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Video Game / Final Fantasy VII Remake

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The Legendary Becomes Real

Long ago, we looked upon a foreboding sky. The memory of the star that threatened all burns eternal in our hearts. In its wake came an age of silence. Yet with each fond remembrance, we knew those encountered were not forgotten. That someday, we would see them again. Perhaps it was no more than wishful thinking. But after the long calm, there are now the beginnings of a stir... The reunion at hand may bring joy. It may bring fear. But let us embrace whatever it brings. For they are coming back. At last... The promise has been made.

Final Fantasy VII Remake is an upcoming multi-part Video Game Remake of the teeth-shatteringly popular 1997 PlayStation RPG, Final Fantasy VII, developed by Square Enix for the PlayStation 4. Multiple members of the original FFVII team are involved in the remake, including Yoshinori Kitase, Tetsuya Nomura, and Kazushige Nojima. External developer CyberConnect2 originally worked on the game, until Square Enix moved the game's development in-house, though elements of CyberConnect2's gameplay still exist.

The remake introduces numerous new features to the game, including new Action RPG combat and exploration systems, completely new graphics in Unreal Engine 4, new assets, redesigned areas, and new story content. The game will also be released in multiple parts.

Previews: Teaser, Gameplay trailer, 2019 State of Play trailer


The game contains examples of:

  • Action RPG: The game uses a unique cross-combination of Action-Adventure mechanics à la Final Fantasy XV and Kingdom Hearts and the traditional ATB. The pace is planned to be rather similar to the arcade version of Dissidia Final Fantasy (2015).
  • Adaptational Ugliness: The 2015 build of the game made the characters less attractive than in the extremely pretty Compilation of Final Fantasy VII designs, but to bring them more in line with what the characters were originally conceived to be like. The 2019 build of the game altered their designs somewhat, however:
    • Cloud, who is described in the original game as attractive but intimidating, is still pretty, but his face is more striking and bony, his often-described Creepy Blue Eyes actually do have a creepy glow, and he has an overall sleepless, scarred, skinny look that the original game's director Yoshinori Kitase praised for fitting his original concept. The 2019 build of the game made him more attractive and gave him muscular arms.
    • Barret, compared to his hunky Advent Children look, has more prominent and disfiguring facial scars, harder facial features and veinier musculature.
  • Adaptation Expansion: The story includes multiple new scenes:
    • The other AVALANCHE members, Jessie, Biggs, and Wedge, are seen discussing Cloud's trustworthiness before his arrival by train. Their characters as a whole are expounded upon where the original title did not.
    • Cloud is already shown experiencing momentary blackouts during the opening power plant sabotage.
    • Nomura revealed that the game will be released in multiple installments, each the size of a full game, due to the massiveness of the project.
  • Arbitrary Headcount Limit: You can only have three party members at once, and control one at a time. You can swap control between all three, however.
  • Backported Development: Promotional artwork shows Sephiroth with a single black wing, similar to his appearance in Advent Children — a major difference is that the wing is coming out of the left side of his body, rather than the right.
  • BFS: Cloud's iconic Buster Sword returns.
  • Cool Shades: Barret gets a pair of fancy sunglasses in the remake.
  • Continuity Reboot: The remake has been stated to not be connected to the original Compilation.
  • Cyberpunk: Like the original game, it has super soldiers, bio augmentations, metropolis and corrupt enterprises. However, it's less noticeable due the fact that technology of today and the one from the world is similar. It's still a sci-fi game though.
  • Dash Attack: Cloud has a special attack that allows him to lunge forward several yards in a single stab attack.
  • Episodic Game: The game will be split into multiple games, à la the .hack series.
  • Exactly What It Says on the Tin: It's a remake of Final Fantasy VII.
  • Guns Are Worthless: Cloud, using a giant sword, can easily fight through a dozen guards equipped with machine guns. Averted with Barret, whose weapon is a machine gun.
  • Imperial Stormtrooper Marksmanship Academy: Half-a-dozen guards are shown firing on Cloud with machine guns at close range, and yet they all still manage to miss.
  • Interface Screw: The screen itself "freaks out" with static when Cloud realizes a contradiction between his true memories and Zack's.
  • Leaning on the Fourth Wall:
    • The narrator of the reveal trailer, who is heavily implied to be Sephiroth. In context, his monologue is presumably referring to the time that has passed between the destruction of the Cetra and summoning Meteor. On a meta level, it's a clever allusion to the impact the original game has made and fan frustration and speculation over the intervening years over whether or not a remake would happen, even acknowledging that it may not work out.
    • In the State of Play trailer, Aerith is shown from a first person perspective asking Cloud if he's okay. The way the shot is framed, she could have been addressing the viewers as well, who are most likely exploding with joy at seeing this trailer (and Aerith herself) after a long period of silence.
  • Limit Break: These will be making a return: Cloud can be seen using Braver and Barret uses Big Shot.
  • Manual Leader, A.I. Party: Played with; in a party of up to three, the player may only control one character at a time while the others are controlled by the AI. However, the player can take manual control of any of the three party members at will.
  • Mood Whiplash: The State of Play trailer cuts from Barret being told to give orders while a fire rages in the background to Aerith offering Cloud a flower. And then cuts back to a combat system showcase.
  • Muscles Are Meaningless: Cloud's design has arms that are too stringy to wield that Buster Sword. This is justified because of Mako giving him Super Strength, as well as muscle atrophy caused by him being in a coma during the events of Crisis Core. The 2019 build buffed up his arms to look more average and less twiggy, but they're still far too small to swing around the Buster Sword the way he does, let alone heft it.
  • No Celebrities Were Harmed: Jessie's new design makes her look like Kim Kardashian.
  • Power Glows: Special attacks now feature glowing particle effects while being executed.
  • Shout-Out: Aya Brea as she appeared in The 3rd Birthday can be seen on a billboard in Midgar.
  • Sunglasses at Night: Barret wears his sunglasses, even in the middle of the night, in a section of the city under an iron plate that never sees the sun in the first place, despite his weapon of choice being a gun. Why? Cause it looks cool.
  • Urban Fantasy: Reinforced, with Midgar now featuring even more real world city touches like speed limit signs, brick and mortar apartment buildings, and so on.
  • Video Game Remake: The game follows the same basic story and characters as Final Fantasy VII, with a completely new graphics engine, gameplay systems, set pieces, and so forth.


Example of: