Chronic Hero Syndrome is an "affliction" of cleaner heroes where for them, every wrong within earshot must be righted, and everyone in need must be helped, preferably by Our Hero themself.
While certainly admirable, this may have a few negative side-effects on the hero and those around them. Such heroes could wear themselves out in their attempts to help everyone, or to become distraught and blame themselves for the one time that they're unable to save the day. A particularly bad case of this may develop into a full-blown Martyr Without a Cause. May also be a thin veil over the In Harm's Way trope.
If they aren't smart about their heroism, and they have a tendency to intervene without getting the whole picture, then they're liable to just make things worse. Their predictable heroism also makes them particularly prone to manipulation by certain devious villains. Interestingly enough, as Don Quixote lampshades, this syndrome was noticed by Chivalric Romance writers and they devised a temporary cure: The Damsel in Distress must simply ask the hero not to engage in any other adventure until he has finished hers.
This is extremely common in video games as a way to make the player deal with plot threads like Fetch Quests when they should have more important things on their minds. The characters are just too darn heroic to leave people to suffer, so time to go wander around in caves for a while. No matter their personal situation, they're always willing to stop and help.
The exact opposites of this are Bystander Syndrome and True Neutral. Also, contrast with Chronic Villainy and Changing of the Guard. If they get paid for this kind of work, it's We Help the Helpless. When it's because the victim is female, the diagnosis is The Dulcinea Effect. Someone with Chronic Hero Syndrome who travels from place to place is a Knight Errant. This type of hero never fails the "Leave Your Quest" Test. An inactive one will Jump at the Call.
The term Hero Syndrome is also used for people who solve problems they started themselves, for this see Heroism Addict.
- Shirou Emiya from Fate/Stay night is extremely idealistic and selfless to the point of being near suicidal. He constantly tries to fight every battle on his own for fear that if he allowed anyone to help, they may get hurt on his behalf. This is especially prominent in Saber's route, where even though she was summoned with the express purpose of protecting him, he will always try his damndest to take the hits for her, and will often not even call upon her to help unless his life is in immediate, and we mean immediate peril. Though, this does eventually earn him the perk of winning Saber's heart by the end of it, at least.
- Yaegaeshi Taichi from Kokoro Connect. It gets to the point that others actually get pissed off at him for trying to save everyone.
- Team Touden from Delicious in Dungeon will always stop to help other adventurers in distress despite the fact they're on a severe time limit of getting back to the Red Dragon in time to save Falin before she is digested.
- Goku from Dragon Ball. Every time someone, human or animal is in danger, be it genocide by evil alien overlord, a man trying to find water for his village, or a storm threatening to crush some dinosaur eggs, Goku has to help. This eventually rubs off on his son Gohan.
- Every Gundam protagonist ever.
- All Super Robot series protagonists with varying degrees.
- Dr. Tenma in Monster will not ignore any chance he sees to apply his medical skills for another's benefit, even if he's a fugitive on a manhunt. To the point where in the end he saves the life of the man he's been trying to kill for the entire series. This is the SECOND time he's saved his life, the first time being his first encounter with Johann and the reason he felt he had a duty to kill him.
- Similarly to the above, the eponymous protagonist of Jin always stops and helps when someone's in need within earshot, even when ordered to keep low profile. Sometimes, it feels like he charges for his services only because he's expected to.
- Yuuri Shibuya of Kyo Kara Maoh! not only goes all out to save random strangers, but also people who have outright tried to kill him!
- Mytho in Princess Tutu has not a great case of this. He literally loves everyone, and wants to protect them—so much that he shatters his heart to seal away the Raven. After he does this, he's an emotionless shell and an Extreme Doormat, wandering lifelessly and completing any orders given to him... except when someone weak is in danger. Then he suddenly becomes the prince he once was and rushes to save them with no thought to his own safety. This includes jumping out of a window to save a baby bird and injuring his ankle to catch a clumsy girl who tripped.
- Trigun's resident pacifist Vash the Stampede. To the point that when someone kills a spider to let the butterfly it was going to eat go free, he flips out at them: "I wanted to save them both!". He doesn't know how to respond when it's immediately pointed out that he can't (because the spider will have to kill eventually or else starve to death). Played for drama in later episodes as this former Crouching Moron, Hidden Badass with Improbable Aiming Skills gradually becomes incapable of saving anyone.
- A Certain Magical Index's Touma Kamijou just can't contain his tendency to save people. Even if he just met them, he will go out of his way to help them even though he will gain nothing from it and will usually end up in the hospital. All of Touma's stories involve him saving someone in some way.
- In a bit of Fridge Brilliance, after the first book/arc Touma loses his memory and the only thing he knows is that he saved this girl. Then in the next book/arc he has to save another girl and just figures that this was a common occurrence before he lost his memories.
- To a lesser extent, Shiage Hamazura. Lampshaded by Birdway later in the series, as she points out that Hamazura may not want to help her out, but his nature means he's going to anyway.
- Mikoto Misaka is also a sufferer of Chronic Heroine Syndrome. Deconstructed on a personal level— when it's her who really needs Chronic Heroes to solve her situation (such as during Sisters arc), she won't let anyone jump into it. A more mundane example is her friend Saten Ruiko, who is Chronic Muggle Heroine.
- Bleach. Chad, sometimes bordering on All-Loving Hero.
- Medaka Kurokami from Medaka Box is a Deconstruction on par with Shirou Emiya (see above). The series' initial premise is that she won the student council election with 98% of the vote and promised to help any student in need, no matter what the request. As time goes on (and the series undergoes its Genre Shift), darker sides begin to emerge. It turns out Medaka has had this kind of complex since she was two years old. On the positive side, it gave her a purpose in life and kept her from becoming a Nietzsche Wannabe or raging egotist like most Abnormals. On the negative side, she considers helping people her only reason for existing and can't imagine anything else, which helped make her unable to relate to most ordinary people.
- Allen Walker from D.Gray-Man. An All-Loving Hero that wishes to save everyone—humans and Akuma alike. If anyone is in danger while he's around, count on him to jump in and save them.
- Deconstructed in Revolutionary Girl Utena, where Dios feels compelled to save everybody. This is taken to such an extreme extent that he utterly ruins his relationship with his younger sister by constantly neglecting her in favor of everyone who "needs him", and physically exhausting himself almost to the point of death.
- Oz in Pandora Hearts has a terrible case of this, compounded by a dollop of Martyr Without a Cause.
- Shinkurou from light novel/manga/anime series Kurenai exhibits this. It literally is his job.
- Kagome has it bad and goes out of her way to rescue people, as she did with Mayu, Kikyou, and Jinenji and countless others. She also tends to persuade Inuyasha to help people in danger. It normally always works.
- Inuyasha doesn't always need Kagome to tell him to save people—he's saved everyone from two orphaned kids to his own romantic rival from whatever threat they were facing; in the first case the psychic demon he was fighting even commented on his heroic instinct. By the end of the series he's more distressed when he fails to save Kohaku and Kikyou than when he's forced to save someone.
- Hayate the Combat Butler: It has been shown in at least one chapter that he has a compulsion to do anything for anyone who needs help. 1,000,000 yen for an apartment for two days? After paying off other people's loan sharks, broken vases (by a child who shouldn't have been carrying something like that anyways) and literally helping every single person he comes across with the money, he's stuck with nothing and considers sleeping on a bench.
- Digimon Xros Wars has Taiki Kudou, who tends to overexert himself while helping out random clubs. When the story starts, this compulsion has reached a point where his friend Akari follows him around with a bag full of energy drinks and a cushion for him to land on when he faints from exhaustion. Later on it's revealed that this compulsion stems from an incident in his childhood where he offered help to a boy who was sitting on the side of the street and cradling his head, but was rebuffed. After Taiki took that at face value, it turned out that the boy had been injured in a football game and had to be hospitalised for half a year. His catchphrase, "I just can't turn my back on him/her!" (or Hottokenai!) is based from this personality, and that even other people and Digimon (Wisemon and Nene) soon caught it.
- Claus Valka from Last Exile is this trope due to Jumped at the Call. He feels morally inclined to become involved with the war based on his belief that it is the right thing to do. This means rescuing or otherwise helping just about everyone in his path ranging from his Unlucky Childhood Friend to his playfully sociopathic rival.
- The protagonists of Yu-Gi-Oh! and its sequel series, Yu-Gi-Oh! GX and Yu-Gi-Oh! 5D's must help and become friends with everyone they meet through dueling. All three have their moments of failure, but Judai of GX gets the short end of the stick.
- This is deconstructed in Yu-Gi-Oh!: Capsule Monsters. Yami Yugi struggles with this throughout the series, as he doesn't want his friends hurt to the point that he's unwilling to let others help. Alexander exploits this by saying he doesn't need his friends. It's played straight throughout but is most notable in the last arc, Millennium World. At one point Atem fights Bakura and in order to stop Bakura sacrificing people he uses his own spirit monster, Slifer/Osiris, to absorb the damage. He gets badly hurt and the priests arrive to back him up. However, when the priests are unable to beat Bakura, Atem goes to attempt to talk Bakura down rather than let them get hurt, even though he has no weapons and no reason to believe Bakura will stop.
- Sailor Moon: Usagi Tsukino, the title character. In fact all the Sailor Senshi. After the Dark Kingdom arc when everyone but Usagi has been returned to their normal lives, all of them happen to be at the same location when a monster appears. Even though they don't have their powers, even though they don't even remember being Sailor Senshi, they all leap into the battle.
- Minako/Sailor Venus is especially notable: during her year as a solo hero she would help everyone in need even at her own detriment, getting late to school more than once because she had stumbled on some problem, almost outing her Secret Identity to stop two guys trying to use the airport without paying the fare (and then helped them paying it), and ending her 10-Minute Retirement because a new enemy had appeared less than ten minutes after she decided to retire. This is actually a Deconstruction: by the end of that year the constant battles alone have taken her toll, one of her stunts led to her Secret Identity being exposed to two people (and while Natsuna Sakurada was a friend who took the chance to become an ally, Ace was a member of the Dark Kingdom who could have just attacked her at home if it hadn't been for his plan), and her final battle makes her understand she would always choose her mission over happiness when she kills Ace, her true love for being with the Dark Kingdom and not standing down when she gave him one chance to do so. By the end she's a Broken Ace, and the only reason she stops her tears and goes on smiling anyway is that she now knows of the others and they need her example to follow.
