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Re-Estize Kingdom

A human nation of the New World and one of the three major human nation neighboring Nazarick. The kingdom is currently in a state of political disorder and civil unrest between the Royal Faction and the Noble Faction.

     General 
  • Aristocrats Are Evil: At least in the Kingdom they are. Let's put it this way, you could probably count the number of benevolent aristocrats that live in the kingdom on one hand.
  • End of an Age: The Kingdom has been in decline for some time now. As the most secluded of the human kingdoms and protected by many natural barriers, the Kingdom didn't really need to worry about outside invasion. This caused the ruling class to become complacent and the sharp divisions between the upper class and lower class created unrest, resentment, and a thriving criminal underground. The Baharuth Empire ruled by Jircniv Rune Farlord el Nix had recently set its sights on conquering Re-Estize Kingdom and had annual wars/skirmishes with the kingdom with the sole purpose of depriving kingdom of its agricultural workforce (The Kingdom's army is made mostly from peasant conscripts) during the planting season in order to create a famine, making more unrest, and weakening the Kingdom to being conquered outright. This would have likely succeeded in a few years (The Slane Theocracy had begun thinking about helping the Empire as they saw the empire as the more successful of the two countries). That is until The Great Underground Tomb of Nazarick showed up, with its leader Ainz Ooal Gown and his followers. In short order, Ainz gained the backing of Emperor Jircniv (i.e. he invited Jircniv to Nazarick and the terrified Jircniv immediately sought to make Ainz an ally), challenged the Kingdom to battle over the Katze Plains and the Great Forest of Tob, to which the Kingdom's nobles, against the advice of the warrior captain Gazef Stronoff (the strongest warrior in the Kingdom who knew even he stood no chance against Ainz), accepted while scoffing at the mere upstart magic caster challenging them and sent a force of 200,000 men (mostly peasants and most of the agricultural workforce) to the battlefield where Ainz promptly cast a spell that killed 70,000 of them to use as fuel to summon 5 of the Dark Young that then proceeded to crush another 100,000 or so of the Royal Army on the battlefield. Ainz also had his people take over the underworld of the Kingdom and has been using the Kingdom's crime lords to move food out of the Kingdom to speed up the certain famine to come. With the army in ruins, people almost completely fed up with the nobility, many nobles looking to sell out the Kingdom to Ainz (including Princess Renner), the death of the Kingdom's strongest warrior, and the fact that Ainz already plans to conquer the Kingdom (he could have done it any time but he wants to do it quickly, easily, and with the least amount of bloodshed) the Re-Estize Kingdom is more or less finished.
    • Even if Nazarick never got involved with them, Re-Estize Kingdom would have ultimately fallen apart when Gazef would have been killed by the Sunlit Scripture from the Slane Theocracy in the first volume. And without Gazef around, the Noble Faction would have undoubtedly led a civil war against the Royal Faction. The most likely scenario is that the country breaks up into warlord states with every faction attempting to establish a majority power.
      • And to make matter worse, if Momon didn't intervene, Khajit would have undoubtedly turned E-Rantel into an undead utopia and tens of thousands of people would have died, just so one man could become undead. Keep in mind that E-Rantel is an important city because it blocks invaders from marching into the heart of the country. Oh and Clementine would still be running around killing people, too. With or without Ainz Ooal Gown, the future was not looking bright for Re-Estize Kingdom, at all.
  • Gone Horribly Wrong: The Slane Theocracy helped found the Kingdom, hoping it would become the birthplace for new generations of heroes for humanity. Instead, its natural defenses and seclusion led to decline. Even worse, the criminal organizations within the Kingdom are weakening the rest of humanity via the trade of illicit drugs.
  • Honor Before Reason: Or in this instance it's more like Pride Before Reason. Even after the battle of the Katze Plains, where most of the Kingdom's army was decimated by a single spell from Ainz and that the Kingdom's governance is near collapse, Prince Zanac mentions that the nobles would still value their face and appearance over even making the smallest act of submission (or act that might appear to be submission), even in the face of an undead mage with godlike magical power who could kill each of them from the comfort of his favorite chair in Nazarick.
  • Idle Rich: Many of the nobles and the upper class of the Kingdom are more concerned with their own wealth, authority, and ambitions than to do anything to lift a finger in a way that would help the Kingdom or benefit its people.
  • Screw the Rules, I Have Connections!: This is used mostly by the various criminal organizations within the Kingdom – the Kingdom is so corrupt that organized crime basically runs the country from the shadows) to get away with practically anything with various instances of Screw the Rules, I Have Money! thrown in here and there. The weaker and less influential nobles may do this when they need something (with their connections being the bigger, more influential nobles).
  • Screw the Rules, I Have Money!: The corrupt nobles of the Kingdom use this to a degree. While money is used at times to buy favors and power in the Kingdom, it's more likely to be used outside of the Kingdom when shady members of the nobility want something done secretly by an outside party, like try to weaken the royal faction by trying to kill the king's personal bodyguard (who also happens to be the best warrior in the Kingdom) by farming out the hit to another country like the Slane Theocracy.
  • We Have Become Complacent: The biggest reason for the decline of the Kingdom. Due to its naturally defended position in the region, it has almost never faced invasion by an outside force. This has caused the nobility to focus on their own aims rather than what's good for the country as a whole. Most of the ruling class believe that the day the Kingdom falls will never come, which has led them to focus only on politics and personal power. The kingdom has stayed in a state of Medieval Stasis while barely growing and the criminal underworld causing it to rot from within. It would have been conquered in a few decades or even years by the Baharuth Empire... at least until The Great Tomb of Nazarick showed up in the New World.
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Re-Estize (City)

