Follow TV Tropes

Following

Characters / The Incredibles

Go To

Spoilers for both The Incredibles and Incredibles 2 will be left unmarked here. You Have Been Warned!

A character sheet for the Disney/Pixar franchise The Incredibles (the animated films The Incredibles and Incredibles 2 and related media).


    open/close all folders 
Advertisement:

The Parr/Incredible Family

    In General 
https://static.tvtropes.org/pmwiki/pub/images/parr_family.png

Click here to see the Parr family in Incredibles 2 
The titular family of superheroes.
  • Alternate Company Equivalent: Downplayed especially since Disney now owns both Marvel and Fox so there is no "alternate company" anymore. However, The Incredibles has often been praised as the best Fantastic Four film and this is largely because both deal with a team of superheroes that share a familial bond with each other and explores that family dynamic as they go adventuring together. There is an loose overlap of powers: Super Strength person, stretchy person, invisible person with force fields; but Word of God says these were Personality Powers and the similarities weren't intentional.
  • Badass Family: As a family of superheroes, it comes with the territory. By the end of the first movie (and the short Jack-Jack Attack), every Parr has caused some form of property damage. Helen, being the mature, focused matriarch is able to take out Mooks in a non-lethal manner, but Bob, Dash and Violet all have a body count.
  • A Boy, a Girl, and a Baby Family: Dash, Violet, and Jack-Jack respectively.
  • Brought to You by the Letter "S": Their suits prominently feature a lowercase ( i ) for an emblem.
  • Domino Mask: Their new superhero costumes include one.
  • Dysfunctional Family: First shown as this, through Bob and Dash's dissatisfaction at having to live an average life and keep their powers hidden under the Super Relocation Act, Violet angsting about not being normal, the arguments between siblings and parents at the dinner table and Helen butting heads with Bob over his late-night vigilante antics. Thankfully, the events of the movie contribute to bring them all closer by the end.
  • Good Is Not Soft: The Incredibles are willing to use deadly force against the various mooks they encounter and/or indirectly cause them to die. Dash racks up the highest kill count among them when the goons chasing him crash their velocipods into the surroundings. However, this trope is Justified as the story shows that being a Super Hero is a dangerous activity and it's hard to take down the bad guys without harm when they're actively trying to kill you.
  • Happily Married: Helen and Bob still have a happy marriage and remain attracted to each other after 15 years and three kids. Bob even calls Helen "the perfect woman". However, all marriages have their challenges and the first movie showed that Bob had gotten to the point where his focus on wanting to relive his glory days was causing his attention on his family to suffer and how he works through that. When he thought he lost Helen and the kids when Syndrome shot down her plane, this caused his Rage Breaking Point. The second film shows Bob willing to take care of the family while Helen works to get supers legal again. He's absolutely gritting his teeth to hide his jealousy of her having this job but does everything he can to be supportive of her.
  • Ideal Hero: Sure, they have their minor flaws, but they are all extremely determined, heroic, and more than willing to risk their lives to fight against any serious threat.
  • Ironic Name: Their surname is "Parr", meaning "average", something the Parrs definitely are not.
  • Meaningful Name: The family's surname, Parr ("par"), reflects how their secret identities are an attempt to blend in with "average" society.
  • My Suit Is Also Super: Each of the red suits are tailored by Edna Mode to support the powers of the individual super wearing it. We see the durability of Mr. Incredible's suit when he fights the Omnidroid. Elastigirl's suit can stretch as far as she can and is virtually indestructible. Violet’s suit can become invisible like she can. Dash' suit can withstand incredible friction. She even rises to the challenge of building a biometric monitoring system into Jack-Jack's suit to keep track of his multiple powers.
  • Mundane Utility:
    • Bob uses his Super Strength to lift furniture out of the way when his wife is vacuuming, or throw a football extra-far when playing catch with Dash.
    • Helen stretches her arm while using the vacuum cleaner so she can cover the entire floor without moving.
    • Violet turns invisible to hide from her crush at school (and from her parents when she overhears them fighting), and summons a force field to stop Dash from hitting her in the middle of a fight.
    • Dash uses his super speed to put a tack on his teacher's chair during class and play football with his father. He also uses it to fight his sister when they start bickering.
    • Jack-Jack uses his powers to escape his crib when his parents aren't looking.
  • Red Is Heroic: Their supersuits are all heroic red. Edna designed them after all.
  • Sliding Scale of Idealism vs. Cynicism: The family resides in a world of superheros and supervillains and it generally leans toward the idealistic side with most heroes being dedicated toward justice and a desire to help the innocent. However, it is also a world where supervillains like Bomb Voyage or Syndrome don't have any qualms about putting a child's life in danger. As such there is also a bit of cynical realism present so that when the family is trapped on Nomanisan Island, they don't have a problem using deadly force to protect themselves and they amass a considerable body count. Later, when Syndrome threatens Jack-Jack, Mr. Incredible takes immediate action which ends the threat permanently.
  • Super Family Team: There's a posed shot in the later half of the film in such a pose.
  • Super Hero: All of them have the powers and the costumes and heroics.
  • Two Girls to a Team: The Parr family has one mom and one daughter, so the super team has only Helen and Violet.
  • Undying Loyalty: The parents are extremely protective and caring of their kids and their kids go out of their way to help their parents in moments of danger.

    Mr. Incredible 

Mr. Incredible/Robert "Bob" Parr

https://static.tvtropes.org/pmwiki/pub/images/bob_i2.png
"Every superhero has a secret identity. I don't know a single one who doesn't. I mean, who wants the pressure of being super all the time?"
Voiced by: Craig T. Nelson (movies), Richard McGonagle (games)

"No matter how many times you save the world, it always manages to get back in jeopardy again. Sometimes I just want it to stay saved! You know?! For a little bit. I feel like the maid: "I just cleaned up this mess! Can we keep it clean for, for 10 minutes?! Please?!""

Mr. Incredible is a super-hero from the Golden Age. He marries Elastigirl shortly before they're forced to retire and enter the "Super Relocation Act" by a new law banning vigilante superheroics, legislation that was inspired in large part by the collateral damage resulting from Bob's superheroic activities.


  • Acrofatic: He's put on some weight since his superhero days, but his fight with the Omnidroid shows he's not completely out of practice.
  • Action Dad: A vigilante-superhero after he finished his work at Insuricare and before tucking his kids into bed.
  • All-Loving Hero: Bob helps people for a living, even when he has a Mean Boss whose policy is to help people as little as possible.
  • Amazon Chaser: Fell in love with and married fellow crimefighter Elastigirl.
  • Badass in Distress: As Syndrome's prisoner.
  • Battle Couple: With Helen. They were on patrol on their wedding day.
  • Beware the Nice Ones:
    • When Bob tells Mr. Huph that a man is getting mugged, the latter abuses his authority and threatens to fire him if he goes out to help. This so offends Bob's sense of justice that he snaps, giving Huph a Neck Lift and throwing him through four walls from his office to the outside hallway injuring him.
    • When he believes that Syndrome has killed his family, he reaches his Rage Breaking Point and tries to grab Syndrome to kill him but catches Mirage instead. He comes really close to crushing Mirage to death, but ultimately can't go through with it.
    • During the climax, Syndrome makes it to his escape jet and pauses to deliver a We Will Meet Again speech in which he threatens to eventually kidnap Jack-Jack. Bob is having none of that and acts to end the confrontation right then and there by throwing a car directly at the plane hatch where Syndrome is standing which destroys the front end and knocks Syndrome onto the plane wing causing his death by Turbine Blender.
  • Big Eater: Once competed in (and won) a massive eating contest with Thunderhead, consisting of 47 boysenberry pies, 8 banana cream pies, 3 apple crumbs and a liter of mayonnaise. This earned him the nickname "Mr. Inedible" by his fellow supers.
  • Blue Is Heroic: His old supersuit from his Glory Days was a shade of blue, as opposed to the family's new red ones.
  • Boring, but Practical:
    • His superpowers compared to the rest of his family's aren't very flashy, as it's just mainly Super Strength with a dose of Super Toughness, but it comes in very handy when the situation calls for it.
    • He's also this when compared to the rest of the superhero community shown on the movie and additional materials. While he can't shapeshift, project energy or control the elements, he's one of the few supers that can shrug off an incoming bullet and even more; which means that he's one of the few that Syndrome wasn't able to kill with the Omnidroids.
  • Bruiser with a Soft Center: Bob is tough as nails against anything Syndrome can throw at him except the possibility of losing his family. The mere thought reduces him to being barely able to speak.
  • The Cape: While he does not wear a literal cape (Edna made sure of that), he's a strong example of the trope for his heroic deeds.
  • Catchphrase: When happy or excited, Bob usually shouts "Yeah, baby!". He also tends to say "Showtime" just before launching into his current adventure. However, his most common expression is "Uh-Oh" as he realizes things are about to go wrong.
  • Character Development: Bob realizes how his selfish pursuit of the Glory Days has isolated him from his family and he gives that up by the end of the film, realizing his family is more important. This carries into the second film, where he takes on the role of House Husband while his wife is out being a superhero.
  • Chronic Hero Syndrome: Actively seeks opportunities to be a hero which makes it very difficult for him to settle down after the Super Relocation Act is passed. This continues into the second film where he struggles to cope with Helen being the one reviving superheroes rather than him while also trying to remain positive for her.
  • Combat Pragmatist: He's certainly not above attacking a villain while he's in the middle of a monologue and his extremely accurate throwing ability allows him to turn anything within reach into a weapon.
  • Dating Catwoman: A Downplayed Trope. He doesn't have an affair with Mirage (although he inadvertently gave that impression to Helen), but they have quite flirty banter.
  • Desk Jockey: Mr. Incredible is forced to become one to support his family's normal middle class life and hates it so much he sneaks a little vigilantism on the side.
  • Destructive Savior: One of the big reasons why the Deavors didn't choose Bob to be the spokesperson for the return of superheroes is because of all the damage he caused even in his Glory Days.
  • Does Not Know His Own Strength: Having been a hero for many years, Mr. Incredible is usually in control of his Super Strength. However, as the film is a deconstruction of the superhero genre, it shows that when Bob is emotionally distracted or surprised, he can fall into the trope, such as damaging his car when he slips on a toy in his driveway or sawing through a plate and the underlying table when trying to cut Dash's food while preoccupied.
  • Exhausted Eye Bags: Bob develops them in the sequel after losing sleep from holding down the Parr family fort, dealing with his kids' problems.
  • Experienced Protagonist: The Incredibles starts with Mr. Incredible as a famous superhero. Much of the plot involves how he deals with being forced underground, then getting a chance to get back in the game.
  • Family Man: The first film dealt with his realization that while he always loves his wife and children, he had gotten to the point where his desire to relive his glory days was starting to cause him to miss his best life with his family.
  • Fatal Flaw: His stubbornness, temper, and inability to let go of his Glory Days as a superhero serve as a major problem for him. In the first movie, this is what almost gets him killed after accepting Syndrome's moonlighting offer. He's better in the second movie, but is clearly struggling with Helen being chosen to champion the cause of getting Supers made legal again.
  • Formerly Fit: He gains weight living under the Super Relocation Act for 15 years. He still has his Super Strength, and is quite capable but has lost some agility, endurance and flexibility. This is shown during his fight with the Omnidroid on Nomanisan, where he throws his back out celebrating his victory prematurely and only recovers because the Omnidroid accidentally snaps his spine back into place. He trims most of his flab down during the Good-Times Montage that follows but not enough to escape a barb from Edna Mode when he goes to get his suit repaired.
  • Genius Bruiser: Downplayed, but Bob is shown to be anything but Dumb Muscle. While at Insuricare, he understood the company's intentionally-convoluted bureaucracy allowing him to help his clients get their rightfully-deserved payouts. In the sequel, despite being thrown for a loop at first with "New Math", he manages to work through it in a single night to help Dash with his homework in the morning.
  • Gentle Giant: He's an extremely large, hulking man who towers over the rest of his family and most of the cast but he's good-hearted and very careful with his super strength, notably going out of his way to be careful to not hurt Helen when she's hypnotized. Just don't push him too far.
  • Good Is Not Soft: A loving father and family man who can't resist helping the innocent whenever possible. If you threaten his family, he will destroy you.
  • Glory Days: Before the Superhero Relocation Program, he was a famous superhero, and his office is plastered with memorabilia of that time. His desire to return to that era ends up allowing Syndrome to manipulate him.
  • Glory Seeker: Subverted. While he aspires to return to the glory days, it's not for the sake of glory itself - he just genuinely loves helping people to the point where he even does it illegally and seems quite humble about his fame even during his prime as a hero.
  • Good Parents: He slips into Parental Obliviousness at times, but he's always trying his best. It's shown he loves his kids and they feel the same.
  • Green-Eyed Monster: In the sequel. When Helen is chosen over him to help legalize superheroes, Bob does a really bad job of hiding his jealousy of his wife.
  • Hair of Gold, Heart of Gold: Receding hair of gold, anyway: though he is getting on in years and has become more cynical with time, Mr. Incredible is characterized as a stand-up, classic superhero in many ways.
  • Heroes Want Redheads: He's married to a redheaded heroine.
  • Heroic Build: As a super strong golden age hero, he is built like a tank. His young self is buff, true to trope, but years of office work have made him go to seed quite a bit. When he gets back in the hero game and begins working out again, he becomes noticeably slimmer around the waist and broader around the chest, but not his youthful shape.
  • Heterosexual Life-Partners: With Lucius. They've been best friends and superhero partners for a long time.
  • Hot-Blooded: He is very stubborn and very quick to temper. As shown whenever he gets frustrated with something his first instinct is to act rather than think. But luckily he is reasonable enough to not do this irrationally despite a few slip ups.
  • House Husband: In the sequel. Helen has a day job now, and Bob stays home to raise the kids. Since Bob was originally the bread-winner and was focused on the glory days in the first film, he finds that he is lacking experience in handling this new arrangement, and having to juggle all the kids' needs — compounded by them being supers — leaves him unable to sleep for days on end. He eventually gets better at it.
  • Huge Guy, Tiny Girl: Downplayed with Helen. Bob is only about a head taller than his wife, but he's physically massive next to her nonetheless.
  • I Just Want to Be Special: Or, "I Just Want to be Special Again."
  • Improbable Aiming Skills: Bob has the ability to throw things with extreme accuracy. This combined with his Super Strength allows him to turn anything within reach into a projectile weapon. He is shown taking out a mook with a coconut to the head. He even has great aim with ballistic trajectories, nailing a pair of guards with the ripped-off monorail cab he lobs at them from out of view.
  • Immune to Bullets: One of his mementos is a jar full of deformed rounds with the label "Bullets That Bounced Off Me."
  • Innocent Blue Eyes: Bob's blue eyes represent his nice, noble heroic personality.
  • Iron Butt Monkey: Some of the funniest and dramatic moments in the franchise come courtesy of physical and mental misfortune being piled on the near-indestructible Bob Parr.
  • Lantern Jaw of Justice: As a golden age superhero, of course he has one of these.
  • Lightning Bruiser: He's surprisingly lithe and agile despite his considerable bulk, especially after his retirement.
  • My God, What Have I Done?: Relents on using his Incredibile remote control to steal his car back in a motorised rampage during the sequel when he realizes it would set a bad example for Dash.
  • Nice Guy: He's not a superhero because he loves thrills; he's a superhero because he loves helping people. He has a long history of doing so as an insurance agent too. He's also a pretty friendly guy, most of the time.
  • Nigh-Invulnerable: Mr. Incredible is able to withstand tremendous amounts of physical trauma and blunt forces, including multistory falls, electrocution, being shot at, the direct impact of a train, and breaking through brick walls. He can be cut, but it takes an incredible amount of effort and the only thing shown to manage it were the Omnidroid's Applied Phlebotinum claws. Despite his high durability, he is shown to feel pain when hit with enough force (he gives a sharp cry when the Omnidroid cuts his arm and winces just before he is hit by the train).
  • One Head Taller: He's just over one head taller than his wife Helen, though she will stretch taller than him when she's angry at him.
  • OOC Is Serious Business: While Bob still believes his wife and children are dead, Mirage sets him free and he immediately seizes her by the throat asking in a murderous tone what more she can possibly take from him. The noble hero is gone, replaced by a man in despair with nothing left to lose. The moment he registers Mirage is saying that his family survived and is on the island, he snaps back with elation.
  • Papa Wolf: Bob discovers that he is fiercely protective of his family to the point where their apparent death drives him past his Rage Breaking Point and was almost willing to kill Mirage. He doesn't cross that line, but when Syndrome is about to escape and boasts to Bob that he will eventually kidnap Jack-Jack, Bob has no qualms ending the threat right then and there by throwing a car at Syndrome's plane, knocking him into the turbines.
  • Perma-Stubble: In Incredibles 2, he grows out a serious case of unkempt stubble as taking care of Jack-Jack takes its toll.
  • Poisonous Friend: A downplayed case to Lucius, as Bob is the reason he goes out doing illegal hero work, which almost gets them caught. He never actually tries to make Lucius do anything immoral, though, just reckless.
  • Red Oni, Blue Oni: The Red to Lucius's Blue. Colors aside, he is more gung-ho and adventure seeking.
  • Retired Badass: Forced into this role because of the Super Relocation Act. He dislikes the current situation and goes out on weekly jaunts of clandestine super-heroics.
  • Screw the Rules, I'm Doing What's Right!: He's determined to use his powers to help others even if it he has to break the law to do it. Judging by one conversation with Rick Dicker, Bob getting into trouble over this was not uncommon prior to the first movie.
    Lucius: What are we doing here, Bob?
    Bob: We're protecting people.
    Lucius: Nobody asked us.
    Bob: You need an invitation?
  • Sheathe Your Sword: He's ultimately powerless to help Violet's odd situation with Tony in the sequel, but the movie implies that giving Violet some time and space to fume while continuing to support her was enough to help her through it.
  • Smarter Than You Look: Upon first glance, his Heroic Build, Lantern Jaw of Justice, and Super Strength may come off as him being a stereotypical Dumb Muscle, but in reality, Bob is actually quite clever. As Mr Incredible, he demonstrates a quick wit and tactical acumen, with even Syndrome being impressed (and amused) at how despite being Genre Savvy, Bob still tricked him into monologuing (though he didn't quite manage to sucker-punch him). As a civilian, at work he learns the loopholes in Insuricare's bureaucracy to help his clients, and at home he learns the concepts of "new math" in a single night so he can teach it to his son.
  • So Proud of You: In the sequel, he's delighted when he finds out that Jack-Jack has powers. Of course, this almost backfires when he realizes how many powers he actually has.
  • Spider-Sense: Implied in the movie when he senses that something is wrong in the bank before Bomb Voyage actually appears. In addition, when he's being reprimanded by Mr. Huph, Bob had resigned himself to a long tirade from his boss and is staring blankly at the floor to his right. Suddenly his eyes snap forward and he turns to the left to see the mugging going on down in the street. note  Later, it was confirmed in the DVD extras that he has the ability to sense imminent danger.
  • Stout Strength: He gains a lot of weight in the years after being forced into retirement, but he's still got his super-strength.
  • Superhero Trophy Shelf: His office at home is decorated with mementos of his past life as a superhero, including magazines, photos, posters, news articles, thank-you notes from classrooms of children, a giant golden key to (an unknown) city, his old super suit in a display case, and a jar labeled "Bullets that bounced off me".
  • Super Strength: His primary power. His NSA profile classifies it as "Mega Strength" because it is so far above all the other Supers.
  • Team Dad: Once the family is together as a team, he is the dad-leader of it.
  • Thou Shalt Not Kill: Downplayed. He's no murderer, and he doesn't set out to kill anybody in battle, but if it's necessary to save lives he will not pull punches. He takes Mirage hostage and threatens to kill her to force Syndrome to release him, but when Syndrome calls his bluff, he is unable to go through with deliberate murder. When Syndrome rants that he will not rest until he's abducted Jack-Jack, though, Bob is having none of that and tosses a car into Syndrome's escape plane.
  • Top-Heavy Guy: Without his super strength, one would wonder how his small legs support his great chest.
  • World's Strongest Man: Bob is Nigh-Invulnerable and possesses truly enormous levels of super strength. He bench presses 300-ton locomotives a dozen times in a row so as to get back in shape. He's so overwhelmingly powerful that the NSA profiles on the DVD special features say "Super Strength" and "Super Durability" aren't sufficient to describe him. Instead he gets the unique labels "Mega-Strength" and "Near-Invulnerability."
  • Would Hit a Girl: While he never goes through with it, he was very close to choking Mirage to death in retaliation when he thought his family had all been killed.

    Elastigirl 

Elastigirl/Mrs. Incredible/Helen Parr

https://static.tvtropes.org/pmwiki/pub/images/i2_elastigirl.png
"Of course I have a secret identity! Can you see me in this at the, at the supermarket? Come on! Who'd wanna go shopping as Elastigirl? You know what I mean?"
Voiced by: Holly Hunter (movies), Elizabeth Daily (games)

"Settle down? Are you kidding? I'm at the top of my game! I'm right up there with the big dogs! Girls, come on. Leave the saving of the world to the men? I don't think so. I don't think so."

Mr. Incredible's wife, Helen Parr is the mother of three children. Ever since the government forced her to stop being Elastigirl, she has problems getting her family of supers to fit in.


