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    Elsword 
Voiced by: Yu-Mi Jeong (Korean), Kenichi Suzumura (Japanese), Nicolas Roye (North America)
https://static.tvtropes.org/pmwiki/pub/images/800px_elsportraitfull.png
Click here to see his advanced classes 

"There's no other swordsman as tough as me!"

Elsword is an ambitious but hot headed young swordsman, trained by the leader of the Red Knights, his sister Elsanote . She left her little brother to lead a mission, never to return. Elsword now searches the land for two things; El, the precious gems that power his kingdom, and his missing sister.

Elsword is a master swordsman that excels at close range combat. He's quick on his feet and can hack and slash with the best of them. Not only can he dish it out but he can take a lot of punishment as well. His only real weakness is magic but in his mind, there's nothing a sharp piece of steel can't beat.

His job paths are as follows:

Elsword -> Sword Knight -> Lord Knight -> Knight Emperor
Elsword -> Magic Knight -> Rune Slayer -> Rune Master
Elsword -> Sheath Knight -> Infinity Sword -> Immortal


  • Agony of the Feet: Sheath Knight's Fatal Slap, will leave the victim unable to run for a few seconds.
  • A Glass in the Hand: Rune Slayer's intro pose has him shattering a magic rune that he made on his left hand.
  • Angry Fist-Shake: Magic Knight's intro pose has him do this.
  • Anime Hair: His 'do bears an uncanny resemblance to Cloud's. Of his class progression, Infinity Sword has it get more spiky, Lord Knight downplayed it, and Rune Slayer averts it.
  • Anti-Air: Some of his skills are mainly used for this, such as Lord Knight's Sandstorm, Rune Slayer's Phoenix Talon and Infinity Sword's Rage Cutter. His basic skill Flame Geyser is a subversion: its vertical range is actually shorter than it looks.
    • To an extent, Lord Knight's Armageddon Blade makes his sword attacks reach long enough to hit airborne/higher enemies.
  • Attack Reflector: One of his passives as Rune Slayer gives him a chance to reflect normal projectiles. Lord Knight's Counter Attack and Infinity Sword's Compact Counter (active) skill has a similar effect.
    • Played straight with Rune Slayer's Magic Counter, where's he can reflects projectiles.
  • Awesome Mc Coolname: Come on; "Elsword", everyone?
  • Badass Arm-Fold: One of his win poses as Rune Slayer.
  • Badass Back: His victory poses as Magic Knight and Rune Slayer.
  • Badass Cape: Knight Emperor's promotional accessory. It's similar to those worn by the El Masters, especially the one originally worn by Master Solace.
  • Badass Normal: As Sword Knight, his specialty being "hitting things very, very hard".
    • Empowered Badass Normal: As Rune Slayer, where he awakens his latent magic powers, as well as Infinity Sword, who uses a magical sword. Lord Knight, while being the least magical among the three also tapped his magical potential combined with his sheer strength, while goes further as Knight Emperor who is exposed to the power of Primal El.
  • Bad Dreams: He is shown to have these about his sister in the Eltype comics.
  • Bare Your Midriff: As the Rune Slayer and Rune Master.
  • BFS: From the beginning his sword was this. Sword Knight's path, and to a lesser extent Magic Knight's, takes this trope and RUNS WITH IT.
    • To be specific, Lord Knight's Armageddon Blade enlarges his sword to 4-5 times its size, allowing him to combo multiple enemies at once and gives himself more range. Meanwhile Rune Slayer has Luna Blade, wherein he summons a large energy blade to stab the victim, with added Mana Burn effect.
    • Elsword uses his sword with one hand when standing or doing Z Attacks, but with both hands when using X Attacks. One could debate whether this qualifies for an One-Handed Zweihänder or if he is just using an Anderthalbhänder (a sword, where the wielder chooses if he wields it with one or two arms).
  • Big Sister Worship: Always looks up to his big sister and tries to be as strong as her. He got over it as Knight Emperor where he starts create his own ways and finally left Elesis' shadows.
  • Blade Across The Shoulder: In his base form and Sheath Knight's idle pose. The Destruction Mode also has him doing this.
    • One of his base job and Sheath Knight's win pose have him do this.
  • Blade Spam: Some of his skills qualify, particularly Infinity Sword's.
    • Taken Up to Eleven with Lord Knight's Gigantic Slash Hyper in which he enlarges his sword and then slashes multiple times with it.
  • Blood Knight: He enjoys battles. Averted as Lord Knight/Knight Emperor as he becomes more Knight in Shining Armor while he goes further this as Infinity Sword/Immortal.
  • Boring, but Practical: His Lord Knight and Knight Emperor classes has fewer flashy skills compared to his other classes, but are nevertheless very powerful, even if at the hands of a newbie.
  • Braids of Action: As Infinity Sword.
  • Bring It: His basic Victory Pose has him do this.
  • Bring My Red Jacket: While he's always dressed in red, Infinity Sword fits here the most, with skills revolving around making the enemies bleed as well as having the least defenses out of Elsword's classes (though he's still pretty tough regardless).
  • Cast From HP: His basic move Roll sacrifices 1% of his max HP to be used.
  • Charged Attack: His basic skill Mega Slash, can be charged for stronger damage.
  • Common Character Classes: A Warrior by default. Lord Knight goes further in that direction, while Rune Slayer has him switch style into a Nuker, and Infinity Sword is a jack of Warrior, Nuker and Rogue.
  • Conveniently Timed Attack from Behind: In Elesis' introductory comic, Scar the Demon Knight reveals that he has just prepared to fire a magic attack with his free hand as Elesis successfully managed to break his magic barrier; she got no time to react. Fortunately Elsword throws his sword at his shoulder, distracting him for Elesis' final strike.
  • Counter Attack: One of Lord Knight's and Infinity Sword's skills.
  • Critical Hit Class: Magic Knight, with his Critical Sword skill, can increase the rate and damage of Critical Hits.
    • Meanwhile, Sheath Knight's Sudden Strike passive, make his attacks have a certain chance to critically hit. Also, after a patch, using Infinity Sword's Phantom Sword will give him increased critical hit chance.
  • Curtains Match the Window
  • Damage-Increasing Debuff:
    • Sword Knight's Armor Break skill decreases the victim's physical defense values by a percentage.
    • Magic Knight's passive Power Chain is a variant that works on magical defense.
  • Dark Is Not Evil: As Infinity Sword, he uses the Dark El as a catalyst for his special sword to become pure and stronger; aside from that he also looks more vicious and has harsher quotes. Yet, he's still a good boy at heart.
  • Deadly Lunge: His Assault Slash skill.
    • Sheath Knight's Mirage Sting and Infinity Sword's Sword Blasting skill, aside from this, also adds some flying spectral swords to the mix.
  • Defense Mechanism Superpower: Previously, in Destruction Mode, when you got hit by an attack while on the ground, he'd negate the attack's damage and knock down the attacker if close enough, and then become Immune to Flinching.
    • Sword Knight's Auto Guard passive gives him a chance to automatically guard against attacks.
    • Rune Slayer's Magic Resistance Mastery passive gives him a chance to reflect projectile attacks.
  • Dual Wielding: As the "Sheath Knight".
  • Dub Name Change: "Els" in Japan.
  • Dumb Muscle: Aisha and Add often state that he is all brawn and no brain.
  • Dumbass No More: Becomes older and wiser with his advanced job skills, especially as the Knight Emperor.
  • Elemental Punch: Available as one of Magic Knight's skills.
  • Empathic Weapon: The Sheath Knight's second sword is this.
  • Expy: To Elesis. Gets funny when Elesis herself becomes playable here.
  • Eye Colour Change: As Knight Emperor, his eyes turns partially blue during awakening mode, and turns fully blue during his second hyper active: Absolute Judgement.
  • Fashionable Asymmetry: As Sheath Knight, his shirt has only one sleeve. As Knight Emperor, his left side is long-sleeved and full glove while his right side is short-sleeved and has a fingerless glove.
  • Fiery Redhead: Yup, even his hair resembles burning flames, but it gets toned down properly in his job change.
  • Fingerless Gloves: Except for Lord Knight.
  • Finger Snap Lighter: Of the "fire held on palm" variety; Magic Knight's idle pose and Victory Pose has him holding fire on his open hand. Meanwhile Rune Slayer's intro pose has him holding a magical rune instead.
  • Glass Cannon: Rune Slayer is this for the most part. Having very high magical power and decently high magical defense at the cost of having lower physical defense even when Infinity Sword has below average physical defense. To an extent, Infinity Sword has high magical defense yet below average physical defense despite being specialized in physical attacks.
  • Good Is Not Nice: Can be smug in battle and condescending of his enemies and mocking of other characters' flaws, including Aisha's flat chest. That doesn't stop him from doing his task properly. Taken further in Infinity Sword/Immortal path where he became a Blood Knight yet still a good guy.
  • Gradual Grinder: Infinity Sword, compared to his other class, only has few powerful attacks and he needs to build a lot of MP for it - the rest of the time, he slowly damages the enemy with his long combos and wounding his enemies.
  • Ground Pound: Used in some of his skills, notably the Flame/Triple Geyser, as well as Sword Knight's skill after a patch named Mortal Blow.
  • Hard Light:
    • Lord Knight's Armageddon Blade is him making a giant blade as an extension of his BFS out of this.
    • Magic Knight has Wind Blade, Rising Slash and Storm Blade where he creates blades of light to impale his enemies. As Rune Slayer he can make hard light runes as projectiles, and his Luna Blade is similar in principle as Magic Knight's skills above.
    • Many of Sheath Knight line's skills are about generating hard light copies of his second sword.
  • Headbutting Heroes: With Aisha, a lot.
  • The Hero
  • Heroes Prefer Swords: It's in his name.
  • Hot-Blooded: Though in his Lord Knight class, this aspect is subdued compared to his other third classes.
  • Idiot Hero: Definitely has shades of this, including his distaste for Aisha's long-winded lectures. Add also says that his brain is filled with muscle. He gets wiser at his advanced jobs though.
  • Impaled with Extreme Prejudice: Many of his skills do this, but especially Armageddon Blade or Luna Blade.
  • Informed Ability: A lot of people in Elrios says he has hidden untapped potential, but is yet to be revealed.
    • It may be referring to how his advanced jobs which he utilized his hidden magic power in various ways.
  • Instant Runes: The Rune Slayer job uses a lot of these. Sheath Knight line sometimes has it too, usually when he summons his second sword.
  • I Will Find You: His quest is to find his missing sister.
  • Jerkass: Loves taunting fallen enemies so badly, it borderlines smugness. One of the reason why Aisha isn't happy with him. Toned down in his Lord Knight class and more slightly more pronounced in his Infinity Sword class.
  • Lightning Bruiser: Very strong physically, can be quick on his toes, and able to tank damage well. He's not really good in the long range or magical properties however, compared to most of his other teammates; though his Magic Knight class has him realizing his weakness in magic and starts focusing on it. Each class can be pretty durable, but Lord Knight has better properties for surviving. Having a passive that increases his power when debuffed makes it harder for enemies to place a debuff on him since it only makes him stronger. Some of his issues with ranged fights can be solved with Sandstorm and Windmill although both skills give enemies a lot of mana and awakening charge which makes this rather risky at times.
  • Locked into Strangeness: Part of Elsword's hair becomes black when he becomes Infinity Sword. The explanation is that he's absorbing the Dark El to help purify his special sword from the darkness, allowing him to create multiple copies of it.
  • Made of Iron: In the second Season 3 Eltype comic, he survived getting accidentally pummeled by Lu along with the unlucky Phorus with only a few bruises. Somewhat justified as being a Lord Knight makes him tougher.
  • Magic Knight: Verbatim with his "Magic Knight" subclass. Of course also its advanced forms Rune Slayer and Rune Master.
  • Magnetic Hero: With the exception of Aisha and Rena, the other members of his group comes from his persuasion of joining. He turns Raven sane, he becomes Eve's friend, he saves and evacuates Chung from his city and he states to Ara that he's also chasing after Ran.
  • Master Swordsman: His Lord Knight class best fits this as it focuses on his original swordplay, refining it to new levels.
  • Milking the Giant Cow: Sheath Knight's intro pose has him do this, while holding a special rune for his special sword.
  • Orbiting Particle Shield: Sheath Knight's Sword Shield skill.
  • Peek-a-Bangs: As Rune Slayer.
  • Playing with Fire: His elemental specialty, used for his "Magic Knight" upgrade.
  • Power Tattoo: He gain rune tattoos as Rune Slayer and gains more as Rune Master.
  • Red and Black and Evil All Over: As Infinity Sword and Immortal, his attire is full of reds and blacks. Downplayed in that he's just the meanest out of Elsword's advancements, but he still pursues his good goals.
  • Red Is Heroic
  • Right Behind Me: In the second Season 3 Eltype comic, William proclaims that his revenge plan will mark the end of Elsword, the latter was right behind him. Naturally he's pissed off.
  • Rolling Attack: One of Lord Knight's skills.
    • His base job also has a simpler one that also works as an evasion move.
    • One of his combo moves and skills as Infinity Sword.
  • Screaming Warrior: Fitting for a hot-blooded kid, expect lots of shouting during his attacks. His stronger skills also has him shouting the skill name louder than the weaker ones.
  • Serrated Blade of Pain: Lord Knight's Armageddon Blade after an update. His Critical Hit chance is also increased by 10% when it's active.
  • Shaping Your Attacks: Rune Slayer's Phoenix Talon skill has him calling forth a phoenix that flies upward and burns enemies while giving him a special buff.
  • Short Hair with Tail: As Rune Slayer, Rune Master and Immortal.
  • Shout-Out: Infinity Sword's introductory comic is named "Blade Works", which may be a reference to the Unlimited Blade Works. Also his skill Sword Fall works similarly to said technique.
  • Situational Damage Attack: Sheath Knight's Sword Fall deals more hits the closer the enemy is to him.
  • Skill Gate Character: His difficulty is always listed as "easy" for all of his advancements, and as such his combos and skills are simple but powerful; average characters, however, may find them easy to predict and counter. He also suffers from his not-so-great reach. On the other hand, he's an example of the "inverted bell learning curve" - once one masters his skills and know when to strike and what to strike with, he becomes a true force to be reckoned with.
  • Spectral Weapon Copy: Infinity Sword specializes in this - he can magically copy his special sword Conwell and have a literal Storm of Blades with it. Also Rune Slayer's Luna Blade which strangely looks like Infinity Sword's weapon.
  • Sphere of Power: He's surrounded in a blue circle while in Vitality mode.
  • Spikes of Doom: Magic Knight's Rising Slash have him summon giant spectral blades from the ground to impale the enemy.
  • Spin Attack: One of Lord Knight's unlockable skills (Windmill).
  • Stance System: The base Elsword (and retained throughout his job advancements) has two, collectively called "Way of the Sword". Entering each stances requires him to do some specific attacks and skills.
    • Vitality Mode focuses on speed, MP recovery and MP usage.
    • Destruction Mode focuses on dealing stronger damage and stopping enemy attacks.
  • Sticks to the Back: One of Rune Slayer's Victory Pose has him putting his sword this way.
    • This also appears in one of his custom idle poses.
  • Stock Shōnen Hero: Elsword is a hot-blooded and determined warrior who trains relentlessly to become a powerful warrior like his sister. He wishes to use this strength to protect everyone dear to him.
  • Storm of Blades: "Magic Knight" has this at first, "Sheath Knight" and his new upgrade "Infinity Sword" bring this to a new level.
  • Summon to Hand: As Sheath Knight he can use a special rune to summon his special sword to his left hand.
  • Super Mode:
    • Lord Knight has the Armageddon Blade, which increases the length of his already-long sword. Its activation counts as a rather powerful attack. Being in awakening mode when activating it extends the duration slightly.
    • Rune Slayer has two: Sword Fire which adds flames to his sword and Phoenix Talon which increases his movement speed, allows him to regenerate MP and absorb weak projectiles for MP. Both are also strong attack skills on their own.
    • Infinity Sword has the Phantom Sword which lets him manipulate a floating third sword to accompany his attacks.
    • Magic Knight has one that increases chance and damage of Critical Hits, and, after a patch, adding a random elemental buff to his sword.
      • After another update, said skill is now split in two, with each of the effects above occupying one.
  • Sword Beam: After a patch, he gains one for Magic Knight.
    • After another patch, Lord Knight gains a passive where he gets a chance for his normal sword attacks to fire off crescent beams that deal additional damage.
  • Sword Plant: Rune Slayer's Sword Fire and Infinity Sword's Rage Cutter starts with this.
    • He also does this in one of his custom idle poses.
  • Sword Pointing: He does this in his intro pose as himself or Lord Knight. He also does this as Infinity Sword in his Victory Pose, with him pointing at the screen.
  • Throwing Your Sword Always Works: Infinity Sword's Harsh Chaser skill.
  • Too Many Belts: Rune Slayer incorporates many belts in his design.
  • Tornado Move: Lord Knight's Sandstorm skill is a sandy variant.
    • After a patch, his Windmill skill creates a vertical tornado that lets him hit enemies above him.
  • Tremor Trampoline: The final hit of Lord Knight's Rolling Smash always does this.
  • Upgrade Artifact: The Conwell blade, which forms the basis for Sheath Knight's strategy.
    • Amplifier Artifact: In story, said blade gets empowered with Dark El Gem, allowing him to unlock more of its potential and be able to create copies of his special blade, becoming Infinity Sword.
  • When She Smiles: Rare Male Example; During his base class to Lord Knight progression, Elsword is depicted as frowning. But when he becomes Knight Emperor, he finally smiles, symbolizing that he follows his own path and no longer burdened to follow his sister's shadow.
  • You Have Researched Breathing: He'd have to advance to Sword Knight to be able to do... a kick. A simple kick to the chest, not anything flashy like Rena's. It does extend combos however, possibly justifying why he can learn it so late.
  • You Will Not Evade Me: One of the Infinity Sword's skills has him pulling an enemy closer to him with his second sword. Another has him cutting open a black hole to suck enemies in for a strong strike.
    • Rune Slayer's Shining Rune Buster Hyper (and, after a patch, Lord Knight's Gigantic Slash) starts with this.
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    Rena 
Voiced by: Mi-Suk Jeong (Korean), Yui Horie (Japanese), Cristina Valenzuela (North America)
https://static.tvtropes.org/pmwiki/pub/images/606px_renaportraitfull.png
Click here to see her advanced classes 

