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Magazine / Shonen Jump

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Shonen Jump (or "Shounen" via extended romaji) is a shonen Japanese manga anthology magazine owned by Shueisha Publishing, beginning as a monthly series but soon switching to Weekly Shonen Jump in July of 1968.

The original magazine is practically synonymous with works that focus primarily on fighting and action; Shonen Jump is often considered to be its own subcategory of shonen anime and manga. Due to its high popularity with boys (rivalling only CoroCoro Comic in iconic children's magazines), many have seen early Jump manga as the Trope Codifier for many series that would follow in its later works as well as its competitors.

Weekly Shonen Jump currently has a number of sister magazines, including the shonen Jump Square (a replacement for the discontinued Monthly Shonen Jump, spelled stylistically as Jump SQ), Jump GIGA (a replacement for Shonen Jump Special and Akamaru Jump; renamed from Shonen Jump NEXT! in 2016), and the seinen Weekly Young Jump (more sex and violence), Super Jump (drama/action-oriented), Ultra Jump (fantasy/SF oriented Seinen), Business Jump (aimed at the Salaryman audience) and even the predecessor Shonen Book (Shueisha's earliest manga anthology magazine). Its Distaff Counterpart is the shoujo-oriented Ribon.


Thanks to the popularity of Jump in its home country, there have been many exports of its well known manga worldwide during the West's manga boom. One attempt to bring Jump to America was through the magazine Shonen Jump (also known as Shonen Jump US), an English-language manga anthology magazine that was published by Viz Media in the US from January 2003 to March 2012. It mainly carried translations of manga that first appeared in Weekly Shonen Jump, but tended to publish them on a monthly schedule similar to the earliest output of the Japanese Jump. The magazine introduced many Americans to some great series, such as Naruto and One Piece. According to The Other Wiki, it featured a total of twelve series in its first six years, previews of many others that Viz publishes, and articles on Japanese culture and language. In addition, every issue included anime, manga, and video game reviews as well as tips for various card games related to manga series, and several times included promotional cards with an issue (some of which were Promotional Powerless Pieces Of Garbage).


In early 2012, Viz closed the doors on Shonen Jump to replace it with Weekly Shonen Jump Alpha, a digital version of the magazine they had announced the prior year. WSJA contains their 6 most popular manga alongside bonus material such as sketches and interviews with the Japanese side of the industry. Issues cost $1 per issue or $26 for a year's subscription. Starting in 2013, the "Alpha" was dropped now that Weekly Shonen Jump US was simultaneous.

A shoujo-oriented sister-magazine to the Viz Shonen Jump called Shojo Beat! came out in the early 2000's, but sadly it didn't make as much money as the publishers hoped, and in 2008, the magazine was discontinued. Viz continues to use the trademark as a label for its compiled releases of shoujo content.

Many of these series are featured in Jump Superstars, J Stars Victory VS, and Jump Force.

     Weekly Shonen Jump (Ongoing) 

     Weekly Shonen Jump (Completed) 

     Shonen Jump Plus 

     Jump Square/SQ: 

     Monthly Shonen Jump 


     Jump NEXT!!/GIGA: 

     Weekly Young Jump: 

     Super Jump: 

     Ultra Jump: 

     Business Jump: 

     Miracle Jump 

Shonen Book


This magazine contains examples of:

