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The player characters and important non-player characters of Path of Exile.

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The Exiles

The seven player characters that were sentenced to living on the devastated continent of Wraeclast.

     Tropes applying to multiple classes 

  • Alas, Poor Villain: Some of them express sympathy after felling certain bosses, though which bosses vary between classes.
  • Anti-Hero: Every single one of them is some kind of criminal—not just falsely accused, they actually did what they were convicted of. (Oriath being Oriath, not all of those crimes were actually equal.)
  • Badass Boast: Mostly upon reaching certain levels or defeating certain bosses.
  • Deadpan Snarker: All of them to some extent, but the Ranger, Shadow, and Witch are easily the snarkiest of the bunch.
  • Heroic Mime: Despite the exiles having plenty of different lines when entering certain areas and defeating certain bosses, they ultimately become this starting from act 5 apart from a few quips when killing rare enemies. Lampshaded in the Heist League, where Karst will occasionally comment that he enjoys working with the Exile precisely because they're "the quiet type".
  • From Nobody to Nightmare: Even the most dangerous of the Exiles was just a relatively minor individual in the grand scheme of things back in Oriath... until they washed up on the shores of Wraeclast, grabbed their first gemstones, and started destroying everything in their path.
  • One-Man Army: The Exiles singlehandedly turn around the entire fate of Wraeclast, bringing down entire armies and even gods through raw destructive power. (Even if one interprets the story as all seven characters being involved, that still means seven criminals turn the world upside down through raw willpower.)




I am a warrior. I was born to fight, raised to defend my tribe. Now, I have been taken from my people, chained and exiled by cowards who fear Death.

Death is my brother. I do not fear him. I see him in the eyes of the men and beasts that I kill. I feel him travelling beside me to this new land, this Wraeclast. He will take me to meet the ancestors when I am ready, and I am not ready.

Path of Exile's pure Strength class.

  • Barbarian Hero: How the rest of the world sees him, being Karui.
  • The Big Guy: The largest of the playable characters.
  • Blood Knight
  • Combat Pragmatist: The lore states that Karui warriors are forbidden from using projectile weapons, yet he has no compunction against using such.
  • Gameplay and Story Segregation: Despite the Karui Way forbidding Karui men from using Ranged weapons, there is absolutely nothing stopping you from equipping your Marauder with a Bow.
  • Mighty Glacier: As the resident tank, he's intended to be a big bruiser capable of dealing and absorbing a lot of damage.
  • Proud Warrior Race Guy: A member of the Karui people.
  • Religious Bruiser: The Awakening changed much of his and others' dialogue to show that he is very devout to the Karui Way and their gods. For example, Dominus's narration when selecting him as a character strongly implies he refused to change his religion as part of his crimes. Though he starts to question the Way after seeing how King Kaom has twisted it to fuel his delusions.
  • Tempting Fate: After killing Malachai, he calls out to Kitava, the Karui Way's God of Evil, taunting him that his champions and his kingdom are dead and that he is "Father of Corruption" no more. Guess who the Big Bad of Fall of Oriath is?


The savage path is
always swift and sure

A subclass of the Marauder that thrives in the thick of the fight, gaining temporary bonuses from killing and being hit.

  • The Berserker: Crave the Slaughter allows him to generate stacks of rage when you hit enemies, which makes him even more dangerous as he deals damage.
  • Counter-Attack: Cloaked in Savagery gives enormous bonuses after the Berserker takes a hit of more than 20% of their maximum life.
  • Critical Hit Class: Flawless Savagery increases his critical chance and damage, and when he scores a critical hit on an enemy, it adds physical damage to all of his attacks. Blitz gives him a blitz charge on a critical hit, and although the charges reduce his critical chance, they increase his attack speed.
  • Glass Cannon: Aspect of Carnage gives a monstrous damage boost but causes the Berserker to take 10% more damage from all sources.
  • Life Drain: Pain Reaver gives a massive amount of life and mana leech to his attacks, and his maximum recovery from leeching increases when he takes a savage hit.
  • Lightning Bruiser: This ascendancy grants massive bonuses to his critical hit chance, overall damage, attack and movement speed, and life leech.


The Ancestors speak
through your clenched fists

A subclass of the Marauder focused on totems and fire damage.

  • Playing with Fire: Gains a number of bonuses to fire damage, including the ability to leach life from fire damage, increased damage against ignited enemies, and more.
  • Religion Is Magic: All of the Chieftain's significant passives are named after Karui gods and spirits.
  • The Turret Master: Tukohama, War's Herald and its prerequisite skills make totems significantly tougher, give them a chance to taunt enemies when they hit, and retaliate against enemies that attack them.


What divides the conqueror
from the conquered? Perseverance.

A subclass of the Marauder that specializes in tanking and resisting enemy attacks.

  • Boring, but Practical: His Ascendancy passives aren't as fancy as the other classes, but they make him immune to stuns and slows, as well as improving his survivability, making him very difficult to kill.
  • The Juggernaut: As his name suggests. Unstoppable provides increased movement speed and immunity to stun and slow effects.
  • Stone Wall: Specializes heavily in defense. Unbreakable provides a large armor and regeneration bonus, Unflinching gives endurance charges when he takes damage (and the charges grant damage reduction), and Unrelenting increases the effect of his endurance charges.



You can't own a life. Not a deer's, not a rabbit's, and not mine. Every soul has a birth-given right to live however they will...however they can. I take from the wilderness and one day it'll take me in return.

Not that the fat lords of Oriath believe in such things. They call me poacher and thief. Clap me in irons and haul me like cargo into exile. No matter. I'll make the forests and mountains of Wraeclast my new home. My freedom and my bow: that's all I need.

Path of Exile's pure Dexterity class.

  • Archer Archetype: She specializes in archery and ranged damage.
  • Ambiguously Gay: A number of comments towards female NPCs would be enough, but she's also the only character which has same-sex illusions luring her towards Merveil the Siren.
  • Does Not Like Men: She has particular disdain for men, even telling Merveil that her love for a man was the reason for her suffering. The only man she comments on remotely positively is Fairgraves.
  • Fragile Speedster: Normally dependent on Evasion-based armors and fighting from a distance. However:
  • Glacier Waif: The Iron Reflexes keystone passive converts all Evasion into Armor on a one for one basis. Evasion armors and active skills give a higher value than an equal-level version for Armor due to differences in how the calculations work. Evasion also gets a bonus from Dexterity while Armor does not get a bonus from Strength (though the ability was nerfed so that Iron Reflexes doesn't count that). With the right gear it's quite possible for a Ranger to out-tank a Marauder.
  • The Social Darwinist: She believes in survival of the fittest and likes Wraeclast for how it forces her to be stronger.
  • Unishment: The Ranger spent much of her time hunting and living off the fat of the wilds while honing her body and skills with every trial she undertook. Being banished to Wraeclast, a wilderness hellhole with Everything Trying to Kill You, is little more than an opportunity to take her lifestyle to the next level.


A woman can change the world
with a single, well-placed arrow.

A subclass of the Ranger that specializes in projectiles.

  • Archer Archetype: Further specialized than as a Ranger. Far Shot increases her projectile speed and causes projectiles to gain damage as they travel, Endless Munitions adds an additional projectile to her skills, and Powerful Precision allows her projectiles to pierce enemies easier.
  • Damage Over Time: Rupture adds a bleed chance to her attacks and increased critical chance, critical damage, and leech against bleeding enemies.
  • Exact Words: While themed as an Archer Archetype, all of her passive nodes pertain to projectiles instead of specifically to bows, meaning they also work with Projectile Spell skills like Fireball or Spectral Throw.
  • Life Drain: Rupture restores health when you hit a bleeding enemy.
  • Multishot: Endless Munitions adds a projectile to all of her skills that have the projectile tag.
  • One-Hit Polykill: Powerful Precision makes her shots pierce more enemies and score critical hits easier against enemies that they pierce.


There are venoms and virtues
aplenty in the wilds,
if you know where to look.

A subclass of the Ranger that specializes in making use of flasks and surviving.

  • Elemental Powers: Veteran Bowyer adds damage of a random element to her physical skills as well as elemental resistance penetration, and Master Alchemist gives increased elemental damage, status chance, and resistance during the effect of any flask.
  • Master Poisoner: Nature's Reprisal increases the damage and area of her chaos damage skillsnote  and spreads poison to other enemies when a poisoned foe dies. Master Toxicist is more straightforward with its name, and it adds chaos damage to her physical attacks.
  • Swiss-Army Superpower: In addition to health and mana, flasks provide a range of other effects, and many of the Pathfinder's skills grant her a bonus when using a flask or during its effect.


The huntress has much to learn
from the wiles of her quarry.

A subclass of the Ranger that specializes in killing enemies rapidly.

  • Intangibility: Quartz Infusion allows her to phase after killing monsters, allowing her to move through them. She is still vulnerable to being attacked however.
  • Kill Streak: Rapid Offensive and Avatar of Onslaught give the Raider significant bonuses to speed and damage after each kill, while Way of the Poacher and Avatar of Frenzy grant Frenzy charges on kill and increase the bonuses gained.



They were right to fear me. If only they had listened to their cowardice. Had they not taken my home with fire, I would not have taken their children.

Now I am banished to Wraeclast. I've heard the dark rumors... seen the terror in other exiles' eyes. But to me one land is like any other. The elements are my allies, the dead are my servants, and fear will be my closest friend.

Path of Exile's pure Intelligence class.

  • Ambition Is Evil: She has a distinct distaste for those who let their power get to them. After killing Alira, she remarks that the other witch broke "the first rule:" never let the power go to your head.
  • Death Glare: Characters frequently comment on her evil eyes.
  • Does Not Like Shoes: She is completely barefoot at the start of the game, and unlike other characters if you dont equip boots she will remain barefoot(which indicates she probably likes to leave her feet bare).
  • Eerie Pale-Skinned Brunette: She's a creepy-looking brunette who in the character select menu begins floating.
  • Even Evil Has Standards: She finds Hillock and Brutus disgusting. She also insults fellow witches Shavronne and Doedre, specifically citing this trope in regards to Doedre:
    "Oh Doedre, we witches must have some standards."
  • I'm a Humanitarian: It may just be the "witches eat babies" stereotype, but she's accused of devouring villagers' children.
  • Lady of Black Magic: She was hated for her practice of the dark arts, leading her to become an exile.
  • Lighter and Softer: Steps seem to have been taken to make the Witch less evil over time, as the PS4 trailer has reworked her introductory line into one that makes her past more vague, leaving it up to the player if she's still the implied baby-killer or was simply a woman pushed to her Rage Breaking Point.
    "Had they not taken my home with fire, I'd not have brought their fears to life."
  • Love Redeems: It's implied that at some level, the thing that keeps the Witch from falling to madness like Piety or Alira is love and passion for both life and death. Tasuni notes that while he expected her to embrace the darkness, he didn't expect her to destroy it as well out of love.
  • Mad Scientist: Downplayed, but she expresses an interest in the corruption covering Waecrest and tells Piety that she appreciates her work on thaumaturgy and immortality... but Piety herself has gone dangerously insane and needs to die.
  • The Necromancer: While all characters are capable of summoning undead, an early quest sees the Witch receive a skill gem for raising zombies, and one of her specializations is capable of making her undead minions especially powerful.
    • Part of her revenge was sending hordes of zombies against the villagers who burnt down her house.
  • Sociopathic Hero: Though a sarcastic, vindictive bitch with nightmare powers and little respect for life, Yeena notes the Witch is not actually evil. Tasuni later (reluctantly) comes to the same conclusion, and is surprised at the amount of love she shows for the world.
  • Squishy Wizard: While she starts off as this, it's possible to avert this by building her as a tank.
  • Would Hurt a Child: In retaliation for burning her home down, she proceeded to hunt down their children.
    • Potentially retconned as of the PS4 trailer.


Feed a storm with savage intent
and not even the strongest walls
will hold it back

A subclass of the Witch that specializes in elemental damage and status effects.

  • Elemental Powers: The specialty of this ascendancy. Shaper of Desolation cycles between adding different elemental status effects to her skills, Beacon of Ruin increases the strength of her elemental status effects, Mastermind of Discord increases the effect of the three elemental Herald skills (which each add damage of their respective element to her skills), and Paragon of Calamity increases the damage she deals of a particular element and her resistance to that element when she takes damage of that element. Additionally, all of the minor ascendancy nodes increase her elemental damage, and several also increase her elemental resistances.
  • Life Drain: Paragon of Calamity grants some life leech to her elemental damage.
  • The Minion Master: Liege of the Primordial and Elemancer provide various bonuses to her golems, including immunity to elemental damage, increasing the number she can summon, and increasing the effect of the buffs they grant her.


Embrace the serene
power that is undeath.

A subclass of the Witch that specializes in minions.

  • The Necromancer: This ascendancy focuses on summoning more powerful minions, many of which are undead. With the revision that changed her notable ascendancies from granting bonuses to specific types of undead minions (zombies, spectres, and skeletons) to boosts applicable to any minion this might have been downplayed, but at the same time it gave her other benefits for surrounding herself with inanimate corpses.
  • The Minion Master: Other classes can learn to summon, other witches have easier access to skills that make stronger minions, but the Necromancer's minions—undead and otherwise—are more powerful. Her passives bolster the strength and defense of her summons as well as her own defenses in proportion to how many minions she controls.


Throw off the chains
of fear and embrace that
which was forbidden

A subclass of the Witch specializing in chaos damage, cold damage, curses, and energy shield.

  • An Ice Person: Void Beacon reduces the cold resistance of nearby enemies, and Frigid Wake freezes nearby enemies and increases the power of her cold damage over time effects.
  • Curse: Profane Bloom gives cursed enemies a chance to explode on death, while Malediction increases damage after killing cursed enemies and allows enemies to suffer from an additional curse at a time.
  • Non-Elemental: Void Beacon and Withering Presence both make nearby enemies take more chaos damage.
  • Regenerating Shield, Static Health: Energy shield normally only recharges if a character has taken no damage in the past few seconds, but Vile Bastion increases her energy shield regeneration (which is not affected by taking damage) with each enemy she kills.
  • Walking Wasteland: Void Beacon and its child skills debuff enemies and reduce resistances just by being nearby.



He had it coming. Was I supposed to bear such insults with inaction, simply because of his high birth? That lord sang a different tune with six inches of steel in his guts. Now they call me a criminal for defending my honor. I'd do the same again to anyone who crossed me.

I care naught for riches, little for friendship. The duel is all I need. I may be an exile, but I will carve a road back to Oriath, one foe, one victory at a time. Ill fortune may have banished me to Wraeclast, but I will live to hear them scream my name in the great arenas again.

Path of Exile's Strength/Dexterity hybrid class.

  • Agent Peacock: As deadly and skilled as he is, every woman he encounters admits he's at the very least an extremely beautiful and handsome man, especially Piety, who even goes so far as to ask him to walk away from her while she's dying, so that her last sight will be his "perfectly-formed arse."
  • Arrogant Kung-Fu Guy: Remarkably arrogant about his skills and treats Wraeclast as the ultimate arena. That said, his characterization is more in line with that of a young hothead who at least has enough skills to back up his claims, so it doesn't totally alienate him from the audience.
  • Blood Knight: His intro (quoted above) states he fights in arenas not for acclaim or money, but for the fight.
  • Character Development: At first, he keeps on thinking about his life as the Oriath celebrity prizefighter and somehow going back to it. Getting to higher levels, though, he says "I'm starting to think there's more to life than prize or perish," and "I think it's time to leave this dream of "going home," it's getting a little tight around the collar." Tasuni's commentary after the Duelist slays the Beast indicates that he was surprised at the selflessness of the act, and that the Duelist has gone from simply being an arrogant fighter to a true hero, or at least is acting like one.
  • Dual Wielding: He can specialize in wielding two swords.
  • Honor Before Reason: He killed a guy who insulted him. In a theocratic regime which banishes people - those who even survive the journey - to die in a monster-ridden continent for such things as performing publicly without a license.
  • Royal Rapier: Brandishes one in the starting screen, and is quite adept at using them.


Champion that which
you love. He who fights
for nothing, dies
for nothing.

A subclass of the Duelist who specializes in tanking and taunting enemies.

  • Always Accurate Attack: Worthy Foe makes every attack made against a taunted enemy into a guaranteed hit.
  • Critical Status Buff: First to Strike, Last to Fall increases the Champion's armor and evasion when on low-life, and removes all status ailments as well.
  • Damage-Increasing Debuff: Master of Metal gives his attacks a chance to impale enemiesnote  and it increases the duration of his impale effects.
  • I Shall Taunt You: His Conqueror skill gives him a chance to auto-taunt enemies he hits, and Worthy Foe gives him extra damage against enemies who are taunted.


Raise your hand to the
roaring crowd and pledge
your allegiance to glory.

