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Though this is a remake of a game from 1997, there are enough differences in the plot that spoilers from that game may not necessarily apply here. Whether you know the events of the original Final Fantasy VII or not, tropes below will spoil some of the remake's new twists and turns. Read on at your own risk!

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The Legendary Becomes Real
Long ago, we looked upon a foreboding sky. The memory of the star that threatened all burns eternal in our hearts. In its wake came an age of silence. Yet with each fond remembrance, we knew those encountered were not forgotten. That someday, we would see them again. Perhaps it was no more than wishful thinking. But after the long calm, there are now the beginnings of a stir... The reunion at hand may bring joy. It may bring fear. But let us embrace whatever it brings. For they are coming back. At last... The promise has been made.
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Final Fantasy VII Remake is a multi-part Video Game Remake of the teeth-shatteringly popular 1997 PlayStation RPG, Final Fantasy VII, developed by Square Enix for the PlayStation 4. It is the fifth entry in the Compilation of Final Fantasy VII and the first one in nearly 11 years, with the last entry being Final Fantasy VII Advent Children Complete released in 2009. Multiple members of the original FFVII team are involved in the remake, including Yoshinori Kitase, Tetsuya Nomura, and Kazushige Nojima. External developer CyberConnect2 originally worked on the game, until Square Enix moved the game's development in-house.

The remake introduces numerous new features to the game, including new Action RPG combat and exploration systems, completely new graphics in Unreal Engine 4, new assets, redesigned areas, and new story content. The game will also be released in multiple parts.

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The first part was released worldwide on April 10, 2020.

Previews: Teaser, PSX 2015 Gameplay trailer, 2019 State of Play trailer, 2019 Orchestra Trailer, E3 trailer, Tokyo Game Show 2019 Trailer, official trailer, Opening Movie, Final Trailer.


The game contains examples of:

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    Tropes A-F 
  • Absurdly High Level Cap: The maximum level is 50, in a game where the player will be around level 35 when facing the Final Boss, even if they did all of the sidequests and optional content. New Game+ even includes a flat Experience Booster to make reaching this cap a little easier.
  • Absurdly Sharp Blade:
    • Sephiroth effortlessly cuts through a metal catwalk with his Masamune — a nodachi longer than he is tall.
    • Cloud's swords are capable of effortlessly slicing through steel and concrete without losing their edge.
  • Absurdly Spacious Sewer: Chapter 10, Rough Waters, takes place in the run-down monster-infested labyrinth of tunnels and cisterns beneath Midgar.
  • Acceptable Breaks from Reality: The game allows you to change the equipment and Materia of characters not in the party, or remove them entirely. As the alternative would be characters taking their stuff with them, this allowance prevents players from losing valuable gear for prolonged periods of gameplay.
  • Action RPG: Plays this way à la Final Fantasy XV and Kingdom Hearts. Normal gameplay flows seamlessly into battle with enemies, players can freely move their character around the battlefield attacking, blocking, and dodging in real-time. Opening the menu to issue special commands like Abilities, Magic, and Items triggers Bullet Time while the player inputs their selection.
  • Adaptational Badass: The country of Wutai becomes this via lore retcon. It was established in the original game that it lost the war with Midgar, fell under Shinra imperialism, then steadily robbed of its resources until reduced to a mere shadow of its former self; a struggling vassal state forced to rely on tourism to keep its economy afloat; far too weak to be of anymore concern to its oppressive conquerors. The remake takes a radically different approach by portraying the Midgar/Wutai war as an ongoing conflict between the two countries, with Wutai still going strong and posing a heavy threat to Shinra's present day activities.
  • Adaptational Ugliness: Various characters are a bit less attractive than their extremely pretty Compilation of Final Fantasy VII designs, bringing them more in line with what the characters were originally conceived to be like:
    • Cloud, who is described in the original game as attractive but intimidating, is still pretty, but his often-described Creepy Blue Eyes actually do have a subtle glow, and he's overall a stern, imposing presence.
    • Barret, compared to his hunky Advent Children look, has more prominent and disfiguring facial scars, harder facial features, and musculature with more veins.
  • Adaptation Deviation: The party do not get captured and arrested in the Shinra tower after rescuing Aerith; in fact, they instead take shelter in Aerith's old room.
  • Adaptation Expansion: The game as a whole expands on the original scenario with new areas, new character interactions, new scenarios, etc.
    • Jessie, Biggs, and Wedge, get much more screentime than in the original game to show off more personality and dynamics, and Jessie gets a healthy amount of Ship Tease with Cloud. An early chapter has a new motorcycle section, with Jessie riding behind Cloud as they flee from Shinra soldiers down a set of train tracks.
    • Sephiroth shows up much earlier, as Cloud is escaping Sector 8, and Cloud experiences hallucinations and flashbacks much earlier as well, the first occurring while setting the bomb in the reactor.
    • There is an entire subplot added regarding the Arbiters of Fate, shadowy figures who are Invisible to Normals, and control destiny itself.
    • Tifa has new dialogue in which she expresses discomfort with the lengths that the other members of Avalanche are willing to go to, telling Cloud she feels trapped.
    • Cloud, Barret, and Tifa having to jump from the train to make their way to the sector 5 reactor is just a short series of screens in the original. Here it gets its own chapter, where they are hunted by Heidegger who is remotely directing efforts to have them found.
    • The idea that Mako is the heart of the planet, and that people's souls return to the planet upon dying, was all sorta just accepted in the original game. In the remake, all of these ideas are treated more like a religion, specifically being called "Planetology", and some characters seem to consider it to be BS. Likewise, the writings of the Cetra are explicitly referred to as scripture, with Tseng talking about how writings of the "Promised Land" are alternately considered either just fairy tales or else allegorical instead of a physical place.
    • In the original game, the Train Graveyard is just a short area Cloud, Aerith, and Tifa cross on their return to Sector 7, notable for having a bunch of undead enemies. Here it's expanded into its own chapter with backstory about children having gone missing in the graveyard, the ghosts of those children playing pranks on them, and the trio confronting the monster that's been killing the children.
    • In the original game, Tifa told Aerith to go to Seventh Heaven and save Marlene before the Sector 7 plate fell, and Aerith got Marlene out off-screen. In Remake, this section is playable, and it shows how Marlene was able to get out so fast: a deal with Tseng to come along quietly with Shinra in exchange for Marlene's safety.
    • Tifa gets an entire chapter where she helps Cloud get settled into Sector 7 and set up his reputation as a mercenary. Aerith similarly gets a section where Cloud accompanies her in Sector 5 as she helps the locals.
  • Adaptation Name Change:
    • Several bosses have their names changed, such as Guard Scorpion to Scorpion Sentinel, Hundred Gunner to The Arsenal, Heli Gunner to The Valkyrie, and certain enemies also had their names changed such as Chuse Tank to Terpiscolt.
    • Rufus' dog has had his name changed from Dark Nation to Darkstar.
  • Adaptational Early Appearance:
    • In the original game, you don't receive your first summoning materia until after leaving Midgar. In the remake, you get your first one before you even go to bomb the second reactor. And on top of that, your first summoning materia is Ifrit instead of Choco Mog.
    • The Nail Bat, previously found in the Temple of the Ancients, appears here as a reward from the kids of Aerith's hometown after you defeat the "Toad King".
    • The cloak-wearing Sephiroth Clones didn't physically appear in the original game until your party reached Nibelheim. Here, two are shown inhabiting the slums beneath Midgar.
    • Sephiroth himself. It's easy to forget considering how famous he is now as one of video gaming's most iconic villains and his many, many appearances in spinoff media, but in the original game he wasn't so much as mentioned until the plot had gotten quite underway, and an actual appearance from him came even later. Here, he's already appeared and spoken in Chapter 2 in Cloud's hallucinations, and continues to make regular appearances until the end.
    • Jenova. While its physical body first appears as it did in the original game in the Shinra HQ, the Remake adds an original boss battle against "Jenova Dreamweaver" in President Shinra's office; the first incarnation of Jenova fought against in the 1997 game didn't happen until crossing the ocean much later.
  • Adaptational Modesty: Tifa's updated appearance plays with this. She has a visible black sports bra on under her white tank top, black bike shorts under her skirt, and her original short socks have been replaced with black thigh-highs that send her into Grade A Zettai Ryouiki territory. That being said, her new tops still cover as much as her original did in regards to her cleavage, less in regards to her midriff, and her new thigh-highs still show off her shapely legs.
  • Adaptational Nice Guy: Barret. While the original version genuinely cared for his fellow AVALANCHE members, he tended to be harsh with them, calling them "screw-ups" after their successful reactor bombing mission, reacting with anger when Wedge asked about his pay and sending Biggs flying during an impromptu sparring session back at their hideout. Here, he is far more pleasant and openly affectionate with them. He also intended for them to simply sabotage Reactor 1's Mako pump, rather than blow up the whole reactor like in the original.
  • Anti-Frustration Features:
    • The game tracks progress for battle intel records, even if you haven't unlocked a specific task to track something yet. Thus, it's potentially possible to complete an intel quest as soon as you get it if you've already fulfilled all of the requirements.
    • In a typical show of Suspicious Videogame Generosity, right before a boss or other difficult battle, you can usually find a vending machine to restock items and a bench to rest and recover the party.
    • During certain cutscenes that are immediately followed by a battle, a button prompt will appear asking if you wish to access the menu. Do this, and you're given access to the menu just as the fight begins, giving you a chance to change your weapons (or upgrade them), equipment and materia since you won't be able to once you start. This is particularly handy during consecutive battles that are fought with different parties that don't give you a chance otherwise to change your equipment. Reloading the checkpoint also loads from this moment in case you forgot or changed your mind if you didn't.
    • Every time a new weapon is acquired, it automatically has the current max amount of SP gained, allowing you to use them right away with no issues. Also, once you have learned the weapon's unique skill, you gain that skill permanently, and thus never need to use certain weapons again. Also, the materia you have equipped is automatically transferred to the new weapon if you want, provided it has enough slots.
    • During periods where you can't use your full party, they still gain levels and SP, allowing them to stay up to date in power and avoid Can't Catch Up.
