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[[Characters/LeagueOfLegendsA A]] | [[Characters/LeagueOfLegendsBToC B – C]] | [[Characters/LeagueOfLegendsDToF D – F]] | [[Characters/LeagueOfLegendsGToH G – H]] | [[Characters/LeagueOfLegendsIToJ I – J]] | [[Characters/LeagueOfLegendsK K]] | [[Characters/LeagueOfLegendsLToM L - M]] | [[Characters/LeagueOfLegendsNToO N – O]] | [[Characters/LeagueOfLegendsPToR P – R]] | [[Characters/LeagueOfLegendsSaToSh Sa – Sh]] | [[Characters/LeagueOfLegendsSiToSy Si – Sy]] | '''T – U''' | [[Characters/LeagueOfLegendsVToW V – W]] | [[Characters/LeagueOfLegendsXToZ X – Z]]]]]]-]

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[[Characters/LeagueOfLegendsA A]] | [[Characters/LeagueOfLegendsBToC B – C]] | [[Characters/LeagueOfLegendsDToF D – F]] | [[Characters/LeagueOfLegendsGToH G – H]] | [[Characters/LeagueOfLegendsIToJ I – J]] | [[Characters/LeagueOfLegendsK K]] | [[Characters/LeagueOfLegendsLToM L - M]] | [[Characters/LeagueOfLegendsNToO N – O]] | [[Characters/LeagueOfLegendsPToR P – R]] | [[Characters/LeagueOfLegendsSaToSh Sa – Sh]] | [[Characters/LeagueOfLegendsSiToSy Si – Sy]] | '''T – U''' | [[Characters/LeagueOfLegendsVToW V – W]] | [[Characters/LeagueOfLegendsXToZ [[Characters/LeagueOfLegendsXToY X – Y]] | [[Characters/LeagueOfLegendsZ Z]]]]]]-]
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In season 4 of ''Teamfight Tactics'', Tahm Kench is a Tier 1 Fortune Brawler using his Coin Emperor skin. His ''Thick Skin'' ability is a passive that reduces the damage he takes from all sources by a flat amount. He was removed in season 5, returning in season 6 using his base skin as a Tier 5 Mercenary Glutton Bruiser. His Glutton origin is a trait unique to him that allows his controller to feed him one unit per round during the planning phase by hovering the unit over him and releasing, permanently increasing one of Tahm Kench's stats based on the unit's class with the bonus further increasing based on their cost and star level. Bruisers, Protectors and Colossi grant health, Bodyguards grant armor, Enchanters grant magic resistance, and all other classes grant spell power. His new ability, ''Devour'', swallows an enemy and stores them in Tahm Kench's belly for a few seconds, dealing them magic damage over time but making them immune to all other sources of damage and granting Tahm Kench damage reduction for the duration. If the target dies inside, Tahm Kench will spit out an item component they were holding, or the unit's cost in gold if they were not holding an item. If the target survives, Tahm Kench will instead spit them out towards the farthest enemy, briefly stunning enemies they collide with. If a target is immune to crowd control when Tahm Kench tries to devour them, they are instantly dealt a percentage of the ability's total damage instead. In season 7, he returns to using his Coin Emperor Tahm Kench skin as a Tier 1 Revel Bruiser. His new ''Thicker Skin'' ability grants him a shield that scales with his maximum health, while dealing magic damage to enemies for the next three instances of damage Tahm Kench takes regardless of whether he is shielded. He was removed along with the Revel origin in the ''Uncharted Realms'' mid-set update, returning in season 10 using his High Noon Tahm Kench skin as a Tier 1 Country Bruiser. His ''Rawhide'' ability is similar to his season 4 spell aside from the damage reduction being percentage based instead.\\

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In season 4 of ''Teamfight Tactics'', Tahm Kench is a Tier 1 Fortune Brawler using his Coin Emperor skin. His ''Thick Skin'' ability is a passive that reduces the damage he takes from all sources by a flat amount. He was removed in season 5, returning in season 6 using his base skin as a Tier 5 Mercenary Glutton Bruiser. His Glutton origin is a trait unique to him that allows his controller to feed him one unit per round during the planning phase by hovering the unit over him and releasing, permanently increasing one of Tahm Kench's stats based on the unit's class with the bonus further increasing based on their cost and star level. Bruisers, Protectors and Colossi grant health, Bodyguards grant armor, Enchanters grant magic resistance, and all other classes grant spell power. His new ability, ''Devour'', swallows an enemy and stores them in Tahm Kench's belly for a few seconds, dealing them magic damage over time but making them immune to all other sources of damage and granting Tahm Kench damage reduction for the duration. If the target dies inside, Tahm Kench will spit out an item component they were holding, or the unit's cost in gold if they were not holding an item. If the target survives, Tahm Kench will instead spit them out towards the farthest enemy, briefly stunning enemies they collide with. If a target is immune to crowd control when Tahm Kench tries to devour them, they are instantly dealt a percentage of the ability's total damage instead. In season 7, he returns to using his Coin Emperor Tahm Kench skin as a Tier 1 Revel Bruiser. His new ''Thicker Skin'' ability grants him a shield that scales with his maximum health, while dealing magic damage to enemies for the next three instances of damage Tahm Kench takes regardless of whether he is shielded. He was removed along with the Revel origin in the ''Uncharted Realms'' mid-set update, returning in season 10 using his High Noon Tahm Kench skin as a Tier 1 Country Bruiser. His ''Rawhide'' ability is similar to his season 4 spell aside from the damage reduction being percentage based instead. In season 11, he uses his Shan Hai Scrolls Tahm Kench skin and is a Tier 3 Mythic Bruiser. His ''Tongue Lash'' ability shields himself based on his max health and strikes his target for magic damage. If Tahm Kench's health exceeds his target's, the damage is increased; if not, the shield value is increased instead.\\



