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Characters / Elsword Playable Characters 2

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This is part two of the Player Characters in Elsword. The classes which are featured in the in-game storyline of each character are highlighted in bold.

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    Elesis 
Voiced by: Yuh-Jin Yoon (Korean), Marina Inoue (Japanese), Erin Fitzgerald (Before 3rd Job) / Reba Buhr (3rd Job Onwards) (North American English)
https://static.tvtropes.org/pmwiki/pub/images/portrait___elesis.png
Empire Sword
Flame Lord
Bloody Queen
Adrestia

"People call me.... The 'Red Haired Knight'."

Elesis is strong willed but is prone to acting before talking. She would do anything as long as it's for her younger brother, Elsword, and cares deeply for him. Elesis's sword skills were passed down to her from her father who is a famous but retired Velder Kingdom Knight. She mastered her father's teachings very quickly and improved upon it to make it her own. However, Elesis wasn't satisfied with her training in Ruben, so she ventures out into the wide world of Elrios to become a stronger swordsman. She returns to Ruben 3 years later, earning the title of "Red Haired Knight" and comes to watch Elsword's progress. After returning, Elesis and her brother were ambushed by a horde of demons led by Scar, the Captain of the Demon Realm. After much struggle, she was able to fight them off, and defeated Scar with the help of Elsword. Knowing that the Demons will return, Elesis leaves Ruben to become a Velder Kingdom Knight in order to defend her brother and all of Elrios from the approaching demon invasion.

Elesis is as fierce as she is calculated, expressing sedate attacks with her claymore on to her enemies. Although she wields a mighty claymore, Elesis herself is agile, able to evade and gap close with extreme effect unlike her brother Elsword, who incorporates a more defensive fighting-style. In addition to her swordsmanship, Elesis is also capable of harnessing and expressing energy into fire, enhancing her combat effectiveness.

Her job paths so far are as follows:

Elesis -> Saber Knight -> Grand Master -> Empire Sword
Elesis -> Pyro Knight -> Blazing Heart -> Flame Lord
Elesis -> Dark Knight -> Crimson Avenger -> Bloody Queen
Elesis -> Soar Knight -> Patrona -> Adrestia


  • Accidental Pun: She is Elsword's sister. Elsword is named "Els" in JP server. So Elesis is "Els's Sis".
  • Action Girl: A given being a skilled knight.
  • A-Cup Angst: Minor case as she's around B or C cup, but Rena mentions that Elesis sometimes gazes at her enviously.
  • Amnesiac Hero: The Soar Knight path gradually becomes this. As she continues to use her second sword, Divinus Manus, the sword's power begins to wipe her memory. The emotional imprint from those lost memories are retained, however, so she continues to protect in spite of not remembering her past.
  • Amplifier Artifact: As Crimson Avenger, she's forced to take the Dark El to survive from her battle wounds, and she also gets a power boost from it. It has the side effect of amplifying her guilt and thirst for revenge.
  • Anti-Air:
    • Grand Master's Sword of Victory acts much like Armageddon Blade (see Elsword's section) in this regard. Unlike the latter, however, Sword of Victory's initial activation (a large chop) can also be used to hit midair enemies.
    • Meanwhile Grand Master's Sword of Relics, Blazing Heart's Eternal Fire and Ancient Fire have very high vertical range, and thus excellent as anti air. The former's Sonic Blade can work as this, too.
  • Anti-Hero: Her Dark Knight line turns her into this, but each advancement puts her in a downward spiral into revenge. She starts out as '90s Anti-Hero, maintaining a moral compass despite her leather and belts outfit, brutal fighting style and use of dark powers, because she knows sometimes Violence is the Only Option. She becomes far more unscrupulous as the Crimson Avenger, where her chivalry becomes muddied by revenge after losing the Red Knights in an ambush. Her fall from grace is sealed upon becoming the Bloody Queen, whose motives have warped her into a knight of death and destruction driven by killing instinct.
  • Badass Cape: An event item during her release. Her Dark Knight Class got the same cape but severely worn and damaged, signifying her change into a more violent warrior.
  • Badass Longcoat: As Blazing Heart.
  • Battle Ballgown: As Saber Knight, which gets more elaborate as Grand Master.
  • Became Their Own Antithesis: Upon finishing the Dark Knight path and becoming a Bloody Queen, Elesis has relied so much on the power of the Dark El that any difference between her and a demon is exclusively academic. She has become the very monster she set out to destroy.
  • Berserk Button: Nobody, and we mean, nobody hurts Elsword in front of her, as Scar and later Chloe can attest to.
  • The Berserker: As Crimson Avenger, and it gets worse as Bloody Queen, as she's become obsessed with bloodlust and cares little about her own self preservation.
  • BFS: Just like Elsword. Unlike him, she almost exclusively wields hers two-handed, with Grand Master's promo sword looking even bigger than anything her brother ever used (though it's still the same size in-game).
    • Pyro Knight's Infernal Blade skill has her enlarging her sword with flames and then does 3 wide slashes with it. In addition, after a patch, the big blade will persist as a Super Mode.
    • Grand Master's Sword of Relics Hyper Skill involves forming a gigantic sword of energy that nails itself on the battlefield and explodes.
    • In the same class also has "Sword of Victory" which works like Armageddon Blade (range boost) but it's shorter/has a damage boost.
    • At the end of Crimson Avenger's Fate Smash hyper, she'll conjure a very long blade made out of dark energy to stab her opponents with.
  • Bifauxnen: As Blazing Heart. If it weren't for her clothes she can be easily mistaken as a long-haired Elsword.
  • Big Sister Mentor: Elesis trained her younger brother Elsword in swordplay until she left.
  • Blade Across The Shoulder: Her base form's idle pose does this. She also does this in Annihilation mode.
  • Blade Spam: Her Unlimited Blade skill.
    • Crimson Avenger's Brandish Breaker is of the "Simultaneous Blade Spam" variety.
    • One of Dark Knight's combos is her running and then slashing multiple times. Bonus points for spamming Sword Beams as well.
      • Her Fate Smash Hyper works similarly to Brandish Breaker above.
  • Blood Magic/Casting a Shadow: Most of the skills in the Dark Knight path are this.
  • Boobs-and-Butt Pose: Downplayed in Grand Master's Super Move Portrait Attack; the former is visible, but the latter is concealed by her skirt.
  • Braids of Action: As Saber Knight.
  • Bring My Red Jacket: She's mainly coded with dark red and as Dark Knight line expect her to lose her HP a lot as she prominently uses Blood Magic.
  • Cast from Hit Points:
    • A few of Dark Knight line's skills will deal 20% of the damage back to her, but said skills will be powered up by 40%.
    • With her Passive Dark Force, the Dark Knight class can increase the power of Annihilation-based Skills by sacrificing HP.
    • Dark Knight's skills Burning Phantom and Crimson Avenger's Brandish Breaker can be charged to be stronger at the cost of 20% of the damage dealt inflicted on her as well. (But as both of them are Gale skills, with Dark Force passive, using them in Gale Mode will heal you about as much.)
  • Character Overlap: While not quite the same Elesis Sieghart of Grand Chase, Elesis is still a red-haired knight with a leading role. Unlike her GrandChase counterpart, she acts closer to fellow knight Ronan Erudon's personality; her Blood Knight tendencies are subdued, and is more protective of others.
  • Charged Attack: Her skill Sonic Assault, when final enhanced, it can be charged to increase range and damage while it costs additional MP.
  • Combat Stilettos: As Saber Knight, Grand Master and Blazing Heart.
  • Common Character Classes: A Warrior by default. Grand Master and Crimson Avenger go further in that direction (while the former giving a touch of Support as well), while Blazing Heart has her switch into a Nuker.
  • Contralto of Strength: In the Japanese version at least, she's given a deeper tone of voice to signify her toughness.
  • Counter-Attack: During Grand Master's Provoke skill, if she's attacked, she'll counter with an additional attack.
  • Critical Hit Class: More pronounced than other characters, in that even as her base form, with her Annihilation Mode, she can make her certain attacks deal 100% critical.
    • Even so Pyro Knight is able to advance in this further, with one of her passives increasing Critical Hit rate and damage.
  • Critical Status Buff: Saber Knight's passive Knight's Destiny can either make her attacks stronger if her allies' health go below half, or make her defense increased if her own health goes below half.
    • If Dark Knight's HP goes to 20% or below, skills that normally will drain her HP will not drain HP, letting her use her skills freely (but by that point she's close to death anyway).
  • Curtains Match the Window: Red hair, red eyes, just like her brother.
  • Damage-Increasing Debuff: Saber Knight's Power Break skill induces this.
    • Blazing Heart has 2 passives: One decreases enemy's magic defense, another decreases resistance to fire attacks. She also has a skill that lets her attacks ignore some of enemy's resistance to fire for a duration.
    • Grand Master's Provoke can induce this on many enemies at once, but they'll have increased attack power and will only target her for the duration.
  • Dark Action Girl: As her Dark Knight line, she takes on a more merciless style of combat as a means to an end, but slowly becomes even more broken throughout the class storyline, eventually snapping as the Bloody Queen.
  • Dark Is Not Evil: In the Dark Knight path, she takes on a more vigilante stance on serving justice. Her moral compass ends there however, as she's Slowly Slipping Into Evil after the trauma that turns her into the Crimson Avenger.
  • Difficult, but Awesome: Minor case as she takes more effort than her brother to learn but at the same time but when mastered is very powerful.
  • Dash Attack: Grand Master's Drastic Charge skill and Dark Knight's Dark Wave skill.
  • Deadly Disc: Crimson Avenger's Bloody Cutter skill has her create a giant buzzsaw disc of dark powers and then throws it forward.
  • Deadly Lunge: Her Sonic Assault skill. Also Saber Knight's Rushing Sword skill where she does this back-and-forth up to 3 times.
    • Saber Knight's Critical Dive skill and Dark Knight's Brutal Cutter skill also start this way.
  • Defense Mechanism Superpower: Her Strong Iron Body skill used to negate an attack and then makes her Immune to Flinching. During Annihilation Mode she could also do a similar thing as a substitute Mana Break (see Combo Breaker at the main characters page).
    • With Dark Knight's Revenge of Blood passive, when she gets hit, she'll have a chance to gain an additional damage buff (can be stacked 5 times) as well as recovering a percentage of the damage she took.
    • Blazing Heart with Blooming Flame passive can let her turn a status ailment into a buff that can be taken by either herself or an ally. This ability comes with a cooldown, however.
  • Doesn't Trust Those Guys: Being a righteous Velder Knight, she doesn't have high opinions on demons, as seen through some of her victory quotes. She also has a hard time opening up to Lu and Ciel for being what they are.
  • Early-Bird Cameo: In the Season 3 Eltype comic, Crimson Avenger's costume is teased when Glave is handing off special "costume cards" and Add accidentally flies into him and touches a particular card, giving him said outfit.
  • Elemental Punch: Pyro Knight's Explosive Fist skill, much like Magic Knight (Elsword)'s own.
  • Evil Laugh: She does this in one of Crimson Avenger's victory poses.
  • Expy: KoG seems fond of borrowing ideas from other female swordsmen (with one exception).
    • Saber Knight is one to Saber of Fate/EXTRA, right down to her clothing (compare with Saber's) and one of her skills.
    • Grand Master has been compared a lot to Asuna and Erza, among others.
    • Empire Sword is always compared to Nasuverse's version of Jeanne d'Arc and King Arthur for her artwork that gives her a Lady of War motif complete with battle flag of the former, and her in-game idle stance of the latter
    • And then there's the Pyro Knight path, which compares Elesis to a certain Flame-Haired Red-Hot-Eyed Hunter. Flame Lord even gets the blazing-red hair when she awakens.
    • As Dark Knight and especially Crimson Avenger, her whole concept (revenge-driven swordmaster who wields dark powers and can drain lives of others) resembles that of Ragna the Bloodedge.
  • Eye Color Change: As Crimson Avenger her eyes get a slight yellow tint. Her expression also becomes sharper and slightly duller.
  • Fashionable Asymmetry: The Pyro Knight path is full of this, with Pyro Knight wearing one arm sleeve, Blazing Heart's trousers covering only one leg and Flame Lord wearing a full bodysuit that nearly covers everything, yet leaving her left leg entirely bare.
  • Fiery Redhead: Apparently, it's In the Blood.
  • Fights Like a Normal: While she sometimes can still use some of her innate magic power, her Saber Knight line focuses more on swordplay.
  • Finger-Snap Lighter: Pyro Knight's idle pose has her holding a fire on her left hand. Meanwhile Blazing Heart's idle pose has her flicking fire every few seconds.
  • Flaming Sword: Many of her skills has her coating her sword in flames before attacking.
    • Blazing Heart's Sword of Red Lotus skill applies fire manually to her sword (and now Pyro Knight's Sword Fire skill also applies this after a patch).
  • Flash Step: Her "Dodge & Slash" skill.
  • Form-Fitting Wardrobe: On the Dark Knight path, she swaps out her dress with a form-fitting body suit that gets especially battle-torn as the Bloody Queen.
  • Giving Someone the Pointer Finger: Grand Master's custom skill cut-in has her doing this.
  • Glass Cannon: Due to her general system, Dark Knight is this. Her attacks are potentially strong, but she needs to sacrifice HP for it. While the Dark Knight and Crimson Avenger classes are her physical form, Pyro Knight and Blazing Heart are the magical glass cannons for Elesis. Having powerful skills for both Gale and Annihilation Gauges gives her incredible damage output, however her defensive stats are pretty average while Grand Master has higher physical defense and Crimson Avenger has slightly better magical defense.
  • Gratuitous English: In Korean voice overs, she says "Yo! What's up?!" as Flame Lord when selected in character screen.
  • Ground Pound: Her basic skill Power Burster and its stronger version Mega Burster has her smashing her sword to the ground, causing fiery explosion.
  • Hard Light: Much like Armageddon Blade, Grand Master's Sword of Victory is her creating a giant blade out of this to extend her sword's reach.
    • Her Sword of Relics is her summoning a gigantic sword of hard light.
    • Her new combo also does this, by launching enemies upward, then dropping a rain of mini swords of light in front.
  • Heal It With Fire: Pyro Knight's new skill Avatar of Fire, can absorb all fire-related debuffs from nearby enemies and converts them to MP for her own. Including the flame debuffs that come from her own attacks.
  • Heal Thyself: Dark Knight's Dark Force passive lets her heal herself when attacking in Gale Mode with the right combo/skill.
    • With Crimson Avenger's Overflowing Blood passive, attacking gives you a buff stack; stack 5 and she'll heal a slight amount of HP.
    • Her Shade Scratch skill will heal her if the attack hits an enemy.
  • Hell-Bent for Leather: Dark Knight wears a leather bodysuit with slight opening in the crotch area.
  • Hero of Another Story: Time-wise, her story begins three years before Elsword's and even then, she is already known as 'The Red-Haired Knight'. By the time Elsword finds her again, she's become the Captain of the Red Knights (Grand Master), fighting against the demon invasion.
  • Heroic Host: To prevent the resurrection of the Demon God Surt, the goddess Ishmael temporarily possesses Elesis to stop it despite being in another realm. Later on, it is found that Elesis has been marked by Ishmael to potentially become her next host — the next El Lady. The Adrestia path, however, invokes Screw Destiny, believing taking up the role of El Lady won't be enough to keep Elrios safe.
  • He Who Fights Monsters: As the Bloody Queen, her quest for revenge against the demons has turned her into a bloodthristy demonslayer driven by the instinct to kill every last demon, even if it means she'll die trying. Her goals have degenerated to the point that she acts more like a brutal monster than the knight she once was.
  • Hot-Blooded: She is Elsword's older sister. Especially in her Pyro Knight and Blazing Heart classes, however, it is subdued as Dark Knight.
  • Idiot Hair: Grand Master has a strand of hair sticking out at the top of her head. Bloody Queen also get a very long one.
  • Image Song: "My Will", a song of Elesis' role as a knight, to be the stalwart sword that protects.
  • Impaled with Extreme Prejudice: In some of her skills, she can do this to her enemies.
  • I Shall Taunt You: Grand Master's Provoke skill makes enemies attract to her, increases their strength while also lowers their defense.
  • It's Not You, It's My Enemies: Or "our" enemies in this case — she leaves Ruben (her and Elsword's hometown) after they managed to repel a demonic assault; she leaves to find out more about the demons' plan since they happen to know some things about her. She claims that "waiting for the enemy to strike" isn't her style.
  • Kamehame Hadoken: Dark Knight's Ejection Buster skill.
  • Lady of War: Saber Knight and Grandmaster have this vibe heavily.
  • Living Shadow: During one of Crimson Avenger's losing pose, her shadow will materialize and then go away, leaving her lying on the ground. This is hinted to be the manifestation of her guilt created as a side-effect of the Dark El to symbolize the grief over losing the knights under her command.
  • Magic Knight: She's more proficient in magical attacks than Elsword is, though is less controlled about it. Emphasized more on the Pyro Knight path, where she eventually gains true mastery of fire.
  • Master Swordsman: As Grand Master, this class relies the least on her innate magic ability and focuses more on sword techniques.
  • Mighty Glacier: One of the notable playing styles that Grand Master has. While she is still fast thanks to two of her passives, her attacks and skills come out slower yet hit very hard. Her passive skills also tend to boost her defensive stats and elemental resistances when her HP tends to become lower while another passive increases her offensive power should her allies be low on HP. When combined with Iron Body - Stoic, Grand Master becomes one of the closest characters to this trope should her other passives be in effect.
  • Modesty Shorts: At least as her base form, she wears white boxers underneath her skirt.
  • Moveset Clone: She and Elsword. Justified as they're siblings and she taught her brother her style. The consensus is that Elsword's style is more defensive and relies on brute force while Elesis has more finesse and slightly more emphasis on magic. Her first two class choices (and to an extent, her third) also mimics Elsword's own.
    • To a small extent, Saber Knight also draws some cues from Raven's Sword Taker class. Perhaps justified in that they're practicing Velder swordsmanship.
    • Dark Knight line's general ability is also comparable to Weapon Taker's in that both tend to lose HP during their attacks. The difference is that the former can also heal herself as well.
  • Orbiting Particle Shield: Dark Knight's Injection Stigma skill has her summoning these to circle around her and hits close enemies multiple times.
  • Overrated and Underleveled: She starts at level 1 like the others despite of Elsword's claim of being a powerful swordfighter. Though it may be justified in that her story is hinted to start right after she left him in Ruben, and she becomes properly leveled three years later in Velder, when Elsword starts his journey.
  • Playing with Fire: Like Elsword, fire is her affinity. Pyro Knight and its upgrade, Blazing Heart, focuses even more on this.
  • Power Dyes Your Hair: As Flame Lord, her hair turns bright red upon awakening.
  • Power Incontinence: Elesis has the power of fire, but unlike her brother, she doesn't have as much control of it. The Pyro Knight path has her focus on controlling it, but at one point, not even her gloves were able to contain her power until she refined her technique.
  • Power Limiter: She wears this on her right glove as Pyro Knight, reminded of the time she accidentally burned out part of a forest with her newfound power. Though as a Blazing Heart she doesn't need it anymore, as she trained to control her powers.
  • Proper Tights with a Skirt: As Pyro Knight.
  • Red and Black and Evil All Over: As the Dark Knight path. Downplayed in that she isn't really evil, just really ruthless and terrifying, but the line is murkier as the Bloody Queen.
  • Red Is Heroic: She wears a lot of red and has red hair like her brother, and she's very heroic and valiant (but it's downplayed massively for the Dark Knight line).
  • Retcon: Way back before her introduction, her name was Elsa.
  • Revenge: Elesis motivation for advancing into Crimson Avenger after she and her knights were ambushed by demons, with her as the only survivor. By absorbing the power of the Dark El to survive, her lust for it increased dramatically.
  • Rolling Attack: Grand Master's Sonic Blade skill and Crimson Avenger's Dread Weapon skill.
  • Schmuck Bait: In her introductory comic, she's on the receiving end of one of these.
    Scar: A mere knight cannot break this magic field.
    Elesis: Really? Want to test how sturdy that shield you're so proud of is?
  • Scarf of Asskicking: As a Dark Knight, Elesis' cape is worn in this fashion.
  • Schrödinger's Gun: If the player chooses to become a Grand Master, then Elesis, upon discovering the demon attack in Feita, grabs a few soldiers and trains them incessantly to counteract the Demon attacks, gaining the title of Grand Master, and then, after beating the Demons in Feita, she goes back to Velder and forms an entire army under her command, creating the Red Knights. If you choose to become a Blazing Heart, however, Elesis is simply rumored to be the reincarnation of a great warrior that could control the essence of fire itself, and someone else created the Knights.
  • Screw Destiny: On the Soar Knight path, as her resonance with El intensifies, she comes to the conclusion that becoming the El Lady isn't enough to keep Elrios safe, and the world needs a sword to protect it. She denies her fate, and becomes the warrior known as Adrestia, breaking the cycle.
  • Sexy Backless Outfit: As Saber Knight and Grand Master, as well as Crimson Avenger.
  • Shaping Your Attacks: 2 of Pyro Knight's skills has her creating blades made of fire that erupt out of the ground to skewer her enemies.
  • Slipknot Ponytail: The Flame Lord's ponytail comes undone whenever she invokes Awakening, and it even glows like fire.
  • Sphere of Power: She's surrounded in a blue circle while in Gale mode.
  • Spin Attack: One of her normal moves as Grand Master, as well as one of her skills, Juggernaut Buster.
  • Splash Damage: Pyro Knight's Fireplay skill is a projectile that, when it hits a foe, will cover the foe with flying wisps of fire that slowly damages foes next to it.
  • Stance System: Just like Elsword, the "Chivalry".
    • Gale Mode increases her speed, lets her extend combos and decreases MP usage and cooldown for the affiliated skills.
    • Annihilation Mode gives her 100% Critical Hit on the affiliated attacks and skills. Attacks of this type ignore defensive stances, allowing her to damage guarding Chungs, shield mooks among others normally.
  • Standard Power-Up Pose: Crimson Avenger does this on her intro pose.
  • Sticks to the Back: One of her custom idle poses has her put her sword this way.
  • Super Mode: Grand Master's Sword of Victory has her elongate her sword with magical energy, akin to Lord Knight's Armageddon Blade. The former results in a shorter blade than the latter but boosts her damage and enhances some of her skills.
    • Her War Prelude boosts her moving speed and mana recovery, and can be used to buff allies too.
    • Blazing Heart's Sword of Red Lotus adds flames to her sword, as well as making her enemies more vulnerable to fire. Later Pyro Knight's Sword Fire also applies this.
      • Speaking of Pyro Knight, her Infernal Blade skill also gives this after a patch, where it ignores target's defense depending on her amount of Fire resist stat.
    • Dark Knight's Brutal Cutter adds a buff to her sword that gives her a chance to do extra hit on her normal attacks. If upgraded, you can perform the move again before the buff duration ends to make the buff stronger and last longer; as the skill is Gale-type (which cuts down the cooldown time if used in Gale mode), this is simple to achieve.
    • Crimson Avenger's Shade the Illusion lets her reduce damage taken and makes a few of her skills do doubled amount of hits.
  • Super-Persistent Missile: Blazing Heart's Blaze Wing skill is a gout of flame that homes in on opponents and circles around them to hit them multiple times.
  • Sword Beam: Her Wild Shock skill has her shooting a fiery crescent from her sword.
    • Saber Knight's Extinction skill, which is aimable and usable while in midair.
    • Pyro Knight's midair version of Sword Fire, and Scaldic Sword, a lesser variant where she throws a small fire crescent after a dashing slash.
    • One of Dark Knight she has a combo that lets her spam this on a quick succession, while one of Crimson Avenger's combos lets her fire a short-ranged one.
  • Sword Drag: Grand Master's Drastic Charge skill has her do this, scraping her blade against the ground and then attacking the enemy with it.
  • Sword Plant: One of Grand Master's normal moves.
    • Also in one of her custom idle poses, as well as one of Crimson Avenger's win and lose poses. Empire Sword's default idle pose is also this.
  • Sword Pointing: Dark Knight's intro pose has her doing this.
  • Synchronization: Crimson Avenger's Shadow Edge skill links her to 2 enemies; when said enemies attack her, they'll also get damaged.
  • Teleport Spam: Blazing Heart's Blazing Dance skill has her teleporting to multiple enemies and delivering numerous fiery slashes. If equipped with an Awakening Trait, called Blazing Dance — Endless, well guess what happen? She'll continue teleporting after the 8th strike, until her MP is run out.
  • Tomboy
  • Too Many Belts: Dark Knight has some loose belts dangling around her outfit. Crimson Avenger has even more, while Blazing Heart has slightly fewer (but still gratuitous) belts.
  • Tornado Move: Blazing Heart's Eternal Fire and Fire Wall is a fiery variant. Exaggerated with her Ancient Fire Hyper.
  • Three-Strike Combo: Saber Knight's Rushing Sword skill can be looped 3 times. Though one of Grand Master's passives lets her increase the number of its loops.
    • Meanwhile Pyro Knight's Infernal Blade skill is her doing 3 strikes with an enlarged blade made of fire.
  • Useless Useful Spell: Downplayed; Crimson Avenger's Assault Strike skill lets her deny their enemies their Mana Break with a debuff. Thing is, the only time an enemy can perform a Mana Break is in PvP play; mobs in dungeons has no such thing so it doesn't have much use in dungeon play.
  • You Can't Fight Fate: Played with. Shortly after being possessed by the El Lady, Elesis has been trying to resist her control. By the time the El Team enters the El to save Elsword, she mentions that there's nothing that life can throw at her that will make her leave her younger brother behind. Her quote upon being tested and asked by the El Spectors that resemble her also seal the fact that she doesn't entirely mind becoming the El Lady as long as Elsword is safe.
    Elesis: Even if I become the El Lady...I'll still find a way to save Elsword.
  • You Will Not Evade Me: Blazing Heart's Flame Rose has her emanating hot light from her hands. If it hits any enemies on the line, it will then release an explosion that knocks the victim toward her.
    • Dark Knight's Burning Phantom skill acts like a black hole.

