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Not pictured: Sheik and Meta Knight.
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Information on Super Smash Flash 2 newcomers can be found here.

There are 30 characters in Super Smash Flash (counting Sheik and Meta Knight), of which 15 are available from the beginning. Of the 30 characters from 1, 16 are starting characters in 2 and 7 are cut from the gamenote 

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    Mario 
https://static.tvtropes.org/pmwiki/pub/images/mario_main_1019.png
Voiced by: Charles Martinet.
"Let's-a-go!"

Appears in: Both games
Universe: Super Mario Bros.
Introduced in: v0.1a

Typical of the Smash games, Mario stands right smack in the middle of playability.

    Link 
https://static.tvtropes.org/pmwiki/pub/images/link_main_8834.png
Voiced by: Voiced by: Nobuyuki Hiyama (Super Smash Flash), Akira Sasanuma (Super Smash Flash 2)
"Scraaaaaah!"

Appears in: Both games
Universe: The Legend of Zelda
Introduced in: v0.4a

The Hero of Time appears in both incarnations throughout the series.

  • Alternate Self: Is this to Young Link in Super Smash Flash.
  • Annoying Arrows: His central attack in 1.
  • Battle Boomerang: In both games.
  • Call-Back: If an arrow is shot while holding a bomb (or Bob-Omb), they'll combine like in Link's Awakening and Twilight Princess.
  • Composite Character: The Smash franchise tends to build characters off of moves they've used throughout their history (or stuff just straight made up.) As no Link has been playable in more than two games, to get a full moveset he's necessarily a composite of almost every Link.
  • Charged Attack: In addition to the Smashes, which are shared by everyone, his bows can be charged to shoot farther and faster, and his recovery special can be charged when used on the ground, as the Spin Attack always was in his games.
  • Cool Sword: The Master Sword.
  • Everything's Better with Spinning: His recovery attack.
  • Fingerless Gloves: Of the "ready to go at a moment's notice" variety
  • Future Badass: In the first game, where he was the grown version of the Hero Of Time.
  • Heroic Mime: No dialog in his own games, no spoken words here
  • Hyper Space Arsenal: All of his weapons come out of nowhere.
  • Kiai: See the quote for Link.
  • Jack-of-All-Stats: Moreso than in the official games.
  • Legacy Character: The Link in the original is the adult Hero of Time. The Link in 2 is his successor from Twilight Princess.
  • Limit Break: Triforce Slash.
  • Luckily, My Shield Will Protect Me: If Link is standing still or crouching, his shield will stop most projectiles that touch it, just like in Zelda II: The Adventure of Link. It is easy to forget in a frantic game like this one.
  • Mighty Glacier: He's quite slow (although not as much as in Brawl), but throughout his moveset, he has strong attacks with great reach.
  • Skill Gate Character: Most pronounced in the earlier demos. Like the official games, in casual play, he can hit like a train, but put him in competitive play and he just can't keep up. This is gradually being fixed as the demo progresses, however.
  • The Southpaw: Even as his own series has been gradually making the Links right handed.
  • Spin Attack: The one from his very games.
  • Stab the Sky: His up attack in 1 and up aerial in 2.
  • Sword Plant: His down aerial in both games.
  • Wall of Weapons: Which he can use more creatively to his advantage now.
  • Weapon Twirling: As a standard pose and as a taunt.
  • You Will Not Evade Me: His gale boomerang in 2 can pull enemies and items toward Link if aimed correctly. To a lesser extent with the hook shot and claw shot.

    Zelda 
https://static.tvtropes.org/pmwiki/pub/images/zelda_main_1236.png
Voiced by Jun Mizusawa
"Hah!"
Appears in: Both games
Universe: The Legend of Zelda
Introduced in: v0.8a

    Sheik 
Voiced by Jun Mizusawa
https://static.tvtropes.org/pmwiki/pub/images/shiek_main_7149.png
Appears in: Both games
Universe: The Legend of Zelda
Introduced in: v0.8a

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    Samus Aran 
https://static.tvtropes.org/pmwiki/pub/images/samus_main_6878.png
Appears in: Both games
Universe: Metroid
Introduced in: v0.8a