In season 3 of ''Teamfight Tactics'', Teemo was added in the ''Return to the Stars'' mid-set update using his Astronaut Teemo skin as a 4 cost Astro Sniper. His ability is ''Satellite Traps'', which plants three traps around the nearest enemy. Traps explode when an enemy nears them or after a few seconds, damaging, knocking down and slowing nearby enemies. In season 4, he is reworked into a Tier 2 Spirit Sharpshooter using his Spirit Blossom Teemo skin. His new ability, ''Sporecloud Dart'', fires an explosive dart at the enemy with the highest attack speed, blinding and dealing damage over time to all enemies around the target. In season 5, he uses his Little Devil Teemo skin as a Tier 5 Hellion Cruel Invoker; his Cruel class is a unique trait that makes him only purchasable with 6 of your Little Legend's health, rather than 5 gold. Teemo can be sold for the same amount of gold as any other Tier 5 champion of the same star level, but the health cost will not be refunded. The Cruel class also has a hidden passive that triggers only when a round of combat has progressed to a point where the sole combatants are Teemo himself and exactly one enemy unit. If this happens, Teemo immediately executes the opposing unit, automatically winning the round for his controller. His ability is ''Teemo's Cruelty'', which functions similarly to his season 3 ability, but also buffed to slow the attack speeds of enemies hit and increase the number of traps placed based on Teemo's star level. He was removed in season 6, returning in season 9 using his base skin as a Tier 2 Yordle Strategist Multicaster. His ''Noxious Trap'' ability throws an explosive mushroom at his current target, dealing magic damage over time and reducing the healing of enemies in a 1-hex radius. If he reaches star level 4 from the Yordle trait bonus, the explosion radius is increased by 1 hex. He was removed along with the Yordle origin in the ''Horizonbound'' mid-set update.\\

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In season 3 of ''Teamfight Tactics'', Teemo was added in the ''Return to the Stars'' mid-set update using his Astronaut Teemo skin as a 4 cost Astro Sniper. His ability is ''Satellite Traps'', which plants three traps around the nearest enemy. Traps explode when an enemy nears them or after a few seconds, damaging, knocking down and slowing nearby enemies. In season 4, he is reworked into a Tier 2 Spirit Sharpshooter using his Spirit Blossom Teemo skin. His new ability, ''Sporecloud Dart'', fires an explosive dart at the enemy with the highest attack speed, blinding and dealing damage over time to all enemies around the target. In season 5, he uses his Little Devil Teemo skin as a Tier 5 Hellion Cruel Invoker; his Cruel class is a unique trait that makes him only purchasable with 6 of your Little Legend's health, rather than 5 gold. Teemo can be sold for the same amount of gold as any other Tier 5 champion of the same star level, but the health cost will not be refunded. The Cruel class also has a hidden passive that triggers only when a round of combat has progressed to a point where the sole combatants are Teemo himself and exactly one enemy unit. If this happens, Teemo immediately executes the opposing unit, automatically winning the round for his controller. His ability is ''Teemo's Cruelty'', which functions similarly to his season 3 ability, but also buffed to slow the attack speeds of enemies hit and increase the number of traps placed based on Teemo's star level. He was removed in season 6, returning in season 9 using his base skin as a Tier 2 Yordle Strategist Multicaster. His ''Noxious Trap'' ability throws an explosive mushroom at his current target, dealing magic damage over time and reducing the healing of enemies in a 1-hex radius. If he reaches star level 4 from the Yordle trait bonus, the explosion radius is increased by 1 hex. He was removed along with the Yordle origin in the ''Horizonbound'' mid-set update.update, returning in season 11 using his Firecraker Teemo skin as a Tier 2 Fortune Trickshot. His ''Dim-Sum Delivery'' ability throws a dumpling at the nearest non-poisoned enemy, dealing gradual magic damage over an extended period.\\



In season 1 of ''Teamfight Tactics'', Tristana is a Tier 1 Yordle Gunslinger. Her ability, ''Explosive Charge'', throws a bomb at the enemy that explodes after few seconds or hitting the target with three basic attacks, dealing damage to them and other nearby enemies. Each basic attack increases explosion damage. She was removed in season 2. She returns in season 4's ''Festival of Beasts'' mid-set update as a Tier 1 Dragonsoul Sharpshooter using her Dragon Trainer Tristana skin. Her ability was changed to ''Rapid Fire'', which increases her attack speed and makes her basic attacks deal bonus magic damage on-hit for a few seconds. She was initially removed in season 5, but returns in the ''Dawn of Heroes'' mid-set update using her Little Demon Tristana skin as a Tier 2 Hellion Cannoneer. Her ability was changed to ''Rocket Jump'', which makes Tristana jump away from as many enemies as possible and increases her attack speed for a few seconds. In season 6, she returns to using her base skin as a Tier 2 Yordle Sniper. Her ability was changed to ''Buster Shot'', firing a cannonball at her target that deals bonus percent attack damage and bonus physical damage to the first enemy hit, knocking them back and briefly stunning them if they're within two hexes of Tristana. She was removed in the ''Neon Nights'' mid-set update, returning to her Dragon Trainer Tristana skin in season 7 as a Tier 2 Trainer Cannoneer. Her ''Explosive Charges'' ability throws two bombs at the nearest enemies without one. Unlike their season 1 iteration, these bombs explode very shortly without requiring basic attacks, and deal bonus percent attack damage in a small area plus bonus magic damage to the primary targets. She is no longer a purchasable champion in the ''Uncharted Realms'' mid-set update, instead being a special summoned unit from Nomsy, her former trainee, if the Cannoneer class is her randomly assigned trait for the match. Tristana retains the same ability as well as a passive that increases Nomsy's attack damage, while Nomsy's Prodigy origin shares 100% of her ability power with her summon, grants Tristana attack speed if she dies, and allows both units to both directly benefit from and count towards the Cannoneer class's breakpoints. She returns as a purchasable champion in season 9 using her base skin as a Tier 1 Yordle Gunner. Here, her ''Rapid Fire'' ability increases her attack speed and causes her basic attacks to explode and deal reduced damage to enemies within 1 hex of her target. If she reaches star level 4 from the Yordle trait bonus, every 8th attack also passively deals percent bonus damage and ricochets to the largest cluster of enemies, dealing reduced damage in a 1-hex radius. She was removed along with the Yordle origin in the ''Horizonbound'' mid-set update.\\