    Add 
Voiced by: Jae-Heon Jeong (Korean), Ryōhei Kimura (Japanese), Bryce Papenbrook (North American English)
https://static.tvtropes.org/pmwiki/pub/images/portrait___add.png
Doom Bringer
Dominator
Mad Paradox
Overmind

"Heheh.... the laws of this world... I shall decide them!"

Add came from a family of Nasod researchers who were purged amidst the Human-Nasod wars and he got thrown to a life of slavery after the wars. While trying to escape, Add got trapped in the Ancient Library, but with enough food and books there, he spent his time expanding his knowledge and constructing himself a special weapon, called Nasod Dynamo, from broken Nasod parts inside the library. After several years, he came out mentally unhinged from the isolation, along with an obsession to find rare Nasod codes. As the library distorted time inside, he ends up in the future outside, where the Nasods no longer exist. He manipulates Wally in order to grow his strength and originally sought to find a way to get back to the past. That was until Add found traces of "that person" from the corrupted Nasod King.

Staying true to his concept of being a mechanic, Add uses his mechanized weapon Nasod Dynamo and electricity in battle. He can create electric pillars or use his mobile weapon 'Nasod Dynamo' for melee attack. His attack style will be transitioning in-between long range and close range attacks.

His job paths so far are as follows:

Add -> Psychic Tracer -> Lunatic Psyker -> Doom Bringer
Add -> Arc Tracer -> Mastermind -> Dominator
Add -> Time Tracer -> Diabolic Esper -> Mad Paradox
Add -> Affect Tracer -> Dissembler -> Overmind


