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Characters / Chrono Cross

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This is the character sheet for Chrono Cross, a game in which there are Loads and Loads of Characters, 45 playable. Have a seat, this could take a while...

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Playable Characters

    Main PCs 

The main character, and your standard teenaged fantasy protagonist, complete with sheltered upbringing in a fairly isolated hamlet and Disappeared Dad. While collecting scales for his girlfriend's necklace one morning, Serge stumbles into a bizarre portal and winds up in an alternate dimension, where his friends and family no longer recognize him. As an infant, he was brought into contact with the Frozen Flame as the result of his ship being blown off-course. With no other survivors in the lab, Serge was automatically designated the Flame's Arbiter, or controller; this effectively locked FATE out from using the Flame. FATE needs Serge's body in order to bypass the failsafe.

Innate: White
Weapon: Swallows

  • Attending Your Own Funeral: At the start of the game, you have the option of carving his sweetheart's name on Cape Howl. This turns into Serge's grave marker in the mirror reality.
  • Betty and Veronica: With Leena and Kid, respectively. Leena is (an alternate universe version of) his hometown sweetheart. She laments the burden of responsibility that comes with being an adult, watches out for her younger siblings, dresses conservatively in a long dress. She's a magic focused character and her element is Blue, the color of water and ice. Kid is a firey hot blooded thief who rescues Serge from Dragoons and immediately takes a liking to him. She dresses in Bare Your Midriff with a tube top and booty shorts, is melee and crime focused with her stealing techs, and her element is Red, the color of fire. The two are also immensely jealous of one another, with Leena refusing to join your party if Kid joins you initially, and Kid storming off if she sees you with Leena in Termina.
  • Blade on a Stick: His primary weapons, known as Swallows are sort of like a spear, with blades on both ends.
  • The Call Knows Where You Live: All he was ever trying to do was make a necklace for his girlfriend!
  • Can't Drop the Hero: ...until New Game+, at least.
  • Chick Magnet: As revealed in the Multiple Endings, Serge is implied to wind up with Kid in the main ending, and in others explicitly hooks up with Leena or possibly an early-game shopkeeper NPC. Harle may or may not get in on this too, depending on how much you read into her thing with Serge-Lynx.
  • The Chosen One: Lynx addresses him as the "Chrono Trigger," and the Dragons know him as "the Arbiter of Fate." This is all very nice and cryptic until Miguel spells out what these terms actually mean: The "Arbiter" is a codename given to Chronopolis employees who are allowed into the Frozen Flame's vault, and FATE is the overseer of the lab. Serge is "chosen" simply because a computer malfunctioned and assumed he was the technician.
  • The Chosen Zero: At the end of the day, Serge is just a fisherman, and returns to that role in the game's finale.
  • Dead Alternate Counterpart: The game's hook: Serge finds himself transported to an alternate universe where he died ten years ago.
  • Disappeared Dad: It's Lynx.
  • Dreaming of Things to Come: The beginning sequence of the game is a trip through Fort Dragonia. Right before the tidal wave hits and Serge is transported to Another World, he also has a glimpse of Chronopolis in the midst of the time crash.
  • Dressing as the Enemy: Poses as a Dragoon while snooping around Viper Manor, which is enough to fool two Devas. In the body of Lynx, he receives a smart salute from Porrean goons and can march right into their garrisons.
  • Fetal Position Rebirth: When he uses the Dragon's Tear to regain his original body—starts off as a baby and rapidly grows into his seventeen-year-old self.
  • Henpecked Husband: Boyfriend actually, but he fits the description in regards to Leena, who makes him get her a scale necklace, and somewhat to Kid, who makes him break into the local lord's heavily fortified manor.
  • Heroic Mime: Although he is implied to answer direct questions, there's never any text displayed for them.
  • Holy Hand Grenade: His second and third techs are quite a light show. As a white-innate, he's very proficient in light magic
  • It's a Wonderful Plot: He spends the game moving between his world and the world where he drowned ten years ago. The disappearance of Arni's favorite son and two of its patriarchs had a devastating effect on the village.
  • Jack-of-All-Stats: He's strong enough to begin with, but since he's a required party member, he's probably going to be a notch up on his current teammates. Serge's only real weakness is the fact that you can't take him out of the party, even when faced with the many Dark-aligned bosses who can blast him to bits.
  • Light 'em Up: Particularly his second tech, which has him rising into the air and firing beams of light onto the battlefield.
  • Light Is Good: His innate elemental alignment is light and Serge is The Hero.
  • Living Macguffin: Serge has unwittingly become a living Time Egg of sorts.
  • Nice Hat: Wears a bandana. Looks good on him, but Lynx replaces it with one that's got a skull on it when he steals Serge's body.
  • Nice Job Breaking It, Hero!: He does this so many times throughout the game that The Grand List of Console Role Playing Game Clichés has a rule called "Way to Go, Serge". Granted, he's being subconsciously manipulated by multiple different parties, but it still doesn't excuse how many times his involvement makes the plot much, much worse.
  • Nice Shoes: Steel-toed work boots with overhanging socks.
  • Paradox Person: What he is in the Another World, where he died in childhood. Along with confusing people in his hometown, the paradox turns out to be part of Belthasar's complex plan to save Schala and destroy Lavos.
  • Rapid Aging: In the process of getting his body back.
  • Red Baron: The Arbiter.
  • Shonen Hair: Peeking out from beneath his bandanna, but it's definitely a hero's hairdo.
  • Silent Protagonist: For most of the game. The only time he isn't is when he gets bodyswapped with Lynx.
  • Tender Tears: After rescuing child!Kid from Lucca's orphanage, Serge comforts her. As he embraces her, Kid realizes his cheek is wet.
  • They Do: In a picture shown at the end by Schala's diary, we see a photo of what appears to be someone in a tux and Kid in white, which would seem to indicate they got hitched. According to the ''Missing Piece'' art book, this is indeed a wedding photo, and this "someone" is indeed Serge.
  • Trapped in Another World: Until he gets the Astral Amulet, which itself stops working for a time.
  • Improbable Weapon User: His weapon of choice is a 'Swallow', a double-sided boat oar modified for self-defense. Understandable, considering his day job.
  • Unwitting Pawn: The entire game consists of Serge jumping from being one person's Unwitting Pawn to another. Even in the end, he's still a sucker, just a sucker for a benevolent Gambit Roulette or two. Not for nothing does The Grand List of Console Role Playing Game Clichés call this one "Way to Go, Serge".
  • What Beautiful Eyes!: Lynx is able to persuade a great many villagers to call him "Serge" through eye contact alone.
  • Whodunnit to Me?: Serge is on record as drowning off the coast of Opassa Beach. In truth, he was murdered by his father, who was acting under the control of FATE.
  • Why Did It Have to Be Snakes?: Cats used to be his worst fear after he was attacked by a panther as a child, though he grew out of it by the time he became a teenager. Not only is his mortal enemy a hulking cat-man, but El Nido is swarming with cats, and Serge even gets turned into a feline at one point! Not to mention suffering a Grand Theft Me that leaves him stuck in the body of said cat-man enemy.
  • Working-Class Hero: He's a fisherman by trade.
  • You Can't Go Home Again: Zig-Zagged. When he finally does get spat back out in Home World, he's in Lynx's body. The villagers stop just short of lynching him.
  • You Gotta Have Blue Hair: Blue and quite spiky, although it doesn't defy gravity like Crono's.

Lynx (Yamaneko)
A feline demi-human and Kid's archenemy. Currently serving as shady advisor to the Acacia Dragoons, promising to lead them to the Frozen Flame. For reasons unknown to Serge, Lynx is actively seeking him out. He was originally Serge's father, Wazuki, before becoming FATE's servant. FATE reshaped him to resemble the panther that attacked Serge as a baby. He managed to kill Serge once already, but this was not sufficient; another universe branched off from that event, with a duplicate Serge still running around. FATE's Plan "B" is to possess Serge's body in order to get at the Frozen Flame.