A subclass of the Duelist who specializes in one handed weapons, either through Dual Wielding or with a shield.

  • Damage Over Time: Blood in the Eyes and Gratuitous Violence both add a bleed chance to his attacks, and the latter increases the damage of his bleed effects.
  • Ludicrous Gibs: Gratuitous Violence causes bleeding enemies killed to explode, dealing damage to nearby enemies.
  • Implausible Fencing Powers: Versatile Combatant lets the Gladiator block spells, even while dual-wielding instead of using a shield.


No judge. No jury.
Just the executioner.
A subclass of the Duelist who specializes in two handed weapons.
  • Critical Hit Class: Overwhelm increases his base critical chance with all weapons, and it increases further for each enemy near him.
  • Finishing Move: Bane of Legends allows him to kill any enemy that has less than 20% of their life pool in one hit, including endgame bosses.
  • Kill Streak: Headsman and Bane of Legends respectively increase his damage and speed when he kills an enemy.
  • Life Drain: Brutal Fervor and Endless Hunger grant bonuses to his life leech.
  • Series Mascot: He's the class that's featured on Path of Exile's cover art and startup loading screen on the console versions.



I fought, wept and bled for God and the Order. I would have died for my Templar brothers, every single one. And how do they reward my piety, my devotion? They exile me to the land of the damned. To Wraeclast.

I know now that my brethren are merely God's tools. He has given me this path to walk, so I shall muster my strength and my power... and my faith. It is my shield against the darkness to come.

Path of Exile's Strength/Intelligence hybrid class.

  • Cool Old Guy: The eldest of the Exiles; equally adept with melee weapons and spells.
  • Defector from Decadence: He was a former member of the Ebony Legion until he started asking too many questions about the Cataclysm and was exiled. His exact rank and position in the Legion is unknown, but his dialogue suggests he was once good friends with General Gravicius.
  • Dreaming of Things to Come: At one point he notes he had nightmares about what he's seeing, when he was back in Oriath.
  • He Knows Too Much: His character trailer reveals that this was the reason for his exile. He began researching the true history of the Eternal Empire and the Oriath Order's origins after having recurring dreams regarding the Cataclysm, and was declared a heretic when he tried to make his findings public.
  • The Heretic: Referred to as such by Gravicius, Piety, and Dominus.
  • Humble Hero: Compared with all the other Exiles, the Templar takes no personal pride in his work and deeds, proclaiming them all to be the work of his God.
  • "The Reason You Suck" Speech: Most characters will snark at their foes after defeating them but the Templar loves pointing out exactly why they're failures. They become more common as the story progresses and in Act 4 every single boss except Voll gets one.
  • Token Religious Teammate: Unlike the Marauder, the Templar doesn't seem to have their faith broken by the unfolding events of the storyline.


When bound by faith
and respect, the flock
will overcome the wolf

A subclass of the Templar specialized in benefiting his allies.

  • Healing Factor: Time of Need regenerates 30% of his maximum health every five seconds.
  • Heart Is an Awesome Power: Auras have a wide range of effects, and the Guardian's passives not only improve their effectiveness but add extra bonuses.
  • I Shall Taunt You: Prayer of Glory grants increased speed and damage after using a warcry skill.
  • Support Party Member: Almost all of the Guardian's skills grant their effect to the character and their allies. However, allies also include minions and totems.


Drink deeply from God's chalice, for
the faithful will never find it empty

A subclass of the Templar that makes use of careful strategy over raw power.

  • Mana Shield: Divine Guidance increases maximum mana and diverts 10% of incoming damage to mana, while Sanctuary of Thought grants 12% of maximum mana as bonus energy shield.
  • The Turret Master: Pursuit of Faith gives bonuses for scoring kills with totems, while Ritual of Awakening lets the Hierophant deploy more totems at a time.


Truth is elusive, yet God has
provided us all the tools
necessary to find it.

A subclass of the Templar that specializes in consecrated ground and elemental damage.

  • Armor-Piercing Attack: Inevitable Judgement causes his critical hits to ignore all elemental resistance.
  • Elemental Powers: Augury of Penitence and Inevitable Judgment both increase the elemental damage that his enemies take.
  • Geo Effects: Sanctuary creates consecrated groundnote  around him while he's not moving. He also gets other benefits from consecrated ground from Sanctuary and Pious Path, including mana and energy shield regeneration, increased attack speed, and immunity to elemental status effects.
  • Magic Knight: Instruments of Virtue increases casting speed when he makes a physical attack, and increases attack damage when he casts a spell.



A Simple job, I was told. Silence a big mouth. Get a big payout. And no one was going to be the wiser. Tidy. Except for one loose end. Me.

I would have kept my mouth shut. Professional integrity, it's called. Unfortunately not something my employers believed in.

They raised a toast to a job well done. I drank and next thing I know I'm on this stinking crate bound for exile. It's not a complete loss, I suppose. The way I hear it, there'll be plenty of work for a man of my talents in Wraeclast.

Path of Exile's Dexterity/Intelligence hybrid class.

  • City Mouse: He doesn't mind the coast or mountains, but:
    "Death has too many damned places to hide in a forest."
    • And, when arriving in Sarn in Act 3:
      "Ah, it's so good to be back in the city!"
  • Deadpan Snarker: The Shadow at least pretends to takes being exiled to Wraeclast perhaps the most lightly of any of the player characters, to judge by his constant witticisms.
  • Even Evil Has Standards: When not snarking about them, the Shadow makes many comments about pitying other characters for ugly deaths the story (or even he) inflicts on them.
  • Eviler Than Thou: As the storyline takes a darker (literally and metaphorically) turn, the Shadow starts to notice which side of the equation he's on.
  • Professional Killer: The Shadow silenced big mouths for big payouts before his capture. He also prided himself on being professional, not just the fact that he got paid for it. Though some of the story enemies are vile enough to test that.
    "I try not to take my work personally, but you, Piety, are a satisfying exception."
  • Slipping a Mickey: How the Shadow ended up on that ship to Wraeclast to begin with.
  • Weapon of Choice: While like all classes the Shadow can be built to use any weapon, like most classes they have a signature weapon.


Death is a banquet,
It's up to the murderer to write the menu.

A subclass of the Shadow that specializes in dealing critical hits and poisoning enemies.

  • Critical Hit Class: All of his passives boost his critical hit chance under different circumstances. In particular, Unstable Infusion lets him easily accumulate power charges (which increase his critical chance with all attacks and skills) just by hitting enemies.
  • Damage Over Time: Noxious Strike adds a chance to poison to his skills and increases the potency of his poisons.
  • Life Drain: Noxious Strike restores his health each time he kills a poisoned enemy.


The artist need not be present
to make a lasting impression.

A subclass of the Shadow that specializes in laying out traps and mines.

  • Smoke Out: His passives can allow him to blind enemies by releasing smoke when hit and allow him to deal additional damage to blinded enemies.
  • Trap Master: His other set of passives grant bonuses to his mine and trap laying speed and boost their damage


Everyone knows how to die.
Some just need a little nudge
To get them started.

A subclass of the Shadow specialized in mobility and survival.

  • Damage Over Time: Patient Reaper increases damage over time and grants improved recovery after killing with a damage over time effect.
  • Life Drain: Patient Reaper restores his health, mana, and energy shield when he kills an enemy.
  • Lightning Bruiser: He can easily gain frenzy and power chargesnote  from this ascendancy, and it also buffs movement skills and gives significant bonuses to his energy shield and evasion rating.
  • Randomized Damage Attack: Everywhere in the game, but he can do this to a particularly extreme extent due to Harness the Void, which gives a chance to add 25%, 50%, or 100% of non-chaos damage as extra chaos damage. When optimized using damage conversion the best boost can be well over three times as much damage, and can benefit from critical strikes, meaning his hits can vary between "respectable" to "one-shots the boss".
  • Regenerating Shield, Static Health: Ghost Dance and Shade Form shorten the time for energy shield to recharge and buff defenses while recovering.



The youngest daughter of a respected family. Dresses, dances, suitors... a fortunate life for one fortunately born. My life... had I not been different. Had I not thought more clearly, learned more quickly, dreamed more deeply and darkly than any child should.

There seems to be no limit to what I can do, no walls containing my talents. To my parents, I was a raw nugget to be battered and moulded into a prize for admiration, for envy... for sale. That life died on a wedding bed in Theopolis.

Today, Wraeclast offers me a new life, written not by birth, nor family, nor society. This life will be written to answer but on question: Who am I?

Path of Exile's secret Strength/Dexterity/Intelligence hybrid class.

  • Good Counterpart: To Piety. Dialogue from multiple characters pain her as Piety's opposite in several ways; they both have supernatural powers (Piety's skill in Thaumatergy, the Scion's strange powers) that gave them adoration from society, but the differences are that the Scion was a noblewoman while Piety was a prostitute before joining the Templar. Piety even calls the Scion a "mirror of [herself]" when fought in the Lunaris Temple.
  • Healing Factor: A skill tree accessible within the first ten levels grants passive life regen.
  • Humanoid Abomination: It's implied that the Scion is akin to Grigor or Tasuni, in that her mind is able to understand and comprehend otherwordly powers like the gods and the Beast. She is definitely something more than a normal human.
  • Jack-of-All-Stats: Starts in the middle of the passive skill map and can develop outward in any direction. Her Ascendant class lets her mimic abilities from other Ascendancies, and she can go even further to gain the ability to select passives from another class's starting point.
  • My God, What Have I Done?: Of all the Exiles, her reaction to releasing the Vaal Oversoul is by far the most horrified.
    Oh my god, NO! If there is anything that can make this right, I have to find it!
  • Secret Character: A hidden character in Act 3 who can only be used in later playthroughs; and as mentioned above, is a hybrid of all 3 main stats. She also has the most powerful Minion skill-gem in the game, the Animated Guardian (a quest reward for killing Brutus).
  • Stealth Pun: Given her strange powers and the intent to marry her off to take advantage of her inborn abilities, it's possible the class name could also be written as Psi-on.
  • Throwing Your Sword Always Works: Her first skill gem, Spectral Throw, is this; she tosses a spectral copy of her weapon at enemies; where it strikes several times along it's path. Basically, it's the cross-boomerang from Castle Vania, but uses your equipped weapon's stats and bonuses.
  • Timey-Wimey Ball: When you start play as a Scion, she notes that what's going on is "impossible"—possibly because you don't unlock her until chapter 3 as a prisoner of Dominus, so she presumably arrived before the other exile(s) and found her way to Sarn before being captured. She also comments numerous times on how she seems to know Wraeclast, and Wraeclast knows her, though that could be a reference to the source of her strange powers...


A subclass that allows the Scion to gain the perks of the other Ascendancy classes.

  • Jack-of-All-Trades: Focused around choosing parts of other Ascendancy classes that will work with her skillset, being able to pick up to two passives that represents an Ascendancy class (e.g. Chance to create Consecrated ground and bonus Elemental Damage on Inquisitor passive).
  • Master of None: Unlike the other Ascendancy classes her skill tree is not focused towards any particular passive bonuses. In addition, she is further limited by only being able to pick the subclasses of two different classes (e.g. unable to choose both Inquisitor and Guardian passives).

The Forsaken Masters

Seven men and women, masters in their fields, stood against Dominus' tyranny. Some with words, others with steel. Seven masters forsaken, sent to die in a corrupted land. Seven masters who lived, learned, and now thrive in Wraeclast. Seven Forsaken Masters who can train you... if you choose to help them.


Tropes applying to the Masters as a group

  • Anti-Frustration Features:
    • Whenever a Master tasks you to hunt down a particular target, once you complete the bounty, they would teleport next to you, removing the need to backtracking. In the case of Tora, if you find the den of beasts she would eventually ask you to cull before she gives you the quest, she would teleport right next to it, allowing you to get the quest right away.
    • Masters now give an indication where their targets are, with a circular arrow on the base of their character. Sadly, this doesn't differentiate in the case of multi-storey levels.
  • Face–Heel Turn: As of Betrayal, all of them apart from Zana have joined the Immortal Syndicate. Based on what Jun says; it seems they didn't have much option in the matter however, as she saw them dead.
  • Item Crafting: Their main purpose - as you gain favor with them, they'll provide you with the means to modify certain types of equipment.
  • Teeth-Clenched Teamwork: While none of the Masters are particularly friends with one another, the worst thing you have to worry about from having them in the same hideout is the occasional bit of grumbling about one another.

     Elreon, Loremaster 

Elreon, Loremaster/Light's Judge

Today's a fine day to kick corruption's filthy arse!

  • Dark Is Not Evil: He holds the view that thaumaturgy and the Virtue Gems are a gift from God. It's Man's abusing of that gift that is evil, not the gems themselves. Turns out he's partially right; the gems and the Beast that made them aren't evil, but the ambitions of Man, both mortals and the ones who ascended to godhood, made a much greater mess.
  • The Fundamentalist: Other masters often express disdain of Elreon's overzealousness. At the same time he is an unusually tolerant fundamentalist as he has no problem with Catarina's work and outright states that thaumaturgy is not a sin or inherently bad.
  • The Heretic: He holds some very unorthodox views on thaumaturgy, and on Voll's Rebellion, and was exiled for preaching those views "loudly and often."
  • Kill 'Em All: Occasionally, rather than the above, he'll task you with destroying a number of desecrated relics within the time limit.
  • Protection Mission: A staple of his missions. Protect the relic by killing all enemies, or protect the relic for a set period of time.
  • Sophisticated as Hell: He regularly uses some decidedly un-religious language in discussing his religious precepts.

     Haku, Armourmaster 

Haku, Armourmaster/Warmaster

No spirit deserves to be abandoned, no matter how far he has fallen.

  • Escort Mission: All his missions involve delving into a dungeon, find the lost Karui Spirit, and escort it back to the entrance.
    • That One Level: Often considered the most annoying mission, since the Karui Spirit in question often harm you by resurrecting nearby dead enemies, explode repeatedly for fire damage, summon enemies to pester you, or just plain falling rocks dealing significant damage. Once you got the Spirit, it is best to make a mad dash to the entrance using Quicksilver Flasks, as using Movement skills would dislodge the Spirit. And that's not counting the Timed Mission variant...
  • Proud Warrior Race Guy: Subverted. While he is exceptionally proud of his culture and heritage, he respects people of bravery and courage no matter where they're from and mo matter how they fight. He also acknowledges that he can't accomplish his goal on his own.
  • Sherlock Scan: The very first time you meet him, he does one of these, deducing from the way you carry yourself that you're the sort of person that could help him.
    Yes, I call you 'Warrior'. Your eyes have already swept your surroundings, identifying threats and escape routes. There is anticipation in your stance, deadly focus in the easy ebb and tide of your breath. Yours is a heart that fights with every beat. I have need of a heart like that.

    Catarina, Master of the Dead 

Catarina, Master of the Dead/Master of Undeath

The art of Death is by far the most demanding!

  • Dark Is Not Evil: She's rather obsessed with death and makes creepy corpse sculptures, but she has genuinely good intentions.
    • Subverted in Betrayal: She's the leader of the Immortal Syndicate and it's implied their ability to come back from the dead is a direct result of her experiments. She still has genuinely good intentions though, but now it's a case of Well-Intentioned Extremist.
  • Necromancer: In tune with death and the hideout she offers is a graveyard.
    • Since Jun says she saw at least some of the other members of the Syndicate cold and dead on the sand, it's heavily implied their service comes as Catarina brought them back.
  • Even Evil Has Loved Ones: Well, "evil" is partially stretching it since she's a well-intentioned extremist, but even in the context of an organization like the syndicate where everyone is using each other, there's a lot of teeth-clenched teamwork, and everyone is beholden to Catarina due to her power over their lives, Catarina shows she genuinely cared for some of the members if they're with her in the final battle as you kill them and she siphons their souls away one last time (who is with her is determined by who the safehouse leaders are at the time). She sincerely calls Haku her "old friend" as she apologizes he won't get to see his ancestors in death, allows the assassin Vorici to see his death coming in spite of all the people he sent to an unexpected death, sincerely apologizes to Elreon that he won't get to see his god, etc. Notably, almost all of the ones that get treated like this are the original Hideout Masters and thus her comrades before the Betrayal League retconned them into villains. Most of the other syndicate members get much less pleasant send-offs from her.
  • Mad Artist: Her missions are all about helping her fix / refine her sculpture made of corpses. Subverted in that the sculpture itself seems sentient, and better statue makes her more in tune with death, making her stronger and able to offer better enchantments / items.
  • Treacherous Questgiver: Some of her quests suspiciously neglect to mention the "and then they'll try to kill you" aspect in whatever she asks for. It's possible she simply expects this to be taken for granted.
    • For context, some of them do in fact tell you that you will need to put down the monsters you raised for her next to her sculpture, and that they wont very much agree with doing so; the problem is that they usually end in Catarina killing the monsters for you, and as such the missions usually don't need you to re-murder the monsters. It's when they do, and she doesn't tell you they do, that it gets dangerous.
  • Well-Intentioned Extremist: According to the Lifegiver's manifestos found throughout the syndicate safehouses, she intends to utilize her immortality to usher in a utopia via an immortal ruler, now that society no longer has to worry about its rulers dying on it which always causes chaos. That immortal ruler will be her, of course.