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In season 1 of ''Teamfight Tactics'', Tristana is a Tier 1 Yordle Gunslinger. Her ability, ''Explosive Charge'', throws a bomb at the enemy that explodes after few seconds or hitting the target with three basic attacks, dealing damage to them and other nearby enemies. Each basic attack increases explosion damage. She was removed in season 2. She returns in season 4's ''Festival of Beasts'' mid-set update as a Tier 1 Dragonsoul Sharpshooter using her Dragon Trainer Tristana skin. Her ability was changed to ''Rapid Fire'', which increases her attack speed and makes her basic attacks deal bonus magic damage on-hit for a few seconds. She was initially removed in season 5, but returns in the ''Dawn of Heroes'' mid-set update using her Little Demon Tristana skin as a Tier 2 Hellion Cannoneer. Her ability was changed to ''Rocket Jump'', which makes Tristana jump away from as many enemies as possible and increases her attack speed for a few seconds. In season 6, she returns to using her base skin as a Tier 2 Yordle Sniper. Her ability was changed to ''Buster Shot'', firing a cannonball at her target that deals bonus percent attack damage and bonus physical damage to the first enemy hit, knocking them back and briefly stunning them if they're within two hexes of Tristana. She was removed in the ''Neon Nights'' mid-set update, returning to her Dragon Trainer Tristana skin in season 7 as a Tier 2 Trainer Cannoneer. Her ''Explosive Charges'' ability throws two bombs at the nearest enemies without one. Unlike their season 1 iteration, these bombs explode very shortly without requiring basic attacks, and deal bonus percent attack damage in a small area plus bonus magic damage to the primary targets. She is no longer a purchasable champion in the ''Uncharted Realms'' mid-set update, instead being a special summoned unit from Nomsy, her former trainee, if the Cannoneer class is her randomly assigned trait for the match. Tristana retains the same ability as well as a passive that increases Nomsy's attack damage, while Nomsy's Prodigy origin shares 100% of her ability power with her summon, grants Tristana attack speed if she dies, and allows both units to both directly benefit from and count towards the Cannoneer class's breakpoints. She returns as a purchasable champion in season 9 using her base skin as a Tier 1 Yordle Gunner. Here, her ''Rapid Fire'' ability increases her attack speed and causes her basic attacks to explode and deal reduced damage to enemies within 1 hex of her target. If she reaches star level 4 from the Yordle trait bonus, every 8th attack also passively deals percent bonus damage and ricochets to the largest cluster of enemies, dealing reduced damage in a 1-hex radius. She was removed along with the Yordle origin in the ''Horizonbound'' mid-set update.update, returning in season 11 using her Firecracker Tristana skin as a Tier 3 Fortune Duelist. Her ''Firecracker Frenzy'' ability increases her attack damage for a few seconds and causes her to leap to the her current target, dealing physical damage to all adjacent enemies on impact before jumping back to a safe location.\\
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* ResourceReimbursement: ''Abyssal Dive'' has him teleport into any nearby area and [[LauncherMove launch any enemies above him into the air]], something that is actively rewarded by refunding a portion of its cooldown and mana cost if it hits someone, incentivizing its use as an aggressive engagement tool.


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* ResourceReimbursement: ''Draw a Card'' allows him to pull one of three different cards to enhance his basic attacks, one of which (the Blue Card) deals slight bonus damage and restores a chunk of his mana, usually more than what it costs to cast the ability.
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* SkillGateCharacter: One of the most prolific cases in the game. To lower-to-average levels, Teemo has very oppressive elements to his kit that gives him a significant amount of map control and heavily punishes mistakes, sprinting around and turning the map into his minefield if left unchecked. On the other hand, once his opponents wise up and figure out how to deal with his mushrooms (including regularly sweeping them with control wards or building magic resistance to survive his poison), his weaknesses become more apparent, namely his relatively low scaling, lack of significant teamfight power, fragility, and reliance on solo operations that in turn can be easily punished by a prepared team.

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* SkillGateCharacter: SkillGateCharacters: One of the most prolific cases in the game. To lower-to-average levels, Teemo has very oppressive elements to his kit that gives him a significant amount of map control and heavily punishes mistakes, sprinting around and turning the map into his minefield if left unchecked. On the other hand, once his opponents wise up and figure out how to deal with his mushrooms (including regularly sweeping them with control wards or building magic resistance to survive his poison), his weaknesses become more apparent, namely his relatively low scaling, lack of significant teamfight power, fragility, and reliance on solo operations that in turn can be easily punished by a prepared team.



* SkillGateCharacter: She's considered to be one of the easiest [=ADs=] to play as due to her self-peeling power (Rocket Jump and Buster Shot), her good farming ability to last hit on minions (her Explosive Shot), a booster that increases her attack speed (Rapid Fire) and her passive that gradually increases her autoattack range (having 669 autoattack range at level 18 as opposed to most [=ADs=] who often have autoattack range between 500-550). However, more skillful players will often take advantage of her poor range early game and her horrendous midgame.

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* SkillGateCharacter: SkillGateCharacters: She's considered to be one of the easiest [=ADs=] to play as due to her self-peeling power (Rocket Jump and Buster Shot), her good farming ability to last hit on minions (her Explosive Shot), a booster that increases her attack speed (Rapid Fire) and her passive that gradually increases her autoattack range (having 669 autoattack range at level 18 as opposed to most [=ADs=] who often have autoattack range between 500-550). However, more skillful players will often take advantage of her poor range early game and her horrendous midgame.



* SkillGateCharacter: Tryndamere is a mechanically ''very'' simple champion that hinges around sword-slapping enemies with [[CriticalHitClass basic attacks for truckloads of critical hit damage]], with a decent dash whose cooldown reduces from dealing crits and an ultimate that completely prevents him from dying, making him [[LightningBruiser a complete nightmare duelist to deal with once he gets enough items by late game]]. However, you'll almost never see him in high-level or professional play because [[MagikarpPower his early game is really sluggish]], and being [[CripplingOverspecialization an almost complete stat-checker]], he lacks any decisive abilities to help him really assert himself in order to get a snowball going on. He's also vastly more sensitive to matchups and counterpicks, as any champions that can outlast his damage with mobility, tankiness, and/or crowd control can make it impossible for him to find any footing throughout the game until it's too late.