"Can you hear the spirit of the winds?"

Rena Erindel is an elf living in the mortal world. Her place in this world is jeopardized by the weakening of El, the power gems that energize everything including the connection to her home world. If this power fades the ties that bind the two planes will vanish as will Rena herself. She uses her abilities as a Ranger to protect the El and her friends.

Rena is a marksman with ranged weapons but can call on the elements to fuel her magic attacks as well. When cornered though, she has no problem striking enemies with her awesome kicks. She also has the ability to seemingly fly through the air with her double jump.

Her job paths are as follows:

Rena -> Sniping Ranger -> Grand Archer -> Daybreaker
Rena -> Combat Ranger -> Wind Sneaker -> Anemos
Rena -> Trapping Ranger -> Night Watcher -> Twilight


  • Action Girl: Fires arrows, kicks asses, set traps, or stabs with a knife.
    • Lady of War: She gives off this vibe as she advances to her second jobs, especially the Night Watcher and Twilight.
  • Animal Motifs: Birds, as Grand Archer and Daybreaker.
  • Agony of the Feet: Combat Ranger's Low Kick will leave the enemy with fractured bonesnote .
  • Anti-Air: Her basic arrow combos can alternately end with her shooting a spread of arrows diagonally upward to act as this.
    • Her basic skills Perfect Storm and Siege Mode can be used to hit airborne/higher opponents.
    • Trapping Ranger's Humming Wind and Sniping Ranger's Arc Shot have wide vertical range to be used as this, as does Night Watcher's Trapping Arrow: Fungus (after a patch).
  • Apologetic Attacker: Some of her lines has her feeling bad and apologizing to her opponents, either before or after she beats them.
  • Archer Archetype: She's more friendly than cold, but she fits many of the other descriptions. She isn't so terrible up close, though. This trope is played straighter with her Daybreaker class line.
  • Attack Reflector: Gains one after advancing to Wind Sneaker.
  • Badass Back: Sniping Ranger and Grand Archer's Victory Poses have her do this pose.
  • Bare Your Midriff: As Trapping Ranger and Night Watcher. Also her international version.
  • Beware the Nice Ones: Very calm, kind, and understanding, but if you make her angry, it'd be best to run.
  • Blade Spam/Dash Attack: One of Night Watcher's skills has her rushing forward and delivering multiple slashes with her blade.
  • Boobs-and-Butt Pose: Trapping Ranger's official art has her posed this way.
  • Boobs of Steel: Especially so as the "Wind Sneaker".
  • Boots of Toughness: Among Rena's advanced classes, Wind Sneaker wears boots and is tougher at physical combat - especially kicking - than her other classes Grand Archer and Night Watcher, who wear Combat Stilettos.
  • Bow and Sword, in Accord: As Trapping Ranger.
  • Braids of Action: She ties her hair into braids as Twilight.
  • Caltrops: Trapping Ranger's Briar Trap skill is pretty much this.
  • Charged Attack: Sniping Ranger's Rapid Shot can be charged to shoot more arrows.
  • Cleavage Window: Trapping Ranger's outfit has one.
  • Combat Stilettos: As herself, Grand Archer and Night Watcher. While they don't kick much compared to Wind Sneaker (who wears flat-soled boots), they can still run swiftly on them.
  • Common Character Classes: A Ranger (obviously) by default. Grand Archer mixes it with Nuker, while Wind Sneaker has her switch into a Warrior, and Night Watcher is a Jack-of-All-Trades. All of her branches can also do support (with defensive buffs), but Wind Sneaker also has a healing/speed buff.
  • Cool Big Sis: Her teammates - Aisha in particular - see her as one.
  • Cool Sword: Gains one as Trapping Ranger, named Erendil.
  • Coy, Girlish Flirt Pose: Grand Archer's Victory Pose uses a variant: she puts her arms on her knees, rather than behind her back.
  • Critical Hit Class: One of Trapping Ranger's passive allows a number of her attacks in a combo to become consecutively critical, by chance.
  • Curtains Match the Window
  • Damage-Increasing Debuff: Grand Archer's Stigma Shot skill inflicts this.
  • Dangerously Short Skirt: Except as Trapping Ranger, Combat Ranger and Daybreaker (they wear black hotpants, white baggy shorts and Sensual Spandex-like clothing respectively).
  • D-Cup Distress: She tries to find ways to shrink her increasing bust size. Total opposite of Aisha.
  • Deadly Gas: A variant of Night Watcher's Trapping Arrow skill releases traps that explode into this.
  • Deadly Lunge: Trapping Ranger's "Fatality" skill. Night Watcher's "Call of Ruin" skill also ends with one.
  • Defense Mechanism Superpower: One of Wind Sneaker's passives randomly activates a special buff that increases her defense and resistance to elemental effects if she's struck with an attack.
  • Destructible Projectiles: Her normal arrow shots can be struck down with a well-timed melee attack. Though after a patch that's no longer the case.
  • Difficult, but Awesome: Like Trap Masters tend to be, Night Watcher is this. Her vast capabilities are really useful in skilled hands.
  • Diving Kick: She can do this after a Double Jump.
  • Does Not Like Shoes: As Twilight, Rena wears thigh-high stockings that leave her toes and heels exposed.
  • Does This Remind You of Anything?: She walks sleazily, and her base job winning pose. Not to mention her sitting pose.
  • Double Jump
  • Elemental Powers: Mainly wind, but she does occasionally use fire and ice attacks: Phoenix Strike, Night Watcher's Seed of Wrath, and Grand Archer's Freezing Arrow and Point Fire.
  • Emerald Power
  • Energy Bow: Her bow lacks a bowstring and she shoots arrows made of mana.
  • Expy: To Lire.
  • Fairy Companion: Gains one as Wind Sneaker, which will provide healing and other good buffs.
  • Fingerless Gloves: Her base job and first jobs have a pair each.
  • Fluffy Fashion Feathers: Grand Archer's dress is draped with lots of feathers.
  • Forest Ranger
  • Gainaxing: Even standing still will invoke movement of her assets.
  • Giant Poofy Sleeves: Grand Archer and Daybreaker's outfit has 'em.
  • Giving Someone the Pointer Finger: In Trapping Ranger's intro pose and in her Karma skill, she does this to her enemies.
  • Glass Cannon: The Grand Archer/Daybreaker path specializes in constant long-range damage but isn't as nimble as Wind Sneaker or Night Watcher so getting caught up close spells disaster. In the arena this gets a bit worse for her as even with counter measures in the form of Guide Arrow, Wind Wall, Perfect Storm, Freezing Arrow and Cutlass Wind helping her keep distance from enemies both on the ground and in the air, common counters to her are Rune Slayer and Yama Raja thanks to the former's Phoenix Talon turning her normal and active skill projectiles into free MP for him and the latter's Repel causing the same attacks to instead bounce back at her forcing her to stay away by running or freezing them constantly. Although skilled players can still able to use her in close range effectively if her arrows are no-go.
  • Gradual Grinder: Night Watcher doesn't do much damage with her combos, but she can trap her enemies multiple times to make an opening easily. She does have strong skills on her own, though.
  • Hair Decorations: Her first jobs' hair are decorated with varying kinds of ribbons.
  • Heal Thyself: Her Perfect Storm skill, will leave trails of nature power that will heal her and allies for a few seconds and recovers a little MP.
    • Wind Sneaker's Airelinna skill does this directly, along with giving speed buffs.
    • One of Night Watcher's passive skills gives her slow HP recovery if she combos for long enough.
  • Homing Projectile: One of her skills as Sniping Ranger. Her "Siege Mode" also allows her to shoot these. Transcendent Night Watcher's Rage Fungus also hits every single enemy that is visible on her screen when she uses it while restraining them from moving until the trap duration ends (minus mana breaking or attacking or in Aisha's case, Teleporting though she still can't run or walk until the duration ends).
  • Identical Stranger: Raven says that Rena resembles his old fiancee.
  • In the Hood: As Twilight.
  • Invulnerable Attack: She's fully invincible during Combat Ranger's Rising Falcon skill.
  • Jack-of-All-Stats: Night Watcher's offensive stats are more balanced and while her defensive stats are somewhat lower than both of the main defense stat for Wind Sneaker (physical defense) and Grand Archer (magical defense), her defenses are overall much closer meaning that she doesn't really have a weakness in terms of physical or magical damage. She also is capable of performing equally well in ranged fights (Karma and Rage Fungus) or fighting up close (Traps, Fatality and Trapping Arrow).
  • Jack-of-All-Trades: Her ability to use physical kicks, a bow, and wind and nature magic. Grand Archer also has ice magic and Trapping Ranger possesses a melee weapon, and both have traps. Additionally, she has considerable combo ability, attack power, agility, defense piercing, elemental resistance, and mana regeneration.
  • Kick Chick: Her fighting style when not using her bow. The Combat Ranger path focuses more on this aspect of her.
  • Kicking Ass in All Her Finery: Grand Archer wears a rather glamorous dress.
  • Last Chance Hit Point: One of Wind Sneaker's passive lets her survive a lethal attack with 1 HP and forces a knockdown, allowing her to escape, as well as giving her a limited Healing Factor. The limitations is that this ability has a lengthy cooldown (though it decreases as the skill grows), so that if she gets hit again during the cooldown (without getting healed), she'll die. Status effects that deals Damage Over Time will also bypass this.
  • Leap and Fire: Her basic skill Back Tumbling Shot has her jumping backwards and firing a spread of 3 arrows.
    • Grand Archer's skill Aero Strafe lets her fire a very powerful arrow while doing an evasion leap.
  • Lightning Bruiser: Specialty of Wind Sneaker, at least on the physical side of the spectrum. Very fast and agile, quick recovery movement from being knocked down and on top of that being very durable makes Wind Sneaker very strong. While she doesn't really have many means of fighting enemies who are far away, enemies who are too close to her often find themselves defeated pretty quickly. In the arena, aside from her high raw power (which she can easily boost), Wind Sneaker has the easiest attack loop to pull off which doesn't really give the opponent the mana to mana break which usually results with said victim being defeated or mana breaking when on the verge of being defeated should Rena get the first hit in.
  • Long-Range Fighter: Courtesy of her arrows, especially as Grand Archer.
  • Mage Marksman: She uses magic arrows as her projectiles and also commands nature forces to augment her strikes. Especially as Grand Archer.
  • Mini Dress Of Power: Her base job and Wind Sneaker wear this.
  • Ms. Fanservice: Big bouncy breasts, slim body, tall, suggestive pose walking, elven bloodline... yep, she's got it in the bag.
  • Nature Hero: She has shades of this.
  • No "Arc" in "Archery": With specific exceptions, all of her arrows will fly straight to wherever she aimed it.
  • One-Hit Polykill: She has a passive that makes her normal arrows pierce through a number of enemies in a line. Some of her skills also work like this.
  • Only Sane Man: Whenever Elsword and Aisha start arguing, Rena's usually the one who stops them.
  • Our Elves Are Better
  • Pointy Ears: Natural for an elf.
  • Protagonist Without a Past: Initially, she's the only protagonist whose past is never revealed; rather, her story opens with her getting tasked with the elven elders to save the El Stone from falling to the wrong hands. After the Story update, she gets her own backstory.
  • Rain of Arrows: More like rain of giant spears, but her Gungnir skill fits this.
  • Randomized Damage Attack: Trapping Ranger's Fatality skill can either deal enormous damage, normal damage, low damage or (rarely) Scratch Damage.
  • Rapunzel Hair: as base, Combat Ranger, Trapping Ranger and Night Watcher.
  • Razor Wind: She can fire this from her feet as Combat Ranger.
    • After an update, some of her special kick attacks as Wind Sneaker also generate this, as well as the Reflective Kick.
  • Regenerating Mana: Can regenerate MP by standing still. One of Grand Archer's passives increases the rate of regen.
    • One update introduced a system that allows her to regenerate her mana faster if she keep doing normal attacks (while also strengthening her defenses and empowering some of her skills).
  • Roboteching: In Grand Archer's Hunter's Destiny Hyper, she shoots arrows in all directions which will then arcs and homes in nearby opponents. Then she added a powerful charged arrow for a good measure.
  • Sexy Backless Outfit: Grand Archer and to a lesser extent Wind Sneaker's outfits bare their backs.
  • Shaping Your Attacks: One of her base skills has her shooting a fiery phoenix forward, burning any foe it comes across.
  • She-Fu
  • She's Got Legs: Yup, she's got 'em all right. Emphasized in her Anemos path.
  • Shockwave Stomp: One of her skills as Combat Rangernote . Said shockwave can stun enemies.
  • Slide Attack: One of her basic moves. One of Combat Ranger's skills, and another one of Wind Sneaker's skills.
  • Spam Attack: Combat Ranger's Dive Kick Bombing is her rushing forward and delivering multiple kicks.
  • Sphere of Destruction: Her Aero Tornado skill. Also one of Sniping Ranger's skills and another one of Trapping Ranger's skills.
    • Trapper Ranger's Evoke and its more powerful cousin from Night Watcher's Innocent also work like this.
  • Spike Balls of Doom: Night Watcher's Call of Ruin skill summons forth a number of these to impale the enemy. They also explode.
    • Also two of her traps.
  • Spikes of Doom: One of her traps as Trapping Ranger.
  • Spin Attack: One of Combat Ranger's combo moves. Also done in her Dive Kick Bombing skill.
  • Splash Damage: Her Freezing Arrow: Drizzle does this, as well as Spread Shot/Recursive Ammo.
  • Spread Shot: Some of his normal arrow attacks and special skills has her shooting a spread of arrows.
  • Stance System: The Siege Mode skill lets her fire stronger arrows, but forces her to be a sitting duck.
  • Sticky Bomb: One of Night Watcher's skills change her arrows and some of her traps into this, which can be detonated remotely at once.
  • Stripperiffic: Trapping Ranger bares the most skin out of Rena's jobs.
  • Sucking-In Lines: Appears when she regenerates MP.
  • Summon to Hand: As Trapping Ranger she can make her Erendil magically appear on her hand when she needs it.
  • Super Mode: Wind Sneaker's Nature's Force lets her infuse her legs with nature magic to increase her attack power and extends her combos.
    • Sniping Ranger's Hunter's Steadiness also works like this by her all arrow commands cost no MP, have increased range, and recover more MP.
  • This Is a Drill: Combat Ranger has 2 kinds of drilling kicks.
  • Threatening Mediator: Rena, who's usually nice, becomes so angry at Elsword and Aisha whenever they're butting heads with each other that the two are reduced into cowering in terror.
  • Three Strike Combo: Combat Ranger's Crescent Kick sends out 3 wind projectiles off her feet.
  • Tornado Move: Her Perfect Storm skill.
  • Trap Master: While Grand Archer has a trapping skill, Trapping Ranger excels more in this.
  • Trick Arrow: Piercing arrows, freezing arrows, exploding arrows, you got the deal.
  • Upgrade Artifact: The Erendil Blade for Trapping Ranger, which lets her attack enemies in whole new ways.
  • Useless Useful Skill: Downplayed - Combat Ranger's Low Kick will leave the enemy unable to run. This works wonders in PvP, but not in dungeons because the enemies can still be running even when hit by it.
  • Vague Age: Her age is never specifically stated, but as an elf, she's Older Than She Looks; she once remarked that when she was as young as Elsword or Aisha, their great-great grandfathers hadn't even been born. That said, she acts more like a young lady in her early 20s.
  • Vibroweapon: One of Grand Archer's passives induces this on her arrows.
  • V-Sign: Combat Ranger's Victory Pose has her do this.
  • Wind Is Green: She wears a lot of green and she's associated with the wind element.
  • Wrecked Weapon: Combat Ranger's Back Kick skill is a strong kick that can induce this to her opponent.
  • You Gotta Have Green Hair
    • Hair Color Dissonance: Sometimes it can come off as yellow in fan arts. It might be because her hair as her first jobs inexplicably turn yellow in-game. Her official arts have it consistently green, though.
  • You Will Not Evade Me: Sniping Ranger's Wind Wall skill sucks in enemies in one place.
    • Grand Archer's Hunter's Destiny skill now sucks in enemies after a patch.
  • Zettai Ryouiki: Present in all her classes (except for the Combat Ranger line).