    Tora, Master of the Hunt 

Tora, Master of the Hunt/The Culler
Be proud of yourself, culler. Who else would be prepared to squeeze the pimples on the hindquarters of creation?

    Vagan, Weaponmaster 

Vagan, Weaponmaster/Victory's Herald

You there! let me bend your ear a moment.

  • Always Accurate Attack: His signature mod makes your hits cannot be evaded (although it can still be Dodged or Blocked).
  • Arrogant Kung-Fu Guy: His talent in combat is only matched by his sheer ego.
    Vagan: "So here's how this works. You take a crack at me. Your very best shot. I win, you die. You win and... I'm not actually sure, to tell the truth. Doesn't happen very often."
  • Blood Knight: Whereas the other Masters' missions have you helping them in some manner or another, Vagan tasks you with defeating him either in battle or in a dummy-crushing contest.
  • Body-Count Competition: One type of mission he offers is to see which of you can destroy more training dummies in a set amount of time.
  • Hope Spot: It's not unusual for him to drink potion that would recover his health to full during his duel missions.
  • Master of All: He chooses a random set of weapons and skills every time you fight him - possibly even employing bows and/or magic. His title is "Weaponmaster", after all.
  • No Guy Wants an Amazon: Vagan... does not return Tora's affections, to put it mildly.
    Tora: "The way he moves, the way he gets all sweaty and glowy when he fights... I'd not complain were Vagan to find his way into my den."
    Vagan: "As fine as she is feral. That's Tora. Nice to watch from afar. Up close? I'm not a fan of claw marks on my arse."
  • The Knights Who Say "Squee!": Unabashedly fanboys over Daresso, to the point where a good portion of his dialogue is praising Daresso's virtues. Luckily(?) he never gets to actually meet his idol in the flesh, such as it is.

    Vorici, Master Assassin 

Vorici, Master Assassin/Silent Brother

A civilized life is the product of a primitive death.

  • Abhorrent Admirer: Has the hots for Zana. She thinks he's creepy.
  • Anti-Frustration Features: While other masters add enchantments to items, Vorici mainly deals in adding and modifying skill gem sockets for slightly above the median, being an excellent, if more expensive, alternative to sinking untold numbers of chromatic or fusing orbs into an item to no avail. (For reference, it takes 1500 fusing orbs to link six sockets using his help, but it's estimated by theorycrafters after a test involving 100000 fusing orbs that you only have about a 77% chance of getting a six-link fusing within 1500 orbs. This is to say nothing of saved time.)
  • Brilliant, but Lazy: All the other Masters ask for your help doing things they can't. Vorici is the only one who asks you to do something he's perfectly capable of doing himself, and he's actually supposed to be better at it than you.
  • Dark Is Not Evil: Vorici is a shadowy figure who deals in death... but his end goal is to use his violence and brutality to build a new civilization on Wraeclast, one slain criminal and villain at a time.
  • Does Not Know His Own Strength: A common problem when attempting his Daily Mission for high-level characters. His missions often include Sheathe Your Sword conditions, and when you can clear an entire screen of enemies in 2 seconds, this can become That One Sidequest.
  • Irony: The assassin gives the only tasks in the entire game that you can fail by killing your target.
  • Knife Nut: He twirls his 2 knives around as his idle animation.
  • Professional Killer: His stock in trade, though he focuses his efforts on killing those preventing the other Exiles in Wraeclast from building a new civilization from the ruins of the old ones.
  • Sticky Fingers: Not shown, but other Masters, Vagan in particular, remarked that Vorici is a thief, stealing 'everything, including lives'. He also all but states he got his interest in gems and gemcraft from burglarizing the wealthy.
  • Tall, Dark, and Snarky: Definitely fits in terms of his appearance and manner. Vorici does not appreciate Vagan's manner of speaking, but has some respect for his skill with a blade at least. In Vorici's own words;
    Vorici: "I have never heard a man waste so many words on saying nothing. Vagan is a linguistic mass murderer, yet put a sword in his hand and he becomes a disturbingly efficient communicator."
  • Timed Mission: Vorici sometimes orders you to assassinate his target within a time limit.
    • That One Level: Every *other* mission. Vorici can order you to keep a target at low health for a while, leave only one guard alive, or open a chest (which takes five seconds of not being attacked) while the target is alive.
  • Unexpected Gameplay Change: for a game that consists entirely of killing enemies only Vorici offers you missions you will fail if you kill enemies.

    Zana, Master Cartographer 

Zana, Master Cartographer

Still sane, exile?

  • A Day in the Limelight: Previously, she had little significance to the plot, and depending on how much the player ran endgame maps, it was possible to never meet her at all. The Atlas of Worlds expansion brings her to center stage.
  • The Friend Nobody Likes: Very few of the original masters had positive things to say about her, with only Leo and Haku having any real respect for her talents. Vorici and Vagan had positive things to say about her, but for other reasons entirely. Zana, in turn, ranged from strained tolerance to open annoyance at the other masters.
    • Averted as of the Betrayal date; none of the new masters seem to hate Zana, though some of them are a bit wary of her.
  • High-Class Glass: Her new model sports a monocle.
  • Race Lift: Prior to patch 3.6 she was Ambiguously Brown. Post patch, her skin is outright white.
  • Something About a Rose: She's always surrounded by swirling rose petals, her (very rarely seen) combat skills have rose- and petal-related visual effects, and her custom portal is a red petal ring.
  • Teeth-Clenched Teamwork: With Kirac in "Conquerors". Officially, Zana is a criminal wanted for what is described as "radical extremism", and as an officer of Oriath's new government, its Kirac's duty to arrest her. However, they end up having to work together in order to defeat the Conquerors.
  • Token Good Teammate: She's the only Forsaken Master who didn't join the Immortal Syndicate.
  • Unexplained Accent: Played straight initially, but removed in 2.4. When first added to the game Zana had a prominent Romanian accent, in contrast to every other voiced character's fairly unaccented speech. When the Atlas of Worlds was released she got a new voice actor, who dropped the accent.

Act One

The first story act that takes place along the coastal regions of Wraeclast. CLICK for the story. 

    Lioneye's Watch 


An inhabitant of Lioneye's Watch, and Act One's weapon & armor vendor. Tarkleigh is considered to be the leader of the camp.


An inhabitant of Lioneye's Watch, and Act One's magic & potion vendor. Nessa is a lady that is perhaps too good and nice for Wraeclast, and acts as the nurse for the people of the camp.

  • Break the Haughty: Daughter of a rich and prosperous family who eagerly passed judgement on all the player characters. Then she was shipwrecked and lost everyone and everything in her life that ever mattered to her. She's much nicer these days.
  • But Now I Must Go: Even after the Brine King is defeated, she's still stuck as a mermaid, meaning she can no longer return to Lioneye's Watch.
  • Inferred Survival: Despite the player not actually seeing her after the Brine King is defeated, both the story and the NPCs state that she is alive and well, albeit unable to return to Lioneye's Watch due to still being a mermaid.
  • The Medic: Serves as one for Lioneye's Watch, which is the primary reason she sends the Exile off to Tidal Island to retrieve a lost Medicine Chest.
  • Nice Girl: She really comes off as one to the rest of the camp. Bestel even feels bad that she's too good of a girl to live in this kind of world.


An inhabitant of Lioneye's Watch. Bestel was once a sailor, but shipwrecked onto Wraeclast. He also has a love for writing poems as seen when he takes note of the Exile's journey through Wraeclast.

  • The Bard: A fair poet who understands and appreciates the value of a good story.
  • Cloud Cuckoo Lander: Mildly, as noted by Nessa and Tarkleigh. No one knows whether he was always like this, or the shipwreck changed him.
    • The Cuckoolander Was Right: He had his moments of clarity, such as correctly guessing that there must be a way to lower Shavronne's Barricade from the other side, as Piety would not risk herself being locked inland.
  • Dead Person Impersonation: He claims to have been a ship captain who wrecked on the Twilight Strand, using his Nice Hat as proof; Tarkleigh claims he saw Bestel take his hat off a dead man.
  • Nice Hat: He has a nice tricorne.
  • The Power of Legacy: He asked you to not say anything about your encounter with Fairgraves, as to not tarnish his memory.
  • Properly Paranoid: On hearing of your meeting with Fairgraves, without even seeing the man Bestel immediately deduces that since Fairgraves hadn't been seen in decades, he's "either a liar, or something far worse". And, he's perfectly correct.

    Act One Story Villains 


A large walking corpse for the Enemy at the Gate quest. In life, he was a giant of a man, and a blacksmith turned murderer, who was then murdered in his sleep by frightened townspeople.

Hillock is the first major obstacle the Exile comes across after washing up on the shores of Wraeclast, and must be killed before being allowed entry into Lioneye's Watch.

  • Asshole Victim: Hillock wasn't actually exiled; he was murdered in his sleep and his body thrown in the sea. Eventually it washed up on Wraeclast and he reanimated as an extremely powerful zombie. however, he was a violent brute with a bad temper who had just begun to enjoy murder when he was killed.
  • Death Seeker: The majority of his quotes in the Syndicate are about him hating pretty much everything about his life.
    Hillock: Hate the Syndicate. Hate myself. Rather be dead.
  • Human Pincushion: He's got multiple arrows and swords sticking out of him. He even pulls one out of his chest at half health.
  • Infinity -1 Sword: For players determined enough to spend hours grinding the Tidal Shore until they hit level 7, Hillock might become "Uber Hillock", who has a leap slam attack and summons waves of fast zombies. Defeat him then and he'll drop a Unique sword (the one he pulled out of him, which has a noticeably different model than the one used by normal Hillock) that will last most melee characters through the first half of the game (and in fact continues to get stronger
  • Mighty Glacier: The primary skills for Hillock is that he has high health, and hits particularly hard, especially on higher difficulties.
  • Starter Villain: The very first noteworthy enemy that the Exile must defeat.


A cannibal in the area for the Mercy Mission quest.

Hailrake safeguards a ship that had run aground on Tidal Island; finding a medicine chest that he decides to keep for himself.

  • An Ice Person: What makes Hailrake a very difficult early enemy is that he is a user of the Glacial Cascade gem, which can not only cause considerable damage if the Exile is hit by it, but will slow the Exile's movement and attack speed.
  • Optional Boss: Defeating Hailrake is optional.
  • The Remnant: Of the Eternal Empire, after it was destroyed by The Cataclysm.

Kadavrus the Defiler

A necromancer for the A Dirty Job quest.

Kadavrus is found at the Fetis Pool raising an army of undead warriors and animals that are proving to be too much of a threat for the people surviving at Lioneye's watch.

  • Optional Boss: Defeating Kadavrus is optional.
  • Raising the Steaks: The Exile is sent to deal with him because he's ben raising animals that would not normally animate after death.

The Deep Dweller

A shield crab for the Dweller of the Deep quest.

Deep Dweller makes its home in a region of the Submerged Depths, and was thought to be a major threat to the Lioneye inhabitants.

  • Giant Enemy Crab: He's gigantic, he's hostile, and he's a crab.
  • Optional Boss: Defeating Deep Dweller is optional (technically - completing his quest grants a skill point, so it absolutely shouldn't be skipped).

Brutus, Lord Incarcerator

A large human beast for the Caged Brute quest.

Brutus is the warden of the dreaded prison of Wraeclast who takes enjoyment in torturing those who become his prisoners. At the time of the Purity Rebellion, Brutus was experimented on by Shavronne to become a weapon to be used against the invading Karui Tribe. However, Brutus turned on her one day, which resulted in Shavronne's death. Since then, he has stayed within the prison to continue his duty as a warden...only a lot more brutal.

  • Boss Arena Recovery: Periodically summons skeletal minions to attack you, allowing you to recharge your flasks mid-fight by killing them.
  • Chained by Fashion: He has a few bits of chain hanging from his arms.
  • Cold-Blooded Torture: This guy was a master at this, and is the reason that he was near-universally feared in Wraeclast.
  • The Dreaded: Brutus was Wraeclast's Bogeyman. Mothers would get their kids to behave by telling them that Brutus was coming to see them, and men feared the prospect of a term inside with him.
  • Emergency Transformation: Brutus was turned into what he is today by Shavronne, in order to stop the Karui advance through the Prisoner's Gate.
  • Immortality Seeker: Brutus sought to extend his life using dark magic, which turned him into a monster.
  • Impaled with Extreme Prejudice: In addition to the smashing and the hook, he also summons spikes out of the ground to stab your character. He does it up to 5 times in a row, summons them directly underneath your character, and they hurt.
  • Names to Run Away from Really Fast: This guy's name would be intimidating as hell even without knowing his reputation.
  • Smash Mook: Brutus' bossfight basically boils down to this. His fists hit hard, and his ground smash hits hard.
  • Wake-Up Call Boss: On top of having a ton of hitpoints compared to any prior enemy, he deals mean damage and has a number of abilities that force you to stay on your toes. Following Brutus, you'll start seeing many more mooks who now have new and troublesome abilities of their own.
  • You Will Not Evade Me: Can throw a vicious hook that draws your character in close and stuns you.

Merveil, the Siren

The mother of the Sirens for the Siren's Cadence quest, and the final boss of Act One.

Merveil was once a beautiful courtier who had a whirlwind romance with a swordsman named Daresso, who gifted her with his greatest treasure, the Star of Wraeclast, a ruby gotten in the jungles of Wraeclast. Unfortunately, the Star turned out to be cursed, and over time corrupted her mind and then her body, transforming her into a monster. When Daresso finally left her, unable to bear what his wife was becoming, it destroyed what remained of her sanity. She made her home in a cavern off the coast of Wraeclast; producing a large abundance of children that have haunted Wraeclast's shoreline to this very day.

  • An Ice Person: Most of Merveil's arsenal is cold-based, which can be nasty if you don't have resistance.
  • Artifact of Doom: The Star of Wraeclast, Daresso's gift to Merveil, turned out to be cursed, and over time corrupted Merveil's mind and then her body, transforming her into a monster.
  • Despair Event Horizon: When Daresso left Merveil, unable to bear what his wife was becoming, it destroyed any sanity the poor girl had left.
  • Enemy Summoner: In addition to her many ice attacks, Merveil summons statues in her first phase, larvae in her second phase, and two special minions that use Fire and Lightning in her third and final phase.
  • Even Evil Has Loved Ones: She cries out in mourning when her daughters are slain.
  • Fourth Date Marriage: Daresso and Merveil's romance happened remarkably quickly.
  • Monster Progenitor: All the coast's sirens are her descendants.
  • One-Winged Angel: After defeating her the first time, Merveil goes into her Siren form, which not only gives you more ice attacks to deal with, but has two phases where she summons larvae and then two special minions that use fire and lightning on you.
  • Tragic Villain: One cannot help but get a sense of sadness with Merveil, given the circumstances that turned her into a monster.
  • Your Soul Is Mine: Her shores are haunted by the ghosts of sailors her brood has "devoured", and which attack the player.

    Act One World Characters 

Captain Fairgraves

A lost sailor the Exile comes across in the Ship Graveyard.

Fairgraves tasks him/her to find, and return, his precious Allflame, but turns on him/her after the Exile returns the lost item.

Act Two

The second story act that takes place within the inner forestry regions of Wraeclast. CLICK for the story. 

    Forest Encampment 


What troubles you bring now??

An inhabitant of the Forest Encampment and Act Two's weapon & armor vendor. Haughty and arrogant, he firmly believes that the Encampment does not need the help of "outsiders" to survive.


An inhabitant of the Forest Encampment and Act Two's magic & potion vendor. Yeena is a psychic who can see, and feel, the problems that are happening all around Wraeclast.

  • Assist Character: She helps you in the fight against Arakaali in her flaming fox form.
  • Dreaming of Things to Come: In her dreams, she can see images and scenes of big events happening all around her throughout Act 2 such as the suffering of the Great White Beast, and the movements of the Evil Spirit that the Exile releases from the Vaal Ruins.
  • Fur Bikini: Her attire of choice.
  • The Remnant: Of the Azmeri people who founded The Eternal Empire.


An inhabitant of the Forest Encampment. Eramir is an old man who is extremely wise and knowledgeable about the lands around him.

  • Bald of Awesome: One of the few bald men in the game.
  • Mr. Exposition: His role for the Exile is to explain the history of certain quests and lore bits about the stuff the Exile comes across throughout Wraeclast.