    • The game hands you the Assess Materia (the equivalent of Libra/Scan in other games) early on, letting you view an enemy's weaknesses, affinities, stats, and advising on how to approach fighting them. Assess will also specifically point out, with different-colored text to catch your attention, if an opponent has an attack you can learn with the Enemy Skill Materia as well as the one time a boss has a unique weapon to Steal (Eligor has the Bladed Staff for Aerith).
    • Unlike other close-quarter fighters, a melee-equipped Barret can't leap up in the air to deal with flying enemies. So the game allows him to use his ranged abilities with his melee-type arms to shoot enemies.
    • A sidequest in Chapter 14 requires you to find three specific items from other locations for a doctor. You can find these items even if you haven't acquired the sidequest yet, saving the need to backtrack to an area you've already done everything else in.
    • If you take a long time on a puzzle, like the robot arm puzzle with Aerith, the game will give you a hint on how to solve it so you don't remain stuck.
    • If you fail the stealth mini-game of sneaking out of Aerith's house too many times, the game will remove some of the obstacles you have to avoid so that it's easier to complete.
    • Whenever you die, you're given several options on where to retry. Retrying the current fight usually puts you at the position right before it so you can change your equipment. You can also retry from the last checkpoint or load your last save file. Died at the end of a sequence of bosses? You can retry the current fight or start at the very first one. The penultimate battle is one major exception as there are no checkpoints; lose at any point and you'll find yourself at the game's final Point of No Return to do the entire thing all over again.
    • The Chapter Select function after beating the game allows you to go back and pick up items and quests you missed, avoiding Permanently Missable Content. It also allows you to redo choices in the game, instead of needing to load an earlier save, or start a new game entirely.
  • Arbitrary Headcount Limit: As in the original game, you're limited to three party members in battle at a time, even on occasions when all four of them (and Red XIII during the late-game) are present.
  • Artificial Stupidity: Unless you directly take control of them yourself, your AI teammates will be content simply moving in a corner and blocking during fights, only rarely doing their basic attacks.
  • Ascended Extra:
    • Biggs, Wedge, and Jessie were relatively minor characters in the original game, but throughout the first several chapters get a significant amount of development. Jessie, in particular, gets a section where her parents are shown, and her dreams of being an actress are introduced.
    • The Hell House, Eligor, Brain Pod, and Sword Dance were basic random encounter mooks in the original game. Here, all four are boss battles.
    • The otherwise side characters Kyrie and Leslie are actually the protagonist characters from the novel The Kids are Alright: A Turks Story, though most people who have not read it will not know this.
  • Authority in Name Only: The Mayor of Midgar's responsibilities are to serve as the Shinra Archivist, and to allow Shinra to pretend that the city isn't entirely corporate owned. The Mayor actually helps Avalanche out of disgust at this state of affairs.
  • Awesome, but Impractical: Cloud's Nail Bat weapon gives fantastic increases to landing a critical hit. Unfortunately it has poor stats and in Punisher Mode, it will uniquely not have a combo. Instead Cloud will only do a single strike (though this can send an enemy flying back).
  • Backported Development:
    • Sephiroth can manifest his single black wing that he had in Advent Children and several spin-off appearances, although he never did this in the original game.
    • The skull tattoo on Barret's left arm is the redesign from Advent Children and Dirge of Cerberus, rather than the original.
  • Badass Biker: One of the new characters is Roche, a renegade SOLDIER 3rd Class obsessed with motorcycles, high speeds, and battling strong opponents — earning him the nickname "Speed Demon". In the Theme Song Trailer, he is shown picking a fight with both Shinra's security officers and Avalanche and is particularly interested in dueling Cloud.
    Roche: Hahahahaha! Aren't we havin' a wonderful time kickin' the hornet's nest! You know what I want... a second dance. Just the two of us...
    • Cloud is no slouch either, as in Chapters 17 and 18 he pulls some insane stunts with his motorcycle that go far beyond he did in the original game or even in Advent Children.
  • The Bad Guy Wins: Sephiroth convinces the party that the Arbiters of Fate must be stopped via context-less visions of the future that will happen if they "fail to stop them", thus freeing destiny up to be changed - just as Sephiroth intended. Also, the fight against Sephiroth ends with him easily defeating Cloud and his allies, meaning that Sephiroth walked away at the game's end with the win, having gotten everything he wanted. The only thing that keeps it from being a true Downer Ending is that this is only the beginning of the party's quest to stop Sephiroth.
  • Batter Up!: The Nail Bat, which is a baseball bat with nails in it, returns as one of Cloud's weapons. Fittingly, it alters the animations of his Punishment mode attacks, winding up before delivering a powerful swing as though he was a baseball player.
  • The Beforetimes: The Planet was once home to the Cetra, a group of people capable of communing with the Planet and manipulating the Lifestream, but who were all-but wiped out when the Calamity from the Skies arrived two-thousand years ago. Shinra's HQ has a virtual reality simulator that depicts the Cetra's civilization at its height as looking like something out of medieval fantasy.
  • BFS: Cloud's iconic Buster Sword returns, and he has no problem spinning it around and hefting it over his head.
  • Big Bad Ensemble: Sephiroth and Rufus Shinra share the Big Bad position at the end of part 1.
  • Big Bad Wannabe: The Sahagin Prince. According to the description provided by the Assess Materia, he believes the only way his species can thrive is to conquer the surface world. Those are some pretty bold plans for what's ultimately a King Mook to some sewer-dwelling turtle-men that the protagonists slaughter without a second thought.
  • Bittersweet Ending: The Bad Guy Wins, as Sephiroth has successfully manipulated things so that the protagonists destroy the Arbiters of Fate, freeing him from an inevitable defeat Because Destiny Says So. That said, this is only the beginning of the story, so there's still hope that they'll still stop Sephiroth from becoming a god. And while Sephiroth is no longer destined to lose, this goes both ways, freeing characters from an inevitable death.
  • Black Dude Dies First: Turned into a meta-joke, Sephiroth kills Barret near the end of the game, but the Whispers resurrect him on the spot because he was never supposed to die. In an interview dating back to the Original's release, Barret was a candidate for getting killed off by Sephiroth but the developers choose Aerith because they believed Barret would be "Too obvious"
  • Blade Lock: Cloud leaps at Sephiroth with his Buster Sword in an attempt to cut him in half, only for Sephiroth to nonchalantly block his attack with the Masamune as a Mythology Gag to the beginning of their duel in Final Fantasy VII: Advent Children.
  • Bland-Name Product: In the final chapter, the motorcyle Cloud is riding is named as a "Hardy-Daytona," an obvious spoof of the real-life Harley-Davidson motorcycle company.
  • Bloodless Carnage: Through all the fighting done with a variety of weapons, not a drop of blood is seen, not even when Cloud slashes Shinra troopers across the torso with the Buster Sword in a few cutscenes.
  • Boring, but Practical:
    • The playable casts starting weapons (Buster Sword, Gattling Gun, Leather Gloves, and Guard Staff) are all fairly straight forward to use, don't have super high stats, and lack the visual appeal (well, save the Buster Sword for obvious reasons) of some of the other weapons. At the same time, they have, at least for the physical focused units, a balanced attack and magic stat, a decent amount of Materia slots, and learn mostly straightforward upgrades, while also avoiding changing the characters' moveset too dramatically. As a result, they remain reliable and useful the entire game, and only really need to be replaced by weapons with more specialized stats for when needed.
    • On Hard mode, Chakra. An easy to acquire materia that allows you to restore a percentage of your HP and cures poison. While not as useful as items and is not as potent as healing spells, on Hard mode where items are restricted, meaning both your HP and MP cannot be restored on fly, Chakra, which uses no MP and only one ATB bar, becomes a quick and easy way to heal yourself on the fly. The removing poison effect is a major strength as well at late game fights.
  • Boss Remix: Some of the boss battles use a remix of the main battle theme instead of the theme regularly used for boss battles in the original. The boss fights against the Turks and Rufus Shinra even incorporate elements from the regular Shinra theme.
  • Bragging Rights Reward: Averted with the Gotterdammerung, the ultimate accessory acquired by completing all Colosseum, Battle Simulator, and Battle Intel missions, then beating the Bonus Boss that's unlocked in the Battle Simulator. It grants the equipped character a full Limit gauge at the start of every battle and regenerates said gauge at a rapid pace. While getting it requires beating the game's toughest individual battle, it doesn't require beating any of the game in Hard Mode except the Bonus Boss itself, making it extremely useful for completing the rest of the game.
  • Break Meter: The Stagger Gauge is below the Health bar, when this is filled your enemy is knocked down and helpless, taking at least 160% more damage (this can be raised well beyond 400% with certain abilities). If they take too much damage, get hit by an attack they're weak to, or have a body part broken, a conscious enemy will get the "Pressured" status applied to their Stagger Gauge, "pressured" increases the rate that the Stagger Gauge fills.
  • Bunny-Ears Lawyer: According to Reno, SOLDIER is an entire group of them. While at first he doesn't believe Cloud's claim of being ex-SOLDIER, he admits Cloud is certainly weird enough to fit in.
  • Busby Berkeley Number: The Honeybee Inn hosts lavish nightclub-style productions featuring the famous bumblebee-costumed ladies paired with men in top hats and tails, fittingly named Honeyboys, within a honeycomb-decorated lounge. While Cloud's routine to impress Andrea is just the two of them, it's bookended by a grand theatrical spectacle.
  • ...But He Sounds Handsome: When you do the Angel of the Slums quest, you encounter a village gossip in Sector 5 named Mireille who provides you information to help you on the quest, though she wouldn't give a Shinra reporter the time of day before. After you complete the quest, if you talk with her again, she comments that "You know, there's a rumor that the Angel of the Slums is as radiant and beautiful as she is daring. I think that one is true." The game drops several hints that Mireille is the Angel of the Slums and outright confirms it if you complete another quest much later in the game.