Innate: Black
Weapon: Scythes

  • Abstract Apotheosis: In her letter to Kid, Lucca expresses worry that someone, somewhere, is going to exact revenge on all of them for erasing Lavos' timeline, along with all the people in it. Lynx could be considered to be an embodiment of said people.
  • Actually a Doombot: The first Lynx you fight is merely one of his pets.
  • Badass Cape: A very long black one.
  • Badass in Charge: He personally directs whatever troops he has at his disposal.
  • Bling of War: His nicely-decorated coat.
  • Bond Villain Stupidity: Tossing Serge/Lynx into the Dimensional Rift wins points for pure villainy, but is out of character for such a methodical bastard.
  • Casting a Shadow: Along with being black-innate, he can control tangible shadows and use them as doppelgangers. As a black-innate, he's very proficient in using darkness magic.
  • Cat Folk: Subverted — contrary to appearance, he's not an ordinary demi-human but a fisherman who was scrambled to look like a panther.
  • Cats Are Mean: He looks like a panther and is a villain.
  • Defeat Means Playable: In a twisted way. After defeating him for the second time, he switches bodies with you. A consequence of this is that none of your previous party members will work with you, because they believe you are Lynx or just think it's too weird to work with the body of their previous enemy.
  • Deuteragonist: Inverted — Lynx succeeds in stealing Serge's body and then traps Serge in his own, effectively becoming Serge.
  • Disc-One Final Boss: One of two. Fittingly, his counterpart in Home World is his old shipmate Miguel.
  • Double Reverse Quadruple Agent: Different versions of Lynx curry favor with both the Dragoons and the Porrean Army. In Home World, he served as an agent of Porre and helped overtake El Nido. As such, he is highly unpopular in that dimension.
  • Evil Costume Switch: Dark Serge trades in his threads for Lynx's signature outfit, complete with hat and cape.
  • Evil Is Hammy: Runs the gamut as Dark Serge, with an Evil Laugh, Psychotic Smirk, and Red Eyes, Take Warning. In fairness, the bodyswap seemed to put rather a deep crack in his sanity; in every meeting with him past that point, he acts markedly more maniacal.
  • Evil Twin: Dark Serge quickly becomes a scourge, tarnishing Serge's reputation.
  • Faux Affably Evil: Unfailingly polite and well-mannered, but once his facade cracks...
  • Genius Bruiser: Just look at his six-pack!
  • Grand Theft Me: Serge spends the second act of the game as Lynx, having lost his original body.
  • Gravity Master: Gains all of the high-tier dark spells over the course of the game, including Blackhole.
  • Hidden Agenda Villain: It's not explained what his plans are for. All that's known is that he's after Serge. Then it's revealed that he's actually part of FATE.
  • High Collar of Doom: Part of his Badass Cape, as shown in the picture.
  • I Know What You Fear: When Wazuki fully succumbed to FATE, his appearance changed to suit Serge's greatest fear: a panther.
  • I Want Them Alive: To Serge. Naturally, Lynx does not want his prize damaged. He couldn't care less about Kid, though.
  • Implacable Man: He will pursue Serge to his limits, which are considerable.
  • Impossibly Cool Clothes: Although one must question the wisdom of wearing such heavy clothing in a tropical climate when you already have fur.
  • In the Back: What awaits his boss, Lord Viper, at the top of Fort Dragonia.
  • Involuntary Shapeshifter: As an emissary of FATE, Wazuki was transformed into a suitable assassin to kill Serge. Once in close proximity to the FATE supercomputer, Lynx is reshaped again into a feminine personification of FATE.
  • Knife Nut: Apart from the scythe, Lynx carries around some throwing knives.
  • Large and in Charge: When a 6'4'' cat-man in black and a spiky hat gives orders, people tend to obey him.
  • Luke, I Am Your Father: It is revealed posthumously that he is Serge's father, Wazuki, corrupted beyond recognition.
  • Meet the New Boss: Like Glenn and Luccia, Lynx is a deliberate throwback to one of Chrono Trigger's characters — in this case, Magus.
  • Mobile Menace: He dawdles at times, but he still has a tremendous lead. Especially when he beats the heroes to Chronopolis.
  • Mouth of Sauron: As FATE's meat puppet.
  • Muscles Are Meaningless: Dark Serge still wields his oversized golden scythe with ease, implying a degree of super-strength.
  • Mutually Exclusive Party Members: Since the moment you control him is when Serge has been put into his body, you're technically still playing as Serge, save different techs and affinity; even the stats are the same as before. This means that Serge and Lynx can never exist on the same team, even in New Game+.
  • Nice Hat: As shown in the picture. It only adds to his Obviously Evil character.
  • Not So Similar: Though he looks like a Magus expy at first glance, there are major differences between the two. Magus was an Anti-Villain who considered the party to be a (sometimes worthy) obstacle to dealing with his real nemesis, Lavos. Lynx, on the other hand, is a straight villain who goes out of his way to make his conflict with Serge personal.
  • Obviously Evil: Wears black. Spiky garments. Talks in quasi-philosophical terms about fate and destiny. Yeah, think we got our villain.
  • One-Winged Angel: As FATE's projected self.
  • Recurring Boss: Generally speaking, you face him four times; once as a shadow, the second in Fort Dragonia (as part of a Strike Me Down ploy), the third as Dark Serge, and finally as FATE.
  • Shapeshifter Baggage: When he morphs into a twelve-foot android, it's impressive enough. But then you consider that he was in a pipsqueak teenager's body when he did it.
  • Sinister Scythe: In a nod to Magus from Chrono Trigger.
  • Strike Me Down: The second bout with him in Fort Dragonia is a ruse to weaken his body to such an extent that Serge will be helpless after they've switched places.
  • That Man Is Dead: He actually says something of the sort: "On that day, ten years ago, the world was torn asunder. And part of me, in fact, died," but by that point, there had been no hints as to who That Man is. The Reveal doesn't happen until a while after you kill him.
  • Tragic Monster: Sadly, Wazuki is completely gone.
  • Villain Ball: So, uh...Lynx, is there any reason you brainwashed Kid or waited to undo Prometheus's lock until after Serge showed up? Or was it just so he could watch you do it?
    • The alternate endings, with one notable exception, portray Lynx as doing nothing important or pointlessly wasting time since Serge is no longer on his quest. So yeah, it seems he really did just want Serge to see him do his evil deeds.
    • Dark Serge wastes a good deal of time tear-assing around El Nido and wreaking havoc.
    • Killing Serge in the first place was a stupid gamble in retrospect - it did not have the intended result, and he essentially stalled himself for 10 years before getting another chance. Killing Lucca, assuming that's how things really happened, also caused him trouble down the line.
  • Villain Cred: Lynx enjoys a degree of this. The Porrean Army addresses him as "Sir Lynx," despite not holding an actual rank over them.
  • Was Once a Man: He was Wazuki, before being corrupted by FATE.
  • Wetware Body: FATE was able to slowly subjugate him over time, finally taking him over after he murdered the original Serge.
  • What Happened to the Mouse?: Home World's Lynx is not actually seen. Word of God confirms that Lynx did go to the Dead Sea with Harle and died there.
  • You Have Outlived Your Usefulness: General Viper was handy to up to a point; in particular, assembling the Dragon Tear for Lynx.
    "I appreciate your help, General. However, I no longer have any need for you. This fort shall serve as a fine grave marker for you and your spoiler:dragoons. May you rest in peace."

"I'll kick yer sorry arse so hard you'll kiss the moons!"

A hotheaded but good-hearted thief who comes to Serge's rescue after he is attacked on Cape Howl. Though Kid insists that Serge needs a bodyguard, she is merely interested in Serge's connection to her hated foe, Lynx. Kid is the self-made clone of Schala from Chrono Trigger, who was assimilated by Lavos following the fall of Zeal. Kid was conceived in response to Serge's drowning at the hands of Lynx. In traveling back in time to prevent Serge's murder, Kid caused the Home World dimension to splinter off from the 'real' world.