    Aisha 
Voiced by: Ji-Yeong Rhee (Korean), Rie Kugimiya (Japanese), Sandy Fox (North America)
https://static.tvtropes.org/pmwiki/pub/images/602px_aishaportraitnew.png
Click here to see her advanced classes 

"Prepare to be blown away by magic!"

Aisha (presumed last name Landar) was already a mage of the highest order at the tender age of 12 until a ring of sinister power absorbed her abilities. Intelligent and brash, she once again starts her journey to relearn all that she lost.

Aisha is a mage who relies on her spell-casting abilities to inflict major damage to an opponent. She also has the abilities to attack multiple targets at once. All of the Mage's spells are elemental, meaning she can gain an advantage by tailoring her attacks to a monsters natural element. In hand to hand combat, she favors the staff.

Her job paths are as follows:

Aisha -> Dark Magician -> Void Princess -> Oz Sorcerer
Aisha -> High Magician -> Elemental Master -> Aether Sage
Aisha -> Battle Magician -> Dimension Witch -> Metamorphy


  • A-Cup Angst: She is at least B cup, but is still jealous at Rena's bigger assets. Elsword taunts her for wearing sports bra.
  • Agony of the Feet: Battle Magician's Energy Wave can makes enemies slow downed by having their movement and jump speed reduced by 15%
  • An Axe to Grind: Void Princess' staff has an axe-like design at its head, though it can't actually chop things.
  • Anti-Air: Her basic skill Gust Screw and (to a lesser extent) Elemental Master's Circle Flame is mainly used for this.
    • As well as High Magician line's Homing Projectile skills and "Shower" skills.
    • For Dark Magician line, her Death Field can be used as this, while Void Princess' Plasma Cutter will have additional diagonal lasers if done in Awakening Mode. Her Phantom Breathing is a minor version.
    • Battle Magician line has Super Nova and Dimension Witch's Energy Spurt, and to a lesser extent, her Impact Hammer.
  • Awesome, but Impractical: Her special system "Memorize" lets her save a skill (up to three) for later use, and can be used to do the same skill twice in rapid succession. The catch? It only works on special actives (those that freeze the screen), and the memorized skill's damage is reduced by 30%. It is only good if you want to do high damage quickly, or, if you're Elemental Master, exploit this for her Elements Friendly passive (which relies on casting special actives for magical attack buff) or using this with Blizzard Shower to freeze the enemies in place for longer. It is more practical to just wait for the cooldown to cast the skill again, because of said damage penalty.
  • Badass Adorable: All of her forms count, especially her second jobs.
  • Badass Bookworm: Elemental Master is often portrayed with a book on hand. She's also a force to be reckoned with, particularly after the ST revamp.
  • Badass Longcoat: Elemental Master wears a white, long-sleeved coat as part of her attire.
  • Bare Your Midriff: As the "Void Princess". The "Oz Sorcerer" as well.
  • Black Magic: The Dark Magician line practices this.
  • Black Magician Girl
  • Braids of Action: Her international version.
  • Breath Weapon: Void Princess' pet bat Angkor does this in her Phantom Breathing skill.
  • Bring It: Void Princess' intro pose has her do this.
  • Casting a Shadow: The Dark Magician line mainly uses this element.
  • Chain Lightning: One of High Magician's skills, after an update.
  • Charged Attack: After a patch, she can charge the last fireball of her combo to become larger. She'll become Immune to Flinching while charging.
    • High Magician and Elemental Master can charge either Meteor or Lightning Shower so that it rains more meteors or lightning.
  • Child Prodigy: She's said to become a talented magician at the age of 12. However...
    • Bag of Spilling: She lost her powers due to wearing a cursed magic ring, and is on a quest to get her powers back.
  • Cleavage Window: Battle Magician and Dimension Witch sport these on their clothes, with Dimension Witch bordering on Absolute Cleavage.
  • Clothes Make the Superman: In story, Angkor claims that Void Princess' outfit is the source of her powers. She doesn't exactly like to wear it, but she doesn't really mind.
  • Combat Stilettos: As Battle Magician and Dimension Witch.
  • Combined Energy Attack: Borderline example with Battle Magician's Supernova skill; the more the mobs/the allies are within radius, the stronger the skill becomes.
  • Common Character Classes: A Nuker by default, with a touch of Support. Elemental Master goes further in that direction, while Void Princess mixed it with a few Rogue elements, and Dimension Witch makes her a Warrior. Note that their supports work differently; EM can debuff her enemies with her basic buff skills, DW has a passive that increases the buffs' duration, and VP deals Standard Status Effects through her attacks.
  • Critical Hit Class: Dark Magician with one of her passives, which allows increased Critical Hit rate.
  • Curtains Match the Window
  • Cute Witch: All of her classes count, but emphasized more with Battle Magician, Dimension Witch and much further as Oz Sorcerer.
  • Dark Is Not Evil: As the "Dark Mage". Though it's implied that she's Slowly Slipping Into Evil as she becomes Void Princess.
  • Damage-Increasing Debuff/Anti-Armor: Void Princess' Petite Angkor skill can induce this on its victims, specifically for magical defense. Her Phantom Breathing also reduces her victims' resistance to elements.
    • The same patch also makes her Aging skill to decrease the Damage Reduction stat of the enemy.
  • Dangerously Short Skirt: All of her classes sport a variation, except for High Magician and Oz Sorcerer.
  • Deadly Gas: One of Dark Magician's skills.
  • Deadly Lunge: One of Dimension Witch's skills.
  • Deal with the Devil: The prerequisite of being a Void Princess involves signing a contract with the demonic bat Angkor.
  • Death from Above: Elemental Master can summon either a shower of meteors or a blizzard (or, after an update, a lightning storm).
    • Void Princess has Hell Drop, where she summons a portal that rains multiple rocks from above.
    • Her base job's Meteor Call summons a single large meteor.
  • Deflector Shields: Elemental Master's Elemental Body works like this after an update.
  • Difficult, but Awesome: Her movement is stiffer than others, and her attacks can be slow, but when mastered she can deal massive damage and cause confusion on others. Void Princess keeps this in a different way, while Elemental Master and Dimension Witch tones the difficulty down.
  • Dishing Out Dirt: Dark Magician's and Void Princess' skills utilize the power of the earth, by summoning a spinning giant stone and dropping stone spheres.
  • Drop the Hammer: One of Void Princess' combos turn her staff into this. After a patch, every time she attacks with the staff, said staff turns into a hammer.
  • Elegant Gothic Lolita: As Dark Mage.
  • Elemental Powers: She already has some control over the elements as herself, but the High Magician and Elemental Master classes focus more in this.
    • An Ice Person: High Magician's Blizzard Shower and Elemental Master's Frost Barrage and Icicle Spear.
    • Blow You Away: Her Gust Screw and High Magician's Cyclone.
    • Non-Elemental: High Magician's Magic Missile.
    • Playing with Fire: Her Gust Storm and Meteor Call, High Magician's Flame Road, Meteor Shower and Blaze Step, and Elemental Master's Chain Burst.
    • Shock and Awe: Her Lightning Bolt, High Magician's Chain Lightning and Elemental Master's Lightning Shower.
  • Element Number Five: As Aether Sage, she discovered the ultimate form of Elemental Magic, the Aether.
  • Energy Absorption: One of Elemental Master's skills after an update lets her do this.
    • Dimension Witch's Space Distortion skill can absorb normal projectiles, as well as stopping melee attacks.
  • Energy Ball: Dimension Witch can shoot these in some of her combos. Meanwhile Void Princess can shoot a dark version.
  • Everything's Better with Sparkles: Many of Battle Magician's attacks are accompanied by sparkles.
  • Evil Laugh: Aisha indulges in this in her Void Princess job change.
  • Expy: To Arme.
    • Her idol-like attitude as Dimension Witch and her dark disposition as Void Princess may be a send-up to Amy and Ley (respectively) of the same game above.
    • Void Princess may be one to Etna.
  • Faux Paw: High Magician's intro pose has her doing this.
  • Fingerless Gloves: Appears in her base job, High Magician and Dark Magician's design.
  • Finger Wag: Her base job, Dark Magician, and Aether Sage's intro poses.
  • Fireballs: Some of her main attacks involve shooting a small volley of these. As High Magician, Elemental Master, and Aether Sage, some of her skills revolve around this, too.
  • Fire, Ice, Lightning: Technically Ice Lightning Fire, but Elemental Master's Elemental Storm Hyper follows this.
  • Fixed Damage Attack: Downplayed - Battle Magician's Energy Spurt skill deals most of its damage based on your character level, squared, times the multiplier that increases if you ups the skill's level, and ignores defensive stats. Only a few buff and debuff can modify its damage.
  • Flight: She has a limited form of this.
  • Frickin' Laser Beams: One of Void Princess' skills.
  • Frilly Upgrade: Dimension Witch's outfit is a modified version of Battle Magician's own, and looks overall prettier.
  • Giant Poofy Sleeves: Downplayed with Void Princess and Aether Sage's outfit.
  • Girlish Pigtails: This is downplayed as Elemental Master, but played up more as Void Princess, Battle Magician and Dimension Witch.
    • Mega Twintails: Her tails became longer as Metamorphy and grows further when she transform through her Hyper Active skill.
  • Glass Cannon: She hits hard, is very versatile, but has the least HP among all the cast. Elemental Master usually performs this trope among the three classes as most of her skills require a large amount of mana and that she's best at heavily crippling enemies if provided protection.
  • Goofy Print Underwear: Elemental Master's promotion costume has a cat head print on the back of her panties.
  • Hair Decorations: Dark Magician has one in form of a smiley pin, Elemental Master occasionally wears a yellow hairpin in some of the official artworks and Aether Sage has a golden hairpin at the back of her head.
  • Headbutting Heroes: With Elsword, a lot.
  • Hitscan: Battle Magician's Energy Drain automatically hits the closest opponent.
  • Homing Projectile: High Magician's Magic Missile homes in on opponent.
    • Super-Persistent Missile: Said missile will continue to hit an opponent until a certain number of hits, or (failing that) its time expired. Though it can be bypassed by running away really fast or trick its limited curving capabilities into flying around in a circle, cat-and-mouse style.
  • Idiot Hair: In her base form; she grows another strand of hair as Elemental Master and retained it as Aether Sage.
  • I Have the High Ground: One of Void Princess' victory poses has her sitting on a giant, tall Angkor-on-a-stick.
  • The Imp: Angkor acts as one to Void Princess.
  • "Instant Death" Radius: Dark Magician's Death Field skill induces this.
  • Instant Runes/Geometric Magic: When Elemental Master casts an elemental spell, a special rune indicating the element will appear near her.
  • Insufferable Genius: Tends to go onto long-winded lectures, much to Elsword's annoyance.
  • Jack-of-All-Stats: Both Void Princess and Dimension Witch have pretty balanced stats across the board, although the former has better ranged attacks, the latter has a more diverse skill pool for attacking repeatedly. Dimension Witch (and before that, Battle Magician) has Magical Makeup, which makes her nearly to the point of becoming a Lightning Bruiser thanks to it giving her a much higher mana regeneration which helps her offensive potential.
  • Kicking Ass in All Her Finery: Dimension Witch wears a very pretty dress.
  • Laser Cutter: Void Princess's Plasma Cutter skill works like this.
  • Lightning Bruiser: Void Princess and to a lesser extent, Dimension Witch operate as this. Void Princess has the skill pool to attack up close and at a distance giving her a lot of offensive power as well as utility for catching and crippling enemies very quickly. Dimension Witch, while not as potent as Void Princess, has higher physical stats while retaining her usually high magical power and magical defense. Her skills mostly are meant for being right next to the enemy but they more often than not immobilize the target. She also has no problem destroying mobs with Supernova or heavily denting bosses with Energy Spurt, combined with Magical Makeup which increases her default mana regeneration when attacking and when idle, allows her to perform just as good as a supporter and as an offensive leader.
  • Little Miss Badass
  • Long-Range Fighter: As Elemental Master, though her forte isn't in long range per se, but rather her ability to attack and keep moving as well as wide area attacks.
  • Mad at a Dream: In one supplementary comic, she dreams about her and her friends suddenly growing up with only her noticing, and in particular, Elsword has changed from a brash hothead to a more levelheaded and compassionate young man - and she gets flustered at him. When she wakes up and meets Elsword (who, as usual, is being an insensitive jerk) she almost blurts out that he was nice in her dreams... before she stopped and shouts "YOU'LL NEVER TURN OUT TO BE LIKE THAT! NEVER!!"
    Elsword: ...WHAT THE HELL ARE YOU TALKING ABOUT?!
  • Magical Girl: Although her "Elemental Master" class dresses the part, Aisha's "Battle Magician" job comes with a Transformation Sequence and a costume change as part of her skillset. She as that job even refers to herself as "mahou shoujo", albeit autonomously according to a manga strip.
  • Magic Is Mental: She's the designated magician in the game and as such she's very knowledgeable in many things mystical in the Elsword world, with a diligent, studious mind.
  • Magic Staff: Her Weapon of Choice.
  • Mana Drain: One of Dark Magician's and Battle Magician's skills (the latter combines it with Life Drain).
  • Mini Dress Of Power: As herself, Dark Magician, Battle Magician, Dimension Witch, and Aether Sage.
  • Our Mages Are Different: Her three job branches turn her into different kinds of mages:
    • Elemental Master/Aether Sage has her study and train hard to master elemental magic; a mix of athlete and scholar.
    • Void Princess/Oz Sorcerer is her making a contract with a demon to access dark magic; said demon gives her an outfit that lets her wield dark magic. A cultist mage, combined with gadget user.
    • Dimension Witch/Metamorphy uses magical artifacts and enchanted stones that are the source of her space and time magic; a gadget user, with some touches of scholar (she studies on how she can apply said magic).
  • Nice Hat: She gains a huge witch hat as Oz Sorcerer.
  • Painfully Slow Projectile: High Magician's Cyclone creates a slow-moving cyclone that hurts continuously.
    • Battle Magician line's starballs are much slower than her normal fireballs, but deals multiple hits per ball. Later Dimension Witch converts all her fireballs into this.
    • Once she has Transcended, Dimension Witch can learn the 300 MP skill, Impact Zone, which has Aisha create a slowly moving barrier that moves in the direction she was facing when she casted it. While it can be avoided by jumping over it, being hit results with the enemy who got hit being unable to move from their current position unless they mana break but until the debuff duration is over, those affected can't move at all and it also cancels out most of the enemies running and dashing attacks (Aisha in general can get around this for a while by using Teleport to move).
  • Palm-on-Cheek Pose: Elemental Master's Victory Pose.
  • Panty Shot: She flashes the most panties among all the seven girls.
  • Personal Space Invader: One of Void Princess' skills summons a bat that will latch to the opponent and either explodes after a few seconds, or (after an update, as an alternative) hinder their movement. Victims in PvP can escape with Smashing Survival.
  • Power Makes Your Hair Grow: As Battle Magician, her hair grows longer when she enters Super Mode through skill Magical Makeup. She also visibly grew hair much longer as Aether Sage and as Oz Sorcerer.
  • Prim and Proper Bun: As High Magician. Subverted that she's more cheerful than proper.
  • Projectile Spell: Dark Magician's "Aging" can cause the victim to move slower and their MP degenerating... and takes form of a dark ball that is thrown forward in an arc and explodes in a pillar of dark energy - said pillar giving the effect.
  • Purple Is the New Black: Void Princess and Oz Sorcerer has the most purple on her outfit compared to her other advancements (where she gets fair share of lavender, pink and white) and she's conceived as Aisha's "evil" class.
  • Purple Is Powerful: She's color coded with purple and she has some very powerful magic on her hands.
  • Rapunzel Hair: Her hair grows really long as Aether Sage and Oz Sorcerer.
  • Regenerating Mana: Same as Rena's, but more potent. High Magician and Battle Magician have their own ways of increasing the rate of regen.
  • Sailor Fuku: Her outfit as Elemental Master has this motif, as explained in her concept art.
  • She's Got Legs: Dimension Witch bares the most leg out of her three classes.
  • Shock and Awe: Her base job has Lightning Bolt, High Magician utilizes this in one of her combos, and Elemental Master has Lightning Shower.
  • Shockwave Stomp + Tremor Trampoline: One of her skills as Battle Magician.
  • Shorter Means Smarter: She's shorter than other playable characters and is very knowledgeable about mystical arts.
  • Shout-Out: Her Dark Magician's skill Death Field summons a spell book that if looked closely, the words "Killing Note" are written on it. Looks familiar, right?
  • Situational Damage Attack: Battle Magician's Supernova skill's damage depends on how much of her allies and enemies are caught up in the spherical field that appears before the giant magic explosion.
  • Spell Book: Her use of this is prominent in her Elemental Master and Aether Sage and it's also used in Dark Magician's Death Field.
  • Sphere of Destruction: The Battle Magician has two different kinds of this. The base job's Meteor Call skill also works like this.
  • Space Master: To some extent with Dimension Witch.
  • Spin Attack: One of Void Princess' combos end with this.
  • Spread Shot: Of the spray burst variety with Elemental Master's Chain Burst.
  • Squishy Wizard: Can be subverted temporarily with Elemental Master's Elemental Body.
  • Standard Power-Up Pose: When she enters the Awakening Mode or using her buff skills, she does this.
  • Stripperiffic: Void Princess and Dimension Witch to a lesser extent are definitely the most provocative than her other job branches. Not that she chose to dress that way though. According to concept art, Angkor's contract states that he accompany her at all times...and wear whatever he requests.
  • Sucking-In Lines: Appears when she regenerates MP.
  • Summon Magic: As Void Princess, she can summon a bat demon to aid in her attacks.
  • Summon to Hand: Elemental Master in her intro and Victory Pose summons a book to read.
  • Super Mode: Available for Battle Magician, complete with Transformation Sequence and wings of light (the latter only for Dimension Witch). It turns her fireballs into multi-hitting energy balls, makes her staff reach longer and makes her regenerate mana faster.
    • Older Alter Ego: It is implied to be this, by virtue of time manipulation.
    • Taken Up to Eleven as Metamorphy through her Hyper Active skill.
  • Supernatural Is Purple: She wears a lot of purple, and she's the designated magician in the game.
  • Sweater Girl: It's not noticeable at first, but as an Elemental Master, Aisha actually wears a dark-purple turtleneck sweater under her white robe.
  • Swiss-Army Superpower: The Battle Magician line applies time and space magic for many uses, such as altering her own body to grow older and stronger, increases the weight of herself or her staff for a heavy smashing attack, or distorting space around her to wreck havoc on the field.
  • Sword Pointing: Battle Magician's intro pose has her point her staff forward.
    • She also does this in Void Princess' custom skill cut-in.
  • Teleporters and Transporters: One of her basic skills.
  • This Is a Drill: Dimension Witch's Screw Driver skill.
  • Three Strike Combo: Her basic skill Chain Fireball has her shooting 3 big fireballs.
    • Meanwhile Battle Magician's Heavy Press is a heavy staff attack repeated 3 times.
  • Time Stands Still: Her basic skill Binding Circle lets her stop time flow around her, stopping enemies in the process.
  • Token Evil Teammate: Shows some shades of this as the Void Princess, complete with a pact with the little bat-demon Angkor, evil stares on most of her ending poses, and an Evil Laugh.
  • Tornado Move: Her Gust Screw and Gust Storm skills. Also Elemental Master's Cyclone.
  • Tsundere: Type B for Elsword - she's known by other people as being energetic, youthful and cheery... except when Elsword's nearby (doesn't help that he's quite an ass himself). In a comic spinoff, she gets flustered when she met a more humble grown-up Elsword in her dream. There's a reason the Japanese version stars Rie Kugimiya as her.
  • Upgrade Artifact: The Battle Pendant, which is the key of becoming a Battle Magician.
    • Amplifier Artifact: In story, she gets access to the Moonstone, which she uses to upgrade her Battle Pendant, allowing her to be able to manipulate space more efficiently.
  • Vibroweapon: One of Dimension Witch's passive applies a spatial distortion on her staff, causing this effect.
  • Weapon Across the Shoulder: Void Princess' idle pose has her do this with her staff.
  • Who Wears Short Shorts?: High Magician does. Oz Sorcerer sports them as well.
  • Why Am I Ticking?: Dark Magician's Death Field does this to her victims.
  • Why Did It Have to Be Snakes?: She's shown to fear insects and ghosts.
  • Wreathed in Flames: After an update, Elemental Master's Blaze Step works like this.
  • You Gotta Have Purple Hair
  • You Will Not Evade Me: Dimension Witch's skill Worm Hole can attract nearby enemies and hurt them continuously.
    • Also Void Princess' Phantom Breathing, after an update.
    • Ditto with Battle Magician's Supernova skill, after an update.
    • Void Princess' Abyss Angkor hyper starts with Angkor sucking nearby enemies towards his mouth before firing a giant laser.
  • Zettai Ryouiki: Present in all her classes sans the Battle Magician line. In particular Void Princess can qualify for a Rank S with twintails and Tsundere personality.

    Raven 
Voiced by: Seong-Tae Bak (Korean), Mamoru Miyano (Japanese), Brian Beacock (North America)
https://static.tvtropes.org/pmwiki/pub/images/446px_ravenportraitnew.png
Click here to see his advanced classes 

"Have I helped a little for the peace of this world...?"

Full name Raven Cronwell. A Velder commoner who nevertheless crawled his way up and made the name of himself as the captain of his mercenary group. The aristocrats who heard of this were quick to frame him and get him jailed, but his loved ones managed to rescue him - only to have them killed by the Velder soldiers, and he himself got badly injured with an arm loss. Before he thought he'd die, a Nasod figure offered him power and rejuvenation, to which he agreed. After waking up and gaining a robotic arm, the Nasods controlled him via the arm to be their personal killing machine. That is, until he got beaten (and his senses got beaten back in) by Elsword and co; he now works alongside them in atonement for his sins.

Raven excels in close combat as he uses his Nasod arm to strike down enemies with a single blow to those who dare get near him. He also uses his sword to slice up anything in his path in order to build up all sorts of combos to tear down the enemy.

His job paths are as follows:

Raven -> Sword Taker -> Blade Master -> Furious Blade
Raven -> Over Taker -> Reckless Fist -> Rage Hearts
Raven -> Weapon Taker -> Veteran Commander -> Nova Imperator