  • Central Theme: Predestination. Throughout the game characters discuss the uncertainty of the future, feelings of being trapped doing something they don't want to do, following a path they cannot or will not deviate from, and if things are fated to happen or if they can be changed. Sephiroth's goal is directly stated to be "to defy destiny". The main party has sliding stances on fate. Cloud hates it because he believes he has no control over anything as it is and that fate only exists to make his life miserable, Barett is initially frustrated with it due to the seeming hopelessness of the situation in Midgar but becomes more hesitant of going against it after he's brought back from the dead by the Whispers on the order of the planet, Tifa is scared but somewhat accepting of it, and Aerith takes much comfort in it but also is more and more guilty defying it because she's afraid of her constant visions of being impaled to death by Sephiroth that she knows will happen if she doesn't do anything to stop it.
  • Character Exaggeration: Downplayed with Aerith. Her playful snarkiness is noticeably dialed up in this version; she teases Cloud by pretending to lose her balance while walking across a pipe and gently mocks him over his aloof attitude.
  • Chekhov's Gunman:
    • Don Corneo shows up a second time in a later chapter when Avalanche is looking for information to get to the top of the plate.
  • Close-Knit Community: One of the things that separate the slums of Sector 5 and 7 from the Den of Iniquity that's Walled Market. Sector 7 may be impoverished with many people making a living from scavenging but they're tight with each other and the local watch. Sector 5 is basically a retirement home with an orphanage, it's the small town of slums and both sectors has one of your main female characters as the local sweetie. In contrast, Wall Market has Don Corneo and his lackeys though the Trio do provide some stability.
  • Cool Shades: Barret sports a pair of fancy sunglasses while blasting through enemies and bosses with his guns and brazenly narrating that he would "take the load off your shoulders!".
  • Continuity Reboot: The remake has been stated to not be connected to the original Compilation, and while it mostly follows the original game's plot with some Adaptation Expansion that doesn't contradict any established canon, the ending implies that will not be the case with future parts.
  • Contractual Boss Immunity: Since the boss fights are much bigger, more drawn out spectacles, any undead boss you fight is immune to Revive Kills Zombie - you can still damage them with cure spells, but phoenix downs and Raise won't instantly kill them. The game simultaneously downplays this trope, many players of other Final Fantasy games are pleasantly surprised when they find out that major bosses have a far more restricted range of immunities and resistances, such as Rude and Reno can be easily poisoned with the Bio spell series. This makes the Assessment ability a great help in fighting bosses.
  • Corrupt Corporate Executive: President Shinra, CEO of the Shinra Electric Power Company, is a greedy and ruthless tyrant who rules over Midgar through fear, crushing those who oppose him with his corporation's private army and the Turks. During the opening bombing run when Avalanche cripples Mako Reactor 8, Shinra orders the robots to destroy the reactor itself, causing massive property damage and chaos and panic across Sectors 1 and 8, to make Avalanche seem responsible and paint them as terrorists.
  • Cosmic Retcon: Apparently in connection to the defeat of the Arbiters of Fate in Episode 1, Zack somehow survives the Shinra ambush that killed him in the original FF7 timeline.
  • Cosmetic Award: Doing great in the dance sequence gets you Andrea's Earrings...which do nothing.
  • Cover Drop: At the start of Chapter 16, Cloud gives Shinra Headquarters a steady gaze as he readjusts the sword on his back.
  • Creative Closing Credits: After the song "Hollow" ends and shortly after an orchestrated version of "Aerith's Theme" begins, the closing credits show cutscenes from the beginning of the game to the very end.
  • Cry into Chest: Happens between Cloud and Tifa in Chapter 14 if their affinity rating is high enough. Tifa, whom had until this point maintained a relatively stoic and forward-thinking attitude following the destruction of Sector 7, finally breaks down and cries into Cloud's chest after reflecting upon all that she has lost in her life (note that the aforementioned loss marks the second time that her home and livelihood have been taken from her). Cloud—himself also being a Stoic Woobie who has difficulty connecting with others—finally opens up and hugs her in response; enough that Tifa soon has to interrupt him for holding her so tightly to the point of nearly hurting her.
  • Cutscene Incompetence: The characters are often pinned down by gunfire from Shinra's forces but, in actual gameplay, most firearm-wielding enemies just deal Scratch Damage you can ignore.
  • Cutscene Power to the Max: In cutscenes, characters can perform all sorts of fancy acrobatics and attacks. The gameplay is much more restrained — characters can't even jump unless performing a special attack, but they can leap unrealistic distances when a cutscene requires it.
  • Cyberpunk: Like the original game, it has super-soldiers, bio augmentations, metropolis, and corrupt enterprises. However, it's less noticeable since the technology of today and the one from the world is similar. It's still a sci-fi game though.
  • Darker and Edgier: While the original Final Fantasy VII was pretty dark, Remake goes into slightly darker territory. A few characters die on-screen instead of by implication, the more graphic aftermath of Shinra's atrocities are shown, political propaganda plays a big part in making Avalanche out to be terrorists, and the main characters are much more vulgar in their speech patterns (including swearing more often). Then there are the Arbiters of Fate trying to keep characters that were Spared by the Adaptation from coming back, along with Sephiroth getting a complete victory by the game's ending.
  • Dash Attack: One of Cloud's new combat abilities is the "Focused Thrust", which allows him to lunge forward several yards in a single stab attack. Also Dash Attack is really what the Parry Materia is, Cloud does a cartwheel rush, Tifa does a Slide Attack while Barret and Aerith will shoulder charge the enemy.
  • Deadly Upgrade: The mako infusion process that turns people into SOLDIERs has serious long-term health implications, something the public as a whole isn't told about, though recruits are - when they've reached a point that they're no longer willing to back down.
  • Deconstruction Game: The whole game is a deconstruction on what a "remake" is, as the Meta Twist below reveals that any "divergences" made to the original game quite literally cause the forces of the planet, i.e, the Whispers, to force any and everything that strays from the path as a form of railroading. People who were preordained to die, like the three members of Avalanche, are Spared By The Adaption? Nope, can't have that. Try to kill someone who wasn't going to die, like Reno about to lose against Cloud, and Sephiroth killing Barret? Can't have that either. It's shown both ways that you can Screw Destiny, but doing so leads to unseen events that nobody can prepare for.
  • Demoted to Extra: Red XIII is not playable in the first part of the game, even when he joins the party. It is justified, in that the Shin-Ra HQ is the final dungeon of the part. Even in the original, you only really got to use Red for at least 2 mandatory fights (a third, if you used him for Motor Ball) before the overworld.
  • Developers' Foresight:
    • During the fight with Rude, he only actively attacks Cloud because he is under orders to take Aerith in unharmed. If the player switches to Aerith, Rude will throw an item at her that puts her to sleep, ensuring she cannot fight but also won't get hurt. Furthermore, Rude will only hurt Aerith if his attacks end up hitting her by accident.
    • A few quests will adjust their dialogue if the player already has a missing component before you're required to get it. For example, one side quest involves going to the Sector 5 cemetery and killing the monsters there, but you need to buy the key from an NPC using Moogle Coins. If you bought it beforehand, Aerith will comment that you already have it.
    • Combat commentators Scotch and Kotch have multiple lines of unique dialogue during Cloud and Aerith's fight with the Hell House. If you manage to get a summon out while fighting it, they will acknowledge it and have a unique dialogue about which summon was called out.
  • Dialog During Gameplay: The party banters both in battle and while navigating the maps. You'll also hear passing conversations among townspeople, who also call out to Cloud regarding what missions he has accomplished as his reputation as a mercenary builds.
  • Does This Remind You of Anything?: Madam M's "massages." We see enough to know she is massaging Cloud's hands, but the atmosphere, the way she talks, Cloud's reactions to what she's doing, and the camera angles which conceal exactly where her hands are, all scream "this is a stand-in for another kind of massage that we can't depict."
  • The Don: Don Corneo, a lecherous crime-lord in Sector 6's slums who takes a new woman as his "bride" each night before feeding them to his pet monster Abzu when he's done having his way with them.
  • Double-Meaning Title: Remake refers both to the fact that it's a new edition of a game that came out in 1997, and to the fact that Sephiroth is trying to remake history so he'll win.
  • Early-Bird Cameo:
    • At the beginning of Chapter 3, as the Avalanche members step off the train, Kyrie Canaan (the main female protagonist of The Kids Are Alright, a novella that was published before the release of Advent Children and acts as its prequel) walks out of the train, and her presence is left unspoiled (with the subtitles referring to her as "???", reserved for important characters). She appears again in Chapter 14, with greater prominence and her own sidequest.
    • Leslie Kyle, another character from The Kids Are Alright novella, appears as one of Don Corneo's enforcers before turning on him and setting out to search for his missing fiancée.
    • At the end of Chapter 12, Cait Sith makes a brief unvoiced appearance racing to stop the Turks from dropping the Sector Seven plate, only to see he's too late and collapse in grief.
    • Palmer can be found in the Honey Bee Inn, entertaining himself, after looking through a keyhole long before we meet him at Shinra HQ.
  • Even Evil Has Standards: When Hojo suggests torturing Aerith to get the location of the Promised Land out of her, President Shinra and the department heads (minus Reeve) are so enthusiastic that they almost sound like children planning a surprise party. However, the moment he suggests forcibly impregnating her to produce "backup" Ancients, their reactions range from merely uncomfortable to outright disgusted.
  • Evolving Weapon: Unlike the original game, each individual weapon is now upgradable and grows alongside the characters themselves, allowing even the starting ones (like Cloud's Buster Sword) to remain viable throughout the game.
  • Everything Fades: Compared to the rather game-y red fade of defeated foes in the original, the remake has the enemies you genuinely slay fade away into the Lifestream on the spot, falling in line with how death has worked in the Compilation before and serving as an optimization method for performance at the same time.
  • Everything Is an iPod in the Future: Shinra's simulation of Neo Midgar depicts it as a sleek white-and-black high-tech metropolis, as opposed to the dystopian Diesel Punk/Cyber Punk aesthetic of the current iteration of Midgar.
  • Extremely Short Timespan: In total, the game takes place over a period of 3-4 days, only adding an additional day to the original game's Midgar sequence. Despite the short timeframe, the characters can come off as lifelong friends.