Innate: Red
Weapon: Daggers

  • Action Girl: When she's in the party, anyway.
  • All There in the Manual: Even today, much of Kid's backstory remains hazy due to a combination of a rushed development cycle and Timey-Wimey Ball.
  • Badass Adorable: She'll mug you blind, but she is a cutie.
  • Bare Your Midriff: Among other things.
  • Braids of Action / Tomboyish Ponytail: It's some sort of hybrid between the two.
  • Crystal Prison: Or rather, Schala as a piece of the Time Devourer.
  • Dangerously Short Skirt: It's almost more "belt" than "skirt."
  • Distress Ball: Catches it a lot, mostly due to her Hot-Blooded nature, resulting in her being seriously injured several times. All total, she's kidnapped, stabbed, poisoned, brainwashed, comatose, and has her mind trapped in the past.
  • Facial Markings: Her "war paint".
  • Flechette Storm: Her second tech, RedPin, which throws a volley of fiery daggers at all enemies.
  • Hit You So Hard, Your X Will Feel It!: Her Catchphrase.
  • Hot-Blooded: As mentioned above, it sometimes causes Leeroy Jenkins tendencies, but it also makes her a Determinator.
  • Hypocritical Humor: Upon meeting Harle for the first time, she declares, "If you're gonna insult someone, you should at least speak propa English!"
  • I Will Find You: After possibly merging into Schala, she swears to find...someone.
  • Idiot Ball: She will try to kill Lynx no matter the circumstances. Even if the "Serge" she's hanging around is clearly evil and blatantly states who he really is in front of her, while "Lynx" is acting suspiciously nice and... quiet.
  • Knife Nut: Attached to her belt is a violet scabbard for her dagger, printed with the symbol of Venus (♀).
  • Loveable Rogue: Despite the fearsome reputation of the Radical Dreamers, she's a pretty decent gal.
  • The Not-Love Interest: Interestingly for a lead female character, it's possible for Serge to never befriend her at all! Aside from some mild teasing ("And don't go tryin' any funny stuff just coz I'm cute 'n all!"), there isn't much suggestion of romance between her and Serge. Except the Missing Piece art book suggests that the photo on the narrator's desk in the epilogue is of her wedding, and the designs in concept match Serge and Kid (although his face isn't seen in the game itself, which may instead make this The Unreveal in the final version).
  • Oddly Small Organization: Word of God states that the Radical Dreamers thieves guild is really just her, although showing her the Radical Dreamers easter egg will have her apparently recognizing Magil as an older friend.
  • Optional Party Member: Just barely. It's possible to avoid recruiting her, but a player really has to jump through a few hoops in order to avoid having Kid become a playable character. Even then, she shows up at most plot-critical events anyways.
  • Orphan's Plot Trinket: The Astral Amulet.
  • Playing with Fire: As a red-innate, she is very proficient in fire magic.
  • Plucky Girl: Despite all the hardship she endures before and during the game, she's able to maintain a spunky attitude and not lose sight of her goals to avenge herself or find Serge wherever he might be in time and space.
  • Pre Ass Kicking One Liner: "Say yer prayers!"
  • Rescue Romance: Possibly, although it zigzags a bit between her and Serge. She shows up to rescue him from the Devas, then he rescues her (or not) a few times himself over the course of the game.
  • Replacement Goldfish: Once he assumes Serge's identity, Lynx promptly places Kid under a spell and forces her to follow him, like Harle.
  • Required Party Member: Downplayed. It is possible to avoid having Kid join your party, but the game forces her on you so many times that you have to be trying to keep her out.
  • Shrouded in Myth: Has deliberately cultivated a tough reputation, inspiring the urban legend of the Radical Dreamers, a fierce band of raiders.
  • Stripperiffic: She wears little clothing.
  • Take Over the World: In the "General Kid" alternate ending, she kills Lynx in single combat, steals the "Frozen Flame" (actually the Dragon Tear), takes over El Nido and uses it as a stepping stone to conquer the other nations (such as Porre and Guardia) to create the Acacia Empire.
  • Vapor Wear: Artwork of her shirt does quite resemble a bra.
  • Video Game Stealing: Her starting tech is Pilfer.
  • You Killed My Father: Lynx killed Lucca, who was like a sister to her, in the process of burning down the orphanage, or so she believes. It's the simplest outcome, but there is room for doubt.

Harle (Tsukuyomi)
An enigmatic harlequin in Lynx's employ. She's in fact a hidden element that makes up the Dragon God, though she developed her own persona.

Innate: Black
Weapon: Shots

  • Action Girl: When she's on your party, she's still capable of kicking ass.
  • Casting a Shadow: As a black innate, she's very proficient in using dark magic.
  • Dark Action Girl: Appears a few times as a miniboss to either stop or stall the party.
  • Dark Chick: She's the most prominent female villain.
  • Dark Mistress: She seems to be very close to Lynx.
  • Enigmatic Minion: She doesn't say why she follows Lynx or Serge-as-Lynx.
  • Everything Sounds Sexier in French: She speaks in a French accent and speaks French phrases.
  • Evil Twin: To Kid. Besides having the same general facial contours, they even have identical fortunes read by the fortune teller in Termina (and an identical Catchphrase, although Harle's is Frenchified). Since Harle was created by the Dragon Gods, and the Dragon God was consumed by the Time Devourer, it's likely that Schala was used as their template when making her.
  • Flechette Storm: In one of her Techs, she throws many knives into the enemy.
  • Gravity Master: As a black-innate, she can use spells like BlackHole and GravityBlow.
  • Heel–Face Door-Slam: Unfortunately, she starts developing genuine feelings for Serge right before being called to complete the Dragon God.
  • Heel–Face Revolving Door: She has no qualms helping either Lynx or Serge-in-Lynx's body. Unlike Kid, she's fully aware of who you really are, but doesn't seem to care.
  • Knife Nut: Uses throwing knives as her weapon.
  • Lady Of Blackmagic: She has excellent magic stats.
  • Lunacy:
    • All of her techs use lunar naming and imagery. This is significant.
    • Her Japanese name, Tsukuyomi, is the name of the god of the moon in Shinto mythology.
  • The Mole: She spies on both Lynx and Serge as part of her mission to unseal the Dragon Gods
  • Perky Female Minion: To Lynx.
  • Sexy Jester: "If I could walk that way, I wouldn't need a temporal paradox."
  • Tragic Monster: When she merges with the other Dragon Gods to form the completed Dragon God.
  • The Vamp: Flirts quite shamelessly with Serge.
  • Villainesses Want Heroes: Towards Serge. Even before switching bodies with Lynx, but even more so after that.
  • Villainous Harlequin: As implied by her name, she's a harlequin. And she's working with the villains.


""Humans are, like, totally powerless, dude! With crafty knowledge we may extend our lives a fraction, but we just extend our suffering, too. But in reality, all we can do is leave ourselves in nature's hands and die the way nature intends us to... That is the awesome truth!? Gnarly!"

A hippie-styled physician from Guldove, although he laments not being able to help some of his patients. He'll join you if you opt not to save Kid, wishing to become a better doctor in the journey.

Innate: White
Weapon: Shots

  • The Atoner: In his past, a tragedy struck someone close to him and he was unable to save the person; this prompted him to take up the study of medicine and open his own clinic.
  • Combat Medic: He's actually pretty effective at the combat part, too.
  • Contemplate Our Navels: Whenever he gets down, he goes on about human capability and fate and the past.
  • Drowning My Sorrows: Tries his best to cure Kid's poison, but cannot complete her recovery as he required Hydra Humour. This causes several regrets to resurface, leading him to hit Orlha's bar.
  • Everyone Calls Him "Barkeep": Nobody ever calls him a name other than "Doc."
  • Flechette Storm: One of his techs.
  • Knife Nut: Throwing knives.
  • Light 'em Up: As a white-innate, he is very proficient in light magic.
  • Nice Hat: A knit cap. (In the tropics, even.)
  • Surfer Dude: His Techs are all surfer-talk clichés.
  • Totally Radical: His Verbal Tic.

Draggy (Ryunoko)
A baby dragon, hatched from an Egg MacGuffin. He wishes to see his family once again.

Innate: Red
Weapon: Gloves

Fargo (Farga)
A pirate. What more needs to be said? Originally a merc for the Dragoons, Fargo had a major falling out with General Viper, inspiring Fargo to become a marauder full-time. Lynx later fell in with Viper, causing problems for Fargo and his crew. They engendered the legend of the Ghost Ship to avoid detection, and used it to terrorize the high seas. Apart from Kid, Fargo gets the most characterization out of all the characters; and his relationships with the Dragoons, Demi-humans, and the Magical Dreamers ensures that he always has interesting stuff to say.