  • Arm Cannon: Her main means of attack come from there.
  • Art Evolution: In 1, Samus' design was based off of Zero Mission. In 2, her sprites are based on Brawl's design.
  • Artifact Title: The Zero Laser's name made sense in Brawl, as using it forced her to transform into Zero Suit Samus. This is not the case in 2.
  • Beam Spam: Able to spam both missles and her powershot.
  • Bounty Hunter
  • Charged Attack: The aptly named Charge Shot.
  • Cool Helmet: As part of her standard bounty hunter attire.
  • Decomposite Character: Regular Samus and Zero Suit Samus are separate characters in the 2, unlike in Brawl.
  • Homing Projectile: Her weaker missiles.
  • Jack-of-All-Stats
  • Law of Inverse Recoil: Her charged shot and missiles.
  • Limit Break: The Zero Laser, a giant laser that shreds the stage.
  • Long-Range Fighter: Has weak melee attacks but powerful projectiles that both her damage-racking and finishing options rely upon. Just like in her home series, a Samus player must rely on her projectiles to take down foes.
  • Meteor Move: Her down air.
  • Playing with Fire: Added to her suit in the Super Smash Bros. series, her up smash and forward aerial involves her shooting out fire in an arc. She later got a flame weapon proper in Metroid Prime.
  • Powered Armor: The video game poster child for it.
  • Rocket Jump: Samus has her own variation of the aforementioned Bomb Recovery, based on her Bomb Jump ability from her own games.
  • Shoulders of Doom: She does tackle for her running attack though.
  • Spin Attack: Her Screw Attack.
  • Stone Wall: Samus is very heavy and has above-average recovery capabilities, but her offensive abilities are generally lacking.
  • Wave Motion Gun: The Zero Laser, which also has a vacuum effect.
  • The Voiceless: When in armor, Samus' voice is never heard. It's assumed that her armor completely mutes her voice, although several games in her series show that she is capable of making herself heard through her helmet.

    Kirby 
Voiced by: Makiko Ohmoto
"Hi!"

Appears in: Both games
Universe: Kirby
Introduced in: v0.1a

  • Achilles' Heel:
    • His low weight. Hit him hard enough when his damage is high and he won't be coming back.
    • A common tactic for Stone is to float up into the air and drop down as a rock. If Kirby relies on this tactic too much, however, his opponents may become wary of it and get out of the way. This also gives them ample time to counter with the one thing Stone is weak too: grabs.
  • Badass Adorable
  • Big Eater: Kirby is one of the characters who can eat his enemies.
  • Calling Your Attacks: Amusingly, Kirby also mimics the person who he's copied. This has adorable results.
    "Falcon Punch!"
  • Chef of Iron: Cook Kirby has him transform into a chef and cook his foes alive.
  • Composite Character: In the first game, he and Meta Knight were a single tag team character.
  • Cool Starship: His Warp Star could technically count as starships, being a "Star Ship" in the most literal sense.
  • Dance Battler: His dash attack in 2 is the breakdance spin from the Yo-yo power in Kirby Super Star.
  • Dishing Out Dirt: Stone, which is invulnerable to strikes but can be grappled out of. Best used on top of somebody else.
  • Drop the Hammer: Kirby's side B special is a hammer swing.
  • Extreme Omnivore:
  • Glass Cannon: In 2, Kirby has impressive attack power, but is one of the lightest characters.
  • Ground Pound: Turns into a rock to do it. He can also turn into other heavy objects from other Nintendo games.
  • Kid Hero: It's vague how old Kirby really is but he's pretty child like anyway.
  • Limit Break:
    • Brawl: Cook Kirby (from Kirby Super Star), Kirby sucks all of his opponents into a pot and cooks them before launching them out. Just like in his own games it turns all nearby items into food.
  • Mega Manning
  • Palette Swap: Has some of the Kirby colors used for Multiplayer in Kirby games, as well as blue. They are also sometimes linked to his powers. The black and white one as a Continuity Nod to his first appearance on the monochrome Game Boy.
  • Pintsized Powerhouse
  • Playing with Fire: His side attack in 1 is a fireball dash (Burning/Fire power).
  • Power Copying: Kirby's copy ability allows him to copy the neutral special move of the character he inhales.
  • Practical Taunt: Taunting while having a copy ability makes him lose it. His down taunt is one of the shortest in the entire series, probably to make it easier to drop the copy when needed.
  • Rapid-Fire Fisticuffs: Has the Vulcan Jab move from the Fighter ability as his standard combo.
  • Shout-Out: His Stone ability can transform into, besides the classic rock-with-a-"\ /"-face and among other things, a Thwomp and Lip's garbage block.
  • Skill Gate Character: Kirby is a relatively popular character among lower level players, having strong, spammable smash attacks, a simple yet very effective recovery, and generally easy to utilize moves. Downplayed compared to the official Smash games since, while his lack of proyectile can be an issue against certain characters, his strength, speed and combo ability hold up in high-level play.
  • Taking You with Me: Kirby can kill both an opponent and himself simultaneously in throwing himself with the opponent, using either any of his grabs but the down one or Inhale.
  • Wrestler in All of Us: He has a backdrop and jumping pile driver. They are first noted for their tendency to go off the edge.
  • Your Size May Vary: Hardly noticeable, but it's there. In Kirby's Dream Land 3 he came up to Samus' knees. Here, he roughly reaches her waist.