- Bakemonogatari: Araragi Koyomi will do what ever it takes to help anyone, whether it be the aloof Sugar-and-Ice Personality he just met, the demon-possessed Yuri who also wants to kill him who has been stalking him or even the Vampire who also tried to kill him and currently lives off his blood.
- Deconstructed at the end of the second season, where Kaiki tells Araragi that he cannot do anything to help Nadeko, and in fact, his insistence on trying to help her is holding her back more than anything. Araragi seems unable to accept this idea.
Kaiki: Sometimes love makes people stronger, and sometimes it makes them useless. Senjogahara has grown a bit stronger thanks to you, that's true, but if you continue to associate with Sengoku, she will become useless. You are not the right person to help her.
- Deconstructed at the end of the second season, where Kaiki tells Araragi that he cannot do anything to help Nadeko, and in fact, his insistence on trying to help her is holding her back more than anything. Araragi seems unable to accept this idea.
- Madoka of Puella Magi Madoka Magica. While she isn't under contract she continually wants to become a Magical Girl despite knowing firsthand just how much it sucks to be one, something which causes Homura to finally crack her stoic front and no end to her grief. While she IS under contract in previous timelines she is always trying to encourage others to fight on,note not to mention her wish was to save a cat that got hit by a car. On top of that, as the Witch Kreimhild Gretchen her goal is to bring everyone into her care in order to end pain and suffering.
Homura: [after Madoka nearly contracts for the third time] [in tears] Why... Why must you always sacrifice yourself?
- Kuro Karatsu from The Kurosagi Corpse Delivery Service, at one point taking it so far as to sign up for a volunteer help program in Iraq during the second Gulf War so he can return a client (an illegal immigrant) to his family there (and for no pay, of course). Sasaki lampshades it almost immediately after meeting him.
- The Seven Deadly Sins: Elizabeth is the female version of this trope. Elizabeth will do anything to help innocent people, even if it could mean being arrested, beaten, or killed by it.
- Naruto: Naruto Uzumaki. If there's a cause, Naruto will fight for it. The guy refuses to give up his quest to save Sasuke, despite Sasuke stating he wants to kill him, was willing to forgive the man who killed the closest person he had to a father figure, and—fortunately for the Shinobi Alliance, as it turns out—refuses to stay out of the war, despite being placed in hiding, because he can't bear the thought of his friends dying to protect him while he's hidden away in a safe place. Once on the battlefield, he sends clones to help every division, despite the risks it presents to his health, and has basically taken it upon himself to win the Fourth Ninja War. Itachi calls him on this, telling him he should rely more on his friends. The advice seems to go unheeded up until Neji's death.
- Karasawa and the nameless Student Council Vice-President in Daily Lives of High School Boys both have this. When the student council's "odd jobs operation" had extended to student outside their school, Motoharu asked them to have a backbone and say "no"... in which they promptly said "no" to.
- Quon of Towa no Quon. He has to save every single Attractor that he can, and is distraught whenever he fails to do so.
- Yugo Hachiken of Silver Spoon. To the point he become "The guy who won't refuse you."
- Salaryman Kintaro, an ex-biker (bancho), was still implied to have had a strict moral code, but now, being reformed, helps/saves a lot of people and solves the problems his own way.
- This is the defining character trait of Nanami from Kamisama Kiss. If somebody is in trouble and she is around she will make it her business to save that person.
- Reiner Braun of Attack on Titan suffers from this, as noted by Connie. This takes on a whole new meaning when he's revealed to be The Mole.
- Eita Touga of 12 Beast will not refuse anyone in need—regardless of their ability to compensate him and his army. It's a very good thing that most of his troops follow him out of honour or a sense of personal debt.
- Averted with the main characters of One Piece, being pirates. Luffy even goes as far as saying he does not want to be a hero, even if he respects them, because he wants to avoid this trope. They still end up helping people anyways.
- On the other side of the law there is Marine Captain T-Bone, whose personal motto is "A hundred good deeds a day". During their brief fight Zoro even recognizes T-Bone's sense of justice as respectable compared to all the corrupt Marines they had run into thus far.
- Ryou of Gourmet Girl Graffiti absolutely can't control the impulse to help others, sometimes to her own detriment by neglecting her own issues. Episode 7 involved an attempt by Shiina and Tsuyuko to defy this trope. Tsuyuko finds it doesn't quite work.
- In Axis Powers Hetalia America is obsessed with being The Hero in every situation, in accordance to America Saves the Day.
- My Hero Academia:
- Izuku "Deku" Midoriya will always put another's well being above his own. In the first chapter, he rushes in to try and help his childhood bully from a monstrous villain despite being a Muggle Born of Mages without even thinking about it. Later, he sacrifices his own chance to succeed in the Tournament Arc to help his opponent with his own problems. Despite all the problems and personal injury it causes, this trait is encouraged in Deku by his mentor All Might and regarded as Deku's strongest quality as it consistently inspires others to greater heights themselves.
- All Might also borders on this at times. His power has a time limit, but he almost never rations it out, instead using it whenever there's a chance that he can help someone. While this speaks to his status as The Cape, it also means that he's sometimes unavailable during crises because he's used up his energy stopping much lower scale crimes.
- Date A Live: Shido Itsuka always insists on helping anyone in danger and doing the right thing, even if there is nothing for him to gain. Sometimes, it can push him into borderline martyrdom. The standout example of this is his interference in the fight between Kurumi and Kotori which very nearly led him to being vaporized.
- In One-Punch Man, Saitama and Mumen Rider are both incapable of standing aside when evil is afoot and are completely uninterested in praise or accolades for doing the right thing. In Saitama's case this isn't so much a problem because there's nothing in the world that actually threatens him. Mumen Rider, on the other hand, is just a normal guy. An actually normal guy, not even a Badass Normal, but he'll still throw himself at any and all threats regardless of their weight class.
- The Samaritan from Astro City, whose constant super-heroing leaves him with only a few hours of sleep every night and nearly no time to relax. Having a bio-organic computer that constantly monitors the news doesn't help.
- It's what earned his "Big Blue Boy Scout" nickname. This facet of his personality is played with often, depending on what powers he has at the time. He always has "super hearing," but exactly how super tends to vary wildly; sometimes he can hear whispers from far across the city, and sometimes he can hear everything. Showing surprising depth, writers have included this into his character; if he can literally hear everything, then every panel of him doing something mundane means that we are seeing Superman make a deliberate decision to not help somebody, since there is always somebody who needs help somewhere and he has to hear them crying or screaming. Mention is often made that had to learn to "tune out" what he has to, since he has accepted that even he cannot be everywhere for everyone, and has to accept that some people need to be ignored.
- Pre-Crisis Supes and Pre-N52 Supes just want to save people even if they're Brought Down to Normal or forced to be a Mysterious Protector. The N52 Supes is getting there, refusing to let the long-term power loss of Superman: Truth stop him being a hero.
- It's taken to an extreme in Superman: Red Son, where at one point he has to leave a diplomatic reception to put out a fire at a chemical plant hundreds of miles away. When he becomes leader of the Soviet Union, his people eventually become either unwilling or incapable of taking care of themselves, since they know Superman will always show up to save them.
- This leads him to Heroic B.S.O.D. in the Neil Gaiman one-shot comic "Green Lantern/Superman: Legend of the Green Flame" when he and Green Lantern (Hal Jordan) visit Hell and Superman's supersenses force him to hear and see everyone suffering there in excruciating detail. Almost as bad is his realization that they are in Self-Inflicted Hell and don't want his help.
- Superman: The Wedding Album: This tendency almost got him killed the day before his wedding with Lois when he decided to stop a few crooks in an alley. Normally, this would be an incredibly easy feat for him, but at the time, he had completely lost his powers. Thankfully for him (and unfortunately for the crooks), a certain friend was visting Metropolis.
- In Kryptonite Nevermore Superman does not even know what trouble he should deal with first.
Superman: A disease from outer space... a plane-crash... army ants! And that thing that camps on my trail! So many problems I can't think where to begin!
- In Superman: Brainiac, Lois Lane points out that her husband wants everyone to be happy.
Clark: She spends all of her time in that cape. She's missing out on so much... because I think she's afraid to lose it again.
Lois: Kara's been through a lot of trauma.
Clark: I only want her to be happy.
Lois: You want everyone to be happy.
Clark: Is that wrong?
Lois: No, Clark. It's just unusual.
- Kara Zor-El is the same kind of hero than her cousin, but she is more short-tempered and more compassionate, which means that she feels more compelled to be a hero, punish criminals and help people.
- Back in the Silver Age she had to do her heroism in secret for her first few years until her existence was revealed to the world.
- In Krypton No More she wants to undertake an off-world mission because she and her cousin "fight injustice wherever it strikes".
- Sometimes being Supergirl wore her out and she complained that she wanted to settle down and lead a normal life. She never stopped being an hero, though.
- In her first solo book, Linda/Kara saves people from drowning, tries to cure degenerative diseases, saves cars from falling off cliffs, stops gang wars... Her drive to help people clashes with her desire to be a normal woman and have a decent dating life.
- In Supergirl Vol 2 #1, she feels guilty because she needs to give herself space to be "Linda Danvers" rather than "Supergirl". In the same scene she admits she would interrupt a date with Robert Redford to rescue a kitten from a tree.
- In the fifth volume, Supergirl underwent a -thankfully short-lived- emo teen phase, after which she strives to be the kind of hero worthy of her Family crest. Unfortunately, her attempts to help everyone are wearing her out. In issue #34:
Supergirl: You think I should stop ?
Superman: No. But Kara, you spend so much time trying to save everyone else, to be the hero that everyone expects you to be, you don't get a chance to relax. You're Supergirl twenty-four hours a day, and I think it's starting to hurt more than help.
- Per Word Of God, in Supergirl (Rebirth) she is the kind of hero who will punch you, throw in a cell... and try to help you.
- Spider-Man. Whenever he feels that something is not his problem, he remembers what his uncle Ben taught him: "With great power comes great responsibility". Of course, the first time he let a crook go because it "wasn't his problem", he ended up regretting it for the rest of his life.
- This is often subverted, in that many times he'll bust his ass to get to the scene of a crime only to discover that one of New York's many many other superheroes already took care of it in the time it took him to get there.