  • Ace Pilot: Helen is an accomplished pilot as shown by how expertly she pilots the plane to evade the oncoming missiles. In the sequel, we see that she can also fly a helicopter.
  • Action Girl: Talks about it proudly in the intro, explicitly, "Girls, come on. Leave the saving of the world to the men? I don't think so. I don't think so."
  • Action Mom: Page image! "Sock'er Mom!"
    • In the first film, she reminds her children to get to bed on time and that there are plenty of leftovers to reheat before suiting up and going off to save her husband.
  • Badass Biker: The sequel reveals she's an expert motorcyclist, riding her bike along, through and over buildings with parkour-like skill.
  • Battle Couple: With Bob; on-patrol even on their wedding day.
  • Brainy Brunette: Helen has auburn (reddish-brown) hair and is an accomplished tactician.
  • Brought to You by the Letter "S": Before she married Bob, her suit had initials of her codename (E-G) on it. Her DevTech suit also has the same logo.
  • Combat Stilettos: Her costume includes small heels.
  • Contrasting Sequel Main Character: In the first film, Bob tried to do heroic acts, even taking a job as one in secret from his family, had a personal connection to the villain, gained a nice amount of Character Development but was unable to re-legalize supers. In the second film, Helen is the one trying to live a normal life and stressing to her family that supers are illegal, took a job with Winston Deavor which her family knew from the start (which envolves making Supers legal again), doesn't have some kind of past with the film's antagonist, and was able to help re-legalize supers. Also has Character Development of course.
  • Curtains Match the Windows: Has auburn hair and brown eyes with a reddish tint (not impossible, as hazel eyes can appear reddish brown in Real Life).
  • A Day in the Limelight: She gets more focus in the sequel, as the one Winston Deavor chose as the face of his project to return Supers to legality.
  • Dude Magnet: Before marrying Bob, she was romantically pursued by many top Supers. It is stated in her NSA file that she preferred her independence.
  • Even the Girls Want Her: Has several fan girls in the sequel, including fellow Super Voyd. Even Evelyn Deavor genuinely wanted them to be partners in crime.
  • Evil Costume Switch: Played with. She's skeptical of the new Elastigirl costume the Deavors give her since she considers its primary grey and black color scheme to be "dark and angsty." Her alignment doesn't change and she initially does hero work wearing it, but it becomes more fitting when she is enslaved via hypnosis by the Screenslaver, and after she's freed, she changes back into her regular suit.
  • Experienced Protagonist: She's first seen as a superhero easily taking out a thief. And she skillfully evades detection while searching for her husband.
  • Expository Hairstyle Change: Her hair becomes shorter after superheroes are forced to retire and she becomes a mother.
  • Fiery Redhead: Had this in her youth, though it darkens to auburn during the Time Skip, as red hair often does in Real Life.
  • Formerly Fit: Downplayed. She doesn't let herself go nearly as much as Bob did, even after having three kids, but she's still gained some weight, which she disapproves of when she gets a look at her butt in a mirror midway through the first film.
  • Former Teen Rebel: Implied, as she apparently once had a Mohawk before she met Bob.
  • Good Parents: She's much happier doing the domestic parenting thing than Bob.
  • Hartman Hips: Has an exaggerated pear shaped figure like most female characters in the series but taken a bit more to the extreme as her hips are twice as wide as her waist.
  • Huge Guy, Tiny Girl: Downplayed with Bob. Bob is only about a head taller than his wife, but he's physically massive next to her nonetheless.
  • Housewife: For the love of her family she makes an apparently seamless shift from superheroine to homemaker during the Time Skip of the first movie. The second film shows that the love of being a superhero is not completely gone.
  • Instant Expert: In the sequel, she can instantly drive her new Elasticycle with Le Parkour levels of expertise even though it would have been at least 15 years since she would have last been able to use the cycle in a heroic chase.
  • I Was Quite a Fashion Victim: Bob is shocked to learn that she once had a mohawk, but according to Helen, he "didn't miss much".
  • Logical Weakness: As revealed in the sequel, she can't use her stretching powers in extremely cold environments or she'll break. Also, while elastic, she isn't made of rubber and is briefly put on the ropes when a cattle prod is used against her in that same film.
  • Male Gaze: While she’s infiltrating Syndrome’s base, she looks at herself in a mirror and is disappointed by how large her butt has become over the years. Meanwhile, her butt is put on main display for a moment.
  • Mama Bear: She is quite protective of her children. When their plane is hit by missiles, she makes sure to completely shield Violet and Dash with her body before it explodes.
  • Ms. Fanservice: Was not intentional when the first movie came out, but over time fans have become quite enamored with Elastigirl's curvaceous figure (with particular emphasis on her hips and butt).
  • Nice Girl: She's a humble, loving, maternal, and supportive mother.
  • Nigh-Invulnerability: Downplayed. While she can be stunned by blunt force, as demonstrated by the destruction of the plane carrying her, Violet, and Dash, she is a tough "made of rubber" example of this trope. It helps that her super suit offers a high degree of protection.
  • Old Shame: In-universe. Unlike Bob and Lucius, she's none too fond of her hokey old theme song.
  • Only Sane Woman: She is the most well-adjusted to living a normal life, compared with the rest of her family.
  • Power Perversion Potential: Subtly implied (it is a PG movie, after all) with her extreme flexibility which also provides a unique solution to the Man of Steel, Woman of Kleenex problem.
  • Retired Badass: For a while and for the same reason as Bob. However, she does not want to come out of retirement.
  • Rubber Woman: Her power is super-stretchiness.
  • She's Got Legs: She has long, shapely legs, even without them being stretched.
  • Single Woman Seeks Good Man: Helen did marry Bob, a (former) superhero.
  • Something Person: Her superhero name is Elastigirl.
  • Speech Impediment: She speaks from the right side of her mouth, resulting in a slight lisp. This is a trait taken from her voice actress.
  • Statuesque Stunner: Is an impressive 5 foot 8 inches, and stands taller than, or is able to meet, many other characters at eye level.
  • Super Senses: She has very good eye sight; she notices an incredibly tiny piece of rubble on Bob's clothes, a single platinum hair on the suit he wore to dinner with Mirage and later the detailed stitching of Edna's repair on Bob's old super-suit.
  • Super Strength: While nowhere near to the extent of her husband or any of the 'dedicated' strength supers, her NSA profile gives her an above-average strength rating. She demonstrates this in the first movie when she knocks out a mugger with one punch and later casually picks up and swings around a Mook with one outstretched arm (body armor and all), knocking him out by throwing him into another mook. That said, she appears to have to be using her stretch powers (turning her limbs into pistons) for said strength to manifest, as she's unable to overpower a normal pizza delivery guy in a grapple in the second film.
  • Swiss-Army Superpower: Elastigirl, being able to stretch any part of her body to great lengths, is able to shapeshift into many different shapes and forms. These include taking the form of parachute or hang-glider, flattening herself or making herself extremely tall.
  • Team Mom: For the super family team.
  • Thou Shalt Not Kill: Downplayed. She's no murderer, and she doesn't set out to kill anybody in battle, but if it's necessary to save lives or protect her family she will not pull punches. In the sequel, she saves a villainous character from falling to her death.
  • Voluntary Shapeshifting: A mild version. While not able to transform into different things, thanks to her elastic powers, she can reshape herself into different forms like a makeshift boat or a parachute. In the sequel, she takes on a glider shape similar to a flying squirrel to travel quickly through the city.
  • Weight Woe: Is definitely not fond of the weight she's accumulated on her hips and butt, which becomes harder to ignore when she's wearing a skin-tight super suit.
  • Women Are Wiser: She copes with not being a superhero much better than Bob does, though it helps that she doesn't have a soul-crushing job.

    Violet 

Violet Parr

https://static.tvtropes.org/pmwiki/pub/images/i2_violet.png
"If you haven't noticed, Mom, we're not doin' so hot either."
Voiced by: Sarah Vowell

"Normal? What do you know about normal? What does anyone in this family know about normal?"

The oldest child in the Parr family. Violet has a crush on popular student Tony Rydinger, but she is too shy to talk to him. She has the power to create force fields and turn invisible.


  • Action Girl: Being younger, she's not on her mother's level, but she can hold her own. By the sequel she's become a more confident fighter and more creative in the ways she uses her force-fields.
  • Adrenaline Makeover: She puts her hair back out of necessity. By the end of the story she has confidence and a new look; she doesn't use her hair to hide her face anymore.
  • Aloof Dark-Haired Girl: At the beginning of the first film before her Character Development starts to kick in. She's more shy and reclusive than outright aloof, but she distances herself quite significantly from the rest of her family due to her social awkwardness and self-deprecation.
  • Badass Adorable: Is a very cute teenager who can generate energy shields from her hands, and can hold her own in a fight.
  • Badass Bookworm: She reads a lot and does cursive writing in her diary. Violet has been shown to be very intelligent. For instance, she came up with the idea to fly a rocket by using the coordinates from the last launch when no one else did. She also knew how to escape from her electrical bonds that Syndrome kept her and her family in, and was easily able to deactivate their restraints.
  • Barrier Warrior: One of Violet's two core powers is the ability to generate a spherical force shield to protect her and others from harm. The upper limit of her shield strength is unknown but by the end of the first movie she was shown easily protecting her entire family against the impact and subsequent explosion of Syndrome's plane when it came crashing down on them.
  • Big Sister Instinct: After Dash saved her from getting shot by a mook, Violet saved him from the same fate by throwing herself in front of Dash as the Mook fires his weapon. Fortunately, she was able to form a force field "hamster ball" with Dash and herself inside protecting them. However, she did not know she was capable of doing this and was willing to die for her little brother.
  • Bratty Teenage Daughter: Acts like this at the beginning, but she gets over it. Comes back with a vengeance in the second film, and it's entirely justified.
  • Brother–Sister Team: With Dash. They learn to work together with their powers while on Nomanisan Island.
  • Character Development:
    • During the course of the first film, she is shy and insecure. She resents being a super and wants to be a normal human. At the end of the film, she learns to use her powers better and becomes more outgoing and confident.
    • At the beginning of the second film she resents having to stay with the baby while her parents confront the Underminer. At the climax she volunteers to watch Jack-Jack, even pointing out that with her force fields she's the one best equipped to protect him.
  • Color Motifs: Purple. Her clothing, post and pre-character development, involved purple. Her eyes are purple and her force fields also have a purple tinge to them. Plus, her name is Violet.
  • Combat Stilettos: Like her mother, she wears small heels as part of her suit.
  • Combo Platter Powers: She has the powers of turning invisible and generating force fields. note 
  • Cool Big Sis: Becomes this for Dash and Jack-Jack once she gets over her personal issues.
  • Deadpan Snarker: After her character development from the first film, by the sequel Violet has traded in her shy and insecure personality for a significantly increased amount of teenage sass and sarcasm.
  • Defrosting Ice Queen: Violet, to start off with, is an introverted Emo Teen, being not only shy around Tony but also rather closed off towards her family (and quite hostile towards Dash). After she is given a You Are Better Than You Think You Are! speech from Helen, she develops a much greater sense of self-esteem, starts to enjoy having superpowers, becomes friendlier and more forthcoming towards the others and is eventually confident enough to talk to Tony. She even forgives her father for interfering with her relationship with Tony.
  • Easily Embarrassed Youngster: Initially, she was very easily embarrassed, but then she became bolder. In the second movie, her insecurities reappeared, but then went away again.
  • Emo Teen: Played straight in the first half of the movie with her dark clothing and depressed mood. Subverted by the ending. Comes back in force in the sequel after Tony's memory is wiped.
  • Establishing Character Moment: Her first scene is her turning invisible and shyly looking at her crush as he walks by, then quietly expressing delight that he (unknowingly) looked in her direction when she was invisible. This establishes that Violet has more of a desire for normality and is less confident in herself and using her powers than the rest of her family.
  • Exhausted Eye Bags: She always has these, probably to complete the 'emo' look.
  • Expository Hairstyle Change: Violet Parr spends most of the movie with her hair covering her face. After an encouraging talk from her mom and realizing she can handle herself in a fight, she now keeps her hair pulled back with a headband to signal her growing confidence. Her father comments on this at the end of the film and the boy she has a crush on notices as well. Her old hairstyle comes back briefly in the sequel after her new love interest's memory of her is wiped, signifying her emotional distress from this ordeal.
  • Fatal Flaw: In the first film it is her insecurity and lack of confidence that contributes to her shyness, and lack of self-esteem. She gains confidence at the end of the film though and grows beyond this.
  • Foolish Sibling, Responsible Sibling: The responsible (doesn't get into trouble at school) to Dash's foolish (uses his super-speed to play a prank on his teacher).
  • Freudian Trio: The Superego to Dash's Ego and Jack-Jack's Id. She is much calmer and more logical compared to Dash, and worries more about staying alive than outright seeking danger like Dash.
  • Glacier Waif: Develops into this after figuring out more ways to apply her force fields in the sequel, such as throwing force fields as impromptu energy blasts or using them to ram into things.
  • Heartbreak and Ice Cream: After thinking she was stood-up by Tony for their first date, Bob notices a distraught Violet (invisible in her civilian clothes), crying and helping herself to a large spoon and an entire container of ice cream.
  • Heroic Lineage: Being the offspring of Mr. Incredible and Elastigirl, Violet is naturally inclined to do good with her powers, as seen when she leaps into action to protect civilians when the Underminer attacks the city.
  • Hollywood Genetics: Her father has blonde hair and blue eyes, and her mother has red hair (that has darkened over time) and brown eyes, yet Violet has black hair and violet eyes. Justified in that this is a world of superheroes and Violet's appearance could have changed as her powers manifested.
  • How Do I Shot Web?: Because she's been discouraged from using her powers due to the Super Relocation Act, Violet is very inexperienced and anxious about her ability throughout most of the film. This comes to a dramatic head when she is unable to create a force field to shield the plane she is in when targeted by Syndrome's missiles. Fortunately, Helen helps rebuild her self-confidence by telling Violet it was unfair to suddenly ask so much from her and gives her a pep talk that encourages her to actively practice and expand her abilities.
  • I Just Want to Be Normal: She states this at the beginning of the movie when she envies her baby brother for, initially, lacking powers.
    Violet: Normal? What do you know about normal? What does anyone in this family know about normal? We act normal, Mom! I wanna be normal! The only normal one here is Jack-Jack, and he's not even toilet trained!
  • Insecure Love Interest: She is initially too shy and lacking confidence to even talk to her crush Tony, turning invisible when he looks in her direction. She grows out of it, and organises a movie date with him at the end of the film.
  • Important Hair Accessory: The common shy girl variant, in which she sweeps her bangs back under a headband in the middle of the film, allowing us to see her full face and symbolizing her newfound self-confidence.
  • Insecure Love Interest: At first, Violet is too shy and lacking confidence to even talk to her crush, Tony Rydinger. She grows out of it.
  • In-Series Nickname: She's called "Vi" by her family and close friends.
  • Invisibility: Violet has the ability to turn her body (or just parts of it) invisible at will. She cannot turn her normal clothing invisible, and requires a suit designed by Edna made of special material to become completely invisible while clothed.
  • Kid Hero: She's 14 and becomes a superhero in the end.
  • Little Miss Badass: A teen example of the trope. Develops into one during the course of the film, mentally and physically.
  • Logical Weakness: Since she still takes up space, her invisibility can be nullified by smoke or gas from a fire extinguisher that will reveal her location, or simply by any clothing that isn't her super-suit. Her barrier powers can keep external attacks away, but since she usually leaves a portion of the ground she's standing on unprotected, it leaves her open to attack from a hypnotized Voyd who can make a portal on that patch of ground inside the barrier. It is also implied in other Incredibles media that both of her powers are physically draining.
  • Maybe Ever After: By the film's end, she's come out of her shell a little bit and successfully asks Tony out for a date to the movies. He's subjected to a memory-wipe in the sequel, but again, the two of them are going on an official date at the very end.
  • Meaningful Name: Threefold: She's a Shrinking Violet, which references her shyness; ultraviolet, which is a range of light wavelengths invisible to the human eye; and the color she favors in her clothing and the purple tinge in her eyes and hair.
  • Noodle People: She's quite skinny. Her wikia states that she's only 90 lbs (41 kg).
  • Outnumbered Sibling: She has two younger brothers, Dash and Jack-Jack.
  • Peek-a-Bangs: At the beginning. As she gains more confidence in herself, she has gotten rid of it so we see both of her eyes.
  • Personality Powers: A shrinking violet who turns invisible and puts up barriers around herself?
  • Purple Is Powerful: Violet can generate a near-indestructible, purple-tinged force field around herself which can include other people. She primarily uses this defensively; with the right help, she can also use this offensively.
  • The Quiet One: She's the quiet one in a family full of energetic and loud people.
  • Raven Hair, Ivory Skin: Has black hair, fair skin and rosy cheeks. Tony refers to her as 'cute' in the intro scene of the sequel, noting her updated appearance.
  • Relationship Reset Button: After finally being able to talk to Tony, Incredibles 2 starts with him accidentally seeing her without her mask. Hoping to correct the situation, Bob asks Dicker to wipe his memory of ever seeing her true identity, only for the process to wipe all memory he has of her. She eventually reestablishes a relationship with him, even managing to set up a date at the theater like the first time.
  • She's Got Legs: Has long legs like her mother, but are slim in comparison.
  • Shrinking Violet: She is a very shy girl, and her name is "Violet" appropriately enough.
  • Single Girl Seeks Most Popular Guy: In the first film, she has a crush on Tony Rydinger, a popular student at their middle school. After the drama of Tony's memory wipe, they finally get together at the end of the sequel.
  • Smitten Teenage Girl: The first thing we see her do is admire her crush from afar: Tony Rydinger.
  • Steven Ulysses Perhero: Her name can be interpreted as a reference to ultraviolet light, which is invisible to the naked eye, falling in line with her invisibility power. Her force fields have a violet tinge as well.
  • Stone Wall: In the first film, she uses her powers almost exclusively for defense. She develops past this in the sequel.
  • Swiss-Army Superpower: Violet can use her force fields in a variety of situations. She can surround herself, other people as well as objects to protect them. She can also use them as weapons, widen gaps in walls so they are big enough to go through, and even cast them as projectiles to shatter falling objects.
  • Tiny Guy, Huge Girl: A sibling version. The Huge Girl to Dash's Tiny Guy. Justified since Violet is older than Dash and Dash is pre-pubescent.
  • Took a Level in Badass: Her powers are influenced by her mood and mental state. As a result, she's much less powerful before she overcomes her Shrinking Violet status. By the end of the film, she's able to project a force field strong enough to protect her family from a plane that crashes right on top of them. In the sequel she's improved her powers so much that she's able to split rocks by sending out force field blasts and is shown to be a very good split-second decision taker in combat.
  • Took a Level in Cheerfulness: Violet starts out massively introverted and socially reserved, too shy to even speak to a boy she likes. After embracing her superpowers to thwart the villainous Syndrome, Violet emerges from her cocoon, displays more confidence and starts making friends.
  • Took a Level in Kindness: Starts out as very distant to the rest of her family, and ESPECIALLY antagonistic to Dash in the first movie, but really steps up to the plate as the story goes on. In the sequel, while she is still shown to get easily frustrated and even gives frequent snarky lines, she is shown to be much more caring and compassionate to those she loves.
  • Wake Up, Go to School, Save the World: She is an effective superhero but dealing with her crush Tony? Difficult.
  • Women Are Wiser: Compared to her brother, she's more level-headed and thoughtful, that is when she's not distracted by teenager problems. She's also the one who normally notices when her parents are in superhero trouble and tries to go help them.
Advertisement:

    Dash 

Dashiell "Dash" Robert Parr

https://static.tvtropes.org/pmwiki/pub/images/i2_dash.png
"Look! I'm the Dash!"
Voiced by: Spencer Fox (first movie), Huck Milner (second movie)

"You always say 'Do your best', but you don't really mean it. Why can't I do the best that I can do?"

The middle child of the Parr family. He has super-speed powers and gets into trouble at school because he wants to play sports. His mom insists that competing in sports events would be cheating, even if he only won by a little.


  • Annoying Younger Sibling: Annoying Violet is part of his everyday life; in the second film Violet refers to him as “embarrassing”. However in spite of it he's also a very committed brother.
  • Badass Adorable: As a precocious and mischievous ten year old, he has the adorable down pat. While he is still inexperienced and unskilled in the full used of his powers, he has the highest kill count of all The Incredibles while on the island as he lures mook after mook into crashing their velocipods.
  • Big Brother Instinct: Inverted. He's the younger brother but is fiercely protective of his older sister, Violet. When a mook was trying to shoot Violet, Dash knocked him down with his superspeed, jumped on his chest and started pounding on him while yelling... "DON'T! TOUCH! MY! SISTER!" Played straight when he keeps Jack-Jack safe from the Screen-Slaved supers in the sequel.
  • Borrowed Catchphrase: Dash starts emulating his dad's "yeah, baby!" in the sequel.
  • Brother–Sister Team: With Violet. They learn to work together with their powers while on Nomanisan Island.
  • Character Development: Zig-zagged. His compulsive and competitive nature is the reason why his parents wouldn't let him participate in sporting events because they know he won't be able to resist using his superpowers to win. Unable to vent his abilities, he acted out in various ways like playing pranks or teasing his sister. By the end of the first film, he demonstrated enough responsibility during the island adventure and city rescue that Bob and Helen decided he was ready to handle joining the track team. By the second film, however, this responsible nature has faded given that we are shown him grabbing the Incredible's remote control from Bob's hand to try and activate the rocket launcher and even after Bob takes it back and warns him of the danger, Dash continually tries to retake the remote control while chanting "Launch the Rockets".
  • Deliberate Under-Performance: Dash's parents encourage him to finish second in a school race, because his ability to easily finish first would give away their secret super-hero identities.
  • Establishing Character Moment: Him using his speed to pull pranks on his teachers (and his little Oh, Crap! when he realizes in the office that he was caught by a hidden camera) shows that he's mischievous, a bit rebellious, immature and reckless, and that he takes pride in having powers like his father does.
  • Foolish Sibling, Responsible Sibling: The foolish (uses his super-speed to play a prank on his teacher) to Violet's responsible (doesn't get into trouble at school).
  • Fragile Speedster: Has super speed, but is otherwise still a kid. A Mook is able to knock him off his velocipod with a single punch.
  • Freudian Trio: The Ego to Violet's Superego and Jack-Jack's Id. He is much more impulsive and immature than Violet, but knows when to get serious in certain moments unlike Jack-Jack.
  • Hair of Gold, Heart of Gold: Dash inherited his father's blond hair, and evolves into a hero.
  • Heroic Lineage: Being the offspring of Mr. Incredible and Elastigirl, Dash is naturally inclined to do good with his powers (most of the time), such as saving an elderly woman from being crushed by a flying car.
  • In-Series Nickname: His first name is "Dashiell", but he is almost always referred to as "Dash". Also, Lucius calls him "Speedo". In the French dub, his birth name is Roger, but everyone (even people unaware of his powers) call him Fléche ("Arrow")
  • Jerk with a Heart of Gold: In the first film he is very competitive, pushy, cocky and mischievous, but he was still heroic and cared about his family. In the sequel, he almost completely drops the "Jerk" part and is more of a playful and good-hearted kid.
  • Keet: His response to the super hero legacy is to go super speed and gush about 'cool outfits'.
  • Kid Hero: School age super speedster.
  • Meaningful Name: Guess what super power Dash has.
  • Muggle Sports, Super Athletes: Deconstructed. His parents know that if he participates in sports, his competitive nature and desire to show off will tempt him to use his super speed and publicly reveal his powers. At the end of the first movie, after he handles himself well on the island, he is allowed to do track racing, but must get second place on purpose to hide his powers.
  • Nice Guy: In the second movie, as he's mostly lost his more abrasive and arrogant qualities from the first film.
  • Pint-Sized Powerhouse: Zig-zagged. As a speedster, Dash can utilize physics to generate power (i.e. Force=Mass*Acceleration). However, as a child, he doesn't have much mass so he needs to leverage his acceleration. When he tries his Rapid-Fire Fisticuffs against a mook, it's largely ineffective due to his small mass and the short distance of his punches doesn't allow for much acceleration time. However, when he later speeds directly into the mook trying to shoot Violet, he's able to knock him completely off his feet and send him sprawling.
  • The Prankster: His first scene has him using his super-speed to play a prank on his teacher during class. It's heavily implied that Dash has done this before.
  • Rapid-Fire Fisticuffs: He can pull this off with super speed, although given his small stature, both of the times he's tried it the victim shrugged it off.
  • Smug Super: He shows signs of becoming one - he's already pretty smug.
  • Spell My Name with a "The": Refers to himself as "The Dash."
  • Steven Ulysses Perhero: His full first name is "Dashiell", which the family shortens to "Dash".
  • Strong Family Resemblance: Is practically a spitting image of his dad.
  • Super Reflexes: When Dash accidentally lands on one of the velocipods, the mook pilot is completely unable to land anything on Dash until he was distracted by the incoming cliff.
  • Super Speed: He can move so fast that he can pull a prank on camera and avoid punishment because the camera can't keep up with him. He is also fast enough to run on water.
  • Tiny Guy, Huge Girl: A sibling version. The Tiny Guy to Violet's Huge Girl. Justified since he's younger than Violet and probably hasn't started puberty yet.
  • Too Qualified to Apply: Provides the page quote. Dash's parents don't let him compete in sports because they don't trust him to restrain his Super Speed enough to maintain their cover. By the end of the movie, however, Dash's super-heroics leave him feeling accomplished enough to willfully restrain himself to taking second place.
  • Walk on Water: Not one of his natural powers, but he can run fast enough to do it.
  • Youthful Freckles: He's a ten year old boy with freckles which are even more noticeable in the sequel.