    Meta Knight 
Appears in: Both games
Universe: Kirby
Introduced in: v0.7a

  • Badass Baritone: Has the deepest voice of all the playable characters, which is funny when you compare him to Kirby.
  • Black Screen of Death: When Galaxia Darkness connects, the screen fades to black until Meta Knight delivers the ending strike.
  • Cape Wings: He literally turns his cape into his wings and back.
  • Composite Character: In 1. See Kirby Above.
  • Cool Mask: His mask is never removed in either game.
  • Cool Sword: Galaxia.
  • Dark Is Not Evil: He has the whole "dark knight" vibe going on, but he's on the heroes' side for the most part.
  • Death of a Thousand Cuts: Most of his moves involve striking the opponent with many weak hits.
  • Everything's Better with Spinning: His Mach Tornado special has him spinning so fast he's basically a tornado.
  • Fragile Speedster: He's not too hard to launch due to his light weight. However, his fast attacks serve as a good defense, rendering the fragility moot if played well.
  • Limit Break: Galaxia Darkness: His Final Smash.
  • Not Quite Flight: The glide mechanic of his Shuttle Loop recovery, which let you linger under stages for quite some time if you knew what you were doing.
  • Pintsized Powerhouse: Is about the same size as Kirby and has impressive attack power.
  • Razor Wings: His grapple strike is with his wings, but it's justified since he explicitly hits with the talons on the wings rather than the wings themselves.
  • Spam Attack: Has a pretty wild one as his neutral jab.
  • The Stoic: In fact, he's so serious that you can easily forget that he looks like Kirby.
  • Teleport Cloak: His down special lets him warp a short distance and avoid attacks.
  • This Is a Drill: His side special is a drill attack with his sword.
  • You Fool!: Muttered during his dimensional cape special. Further emphasized if the following sword attack strikes.

    Captain Falcon 
"Show me your moves!"

