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    Darius, the Hand of Noxus
"They will regret opposing me."

Voiced by: Chuck Kourouklis (English), Javier Gámir (European Spanish), Blas García (Mexican Spanish), Shinshu Fuji (Japanese), Ricardo Telles (Brazilian Portuguese, League of Legends), Reginaldo Primo (Brazilian Portuguese, Legends of Runeterra), Wan-Kyung Seong (Korean), Maxim Pinsker (Russian)
Appears in: Legends of Runeterra, Tales Of Runeterra, Project L

"History only remembers the victors. Stand with Noxus, and be remembered forever."

There is no greater symbol of Noxian might than Darius, the nation’s most feared and battle-hardened leader. Rising from humble origins to become the Hand of Noxus, he cleaves through the empire’s enemies—many of them Noxians themselves. Knowing that he never doubts his cause is just, and never hesitates once his axe is raised, those who stand against the commander of the Trifarian Legion can expect no mercy.

Darius is a Juggernaut champion who excels in protracted fights, enduring his opponents' attacks while gradually bleeding them dry and then brutally executing one enemy after another.

  • His passive, Hemorrhage, causes Darius' attacks and abilities to make enemies they damage bleed, dealing damage-over-time and stacking up to five times. When an enemy champion reaches five bleed stacks or is killed by Noxian Guillotine, Darius gains Noxian Might for a few seconds, which grants him a massive attack damage bonus and instantly applies five bleed stacks to enemies damaged by his attacks and abilities.
  • With his first ability, Decimate, Darius winds up his axe and then swings it around, damaging nearby foes and dealing bonus damage to those hit by the blade in the outer edge of the spin. Darius also heals himself based on his missing health per enemy champion hit by the blade.
  • His second ability, Crippling Strike, causes Darius' next basic attack to deal bonus damage and briefly slow the target. If the attack kills its target, the ability's mana cost and half of its cooldown are refunded.
  • His third ability, Apprehend, passively grants Darius bonus armor penetration. When activated, Darius yanks all enemies in a cone in a target direction with his axe, pulling them to his location and briefly slowing them.
  • With his ultimate ability, Noxian Guillotine, Darius strikes a nearby enemy champion with a devastating axe slash, dealing true damage that increases with the targets' Hemorraghe stacks. If the ability kills its target, Darius can use it again at no cost for the next few seconds; if at max rank, the cooldown resets entirely.

Darius' alternate skins include Lord Darius, Bioforge Darius, Woad King Darius, Dunkmaster Darius, Academy Darius, Dreadnova Darius, God King Darius, High Noon Darius, Lunar Beast Darius, and Crime City Nightmare Darius.

In season 1 of Teamfight Tactics, Darius is a Tier 1 Imperial Knight. His ability, Decimate, damages all enemies around Darius and heals him for each enemy hit. He was removed in season 2. He returns in season 3 using his Dreadnova Darius skin as a 2 cost Mana Reaver Space Pirate, with the ability Dreadnova Guillotine, which does a large amount of damage to an enemy within 3 hexes, doubled against enemies below 50% HP, which immediately casts again if it deals a killing blow. He was initially removed in season 4, but returns in the Festival of Beasts mid-set update as a Tier 3 Fortune Slayer using his Lunar Beast Darius skin. His Fortune's Guillotine ability is similar to his season 3 ability though with a few tweaks. While Darius is now unstoppable when casting, the ability no longer deals double damage to enemies below 50% health and each consecutive recast from killing blows deals 20% reduced damage. In season 5, he uses his God King Darius skin as a Tier 5 Nightbringer God-King Knight; his God-King class is a unique trait he shares with Garen that grants them bonus damage against enemies with certain traits, but only if exactly one of them is deployed on your board. In Darius' case, the class grants him bonus damage against enemies with the Redeemed, Dawnbringer, Verdant, Draconic, or Ironclad origins. His ability was changed to God-Wolf's Carnage, which has Darius leap unstoppably toward a nearby enemy, striking them for a percentage of his attack damage and reducing their armor for a few seconds. Darius also summons additional God-Wolves based on his star level that apply the same damage and armor shred to other nearby enemies, and after casting, his next few basic attacks restore a percentage of his maximum health. He was removed along with the God-King class in the Dawn of Heroes mid-set update, returning with his season 1 cost and ability in season 6 using his Crime City Nightmare Darius skin as a Syndicate Bodyguard.

In Legends of Runeterra, Darius is a 6-mana 6/5 Noxus Champion with Overwhelm. When the enemy Nexus is on 10 HP or less he levels up, gaining +4/+1. His signature spell is Darius' Decimate.
  • Adoption Diss: His Dunkmaster Darius skin, while bringing insults against a large chunk of the cast, claims this against his brother... despite both being orphaned since they were children.
  • Attack! Attack! Attack!: His entire kit is based around this. He has positively staggering damage output and can wipe out whole teams if he gets the chance, but he has absolutely no option to disengage, no hard CC, and no true gap closer. Sure, he can reel enemies in, but that only moves them to him — it doesn't damage or stun them for a meaningful amount of timenote , and the range on this move is shorter than any ranged carry's auto-attacks. His background shows this as his defining characteristic.
  • An Axe to Grind: He's got a giant one.
  • Anti-Villain: Sure, he fights in the name of Noxus, but it's clear that he has no ulterior motives — he just wants to eliminate the corrupt, bloated aristocracy that has tainted Noxus and make it a strong, proud city-state once more. He genuinely believes in his people and home, and that's why he chose to back Swain, who he sees as a true Noxian leader.
  • Aristocrats Are Evil: In his view, the Noxian aristocracy are this because of their decadence and corruption. He is dealing with this problem- one beheading at a time.
  • Ascended Meme: His Ultimate is often likened to a basketball dunk, earning him occasionally being nicknamed 'Dunkmaster'. His Legendary skin, Dunkmaster Darius, comes complete with basketball outfit (with 'Noxus' written on it), switching his axe with basketball goalpost and his idle animation is dribbling a basketball (and he got this first before even the originator of the 'Dunkmaster' meme, Master Yi).
    • The idea that the community tends to see Darius players as hostile jerks has ascended twice - Initially when Riot released examples of 'toxic' behavior, the toxic player was always represented by Darius. It's now also reflected in game with the Dunkmaster skin - He has more taunts and insults than anyone else before him, including an extensive array of champion-specific barbs.
  • Asskicking Equals Authority: He took over his captain's position with one swift decapitation.
  • Badass Normal: Displays no real superhuman traits, but holds his own still fine with sheer strength. In A New Dawn, he's the last member of his team still standing and doesn't hesitate to fight Ahri, Leona and Rengar by himself, tanking multiple hits from all three before finally going down.
  • Bad Boss: Implied. If he's willing to summarily execute superiors for showing weakness, he very well might do the same for his subordinates.
  • Balance Buff: From his launch, Darius always had a reputation of being a devastating juggernaut who could Kill Steal his way to pentakills... which wasn't actually that likely since initially, his kit was very segregated between his need to inflict constant damage (otherwise his dunks were completely ineffective) and his need to be tanky (otherwise he'd just get bursted down from long range and in teamfights). He was reworked in the 2015 juggernaut update to meet these demands halfway — Hemorrhage was originally just a stacking bleed effect he needed to prime his damaging abilities with, and with the update, he also gained the Noxian Might passive to allow him to inflict them much more rapidly among enemy teams. Decimate was also tweaked to the long-windup, but life-draining Spin Attack we know today, rather than the instant pure damage pop of before. With these paradigms, along with shifts in base damage/health values, Darius now works way more definitively as a Mighty Glacier who builds hefty bruiser items and thrives at smashing through extended teamfights, especially at cleanup duties, though he's less of a lane bully and slow enough early on for his opponents to set him back.
  • Big Bad: Leading his 'evil' squad in A New Dawn.
  • Big Brother Instinct: Darius provided for both himself and Draven when they were children. Blood of Noxus reveals that this mentality carries into adulthood, despite Draven being... Draven.
  • Black Knight: He's got the look (minus the helmet), the intimidating weapon (an axe instead of a sword, but you'd be hard pressed to say he'd look better with anything else), the authority (as Swain's right-hand general) and the badass credentials to qualify.
  • Blood Brothers: Literally this with Draven. Bonus points as when the two are in battle together, they're called "The Blood Brothers".
    Darius: (pairing up with Draven) Just like old times.
    Draven: But I got better lookin'.
  • Bloodless Carnage: Notably averted, he's one of the few champions in the game who makes his enemies bleed with each strike and each of his abilities have some bloodshed in their animation. Noxian Guillotine leaves a spray of blood behind, though much less than would actually happen.
  • Boring, but Practical: His Legends of Runeterra card is just a beatstick, and when it levels up he's the only Champion in the game to not gain any new abilities, instead just gaining a fearsome +4/+1 buff to finish the enemy off with his Overwhelm ability.
  • Breakout Character: Following his release, and especially after his rework, Darius has gone from simply another generic fighter to The Noxian champion, as well as one the face of multiple promotional videos. In particular, Noxus went from a primarily sickly green faction more known for treachery and the occasional demonic or undead monster, to the current scheme of angular blacks and grays with red highlights and being all about Might Makes Right... effectively basing the new direction entirely off Darius.
  • Chainsaw Good: A variant: Dreadnova Darius wields an axe with a saw blade in the head.
  • Commonality Connection: If Darius and Garen are both played on the same side in Legends of Runeterra they can have this hilariously awkward exchange:
    Darius: I, uh... like your pauldrons.
    Garen: Yours are... also acceptable.
  • Death of a Thousand Cuts: Hemorrhage makes you bleed, and stacks with both basic attacks and abilities. One of the most effective combos in the game is to Apprehend to pull enemies close, Crippling Strike them, then Decimate, follow up with a Noxian Guillotine and Ignite, but this can only be used late-game. Darius's real strength early game is inflicting bleed, making his enemies lose ludicrous amounts of health over time if it reaches more than 3 stacks, which is fairly easy to do by level 4.
    • Once five stacks of Hemorrhage have been applied, further attacks against different targets immediately apply five stacks with the first hit, bypassing all that pesky windup.
  • Difficult, but Awesome: Landing Decimate gives him up to a third of his missing health back and deals a great deal of damage. It's delay and sourspot handle near Darius make it quick difficult to do so however. His gameplay revolves around this and psychological manipulation, making it seem like he's outmatched before turning the fight around. On top of this, the odd, split-second math he has to pull to figure out when to dunk someone with his variable damage ultimate, can get confusing at times. But do it right and well... there's a reason Darius is known as the Pentakill champion.
  • The Dragon: To Swain. His title emphasizes how he's the muscle that gets the really gritty work done for his Grand General.
  • Even Evil Has Loved Ones: The comic Blood of Noxus shows Darius in a more positive light when it comes to his relations. Despite being annoyed by his antics, he's protective of Draven and he even had a girlfriend before she was killed for betraying Noxus.
  • Even Evil Has Standards: According to the developers]], Darius does not approve of necromancy, and believes those who died in battle should stay dead. He also would have respected Sion as a warrior has it not been tarnished and does not approve Sion's fate as a zombie.
  • Evil Counterpart: To Garen: both represent the highest standard of their respective cities and both serve a high-ranking military leader (Garen serves Jarvan IV, Darius serves Swain). Their kits also share some similarities, with both of them having a spinning attack and an execution ultimate. Their passive are antithesis to one other - Garen's healing himself over time out of combat, Darius' damages an enemy over time and requires sticking into a fight to make full use of it. Darius is designed to take down the enemies from the front to the back one at a time, while Garen is better suited to dashing in straightaway and going right for the priority threat. In addition, they both have louder and squishier younger siblings. Finally, emphasized by Darius' joke, where he attempts to mimic Judgement.
  • Evil Laugh: He lets out a scary chuckle after he casts Crippling Strike.
  • Expy: A lot of his backstory (veteran soldier who fights for the man he wants to ascend to the throne), design (white stripe of hair on a black and spiky-haired head, and gigantic weapon), and fighting style (immensely strong and powerful strikes designed for taking on multiple opponents) are very reminiscent of Guts. Also, his suspicious tendency to cause large amounts of blood to appear in his gameplay. They even share an Animal Motif, especially with regard to his God King Darius skin.
    • A recent comic known as "Darius: Blood of Noxus" solidifies this even further: check out that profile shot on the right of page one. It's a dead ringer for Guts. In addition, page seven shows a scene strikingly similar to Guts and Casca's famous first time lovemaking, complete with them being at the water's edge.
    • His "Noxian Guillotine" is a dead sticker for Axe's Culling Blade all the way down to being used as an execution ability. Amusingly, the big thing that made it different from Culling Blade upon release - its total reset on a successful kill - was later removed from Darius (then patched back in with conditions) but given to Axe, making their abilities as they stand now expies of each other.
    • Amusingly, Darius actually has a lot more in common with Axe in terms of skills, Decimate is a Spin Attack similar to Counter Helix, except that Darius activates it manually with mana while Axe has to be hit by anyone to activate at a random basis without cost. Apprehend serves as the counterpart for Berserker's Call, being that they're their forms of crowd control and forces enemies to get close to him, although Darius does not force people to attack him. Crippling Strike is about the only unique thing Darius has, though his bleeding passive draws similarities with Axe's Battle Hunger that it deals damage per second (though Darius' bleed cannot be stopped by any means except letting the timer run out). Darius is a straight damage dealer with low mobility, while Axe is a teamfight initiator whose main damage comes from Blademail and forcing a Glass Cannon to hit him, although both used to be Crutch Character lane winners with limited scaling who were later buffed into a more useful lategame.
    • Appearance-wise, his armor makes him look like a Space Marine Terminator...and a Chaos Space Marine Terminator at that, especially with the chainaxe he gets in his Dreadnova Darius skin.
  • Finishing Move: His ultimate does more damage if he lands successive hits on his target before using it, and the cooldown refreshes if he lands a kill, allowing him to finish multiple enemies in quick succession. If a target is killed this way, part of his passive, Noxian Might, gives Darius a powerful attack buff and applies full stacks of Hemorrhage to new targets, meaning that if Darius kills one target, he's very hard to stop from killing all of them.
  • Force and Finesse: The Finesse to fellow Noxian axe wielder Sion's Force; Darius's axe swings are more concerned with slicing people apart rather than crushing them with blunt force.
  • From Nobody to Nightmare: He was just an orphan with nothing to his name as a child then fought and fought his way to becoming Swain's right-hand man.
  • Foolish Sibling, Responsible Sibling: The Responsible Sibling to Draven as the Foolish Sibling. While Draven is a crass showboat who fights in search of glory, Darius takes his job as the Hand of Noxus very seriously.
  • Gameplay and Story Segregation: In the lore his signature execution style is Off with His Head! while the target is still standing. Though his ultimate is called Noxian Guillotine, the animation and spell icon suggest that he cleaves his victim from the head to torso (splitting the body in two). This might be because leaping in the air and splitting an enemy into two pieces with a mighty blow looks cooler than just chopping sideways at the neck. (Of course, the name is because a guillotine is a blade that descends from above.) His critical strike animation has Darius taking a baseball swing, invoking his signature style.
  • Gorn: The animations for his abilities pretty much all cause blood-splatters. Hitting with his Decimate ability with the blade is signified with a large spray of blood in the swing. Killing a target with Noxian Guillotine covers Darius with cosmetic blood spatter for a brief time.
  • Heroic Second Wind: Well, okay Villainous Second Wind, but nonetheless, Darius is designed for come-from-behind wins, with a heal that increases in potency the lower his health is, a major power spike if the fight goes on long enough, and a repeatable execution ultimate, Darius can turn around a seemingly lost fight with surprising haste.
  • "Instant Death" Radius: A Darius with Noxian Might can take out enemy champions, especially squishier ones with no time at all, letting him rip apart entire teams once he's gotten started.
  • I Shall Taunt You: Dunkmaster Darius has a rather large amount of taunts, champion or skin-wise; with a total of 9 generic taunts, and 37 champion-specific for a total of 46 taunts.
  • Jerk Jock: Hoo boy, Dunkmaster Darius has been definitely learning trash talk from his brother.
  • The Juggernaut: Has no way to actually initiate fights without getting close, so he just marches in and starts hacking away. Emphasized in the "A New Dawn" Cinematic. Darius is the kind of person who makes Menacing Stroll even more terrifying. Since patch 5.16 he is literally referred to by Riot as a Juggernaut alongside Garen, Mordekaiser, and Skarner.
  • Kill Steal: The fact that Darius has an execution ultimate that refreshes upon kills means it's quite easy for him to show up late to a teamfight then promptly chop the heads off of the enemy in rapid succession. This has tended to result in Darius ending up as 'KillSteal: The Champion'.
  • Kill Streak: Designed for this, killing a foe with his ultimate immediately activates his otherwise rather difficult to stack up passive, and lets him use it again and again, allowing him to run wild through enemy lines, barely even pausing as he dunks targets one after the other.
  • Klingon Promotion: How he got where he is now. In Noxus, this is an accepted (if somewhat discouraged) way of advancing in rank.
  • Knight Templar: Willing to do anything to route out the corrupt, decadent elements of Noxian leadership in order to restore it to greatness.
  • Large and in Charge: As tall and well-built as Garen. Also in a position of command because of it. The announcement for the Dunkmaster skin also confirms a specific height for Darius as well: 6ft 5in.
  • Limit Break: His Ultimate's power is built up by inflicting stacks of his passive on enemies before dealing a devastating amount of true damage.
  • The Lost Lenore: Quiletta, in Blood of Noxus. Before the rebellion, she was Darius' former lover before they parted ways and raised her own family. She would lose her life during her secession attempt several years after the invasion as she loses her faith and her arm for Noxus as her second in command kills her to spare the city from destruction.
  • Menacing Stroll: Slow, lumbering, and you REALLY don't want him to reach you. Watch the "A New Dawn" cinematic for a better representation than the game can provide.
  • Might Makes Right: True to Noxian culture, Darius believes this.
  • Mighty Glacier: His kit is loaded with damage. And he gains even more damage if he gets Noxian Might activated, but his best method of getting his opponents close enough to use it all is pulling them to him, which has a fairly short range.
  • Non-Indicative Name: His passive, "Hemorrhage". One would think internal bleeding would be the least of someone's concerns as they're being hit by Darius' giant axe.
  • Not So Above It All: Darius is a super serious, duty-driven soldier unlike his show-off brother Draven. However, unlike some champions that literally know nothing about the concept of jokes (like Camille, Diana, and Vayne), Darius is not above making jokes (in form of trying to mimic Garen's Judgment, and failing).
  • Off with His Head!: A repeated execution-style by Darius, according to the lore.
  • Old Soldier: Darius has been at the soldier thing for a while. Long enough to be graying up top and possibly have a daughter old enough to serve in the Noxian army. A taunt from Tahm Kench implies age is his one fear.
    Tahm Kench: Your strength is waning, General. 'Course, I can help you slow time's regress.
  • Parental Abandonment: Darius (as well as Draven) is an orphan, right from a young age.
  • Patriotic Fervor: He's deeply devoted to his city-state and constantly boasts about its ideals of strength and despising the weak. In short, the only thing he's missing is shouting out "NOXUS!" whenever he spins.
  • Perpetual Frowner: Never has anything but a scowl on his face.
  • Pragmatic Villainy: As shown in Before Victory. He'll lay siege to a kingdom and conquer it for Noxus, but he'd rather do so with a minimum of bloodshed.
    Reckless Trifarian: "Here to watch the bloodshed sir?"
    Darius "Here to win the war, soldier. Stand to!"
  • Pretender Diss: Legends of Runeterra shows that part of why Darius hates Garen is because he doesn't believe he's worthy of the battlefield, also seeing the high regard Demacia puts him under as all talk, no action.
    Garen: We fight for those who cannot!
    Darius: Has your armor even seen battle, boy?
  • Promotion to Parent: When his and Draven's parents died when they were very young, Darius had to fight to keep the two of them alive.
  • Red Baron: In addition to his in-game champion title, "The Hand of Noxus" is also his in-universe title, and he's often referred to as such.
  • Red Eyes, Take Warning: At least in his splash art. His eyes have also been green, blue, and brown.
  • Sadistic Choice: How he "Taunts" enemies. Either they focus Darius, a very tanky target with a powerful heal, or they risk his ability to rapidly execute enemies if left alone in a teamfight.
  • Self-Made Man: He's now a famed Noxian general who is the right-hand man of the current Grand General of Noxus, starting out as an young orphan fighting just to survive. He doesn't take kindly to those who won't, as it is contrary to Noxian ideals, thus his purging of Noxus' aristocracy.
  • Shared Family Quirks: At least with the Dunkmaster skin, it's clear that Darius and Draven DO have a similar method of trash-talk and self-aggrandizing. Hell, if Darius actually tries he can clearly out-do his brother when it comes to stroking his own ego.
  • Shoulders of Doom: With Spikes of Villainy!
  • Skunk Stripe: Has a greyish-white streak in his black hair, just like Guts.
  • Sibling Yin-Yang: With Draven. It's not as extreme an example as, say, Kayle and Morgana, but Darius does play the dour, duty-fulfilling warrior to Draven's cheerful, self-aggrandizing performer.
  • Silliness Switch: Dunkmaster Darius has a different voice set and animation to match the basketball theme, so in the same vein of Olaf to Brolaf (or maybe even more), Darius isn't the same, scary, beheading Noxian general when he's being the Dunkmaster.
  • Simple, yet Awesome: Darius is one of the purest examples of the juggernaut archetype, with a straightforward kit and self-explanatory weaknesses and strengths. This mostly comes down to him having a limited range, but within that domain, he is its king and can inflict tremendous damage on anyone he catches, and he's so innately bulky that there's almost never any periods where he doesn't pose a threat.
  • The Social Darwinist: Basically Noxus' posterboy for this ideal, his preferred method of dealing with the weak is Off with His Head!. This is why he purges the nobility of Noxus, not only are they fairly useless militarily but he despises that they've done nothing to earn positions of authority whereas he's a Self-Made Man who fought his way to the top, and he views their For the Evulz acts as detrimental to Noxus's image. He believes the strong should lead the weak, but also that the strong shouldn't oppress the weak.
  • Spikes of Villainy: On Shoulders of Doom!
  • Spiky Hair: Very long and straight.
  • Spin Attack: Decimate has him do a quick 360 with his axe. not so different from a certain Demacian general... His Crippling Strike involves a spinning windup as well, although that one only hits one person.
  • Sword Drag: Well, Axe Drag. He does this while Crippling Strike has been cast and is ready to cripple something. Along with the Evil Laugh that accompanies it, he certainly does it for intimidation.
  • Taking You with Me: Although this doesn't happen that often; it's certainly possible to score an posthumous kill by leaving Darius' assailant with only an sliver of health left and several Hemorrhage stacks on them in order to let his passive ability drain the rest of their health.
  • Vitriolic Best Buds: He and Draven have the distinction of being the only pairs of siblings listed by Riot as both "Friends" and "Rivals". Probably because of the Sibling Yin-Yang they have going on.
  • We Have Reserves: He (and Noxus in general) has this view when commenting on Singed's chemical attacks on both enemy and allied troops in Riven's backstory, saying it was a necessary sacrifice.
    • Made much more poignant in the comic Blood of Noxus, part of his conviction was watching his former lover Quiletta lose her arm during the Ionian campaign from the Zaunite Melters and her subsequent revolt as she secedes from Noxius.
  • Well-Intentioned Extremist: He sees the Noxian leadership for the corruption-filled aristocracy that it is, and decided that there needed to be some changes, and began making the changes himself, one beheading at a time.
  • When All You Have is a Hammer…: No magic, just a gigantic battle-axe, so his options are fairly limited when dealing with his enemies, the weak, the corrupt, the unjust, or people he just doesn't like in general. Limited, of course, doesn't mean ineffective...
  • World's Strongest Man: With Noxian Might up, Darius can reach upwards of 400 AD without building offensive items just on levels alone.
  • Worthy Opponent: According to Legends of Runeterra, Darius thinks Tryndamere's strength would be a worthy addition to the Noxian cause. Tryndamere isn't interested.
    Darius: Noxus could use a man like you.
    Tryndamere: Noxus uses people all too often.

    Diana, Scorn of the Moon
"A new moon is rising."

Voiced by: Nicole Oliver (English), Isabel Donate (European Spanish), Carola Vázquez (Mexican Spanish), Mitsuki Saiga (Japanese), Rosa Maria Baroli (Brazilian Portuguese), Yu-Mi Jeong (Korean), Natalia Gracheva (Russian)
Appears in: Legends of Runeterra, Tales Of Runeterra

"I am the light coursing in the soul of the moon."

Bearing her crescent moonblade and clad in shimmering armor the color of winter snow at night, Diana is a living embodiment of the silver moon’s power. Imbued with the essence of an Aspect from beyond Targon’s towering summit, Diana is no longer wholly human, and struggles to understand her power and purpose in this world.

Diana is a Diver champion who seamlessly combines blade and magic, unleashing a continuous stream of attacks and spells while she relentlessly chases down a single target.

  • Her passive, Moonsilver Blade, grants Diana bonus attack speed, which is briefly tripled after using an ability. In addition, her every third consecutive basic attack becomes a cleave that deals magic damage to all enemies in front of Diana.
  • With her first ability, Crescent Strike, Diana sends an arcing wave of light to a target location, damaging enemies in its path and briefly marking them with Moonlight, revealing them.
  • Her second ability, Pale Cascade, shields Diana and summons three moons that orbit her body for a few seconds, detonating on contact with an enemy to damage nearby foes and refreshing the shield if all three moons are triggered.
  • With her third ability, Lunar Rush, Diana dashes to an enemy, damaging them. If the target was marked with Moonlight from her Crescent Strike, the debuff is consumed on all foes to refresh the ability's cooldown.
  • Her ultimate ability, Moonfall, creates a gravitic pulse that pulls all nearby enemies towards Diana, slowing and revealing them. If she draws at least one enemy champion, a beam of moonlight crashes down around Diana after a short delay, dealing damage to nearby foes that increases for each enemy champion drawn.

Diana's alternate skins include Dark Valkyrie Diana, Lunar Goddess Diana, Infernal Diana, Blood Moon Diana, Dark Waters Diana, Dragonslayer Diana, Battle Queen Diana, and Sentinel Diana.

In season 2 of Teamfight Tactics, Diana uses her Infernal Diana skin and is a Tier 1 Infernal Assassin. Her ability is Flame Cascade, which shields her and creates multiple orbs that rotate around her, exploding when they contact an enemy. She returns in her base skin as a Tier 1 Moonlight Assassin for season 4, her ability remaining unchanged aside from being renamed to Pale Cascade. In the Festival of Beasts mid-set update, her origin was changed to Spirit due to the removal of the Moonlight origin, and her skin was changed to Lunar Goddess Diana. In season 5, she uses her Dragonslayer Diana skin as a Tier 4 Dragonslayer Nightbringer Assassin. Her ability was changed to Moonfall, which pulls in all nearby enemies, damaging and stunning them for a few seconds. She loses her Dragonslayer origin due to the removal of the trait in the Dawn of Heroes mid-set update.

In Legends of Runeterra. Diana is a 2-mana 2/2 Targon Champion with Quick Attack and a Nightfall ability that gives her Challenger until end of round when triggered. Once you've trigger Nightfall 4 or more times she levels up, gaining +1/+1, causing her Nightfall effect to also give her +2/+0 until end of round and also triggering it on her again whenever you activate another Nightfall effect. Her signature spell is Diana's Pale Cascade.
  • Aborted Arc: Following the game's Continuity Reboot, it was repeatedly suggested that Diana completely fled Targon, with Nami's color story revealing that she was heading to Ionia for an unknown purpose. This was retconned out by Rise of the Sentinels, where on arrival at the foot of Mount Targon, the Sentinels immediately find Diana, who had instead spent her time searching for the Lunari while acting as the group's guide up the mountain (even Rioters were uncertain as to why they sent her to Ionia in the first place).
  • Anti-Hero: A woman whose curiosity led her to discover her society's religion stamped out another one and who wishes this truth to be known... by murdering anyone who believes otherwise.
  • Anti-Humor: Diana's... well, we hesitate to call them "jokes".
  • Attack! Attack! Attack!: Beyond the decently mid-range poke of her Crescent Strike, everything about her kit is built around focusing enemies and killing them as fast as you can, with nothing much in the way of escapes.
  • Belligerent Sexual Tension: She and Leona, while constantly at odds due to their warring cultures, still occasionally show moments of mutual love and protectiveness in-between fighting.
    <when on opposing sides in LoR>
    Leona: "The Solari will not suffer heretics or their lies."
    Diana: "The Solari cannot tell heretics from true believers!"

    <when on the same side in LoR>
    Diana: "Wherever I go, you are never far behind."
    Leona: "When night falls, I know that you are with me."
  • Chainmail Bikini: The Dark Valkyrie skin, mirroring Leona's Valkyrie skin. Design-wise, there was a conscious decision from making her base outfit skimpy as there has been backlash for its ubiquity. This didn't stop them from making a skimpy alternate skin.
  • Conveniently an Orphan: She was not born within the Solari, but of an unknown outside faction, being discovered as a baby by Solari hunters after her parents died in frost.
  • Cool Sword: A khopesh, to be exact. It has a shape similar to a crescent moon.
  • Corralling Vacuum: Moonfall pulls in enemies in a moderate radius around her before slowing them, allowing for some very powerful combos with teammates.
  • Expy:
    • Senior Concept Artist IronStylus says Diana was inspired from an anime character who was "an Eastern, svelte girl in super heavy armor that kicked a lot of ass.". Figured it out yet? No? Well, the Lead Champion Designer Morello stated the character was Clare from Claymore.note 
    • Diana's Dark Valkyrie skin is basically a Night Elf from Warcraft without pointy ears... she instead has large pointed-ends coming up from the front of her helmet facing backwards to make up for that (Or she did up until Riot removed her headdress because it made her look too much like Syndra).
    • The standard skin — black-colored clothing, huge sword, long silver hair — makes her easy to mistake for Sephiroth at a distance. Replace "the moon" with "JENOVA" in her back story and there's some similarity there as well.
    • The outfit she wears in her Dark Waters Diana skin makes her resemble Lady Maria of the Astral Clocktower.
  • Facial Markings: Her signature Lunari emblem on her forehead. In her original lore, the emblem was actually physically branded on her forehead by the Solari as punishment, but her current lore states that the emblem came with her new powers.
  • First Kiss: Rise With Me shows her and Leona's relationship forming, culimating with Leona asking her to the Festival of the Nightless Eve where they ultimately share each other's First Kiss.
    "...Leona kissed me."
    "And I kissed Leona."
  • Foe Romance Subtext: It's been repeatedly suggested that despite their present animosity, Diana and Leona have a thing going on, primarily established by the fact that the were very much close friends before they became Aspects. The lore of alternate skin lines like Battle Queens and Eclipse make this even more blatant, especially the former where they're not even antagonistic.
  • Foil: The moon to Leona's sun. Reflected in their aesthetic and mechanical design; while the sleek and asymmetric Diana is based nearly perfectly around diving and offensive, independent plays while the bulky and symmetric Leona is completely dedicated towards defensive and disruptive plays, setting up for her teammates to do the actual damage. Incidentally, the two make a ridiculously strong pair, as Diana's Area of Effect damage is perfect for popping all of Leona's passive set-ups.
  • Friendless Background: She spent her years in school alone and ostracized amongst her peers until meeting Leona.
  • Genocide Backfire: The Solari wiped the Lunari out, but they didn't count on one of their own being extremely sympathetic toward the moon and eventually carrying out its vengeance against them.
  • Glass Cannon: An interesting case: while she generally won't be building too much armor, she's actually more survivable than most all-or-nothing melees due to her shield, which refreshes if the orbs created along with it are all detonated within a short period of time, essentially doubling its power. Of course, said shield requires her to get up close and personal to refresh it, adding in a pretty significant amount of risk.
  • The Heretic: In contrast to Leona The Paragon. Interestingly, she is right, though in the end she ends up being not so different from the people that hate her. The difference is that the Solari Elders killed anyone who associated with the Lunari and made them an Un-person. Diana's the inverse — she kills people who deny their existence and call her a heretic.
  • Ironic Echo: To Leona's "The sun always rises", Diana responds with "The moon also rises." Diana also says "Chosen of the Moon" to Leona's "Chosen of the Sun".
  • Lunacy: She is the Aspect of the Moon, and wields powers of moonlight in battle. Used constantly her artwork as well, with the curves of many of the lunar phases being a common pattern in her splash art.
  • Meaningful Name: Diana was the Roman name for Artemis, the moon goddess.
  • Mistaken for Gay: Or rather "mistaken for straight" by Graves.
    "Hey Moon lady, is there a sun lady? Are y'all friends?"
    "Ooohhh, I see."
  • Mystical White Hair: Her hair used to be black before becoming silver of the moon.
  • Not Helping Your Case: She is played as being in the right for believing the Solari and Lunari should coexist peacefully, and her being denounced as a heretic for even acknowledging the Solari's pogrom is unfair, but her violent reactions to their stubborn refusal doesn't paint her in the best of lights either. While she ultimately does not wish to wage war, her lack of hesitation in fighting back against the Solari hunters being sent after her isn't smoothing things over for either end.
  • Only Friend: Leona was the first person she opened up to as kids, eventually falling in love with her.
  • Retcon:
    • On release, the lore surrounding the ascension of Mount Targon and Aspects wasn't a part of the mythos, with her original backstory being that she was tortured by the Solari for her uncovering their genocide of the Lunari, becoming the moon's avatar after nearly being executed and going on a Roaring Rampage of Revenge on the Lunari's behalf.
    • During the 2016 rewrite as Targon's modern lore was being established, Diana's friendship with Leona was excised, with the two not even knowing each other until after they became Aspects and changing the dynamic between them as simply paragons of their specific worship. The 2020 rewrites undid this by adding their relationship back into it, making their conflict more personal again.
  • Sigil Spam: The symbol on Diana's forehead is also seen in her passive Moonlight Blade's icon and use, and using Moonfall. Her passive in particular applies every three attacks she makes, so you could be seeing it a lot while fighting with her.
  • Solar and Lunar: The Aspect of the Moon and paragon of the Lunari to Leona, Aspect of the Sun and paragon to the Solari.
  • So Unfunny, It's Funny: Her travesties of a "joke" emote are this along with being Anti-Humor.
  • Star-Crossed Lovers: With Leona.
    • "Rise With Me" explicitly confirms that the two were once romantically involved until their differing opinions on Solari faith became too great to overcome. Diana being branded a heretic and becoming the Aspect of the Moon didn't do wonders in mending their relationship, either.
    • The two are technically a subversion of this trope, since the final, lost verse of the Hymn of the Dawn included at the end of "Rise With Me" reveals that, unknown to the Solari, they and the Lunari are supposed to be united as one, two halves of one whole. The two of them are actually meant to be together (ironically by the will of the stars themselves), and it's only the ignorance of the Solari that keeps them apart.
  • Teleport Spam: The cooldown of Lunar Rush near-instantly resets if she recently hit her target with Crescent Blade, and given how Crescent Blade can sweep across multiple enemies at once, it's totally possible for her to zip all around them in rapid succession.
  • We Used to Be Friends: With Leona in their youth. Despite Diana's constant questioning of Solari tradition colliding against Leona's devout faith, they built up a longstanding friendship from impassioned debate, but it began turning on them once Diana really discovered the Lunari and they both became Aspects whose faith put them at a violent ends against each other. Neither of them is happy about having to fight one another.

    Dr. Mundo, the Madman of Zaun
"The doctor is... uhhh.. in!"

Voiced by: Armen Taylor (English/Current), J.S. Gilbert (English/Pre-VGU), Miguel Ayones (European Spanish), Oliver Magaña (Mexican Spanish/Pre-VGU), Héctor Estrada (Mexican Spanish/Current), Takeshi Maruyama (Japanese), Nando Sierpe (Brazilian Portuguese), Jeong-Hoon Kim (Korean), Alexander Gruzdev (Russian)
Appears in: Arcane (Cameo)

"Me must be good doctor. Patients never come back."

Utterly mad, tragically homicidal, and horrifyingly purple, Dr. Mundo is what keeps many of Zaun’s citizens indoors on particularly dark nights. Now a self-proclaimed physician, he was once a patient of Zaun’s most infamous asylum. After “curing” the entire staff, Dr. Mundo established his practice in the empty wards that once treated him and began mimicking the highly unethical procedures he had so often experienced himself. With a full cabinet of medicines and zero medical knowledge, he now makes himself more monstrous with each injection and terrifies the hapless “patients” who wander near his office.

Dr. Mundo is a Juggernaut champion who relies on his incredibly powerful self-healing and ability to shrug off disabling effects to weather his opponent's attacks while hacking them to pieces. Instead of mana, he uses health to cast his abilities.

  • His passive, Goes Where He Pleases, periodically allows Mundo to ignore the next disabling effect that hits him, instead losing a percentage of his max health and dropping a chemical canister nearby, which he can pick up to restore some health and reduce the passive's cooldown; enemy champions can destroy the canister by walking over it. Mundo also constantly regenerates a small percentage of his max health every few seconds.
  • With his first ability, Infected Bonesaw, Mundo hurls his bonesaw in a target direction, damaging the first enemy it hits based on their current health and slowing them for a few seconds. Hitting an non-champion enemy unit refunds half the ability's health cost, and the full amount if he hits an enemy champion with it.
  • His second ability, Heart Zapper, electrocutes Mundo with a defibrillator for a few seconds, constantly damaging nearby enemies and storing a percentage of damage taken as "grey health". When the effect ends or the ability is reactivated, the defibrillator explodes, damaging surrounding enemies and, if the explosion hits at least one enemy, restoring half of his "grey health", or the full amount if it hits an enemy champion.
  • His third ability, Blunt Force Trauma, passively grants Mundo increased attack damage, plus additional bonus attack damage based on his missing health. When activated, Mundo's next basic attack has him violently swing his "medical" bag at the target, dealing bonus damage based on his max and missing health. If the enhanced attack kills its target, Mundo swats their body away, damaging enemies it passes through.
  • With his ultimate ability, Maximum Dosage, Mundo pumps himself full of chemicals, instantly restoring a percentage of his max health. For a few seconds afterwards, Mundo becomes frenzied, greatly increasing his attack damage and movement speed and rapidly regenerating a large percentage of his max health.

Dr. Mundo's alternate skins include Toxic Dr. Mundo, Corporate Dr. Mundo, Mr. Mundoverse, Mundo Mundo, Executioner Mundo, Rageborn Mundo, TPA Mundo, Pool Party Mundo, El Macho Mundo and Frozen Prince Mundo.

In season 2 of Teamfight Tactics, Dr. Mundo uses his Toxic Dr. Mundo skin and is a Tier 3 Poison Berserker. His ability is Adrenaline Rush, which creates a toxic cloud around him that deals constant damage to enemies and heals him for the same amount. He was removed in season 3, returning in season 6 using his base skin as a Tier 4 Chemtech Mutant Bruiser. His ability was changed to Zap Dose, which energizes Mundo for a few seconds, instantly restoring a percentage of his maximum health, gradually regenerating an additional percentage over the duration, and dealing magic damage to a random nearby enemy each second. When the ability expires, Mundo deals an additional burst of magic damage based on his current health to all enemies within 2 hexes.
  • Achilles' Heel: Like Cho'Gath, Volibear, Zac, and other tanks encouraged to stack health, his tankiness can be nullified by abilities that shred health by a percentage or Blade of the Ruined King (which shreds %HP every autoattack). To a lesser extent he's also vulnerable to Grevious Wounds since he depends on massive HP restoration from his ultimate and reducing this healing goes a long way in taking him down.
  • Affably Evil: He’s a genuinely friendly and well-meaning individual, even before he became what he is now. Unfortunately he’s also an unwittingly dangerous killer who’s racked up a large body count “saving his patients”.
  • Amazing Technicolor Population: As a direct result of the experiments he suffered, he has hulking purple skin, as well as a blue tongue.
  • Art Evolution: He was given a VGU in 2021, over a full decade after he was first introduced to League. With his models, animations, voiceover, and other cosmetics being redone from scratch to be brought up to the game's modern professional standards, the before-and-after is an incredible leap.
  • Ascended Meme: "Mundo goes where he pleases!" was originally just a mundane movement quote-turned recurring fan meme, and has since been joked about by Riot so often that it's practically elevated to Catchphrase status. Goes Where He Pleases even became the name of his post-VGU passive.
  • Ax-Crazy: He didn't start off like this — originally, he was a good-natured, charming, if very clumsy man — but the brutal torture he endured in the Osweld Asylum really broke something in him, with the only silver lining being that at least he's not consciously malicious about it.
  • Balance Buff: His VGU retains many of the tools he had prior but with added functionality to provide more outplay potential for him and counterplay for his opponents. Before the relaunch, his previous abilities were very gradual and often built around Mundo being constantly, but passively involved in skirmishes as a relevant threat — the general trend of post-rework abilities is giving him individual bursts of opportunity that better rewards careful play and conditional awareness.
    • His passive retains his Healing Factor with the added bonus of a cooldown-based Crowd Control immunity. The catch is that in order to reduce the long cooldown, he has to collect a serum canister that flies off when he's hit. Enemy champions can step on this canister to destroy it and deny Mundo his passive until it fully cools down.
    • His new W is an Area of Effect ability like Burning Agony. Burning Agony however could be used indefinitely at the cost of damaging Mundo over time. The new W, Heart Zapper, needs more careful use since it's now on a proper cooldown, but it instead stores the damage Mundo takes as grey health, letting him more definitively sustain himself while using the ability.
    • His new E, Blunt Force Trauma, retains the passive effect of increasing his attack damage as his health goes down, but instead of being a general buff like Masochism, it's also now an empowered auto attack. Additionally, when Mundo kills an enemy with it, he sends them flying back, damaging any allies that get in the way, greatly improving his wave and jungle clears, and gives him an incentive to hold off on the ability until his opponent is almost dead.
    • His new ultimate is essentially the same as the original sans getting instantly healed by a percent amount of health on activation, greatly improving his mid-fight sustainability.
  • Bedlam House: As punishment for annoying his master, Mundo was sent to the Osweld Asylum — a place known for its inhumane treatment and questionable "cures" — specifically to make an example out of him. Unfortunately for the baron and the asylum, the experiments Mundo suffered turned him into a monstrous brute who desired to "take up medicine", resulting him slaughtering everyone involved.
  • Being Tortured Makes You Evil: A mostly oblivious and partially sympathetic form of "evil", but Mundo started off as a decent man whose biggest crime was angering his chem-baron boss, who sent him to be tortured. The unspeakable horrors he endured at the Osweld Asylum broke down his reasoning, losing all memory of his past life and began to "reason" based off the clothes he and his doctors were wearing that he was actually a doctor and everyone else around them were patients in desperate need of curing.
  • The Berserker: Works well by just diving into combat with little regard for his well-being.
  • Beware the Silly Ones: Dr. Mundo is such a goofy champion that it's easy to forget that he's a delusional killer.
  • The Brute: Despite his (extremely false) claims of medical prowess, Mundo is a meat shield with little utility.
  • Buffy Speak: Applies to a lot of things in his vocabulary. Whatever chemical stuff he uses for his Maximum Dosage he calls "healy juice", and if he dies, he might ask the nurse to bring out the "wheely thing".
  • Cast from Hit Points: Uses HP as a resource meter like Vladimir, Mordekaiser, and Zac.
  • Catchphrase:
    "Mundo goes where he pleases!"
  • Combat Sadomasochist:
    • Pre-rework, two of his abilities were named Sadism and Masochism. The first one granted a huge healing bonus while the second one increased his damage based on how injured he was, effectively making one the counter-point to the other.
    • In the lore, he not only did the torture start to not bother him after many months, he eventually felt the urge to practice medicine in his own right. It didn't end well for the asylum personnel.
  • Comically Inept Healing: Boy howdy, does Mundo have a very interesting idea of what practicing medicine is like.
    Mundo: Like Mundo always says, malpractice make malperfect!
  • Comically Missing the Point: There are a few potential encounters where Mundo shows a surprisingly decent grasp of the circumstances laid before him, but aren't exactly the thing he should be concerned about.
    (to a robot champion) "Good news, rowbut! Me found problem! You covered in metal!"
    (to a Shadow Isles champion) "Mmm, bad news, ghost person. Test results say you dead!"
    (to Malphite) "Rock man, me think you need to watch mineral intake."
  • Corrupt Corporate Executive: Corporate Mundo is this in spades. He has done several announcements on the official forums regarding champion and skin sales using the persona. Needless to say, his business practices are corrupt at best, downright psychotic at worst.
    "Best way to be rich is to not be poor."
    "Mundo need you to work weekends."
    "New memo to staff: Dear Staff, Mundo only firing most of you! Congratulations."
  • Death as Comedy: If Mundo takes fatal damage, he collapses onto the ground... then briefly wakes back up to stick a toe tag onto his foot and assumes an arms-crossed pose as he presumably kicks the bucket for real.
    Mundo: Nurse... bring... wheelie thing...
  • Death of Personality: One of the genuinely darker sides of Mundo's backstory is that he used to be a fairly decent, if clumsy man before the cruel experiments made him into what he is today. If there's anything still remaining of his former self (including his actual name), nobody, not even Mundo himself knows it.
    Mundo: Mundo not remember Mundo before Mundo was Mundo.
  • Denser and Wackier: Dr. Mundo was always a very comical (if morbid) champion, but as his characterization became more fleshed-out over the years, so has his goofiness. By the time of his 2021 VGU, his dialogue has become much more hammy and inarticulate, and his new animations have a vastly more comical edge. Also, he was originally introduced as being an actual genius Mad Doctor who only became stupid following constant self-experimentation, but this was retconned into him always being an idiot who only thinks he's a doctor, completely ignorant to his butchery as he "operates" on poor victims in back alleys with a raccoon for a nurse.
  • The Ditz: He means well, but not only is he an Ax-Crazy murderer who's not remotely qualified for his self-purported position, he's also a fundamentally simpleminded klutz. While working on his VGU, Riot recognized that Mundo is actually one of the few genuinely "stupid" champions in the gamenote , and they decided to roll with it as a major character beat.
  • Dramatically Missing the Point: He thinks Singed, an amoral mad scientist who, among other things, commits war crimes, is a respected doctor "like him".
    "Hey, me know you! You that famous pharmacistcistist!"
  • Dumb Muscle: The crazy and torturous experiments he endured not only made him into a hulking brute, it also made him vastly stupider, running on a very twisted logic of being a doctor who needs to "cure" his many patients throughout Zaun.
  • Electric Torture: It's heavily implied based on the various electrodes on his body that he's endured some really intense electroshock "therapy". Heart Zapper is built around a defibrillator in his body going haywire, allowing him to shock all nearby enemies and restore a percentage of the damage he takes while active.
  • Extreme Omnivore: He's implied to have a very strange appetite. In Corporate Mundo's taunt animation, after getting bored of his phone call, he just eats the phone. His splash art shows what looks like a sizeable bite mark on his fancy chair.
    (to Singed) "Dr. Singed! Oh, me big fan! Ate all your books!"
  • Feel No Pain: It's unclear if it's still the case, but in his 2017 biography, Mundo was explained as having a ridiculous pain tolerance, partially as a result of the experiments he endured. It would certainly explain why he's so hard to kill in-game.
  • For Halloween, I Am Going as Myself: Invoked quite literally with his Halloween-exclusive Mundo Mundo skin. When it was first introduced, it was more of a Goofy Suit with exaggerated proportions, but the joke is more obvious with his VGU, where he now wears a Cheap Costume made out of paper bags, cardboard, and markers (which funnily enough more resembles his pre-VGU design).
  • Grievous Harm with a Body: If he kills an enemy (usually a minion) using Blunt Force Trauma, he sends it flying, which will damage any enemy it collides with.
  • Healing Factor: In addition to having no negative reactions to pain, whatever damage dealt to him heals within a few hours. In terms of his gameplay, in combination with his high health pool, these regenerative effects are what make him ridiculously tanky.
  • HULK MASH!-Up: He speaks of himself in the third person, is extremely muscular, has a weird skin colour, has a backstory of a scientific genius alter-ego, has an extremely quick Healing Factor, and wears strategically broken pants and the tattered remnants of a completely tattered white shirt.
  • Hulk Speak: Mundo's elocution skills are... not great. In addition to constantly referring to himself in third person (apparently because he's forgotten it before), his grammar goes all over the place, and he frequently mangles words and other peoples' names.
  • Human Pincushion: Prior to his VGU, he had a giant syringe stuck into his shoulder. He lost it following his VGU, but it seems to be succeeded in the form of the various electrodes stuck in his arms.
    Mundo: Could someone tell Mundo if there a knife in Mundo's head?
  • Mad Doctor: He doesn't even have an actual doctorate, he just believes that he does.
  • Magical Defibrillator: Mundo's Heart Zapper plays with this — it won't bring him back from death, it actively electrocutes nearby enemies (and Mundo himself, though it's mostly just a ticklish annoyance to him), but its final explosion can directly heal Mundo if it hits something, undoing a lot of damage he takes while it's active.
  • Malaproper: Very prone to mispronouncing medical terms.
    "Uh, Nurse? The anestheseesee wore off."
    "Me also aminal doctor."
    "Hey, me know you! You that famous Pharmacisssisist!"
  • Maniac Tongue: His tongue is huge and blue, and a handful of his voice lines has him make slurping sounds mid-sentence as if it got in the way. During his joke emote, after flexing to puff up his various arm muscles, the size somehow goes into his tongue.
  • Monochromatic Eyes: Likely a result of the experiments performed on him, Mundo's eyes are completely white. When he bulks up using Maximum Dosage, they also start glowing a faint blue.
  • No-Sell: It's not quite 100% immunity, but Mundo's passive allows him to shrug off any incoming burst of crowd control for a meager bit of health that he can reaccumulate quickly. What makes it different compared to other anti-CC defenses (such as the Banshee's Veil item or Sivir's Spell Shield) in that it only responds to immobilizing crowd control and not just regular magic damage abilities or even minor slows, meaning that popping it early (putting Mundo at a disadvantage as he waits for its cooldown to refresh) won't be as easy for the enemy to do. If your team doesn't have a readily-available extra stun to burst him with, he really can go wherever he pleases.
  • No Sense of Direction:
    "Let's see. Which way? Nope. This not right. Oh! Maybe that way."
  • Obliviously Evil: With his sanity left in tatters from the routine torture he experienced, he started to believe that he was actually supposed to be the doctor, with everyone else around him being sick and in desperate need of help. Unfortunately, due to this background, his idea of practicing medicine, diagnostics, and overall morality are so skewed that it all manifests as horrific slaughtering.
    "TAKE TWO OF THESE AND TALK TO MUNDO IN MORNING," the purple monstrosity said as he tossed a meat cleaver into the drunk’s back.''
  • Only Known by Their Nickname: His biography states that "Mundo" isn't even his real name, and that his true name was lost to time and memory.
  • Pec Flex: Of all the champions to do this, Mundo does this with his dance animation, complete with rhythmic drumbeat sounds per flex.
  • Rascally Raccoon: Not he himself, but Mundo's 2021 VGU reveals that he's accompanied by a "nurse", who is shown in his full splash art to just be a raccoon. At least it has the proper hat.
  • Retcon:
  • Rouge Angles of Satin: "Mundos Medikul Jernel" is written from Mundo's POV, and is perhaps unsurprisingly loaded with spelling mistakes on almost every other word.
    "I think da payshint is bettur! I purformd what wee dokturs call a brane labotmee. (Das whare yuu chop up da brane) Payshent is no longr skreemn! Hurray fur sciens! Now kums his recuvry. It will be long an ardyoouss. But he shud pul throo!"
  • Shock and Awe: Heart Zapper causes Mundo's body to surge in electricity at no serious detriment to himself, even letting him heal up some of the damage he gets dealt while in the state. The ability is a successor to a pre-VGU ability called Burning Agony, which instead lit him on fire.
  • Significant Wardrobe Shift: His rework helped to add more clarity and depth to his old appearance.
    • His shirt and pants are now replaced by a tattered straight-jacket, emphasizing his lore of being a former human experiment.
    • Instead of a giant syringe, his body is covered in valves and pumps that inject him with purple chemicals, granting his hyper-regeneration.
    • He has a pouch full of medical supplies at his hip, and his weapon is now a proper surgical bone saw.
  • Skyward Scream: In "Do No Harm", he almost successfully "cures" Ekko, only for him to rewind himself away unharmed, prompting this anguished reaction:
  • Spam Attack: How to chase people as Dr. Mundo: throw bonesaw to slow a victim, then use it again if it hits, then again if THAT one hit, etc.
  • Stone Wall: Played With, Mundo is quite capable of dealing damage on his own with his bonesaws and auto attacks, but the only ability he has that scales in any way with an offensive stat, Blunt Force Trauma, only does so because it's simply an enhanced auto-attack. The rest of his abilities either scale off his own health pool, or (in the case of Infected Bonesaw) off that of his targets, encouraging him to build as a Stone Wall, which both amplifies his damage output and of course, makes him a nightmare to put down.
  • Talking to Themself: He soometimes talks to another version of himself.
    "Hmm. Me should get second opinion. What you think? Me concur! Great! We agree then! Him nice guy."
  • Throwing Your Sword Always Works: A bonesaw, but the effect is the same. It'll even slow a target it hits, too.
  • Tragic Monster: It's hard to tell due to his absurd goofiness and friendly demeanor. But Mundo became a dangerous entity through some very horrific, torturous experiments that wiped away any traces of his past self.
  • Use Your Head: When attacking turrets, he uses his head in lieu of his bonesaw or fists. He doesn't even use the top of his skull like a headbutt, he straightup faceplants into it.

    Draven, the Glorious Executioner
"Welcome to the League of Draven."

Voiced by: Erik Braa (English), Luis Bajo (European Spanish), Raúl Anaya (Mexican Spanish), Koji Ochiai (Japanese), Ricardo Juarez (Brazilian Portuguese), Jo-Ho Park (Korean, League of Legends), Gyu-Chang Lee (Korean, Legends of Runeterra), Sergey Chikhachev (Russian)
Appears in: Legends of Runeterra

"The 'best' is wherever I decide to set the bar each day."

In Noxus, warriors known as reckoners face one another in arenas where blood is spilled and strength tested—but none has ever been as celebrated as Draven. A former soldier, he found that the crowds uniquely appreciated his flair for the dramatic, not to mention the spray of blood from each of his spinning axes. Addicted to the spectacle of his own brash perfection, Draven has sworn to defeat whomever he must to ensure that his name is chanted throughout the empire forever more.

Draven is a Marksman champion with a flashy, highly aggressive skillset that rewards risk-taking and great positioning with staggering single-target damage and great snowball potential.

  • His passive, League of Draven, grants Draven a stack of Adoration whenever he catches a Spinning Axe or kills a non-champion enemy unit. Killing an enemy champion cashes in all Adoration stacks, gaining gold per stack consumed. However, Draven will lose most of the stacks if he is killed.
  • His first ability, Spinning Axe, makes Draven start spinning his throwing axe, causing his next basic attack to deal bonus damage. The axe will then ricochet off the target high up into the air and fall towards a nearby location. If Draven catches the falling axe, the effect will be automatically reapplied on his next basic attack.
  • His second ability, Blood Rush, grants Draven a short burst of movement and attack speed. Catching a Spinning Axe immediately refreshes the cooldown of the ability.
  • With his third ability, Stand Aside, Draven hurls his two axes in a target direction, damaging enemies in their path, knocking them aside and briefly slowing them.
  • With his ultimate ability, Whirling Death, Draven sends two massive spinning axes in a target direction with global range, damaging enemies in their path and dealing reduced damage to enemies hit beyond the first. Upon hitting an enemy champion, reaching the edge of the map or upon reactivating the ability, the axes reverse direction, traveling back to Draven's location and once again damaging enemies in their path. If this ability drops an enemy's health to or below Draven's current Adoration stacks, it'll instantly execute them.

Draven's alternate skins include Soul Reaver Draven, Gladiator Draven, Primetime Draven, Pool Party Draven, Beast Hunter Draven, Draven Draven, Santa Draven, Mecha Kingdoms Draven, Ruined Draven, and Debonair Draven.

In season 1 of Teamfight Tactics, Draven uses his Gladiator Draven skin and is a Tier 4 Imperial Blademaster. His Spinning Axes ability empowers his next basic attack, gaining extra attack speed and dealing bonus damage that can stack up to two times. The axe will bounce back to the hex it was thrown from, and if Draven catches it, the buffs will be reapplied for free. He was removed in season 2. He returns in season 5 using his Ruined Draven skin as a Tier 4 Forgotten Legionnaire. Spinning Axes returns as his ability, though it no longer grants him bonus attack speed in exchange for having a passive effect that causes all of Draven's damage to ignore half of his target's armor.

In Legends of Runeterra, Draven is a 3-mana 3/2 Noxus Champion with Quick Attack who generates a Spinning Axe (a 0-mana Burst spell that gives an ally +1/+0 until the end of the round at the cost of discarding a card) when he's played and whenever he strikes. When he strikes twice while under the effect of Spinning Axe (or once while under the effect of two Spinning Axes) he levels up, gaining +1/+1 and Overwhelm, and generating two Spinning Axes instead of one. His signature spell is Draven's Whirling Death.
  • Achilles' Heel: Whenever Draven throws a Spinning Axe, it puts a mark down on the ground to show where it's going to land so he can catch it. The enemy team can see this mark too, making it a big neon "aim skillshots here" sign. There's a reason Draven players hate Blitzcrank so much.
  • Annoying Younger Sibling: To Darius, if the Vitriolic Blood Siblings is any indication.
  • Attack! Attack! Attack!: Like his brother, his entire kit is designed around constant aggression. Constantly catching Spinning Axes not only empowers all of your attacks, but also allows you to continually use Blood Rush to be a mobile and fast-attacking force.
  • Attention Whore: His character in a nutshell. He never stops trying to call attention to himself.
  • Awesome, but Impractical: Playing Draven is a testament to "go big or go home," with the level of danger Draven potentially presents to his enemies being just as high as the risk required to actually play him. His reliance on constantly catching axes means he's exceptionally defined by his positioning, making him extremely vulnerable to crowd control and AoE, which isn't helped by his lack of escapes. His power also comes almost exclusively through basic attacks and critical hits, meaning he's all about winning duels and virtually nothing else, and given his low innate scaling and reliance on his snowballing passive to get ahead, he must win them to be at all meaningful.
  • Badass Mustache: A Fu Man Chu, in fact.
  • Bash Brothers: Literally brothers with Darius. They compliment each other nicely in-game; Darius is a strong melee fighter who struggles against ranged heroes who can kite him, while Draven is a ranged damage hero who needs someone tanky to compensate for his squishiness.
  • Blood Brothers: Literally this with Darius. Bonus points as when the two are in battle together, they're called "The Blood Brothers".
  • Blood Knight: From his behavior in Awaken, he has a very disinterested, almost bored expression while watching the gladiators fight. That changes when he sees Riven doling out her No-Holds-Barred Beatdown on the other gladiators; he throws her sword and severs her chain while jumping in to challenge her.
  • Brainwashed and Crazy: As Ruined Draven, showing what happened after he failed a duel against Viego, the Ruined King.
  • Breaking the Fourth Wall: Primetime Draven shoutcasts his own game, referencing in-client tips and other things that make it very clear that he knows he's in an e-sports match—and starring in it.
  • The Champion: Acted as Swain's in the Reckoning Pits, where he both pushed the latter's agenda via Combat by Champion and just plain won the crowds.
  • Combat Aestheticist: Draven's unconventional spinning weaponry make it quite clear the Rule of Cool is how he fights.
  • Crippling Overspecialization: Nearly all his actual power comes from basic attacks, ideally buffed by the strength of his Spinning Axes and items giving him heavy damage and critical hits. However, this means he's only powerful at dueling and killing enemies — he's not a good lane pusher (offensively or defensively), and lacks any other kind of utility to allow him to contribute to teamfights. If he doesn't snowball his power and bolster up his basic attacks, he's doomed.
  • Crutch Character: Interesting case. His early game hurts more than nearly every other carry and remains high throughout the game even without getting fed (of course it's even worse if he is). However, his capacity for high-damage Attack! Attack! Attack! becomes less relevant later on and becomes downright suicidal during most teamfights. This when he has to be more cautious about catching his axes or be caught out and vulnerable.
  • Die Laughing: Draven thinks that Draven dying is hilarious. A showman to the end.
  • Difficult, but Awesome: Hurts like hell and serves as one of the best kiters AND chasers in the game, but is the most position-dependent champion in the game. You need to constantly keep track of where your axes are bouncing and whether you can safely catch one or not. Good Dravens are utter terrors. Bad Dravens are a liability at best and a gold vending machine for the enemy at worst.
  • Double Weapon: Both of his spiky sword-axe hybrid weapons can be flipped out into double-axes.
    Volty: They are "axes" in the broadest sense of the word. I have also proposed calling them "Axe'erangs." Or the more extended: "Noxian Double Axe'erang Chucks".
  • The Dreaded: In Legends of Runeterra, many Noxian gladiators get audibly worried once Draven arrives as an opponent. A brash showman or not, he's evidently very good at his job as executioner.
  • Dual Wielding: His weapons of choice are a pair of spiky sword-axe hybrid weapons.
  • Even Evil Has Loved Ones: Despite his narcissism, Blood of Noxus shows he really does care about his brother, Darius. While the latter is reminiscing about his past relationship with Quilletta at their old spot, Draven protects Darius from an assassin sent by her.
  • The Fighting Narcissist: The official website lists him as friends with himself.
  • Foil: To Quinn and Xin Zhao, especially Quinn. Unlike Quinn who works with a partner, he is all focused on himself to the point his passive only triggers if he kills his mark whereas Quinn needs Valor to truly succeed on the field. Draven is also a momentum based marksman while Quinn is all about bursting down her target. And while Quinn had a brother whom she looked up to, Draven despises being under his brother's shadow and aims to be as over the top as possible. Xin Zhao has no love for the arena and executions as Viscero while Draven relishes in the bloodiness of the execution and turning a rather dull even to a bloody spectacle worthy of Noxus.
  • Foolish Sibling, Responsible Sibling: The Foolish Sibling to Darius as the Responsible Sibling. Darius is no-nonsense and takes his job leading the Noxian military very seriously, while Draven is a crass showboat who prioritizes fame and glory over all else.
  • Fur and Loathing: That vest of his is lined with it.
  • Gameplay and Story Integration: His ult is best used to finish off any sap that manages to escape a fight with a sliver of health. Goes right along with his backstory's modus operandi. His passive reflects his narcissism and selfishness by only giving bonus Adoration gold if he kills his target, so Draven players will go for any and all kills they can, teammates be damned.
  • Gameplay and Story Segregation: As a playable character, Draven plays as a ranged marksman who regularly chucks his axes at enemies, but his lore and cinematic appearances imply throwing them is more of a coup de grâce than his regular combat style. In "Awaken", he gets into a close-range fight with Riven using said axes, something that's not recommended for him in-game.
  • Glass Cannon: His axes hit like a truck and while he may not be the most fragile marksman champion per se, he's still most likely in serious trouble if he comes under focus fire. A lack of a hard escape doesn't help, though his speed boost and momentary disrupt might save his bacon.
  • Hidden Depths: Draven does have the ability to act like an actual adult at times and even show some genuine maturity, although his usual job precludes it. Best seen in Blood of Noxus, which puts him on the frontlines with Darius.
  • Hope Spot: So you just escaped your enemy with a few slivers of health. Good for you! How do you know Draven's ultimate isn't buzzing down from across the map to finish you off?
  • Hyperspace Arsenal: While already so common to League of Legends in gameplay that it wouldn't usually even bear mentioning, Ruined Draven with the Rise of the Sentinels event has him ignore the Awaken cinematic's interpretation of him fighting up-close with his axes before throwing them later to instead throw them immediately and then somehow pull out more from his belt, despite how his axes are larger than his arms and he clearly has none of them on his belt.
  • It's All About Me: Everything he does is driven by a desire to further increase his fame. This is even incorporated into his passive (named, what else, "League of Draven") granting him gold per Adoration stack he has built up from minion kills upon killing an enemy champion. Not assists, kills- Draven doesn't share!
  • Kill Steal: Draven is encouraged to do this by his own passive ability. Although it's rather easy to farm Adoration, this trope comes into play whenever he wants to cash it in: unlike other similar abilities, which usually grant bonuses whether the user kills or helps an ally kill their target, Draven ONLY receives bonus gold if he kills the enemy champion himself, encouraging him to take kills from his allies.
  • Large Ham: To give an idea - while most champions will simply stand in place when teleporting (whether going back to base or using the Summoner spell), Draven sheathes his axes, poses, points to where he's going to teleport to, and quips "Draven's making an exit!" That last one is played when he's recalling, and he's the first ever champion to have a voice clip for it.
    Phreak, at IPL 5: "At first I couldn't play him, because he's over-the-top and cheesy, but now I love him because he's over-the-top and cheesy."
  • Leeroy Jenkins: How he acts in A New Dawn is similar to how many "noob" Draven players play. Namely running ahead of his team and then getting immediately gibbed.
  • Magikarp Power: He's this and Crutch Character at the same time, actually. While his base damages are high, he scales even harder with kills than other carries due to his passive acting as a built-in snowball mechanism. Don't feed a Draven early on, or he'll be showered in gold before long.
  • Medium Awareness: The Primetime Draven skin has him become a shoutcaster for his own League match that he's starring in, and he's fully aware that he's a character in a video game too.
  • Mirror Character: Both Jax and Draven are almost completely similar in playstyle and personality. Two very renowned spectacle fighters known for being utterly matchless with Jax being undefeated with any weapon in his hand and Draven always getting his target against rather improbable odds, abilities that depend on a steady tempo of attack and retreating. They're even both voiced by Erik Braa.
  • Parental Abandonment: According to Darius' lore, both him and Draven, being brothers, became orphans when they were both very young.
  • Pet the Dog: In Legends of Runeterra, one of the units is "Draven's Biggest Fan", and regardless of which side Draven himself is on, he's pretty complimentary of the kid.
  • Precision F-Strike: In Legends of Runeterra, when encountering an enemy Teemo, we get this gem of an interaction:
    Teemo: Reporting in!
    Draven: What the #### is that!?
  • Rated M for Manly: A relatively muscular build, a nice Badass Mustache, Large Ham referring himself in third person, and a deep voice provided by the same man who voiced Jax. Taken Up to Eleven with the Gladiator skin.
  • Self-Made Man: Somewhat like his brother. While Darius enlisted in the Noxus military and cleaved his way to the top, Draven found military service un-fulfilling and instead worked toward becoming something of a celebrity spectacle executioner, inflating his status and ego all the while.
  • Showy Invincible Hero: Pretty much exactly what Draven thinks of himself.
  • Sibling Yin-Yang: With Darius. Draven's showy arrogance contrasts nicely with Darius' blunt utilitarianism.
  • Silliness Switch: Draven is normally pretty comedic. Primetime Draven however takes it Up to Eleven. Mainly because of the massive amount of Breaking the Fourth Wall Shoutcasting in this skin.
  • Sinister Scythe: Soul Reaver Draven replaces his axes with scythes. Double-scythes.
  • Slasher Smile: If you zoom in on his model in-game, he'll still be grinning while dead.
  • Smug Snake: In A New Dawn. He's just as arrogant as ever, but is killed by Rengar very quickly.
  • Sore Loser: In Legends of Runeterra, if his team loses, we learn that Draven isn't really used to the feeling.
    Draven: Whatever, man. Not my fault.
  • Spectacular Spinning: Those axes do a lot of spinning, especially his Ultimate.
  • Spikes of Villainy: No Shoulders of Doom, though. His Soul Reaver skin takes this Up to Eleven.
  • Spiky Hair: Taller than his brother's! Hilariously, the animated version of his splash art, used as a log-in screen when he was released, shows that his hair isn't really meant to be spiky; it's just being blown upwards due to the wind from his spinning axe, and his appearance in Awaken shows him with slicked-back hair. The look was so distinctive, however, that the modelers for his in-game model seem to have run with it.
  • Tattooed Crook: His upper arms and face have light-brown lines as tattoos on them. Funnily, unlike the trope's inspiration, Draven is a showy executioner of criminals. The trope still fits with his flippant attitude toward killing people and flagrant narcissism. The prisoner he's executing in his splash art also uses this trope, being clearly tattooed.
  • Third-Person Person: He says his name an awful lot. His Primetime Draven skin cranks this Up to Eleven, with only seven of his over FIFTY lines not including his name.
  • Throwing Your Sword Always Works: Or axes, as the case may be.
  • Underestimating Badassery: He tried to duel The Ruined King and failed miserably, leading to his transformation into Ruined Draven.
  • Vitriolic Blood Siblings: He and Darius have the distinction of being the only pairs of siblings listed by Riot as both "Friends" and "Rivals". Likely because of the aforementioned Sibling Yin-Yang.
  • Voice of the Legion: In his Soul Reaver skin.
  • Weapon Twirling: And when he's doing it, watch out!
  • Worthy Opponent: The "Awaken" music video shows him treating Riven as this, as once she fights off an arena full of unimpressive gladiators while chained to a pillar and unarmed, he not only throws her a sword so he can fight her, but makes sure it severed the chain as well.

    Ekko, the Boy who Shattered Time
"It's not how much time you have, it's how you use it."

Voiced by: Antony Del Rio (English, LoL), Reed Shannon (English, LoR, Tales of Runeterra, Convergance, Arcane) Umar "Thutmose" Ibrahim (English, True Damage), Jesús Barreda (European Spanish), José Antonio Toledano (Mexican Spanish), Tasuku Hatanaka (Japanese), Marcelo Campos (Brazilian Portuguese, Normal), Emicida (Brazilian Portuguese, True Damage), Gyu-Hyuk Shim (Korean), Alexander Zachinyaev (Russian)
Appears in: Legends of Runeterra, Tales Of Runeterra, Arcane, Convergence, Project L

"My devices work the best when they don’t work as intended. Which is most of the time."

A prodigy from the rough streets of Zaun, Ekko manipulates time to twist any situation to his advantage. Using his own invention, the Zero Drive, he explores the branching possibilities of reality to craft the perfect moment. Though he revels in this freedom, when there’s a threat to his friends he’ll do anything to defend them. To outsiders, Ekko seems to achieve the impossible the first time, every time.

Ekko is an Assassin champion who thrives in long skirmishes, whittling down his foes with mobility, crowd control and sustained damage, and rewinding back time if he gets in trouble.

  • His passive, Z-Drive Resonance, causes Ekko to mark enemies he damages with Resonance, stacking up to three times. When a target reaches three stacks, they are consumed to deal bonus damage and, if they are an enemy champion, grant Ekko Stolen Time for a few seconds, increasing his movement speed. The same target can't be afflicted by this effect more than once every few seconds.
  • With his first ability, Timewinder, Ekko throws a device in a target direction, damaging enemies it passes through. Upon hitting an enemy champion or reaching the end of its path, the device slows to a stop and creates a slowing field around it before returning back to Ekko, damaging enemies in its path again.
  • His second ability, Parallel Convergence, passively makes Ekko's basic attacks deal bonus damage to enemies below a certain health threshold, based on their missing health. When activated, Ekko summons an afterimage that tosses a device to a target location, creating a sphere of distorted time for a few seconds that slows enemies inside. Entering the sphere makes it explode, shielding Ekko and stunning enemies inside.
  • With his third ability, Phase Dive, Ekko dashes a short distance in a target direction. His next basic attack after dashing will deal bonus damage and make him teleport next to the target from a distance.
  • His ultimate ability, Chronobreak, passively creates a time-delayed afterimage that follows Ekko around at the location he was exactly four seconds ago. When activated, Ekko rewinds time, becoming completely invulnerable as he teleports back to the afterimage's current location, healing himself based on the damage taken in the last four seconds and releasing a powerful explosion upon arrival that damages nearby enemies.

Ekko's alternate skins include Sandstorm Ekko, Academy Ekko, PROJECT: Ekko, SKT T1 Ekko, Trick or Treat Ekko, True Damage Ekko, and Pulsefire Ekko. Legends of Runeterra exclusively includes Gilded Ekko.

In season 3 of Teamfight Tactics, Ekko uses his PROJECT: Ekko skin and is a 5 cost Cybernetic Infiltrator. With his Chronobreak ability, he freezes everyone on the map, becoming unkillable and striking enemies a number of times that increases with his star level. Each strike targets the enemy with the highest attack speed, dealing magic damage, applying on hit effects, and slowing the target's attack speed for an extended duration. He was removed in season 4, returning in season 6 using his base skin as a Tier 3 Scrap Assassin. His ability was changed to Parallel Convergence, which summons an afterimage that bats an expanding device at the largest cluster of units. Enemies hit take magic damage and have their attack speed slowed for a few seconds, while allies gain attack speed for the same duration.

In Legends of Runeterra, Ekko is a 4-mana 4/2 Piltover & Zaun Champion with Quick Attack who creates a Fleeting copy of Time Trick in your hand when he Strikes (a 2-mana cost spell that predicts the next 3 cards in the deck and draws 1). After you Predict four times Ekko levels up, gaining +1/+1, creating 3 copies of Chronobreak (3-mana Slow spell that revives all allies that died during the current round and then grants a Rally) in the player's deck, and reducing the cost of the Time Tricks he generates to 0. His signature spell is Ekko's Called Shot.
  • Afrofuturism: Strong elements of this; black, anti-authoritarian and building hi-tech gadgetry from street scraps.
  • Anti-Frustration Features: Ekko's ultimate ability was initially going to work in the same way as it does in the Seconds cinematic, reversing time for other players and leaving Ekko with the same health pool he was at before he used said ultimate. However, playtesters found his ultimate too disorienting and frustrating to play against, and so it was changed before release to function in the way it does now, reversing Ekko to a previous location with a moderate heal.
  • Anti-Hero: He currently fights as a vigilante.
  • Awesomeness by Analysis: His playstyle, and modus operandi. His time powers work by reversing time by a few seconds, possibly within a minute or more timeframe. However injuries received do not fully heal in the timeshift, meaning Ekko will continue to take damage over time. Ekko mitigates his weakness by being incredibly clever and quick witted, as evidenced by his fight against the Zaun thug in his reveal trailer. Ekko notices a cooling tube, heating exhaust ports and explosive vials all attached to his opponent, and in the coming loops learns to exploit them.
  • Black and Nerdy: He built his time drive. Nuff said.
  • Difficult, but Awesome: Ekko's kit is loaded with plenty of tools for an assassin, but as a tradeoff, it's especially delicate and reliant on setting up plays based on predictions of your enemies' moves than sheer force. Getting his passive off can be finicky due to the unorthodox design of his Timewinder and Phase Dive, but the damage and movement speed it grants when proc'd can make or break teamfights. Parallel Convergence requires a long delay and confidence in your positioning, but successfully activating one can be incredibly powerful. Chronobreak is flexible as it can be used to escape certain doom and/or re-enter the fight with a powerful surprise attack, but how and when you'll want to use it is greatly context-reliant.
  • Death of a Thousand Cuts: Some builds of his can work like this due to the auto-attacking nature of his two magic-damage-on-hit passives, but they aren't as favored unless you get a good lead with him. Either way, Ekko isn't as much of an all-in-powerhouse, and is more of an actual careful assassin who needs to pick off targets and/or whittle them down with his powerful utility.
  • Delinquent Hair: He's sporting a tall, white mohawk.
  • Determinator: His time machine may reverse time, but comes with the catch that he'll still be in the same state of health as when he reversed it. In his trailer, he receives a blow from a powerfist to his jaw, an abdominal injury, possibly cracked ribs, and his left arm gets smashed and pinned to the ground with his foe's Power Fist, possibly breaking it. Every time he resets time he ends up getting injured worse and worse while his foe's equipment gets repaired, yet he just tries again. At the end of the trailer, he even risks getting injured more to repair a monument that was torn apart in the fight. And in the comic, he rewinds time no fewer than 80 times, trying to prevent his friend's death, and does it 10 more times in clobbering the guy who was responsible. When Ekko talks about making every last second count, he means it.
  • Expy: Of Rufio from Hook. Down to caring for a group of "lost youth", abrasive attitude but pride in where he comes from. Compare his shaming of Vi for forgetting her roots like Peter.
  • Facial Markings: In the shape of an hourglass.
  • Foil: He shares this to many of the Piltover champions, especially Caitlyn and Jayce:
    • Caitlyn is a By-the-Book Cop Reasonable Authority Figure, while Ekko is a vigilante that is willing to break laws, even the laws of time itself, to set things right.
    • Jayce is a superhero with a hammer cannon who fights for justice, Ekko doesn't abide into the idea of justice and uses every single second to set things right (even ensuring that a mural doesn't get destroyed in a fight against a brute). Both Jayce and Ekko take pride in their technological inventions as well.
    • Also in terms of gameplay style, Ekko is a high-risk, high-reward assassin/bruiser while Jayce and Caitlyn are poke based champions that excel in sieging. Ekko, Jayce, and Caitlyn have some form of disengage, mobility, and crowd control in their kit.
  • Full-Contact Magic: His passive, Z-Drive Resonance and his passive from Parallel Convergence allow him to inflict magic damage on his basic attacks. Also applies to his Phase Dive's attack which also applies on-hit effects.
  • Gameplay and Story Integration: His cinematic shows that he's squishy but wins fights by evading others and using his Awesomeness by Analysis to exploit their weaknesses. In-game Ekko is a Skirmisher who thrives in outmaneuvering and outplaying his enemies, exploiting their positioning, and attacking without being caught in a straight fight, since he's not tanky enough to take on most other fighters.
  • Gameplay and Story Segregation: In his promo trailer, Ekko can reverse time at will, and did so a lot in a span of one fight, implying it would revert himself and everything around him (i.e. his mural and the Zaunite thug) to their original status, but that any injuries he personally sustained would still be with him. In-game, using Chronobreak heals Ekko and resets his own position, and has no effect on the rest of the players. Riot DID try to have it behave more like it does in canon, but changed it after they found that it would've been incredibly disorienting and unfair.
  • Glass Cannon: His abilities focuses around catching enemies out of position and using a mix of basic attacks and abilities to catch enemies off-guard and go for a kill. However, he is still an assassin, and can still be easily bursted down. However, he can also be built as a Lightning Bruiser as well. Averted depending on the meta as tank Ekko can not only be viable, but higher tier than his normal assassin build.
  • Goggles Do Nothing: Averted! As shown by "True Genius" he actually uses the goggles around his neck to shield his eyes while tinkering.
  • Good Parents: Yep, everything we've seen about them points to being this. It was confirmed in a Q&A that despite meaning they barely see each other as a result, they work very hard in Zaun's factories (and are alive). In Lullaby, we see more of them; they have a high, appreciative opinion of their son, want him to go to school in Piltover, and celebrate his name day with cake that they apparently can't reasonably afford.
  • "Groundhog Day" Loop: His Zero Drive allows him to effectively create and control a small-scale version of this, however he keeps the pain from any injuries he sustains in one of the loop's iterations.
  • Improbable Weapon User: His "sword" is actually a hand from a clock. He stole it from a Piltover clock tower.
  • Intergenerational Friendship:
  • Invisible Parents: His parents are alive, and do care for him. However, their long work hours at a Zaun Factory gives Ekko considerable free time on his own. We finally get to see them in Lullaby, and their interactions with Ekko.
  • Keet: If his battle quotes, jokes, and taunts is an indicator, he's usually upbeat and energetic in battle.
  • Kid Hero: Approximately 16-17 years old according to Riot.
  • Le Parkour: His lore states how he and his friends are always doing stunts and climbing to high places all over Zaun & Piltover. It only got worse after he told his friends about his Z-Drive with them realizing they could now perform even more dangerous & life-threatening feats knowing Ekko would always rewind time to save them.
  • Lightning Bruiser: It is actually possible to build Ekko tanky and deal sustainable amount of DPS thanks to his Z-Drive Resonance and Parallel Convergence passives as well as the shield from his Parallel Convergence. He's one of the few champions that can easily be built tanky with a mix of AP and attack speed at the same time in a similar vein like Diana.
  • Living on Borrowed Time: Having used his Z-Drive to escape certain doom countless times, he's constantly courting death. Kindred know his name and aren't pleased with his ingenuity.
    Lamb: "We know your name, child, woven across countless almost-lives."
  • Meaningful Name: Ekko is Danish and Norwegian for "echo".
  • My Country, Right or Wrong: Played with. He's definitely pro-Zaun, having a general distaste for Piltover champions in general, particular making fun of Caitlyn's law-abiding personality, and Jayce's Mercury Hammer. The sole exceptions are Vi and Janna, both of whom are or were once Zaunites, though Vi either doesn't wish to talk about her past, or has amnesia regarding it apparently, and Janna is...for other reasons. However, he recognizes Zaun's dystopic elements and is contemptuous at best to champs he sees as embodying Zaun's worst qualities (i.e. most of them). His taunt towards enemy Mundo implies he'd like Mundo to be exiled. When he isn't reminiscing about Twitch reminding of his pet rat, mentions that he thinks Twitch is a disgrace. Jinx has gone too crazy for his liking anymore (at least, on any feelings of love, but still considers her an ally). Victor and Singed, he just flat out hates, as he feels they embody Zaun's negative stereotypes. He's a definite example of 'If right to be kept right, if wrong to be set right', as he loves Zaun as his home and wishes to improve it, but understands why Zaun isn't well regarded by outsiders.
  • My God, What Have I Done?: Has a brief one at the end of his trailer when he realizes his actions caused a brute to be knocked into a memorial, destroying it. Looks like he'll have to retry that battle again.
  • Nice Guy: According to Riot staff member FauxSchizzle, he describes both Ekko and Ajuna as "kindred souls." This is evident in the comics that instead of chasing the evil Piltie and trying to kill him, he decided to stay with Ajuna in his last dying breath and build a mural dedicated to his friend.
  • Not the Intended Use: While he does get played as the laning assassin Riot designed him for, in competitive play, he is almost always played as a tank jungler. In addition, AD bruiser Ekko builds are also a common build divergence from the traditional AP assassin thanks to his Z-Drive Resonance and Parallel Convergence passives applying on-hit effects from basic attacks, and Phase Drive applying both on-ability and on-hit effects in addition to applying critical strikes. With numerous nerfs to AD Fizz, many players expect Ekko to take AD Fizz's place in top lane (assassin being built as bruiser type character).
  • Older Than They Look: He is about 16-17 years old, yet his appearance looks like he's about 14 years old. To put into perspective, his friend, Ajuna, is roughly around 12 years old. When he uses his time drive, he still ages normally through each rewind, and is actually older than normal.
    Riot!Jaredan, Senior Narrative Editor: "Ekko ages in or out of time-travel. In fact, you might see him beat the tar out of someone and make it look like he saw everything coming, and made every move perfectly the first time. However, in that 30 seconds, Ekko actually experienced that same span of linear reality over 200 times until he got it right. In other words, in that 30 seconds, Ekko aged 1 hour and 40 minutes. Some things he can never get back..."
  • Only Known by Their Nickname: Ekko is the name his friends gave him. His real name isn't known, and he doesn't share it.
  • The Perfectionist: Most fighters would just wait for a new opening to attack an opponents weak points. Ekko instead reverses time back to the fights start and tries again with the knowledge of how things went the last time to attack a mechanized brute's Power Fist to cause it to overload. Then because said actions accidentally destroy a memorial wall and mural, he winces at his injuries, and takes a breath and readies himself once more, as he resets time again.
    Ekko: "If you can't make the most out of any given moment, you don't deserve a single extra second."
  • Patriotic Fervor: Still a proud Zaunite, and has little respect for Zaun's cleaner half Piltover, which is why he's friends with Vi and Jinx (well, he was before she "started talking to her gun"), but dislikes Jayce and Caitlyn and taunts every other Piltover champion (referring them as 'Pilties'), though he dislikes the more unsavory Zaun champions (read: most of them, especially Singed and Viktor). He also plays this for laughs, in consideration of the meme given to Garen... According to Riot, his pride with Zaun is more of the fact that he was born and raised in the slums of Zaun. His hatred towards Piltover is more of the fact that the man who killed his friend, Ajuna, was an evil Piltie.
  • Pet the Dog: In his animated teaser, we see him repeatably duel (and get beaten by) a hextech powered cybernetically-enhanced brute. Before the brute ever deals a killing blow, Ekko turns back the clock to an earlier point in the fight, albeit with the same injuries he's been given. Once he finally pulls off beating the guy though, the brute's damaged Power Fist overloads and sends the guy crashing into a mural. We get a Fake-Out Fade-Out, wherein time is reset once more and the mural's pieces back together, implying that Ekko is risking doing the fight one more time rather than leave the memorial destroyed.
  • Reset Button: His ultimate, Chronobreak, in a nutshell. Notable as it only affects him.
  • Revenge: As the comic shows, if saving his friends is physically impossible, no matter how fast he moves, then at the very least, he'll hunt down whoever hurt them and beat them to a bloody pulp. It's subverted that he decided to spend the last moments with his friend over trying to hunt down the evil Piltie.
  • Save Scumming: This is effectively how he fights (or does anything difficult), using his Zero Drive to rewind time to a "waypoint" he sets beforehand to give it another try.
  • Set Right What Once Went Wrong: Its use in a nutshell. Ekko can regain lost HP and most importantly positioning if things go wrong, as well as doing damage in case he ends up in the middle of a group.
  • Ship Tease: He used to have a crush on Jinx, apparently before she was crazy. Now he has a crush on Janna.
  • Shrine to the Fallen: He has one in Zaun with the faces of his friends he's lost. It's the same one that gets destroyed in his video and he rewinds time to save.
  • Stay with Me Until I Die: Between chasing the evil Piltie who killed Ajuna and trying to save Ajuna, he decided to spend his the last moments with his friend, as he does not want to see his friend die alone.
  • Stone Wall: A VERY popular build for Ekko. Tank Ekko works very well in staying alive while being able to apply as much of his difficult-to-hand crowd control as often as possible, all while having decent base AP ratios (along with Parallel Convergence's passive damage boost) and allowing him to stay all-in for much longer than intended. Him using Chronobreak to stay alive for longer also drives the point home, thus Tank Ekko is often one of the best teamfight champions, despite the build being a bit counter-intuitive. However, recent nerfs to his base ratios with increased AP scaling make it not as overpowering, but it still works.
  • Stop Being Stereotypical: Zaun is where his heart lies, but he's not blind to its problems, and as a generally sane inventor, he hates Mad Scientist champions like Singed and Viktor for being everything that people hate Zaun for.
  • Time Master: His abilities involve manipulating time, similar to the Prince.
  • Troubled, but Cute: Riot describes him as a young, smart, and brilliant boy, but emotionally broken at times.
  • Token Good Zaunite: Zac's not the only Zaunite who's actually good now. And if Ekko's quotes are anything to go by, there are others who used to be - He has quotes relating to Vi, Jinx, and Twitch. He's not completely good (more of a trickster archetype than anything), but he represents the idealistic-yet-grounded side of Zaun and despises Viktor (who he sees as a slave to blind, aimless progress and the embodiment of the "do it because it can be done" stereotype that Zaun carries), Singed, and Mundo (both of whom are on his shitlist for practicing bad science and having zero regard for human life; in other words, he hates them for embodying the worst of Zaun's "sadism with a thin veneer of For Science!" stereotype). Also, according to Riot staff's Q&A, Zac and Ekko would actually make good friends since they both represent the "good" side of Zaun.
  • Uncommon Time: Ekko's login theme is built on ambiguous and irregular rhythms, switching between 6/4 and 5/4 times at odd times, giving the impression of certain melodies missing a single beat before abruptly restarting. Given Ekko's shtick as "The Boy Who Shattered Time", this seems to be entirely intentional.
  • Vague Age: Averted in terms that he is not extremely older than he looks. Riot confirmed that he is indeed a teenager, roughly around 16-17 and younger than Jinx and Vi, although his appearance does make him seem a few years younger. His time machine however, does not grant him slow aging like Zilean's powers do.
  • We Used to Be Friends: Used to be friends with Jinx and Vi, before Jinx went crazy and Vi got amnesia and ended up in Piltover.
  • Wide-Eyed Idealist: Sort of. While he's still an emotionally broken young boy at heart, he believes that Zaun has a bright future ahead and hope people's lives in the slums would be better. His idea of a bright future, however, is seen as "un-experienced perception" in Riot's own words.

    Elise, the Spider Queen
"Only the spider is safe in her web."

Voiced by: Sydney Rainin-Smith (English), Beatriz Berciano (European Spanish), Dulce Guerrero (Mexican Spanish), Junko Kitanishi (Japanese), Adriana Pissardini (Brazilian Portuguese), So-Yeong Lee (Korean), Daria Frolova (Russian)
Appears in: Legends of Runeterra

"Beauty is power too, and can strike swifter than any sword."

Elise is a deadly predator who dwells in a shuttered, lightless palace, deep within the oldest city of Noxus. Once mortal, she was the mistress of a powerful house, but the bite of a vile demigod transformed her into something beautiful, yet utterly inhuman—a spider-like creature, drawing unsuspecting prey into her web. To maintain her eternal youth, Elise now prefers to feed upon the naive and the faithless, and there are few who can resist her seductions.

Elise is a Diver champion with two distinct but complimentary forms that work together to pin down and execute her prey. She starts with a free rank of her ultimate ability, which allows Elise to switch between Human Form, which is ranged and excels at bursting down and immobilizing foes, and Spider Form, which is melee and excels at closing the gap and finishing off enemies.

In Human Form:

  • Her passive, Spider Queen, grants Elise a dormant Spiderling whenever she hits an enemy with her abilities, up to five.
  • With her first ability, Neurotoxin, Elise hurls poison at a nearby enemy, dealing damage based on their current health.
  • Her second ability, Volatile Spiderling, summons a venom-gorged spider that chases down the closest enemy, prioritizing champions, and explodes after a small delay, damaging nearby enemies.
  • Her third ability, Cocoon, shoots webbing in a target direction, stunning the first enemy it hits.

In Spider Form:
  • Her passive, Spider Queen, causes Elise's basic attacks to deal bonus damage and heal her. Upon transforming, she also unleashes all dormant Spiderlings as pets that aid her in combat.
  • With her first ability, Venomous Bite, Elise lunges at a nearby enemy, dealing damage based on their missing health. Any nearby Spiderlings or Volatile Spiderlings will leap to the target alongside Elise.
  • Her second ability, Skittering Frenzy, passively increases the attack speed of her Spiderlings. When activated, Elise and her Spiderlings gain a much stronger attack speed bonus for a few seconds.
  • With her third ability, Rappel, Elise and her Spiderlings lift up into the air, becoming untargetable and revealing nearby enemies before descending on one shortly afterwards. Upon landing, the bonus damage and healing on Elise's basic attacks from her Spider Queen passive are increased for a few seconds.

Elise's alternate skins include Death Blossom Elise, Victorious Elise, Blood Moon Elise, SKT T1 Elise, Super Galaxy Elise and Bewitching Elise.

In season 1 of Teamfight Tactics, Elise is a Tier 1 Demon Shapeshifter. Her Spider Form ability summons several Spiderlings and transforms her, gaining a large amount of lifesteal. She was removed in season 2, returning in season 4 as a Tier 1 Cultist Keeper, using her Blood Moon skin. In this version, Spider Form doesn't summon Spiderlings, instead increasing Elise's maximum health and causing her basic attacks to restore a flat amount of health.

In Legends of Runeterra, Elise is a 2-mana 2/3 Shadow Isles Champion with Fearsome who summons an attacking 1/1 Spiderling whenever she attacks. If she has 3 or more Spider allies beside her at the start of any round she levels up, gaining +2/+0 and Challenger and passively granting all allied Spiders Fearsome and Challenger as well, although she loses her passive summon ability. Her signature spell is Elise's Crawling Sensation.
  • Absolute Cleavage: Aside from a small bit in her clothing attached between the sides underneath her breasts, she uses this in her choice of dress.
  • Action Bomb: The spiders summoned by her Volatile Spiderling ability explode in a blast of venom upon reaching a target.
  • All Webbed Up: Cocoon functions as a pretty standard projectile which stuns enemies, rendering one poor sap helpless for a good moment if it lands.
  • Animorphism: Changes into a Giant Spider on command.
  • Cannon Fodder: The primary use for her Spiderlings is to block aimed abilities from reaching her and to meatshield for her when she's killing jungle creeps.
  • Crutch Character: Her early game is very strong thanks to her diverse kit and a lack of clear drawbacks, but she has weak scaling, forcing her to either build strong durability and be relegated to largely supporting her team in the late game, or building pure AP and leaving her squishy and easy to stamp out. She does a certain niche in emphasizing durable on-hit effects and magic resist penetration, and her strong early game can result in her or her team getting way ahead early enough that her weak scaling doesn't matter.
  • Deal with the Devil: Elise gains the power, immortality, and loyalty of the undead spider god Vilemaw by sacrificing humans to it. She's all too happy to oblige, and has been working the deal for centuries.
  • Difficult, but Awesome: Having 6 effective spells mapped onto 3 keys in 2 forms like Jayce gives her many options for ganking and chasing. That being said, the difficulty comes in learning how to make the most use of them in deadly combos. Like Lee Sin, average players will learn the two most common skill combos and just disengage if things go wrong, better players that know her skills inside and out will be able to improvise on the fly and still make it work. One specific example is using Rappel defensively (instead of gap-closing). Like Fizz's Playful/Trickster, it's quite easy to waste it, though predicting the enemy's actions can end up preventing a lot of damage if she times it right.
  • Enemy Mine: The color story "The Shuttered Manse" has Elise team up with a thief who breaks into her home and accidentally unleashes a fearsome beast known as a Soulgorger. His skull is later used as the new container for the beast.
  • Finishing Move: The counterpart to Neurotoxin (it's even on the same button) is Venomous Bite (spider form), which deals magic damage as a percentage of missing HP.
  • Giant Spider: She is (or was, at least) human by default, but she can turn into one of these to shred apart her prey.
  • Humanoid Abomination: It's obvious that her ritual has made her into something completely inhuman.
  • Human Sacrifice: Elise sacrifices her cultists to Vilemaw in exchange for its undying power.
  • I Lied: Stated in one of her taunts in spider form that's a Call-Back to a taunt in human form:
    Human form: Come closer, I don't BITE!
    Spider form: Surprise! I DO bite.
  • Jack-of-All-Stats: Her diverse set of skills gives her the ability to handle nearly all of a jungler's jobs quite well, though not as well as specialists at each. She has good clearing speed and sustain in the jungle, Rappel and Cocoon give her respectable ganking options, her overall kit makes her very good at fighting an enemy one-on-one which means she can both invade the enemy jungle and fight off invasions of her own, and because most of her damage comes out of her skills she can build mostly durability-enhancing items and not lose much damage.
  • Life Drinker: Of sorts, as Elise prolongs her life by drinking the venom of an undead spider-monster after leading victims to it to be eaten.
  • Meaningful Name: "Elise" is a shortened version of "Elizabeth", which in turn is the Greek translation of the Hebrew "Elisheva", which can mean anything from "God's oath" to "I am the daughter of God". Now think about the spider god that she worships and makes sacrifices to. She wouldn't be what she is without her god, who made her into what she is now; as such, one can say that she was reborn with his power, essentially making her a daughter of sorts to him.
  • The Minion Master: Has up to 5 Spiderlings following her around and attacking in her spider form.
  • Ms. Fanservice: Another extreme example. The game's animated title screen during her release period was notable for the way her enormous breasts heaved up and down in a most hypnotic manner...
  • Percent Damage Attack: Neurotoxin in her human form deals magic damage based on a percent of her target's current HP, so it's best used at the start of her combo to maximize it.
  • Red and Black and Evil All Over: Her classic look. Incidentally, the palette helps thematically tie her more to her Noxian origins than of the Shadow Isles she greatly operates from (whose colors are conversely more of a black, white and spectral green).
  • Red Eyes, Take Warning: To what degree varies between artists (some renders of her feature merely red pupils, others make them complete red with black Hellish Pupils), but either way, they're a bright red and an immediate sign of great danger.
  • Path of Inspiration: Elise is the priestess of the cult of the spider god, telling her followers it will bless the most faithful. The cult is really just a front she uses to provide human sacrifices for her patron, a giant undead spider, in order to prolong her own life.
  • Pet the Dog: Legends of Runeterra does a lot to imply that Elise genuinely cares about her Spiderlings, including sounding genuinely shocked and appalled if they die. She even has a specific "Precious Pet" she made a fancy little bed for.
    "She loves them all. She just loves this one more."
  • Seductive Spider: A beautiful woman who seduces victims to ensnare them into the Shadow Isles so that she could sacrifice them to her spider god, Vilemaw and grant her eternal youth. She is able to use spiders for her goals.
  • She's Got Legs: Shown prominently in her artwork, her dance emote is the Can-Can, and referenced in her joke:
  • Spiders Are Scary: Arachophobes, beware. Some players even mod Elise and her Spiderlings to look like Cho'Gath because of their inability to deal with spiders.
  • Spiritual Successor: Very likely inspired by DOTA's Broodmother by having bite attacks, web-based evasion, lifesteal, and of course spiderling minions. Her human form adds some new abilities to the original design though.
  • Stripperiffic: In her human form. In her spider form... not so much.
  • Taking the Bullet: Once she has a sufficient number of spiderling meatshields, she's pretty much immune to skillshots in spider form.
  • The Vamp: It's significantly implied through her style of dress that she lures her victims to Vilemaw through seduction. Her cards in Legends of Runeterra demonstrate how she captured one hapless Noxian aristocrat by inviting him to dinner at her mansion. Poor guy didn't see it coming.
  • Voluntary Shapeshifting: From human to spider or the the other way around, absolutely free of cost and with a minor cooldown.
  • Zerg Rush: With her ultimate fully-leveled up, she can have 5 spiders aiding her against you.

    Evelynn, Agony's Embrace 
"You know you want me..."

Voiced by: Mara Junot (English/Current), Unknown (English/Pre-VGU), María Blanco (European Spanish), Maggie Vera (Mexican Spanish/Current), Rebeca Patiño (Mexican Spanish/Pre-VGU), Kaya Matsutani (Japanese), Luisa Palomanes (Brazilian Portuguese), Si-Hyun Kang (Korean), Anna Starshenbaum (Russian)

"What are you doing tonight? How about we get together and unlock that vast well of torment inside you?"

Within the dark seams of Runeterra, the demon Evelynn searches for her next victim. She lures in prey with the voluptuous façade of a human female, but once a person succumbs to her charms, Evelynn’s true form is unleashed. She then subjects her victim to unspeakable torment, gratifying herself with their pain. To the demon, these liaisons are innocent flings. To the rest of Runeterra, they are ghoulish tales of lust gone awry and horrific reminders of the cost of wanton desire.

Evelynn is an Assassin champion who lurks unseen through the battlefield, stalking her prey from the shadows and using guile and trickery to lure unaware foes into her deadly embrace.

  • Her passive, Demon Shade, causes Evelynn to enter her shadow form when out of combat, quickly healing her if low on health and, from level six onwards, camouflaging her, making her invisible except when near enemy champions or turrets.
  • Her first ability, Hate Spike, stabs one of Evelynn's lashers in a target direction, damaging and marking the first enemy it hits for a few seconds, increasing the damage of her next three attacks or abilities against them. She can reactivate the ability up to three times to send out waves of spikes towards the closest enemy, prioritizing champions, damaging enemies they pass through.
  • With her second ability, Allure, Evelynn blows a kiss at an enemy champion or monster, briefly revealing her general location to them and cursing them for a few seconds. Damaging the target expunges the curse, slowing them and refunding Allure's mana cost. If Evelynn waits a few seconds before expuging the curse, the victim will also be briefly charmed, forced to harmlessly walk towards Evelynn. Enemy champions also have their magic resistance reduced, while monsters take bonus damage and are charmed for longer.
  • Her third ability, Whiplash, whips an enemy with Evelynn's lashers, damaging them based on their max health and briefly increasing her movement speed. Entering Demon Shade resets Whiplash's cooldown and makes its next use pull Evelynn next to the target and deal bonus damage to them and other enemies in her path.
  • With her ultimate ability, Last Caress, Evelynn reveals her true demonic nature, becoming briefly untargetable while unleashing a devastating shadow slash that damages enemies in a wide arc in front of her, with low health enemies taking greatly increased damage. Evelynn will then teleport a short distance backwards.

Evelynn's alternate skins include Shadow Evelynn, Masquerade Evelynn, Tango Evelynn, Safecracker Evelynn, Blood Moon Evelynn, K/DA Evelynn, Prestige K/DA Evelynn, Sugar Rush Evelynn, K/DA All Out Evelynn and Coven Evelynn.

In season 1 of Teamfight Tactics, Evelynn is a Tier 3 Demon Assassin. Her ability, Last Caress, damages up to three closest enemies and teleports Evelynn away, with the damage heavily increased against low health targets. She was removed in season 2, then returned almost unchanged save for her Blood Moon skin as a Tier 3 Cultist Shade in season 4. She was removed along with the Shade class in the Festival of Beasts mid-set update.
  • Absolute Cleavage: To absolutely no one's surprise.
  • Achilles' Heel: Alongside the usual stealth counters, her camo does nothing if a control ward is nearby.
  • Adaptational Modesty: Her Wilf Rift model is basically a game version of her region restricted artwork, covering her up quite a bit compared to her regular model.
  • A Form You Are Comfortable With: Her "normal" appearance is actually a disguise meant to lure prey, the demonic stealth form is what she actually looks like.
  • Amazing Technicolor Population: Her skin color is a mix of light blue and dark purple, the first immediate sign of her inhuman nature. Funnily enough, this only goes as far as her default appearance, with all of her other skins giving her a normal, if somewhat pale Caucasian skin tone.
  • Amazon Chaser: Shows shades when she taunts Illaoi (or Braum), saying she likes them big (and stupid).
  • Anime Hair: Shaped like white fire with pink Faux Flame highlights.
  • Anti-Armor: Detonating a fully charged Allure will reduce that champions magic resist by over a quarter.
  • Anything That Moves: Her charms, similar to Tahm Kench's, can lure almost anything — men, women, probably children, and even in-game, you use her charms on jungle monsters, which are animals and living stones. She flirts with the elemental dragons, space dragons, star beings, and even Baron Nashor.
    (speaking to Baron Nashor) "Finally, a man who can satisfy me..."
  • Ax-Crazy: Will tear someone to tiny shreds and enjoy every second of it.
  • Balance Buff:
    • When Evelynn was introduced to the game in 2009, she was already considered somewhat as Riot's first problem child as she had the distinct gameplay fantasy of being an assassin with near-infinite stealth, but this was very hard to make seem fair in a PvP game. Her original iteration tried to get around this by making her a Gradual Grinder who damaged through spammy Scratch Damage attacks (including her now-signature Hate Spike), but this quickly became contentious, seen by many as a rather awkward payoff to her stealthiness. Riot's first stab at rectifying this was a drastic "stealth rework" in 2012 which adjusted her stealth mechanics, gave her an actual burst damage ultimate (albeit a rather unorthodox one for an assassin)note , and a scaling paradigm of requiring her to act vicious very quickly lest she and her lack of utility completely fall off.
    • The 2012 rework still wasn't seen as enough to make her considered viable, so she was eventually given a full VGU in 2017, where Riot finally made the concession to invert her scaling pattern and sacrifice some of her high-uptime stealth (which even though she can't get it before level 6, is still enormous) in favor of more decisive burst abilities and personal utility. Following the update, she's since resided under a proper expectation of what an "assassin" is meant to be (a late-game-snowballing lurker who appears at the exact moment to pop a vulnerable target before escaping), with her stealth remaining as her signature niche strength.
  • Bare Your Midriff: Evelynn's "default" artwork gives her this using her shadowy not-clothing. She's actually subject to some region-based censorship, with some regions giving her an edited version of her splash art that covers it up.
  • Beast and Beauty: A gender-inverted example. Before the mass Retcon, Evelynn was exes with Twisted Fate (which is still referenced in their Tango skins). Yes, she's shockingly beautiful, but she's also capable of ripping people apart with her talons. Weirdly, she was the one to dump him; Twisted Fate took it very poorly, but since Evelynn is very obviously capable of doing much worse, he should be glad he got off relatively easily.
  • Beneath the Mask: On the surface, she's a promiscuous (if obviously inhuman) woman who's simply looking to have a good time and melt your stress away. Under the mask, she's a vile demon who takes great pleasure in violence and blood.
  • Bestiality Is Depraved: She can freely use her charm abilities on jungle monsters in-game, which you maybe could chalk up to game mechanics, but she also actively flirts with both the Dragon and Nashor.
  • Bigger Is Better in Bed: Implied. She has some, uhh... very specific words to say, she's just saying them about a Void Staff.
    "It's so.. big..!"
  • Blade Below the Shoulder: A black edge protrudes from each of her elbows at all times. Subverted since she never actually uses them in-game.
  • Boring, but Practical: Her perma-camo is this compared to other stealth abilities. She can't vanish in the middle of a fight, but she's undetectable by your wards and there's no way to tell if the "lone" enemy you're preparing to ambush is actually being guarded by her. Have fun.
  • Call-Back: Her new title is the name of her old ultimate, while her new ultimate is named after her old title. She might also use her old selection quote, "The night is my veil," when entering stealth.
  • Charm Person: Allure is the third charm spell in the game, preceded by Rakan's The Quickness and Ahri's, well, Charm.
  • Combat Tentacles: She has two harpoon shaped tendrils coming out her back called "lashers". She uses them for stabbing, whipping, and as a chair.
  • Compelling Voice: Similar to Tahm Kench, again, but instead of offering bargains, she offers sex.
  • Create Your Own Hero: She let the child of some Demacian nobles she just killed live. That kid was Shauna Vayne, who's now the most ruthless monster hunter in Valoran.
  • Dark Action Girl: Very much fits the design of one.
  • Difficult, but Awesome: A weird example, since while her kit is fairly simple in terms of mechanics, she actually has one of the highest skill ceilings of any jungler and a very unique play style. Her early game is very weak, with very telegraphed ganks in the early game, since she doesn’t unlock her stealth until Level 6. She’s also incredibly squishy, has not much other than single target burst damage to balance out her permanent stealth, and if she can’t burst someone down before they can fight back, she’ll typically die, and loses most straight-up fights. Her permanent stealth lets her play in ways that no champion can, but it’s easy to mess up and step in sight range of a character by accident, and her W tells enemies when she will attack, meaning she has to play fairly well to proc the charm from an angle the enemy won’t expect it at, especially in late game teamfights where enemies are all grouped. However, if you can master all of this, Evelynn is one of the hardest snowballing champions in the game, a constant threat on the map who can eviscerate squishies in the blink of an eye from angles no one even expects her to come from, while remaining hard to pin down thanks to her ultimate.
  • Dissonant Serenity: For such a monstrous being who often blatantly announces the horrible, tortuous things she plans on doing to her victims, she approaches it all in an amusingly casual manner, treating the luring of a torture victim sort of like how someone would treat a one-night stand or a serious, if kinky relationship.
    "We need to talk. I wanna kill other people."
  • Does This Remind You of Anything?: Sex Is Violence is her whole theme, right down to complaining that dying champions don't last long enough to satisfy her.
  • Double Entendre: Her lines are chock-full of them. /r/leagueoflegends had to list threads sharing her dialogue as NSFW because most of it's just that filthy.
  • Emotion Eater: She feasts off the negative emotions of her victims, similar to Tahm Kench, though unlike his appetite for misery and anguish through psychological torment, Evelynn's taste is a lot more... visceral.
  • Even the Girls Want Her: Demonically empowered charms are universal.
  • Evil Feels Good: She loves being cruel.
  • Faux Affably Evil: Extremely charismatic and seductive, but every facet of the humanoid form she takes is merely a means to an end; namely the seduction, torture, and death of whoever she chooses to be her victim. The few times she drops the seductive tone in favor of guttural demonic brutality are terrifying.
  • Flayed Alive: One of her favored methods of torture.
    "That skin looks good on you, but it would look better on my bedroom floor."
  • Foil: To Tahm Kench in many ways. While both are supernaturally powerful demonic entities representing one of the seven deadly sins, their methods, targets, and execution all differ. Tahm Kench roams the waterways in search of prey, while Evelynn takes to the streets. Kench plays the long game, often waiting years while the fortunes of his victims swell; Evelynn will strike almost immediately upon seducing her target, rarely waiting more than a few minutes. Kench makes deals with men and women at their lowest and most desperate, as their ascent to greatness provides a much more satisfying meal, whereas Evelyn seeks out the truly happy and fulfilled, since they have so much further to fall. Finally, Kench tends to simply devour his victims quickly when he comes to collect, while Evelynn spends hours torturing her victims to death. In game, Evelynn is a very fragile assassin who fights very far away from her team in order to burst squishies before they can react, whereas Tahm Kench is a very beefy supportive tank who excels at saving his allies (especially from assassins like Evelynn) and likes long drawn out fights.
  • Gameplay and Story Segregation: In the lore, Evelynn loves to torture her victims slowly and feast on their pain. In game, Evelynn is all about killing her targets as quickly as possible.
  • Game Face: While under the effects of Demon Shade, her body becomes completely pitch black sans a few pink highlights, revealing her true monstrous, red-eyed face.
  • Glowing Eyes of Doom: Gold and cat-like in her visible state, solid red in stealth mode.
  • Horny Devils: She's a seductive sadist who clearly isn't human and her lashers evoke the whip-like tails that modern succubi are never seen without. She's also explicitly called a demon; the only other champion called such is Tahm Kench.
  • Hotter and Sexier: Post-rework, Evelynn is by an incomparable margin the most blatantly sexual champion in League of Legends, if not the entire MOBA genre. Some of the things she says are borderline obscene.
    (when she buys a Void Staff) "Think of all the places this could go!"note 
  • Hypocritical Humor: The irony in her, a lust demon, calling Ahri a "skank" and "floozy" is about as subtle as Sion charging down mid-lane.
  • The Immodest Orgasm: Yeah, she does some really suspicious moaning in between lines at times.
  • Impaled with Extreme Prejudice: Between her fingers, her lashers, and the spikes she can summon, Evelynn seems very fond of this.
  • In Love with Your Carnage: Her special interactions with Thresh show that she's very appreciative of the specter's torture methods.
  • Interplay of Sex and Violence: Evelynn is a demon who requires in her prey at least a desire of a specific emotion/experience — in her case, agony — before she can feast on them. How exactly does she invoke someone to be willingly receptive to pain (aside from the obvious)? By exploiting this concept and searching to evoke sexual lust, which is good enough for her.
  • Invisibility: She was the first champion to be given what is now called "camouflage"note . Other champions have gained access to this effect, but nowhere near to the extent of Evelynn.
  • Irony: Lore-wise, she wants her victims to die as slowly and painfully as possible. Gameplay-wise, as an Assassin, her job is to kill enemies quickly.
  • Jump Scare: If you're low enough, it's not out of the question for Evelynn to flash next to you from stealth and ult instead of bothering with Allure; killing you and vanishing in the blink of an eye. Combine the sudden death with the sound that Last Caress makes, and you have a recipe for ruined undergarments.
  • Kick the Dog: She's responsible for the deaths of Vayne's parents, and when confronting her, she has some less-than-comforting choice words.
  • Loves the Sound of Screaming: The infliction of horrible agony is her sustenance.
  • Lust: Her biggest theme and lure. While she doesn't actually have sex with anyone, the pure unbridled lust she instils in people makes them want to, and allows the trap to spring.
  • Mating Dance: Evelynn and Twisted Fate's Tango skins share a splash art where they're performing, big surprise, the tango together.
  • Ms. Fanservice: What else would a pain-loving Succubus creature be?
  • Must Be Invited: According to word of god, Evelynn can't actually do any harm to someone without a 'touch of desire', implying that her seductions need to succeed, and anyone immune to her seductions is also immune to being tormented. This doesn't play out in game, of course, Evelynn is free to attack anyone. Worth noting the similarity to fellow demon, Tahm Kench, who also Must Be Invited and makes deals with his victims that they must agree to before he can do anything.
  • Our Demons Are Different: She's a lust demon that derives pleasure from physical pain and suffering. It's worth noting that one of the very few characters she doesn't flirt with is fellow demon and tempter, Tahm Kench, speaking to him like an equal.
  • Please Put Some Clothes On: Don't say this to her.
    "A man once told me to put on some clothes. So I wore his skin."
  • Power Echoes: Her voice has a noticeable reverb while she's in stealth.
  • Red and Black and Evil All Over: Her shadow form is completely black save for her eyes, horns, and the tips of her lashers.
  • Retcon: Prior to her full VGU, Evelynn's past was deliberately mysterious, some versions of her biography implying she was from the Shadow Isles or had vampiric powers, but just as often implying she at least started off a normal human before becoming the Ax-Crazy, blue-skinned assassin she turned into. After her VGU, she was rewritten to be a supernatural lust demon with nary a hint of mortal origin.
  • Scarf of Asskicking: Evelynn's Tango skin replaces her lashers with a rose patterned scarf.
  • Sex Is Violence: She gets off by inflicting pain and suffering to satisfy her demonic tendencies. She implies it used to only take a little pain, but as time goes by and she claims more victims, she requires more and more to sate herself.
  • Shameless Fanservice Girl: She's technically stark naked, with just lashing of shadow essence keeping her from raising the game's age rating to "Adults Only".
    (buying Cloth Armor) "I prefer going naked, but... okay."
  • Slip into Something More Comfortable: She doesn't even try to be subtle as to what she really means with this line.
    (while recalling) "Mind if I slip into something a little more... painful?"
  • Spam Attack: Her Hate Spike becomes this after the initial cast, referencing the original ability and giving her strong but delayed burst damage.
  • Stripperiffic: Whatever that shadow essence on her is, she isn't wearing that much of it.
  • Territorial Smurfette: Played for Laughs. Evelynn doesn't like Ahri, another charming Vamp woman who uses sexual charms to lure in unwary men, with the major difference being that Ahri doesn't torture them afterwards.
  • Took a Level in Badass: She used to be an oddly colored dominatrix who just happened to turn invisible and could mildly annoy you on a good day. Today, Evelynn is a voluptuous demon with great sustain, good clear speed, an execution that doubles as an escape, and she still turns invisible.
  • Villainous Friendship: She's implied to be longtime friends with similar Emotion Eater demon Tahm Kench, and while she warns him to stay out of her territory, she otherwise recognizes him as an equal.
    (taunting Tahm Kench) "So how are you, River King? I see you haven't missed a meal."
  • Visual Pun: In Tango Twisted Fate and Evelynn's splash art, just as Twisted Fate has a Gold Card out ready to stun her, Evelynn is ready to use Allure to charm him.
  • Ye Olde Butcherede Englishe: Coven Evelynn speaks like this to an extent.
    (encountering Coven Cassiopeia for the first time) "I do not fear the viper's bite. Thou should'st fear mine!"

    Ezreal, the Prodigal Explorer
"Quest accepted! ...Wait, where are we going?"

Voiced by: Daniel Amerman (English, current), Kyle Hebert (English, pre-VGU), Héctor Garay (European Spanish), Marc Winslow (Mexican Spanish, current), René García (Mexican Spanish, pre-VGU), Satoshi Hino (Japanese), Anderson Oliveira (Brazilian Portuguese/Pre-VGU), Fábio Lucindo (Brazilian Portuguese/Current), Won-Seok Seo (Korean), Mikhail Tikhonov (Russian)
Appears in: Legends of Runeterra

Pulsefire Ezreal AI (Pearl) voiced by: Christine Brynn Khalil (English), Licia Alonso (European Spanish/1st voice), Mariluz Parras (European Spanish/Visual Update), Cony Madera (Mexican Spanish/1st voice), Andrea Orozco (Mexican Spanish/Visual Update), Luisa Palomanes (Brazilian Portuguese), Yoon-Mi Yeo (Korean), Elena Chebaturkina (Russian)

"If I don’t know the rules, then how can I be breaking them?"

A dashing adventurer, unknowingly gifted in the magical arts, Ezreal raids long-lost catacombs, tangles with ancient curses, and overcomes seemingly impossible odds with ease. His courage and bravado knowing no bounds, he prefers to improvise his way out of any situation, relying partially on his wits, but mostly on his mystical Shuriman gauntlet, which he uses to unleash devastating arcane blasts. One thing is for sure—whenever Ezreal is around, trouble isn’t too far behind. Or ahead. Probably everywhere.

Ezreal is a Marksman champion who unleashes a barrage of magical projectiles through attacks and spells, using his mobility to outmaneuver his oppponents and line up precise shots.

  • His passive, Rising Spell Force, increases Ezreal's attack speed for a few seconds whenever he hits an enemy with an ability, stacking up to five times.
  • With his first ability, Mystic Shot, Ezreal shoots an energy arrow in a target direction that damages the first enemy it hits. Hitting a target reduces the cooldown of all of Ezreal's abilities.
  • His second ability, Essence Flux, flings an orb in a target direction that briefly sticks to the first enemy it hits. Ezreal's next attack or ability to hit that enemy deals bonus damage and, if hit by an ability, restores mana.
  • With his third ability, Arcane Shift, Ezreal blinks to a nearby location and fires a homing energy bolt upon arrival that damages and reveals the closest enemy, prioritizing targets marked by Essence Flux.
  • His ultimate ability, Trueshot Barrage, has Ezreal briefly charge-up before unleashing a powerful energy wave that flies in a target direction with global range, damaging enemies in its path.

Ezreal's alternate skins include Nottingham Ezreal, Explorer Ezreal, Striker Ezreal, Frosted Ezreal, Pulsefire Ezreal, TPA Ezreal, Debonair Ezreal, Ace of Spades Ezreal, Arcade Ezreal, Star Guardian Ezreal, SSG Ezreal, Pajama Guardian Ezreal, Battle Academia Ezreal, PsyOps Ezreal, and Prestige PsyOps Ezreal.

In season 2 of Teamfight Tactics, Ezreal uses his Frosted Ezreal skin and is a Tier 3 Glacial Ranger. His ability is Ice Shot, which shoots an ice shard at the enemy with the lowest HP, doing damage and applying on-hit effects. In season 3, he was changed to using his Pulsefire Ezreal skin and was reclassified to a 3 cost Chrono Blaster. His ability was changed to E.M.P, firing an electromagnetic pulse at a random target that explodes in a 2-hex radius, damaging all enemies hit and increasing the mana cost of their next spell cast. In season 4, he's a Tier 5 Elderwood Dazzler, using his Nottingham skin; his new ability, Flux Barrage, fires a huge blast across the map that damages and reduces the attack speed of enemies hit while also healing and increasing the attack speed of allies it passes through. He was removed along with the Dazzler class in the Festival of Beasts mid-set update, returning in season 6 using his base skin as a Tier 1 Scrap Innovator. His ability was changed to Mystic Shot, which fires a missile at his target that stops on the first enemy hit, dealing an increased percentage of his attack damage and bonus physical damage, while giving Ezreal a stacking attack speed bonus for the rest of the round on hitting an enemy, up to a maximum of 5 times.

In Legends of Runeterra, Ezreal is a 3-mana 1/3 Piltover & Zaun Champion with Elusive and a Nexus Strike ability that creates a Fleeting copy of Mystic Shot in your hand (a 2-Mana cost ability that deals to 2 damage to anything). Once you have targeted 6 or more enemy units with spells or skills he levels up, gaining +1/+1 and dealing 1 damage to the enemy Nexus whenever you cast a spell, or 2 damage if the spell targeted an enemy unit. His signature spell is Ezreal's Mystic Shot.
  • Adventure Archaeologist: Like his parents. They ventured out to find and retrieve artifacts for sale; he does it for the thrill of adventure (and perhaps to honor their memory). He even has a Shout-Out to the Adventure Archaeologist:
  • Adventurer Outfit: Steampunk style.
  • Amplifier Artifact: It's ambiguous whether his amulet gives him magical power or merely allows him to channel his innate magic into something useful.
  • Animesque: A good-looking young man with crazy-spiky blond hair and Facial Markings, who shoots Kamehame Hadokens, does a Flash Step, wears useless goggles and Too Many Belts? Animesque for sure. On top of all that, his dance command is the "Hare Hare Yukai" dance. And his adoption of the deliberately cool pseudonym "Jarro Lightfeather" post-rework smarks of him having a mild case of Chuunibyou.
  • Arm Cannon: Pulsefire Ezreal discards the magical gauntlet for a straight-up beam cannon.
  • Art Evolution:
    • Being one of the earliest and more popular champions, Ezreal has gotten several updates to his artwork and in-game character model. His base splash art has been updated twice, and in late 2018, he received a new voiceover and massively upgraded model, with smoother and more dynamic animations and effects from scratch.
    • Pulsefire Ezreal was given a much-needed upgrade in 2017 to make the skin's "Ultimate" status more appealing since cheaper epic and legendary skins in general surpassed him in terms of their own improved quality.
  • Ascended Meme: Attacking Shyvana may prompt him to say "Aim for the legs!" referencing this infamous thread on /r/leagueoflegends.
  • Awesomeness by Analysis: He has lines for his first encounters with certain champions (like Ascended or demigods) which show that he immediately recognizes how dangerous they are. He also identifies Annie's teddy bear as the real threat the moment he sees her.
  • Badass in a Nice Suit: Debonair Ezreal.
  • Balance Buff: Ezreal experienced a slight VGU in 2018 that was largely done to make him cosmetically more appealing, but he did have a slight, yet significant change to Essence Flux. Pre-update Essence Flux was an odd skillshot as it scaled with pure magic damage and had the ability to grant bonus attack speed to allies it hit, neither of which properly synergized with his Mage Marksman-type gameplay. Nowadays, the ability now functions as a streamlined damage amp that now properly synergizes with his gameplay pattern.
  • Beam Spam: His Mystic Shot is a low-cooldown, fast-moving, low-cost skillshot that's essentially an extension of his normal autoattacks. He even has further incentive to spam it since each time it hits all his cooldowns lower by 1 second.
  • Bishōnen: He easily fits into this character archetype, with bonus points for the sparkles around him and his skills. Art Evolution has made him less androgynous and more obviously a handsome young man, though Riot still considers him the game's resident Pretty Boy for skins, to the point where he's The One Guy in the Star Guardian universe (at least until Rakan was given a skin).
  • "Blackmail" Is Such an Ugly Word: Ezreal just loves making excuses for just about all the trouble he finds himself in or causes.
    "I hate the word 'steal'. I prefer the word 'liberate' or 'procure'."
  • Bold Explorer: It's clear that he lives for adventure and the thrill of the unknown.
    "Day 4, somewhere around lunchtime?: Morale is low. Pomade supplies are low. I really should have packed a snack. I’m only about a quarter of the way down, and I’ve run out of rope. This narrow ledge provides me a chance to rest, and reflect upon this most dire situation. I must decide: face starvation and continue downward, or abandon the whole thing and return empty-handed."
    "Day 4, well past noon: Is pomade edible?"
  • Born Lucky: Ezreal likes to push his luck. Thus far, it hasn't run out on him. Ask him, though, and he'd disagree:
    Ezreal: No luck. All skill.
  • Brick Joke: His dialogue reveals that he uses a fake alias in Demacia known as "Jarro Lightfeather." Cue Sylas, the next Demacian to be released, who actually does refer to Ezreal as such.
  • Broken Ace: Ezreal is a good-looking, highly intelligent and athletic young man with a gaunlet that gives him free magical powers, but it's heavily implied that he puts on a facade of bravado and bluster to hide his own insecurity, fear of failure, and Parental Abandonment issues.
  • Casanova Wannabe: In-game, he constantly tries his luck on wooing Lux... and she doesn't seem to know who he is. He's also implied to be interested in Xayah, but since she's already taken with Rakan, he's just as hopeless.
  • Conscience Makes You Go Back: In the "Warriors Season 2020" cinematic, he gets trapped in a tomb by a swarm of voidlings after swping the Tear of the Goddess, only to be saved by Kai'Sa, who attracts their attention instead. Ezreal is on the verge of escaping by leaving Kai'Sa to die, but at the last second he drops the Tear, turns around and goes back for her.
  • The Dandy: While not quite to the extent of Rakan, Ezreal is shows a lot of concern for maintaining his good looks, and is a regular of Zalie’s Expeditionary Outfitters & Haberdashery in Piltover.
  • Death of a Thousand Cuts: Ezreal specializes in hitting one target for small amounts of damage very very fast. (Once fully leveled, his arrows-of-light spell can be fired at the rate of Beam Spam). On a technical note, his Mystic Shot is also an on-hit effect attack, meaning anything that powers up autoattacks works the exact same for his Q (hence why Trinity Force is core on him and why the "Blue Ezreal" Build was born in the first place).
  • Difficult, but Awesome: Ezreal tends to be a popular champion due to his unique versatility and mobility for a marksman, able to lay down an impressive amount of harassing poke and decent up-close burst damage. The main tradeoff is that all of his abilities are skillshots, and since he lacks valuable traits like sustained dueling power and waveclear, he better make those shots count to be useful. Such accuracy and dexterity requires a lot of practice to get down, but mastering him is extremely rewarding.
  • Exactly What I Aimed At: Before yelling at Ezreal for firing a Trueshot Barrage that was nowhere near the enemy, wait a few seconds to see if it fries someone at low health trying to retreat.
  • Flash Step: Arcane Shift, essentially a free Flash on a much shorter cooldown that also lets him get a free zap on a nearby enemy, good for engaging and disengaging. This ability is innate to his gauntlet, once belonging to a Shuriman tyrant named Ne'Zuk who had this as a main power.
  • Fragile Speedster: Ezreal's kit has a ton of fluidity to it, with low-cooldown poke, high mobility for a marksman, and decent burst potential through both physical and magic damage. His major weaknesses are his fragility as well as subpar waveclear and dueling, which depending on the meta will make him more or less preferable to play against more specialized marksmen.
  • Fur and Loathing: Wears it on his collar after his visual update.
  • Genius Ditz: He mastered all sorts of educational topics without much effort, knows a lot about Runeterran lore, but forgets things like packing food before exploring, taking only a single rope that he doesn't even know the length of, and leaving his incredibly dangerous artifact out for civilians to touch.
  • Genre Savvy: Upon encountering Annie, he immediately deduces that there's some sort of catch to fighting a small child. He then correctly guesses that it's Tibbers.
  • Glass Cannon: He hits hard and fast whether he's built for AD or AP — and dies just as fast.
  • Glory Seeker: He loves exploring, not just for the thrills, but also for the fame and glory that comes with it.
    "My uncle theorizes that Zaun was once a Shuriman port city called “Oshra Va’Zaun”, and that over the centuries the name got shortened. He doesn’t have much proof and no one believes him. So, I’ll be a good nephew, find proof, and then take all the credit."
  • Goggles Do Nothing: Another Animesque trait of his.
  • Green Lantern Ring: It's suggested that he doesn't know the full potential of his gauntlet (it didn't come with instructions, after all).
  • Hidden Depths: His glory-seeking braggadocio is incredibly blatant (and to his credit, probably deserved to an extent), but his biography implies that it's actually just an extensive coping mechanism for the loss of his parents:
    "If he could make a name for himself as the greatest adventurer in the world, then his parents would surely return, and seek him out in person."
  • Hypocritical Humor: He has this one taunt to anyone from Piltover, the irony of which seems to be lost on him:
  • I Have Many Names: Ezreal goes by and is known in Demacia as "Jarro Lightfeather, Sentinel of Light, 8th Order". It appears to be based on his favorite "jar of Lightfeather" pomade.
    Pulsefire Ezreal: (approaching a Rift Quest champion) Ooh, can I join your game? My character is "Jarro Lightfeather, handsome rogue-paladin elf."
  • Implied Love Interest:
    • He has a definite crush on Lux, but her 2017 voiceover update suggests that she's not interested. The Ship Tease between their Star Guardian counterparts, however, seems to be mutual attraction.
    • Zoe has a very obvious crush on Ezreal, but he knows a millennia-old Aspect is way too old for him.
    • Both Battle Academia and Star Guardian push them to more blatant love interests. The former seemingly has them on good enough terms to be going on dates.
    • His one-sided crush seems to still be canon in Legends of Runeterra, with the interactions between him and Lux showing that she barely notices him and he just stumbles over his words when talking to her.
  • Improbable Aiming Skills: Not nearly as improbable as Ashe, since anything hit by Trueshot Barrage will get hurt, but with careful aim, it's just as possible to score a kill from all the way across the map (even on the enemy fountain if you have perfect timing).
  • Indy Ploy: Like a good Adventurer Archaeologist, he can think on the run.
  • Insufferable Genius: Very gifted and extremely arrogant about it. During testing he had several quotes (like "My age exceeds your IQ... significantly") that got axed for his proper release.
  • It's All About Me: Ezreal is extremely self-absorbed and concerned with being the best at all times, to the point where he has trouble empathizing with other people. He carelessly sends all of his expenses to his uncle, planned to take all the credit for discovering the remains of Oshra Va'Zaun from his uncle (who first theorized its existence), and then go back to brag about it over dinner.
  • Kamehame Hadoken: His ultimate, Trueshot Barrage, which travels globally and uniquely sweeps right through all targets hit.
  • Kiai: Lets out an enormous one while channeling his ultimate. Considering it's a Kamehame Hadoken, probably not a coincidence.
  • Left the Background Music On: All Star Guardians begin the game with an ambient version of their team's respective theme playing in the background. With his Star Guardian skin, Ezreal actually occasionally hums out a few words of "Burning Bright".
  • Light 'em Up: Shoots blasts of light in all his attacks.
  • Mage Marksman: He doesn't actually use a magic firearm sans the occasional Energy Bow, but he's functionally one of the only champions in the game whose kit allows him to reasonably and effectively serve as either a midlane mage or a botlane marksman, mixing traits of both.
  • Magikarp Power: His long-range poke and escape mechanism makes his early game slightly less risky than other carries but he still becomes an utter Beam Spamming terror if he gets fed that's also rage-inducing to try to catch.
  • Mechanically Unusual Fighter: Ezreal has a surprisingly high amount of build flexibility for both a mage and a marksman due to his Mystic Shot — a skillshot able to trigger on-hit effects normally only proceed by autoattacks. This quirk allows for weirdness like the "Blue Ezreal" buildnote  and use of the Kleptomancy masterynote  to be viable on him, at times surpassing his "intended" pure burst damage strategy.
  • Mythology Gag: While he underwent a huge Art Evolution in 2018, including getting a new voiceover with a different actor than the original, he still preserves many of his previous version's classic lines, from his claims of "Who needs a map?" to his "You belong in a museum!" taunt.
  • Nephewism: Even when his parents were still technically around, he was often taken care of by his uncle Professor Lymere as they were out on expeditions. Ever since they vanished, Lymere has become his full-time guardian.
  • Never My Fault: In "An Explorer's Journey", his reaction to the swarm of fire gremlins that appeared in Piltover's mercantile district after returning from a cursed tomb with a stolen stele? Blame it on the clerk of a store he dropped it off at who unwrapped it. He ends up being tried for libel and slander.
  • Noodle Incident: Given his line of work and capabilities, it shouldn't be a surprise that he's gotten into a lot of them.
    • For whatever reason, by his account, he's really hated in Shurima and Noxus, though Demacia is more lukewarm to him.
    • He's already gotten into trouble with "wizard court," which he doesn't want to get into again due to him not having a permit for his gauntlet.
    • He apparently took an Avarosan sculpture from the Freljord, and claims to Ashe that he was totally planning on returning it.
    • At some point, he got his hands on "pre-Zaunite demon totems", and he's in legal trouble with Caitlyn about possessing them.
    • In his plea for teammates to not die, he claims "I can't lose a sidekick. Not again."
    • A potentially non-canon interaction upon meeting himself prompts him to complain about having opened a "mirror dimension" again.
  • Oh, Crap!: Gets this reaction when meeting certain other Champions that obviously aren't in his weight class.
    Ezreal: Oh, okay. Demigods. Well, Universe, you really seem to want to screw with old Ezreal today.
  • The One Guy: He's the only male character with a Star Guardian skin. Considering who he is, he doesn't seem out one bit out of place. This was eventually Averted with the reveal and release of Star Guardian Rakan’s skin, revealing that he was a former member of Ahri’s team in that universe.
  • Parental Abandonment: Both of his parents were explorers who suddenly vanished on one of their expeditions to the Shurima desert, leaving Ezreal to be raised by his uncle. While Ezreal refuses to believe that they perished, he still has no idea what happened to them. It's implied that a lot of his more reckless and attention-seeking behavior is him trying to become famous in order to get them to seek him out again.
  • Power Floats: He rises about a foot into the air while channeling his ult. Additionally, Pulsefire Ezreal adds a short hover to his run cycle after upgrading his armor a few times. Battle Academia Ezreal prefers to stand on the ground, making up with a huge rippling effect in the ground behind him.
  • Pride: Ezreal leaps past "confidence" and into this. In his first-person focus story "The Elixir of Uloa," he takes an aside to remark how "astonishingly handsome" he is, among other things.
    "This tomb is rumored to be impenetrable, uncrackable, and deadly. No explorer has yet escaped with their life, but then, none of them have been me."
  • Self-Applied Nickname: When snooping around in Demacia, Ezreal goes by the alias of Jarro Lightfeather, presumably to blend in. Despite his claims that he's a Sentinel of Light and a "national hero", nobody seems to know who he is, period (except for Sylas, of all people), suggesting that the actual reason he keeps calling himself that is just to feel cooler.
  • Ship Sinking: Post-rework he dismisses Zoe's Precocious Crush on him, but hilariously does so on the ground's that SHE is too old for HIM.
  • Ship Tease: He makes little to no attempt to disguise his crush on Lux, even telling Garen that she's the only Demacian he's met that he's ever liked. Unfortunately for him, Lux has no idea who he is and doesn't seem interested.
  • Shonen Hair: Part of his Animesque style. Even Debonair Ezreal (where he's looking rather sharp in a tailored suit) looks somewhat uncombed.
  • Stock Shōnen Hero: Battle Academia Ezreal is a Troperiffic love letter to the archetype; a Hot-Blooded, Book Dumb bishie with crazy hair who discovered he had The Gift and is presently enrolled in Durandal God-Weapon Academy, making friends and striving to be the greatest there ever was. Even his dialogue is effectively a laundry list of stock shonen hero quotes.
  • Teen Genius: He started his career as an adventurer/explorer because he mastered basic education too quickly and got bored.
  • Teleportation: Thanks to his ancient Shuriman power gauntlet, Ezreal has this ability. In-game it's just a short Flash Step, but in the actual lore, he's able to jump across Runeterra for adventures and still be able to return to Piltover for dinner. The short story "The Curator's Gambit" implies this requires physical energy to spare, with him noting "Teleporting short distances doesn’t really take a lot out of me."
  • Time Travel: Pulsefire Ezreal jumps not just around Runeterra, but time itself, including various Alternate Universes. Ezreal not only recognizes pretty much all of them, but he's explicitly stolen from a few of them as well, which is why Pulsefire Caitlyn is after him.
    (approaching someone in a Soccer Cup skin) "In another life, I am a soccer star. No, seriously, I'm a huge star in your timeline!"
  • Too Many Belts: As a true Japanese-culture-inspired character.
  • Tricked-Out Gloves: Ezreal possesses a magical gauntlet he discovered in a lost tomb of Ne'Zuk, which allows its wielder to instantly teleport from place to place. What's more, while Ezreal isn't currently aware of the fact, Rioters have hinted that it's not the only one.

    Fiddlesticks, the Ancient Fear

Voiced by: Kellen Goff (English, current, also Surprise Party Fiddlesticks), Micha Berman (English, Pre-VGU), Roberto Encinas (European Spanish), Raúl Anaya (Mexican Spanish/Pre-VGU), Marcos Duarte (Mexican Spanish/Current), Yoshihisa Kawahara (Japanese), Philippe Maia (Brazilian Portuguese/Pre-VGU), César Marchetti (Brazilian Portuguese/Current), Gu-In Go (Korean), Nikita Prozorovsky (Russian)

"It's hunting us. It knows what we're afraid of."
Last words of an unknown victim.

Something has awoken in Runeterra. Something ancient. Something terrible. The ageless horror known as Fiddlesticks stalks the edges of mortal society, drawn to areas thick with paranoia where it feeds upon terrorized victims. Wielding a jagged scythe, the haggard, makeshift creature reaps fear itself, shattering the minds of those unlucky enough to survive in its wake. Beware the sounding of the crow, or the whispering of the shape that appears almost human... Fiddlesticks has returned.

Fiddlesticks is a Specialist champion that enjoys instilling absolute terror in its opponents, surprising them by bursting out of nowhere and reaping through multiple enemies at once.

  • Its passive, A Harmless Scarecrow, replaces Fiddlesticks' trinket with Scarecrow Effigies, which look identical to an idle Fiddlesticks, grant vision like wards and, when approached by an enemy champion, fake a random action (such as attacking or using an ability) before disappearing. From level six onwards, they also reveal nearby wards and enemies for a few seconds when placed.
  • Its first ability, Terrify, passively empowers Fiddlestick's next ability used when out of combat and unseen by enemies, or when standing idle and pretending to be a Scarecrow Effigy, causing it to fear enemies it damages, briefly forcing them to flee from Fiddlesticks; the same enemy can't be feared more than once every few seconds. When activated, Fiddlesticks shrieks at a nearby enemy, damaging them based on their current health and fearing them. If they have already been feared recently, they instead take double damage.
  • Its second ability, Bountiful Harvest, makes Fiddlesticks channel in place for a few seconds as it drains the souls of nearby enemies, continuously damaging them and healing itself by a percentage of the damage dealt. The final instance of damage deals additional damage based on the target's missing health.
  • With its third ability, Reap, Fiddlesticks swings its scythe in an arc at a target location, damaging and slowing enemies inside. Enemies hit in the center of the arc are silenced and applied a stronger slow.
  • With its ultimate ability, Crowstorm, Fiddlesticks briefly channels before teleporting to a target location, summoning a murder of crows around itself that continuously damages nearby enemies for a few seconds.

Fiddlestick's alternate skins include Spectral Fiddlesticks, Union Jack Fiddlesticks, Bandito Fiddlesticks, Pumpkinhead Fiddlesticks, Fiddle Me Timbers, Surprise Party Fiddlesticks, Dark Candy Fiddlesticks, Risen Fiddlesticks, and Praetorian Fiddlesticks.

In season 5 of Teamfight Tactics, Fiddlesticks was added in the Dawn of Heroes mid-set update as a Tier 4 Abomination Revenant Mystic. Its ability, Crowstorm, teleports Fiddlesticks behind its target after a brief channel and summons a murder of crows around itself that damages all enemies in the area. Enemies that die within the area extend the ability's duration and restore a percentage Fiddlesticks' missing health.
  • Ancient Evil: Fiddlesticks is so old that the most anybody knows about it anymore comes from wives tales and folklore, and aptly enough its title is "The Ancient Fear". Rioters say that it's even older than the likes of Nocturne, Evelynn and Tahm Kench, Runeterra's other resident demons, and its biography backs that claim up, referring to it as "A demon before demons were known".
  • Art Evolution:
    • Fiddle used to look a lot more goofy, being a cartoony scarecrow with green glowing eyes and a rather silly voice over, clashing with League's modern lore which took itself more seriously. The new Fiddlesticks is deliberately aimed at being terrifying. It's now a monstrous scarecrow strewn together with jagged metal and loose farm equipment, puppeted by a demon emitting a red aura and shadowy tendrils from the scarecrow's back.
    • Animation-wise, its movement is much more ragged and unnatural, working with the notion that the demon is controlling the scarecrow. It drags one of its arms around while walking, has little head-to-body coordination (making for lots of exaggerated swaying), and attacks much more violently than before.
    • It's VFX reflects this change as well, replacing the spectral green effects with sharp, black and red energy that make its actions look significantly more violent.
  • Ax-Crazy: Despite its enigmatic nature, one of the things that Fiddlesticks does show is the sheer sadistic joy it takes in toying with and killing its prey.
  • Ascended Meme: The concept for Surprise Party Fiddlesticks originated on the official forums, where it gained massive popularity. It was released on League of Legends second anniversary.
  • Balance Buff: For years after he was first released (in turn, when League of Legends itself was first released), Fiddlesticks had a rather quirky reputation of having abilities with little to no individual synergy with each other (a targeted stun, a single-target life drain that renders Fiddlesticks prone while active, a targeted Pinball Projectile that silenced enemy on impact, and Crowstorm), but somehow managing to work within the confines of jungling. With Fiddlesticks' 2020 VGU, all of the individual abilities were largely preserved, but modernized to properly cohere together while still retaining their identities (it still has fear-inducing crowd control, life drain, a damage/silence ability, etc.), giving Fiddlesticks a modern sheen and proper tools to enact a powerful Jump Scare-inducing gameplay style.
  • Cat Scare: Weaponized; Fiddlesticks can place up to two Scarecrow Effigies at a time. Since they're designed to look like him, they'll play a random animation when first discovered before falling apart mockingly.
  • Chekhov's Gun: A quiet example; In Fiddlestick's earlier splash arts, he was seen wearing a key around his neck, which disappeared when it was updated in 2016, but could instead be found on Zoe's belt. As of the 2020 redesign, Fiddlesticks can now be seen wearing a couple of keys around its neck, with Riot confirming that Zoe "borrowed" hers, though as to what it unlocks, it's "probably best we never find out..."
  • Comedic Sociopathy: Surprise Party Fiddlesticks, while still being just as murder-hungry as his canon version, has a very sick sense of humor akin to The Joker or Pennywise, and he's clearly having the time of his life with it.
  • Continuity Nod: It's bio has a reference to its pre-VGU lore and backstory as a farmhand who was left for dead in the form of a story told by Noxian soldiers.
  • Creepy Crows: Its ultimate ability summons swarm of deadly crows.
  • Darker and Edgier: The original Fiddlesticks was intentionally spooky, but skewed towards a goofy and comical demeanor that became more evident as the rest of Runeterra became more serious. With its 2020 relaunch, Riot wanted to revamp him into becoming the most terrifying champion in the game, removing nearly all of his silliness and making it into a full-on monster deeply rooted in exploiting visceral fears.
  • Demonic Possession: Fiddlesticks isn't the scarecrow, but instead the demon inside the cage in the scarecrow's chest.
  • Doppleganger Spin: Fiddlestick's passive, A Harmless Scarecrow, allows it to place effigies of itself at a nearby location. In addition to acting like wards, the effigies can fake attacks and ability against enemies who see and attack them. True to its fear-themed skillset, this is tailor-made to play mind games with the enemy. See it in a bush? It could be Fiddlesticks. Or it might not. And it may be charging up Crowstorm just out of sight...
  • Eldritch Abomination: Unlike other demons, Fiddlesticks doesn't even bother to attempt to put up a veneer of humanity. It's more of a rampaging beast that only ever thinks about killing, and only communicates using the last words of its victims (or in some cases, mimicking the worst fears of its current prey), single words, or animalistic grunts. The only acknowledgment it gives to any other demons (or traces of them in Swain's case) is calling them out by their name or what they represent, and it doesn't have any qualms with killing any of them. Even worse is that Rioters confirmed that Fiddlesticks isn't of the same "breed" of demons as Tahm Kench, Nocturne or Evelynn, being perhaps even more ancient and terrible than them. One of its lines has especially troubling implications...
    Fiddlesticks: Fid-dle-sticks, end of men. Fid-dle-sticks, first of ten!
  • Evil Sounds Raspy: Delivers its lines in a croaky, inhuman rasp. Even as it tries to replicate casual whistling (which you'll occasionally hear while respawning), it still sounds like it's strained and in pain, and its laugh emote sounds less like a laugh and more like something choking or retching.
  • Expy: Not so much in terms of appearance, but Surprise Party Fiddlesticks' voice is very reminiscent of The Joker in terms of sound and the twisted sense of humor present.
  • Fluffy the Terrible: It's unknown if the demon itself has a real name, but Runeterra opts to call this spooky scarecrow-shaped monstrosity Fiddlesticks. This name has its in-universe origins from folk tales used to scare children, but even as it's grown into something much worse, the name still persists.
  • The Grim Reaper: While not the incarnation of death, he certainly is giving off this vibe.
  • Herd-Hitting Attack: Whatever you do, never facecheck a brush while Fiddlesticks is mis-CAWCAWCAWCAWCAWCAW.
  • Horror Hunger: One of its voice lines is simply "Hungry..." as it prowls for someone to terrify and murder.
  • Humanoid Abomination: Emphasis on the "humanoid". Fiddlesticks is a demon, which by Runeterra's rules means it's a pure distillation of a dark emotion (in this case fear) who forged its own physicality to feast on said emotion in the mortal realm. Unlike its present contemporaries like Tahm Kench or Evelynn, however, Fiddlesticks has zero interest in making itself look remotely endearing, and it only does the barest minimum it requires for its primal needs: it makes its appearance that of a monstrous, scarecrow-like thinginvoked to terrify and chase down its victims, and the only way it speaks is by raggedly repeating the terrified words of its former prey. Riot considers Fiddlesticks so divorced from "humanity" that unlike its pre-rework self, they refuse to dignify it with a gendered pronoun.
  • Irony: The point of a scarecrow is to reduce the number of crows in an area. Fiddlesticks is built around doing the exact opposite.
  • It Can Think: It's known for performing awful imitations of different things said to it or said in moments of trauma, as if it's an animal imitating calls just to draw in prey. However, it not only seems to consciously select what phrases it uses, but even knows the names of most demons and even The Lamb and Wolf's original self offhandedly.
  • "It" Is Dehumanizing: Riot officially refers to Fiddlesticks as an "it". Note how virtually every other supernatural champion in the game, even other demons and Voidborn, are referred to with gendered pronouns; Fiddlesticks is so utterly inhuman and primal a force of nature that they don't even consider it worth personifying in that way.
  • It's Quiet… Too Quiet: Like Thresh, Fiddle now comes with a creepy, lullaby-like Image Song. But unlike Thresh, its song warns of a dangerous quiet.
    When fields lie calm and wind stands still
    run home, run home
  • Jump Scare: Using surprise and fear isn't just Fiddlesticks' MO in lore, it's also a gameplay mechanic! Its Terrify passive causes its abilities to debuff enemies with fear (forcing them to walk away from Fiddlesticks at reduced speed) when out of vision. When combined with A Harmless Scarecrow's ability to negate vision past level 6 and Crowstorm's ability to have Fiddlesticks bursting from of the fog of war with a screaming flock of murderous crows (or with Surprise Party Fiddlesticks, an equally sudden blaring of party squeakers and a storm of confetti), surprise is among its greatest weapons.
  • Kick the Dog: Fiddlesticks is a monster of little words, and those it chooses are cruel, terrifying, and seemingly done with the intent of breaking its opponents before it kills them. It taunts Miss Fortune, Yasuo, Vayne, and Annie with the horrified words of their loved ones before they died, and shrieks out guilt at those with regret like Riven, Garen, Lux, and even Jinx.
  • Life Drain: Its bread-and-butter whether it's jungling or in lane. Go ahead and burst it as it drains you; unless you outnumber it or you have some truly high damage, you'll probably come out of the exchange with more HP lost overall.
  • Made of Evil: Like all Runeterran demons, Fiddlesticks is a manifestation of negative emotions and states that seeks to reap even more of it. One document in its Universe page, strongly suggested to be a rough demonology tree, lists fear at the top of sub-states beneath it (one of which is nightmares, which is Nocturne's specific domain), which greatly implies that Fiddlesticks is of a more "pure" form of negativity.
  • Marionette Motion: The actual demon appears to be the red and black essence inside the scarecrow rather than the scarecrow itself, with many of its movements appearing to be based on manual commands rather than natural locomotion, no doubt a factor into why it looks so creepy. With its dance animation, dark "strings" appear to pull its arms around to make it "dance" like actual marionette, and it's just as unsettling.
  • Monster Clown: Surprise Party Fiddlesticks takes heavy inspiration from the likes of Pennywise, taking abject glee in terrifying its "guests" before killing them.
    Surprise Party Fiddlesticks: Is it a demon? Is it a clown? Let's try a bit of both!
  • Multi-Armed and Dangerous: Fiddlesticks' scarecrow body has two arms, but usually it has an extra one or two comprised of demonic energy sprouting out of it.
  • Multiple-Choice Past: It's unclear if they were formerly unrelated and shared similar narrative patterns and purpose only by coincidence, or if they were rooted in an actual entity that manifested itself in different ways, but Fiddlesticks has been given multiple speculated pasts by different cultures. The major story its biography calls attention to is one where it was summoned then sealed by a foolish young mage in a forgotten seaside tower, but every other Runeterran faction has their own regional variants.
    In the Freljord, children frighten each other around the fire with tales of a monster that raises itself from untended graves in the ice, its body a shambling mass of helmets, bucklers, furs, and wood. In Bilgewater, drunken sailors trade accounts of something standing alone on a tiny, distant atoll from which no one has ever returned. An old Targonian legend speaks of how a child of twilight stole the only joy from a ragged, whispering horror, while veteran Noxian soldiers prefer the fable of a lonely farmhand who was blamed for a poor harvest and fed to the crows, later returning to the world as a demon.
  • Must Be Invited: Fiddlesticks skirts around this rule a bit. Demons can only target people with at least a hint of whatever emotion they intend to feast on, which for demons like Tahm Kench and Evelynn means they need to reach an agreement feeding into their addiction and lust before they go in for the kill. All Fiddlesticks has to do, however, is merely make its prey afraid, which is not at all difficult for it to do.
  • Not the Intended Use: Boy howdy did it get hit with this after its rework. While it works just fine in its intended role as a full AP jungler, it often sees play as a solo laner now thanks to Bountiful Harvest, which lets it clear minion waves reliably and heal for ridiculous amounts of health, while on a very low cooldown. By extension, it then went on to see play as a tank instead of a Squishy Wizard, as Spirit Visage makes its healing even more absurd while Rylai's Crystal Scepter turns its ultimate into a massive area slow, further compounded by it being able to mass fear enemies if its out of sight, turning him into an excellent initiator.
  • Overly Long Tongue: An unnaturally long one to add to his terrifying appearance. It is especially visible in his standing still animation and in some of the splash arts of his alternate skins.
  • Red and Black and Evil All Over: Its current design comes with a black and red motif to its spells. Prior to its VGU, Fiddlesticks had spectral green instead of red, but Riot decided to change it since green had become more associated with the Shadow Isles, and not only was red better at signifying its new demonic status, it just looks much more threatening.
  • Retcon: As one of the game's oldest champions, Fiddlesticks went through a few significant lore rewrites:
    • In his very first iteration during the game's Alpha phase, Fiddlesticks was a champion summoned by an unnamed witch in the now-nonexistent "Tempest Flats", born of several souls she bound to scarecrows, and commanded to spread chaos around the world as a warning of her eventual return, hence his title as the "Harbinger of Doom". During this phase, Tempest Flats was later replaced with Shurima.
    • Following the game's release, his lore went the Mysterious Past route, with many unclear of his origins, guesses ranging from "a monster coming from the Shadow Isles," "summoned by a vengeful witch in the Howling Marsh," "created by a Mad Scientist in Zaun," to "a primordial evil that even Noxus couldn't contain." Whichever way, he fell into the hands of the Institute of War, serving as another vague warning of "doom" to come.
    • A later rewrite changed his conceit again: Fiddlesticks became a legitimately extraplanar and alien being (implied to be of a different type than The Void) after a forbidden summoning at the Institute of War went horribly awry, ensorcelled to serve as the Institute's executioner.
    • After the global Continuity Reboot and exclusion of the Institute of War, Fiddlesticks was given a more modest rebuilding, now becoming a mortal who was left to die by a murder of crows, but was then mysteriously resurrected into his current form.
    • Its VGU in 2020 opted to amalgamate a few of these revisions into its current characterization. The "Was Once a Man" aspects were merged into one of its many speculated backstories, as was the backstory of a foolish mage summoning it into the world, returning it into being an inexplicable Spook. This current version also adds that it is in fact an ancient demon that feeds off of the fear it causes.
  • Scary Scarecrows: How to make a walking scarecrow scarier? How about making it a demon that feasts on fear that can summon a storm of crows out of nowhere?
  • Shrouded in Myth: Even more than other demons, Fiddlesticks manages to have an inexplicably high presence across Runeterra — referenced in folk stories from almost every culture — yet is extremely elusive in its more recent acts of spreading fear and death. How long has it existed? Where did it come from? Why is it suddenly real? Who knows?
  • Silliness Switch: Surprise Party Fiddlesticks is still a creepy Monster Clown, but he's much more coherent than the base skin and its voice lines lean heavily into Comedic Sociopathy, on top of having much more colorful attacks and animations.
  • Sinister Scythe: Carries a menacing scythe, although interestingly, Fiddlesticks rarely uses it for physical attacks, usually opting to auto-attack with its bare claws (for ranged autos, Fiddlesticks chucks out small globs of its demonic body). The major time it sees any use is with the Reap ability, which shreds through enemies in a line and silences those in a sweetspot.
  • The Spook: Runeterra has no concrete answer on why it exists. It just does.
  • Squishy Wizard: A very unique and unorthodox case of this as rather than being built around directly combating enemy champions, Fiddlesticks is far more suited to the jungle. Its low health and mobility make it easy to punish, but its self-healing and farming power are near-completely interconnected, and combined with its fear-based arsenal, it can roam the map, raze down monster camps, then can proceed to raze enemy champions in lane.
  • Time Abyss: It's so impossibly ancient that it's practically omnipresent. To put this into context, other demons like Tahm Kench and Evelynn were only spoken of long after civilization began (Evelynn's current form said to originate specifically from the Rune Wars). Fiddlesticks predates all of that.
  • Tulpa: Fiddlesticks is described as ancient as an incorporeal entity, but its biography speculates that its current presence in the physical realm is attributed to rising fear and paranoia in the world, especially in the mage-fearing Demacia.
  • Uncanny Valley: Invoked; Fiddlesticks is just human-looking enough to only register as a monster deliberately but crudely trying to appear human to lure out prey. The end result is incredibly creepy.
  • Voice Changeling: Fiddlesticks attempts to replicate human speech as a means to mislead and lure out its prey, but it fails greatly as not only is its voice utterly wrecked and inhuman, but the only dialogue it knows to replicate are that of people terrified out of their minds.
  • Why Won't You Die?: From some of its voice lines, it's apparently been brought down before, only to get back up and keep coming.
    "It won't die!"
    "It's not dead."
  • Would Hurt a Child: Its characterization puts a subtle spotlight on this. Given how it was originally seen as a folk monster used to scare kids with, it's not surprising that it would come to target them, but the fact it seems to remember their fear in specific is especially disturbing.

    Fiora, the Grand Duelist
"I long for a worthy opponent."

Voiced by: Karen Strassman (English), Ana María Marí (European Spanish), Sophie Gomez (Mexican Spanish), Junko Minagawa (Japanese), Adriana Torres (Brazilian Portuguese/1st voice), Marli Bortoletto (Brazilian Portuguese/Current voice), Min-Jeong Yeo (Korean), Olga Shorokhova (Russian/1st Voice), Natalia Fischuk (Russian/Current)
Appears in: Legends of Runeterra, Tales Of Runeterra

"I have come to kill you for the sake of honor. And though you possess none, still you die."

The most feared duelist in all Valoran, Fiora is as renowned for her brusque manner and cunning mind as she is for the speed of her bluesteel rapier. Born to House Laurent in the kingdom of Demacia, Fiora took control of the family from her father in the wake of a scandal that nearly destroyed them. House Laurent's reputation was sundered, but Fiora bends her every effort to restore her family's honor and return them to their rightful place among the great and good of Demacia.

Fiora is a Skirmisher champion who takes down foes with grace and finesse, dancing around them with nimble agility to strike at their weak spots and evade their attempts at retaliation.

  • Her passive, Duelist's Dance, periodically causes Vitals to appear on nearby enemy champions in a fixed direction around their body. Striking an enemy in their Vitals consumes them to deal bonus true damage based on their max health, heal Fiora and grant her a short burst of movement speed.
  • With her first ability, Lunge, Fiora dashes in a target direction and stabs a nearby enemy, damaging them. Hitting a target halves the ability's cooldown.
  • With her second ability, Riposte, Fiora takes a parrying stance, briefly nullying all incoming damage and disabling effects. She then stabs her sword forward, damaging enemies in front of her and slowing the first enemy champion hit. If she parried an immobilizing effect, the target will be stunned instead of slowed.
  • Her third ability, Bladework, greatly increases the attack speed of Fiora's next two basic attacks. The first attack will briefly slow the target, while the second one is guaranteed to critically strike for bonus damage.
  • Her ultimate ability, Grand Challenge, challenges a nearby enemy champion for a few seconds, highlighting all four of their Vitals and granting Fiora bonus movement speed when near them. If Fiora strikes all four Vitals, or if the target dies after she has at least triggered one, a victory zone will be created around the target that rapidly heals Fiora and allies inside. The duration of the zone increases for each Vital triggered.

Fiora's alternate skins include Royal Guard Fiora, Nightraven Fiora, Headmistress Fiora, PROJECT: Fiora, Pool Party Fiora Soaring Sword Fiora, Heartpiercer Fiora, Invictus Gaming Fiora, Pulsefire Fiora, Lunar Beast Fiora, Prestige Lunar Beast Fiora, and Bewitching Fiora.

In season 1 of Teamfight Tactics, Fiora is a Tier 1 Noble Blademaster. Her ability, Riposte, briefly makes her immune to damage, then damages and stuns the closest enemy. She was removed in season 2. She returns in season 3 largely the same, only as a Cybernetic Blademaster in her PROJECT skin, and continues into season 4 with her Soaring Sword skin as a Tier 1 Enlightened Duellist. She was removved in season 5, returning in season 6 using her Pulsefire Fiora skin as a Tier 4 Enforcer Challenger. Her ability was changed to Blade Waltz, which has Fiora become untargetable while quickly striking her current target 4 times, each strike dealing an increased percentage of her attack damage and bonus flat true damage while healing Fiora for a percentage of the total damage dealt. If her target dies during this period, she will change targets and use her remaining strikes on the nearest enemy.

In Legends of Runeterra, Fiora is a 3-mana 3/2 Demacia Champion with Challenger. When she kills 2 enemy units without dying she levels up, gaining +1/+1. When she kills 4 enemy units in total without dying, she destroys the enemy Nexus, instantly winning the game. Her signature spell is Fiora's Riposte.
  • Action Girl: Practically grew up with a rapier in her hand. Designed in no small part because the playerbase noted that there were no female champions intended to be melee carries.
  • Armor-Piercing Attack: Fiora's new passive and her ult are designed around doing true damage (which can't be mitigated) to her targets at a flat percentage of their maximum HP, which means it hits you exactly as hard whether your defense consists of six armor items or merely some mobility and a prayer.
  • Art Evolution: She was given a visual update in patch 5.15.
  • The Atoner: After becoming Master of House Laurent over her elder brothers, it's implied that this it what drives her to be so zealous in protecting the family honor, since it was her insulting refusal of an Arranged Marriage into House Crownguard that started the chain of events leading to her father's shame and death.
  • Attack Its Weak Point: Her reworked passive is pretty much this in a nutshell.
  • Badass Cape: She has a three-tailed cape over her left arm. It looks very cool in motion. The player base was furious when it was removed from her new model, especially since Riot had previously acknowledge it as Fiora's Iconic Item.
  • Badass Normal: Her combat prowess comes purely from her training, sharp eye and even sharper sword.
  • Balance Buff: Fiora was introduced into the game out of widespread demand for an all-out melee carry, but her release version was known to be extremely unstable. Despite having some powerful strengths — such as a Riposte that completely reflected basic attacks, and her Blade Waltz ultimate that could be described as Master Yi's Alpha Strike on crack — she also had a lot of unintuitive design elements — Blade Waltz had a significant degree of randomness to the damage she inflicted, virtually every other bit of personal utility came from relentless and unsafe attacking (including Lunge, which was a point-and-click dash), and her only sustain was a passive that granted gradual health regeneration while in combat ​— making her an extremely feast-or-famine champion. This was addressed in a mild VGU in 2015, where Fiora is still very reliant on autos, but now has a new system in her Duelist's Dance passive that requires her to constantly hit enemies' weak points. This dynamic is more challenging and gives her opponents clearer points to outplay her, but given that striking them gives Fiora a burst of damage and healing, it's also vastly more rewarding if successful.
  • Cuteness Proximity: "Talent, honor, discipline... and ''pretty pictures!"''
  • Dangerously Short Skirt: Headmistress Fiora.
  • Darker and Edgier: Her rewritten lore paints a much more tragic picture of her backstory. In her original lore her father was a dirty cheat all along and Fiora challenged him to a (not explicitly lethal) duel for control of the house out of pure righteous fury. In the rewritten lore, her father was driven to his dishonorable actions in order to protect his family from the consequences of Fiora's own reckless and thoughtless actions and it's implied he told her himself that she would have to kill him to save the family.
  • Dash Attack: Her Lunge. It was originally a targeted dash, but her rework instead makes it an aim-able one that can apply on-hit effects, and also now allows her to escape very easily.
  • Deadly Dodging: Since her rework, Fiora's mobility has expanded far beyond flying straight at her opponent Leeroy Jenkins style. Getting an advantage with her now lies heavily on proper use of her short-range dashes to deal and avoid damage and the timing on her Riposte to negate big chunks of damage or reverse strong crowd control on her opponent. Mess these up, and you'll likely get punished hard.
  • Difficult, but Awesome: Pre-Update, Fiora was much more an Awesome, but Impractical character, who was extremely item dependent and could, if fed, massacre entire teams, but odds are your opponent would just stomp you into the ground and get a lot of help for the sole purpose of keeping you down. After her rework she is much more difficult to play, but her kit is a great deal more versatile and many of her problems were addressed, including dramatically improving her mobility and giving her a new passive that always allows her to hit hard, provided the player is good.
  • Fanservice Pack: Her visual update made her curves (especially on Headmistress Fiora) much more defined. Though some players felt the original model update and splash art was the inverse, making her look "like an old woman".
  • Flash Step: Her old ultimate Blade Waltz, has her move from target to target faster than the eye can see.
  • Glass Cannon: If built pure damage she hits like a comet, but dies from a stiff breeze. Bad Fioras tend to die before accomplishing anything. A good Fiora is very mobile and hits like a truck, whilst avoiding trouble via dashing and riposting crowd control.
  • Healing Factor: Her old passive gave her better regen when she hit enemy champions. Post-rework, her ultimate provides a large AOE healing zone when executed properly.
  • Hot Teacher: Headmistress Fiora, who wears a partially-unbuttoned blouse, a short skirt, and thigh-high leggings.
  • Implausible Fencing Powers: Her Riposte ability will counter damn near everything, from basic attacks, to fireballs, to giant magical swords falling from the sky. She even stuns you if you have the gall to try and hit her with crowd controll.
  • Improbable Weapon User: Headmistress Fiora trades her rapier for... a yardstick. Her Pool Party skin has using a pool noodle in battle
  • Lady of War: A noblewoman whose fighting style focuses on using her rapier fluidly, precisely, and agilely. She's even dressed in graceful armor for combat. In manner, suiting her status, she's sophisticated and even chastises her opponents for having "such unrefined style" in combat.
  • Last-Second Chance: While Fiora will challenge anyone who impugns the honor of her family to a Duel to the Death, she makes a point of always offering a way out that will satisfy honor without death.
    So far, none have accepted her offers, and none have ever walked away from a duel with Fiora.
  • Magikarp Power: Old Fiora was very much a "survive the first 10 minutes, get a good item and wreck face" kind of champion. Post-rework made her much less helpless, giving her tools to avoid and even counter harass and the mobility to run circles around people...if you're good.
  • Master Swordsman: The most feared duelist in all of Valoran.
  • Ms. Fanservice: Riot aren't even bothering to pretend that Headmistress Fiora is anything other than grade-A fetish fuel. Her original default could easily qualify despite keeping her body fully-covered due to its tight, figure-hugging nature. Averted by her post-remodel base skin, though.
  • The Musketeer: Her Royal Guard outfit.
  • Multicolored Hair: Black that changes to red. After her visual update/rework, it's more of a vibrant pink.
  • No Pronunciation Guide: Legends of Runeterra confirms that "Laurent" is meant to be spoken in the French pronunciation, somewhere close to "Lah-RAUN".
  • One-Hit Kill: In the story that accompanies her new lore, Fiora challenges a Demacian nobleman to a duel over an insult to her family. She offers him a chance to back down with honor if she allows her to claim his right ear in payment for the insult, but when he refuses and attacks her, she simply sidesteps and cuts his throat open with one blow. Averted in gameplay, though, where she has high DPS but very little burst damage.
  • One-Man Army: Like Gangplank, she can potentially slice her way through entire teams once fed (the hard part is getting to that state without the enemy flat out surrendering). Or, more likely, without getting singled out and utterly curb-stomped all game long, as well as trying to make sure they don't pour a lot of disables/cc on her to ensure she has a period where she can't even attack someone at all (as well as finding a way to zone her out).
  • Peek-a-Bangs: Prominent in her splash art. This was removed from her model and her new splash art from her initial rework announcement as well as for a few days on the PBE, but fan outcry resulted in them changing it back before it went live.
  • Pet the Dog: Helps a young girl up and gives an encouraging speech on Demacian ideals in the Demacia: Before Glory cinematic. Also seems to genuinely get along with Garen.
  • Royal Rapier: Her weapon of choice.
  • Self-Made Orphan: Was forced to kill her father in a duel to protect the rest of her family.
  • Smug Super: She's very arrogant and boastful. Not quite as much as Draven or Jax though.
  • Speed Blitz: Her old ultimate Blade Waltz lets Fiora dash around faster than the eye can see for 5 strikes.
  • Token Evil Teammate: Toned down. Fiora herself isn't evil, but she's very smug for Demacian standards and her purpose of fighting, aside of restoring her family honor, is majorly to prove that she's a very strong fighter rather than for the glory of Demacia... Ironically, this kind of mindset wouldn't be so alien for Noxus instead of Demacia... Toned down even more after her rework and lore rewrite, painting a much more sympathetic view of Fiora (and a much harsher view of Demacia as a whole).
  • Unexplained Accent: Speaks with a stereotypical French accent. Legends of Runeterra implies that it's specific to the Laurent family (and the "Laurent Duelist" card denotes that it's a "ridiculous accent" in-universe), but only them.
  • Unknown Rival: Apparently to Lux, seeing that Fiora takes family name like Serious Business due to her father's fall from grace, and Lux comes from the Crownguard family, one of Demacia's top houses (and in her rewritten lore, the one indirectly responsible for her father's death), not to mention Lux's cheeriness irritates Fiora. Lux just treats her like every other Demacian.
  • Worthy Opponent: References a desire to find one in her lines. The short story "None Shall Pass" implies Jax is what she's looking for. And vice-versa.

    Fizz, the Tidal Trickster
"Let me at em'!"

Voiced by: Unknown (English), Sara Vivas (European Spanish), Gisela Casillas (Mexican Spanish/1st voice), Romina Marroquín Payró (Mexican Spanish/Current), Mitsuki Saiga (Japanese), Rodrigo Antas (Brazilian Portuguese), Jeong-Hwa Yang (Korean), Olga Sirina (Russian)
Appears in: Legends of Runeterra

"You people can’t even breathe water. You’re boring."

Fizz is an amphibious yordle, who dwells among the reefs surrounding Bilgewater. He often retrieves and returns the tithes cast into the sea by superstitious captains, but even the saltiest of sailors know better than to cross him—for many are the tales of those who have underestimated this slippery character. Often mistaken for some manner of capricious ocean spirit, he seems able to command the beasts of the deep, and delights in confounding his allies and enemies alike.

Fizz is an Assassin champion who is renowned for being extremely slippery and hard to pin down, easily wading through enemy lines to engage and take down his targets.

  • His passive, Nimble Fighter, allows Fizz to move through units and slightly reduces all damage he takes.
  • With his first ability, Urchin Strike, Fizz dashes a fixed distance through a nearby enemy, damaging them.
  • His second ability, Seastone Trident, passively causes enemies damaged by Fizz's basic attacks or Urchin Strike to take damage-over-time for a few seconds. When activated, his next basic attack gains bonus range and damage. If the attack kills its target, the ability's cooldown and mana cost are partially refunded; if it doesn't, his basic attacks will deal bonus damage for a few seconds.
  • With his third ability, Playful/Trickster, Fizz hops forwards and gracefully lands on top of his trident, becoming briefly untargetable and immune to damage and disabling effects. He can then either choose to not reactivate the ability, slamming down at his current location to damage and slow nearby enemies, or reactivate it to jump a short distance towards a nearby location, damaging but not slowing nearby enemies when he lands.
  • His ultimate ability, Chum the Waters, throws a fish in a target direction that sticks to the first enemy champion it hits, slowing and revealing them. After a small delay, a shark comes out of the ground to eat the fish, damaging, knocking back and slowing nearby enemies. The farther the fish flew before sticking to a target, the larger the attracted shark will be, increasing the damage, area, slow and knockback distance.

Fizz's alternate skins include Tundra Fizz, Atlantean Fizz, Fisherman Fizz, Void Fizz, Cottontail Fizz, Super Galaxy Fizz, Omega Squad Fizz, Fuzz Fizz, Prestige Fuzz Fizz, and Little Devil Fizz.

In season 3 of Teamfight Tactics, Fizz is a 4 cost Mech-Pilot Infiltrator, with his Chum The Waters ability.

In Legends of Runeterra, Fizz is a 1-mana 2/1 dual Bilgewater and Bandle City (formerly mono-Bilgewater) Yordle Champion who gains Elusive whenever his controller casts a spell, which also cancels all enemy spells or skills targeting Fizz. When his controller has cast 6 or more skills in a game he levels up, gaining +1/+1 and creating a copy of Chum the Waters (a 4-mana Slow spell which gives an enemy unit Vulnerable and summons Longtooth, a 5/2 Follower with Overwhelm) in his controller's hand whenever he strikes the Nexus. His signature spell is Fizz's Playful Trickster.
  • Animal Assassin: Aside from his shark, Fizz can also call a manatee when using the Fisherman skin.
  • Ascended Meme: Void Fizz happens to be based out of a fanart from deviantART. The Void skin happens to be one of the most demanded skins from the fanbase and the official model of Void Fizz even keeps the purple color tint and glowing eyes from the fanart.
  • Badass Adorable: A cute little fighter. Miss Fortune remarks how he can kick the asses of an entire room of salty fighters by himself (in his lore).
  • Boring, but Practical: Playful has him... jump up on his staff to avoid damage. Properly timed, it can prevent obscene amounts of damage and prevent spells from connecting that would screw him over (like crowd control). The follow-up skill, Trickster, is a little less boring since it lets him land somewhere and do a decent amount of damage if he just lands where he started.
  • Confusion Fu: His Playful/Trickster ability can be used to fake out enemies and leap over certain walls.
  • The Corruption: Void Fizz. In his splash art he looks less like he's smiling and more like he wants to bite your face off.
  • Deadly Prank: In "Fizz & The Lucky Kraken", he's revealed at the very end to have snatched a "Lucky Kraken" from the captain of The Ophidian, who was about to offer it as a tithe to the Bearded Lady of the ocean. Without it, the wrathful Nautilus appeared to destroy their ship, though it's unclear if Fizz knew about this, eventually returning the coin to its only survivor (though not after harassing him non-stop for a week).
  • Difficult, but Awesome: His playstyle relies on a ton of good timing and predicting the opponent's moves. An average Fizz is a pest. A good Fizz is almost untouchable. Fizz must rely on his ultimate, Chum the Water, in order to deal more damage since his scaling is very low.
  • Elemental Eye Colors: Those enormous peepers of his are, what else, aqua-colored.
  • Threatening Shark: He summons a giant shark for his ultimate.
  • Finishing Move: Seastone Trident does extra base damage based off the amount of health the target has lost. He also may yell out a high-pitched "Shaaaark!"... as others have humorously pointed out, even when alternate skins cause him to summon a not-shark.
    "Lunch time!"
  • Fragile Speedster: He's squishy like any other carry, but trying to catch a good Fizz, even with disabling spells, is an absolute pain in the ass.
  • The Friend Nobody Likes: A lot of champions can't stand being around him for his shenanigans. Gangplank dreads the damage Fizz would cause to his fleets, and Nautilus and Pyke show annoyance having to team up with him. Naut in particular can sometimes only muster pure contempt for the yordle.
    Fizz: "Hey rusty! Gonna try to kill me again?"
    Nautilus: "I hate you."
  • Fish People: Originally conceptualized as just a small fish-looking creature, but was then later Retconned to being an amphibious Yordle.
  • Ghost City: Fizz's hometown became this after its population was slaughtered by the "gigalodons" (a fate that had also fallen to its other settlements) seemingly leaving Fizz the last of his kind.
  • Glass Cannon: Not the worst example since he's technically a fighter and has some decent scaling. Still, most Fizz's will focus on damage output, keeping himself alive through crafty use of his abilities as he assassinates targets.
  • Humans Through Alien Eyes: Originally from an underwater village in the Guardian’s Sea, Fizz was initially both alarmed yet amazed to discover that there was even a surface world, one filled with huge "wooden fish" around that occasionally dropped coins into the water, which he took as to meaning they wanted to be friends.
  • The Kid with the Leash: This little guy baits sharks into attacking his enemies.
  • Last of His Kind: He appears to be the only remainder of his aquatic Yordle tribe. While Legends of Runeterra introduces him being friends with various other anthropomorphic water critters, it's unclear whether or not they're yordles or some other species, and they most likely came from elsewhere around Bilgewater.
  • Leaning on the Fourth Wall: One of his idle animations has him look up and nod at the camera.
  • Lightning Bruiser: Fizz can be built as an AD Bruiser. By utilizing his Seastone Trident's passive with his basic attacks, using Urchin Strike to not only deal basic attack damage, but close the gap, using his ult to deal 20% more damage to a single target, in addition to reducing damage from enemy basic attacks from his passive, building an attack speed, on-hit, tanky build on Fizz is not out of the question, and actually became the norm for Fizz players after Patch 5.2, when Riot nerfed the raw power from his W-Q combo, which used to be enough to remove most other squishy targets from a fight.
  • Magikarp Power: Interestingly enough, Fizz fits into both this and Crutch Character; he is relatively weak early game, but becomes a mid to late game menace if he's fed and can help other lanes snowball. However, because Fizz is mostly meant to be built as an ability power Glass Cannon assassin (combined with the fact that Fizz is a single target-oriented melee champion), his teamfight presence will fall flat late game and is considered to be the worst assassin duelist lategame due to his lack of poke and sustained DPS damage. Even Lulu, a champion mostly played as a support, can beat a Fizz in a 1v1 fight in both AD and AP Lulu builds. However, it usually depends on how Fizz is built. AP Fizz will fall more into the Crutch Character category while AD Bruiser will fall into the Magikarp Power area.
  • No-Sell: No matter what you throw at him, he can negate it all for a moment by jumping on top of his staff.
  • Not the Intended Use: While Fizz is meant to be played in the middle lane as a high-risk, high-reward ability power based assassin, the pre-season 5 changes to the jungle that introduced the Devourer enchantment has lead Fizz in his new home in the jungle. In addition, there are some players who build Fizz like an on-hit AD bruiser (i.e. Blade of the Ruined King, Trinity Force, Sunfire Cape, and Wit's End) rather than an AP assassin since it will allow Fizz to scale better into the late game.
  • Prongs of Poseidon: His weapon of choice. Before it entered Fizz's possession, the trident was forged by Ornn as a dinner fork before being cast into the sea.
  • Retcon: From fish guy, to ancient, water-dwelling Yordle.
  • Shark Pool: Chum the Waters sort of invokes this, tossing out a fish that soon results in a giant shark coming out of nowhere to chomp on it, as well as any other enemy champions in the way.
  • Spell Blade: His Seastone Trident ability has him enhance his attacks to gain bonus range and apply a damage-over-time effect.
  • Swallowed Whole: Smaller enemy champs (like another Fizz, Annie or Amumu) who are finished by his ultimate actually disappear, no body is left behind, leaving no doubt as where they are now.
  • Threatening Shark: He summons one out for his ultimate, and depending on where and when it's cast, it can be a massive pain. In the lore, his underwater hometown was utterly wiped out by huge "dragon-sharks" called gigalodons, one of the many increasingly fierce predators from the depths his race had to deal with before its collapse.
  • Troll: In Legends of Runeterra, Fizz is clearly on the nerves of several other champions — Gangplank and Nautilus, for example, but also Lee Sin, of all people.


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