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    Tahm Kench, the River King 
https://static.tvtropes.org/pmwiki/pub/images/tahm_kench_originalloading25.jpg
"Call me king, call me demon. Water forgets the names of the drowned."

Voiced by: Pat Duke (English), Pedro Tena (European Spanish), Arturo Casanova (Mexican Spanish), Unshou Ishizuka (Japanese/2016-2018), Naomi Kusumi (Japanese/Current)

"The whole world's a river, and I'm its king."

Known by many names throughout history, the demon Tahm Kench travels the waterways of Runeterra, feeding his insatiable appetite with the misery of others. Though he may appear singularly charming and proud, he swaggers through the physical realm like a vagabond in search of unsuspecting prey. His lashing tongue can stun even a heavily armored warrior from a dozen paces, and to fall into his rumbling belly is to tumble into an abyss from which there is little hope of return.

Tahm Kench is a Warden champion who uses his gigantic maw to swallow both allies and enemies whole, protecting and ferrying the first around the map and disabling the second.

  • His passive, An Acquired Taste, causes Tahm Kench's basic attacks to deal bonus damage based on his max health and mark enemy champions they damage for a few seconds, stacking up to three times. Some of Tahm Kench's abilities gain additional effects against foes marked with three stacks.
  • His first ability, Tongue Lash, sends out Tahm Kench's tongue in a target direction, damaging and slowing the first enemy it hits for a few seconds. Enemy champions marked by three stacks of his An Acquired Taste passive are also stunned.
  • With his second ability, Devour, Tahm Kench swallows a nearby unit whole, keeping them in his belly for a few seconds, during which they are untargetable and invulnerable, but unable to take any action. When the duration ends or the ability is reactivated, Tahm Kench regurgitates the target, damaging them based on their max health if they're an enemy. If he swallows a minion he will instead spit them out in a target direction, damaging targets they hit. If he swallows an allied or enemy champion (which he can only swallow if they have three stacks of his An Acquired Taste passive), Tahm Kench will be greatly slowed for the duration.
  • His third ability, Thick Skin, passively stores a percentage of damage dealt to Tahm Kench as "grey health", quickly regenerating a percentage of his "grey health" once he stops taking damage for a few seconds. When activated, Tahm Kench consumes his current "grey health" to gain a shield equal to the amount spent.
  • With his ultimate ability, Abyssal Voyage, Tahm Kench plants himself on the ground and opens up his mouth, offering a single allied champion the chance to jump inside his belly. When the ability is reactivated, Tahm Kench channels for a few seconds and then dives underwater, emerging after a short delay at any location in a huge radius around him, carrying any allied champion who jumped into his belly to that location with him.

Tahm Kench's alternate skins include Master Chef Tahm Kench, Urf Kench and Coin Emperor Tahm Kench.
  • Actually, I Am Him: His teaser video, "The River King", is a story of one of Tahm Kench's past exploits with a gambler whom he tricked and devoured. Near the end, however, it turns out that Tahm Kench himself is actually narrating the story, and the video ends with him ferociously insulting the now-deceased gambler.
  • A Form You Are Comfortable With: Though "comfortable" may be overstating it. Tahm Kench has taken many forms over his existence, with his current one being a manifestation of Bilgewater's vices, primarily piracy and gambling.
  • Alluring Anglerfish: At one point in Tahm's development the team considered making him an anglerfish, but the idea was scrapped. He is still alluring, but in a different way.
    Jhin: Why would anyone listen to a creature so ugly?
  • American Accents: He's sporting a notable Cajun accent.
  • And Then John Was a Zombie: The creative team has implied that Tahm Kench can only physically manifest through people he's made deals with, transforming them temporarily into an avatar of Tahm Kench so he can collect his due by consuming everything the victim loves, as part of a metaphor for universal human greed.
  • Anthropomorphic Personification: Of gluttony. Developers have acknowledged similarities to the Endless.
  • At the Crossroads: Uses the same symbolism, with rivers instead of roads.
  • Beneath the Mask: Presents himself as a reasonably friendly figure, offering helpful deals to those down on their luck. But under the mask, he's a monster looking for his next meal. The mask slips a bit when he's acquired a taste with his passive, causing him to switch to voice lines which lack any pretense of charm and are far more directly aggressive.
  • Beware the Silly Ones: A perfect example. The developers were looking for a "combination of grim and whimsical" with Tahm's design, and they hit the nail on the head. The result is a fat catfish-like gentleman with a sharp wit and a Louisiana accent, wearing two coats stitched into one (to accommodate his massive size) and a rather incongruous hat... who happens to be a maneater and a Manipulative Bastard who considers the misery of his suffering victims to be the best part of the meal.
  • Big Eater: It's a major part of his lore and kit.
  • Break Them by Talking: Is implied to be very good at this, see the entry for "The Reason You Suck" Speech for a better explanation.
  • Compelling Voice: While it's not a gameplay element, Tahm Kench's voice seems to be hypnotic to some extent, complementing his natural charisma. Even the most blatant of lies can pass off as truth when Tahm is the one saying them.
  • The Corrupter: How he reels his prey in. Tahm starts with offers for meager prices no larger than asking for a lie to be told, or to be gifted a single lock of hair. But slowly his victims begin to accept more and more offers until they have realized too late how much they have given. It is then that Tahm seals their fate.
  • Dastardly Whiplash: His catfish-like barbels give him the appearance of one.
  • Deadpan Snarker: He can be quite the sassy one when he wants to be. His taunts towards others are just dripping with snark.
    (taunting Azir): An emperor as humble as he is beloved.
    (taunting Draven): At least the rumor of your vanity isn't overrated.
    (taunting Nami): The tides call you sashimi.
    (taunting Zed): So, shiny attire seem like the thing to wear? You are the most intelligent ninja in the world.
  • Deal with the Devil: Specializes in making deals with desperate people. He initially fulfills his end of it... unfortunately for the people he makes deals with, he doesn't say anything about not eventually taking everything back. Most of his taunts towards allies are him offering them this sort of bargain, offering to take them to what they most desire (for example, taking Garen and Katarina to each other). Most of his taunts to enemies are just sarcastic insults.
  • Emotion Eater: Tahm Kench can and does eat many things, but Rioters have stated that his favorite dish by far is the despair and regret invariably felt by those he deals with, after he comes to collect.
  • Enthralling Siren: He doesn't have the looks to match, but he is charismatic, has a Compelling Voice and sings to attract the attention of his future victims. In "The River King", he even refers to himself as a "monstrous siren".
  • Evil Cannot Comprehend Good: His taunt toward an allied Braum suggests that he doesn't know what to tempt Braum with.
    • He's likewise unable to figure out what Janna and Teemo want, and he also expresses bewilderment at Vi's Heel–Face Turn.
  • Evil Sounds Deep: Not the nicest fish-monster around, and his voice is very deep.
  • Evil Tastes Good: He eats a lot of things, but to him the tastiest is despair, which he gets by tricking mortals with his contracts and devouring everything they hold dear. He also comments that "Mercy has no flavor".
  • Exact Words: How the deals with him work, which is related to his Jackass Genie theme. He fulfills his end in every possible way. He just never says that 'letting him in' means letting him take everything back.
  • Expy: Seems to be based on a lot of the American South legends about the Devil being a sweet-talking con-man. Also, according to Rioter WAAARGHbobo, he mixed elements of crossroads devils, Japanese kappas, and leviathans.
  • Extreme Omnivore: While in-game he only eats living creatures, supplementary materials make it clear Tahm Kench can and will eat just about anything:
    "Now when that hungry beast finally did arise [...] it ate the gifts, and house, and gold! For its hunger? Nothing satisfied."
  • Fantastic Racism: He really hates yordles as evident with his profile page where every yordle is listed as his rival. See Incorruptible Pure Pureness below.
  • Fat Bastard: Well, clearly. Evelynn (one of his demonic contemporaries) calls him out on it when she taunts him.
    Evelynn: So how are you, River King? I see you haven't missed a meal.
  • Faux Affably Evil: He's quite friendly and witty when he needs to be, but when he doesn't need to be...well, see I'm a Humanitarian, Jackass Genie and Kick the Dog.
    • Taken further in the lines said while at three stacks of An Acquired Taste. He drops any semblance of courtesy, charisma, and charm, and simply indulges in his demonic gluttony.
      Tahm Kench: Feed!
      Tahm Kench: Hunger!
  • Fish People: Some sort of quasi-frog, quasi-catfish bipedal demon.
  • Gameplay and Story Segregation: Despite his whole shtick being a Manipulative Bastard, Jackass Genie that you should never trust ever, in game Tahm's a support, meaning that his teammates need to trust him for him to do his job.
  • Hope Bringer: A cruel and twisted subversion. He gives desperate people what they most desire, only to savor their renewed despair when he takes it all away.
  • I Have Many Names: Older than the waterways of Valoran, the River King has a name for every region his story is told and his dealings are made; Tahm Kench, the Great Waddler, Old Yawn-Belly, and Two-Coats.
  • I'm a Humanitarian: His skill set involves temporarily swallowing allies and enemies alike.
  • Incorruptible Pure Pureness: Tahm Kench has issues with this trope as particular champions (Bard, Janna, etc.) baffle him, as he has no idea what to tempt them with. He also has dislike of Yordles, as his official lore lists nearly all champion Yordles as his rivals. The only exception is Veigar, notably the only one of the species to fall into despair. The Riot Q&A segment for Tahm states that the species only becomes susceptible to personal demons when socially isolated from their kind, becoming very resistant to the demon's manipulation in groups. By their very nature they deny Tahm's hunger.
  • I Can Still Fight!: Thick Skin's two effects allow for this. The passive allows him to make a decent recovery after winning or escaping a fight, while the active turns all the health lost in the middle of a fight into a shield. Heck, with the right build any attempt to kill him might actually make him even harder to kill.
  • I Shall Taunt You: Takes the title of "Most taunts in the game" from Dunkmaster Darius. And his taunts are far more savage than Dunkmaster Darius' could ever be.
    • It was confirmed by a Riot member that Tahm Kench has around 46 taunts towards enemy champions, as well as that many quotes interacting with the champions on HIS OWN team. See for yourself.
  • Jackass Genie: He is a con-man, seducing fools with promises of help only to come back and screw them over years later. After all, he gives them exactly what they want, but since he says nothing about it being permanent, his habit of eventually coming back to devour everything that someone gained isn't technically outside of the scope of his deals.
  • Kick the Dog: Tahm's taunts are personalized to strike at what really hurts each champion, like calling Ahri a prostitute or taunting Lucian about his wife Senna's death.
  • Leitmotif: Tahm Kench's login theme is notably pretty much two songs in one. The first part is an acoustic country song with melodious humming, fitting with his "Louisiana" vibe. According to "The River King", this is his luring song, attracting potential victims. Slightly over halfway in, the song abruptly changes and turns into a creepy, minimalistic ambient track evocative of murky watery depths. This theme suits Tahm Kench's true monstrous nature. At some points in the second half, you can still hear the sound of the acoustic guitar, but in a blurred and distorted way - the obvious implication being that it's playing on land while you are being dragged into a watery grave, and that it's most likely the last sound you will ever hear.
  • Leonine Contract: He offers his victims — some of whom are in truly desperate straits — what they most need or desire. But he won't reveal what he wants in return until it is far, far too late.
  • Magic A Is Magic A: Promises a lot of things, but in all his dialogue it becomes apparent is that his real power is generally limited to transporting someone to somewhere else. Might also include "somewhen" else. (See below)
  • Man of Wealth and Taste: How his general character is given. The Top hat, suit and demeanor of a gentleman all lends to this.
    (buying Mercury's Treads): I have a hunger for... fine shoes.
    (buying Locket of the Iron Solari): How did I leave my jacket pocket unadorned for so long?
  • Meaningful Name: "Tahm" is an Estonian word for "black and grimy", as well as the pronunciation of the Hebrew word for "taste". A "kench" is a container used to salt fish and Middle-English for "loud laughter".
  • Mix-and-Match Critters: He's got elements of catfish, anglerfish, frogs, whales, and kappa all mixed up.
  • More Teeth than the Osmond Family: Tahm sports a mouth packed with jagged fangs.
  • Multipurpose Tongue: His tongue is his weapon. But that's not the real threat.
  • Must Be Invited: It is hinted that this is why Tahm offers deals to his victims first instead of simply eating them on the spot:
    "See, I got hungers that ain't easily fed. But those finest tables? They ain't never got a seat for me. So I need men, like yourself, to let me in."
    "So cry if you want, boy, 'cause you had a chance to walk away. Instead you're the fool, the fool who let me in."
  • Ninja Pirate Zombie Robot: A cultured but sharp-tongued, river-dwelling gentleman who just happens to be a catfish demon with a voracious appetite who speaks in a Cajun drawl.
  • No Name Given: Tahm Kench isn't actually the Demon's name, but the name of the Gambler he ate in the lore video.
  • Our Demons Are Different: While there are a number of monstrous entities in Runeterra (the Voidborn, the Darkin) Tahm Kench is an actual demon. The reshaping of Evelynn into one of his contemporaries makes it seem that Runeterran demons are embodiments of the Seven Deadly Sins: Evelynn would be Lust, while Tahm is obviously Gluttony.
  • Passive-Aggressive Kombat / Stealth Insult: Several of his taunts towards other champions are insults hidden as compliments. For example, his taunt to an allied Ahri praises her "class and refinement" and then offers a "token of admiration", essentially calling her a prostitute. His one for an enemy Ahri straight-up calls her a prostitute (courtesan to be specific).
  • Portal Pool: Abyssal Voyage allows Tahm to teleport himself and his allies (in his belly) around the map by diving into a pool of water somewhere and reappearing elsewhere.
  • Power Up Mount: In a support role, this is one of his main functions to team-mates.
  • Ragin' Cajun: He's notable for his Cajun accent, and he's definitely a badass.
  • Red Baron: Two-Coats, Old Yawn Belly, The Great Waddler, The River King. Tahm collects titles like he collects souls.
  • Really 700 Years Old: Tahm Kench is very old, and since he views Aatrox as an equal, it's very likely he's thousands of years old, if not older.
  • "The Reason You Suck" Speech: He excels at these. Most of his taunts towards enemy champions are personalized sarcastic insults.
    (taunting an enemy Jinx): Girl, if brains were dynamite, you'd be a dud.
  • Shipper on Deck: Tahm Kench's deals for Garen and Katarina—he offers to take each to the other.
  • The Sociopath: He can act sympathetic if he wants, but his only real care in the world is feeding his appetite on others' despair.
  • Sophisticated as Hell: For the most part, he has a remarkably classy disposition, composing himself like a high-value customer at a fancy dinner even while he's being incredibly savage.
    "You are a malodorous offense to my palate!"
  • Stealth Pun: He's a humanoid catfish whose role is to protect his squishier teammates and is quite hard to kill. He's a 'fish tank'.
  • Stout Strength: He's a tank, and is almost completely round.
  • Support Party Member: While he is not useless offensively and can fight solo, most of Tahm's abilities are centered on helping his allies. By swallowing allies, he can act as an armored transport that helps Squishy Wizards reach their destination without getting ambushed and killed. At higher levels he becomes able to teleport himself, and an ally along with him, within a very long range. By swallowing enemies, he can take a dangerous foe out of combat altogether while his allies kill the rest of the weakened enemy party.
  • Swallowed Whole: Does this to friends and foes alike.
  • Teleporters and Transporters: With Abyssal Voyage, he can warp himself and his allies all over the map using a Portal Pool. This is also a major part of his lore - he offers his victims a chance to go anywhere, only to come back for them later and devour everything and everyone they care about.
  • Time Travel: Makes claims to several Champions that he can take them on a trip through time, though it's anyone's guess as to if it is even remotely true. Considering he always keeps his side of the deal to the letter it likely is.
    "Time is just another river and I care not what waters I swim in."
  • Tragic Villain: Invoked and subverted. Tahm Kench sometimes paints his hunger as something he regrets and has no control over, to make himself seem more sympathetic and make victims drop their guard. However, he himself admits that's a shameless lie.
  • Villain Cred: Tahm Kench's taunt toward an allied Aatrox implies respect and offers no deal, possibly because he can't really return and take away a war he provided for Aatrox, or because he can't actually provide that more easily than Aatrox himself can.
  • Villainous Glutton: Seeing as how eating people is one of his main shticks and he's clearly not a good guy, this is a given.
  • Volumetric Mouth: Obviously.
  • Wicked Cultured: He's a monstrous, person-eating creature in a top hat and suit. And he dishes out dirt like no one's business.
  • Worthy Opponent / Friendly Rivalry: Aatrox to an extent. He'll still taunt Aatrox if they're on opposing teams, but the Darkin Blade is the only champion Tahm refers to as an equal. To be specific, he calls Aatrox "brother" instead of "child", which is the case for most of the champs Tahm interacts with. This respect may be founded of them both being ancient (albeit unrelated) powers. While only referenced in her own lines, he most likely also has at least some respect for Evelynn, a fellow demon.

    Taliyah, the Stoneweaver 
https://static.tvtropes.org/pmwiki/pub/images/taliyah_originalloading.jpg
"Know the loom, be the stone."

Voiced by: Erica Lindbeck (English), Sandra Villa (European Spanish), Lety Amezcua (Mexican Spanish), Maaya Sakamoto (Japanese)

"This world is a tapestry of our own making."

Taliyah is a nomadic mage from Shurima, torn between teenage wonder and adult responsibility. She has crossed nearly all of Valoran on a journey to learn the true nature of her growing powers, though more recently she has returned to protect her tribe. Some have mistaken her compassion for weakness and paid the ultimate price—for beneath Taliyah’s youthful demeanor is a will strong enough to move mountains, and a spirit fierce enough to make the earth itself tremble.

Taliyah is a Battle Mage champion adept at using her mastery over stone and earth to reshape the battlefield, roaming across the map at high speed and manipulating her foes' positions.

  • Her passive, Rock Surfing, causes Taliyah to start riding a rock when she's out of combat and moving close to terrain, granting her a rapidly-increasing movement speed bonus.
  • With her first ability, Threaded Volley, Taliyah rips five shards of rock out of the ground and fires them in a target direction in quick succession, each shard damaging the first enemy it hits; she can still move around freely while doing so. The area where Taliyah used the ability will become Worked Ground for a long duration; further uses of Threaded Volley inside Worked Ground yield only one projectile, but cost no mana.
  • Her second ability, Seismic Shove, causes the ground at a target location to erupt in a direction of Taliyah's choosing after a small delay, damaging and knocking enemies inside in the chosen direction.
  • Her third ability, Unraveled Earth, scatters multiple boulders out of the ground in a large cone in the target direction, damaging enemies inside. The boulders remain on the ground for a few seconds afterwards, slowing enemies inside and exploding at the end of their duration, damaging surrounding enemies. Enemies who dash or are knocked through the boulders cause them to explode immediately, damaging the target.
  • With her ultimate ability, Weaver's Wall, Taliyah channels for a short duration and then summons a massive wall of spiraling rock that tears through the entire map in a target direction, acting as impassable terrain for a few seconds. Taliyah can reactivate the ability while channeling to ride atop the wall as it emerges.

Taliyah's alternate skins include Freljord Taliyah, SSG Taliyah and Pool Party Taliyah.