The capital city of the Re-Estize Kingdom.

     Ramposa III 
https://static.tvtropes.org/pmwiki/pub/images/ramposa_iii.png
Voiced by: Katsumi Chou (Japanese), Philip Weber (English)

The current king of the Re-Estize Kingdom. He is the father of Barbro, Zanac and Renner.

  • Benevolent Boss: Is this, and then some to Stronoff.
  • The Good King: Is loved by the people of Re-Estize and truly cares for their welfare.
  • Heroic BSoD: He's become despondent after hearing that Gazef lost his life to Ainz.
  • Lonely at the Top: There are very few people he can trust in the castle. He can't even trust his own wife and children. With the death of Gazef, who is possibly the only man he trusts wholeheartedly, he's become despondent.
  • Reasonable Authority Figure: Apologizes to Stronoff for sending him out against what would be The Sunlight Scripture without the proper equipment rather than berating him for getting badly beaten and losing all his men.
  • Royals Who Actually Do Something: Went to the front lines, personally, to aid the adventurers in Volume 6, chapter 11 so Gazef Stronoff could help fight off the demon invasion instead of sitting in the castle, doing nothing.
  • Soap Opera Disease: He's not long for the world.
  • Token Good Teammate: Compared to the rest of the nobility and aristocracy in Re-Estize, including his own family, this guy's a saint.

     Renner Theiere Chardelon Ryle Vaiself 
https://static.tvtropes.org/pmwiki/pub/images/renner.png

Voiced by: Kiyono Yasuno (Japanese), Jessica Peterson (English)

The Third Princess of Re-Estize Kingdom. She is the childhood friend of Climb. She is also know as the Golden Princess for being a reformer for major changes within the kingdom and her immense beauty.

She is the youngest daughter of Ramposa III and younger sister of Prince Barbro and Prince Zanac.


  • Adaptational Attractiveness: Her appearence in both the manga and anime make her look far more beautiful than in the light novel, where she possesses signficantly larger eyes, that grant her a more creepy physique.
  • Admiring the Abomination: Demiurge and Albedo are both fascinated by her warped personality and mind, shocked that something as lowly as humanity could produce what they consider a "spiritual heteromorph".
  • Because You Were Nice to Me: The reason she rescued Climb from the slums, and fell in love with him, is that he's the first person who looked upon her with genuine admiration rather than contempt or outright fear of her exceptionally sharp mind.
  • Bitch in Sheep's Clothing: She's considered a monster by her brother and while this isn't entirely her fault, it's a pretty accurate assessment. To Climb and the rest of the populace, however, she's a benevolent and loving princess.
  • Casting a Shadow: As revealed in volume 10, she has one of Ainz's shadow demons hiding in her shadow, ever since she struck her deal with Nazarick.
  • Deconstructed Character Archetype: She is the worst result when you combine Wise Beyond Her Years and Intelligence = Isolation. Because of her high intellect and creativity since a young age, she was incapable of forming genuine relationships with those around her. This resulted in her not developing either morality or empathy, practically turning her into a Sociopath.
  • Face of an Angel, Mind of a Demon: At first glance she is a beautiful and sweet lady. However, deep down she is so twisted that Albedo calls her a spiritual heteromorph.
  • The Fake Cutie: She acts the part of a sickeningly sweet pretty princess. Her real personality, however, is cold and calculating, lacking any real empathy for anyone except Climb, and even that love is warped, as she sees him as a plaything she can chain up like a dog if she wishes to, while simultaneously seeing to the brutal punishment of anyone who so much as looks at him funny. This is further emphasized by her character sheet, as she has only 2 classes - Princess and ACTRESS.
  • Foil: To Albedo. Both are Yanderes that have an obsessive love for a man, Albedo for Ainz and Renner for Climb. They actually bond since they share this trait. However, Albedo's love for Ainz comes off as healthier, as she actually loves him as an individual and the sweet side she shows towards him is genuine. The definition that Renner gives for her love for Climb, on the other hand, is pretty twisted, as she wishes to keep him in chains so that he doesn't leave her and wouldn't mind if Climb dies, simply because she knows someone that can resurrect him; the only reason she likes him is because he sees her as a kindhearted person and the sweet side she shows is just a facade that she maintains to not ruin the image he has of her.
  • Hair of Gold, Heart of Gold: This is how Climb sees her, and understandably so.
  • Hidden Depths: She is a master at decryption, analysis, information gathering, planning, and manipulation.
  • Informed Attractiveness: Considered the most beautiful woman in the country by everyone and even the narration. She doesn't seem any prettier than most of the female cast, though, who are often noted to be 'at her level' by residents of the Kingdom. Possibly justified as she is likely the most famous woman in the kingdom, so even an only somewhat above average attractiveness would be magnified.
    • Another possible justification is that many of the women she's compared to are Nazarick NPCs, who usually are inhumanly beautiful (as you'd expect female video game characters designed by players to be).
  • Moral Myopia: Wants to abolish slavery, but also wouldn't mind keeping Climb chained up so she can have him all to herself.
  • Nightmare Face: Once her true nature is revealed, she keeps slipping into disturbing grins when no one's looking (or around the people she knows won't tell).
  • Obfuscating Stupidity: While her close personal friend in the Blue Rose adventuring party knows she's highly intelligent, and wise beyond her years, the castle staff, especially the "noble" maids in training, all see her as sweet, innocent, naive, and most importantly, foolish. This she does, deliberately, so she can unmask, target, and eliminate those maids who seek to bring Climb harm purely because he's of commoner blood. If she could do this with the castle knights too, she would.
  • The Quisling: In Volume 10, she brokers a deal with Albedo to sell out her kingdom to Ainz, as a prelude to becoming an Area Guardian. Considering how the Kingdom's treated her, her father, and her primary love interest Climb, and intends to continue doing so, she really doesn't have a reason to refuse.
  • Royals Who Actually Do Something: Led the entire adventurer's guild to defend the Kingdom during the demon invasion. She was also actively plotting with Blue Rose to disrupt Eight Fingers' criminal operations beforehand, and it was showing some results.
  • Sham Marriage: She wants to marry Climb and bear his child, but knowing this is impossible due to the kingdom's feudal system, she demands to marry Raeven's child son in a purely political marriage that would never be consummated.