  • Abusive Parents: His father definitely is. His old man was shown to be an Ax-Crazy Mad Scientist who is obsessed with Nasod research just like what his son would become later on. What makes this horrifying is that he sees his own son as nothing more than a test subject and even plans to use his son's own body for a grand experiment he's been planning for a while. Thankfully, Add's mother was the complete opposite and dearly loves and cares for her own son in a way his father did not. You can say that Add's mother was his one saving grace until the day she died and everything went to hell from there.
  • Ambiguously Gay: Throughout the entirety of Time Trouble, Add makes it abundantly clear that he has no interest in women. While this could be interpreted as him lacking any kind of interest in people, he also refers to Chung as "kind of cute" in his relationship map.
  • Animal Motifs: Cats. With the exception of Diabolic Esper and Lunatic Psyker all of his classes include a hoodie with cat ears, and Mastermind's "Apocalypse" cube has an (KR) event-only accessory version with cat ears on it.
  • Anti-Air: Diabolic Esper's Mind Break and Lunatic Psyker's EMP Shock can be used for this.
    • Arc Tracer's Panzer Buster can be aimed upward to hit airborne opponents, and his Psionic Generator has a large enough radius to be used as this.
  • Attack Drone: His Nasod Dynamos.
  • Ax-Crazy: He comes off as this. But not very blatant like most examples. He's just a Teen Genius with a lot of issues underneath. However...
    • Omnicidal Maniac: Becomes this as Diabolic Esper. Specifically, after his attempt at Time Travel back to his timeline failed, he cursed the alternate timeline he's in and swore to tear it apart with all his powers.
    • Eventually subverted in his Mad Paradox class where he is more of a Straw Nihilist.
  • Back from the Dead/Auto-Revive: Time Tracer's Seal of Time buff skill will record his and his allies' HP, MP and other gauges (such as Elsword's Way of the Sword gauge or Chung's ammo). If he or his allies died while the buff is still in effect, they'll be revived with the recorded gauges.
  • Badass Arm-Fold: Arc Tracer's idle pose.
  • Badass in a Nice Suit: Lunatic Psyker dons some sharp dress with added some armor bits. Ditto for Mastermind.
  • Badass Longcoat: His Mastermind class has one.
  • Being Tortured Makes You Evil: Subverted. Right, he was tortured and he is evil, but the two have little connection to each other.
  • Beam Spam: Psychic Tracer's Dynamo Dissolver skill.
  • The Berserker: The Psychic Tracer line focuses on nigh-unstoppable combo links coming from his special Nasod Armor.
  • Black Eyes of Crazy: As Diabolic Esper, but only if he activates DP Mode.
  • Chain Lightning: His Dynamo Pylon skill is a borderline case; you put electric beacons in multiple places and chains of lightning will be drawn through the lines.
  • Charged Attack: One of his combo moves can be charged for more damage.
    • Psychic Tracer's Pulse Cannon can be charged to shoot up to 4 more bullets.
    • Time Tracer's Space Crack and Diabolic Esper's Void Field can be charged to last longer and do additional damage.
  • Chick Magnet: The trailer video for his Mastermind class path has him being this and hilariously defeating Raven for it.
    • and to an absurd degree, in the Time Trouble light novel, all the girls of the El Search Party are very attached to him (even Eve gradually became fond of him overtime). In particular, Eun (Ara's fox Super Mode), who does everything in her power to seduce him and even told him to have sex with her at one point. And if that wasn't enough, even Ignia, the El Fire Priestess (also a Boss in-game in the Lanox region) tried to kiss him.
  • Common Character Classes: A Nuker by default, with a touch of Ranger. Mastermind goes further in that direction, Lunatic Psyker adds Warrior to the mix and Diabolic Esper adds Support instead.
  • Critical Hit Class: Lunatic Psyker has a passive that increases his critical hit rate if his DP meter reaches a certain point.
  • Cute and Psycho: Add is definitely cute and handsome but because of all the shit he went through in life, he grew up into a teen with a lot of issues.
  • Damage-Increasing Debuff: Arc Tracer's Drone Activator can give the target a debuff that reduces their defense values, as well as making some of his skills home in on them.
  • Dark and Troubled Past: After the Nasod-human wars (see Eve's backstory), everything related to Nasods were outlawed — because Add's parents were Nasod researchers, they were hunted down and killed, and Add was sold to slavery (it became common to replace the Nasods' role). When Add managed to escape, he's hunted and ran away until he's trapped in the ancient Nasod library, after which he grew up there, growing an obsession with Nasod cores.
  • Deadly Disc: Psychic Tracer's Dynamo Magnetron skill creates 3 energy discs will circle him and dealing extra damage when he attacks.
    • With Mastermind's Phantom Seeker, the discs will fly wildly and hit enemies multiple times.
  • Deadly Doctor: The Affect Tracer path utilizes medical terms in his skills, and his appearance in later advancements take on a doctor theme, complete with syringe-like Dynamos. Though, Add being Add, he's not at all benevolent, only partaking in the practice realizing he could manipulate people as if they were Nasods.
  • Deadly Lunge: Lunatic Psyker has 2 skills where he charges forward and delivers an electric punch.
  • Death by Origin Story: In his backstory, his parents were executed for conducting experiments on Nasods.
  • Death from Above: Time Tracer's Stardust Shower has him creating a portal above him that will rain gravity balls around him, damaging his enemies continuously.
    • His Gravity Buster has him dropping a giant gravity sphere in front of him, dealing heavy damage, while Mastermind's Starfall bombards enemies near him with plasma beams for a short time.
  • Defense Mechanism Superpower: Diabolic Esper's ESP passive gives him a change to reduce damage taken from attacks. Meanwhile his other passive Mind Control lets him reduce the duration of debuffs inflicted at him.
  • Diverting Power: Time Tracer and Diabolic Esper's passive "Nasod Armor: Overlimit" makes his skills use either MP or DP depending on which stance he's currently on.
  • Energy Ball: He fires these in some of Diabolic Esper's skills and combos.
  • Energy Weapon: Arc Tracer's Panzer Buster has him firing an aimable red laser.
    • Mastermind's Shooting Chaser and Ultimate Fury summons drones that will automatically fire continuous lasers, while his Starfall uses his drone to call forth Pillar of Light that will target any enemy that comes near him.
    • Trancendent Diabolic Esper's Moonlight Breaker acts similar to Arc Tracer's Panzer Buster, except that it creates multiple explosions upon release.
  • Exotic Eye Designs: See Symbol Motif Clothing.
  • Expy: Is a big one to Accelerator. It's not just their face and hair being very nearly identical — both share some similar powers and are even Ax-Crazy when it comes down to it (though Add's more into Nasod machinery than contemplating about being strong, and Accelerator mellows out as time passes). In the Korean version he is even voiced by the same guy who dubbed Accelerator.
    • Lunatic Psyker has the clothes of Laxus and looks (especially the hair and eyes) of Kakashi. 2 of his moves practically resembles the latter's Raikiri.
    • Diabolic Esper's face and powers resemble that of Kakine Teitoku, another Index character.
    • Personality-wise, his English voice actor is no stranger to playing total nutcases.
    • His Ax-Crazy-ness aside, his character resembles Grand Chase's Mari. Both were humans using technology, born in past that found themselves in present time, and dead-set on studying on another playable character (Add on Eve's Nasod code while Mari on Sieghart's immortality).
  • Eyepatch of Power: As Time Tracer.
  • Facial Markings: Has a thin magenta line across his left eye and cheek.
  • Final Boss: His alternate self in the Time Trouble novels (which is still him). This is even reflected in the panel with the capped-out text of this trope in the picture. He is the final obstacle Add has to face to put all the time shenanigans to an end.
  • Finger-Snap Lighter: In Lunatic Psyker's idle pose, he'll clench his right hand every few seconds and a small sphere of electricity will appear on said hand.
  • Foil: to Ara. Both of their Dark and Troubled Past has their home and families being slaughtered and having a shared goal of saving the most important person in their life (Add's Mother and Ara's Brother, respectively) but while Ara was saved by a Fox Demon (Eun) thereby preventing her from being damaged any further, Add wasn't so lucky and was Made a Slave until he was able to save himself by escaping on his own. Due to this, Ara still remained as a sweet and caring (if a bit clumsy) girl while Add became a nihilistic and Troubled, but Cute (but still extremely intellectual) boy. They also heavily rely on something to accomplish their respective goals in that while Ara relies on the supernatural and mythic powers of a demonic fox to augment her powers, Add relies on the realistic and logical Power Of Science to augment his own powers. Ara is more of a strong physical fighter while Add is more of a squishy magic-science ranged fighter. In the past, Add was shown as a Used to Be a Sweet Kid and In conclusion, Ara is what Add would have been if someone or something had saved him from his dark days of slavery all those years ago.
  • Fountain of Youth: His Mad Paradox's normal form is younger than base Add as result of being an enigma of time and space. It turns out that he took this form because he can't retain his true form for a long time due to being deteriorated by constant time travelling.
  • Full-Contact Magic: Many of his combos and skills have him do punching and kicking motion to launch the attack.
    • As Psychic Tracer, he can go right ahead and directly punches and kicks the opponent.
  • Genius Sweet Tooth: His bio says he loves sweets. His release event even give a chocolate bar accessory for limited time.
  • Given Name Reveal: A webtoon: Quantum Leap reveals this, his full name is Edward Grenore.
    • Mondegreen Gag: It's the result of his assistant Dynamo mishearing his name, as seen in the second issue of the webtoon.
  • Glass Cannon: Much like Eve, his tremendous power is offset by his low defense and HP.
    • Taken to the extreme as Diabolic Esper where he has immense magical power but his defense stats are lower than his other classes and since Add in general has average defense stats, Diabolic Esper's defenses become slightly below average.
    • Lunatic Psyker borders on this and Lightning Bruiser. While he isn't as fragile as Diabolic Esper and doesn't suffer from ranged attacks as he has some good skills in the form of Stasis Field, EMP Shock and Conqueror (unawakened), his physical defense isn't too great.
  • Go Mad from the Isolation: His backstory has him undergo this, as he spent much of his time trapped in a library studying Nasods.
  • Go Mad from the Revelation: Finding out that despite all his efforts, he kept returning to the same alternate timeline and couldn't return to his original past, Diabolic Esper became even more insane.
  • Ground Punch: One of his special combos as Lunatic Psyker ends with this, knocking the enemy within range to the air.
    • Arc Tracer also does this in one of his combos, which also creates a creeping chain of energy bursts.
  • High Collar of Doom: Mastermind and Diabolic Esper have it in their outfits.
  • Hitscan: Time Tracer's Space Crack skill automatically hits the closest enemy from a long range. Diabolic Esper's Force Finger and Mind Break also work this way, as is Transcendent Diabolic Esper's Void Impact.
  • Homing Projectile: His Particle Shot skill.
    • The Arc Tracer and its job advancement Mastermind. Almost all of their skills have homing capabilities, except for Panzer Buster and Psionic Generator. Arc Tracer's Rushing Drones and Fission Shot, and Mastermind's Delayed Explosion, and Flick Disk if used after the Drone Activator skill is used, will home in to whoever gets hit by Drone Activator, with the latter can also hit other enemies after it hits one.
    • The spatial projectiles generated by Diabolic Esper's Maximum Strike will home in to the closest enemy that was hit by the initial attack, and pierces multiple opponents in-between in the process.
    • Magic Missile Storm: Psychic Tracer's Pulse Cannon and Lunatic Psyker's Conqueror skills (the latter only when not in DP mode).
  • Iconic Item: His headphones.
  • Image Song: "Invincible", Add's story of rising up to fight and show the world he's the boss.
  • Improvised Platform: He can use his Nasod Dynamos to stand in midair for long.
  • In the Hood: Subverted in that he (in-game) normally doesn't wear his hoodie, but there's a limited accessory that gives him a hooded appearance. As Mad Paradox, he wears his hood in his normal form.
  • It Only Works Once: Add is quite smart, don't let the factor of being sealed in a time prison lead you to stray beliefs. He knows the timeline where his parents died. When being lured away from saving Elsword after the El Team gets separated upon entering the El, Add admits that he was caught off guard...but not before pointing out that this timeline that he's in should mean that the voices of his mother shouldn't be happening as she's already long dead. He even comments that the voice isn't even human to an extent.
  • Jerkass: Because of his Dark and Troubled Past, he is now currently this. He's not the nicest person around even within the vicinity of the El Search Party.
    • Jerk with a Heart of Gold: Especially since one of his redeeming qualities is his love for his own mother and willing to do anything to go back to the past to prevent the tragedy that took his home and family away from him from ever happening. His obsession with Eve's core is nothing more than a Sadistic Choice since he can't find any other way to accomplish his goal.
    • in the Time Trouble light novels, his Hidden Heart of Gold was shown when he is willing to sacrifice his life to help his friends in the El Search Party and on the verge of breaking down when Eun died to give him enough power to defeat the Final Boss.
  • Jumping Off the Slippery Slope: Add underwent this upon becoming the Diabolic Esper. While he tends to cause wanton destruction just for the sake of his goal, said goal is just him trying to go back at his time. When that failed, however, he becomes so maddened that he goes out of his way to try to destroy the world.
  • Kung-Fu Wizard: Tech-wizard, but still; Lunatic Psyker mostly focuses on close-range combat, although most of his skills and combos does Magical damage.
  • Laughing Mad: Averted with Mastermind, but played straight with Lunatic Psyker and Diabolic Esper takes this much further.
  • Labcoat of Science and Medicine: Arc Tracer wears a stylized one, but Overmind takes this in stride with a Coat Cape that reflects his doctor-like facade.
  • Laser Sight: Arc Tracer's Panzer Buster skill comes with this.
  • Lean and Mean: As his second jobs, he has a tall but skinny build.
  • Lonely Rich Kid: In the past before everything went to hell, it was shown that Add's family was extremely wealthy and owns a huge mansion but it's pretty clear the only thing that made him happy back then was his mother's love, and he was far too innocent to understand his father's Ax-Crazy personality and ambitions.
  • Long-Range Fighter: Even as his base job, his normal attack range is rather long. Mastermind continues this, while Lunatic Psyker attacks more up-close, and Diabolic Esper is awkward case where the range coverage of his attacks are rather unorthodox.
  • Made a Slave: in his backstory. After the human-Nasod wars, slavery practices occurred since the Nasods are no longer there to help humans; Add was one of the unfortunate victims.
  • Mad Doctor: The Affect Tracer route goes down this route instead, having learned medical treatments after the defeat of Wally in an attempt to stray from his own weakness. He eventually uses his methods to transcend human weakness under the guise of a benevolent doctor.
  • Mad Scientist: A more juvenile version than most.
  • Magic from Technology: Just like Eve.
  • Mana Drain: Diabolic Esper's Force Finger skill drains a bit of the foe's MP for himself.
  • Man Behind the Man: He's the one behind Wally's obsession with Nasod machinery.
    • It started with him saving Wally after the assault on Cargo Airship, and from there on they cooperate on finding the giant Nasod core. However it doesn't last long as Add destroys Wally's escape vehicle because the latter went to Altera Core first.
  • Mechanically Unusual Class: He's the only playable character to lack the Awakening Mode; he instead has the DP System (see Stance System below). Instead of "awakening charge rate" and "awakening time" stats the other characters have, he has "DP charge rate" and "DP consumption reduction". The Fever state and Awakening potions in dungeons, for him, will instead automatically regenerate his DP gauge.
  • Moveset Clone: Conceptually, of Eve, but not as much in practice, as he only shares a few moves and skills. Justified in that he's working on trying to reverse engineer Eve's mechanisms.
  • Mr. Fanservice: His crazy disposition, weird antics and classy-looking outfits (except as Diabolic Esper who gives him an equally cool bodysuit instead) has net him many fangirls.
  • Neat Freak: He dislikes dirty places. He also can't stand extreme weather.
  • Nominal Hero: If not outright Villain Protagonist — He's only motivated by finding rare Nasod codes and giving himself more power, and he's also a bit tapped on the head.
  • Only Known by Their Nickname: Everyone called him Add, no one called him Edward beside his father and mother (Asker and Grace Grenore respectively) in his childhood.
  • Otaku: Really obsessed with Nasods, and Eve in particular.
  • Pillar of Light: Lunatic Psyker's Dooms Day Hyper has him generating these which will then spin around him and explode in a huge energy pillar.
  • Power Makeover: During the DP mode, his drones form a glowing wing-like structure and he slightly hovers off the ground.
    • Lunatic Psyker with Psychic Storm activated will also glow dark blue.
    • One of his custom idle poses has him float slightly off the ground.
  • Power Makes Your Hair Grow: Mad Paradox's true form grew very long hair.
  • Psycho Electro
  • Purple Is Powerful: He's color coded with (pale) violet and he's often considered the strongest character in the game.
  • Rapid-Fire Fisticuffs: He can do this while in DP mode as Psychic Tracer. As Lunatic Psyker he can do even better, dealing up to 20+ hits!
  • Really 17 Years Old: He comes from the past, but due to being trapped in a time-dilating library, he ended up in the present world while still being 16.
  • Rebel Relaxation: He does this in one of his custom idle poses. With his drones as the "wall".
  • Reflecting Laser: Lunatic Psyker's Psionic Beat skill.
  • Regenerating Mana: One of Mastermind's passives allows faster mana regeneration if you activate your drone skills.
  • Scars Are Forever: Has a ring-shaped scar around his neck, due to the slave collar he wore. He keeps it hidden with clothes and accessories for most of his classes, but leaves it fully exposed as Doom Bringer. Overmind advances his medical sciences to the point that his neck scar has nearly faded completely.
  • Self-Made Man: All of his powers, inventions and knowledge were all made and gained by him after he lost his home and family with no one there to help him but himself.
  • Set Right What Once Went Wrong: Add's goal is to go back at his distant past and stop the tragedy that causes his family to perish. He believes that taking a powerful Nasod Code is the key to doing time travel, so he tries to follow the only one person in the present that he knows of having the code — Eve — and to take it from her by any means necessary, leading to Stalker without a Crush below.
    • As Time Tracer, he finds another way to do it. However, his Time Travel wasn't prepared well, and he instead finds himself in an alternate timeline where his family isn't dead, thus rendering all his hard work moot.
    • Dominator instead finds out via extensive research that he can't travel back to his own past, only to other alternate timelines. Rather than Go Mad from the Revelation like he did as Diabolic Esper, he decides that he'll just make his own perfect world since he can't return.
  • Shock and Awe: Some of his moves and skills have him manipulate jolts of lightning.
  • Situational Damage Attack: Some of his skills use Mutation Point (gained by activating DP Mode) to empower them; depending on how much you have, the skill can deal greater damage.
    • Psychic Tracer's Static Field will make you enter a special state; you can then either release a big energy explosion by pressing the skill button again, or wait until the state ends to replenish your MP. The explosion damage or the amount of MP gained is determined by how much damage to enemies you did while on that state.
      • His other skill Quake Buster deals more damage if the enemy's closer to your initial position.
    • Arc Tracer's Panzer Buster deals more damage the closer the enemy is to the laser. Averted if you upgrade it, though; its damage become the same at any range.
      • His other skill Psionic Generator works similarly to Battle Magician's Supernova skill above.
  • Slasher Smile: Prominent in all of his portraits; averted with his updated Arc Tracer profile, in which he shows a simple grin.
  • Socially Awkward Hero: Being isolated for a long time makes it hard for him to talk to people and express his emotions properly.
  • Sphere of Destruction:
    • Lunatic Psyker's EMP Shock skill, which also acts as Mana Burn.
    • Psychic Tracer's Stasis Field, which can alternately replenish his MP.
    • Arc Tracer's Psionic Generator skill.
    • Diabolic Esper's Paranoia hyper has him distorting spacetime around him to achieve this effect, debuffing enemies, and turn enemies screen red/green/blue as a bonus.
  • Spotlight-Stealing Squad: To a noticeable degree. He has had merchandise, a light novel and webtoon series (although Ciel and Lu's came out first) which greatly expand upon his backstory, a commemorative bedroom built for his character and inhabited by a Lunatic Psyker cosplayer for an event, a Nendoroid (the only official Elsword-related one), and an in-game dungeon dedicated to one of his experiments going haywire; said dungeon also drops the strongest weapon in the game, one which outclasses even the Raid weapons (although the later can be used to help get the former). All on top of his job paths' capacity to break the flow of play in one way or another. His Diabolic Esper class has also been used as a collaboration class template in Dungeon Fighter Online, to match the inclusion of DFO's Female Gunner, Rose.
    • It should be noted that this is a case of a significant portion of the fandom feeding into the spotlight stealing, as he is genuinely popular among a large number of players.
  • Spread Shot: Arc Tracer's Fission Shot skill is of the Explosive Shot variety.
  • Stance System: The Dynamo Point System, which replaces the other character's Awakening System. It can be triggered on and off at will, unlike awakening. During the stance, your attacks will be more powerful, but it burns through the DP gauge.
    • As his first jobs, he gains Instant Armor in this mode. He also gains access to powerful combo links.
    • As Time Tracer, activating DP mode will make all his skills consume Dynamo Points instead of MP, and will recover 20% of the DP as MP when used. While deactivating it will make him recover 20% of the MP used for skills as DP.
  • Stone Wall: Mastermind has better physical defense compared to Lunatic Psyker's higher magical defense and both attack stats are rather balanced. He subverts the slow status of the trope by being equally fast as the other two but most of his skills either require setting up by the Drone Factory or require lots of mana to use should they be powerful skills.
  • Suicidal Cosmic Temper Tantrum: Diabolic Esper does this, realizing that his efforts in returning to his original past were All for Nothing. To him, if he's not going to get his reward, then the world doesn't deserve to exist, going through every alternate timeline to destroy it all. However, he knew that all this time travelling would eventually destroy his physical form, so he did one final, forbidden experiment to become a Liminal Being to sustain himself.
  • Super Mode: Lunatic Psyker's Quicksilver Frenzynote  skill increases his speed tremendously and makes his normal attack deals extra damage as well as decreasing the victim's speed and evasion rate.
    • One could see his DP On stance as one.
  • Stalker without a Crush: He stalks Eve for her Nasod Code (more or less her programming).
  • Symbol Motif Clothing: He has the "on/off" symbol on many places on his clothing, and even one on his left eye.
    • In the Add webtoon it's revealed that this is the mark of his family.
    • It may also be connected to the ancient Nasod researchers, Debrians, as the same symbol shows up in Atlas.
  • Teen Genius
  • Teleporters and Transporters: One of his normal moves lets him teleport forwards to attack the enemy from behind.
    • His Phase Shift skill weaponizes this.
    • As his first jobs, he can teleport to the enemy's back as a counter to negate an attack while in DP mode, but it'll burn his DP meter quickly. In said mode, he can also teleport to catch an enemy after a certain combo/skill.
    • As Time Tracer he's able to replicate the DP mode's "teleport catch" thing while not in DP mode, using Mutation Points. However, he can't continue the catch with his DP mode combos.
    • Diabolic Esper's Reverse Stigma skill puts a debuff on his enemy; by pressing the skill button again while the debuff's still active, he can teleport his enemy towards a certain designated place.
  • Temporal Sickness: His story as Mad Paradox confirms that spending so long in spacetime had his body near disintegration, until he completed an experiment that tied him into spacetime itself.
  • Throw Down the Bomblet: Arc Tracer's Dynamo Rushing Drone skill has him throwing cube bombs.
    • Mastermind also has the move as a normal attack.
  • Time Bomb: Mastermind's Delayed Explosion skill.
  • Time Master: The specialty of the Time Tracer line.
  • Token Evil Teammate: His personality and motivation contrast a lot with that of the rest of the characters, setting him firmly into this role.
  • Tornado Move: Lunatic Psyker's Psychic Storm skill creates an electric tornado.
  • Troubled, but Cute: Add is a definite intellectual cutie when you get past his Cute and Psycho appearance but underneath is a very lonely boy with a mountains load of issues who only wants to save the most important person in his life.
  • Unwanted Harem: In the Time Trouble light novel.
  • Upgrade Artifact: Psychic Tracer creates the Nasod Armor system that expands his fighting abilities. Meanwhile, Arc Tracer upgrades his dynamos' schematics with Echo's help so he can control them more flexibly.
  • Used to Be a Sweet Kid: Add was shown to be an innocent and sweet kid in the past until the day everything in his life went shit and he became the Add we all know today.
    • Amplifier Artifact: Lunatic Psyker uses the Moonstone to give his dynamos more energy and, with it, let him upgrade his Nasod Armor system. Meanwhile, Mastermind uses mystical schematics of demonic weapons that allows him to control his drones better and make them stronger.
  • Videogame Dashing: He can air dash with the help of his dynamos, though the movement isn't as flexible as Eve's.
  • Violation of Common Sense: The Psychic Tracer line focuses on quick melee brawling with Nasod Armor and yet he's a magic oriented class. The reverse is true for Arc Tracer line; focusing on usage of tactical assisting drones that covers wide area and yet he mainly deals physical damage.
  • Waistcoat of Style: Lunatic Psyker and Mastermind both wear one.
  • White Hair, Black Heart
  • Why Did It Have to Be Snakes?: He's afraid of ghosts. He even loses his composure in the Hall of El, thinking the El reflections of the Search Party are ghosts.
  • Woobie, Destroyer of Worlds: His Dark and Troubled Past pretty much made him what he is now: a crazed teenager with obsession towards Nasods and thinks that Nasod tech can solve everything, including bringing him back to his timeline. Even more as Diabolic Esper, where he's able to jump back in time... but he did it wrong and thus is lost in time. He becomes so furious that he decides to destroy space and time.
  • Year Outside, Hour Inside: In his backstory, he is trapped into an ancient library which he spends a few years until he managed to get out. However, hundreds of years had already passed the time he escaped the library.
  • Younger Than They Look: His second jobs look more of a man in his middle/late 20s. In reality, he's 19.
  • You Will Not Evade Me: His Neutron Bomb skill will suck enemies nearby to one place and damage them continuously.
    • One of Mastermind's normal combos directly pulls an enemy towards him with an electric line which hurts them continuously.
    • One of Time Tracer's normal combos uses a time warp to do it, while one of Diabolic Esper's directly uses his dynamos to knock the enemies back to him.

    Lu/Ciel 
Lu is voiced by: Hyeon-Ji Kim (Korean), Yuka Iguchi (Japanese), Uncredited (North American English)
Ciel is voiced by: Yeong-Son Kim (Korean), Noriaki Sugiyama (Japanese), John C Hyke (North American English)
https://static.tvtropes.org/pmwiki/pub/images/571px_luyciel.png
Catastrophe
Innocent
Diangelion
Demersio

"Status, honor, power. I've lost everything. Before the embers of my life go out.... will you...become my royal strength...?"
— Lu

"I'll retake the throne... I'll give my soul for you... The contract is complete."
— Ciel

Lu (full name Luciela R. Sourcream) was a lord of the Demon Realm whose betrayal by her subordinates led to her sealing. She managed to break free at the last minute and fled to Elrios, but not before the immense mana consumption to make the dimension leap reduced her body to a childlike size. She was then found and nursed back to health by Ciel. Some time after, when demon hitmen came after her, Ciel tried his best to protect her until he got mortally wounded. Unwilling to do it alone, Lu revives him as a half-demon by making a contract, to which a grateful Ciel responds by accompanying her on her quest for revenge and vindication.

Lu and Ciel fight as a single unit, and can be freely interchanged: Lu specializes in demonic magic, Ciel hacks away at his enemies with his pair of gunblades, and both can be simultaneously used to create combos. Both has separate MP bars, and switching between the two (whether during combos or with skills) will fill their special Combination Gauge that they can use for special Combination Skills.