Innate: Blue
Weapon: Swords

  • Action Dad: Nikki and Marcy are his children, and it's possible for him to fight alongside one of them in battle. Both in a new game plus.
  • Badass Mustache: He has a mustache and he's badass.
  • Carpet of Virility: He has a lot of chest hair.
  • Character Select Forcing: By the time he joins, he's the only ally that can steal. You'll need him if you want the elemental plate armor, which can only be acquired by stealing from several bosses. Also, he's required in the quest to liberate Home World's Marbule.
  • Cigar Chomper: There's one constantly between his teeth. In his strongest tech, he blows a smoke ring after finishing it.
  • Cool Sword: As befits a swashbuckling pirate.
  • Crying Wolf: He terrifies trading vessels by hiding in the fog as a "ghost ship." Guess what kind of ship they find when Serge comes aboard.
  • Dashing Hispanic: His darker skin and black hair evokes this.
  • Defeat Means Friendship: After Serge defeats him, they became friends and even saved each other's life.
  • Early-Bird Cameo: He's one of the randomized third party members that can appear in the dream sequence at Fort Dragonia. Fargo can't actually join your party until later events in the story.
  • Hidden Depths: Fargo is known for mingling with the Demi-humans of El Nido; in Home World, his ship provides employment (if demeaning) to the refugees of Marbule. He also took a mermaid, Zelbess, as his wife.
  • I Owe You My Life: To Serge, for saving his ship.
  • Jerkass: His Home self actively conspires to keep the demi-humans (and Sneff) in indentured servitude aboard his ship, and Marbule a literal ghost town.
  • The Lost Lenore: Type A. Zelbess was Fargo's wife, killed in a dispute with General Viper.
  • Oh My Gods!: What in the name of Davy Jones is goin' on here!?
  • Other Me Annoys Me: Other World's Fargo, the one who joins you, is disgusted by the embittered gambling-hall operator he meets in Home World and gives him a big "The Reason You Suck" Speech.
  • Not Cheating Unless You Get Caught: In Home World, Fargo is the captain of a cruise ship, the S.S. Zelbess, and is a cheater in his own casino.
  • The Pirates Who Don't Do Anything: (Another). While badass, there's not a lot of raping and pillaging going on aboard the S.S. Invincible — in fact, the pirate Fargo is less of a crook than the version of him that's supposedly running a legitimate business. This is Lampshaded at the end of his introduction sequence, when he waxes philosophical about the damage human beings have wrought on the planet, and your characters comment that they never expected to hear that sort of talk from a pirate.
  • Pirate Parrot: "Polly" is several times his size, mind...
  • Smoking Is Cool: Fargo enjoys his cigars.
  • That Man Is Dead: Home's Fargo says this to Irenes when she questions what happened to the idealistic man who loved her sister and tried to bring peace between humans and demi-humans. Turns out he isn't dead, just in need of a major kick in the pants from his alternate self.
  • Video Game Stealing: His first tech is called Plunder.

Funguy (Kinoko)
A formerly human mushroom enthusiast hit with a bad case of You Are What You Eat. Since this is obviously your fault, he demands to join your party in the hopes the Frozen Flame will return him to normal.

Innate: Yellow
Weapon: Axes

  • An Axe to Grind: His weapon.
  • Baleful Polymorph: He winds up getting acclimated to it.
  • Be Careful What You Wish For: He'd been seeking that Guardia mushroom for quite some time.
  • Green Thumb: Although in-game, he's actually a Yellow Innate, not Green.
  • Mutagenic Food: And this is why you never eat a mushroom unless you know exactly what it is.
  • Mushroom Man: Funguy was originally a normal human, but became a humanoid fungus after eating an enchanted mushroom.
  • Never My Fault: To be fair, you did play a role in his transformation, but he asked for the mushroom in the first place...
  • Punny Name: Funguy = Fungus + Guy.
  • Was Once a Man: In fact, you get to witness the transformation.

A young knight, and Dario's younger brother. He's an excellent swordsman and even has a double-tech with Serge. The path to recruiting him (which requires you to leave Kid to die) has led many a player to exclaim Guide Dang It!.

Innate: Green
Weapon: Swords

  • Ancestral Weapon: The Einlanzer, which you can gain in a sidequest. And then the Alternate Universe setup of the game allows you to get another one.
  • Expy: To Frog.
  • Guide Dang It!: He's probably one of the best characters in the game and has plot significance if you recruit him. To get him, you have to choose not to save Kid in what looks like a But Thou Must! moment. (Fortunately, she recovers either way, but you still might feel like a jerk.)
  • Name's the Same: invoked He was named, probably even in-story, after the human name of Frog from Chrono Trigger.
  • New Meat: He's this in the Acacia Dragoons. This is helpful for Serge and company when they break into Viper Manor, because Glenn had to write down some vital directions on the wall by his bed.
  • Razor Wind: His Techs sometimes involve this.
  • Screw the Rules, I'm Doing What's Right!: Not the most dramatic example out there, but he joins the party so that he can investigate Fort Dragonia despite knowing that it could get him kicked out of the Dragoons.
  • Sword Beam: One of his techs.
  • Trademark Favorite Food: Viper Churros, at least when he was younger.
  • "X" Marks the Hero: He has an x-shaped scar on his cheek and is one of the most noble characters.

Greco (Gilberto)
"Wherever there is light, there is also shadow... So it is the light that gives birth to shadow! Ghetz, I now understand, amigo...! But is it too late...?"

Luchador-turned-priest from the Zenan Mainland who, after a rough time on the continent, moved to El Nido to atone. Greco became a wrestler at one point to, as he quoted, fulfill an "appetite for destruction." This dark period was alleviated through the sacrifice of a man named Ghetz, who gave his life to wake Greco up. He is introduced while on an exorcism assignment in Fossil Valley, presumably to get rid of Skelly, whose possessed skull is lying amidst the bones.

Innate: Red
Weapon: Gloves

  • The Atoner: He took his current job after killing someone.
  • Badass Preacher: How many preachers do you know who are qualified wrestlers?
  • Bare-Fisted Monk: Although how much his wrestling relates to his religious discipline isn't clear.
  • Gentle Giant: Despite his brawn, he's a very good-natured person and a comforting man of religion to the locals.
  • Ghostly Goals: He assumes Serge is dealing with these, and joins to help out.
  • Gratuitous Spanish: This is his Verbal Tic, amigo.
  • Masked Luchador: Just look at the picture.
  • Parental Substitute: To Romana.
  • Power Fist: He punches his opponents when he's fighting. One of his Techs is a powered-up punch.
  • Punny Name: His U.S. name, especially combined with Ghetz's young sister, whom he watches over, Romana, is a pun on Greco-Roman wrestling, while his Japanese name is a reference to wrestler Gilberto Meléndez, known popularly as Gypsy Joe.
  • Religion Is Magic: Upon meeting him, Greco is immediately able to discern Serge's unique nature — that he is "dead" in this world.
  • Religious Bruiser: He's an exorcist and arranges funerals.
  • Shout-Out: A wrestling priest, you say?
  • Stone Wall: His attack power and accuracy are lacking, but he can take a hell of a beating.

Grobyc (Gyadrun)
Cyborg officer of the Porre Military, and a much-touted "secret weapon." His creator, Luccia's brother, was killed in a lab explosion while grafting a relic from Chronopolis onto Grobyc's arm. This resulted in Grobyc's deployment being set back a few years. Ironically, his current overseer, Norris, was behind the bombing, as he feared the ramifications of Grobyc becoming too powerful. Grobyc, who admires strength, defects to Serge's party after the latter defeats him in a fight.

Innate: Black
Weapon: Gloves

A mysterious masked man in Termina. He's one of the three possible candidates you can recruit to break into Viper Manor.

Innate: Black
Weapon: Rods

  • Badass Boast: Sort of.
    "As there is a trick behind any mysterious magic...there is no such thing as an impregnable fortress in this world. A toast to my coming victory...!"
  • Badass Long Robe: His outfit toes the line between this and Badass Longcoat.
  • Bishōnen: Tall and slender build with long lavender braid. Also qualifies as Long-Haired Pretty Boy.
  • Black Mage: He specializes in combat magic.
  • Cultured Badass: He is a gentleman who drinks and toasts frequently. He also speaks politely and often with sophisticated vocabularies. However, in battles, he can teleport his wand into enemy's innards before pulling it back out and turn his wand into swords to slice his enemy.
  • Cursed With Awesome: The Frozen Flame event implies that Guile possesses dark power or such, but he denies it because he thinks that it is not good. This is very likely an Orphaned Reference to Magus, similar to his name drop when Radius describes the Masamune in the Japanese version or (according to the Ultimania) Lucca's mention of Janus in her letter to Kid. Wild Mass Guessing ensues.
  • Dark Is Not Evil: Black elemental, but a nice guy.
  • Domino Mask: He wears it for a reason.
  • Dub Name Change: His original name is Alf. Probably alluding to Janus's cat, Alfador/Alphard.
  • Good Is Not Soft: Despite being a Nice Guy, his level 3 and level 5 techs in battles are gruesome.
  • Magic Staff: He can both smack his enemy with his rod and shoot magic from it.
  • Meaningful Name: 'Guile' is synonymous to 'deceit'. Despite his appearance, he is a Black Innate.
  • Mind over Matter: The way he fights with his rod.
  • Nice Guy: He's polite. But if you analyze his speech carefully, he comes across as a tad arrogant. See Pride.
  • Please Keep Your Hat On: When you first meet him, Guile has entered into a contest with the local Fortune Teller; if he brings back Viper's treasure, she would give him a present. Otherwise, he will have to remove his mask. The Fortune Teller is so freaked out by his real appearance that it costs her some of her lifespan, or so she says.
  • Power Floats: He floats around rather than running. His magic staff also floats around in midair next to him.
  • Pride: The way he talks shows this a bit.
    • The first time the party arrives at Viper Manor Bluffs, Guile is confident that they can reach the top of the steep cliff (as said by Kid).
    • The way he rejects Sneff's offer. His speech implies that for him, magic performance is merely simple hand tricks.
  • Rapunzel Hair: A long lavender braid which reaches past his back.
  • Seeker Archetype: He always says that he is more interested in seeking enigmas. Because of this, despite being the Rising Star of Magic Guild, he refuses Sneff's offer to be a Stage Magician.
  • Sesquipedalian Loquaciousness: He speaks with sophisticated vocabulary and often, subject-verb inversion. When his speech ends with negative question tags, he says it out long ('are you not?' instead of 'aren't you?').
  • Shock and Awe: Some of his techs use electricity.
  • Tele-Frag: Sort of; his level 3 tech, WandaIn, teleports his staff into an enemy and pulls it back out.
  • Took a Level in Badass: Starts with a small element grid. He has very few element slots, especially for level 1 to 3 elements, but later on, his element grid grows larger and ends up with a lot of element slots for level 8 elements.