  • Fake Longevity: Both mitigated and played straight with Chapter Select. While it's possible to jump to any chapter in the game after viewing the ending, the player can only start at the beginning of each chapter, when most of the diverging content for side quests and other 100% Completion factors don't begin until about halfway through most of them, requiring having to replay many of the same scenes/dungeons over multiple times without anything changing.
  • False Flag Operation: Made more explicit here compared to the original, but Avalanche's bomb merely made Mako Reactor 1 inoperable; it was Shinra themselves (more specifically Heidegger, under President Shinra's orders) who went the extra mile and obliterated it, causing untold death and destruction, and all just to frame Avalanche and ruin their reputation. After Heidegger sets off the bomb on Mako Reactor 5 himself, Shinra claims that Avalanche is being bankrolled by Wutai so that they have an excuse to declare war.
  • Fantasy Counterpart Religion: Planetology, a religion based on the faith and teachings of the Cetra, is alluded to throughout the game. While many believe it to just be stories of a time long-past, Shinra is attempting to pervert its message to hunt for the "promised land" mentioned in its scriptures. Barret is a true believer, Jessie studied it for a bit, and Aerith is indicated to be a practitioner as well, as her skill point upgrade items consist of Planetology tomes.
  • Foreshadowing:
    • In the opening cinematic, after some of Aerith's flowers are knocked on the ground, one of them is trampled by a careless passerby. Later, when she meets Cloud and shows him her materia, he has visions of her kneeling in prayer and the materia bouncing away. Both foreshadow her eventual fate from the original game.
    • In Chapter 2, one of the Security Officers recognizes Cloud's sword and tries to get the others to hold their fire. This is an early clue that Cloud wasn't a member of SOLDIER, but a rank-and-file grunt.
    • In Chapter 3, when Cloud offers Tifa the flower he received from Aerith, he mentions how people can change in 5 years, to which a confused Tifa gives a very quick "Huh?" before the subject changes. In the original game, Tifa and Cloud have a similar exchange that isn't shown until later in the game, to which Tifa reveals that it's actually been 7 years since she last saw Cloud. This helps hint at Cloud's status as an Unreliable Narrator.
    • Early in the game Cloud has a hallucination of a chunk of Sector 7's plate crashing down onto him, foreshadowing Shinra's eventual plan to collapse the plate and crush Avalanche.
    • Near the end of Chapter 2 after Jessie has explained the workings of the train system, Cloud has an internal monologue about how everyone is just like the train - following the tracks with no deviation. This metaphor ends up being proven entirely untrue when Sephiroth manipulates the cast into defeating the Whispers, sending the entire timeline Off the Rails.
    • In Chapter 16, the holographic recording of Reeve in the Shinra exhibit hall explains that an expressway to connect all the sectors together is under construction. This is the very expressway the party uses to escape Midgar in Chapter 18. And since it's under construction, there's no civilian traffic on it.
  • Freeze-Frame Bonus: In the scene that Zack survives the Shinra ambush, there's a brief shot of a chip bag depicting Stamp blowing by in the wind. However, this Stamp is a terrier instead of the beagle depicted in the rest of the game, another indicator that the timeline has been altered.
  • "Friends" Rent Control: In a crowded slum where most buildings are cobbled together out of scrap metal, Aerith lives in a three-story wooden house with a large landscaped lawn. Floristry must pay very well in Midgar. It's implied that Aerith's presence is what lets the flowers and plants near her house grow with such vigor, especially in the middle of the mako-draining ecological dead zone that is Midgar. That's no explanation for the house itself, its size and well-kept condition, and its location along one of the only natural creeks in the slums.

    Tropes G-O 
  • Gameplay and Story Integration: The TURKs are supposed to keep tabs on Aerith, and keep her safe until she agrees to come to Shinra. So when fighting Rude with Cloud and Aerith, he'll very rarely uses his abilities against her, preferring to stun and/or sleep her, forcing you to switch to Cloud.
  • Gang Up on the Human: Very visible when switching characters, the enemies will stop attacking their targets to focus on the one you're controlling now. It's still possible for them to finish their combos or deal a few attacks to other characters, but they'll almost always focus on you.
  • Gatling Good: Besides Barret, another example was during the rescue where an Avalanche strike team saves Cloud, Biggs and Wedge from the rush of Sweeper mechs. The first Sweepers are gunned down and an Avalanche trooper emerges from an alley with a massive minigun mowing down more Sweepers. Then more Avalanche forces come out with assault rifles and annihilate the rest. This shows much military might the mainline Avalanche can field, unlike Barret's group who're funding themselves by selling water filters and helping the neighborhood watch.
  • Get a Room!: In Chapter 9, as Aerith is fishing for Cloud's opinion on her outfit, Madam M quickly loses patience with their antics.
    Madam M: Look, just... take it outside the parlor, would you?
    Aerith: Sorry, we'll stop.
  • Guns Are Worthless: Played with. Cloud, using a giant sword, has no problem fighting guards with machine guns. However, there are some long-ranged enemies he can't reach with the Buster Sword, prompting players to switch to Barret and use him to get them with his gun-arm. This is lampshaded by Jessie the first time the player encounters such a problem.
    Jessie: There are some places a sword just can't reach.
  • Hannibal Lecture: President Shinra gives a stinging one to Barret when he tries to take him hostage, pointing out even though Avalanche is opposed to the use of mako reactors, they still haven't given any thought to what would happen if Midgar were to be suddenly deprived of its sole source of energy. The people would immediately turn on them the moment the power shuts off.
  • HP to 1: Sephiroth performs Heartless Angel by throwing his sword into the ground, which emits a large field. Anyone who isn't able to escape in time will instantly have their HP reduced to one and temporarily stunned, which Sephiroth won't hesitate to take advantage of.
  • Hopeless Suitor:
    • Jessie quickly establishes that she finds Cloud very attractive and flirts with him throughout the bombing mission, but he either ignores her comments or responds with annoyance. It then gradually downplays during Jessie's moment in the spotlight, but Cloud never fully opens up to her before her death.
    • Like in the original, Johnny is this to Tifa, albeit played more for comedy then Jessie to Cloud.
  • Hotter and Sexier: Despite fears of Tamer and Chaster due to changes in the social landscape of The New '10s and The New '20s, The Wall Market Section of the Remake is definitely this to the original, with the caveat that the Homoeroticism is changed from being rather Homophobic in the original to something thats more about embracing ones own sexuality. The overall atmosphere of the area is also devoid of the nowadays unsexy blocky characters of the original in favor of much more conventionally attractive characters using modern graphics.
  • Humanoid Abomination: Jenova, a planet-eating alien entity that manifests as a female-looking humanoid. One of her more monstrous boss forms is shown at the end of the trailer as well.
  • Hypocrite: The main branch of Avalanche has cut ties with Barret's cell before the events of the game, ostensibly because their actions are too extremist. This is despite the fact that, as Biggs bitterly points out, they're the ones who run around in full mil-spec gear. And if players know about Before Crisis, that game revealed that the original Avalanche was actually more extremist then Barret's cell.
  • Infinity -1 Sword: The Twin Stinger is initially the best balanced stat sword that Cloud has. It starts with 4 materia and pretty decent stats, and it's the final weapon Cloud unlocks normally. When you get it, it's a pretty good weapon. But by the time you've gotten all of the skill tomes and maxed out your weapons, the Twin Stinger is inferior to the Buster Sword, Cloud's starting weapon, in every category except extra MP, and not by much.
  • Informed Equipment: Zig-Zagged. Each playable character is shown wielding their equipped weapon in real-time. Adding onto that, some materia is also shown being visibly slotted in the weapons and armor. That said, if weapons are modded to have extra materia slots, those are not visible, and armors and accessories remain invisible.
  • Insurmountable Waist-High Fence: The party members are able to perform all sorts of acrobatic jumps in battle and in cutscenes, but out of battle are helpless to hop over railings or across small gaps, and there's no jump button at all. Cloud can slice apart crates of wood and steel without effort, but small stacks of items of the same materials completely block his path and are indestructible.
  • Interface Screw: The screen itself glitches, is covered with a pale green, and the sound is overlaid with static when Cloud realizes a contradiction between his true memories and Zack's.
  • Kicking Ass in All Her Finery: Tifa and Aerith beat up a room of Don Corneo's men while wearing fancy dresses.
  • Laser Blade: In Chapter 16 and 17, Shinra's Armored Shock Troopers use "beam swords" that look suspiciously similar to lightsabers.
  • Late-Arrival Spoiler: The game is resplendent with Continuity Nods, Mythology Gags, and Call Forwards to the Compilation of Final Fantasy VII — including many that were plot twists in the original game, such as Cloud having a vision of Aerith's death, or Cait Sith being affiliated with Shinra.
  • Leaning on the Fourth Wall: The narrator of the reveal trailer, who is heavily implied to be Sephiroth. In context, his monologue is presumably referring to the time that has passed between the destruction of the Cetra and summoning Meteor. On a meta level, it's a clever allusion to the impact the original game has made and fan frustration and speculation over the intervening years over whether or not a remake would happen, even acknowledging that it may not work out.
  • Later Installment Weirdness: The change of format from a three-disc game to a full-on trilogy of separate games caused this game to be the first released after Final Fantasy II that doesn't feature any mention whatsoever of a character named Cid.
  • Left the Background Music On: In the opening cutscene of the playable demo, while Aerith is crouched in an alley examining a broken mako pipe, an eerie female voice interjects into the background music singing "Estuans Interius",note  and she is visibly alarmed and looks around before hurriedly exiting the alley.
  • Limit Break: The Limit Break system makes a return, albeit reworked a bit. Fighting in battle fills up the ATB Gauge, which can be expended to perform special attacks (among other actions), some of which are the character's original Limit Breaks, like Cloud's Braver. But characters still have actual Limit commands and a Limit gauge that fills up as you fight and can then be expended to use a Limit Skill, but this takes much longer than the ATB Gauge.