  • Slavery Is a Special Kind of Evil: Genuinely believes this, and is directly responsible for the abolishment of the Slave Trade in Re-Estize, some say before she even met Climb.
  • Smart People Play Chess: She plays the Re-Estize variant of this with the leader of the Blue Rose, who happens to be a close personal friend.
  • The Sociopath: According to Albedo's read of her, Renner comprehends the idea of good and evil intellectually but not emotionally. She has a complete Lack of Empathy for basically anyone, seeing matters only in terms of the greatest good to herself and her current interests. Even the one person she does love, Climb, is viewed by Renner as a cute puppy that she wants to own forever and ever, rather than any kind of equal. One particularly disturbing sequence with her involves an emotionless Renner looking into a mirror and trying to figure out which expression she should be wearing in front of one of her maids to gain the maximum manipulative effects for her latest plans.
  • Sociopathic Hero: Princess Renner is pretty much a high-functioning sociopath that has quite a twisted mind and only cares about Climb. But nonetheless she is a capable administrator and did quite a lot of good things for her country, the most noticeable being the abolishment of slavery, though such changes were for wrong reasons. Her choosing to side with Nazarick over her country further reflects this: she cares little for the sacrifices that will come as a result, as she judges in the long term both herself and Re-Estize kingdom as a whole will be better off.
  • Spare to the Throne: Despite being royalty, because she's female, her only purpose is to be a Princess Classic for purposes of Arranged Marriage. As such, she has no money of her own that she can use to scout adventurers to train and screen the orphans of her brand new orphanage for talent.
  • Strange Minds Think Alike: Like Ainz, she also got the idea to build an orphanage run by the widows of the Katze Plains incident, for the sake of finding talented individuals among the populace. Unlike Ainz however, she lacks the means to actually screen them.
  • The Strategist: In addition to being excellent at decryption, she devised the strategy that would result in the fewest casualties during the demon invasion, and it worked like a charm. In addition, her strategy was vastly superior to strategies put forth by hardened veterans twice her age. This terrifies her older brother and Marquis Raeven.
  • Subordinate Excuse: With Climb, at levels even he sometimes finds uncomfortable, like having him sit at her table while she has guests, or ordering him to call her by name, and ordering him to enter her room when summoned, without knocking first.
  • The Unfettered: According to Albedo in Volume 10, although Princess Renner fully comprehends what the difference between Good and Evil is, she doesn't let morality stand in the way of achieving her goals. Albedo likes this best about her, and finds Renner one of the few humans worthy of respect.
  • Used to Be a Sweet Child: As a child, she was fairly normal, but people feared her genius intellect or simply ignored it, never accepting her for what she was. Climb was the first person to accept and admire her, but by that point the damage had already been done.
  • Villain with Good Publicity: She's greatly loved by the populace, but in truth cares nothing for them, seeing them at best as a method to improve her kingdom's power base or get Climb to worship her more. In fact, she has no problem murdering anyone who snubs Climb, or that she judges to be detrimental to her country's interests. Climb is completely oblivious to her true nature, which is unfortunate given that every time she sends him into a situations he might die, it's because it's a chance to have him resurrected and kept justifiably locked up as her "cute puppy" / possible sex toy for months, while he recovers.
  • Weakness Turns Her On: A rather dark example of this. The reason why Renner approves of Climb taking part of such dangerous missions is that even if the worst comes to worst and Climb dies, she can have him resurrected and spend months nursing him back to health in his now weakened state.
  • World's Most Beautiful Woman: Has this reputation in the kingdom to the point that she is the standard of comparison when describing someone's beauty.
  • Yandere: For Climb. She will become murderous when she finds out that someone's "looking down" on him. By her own internal monologue, she has already killed several maids in training from noble houses that were hostile to Climb solely because he's of commoner blood. She also reveals she sees Climb as a cute puppy she wants to "chain up" to her forever and ever (whether it be through a child or other means), so she'll always have him there to worship her. Further, she reveals to her brother Zanac she had no problem sending Climb on a dangerous mission into the merchant district during a demonic invasion because even in the worst case scenario Lakyus would've revived him and Renner would have had an excuse to have the weakened Climb all to herself for months.