An inhabitant of the Forest Encampment. Silk is a man who enjoys the hunt.


A former Blackguard who used to travel around with Piety's group. She becomes an inhabitant of the Forest Encampment after the Exile saves her life from Fidelitas. She was later made into a Master that lets players choose between new Hideouts.

  • Ascended Extra: She became one of the new Masters as of the Betrayal update, being put in charge of the revamped Hideout system.
  • Heel–Face Turn: After you saved her from Fidelitas.
  • Odd Couple: She and Greust fell in love sometime between Acts 2 and 7.
  • Screw This, I'm Outta Here!: Wants nothing more to do with Piety and the Blackguards after the incident in the Chamber of Sins

    Act Two Story Villains 

The Great White Beast

A large hulking white beast for the Great White Beast quest.

The creature is out for revenge due to torture it endured in the past from abusive humans; making its home in a nearby den east of the camp. The Exile is asked by the people of the Forest Encampment to finally put it out of its misery.

  • Came Back Wrong: In Fall of Oriath, a necromancer called the Bone Sculptor raises its skeletal remains as the Great White Bones.
  • Humans Are the Real Monsters: Really, the only reason the beast is a villain is because of what humans did to it.
  • Optional Boss: Defeating the Great White Beast is optional.
  • Tragic Monster: It's really just an escaped circus bear.

Fidelitas, the Mourning

A dastardly creature for the Intruders in Black quest. Formerly Maligaro's boyfriend.

Fidelitas safeguards one of Maligaro's two precious artifacts, the Baleful Gem, which was hidden within the depths of the Chamber of Sin.

  • Back from the Dead: Maligaro resurrects him as Fidelitas, Forever Loyal in Fall of Oriath.
  • Shock and Awe: User of the Lightning Strike gem, which powers up Fidelitas' melee attacks with lightning that can also fire off electric projectiles towards the Exile.

The Weaver

A large broodmother spider for the Sharp and Cruel quest.

Making her webbed home in the western forests, the Exile is tasked to retrieve the second of Maligaro's artifacts, the Spike, which had been stabbed, and left behind, in the spider during a previous battle.

  • Giant Spider: A large spider-boss.
  • Poisonous Person: User of the Viper Strike gem, which allows for the Weaver to poison the Exile over time.

Captain Arteri

A Blackguard for the Way Forward quest.

Arteri is a dear lover of the Blackguard leader, Piety, who she leaves behind at the Prisoner's Gate/Western Forest passage to ensure that the only known road to travel from the coast, and inner regions of Wraeclast, remains closed from outside interruption.

  • Optional Boss: Defeating Arteri is technically optional, but again completing the quest grants a skill point and so shouldn't be skipped.

Vaal Oversoul

A dangerous construct for the Shadow of the Vaal quest, and the final boss of Act Two.

During his/her journey through the Vaal Ruins, the Exile unintentionally releases an evil spirit which sets off a curse that shrouds the land of Wraeclast in eternal darkness. To end the curse, the Exile discovers that the entity can only be fought by mortal means if the Apex artifact (a combination of 3 fragment pieces from the bandit lords) is brought to the top of the Vaal Pyramid, and placed on its dark altar to summon it into the mortal world as the Vaal's guardian construct.

  • Casting a Shadow: Blots out the sun, although in combat it relies on a combination of summoned Vaal creatures, lightning blast, chilled earth, and brutal melee attacks.
  • Degraded Boss: Empowered versions of the Oversoul (called Vessels of the Vaal) appear in pairs as mini-bosses in The Apex of Sacrifice and The Alluring Abyss endgame zones.
  • Merger of Souls: Of the long-extinct native Vaal.

    Act Two World Characters 


One of three bandit lords.

Oak controls the forests north of the Forest Encampment; offering the Exile benefits if he/she helps Oak become the prime lord by killing Kraityn and Alira

  • Boss in Mook Clothing: Easily the toughest fight amongst the three bandit lords thanks to his Leap Slam gem that will allow him to almost always fight the Exile in direct combat.
  • Fighter, Mage, Thief: The three bandit lords are the classic example of the Strength/Dexterity/Intelligence Rule of Three philosophy that most role-playing games follow after. For Oak, his attacks and skills are based around Strength.
  • Optional Boss: You don't have to fight Oak if you choose to help him become the only bandit lord.
  • Retcon: Originally, Oak took the longest to get to of the three Bandit Lords due to the Wetlands zone he's located in being after the Vaal Ruins. However, the Vaal Ruins couldn't be accessed until the Lorrata tree blocking the entrance is killed using two special items that are looted from two far away dungeons. As a result, a later game-patch moved the Wetlands to come before the Vaal Ruins so that the player can find Oak before having to do the giant side-journey of clearing away the Lorrata road-block.


One of three bandit lords.

Kraityn controls the forests east of the Forest Encampment; offering the Exile benefits if he/she helps Kraityn become the prime lord by killing Oak and Alira.

  • Fighter, Mage, Thief: The three bandit lords are the classic example of the Strength/Dexterity/Intelligence Rule of Three philosophy that most role-playing games follow after. For Kraityn, his attacks and skills are based around Dexterity.
  • Optional Boss: You don't have to fight Kraityn if you choose to help him become the only bandit lord.
  • Teleport Spam: Thanks to having the use of the Flicker Strike gem, he can teleport attack the Exile.


One of three bandit lords.

Alira controls the forests west of the Forest Encampment; offering the Exile benefits if he/she helps Alira become the prime lord by killing Oak and Kraityn.

  • All There in the Manual: Her last name is Darktongue, just like Doedre. You can only find this in the achievements list though, as it's not even on the wiki.
  • Fighter, Mage, Thief: The three bandit lords are the classic example of the Strength/Dexterity/Intelligence Rule of Three philosophy that most role-playing games follow after. For Alira, her attacks and skills are based around Intelligence.
  • The Necromancer: Having the Raise Zombie gem skill, she can summon zombies to fight for her. Only instead of spawning from corpses, they appear out of her cauldron.
  • Optional Boss: You don't have to fight Alira if you choose to help her become the only bandit lord.

Act Three

The third story act that takes place within Sarn, the once proud capital city of Wraeclast. CLICK for the story. 

    Sarn Encampment 


Stay out of the shadows. They bite.

An inhabitant of the Sarn Encampment and Act Three's weapon & armor vendor.

  • Amazon Chaser: Noted Maramoa as 'intoxicating'.
  • Dirty Coward: Maramoa called him as 'someone who wins wars with false promises', and Grigor said that he's 'obssessed with self-preservation.'
    • Lovable Coward: Regardless of what they said, Hargan was a surrogate uncle figure for Clarissa, and even Grigor noted that his cowardice is an asset; once he considers someone as useful in keeping him alive, he will do almost anything for that person.


An inhabitant of the Sarn Encampment and Act Three's magic & potion vendor. Clarissa is not at the encampment upon the Exile's first visit, but is brought back by said Exile after finding Clarissa in the City of Sarn just outside the Vaal Apex.

  • Break the Cutie: Her lover, Tolman, was captured and tortured (or experimented upon) to death by Piety, and she would tell stories how she used to be better off back in Theopolis, even dining with General Gravicious.
  • Retcon: Originally, she was found by the Exile in the Slums zone after visiting the Sarn Encampment. However, a later game-patch moved her to the starting City of Sarn zone so that the player can have Act 3's magic & potion vendor from the start.
  • Sanity Slippage: Has clearly begun losing her mind by Act 8, acting like the zombified Tolman is still alive and constantly talking to him as if he is. Thankfully, she gets better after seeing the consequences of trying to use the Ankh of Eternity.


An inhabitant of the Sarn Encampment.

  • Boobs of Steel: Quite busty, and there were accounts of her braving the ruins of Sarn and coming back unscathed.


An Ezomyte who had an unfortunate encounter with Piety and escaped, now inhabitant of the Sarn Encampment.

  • Body Horror: He is horribly deformed and characters always slip in a comment expressing their pity for him. Half of his entire body is disfigured, looking more abomination than man.
  • Don't You Dare Pity Me!:
    Grigor: Clarissa troubles me with pity once again. There is only so much flowers, so much broth, that a man can take.
  • Put on a Bus: When the Exile returns to Sarn in Fall of Oriath, Grigor has left the encampment and returned to Ezomyr in an attempt to find a cure for his disfigurement.
  • Warrior Poet: Like all Ezomytes. While the Warrior part is debatable (the implication that he braved the Sarn ruins before his run-in with Piety), he was undeniably a poet.


An inhabitant of the Sarn Encampment who was captured, and tortured to death, by Piety in the depths of Sarn's crematorium.

    Act Three Story Villains 

General Gravicius

A deadly Blackguard for the Sever the Right Hand quest.

Gravicius sets up his base of operations within Sarn's Ebony Barracks, and not only poses a serious threat to those in the Sarn Encampment, but acts as a powerful barrier against Piety and Dominus' enemies.

  • Authority Equals Ass Kicking/Four-Star Badass: He's a general, and he's no slouch in direct combat.
  • Back from the Dead: As of the Betrayal update, he has been resurrected as a member of the Immortal Syndicate.
  • Barrier Warrior: Possess significant amount of Energy Shield, and bestows the same to his allies.
  • He-Man Woman Hater: He calls the Witch a "whore of Nightmare" and his quote for the Scion and Ranger is "God gave this world to Man, not to you, little girl!". Clarissa recounts that she dined with him twice; once when her family was still reputable, and a second time while in prison just before she was exiled and he "wasn't so polite that time", with the implication he assaulted her.
  • Kill It with Fire: Most of his spells.
  • Yes-Man: According to Maramoa he's surrounded himself with them.


A dark thaumaturgy practitioner, the leader of the Blackguards, and Dominus' most loyal subject, for the Piety's Pets quest. Unlike a majority of the game's enemies, Piety is an adversary that the Exile comes across on multiple occasions.

In Act One, the Exile first comes across her reading Shavronne's necromantic writings at Brutus' prison, but loses her after she forces up Shavroone's barricade to the inner forest regions of Wraeclast; forcing the Exile to find another route.

In Act Two, the Exile catches up to her in the depths of the Chamber of Sin where she gets held up trying to take the Baleful Gem from its guardian, Fidelitas, in an attempt to try to further impede the Exile's progress through Wraeclast. She flees once the Exile enters the scene.

In Act Three, the Exile catches up to her once more within Sarn's Crematorium only to discover that Piety had finished torturing the man the Exile had come searching for. The two engage in combat, but Piety again escapes the Exile's grasp, and flees to her laboratories within the Lunaris Temple not only to continue with her thaumaturgy experiments, but to also ready herself for the eventual rematch with the Exile.

In Act Four, she is shown to have survived her Lunaris Temple encounter with the Exile, but has been transformed into a Nightmare abomination within Wraeclast's Beast. The Exile comes across her within the Beast as the two engage in yet another fight. The Exile is able to free her from the Nightmare's influence, and now wanting revenge against Malachai, Piety decides to team up with the Exile to help take down the Beast.


Wraeclast's high templar for the Sceptre of God quest, and the final boss of Act Three.

From the top of Sarn's tower, the Sceptre of God, Dominus rules over the land of Wraeclast, and stays in the shadow to allow for his subjects, such as Piety, to do his dirty work to force the people to do his bidding.

  • A God Am I: He greets the Exile by asking if they've ever seen the true face of God, and calls his empowered punch 'the Touch of God.' The official trailer reveals that he intends to use the power of the Nightmare to ascend to godhood.
  • Amazing Technicolor Population: He has blue skin.
  • Big Bad: Not only is he the one responsible for all the exiles to Wraeclast, but his desire to harness Malachai's Nightmare in order to become a god is what kickstarts and drives the plot.
  • Collector of the Strange: If you look carefully, you can find his office in the Templar Courts in Act 5, which shows that he has long had a vested interest in Wraeclast and thaumaturgy due to the items he has collected in it, including a sack of Virtue Gems, a Doryani's Fist gauntlet, and even a disassembled Ribbon.
  • Ground Pound: One of his deadliest attacks. As of The Fall of Oriath, you can actually use it yourself if you manage to find a Doryani's Fist artifact.
  • Mr. Exposition: Becomes this in Fall of Oriath's new character creation screen, monologuing about each class's crimes against Oriath.
  • One-Winged Angel: Upon seemingly being defeated the first time, the Nightmare transforms him into a grotesque centipede monster.

    Act Three World Characters 

The Gemling Queen, aka Lady Dialla

A maiden of the late emperor that was directly responsible for the immense chaos Wraeclast has been suffering. The Gemling Queen is met by the Exile in the lowest level of the Solaris Temple; providing him/her with objectives to help overthrow Dominus' reign over Wraeclast. She later follows the Exile to Highgate to help put an end to the threat of the Beast.

  • Apocalypse Maiden: Directly responsible for the cataclysm that tore through Wraeclast by defying Heroic Sacrifice as Malachai expected.
    But I didn't want me dead! Malachai begged: for him, for the Empire. I chose me... selfish me. The Empire died, and I live. I live, and live, and live, and live.
  • Armor-Piercing Question: She was the Emperor's favorite until she asked one too many such questions.
    I talked too much, asked too many difficult questions. I was gifted to Malachai. My dear, troubled Malachai.
  • The Atoner: This, along with revenge against Malachai, is her main motivation for helping the player.
  • Brought Down to Normal: Near the end of Act 4, she sacrifices her Gemling powers to fuel the Rapture Device and open a passage to the Beast, stripping her of her magic, her youth, and reverting her to a withered crone who needs a cane to support herself.
  • Cloudcuckoolander
  • Don't You Dare Pity Me!: She refuse to let the Exile pity her once they see her state after being Brought Down to Normal.
  • Due to the Dead: She has passed away by the time the Exile returns to Highgate in Fall of Oriath, and the Maraketh honored her with an open burial and memorial.
  • The Remnant: Of the Eternal Empire.
  • Who Wants to Live Forever?: Implied.
    Now they are my ribbons forever more. Forever more... I hate forever. I could tear 'happy ever after' from bards' bleeding tongues!
  • Woman Scorned: She never forgave Malachai for manipulating and betraying her, and her desire for revenge is what motivates her to help the Exile destroy the Beast.

Captain Fairgraves
A wayward ghost the Exile comes across exploring the Sarn docks. The ghost turns out to be Captain Fairgraves; having regained his form thanks to the Allflame. Fairgraves asks the player to collect certain items that would kill him in hopes that the Allflame would fully resurrect him to his living, corporeal, form. Unfortunately, that did not succeed either.

  • And I Must Scream: When you meet Fairgraves again in Act 3, he's stuck on his ship's anchor.
    This current form comes with rather frustrating restrictions. It's a small improvement upon my last incarnation, but I'm a man who used to poke his sticky beak into the farthest corner of the world. Now i can barely cross the road. It was no mean feat getting here from Siren's Cove, I can tell you!
  • Bonus Boss: His attempt to bring himself to life failed, and he's supposedly Killed Off for Real. But if you use the Mao Kun Reefs Unique map, there's a boss named 'Fairgraves, Never Dying'.
  • Easily Forgiven: You meet with Fairgraves again in The Docks of Act 3. All it takes was him to 'deeply apologize' for his moment of weakness, and you're on good terms again.


The ghost of a knowledgeable Karui scholar that has been bound to a painting in Sarn's library. He offers the optional A Fixture of Fate quest that rewards the player with skill gems once the Golden Pages from the library's archive are brought to him.

  • Ancient Keeper: He's been in the Library for a long time.
  • And I Must Scream: His Soul Jar portrait allowed him to survive the Cataclysm, but it also meant he had a front row seat to watch his friends and family slaughtered by Undying or turned into monsters themselves.
  • Mr. Exposition: He provides a lot of lore about the Vaal and the Eternal Empire.
  • Soul Jar: His painting has become the conduit for his soul.


Former Emperor of the Eternal Empire, the heirless Izaro Phrecius oversaw the construction of the Lord's Labyrinth to decide who would succeed him according to ancient Azmeri traditions. In death he continues to oversee the Labyrinth and its six Trials, often speaking to the player character as they pursue their Ascendancy.