Their job paths are as follows:

Lu/Ciel -> Chiliarch/Ciel -> Chiliarch/Dreadlord -> Catastrophe (Timoria/Abysser)
Lu/Ciel -> Lu/Royal Guard -> Noblesse/Royal Guard -> Innocent (Ishtar/Chevalier)
Lu/Ciel -> Diabla/Ciel -> Diabla/Demonio -> Diangelion (Iblis/Anular)
Lu/Ciel -> Emptiness/Ciel -> Emptiness/Turbids -> Demersio (Nihilida/Tyrannus)


Tropes associated with both characters:

  • Action Duo
  • Badass and Child Duo: Subverted in that Lu is actually a very old demon.
  • Back Stab: Chiliarch's passive Creeping Terror will make their Special Active skills deal more damage if done from the enemy's back.
    • Chiliarch's skill Ambush will deal additional damage and ignore defense if done from the back.
  • Combination Attack: Their skills Soul Infest and Nether Shredder have them delivering barrages of attacks together. The former is a Smart Bomb attack while the latter is a focused attack on a small area.
    • Also Chiliarch's skills Apollyon and Dreadlord's Oblivion; both has them summoning a powerful demon together, with different effects. After transcending, Dreadlord gains Demonic Cannon, where the two summons a larger demon that creates a big explosion.
    • Also Royal Guard's skill Eschaton and Noblesse' Fantasy Impromptu 2nd Movement; the former is a long ranged Kamehame Hadoken while the latter has them summoning copies of Ciel's guns and then firing them all in a chaotic fashion. After transcending, Noblesse gains Rain of Chaos, where they launch a big spectral spear upward which causes a number of smaller spears to rain down around them.
    • Averted in Diabla's path, as their "combination" skills instead has them focusing most of their demonic energy into one person to access their Super Mode: Altar of Evil for Lu and Transcendence for Ciel. On the other hand, after transcending, Demonio gains Abyss Extinction, where Lu fires a big laser towards Ciel while he repeatedly attacks the laser, dealing many hits and damage in between the two.
    • Noblesse's Hyper Active Castle of Abaddon has them bombarding enemies in front with up to a hundred shots, while Dreadlord's own Descent Darkness has them summoning a gigantic demon that does a powerful explosion attack before Lu summons a giant hammer that deals high damage. Demonio's Diabolic Disaster has their Superpowered Evil Side create a black hole then finishing off with demonic energy storm.
    • And finally Catastrophe's hyper active Angra Mainyu has them together summon an ancient demon god to unleash havoc. Innocent's Sefirot Phantasma has them unleash an ancient demon weapon and drops it at enemies. And Diangelion's Archon Ray has Lu used Ciel as an amplifier for her version of Dark Plasma.
  • Critical Hit: Their Strong Strike skill has a chance of dealing 2 times more damage.
  • Critical Hit Class: They have a buff skill that buffs their critical hit damage as well as allies'. Also inverted in that it can also prevent critical hits from enemies to occur on you.
    • Dreadlord improves on this, with their Force of Fear passive increasing the critical hit damage on their physical attacks.
    • Demonio also has the passive Manic Demon Form — Destruction, which increases their base critical hit rate. (It also decreases any debuff time on them as a bonus.) Their other passive Awakened Will will increase their critical hit rate if their Combination Point is lower than 5.
  • Dark and Troubled Past: Lu was betrayed by her demon brethren, gets sealed and has to lose most of her powers just to escape being sealed, while Ciel's family was killed when he was young and he's left on the streets, and his street life ends with him becoming a hired gun. And he was killed while trying to protect Lu.
  • Dash Attack: Demonio's Rapid Impact skill has either Lu or Ciel dashing forward to attack the foe in front of them, then switches with the other who appears behind said foe and then knocks them up for their special combo.
  • Difficult, but Awesome: Due to their Glass Cannon tendencies, Lu/Ciel players must master their Tag Team/Stance System to use them properly.
    • The Diabla path, as their combos focus on a lot of switching. They also have to manage their Combination Gauge in a different way than their other class paths.
  • The Dividual: The two are virtually inseparable from each other. It goes further as Innocent where Lu and Ciel share their souls completely as if they are just two bodies with one soul.
  • Doppelgänger Attack:
    • Royal Guard has a move where Lu or Ciel can project their shadow forward, hurting enemies. The manifested shadow can give a debuff to enemies that decreases the victim's defense and offense, as well as reducing the damage Lu/Ciel takes.
    • Diabla also has a move (Phantom Rush) where Lu or Ciel can summon their spiritual body of demonic energy. If an enemy collides with the body, press the skill key again to teleport towards enemy with your other character, which consumes 1 combination point.
  • Dual Wielding: Lu with her Magic Gauntlets and Ciel with his gunblades.
  • Exotic Eye Designs: Both of their pupils have four pointed star markings, coordinating with their Symbol Motif Clothing.
  • Expy: Their character system is derived from the Zero class in MapleStory
  • Eye Colour Change: Both Diabla and Demonio. Diabla's star-shaped pupils turn black, while Demonio's eyes color turn dark blue, and his left sclera turns black.
  • Glass Cannon: As Demonio/Diabla, the new class that Lu/Ciel gets ups their offensive potential even further and their unique combination skills grant them Super Armor so they can't be stunned by regular means, although they can be frozen and petrified or stalled by Wind Wall and Impact Zone. However while they are still as fast as ever and even stronger, they have less defense on both sides unlike the other two classes for Lu/Ciel. Made harder by the fact that being in Super Armor while boosted by Alter of Evil or Transcendence prevents them from mana breaking which is a double-edged sword at times.
  • Guys Smash, Girls Shoot: Inverted, Lu mainly smashes with her big claws while Ciel can shoot projectiles from his gunblades. It's played straight during the Diabla line's "power-up" Combination skills, however: Lu's Altar of Evil mode starts to shoot projectiles and have better space control while Ciel's Transcendence mode becomes a speedy, crazy slasher without any gun skills to speak of. Meanwhile the Chiliarch line makes both smash and Royal Guard line makes both shoot.
  • Hitscan: Dreadlord's skill Chains of Bondage targets nearby enemies and instantly hits them.
  • Homing Projectile: Noblesse' skill Soul Sigil will give them (and allies) a floating sigil that automatically fires weak, homing shots.
  • Huge Guy, Tiny Girl
  • Image Song: "Loadstar", a song recounting Lu's struggle to reclaim her throne, and Ciel given meaning to his life as Lu's guardian.
  • Lag Cancel: Chiliarch can cancel Ruinous Impact to Dark Crescent (when they achieve level 30), while Royal Guard can cancel Demonic Breath to Eschaton (when they achieve level 35) and Fantasy Impromptu — 1st Movement to 2nd Movement (when Lu becomes Noblesse, achieve level 45 and unlock the skill).
  • Lightning Bruiser:
    • Noblesse/Royal Guard are perhaps the most balanced out as they still retain their basic skills which can do physical damage while the newer skills primarily are all magical damage. Making it easier is that they can easily switch between fighting up close and fighting at a distance allows Noblesse/Royal Guard to have a very even field advantage thanks to how their skills act.
    • Dreadlord/Chiliarch are the physical aspect of this trope being applied to the duo. They have slightly more HP than the other two classes and have more physical defense compared to the above's magical defense. This new class also gives the duo the ability to double jump and triple jump if the command action sequence is right meaning that they can hit enemies in the air with more ease. The lack of ranged attacks is one of the only factors preventing Dreadlord/Chiliarch from becoming close to Game-Breaker status.
  • Occult Blue Eyes: Both Lu and Ciel have blue eyes, and they're also a demon and half-demon respectively. Even more so in Diabla line.
  • One-Hit Kill: Chiliarch's skill Oblivion can instantly kill a weakened enough enemy. This doesn't apply to boss monsters, however.
  • Pointy Ears: Both have a pair each, being a demon and half-demon respectively.
  • Regenerating Mana: The MP of the inactive character can slowly regenerate over time. Royal Guard has a passive that can increase this regeneration rate.
    • Variant: In Diabla's line, their Altar of Evil and Transcendence skill can be stopped early by choice; doing so will make them recover a few Combination Points per the remaining time in those modes.
  • Religious and Mythological Theme Naming:
    • The Catastrophe class' hyper active is named Angra Mainyu, after the Zoroastrian God of Evil.
    • The Innocent class' hyper active is "Sefirot Fantasma" is partially named after the attributes withing the Kabbalah of Judaism.
    • Lu's class name in Diangelion is "Iblis", the Islamic counterpart of Christian's Satan.
  • Shared Life-Meter
  • Shoryuken: Some of their advanced classes' combos have an uppercut or similar attack.
  • Situational Damage Attack: Chiliarch's Creeping Terror passive lets them stack a special debuff on enemies with her normal moves which makes her special active skills (or Chiliarch's Terror Chain active skill) deal an extra damage to said enemies. Said extra damage (called Burst of Fear) depends on how much you stacked it and the enemy's attack stat, and said extra damage ignores defense, guard and Damage Reduction.
    • Chiliarch's skill Apollyon relies on the Creeping Terror passive to deal more damage; depending on how much CT debuff is stacked in the enemies nearby, the demon summoned by the skill will deal more damage and becomes larger.
    • A variant: Dreadlord's skill Terror Absorption relies on the amount of stacked CT debuff on enemies to recover more MP.
    • Royal Guard's skills Soul Eruption and Oblique of Marbas, and Noblesse' Spectral Spear and (after transcending) Rain of Chaos, depends on the souls collected from their Soul Collector passive to deal more damage/hits. Meanwhile, their combination skill Eschaton, doesn't do more damage if it uses the collected souls, but it increases its range and size.
  • Spam Attack: As the Diabla line, they can do a special long combo where they repeatedly switch between each other after doing some certain combos or skills. They're also Immune to Flinching during the later parts of the combo. This special combo requires 2 Combination Points per use, which can be reduced by chance with their Chemistry passive. Even better, as Demonio they're capable of doing an additional combo after the aforementioned combo, which can leave them open in the end for the next special combo. The downside to this is that this combo relies of the enemy not being Immune to Flinching or to being launched (with the exception of certain big bosses).
  • Status Buff:
    • Their base form has Aura of Punishment, which improves their and their allies' Critical Hit damage and reduces the chance of enemies dealing critical hits to you.
    • Diabla has Phantom Circle, which slightly enlarges their and their allies' size as well as giving them Regenerating Health (making it among the few skills in the game that heals others) and Regenerating Mana.
  • Superpowered Evil Side: Diabla's Altar Of Evil and Demonio's Transcendence skills. With their Combination Gauge full, she or he can activate these. Not only they become more powerful temporarily, they also look more menacing.
  • Symbol Motif Clothing: Four-pointed stars are a recurring design in them, including their Exotic Eye Designs. The mark symbolizing their contract is also in the form of a four-pointed star.
  • Tag Team: Lu is slow but strong, Ciel is weak but fast. Some of their moves will make them switch places with each other. Using skills designated for the specific character will also automatically switch places. They also have separate MP bars; using Lu's skill while playing as Ciel (or vice versa) will make Lu use Ciel's MP to perform it, leaving Lu's MP intact (or vice versa). Switching will also fill a special gauge; a few of their skills can only be performed by completing the gauge.
    • In particular, the Diabla line's combo system makes them able to switch more during combos, as well as Active skills that switch them (while Royal Guard lines lack any such Actives and Chiliarch has only one). Their passive Communication — Absorption gives them a chance to gain one extra Combination Point every time they gain some, and if it's already full, doing things that gain CP will make them get some MP instead (like Little Hsien's Abundant Power passive, done with her Spirit Gauge).
    • After a patch, they can freely switch between each other when idle by pressing V button, but they won't gain any Combination Point this way.
  • Videogame Dashing: As Chiliarch, both have access to more advanced aerial movements.

Tropes associated with Lu:

  • A-Cup Angst: She seems to be envious of Rena's breasts as seen in the second Season 3 Eltype comic.
  • Age-Inappropriate Dress: All of Lu's paths sport some variation: Noblesse wears a Leotard of Power, Chillarch wears nothing underneath her robe, and the promotional avatars of Diabla and Iblis are quite Stripperiffic. Of course, this is only concerning her physical age.
  • Anti-Air: To a small extent with her skill Evil Claw where she raises a big claw of darkness from the ground.
    • Chiliarch's skill Ruinous Impact, if upgraded, will always ignore the enemy's defenses, and also lowers their defenses for 3 seconds.
    • Noblesse's Shadow Bolt and Spectral Spear can be upgraded with the Critical trait, making those attacks ignore a portion of the enemy's defenses.
  • Ax-Crazy: Iblis is described no longer caring about her lost throne and purely focused on destruction.
  • Badass Adorable: Lu resembles a cute little girl and can still wreck enemies with only a fraction of the power she used to have as a demon lord.
  • Bilingual Bonus: The name "Noblesse" is a French term for nobility.
    • Meanwhile, the name "Chiliarch" is derived from Greek that means "commander of thousands".
    • The name "Diabla" means "female devil" in Spanish.
  • Came Back Strong: In Diabla path. According to backstory, assassins from demon realm came after Lu and Ciel. In a moment, Lu felt a familiar underworld presence that she knew well and stopped to look behind Ciel. Her body reacted quickly, lunging towards him. The assassin's spear pierced her body. In the moments before her death, Lu's body began to twitch. A huge power began to awaken within her. Lu's body healed quickly, engulfing the surrounding area in an explosion. Lu had returned to her old self. In a single gesture, the demon assassins that surrounded them turned into dust.
  • Chained by Fashion: Noblesse wears chains in her waist.
  • Cheerful Child: She acts like one despite being very old. This toned down as Noblesse when she physically and mentally aged.
  • Cleavage Window: Ishtar gives her a variation that exposes her side boobs.
  • Cool Chair: She sits on one on two of their victory poses.
  • Cool Crown: She wears one and so does Noblesse and Chillarch.
  • Charged Attack:
    • She can charge the last part of one of her basic combos to deal more damage. She'll become Immune to Flinching during the combo.
    • As Diabla's Altar of Evil form, the last part of her X combo can be charged to shoot more projectiles.
  • Cute Monster Girl
  • Dark Action Girl: Diabla, to a T. When she awakened her power, she felt the thrill of battle using it, though not realizing her revelry also caused Ciel to turn against his will. Her desire to reclaim her royal authority eventually loses meaning to her, knowing she could decimate anyone against her at the drop of a hat.
  • Darker and Edgier: Compare to her cheerful base job, the only promotion that goes in a more uplifting direction is Noblesse. Chiliarch has her awaken her power through terrorizing her aggressors, Diabla revels in wanton destruction, and Emptiness comes at the cost of losing her emotions and eventually her will to reclaim the throne.
  • Deadly Lunge: Demonio's Rapid Fury skill, if done by Lu, has her charging through multiple enemies at once to reduce their knockdown value. As Ciel he simply does a penetrating shot.
  • Death from Above: Noblesse' skill Shadow Bolt summons giant spears from above that explodes when touching the ground, and Rain of Chaos which is similar to Rena's Gungnir.
    • Diabla's skill (after Ciel becomes Demonio) Demonic Rush has her zigzagging upwards to the air (hitting foes in the process) before slamming down with massive energy blast.
  • Demon Lords and Archdevils: She's among the ranks. To be specific, Lu and Ciel's story reveals that she was one of the 4 Great Demon Lords.
  • Emotionless Girl: Slowly devolves into this as Emptiness, due to forging a second contract to revive Ciel again. Since the contract meant sharing part of her soul with Ciel, doing it twice weakened her emotions to the point of feeling neither joy nor sorrow.
  • Empty Eyes: The Emptiness path, unsurprisingly, has duller eyes than usual, with her pupils eventually becoming a dull blue.
  • Energy Ball: In Diabla's Altar of Evil form, she can project balls of darkness that can either stun or drag opponents as her normal attacks.
  • Expy: She in particular resembles Strength from Black★Rock Shooter, down to Dual Wielding her Power Fists. Even more as Chiliarch where she gains a hood and wears shorts.
    • Another would be Shinobu from Bakemonogatari as they both have similar hairstyles, Really 700 Years Old but having a child-like form and are connected to their respective partners in a supernatural way.
  • Fashionable Asymmetry: Diabla's tights only cover one leg.
  • Femme Fatalons: Played with, as she's a little girl with oversized clawed gloves. Played straighter as Diabla's Altar of Evil form where she grows up and her claws become more proportional in size.
  • Fighting Spirit: Chiliarch's skill Summon Darkness has her summoning a demonic entity that is tethered to her back and does attacks on its own. While powerful, some of the damage that the demon takes will be also inflicted onto her.
  • Fluffy the Terrible: As mentioned above despite being a lord of the Demon Realm, Lu's full name is apparently Luciela R. Sourcream.
  • Fountain of Youth: Due to the huge mana cost during her escape to Elrios, her body regressed back to a child.
  • Four-Fingered Hands: Her magic gauntlets only have 4 fingers.
  • Gameplay and Story Segregation/Your Size May Vary: Going by the official artwork, Lu is so short (141 cm) that she only reaches Ciel's hip. However, in-game, she reaches his chest and is about as tall as basic Chung. Then again, if the in-game model was actually proportional, she'll be too small and it'd upset her gameplay (i.e being too small to reach things and to be hit by things).
    • Ishtar's Plot-Relevant Age-Up cannot be accounted for in her in-game model for this reason, so camera and pose trickery is used to make her appear older instead.
  • Giant Hands of Doom: Her Evil Claw skill and Chiliarch's Ruinous Impact skill summon one.
  • Girlish Pigtails: As Chiliarch and Noblesse, her hair are tied in pigtails around her horns.
  • Glacier Waif: She's really small and yet is also slow, slower than Ciel.
  • Good Wings, Evil Wings: Lu as both Timoria and Ishtar gains demonic wings.
  • Goofy Print Underwear: As shown in her concept art, she has a blue bunny on the back.
  • Ground Punch: Three of her combos have her do this. Also her Stomp skill.
    • Diabla's Land Crusher also starts with this. It stuns the opponents near the point of impact.
    • Chiliarch's (as Ciel becomes Dreadlord) new combo also gains this. Same goes to Diabla.
  • Ground Wave: Diabla's Land Crusher skill creates a long energy wave along the ground.
  • Hand Blast: As Noblesse, she uses the Soul Eruption skill in this fashion. As of the latest patch, her new combos also involve shooting souls from her gauntlets.
  • Hitscan: In Diabla's Altar of Evil form, her special skill Death Touch automatically hits the closest opponent. They'll then be plagued with a status effect that slows them down and drains their health while she regains a few of her MP. It's a similar effect to the Shadow Linker enemies' trait; like Shadow Linker's, this attack can be escaped from if the target moves out of range.
  • Homing Projectile: Noblesse's Spectral Spear fires small tracking demon spears alongside the larger spear.
    • In Diabla's Altar of Evil form, her X combos are this.
  • Horned Humanoid: She has two small horns in her head. And as Noblesse, Chiliarch and Diabla, said horns grow longer.
  • Idiot Hair: Noblesse has one behind her crown.
  • Interface Screw: If hit by Diabla's Nightmare skill, it will darken the screen (in contrast with Code: Electra's Photon Flare skill which turns the screen white).
  • In the Hood: As Chiliarch she wears a robe with a hood that has holes besides it to accommodate for her hair.
  • Javelin Thrower: As Chiliarch she can throw a magic javelin as a normal move, with various effects. (Ciel also can perform this after an update)
  • Laughing Mad: Diangelion lets out some spectacularly manic ones, which goes to show how far she's fallen into bloodlust.
  • Leotard of Power: As Noblesse.
  • Little Miss Badass: Justified in that she only looks like a little girl, she's actually an old, powerful demon.
  • Meaningful Name: Her first name “Luciela” is derived from a Latin word meaning “light”. This is alluded in many of her skills and the four pointed stars alongside Ciel.
  • Mini Dress Of Power: Her base form outfit is basically this and it's taken up a notch as Noblesse.
  • Mystical White Hair: Just like Eve and Add, she has white hair and she is among the demon lords.
  • Noble Demon: Literally, as Noblesse emphasizes on this more.
  • Ojou: As Noblesse and her evolved form Ishtar.
  • Older Alter Ego: Diabla can access an older, stronger form with her Altar of Evil skill. Her attacks are changed to be more powerful, and she gains exclusive skills that deal large amounts of damage.
  • Power Fist: Her main weapon, the Magic Gauntlets.
  • Pillar of Light: Diabla's Altar of Evil skill starts with her being covered in this, that can damage enemies.
  • Playing with Fire: As Royal Guard, her skill Demonic Breath has her spraying her enemies with blue fire.
  • Plot-Relevant Age-Up: Ishtar undergoes one. As Lu's old demonic powers returned, she's grown closer to her original appearance and resembles a young adult. Unlike Diabla's Altar of Evil form, this is permanent.
  • Power Echoes: As Diabla's Altar of Evil form, her voice has echoes, signifying her increase in power.
  • Power Floats: As Noblesse, her idle pose has her floating slightly above the ground.
  • Power Makes Your Hair Grow: Diabla's Altar of Evil form has longer hair than her normal form.
  • Pride Before a Fall: She was a powerful and influential demon and was very proud of it until she was betrayed and she lost everything.
  • Rank Scales with Asskicking: In her extended backstory, she was among the 4 strongest demon lords who ruled the demonic realm. Though when her story begins, the opposite is true; she's bereft of her power, including her influence, and she's trying to get all that back.
  • Really 700 Years Old: Being a senior demon, she's assumed to be very old.
  • Red Baron: Her title was once Steel Queen Luciela, before she was betrayed and lost her powers.
  • Religious and Mythological Theme Naming:
    • Her Innocent class name is Ishtar, named after the Mesopotamian mythology goddess.
    • Her Diangelion class name is Iblis, referring to the Islamic equivalent of Satan.
  • Sealed Badass in a Can: Before her escape into Elrios.
  • Sexy Backless Outfit: Her base form, Noblesse and Diabla's outfits bare her back.
  • Slasher Smile: As Diabla, her expression becomes more creepy.
  • Smug Smiler: As Noblesse, partially because she's regaining her power.
  • Sphere of Destruction: Noblesse' skill Swift Smash has her creating a magic circle around her that damages enemies.
  • Summon Magic: As Chiliarch she can summon powerful demons at her command.
  • Super Mode: Chiliarch has two: Dead Hands empowers her attacks and lets her automatically stack 5 debuffs of Creeping Terror in each strike, while Power of Oriax makes her Immune to Flinching, increases damage of attacks-to-the-back further, lets her stun enemies and regenerate mana faster with each strike, but makes her move slower.
    • Diabla's Altar of Evil is a special Combination Skill that turns her older, changes her attacks to more powerful ones, and gives her exclusive skills. You can't Mana Break in this state, however.
    • In the same class, Bloodlust skill has her unleash power to release demonic energy. It causes command/active has a chance to do double hit, attack and additional damage increased while defense and damage reduction decreased, and immunity to disabling-type status effects. This can stack with their Altar of Evil or Transcendence modes.
  • Showgirl Skirt: Noblesse wears one.
  • Spam Attack: Diabla's Altar of Evil form can spam her midair X move (shooting spears) as much as she wants before she lands.
  • Teleport Spam: Diabla's Nightmare skill allows you to do this by pressing the skill button again to track down and attack nearby enemies, while using combination gauge 1 point per teleport.
  • Unusual Eyebrows: Has short triangular eyebrows like Asura.
  • Vapor Wear: As Chiliarch she wears nothing underneath her robe.
  • Violently Protective Girlfriend: The comics show this mostly. Whenever Ciel risks his life for her, Lu usually goes from being very worried or somewhat concerned to wrecking the life out of whoever was trying to harm the two of them. Karis learned this the hard way. Subdued later on when the two get stranded from the others upon entering the El, she's very close to Ciel thanks to the contract and fears for the worst when he starts to act weird, going as far as to smacking him hard in the head that clearly brings Ciel back to his senses but at the same time makes him ask Lu for why she did such a thing.
  • Vocal Dissonance: Lu as Diabla transforms into adult closest to her prime as a demon lord during her Madness State, yet she retains her child-like voice.
  • Wave-Motion Gun: One of Diabla's Altar of Evil form's skills, named Dark Plasma.
  • You Will Not Evade Me: Diabla's skill Nightmare has her dragging close foes towards her, then blasts them with a powerful darkness explosion. She can then do a number of additional attacks where she'll teleport to the closest opponent and then claws them, which costs Combination Points each teleport. Also, the initial explosion can make the opponent's screen darker, drain their HP over time and reduce their resistance to dark element.