  • Agony of the Feet: Blade Master's Cut Tendon skill will make its victim unable to run.
    • Over Taker's Charged Bolt skill, after an update, can induce a similar effect.
  • Aloof Ally
  • Aloof Big Brother: Seen as this by Elsword.
  • Ambiguously Brown: He appears very tanned compared to other characters for some reason.
  • Amplifier Artifact: Unlike his other 2 job lines, the Weapon Taker line has him grafting many weapon parts onto his Nasod Arm to empower it. Later, he gets a flame generator and other magical artifacts that supports it to become a Veteran Commander.
  • Animal Motifs: The raven, of course.
  • Anime Hair: Except for Blade Master.
  • Anti-Air: Over Taker line has skills Charged Bolt and Nuclear.
    • See also Shoryuken examples below.
    • Blade Master's Giga Drive is a minor example.
    • In a way, Veteran Commander's Ignition Crow: Incineration can be used as this, as, while it is primarily a ranged attack skill, said crow is very large and can easily hit enemies of some height above him.
  • Arm Cannon: Raven can shoot fireballs from his Nasod arm. As the "Weapon Taker" he can go Gatling Good as one of his special skills.
  • Artificial Limbs: His Nasod arm.
  • The Atoner
  • Attack Drone: He gets one in his Awakening Mode, which aids in offense and defense.
  • Badass Armfold: One of his winposes as Weapon Taker.
  • Badass Back: Both of his victory poses as himself. Blade Master gains another one, as does Veteran Commander.
  • Badass Longcoat: As Blade Master.
  • Badass Transplant: His Nasod Arm is the source of most of his abilities. Although as Blade Master he all but abandons it.
  • Bandage Dude: As Over Taker. Also his international version.
  • Bare Your Midriff: As the "Over Taker".
  • Battle Aura: In the Awakening Mode's maximum power, he's surrounded by a circle aura that slowly damages the enemies nearby.
  • Belated Backstory: Technically, since, in the earliest rendition of the game, he wasn't a playable character (yet) and he just appears as a boss (in one of Altera dungeons). After a patch, he becomes playable, and then he's given a backstory about how he became the boss you fought in the first place.
  • Blade Across The Shoulder: One of Veteran Commander's win poses.
    • Also in one of his custom idle poses.
  • Blade Spam: One of Sword Taker's combos ends with this. Also Blade Master's skill Sonic Slash (after an update).
  • Brainwashed and Crazy: The first time you meet him, he is controlled by Nasod.
  • The Berserker: As the Reckless Fist. Though upon advancing to Rage Hearts, he is less enraged as he finally took control of his Nasod Arm and no longer struggle against it.
  • Bling of War: As Weapon Taker, he wears a modified military dress uniform. Downplayed in that it still looks rather practical for what he does.
  • Butt-Monkey: Has been getting this treatment in recent Eltype bonus comics, in the truth-telling game as the Only Sane Man and in Elesis' preview comic as an unfortunate college student. Also see Flawed Prototype below.
  • Button Mashing: As Weapon Taker, this is how you "overheat" most skills.
  • The Captain: He was one, of the Crow Mercenary Knights. The Weapon Taker path has him reclaiming his position, trying to restore his group's former glory.
    • His various win lines in locations hint at his experience as he's pretty knowledgeable about many topics. He also likes to teach his group about battle tactics.
  • Charged Attack: Reckless Fist's skill Limit Crusher can be charged for greater damage and stun effect. Also his other skill Wild Charge.
  • Common Character Classes: By default, a mix of Warrior and Rogue. Blade Master goes further in that direction, while Reckless Fist adds in Nuker to the mix, and Veteran Commander adds in Support (through debuffs) to that mix.
  • Cool Airship: The Black Crow, which is also his stage (where he's the boss).
  • Crater Power: Reckless Fist's Limit Crusher is a haymaker going overboard that the ground gets updrafted in the process.
    • Meanwhile Weapon Taker's Harpoon Spear creates a crater on the impact site of the spear.
  • Critical Hit Class: Blade Master has a passive that increases Critical Hit rate.
  • Critical Status Buff: One of the Over Taker'snote  and Veteran Commander's passives give him a buff in attack and defense respectively when his health goes low.
  • Cyborg: Raven is made into half Nasod half human to survive.
  • Damage-Increasing Debuff/Anti-Armor: After an update, Sword Taker has this skill.
  • Dark and Troubled Past/Freudian Excuse: Raven is betrayed by his kingdom, almost executed, rescued by his fiancee and friends only to see them die before his eyes by the kingdom's army, losing his arm in the process and left to die. Then a group of Nasods find him and replace his arm with a robotic one fitted with a control device which soon drives him into a killing spree and then terrorizing a race of furry underground beings in the name of the Nasods with an airship. The only thing that saves him from all these is getting the crap kicked out of him by Elsword, Rena and Aisha, and even then he still has to live with it all in his memory.
  • Dark Is Not Evil: The Over Taker line gives in to the Nasod Arm's influence and becomes violently insane, yet he still maintains to keep his mind in check (although Reckless Fist is hinted to have lost it). The Weapon Taker line, while also dresses "dark", has a more tempered mind.
  • "Darkness von Gothick" Name: "Raven", specifically.
  • The Dark Side: His Nasod arm constantly tried to turn him into a mindless killing machine. In his "Over Taker" subclass he continues using it, accepting his dark fate. As the "Sword Taker", he shuts down his arm, relying much less on it to prevent its rampage. Come the "Weapon Taker" subclass, however, the arm does not pose any problem other than overheating - the explanation is that he's outfitted said arm with various armaments, making it stronger while still suppressing its influence.
  • Dash Attack: Veteran Commander's Breaking Fist skill.
  • Deadly Lunge: His Shadow Step skill, after an update, can press Z to do this.
    • Blade Master's Wolf Fang also works like this.
  • Death by Origin Story: In his backstory, there's his old mercenary comrades and his fiance, all killed in one night by Velder soldiers.
  • Death from Above: Over Taker's Valkyrie Javelin skill has him descending down with a rain of exploding spears.
  • Defense Mechanism Superpower: During Awakening Mode, if your Nasod Core is big enough, it will automatically defend you from a finite number of attacks.
    • One of Blade Master's passive will let him escape attacks from behind with a chance.
    • Borderline example with one of Weapon Taker's passives which lets him reduce the Standard Status Effects' duration.
    • Also with one of Veteran Commander's passive, which allows him to overheat without taking damage when his health go to a certain level.
  • Defrosting Ice King: It is implied that he becomes less cold over time.
  • Doesn't Trust Those Guys: As the Nasods are responsible for his right arm, he doesn't have high opinions on them and, at first, distrusts Eve. Though over time he slowly opens up to her; he thinks it's from Elsword's influence.
  • Driven to Suicide: The only thing keeping Raven from this point until he met Elsword and co. was the fact that the Nasods were using him.
  • Elemental Punch: Weapon Taker's Barrage Attack and Veteran Commander's Breaking Fist skill.
    • Veteran Commander's skill Deadly Raid has him doing this in rapid succession.
    • One of Over Taker's combos (after a patch) lets him do an exploding punch. His Hell Dive skill also ends with a punch that releases multiple explosions.
    • One of Reckless Fist's passives also gives him a chance for his punching attacks to release mini explosions.
  • Et Tu, Brute?: The one who got him framed was Alex, one of the Velder aristocrats, whom Raven considers a brother back then.
  • Evil Knockoff: One of the Nasod bosses, Crow Rider, is a robot with a few of Raven's abilities.
  • Evolving Weapon: The Over Taker path shows the Nasod Arm changing shape as he depends more and more on it.
  • Expy: To Lass. Later Dio from the same game is an expy to him.
    • From his backstory, his general concept (a swordsman with mechanical left arm) to his personality, he evokes Guts of Berserk fame. His Over Taker line makes the resemblance clearer.
    • Elements of his nature are similar to the Slayer Character from Dungeon Fighter Online, with two classes focusing on swordsmanship and giving in the unusual arm.
  • Face of a Thug: His face always looks stern and menacing, and he's a good guy. Then again, he was a thug before.
  • Face Palm: A few of his "lose" poses has him do this.
  • Fashionable Asymmetry: Thanks in part to his Nasod arm, but Reckless Fist exemplifies this the most.
  • Faustian Rebellion/Phlebotinum Rebel: After he's freed from Nasod King's indirect influence (by his cybernetic left arm) by Elsword and co., the first thing he does is assisting them in taking down Nasod King.
  • Fights Like a Normal: In his Sword Taker line, he rarely uses his Nasod Arm to attack, and relies more on swordplay.
  • Finger Snap Lighter: Of the "fire held on palm" variety; Veteran Commander's intro pose has him do this.
  • Fist Pump: His intro pose as himself and Weapon Taker have him do this with his Nasod Arm.
  • Flaming Sword: His Flame Sword skill, in which he sets his sword ablaze and smashes an opponent with it. Also Transcendent Veteran Commander's Bursting Blade skill.
  • Flash Step: His Shadow Step skill.
  • Flawed Prototype: Storyline-wise, serves as this to Crow Rider, who was built off of his combat data.
    • Gameplay-wise, Raven has often been used to field test systems and game mechanics before Superior Successors were given to other characters:
      • BM had a small dip into Life Drain territory with Bloody Accel, and VC's Overheat system explored using Cast from Hit Points to boost the power of his attacks. These would both be combined into Crimson Avenger's character system, which negates the HP cost by draining HP.
      • Raven was given the first Core awakening system, with certain features being tweaked for Eve's version. Raven's core attacks on a delay, which can cause it to miss, while Eve's does not. Raven also used to be able to escape Core Shield with Shadow Step, an active skill with an associated cost and cooldown. Eve is still able to escape her Core Shield with a basic attack button press, with no cost or cooldown.
      • BM is the first character to explore Cooldown Manipulation, having Giga Drive since Season 1 as a costly Special Active that only reduced the cooldowns on Active skills. There is now a preponderance of skills and passives that reduce cooldowns with simpler conditions.
      • Shared with Elsword, Raven was one of the first characters to have access to KD-resetting X-Drops. As more characters were released, their X-drops had launch properties that made them easier to use, to the point that Add's had to get nerfed due to abuse, and Chung's, Ara's, and Elesis' are still extremely easy to use. This has resulted in the KD-resets of all characters being nerfed to KD-reduction, or even adding to KD values, instead.
      • Escape systems were first explored with his Core system and Emergency Evacuation before that. They were given to more and more characters with easier conditions, though it wasn't until Ain's release that it became obvious how damaging they were. Destruction Mode, Autoguard->Roll, Core Shield->Shadow Backslide, Stoic Strong, Annihilation Mode, Western Fire, Fragarach, and Elfe all lost their ability to be used as Escape buttons in a massive blanket nerf. Shadow Step was hit especially hard, as you can no longer escape Core Shield with it, and the Shadow Backslide property was removed entirely.
      • Veteran Commander was the first character to use the Bleed debuff, and the skill has since been moved to Blade Master. It is still one of the least efficient means of stacking Bleed compared to what other characters have access to.
  • Foe-Tossing Charge: His Power Assault skill.
  • Force and Finesse: While other characters have this dynamic in their class changes to differing extents, Reckless Fist and Blade Master (respectively) show it the most. Veteran Commander, meanwhile, takes both approaches on average.
  • Gameplay and Story Segregation: He struggles to keep his Nasod arm in control, yet he can still be played just fine, even as "Reckless Fist". As "Blade Master", he still uses his arm freely but much less often than his other classes.
  • Giving Someone the Pointer Finger: Over Taker's Nuclear skill has him do this.
  • Good-Looking Privates: As Weapon Taker.
  • Good Scars, Evil Scars