Appears in: Both games
Universe: F-Zero
Introduced in: v0.8a

  • Adaptational Badass: Downplayed, as Captain Falcon has always been a bounty hunter who apparently does not need that thing in his holster. We never see him fight in his home series, however, and it wasn't shown he had super powers.
  • Animal-Themed Superbeing: More obvious in Smash and Flash than in F-Zero, as in his home series he never displayed any superpowers (outside of ace driving skills).
  • Awesome, but Impractical: His FALCON PUNCH is very powerful (and just fun to use because it looks cool and hearing Captain Falcon is hilarious), but it's too slow to hit anything without good planning, and he's vulnerable while using it.
  • Badass Driver: Naturally, this comes with the territory of being from a racing game series. This skill comes into play for Captain Falcon's Final Smash where he runs you over at mind-numbing speeds.
  • Bare-Fisted Monk: Fights purely using punching and kicking attacks, though a few of them have fire properties.
  • Big "YES!": When successfully pulling his Up-B move, Falcon Dive.
  • Bring It: His taunt commands opponents to "Show me your moves!"
  • Calling Your Attacks: "Falcon Punch!" "Falcon Kick!" "C'mon, Blue Falcon!"
  • Car Fu: His Final Smash has him slamming his opponents with his Blue Falcon at full speed.
  • Cool Car: The Blue Falcon.
  • Cool Starship: Falcon Flyer.
  • Difficult, but Awesome: His forward air, which has use his knee to damage opponents. It has consistently been the most powerful aerial attack in the series and is visually entertaining to watch, but it can be rather difficult to land the necessary sweetspot.
  • Elemental Punch: A couple of his attacks, like his Falcon Punch and Falcon Kick, are fire elemental. His forward aerial is electric elemental instead if sweet-spotted.
  • Gratuitous English: Voiced by the Japanese Ryo Horikawa in both games.
  • Hot-Blooded: In direct contrast to his home series, where he is usually The Stoic.
  • Large Ham: He delivers no lines subtly.
  • Let's Fight Like Gentlemen: He has a gun in the holster on his belt, which he never uses (he has never been seen using it in the F-Zero storyline either, discounting a comic based off the first game).
  • Lightning Bruiser: He's very fast, has some of the most powerful moves, and has one of the best endurances.
  • Limit Break: Summons the Blue Falcon to run over opponents.
  • Megaton Punch: All together now: "FALCON PAWNCH!"
  • Meteor Move: Down air.
  • Mythology Gag: His seemingly baseless moveset is a remnant of the prototype title Dragon King: The Fighting Game, before it became a Mascot Fighter.
  • Out-of-Character Moment: Looking at his characterization in his home series after Smash can be jarring, as F-Zero firmly establishes him as a blunt, comically serious bounty hunter, while Smash Bros. has him as a Hot-Blooded and somewhat campy Toku Hero. 2 follows the latter.
  • Playing with Fire: Several of his attacks involve fire in some form.
  • Pre Ass Kicking One Liner: "Show me ya moves!"
  • Rapid-Fire Fisticuffs: As his standard combo, using only one hand.
  • Rated M for Manly: How many of his fans see him and justly so
  • Secret Character: In demo v0.8a.
  • Shock and Awe: His forward aerial, the aforementioned Knee Smash.
  • Signature Move: Falcon Punch. It even became a meme and found it's way into his home series. His Knee Smash can also be considered a second signature move.
  • Super Speed:
    • He is the second fastest character, after Sonic.
  • Toku: As an animal themed hero in a mask and bright colored costume, his moveset and mannerisms are inspired by this genre even if it contrasts with his main series portrayal.
  • White Gloves: More like white and yellow gloves.

    Fox McCloud 
Appears in: Both games
Universe: Star Fox
Introduced in: v0.8a

  • Attack Reflector: His "Reflector" move.
  • Art Evolution: In 1 and Melee, his design was inspired in his Star Fox 64 appearance. In 2, he has the square shaped head from Star Fox Command, boots that take their color but not their design from Star Fox Assault, layered flight pants from Star Fox Adventures, and rolled up sleeves from Star Fox 64 and along with other original Smash Bros embellishments.
  • Badass Normal: Fox has no super powers, being a man Fox, but he does have advanced technology.
  • Barrier Warrior: His "Reflector" attacks when it's activated. In fact, it's more useful as an attack than it is as a shield.
  • Beam Spam: With his gun in 2.
  • Beast Man: An alien Fox man.
  • Continuity Cameo: One of his Palette Swaps is Marcus, his and Krystal's future son from one of the endings of Star Fox Command.
  • Cool Starship: His Arwing.
  • Flash Step: Fox Illusion, his side-B. He dashes forward and leaves a trail of blue Speed Echoes.
  • Fragile Speedster: One of the fastest characters, but is highly susceptible to horizontal kills and edgeguards.
  • Glass Cannon: Exemplifies this very well in all games. He is gifted with some of the best kill moves since they come out quickly and do massive knockback, and consistently has the best combo abilities thanks to his high fall speed and assortment of quick weak attacks. However, his fall speed is both a blessing and a curse, as it causes him to be juggled very easily, and despite his high fall speed, he is a very light character with a predictable recovery, making him highly susceptible to horizontal kills and edgeguards.
  • Jet Boots: Fire Fox and Fox Illusion are used via jet boots.
  • Kitsune: While he lacks the extra tails present in most interpretations, his Fire Fox and Fox Illusion attacks, and even his red scarf, are strong allusions to the kitsune of Japanese folklore.
  • Limit Break: Summons a Landmaster for Fox to control.
  • No-Sell: Can't sell his Blaster to anyone in 2, unless it is part of one of his grapple moves where he shoots it. It racks up damage quickly despite this (in fact, the lack of flinching is the trade-off for its ludicrously fast rate of fire), so his opponents would still do their best to avoid it.
  • Playing with Fire: His Up B move, Fire Fox.
  • Rapid-Fire Fisticuffs: Kicks, has something akin to Chun-li's Hyakuretsu Kyaku as a standard combo.
  • Tail Slap: His crouching strike and up aerial, despite Foxes not really being known for strong tails.
  • Tank Goodness: His Landmaster tank, and you can Do a Barrel Roll while piloting it.