In season 2 of Teamfight Tactics, Taliyah is a Tier 1 Mountain Mage. Her ability is Seismic Shove, which causes the ground to erupt beneath the enemy with the most mana, damaging and briefly stunning them, and knocking them towards Taliyah if they are ranged or away from her if they are melee.
  • Adorkable: While not quite to the extent of Poppy, she does have a few traces of it, notably with her joke and laugh emotes, as well as her Ship Tease interaction with Ekko as stated below.
  • Airplane Arms: Sort of does both variants simultaneously! While she runs with her arms outwards in a typical "buun" fashion, her rock/sleeve/sling things that mildly resemble wings flow behind her Sonic the Hedgehog-style.
  • Afraid of Their Own Strength: The reason why she abandoned her family and fled Shurima in the first place.
  • Big Ol' Eyebrows: Her eyebrows are huge, apparently taking up 40% of her forehead real-estate.
  • Difficult, but Awesome: As a control mage, Taliyah players require a good understanding of prediction and proper positioning in order to fully utilize her large amounts of damage and CC. Threaded Volley has great bullying damage, but only if you can properly hit most of them and not stand on Worked Ground that the ability produces, which neuters any future recasts of the ability for a while. Unraveled Earth is a great zoning tool that can provide some decent damage, but with a 4-second delay, can only be useful if one can consistently knock enemies into it with Seismic Shove. And Weaver's Wall can provide a massively useful impassable terrain much like an Anivia wall... or not, as like an Anivia wall, it can also screw over allies.
  • Dishing Out Dirt: Taliyah has control over rocks and dirt.
  • Does Not Know Her Own Strength: While lore/personality-wise she fits more along the lines of being "Afraid of Their Own Strength," her laugh emote causes her to accidentally crumble the ground beneath her.
  • Expy: She's essentially an Earthbender.
    • She's also similar to Terra, not just by having stone powers, but also running away from home since she couldn't control them.
    • To further drive home the Avatar comparison, her Freljord skin makes her look more like a Northern Tribe Waterbender!
  • Foil:
    • To Yasuo, Taliyah is a zoning, long-range control mage who uses the earth whereas Yasuo is a short-mid range fighter/assassin who uses the wind and is intended to slip through defenses and go through the enemy team. Both have relatively high mechanical skill required to play. Taliyah is a cheerful, inexperienced girl lacking in confidence who's focused on trying to save her family. Yasuo is a somber, experienced swordsman with extreme confidence in his ability who's focused on clearing his own name.
    • A very interesting case can be seen with Azir. Both champions are from Shurima, with Azir the highly Emperor of all from the ancient times and Taliyah the lowly peasant of nothing of the present day. Both have references to birds, Taliyah is the little sparrow and Azir is, literally, a giant eagle. Even their appearances are very striking, as while both have similar clothing of Shuriman origin, Azir's is more regal and elements of gold at the tips of his drapes while Taliyah's is more common, tattered, and made of unrefined, rocky minerals. In the style of gameplay, both use the elements of the earth for their abilities, with Azir summoning warriors made from sand while Taliyah takes the actual earth from the ground.
  • Geo Effects:
    • Taliyah's kit is heavily emphasized around this concept, controlling and zoning large amounts of land and punishing those who move into the wrong position, with Seismic Shove that can knock enemies away in any direction, Unraveled Earth that creates deadly terrain to knock enemies into, and Weaver's Wall that creates a massive wall.
    • By contrast in a mildly negative version, casting Threaded Volley creates Worked Ground, which remains on the field for a long duration, pretty much sabotaging the damage any future Threaded Volleys produce if used inside, leading the player to have to properly position around it for optimal use.
  • Incompletely Trained: She would have stayed with Yasuo, learning self-control regarding her abilities, had she not learned of Azir's return and rushed home to try to help her family.
  • Irony: In her Champion Reveal, one of the listed counters to Taliyah, who is capable of moving earth as she pleases... Was Malphite.
  • It Is Pronounced Tro PAY: In her champion spotlight, Phreak pronounces her name as "Tah-lie-ah" instead "Tali-yah", how most people have been pronouncing her name.
  • Meaningful Name: Taliyah's tribe is the Nasaaj, whose name is Arabic for "weaver".
  • Not the Intended Use: Taliyah had few buffs/nerfs in 8.11 that were effectively designed to replace her enormous waveclear (primarily by removing the AoE of Threaded Volley) with stronger single-target damage instead. While her standard play in midlane improved, she more unexpectedly gained a lot of popularity and success in the jungle where that type of power is more favorable, synergizing well with her passive and ultimate that were effectively designed for roaming.
  • Only Friend: Taliyah is the first champion to be Yasuo's friend, and was his apprentice while she was in Ionia. She sees him as the older brother she never had.
  • The Southpaw: Taliyah's designer specifies that she's left-handed, although it's only really alluded in-game when she exits her Weaver's Wall, preferring to jump off to the left unless prompted otherwise.
  • Spectacular Spinning: Not immediately noticeable since she doesn't have a traditional Spin Attack, but quite a few of her animations involve her spinning around, most prominently while casting Threaded Volley. This gets Played for Laughs with her joke emote, where she spins mid-air only to end up being tangled by her slings.
  • Ship Tease: With Ekko, in her directed taunt to him.
  • Take a Third Option: In regards to Xerath and Azir's conflict, she chooses to side with her family, seeing both Ascended as a danger to them.
  • Vague Age: A subdued yet simultaneously prominent case since unlike most champions, Taliyah is given a definite age... sort of. Taliyah was first introduced as being around 16, but due to some inconsistencies in the overall timeline, her journey across Runeterra is now implied to have spanned many years from her adolescence, with her "now" age since being specified as 23. Goodness knows what "now" actually means relative to stories like Bloodline and her in-game appearance.
  • Walking the Earth:
    • Taliyah's been very nomadic through her life. She was born in Shurima, running away and eventually wandering into Noxus, then escaping it to Ionia where she met Yasuo, who convinced her to head to the Freljord in the hope of finding transport from there to back home in post-Azir Shurima.
    • This also lightly carries into her gameplay, as her Rock Surfing passive encourages her roam across the map by buffing her movement speed when around terrain.

    Talon, the Blade's Shadow 
https://static.tvtropes.org/pmwiki/pub/images/talon_originalloading.jpg
"Live and die by the blade."

Voiced by: Travis Willingham (English), Juan Antonio Arroyo (European Spanish), Oliver Magaña (Mexican Spanish), Yoshihisa Kawahara (Japanese)

"The three deadliest blademasters in all of Valoran are bound to the house of Du Couteau: my father, myself, and Talon. Challenge us if you dare."
Katarina Du Couteau

Talon is the knife in the darkness, a merciless killer able to strike without warning and escape before any alarm is raised. He carved out a dangerous reputation on the brutal streets of Noxus, where he was forced to fight, kill, and steal to survive. Adopted by the notorious Du Couteau family, he now plies his deadly trade at the empire’s command, assassinating enemy leaders, captains, and heroes… as well as any Noxian foolish enough to earn the scorn of their masters.

Talon is an Assassin champion who can easily traverse the map, slipping over terrain to flank and assassinate single targets and escaping before their allies can catch him.

  • His passive, Blade's End, briefly marks enemy champions and monsters damaged by his abilities, stacking up to three times. Talon's next basic attack against a target with three marks consumes them to open their wounds, causing them to bleed and take heavy damage-over-time for a short duration.
  • His first ability, Noxian Diplomacy, can either be used from a distance, making Talon lunge at a nearby enemy and damaging them upon arrival, or when already in melee range of the target, stabbing them to deal increased damage. In either case, killing the targets heals Talon and refunds half of the ability's cooldown.
  • With his second ability, Rake, Talon throws three spinning blades in a cone in the target direction that return to him after a short delay, damaging enemies in the way out and back, and slowing those hit on the return.
  • His third ability, Assassin's Path, makes Talon vault over a piece of terrain, leaping to the other side of it. This ability has a very short cooldown, but can't be used on the same piece of terrain for a long duration.
  • With his ultimate ability, Shadow Assault, Talon releases a ring of blades around himself, damaging enemies in their path, and becomes invisible for a few seconds, during which he gains increased movement speed. When the invisibility fades the blades converge back to Talon's location, damaging enemies in their path once again; if he broke the invisibility by attacking an enemy, the blades will converge on the victim instead.

Talon's alternate skins include Renegade Talon, Crimson Elite Talon, Dragonblade Talon, SSW Talon, Blood Moon Talon, Enduring Blade Talon, and Talon Blackwood.
  • Anti-Villain: Fights for Noxus, but his real loyalty is to General Du Couteau.
  • Badass Cape: Made of leather straps and tipped with blades.
  • Badass Normal: His only assets are his stealth, hyper-vigilance, parkour skills and his collection of blades.
  • Because I'm Good at It: He probably could have just vanished once Du Couteau disappeared, but he continued to search for him and kill in his name because it's what he does best.
  • Blade Below the Shoulder: His main weapon is a large blade strapped to his forearm in most of his skins (Enduring Sword Talon uses a standard short sword held in a Reverse Grip).
  • Charles Atlas Superpower: He became almost superhumanly good at stealth and assassination simply by doing it again and again from a young age.
  • Crutch Character: For the first 20 or so minutes of the game, Talon is incredibly strong due to his high burst and unparalleled map presence, enabling him to snowball leads to his other lanes. However, during the teamfight phase, he is hard countered by defensive items and can’t do much to a clumped group of enemies.
  • Deadly Euphemism: "Noxian Diplomacy" is the name of the skill where he either leaps and stabs, or delivers a brutal, close range stab.
  • Defeat Means Friendship: He respects General Du Couteau because the General won their duel. Even now that the General is gone, Talon is still loyal to him.
  • Expy: His default skin greatly resembles Altaïr, meanwhile his personality is that of Garrett.
  • Flash Step: Noxian Diplomacy acts as this for him, although it's more of a dramatic leap than a step.
  • Foil: To Riven. She left Noxus due to being broken mentally while Talon joined them out of gratitude. This continues in their playstyles: she is a close-range and somewhat tanky Fighter who jumps right into the enemy while he is a fragile Assassin who destroys a key target and then gets out. Curiously, both characters have Crimson Elite skins despite their supposed differences in allegiance.
    • Quinn also qualifies. She is Demacia's anti-assassin fighter, with a lot of vision and mobility in her kit to defeat enemies who want to stay hidden. She also works with a partner, whereas Talon made it clear from the start that he trusts no one and only works alone.
  • From Nobody to Nightmare: From Noxian street child to remorseless contract killer.
  • Gameplay and Story Integration: As an assassin both story- and gameplay-wise, it's usually suicide for him to fight multiple enemies at once or in any situation where he doesn't have an inherent advantage. He needs to either track down vital targets, burst them down, then make his getaway or let someone else initiate a fight so that things still end up in his favor.
    • Riot described him as, 'the sort of dude who would sit on top of a roof all day to kill you. Just you. What a jerk.' They tried to emphasize this in game with his new Assassin's Path ability, where a Talon player may wait beside a wall for an enemy to walk by the opposite side, only for him to flip over the wall and kill them quickly.
  • Glass Cannon: In theory, but he benefits from a tanky build much in the same manner that Nocturne does.
  • Honor Before Reason: Defied.
  • I Fight for the Strongest Side: He agreed to fight for Noxus only because a man stronger than he was (General Du Couteau) was the one giving the orders.
  • Join or Die: Various assassin guilds made this 'offer' to Talon, but General Du Couteau was the only one to do it successfully. And the implication is that Talon still would have chosen death over serving anyone but the General.
  • Knife Nut: His animations and abilities can be accurately described as "blades everywhere". He also has a huge collection of blades from all the people he's killed.
  • Le Parkour: Pushed during his pre-season 7 rework with his Assassin's Path ability, allowing him to traverse over nearly every wall in the game. Developers even specifically used the term "parkour" when describing his new playstyle.
  • A Lighter Shade of Black: He's certainly not good, but he just wants to make a quick, clean kill and get out. Compared to champions who torture their victims' souls or prolong their agony for the sake of "art," Talon doesn't seem so bad.
  • Mage Killer: Talon is usually played against mage-type champions in the mid lane: he can jump to them (negating their range advantage and disregarding all their poke), slow them once they're in melee range so they can't escape, and turn invisible once they try to counterattack with their spells. His purely physical damage also exploits mage champions' low armor, particularly in the early game, and if things go south, he can escape by vaulting over the nearest piece of terrain.
  • No Name Given: "Talon" is just a nickname; he either doesn't know his real name or doesn't think it matters.
  • Not Me This Time: In Quinn's backstory, Talon was accused of assassinating four Demacians and attempting to strike at the king himself. Quinn (correctly) dismissed this as "not his style" and went on to prove herself right.
  • The Perfectionist: The short story "The Name of the Blade" reveals that he considers it failure if he doesn't get the job done in one clean blow. When he misses the killing strike on Katarina (he was sent to assassinate her for screwing up an assignment), he lets her go, thinking he has no right to kill her for a mistake when he's made one too.
  • Power Creep, Power Seep: As the game's premiere all-in, 100-0 burst assassin, Talon is one of the most problematic champions Riot have ever released. He exists in only two possible forms: horrendously overpowered and unplayably useless, depending on whether the most recent tweak Riot made to him was a buff or a nerf. He is never "balanced".
    • In 2016, Riot has finally brought forth a rework that will hopefully curb his constant misbalance, and make him more unique and standoutish among the assassins.
  • Precision-Guided Boomerang: His Rake ability describes it as a volley of daggers that return to him, but the animation for the "daggers" much more resembles bladed boomerangs.
  • Pride Before a Fall: As Enduring Blade Talon, his very first appearance has him stripped of his draconic powers by Irelia.
  • Professional Killer: So much so that, after General Du Couteau disappeared, Talon felt like he had no purpose in life without him.
  • Punch-Clock Villain: The life of an assassin isn't pretty, but it's just his job. That said, it's the only job he knows how to do.
  • Recruited from the Gutter: He grew up on the streets but managed to get good enough at killing that Du Couteau would want him for an assassin.
  • Right Behind You: His whole kit is meant to invoke the paranoia (especially if you're squishy) that he's about to pop up next to you and burst you down. If he disappears in a teamfight, pray he's not coming for you, because you won't see him until it's too late.
  • Self-Made Man: Went from a defenseless street urchin to one of the deadliest assassins in Noxus, solely by internalizing the Noxian creed that only the strong should survive.
  • The Social Darwinist: Comes with being Noxian, though Talon in particular shows nothing but disgust for the weak and only accepts orders from General Du Couteau because he bested him.
  • Strength Equals Worthiness: Clearly. Only a Worthy Opponent like General Du Couteau can command his respect. He has nothing but contempt for anyone weaker than him.
  • Technician vs. Performer: "The Name of the Blade" showed him to be the Technician to Katarina's Performer. Her style is flashier, but he sees it as sloppy work in a discipline where you can't afford to mess up.
  • Troubling Unchildlike Behavior: A young Talon stabbed his accomplice after he screwed their plan up, beginning his career of killing very early in his life.
  • Undying Loyalty: When Du Couteau disappeared, he felt the only thing he could do was to search for him.
  • You Have Failed Me: His change in occupation from thief to killer was when his partner in crime, fellow street urchin Kayvn, screwed up in providing a distraction to let Talon get away with some food. When he showed Talon some daggers that he'd stolen in the hopes of selling them off, Talon decided that Kayvn was a liability and made him his first victim.

    Taric, the Shield of Valoran 
https://static.tvtropes.org/pmwiki/pub/images/taric_originalloading_1.jpg
"That glimmer of hope you see, that's me."

Voiced by: Yuri Lowenthal (English/Current), Dennis Collins Johnson (English/Pre-VGU), Abraham Aguilar (European Spanish), Sergio Gutiérrez Coto (Mexican Spanish/Current), Bernardo Ezeta (Mexican Spanish/Pre-VGU), Masaya Onosaka (Japanese/Pre-VGU), Yasuhiro Mamiya (Japanese/Current)

"The best weapons are beautiful."

Taric is host to the Aspect of the Protector, wielding incredible power as Runeterra’s guardian of life, love, and beauty. Shamed by a dereliction of duty and exiled from his homeland of Demacia, Taric climbed Mount Targon to find redemption, only to discover a higher calling among the stars. Imbued with the might of a celestial being, the "Shield of Valoran" now stands ever vigilant, against any who would threaten the people of this world.

Taric is a Enchanter/Warden hybrid champion that excels at close-quarters, healing and protecting his allies while being much more resilient than the average support.

  • His passive, Bravado, causes Taric's next two basic attacks after using an ability to swing faster, deal bonus damage based on his armor and reduce his basic abilities' cooldowns.
  • His first ability, Starlight's Touch, passively stores charges over time, up to five; Taric also gains a charge for each Bravado-enhanced basic attack. When activated, Taric spends all charges to heal himself and nearby allies based on his max health, with the heal increasing for each charge spent.
  • His second ability, Bastion, passively grants Taric increased armor. When activated, Taric shields himself and a nearby allied champion based on their max health. Additionally, Taric becomes linked to the ally he used Bastion on, lasting until either of them dies or he uses it on a new target. While Taric is close to his linked ally, they receive Bastion's bonus armor, and Taric's other abilities will be replicated from their position.
  • With his third ability, Dazzle, Taric charges up energy for a short delay and then fires a dazzling beam of starlight in a target direction, damaging and briefly stunning enemies it hits.
  • With his ultimate ability, Cosmic Radiance, Taric calls forth protective starlight that descends upon him after a short delay, rendering himself and nearby allies invulnerable to damage for a few seconds.

Taric's alternate skins include Emerald Taric, Armor of the Fifth Age Taric, Bloodstone Taric, Pool Party Taric, and Taric Luminshield.

In season 2 of Teamfight Tactics, Taric is a Tier 5 Crystal Warden. His ability is Cosmic Radiance, which after a short delay makes all enemies with a number of hexes of him briefly invunerable. He was removed in season 3.