    Jack-Jack 

John Jackson "Jack-Jack" Parr

https://static.tvtropes.org/pmwiki/pub/images/i2_jack_jack.png
Voiced by: Eli Fucile, Maeve Andrews (first movie only), Nicholas Bird (demon-baby form, second movie)

The youngest member of the Parr family, Jack-Jack has not learned how to talk and has not shown many signs of possessing super-powers.


  • Art Evolution: In the first movie, when he was on fire, his flames were yellow and looked more like magma. In the second, they're now red and look like real fire.
  • Ascended Extra: Didn't have that big of a role in the first film. However, he got his own short film and the second film made him just as important to the plot as the rest of the family.
  • The Baby of the Bunch: Literally—Jack-Jack, at a year to a year and a half old, is the youngest member of the Parr family.
  • Badass Adorable: Jack-Jack is an adorable baby. However, when he becomes aware that Syndrome is taking him away from his mother, his latent superpower manifests violently as he explodes into fire, becomes metal and transforms into a demonic-looking imp that attacks Syndrome. Edna and Frozone in the sequel make it clear that even by Super standards, he's abnormally strong.
  • The Berserker: Downplayed in that, as a toddler, his "berserker rage" is throwing a temper tantrum. However, the nature of his powers is such that when he has a tantrum he transforms into a red demonic imp form that has no compunctions against launching onto Bob's arm and gnawing upon it to vent his frustration at being denied a cookie.
  • Beta Outfit: His superhero outfit is just a mask and a onesie without the Incredibles logo, unlike the rest of his family.
  • Beware the Nice Ones: While he’s still a friendly, fun loving baby, it's not a good idea to make him angry.
  • Big Sister Worship: Looks up to and absolutely adores Violet. Shown when he looks affectionately at Violet after she saves him in the Incredicoaster pre-ride show.
  • Brainy Baby: In the second movie, Jack-Jack definitely shows signs of this and Edna herself makes note of his intelligence. He holds his own in a fight against a wild raccoon, knows how to use the TV remote and learns how to shoot lasers from his eyes in bursts after watching a burglar fire a gun in a movie. During the final battle in the climax, he realizes he needs to destroy the goggles on the brainwashed heroes when he sees his mom destroy a pair.
  • Cheerful Child: When well-fed and not being kidnapped, he is generally a happy, cheerful, adorable baby.
  • Chrome Champion: One of his powers involves turning into solid metal, nearly causing Syndrome to drop him.
  • Dimensional Traveler: Jack-Jack is shown to be able to shift his molecules to enter another dimension for short periods of time before reappearing in his home dimension. Some cases where he appears to "teleport" may be just another example of this ability.
  • Equippable Ally: When Jack-Jack demonstrates the ability to fire Eye Beams on command when being held, Violet is able to use him to shoot down a hypnotized Screech who had abducted Dash.
    Bob: No firing the baby around the house!
  • Eye Beams: Jack-Jack can shoot green laser beams from his eyes.
  • Fiery Redhead: Well, he inherited his mother's red hair... at the end of the first movie, he becomes irate when Syndrome attempts to abduct him, and he proceeds to use his shape-shifting powers to turn himself into a very literal example. His monster form in the sequel has bright orange hair and Big Ol' Eyebrows.
  • Flight: Jack-Jack can lift himself into the air, though whether it's due to innate flying powers or simply an extension of his telekinesis is ambiguous.
  • Freudian Trio: The Id to Violet's Superego and Dash's Ego. Jack-Jack is, well, a baby, and thus spends most of the film cooing and gurgling at home while his siblings are out in the fray. As such, he's not involved in the rivalry between Violet and Dash.
  • Goo-Goo-Godlike: The sequel shows that he may have as many as 17 different powers, a few of which can be considered god-like, depending on how you count them.
  • Heroic Lineage: An Establishing Character Moment in Incredibles 2 has Jack-Jack watching a movie involving a Blatant Burglar. He then notices a raccoon digging through their trash and draws a comparison between it and the bad guy on screen, where he then uses his powers to drive it off.
  • The Hyena: A cheerful child, he tends to giggle whenever he unleashes a new power, or in response to the panic he tends to cause in others.
  • Immune to Fire: One of the licensed comics reveals that he's impervious to fire, as a side effect of his fire powers.
  • Innocently Insensitive: Being that he's a baby, he doesn't really understand the trouble he's causing with his superpowers and thinks it's just a fun game.
  • In-Series Nickname: His full name is John Jackson Parr—but everyone calls him Jack-Jack for short, though.
  • Intangibility: He is shown manifesting a form of molecular vibration that enables him to dislodge grips, remove items placed on him or phase through solid objects.
  • Late-Arrival Spoiler: As of the teasers for Incredibles 2, Jack-Jack's various abilities are made apparent.
  • Made of Iron: Not counting when he literally turns into iron, he seems to be much more durable than the average baby, flying through the ceiling fast enough to make holes in the ceiling and wrestling with a wild raccoon with no visible scratches or injury.
  • Magic Pants: Zig-zagged. When he discovers his teleporting powers, his diaper remains behind and doesn't travel with him. However, when he uses his powers to fight Syndrome, his diaper does remain perfectly intact when he bursts into flames and transforms into a monster.
  • Meaningful Name: A true jack of all trades.
  • Mind over Matter: Jack-Jack can use telekinesis to levitate himself and move far-away objects.
  • Never Trust a Trailer: Featured prominently in promotional material in his supersuit even though he does not go on any adventures. He does, however, play a major role in the sequel.
  • Perpetual Smiler: He is a very happy baby. The only thing that are shown to make him upset is being separated from his family, not given his cookies, and seeing a raccoon as a burglar.
  • Psychic Radar: Shows the ability to know that his parents are nearby. While on the Everjust, he as able to locate Helen on the top deck. During the DVD extra "Auntie Edna", there's a scene where a proximity alarm beeps and Jack-Jack immediately knows that it's "Da-Da".
  • Reality Warper: For a very brief instance, Jack-Jack appears to bend space within the Incredibile after the kids are forced to flee in the sequel. This ability stretches the boundaries of "molecular self-manipulation" and is likely an Artistic License taken to serve the narrative via Rule of Cool.
  • Repetitive Name: He's called "Jack-Jack", as opposed to just Jack. It's not his full name, but you wouldn't know that just from the film.
  • Rubber Man: Jack-Jack can shift into a rubbery substance to absorb physical impacts without being hurt.
  • Self-Duplication: During the raccoon fight, he is shown splitting himself into multiple clones.
  • Shapeshifting: In addition to distinct living metal and demon-like forms, Jack-Jack also displays the ability to mimic features of other people, such as noses and hair.
  • Shock and Awe: Jack-Jack can toss out bursts of electric power.
  • Sizeshifter: Jack-Jack can grow into a giant, chubby version of his baby form, complete with added baby fat. He can also shrink down to a size small enough to fit on top of a baby bottle.
  • Steven Ulysses Perhero: Jack-Jack has a wide variety of powers, being a "jack of all trades".
  • Story-Breaker Power: Officially, his superpower is "molecular self-manipulation", which is shape shifting taken to its logical extreme. He can alter his body in ways that, for all intents and purposes, gives him multiple powers. If he weren't still a baby and actually had control of his ability, Jack-Jack would have presented a serious challenge to the Big Bad in both films.
  • Strong Family Resemblance: Out of his siblings, Jack-Jack resembles their mother the most.
  • Superpower Lottery: Jack-Jack is a polymorph who can manipulate his body on a molecular level. Therefore all of his "distinct" powers are actually a manifestation of a single ability he hasn't learned to control yet. If and when he does learn, Jack-Jack would arguably be one of the most versatile Supers on the planet.
  • Super Strength: During his fight with the raccoon, he demonstrates strength far beyond that of a normal baby.
  • Swiss-Army Superpower: His superpower is officially defined as "molecular self-manipulation". Played with in that his core power is already wide open in terms of application, and when joined with Jack-Jack's creativity and imagination, results in such a wide array of seemingly unrelated powers that it borders on Combo Platter Powers.
  • Teleportation: He can disappear and reappear in another location several feet away. It is unclear if this is a separate power or just a manifestation of his Dimensional Traveler ability.
  • Unskilled, but Strong: Jack-Jack is abnormally powerful even by Super standards according to Edna, but since he's a baby, he doesn't use his ability with any finesse, and he's only shown to have conscious control over his Eye Beams and telekinesis. Several times in the second film he randomly teleports into the air and falls to the ground, although it's Played for Laughs because Bob always catches him. The exact power level of his abilities has not yet been determined and his "victories" against the villains are more due to the element of surprise of a baby with superpowers than any skill on Jack-Jack's part.
  • Voluntary Shapeshifting: According to Edna, he's a 'polymorph' and thus all of his powers are the result of his ability to manipulate his body on the molecular level.
  • Walking Spoiler: Sure, he does get some screen time, but his having superpowers is the spoiler. It is a Late-Arrival Spoiler by the time of the sequel, though.
  • Wall Crawl: Although it's unclear if he has altered his body to physically stick to the wall or is simply levitating himself to crawl along the wall.
  • Wreathed in Flames: Near the end of the first film, Jack-Jack shifts into an explosive, fiery form while Syndrome is holding him.

Superheroes

    Frozone 

Frozone/Lucius Best

https://static.tvtropes.org/pmwiki/pub/images/i2_frozone.png
"I don't see anyone from the old days, Bob. Just you. And we're pushing our luck as it is."
"Super-ladies, they're always trying to tell you their secret identity. Think it'll strengthen the relationship or something like that. I say, "Girl, I don't wanna know about your mild-mannered alter ego or anything like that." I mean, you tell me you're, uh, super-mega-ultra-lightnin' babe? That's all right with me. I'm good. I'm good."

A retired superhero with ice-based powers, and Bob's best friend from the old days. Unlike Bob, he's settled into civilian life and only reluctantly joins him on his attempts to relive the Glory Days.


  • Badass Mustache: Sports a thin mustache and is a very good superhero.
  • Bald of Awesome: Bald and a very competent superhero.
  • Blue Is Heroic: White and light blue super suit.
  • Blue Means Cold: He has ice powers and his suit is light blue.
  • Deadpan Snarker: Primarily earlier in the film, as later on he's fighting for his life while badly out of condition.
  • Didn't Want an Adventure: "I WANTED TO GO BOWLING!"
  • Elemental Baggage: Needs to use the water available around him to make his ice. Usually it's not much of a problem, but he can run out of ice in situations like the middle of a burning building.
  • Fat and Skinny: The Skinny to Bob's Fat. Although Bob gets more fit later on, he still has a far more muscular build.
  • Formerly Fit: Averted, as he's the only super seen in the present day who didn't put on weight in the Time Skip, unlike Bob and Helen.
  • Fragile Speedster: He can move around very quickly by skating along ice paths, but he's physically still a normal human.
  • Hand Blast: His ice powers are emitted from his hands.
  • Henpecked Husband: Implied.
    Mrs. Best: Greater good? I am your WIFE! I am the GREATEST GOOD you're ever gonna get!
  • Heterosexual Life-Partners: With Bob. They've been best friends and superhero partners for a long time, and he had the honor of being the best man at his and Helen's wedding. Bob is so thick with Lucius that he entrusted him with a (voice) key to the Incredibile, which Mr. Incredible is normally rather possessive of.
  • Honorary Uncle: He's an uncle figure to Bob and Helen's kids, who occasionally refer to him as "Uncle Lucius". It's implied that he's the kids' godfather.
  • An Ice Person: Generating ice is his superpower. He also appears to be able to simply freeze things by touching them.
  • I Know Madden Kombat: He uses moves similar to speed skating while creating ice paths in battle, and his suit's equipped with a pair of skates, as well as skis that can expand into a metal disc.
  • Large Ham: While normally quite composed, they just had to let Samuel L. Jackson get a few moments in there. His "Where's My Super Suit?!" scene is easily the most famous.
  • Logical Weakness: He relies on the water in the air to use his ice powers. When he's in a place with no water, like an apartment fire, he's useless. He also sometimes needs to keep hydrated himself, needing to request a drink of water while held at gun point for his chance to escape. Additionally, his habit of keeping himself moving on paths of ice helps him move fast, but makes turning or stopping on a dime more difficult, which is exploited by Voyd and Brick to capture him.
  • Mundane Utility: When he and Bob run out of cookies to pacify Jack-Jack, he conjures an ice sphere for the baby to suck on.
  • Never Heard That One Before: To Bob's "ICE of you to drop by" line.
  • Nice Guy: Cool (no pun intended), laid-back, friendly, brave, and heroic.
  • Papa Wolf: Fights all out when defending the Parr kids from the hypnotized supers.
  • Perma-Stubble: The film neither confirms nor denies whether he ever shaves, but it's never more than stubble with him.
  • Personality Powers: The cool and collected Frozone has ice powers.
  • Red Oni, Blue Oni: The Blue to Bob's Red, down to the color of their suits post time-skip. He's more mellow and aware of how dangerous their vigilante hobby can be.
  • Retired Badass: He's in the same boat as Mr. Incredible.
  • Salt and Pepper: With Bob. Lucius would honestly rather go bowling, like what they said they were doing to their wives, than find crises to barge into so they can risk their lives and their families.
  • Super Hero: Just like Mr. Incredible and Elastigirl.
  • Token Black Friend: To Bob. The only speaking black character in the first film, he's a great source of emotional support to the Parrs, but not as focused on.
  • Too Qualified to Apply: Frozone was barred from competing in the Winter Olympics on account of his Super abilities granting him a tremendously unfair advantage.

    Gazerbeam 

Gazerbeam/Simon J. Palladino

https://static.tvtropes.org/pmwiki/pub/images/gazerbeam.jpg

Gazerbeam, real name Simon J. Palladino, was a former superhero. He appears briefly at Bob and Helen's wedding. The disappearance is noted by the papers which draws Bob's attention.


  • All There in the Manual: His backstory and relationship with Bob are revealed in a deleted scene in which Mr Incredible talks about his history with the man at Gazerbeams funeral.
  • Bat Signal: Winston's father had phones that directly to Gazerbeam and Floronic.
  • Chekhov's Gunman: One of the Supers in attendance at Bob and Helen's wedding.
  • Chronic Hero Syndrome: A deleted scene reveals that once he became a hero, Gazerbeam really enjoyed helping others and being useful. So much that when forced into retirement, he spent the rest of his life trying to get the law undone so that Superheroes (himself included) could go back to helping people again.
  • Doomed Predecessor: As Mr. Incredible is trying to escape from Syndrome's island, he takes shelter in a cave and finds the skeleton of fellow superhero Gazerbeam, whose disappearance had been noted in a newspaper several scenes prior. Mr. Incredible notes that Gazerbeam wrote a word on the cave wall with his Eye Beams: "KRONOS", which turns out to be Syndrome's computer password. And then he hides behind Gazerbeam's corpse to evade detection by Syndrome's drone.
  • Eye Beams: This is his core superpower.
  • Glass Cannon: He can shoot laser beams out of his eyes but is no more durable than a regular human, according to his NSA profile.
  • Hero of Another Story: He was established as a long-time activist in favor of superheroes' rights while in his civillian identity. He also discovered the password to Syndrome's computer before his death.
  • I Just Want to Have Friends: A deleted scene reveals that Gazerbeam was a serious, awkward guy who became a loner thanks to his powers. When Mr. Incredible and some other Supers got him to join them as heroes, he was initially unsure about the whole thing, didn't like the name they came up for him, etc. But he enjoyed being around them, enjoyed talking with them and having friends for the first time in his life. Eventually his friends helped him become a great hero, while those same friends became his family.
  • It's All About Me: A minor example: it's noted he used to be a part of a team called the Thrilling Three, but they broke up because, as one of his teammates put it, it was always more like the Thrilling One Plus Two.
  • Meaningful Name: In Gazerbeam's civilian identity, Simon J. Paladino, "Simon" means "he has heard" and "paladino" is Italian for "paladin", both referencing his role as not only a super, but an active advocate for superhero rights in his civilian life.
  • Posthumous Character:
    • He's only seen alive once at Bob and Helen's wedding for a few seconds, and after a Time Skip his disappearance alerts Bob to potential trouble. His dead body allows Bob to escape detection and his last act of carving the password to Syndrome's computer in the rock, helped Bob uncover Syndrome's plan.
    • Also serves this role in Incredibles 2. In flashback, he and Fironic set up a direct phone line to Mr. Deavor. He goes underground before Deavor can call him during a robbery, and Deavor is shot and killed. This sets in motion the villainy of Deavor's daughter Evelyn, as the Screenslaver.
  • Punny Name: A portmanteau of "gaze" and "laser beam".
  • Small Role, Big Impact: In the first movie, his final act of using his power to carve Syndrome's computer password into the cave wall allows Mr. Incredible to access it later on, leading to him discovering Syndrome's Evil Plan and thwarting it with his family.
Advertisement:

    Voyd 

Voyd/Karen

https://static.tvtropes.org/pmwiki/pub/images/voyd.png
"I felt like an outcast before, but with you being... well, you, I feel like... yay me!"
Voiced by: Sophia Bush

A super-heroine brought in by Winston Deavor and a huge fan of Elastigirl. Her superpower is creating portals.


  • Ascended Fangirl: Elastigirl is her hero and she gets to help her defeat the Screenslaver in the end.
  • Dark and Troubled Past: Downplayed. While her past is never really brought to light, everything from her body language to her nervous stammering to her asking Elastigirl how she is able to balance her life implies that her superpowers have not made life easy for her.
  • The Knights Who Say "Squee!": She's a superhero herself and quite combat-capable, but she still sees Elastigirl as her hero and gets quite nervous when talking to her.
  • Nervous Wreck: At least when dealing with Elastigirl, who she looks up to.
  • Nice Girl: Voyd is generally shown to be a friendly, if slightly awkward young woman.
  • She's Got Legs: Has rather muscular legs compared to the rest of the female cast.
  • Squishy Wizard: Her powers have a lot of utility, but she herself is physically a normal human. Even waifish Violet is able to kick her off when a hypnotized Voyd tries to force hypno-goggles on her, and when Elastigirl finally confronts her, Voyd doesn't put up a fraction as much resistance as the pizza guy.
  • Tactical Rock–Paper–Scissors: Her powers are effective against Violet's defensive forcefields since Violet usually leaves the area she's standing on unprotected, and Voyd can create portals within the forcefield on that patch of ground.
  • Thinking Up Portals: Has the power to create portals through space and she is shown to be very creative in using them.
  • Xtreme Kool Letterz: Her name is spelled with a "Y" instead of an "I."
  • You Gotta Have Blue Hair: Her hair is aquamarine-colored.

    DEVTECH Supers 

A group of supers who were in hiding until Winston Deavor found them and convinced them to sign on. Voyd has her own section because of her increased screen time. The other members are Screech, an owl-based super with a sonic scream; a telekinetic named Krushauer; Reflux, who can spew lava; He-letrix, who has electrical powers; and an immensely strong and durable woman named Brick.


