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    Tahm Kench, the River King 
https://static.tvtropes.org/pmwiki/pub/images/tahm_kench_originalloading25.jpg

Voiced by: Pat Duke (English), Pedro Tena (European Spanish), Arturo Casanova (Mexican Spanish), Unshou Ishizuka (Japanese)

"The whole world's a river, and I'm its king."

Known by many names throughout history, the demon Tahm Kench travels the waterways of Runeterra, feeding his insatiable appetite with the misery of others. Though he may appear singularly charming and proud, he swaggers through the physical realm like a vagabond in search of unsuspecting prey. His lashing tongue can stun even a heavily armored warrior from a dozen paces, and to fall into his rumbling belly is to tumble into an abyss from which there is little hope of return.

Tahm Kench is a Warden champion who uses his gigantic maw to devour anything, eating up allies to protect them or enemies to disable them. His passive, An Acquired Taste, causes Tahm's attacks and damaging abilities to deal bonus damage based on his maximum health. Additionally, they mark enemies stacking up to three times. Some of Tahm's abilities gain bonus effects against foes afflicted with three stacks. His first ability, Tongue Lash, sends out his tongue in a target direction, damaging and slowing the first enemy it hits. Targets marked by his An Acquired Taste passive are stunned instead of slowed. With his second ability, Devour, Tahm swallows a nearby targeted unit, keeping it in his belly for a few seconds and damaging them for a percentage of their maximum health if the target is an enemy. Depending on the target swallowed, the ability gains different effects: if he swallows an enemy minion or monster, he will spit it out in a target direction once the effect ends, damaging enemies it hits; if he swallows an allied champion, Tahm will render them untargetable while they remain inside; if he swallows an enemy champion, which he only can do if they are marked by his An Acquired Taste passive, the enemy champion inside is suppressed, has their sight radius greatly reduced, and takes damage based upon their maximum health upon exiting. Swallowing champions will greatly slow Tahm's movement speed while they are inside. His third ability, Thick Skin, passively stores all damage Tahm takes in a secondary "grey health" bar. Once he leaves combat, a percentage of the "grey health" he has accumulated is healed back to him over time. He can also activate the ability to gain a damage-absorbing shield equal to his current "grey health" amount. With his ultimate ability, Abyssal Voyage, Tahm plants himself on the ground and opens up his mouth, offering an allied champion the chance to jump inside his belly. When he reactivate the ability he conjures a whirlpool beneath him and dives into it, emerging after a brief channel at a target location anywhere in a huge radius around him. If an allied champion jumped into this belly, they will also be transported there.

Tahm Kench's alternate skins include Master Chef Tahm Kench, Urf Kench and Coin Emperor Tahm Kench.


  • Actually, I Am Him: His teaser video, "The River King", is a story of one of Tahm Kench's past exploits with a gambler whom he tricked and devoured. Near the end, however, it turns out that Tahm Kench himself is actually narrating the story, and the video ends with him ferociously insulting the now-deceased gambler.
  • A Form You Are Comfortable With: Though "comfortable" may be overstating it. Tahm Kench has taken many forms over his existence, with his current one being a manifestation of Bilgewater's vices, primarily piracy and gambling.
  • Alluring Anglerfish: At one point in Tahm's development the team considered making him an anglerfish, but the idea was scrapped. He is still alluring, but in a different way.
    Jhin: Why would anyone listen to a creature so ugly?
  • American Accents: He's sporting a notable Cajun accent.
  • And Then John Was a Zombie: The creative team has implied that Tahm Kench can only physically manifest through people he's made deals with, transforming them temporarily into an avatar of Tahm Kench so he can collect his due by consuming everything the victim loves, as part of a metaphor for universal human greed.
  • Anthropomorphic Personification: Of gluttony. Developers have acknowledged similarities to the Endless.
  • At the Crossroads: Uses the same symbolism, with rivers instead of roads.
  • Beneath the Mask: Presents himself as a reasonably friendly figure, offering helpful deals to those down on their luck. But under the mask, he's a monster looking for his next meal. The mask slips a bit when he's acquired a taste with his passive, causing him to switch to voice lines which lack any pretense of charm and are far more directly aggressive.
  • Beware the Silly Ones: A perfect example. The developers were looking for a "combination of grim and whimsical" with Tahm's design, and they hit the nail on the head. The result is a fat catfish-like gentleman with a sharp wit and a Louisiana accent, wearing two coats stitched into one (to accommodate his massive size) and a rather incongruous hat... who happens to be a maneater and a Manipulative Bastard who considers the misery of his suffering victims to be the best part of the meal.
  • Big Eater: It's a major part of his lore and kit.
  • Break Them by Talking: Is implied to be very good at this, see the entry for "The Reason You Suck" Speech for a better explanation.
  • Compelling Voice: While it's not a gameplay element, Tahm Kench's voice seems to be hypnotic to some extent, complementing his natural charisma. Even the most blatant of lies can pass off as truth when Tahm is the one saying them.
  • The Corrupter: How he reels his prey in. Tahm starts with offers for meager prices no larger than asking for a lie to be told, or to be gifted a single lock of hair. But slowly his victims begin to accept more and more offers until they have realized too late how much they have given. It is then that Tahm seals their fate.
  • Dastardly Whiplash: His catfish-like barbels give him the appearance of one.
  • Deadpan Snarker: He can be quite the sassy one when he wants to be. His taunts towards others are just dripping with snark.
    (taunting Azir): An emperor as humble as he is beloved.
    (taunting Draven): At least the rumor of your vanity isn't overrated.
    (taunting Nami): The tides call you sashimi.
    (taunting Zed): So, shiny attire seem like the thing to wear? You are the most intelligent ninja in the world.
  • Deal with the Devil: Specializes in making deals with desperate people. He initially fulfills his end of it... unfortunately for the people he makes deals with, he doesn't say anything about not eventually taking everything back. Most of his taunts towards allies are him offering them this sort of bargain, offering to take them to what they most desire (for example, taking Garen and Katarina to each other). Most of his taunts to enemies are just sarcastic insults.
  • Emotion Eater: Tahm Kench can and does eat many things, but Rioters have stated that his favorite dish by far is the despair and regret invariably felt by those he deals with, after he comes to collect.
  • Enthralling Siren: He doesn't have the looks to match, but he is charismatic, has a Compelling Voice and sings to attract the attention of his future victims. In "The River King", he even refers to himself as a "monstrous siren".
  • Evil Cannot Comprehend Good: His taunt toward an allied Braum suggests that he doesn't know what to tempt Braum with.
    • He's likewise unable to figure out what Janna and Teemo want, and he also expresses bewilderment at Vi's Heel–Face Turn.
  • Evil Sounds Deep: Not the nicest fish-monster around, and his voice is very deep.
  • Evil Tastes Good: He eats a lot of things, but to him the tastiest is despair, which he gets by tricking mortals with his contracts and devouring everything they hold dear. He also comments that "Mercy has no flavor".
  • Exact Words: How the deals with him work, which is related to his Jackass Genie theme. He fulfills his end in every possible way. He just never says that 'letting him in' means letting him take everything back.
  • Expy: Seems to be based on a lot of the American South legends about the Devil being a sweet-talking con-man. Also, according to Rioter WAAARGHbobo, he mixed elements of crossroads devils, Japanese kappas, and leviathans.
  • Extreme Omnivore: While in-game he only eats living creatures, supplementary materials make it clear Tahm Kench can and will eat just about anything:
    "Now when that hungry beast finally did arise [...] it ate the gifts, and house, and gold! For its hunger? Nothing satisfied."
  • Fantastic Racism: He really hates yordles as evident with his profile page where every yordle is listed as his rival. See Incorruptible Pure Pureness below.
  • Fat Bastard: Well, clearly.
  • Faux Affably Evil: He's quite friendly and witty when he needs to be, but when he doesn't need to be...well, see I'm a Humanitarian, Jackass Genie and Kick the Dog.
    • Taken further in the lines said while at three stacks of An Acquired Taste. He drops any semblance of courtesy, charisma, and charm, and simply indulges in his demonic gluttony.
      Tahm Kench: Feed!
      Tahm Kench: Hunger!
  • Fish People: Some sort of quasi-frog, quasi-catfish bipedal demon.
  • Gameplay and Story Segregation: Despite his whole shtick being a Manipulative Bastard, Jackass Genie that you should never trust ever, in game Tahm's a support, meaning that his teammates need to trust him for him to do his job.
  • Hope Bringer: A cruel and twisted subversion. He gives desperate people what they most desire, only to savor their renewed despair when he takes it all away.
  • I'm a Humanitarian: His skill set involves temporarily swallowing allies and enemies alike.
  • Incorruptible Pure Pureness: Tahm Kench has issues with this trope as particular champions (Bard, Janna, etc.) baffle him, as he has no idea what to tempt them with. He also has dislike of Yordles, as his official lore lists nearly all champion Yordles as his rivals. The only exception is Veigar, notably the only one of the species to fall into despair. The Riot Q&A segment for Tahm states that the species only becomes susceptible to personal demons when socially isolated from their kind, becoming very resistant to the demon's manipulation in groups. By their very nature they deny Tahm's hunger.
  • I Can Still Fight!: Thick Skin's two effects allow for this. The passive allows him to make a decent recovery after winning or escaping a fight, while the active turns all the health lost in the middle of a fight into a shield. Heck, with the right build any attempt to kill him might actually make him even harder to kill.
  • I Shall Taunt You: Takes the title of "Most taunts in the game" from Dunkmaster Darius. And his taunts are far more savage than Dunkmaster Darius' could ever be.
    • It was confirmed by a Riot member that Tahm Kench has around 46 taunts towards enemy champions, as well as that many quotes interacting with the champions on HIS OWN team. See for yourself.
  • Jackass Genie: He is a con-man, seducing fools with promises of help only to come back and screw them over years later. After all, he gives them exactly what they want, but since he says nothing about it being permanent, his habit of eventually coming back to devour everything that someone gained isn't technically outside of the scope of his deals.
  • Kick the Dog: Tahm's taunts are personalized to strike at what really hurts each champion, like calling Ahri a prostitute or taunting Lucian about his wife Senna's death.
  • Leitmotif: Tahm Kench's login theme is notably pretty much two songs in one. The first part is an acoustic country song with melodious humming, fitting with his "Louisiana" vibe. According to "The River King", this is his luring song, attracting potential victims. Slightly over halfway in, the song abruptly changes and turns into a creepy, minimalistic ambient track evocative of murky watery depths. This theme suits Tahm Kench's true monstrous nature. At some points in the second half, you can still hear the sound of the acoustic guitar, but in a blurred and distorted way - the obvious implication being that it's playing on land while you are being dragged into a watery grave, and that it's most likely the last sound you will ever hear.
  • Leonine Contract: He offers his victims — some of whom are in truly desperate straits — what they most need or desire. But he won't reveal what he wants in return until it is far, far too late.
  • Magic A Is Magic A: Promises a lot of things, but in all his dialogue it becomes apparent is that his real power is generally limited to transporting someone to somewhere else. Might also include "somewhen" else. (See below)
  • Man of Wealth and Taste: How his general character is given. The Top hat, suit and demeanor of a gentleman all lends to this.
    (buying Mercury's Treads): I have a hunger for... fine shoes.
    (buying Locket of the Iron Solari): How did I leave my jacket pocket unadorned for so long?
  • Meaningful Name: "Tahm" is an Estonian word for "black and grimy", as well as the pronunciation of the Hebrew word for "taste". A "kench" is a container used to salt fish and Middle-English for "loud laughter".
  • Mix-and-Match Critters: He's got elements of catfish, anglerfish, frogs, whales, and kappa all mixed up.
  • More Teeth than the Osmond Family: Tahm sports a mouth packed with jagged fangs.
  • Multipurpose Tongue: His tongue is his weapon. But that's not the real threat.
  • Must Be Invited: It is hinted that this is why Tahm offers deals to his victims first instead of simply eating them on the spot:
    "See, I got hungers that ain't easily fed. But those finest tables? They ain't never got a seat for me. So I need men, like yourself, to let me in."
    "So cry if you want, boy, 'cause you had a chance to walk away. Instead you're the fool, the fool who let me in."
  • Ninja Pirate Zombie Robot: A cultured but sharp-tongued, river-dwelling gentleman who just happens to be a catfish demon with a voracious appetite who speaks in a Cajun drawl.
  • No Name Given: Tahm Kench isn't actually the Demon's name, but the name of the Gambler he ate in the lore video.
  • Our Demons Are Different: While there are a number of monstrous entities in Runeterra (the Voidborn, the Darkin) Tahm Kench is an actual demon. The reshaping of Evelynn into one of his contemporaries makes it seem that Runeterran demons are embodiments of the Seven Deadly Sins: Evelynn would be Lust, while Tahm is obviously Gluttony.
  • Passive-Aggressive Kombat / Stealth Insult: Several of his taunts towards other champions are insults hidden as compliments. For example, his taunt to an allied Ahri praises her "class and refinement" and then offers a "token of admiration", essentially calling her a prostitute. His one for an enemy Ahri straight-up calls her a prostitute (courtesan to be specific).
  • Portal Pool: Abyssal Voyage allows Tahm to teleport himself and his allies (in his belly) around the map by diving into a pool of water somewhere and reappearing elsewhere.
  • Power-Up Mount: In a support role, this is one of his main functions to team-mates.
  • Ragin' Cajun: He's notable for his Cajun accent, and he's definitely a badass.
  • Red Baron: Two-Coats, Old Yawn Belly, The Great Waddler, The River King. Tahm collects titles like he collects souls.
  • Really 700 Years Old: Tahm Kench is very old, and since he views Aatrox as an equal, it's very likely he's thousands of years old, if not older.
  • "The Reason You Suck" Speech: He excels at these. Most of his taunts towards enemy champions are personalized sarcastic insults.
    (taunting an enemy Jinx): Girl, if brains were dynamite, you'd be a dud.
  • Shipper on Deck: Tahm Kench's deals for Garen and Katarina—he offers to take each to the other.
  • The Sociopath: He can act sympathetic if he wants, but his only real care in the world is feeding his appetite on others' despair.
  • Stealth Pun: He's a humanoid catfish whose role is to protect his squishier teammates and is quite hard to kill. He's a 'fish tank'.
  • Stout Strength: He's a tank, and is almost completely round.
  • Support Party Member: While he is not useless offensively and can fight solo, most of Tahm's abilities are centered on helping his allies. By swallowing allies, he can act as an armored transport that helps Squishy Wizards reach their destination without getting ambushed and killed. At higher levels he becomes able to teleport himself, and an ally along with him, within a very long range. By swallowing enemies, he can take a dangerous foe out of combat altogether while his allies kill the rest of the weakened enemy party.
  • Swallowed Whole: Does this to friends and foes alike.
  • Teleporters and Transporters: With Abyssal Voyage, he can warp himself and his allies all over the map using a Portal Pool. This is also a major part of his lore - he offers his victims a chance to go anywhere, only to come back for them later and devour everything and everyone they care about.
  • Time Travel: Makes claims to several Champions that he can take them on a trip through time, though it's anyone's guess as to if it is even remotely true. Considering he always keeps his side of the deal to the letter it likely is.
    "Time is just another river and I care not what waters I swim in."
  • Tragic Villain: Invoked and subverted. Tahm Kench sometimes paints his hunger as something he regrets and has no control over, to make himself seem more sympathetic and make victims drop their guard. However, he himself admits that's a shameless lie.
  • Villain Cred: Tahm Kench's taunt toward an allied Aatrox implies respect and offers no deal, possibly because he can't really return and take away a war he provided for Aatrox, or because he can't actually provide that more easily than Aatrox himself can.
  • Villainous Glutton: Seeing as how eating people is one of his main shticks and he's clearly not a good guy, this is a given.
  • Volumetric Mouth: Obviously.
  • Wicked Cultured: He's a monstrous, person-eating creature in a top hat and suit. And he dishes out dirt like no one's business.
  • Worthy Opponent / Friendly Rivalry: Aatrox to an extent. He'll still taunt Aatrox if they're on opposing teams, but the Darkin Blade is the only champion Tahm refers to as an equal. To be specific, he calls Aatrox "brother" instead of "child", which is the case for most of the champs Tahm interacts with. This respect may be founded of them both being ancient (albeit unrelated) powers. While only referenced in her own lines, he most likely also has at least some respect for Evelynn, a fellow demon.

    Taliyah, the Stoneweaver 
https://static.tvtropes.org/pmwiki/pub/images/taliyah_originalloading.jpg

Voiced by: Erica Lindbeck (English), Sandra Villa (European Spanish), Lety Amezcua (Mexican Spanish)

"This world is a tapestry of our own making."

Taliyah is a nomadic mage from Shurima, torn between teenage wonder and adult responsibility. She has crossed nearly all of Valoran on a journey to learn the true nature of her growing powers, though more recently she has returned to protect her tribe. Some have mistaken her compassion for weakness and paid the ultimate price—for beneath Taliyah’s youthful demeanor is a will strong enough to move mountains, and a spirit fierce enough to make the earth itself tremble.