- Mary Jane showed a bit of this too, even against supervillains she would try to disrupt, derail or delay their plans, if not as a Spanner in the Works at least a fly in their ointment, relying on her charm and wit to protect her until a superhero (usually Spidey) could take over. If those all failed her, she still never regretted trying.
- Ultimate Spider-Man, in particular, feels the need to insert himself in any potentially hostile situation. While he generally does more good than harm, he also gets his butt kicked and makes a lot of things worse. Ultimate Team-Up shows what happens when he doesn't know what's going on very well.
- The Flash also has this problem pretty badly. He is convinced that with his speed, it should be possible to be literally everywhere at once, and fix every problem he encounters. When a fire breaks out and cripples a woman in Keystone City, Flash is so disturbed by this that he goes to fellow speeder Johnny Quick to obtain Johnny's source of speed upgrade. The results are pretty predictable, and lessons are learned by all. This is taken to its logical extreme in Kingdom Come, as the Flash quite literally becomes the speed force and as a result is EVERYWHERE in Keystone City. As a result of this, he's forever turned Keystone City into a crime-free ghost town, and has lost his sense of self entirely, becoming not one Flash, but a strange mix between Jay Garrick, Barry Allen, and Wally West.
- Depending on the story, most of the cast of Archie Comics could count. Betty Cooper got this once. Her nice girl/girl next door personality kept her exhausted with volunteer work and kinda turned her into a doormat.
- Empowered, despite the fact that nearly everyone treats her like a joke. Any time she finds out about a problem, she will get involved, without fail, even if she knows she's in over her head.
- Batman shows this too. Sometimes he may be an overly pragmatic jerkass or just accept that lives will be lost, other times he will NOT give up on saving everyone and everything, even at the cost of his own life. In Whatever Happened to the Caped Crusader?, two stories like this are told. In one, he passes a baby to Harvey Bullock and then is swept away by flood waters and drowns, and in another he throws a bomb and himself into Gotham River to explode so no one else is hurt.
- This is a big part of why Bane's plan worked during Knightfall. Even though he was sick (which Bane knew) he felt compelled to not get one minute of rest until he'd rounded up every single criminal Bane had busted out. At one point his body gave out on him and he collapsed on a random rooftop, where he got the only rest he'd get for that entire arc.
- It also played a role in the follow up Knightsend when Batman's successor went crazy. Send Robin and Nightwing after him? Call in the Justice League? No. Clearly the only option is to physically rehabilitate after using surgery to recover from months of partial paralysis and retrain his body and skills with the help of one of his deadliest enemies, Shiva, so that he could take down the new Batman himself.
- Zig-Zagged on the Batman: Arkham Series. In Batman: Arkham City, he is willing to let hundreds of criminals die so he could rescue his Love Interest, Talia. It takes Alfred to talk him out of it. In Batman: Arkham Knight, even after Scarecrow unmasks him in front of the entire world, he still stops every crime reported that night.
- This is a big part of why Bane's plan worked during Knightfall. Even though he was sick (which Bane knew) he felt compelled to not get one minute of rest until he'd rounded up every single criminal Bane had busted out. At one point his body gave out on him and he collapsed on a random rooftop, where he got the only rest he'd get for that entire arc.
- Nightwing has this pretty bad, to the point where he's a lawful policeman by day and a vigilante by night. This obsession eventually costs him his relationship with Barbara Gordon. Then Blockbuster uses this against him, taunting him by saying he can kill everyone that Nightwing is close to. Even when his own life is threatened, Nightwing is concerned more with protecting the baddie than anything else.
- In X-Men Noir, Thomas "The Angel" Halloway's entire life revolves around heroism—to the point that Professor Xavier diagnoses him with a completely new type of pathology, "heropathy". This is illustrated in their first encounter; Xavier asks Halloway why he cares about the X-Men. Halloway tells him that a woman, Jean Grey, is dead, the police aren't investigating her murder because she was with the X-Men... and he can't live in a world where a killer isn't brought to justice.
- Patoruzú and Patoruzito are the most blatant Argentinian examples of this trope. The tagline of his comic book goes: "Courageous to the point of fearlessness. Altruist to the point of sacrifice. Brave to the point of heroism. But modest to the point of sainthood, and hilarious to the point of comedy."
- Karolina Dean of the Runaways has a bad case of this, possibly as a result of her bipolar disorder. She was fully prepared to offer herself up to a vampire in the hopes that he'd spare her friends, agreed to an arranged marriage to Xavin in order to end a war between their respective species, spent much of the "Dead End Kids" arc trying to rescue Klara from an abusive marriage, insisted on saving Xavin from his/her evil former mentor (despite Xavin explicitly telling the other Runaways to flee), and tries to offer herself up to the Light Brigade to answer for Xavin's crimes against Majesdane. At the very end of the series, she is last seen trying to rouse Nico out of a Heroic B.S.O.D. so that they can go save Chase from his latest terrible decision. Incidentally, she is The Heart of the team.
- Paul Patton Jr. of The Fox Hunt suffers from this, which he personally attributes to being a "Freak Magnet".
- Noob has this happen in the Day in the Life of one of the players who's a police officer. He prevents a bank robbery and a Suicide as Comedy while walking home from work. It however definitely puts a strain on him, as his in-game persona is pretty much a criminal.
- Parodied in Twisted Toyfare Theatre, where Mego Spider-Man just wants to go home and watch TV, but he continually saves the day because he literally has no choice.
- A Crown of Stars:
- Shinji and Asuka were at their lowest when Daniel showed up and offered to help them and give back everything that was taken from them. At the beginning they were hesitant but he proved that his offer was genuine and well-meaning, and they learnt that he and his family are fully committed to help as many people as possible, even visiting other timelines and dimensions... and it actually saddens him that he can not help everyone in everywhere. Later Asuka asks him why he does it and he answers: "How might I do otherwise? Seeing people in need and choosing not helping them is actively holding back from making the right right. I could never do that."
- Maybe it is because he blames himself for their situation -since he was the one chose blowing everyone up-, but Shinji went out of his way to help strangers whose relatives had been dragged away by the secret police, even though he had nothing to win and much to lose if he was caught giving them food.
- Last Child of Krypton: Being Superman, Shinji can not help it: he has to help everyone or at least try to. At one point he tells Kaji every life counts.
- Once More with Feeling: Shinji feels so guilty for letting everyone die in the original timeline than back in the past he spends the whole time trying to help other people. It gets so bad that Misato has to tell him stopping that "everyone must be happy" mindset and thinking a little of himself, too.
- Superwomen of Eva 2: Lone Heir of Krypton: Asuka gradually turns into this kind of hero when she becomes Supergirl. Then she does she feels horribly guilty about all people she did not help when she was starting out her career.
- In The Tainted Grimoire, there is Luso, other members of Clan Gully have joked about it.
- This is the very reason things kick off in the Bleach fanfic To Fight and Protect Ichigo will help because he can help. Even if it's Aizen.
- Blackjack of Project Horizons. Whenever she fails to save someone, she tends to take it very hard.
- In the fan-manga of A Certain Magical Index A Certain Bug Zapping Princess, Touma's Chronic Hero Syndrome is exaggerated for laughs. Touma will save any girl who needs help...even if it means abandoning the girl he was in the middle of saving.
- Ultimate Spider Woman: Mary Jane Watson simply can't help herself from trying to fight supervillains and protect innocent bystanders as Spider-Woman. The problem with this is that Mary Jane pushes herself too hard as a Triple Shifter, and always ends up feeling extremely guilty whenever she feels like she's neglecting some of her responsibilities...even if it was because she was tied up dealing with something else. It's no wonder she eventually suffers a stress-induced Heroic B.S.O.D. when everything comes crashing down.
- Ultimate Sleepwalker: Sleepwalker is a subversion. Fighting evil and protecting the innocent is his race's whole reason for existing. His life would be completely meaningless if he couldn't do it.
- In The Powers of Harmony, this is a driving part of Pinkie Pie's characterization. The desire to help others is why she became Zecora's apprentice in the first place, and when she learns about the Healing ability granted to her by the Element of Laughter, she goes out of her way to put it to good use.
- In Harry Potter and the Methods of Rationality, Neville accuses Harry of having this. He admits it, saying "Every time someone cries out in prayer and I can't answer, I feel guilty about not being God." He says it's a problem and he's working on it—but doesn't mention that by "working on it" he means "trying to become God".
- In Tails of the Old Republic, a crossover/ Fusion Fic between Sonic the Hedgehog and the videogame Star Wars: Knights of the Old Republic, this is Tails' perennial MO. It very nearly gets him killed in Chapter 029, where he gets ripped to shreds by a rakghoul swarm trying to save some Outcasts, and Tails laments his inability to help everyone on Planet Taris, what with needing to Save The Galaxy and all that.
- In Crowns of the Kingdom, Mickey grapples with this, as sometimes he's so willing to do things himself he doesn't know when to let others help or even when to rest.
- This trait appears quite often in many fandoms (including Harry Potter and Naruto in particular), yet one of the most surprising recipients to this behavior is Anakin Skywalker. It's become a common fandom interpretation (Particularly in stories that have him give a "The Reason You Suck" Speech to the Jedi Council) that Anakin joined the Jedi with the belief that they should work to help everyone in the galaxy, and that it was the fact that he kept being prevented to do this that eventually caused him to snap.
- In the Buffy the Vampire Slayer / Power Girl crossover story Origin Story, Alex Harris cannot not help people who need helping. And she considers helping people who are in danger, or who even just need a friendly shoulder to cry on, to be a much more important part of being a superhero than stopping criminals.
- On the Coreline Shared Universe, this is the trait of various characters, but recurring character Mari Illustrious Makinami, A.K.A. Captain America has a variation in that, after being forced to depend upon herself so often over a long period of time, she's very unwilling to stand aside and let others fight battles on her behalf, or simply trust that they can handle a given problem without assistance. This is especially true when she feels someone is making a serious mistake or handling a situation in a way she feels is wrong. Much of the drama of Rise Of The Extraordinary Avengers Coreline comes from the fact that her reacting to what she thinks is a deeply flawed plan by fellow superhero group "The Champions" instead comes off as her lording it over them, driving many of the Champions to develop bad blood for her and her fellow Avengers by proxy... one of the links of The Chains of Commanding that Mari needs to deal with during the story.
- In Pokémon Reset Bloodlines, this is a defining trait of Ash, carrying over from the past timeline. If someone has a problem, no matter if it's one of his friends or just a little boy who wants to evolve his Caterpie to become stronger, he will not hesitate to help. His traveling companions actually find this one of his most attractive traits.