     Zanac Varleon Igana Ryle Vaiself 
Voiced by: Kouji Fujiyoshi (Japanese), Cris George (English)
https://static.tvtropes.org/pmwiki/pub/images/zanac_valleon_igana_ryle_vaiself.png

The Second Prince of Re-Estize Kingdom, son of Ramposa III, He is the younger brother of Prince Barbro and older brother of Princess Renner.

He is currently the Crown Prince of the Kingdom after the First Prince's death.


  • Aristocrats Are Evil: He uses blackmail and spies to get information and power, but he is actually relatively benevolent compared to most of the aristocrats.
  • Bastard Bastard: He's the king's son through a concubine. Still, he's ahead of Renner in the succession because he's male.
  • Fat Bastard: Constantly insults Princess Renner to her bodyguard, Climb for the express purpose of trying to provoke him into a fight so as to have an excuse to exile, or execute both Renner and Climb, he's also noted to be seriously overweight. Though he states he has no interest in truly opposing Renner, knowing she is smarter than him.
  • Heir Club for Men: Renner's claim to the throne would be stronger than his, but she's female.
  • Properly Paranoid: He was confused by Renner constantly pushing for popular legislation that never had a chance to pass and eventually came to the conclusion that whether her reforms were enacted was never the point. He believes it's just a political game she's playing to manipulate the nobles and common people without having to even leave the palace. Climb thinks he's a paranoid bastard, but he's entirely correct. Renner really is a Manipulative Bitch.
  • Smarter Than You Look: He's one of the few that truly catches on to Renner's true nature even though he avoids her and it's indicated that he's actually reasonably intelligent and capable. Unfortunately, he's way out of depth against even just Renner let alone Nazarick. This seems to the reason why he does little to oppose Renner, other than mock her behind her back.
  • You Monster!: To Renner, though he's terrified of actually saying it to her face. Having been afraid of since childhood would do so.