  • A God Am I: One unique item describes Izaro as believing himself to be a divine savior trapped in a mortal man's body.
  • Cloud Cuckoolander: Implied to not have been the sanest individual while alive. It doesn't come across in the player's interaction with him though.
  • Dual Boss: You fight him and an avatar of the Goddess of Justice at the same time.
  • Friendly Enemy: Izaro is respectful, helpful, and encouraging to the player even when they're fighting him, and will congratulate them at length if they kill him. The only way to annoy him is to kill his pet, Argus.
  • Guys Smash, Girls Shoot: The Goddess will bombard you with energy mortars while Izaro himself attacks with either two swords or a warhammer the size of the player.
  • Hoist by His Own Petard: After Chitus Perandus became Emperor by defeating the Labyrinth, he promptly threw Izaro in it and sealed it up.
  • Malevolent Architecture: The entire point of the Labyrinth. Also, the third time you fight him, his arena has a large number of traps in it.
  • Marathon Boss: You have to fight him three times, knocking off about a third of his health bar each time. And he has a lot of health.
  • Nice Job Breaking It, Hero!: Designed the Labyrinth to choose a worthy successor, but the only one able to beat it did so through corruption, bribery, and favor-trading, ensuring the worst candidate possible became Emperor after him.
  • Resurrective Immortality: No matter how many times the Exiles kill him, he will always return the next day with a new Labyrinth challenge. Its unclear if this is due to Wraeclast's corruption or a blessing from his Goddess.
  • The Good King: Not only strives to be this, but also takes measures to ensure that his successors will be equally worthy. Whether he actually achieved it himself is open to debate, and his successor certainly didn't, but he has some fairly sound advice for would-be rulers in his scattered writings.
  • Unwitting Instigator of Doom: His failure to account for the possibility of corruption bypassing all the Labyrinth's tricks led to the rise of Emperor Chitus, who empowered Malachai, who would then go on to become a threat to the world itself.
  • Worthy Opponent: He never insults you during his fights, and when you beat him the final time, he actually congratulates you for beating him, and tells how you are worthy, and have earned the Ascendancy Points.

Act Four

The fourth story act that takes place at the mountain housing the Nightmare of Wraeclast. CLICK for the story. 



Kira is a Maraketh warrior of Highgate. She is intensely, almost fanatically obsessed with following the laws of her people to the letter, which causes her to chafe under Oyun's progressive reforms.

  • Brainwashed and Crazy: In Fall of Oriath, she is brainwashed by Garukhan, Queen of the Wind in order to make her help Garukhan's plot to take over Highgate.
  • The Fundamentalist: She believes that the Maraketh laws must be followed to the letter. Naturally, this causes tension between her and the much more open minded Oyun.
  • Jerkass: Much like Greust, she is incredibly dismissive towards the Exile. Unlike Greust, however, she's able to show some semblance of gratitude towards the Exile as they accomplish great deeds.
  • My Master, Right or Wrong: She is openly critical of Oyun going against the Maraketh customs by allowing Exiles and former Blackguards into Highgate, but still obediently follows her due to The Chains of Commanding. Garukhan's return in Fall of Oriath puts an end to this, tragically.

Petarus and Vanja

Vanja was an Exile condemned to Piety's operating table until Petarus, a Blackguard, fell in love with her. Choosing to defect from the Ebony Legion, Petarus freed Vanja and the two of them fled to Highgate.

  • Adventure Archaeologist: They've taken up this profession by the time of Fall of Oriath, enlisting the Exile's help in recovering several priceless Eternal Empire relics.
  • The Dividual: They are always together, they act as a single NPC mechanically, they have shared dialogues (and frequently interrupt each other), and Tasuni describes them as such:
    Petarus and Vanja. Two mouths that speak from one mind. When together, they express some quite interesting thoughts. When apart, well... half a thought isn't really even a thought, is it?
  • Fantastic Racism: As a former Blackguard, Petarus has a rather dim view of Karui. He thankfully gets over it once Malachai is defeated.
  • It Belongs in a Museum: They justify claiming the Fastis Fortuna partially because it could be useful for "small folk" like them, partially for pure profit, and partially that it belongs to a museum (or their own private collection) instead of buried in rubble benefiting no-one.


The leader of the Maraketh settlement of Highgate. Recognizing the threat the Beast and its Nightmare poses to Wraeclast, she has cast aside her people's rigid customs and welcomes the Exile with open arms, hoping that they can slay the Beast once and for all.

  • Reasonable Authority Figure: Has no issue welcoming the Exile into Highgate; knowing that the Exile can help protect them against the Beast.
  • Stealth Insult: Inverted. For each character, she appears to openly criticise them on some unworthy aspect of their life - the Duelist's self-obsession, the Witch's lust for power, the Templar's blind zealotry - until she remarks that it is that exact trait that will allow them to kill the Beast when the Maraketh cannot.


Tasuni was born with a strange ailment that left him touched by the corruption of the Beast. For this, he was to be sacrificed to the gods, but the gods refused to kill him. Now, he serves as Highgate's spiritual advisor, and manages the new Divination Card system.

  • Creepy Good: He is a very grim and morose man, but he is genuinely noble.
  • Deadpan Snarker: He can be very snarky at times, especially when pointing out each Exile's flaws.
  • Offered the Crown: After Garukhan and Kira are defeated in Act 9, he can be made the new ruler of Highgate. If chosen, he promises to introduce reforms to the stagnant and rigid traditions and customs of the Maraketh.

     Act Four Story Villains (Outside the Beast) 

Voll, Emperor of Purity

The first obstacle of Act 4 that the Exile must bypass to complete the Breaking the Seal quest.

In the past, Voll was the leader of the Purity Rebellion that transformed Wraeclast's Eternal Empire into becoming a nation of theocracy after overthrowing Emperor Chitus. However, his reign as the nation's new emperor was short-lived due to his decision to spare the life of Malachai, which would later lead to Wraeclast being destroyed by the cataclysm. Being reanimated by the Nightmare, and setting up operations at Dried Lake, Oyun tasks the Exile to fight Voll in order to acquire Deshret's Banner from him, which will allow for the Exile to bypass Highgate's barrier into the Beast's mountain.

  • Broken Bridge: The Exile can't enter the Beast's mountain until he/she loots Deshret's Banner from Voll, which is required to break Deshret's seal at the Mines entrance in Highgate.
  • Burn the Witch!: It's said he "soared to power on the smoke of burning witches." Despised thaumaturgy and rose to prominence by torturing and burning those with innate magical power in the Crematorium.
  • The Emperor: For about five years before High Turnover Rate kicked in.
  • High Turnover Rate: He won the rebellion, but his rule lasted for only 5 years. The Eternal Empire had been declining, and The Cataclysm sealed its fate.
  • Knight Templar: Fanatically devoted to the eradication of magic, torturing and killing many people in his campaign to destroy it. Eventually led to his downfall.
  • Rebel Leader: Instigator of the Purity Rebellion.
  • Tragic Monster: Voll and his legions were among the countless lives lost in the Cataclysm. In the present day, the Nightmare has risen him and his legion as deformed skeletons.
    • Doubly so if you read his confession. He overthrew Chitus mainly to stop Malachai and his disciples, only for Malachai to dupe him and do it anyway. He knows the Cataclysm is essentially his fault, and sometimes he'll say something as he dies that suggests he's still aware of how badly he's screwed up.
  • Turbulent Priest: So turbulent that he overthrew the emperor himself.

King Kaom

One of two dream bosses that the Exile needs to bypass to complete the King of Fury quest.

In the past, Kaom's tribe allied with Voll during the Purity Rebellion to help conquer several areas along Wraeclast's coast. After the rebellion however, he ends up betraying his people as he, and those most loyal to him enter the Nightmare's mountain to become one with the Beast. Within the mountain, Koam became corrupted by Malachai, and slaughtered his loyal followers to act as sacrifices for the Beast. In the present, Kaom guards the Eye of Fury; one of two items that are necessary for the Exile to power the Rapture Device.

  • Ax-Crazy: Certainly became this after being consumed by nightmare, but given that he was slaughtering women and children and adorning his tribe's houses with their bones, he doesn't seem to have been a particularly nice person beforehand either.
  • Broken Pedestal: The Marauder is increasingly horrified as he learns about the increasingly insane lengths Kaom went to in order to secure his "Kingdom" in Wraeclast. Doubly so when he discovers that Kaom has become a minion of the Nightmare..
  • Fallen Hero: The Weathered Carvings reveal that his obsession with maintaining a "Kingdom of the Karui" in Wraeclast drove him to betray everything the Karui stood for, and ultimately died in disgrace. And then Malachai resurrects him as his minion.
  • Historical Hero Upgrade: In-Universe. In the Karui homeland, Kaom is celebrated as a conquering hero who led the greatest army in their history to victory after victory, carving out a mighty kingdom before the Cataclysm destroyed it all. The bit about him sacrificing five hundred of his most loyal warriors to the Beast and becoming its servant... kinda got left out of their history.
  • No Man of Woman Born: Karui men are forbidden from wielding ranged weapons. Kaom realized this did not apply to Karui women. Combined with Defensive Feint Trap, his army ambushed and obliterated Lioneye's Gemling Legion.
  • Proud Warrior Race Guy

Daresso, King of Swords

One of two dream bosses that the Exile needs to bypass to complete the King of Desire quest.

Centuries ago, Daresso was a legendary Oriathan swordsman famous for his unmatched strength and agility. However, this all changed when his lover, Merveil, was driven mad by the Star of Wraeclast. Desperate to save his beloved, Daresso ventured to Wraeclast, only to meet his end there and be transformed into a champion for the Nightmare. In the present, Daresso guards the Eye of Desire; one of two items necessary for the Exile to power the Rapture Device.

  • Blood Knight: Claims that all he cares about now is battle, glory and victory.
  • An Ice Person: Attacks primarily with ice.
  • Tragic Monster: Unlike Kaom, who willingly allowed the Nightmare to corrupt him in order to fuel his delusions, Daresso was a genuinely noble man who just wanted to save his beloved, only to fall under the Nightmare's thrall. The Duelist still thinks highly of him after defeating him.
    Your glorious deeds will be remembered forever in song, Daresso. I'll make sure of it!
  • Rags to Riches: The plaques that litter the Grand Arena describe him as going from a teenage hunter, to a pit fighter, and finally an arena champion.

     Act Four Story Villains (Inside the Beast) 

The Beast of Wraeclast

The Beast, the Nightmare, the Darkness...this creature has many names, but one thing is for certain. It's the source of Wraeclast's horrors. Originally created by the demigod Sin in an attempt to free mankind from the manipulations of the Gods, the Beast has existed for eons, spreading its corruption to anyone who dares venture into Wraeclast. Now, Lady Diala has devised a plan to slay the Beast for good, but unbeknownst to anyone, the Beast itself has become enslaved to a far darker threat...

  • Big Bad: Built up to be this for Act 4, until you learn that Malachai is the True Final Boss. And also subverted, as the Beast was originally a peaceful creature that kept much worse things in check, until Malachai corrupted it when he took it over and the player is forced to kill it.
  • Eldritch Abomination: It's called the Beast for a reason. The second half of Act 4 has the player walking through the Beast's insides where eyeballs along the walls are always looking at you.
  • Evil Is Visceral: The Beast is essentially a gigantic mound of flesh and organs. You even have to go inside it and see all its insides in their gory glory. The "evil" part is subverted later on; the beast itself isn't evil, but Malachai is.
  • Gone Horribly Wrong: Sin intended the Beast to be a boon that would help guide humanity to be able to live their own lives free of the gods' manipulations. Instead, he made the mistake of making it too peaceful and it was unable to resist being controlled by outside forces. It became a nightmarish horror that's brought nothing but doom and destruction to Wraeclast and caused the fall of two separate civilizations.
  • Non-Malicious Monster: The Beast is ultimately supposed to be a guardian against rampaging gods, and Sin himself notes that he made the thing too pacifistic; it made it easy for Malachai to subdue it and force it to be his servant.
  • Reality Warper: It's very nature is to enable magic, particularly thaumaturgy, and it can reshape the world as it sees fit. If someone can control it, they too will gain the ability to change the world according to their imagination. This is a side effect of it's actual purpose, which was to force the various gods into slumber.
  • Sealed Evil in a Can: Although Malachai sealing himself within it was entirely intentional, as it didn't diminish his power in the slightest and prevented others from interfering. And it's actually the can for a whole bunch of evils even greater that Malachai.

Maligaro, The Inquisitor

One of Malachai's loyal Godless Three servants for the Corpus Malachus quest.

In the past, Maligaro was a thaumaturgist working for Malachai within the Chamber of Sin performing experiments in an effort to connect humans with virtue gems. However, Maligaro was burned at the stake by Voll after he succeeded in becoming the new emperor. Currently, the Beast has revived Maligaro to serve Malachai once more, and safeguards his master's heart within the Beast, which is required for the Exile to open the entrance into the Beast's core.

  • Boss Banter: He's the only member of the Godless Three who has retained the ability to speak, and he takes full advantage of this during his fight.
  • Depraved Homosexual: Fidelitas, a miniboss in Act 2, was his lover in life.
  • Mad Scientist

Shavronne of Umbra

One of Malachai's loyal Godless Three servants for the Corpus Malachus quest.

In the past, Shavronne worked as a thaumaturgist within the coastal Axiom prison in order to develop a counter against the Karui Tribe led by King Kaom, who was conquering the Wraeclast coastline for Voll's rebellion. Her work led her to setting up an unbreakable barricade on the only coastal entrance to the inner forests, as well as experimenting on Axiom's prison warden, Brutus, into becoming a powerful monster that would be let loose against the Karui. However, Brutus would end up turning on the one who had been experimenting on him; resulting in Shavronne's death. Currently, Shavronne has been revived to safeguard Malachai's entrails within the Beast, which is required for the Exile to open the entrance into the Beast's core.

  • Karmic Death: Her first death was at the hands of Brutus, her own creation.
  • Shock and Awe: As one of the Godless Three, she fights primarily with lightning.
  • Vain Sorceress: Described as 'the Aesthete' by nearly everyone and makes lots of beauty-related comments when you fight her.

Doedre Darktongue

One of Malachai's loyal Godless Three servants for the Corpus Malachus quest.

In the past, Doedre was an upcoming thaumuturgist pupil of Maligaro. One day, Maligaro decides for his next experiment to be to cut out Doedre's tongue, which the pupil embraces, and takes on the name Darktongue. Her enemies came to fear her as an innovative spellcaster that attacked without the ability to speak, which results in Voll burning Doedre at the stake for her crimes against the people of Wraeclast after he had become emperor. Currently, the Beast has revived Doedre, and safeguards Malachai's lungs within the Beast, which is required for the Exile to open the entrance into the Beast's core.

  • Burn the Witch!: Burned at the orders of Voll after the Purity Rebellion. She still appears as one of the Godless Three
  • Curse: Most of the unique items associated with her improve your curse spells. She also makes heavy use of them in her boss fight.
  • Fan Disservice: She's naked. She's also a horribly bloated blob of sagging flesh that doesn't have legs and attacks by vomiting blood.
  • Too Spicy for Yog-Sothoth: When Sin consumes her soul in Act 8, he notes it's almost too disgusting even for him.

Malachai, The Nightmare

The main consciousness of the Beast for the Eternal Nightmare quest, and the final boss of Act Four.

In the past, Malachai served as the right-hand man to Emperor Chitus as a powerful thaumatergist that developed gemlings, a skill that would allow for Malachai to be spared by Voll after the latter succeeded in becoming the new emperor of the Eternal Empire. Voll allowed Malachai to live after he promised to the new emperor that he would be able to develop a Rapture Device, which would be powered by his Gemling Queen, that would destroy the Beast of Wraeclast for good. However, his plan took an unexpected turn when the Gemling Queen chose not to sacrifice herself to power the machine, which resulted in the Rapture Device only having enough power to break a hole in the Beast's outer shell.

Malachai took this chance to enter the cavernous insides of the Beast with a new plan in mind; to claim the power of the Beast as his own. Taking control of the Beast—easier than it sounds, as the creature is utterly quiescent—Malachai ushered in a cataclysm that destroyed all civilization across Wraeclast. Those that survived were left to fend for themselves in the now devastated empire, the entire continent becoming little more than a destination for the unwanted of Oriath to be exiled to.

In the present, he is now one with the Beast, devising plans to destroy the world in the hope of recreating it in his own image. These plans are interrupted when the Gemling Queen returns to the outer shell of the Beast, and powers up the Rapture Device once more to open up a hole for the Exile, who has come to put an end to the Nightmare.