- In Dreaming of Sunshine, Shikako's the moral compass on her Team, being the why reason Naruto has more friends from a younger age, and she's helped Sasuke open up to others as well. But more importantly, she also struggles to deal with future problems based on her knowledge of the timeline, especially since she usually has to act alone in order to hide her secret.
- In the Dragon Age: Inquisition fanfic Walking in Circles, Evelyn's very first Establishing Character Moment in the first chapter is her risking to be beaten by a Templar just to protect Solass wolf jaw pendant for him. She also uses her family noble status to protect other mages from being harassed by Templars, even though itd weaken her own self-protection. In fact, this trait is what made Solas notices and falls in love with her in the first place.
- Its also deconstructed as seeing too much suffering and yet cant do anything to change it is what finally pushes Evelyn to become a Well-Intentioned Extremist who supports Solass plan.
- In X-Men: The Early Years, "Walking away" and "Mind your own business" isn't something Cyclops is able to do.
Scott wasn't quite sure how he'd ended up buying the goat. It had taken almost all the money Scott had brought along with him, but now he owned the ill-tempered creature. Someday, he vowed, he'd learn to ignore the little voice that always got him in to these messes. Next time, he swore to himself that he'd just walk away and mind his own business.
- Greg, the protagonist of Friendship Is Optimal: Always Say No, absolutely refuses to let himself be uploaded to the "paradise" of Equestria Online so long as there are still people he can help. Even if it ends up killing him. Eventually, it does. He gets better. Or a copy of him does, anyway.
- This gets thoroughly deconstructed in Thieves Can Be Heroes!. Instead of meeting All Might and becoming his successor, Izuku rushes into an alleyway to help a woman who was being molested by a drunken man. The encounter ends with Izuku's arrest, subsequent trial and conviction. Not only does the trial keep him from taking the U.A. Entrance Exam, but he's now effectively barred from ever seeking employment at any Hero Office because of his new record. His new criminal status makes him even more of a social pariah than when he was just Quirkless. He's even forced to move to Tokyo for a year in order to serve out his probation. This all happened because Izuku hadn't thought of the potential consequences when he ran in to save someone he doesn't even know. All of these things get pointed out to him by his new guardian, who told him that he should have just contacted a professional like a police officer or an actual Hero.
- This gets so bad that he intentionally tries to clamp down on his own heroic instincts and tried his best not to get involved, but he still can't help himself when he sees Ann in clear distress. They return with a vengeance after he fails to stop Shiho from attempting suicide, prompting his decision to steal Kamoshida's heart.
- A Knight's Tale as Inquisitor presents a self-aware example in Arturia Pendragon. She knows for fact that even if she wasn't a prisoner or was randomly dropped in the woods of this new world she's in, she would have aided as much as she could in the current situation invading Thedas.
- In Neither a Bird nor a Plane, it's Deku!, Izuku gets continually sidetracked during the U.A. Entrance Exam by his concern for the safety of the other applicants, running over to disable the other robots so that the others can finish them off even though he's supposed to be competing with them for points. Izuku is aware of this and knows that he should be focusing on passing the exam, but he still can't help himself and ends up with a paltry 15 Villain Points by the end even though he could have wracked up hundreds with his powers. K.E.L.E.X. chastises him for his "counterproductive altruism" a week after the fact.
Izuku: What is wrong with me?! The exam's more than halfway done, and I've only gotten fifteen points! I should have been able to get hundreds of points by now, but I keep spending all of my time helping other people get their own points! At this rate, I'm going to completely fail! Why can't I stop myself from being a good person?!
- It DOES pay off handsomely for him in the end, as his heroics gained him 160 Rescue Points. Adding that to his 15 Villain Points means that he beat All Might's record by 10.
- Mr. Incredible from The Incredibles. The fact that he's forbidden by law from engaging in vigilante heroism is a major source of stress for him. His desire to go help a mugging victim eventually leads to a disastrous confrontation with his boss at Insuricare. In the DVD special features, the National Super Agency's file on Mr. Incredible lists this as one of his weaknesses. In the opening scene, as he rushes to his own wedding he has to stop to help in a police chase, then while on his way to do that he stops to help a woman get her cat out of a tree. Fortunately, said tree also came in VERY handy in stopping the car the criminals involved in said police chase were driving! His hero syndrome even shines through as an insurance worker. He is as helpful as possible to clients when company policy demands that he be as unhelpful as possible.
- This is the main source of dramatic tension in Watch on the Rhine—the hero, a member of La Résistance in Nazi-occupied Europe, has made it safely to America with his family. But when a leader of the anti-Nazi underground is reported to have been arrested, the hero feels duty-bound to go back and rescue him.
- Mr. Nice Guy: The title character had absolutely nothing to do with the main plot until it stumbled across him.
- George Bailey in It's a Wonderful Life systematically sacrificed every dream he had to help the people of Bedford Falls, and it ended up being all for naught when his uncle misplaced the money needed to keep George's business afloat. And if you think that's the end of the story you need to watch more movies.
- The Fugitive: Richard Kimble gives himself away by ensuring a misdiagnosed boy gets the proper treatment when posing as a janitor at a hospital. He's not caught, although the sighting does tip off the US Marshals who are following him... and hints to them that he's a nice guy really.
- Kick-Ass not only has this—watch the way he charges into a fight with three bigger, tougher guys to defend the guy they're beating up, despite having no training and no weapons besides a pair of sticks—but he manages to justify this by shaming the thugs, the gawking bystanders and the audience for not having Chronic Hero Syndrome.
Thug: What the fuck is wrong with you, man? You'd rather die for some piece of shit that you don't even fucking know?
Kick-Ass: Three assholes laying into one guy while everyone else watches, and you wanna know what's wrong with me?! Yeah, I'd rather die! NOW BRING IT ON!
- This is the fatal flaw of Daniel Rigg, the protagonist of Saw IV. In fact, his tests are designed explicitly to try and cure this. The first of them tells him to walk away from a woman in a trap, only for his attempting to save her anyway to, first, start the trap, then upon freeing her, she attempts to kill him because her instructions were that the police officer who tried to save her would put her in prison for the rest of her life. His ultimate test goes so far as to invert Just in Time, in that busting in at the last second Big Damn Heroes style was the absolute worst thing he could've done.
- Die Hard: John McClane's tendency to be the Right Man in the Wrong Place leads to this—and this hurts, hurts, hurts. He even discusses this in the fourth movie.
- Played straight and then averted with Commissioner Gordon in the third act of The Dark Knight. He slowly begins to slip into this trope after The Joker takes over Gotham, even beginning to ignore Batman's advice for the first time in the series, but quickly snaps out of it when he finds out that Harvey Dent has become Two-Face and is holding his family hostage.
Gordon: Dent is in there with them! We have to save Dent! I have to save Dent!
- Robin and Marian: The central problem for Robin. He returns from the wars in France intending to settle down but cannot resist being drawn back into his old conflict with the Sheriff. In an interview Richard Lester, the director, compared this version of Robin to Don Quixote, consumed by the fantasy of romantic heroism.
- Marvel Cinematic Universe:
- Tony Stark suffers from this. Iron Man 3 ended with Tony destroying all of his armors and vowing to spend more time with his girlfriend Pepper, yet inexplicably, he's back to being Iron Man in Avengers: Age of Ultron with zero explanation. Captain America: Civil War reveals that he broke his promise to Pepper because deep down, he doesn't really want to stop being Iron Man, which has caused their relationship to deteriorate.
- Steve Rogers is physically incapable of ignoring bullies, and has been since he was a 90-pound asthmatic. After becoming a super soldier and waking up seventy years into the future, his lack of a life outside being an Avenger becomes a running theme.
- The film Utoya 22 Juli is a reenactment of the Breivik Massacre (which happened on the island Utøya on 22. July 2011) from the perspective of the victims. The main heroine, Kaja, not only spends time searching for her sister amid the shooting, but also can't help stopping to help others while on the run. Ultimately she gets killed because of this.
- "The Weight", by The Band, notably covered by many including Joan Osborne, is about this trope.
- Majorly subverted in the Hatsune Miku song "Boss Death". She is a chronic hero, but only because she's lost all faith in humanity or the world itself.
- Every single knight in the Arthurian myths seem to suffer this. "Questing" was all about going out and looking for trouble. For example, at one point the knight Yvain has to be at a very specific location tomorrow in order to rescue a damsel, Lunete, from being burned at the stake. With plenty of time, he stays at a castle the night before, only to discover that the castle is being held to ransom by a giant; if no one can slay the giant, the next morning he will kill all the lord's remaining sons and have his minions rape the lord's daughter in front of everyone. Yvain tries to say "look, I do have this prior appointment and an innocent will die if I don't get there, so I'm afraid this isn't my problem"... but he turns back out of guilt, kills the giant, doesn't stay for congratulations, and runs off just in time to save Lunete... effectively pulling off two last minute Big Damn Heroes moments in a row.
- Every knight errant ever created from King Arthur on down. In a variety of Contractual Genre Blindness, Knights errant were bound to Walking the Earth until they found a worthy quest to devote themselves to.
- In some versions of their myths, some Greek heroes are like this. It varies, though. Perseus comes out all right, and most of Heracles's moments of jerkiness are Hera invoked, but Theseus "has a way" with the daughters of the bandits he kills on the way to Athens, at one point kidnaps Helen when she was a young teen, tries to help a friend kidnap Persephone and also abandons or banishes a large number of other women. Odysseus is a little bit better, given that he is kept by women rather than forcing himself on them, but he is still a pirate (granted, that was normal for the time).
- The Bible has an interesting case in the book of Exodus. After Moses has led the Israelites out of Egypt, he sets up as a judge, with people coming to him all day long, day in and day out, to get his advice on their problems. Eventually, his father-in-law Jethro berates him for this, pointing out that he's not serving the people well by exhausting himself. Jethro then gives him a lecture on hierarchical delegation, leading Moses to set up what we might recognize today as an appellate court system.
- John Cena, in spades. Whether it's saving a Diva in distress, turning the tide of a three-or-four-or-10-against-one battle, or chasing bad guys off, John is your man. Probably the only reason he doesn't show up in every single segment to battle the villains and right the wrongs is that he gets too distracted chasing whatever bad guy caught his eye first.