    Pikachu 
Appears in: Both games
Universe: Pokémon
Introduced in: v0.8a

  • Adaptational Badass: Pikachu might not be very impressive in his home series, but the Smash incarnation is portrayed as one of the more tricky fighters to deal with.
  • Anti-Air: His down special, Thunder, which covers a respectable vertical area.
  • Badass Adorable: This little yellow mouse is one tough cookie.
  • Black Bead Eyes: In 1. In 2 he gains brown irises to go with Pikachu's Sugimori art from Gen III onwards (as well as its model in Pokémon X and Y and the updated design of Ash's Pikachu).
  • Charged Attack: Skull Bash. The longer it's charged, the farther it sends Pikachu and the more damage it does when used.
  • Composite Character: Pikachu's voice and mannerisms are heavily based on Ash's Pikachu, but isn't the exact same character due to it coming out of a Poké Ball for its entrance animation, with Ash's Pikachu known to refuse to go in one.
  • Flash Step: Quick Attack, his up special, has him quickly darting in the air up to two times.

    Sonic the Hedgehog 
Appears in: Both games
Universe: Sonic the Hedgehog
Introduced in: v0.3a

    Jigglypuff 
Appears in: Both games
Universe: Pokémon
Introduced in: v0.9a

  • Ambiguous Gender: There has never been solid confirmation on its gender. In the official games, however, it uses hats from the female trainers.
  • Close-Range Combatant: Given her poor range, she's this. Unlike most close range combatants, her ground game's poor, with slow movement and weak attacks, and she's one of the lightest there is. However, she compensates for this with a terrific aerial game with one of the best air speeds and powerful aerial attacks, being able to "jump" 5 times in the air (together with Pound to slide even further back) to practically guarantee a comeback onto the stage should she survive being launched, and some of her attacks are deceptively far-reaching.
  • Crouching Moron, Hidden Badass: Jigglypuff's most powerful move is falling asleep, but the move is super effective!
  • Difficult, but Awesome: Rest is essentially a One-Hit Kill if it connects, but it has extremely small range and will leave Jigglypuff exposed for a good deal of time if it doesn't connect (since, you know, you fell asleep).
  • Glass Cannon: In 2, its aerial game is incredible, with fast and powerful air attacks; and its Rest is a nigh one hit K.O. attack, provided it strikes. However, Jiggs is very light, and will be sent flying easily.
  • Grandfather Clause: Around the time the original game was released Jigglypuff was a recurring character in the anime (and replaced Nidorino in the opening of Pokémon Red and Blue). Since then Jigglypuff is rarely used in any marketing and has become less relevant as the generations go by. Still keeps its spot in Flash, however, because of its popularity in competitive circles.
  • Lethal Joke Character: Being one of the lightest characters and having a very low ground speed, Jigglypuff looks like a terrible character on paper. However, its strengths (having very strong aerial attacks and access to some lethal combo techniques) more than make up for its flaws.
  • Limit Break: Puff Up, which expands Jigglypuff to absurd levels, causing it to push foes off the stage.
  • Magic Music: Its singing, which induces sleep.
  • Mon: The balloon Pokémon.
  • One-Hit Kill:
    • Rest can do this at low percentages.
    • If Jigglypuff's shield breaks, it will immediately fly up straight into the air and cause it to get KO'd unless it hits a solid ceiling.
  • Palette Swap: A sprite edit of Kirby from Super Star in 1. Subverted, in that they only share the aerial down attack and the stand.
  • Pintsized Powerhouse: In 2.
  • Pokémon Speak: It's a small, cute playable Pokémon in this series, so this is pretty much a given.
  • Power Creep, Power Seep: In Pokémon, Rest is a non-damaging move meant to remove status conditions and restore HP. In 2, it can somehow cause a KO in one hit!
  • Ridiculously Cute Critter: Just look at those eyes.
  • Rolling Attack: Its neutral special, which can be charged up to make one nasty attack.
  • Secret Character: In 1 only. To unlock him/her, clear Adventure mode.
    • Surprisingly, it was made a starter in 2note , way before Smash 4's Wii U version made the same.
  • Signature Move: Sing is strongly associated with Jigglypuff.
  • Sizeshifter: Puff Up makes it grow to absurd sizes. Better grab on to those ledges! ...Or don't, as its final shout will send any nearby opponent flying.