  • Big Bad: Of Act 4. He's blamed for manipulating the Beast into a tool of destruction, preparing to corrupt the world in his image, and players are sent by the Gemling Queen to stop him.
  • Big "WHAT?!": He utters one when Piety returns to human after being transformed into her abomination form during the final battle.
  • Blasphemous Boast: To the templar, he spits in the face of his faith by calling himself a god.
    "Let me show you what a real god can do!"
  • Chronic Backstabbing Disorder: Faithfully served as Chitus' thaumaturgist until Voll's rebellion, and then pledged his allegiance to Voll "before Chitus' corpse was even cold." His true loyalty, however, was never to anyone but himself.
  • Combat Tentacles: Opens a a circular portal filled with lashing tentacles from his body as one of his attacks.
  • Evil Cannot Comprehend Good: When he's on his last legs, he has a Freak Out, apparently unable to understand that the player character might not particularly like the sort of immortality he's offering, or why.
    "Why are you so in love with death?!"
  • Greater-Scope Villain: He is the true source of the Nightmare, the corruption spreading rapidly across Wraeclast, that is responsible for most, if not all of the horrors the player characters have faced to this point.
  • Hypocrite: Responsible for the Cataclysm and encouraging human thaumaturgical experimentation, destroying countless lives in pursuit of power, and seeking immortality at the cost of the entire world. So what does he say when someone tries to stop him?
    Malachai: "You are being selfish!"
  • Immortality Seeker: A large part of his motive; several of the characters comment on this after they kill him.
    Templar: You fought against Death your whole life, Malachai, when it was the one thing that would grant you true immortality.
    Shadow: And that's where you missed the point, Malachai. Death is the only thing that gives life any meaning.
  • In Their Own Image: Plans to remake the world in his own image.
  • Kick the Dog: When it becomes apparent she is continuing to resist him, he casually murders Piety halfway through the final battle. Also doubles as Kick the Son of a Bitch.
  • Mad Scientist: He is the creator of the Gemlings.
  • Magnificent Bastard: Managed to persuade Voll, who was diametrically opposed to him on every point, to let him live even after Voll executed every one of his surviving assistants.
  • The Soulless: He's identified as "Malachai the Soulless" in a couple places. What happened to it isn't explained; perhaps he didn't have one in the first place.
  • True Final Boss: The Beast is built up to be the final villain of Act 4...until you find out that this guy has taken over the Nightmare.

Act Five

The fifth story act that takes place in Theopolis, capital city of Oriath. CLICK for the story. 

     Overseer's Tower 


Utula is a former Karui slave and a worshiper of Kitava. When the Exile returns to Oriath, he has already launched a massive revolt against the Templars, but turns out to have his own agenda...

  • Badass Boast: Gives one to his followers when the Exile first enters the Burned Square.
  • Body Horror: By the time the Exile confronts him after he reveals his true colors, Kitava has transformed him into a half-man, half-golem thing with a perpetually burning furnace for a stomach.
  • Obviously Evil: Who would've thought an open worshiper of the setting's main God of Evil would be a bad guy?
  • Religion of Evil: Deconstructed. It's made quite clear in conversations with him that while he acknowledges Kitava is the god of cannibals, he's internally justified it to himself that means that Kitava is just the god of survival by any means necessary. He has also interpreted Kitava's imprisonment by the other Karui gods as making him the god of slaves everywhere who yearn to be free. It's through that lens that the cult was ever able to go so big.
  • Treacherous Quest Giver: He was manipulating the player character so he could summon Kitava into the mortal realm.


The daughter of an Oriathan noble and a Karui slave, Lani is the co-leader of the Karui rebellion the Exile stumbles upon after returning to Oriath. She quickly becomes one of the Exile's primary allies in Oriath following Utula's betrayal and Kitava's rise.

  • Action Girl: She fought in the rebellion alongside the slaves, and Utula respects her courage.
  • Heroic Bastard: She's an illegitimate daughter of an Oriathan noble, and a nice person through and through.
  • Worf Had the Flu: When the Exile first arrives at the Overseer's Tower, she's nursing a nasty stomach wound that keeps her out of the fighting.


A Templar scientist who was "persuaded" by the Karui rebels to tend to their wounded. Arrogant and pompous, she makes no secret her disdain for the Exile and the Karui.

  • Body Horror: After Kitava mutates her, she becomes a hulking, winged abomination covered in cancerous growths and the helmet she carried with her permanently fused to her skull.
  • Face–Heel Turn: Upon returning to Oriath in Act 10, Lani reveals that Vilenta, driven half-mad by nightmares, gave herself up to Kitava in a desperate attempt to save herself. Kitava accepted her... and transformed her into a grotesque abomination. While initially this was all offscreen, the Bestiary update added her mutated form as a boss in the Control Blocks.
  • Insufferable Genius: She's a researcher and makes no attempt to hide her disdain for less intelligent people.
  • Mad Scientist: She makes no attempt to hide her past as Piety's partner in crime. In fact, she's rather proud of it.
  • Token Evil Team Mate: She's a Templar Mad Scientist who is utterly unrepentant for her crimes, and is only kept around because the rebels need a medic. So it's not much surprise when she turns on them in order to save her own hide.


Bannon is a member of Oriath's Templar Order, though he was always more progressive and noble than his corrupt brethren. After Innocence's physical body is destroyed, his spirit comes to reside in Bannon, who becomes the weapon and armor merchant in the Overseer's Tower after Utula's treachery is revealed.

  • Defector from Decadence: He was disgusted with the Templars' acts for a while, and happily joined the exiles when the opportunity arose.
  • Heroic Sacrifice: He sacrifices himself to allow the reborn Innocence to come fully into his power in Act 10.


Once upon a time, there were two brothers; the younger was obedient and kind, the elder was rebellious and abusive. One day, the elder brother stole a fish, fought the guards off, and beat his little brother so they wouldn't squeal. The younger brother eventually revealed his brother's crime, and the rest of the pantheon decided that Sin had to be burned to death. But Sin's ashes were breathed by the village he hid in, and the whole village fell into the depravity of unlawfulness. Even after burning the village, the ashes of Sin swept far and wide, and so Sin would travel forever, infesting mortals and turning them into unholy psychopaths forevermore.

As this is the story told by the church of Innocence (see below), it's obviously a work of religious propaganda. However much truth it holds, however, Sin at some point became dedicated to assisting mortals in their endeavors and protecting them from the predations of those who called themselves gods.

To that end, that he designed The Beast as a literal Barrier Maiden of the Gods, so the gods would go to sleep and rule from the collective human subconscious instead of demanding sacrifices and personally rampaging about the land. Just as importantly, he fashioned the creature to be kind, to utterly lack ambition, to have the perspective that simply existing was enough. Unfortunately, the Beast was too docile and upon being discovered by humanity, was easily dominated by various humans, twisting the powers it siphoned from the gods to the benefit of an insane few, the latest of which was Malachai. Killing the Beast woke the rest of the gods up, and upon witnessing the faithlessness of the mortals, they've declared war on mortalkind...except for Sin.

In-game, Sin is the Thief of Virtue: he has the power to steal divinity from gods whose mortal forms the Exile kills, and will turn them into usable passive bonuses for the Exile to use. The power of a god is too much for even the Exile to use efficiently, but strong souls from across the world and indeed the cosmos (via the Atlas) can be captured and attuned to the divinity to increase its efficiency.

  • Dark Is Not Evil: Is probably the single nicest individual you meet. This may be post-redemption, or he might always have been good.
  • Hero with Bad Publicity: He's ultimately a very good, very kind person. Ultimately he's the Satanic Archetype in Oriath's mythology.
  • Invisible to Normals: His presence is never acknowledged by town NP Cs, with exception of Yeena (who communes with the Spirit) and Tasuni (who's a seer).
  • Post-Mortem Conversion: They call this guy "Sin" for a reason; he's Oriath's The Devil. In-person, he's not a bad guy.
  • Was Once a Man: Sin reveals that all the gods in the setting were mere mortals who ascended through Clap Your Hands If You Believe in the early days of the world when magic flowed more freely, but most of them lost their minds and humanity in the process. The only ones to retain their humanity were Sin and Innocence.
  • Your Soul Is Mine: Each time you defeat a god, Sin absorbs their soul.

    Act 5 Villains 

High Templar Avarius

The new High Templar of Oriath following the death of Dominus. He has recently come into the possession of a tremendous Divine power that he uses to empower both himself and his followers

  • Came Back Wrong: In Act 10, Kitava has risen him as one of his Wickermen.
  • Disc-One Final Boss: He's built up to be the Big Bad of the expansion, only for Kitava to replace him as soon as he dies.
  • Demonic Possession: Turns out that the source of his new power was Innocence residing in his body. After he is killed, Innocence himself appears to fight you.
  • Tyrant Takes the Helm: Is described as being an even more brutal dictator than Dominus, and that is really saying something.

Innocence, God Emperor of Purity

The god of purity and light, patron deity of Oriath, and the brother to Sin. While originally a benevolent god, the corruption and tyranny of the Templars have twisted him into just as much of an oppressive Knight Templar as they are.

  • The Atoner: After his revival, he desperately desires to atone for the crimes he and his Templars committed.
  • But Now I Must Go: After Kitava's defeat, he decides that he cannot remain in Oriath after everything he did while corrupted and instead decides to venture far to the south until he deems himself worthy of forgiveness.
  • Calling Your Attacks: He prefaces every single move he makes with a bombastic declaration, such as "I AM THE TORCH!" or "I AM THE FLAME!" Once you've figured out his patterns, this will give you just a moment's warning before he starts another variation on Bullet Hell.
  • Cain and Abel: The Abel to Sin's Cain, at least in the mythology.
  • Forgiven, but Not Forgotten: While the Exile and Lani are grateful for his help against Kitava, they make it clear that he still has a lot to make up for. He fully agrees with them.
  • Heel–Face Turn: After Bannon becomes his new vessel, he becomes far more pleasant. Justified, as it was established by both Sin and Bannon that the evils of Avarius and the Templars had corrupted him.
  • I Am the Noun: Nearly all of his attacks are prefaced by him giving one, with the noun depending on what attack he uses.
  • Light Is Not Good: Built up as a just god, but turns out to be just as tyrannical as the Templars. This is due to the Templars' twisted beliefs corrupting him.
  • My God, What Have I Done?: After being purified and reborn through Bannon, he is absolutely horrified by what he and his Templars have been doing to Oriath and its people for years.
  • Wake-Up Call Boss: He is much harder than previous bosses, and even most of the bosses after him.

Kitava, the Insatiable

The Karui god of darkness and corruption. Freshly reawakened by the death of the Beast, he uses his secret disciple Utula to manipulate the Exile into killing Avarius (and through him, innocence) so he can launch a cataclysmic invasion of Oriath, with the ultimate goal of consuming the souls of all mortal life.

  • Arc Symbol: A jagged red X. It appears quite frequently once he enters the plot.
  • Big Bad: Of The Fall of Oriath.
  • The Corruption: He has the ability to brainwash mortals and turn them into mindless, fanatical followers, indicated by them growing scar-like growths from their faces similar to his own. This is way a good number of his cultists fought in the game are former Templar. Some of his followers, such as Utula and Vilenta, are further corrupted into nightmarish monsters.
  • Dead Guy on Display: After his final defeat, his skull can be seen on display in Oriath Square, covered in rotten fruit.
  • Eye Scream: As punishment for devouring the birds supposed to be served in the feast, Tukohama slashed Kitava's face with his own sharpest tooth, putting out Kitava's eyes and leaving two red scars in the form of a cross on his face.
  • Final Boss: Of The Fall of Oriath and thus the game as a whole.
  • God of Evil: His title is even the Father of Corruption.
  • Hopeless Boss Fight: The first fight with him at the end of Act 5 can't be won. Once his health is low enough, he immediately unleashes a Wave-Motion Gun that instantly knocks you out. The only reason you survive is because Sin saves you and sees to your being ferried you back to Wraeclast.
  • Horror Hunger: Kitava gets hungry easily, and would devour copious amount of food to satiate the hunger a little bit more. In the background lore, he devoured the grubs and worms supposed to be used as fishing bait by Tukohama and Valako. And when the two proceeded to use him as bait in retaliation, he proceeded to eat all the fish in the lake.

Act Six

The sixth story act that takes place with the Exile's return to Lioneye's Watch. CLICK for the story 

     Lioneye's Watch 

Lilly Roth

A ship captain found on the Oriath docks after the battle with Kitava, Lilly ferries the Exile back to Wraeclast. Lilly serves as a Virtue Gem vendor, selling almost every skill and support gem.

  • Pirate Girl: Admits to being a smuggler and pirate, but prefers the term "nautical entrepreneur"
  • You Owe Me: Fond of reminding the player character that they owe her a favor for shuttling them around before asking them to do a sidequest. By the conclusion of the epilogue, what with the player inevitably saving the world, she still considers the debt (partially) unpaid after Act 9.

     Act Six Story Villains 

Shavronne the Returned and Brutus Reassembled

After her escape from the death throes of the Beast, Shavronne has returned to her old laboratory in Axiom Prison and recreated her favorite experiment.

  • Grappling-Hook Pistol: In contrast to the last fight, this time Brutus throws his hook at the wall and pulls himself across the area, trying to trample over you.
  • Sequential Boss: The boss fight is first with Brutus with Shavronne providing support, then with Shavronne while Brutus recovers a bit, then when they're both at low health Shavronne possesses Brutus.
  • Turns Red: When possessed or empowered by Shavronne Brutus moves and attacks faster, and his slam attacks inflict extra lightning damage.

     Act Six World Characters 

Weylam Roth

The shade of an old pirate summoned by burning the flag of his ship in the fires of the Beacon, Weylam ferries the Exile to the Brine King's reef and from there to Act Seven, as well as back to Oriath for Act Ten. He is also present in town for Acts Seven and Ten to give quests.

  • Dirty Old Man: Sends you on one quest to retrieve a locket with a picture of his wife, and immediately starts reminiscing about her bosom. He later sends you on another quest to find a love potion for him.
  • Famous Ancestor: Lilly's grandfather and a legendary pirate in his day.
  • Foil: To Captain Fairgraves. While both are undead pirates, Weylam has no intentions of betraying you, and becomes a major ally for the remainder of Part 2.
  • Ghost Pirate: It's not made clear what kind of undead he is, but he's certainly not alive. He still has his mind, memories, and will.
  • Grumpy Old Man: Starts out grumpy about being summoned and thinks that the Brine King will kill you. Once you kill the King he declares you his friend and is happy to sail you about without being required to by the terms of his summoning.
  • Oireland: Has a heavy Irish accent and uses the stereotypical speech patterns.
  • You Are Better Than You Think You Are: Spends much of Act Seven fretting that Lilly will be horrified or disappointed by him as an undead. When he does meet up with her she's just happy to have her grandfather back, and they're making plans to go adventuring together once Kitava is dead.

Act Seven

The seventh history act that takes place in the inner forest regions of Wraeclast, where Act 2 took also place. CLICK for the story 

    Act Seven Story Villains 

Maligaro, The Artist, Black Death, and Fidelitas, Forever Loyal

After escaping from his prison within the Beast, Inquisitor Maligaro has returned to his sanctum deep within the Chamber of Sins, and protected by his pets and bodyguards Black Death and Fidelitas, Forever Loyal, is working in creating an army of abominations to reshape Wraeclast in his revolting image.

Keepers of the Atlas

After you gain access to the Map system, you'll discover that the sea of worlds beyond is already host to a pair of Dimension Lords that don't care much for each other, the Shaper and the Elder. Defeating them before their mad reshaping of worlds harms Wraeclast is the focus of the post-game.

    The Shaper 
The dominant force on the Atlas, the Shaper is an apparently human wizard of obscene power, capable of manipulating the Void Between the Worlds itself, chasing some mad idea of "perfection." He is Zana's father, but too far gone for even her to save.

  • The Archmage: Probably the single most powerful magic user in the entire game's setting, outpacing even the gods.
  • Bait-and-Switch Boss: He'll occasionally interrupt a boss fight in his territory to buff it or replace it with one of his minions.
  • Enemy Mine: He helps you fight the Elder by casting the resealing spell and occasionally slamming the Elder to interrupt its attacks.
  • Celestial Body: His motif is stars and outer space, with maps under his control and his themed equipment having a starry background, maps owned by him having patches of portals into space places around the area, and cold damage being his primary element.
  • Orcus on His Throne: Played straight in the original Atlas of Worlds, where he was content to mope in the center of the Atlas. Averted in War For The Atlas, where he's fighting the Elder and will intervene personally on occasion. In addition, in particularly high-tier maps under his influence, he will periodically appear as an invincible apparition and launch several of his trademark, extremely powerful void orbs at you.
  • Tragic Villain: He's so lost in the Atlas' dreamworlds that he doesn't even realize Zana is talking to him.
  • True Final Boss: For the game, since he can only be fought after defeating all his Guardians at the center of the Atlas, where the highest level maps are used.

    The Elder 

  • Abstract Eater: Of both the worlds in the Atlas, and of memory.
  • Bait-and-Switch Boss: Fights with the Elder and his Guardians start with the Elder swooping in, destroying the map's boss, and opening a portal to the actual boss arena.
  • Child Eater: It favors children as prey. The Watchers of Decay, a group that fought it in the past, was composed of parents whose children it had taken.
  • Diabolus ex Nihilo: Where did it come from? Why is it eating bits of the Atlas? Nobody knows.
  • Lovecraft Lite: It's a Spacetime Eater with a lot of tentacle motifs that came from nothing... and is the weaker boss compared to the human Shaper.
  • Manipulative Bastard: When the Shaper first made contact with it, it assumed the guise of a friendly Shade and effortlessly manipulated him into repairing the Reverie Device so that it could feed on the Atlas and its denizens once more.
  • Tentacled Terror: Their influence on maps in the endgame Atlas of Worlds is represented by a swirling mass of tentacles. Inside Elder-influenced maps, patches of grey tentacles appear on the ground, tentacled monsters can spawn, tentacles can emerge from the ground and slam the player, and tentacled portals can spawn and spew forth a stream of monsters until destroyed. Elder Items have a tentacled background.
  • True Final Boss: Fighting him as "Uber Elder", accompanied by corrupted Shaper, is the final battle of all Post-End Game Content.
  • You Have Failed Me: Destroys its Guardians when you beat them.