Tropes associated with Ciel:

  • Back from the Dead: He was killed while trying to protect Lu, but she revives him back.
  • Badass Longcoat: His base form wears one. As Royal Guard it evolves into a fancy tailcoat like a conductor's. Demonio also wears one.
  • Battle Butler: He's this for Lu. Bakes delicious cake and cookies, makes fine tea and kicks butts, although he denies being called "a butler". Elesis in particular mistook him for being a normal butler. It's even more pronounced as Royal Guard where he dresses in a more fancy way and is now being fine doing butler.
  • BFG: As Royal Guard he gains a special cross-shaped gun that he can summon at will and can become either a Gatling Gun or an oversized sniper rifle.
  • Bilingual Bonus: Much like Diabla, the name "Demonio" means "demon" in Spanish.
  • Blade Spam: Demonio's Transcendence form's X combo ends with him doing very fast slashes with his blades.
  • Chained by Fashion: He wears chains as his tie in his base form. As Royal Guard he also has chains on his shoulders.
  • Charged Attack: He can charge the last part of one of his combos to deal more damage. He'll become Immune to Flinching during the combo. As a Royal Guard he gets many more combos like this.
  • Coat Cape: As Dreadlord.
  • Cuteness Proximity: In the second Season 3 Eltype comic, he can't bring himself to kill William because he thinks Phorus are cute. He even wears pajamas with Phorus printed on them. He also finds Lu herself pretty cute.
  • Damage-Increasing Debuff: Dreadlord's skill Supreme Punishment has him summoning blue flames on the ground that will grant a debuff to the victims that decreases their defenses.
  • Deadly Lunge: As Dreadlord, his skills Dancing Blade and Phantom Blade work like this. The former can be done thrice back and forth while the latter will have him do an attack In the Back if the initial strike hits.
  • Deadly Disc: Ciel's version of the Prey Chaser skill has him firing this through multiple enemies.
  • Deal with the Devil: Makes one with Lu upon dying, turning him into a Half-Human Hybrid in the process.
    • The Corruption: As Demonio. During the first few days, he had experienced enhanced fighting power thanks to Diabla's newfound power. However, as the battles progressed, it became a struggle to handle. Due to the constraints of his body, he started undergoing even more changes like Lu has. Ciel sprouted a horn, his hair grew longer and gets bleached white. While he gained enhanced physical abilities, he also slowly began to lose his human feelings.
  • Death from Above: Demonio's Transcendence Form's midair X attack is him diving down to slash enemies below.
  • Demon of Human Origin: Forging a contract with Lu turned him into a half-demon, but eventually becomes a full demon in three of his paths. On the Catastrophe path, he breaks his contract after Lu convinces him to leave his human side. On the Diangelion path, he undergoes The Corruption when he becomes Demonio. On the Demersio path, he hones his demonic powers to the point where he becomes a demon on his own.
  • Expy: He in particular is one to several characters, namely Rin Okumura and Kirito.
  • Facial Markings: He has a four-pointed star symbol on his forehead.
  • Gangsta Style: As Royal Guard, he holds his guns this way while firing them in his skill Fantasy Impromptu — 1st Movement.
  • Geometric Magic: Demonio's Transcendent form's Silent Rage skill creates a pentagram in the air, which triggers a large Pillar of Light to damage enemies around. It stuns and silences (i.e shutting down their skills) the victims for a few seconds.
  • Green Thumb:
  • Hidden Depths: At first he looks and acts cool... but he has a soft spot for Phorus. He also knows a lot about herbs, about as much as Rena does.
  • Human-Demon Hybrid: Due to making a Deal with the Devil, Ciel was turned into a half-demon. Royal Guard is the only path that stays this way, as every other path he takes turns him into a full-blooded demon in different circumstances.
  • Hitscan: Royal Guard's Soul Extortion skill automatically hits closest enemies and drags them closer to him.
  • I Owe You My Life/Undying Loyalty: Ciel is indebted to Lu when she saved his life.
  • Laser Sight: Royal Guard's skill Death Sentence of Marbas has him aiming at his enemies with a laser sight from his BFG. He can then fire charged sniper blasts or rapid-fire bullets at them.
  • Long-Range Fighter: As Royal Guard.
  • Meaningful Name: His name means “Sky” in French, which alludes to his hair color.
  • Mix-and-Match Weapon: His dual gunblades.
  • More Dakka: In their Nether Shredder skill he ups the dakka of his gunshots to deliver massive damage.
    • Royal Guard ups the ante with it focusing on Ciel's gunplay and firepower.
  • One-Hit Polykill: His normal gunshots and a number of his skills let him shoot multiple enemies in a line together.
  • Pillar of Light: Demonio's Transcendence skill starts with him emanating this, which damages enemies.
  • Pinball Projectile: His Flick Shot skill fires a shot that will ricochet between enemies.
  • Power Dyes Your Hair: His hair turn white as Demonio and to lesser extent Dreadlord, because of his contract with Lu. Downplayed as Royal Guard as his hair still turns into a much paler shade of blue due to Lu's demonic influence.
  • Power Makes Your Hair Grow: As Demonio his hair grows much longer due to Lu's big amounts of power leaking into him.
  • Power Up Full Color Change: As Demonio's Transcendence form, his body turns black with blue glow. He also gains a second, glowing white horn and longer swords.
  • Professional Killer: He used to be a hitman before he serves Lu. As Dreadlord, he improves upon his old assassination skills.
  • Recursive Ammo: His Flick Shot skill will have a chance for its bullets to split into threes.
  • Rolling Attack: As Chiliarch, his Dark Crescent skill has him doing a quick 360 degree slash.
    • Demonio's Trancendence form's aerial Z attack is a multi-hitting rolling slash that hits all around him.
  • Satellite Character: In both his end-of-dungeon quotes and story-wise, there isn't much that Ciel contributes that isn't either a direct response to something Lu says, or a comment relating to sweets and tea.
  • Shout-Out: Royal Guard's skills Fantasy Impromptu (which has 2 parts) refers to Frédéric Chopin's song of the similar name. Said skill also has references to musical and orchestra terms.
  • Situational Damage Attack:
    • Royal Guard's Fantasy Impromptu: 1st Movement, if upgraded, will make its gunshots deal greater damage at long range, and its gatling shots deal greater damage at short range.
    • Demonio's skill Sinister Mind will inflict the enemy caught in the blast radius with demonic seeds seed planted onto their souls. The Damage Over Time it does will be bigger if the victim attacks the skill user; if the victim does a 15 hit attack, the seeds grow into their full stage and inflicts them with defense-decreasing debuff instead.
    • Demonio's Desperado skill has him binding his foes in a cage in front of him, then he shoots at each of them. The more enemies that get caught in the cage, the more damage the individual shot deals (i.e having 2 enemies caught will double the damage of each shot, having 3 will triple them, etc). Furthermore, each shot does small Splash Damage, so using them on tightly concentrated enemies will increase the full damage dramatically.
    • Like the above, Demonio's Transcendence form's Shrewd Cutter skill can damage more than 1 enemies per teleport slash, so tightly concentrated enemies will receive lots of damage as he cuts around them.
    • A variant: Demonio's passive Manic Demon Form - Thirst changes its buff type depending on your range with your enemy. If you're far away, you'll move and jump faster. If you're close with the enemy, you'll gain increased damage output and Damage Reduction.
  • Slide Attack: One of his normal combos.
  • Sniper Rifle: Although Royal Guard's BFG has a Sniping Mode, Demonio focuses more on this; some of his skills use it.
    • Punisher (if done by Ciel) shoots a bullet that pierces enemies and infuses them with powerful demonic energy that explodes after 2 seconds. The explosion burns a little of their MP, reduces their knockdown value (helps in extending combos) and spreads the effect onto close enemies (i.e they will release explosion from their body 2 seconds after the initial one which spreads the whole thing again).
    • Desperado binds enemies in a wide range in front, then he snipes them down, which (if a certain amount of enemies get caught) will inflict them with a speed-lowering status effect.
    • Abyss Sniper has him aiming at the closest enemy's general direction, then shoots a piercing bullet at them. It turns the enemies hit by it into stone for 2 seconds.
  • Spam Attack: The Royal Guard's Soul Eruption has very high MP gain, effectively refunding itself when used with 5 souls, especially when upgraded to reduce its cooldown by one second per soul used.
  • Super Mode: Demonio's Transcendence skill is a counterpart to Diabla's Altar of Evil skill. Ciel becomes much faster, his gunblades reach longer and he has access to exclusive, more powerful skills. He also can't Mana Break in this state.
  • Supreme Chef: According to Rena and Add, Rena admires his cooking and knowledge about herbs, while Add loves his cookies that he baked.
  • Sword Beam: Demonio's Trancendence form's X combo starts with him firing 2 large energy crescents from his swords.
  • Teleport Spam: Demonio's Trancendence form's Shrewd Cutter skill has him teleporting multiple times to slash enemies at range, similar to Sakra Devanam's Flying Kite.
  • Waistcoat of Style: He wears one as Royal Guard.
  • Your Soul Is Mine!: Royal Guard's playstyle involves gathering souls by using basic attacks and certain skills and using the collected souls to empower themselves and their skills.

    Anna "Rose" Testarossa 
Voiced by: Yong-Shin Lee (Korean), Ami Koshimizu (Japanese), Erica Lindbeck (North American English)
https://static.tvtropes.org/pmwiki/pub/images/400px_roserender.png
Tempest Burster
Black Massacre
Minerva
Prime Operator

"I will obey the imperial princess's command!"

A borrowed character from Dungeon Fighter Online. A member of Majestic Garden that protects the Royal City in Empyrean, Anna Testarossa was given the code name "Rose", which is only bestowed to those who are the most powerful of the Majestic Garden. In order the enemies who threaten Empyrean, Rose was given the task to investigate another dimension, Elrios.

She fights with 4 kinds of guns, each wielded in pairs: revolvers, muskets, auto-guns and arm cannons, each with differing properties. Her ECP System gives her a special ECP Gauge, which she consumes whenever she switches her gun in the middle of combos or using Active skills; if it's depleted, the gauge will recover and she'll enter the Over Strike state, which empowers her gunshots and Special Active skills for the duration.

Her job paths are as follows:

Rose -> Heavy Barrel -> Storm Trooper -> Tempest Burster
Rose -> Bloodia -> Crimson Rose -> Black Massacre
Rose -> Valkyrie -> Freyja -> Minerva
Rose -> Metal Heart -> Optimus -> Prime Operator