In Legends of Runeterra, Taric is a 4 mana 2/4 Targon Champion with the Support ability to give both himself and the ally he supports Tough when he attacks, as well as duplicating the last friendly single-target spell cast on himself on them as well. When he seen 7 or more allies targeted by friendly spells or have benefit from a Support ability he levels up, gaining +1/+1 and making himself and the ally he supports immune to damage or destruction until the end of the round instead of gaining Tough. His signature spell is Taric's Blessing of Targon.
  • Above Good and Evil: Taric is the protector of Valoran. That means all of Valoran, and he doesn't care what side you're on if you're in his way. That puts him at odds with certain world-ending threats, like the Void, but he's very much above silly things like wars and right or wrong.
  • Absolute Cleavage: His outfit has a wide v-neck opening over his chest. It was apparently a major aspect of his redesign that Riot decided on, and they kept making it deeper. Armor of the Fifth Age takes the trope to the logical conclusion, where his shirt is completely open to his waist like a skin-tight vest.
  • Agent Peacock: His "Armor of the Fith Age" is... well... 'fabulous'.
  • All-Loving Hero: Literally. Taric is the assigned protector of the entire planet and all that resides on it. He is willing to wade right through two armies to defend a flower, simply because it is the last of its kind.
  • All-Natural Gem Polish: Justified since these are not rocks but solidified starlight.
  • Ambiguously Gay/Ambiguously Bi: When pressed to state Taric's romantic interests, Riot insisted that "Taric likes everyone."
  • The Atoner: He climbed Mt. Targon seeking redemption for failing his men, and even his new role as the Aspect of Protection has hints of Must Make Amends.
  • Badass Baritone: His voice is quiet and somewhat lilting, yet deep. As deep as one might expect Yuri Lowenthal to go, anyway.
  • Blue-and-Orange Morality: As noted above, his call to protect whatever needs protecting means his actions might seem inexplicable to those who can't see what he sees.
  • Brilliant, but Lazy: As a soldier. Taric didn't see himself as this trope, but Garen and most of his military superiors did. He had no difficulty learning how to fight, but he was prone to Cloud Cuckoolander-ish wanderings trying to understand why.
  • Call-Back: The updated splash art for Armor of the Fifth Age Taric has a subtle one: the phone being used in the bottom right corner to take a picture of Taric shows a portion of the same skin's original splash art.
  • The Cameo: Armor of the Fifth Age Taric's splash art also shows Debonair Ezreal in the front left, DJ Sona playing in the far background, Arcade Miss Fortune dancing in the crowd, and Riot Girl Tristana in the front right.
  • Camp Gay/Manly Gay: Zig Zagged Trope, if one assumes he's actually gay. On one hand he's a durable mage knight with a heavy weapon and has a deep manly voice. On the other, he has flowing hair, speaks gently, and cultivates his beauty just as much as his strength.
  • The Cape: He's the chosen protector of all of Valoran.
  • Combat Medic: Taric can take lot of punishment, especially for a healer, and due to his passive, attacking in melee reduces the cooldown on his heal substantially, meaning he's actually a better medic when he's hitting something.
  • Cultured Badass: Taric is soft-spoken, gentle, and has an appreciation for beauty in all its forms. He's also fully capable of bludgeoning you to death.
  • Darker and Edgier: Bloodstone Taric is an Eerie Pale-Skinned Brunette with menacing red gems and even more menacing red eyes. However, he's still unambiguously good and heroic.
  • Determinator: He simply will not abandon something once he has decided to protect it. Even in gameplay, his stun spell will fire if he gets cc'd before it finishes casting, and his ult, once started, always lands on his ally even if Taric dies.
  • Difficult, but Awesome: Taric's ultimate is essentially an area-of-effect Kayle ult, rendering all allies within his radius (as well as that of an ally linked with Bastion completely invulnerable to damage, but the main tradeoff is that it has a 2.5 second delay before activating with a really visible indicator, meaning a smart enemy team could try to burst him down before it activates, or let it activate but back off so it becomes useless.
  • Dissonant Serenity: Part of his character. He never screams or even raises his voice, and in his lore short story he walks right between two warring armies without batting an eye.
  • Drop the Hammer: Taric's chosen weapon, Bravado, is a three-pronged mace that he swings around effortlessly.
  • Empowered Badass Normal: He was already a capable fighter, but now he's almost a demigod.
  • Foil: To Aurelion Sol. They share a connection to the stars, a love of beauty, and a joint mission to protect Valoran in the name of Targon, but Taric is a willing and empathetic protector while Aurelion Sol is enslaved yet still self-aggrandizing. Fittingly, when they meet Taric expresses sympathy ("No star should be bound") while Sol is dismissive and calls Taric the Aspect of Tackiness.
    • Can be considered one to Pantheon as well. Thanks to his updated lore involving Mount Targon, Taric is now the Aspect of the Protector, contrast to Pantheon's Aspect of War. Personality wise, Taric is more inclined to protect the beauty of the world from any danger he comes across while Pantheon is headstrong to fight and kill any foe that comes across his path. Even by their gameplay styles, Taric is a tanky support who protects and shields his allies from enemy assaults opposite of Pantheon's fighter/assassin tactics to take out his foes with ease. Pantheon's ult is even telegraphed long enough for Taric to react with his own and negate the damage from his combo.
      • Taric has successfully retained his personality after becoming an Aspect of the Protector while Atreus has been totally consumed by Pantheon.
      • After Aatrox slayed the Aspect of War, however, Atreus regained his body, and survived, returning his personality and inspiring a hatred of the Aspects and Darkin.
      • Taric also has a unusually low opinion of Pantheon in general.
      • The hatred of which was certainly returned by Pantheon, both as the Aspect of War, and as a mortal again, who actively hunts Aspects and Darkin.
      Pantheon: Ah, the Aspect everyone used to like.
      Pantheon: You call yourself the Aspect of the Protector, but now the one in need is you.
  • For Happiness: His mission is to protect the world and all that is rare and beautiful in it — for no apparent reason except that the world is better for having rare and beautiful things.
  • Gemstone Assault: His main theme, with the gems representing the stars themselves.
  • Good Is Not Soft: If you have nothing but bad intentions, he'll know, and he'll kill you without hesitation.
    Taric: (taunting a Void champion) I will enjoy sending you back into the Void. In pieces.
  • Heart Is an Awesome Power: Protection, gems, and the stars seem lame — until he deploys them to make his team untouchable while he murders yours.
    Taric: Gems hurt, don't they?
  • Heroic Willpower: Possibly. Taric seems to have completely retained his personality after becoming an avatar of Mount Targon, in contrast to the others. All that has changed about him is his increased power and an inherent knowledge of what needs to be protected. It may also simply be due to the Aspect of Protection being so similar to Taric himself that it felt no need to change him.
  • Hope Bringer: He's a somewhat more lofty and slightly more egotistical variant of one. In gameplay, his kit is built around the theme of 'protection,' letting him snatch a squishy teammate from the jaws of death with a clutch shield and heal — or rescue his whole team with a well-timed ult.
  • Hunk: Taric's very attractive, looking like he just stepped off the cover of a romance novel.
    Taric: "Easy on the eyes"? Don't I know it.
  • I Call It "Vera": Taric's hammer is named Bravado and his shield is Bastion.
  • It's All Junk: His preview comic, "The Ascent," shows him shedding everything he used to have as a Demacian soldier. His ring is the only thing he seems upset to lose.
  • Jack-of-All-Trades: As far as supports go, Taric is pretty versatile, having access to powerful healing, protection, crowd control and decent damage. He's only lacking in mobility and ranged options.
  • Knight in Shining Armor: Definitely fits this trope in both appearance and personality. He wants to protect everyone and everything. He was even tested for this on Mount Targon, experiencing all sorts of visions of different disasters whereupon he unhesitatingly responded to save art, animals and people, even going through an entire Noxian army just to save Garen, who was the one who exiled him.
  • "Leave Your Quest" Test: Just before he reached the summit of Targon, he met a Noxian who told him there was no redemption at the top. He seemed on the verge of turning away — then wrapped the man in his cloak and kept walking.
  • Long-Haired Pretty Boy: He's not the typical slender "Pretty Boy" but he is INCREDIBLY easy on the eyes. And Riot described his hair as "epic, flowing, cover-of-a-romance-novel hair".
    "When the Shield of Valoran struts around the Rift, his luscious mane flows wildly behind him, as if he’s constantly standing near a fan. It’s longer, wavier, more eye-catching. This is a man who could star in a shampoo commercial. And you'd buy that shampoo."
  • Longing Look: If one follows his eyes in his Armor of the Fifth Age splash art, he's staring directly at Ezreal.
  • Magic Knight: Magic? Check. Beautiful armor? Check. Hideously heavy-looking melee weapon? Check.
  • Martial Pacifist: As a soldier, Taric was known to try to solve his problems by wit and charm whenever possible, resorting to violence only when necessary. This trait is then taken Up to Eleven after he becomes the Avatar of Protection: he's only interested in protecting all of Valoran, so as long as you're of his world and you don't try to fight him, you don't have to worry about him. But he acknowledges that he cannot save those who do not wish to be saved, and clearly anyone willing to fight him does not wish to be saved.
  • Meaningful Name: Taric's name most likely originates from the Arabian name "طارق/Tariq", which means "The striker." A commonly used Quranic idiom of tariq also relates it to brilliant stars, furthering its connection to him as a character.
  • My Greatest Failure: Taric let his men rest while he slipped off to study architecture — and returned to find them all slaughtered by Void creatures.
    • Necessary Fail: If Taric hadn't failed his command and been sent to Targon to do penance, he would still be a subpar Demacian soldier trying to fit a role that didn't suit him.
  • Noble Male, Roguish Male: The Rogue to Garen's Noble. This infuriated Garen to no end.
  • One-Man Army: Taric went through a series of trials to determine his true nature on the slopes of Mount Targon. One of the visions was of Garen, broken and hung over the gates of Noxus, with the entire military force of Noxus arrayed between Taric and his friend. What does Taric do in this vision? He raises his shield and goes to get Garen. And despite the forces arrayed against him, he succeeds.
  • Power Floats: His 'fast run' animation and recall make him hover, and his gems are constantly suspended in the air.
  • Power Glows: His right forearm flickers with divine light.
  • Power Makes Your Hair Grow: His hair was past his shoulders before he became an Aspect, but it was nothing like the waist-length mane he sports now.
  • Rated M for Manly: In a surprising manner: Taric isn't oozing testosterone like the other Rated M for Manly champions, however, after his VGU, fans have declared that Taric is the manliest champion in the League, especially Armor of the Fifth Age Taric.
  • Real Men Wear Pink: His Fifth Age skin is very, very pink. According to his splash art, it's apparently the outfit he wears while clubbing.
  • Retcon: Prior to his 2016 VGU, Taric was a traveling Knight Errant who was "erratically summoned to Runeterra from a faraway world," bringing with him a unique form of gem magic partially inspired by his father's devotion as a healer. Since then, Taric's origins were firmly set in Demacia, and his conceit was changed to involve him merging with the Targonian Aspect of the Protector.
  • Shoot the Medic First: Tanky or no, he will find himself the center of the enemies' attention more often than not.
  • Stone Wall: Taric is ridiculously resilient for a support. He can heal himself as well as his allies, and do so more often as long as he's attacking someone, his second ability passively grants him bonus armor, and his ultimate ability makes him outright invulnerable to damage. Killing a skilled Taric is no easy task.
  • The Southpaw: Taric wields his weapon in his left hand in-game, though roughly half of his splash arts depict him holding it with his right.
  • Token Good Teammate: He's very much the one who is the most morally grounded person amongst the Targon champions post-rework, dedicated to protection of all things... and actually putting a good word to his title, unlike the Solari who hid a lot of things like their Lunari genocide. After the rework, Leona lost the complete status of it thanks to her indoctrination by the Solari (though she's working on regaining it), but Taric remains as a most noble protector amongst the Targon champions from start to finish.
  • Took a Level in Badass: His pre-update kit was decent but nothing too spectacular. Now, he has the potential to be an incredibly powerful support.

    Teemo, the Swift Scout 
https://static.tvtropes.org/pmwiki/pub/images/teemo_originalloading1.jpg
"Captain Teemo, on duty!"

Voiced by: Unknown (English), María Blanco (European Spanish), Leyla Rangel (Mexican Spanish), Ikue Otani (Japanese)

"Teemo rides a thin line between chipper compatriot and unrepentant killer, but there's no-one I'd rather have as a friend."
—Tristana

Undeterred by even the most dangerous and threatening of obstacles, Teemo scouts the world with boundless enthusiasm and a cheerful spirit. A yordle with an unwavering sense of morality, he takes pride in following the Bandle Scout's Code, sometimes with such eagerness that he is unaware of the broader consequences of his actions. Though some say the existence of the Scouts is questionable, one thing is for certain: Teemo's conviction is nothing to be trifled with.

Teemo is a Specialist champion whose specialty is in map control, laying down a minefield of traps to whittle down his opponents before finishing them off with poisoned darts.

  • His passive, Guerrilla Warfare, turns Teemo invisible as long as he stands still without taking action for a short duration; if done inside brush, he can still move within the brush without breaking the stealth. Teemo gains the Element of Surprise upon breaking stealth, briefly increasing his attack speed.
  • With his first ability, Blinding Dart, Teemo shoots a poisoned dart from his blowgun at a nearby enemy that damages and blinds them for a few seconds, causing their basic attacks to miss.
  • His second ability, Move Quick, passively increases Teemo's movement speed as long as he hasn't taken damage from enemy champions or turrets in the last few seconds. When activated, Teemo receives double the movement speed bonus for a short duration, during which it will not be cancelled by taking damage.
  • His third ability, Toxic Shot, passively envenoms Teemo's basic attacks, causing them to deal bonus damage and poison the target for a few seconds, dealing damage-over-time.
  • His ultimate ability, Noxious Trap, passively stores charges over time, up to five. When activated, Teemo spends a charge to toss an invisible mushroom to a target location that remains there for a long duration, revealing its surroundings; if the tossed mushroom lands on a previously-placed one, it will bounce a short distance forward. When an enemy steps on a mushroom it explodes, releasing a toxic cloud that poisons surrounding enemies for a few seconds, dealing heavy damage-over-time, slowing and revealing them.

Teemo's alternate skins include Happy Elf Teemo, Recon Teemo, Badger Teemo, Astronaut Teemo, Cottontail Teemo, Super Teemo, Panda Teemo, Omega Squad Teemo, Little Devil Teemo, Beemo, and Spirit Blossom Teemo.

In season 3 of Teamfight Tactics, Teemo was added in the Return to the Stars mid-set update using his Astronaut Teemo skin as a 4 cost Astro Sniper. His ability is Satellite Traps, which plants three traps around the nearest enemy. Traps explode when an enemy nears them or after a few seconds, damaging, knocking down and slowing nearby enemies.

In Legends of Runeterra, Teemo is a 1-mana 1/1 Piltover & Zaun Champion with Elusive, who places Poison Puffcaps on 5 random cards in the enemy's deck (which detonate to do 1 damage per Puffcap when the card is drawn) every time he hits their Nexus. When 15 Puffcaps have been placed in their deck he levels up, gaining +1/+1 and instead doubling the number of Puffcaps in the enemy deck whenever he strikes the Nexus. His signature spell is Teemo's Mushroom Cloud.
  • Ascended Meme: Little Devil Teemo is more than obviously based on his fan nickname "Satan".
  • Badass Adorable: An adorable yordle scout with a lot of cute skins available. Like Tristana, his Yordle special forces rank isn't for show either.
  • Bee Afraid: His Beemo skin gives him an adorable bee-themed design, in which he fires bees in place of normal darts, and lays down beehives in place of mushrooms that explode in honey on contact.
  • Beware the Nice Ones:
    • Teemo's usually a genuinely chipper, charming and sociable soldier who speaks like a typical goody-two-shoes boyscout, but he also regularly flips a mental switch to suppress the intensity of combat, something that even he realizes is slowly making him ruthless and insane. His cheery attitude notably falters with this line, where he considerably lowers his tone and sounds sinister:
    • Omega Squad Teemo is basically what would happen to Teemo if he let the loneliness in the jungle consume him. Basically, he's Shell Shocked Vietnam Veteran Teemo.
  • Boring, but Practical: There are different ways to play Teemo, some playing him as a ranged carry who pumps people full of poison darts, others playing him more defensively and using his shrooms to control the map. Either way, he isn't a remarkably dynamic champion, but he'll ideally be dishing out loads of poison to everyone on the map, becoming a horrific nuisance to everyone on the opposite team.
  • The Chew Toy:invoked Due to the strong fan hatred on Teemo within the fandom, Teemo is given this treatment by official Riot staff members, usually in the form of being a victim of various other champions.
  • Crazy-Prepared: Implicitly encouraged with his ultimate. It pays to have a very large number of traps prepared beforehand in high-traffic spots. The truly, truly Crazy-Prepared even cover probable escape paths with mushrooms so that pursuers get slowed as he makes his getaway.
  • Crutch Character: Very good at making an opponent's laning phase hell early on; not as good at team fights later on as the bruisers and tanks he likely lanes against.
  • Darker and Edgier: Omega Squad Teemo. Imagine if Teemo was mixed with the Helghast from Killzone, add a dash of PTSD, sprinkle in some emotionlessness, and you have a nice recipe for the Omega Squad.
  • Dragged Off to Hell: Little Devil Teemo's death animation has him being sucked off into a portal, presumably to hell, all while scrambling to escape and pulling off a terrified and terrifying Nightmare Face. Interestingly, his recall animation has him create the same portal, except this time he enters in willingly, all while dancing, laughing maniacally and pulling off the same Nightmare Face.
  • Easter Bunny: Cottontail Temmo, complete with replacing his mushrooms with Easter eggs.
  • Expy: He's basically the Techies from Defense of the Ancients: All-Stars with a bit more reliance on personal stealth.
  • Eyes Always Shut: Almost always shown as this, distinct even from other yordles. The exceptions to this are in his Super Teemo skin, revealing them to be sky blue in color, and in his Little Devil skin, mostly staying closed as normal, but revealing him to have creepy Hellish Pupils in his recall and death animations. Omega Squad Teemo also seemingly subverts this, but it's only indicated by the yellow digital lights of his from his helmet's visors, and his real eyes aren't actually visible. Another exception is the "C'mon C'mon" emote in Legends of Runeterra, which depicts him with brown eyes.
  • Fantastic Drug: In Legends of Runeterra, it appears that Teemo's poison mushrooms, identified as "Poison Puffcaps", are a commodity in Zaun. One of the cards is of a "Puffcap Peddler", depicting someone making a shady tradeoff and — judging by the Flavor Text — is presently under its effects.
    "These any good?"
    "Of course! They're all top notch! Spoke to them myself!"
    "Okay hand em—wait what?"
    "Mmhmm! Getting married, this one!"
    "How many have you had...?"
    "—to a barnacle!"
  • Fragile Speedster: Most melee champs can beat him one on one, but thanks to several movement speed boosts and shrooms that significantly reduce enemy speed, catching him might be difficult.
  • Gameplay and Story Integration: Teemo's lore notes that he (unlike most Yordles, who are highly prone to Go Mad from the Isolation) specializes in solo missions. In game, Teemo significantly struggles in teamfights, but excels at sneaking around the map to do his own thing, pouncing on any unguarded objectives (or unwary champions) and turning the jungle into a minefield when the enemy team isn't looking.
  • Glass Cannon: When someone inevitably decides to chase Teemo, pretty much one of them isn't going to make it out alive.
  • Gradual Grinder: Through extensive use of poison and his slipperiness, falls into this. Typically by the time you actually reach Teemo, you have taken a good bit of damage. You know exactly when you are going to die to Teemo's damage. He knows exactly when you are going to die. Very rarely can you do something about it.
  • Go Mad from the Isolation:
    • Canonically on the verge of this, though he's taken up a friendship with Tristana to help dial it back.
    • Dialed Up to Eleven though for Omega Squad Teemo. He treats his equipment, especially his poison mushrooms as Companion Cubes.
  • Goggles Do Nothing: He keeps a pair of goggles on his cap at all times. All times. In Legends of Runeterra, he comments to the likeminded Ezreal "I never use my googles either!"
  • Hit-and-Run Tactics: Teemo doesn't do so great in teamfights, so many players resort to deliberately separating from the group and solo split-push unguarded towers with his high attack speed before running away. It helps that due to his various escape mechanics (including the infamous mushrooms), a Teemo is more likely than other champions to actually escape once someone tries to come and stop him.
  • Hope Spot: Many players barely escape with minimal life then (infuriatingly) die to a mushroom trap trying to find a safe spot to recall.
  • It Gets Easier:
    • According to his backstory, Teemo has a "mental/emotional switch that he turns off" so the killings he does don't weigh on his conscience.
    • Taken further with Omega Squad Teemo, one who has much more extensive experience and trauma on his shoulders from combat. It's rather creepy.
  • Killer Rabbit: Encountering an enemy Teemo can be very deadly when you are not prepared. It also doesn't help when you realize you have been killed by a cute-looking rodent.
  • Lethal Joke Character: Teemo is usually considered a joke pick in competitive play, but he's very occasionally been proven to be a deadly pick to an unsuspecting and unprepared team. Underestimating Teemo means getting locked out of the jungle (and a lot of objectives) for fear of stepping on a mushrooms and either dying (if at low health) or getting jumped by Teemo's entire team while you're vulnerable.
  • Panda-ing to the Audience: Panda Teemo, giving him an adorable panda outfit, bamboo-chute blowdart, and putting down explosive zongzi in place of poisonous mushrooms.
  • Playing with Fire: While Little Devil Teemo's damage-over-time effects are still identified as poison in-game, his Poison Dart comes in the form of a fiery pitchfork, and his "mushrooms" (which are more like burning, smiling soul orbs) explode into Hellfire.
  • Properly Paranoid: Causes this in enemy teams. Playing against a Teemo means that making absolutely sure you only move into safe places every time isn't paranoia, it's just common sense.
  • Ridiculously Cute Critter: By default, and many of his skins amplify this, with there being an amusing "Astronaut" version of him, a Santa Elf, and him dressed as an Easter Bunny (IN WHICH HE HOPS AROUND).
  • Schmuck Bait:
    • People see dancing squirrel. People think, "Easy kill." People step on mushrooms and slow down while taking damage. Teemo then blinds them and pumps them full of darts, or leads them through a minefield.
    • Players joke about his "global taunt" — his mysterious ability to make every enemy player in the game want to kill him, sometimes instead of more important targets, at the cost of other objectives, or disregarding potential traps. Then again, picking a badass warrior prince, black mage, void demon or barbarian king and getting owned by a hamster with a blowpipe is rage-inducing.
    • His "Blinding Dart" ability makes enemies do 0 auto attack damage for a while. Come on, tower dive him, he's only got 200 health left, you can kill him before the tower does a lot of damage...
    • If by mid and late game his team is about even, or doing better than your team, it's probably safe to presume he's got his Noxious Traps planted in every major brush, jungle route, lane Edges, river entrances, and dragon and Baron dens. Someone WILL run into one, and the only thing your team can hope for, is that their team isn't close enough to capitalize on it, or worse yet, that the survivors from a team fight that ended badly don't all get hit by it.
  • Ship Tease: He's extremely good friends with Tristana, although both deny any romantic elements to the relationship.
  • Skill Gate Character: One of the most prolific cases in the game. To lower-to-average levels, Teemo has very oppressive elements to his kit that gives him a significant amount of map control and heavily punishes mistakes, sprinting around and turning the map into his minefield if left unchecked. On the other hand, once his opponents wise up and figure out how to deal with his mushrooms (including regularly sweeping them with red trinkets/pink wards or building magic resistance to survive his poison), his weaknesses become more apparent, namely his relatively low scaling, lack of significant teamfight power, fragility, and reliance on solo operations that in turn can be easily punished by a prepared team.
  • Stealth Expert: Teemo's passive allows him to enter stealth when standing still or simply remaining in a bush for an indefinite period of timenote . It breaks once he enters combat, giving him a burst of additional attack speed to pounce unsuspecting enemies with.
  • Trap Master: Teemo's greatest utility is his Noxious Trap, bar none the most dangerous trap in the game, which stealth and deal a significant amount of damage and slowdown on any champions who step it (as well as others standing near its blast radius). A good Teemo player can make the enemy team tear their hair out in frustration as they can't go anywhere in the minefield the map has become.
  • Troll: Teemo has this reputation as one. This is largely due to having a blind, poison, high mobility, and the shrooms that he places are all around annoying to deal with. Some players go as far as to intentionally piss the enemy off as much as possible to provoke them into chasing him (not unlike Singed) so he can lure them into a minefield or kite them to low health.
  • We Need a Distraction: Need some time to destroy some turrets or do dragon/Baron uncontested? Just use Teemo, his legendary "passive global taunt" will probably buy you the time you need, even if the enemy ends up killing him.
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    Thresh, the Chain Warden 
https://static.tvtropes.org/pmwiki/pub/images/thresh_originalloading.jpg
"What delightful agony we shall inflict."