    Mr. Game & Watch 
"Beep!"

Appears in: Both games
Universe: Game & Watch
Introduced in: Confirmed, but not yet released

  • Secret Character: In 1 only. To unlock him, clear the Target Test of every character but him.
    • He's notable for being the only character at the moment that is a starter in 2, but has always been unlockable in official games.

    Luigi 
https://static.tvtropes.org/pmwiki/pub/images/ssf1luigi_4157.png
Appears in: Both games
Universe: Super Mario Bros.
Introduced in: Beta

  • Adorkable: Same as in Brawl and Smash 4, Luigi is adorkable in SSF 2 due to his general animations being wonky and awkward. This is most prominent in his taunts and victory poses.
  • Ass Kicks You: The last part of his neutral combo.
  • Badass Adorable: While his animations are even more exxagerated than his home series, this trope is somewhat downplayed by Luigi being a perfectly capable fighter.
  • Badass Mustache: Same as Mario, being his brother.
  • Bare-Fisted Monk/Heroes Fight Barehanded: Constitutes all of his moveset, with the exception of his Fireball.
  • Brought to You by the Letter "S": The "L" on his cap.
  • Collision Damage: While jumping in 1, due to Super Jump Punch being incorporated.
  • Fireballs: His neutral-B.
  • Charged Attack: His Green Missle. Of course, it isn't complete without the signature Misfire. It has a 12.5% chance of misfiring on the ground and an 8% chance of doing so in midair.
  • Confusion Fu: Somewhat. He has odd characteristics, some odd moves, and some of his moves don't hit exactly when you expect them to. Also, his Green Missle misfire is all kinds of jank, regardless of charge.
  • Cowardly Lion: Luigi was always this in Smash Bros, and that doesn't change here.
  • Crouching Moron, Hidden Badass: Luigi is clumsy and cowardly, but his slippery skills can make him a bigger threat than his more composed brother.
  • Moveset Clone: All his attacks are the same as Mario, with the exception of Green Missile in SSF 1.
  • Playing with Fire: His green fireballs. His Green Missle and Super Jump Punch both burn the opponent.
  • Secret Character: To unlock him, clear Adventure mode in Normal or higher using Mario in SSF 1.
  • Stock Sound Effect: His voice is merely Mario's pitched up in the original.
  • Supernatural Martial Arts: Heavily on the martial, minimal on the magical, like his brother. Even more martial and less magical in SSF 2.
  • Use Your Head: His down attack Green Missile, his up smash, and pummel.
  • White Gloves: Same as Mario.

    Young Link 
https://static.tvtropes.org/pmwiki/pub/images/ssf1ylink_441.png
Appears in: Super Smash Flash only
Universe: The Legend of Zelda

    Mewtwo 
Appears in: Super Smash Flash only
Universe: Pokémon

Newcomers:

    Miles "Tails" Prower 
Appears in: Both games
Universe: Sonic the Hedgehog
Introduced in: v0.7

  • Arm Cannon: His normal special.
  • Instant Flight: Just Add Spinning!: His secondary jump naturally involves using his tails in this method. His up special is slightly different since he spins his entire body rather than just his tails to gain some height.
  • Recoil Boost: His normal special gives him some height when used in the air.
  • Rolling Attack: His down special. Unlike Sonic's, it charges by holding down the attack button and can be executed instantly. He also stops as soon as he hits an opponent.
  • Tail Slap: Several of his attacks involve attacking people with his tails.

    Lloyd Irving 
"This is gonna' be a piece of cake!"