  • Action Bomb: Her RX-78 Land Runner and Metal Heart's Ez-8 Count Down. Also with her Robot Detonation, her drones, including KS-83 and Air Mecha: Gale Force can be issued the command to explode.
  • Action Girl: She kicks ass. The Bloodia line also has a shade of Dark Action Girl.
    • Lady of War: Her second classes have this vibe heavily, especially Freyja.
  • Agony of the Feet: Storm Trooper's FM-92 MK2 Lancer SW causes enemies stepping on the flame-covered ground to have their movement slowed down.
    • Bloodia's Fake Shot skill, if it hits at close range, will end with her firing a shot at the enemy's legs, slowing them down.
  • Alpha Strike: Storm Trooper's skill, Operation Raze has her donning a pack of armory and fires all of its weapons ahead of her.
  • Anti-Air: While Storm Trooper and Optimus also have skills that can hit and possibly knock down aerial enemies, Freyja specializes in attack and knocking down both aerial and grounded enemies equally. Thanks to her ability to maintain aerial pressure, Freyja can just as easily threaten those on the ground as well as send an aerial opponent crashing back down if she catches them.
  • Assist Character: Metal Heart can summon Air Mecha: Gale Force to aid her in battle.
  • Attack Drone/Drone Deployer: Her RX-78 Land Runner skill summons a small robot to aid her. Metal Heart line specializes in building drones.
  • Back Stab: Inverted, Crimson Rose's Western Fire skill can be activated if she's attacked from behind, i.e anticipating attempts at actual back stabs.
  • Badass Normal: Unlike other characters, she does not possess any supernatural ability through magic power, influence of El, Deal with the Devil contract, by non-human nature or even Charles Atlas Superpower. She is only a trained soldier who fights with guns and technology (in different ways).
    • Empowered Badass Normal: Although, Black Massacre became influenced by the Dark El in similar way as Infinity Sword and Crimson Avenger.
  • Beam Spam: Storm Trooper's Hyper Active Ancient Trigger is her summoning a giant cannon platform that shoots multiple lasers, with the second wave also becoming a Wave-Motion Gun.
  • The Berserker: Bloodlia and Crimson Rose have this as their main specialty, mostly Crimson Rose due to her fighting style being very aggressive when she's close to her enemies. Her Bloody Carnival special active also shows this as she swings her chain blade around several times in a frenzy hitting everything in range for heavy damage, it also has an incredibly long animation for a skill, meaning that anyone or anything reckless trying to get back up after getting knocked down while she's still swinging her weapon might just get lashed at due to how lengthy said skill's animation is.
  • Boomerang Comeback: Bloodia's skill Double Gunhawk has her throw her gun forward which then flies back towards her like a boomerang. This can be repeated 3 times.
  • Boom, Headshot!: Bloodia's specialty. Also Crimson Rose' Multi Head Shot skill.
  • Boots of Toughness: Her Heavy Barrel line wears boots and is physically the toughest of her job advancements. Her Bloodia line isn't far behind as they wear boots as well.
  • Bottomless Magazines: She never reloads unless she is in idle stance.
  • Boyish Short Hair: In Bloodia path
  • Chain Pain: As Crimson Rose, she wields revolver sickles at the end of chains (basically a gun-kusarigama).
  • Character Overlap: She's the Female Gunner from Dungeon Fighter Online. All her skills and job paths are lifted directly from her home game.
  • Charged Attack: Heavy Barrel's Cannonball skill can be charged to do more damage and increase the size of the projectile. Same goes with her other skill Laser Rifle.
  • Critical Hit:
    • Her skills with the Enhanced trait note  will make them deal 100% critical hit, but weakens their base damage.
    • Bloodia's Head Shot and Crimson Rose's Multi Head Shot skills have an innate chance of dealing double damage.
  • Critical Hit Class:
    • Crimson Rose has 2 passive skills: Bloody Action, when hitting enemies inflicted with bleed, she will gain a stack of buff that increases critical rate (along with physical attacks and all speed). And Death by Revolver increases critical rate and damage to Revolvers. After transcending, with her Awakened Will passive, switching from other weapon to revolver (including switching with a skill) will make her next revolver attack deal guaranteed critical hit.
    • Storm Trooper's Eagle's Radar passive increases her critical hit rate for enemies on her line of sight (marked with a special icon).
  • Damage-Increasing Debuff:
    • With Storm Trooper's Eagle's Radar passive skill, enemies in the line of vision get marked and have their weaknesses scoped out.
    • Crimson Rose' Saw Blade passive improves Chain Blade skills, that inflicts debuff that reduce all defense and MP gain when hitting an enemy inflicted with bleeding. Her other skill Kill Point gives a debuff that decreases the defenses of enemies hit by it (and it decreases more if more enemies are hit, up to 5), on top of making them unable to move.
  • Damage Over Time: A lot of the Bloodia line skills inflicts bleed thanks to her passives (and some special actives inflicting bleed on their own). Her flamethrower skills and Valkyrie's flame bullets also do this.
    • When enhanced, her M-137 Gatling Gun skill have a chance of inflicting bleed as well, while enhanced Barbecue! inflicts a burn debuff.
    • Valkyrie's G-35L Flash Grenade skill throws an electric grenade that leaves electric sparks that hurts affected enemies for a few seconds.
  • Death from Above:
    • Heavy Barrel's Quantum Bomb skill has her doing an airstrike call for a Big, Bulky Bomb.
    • In the same class, Lock-on Stratosnote  has her set crosshairs at nearby opponents to be hit by lasers from above.
    • Metal Heart's Mech Drop skill.
  • Defend Command: Crimson Rose's Gun Guard skill is her guarding against attacks with her guns, reducing damage taken to 75%. She can also do a Counter-Attack if attacked from behind, with a chance.
  • Diving Kick: 1 of Bloodia's new combos and 2 of Crimson Rose's new combos involve her diving diagonally with a kick. A variant with Storm Trooper's new combo where she dives down head-first after doing aerial cannon shots.
  • Divergent Character Evolution: From the Female Gunner class in Dungeon Fighter Online, when Rose first came into Elsword all of her skills were based of her game of origin's counterpart, but balance changes in the former changed and removed several Female Gunner skills that Rose still has, and the addition of Transcendence and Third Job has led Rose to have completely different skills as well.
  • Double Jump: Like Rena before her, she can double jump naturally.
  • Elemental Powers: As the Valkyrie line, she can apply ice or fire elemental to a number of bullets (see Trick Bullet), and can equip lightning and freezing grenades. Also her skill Photon Bomb, which is a lightning based nuke that creates an area which stuns enemies within it.
  • EMP: Valkyrie's skill EMP Storm.
    • Freyja's skill Photon Bomb is a bomb that emits jamming waves, stunning the foes around it.
  • Fire-Breathing Weapon: Her M-3 Flamethrower skill has her pull out a flamethrower to incinerate her enemies. Extended use of the weapon drains her MP.
    • Heavy Barrel has a better version called Flame Strike, where she can move forward and backward and move attack direction upward and downward.
    • Storm Trooper has an alternative version, called Pampero Booster.
  • Gadgeteer Genius/Robot Master: Just like Code: Empress and Mastermind to a lesser extent, her Metal Heart and Optimus job paths has her focus on building multiple kinds of automated turrets and robots, particularly on the G-Series mechs.
  • Gatling Good: Her base form has 2 skills that has her pull a minigun.
    • Her Barbeque! has her kicking the foe up, then rapid-fires her minigun upward at the launched enemy. Also good for hitting foes on higher platform or flying ones and when enhanced, can inflict burn.
    • Her M-137 Gatling Gun is her simply mowing down her enemies with a storm of bullets that would make The Heavy proud. Like Oblique of Marbas before it, it can be aimed up and down. Like with the flamethrower above, extended use of the weapon drains her MP.
  • Glass Cannon: She has amazing attack power even as a base, but her defenses are also low.
    • Freyja takes this a bit further than Rose' other three classes due to lacking defensive skills but making it up for being quite powerful and being the fastest class Rose has.
  • Goggles Do Nothing: Heavy Barrel, Storm Trooper and Metal Heart wear these, the former two wearing them on top of their heads.
  • Grenade Launcher: Heavy Barrel's FM-31 Grenade Launcher skill, obviously, uses this. Notably, it rapidfires.
  • Guest-Star Party Member: She comes from another online game, Dungeon Fighter Online.
  • Gun Fu: Bloodia line's combos and skills are really acrobatic.
  • Gun Twirling: Bloodia's Fake Shot skill opens with one, that can damage foes if they're close.
  • Guns Akimbo: Her primary form of combat. She dual wields mostly two pistols and revolvers, but she can also wield two Arm Cannons at the same time.
  • The Gunslinger
  • Handwraps of Awesome: Heavy Barrel has her left hand covered with wraps.
  • Hurricane Kick: 2 of Bloodia's new combos involve breakdancing-esque spinning kicks like Rena before her. Her skill Sonic Spike is her spinning in place and kicking before doing a lunging knee kick.
  • Image Song: "Set Fire", Rose's theme of suddenly coming to Elrios, but is ready to push on in spite of flying solo.
  • Invulnerable Attack: Her basic skill Backstep will make her invulnerable during execution.
  • I Work Alone: Due to being a collaboration character, Rose is never considered a member of the El Search Party. Thus in her version of main story, she defeats the bandits, Wally's guardians, Lizardmen, Nasods, demons and Henir's monsters all by herself.
  • Jiggle Physics: Like Rena and (to a lesser extent) Ara before her, her breasts jiggle in some of her animations. It also shows up in the Korean trailer.
  • Kick Chick: When she doesn't shoot, she kicks, much like Rena before her.
  • Labcoat of Science and Medicine: Metal Heart and Optimus dresses as such.
  • Life Drain: Crimson Rose's Blood Bullet active has her shoot a foe with her revolver and then recovers a few HP, and it recovers more if she shoots a bleeding enemy (with up to 3 stacks of bleeding.
  • Lightning Bruiser: The Bloodia path.
    • Crimson Rose' Gun Guard active reduces all normal and active skill damage from enemies who are in front of her by 75%. Due to mechanics, Gun Guard also has a decently high chance of not activating directly from ranged attacked when attacked from behind or from above allowing Rose to take reduced damage from all angles while under Super Armor until hit by a special active or her ECP runs out. Despite having the second best physical defense after Storm Trooper while being slightly slower in the air compared to Freyja, she does have the strongest skills in general but most of her skills are pretty costly in terms of mana consumption and Crimson Rose has the lowest mana regeneration of the four classes making her close but not in range of being a Glass Cannon.
    • Optimus has her Magnetic Guard active buff, which when fully upgraded boosts her defensive stats by 25% while all damage she takes is reduced by 25% while the skill is in effect. Thanks to her skills, Optimus also qualifies for being the Master of All for Rose.
  • Long-Range Fighter: With her collection of guns, she's primarily geared at fighting at long range. She's unique in that she's the first (and so far only) character to have long-ranged normal attacks that deal physical (as opposed to magical) damage, making her bullets unable to be affected by projectile-affecting skills by other characters (except for a few). Downplayed for Bloodia line as it makes her good at close range as well.
  • Macross Missile Massacre: Storm Trooper's Operation Raze skill includes a storm of missiles. Her other skill Photon Shower has her planting a proximity mine that will then shoot multiple missiles to the air which then rain down around it.
    • Optimus' G-0 Battleroid skill.
  • Mighty Glacier: While not technically slow in term of speed (she has the same ground speed and jumping speed as Crimson Rose and Optimus), Storm Trooper boasts evenly high defensive stats that allow her to tank hits with more ease while packing very high physical strength but as a result isn't entirely focused on speed on her fighting style. She has the second highest physical attack stat of Rose' classes right after Crimson Rose.
  • Multi-Directional Barrage: Bloodia's Gun Dance skill has her shooting his revolver all around her to hit enemies in a radius.
  • Multi-Ranged Master: She can use 4 types of guns with almost equal proficiency.
  • One-Hit Polykill: Her musket shots pierce a lot of foes in a single strike.
    • Her gatling gun and flamethrower skills also do this.
    • Heavy Barrel's Steyr Antitank skill has her firing a piercing bullet from a special gun that does additional explosions; said explosions are capable of hitting the back of a guarding enemy. After a patch, her other skill FM-31 Grenade Launcher can also pierce through foes.
    • Storm Trooper's Aimed Strike skill has her firing a cannon shot that pierces through enemies in a great range.
    • Bloodia's Head Shot skill is a revolver shot that can pierce lots of enemies at once, with a chance of dealing double damage.
  • Pinball Projectile: One of Optimus' passive will has a chance to fires ricochet bullets with Auto-guns.
  • Pistol-Whipping: Unlike her fellow "gunner" Deadly Chaser, the moment she draws her firearms can hit and damage enemies if they are close enough.
  • Power Tattoo: She gains a tattoo on her chest, shoulder and back as Black Massacre.
  • Prim and Proper Bun: Her hair is tied like this in her base form, with a long hairpin.
  • Professional Killer: Her motif as Crimson Rose and its advanced form Black Massacre.
  • Proper Tights with a Skirt: As Storm Trooper, Crimson Rose, and Metal Heart.
  • Real-Time Weapon Change: Her primary gameplay gimmick is to switch between a selection of firearms during battle, ranging from pistols, muskets, revolvers, and arm cannons. Her skill tree and job paths expand on her arsenal by including a minigun, a flamethrower, explosives, missiles, and even robots to assist in battle.
  • Recoil Boost: Storm Trooper's Booster Cannon has her aiming her arm cannon down and then fires, damaging enemies near/below her while propelling her upwards.
  • Recursive Ammo: Storm Trooper's skill FM-92 MK2 Lancer SW shoots out an arcing bullet that drops bombs down and covers the ground in flames, causing Damage Over Time.
  • Regenerating Mana: Her ECP gauge will regenerate slowly whenever she isn't using a skill that uses ECP. This is partly why, in order to deplete the gauge and activate Over Strike mode, you have to spam Actives (which uses ECP) as much as you can.
  • Robot Buddy: Her robot companion Zero, who is the primary source of her weapon changing ability.
  • Sarashi: Heavy Barrel wears it underneath her top.
  • Situational Damage Attack:
    • Storm Trooper's FM-92 MK2 Lancer SW will do more damage on enemies that are longer horizontally as its spread bombs will cover more of their body.
    • Bloodia's Double Gunhawk skill can do more hits the bigger the enemy is, due to the thrown gun pushing the enemy backwards and then towards Rose while it flies. Conversely, it can do less hits if they're Immune to Flinching, but in that case enemies that are longer horizontally will still get more hits than smaller enemies.
    • Crimson Rose's Punishment skill will do more damage the more bleeding stacks the enemies are currently having. Her passive Bloody Action will make her chain skills do more damage if they're done right after she does certain normal attacks.
    • Valkyrie's Crossmore skill will do more damage if done at closer range.
  • Slide Attack: One of her combo moves is a sliding kick.
    • Her Spriggan skill opens with a multi-hitting sliding kick, then she jumps up and fires her guns downward.
  • Spam Attack: Enforced — her weapon switching ability works during gun combos, allowing her to keep shooting for long. Doing this (and using Active skills) will also deplete her ECP gauge until it reaches the "red" portion, which lets her enter a state of "Over Strike".
    • Crimson Rose's Bloody Carnival skill is her whipping multiple times with her chain gun-sickle in front of her. To a lesser extent there's Bloodia's Chain Snatch where she spins her chain gun-sickle in front of her, hitting multiple times in a smaller area.
  • Speed Blitz: Crimson Rose's Blood and Chain Hyper has her throw multiple sickles towards grounded enemies, then rush back and forth between them and then fire a strong shot from her revolver. It's among the quickest Hyper in the game.
  • Spin Attack: Crimson Rose's Bloody Spike skill is her doing vertical spins in midair with her chain gun-sickle stretched out, hitting enemies multiple times. Her other skill Rushing Dance has her creating a tornado as she spins with her chains.
  • Splash Damage:
    • Her big bomb skills such as Quantum Bomb (Heavy Barrel) and EMP Storm (Valkyrie) obviously does this.
    • Heavy Barrel's Lock-on Stratos' sky laser strikes can hit foes above the targeted one. Her other skill FM-31 Grenade Launcher also does splash damage on small radius with its shots.
  • Spread Shot: Storm Trooper's Dust Shot skill has her shooting a barrage of explosives from her arm cannon, which explodes in a spread in front of her.
  • Stance System: Crimsone Rose's Multi Head Shot skill has her enter a stance, where she'll ignore flinching and shoot at enemies in front with her revolvers up to 13-16 times (by pressing Z), with chance of dealing double damage each. Pressing X will make her step back and fire a single, stronger shot while invulnerable.
  • Static Stun Gun:
    • Storm Trooper's Plasma Shock skill shoots an electric blast that stuns enemies.
    • Valkyrie's G-35L Flash Grenade skill throws an electric grenade that can stun enemies (only when enhanced).
  • Statuesque Stunner: She's 180 cm in height (5'11") while being just a 19 years old, and has a tall in-game model.
  • Status Buff:
    • Heavy Barrel's Miracle Vision buffs her active and special active skills to do 20% more damage.
    • Bloodia's Chain Powder buff skill increases her normal gunshots' damage, makes her Double Gunhawk skill deal 100% critical hits, increases the range of Gun Dance and Moving Shot, and adds extra explosions for Moving Shot.
    • Storm Trooper's Heavy Weapon Mastery passive works by buffing the skills' damage whenever she performs a Special Active skill, and the buff can stack up to 5 times.
    • Crimson Rose's Bloody Action passive is a "stacking buff" in the vein of Heavy Weapon Mastery above; whenever she attacks an enemy with the bleeding debuff, she'll gain a buff that stacks with every hit, that increases her physical attack power, movement speed and critical hit rate. Her other passive Awakened Will also gives a "stacking buff" that increases her physical attack power, additional damage and attack speed up to 25 times whenever she attacks with her chain revolver-sickle. Also, another of her passive, Frenzy, relies on her getting maximum stack of the buff from Bloody Action, which gives her another buff that activates her Over Strike state, makes her actives cost no ECP and increases their damage, and decreases ongoing cooldown of special active skills whenever she uses an active skill.
  • Stuff Blowing Up: Heavy Barrel and Metal Heart lines do lots of explosions with their attacks and skills.
  • Sucking-In Lines: Storm Trooper's X-1 Extruder skill does this as she charges the shot.
  • Super Mode: Her Over Strike state, which empowers her gunshots and Special Active skills; entering it requires you to deplete the ECP gauge.
    • Heavy Barrel's Over Strike Enhance passive gives her Regenerating Mana and lets her Arm Cannon shots give her more MP during the state. Storm Trooper's Awakened Will passive increases the state's duration and decreases cooldown time for skills used during the state.
  • Synchronization: Crimson Rose's Chain Viper skill has her throw her chain sickle that hits closest enemies and then make them all linked with her; 20% of damage that she takes will be inflicted on said enemies.
  • Target Spotter/Crosshair Aware: One of Frejya's skills is her becoming this for a faraway sniper (i.e you) to take potshots at her foes.
  • Three-Strike Combo: her musket combo normally does 3 hits, but as Valkyrie line this can be increased.
    • Her arm cannon combo normally does 2 hits, but as Heavy Barrel this can be increased to 3.
    • Heavy Barrel's Lock-on Stratos summons 3 lasers from space to the nearest opponent.
  • Throw Down the Bomblet: Even in her base form, Rose can throw grenades in her normal combos.
    • Both the Valkyrie path and to a lesser extent Metal Heart path line gives her bomb throwing/setting skills; she can use multiple kinds of thrown bombs.
    • Grenade Spam: As Freyja she seems to do this a lot, especially with Trick Bombs.
  • Tomboyish Ponytail: Heavy Barrel line wears her hair in a ponytail; she's also the toughest and most assertive out of the four classes.
  • Trick Bullet: Her skill Rising Shot strengthens her firepower momentarily by changing their bullets to a stronger one. As Valkyrie and Frejya, she gains more kinds of bullets.
  • The Turret Master: Metal Heart can install a turret, Ex-S Viper to fire off at enemies.
  • Videogame Dashing: The Valkyrie line has her strap a Jet Pack on her back to aid in air dashing.
  • Walking Armory: Especially as Storm Trooper. In her official art you can see monstrous flamethrowers, gatling guns and missile launchers among others.
  • Wave-Motion Gun:
    • Heavy Barrel's Laser Rifle, which can be charged to fire off an even wider and more powerful laser.
    • Storm Trooper's Burst Grenade has her firing a similar laser shot, but this time she also swings it upward... which will then hit the bombs she previously threw up.
  • Weapon-Based Characterization: Depending what job path you take.
  • You Will Not Evade Me:
    • A minor example, Storm Trooper's PT-15 Prototype skill has her firing a bullet that causes air compression near the point of explosion, causing enemies to be grouped up at one spot. Her other skill X-1 Extruder has her fire an Energy Ball from a summoned cannon that carries any enemy hit by it as it flies forward, then explodes and dealing damage to all of them.
    • Crimson Rose's Bloody Chain skill has her throw her chain gun-sickle forward, hitting enemies in a line, then yanking it, carrying the enemies towards her. She can then additionally dash towards them, dealing additional damage. Her other skill, Punishment, is a much stronger variant of it.
  • What Happened to the Mouse?: Her Navigator, Zero is noticeably less present during her clear/victory and loss poses. When Rose becomes Crimson Rose, Zero is actually not seen during said poses at all. This is strikingly different since all of Rose's other classes still show Zero during her poses upon winning/clearing or losing for the most part.

    Ainchase "Ain" Ishmael 
Voiced by: Seung-Jun Kim (Korean), Shunsuke Takeuchi (Japanese), Uncredited (North American English)
https://static.tvtropes.org/pmwiki/pub/images/ainportrait_medium.png
Richter
Bluhen
Herrscher
Opferung

"My will is god's desire, and my existence is god's will."

A mysterious man who appeared before the El Search Party while looking for the El Shard.

Ain introduced himself as a priest serving the Goddess and offered to help them find the stolen Ruben El Shard but many things about him still remain under a veil of mystery. He practices magic at a higher level than that in Elrios, using a pendulum as a medium, and plays entirely different battles by summoning and projecting weapons from the God's Realm.