  • Glass Cannon: Veteran Commander comes closest to this if only due to his Overheat system. While he does have passives that decrease damage taken and offer him increased elemental resistance, it's usually when his HP is low enough to where enemies can defeat him with ease. However, he does have very high damaging skills on both sides unlike Blade Master and Reckless Fist and he generally can clear out most enemies even when low on HP.
  • Gradual Grinder: He boasts little attack power, but he has good defense and he's renowned for his lengthy combo and attacks that does multiple hits. Blade Master does it with lightning-fast attacks and wounding his enemies, while Veteran Commander does it with attacks that set enemies ablaze. Reckless Fist, however, deviates from this by having slower but more powerful brute force attacks.
  • Ground Punch: Over Taker's Valkyrie Javelin and Veteran Commando's Ground Impact skill (the latter also counts as Shockwave Stomp). He also have 2 normal moves that does this.
    • Veteran Commando's Giga Prominence skill.
  • Heartbroken Badass
  • Heel–Face Turn: After Elsword and co. saves him from the control device.
  • Holding Back the Phlebotinum: He does this as Sword Taker, relying less on his cursed arm. By the time he becomes the Blade Master, said arm becomes almost useless to him as he has many stronger skills with his sword.
  • Hyperspace Arsenal: The "Weapon Taker" class allows him to use a variety of weapons including gattling guns and grenades.
  • Injured Vulnerability: One of Over Taker's passives increases damage output when the enemy's health goes low.
  • Katanas Are Just Better: His sword as Sword Taker and especially Blade Master has a katana-esque shape.
  • Knight In Sour Armor: His worldview might have been weary and jaded, but he still strives to fight for a better world.
  • Life Drain: His Bloody Accel skill lets his normal attacks absorb HP from his enemies.
  • Lightning Bruiser: Odd example in Reckless Fist. Despite having little ranged attacks outside of Wild Charge and Valkyrie Javelin, he has pretty even defenses and can reawaken even when awakened which can throw off the timing of enemies should his Nasod Core be shielding him as he can awaken and rewaken with it up. While most of his normal attacks do magical damage and his skill pool doing primarily magical damage, Reckless Fist can rack up a lot of damage in a short span of time to where the damage done can't be stopped.
  • The Lost Lenore: Somewhat as a reference to Edgar Allan Poe's poem that originated it (The Raven), he has one in form of Seris, his fiancee who was killed along with his old mercenary group, and in the present he breaks out of his crazed mind when he sees someone who resembles her (Rena). Downplayed though in that it doesn't affect him much beyond that.
  • Magic from Technology: His Nasod arm can use magic.
  • Magic Knight: More like Techno-magic Knight, but he still counts. Averted as Blade Master, however.
  • Master Swordsman: As the Blade Master, and took Up to Eleven as Furious Blade.
  • Meaningful Name: He's named Raven and he usually dresses in all black. He also was the leader of the Crow Mercenary Knights, and one of his skills summons a crow to burn his enemies.
  • Megaton Punch: One of Over Taker's combos ends with this.
    • Also Reckless Fist's Wild Charge with it being chargeable and you're invulnerable while charging it.
    • After an update, Reckless Fist gains another one called Limit Crusher that is also chargeable and can stun enemies.
    • One of Veteran Commander's skills is basically this, done 4 times or more in succession.
  • Milking the Giant Cow: Over Taker's intro pose has him do this.
  • Mirror Morality Machine: Closer to the point of what the Nasod device in Raven's robotic arm does to him at times.
  • More Dakka: As the "Weapon Taker".
  • Mr. Fanservice: Very noticeable in his second jobs. "Blade Master" looks sophisticated and handsome. "Reckless Fist" and "Veteran Commander" gives him a bad-boy look. Suitable for different type of fans of any gender.
  • Overheating: As the Weapon Taker, Raven risks overheating himself should he abuse his Nasod arm, which can be used tactically but does damage on himself and burns him. As Veteran Commander, he no longer has to worry about getting burned, though overheat attacks will still use HP.
    • Combat Breakdown: After a certain HP threshold, he can't overheat his skills anymore until he's healed. One of his passives lower that threshold per skill level, though.
  • Overrated and Underleveled: He starts at level 1 like the others despite being touted as a skillful mercenary and was a Lv 32 boss.
  • Peek-a-Bangs: As Sword Taker.
  • Physical Scars, Psychological Scars: His scar-filled body and missing left arm are tied into different parts of his backstory, both of which are what forms him into what he is now.
  • Playing with Fire: "Veteran Commander", "Over Taker" and "Reckless Fist" spam lots of explosions and fires, but the former is the most prevalent — it can overheat, which damages him.
  • Power Born of Madness/With Great Power Comes Great Insanity: His Nasod arm induces his rage and madness so that said arm could feed on said madness. As Reckless Fist he's almost lost it.
  • Power Limiter: He has one attached to his arm as Over Taker in order to control it better. It seems to no longer work as he becomes Reckless fist.
  • Red Armband of Leadership: Weapon Taker wears one as a sign of him reviving his old mercenary group.
  • Redemption Promotion: He as a playable character, obviously, is much better than he as a boss. Possibly justified in that being freed from his constrains allows him to expand his abilities.
  • Restraining Bolt: The Nasod Arm prevents him to attempt suicide when he's still under its influence.
  • Reverse Grip: Some of his attacks and poses has him do this with his blade.
  • Right Hand of Doom: More like Left Hand of Doom, but his Nasod arm qualifies. Made more striking with Reckless Fist's hyper Infernal Arm where it turns demonic-looking.
  • Rolling Attack/Shoryuken: One of Sword Taker's combos ends with a Shoryuken.
    • Meanwhile, one of Veteran Commando's combos has him rolling through his opponent, damaging them in the process, and then attacks them In the Back.
    • Transcendent Veteran Commander's Bursting Blade skill has him floating upwards while delivering multiple circular slashes.
  • Rugged Scar: His body is Covered with Scars and he's also a grizzled, experienced veteran who has witnessed many tragedies in his life (including surviving the death of his family).
  • Scars Are Forever: Except for the one on the right side of his chin. That one disappears from his in-game model and is distributed for all characters to use as a Rare Random Drop.
  • Sean Connery Is About to Shoot You: Veteran Commander's Super Move Portait Attack is him pointing his Arm Cannon at you.
  • Seen It All/Taught by Experience: Many of his victory quotes mention about his experiences of dealing with similar threats in the past.
  • Self-Made Man: Was one in the backstory.
  • Serrated Blade of Pain: As Veteran Commander, his blade has lots of jagged edges.
  • Shaping Your Attacks: Veteran Commander's Ignition Crow lets him fire off a fiery crow forward.
  • Shell-Shocked Veteran
  • Single-Stroke Battle: Some of his attacks as Sword Taker and Blade Master has him slashing past his enemy and delivering multiple delayed strikes.
  • Situational Damage Attack: Sword Taker's Hypersonic Stab skill does more damage to the individual enemies if more of them are caught in the line. After a patch this trait was removed and replaced with a normal damage modifier regardless of enemies being hit.
  • Skunk Stripe: As Over Taker and Reckless Fist. Veteran Commander sports a red one.
  • Sphere of Destruction: His "Maximum Cannon" skill.
  • Spike Balls of Doom: Over Taker's "Charged Bolt" skill.
  • Spikes of Doom: A few of Over Taker's combos lets him sprout metal spikes from the ground to harm his enemies.
  • Spread Shot: Of the spray burst variety by one of Weapon Taker's skills.
  • Starting a New Life: From a simple mercenary with a relatively happy life, to a brainwashed slave of the Nasods (and leader of a new mercenary group), to an ally of Elsword and friends in their adventures.
  • Stone Wall: While faster than the trope, Blade Master's damage output isn't as potent as the other two but makes up for it by having much better survivability thanks to Bloody Accel and having good ranged attacks and superior speed. Having a good physical defense stat also helps him fight most enemies as they tend to do physical damage. In general, Blade Master specializes in surviving and doing increased damage over time instead of inflicting a lot of damage in an instant.
  • Sticks to the Back: One of Weapon Taker and Veteran Commander's Victory Poses have him putting his sword to his back, without any visible straps.
  • Stuff Blowing Up: His "Over Taker" and "Weapon Taker" subclasses onwards rely on lots and lots of explosions. The former can even summon a frickin' Nuclear ICBM.
  • Supernatural Gold Eyes: He has gold eyes and he was involved with the Nasod's experiments, in particular his left arm.
    • It was implied in one of his end-of-dungeon quotes that his eyes possibly are Nasod augmentations as well, as he mentions being able to see in the dark, and his eyes were darker-colored in his backstory.
  • Super Mode:
    • His awakening mode has a few extra perks; see Attack Drone above.
      • Over Taker/Reckless Fist can learn a passive to manually extend the awaken timer provided that he can gain another awakening orb during the mode.
    • Blade Master's Bloody Accel, which increases the damage he deals and leeches a portion of the enemy's HP every time he attacks as well as crippling them.
    • Also the same class, his Giga Drive also increases the damage he deals while negating the cooldown on some of his skills.
  • Super Speed: Whether it's movement speed or attack speed, his various skills from the Sword Taker line uses plenty of this trope.
    • Taken to the next level with Blade Master's hyper, Extreme Blade.
  • Swipe Your Blade Off: One of Blade Master's win poses has him do this.
  • Sword and Fist: His playstyle involves using a one-handed sword and his robotic left arm. Depending on his class choices, he'll opt to use his sword or his left arm more.
  • Sword Beam: One of Sword Taker's skills, which have 2 variants.
  • Sword Plant: Blade Master's Giga Drive starts with this. Also one of his and Reckless Fist's win poses.
  • Sword Pointing: Blade Master's intro pose ends with him doing this.
  • Take a Third Option: His "Weapon Taker" class can be seen as this. With how the Over Taker has him relying on the Nasod Arm's power, while the Sword Taker has him suppressing it, relying on his own skills. The Weapon Taker allows him to still use the Nasod Arm, but suppressing it with various armaments.
  • Tall, Dark, and Handsome
  • Three Strike Combo: Over Taker's Megadrill Break is 2 blade stab followed by a drill strike.
    • Meanwhile Veteran Commander's Deadly Raid normally is a 3-hit exploding punches, but you can choose to make him do more punches during the move. Transcendent Veteran Commander's Bursting Blade is a 3-hit flying slashes.
  • Throw Down the Bomblet: One of Weapon Taker's skills lets him throw 3 grenades that will burn the opponent.
    • After an update, his basic skill Shadow Step, when final enhanced, he can do this by pressing X button.
  • Throwing Your Sword Always Works: Some of Over Taker and Weapon Taker's skills revolves around this. With exploding spears, to be exact.
  • Too Many Belts: Weapon Taker and Veteran Commander have many belts on their design. Also Reckless Fist to an extent.
  • Tremor Trampoline: One of Reckless Fist's combo has him diving with a punch from the air, knocking nearby foes upward in the process.
  • Useless Useful Skill: Downplayed - Blade Master's Cut Tendon works similarly to Combat Ranger's upgraded Low Kick (see in her own section above). Useful in PvP, useless in dungeons.
  • Walking Shirtless Scene: As his base job.
  • We Can Rebuild Him: His backstory involves this.
  • When He Smiles: We never actually see him smile in-game, but the supplementary comic has Rena saying that he has a handsome smile. He does smile at one time in the comic, but it was in Aisha's dream.
    • He does smile once in-game, in the "Altera Clear" video when the El Search Party finally regains the El Stone they were searching for.
  • Working for a Body Upgrade: More like he's forced to work by Nasod King after he gains his body upgrade.
  • Wrecked Weapon: Over Taker's skill Weapon Crash does this to his opponents, leaving them with reduced attack power debuff.
  • You Will Not Evade Me: Reckless Fist's Infernal Arm hyper drags his enemies towards him upon activation.