     Barbro Andrean Ierudo Ryle Vaiself 
https://static.tvtropes.org/pmwiki/pub/images/barbro_andrean_ierudo_ryle_vaiself.png
Voiced by: Taiten Kusunoki (Japanese), Newton Pittman (English)

The First Prince of the Re-Estize Kingdom, son of Ramposa III, and older brother of Renner and Zanac. He was killed by Lupusregina Beta after he attacked Carne Village.


  • Adaptational Villainy: He's even worse in the anime and manga. In the light-novel, he spells out that he gave orders to kill the children because the fate of orphans is exceptionally cruel, especially in a remote village like Carne, and sparing them would have only prolonged their suffering. In the anime and manga, the moment his troops drop the kingdom's flag, and it gets accidentally trampled by retreating ogres, he immediately orders Carne burned to the ground, no survivors, no discussion.
  • And Then What?: Suppose that Prince Barbro's plans were accomplished without a hitch. All he would accomplish would be to bring a pittance of untrained peasant militia late to a battle where their impact would be minimal. More to the point, he would have caused his own father to forswear himself as a royal edict had decreed Carne Village free from conscription. Either the king would have to demonstrate that his own edicts were meaningless or punish his son severely for breaking said edict. Barbro's vision of glory and recognition from the beginning were nothing but delusions.
    • What's worse, is that his self-proclaimed "brilliant" plan of using Carne Village citizens as hostages to force Ainz's hand was doomed to failure in any event. Ainz is not a Please, I Will Do Anything! kind of person in a Hostage Situation. He's a This Is Unforgivable! kind of person with a vast variety of long distance, and instant death spells, not to mention he can instantly create an army out of literally nothing.
  • Asshole Victim: What happened to him in volume 9? He really had it coming.
  • The Caligula: Had he ever taken the throne, he most likely would have become one. He was planning on purging his closest, and most loyal aides the moment he took the throne while scheming to find a way to rape Nabe.
  • Coldblooded Torture: Lupusregina Beta tortures him for half an hour before letting him die.
  • Disproportionate Retribution: Is quick to accuse people of treason over the smallest slights, real or imagined.
  • Driven by Envy: Is insanely jealous of his younger brother's good standing with the citizens of Re-Estize because while he was sitting in the castle doing nothing, of his own volition, his younger brother, with the help of Marquis Raeven and Princess Renner, actually led a force patrolling the Kingdom and rescuing citizens during the Demonic Disturbance.
  • Dumb Muscle: He's not nearly as smart as he thinks he is, and his scheming is shaped by his bloodthirst and prestige seeking. He often thinks that his actions will ultimately benefit himself, but he's awful at considering outside circumstances, anything other than immediate outcomes, or the prices he inflicts upon others or their willingness to pay them.
  • Entitled Bastard: In so many ways. The most notable is that he was expecting the people of Carne Village to be so awed by his mere presence that they would all happily march to their deaths for him, and against Ainz Ooal Gown. Never mind the facts that just about everyone there resents that the Kingdom failed horrifically in protecting their homes from what looked like an invading enemy army (exempting them from conscription for 5 years as an apology), the accusation that the royal army are actually impostors is well justified, seeing as they have experience with people impersonating soldiers before, and that every man, woman, and child there literally owes their lives to Ainz and his subordinates, and give Ainz Undying Loyalty as a direct result.
  • Glory Hound:
    • Much of his thinking is driven by a thirst for prestige. He takes actions that he thinks will further his political standing (as many of the political players in E-Rantel will do), though he's very poor about considering the fallout of his actions or consideration for others.
    • In Volume 9 he is given the simple mission of visiting Carne Village with his troops and asking them what they know about Ainz. Barbro resents what he considers to be his father sidelining him from where the real action is taking place. Fearing that this is a sign that this father wants to deny him the throne, Barbro decides to improve his standing by conquering and conscripting Carne Village instead of just questioning them. It doesn't end well for him.
  • Insane Troll Logic: Is firmly of the opinion that the best way to shake off the appearance of being a Dirty Coward because of his neglect during the demon invasion, is to go attack a village full of loyal citizens of the kingdom, noted to be farmers, women and children, and conscript them into the army. All of whom were expected to provide little to no resistance.
  • Laser-Guided Karma: Was planning to kill every last man, woman, and child in Carne Village because Enri didn't immediately open the gate for him. Guess what happens when Lupusregina Beta catches up to him. For bonus points, she did it under Ainz's orders.
  • Mugging the Monster: Trying to use the people of Carne Village as bargaining chips to manipulate Ainz didn't turn out so well for him; Enri blows her remaining Goblin Horn and summons an entire army of high level goblins armed to the teeth; they slaughter most of his forces effortlessly. And that's before Lupusregina catches up with him.
  • Never My Fault: The near 0% Approval Rating he has with the public because of the fact that he did nothing during the demon invasion? The fact that he's got no accomplishments under his belt, despite being the crown prince and having plenty of opportunity? The fact that he's got the social graces of an eel? Oh no. Why that's not his doing. It's the fault of his younger brother, Marquis Raeven, and the king.
  • The Quisling: When he assumed Lupusregina was going to take him prisoner, he immediately decided he'd offer Ainz a fourth of the Kingdom in exchange for Ainz making him the new king.
  • Prince Charmless: During his few appearances, he's quite a boor, and that's after having an internal monologue promising to be "nice" to the people around him, until he takes the throne, that is.
  • Too Dumb to Live: He was present when Gazef testified about Ainz, and heard not only how insanely powerful Ainz is, but that the Magic Caster has taken Carne Village under his protection and reacts very strongly to any threats against it. So how does he handle the King's request to visit the village and ask around?
    • His self-proclaimed "brilliant" plan to rape Nabe is this in a nutshell. Just from what's considered common knowledge alone: 1.) "Momon" wears armor composed entirely of Adamantium. This is such an expensive proposition that many consider it a royal treasure from some forgotten kingdom somewhere. 2.) Nabe is submissive to Momon, and Momon alone while being extremely haughty to everyone else, to the point many think she's his lover. 3.) Momon and Nabe, as a team of two are an officially Adamantite ranked party, the pinnacle of human power. 4.) Momon once fought a vampire so powerful, the collateral damage of the fight permanently turned the patch of the forest they were fighting in to a sand-filled crater, and Momon testifies that there's a second vampire that powerful out there somewhere. 5.) The vampire he fought? Knows him personally and was presumed to be hunting him. 6.) Don't forget that Momon fought Jaldabaoth and managed to drive him off. At best, Barbro's scheme could have triggered a war. At worst, he would have doomed his entire country to extinction as Momon would not be too eager to help defend those who grievously wronged him from the enemies hunting him... That if Momon did not immediately kill Babro on the spot for what he did, as no one would be able to stop him. In the case a miracle happened and he managed to flee, he will always be on the run, as Momon will not forgive such a thing easily, and fearing his mere shadow more than Brain feared his own shadow due to thinking the vampire who defeated him would come for him.
  • Unwitting Instigator of Doom: Ainz was itching for "just cause" to go and take the city of E-Rantel. Prior to Babro's visit to Carne Village, there was a slim chance Re-Estize could have come to some kind of peaceful arrangement with Ainz. Once Barbro unleashed his attack, however, not only did he give Ainz more than ample "just cause" to literally stomp the Re-Estize Kingdom, it completely closed off any and all diplomatic channels that could have prevented the summoning of the Dark Young.
  • Unwitting Pawn: The biggest supporter he had for being next in line to be king was not his father, the current king, but the leader of the Nobility faction. The group who is most hostile to the king and his family.
  • Wrong Genre Savvy: Most, if not all, of his tactical assessments during the Carne Village battle make perfect sense, on paper. They just happen to be completely wrong for the situation he was facing. Further, after his humiliating loss to Enri's summoned elite goblin army, he was expecting to be taken hostage by Lupusregina Beta because he is royal blood, and that's the way the New World usually does things. Unfortunately for him, Ainz and his subordinates are not from the New World, and Barbro had absolutely no idea how badly he screwed the pooch by making Ainz angry.
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     Gazef Stronoff 
https://static.tvtropes.org/pmwiki/pub/images/gazef_databook.png
Voiced by: Hiroshi Shirokuma (Japanese), Ray Hurd (English)

The Warrior Captain of Re-Estize Kingdom. He is, or rather, was the King's personal bodyguard and is considered to be the Strongest Warrior of the Kingdom.


