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    Illaoi, the Kraken Priestess 
https://static.tvtropes.org/pmwiki/pub/images/illaoi_originalloading.jpg

Voiced by: Rolonda Watts (English), Raquel Martín (European Spanish), Irina Índigo (Mexican Spanish), Naomi Shindo (Japanese)

"Wisdom is frequently a kick in the head."

Illaoi’s powerful physique is dwarfed only by her indomitable faith. As the prophet of the Great Kraken, she uses a huge, golden idol to rip her foes’ spirits from their bodies and shatter their perception of reality. All who challenge the “Truth Bearer of Nagakabouros” soon discover Illaoi never battles alone—the god of the Serpent Isles fights by her side.

Illaoi is a Juggernaut champion who excels in hunkering down and establishing a zone of control where fighting her becomes a fool's errand. Her passive, Prophet of an Elder God, causes tentacles to periodically spawn on nearby terrain. Tentacles can be commanded to attack through Illaoi's abilities, damaging all enemies they slam on and healing Illaoi for a percentage of her missing health. Tentacles disappear when hit twice or if Illaoi moves too far away from them. Her first ability, Tentacle Smash, passively increases the damage tentacles deal. When activated, Illaoi summons a tentacle that slams down on a target direction, damaging all enemies it hits. Her second ability, Harsh Lesson, empowers Illaoi's next basic attack, causing her to leap at her target from a small distance, deal bonus damage and make nearby tentacles attack the target. With her third ability, Test of Spirit, Illaoi sends a tendril in a target direction. If it hits an enemy champion it will tear their spirit back to Illaoi's location for a few seconds, during which it can be damaged by her and her allies, as well as commanding nearby tentacles to attack the spirit, transmitting a portion of the damage it takes to its owner. If the spirit is destroyed or its owner moves too far away from it, they will be greatly slowed and will become a Vessel for a long duration, continuously spawning nearby tentacles that attack them. With her ultimate ability, Leap of Faith, Illaoi jumps and slams her idol into the ground, damaging nearby enemies and summoning a tentacle for each enemy champion hit. For the next few seconds, the cooldown of Harsh Lesson is greatly reduced, and all tentacles attack faster and can't be targeted by attacks or abilities.

Illaoi's alternate skins include Void Bringer Illaoi and Resistance Illaoi.


  • Above Good and Evil/Blue and Orange Morality:
    • She even says as such regarding good and evil. In her eyes, all souls came from and belong to Nagakabouros, and she is encouraging people, regardless of morality or political affiliation, not to kneel but to fight. This puts her into opposition to every other immortal champion (except Braum), including those who worship other gods, as well as the lawful types, such as Tahm Kench or most Demacians.
    • Lore-wise, after Shadows and Fortune, in which she seemed to be on a good, normal terms with Miss Fortune, her next short story has her help Gangplank get back on his feet and ship and resume his war against Miss Fortune for Bilgewater. Basically, Illaoi doesn't take sides and will help anyone that is in-line with her and Nagakabouros' interests.
  • Achilles' Heel: For all her damage and tankiness, pretty much all of the problems with her can be dealt with simply by constantly staying on the move, due to having much telegraphing and no ways to really catch up to her opponents. Test of Spirit alone can't kill anybody and the tentacles it spawns are very telegraphed and easily avoided, while her other abilities all require her to be rather close to her target. This is in keeping with the teachings of her religion, as Illaoi preaches the need to remain in motion at all times (although she doesn't mean it quite so literally).
  • Action Girl: One of only a few true front line female fighters in League, akin to Shyvana and Vi.
  • Affirmative Action Girl: The first female champion to fit the "Juggernaut" style of play, and is much bigger and more muscular than the other female champions as well. Even Vi is pretty small when standing next to her.
  • Amazonian Beauty: Illaoi is the biggest human woman in the game, hands down. Other female melee fighters, even brute-strength ones like Shyvana and Vi, are still pretty slender and trim (if toned) under their armor, but Illaoi is built like a brick shithouse. And if Gangplank is any indication, her physicality doesn't detract from her attractiveness.
  • Attack! Attack! Attack!: Not quite to the extent of someone like Diana or Pantheon, but she does not have an escape, as her only "gapcloser" requires a target, so when she goes in, she goes in hard.
  • Badass Preacher: Illaoi is essentially the highest member of her god, Nagakabouros' clergy and her asskicking is unquestionable, seeing as how even her selection quote sums it up quite succinctly, as well as a few other quotes of hers imply her (and her god's) idea of "imparting wisdom" is kicking the shit out of people.
    "They need wisdom. They don't need teeth."
    "Wisdom is frequently a kick in the head."
    "My god is not love — it is a kick in the pants."
  • Badass Teacher: Unless you're an utterly stagnant monstrosity like Tahm Kench, Illaoi wants to challenge everyone to "move," and more importantly, she wants them to succeed. However, she gets you to "move" by subjecting your very soul to a lot of pain, so you better work up the endurance or you're gonna get crushed. This is the basis behind Test of Spirit, where if an enemy champion becomes a "Vessel," they'll hear words of (very dark) encouragement as her tentacles appear to pummel them to death.
    "Live your journey, or die in mine."
    "This will be a good day... if you live."
    "My god doesn't want you to kneel. It wants you to fight."
    (if the Vessel survives for a while) (laughs) "Exactly. If you want your soul, take it."
  • The Big Guy: Not only is she designed to be a beefy, bruiser style champion, she's also just flat out big.
  • Combat Tentacles: Her main method of dishing out damage involves summoning tendrils to slam down on her foes.
  • Contralto of Danger: Illaoi has the lowest voice of any female in League, and as stated, is a very powerful fighter and dangerous priestess.
  • Crutch Character: Played properly, she is hell to lane against for most people, simply due to how she can turtle and win via attrition or beat down mostly anybody going in on her. This works against her in late-game teamfights, though, because teamfights can happen anywhere and Illaoi needs to hunker down in order to properly fight, lacking any real ability to pick her own fights. Though the occasional five-man ult can win a game, those are few and far between without the proper team to back you up.
  • Double Entendre: She's actually quite forthright in coming on to Braum.
  • Early-Bird Cameo: Played a part in Shadows and Fortune before she is announced as an actual champion.
  • Eldritch Abomination: She worships one, and is actively feeding it souls in exchange for its aid.
  • Gameplay and Story Integration: As mentioned up in Achilles' Heel, Illaoi's biggest weakness is when her opponents are constantly moving. Her (and her god's) philosophy requires one "to be in motion", making her gameplay weakness an amusing case of Gameplay and Story Integration.
  • The Hedonist: Essentially what her religion is is one that emphasizes following your desires as opposed to allowing others to dictate your life for you. She compliments champions with drive or who just enjoy themselves, and mocks others who live under orders or those who could be a Death Seeker. Subverted, though, in that Illaoi's beliefs do not favor mindless self-indulgence- when fans questioned what she thinks of the self-centered water demon Tahm Kench, She holds him in contempt for his bottomless gluttony, considering him to be stagnant.
  • I Have Many Names: Not Illaoi herself, but her god, Nagakabouros, a.k.a. the "Bearded Lady", "Mother Serpent", "Kraken", "Hydra", to name a few.
  • Improbable Weapon User: Bashes enemies about with a giant totem, which is basically a metal ball with a handle on it.
  • "Instant Death" Radius: If an enemy walks into an area with a large amount of tentacles and is hit with Test of Spirit, they're as good as dead.
  • The Juggernaut: Much like Darius or Garen, she lacks a true gap-closer (beyond a tiny leap to an opponent on her W), but deals a lot of damage (especially near her tentacles) to anybody unfortunate enough to be close to her and can take quite a beating as she runs up to her opponents. Her ability to constantly heal in prolonged battles as her tentacles repeatedly strike her opponents (the more enemies are struck, the more she heals for) make her one of the few champions capable of potentially fighting off and killing multiple opponents at once; if you try to stand toe-to-toe with Illaoi in amongst a field of her tentacles, you will die.
  • Mighty Glacier: As to be expected from a "Juggernaut" champion. She requires operating in a stationary "zone" lined with tentacles, lacks a gapcloser or any major mobility or crowd control, and is relatively slow and is unable to chase anyone down. However, she's to catch anyone within her "zone," she's going to pack a serious wallop.
  • Not So Above It All: Despite being an incredibly large and strict Sink-or-Swim Mentor-type prophet with a booming voice, some of her lines reflect a simpler appreciation of things in life aside from her god.
    "I value truth! ...and barbecue."
    (buying an item) "I like this. I should buy everyone one of these."
  • Old Flame: She used to have a thing with Gangplank before he got sunk, though she didn't have it that badly against his attempted killer, Miss Fortune. She's shown to still have some residual affection for him in the short story The Burden, even though she was the one who broke the relationship off.
  • One-Man Army: Illaoi's ability to heal every time one of her tentacles strikes a champion or extracted soul (including her Q) means that she can heal outrageous amounts of damage while dishing similar amounts back out at the same time. If sufficiently farmed, able to connect with her ult on all her attackers simultaneously and able to avoid being locked down by CC, she is one of the few champions in the game who can potentially legitimately fight and kill an entire team single-handedly.
  • Order Versus Chaos: Sits on the "chaos" end of the spectrum, as many of her quotes establish her distaste for rules the notion of obedience to a nation.
  • Out with a Bang: Suggested as the reason she doesn't attach herself to any one suitor.
    "How could I love only one man? They break so easily."
  • Self-Deprecation: In a meta sense: She has many scathing insults for her champion-specific taunts towards Rek'Sai, saying that whoever made her was ignorant and stupid. She and Rek'Sai share the same designer, Beat Punchbeef.
  • Ship Tease: Has some in her specific taunts for Gangplank (whom she refers to as "love") and Braum (she wonders if he has stamina).
  • Sink-or-Swim Mentor: She acts like this towards her opponents when she successfully uses Test of Spirit on them. Or in general.
  • Skill Gate Character: Illaoi can easily be seen as a beginner's champion for the Juggernaut playstyle, in that she is capable of dishing out deceptively, frankly absurd amounts of damage, in exchange for having effectively no crowd-control, with the rather simply counterplay of "just walk away". Due to this, she is good at teaching whoever's playing her how best to take advantage of a team-mate's CC or buffs, and she's good at teaching whoever's playing against her the dangers of not staying on your game and avoiding abilities.
  • Statuesque Stunner: Illaoi is taller than both Garen and Dariusnote . And again, if Gangplank is any indication, Illaoi's height likely isn't an issue for her attracting suitors.
  • Trademark Favorite Food: Mangoes, much like Gangplank and his oranges.
  • Worthy Opponent: If Illaoi encourages her opponents to fight back, whoever they are, even congratulating them when they successfully free their soul. In her eyes, they are simply a student who managed to pass a test.
  • You Will Not Evade Me: An uncommon variant. Go ahead, attack Illaoi from range and run. She'll just rip your soul out and beat the snot out of that instead.
  • Your Soul Is Mine: Her Test of Spirit lets her temporarily rip her opponent's soul out and hammer it, dealing damage to the physical body too. When it's done, she returns the soul, if it's not dead already, so she's just 'borrowing'.

    Irelia, the Blade Dancer 
note 
https://static.tvtropes.org/pmwiki/pub/images/irelia_originalloading_4.jpg

Voiced by: Unknown (English/Current), Nikki García (European Spanish/Current), Celia de Diego (European Spanish/Pre-VGU), Unknown (Mexican Spanish), Sayaka Ohara (Japanese)

"There was a time when I danced only for myself. Now, I dance for the First Lands."

The Noxian occupation of Ionia produced many heroes, none more unlikely than young Irelia of Navori. Trained in the ancient dances of her province, she adapted her art for war, using the graceful and carefully practiced movements to levitate a host of deadly blades. After proving herself as a fighter, she was thrust into the role of resistance leader and figurehead, and to this day remains dedicated to the preservation of her homeland.

Irelia is a Diver champion with an above average effective range and plenty of in-fight mobility thanks to her telekinetic blades. Her passive, Ionian Fervor, causes her spells to grant stacks for each champion they hit, up to four (non-champions can give stacks, but only once per spell). These stacks are refreshed by basic attacks. Each stack gives Irelia bonus attack speed, and holding max stacks also grants bonus on-hit magic damage. Irelia's first ability, Bladesurge, is a lock on dash that applies on-hit effects, heals her, and deals bonus damage to minions and monsters. If the target was Marked or dies to Bladesurge its cooldown is reset. Her second ability, Defiant Dance, causes Irelia to begin an uninterruptible channel that reduces incoming physical damage and grants her a stack of Ionian Fervor. Recasting deals damage both in a line and immediately around Irelia based on how long she channeled. Her third ability, Flawless Duet, sends a blade to a location and can be recast to send a second. Once the second blade is placed, they will converge, stunning and Marking anything in the crossfire. With her ultimate ability, Vanguard's Edge, Irelia unleashes the full force of her blades in a line. If Vanguard's Edge hits an enemy champion, the blades will radiate outward, dealing damage and Marking enemy champions and large monsters, and forming a barrier that lasts for a few seconds. This blade wall deals magic damage and significantly slows enemy champions that pass through it.

Irelia's alternate skins include Nightblade Irelia, Aviator Irelia, Infiltrator Irelia, Frostblade Irelia, Order of the Lotus Irelia, Divine Sword Irelia, Invictus Gaming Irelia, and PROJECT: Irelia.


  • Action Girl: Don't let her elegant demeanor fool you, she can and will cut you to ribbons if you threaten Ionia.
  • And This Is for...: For Ionia in general, but sometimes when casting Bladesurge, she calls out the names of her murdered family.
  • An Arm and a Leg: She isn't a victim of this, but she's infamously the one who took Swain's left arm.
    Irelia: Did you wanna lose the other one too?
  • An Ice Person: Frostblade Irelia naturally has icy attacks.
  • Attack! Attack! Attack!: Ionian Fervor rewards constant spellcast and Bladesurge is useful for getting onto a target but not for making an escape.
  • Battle Aura: Gives off a faint one when Ionian Fervor is maxed out.
  • Blue Is Heroic/Red Is Heroic: Invokes both at the same time. For blue, you have her hair, pants, the glow of her blades, and her overall graceful and dignified style, and for red, you have her armor and willingness to fight tooth and nail to defend her home.
  • Boobs-and-Butt Pose: invokedFrostblade Irelia's original splash art contains likely the most memetic instance of this in the game, resulting in the Fan Nickname "Frostbutt". Her post-rework splash art also features a slightly toned-down one, likely for nostalgia reasons.
  • Dance Battler: Her fighting style is actually based on the traditional dances of the province of Navori, hence her title of "The Blade Dancer."
  • Dark Is Not Evil: Nightblade Irelia may look like a female Shredder, but it's still the same heroic Irelia.
  • Deadpan Snarker: For such a serious person, she can give some sick burns.
    To Aurelion Sol: In Ionia, we have over 200 species of talking dragon. Sorry, not impressed.
    To Ivern: Somewhere, a forest is missing its idiot.
  • Difficult, but Awesome: A lot of her damage is tied to her Bladesurge for how hard it hits, how fast it makes her, and how quickly it can stack Ionian Fervor, so if you miss the reset or aren't able to land spells and mark opponents in the first place, her offence really takes a hit. Her Defiant Dance also requires key timing to survive the biggest threats, and Flawless Duet requires fast aim to properly catch enemies.
  • Flechette Storm: Her attacks with her blades are somewhere between this and a Storm of Blades, particularly her ultimate, Vanguard's Edge.
  • Foil: To Swain, fittingly enough. Both deeply love their homelands, though Swain cares only for the land itself, while Irelia loves its people as well. Both became military leaders, but were not raised in the military, as Irelia grew up wanting to be a dancer, Swain grew up as a member of the Noxian aristocracy. Both are empowered through supernatural means — Irelia by a "spirit" she often references, Swain by his demon — and both became deeply respected icons of their nations, though while Swain seized power willingly, Irelia had this forced upon her and really only wants to be normal.
  • Hartman Hips: Irelia has wide hips as well as muscular thighs, highlighting both her athleticism and femininity.
  • I Have Brothers: In one of her few genuinely light-hearted quotes, Irelia attributes her ability to fight to this trope. Although she doesn't specify the gender of her siblings, her biography only mentions her having brothers.
    "Of course I can fight. I grew up with four siblings."
  • Implausible Fencing Powers: Her character and gameplay gives a bit of reference to this trope — her easy use of her swords is a Justified Trope since she wields them telekinetically, and using Bladesurge as long as she has enough mana on weak targets when she's strong enough will lead to a razor storm of One Hit Kills.
  • Improbable Weapon User/Improvised Weapon: Those swords she controls are pieces of her shattered family crest. Aviator Irelia changes them to propeller blades.
  • In Name Only: Although Bladesurge was mostly untouched and all of her other spells were given brand new names to go with their brand new effects, Irelia's passive is still called Ionian Fervor despite having nothing to do with the original tenacity booster aside from rewarding aggression.
  • Kiai: Most notable when channeling Defiant Dance.
  • Lady of War: Irelia has an elegant demeanor, and uses traditional Ionian dances to levitate and move her blades, giving her attacks a very graceful quality. Her blue color motif is representative of her graceful, dignified style.
  • Lightning Bruiser: Irelia's kit makes her a very packed duelist with an imposing amount of offensive and defensive abilities at her disposal, and her Bladesurge contributes to both, being a potentially powerful initiation nuke and an exceptional mobility tool within fields of enemies.
  • Little Miss Badass: She was only fourteen years old when she took Swain's arm and turned the tide of the battle for the Placidium — and with it, the entire war for Ionia.
  • Mind over Matter: Downplayed Trope, as she only seems to be able to do it with her swords.
  • Ninja: Nightblade Irelia replaces her polished parade armor with a dark, purple-and-black outfit.
  • No-Sell: Not quite No Sell entirely, but her Defiant Dance gives her a huge amount of damage reduction while she channels it, and while she can't move without interrupting it, the channel cannot be interrupted by CC from other champions (although she doesn't become CC immune). As the damage reduction percentage scales with AP, an Irelia with enough AP can ignore 90% damage.
  • Retcon: Prior to her VGU, Irelia's stand at the Placidium didn't involve Swain, but instead resulted in her being blighted by Noxian necromancy and nearly dying, but was saved by Soraka resurrecting her, granting her the ability to control her father's blades with her mind. This was to what we have now following her 2018 relaunch, including her now being able to levitate her blades through dancing.
  • That Came Out Wrong: Accidentally cracks a fart joke when taunting Janna.
    Irelia: I'm about to cut your wind! (beat) Wait, not like that, I meant my blades are going to... never mind.
  • You Gotta Have Blue Hair: It's not the brightest shade, but it still counts. Her alternate skins go through even more implausible colors; Aviator Irelia's hair is dark green, Infiltrator Irelia's is hot pink, and Order of the Lotus Irelia is a soft lavender.

    Ivern, the Green Father 
https://static.tvtropes.org/pmwiki/pub/images/ivern_originalloading.jpg

Voiced by: David Lodge (English), Rafael Torres (European Spanish), Ulises Maynardo Zavala (Mexican Spanish)

"The cleverness of mushrooms always surprises me."

Ivern Bramblefoot, known to many as the Green Father, is a peculiar half man, half tree who roams Runeterra’s forests, cultivating life everywhere he goes. He knows the secrets of the natural world, and holds deep friendships with all things that grow, fly, and scuttle. Ivern wanders the wilderness, imparting strange wisdom to any he meets, enriching the forests, and occasionally entrusting loose-lipped butterflies with his secrets.

Ivern is a Catcher champion who is designed to aid allies from the jungle with his quirky set of supportive abilities. His passive, Friend of the Forest, makes it so that Ivern cannot attack nor be attacked by jungle monsters. Instead, he can interact with jungle camps to summon a magical grove at the cost of health and mana that grows over time. When the grove is fully matured, Ivern can free the monsters inside instead of killing them, still receiving gold and experience, as well as sharing jungle buffs with his allies. With his first ability, Rootcaller, Ivern tosses a vine in a target direction, damaging and briefly immobilizing the first enemy it hits. Nearby allies can target rooted enemies to immediately dash into attack range of them. His second ability, Brushmaker, passively empowers Ivern's basic attacks while he's in brush, making them ranged and causing them to deal bonus damage. He also passively stores charges over time, up to a maximum of three. When activated, Ivern spends a charge to sprout a patch of brush at a target location for a long duration. His third ability, Triggerseed, places a damage-absorbing shield on a nearby allied champion. After a small delay the shield bursts, damaging and slowing surrounding enemies. With his ultimate ability, Daisy!, Ivern calls his Sentinel friend Daisy to his side for a long duration. Daisy has a large amount of health and defenses, attacks nearby enemies on Ivern's command and, upon attacking the same target three times in a row, will send out a shockwave that damages and knocks up all enemies it passes through.

Ivern's alternate skins are Candy King Ivern and Dunkmaster Ivern.


  • Actual Pacifist: He clears jungle camps by convincing the monsters within to run away, instead of killing them. However, when faced with lane minions, dragon, baron, or enemy champions, he's more of a Martial Pacifist. In lore, he prefers to be as non-violent as possible when it comes to saving forest creatures from hunters.
  • And Call Him "George"!: Daisy is just looking for hugs, she doesn't realize how much pain she's inflicting on people.
  • The Atoner: Ivern is driven to make up for all the destruction and suffering he caused as a human, most especially the destruction of the God-Willow, as he hopes to be worthy to replace it.
  • The Big Guy: Lanky appearances aside, Ivern is still very tall.
  • Big Ol' Eyebrows: Made out of leaves, no less.
  • Cast from Hit Points: He uses health on top of mana to create his camp-clearing groves to offset the fact that he never actually fights the camps.
  • Cloudcuckoolander: A lot of Ivern's lines make him sound like he's not operating on the same level as other champions. The best way to describe him is to imagine a Dr. Seuss character, only his words aren't as cromulent.
  • Difficult, but Awesome: While he's not the most mechanically-challenging jungler in the game, his unique support-jungler playstyle requires good planning and communication to properly make use of his boatload of tools. He can counterjungle extremely quickly, but the player has to make sure it's actually safe to do so due to his lack of escapes. He can provide double red/blue buffs to his teammates, but both he and his teammates need to both be in an optimal position to leave lane and get it, as well as properly communicate who gets what and when in the first place. He can win the vision game by denying enemy vision with his bush-making, but you have to make sure it's done in a time and place that doesn't mess up your teammates as well. But above all, he requires a proper team composition who he can be an actual worthwhile support for, otherwise he'll end up being needlessly complex in doing things other champions can do much easier.
  • Does Not Know His Own Strength: What he claims about Daisy and why she's hurting enemies when she's supposedly trying to hug them.
  • Expy: Being a treant champion who's also supportive and one of the more pleasant characters in the game despite differing play styles, Ivern is closer to Treant Protector than Maokai, who came off a little too creepy.
  • Fertile Feet: "Wildflowers bloom in his footsteps as he laughs with trees". A couple of his abilities even makes him summon groves and brush.
  • Friend to All Living Things: As demonstrated by the trailer (protecting a pack of sleeping wolf cubs from a hunter) and the splash arts. He is jolly and kind to everyone, especially the jungle creeps, treating them like friendly neighbors. His passive sets the monsters free, instead of killing them, still gaining experience and money. Less so with the non-native dragons and Baron Nashor, but he reacts more with mildly confused annoyance than hostility.
  • Green Thumb: A major point of Ivern, seeing as how he's a tree-shaped forest spirit.
  • Heel–Face Turn: He was originally called Ivern the Cruel, who was forced to retreat from Freljord alongside his army when the Iceborn took over. He then invaded Ionia hoping he could acquire something there that could help them take back their homeland. Instead, he cut down the God-Willow tree, and was turned into his treant form as punishment. After watching dead soldiers sink into the ground and birth new life, he had an epiphany, and after another century of standing idle, he started roaming the world as the Green Father.
  • Heroic Neutral: Prefers spending his time caring for forest critters rather than among humans. He'll still cut in whenever said humans threaten the critters though.
  • Hurricane of Puns: His voice set involves a lot of tree and forest related puns. Candy King Ivern replaces these (for the most part) with candy puns.
  • I Owe You My Life: The reason Daisy follows him is because he saved her life by giving her a new heart.
  • Laser-Guided Karma: A firm believer of this.
    "Harm revisits those who harm!"
  • Mechanically Unusual Fighter: Ivern is probably one of the strangest champions to have been created in a long time, essentially being a "true" support-jungler. To explain how strange this is, a "support-jungler," in the most typical sense, is a champion who has a kit equally devoted to both jungling (fighting jungle camps and ganking lanes), then transitioning to a utility support as the game progresses. The problem most support-junglers face is that since their kits require stats for both, chunks of their kits end up becoming obsolete as jungling becomes less important, forcing them to build into an average Jack-of-All-Trades build or else turn into a Master of None (which also makes them hard to balance and prone to odd playstyle shifts)note . How does Ivern get around this? By having a passive that makes it so he doesn't have to fight jungle camps at all! As a result, the rest of his kit can be built as a pure support who just so happens to have innate, non-gold-dependent parts of his kits that encourage jungling and roaming without actually having to worry about direct combat. While it's not impossible for him to build a damage-based item set, he's much less constrained by typical priorities than others in his role, technically making him one of the most versatile.
  • Nature Hero: Definitely; he's naturally in-tune with the forest and friendly to all the creatures and plants inside it, and concernedly warns the jungle creeps of "hunters." Bonus points for actually appearing to be a kind of Plant Person.
  • Nice Guy: He ranks up with Braum and Zac as one of the most pleasantly optimistic and friendly champions on the Rift. Even his taunts are friendly and polite.
    "Let reverence for life take root in your heart."
    "May the sun warm you all of your days."
    "All life is precious, yes... even yours."
    (to enemy Malphite) "Mountain man, it's me! The tree guy!"
  • Noodle Incident: The Kumungu affair was some sort of incident that involved Ivern, the Red Brambleback (red buff), and presumably the Kumungu jungle. Whatever it was, Ivern thinks back on it warmly but considers it Brambleback's fault.
  • Noodle People: Somewhat justified as he appears to be a branchy, tree-like being, but despite his size, he's very lanky, especially in contrast to the game's other tree champion, Maokai.
  • Proverbial Wisdom: Gives some encouraging nature-related proverbs in quite a few of his lines.
    Ivern: Sprint like a snail, and you will never twist your ankle.
  • Reincarnation: Unlike most champions, Ivern's respawn quotes imply this is what's happening to him every time he respawns.
    Ivern: Oh, this body feels stiff... Must be an oak.
  • Shipper on Deck: Unlike other cases in the game between champions, he ships the Blue Sentinel with Daisy.
  • Silly Walk: His animations in general are very cartoonishly dynamic, and his walk animation is just as goofy-looking.
  • Speaks Fluent Animal: He can communicate with animals as one would with humans.
  • Status Buff: His passive allows him to take the red and blue buffs as any other champion would by killing them. After reaching level five, once he frees them, they'll leave behind an additional sapling containing the buff, meaning both he and a nearby teammate can receive one.
  • Stop Helping Me!: When playing Ivern, be prepared to inform allies that, no, despite being a Jungler you don't need a leash.
  • Summon Magic: Daisy! allows him to summon an ally Sentinel named Daisy, similar to the ones found in the jungle that normally hold the blue buff, who stays with him, giving out hugs for the enemy team. And by hugs, we mean fist-slams and rocky shockwaves.
  • Support Party Member: Despite being primarily a jungler, Ivern's kit focuses on aiding his team. He protects the back line by tossing a slowing shield on them, hiding them in brush, and summoning Daisy to knock around pursuers, while at the same time helping his melee allies close in on their prey by rooting enemies and giving them a free gap closer. He's also able to share his buffs with allies once he reaches level 5 by leaving an extra buff for them to pick up after he frees the camp himself.
  • Timber!: Shouts this when killed, without a hint of pain in his voice. He even falls over like an actual tree.
  • Troll: A recommended playstyle by Riot no less. In Ivern's champion reveal a recommendation is to take Smite/Teleport, drop a ward in the enemy jungle's entrance, clear the camps in your jungle, back and teleport on the ward and clear their jungle before they get it.
  • Uncertain Doom: When he's killed in-game, he shouts "Timber!" or "Tree Down!" without a hint of pain or sorrow in his tone, leaving one to wonder if he's actually dead, or merely incapacitated.
  • Units Not to Scale: Less so than, say, Aurelion Sol or Rek'Sai, but still evident. Both his teaser trailer and his splash art makes him out to be nearly twice as large as a regular human. In-game, he's still one of the tallest characters, but he's not that much bigger than the other champions.
  • Was Once a Man: He used to be a Freljordian warlord before chopping down the God-Willow, which ultimately gave him his new form.
  • Weird Beard: He has a patch of leaves growing over his chin, resembling a beard.
  • Wide-Eyed Idealist: He's a gentle, carefree nature spirit with a prominent lust for life, even though recent lore makes it clear that Valoran isn't the best place to live. He even encourages others to follow suit.
    "Live each day as if it's your first."
  • The World Is Just Awesome: Being shown this first-hand was what drove his Heel–Face Turn.

    Janna, the Storm's Fury 
https://static.tvtropes.org/pmwiki/pub/images/janna_originalloading.jpg

Voiced by: Erin Fitzgerald (English/Original), Unknown (English/Forecast), Inés Blázquez (European Spanish), Laura Ayala (Mexican Spanish), Aya Endo (Japanese)

"Do not fear the winds of change – they will always be at your back."

Armed with the power of Runeterra’s gales, Janna is a mysterious, elemental wind spirit who protects the dispossessed of Zaun. Some believe she was brought into existence by the pleas of Runeterra’s sailors who prayed for fair winds as they navigated treacherous waters and braved rough tempests. Her favor and protection has since been called into the depths of Zaun, where Janna has become a beacon of hope to those in need. No one knows where or when she will appear, but more often than not, she’s come to help.

Janna is an Enchanter champion who excels at using her wide array of disables and displacement abilities to keep enemies away from her allies. Her passive, Tailwind, grants her a small amount of bonus movement speed and gives the same bonus to nearby allied champions if they are moving towards Janna. It also causes her autoattacks and Zephyr to do additional damage based on her bonus movement speed. With her first ability, Howling Gale, Janna summons a powerful tornado at her location that charges up in power for a few seconds. When the duration ends or the ability is reactivated the tornado flies in a target direction, damaging and knocking up all enemies it passes through. The damage, range and knock-up duration increase the longer the tornado is allowed to charge. Her second ability, Zephyr, passively conjures a small wind elemental that follows Janna around, granting her bonus movement speed and allowing her to move through units. When activated, Janna fires the elemental at a nearby enemy, damaging and slowing them but losing the movement speed bonus while the ability is on cooldown. Her third ability, Eye of the Storm, protects a nearby ally or turret with a damage-absorbing air shield that also grants the target an attack damage bonus while the shield holds. With her ultimate ability, Monsoon, Janna releases a massive wind blast that knocks back all surrounding enemies and then channels for a few seconds, releasing soothing winds that continuously heal all allies in a large area around her.

Janna's alternate skins include Tempest Janna, Hextech Janna, Frost Queen Janna, Victorious Janna, Forecast Janna, Fnatic Janna, Star Guardian Janna, Sacred Sword Janna, and Bewitching Janna.


  • Badass Pacifist: Played well, Janna will end a match with about five minion kills total, existing solely on passive gold gain. Oh, and assists. Hundreds of assists for juggling enemy champions and helping her allies pounce on them.
  • Black Comedy: Her Forecast skin's splash art has Teemo getting sent flying by a cyclone.
  • Blow You Away: Yes, it's true — for $2.95 a minute, she'll leave you... breathless. Er, we mean she has wind powers. note 
  • Color-Coded Characters: The purple-colored veteran of the Star Guardians.
  • Dark-Skinned Blonde: Her Tempest skin turns Janna's skin dark in an obvious homage to Storm, while keeping Janna's normal Mystical White Hair.
  • Difficult, but Awesome: Janna is listed as being rather high up the difficulty curve because her skills, which are dependent on timing to an extent even Zilean doesn't mess with, are best exploited by a player who has been around the block a few times. The best example is her ultimate, which, if cast a second too early or late, can mean the difference between winning a teamfight (or disengaging from one) and utterly screwing her team over.
  • Does Not Like Shoes: Her classic skin is barefoot, but given that her feet never touch the ground, she doesn't really need shoes. Also makes sense since she's a spirit, not a human.
  • Exposed to the Elements: She wears less than a perpetually-windblown gal should. Amusingly, one of her idle animations shows her wrapping her arms around herself and shivering.
  • Expy:
    • Her design is very similar to Storm. Her Tempest Janna skin basically is Storm.
    • As the most mature and experienced of the Star Guardians, the last member of the previous generation, Star Guardian Janna resembles the "Outer Senshi" from Sailor Moon, most obviously Sailor Pluto.
  • Fragile Speedster: One of Janna's skills grants her a speed buff when it's not on cooldown, and her passive gives her whole team a slight speed buff. Between the two, she's virtually impossible to run down. Those countered, she tends to die. Quickly.
  • Gradual Grinder: How Janna is (rarely) played offensively. None of her spells do very much damage, but mix them all together and you have a lot of continuous damage and crowd control on your hands.
  • Healing Winds: Can use her wind magic powers to heal.
  • An Ice Person: Frost Queen Janna.
  • Intrepid Reporter: Forecast Janna parodies this trope. She's an intrepid weather reporter commentating on the conditions of the battle... while also herself taking part in the battle.
    Forecast Janna: Five day forecast: Sunshine, rainbows, and bloodshed!
  • Mystical Waif: A bit older than the usual example, but certainly hitting all the major notes. Thin as a rail, unknown past, exotic looks, somewhat emotionless and detached, hints of Blue and Orange Morality, magic powers...
  • Mystical White Hair: Has this in her splash art, though her in-game model was blonde until a recent visual update made it white.
  • Nature Spirit: Her reworked lore describes her as a spirit spawned from the prayers and wishes of ancient pre-Zaunites who traveled across the sea, and prayed for peaceful winds. She specifically only holds power over winds, with a little bit of power over the storm. In modern Zaun, her wind-abilities are often invoked to blow away the deadly Zaun Grey, a perpetual smog that sometimes gets extremely thick.
  • Nice Girl: Her dedication to helping the downtrodden of Zaun more than qualifies her as such. Case in point, her color story, sees Janna comforting a Zaunite street urchin in his hour of need.
  • Pointy Ears: A response to this from the developer Shurelia to this says that kind of thing happens after being changed or 'ascended' from magic. Another example is Morgana, whose ears are clearly unlike her sister's. Her reworked lore makes her a wind spirit, so she's a magical being from the get go.
  • Power Echoes: Her voice echoes ever so slightly, probably as a side effect of her powers.
  • Power Floats: In case you needed another indicator that she has wind-based abilities.
  • Rapunzel Hair: Very tellingly so with her hair being permanently flung up over and behind her head.
  • Retcon: On launch, Janna was originally a regular human who grew up an orphan in Zaun, one who slowly discovered she had wind magic powers and elevated herself into becoming a near-otherworldly, but ultimately benevolent mage in service of the League of Legends. After the mass Continuity Reboot, her human origins were eschewed in favor of directly making her a benevolent wind elemental who's been known in Zaun for ages.
  • Sexy Backless Outfit: One of the differences between her basic and Tempest skins is that the Tempest skin is completely backless — the front part of her top just adheres to her boobs. Yes, they took an outfit that was already virtually underwear and made it skimpier! Well, until her model was updated. Then it was something that resembled a tubetop.
  • Shapeshifting: In the lore, she has the power to transform into a blue-white bird. She doesn't do so in game, but her Zephyr ability is supposed to represent it.
  • Shoot the Medic First: One of the reasons that you don't often see her because smart players will just go right for her. But with three ways to keep enemies off you and/or stun them in the middle of your team, you should never die helplessly like certain other support champions. However, if you get even slightly out of position, you'll be dead before you can cast any of them.
  • Squishy Wizard: Unless she uses her shield on herself. Then she's much less so.
  • Steam Punk: Hextech Janna has the look down pat.
  • Stripperiffic: Competes with Evelynn for the most barely-covered character in the game — she has more cloth hanging from her body than actually covering it!
  • Technical Pacifist: If she uses Eye of the Storm to shield a turret, that turret's kills are registered as Janna's. This makes her the only champion who can kill you without actually engaging you.
  • Umbrellas Are Lightning Rods: The /joke animation for Janna's Forecast skin is a storm cloud gathering above her, then her opening her umbrella in reaction to said cloud, then said cloud zapping her umbrella.
  • Vapor Wear: See Sexy Backless Outfit.
  • Woman in White: Her Classic skin wears an all-white getup, though it isn't covering much.

    Jarvan IV, the Exemplar of Demacia 
https://static.tvtropes.org/pmwiki/pub/images/jarvan_iv_originalloading1.jpg

Voiced by: Kyle Hebert (English), José Escobosa (European Spanish), Gerardo Reyero (Mexican Spanish), Daisuke Namikawa (Japanese)

"Words may make a ruler, but only actions make history."

Prince Jarvan, scion of the Lightshield dynasty, is heir apparent to the throne of Demacia. Raised to be a paragon of his nation’s greatest virtues, he is forced to balance the heavy expectations placed upon him with his own desire to fight on the front lines. Jarvan inspires his troops with his fearsome courage and selfless determination, raising his family’s colors high and revealing his true strength as a future leader of his people.

Jarvan is a Diver champion who excels at initiating fights by jumping right in the middle of the enemy team, cutting enemies off from one another while he takes them down. His passive, Martial Cadence, causes his first basic attack on an enemy to deal extra damage equal to a percentage of their current health, although this effect only works once every few seconds on the same target. With his first ability, Dragon Strike, Jarvan extends his segmented lance in a target direction, damaging and reducing the armor of all enemies it hits. His second ability, Golden Aegis, slows all enemies around Jarvan and protects him with a damage-absorbing shield that increases in strength for each enemy champion that was slowed. His third ability, Demacian Standard, passively grants Jarvan bonus attack speed. When activated, he hurls a flag to a target location, damaging all nearby enemies. The flag remains at the location for a few seconds, granting sight and the passive attack speed bonus to all surrounding allied champions. Additionally, if the extending lance from Dragon Strike connects with the flag it will latch to it, pulling Jarvan to its location and knocking up all enemies in his path. With his ultimate ability, Cataclysm, Jarvan leaps to a nearby enemy champion and strikes them with a powerful lance slam, damaging them and creating an impassable ring of rubble around their location for a few seconds.

Jarvan's alternate skins include Commando Jarvan, Dragon Slayer Jarvan, Darkforge Jarvan, Victorious Jarvan, Warring Kingdoms Jarvan, Fnatic Jarvan Dark Star Jarvan, SSG Jarvan and Hextech Jarvan.


  • Absurdly Ineffective Barricade: Cataclysm has a bit of a reputation for this since there are many, many ways to escape the supposedly "impassible" terrain wall by using Flash or another escape ability... occasionally, it bugs and players simply move out of it. This is why it is beneficial for Jarvan players to keep track of enemy spell cooldowns so that they may trap and kill enemies when they really can't leave the Cataclysm zone.
  • Agony of the Feet: His normal joke has him give a Rousing Speech, before he accidentally slams the dull end of his lance onto his own foot.
  • Arranged Marriage: In the second issue of the "Lux" comic, Garen and his aunt convince him to marry his sister in order to protect Lux from getting herself in trouble for speaking out about Demacia's anti-magic laws. Lux has no say in the matter.
  • The Atoner: His original backstory had Jarvan leave Demacia to find "atonement", for the perceived failure of getting himself captured and his forces being defeated.
  • Authority Equals Asskicking/Asskicking Equals Authority: OH HELL YES.
  • "Awesome McCool" Name: Jarvan Lightshield IV!? You know you want to be named that.
  • Badass Baritone: He's voiced by Kyle Hebert, who also did THE MIGHTY KAMINA.
  • Badass Boast: Too many to list, but among others: "Fetch the rest of your team, I'll wait", "Who dares defy my will?" and "Today is a good day to die."
  • Badass Creed: "Demacia: Now and forever" and "For my father, the king." among others.
  • Badass Family: Seems to be a prerequisite of the Demacian royal family.
  • Badass in Charge: He's both a general and the crown prince.
  • Badass Normal: Considering his Golden Aegis is more like Awesomeness than magic, he's this.
  • Bash Brothers: He's good friends with his fellow Demacian warriors Garen and Shyvana.
  • Battlecry: DEMACIA!
  • BFS: Commando Jarvan trades the lance for a giant black phallic-shapped sword. He uses it with one hand too!
  • Blade on a Stick: Called a lance, though it looks like an amalgamation of a sword, a spear, a lance and a spinal cord... and doubles as a Grappling-Hook Gun!
  • Bling of War: His armor is rather excessively gold-colored, and has a rather unnecessarily fancy amount of jutting ends on his shoulder pads. Looks cool, though.
  • Charles Atlas Superpower: He really put himself through hell in order to become a Badass. The ring of earth from the Cataclysm impact? That's not magic, that's Jarvan's strength alone.
  • Commissar Cap: Commando Jarvan wears one.
  • Cool Shades: Commando Jarvan, like any good commando soldier.
  • Dare to Be Badass: Seems to have been his objective in going on a two-year adventure past the Great Barrier.
  • Determinator: Demonstrated in his League Judgement. Swain ambushes him and swarms him with his demonic ravens and magic to smother him to death. Jarvan finds the most logical thing to do was to get back up and choke Swain out so hard that a High Councilor had to intervene before he would've snapped Swain's neck.
  • Did You Just Punch Out Cthulhu?: He killed a dragon. Then he wore its skin and used its bones to make the lance he uses.
  • Difficult, but Awesome: Weirdly enough, despite being rather mechanically simple, as his E-Q can be learnt even by beginners. In practice, though, a Jarvan needs to have good split-second decision making in making use of his Cataclsym or he will end up doing more harm than good for his team. In short, he is easy to learn but also equally easy to mess up as.
  • Flag Drop: Using Demacian Standard buffs Jarvan and allies in a radius.
  • Foe-Tossing Charge: By hooking his telescopic spear to his Demacian standard and pulling himself to it, knocking enemies in his path into the air.
  • Four-Star Badass: If you've read this far down you know the last part to be true, the 'Four Star' part comes from being one of Demacia's top generals.
  • Genius Bruiser: One of the mightiest warriors in Demacia, he is also noted for being wise beyond his years.
    • He also MacGyvered his own weapon, a rather intricate and complex design for a lance, and commissioned a custom-made Automatic Crossbow for Quinn that they both helped design.
  • Geo Effects: His ultimate creates a wall around his target when it hits, forcing them to use a jump or dash ability to escape.
  • Ground-Shattering Landing: A particularly extreme example through his Cataclysm ultimate — ground temporarily rises up around him after impact!
  • Hot-Blooded: Often to his detriment, especially in the old canon.
  • Hypocritical Humor: One of his jokes has him encourage awareness... which is interrupted by him accidentally hitting his foot with his lance.
  • Impaled with Extreme Prejudice: his spear-launched Flag Drop does a decent amount of damage on impact and has a long range, perfect for finishing off an opponent that is just about to escape.
  • Jack-of-All-Stats: Jarvan has decent built-in toughness, damage, and utility, giving him flexible build options for damage and tankiness. Like Lee Sin, he can be played in top lane, jungle, or even as an unconventional support (and mid lane Jarvan isn't impossible either).
  • Lantern Jaw of Justice: Befitting his warrior prince archetype.
  • Large and in Charge: For some reason he's about 2-4 feet taller than your average human.
  • Large Ham: You can tell he and Garen are best friends by how they both speak grandiosely.
  • Lightning Bruiser: Tough, hits fairly hard, and has one of the best gapclosers/escapes that has good utility.
  • The Load: A well-played Jarvan IV is devastating, isolating enemies and finishing them off with Cataclysm. Poorly-played, his ultimate can be his own team's worst nightmare, trapping his allies in rubble along with a strong enemy champion, preventing friendly escapes, or even splitting the team in half, resulting in a major disaster. It is very difficult to tell the difference between a Jarvan who is simply incompetent, and one who is actively helping the enemy team.
  • My Kingdom Doth Protest Too Much - Not explicitly just yet, but his relationship with Shyvana suggests that he might not hold with Demacia's Fantastic Racism towards mages and sundry magical beings.
  • Not Afraid to Die: "Today is a good day to die!"
  • Not the Intended Use: AD Assassin Jarvan IV. With enough Armor Penetration and Attack Damage, combined with his ability's scalings, Jarvan can easily one or two-shot an enemy ADC. A well-played AD Assassin Jarvan IV can very easily solo the entire enemy team and then some.
  • One-Man Army: "Fetch the rest of your team, I'll wait."
  • Perma-Stubble: He's shaved, but like some men, the dark of his facial hair remains in spite of it.
  • Pre-Asskicking One-Liner: DEMACIAAAAAAAAAAAAAA
  • Rated M for Manly: His weapon is an impressively-serrated lance, his armor bling-blinging, he can hookshot onto his flag, he killed a dragon, his Dunk attack's impact creates a ring-shaped wall around the impact, and he speaks in grandiose assurance of brotherhood, steadfastness, nationality or to be Not Afraid to Die. Like his fellow fount of testosterone Pan-Er, Mantheon, he has received the nickname Jarman amongst players.
  • Royals Who Actually Do Something: The crown prince of Demacia, a celebrated general, and more than likely to be leading any charge.
  • Shoulders of Doom: The only part of his armor that really goes into excessive in terms of shape is his shoulder pads, complete with spiky ends coming from it for extra cool.
  • Slice-and-Dice Swordsmanship: Despite using a lance, most of his basic attacks animations are swings.
  • Super Strength: He has no magical abilities, yet he's capable of creating giant rings of stone from the force of the impact of his Cataclysm ability.
  • Taking You with Me: Jarvan IV didn't expect to live while choking out Swain. By the end of it, Swain probably didn't either.
  • Throwing Your Sword Always Works: Especially if it has a team-buffing flag on the end of it and lets him pull himself to it using Dragoon Strike.
  • Took a Level in Badass: While presumably being rather badass as a general, he apparently did some really awesome stuff during his training journey.
  • Underestimating Badassery: The whole of Noxus seems to have this problem when it comes to Jarvan.
  • Warrior Prince: He's a terror on the battlefield, and has experience commanding Demacian troops.
  • What Measure Is a Non-Badass?: Invoked. Seems to have been his opinion of himself before he went past the Great Barrier.
  • Whip Sword: His sword-spear-thing is actually chain linked, and can grapple him to any of his flags that he has placed down.
  • Wise Beyond Their Years: After his return, his eyes were described as bearing the wisdom of someone twice his age (though he was an adult by then).
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    Jax, Grandmaster at Arms 
https://static.tvtropes.org/pmwiki/pub/images/jax_originalloading.jpg

Voiced by: Erik Braa (English), Juan Carlos Lozano (European Spanish), Gerardo Reyero (Mexican Spanish), Kiyoyuki Yanada (Japanese)

"Who wants a piece of the champ?"

Unmatched in both his skill with unique armaments and his biting sarcasm, Jax is the last known weapons master of Icathia. After his homeland was laid low by its own hubris in unleashing the Void, Jax and his kind vowed to protect what little remained. As magic now rises in the world, this slumbering threat stirs once more, and Jax roams Valoran, wielding the last light of Icathia and testing all warriors he meets to see if any are strong enough to stand beside him...

Jax is a Skirmisher champion who excels at dueling and defeating targets one by one, with his damage greatly increasing the longer he's allowed to fight. His passive, Relentless Assault, grants him an attack speed bonus with every successful basic attack, stacking up to eight times. With his first ability, Leap Strike, Jax jumps to a nearby target, damaging them if they're an enemy. His second ability, Empower, charges up his lamppost with energy, making his next basic attack or Leap Strike deal bonus damage. With this third ability, Counter Strike, Jax enters a defensive stance for a few seconds, dodging all incoming basic attacks and reducing damage from area-of-effect attacks. When the effect ends or the ability is reactivated Jax strikes all nearby enemies, stunning them and dealing damage that increases the more attacks he dodged. His ultimate ability, Grandmaster's Might, passively causes his every third consecutive basic attack to deal bonus damage. When activated, Jax gains bonus armor and magic resistance for a few seconds, scaling with his attack damage and ability power respectively.

Jax's alternate skins include The Mighty Jax, Vandal Jax, Angler Jax, PAX Jax, Jaximus, Temple Jax, Nemesis Jax, SKT T1 Jax, Warden Jax and God Staff Jax.


  • The Ace: Such an Ace, the Doors of Acceptance just let him in before his League Judgement even began.
    • There's no League anymore, but he's still good enough take on Demacian soldiers for four hours and still beat them effortlessly.
  • Achilles' Heel: Despite being considered to be the best duelist in the game, most of his damage comes from autoattacks. This means attack speed slows like Randuin's Omen and Frozen Heart will significantly reduce his dueling potential. This is one of the main reasons why Lee Sin is the only champion who is capable of outdueling Jax with an attack speed slow (at least in the early stages of the game).
  • Art Evolution: For a long time, Jax's auto attack animations like most outdated champions were a bit clunky; this has changed as of 7.10 for more responsive up-to-date animations.
  • Ambiguously Human: Riot has confirmed that they deliberately choose not to confirm if Jax is (or was) a human before he got corrupted by The Void. In a long board post, Riot Scathlocke, Lead Narrative Editor, has deliberately stated that Jax's appearance at that time was normal by Icathian standards, raising the possibility that Jax was a normal human before he was corrupted by the Void OR that Icathians found nothing wrong with having purple 3 fingered warriors among their ranks.
  • Awesome, but Impractical: Has the potential to be the best duelist in the game and can take on multiple opponents by himself if he reaches his peak power level. It's just difficult to get to that point without the enemy surrendering since he starts off on the weak side and needs a lot of gold from farming or kills to afford his items (he makes very good use of hybrid items like Guinsoo's Rageblade and Trinity Force, but those are expensive). In the rare event that he does reach his full build and the game isn't over yet, it's a sight to behold though.
  • Badass Baritone: Has a really deep voice, a staple of Erik Braa's voice acting.
  • Bash Brothers: In his backstory, it's stated that Jax grew up together with his right-hand man named Colgrim.
  • Blade on a Stick: In the past, Jax used to wield a giant axe-headed pole arm. Nowadays he uses a lamp post.
  • Boring, but Practical: None of his abilities or skills are particularly flashy, with hardly any visual effects. Instead, his kit mostly works "under the hood" to give him superior numbers, damage-wise and speed-wise. A fed Jax won't produce any fireworks and can be boring to look at, but MAN does he leave a trail of bodies in his wake...
  • Carry a Big Stick: Vandal Jax wields a wooden club with nails in it; overall, this is how Jax fights in all of his skins as he focuses so far more on pole-arm-based combat.
  • Cherry Tapping:
    • In his old lore, Jax faced a slew of restrictions from the Institute of War because he was undefeatable and it was not fair to the other competitors. Jax responded by wielding a number of joke weapons instead and his winning streak remained unchanged. Afterwards, even after the sanctions were removed on him, he continued to use his lamp post to both challenge himself and to mock the other competitors. Of course, when you're Jax, the damage is very real, Joke Item or not.
    • The Institute of War no longer exists, but he still fights with a lamppost to give his opponents a winning chance. Subverted in that the lamp post may very well contain the last light of Icathia and may very well be an extremely powerful artifact on its own.
  • Combos: A good all-in initiate combo is activate his Counter Strike, then follow up with Leap Strike (with Empower along the way). Be sure to also activate Grandmaster's Might for maximum face-smashing. Other than that however, he's mainly a DPS-based champion.
  • Counter Attack: His Counter Strike ability, dodging basic attacks for a short duration, then striking to stun and damage all enemies around him, doing more damage for the damage he avoided while dodging.
  • Death of a Thousand Cuts: His main shtick is auto-attack melee DPS, since he's regarded as a "true" auto-attacker champion in that aspect. He even has an auto-attack boosting reset, and two auto-attack based passives in his kit.
  • The Faceless: Never seen without his masks, which raised the question of whether those glowing lights seen through the mask-holes are a set of goggles (like Master Yi's) or if those are part of his face. Jax's short story, None Shall Pass, confirms he wears a mask and he has a face under it, but we still don't see it. The story implies that Jax may have been disfigured beyond recognition and that even Jax himself doesn't know what he looks like anymore.
  • Full-Contact Magic: A slight example; you can clearly see energy from his Empower active and passive from his Grandmaster's Might (a simple weapon power up of energy for his next auto attack and a pole-arm pommel thrust of energy, respectively) as they both inflict extra magic damage. This alone is what makes him a powerful DPS champion, in that he can add on magic damage burst on top of his basic attacks (especially since they have decent base magic damage and AP scaling), as well as being very hard to itemize against late game due to having some form of damaging bypass against either armor or magic resist.note  Just be thankful he doesn't have any true damage in his kit. And of course, for optimal damage, have any Sheen-based item along with timing his W with his R passive auto attack to see why Jax's DPS burst means something.
  • Game-Breaker: An in-universe example, eventually resulting in "special sanctions" being "placed against" him.
  • Gameplay and Story Segregation: In Jax's initial lore, Jax was restricted to only using a lamppost, a chicken’s foot, a spatula, and a fishing rod. However, in his Jaximus, Nemesis Jax or Temple Jax skins, he is NOT using any of those things and is rather using actual weapons, though Riot themselves say on some source they're actually props.
  • Gladiator Games: Jaximus is dressed in the garb of a Roman gladiator.
  • Glass Cannon: At least until he unlocks and is able to properly time the use of his ultimate, then his damage and hardiness both increase dramatically. Jax is one of a few bruisers (along with Riven, Yasuo, and Tryndamere) that can easily get away with item builds that are entirely glass cannon since his active ultimate scales in both attack damage and ability power that grants him armor and magic resistance respectfully. He also would be doing a lot of damage with his auto attacks with his mixed-magic damage as icing on the cake depending on how much attack speed he would also have.
  • Humanoid Abomination: Maybe. We've never seen his face, his mask seems to emit some faint blue light, and he's hinted to be far stronger than any human, badass or not, has any right to be. His skin is blue and he has three fingers. Whatever he is, human isn't one of them. Later imagery has hinted at a possible connection to the Darkin. It is now confirmed that he is some kind of Icathian zombie, alive since the Void's first appearance in Runeterra.
  • Implausible Fencing Powers: His counter-strike ability consists of him twirling his lamppost around, deflecting all basic attacks: whether from swords, maces, arrows, magic, punches, kicks, bombs, daggers, regurgitated saliva... you get it the idea.
  • Improbable Weapon User: He uses a lamppost to bash people's heads in. Some skins swap it out for even more improbable weapons, like a 2x4 plank, a fishing rod, and a hockey stick.
  • Jack-of-All-Stats: Jax is primarily marketed as the hybrid champion, having a use for most, if not all, stats, especially a combination of Attack Damage and Ability Power. Using this, he can balance both physical and magic damage to his liking if he so chooses with the right items, and can even, as a result of those items, become a tank as well.
  • The Lancer: Of Ahri's team in A New Dawn, being melee and martially oriented as opposed to Ahri's magical talents. Leona seems to fill in the second in command role instead of Jax, however.
  • Lightning Bruiser: Gains attack speed for a few seconds by hitting basic attacks that stacks up to a cap, can leap towards a target, has an ability to dodge all basic attacks for a short while and then stun enemies around him, and his ultimate passively causes extra damage every three attacks which can be activated to give him bonus armor and magic resistance. Basically a fed Jax hits so hard and fast while being tough that a golden standard for describing how good someone is at dueling is whether or not they can hold their own or even beat him 1v1, especially in comparison to champions who need to build attack speed from items and boost it from an active, Jax passively gains it, so he always has a form of DPS (which makes him one of the best split-pushers in the game, since he always has attack speed in his kit without any need of an active or setup from runes/masteries/itemsnote ).
  • Loss of Identity: Implied to be a case as a result of the Void's influence on him. The Void mangles memories as much as it does physical matter, and combined with his old age, it's implied that the reason Jax goes by "Jax" instead of his real, admittedly somewhat unwieldy name is because he straight-up doesn't know it anymore.
  • Magikarp Power: The downside with Jax is that he's very easily harassed at low levels and is dependent on his passives and key items before he begins to kick ass. It's not a bad idea to play him very defensively during those levels. His harassment also puts him right next to the target, and usually players will focus on him since he's got low defense during the early levels (and he only has average mobility compared to a champion like Master Yi). However, he's one of the best examples of this trope in the game as a fully fed (even through just pure farming and split-pushing to get gold either way) and equipped Jax is almost completely unstoppable, capable of ripping through entire TEAMS single-handedly. It's just VERY hard to get him fed to that level because teams usually surrender by that point, or the game he's in is won that fast; either kind of scenario can apply.
    • Again this is on Summoner's Rift, on Twisted Treeline he's one of the most dangerous characters to go up against from the start. There's also the fact he may eventually have his killing sprees end against more savvy teams and players at higher levels of play, since you have to be wary of anyone who can properly kite him and disable him before he can even get close to them.
  • Meaningful Name: After the lore update, we learn that Jax's real name is Saijax Cail-Rynx Kohari Icath’un (aka: Jax of the desert, son of Cail and Rynx, warrior of Icath'un).
  • Mysterious Past:
    • Before the League itself was retconned, nobody in the League of Legends knows where this jolly gladiator came from, and he was only regarded as "an ordinary soldier for hire" before he joined the League. His age, race and background are shrouded in mystery, and he seldom talked about himself. The only other person besides Jax himself who knew the answers was the former leader of the League, High Councillor Reginald Ashram, who hand picked Jax to be on the top of the list of candidates to receive a League Judgment for entering the league and is currently nowhere to be found. Although the League Judgment usually involved representing a pending champion's past, no clues about this almighty fighter have been revealed, since the doors of acceptance simply opened for him.
    • Subverted as of his current lore, which now details him as a warrior from the Icathian/Void conflict.
  • Mythology Gag: The Angler Jax skin is a nod to Jax's original story where he was restricted to using a spatula, a lamppost, a fishing rod, and a chicken's foot as weapons.
  • Named After Someone Famous: It's possible his name is derived from Ajax, the mythical Greek warrior from The Iliad. There's also Garret Jax, the Weapons Master from The Wishsong of Shannara.
  • Nerf Arm: When he was told that he'd have to fight with restrictions placed on him, he tossed aside his weapons, uprooted a brass lamppost, and continued his winning streak with it in mockery of said sanctions. Eventually, the restrictions were lifted, but he continued fighting with the lamppost anyways. While, he was seen wielding a polearm as his optional weapon, it was apparently are made of plastic, making them even less deadly than the lamppost. Amusingly, even after the League of Legends' retconning, he still uses a lamppost for whatever reason, and still manages to kick ass with it.
  • Noodle Incident: It's never really explained how or why he was granted immediate entrance to the League while skipping most of what normal entrants have to go through. Whatever it was, the lore says, the League's High Councilor saw fit to grant him the quickest Judgement and acceptance in League history.
  • Odd Friendship: Apparently he goes drinking with Gragas.
  • One-Man Army: It's often been pointed out a fed Jax can become this for sure, if you can get past his aforementioned Magikarp Power that is. However, like any melee carry, he can easily be kited, and baited into a situation disastrous for any person focusing on 1v1 regardless. Most likely Jax can't take out a fully-healthy team all by himself unless he's truly fed or even initiate a teamfight like most bruisers, otherwise, he's better at taking out only select targets, forcing 1v1, split-pushing, or even more fitting for his role as One-Man Army, cleaning up a teamfight that involves his enemies having most of their resources used up or almost dead.
  • Overly Long Name: His full name is "Saijax Cail-Rynx Kohari Icath'un". This is because Icathian names consist of five partsnote  instead of the given, middle, and family name you're used to.
  • Punny Name: Jaximus, a play on the Roman name Maximus.
  • Really 700 Years Old: Jax was present during the events of the destruction of Icathia. His next mention in the lore is his bio where he tries to cross a bridge in modern day Demacia, making him several thousands of years old.
  • Retcon: Jax's creation in the game was heavily based around the titular League of Legends, where he was an unstoppable, in-universe Game-Breaker of the Institute of War's sanctioned battles, with the joke that he was nerfed to primarily wield a lamppost just to make things remotely fair. Due to both the League and the Institute being zapped following the game's Continuity Reboot in 2014, Jax's lore had to effectively be rebuilt from scratch. By the 2018 Darkin event, his backstory was officially settled upon, turning him into an ancient Icathian weapons master who was present during the Void's arrival and continues to live on Walking the Earth.
  • Rule of Three: As soon as you hit 6 your autoattacks will start to sound like "Smack. Smack. SMASH.", letting you know which attack Grandmaster's Might passively added damage to.
  • Some Call Me "Tim": Following his lore rework, we have learned that Jax's real name is Saijax Cail-Rynx Kohari Icath’un. These days, he just goes by the name Jax (which is admittedly his given name; "Saijax" means "Jax of the Desert" and the rest is about his lineage and role in society).
  • Smug Snake: Oh yeah. He makes Fiora look humble. Specifically his quote "Who wants a piece of the champ?" or "Imagine if I had a REAL weapon!"
  • Tier-Induced Scrappy: His backstory is an in-universe example of this trope. When you solve political struggles by gladiatorial combat, having an unbeatable fighter in the mix can cause quite a few concerns.
  • Trademark Favorite Food: Hard-boiled eggs. In "Where Icathia Once Stood", despite the story never specifying that Saijax is Jax as we know him, the fact he's described as having and sharing half of one is a notable nudge to the audience.
  • Worthy Opponent:
    • Post-lore retcon, he seems to be Wandering the Earth in search of one while still being the unstoppable juggernaut that he is, easily dispatching an armored Demacian swordsman near the end of None Shall Pass. That said, at the end of it, he finally meets the owner of the bridge they were fighting on, a duelist who he prepares to fight with anticipation as "an opponent worth fighting!" It's Fiora!
    • On the flipside, he's the only champ Aatrox addresses with respect.
    Aatrox: A worthy vessel! Come, Jax!

    Jayce, the Defender of Tomorrow 
https://static.tvtropes.org/pmwiki/pub/images/jayce_originalloading.jpg

Voiced by: Trevor Devall (English), Miguel Ángel Montero (European Spanish), Andrés Gutiérrez Coto (Mexican Spanish), Takehito Koyasu (Japanese)

"Picking a fight with me is the dumbest thing you’ve done today – and that’s saying a lot."

Jayce is a brilliant inventor who has pledged his life to the defense of Piltover and its unyielding pursuit of progress. With his transforming hextech hammer in hand, Jayce uses his strength, courage, and considerable intelligence to protect his hometown. While revered throughout the city as a hero, he hasn’t taken well to the attention heroism brings. Still, Jayce’s heart is in the right place, and even those who envy his natural skills are grateful for his protection in the City of Progress.

Jayce is an Artillery Mage champion who deals with enemies both close and afar thanks to his ability to switch his weapon between a short and long range form. His ultimate ability, Transform, is available from the start of the game and cannot be ranked up; instead, his other abilities have six ranks rather than five. By using it, Jayce can transform his weapon between the Mercury Hammer, which is melee and makes him gain armor and magic resist, and the Mercury Cannon, which is ranged. Each form has a different set of basic abilities. Additionally, when he switches to Mercury Hammer his next basic attack will deal bonus damage, and when he switches to Mercury Cannon his next basic attack will reduce the target's armor and magic resistance. His passive, Hextech Capacitor, gives Jayce a small movement speed bonus and the ability to move through units whenever he transforms his weapon. With his first ability in Hammer Stance, To the Skies!, Jayce leaps to a nearby enemy and slams them with his hammer, damaging and slowing them and all nearby enemies. His second ability in Hammer Stance, Lightning Field, passively causes Jayce's basic attacks to restore a small amount of mana. When activated, Jayce surrounds himself with an electric field for a few seconds, continuously damaging nearby enemies. With his third ability in Hammer Stance, Thundering Blow, Jayce bashes a nearby enemy with his hammer, damaging and knocking them back. His first ability in Cannon Stance, Shock Blast, fires a ball of electricity in a target direction that explodes upon colliding with an enemy, damaging nearby foes. His second ability in Cannon Stance, Hyper Charge, makes his next three basic attacks fire at maximum attack speed. His third ability in Cannon Stance, Acceleration Gate, deploys an electric gate in front of Jayce for a few seconds that increases the movement speed of allies that pass through it. Additionally, if Shock Blast is fired through the gate, it will gain a massive improvement to its damage, range and projectile speed.

Jayce's alternate skins include Full Metal Jayce, Debonair Jayce, Forsaken Jayce, Jayce Brighthammer, and Battle Academia Jayce.


  • The Ace: He's good-looking, highly intelligent, popular with the general population of Piltover, and extremely heroic.
  • Badass Baritone: He has a relatively deep voice to fit his "heroic" style.
  • Badass Longcoat: Wears a particularly nice, twin-tailed coat in his default skin. It's even got fur trimming at the collar.
  • Badass in a Nice Suit: Debonair Jayce, who manages to kick ass and look suave at the same time.
  • Badass Normal: All he's got are his wits and his Hammer/Cannon hybrid, but boy does he do well.
  • Bond One-Liner: Jayce has three lines he might say from killing stuff with an enhanced Shock Blast.
  • Calling Your Attacks: He might yell out the name of his To the Skies! ability when using it.
  • The Cape: Described as the 'poster boy' for Piltover: Fights for a brighter tomorrow using science and inventions!
  • Color-Coded for Your Convenience:
    • The hammer form predominantly uses the color yellow, the cannon form uses blue.
    • His Acceleration Gate is colored blue when he's on your team, and red when he's on the opposing team.
  • Drop the Hammer: The Mercury Hammer, his Weapon of Choice.
  • Everything's Better with Spinning: You just can't go To the Skies! without doing a forward-somersault! It wouldn't be as cool!
  • Expy:
    • He's basically a hodgepodge of popular superhero tropes — namely Superman's looks, Iron Man's backstory, and Steel's weapon and armor.
    • Two of his skins are blatant expies of Iron Man (Full Metal Jayce) and Tony Stark (Debonair Jayce).
  • Foil: Viktor and Jayce contrast nicely as the two epitomes of each of their respective cities, as each represent the two different kinds of scientific progress Zaun and Piltover represent. Furthermore, their kits are opposite; while Jayce is based on various different combos to poke, whittle down, and trade with small groups of opponents with physical damage, Viktor is based emphatically on destroying entire groups of enemies with magical damage. Even their non-damaging abilities are fundamentally opposite of one another: while Jayce's Acceleration Gate speeds up his allies in a line, Viktor's Gravity Field slows down his enemies in a circle.
  • Friendly Rival: He was this with Viktor for a time, as they worked closely with one another despite Jayce's self-absorbed attitude, challenging each other to greater and greater inventing heights. But after their falling out, they're no longer friendly, and just plain rivals.
  • The Future Will Be Better: A good amount of Jayce's lines is him saying to go forward to a brighter future.
  • Gadgeteer Genius: He's one of Piltover's premiere inventors, and the Mercury Hammer is his masterpiece.
  • Genius Bruiser: He made that hammer himself, and has quite the measure of intelligence alongside being well-built and physically strong.
  • Good Is Not Nice: He's Piltover's defender and a champion of justice, but that doesn't mean he'll take pity on a heartbroken little girl whose toy is broken. In fact, he'll lecture her for breaking it in such a "stupid" manner!
  • Ground-Shattering Landing: The To the Skies! ability creates yellow crackles in the ground on impact, damaging and slowing enemies around the impact.
  • Hoist by His Own Petard: Enemy damage is never what actually kills him. When his health is gone, his own weapon malfunctions and detonates in his face.
  • Hunk: Fanart in particular likes to accentuate this, but he's pretty handsome even in his splash art.
  • Incoming Ham: Jayce casting his gap-closing To The Skies! ability may be accompanied by him calling out "To the skies!"
  • Ironic Echo: Jayce and Viktor, despite opposing each other in pretty much everything, shares a movement quote: 'Pave the way'. But whereas Viktor wants to pave it by removing any obstacles for his Hextech augmentation revolution, Jayce wants to remove any obstacles that Piltover faces to ensure a brighter tomorrow.
  • Insufferable Genius: Contrary to the public's image of him as a humble Ideal Hero, Jayce tends to come off as an arrogant jerk in person. He just has trouble empathizing with people less intelligent than him.note 
  • Jack-of-All-Stats: He's billed as being able to fill nearly any role on a team.
  • Jerk with a Heart of Gold: He's extremely full of himself, and many of his colleagues can't stomach his arrogance, but he's genuinely heroic and has very good intentions.
  • Large Ham: To such an extent that everyone not playing him will understand he is one — he has eleven lines that he may call out for everyone to hear while using certain abilities!
  • Lightning Bruiser: Hammer form has a decent-ranged gap closer, and his passive combined with Cannon form's speed-boosting wall makes him terrifyingly fast.
  • Mix-and-Match Weapon: That thing is so advanced he can (safely) smack people around with it after using it to shoot lightning balls just moments prior.
  • Mr. Vice Guy: He's excessively proud of his own intelligence and inventing skills, even if he is brave and heroic alongside it.
  • The Musketeer: His Mercury Hammer also has a cannon form — the use of both is vital to his playstyle.
  • The Paladin: The Jayce Brighthammer skin, in which he's a hammer-wielding, light-infused paladin of a tabletop-style adventuring group.
  • Powered Armor: His Full Metal skin covers him from head to toe in blue and silver metallic armor, and his voice gains a modulation effect to reflect it.
  • Pre-Asskicking One-Liner: Jayce has five lines he may say upon casting an enhanced Shock Blast.
  • Red and Black and Evil All Over: His Forsaken skin, in which he's garbed in a black cloak and hood and his hammer glows red with evil power.
  • Red Eyes, Take Warning: He's got glowing red eyes in his Forsaken skin, and it's appropriately evil-themed to go along with it.
  • Science Hero: Yeap. He made that hammer himself, and he uses a shock pistol to take out some thugs in his focus story A Quick Fix.
  • Sharp-Dressed Man: Debonair Jayce is wearing a tux.
  • Shock and Awe: A non-magical version — his abilities generally use an aesthetic of electricity. His abilities Shock Blast, Lightning Field and Thundering Blow are the most verbatim ones about the aesthetic.
  • Stealth Pun: Jayce's dance is taken from U Can't Touch This. His weapon is the Mercury Cannon/Hammer = MC Hammer.
  • Superhero: The closest example of any champion to the archetype, and design-wise is somewhere between Iron Man and Superman.
  • Swiss Army Weapon: Although it only has two forms, his weapon is able to: Discharge lightning around him, shoot ball lightning, overcharge its own rate of fire, and create gates that speed up allies.
  • Too Many Belts: All over his coat, as befitting of Piltovan fashion.
  • Unreliable Narrator: Either he or Viktor is this, as their lore entries contain inaccuracies to one another.
  • Voice of the Legion: In the Forsaken skin, his voice has a deep, echoey reverb to it.
  • Warts and All: Jayce... doesn't take well to his heroism. His heart is in the right place, but his personality leaves much to be desired before he's at the Ideal Hero level that supporters hold him to.

    Jhin, the Virtuoso 
https://static.tvtropes.org/pmwiki/pub/images/jhin_originalloading.jpg

Voiced by: Quinton Flynn (English), Claudio Serrano (European Spanish), Óscar Flores (Mexican Spanish), Show Hayami (Japanese)

"Art requires a certain... cruelty."

Jhin is a meticulous criminal psychopath who believes murder is art. Once an Ionian prisoner, but freed by shadowy elements within Ionia’s ruling council, the serial killer now works as their cabal's assassin. Using his gun as his paintbrush, Jhin creates works of artistic brutality, horrifying victims and onlookers. He gains a cruel pleasure from putting on his gruesome theater, making him the ideal choice to send the most powerful of messages: terror.

Jhin is a Marksman/Catcher hybrid that excels at meticulously setting up his enemies' demise with long-range crowd control followed by powerful burst damage. His passive, Whisper, has two separate effects. Death in 4 Acts causes Jhin's basic attacks to use an ammo system, forcing him to reload after four shots but also making his fourth shot guaranteed to critically strike for bonus damage based on the target's missing health. Every Moment Matters changes the properties of Jhin's critical strikes, causing them to deal less damage but grant him a burst of movement speed. Additionally, item attack speed doesn't actually increase Jhin's attack speed, and is instead converted along critical strike chance into bonus attack damage. With his first ability, Dancing Grenade, Jhin throws a canister to a nearby enemy that then bounces to up to three additional targets, damaging them. If the canister kills a target, the following bounces deal extra damage, stacking with each kill. His second ability, Deadly Flourish, passively marks enemies inside a blooming Lotus Trap or if they're damaged by Jhin or his allies. When activated, Jhin fires an extremely long-ranged shot in a target direction, stopping at the first enemy champion hit and damaging everything in its path. Hitting a marked champion will root them in place and grant Jhin his passive movement speed. His third ability, Captive Audience, passively stores traps over time, up to a maximum of two. When activated, Jhin places a Lotus Trap at a target location that becomes stealthed. When an enemy walks close to it the trap blooms into an area that slows movement speed, and then explodes to deal damage. The ability also has another passive, Beauty in Death, that causes enemies killed by Jhin to spawn a blooming Lotus Trap at their corpse. With his ultimate ability, Curtain Call, Jhin assembles his sniper rifle and channels for a long duration, taking aim in a huge cone in front of him. During this he's able to fire four shots that stop at the first enemy champion they hit, damaging, revealing and slowing them. The final fourth shot will critically strike for massively increased damage.

Jhin's alternate skins include High Noon Jhin, Blood Moon Jhin, SKT T1 Jhin, PROJECT: Jhin, and Dark Cosmic Jhin.


  • Anti-Frustration Feature: For players who are not too keen on manually zooming in/out the screen often and/or having to click on the map to see far, Jhin's ultimate has the screen immediately zoomed out so that you can see the full extent of his firing range.
  • Artificial Limbs/Bling of War: One of his arms and both his legs have a brassy, mechanical look that gives the appearance of artificial limbs, but eventually it was confirmed that it's just armor. Unfortunately, the art team mistakenly drew him with ball joints in his splash art (and also made his visible eye the wrong color).
  • Ax-Crazy: Don't let yourself be fooled by his quiet and calm demeanor: he's a psychotic mass-murderer and among the most twisted characters in the game.
  • Cane Fu: Carries a meticulous cane-like object on his hip at all times. It's actually loaded, and Jhin uses its precise shots to cripple enemies. It also acts as the extended barrel for his shoulder-mounted ultimate.
  • Cold Sniper: He already is this, if not a little theatrical, but this trope is highlighted extremely well in his High Noon skin, where he gains unique taunts and finishing quotes for killing enemies with his ultimate. They're both brutal and utterly devoid of feeling.
  • Combat Aestheticist: Not in the sense that he finds fighting itself beautiful, merely a well-crafted death.
  • The Comically Serious: Jhin's directed taunts are either critical or funnily insulting.
  • The Corrupter: Unintentionally, but Jhin did this to Shen, his father Master Kusho, and Zed: his initial killing spree was stopped by the trio, but his horrific murders and the frustration in the incredibly difficult to track patterns of his killings led to Master Kusho becoming old and wizened. Shen went from witty and jovial to somber and collected after seeing how his master spared Jhin despite his crimes, and Zed began to have trouble with his studies due to being disgusted at Jhin being spared, eventually setting off his resentment for his family and his later Start of Darkness.
  • Cowboy: High Noon Jhin. According to this Champion Insights, Jhin's character concept was originally along the lines of a "mysterious robot cowboy bounty-hunting sniper", and this would've likely been his default look, hence the amount of unique lines he has for the skin.
  • Critical Hit Class: Most marksmen build for critical chance, but Jhin really puts it over the top, trading constant DPS for quirky, but potentially nuclear amounts of burst damage. Every fourth shot of his magazine is a crit that increases based on his target's missing health, and all crits also give him a burst of movement speed (which scales off his otherwise inert attack speed), granting a Jhin building for full crit-chance absolutely insane damage numbers.
  • Cruel and Unusual Death: Implied. Seeing what Jhin does to his victims has driven lesser minds to insanity, and even stronger ones like Shen and Zed come out irrevocably changed.
  • Cutscene Power to the Max: His appearance in the Awaken music video has dozens of Lotus Traps deployed at once. In-game, he can only store two at once, and each one lasts only two minutes, making it borderline impossible to have that many set up in one sitting.
  • Deadpan Snarker: Several of his taunts towards enemy champions, as well as item purchase quotes are dripping with snark.
    upon buying a Rapidfire Cannon: "Rapid fire? Huh. Where's the drama in that?"
    upon buying a Liandry's Torment: "Not sure I needed another mask, but oh well."
  • Difficult, but Awesome: In contrast to previous champion Illaoi, Jhin fits firmly into this. Marksmen are already fairly tough to use well, but Jhin is a step beyond. His crit-chance passive can be difficult to get the most out of in a teamfight and his abilities are a hodge-podge of everyone else's. The tradeoff, of course, is that he's absurdly strong, and that his abilities, particularly his enormously-ranged ultimate, can deal fantastic damage.
  • Dissonant Serenity: Speaks with a rather tranquil tone about the many murders he'll commit in the name of "art". Perhaps best shown with the humming he sometimes does at the start of a match.
    • Dark Cosmic Jhin only makes it worse, with him starting games by quietly humming "Twinkle, Twinkle, Little Star" before chuckling ominously.
  • Enemy Mine: Jhin caused this between Shen and Zed, causing them to an agreement to cease hostilities between each other when Jhin's return was made known, simply because they both know they're the only two who stand a chance of capturing him.
  • Exact Words: Gypsylord said that "his next champion will not have a 3-hit passive". Jhin has a four-hit passive.
  • Expy:
    • His abilities all are similar to other champion's in the game. His Q is Katarina's Bouncing Blades, His W is Lucian's Q but aim-able (with an additional effect), his ultimate is Caitlyn's Ace In the Hole, and his E are Teemo's Noxious Trap, with a little of Caitlyn abilities in there too.
    • From a development standpoint, the reverse is actually true for sharing a reloading mechanic with Graves; while the team was working on developing Jhin, they realized they could add a similar passive to Graves in order to rework him.
  • Even Evil Has Loved Ones: His rivalry with (and desire to kill) Yi stem from the fact that the martial art school of Jhin's father was overshadowed by Yi's Wuju.
  • Evil Genius: It's noted in his bio that Jhin is incredibly well versed and talented in the arts, such as pottery and painting. Perhaps his perfectionism pushed him away from art, which he found boring, into murders?
  • Evil Is Petty: See below in Green-Eyed Monster. Jhin's reasons for wanting to kill Master Yi and Sona seem incredibly petty compared to some other champions' reasoning for their hatred.
  • Evil Laugh: He has probably some of the most off-kilter, and insane-sounding laughs in the game.
  • Evil Sounds Deep: As well as very heavily distorted, thanks to his mask.
  • The Faceless: Even when he removes his mask to laugh, he's wearing a leather cover that covers everything but one of his eyes. His High Noon skin fares no better, covering his eyes and mouth with the glasses and bandana.
  • Fashionable Asymmetry: With a shoulder-mounted mass accelerator, gold armor on his arm and a covered eye on the right side of his body Jhin's a prime example of this.
  • Faux Affably Evil: Is noted as being quite polite towards people, in spite of his being a Serial Killer/Psycho for Hire.
    • Perhaps best noted with this taunts towards Shen and Zed, said in a very calm manner, positively dripping with hate.
  • Foil: To Jinx, Graves and Draven.
    • Jinx is a barely dressed, female, gung-ho Ax-Crazy psychopath with little regard for anything beyond wanton destruction and a passive that gives her attack speed on every basic attack, focused mainly on full-front engagement; Jhin is an exquisitely dressed, calm, methodic, male assassin who works hard to set up the most beautiful and artistic death possible, his passive robs him of pretty much all his attack speed, and is focused mainly on careful timing and positioning.
    • Draven is a professional killer like Jhin (albeit an executioner instead of an assassin). Jhin is about making the death itself a show, and doesn't care much about himself being in the spotlight. Draven makes the killing a show, making himself the star and is very greedy for the limelight. Both deal insane amounts of damage, but Jhin is focused on meticulously firing off shots at the right time, Draven is focused on being incredibly aggressive and attacking as much and as fast as possible. Additionally, due to all the scalings in Jhin's passive, he's got a very strong late-game, whereas Draven is known for his amazing early-game damage.
    • Graves, like Jhin, has a bullet magazine mechanic on his basic attack. However, whereas Jhin is a ranged marksman, Graves's incredibly short attack range and a skill that gives him extra armor and magic resistance actually makes him more of a DPS fighter with a ranged basic attack (if you play your cards right you can even go top lane with Graves and make him a DPS-tank build). Character-wise, Graves is a mostly sane, grizzled outlaw — very much unlike the insane, refined government assassin that is Jhin.
  • Four Is Death: Like most of Gypsylord's champions, there's a number motif with Jhin. In his case, it's 4. To wit: His passive means that he has four shots before he has to reload, the 4th shot dealing extra damage. His Q can bounce to up to four targets. His ultimate shoots up to four shots, again with the 4th shot dealing extra damage. The gun itself is even marked with four strokes, like an alt-style Roman numeral IV.
    • The motif actually serves a symbolic purpose as well. In addition to being a parallel to the Chinese origins of the original concept (Jhin being from Ionia), it also fits with the "virtuoso" concept as well, as most music is composed in Common Time, consisting of 4 bars with 4 beats each. Keeping that in mind, this trope reaches its logical conclusion with his theme, whose first half is in 4/4 time set to the sounds of his gunfire.
  • Glass Cannon: As with most non-Graves Marksmen, Jhin is one of these, but special mention goes to just how much "cannon" he can be, in exchange for having no escapes and minimal self-peel.
  • Green-Eyed Monster: He wants to kill Sona — not because of any personal wrongdoing, but because Jhin believes she's taking the spotlight away from his "art".
  • Gun Twirling: Does it now and again, but most notably he'll do it constantly while his fourth shot is primed. His joke also involves fumbling with his gun while spinning it.
  • Hope Spot: Not necessarily to the extent of global ults, but his ultimate is great for picking off fleeing opponents as they think they're safe.
  • Hypocritical Humor: He tells a couple of different champions that they talk too much. Jhin himself has perhaps the largest variety of different quote thus far.
    • For the record, the average champion, especially older ones range with around 20-50 distinct quotes. Jhin has 241, not counting vocal grunts. Tahm Kench, who is subjected to one of Jhin's taunts, has only about 224.
  • I Call It "Vera": His weapon is named "Whisper."
  • Kick the Dog: Some of his taunts are rather low-brow, such as calling Tahm fat or mocking Miss Fortune for her Stripperiffic attire.
  • The Last of These Is Not Like the Others: invokedHis promotional teasers took the form of beautifully artistic images depicting champions being shot down in their official pages. The first three are relevant to Jhin's interests — Zed for denying his revenge on Shen's father, Sona simply for being a more-adored artist, Garen since he sees him and Katarina as the perfect subjects to die together — but the last one, Vi, comes out of nowhere, as there's nothing in-game and in lore that indicates the two are even aware of each other's existence.
  • Laughing Mad: Similar to Singed, his laughter really stands out compared to his otherwise fairly calm lines.
  • Lean and Mean: He's one of the lankiest champions around not named Fiddlesticks. Combined with his style of dress and awkward, dramatic movements, it gives him a mannequin-esque aesthetic.
  • Leitmotif: As with every champion release since Lulu, he got a login theme, with his filled with vibrant strings, an ominous choir and mechanical percussion. Jhin takes a step further by having his theme incorporated in his ultimate, with separate elements of his theme playing in the background once it activates. The same melodies remain with each skin, but with different instrumentation: High Noon Jhin makes it sound like something out of a spaghetti western, Blood Moon Jhin replaces most of its instruments with ominous, east-Asian counterparts, and PROJECT: Jhin mixes it with a synthesized cyberpunk aesthetic.
  • Light Is Not Good: Dressed in white and regal purple, and being accompanied by an angelic choir could almost make Jhin seem like a hero, if not for the disturbing mask and his moral psychopathy.
  • Mad Artist: All the world is a stage for Jhin, and he is the only visionary willing to carve out its potential beauty.
    • He considers his killings to be akin to a theater performance, wherein he is the director. What makes things especially disturbing is that according to his writer, his "pieces" are as legitimately beautiful as they are horrifying.
      WAAARGHbobo: How would you react to seeing your mom's body completely destroyed —but at the same time more beautiful than it's ever been? His work F's you up bad.
    • Blood Moon Jhin makes the "artist" part a bit more literal, where many of his particle effects have a thin, blood-red ink feel to them, and even his recall animation has him use his gun to form a giant brush pen, which he uses to write the Blood Moon symbol.
  • The Mad Hatter: He basically admits that he, as well, as all artists, are mad.
  • Madness Mantra: He has a thing for counting to four. He does announce the number of his shots regularly, and you can also hear him mumbling "One, two, three, four, two, two, three, four." when he has Whisper's fourth shot loaded.
  • Mage Marksman: His weaponry, from his Ionian Hextech manufacturer-crafted gun and Hextech Mass Accelerator, to his self-crafted bullets and lotus traps, are powered by magic, rather than say, gunpowder. This carries over to gameplay, where Jhin is played as an "AD Caster", a subset of ADC Marksmen champions that make extensive use of their mage-like abilities along with basic attacks to deal damage.
  • Magikarp Power:
    • Jhin is regarded as an ADC with a particularly slow laning phase, and is ill suited for some higher skill level early game strategies (such as as Top/Bot lane swaps and turret trades at the start of a match), and while lacking his core items, easy to trade or engage against, while often coming up short on securing a kill himself due to his ammo system. After he gets his core build completed and his ultimate, Jhin can start easily racking up multi-kills in team fights, thanks to his high damage poke and clean up potential thanks to his 4th shot passive, Captive Audiance's on-kill/assist effect of spawning detonating lotus trap, and his ultimate.
    • Inverted however, by the popular Armor Piercing Item Builds that became popular on ADCs that played more as "AD Casters" during Season 6 (2016). While Jhin's lategame takes a bit of a hit, Jhin's Early and Mid-game power significantly improve, allowing his attacks to bypass a good amount of opposing champion's armor at a point where losing 10 to 30+ armor practically means he's almost dealing True Damage. Not to mention the lower gold costs to build the items for it, allowing Jhin to more easily keep up or outpace the enemy ADC. And the flat AD scales well with his abilities and the Deathfire Touch keystone mastery.
  • Magitek: While Hextech isn't rare in lore, Jhin is the first Ionian champion to not only put an emphasis on it's use, but also demonstrate how far Ionia has come along in technology since the war with Noxus. According to background info for Jhin, while Hextech is generally very efficient and requires only a little magic, Ionia has a different philosophy. Ionia's chief weapon manufacture, Kashuri Armories, took their knowledge of hextech from reverse-engineering Noxian weapons, and decided to take Ionia's high magic ability to make hextech weapons that are empowered with magic far beyond the normal standards of other nations. Jhin's gun, Whisper and the Hextech Mass Accelerator, has been further enhanced, either at his request to the Ionian Cabal, or by his own skills at crafting and magic. As mentioned above, these are combined with Jhin's personally crafted traps and bullets, which is how they have their special properties.
  • Malevolent Masked Men: Murderous artist in a white mask? Oh yeah, definitely malevolent.
  • Meaningful Name:
    • Jhin is a slight misspelling of the Arabic word "Jinn", which means "Demon", or a being that is not human. Similar words that are linked to Jinn are "Majnūn" ("possessed" or "insane"), "Jannah" ("garden") and "Jinan" ("garden"/"paradise"). Hmm let's see, a psychotic Serial Killer who kills others because he sees flowers, trees and other foliage blooming from his victims as he puts on a twisted "performance". Funnily enough, much of this is coincidental, as the developers semi-jokingly named him after his particle artist, named "Jin".
    • Additionally, in Ionian his full name, Khada Jhin, means "Golden Excellence". It's implied he chose the name himself.
    • In a really cute coincidence, fans have noticed that typing "Jhin" on a standard QWERTY keyboard draws a "4".
  • Mechanically Unusual Fighter: Up there with Kalista and Graves as the strangest marksman. He doesn't actually gain attack speed from items, instead only getting more AD, and he's less crit-centric than other marksman, and with how his ammo system works, this means he's more about singular shots that hit hard as opposed to the Death By A Thousand Cuts approach of other ADCs.
  • Mix-and-Match Weapon: Weird case. He normally shoots with a pistol, but for his ultimate he assembles his pistol into a sniper rifle.
  • Multi-Armed and Dangerous: Dark Cosmic Jhin occasionally generates an additional pair of arms for a full total of four. Ironically enough, he doesn't use any of them to actually fire his gun.
  • Nightmare Fetishist: Finds the highest form of art and beauty in cutting down his victims, and watching them die.
  • Nightmare Fuel Station Attendant: Between his insanity, obsession with bloodshed, and the sheer mystery surrounding him and what his mask is hiding, Jhin is quite easily the most terrifying of the League's human characters. And he's still high on the list when compared with the not-so-human entities as well.
  • Off-Model:
    • A miscommunication between his writers and the art team resulted in his splash art depicting his right arm's gold-colored armor as having mechanical ball joints, making it look like they were Artificial Limbs.
    • His eye color is also a tad inconsistent. In-game (during a laugh animation where he takes off his mask) and on his official champion info page, Jhin's eyes are blue, but in his official splash art, they're reddish-brown. Riot seems to have rolled with them being brown, and they've since been that color everywhere else, including the Season 2018 Start login and Awaken.
  • Omnicidal Maniac: Implied by Aurelion Sol that he could become one if he ever got his hands on the power to do so.
  • One-Hit Kill: It's not unreasonable for a fed Jhin to completely destroy a squishy target with the fourth shot from his passive, somewhat reminiscent of old Critplank.
    • It used to be even worse; him doing this to a full health Zed with said fourth shot was why the passive got nerfed while he was still in development.
  • Only Known by Their Nickname: His full name is Khada Jhin, but it's unknown if that is an alias.
  • The Only One Allowed to Defeat You: He had some great plans in mind for Shen's father for locking him up. But then Zed got to the kill long before that could ever come to pass. For this, he now wants to exact his denied revenge on both Zed and Shen.
  • Pay Evil unto Evil: The most obvious reason for his release is so Ionia can use him against Noxus (since the Noxian invasion of Ionia is still canon).
  • The Perfectionist: Reinforced in his gameplay as a slow, meticulous marksman. Killing is his art; everything must go perfectly to turn a common murder into a beautiful masterpiece.
  • Psycho for Hire: Operates as a sanctioned assassin of the Ionian leadership, but all he really wants are subjects for his "artwork." It's noted that he may not be satisfied with assassin work for long, especially with access to a wide variety of government-sanctioned arms and funds.
  • Power Echoes: An interesting case; many of his voice lines have a slight distortion effect under it, as if accompanied by a choir, but ones that can be heard by other players (such as while attacking or taunting) do not. This gives off the implication that this is what Jhin hears in his head, which was pretty much confirmed to be intentional.
  • Pure Is Not Good: He considers himself and his works of art "pure," yet he is a sadistic mass murderer:
  • Renaissance Man: He's a painter, pianist, stagehand, potter, gunsmith, and... assassin and mass murderer.
  • The Rival: To Shen, Zed, and Sona. Shen and Zed have personal history with him, as Shen's father was responsible for capturing him in the first place and tossing him into an Ionian. Zed tried to kill him at one point (possibly during the attempt to capture him before he betrayed the Kinkou Order), and Jhin is annoyed that Zed killed Shen's father before he had the chance. With Sona, he's simply pissed that people have more love for her music than for his twisted version of "art".
  • Shoulder Cannon: That covered hunch on his right shoulder is a Hextech Mass Accelerator, which combines with his gun and a heavy long barrel to create a Shoulder Cannon for his ultimate, Curtain Call.
  • Sexy Walk: He does what can be best described as the male version of this as his default movement animation, casually strutting around and occasionally twirling his gun around.
  • Soft-Spoken Sadist: He rarely raises his voice, and when he does it is usually only for the lines giving orders as if he were a theater director. For the most part, he merely calmly talks about the beauty of death and his own "genius". The only times when he raises his voice are when he does his Evil Laugh and potentially when firing Curtain Call.
  • Start of Darkness: Unbeknownst to Jhin, his murders were this for Zed, as the investigation took a huge mental toll on the young ninja, his rival, and their master.
  • Super OCD: Not incredibly evident at first, but he was intended to have a sort of OCD vibe about him, particularly regarding his obsession with four and death. Some of his lines really hammer this in, however, having him sound almost nervous or angry about things.
    • His joke line reinforces this. In the animation, Jhin tries to spin his weapon but drops it by mistake and has a... bit of a freak-out during it.
    • Made much more obvious in his full lore, where several times it's noted how he'll do things four times for next to no reason.
    He wiped the gun’s stock a fourth time. He couldn’t be sure it was clean until he wiped it down four times. Didn’t matter that he hadn’t used it. Didn’t matter that he was only going to stow it in the bag under the bed. He couldn’t put it away until he was sure it was clean. And he couldn’t be sure it was clean until he had wiped it down four times. It was getting clean though. Four times makes it clean.
  • Theme Music Power-Up: In a sense. During his ultimate, a heavenly choir plays. "High Noon Jhin" has a western-style guitar riff instead.
  • They Look Just Like Everyone Else!: No one suspected the illusive murderer known as the "Golden Demon" would turn out to be an unassuming stagehand.
  • Token Evil Teammate: For Ionia. Jhin fits this trope far better than Zed or Syndra (who are both renegades who stand apart from or even opposed to the rest of the nation) in that he's a secret weapon of the Ionian Council itself (or at least a previously unmentioned "cabal" within it), adding a new dark side to the formerly pure nation of Ionia.
  • Tragic Monster: Surprisingly enough, Jhin does have several lines in which he grimly reflects on how he's literally unable to resist the urge to keep killing and committing atrocities, and even seems to be genuinely (albeit briefly) conflicted and remorseful about it. Perhaps there is a hidden conscience in him, repressed underneath layer after layer of cruelty, sadism and psychopathy?
  • Walking Armory: Despite his lithe frame, Jhin carries his signature gun Whisper, spare ammunition, throwable grenades, a loaded cane that doubles as an extended barrel, Lotus traps, and a hextech accelerator also loaded with artillery canisters.
  • White Mask of Doom: Beautiful, vaguely skull-like, and looks to be made out of ivory.

    Jinx, the Loose Cannon 
https://static.tvtropes.org/pmwiki/pub/images/jinx_originalloading.jpg

Voiced by: Sarah Williams (English), Isacha Mengíbar (European Spanish), Karla Falcon (Mexican Spanish), Sumire Uesaka (Japanese)

"Volatile explosives are a girl's best friend!"

A manic and impulsive criminal from Zaun, Jinx lives to wreak havoc without care for the consequences. With an arsenal of deadly weapons, she unleashes the loudest blasts and brightest explosions to leave a trail of mayhem and panic in her wake. Jinx despises boredom, and gleefully brings her own chaotic brand of pandemonium wherever she goes.

Jinx is a Marksman champion who sacrifices mobility and defensive skills for extremely high damage potential with her arsenal of various weapons. Her passive, Get Excited!, grants Jinx a massive movement and attack speed bonus when she kills or helps kill an enemy champion or turret, allowing her to reposition to continue the slaughter. With her first ability, Switcheroo!, Jinx swaps her weapons between Pow-Pow, a short range machine gun that grants her bonus attack speed with each basic attack, stacking up to three times, and Fishbones, a rocket launcher that increases her attack range and makes her basic attacks deal bonus damage and hit all enemies around her target, at the cost of mana per basic attack and reduced attack speed. Her second ability, Zap!, fires a long-range shot from Jinx's electric gun in a target direction, damaging, revealing and slowing the first enemy it hits. With her third ability, Flame Chompers!, Jinx hurls a row of three grenades to a target location that damage and briefly immobilize the first enemy champion that walks over each of them. Her ultimate ability, Super Mega Death Rocket!, fires a massive rocket that flies in a target direction with global range, exploding upon hitting an enemy champion and dealing area of effect damage based on the target's missing health. The longer the rocket is in flight, the more damage it deals.

Jinx's alternate skins include Mafia Jinx, Firecracker Jinx, Slayer Jinx, Star Guardian Jinx, Ambitious Elf Jinx, Odyssey Jinx, and PROJECT: Jinx.


  • All There in the Manual: The lore states that no one (in-universe) knows where she came from, but her Champion page on the official website lists her as being from Zaun. It's not stated anywhere in her lines nor her other official materials, so many assume she's from Piltover based on her high-tech weaponry.
    • She spent at least some time in the mean streets of Zaun, since Ekko remembers her from a time before "[she] started talking to the gun".
    • Strangely, Warwick's taunts reveal that he recognizes her and implies she was present during Singed's experiments. Her involvement is unclear but is apparently enough that seeing her invokes memories of things he'd rather forget.
  • Arch-Enemy: Vi. She went out of her way to make the Piltover Enforcer her nemesis by humiliating her and her ability to keep order, nearly killing her by bringing down Piltover's most secure building on her, drawing some mean graffiti on her champion page in tacky pink paint.
  • Arson, Murder, and Jaywalking: Played with extensively in her promotional "wanted" poster:
    Murder, Unprovoked Assault, Disturbing the Peace, Public Indecency, Murder Again, Inauthorized Property Recoloration, Unflattering Impersonation of an Officer, Reckless Hexplosive Detonation, Destruction of the Peace, Really Petty Larceny, Exorbitant Weapon Size, Some More Murders, Inciting Mass Hysteria, Making Fun of the Peace, Aggravated Jaywalking, Forging of Official Wanted Posters.
  • Attack! Attack! Attack!: Her kit is very aggression-based at the cost of having low mobility and no escape tools. The only thing helping her movement is her passive, which necessitates that she kill/destroy something before continuing on her spree or running away.
  • Ax-Crazy: Just hear her laugh, if her lines don't convince you.
  • BFG: Wields a hefty minigun.
  • Big Stupid Doo Doo Head: If she taunts near an enemy Caitlyn or Vi, the most insulting nicknames she can come up with are along the lines of "Hat Lady" or "Fat Hands" (respectively).
  • Bilingual Bonus: For her Star Guardian skin, Jinx's familiars/guns are called Shiro (Minigun), and Kuro (Rocket). Shiro and Kuro are the Japanese words for "White" and "Black" respectively, matching their appearance.
  • Bloodless Carnage: The music video for her "Get Jinxed" Image Song has her mow down dozens of enemies with no blood spilt... because they're all robots. This is likely because a video of her killing lots of people messily would be outside the permissible scope for a T-rated game.
  • Blue and Orange Morality: Exciting = "good" and boring = "bad." That's pretty much the extent of her moral code. As Rioter Gypsylord explained, she wouldn't knife a citizen of Piltover in a dark alley. That's not fun. But if that same person were sitting on a crate of fireworks, she'd blow up the crate without a thought for the person on top of it. Explosions are cool!
  • Bomb-Throwing Anarchists: Of the Illegalist-ish "let's blow society to hell for kicks" movement.
  • Cain and Abel: The fandom is fairly convinced that Vi and Jinx are sisters. There's no official lore that states the two of them are related, but in game dialogue about Vi's sister (Lyte's "I'm not supposed to talk about her") and Jinx's sister ("You should see my sister!") are vague enough that it could be true. At any rate, Jinx's Easter egg launch graffiti claims that her sister is also in the League and a previously established Champion that isn't Caitlyn.
  • Chaotic Neutralinvoked: According to Word of God she's this, but it's kind of complicated. RiotRansom explained that nothing she does is fueled by a malicious desire to kill but to have fun, and it's just that her fun involves blowing stuff up, and living things tend not to survive getting blown up. This becomes a point in "Paint the Town", where Ziggs attempts to stop her from blowing up a place they both know have a lot of people in it, and her concern is less with their safety/danger and more with Ziggs being a buzzkill. When she actually goes through with it knowing this, however, she experiences a brief, but significant guilt trip.
  • Chaotic Stupid: Fits the Laconic description of this trope almost perfectly: "A character who does whatever they feel like doing, even if it's clearly a really bad idea to do it." The "bad idea" here being her inclination to "blow up society for the hell of it" mentioned in the entry for Bomb-Throwing Anarchists above. She'd even blow up the sun if she was capable.
  • Chekhov's Gunman: Her (tattooed) arms and legs appeared in the Summer Skin login screen, leading to speculation as to who she was.
  • Cloud Cuckoolander: Even aside from her psychopathy, Jinx is clearly completely nuts. On meeting Ziggs (and seeing right through his glamour) she immediately reasons he must be a figment of her imagination, then decides this makes him her conscience.
  • Color-Coded Characters: On the Star Guardians team she's red.
  • Comedic Sociopath: Hands down one of the most insane champions in the entire game, and also one of the funniest.
  • The Comically Serious: Yes, believe it or not, with one of her Star Guardian Jinx lines when her health hits zero:
  • Consulting Mister Puppet: Her joke has her do this with her rocket launcher, Fishbones. To her displeasure, its attitude is completely meek.
  • Cute and Psycho:
    • If only for her sheer glee and joy when wrecking havoc. She's undoubtedly very much psycho, but many people find her to be kinda cute as well.
    • Her Star Guardian skin plays this up as much as possible. And then her familiar Shiro gets in on it, as according to Jinx he loves the item Bloodthirster, gets impatient when not being used, and his favorite part of being a Star Guardian is the slaughter involvednote . Her other familiar, Kuro, prefers the sparkles that come with the job.
  • Cute Is Evil:
    • Jinx is pretty much a petite and cute girl, complete with flat chest, when compared to her hunters (Vi and Caitlyn), who are mature and buxom ladies. However, she's also extremely psychotic with zero care about anything else other than her own fun.
    • Played up in her Star Guardian skin. While both of Jinx's familiars, Shiro and Kuro, are adorable, the "cuter" of the two, Shiro, is the one who's much more Cute and Psycho than Kuro (as seen above).
  • Dark Is Not Evil: In her Star Guardian skin, Kuro, her black familiar that becomes her rocket launcher, prefers the sparkles that come with the job, as opposed to Shiro's Cute and Psycho.
  • Dark Magical Girl: While not a rival of the Star Guardians, Star Guardian Jinx's lore makes it clear she's based on this character archetype.
  • Evil Albino: Not confirmed, but it's possible. Her complexion is exceptionally pale, it would explain her red eyes, and all she would need to do is dye her hair (assuming it isn't dyed already).
    Ziggs: She's crazy. She's got a gorgeous pile of explosives. She looks allergic to the sun.
  • Expressive Hair: When she's killed, her pigtails form a heart. In her Star Guardian skin, they instead form a star with her limbs.
  • Expy:
    • The similarities between her and Tiny Tina have not gone unnoticed.
    • Personality-wise she shares more than a few traits with Harley Quinn.
    • All she's missing is an actual tank...
    • According to her creator, the basic concept for the character was The Dark Knight Saga's Joker if the role had been played by Helena Bonham-Carter. The game's other Joker expy, Shaco, is based on the DCAU Joker. Another reference to the role is included in her Get Jinxed video, where a monkey sports some rather familiar facial makeup while sitting on a gate that looks suspiciously like Arkham Asylum's.
    • There's also a blink-and-you'll-miss-it reference to the role a few seconds before even that, when Jinx is shooting robots in the dark. One of the shots of her face has her sporting a damn near perfect replica of one of Joker's better known expressions.
  • Fashionable Asymmetry: Wears only one stocking on her right leg and has only one sleeve on her opposite left arm.
  • Fiery Redhead: In her Star Guardian skin. She's The Lancer of the group and the incredibly rebellious one to boot with bright red hair.
  • Finishing Move: Super Mega Death Rocket! deals more damage the closer her targets are to death. If you and your allies are heavily wounded, don't cluster together when you try to recall to base.
  • Foil: She plays off extremely well as an Evil Counterpart to Vi. Among other differences, Vi is a reformed criminal who upholds the law in Piltover by giving criminals an epic beatdown, while Jinx is a psychotic Zaunite criminal who causes mindless destruction and chaos because she thinks it's fun. Vi is an armored, tomboyish brawler who dives in to pummel foes with her fists, while Jinx is a scantily-clad Psychopathic Womanchild who fights from a distance with her arsenal of guns.
  • Gameplay and Story Integration: Her passive plays into her backstory and song rather well; by killing enemy champions or blowing up towers, Jinx is continuing her crime spree and hopefully getting someone to try chasing her. She wants to be chased, if only as another layer to her game.
  • Gatling Good: Pow-Pow the minigun is a smaller but no less deadly version of this.
  • Genius Ditz: Knowingly coming from Zaun herself, she does have the full know-how experience in all of her own weapons, having two well-crafted firearms, an electric pistol, lots of explosives and its propulsive ordnance, all possibly designed by herself. Not to mention being frantically proud and happy in standing on her own rocket without even slipping off.
  • Genki Girl: An antagonistic example. She gets really energetic when the chaos starts up and tries to continue the high.
  • Glass Cannon: Even by marksmen standards, Jinx dishes out absurd damage, but dies from a stiff breeze and has pretty much zero chance of escaping if she gets cornered.
  • Hates Wearing Dresses: In "The Wedding Crasher", she wears a fancy dress and bonnet as a disguise to infiltrate an extravagant wedding to trash up. She hates the outfit, but needed it to conceal her gun and her hair, and she promptly discards it once she begins wreaking havoc.
  • Hit-and-Run Tactics: Because of her fast minion-killing from Fishbones combined with fast turret-shredding from Pow-Pow, it's not uncommon to find Jinxes pushing towers down off to the side then making use of her passive to get the hell out of dodge. Of course, it's curtains if she doesn't start running soon enough.
  • Hope Spot: Just like Ezreal, Ashe, and Draven, just because you and your buddies survive with minimal health doesn't mean that Super Mega Death Rocket! isn't headed for you from across the map. This is especially true for Jinx as her ultimate's damage ramps up with the amount of damage taken by the victim, meaning that crafty Jinxes will often set up wards in common recall locations so they can time a rocket to hit you just as you reach your fountain for a guaranteed kill.
  • Hyperspace Arsenal: Averted with her classic skin. In both the art and model, Pow-Pow is on her right hip, Fishbones on her left shoulder and her stun gun on her left thigh. She even has a short animation for whipping each one out and putting them away as part of her attack animations.
  • I Call It "Vera": The names of her minigun and rocket launcher are Pow-Pow And Fishbones, respectively.
  • I Just Want to Be Normal: According to this interview, Fishbones the Rocket Launcher actually represents her subconscious desires and her hidden, repressed self, which includes a latent desire for normalcy.
  • Image Song: "Get Jinxed"
  • In Love with Your Carnage: It's arguable that she likes Ziggs so much because of his hexsplosives. Anything that causes more destruction and explosions is more fun for her.
  • In-Series Nickname: Refers to Caitlyn as "Hat Lady" and Vi as "Fat Hands".
  • I Shall Taunt You: She's going out of her way to make Vi really hate her guts.
  • It Amused Me: She blows things up because wants to have fun. If people tend not to survive being blown up, well, that's not her problem, and maybe that'll teach them to stand somewhere else next time.
  • Karma Houdini: Played for Laughs in "Paint the Town", where after successfully blowing up the entire Warden Station after knowing there were people inside, she actually has a brief audible pang of guilt after seemingly killing them all. However, when she overhears how everyone successfully evacuated the building and was accounted for, she takes it with glee and flees with Ziggs back to Zaun.
    "Yaaaaaay nobody died I didn't have to learn anything yaaaaaay—"
  • Kilroy Was Here: In her Image Song music video, she spray-paints "JINX WAS HERE!" on the side of a rhinoceros.
  • The Lancer: Of the Star Guardians; she's a powerful ally, but doesn't fit in with the others and is constantly at odds with Lux.
  • Laughably Evil: As chaotic and psychotic a force she may be, she's also one of the most upbeat and fun villains in the game, with her dialogue being consistently comedic in tone.
  • Light Is Not Good: Well, while Star Guardian Jinx is technically a good guy, her Familiar Shiro, the white one that becomes her minigun, loves the item Bloodthirster, gets impatient when not being used, and his favorite part of being a Star Guardian is the slaughter involved. Her other familiar, Kuro, the black one that becomes her rocket launcher, prefers the sparkles that come with the job.
  • Mad Bomber: Bombings are included in the reports of her crime spree.
  • Magical Girl: She's a Star Guardian! (Yes, we know, just roll with it.) According to the Star Guardians page, she's the newest, most rebellious member of the group, but also potentially the strongest. Her guns even turn into non-human sidekicks named Shiro and Kuro!
  • Ms. Fanservice: Of a sort. Despite being one of the most Stripperiffic champions in the game, her skinny frame, complete lack of chest and Ax-Crazy personality make her one of the least sexualized women in the game, but her character design and personality still manage to be so resonant that she remains one of the most popular champions in the game, both from the fans and Riot themselves.
  • More Dakka: Switching to her minigun causes her attacks to increase attack speed to a limit. Also firmly believes that she needs more guns, despite having three of them note  already in her arsenal, alongside trap grenades.
    Jinx: What if I had a gun that... shot other guns?
  • Muscles Are Meaningless: That's quite a bit of weaponry to carry around for a woman who Vi refers to as "scrawny".
  • My God, What Have I Done?: In "Paint the Town", she pushes to blow up the Piltover Warden Station while ignoring Ziggs' warnings that she would likely kill everyone inside, and she would never forgive herself if she did. She ignores him and does it anyway, but the resulting explosion is so huge that seemingly for the first time ever, she feels guilt... at least until she hears that everyone successfully evacuated seconds later.
    "Um... is this... what feeling bad feels like?"
  • No Indoor Voice: She, herself, is capable of speaking quietly, but all of her abilities' names end in exclamation marks.
  • O.O.C. Is Serious Business: In "Paint the Town", she surprisingly has a brief moment of conscience after she ignores Ziggs and blows up the Piltover Warden Station. She almost immediately gets over it upon realizing everyone was successfully evacuated, but this moment isn't lost on her, and she congratulates Ziggs for making her feel bad "for like, eight seconds. Which is a new record."
  • Order Versus Chaos: You know you're chaotic when you manage to make Vi look like a paradigm of order. She targeted Piltover specifically for this reason, being the most peaceful and crime-free city-state thanks to Vi and Caitlyn.
  • Psychopathic Womanchild: Has significant overtones of this, being highly immature and treating both her weapons and her victims as her toys. Her childish-sounding voice, Girlish Pigtails, skinny frame, and noticeable lack of buxom don't really help.
  • Put the "Laughter" in "Slaughter": So much so that she's the first champion whose laughter emote loops. No wonder Vi hates her laugh so much. Her laugh sound clips are also absurdly long on their own. Her Japanese voice takes it straight into laughing mad territory.
  • Rapunzel Hair: Her pigtails are almost as long as she is tall! Fans have a field day imagining what it would look like untied.
  • Reality Ensues: Wearing little to no armor means she can't shrug off any damage she gets, and her health is accordingly miserable.
  • Rebellious Spirit: Even if the cause isn't known, there's no arguing that Jinx has long since thrown off any society's rules.
  • Red and Black and Evil All Over: Surprisingly averted in her Star Guardian skin. Of her two familiars, Kuro the black and red one, is the more level-headed of the two and prefers the sparkles that come with being a Star Guardian.
  • Red Eyes, Take Warning: Possesses strange pinkish red irises. They even seem to glow slightly in dim light or when she is really having a good time.
  • Red Is Heroic: Downplayed in her Star Guardian skin. She's technically a good guy, her color palette is red and it's implied/outright stated in the Star Guardian reveal that if Jinx could stop being so rebellious towards the Star Guardian cause, she could potentially be the most powerful member.
  • Red Oni, Blue Oni: Red to Lux's blue on the Star Guardians team.
  • Riding the Bomb: The "Get Jinxed" video starts with a dozen missiles headed toward Piltover... and she's riding one and having the time of her life.
  • Senseless Violins: Mafia Jinx has her stow Pow-Pow in a cello case.
  • Sex Is Violence: If her music video is any indicator, she seems to really enjoy shooting Pow-Pow and watching explosions go off everywhere. As for being on the receiving end, she's not outwardly a masochist, but her hair braids do form a heart as she dies.
  • Scenery Gorn: If the background of her splash art looks familiar, it's actually the same as Vi's (a shiny Piltover), but much darker without power and very much wrecked after she's set off several explosions.
  • Shameless Fanservice Girl: According to 'Paint the Town' Jinx once got refused service at a restaurant when she tried to go in topless (she takes her top off when she wants to eat cake).
  • Ship Tease: With Ziggs. They actually go on a date together in "Paint the Town", complete with a surprising amount of sexual tension.
  • Slasher Smile: Seems to be her default expression.
  • Small Girl, Big Gun: One girl, several guns.
  • Spent Shells Shower: Literally in the "Get Jinxed" music video, where she's laying in a bathtub full of spent minigun shells as more rain down on her.
  • Splash Damage Abuse: Like Tristana, Jinx can punish enemies that hide in crowds of minions when she has Fishbones out. Also, her ultimate deals damage to everyone in a particular radius, making it inadvisable for her squishier enemies to hide right behind their tank when heavily damaged (not unlike Graves' Collateral Damage).
  • Stun Gun: The ability Zap!, though it only slows.
  • Stripperiffic: Her clothing is a stocking, a sleeve, hot pants, some belts, gloves, and a bikini top.
  • Tattooed Crook: Tattoos on her right side? Check. Crook? Double check.
  • Terrorist Without A Cause: She has no known rationale for doing the things that she does. She does it because it's fun.
  • Token Evil Teammate: Star Guardian Jinx. Technically being one of the good guys' team doesn't change Jinx's love of violence and shooting one bit.
  • Too Dumb to Fool: Such a nutjob, she can see through Yordle glamours.
  • Too Many Belts: Lampshaded.
  • Trigger Happy: Half her lines express how eager she is to riddle things with shrapnel or lead.
  • Troll: Revels in it. She even mocks Vi's image song by altering a few lyrics.
    Jinx: She's such a loser, always ready to cry, dah-dah-dah-dah!
  • Up to Eleven: Jinx is the very definition of a ranged physical carry taken to its Logical Extreme. She's basically made of wet tissue paper while having a ridiculously high damage output even by the standards of other ranged carries. In the right hands, there's little that can stand in her way, but just one slip-up can mean death.
  • Used to Be a Sweet Kid: If Ekko's champion-specific quotes are any indication, she used to be good friends with him, Vi, and the rest of their crew until she became violent and unstable. The reason why she turned out that way still hasn't been established.
  • Villain Song: Get Jinxed.
  • Violation of Common Sense: In-Universe. Her recall animation shows her hitching a ride on a live rocket from Fishbones. Taken even further in the "Get Jinxed" music video where she outright rides a skyward bomb on its way toward Piltover — although this apparently makes more sense (and is a lot less dangerous) than having oneself being propelled by an actual explosion.
  • Walking Armory: She's packing more heat than Rumble's Tristy. To count: a minigun, rocket launcher, shock blaster, sticky grenades, and a special gigantic long-range missile she can fire from Fishbones. Heck, all the weaponry she carries probably weighs more than she does! Hyperspace Arsenal, ho!
  • You Gotta Have Blue Hair: One of the only champions to have an unrealistic hair color, and one of the two champions to specifically have blue hair (the other being Sona).
  • Zettai Ryouiki: Grade-A with her short-shorts by default, but she only wears a stocking on one leg. Played straight with her Mafia skin, though.

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