    Eve 
Voiced by: Jeong-Sin Woo (Korean), Mamiko Noto (Japanese), Brianna Knickerbocker (North America)
https://static.tvtropes.org/pmwiki/pub/images/544px_eveportraitfull.png
Click here to see her advanced classes 

"You will now face the queen of Nasods."

Back when humans and the robotic race Nasods coexisted peacefully, Eve was standing among them as an upper-class Nasod. However, as the power of El began to weaken and the Nasods lost their power source, they sought help from the humans, but they were denied help - cue the war between the two societies. The few ancient Nasods, including Eve, sealed themselves after losing to the humans. Thousands of years later and she awoke in the new present time; she used her old knowledge and remaining energy to power the King Nasod and the rest of her kin. Years passed and the Nasods grew corrupted and no longer acknowledged Eve as they continue waging wars with the humans - before Elsword and co. slain them all. Left alone in the present once again, she decided to regain the power of El to revive her race and joined Elsword and co. after he befriended her.

Eve may not look tough like the others, but she uses her powers of machinery to take down enemy forces for her. Since Eve is the Queen of Nasod, she can summon nasods from her kingdom to aid her in her battle whenever she wishes.

Her job paths are as follows:

Eve -> Code: Exotic -> Code: Nemesis -> Code: Ultimate
Eve -> Code: Architecture -> Code: Empress -> Code: Esencia
Eve -> Code: Electra -> Code: Battle Seraph -> Code: Sariel