  • Achilles' Heel: Brick is a very strong and durable super, however, during the fight on the Everjust, her head and neck are presented as a weak spot not capable of withstanding the same damage as her enormous hands and body. Brick is shown initially holding her own against Mr. Incredible, but when Elastigirl intervenes and twines her arms around Brick's throat, she is able to get Brick to yield and stagger backwards even though Elastigirl's mass is not sufficient to actually pull Brick back. This provides Mr. Incredible the opening to deliver two strategic punches to her jaw that stun her into collapsing to the ground which allows them to destroy her hypno-goggles.
  • Amazing Technicolor Population: Screech has grey skin, with no explanation why.
  • Ambiguous Situation: It's unclear whether some of the DevTech Supers were active during the Golden Age of Supers or not. Helen doesn't seem to recognize them, but Winston's comments suggest that at least some of them were. Reflux clearly has heroic impulses and would have been more than old enough to fight crime before Supers were banned.
  • Ambiguously Human: Screech, Brick, Krushauer and Reflux have the oddest physiology of all Supers in the team. Screech can twist his head 360 degrees and has grey skin, Brick and Krushhauer have arms that go down past their knees and hands larger than their heads, and Reflux has a strong amphibian design to his face.
  • Animal Themed Super Being: Screech is basically an anthropomorphized owl. A screech owl, to be exact!
  • Brawn Hilda: Brick is a giant brawny woman who has enormous super strength and invulnerability.
  • Crippling Overspecialization: Krushauer is a telekinetic who uses his powers to "crush" things exclusively. It isn’t known if he’s able to "un-crush" things, but he currently reasons that it would be silly to do so.
  • Exorcist Head: Screech can rotate his head 360 degrees. It goes with his owl theme but it's unclear if this is one of his powers or a function of his costume.
  • Gentle Giant: Despite being a gigantic woman, Brick is shown to be good-natured and soft-spoken. She's only antagonistic while hypnotized by Screenslaver, and goes right back to being a heroic person.
  • Glass Cannon: Most of them are shown to have impressive powers and can use them offensively to good effect, but unlike the more experienced Supers, lack the skill to adapt their powers to defensive or reactive use quite yet.
    • Reflux's ability to breathe magma is impressive but since he's a Miniature Senior Citizen, he goes down quickly.
    • He-letrix is taken out by his powers backfiring on him when Violet puts him in a force field.
    • Krushauer only uses his telekinesis to crush things. The movie makes it clear that he hasn't even considered any other application of his power so he currently lacks any defensive ability.
  • Good Feels Good: They're all very excited and grateful that Helen and Winston are trying to get Supers legalized again so they can use their powers to help people.
  • Make Me Wanna Shout: When Frozone, Violet and Dash are attacked at the house, there's a blink-and-you-miss-it moment where Screech is outside flying toward a window. He pauses to release a high-pitched shriek that shatters the glass before he flies inside.
  • Magma Man: Reflux has stomach acid made out of magma, which he weaponizes.
  • Mighty Glacier: In her limited screen time, Brick is shown to be huge, incredibly strong but not particularly fast-moving.
  • Mind over Matter: Krushauer's power is to crush things with his mind.
  • Miniature Senior Citizen: Reflux has the body design of an elderly man and is the shortest member of the team.
  • Nice Guy: They're all good people who get along very well with the Parrs and are incredibly grateful to Helen for trying to get Supers to be made legal again so they can do good in the world. The moment they're freed from Screenslaver's control, they instantly jump into action to help save everyone.
  • Non-Standard Character Design: While the other Supers presented in the movie series tended to have a standard cartoonish super hero design, many of these supers have unusual or enlarged proportions that put them into Ambiguously Human territory. This was very likely intentional to serve Rule of Drama, given that these characters spend most of their screen time as (hypnotized) villains, where a non-standard design helps them appear more threatening/intimidating.
    • Reflux has an exaggerated senior citizen body style with very curved spine and extended pot-belly with a face that incorporates the design of a frog.
    • Brick and Krushauer both have an exaggerated body style based on Top-Heavy Guy with a Heroic Build but with a disproportionately huge upper body, extremely long arms, and hands bigger than their head.
    • Voyd has an excessively long face and wide shoulders in a setting where most females are either Noodle People or have Hartman Hips.
    • Screech has unusually grey skin and his head/neck movements have a twitchy, jerky feel that reflects his owl-based superhero persona.
  • Old Superhero: Reflux is clearly a senior citizen superhero.
  • Scary Black Man: Krushauer, when he's under the Screenslaver's control, is indeed scary when he looms over and crushes you.
  • Shock and Awe: He-Lectrix's electrical powers.
  • Super Spit: Reflux has the ability to turn his heartburn into lava, which he spits up.
  • Two Girls to a Team: Voyd and Brick are the only female members of the DEVTECH Supers while the rest are men.
  • Ugly Slavic Women: Subverted. Brick looks the stereotype and sounds vaguely Slavic, but says she's from Wisconsin.
  • Unskilled, but Strong: They have powers, but aren't as experienced in using them or adapting to changing situations in a fight.
  • What the Hell Is That Accent?: Brick has an ambiguously European tone to her voice, but is actually from Wisconsin.
  • Xtreme Kool Letterz: Krushauer and He-Lectrix both make use of these in their superhero names.

    Other Referenced Superheroes 
Voiced by: Joe Ranft (Universal Man)

Some of these superheros were briefly seen in action during Edna's "No Capes" Death Montage. Others were glimpsed as photos when Mr. Incredible was reviewing the Supers killed during the prototyping of the Omnidroid. Many of them have NSA profiles shown in the DVD extras.


  • The Ahnold: Universal Man speaks in an exaggerated parody of Arnold's accent.
  • The Alcoholic: Hypershock has "fondness for alcohol" listed as a personality trait in his NSA file. In his interview he complains about having a hangover.
  • Ambiguous Disorder: Thunderhead had severe problems focusing in school, and even more difficulty expressing himself.
  • Ambiguous Gender: Macroburst, who is described as being "oddly androgynous". In addition, Dicker explains that the audio file was damaged and deemed unfit for presenting, so we never hear Macroburst speak. Averted in the LEGO The Incredibles game, in which Macroburst is revealed to be male.
  • Ambiguous Situation: Fironic, Plasmabolt, and the unnamed hero with X-Ray vision are not seen in the list of superheroes confirmed to have been terminated by the Omnidroids, but not every entry on the list is shown because the scene keeps cutting back to Helen and Edna, as Bob keeps scrolling through the list.
  • Ambiguously Gay: Thunderhead's profile mentions he was raising five adopted children with the help of his roommate Scott. It's not clear if they were romantic partners or just friends.
  • Anti-Hero: Gamma Jack, a super supremacist who preferred rescuing attractive women but nevertheless fought the good fight. The NSA was monitoring him closely in case he dropped the 'hero' part.
  • Ascended Extra: Downplayed with Fironic, who gets a single mention (and not even a picture or a NSA file) in the first movie but gets a prominent flashback appearance in the sequels (albeit unvoiced) as a friend of the Deavor's.
  • Atomic Superpower: Gamma Jack was a super who could create controlled bursts of radiation, from focused burns to complete disintegration. The maximum range of this high-intensity burst was 100 meters, before a sharp intensity falloff.
  • Badass Cape: Deconstructed. They look nice as a costume piece, but many supers with capes were killed due to a Cape Snag.
  • Blessed with Suck: Everseer has an extraordinary range of vision which allows him to see things both tiny and far away. Unfortunately for him, he is an OCD germophobe... and he can see those germs and dirty conditions that most people can't.
  • Blow You Away: Macroburst has the ability to control air currents, create high-velocity winds and fly as a result of wind propulsion.
  • Boxed Crook: Blazestone was once a villain before being arrested and convinced to become a hero at least partially for release.
  • Brain in a Jar: At the end of the comics, this is revealed to be the fate of Everseer, as Xerek wanted to use his clairvoyance for his own purposes.
  • Cape Snag: Thunderhead, Stratogale, Meta Man, Dynaguy, and Splashdown were listed by Edna as supers killed or missing in action due to a cape malfunction.
  • The Caretaker: Stormicide is a caregiver for her invalid uncle.
  • Chick Magnet: Gamma Jack was known to be a favorite among the ladies, to the point they'd often nickname him "Handsome Jack".
  • Cloudcuckoolander: Stratogale's file notes that she "keeps her head in the clouds." There's multiple interpretations there.
  • Combo Platter Powers: Meta-Man, including Super Strength (he is just behind Mr. Incredible), Super Speed, Flight, X-Ray Vision, Invisibility, Teleportation, Magnetism Manipulation, and Sonic Screams. However, as he lacks Nigh-Invulnerability, he ends up being killed by a Cape Snag.
  • Creator Cameo: They're voiced by Pixar staff in the DVD extras.
  • Death by Irony: Everseer had the power of foresight, and claimed that he could "avert conflict before it happens" but was unable to prevent the events of the film, including his own death. In the comics, he actually did foresee his death, but evidently couldn't stop it from happening.
  • Death of a Child: Downplayed by Stratogale, who was in high school when she died.
  • The Ditherer: Meta Man is noted to be indecisive in his file.
  • Distracted by the Sexy: Gamma Jack mentions that he has a hard time fighting female baddies because of this.
  • Do Not Do This Cool Thing: In-universe, Thunderhead's PSA tries to go for the message of "I dropped out of school, and I always regretted it, so stay in school, kids", but he realizes pretty quickly that "stay in school or you'll be like me" doesn't work when you're a beloved superhero.
  • Dumb Muscle: Bob remarks that Thunderhead "was not the brightest bulb". Demonstrated when we hear him performing a PSA on the special features of the DVD. He speaks slowly, admits that he's illiterate, is uncomfortable speaking without a script and requests that someone help him by feeding him his lines via his earpiece.
  • Early-Bird Cameo: In the background of Bob and Helen's wedding we can see Dynaguy, Stratogale, Gazerbeam, Thunderhead and Meta Man in attendance.
  • The Faceless: Blitzerman, Tradewind and Vectress. There's a close-up of their names and powers when Bob is looking through the Operation Kronos files, as opposed to their pictures, and none of the three has an NSA file.
  • Fire-Forged Friends: Prior to the film's events, Blazestone and Universal Man were paired together by the NSA to ensure Blazestone would stay a Boxed Crook. They initially didn't get along (the NSA file says they expect great things of the two if they manage to keep from killing each other), but in her audio file, Blazestone speaks favorably about "my team."
  • Fire/Ice Duo: Blazestone and Frozone were briefly a couple.
  • Flight, Strength, Heart: Stratogale, although in her case it's "Flight, Strength, Talking with Birds".
  • Friend to All Children: Edna remarks that Thunderhead was good with kids. Also, in his DVD file, it is said that before his death, he was raising five adopted children.
  • Glass Cannon: Per the DVD special features and graphs, very few of their power sets include a superhuman level of durability, and so the bulk of supers are as vulnerable as anyone else despite their powers. This is why even extremely powerful supers like Meta-Man were still vulnerable to a simple Cape Snag. (As noted in his NSA profile, Meta-Man had very high Endurance, but very low Indestructibility)
  • Hair-Trigger Temper: Hypershock's profile notes he had one, which was quite a problem because he had the ability to cause seismic tremors. He required a lot of praise to keep a level head of any kind.
  • Ideal Hero: Stratogale's file describes her as altruistic.
  • Irony: Universal Man, who is said to be one of the most indestructible of the Supers, according to the NSA files on the DVD extras, ends up being killed by the very first Omnidroid prototype.
  • It's All About Me:
    • Gamma Jack's megalomaniacal attitude caused the NSA to worry that it may lead to him having a Face–Heel Turn and recommended "A level" monitoring on him.
    • The Phylange is said to "demand respect he doesn't earn", and left his superhero team seemingly because he felt like he should have gotten more attention. He never caught on on his own, however.
  • Jerkass: Gamma Jack was prone to tyrannical, megalomaniacal impulses and believed Supers to be a "superior race." He also admitted to prioritizing some rescues over others and comes across as a womanizer as well.
  • Kindhearted Simpleton: Thunderhead was a kind man and an incredibly powerful superhero, but not only was he dim, it's implied that he was noticeably mentally disabled and didn't even finish school.
  • Line-of-Sight Name: Dynaguy got his name by reading the placemat at Ralph's Diner. He knew he couldn't name himself after anything in the diner, so he just went for the whole diner!
  • Make Me Wanna Shout: Phylange. He parlays this into a secret identity as an opera singer.
  • Making a Splash: Although he doesn't have any abilities that influence water, Splashdown's powers included underwater high-speed travel, underwater breathing and the ability to communicate with underwater lifeforms. Oddly, for this trope, he could also fly.
  • Motor Mouth: Blazestone's file has her talking about 10 miles a minute. She attributes it to confusing what dimension she was in.
  • Narm: In-universe. Phylange tried making a superhero yodel, which Mr. Incredible found hilarious and embarrassing to the superhero community.
  • Never Heard That One Before: Stormicide's powers are to absorb and emit surrounding gases in the environment, and she mentions that she has been the frequent target of mockery due to this. Unfortunately, she puts it as being the "butt of jokes", and the recording crew corpses.
  • Never Learned to Read: When Thunderhead speaks on the DVD special features, he claims uncomfortably, "I don't read." (While he does seem a tad slow, when he tries to give a message to the kids, he stammers through a few bad takes in which one of them turns into hoping that maybe your teachers won't be like the ones he... he has to come up with something else.)
  • Off Screen Moment Of Awesome: Some of them (including Gamma Jack, Macroburst and Hypershock) managed to defeat one of the Omnidroid prototypes before Syndrome set the next one on them.
  • Playing with Fire: Blazestone's power set.
  • Posthumous Character: Like Gazerbeam, most of them have died at the hands of Syndrome's Omnidroids prior to the events of the first movie.
  • Power Perversion Potential:
    • In the prologue, one unnamed Super is arrested for allegedly using his X-ray vision powers to be a Peeping Tom.
    • In her NSA file, Psycwave admits to using her mental manipulation powers to make cute boys in her high school dump their girlfriends and go out with her.
  • Shout-Out: Universal Man's The Ahnold accent references Arnold's nickname of being "Mr. Universe".
  • Sickening "Crunch!": Heard when Dynaguy suffers his Cape Snag, heavily implied to be a Neck Snap.
  • Shrine to the Fallen: Winston's father raised money for a statue of Dynaguy to be made.
  • The Smart Guy: Everseer's file gives him the highest possible "Intelligence" score.
  • Smug Super: Gamma Jack believed Supers to be a superior race and often preferred saving beautiful or attractive women before anyone else. Before being offed by Syndrome, he was also mentioned to have "tyrannical/megalomaniac tendencies", prompting close monitoring from the National Supers Agency.
  • Sole Survivor: Plasmabolt is the only member of her hero team (the Phantasmics) not to be lured in to fight an Omnidroid by Syndrome.
  • Superman Substitute: Meta-Man, between the costume, the powers, the name, and the overall description.
  • Super Supremacist: The NSA files of Gamma Jack state that he believes that supers are a "superior race".
  • Super Wrist-Gadget: Dynaguy's arm-mounted rocket boosters.
  • Speaks Fluent Animal: Stratogale, with birds; Meta-Man, with aquatic mammals; Splashdown with underwater lifeforms.
  • Terrified of Germs: Everseer's abilities left him with a crippling fear of germs.
  • Toilet Humor: Stormicide's superpower is emitting and absorbing vapor gas, leading to her being the butt of those kinds of jokes made by her colleagues.
  • Turbine Blender: Stratogale died by flying too close to a plane.
  • Uncertain Doom: While Splashdown was sucked into a water vortex his NSA file states that he went Missing In Action, unlike the other superheroes with capes, who are confirmed to have died.
  • The Voiceless: Several heroes' audio files have been rendered inaccessible or unfit for the file, and a message from Dicker will play explaining the lack of audio. As a result, these heroes are never heard speaking.
  • Weather Manipulation: Thunderhead has the ability to harness and control extreme weather conditions.

Other Characters

    Edna Mode 

Edna Marie Mode/"E"

https://static.tvtropes.org/pmwiki/pub/images/i2_edna.png
"I never look back, dahling. It distracts from the now."
Voiced by: Brad Bird

"'Supermodels'—ha! Nothing 'super' about them. Spoiled, stupid little stick figures with poofy lips who think only about themselves. Feh! I used to design for gods..."

A diminutive but brilliant fashion designer who, back in the day, designed costumes for superheroes.


  • Always Camp: Designs super suits and behaves in a hammy way.
  • Asian and Nerdy: Downplayed since she's half-Japanese. However, she remembers all of her clients' cape incidences, including the dates.
  • Badass Bookworm: Edna is a no-nonsense fashion designer who uses all sorts of advanced sciences in designing custom costumes for superheroes.
  • Berserk Button: She's furious when Elastigirl gets a costume by another designer in the sequel and insists that her fee for Jack-Jack's new costume is that she'll be the family's exclusive designer "throughout the known universe and until the end of time."
    Edna: Galbaki? Elastigirl's suit is by GALBAKI?! EXPLAIN YOURSELF!
  • Brutal Honesty: Edna tends to be very blunt with Robert concerning his appearance.
    • In the first movie, upon seeing Robert on her security camera:
      Edna: My God, you've gotten fat.
    • In the second movie, once she sees how much of a wreck he is in person:
      Edna: You look ghastly, Robert.
  • Bunny-Ears Lawyer: An eccentric and hammy woman who is a genius at designing super suits.
  • Catchphrase: Dahling! Also, "I enjoy our visits." when shooing someone out of her house.
  • Challenge Seeker: At least when it comes to superhero clothes. She considers the normal fashion industry dull, and is thrilled at the prospect of designing a new supersuit. In the sequel, she positively lights up at the prospect of creating a suit that will work with Jack-Jack's Combo Platter Powers.
  • Chewing the Scenery: Everything she does is larger than life, from her expressions to her blunt opinions, to her body language.
  • Child Hater: Subverted. She comes off as this when Bob asks her to babysit Jack-Jack, emphatically declaring that she's not a kid person, but she warms up after seeing his powers. She gives the tyke biometric access to her high-tech workshop, and volunteers to babysit him anytime.
  • Clingy Jealous Girl: Non-romantic example, but she is furious when she learns that Elastigirl's new costume in the sequel was designed by someone else, and makes Bob agree that she is Mr. Incredible's, Elastigirl's, and Frozone's exclusive designer, in the entire universe and until the end of time.
  • Cool Old Lady: A hammy and eccentric super suit designer.
  • The Cuckoolander Was Right: Don't brush off her warnings about wearing capes. Syndrome experienced this first-hand.
  • Cut Lex Luthor a Check: Her character is a interesting Deconstruction of the trope. After the age of superheroes ended, she successfully shifted her skills to become a prestigious fashion designer that allows her to live quite comfortably. However, she's also clearly bored out of her mind at the lack of excitement and challenge she experienced with superhero costume work, and jumps at the chance to design new costumes when the opportunity presents itself.
    Edna: Supermodels - ha! Nothing super about them. Spoiled, stupid little stick-figures with poofy lips who think only about themselves. Feh! I used to design for GODS!
  • Crazy-Prepared: When Edna decides to make the entire Parr family new costumes, she tailors each suit to the wearer's powers. With Jack-Jack's powers unknown she says she "covered the basics" which includes being roomy for free movement, comfortable fabric for sensitive skin, able to withstand temperatures over 1000 degrees, completely bullet-proof and machine washable.
    Helen: What on Earth do you think the baby will be doing?
    Edna: Well, I'm sure I don't know, darling. Luck favors the prepared.
  • Dark Is Not Evil: Has black hair and is usually seen in black outfits, but is also responsible for designing the suits of the heroes and she's not evil, just eccentric.
  • Deadpan Snarker: The only parts of her dialogue that are not biting wit are her hammy lines, which are also snarky.
  • Early-Bird Cameo: Appears as a guest at Bob and Helen's wedding during the prologue long before the film identifies her by name.
  • Eccentric Artist: She's very excited about her work.
  • Eccentric Fashion Designer: She specializes in superhero clothes, and her demeanor is very quirky. Despite this, she's very competent and Genre Savvy when it comes to designing supersuits - most notably, she doesn't use capes because a number of heroes have been killed by Cape Snags.
  • The Fashionista: She's a fashion designer but she is quite bored working for the fashion industry. In her opinion, supermodels are profoundly uninteresting subjects. However, Word of God is that she designs all her own clothes and it's implied she won't wear anything but her own designs. Also, she's enough of a fashion icon in-universe for her recognizable hair and glasses to be featured in her "Mode" business logo.
  • For Science!: Decides to babysit Jack-Jack pro bono to explore the challenge of creating a suit that fits his powers.
  • Gadgeteer Genius: Her genius covers the fields of both textile and electronic engineering. She is able to invent clothing that is friction-proof, bomb-proof or even able become invisible as well as embed miniature tracking devices or biometric and dimensional scanners into the fabric.
    Edna: And machine washable, dahling. That's a new feature.
  • Genki Girl: Just listen to that first phone call. It's almost too much for both Helen and the receiver.
  • Glad You Thought of It: She pulls this on Bob when he asks her to mend his old superhero costume. She insists that it's a "hobo suit" and tells him that he needs a new one:
    Bob: A new suit? Now where the heck am I gonna get a new suit—
    Edna: YOU CAN'T! It's impossible, I'm far too busy, so ask me now before I again become sane.
    Bob: ...wait. You want to make me a suit?
    Edna: You push too hard, dahling!—but I accept.
  • Glory Days: She misses the Golden Age too.
    Edna: "Super"models - ha! Nothing super about them. Spoiled stupid little stick figures with poofy lips who think only about themselves. FEH! I used to design for gods!
  • Hero-Worshipper: Heavily implied. As the quote above notes, she refers to heroes as gods. She even refers to Jack-Jack as a tiny-god in the sequel, which is a pretty fitting description in all honesty.
  • Honorary Aunt: After learning about Jack-Jack's multiple powers, she instantly decides to bond with him to study his potential and eventually comes to like the little guy. She even refers to herself as Auntie Edna.
  • Impossibly Cool Clothes: She makes these; bulletproof clothing stylized heroic red with a tracking device.
  • Insufferable Genius: She can be extremely grating to people she isn't interested in and even her close friends, but there's no denying that she is probably the single greatest superhero costume designer. She also declares authority on subjects she is inexperienced with in practice, such as parenting, because she's just that smart.
  • Intergenerational Friendship: She was among the few people invited to Bob and Helen's wedding.
  • Jerk with a Heart of Gold: She is dismissive and harsh in regards to fashion, but puts new heart into Helen with some tough love.
  • Jumped at the Call: Bob only wants some minor mending for his old suit done, but she's clearly inspired by his visit to start designing superhero costumes again.
  • Large Ham: She might be tiny, but the ham is enormous. Brad Bird talks about how everything about her — her house, her furniture, the art on her walls, the people she spoke with — were designed to highlight the contrast between her tiny physical size and her forceful, overbearing personality. She might be tiny, but she thinks, talks and acts BIG.
  • Mad Scientist: The "tamed" variety. Yes, Edna's firmly on the side of the heroes, but she's also highly eccentric and tackles her work of making high-tech super-suits with an almost disturbing enthusiasm. All that's missing is the maniacal laughter, but she's already hammy enough as it is.
  • Meaningful Name: "Mode" is the French word for "fashion" or "style" (as in the expression "à la mode" i.e. "fashionable"), which is an appropriate name for a fashion designer. "Edna" also means "pleasure" in Hebrew — she does enjoy designing.
  • Miniature Senior Citizens: Clearly, she's older than all of her clients, and she is shown to be about knee-high with Bob who's in his forties.
  • No Celebrities Were Harmed: Her appearance and demeanor are believed to be based off of either Edith Head, Linda Hunt, Anna Wintour, or a combination of all three. Fittingly, Head was a costume designer in real life.
  • OOC Is Serious Business: Edna has an over-the-top and flamboyant personality... so when she gets quiet and intense to discuss Bob's keeping secrets from Helen, we're immediately aware that this is serious. Tellingly, the scene is animated in dark tones—the only time Edna is lit in this way—to further signify its importance.
    Edna: (Sighing) Men at Robert's age are often...unstable. Prone to weakness.
    Helen: What are you saying?
    Edna: Do you know where he is?
    Helen: ...of course—
    Edna: (Turning violently toward Helen) Do you KNOW where he is?!?
  • Rousing Speech: She delivers one to Helen to get her to go after Bob.
    Edna: What are you talking about? You are Elastigirl! My god... Pull yourself together! 'What will you do?' Is this a question?! You will show him that you remember he is Mr. Incredible, and you will remind him who you are! You know where he is, go! Confront the problem! Fight! WIN! And call me when you get back, dahling, I enjoy our visits.
  • Sci-Fi Bob Haircut: A practical and stylish choice for a fashion designer who lives in a world with superheroes and incredibly advanced tech.
  • Screw Politeness, I'm a Senior!: Or an incredibly gifted and prestigious designer or all of the above. Either way, she takes no crap and does not soften her opinion of anyone, for anyone.
  • Smart People Wear Glasses: Wears circular glasses and has created custom-made original outfits for superheroes since the "glory days".
  • What the Hell Is That Accent?: When Bird did the scratch voice for Edna, he described it as a kind of German/Japanese accent mix. Apparently, Brad Bird intended Lily Tomlin to be Edna's voice actor but she had a hard time speaking her lines with this accent and when Bird demonstrated it, Tomlin felt he had captured her voice so perfectly she recommended him to be Edna instead.
  • Where Does He Get All Those Wonderful Toys?: Edna was created expressly to avert this. Brad Bird wondered where supers got their suits, and didn't buy the idea that they made them on their own, so he made a character who designed suits with special tech included as an explanation, with the idea that this is a parallel industry to superheroics.
  • The Wonka: She is undeniably brilliant, but equally eccentric and single-minded. Her gifts are solely aimed at designing uniforms for superheroes and she can design fabrics in her own workshop that can match any Super's powers.