Taliyah is a Battle Mage champion adept at using her mastery over stone and earth to reshape the battlefield, roaming across the map at high speed and manipulating her foes' positions. Her passive, Rock Surfing, causes Taliyah to start riding a rock when she's out of combat and moving close to a wall, granting her bonus movement speed. With her first ability, Threaded Volley, Taliyah fires five shards of rock in a target direction in quick succession, each shard damaging the first enemy it hits and all other surrounding foes. Additionally, the area where Taliyah casted the ability becomes 'worked ground' for a long duration. Taliyah gains bonus movement speed while moving through 'worked ground', but further casts of Threaded Volley inside 'worked ground' will only yield one projectile. Her second ability, Seismic Shove, causes the ground to erupt at a target location after a small delay, damaging and knocking up all nearby enemies. If Taliyah reactivates the ability before the ground erupts, she can choose a direction for the enemies to be knocked towards. Her third ability, Unraveled Earth, rips multiple boulders out of the earth in a large cone in front of Taliyah, damaging and slowing all enemies inside. After a small delay the boulders explode, damaging all enemies inside again. Additionally, enemies who dash or are knocked through the boulders cause them to explode earlier, damaging them. With her ultimate ability, Weaver's Wall, Taliyah channels briefly and then summons a massive wall of spiraling rock that tears through the map in a target direction, becoming impassable terrain for a few seconds. Taliyah can reactivate the ability while channeling to ride atop the wall as it emerges, allowing her to easily travel across the map.

Taliyah's alternate skins include Freljord Taliyah and SSG Taliyah.


  • Adorkable: While not quite to the extent of Poppy, she does have a few traces of it, notably with her joke and laugh emotes, as well as her Ship Tease interaction with Ekko as stated below.
  • Airplane Arms: Sort of does both variants simultaneously! While she runs with her arms outwards in a typical "buun" fashion, her rock/sleeve/sling things that mildly resemble wings flow behind her Sonic the Hedgehog-style.
  • Afraid of Their Own Strength: The reason why she abandoned her family and fled Shurima in the first place.
  • Big Ol' Eyebrows: Her eyebrows are huge, apparently taking up 40% of her forehead real-estate.
  • Difficult, but Awesome: As a control mage, Taliyah players require a good understanding of prediction and proper positioning in order to fully utilize her large amounts of damage and CC. Threaded Volley has great bullying damage, but only if you can properly hit most of them and not stand on Worked Ground that the ability produces, which neuters any future recasts of the ability for a while. Unraveled Earth is a great zoning tool that can provide some decent damage, but with a 4-second delay, can only be useful if one can consistently knock enemies into it with Seismic Shove. And Weaver's Wall can provide a massively useful impassable terrain much like an Anivia wall... or not, as like an Anivia wall, it can also screw over allies.
  • Dishing Out Dirt: Taliyah has control over rocks and dirt.
  • Does Not Know Her Own Strength: While lore/personality-wise she fits more along the lines of being "Afraid of Their Own Strength," her laugh emote causes her to accidentally crumble the ground beneath her.
  • Everything's Better with Spinning: Not immediately noticeable since she doesn't have a traditional Spin Attack, but quite a few of her animations involve her spinning around, most prominently while casting Threaded Volley. This gets Played for Laughs with her joke emote, where she spins mid-air only to end up being tangled by her slings.
  • Expy: She's essentially an Earthbender.
    • She's also similar to Terra, not just by having stone powers, but also running away from home since she couldn't control them.
    • To further drive home the Avatar comparison, her Freljord skin makes her look more like a Northern Tribe Waterbender!
  • Foil: To Yasuo, Taliyah is a zoning, long-range control mage who uses the earth whereas Yasuo is a short-mid range fighter/assassin who uses the wind and is intended to slip through defenses and go through the enemy team. Both have relatively high mechanical skill required to play. Taliyah is a cheerful, inexperienced girl lacking in confidence who's focused on trying to save her family. Yasuo is a somber, experienced swordsman with extreme confidence in his ability who's focused on clearing his own name.
    • A very interesting case can be seen with Azir. Both champions are from Shurima, with Azir the highly Emperor of all from the ancient times and Taliyah the lowly peasant of nothing of the present day. Both have references to birds, Taliyah is the little sparrow and Azir is, literally, a giant eagle. Even in their appearance it's very striking, as both have similar clothing of Shuriman origin, while Azir's is more regal with elements of gold at the tips of his drapes as to be fit for an emperor, Taliyah's on the other hand is of a more common of nature among the people of Shurima, tattered about the seams, and the tips of the drapes made of roc- I mean minerals. In the style of gameplay, both use the elements of the earth for their abilities, with Azir summoning warriors made from sand while Taliyah takes the actual earth from the ground.
  • Geo Effects: Taliyah's kit is heavily emphasized around this concept, controlling and zoning large amounts of land and punishing those who move into the wrong position, with Seismic Shove that can knock enemies away in any direction, Unraveled Earth that creates deadly terrain to knock enemies into, and Weaver's Wall that creates a massive wall.
  • Incompletely Trained: She would have stayed with Yasuo, learning self-control regarding her abilities, had she not learned of Azir's return and rushed home to try to help her family.
  • Irony: In her Champion Reveal, one of the listed counters to Taliyah, who is capable of moving earth as she pleases... Was Malphite.
  • It Is Pronounced "Tro-PAY": In her champion spotlight, Phreak pronounces her name as "Tah-lie-ah" instead "Tali-yah", how most people have been pronouncing her name.
  • Not the Intended Use: Taliyah had few buffs/nerfs in 8.11 that were effectively designed to replace her enormous waveclear (primarily by removing the AoE of Threaded Volley) with stronger single-target damage instead. While her standard play in midlane improved, she more unexpectedly gained a lot of popularity and success in the jungle where that type of power is more favorable, synergizing well with her passive and ultimate that were effectively designed for roaming.
  • Only Friend: Taliyah is the first champion to be Yasuo's friend, and was his apprentice while she was in Ionia.
  • Ship Tease: With Ekko, in her directed taunt to him.
  • Take a Third Option: She is doing this in regards to Xerath and Azir's conflict. She's siding with her family. Despite this, she does come off as a bit of a hypocrite towards Xerath.
  • Walking the Earth: Taliyah's been very nomadic through her life. She was born in Shurima, running away and eventually wandering into Noxus, then escaping it to Ionia where she met Yasuo, who convinced her to head to the Freljord in the hope of finding transport from there to back home in post-Azir Shurima.
    • This also lightly carries into her gameplay, as her Rock Surfing passive encourages her roam across the map by buffing her movement speed when around terrain.

    Talon, the Blade's Shadow 
https://static.tvtropes.org/pmwiki/pub/images/talon_originalloading.jpg

Voiced by: Travis Willingham (English), Juan Antonio Arroyo (European Spanish), Oliver Magaña (Mexican Spanish), Yoshihisa Kawahara (Japanese)

"The three deadliest blademasters in all of Valoran are bound to the house of Du Couteau: my father, myself, and Talon. Challenge us if you dare."
Katarina Du Couteau

Talon is the knife in the darkness, a merciless killer able to strike without warning and escape before any alarm is raised. He carved out a dangerous reputation on the brutal streets of Noxus, where he was forced to fight, kill, and steal to survive. Adopted by the notorious Du Couteau family, he now plies his deadly trade at the empire’s command, assassinating enemy leaders, captains, and heroes… as well as any Noxian foolish enough to earn the scorn of their masters.

Talon is an Assassin champion who can deal extreme physical burst damage, chasing and assassinating single targets, slipping over terrain to flank and escape his marks. His passive, Blade's End, marks enemy champions and epic monsters hit by his abilities, stacking up to three times. Performing a basic attack on a target with three stacks opens their wounds, causing them to bleed out for damage over time. His first ability, Noxian Diplomacy, can either be used from a distance to lunge at an enemy to deal damage, or when used in close range, deliver a powerful stab that's a guaranteed critical strike. With his second ability, Rake, Talon throws three spinning blades in a cone in the target direction that return to him at the end of their trajectory, damaging enemies both in the way out and back, and also slowing enemies on its return. With his third ability, Assassin's Path, Talon can parkour over a section of terrain, although he can't climb over the same terrain more than once within a few minutes. With his ultimate ability, Shadow Assault, Talon releases a ring of blades that damage all opponents they pass through, and then becomes invisible and gains bonus movement speed for a few seconds. When the invisibility fades, the blades converge back on Talon, dealing damage to everyone they pass through. If he attacks a target enemy out of stealth, the blades converge at the victim instead.

Talon's alternate skins include Renegade Talon, Crimson Elite Talon, Dragonblade Talon, SSW Talon, Blood Moon Talon and Enduring Blade Talon.


  • Anti-Villain: Fights for Noxus, but his real loyalty is to General Du Couteau.
  • Badass Cape: Made of leather straps and tipped with blades.
  • Badass Normal: His only assets are his stealth, hyper-vigilance, parkour skills and his collection of blades.
  • Because I'm Good at It: He probably could have just vanished once Du Couteau disappeared, but he continued to search for him and kill in his name because it's what he does best.
  • Blade Below the Shoulder: His main weapon is a large blade strapped to his forearm in most of his skins (Enduring Sword Talon uses a standard short sword held in a Reverse Grip).
  • Charles Atlas Superpower: He became almost superhumanly good at stealth and assassination simply by doing it again and again from a young age.
  • Deadly Euphemism: "Noxian Diplomacy" is the name of the skill where he either leaps and stabs, or delivers a brutal, close range stab.
  • Defeat Means Friendship: He respects General Du Couteau because the General won their duel. Even now that the General is gone, Talon is still loyal to him.
  • Expy: His default skin greatly resembles Altaïr, meanwhile his personality is that of Garrett.
  • Flash Step: Noxian Diplomacy acts as this for him, although it's more of a dramatic leap than a step.
  • Foil: To Riven. She left Noxus due to being broken mentally while Talon joined them out of gratitude. This continues in their playstyles: she is a close-range and somewhat tanky Fighter who jumps right into the enemy while he is a fragile Assassin who destroys a key target and then gets out. Curiously, both characters have Crimson Elite skins despite their supposed differences in allegiance.
    • Quinn also qualifies. She is Demacia's anti-assassin fighter, with a lot of vision and mobility in her kit to defeat enemies who want to stay hidden. She also works with a partner, whereas Talon made it clear from the start that he trusts no one and only works alone.
  • From Nobody to Nightmare: From Noxian street child to remorseless contract killer.
  • Gameplay and Story Integration: As an assassin both story- and gameplay-wise, it's usually suicide for him to fight multiple enemies at once or in any situation where he doesn't have an inherent advantage. He needs to either track down vital targets, burst them down, then make his getaway or let someone else initiate a fight so that things still end up in his favor.
    • Riot described him as, 'the sort of dude who would sit on top of a roof all day to kill you. Just you. What a jerk.' They tried to emphasize this in game with his new Assassin's Path ability, where a Talon player may wait beside a wall for an enemy to walk by the opposite side, only for him to flip over the wall and kill them quickly.
  • Glass Cannon: In theory, but he benefits from a tanky build much in the same manner that Nocturne does.
  • Honor Before Reason: Defied.
  • I Fight for the Strongest Side: He agreed to fight for Noxus only because a man stronger than he was (General Du Couteau) was the one giving the orders.
  • Join or Die: Various assassin guilds made this 'offer' to Talon, but General Du Couteau was the only one to do it successfully. And the implication is that Talon still would have chosen death over serving anyone but the General.
  • Knife Nut: His animations and abilities can be accurately described as "blades everywhere". He also has a huge collection of blades from all the people he's killed.
  • Le Parkour: Pushed during his pre-season 7 rework with his Assassin's Path ability, allowing him to traverse over nearly every wall in the game. Developers even specifically used the term "parkour" when describing his new playstyle.
  • A Lighter Shade of Black: He's certainly not good, but he just wants to make a quick, clean kill and get out. Compared to champions who torture their victims' souls or prolong their agony for the sake of "art," Talon doesn't seem so bad.
  • Mage Killer: Talon is usually played against mage-type champions in the mid lane: he can jump to them (negating their range advantage and disregarding all their poke), slow them once they're in melee range so they can't escape, and turn invisible once they try to counterattack with their spells. His purely physical damage also exploits mage champions' low armor, particularly in the early game, and if things go south, he can escape by vaulting over the nearest piece of terrain.
  • Not Me This Time: In Quinn's backstory, Talon was accused of assassinating four Demacians and attempting to strike at the king himself. Quinn (correctly) dismissed this as "not his style" and went on to prove herself right.
  • Power Creep, Power Seep: As the game's premiere all-in, 100-0 burst assassin, Talon is one of the most problematic champions Riot have ever released. He exists in only two possible forms: horrendously overpowered and unplayably useless, depending on whether the most recent tweak Riot made to him was a buff or a nerf. He is never "balanced".
    • In 2016, Riot has finally brought forth a rework that will hopefully curb his constant misbalance, and make him more unique and standoutish among the assassins.
  • Precision-Guided Boomerang: His Rake ability describes it as a volley of daggers that return to him, but the animation for the "daggers" much more resembles bladed boomerangs.
  • Professional Killer: So much so that, after General Du Couteau disappeared, Talon felt like he had no purpose in life without him.
  • Punch-Clock Villain: The life of an assassin isn't pretty, but it's just his job. That said, it's the only job he knows how to do.
  • Recruited from the Gutter: He grew up on the streets but managed to get good enough at killing that Du Couteau would want him for an assassin.
  • Right Behind You: His whole kit is meant to invoke the paranoia (especially if you're squishy) that he's about to pop up next to you and burst you down. If he disappears in a teamfight, pray he's not coming for you, because you won't see him until it's too late.
  • Self-Made Man: Went from a defenseless street urchin to one of the deadliest assassins in Noxus, solely by internalizing the Noxian creed that only the strong should survive.
  • The Social Darwinist: Comes with being Noxian, though Talon in particular shows nothing but disgust for the weak and only accepts orders from General Du Couteau because he bested him.
  • Strength Equals Worthiness: Clearly. Only a Worthy Opponent like General Du Couteau can command his respect. He has nothing but contempt for anyone weaker than him.
  • Troubling Unchildlike Behavior: A young Talon stabbed his accomplice after he screwed their plan up, beginning his career of killing very early in his life.
  • Undying Loyalty: When Du Couteau disappeared, he felt the only thing he could do was to search for him.
  • You Have Failed Me: His change in occupation from thief to killer was when his partner in crime, fellow street urchin Kayvn, screwed up in providing a distraction to let Talon get away with some food. When he showed Talon some daggers that he'd stolen in the hopes of selling them off, Talon decided that Kayvn was a liability and made him his first victim.

    Taric, the Shield of Valoran 
https://static.tvtropes.org/pmwiki/pub/images/taric_originalloading_1.jpg

Voiced by: Yuri Lowenthal (English/Current), Dennis Collins Johnson (English/Pre-VGU), Abraham Aguilar (European Spanish), Sergio Gutiérrez Coto (Mexican Spanish/Current), Bernardo Ezeta (Mexican Spanish/Pre-VGU), Jun'ichi Suwabe (Japanese)

"The best weapons are beautiful."

Taric is the Aspect of the Protector, wielding incredible power as Runeterra’s guardian of life, love, and beauty. Shamed by a dereliction of duty and exiled from his homeland Demacia, Taric ascended Mount Targon to find redemption, only to discover a higher calling among the stars. Imbued with the might of ancient Targon, the Shield of Valoran now stands ever vigilant against the insidious corruption of the Void.

Taric is a Enchanter/Warden hybrid champion that excels at close-quarters combat, healing and protecting his allies while being much tankier than the average support. His passive, Bravado, empowers Taric's next two basic attacks whenever he uses an ability, causing them to swing faster, deal increased damage based on his armor and reduce the cooldown of his basic abilities. His first ability, Starlight's Touch, passively stores charges over time up to a cap, gaining a full charge for each Bravado-enhanced attack. When activated, Taric radiates restorative energy, consuming all charges to heal himself and all nearby allies by an amount that increases with the amount of charges spent. His second ability, Bastion, passively grants Taric bonus armor. When activated, Taric grants both himself and the targeted allied champion a damage-absorbing shield. Additionally, when he uses this ability on an ally, Taric establishes a link with them that lasts until he uses the ability on a different allied champion or they stray too far away from each other. While linked, the ally gains Bastion's bonus armor and all of Taric's other abilities are replicated from the linked ally's location. With his third ability, Dazzle, Taric fires a beam of starlight in a target direction after a small delay, damaging and stunning all enemies it hits. With his ultimate ability, Cosmic Radiance, Taric calls on the stars themselves for protection after a small delay, rendering himself and all nearby allies invulnerable to damage for a few seconds.

Taric's alternate skins include Emerald Taric, Armor of the Fifth Age Taric, Bloodstone Taric and Pool Party Taric.