  • Lost in Translation:
    • At the end of Chapter 2, as Cloud is surrounded by Shinra grunts, one of the troopers pauses and remarks "Wait, I know that-" right before Cloud experiences a headache which blocks out the rest of his words. Much later in the game, in the Shinra HQ, a trooper outright recognizes Cloud and talks to him like an old friend. Most gamers made the assumption that this was the same trooper. However, the English and Italian versions of this Chapter 2 scene failed to include the word sword in the trooper's words (for example, "Hey, that sword is-" in Japanesenote , "Hey, but... that sword..." in Frenchnote , and similar among other languages). The very plot-heavy implication is that the actual reason for Cloud's headache is that the trooper didn't recognize Cloud, but rather recognized the Buster Sword as belonging to Zack and said his name out loud, which triggered Cloud's memory problems. This means the two troopers are not the same person... which is something that got lost on English and Italian players.
    • At the beginning of Chapter 10 after defeating Abzu, Aerith makes a weird-sounding laugh that sounds something like a cross between "Mmm-hmm-hmm-hmm-hmm!" and a horse whinnying. However, in Japanese, the sound Maaya Sakamoto makes is more akin to a high-pitched "Ho-heeee!" This is supposed to be a Japanese onomatopoeia for the sound a pig makes, thus likening Don Corneo to being a disgusting pig. This change was so confusing that Aerith's English voice actress, Briana White, had to spend almost five minutes explaining the laugh is supposed to be a mocking parody of Corneo's laugh when she was streaming the game on Twitch.tv.
    • In Chapter 14, during the dream sequence with Aerith, her response to Cloud's promise to come save her in English is "If that's what you want... thank you" which can give off the impression of being dismissive and/or resigned. The original line in Japanese is much more appreciative and reciprocal toward the other party's feelings, as it is along the lines of "This is so frustrating... but I'm so glad"note 
    • The scene in the final chapter immediately after the final boss battle is over has a subtle vocabulary change in Japanese that is impossible to translate into any other language: during Cloud and Sephiroth's confrontation at the "edge of creation" (in Japanese, the "leading edge of the world"), Sephiroth addresses himself as ore instead of watashi which is the personal pronoun he'd been using for the entirety of the game up to that point. What this means for the story is pretty significant: ore was how he spoke of himself before he went insane and is a strong indicator this isn't the same Sephiroth who has been haunting Cloud's visions. In fact, this slight change is so big that it easily qualifies as a Wham Line for Japanese players.
    • The final line of the game in English is Aerith saying "I miss it. The steel sky." The meaning being that she is now outside of Midgar in a big, wide world that is overwhelming her, which calls back to her conversation with Cloud in Chapter 8 on the rooftops. However, her line in Japanese evokes a very different emotional response: she says "The sky... I hate it."note  An interview with Tetsuya Nomura in the Final Fantasy VII Remake Ultimania artbook explains that for Aerith, the (natural) sky is a symbol of sadness to her, as it is blocked out by the plate (ironically, the "steel sky"), both her mother and Zack died underneath the sky, and the Calamity From The Sky destroyed the Cetra. All this adds up to almost sounding like the complete opposite of her line in English.
  • Luck-Based Mission: The difficulty of the workout minigames (especially on the highest level) can fluctuate depending on when in the round the computer controlled opponent fumbles. Too early and they'll build up momentum again and overtake the player. Too late and they may have too great a lead to surpass.
  • Mad Scientist: Professor Hojo, the head of the Shinra Corporation's Science Research Division and mastermind behind the SOLDIER Program. He's shown observing Cloud's interactions with Sephiroth and gleefully stating that his Reunion Theory hypothesis has been proven correct.
  • Magikarp Power: The Pedometer materia does nothing at first. Should a player walk five thousand steps with it equipped, it becomes the AP Up materia, which doubles the AP gain of any materia that it's linked to.
  • Manual Leader, A.I. Party: The State of Play trailer shows the player being only in control of one character at a time with the others being controlled by the AI. The E3 2019 showcase shows that you can switch between party members on the fly and use the Tactical Mode to switch between them, issue commands, and switch back to the party member you want to directly control.
  • Meaningful Name:
    • Wall Market is so named because the government decided to just wall it in rather than try to deal with the lawlessness there - out of sight, out of mind.
    • The title does indeed indicate it's a remake in more for the fact that the plot is literally being remade as the story diverges heavily from what happened in the original and now seems to be the focus of Sephiroth's new plan.
  • Meta Twist: The fact that this is a remake hides the fact that Nothing Is the Same Anymore after the ending, completely changing how the next chapter of this saga is going to go. Characters who were supposed to die end up spared, characters who appeared at certain points in the original story either appear much earlier or not at all, new characters are introduced, and what's going to happen to any of them is entirely up in the air. The ending even starts with the words "The unknown journey will continue". In some aspects, the game has been compared to Metal Gear Solid 2 due to both having meta-narratives that start off with what people expect (the Tanker Mission in MGS2 and the Bombing Run in FF7Remake) but by the end turn out to be deconstructions to what people expect out of a game sequel or remake.
  • Middle-Management Mook: Shinra's department heads, most of whom are ruthlessly ambitious and cruel:
    • Heidegger — the Shinra Company's Head of Public Safety (read: the military) — is shown advocating for the use of extreme force against Avalanche and disparaging his more benevolent colleague Reeve Tuesti for protesting the civilian casualties that would ensue.
    • Scarlet — the Shinra Company's sadistic Head of Weapons Development — is shown forcing a Shinra security officer to serve as a footstool while she reclines in an opulent chair.
    • Palmer — the gluttonous head of the Shinra Company's space program — is shown gushing about how much he loves to put butter in his tea.
    • Professor Hojo — the head of the Shinra Corporation's Science Research Division — is stated on the game's Twitter page to have no regard for human life in his highly unethical experiments, and is shown spying on Cloud following his brief clash with Sephiroth and gleefully remarking that his hypothesis has been proven correct.
    • Reeve Tuesti — the head of Shinra Company's Urban Planning Division — is shown to be the Token Good Teammate and Only Sane Man among the department heads since he has genuinely good intentions and abhors his colleagues' disregard for human life.
    • There's a recurring minor NPC encountered in the early parts of the game explicitly called "Shinra Middle Manager" who repeatedly gets into arguments with Barret about Avalanche's methods, and while clearly intimidated by the Scary Black Man still stands his ground defending who he thinks are the good guys.
  • Miserable Massage: To convince Madam M to help Aerith get into Don Corneo's manor, Cloud must pay for a hand massage. If Cloud opts for the cheapest option, he ends up visibly in pain and his health bar actually shows that he took damage.
    • This is taken up to 11 when mixed with the subtext of that particular option, making it seem more like a prostate massage than a hand massage. The fact that the camera never shows where Madam M's hands are in any of her "massages" help to bolster the imagination.
  • Money for Nothing: Averted for a while due to Chadley's Materia increasing in price with each copy purchased, but eventually played straight. As Chadley only has a limited number of copies of each unique Materia, and all other Materia can be found on the ground, the only other thing to use money on late in the game is consumable items, which are disabled on Hard Mode. Once Chadley's stock is exhausted, the player's gil count is liable to quickly spiral out of control. The moogle medal alternative currency doesn't fare much better, as nearly everything that can be purchased with medals is a one-time purchase, and a certain late-game sidequest makes it trivial to acquire dozens of medals.
  • Mood Whiplash: The State of Play trailer cuts from Barret being told to give orders while a fire rages in the background to Aerith offering Cloud a flower. And then cuts back to a combat system showcase.
  • Moving the Goalposts: Cloud and Aerith enter the Corneo Colosseum with the intention of winning the tournament so that Madam M will get Aerith a fancy dress. After Cloud and Aerith win despite all of their opponents clearly cheating, Don Corneo says that Cloud and Aerith need to win one more match against the Hell House before he'll actually pay up.
  • Muscles Are Meaningless: Cloud has the musculature of a fit young adult, while "too small" to swing around the Buster Sword the way he does, let alone heft it. Justified by the fact he was in SOLDIER and has Super Strength.
    • Tifa as well, who has no real explanation for how she got strong enough to give Sephiroth pause yet looks simply like an ordinary fit woman.
  • Mythology Gag:
    • During the opening bombing run, Heidegger remarks that Avalanche may be the same group that once tried to assassinate President Shinra, a reference to the first iteration of Avalanche attempting to do so in Before Crisis: Final Fantasy VII. The group actually appears later in the game, where Biggs explains they're a precursor group to the Avalanche Barret leads.
    • In the Corneo Colosseum and VR missions, the characters will use their victory poses from the 1997 original every time they win a battle.
    • Following victory in battle party members make comments that depend on how well / badly the player performed. If Barret is present one possible response is to hum the victory tune from the original Final Fantasy VII.
    • Moggie the Moogle Medal collector's theme music is a near-perfect replica of the Golden Saucer background music from the original game.
    • When President Shinra is informed that Cloud is a former member of SOLDIER, he mockingly states that SOLDIERs have greatly decreased life-expectancy due to the experiments performed on them and that Cloud probably doesn't have long to live — a reference to the cellular degeneration that Genesis and Angeal underwent in Crisis Core.
    • Not only does Rude carry spare sunglasses in his jacket pocket, he also uses the same German Suplex move he used on Loz in Advent Children during his boss battles.
    • After Wedge gets his butt chomped on by a Shinra guard dog, Wedge quips that at least his ass wasn't set on fire — a reference to Wedge's pants being ignited after the Sector 1 Reactor bombing mission in the original Final Fantasy VII.
    • The Wall Market quest to help Johnny is actually made up of several smaller sidequests from the original game strung together via a Chain of Deals plot (revolving around retrieving the dressmaker's Honey Bee Inn VIP card, which was also an important item in the original). In both games, Cloud's effectiveness in these quests determines the quality of the dress he wears to infiltrate Don Corneo's bride selection.
    • In the Shinra building, at one point the player has to command two separate parties, switching between them at terminals. In reference to the original game's system for changing party members, the terminals are called "PHS Terminals".
    • While in the Shinra building, Cloud runs into a Shinra guard who recognizes him from when Cloud worked there and says he's going to go get Kunsel. Kunsel was a friend of Zack's in Crisis Core, another SOLDIER.