- One of the pitfalls of a high Compassion virtue in Exalted. Indeed, the rulebook's example of a circumstance that requires you to make a Virtue roll is a high-Compassion character falling victim to a mixture of this and Dudley Do-Right Stops to Help. Even worse, failing to satisfy this urge may drive up the character's Limit and trigger the Great Curse.
- The Charity Virtue in the New World of Darkness encourages you to act like this in exchange for Willpower. The sample blurb for the virtue discusses a woman who's investigating a ritualistic Serial Killer... and who stops to pick up a hitchhiker with a broken arm (in real life, a favorite trick of Ted Bundy), even though she knows it could be a trap, because she fears he could end up a victim.
- Paladins in most editions of Dungeons & Dragons are contractually obligated to follow this trope, being Lawful Good and bound by a code of honor. Good-aligned characters in general may do this depending on the player.
- Magic: The Gathering's Elspeth Tiriel has this, in a flavour similar to Desperately Looking for a Purpose in Life. After her early life on a Phyrexian plane was cut short by her Planeswalker's Spark igniting, she spent her formative years as a knight in training on Bant, until she left after the Conflux wars. After a 10-Minute Retirement in Urborg she heads off to Mirrodin to fight the Phyrexians, which ends badly. Afterwards, she ends up becoming the Champion of the Gods on Theros, where she succeeds in saving the Plane from the Mad God Xenagos, but is killed by Heliod.
- Elspeth often had to be forcibly conscripted, otherwise she wouldn't do it out of fear. A better example is Gideon Jura, who has been suffering from this since he was a young troublemaker. Between the RTR block and the BFZ block he spent all his time planeswalking between Zendikar and Ravnica, trying his hardest to save everyone: from small villages under Eldrazi attack to random citizens of Ravnica being bombed by a pair of goblins. At one time he spends three days awake and fighting without rest, until his body collapsed at the last minute.
- In Fiorello! Morris complains about LaGuardia's tendency to drift into this trope while working "On the Side of the Angels".
That bench stays crowded
It's a regular wailing wall
Penniless and helpless
Ignorant and scared
He collects 'em all!
- Wicked: Elphaba, initially. It never works out for her, and she eventually realizes that she simply cannot win the approval of the world.
- To an extent with Artix von Krieger, who appears in multiple Artix Entertainment games. He has the irresistible compulsion to slay any and all undead nearby, regardless of their intentions or if it's better not to.
Chilly: Did Artix just exorcise the ghosts of Frostval Past, Present, and Future?
Player Character: Not in that order, but yes.
- Some of the more Open-worldy sort of games allow the player to choose for themselves, either helping out every poor bastard who's dropped a ring in a sewer grate, ignoring everyone so you can get on with your business, or killing the asker for daring to ask for your aid.
- Similarly, RPGs with large numbers of side quests irrelevant to the main plot can have the main character coming off as someone with Chronic Hero Syndrome.
- Virtually every MMO steers the player's character into having Chronic Hero Syndrome. The character will often be sent out against a great evil... but on the way, they'll have to protect random people from threats, take shifts as a game warden, help gather materials for various building projects, and sometimes even be a relationship counselor, for everybody whose path they happen to cross.
- Final Fantasy:
- Yuna of Final Fantasy X and Final Fantasy X-2, as lampshaded by Shinra after Yuna gets the Gullwings involved in yet another third party's request for help: "Hero. Summoner. Doormat." In fact, the other characters just love to lampshade this about Yuna, so much so that it becomes a Running Gag.
- Tidus also qualifies. It is especially noticeable when the party hears about a monster eating chocobos. Tidus insists that they help defeat the monster but other members of the party point out that it isn't their problem.
- Auron at one point tells Tidus that Jecht used to get his pilgrimage companions into all kinds of trouble when trying to help people because "it's the right thing to do". This includes trying to kill the Chocobo Eater.
- Locke Cole of Final Fantasy VI is a Chronic Hero to every distressed damsel he meets, largely because of his dead girlfriend issues.
- Zidane of Final Fantasy IX, whose motto is "I don't need a reason to help people"
- Snow from Final Fantasy XIII has this pretty bad. Lampshaded by Lightning in one scene:
Lightning: But going out of his way to help someone? That's Snow all over.
- In Lightning Returns, Lightning hits this trope. One NPC even lampshades it by asking why she's so interested in his problems and if she's a social worker.
- The Warrior of Light from Dissidia: Final Fantasy. It's really his main personality trait.
- Ramza from Final Fantasy Tactics is a Reconstruction. He's determined to help the common people, even as said people believe the propaganda that Ramza's a heretic and traitor. By contrast, his friend Delita is an Anti-Hero / Anti-Villain who backstabs his way to the top. Delita ends up king, Ramza ends up blown up and his companion gets executed for trying to tell the people Ramza saved the world. But the epilogue indicates that Ramza survived, shows Delita getting a severe Was It Really Worth It? moment, and the true story gets out four hundred years later.
- Cloud from Final Fantasy VII is really reasonable by Final Fantasy standards, but even he's not above things like going on a quest to seek three bizarre and far-flung artefacts which involve killing the most ridiculously powerful monsters on the Planet so that a man can go on a religious pilgrimage to say goodbye to the souls of his dead friends, or beating a video game so a man who can't can see the ending. And he ends up infiltrating a sex mansion dressed as a woman entirely because he can't decide between protecting Aeris and protecting Tifa, even though both are really good at taking care of themselves. And at one point the entire party leave Cloud with the thankless task of infiltrating Upper Junon simply because 'it would have to be [him]'.
- Wol in Mobius Final Fantasy is an invoked version. He's forced to act like this in order to fulfill the Prophecy that states a great Warrior of Light will come, with his boundless kindness towards everyone one of the telltale signs. This also applies to him having to do flashy 'hero' work that doesn't really help anyone, like challenging towers full of monsters or entering tournaments to prove he's a champion. There's a funny moment in Chapter 3 where Exposition Fairy Echo asks Wol why it is that he keeps dropping everything to help people, and suggesting he start playing up to that persona rather than acting with his usual Deadpan Snarker attitude. Wol replies by saying he's not so nice a person he'd help people when he didn't actually want to, to which Echo responds, "right, I forgot what a horrible person you are".
- Taken to it's logical conclusion in Final Fantasy XIV with the Warriors of Darkness. Revealed in patch 3.4 that the Warriors of Darkness were originally the Heroes of Light from another world, fighting the encroaching darkness. They were so effective in doing good and vanquishing the darkness of their world that the light ended up taking over and is threatening to destroy the world as well. It is presented as a warning to the player character to not blindly fight for good and light because the result will be the same as if they did nothing.
- Common in BioWare RPGs. Typically, you have a party member who recommends you help out whenever asked to and one who makes snide remarks along the lines of "Ooh, let's solve every little problem in the entire village! The Darkspawn will be so impressed!"
- An Open Palm Spirit Monk in Jade Empire meddles in people's lives for the better, most of the time. A Closed Fist Spirit Monk is supposed to invert this trope by pushing people to solve their own problems, only intervening if the odds are overwhelming (although thanks to Gameplay and Story Segregation they mostly just go around kicking puppies).
- The Grey Warden in Dragon Age: Origins can fulfill this trope to such a degree that Morrigan will complain about it. Sten complains as well, because thinks anything that isn't fighting the Blight is a waste of time. You can even earn an "Easily Distracted" award if you complete most of the sidequests.
- Hawke of Dragon Age II gets drawn into other peoples' business just as frequently, though the results are more "mixed" than usual. The Sarcastic personality is particularly self-aware about this.
- Commander Shepard in Mass Effect is also constantly being drawn into other people's problems, and Paragon Shepard fulfills the trope by doing his or her best to help... although the player also has the opportunity, playing Shepard as a Renegade, to ignore them or make things worse.
- Lampshaded in the second game, where you can pass by a couple you helped in the first game having a problem. One of them jokingly says, "Maybe we should ask random people off the street what they think."
- The Light-side player character in Knights of the Old Republic. In the sequel, Kreia will get upset if you keep helping everyone selflessly—and a villain on one planet actually bases their plan around it by treating the local populace so horribly the Player Character will reveal themselves by fixing all the problems.
- You can play as this in the Baldur's Gate series, to the point that the Sidequests you take will take more time than the main plot. This can annoy certain party members, depending upon who you have along.
- A Lone Wanderer from Fallout 3 with positive karma likely suffers from this affliction, as he or she will never, no matter what, turn down an offer to help others. Of course, this being Fallout, seemingly nice things have a tendency to come and bite you in the ass, whether it's being hunted by bloodthirsty mercs, the whole "Tenpenny Tower" sidequest, or a certain unnamed Megaton settler.
- Fallout: New Vegas
- The Courier also suffers form this, however it ends up paying off as the factions who likes him/her ends up coming to his/her aid in the end game battle, also gives him/her lots of cool stuff.
- Deconstructed by the Followers of the Apocalypse. They are truly noble, and do genuinely want to help people in the wasteland, but their own selflessness winds up screwing them over in almost every possible way in almost all of the endings, the only good ending they achieve is with the NCR.
- Super Mario Bros.: Mario and Luigi basically do all of the hero work in their universe. And they aren't limited to that, either.
- The Player's character in the Fable series, in basically every quest you end up saving somebody from something, even more so in II with the DLCs, even when taking the routes to "Chaotic Evil" you still save the world, and a lot of random people along the way.
- Link from The Legend of Zelda. Especially the Bomber's Notebook from Majora's Mask. Interestingly, the Bombers themselves aspire to be this.
- Samus Aran from Metroid, particularly in the Prime series. Outside of the Prime series, though, she's usually working for the government, which probably helps how she never has time to bounty-hunt.
- Fox from Star Fox, a mercenary group that doesn't seem terribly interested in money. Only two games mention anything about payment, and the later starts out with the Great Fox in such a state of disrepair that it seems the team has just been waiting for another opportunity to play heroes, with the exception of Falco, who left the team.
- Adol from the Ys series. Even though Sealed Evil in a Can gets unsealed wherever he goes, he will always risk his neck to save the community he just came by. Adol is an interesting example since it's not entirely a coincidence that he ends up in places in need of saving: he went to Ys in the first place specifically because he heard it was under attack. Most people with Chronic Hero Syndrome end up helping the people around them because they can't help themselves, despite all the damage and disruption it causes their normal lives. Adol, by contrast, was told that there were still people in the world that were being eaten by dragons and enslaved by sorcerers at an impressionable age and decided then and there that somebody needed to do something about that.
- Marona from Phantom Brave.
- Yuri Lowell from Tales of Vesperia is an odd version of this trope. It's both shown many times and stated many times that Yuri cannot ignore a innocent person in need. Of course, it's also been both stated and shown that he takes it a little too far. Not that those on the receiving end of Yuri's Justice didn't deserve it after what they did...
- Flynn is also like this, though he prefers to use more diplomatic means of solving problems. Like Yuri, he sometimes takes things too far.
- Asbel Lhant from Tales of Graces doesn't care who he helps; if you have a problem, he will help you. Amnesiac Mysterious Waif? Yup. His now possessed childhood friend? Yup. His former knight captain? yup. An Eldritch Abomination bent on killing all humans? Oh yeah.
- According to the first game, Sora from Kingdom Hearts is not supposed to meddle in the affairs of other worlds, except for fighting off Heartless. He completely ignores this fact, as he just cannot help helping people. By the second game, the whole "not supposed to meddle" thing is essentially forgotten, and Sora is even more of a chronic hero than ever. It's lampshaded by almost every single one of the game's more cynical characters.
- Ōkami's Amaterasu is constantly getting distracted from her grand quest to save the world from the forces of evil because the cherry trees aren't blooming, a kid has lost his dog, and a girl wants to dig up something in Sasa Sanctuary's bamboo grove. All of these are necessary to advance the plot and Amaterasu herself. She's a goddess in mortal form, but she has been severely weakened over time. The accumulated praise she receives from helping people allows her to rebuild her power and enhance her abilities. Those seemingly small and insignificant acts of kindness and generosity are as integral to the saving the world as defeating Orochi.
- Raymond Bryce from Disaster: Day of Crisis. The very objective of the game is to save as many people as possible. To quote Ray: "I still want to save them. Save you, save Lisa, save everyone".
- Anyone in World of Warcraft with the Loremaster achievement. Requiring 2,843 quests to be completed ("only" 2,705 for Horde players), you're not only helping anyone who needs help with anything, you're hunting down every last person who might need so little as a mug of ale from a nearby brewery.
- Guilty Gear: Ky Kiske. One of the reasons why the Post-War Administrative Bureau find him so easily manipulative is his overwhelming sense of justice that he feels the need to save everyone he can. Still, he's a very nice guy to have along as a friend. Just gullible. In the Drama CD, this one trait... got him killed.
- Justified in Dragon Quest IX: the hero is a Celestrian whose primary role as a Guardian is to help mortals and collect the benevolessence they unknowingly exude afterwards. In short, having Chronic Hero Syndrome is a flapping job requirement.
- The protagonists of Persona 3 and Persona 4, who, in the course of making friends across their respective towns (and saving the world from Anthropomorphic Personifications of the human collective unconsciousness), end up helping everyone they meet with their personal issues, from the girl who ran away from home to the young man with the terminal disease to the nurse who despises her life to the classmate with the dying father. Of course, one of them is explicitly a Messianic Archetype and they're both All-Loving Heroes, so it's not really surprising.
- Every Golden Sun protagonist ever... not that they have much of a choice. And in Dark Dawn, it gets lampshaded:
"How did we arrive in this situation, exactly?"
"Because Matthew can be talked into anything, that's how."
- Sonic the Hedgehog: Sonic always helps out anyone in trouble stating that helping those in need is the only thing he slows down for. In issue #134 of the comic adaption of the series, Sonic decides to fight in a war against Eggman over settling down despite being rendered a handicap with his arm in a cast from an injury prior to the issue, which prompts his girlfriend to smack him across the face.
- Fire Emblem Jugdral:
- Sety. In his own words, he simply cannot turn away when he sees someone in trouble, and boy does he get in problems due to it. And for better/worse, when Celice helps him whack the Distress Ball away in Chapter 8, he beats himself up due to not being able to rescue all the kids caught in the child hunts. "I'm no hero, sir. I'm a coward, if anything".
- Hawk, being Sety's expy/replacement if Fury has no kids, suffers of exactly the same Fatal Flaw.
- Red Dead Redemption's John Marston can be this if going for high honour. The game even keeps track of how many people you help. Everything from rescuing women and stopping thieves to stopping a carriage robbery in between trying to capture his former outlaw brethren. In fact, a late-game mission plays with this; during the Beecher's Hope ranching section of the game, while John is busy tending his new herd of cattle, a train races by under attack by outlaws, and John must choose whether or not to stay with the herd or intervene.
- The Allied Nations in Red Alert 3: Paradox are sort of defined as a whole by their Chronic Hero Syndrome, but this causes serious problems because not everyone agrees with their definition of heroic action, which tends towards For Your Own Good on a national scale.
- Although Word of God asserts that he's an AFGNCAAP, the Marine has Chronic Hero Syndrome in both Doom II and The Plutonia Experiment. In the former, he volunteers to lead the strike force (consisting of only himself) to recapture Earth's spaceport and evacuate the planet's remaining citizens, and then he voluntarily dives back into Hell to reverse the invasion. In the latter, he cancels his hard-earned vacation just so he can be the point man to retake another captured spaceport.
- Inverted in TNT: Evilution, where in the second secret level he returns to Earth in the middle of his Roaring Rampage of Revenge for a vacation, thinking "Maybe someone else can kick Hell's ass next time around." Unfortunately for him, Hell had already sent some demons to the same tourist trap.
- The title character of NieR may be The Unfettered in his desire to keep Yonah safe, but that doesn't mean he won't stop to assist with such diverse problems as helping a merchant get started, a family get enough to eat, finding a lost dog, or getting a bartender rare supplies. Weiss snarks about it, but Nier says he can't afford to turn down any available odd job since it's what he and Yonah live on. Later, it's because it's what he's always done, and the occasional distraction keeps him sane—though one quest-giver opens up with (paraphrased) "Hey, you're that guy who'll do any job no matter how degrading, right?" It helps that Nier's usually not on a hard deadline for anything.
- Star Ocean: The Last Hope has Edge Maverick. Though his job is to find a new habitable planet suitable for humans, he quite quickly ends up trying to save a village of people he doesn't know, destroy a certain race to prevent them invading planets and then accidentally destroys a planet in a different dimension when he was only trying to help it, leading him to mentally break down and blame the entire thing on himself despite everything his friends try to say to him.
"DAMN IT ALL!!!!"
- It does lead to a pretty spectacular Crowning Moment of Awesome, though, when those goons try to kidnap Sarah. Keyword: "try".
- In Assassin's Creed: Revelations, Ezio's primary goal in Constantinople is to recover the keys that he needs to access the library at Masyaf, but along the way he keeps getting roped into the fight against injustice, and not unwillingly. As he needs help from the Assassins in the city, he winds up working to bolster them in their fight against the Templars. He also befriends Suleiman, the future Sultan, whose father and uncle are involved in a war for the succession of the Sultanate. Further, he meets and falls in love with a librarian in his search for the keys and is eventually forced to protect her from his enemies. At this point in his life he is bone-weary of the constant struggle, but as long as he remains an Assassin, he must keep fighting it.
- In Resident Evil 6, Leon shows some hints of being this when he notices two men via security camera calling for help, before being overrun by zombies. He even attempts to go there to save the men, although Helena convinces him that it's already too late.
- In Shadowverse, Rowen is willing to rush in and protect anyone from any sort of danger. This is also a Fatal Flaw, as he is cursed into being turned into a dragon whenever his desire to protect someone overwhelms him.
- If Max Payne ever gains a whif of a serious crime or conspiracy, he sees it through to the end, consequences be damned. It's a plot point in Max Payne 2, as Vlad knows full well how Max would never just walk away, even when it's not something that directly involves him. In Max Payne 3 he even puts his life repeatedly on the line for a bunch of people that, most of which, he doesn't particularly even like that much.
- Nathan Drake of Uncharted will often times find himself saying "Screw This, I'm Outta Here!" when things are getting too hot but invariably he ends up realizing without him and his understanding of why things got too hot, The Bad Guy Wins so he drags himself back to the action because if he won't do it, no one will be able to.
- In Kult: Heretic Kingdoms, Alita tends to be rather grudging about being roped into other people's problems, but if players choose to have her help people anyway, some of them point out the oddness of a complete stranger running around solving everything.
Miller: Have you got some pathological need to help people? Not that I'm complaining; it's just weird, is all.
- If you're a red-haired swordsman in the Lufia series, then expect to help every person and town you come across, even if you've just met the people or it doesn't directly pertain to your quest to stop the Sinistrals.
- Justified in the Ultima series, as the protagonist's Karma Meter not only sometimes determines whether he can complete the game, but often his power level as well. Since there's an emphasis on Humility, helping people with their personal lives is every bit as important as fighting the latest Big Bad—sometimes moreso.
- The titular main character of Shantae has a tendency to go out of her way to help or protect someone even when she doesn't have to or when others order her not to. It reaches the point where, in Shantae and the Pirate's Curse, Risky told Shantae to collect all the Dark Magic because she expected Shantae's heroic nature of "doing good deeds for every hard luck case in the seven seas" would turn it back to Light Magic, which is the key to the Pirate Master's defeat.
- It's implied that Bent Svenson in A New Beginning used to epitomize this trope, until he woke up in a Marine hospital in Portland.note His psychiatrist insists on him repeating "I am not responsible for the whole world" when she gets the impression that he's backsliding.
- There's a whole class of games where you have to work your way through obstacles in a prescribed order to beat the level (get food to chop tree, chop tree to fix bridge, fix bridge to talk to next NPC, etc.). Ballad of Solar is one version that adds "a villain has kidnapped the princess!" as the driving force of the plot. At first it seems like Hitchcockian suspense: The hero moseys along despite the player knowing something horrible is happening. But then the hero spots the capital burning, and finds the king in mourning for his captive daughter, and vows to go rescue her immediately. Of course, not without (in just the first few levels) putting out fires and rebuilding the peasants' homes and workplaces, picking apples to feed starving children, gathering hay and buckets of water to coax lost horses into returning to their master, defeating a small collection of minor monsters, sweeping cobwebs... (And that's not even counting the times when an NPC goes "Well, I would move out of your way so you could get the thing behind me, but dang it, I just don't have the energy to do so without a Plot Coupon." That's literally their excuse. "I'm too tired to move without my wine." "I'm too tired to move without my energy potion." It's not even disguised.)