  • Above Good and Evil: Taric is the protector of Valoran. That means all of Valoran, and he doesn't care what side you're on if you're in his way. That puts him at odds with certain world-ending threats, like the Void, but he's very much above silly things like wars and right or wrong.
  • Absolute Cleavage: His outfit has a wide v-neck opening over his chest. It was apparently a major aspect of his redesign that Riot decided on, and they kept making it deeper. Armor of the Fifth Age takes the trope to the logical conclusion, where his shirt is completely open to his waist like a skin-tight vest.
  • Agent Peacock: His "Armor of the Fith Age" is... well... 'fabulous'.
  • All-Loving Hero: Literally. Taric is the assigned protector of the entire planet and all that resides on it. He is willing to wade right through two armies to defend a flower, simply because it is the last of its kind.
  • All-Natural Gem Polish: Justified since these are not rocks but solidified starlight.
  • Ambiguously Gay/Ambiguously Bi: When pressed to state Taric's romantic interests, Riot insisted that "Taric likes everyone."
  • The Atoner: He climbed Mt. Targon seeking redemption for failing his men, and even his new role as the Aspect of Protection has hints of Must Make Amends.
  • Badass Baritone: His voice is quiet and somewhat lilting, yet deep. As deep as one might expect Yuri Lowenthal to go, anyway.
  • Blue and Orange Morality: As noted above, his call to protect whatever needs protecting means his actions might seem inexplicable to those who can't see what he sees.
  • Brilliant, but Lazy: As a soldier. Taric didn't see himself as this trope, but Garen and most of his military superiors did. He had no difficulty learning how to fight, but he was prone to Cloud Cuckoolander-ish wanderings trying to understand why.
  • Call-Back: The updated splash art for Armor of the Fifth Age Taric has a subtle one: the phone being used in the bottom right corner to take a picture of Taric shows a portion of the same skin's original splash art.
  • The Cameo: Armor of the Fifth Age Taric's splash art also shows Debonair Ezreal in the front left, DJ Sona playing in the far background, Arcade Miss Fortune dancing in the crowd, and Riot Girl Tristana in the front right.
  • Camp Gay/Manly Gay: Zig Zagged Trope, if one assumes he's actually gay. On one hand he's a durable mage knight with a heavy weapon and has a deep manly voice. On the other, he has flowing hair, speaks gently, and cultivates his beauty just as much as his strength.
  • The Cape: He's the chosen protector of all of Valoran.
  • Combat Medic: Taric can take lot of punishment, especially for a healer, and due to his passive, attacking in melee reduces the cooldown on his heal substantially, meaning he's actually a better medic when he's hitting something.
  • Cultured Badass: Taric is soft-spoken, gentle, and has an appreciation for beauty in all its forms. He's also fully capable of bludgeoning you to death.
  • Darker and Edgier: Bloodstone Taric is an Eerie Pale-Skinned Brunette with menacing red gems and even more menacing red eyes. However, he's still unambiguously good and heroic.
  • Determinator: He simply will not abandon something once he has decided to protect it. Even in gameplay, his stun spell will fire if he gets cc'd before it finishes casting, and his ult, once started, always lands on his ally even if Taric dies.
  • Difficult, but Awesome: Taric's ultimate is essentially an area-of-effect Kayle ult, rendering all allies within his radius (as well as that of an ally linked with Bastion completely invulnerable to damage, but the main tradeoff is that it has a 2.5 second delay before activating with a really visible indicator, meaning a smart enemy team could try to burst him down before it activates, or let it activate but back off so it becomes useless.
  • Dissonant Serenity: Part of his character. He never screams or even raises his voice, and in his lore short story he walks right between two warring armies without batting an eye.
  • Drop the Hammer: Taric's chosen weapon, Bravado, is a three-pronged mace that he swings around effortlessly.
  • Empowered Badass Normal: He was already a capable fighter, but now he's almost a demigod.
  • Foil: To Aurelion Sol. They share a connection to the stars, a love of beauty, and a joint mission to protect Valoran in the name of Targon, but Taric is a willing protector while Aurelion Sol is enslaved. Fittingly, when they meet Taric expresses sympathy ("No star should be bound") while Sol is dismissive and calls Taric the Aspect of Tackiness.
    • Can be considered one to Pantheon as well. Thanks to his updated lore involving Mount Targon, Taric is now the Aspect of the Protector, contrast to Pantheon's Aspect of War. Personality wise, Taric is more inclined to protect the beauty of the world from any danger he comes across while Pantheon is headstrong to fight and kill any foe that comes across his path. Even by their gameplay styles, Taric is a tanky support who protects and shields his allies from enemy assaults opposite of Pantheon's fighter/assassin tactics to take out his foes with ease. Pantheon's ult is even telegraphed long enough for Taric to react with his own and negate the damage from his combo.
      • Taric has successfully retained his personality after becoming an Aspect of the Protector while Atreus has been totally consumed by Pantheon.
      • Taric also has a unusually low opinion of Pantheon in general.
  • For Happiness: His mission is to protect the world and all that is rare and beautiful in it — for no apparent reason except that the world is better for having rare and beautiful things.
  • Gemstone Assault: His main theme, with the gems representing the stars themselves.
  • Good Is Not Soft: If you have nothing but bad intentions, he'll know, and he'll kill you without hesitation.
    Taric: (taunting a Void champion) I will enjoy sending you back into the Void. In pieces.
  • Heart Is an Awesome Power: Protection, gems, and the stars seem lame — until he deploys them to make his team untouchable while he murders yours.
    Taric: Gems hurt, don't they?
  • Heroic Willpower: Possibly. Taric seems to have completely retained his personality after becoming an avatar of Mount Targon, in contrast to the others. All that has changed about him is his increased power and an inherent knowledge of what needs to be protected. It may also simply be due to the Aspect of Protection being so similar to Taric himself that it felt no need to change him.
  • Hope Bringer: He's a somewhat more lofty and slightly more egotistical variant of one. In gameplay, his kit is built around the theme of 'protection,' letting him snatch a squishy teammate from the jaws of death with a clutch shield and heal — or rescue his whole team with a well-timed ult.
  • Hunk: Taric's very attractive, looking like he just stepped off the cover of a romance novel.
    Taric: "Easy on the eyes"? Don't I know it.
  • I Call It "Vera": Taric's hammer is named Bravado and his shield is Bastion.
  • It's All Junk: His preview comic, "The Ascent," shows him shedding everything he used to have as a Demacian soldier. His ring is the only thing he seems upset to lose.
  • Jack-of-All-Trades: As far as supports go, Taric is pretty versatile, having access to powerful healing, protection, crowd control and decent damage. He's only lacking in mobility and ranged options.
  • Knight in Shining Armor: Definitely fits this trope in both appearance and personality. He wants to protect everyone and everything. He was even tested for this on Mount Targon, experiencing all sorts of visions of different disasters whereupon he unhesitatingly responded to save art, animals and people, even going through an entire Noxian army just to save Garen, who was the one who exiled him.
  • "Leave Your Quest" Test: Just before he reached the summit of Targon, he met a Noxian who told him there was no redemption at the top. He seemed on the verge of turning away — then wrapped the man in his cloak and kept walking.
  • Long-Haired Pretty Boy: He's not the typical slender "Pretty Boy" but he is INCREDIBLY easy on the eyes. And Riot described his hair as "epic, flowing, cover-of-a-romance-novel hair".
    "When the Shield of Valoran struts around the Rift, his luscious mane flows wildly behind him, as if he’s constantly standing near a fan. It’s longer, wavier, more eye-catching. This is a man who could star in a shampoo commercial. And you'd buy that shampoo."
  • Longing Look: If one follows his eyes in his Armor of the Fifth Age splash art, he's staring directly at Ezreal.
  • Magic Knight: Magic? Check. Beautiful armor? Check. Hideously heavy-looking melee weapon? Check.
  • Martial Pacifist: As a soldier, Taric was known to try to solve his problems by wit and charm whenever possible, resorting to violence only when necessary. This trait is then taken Up to Eleven after he becomes the Avatar of Protection: he's only interested in protecting all of Valoran, so as long as you're of his world and you don't try to fight him, you don't have to worry about him. But he acknowledges that he cannot save those who do not wish to be saved, and clearly anyone willing to fight him does not wish to be saved.
  • Meaningful Name: Taric's name most likely originates from the Arabian name "طارق/Tariq", which means "The striker." A commonly used Quranic idiom of tariq also relates it to brilliant stars, furthering its connection to him as a character.
  • My Greatest Failure: Taric let his men rest while he slipped off to study architecture — and returned to find them all slaughtered by Void creatures.
    • Necessary Fail: If Taric hadn't failed his command and been sent to Targon to do penance, he would still be a subpar Demacian soldier trying to fit a role that didn't suit him.
  • Noble Male, Roguish Male: The Rogue to Garen's Noble. This infuriated Garen to no end.
  • One-Man Army: Taric went through a series of trials to determine his true nature on the slopes of Mount Targon. One of the visions was of Garen, broken and hung over the gates of Noxus, with the entire military force of Noxus arrayed between Taric and his friend. What does Taric do in this vision? He raises his shield and goes to get Garen. And despite the forces arrayed against him, he succeeds.
  • Power Floats: His 'fast run' animation and recall make him hover, and his gems are constantly suspended in the air.
  • Power Glows: His right forearm flickers with divine light.
  • Power Makes Your Hair Grow: His hair was past his shoulders before he became an Aspect, but it was nothing like the waist-length mane he sports now.
  • Rated M for Manly: In a surprising manner: Taric isn't oozing testosterone like the other Rated M for Manly champions, however, after his VGU, fans have declared that Taric is the manliest champion in the League, especially Armor of the Fifth Age Taric.
  • Real Men Wear Pink: His Fifth Age skin is very, very pink. According to his splash art, it's apparently the outfit he wears while clubbing.
  • Retcon: Prior to his 2016 VGU, Taric was a traveling Knight Errant who was "erratically summoned to Runeterra from a faraway world," bringing with him a unique form of gem magic partially inspired by his father's devotion as a healer. Since then, Taric's origins were firmly set in Demacia, and his conceit was changed to involve him merging with the Targonian Aspect of the Protector.
  • Shoot the Medic First: Tanky or no, he will find himself the center of the enemies' attention more often than not.
  • Stone Wall: Taric is ridiculously resilient for a support. He can heal himself as well as his allies, and do so more often as long as he's attacking someone, his second ability passively grants him bonus armor, and his ultimate ability makes him outright invulnerable to damage. Killing a skilled Taric is no easy task.
  • The Southpaw: Taric wields his weapon in his left hand in-game, though roughly half of his splash arts depict him holding it with his right.
  • Token Good Teammate: He's very much the one who is the most morally grounded person amongst the Targon champions post-rework, dedicated to protection of all things... and actually putting a good word to his title, unlike the Solari who hid a lot of things like their Lunari genocide. After the rework, Leona lost the complete status of it thanks to her indoctrination by the Solari (though she's working on regaining it), but Taric remains as a most noble protector amongst the Targon champions from start to finish.
  • Took a Level in Badass: His pre-update kit was decent but nothing too spectacular. Now, he has the potential to be an incredibly powerful support.

    Teemo, the Swift Scout 
https://static.tvtropes.org/pmwiki/pub/images/teemo_originalloading1.jpg

Voiced by: Unknown (English), María Blanco (European Spanish), Leyla Rangel (Mexican Spanish), Ikue Otani (Japanese)

"Teemo rides a thin line between chipper compatriot and unrepentant killer, but there's no-one I'd rather have as a friend."
—Tristana

Undeterred by even the most dangerous and threatening of obstacles, Teemo scouts the world with boundless enthusiasm and a cheerful spirit. A yordle with an unwavering sense of morality, he takes pride in following the Bandle Scout's Code, sometimes with such eagerness that he is unaware of the broader consequences of his actions. Though some say the existence of the Scouts is questionable, one thing is for certain: Teemo's conviction is nothing to be trifled with.

Teemo is a Specialist champion who has powerful magic damage, various debuffs and can lay down traps for extremely high map control. His passive, Guerrilla Warfare, allows Teemo to permanently become invisible if he stands still without moving or attacking for a few seconds. If he takes any action, he will break the stealth and gain an attack speed bonus. However, if he becomes invisible while inside brush, he can still move inside the brush without breaking stealth. With his first ability, Blinding Dart, Teemo fires a dart from his blowgun at a target enemy, damaging and blinding them for a few seconds, causing their basic attacks to miss. His second ability, Move Quick, passively grants Teemo bonus movement speed as long as he doesn't take damage from enemy champions or turrets. When activated, the movement speed bonus is doubled for a few seconds, during which it can't be cancelled by damage taken. His third ability, Toxic Shot, passively enhances Teemo's basic attacks with poison, causing them to deal bonus magic damage over time. With his ultimate ability, Noxious Trap, Teemo passively stores poisonous mushroom traps over time, up to a maximum of three. When activated, he tosses one mushroom to a target location, where it will become invisible and reveal the surrounding area for a very long duration. When an enemy walks close to a mushroom it will explode, dealing heavy damage over time and massively slowing all nearby enemies.

Teemo's alternate skins include Happy Elf Teemo, Recon Teemo, Badger Teemo, Astronaut Teemo, Cottontail Teemo, Super Teemo, Panda Teemo, Omega Squad Teemo, Little Devil Teemo and Beemo.