A mermaid from Marbule and Zelbess's sister. She urges Fargo to help save Marbule from the Lagoonate phantoms infesting it in Home Marbule.

Innate: Blue
Weapon: Picks

  • Action Girl: Befitting a mermaid.
  • Bare Your Midriff: Although really, it's unclear if she's wearing a shirt.
  • Cool Aunt: She does her best to support her nephew, the Homeworld version of Nikki, in his conflict with his father and efforts to restore Marbule.
  • Early-Bird Cameo: One of the characters who can appear in the party at the dream sequence at Fort Dragonia. She's not capable of joining the party until after that point in the game.
  • Healing Hands: Most of her techs revolve around healing.
  • Heävy Mëtal Ümlaut: Her Verbal Tic.
  • Making a Splash: Blue innate, as befits a mermaid.
  • Musical Assassin: She uses a harp as a weapon.
  • Our Mermaids Are Different: She has no trouble whatsoever navigating about on land. By walking. On her tail.
  • Practically Different Generations: The age difference between Zelbess and Irenes is large enough for Irenes to be three years younger than Zelbess's son.
  • Significant Anagram: Her name is an anagram of the word, "sirene", which means mermaid in several European languages such as French.

A bunnygirl demi-human found aboard the S.S. Zelbess, raising monsters to compete in "The Grand Slam." She'll join you if you can beat her.

Innate: Red
Weapon: Carrots

  • Absolute Cleavage: By way of a Cleavage Window in her shirt.
  • Action Girl: She manages to tame lots of monsters.
  • Beast Man: She looks like a bunny.
  • Bunnies for Cuteness: Given she's half rabbit...
  • Combat Stilettos: Wears very high platform heels, which don't seem to deter her in battle.
  • Cute Monster Girl: Half-bunny, has huge hands and rabbit ears, but is still cute. Her eyes also have huge irises, making it look like she has eyes like a bunny.
  • Defeat Means Friendship: After three defeats, she insists on joining you so she can get the same kind of great monsters that you have.
  • Fluffy Tamer: She seems to adore monsters and argues that they're just trying to survive in the world.
  • Genki Girl: Unlike the other demi-humans on the Zelbess, she's really enthusiastic about her job.
  • Improbable Weapon User: She uses a carrot as her weapon, among other things.
  • Informed Attribute: Her build is described as "plumpish" when she's clearly not. In fact, a 5'7" person that weighed 104 pounds would be dangerously underweight.
  • Making a Splash: Despite being Red innate, her level 7 tech summons torrents of water from underground to strike a foe. Justified in that it's probably steaming hot geyser water.
  • Musical Assassin: She utilizes a small taiko drum in her attacks and techs, using her carrot like a drumstick.
  • Rascally Rabbit: Her bunny part leads to such a personality. To drive the point further, her level 7 technique is "WhatsUpDoc".

One of the three Acacia Dragoons. He's a bit rough around the edges, but he's not a bad guy really. Son of Zappa, the blacksmith. He wished he was the one that Riddel would love, but she loved Dario instead.

Innate: Green
Weapon: Axes

  • Always Second Best: To Dario.
  • An Axe to Grind: His weapon.
  • Boisterous Bruiser: He's very prone to yelling and it's easy to get into a fight with him.
  • Dragon Rider: One of his techs is this, though it's not a flying dragon.
  • Flash Back Nightmare: He keeps remembering about the time he had to kill Dario.
  • Heartbroken Badass: His childhood crush, Riddel, was in love with his best friend Dario. And then he had to kill Dario.
  • Heel–Face Turn: Not that he was ever really a villain in the first place.
  • Jerk with a Heart of Gold: He starts off as an antagonist, but later in the game he shows himself to be a pretty decent person.
  • The Lancer: To Dario.
  • Murder the Hypotenuse: Subverted. This is what you are initially led to think happened, but the truth is quite different.
  • My God, What Have I Done?: Has this reaction (in flashback) to being forced to kill the possessed Dario and even almost says the trope name.
  • Peek-a-Bangs: As can be seen in the picture.
  • Razor Wind: His innate element is wind.
  • Red Herring: The game leads you to think that he murdered Dario under the Masamune's influence, just like Radius did to Garai. In truth, Dario was the one possessed. Karsh was forced to kill him when Dario attacked first and then threatened to go after Riddel next.
  • Terrible Trio: Is the Boss figure to Solt and Peppor. Also forms one of these with ZOAH and Marcy.
  • Unlucky Childhood Friend: To Lady Riddel.

A young ferryman from Guldove, who provides transportation to and from Termina. He's a bit hard-headed, and reluctantly ends up having to help out Serge and his friends. Has a crush on Kid, and will join you if you choose to save her.

Innate: Blue
Weapon: Fishing lures

  • All Love Is Unrequited: Towards Kid.
  • Facial Markings: He has war paint on his cheeks, much like Kid.
  • Fiery Redhead: What little there is, just a ponytail and a mohawk.
  • Improbable Weapon User: A fishing lure. He smacks enemies around with his fishing rod and also uses some hand-to-hand attacks.
  • Making a Splash: As a fisherman and ferryman, water is his domain. Most of his techs utilize his fishing rod and lure.
  • Master of the Mixed Message: A non-romantic example occurs after Kid is poisoned. First he asks you if you're really going to go after a Million-to-One Chance for someone you barely know. But if Serge answers "I don't know," he flips out.
  • Single-Issue Wonk: He goes from relatively friendly (albeit hot-headed) to a complete and total Jerkass if you choose not to save Kid. Even after his mother calls him out on it note , he still doesn't let up...even after admitting that he would be just as conflicted as Serge was.
  • Stripperiffic: Wears very little aside from a tiny red pair of briefs, a vest, some gloves, and some wraps on his feet.
  • Underwear of Power: And that's all he has aside from the vest.
  • Use Your Head: Some of his techs involve headbutting.
  • Water Is Air: His level 3 tech, HeadButt, allows him to swim in midair in order to charge headfirst into the enemy.

A cute little girl improbably surviving within the primeval forest. She's stronger than most full-grown men.

Innate: Yellow
Weapon: Axes

Serge's childhood sweetheart... until fate intervenes. In order to recruit her, you have to turn Kid down three times after you first meet her, otherwise she is Permanently Missable as a recruitable character. When Serge meets the Leena from Another World, she does not believe him to be the dead Serge but a boy with a memory disorder; she joins the player's party to help him recover, but unravels the truth and stays by his side.

Innate: Blue
Weapon: Utensils

  • Action Girl: She joins Serge in the journey without hesitating, and is quite capable of fighting.
  • An Ice Person: As a blue-innate, she is very proficient in ice magic.
  • Armor-Piercing Slap: Her first tech is a superpowered slap.
  • Disappeared Dad: Her father, Miguel, disappeared while taking Serge to see a doctor in Marbule. Because she is locked out of the party when Serge encounters him and Serge isn't about to tell her about it, Leena never gets any closure regarding this.
  • Fiery Redhead: In both dimensions, her sibling Una points out that Leena is prone to temper tantrums.
  • Frying Pan of Doom: She uses these as weapons. Quite effectively, too.
  • Girl Next Door: Her dad and Serge's dad were fishing buddies.
  • Guide Dang It!: Recruiting her involves a few steps which aren't exactly intuitive, and if you mess up any step, you lose her for the playthrough. In Another World, you must refuse to join up with Kid. If you do this, Leena will join you (and you can recruit Kid as soon as you reach Termina). If not, you're out of luck.
  • Healing Hands: One of her techs gives her auto-revive and another allows reuse of elements.
  • Heroes Want Redheads: She's The Hero's girlfriend in Home World, and was about to pop a serious question about their relationship until Serge was whisked away in Another World.
  • Making a Splash: As a blue-innate, she is very proficient in water magic.
  • Nature Adores a Virgin: All of her special techs are based around her "maidenhood."
  • Permanently Missable Content: Did you answer one of her questions at the start of the game incorrectly? Too bad, you'll never get her level seven tech now.
  • Significant Green-Eyed Redhead: Leena is Serge's childhood friend and significant other. Even if her Another World version doesn't hold the same importance, she still becomes a playable character.
  • Tsundere: She's more this in Home World, pushing Serge into making her a necklace. In Another World, she's much less so because she doesn't believe that Serge is her boyfriend. In the "General Kid" alternate ending, she much more dere-dere, to the point that NPC tease her about being a lovebird.
  • Unlucky Childhood Friend: Her Another version self goes through this, but it's justified as Serge died in that world. Unfortunately, the Fortune Teller in Termina points out she won't have a boyfriend for a long time. How rude!