    • During a Shinra executive board meeting, Professor Hojo mentions the S and G SOLDIER variants from Crisis Core while suggesting they force Aerith to reproduce. Later, he contemplates Aerith and Sephiroth being bred as well, a subtle reference to Aerith and Sephiroth at one point being conceptualized as lovers at one point during development of the original game.
    • In the original VII's development, Barret was originally going to be murdered by Sephiroth, but this was changed because the developers thought his death wouldn't sting enough. Near the game's closing as things go off the rails, Sephiroth does kill Barret this time. Thankfully the Arbiters of Fate don't let it stick as part of their attempt to right the rapidly spiraling out of control series of Screw Destiny the crew is unknowingly undergoing.
    • The boss on the top floor of the Shinra building is a piece of Jenova, and during its third phase it begins dripping black sludge very reminiscent of Geostigma from Advent Children.
    • During a confrontation with Sephiroth at the Drum, he blocks Cloud's attack in the same manner as the beginning of their duel in Final Fantasy VII: Advent Children.
    • During a confrontation with Sephiroth, Cloud's left arm begins to ache — the same arm that was afflicted with Geostigma in Advent Children.
    • In Shinra HQ it is possible to find a picture of the company's founders. The character in the middle of the picture, presumably the first president Shinra, is wearing a suit and a gas mask. The gas mask is identical to one worn by a character named Shinra in Final Fantasy X-2 who develops an interest in studying the Farplanes as he believes it has limitless lifestream energy flowing through the planet which can be extracted and used, even if it would take generations to develop the technology. Since FFX-2's release, it has long been a fan theory that FFVII and FFX take place in the same universe, just not on the same planet.
    • In Shinra Tower, Mayor Domino (an Avalanche plant) tells the group that another Avalanche sympathizer in the building will respond to the code phrase "The Mayor" by saying "...is the best!" enthusiastically. In the original game, to get the Mayor's keycard one had to solve a puzzle whose answer was a four-letter word (determined randomly for each playthrough). One of the possible answers was BEST, which would cause Domino to enthusiastically crow about how awesome he is.
    • In Chapter 18 during the escape from Shinra when Barret asks Red XIII to smile, it's reminiscent of Tidus asking Kimahri to smile and getting the same result.
    • The semifinal boss of the game is against three Whispers who fight with a single sword, twin guns, and a large fist. The Ultimania confirms that they're a reference to Kadaj, Yazoo, and Loz from Advent Children, who had the same fighting styles. These bosses also fuse into a copy of Bahamut, and in Advent Children Kadaj summoned Bahamut SIN.
    • In the final chapter, the cutscene showing Zack preparing to make his last stand is almost a shot-for-shot remake of the same scene as it appeared in Crisis Core, complete with Zack having the exact same dialog. With the exception of Arbiters of Fate swarming the battlefield and surrounding Midgar in the distance being different.
    • Whenever you complete Chadley's requests, he will exclaim "I've come up with a new materia!"
    • Since summons are like a temporary party members instead of a single big hit, they've been given new moves to work as their Summon Abilities. Almost every single one of their abilities have the same names as attacks used by the Primal boss fight versions of said summons in Final Fantasy XIV, with a few also perfectly translating the effect and animations of the attacks.
    • A few locations have stills from the original game hanging on the walls as paintings; most prominently, Seventh Heaven and the Gainsborough household both have pictures of their 1997 incarnations.
  • Never Trust a Trailer: The game was billed as the first of multiple installments that retell the original game's story with modern graphics and gameplay, which many fans had hoped for. Then the Twist Ending hits, revealing that following installments are set to diverge from the original game's story.
  • New Game+: After beating the game, the player can use Chapter Selection to go to any point in the story that they wish while retaining levels, items, equipment, and materia. The game also gives a flat Experience Booster of double EXP and triple AP across a chapter-selected game.
  • Nice Job Breaking It, Hero!:
    • While Avalanche is primarily concerned with saving the planet, they also fight to protect and better the lives of the people living in the Sector 7 slum. However, their bombing of mako reactors tends to cause a lot of problems. Disruptions in the rail network caused by the bombings means residents who commute from the slums to the upper plates can't go to work, and the slums suffer severe supply shortages when they can't ship goods in from the upper plates. As a result, even the undercity residents are heavily divided over whether Avalanche are saviors of the planet or a terrorist menace.
    • Cloud and his friends completely play into Sephiroth's plans and destroy the Arbiters of Fate. In doing so, they've destroyed the timeline where Sephiroth is already established to have lost, and gave him another opportunity to destroy the planet.
  • Nice Job Fixing It, Villain!: That said, Sephiroth's plan wasn't completely without unintended side effects either, even if it kept the timeline where he was defeated from happening and allowing him another chance at his plans. This likewise clued in Aerith very early that something wasn't right to begin with (as early as the opening cut scene, notice that she runs from something in fear rather then just walk out of the alley as in the original) as well as somehow created a timeline where Zack survived his initial death and made it to Midgar with Cloud. Indeed the future isn't set in stone, but that likewise goes for his plans as well and he made have made some more changes that he wasn't intending.
  • No Endor Holocaust: The game does this for the Sector 7 plate falling — while it was devastating, many citizens were able to evacuate in time, some people actually survived in the rubble, and the ending gives hope that the refugees are starting to rebuild. This is a sharp contrast to the original game, where the incident was presumed as having obliterated the area and everyone living in it.
  • Non-Indicative Name:
    • The reason why many players had some difficulty understanding what the Deadly Dodge and Parry materia were for. Deadly Dodge just allowed a character to tack on a fairly potent area attack at the end of their dodge sequence, however characters can attack almost instantly after dodging without the materia. Parry materia can be used even when you're not under attack, and what it actually does is allow the character to do a Dash Attack that's difficult to interrupt - so you can "parry" someone who's back is facing you.
    • An odd, minor example in the form of the shop menu: the "sell weapons/armor" subsection, specifically. Despite what it says, you cannot actually sell any of the weapons in your inventory, only the non-unique armors. Each character's weapons are one-of-a-kind items that can only be found or bought once, and can never be discarded upon acquisition.
  • Not His Sled: The game was billed as an expanded retelling of the Midgar portion of the original game with modern graphics and gameplay. While The Stations of the Canon have been encountered, the ending serves to set up how the follow-up will not guarantee that the post-Midgar plot will play out the same way.
  • No OSHA Compliance: Jesse's father is in a long-term comatose state because of poor safety procedures causing him to collapse in a radiation hazard zone, and then go for hours without anyone noticing and getting him out. An even more blatant example is that Shinra allows Hojo to develop his bio-weapon crimes against nature inside corporate HQ instead of outside city limits where the damage they could do if they escape could be limited. Justified by the fact that Shinra pretty much owns the city, and Reeve is the only member of senior management who cares about the population as anything other than tools and sources of revenue, so nobody can force them to take any precautions regarding worker safety.
  • Off the Rails: The major twist at the end of Part 1. The heroes are going the extra mile to save people, including many that died in the original game, such as the Sector 7 casualties, Avalanche, Aerith and even Zack, culminating in them punching out what is essentially fate itself to make it stick. Unfortunately, the positive twist comes with a big negative: the one who influenced Cloud and co. into defying and defeating the Arbiters of Fate was Sephiroth himself, averting his own death at Cloud's hands at the end of the original game, and everything short of recruiting Cloud to his "cause" went off without a hitch. Just as Cloud now has a better chance to save everything, Sephiroth now has a better chance to destroy everything.
  • Olympus Mons: Several of the entities conjured by the Summon Materia — namely Ifrit, Shiva, Leviathan, and Bahamut — were worshiped as deities in the time of the Cetra, and some are still worshiped at the time the game is set.
  • Ominous Latin Chanting: In the Opening Movie Trailer, an eerie chorus chants the lyrics to Sephiroth's theme song, "One-Winged Angel", throughout the opening sequence. Amusingly, Aerith appears to react to it and is visibly unnerved.
  • One-Hit Kill:
    • The Arsenal's Desperation Attack, Cry Havoc, deals 9999 damage if it hits.
    • One of the game's secret enemies, a Tonberry, will one-shot anyone it tags with its Chef's Knife.
    • Using Raise on most undead enemies, outside of bosses, will defeat them instantly to the point the damage counter instead of stating the amount of HP done, will just say "Dead"
  • Open Secret: The kids of the Leaf House in Sector 5 have a secret hideout that they don't allow adults to come in to. The way that adults around town talk about the kids makes it clear that they know all about the "secret" hideout, but say nothing to let the kids have their own space. Aerith is more-or-less the only adult the kids let into the hideout, but that's because she's One of the Kids.
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    Tropes P-Z 
  • Permanently Missable Content: Zig-zagged. Within a single playthrough it's possible to miss items and quests, but the Chapter Select function after beating the game allows you to replay a chapter so you can go back and obtain what you missed.
  • Phantom Thief: The Angel of the Slums, who robs the wealthy of Shinra and gives to the people in the slums. There's a few sidequests involving the Angel, including Cloud trying to throw off a nosy reporter from finding out the Angel's identity. Doing all of the Angel's sidequests earns Cloud an Elemental materia before crossing the Point of No Return.
  • Point of No Return: There are several prominent ones across the game, but they count as the Polite version, since the game always gives you a prompt for whether or not you want to continue.
    • Right at the end of Chapter 14, once you begin climbing up to Shinra HQ, there's no going back and you're locked out of any remaining side missions. However, you still get the opportunity to save and buy items from vending machines after this point.
    • The last Point of No Return is just before the final boss. You get one last chance to save and buy items, and the game asks you if you're ready to go forward. Once you say you're ready, it's a straight shot to the end of the game with a series of boss battles. If you die at any point during this sequence, you have to do the whole thing all over again.
  • Power Echoes: SOLDIER 3rd Class enemies have a distinct, deep echo to their voices that the rest of Shinra's troops lack. Same deal with the Helitroopers and Elite Helitroopers, who are a cut above the regular Shinra Security Officers. Roche, despite being a SOLDIER 3C, doesn't, but that's because he doesn't wear a helmet.