  • Angels Pose: One of Code: Empress' Victory Poses has her and her two Nasod servants pose like this.
  • Anti-Air: One of her normal moves is her shooting an energy ball to the air, acting as this and a Launcher Move.
    • Code: Architecture line has Sonic Wave, Heaven's Fist (both versions), and, as Code: Empress, Spitfire.
    • Code: Nemesis has Iron Scraps. One of her normal moves also rockets her upwards to hit enemies.
    • For Code: Electra, skills that are augmented by El Crystal Spectrum can be aimed upwards (or downwards) at an angle. Her Photon Flare (a sudden flash of light) can also be used as this.
  • Armor-Piercing Slap: The first thing she does upon being reactivated is slapping Elsword in the face. It's also used as a move in one of her combos.
    • The slap will also turn the victim's back against her, exposing their opening in their defenses, making the "Armor Piercing" part almost literal.
    • In the comic featuring Ara, she slapped Chung so hard that she flung him into the signboard, breaking it in the process.
    • Even more literal with Code: Architecture's Heaven's Fist: Sweeper, if equipped with Critical Trait, turning it into an Armor-Piercing Attack.
  • Artificial Stupidity: Sadly, her summon units suffer from this, so much that some Code: Empress players decide not to use any summon skills. Because of this, a newly update introduce new skill for Code: Architecture called Fayner, where she marks the closest target to make all her summons attack marked target within duration.
  • Attack Drone: Her main form of attack is by deploying the two drones that always fly alongside her. They also help her doing Double Jump. There's also her Dimension Link - Sentry skill, which summons the Nasod Sentry mook to aid her.
    • Code: Battle Seraph's Thousand Stars skill also create one that shoots mini beams as she attacks.
    • Also her Energy Needles which is similar to the above, but fires independently.
    • After an update, Eve gained a special core system that is activated upon Awakening Mode, highly similar to Raven's in function.
  • Badass Arm-Fold: One of Code: Architecture's win poses has her do this.
  • Battle Butler: Oberon and Ophelia, for Eve's "Code: Architecture" and "Code: Empress" classes.
  • Beam Spam: The Code: Electra path's strategy and skills involves firing lots and lots of laser beams.
  • BFG: Code: Exotic's Hornet Sting skill has her pulling out a bazooka and fires a shot from it.
  • Blade on a Stick: Her Assault Spear skill (by Code: Nemesis and Code: Empress) uses one. The latter's special summon Ferdinand also wields one.
  • Blade Spam: One of Code: Nemesis' combos ends with her jamming a lot of spears to the victim. Code: Architecture's Oberon can also do this.
  • Blinded by the Light: One of Code: Electra's skills acts much like a flashbang, causing the opponent's screen to go all white.
  • Boobs-and-Butt Pose: Code: Battle Seraph's Super Move Portrait Attack has her pose like this. Although she isn't exactly well groomed in the former department.
  • Bring It: Code: Exotic's intro pose has her do this.
  • Broken Bird
  • Butt-Monkey: Oberon often ends up in the butt of jokes if Code: Architecture loses. Fandom follows this as well.
  • Cast From HP: One of her skills involves sacrificing a small amount of HP to be converted into MP.
  • Charged Attack: Her Mega Electron Ball skill can be charged to make the projectile stronger and bigger.
    • One of Code: Electra's skills can be hold down before release. It damages enemies who came close as she charges the attack and carrying them away when released.
    • Also one of Code: Battle Seraph's skills.
  • Combat Stilettos: As her second jobs, but especially Code: Battle Seraph. Then again, she airdashes instead of runs.
  • Common Character Classes: A Nuker by default, with a touch of Support. Code: Nemesis is a Jack-of-All-Trades (except for the long-ranged compartment), while Code: Empress and Code: Battle Seraph adds Warrior and Ranger (respectively) to the mix.
  • Cool Chair: She can use her drones as a makeshift chair in some of her poses, but as Code: Nemesis she can conjure a stylized metal chair out of nowhere and then slouch on it.
  • Cool Crown: As expected from Code: Empress. Meanwhile Battle Seraph has an energy crown.
  • Cool Helmet: Oberon wears one. So cool that even Code: Architecture's drones are stylized after it.
  • Critical Hit Class: Code: Nemesis, with one of her passives that allows her buff skills to improve her the recipient's Critical Hit rate and damage.
    • Minor example in Code: Empress' passive (after an update) that increases the critical hit chance of her summoned servants' attacks.
  • Damage-Increasing Debuff: Code: Nemesis' Atomic Shield skill, after a patch, can induce this on the enemies within range.
  • Dark Action Girl: As her Code: Exotic line.
  • Dark and Troubled Past: She woke up as the Queen of Nasods after the war between humans and Nasods had ended in the humans' win, and found that she was the only Nasod left. After wandering alone and experiencing the human emotion of "loneliness", she found the broken Core which could potentially reactivate the Nasods if it was reactivated. She went into a hibernation state and sacrificed all her energy in order to supply enough energy to power it.
  • Death from Above: Code: Nemesis' Spear Burst skill has her descending from above, attacking with exploding spears.
  • Death of a Thousand Cuts: Code: Battle Seraph has "Thousand Stars", which creates a barrage of orbs, each dealing minimal damage but also a barrage of fifty of them.
    • Her Energetic Heart skill will turn any of her laser/energy ball attacks into this.
  • Defense Mechanism Superpower: During Awakening Mode, if your Nasod Core is big enough, it will automatically defend you from a finite number of attacks.
  • Deflector Shields/Deployable Cover: One of her skills as the Code: Nemesis. Oberon also has another variant.
  • Difficult, but Awesome: Code: Nemesis, with her attacks covering limited range and slow executions, but when mastered, others will have a hard time keeping up with her power and speed.
  • Doppelgänger Attack: Her basic skill Photon Blink has her make a body double out of Pure Energy that will deal damage to anything touching it. Though the way it is used, it's more of a Doppelganger Defense/Evasion.
  • Dual Tonfas: Code: Architecture's Oberon uses these. Bladed tonfas, to be specific.
  • Elegant Gothic Lolita: As Code: Exotic.
  • Emotionless Girl: As a Nasod, it is justified for her to be emotionless. However, she dropped this as Code: Esencia as she gained more human emotions.
    • Emotion Suppression: The stories for Code: Nemesis and Code: Battle Seraph has their emotions suppressed for ultimate destruction and abandoned developing emotions within her in order to grow stronger respectively.
  • Energy Ball: Her Electronballs.
  • Expy: To GrandChase's Mari.
  • Facial Markings
  • Frickin' Laser Beams: A lot of "Code: Electra's" attacks involve laser beams, making Aisha's "Void Princess'" Plasma Cutter pale in comparison.
    • As "Code: Battle Seraph", she can now do curvy laser beams.
    • Her special drone (Awakening mode only) after an update will fire a continuous laser whenever she performs an attack skill. In Awakening mode's max power, the laser can do Splash Damage.
  • Full-Contact Magic: She performs a lot of moves to move her drones around to smack enemies.
  • Giant Hands of Doom: Code: Architecture's Heaven's Fist skill, which has 2 variants.
  • Giant Poofy Sleeves: Downplayed with Code: Nemesis and Code: Battle Seraph's outfits.
  • Giant Waist Ribbon: Code: Electra wears this.
  • Giving Someone the Pointer Finger: Code: Battle Seraph does this in her intro pose. One of regular Eve's Super Move Portrait Attack (as well as Battle Seraph's custom one) has her in this pose, too.
  • Glass Cannon: Her passive and active skills generally improves her attack power and/or speed, and she has only one option of defense: Code: Nemesis' Atomic Shield. Otherwise she can be taken down quickly, assuming one manages to hit her that is.
    • Code: Battle Seraph features what is easily the fastest mobility over any Eve both on ground and in the air. While quite fragile thanks to her defenses being quite thin (she does have the highest magical defense stat of the three though), her speed is only matched by Freyja in the air alone meaning that knocking a Battle Seraph out of the air is quite the challenge if you try lack anti-air skills. While none of her skills stand out as strong outside of Giga Stream and Psychic Artillery, Code: Battle Seraph easily has the ability to weaken mobs in little time thanks to Energetic Heart and Energy Needles. Even with her damage output being lower than Nemesis and Empress in the arena, a skilled Battle Seraph can easily allow her allies to get the field advantage thanks to her Hyper Optical Research passive (the one that allows Homing Projectile) and Energetic Heart also helps trapping/catching opponents, as well as Photon Flare's blinding effect being quite undesirable since those blinded are unable to see their surroundings until the effect starts to wear off. It and Photon Flash are the only defensive tool a Battle Seraph might have while her other two classes have more; she's also more MP-consumptive than the other two.
  • Good Wings, Evil Wings: She gained large metallic black wings as Code: Ultimate.
  • Guys Smash, Girls Shoot: Oberon and Ophelia works like this.
  • Hair Decorations: Code: Electra has a white flowered ribbon on her hair.
  • Heal Thyself: Her new ability Code: Recovery, where she can extract energy from MP to gain HP. This ability will grant additional effects after Eve advances to her 1st Job class.
  • Hyperspace Arsenal: Code: Exotic's main gimmick; she can pull off many things, from spears to bazookas to drills and many more.
  • I Have the High Ground: One of Code: Nemesis' victory poses has her floating high and summoning blades to float around her.
  • Impaled with Extreme Prejudice: Her Assault Spear skill, owned by both Code: Nemesis and Code: Empress, works like this.
  • Irony: In her quest for reviving her kind, she teams up with the very group who slays them.
  • Kicking Ass in All Her Finery: Fittingly for a queenly figure, Code: Empress wears some regal dress for battle.
  • Laser Cutter: Code: Electra possesses these as part of her combos.
    • There's also the Linear Divider skill, after an update.
  • Last of Her Kind/Living Relic: She was the only Nasod alive after Elsword and co. destroys the Nasod King and the rest of her kin.
  • Lightning Bruiser: Each of her classes sport this in one or more ways for both PvP and PvE although Code: Nemesis also is closer to a Glass Cannon while Code: Battle Seraph is more of a Fragile Speedster leaving Code: Empress as the main class for Eve to be in this trope.
    • Code: Nemesis sports nearly equal speed with Code: Battle Seraph when she isn't air dashing making her incredibly mobile, in addition to having the most balanced defense distribution of the three classes, makes Nemesis one of the best frontline fighters. While her skills generally focus on the area close by, her Black Hole Generator skill has a very huge vacuum range that pulls in enemies who are offscreen if they can be spotted by stepping forward a bit. With the Transcendence feature added, Code: Nemesis rivals Code: Empress for equally high mana regeneration while being more mobile compared to the latter's damage buff. Nemesis also has the all-to-happy privilege of being able to continuously reset her combos on her enemies in the arena thanks to her skills often resetting the knockdown counter. Having high damage all around with incredibly high mobility, especially with Queen's Throne makes a skilled Nemesis a dangerous enemy in the arena and a strong ally in dungeons.
    • Code: Empress has higher physical defense than her other two classes while having lower magical defense as a result. While her performance in the arena is pretty risky compared to her other two classes if only due to the AI for the summons being pretty bad, her ability to maintain a constantly high mana regeneration when under a very skilled player makes the AIs poor actions less problematic given that the summons (minus Ferdinand) give Eve a boost to her mana regeneration whenever they actually hit an enemy. In dungeons, thanks to the summons being unable to be killed thanks to them having 'infinite' health on top of the mana regeneration boost they give Eve when they hit an enemy means that she can constantly resummon her staple Nasods (Oberon, Ophelia and Scout) before their duration runs out. With Nasod Battery note , it gives Code: Empress a solid edge on survivability compared to Code: Nemesis and Code: Battle Seraph inside dungeons. Overall Code: Empress is one of Eve's best solo options for dungeons since most enemies will target her summons instead of her, taken further to where Ferdinand's ability to make non-Boss AIs prioritize him over Eve.
  • Leotard of Power: as Code: Battle Seraph.
  • Loner-Turned-Friend
  • Long-Range Fighter: As Code: Battle Seraph.
  • Lost Technology: She is a Nasod after all.
  • Machine Monotone: Most of her speeches are in monotone.
  • Magic from Technology: She specializes in this.
  • Mini Dress Of Power: As Code: Nemesis.
  • Modesty Shorts: Code: Electra wears one beneath her Naked Apron-like outfit.
  • More Dakka: One of Code: Exotic's skills has her pulling out a machine gun and shooting it in a Spread Shot.
  • Moveset Clone: To some extent, some of Code: Empress' combos and skills (with Oberon) is similar to Blade Master.
  • Multi-Directional Barrage: Code Nemesis' Iron Scraps is basically deadly shrapnel going off to all directions.
  • Mystical Waif: She's Really 700 Years Old, the last ancient Nasod, seems distant and hard to talk to (due to her status and the fact that she can barely understand emotions and human customs, as well as her perpetually emotionless face), and excels in (techno)magic. Oh, and she's Add's object of pursuit, particularly for her inner programming code.
  • Mystical White Hair: She's white-haired and she was the lone survivor of the ancient-type Nasod out there, which were believed to be more advanced than today's time. She's also another prominent magic user.
  • Ojou: Naturally, being Queen of Nasods, but as Code: Empress it's emphasized more.
  • One-Hit Polykill: Code: Exotic' Hornet Sting (Shaped Charge Awakened Trait) and Code: Nemesis' Assault Spear (Judgement) have this effect.
  • Orbiting Particle Shield: Code: Exotic's Metal Dust Aura skill.
  • Painfully Slow Projectile: Code: Electra's Kugelblitz skill launches a big, slow energy ball that will continuously hurt enemies on its way.
  • Person of Mass Destruction: All of her second classes in some way or another, but especially Code: Battle Seraph.
  • Power Crystal: She has one on her forehead.
  • Powered by a Forsaken Child: In a sense. Eve had to shut herself down and use her own energy to power the Nasod King and his subjects. She was only rebooted when the Nasod King was destroyed. The twist is that she's willing to do all of this because she's a robot.
  • Power Floats: As she advances up through her jobs, her idle stances change into her slightly floating above the air. She also floats during certain intro poses and Victory Poses.
  • Power Source: Eve to the Nasod King, as stated above. Also, the latter turns to the El Stone stolen from Ruben and installs it into his Powertrain.
  • Rapunzel Hair: As Code: Exotic, Code: Electra and to the greater extend Code: Battle Seraph and Code: Ultimate.
  • Really 700 Years Old: Being an ancient robot and all.
  • Regenerating Mana: Thankfully for Code: Empress, after an update, on of her passive allow to regenerate MP when there are summons around her. Another passive also allows Code: Empress to regenerate mana whenever one of her summons (minus Ferdinand) attacks an enemy successfully.
  • Rei Ayanami Expy: Odd-colored hair and eyes? Check. Mystical and mysterious? Check. Young-looking? Check. Not human? Check. Seemingly emotionless and then realizing about emotions within herself? Double check.
  • Reverse Shrapnel: Code: Battle Seraph's Thousand Star can send out a cluster of small energy balls that will then proceed to home in to the designated opponent all at once.
  • Ridiculously Human Robot: The only way to tell her she is a Nasod is her glowing golden eyes.
    • Especially ridiculous considering that the other Nasods we see in the game is really robotic, even King Nasod. Even if she comes from ancient times, the "ancient Nasods" found in Hamel stages are revealed to be... golems.
  • Roboteching/Homing Laser: Code: Battle Seraph, with a passive ability, can make her energy attacks curve and home in to opponents at the expense of power.
  • Robot Girl
  • Robot Master/Assist Character: A number of her skills involves summoning varying kinds of robots to aid her in battle. The Code: Architecture job path focuses on this aspect of her.
    • Code: Empress has Code: Thunderbolt hyper where she summons her "trump card", Ferdinand, which acts as her bodyguard for a minute.
  • Running Gag: She's known for slapping Elsword a lot.
  • Sexy Backless Outfit: Code: Battle Seraph wears one, as does Code:Electra. Harder to notice in the latter's case due to Rapunzel Hair.
  • Shaping Your Attacks: Minor variant: one of her normal moves has her create a triangle made of light and then throw it forward. 1 of Code: Electra's skills also create similar triangles.
  • Shockwave Stomp: One variant of Code: Architecture's Heaven's Fist makes a heavy tremor on the impact site that can stun its victims.
  • Shout-Out Theme Naming: All of Code: Empress' robot assistants (Oberon, Ophelia and Ferdinand) are named after characters in Shakespearean plays.
  • Single-Stroke Battle: After a patch, Code: Architecture gains a combo in which Oberon does this move while passing through opponents in the process.
  • Sphere of Destruction: Code Exotic'snote  Iron Scraps skill. Also one of Ophelia's special skills.
  • Spin Attack: Code: Architecture's Sonic Wave (with Oberon) is a vertical variant.
  • Splash Damage: Code: Exotic's Hornet Sting skill launches a rocket that does this.
  • Stance System: Somewhat of a variant is introduced in Code Electra job path, which allows Eve's energy shots to either become bigger, split into threes or gain homing properties.
  • Sugar-and-Ice Personality
  • Super Mode: Code: Exotic's Queen's Throne skill augments her drones with long blades, empowers her energy shots, and lets her air dash multiple times.
    • Code: Battle Seraph has an active skill that combines all of her three modes (see Stance System above) into one, with added energy wings.
  • Super Prototype: She is one of the earliest creations of Adrian Nasod, yet she is much more sophisticated compared to any other Nasods including the advanced Elysion Nasods.
  • Supernatural Gold Eyes: She has golden eyes and she's the lone survivor of the ancient-type Nasod.
  • Super Speed: Oberon is capable of doing this in one of its active skills.
  • Sword Beam: One of Code: Empress' skills (with Oberon).
  • Technopath
  • There Is Another: The PvP NPCs Code: Q_Proto-00 and Apple are also ancient Nasods from long ago.
  • This Is a Drill: Code: Nemesis' Junk Break skill has her summon a rather HUGE one.
  • Three Strike Combo: Code: Architecture's Surface Cutting is Oberon doing 3 hit slash attack. Also her Sonic Wave, a 3-hit spinning slash.
  • Throw Down the Bomblet: 2 of Ophelia's (from Code: Empress) normal moves, as well as one of her skills.
  • Throwing Your Sword Always Works: Or in this case, spears, as Code: Exotic.
  • Tin Man: She claims to lack emotions, but as Rena will happily note, she does have emotions. She just doesn't know how to express it.
  • Unusual Ears: Robot ears, to be specific.
  • Unusual Eyebrows: the "no brows" variant.
  • Upgrade Artifact: The Spectrum Crystals for Code: Electra that lets her fire strong energy projectiles and beams.
    • Amplifier Artifact: In story, advancement into a Code: Battle Seraph requires both the Dark El Gem and the Moonstone to enable her to unlock more power for her combat circuitry.
  • Video Game Dashing: She has many unique dashing mechanics. Some of her skills/passives modify the properties of them.
  • Wave Motion Gun: Code: Electra's Giga Stream skill.
  • Whip It Good: One of Code: Exotic's skills involve her generate a chain whip that can generate a chain of explosions.
  • Woman in White: As Code: Architecture and Code: Electra. As Code: Esencia, she mixed this with pink.
  • You Will Not Evade Me: One of Code: Exotic's skills has her generating a black hole to pull enemies in.
  • Zettai Ryouiki: Present in all of her forms, save for base form and Code: Exotic. Ophelia also has this.

    Prince "Chung" Seiker 
Voiced by: Jeong-Hwa Yang (Korean), Miyuki Sawashiro (Japanese)
https://static.tvtropes.org/pmwiki/pub/images/590px_chungportraitfull.png
Click here to see his advanced classes 

"I will destroy you!"

Was known as Prince Seiker, Chung was trained for combat from a young age to follow the Seiker family tradition - being protectors of the Senace Kingdom. When the kingdom came under attack, his father, Helputt, the White Colossus of Hamel, tried to ward them off - but then the demons came to possess him, and the noble fighter unwittingly lead the enemies to attack his own kingdom. He tried to fight his father but he got injured badly. After Elsword and co. helped him escape and recover, he decided to leave the demon-occupied city and go with Elsword to train and become stronger. He adopted the name Chung as he ditched his prince title, vowing to not use it until he can take back his kingdom.

Chung has the strength and power to easily wield his cannon, Destroyer, skillfully as it were a feather. If his enemy is too far from him, Chung also has a unique trait to him different from others, as he uses "ammo" which can be fired from his cannon after reloading.

His job paths are as follows:

Chung -> Fury Guardian -> Iron Paladin -> Comet Crusader
Chung -> Shooting Guardian -> Deadly Chaser -> Fatal Phantom
Chung -> Shelling Guardian -> Tactical Trooper -> Centurion