  • Bishōnen Jump Syndrome: The Trope Namer. invoked
  • Central Theme: Friendship, Effort, and Victory. Even if they don't show up in the conventional way, they're bound to appear in a given manga somehow.
  • Doorstopper: Consistently tops out every issue at about 350 pages, and is one of the few non-fashion oriented magazines to do so. Its Japanese counterpart frequently hits 500 pages, and comes out every week. Jump series also have famously much longer serializations than other manga due to its popularity, with most major series exceeding at least 20 volumes.
  • From Nobody to Nightmare: When Jump was first released as Shonen Book, it was already late in the game for anthology comics; the widely popular Shonen Sunday and Shonen Magazine already captivated the minds of little boys. Their making use of young artists at the time was mostly due to the other established magazines taking all the veterans up. But with this freewheeling amount of content due to lack of expectation, combined with a relativley solid rotation of fresh faces, the magazine would soon become a giant in the manga scene in the decades to come.
  • Fun with Acronyms: The "SQ" in ''Jump SQ" stands for "Supreme Quality", but is still pronouned "Square" anyway.
  • Honorifics: Even outside the manga themselves. The pages that teach fans about the Japanese Language sometimes have explanations of honorifics as the main topic or as part of some larger lesson.
    • The editors of the American version of the magazine will often sincerely refer to a series' writer/artist as sensei, especially if they're very prolific (i.e. "Araki-sensei").
  • Hotter and Sexier:
    • While Jump usually is no stranger to having racy moments in its stories (in fact, one of the earliest manga Go Nagai wrote for it had kids running around and flipping skirts), the magazine started featuring more sexy situations the longer it went on. The runaway success of raunchy comedy To Love-Ru may have played a factor in how much authors would later get away with when writing their stories. And thanks to the aforementioned invokedBishōnen Jump Syndrome settling in, even the boys would end up getting loving shots of their bodies: just look at how sexy JoJo could push before it moved to Ultra Jump.
    • One of the advantages of moving from print to digital in America. The print version of US Shonen Jump ran away from any series with ecchi elements (due to the fact that the magazine seemed to heavily stocked by school libraries) - Naruto and One Piece regularly had their occasional fanservice and sexual innuendo removed from the magazine edition, despite sharing the same 13+ rating the magazine did. It once even ran a preview chapter of the ecchi manga I"s that was pretty much a big middle finger to anyone who saw Shonen Jump advertising their preview chapter with Iori in a bikini and expected some racy content. However, the censorship all changed when the magazine went digital-only - all manga now run uncensored and the magazine now has a 16+ rating, mainly due to Shokugeki no Soma being a bit too blue for young teens. Pure ecchi series are still usually ignored in the digital run outside of tankoubons, though, and even then, Viz won't likely be the ones to print them.
    • Like the English magazine, part of the reason Shonen Jump+ is so popular is because it can run series that were too hot to print in the regular book.
    • The magazines got a risque version of their own in 2017 — Grand Jump Mecha (pronounced meh-cha) is a special spinoff of the more adult-oriented Grand Jump, but its main selling point is putting sexual content at the forefront instead of having it as a bonus to the stories.
  • Manga Effects: Duh, considering it's a manga anthology. Also occasionally used in the articles and reviews.
  • Mascot: An unnamed pirate head up to the mustache, dating back to the very first magazine. They also have young pirate named KAIZO-kun that promotes the English Jump site in Japan and the Jump Festa convention, as well as a girl named Jamie that was created for the 25th anniversary of their "J-Books" imprint.
    • Since the early 2000's to the 2010's, Jump's unofficial Series Mascot has been Luffy of One Piece. It actually ties into the pirate theme of its mascots pretty well - who better to represent the magazine than the very pirates that embody the themes of Friendship, Effort, and Victory? It's especially noticeable when one of the guest images done for One Piece featured the Jump Pirate as a one-off gag character.
  • Massively Multiplayer Crossover: Jump loves these. Aside from the aformentioned Jump Superstars and J-Stars games above, their manga tend to have crossover comics and events from time to time.
  • Promotional Powerless Pieces Of Garbage: Some of the Trading Card Game cards included with some issues.
  • Signature Style: Their most popular works tend to be action-based, with a hefty dose of Mundane Made Awesome and Serial Escalation thrown in for good measure if the original premise wasn't crazy enough.
  • Puzzles: Most issues have some kind of puzzle related to one of the featured series.

And of course, all the various tropes presented in the series themselves.