  • Power Glows: Some special attacks create glowing particle effects when they make contact with an enemy.
  • Pragmatic Villainy:
    • Shinra exploits the fact that Avalanche is going to bomb their reactor to set up a False Flag Operation. Rather than stop them, the company uses the opportunity to exploit Patriotic Fervor among Midgar's citizens to support Shinra. Since they're planning to abandon Midgar entirely and create Neo-Midgar in the Promised Land once they find it, Shinra uses Avalanche's bombing as a golden opportunity to make themselves look good.
    • Reno explicitly orders his soldiers not to shoot at Aerith, since he has orders to bring her in unhurt. When one of his mooks shoots at Aerith anyways, Reno orders him to stop and threatens that he'll be reprimanded for it.
    • After capturing Aerith and planning to torture the location of the Promised Land out of her, Shinra employees are ordered to not physically harm her, as Aerith is too valuable. Psychological torture by breaking speeches or showing off her friends' corpses is fine, as long as she's not permanently harmed.
    • Shinra uses this as their general methodology. They will do plenty of evil stuff but completely avoid Card-Carrying Villain to avoid the population trying to rise up against them. Do what you need to do to advance Shinra's goals, but don't get caught and make sure there's someone else to blame, or Plausible Deniability.
  • Precision F-Strike: Aerith, of all people, drops a single curse after a ladder in the Sector 5 slums breaks off and starts to collapse while she's still climbing it.
    Aerith: (to Cloud) You worry too much. I'm not some princess who needs to be coddled. (the ladder breaks) Shit.
  • Precursors: The Planet was once home to the Cetra — colloquially known as the Ancients, a group of people capable of communing with the will of the Planet and manipulating the Lifestream.
  • Pre-Rendered Graphics: Clips from Advent Children are used during the fight against the Whisper Harbinger.
  • Prolonged Prologue: The Game. The Remake only covers the Midgar chapter of the original game, which was itself a Prolonged Prologue that typically lasted for about five hours, and stretches it out into a massive 40+ hour campaign, ending right when the protagonists leave the city and officially begin their epic globe-hopping adventure.
  • Punch-Clock Villain: The game makes a point of showing that Shinra's soldiers aren't just Faceless Mooks to be mowed down by the player, but average joes that are simply trying to earn a paycheck. They frequently work under less-than-savory conditions, from having to interact with uncooperative civilians who hate their guts to being abused by their superiors like Heideggar, and even Cloud, who has no love for Shinra, considers them to be guys just doing their jobs.
  • Rape Is a Special Kind of Evil: Don Corneo is known all throughout the slums to take "wives" that he hides away in his mansion to have his way with until he grows bored, feeds them to his pet Abzu, and goes about looking for a new wife. He also allows his men to have their way with the failed candidates. Nobody likes him, but his money, power, and being a henchman for Shinra make him immune to reprisal.
    • Also, even the card carrying villains that are the Shinra execs don't take kindly to what Hojo suggests to keep Aerith's Ancient bloodline going.
  • Reality Ensues:
    • It's more clearly shown here that the bombing of the first reactor was a False Flag Operation by Shinra; after Avalanche disables the reactor, President Shinra has the entire reactor destroyed just to frame Avalanche for it. Even so, Avalanche never finds out that it wasn't them. Jessie believes that she's responsible for the reactor's destruction, Avalanche become wanted terrorists in the public's eye, and Jessie carries this guilt to her grave, as she dies before she can find out that she wasn't responsible.
    • The size of Cloud's BFS becomes a problem at a few points. When Cloud first investigates the apartment next to him, he tries to draw his Buster Sword against an apparition of Sephiroth. Given that Cloud's standing in the doorway, his sword hits the door frame. Also, when Cloud rests, he has to either remove his sword entirely or tilt it out of the way so he can sit down.
    • In Shinra HQ, the mission to rescue Aerith from Hojo's experiments on her, as well as finally come face-to-face with President Shinra involves climbing 59 flight of stairs. Even with the party's physical prowess — an ex-SOLDIER, a martial artist, and a walking tank of a man — fatigue gradually sets in as they climb the stairs. Everyone starts going slower the further they go up, they speak to each other between heavy breaths, and they're exhausted by the time they get to the 59th floor, needing a few moments to get their wind back. Even the background music sounds tired.
    • Falling down even a short set of stairs can hurt you pretty badly as Jessie finds out when the Whispers knock her down the front steps of 7th Heaven to take her out of commission to force Cloud to take the next reactor job.
    • Someone like the President Shinra, who is targeted for assassination by Avalanche, will most emphatically not turn up in person to mock them, especially when their members include someone who has a BFG for an arm and a super soldier.
    • Don Corneo might be cowardly when outnumbered and beaten, but as a crime lord he is not someone to be underestimated, pulling off an impressive disarm when threatened at gunpoint. Whatever else might be said about the man, he is the head of a crime gang and in control of Wall Market for a reason. Aerith even points this out to get Cloud to rescue Tifa, when Cloud claims that Tifa can look after herself, Aerith says that it doesn't matter how strong or smart you think you are, Corneo will find a way to turn it against you.
      • Leslie even warns Cloud that the Don has a very effective way to prevent anyone from just busting in and trying to take him on: if Cloud tries to do so, the person who will suffer most will be Tifa... or, it could be a random person he doesn't even know. This is similar to how powerful organized crime groups in real life keep entire communities under their control, such as cartels in Mexico which will murder a dozen innocent civilians chosen at random if some vigilante tries to take action against them.
    • Dropping an object as massive as the Sector 7 plate from such an enormous height does a lot more than just demolish the slums beneath. The damage from the plate drop extends all the way to Sector 5, with aftershocks and sinkholes continuing to form hours after the drop itself.
  • The Remnant: Members of the first incarnation of Avalanche from Before Crisis are still active, and come to the rescue of Cloud, Jessie, Biggs, and Wedge, in Chapter 4.
  • Relationship Values: Similar to the original game, Remake keeps track of your relationships with the rest of Cloud's party. In Part 1, this determines which version of a scene you get in Chapter 14. Namely, a dream sequence where Aerith warns Cloud not to fall in love with her, Cloud comforting Tifa, or Barret fondly reminiscing about some friends he'd like Cloud to meet.
  • Revive Kills Zombie: Using healing spells or items damages the ghosts in the Train Graveyard. That said, Obvious Rule Patch is in place; the bosses you encounter No-Sell Phoenix Downs to avoid turning the fight into a Zero-Effort Boss.
  • Rewatch Bonus: For fans of the original, they may notice something rather peculiar when the spirits show up at certain parts. This is because the spirits that everyone keeps encountering are literally trying to keep the original plot on track. Notice how any time the plot diverges, the spirits intervene and force things as was originally intended such as Aerith's first meeting with Cloud or when Tifa nearly backs out on an Avalanche mission she was in in the original game that Jesse was was set to take her place. The game tricks first timers into thinking they're part of the cloaked failed clones just part of the remake aesthetic. But it's not till the end at Shinra's HQ their purpose starts really having more prominence.
  • Ripple Effect Indicator: In the closing cutscene, after Zack has been shown surviving his "last stand" from Crisis Core, a bag of Stamp-branded potato chips blows by the screen — except now Stamp appears to be a terrier, whereas throughout the game he'd been a beagle, suggesting that history has been altered on an even grander scale than previously implied.
  • Rolling Attack: Mostly what the Deadly Dodge materia does. The characters except Aerith (who instead does a hop) will roll and launch a Herd-Hitting Attack. Barret (with Melee or Gun weapons) and Cloud are the best with this because of their greater attack range, though Tifa is pretty decent here too. Fighting Fat Chocobo means you'll be in danger of getting rolled on by him.
  • Rotating Protagonist: Much more than the original game. While Cloud is still the main player character outside of combat, multiple sections of the game involve controlling other party members with Cloud as either an NPC or off elsewhere.
  • Ruder and Cruder: As far as the English localization goes, there is much more swearing and vulgar language than there was in the original game, where the majority of the swearing was mostly done by Barret and Cid. Barret still has his share of harsh language (and Cid hasn't appeared yet), but what's notable is that Cloud spews out more profanity than he does throughout the course of the game (one particular eyebrow-raising moment is him saying "Bring it on, bitch" in Chapter 18), and even Aerith has a major memetic moment when she yelps "Shit!"note , while Reno is probably the foulest mouthed member of the cast as far as Part I is concerned and much more vulgar than his original 1997 self.
  • Screw the Rules, I'm Doing What's Right!: As the Sector 7 plate threatens to fall, two Shinra security guards block a gated exit that would allow some civilians to evacuate to safety. Thanks to some prompting by Aerith and Wedge, one of the Shinra guards defies his superior's orders and opens the gate.
  • Security Cling: Both Aerith and Tifa cling to Cloud's arms during the Train Graveyard sequence. The latter at least partly out of jealousy over the former.
  • Seers:
    • Multiple characters have this ability, with Cloud having early hallucinations of events that take place later on in the plot (such as a vision of Aerith kneeling on the ground before her materia falls off in Chapter 2 or seeing the Sector 7 Plate fall in Chapter 3) and Aerith having an as-yet unexplained ability to know future events before they happen (exemplified in an early conversation, where she identifies Cloud as a mercenary without him ever saying as much). Cloud's power is heavily implied to come from Sephiroth using his Jenova cells to torment Cloud with visions of the future without context that make the originally Bittersweet Ending of FF 7 look like a Kill 'Em All ending to trick Cloud into doing what he wants.
    • The Arbiters of Fate have this ability, showing a series of visions to the party in the final chapter (which include Red XIII's cubs (from the opening of Advent Children), Meteor nearing the planet, and Cloud using Omnislash on Sephiroth during their climactic fight), which they perceive as being visions of a Bad Future.
  • Shout-Out:
    • Aya Brea as she appeared in The 3rd Birthday can be seen on a billboard in Midgar.
    • A picture of the older members of the Shinra company can be found in game. One of the members is wearing Shinra's Mask.
    • The ghosts in the Train Graveyard have pyreflies when they manifest.
    • Marle, Cloud and Tifa’s landlady, looks like an elderly version of a certain other Marle.