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* SkillGateCharacter: SkillGateCharacters: Tryndamere is a mechanically ''very'' simple champion that hinges around sword-slapping enemies with [[CriticalHitClass basic attacks for truckloads of critical hit damage]], with a decent dash whose cooldown reduces from dealing crits and an ultimate that completely prevents him from dying, making him [[LightningBruiser a complete nightmare duelist to deal with once he gets enough items by late game]]. However, you'll almost never see him in high-level or professional play because [[MagikarpPower his early game is really sluggish]], and being [[CripplingOverspecialization an almost complete stat-checker]], he lacks any decisive abilities to help him really assert himself in order to get a snowball going on. He's also vastly more sensitive to matchups and counterpicks, as any champions that can outlast his damage with mobility, tankiness, and/or crowd control can make it impossible for him to find any footing throughout the game until it's too late.
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Twitch's alternate skins include [[TheMafia Crime City Twitch]], Kingpin Twitch, [[UsefulNotes/OlympicGames Whistler Village Twitch]], Medieval Twitch, [[TheQuincyPunk Vandal Twitch]], [[BlatantBurglar Pickpocket Twitch]], [[UsefulNotes/ProfessionalGaming SSW Twitch]], [[TheSquad Omega Squad Twitch]], [[AnIcePerson Ice King Twitch]], [[TabletopGames Twitch Shadowfoot]], [[TheDragonslayer Dragonslayer Twitch]], and [[WeirdWest High Noon Twitch]].\\

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Twitch's alternate skins include [[TheMafia Crime City Twitch]], Kingpin Twitch, [[UsefulNotes/OlympicGames Whistler Village Twitch]], Medieval Twitch, [[TheQuincyPunk Vandal Twitch]], [[BlatantBurglar Pickpocket Twitch]], [[UsefulNotes/ProfessionalGaming SSW Twitch]], [[TheSquad Omega Squad Twitch]], [[AnIcePerson Ice King Twitch]], [[TabletopGames Twitch Shadowfoot]], [[TheDragonslayer Dragonslayer Twitch]], and [[WeirdWest High Noon Twitch]].Twitch]], and Cheddar Chief Twitch.\\
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Trope was cut/disambiguated due to cleanup


* CarryABigStick: Taric's chosen weapon, Bravado, is a three-pronged mace that he swings around effortlessly. In several of his skins however, he has more of a tendency to DropTheHammer.

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* CarryABigStick: Taric's chosen weapon, Bravado, is a three-pronged mace that he swings around effortlessly. In several of his skins however, he has more of a tendency to DropTheHammer.wields hammers.
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Talon's alternate skins include Renegade Talon, Crimson Elite Talon, [[VideoGame/{{Strider}} Dragonblade Talon]], [[UsefulNotes/ProfessionalGaming SSW Talon]], [[{{Lunacy}} Blood Moon Talon]], [[{{Wuxia}} Enduring Sword Talon]], [[TabletopGames Talon Blackwood]], [[FoulFlower Withered Rose Talon]], [[WeirdWest High Noon Talon]], and [[GoldenSuperMode Prestige High Noon Talon]].\\

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Talon's alternate skins include Renegade Talon, Crimson Elite Talon, [[VideoGame/{{Strider}} Dragonblade Talon]], [[UsefulNotes/ProfessionalGaming SSW Talon]], [[{{Lunacy}} Blood Moon Talon]], [[{{Wuxia}} Enduring Sword Talon]], [[TabletopGames Talon Blackwood]], [[FoulFlower Withered Rose Talon]], [[WeirdWest High Noon Talon]], and [[GoldenSuperMode Prestige High Noon Talon]], and [[EgomaniacHunter Primal Ambush Talon]].\\
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** The [[https://www.youtube.com/watch?v=ZHhqwBwmRkI "Still Here"]] cinematic takes his Determinator to its logical conclusion, as he fights Kindred (AKA ''Death'') and ''wins''.
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Tryndamere's alternate skins include Highland Tryndamere, [[RoyalsWhoActuallyDoSomething King Tryndamere]], [[HornyVikings Viking Tryndamere]], [[VideoGame/SoulCalibur Demonblade Tryndamere]], Sultan Tryndamere, [[VideoGame/DynastyWarriors Warring Kingdoms]] [[Literature/RomanceOfTheThreeKingdoms Tryndamere]], [[Franchise/SilentHill Nightmare Tryndamere]], [[VideoGame/MonsterHunter Beast Hunter Tryndamere]], Chemtech Tryndamere, Blood Moon Tryndamere, and Nightbringer Tryndamere. ''Wild Rift'' exclusively includes Glorious Tryndamere and [[{{Wuxia}} Immortal Journey Tryndamere]].\\

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Tryndamere's alternate skins include Highland Tryndamere, [[RoyalsWhoActuallyDoSomething King Tryndamere]], [[HornyVikings Viking Tryndamere]], [[VideoGame/SoulCalibur Demonblade Tryndamere]], Sultan Tryndamere, [[VideoGame/DynastyWarriors Warring Kingdoms]] [[Literature/RomanceOfTheThreeKingdoms Tryndamere]], [[Franchise/SilentHill Nightmare Tryndamere]], [[VideoGame/MonsterHunter Beast Hunter Tryndamere]], Chemtech Tryndamere, Blood Moon Tryndamere, and Nightbringer Tryndamere, and Victorious Tryndamere. ''Wild Rift'' exclusively includes Glorious Tryndamere and [[{{Wuxia}} Immortal Journey Tryndamere]].\\
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Just For Pun is a disambiguation


--> '''Randomly said with a movement order:''' "Who's following me?"[[labelnote:Explanation]]A JustForPun reference to the fact that his name is the same as the popular live video streaming website Website/{{Twitch}}, with League of Legends being one of the most commonly live-streamed games there.[[/labelnote]]

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--> '''Randomly said with a movement order:''' "Who's following me?"[[labelnote:Explanation]]A JustForPun reference to the fact that his name is the same as the popular live video streaming website Website/{{Twitch}}, with League of Legends being one of the most commonly live-streamed games there.[[/labelnote]]

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In season 4 of ''Teamfight Tactics'', Tahm Kench is a Tier 1 Fortune Brawler using his Coin Emperor skin. His ''Thick Skin'' ability is a passive that reduces the damage he takes from all sources by a flat amount. He was removed in season 5, returning in season 6 using his base skin as a Tier 5 Mercenary Glutton Bruiser. His Glutton origin is a trait unique to him that allows his controller to feed him one unit per round during the planning phase by hovering the unit over him and releasing, permanently increasing one of Tahm Kench's stats based on the unit's class with the bonus further increasing based on their cost and star level. Bruisers, Protectors and Colossi grant health, Bodyguards grant armor, Enchanters grant magic resistance, and all other classes grant spell power. His new ability, ''Devour'', swallows an enemy and stores them in Tahm Kench's belly for a few seconds, dealing them magic damage over time but making them immune to all other sources of damage and granting Tahm Kench damage reduction for the duration. If the target dies inside, Tahm Kench will spit out an item component they were holding, or the unit's cost in gold if they were not holding an item. If the target survives, Tahm Kench will instead spit them out towards the farthest enemy, briefly stunning enemies they collide with. If a target is immune to crowd control when Tahm Kench tries to devour them, they are instantly dealt a percentage of the ability's total damage instead. In season 7, he returns to using his Coin Emperor Tahm Kench skin as a Tier 1 Revel Bruiser. His new ''Thicker Skin'' ability grants him a shield that scales with his maximum health, while dealing magic damage to enemies for the next three instances of damage Tahm Kench takes regardless of whether he is shielded. He was removed along with the Revel origin in the ''Uncharted Realms'' mid-set update.\\

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In season 4 of ''Teamfight Tactics'', Tahm Kench is a Tier 1 Fortune Brawler using his Coin Emperor skin. His ''Thick Skin'' ability is a passive that reduces the damage he takes from all sources by a flat amount. He was removed in season 5, returning in season 6 using his base skin as a Tier 5 Mercenary Glutton Bruiser. His Glutton origin is a trait unique to him that allows his controller to feed him one unit per round during the planning phase by hovering the unit over him and releasing, permanently increasing one of Tahm Kench's stats based on the unit's class with the bonus further increasing based on their cost and star level. Bruisers, Protectors and Colossi grant health, Bodyguards grant armor, Enchanters grant magic resistance, and all other classes grant spell power. His new ability, ''Devour'', swallows an enemy and stores them in Tahm Kench's belly for a few seconds, dealing them magic damage over time but making them immune to all other sources of damage and granting Tahm Kench damage reduction for the duration. If the target dies inside, Tahm Kench will spit out an item component they were holding, or the unit's cost in gold if they were not holding an item. If the target survives, Tahm Kench will instead spit them out towards the farthest enemy, briefly stunning enemies they collide with. If a target is immune to crowd control when Tahm Kench tries to devour them, they are instantly dealt a percentage of the ability's total damage instead. In season 7, he returns to using his Coin Emperor Tahm Kench skin as a Tier 1 Revel Bruiser. His new ''Thicker Skin'' ability grants him a shield that scales with his maximum health, while dealing magic damage to enemies for the next three instances of damage Tahm Kench takes regardless of whether he is shielded. He was removed along with the Revel origin in the ''Uncharted Realms'' mid-set update.update, returning in season 10 using his High Noon Tahm Kench skin as a Tier 1 Country Bruiser. His ''Rawhide'' ability is similar to his season 4 spell aside from the damage reduction being percentage based instead.\\



In season 2 of ''Teamfight Tactics'', Taric is a Tier 5 Crystal Warden. His ability is ''Cosmic Radiance'', which after a short delay makes all enemies with a number of hexes of him briefly invulnerable. He was removed in season 3. He returns in season 5 using his Emerald Taric skin as a Tier 4 Verdant Knight. His ability was changed to ''Nature's Touch'', which heals all allies in an area around him and grants them bonus armor for a few seconds. He was removed along with the Verdant origin in the ''Dawn of Heroes'' mid-set update, returning in season 6 using his Armor of the Fifth Age Taric skin as a Tier 3 Socialite Enchanter. His new ''Starlight Bastion'' ability heals himself and the lowest percent health ally, converting the excess healing into a shield for a few seconds. He was removed in the ''Neon Nights'' mid-set update, returning to his Emerald Taric skin in season 7 as a Tier 1 Jade Guardian. His new ''Bastion'' ability grants bonus armor to himself and the nearest ally for a few seconds. He was removed in the ''Uncharted Realms'' mid-set update, returning to his base skin in season 9 as a Tier 3 Targon Bastion Sorcerer. His ''Radiance'' ability gives himself a shield that also absorbs the damage taken by adjacent allies.\\

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In season 2 of ''Teamfight Tactics'', Taric is a Tier 5 Crystal Warden. His ability is ''Cosmic Radiance'', which after a short delay makes all enemies with a number of hexes of him briefly invulnerable. He was removed in season 3. He returns in season 5 using his Emerald Taric skin as a Tier 4 Verdant Knight. His ability was changed to ''Nature's Touch'', which heals all allies in an area around him and grants them bonus armor for a few seconds. He was removed along with the Verdant origin in the ''Dawn of Heroes'' mid-set update, returning in season 6 using his Armor of the Fifth Age Taric skin as a Tier 3 Socialite Enchanter. His new ''Starlight Bastion'' ability heals himself and the lowest percent health ally, converting the excess healing into a shield for a few seconds. He was removed in the ''Neon Nights'' mid-set update, returning to his Emerald Taric skin in season 7 as a Tier 1 Jade Guardian. His new ''Bastion'' ability grants bonus armor to himself and the nearest ally for a few seconds. He was removed in the ''Uncharted Realms'' mid-set update, returning to his base skin in season 9 as a Tier 3 Targon Bastion Sorcerer. His ''Radiance'' ability gives himself a shield that also absorbs the damage taken by adjacent allies. In season 10, he uses his Space Groove Taric skin and is a Tier 1 Disco Guardian. His ''Mirrorball's Blessing'' ability shields Taric for a few seconds and causes his next two basic attacks to deal bonus magic damage.\\



In season 1 of ''Teamight Tactics'', Twisted Fate is a Tier 2 Pirate Sorcerer. His ''Pick a Card'' ability empowers his next attack with bonus damage and a randomly chosen effect - ''Blue Card'' restores mana to him and nearby allies, ''Gold Card'' stuns the target, and ''Red Card'' damages all foes adjacent to them. He was removed in season 2. He returns in season 3 using his Pulsefire Twisted Fate skin as a 1 cost Chrono Sorcerer, now with his ''Wild Cards'' ability which tosses three cards in a cone that deal magic damage to each enemy they pass through. In season 4, he retains the same cost and ability as a Cultist Mage using his Blood Moon skin. He was removed in season 5, returning in season 6 again with his cost and ability from seasons 3 and 4 using his Crime City Nightmare Twisted Fate skin as a Syndicate Arcanist. He was removed in the ''Neon Nights'' mid-set update, returning to his Pulsefire Twisted Fate skin in season 8's ''Glitched Out!!'' mid-set update as a Tier 4 [=InfiniTeam=] Duelist Spellslinger. With his ''It's Time to Duel!'' ability, he draws a starting number of cards increasing with his star level and empowers his basic attacks to each draw an additional card for a few seconds. Once the duration expires, Twisted Fate rapidly throws all his drawn cards, each dealing magic damage to a nearby enemy, with the final card being a red card that deals increased damage in an area around the target. He was initially removed in season 9, but returns in the ''Horizonbound'' mid-set update using his base skin as a Tier 2 Bilgewater Multicaster. His ''Stacked Deck'' ability throws a hand of cards that deals magic damage to his current target, then explodes after a brief delay, dealing additional damage around the target.\\

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In season 1 of ''Teamight Tactics'', Twisted Fate is a Tier 2 Pirate Sorcerer. His ''Pick a Card'' ability empowers his next attack with bonus damage and a randomly chosen effect - ''Blue Card'' restores mana to him and nearby allies, ''Gold Card'' stuns the target, and ''Red Card'' damages all foes adjacent to them. He was removed in season 2. He returns in season 3 using his Pulsefire Twisted Fate skin as a 1 cost Chrono Sorcerer, now with his ''Wild Cards'' ability which tosses three cards in a cone that deal magic damage to each enemy they pass through. In season 4, he retains the same cost and ability as a Cultist Mage using his Blood Moon skin. He was removed in season 5, returning in season 6 again with his cost and ability from seasons 3 and 4 using his Crime City Nightmare Twisted Fate skin as a Syndicate Arcanist. He was removed in the ''Neon Nights'' mid-set update, returning to his Pulsefire Twisted Fate skin in season 8's ''Glitched Out!!'' mid-set update as a Tier 4 [=InfiniTeam=] Duelist Spellslinger. With his ''It's Time to Duel!'' ability, he draws a starting number of cards increasing with his star level and empowers his basic attacks to each draw an additional card for a few seconds. Once the duration expires, Twisted Fate rapidly throws all his drawn cards, each dealing magic damage to a nearby enemy, with the final card being a red card that deals increased damage in an area around the target. He was initially removed in season 9, but returns in the ''Horizonbound'' mid-set update using his base skin as a Tier 2 Bilgewater Multicaster. His ''Stacked Deck'' ability throws a hand of cards that deals magic damage to his current target, then explodes after a brief delay, dealing additional damage around the target. In season 10, he uses his Space Groove Twisted Fate skin and is a Tier 4 Disco Dazzler. His ''Hustle & Shuffle'' ability has him throw a number of cards increasing with his bonus attack speed evenly spread amongst his current target and the three nearest enemies, each card dealing magic damage and shredding 1 magic resist for the rest of combat.\\



In season 2 of ''Teamfight Tactics'', Twitch is a Tier 4 Poison Ranger. His ability is ''Spray and Pray'', which causes his attacks for the next few seconds to gain additional damage and infinite range and pierce through all enemies in their way. He was removed in season 3, returning in season 6 as a Tier 1 Chemtech Assassin. His new ability, ''Piercing Bolt'', fires a bolt towards his target that deals bonus percent attack damage and bonus physical damage to all enemies it passes through, while also reducing their healing for a few seconds. In season 7, he uses his Twitch Shadowfoot skin and is a Tier 2 Guild Swiftshot. His new ''Blast Potion'' ability throws an explosive flask that deals physical damage to enemies in an area around his target and shreds a percentage of their armor for a few seconds. His unique Guild bonus grants his team bonus attack speed.

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In season 2 of ''Teamfight Tactics'', Twitch is a Tier 4 Poison Ranger. His ability is ''Spray and Pray'', which causes his attacks for the next few seconds to gain additional damage and infinite range and pierce through all enemies in their way. He was removed in season 3, returning in season 6 as a Tier 1 Chemtech Assassin. His new ability, ''Piercing Bolt'', fires a bolt towards his target that deals bonus percent attack damage and bonus physical damage to all enemies it passes through, while also reducing their healing for a few seconds. In season 7, he uses his Twitch Shadowfoot skin and is a Tier 2 Guild Swiftshot. His new ''Blast Potion'' ability throws an explosive flask that deals physical damage to enemies in an area around his target and shreds a percentage of their armor for a few seconds. His unique Guild bonus grants his team bonus attack speed. He was removed in season 8, returning in season 10 using his Vandal Twitch skin as a Tier 2 Punk Executioner. His ''Bottled Anarchy'' ability throws a bottle that deals physical damage in a 1-hex radius before splitting into 6 shards that each deals magic damage to a random enemy within 2 hexes. The number of shards is increased by one for every enemy that was critically struck by the initial bottle throw.



In season 3 of ''Teamfight Tactics'', Urgot was added in the ''Return to the Stars'' mid-set update using his Battlecast Urgot skin as a 5 cost Battlecast Protector. His ability is ''Fear Beyond Death'', which fires a drill at the farthest enemy in Urgot's attack range and reels them toward him. Once his target reaches him, Urgot continuously deals a massive amount of unblockable true damage to them until they die. The ability's mana cost is reduced every time it successfully executes an enemy. He was removed in season 4, returning in season 6 using his base skin as a Tier 4 Chemtech Twinshot. His new ability, ''Purge'', has Urgot rapidly fire at the nearest enemy at a fixed rate increasing with his star level for a few seconds. Each shot deals physical damage that scales with both Urgot's attack damage and attack speed. He was removed in the ''Neon Nights'' mid-set update, returning in season 8 using his Giant Enemy Crabgot skin as a Tier 5 Threat. His ''Undertow'' ability passively empowers his basic attacks to rapidly fire at a fixed rate, dealing modified damage. On activation, Urgot summons a giant wave that crashes towards him from behind the enemy's side of the board, dealing percent max health magic damage to all enemies hit, knocking them forward by 1 hex and briefly stunning them. Each cast also has a chance of dredging up treasure chests containing loot for Urgot's player. For the final patch of season 8, he briefly gained the Star Guardian origin and his skin was changed to Pajama Guardian Cosplay Urgot. In season 9, he returns to using his base skin as a Tier 4 Zaun Deadeye. His ''Disdain'' ability passively causes each of his six mechanical legs to fire a cone-shaped blast whenever an enemy enters his attack range from that leg's direction, dealing physical damage to enemies in the area, with each leg having its own separate cooldown. On activation, Urgot gains a shield and dashes behind his current target, resetting all of his legs' cooldowns. He was removed along with the Deadeye class in the ''Horizonbound'' mid-set update.

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In season 3 of ''Teamfight Tactics'', Urgot was added in the ''Return to the Stars'' mid-set update using his Battlecast Urgot skin as a 5 cost Battlecast Protector. His ability is ''Fear Beyond Death'', which fires a drill at the farthest enemy in Urgot's attack range and reels them toward him. Once his target reaches him, Urgot continuously deals a massive amount of unblockable true damage to them until they die. The ability's mana cost is reduced every time it successfully executes an enemy. He was removed in season 4, returning in season 6 using his base skin as a Tier 4 Chemtech Twinshot. His new ability, ''Purge'', has Urgot rapidly fire at the nearest enemy at a fixed rate increasing with his star level for a few seconds. Each shot deals physical damage that scales with both Urgot's attack damage and attack speed. He was removed in the ''Neon Nights'' mid-set update, returning in season 8 using his Giant Enemy Crabgot skin as a Tier 5 Threat. His ''Undertow'' ability passively empowers his basic attacks to rapidly fire at a fixed rate, dealing modified damage. On activation, Urgot summons a giant wave that crashes towards him from behind the enemy's side of the board, dealing percent max health magic damage to all enemies hit, knocking them forward by 1 hex and briefly stunning them. Each cast also has a chance of dredging up treasure chests containing loot for Urgot's player. For the final patch of season 8, he briefly gained the Star Guardian origin and his skin was changed to Pajama Guardian Cosplay Urgot. In season 9, he returns to using his base skin as a Tier 4 Zaun Deadeye. His ''Disdain'' ability passively causes each of his six mechanical legs to fire a cone-shaped blast whenever an enemy enters his attack range from that leg's direction, dealing physical damage to enemies in the area, with each leg having its own separate cooldown. On activation, Urgot gains a shield and dashes behind his current target, resetting all of his legs' cooldowns. He was removed along with the Deadeye class in the ''Horizonbound'' mid-set update.update, returning in season 10 using his High Noon Urgot skin as a Tier 3 Country Mosher. His ''Fire from his Fingertips'' ability modifies his basic attacks for several seconds, converting all bonus attack speed into attack damage, causing them to deal increased damage in a cone, and shielding Urgot for a percentage of the damage dealt.
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Bokukko is now def-only


* {{Bokukko}}: She calls herself ''boku'' in the Japanese dub in accord with her not really girly behavior.
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Individual Champions: [[Characters/LeagueOfLegendsAatrox Aatrox]] | [[Characters/LeagueOfLegendsAhri Ahri]] | [[Characters/LeagueOfLegendsDarius Darius]] | [[Characters/LeagueOfLegendsFiddlesticks Fiddlesticks]] | [[Characters/LeagueOfLegendsGaren Garen]] | [[Characters/LeagueOfLegendsGraves Graves]] | [[Characters/LeagueOfLegendsJhin Jhin]] | [[Characters/LeagueOfLegendsJinx Jinx]] | [[Characters/LeagueOfLegendsKayle Kayle]] | [[Characters/LeagueOfLegendsLux Lux]] | [[Characters/LeagueOfLegendsMordekaiser Mordekaiser]] | [[Characters/LeagueOfLegendsMorgana Morgana]] | [[Characters/LeagueOfLegendsNunuAndWillump Nunu & Willump]] | [[Characters/LeagueOfLegendsPantheon Pantheon]] | [[Characters/LeagueOfLegendsSwain Swain]] | [[Characters/LeagueOfLegendsThresh Thresh]] | [[Characters/LeagueOfLegendsUdyr Udyr]] | [[Characters/LeagueOfLegendsViego Viego]] | [[Characters/LeagueOfLegendsYasuo Yasuo]]\\