Luccia (Lucianna)
A scientific genius of somewhat dubious ethical practice — but for all that she's a bit on the creepy side, on the balance she's more good than evil. While her name obviously evokes Lucca's, she is not an expy of her but rather a colleague, who entrusted her with a letter intended for Kid.

Innate: Black
Weapon: Shots

Macha (Mamacha)
Korcha and Mel's mother. She'll join you if you take the path not to save Kid.

Innate: Red
Weapon: Utensils

Marcy (Marcella)
Another of the Acacia Dragoons, she describes herself as the Diva of the Four Devas. You first meet her in Viper Manor. If Nikki's your guide, you'll learn that she's the sister he was looking for.

Innate: Blue
Weapon: Gloves

Korcha's little (adopted) sister. She'll join you if you take the path to save Kid, but only if you chase her down after she takes your Elements.

Innate: Yellow
Weapon: Boomerangs

A dancer extraordinaire, and Nikki's performing co-star. Miki hopes to use her music and dancing to uplift people's spirits. However, she has a tendency to become distraught and depressed after performances as she believes her good looks distract from the positive message of her performances. She'll join you after the concert in Marbule.

Innate: Red
Weapon: Gloves

  • Absolute Cleavage: Miki is quite busty and her top is designed in a way to show off a lot of her cleavage.
  • Action Girl: She kicks as much butt as the rest of the team.
  • All Love Is Unrequited: Actually, it's not entirely clear to what extent this is the case, although he does seem oblivious to her feelings.
  • Bare Your Midriff: Miki wears a short bustier that does not cover her midriff.
  • Belly Dancer: The overall aesthetic of her outfit.
  • Charm Person: Her second tech, SexyWink, can confuse enemies.
  • Dance Battler: Her fighting animations are like this.
  • Early-Bird Cameo: She's one of the randomized characters that can appear in your party in the dream sequence at Fort Dragonia at the beginning of the game. Miki isn't actually capable of joining you until quite a bit later in the game.
  • Fiery Redhead: She has bright orange hair and is very passionate and vivacious. She is also a Red innate with a strong magic stat.
  • Ms. Fanservice: An attractive female dancer who wears very little and has a flirtatious personality.
  • Power Floats: In her final tech, Miki floats around in the air while slicing foes up.
  • Rapunzel Hair: Miki's long ponytail reaches down to her thighs.
  • Razor Wind: Her last tech, DanceOnAir, sends out razor-sharp gales of wind at the enemies. She's a red innate, though.
  • Red Oni, Blue Oni: Red to Nikki's Blue Oni.
  • She-Fu: She uses a lot of acrobatic and graceful moves in her attacks.
  • Stripperiffic: Fitting for her since she's a dancer.
  • Zettai Ryouiki: Wears a very short skirt and stockings that reach to her upper thighs.

Mojo(y) (Lucky Dan)
A voodoo doll made of straw. He is looking for his long-lost brother.

Innate: Black
Weapon: Gloves

  • Anti-Antichrist: He's not a harbinger of doom for the world, but he is supposed to be a cursed doll made to spread misfortune wherever her goes. Mojo doesn't want to be that. He'd rather be a propagator of love.
  • Black Magic: His primary element.
  • Dub Name Change: In Japan he's known as 'Lucky Dan', which makes slightly more sense, in going with his status as a living good luck charm.
  • Happy Dance: His casting animation

A plant-creature that is a creation of Luccia's. Requires a "Life Sparkle" to activate.

Innate: Green
Weapon: Gloves

Nikki (Slash)
A melancholic rock star. He'll join you on one of the three paths to Viper Manor. Later we learn that he is Fargo's son, and thus he's also Marcy's older brother.

Innate: Blue
Weapon: Picks

Norris (Ishito)
An idealistic soldier from Porre who doesn't like the wrongdoings of the Black Wind. He'll join you in Home Termina.

Innate: Yellow
Weapon: Guns


Viper Manor's head cook. He gets turned into a monster by the Porre Army but is defeated and saved from descending into total madness. He was also the one sent by General Viper to steal the Dragon Tear from Another World's shrine (presumably because he's a Guldove native as revealed by his Home World self running the bar there instead of Orlha, and his Verbal Tic, and thus would be somewhat Beneath Suspicion). The fact he did this as his normal self (he didn't get fed the Quaffid seeds until after Porre took over) is a good indication of that latent dark side.

Innate: Red
Weapon: Utensils

An all-around Action Girl with Girlish Pigtails, and lightning fists. She is looking for her lost twin Tia.

Innate: Blue
Weapon: Gloves

  • Absolute Cleavage: Through another Cleavage Window.
  • Action Girl: More so than any other girl in the game. She's a martial artist who spends most of her time training or breaking up bar fights.
  • Amazonian Beauty: Her physique is described as 'muscular' on her character profile.
  • Bare-Fisted Monk: Her weapon of choice are simple that she uses to punch the crap out of her enemies.
  • Boobs of Steel: Orlha seems to have one of the largest busts among the cast and she's one of the strongest physical attackers.
  • Cute Bruiser: She's quite attractive and she has no trouble when it comes to kicking ass.
  • Defeat Means Friendship: Played with. The party actually injures her significantly before being able to explain themselves, so while she's willing to join up she needs time to recover first. Since "Lynx" has told her about his bodyswap issues, she gives him a trinket so that she'll recognize Serge when she sees him again.
  • Drunken Master: Her Level 5 tech.
  • Early-Bird Cameo: She's one of the randomized third party members who can appear in the dream sequence at Fort Dragonia in the prologue. It's not possible for her to join your party until much later in the game.
  • Hard-Drinking Party Girl: She runs the local bar in Guldove.
  • An Ice Person: A Blue innate. She has a tendency to hit the party with Iceberg elements when they fight her.
  • Mega Twintails: Her blond pigtails reach to her upper arms.
  • Modesty Shorts: Wears them under her short dress.
  • Polar Opposite Twins: While next to nothing is seen of Tia's personality, her appearance in Orlha's Level 7 Tech makes it clear that she was a Red Innate, the opposite of Orlha's Blue.
  • Sibling Team: Her Level 7 involves her and Tia beating the snot out of their enemies. It's implied that they trained and fought together before Tia's death, too.
  • Stay in the Kitchen: Best not to suggest this while in range of her extremities.
  • Waif-Fu: She doesn't look all that strong, but she was a serious threat to the Porre soldiers in Guldove.

A wimpy swordsman looking for an audience at Viper Manor. He'll join you on one of the three paths that lead there.

Innate: Blue
Weapon: Swords

Pip (Pompon)
One of Luccia's experiments. He'll "evolve" in different ways depending on the kind of elements you use in battle. After being released from Luccia's lab, he boards the S.S. Invisible to broaden his horizons and explore the worlds, but he later decides to join Serge.

Innate: White (Variable)
Weapon: Gloves

A talking pink dog. She's the first character you can recruit, and the only character that can join you from either dimension.

Innate: Yellow
Weapon: Gloves

Arni's village leader. He'll give you a tutorial at the beginning of the game, if you so desire. He also happens to be a former Deva of the Acacia Dragoons.

Innate: Green
Weapons: Staves

  • Bald of Awesome: He has lost most of his hair due to old age.
  • Big Ol' Eyebrows: They obscure his eyes completely.
  • Cane Fu: He utilizes his cane in his physical attacks, including his Techs.
  • Cool Old Guy: Radius is no slouch when it comes to combat, regardless of his advanced age.
  • Groin Attack: Hard to tell if it's intentional but his attacks seem to most involve punching Serge in the dick.
  • Iaijutsu Practioner: He utilizes his cane rather than a katana, but his special attacks are described as being faster than anyone can see.
  • In the Back: How he disposed of Garai.
  • Ki Manipulation: All of his Techs involve sending his chi as energy blasts at the enemy.
  • My God, What Have I Done?: His reaction to stabbing Garai in the back.
  • Old Master: Don't be fooled by the cane. He's quite willing to school you.
  • Retired Badass: In either world, either as a village leader or a hermit living alone on an island.
  • Rival Turned Evil: He killed his good friend Garai under the influence of the Masamune.
  • Simple Staff: For the uninitiated, seems like a walking cane. But no, it's a melee weapon!
  • Training from Hell: His battle tutorial. Unless it's a New Game+, Serge is getting curb-stomped.