  • A Father to His Men: He is beloved by his troops, to the point that when he orders them to cause a distraction and then leave him to fend off the Slane Theocracy mages alone, they refuse to do so and choose to put their lives on the line to be by his side instead.
  • Always Someone Better: Gazeff is this to Brain Unglaus.
  • Armor of Invincibility: One of the Kingdom's five treasures, the Guardian Armor, supposedly protects against any instant death attacks. Though it turns out the armor only provides resistance to instant death, not immunity. Ainz's instant death spell is able to overcome that resistance.
  • Armor-Piercing Attack: One of the Kingdom's five treasures, the sword Razor Edge, is enchanted to ignore any defense. Supposedly even Ainz's powerful defensive magic can't protect him from it.
  • Blood from the Mouth: In his dying moments before Momonga intervenes.
  • Cassandra Truth: In Volume 9, his warnings to the nobility that Ainz is not someone they want to anger go ignored.
  • Clothes Make the Superman: Though he's pretty badass even without them, the Kingdom's five treasures grant him incredible powers. Not that they help much when he faces Ainz in a Duel to the Death.
  • Duel to the Death: He challenges Ainz to one even though he knew he had absolutely no chance of winning because he knew Ainz was honorable enough to accept. Ainz actually praises his valor and courage so much that he gives him a swift and painless death. He also honors his requests of not taking his weapons and gear as spoils of war and making it so that he cannot be resurrected.
  • Establishing Character Moment: Right from his very first appearance, he proves himself willing to throw himself into an obvious trap and to his very likely death if it means he can try to save innocents from dying.
  • Healing Factor: One of the Kingdom's five treasures, the Amulet of Immortality, provides health regeneration. Another treasure, the Gauntlet of Endurance, provides endless stamina.
  • Helmets Are Hardly Heroic: He does not wear a helmet even though most of the other warriors under his command do.
  • Heroes Prefer Swords: As straight as they come.
  • Heroic Build: Befitting a man considered by the Re-Estize kingdom as their best warrior.
  • Honor Before Reason: Gazef had every reason to accept Ainz' offer of sparing the kingdom in exchange for his subservience and Ainz even points out that Gazef once willingly threw himself into death to save the citizens of Carne Village. Gazef politely declines and states that he cannot betray the king that he's indebted to and challenging Ainz to a duel is something the head warrior of the kingdom should do if he's face-to-face with the enemy's leader. Gazef even refuses Brain's request of fighting Ainz together, even though Ainz didn't mind fighting both of them at once.
  • Knight in Shining Armor: In all but name.
  • Master Swordsman: Gazef possesses several sword skills that are implied to be difficult for others to learn even one, and is shown to be very proficient with all of them.
  • My Death Is Only The Beginning: Subverted. He asked Brain and Climb to be witnesses in his Duel to the Death with Ainz, hoping that they could find any potential weaknesses that Ainz may have. Ainz, however, doesn't reveal anything to them as he uses Time Stop and True Death to finish Gazef off quickly.
  • The Paragon: He's an inspiration to the warriors under his command, and to Brain and Climb in particular. After his death in volume 9, Brain vows to live up to Gazef's example.
  • Sacrificial Lion: His death at Ainz's hands in volume 9 convinces the Kingdom that Ainz is not someone they want to oppose.
  • Senseless Sacrifice: Challenges Ainz to a Duel to the Death he knows he can't win hoping to reveal some of Ainz's abilities to Brain and Climb. Ainz uses "Time Stop" and "True Death" to make Gazef drop dead the moment the duel begins, revealing nothing to the witnesses. That being said, his bravery and Ainz' existing respect for him causes the overlord to end the battle without any further casualties, sparing the lives of the rest of the kingdom's army.
  • Suicide by Cop: It's Climb's theory that the reason that Gazef challenged Ainz to a duel to the death despite knowing full and well that he would die, was to give humanity a better grasp on scope of Ainz's powers.
  • Undying Loyalty: Unflinchingly loyal to his king and Kingdom. In volume 9 he refuses Ainz's offer to join him since it would be a betrayal of his beloved Kingdom and instead challenges Ainz to a fight that he knows he cannot win.
  • Unwanted Revival: He believes that having only one life to live is what makes it worthwhile. The one thing he would not do for his king and kingdom is allow himself to be resurrected. Perhaps out of respect for his wishes, Ainz uses an instant death spell during their Duel to the Death that is powerful enough to render lower-tier resurrection magic useless.
  • We Can Rule Together: Ainz makes this offer in volume 9, asking Gazef to join him in exchange for sparing the Kingdom. Gazef refuses and instead challenges him to a Duel to the Death.
  • World's Best Warrior: He is regarded as the best fighter in the Kingdom even without the treasures. The Kingdom's treasures make him even more formidable.
  • World's Strongest Man: For the Re-Estize Kingdom, at least. Until Momonga shows up, of course.
  • Worthy Opponent: To Ainz when they have a duel in volume 9. Ainz notably doesn't fool around, drag out the suffering, or make a spectacle like he did with other opponents. Ainz just freezes time and casts a powerful instant death spell. Ainz also confirmed that Gazeff's sword Razor Edge can actually hurt him to ensure that Gazef would at least have a higher than zero chance of winning, claiming that's the minimum requirement for a pvp duel. After he is slain, Ainz shuts Gazef's eyes and halts the Dark Young's rampage out of respect for him.