Voiced by: Mark Oliver (English), Iñaki Crespo (European Spanish), Oliver Magaña (Mexican Spanish/1st Voice), Esteban Desco (Mexican Spanish/Current) , Ryuzaburo Otomo (Japanese)

"The mind is a wondrous thing to tear apart."

Sadistic and cunning, Thresh is an ambitious and restless spirit of the Shadow Isles. Once the custodian of countless arcane secrets, he sought a power greater than life or death, and now sustains himself by tormenting and breaking others with slow, excruciating inventiveness. His victims suffer far beyond their brief mortal coil as Thresh wreaks agony upon their souls, imprisoning them in his unholy lantern to torture for all eternity.

Thresh is a Catcher champion who grows stronger and more resilient the longer the game goes on, and who excels at directing movement, displacing enemies and repositioning allies.

  • His passive, Damnation, prevents Thresh from naturally gaining armor as he levels up. Instead, he collects souls that drop from nearby dying enemies (sometimes from minions, always from champions and monsters), with each soul collected permanently increasing his armor and ability power.
  • With his first ability, Death Sentence, Thresh throws his chained scythe in a target direction, damaging, stunning and slowly dragging the first enemy it hits towards him; the ability's cooldown is reduced if it hits a target. Thresh can also reactivate the ability to pull himself to the chained enemy.
  • With his second ability, Dark Passage, Thresh tosses his lantern to a target location, where it remains for a few seconds, revealing its surroundings, collecting nearby souls and shielding the first allied champion to walk near it. Any allied champion can click on the lantern to be quickly pulled alongside it to Thresh's location.
  • His third ability, Flay, passively increases the damage dealt by Thresh's basic attacks based on the number of souls he has collected and how long he waits between each basic attack. When activated, Thresh sweeps his chain in a target direction, damaging, slowing and pushing surrounding enemies in that direction.
  • His ultimate ability, The Box, summons a spectral cage formed by five ghostly walls around Thresh's location. Each wall lasts for a few seconds and vanishes when an enemy champion passes through it, damaging and massively slowing them for a few seconds; each enemy champion can only be damaged by one wall.

Thresh's alternate skins include Deep Terror Thresh, Championship Thresh, Blood Moon Thresh, SSW Thresh Dark Star Thresh, High Noon Thresh, Pulsefire Thresh, FPX Thresh, and Spirit Blossom Thresh.

In season 2 of Teamfight Tactics, Thresh uses his Deep Terror Thresh skin and is a Tier 2 Ocean Warden. His ability is Deep Sea Lantern, which throws his lantern out to the ally with the lowest health, shielding them and all allies near them. He returns in season 3 as a 5 cost Chrono Mana-Reaver. With his Dark Passage ability, he tosses his lantern towards random unit(s) on your bench, pulling them into the current combat and granting them bonus mana.

In Legends of Runeterra, Thresh is a 5-mana 3/6 Shadow Isles Champion with Challenger. When he sees 6 units on either side of the board die he levels up, gaining +1/+1 and, the first time he attacks in a game, he summons an attacking champion (other than another copy of himself) directly from his controller's deck or hand for free. His signature spell is Thresh's The Box.
  • Absurdly Ineffective Barricade: Played with. You can escape his ultimate rather easily, but do so at your own peril because breaking a wall hurts, and slows you to the point you won't be getting that far away anyways. It acts a lot like a weaker version of one of Veigar's normal moves, slowing rather than stunning enemies (even at 1% move speed, enemies can retaliate and use movement abilities as opposed to a stun from Veigar).
  • Anthropomorphic Personification: Only in his Dark Star skin, as he claims to be "entropy incarnate" in it.
  • Arch-Enemy: Lucian wants him dead. Ironically, the two of them work rather well as a bot lane duo.
  • Ax-Crazy: "What delightful agony we shall inflict."
  • Badass Longcoat: With bones sewn onto it, all connected to a fanged skull on his back. The skull even appears to animate slightly when he's moving.
  • But for Me, It Was Tuesday: Subverted, Thresh does not bother to remember the souls he claimed and his lore makes no mention of any souls he claimed. However, as shown in Shadow and Fortune, Thresh did have some difficulties remembering Senna, but when he does remember... he tells Lucian that he specifically remembered her just so he can torture Lucian mentally with her.
  • Captain Morgan Pose: Performs one while recalling in his Deep Terror skin. While recalling on the skin, there's also a slight chance for him to bring up a tire and pose disappointedly instead.
  • Chain Pain: Tipped with a razor-sharp hook. Compared to the typical three attack animations one crit animation formula, he has a flavorful, wide variety of swings and slashes and flicks that he employs depending on distance to the target and rotation at the time of attack.
  • Charged Attack: His E ability (Flay) passively gives him this ability on his basic attacks - the longer he goes between attacks, the harder his next basic attack will hurt. The damage is based off of his attack damage and the number of souls he's collected, so it can hit like a train.
  • Come with Me If You Want to Live: Thresh will end up doing this many, many times a game by using his lantern to yank his teammates from dangerous positions to safety... if they remember to click on it.
  • Cosmic Entity: Dark Star Thresh is based off a black hole, and even turns his lantern into a black hole.
  • Cthulhumanoid: Deep Terror Thresh to an extent. The tentacles are there, just very small. He also has them on the top/back of his head as well.
  • Determinator: It doesn't matter how far you run or how well you hide. No matter how long it takes or whatever he has to go through, Thresh will kidnap you, torture you and then collect your soul.
  • The Dragon: While not brought up much he appears to be this for The Ruined King. RUINED KING has Thresh welcome the King and usher in the harrowing.
  • The Dreaded: In-universe as a mysterious figure who could appear at any time to visit upon you a Fate Worse than Death, in-game as a high-tier kill support with the dreaded grab as but one of his powerful controlling abilities.
  • Dynamic Entry: He can both do this himself by Death Leaping to a chained target and bring an ally in from the fog of war with his Dark Passage. Potentially both at the same time. Protip: if Thresh throws his lantern Behind the Black for no obvious reason, it's probably to bring in an ally. Or to make you think he's doing so. Sometimes, if he hooks an enemy and hit Q when it lands, he can pull himself to them. The "dynamic" bit depends on where he's entering from (ex. brush).
  • Easter Egg: For much of Thresh's existence as a playable champion, he always began with one soul when faced against Lucian, presumably Senna's. This was quietly removed in October 2019, foreshadowing Senna's escape and becoming her own champion.
  • Evil Feels Good: He has no interest in undoing the curse of the Shadow Isles, in part because despite many spirits considering it hell on earth, Thresh sees the eternity it grants them as its own wondrous liberation. In "The Echoes Left Behind", when Ledros confronts him about the idea of finally ending the madness for peace, his response?
    "You cling so desperately to the past, even as it runs through your fingers, like sand in a timepiece, yet you're blind to the wonder of what we have been given. It has made us gods."
  • Face–Heel Turn: Started out as custodian of a vault of corrupted magical artifacts, but over time was himself corrupted by the things he was supposed to be guarding, which he started torturing For the Evulz. When he started getting living prisoners....well, the rest is history.
  • Fake Difficulty: Savvy players who know about Thresh's lantern will sometimes stand directly on it so it cannot be clicked, often depriving some poor schmuck of their only salvation.
    • This "bug" (if you can call it that way) got patched out in the latest patches, giving the lantern collision and 'not' breaking a core mechanic of this champion.
  • Faux Affably Evil: He facetiously speaks to everyone like they're dear friends of his. He also happens to be an immortal spirit of malice and sadism, out to rob people of their hope, will, strength, and minds. Oh, also their souls. Can't forget the souls.
  • Flaying Alive: While his Flay ability doesn't do this in actual gameplay, he is a Torture Technician, so its name suggests that he does a lot of this off-screen.
  • From Nobody to Nightmare: In the grand scheme of things, Thresh was ultimately a no-name civilian who had little to no influence in the Ruination of the Blessed Isles. Now, he's one of the most infamous and sadistic beings in not just the Shadow Isles, but all Runeterra.
  • Grappling-Hook Gun: Of the hook-on-a-chain-that-he-throws variety. He can use this to yank an enemy closer to him and pull himself closer to them if he so chooses.
  • Hell Is That Noise: In universe, children are being told nursery rhymes to watch out for the sounds of his chains. Why? Because they may very well be the last thing that they hear.
    Cling, clang, go the chains.
    Someone's out to find you.
    Cling, clang, oh the chains.
    The Warden's right behind you.
  • Hitodama Light: In addition to the typical Faux Flame wreathing his head like the other Shadow Isles champions, there are also the souls he goes about collecting that look like this.
  • Hoist by His Own Petard: When Thresh dies his soul emerges from his fallen form, and is then sucked into his own soul-trapping lantern.
  • Hooks and Crooks: There's a hook on the end of one of his chains, as previously mentioned. It can really hurt.
  • Hope Bringer: Ironically, he can become this for his team. Just got ambushed by enemy champs, only to see your ally Thresh toss his lantern over a wall to you? Your ass probably just got saved from a Curb-Stomp Battle.
  • Humanoid Abomination: His Dark Star skin makes him this, being the Anthropomorphic Personification of a Black Hole and Entropy.
  • Ikemen: In his Spirit Blossom skin, after collecting 45 souls, Thresh can freely transform from an Oni to a handsome young man and back again if the player wishes it. According to his Spirit Blossom event, the human formis his real form while the oni is a form he is forced into when he lacks a great number of souls.
  • Insurmountable Waist-Height Fence: His ultimate, The Box, generates a five-panel wall around himself and anyone near. Played straight for Thresh, but not for other players- unless an enemy tries to walk in or out, wherein they take damage and are slowed by 99%.
  • Irony/Laser-Guided Karma: His death animation consists of the lantern flying out of his control, then absorbing his soul.
  • Karma Houdini Warranty: After lording Senna's demise over Lucian for years, he finally gets some comeuppance in the Senna: Shadow's Embrace reveal trailer. Not only is Senna freed from his grasp, but she gives him a solid thrashing to boot. He's even forced to flee the scene, a nice role reversal for such an Implacable Man. While he isn't killed, it's made clear that he's going to have a much harder time taking Lucian down than if he was alone...
  • Laughably Evil: In Legends of Runeterra, while still being a threat and taken seriously as one, Thresh has a surprisingly large amount of comedic interactions with other units. He clearly enjoys toying with the living as much as as he does with the souls he's captured.
    Lucian: Sentinels don't work with monsters!
    Thresh: Oh... now you've hurt my feelings.
  • The Mad Hatter: "Me, mad? Haha, quite likely." In Legends of Runeterra, Lucian bluntly calls him an "abomination", to which Thresh laughs hysterically in agreement.
  • Magikarp Power: He has a unique scaling mechanism: the number of souls he collects increases his AP and armor- he absolutely needs to since he otherwise doesn't gain any armor per level. Toward endgame, once he has become saturated with them, his abilities hit like a train *and* he'll be absurdly resilient to physical damage.
  • Mind Rape:
    • He seeks to break strong people (both physically and mentally) before taking their souls.
    • Ironically, he himself is a victim of this from all the corrupted MacGuffins he was supposed to be guarding.
  • Mundane Utility: Thresh's lantern is a versatile tool, able to shield himself, shield his allies, save his allies, harvest souls, call in ganks, regroup for teamfights, engage in teamfights, disengage from teamfights, provide vision, induce paranoia... and make his carry's walk back to lane three seconds shorter if he happens to be in front. Also, he drinks the souls from it during his /joke.
  • Omnicidal Maniac: Dark Star Thresh cares less for everlasting torment of individuals and more of bringing about a Class-Z annihilation of all existence. To put this into perspective, he's a major threat to Aurelion Sol, Bard, and The Void. And one of his voice lines implies he's already done a Class X-4 (Universal Scale, Physical Annihilation) to other realities before he's gotten to Runeterra's.
  • Paranoia Fuel: Riot said outright that this is an intended design aspect for Thresh. Like Blitzcrank, he often hides in bushes to wait until you're in a position to be chained up, leaving his opponents paranoid about going anywhere near a bush if they've suddenly lost sight of him. However, he must leave the bushes every so often to grab fallen souls, giving you a glimpse of him every so often like horror movies do for the monsters. In addition, when Thresh finally does throw his chain, he doesn't look in the direction he's throwing it until it's already out.
  • Punishment Box: His ultimate is named "The Box" in reference to one of these.
  • Punny Name: His weapon is a sickle. Sickles are used for harvesting in agriculture, such as wheat. Threshing is what you do with wheat after harvesting it.
  • Retcon: When initially created, his Mysterious Past suggested that he was once a purely evil jailer even in life before becoming the spectral horrorshow he is now. With the Shadow Isles lore update in 2016, it was rewritten so that he actually began as a relatively normal artifacts keeper but became slowly corrupted by the evil of said artifacts, though this was still before the isles became ruined by undeath.
  • Sea Monster: Deep Terror Thresh.
  • Softspoken Sadist: Nearly all of his many lines are playful, sadistic mockery spoken in a magnified, echoing whisper. Pretty much the only times he raises his voice are when he's been killed and when he's laughing.
  • Spacetime Eater: Dark Star Thresh. He's basically a black hole embodied, who thinks time is a cog in a dying machine.
  • Super-Persistent Predator: As his lore puts it:
    "Once Thresh takes an interest in a soul, he does not relent until he possesses it."
  • Time Abyss: His Dark Star skin makes him into one, as his lines mention he's already destroyed other realities.
  • Torture Technician: He deliberately only seeks out the strongest, most stubborn people to torture. We have reason to believe he hasn't failed yet.
  • Variable-Length Chain: Either side of his long waistcoat has a horned skull ornament from which the chains for his lantern and hook are dispensed. Neither one has any observable limit.
  • Voice of the Legion: Even though he rasps, whispers, or crows everything he says, his voice can get pretty loud thanks to this.
  • Weaksauce Weakness: Thresh's lantern can be a simple click away from escape. However, a simple way to deny those clicks as the enemy is to obstruct it with your own body, or even just plopping down a ward onto it, with the idea that the enemy's clicks will prioritize it over the lantern.
  • Whip It Good: More or less everything he does with that hook-on-a-chain.
  • Your Soul Is Mine:
    • His central theme is to collect the souls of nearby dying enemies to get stronger, more or less indefinitely. That lantern of his carries all of the souls he's gathered, which actually carries over into gameplay even though it's said nowhere in the tooltips - throwing his lantern at souls can capture them from afar.
    • Invoked in a sidequest when fighting against Senna (and Lucian if the two are together), triggered when Senna gets 100 Mist and Thresh 40 Souls. Whoever kills the opposition first gains bonus stats from their collection. It's not quite a true example since neither truly "steals" the souls, and the stats gained are a flat boost (Thresh killing Senna [or Lucian if he's also around] gives him 40 attack damage, 50 attack range, and 30% crit chance, while Senna killing Thresh grants her 30 ability power and armor).
    • Collecting 45 souls in his Spirit Blossom skin can allow him to transform into a human.
  • You Will Not Evade Me: Par for the course for a "kill" support, he has three ways to enact this. Death Sentence in particular lives up to its name; it stuns a hapless foe, pulls them a short distance back towards Thresh, and can be re-activated to bring Thresh back into melee range. Combined with Flay's re-direction potential and The Box's incredibly powerful slow, a well executed Thresh combo can lock down enemies with ease.

    Tristana, the Yordle Gunner 
https://static.tvtropes.org/pmwiki/pub/images/tristana_originalloading.jpg
"Once a Bandle gunner, always a Bandle gunner!"

Voiced by: Elspeth Eastman (English/Current), Unknown (English/Pre-VGU), Conchi López (European Spanish), Toni Rodríguez (Mexican Spanish), Rina Hidaka (Japanese)

"Boomer says hi."

While many other yordles channel their energy into discovery, invention, or just plain mischief-making, Tristana was always inspired by the adventures of great warriors. She had heard much about Runeterra, its factions, and its wars, and believed her kind could become worthy of legend too. Setting foot in the world for the first time, she took up her trusty cannon Boomer, and now leaps into battle with steadfast courage and optimism.

Tristana is a Marksman champion who blasts enemies from afar with her basic attacks before recklessly jumping into the fray to unleash powerful burst damage before getting back out.

  • Her passive, Draw a Bead, increases the range of her basic attacks, Explosive Charge and Buster Shot abilities per level.
  • Her first ability, Rapid Fire, supercharges Tristana's cannon for a few seconds, greatly increasing her attack speed.
  • With her second ability, Rocket Jump, Tristana fires her cannon at the ground to propel herself to a target location, damaging and slowing nearby enemies for a few seconds upon landing. The cooldown of the ability is refreshed whenever Tristana kills or helps kill an enemy champion.
  • Her third ability, Explosive Charge, passively causes enemies killed by Tristana's basic attacks to explode, damaging surrounding foes. When activated, Tristana places a bomb on a nearby enemy or turret that explodes after a few seconds, damaging the target and other enemies around them. Tristana's basic attacks against enemies with a bomb will prime the explosion, increasing its damage and stacking up to four times. Additionally, detonating a fully-stacked bomb will refresh the cooldown of her Rocket Jump ability.
  • With her ultimate ability, Buster Shot, Tristana fires a gigantic cannonball at a nearby enemy, dealing massive damage and sending the target and other nearby enemies flying backwards.

Tristana's alternate skins include Riot Girl Tristana, Earnest Elf Tristana, Firefighter Tristana, Guerrilla Tristana, Buccaneer Tristana, Rocket Girl Tristana, Dragon Trainer Tristana, Bewitching Tristana, Omega Squad Tristana, Little Demon Tristana and Pengu Cosplay Tristana.