    The Conquerors of the Atlas 

A legendary group of adventurers who, years ago, worked together with Zana to defeat and imprison the Elder. However, they quickly became obsessed with and addicted to the power of the Atlas, causing Zana to seal them within it out of fear of them becoming corrupted. After Kitava's defeat and the Elder's return, the Conquerors have also broken free of their bonds and seek to conquer not just the Atlas, but all the world. Their members include Baran the Crusader, Al-Hezmin the Hunter, Drox the Warlord, Veritania the Redeemer, and their leader, Sirus the Awakener of Worlds.

In general

  • Fallen Hero: This group of adventurers once saved the world from an Eldritch Abomination. Now they've become little better than their original foe.
  • Fighting Spirit: During their fights, they manifest a floating second body that fights for them. Despite being acknowledged in-universe, their nature is unexplained.
  • Four-Element Ensemble: Downplayed. The Conquerors' influences on items display as backgrounds themed after the four elements, but Drox, who has fire backgrounds, is associated with physical damage instead.
  • I Shall Taunt You: They will often jump into the map you're playing, throw a few mocking words, and leave.
  • Sanity Slippage: Happened to all of them, as the Atlas slowly drove them mad. Baran's faith became fundamentalism, Veritania's judgmental attitude became misanthropy, Al-Hezmin's pride became pathological competitiveness, and Drox's wish for a better world became a lust for power.

Baran, the Crusader

  • Dying as Yourself: After his final defeat, he seems to regain his sanity in his final moments, admitting that Zana was right to seal him and the other Conquerors away and begging the Exile to stop Sirus.
  • Holier Than Thou: In his brief encounters, he often proclaims his faith or talks down to the Exile for their sinfulness.
  • Shock and Awe: He uses lightning-based skills.

Drox, the Warlord

  • Flunky Boss: He will constantly summon minions in his fight.
  • Giant Hands of Doom: One of his attacks summons a giant fist that slams down on you.
    Drox: The hand of justice!
  • The Good King: His original ambition, before the Atlas corrupted him.
  • Immortality Field: His main gimmick is summoning banners that render him and his minions invincible as long as they're up.

Veritania, the Redeemer

  • An Ice Person: She has cold as her primary element.
  • Blow You Away: One of her moves releases cyclones, and you fight her in the center of a tornado.
  • Death from Above: Later on in her fight, she will fly out from the arena, leaving ice trails, then return and slam the ground in this fashion.
  • High-Altitude Battle: You fight her on top of a tower above icy fields. It's referred as "Eyrie", which means a bird's nest in a high place.

Al-Hezmin, the Hunter

  • Bow and Sword, in Accord: He usually fights with a bow, but also dual-wields daggers for melee attacks.
  • Flunky Boss: Downplayed as he summons giant snakes to aid him, but they are untargetable and act more like turrets.
  • Imaginary Enemy: He starts to think you're one of these as you reach the end of his quest line.
  • Poisonous Person: He and his influenced monsters deal chaos damage with attacks and can inflict poison.
  • Snakes Are Sinister: He is heavily snake-themed, and he summons snakes in his boss fight and maps that are influenced by him.

Sirus, the Awakener of Worlds

  • All Your Base Are Belong to Us: Sirus finishes what Kitava started and burns Oriath to the ground during the final battle against him, forcing the surviving characters to relocate to the Karui Shores.
  • Doppelgänger Spin: Two of his moves create a ring of clones to charge a big attack.
  • Fusion Dance: In the final phase of his fight, he merges with his projection, gaining a much more varied skill set.
  • Red and Black and Evil All Over: Sirus's appearance and attacks are exclusively red and black. This contrasts his pre-Face–Heel Turn white theme, which can be seen in the expansion's trailer.
  • Sense Loss Sadness: Years of fighting within the Atlas has dulled Sirus to pretty much everything. His primary motivation for everything he does is to finally be able to feel something again.
  • True Final Boss: He's the the new final antagonist of the game, replacing the Shaper and Uber Elder.
  • Wave-Motion Gun: Most of his attacks are some form of this, either huge or spammed.

The Pantheon

    In General 
  • Gods Need Prayer Badly: As revealed steadily in Part 2, the gods as we know them were once mortal until belief in their actions and creed elevated them to divinity. The reawakened gods are still weak, with Sin comparing them to infants. Part 2 focuses on snuffing them out before they regather worshipers and power.
  • Jerkass Gods: Not one of them are actively benevolent towards the people of Wraeclast. At the very best, they see the people as worshippers and soldiers to be used, not to mention any bodily modifications they inflict on their followers.

    Major Gods 

Arakaali, Spinner of Shadows

Also known as the Mother of Spiders, she's a major deity and the final boss of Act 7. An ancient Vaal goddess who gains strength by enthralling and luring victims, and then draining their life away, she's active again and has seemingly enthralled Silk as her new "groom". The Exile is tasked with killing her before she has the chance to complete this unholy "marriage".

  • Decapitation Presentation: Wears Silk's decapitated head as a macabre "hat" during the second phase of her fight.
  • Devour the Dragon: At the start of her second phase, she eats Silk, who she had previously brainwashed into falling madly in love with her, for a power boost.
  • Giant Spider: She takes the form of a massive spider in command of hundreds of other spiders.

Lunaris, Eternal Moon

The Eternal god of the Moon, twin sister of Solaris. Along with her sister, she is the final boss of Act 8.
  • Animate Inanimate Object: Her army is filled with ribbons plucked from the scenery and given rudimentary sentience / levitation. They're all blue.
  • Cain and Abel: Seeks to kill her sister, even while you fight her.
  • Even Evil Has Standards: Despite being just as evil as the other gods you face, she's shown to have a dim view of what Piety and her Blackguards did in her temple, giving the murdered Exiles burials and even allowing the surviving Miscreations into her ranks.

Solaris, Eternal Sun

The Eternal god of the Moon, twin sister of Lunaris. Along with her sister, she is the final boss of Act 8.
  • Animate Inanimate Object: Her army is filled with ribbons plucked from the scenery and given rudimentary sentience / levitation. They're all gold.
  • Cain and Abel: Seeks to kill her sister, even while you fight her.
  • Super Gullible: Was tricked into hating her sister from an obvious con.

Tsoagoth, The Brine King

The final boss of Act Six and the subject of the quest The Brine King. Having lost his old lands and influence while he slept, this old god seems to be claiming the coast as his new territory.

  • And Now You Must Marry Me: An old letter you can find on the beach near the Beacon shows that Nessa is not the first girl he's taken as a mermaid bride
  • Double Standard: Rape, Divine on Mortal: Enjoys taking young women and converting them into mermaids to become his bride. The process is implied to also shatter their sanity, as Nessa could attest.
  • Giant Enemy Crab: Tsoagoth looks like several types of crustacean mashed together, but the crab motif is the most prominent and he summons little crab mooks during the battle.
  • Making a Splash: Surrounds himself in a whirling water shield and at several phases of the battle will cause the water surrounding the arena to raise up into a vortex, penning you close to him.

Kitava, the Insatiable

Karui god of corruption. For more information, look for his entry in Act 5 Villains.

    Minor Gods 

Abberath, the Cloven One

The god and progenitor of the man-eating goatmen who populate Wraeclast's mountains, Abberath lairs in the Valley of the Fire Drinker near Prisoner's Gate. Bestel tasks the Exile with killing him.

  • Geo Effects: During each phase of the fight with him Abberath will summon a handful of elite goatman minions. The minions leave behind pools of lava when they die, which can potentially make a hazard of most of the arena. The pantheon power gained from Abberath's soul appropriately gives immunity to burning ground.
  • Optional Boss: Fighting Abberath is optional, but since the quest gives a passive skill point you wouldn't want to skip it.
  • Pyromaniac: The flavor text for items associated with Abberath gives the impression that he really just likes to burn things.
  • Your Soul Is Mine: Eats humans, body and soul.
  • Unique Enemy: He's one of the few Lesser Gods who has his own unique model instead of being a King Mook.

Garukhan, Queen of the Winds

Gruthkul, Mother of Despair

Formerly an Atzmeri queen, the death of her children drove her to such pits of sorrow and despair, that she's ultimately become their living incarnation. Trapped aeons ago by the servants of Arakaali in the depths of the Dread Thicket, she's awakened again and will vent her limitless anger and sorrow upon anyone unfortunate or foolish enough to enter her domain.

  • King Mook: Of the bear enemies that populate Acts 2 and 7.
  • Mama Bear: The reason she's so upset is her children were killed by Arakaali. Fittingly, she also looks like a bear.

Ralakesh, Master of a Million Faces

An evil, elusive god with a taste for power and subjugation, he plans to take absolute control of Wraeclast, starting with the survivors at the Bridge Encampment in Act 7.

  • Big Bad Wannabe: He has grandiose plans of conquest and domination, but in reality he's just a minor god, and ultimately just a stepping stone on the Exile's path to greater dangers.
  • Demonic Possession: Inflicts this on Greust.
  • Dirty Coward: He's the only god that doesn't face the Exile directly. Upon killing his avatar, his spirit retreats to his totem, where is promptly absorbed by Sin.
  • Sealed Evil in a Can: He was trapped for untold years inside a Vaal relic... until Greust decided to mess around with it.

Ryslatha, the Puppet Mistress

While foraging in the woods, Tarkleigh encounters packs of animals infested by parasites that have taken over their bodies and minds. In the interest of keeping them from spreading further, he asks the Exile to track down their source and destroy it.

  • Early-Bird Cameo: Ryslatha herself isn't mentioned until act 6, but enraptured crabs appear in the Wetlands in act 2. No explanation is given for who or what has enraptured them, or even what enraptured means, but looking carefully reveals they use the same model as the possessed creatures under Ryslatha's sway in act 6.
  • King Mook: Of the Carrion Queens.
  • Optional Boss: As above, the quest is optional but rewards you with a passive skill point. Ryslatha's den is also a bit more out of the way than the other gods.
  • Poisonous Person: Her attacks cause heavy chaos damage, the pools in her arena cause chaos damage over time, and her minions can poison with their hits or leave poison clouds on death.
  • Puppeteer Parasite: Ryslatha's spawn latch on to various animals and take over their bodies. In some cases the parasite will survive the death of the host animal and attack you independently.
  • Was Once a Man: Like all of the gods Ryslatha was once human but has become an insectile horror.

Shakari, Queen of the Sands

Tukohama, Karui God of War

The first god encountered in Wraeclast, Part 2, and the first soul taken for the Pantheon. Tukohama has established a fortress near the Mud Flats and raised a tribe of revenants to serve him. The Exile has to defeat him to pass through his fortress and reach the Prison.

  • King Mook: Of the Karui Revenants.
  • The Turret Master: Has an invincible fire beam totem, smaller fire mortar totems, and creates a set of totems to shield himself when he goes below half health. Appropriately, his pantheon power gives physical damage reduction while you are standing still.
  • Un-person: The wooden carvings from Act 1 that recorded Kaom's invasion have all been burned, suggesting Tukohama was not pleased with him (presumably for his bringing his entire tribe under the sway of Kitava).
  • War God: The revered War God of the Pantheon.

Posthumous Lore Characters

You never get to meet these characters in person at least, not all of them..., but they were instrumental in the history of Wraeclast. Much of the information here is gathered from the various lore bits you find in-game and the flavor text of Unique items.

    The Vaals 

The original inhabitants of Wraeclast, some even call them as the very first civilization.

  • Human Sacrifice: Although they practice this, the Vaals were otherwise noted as a peaceful civilization.
  • Precursor: They were the first to utilize Virtue Gems, and had such mastery over their use that the Eternal Empire's methods were largely rediscovering these ancient techniques a thousand years later. Incursion even reveals that they even had their own version of the Atlas of Worlds.
    • Benevolent Precursors: They helped the fledgling Azmeri civilization to develop and prosper.
    • Neglectful Precursor: Presumably, they were the ones who created the Vaal Oversoul. Their ruins are also full of still-functioning and murderous constructs.
    • Abusive Precursors: When Queen Atziri took the throne.
  • Transhuman: They were the first ones to implant the Virtue Gems into humans with successful results.

Atziri, Queen of The Vaal

  • Bonus Boss: One of the most challenging end-game bosses in the game. And then there's the Alluring Abyss version, dubbed 'Uber Atziri'.
  • Glass Cannon: Atziri's attacks and abilities, particularly her fire and lightning spells, are some of the most damaging, if not THE most damaging, in the game. However, she has quite a bit less health than any other boss with remotely comparable damage output.
  • God Save Us from the Queen!: The last queen of the Vaal, her quest for eternal youth resulted in 'pages upon pages' of names sent to Doryani for 'processing', culminating with the destruction of the Vaal civilization.
  • Greater-Scope Villain: While Dominus and Malachai are the main villains, Atziri is revealed to have laid the groundwork for their evil by creating the Virtue Gems.
  • Multiboobage: Pictures of her during the loading screen shows she had 2 pairs of breasts.
  • Off with His Head!: Consider the flavor text of Atziri's Disfavor, an end-game Two-Handed Axe.
    "I do not believe in disguising my disappointment."
  • Pride: She "wished to see her likeness reflected in the still waters of history". That did not end well.
  • World's Most Beautiful Woman: History noted how beautiful she was, and how she had many consorts, either from her natural beauty or from a certain Love Potion.


  • Court Mage: The Vaal's most eminent Thaumaturgist under Queen Atziri.
  • Mad Scientist: His research resulted in a bloodbath, and culminated with the destruction of the Vaal civilization.
    Doryani's ingenuity raised the Vaal Empire to unprecedented heights. His curiosity reduced it to ruins and bones.
    The result of the catalytic reaction would be either immortality for all, or death for all. It was a risk Doryani was willing to take.

    The Eternal Empire 

The second civilization on Wraeclast led by Chitus, the Eternal Empire was founded approximately 400 years after the fall of the Vaal by the Azmeri people.

  • The Empire: Obviously.
  • Transhuman: Researches on the Virtue Gems and rediscovering the Vaal's techniques led to these 'Gemlings'.
    • The Ageless: Gemlings can live for very long time. Most of the monsters in act 3, The Undying, were the Gemlings from so long ago. Lady Dialla, The Gemling Queen, was unique in that she did not (fully) lose her mind or became feral, in contrast to the other Gemlings.
    • Supersoldier: The Empire fielded Gemling Legions in its heyday. They were noted to be extremely powerful, able to curbstomp any who dared to face them in direct combat. [[spoiler:Much effort were required to defeat them; one legion fell to No Man of Woman Born Death from Above, another fell to Batman Gambit for Hostile Weather, and another fell to Zerg Rush full of Determinators.


Emperor Chitus' right-hand man, and a powerful thaumatergist that had been spared by Emperor Voll. For more information on Malachai, look up for his entry in Act Four Story Villains.

Maligaro, The Inquisitor

A thaumaturgist who performed experiments for Malachai within the Chamber of Sin in an effort to connect humans with virtue gems. For more information on Maligaro, look up for his entry in Act Four Story Villains.

Shavronne of Umbra

A thaumuturgist who worked within Axiom prison to come up with counters against Kaom's coastal rampage. For more information on Shavronne, look up for her entry in Act Four Story Villains.

Doedre Stamatis (Darktongue)

A thaumuturgist pupil of Maligaro who was seen as a major threat by Voll against his empire. For more information on Doedre, look up for her entry in Act Four Story Villains.

Marceus Lioneye

  • Incoming Ham: You'll know he's spawned on a Legion map if you hear a sudden grandiose cry of "TRAITORS!"
  • Last Stand: After his Supersoldier legion was decimated, he made his last stand in Lioneye's Watch. Didn't save him, but King Kaom respected his bravery.
  • No Man of Woman Born: What brought his downfall. Marceus Lioneye pursued the retreating Karui warriors not out of recklessness, but from experience and knowledge that Karui warriors are forbidden to use any projectile-based weapon. What he failed to take into account was this sacred prohibition did not extend to women...
  • Off with His Head!: His ultimate fate against King Kaom.
    • Worthy Opponent: From that day onward, King Kaom wore Lioneye's head on his belt as a sign of honor.