His job paths so far are as follows:

Ain -> Lofty: Executor -> Arme Thaumaturgy -> Richter
Ain -> Lofty: Anpassen -> Erbluhen Emotion -> Bluhen
Ain -> Lofty: Wanderer -> Apostasia -> Herrscher
Ain -> Lofty: Schreier -> Schatz Reprise -> Opferung

  • Accent Adaptation: In the North American version, he speaks with a German accent, matching that the majority of his skill names are in German.
  • A God Am I: Has shades of this as Arme Thaumaturgy, as he emphasizes himself as "God's will" more than in other classes.
    "Do you dare go against God's will?"
  • Anti-Air: Has at least one skill per class that can do this to a certain extent.
    • Ain in his basic class can do this thanks to Schwert Platzen, which doubles his height allowing him to have more easy in slashing aerial enemies with his normal attacks. His other basic skill, Erst - Bohren, can be delayed by holding the skill key allowing Ain to move the direction of where he'll throw the spear in front of him and by pressing the skill key while the spear is launched allows him to teleport to where the spear was last located. This can also be used to get out of some pretty sticky situations when cornered, as the enemy must predict where and when Ain will release the spear and teleport off to.
    • Arme Thaumaturgy has Dreimal - Schwerttanz, where Ain jumps and performs an aerial slash that creates projectiles that home in on the closest enemies and hits them, which can also knock down enemies who can be grounded.
    • Erbluhen Emotion has Requiem, which comes in three flavors when boosted with an Edel Eid. The Rein version summons two pillars of light to drag enemies like a sandwich caught towards Ain, even if they are in Super Armor status and it has a pretty high vertical distance as well as horizontal distance. The Mut version has a vacuum effect that drags enemies in front of him into the attack if they are in range. The Wille version has homing projectiles that have an insane tracking distance. Additionally, his Hyper Active, Flame Emotion, drags enemies in range to where they are right above him and can't move before he jumps above them and slams a huge energy sphere onto them doing monstrous damage.
    • Lofty: Wanderer has the skill Entfernen, a dark vortex which sucks enemies in front of him into the attack and does great damage. Apostasia, the third class of Lofty: Wanderer has Totentanz, a skill which damages enemies on both sides of him who are too close and it can also be activated in mid-air. Another skill he has is Abgrund, in which he creates a lot of dark homing projectiles that target the closest enemies, even those in the air. His Hyper Active Ende der Welt has a pretty massive horizontal range and a decently high vertical range while inflicting huge damage. Once in Transcendence, he has two new skills, Chaos Field which briefly hits those around him (including aerial enemies depending on where Ain is on the ground or on a platform) and Befreiung Field, which is like Entfernen but instead sucks up enemies around him and traps them in a dark sphere above him while doing heavy continuous damage.
    • Opferung has the skill Wegnahme, which has massive vertical and horizontal range. He also has the skills Bardiet and Ruf, which can be activated in mid-air to hit flying enemies in a circular radius.
  • But Now I Must Go: He will return to the world of God if he completes his mission by restoring El and giving it the energy it doesn’t have. This causes a personal hang-up with him, as he's grown too attached to the El Search Party to just disappear with nary a trace. Thankfully, his departure doesn't last, pleading to Elria so he can return back to Elrios.
  • Badass Cape: Apostasia wears a worn-out black and teal cloak, along with a floating cloth.
  • Badass Preacher: While he doesn't possess any healing or support magic on his base class like many typical "preachers" in RPGs, Ain introduces himself as a priest serving the Goddess Ishmael and offers to help the El Search Party find Ruben's stolen El Shard.
  • Body Horror: Herrscher, with his limbs looking more void than human and are disconnected, as if they're unraveling. And the less we say about his second Hyper Active: Zerrinnen, the better.
  • Color-Coded for Your Convenience: For the Lofty: Anpassen path, each type of Eid is represented by a color: Mut is red, Rein is yellow, and Wille is teal.
  • Combat Medic: The Lofty: Anpassen path is a magic-focused class and is able to support using the Eid system, but he's not a slouch in combat either.
  • Cypher Language: His promotional chapters use a special alphabet that can be translated into German.
  • Death from Above: His base class's Sakrosankt Zertreten skill creates large magic circles in the air and sends a barrage of energy blades falling downwards.
  • Deflector Shields: His basic skill Abschluss can reconstruct the El around him and isolate the space, creating a shining bubble around him that defends him.
  • Despair Event Horizon: Crosses it as Apostasia, after coming to the conclusion that life ends in oblivion, abandoning Ishmael and becoming an agent of the void to bring salvation through death.
  • Difficult, but Awesome: If you thought Add and Lu/Ciel were hard, then Ain takes the whole cake.
    • Lofty: Executor - He is a Lightning Bruiser, but at the same time, he has low defense (he has a decent HP amount), and also a melee class, which makes it pretty risky.
    • Lofty: Anpassen - Eids are his crux, as they augment his spells to either be stronger (Red, Mut), generate MP (Yellow, Rein) or have larger hitboxes (Blue, Wille). The issue is that it's hard to control which Eid you want, and creating an Edel Eid requires three of the same color. The Edel Eid is also required to perform certain spells at their best, and which color Edel Eid you use to cast the spell completely changes how it behaves. Mastery of the Eid system, however, has great returns, as the Edel Eid spells are effectively three-in-one, and boasts great utility that his other paths lack. Erbluhen Emotion's Transcendence skill, Vertrauen Melodie, makes him (and other ally players in range) a Lightning Bruiser by reducing all damage taken by 40% while buffing magical attack by 20%. Bluhen takes it even further with his Shining Presence passive, by giving his entire party a buff based on the Edel Eid he last used, turning Ain into a supreme Combat Medic that benefits his allies by just doing anything.
  • Discard and Draw: All of Ain's subclasses have a variant of this.
    • Lofty: Executor trades his developing human emotions to focus on enhancing Ishmael's power within himself, eventually turning his hair light blue in the process.
    • Lofty: Anpassen doesn't directly rely on Ishmael's power, rather he combines Ishmael's power with El energy of Elrios, creating "Eids" to assist him in combat, with the side effect of making him The Empath due to his developing human emotions.
    • Lofty: Wanderer has Ain completely trades away Ishmael's power in exchange for Henir's power, gaining the power to use the void and becoming an Empty Shell.
    • Lofty: Schreier corrupts his magic from to exposing himself to Dark El, twisting him into a raging maelstrom of negative emotion, desperately pleading for Ishmael.
  • Dub Name Change: From Bigott to Opferung in North American version.
  • Elemental Powers: In his base class, Ain has a limited control over the elements, but his Lofty: Anpassen path classes expands on this trope.
    • An Ice Person: Ain's base class's Bohren · Vereisen skill sends out a barrage of snowflakes that freezes enemies in place. Also, one of Ain's normal combo moves releases a small icy explosion.
    • Blow You Away: Another one of Ain's normal combos besides An Ice Person and Playing with Fire (see below). It can bleed the enemy if it has 3 Eldain stacks.
    • Light 'em Up: Ain's primary elemental power, which allows him to manipulate light throughout most of his skills and regular attacks.
    • Playing with Fire: One of Ain's regular combo moves creates a fiery explosion that inflicts burn damage.
    • Power of the Void: On the other hand, this is Lofty: Wanderer line's primary elemental power instead of Light 'em Up above.
  • The Empath: Starting to become this in the Lofty: Anpassen line. As he battles alongside El Search Party, he becomes interested in their tenacity as they never give up even though they make endless mistakes and repeated pointless actions. Ain considered it strange, believing that it was unnecessary, but without even realizing it himself, he emotionally resonated with this aspect of them and began protecting people while helping the El Search Party. In battle, Ain felt, for the first time, the energy of El in the air enveloping him, and when he fused that energy with his power of God, the energy of El and the power of God harmonized and and resulted in his new physical appearance.
  • Empty Eyes: The Lofty: Wanderer line has these, in part of his connection to Ishmael being severed by the Seed of Chaos, then slowly falling into despair from feeling abandoned.
  • Energy Ball: Ain is able to fire spheres of light energy through most of his moves and skills. Also count as Holy Hand Grenade.
    • Erbluhen Emotion's Flame Emotion hyper creates a large energy sphere that falls down and does multiple hits onto enemies before exploding. It is similar to Yama Raja's hyper, except that the sphere travels down vertically rather than diagonally.
  • Energy Being: He's born of light. He notes that, prior to the God's will coming to him, he was nothing but a speck of light appearing randomly near Non Player Characters in previous updates. As Apostasia, his composition is replaced with Henir energy.
  • Eye Colour Change: Along with Power Dyes Your Hair, his eyes turn light blue after becoming Arme Thaumaturgy due to his overuse of the Goddess Ishmael's power. The change becomes even more extreme as Richter.
  • Fallen Angel: In every sense of the word, Ain becomes one as Apostasia.
  • Freudian Trio: The 3 classes are this compared to each other.
    • Arme Thaumaturgy: Keeps on doing what he's always been doing, is serious without being an Empty Shell, but also quite agressive (Ego).
    • Erbluhen Emotion: Unlocks his human emotions, becomes more light-hearted, and sides with humanity (Id).
    • Apostasia: Becomes an emotionless Empty Shell (Superego).
  • Glass Cannon: Both Arme Thaumaturgy and Apostasia have incredible offensive potential while moving fast at the cost of having little to no defensive skills and below average defenses. The former class has the most powerful individual skills of the three classes, while the latter is the first character in the game to have a rather potent melee combo that doesn't knock down the enemiesnote .
  • Gold and White Are Divine: The Lofty: Executor line does away with his green palette to signify his more aloof and divine path.
  • Gratuitous German: The Character. In addition to his teasers using an alphabet that translates to German, many of his class names are German, and his skills' name are also in (usually broken) German.
  • Gratuitous Latin: In the European version, many of the job and skill names have changed from German to Latin.
  • Hard Light: One of his powers is creating projection weapons made of light.
  • Heavenly Blue: As Arme Thaumaturgy, his appearance and aura color is more blue-ish than his other job paths. His hair also becomes completely blue in part of discarding his human side for divine.
  • The Heretic: As Apostasia, as his job name suggest.
  • Hellish Pupils: As Opferung, his pupils transform to horizontal slits, resembling goat eyes. He also gains dark sclera in his Spiritualism form.
  • Humanity Is Infectious: On the Lofty: Anpassen line, Ain initially cannot understand as to why the humans and other races of Elrios would still persevere despite their flaws. However, as he traveled with them, Ain felt a surge of emotions after he was witness to the battle at Wally's Castle, when the El Search Party was more worried about the safety of the villagers rather than their own. It was then he realized that, flawed as they are, they still strive to be the best of what they can be. He knows Humans Are Flawed, but those flaws endeared humanity to him, choosing the company of the El Search Party of his own will.
  • Humans Are Morons: In Lofty: Executor line, Ain chooses to act alone after completely losing his faith in humanity due to his disappointment in humans and after witnessing Wally's misdeeds. Thus, he abandons his human self which he originally gained to blend into Elrios, focusing on honing his Goddess's power to fulfill his mission.
  • I Choose to Stay: Despite having completed his mission in Elysion, his companionship with the El Search Party is far too precious for him to throw away, pleading to Elria to send him back. He gets his wish when the Party is reunited with Elsword, making a personal mission to watch over the Party until the end of time.
  • Idiot Hair: His base class and Erbluhen Emotion has one.
  • Image Song: "Destiny", Ain's beginning as a man on a mission, and devotion to keep on fighting.
  • In the Hood: During Spiritualism Mode, he dons the hood of his promo costume. Both Lofty: Executor and Lofty: Wanderer also wear one. Just like Chiliarch, it's also part of their promo avatar.
  • Jack of All Stats: Erbluhen Emotion is essentially this. He as equally high attack stats although he doesn't have many physical damaging skills and his defenses are also quite balanced. His skills also sport healing and damage reduction for himself and his allies giving him a strong power to survive. He also has a more diverse skill pool for damage in terms of fighting up close or at a distance without too many penalties. Potentially he's also closer to a Lightning Bruiser than Arme Thaumaturgy and Apostasia since the other only have one skill that allows them to avoid taking damage and lack defensive skills.
  • Javelin Thrower: One of his base skills has him throwing a javelin made of light to a direction; he can then choose to teleport towards where the javelin is thrown. As Lofty: Executor, he gains 3 more skills like this, including his Hyper, Erst der Letzt.
    • Lofty: Anpassen throws an Eldain javelin, which is also can be stacked like Eldain bullets.
    • Meanwhile, Lofty: Wanderer throws a void javelin.
    • Lofty: Schreier's javelins change in colour to a blueish-teal, to reflect his usage of recycled El energy.
  • Lack of Empathy: Ain is rather ignorant of human emotion, not quite understanding why the El Search Party goes out of their way to do menial tasks that isn't related to El. He also doesn't bother learning the others Party member's names that isn't Elsword. Lofty: Executor invokes this, shedding his humanity to focus on his mission alone, Lofty: Wanderer is caused by his slow descent into nihility, and Lofty: Schreier is willing to throw the world into chaos out of his own twisted morals. Lofty: Anpassen is the only one that averts this, as he undergoes development that gives him empathy.
  • Marked Change: His mark of Henir, due the corruption from the gap of Time and Space created by the El explosion. This is shown in his Spiritualism form where there is a dark spot above and in his left eye. The mark of Henir disappears when Ain becomes Arme Thaumaturgy, but retained as Erbluhen Emotion.
  • Mark of the Beast: Due The Corruption going even further on the Lofty: Wanderer line, as Henir energy is what makes him become.
  • Mechanically Unusual Class: At least for his awakening mechanic, which he only has one bead. However he can awaken during his awakening and ascend another stage. Which he need another bead during his awakening to activate. Increasing his awakening charge speed and duration stats really helps with him.
  • The Nicknamer: He hardly acknowledges the other members of the El Search Party other than Elsword, he would instead call them by their race or background, with Aisha being "Wizard", Rena being "Elf", Raven being "Half-Nasod", Eve being "Ms. Queen", Chung being "Mr. Guardian", Ara being "Ms. Fox", Elesis being "Ms. Knight Captain", Add being "Ancient boy", Lu being "Demon" (but later calls Lu "Ms. Demon" and Ciel "Mr. Half-Demon"), Laby being "Ms. Mirror Friend", and Noah being "Mr. Shadow".
  • Our Angels Are Different: He's originally a being without physical form; he was just a mass of light in the realm of Gods. He’s only been given a form by Ishmael to complete his mission.
  • Perpetual Frowner: Both Arme Thaumaturgy and Apostasia frown in their character portraits.
  • Perpetual Smiler: In contrast, Erbluhen Emotion is often depicted as smiling in his character portrait, due to Ain becoming The Empath and thus unlocking his human emotions.
  • Pillar of Light: Erbluhen Emotion's Rein version of his Requiem skill summons two of these in opposite sides of Ain, then travel towards him, inflicting damage to all enemies caught in the pillars.
  • Power Crutch: His pendulum is more of a power medium; he attacks by projecting weapons and shooting lights without actively using the pendulum. In Spiritualism mode he even stops using it entirely.
  • Power Dyes Your Hair: In several ways!
    • Lofty: Executor shows signs of change from gray to blue, with the change becoming complete as Arme Thaumaturgy due to his overuse of the Goddess Ishmael's power.
    • Conversely, his turquoise highlight disappears after becoming Erbluhen Emotion, signifying his more human-like change and lowered reliance on Ishmael's power.
    • Lofty: Wanderer trades the turquoise in favor of an eldritch-looking green as he slowly turns into an agent of the Void.
    • Schatz Reprise's hair turns darker as he becomes corrupted by Dark El, turning near-completely black as Opferung. Despite this, he still retains undertones of turquoise in his hair.
  • Power Echoes: During Spiritualism Mode, his voice sounds louder and echoes more.
  • Power Makeover: He first turns white-blue and has a bluish Battle Aura upon activating Spiritualism mode at the first level. At the second he gains a Holy Halo, at the third he gains wings made of light. Bluhen flips the order, giving him the wings first, then the halo, then finally a green-tinted aura.
  • Power of the Void: The Lofty: Wanderer path's main source of magic, in combination of with the Seed of Chaos within him spreading its roots and his connection with Ishmael being severed. The power only continues to amplify upon coming to the conclusion that life will return to nothing, turning into an envoy of oblivion.
  • Satanic Archetype: A non-zero amount of players have noted that the Opferung branch involves Ain basically becoming what amounts to Lucifer. He descended from heaven, but from being cut off from Ishmael and his corruption by Dark El, he decides to Rage Against the Heavens by causing wanton destruction to provoke a response from Ishmael. He also has goat-like pupils, and sports a demon-like tail in his Spiritualism form.
  • Shout-Out: Several of the Chinese names in Lofty: Anpassen's skills reference Pokémon of all things, though it coincides with Ain being released shortly after the then-recent Pokémon Sun and Moon release, the first installment to have a Traditional and Simplified Chinese translation. Angriff, for example, is known as 攻击指令, the name of Vespiquen's Attack Order. Stom Stark is 烈暴风, the name for Gust, a common Flying-type move.
  • Sphere of Destruction: Ain's basic skill Explosion does this. The Lofty: Anpassen line has a few more with Angriff, and the Mut version of Erbluhen Emotion's Requiem and Edel Lied.
  • Spontaneous Weapon Creation: He can use his power to create swords and spears out of light to attack foes with. The Lofty: Executor line has him focus on this.
  • Stance System: His Authority system; when his green bar is maxed out by attacking enemies, he will enter a special state, wherein he will be able to switch between Cycle and Creation Magic, coded as green or blue respectively.
    • El's Power: Cycle Magic — Reduces MP cost and cooldown of all skills, reduce MP cost of mana break, all stats (except HP, attack, defence) are increased. Consumes the green bar per second of the time you're in this mode.
    • Power of God: Creation Magic — automatic additional attacks made of light appear as he attacks. Physical normal attacks/active skills will summon afterimages of himself that does additional attacks that don't flinch. Magical normal attacks/active skills will summon arrows and spears of light that launches forward, they don't flinch. Special actives summon homing light bullets that flinch. Blue bar is consumed whenever those attacks are launched.
  • Super Mode: His own brand of awakening, Spiritualism Mode. The first phase increases attack power, second phase increases more attack power and all speed, third phase increases even more attack power, critical, and size.
  • Support Party Member: The Lofty: Anpassen line is dedicated in supporting using the Eid system, which come in three types: Mut, which increases damage and ignores guard, Rein, which increases MP recovery and allows certain chance of recovering HP and MP, and Wille, which increases range and increasing the chance of applying slow. Particularly, the line's Rein version of Blatt Blume is the best healing spell in the game and Vertrauen Melodie buffs the party's magic attack and damage reduction. Bluhen rounds out the support by having a passive that gives his party a buff based on the last Edel Eid he used, allowing him to buff by just going on the offensive.
  • Teeth-Clenched Teamwork: With Lu and to a lesser extent Ciel, due to being demons, which he has strong distrusts towards as demons invade and harm Elrios. He even refuses to talk with them, though he eventually warms up to them.
  • Took a Level in Cheerfulness: The Lofty: Anpassen path slowly grows out of his seriousness as a result of his evolving humanity. This is reflected in his idle and victory animations looking more playful and whimsical in comparison to his other paths.
  • Vague Age: He looks like 21, but his age is ambiguous.
  • Yin-Yang Bomb: In the Lofty: Anpassen line, Ain managed to merge the God's power and Elrios' El energy, which he called the combined power, "Eids".
  • You Will Not Evade Me: Ain's basic skill Explosion, along with Lofty: Anpassen's Angriff and Erbluhen Emotion's Mut version of Requiem.