- Freedom Planet has Lilac, who suffers a case of this. So much so that her friend Carol calls her "Little Miss Heropants."
- Khamsin of the Bladewolf DLC of Metal Gear Rising strongly believes in bringing "freedom" to Abkhazia and liberating its people, proudly declaring he'll do it "if it kills him, or better yet, them". He'd actually be a pretty decent guy if he wasn't such a Blood Knight with No Social Skills who worked for a pretty awful group of people, which is likely why Mistral sets him up to die to begin with.
- The heroes of the Nasuverse tend to have this very, very badly.
- Tsukihime: Tohno Shiki spends much of "Far Side" investigating the disappearance of Satsuki, who he barely knew.
- And Mikiya in Kara no Kyoukai, who is in some ways a prototype version of Tohno Shiki.
- Fate/stay night heavily deconstructs this with the protagonist Shirou Emiya. His need to try to save everyone is borne from a lack of a sense of self, wherein he can only find happiness as a result of other people's happiness. Many different characters comment on how messed up it is, and the Unlimited Blade Works route spends a majority of its time forcing Shirou to confront this in the form of his cynical Future Badass counterpart Archer, while the Heaven's Feel route is focused on him learning to overcome it.
- To be more accurate, and by Word of God, Heaven's Feel route is only one of the possible answers that Shirou can come to. In this route, he simply put the happiness of Sakura well above everyone else's, including his own. Note that he is still a much kinder person in this route than most people in the world, he simply has priorities now. Choosing to uphold his original ideals is ALSO one of the possible answers and it is no more inherently wrong or right.
- Shirou did just this in the Fate route, where he considers screwing everybody else to the horror of the Holy Grail if it meant that he could be with Saber and finally bring her the happiness he feels she deserved. However, he concludes that that would destroy the "beautiful ideal" that they shared so decides against it. He essentially forsake the "answer" found in the Heaven's Feel route for something else.
- Tsukihime: Tohno Shiki spends much of "Far Side" investigating the disappearance of Satsuki, who he barely knew.
- Demonbane protagonist Kurou Daijuuji will help anyone, no matter the cost to himself. This is commented on several times, with many characters asking why Kurou goes to such lengths for people, even when they sometimes don't even want it themselves. His response is always a vague sentiment of "it would leave a bad aftertaste if I didn't". It eventually turns out that, over hundreds of thousands of time loops, he has been steadily molded into "the perfect hero" by Nyarlathotep, who needs such a human in order to enact its plans. Unfortunately for the Crawling Chaos, it failed to consider that an unyielding heroic spirit won't yield even in the face of an Outer God, and Kurou manages to halt its plans.
- Elliot from El Goonish Shive is one of these, starting out before the start of the strip with beating up bullies that were picking on people, and growing from there. Susan comments on it in this strip.
- Girl Genius:
- Agatha claims to Othar Tryggvassen, Gentleman Adventurer! that she's uninterested in heroism. Immediately afterwards, she rushes out to defend the circus from an attacking Jägermonster. Clearly she won't be leading a normal life any time soon. It's been hinted that her father and uncle had this attitude even more strongly.
- About Othar himself, reading his twitter shows that he's made of this trope. It also helps that he's completely nuts.
- Gilgamesh Wulfenbach appears to be inflicted as well. While suffering from a gunshot and hallucinations, the only way to get him on his feet is to invoke the Damsel in Distress trope and make him think Zola needs her butt saved yet again.
- Gils tendency to constantly save people is deconstructed several times, mostly with Agatha. He has problem understanding that someone may not want or need saving at all.
- And Gil's father, Baron Klaus Wulfenbach, has Chronic Anti-Hero Syndrome. He's generally on the side of good, but with ruthless Well-Intentioned Extremist methods, including conquering much of Europe in order to save it from itself.
- Antimony from Gunnerkrigg Court is constantly going out of her way to help unusual creatures and/or her classmates, from her first week in the Court onward. A later Flash Back reveals that she's been doing this sort of thing since she was six years old.
- Ronin Galaxy: Cecil absolutely MUST save the day when there is a girl involved.
- Supermegatopia's Weasel Boy series theorizes that heroism is "an instinct that makes people do good things before they can even begin to think about the consequences." Weasel Boy himself suffers from this in spades, even getting himself killed because he tries rescuing a little girl from a burning building just after being hit with a fast-acting poison.
- Mr. Mighty from Everyday Heroes. On the first day with his new team, he helped a little old lady fix a flat tire, retrieved a truckload of chickens that were blocking traffic, saved a bus load of orphans from a speeding freight train, and foiled a bank robbery... all before he even got to the office. His biggest worry was being an hour late to work.
- Todo from City of Reality suffers from this. It really interferes with his love life, as shown in this part of Chapter 6. Fortunately he manages to make it up to AV after she comes to accept that it's just how he is.
- The title character of The Inexplicable Adventures of Bob! can be counted on to do his even best to help anyone he encounters who's in serious trouble, whether that means facing off against a giant space monster or rescuing a Woobie, Destroyer of Worlds from herself. (Other incidents like stopping the bigfoot war don't quite count, since the threats endangered him, too.) His one attempt at being a Knight Errant when he got super powers went badly.
- Elysia from Rumors of War exhibits symptoms of Chronic Hero Syndrome, going out of her way to help a young woman who's misplaced her lover. Of course, it's shown that her initial reluctance to help out meant she was unable to prevent a chain of events that culminated in the girl's disappearance, the torture of a (presumably) innocent (if somewhat creepy) man, and a violent confrontation with the girl's father.
- Keychain of Creation, an Exalted webcomic, features in the character of Misho a person who perfectly embodies the benefits and drawbacks of a high Compassion Virtue. He cannot pass a scene of suffering and not offer to help, and while he's got more than enough power to do the job, it comes at the cost of possibly revealing himself as a Solar, which causes problems for the group thanks to the Wyld Hunt. The other problem with it is aptly demonstrated in these strips.
- Rikk from Fans! has this in spades. It's surprising that the villains don't use it against him more often.
- Freefall: Florence Ambrose has a case of this; it almost got her killed at one point, in a Shoot the Shaggy Dog incident at that. Of course, her grand objective is to prove that her species is too valuable to be allowed to go extinct, so it's probably a good thing, assuming she survives future heroism and doesn't get on the wrong side of the company that created her. (The company, Ecosystems Unlimited, is a Mega-Corp which would reach positively Shinra levels of villainousness if they could only find their rear with both hands, so this may be harder than it looks.)
- Sir Coffee from Oglaf is a play on this. (WARNING: Sir Coffee's comic is worksafe. The rest of the comic is not.)
- In Tales of the Questor, an exhausted and injured Quentyn has to be prevented from going to try to help people who would turn on him.
- Tiffany Winters from Eerie Cuties and Magick Chicks. She's an Idiot Hero who fails to notice the obvious and got convinced it's her duty to stake vampires and burn witches despite evidence for this being rather shaky, and the evidence for necessity of such behaviour being absent... except that's not what really happens. She's driven to help people and saves a vampire girl from Mirror Monster. Then becomes the best friend of another vampire girl. Then saves a witch from her Smug Super schoolmate, and for a good measure befriends her too, ignoring the glaring evidence of her being a witch. Then saves said schoolmate from fatal consequences of her own smugness.
- John Egbert of Homestuck is totally unable to conceive of not throwing himself between other people and danger, no matter what the risk to himself is. Tellingly, upon gaining guaranteed immortality unless he dies in a just or heroic fashion, he immediately begins hatching heroic plans that relied upon abusing the immortality he would forfeit by carrying out heroic plans.
- Aimless Renegade is shown to be similar with his obsession with law and justice. His very first reaction upon seeing John unconscious on a falling meteor is to immediately pull what he thought would be a Heroic Sacrifice and he goes into fits over people breaking any crime or potentially harming something else. It gets him killed at the end of Act 5 when he hesitates to blow up a teleporter out of fear of harming Wayward Vagabond, thus giving Bec Noir the opportunity and reason to decapitate him.
- Sebastian of True Villains suffers from this, and a sense of honor. He's a villain now, so it's rather... superfluous.
- The title character in Arthur, King of Time and Space, whether he's a crusading CEO, a lone sheriff, or a king who refuses to ignore a cry for help or send his knights to do something he could do himself. Lancelot as well, although unlike Arthur he has the advantage that he never loses.
- Edith of Godslave jumps to Anpu's aid the moment she sees him in trouble, even though at this point she doesn't know who Anpu is and why it's so important for him to escape the Blacksmith. She doesn't hesitate to defend him even after she finds out just who the Blacksmith is.
- Gracenote, from Star Mares, often finds her general desire to help other ponies at odds with her limited ability to do so. Her hero complex not only provokes her to try to save ponies she just met, it even drives her to try to save her nominal enemies.
- James Sirius of Harry Potter Comics inherited his father's heroic tendencies. Thought with James, it's equal parts a desire to help people and a desire to have adventures like his dad (as such he ends up in over his head far more often than Harry did).
- God of High School's Jin Mo-Ri has a tendency to go after small-time crooks and break the rules to save people even when it inconveniences him. This habit is what gets him into most of his problems such as nearly being disqualified from the competition and getting himself trapped in the Sage Realm.
- Baam in Tower of God has a bit of an issue with this, and at some point, he has to stop and consider whether it's actually a form of selfishness on his part. The clearest example of trying to save everyone and right all wrongs is on the Hell Train when he's made to play a deadly game where he and his opponents both have to save their teammates from being lowered into their nasty deaths. You get points for saving teammates, but you have to spend points to go in to save them, and your opponent can try to stop you. The one who ends up with most points wins. After his opponent, Hoaqin, makes it clear he's perfectly fine with playing with the lives of others and he's not going to try to save all his teammates, Baam decides he's going to save everyone — even Hoaqin's evil teammates whose rescue gives points to Hoaqin instead, and even though Baam doesn't have enough points to do it and Hoaqin is more powerful and has the upper hand as it is. Yeah, Baam could probably use help from a plot twist right about now...
- Egg of AJCO will feel sorry for and help literally anybody if they are in genuine distress, even when she knows that she will get no thanks and the person she is helping will only turn around and backstab her at the first chance they get. She is aware of the fact that this will probably get her killed one day.