Razzly (Lazuli)
A fairy who lives away from her sister in Water Dragon Isle and will join you if you take the path to save Kid. If you don't, she's eaten by a monster.

Innate: Green
Weapon: Rods

  • Action Girl: As The Dark Id's LP puts it, the primary choice between the "Save Kid" vs. "Don't save Kid" paths is Glenn and his physical powerhouse abilities against Razzly and her magical powerhouse abilities.
  • Blow You Away: Specializes in using Wind elements as a Green innate, which gives her access to the Tornado Element and Genie summon.
  • Fairy in a Bottle: Well, Fairy in a Bird Cage, but the trope is the same.
  • Fed to the Beast: In the "Don't Save Kid" route, Razzly is killed and eaten by the Pentapus.
  • Genki Girl: Has a very whimsical and upbeat personality, and even when she ends up being sent through the wringer and experiencing through all sorts of horrors — as covered under Guide Dang It!she tries her best to stay positive and draws upon her love and compassion to become even stronger.
  • Green Thumb: The other half of the Green innate. As a fairy, it's fitting for her to use plant and other nature-based Elements; especially wind.
    Razzly: For the wind, trees, flowers... and all my loved ones! We will do our best!
  • Guide Dang It!: Getting her level seven tech. Among other things, it requires her sister to die, the dwarves to be killed rather than be given a Heel Realization, and the unborn Hydra baby to not be given a Caesarean, and of course, that you recruit her to begin with.
  • Hand-Hiding Sleeves: Razzly's green dress has sleeves large enough to mostly cover her hands.
  • Magic Staff: She can both smack her enemies with her rods and channel her magic through them.
  • Our Fairies Are Different: She floats on her own power rather than possessing wings, but is otherwise a very stereotypical fantasy fairy.
  • Pintsized Powerhouse: She's tiny at only 3'7" tall, but her magical abilities are very powerful, and is one of only three characters to have a Triple Tech in a normal game.
  • The Power of Love: Her Level 5 and 7 Techs. Which is odd for the Level 7 tech, considering that it requires you to indulge in Video Game Cruelty Potential; the implication is that it is these losses and tragedies that inspire her to call upon love.
  • Pungeon Master: She's fairy fond of making puns.
  • Squishy Wizard: With her tiny body, Razzly is one of the most frail party members physically. She more than makes up for it with very high magic power however, especially when paired with items that improve evasion.

Riddel (Riddle)
Lord Viper's daughter. Was Dario's fiancée, and Karsh's unrequited crush.

Innate: White
Weapon: Rods

  • Action Girl
  • Adaptation Dye-Job: In the Radical Dreamers game, Riddel is a blonde.
  • Distressed Damsel: Funnily enough, she's first distressed by you. Kid grabs her and uses her as a hostage in the attempt to escape Viper Manor.
  • Lady of War: Very feminine and graceful in combat.
  • Magic Staff: She can both smack his enemy with her rod and shoot magic from it.
  • The Ojou
  • Proper Lady
  • Silk Hiding Steel: A sweet and elegant girl, who's also a very powerful white mage.
  • Snakes Are Evil: Completely averted. Her headdress and techs all have a heavy snake motif, but she's completely pure-hearted.
  • Squishy Wizard: Despite having below-average strength and HP, Riddel has very high magic (the highest of any playable character, in fact!), a large elemental grid, and very useful techs.
  • White Magician Girl: Her techs revolve around healing and protecting the party.

Skelly (Skarll)
A skeleton clown whose bones are scattered over the breadth of El Nido. If you collect them all, he can join your party.

Innate: Black
Weapon: Gloves

A stage magician working on Fargo's cruise ship in Home, in order to pay off his gambling debts. (Fargo, in fact, exploits Sneff's gambling addiction and rigs the tables against him, so as to keep him in debt — and thus servitude — forever.) Is also in need of some serious dental work.

Innate: Yellow
Weapon: Shots

  • Baleful Polymorph: He can turn people into cats. He gives up this trick after you take advantage of this form.
  • *Crack!* "Oh, My Back!": He has a bad back. It doesn't really
  • Cutscene Incompetence: During his introduction, he can't do much of anything without hurting his back. But during battle he can throw playing cards like weapons while tumbling and rolling.
  • The Gambler: Addicted to gambling, which lead to him getting stuck on Fargo's ship.
  • Speech Impediment: He pronounces 'th' as 'f' - e.g. instead of three he says fffree.
  • Stage Magician: He has one genuine magic ability - turning people into cats. So he works as a stage magician, and saves the cat trick to use on people who accuse him of being a phony.
  • Work Off the Debt: Fargo has him doing his stage magician show as a way to work off his gambling debts.

Sprigg (Spriggan)
A Mystic who can use her dopplegang skill to mimic any monster she's KO'd in battle — or any monster KO'd by someone wearing the forget-me-not pot. One of her doppelgangs has a use in a rare Triple-Tech. She is friends with the Fortune Teller in Another Termina. It is also implied she is the one who (at some point before getting trapped somehow in the Dimensional Vortex) gave Sneff the berry that lets him turn people into cats.

Innate: Green
Weapon: Staves

Starky (Starchild)
Is... an alien. He's looking for lost pieces of his crashed spaceship.

Innate: White
Weapon: Guns

Steena (Stina)
The Shrine Maiden in Home Guldove. (In Another, she is an apprentice, as the head Priestess Direa is still alive.) She'll join you after you collect all of the Dragon Relics.

Innate: White
Weapon: Swords

Turnip (Kabu)
A fighting Turnip. He grows in Hermit's Hideaway(H) after Serge cools the corresponding spot in it's Another counterpart and can then be dug up by Poshul.

Innate: Green
Weapon: Swords

Van (Bancliff)
In Another, Van is a melancholy and somewhat spoiled son of a wealthy but emotionally distant businessman, but in Home, his father is an artist so ethically devoted to his craft that he can barely keep himself and his son fed, and as a result his son turned out a lot more practical-minded. The frugal, sarcastic Van is the one who joins your party, since you're after the Frozen Flame and he's hoping it'll pay the rent.

Innate: Green
Weapon: Boomerangs

Lord Viper (Colonel Snakebone)
The beloved lord of El Nido, and a general of some renown. He is initially allied with Lynx, but he is a well-intentioned (if a bit despotic) family man. He is the only obstacle to Porre's invasion of El Nido.

Innate: Yellow
Weapon: Swords

  • A Father to His Men: To judge by their devotion to him, he is definitely this.
  • Archenemy: Has a long-running vendetta going with Fargo, though the details are kept secret. Viper warmly agrees to duel him to the death once this adventure is concluded.
  • BFS: His "Viper's Venom," which more resembles a boat anchor.
  • Big Fancy House: Viper Manor, which you can explore in daylight without everyone trying to attack you.
  • Heel–Face Turn: Again, not really a villain, but was duped by Lynx.
  • Our Founder: His statue on the uppermost point of Termina.
  • Papa Wolf: Won't take kindly to his "darling" Riddel being threatened.
  • Razor Wind: Despite being a Yellow element, his second Tech AirForce sends out blades of air with his sword that slice into enemies.
  • The Generalissimo: A heroic example. Viper may be authoritarian, but he's the one person standing between the Porran Army and El Nido.
  • Utopia Justifies the Means: Fully believed that obtaining the Frozen Flame would allow him and the dragoons to wipe out Porre, or at least drive them out of El Nido. To this end he was willing to work with the Obviously Evil Lynx and either let him direct what his dragoons did without his knowledge, or follow his orders and then claim not to know about them (i.e. it's never clear if he was telling the truth about not knowing that Karsh had been sent to Cape Howl to capture Serge or if he was lying), and he certainly authorized Orcha's theft of the Dragon Tear from Guldove. He had nothing against Serge or his allies but "nothing must interfere with the plan". Obviously he comes to regrets this and does what he can to make amends for it later.
  • Weapon of Choice: Improbably Cool Sword.

A blacksmith, and Karsh's father. Used to be an Acacia Dragoon in Radius' generation, along with Garai.

Innate: Red
Weapon: Axes & Hammers

The Third Acacia Dragoon. HE TALKS IN ALL CAPS.

Innate: Yellow
Weapon: Gloves


Non-playable characters


Serge's mother, who serves much the same function as Crono's mother in Trigger, although she is given a bit more characterization.

The Shaker Brothers (Solt and Peppor)

Two bumbling henchmen that serve as recurring tutorial bosses and attempted comic relief.