In season 1 of Teamfight Tactics, Tristana is a Tier 1 Yordle Gunslinger. Her ability, Explosive Charge, throws a bomb at the enemy that explodes after few seconds or hitting the target with three basic attacks, dealing damage to them and other nearby enemies. Each basic attack increases explosion damage. She was removed in season 2.
  • Action Girl: Her rework changed her into a headstrong commando who isn't afraid of the frontlines (despite being squishy).
  • Art Evolution: Tristana finally received a years-overdue visual upgrade in 2015. She received the usual package: splash art, avatar, model, animation, and voice-over.
  • Ash Face: In her Dragon Trainer skin's joke animation, Riggle breathes fire in her face, resulting in this. Also shows up in the skin preview in the tip that advises against pointing your dragon toward your face.
  • Badass Adorable: She's a Yordle special-forces gunner, of course she is. Exemplified in an official short story, A Quiet Night: she sends four bandits packing, all while staying friendly and offering them fish from her campfire.
  • Badass Normal: Other champions have every single form of magical, divine and supernatural powers under the sun. Tristana? All she has is her cannon — and that's all she needs to put up a fight against everybody else.
  • BFG: Her weapon is a cannon that's bigger than she is.
  • Blown Across the Room: Her Buster Shot knocks enemies it hits back.
  • Bokukko: She calls herself boku in the Japanese dub in accord with her not really girly behavior.
  • Boring, but Practical: Almost all of Tristana's damage output comes from autoattacking enemies and very little in the way of using abilities, but it works because of her long autoattack range and immense attack speed steroid.
  • Cute Kitten: Bewitching Tristana resembles a white cat.
  • Cuteness Proximity: Dragon Trainer Tristana seems to have a degree of this towards Riggle.
  • Demolitions Expert: Post-rework Tristana's massive late-game carry potential was downplayed (her passive range was reduced) to instead recalibrate her as a dedicated turret-wrecker. Explosive Charge is one of the few Marksman abilities capable of targeting turrets, allowing her to tear down undefended turrets more quickly than any other Marksman.note 
  • Difficult, but Awesome: The only way to mitigate her "weak" mid-game is utilize her early game burst damage from her skills. This is considered risky because it involves wasting your Rocket Jump into the enemy. Players with a poor sense of judgment will Rocket Jump into an enemy (or worse, several of them) and die quickly; those who are experienced can make good use of the extra burst and slow as they close the distance and ensure that her foe doesn't escape.
  • Divergent Character Evolution: Riot Girl Tristana is a skin-based one. Originally it was just a cheap Palette Swap of the default skin (stemming from the fact the skin itself is free), but with Tristana's general visual update in early 2015, it received its own distinct identity with a new model, textures and later a splash art, giving it a somewhat Punk-ish look.
    • Tristana herself also used to have light blue skin, like Poppy, suggesting this was the natural skin color of all female Yordles (or as they were originally known, Meglings). After Lulu was released and Trist was (much later) given a complete visual update, her skin is now distinctly purple, although still a slightly bluer shade than Lulu (while Poppy is still bright blue, even after her own visual update).
  • Does Not Like Shoes: In her default and Dragon trainer skin, Tristana only wears a wrapping around her feet that covers part of her soles, but leaves her heels and toes exposed, leaving her pretty much completely barefoot.
  • Dynamic Entry: Rocket Jump is potentially terrifying, as if Tristana gets a kill or assist it instantly cools, allowing her to use it immediately. One of the most effective strategies late-game is to watch a teamfight from the jungle, leap in when the team is close to death, ult, then leap back out if you got an assist. It works incredibly well.
  • Early Installment Weirdness: Tristana suffered from the same design weirdness as Yi and Tryndamere. Early on in the game's history, it was very rare for abilities to scale off of Attack Damage, so AD-heavy champions were stuck with high AP ratios that looked more and more bizarre as AD-scaling abilities became widespread. Up until her season 5 rework, AP Tristana was an actually very solid build path that was commonly seen in ranked games.
  • Equippable Ally: In her Dragon Trainer skin, her cannon is replaced with a live dragon whelp named Riggle.
  • Eye Am Watching You: In the short story The Whispering Doodad, Tristana directs this gesture at a rabbit.
    Tristana: I'm watching you, flopsy.
  • Fluffy Tamer: Dragon Trainer Tristana.
  • Genki Girl: Especially noticeable in her old incarnation, when Stuff Blowing Up made her really, really excitable. She's still eager to get into the action, though less childlike about it.
  • Glass Cannon: Like many ranged carries, Tristana is easily killed if focused. Thankfully two of her abilities can be used to keep enemies away from her.
  • Goggles Do Nothing: Most obvious in her Rocketeer Tristana skin.
  • Goomba Stomp: Rocket Jump does area-of-effect damage to enemies it lands on. Useful for Dynamic Entry.
    Tristana: (after Rocket Jumping onto an enemy) Splat!
  • I Call Her "Vera": Her gun's name is Boomer.
  • Hope Bringer: Her activities in defending Bandle City's gateways from pesky mortals in Runeterra have inspired other yordles to copy her with varying levels of success.
  • Hotter and Sexier: Tristana's reworked model has her wearing a tank-top revealing her midriff, with markedly more well-defined curves as well (just compare old vs new). In addition, her new voice make her sound more like a teenager instead of her old voice where she sounds more like a child.
  • Humanity Ensues: Bewitching Tristana is implied to be a downplayed case. She still resembles a cat-like Yordle, but Bewitching Morgana's splash art features a white kitten in the background looking at a potion vat, implying that she turned Tristana from a cat into a cat-like, but more humanoid being.
  • Humanity Is Infectious: Her attitude and various behaviors as a protective gunner was inspired by observing human soldiers in combat and wanting to be like them, making her a bit of an outlier from other yordles. As stories of her heroics in the name of Bandle City caught on, other yordles have decided to join her and her path.
  • Humble Hero: She fights in the name of protecting Bandle City simply because she feels it's the right thing to do, and is rather embarrassed by the following she's amassed in doing so.
  • Love Triangle: She'd deny the "love" part, but she is kinda in the top of it. She's best buds (denying any romantic relationship) with Teemo, but unaware that Rumble has a massive crush on her (to the point of naming his Mini-Mecha "Tristy"), also resulting in him considering Teemo a rival.
  • Magikarp Power: Her passive makes her capable of hitting people at a range many champions can't even touch her from, because she gains more range as she levels up. Combined with her massive attack speed boost in Rapid Fire, the multiplicative DPS of critical strike, attack damage and attack speed items, and the fact she has two methods to keep away from you even if you do get past her massive range, a fully-built Tristana is a champion unrivaled in right-clicking you to death from afar.
    • It should be noted that while her mid-game is well known to be subpar for a ranged AD, her weak early game is mitigated by her ability burst potential during the laning phase, especially if she's paired up with an aggressive support that aims to net her kills early on. The difference is that Rocket Jumping at a weakened foe then blasting them backwards with Buster Shot to secure a kill is a far better idea in a laning phase engagement as opposed to a midgame teamfight, where it is likely suicide to try.
  • Military Maverick: A proud Bandle City commando who includes a lot of military jargon and slang into her lines, who also admits to being lax with non shooting-related regulations.
  • More Dakka: Press Q for Rapid Fire!
  • Not the Intended Use: Prior to her rework, Tristana had rather high AP ratios on her abilities for a Marksman (see Early Installment Weirdness). The result was AP Tristana, a pseudo-assassin who used Explosive Shot, Rocket Jump, and Buster Shot to massively burst targets down then get away.
  • Odd Friendship: With Lulu, as shown in The Whispering Doodad, whose laid back and whimsical nature contrasts heavily with the more serious and headstrong Tristana, much to her frustration.
  • Or Are You Just Happy to See Me?: "Is that a rocket in your pocket?"
  • Pirate: Buccaneer Tristana.
  • Retcon: She was conceived as Megling (along with Poppy), before the Meglings were just merged into Yordles in Season 1 and her unit name was changed to the Megling Commandos. 4 seasons later, her lore and name were finally updated to reflect the change, making her the Yordle Gunner instead of the Megling Gunner, member of the Bandle Gunners instead of the Megling Commandos.
  • Rocket Jump: One of her abilities, Rocket Jump.
  • Skill Gate Character: She's considered to be one of the easiest ADs to play as due to her self-peeling power (Rocket Jump and Buster Shot), her good farming ability to last hit on minions (her Explosive Shot), a booster that increases her attack speed (Rapid Fire) and her passive that gradually increases her autoattack range (having 669 autoattack range at level 18 as opposed to most ADs who often have autoattack range between 500-550). However, more skillful players will often take advantage of her poor range early game and her horrendous midgame.
  • Ship Tease: With Teemo, although they both insist they're just good friends.
  • Small Girl, Big Gun: She carries around a huge cannon that's as tall as she is when fully stood up.
  • Sound Off: Post-rework, instead of dancing for her /dance emote, Tristana marches on the spot while chanting the Bandle Gunner sound off. It's extremely cute.
  • Splash Damage Abuse: Explosive Charge deals splash damage whenever she kills a unit, meaning that she can effectively harass enemies who normally hide in the middle of creep waves. The active ability tags something with a time-delayed sticky bomb, making it possible to catch multiple opponents in the blast.
  • Tactical Withdrawal: Rocket Jump is excellent for blasting out of a tight spot. Her voiced lines even change if you use Rocket Jump at critical levels of health.
  • Trigger Happy: Oh yes. Most of her lines that don't involve explosions involve her getting ready to light somebody up.
  • Why Am I Ticking?: The active on Explosive Shot has Tristana lob a sticky bomb onto an enemy. The splash damage that ensues a few seconds later can be increased by "priming" her target with autoattacks and can be set off early by attacks or Buster Shot.

    Trundle, the Troll King 
note 
https://static.tvtropes.org/pmwiki/pub/images/trundle_originalloading.jpg
"Time to troll!"

Voiced by: Joshua Tomar (English), Paco Vaquero (European Spanish), Jesse Conde (Mexican Spanish), Masafumi Kimura (Japanese)

"Outsmart anyone you can't beat, and beat anyone you can't outsmart."

Trundle is a hulking and devious troll with a particularly vicious streak, and there is nothing he cannot bludgeon into submission—not even the Freljord itself. Fiercely territorial, he chases down anyone foolish enough to enter his domain. Then, his massive club of True Ice at the ready, he chills his enemies to the bone and impales them with jagged, frozen pillars, laughing as they bleed out onto the tundra.

Trundle is a Juggernaut champion who specializes in stealing his opponent's strength and power to boost his own and reshaping and claiming areas of the battlefield to suit his needs.

  • His passive, King's Tribute, heals Trundle whenever enemies die in a large radius around him, based on their max health.
  • His first ability, Chomp, transforms Trundle's next basic attack into a bite, dealing bonus damage, briefly slowing the target and stealing some of their attack damage for a few seconds.
  • His second ability, Frozen Domain, coats an area in ice for a few seconds, inside which Trundle gains bonus movement and attack speed and increased healing from all sources.
  • With his third ability, Pillar of Ice, Trundle summons a huge ice pillar at a target location for a few seconds that acts as impassable terrain and slows surrounding enemies.
  • With his ultimate ability, Subjugate, Trundle chooses a nearby enemy champion and starts draining their strength over the next few seconds, dealing damage over the duration based on the target's max health, healing himself for the same amount and stealing a percentage of the target's armor and magic resistance.

Trundle's alternate skins include Lil' Slugger Trundle, Junkyard Trundle, Traditional Trundle, Constable Trundle, Worldbreaker Trundle, and Dragonslayer Trundle.
  • All Trolls Are Different: The Ice Trolls of Valoran are towering, formerly tribal creatures working on a might makes right attitude, and with very few exceptions prefer to brute force their way through problems instead of thinking around them - Trundle himself is fiercely territorial to boot, and it's unknown if the rest of the trolls shared this attitude before he united them.
  • An Ice Person: He is now explicitly an ice troll from Freljord with a club of "True Ice" that gives him control over the cold. Unlike most other users of ice magic in the League, Trundle largely uses his powers to reshape the battlefield and keep his opponents at a disadvantage rather than causing direct damage. He prefers other methods when it comes to directly harming his enemies.
  • Artificial Brilliance: When the CPU controls him, he is very annoying to fight because he'll put the pillar in the worst possible spots.
  • Artificial Stupidity: Unless he's trying to escape, in which case he has a habit of cutting off his own escape route or knocking himself back into the enemy team with it.
  • Attack of the 50-Foot Whatever: His Worldbreaker skin in the splash art is huge, easily making him one of the canonically biggest champions. Naturally, this does not translate to gameplay; he's no bigger than the already big standard skin Trundle.
  • Badass Beard: Very large, and definitely fitting for a barbarous troll.
  • Bigger Is Better
  • Book Dumb: By troll standards, Trundle is a borderline genius. By human standards, he's a complete lunkhead. He still doesn't know that "dreams" are a non-physical concept.
  • Boring, but Practical: Trundle's kit is hardly flashy and most of his damage comes from auto-attacking, but every bit of him is built in such a way that he'll likely always have the upper-hand in a situation while he clubs you to death.
  • Call-Back: He keeps a few quotes from his previous VA, most notably his taunt
    "If you want me to hit you less, die sooner."
  • Carry a Big Stick: He uses an icy club as tall as he is!
  • Clothes Make the Superman: Described as being humiliated the first time he fought his chieftain, his discovery of his True Ice club turned the next fight against him into taking "a moment to enjoy the look of numb shock on his chieftain's face before he caved it in.".
  • Crutch Character: Of sorts. While he doesn't fall off as hard as others, he's generally seen as one of the strongest early-game duelists against AD-focused champions, simply due to the fact that he debuffs you and buffs himself at the same time. Late-game, however, he tends to be less of a terror due to the prevalence of teamfights as opposed to 1v1s, as well as the relative insignificance of the stat debuffs as the game goes on: Losing 20 Attack Damage is pretty crippling early game, but barely anything later on. His ultimate does still serve to make him an effective anti-tank later on, though.
  • Dragon with an Agenda: To the Ice Witch. Trundle may be happy to serve her, but he's still looking out for an opportunity to make the trolls the dominant force in Freljord - a King doesn't serve others after all.
  • Evil Redhead: Obviously. Less so in his Constable skin.
  • Genius Bruiser: He might be Book Dumb, but he's clever, cunning, fast-thinking and witty all the same.
  • Geo Effects: Created by himself — he temporarily freezes a large area, which improves his stats while he's standing on it. He also may make an immovable pillar that can't be passed through while it lasts, which also slows enemies. Place in front on enemies running away or to you to keep em' stiller than they'll want.
  • Home Field Advantage: Standing in his Frozen Domain gives Trundle a large boost to healing, movement speed and attack speed which means trying to fight him within the area will get you beaten to a pulp and even if you get him low he'll just run away laughing.
  • I Call It "Vera": Officially, his club is named 'Boneshiver,' but his joke has him call it "Clubbems."
  • I Can Still Fight!: His ultimate heals himself for 20-28% of an enemy's health over a duration of four seconds, while stealing 40% of their resistances over the same duration. This, combined with his passive and Frozen Domain, can work to make him deceptively durable, even at low health.
  • I'm a Humanitarian: Not averse to eating humans, but not big on eating them either. Apparently our bones get stuck in his teeth.
  • In Name Only: Unlike the two champions before him that had a relaunch (Evelynn and Karma), Trundle's changed very little about his kit, being mainly a series of buffs, nerfs and changes not too different from what any champ might get in a normal patch. However, his entire character concept was completely dumped and recreated from the ground up, to the point that, apart from being a club-wielding troll, his name is the only thing he has in common with his original iteration. And as a first for Riot, Trundle is the first champion since the beta ended to have his title changed after his release, from "the Cursed Troll" to "the Troll King".
  • Incoming Ham: When he commits to a fight, he'll make sure you know it.
  • Insistent Terminology: Considering the Leonine Contract he had to go trough to get there, he doesn't like when others refer to him as less than Troll King; calling him 'troll chief' will just mean a club in your skull.
  • Ironic Nickname: Sure the skin may be called Lil' Slugger Trundle, but boy, this guy is huge! This is a relic from his pre-rework version when he was a Pintsized Powerhouse.
  • Judge, Jury, and Executioner: Alluded (somewhat poorly) to being such in one of his movement lines. Seeing how he was able to Klingon Promote his way to the top of the hierarchy and unite the ice troll tribes, it's very likely that his word is law - and he's more than happy to carry out the summary executions.
  • Klingon Promotion: Killed off the "foolish and cowardly" chieftain of his tribe, and took over.
  • Kneel Before Zod: He will sometimes yell out to "Bow down!" when using his ultimate.
  • Leonine Contract: Made one with The Ice Witch to save his life and grant him the power to rule the trolls — Not that Trundle minds serving The Ice Witch at all.
  • Lightning Bruiser: Can throw down Frozen Domain and become fast as hell on it, able to run down nearly any opponent and beat them to a pulp while using his ultimate to simultaneously make himself hardier than your toughest champion and making that guy less durable.
  • Literally Shattered Lives: After Lissandra granted him Boneshiver, he returned to his foolish Chieftain's tribe. Freezing him with a touch from the club and shattering him to pieces.
  • Man Bites Man: His Chomp ability has him bite down on foes.
  • My Species Doth Protest Too Much: Trolls don't like to think. Trundle does, and he frequently has to deal with his species resistance to basic planning and strategy.
  • The Pig-Pen:
    • If the viking guarding the howling abyss is to believed that is - if so, Trundle must smell horrible, seeing how said viking's dead corpse is frozen inside a wall of ice.
    • Amusingly enough, his story "A Feast Fit For A King" reveals he bathes. Something apparently very uncommon for trolls.
      Trundle: “Did you hear the one about how I used the tallest tree in the Big Green Forest for a toothpick? Or the one where I ate a mammoth for breakfast and then used its skull for a bath?
      Yettu: "What is bath?"
  • Pride: It is blatantly obvious Trundle feels his position is meaningful.
  • Retcon: Trundle's 2013 relaunch is very unusual among updates as while very little changed about his actual in-game behavior and kit, his design, backstory, and overall thematic was completely overhauled, changing him from a Pint-Sized Powerhouse of a leprosy-ridden troll into a brutish, self-proclaimed troll king of the Freljord.
  • Small Name, Big Ego: Until he actually achieves a decisive victory for control of Freljord, he's just ruler of a bunch of trolls and the pawn of the true Big Bad.
  • Status Buff: There may be tons within the game, but he's unique in that he causes Ability Down (Subjugate steals armor and magic resistance, Chomp steals attack damage) to his enemies while giving a proportionate Ability Up to himself.
  • Sword Plant: Well, Club Plant, which is his Recall Animation, fitting his insistence on being a King.
  • There Is No Kill Like Overkill: He certainly thinks so.
  • Troll: Carried over from his previous incarnation, Trundle enjoys belittling and taunting others greatly. He has a lot of character interactions where he ridicules other champions. Also his race.
  • Took a Level in Badass: From his rework. Prior to that, he was scrawny, nasally-voiced and his tribe leper (Albeit a gifted troll who became a matyr for his people). Now he's a hulking, deep-voiced goliath who makes the human-sized club he's wielding look like a baseball bat. It's even evident in his name change from "The Cursed Troll" to "The Troll King".
  • The Trickster: His wits let Trundle keep his life, gain a powerful ally in the Ice Witch, and helped him take over command of his tribe — and later the others.
  • Vocal Dissonance: Traditional Trundle uses Trundle's updated model, but Trundle's old voice set. This creates a decently-sized troll with a very high-pitched, scratchy voice.
  • Your Soul Is Mine: His passive 'King's Tribute' works on this if the icon for it is to be believed - More specifically, the 'Drained After Death' type of it. Any enemy, minion, champion or neutral monster will heal Trundle based on its maximum health if it dies in proximity of him.

    Tryndamere, the Barbarian King 
https://static.tvtropes.org/pmwiki/pub/images/tryndamere_originalloading6.jpg
"This'll be a slaughter!"

Voiced by: Brian Sommer (English), Roberto Encinas (European Spanish), Roberto Cuadrado (European Spanish/Demonblade), Miguel Ángel Ghigliazza (Mexican Spanish), Yasuhiro Mamiya (Japanese)

"Rage is my weapon."

Fueled by unbridled fury and rage, Tryndamere once carved his way through the Freljord, openly challenging the greatest warriors of the north to prepare himself for even darker days ahead. The wrathful barbarian has long sought revenge for the annihilation of his clan, though more recently he has found companionship with Ashe, the Avarosan warmother, and a home with her people. His almost inhuman strength and fortitude is legendary, and has delivered him and his new allies countless victories against the greatest of odds.