  • Adorably Precocious Child: He has the smallest body among the main characters, and looks ridiculously feminine. Rena in particular likes to treat him like a little kid, which he doesn't like. Nevertheless he acts rather matured and dignified as his friends note.
  • Agony of the Feet: Shooting Guardian's Trick Shotnote  skill which decreases the target's moving speed, with the bullet fired at the ground towards the foes' legs.
  • Animal Motifs: The wolf. Pronounced more in Fury Guardian line.
    • Mythical Motifs: Gains a dragon motif as Comet Crusader since his Berserk form has dragon-shaped helmet and his new Hyper Active is named Tiamat, after the Mesopotamian goddess who is usually depicted as a dragon.
  • Anime Hair: Moreso as Shooting Guardian or Shelling Guardian.
  • Anti-Air: His basic skill Siege Shelling and Aiming Shot lets him attack airborne enemies easily at a range.
    • One of Deadly Chaser's combos has him firing his guns multiple times diagonally, acting as this.
    • Fury Guardian line's Make Me Wanna Shout attacks (see below), as well as Iron Paladin's Wonder Wall and Deadly Chaser's Sharpshooter Syndrome, have large enough radius of effect to be used as this.
    • Iron Paladin's Land Demolisher creates a shockwave big enough to hit airborne enemies. By the same token, Deadly Chaser's Comet Crasher blasts have larger range of attack than it seems.
  • Badass Normal: As his abilities are more technology-based, he's a borderline example. Especially as Iron Paladin, who relies on his sheer strength and rarely uses his cannon to fire things directly to his foes.
  • The Berserker: The Fury Guardian line focuses on rushing forward and dealing strong, relentless melee attacks.
  • BFG/BFS: Chung's cannon, the Destroyer, is as big as himself. He can also use it as a melee weapon.
  • Big, Bulky Bomb: Shooting Guardian's Quantum Ballista has him dropping this on the designated enemy. Tactical Trooper's Satellite Rain hyper also ends with this.
  • Blue Is Heroic: He's color coded with blue, and unlike the main protagonist Elsword, Chung is more heroic, noble and innnocent (being a prince helps).
  • Bottomless Magazines:
    • During his Berserk Mode, his cannon has unlimited ammo, allowing him to spam cannon shots and make his cannonball-using skills be always in full power.
    • Shooting Guardian line's revolvers don't use ammo, instead they use his MP to shoot.
  • Bullet Sparks: Shooting Guardian's bullets will let off sparks whenever they hit an enemy.
  • Charged Attack: Iron Paladin's Artillery Nova skill is him firing a strong rocket out of his cannon; it can be charged for greater damage.
    • Deadly Chaser's Rapid Cannon can be charged to fire more rockets.
    • After a patch, his basic skills Lunatic Blow and Shelling Guardian's Impact Detonation can be charged to do more hits, costing more bullets in the process. The same patch also allows Iron Paladin's Iron Howling to be chargeable; doing so lets him do additional shouts.
  • Code Name: Chung is just a name he takes while on his quest. He has sworn not to use his real name until he finishes his long quest.
  • Cold Sniper: As Deadly Chaser, he's often depicted as stern and confident.
  • Combat Stilettos: as Iron Paladin. It can be meant to evoke how wolves stand on their toes, but combined with his long hair and somewhat curvy armor, it makes him look rather... girly.
  • Common Character Classes: A mix of Warrior and Nuker by default, with a touch of Support. Iron Paladin emphasizes his Warrior side and Tactical Trooper emphasizes his Nuker and Support side, while Deadly Chaser adds Ranger to the mix.
  • Crater Power: Many of Fury Guardian's skills do this.
  • Critical Hit Class: Played straight and inverted with the Iron Paladin line - His Pandemonium skill makes the afflicted enemy having higher chance to be hit by a critical, while one of his passives prevents critical hits to land on him.
    • Aside from the one in the Super Mode below, Deadly Chaser also has 2 passives to make him deal Critical Hit more often.
  • Crossdressing Voices: Except in Brazilian Portuguese and most Europeans (saved for German).
  • Dark and Troubled Past: He lost his dad and his kingdom long ago to Demonic Invaders, and he's trying to reclaim them.
  • Death from Above: His "Aceldama" skill fires a number of missiles upward, and then the missiles rain down on the whole screen.
    • Shooting Guardian's Comet Crasher has him shooting a bunch of cannonballs downwards from midair.
    • Deadly Chaser's Artillery Strike skill has him aiming at the enemy with a crosshair and then a volley of missilesnote  fall down onto the designated place.
    • The Shelling Guardian line has many skills that delivers this, including a version of the Artillery Strike above. The best of which would be his hyper, Satellite Rain.
  • Declaration of Protection:
    (during one of his intro) "I'll protect the world!"
  • Defend Command: Fury Guardian'snote  "Guard" skill.
  • Defense Mechanism Superpower: His Heavy Stance ability allows him to automatically enter guarding stance when attacked during a certain attack and then do a Counter Attack afterward.
    • Iron Paladin with Strong Will passive can have a chance to guard against attacks, completely negating the damage.
    • Tactical Trooper's passive Reactive Armor gives him increased defense when he enters Awakening Mode.
  • Deflector Shields: Shelling Guardian'snote  Wonder Wall skill creates these, and can be used to shield teammates too.
  • Demolitions Expert: The Shelling Guardian line focuses on lobbing and launching lots of explosives around.
  • Deployable Cover: Tactical Trooper's Tactical Field (the Endurance version specifically) is useful for enduring incoming strong attacks.
  • Diverting Power: His Reload Cannon skill uses his MP to be converted into a few cnnonballs quickly.
  • Dramatic Gun Cock: His base form's intro pose has him do this.
  • Dub Name Change: "Lacher" in Japan.
  • Dude Looks Like a Lady: The Fury Guardian line makes him look more feminine, even more as Iron Paladin. He looks manlier as his other classes.
  • Every Bullet Is a Tracer: His bullets as Shooting Guardian line are very bright blue.
  • Exotic Eye Designs: He has paw marks on his pupils.
  • Field Power Effect: Tactical Trooper's Tactical Field will buff him and his teammates inside the radius, in different ways: one version gives Immune to Flinching and Damage Reduction while the other gives mana regeneration and damage buff.
  • Firing in the Air a Lot: His Aceldama, Shooting Guardian's Shooting Star and Deadly Chaser's Outrage Strike have him do this with his cannon.
  • Firing One-Handed: A number of her combos and skills has him do this. With a BFG.
  • Glass Cannon: Deadly Chaser has immense magical power and is very quick, this results with him being less armored and defensive than both Iron Paladin and Tactical Trooper.
  • Ground Pound: A variant on one of Fury Guardian's skill; it involves him firing his cannons to the ground point-blank, creating energy blasts around him.
    • Straighter example with one of Iron Paladin's skill; said move also acts as a Super Mode (allowing normal attacks to cause shockwaves), or, after a patch, alternatively end with him firing his cannon at the ground to create a creeping projectile.
    • Taken to the next level with his Doom Strike hyper.
  • Ground-Shattering Landing: Fury Guardian's Leap Attack has him do this.
  • Guns Akimbo: The "Deadly Chaser" class, though he still uses his Destroyer.
  • The Gunslinger: As Deadly Chaser; he's mostly type B (firepower-heavy) with small cues of other types as well.
  • Hammer Space: His Guardian Stone is where he saved his special armor (and, as Shooting Guardian, his guns) when not in use.
  • Hitscan: His Siege Shelling and Aiming Shot skills instantly aim at the closest opponent. The former is averted after a patch, though, where he fires projectiles instead.
    • A few of Shelling Guardian's combos let him fire a hitscan shot.
  • Homing Projectile: One of his basic skills. After a patch, the rocket from Iron Paladin's Artillery Nova skill can home in to closest opponents.
  • Hyperactive Metabolism: One of his passives increases the amount of HP or MP heal from potions.
  • Instant Armor/Powered Armor: Gains this in berserk mode, followed with a full-faced helmet. As the "Shelling Guardian", besides a full-faced helmet, he also adds a chest plate and Shoulders of Doom
  • Invulnerable Attack: In his basic skill Back Blast, he's invincible while activing this.
  • Juggle Fu: During Deadly Chaser's Outrage Strike, he throws his cannon to the air, then switches to his 2 guns and shoots the missiles that he fired beforehand, detonating them, and his cannon falls right after the whole ordeal.
  • Knight in Shining Armor: More straight than Elsword's Lord Knight. He is motivated to protect the world, emphasized this as Iron Paladin. Although he swings a cannon instead of sword.
  • Lag Cancel: Fury Guardian's Leap Attack, when final enhanced, you can press the skill button again to cast Back Blast.
    • Shooting Guardian's Dual Buster, when final enhanced, pressing the skill button again will make you cast the skill again with half of the mana cost.
  • Leap and Fire: Shooting Guardian's Dual Buster is him doing a quick leap forward while firing 2 strong gun shots backwards.
  • Long-Range Fighter: As Deadly Chaser.
    • Enforced with Shooting Guardian's Deadly Shot skill, it deals more damage when bullet travels a longer distance.
  • Lightning Bruiser: Iron Paladin is closest to this. Having a good mana regeneration and some good ranged skills on top of having the best physical defense stat with passive skills that increase his already insane defense stats and elemental resistance make him incredibly hard to kill most of the time. He's also faster than Tactical Trooper so he can move around with less trouble.
  • Long-Haired Pretty Boy: As Fury Guardian, Iron Paladin and Comet Crusader.
  • Macross Missile Massacre: Deadly Chaser's Comet Crasher & Shooting Star skill.
    • Also one of Shelling Guardian's skills; the missiles split into threes as they fly.
    • Shelling Guardian's skill Impact Detonation, after an update, fires a volley of missiles straight forward. Deadly Chaser has a stronger variant.
    • Played to the max with Deadly Chaser's Outrage Strike hyper where he shoots missiles around him and then detonate them with his guns.
  • Make Me Wanna Shout: Three of Fury Guardian's skills have him shouting loudly and dealing damage to enemies around him; one stuns, the other shut down enemy's skills for a moment, the last one makes enemies explode if they had status ailments.
  • Man in White: More like "Boy in White", but the rest still stands.
  • Marked Bullet: His rockets will often have a black skull symbol of them. If you're Shelling Guardian, however, they'll instead have a silhouette of Echo's head and the writing "BY ECHO" on them. This is because he develops his new brand of explosives together with Echo, the Elder alchemist.
  • Meaningful Name: Chung means "blue" in Korean; he is associated mainly with the color blue. His Japanese name "Lacher" is a German word that roughly translates to "A place close to water", a very fitting description of his hometown, Hamel.
  • Mighty Glacier: He has a lot of defense, he can use super armor frequently, and he hits very hard. Even more so as "Fury Guardian". The downside is, of course, he moves and attacks slower than other characters. Deadly Chaser somewhat subverts this (his new combat style allows him to attack faster) while Tactical Trooper embraces it. Tactical Trooper embraces this trope pretty hard. Being the slowest of the three isn't too bad when having the best hard-hitting skills of the three classes makes him a powerful ally. Sadly though, his strongest skills cost a lot of mana and his overall speed isn't too good.
  • More Dakka: As the "Shooting Guardian", more so with "Deadly Chaser", which wields a pair of guns.
  • Nigh-Invulnerability: As Iron Paladin: the Guard skill, when fully leveled, reduces damage taken by a whoppping 90%, Wonder Wall reduces damage by 70% percent, Strong Will passive gives him a 6.5% chance to negate attacks that's doubled in PVE, and doubled again when using Guard for a total of 26% of all hits blocked. This all translates to him taking only 2.22% of damage put out while guarding with Wonder Wall up. Said calculation does not take into account Chung's naturally high defense and IP's other passive that increases his HP. Once he's out of the guard stance (by counter attacking or being attacked In the Back), however, said defense would go down....to taking a massive 26% of damage put out.
    • Meanwhile with Tactical Trooper, when Tactical Field is combined with Reactive Armor passives (especially in Berserk mode), your total damage reduction will be 74.23%. This allows you briefly take low damage while sustaining super armor.
  • No Range Like Point-Blank Range: Many of his combos and skills (moreso with Fury Guardian line) end with him firing his Destroyer at point blank.
  • One-Hit Polykill: Deadly Chaser's Heavy Railgun skill has him firing a shot that pierces through and damages everything on its path.
  • Painfully Slow Projectile: Deadly Chaser's Rumble Shot and Iron Paladin's Land Demolisher (Earthquake) skills fire off a slow, creeping projectile.
  • Pinball Projectile: Deadly Chaser's Bullet Blitz skill.
    • Also in later patch, Deadly Chaser's Silver Shooter attack commands also become this.
  • Pintsized Powerhouse
  • Pistol Pose: Deadly Chaser's official art and his winposes have him do this.
  • Pistol-Whipping: More like "Bazooka Whipping" but this is pretty much the base of his normal attacks.
  • Professional Killer: He gained this vibe as Fatal Phantom reflected by his change of voice to "silent killer" type, a sharp contrast to Comet Crusader.
  • Randomized Damage Attack: Shelling Guardian's Elastic Bomb - Hand Grenade, if final enhanced, will give him a chance to throw 4 bombs instead of 2.
  • Recoil Boost: One of his basic skills has him rocketing downwards after he fires his cannon to the opposite direction and smashing the ground, causing a shockwave.
    • His base job also has a move where he blasts his cannon downwards and rocketing upwards. Shooting Guardian adds handgun recoils for more air time.
    • A number of his combos and skills as Fury Guardian also uses this.
  • Recursive Ammo: Tactical Trooper's Carpet Bombing have this.
  • Red Baron: "The White Wolf of Hamel".
  • Revolvers Are Just Better: Gains one Silver Shooter as Shooting Guardian and another one as Deadly Chaser. As Fatal Phantom, he gains another pair of double-barrel revolvers Phantom Shooter.
  • Scarf Of Asskicking: Gains one as Shooting Guardian.
  • Screaming Warrior: He does lots of screaming during attacks; when he's in Awakening Mode he also shouts his skill names.
  • Sean Connery Is About to Shoot You: In Shooting Guardian's official art and intro pose, Deadly Chaser's Victory Pose and his and Tactical Trooper's Super Move Portrait Attack (with guns and a cannon respectively), he does this pose. Transcendence Deadly Chaser's art is also this.
  • Short Hair with Tail: As Deadly Chaser and Tactical Trooper.
  • Spam Attack: Tactical Trooper after reaching Transcendence gains a passive that allows him to use Siege Shelling without running out of Blue Ammunition when in Berserker Mode. This makes it tedious and annoying to get around him in the arena when you get a face full of shells that end up stopping you if you aren't under Super Armor status.
  • Situational Damage Attack: Many of his combos and skills consume a lot of ammo; depending on how much you currently have, you'll deal a little or a lot of damage.
    • As Tactical Trooper he has a set of "red bullets" that he can gain only through using Siege Mode, that he can use to boost his bullet-consuming skills. Depending on how much the red bullets you have, the aforementioned skills will have a varying damage boost.
      • His Chaos Cannon and Carpet Bombing skills do not need ammo to use; however, if you have some, then said ammo will be used to empower the skills. Even more as Tactical Trooper if you have the red bullets.
    • Iron Paladin's Land Demolisher: Earthquake deals more hits and damage the closer the enemy is to him when he activates it.
  • Sphere of Destruction: Deadly Chaser's Sharpshooter Syndrome skill creates a dome-shaped blast around him.
  • Spin Attack: One of his combo moves as Fury Guardian.
  • Splash Damage: Many of his skills do this. In particular, Scare Chase can be equiped with a Gigantic Trait to have much larger splash when they explode.
  • Spread Shot: Shelling Guardian's Magnum Shot is of the traditional fan-out variety.
  • Stance System: Chung's Siege Shelling allows him to fire his cannon at incoming enemies, but it forced him to be a sitting duck.
    • As "Shelling Guardian", he does this more often.
    • As "Tactical Trooper", he's now able to move slowly forward while firing his shells from the back of his cannon.
  • Sticks to the Back: Deadly Chaser's intro pose and some of his combos have his cannon inexplicably sticking to his back while he holds his 2 guns.
  • Summon to Hand: As Shooting Guardian he can summon his gun quickly onto his hand.
  • Super Mode: The Berserk Mode, activated by using 3 Awakening orbs, which increases attack strength as well as giving him Bottomless Magazines.
    • Deadly Chaster and Tactical Trooper have passives that give Berserk mode extra effects: Reduced Mana Cost and Cool Down of skills (DC), and a defense boost based on awakening beads built up (TT)
    • One of Shelling Guardian's skills lets him throw weak grenades every time you attack normally.
    • Another one of Shelling Guardian's skills somewhat overlaps with the Stance System above - you can fire 2 shots from both sides your cannon as much as the time allows you to, as well as tanking damage, but you're forced to walk slowly.
    • One of his skills as Shooting Guardian makes his attacks deal Critical Hits more often. This move can buff allies in range as well. He can also randomly do Head Shots (doubling the damage) with his gunshots when in said mode.
    • Another one, This time for Iron Paladin, lets him cause shockwaves every time he attacks.
  • Super-Persistent Missile: His Scare Chase, Bullet Blitz, Shooting Star, and Dread Chase skills. Dread Chase and Shooting Star missiles in particular will lap dimes around a downed opponent (in PvP) until they get back up and the Mercy Invincibility wears off, after which they'll just detonate normally. After a patch, though, the missiles will not do so and simply explode (with no harm) when the enemies are under invincibility.
  • Throw Down the Bomblet: Shelling Guardian's Elastic Bomb (the Hand Grenade version) and Big Bang Stream skill.
  • Tremor Trampoline: One of his basic moves is him dropping from the air and stomping the ground, creating a tremor that knocks enemies upward.
    • Fury Guardian's Leap skill ends with this.
    • Iron Paladin's Doom Strike is a heavy stomping with his cannon which generates so much force that the enemies are propelled high upward.
  • Trouble Magnet Gambit: Tactical Trooper's Mark of Commander have him marking his enemies, after which missiles will fall down from the sky towards them periodically.
  • Unorthodox Reload: To elaborate, his cannon is reloaded by pumping it, like a shotgun. While he does exactly that most of the time, sometimes he'll smash the cannon to the ground or swinging and yanking it around mid-swing, letting inertia do the reloading while hitting the enemy with it at the same time.
  • Upgrade Artifact: the Shooting Guardian line has him manufacture a gun (named Silver Shooter), and then another identical gun, creating a new faster combat style along with it.
    • Shelling Guardian, with the help of the Elder alchemist Echo, manufactures grenades and special explosives called Disfrozen that is the basis of his tactics. As Tactical Trooper, he makes further advancements on it by using his father's old schematics.
  • Weapon Across the Shoulder: Shelling Guardian and Fury Guardian's idle poses (as well as their job advancements') have him do this with his cannon.
  • Warrior Prince
  • You Will Not Evade Me: Upon activation, Iron Paladin's Doom Strike drags his enemies closer to him for better positioning.
    • Deadly Chaser's Sharpshooter Syndrome drags enemies around him into the center of the blast.
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