Leena's Disappeared Dad. You'll find him at the center of the Dead Sea in Home. Defeating him re-opens the dimensions to give Serge a chance to retrieve his human body — destroying the Time Distortion in the process.

The 14th Grandmaster of the Acacia Dragoons, Riddel's fiancé, and Glenn's elder brother. Died mysteriously when he and longtime friendly rival Karsh went on an expedition to the Isle of the Damned...

While on the Isle, Dario discovered and was possessed by the evil of the Masamune, and with it tried to kill Karsh. Horrified, Karsh could barely bring himself to defend against him until Dario declared his intent to slate the Masamune's blade with Riddel's blood, upon which Karsh went berserk and struck him down. While in Another he is presumed dead, in Home he survived, amnesiac but still in (and under) possession of the evil blade. Your party can jog his memory with the right memento, triggering one of the hardest (but most rewarding) boss fights in the game — victory nets you Serge's Infinity +1 Sword, Riddel's L7 tech, a warm fuzzy feeling at the reunion of the star-crossed lovers and, of course, bragging rights.

Was the 13th Grandmaster of the Acacia Dragoons, wielder of the Einlanzer, and father of Dario and Glenn. Was murdered by Radius when possessed by the evil spirit of the Masamune.
  • The Corruption: The Isle of the Damned was actually a normal-looking place (by El Nido standards) before he was murdered at Divine Dragon Falls.
  • Cue the Sun: After the Einlanzer is laid to rest beside Garai by Radius, the view beyond his grave strangely becomes a vision of flowery fields, said to represent Garai's dreams.
  • Demonic Possession: Even after his ghost is ousted, Garai returns to harass you by possessing the body of Dario.
  • Disappeared Dad: To Dario and Glenn.
  • Dual Wielding: He wields two ghostly Einlanzers, although the genuine swords are scattered on opposite dimensions.
  • Evil Is Visceral: Garai's burial place is a sight, all right. The carcasses of animal skeletons have uprooted themselves all over the island, tainting the grass with blood and turning the waters black.
  • Fallen Hero: He was the greatest of the Devas. Now he's wrath incarnate.
  • Jacob Marley Apparel
  • Light Is Not Good: His innate is white, like most of Lynx's big-league opponents.
  • Meet the New Boss: The battle with Garai brings to mind Cyrus's restless ghost from Chrono Trigger. Just as before, it takes a holy sword to lay the wraith to rest.
  • Mirror Monster: His negative emotions create mirror-like barriers over the island's cave entrances.
  • Only the Chosen May Wield: It's stated that this abomination is not actually Garai, but rather a "demon" created from his memories. He protects the Einlanzer from unworthy wielders. This is an inconvenience, since the sword is a pretty important MacGuffin.
  • Our Ghosts Are Different: For one thing, this spook can pound you into the dust.
  • The Paladin: Uses white innate magic.
  • The Rival: To Radius.
  • Scary Impractical Armor / Shoulders of Doom: It would look absolutely ridiculous if Garai himself wasn't so tall and huge to begin with.
  • Sizeshifter: Bad news for you, since the still-living Garai was built like a brick shithouse. His apparition is over twelve feet tall, with blades as big as Lynx himself.
  • Summon Magic: He can become an Eidolon for Steena.
  • Unfinished Business: Still pretty miffed about getting stabbed in the back by Radius.
  • Wakeup Call Boss

The Dragon Gods

Organic Technology from a universe where the Reptites lived (instead of humans), each representing one of the game's six magical elements. Originally one being that was split into six by FATE.

  • Bad Samaritan
  • Body Horror: The scene in which the six fuse into a single beast is.... disturbing.
  • Came Back Wrong: The "Dragon Gods" you meet aren't the originals, but temporal copies made by the Time Devourer to help it absorb all timelines.
  • Climax Boss: A rare case where the Climax Boss is also the penultimate one. Players would be forgiven for thinking that the Dragon God is going to be the final boss. It comes after the Very Definitely Final Dungeon and is the final plot thread that needs to be resolved, as Lynx and FATE have already been destroyed. However, after its defeat, the Time Devourer gets introduced through a giant Info Dump. There isn't even a dungeon to reach the Time Devourer either, you simply go to the beach where the whole game began and use the Chrono Trigger, and away to the final boss you go.
  • Colour-Coded for Your Convenience: Though only the Black Dragon and Green Dragon are named after their colors, it's obvious which belongs to what Element by their coloration.
  • Fighting a Shadow: They're really an avatar of the Time Devourer, though they aren't aware of this.
  • Gaia's Vengeance: The consciousness of the planet pulled them out of an alternate time stream in response to the Time Crash. Subverted, however, in that the Time Devourer got them first.
  • Good Wings, Evil Wings: The Dragon God is a bat-like monstrosity.
  • Gotta Kill Em All: Inverted — the Dragons duel you individually before deeming you worthy to take on FATE.
  • Gunship Rescue: The Sky Dragon swoops down and rescues Lynx's party just as the Dead Sea explodes.
  • Fusion Dance: The Dragons chomp down on one anothers' bodies, drawing blood that gradually coalesces into the Dragon God. Eech.
  • New Era Speech: Read between the lines and it seems they were politely implying that they would turn against you long in advance.
    Sky Dragon: I, too, would like to witness this. How thou shalt live and how thou shalt die... If thou art planning to bring forth a new entity, prepare thyself for anguish and sorrow.
    Water/Earth Dragon: I too shall watch over thy Fate, how thou struggle to live, and how thou face death...
  • Optional Boss: The majority of the Dragon Gods are mandatory to fight. However, the Black Dragon can be skipped. In fact, you have to complete a decently bulky side quest to be even able to challenge him, as he is asleep until it is completed. If you confront him while he is asleep, you simply take his relic and leave. However, he is worth fighting possibly more than any of the other dragons simply to aquire the Black Plate, which changes certain bosses like FATE and Dario from being nightmares to being trivial.
  • Our Dragons Are Different
  • Pieces of God: FATE split them into pieces to prevent them from conquering the world.
  • Sealed Evil in a Can
  • Threshold Guardians

    Spoiler characters 


A supercomputer built by Belthasar out of the old Mother Brain unit. Originally installed to monitor Chronopolis, FATE was left to fend for itself after Balthazar's botched experiment stranded the laboratory in the distant past. FATE, recognizing that it couldn't allow the facility — or the Frozen Flame — to come into contact with past civilizations, took measures to hide its existence by terraforming the El Nido archipelago and colonizing it with her human staff. FATE continues to subtly interfere in the settlers' lives, ostensibly to prevent them from interfering with history. FATE's goal is to possess Serge's body in order to get control of the Frozen Flame again.

  • A.I. Is a Crapshoot: FATE is still committed to its original mission, which is to protect El Nido from the Dragon God and keep history on course. However, it gets sidetracked while prodding at the Frozen Flame, becoming enamored with the idea of evolving into living matter. Implications are that FATE's eventual insanity was intended by its creator...
  • Failsafe Failure: The Prometheus Circuit. Exploited by Belthasar to keep FATE preoccupied.
  • Fembot
  • Hidden in Plain Sight: Lynx is a creation of FATE.
  • Hidden Villain: You can't fight FATE.
  • Hoist by Their Own Petard: FATE's attempt on Serge's life in A.D. 1010 ultimately ends up being its undoing, as Serge becomes the only one able to access its power source, the Frozen Flame. Even after it regains control of the flame, it is defeated shortly afterwards by Serge and company.
  • Irony: FATE, the all-knowing sentient supercomputer, is still a pawn in someone else's plannote , something it was unaware of.
  • Necessarily Evil: Without FATE, the Dragonians would have easily taken over the present day.
  • Omniscient Database: FATE is actually an all-knowing supercomputer that Belthasar used to calculate the probability of and plan out of the events of Chrono Cross. He designed it with limited sentience before leaving for A.D. 1020 and let A.I. Is a Crapshoot take its course.
  • Pinocchio Syndrome: Aims to use the Frozen Flame to evolve into a new, living species. The experimentation on El Nido's residents hints that it's been analyzing their behavior.
  • Well-Intentioned Extremist/Utopia Justifies the Means: All it wanted to do at first was get back access to its power source so it could keep it or the people of El Nido from disrupting the timestream, as was its job to prevent the Day of Lavos from ever happening again. Then it gets delusions of godhood and starts experimenting on humans, and...

Time Devourer

The Time Devourer is a mutated form of Lavos. After Lavos was defeated by Crono and company, it was dumped into the Darkness Beyond Time, where it encountered Schala and merged with her, resulting in the Time Devourer. Her wish for the end of existence, while being absorbed into Lavos, inspired the Time Devourer to begin consuming alternate timelines.


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