    Laby 
Voiced by: Jang Ye-na (Korean), Emiri Katou (Japanese), Faye Mata (North American English)
https://static.tvtropes.org/pmwiki/pub/images/laby.png
Eternity Winner
Radiant Soul
Nisha Labyrinth
Twins Picaro

"I come from the Black Forest!"

Laby and her friend and weapon, Nisha. A cheerful yet mysterious girl who lived alone in darkness of the Black Forest near Feita until the El was restored and the voice that demanded she remain no longer did so. She emerged from the forest's center to see the outside world and meets the El Master of Earth, Gaia. She befriends him and accompanies him in his travels, seeing the world outside the Black Forest and hopefully finding out more about who and ''what'' she is.

Her job paths so far are as follows:

Laby -> Sparky Child -> Rumble Pumn -> Eternity Winner
Laby -> Twinkle Child -> Shining Romantica -> Radiant Soul
Laby -> Rusty Child -> Daydreamer -> Nisha Labyrinth
Laby -> Rough Child -> Punky Poppet -> Twins Picaro

  • Attention Deficit... Ooh, Shiny!: Anything new to her attracts her attention, and seeing as she's a very curious child who just got out of being isolated in a forest, "anything" can mean almost everything.
  • Badass Adorable: So far, all of Laby's job classes are powerful, yet adorable, with Radiant Soul playing this straighter while Eternity Winner leans more on Cute Bruiser. Many of her skill names are also cute and childish, such as "Ping Pong"note , "Rolly Rolly"note , "Oopsie!"note , and "Awesome"note .
  • Bare-Fisted Monk: And bare-footed too. For most of her Sparky Child path, she forgoes relying on Nisha in battle and fights monsters with only her fists and energy.
  • Barefoot Loon: Downplayed in her standard mode, where she starts out barefoot reflecting her quirky nature. Played straight in her Nisha Labyrinth mode, in which her mind has been clearly compromised.
  • Broken Bird: The Rusty Child path becomes this over time, with only the illusions that Nisha makes being the only thing preventing her from completely breaking. As Daydreamer, being in this state gives her a Thousand-Yard Stare. The Rough Child path is a more aggressive version, becoming emotionally guarded and refusing to show fear, unlike the Rusty Child.
  • Bubble Gun: Her Twinkle Child path has a number of skills where Nisha shoots bubble-like energy. Eternity Winner also has a passive skill where she can shoot bubbles that damages enemies and heals allies upon using combos.
  • Bully Hunter: She wants and will punish bad guys because they bully people.
  • Casting a Shadow: Nisha fires shadow projectiles as a default ranged attack and this becomes her main method of attack as Rusty Child. Meanwhile this changes to light projectiles in her Twinkle Child path.
  • Cheerful Child: She certainly is one, even her class name in her base form is called Child. She retains her happy and joyful personality in her Twinkle Child path, while this toned down upon advancing to Rumble Pumn when she adapts a more serious mindset for her goal to pursue the true happiness, her Rusty Child path became the opposite, and Rough Child becomes a more mischievous version of this.
  • Coat Cape: Eternity Winner has a coat that magically levitates behind her.
  • Companion Cube: Her magic mirror, Nisha. She was created out of Laby's sadness after her first and (at the time) only friend died, and so feels sadness in her place. Nisha does not reflect anything besides Laby and she changes forms depending on Laby's job path.
  • Cute Bruiser: Cute as a button, and while Nisha provides some of her attacks, her main form of combat is just her fists and kicks.
  • Emergency Transformation: This is essentially what the switch from Laby to Nisha upon becoming Nisha Labyrinth is. The illusion that Nisha has been giving Laby is disrupted as they pass through the Henir barrier around Elrianode, causing her to have a breakdown that necessitates her being de-materialized and put into a pocket dimension in the mirror while Nisha manifests into the real world as a physical being in order to continue on in her place. It's not meant to be permanent though, and Laby is shown to be fine in the class's hyper active, "Kaleidoscope".
  • Energy Ball: Her Sparky Child path has various energy ball attacks like the homing and ricocheting Ping Pong and the larger Laby Bomb that is thrown similar to Ara's Energy Void hyperactive.
  • Flower Motifs: Her base form has flowers all over her dress. Her later class advancements vary on the amount and types of floral motifs: Eternity Winner mainly uses flower imagery on her clothes and skills; Radiant Soul and Nisha Labyrinth exaggerate it, with the former's hair looking like roses at some parts while the later adds forestry elements from where she was found.
  • Frilly Upgrade: Starting from Shining Romantica, her outfit becomes even more pastel and girly, with flowers all around the dress, and phasing out the dark accents that represent Nisha. Nisha herself gets one too, with the frame becoming pink like Laby, and eventually loses the dark reflection entirely.
  • Fusion Dance: Performs one with Twins Picaro's Hyperactive, Great Villain Appearance. She summons Nisha from her mirror, does a short dance before coming together as one with a high five.
  • Emotion Eater: In a sense. Nisha absorbs Laby's negative emotions into herself, essentially "feeling" them for her. The energy of these negative emotions then manifest as shadow projectiles when Laby uses her basic ranged attacks.
  • Genki Girl: She is very energetic and curious.
  • Heart Is an Awesome Power: Her Radiant Soul class line is this in a nutshell. In this class tree, Laby and Nisha are among the best Support classes in the game due to their close bond with each other, and willingness to help others out.
  • Hero of Another Story: Unlike all other characters that follow the main story, Laby has a separate storyline and exclusive town and dungeons. Her story started some time after the Great El's restoration in main storyline.
  • Image Song: "Nisha Labyrinth", a song of Laby's loneliness and confiding in Nisha. This song also has an English, Chinese and Japanese translation as well.
  • Kindhearted Simpleton: Laby is, mentally and physically, a very sheltered child and thus lacks a lot of knowledge about the world and interpersonal relationships. In addition, she's also missing memories regarding key events in her life. Regardless of these, she is very kindhearted, morally upright, and willing to help those who need help.
  • Leeroy Jenkins: During the North Floune story, she simply charges through the soldiers just because they are bad guys which caused Mao to plead her to be more cooperative and careful as they are supposed to be sneaking into the Lord's Keep. This comes into play in the Underground Prison stage, where the first half is a Stealth-Based Mission. Actually charging in recklessly causes the guards to sic more on you.
  • Literal Split Personality: Laby and Nisha used to be a single being, but split into two separate beings because of Laby's trauma regarding her rabbit friend. Both become aware of this as their story goes on, and how they address this issue is reflected in their class advancements.
  • Living Toys: The Rough Child comes with skills that summon living toys to trample her foes.
  • Magic Mirror: She uses Nisha for her ranged attacks. Her Radiant Soul path focuses on developing her bonds with Nisha, as well as unlocking her mirror's true potential.
  • Magical Girl: Aside from Flower Motifs, Laby's job classes also have this theme, with Radiant Soul playing this the straightest.
  • Master of Illusion: Both Radiant Soul and Nisha Labyrinth, though their illusions are channeled from different aspects of emotion.
  • Meaningful Rename: Upon becoming Nisha Labyrinth, Laby's name in the character creation screen is changed to Nisha. This is because Nisha has taken over Laby, gaining a physical form while Laby has become the mirror instead.
  • Mechanically Unusual Class: Her Sentimental Points mechanic. She Awakens automatically when her singular Awakening Bead fills, and gains a use of her Awakening Skill; this can be used to fully replenish her Sentimental Points and deal damage and Groggy status to nearby enemies. Sentimental Points are used to enhance combos and skills akin to Rena's Force of Nature and Ara's Little Specter path's utilization of her orbs.
    • Her Sparky Child path has another unique mechanic where some of her skills can be stored in another skill bar which can be triggered when using certain combos.
    • Twinkle Child in other hand has the "Need Help, Laby?" mechanic where Nisha "assists" Laby and gives additional effects to her certain skills after using her active skill I'm Helping. Each assist triggered gains "Hello, Nisha" flowers and three of them can be used to activate "Hello, Laby" which increases party's skill damage and MP gain, and resets and reduce cooldown of skills.
  • Megaton Punch: Sparky Child's Kapow Punch is a strong punch that produces shockwaves.
  • Modesty Shorts: She wears shorts under her dress in her base form and as Twinkle Child.
  • My Name Is ???: She originally doesn't have a name, and all she can say when Bellonde asked her name is "I am me.". Bellonde eventually names her Laby, after her place of origin, Nisha Labyrinth which lies deep within the Black Forest. Laby, in turn, names her mirror Nisha.
  • Mysterious Waif: Her exact origins and even her true nature is yet to be discovered.
  • Our Demons Are Different: The El Masters and Priestesses concluded Laby might be a demon after having lived a long time and being resistant to both demonic aura and Henir energy. Laby's unusual teeth and pointed ears also pointed this out, although she lacks horns unlike most demons have.
  • Palette Swap: A close inspection of Nisha Labyrinth's overall appearance shows that in most respects, she's a literal mirror image of base Laby, with different clothes and a dark blue color scheme replacing the pink.
  • Pimped-Out Dress: As Shining Romantica and Radiant Soul.
  • Power Glows: Laby under the effects of Eternity Winner's hyperactive Great Birth, becomes shinier and more luminous. This is actually weaponized in Radiant Soul's Luminous hyper active.
  • Proper Tights with a Skirt: Both Shining Romantica and Radiant Soul wear long stockings.
  • Rain Dance: Shining Romantica's Sunshower skill rains down on enemies and when "assisted" by Nisha, heals nearby allies.
  • Really 700 Years Old: All but outright stated. She recalls seeing three bright, blue lights in the Black Forest that she recalls upon seeing the restored El, which the El Masters realize might be from the three major events that affected the El; the most recent was the restoration of the El, the second most recent was the El's explosion approximately 500 years ago, and the event furthest in the past was the weakening of the El after the Nasod War. It's not stated how long ago exactly that was, but it's implied to have been close to, if not more than a thousand years, which means Laby may be more than a millennia old.
  • Rebellious Spirit: The Rough Child grows into this, choosing to keep herself guarded against the world and only trust in Nisha. This culminates in the "bad girl" punk image she created to protect herself, living by her rules alone.
  • Reduced Mana Cost: Twins Picaro's Great Villain Appearance waives the Black Aura cost for Cour de Monde, allowing Laby to cast it without sacrificing the buffs that comes with stockpiling Black Aura.
  • Scary Teeth: When her smile get big enough (which is often), her shark-like teeth become visible. The scary part is subverted though, as her sharp teeth are closer to being a row of Cute Little Fangs.
  • Shoryuken: Rumble Pumn's Screw Punch is a spinning uppercut.
  • Split-Personality Team: The Twinkle Child path is Laby and Nisha's journey in understanding each other, reflected in Nisha gradually taking on Laby's color palette. Their synergy reaches its logical conclusion in Radiant Soul, with the reflection completely devoid of darkness. The Rough Child path is a more selfish take on this, where her synergy is built from distrusting humanity and only trusting Nisha. This leads to her development into Twins Picaro, a rebellious girl that fights only for her and Nisha, even at the expense of everyone else.
  • Super Mode: Eternity Winner's hyperactive Great Birth transforms Laby and greatly enhances her command attacks, though at cost of being unable to use skills.
  • Support Party Member: Radiant Soul is this in spades. To wit, the class line has a powerful burst healing skill, plenty of debuffs against opponents, and even a unique sub-system that allows them to have the skill cooldowns of every party member instantly refreshed.
  • Swapped Roles: As Nisha Labyrinth, Nisha manifested her own body and becomes the player character while Laby becomes the energy in mirror.
  • Third-Person Person: She wasn't at first, but when she gets the name "Laby", she refers to herself in third person and this is only retained as Radiant Soul as Eternity Winner and Nisha Labyrinth dropped this.
  • Throw the Mook at Them: In her Oi! skill, she dashes forward to grab an enemy and slams it down, dealing damage to that enemy and others in the spot where it is slammed on. However, this doesn't work if the subject is stationary, Immune to Flinching or just too big to be picked up.
  • Troubled Child: The Rusty Child path is considerably less cheerful and afraid of the world, with Nisha gradually taking over Laby out of a desire to protect her. The emotional distress eventually becomes too much for Laby to handle, leading to Nisha manifesting herself and turning Laby into a mirror so she can fight in her stead.
  • Unskilled, but Strong: When Gaia asked her where she learned to fight, she claims she just moves her body. He notes that her fighting skills aren't refined, but they also aren't completely untrained and as she repeatedly notes, "Laby is strong and tough". As Sparky Child, she addresses this issue by using fighting techniques Gaia taught her and later, her own techniques.
  • Wave-Motion Gun: Twinkle Child's Milky Way, especially if empowered by Nisha, can reduce the defenses of enemies affected by it, and Shining Romantica's Rainbow hyper active.

    Noah Ebalon 
Voiced by: Yi Sae-ah (Korean), Shun Horie (Japanese), Brandon Winckler (North American English)

https://static.tvtropes.org/pmwiki/pub/images/portrait___noah.png
Noah
Liberator
Celestia
Nyx Pieta
Morpheus

"I invite you, under the shadow of the moon."

Noah Ebalon is the younger brother of Harque Ebalon, the Moon Master. He uses a sickle named Clamor as his main weapon, along with the power of the moon and shadow, a dark power that mutated as the result of an experiment with Sun El. He lost his brother to Henir's Order by someone that took on his brother's visage to Kill and Replace him, but lost his memory of it for a long time. He eventually got his memory back after the El Explosion, but was sealed shortly after within the Temple of Time.

Many years have passed, his story begins from his reawakening within the Temple of time, affected by the restoration of Elrianode.

His job paths so far are as follows:

Noah -> Second Revenger -> Silent Shadow -> Liberator
Noah -> Second Selection -> Stellar Caster -> Celestia
Noah -> Second Grief -> Pale Pilgrim -> Nyx Pieta
Noah -> Second Dejection -> Hazy Delusion -> Morpheus

  • Casting a Shadow: His abilities as his base job, and further expanded in his Second Revenger class line.
  • Fish out of Temporal Water: Noah hails from the distant past, and was in slumber within the Temple of Time since the fallout of the El Explosion.
  • "Groundhog Day" Loop: Three times, he died and reawakened back in the Temple of Time the events playing out further as he gathers more information. By the time he learns about the truth behind his brother's death, his story begins to converge with the El Search Party, who are in pursuit of Heinr's Order.
  • Hero of Another Story: Much like Laby, his story begins somewhere completely different, starting from the Temple of Time after Elrianode's restoration.
  • Image Song: "Moon Shadow", narrating the struggle of Noah's pain in loss.
  • Lighter and Softer: The Second Selection path doesn't have as much emotional baggage his other two jobs, forgoing revenge and pursuing astrology to live a happier life.
  • Living Weapon: His sickle, Clamor, was originally a half-elf.
  • Lunacy: Ironically, Noah himself isn't compatible with Moon El energy, despite being able to utilize it to some extent.
    • His Moonlight system enables to him to channel lunar powers which has different effects depends on what phase of the moon is it when he uses Awakening.
    • His Second Grief path utilizes the Moon El energy more extensively like his brother did. However, his lack of affinity for Moon El causes considerable amounts of strain when trying to use it.
    • The Second Dejection path utilizes the power of the blood moon, having been mutated further to induce dream-like delusions.
  • Magical Barefooter: The spirit in his Celestia form, and Noah himself in Morpheus mode.
  • Power Dyes Your Hair. He originally has white hair but upon being injected with power of Sun El, his hair turned black. But over time, his black hair turned gray which his hair color at his reawakening in his base job. His hair stays gray on the Second Revenger path, turns black again on Second Selection, and reverts to his original white as Nyx Pieta. His hair also turns black on the Second Dejection path, but as a result of his power of the blood moon.
  • The Power of the Sun: Stellar Caster's Ancient One skill has Noah summon a giant sun that crashes onto the ground, damaging enemies caught in the blast. One of Celestia's normal attacks has Noah throw a disc of solar energy.
  • Revenge: Much of his story is driven by avenging his brother, who was killed by Heinr's Order. Second Revenger continues down it, but realizes vengeance isn't right for him after learning the truth and becoming the Liberator. Second Dejection is an even darker take, as Noah falls into his own delusions of the past, even convincing himself Clamor, his weapon, was actually his brother.

    Lithia Beryl 
Voiced by: Kim Yeonwoo (Korean), Minami Tanaka (Japanese)

https://static.tvtropes.org/pmwiki/pub/images/portrait___lithia.png
Lithia
Gembliss
Avarice
Achlys

"As long as there are enough rewards, I can complete any missions perfectly!"

Lithia Beryl is a young magician and treasure hunter who travels alone and complete different requests. She was hired by 'Biological Resources Society' to survey the recently unveiled capital of the Ancient Kingdom, Elrainode.

On her way to report her findings, she happens to meet her childhood friend in Sander and decide to explore unexplored ruins.

However, she encounters a wraith in the ruins and receives a mysterious curse.

Her job paths so far are as follows:

Lithia -> Poten Finder -> Mighty Miner -> Gembliss
Lithia -> Fortune Finder -> Greedy Wonder -> Avarice
Lithia -> Path Finder -> Rima Clavis -> Achlys

  • Bare Midriffs Are Feminine: Even in her base class, Lithia's choice of clothing exposes her midsection, and her Poten Finder class line retains this throughout class progression.
  • Cursed with Awesome: Lithia isn't too bothered by the curse she got, using it to her advantage as a wellspring of power, with her path affecting how she handles the curse. Poten Finder pushing deeper into research in to forbidden territories, Fortune Finder developing healing techniques and discovers it's a mark of the Wind Priestess from the distant past, and suffers the consequences of her hubris as the Path Finder.
  • Dishing Out Dirt: Many of her skills involve her using Earth-based attacks.
  • Gemstone Assault: Her base class and Poten Finder class line has skills that involve the use of gemstones.
  • Gemstone Motifs: Her base class have shades of this, but her Poten Finder class line uses this a lot.
  • Powerful Pick: Lithia uses one as her primary weapon, named Pickel in the Korean server. Mighty Miner's Destructive Pickaxe hyper active turns her pickaxe into a Spell Blade, enhancing her command attacks and actives in its duration.
  • This Is a Drill: Poten Finder class line has Wreckage and Mighty Mining, which involves Lithia summoning gigantic drills to damage enemies.

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