    Gilbert Huph 
https://static.tvtropes.org/pmwiki/pub/images/p6.jpg
"I'm not happy, Bob... Not Happy!"
Voiced by: Wallace Shawn

"I don't care about their coverage, Bob! Don't tell me about their coverage! Tell me how you're keeping Insuricare in the black! Tell me how that's possible with you writing checks to every Harry Hardluck and Sally Sobstory that gives you a phone call!"

Bob's immediate supervisor at Insuricare. He is a short-tempered (and short) man who often butts heads with Bob about his graciousness to customers' claims.


  • Amusing Injuries: He's in traction after Mr. Incredible throws him through the wall of his office (and a few more walls behind it).
  • Bandage Mummy: He ends up in a body cast after being thrown through several walls by an enraged Mr. Incredible.
  • Clocks of Control: Huph is as heartless as he is fastidious (even stopping to readjust one of the pencils on his desk to keep them all arranged in a perfect row). While chewing Bob out (for caring more about helping clients than helping the company profit), he goes on a long tirade about how a good company is like a clock, and the employees are like cogs that all work together for one purpose. To sell it even further, one wall of his office is actually lined with clocks, all the same rounded-square shape and arranged in a perfect row.
  • Corrupt Corporate Executive: Regardless of whether their clients' policy covers them, he only cares about Insuricare's profitability. During their meeting, he makes it clear he is mad with Bob's customers successfully "penetrating the bureaucracy" to get their insurance payouts.
    Bob: Are you saying that we shouldn't help our customers?
    Huph: (frustrated) The law requires that I answer "no".
  • Establishing Character Moment: His first five seconds on-screen involve him brushing a weeping old lady out of his way so he can confront Bob.
  • Fatal Flaw: His Lack of Empathy and abuse of power shown when he prevents Bob from stopping the mugging leads to him being thrown through several office walls and ending up in a full body cast.
  • Faux Affably Evil: When he's calm and composed, he can put up a somewhat cool façade, like when he talks about a company being like an enormous clock or when he says "Complaints, I can handle". But at his core, he's just a straight-up Jerkass.
  • Four Eyes, Zero Soul: Even though Huph wears glasses, he's a calculating and greedy executive who serves as a foil to Bob's sense of justice.
  • Greed: His obsession with money is why he is more concerned with earning more money than giving his clients the insurance they need.
  • Hate Sink: Mr. Huph is a cruel, greedy insurance executive who actively discourages his workers from granting their clients' insurance claims; his only loyalty is to the stockholders and the profitability of Insuricare. He shows a complete Lack of Empathy for the civilian being mugged down in the street preferring to exert his authority over Bob by preventing him from going to help. This makes his comeuppance at Bob's hand all the more deserving.
  • Incoming Ham: "PAAAAAAAAAAAAAAAAAAAAAAAAAAARR!!!"
  • It's All About Me: All he cares about is helping his own people in his business, rather than others.
  • Jerkass: Not only does he not think much of Bob, but he is greedy and willing to help his own people in his business as opposed to providing customers with the insurance they need.
  • Kick the Dog: Him smiling and saying "Well, let's hope we don't cover him!" when learning that a man is getting mugged outside his window, then threatening to fire Bob if he leaves to help.
  • Lack of Empathy: When Bob points out a man down on the street is getting mugged, Huph's response is "Well, let's hope we don't cover him!".
  • Large Ham: Goes completely off the deep end when he figures out Bob has been letting his customers do an end-run around the bureaucracy. Not to mention it also comes with him being played by Wallace Shawn.
  • Laser-Guided Amnesia: Implied. After Huph tells Rick about Bob's dismissal, Rick probably erased Huph's memories of Bob's super strength.
  • Laser-Guided Karma: After forbidding Bob from helping a mugging victim, he gets a far worse beating than said victim.
  • Loophole Abuse: Uses this often to deny claims, and then worries when Bob's customers learn to turn this back on him.
  • Mean Boss: In addition to his greed and complete apathy, he fiddles with an Insuricare memo which says that things like electricity consumption, phone charges, and even office supplies will be deducted from employee pay. It then goes on to thank employees for the most profitable year so far!
  • Mister Big: Huph is a fairly short man in comparison to Bob who could easily wreck him in a physical fight (which he eventually does).
  • The Napoleon: He clearly gets a buzz out of humiliating the extremely tall Bob and forcing him to comply with his authority.
  • Obstructive Bureaucrat: He points out to Bob that his clients always exploit the loopholes that allow their claims to get paid and it drives him mad that they are "penetrating the bureaucracy".
  • Smug Snake: It's made pretty evident how satisfying it feels to him to keep Bob on his leash by the way he orders him around. You know, before Bob responds by chucking him through several walls.
  • The Sociopath: Has many traits of a high-functioning, non-criminal sociopath. Chiefly is his Lack of Empathy and his speech about clocks shows a level of objectification of other people. He also takes some degree of sadistic glee in humiliating Bob and forcing him to submit to his authority.

    Kari McKeen 
https://static.tvtropes.org/pmwiki/pub/images/kari12.jpg
"I can totally handle anything this baby can dish out!"
Voiced by: Bret Parker

The babysitter hired to watch Jack-Jack during the events of the movie. She finds the process...unexpectedly difficult.


  • Action Survivor: Her first scene shows her to be rather ditzy, but she manages to stay alive despite being left alone for a long time with an uncontrollable, super-powered infant.
  • Badly Battered Babysitter: She provides the page image. It's only to be expected when your charge turns out to have multiple superpowers.
  • Be Careful What You Wish For: At the end of her ordeal, she just wishes she could forget the whole thing. Rick Dicker obliges.
  • Braces of Orthodontic Overkill: They don't look too bad, but they give her a terrible lisp.
  • Break the Cutie: Poor girl had no idea what she was getting into.
  • Cassandra Truth: Her parents didn't believe her when she told them about Jack-Jack's powers. At least that saved The Men in Black another brain-wipe job.
  • A Day in the Limelight: Kari's interaction with Jack-Jack and his new superpowers receives a lot of focus in the Pixar short Jack-Jack Attack.
  • Exhaustion-Induced Idiocy: Kari believed Syndrome was the replacement babysitter and believed that "S" on his supervillain costume really did mean "sitter." However, considering the fact that she had been dealing with Jack-Jack's erratic powers for the whole night to prevent him from destroying the house (and largely failing), she was so tired and desperate to get away from him that she took the first opportunity to hand him off and get out of there.
  • Hero of Another Story: Her experience babysitting Jack-Jack, which is the focus of the Pixar short Jack-Jack Attack. It's about her dealing with Jack-Jack manifesting superpowers for the first time.
  • Horrible Judge of Character: A downplayed example in that Kari was a nervous wreck after a sleepless night of dealing with Jack-Jack, but when Syndrome comes to the house in his supervillain costume, while stumbling over his words and telling Kari that his "S" stands for "sitter", she believes him and hands Jack-Jack over. Agent Dicker even lampshades this:
    Rick: And you believed him.
    Kari: The baby was exploding!! Have you ever sat an exploding baby before, Mr. Dicker?!
  • Laser-Guided Amnesia: Agent Dicker uses a memory wipe machine to remove Kari's memory of the babysitting experience. Bonus points in that the machine uses a laser site to target the point on her head that the machine's electrode will attach to.
  • Logical Weakness: Exploits several to deal with Jack-Jack- his fiery form can be extinguished, his lasers can be reflected by a mirror, and so on.
  • Motor Mouth: When Helen calls her to talk about her babysitting assignment, Helen can barely get a word in edgewise over Kari's ramblings about her babysitting prowess.
  • Noodle Implements: By morning, she's surrounded herself with an arsenal of tools she used to contain Jack-Jack, including a butterfly net, a bucket, a pair of tongs, a pair of oven mitts, a fire extinguisher, a mirror, a grappling hook, and a chainsaw.
  • Seen It All: At the end of a very long night, she has a completely deadpan reaction to Jack-Jack bursting into flames and shooting at her with Eye Beams, being ready with the appropriate fire extinguisher and mirror.
  • Sequel Non-Entity: She does not appear in the sequel at all, though she does feature in a deleted scene that focuses on her strange behavior after her memory of Jack-Jack was wiped by Rick Dicker.
  • Tempting Fate: "Don't you worry about one single thing, Mrs. Parr. I can totally handle anything this baby can dish out."
  • Twitchy Eye: When saying the word 'baby' in 'babysitter'.

    Tony Rydinger 

Anthony "Tony" Rydinger

https://static.tvtropes.org/pmwiki/pub/images/tony_rydinger_your_violet_right.jpg
Voiced by: Michael Bird

A popular student at Violet's junior high. She has a crush on him.


  • Curtains Match the Windows: Tony is a brunet with brown eyes.
  • Chick Magnet: A couple of girls greeted him in a flirty manner.
  • Early Installment Character Design Difference: His hair goes from auburn in the first film to dark brown in the second.
  • Family Business: Works part-time at his parents' diner, the Happy Platter.
  • Flat Character: Since he mainly exists to be Violet's Satellite Love Interest, he doesn't have much screen time to develop much of a definitive character. However he does appear to be a bit shy and a Nice Guy. The sequel does give us more information about him courtesy of Dicker looking him up; Dicker describes Tony as a nice kid who plays sports, plays music, and works part-time as a waiter at his parents' diner.
  • Laser-Guided Amnesia: Subverted when Rick accidentally erases all his memories of Violet instead of just seeing her in costume without a mask.
    Dicker: It's not an exact science.
  • Nice Guy: Once he figures out Violet's interested, he turns out to be friendly and polite to her. In the second film, he's even polite when Violet embarrasses herself by accidentally snorting water out through her nose, and at the end he does agree to go to the movies with Violet just because she asked him again, despite him not remembering the first time she asked him. When they finally go on their date, Violet's whole family shows up to take them and even though there's some teasing, Tony rolls with it and seems to like them.
  • No Guy Wants an Amazon: Subverted. He runs away when he discovers Violet has superpowers. However, during his interview with Agent Dicker, he specifically says that he's secure enough in his masculinity to not be bothered by dating Violet even though she's a Super. He ran away simply because he was surprised and caught off-guard.
  • Pretty Boy: Very much so; it's not hard to see why Violet's interested.
  • Satellite Love Interest: He shows up in the beginning and the end of the film and mainly exists as Violet's crush. In fact, he only really exists to demonstrate Violet's character development. At the beginning of the film, she's too shy to even remain visible in his presence. At the end, she's able to talk with him and get a date while he's stammering nervously. In the sequel, we do learn more about him (he plays music and sports and works part-time as a waiter in his parents' diner), but his character still serves mostly to develop Violet.
  • You Don't Look Like You: Tony's character model is revamped in the sequel, with him gaining darker hair and more angular features compared to the first film.

    Agent Rick Dicker 
https://static.tvtropes.org/pmwiki/pub/images/i2_rick.png
"We've gotta pay to keep the company quiet, we've gotta pay damages, erase memories, relocate your family; every time it gets harder. Money, money, money, money, money, money- we can't keep doing this, Bob!"
Voiced by: Bud Luckey (first movie), Jonathan Banks (second movie)

Rick Dicker is an old friend of Bob's - presumably his Friend on the Force back when the government provided assistance to superheroes. Years later, his department's function has been changed to keeping superheroes inactive and anonymous.


  • Badass Baritone: Rick has a very deep voice. While he is a Non-Action Guy (in the present, at least), he's still a Cool Old Guy who serves as the Parrs' best bureaucratic ally.
  • Chekhov's Gunman: First appears during Bob and Helen's wedding, sitting next to Edna Mode.
  • Cool Old Guy: Despite his deadpan, stoic attitude, Rick is an elderly Reasonable Authority Figure who does his best to help the Parrs against society's negative view on supers.
  • Deadpan Snarker: With emphasis on 'deadpan'.
    Bob: I'm fired, aren't I?
    Rick: Oh, ya think?
  • Hawaiian-Shirted Tourist: How he dresses when he's clearing out his desk in the second movie.
  • It Has Been an Honor: Says this to Bob and Helen after the Super Relocation Act is shut down and he can no longer assist them. Despite everything he assures them that it was his greatest honor to work alongside such fantastic people.
  • Ink-Suit Actor: Rick's appearance, personality and mannerisms are all based off of those of his voice actor in the first movie, Bud Luckey, and those who have worked with Bud have stated that Rick is a dead-on caricature of him.
  • Knight in Sour Armor: After telling Bob that he's screwed up once too often and is on his own, Dicker immediately relents and offers to help him out for old times sake.
  • The Men in Black: He's part of the government agency that monitors and conceals the existence of superheroes.
  • Memory-Wiping Crew: He has a clunky looking device that can erase memories. He does this to Kari at the end of her short and to Tony Rydinger in the sequel, and a deleted scene shows him doing it to Mr. Huph after Bob punches him through several walls.
  • Mundane Solution: After Syndrome is outed as a supervillain, Dicker simply has his assets frozen and arrest warrants put out, instantly demolishing his organization.
  • Perp Sweating: "Jack-Jack Attack!" shows he prefers the old-school, light-shining-in-face technique. This continues in the opening of the second film when he interrogates Tony.
  • Reasonable Authority Figure: Dicker's complaints about having to fix Bob's messes over and over again have merit. It's not that Rick doesn't care, it's that he realizes always jumping in with super-heroics isn't sustainable. As he says "Someone's always in trouble" but even though frustrated at Bob's actions, he still offers to help Bob just once more "for old times' sake". Later when Syndrome is revealed as a super-villain and terrorist, Rick takes the pragmatic action of immediately freezing all of his assets.
  • Seen It All: Agent Dicker has dealt professionally with supers and their associated weirdness for a long time. It's implied that he's had to deal with Bob screwing up and blowing cover way more often than he'd care to admit.
    Bob: I mean, what can I say, Rick?
    Rick: [without missing a beat] Nothing you haven't said before.
  • Undying Loyalty: Dicker still helps out the Parrs after they went underground, paying to keep things quiet and relocating the family whenever Bob blows his cover. Even when he has his job taken from him in the sequel, he is still firmly in support of Supers and their cause.
  • Unfortunate Names: Sadly, his last name does not convey the calm, measured, reasonable personality he possesses.
  • Vitriolic Best Buds: Though they're not best friends, it's clear that the casually snarky way that Rick and Mr. Incredible go back and forth with one another suggests that they are pretty close. Dicker even attended the Parrs' wedding, sitting in the front row with Edna and Gazerbeam. He could approach this as just another job and Bob Parr as an extraordinarily frustrating case to handle...but it's clear that he deeply respects Bob.

    Rusty McAllister 
https://static.tvtropes.org/pmwiki/pub/images/rustym.jpg
"Oh man, that was totally wicked!"
Voiced by: Nicholas Bird

A neighboring boy of the Parrs who tends to witness their incredible feats.


  • All There in the Manual: His name is never said in the movie, but was revealed by official Pixar sources.
  • Staring Kid: He first appears when Bob lifts up his family's car in frustration, then comes back later when he thinks Bob might do it again. He finally appears again after having watched the Parrs save Jack-Jack and defeat Syndrome.

    Honey Best 
"'Greater good?!' I am your wife! I am the greatest good you are ever gonna get!"

The wife of Lucius Best/Frozone. Never actually on-screen, although we do hear her.


  • Large Ham: Her response to Lucius' "Where's My Super Suit?!" moment counts.
  • Sassy Black Woman: She's a black woman in the concept art, though she's The Ghost, and she always has a snarky remark up her sleeve.
  • Skewed Priorities: She seems to be more annoyed than anything else by her husband's superheroics because they are inconvenient. In the first Incredibles, she cares more about a planned dinner than the city being saved.
  • Trickster Girlfriend: Honey hides her husband's super suit so he'll have no choice but to take her to dinner without getting distracted by superheroics. She relents in time for Frozone to join the Parrs in destroying the Omnidroid.
  • The Voice: She's only heard during an argument with her husband. In Incredibles 2, it was originally planned for Honey to appear in person, but the writers decided it'd be funnier if she stayed just a voice.

    Winston Deavor 
https://static.tvtropes.org/pmwiki/pub/images/winston_deavor.png
Voiced by: Bob Odenkirk

"It's time to make some wrong things right."

A rich tycoon of a world-class telecommunications company who supports Supers and wishes to bring them back into the spotlight.


  • Ascended Fanboy: Having been a fan of superheroes since he was a child, he is active in reintroducing supers back into society and having the Super Registration Act repealed.
  • Big Good: Winston's actions and character are definitely good and noble, and he calls all the shots in the organization of the return of superheroes.
  • Brother–Sister Team: Winston and his sister run DevTech, with Winston being The Face of the company, and Evelyn being the brains behind their tech.
  • The Face: While Evelyn got the technical genius in the family, Winston got the social prowess. His skills at marketing are what made their company DevTech the worldwide conglomerate it is, and now he wants to use his talents to bring superheroes back.
  • Foolish Sibling, Responsible Sibling: Played with in their corporate roles. Evelyn seems like the Responsible to Winston's Foolish, as Evelyn's the one who comes up with the actual means to implement Winston's grand ideas. She also softly scolds him for his over-enthusiasm and childlike tendencies, and keeps business conversations on track from his tendency to get sidetracked. These roles are reversed once Evelyn is revealed as the Screenslaver, when her misplaced anger and bitterness towards superheroes (who she blames for their parents' tragic deaths) causes her to endanger lives to ensure they stay illegal. However, Winston is in turn responsible enough to go back and try to help save the innocent people caught up in Evelyn's scheme.
  • Good Counterpart: Winston is a belated one to Buddy Pine/Syndrome. Like Buddy, Winston grew up being a fan of Supers and saw his life tragically subverted due to his relation to them. Buddy was rejected by Mr. Incredible after a botched attempt of becoming his sidekick, while Winston's parents died because his father preferred to call the supers (even though the Super Relocation Act was in effect) instead of the police and retreat to his safe room. Despite this, Winston grew up rather mentally balanced, using his wealth to try and support and bring superheroes back rather than trying to kill them all off like Syndrome did.
  • Good Feels Good: A big proponent of this and one reason he adores the Supers.
  • Honest Corporate Executive: He is completely genuine in wanting to restore superheroes to their former glory, is unaware of his sister's evil plan, and the second he finds out what she's done, he decides to risk his life to save the gathered world leaders and Supers rather than escape with Evelyn to safety.
  • The Idealist: He honestly believes that the world would be a better place with Superheroes back in action, and has the means, motivation, and plan to make it happen.
  • Ink-Suit Actor: Looks exactly like his voice actor.
  • Manchild: Played with. His sister considers him as such, saying he conflates the time of supers with his time with his mother and father and that his zeal towards superheroes is a reflection of wanting some part of his parents back. However, he does maturely decide to risk his life to save those aboard the Everjust and aside from being a huge fanboy of superheroes, he really does not exhibit any manchild behaviors and instead functions as a really successful businessman.
  • Morality Pet: Winston is probably the only person that Evelyn still cares about as, even though she thinks his idealism is childish, she still takes him with her when she escapes the Everjust instead of letting him die.
  • Nice Guy: Not only is he genuine in wanting to restore the superheroes to their former glory, he is also a very fun and cool guy to be around.
  • Non-Action Guy: He's a talker, not a fighter. He upgrades to Action Survivor when he decides to help stop Evelyn's plan.
  • Nostalgia Filter: An In-Universe example. Evelyn accuses him of having this, equating the good times he had as a child with his parents to the presence of superheroes. He thinks if supers are back, things will be like when his parents were still alive. Frozone even identifies him as being nostalgic and suggests that Bob and Helen show up in their old superhero outfits instead of their new ones.
  • Screw the Rules, I Have Connections!/Screw the Rules, I Have Money!: He gets Elastigirl the opportunity to openly fight crime in New Urbem despite Supers still being illegal because of these.
  • Sharp-Dressed Man: Always dressed in a snazzy suit, befitting his image as operations head of one of the world's richest companies.
  • Sheep in Sheep's Clothing: His appearance suggests that he will be the Big Bad of Incredibles 2. Not only is he a genuinely heroic character, but it turns out that his sister is the movie's Hidden Villain.
  • Shut Up, Hannibal!: His response to Evelyn telling him that her taking him with her on her escape craft was For Your Own Good?
    Winston: No. This is.
    (Jumps out of the escape ship and back onto the Everjust)
  • Sibling Yin-Yang: He's enthusiastic and immature but charismatic enough to be The Face for DevTech, while his sister is a laid-back genius who works behind the scenes to develop the tech that ensures their success. He wants to help return superheroes to the world, while Evelyn wants to permanently discredit them.
  • The Social Expert: He is highly media savvy and uses his skills to meticulously design a media PR campaign around Elastigirl to improve the perception of superheroes among regular humans.
  • Strong Family Resemblance: He looks just like his father, only younger and without the beard.
  • Thin Chin of Sin: Subverted, as while he does have the facial feature and promotional art depicted him as looking sinister, he's a genuinely goodhearted and heroic person.
  • Took a Level in Badass: For most of the movie, Winston is simply a very rich fan of superheroes who wants to make them legal again, but after discovering his sister's villainous plan, he does something heroic himself: he turns down the opportunity to escape, and instead breaks the screen hypnotizing the superheroes and ambassadors so they can escape.
  • Uncle Pennybags: An eccentric billionaire who wants to make superheroes legal again and gives the Parrs one of his mansions when they go into business together. He's also a total sweetheart in person.
  • What You Are in the Dark: He could have escaped the Everjust with Evelyn and no one would be any the wiser to what happened, but instead he chooses to return and save the civilians on board.

    Tommy 
Voiced by: Robert Clotworthy

Winston Deavor's chauffeur.


  • The Driver: Shown driving Winston Deavor, and later Elastigirl.
  • Nice Guy: Always very polite and comforting with his words.
  • The Reliable One: He's well aware of Winston's plans to bring back Supers and successfully tracks down Frozone to deliver Winston's offer. He even takes having his feet being frozen to the ground in stride.
  • Small Role, Big Impact: He has very little screen time, but his success in delivering Winston's offer to Frozone allowed the rest of the movie to unfold.

Villains

    Syndrome 

Syndrome/Buddy Pine

https://static.tvtropes.org/pmwiki/pub/images/syndrome.png
"See, now you respect me.
Because I'm a threat!"
Voiced by: Jason Lee

"All I wanted was to help you [Mr. Incredible]. I only wanted to help! And what did you say to me?... "Fly home, Buddy. I work alone." It tore me apart, but I learned an important lesson: you can't count on anyone, especially your heroes."

The Big Bad of the first movie. Once Mr. Incredible's #1 fan with a gift for engineering, Buddy Pine turned to evil after his attempt to become his hero's Sidekick ended in disaster. Building the Omnidroids, Syndrome enacts an elaborate plan to gain the recognition he felt he lost when Mr. Incredible rejected him.


  • Actually a Doombot: Inverted. In all appearances outside of the movie, such as the Disney on Ice show, Disneyland Adventure, Syndrome is portrayed by a robot since he died at the end of the movie.
  • Adaptational Jerkass: Syndrome is even worse in the comic.
  • Anime Hair: His impossibly tall, onion shaped hairstyle inspired by Heatmiser certainly fits.
  • Arms Dealer: He made his fortune by inventing, manufacturing, and selling weapons.
  • Ascended Fanboy: At the beginning of the film he wants to be "Incrediboy", Mr. Incredible's sidekick. Even his general demeanor as a supervillain reflects this: he constantly geeks out about aspects of his plan and Mr. Incredible in general, at least when not being sadistic.
  • Ax-Crazy: He is clearly a sociopath and after being rejected in his youth by Mr. Incredible, he snapped and became the homicidal maniac he is today. He intentionally kills Super after Super to build the perfect Omnidroid to defeat Mr. Incredible. He unleashes his Omnidroid on the city without regard for the civilians who could be hurt or killed just so he can pretend to be a superhero. When his plans are thwarted he tries to abduct Jack-Jack, fully intending to raise him as his own sidekick.
  • Badass Cape: Again, invoked. It's the cause of his death.
  • Badass Normal: In spite of having no real powers of his own, Syndrome manages to fight characters with actual powers using his vast intellect and array of gadgets. Even discounting his building a robot powerful enough to kill dozens of supers, he near-effortlessly defeats the Parr family multiple times by immobilizing them with his Zero-Point energy gloves and is only defeated in the end because he didn't anticipate Jack-Jack having powers and attacking him.
  • Baddie Flattery: Even though he openly calls himself Mr. Incredible's nemesis, he still complements him at several points and fanboys at his tenacity.
    Syndrome: You, sir, truly are "Mr. Incredible". Y'know, I was right to idolize you, I-I always knew you were tough, but tricking the probe by hiding under the bones of another super?! Oh, MAN! I'm still geeking out about it!
  • Big Bad: As the main antagonist of The Incredibles, Syndrome is responsible for the all the danger in this plot and stopping his Evil Plan is the Parr family's first family mission.
  • Bond Villain Stupidity: Like any classical villain, he has several times the occasion to kill Mr Incredible and the whole Parr family but either start monologuing or just content himself to restrain them which gave them the opportunity to escape later. Also during his short fight with the Omnidroid V10 he stops the fight a few times to show off which gives the robot the perfect opportunity to shoot the remote device out of his hand. He himself lampshades how Mr Incredible nearly got him monologuing in their first confrontation after his Zero Point Energy beam save him.
  • Brought to You by the Letter "S": Syndrome's supersuit bears a large "S".
  • Card-Carrying Villain: He outright calls himself Mr. Incredible's nemesis.
  • Chekhov's Gunman: Remember Buddy, Mr. Incredible's biggest fan from the opening sequence who vanishes after the Time Skip? Turns out he's the Big Bad of the movie.
  • Child Prodigy: Invented his own rocket boots when he was a pre-teen.
  • Cut Lex Luthor a Check: Syndrome made a fortune out of military inventions. The last part of Syndrome's plan is to sell his inventions to normal people to get rid of the "special people with special powers" meaning of superhero.
  • Dirty Coward: The moment when the Omnidroid shoots off his remote he flies into the crowd of civilians and even pushes a man out of the way.
  • Do Not Call Me "Paul": He doesn't like being called either Buddy or Incrediboy, since he sees those names as a relic of the time when he was just a fanboy.
  • Dramatically Missing the Point: Syndrome's dream to become a superhero was flawed from the start because he was focused entirely on the "super" part of superheroics that involved having amazing powers and abilities and never understood the "heroics" part that motivated Mr. Incredible to use his powers for the greater good and help others who couldn't help themselves. As a boy, he assumed that Mr. Incredible's refusal to accept him as his sidekick was due to lacking superpowers rather than being an impulsive, reckless minor who stalks Mr. Incredible and foolishly put himself in harm's way by barging into a confrontation with a super-villain. As an adult, when Mr. Incredible calls him out for killing superheroes so he can pretend to be one, Syndrome clings to this stunted mindset by boasting how his technology made him a "real" super that was able to defeat Mr. Incredible rather than recognize that he had become a remorseless, sociopathic killer that was acting out a self-absorbed fantasy.
  • Driven by Envy: Implied to be Syndrome's motivation to blur the line between supers and non-supers. As Buddy, he felt the reason Mr. Incredible wasn't accepting him as his sidekick was because he didn't have powers.
    Syndrome: And when I'm old and I've had my fun? I'll sell my inventions, so that everyone can be superheroes. Everyone can be super! And when everyone's super...(chuckles darkly) no one will be.
  • Drone Deployer: Has a search drone on his wrist glove.
  • Entitled Bastard: Young Buddy believed that being able to invent jet-boots and claiming to know Mr. Incredible's moves, fighting style, and catchphrases automatically entitled him to become Mr. Incredible's ward. Even when he recalls the hurt he felt at Mr. Incredible rebuking him for his foolish decision to interrupt the confrontation between Mr. Incredible and Bomb Voyage, the audience sees the flashback is actually a Self-Serving Memory because in Syndrome's version, Bomb Voyage is completely missing and Bob is looking directly at him when he says "I work alone" with a dismissive hand wave.
  • Evil Cannot Comprehend Good: When Bob calls him out on his Engineered Heroics scam, Syndrome thinks he's talking about his lack of superpowers, not realizing Mr. Incredible meant real qualities like morality and self-sacrifice. Flashbacks show he had this flawed viewpoint even when he tried being Mr. Incredible's sidekick, thinking the older hero solely rejected him due to his lacking powers, when in reality, he was an impulsive child, and almost killed himself trying to help. As a Child Prodigy, he could have easily started his own career as a Science Hero, but chose to use it for petty revenge.
  • Evil Genius: His genius was already on display as a youth when he built his own rocket boots. As an adult, he creates an island lair, zero-point energy gloves, intelligent robots that can learn, and other such amazing gizmos; he uses them for petty revenge and self-satisfaction.
  • Evil Is Hammy: He's quite fond of his Evil Gloating. His dramatic flourishes also get him in trouble a couple of times, as he accidentally flings away something that he had held immobile with his Zero-Point energy gloves. This is what allows Mr. Incredible to escape him after he captures Mr. Incredible for the first time.
  • Evil Is Petty: His path to villainy was because Mr. Incredible rejected him and it wasn't out of smugness, but more concern for his safety and growing frustration with Buddy's interference. Unfortunately for him, Buddy never saw it that way.
  • Evil Laugh: Absolutely loves doing this, to both entertaining and bone-chilling effect depending on the scene.
  • Evil Mentor: He plans to become one to Jack-Jack as a last attempt to hurt Bob.
  • Evil Redhead: He is the main antagonist and has red hair.
  • Face–Heel Turn: Wannabe superhero sidekick to genuine super villain. Because Mr. Incredible rejected him out of concern for his safety because of the lack of common sense and immaturity he repeatedly demonstrated.
  • Fake Ultimate Hero: He hopes to use his Engineered Heroics scam as a way to bask in public glory by staging a threat that only he could stop, unaware it takes real qualities like self-sacrifice and morality to be a real hero, something which Bob calls him out on.
  • Fan Disillusionment: He's the quintessential example of a disillusioned fan, being rejected by his hero himself. He then focuses his fanboy energy into a Face–Heel Turn.
  • Fatal Flaw: Syndrome's weakness is that he wants to be acknowledged as a superhero simply by having "powers" which, for him, are provided by advanced technology. However he shows no interest in actually cultivating the deeper aspects of character that make one a true hero like a desire for justice, self-sacrifice, or a willingness to help those who can't help themselves. It's a lesson he never learns.
  • Faux Affably Evil: Syndrome starts out casual and cheerful when talking to Mr. Incredible, but shifts to gloating and cruelty as his Psychopathic Manchild tantrums emerge. For example, after he captures Mr. Incredible during his infiltration of the computer room, Syndrome starts by "geeking out" about Mr. Incredible and praising the way he escaped the probe's detection, but when talking about the distress signal Syndrome calmly shocks Mr. Incredible with enough voltage to cause him extreme pain when his answer is deemed unacceptable.
  • Fiction 500: Selling most of his inventions has made him amazingly wealthy. The elaborate secret island base manned by hundreds of mercenaries and technicians for the purpose of building and testing giant killer robots is a showing of his enormous resources.
  • Fiery Redhead: Besides being an Evil Redhead, he also has a large personality with a fiery temper. His hair actually looks like flames.
  • Flight: Syndrome's rocket boots enable him to fly around freely.
  • Freudian Excuse: A ridiculously petty one. He turned against the Supers because Mr. Incredible wouldn't take him in as his heroic sidekick.
  • From Nobody to Nightmare: From an unknown child prodigy to a supervillain and mass murderer.
  • Gadgeteer Genius: Buddy is incredibly smart, having invented rocket boots as a child. His Syndrome outfit includes gauntlets that he created which contain zero-point energy tractor beams, a tiny but highly powerful bomb, and a remote controlled scanner drone.
  • Glory Hound: Part of his Evil Plan involves staged disasters so he can fix them and be adored as a superhero. His disastrous performance against the Omnidroid is in part because he spends too much time parading himself as a great hero which allowed the robot to analyze his attack and take out Syndrome's remote control.
  • Green-Eyed Monster:
    • He got extremely jealous when he awoke to find out that the Incredibles and Frozone defeated his Omnidroid and got all the attention and glory.
    • Also implied to be his motivation to blur the line between supers and non-supers. As Buddy, he felt the reason Mr. Incredible wasn't accepting him as his sidekick was because he didn't have powers.
  • Heroism Addict: Syndrome's Evil Plan is a textbook case of hero syndrome, staging a threat that only he could stop or so he thought and then bask in the public admiration.
  • I'm Your Biggest Fan: Says this word for word towards Mr. Incredible. It's how Mr. Incredible realizes that he's Buddy.
  • Improbable Hairstyle: It stands straight up like a cone.
  • Insufferable Genius: He's a smug asshole who brags about his inventions and intelligence.
  • It's All About Me: His Evil Plan begins and ends with his ego and personal vengeance. In hindsight, this was probably his real motivation as a child, too; he wanted to be special and save the day. Highlighted when Bob points out that he killed real heroes just so he could pretend to be one. Syndrome assumes he's talking about his lack of superpowers, not being a mass murderer for the sake of his own ego. It's also telling his plan to make everyone super so no one is once he's had his fun still involves selling them and making money.
  • Jerkass: As if being evil wasn't enough, he's also an even bigger jerk than Huph due to him being the Big Bad of the film. He often taunts Mr. Incredible to the point that he provokes the latter to kill Mirage.
  • Kick the Dog: What he says to Mr. Incredible after a missile strike seemingly kills his wife and children.
    "Oh, you'll get over it. I seem to recall you prefer to...work alone?"
  • Kid Sidekick: What he tried to be as "Incrediboy".
  • Lack of Empathy:
    • Feels no remorse for killing hero after hero just so he can develop the perfect Omnidroid that can defeat Mr. Incredible and serve his plans to pretend to be a superhero.
    • Hearing that the plane he just fired missiles upon has children aboard causes no emotional reaction or interest in aborting the missile attack.
    • After he apparently kills Helen and the children, he taunts Bob about it, telling him that he'll get over it since he always said that he prefers to "work alone."
    • His idea of comforting Mirage after she was taken hostage was to assure her that he called Mr. Incredible's bluff because he knew that the latter was "weak" and wouldn't have it in him to kill her. He's actually surprised when she gets mad at him after that.
    • When pretending to be a new superhero, he saves a mother and her baby from a gas truck thrown by the Omnidroid, only to carelessly fling it behind him as he's busy parading himself before the people. Nobody was caught in the tanker's explosion fortunately, but it shows his flagrant disregard for the safety of innocents.
  • Lantern Jaw of Justice: A rare case of the villain having a lantern jaw comparable to the hero.
  • Laughably Evil: He is both humorous and unnerving. His dialogue is ripe with villainous cliches, and his goofy, hammy demeanor can almost make you forget that the guy is responsible for methodically killing several superheroes, would knowingly kill children, and is going to use a dangerous robot to attack a city so that he can pretend to be a superhero.
  • The Load: Despite his obvious engineering intelligence and considerable enthusiasm, Buddy becomes this to Mr. Incredible because he won't take no for an answer, doesn't have any formal training, and barges into a superhero/supervillain confrontation without any apparent concern for his own safety.
  • Loony Fan: He starts off as Mr. Incredible's ultra-obsessed fan. He becomes his ultra-obsessed enemy when he didn't get the recognition he felt he was entitled to.
    Mr. Incredible: I've been nice. I've stood for photos, signed every scrap of paper you pushed at me, but this?!
  • Mad Scientist: The technology, the megalomania, the hamminess, the self-obsession, all classic mad scientist.
  • Meaningful Name: As a child, Buddy Pine was pining away to become Mr. Incredible's buddy and sidekick. As an adult, his Evil Plan is a textbook example of hero syndrome and his villain name seems to be an intentional nod toward this.
    • "Syndrome" comes from the Greek word súndromos, which means "running together" and can refer to numerous problems or symptoms culminating into medical conditions or abnormalities. Something cluing the audience into realising that there is something seriously wrong with Syndrome, and he has a metric shitton of mental issues, as he's too insane to be rational.
  • Milking the Giant Cow: With hilarious results, thanks to his zero-point energy Tractor Beams that are part of his gauntlets.
  • Narcissist: He cares only for himself and his fame. He's notably a much more realistic example of this than most: he doesn't just have an ego, he actively can't comprehend the idea he's wrong or anything is his own fault. For example, his memory of the event completely removes Bomb Voyage or anything that might be his fault.
  • Never My Fault: Buddy never acknowledges that it's his own actions that caused Mr. Incredible to lose his patience and sternly reject him. Buddy refused to take no for an answer to his continued pestering or acknowledge that he had no superhero training. He barges into a superhero/supervillain confrontation without concern for his own safety which results in Bomb Voyage planting a bomb on his cape that causes considerable collateral damage. It's particularly telling that when Buddy flashbacks to Mr. Incredible telling him to "fly home," Bomb Voyage is no longer present.
  • Not Good with Rejection: He's never gotten over being rejected by Mr. Incredible for wanting to be his sidekick. He spends his life developing advanced technology and killed supers as part of an Engineered Heroics plan that would enable him to publicly act the part of a superhero.
  • Older Hero vs. Younger Villain: The younger villain to Mr. Incredible's older hero.
  • Psychopathic Manchild: He balances a genius-level talent for inventing technology with an incredibly childish personality; he's immature, excitable, petulant, irresponsible, prone to mood swings, obsessed with his 'toys', and is quite spiteful. His Face–Heel Turn motivation stems from an admittedly wounding and hurtful, but still relatively minor, slight he suffered when he was a child, which he refuses to move on from.
    Syndrome: (watching a news report on the panic caused by the Omnidroid's landing) Huh? Huh?! Aw, come on! Ya gotta admit, this is cool!
  • The Resenter: He resents Mr. Incredible after the superhero rejected him as a sidekick.
  • Sadist: When he realizes Mr. Incredible knows the people on the plane approaching his island, Syndrome takes great pleasure in launching a missile attack while Bob watches helplessly.
    Syndrome: So you do know these people... Well, I'll just send them a little greeting.
  • Serial Killer: Zig-Zagged. When Bob reviews the terminated list of supers on the island, there are at least 18 which certainly give Syndrome the body count for a serial killer. However, Syndrome never directly kills the supers and doesn't seem to derive personal satisfaction over their individual deaths. In many ways those supers are treated as expendable lab rats fed to Project Kronus and tends to showcase Syndrome's sociopathic disregard of human life.
  • Shadow Archetype:
    • Syndrome to Bob. At the start of the movie we see they both desire the glory of being a superhero. While Bob's motivation was due of his sense of justice and desire to save people, Syndrome wants the praise and recognition. When the Super Relocation Act is passed, Bob continues to pursue the glory by illegally listening to the police scanner and helping out when he can. Syndrome, however, kills Supers to develop his Omnidroid which will be part of an elaborate Engineered Heroics situation that will allow him to single-handedly "save the day" and receive all the accolades without any concern for those who may be hurt or killed as a result. In the end, Bob realizes his desire for the glory days has caused him to miss out on his family and apologizes. Syndrome, however, has no such realization.
    • Syndrome to Edna Mode. They're both non-supers but are also geniuses in their respective fields (technology vs textiles). However, while Edna is a quirky but fundamentally decent person who delights in the challenge of creating customized uniforms to support the supers, Syndrome is a megalomaniac who made a career out of inventing weapons and plans to tear down the supers.
  • Smug Snake: He's generally competent enough, but his overconfidence causes him problems. Despite having designed the Omnidroid to be a learning machine that will adapt and exploit any advantage, he never considers that it will treat him the same way. So when it shoots off his remote control, he loses his only advantage and because we can see he never felt the need to train or practice before facing the Omnidroid himself, he ends up fleeing in panic. He finally pays for his cockiness with his life when he chooses to gloat to Mr. Incredible about how he'll successfully kidnap Jack-Jack one day instead of making good on his escape.
  • The Sociopath: As a child, he tells Mr. Incredible "I've finally figured out who I am. I am your ward, Incrediboy!" while never accepting Mr. Incredible's consistent rejections. As an adult, he's a Glory Hound who is willing to cause destruction and death of innocent people, even children, with no remorse at all to achieve that fame. He calls Mr. Incredible "weak" for sparing Mirage after he threatened to crush her. When Mirage gets mad at him for risking her life, his facial expression is one of complete confusion on why she is upset.
  • Something Only They Would Say: Mr. Incredible is able to recognize him as Buddy Pine after Syndrome says, "I'm Your Biggest Fan."
  • Squishy Wizard: Syndrome's Zero-Point Energy beams and various gadgets makes him extremely dangerous and overpowered, but he's still a normal human and is quite vulnerable because he lacks any field experience being a super-hero. So while supers without Super Toughness like Frozone or Elastigirl have learned to deal with unexpected situations and roll with the punches to take hard hits, Syndrome is completely unprepared when the Omnidroid fights back by shooting off his remote control gauntlet and a boot jet. The best Syndrome can manage is to flee in panic and fly straight into a wall at full speed which knocks him out for the remainder of the Omnidroid fight.
  • The Team Wannabe: To Mr Incredible, when he was a child.
  • That Man Is Dead: Disowns his real name, Buddy, in favor for Syndrome once he becomes a supervillain.
    Bob: ...Buddy?
    Syndrome: My name is not BUDDY!!!
  • Took a Level in Jerkass: Although Buddy was already showing sociopathic traits as a child, he at least seemed to be motivated to try and help (even if it was likely for his own selfish reasons). As an adult he became significantly more self-absorbed, cruel and lacking empathy.
  • Turbine Blender: His fate, when he gets hit by a flying car and his cape gets caught in a jet turbine.
  • Underestimating Badassery: Ironically, despite creating the Omnidroid to be a learning robot capable of adapting quickly to its foes, Syndrome's narcissism causes him to underestimate the Omnidroid's danger as it seems he never even considers the possibility that it would use its full resources to analyze his fight and is completely taken by surprise when the Omnidroid determines that he's using the remote control against it and shoots it off his arm.
  • Ungrateful Bastard:
    • His interference in Mr. Incredible's encounter with Bomb Voyage nearly gets him killed, with the resulting damage kick-starting the Super Relocation Act which forces Mr. Incredible and all Supers as well into retirement and hiding. Yet years later, Buddy/Syndrome has the gall to say he got the short end of the stick that day.
    • Mirage pushes Syndrome out of the way as Mr. Incredible reaches out in a fury to grab him. There is little doubt, Mr. Incredible would have crushed Syndrome if he succeeded in getting his hands on him. Yet, Syndrome never acknowledges her loyalty or thanks her for saving his life. The closest he gets to an apology or reassurance is telling her that he didn't move to save her because he was certain the threat to her life was a bluff. Unsurprisingly, Mirage is unimpressed.
      Mirage: Next time you gamble? Bet your own life!
  • Villain Respect: Despite no longer considering himself Mr. Incredible's biggest fan, he still respects Mr. Incredible's strength, and admits to "geeking out" about Bob's quick thinking in tricking his probe. He admits that he put the Omnidroid through many revisions to get it worthy to fight Mr. Incredible.
  • Virtue Is Weakness: He outright declares Mr. Incredible a weakling for refusing to follow through on his threat to kill Mirage even when he had nothing to lose.
  • Who's Laughing Now?: He wanted to be a superhero but was turned away by Mr. Incredible and this caused a grudge against natural superheroes.
    Syndrome: See, now you respect me. Because I'm a threat. That's the way it works. Turns out there are a lot of people, whole countries, who want respect...
  • Worthy Opponent: Some shades of this with Mr. Incredible. Mr. Incredible is the last super he tests his Omnidroid on (it goes through 8 incarnations before he thinks it might be able to beat his old hero), and he quite readily admits to being impressed by how Bob managed to escape his probe.
  • Would Hurt a Child: Continued a missile attack on Helen's plane even after she broadcasts that there were children aboard.
  • Wrong Genre Savvy: He occasionally slips into expecting the film to work more like a classic Superhero comic than the Modern-Age-influenced Decon-Recon Switch it actually is. It's one of the contributing factors to his death, as he assumes he's an Arch-Nemesis with Joker Immunity and that Mr. Incredible wouldn't dare interrupt his evil gloating, leaving him open for the aforementioned flung car.
  • Youthful Freckles: He has them as a pre-teen. Years later, he still has them as an adult, which serves to emphasize him being a Psychopathic Manchild.