  • Ascended Meme: Little Devil Teemo is more than obviously based on his fan nickname "Satan".
  • Badass Adorable: An adorable yordle scout with a lot of cute skins available. Like Tristana, his Yordle special forces rank isn't for show either.
  • Bee Afraid: His Beemo skin gives him an adorable bee-themed design, in which he fires bees in place of normal darts, and lays down beehives in place of mushrooms that explode in honey on contact.
  • Beware the Nice Ones:
    • Teemo's usually a genuinely chipper, charming and sociable soldier who speaks like a typical goody-two-shoes boyscout, but he also regularly flips a mental switch to suppress the intensity of combat, something that even he realizes is slowly making him ruthless and insane. His cheery attitude notably falters with this line, where he considerably lowers his tone and sounds sinister:
    • Omega Squad Teemo is basically what would happen to Teemo if he let the loneliness in the jungle consume him. Basically, he's Shell Shocked Vietnam Veteran Teemo.
  • Boring, but Practical: There are different ways to play Teemo, some playing him as a ranged carry who pumps people full of poison darts, others playing him more defensively and using his shrooms to control the map. Either way, he isn't a remarkably dynamic champion, but he'll ideally be dishing out loads of poison to everyone on the map, becoming a horrific nuisance to everyone on the opposite team.
  • The Chew Toy:invoked Due to the strong fan hatred on Teemo within the fandom, Teemo is given this treatment by official Riot staff members, usually in the form of being a victim of various other champions.
  • Crazy-Prepared: Implicitly encouraged with his ultimate. It pays to have a very large number of traps prepared beforehand in high-traffic spots. The truly, truly Crazy-Prepared even cover probable escape paths with mushrooms so that pursuers get slowed as he makes his getaway.
  • Crutch Character: Very good at making an opponent's laning phase hell early on; not as good at team fights later on as the bruisers and tanks he likely lanes against.
  • Darker and Edgier: Omega Squad Teemo. Imagine if Teemo was mixed with the Helghast from Killzone, add a dash of PTSD, sprinkle in some emotionlessness, and you have a nice recipe for the Omega Squad.
  • Dragged Off to Hell: Little Devil Teemo's death animation has him being sucked off into a portal, presumably to hell, all while scrambling to escape and pulling off a terrified and terrifying Nightmare Face. Interestingly, his recall animation has him create the same portal, except this time he enters in willingly, all while dancing, laughing maniacally and pulling off the same Nightmare Face.
  • Easter Bunny: Cottontail Temmo, complete with replacing his mushrooms with Easter eggs.
  • Expy: He's basically the Techies from Defense of the Ancients: All-Stars with a bit more reliance on personal stealth.
  • Eyes Always Shut: Almost always shown as this, distinct even from other yordles. The exceptions to this are in his Super Teemo skin, revealing them to be sky blue in color, and in his Little Devil skin, mostly staying closed as normal, but revealing him to have creepy Hellish Pupils in his recall and death animations. Omega Squad Teemo also seemingly subverts this, but it's only indicated by the yellow digital lights of his from his helmet's visors, and his real eyes aren't actual visible.
  • Fragile Speedster: Most melee champs can beat him one on one, but thanks to several movement speed boosts and shrooms that significantly reduce enemy speed, catching him might be difficult.
  • Gameplay and Story Integration: Teemo's lore notes that he (unlike most Yordles, who are highly prone to Go Mad from the Isolation) specializes in solo missions. In game, Teemo significantly struggles in teamfights, but excels at sneaking around the map to do his own thing, pouncing on any unguarded objectives (or unwary champions) and turning the jungle into a minefield when the enemy team isn't looking.
  • Glass Cannon: When someone inevitably decides to chase Teemo, pretty much one of them isn't going to make it out alive.
  • Gradual Grinder: Through extensive use of poison and his slipperiness, falls into this. Typically by the time you actually reach Teemo, you have taken a good bit of damage. You know exactly when you are going to die to Teemo's damage. He knows exactly when you are going to die. Very rarely can you do something about it.
  • Go Mad from the Isolation:
    • Canonically on the verge of this, though he's taken up a friendship with Tristana to help dial it back.
    • Dialed Up to Eleven though for Omega Squad Teemo. He treats his equipment, especially his poison mushrooms as Companion Cubes.
  • Hit-and-Run Tactics: Teemo doesn't do so great in teamfights, so many players resort to deliberately separating from the group and solo split-push unguarded towers with his high attack speed before running away. It helps that due to his various escape mechanics (including the infamous mushrooms), a Teemo is more likely than other champions to actually escape once someone tries to come and stop him.
  • Hope Spot: Many players barely escape with minimal life then (infuriatingly) die to a mushroom trap trying to find a safe spot to recall.
  • It Gets Easier:
    • According to his backstory, Teemo has a "mental/emotional switch that he turns off" so the killings he does don't weigh on his conscience.
    • Taken further with Omega Squad Teemo, one who has much more extensive experience and trauma on his shoulders from combat. It's rather creepy.
  • Killer Rabbit: Encountering an enemy Teemo can be very deadly when you are not prepared. It also doesn't help when you realize you have been killed by a cute-looking rodent.
  • Lethal Joke Character: Teemo is usually considered a joke pick in competitive play, but he's very occasionally been proven to be a deadly pick to an unsuspecting and unprepared team. Underestimating Teemo means getting locked out of the jungle (and a lot of objectives) for fear of stepping on a mushrooms and either dying (if at low health) or getting jumped by Teemo's entire team while you're vulnerable.
  • Panda-ing to the Audience: Panda Teemo, giving him an adorable panda outfit, bamboo-chute blowdart, and putting down explosive zongzi in place of poisonous mushrooms.
  • Playing with Fire: While Little Devil Teemo's damage-over-time effects are still identified as poison in-game, his Poison Dart comes in the form of a fiery pitchfork, and his "mushrooms" (which are more like burning, smiling soul orbs) explode into Hellfire.
  • Properly Paranoid: Causes this in enemy teams. Playing against a Teemo means that making absolutely sure you only move into safe places every time isn't paranoia, it's just common sense.
  • Ridiculously Cute Critter: By default, and many of his skins amplify this, with there being an amusing "Astronaut" version of him, a Santa Elf, and him dressed as an Easter Bunny (IN WHICH HE HOPS AROUND).
  • Schmuck Bait:
    • People see dancing squirrel. People think, "Easy kill." People step on mushrooms and slow down while taking damage. Teemo then blinds them and pumps them full of darts, or leads them through a minefield.
    • Players joke about his "global taunt" — his mysterious ability to make every enemy player in the game want to kill him, sometimes instead of more important targets, at the cost of other objectives, or disregarding potential traps. Then again, picking a badass warrior prince, black mage, void demon or barbarian king and getting owned by a hamster with a blowpipe is rage-inducing.
    • His "Blinding Dart" ability makes enemies do 0 auto attack damage for a while. Come on, tower dive him, he's only got 200 health left, you can kill him before the tower does a lot of damage...
    • If by mid and late game his team is about even, or doing better than your team, it's probably safe to presume he's got his Noxious Traps planted in every major brush, jungle route, lane Edges, river entrances, and dragon and Baron dens. Someone WILL run into one, and the only thing your team can hope for, is that their team isn't close enough to capitalize on it, or worse yet, that the survivors from a team fight that ended badly don't all get hit by it.
  • Ship Tease: He's extremely good friends with Tristana, although both deny any romantic elements to the relationship.
  • Skill Gate Character: One of the most prolific cases in the game. To lower-to-average levels, Teemo has very oppressive elements to his kit that gives him a significant amount of map control and heavily punishes mistakes, sprinting around and turning the map into his minefield if left unchecked. On the other hand, once his opponents wise up and figure out how to deal with his mushrooms (including regularly sweeping them with red trinkets/pink wards or building magic resistance to survive his poison), his weaknesses become more apparent, namely his relatively low scaling, lack of significant teamfight power, fragility, and reliance on solo operations that in turn can be easily punished by a prepared team.
  • Stealth Expert: Teemo's passive allows him to enter stealth when standing still or simply remaining in a bush for an indefinite period of timenote . It breaks once he enters combat, giving him a burst of additional attack speed to pounce unsuspecting enemies with.
  • Trap Master: Teemo's greatest utility is his Noxious Trap, bar none the most dangerous trap in the game, which stealth and deal a significant amount of damage and slowdown on any champions who step it (as well as others standing near its blast radius). A good Teemo player can make the enemy team tear their hair out in frustration as they can't go anywhere in the minefield the map has become.
  • Troll: Teemo has this reputation as one. This is largely due to having a blind, poison, high mobility, and the shrooms that he places are all around annoying to deal with. Some players go as far as to intentionally piss the enemy off as much as possible to provoke them into chasing him (not unlike Singed) so he can lure them into a minefield or kite them to low health.
  • We Need a Distraction: Need some time to destroy some turrets or do dragon/Baron uncontested? Just use Teemo, his legendary "passive global taunt" will probably buy you the time you need, even if the enemy ends up killing him.
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    Thresh, the Chain Warden 
https://static.tvtropes.org/pmwiki/pub/images/thresh_originalloading.jpg

Voiced by: Rick D. Wasserman (English), Iñaki Crespo (European Spanish), Oliver Magaña (Mexican Spanish), Shozo Iizuka (Japanese)

"The mind is a wondrous thing to tear apart."

Sadistic and cunning, Thresh is an ambitious and restless spirit of the Shadow Isles. Once the custodian of countless arcane secrets, he sought a power greater than life or death, and now sustains himself by tormenting and breaking others with slow, excruciating inventiveness. His victims suffer far beyond their brief mortal coil as Thresh wreaks agony upon their souls, imprisoning them in his unholy lantern to torture for all eternity.

Thresh is a Catcher champion who grows stronger and more resilient the longer the game goes on, and excels at directing movement, displacing enemies and repositioning allies. His passive, Damnation, is a completely unique mechanic; instead of gaining armor naturally as he levels up, he can collect souls that sometimes drop from nearby dying units, each soul granting him a permanent bonus to his armor and ability power that can stack indefinitely. With his first ability, Death Sentence, Thresh throws his chained hook in a target direction, damaging, stunning and slowly dragging towards him the first enemy it hits. He can also choose to reactivate the ability to make a Death Leap, removing the stun but pulling Thresh to the chained enemy. With his second ability, Dark Passage, Thresh hurls his lantern to a target location where it will stay for a few seconds, granting a damage-absorbing shield to the first ally to walk close to it. Additionally, an ally can click on the lantern to be swiftly pulled along with it to Thresh's current location. His third ability, Flay, passively increases the damage of Thresh's basic attacks depending on the number of souls collected and the time spent between each attack. When activated, Thresh sweeps his chain in a target direction, damaging, slowing and pushing all nearby opponents in the chosen direction. His ultimate ability, The Box, summons a cage formed by five spectral walls around Thresh's current location for a few seconds. The first enemy champion to walk through a wall will take a large amount of damage and be massively slowed; subsequent walls will only slow enemies that pass through them, but not damage them.

Thresh's alternate skins include Deep Terror Thresh, Championship Thresh, Blood Moon Thresh, SSW Thresh Dark Star Thresh and High Noon Thresh.


  • Absurdly Ineffective Barricade: Played with. You can escape his ultimate rather easily, but do so at your own peril because breaking a wall hurts, and slows you to the point you won't be getting that far away anyways. It acts a lot like a weaker version of one of Veigar's normal moves, slowing rather than stunning enemies (even at 1% move speed, enemies can retaliate and use movement abilities as opposed to a stun from Veigar).
  • Anthropomorphic Personification: Only in his Dark Star skin, as he claims to be "entropy incarnate" in it.
  • Arch-Enemy: Lucian wants him dead. Ironically, the two of them work rather well as a bot lane duo.
  • Ax-Crazy: "What delightful agony we shall inflict."
  • Badass Longcoat: With bones sewn onto it, all connected to a fanged skull on his back. The skull even appears to animate slightly when he's moving.
  • But for Me, It Was Tuesday: Subverted, Thresh does not bother to remember the souls he claimed and his lore makes no mention of any souls he claimed. However, as shown in Shadow and Fortune, Thresh did have some difficulties remembering Senna, but when he does remember... he tells Lucian that he specifically remembered her just so he can torture Lucian mentally with her.
  • Captain Morgan Pose: Performs one while recalling in his Deep Terror skin. While recalling on the skin, there's also a slight chance for him to bring up a tire and pose disappointedly instead.
  • Chain Pain: Tipped with a razor-sharp hook. Compared to the typical three attack animations one crit animation formula, he has a flavorful, wide variety of swings and slashes and flicks that he employs depending on distance to the target and rotation at the time of attack.
  • Charged Attack: His E ability (Flay) passively gives him this ability on his basic attacks - the longer he goes between attacks, the harder his next basic attack will hurt. The damage is based off of his attack damage and the number of souls he's collected, so it can hit like a train.
  • Come with Me If You Want to Live: Thresh will end up doing this many, many times a game by using his lantern to yank his teammates from dangerous positions to safety... if they remember to click on it.
  • Cosmic Entity: Dark Star Thresh is based off a black hole, and even turns his lantern into a black hole.
  • Cthulhumanoid: Deep Terror Thresh to an extent. The tentacles are there, just very small. He also has them on the top/back of his head as well.
  • Determinator: It doesn't matter how far you run or how well you hide. No matter how long it takes or whatever he has to go through, Thresh will kidnap you, torture you and then collect your soul.
  • The Dreaded: In-universe as a mysterious figure who could appear at any time to visit upon you a Fate Worse than Death, in-game as a high-tier kill support with the dreaded grab as but one of his powerful controlling abilities.
  • Dynamic Entry: He can both do this himself by Death Leaping to a chained target and bring an ally in from the fog of war with his Dark Passage. Potentially both at the same time. Protip: if Thresh throws his lantern Behind the Black for no obvious reason, it's probably to bring in an ally. Or to make you think he's doing so.
    • Sometimes, if he hooks an enemy and hit Q when it lands, he can pull himself to them. The "dynamic" bit depends on where he's entering from (ex. brush).
  • Face–Heel Turn: Started out as custodian of a vault of corrupted magical artifacts, but over time was himself corrupted by the things he was supposed to be guarding, which he started torturing For the Evulz. When he started getting living prisoners....well, the rest is history.
  • Fake Difficulty: Savvy players who know about Thresh's lantern will sometimes stand directly on it so it cannot be clicked, often depriving some poor schmuck of their only salvation.
    • This "bug" (if you can call it that way) got patched out in the latest patches, giving the lantern collision and 'not' breaking a core mechanic of this champion.
  • Faux Affably Evil: He facetiously speaks to everyone like they're dear friends of his. He also happens to be an immortal spirit of malice and sadism, out to rob people of their hope, will, strength, and minds. Oh, also their souls. Can't forget the souls.
  • Flaying Alive: While his Flay ability doesn't do this in actual gameplay, he is a Torture Technician, so its name suggests that he does a lot of this off-screen.
  • Grappling-Hook Gun: Of the hook-on-a-chain-that-he-throws variety. He can use this to yank an enemy closer to him and pull himself closer to them if he so chooses.
  • Hell Is That Noise: In universe, children are being told nursery rhymes to watch out for the sounds of his chains. Why? Because they may very well be the last thing that they hear.
    Cling, clang, go the chains.
    Someone's out to find you.
    Cling, clang, oh the chains.
    The Warden's right behind you.
  • Hitodama Light: In addition to the typical Faux Flame wreathing his head like the other Shadow Isles champions, there are also the souls he goes about collecting that look like this.
  • Hoist by His Own Petard: When Thresh dies his soul emerges from his fallen form, and is then sucked into his own soul-trapping lantern.
  • Hooks and Crooks: There's a hook on the end of one of his chains, as previously mentioned. It can really hurt.
  • Hope Bringer: Ironically, he can become this for his team. Just got ambushed by enemy champs, only to see your ally Thresh toss his lantern over a wall to you? Your ass probably just got saved from a Curb-Stomp Battle.
  • Humanoid Abomination: His Dark Star skin makes him this, being the Anthropomorphic Personification of a Black Hole and Entropy.
  • Insurmountable Waist-Height Fence: His ultimate, The Box, generates a five-panel wall around himself and anyone near. Played straight for Thresh, but not for other players- unless an enemy tries to walk in or out, wherein they take damage and are slowed by 99%.
  • Irony/Laser-Guided Karma: His death animation consists of the lantern flying out of his control, then absorbing his soul.
  • The Mad Hatter: "Me, mad? Haha, quite likely."
  • Magikarp Power: He has a unique scaling mechanism: the number of souls he collects increases his AP and armor- he absolutely needs to since he otherwise doesn't gain any armor per level. Toward endgame, once he has become saturated with them, his abilities hit like a train *and* he'll be absurdly resilient to physical damage.
  • Mind Rape:
    • He seeks to break strong people (both physically and mentally) before taking their souls.
    • Ironically, he himself is a victim of this from all the corrupted MacGuffins he was supposed to be guarding.
  • Mundane Utility: Thresh's lantern is a versatile tool, able to shield himself, shield his allies, save his allies, harvest souls, call in ganks, regroup for teamfights, engage in teamfights, disengage from teamfights, provide vision, induce paranoia... and make his carry's walk back to lane three seconds shorter if he happens to be in front. Also, he drinks the souls from it during his /joke.
  • Omnicidal Maniac: Dark Star Thresh cares less for everlasting torment of individuals and more of bringing about a Class-Z annihilation of all existence. To put this into perspective, he's a major threat to Aurelion Sol, Bard, and The Void. And one of his voice lines implies he's already done a Class X-4 (Universal Scale, Physical Annihilation) to other realities before he's gotten to Runeterra's.
  • Paranoia Fuel: Riot said outright that this is an intended design aspect for Thresh. Like Blitzcrank, he often hides in bushes to wait until you're in a position to be chained up, leaving his opponents paranoid about going anywhere near a bush if they've suddenly lost sight of him. However, he must leave the bushes every so often to grab fallen souls, giving you a glimpse of him every so often like horror movies do for the monsters. In addition, when Thresh finally does throw his chain, he doesn't look in the direction he's throwing it until it's already out.
  • Punishment Box: His ultimate is named "The Box" in reference to one of these.
  • Punny Name: His weapon is a sickle. Sickles are used for harvesting in agriculture, such as wheat. Threshing is what you do with wheat after harvesting it.
  • Retcon: When initially created, his Mysterious Past suggested that he was once a purely evil jailer even in life before becoming the spectral horrorshow he is now. With the Shadow Isles lore update in 2016, it was rewritten so that he actually began as a relatively normal artifacts keeper but became slowly corrupted by the evil of said artifacts, though this was still before the isles became ruined by undeath.
  • Sea Monster: Deep Terror Thresh.
  • Softspoken Sadist: Nearly all of his many lines are playful, sadistic mockery spoken in a magnified, echoing whisper. Pretty much the only times he raises his voice are when he's been killed and when he's laughing.
  • Spacetime Eater: Dark Star Thresh. He's basically a black hole embodied, who thinks time is a cog in a dying machine.
  • Super-Persistent Predator: As his lore puts it:
    "Once Thresh takes an interest in a soul, he does not relent until he possesses it."
  • Time Abyss: His Dark Star skin makes him into one, as his lines mention he's already destroyed other realities.
  • Torture Technician: He deliberately only seeks out the strongest, most stubborn people to torture. We have reason to believe he hasn't failed yet.
  • Variable-Length Chain: Either side of his long waistcoat has a horned skull ornament from which the chains for his lantern and hook are dispensed. Neither one has any observable limit.
  • Voice of the Legion: Even though he rasps, whispers, or crows everything he says, his voice can get pretty loud thanks to this.
  • Whip It Good: More or less everything he does with that hook-on-a-chain.
  • Your Soul Is Mine: His central theme - collect the souls of nearby dying enemies to get stronger, more or less indefinitely. That lantern of his carries all of the souls he's gathered, which actually carries over into gameplay even though it's said nowhere in the tooltips - throwing his lantern at souls can capture them from afar.
  • You Will Not Evade Me: Par for the course for a "kill" support, he has three ways to enact this. Death Sentence in particular lives up to its name; it stuns a hapless foe, pulls them a short distance back towards Thresh, and can be re-activated to bring Thresh back into melee range. Combined with Flay's re-direction potential and The Box's incredibly powerful slow, a well executed Thresh combo can lock down enemies with ease.

    Tristana, the Yordle Gunner 
https://static.tvtropes.org/pmwiki/pub/images/tristana_originalloading.jpg

Voiced by: Elspeth Eastman (English/Current), Unknown (English/Pre-VGU), Conchi López (European Spanish), Toni Rodríguez (Mexican Spanish), Rina Hidaka (Japanese)

"Boomer says hi."

While many other yordles channel their energy into discovery, invention, or just plain mischief-making, Tristana was always inspired by the adventures of great warriors. She had heard much about Runeterra, its factions, and its wars, and believed her kind could become worthy of legend too. Setting foot in the world for the first time, she took up her trusty cannon Boomer, and now leaps into battle with steadfast courage and optimism.

Tristana is a Marksman champion who excels at blasting opponents from afar with her basic attacks while also being able to deal strong but conditional burst damage. Her passive, Draw a Bead, increases the range of her basic attacks, Explosive Shot, and Buster Shot abilities as she levels up, giving her the longest normal attack range in the game. Her first ability, Rapid Fire, greatly increases her attack speed for a few seconds. With her second ability, Rocket Jump, Tristana fires at the ground to propel herself a target location, damaging and slowing nearby enemies when she lands. The cooldown of the ability is refreshed when she kills or helps kill an enemy champion. Her third ability, Explosive Charge, passively makes enemies slain by her basic attacks explode, damaging nearby foes. When activated, Tristana places an explosive charge on a nearby enemy or tower, which will explode after a few seconds, damaging the target and all nearby enemies. Tristana's basic attacks against a target with an explosive charge increase the explosion damage, stacking up to four times. Additionally, if she detonates a fully stacked charge, the cooldown of Rocket Jump will be refreshed. With her ultimate ability, Buster Shot, Tristana fires a gigantic cannonball at a nearby enemy, damaging and knocking them and all surrounding enemies back.

Tristana's alternate skins include Riot Girl Tristana, Earnest Elf Tristana, Firefighter Tristana, Guerrilla Tristana, Buccaneer Tristana, Rocket Girl Tristana, Dragon Trainer Tristana, Bewitching Tristana, Omega Squad Tristana, and Little Demon Tristana.


  • Action Girl: Her rework changed her into a headstrong commando who isn't afraid of the frontlines (despite being squishy).
  • Art Evolution: Tristana finally received a years-overdue visual upgrade in 2015. She received the usual package: splash art, avatar, model, animation, and voice-over.
  • Ash Face: In her Dragon Trainer skin's joke animation, Riggle breathes fire in her face, resulting in this. Also shows up in the skin preview in the tip that advises against pointing your dragon toward your face.
  • Badass Adorable: She's a Yordle special-forces gunner, of course she is. Exemplified in an official short story, A Quiet Night: she sends four bandits packing, all while staying friendly and offering them fish from her campfire.
  • Badass Normal: Other champions have every single form of magical, divine and supernatural powers under the sun. Tristana? All she has is her cannon — and that's all she needs to put up a fight against everybody else.
  • BFG: Her weapon is a cannon that's bigger than she is.
  • Blown Across the Room: Her Buster Shot knocks enemies it hits back.
  • Bokukko: She calls herself boku in the Japanese dub in accord with her not really girly behavior.
  • Boring, but Practical: Almost all of Tristana's damage output comes from autoattacking enemies and very little in the way of using abilities, but it works because of her long autoattack range and immense attack speed steroid. Come lategame, Tristana is only matched by Vayne as the most deadly ranged auto-attacker.
  • Cute Kitten: Bewitching Tristana resembles a white cat.
  • Cuteness Proximity: Dragon Trainer Tristana seems to have a degree of this towards Riggle.
  • Difficult, but Awesome: The only way to mitigate her "weak" mid-game is utilize her early game burst damage from her skills. This is considered risky because it involves wasting your Rocket Jump into the enemy. Players with a poor sense of judgment will Rocket Jump into an enemy (or worse, several of them) and die quickly; those who are experienced can make good use of the extra burst and slow as they close the distance and ensure that her foe doesn't escape.
  • Divergent Character Evolution: Riot Girl Tristana is a skin-based one. Originally it was just a cheap Palette Swap of the default skin (stemming from the fact the skin itself is free), but with Tristana's general visual update in early 2015, it received its own distinct identity with a new model, textures and later a splash art, giving it a somewhat Punk-ish look.
    • Tristana herself also used to have light blue skin, like Poppy, suggesting this was the natural skin color of all female Yordles (or as they were originally known, Meglings). After Lulu was released and Trist was (much later) given a complete visual update, her skin is now distinctly purple, although still a slightly bluer shade than Lulu (while Poppy is still bright blue, even after her own visual update).
  • Does Not Like Shoes: In her default and Dragon trainer skin, Tristana only wears a wrapping around her feet that covers part of her soles, but leaves her heels and toes exposed, leaving her pretty much completely barefoot.
  • Dynamic Entry: Rocket Jump is potentially terrifying, as if Tristana gets a kill or assist it instantly cools, allowing her to use it immediately. One of the most effective strategies late-game is to watch a teamfight from the jungle, leap in when the team is close to death, ult, then leap back out if you got an assist. It works incredibly well.
  • Early Installment Weirdness: Tristana suffered from the same design weirdness as Yi and Tryndamere. Early on in the game's history, it was very rare for abilities to scale off of Attack Damage, so AD-heavy champions were stuck with high AP ratios that looked more and more bizarre as AD-scaling abilities became widespread. Up until her season 5 rework, AP Tristana was an actually very solid build path that was commonly seen in ranked games.
  • Equippable Ally: In her Dragon Trainer skin, her cannon is replaced with a live dragon whelp named Riggle.
  • Eye Am Watching You: In the short story The Whispering Doodad, Tristana directs this gesture at a rabbit.
    Tristana: I'm watching you, flopsy.
  • Fluffy Tamer: Dragon Trainer Tristana.
  • Genki Girl: Especially noticeable in her old incarnation, when Stuff Blowing Up made her really, really excitable. She's still eager to get into the action, though less childlike about it.
  • Glass Cannon: Like many ranged carries, Tristana is easily killed if focused. Thankfully two of her abilities can be used to keep enemies away from her.
  • Goggles Do Nothing: Most obvious in her Rocketeer Tristana skin.
  • Goomba Stomp: Rocket Jump does area-of-effect damage to enemies it lands on. Useful for Dynamic Entry.
    Tristana: (after Rocket Jumping onto an enemy) Splat!
  • I Call Her "Vera": Her gun's name is Boomer.
  • Hope Bringer: Her activities in defending Bandle City's gateways from pesky mortals in Runeterra have inspired other yordles to copy her with varying levels of success.
  • Hotter and Sexier: Tristana's reworked model has her wearing a tank-top revealing her midriff, with markedly more well-defined curves as well (just compare old vs new). In addition, her new voice make her sound more like a teenager instead of her old voice where she sounds more like a child.
  • Humanity Ensues: Bewitching Tristana is implied to be a downplayed case. She still resembles a cat-like Yordle, but Bewitching Morgana's splash art features a white kitten in the background looking at a potion vat, implying that she turned Tristana from a cat into a cat-like, but more humanoid being.
  • Humanity Is Infectious: Her attitude and various behaviors as a protective gunner was inspired by observing human soldiers in combat and wanting to be like them, making her a bit of an outlier from other yordles. As stories of her heroics in the name of Bandle City caught on, other yordles have decided to join her and her path.
  • Humble Hero: She fights in the name of protecting Bandle City simply because she feels it's the right thing to do, and is rather embarrassed by the following she's amassed in doing so.
  • Love Triangle: She'd deny the "love" part, but she is kinda in the top of it. She's best buds (denying any romantic relationship) with Teemo, but unaware that Rumble has a massive crush on her (to the point of naming his Mini-Mecha "Tristy"), also resulting in him considering Teemo a rival.
  • Magikarp Power: Her passive makes her capable of hitting people at a range many champions can't even touch her from, because she gains more range as she levels up. Combined with her massive attack speed boost in Rapid Fire, the multiplicative DPS of critical strike, attack damage and attack speed items, and the fact she has two methods to keep away from you even if you do get past her massive range, a fully-built Tristana is a champion unrivaled in right-clicking you to death from afar.
    • It should be noted that while her mid-game is well known to be subpar for a ranged AD, her weak early game is mitigated by her ability burst potential during the laning phase, especially if she's paired up with an aggressive support that aims to net her kills early on. The difference is that Rocket Jumping at a weakened foe then blasting them backwards with Buster Shot to secure a kill is a far better idea in a laning phase engagement as opposed to a midgame teamfight, where it is likely suicide to try.
  • Military Maverick: A proud Bandle City commando who includes a lot of military jargon and slang into her lines, who also admits to being lax with non shooting-related regulations.
  • More Dakka: Press Q for Rapid Fire!
  • Not the Intended Use: Prior to her rework, Tristana had rather high AP ratios on her abilities for a Marksman (see Early Installment Weirdness). The result was AP Tristana, a pseudo-assassin who used Explosive Shot, Rocket Jump, and Buster Shot to massively burst targets down then get away.
  • Odd Friendship: With Lulu, as shown in The Whispering Doodad, whose laid back and whimsical nature contrasts heavily with the more serious and headstrong Tristana, much to her frustration.
  • Or Are You Just Happy to See Me?: "Is that a rocket in your pocket?"
  • Pirate: Buccaneer Tristana.
  • Retcon: She was conceived as Megling (along with Poppy), before the Meglings were just merged into Yordles in Season 1 and her unit name was changed to the Megling Commandos. 4 seasons later, her lore and name were finally updated to reflect the change, making her the Yordle Gunner instead of the Megling Gunner, member of the Bandle Gunners instead of the Megling Commandos.
  • Rocket Jump: One of her abilities, Rocket Jump.
  • Skill Gate Character: She's considered to be one of the easiest ADs to play as due to her self-peeling power (Rocket Jump and Buster Shot), her good farming ability to last hit on minions (her Explosive Shot), a booster that increases her attack speed (Rapid Fire) and her passive that gradually increases her autoattack range (having 669 autoattack range at level 18 as opposed to most ADs who often have autoattack range between 500-550). However, more skillful players will often take advantage of her poor range early game and her horrendous midgame.
  • Ship Tease: With Teemo, although they both insist they're just good friends.
  • Small Girl, Big Gun: She carries around a huge cannon that's as tall as she is when fully stood up.
  • Sound Off: Post-rework, instead of dancing for her /dance emote, Tristana marches on the spot while chanting the Bandle Gunner sound off. It's extremely cute.
  • Splash Damage Abuse: Explosive Charge deals splash damage whenever she kills a unit, meaning that she can effectively harass enemies who normally hide in the middle of creep waves. The active ability tags something with a time-delayed sticky bomb, making it possible to catch multiple opponents in the blast.
  • Tactical Withdrawal: Rocket Jump is excellent for blasting out of a tight spot. Her voiced lines even change if you use Rocket Jump at critical levels of health.
  • Trigger Happy: Oh yes. Most of her lines that don't involve explosions involve her getting ready to light somebody up.
  • Why Am I Ticking?: The active on Explosive Shot has Tristana lob a sticky bomb onto an enemy. The splash damage that ensues a few seconds later can be increased by "priming" her target with autoattacks and can be set off early by attacks or Buster Shot.

    Trundle, the Troll King 
note 
https://static.tvtropes.org/pmwiki/pub/images/trundle_originalloading.jpg

Voiced by: Joshua Tomar (English), Paco Vaquero (European Spanish), Jesse Conde (Mexican Spanish)

"Outsmart anyone you can't beat, and beat anyone you can't outsmart."

Trundle is a hulking and devious troll with a particularly vicious streak, and there is nothing he cannot bludgeon into submission—not even the Freljord itself. Fiercely territorial, he chases down anyone foolish enough to enter his domain. Then, his massive club of True Ice at the ready, he chills his enemies to the bone and impales them with jagged, frozen pillars, laughing as they bleed out onto the tundra.

Trundle is a Juggernaut champion who specializes in stealing his opponents' strength to boost his own and reshaping the battlefield to suit his needs. His passive, King's Tribute, absorbs the life force of all enemy units that die in a large area around Trundle, healing him for a percentage of their maximum health. His first ability, Chomp, transforms his next basic attack into a powerful bite that deals bonus damage, briefly slows the target and temporarily steals some of their attack damage. His second ability, Frozen Domain, coats a huge target location in ice for a few seconds, inside which Trundle gains bonus movement and attack speed and increased healing. With his third ability, Pillar of Ice, Trundle summons a huge ice pillar at a target location that acts as impassable terrain for a few seconds, preventing anyone from moving through it and slowing all surrounding foes. With his ultimate ability, Subjugate, Trundle drains a nearby enemy champion of their strength for a few seconds, continously stealing a percentage of their armor and magic resistance and inflicting damage over time equal to a percentage of their maximum health, while healing himself by an amount equal to the damage dealt.

Trundle's alternate skins include Lil' Slugger Trundle, Junkyard Trundle, Traditional Trundle, Constable Trundle and Worldbreaker Trundle.


  • All Trolls Are Different: The Ice Trolls of Valoran are towering, formerly tribal creatures working on a might makes right attitude, and with very few exceptions prefer to brute force their way through problems instead of thinking around them - Trundle himself is fiercely territorial to boot, and it's unknown if the rest of the trolls shared this attitude before he united them.
  • An Ice Person: He is now explicitly an ice troll from Freljord with a club of "True Ice" that gives him control over the cold. Unlike most other users of ice magic in the League, Trundle largely uses his powers to reshape the battlefield and keep his opponents at a disadvantage rather than causing direct damage. He prefers other methods when it comes to directly harming his enemies.
  • Artificial Brilliance: When the CPU controls him, he is very annoying to fight because he'll put the pillar in the worst possible spots.
  • Artificial Stupidity: Unless he's trying to escape, in which case he has a habit of cutting off his own escape route or knocking himself back into the enemy team with it.
  • Attack of the 50-Foot Whatever: His Worldbreaker skin in the splash art is huge, easily making him one of the canonically biggest champions. Naturally, this does not translate to gameplay; he's no bigger than the already big standard skin Trundle.
  • Badass Beard: Very large, and definitely fitting for a barbarous troll.
  • Bigger Is Better
  • Book Dumb: Despite being explicitly more cunning than other trolls, he still doesn't know that "dreams" are a non-physical concept.
  • Boring, but Practical: Trundle's kit is hardly flashy and most of his damage comes from auto-attacking, but every bit of him is built in such a way that he'll likely always have the upper-hand in a situation while he clubs you to death.
  • Call-Back: He keeps a few quotes from his previous VA, most notably his taunt
    "If you want me to hit you less, die sooner."
  • Carry a Big Stick: He uses an icy club as tall as he is!
  • Clothes Make the Superman: Described as being humiliated the first time he fought his chieftain, his discovery of his True Ice club turned the next fight against him into taking "a moment to enjoy the look of numb shock on his chieftain's face before he caved it in.".
  • Crutch Character: Of sorts. While he doesn't fall off as hard as others, he's generally seen as one of the strongest early-game duelists against AD-focused champions, simply due to the fact that he debuffs you and buffs himself at the same time. Late-game, however, he tends to be less of a terror due to the prevalence of teamfights as opposed to 1v1s, as well as the relative insignificance of the stat debuffs as the game goes on: Losing 20 Attack Damage is pretty crippling early game, but barely anything later on. His ultimate does still serve to make him an effective anti-tank later on, though.
  • Dragon with an Agenda: To the Ice Witch. Trundle may be happy to serve her, but he's still looking out for an opportunity to make the trolls the dominant force in Freljord - a King doesn't serve others after all.
  • Evil Redhead: Obviously. Less so in his Constable skin.
  • Genius Bruiser: He might be Book Dumb, but he's clever, cunning, fast-thinking and witty all the same.
  • Geo Effects: Created by himself — he temporarily freezes a large area, which improves his stats while he's standing on it. He also may make an immovable pillar that can't be passed through while it lasts, which also slows enemies. Place in front on enemies running away or to you to keep em' stiller than they'll want.
  • Home Field Advantage: Standing in his Frozen Domain gives Trundle a large boost to healing, movement speed and attack speed which means trying to fight him within the area will get you beaten to a pulp and even if you get him low he'll just run away laughing.
  • I Call It "Vera": Officially, his club is named 'Boneshiver,' but his joke has him call it "Clubbems."
  • I Can Still Fight!: His ultimate heals himself for 20-28% of an enemy's health over a duration of four seconds, while stealing 40% of their resistances over the same duration. This, combined with his passive and Frozen Domain, can work to make him deceptively durable, even at low health.
  • I'm a Humanitarian: His quotes certainly allude to it.
  • In Name Only: Unlike the two champions before him that had a relaunch (Evelynn and Karma), Trundle's changed very little about his kit, being mainly a series of buffs, nerfs and changes not too different from what any champ might get in a normal patch. However, his entire character concept was completely dumped and recreated from the ground up, to the point that, apart from being a club-wielding troll, his name is the only thing he has in common with his original iteration. And as a first for Riot, Trundle is the first champion since the beta ended to have his title changed after his release, from "the Cursed Troll" to "the Troll King".
  • Incoming Ham: When he commits to a fight, he'll make sure you know it.
  • Insistent Terminology: Considering the Leonine Contract he had to go trough to get there, he doesn't like when others refer to him as less than Troll King; calling him 'troll chief' will just mean a club in your skull.
  • Ironic Nickname: Sure the skin may be called Lil' Slugger Trundle, but boy, this guy is huge! This is a relic from his pre-rework version when he was a Pintsized Powerhouse.
  • Judge, Jury, and Executioner: Alluded (somewhat poorly) to being such in one of his movement lines. Seeing how he was able to Klingon Promote his way to the top of the hierarchy and unite the ice troll tribes, it's very likely that his word is law - and he's more than happy to carry out the summary executions.
  • Klingon Promotion: Killed off the "foolish and cowardly" chieftain of his tribe, and took over.
  • Kneel Before Zod: He will sometimes yell out to "Bow down!" when using his ultimate.
  • Leonine Contract: Made one with The Ice Witch to save his life and grant him the power to rule the trolls — Not that Trundle minds serving The Ice Witch at all.
  • Lightning Bruiser: Can throw down Frozen Domain and become fast as hell on it, able to run down nearly any opponent and beat them to a pulp while using his ultimate to simultaneously make himself hardier than your toughest champion and making that guy less durable.
  • Troll Bites Champions Of Numerous Species: His Chomp ability in a nutshell.
  • My Species Doth Protest Too Much: Using his wits is apparently very un-troll like.
  • The Pig Pen: If the viking guarding the howling abyss is to believed that is - if so, Trundle must smell horrible, seeing how said viking's dead corpse is frozen inside a wall of ice.
  • Pride: It is blatantly obvious Trundle feels his position is meaningful.
  • Retcon: Trundle's 2013 relaunch is very unusual among updates as while very little changed about his actual in-game behavior and kit, his design, backstory, and overall thematic was completely overhauled, changing him from a Pint-Sized Powerhouse of a leprosy-ridden troll into a brutish, self-proclaimed troll king of the Freljord.
  • Small Name, Big Ego: Until he actually achieves a decisive victory for control of Freljord, he's just ruler of a bunch of trolls and the pawn of the true Big Bad.
  • There Is No Kill Like Overkill: He certainly thinks so.
  • Troll: Carried over from his previous incarnation, Trundle enjoys belittling and taunting others greatly. He has a lot of character interactions where he ridicules other champions. Also his race.
  • Status Buff: There may be tons within the game, but he's unique in that he causes Ability Down (Subjugate steals armor and magic resistance, Chomp steals attack damage) to his enemies while giving a proportionate Ability Up to himself.
  • Took a Level in Badass: From his rework. Prior to that, he was scrawny, nasally-voiced and his tribe leper (Albeit a gifted troll who became a matyr for his people). Now he's a hulking, deep-voiced goliath who makes the human-sized club he's wielding look like a baseball bat. It's even evident in his name change from "The Cursed Troll" to "The Troll King".
  • The Trickster: His wits let Trundle keep his life, gain a powerful ally in the Ice Witch, and helped him take over command of his tribe — and later the others.
  • Vocal Dissonance: Traditional Trundle uses Trundle's updated model, but Trundle's old voice set. This creates a decently-sized troll with a very high-pitched, scratchy voice.
  • Your Soul Is Mine: His passive 'King's Tribute' works on this if the icon for it is to be believed - More specifically, the 'Drained After Death' type of it. Any enemy, minion, champion or neutral monster will heal Trundle based on its maximum health if it dies in proximity of him.