Tryndamere is a Skirmisher champion who decimates enemies with furious critical strikes, and who is able to outright ignore death for a short duration. He does not use mana or any other resources, with his abilities only being limited by cooldowns.

  • His passive, Battle Fury, generates Fury whenever Tryndamere damages an enemy with his basic attacks, increasing if he critically strikes or kills a unit, and decaying quickly when out of combat. Tryndamere gains increased critical strike chance based on the amount of Fury he has.
  • His first ability, Bloodlust, passively grants Tryndamere bonus attack damage, which increases based on his missing health. When activated, Tryndamere consumes all his current Fury, healing himself by an amount that increases the more Fury that was spent.
  • With his second ability, Mocking Shout, Tryndamere screams, reducing the attack damage of surrounding enemies for a few seconds and also slowing them if they have their backs turned to him.
  • With his third ability, Spinning Slash, Tryndamere dashes in a target direction while rapidly spinning his sword, damaging enemies in his path and gaining Fury for each enemy he hits. Landing a critical strike reduces the cooldown of the ability, increasing if he critically strikes an enemy champion.
  • His ultimate ability, Undying Rage, unleashes Tryndamere's unstoppable rage, instantly generating a large amount of Fury and making him unkillable for a few seconds; this ability can be used while crowd-controlled.

Tryndamere's alternate skins include Highland Tryndamere, King Tryndamere, Viking Tryndamere, Demonblade Tryndamere, Sultan Tryndamere, Warring Kingdoms Tryndamere, Nightmare Tryndamere, Beast Hunter Tryndamere, Chemtech Tryndamere, and Blood Moon Tryndamere.

In Legends of Runeterra, Trynadamere is an 8-mana 8/4 Freljord Champion with Overwhelm. If he would die for any reason, he instead levels up and is fully healed, gaining +1/+5 and Fearsome. His signature spell is Tryndamere's Battle Fury.
  • A Date with Rosie Palms: His joke is clearly a Double Entendre between this and how he uses his sword one-handed.
  • Aborted Arc: Prior to his 2018 VGU, Aatrox in a taunt to Tryndamere calls him "My finest creation," implying the latter's rage powers were a result of the former. With Aatrox's plot and motivations drastically reworked since then, this thread seems to have been abandoned and Tryndamere's powers remain unexplained (the current Aatrox does have interactions with Tryndamere, but all they confirm is that he killed his tribe and considers him a potential worthy vessel).
  • The Artifact: He's one of League's oldest champions, and it shows. His kit is extremely straightforward with almost no mechanical skill involved (and, unlike some champions like Kassadin who had skills tweaked along the years, Tryndamere's only real change other than numbers was adding more crit chance on his passive in his later levels, which only means he now doesn't end up with an awkward 85% crit chance with two crit items, but eventually gets 100% at lvl 16, which still doesn't change anything about his playstyle at all), he has a comically-small amount of voicelines (to boot, both his pick and ban quotes are also movement quotes, something not even other old champions can boast about), and some of his old skins, Demonblade in particular, look very outdated by today's standards. He apparently is one of the champions that Riot is looking to update/rework in the upcoming years, but they don't seem to consider him in as much need of it as others like Shyvana, Mundo or Corki.
  • Attack! Attack! Attack!: The only thing in his kit remotely resembling a tactical withdrawal is his Spinning Slash (to escape through walls). Other than that he's built entirely around running in, chasing people down, and hacking them to pieces.
  • Awesome, but Impractical: Since there's literally only one way to play Tryndamere after Riot nerfed his AP ratios (as a melee AD carry), his ultimate makes him completely impossible to balance- a manaless, high-mobility, high damage, high-sustain carry who temporarily cannot be killed is an absolute nightmare for any member of the balance team. As a result, Riot have kept him deliberately undertuned to stop him from ruining every game he shows up in single-handedly, which is why you will never, ever see him in professional competitive play.
  • Badass Mustache: In his Sultan Skin. Damn. Also has one in the Warring Kingdoms Tryndamere skin, however it has a much more impressive...
  • Badass Beard: Very fitting since the skin is based off of Koei's depiction of Guan Yu from Dynasty Warriors.
  • Badass Normal: His ult? Sheer determination and fury, as opposed to magic.
  • Barbarian Hero: Hero? check - he's allied with Ashe, who's the most unambiguously good force of Freljord. Barbarian? Check - it's in his title.
  • Barehanded Blade Block: In "A Smoldering Coal", he grabs an axe swung at him with his bare hand. While he suffers a large cut in his palm and bleeds, his Healing Factor kicks in and the wound's closed nearly instantly after, surprising the maiden who witnesses it.
  • The Berserker: His kit is centered around running in, slicing some faces off, and fighting on for far longer than he has any right to. He's a berserker, alright. A kill or be killed attitude to a certain death scenario is all but encouraged when he can live through it.
  • Beware the Quiet Ones: After his blood oath to Ashe, he seems to have become this. In "A Smoldering Coal", Sigra notes how in her initial time serving as Battlemaiden of Ashe, she felt disappointed of never seeing Tryndamere's legendary fury. He always acted as a very calm, if not bored, normal man. With nothing on his gestures or eyes that gived away his suposedly terrifying temper. That's it, until they two were attacked by a traitorous Warmother and her warriors. Now, the thought of one day seeing Tryndamere angry again, completly terrifies her.
  • BFS: It may be bigger than he is. It is also heavy enough that he can't even carry it, he has to drag it around.
  • Cast From Hit Points: He used to before he was moved to the Fury system.
  • Cool Sword: Face it, Warring Kingdoms Tryndamere's sword is just beautiful. Blood Moon Tryndamere also has an impressive-looking one.
  • Critical Hit: Entirely based around this, as his innate ability gives him critical strike chance dependent on how much Fury he has and his dash's cooldown refreshes when he scores a crit. He is also capable of not being reliant on Random Number God and scoring critical hits every single time, though that requires farming for a long time and is the main reason why he isn't really all that competitive.
  • Determinator: His Undying Rage ability makes him unable to be killed. The more damage he takes, the higher his attack damage is.
    • Story-wise his refusal to die even when his entire tribe was being wiped out and his facing down of Aatrox made him into the rage-filled warrior he is today.
  • Family-Unfriendly Death: When "killed" he falls onto his back and is impaled by his own falling sword. He remains conscious a few seconds longer, and you can see him struggling to pull the blade out before he expires. Ick.
  • Glass Cannon: His entire kit encourages him to build as much damage and as little resistances as possible, since he deals even more damage the less health he has and reduces the cooldown of his mobility spell with crits, with the most "tankiness" he gets being from lifesteal, which still requires you to be attacking nonetheless, and his ultimate for surviving longer than he shoudl be able to. By level 16 and with two crit items in his build, every single autoattack he deals is a critical hit that can easily reach the thousand-mark, and with enough attack speed, he can feasibly burst a squishy target with autoattacks faster than proper assassins do with abilities, while also being able to shred tankier targets if needed. The problem is that, by focusing purely on damage, he's still incredibly squishy himself, and getting locked down with CC or bursted down when his ultimate is on cooldown are easy ways to deal with him.
  • Healing Factor: After the duel with Aatrox, he developed the ability to heal wounds faster than humanly possible, with both his bio and his short story "The Smoldering Coal" mentioniong him healing cuts in mere seconds, to the surprise of those who witness it, the implication being that it's Aatrox infusing him with his Darkin Blood Magic to prepare Tryndamere for becoming his vessel. In game, it translates to his Battle Fury ability, which lets him consume all his accumulated Fury to heal.
  • Horny Vikings: His Viking Tryndamere skin features a golden horned helm.
  • I Shall Taunt You: Mocking Shout weakens nearby opponents and slows them if they're trying to run from him.
  • Knight of Cerebus: Up until the release of Demonblade Tryndamere, Legendary skins had been comical. This skin did away with the humor this time.
  • Leeroy Jenkins: His ultimate is pretty much designed for this.
  • Lightning Bruiser: As games go on, he will spin around moving toward you, tear you to pieces with his sword, and be temporarily unable to die, and probably be able to spin away straight through a wall when the enemy starts to give chase.
  • Magikarp Power: Tryndamere has two settings- "Liability to his team" and "Invincible". There is a small area in-between, but it is easily missed. A farmed Tryndamere is a split-push monster and is invincible one-on-one. A farmed and fed Tryndamere is the same, but even a full team may have trouble taking him out.
  • Marriage Before Romance: It was hinted before, and confirmed by his updated bio, which notes that his blood oath to Ashe was made out of praticality from both sides, but developed into genuine affection. Legends of Runeterra expands this further with his interactions with Ashe and vice-versa.
  • Not the Intended Use: As part of what has almost become a Running Gag by now, players have discovered Tryndamere's high AP ratios and exploited them before they were nerfed into oblivion.
    • As for plain vanilla Tryndamere, he was envisioned as a strong front line champion to dish out heavy damage and draw the enemy's attention from the rest of his team. More often than not he gets used as a strong split-pusher to take out towers away from where most of the action is. While counter-intuitive, he makes it work by being able to do it fast if he itemizes for it plus having the option to either escape intervening enemies with Spinning Slash or just butcher them thanks to his handy ultimate.
  • No-Sell: The other thing about Undying Rage: It completely ignores any form of Crowd Control and can be activated at any time from when Tryndamere hits level 6. Stunned? He can activate Undying Rage. Knocked Up? He can activate Undying Rage. Slowed? Take a wild guess. Not even suppression or silence can stop him from using it.
  • Nothing Is Scarier: We are never told what exactly did he do to the Warmother that attacked him in his short story, "The Smoldering Coal". But the terror he instilled on the maiden who did witness it makes it obvious it's better we don't know.
  • One-Man Army: Becomes this once he gets enough of his build finished.
  • One-Handed Zweihänder: "My right arm is a lot stronger than my left arm!"
  • Proud Warrior Race Guy: Comes with the territory of being from Freljord.
  • Revenge: Both his old and reworked lore have him swearing vengeance on someone (Noxus and Aatrox, respectively) for killing off his tribe.
  • Royals Who Actually Do Something: The King Tryndamere skin emphasizes his royal status.
  • Schmuck Bait: Oh, where shall we begin?
    • For Starters, let's talk about his Fury and passive. Tryndamere's Fury has another purpose, besides being used to heal himself. He gains Critical Hit Chance as his fury builds. At 100 Fury, he has 35% Critical Hit Chance added to the total chance. No, go ahead, try and straight up brawl that healthy Tryndamere at match start, we're sure it'll go fine for you.
    • His Ultimate Undying Rage. If he's Level 6, and charging straight at your team, he's not crazy or intending to feed your team, he's about to become a damn buzz-saw against you.
  • Screaming Warrior: Starts roaring when his Ultimate is activated. The icon for his Mocking Shout also has him screaming.
  • Sole Survivor: It's not for nothing he's so rage-filled.
  • Spin Attack: Spinning Slash, Exactly What It Says on the Tin.
  • Surprisingly Sudden Death: Undying Rage must be manually activated by the player, so it's possible to kill him by bursting him down faster than they can react.
  • Sword Drag: How he walks around with his sword.
  • Taking You with Me: An guide for trolling your opponents in 9 easy steps!
    Step 1: Challenge someone to an duel.
    Step 2: Deal obscene amounts of damage to them with your high critical hit ratio.
    Step 3: Press W to call them an chicken for running away from you.
    Step 4: Repeat Step 2 as you get closer to death.
    Step 5: Press R to flash them the middle finger as you refuse to die.
    Step 6: Finish the job within the next 5 seconds.
    Step 7: Get killed by one of your opponent's teammates.
    Step 8: Wait two minutes for your Ult to recharge.
    Step 9: Repeat Step 1 for infinite trolling.
  • Traumatic Superpower Awakening: He was a mighty warrior, sure, but his refusal to die and Unstoppable Rage came from his pure catharsis at his tribe dying and he himself being about to follow them.
  • Unstoppable Rage: Undying Rage makes it impossible to kill Tryndamere for five seconds. Even if you drain his entire health bar, he'll simply stay at 30/50/70 HP, depending on the rank of the ability. This is when Tryndamere is at his most dangerous, as he gains attack power for every percentage of health he's missing and extra critical strike rating the more Fury he has. For those five seconds, Tryndamere truly does become unstoppable.
  • Walking Shirtless Scene: He's a barbarian, of course he is.
  • Who's Laughing Now?: Bring a Tryndamere down to an inch from death? Start running, he's just getting started.
  • Why Won't You Die?: While Undying Rage is on, Tryndamere can ignore damage that should have killed him several times over. Only for five seconds, though.
  • You Fight Like A Chicken: Mocking Shout. The victim even has a chicken icon appear above their heads.

    Twisted Fate, the Card Master 
https://static.tvtropes.org/pmwiki/pub/images/twisted_fate_originalloading.jpg
"Lady Luck is smilin'."

Voiced by: Owen Thomas (English), Miguel Zúñiga (European Spanish), Humberto Vélez (Mexican Spanish), Kenyuu Horiuchi (Japanese)

"It's not gambling if you can't lose..."

Twisted Fate is an infamous cardsharp and swindler who has gambled and charmed his way across much of the known world, earning the enmity and admiration of the rich and foolish alike. He rarely takes things seriously, greeting each day with a mocking smile and an insouciant swagger. In every possible way, Twisted Fate always has an ace up his sleeve.

Twisted Fate is a Burst Mage champion who enhances his basic attacks with magical cards for various effects, and who is feared for his ability to teleport around the map to ambush enemies.

  • With his passive, Loaded Dice, Twisted Fate rolls his dice whenever he kills an enemy, gaining gold equal to the roll. Naturally, he has a higher chance of scoring a larger number.
  • His first ability, Wild Cards, throws three cards in a cone in the target direction, damaging enemies they pass through.
  • With his second ability, Pick a Card, Twister Fate chooses one of three cards and uses it to enhance his next basic attack:
    • The Blue Card deals the most damage and restores mana.
    • The Red Card deals medium damage to the target and surrounding enemies and slows them for a few seconds.
    • The Gold Card deals the least damage and briefly stuns the target.
  • His third ability, Stacked Deck, passively grants Twisted Fate increased attack speed and causes his every fourth consecutive basic attack to deal bonus damage.
  • His ultimate ability, Destiny, predicts the fortunes of Twisted Fate's foes, revealing the location of all enemy champions on the map for a few seconds. While this effect is activate, Twisted Fate can reactivate the ability to use Gate, channeling for a short duration before teleporting to any location in a huge radius around him.

Twisted Fate's alternate skins include PAX 2009 Twisted Fate, Jack of Hearts Twisted Fate, The Magnificent Twisted Fate, Tango Twisted Fate, High Noon Twisted Fate, Musketeer Twisted Fate, Underworld Twisted Fate, Red Card Twisted Fate, and Cutpurse Twisted Fate, Blood Moon Twisted Fate and Pulsefire Twisted Fate.

In season 1 of Teamight Tactics, Twisted Fate is a Tier 2 Pirate Sorcerer. His Pick a Card ability empowers his next attack with bonus damage and a randomly chosen effect - Blue Card restores mana to him and nearby allies, Gold Card stuns the target, and Red Card damages all foes adjacent to them. He was removed in season 2. He returns in season 3 as a 1 cost Chrono Sorcerer, now with his Wild Cards ability which tosses three cards in a cone that deal magic damage to each enemy they pass through.