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Individual Champions: [[Characters/LeagueOfLegendsAatrox Aatrox]] | [[Characters/LeagueOfLegendsAhri Ahri]] | [[Characters/LeagueOfLegendsDarius Darius]] | [[Characters/LeagueOfLegendsEkko Ekko]] | [[Characters/LeagueOfLegendsFiddlesticks Fiddlesticks]] | [[Characters/LeagueOfLegendsGaren Garen]] | [[Characters/LeagueOfLegendsGraves Graves]] | [[Characters/LeagueOfLegendsJhin Jhin]] | [[Characters/LeagueOfLegendsJinx Jinx]] | [[Characters/LeagueOfLegendsKayle Kayle]] | [[Characters/LeagueOfLegendsLux Lux]] | [[Characters/LeagueOfLegendsMordekaiser Mordekaiser]] | [[Characters/LeagueOfLegendsMorgana Morgana]] | [[Characters/LeagueOfLegendsNunuAndWillump Nunu & Willump]] | [[Characters/LeagueOfLegendsPantheon Pantheon]] | [[Characters/LeagueOfLegendsSwain Swain]] | [[Characters/LeagueOfLegendsThresh Thresh]] | [[Characters/LeagueOfLegendsUdyr Udyr]] | [[Characters/LeagueOfLegendsViego Viego]] | [[Characters/LeagueOfLegendsYasuo Yasuo]]\\
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* AirplaneArms: Sort of does both variants simultaneously! While she runs with her arms outwards in a typical "buun" fashion, her rock/sleeve/[[BuffySpeak sling things]] that mildly resemble wings flow behind her VideoGame/SonicTheHedgehog-style.

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* AirplaneArms: Sort of does both variants simultaneously! While she runs with her arms outwards in a typical "buun" fashion, her rock/sleeve/[[BuffySpeak sling things]] that mildly resemble wings flow behind her VideoGame/SonicTheHedgehog-style.Franchise/SonicTheHedgehog-style.
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Urgot's alternate skins are [[GiantEnemyCrab Giant Enemy Crabgot]], [[TheButcher Butcher Urgot]], [[RobotMe Battlecast Urgot]], [[CattlePunk High Noon Urgot]], [[MagicalGirl Pajama Guardian]] [[AscendedMeme Cosplay Urgot]], and [[HalloweenEpisode Fright Night Urgot]].\\

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Urgot's alternate skins are [[GiantEnemyCrab Giant Enemy Crabgot]], [[TheButcher Butcher Urgot]], [[RobotMe Battlecast Urgot]], [[CattlePunk High Noon Urgot]], [[MagicalGirl Pajama Guardian]] [[AscendedMeme Cosplay Urgot]], and [[HalloweenEpisode Fright Night Urgot]]. ''Wild Rift'' exclusively includes [[HumongousMecha Mecha Urgot]].\\
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Tryndamere's alternate skins include Highland Tryndamere, [[RoyalsWhoActuallyDoSomething King Tryndamere]], [[HornyVikings Viking Tryndamere]], [[VideoGame/SoulCalibur Demonblade Tryndamere]], Sultan Tryndamere, [[VideoGame/DynastyWarriors Warring Kingdoms]] [[Literature/RomanceOfTheThreeKingdoms Tryndamere]], [[Franchise/SilentHill Nightmare Tryndamere]], [[VideoGame/MonsterHunter Beast Hunter Tryndamere]], Chemtech Tryndamere, Blood Moon Tryndamere, and Nightbringer Tryndamere. ''Wild Rift'' exclusively includes Glorious Tryndamere.\\

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Tryndamere's alternate skins include Highland Tryndamere, [[RoyalsWhoActuallyDoSomething King Tryndamere]], [[HornyVikings Viking Tryndamere]], [[VideoGame/SoulCalibur Demonblade Tryndamere]], Sultan Tryndamere, [[VideoGame/DynastyWarriors Warring Kingdoms]] [[Literature/RomanceOfTheThreeKingdoms Tryndamere]], [[Franchise/SilentHill Nightmare Tryndamere]], [[VideoGame/MonsterHunter Beast Hunter Tryndamere]], Chemtech Tryndamere, Blood Moon Tryndamere, and Nightbringer Tryndamere. ''Wild Rift'' exclusively includes Glorious Tryndamere.Tryndamere and [[{{Wuxia}} Immortal Journey Tryndamere]].\\
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* FatBastard: Well, clearly. Evelynn (one of his demonic contemporaries) [[YouAreFat calls him out on it]] when she taunts him.

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* FatBastard: Well, clearly.His rotundness is one of his most identifiable features, making him easy to pick out from a roster. It's also a signifier of his immense gluttony and greed. Evelynn (one of his demonic contemporaries) [[YouAreFat calls him out on it]] when she taunts him.



* FauxAffablyEvil: He's quite friendly and witty when he needs to be, but when he doesn't need to be...well, see ImAHumanitarian, JackassGenie and KickTheDog.

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* FauxAffablyEvil: He's quite friendly and witty when he needs to be, but when he doesn't need to be...well, see ImAHumanitarian, JackassGenie and KickTheDog.[[ImAHumanitarian he's coming to eat you]].



* HopeBringer: A cruel and twisted subversion. He gives desperate people what they most desire, only to savor their renewed despair when he takes it all away.

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* HopeBringer: A cruel and twisted subversion. He gives desperate people what they most desire, only to savor [[HopeSpot their renewed despair despair]] when he takes it all away.



* ImAHumanitarian: His skill set involves temporarily swallowing allies and enemies alike.

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* ImAHumanitarian: Almost every victim of his ends up getting devoured by him in the end. His skill set in-game involves temporarily swallowing allies and enemies alike.



* PassiveAggressiveKombat / StealthInsult: Several of his taunts towards other champions are insults hidden as compliments. For example, his taunt to an allied Ahri praises her "class and refinement" and then offers a "token of admiration", essentially calling her a prostitute. His one for an ''enemy'' Ahri straight-up calls her a prostitute (courtesan to be specific).

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* PassiveAggressiveKombat / StealthInsult: PassiveAggressiveKombat: Several of his taunts towards other champions are insults hidden as compliments. For example, his taunt to an allied Ahri praises her "class and refinement" and then offers a "token of admiration", essentially calling her a prostitute. His one for an ''enemy'' Ahri straight-up calls her a prostitute (courtesan to be specific).

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