    Tryndamere, the Barbarian King 
https://static.tvtropes.org/pmwiki/pub/images/tryndamere_originalloading6.jpg

Voiced by: Brian Sommer (English), Roberto Encinas (European Spanish), Roberto Cuadrado (European Spanish/Demonblade), Miguel Ángel Ghigliazza (Mexican Spanish)

"Rage is my weapon."

Fueled by unbridled fury and rage, Tryndamere once carved his way through the Freljord, openly challenging the greatest warriors of the north to prepare himself for even darker days ahead. The wrathful barbarian has long sought revenge for the annihilation of his clan, though more recently he has found companionship with Ashe, the Avarosan warmother, and a home with her people. His almost inhuman strength and fortitude is legendary, and has delivered him and his new allies countless victories against the greatest of odds.

Tryndamere is a Skirmisher champion who decimates enemies with powerful critical strikes, getting stronger the closer to death he is and being able to outright ignore lethal damage for a small time. Instead of mana, he uses Fury as a resource, gaining a small amount of Fury whenever he attacks, kills an enemy or lands a critical strike, and slowly losing it over time when out of combat. However, only one of his abilities spends Fury; the rest have no cost attached to them and are only constrained by cooldowns. His passive, Battle Fury, increases Tryndamere's critical strike chance depending on how much Fury he has. His first ability, Bloodlust, passively increases his attack damage depending on how much health Tryndamere is missing. When activated, Tryndamere consumes all his current Fury to heal himself by an amount that increases the more Fury he spends. With his second ability, Mocking Shout, Tryndamere screams, reducing the attack damage of all nearby enemies and also slowing them if they have their backs turned to him. With his third ability, Spinning Slash, Tryndamere spins his sword as he dashes in a target direction, damaging all enemies he passes through and gaining Fury for each enemy hit. Landing a critical strike reduces the cooldown of this ability. His ultimate ability, Undying Rage, unleashes Tryndamere's unstoppable rage, instantly granting him a large amount of Fury and making him unkillable for a few seconds.

Tryndamere's alternate skins include Highland Tryndamere, King Tryndamere, Viking Tryndamere, Demonblade Tryndamere, Sultan Tryndamere, Warring Kingdoms Tryndamere, Nightmare Tryndamere, Beast Hunter Tryndamere, and Chemtech Tryndamere.


  • A Date with Rosie Palms: His joke is clearly a Double Entendre between this and how he uses his sword one-handed.
  • Attack! Attack! Attack!: The only thing in his kit remotely resembling a tactical withdrawal is his Spinning Slash (to escape through walls). Other than that he's built entirely around running in, chasing people down, and hacking them to pieces.
  • Awesome, but Impractical: Since there's literally only one way to play Tryndamere after Riot nerfed his AP ratios (as a melee AD carry), his ultimate makes him completely impossible to balance- a manaless, high-mobility, high damage, high-sustain carry who temporarily cannot be killed is an absolute nightmare for any member of the balance team. As a result, Riot have kept him deliberately undertuned to stop him from ruining every game he shows up in single-handedly, which is why you will never, ever see him in professional competitive play.
  • Badass Mustache: In his Sultan Skin. Damn. Also has one in the Warring Kingdoms Tryndamere skin, however it has a much more impressive...
  • Badass Beard: Very fitting since the skin is based off of Koei's depiction of Guan Yu from Dynasty Warriors.
  • Badass Normal: His ult? Sheer determination and fury, as opposed to magic.
  • Barbarian Hero: Hero? check - he's allied with Ashe, who's the most unambiguously good force of Freljord. Barbarian? Check - it's in his title.
  • The Berserker: His kit is centered around running in, slicing some faces off, and fighting on for far longer than he has any right to. He's a berserker, alright. A kill or be killed attitude to a certain death scenario is all but encouraged when he can live through it.
  • BFS: It may be bigger than he is. It is also heavy enough that he can't even carry it, he has to drag it around.
  • Cast from Hit Points: He used to before he was moved to the Fury system.
  • Cool Sword: Face it, Warring Kingdoms Tryndamere's sword is just beautiful.
  • Critical Hit: Entirely based around this, as his innate ability gives him critical strike chance dependent on how much Fury he has and his dash's cooldown refreshes when he scores a crit. He is also capable of not being reliant on Random Number God and scoring critical hits every single time, though that requires farming for a long time and is the main reason why he isn't really all that competitive.
  • Determinator: His Undying Rage ability makes him unable to be killed. The more damage he takes, the higher his attack damage is.
    • Story-wise his refusal to die even when his entire tribe was being wiped out and his facing down of Aatrox made him into the rage-filled warrior he is today.
  • Family-Unfriendly Death: When "killed" he falls onto his back and is impaled by his own falling sword. He remains conscious a few seconds longer, and you can see him struggling to pull the blade out before he expires. Ick.
  • Glass Cannon: Once he's riled up with an good item build, nearly every one of his attacks can deal an critical hit that causes an excess of 600 damage (in an game where health is maxed around 2,000 points, it'll only take at least 4 or 5 good hits to take someone down. Combine this with an few pro-attack speed items and you have an suicidal killing machine. But he can't really survive for long without using his ultimate or Q to escape an teamfight since he doesn't get an lot of armor as an glass cannon.
  • Horny Vikings: His Viking Tryndamere skin features a golden horned helm.
  • I Shall Taunt You: Mocking Shout weakens his opponents and punishes them if they're trying to run from him.
  • Knight of Cerebus: Up until the release of Demonblade Tryndamere, Legendary skins had been comical. This skin did away with the humor this time.
  • Leeroy Jenkins: His ultimate is pretty much designed for this.
  • Lightning Bruiser: As games go on, he will spin around moving toward you, tear you to pieces with his sword, and be temporarily unable to die, and probably be able to spin away straight through a wall when the enemy starts to give chase.
  • Magikarp Power: Tryndamere has two settings- "Liability to his team" and "Invincible". There is a small area in-between, but it is easily missed. A farmed Tryndamere is a split-push monster and is invincible one-on-one. A farmed and fed Tryndamere is the same, but even a full team may have trouble taking him out.
  • Marriage Before Romance: Reds have hinted at this as a possibility between him and Ashe.
  • Not the Intended Use: As part of what has almost become a Running Gag by now, players have discovered Tryndamere's high AP ratios and exploited them before they were nerfed into oblivion.
    • As for plain vanilla Tryndamere, he was envisioned as a strong front line champion to dish out heavy damage and draw the enemy's attention from the rest of his team. More often than not he gets used as a strong split-pusher to take out towers away from where most of the action is. While counter-intuitive, he makes it work by being able to do it fast if he itemizes for it plus having the option to either escape intervening enemies with Spinning Slash or just butcher them thanks to his handy ultimate.
  • No-Sell: The other thing about Undying Rage: It completely ignores any form of Crowd Control and can be activated at any time from when Tryndamere hits level 6. Stunned? He can activate Undying Rage. Knocked Up? He can activate Undying Rage. Slowed? Take a wild guess. Not even suppression had any effect.
  • One-Man Army: Becomes this once he gets enough of his build finished.
  • One-Handed Zweihänder: "My right arm is a lot stronger than my left arm!"
  • Proud Warrior Race Guy: Comes with the territory of being from Freljord.
  • Revenge: Both his old and reworked lore have him swearing vengeance on someone (Noxus and Aatrox, respectively) for killing off his tribe.
  • Royals Who Actually Do Something: The King Tryndamere skin emphasizes his royal status.
  • Schmuck Bait: Oh, where shall we begin?
    • For Starters, let's talk about his Fury and passive. Tryndamere's Fury has another purpose, besides being used to heal himself. He gains Critical Hit Chance as his fury builds. At 100 Fury, he has 35% Critical Hit Chance added to the total chance. No, go ahead, try and straight up brawl that healthy Tryndamere at match start, we're sure it'll go fine for you.
    • His Ultimate Undying Rage. If he's Level 6, and charging straight at your team, he's not crazy or intending to feed your team, he's about to become a damn buzz-saw against you.
  • Screaming Warrior: Starts roaring when his Ultimate is activated.
  • Sole Survivor: It's not for nothing he's so rage-filled.
  • Spin Attack: Spinning Slash, Exactly What It Says on the Tin.
  • Sword Drag: How he walks around with his sword.
  • Taking You with Me: An guide for trolling your opponents in 9 easy steps!
    Step 1: Challenge someone to an duel.
    Step 2: Deal obscene amounts of damage to them with your high critical hit ratio.
    Step 3: Press W to call them an chicken for running away from you.
    Step 4: Repeat Step 2 as you get closer to death.
    Step 5: Press R to flash them the middle finger as you refuse to die.
    Step 6: Finish the job within the next 5 seconds.
    Step 7: Get killed by one of your opponent's teammates.
    Step 8: Wait two minutes for your Ult to recharge.
    Step 9: Repeat Step 1 for infinite trolling.
  • Traumatic Superpower Awakening: He was a mighty warrior, sure, but his refusal to die and Unstoppable Rage came from his pure catharsis at his tribe dying and he himself being about to follow them.
  • Unstoppable Rage: Undying Rage makes it impossible to kill Tryndamere for five seconds. Even if you drain his entire health bar, he'll simply stay at 1 HP. This is when Tryndamere is at his most dangerous as he gains attack power for every percentage of health he's missing and extra critical strike rating the more Fury he has. For those five seconds, Tryndamere truly does become unstoppable.
  • Walking Shirtless Scene: He's a barbarian, of course he is.
  • Who's Laughing Now?: Bring a Tryndamere down to an inch from death? Start running, he's just getting started.
  • Why Won't You Die?: While Undying Rage is on, Tryndamere can ignore damage that should have killed him several times over. Only for five seconds, though.
  • You Fight Like A Chicken: Mocking Shout. The victim even has a chicken icon appear above their heads.

    Twisted Fate, the Card Master 
https://static.tvtropes.org/pmwiki/pub/images/twisted_fate_originalloading.jpg

Voiced by: Owen Thomas (English), Miguel Zúñiga (European Spanish), Humberto Vélez (Mexican Spanish), Kenyuu Horiuchi (Japanese)

"It's not gambling if you can't lose..."

Twisted Fate is an infamous cardsharp and swindler who has gambled and charmed his way across much of the known world, earning the enmity and admiration of the rich and foolish alike. He rarely takes things seriously, greeting each day with a mocking smile and an insouciant swagger. In every possible way, Twisted Fate always has an ace up his sleeve.

Twisted Fate is a Burst Mage champion who enhances his basic attacks with magic damage and is rightfully feared for his widespread map presence, being able to teleport around the map. His passive, Loaded Dice, rolls Twisted Fate's dice whenever he kills an enemy to gain a random bonus amount of gold, naturally having a higher chance of scoring a larger bonus. With his first ability, Wild Cards, Twisted Fate throws three magic cards in a target direction, damaging all enemies they pass through. With his second ability, Pick a Card, Twister Fate chooses one out of three different magic cards and enhances his next basic attack with it. The Blue Card deals large magic damage to the target and restores mana to Twisted Fate, the Red Card deals moderate magic damage to the target and all other foes around it and slows them, and the Gold Card deals low magic damage and stuns the target. His third ability, Stacked Deck, passively grants Twisted Fate bonus attack speed and causes his every fourth consecutive basic attack to deal bonus magic damage. His ultimate ability, Destiny, reveals the location of all enemy champions on the map for a few seconds. While Destiny is active, Twisted Fate can use Gate once, teleporting to any target location in a huge area around him after a brief channel.

Twisted Fate's alternate skins include PAX 2009 Twisted Fate, Jack of Hearts Twisted Fate, The Magnificent Twisted Fate, Tango Twisted Fate, High Noon Twisted Fate, Musketeer Twisted Fate, Underworld Twisted Fate, Red Card Twisted Fate, and Cutpurse Twisted Fate, Blood Moon Twisted Fate and Pulsefire Twisted Fate.


  • Amazing Technicolor Population: His older model had light-blue skin.
  • Badass Beard: As can be seen.
  • Beast and Beauty: An inverted example; In the old lore, he started dating Evelynn. Yes, she's shockingly beautiful, but she's also capable of ripping a man into tiny shreds with her talons and enjoying every second of it. When she broke up with him, he didn't take it very well. Drunkenly so.
  • Bio-Augmentation: In his old lore he was unable to do magic on his own, and his powers came from a Zaunian experiment.
  • Born Lucky: The general opinion of him. It's hard to know whether he would agree...
  • Bottomless Card Deck: In-universe he can't do any magic unless he has at least one playing card as a focus; in game he never runs out.
  • Card Sharp: Twisted Fate met Graves in a high-stakes card-game when they both showed four aces for their final hand. His emotes also make note of this:
  • Color-Coded for Your Convenience: See that card above Twisted's head? Its color tells you exactly what his next auto attack will do to you. Blue? He gets the mana cost refunded and then some. Red? He'll slow and damage everyone in a small area. Gold? You're completely stunned for a short duration as he and/or his teammates wail on you.
  • Consummate Liar: He claims to have never lost a fair game... or played one.
  • Cowboy: Wears cowboy boots, wears a hat of a similar shape to the stereotypical Cowboy hat, has a Texan-like accent, and states some Western-esque lines.
  • Crutch Character: Needs to (and certainly can) finish games early, as his strength later on for head-on fights without a significant advantage is not nearly as good as most other champions.
  • The Dandy: Clearly a man who likes his fancy clothes. In the "Burning Tides" story, he actually pauses in mid-escape to lament how his priceless boots are going to be ruined.
  • Death Dealer: He fights by channeling his magic into playing cards.
  • Defog of War: One of the few champions capable of doing so, and his is global.
  • Difficult, but Awesome: He's a powerful high ELO and tournament pick due to his powerful gank presence, excellent pushing, low cooldowns, and strong poke damage, but picking the right cards for the right situations requires some dexterity (and often, quick thinking), and using his ult poorly will just get you killed. His kit is also not suited for extended combat in teamfights, making the use of his single-target stun to be quite risky with multiple enemies around since he'll be vulnerable to anyone who isn't stunned - in addition to being fairly poor at fighting the vast majority of opponents one-on-one after the lull of using Wild Cards and Pick a Card, which do not do a lot of damage compared to many other mages. It's quite telling that in spite of all this creating a strong dichotomy for TF players between "game-changer" and "free gold for the enemy", he's still a consistent ban at high-ranked play for fear that someone actually knows how to competently gank. That, and Twisted Fate is known to have a large number of bad lane matchups which forces him to play as passively as possible in the early game.
    • Furthermore, while his Gold Card (and to a lesser extent Red Card) is extremely useful, enemies can see the cards and will back off the moment they see it drawn. It's possible to very quickly select it before anyone can react, but since Pick a Card first starts very fast then slows down, this requires a deft hand and eye. Not to mention it counts as a basic-attack-enhancer, meaning Twisted Fate HAS to be in range to point-and-click for it, which can be VERY risky without getting himself killed in chaotic teamfights or other similar scenarios. That, and there's also the skill of using the ability during his teleportation via his ultimate to make sure you can draw the card you need fast enough for your incoming gank.
  • Drowning My Sorrows: After Evelynn broke up with him in the old lore.
  • Embarrassing First Name: "Burning Tides" suggests that he's been "T.F." to just about everyone since he left home, with very few (Graves being one) knowing his given name of "Tobias".
  • Expy: Twisted Fate is definitely not Gambit. Or Tubalcain Alhambra, for that matter. He's also been mentioned to look like John Marston, especially in his High Noon skin. Then there's also jokes about his Underworld skin looking like something out of Dark Watch. In regards to his cards being used to channel actual magic in an RPG setting however, he may or may not be either Setzer, Ace or Luxord.
  • Eye-Obscuring Hat: His Nice Hat covers his eyes in most of his splash arts.
  • Foil: To Graves - Graves is an attack-damage scaling ranged-carry whose kit encourages getting into your enemies' face as much as possible and his passive makes him naturally hardier than other carries to facilitate aggression. Twisted Fate is an ability-power scaling ranged-assassin whose kit makes him poor for head-on fights against most other champions, encouraging you to stay away from enemies almost all of the time save for when you can place yourself in a position where you have a significant numbers/health advantage, likely with his ultimate, and he's a rather standout example in the League for the Glass part of Glass Cannon.
  • Fortune Teller: To predict you're gonna die very soon at his hands. Or know that you've got healthy friends nearby, so he isn't going to go and die at yours. In his lore, his family was a nomadic clan that consisted of fortune tellers, which was where he learned his abilities.
  • The Gambler: Doesn't exactly gamble anymore, but he certainly evokes the trope with his use of cards, as well as his jokes. But given his joke about "never playing a fair game", it was never exactly gambling for him.
    • His reworked Loaded Dice passive gives him a random amount of gold from 1-6 when he gets the last hit on anything. Riot lampshaded his cheating nature by stating: "Naturally, it will skew toward the higher amounts".
  • Glass Cannon: He takes hits like a kleenex and his kit doesn't really encourage making himself able to take more.
  • Glowing Eyes of Doom: His eyes are a glowing teal-blue with no pupils.
  • Gypsy: His parents were, and he follows the stereotype as a Card Sharp.
  • Hat Damage: Referenced by one of his attack lines.
  • Hope Spot: Many players have experienced making a successful getaway with low health... then the visual indicator from Destiny signifying "you are visible" comes right before the enemy Twisted Fate arrives to finish them off.
  • Irony: He's a conman who betrayed his friend, now in the League with one of the most coordination and team-reliant gameplay amongst mage characters. Of course, once his lore was edited so that the 'betrayal' was just getting out of a teamfight that was going south...
  • Ironic Name: His birth name is Tobias. Ironic in that "Tobias" is the Greek version of the Hebrew biblical name "Toviyah", meaning "The goodness of God".
  • Know When to Fold 'Em: During his and Grave's last raid together, the deal went wrong and Graves wanted to fight it out with the law. TF decided to hightail it out of there and left Graves, expecting backup, at their mercy.
  • Lampshade Hanging: Gold Card is usually the most dangerous card for enemy players to be hit with, rendering them temporarily helpless for its duration. This is what Twisted Fate may say upon selecting it... You can tell his voice is just dripping with sarcasm.
  • Luck-Based Mission: Averted, Pick A Card flashes through the 3 colors in a set order. It still takes some experience to reliably pull the desired one, though.
  • Mating Dance: He shares a Tango skin with Evelynn.
  • Meaningful Rename: After Graves was captured, he "returned his birth name [Tobias Foxtrot] to the waters" and started calling himself Twisted Fate.
  • Nice Hat: "Nobody touches the hat."
  • Pre Asskicking Oneliner: He has a number of context-sensitive lines upon locking in his options from Pick a Card as well as using Destiny and Gate. After having received new lines, he has even more statements for using his abilities than Large Ham Jayce... though less boisterously-stated.
  • Purple Eyes: Cutpurse Twisted Fate reveals this is his actual eye color.
  • Rebel Relaxation: Done by him in his classic splash art.
  • Redemption Equals Life: In "Burning Tides," after Graves slips him one last chance to escape death by drowning, TF chooses to go back into to sea to save him. This puts both of them safely underwater when Gangplank's ship explodes — and TF needs Graves to save him very shortly afterward (see Super Drowning Skills, below).
  • Required Secondary Powers: Destiny/Gate mandates very good map awareness to make the full use of it since perfect opportunities to gank a lane or cut off a fleeing enemy can come and go within moments. It also requires a good sense of judgement on his player's part as to when to use it, including predicting what the situation will look like when he actually gets there, since the difference between him making a Big Damn Heroes entrance and him teleporting into nothing (or worse, a highly dangerous situation for him) can be just a few seconds. One world-class mid player stated his belief that every aspiring AP mid player should learn to play Twisted Fate to develop a keen map awareness to use when playing other champions.
  • The Rival: To Graves, though Twisted seems to think he's a mark above his former companion.
  • Screw This, I'm Out of Here!: His friendship with Graves didn't keep him from leaving him behind when their last raid went belly-up, though to be fair it was Graves who wanted to pick a fight with the law instead of getting out in the first place.
  • Stage Magician: The Magnificent Twisted Fate.
  • Stage Name: Twisted Fate's original name, Tobias Foxtrot, was revealed during the Burning Tides event.
  • Super Drowning Skills: As stated previously, despite growing up on a river, he somehow never learned how to swim.
  • Title Drop: Twisted Fate's lines after casting his ultimate, Destiny.
  • True Sight: His ultimate gives him vision of all enemy champions, so visible or not, You Can't Fight Fate as you try to make your getaway.
  • Visual Pun: In Tango Twisted Fate and Evelynn's splash art, just as Evelynn is ready to use Allure to charm him, Twisted Fate has a Gold Card out, ready to stun her.
  • We Used to Be Friends: With Graves, as coordinated swindlers and Card Sharps, until a raid went wrong and TF fled when Graves wanted to fight it out, resulting in Graves' imprisonment. Graves interpreted this as betrayal and has been hunting TF ever since. That said, by the end of Act 3 of the Bilgewater Event they're partners again. Funny what nearly getting blown up and escaping together can do to mend old friendships.
    • In his old lore, TF's magic was the result of a Zaunian experiment which he could buy only by handing Graves over, making it betrayal in a far more explicit sense.
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    Twitch, the Plague Rat 
https://static.tvtropes.org/pmwiki/pub/images/twitch_originalloading8.jpg

Voiced by: Doug Boyd (English), Lorenzo Beteta (European Spanish), Ricardo Tejedo (Mexican Spanish), Shigeru Chiba (Japanese)

"They threw this away? But it’s so shiny!"

A Zaunite plague rat by birth, but a connoisseur of filth by passion, Twitch is not afraid to get his paws dirty. Aiming a chem-powered crossbow at the gilded heart of Piltover, he has vowed to show those in the city above just how filthy they really are. Always a sneaky sneak, when he’s not rooting around in the Sump, he’s digging deep into other people’s garbage for discarded treasures… and perhaps a moldy sandwich.

Twitch is a Marksman champion who fights by poisoning several opponents at once using his deadly concoctions after ambushing them from the shadows. His passive, Deadly Venom, causes Twitch's basic attacks to infect their targets with a poison that deals unblockable true damage over time, stacking up to six times. With his first ability, Ambush, Twitch becomes camouflaged for a long duration after a small delay, gaining bonus movement speed while stealthed and gaining an attack speed bonus when he reveals himself. Enemies can see him if he gets too close to them, and whenever an enemy afflicted by his Deadly Venom dies, the cooldown of Ambush is refreshed. With his second ability, Venom Cask, Twitch tosses a vial of poison to a target location, slowing and applying two stacks of his Deadly Venom to all enemies inside. The vial leaves behind a cloud of noxious gas, continuously slowing and applying additional Deadly Venom stacks to enemies who remain inside of it. His third ability, Contaminate, instantly damages all enemies afflicted with his Deadly Poison in a huge area around Twitch, the damage increasing based on how many stacks the targets are afflicted by. His ultimate ability, Spray And Pray, grants Twitch bonus attack damage and attack range for a few seconds, during which all his basic attacks turn into piercing shots, damaging not only their target but all other enemies in their path, although targets beyond the first take reduced damage.

Twitch's alternate skins include Gangster Twitch, Kingpin Twitch, Whistler Village Twitch, Medieval Twitch, Vandal Twitch, Pickpocket Twitch, SSW Twitch, Omega Squad Twitch and Ice King Twitch.


  • Automatic Crossbows: So very much. He has one of the most generous attack speeds in the game, and can buff that further when he breaks his stealth. In the VU, his Medieval skin wields a crossbow designed after a real life automatic crossbow.
  • Big Eater: His visual update made him into this. He loves eating any rotten food that finds its way into the sewer. Listen to what he says when he buys a Last Whisper.
  • Breakout Character: A variation. Twitch was only moderately popular throughout most of league. After his visual update to his model, sounds, and spell effects, he's become one of the most popular ADCs, and has started seeing extended use in the professional scene. What's truly remarkable is that people used him, so his true power was discovered, and many think he might be overpowered (He is the only champion besides Rengar who can assassinate from extended stealth, and his stealth isn't an ultimate), even though the visual update changed nothing about his actual abilities or their numbers.
  • Bottomless Magazines: Invoked.
  • Bullet Hell: Has a high Attack Speed growth. Combined with a few items, and his Ambush, and Spray And Pray, and he can decimate entire teams.
  • Expy: His revamped lore makes him a Zaunite combination of Pinky and the Brain. He's silly and deranged while also being dangerously cunning. He's even trying to Take Over the World.
  • Eyepatch of Power: Kingpin Twitch.
  • Foil: To Rammus. While Rammus' mutation was caused within nature, and his gameplay relies on drawing opponents' attention and tanking hits, Twitch absorbed arcane pollutants, and slinks about in the shadows pelting people with his crossbow.
  • Goggles Do Nothing: Subverted? His visual update sports them, and they're presumably for use in the sewer, but he continues wearing them on the Fields of Justice.
    • At least one of the lens is broken (as can be seen in the splash art), so they can't really serve their purpose anyways.
  • Glowing Eyes of Doom: In his original artwork.
  • Hypocritical Humor: His old taunt is simply this, saying... "You smell terrible!"
  • Improbable Aiming Skills: His old Spray and Pray ability used to be described as him closing his eyes while doing it.
    • Still played straight with his visual update. Many of his quotes imply he has a hard time seeing in the sunlight, unlike the darkness of the sewers. And his eyes are on the side of his head. And has to constantly remind himself to aim, THEN shoot.
  • Just for Pun: His ultimate. Originally, it wasSpray and Pray, and following his 2014 visual update, it was changed to Rat-ta-tat-tat. Most players still referred to the ability as Spray and Pray, mainly because the pun is just that bad, and Riot eventually decided to switch it back years later in agreement.
  • Laughing Mad: Players of Twitch will notice he just seems to titter and giggle a lot while you're going about your playing. And when you activate his ultimate, it gets even crazier.
  • Leaning on the Fourth Wall: His Visual update gave him several lines that reference memes about the game, or related to it.
    Randomly said with a movement order: "Who's following me?"Explanation 
    Taunting a nearby enemy Singed: "Oohoohoo, Singed! You smell nice!" "I have this uncontrollable urge to follow you." "I see why everyone chases you."Explanation 
    Random taunt: "I hear you're trash! Bow before your king!"Explanation 
  • Life-or-Limb Decision: Invoked, then hilariously subverted, when he gets caught in one of Caitlyn's traps.
  • Magikarp Power: His early game is not too particularly impressive, relying heavily on an enemy being overconfident and not paying attention to their Deadly Venom stacks, and some hard crowd controls from a support. He also has low health, even by Marksman standards. However, once he gets some levels, his Deadly Venom starts putting out more damage. Combine a Blade of the Ruined King, a Runaan's Hurricane, and some items to increase his damage, surprise the enemy with his Ambush, and pop his ultimate, and he becomes a team-slaying nightmare for the other team, using his Contaminate to finish anyone trying to retreat, or put significant damage akin to a Mage AoE.
  • Master Poisoner: Creates various poisons, and highly toxic materials to harm others. In-game, his basic attacks poison the enemy, his Venom Cask adds stacks of said poison, his Spray And Pray allows hitting multiple enemies with each basic attack for building stacks during team fights, and his Contaminate puts out damage dependent on how many Deadly Venom stacks the enemy has.
  • The Mafia: Gangster Twitch, complete with a pin-striped suit and a tommy gun instead of a crossbow.
  • More Dakka: Spray And Pray gives him some
  • Odd Friendship: He's listed as being friends with Zac. Probably because he reminds Twitch of home.
  • The Pig Pen: He's perpetually surrounded by a thick cloud of flies and green fog. How he manages to sneak around so well is anyone's guess.
  • Plaguemaster: His voice lines make him out to be a rat who loves everything about plague and rot, including eating long-expired foods.
  • Poisoned Weapons: He lives and breathes the idea, using Deadly Venom as his passive, applied from his crossbow's autoattacks and flinging his Venom Cask ability.
  • Single Specimen Species
  • Stealth Expert: He skulks around the shadows, unseen by the enemy, although, because his stealth is classified specifically as Camouflage, he's revealed to enemies when he gets within smelling distance.
  • Stealth Hi/Bye: In his VU, whenever he's revealed out of Ambush.
  • Technicolor Toxin: Green.
  • The Sneaky Guy
  • Token Good Teammate: While not necessarily heroic in any sense, he's certainly not as amoral or evil as most Zaunite champions. He's described as a friend of Zac, who's an explicit good guy. He's more out for himself and his personal survival and interests than for Zaun.
  • Trademark Favorite Food: Anything rotten or spoiled, but especially moldy cheese.
  • You Dirty Rat!: Poisonous, smelly, and completely out of his gourd.

    Udyr, the Spirit Walker 
https://static.tvtropes.org/pmwiki/pub/images/udyr_originalloading.jpg

Voiced by: J.S. Gilbert (English), Carlos Kaniowski (European Spanish), Humberto Solorzano (Mexican Spanish), Tetsu Inada (Japanese)

"Through us, nature's will is done."

Udyr is more than a man; he is a vessel for the untamed power of four primal animal spirits. When tapping into the spirits' bestial natures, Udyr can harness their unique strengths: The tiger grants him speed and ferocity, the turtle resilience, the bear might, and the phoenix its eternal flame. With their combined power, Udyr can turn back all those who would attempt to harm the natural order.

Udyr is a Juggernaut champion who excels at short-range hand-to-hand combat, rapidly switching between different combat stances to deal with different situations. Udyr has a completely unique skillset: instead of three basic abilities and an ultimate, he has four different stances he can level-up from the beginning of the game. Each stance grants an immediate effect upon switching to it, as well as a passive effect that is active for as long as Udyr remains in that stance. His passive, Monkey's Agility, grants Udyr a movement and attack speed bonus whenever he switches stances, stacking up to three times. His first ability, Tiger Stance, passively causes Udyr's basic attacks to deal bonus damage, and upon switching grants him a large attack speed bonus and causes his next basic attack to apply a powerful damage-over-time effect to his target. His second ability, Turtle Stance, passively causes Udyr's basic attacks to heal him for a percentage of the damage they deal, and upon switching grants him a damage-absorbing shield. His third ability, Bear Stance, passively causes Udyr's basic attacks to stun their target, although this effect can only trigger once every few seconds on the same target, and upon switching grants him a movement speed bonus and the ability to move through units. His fourth ability, Phoenix Stance, passively causes Udyr's every third consecutive basic attack to release a burst of flames that damages all enemies in a cone in front of him, and upon switching emits a fiery aura that continuously damages all nearby enemies for a few seconds.

Udyr's alternate skins include Black Belt Udyr, Primal Udyr, Spirit Guard Udyr and Definitely Not Udyr.