Hector Titucius

Gaius Sentari

  • Batman Gambit: After his defeat against Thane Rigwald, he retreated and came back with a much larger force drawn from other places, weakening their defense. Which was exactly what Voll wanted...

Lady Dialla, aka The Gemling Queen.

Once Emperor Chitus' favorite consort, but fell out of favor. For more information, look up her entry above under 'The Gemling Queen'.

    The Purity Rebellion 

People and factions led by Voll who rose up against the Eternal Empire, and succeeded in creating a new empire under said leader. This new empire however was short-lived; only lasting about 5 years due to Malachai destroying Wraeclast with the cataclysm.

High Templar Voll of Thebrus

The former emperor during the time of the Purity Rebellion. For more information on Voll, look up for his entry in Act Four Story Villains.

King Kaom of the Karui

An ancient leader of the Karui. For more information on Kaom, look up for his entry in Act Four Story Villains.

Thane Rigwald of Ezomyr

  • Determinator: His Ezomyte army faced Gaius Sentari's Gemling Legion. Even with the Gemlings inflicting a 1:3 casualty to his men, he ultimately won the battle through 'sheer fury-driven courage'.
    • Zerg Rush: Account of the battle implied that his army at least outnumber the enemy three to one.
  • Warrior Poet: It took Victario the Poet to rouse him into action instead of a politician.

Sekhema Deshret of Maraketh

  • And I Must Scream: Her spirit has been imprisoned by the Beast ever since the Cataclysm. Tasuni tasks the Exile with freeing her.
  • Genuine Human Hide: Turned Hector Titucius into her Rhoa saddle.
  • Nice Job Breaking It, Hero!: Rather than slay the Beast when she had the chance, she chose to have it sealed away in Highgate's mines, allowing it to grow in power and leading to the current crisis. Ultimately subverted, as it turns out that killing the Beast would have much worse ramifications on the world; Malachai was a horrible monster but he's only a pale shadow compared to what Kitava and the other gods would inflict.
  • The Sneaky Girl: Her people had long lived on and mastered their desert home. Their ability to predict incoming sandstorms and fighting under its cover were instrumental in decimating Hector Titucius' Gemling Legion.

League Characters

Characters that were originally introduced for a specific league.

    Cadiro Perandus 
  • Bargain with Heaven: Made a deal with Prospero, the Azmerian god of wealth and the underworld, for immortality.
  • Bribing Your Way to Victory: When Izaro created the labyrinth, Cadiro used his family's immense wealth to buy his nephew Chitus the schematics, bribe servants to smuggle provisions in for him, and ultimately got his nephew crowned emperor.
  • Practical Currency: A notable aversion, unlike all other currency items in the game, Cadiro's coins have no use except to buy items.
  • Purpose-Driven Immortality: His deal requires him to seek out the coinage of the empire for Prospero, and implicitly will die if he fails to do so.

  • Ascended Extra: Prophecies proved a popular enough mechanic that Navali was made a regular part of the game once Prophecy League ended.
  • Everything's Better with Monkeys: Yama the White, her albino monkey whose head is the Seeing Stone.
  • Revenant Zombie: Was sent back to her deity, the Mother of Death, as a guide.
  • Screw Destiny: Allows you to seal prophecies so they never come to pass. Admittedly, this is usually done because a prophecy is difficult to achieve (such as requiring a rare item the Exile doesn't possess) rather than because they want to avoid it.
  • Self-Fulfilling Prophecy: A number of her prophecies are things you're unlikely to have done if you didn't know you'd be rewarded for doing them.

     Einhar Frey 
  • Ascended Extra: He became a permanent part of the game as one of the new Forsaken Masters in Betrayal.
  • Blood Magic: Creates a Blood Altar for the player to sacrifice beasts upon.
  • Boisterous Bruiser: He is incredibly jovial.
  • The Friend No One Likes: Most of the other post-Betrayal find him exasperating at best due to his eccentricities, constant talk of the First Ones, and his apparent lack of hygeine. Niko in particular makes it clear he can't stand him, though once the latter's Sanity Slippage reaches its peak, he actually starts to get along with him.
  • Great White Hunter: He encourages the Exile to hunt down avatars of the First Ones, the greatest of their kind.
  • Hunter Trapper: His motive for hunting is to harvest beasts for fur and meat.
  • Nice Guy: He is incredibly friendly and has nothing but nice things to say about the other Masters.

     Alva Valai 
  • Ascended Extra: She became a permanent part of the game as one of the new Forsaken Masters in Betrayal.
  • Adventure Archaeologist: Accompanies the Exile through the temple, which is full of undead Vaal guards.
  • Blood Magic: Her time portal is sustained by the blood of the Vaal. She uses her own (as a distant descendant) to get it to started, but after that it's up to the Exile to spill enough Vaal blood.
  • Didn't Think This Through: Accuses the player of this if they encourage the architect who's obsessed with filling the temple with traps.
  • Gold Fever: She likes whenever the Exile creates rooms with treasure, but she's especially thrilled if they grow the gold-filled Vault.
  • Pungeon Master: The only thing she likes better than gold is dropping constant Time puns.
  • Reed Richards Is Useless: Discussed. Helena claims that maybe it's a good thing that Alva only uses her time travel abilities for personal profit since if anyone ever tried to use it for loftier ambitions (even good ones, like assassinating Malachai before the Cataclysm) it could cause unthinkably terrible consequences.
  • Time Master: Creates portals to the past to influence the creation of the temple so she and the Exile can loot it in the present - and then, because time in Wraeclast is twisted about, does it all over again.
  • What the Hell, Hero?: If the Exile keeps sparing the architect whose focus is on human sacrifice she'll point out how many people will die because of it.

     Niko the Mad 
  • Ascended Extra: He became a permanent part of the game as one of the new Forsaken Masters in Betrayal.
  • Creepy Good: He's nuts and obviously so, but he's nothing but supportive and helpful.
  • Gadgeteer Genius: He built the Crawler out of an Eternal torture device and the machines that allow for greater resistance against the darkness in the Azurite mine.
  • Catchphrase: "Stay in the light."
  • Hearing Voices: He mentions this, presumably a side effect of Voltaxic Sulphite exposure.
  • Hypocritical Humor: He calls Einhar a madman out of exasperation due to his constant talk of the First Ones and The End of the World as We Know It, but the deeper the Exile goes in the Azurite Mine, the clearer it becomes that he's not exactly mentally sound himself.
  • Non-Action Guy: He's the only Master who doesn't help you in combat in some way.
  • Properly Paranoid: Given what you uncover in the Azurite Mine, it's kind of hard to fault him for growing increasingly twitchy and nervous.
  • Sanity Slippage: As you delve deeper into the Azurite Mine, he gets new dialogue lines that turn more and more paranoid as he realizes just how literal Darkness = Death is.

     Jun Ortoi 
  • Ascended Extra: Just like the others before her, she is now a permanent addition to the game.
  • Ancient Order of Protectors: A member of the Order of the Djinn, which exists to safeguard dangerous artifacts.
  • Cannot Spit It Out: She admits that she has feelings for Zana, but always gets nervous and shy when she approaches her.
  • It's Personal: Has a particular hatred for Janus Perandus, who was a member of her organization before betraying them to the Immortal Syndicate.
  • Loophole Abuse: The rules of her order bar her from knowing the touch of a man in order to avoid attachment and family. They don't mention women, and she muses about settling down with Zana and adopting.
  • Sole Survivor: Seems to be the only surviving member of her order.
  • Torture Technician: Handles interrogating Syndicate members, and they'll hold a grudge over it.
  • What the Hell, Hero?: Disagrees strongly with the Exile's alliance with Alva due to her greed. She also has a dim view of how Navali refuses to use her fortune telling to prevent future tragedies.

     Cavas, Lost Spirit 

As Cavas is the focal character of his league, and his mechanic is all about reconstructing his memories, consider yourself duly warned as his status as a Walking Spoiler.

  • Amnesiac Dissonance: Due to the broken nature of his mind, he jitters between this back and forth a fair bit. He eventually settles on evil.
  • Demoted to Extra: Most Synthesis mechanics were not added to core game, so Cavas's storyline is absent. He only appears in special boss battles with no explanation about who he is.
  • Face–Heel Turn: This is an unfortunate side effect of him rediscovering his past: He is High Templar Venarius, having undergone the same memory-destruction inflicted upon the Shaper. Unlike the Shaper, he gets better... and then tries to bring the entire world under his rule.
  • Identity Amnesia: He has zero idea who he is, and can barely hold onto any memories he gains, until far later on.
  • Tomato in the Mirror: It becomes quite obvious a few memories in that not all of the lost memories you find are his.
  • Wistful Amnesia: Is fully aware of his broken memories.

    Sister Cassia 
An exiled nun/inventor who tries to fight the mind-controlling Blight that endangers Wraeclast.
  • Ear Worm: As she explains, she keeps singing Templar hymns because they are just too catchy.
    And the unrighteous were turned to ash...
    And the unrighteous were turned to ash! To ASH!
  • Gadgeteer Genius: She has created many devices during her service to the Templar (which were mostly repurposed as torture devices). She also built the purification pump and the towers you use to defend it.
  • The Fundamentalist: Despite her exile, she is still a die-hard follower of the Oriathian faith.
  • Knight Templar: Was not only a Templar before her exile; but was in Piety's position, indicating she was *very* high up the ladder. Further, she was regarded as a comrade by Baran.
  • Large Ham: She announces the events of Blight encounters very dramatically.
    It's BRANCHING, exile!
    Let's see what this tower can REALLY do!
  • Sympathy for the Devil: After you kill Piety and Dominus, she can't help but feel sad despite all the evil they have done. She has personally known Dominus, and she figures Piety had her own demons to fight.
  • Tower Defense: Her missions require you to defend the purification pump while it's neutralizing a Blight growth.
  • Ungrateful Bastard: Played for Laughs. When you succeed in your first Blight mission, she eagerly praises God, then gives a begrudging "I suppose you helped too" to the exile.

    Tane Octavius 
A Karui slave exiled for killing his abusive master. He is studying the malignant Darkness that infests Wraeclast and its fauna in the hopes of finding a way to destroy it for good, and enlists the Exile to help him by having them procure samples of Nightmare infected tissue from their enemies.
  • The Dog Bites Back: He killed his master after years of abuse. His monologues in the laboratory also reveal that Metamorph goo is his master's essence, and Tane mocks it and relishes the exile killing it over and over again.
  • The Faceless: We never see how he looks under his helmet. Concept art gives us a glimpse though.
  • It Is Pronounced "Tro-PAY": His name is pronounced as written (tah-neh). At league launch it was spelled with an accented "a", but this was removed later due to font inconsistencies.
  • Mad Scientist: A surprisingly benign example. His research into the inner darkness of the creatures of Wraeclast is based on his genuine desire to better understand the cursed continent.
  • Seeks Another's Resurrection: In a way. His ultimate goal is to purify his master's essence/soul, which may or may not bring him back to life. Subverted; turns out the Metamorph is the remains of his master, and he's perfectly fine with you killing the bastard over and over again to examine how the Darkness works; his purification is for the sake of Wraeclast.
  • Villain with Good Publicity: Not him, but his former Master put up a public appearance of a kind, fatherly philanthropist, but his true nature was that of a deranged sociopath who took a demented glee in brutally abusing his family, especially Tane.
  • What You Are in the Dark: He's rather surprised when the Exile tells him of Piety's final moments, musing how if someone as cruel and twisted as her could try to change for the better, anyone can.

    "Strange Voice" 
The spirit of the mirror of Delirium, a malicious entity that seeks to destroy the Exile or drive them to total madness.

  • Copycat Mockery: Sometimes copies the lines of other characters but in a way that changes their implication, for example Zana's "Still sane, Exile?" becomes a taunt and threat.
  • Gaslighting: Makes various claims to the player, including that they have fabricated their entire memory or all their allies plan to destroy them, in an attempt to make them doubt their reality.
  • Enemy Without: The voice claims to be the Exile's own self, although this is likely another lie.
  • Fog of Doom: Touching its mirror unleashes the fog of Delirium, where new monsters lurk and existing ones gain additional abilities.
  • Hearing Voices: Speaks directly into the Exile's head, although it assures them they're not mad...yet.
  • Sealed Evil in a Can: Alludes to having been trapped in slumber by the Beast, like the other gods, and it's only a few areas after the Beast dies the voice displays awareness of the Exile, before then simply whispering things like "Run" or "Kill them".
  • Trickster God: Is strongly implied to be a god, and speculated to be Tangmazu, the one responsible for tricking Solaris and Lunaris into their conflict. He explicitly refers to Ralakesh; a Vaalish God; as his Brother.
  • The Unfought: Once the Exile defeats all their minions in Simulacrum, it simply declares their actions will still serve it and disappears.

An Azmeri mystic exiled from the Forest Encampment. She discovers the Sacred Grove and develops it with the Exile's help.

  • Ambiguously Brown: She has dark skin unlike other Azmeri we've met.
  • Bilingual Bonus: Oshabi translates to 'The Enemy' from Zulu. The fact she does a Heel–Face Turn when the Heart of the Grove is ready to harvest should therefor not be a large surprise...
  • The Exile: She was banished from the Forest Encampment, and refuses to speak about them because of that.
  • Godiva Hair: Her clothes leave half of her chest bare, so it's covered by her hair instead.
  • Green Thumb: Implied as she speaks to the earth and maintains the Grove. Most definitely when she becomes the Avatar of the Grove and wields plants in combat.
  • Plant Person: As the Avatar of the Grove.
  • Temporary Online Content: As Harvest league content was removed without plans to reintroduce it, she's the only league NPC so far who did not stay in the game in some way.
  • Treacherous Quest Giver: She ultimately becomes an avatar of the Grove and tries to kill the Exile. It's unclear though whether this was her original goal or if the Grove brainwashed her into it.
  • Would Hurt a Child: She sacrificed a child when the earth asked for it, which led to her being exiled.

    The Ring 
A criminal organization that invites the Exile to join them. Led by a mysterious figure known only as "the Boss", they specialize in "procuring" valuable goods at the behest of anonymous contractors.

  • The Big Guy: Tibbs is the largest member of the Ring, wields a massive sledgehammer for a weapon, and specializes in forcing open doors that can't be lockpicked.
  • Bunny-Ears Lawyer: A number of Ring members have significant oddities that don't stop them from being capable members, such as Niles' atheism or Vinderi's fume-addled rambling.
  • Caper Crew: The basic premise. As the Exile progresses through the league, they assemble an eclectic group of thieves with individual quirks and specialities to carry out a grand heist.
  • Flat-Earth Atheist: Niles doesn't believe in the gods, and is pretty vocal about it, to the point of telling the Exile their own experience of killing Kitava was a hallucination and his attack a hoax by the templars. He manages this even though he's a mind reader, meaning he knows people who talk about it aren't lying.
  • Facial Horror: Nenet's face looks partially melted.
  • Gentle Giant: Despite being the Ring's muscle, Tibbs is shown to be a rather pleasant fellow who doesn't actually enjoy having to kill people as part of the job.
  • The Ghost: You don't see the Boss, and most members of the ring never have either.
  • Hearing Voices: Nenet is the only one aside from the Exile who can hear the Strange Voice.
  • Impossible Thief: According to Karst's account of the Boss, the Boss once broke into the bank of Theopolis in broad daylight, shuffled each noble house's money amongst each other, then destroyed all records of who actually owned the money. When the bank tried to save face by having each noble family bring in their deposit receipts, it turned out the Boss had them destroyed too.
  • Knowledge Broker: Whakano the Barber's role in the Ring. In exchange for Rogue Marks, he can sell you specialized Contracts and decipher Grand Heist blueprints.
  • Mad Scientist:
    • Isla invents all sorts of strange and dangerous things.
    • Vinderi is a senile alchemist/Demolitions Expert who sometimes forgets what he said a few seconds ago.
  • Master of Disguise: Gianna's title is literally this. In practice, it lets her copy enemies' appearance to trick their allies into opening doors from the inside.
  • Multiple-Choice Past: Each member of the Ring has their own theories as to who the Boss is and how he came to power. According to Faust, the truth is even weirder than anything the rest of the Ring's thought up.
  • No Sympathy: Adiyah bluntly tells the Exile that Nenet is a survivor from the children her people leave to die in the desert, that she doesn't care about her, and that she won't find a home in the Ring either. She's quick to add that she's not being cruel, simply stating facts.
  • Shrouded in Myth: Every crew member has their own story about The Boss, but all agree he's mysterious and reclusive, most of them only trust him so far, and few have even seen him.
  • Roaring Rampage of Revenge: Karst's personal Contracts involve helping him get revenge on his old gang who betrayed him, beat him to an inch of his life, sold him out to the Templars, and stole his prized lockpicks.
  • Teleporters and Transporters: Adiyah's role in the Ring is to create portals to whatever location the heist is occuring.

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