In Legends of Runeterra, Twisted Fate is a 4-mana 2/2 Bilgewater Champion with Quick Attack who casts a Destiny Card of his controller's choice when he's played- Blue Card refills 1 Spell Mana and draws a card, Red Card hits all enemy units and the Nexus for 1 damage, and Gold Card hits the strongest enemy unit for 2 damage and stuns it. When he sees his controller draw 8 or more cards he levels up, gaining +1/+1 and automatically casting one of his Destiny cards again (in the order Blue, Red, Gold) the first three times each round that his controller plays another card. His signature spell is Twisted Fate's Pick A Card.
  • Amazing Technicolor Population: His older model had light-blue skin.
  • Badass Beard: As can be seen.
  • Beast and Beauty: An inverted example; In the old lore, he started dating Evelynn. Yes, she's shockingly beautiful, but she's also capable of ripping a man into tiny shreds with her talons and enjoying every second of it. When she broke up with him, he didn't take it very well. Drunkenly so.
  • Bio-Augmentation: In his old lore he was unable to do magic on his own, and his powers came from a Zaunian experiment.
  • Boring, but Practical: Oddly for a mage, Twisted Fate has only one damage-dealing skillshot, with his other two normal abilities being steroids to his basic attacks (one of which is a passive), and his ultimate is based solely in utility over direct firepower. While this means he eventually falls off in his options if a game goes on for too long, the actual alchemy of his kit makes him incredibly efficient at waveclear, sustain, and map pressure. He's not built to last well in extended teamfights, but the power of Gold Card-boosted autos on key targets cannot be overstated.
  • Born Lucky: The general opinion of him. It's hard to know whether he would agree...
  • Bottomless Magazines: In-universe, he can't do any magic unless he has at least one playing card as a focus, but he never runs out in actual gameplay.
  • Card Sharp: Twisted Fate met Graves in a high-stakes card-game when they both showed four aces for their final hand. His emotes also make note of this:
  • Color-Coded for Your Convenience: See that card above Twisted's head? Its color tells you exactly what his next auto attack will do to you. Blue? He gets the mana cost refunded and then some. Red? He'll slow and damage everyone in a small area. Gold? You're completely stunned for a short duration as he and/or his teammates wail on you.
  • Consummate Liar: He claims to have never lost a fair game... or played one.
  • Cowboy: Wears cowboy boots, wears a hat of a similar shape to the stereotypical Cowboy hat, has a Texan-like accent, and states some Western-esque lines.
  • Crutch Character: Needs to (and certainly can) finish games early, as his strength later on for head-on fights without a significant advantage is not nearly as good as most other champions.
  • Curtains Match the Window: The Double Double Cross cinematic shows that when he's not using magic his eyes are the same brown as his hair.
  • The Dandy: Clearly a man who likes his fancy clothes. In the "Burning Tides" story, he actually pauses in mid-escape to lament how his priceless boots are going to be ruined.
  • Death Dealer: He fights by channeling his magic into playing cards.
  • Defog of War: One of the few champions capable of doing so, and his is global.
  • Difficult, but Awesome: On a purely mechanical level, Twisted Fate is actually one of the easiest and most comprehensible champions to pick up. However, he's considered difficult to actually play as his greater power comes from immense map pressure; his Destiny/Gate teleport has immense potential value in allowing him to gank and secure kills for his allies in different lanes, but players need to be constantly aware of the minimap to know when and where to go in without getting punished for it. TF players also need to hone their reflexes to ensure that they get the right card at the right time — there are few bigger faux pas in the game than teleporting into a vulnerable position for a crucial Gold Card stun, only to accidentally pick an impotent Blue Card and getting yourself killed.
  • Despair Event Horizon: Hits it in Burning Tides when he and Graves are captured by Gangplank and he thinks Graves will never forgive him. Fortunately, Graves sees he was wrong and slips T.F. a card, allowing him to save them both.
  • Drowning My Sorrows: After Evelynn broke up with him in the old lore.
  • Embarrassing First Name: "Burning Tides" suggests that he's been "T.F." to just about everyone since he left home, with very few (Graves being one) knowing his given name of "Tobias".
  • Expy: Twisted Fate is definitely not Gambit. Or Tubalcain Alhambra, for that matter. He's also been mentioned to look like John Marston, especially in his High Noon skin. Then there's also jokes about his Underworld skin looking like something out of Dark Watch. In regards to his cards being used to channel actual magic in an RPG setting however, he may or may not be either Setzer, Ace or Luxord.
  • Eye-Obscuring Hat: His Nice Hat covers his eyes in most of his splash arts.
  • Foil: To Graves - Graves is an attack-damage scaling ranged-carry whose kit encourages getting into your enemies' face as much as possible and his passive makes him naturally hardier than other carries to facilitate aggression. Twisted Fate is an ability-power scaling ranged-assassin whose kit makes him poor for head-on fights against most other champions, encouraging you to stay away from enemies almost all of the time save for when you can place yourself in a position where you have a significant numbers/health advantage, likely with his ultimate, and he's a rather standout example in the League for the Glass part of Glass Cannon.
  • Fortune Teller: To predict you're gonna die very soon at his hands. Or know that you've got healthy friends nearby, so he isn't going to go and die at yours. In his lore, his family was a nomadic clan that consisted of fortune tellers, which was where he learned his abilities.
  • The Gambler: Doesn't exactly gamble anymore, but he certainly evokes the trope with his use of cards, as well as his jokes. Given his joke about "never playing a fair game", it was likely never exactly gambling for him. His Loaded Dice passive gives him a random amount of gold from 1-6 when he gets the last hit on anything, with Riot emphasizing that "Naturally, it will skew toward the higher amounts".
  • Glass Cannon: He takes hits like a kleenex and his kit doesn't really encourage making himself able to take more.
  • Glowing Eyes of Doom: His in-game model features eyes with glowing teal-blue with no pupils. In current canon, his eyes appear perfectly normal and only ever glow while really focusing on his magic, so this design element is only an artifact of early design (with early Rioters admitting that realistic eyes were hard to draw).
  • Hat Damage: Referenced by one of his attack lines.
  • Hope Spot: Many players have experienced making a successful getaway with low health... then the visual indicator from Destiny signifying "you are visible" comes right before the enemy Twisted Fate arrives to finish them off.
  • Irony:
    • He's a conman who betrayed his friend, now in the League with one of the most coordination and team-reliant gameplay amongst mage characters. Of course, once his lore was edited so that the 'betrayal' was just getting out of a teamfight that was going south...
    • Even though Twisted Fate lived on a river, he is unable to swim.
  • Ironic Name: His birth name is Tobias. Ironic in that "Tobias" is the Greek version of the Hebrew biblical name "Toviyah", meaning "The goodness of God".
  • Know When to Fold 'Em: During his and Graves' last raid together, the deal went wrong and Graves wanted to fight it out with the law. TF decided to hightail it out of there and left Graves, expecting backup, at their mercy.
  • Lampshade Hanging: Gold Card is usually the most dangerous card for enemy players to be hit with, rendering them temporarily helpless for its duration. This is what Twisted Fate may say upon selecting it... You can tell his voice is just dripping with sarcasm.
  • Luck-Based Mission: Averted, Pick A Card flashes through the 3 colors in a set order. It still takes some experience to reliably pull the desired one, though.
  • Mating Dance: He shares a Tango skin with Evelynn.
  • Meaningful Rename: After Graves was captured, he "returned his birth name [Tobias Foxtrot] to the waters" and started calling himself Twisted Fate.
  • Nice Hat: His signature cowboy-style hat is very nice. He calls it "Envy".
  • Poor Communication Kills: Graves' hatred of him all comes from a misunderstanding; he saw an impossible fight with the law and fled to live another day while Graves got captured. Later, Fate tried to break Graves out of prison, but it cost him their entire crew and the attempt failed. He only gets to explain his side of the story after Graves gets out himself and is hellbent on killing him for his perceived betrayal.
  • Rebel Relaxation: Done by him in his classic splash art.
  • Redemption Equals Life: In "Burning Tides," after Graves slips him one last chance to escape death by drowning, TF chooses to go back into to sea to save him. This puts both of them safely underwater when Gangplank's ship explodes — and TF needs Graves to save him very shortly afterward (see Super Drowning Skills, below).
  • Red Oni, Blue Oni: The snarky blue oni to Graves' more straightforward red oni.
  • Required Secondary Powers: Destiny/Gate mandates very good map awareness to make the full use of it since perfect opportunities to gank a lane or cut off a fleeing enemy can come and go within moments. It also requires a good sense of judgement on his player's part as to when to use it, including predicting what the situation will look like when he actually gets there, since the difference between him making a Big Damn Heroes entrance and him teleporting into nothing (or worse, a highly dangerous situation for him) can be just a few seconds. Acclaimed multiple-title world champion "Faker" believes that every aspiring AP mid player should learn to play Twisted Fate first to develop a keen map awareness to use when playing other champions.
  • Retcon: In his very first lore in alpha, he was stated to be from a Romani-esque community of the Serpentine River, but this was changed in beta to him being Demacian-born, operating around it and Noxus before partaking in an experiment in Zaun that gave him magic powers. In 2015, his origins were relocated back to the Serpentine, now making him much closer to and setting much more of his background in Bilgewater, as well as now making it so he always knew how to practice magic.
  • The Rival: To Graves, though Twisted seems to think he's a mark above his former companion. As of Burning Tides the two are friends again, albeit not without some bickering.
  • Screw This, I'm Out of Here!: His friendship with Graves didn't keep him from leaving him behind when their last raid went belly-up, though to be fair it was Graves who wanted to pick a fight with the law instead of getting out in the first place.
  • Stage Magician: The Magnificent Twisted Fate.
  • Stage Name: Twisted Fate's original first name, Tobias, was revealed during the Burning Tides event. His last name, Felix, was later revealed in the High Noon canon and his backstory.
  • Super Drowning Skills: As stated previously, despite growing up on a river, he somehow never learned how to swim.
  • Title Drop: Twisted Fate's lines after casting his ultimate, Destiny.
  • True Sight: His ultimate gives him vision of all enemy champions, so visible or not, You Can't Fight Fate as you try to make your getaway.
  • Visual Pun: In Tango Twisted Fate and Evelynn's splash art, just as Evelynn is ready to use Allure to charm him, Twisted Fate has a Gold Card out, ready to stun her.
  • Weaksauce Weakness: Without his cards he is nearly useless, as he loses his ability to channel magic.
  • We Used to Be Friends:
    • With Graves, as coordinated swindlers and Card Sharps, until a raid went wrong and TF fled when Graves wanted to fight it out, resulting in Graves' imprisonment. Graves interpreted this as betrayal and has been hunting TF ever since. That said, by the end of Act 3 of the Bilgewater Event they're partners again. Funny what nearly getting blown up and escaping together can do to mend old friendships.
    • In his old lore, TF's magic was the result of a Zaunian experiment which he could buy only by handing Graves over, making it betrayal in a far more explicit sense.
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    Twitch, the Plague Rat 
https://static.tvtropes.org/pmwiki/pub/images/twitch_originalloading8.jpg
"What doesn't kill you just isn't finished yet."

Voiced by: Doug Boyd (English), Lorenzo Beteta (European Spanish), Ricardo Tejedo (Mexican Spanish), Koji Ochiai (Japanese)

"They threw this away? But it’s so shiny!"

A Zaunite plague rat by birth, but a connoisseur of filth by passion, Twitch is not afraid to get his paws dirty. Aiming a chem-powered crossbow at the gilded heart of Piltover, he has vowed to show those in the city above just how filthy they really are. Always a sneaky sneak, when he’s not rooting around in the Sump, he’s digging deep into other people’s garbage for discarded treasures… and perhaps a moldy sandwich.

Twitch is a Marksman champion who ambushes enemies from the shadows and decimates close-knit teams by skewering through them with a barrage of poisoned crossbow bolts.

  • His passive, Deadly Venom, causes Twitch's basic attacks to infect his targets with a deadly poison for a few seconds, dealing true damage-over-time and stacking up to six times.
  • His first ability, Ambush, camouflages Twitch for a long duration, making him invisible except when close to an enemy champion or turret. While stealthed, he gains increased movement speed when moving towards enemy champions, and upon breaking stealth he gains an attack speed bonus for a few seconds. The ability's cooldown is reduced whenever an enemy champion dies while afflicted by Deadly Venom.
  • With his second ability, Venom Cask, Twitch hurls a bottle of poison to a target location, infecting enemies inside with a stack of Deadly Venom. The vial then leaves behind a cloud of poisonous gas at that location for a few seconds that continuously slows and applies additional Deadly Venom stacks to enemies inside it.
  • With his third ability, Contaminate, Twitch damages all enemies afflicted by Deadly Venom in a huge radius around him, with the damage increasing depending on the number of Deadly Venom stacks on each target.
  • His ultimate ability, Spray And Pray, enhances Twitch's basic attacks for a few seconds, granting him increased attack damage and attack range, and making his basic attacks turn into piercing shots that damage no only their target but all enemies they pass through, dealing reduced damage to enemies beyond the first.

Twitch's alternate skins include Gangster Twitch, Kingpin Twitch, Whistler Village Twitch, Medieval Twitch, Vandal Twitch, Pickpocket Twitch, SSW Twitch, Omega Squad Twitch, Ice King Twitch, and Twitch Shadowfoot.

In season 2 of Teamfight Tactics, Twitch is a Tier 4 Poison Ranger. His ability is Spray and Pray, which causes his attacks for the next few seconds to gain additional damage and infinite range and pierce through all enemies in their way.
  • Automatic Crossbows: So very much. He has one of the most generous attack speeds in the game, and can buff that further when he breaks his stealth. In the VU, his Medieval skin wields a crossbow designed after a real life automatic crossbow.
  • Big Eater: He loves eating any rotten food that finds its way into the sewer. Listen to what he says when he buys a Last Whisper.
  • Breakout Character: A variation. Twitch was only moderately popular throughout most of league. After his visual update to his model, sounds, and spell effects, he's become one of the most popular ADCs, and has started seeing extended use in the professional scene. What's truly remarkable is that people used him, so his true power was discovered, and many think he might be overpowered (He is the only champion besides Rengar who can assassinate from extended stealth, and his stealth isn't an ultimate), even though the visual update changed nothing about his actual abilities or their numbers.
  • Bottomless Magazines: Invoked.
  • Bullet Hell: Has a high Attack Speed growth. Combined with a few items, and his Ambush, and Spray And Pray, and he can decimate entire teams.
  • Eyepatch of Power: Kingpin Twitch.
  • Goggles Do Nothing: Even if they're intended to be used while in the sewers, one of his lens is cracked open, so they probably wouldn't work anyway.
  • Glowing Eyes of Doom: In his very first artwork.
  • Hypocritical Humor: His old taunt is simply this, saying "You smell terrible!"
  • Improbable Aiming Skills: Many of his quotes imply he has a hard time seeing in the sunlight, unlike the darkness of the sewers. And his eyes are on the side of his head. And has to constantly remind himself to aim, THEN shoot. It's no wonder his ultimate is called Spray and Pray.
  • Just for Pun: His ultimate. Originally, it wasSpray and Pray, and following his 2014 visual update, it was changed to Rat-ta-tat-tat. Most players still referred to the ability as Spray and Pray, mainly because the pun is just that bad, and Riot eventually decided to switch it back years later in agreement.
  • Laughing Mad: Players of Twitch will notice he just seems to titter and giggle a lot while you're going about your playing. And when you activate his ultimate, it gets even crazier.
  • Leaning on the Fourth Wall: His Visual update gave him several lines that reference memes about the game, or related to it.
    Randomly said with a movement order: "Who's following me?"Explanation 
    Taunting a nearby enemy Singed: "Oohoohoo, Singed! You smell nice!" "I have this uncontrollable urge to follow you." "I see why everyone chases you."Explanation 
    Random taunt: "I hear you're trash! Bow before your king!"Explanation 
  • Life-or-Limb Decision: Invoked, then hilariously subverted, when he gets caught in one of Caitlyn's traps.
  • Magikarp Power: His early game is not too particularly impressive, relying heavily on an enemy being overconfident and not paying attention to their Deadly Venom stacks, and some hard crowd controls from a support. He also has low health, even by Marksman standards. However, once he gets some levels, his Deadly Venom starts putting out more damage. Combine a Blade of the Ruined King, a Runaan's Hurricane, and some items to increase his damage, surprise the enemy with his Ambush, and pop his ultimate, and he becomes a team-slaying nightmare for the other team, using his Contaminate to finish anyone trying to retreat, or put significant damage akin to a Mage AoE.
  • Master Poisoner: Creates various poisons, and highly toxic materials to harm others. In-game, his basic attacks poison the enemy, his Venom Cask adds stacks of said poison, his Spray And Pray allows hitting multiple enemies with each basic attack for building stacks during team fights, and his Contaminate puts out damage dependent on how many Deadly Venom stacks the enemy has.
  • The Mafia: Gangster Twitch, complete with a pin-striped suit and a tommy gun instead of a crossbow.
  • Odd Friendship: He's listed as being friends with Zac. Probably because he reminds Twitch of home.
  • The Pig-Pen: He's perpetually surrounded by a thick cloud of flies and green fog. How he manages to sneak around so well is anyone's guess.
  • Plaguemaster: His voice lines make him out to be a rat who loves everything about plague and rot, including eating long-expired foods.
  • Poisoned Weapons: He lives and breathes the idea, using Deadly Venom as his passive, applied from his crossbow's autoattacks and flinging his Venom Cask ability.
  • Single Specimen Species: If there are other mutated rats like him, we haven't seen them yet.
  • The Sneaky Guy: He's much more based around stealth and ambushing enemies than other marksmen, with his basic engagement pattern being "go under stealth, wait until the enemy gets distracted, then pop out to pump as much venom as you can into them."
  • Stealth Expert: He skulks around the shadows, unseen by the enemy, although, because his stealth is classified specifically as Camouflage, he's revealed to enemies when he gets within smelling distance.
  • Stealth Hi/Bye: In his VU, whenever he's revealed out of Ambush.
  • Technicolor Toxin: Green.
  • Trademark Favorite Food: Anything rotten or spoiled, but especially moldy cheese.
  • You Dirty Rat!: Poisonous, smelly, and completely out of his gourd.

    Udyr, the Spirit Walker 
https://static.tvtropes.org/pmwiki/pub/images/udyr_originalloading.jpg
"Our rage is beyond your control!"

Voiced by: J.S. Gilbert (English), Carlos Kaniowski (European Spanish), Humberto Solorzano (Mexican Spanish), Tsuguo Mogami (Japanese)

"Through us, nature's will is done."

Udyr is more than a man; he is a vessel for the untamed power of four primal animal spirits. When tapping into the spirits' bestial natures, Udyr can harness their unique strengths: The tiger grants him speed and ferocity, the turtle resilience, the bear might, and the phoenix its eternal flame. With their combined power, Udyr can turn back all those who would attempt to harm the natural order.

Udyr is a Juggernaut champion who specializes in close-range hand-to-hand combat, rapidly switching between different combat stances to deal with different situations. Udyr's abilities function differently from any other champion: instead of three basic abilities and an ultimate, he has four different stances he can level up from the start of the game; from level sixteen onwards his abilities gain an additional sixth rank. Each stance grants Udyr an immediate effect upon switching to it, as well as a passive effect that is active as long as Udyr is in that stance.

  • His passive, Monkey's Agility, grants Udyr increased movement and attack speed for a few seconds whenever he switches to a new stance, stacking up to three times.
  • His first ability, Tiger Stance, makes Udyr's every third consecutive basic attack while in this stance deal bonus damage-over-time. Switching to Tiger Stance briefly increases Udyr's attack speed and immediately triggers the damage-over-time effect on his next attack.
  • His second ability, Turtle Stance, makes Udyr's every third consecutive basic attack while in this stance heal him. Switching to Turtle Stance shields Udyr and immediately triggers the heal on his next attack.
  • His third ability, Bear Stance, makes Udyr's basic attacks while in this stance stun his target for a short duration, with this effect only triggering once every few seconds on the same target. Switching to Bear Stance grants Udyr increased movement speed and allows him to move through units for a few seconds.
  • His fourth ability, Phoenix Stance, makes Udyr's every third consecutive basic attack while in this stance release a flame burst that damages enemies in front of him. Switching to Phoenix Stance emits a fiery aura that damages foes near Udyr for a few seconds, and immediately triggers the flame burst on his next attack.