- She even protects and guards A_J, her primary rival, when it would have been incredibly easy to leave her alone in the wilderness or just plain shoot her. This is the A_J who had expelled her from the Silo moments before with the firm belief that she would die.
- Atop the Fourth Wall: Lewis Lovhaug is seen to have this. Mostly because he is willing to defend anyone (examples include MarzGurl, Film Brain, and Iron Liz) leading to many heartwarming moments. It's kind of gotten to the point where someone being flamed/trolled and Linkara not showing up is odd!
- Phase of the Whateley Universe. He was brought up in a filthy rich family where the motto is 'Goodkinds don't complain, they fix things'. And even though he has been kicked out of the family for turning into a mutant, he still tries to fix things for everyone around him. Even if some of them tell him to stop it.
- At one point, school headmistress Lady Astarte points out that all Exemplars (those whose mutations have 'improved' their bodies and minds to fit a personal idealized form) have some degree of either 'Galahad Syndrome'(obsessive fixations on their goals, which in heroes often becomes this) or 'Hercules Syndrome' (a tendency towards uncontrolled and often violent emotional outbursts), or both. She even points out that she's had problems with both throughout her own career.
- Kirito in Sword Art Online Abridged is at best a Jerkass and at worst a Misanthrope Supreme with disdain for nearly everyone else trapped in Sword Art Online with him. But Sachi's death affected him so much that her last words of "it's not your fault" act as his Trauma Button, compelling Kirito to try and help someone no matter how much he hates it or how little their troubles have to do with him.
- RWBY; Pyrrha Nikos' Fatal Flaw is that, due to being placed on a pedestal for so long, she feels the need to constantly live up to others seeing her as the greatest fighter in the world. At first it manifests as her having No Social Skills, but eventually leads her to charging in against the Big Bad, despite being told by everyone that she had no chance of winning, and dying in a Senseless Sacrifice.
- Black Jack Justice protagonists Jack Justice and Trixie Dixon try their damnedest to remain mercenaries in the world of Law and Order, but will frequently go out of their way to help the people that hire them, and some that don't. "Justice in Love and War" features the pair helping a random man Jack found beaten up in the street rescue the girl he loves from a vengeful crime boss at high risk and no pay, and ends on Jack monologuing that the letter telling them the couple was doing well, had a baby on the way, and making promised that wouldn't come to pass about the baby's name was the finest reward they ever got.
- Aladdin, especially in the animated show, where characters, often Iago, are able to use the knowledge that he'll always help people in need to get him to go along with things. Lampshaded by Genie: "Saving people that you might not like. It's a good guy thing!" At the time, he was saying it about himself, not Aladdin, but lampshading things is what Genie does.
- The title character of Captain Planet and the Planeteers once lampshaded his own Chronic Hero Syndrome habits when one of his enemies asked him for help.
Captain Planet: This is the bizarre thing about being a superhero—you've even got to save the bad guys.
- Kim Possible practically defines this trope. She put up a website to bring in odd jobs like babysitting and got into fighting supervillains too. When asked why she doesn't turn down more requests, she replied "I'm not programmed that way."
- South Park: Kyle Broflovski, but only when he's the protagonist to Cartman's antagonist (which happens quite a lot sometime after season five).
- Samurai Jack: Jack who feels compelled to right wrongs at everywhere he goes. If he'd been able to kill Aku in episode one, then most of the wrongs he comes across would never have happened in the first place—this drives him.
- Jack's Chronic Hero Syndrome is so pronounced that it frequently hampers his ultimate objective, to go back in time and prevent Aku's Dystopian future for ever occurring. The irony being that if Jack ever succeeded in his goal, the people he gives up his many opportunities to go into the past to help would in all likelihood never exist anymore.
- Many Optimus Prime's from Transformers are often portrayed in this light. Hot Rod seemed to have a case of this in the first animated feature film. He keeps trying to be a hero even after he gets an important Autobot killed in the process. Many fans agree that this is the source of most of his problems during his stint as Prime.
- Batman: The Animated Series: Used for laughs. The Dark Knight is burning rubber to make it across town to stop a mobster from demolishing an old building (with people inside) when he sees a city bus shoot past him, completely out of control. Batman can't leave them to die, but he reacts the same way one would if they had just hit a red light.
Batman: Perfect. Just perfect. [alters direction to save them]
- Hey Arnold!: Arnold. His friends call him out on it and he decides to stop helping people. Then it turns out that, without his help, everyone's life goes to hell.
- Avatar: The Last Airbender
- Katara, so very much. She even says once that she will "never, ever turn [her] back on people that need [her]". Thankfully, the other members of the group are better at recognizing that they can't always get distracted, and are more pragmatic.
- Aang is kind of a mixed bag, since he ran away from home when he found out he was the Avatar and accidentally froze himself in an iceberg for 100 years. He continues heroism-avoidance at first, but once his Avatar superpowers start developing, he can hardly stop himself.
- Dib from Invader Zim, who will constantly battle with Zim (and investigate any other paranormal threats that may present themselves) despite the fact that his classmates and family won't show any appreciation for it. One episode has him almost choose to let Zim subject his whole class to a horrible fate, even though he would suffer too; this is presented as the better option in some ways, though he decides against it in the end. It's hard to tell whether his primary motivation is love of humanity or hatred of Zim.
- The protagonists of Street Sharks. One of the first things they do, after mutating into shark creatures, is save a woman from a car accident.
- Finn from Adventure Time. He explains that he was abandoned as a baby and nobody stopped to help him, so he doesn't want anyone else to go through that.
- Wild Kratts runs on this. Poor Martin and Chris just can't seem to catch a break.
- Duke from G.I. Joe: Renegades, to such an extent that Scarlett not only starts to lampshade it, but eventually says its easier to just go along with him than try to argue.
- Yugo of Wakfu can't bat an eye at a person in need without throwing his life on the line to help them. It's eventually lampshaded, mocked, and then outright discouraged by his companions, since he inevitably winds up making their quests over twice as long as they need to be, but he's too nice of a kid to back down.
- It's not just him: Evangelyne once attempts to lead the group away from one such problem, since they are on an urgent quest, but finds herself unable to leave them to their fates.
- Ben 10: While Ben Tennyson has been portrayed with different attitudes in his various series, this remains his most definite trait: Ben has a strong desire to help everyone in need, to the point it was the very first thing he thought about when getting the Omnitrix.
- The Simpsons: Homer Simpson is a very flawed person, but he is always willing to help his friends, close or not, if they are in trouble. In the movie, his selfishness overpowers his hero syndrome, but he ultimately does the right thing when he realizes he is alienating his family by being selfish.
Grampa: Homer? What the hell are you doing now?
Homer Simpson: Risking my life to save people I hate for reasons I don't quite understand. Gotta go!
- In "Super Pink," The Pink Panther tries to be a superhero, but his attempts at aiding a little old lady—be it rescuing her cat from a tree to averting potential disaster—ends in disaster.
- Ilana from Sym-Bionic Titan often has a compulsive need to help people in trouble, much to the frustration of Lance (and lesser so, Octus) as he believes protecting her comes first. The Shaman's Mind Rape takes advantage of this, causing her to believe that her planet's people need her and it's her fault that they're dying. She also feels this way towards the people of Earth, as the Mutraddi are there because they are searching for her.
- The titular Wander of Wander over Yonder feels the need to help out aliens he meets on all the planets he and Sylvia visit. This turns out to cause trouble in a few episodes:
- In "The Fugitives", he and Sylvia are wanted fugitives on a planet; she wants to escape, but her plans keep getting botched when he wanders off to help people. Fortunately, in the end all the people Wander helped pay him back by helping him and Sylvia escape.
- In "The Good Deed", all of Wander and Sylvia's good deeds keep accidentally causing misfortune for others, to the point that Wander briefly sinks into despair when he accidentally provokes Lord Hater into trying to blow up a sun.
- In "The Nice Guy", Wander's perpetual helpfulness and niceness impede a simple attempt to buy Sylvia a bottle of her favorite soft drink, to the point he ends up giving the last bottle of Thunder Blazz away to a little girl. It turns out said little girl wanted to buy the soda so she could give it to Sylvia!
- In "The Helper", Wander goes into outright withdrawal when he can't find anyone who actually needs his help.
- Lion-O in Thundercats 2011 is compelled to help anyone in need he comes across, with varying results. In one case, he tries to exterminate a swarm of insects stealing food on his own, but this disrupts the ecosystem, allowing an even more destructive creature to wreak havoc. Lion-O learns not to rush head first into things, but he doesn't stop trying to help anyone he can, and there's a good justification for that; as a king of a fallen people, Lion-O doesn't help people just because it's right, but to prove to the other races of Third Earth that the Cats aren't all that bad. The best example of this is when, against the advice of his friends, Lion-O goes to save some lizards who are to be executed for trying to desert Mumm-Ra's army. He's aware of how risky it is, and how it isn't vital to their main quest, but it's something he knows he must do to make things better in the long run.
- To a lesser extent, WilyKit and WilyKat, but more so Kit, who is shown to be more idealistic than her brother.
- On Doc McStuffins, almost inevitably, any "hero" toy that is made to rest by the Doc after getting injured will ignore doctor's orders if they see another toy in trouble. This will then lead to them getting injured again and Doc having to fix them again, followed by what passes from her as a stern talking-to about obeying doctor's orders.
- Xavier: Renegade Angel claims to have this during a monologue in "Going Normal" when he says that from now on he will always help anyone in need.. It's actually Blatant Lies, and even as he's saying it he completely ignores the potential Class 5 apocalypse going on around him.
- Uncle Grandpa, to the point where in "Vacation" he announces he's through helping people with their problems. Belly Bag then points out to him that he solved the problems of everyone in the RV as he was saying that.
- While the heroes of Sonic Boom all face off against Eggman on a regular basis, all of them have activities that do not relate to their heroics at all... all of them, that is, except Sonic himself. In "Aim Low", when Eggman falls into depression, Sonic becomes increasingly listless to the point he starts interfering with his colleagues' hobbies.
- Ben Tennyson of Ben10 has this as a fairly consistent character trait in all series before and after gaining the omnitrix.
- Elliot Ness had a major case of this. In a famous example, while having dinner with his wife, he heard police sirens and jumped to his feet to join the chase. Since he now happened to have a nice selection of police with him, he decided to keep on going and lead them to bust a drug operation he knew of. His wife was simply left to wait at the restaurant.