  • A Friend in Need: Udyr owed a debt to the monks and Lee Sin, one they never asked him to repay. He repaid it during the second Noxian/Ionian war by fighting off the forces of Noxus, wiping out their forces in the scores.
  • Anime Hair: Spirit Guard Udyr pretty much has Vegeta hair while in maxed-out Bear Stance.
  • Animal Motifs: Five of them, one applied to each of his abilities! The monkey one is the least so as it is a passive effect of him with little visual flare and it receives no apparition of a spirit in the Spirit Guard Udyr skin.
  • Art Evolution: Originally played with; while Udyr hasn't received any actual visual-gameplay updates since his release, Riot initially confirmed that most of his visual upgrade is through his Spirit Guard Udyr skin, featuring much clearer designs, animations, and visual effects which reflected his then-canon appearance. However, the canonicity of this would be back-pedaled years later, likely in favor of giving him a true VGU down the line.
  • Bare-Fisted Monk: "Weapons are for the weak."
  • Bears Are Bad News: Bear Stance is not something most opponents will like to see, as it consists of a Wild Man running furiously at them to stun them when he hits them.
  • Bilingual Bonus: The word "Udyr" literally translates into "Beast" in Norwegian. The Danish words "Uhyr" and "Dyr" mean "Monster" and "Animal", while "udyr" is mostly used to describe people as evil, acting like animals and not caring if they kill.
  • Boring, but Practical: While his abilities are able to add some flavor and introduce some strategy, at the end of the day, Udyr is a close-ranged fighter whose offensive abilities stem from basic-attacking enemies. If you can smack enemies, you can play Udyr.
  • Close-Range Combatant: Udyr's abilities' are all only usable from "Smack them" range.
  • Defeat Means Friendship: He tried to defeat Lee Sin, but was quickly exhausted and unable to land a single attack. Lee offers to take him to a monastery where he could find peace. Udyr accepted and they have been good friends since then.
  • Foil: To Lee Sin, another martial-artist monk. Lee Sin is disciplined and tidy in appearance, with the possession of a dragon spirit burning inside him. Udyr is a Wild Man with a matching beard, dresses in bearskins, and possesses several animal spirits inside him. In gameplay, Lee Sin is a Lightning Bruiser who bolts around in combat to get to favorable positions, while Udyr is a Mighty Glacier that merely endures being in a bad spot and overpowers enemies with sheer power at hand-to-hand range.
  • The Four Gods: Alluded to in his different stances.
  • Implacable Man: With the low cooldown of his stances, namely Bear Stance and Turtle Stance to this explanation, Udyr utilizing Turtle Stance and Bear Stance to shield him from damage and speed him up with little downtime is one of the more difficult targets to displace from their path in the game.
  • Gradual Grinder: Udyr's damaging abilities aren't quite as impressive the first time they get clicked compared to other champions' and his kit doesn't let you fully utilize both of their singular power once you're using the other one, but their downtime is minimal, grants benefits to autoattacking repeatedly, and his Turtle Stance's shield helps him await his damaging abilities to take their toll.
  • Glowing Eyes of Doom: He's probably not that bad of a guy now, though. Not very pitying, though.
  • Guttural Growler: Very much so. It's also quite apparent in his Spirit Guard skin that he appears to be purposely pitching his voice down to a growl when fighting.
  • Half-Human Hybrid: Udyr is stated to have vastayan blood, but unlike other "true vastaya" who are a direct hybrid of human and animal parts, or Nidalee who also has diluted vastayan ancestry that allows her to shapeshift from human to cougar, Udyr isn't able to transform into anything, but is instead able to channel the spirits of various animals.
  • Lightning Bruiser: By quickly switching between 2 or 3 stances, he can increase his damage, movement speed, and survivability.
  • Lunacy: Implied by his backstory, where he was born "under a red moon."
  • Master of None: Take a choice on what to make him do, or be very mediocre.
  • Meaningful Name: As seen above, his name literally means "Beast" in Norwegian.
  • Mechanically Unusual Fighter: Udyr is currently the only champion in the game whose kit has effectively no proper ultimate, instead possessing four basic abilities that form a Stance System, with each ability having up to 5 levels in spite of an overall level cap of 18. However, for the sake of mechanics that require an ultimate (like the Zeke's Convergence item or Sylas' Hijack ability), his Phoenix Stance is counted as one.
  • Mighty Glacier: Comparatively in gameplay, compared to other fighter champions which have access to quicker gap-closers that aren't hampered by slows while Udyr's abilities and attacks all hit at kissing-distance range or only just past it for his Phoenix Stance. Udyr makes up for this with good damage and sustainability, which makes him very strong against jungle monsters at early levels. Notably, recent changes make him more viable by switching out some sustain and other things with additional mobility. Udyr now does a tiny leap when charging towards an opponent with Bear Stance's speed boost active to land the stun.
  • Nature Hero: Udyr fights "to defend the natural world from all who would threaten its balance", with four animal spirits at his aid. His Spirit Guard Udyr skin is a portrayal of him as truly being one with his four spirits.
  • Nemean Skinning: Rather fitting for a Wild Man, he wears a pelt... that also changes colors and heads to match his active Stance. His Bear Stance appearance is used for his splash art and his automatic appearance when games start and no stance is yet active.
  • Panthera Awesome: Tiger Stance serves as Udyr's choice ability for single-target damage, doing a large chuck of physical (used to be magic) damage over a few seconds to the first target he hits, a large attack speed boost, and causes his autoattack while in Tiger Stance to do 15% more damage based off his attack damage (used to be even more attack speed from staying in Tiger Stance).
  • The Phoenix: No revival, but his Phoenix Stance uses the fire aspect of the creature to make Udyr's main-source of area-of-effect damage, radiating flames around him for its duration (used to also provide an attack damage and ability power boost as well), and in front of him like Fire-Breathing Weapon for the first hit and every three autoattacks thereafter while in the stance.
  • Retcon: Spirit Guard Udyr was not only meant to be a depiction of Udyr having finally gained control of his animal spirits, it was indeed meant to be his canon appearance in the "present" lore, which included endeavors like defeating Lissandra and encountering a storm dragon named Ao Shin (who was planned to be a champion). By 2019, however, Lissandra's lore was significantly redone and Ao Shin simply never came to be, so Riot hit the Reset Button, making his vanilla skin his canon appearance again with Spirit Guard Udyr being a "What if?" skin.
  • Screaming Warrior: Well, roaring. His stances' activations are accompanied with a relevant loud animal cry.
  • Spam Attack: If Udyr has a stance that is off-cooldown and he has enough mana to use it, you should probably cast it. With 6 seconds being the cooldown of all of his stances, a passive which refreshes and stacks up to three times from using any stance, and only a 1.5 second global cooldown to the stances stopping Udyr from using another instantly, Udyr should be casting his stances a lot.
  • Token Good Teammate: Another one along with Volibear for the Winter's Claws, Udyr has defended Ionia from Noxus and is a very zen individual with no aspirations of 'making the world only for the strong'. But he still believed that Sejuani's strength is absolutely necessary to restore the balance of nature that is disrupted by Lissandra.note 
  • Took a Level in Badass: His Spirit Guard Udyr skin shows him having fully merged with his animal spirits.
  • Turtle Power: Udyr's Turtle Stance has a spammable shield and built-in lifesteal.
  • Tranquil Fury: The monks appear to have taught him well — all his words have a rather calm delivery, despite his own constant mentioning of his animal rage.
  • Wild Hair: He could smuggle a knife in that beard, but he wouldn't because those things are for the weak.
  • Wild Man: Reformed.

    Urgot, the Dreadnought 
https://static.tvtropes.org/pmwiki/pub/images/urgotloadscreen.png

Voiced by: Paul M. Guyet (English/Current), Unknown (English/Pre-VGU), Richard del Olmo (European Spanish/Current), Miguel Ayones (European Spanish/Pre-VGU), Sebastián Llapur (Mexican Spanish/Current), Mario Castañeda (Mexican Spanish/Pre-VGU)

"There is only one way to measure a man. Tear him... into... pieces."

Once a powerful Noxian headsman, Urgot was betrayed by the empire for which he had killed so many. Bound in iron chains, he was forced to learn the true meaning of strength in the Dredge—a prison mine deep beneath Zaun. Emerging in a disaster that spread chaos throughout the city, he now casts an imposing shadow over its criminal underworld. Raising his victims on the very chains that once enslaved him, he will purge his new home of the unworthy, making it a crucible of pain.

Urgot is a Juggernaut champion who wears his enemies down by strafing around them and forcibly repositioning them, before reeling them in for execution. His passive, Echoing Flames, deals a cone of physical damage when Urgot fires a basic attack in the direction of his six glowing legs. Each leg has an individual cooldown dictating how often it can fire. His first ability, Corrosive Charge, fires an exploding vial of acid that deals damage and slows his opponent. His second ability, Purge, causes Urgot to rapidly fire his machine gun at the closest enemy, reducing his movement speed but gaining resistance to other slowing effects, and triggering Echoing Flames whenever available. Enemy champions struck by Urgot's other abilities are locked on for some time, causing Purge to prioritize hitting them. His third ability, Disdain, shields Urgot and sends him charging forward in a short line, dealing damage to enemies in his path. The first enemy champion hit is tossed over Urgot to his opposite side. His ultimate ability, Fear Beyond Death, launches a ferocious drill-bit that impales the first enemy champion hit, damaging and slowing them. If the enemy is below a certain health percentage, Urgot can recast the skill to drag them to him. The target is suppressed and untargetable, and if they reach Urgot, they're executed as he grinds them to bits. The only way to stop this is by killing Urgot. If he successfully executes someone, all other nearby enemies become horrified and flee from Urgot for a short time.

Urgot's alternate skins are Giant Enemy Crabgot, Butcher Urgot, Battlecast Urgot and High Noon Urgot.


  • Arch-Enemy: Swain. He's determined to return to Noxus and exact his revenge on the man who sold him out.
    Urgot: I will not kneel to a deceiver.
  • Arm Cannon: Has a heavy-looking rifle built into his right arm that he uses for most of his attacks.
  • Armed Legs: Those giant crab legs aren't just for show; each one is armed with a shotgun, and when triggered, each one fires an impressive shotgun blast that tears through enemies at close range.
  • Badass Boast: Urgot's tactics and abilities are frightening, but its his quotes that bring his monstrous character to life.
    "Raise them up on chains, Zaun will see my message!"
    "Cast into a pit of despair, I climbed out on the corpses."
    "Controlling them will be simple... with my hand around their throats!"
  • Bald of Evil: While its unknown on whether Urgot became bald due to his imprisonment, its relatively clear that he started his extremist paths there.
  • Belly Mouth: Not as noticeable as other examples. However, it definitely will be once it opens, deploys an oversized meatgrinder, and fires chains that drag his unfortunate target in for a shredding.
  • Chaos Is Evil: An extremely brutal and horrific Social Darwinist who sees any form of order as an oppression of what he deems strong enough to be worthy of survival, and will challenge those with horrific violence should they oppose him.
  • Combat Sadomasochist: Urgot's thematic is focused on two things: strength, and pain. He himself loves pain based on his experiences down in the Dredge, and he shares this by picking victims and testing their willpower by having them endure trials of agonizing torture, on the grounds that if they survive, they'll be stronger then before. And if they fail to impress Urgot, well then...
    "You will thank me, between the screams."
  • Cult of Personality: After the Prison Riot that granted him his freedom, a small one developed behind him. He's intent on spreading it farther.
  • Cyborg: Augmented into a half-machine murder force. Unlike his old lore, he actually chose to become what he is instead of being Frankensteined back to life.
  • Eureka Moment: Like all prisoners of The Dredge, he lived in fear of execution by the sadistic warden. Until his turn came, and he realized the pain she gave was nothing compared to his torment in the Dredge. The Urgot of present was born then and there.
  • Expy: A man emerges from a hellish prison mightier than before, with a bizarre mask and revenge on his mind. You wouldn't be judged for mistaking him for Bane.
  • Finishing Move: If Fear Beyond Death hits a target below a certain HP threshold, he can reactivate it to drag them in and execute them in a rather gory display.
  • Foe-Tossing Charge: His Disdain grabs a champion and flips them over Urgot's body.
  • Foil: To Sion. Sion has been brought back to life by Swain, while Urgot was betrayed by Swain. Sion struggles with the pain of his newfound existence, with moments of clarity and horror at what he's become. Urgot, however, has turned his own pain and the pain he inflicts on others into his driving force, and revels in his new form. Sion, mad from his undeath as he is, is still fully loyal to Noxus. Urgot, betrayed by Noxus, seeks to destroy everything and everyone in his belief that only the strong deserve to survive. Finally, in gameplay, Sion is a Screaming Warrior and a balls-to-the-wall Vangaurd relying on sheer force to chase after his victims, especially with his Ultimate; while Urgot is a ranged Juggernaut whose strength is in cutting off any hope of escape with his repositioning skills, whose Ultimate locks victims down, drags them to himself, and potentially kill them on the spot.
  • From Nobody to Nightmare: From a lowly dutiful executioner to an augmented, 6-legged, anarchist in the Zaun undercity. Swain never saw it coming.
  • Genius Bruiser: A lumbering kill-machine, with a disturbingly sharp edge of intelligence to him.
    "It is not violence. It is... philosophy."
  • Giant Enemy Crab: Of course, Giant Enemy Crabgot.
  • Ground by Gears: The execution his ultimate displays, mulching the unlucky victim in a series of grinding gears.
  • Improbable Weapon User: All of Urgot's weapon systems are just heavily modified mining equipment ranging from corrosive blast charges to the drill beacon to the iron rod spikes that are loaded into his cannon. Heck, even his Belly Mouth could have been intended for crushing rocks rather than people.
  • Inadequate Inheritor: He is not a fan of Draven, the man who took his place as headsman.
    "A pale imitation."
  • Kaiju: His updated Giant Enemy Crabgot splash portrays him as a Pacific Rim sized monster.
  • Kill It with Fire: In place of gears, Battlecast Urgot's ult incinerates its victims in a furnace.
  • Might Makes Right: A firm believer. His goal is to rid Noxus of Swain and its other rulers, under the idea that Noxus cannot be strong while it is ruled at all. He's eliminating the Chem-Barons in Zaun in an attempt to create a society that exists without a ruling class, before returning to Noxus to carry out his goal.
  • Mighty Glacier: Urgot's a little unusual for a Juggernaut in that he has a focus on ranged attacks (though his are admittedly relatively middling-ranged), but he otherwise has a similar design philosophy to others like Darius or Illaoi. Slow but durable, and if he starts getting close to you, run.
  • More Dakka: His Purge ability allows Urgot to unload shots at the speed of a chain gun. Leveling the ability will reduce its cooldown, eventually reaching zero and becoming a toggled mode of attack.
  • One-Hit Kill: His Ultimate executes enemies under a certain health percentage.
  • Organ Theft: His mechanical enhancements were poached from people he deemed weak.
  • Retcon: Before his 2017 VGU, Urgot was a prized soldier-turned high executioner who met his end after being cut in half by Garen, but was so valued that he was rebuilt as a techmaturgical monstrosity, driven by endless agony and revenge. With his update, his backstory and personality got a substantial retooling, turning him into a heavily Darwinist Genius Bruiser who voluntarily modified himself into a horrific killing machine.
  • Sadist: Urgot's dark character loves the suffering of other people, especially his enemies. For example, when he impales Darius with a drill bit...
    "Scream louder, I want Swain to hear it!"
  • Self-Made Man: Went from nothing after being abandoned in the Zaun mines to an imposing figure in the midst of chem-barons who had decades to build their credentials already. Also counts as a literal example.
  • Shotguns Are Just Better: Shotguns built into each of his six legs, capable of tearing opponents to shreds.
  • The Social Darwinist: Comes with the territory of being a Noxian, though Urgot takes it to pretty extreme lengths, not just firmly believing in Might Makes Right, but that the world can only truly serve the mighty by being plunged into total chaos.
    "If they do not stop me, they will die. It is just. That. Simple."
  • Spider Tank: Walks around on 6 legs which have shotguns in the knees. His Battlecast skin invokes this even further.
  • Start of Darkness: While being an executioner in Noxus isn't the exact picture of a nice job, Urgot took his job seriously by holding onto Noxian values of strength and killing criminals. It was these same values of strength combined with his experiences in the Dredge that sparked Urgot's campaign in the Zaun underworld.
  • This Is a Drill: His Fear Beyond Death fires a giant drill bit into his enemies. If they're below a certain health threshold, it reels them in for instant death.
  • Vader Breath: His mask causes him to produce deep hissing inhalations as he speaks.
  • Visionary Villain: Urgot truly believes, through his experiences in the hellish prison the Dredge, that humans can only truly live at their highest potential when not ruled over, even by tyrants, and that only in true unstructured chaos can they thrive. And he's doing his best to turn Zaun, and eventually Noxus, into examples of this.
  • Would Hurt a Child: Reacts in mock horror if he executes Annie with his ult.
    Urgot: What kind of monster would kill a child? (Laughs) Oh, right.
  • You Will Be Spared: An example of the quick death variety: in his taunt toward Irelia he promises to give her a quick death out of respect for her defeat of Noxus in the war for Ionia. Given his usual sadistic and cruel tendencies, this is saying something.

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