    • Neo-Midgar resembles Balamb Garden.
    • In the Shinra video about the Ancients, at one point you can see the Enterprise, Cid's ship from Final Fantasy XIV flying in the background.
    • Chapter 15's English title is called "The Day Midgar Stood Still", despite having no relation to the film itself (the Japanese title of the chapter is "The Setting Sun").
    • When The Valkyrie appears in Chapter 15, the name of the mission objective to run away from it is called "Flight of the Valkyrie."
    • One of the quests in Wall Market is titled "Shears' Counterattack".
    • Two of Rude's attacks, Shockwave and Spirit Geyser, are clear homages to Terry Bogard's Power Wave and Triple Geyser, respectively.
    • During Cloud's duel with Rufus, there's a brief shot of him holding up coins that looks almost like a shot of Vergil unsheathing the Yamato in Devil May Cry 5.
      • For that matter, another DMC5 reference is in Chapter 18 when Sephiroth uses his sword to slice through the wall of Whispers and creates a dimensional rift, just like Yamato's dimension-hopping powers.
    • In chapter 9, one of Sam's sidequests, "The Party that Never Stops", has Cloud delivering medicine as part of the Fetch Quest in order to get back the tailor's "inspiration."
  • Skull for a Head: A Freeze-Frame Bonus glimpse of Jenova's boss form in the Theme Song Trailer shows her face is a fanged skull with sunken eyes.
  • Snark-to-Snark Combat: Cloud and Barret spend most of the opening mission trading barbed comments, with Barret growing increasingly frustrated and angry at Cloud's apathetic and disdainful attitude towards the Planet's suffering and Avalanche's mission.
    Barret: [in the middle of a Motive Rant] You gonna stand there and pretend you can't hear the planet crying out in pain? I know you can!
    Cloud: [unimpressed] You really hear that?
    Barret: Damn straight I do!
    Cloud: Get help.
    Barret: Say that again!
    Cloud: I'd worry less about the planet and more about the next five seconds. Save the screaming for later.
  • Spared by the Adaptation:
    • After the Sector 7 plate collapses, Biggs explicitly survives this time around, being shown in bed in the Sector 5 Leaf House with severe injuries but alive. Wedge also survives the plate collapse, but the Whispers may or may not have killed him. And while we see her death, it's also implied in the ending that Jessie might have survived thanks to a Cosmic Retcon.
    • Also during the destruction of Sector 7; while in the original, we see the inhabitants of the Sector 7 slums uselessly gather around the pillar before its collapse, each giving some flimsy excuse as to why they aren't fleeing, the remake includes cutscenes of the slum inhabitants, led by Wedge and Marle, organizing an evacuation, many of them escaping and a playable section where the player, as Aerith, helps more of them escape while saving Marlene.
    • In a Wham Shot close to the game's ending, Zack also survives, thanks to a Cosmic Retcon orchestrated by Sephiroth and carried out unknowingly by Avalanche. Instead of making a Last Stand against a Shinra platoon, Zack takes out all of the soldiers by himself, albeit looking pretty beaten up after it's over.
  • Stealth Sequel: As the game goes on, the various characters gain an increasing number of visions of their future "destiny" in the original 1997 game, which in turn causes their actions to keep diverging from said destiny, despite various attempts by ghostly defense mechanisms of the planet known as the Whispers / Arbiters of Fate to keep the story on its original track. This comes to a head in the finale, where the heroes destroy the Arbiters to take on a now far earlier appearing Sephiroth - and in the process leaving the entire story free to go Off the Rails and inadvertently undoing Sephiroth's original fated defeat.
  • Stun Attacks: The Focus series of abilities such as Barret's Focused Shot. These types of abilities have poor damage (comparable to a few weak hits in a combo) but they do a large amount of damage to an enemy's Stagger Gauge especially if the enemy is being pressured, whereas all your other attacks that don't exploit a weakness will barely make a tick.
  • Stylistic Suck:
    • Should the player choose to take the stairs up the Shinra building, the music gradually gets less and less musically coherent as the party continues to climb. It's done to show how tired the group is getting and how bored they are of just climbing stairs.
    • The museum in the Shinra Tower leaves a lot to be desired for something made by the biggest Mega-Corp in the world. The hologram presentations for Scarlet and Heidegger's exhibits don't work at all, Palmer is obviously and awkwardly reading a pre-written speech and can only mumble at how little his division has actually accomplished, and Hojo doesn't even bother giving a presentation for his department, choosing instead to just contemptuously insult the would-be tourists.
  • Sunglasses at Night: Barret wears his sunglasses even in the middle of the night, in a section of the city under an iron plate that never sees the sun in the first place, despite his weapon of choice being a gun. Why? Cause it looks cool.
  • Surprise Creepy: In-universe, this is Barret's impression of the Cosmos Theater's presentation. After the propaganda video ends, he, Cloud, and Tifa are then treated to a nightmarish vision of Meteor destroying Midgar. Barret, thinking it was All Part of the Show, says the exhibit really should have come with a warning for that.
  • Sword Drag: When Roche challenges Cloud to a duel, he's shown dragging his longsword along the ground.
  • Tagline: "The legend returns for all generations."
  • Theme Naming: Wedge introduces Cloud to three cats he names Biggums, Reggie, and Smalls. Big, regular, and small.
  • Theme Tune Cameo: A few bars of the Main Theme of Final Fantasy play during the Whisper Harbinger battle.
  • Time Police: What the Arbiters of Fate essentially are. They attempt to ensure events play out exactly like they did in the original 1997 game. Sephiroth has the party take care of the Arbiters of Fate so that the future is now unwritten.
  • To Be Continued: Unsurprisingly episode one ends on this note, given that the story has only progressed a fraction of the way through the original game. The fact that the "unknown" adventure will continue on the other hand...
  • Tomboy and Girly Girl: As in the original game, Aerith and Tifa, and you would be forgiven for thinking at first glance that the Biker Babe Bare-Fisted Monk was the Tomboy and the pink-wearing Magical Girl as the Girly Girl.
  • Ultimate Job Security: Palmer is still employed as head of the Shinra Space Division despite the fact that Shinra hasn't had a space program for years. All he does is show up to board meetings and ask for a restoration of his budget - which never happens.
  • Unusually Uninteresting Sight: Despite multiple characters being around to hear Reno and Hojo telling Cloud his claims of being a SOLDIER are false, no one challenges Cloud over it or seems to think anything of this.
  • Uptown Girl: Jessie originally came from the plate above Sector 7 and while her former home looks like an eyesore from the '70s, it's better than anything in the slums. Aerith may also count, she comes from the more pastoral Sector 5 slum instead of the hard-knocks Sector 7 and she lives in a nice big house that a lot of middle-class people in our world would envy (not to mention her huge garden area)
  • Urban Fantasy: Midgar now features even more real-world city touches like speed limit signs, brick and mortar apartment buildings, and so on. But the characters still fight with swords, staves, and magic spells.
  • Variable Mix: The music changes depending on the situation the player is in, adding more suspense if they're traversing the area and getting bombastic during combat.
  • Vice City: The Midgar slums are an unpleasant place to live. Most people live in squalor literally under the plates and metaphorically under immense corporate overreach. It has a sleazy red-light district run by a wealthy pervert crime boss, and muggers roam the under-streets looking for easy marks. Most people are tough, clever, and anti-social, and they have to be to survive.
  • Video Game Remake: The game follows the same basic story and characters as the original game, with a completely new graphics engine, gameplay systems, set pieces, and so forth. Though there are changes to the story, some more impactful than others.
  • Villain Has a Point: President Shinra says that the ecological effects of Mako as a power source are known to the public and that they don't care so long as they have cheap power and their lives are made convenient. This is Truth in Television to a degree: the push to transition to sustainable energy in real life didn't get much traction until the cost became at least somewhat comparable to the less environmentally friendly alternatives.
  • Villain with Good Publicity: Shinra. It helps that they own the only news station in Midgar.
  • Wham Line: "Wait... Was that all of 'em?" as Zack stands in the middle of the wastes outside Midgar surrounded by fallen Shinra troopers, exhausted but alive.
  • Wham Shot:
    • It was heavily downplayed in the original, but here, you get to see the aftermath of Mako Reactor 1's destruction. Seeing the ruined city streets, burning skyline, and the panicked people, hearing their confused, scared, and angry dialogue, as well as the explicit knowledge that the explosion killed scores of people, really makes it hit home. The fact that it's casually revealed Shinra was responsible as part of the False Flag Operation really highlights how reprehensible they are, but for the characters (who don't share the player's awareness of that fact), it comes off as shock and horror that they are responsible for this - especially Jessie, who created the bomb and sadly carries that false guilt to the grave.
    • One of the very last scenes before the credits is Zack surviving his last stand against Shinra's troopers and heading back to Midgar with Cloud in tow. Where the following parts will go with this pretty major change in the story is yet unknown.
  • What Is This Feeling?: If you talk to Chadley, the Shinra materia researcher and secret helper to your party when Cloud is in his dress, he will comment, "Forgive me, miss, but the way you're staring at me is rather... O-oh goodness. I'm experiencing an emotional response." If you speak to him again, he'll ask "What is this emotional response...?"
  • What the Hell, Hero?: After the bombing of Mako Reactor 1, Cloud is forced to navigate through Midgar's streets to link up with the rest of Avalanche. He (and the player) are forced to witness firsthand the massive collateral damage the bombing caused and its far-reaching effects on the people of Midgar. The people themselves are pretty evenly split between supporting Avalanche's environmental activism and denouncing them as terrorists who do nothing but make life harder for everyone else. Sure, Shinra deliberately exacerbated the damage to use as propaganda against Avalanche, but it was Avalanche's idea to bomb the reactor in the first place.
  • Your Size May Vary: When characters handle Materia orbs in cutscenes, they're about the size of a softball. When equipped, they become more like marbles so that they're small enough to slot into the characters' weapons.

"I miss it. The steel sky."
 
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Cloud and Tifa Jump From Train

Cloud and Tifa end up in a intimate embrace after jumping off a train.

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