    Mirage 
https://static.tvtropes.org/pmwiki/pub/images/mrs__incredirage2_7098.jpg
"He's attracted to power. So am I. It's a weakness we share."
Voiced by: Elizabeth Peña

"He's not weak, you know. Valuing life is not weakness. And disregarding it is not strength."

A mysterious and alluring woman who approaches Bob with a chance to use his powers once again through confidential hero work, only to be revealed as Syndrome's henchwoman.


  • Affably Evil: She is very polite towards Mr. Incredible despite being his false recruiter and works for a madman who has the intention to kill him. But she herself doesn’t hold anything personal towards the supers.
  • Ambiguously Brown: Has a significantly darker skin color than any other character besides Frozone, as well as unidentifiable accent. She is played in this movie by Elizabeth Peña, an actress of Latin American descent.
  • Ambiguous Situation: It's not clear if Mirage herself has any superhuman abilities, or if she is simply a gifted spy. Her name definitely sounds like a superhero or villain title, and she's able to effortlessly blend into the offices of Insuracare, suggesting a mild degree of illusion casting. Furthermore, in her first video message to Bob, she remarks that "according to the government, neither of us exists," suggesting that she too was subjected to the ban on supers; that line, though, could simply be a ploy to appeal to his desire to relive his glory days.
  • Dark Mistress: One scene heavily implies she's this to Syndrome.
  • Dark-Skinned Blonde: She is Ambiguously Brown, and has platinum blonde hair.
  • The Dragon: She is Syndrome's second-in-command and is at his side in a majority of the scenes on the island. She's actively involved in his plan to attract superheros as part of "Project Kronos". Besides Syndrome, she's the only one on the island not wearing a face-obscuring mask.
  • Enemy Mine: She and Helen have a rocky relationship in the comics, but cooperate while facing Xerek.
  • Even Evil Has Standards: She might have helped Syndrome with his Evil Plan, which involved killing a lot of supers, but she was clearly horrified when she learned that the plane Helen was in had children in it and visibly saddened when they were thought to be dead. That's one of the reasons she had a High-Heel–Face Turn later.
  • Femme Fatale: Implied. A mysterious and alluring woman in league with the main villain who draws Bob into an undercover hero mission.
  • High-Heel–Face Turn: She's the only member of Syndrome's crew to help the heroes. It starts when Syndrome launches missiles at a jet plane carrying children and becomes solidified when he is willing to risk her life when Bob threatens to crush her.
  • Ignored Enamored Underling: It's implied that she may have had a Dark Mistress relationship with Syndrome. However, any future romantic interest died when Syndrome showed his true colors by carelessly betting her life when Bob threatened her.
  • In Love with the Mark: It's heavily implied by her expression when Bob hugs her that she grows to genuinely like Bob, even though at first she was manipulating him.
  • Meaningful Name: A mirage is something that appears real or possible but is not in fact so. Throughout her first encounters with Mr. Incredible she masterfully pretends to be something she isn't.
  • Mistreatment-Induced Betrayal: She didn't take kindly to Syndrome's willingness to risk her life when Mr. Incredible took her as a hostage.
    Mirage: (furious) Next time you gamble, bet your own life.
  • Noodle People: She's exceptionally stringy, even when you consider the animation style.
  • Punch-Clock Villain: Unlike Syndrome, Mirage does not seem to possess any Anti-Super sentiments and is only working for Syndrome because it is her job (and possibly an attraction to her boss). She seems fine with Syndrome's plot involving the death of multiple supers, who are all essentially superhuman veterans willingly marching into life-threatening situations, and she does not express doubts until Syndrome ordered Helen's plane to be destroyed in-spite of there being children aboard and finding out that Syndrome was willing to let Mr. Incredible kill her.
  • Sequel Non-Entity: Due to the untimely passing of her voice actress, Mirage was not included in the sequel in any way, despite playing an important role in the first film.
  • She's Got Legs: She sometimes wears a long dress with a slit in it, revealing long, slim legs.
  • Spy Catsuit: Wears a grey one in the comics.
  • "The Reason You Suck" Speech: Gives a subtle one to Syndrome when calling him out for betting her life during his mind game with Bob.
    Mirage: He's not weak, you know.
    Syndrome: What?
    Mirage: Valuing life is not weakness.
    Syndrome: Oh, hey, look, look, if you're talking about what happened in the containment unit, I had everything under control.
    Mirage: And disregarding it is not strength.
  • Vague Age: She looks young, but it's pretty hard to tell her exact age range due to factors like the silver hair.
  • Villains Want Mercy: When Bob is pushed to the Despair Event Horizon and strangles Mirage after releasing him, she begs him to stop. It was only when she reveals that his family is still alive that he willingly shows her mercy.
  • Wouldn't Hurt a Child: She is obviously disturbed when Syndrome shoots down Helen's plane knowing that there are children aboard, and this seems to be part of why she turns against him.

    The Omnidroids 
https://static.tvtropes.org/pmwiki/pub/images/omnidroid_10000.jpg
"It's bigger! It's badder! Ladies and gentlemen, it's too much for Mr. Incredible!"

The Omnidroids are a series of battle robots built by Syndrome as part of his plan to pose as a hero. It went through several prototype phases and tested against Supers. If the Super destroyed it, the Omnidroid was revised until it could terminate the Super. The process repeated until it was used to battle Mr. Incredible and that final design was then unleashed on the city as part of Syndrome's Engineered Heroics plan.


  • Adaptive Ability: One of the things that makes it dangerous is the fact that it will adapt its tactics to defeat whatever is being used against it. We see in Mr. Incredible's fight with v.08 that his attacks only work once before being anticipated and countered by the robot.
  • Artificial Stupidity: When Bob fights the v.08, its programming didn't account for the situation where Bob would be inside the unit and it starts attacking itself to get at him, eventually pulling out its own core.
  • Attack Its Weak Point: The Omnidroid only finally stops when Mr. Incredible tricks it into ripping out its own power source. The final Omnidroid is likewise only defeated when the Incredibles launch one of its claws through its power source.
  • Awesomeness by Analysis: It will take note of repeated tactics and devise a way to counter them.
    Mirage: It's a learning robot. Every moment you spend fighting it only increases its knowledge of how to beat you.
  • Combat Pragmatist: It will use every aspect of itself and the environment to win, including bringing its full weight down on enemies, rolling over them in ball form, hurling rocks, and bathing its claws in lava to make them deadlier.
  • Combat Tentacles: Its primary weapons. The claws can rotate as saws or be propelled using rockets.
  • Cyber Cyclops: All Omnidroids seen in the movie have a single slit-like optical sensor. Technically there's two (one on the bottom and one on the top), but usually only one is active at a time.
  • Dark Is Evil: The second and final Omnidroids are both black. The first one tosses Mr. Incredible around and gives him no opportunity to fight back, and the one in the climax takes Syndrome down pretty quickly, and becomes the bigger threat that has to be stopped.
  • Defeat Equals Explosion: After the Omnidroid V10's power source is ripped out, it falls over and explodes.
  • Determinator: Even losing multiple limbs won't stop it. It has to be dead.
  • The Dragon: Syndrome's strongest subordinate, and the centerpiece of his plan.
  • Dragon Ascendant: In the climax, the final version defeats Syndrome and becomes the greater threat.
  • Energy Weapon: The Omnidroid's primary long-range weapon is a laser cannon positioned on its upper eye.
  • Genius Bruiser: A very large, very powerful Killer Robot whose most dangerous trait is explicitly stated to be its intelligence and capacity for learning.
  • Gone Horribly Right: Syndrome wanted a robot so powerful and smart that no one person could beat it. He got exactly what he wanted, to his dismay.
  • Heel–Face Turn: According to the Blu-Ray extras, there were smaller Omnidroids left behind on Nomanisan Island. Vanquished Villains Redevelopment reprogrammed them into being servants (spa massagers, tour guides, camp counselors, hula dancers, etc.) while Nomanisan Island was turned into a tourist paradise.
  • Hero Killer: They've killed many other heroes before Mr. Incredible came along.
  • Lightning Bruiser: It can move at ridiculous speeds, is covered in thick layers of armor, has a super-intelligent AI brain, and is armed to the teeth with blades and saws.
  • Logical Weakness: While all versions of the Omnidroid appear to be made of a virtually indestructible material, we see that it can be damaged by parts of its own body. The Omnidroid v10 being designed to detach parts of itself allowed for its rocket-powered claw to later be used as a spear against it.
  • Made of Indestructium: What its shell is made of is never specified, but it's so tough that absolutely nothing can even dent its exterior except for its own claws (which are presumably made of the same material).
  • Mundane Utility: Mini-Omnidroids were reprogrammed into being workers for Nomanisan Island Paradise, despite their original purpose being to kill heroes and cause mass destruction.
  • Nigh-Invulnerability: The Omnidroid doesn't flinch at anything the Incredibles or the Army throws at it. An earlier version even survives being submerged in lava. The only thing that can damage it are its own claws.
  • No-Nonsense Nemesis: The Omnidroid's programming does not include dramatic flourishes, villainous ranting, or showing off. It simply tries to defeat an opponent as expediently as possible.
  • Red Eyes, Take Warning: The eighth model had blue eyes, the ninth which quickly defeated Mr. Incredible had orange ones (hinting at its deadly ascendance), so the final and most dangerous production model has red ones, which match its black body.
  • Rolling Attack: If it needs to move fast, it can retract its limbs and get rolling. Its sheer size and weight makes this particular attack extremely destructive.
  • Sci-Fi Writers Have No Sense of Scale: The Omnidroid sinks in lava, giving it a density of more than 3,100 kg/m^3. Not only is that pretty unbelievable given we see that it's almost totally hollow below a relatively thin layer of armor (although said armor would have to be dense to be as Nigh-Invulnerable as it is), but later in the film Mr. Incredible is able to pick up the final Omnidroid. Mr. Incredible, a man who treated bench pressing ~300 tons to be hard work, is obviously the World's Strongest Man, but still nowhere near strong enough to lift that thing if it really was that dense. Considering that the Omnidroid is a sphere at least 12 meters in diameter, then going by the earlier density the thing should weigh around 2,800 tons.
  • Super Strength: When considering how huge it is, the Omnidroid's ability to move the way it does would make it incredibly, ridiculously powerful, even for its size. Of particular note is the scene where it jumps at Dash near the end of the film.
  • Took a Level in Badass: Built into Syndrome's plan. He would make an Omnidroid, and then pitted it against a super. If the Omnidroid won, he'd repeat the process, while if the super won, he would use the data from the battle to build an upgraded version, who he would pit against the same super (the new Omnidroid invariably won). We see v8 defeated by Mr. Incredible after a long battle, but the upgraded v9 is able to defeat him. The v9 becomes the template for building the giant v10 which is unleashed upon the city.
  • Torso with a View: After being penetrated by its own giant claw, the Omnidroid remains standing long enough for the camera to focus on the heroes' reaction, then pull back through the torso hole and provide a long distance view of the damage.

    Bomb Voyage 
https://static.tvtropes.org/pmwiki/pub/images/bombvoyage.jpg
"Et votre tenue est totalement ridicule!" note 
Voiced by: Dominique Louis

Bomb Voyage was a recurring enemy of Mr. Incredible. He is a bomb-wielding villain dressed like a mime who speaks French. He only appears in the prologue of the first film, but it's his action of attaching a bomb to Buddy's cape that leads to a large portion of the lawsuits that eventually drove supers into hiding.


  • Badass Bandolier: Wears two in a X pattern over his chest, covered in explosives.
  • Badass Normal: From the short time he's seen, he doesn't appear to have any superpowers, yet both Bob and the city's police force regard him as a major threat. He's apparently just really smart when it comes to his explosives.
  • Bank Robbery: He's a one-man heist crew and his only scene in the movie has him pulling a rather daring one.
  • Beware the Silly Ones: Dressed as a mime, he might look ridiculous, but his bombs are powerful and very dangerous.
  • Combat Pragmatist: Rather than use bombs directly against Mr. Incredible's Nigh-Invulnerability, he slips a bomb onto Buddy's cape to force Mr. Incredible to let him go in favor of saving Buddy and uses the distraction to escape.
  • Demolitions Expert: He uses bombs to gain access to a bank vault then to make his escape, he slips a small bomb on Buddy's cloak to distract Mr. Incredible that is powerful enough to destroy an entire section of a railway.
  • Dub Name Change: In the European French dub, his name is changed to Folamour.
  • Enemy Mime: He isn't mute but has the look.
  • French Jerk: He only speaks in French, shows disdain for Mr. Incredible, insults Buddy's costume and blows stuff up without regard for who might get hurt.
  • Gratuitous French: All of his spoken lines are in French.
  • Karma Houdini: Thanks to Buddy's interference, Bomb Voyage gets away with robbing the bank.
  • Mad Bomber: His name is "Bomb Voyage", and his main weapons and skillset revolve around using bombs.
  • National Stereotypes: He's pretty much walking cliché. He makes his entrance onscreen with an accordion riff and his makeup is that of a mime. All his lines are spoken in French and shows an arrogant disdain for Mr. Incredible and Buddy.
  • Not-So-Harmless Villain: With his pun-based name, mime costume and makeup, he comes across as a comical figure. However, he cold-bloodedly demonstrates that he Would Hurt a Child when he attaches a bomb to Buddy's cape to divert Bob's attention and allow him to escape.
  • Punny Name: Of the French phrase bon voyage, meaning "pleasant journey".
  • Same Language Dub: In the European French and Canadian French dubs, all of Bon Voyage's lines were re-recorded by Patrick Osmond and Alain Zouvi, respectively.
  • Small Role, Big Impact: By sticking a bomb onto Buddy that caused the destruction of part of the train line, he's partially responsible for an onslaught of lawsuits that leads to the passing of the Super Relocation Act, which bans superhero activity and forces them underground.
  • Starter Villain: He is the first villain introduced in the film, but has no further involvement in the plot beyond accidentally triggering the anti-super movement by putting a bomb on Buddy's cloak, which causes significant property damage and personal injury.
  • Would Hurt a Child: He risks Buddy's life by putting a bomb on his cape to create a distraction while he escapes, showing he has no problem putting a child in danger.

    The Underminer 
https://static.tvtropes.org/pmwiki/pub/images/i2_underminer.png
"Behold the Underminer!! I am always beneath you, but nothing is beneath me!!"

The Underminer is a supervillain appearing at the very end of the first movie, prompting the Parr family to spring into action and serving to demonstrate that they are able to operate in public again and will go on to have many adventures while fighting various enemies as a superhero team.


  • Animal-Themed Superbeing: Zig-zagged. His declared villain name has no animal theme, nor does his outfit portray any animal symbols. However, since he is a Captain Ersatz of the Mole Man from the Fantastic Four, his face has a distinct rodent teeth to convey a mole (or gopher, given the buckteeth) -like appearance.
  • Artificial Limbs: His arms appear to have been replaced by crude metal prosthetics.
  • Ascended Extra: He is only introduced in the last minutes of the first movie. Rise of the Underminer promoted him to Big Bad status. He is also the Starter Villain of the sequel.
  • Badass Cape: A long, flowing brown one.
  • Badass Boast: "Behold, the Underminer! I'm always beneath you, but nothing is beneath me! I hereby declare war on peace and happiness! Soon, all will tremble before me!"
  • Big Bad: He is the primary antagonist of the video game Rise of the Underminer.
  • Calling Your Attacks: Shouts out his hits like a wrestling announcer while grappling with Mr. Incredible in the sequel.
  • Card-Carrying Villain: He declares war on peace and happiness and expects all to tremble before him. Pretty cliche villain.
  • Characterization Marches On: In the first film his iconic speech implies he's here to declare war upon the surface world. In the second, it's shown that he's just a bank robber.
  • Cyborg: He seems to be some kind of mechanized human, going by his mechanical hands and eye.
  • Evil Sounds Deep: John Ratzenberger drops his voice an octave and rants of the doom he will bring!
  • Harmless Villain: For all his Evil Gloating in the final moments of the first film, it seems that robbing a bank was all he had planned. The film even points out that the bank losses and infrastructure damage would have been covered. It was the intervention of the Incredibles that caused the additional collateral damage to the overpass and the city block and nearly destroyed city hall.
  • I Call It "Vera": When about to punch Mr. Incredible, he introduces him to "Jack Hammer", his left hand.
  • Incoming Ham: "BEHOLD, THE UNDERMINER!"
  • Karma Houdini: He manages to evade the Incredibles at the start of the second movie and is unaccounted for by the end of the movie. One of the federal agents even chides Bob for letting him get away with the money too.
  • Meaningful Name: His appears right on cue to try and undermine the happy ending that the Parr family have earned themselves by demonstrating that there are still active supervillains.
  • Motive Rant: He gives a very long misanthropic tirade at the end of the first and the start of the second films, but it turns out all he really wants is to rob the city bank.
  • Not-So-Harmless Villain: He might look like an complete cartoon villain with his antics, but he actually manages to trade blows with Mr. Incredible and turns into a complete Karma Houdini in the second movie, managing to escape justice alongside the dollars he had stolen.
  • Power Fist: His replacement arms allow him to trade blows with Mr. Incredible.
  • Rapid-Fire Fisticuffs: His left fist contains a jackhammer-like servo he can use to punch people very quickly.
  • Starter Villain: He may have appeared at the ending of the original movie as an unrelated threat, but since Incredibles 2 is an Immediate Sequel, he's the first villain faced there. Surprisingly for a Starter Villain, he actually manages to escape from the heroes.
  • Super Strength: He's able to almost match Mr. Incredible in terms of strength, likely due to his Artificial Limbs.
  • This Is a Drill: His main weapon is a giant mining drill.
  • Tunnel King: Makes his entrance by tunneling up through the street.
  • Weapons That Suck: Uses an enormous tube to vacuum the money from the bank (and, inadvertently, Mr. Incredible).

    Rocky the Raccoon 

A raccoon who hangs around the house Winston gives to the Parrs and serves as Jack-Jack's first nemesis. Their fight is the reason Bob knows that Jack-Jack has superpowers.

Although unnamed in the film itself, the track on the soundtrack that Michael Giacchino wrote for the fight between Jack-Jack and the raccoon is called Rocky vs. Jack-Jack.


  • Amplified Animal Aptitude: He's a raccoon who managed to put up a better fight against Jack-Jack than Syndrome, the previous film's Big Bad.
  • Badass Bystander: He's just a raccoon scavenging from the Parrs' trash can minding his own business, but Jack-Jack was watching a movie with an Obviously Evil robber and made a connection between the criminal's mask and the raccoon's eye markings. Being a baby, he was unable to realize that the markings did not make Rocky a criminal. However, once Jack-Jack takes heroic action against the "evil-doer", he finds that Rocky puts up a surprisingly good fight.
  • Bit-Part Bad Guys: Downplayed in that Rocky has no relevance to the overall plot and only a few minutes of screentime in which he's less a "bad guy" and more "animal fighting over food". He exists solely to give Jack-Jack an opportunity to show off his plethora of superpowers to the audience and Bob.
  • Combat Pragmatist: He uses the environment in his fight against Jack-Jack, like overturning the barbecue to make a makeshift smoke bomb.
  • The Cat Came Back: When Bob runs out to the back yard to break up the fight, Rocky dashes to the edge of the yard to utter some angry chittering before vanishing into the night. However, moments later while Bob is on the phone with Helen, Jack-Jack and Rocky can be seen in the background standing off again through the sliding glass door.

    Evelyn Deavor 
https://static.tvtropes.org/pmwiki/pub/images/evelyn_deavor.png
"Or Dad could've taken Mom to the safe room as soon as he knew there was trouble."
Voiced by: Catherine Keener

Winston Deavor's sister and a tech expert who has never met a problem she can't solve.


  • Ax-Crazy: She may look relatively subdued, but the fact that her sheer hatred for superheroes escalates into attempted mass murder just to settle an imaginary grudge borne of grief-driven madness shows a thoroughly deranged mind underneath.
  • Alto Villainess: Evelyn is a vengeful mastermind with the deep and husky voice of Catherine Keener.
  • Badass Normal: As the Screenslaver, she has no superpowers, but she uses her intellect to be an effective Combat Pragmatist. Evelyn also developed projectable hypnotic patterns, which she shrewdly puts to use to give her an advantage over supers.
  • Big Bad: She's the Screenslaver, who's been orchestrating disasters around New Urbem and Municiberg by projecting hypnotic patterns on any screen she can hack into. Her main goal is to cement the world's bias against supers for good in the hopes of ensuring that people stop what she considers mindless hero worship and rely on their own ability to protect themselves. She believes this mindset was the cause of her father's death.
  • Big Sister Instinct: While their relative ages are unknown, Evelyn definitely feels this towards her brother even if she thinks he's childishly naïve. Helen even notes how much she loves him during their conversation at the DevTech party. While Evelyn does want to sabotage Winston's plan to re-legalize superheroes, she fetches her brother and makes sure he accompanies her onto the escape plane.
  • Bitch in Sheep's Clothing: At first, she seems kind and supportive of her brother's plan, wanting to bring superheroes back along with striking up a friendship with Helen. However, she is later revealed to be the real Screenslaver and heavily prejudiced against supers. Despite this, her love for her brother is genuine.
  • Boyish Short Hair: Evelyn has short hair and doesn't seem to have many stereotypically feminine character traits.
  • Brainy Brunette: With all the gadgets she's invented, Evelyn's most definitely a brilliantly brainy brunette.
  • Brother–Sister Team: She and her brother run DevTech—with Winston being The Face of the company and Evelyn being the brains behind their tech. They've been working together successfully for over 15 years. Winston mentions that people doubted they could do it since they were both relatively young when they took over.
  • Combat Pragmatist: She uses erratic maneuvers to throw Elastigirl all over her airplane's cabin and then depressurizes the plane to suffocate her with the loss of air.
  • Contrasting Sequel Antagonist: Unlike Syndrome's overall grandiose feel and criminal organization, the Screenslaver is quieter and operates alone, using only co-opted resources and hypnotized pawns. She also wants Supers to remain illegal, while Buddy wanted supers to be back in the spotlight (and to join them). Where Buddy was an entitled fanboy attempting to be a phony superhero before dragging people up to his level after reveling in his fame, Screenslaver is a behind-the-scenes sort whose entire plan to get people to stop relying on supers to save them relies on her anonymity. Syndrome also seems to be The Sociopath who has no problem sacrificing Mirage when Mr. Incredible holds her hostage, while Evelyn still loves her brother and takes care of him even in the middle of her evil scheme.
  • The Cynic: Is noticeably more subdued and much less idealistic than her brother. She seems to be quite disdainful of peoples' natural inclination to gravitate towards ease over quality. By the end, Evelyn is shown to truly hate idealism even in the people she cares about; Helen herself points out she doesn't have an ideology, but rather a list of things she hates.
  • Cynicism Catalyst: The deaths of her parents resulted in her cynical worldview, and it's also her Start of Darkness since it's why she decided the world's better off without heroes.
  • Do Not Adjust Your Set: The Screenslaver's M.O. is to hijack any monitor or screen she can to project her hypnosis screens. Through the decoy, she takes over an interview with Elastigirl to give a breaking speech to the public.
  • Even Evil Has Loved Ones: In spite of how quick she is to complain about Winston's naïve idealism, she truly does care about her brother, and she takes him with her while she escapes from the Everjust. Evelyn's also emotionally compromised thanks to her father's murder, as she views the tragedy to have been preventable.
  • Evil Is Petty: She orchestrates a pizza delivery guy's imprisonment... because he's "surly" and "the pizza was cold."
  • Exhausted Eye Bags: She constantly looks tired throughout the film.
  • False Friend: Helen is hurt by Evelyn's betrayal because she relied on her, but Evelyn points out that neither of them know each other. Helen just responds by saying if their situations were reversed, Evelyn could rely on her.
  • Fantastic Racism: She unjustly blames supers for the death of her father. During a burglary, he tried to contact two supers for help instead of retreating to his safe room—resulting in him being fatally shot. Unfortunately, this occurred after the Super Relocation Act had passed, so those supers couldn't respond even if his calls went through. However, that doesn't stop Evelyn from nurturing a bias against supers and developing a plan to discredit them as the Screenslaver, ensuring they remain illegal.
  • Faux Affably Evil: Has a friendly, laid-back demeanor even as she tries to orchestrate mass murder or watch Elastigirl suffer from hypoxia.
  • Foolish Sibling, Responsible Sibling: Played with in their corporate roles. Evelyn seems like the Responsible to Winston's Foolish, as Evelyn's the one who comes up with the actual means to implement Winston's grand ideas. She also softly scolds him for his over-enthusiasm and childlike tendencies, and keeps business conversations on track from his tendency to get sidetracked. These roles are reversed once Evelyn is revealed as the Screenslaver, as her misplaced anger and bitterness towards supers causes her to endanger lives to ensure they stay illegal. In turn, Winston is responsible enough to go back and try to help save the innocent people caught up in Evelyn's scheme.
  • Gadgeteer Genius: She is the primary developer of DevTech's technology.
  • Genius Slob: Downplayed. Compared to her impeccably dressed and groomed brother, Evelyn is more inclined towards comfortable, bohemian-casual clothing with mildly unkempt hair. In her first onscreen appearance, she is running late to her meeting with Winston and Helen, and dumps everything she's carrying onto a poor employee.
  • Hidden Villain: Evelyn's supervillain identity remains unknown for much of Incredibles 2.
  • Hypocrite: She accuses her brother of being a Manchild for associating the presence of heroes with their parents, but the loss of her parents was a defining moment for her as well, and her entire plan is intended to lash out at superheroes. She puts on an act where she appears to accept that her father was responsible for his own actions, but her Motive Rant to Helen show that this is clearly not the case.
  • Icy Blue Eyes: Her eyes are a very pale shade of blue-grey.
  • Knight of Cerebus: After The Reveal she's the Screenslaver, the mood plunges into darkness when she shows up.
  • Lack of Empathy: Evelyn shows little empathy towards the people caught up in her scheme. She hypnotizes a pizza delivery guy into becoming the decoy Screenslaver simply because he was surly and delivered cold pizza, landing him in prison. She then hypnotizes superheroes and sends them to kidnap children. If none of that is enough, Evelyn doesn't care about the scores of innocent people who would have died if the Everjust crashed into Municiberg. The only people she seems to have any feelings for are her relatives—especially Winston. Even so, it doesn't stop her from using his superhero legalization plan for her own ends.
  • The Man Behind the Man: She's the one who works on the technology that her brother sells, but he's The Face of their company. It later turns out she's the Screenslaver, and this is her modus operandi—as the hypnotic patterns which are projected lead back to her.
  • Meaningful Name: Her name sounds like "evil endeavor," hinting she's the Big Bad.
  • Misplaced Retribution: She wants to permanently make all supers illegal, yet doesn't seem to either have any desire to punish the people who actually killed her father or ensure criminals don't get away with those sorts of crimes again.
  • No Social Skills: Subverted. She claims to have poor interpersonal skills but then accurately assesses that people crave ease over quality. She also masterfully sets up the theatrics of the Screenslaver to be an adequate foil for Helen so that it merges seamlessly into her brother's PR plan. Ultimately, she is shown to have a Lack of Empathy toward anyone except her family but has a talent for manipulating people.
  • Not-So-Well-Intentioned Extremist: She styles herself as a Well-Intentioned Extremist who hates the concept of superheroes because Holding Out for a Hero means people don't actually try to save themselves, like how her father would rather call two heroes than go to a safe room with his wife. Helen points out that the method she chose indicates she's lashing out at superheroes because she blames them for her parents' deaths. Furthermore, she doesn't seem to have any idea about how to fix that problem other than ensuring supers are illegal for good... not even considering the possibility of teaching people how to defend themselves without them. As Helen points out, Evelyn doesn't have an ideology—just a list of things she hates. This is because Evelyn is acting out of rather directionless grief and bitterness rather than a megalomaniacal sense of villainy.
  • Pet the Dog: She cares enough about her brother to save him from the Everjust.
  • Samus Is a Girl: Evelyn is the Screenslaver.
  • Sibling Yin-Yang: She's the laid-back genius who works behind the scenes to develop the technology that ensures their success—with her brother being enthusiastic and immature, but charismatic enough to be The Face for DevTech. Moreover, he wants to help superheroes regain their legality, and Evelyn wants to permanently discredit them.
  • Significant Wardrobe Shift: Her outfits start to reflect the Screenslaver, her supervillain identity, as the film goes on, with darker colors and patterns reflecting the optical hypno-designs used in the broadcasts. By the end, she's in a practical yet stylish jumpsuit that evokes villain gear, and she even dons a pilot's oxygen mask, which resembles the skeletal grille on the Screenslaver costume's mask.
  • Sir Not-Appearing-in-This-Trailer: Doesn't appear in any of the trailers.
  • Squishy Wizard: She is a normal and untrained person... but her intellect and skill as a Gadgeteer Genius allow her to be quite an effective Big Bad.
  • Start of Darkness: Evelyn's hatred towards supers started after her father's murder.
  • Steven Ulysses Perhero: Her name sounds similar to "evil endeavor," which is fitting since she's the film's true main antagonist.
  • Straw Feminist: Downplayed; this trait comes out only once during a conversation with Helen. The latter correctly surmises that Evelyn intends to win her over with "Man's World" rhetoric and shoots the idea down almost as quickly as it's brought up, which Evelyn takes in stride.
  • Straw Nihilist: Excluding her own family, Evelyn values nobody's life—super or otherwise. She also kicks Elastigirl while she's acting as her parachute from several dozen feet above the ocean and shows zero gratitude whatsoever after she saves her life, implying she doesn't even value her own life either.
  • Tragic Villain: She lost her parents at a young age, and her Evil Plan is a case of Misplaced Retribution.
  • Ungrateful Bitch: Even after Elastigirl saves her life, Evelyn remains ungrateful and argues it doesn't prove Helen's right. While she falls, Evelyn actively resists Helen's first attempts to reach her, as she doesn't want to be saved by someone representing what she hates.
  • Villain Has a Point: As much as she loved her father, Evelyn was right on how ridiculous it was for him to try and call supers (who were illegal at that point) instead of hiding in the safe room, which costs him his life.
  • Villainous Breakdown: When her plan begins falling apart, she becomes more frantic and panicked, even shouting a few Big Nos.
  • Virtue Is Weakness: She sees idealism as a sign of weakness, and near the end, she shows irritation with Elastigirl for saving her life, arguing that it doesn't prove Helen is right.
  • Walking Spoiler: Her reveal as the Screenslaver is a major turning point of the film.
  • We Have Become Complacent: Believes that people will choose ease and convenience over quality and actively engaging with life. This is reflected in both her conversation with Helen and in the Screenslaver's breaking speech. It's revealed this worldview comes from grief-driven bitterness since she believes her father's complacency led him to try calling his super friends instead of retreating with his wife into their safe room.
  • Would Hurt a Child: Has no problem using mind-controlled supers to harm Violet, Dash, and Jack-Jack.

    Screenslaver 
https://static.tvtropes.org/pmwiki/pub/images/screenslaver_1_pixar_post.png
"Screens are everywhere. We are controlled by screens, and screens... are controlled by me—Screenslaver."
Voiced by: Bill Wise (under voice modulation)

The primary antagonist of Incredibles 2, the Screenslaver is a supervillain who specializes in hypnotic visual weaponry.

This folder focuses on The Scapegoat for the Big Bad.


  • Actually a Doombot: Helen thought she defeated the Screenslaver after tracking his signal, but that was just some pizza delivery boy that the real Screenslaver had hypnotized.
  • Anti-Climax Boss: Invoked Trope In-Universe. When Helen encounters the decoy Screenslaver, he turns out to just be a guy with a few sets of hypno-goggles working out of a small apartment—lacking the death machines, armies of mooks, and secret island bases that Syndrome had. In a straight fight, he goes down relatively easily. This puzzles Helen, as she reasons that someone brilliant enough to create hypnosis technology could've afforded more resources and defenses. It turns out that the decoy was supposed to be weak enough for Elastigirl alone to handle as part of Evelyn's plan.
  • Badass Normal: The decoy puts up a surprisingly good fight during his fight with Elastigirl, making good use of strobe lights and whatever he can get his hands on to level the playing field. Even Evelyn admits to being surprised at how well the decoy fought.
  • Big Bad: Of Incredibles 2, but it's subverted since he's a decoy.
  • Break Them by Talking: He gives a breaking speech to the public while Helen's tracking him down.
    Screenslaver: The Screenslaver interrupts this program for an important announcement. Don't bother watching the rest. Elastigirl doesn't save the day. She only postpones her defeat. And while she postpones her defeat, you eat chips and watch her confront problems that you are too lazy to deal with. Superheroes are part of your brainless desire to replace true experience with simulation. You don't talk; you watch talk shows. You don't play games; you watch game shows. Travel, relationships, risk. Every meaningful experience must be packaged and delivered to you to watch at a distance... so that you can remain ever-sheltered, ever-passive, ever-ravenous consumers who can't bring themselves to rise from their couches, break a sweat, and participate in life. You want superheroes to protect you, and make yourselves ever more powerless in the process. Well, you tell yourselves you're being "looked after." That your interests are being served, and your rights are being upheld. So that the system can keep stealing from you, smiling at you all the while. Go ahead—send your supers to stop me. Grab your snacks, watch your screens, and see what happens. You are no longer in control. I am.
  • Combat Pragmatist: The decoy uses everything he can find in his fight with Elastigirl, from strobe lights, to knocking over shelves to make obstacles, to using a cattle-prod and a fire axe, to taking cheap shots at Elastigirl as she chases him through the apartment.
  • Contrasting Sequel Antagonist: Syndrome was bombastic, desperate to be the center of attention, and had a borderline Bond-villain-like organization. On the other hand, the Screenslaver is quieter and has a lower profile than Syndrome. Their motivations contrast significantly as well; Syndrome wishes to make everyone super so actual supers are no longer exceptional, while Screenslaver wants for supers to go back into hiding so that humanity will stop relying on them.
  • The Cracker: The Screenslaver can be considered a period-appropriate equivalent to Anonymous-esque hacktivists and cyber terrorists. He broadcasts pre-recorded videos on live networks, uses elaborate masks along with voice-modulators, and causes havoc via hacking. His name is even a pun on the term "screensaver."
  • Darth Vader Clone: A minor one, with the dark costume, creepy black mask and the filtered voice.
  • Disc-One Final Boss: Subverted. The Screenslaver seems to be defeated roughly halfway through the movie, but he is revealed to be a hypnotized pawn of the real Screenslaver.
  • Evil Sounds Raspy: Has a raspy voice when sending messages via a TV signal.
  • Evil Wears Black: The decoy wears a black suit. However, the goggle lenses on his mask are bright in color, and his mouth apparatus is silver.
  • Gas Mask, Longcoat: The decoy Screenslaver's suit gives off this vibe with the goggles and breathing apparatus on his mask. In addition, the rest of his suit shows off no skin with black gloves; this overall appearance has a mad scientist-like feeling.
  • Knight of Cerebus: The mood gets dark whenever the decoy shows up, and it remains so for Evelyn after she reveals herself to be the real Screenslaver.
  • Lean and Mean: Has a fairly thin physique. Turns out to be justified because Evelyn picked somebody who fit the physique she wanted for the fight with Elastigirl.
  • Meaningful Name: The Screenslaver enslaves people through hypnotic patterns on screens.
  • No Name Given: The decoy's name is never revealed.
  • Punny Name: His villain name is a play on "screensaver" and "slaver," as he uses hypnotic patterns on screens to enslave people.
  • The Scapegoat: The decoy Screenslaver Helen defeats is just a pizza delivery guy who was hypnotized by the real Screenslaver so he could take the fall.
  • Scary Teeth: The mouth apparatus gives off this vibe.
  • Stranger Behind the Mask: Subverted. When the Screenslaver is physically fought and unmasked, he turns out to be some random blond kid who made no previous appearances... because he's a pizza guy who the real Screenslaver hypnotized. The woman behind the man is Evelyn Deavor, who was believed to have been Helen's friend.
  • Voice of the Legion: His modulated voice is downright creepy.
  • Walking Spoiler: The Screenslaver's identity is initially a mystery until The Reveal that "he" is Evelyn.

Comics characters

    Doc Sunbright 

Doc Sunbright is an ally for the super-community as a whole from The Incredibles comic book series. He's something of a mad scientist and was the one who helped Jack-Jack be born safely. In fact, it's implied he's the only person who can deliver potential super-babies safetly.


  • Ambiguously Jewish: Judging by his constant use of the word bubbeleh.
  • Anime Hair: Has tall, spikey hair in your typical mad scientist style.
  • Catchphrase: "Bubbeleh".
  • Dark Is Not Evil: Has the stereotypical mad scientist appearance, is a good guy.
  • Distressed Dude: Downplayed. He's a male character who needs rescuing but he's hardly distressed.
  • Mad Scientist: Appearance only.
  • Miniature Senior Citizens: Seems to be quite a bit older than Bob and Helen, and is only about as tall as Edna, maybe even shorter.
  • Nerves of Steel: Is held hostage, continues to low-key insult and defy his capturers.
  • Non-Action Guy: He delivers babies and seems to be an inventor, doesn't fight.
  • Verbal Tic: The word bubbeleh is Yiddish for "little grandma" and is typically used as a term of endearment for older female relatives. Sunbright however uses this word for everyone, including someone he didn't immediately know the identity of (Bob, at the time,) and Dash, a boy who could be no younger than eight and no older than ten.

    Mezmerella 

Mezmerella is a villain from The Incredibles comic book series. As her name implies, she is a master of hypnosis.


  • The Dragon: To Xerek in the comics as the head minion.
  • Goggles Do Something Unusual: Hypnotic ability channeled through them aside, the goggles were what ended up making her a villain to start with.

    Xerek 
https://static.tvtropes.org/pmwiki/pub/images/xerekcomics.jpg

Elastigirl's arch nemesis and the Big Bad of the comics. Having a supernatural ability to always achieve victory, Xerek has accumulated power and wealth that has let him become the primary kingpin behind an assortment of super criminals.


  • The Bad Guy Wins: Thanks to the story being Cut Short, at the end of the comics, he successfully ruins the reputation of the Incredibles with no consequences whatsoever. Of course, there's also the fact that this is his actual superpower.
  • Bald of Evil: Aging, bald head? Check. Big Bad? Check.
  • Big Bad: He's the main villain in the comics.
  • Born Winner: A thorough villainous deconstruction of the trope. His superpower enabled him to be fortunate all his life, gaining wealth, power, and stature well into his old age, but the non-stop success eventually made him feel unfulfilled and hollow, since he never managed to achieve what he really wants in life and became disenchanted with the world. As such he becomes an Omnicidal Maniac and Death Seeker simply because life has nothing to offer him anymore.
  • The Chessmaster: A cold and calculating one.
  • Dating Catwoman: Was this for Elastigirl in the old days.
  • Death Seeker: His ultimate goal is to bring the world down with him, having become tired of victory and his unnaturally long life
  • Evil Old Folks: He's been alive for over 200 years thanks to his assorted experiments, but only looks the part after a climactic battle with Mr. Incredible years in the past.
  • Green-Eyed Monster: He's driven to destroy Elastigirl's family life and superhero career because he can't have her to himself.
  • The Man Behind the Man: Implied to be one to Syndrome or at least a good business partner.
  • Powered by a Forsaken Child: Xerek's extended his life through machines siphoning off the lifeforce of others, having once killed a bunch of people born on a specific day to get such a recharge.
  • Tall, Dark, and Handsome: Before he aged up.
  • Villainous Crush: One of his main goals was to win Helen's heart.
  • Yandere: Xerek has an unhealthy obsession towards Helen Parr, who had dated Xerek for a time but broke up upon learning of his villainous activities. Despite this, Xerek still pines for Helen and seeks to prove that her current life as the wife of Mr. Incredible is a complete waste compared to being with him.

    Futur10n 

A robot from the future trying to devolve humanity to conquer it.


    Organa 

One of Elastigirl's old enemies. Moves next door to the Parrs in order to get her revenge on Helen.


  • Badass Normal: She's not a super, but her lack of powers is more than made up for by her knowledge of chemistry and her golem minons.
  • Baleful Polymorph: Is turned into a monkey thanks to Futur10n's devolver bomb.
  • Big Bad: Of the first Comics arc.
  • Bitch in Sheep's Clothing: She plays at being a nice homemaker... then tries to depower Helen.
  • Mad Scientist: De-powering agents hidden in baked goods.
  • The Man Behind the Monsters: The one behind the golems attacking the Parrs in the first arc.
  • Pet the Dog: While she used them for her vendetta, she clearly loves her family and tries to keep her identity hidden from them.
  • Stocking Filler: She wears fishnets.
  • Took a Level in Kindness: After being turned into a monkey, she becomes a much better mother.
  • Xanatos Gambit: Sends her golems to the mall to attack figuring the Parrs would be literally powerless to stop her. Instead only Bob and Jack-Jack were.

    Xander 

A boy who moves next door and Violet's love interest. Moves far away at the end of the first arc, but, thanks to a teleporter, stops by for a visit later on, and fashions himself into a super using his mom's old potions.


    Slow Burn 

The main antagonist of the comic arc of the same name. He commits various crimes and even steals Dash's powers.


  • Arc Villain: He serves as the main antagonist of the "Slow Burn" arc.
  • Four Eyes, Zero Soul: He wears glasses and is a bad guy.
  • Freudian Excuse: He was once an ordinary watchmaker who had a quiet life. But all that changed when the world got louder and better technology was invented, putting his watch-making shop out of business. So Slow Burn set off to use the chaos people create against them.
  • Non-Standard Character Design: Unlike half of the characters in the films and comics that have cartoony looks, Slow Burn stands out among them in having a very realistic appearance.

Alternative Title(s): Incredibles 2, The Incredibles Rise Of The Underminer

Top

How well does it match the trope?

Example of:

/

Media sources:

/

Report