Udyr's alternate skins include Black Belt Udyr, Primal Udyr, Spirit Guard Udyr, Definitely Not Udyr, and Dragon Oracle Udyr.
  • A Friend in Need: Udyr owed a debt to the monks and Lee Sin, one they never asked him to repay. He repaid it during the second Noxian/Ionian war by fighting off the forces of Noxus, wiping out their forces in the scores.
  • Anime Hair: Spirit Guard Udyr pretty much has Vegeta hair while in maxed-out Bear Stance.
  • Animal Motifs:
    • Five of them, one applied to each of his abilities! The monkey one is the least so as it is a passive effect of him with little visual flare and it receives no apparition of a spirit in the Spirit Guard Udyr skin.
    • Silence for the Damned adds a few other forms (not included in gameplay): the Eagle, the Lynx, the Boar and the Ram.
  • Art Evolution: Originally played with; while Udyr hasn't received any actual visual-gameplay updates since his release, Riot initially confirmed that most of his visual upgrade is through his Spirit Guard Udyr skin, featuring much clearer designs, animations, and visual effects which reflected his then-canon appearance. However, the canonicity of this would be back-pedaled years later, likely in favor of giving him a true VGU down the line.
  • Bare-Fisted Monk: "Weapons are for the weak."
  • Bears Are Bad News: Bear Stance is not something most opponents will like to see, as it consists of a Wild Man running furiously at them to stun them when he hits them.
  • Bilingual Bonus: The word "Udyr" literally translates into "Beast" in Norwegian. The Danish words "Uhyr" and "Dyr" mean "Monster" and "Animal", while "udyr" is mostly used to describe people as evil, acting like animals and not caring if they kill.
  • Boring, but Practical: While his abilities are able to add some flavor and introduce some strategy, at the end of the day, Udyr is a close-ranged fighter whose offensive abilities stem from basic-attacking enemies. If you can smack enemies, you can play Udyr.
  • Close-Range Combatant: Udyr's abilities' are all only usable from "Smack them" range.
  • Defeat Means Friendship: He tried to defeat Lee Sin, but was quickly exhausted and unable to land a single attack. Lee offers to take him to a monastery where he could find peace. Udyr accepted and they have been good friends since then.
  • Disability Superpower: Udyr's constant hyper-sensitivity to the thoughts of wild spirits around him is a major problem for him, but it's implied that this gave him the mental fortitude to overcome the influence of the Ursine and the Volibear which had claimed previous spirit walkers.
  • The Empath: Udyr is able to hear the mental voices of animals (and occasionally humans) around him. His radius is quite huge, and he struggles to keep them all down.
  • Foil: To Lee Sin, another martial-artist monk. Lee Sin is disciplined and tidy in appearance, with the possession of a dragon spirit burning inside him. Udyr is a Wild Man with a matching beard, dresses in bearskins, and possesses several animal spirits inside him. In gameplay, Lee Sin is a Lightning Bruiser who bolts around in combat to get to favorable positions, while Udyr is a Mighty Glacier that merely endures being in a bad spot and overpowers enemies with sheer power at hand-to-hand range.
  • The Four Gods: Alluded to in his different stances.
  • Gradual Grinder: Udyr's damaging abilities aren't quite as impressive the first time they get clicked compared to other champions' and his kit doesn't let you fully utilize both of their singular power once you're using the other one, but their downtime is minimal, grants benefits to autoattacking repeatedly, and his Turtle Stance's shield helps him await his damaging abilities to take their toll.
  • Glowing Eyes of Doom: He's probably not that bad of a guy now, though. Not very pitying, though.
  • Guttural Growler: Very much so. It's also quite apparent in his Spirit Guard skin that he appears to be purposely pitching his voice down to a growl when fighting.
  • Half-Human Hybrid: Udyr is stated to have vastayan blood, but unlike other "true vastaya" who are a direct hybrid of human and animal parts, or Nidalee who also has diluted vastayan ancestry that allows her to shapeshift from human to cougar, Udyr isn't able to transform into anything, but is instead able to channel the spirits of various animals.
  • Hearing Voices: Udyr constantly hears the thoughts and feelings of the spirits around him — of man and animal — but often times it's a cacophony he struggles to control. It's so bad that he carries a metal nail to stab his hand with in case he needs a shock to quiet things down.
  • Heroic Willpower: Admittedly, it's helped by his iron nail and Ionian meditation training, but he's still strong enough to resist the mind-crushing aura of The Volibear even when Sejuani and the entire Winter's Claw fell under its power.
  • Implacable Man: With the low cooldown of his stances, namely Bear Stance and Turtle Stance to this explanation, Udyr utilizing Turtle Stance and Bear Stance to shield him from damage and speed him up with little downtime is one of the more difficult targets to displace from their path in the game.
  • Lightning Bruiser: By quickly switching between 2 or 3 stances, he can increase his damage, movement speed, and survivability.
  • Luke, I Might Be Your Father: Silence For the Damned implies that Udyr could possibly be Sejuani's father and was possibly the unnamed man in Sejuani's backstory that her mother left searching for out of love. However, the wording is ambiguous on this — Udyr had apparently known Sejuani when she was a "bone-thin girl he’d met a so many seasons ago," but Sejuani's bio says she was born out of a political marriage between her and a different unnamed chieftain. In the climax of the story, Udyr stood to protect Sejuani as "he had sworn an oath to protect Sejuani, as a father would," but it doesn't directly confirm that Udyr is her literal father.
  • Lunacy: Implied by his backstory, where he was born "under a red moon."
  • Master of None: Take a choice on what to make him do, or be very mediocre.
  • Meaningful Name: As seen above, his name literally means "Beast" in Norwegian.
  • Mechanically Unusual Fighter: Udyr is currently the only champion in the game whose kit has effectively no proper ultimate, instead possessing four basic abilities that form a Stance System, with each ability having up to 5 levels in spite of an overall level cap of 18. However, for the sake of mechanics that require an ultimate (like the Zeke's Convergence item or Sylas' Hijack ability), his Phoenix Stance is counted as one.
  • Mighty Glacier: Comparatively in gameplay, compared to other fighter champions which have access to quicker gap-closers that aren't hampered by slows while Udyr's abilities and attacks all hit at kissing-distance range or only just past it for his Phoenix Stance. Udyr makes up for this with good damage and sustainability, which makes him very strong against jungle monsters at early levels. Notably, recent changes make him more viable by switching out some sustain and other things with additional mobility. Udyr now does a tiny leap when charging towards an opponent with Bear Stance's speed boost active to land the stun.
  • Nature Hero: Udyr fights "to defend the natural world from all who would threaten its balance", with four animal spirits at his aid. His Spirit Guard Udyr skin is a portrayal of him as truly being one with his four spirits.
  • Nemean Skinning: Rather fitting for a Wild Man, he wears a pelt... that also changes colors and heads to match his active Stance. His Bear Stance appearance is used for his splash art and his automatic appearance when games start and no stance is yet active.
  • Panthera Awesome: Tiger Stance serves as Udyr's choice ability for single-target damage, doing a large chuck of physical (used to be magic) damage over a few seconds to the first target he hits, a large attack speed boost, and causes every third autoattack while in Tiger Stance to do 15% more damage based off his attack damage (used to be even more attack speed from staying in Tiger Stance).
  • Papa Wolf: Whether he's Sejuani's literal father or not, he still made an oath to protect her like one, and does so without hesitation — he'll even challenge an eldritch demi-god to do so.
  • The Phoenix: No revival, but his Phoenix Stance uses the fire aspect of the creature to make Udyr's main-source of area-of-effect damage, radiating flames around him for its duration (used to also provide an attack damage and ability power boost as well), and in front of him like Fire-Breathing Weapon for the first hit and every three autoattacks thereafter while in the stance.
  • Power Incontinence: He has no control over the thoughts of the spirits he hears and often struggles to avoid getting overwhelmed by them.
  • Retcon: Spirit Guard Udyr was not only meant to be a depiction of Udyr having finally gained control of his animal spirits, it was indeed meant to be his canon appearance in the "present" lore, which included endeavors like defeating Lissandra and encountering a storm dragon named Ao Shin (who was planned to be a champion). By 2019, however, Lissandra's lore was significantly redone and Ao Shin simply never came to be, so Riot hit the Reset Button, making his vanilla skin his canon appearance again with Spirit Guard Udyr being a "What if?" skin.
  • Screaming Warrior: Well, roaring. His stances' activations are accompanied with a relevant loud animal cry.
  • Spam Attack: If Udyr has a stance that is off-cooldown and he has enough mana to use it, you should probably cast it. With 6 seconds being the cooldown of all of his stances, a passive which refreshes and stacks up to three times from using any stance, and only a 1.5 second global cooldown to the stances stopping Udyr from using another instantly, Udyr should be casting his stances a lot.
  • Token Good Teammate: One for the Winter's Claws, Udyr has defended Ionia from Noxus and is a very zen individual with no aspirations of 'making the world only for the strong'. But he still believed that Sejuani's strength is absolutely necessary to restore the balance of nature that is disrupted by Lissandra.note 
  • Took a Level in Badass:
    • His Spirit Guard Udyr skin shows him having fully merged with his animal spirits.
    • He was ready to fight an Eldritch Abomination, The Volibear, and taking the form of two Demi-Gods (The Volibear, and Ornn) to protect Sejuani.
  • Turtle Power: Udyr's Turtle Stance has a spammable shield and built-in lifesteal.
  • Tranquil Fury: The monks appear to have taught him well — all his words have a rather calm delivery, despite his own constant mentioning of his animal rage.
  • Wild Hair: He could smuggle a knife in that beard, but he wouldn't because those things are for the weak.
  • Wild Man: He has the generally shaggy appearance of one through combination of his constant travels and restlessness from his animal spirits. He's slowly trying to find his peace again, but he still gets odd looks whenever he hears the thoughts of horses and shouts at them.

    Urgot, the Dreadnought 
https://static.tvtropes.org/pmwiki/pub/images/urgotloadscreen.png
"You cannot know strength until you are broken."

Voiced by: Paul M. Guyet (English/Current), Unknown (English/Pre-VGU), Richard del Olmo (European Spanish/Current), Miguel Ayones (European Spanish/Pre-VGU), Sebastián Llapur (Mexican Spanish/Current), Mario Castañeda (Mexican Spanish/Pre-VGU), Taketora (Japanese)

"There is only one way to measure a man. Tear him... into... pieces."

Once a powerful Noxian headsman, Urgot was betrayed by the empire for which he had killed so many. Bound in iron chains, he was forced to learn the true meaning of strength in the Dredge—a prison mine deep beneath Zaun. Emerging in a disaster that spread chaos throughout the city, he now casts an imposing shadow over its criminal underworld. Raising his victims on the very chains that once enslaved him, he will purge his new home of the unworthy, making it a crucible of pain.

Urgot is a Juggernaut champion who thrives in close-quarters brawls, strafing around his enemies and wearing them down before reeling them in for a gruesome execution.

  • His passive, Echoing Flames, causes each of Urgot's six mechanical legs to release a shotgun blast of flame when Urgot attacks an enemy in that leg's direction, damaging enemies in a cone based on their max health. Each leg has a separate cooldown, needing to reload before firing again.
  • His first ability, Corrosive Charge, fires an exploding canister at a target location, damaging and slowing enemies inside.
  • With his second ability, Purge, Urgot begins rapidly firing his machine-gun at the closest enemy for a few seconds, dealing heavy damage to them over the duration; while in this state Urgot moves at reduced speed, but becomes resistant to other slowing effects. These machine-gun attacks can trigger his Echoing Flames passive, and will prioritize targeting enemy champions Urgot has recently damaged with his other abilities.
  • With his third ability, Disdain, Urgot gains a shield based on his max health and dashes a short distance in a target direction, damaging and knocking aside enemies in his path. Upon hitting an enemy champion, Urgot will stop the dash, briefly stunning the target while he grabs them and tosses them behind himself.
  • His ultimate ability, Fear Beyond Death, fires a drill in a target direction that impales the first enemy champion it hits, damaging, revealing and slowing them for a few seconds. If that enemy falls below a certain health threshold while impaled by the drill, Urgot can reactivate the ability to launch chains at them, completely incapacitating the target while pulling them towards him. If he successfully drags the target to him, Urgot will grind them to bits, instantly killing them and horrifying other nearby enemies, forcing them to flee from Urgot at reduced speed for a short duration. The only way to prevent this is to kill Urgot before they reach him.

Urgot's alternate skins are Giant Enemy Crabgot, Butcher Urgot, Battlecast Urgot, High Noon Urgot and Pajama Guardian Cosplay Urgot.

In season 3 of Teamfight Tactics, Urgot was added in the Return to the Stars mid-set update using his Battlecast Urgot skin as a 5 cost Battlecast Protector. His ability is Fear Beyond Death, which fires a drill at the farthest enemy in Urgot's attack range and reels them toward him. Once his target reaches him, Urgot continuously deals a massive amount of unblockable true damage to them until they die. The ability's mana cost is reduced every time it successfully executes an enemy.
  • Animal Motif: Spiders. Not to the extent of Elise, but his followers tattoo themselves and graffiti a spider-like symbol everywhere to spread his name.
  • Arch-Enemy: Swain. He's determined to return to Noxus and exact his revenge on the man who sold him out.
    Urgot: I will not kneel to a deceiver.
  • Arm Cannon: Has a heavy-looking rifle built into his right arm that he uses for most of his attacks.
  • Armed Legs: Those giant crab legs aren't just for show; each one is armed with a shotgun, and when triggered, each one fires an impressive shotgun blast that tears through enemies at close range.
  • Ascended Meme: Pajama Guardian Urgot is Riot's response to a long-time Running Gag about a Star Guardian Urgot skin.
  • Badass Boast: Urgot's tactics and abilities are frightening, but its his quotes that bring his monstrous character to life.
    "Raise them up on chains, Zaun will see my message!"
    "Cast into a pit of despair, I climbed out on the corpses."
    "Controlling them will be simple... with my hand around their throats!"
  • Bald of Evil: While its unknown on whether Urgot became bald due to his imprisonment, its relatively clear that he started his extremist paths there.
  • Belly Mouth: Not as noticeable as other examples. However, it definitely will be once it opens, deploys an oversized meatgrinder, and fires chains that drag his unfortunate target in for a shredding.
  • Body Horror: Well... this is Urgot we're talking about. Beyond the fact that he's purposefully augmented himself into a six-legged weapons platform, there is also some very noticeable disfigurement on what remains of his original body, from the swollen tissue on his remaining arm to the deep scars on his face. Even worse, its implied that the metal rig attached to him is bolted on, which just brings up even more horrific implications on what's underneath all that cast iron. Brought up in the story "Child Of Zaun"
    “How much of him can we remove before he dies?” Cait asks me, loud enough for the Dreadnought to hear. “I bet most of him.”
  • Cardboard Prison: After being foiled by Vi and Caitlyn in "Child Of Zaun", Urgot is locked away in a Piltovian Alcatraz off the coast. The end of the story implies he's not gonna be there for long. Even Vi takes note of it.
    Vi: Urgot didn’t look like a prisoner to me. He looked like a spider, waiting patiently in his web.
    • His followers indeed raided the prison and released him from his containment capsule as early as the "Warriors Season 2020", although Caitlyn and Vi appeared to foil his breakout and we don't get to see whether or not he got away before the music video ended.
  • Chaos Is Evil: An extremely brutal and horrific Social Darwinist who sees any form of order as an oppression of what he deems strong enough to be worthy of survival, and will challenge those with horrific violence should they oppose him.
  • Combat Sadomasochist: Urgot's thematic is focused on two things: strength, and pain. He himself loves pain based on his experiences down in the Dredge, and he shares this by picking victims and testing their willpower by having them endure trials of agonizing torture, on the grounds that if they survive, they'll be stronger then before. And if they fail to impress Urgot, well then...
    "You will thank me, between the screams."
  • Cruel and Unusual Death: Fear Beyond Death is almost startlingly violent for the game, even compared to other executions. It's kind of uncomfortable watching a small and fuzzy Yordle get killed this way. It can be horrifying if someone cute, nice, and innocent like Lux is unfortunate enough to have her body reduced to mulch and paste, given that she's a human and more relatable.
  • Cult of Personality: After the Prison Riot that granted him his freedom, a small one developed behind him. He's intent on spreading it farther.
    • The color story "Child Of Zaun" shows he's been doing just that. Amassing a following large enough to attack the Spire of Piltover.
  • Cyborg: Augmented into a half-machine murder force. Unlike his old lore, he actually chose to become what he is instead of being Frankensteined back to life.
  • Easter Egg: If for whatever reason you decide to look up the debuff text as you're being dragged to your death by Urgot's ultimate, you'll find it reads:
  • Eureka Moment: Like all prisoners of The Dredge, he lived in fear of execution by the sadistic warden. Until his turn came, and he realized the pain she gave was nothing compared to his torment in the Dredge. The Urgot of present was born then and there.
  • Evil Sounds Deep: Urgot has a naturally deep voice, enhanced by the filter on his mask. Giant Enemy Crabgot makes it even more deep and monstrous.
  • Expy: A man emerges from a hellish prison mightier than before, with a bizarre mask and revenge on his mind. You wouldn't be judged for mistaking him for Bane.
  • Finishing Move: If Fear Beyond Death hits a target below a certain HP threshold, he can reactivate it to drag them in and execute them in a rather gory display.
  • Foe-Tossing Charge: His Disdain grabs a champion and flips them over Urgot's body, while knocking aside any minions, pets and monsters in the way.
  • Foil: To Sion. Sion has been brought back to life by Swain, while Urgot was betrayed by Swain. Sion struggles with the pain of his newfound existence, with moments of clarity and horror at what he's become. Urgot, however, has turned his own pain and the pain he inflicts on others into his driving force, and revels in his new form. Sion, mad from his undeath as he is, is still fully loyal to Noxus. Urgot, betrayed by Noxus, seeks to destroy everything and everyone in his belief that only the strong deserve to survive. Finally, in gameplay, Sion is a Screaming Warrior and a balls-to-the-wall Vangaurd relying on sheer force to chase after his victims, especially with his Ultimate; while Urgot is a ranged Juggernaut whose strength is in cutting off any hope of escape with his repositioning skills, whose Ultimate locks victims down, drags them to himself, and potentially kill them on the spot.
  • From Nobody to Nightmare: From a lowly dutiful executioner to an augmented, 6-legged, anarchist in the Zaun undercity. Swain never saw it coming.
  • Genius Bruiser: A lumbering kill-machine, with a disturbingly sharp edge of intelligence to him.
    "It is not violence. It is... philosophy."
  • Giant Enemy Crab: Of course, Giant Enemy Crabgot.
  • Great Escape: His goons attempt to spring him from imprisonment in the "Warriors" cinematic after he is locked up there at the end of "Child Of Zaun". Vi and Caitlyn keep him from getting very far.
  • Ground by Gears: The execution his ultimate displays, mulching the unlucky victim in a series of grinding gears.
  • Hypocrite: Rails against the synthetic Hextech crystals his crony brings him in "Child Of Zaun", claiming the Pilties reliance on tech makes them weak. That's ignoring that he's now more machine than man himself, and the only followers who survive him gassing them are likewise augmented. One could argue that since his main "focus" is strength and survival, and that he doesn't seem bothered when Caitlyn treatens removing his robotic augments, he doesn't "depend" on them, but the point still stands.
  • Improbable Weapon User: All of Urgot's weapon systems are just heavily modified mining equipment ranging from corrosive blast charges to the drill beacon to the iron rod spikes that are loaded into his cannon. Heck, even his Belly Mouth could have been intended for crushing rocks rather than people.
  • Inadequate Inheritor: He is not a fan of Draven, the man who took his place as headsman.
    "A pale imitation."
  • Kaiju: His updated Giant Enemy Crabgot splash portrays him as a Pacific Rim sized monster.
  • Kill It with Fire: In place of gears, Battlecast Urgot's and High Noon Urgot's ults incinerate their victims in a furnace.
  • Might Makes Right: A firm believer. His goal is to rid Noxus of Swain and its other rulers, under the idea that Noxus cannot be strong while it is ruled at all. He's eliminating the Chem-Barons in Zaun in an attempt to create a society that exists without a ruling class, before returning to Noxus to carry out his goal.
  • Mighty Glacier: Urgot's a little unusual for a Juggernaut in that he has a focus on ranged attacks (though his actual range is nowhere to the extent of other marksmen), but he otherwise has a similar design philosophy to others like Darius or Illaoi. Slow but durable, and if he starts getting close to you, run.
  • More Dakka: His Purge ability allows Urgot to unload shots at the speed of a chain gun. Leveling the ability will reduce its cooldown, eventually reaching zero and becoming a toggled mode of attack.
  • Nail 'Em: His auto attacks are short-ranged potshots from his cannon arm, with a wheel mechanism reloading the rod iron spikes for the next volley. It can quickly go into overdrive, thanks to his Purge ability.
  • Ninja Pirate Robot Zombie: His High-Noon skin turns him into an undead, demon cyborg.
  • One-Hit Kill: His Ultimate executes enemies under a certain health percentage.
  • Organ Theft: His mechanical enhancements were poached from people he deemed weak.
  • Prison Break: Once, and possibly twice. The first was when he took control of the Dredge and then broke free after amassing a cult, and the second, possible (or at least attempted) was after he was captured by Caitlyn and Vi, shown during the "Warriors" cinematic, where his followers break him out but then they and Urgot are faced against Vi and Caitlyn; since we don't see him being imprisoned again after Vi uppercuts him, we can't be sure if he was re-imprisioned or not.
  • Red Baron: His followers address him as 'The Dreadnought''.
  • Retcon: Before his 2017 VGU, Urgot was a prized soldier-turned high executioner who met his end after being cut in half by Garen, but was so valued that he was rebuilt as a techmaturgical monstrosity, driven by endless agony and revenge. With his update, his backstory and personality got a substantial retooling, turning him into a heavily Darwinist Genius Bruiser who voluntarily modified himself into a horrific killing machine.
  • Sadist: Urgot's dark character loves the suffering of other people, especially his enemies. For example, when he impales Darius with a drill bit...
    "Scream louder, I want Swain to hear it!"
  • Self-Made Man: Went from nothing after being abandoned in the Zaun mines to an imposing figure in the midst of chem-barons who had decades to build their credentials already. Also counts as a literal example.
  • Shotguns Are Just Better: Shotguns built into each of his six legs, capable of tearing opponents to shreds.
  • The Social Darwinist: Comes with the territory of being a Noxian, though Urgot takes it to pretty extreme lengths, not just firmly believing in Might Makes Right, but that the world can only truly serve the mighty by being plunged into total chaos.
    "Only those who survive this city deserve it."
  • Spider Tank: Walks around on 6 legs which have shotguns in the knees. His Battlecast skin invokes this even further.
  • Start of Darkness: While being an executioner in Noxus isn't the exact picture of a nice job, Urgot took his job seriously by holding onto Noxian values of strength and killing criminals. It was these same values of strength combined with his experiences in the Dredge that sparked Urgot's campaign in the Zaun underworld.
  • This Is a Drill: His Fear Beyond Death fires a giant drill bit into his enemies. If they're below a certain health threshold, it reels them in for instant death.
  • Vader Breath: His mask causes him to produce deep hissing inhalations as he speaks.
  • Visionary Villain: Urgot truly believes, through his experiences in the hellish prison the Dredge, that humans can only truly live at their highest potential when not ruled over, even by tyrants, and that only in true unstructured chaos can they thrive. And he's doing his best to turn Zaun, and eventually Noxus, into examples of this.
    • In the short story "The Man With the Grinning Shadow", (High Noon) Urgot explains that he was "laid low in [his] efforts to civilize this desperate land, and divorced from [his] plans for a great steel empire", which made him make a Deal with the Devil and become the Steel Monstrosity.
  • Would Hurt a Child: Reacts in mock horror if he executes Annie with his ult.
    Urgot: What kind of monster would kill a child? (Laughs) Oh, right.
  • You Are Already Dead: If Urgot sticks Fear Beyond Death onto you and you're below his execution threshold, the only thing that can stop you from being dragged to your death is if someone else kills Urgot first, or you remove the suppresion with a QSS. Not even putting Urgot in stasis stops it.
  • You Will Be Spared: An example of the quick death variety: in his taunt towards Irelia, he promises to give her a quick death out of respect for her defeat of Noxus in the war for Ionia. Given his usual sadistic and cruel tendencies, this is saying something.

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