Appears in: Both games
Universe: Tales Series
Introduced in: v0.1a

    Naruto Uzumaki 
"Believe it!"
Voiced by: Kira Buckland (credited as "Kagome") (Super Smash Flash), Junko Takeuchi (Super Smash Flash 2)
Appears in: Both games
Universe: Naruto
Introduced in: v0.5a

  • Animal Battle Aura: The Nine-Tailed Chakra during his final smash.
  • Grandfather Clause: Along with the other anime characters, it's been made clear that if it wasn't for the fact that he was programmed before the Retool, he wouldn't be in.
  • Grievous Harm with a Body: He isn't exactly careful with his shadow clones - they spend most of the battle either unconscious or getting tossed around.
  • Ki Attack: Rasengan and Rasen-Shuriken.
  • Me's a Crowd: Most of his attacks in 2 involve the Shadow Clone Jutsu.
  • Razor Wind: Rasen-Shuriken, the most powerful non-Final Smash-based projectile in the game.
  • Secret Character: In 1 only. To unlock him, beat Adventure mode with the 13 starter characters.
  • Super Mode: The Nine-Tailed Chakra as his Final Smash.
  • Trap Master: His primary fighting style involves using his shadow clones to get the opponents where he wants them.
  • Wall of Weapons: Downplayed. He uses standard ninja tools in his throws and, in earlier demos, specials, but in v0.8 and beyond, he primarily uses nothing but his chakra.

    Knuckles the Echidna 
https://static.tvtropes.org/pmwiki/pub/images/ssf1knuckles_3740.png
Appears in: Super Smash Flash only
Universe: Sonic the Hedgehog

  • Dishing Out Dirt: His down attack, Rock Throw, is the attack with the highest range in the game, and was pretty powerful and spammable to boot. He was a common choice in the Nintendo Hard Multi-Man Melee modes because of this, even recommended for this purpose in the official guide.

    Mega Man X 
https://static.tvtropes.org/pmwiki/pub/images/ssf1megax_3430.png
Appears in: Super Smash Flash only
Universe: Mega Man

  • Arm Cannon: The Mega Buster Mark 17, aka the X-Buster.
  • Blue Oni
  • Charged Attack: Averted, since in 1 there are no charge attacks.
  • Meaningful Name: The X stands for an unknown variable (a'la Algebra) that could have unlimited potential.
  • Reluctant Warrior
  • 24-Hour Armor: More specifically his helmet; X is the only Mega Man not shown have some kind of synthetic/artificial hair, and one of the few who does not take off his helmet when the smoke goes down at the end of the adventure.
  • Vocal Dissonance: His only voice clip when jumping sounds more fitting for Classic Mega Man, and even that's stretching it.
  • "X" Makes Anything Cool: Subverted, since 1 calls him "Megaman", without the X.

    Shadow the Hedgehog 
Appears in: Super Smash Flash only
Universe: Sonic the Hedgehog

  • Secret Character: To unlock him, clear Adventure with Sonic, Tails and Knuckles.

    Super Sonic 
https://static.tvtropes.org/pmwiki/pub/images/ssf1ssonic_4486.png
"Now I'll show you!"

Appears in: Both games (albeit as a Final Smash in 2)
Universe: Sonic the Hedgehog
Introduced in: v0.3a

  • Demoted to Extra: Is a Final Smash instead of a separate character in Super Smash Flash 2.
  • Informed Ability: In Super Smash Flash, he was identical to normal Sonic, except cosmetically.
  • Secret Character: In 1 only. To unlock him, clear Classic Mode with Sonic without getting a Game Overnote . In 2, he becomes regular Sonic's Final Smash.
  • Super Mode: The entire character.
  • Tornado Move: His down special in 2.

    Zero 
https://static.tvtropes.org/pmwiki/pub/images/ssf1zero_1980.png
Appears in: Super Smash Flash only
Universe: Mega Man

    Crono 
https://static.tvtropes.org/pmwiki/pub/images/ssf1crono_4406.png
Appears in: Super Smash Flash only
Universe: Chrono Trigger

    Cloud 
https://static.tvtropes.org/pmwiki/pub/images/ssf1cloud_3031.png
"Not interested."

Appears in: Super Smash Flash only
Universe: Final Fantasy

    Inuyasha 
https://static.tvtropes.org/pmwiki/pub/images/ssf1inu_8755.png
Voiced by: Eric Desrosiers, developer.
Appears in: Super Smash Flash only
Universe: Inuyasha

  • Secret Character: To unlock him, clear Adventure mode without losing any lives.

    Mr. Incredible 
Appears in: Super Smash Flash only
Universe: The Incredibles

    Blade 
https://static.tvtropes.org/pmwiki/pub/images/ssf1blade_2776.png
Appears in: Super Smash Flash only
Universe: Super Smash Flash

    Blue 
https://static.tvtropes.org/pmwiki/pub/images/ssf1blue_3647.png
Appears in: Super Smash Flash only
Universe: Super Smash Flash

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