     Climb 
Voiced by: Ryota Ohsaka (Japanese), Coby Lewin (English)
https://static.tvtropes.org/pmwiki/pub/images/climb_anime.png

The personal bodyguard and childhood friend of Renner Theiere Chardelon Ryle Vaiself. He wants to become stronger for her sake.


  • All the Other Reindeer: It started in childhood, and only became worse as he grew up. Among the castle soldiers, he gets his own room because none of the other knights of the kingdom want anything to do with him, and they tend to bully him in the mess hall.
  • And Now You Must Marry Me: Inverted, strangely enough. While evacuating from Katze Plains, King Ramposa III offered Brain and Climb a rich reward, anything within his power for covering his escape if they managed to make it back to the capital alive. Without hesitation, Brain insisted that Climb be given Princes Renner's hand in marriage, and all the necessary secondary aspects, like a noble title and a lordship. The king agreed without Climb's input. Climb can't refuse even if he wants to.
  • Awesomeness by Analysis: This is his entire fighting style. Just one sparring match with Gazef, and he was able to create an entire combat technique that served him well for the rest of the story. After surviving a match with Succulent, noted to be at at least Mythril level adventurer class (while Climb officially rates as Gold), he was able to curbstomp the latter during their rematch, and he is the one who came up with the theory that Gazef asked Ainz for a duel he knew he had no chance of winning so that Climb and Brain might possibly learn of a weakness or strategy they could use to take Ainz down, if need be, later.
  • Because You Were Nice to Me: Princess Renner found him in a slum, as a child, and took him in. He's been her bodyguard ever since.
  • Being Good Sucks: Despite garnering the genuine praise of Princess Renner and the Blue Rose for his many heroic deeds, his bravery, duty, and self-sacrifice are often met with disdain by his peers and protected alike, and the prostitutes/slaves he rescued from The Eight Fingers brothel were found murdered after the demon invasion, presumably by part of the Eight Fingers organization. To say that he was broken up about it is putting it mildly.
  • Bodyguard Crush: Towards Princess Renner.
  • Bodyguarding a Badass: Princess Renner is nowhere near as weak or defenseless as Climb thinks she is. Renner's still happy to let him guard her, however.
  • Bullying a Dragon: He's considered a Worthy Opponent by Stronoff, and people still pick on him.
  • Dangerous Forbidden Technique: His "Limit Breaker — Mind" Martial Art temporarily boosts all of his physical abilities by temporarily shutting down his body's natural limiters. However, extended use of the Art causes physical fatigue and muscle tearing.
  • Dark and Troubled Past: Let's just say he knows Humans Are Bastards first hand.
  • The Determinator: Once he sets upon a goal, nothing will deter him. Sebas Tian praises him for this.
  • Even the Guys Want Him: Cocco Doll certainly did want him.
  • Extreme Doormat: The other castle knights really look down on him.
  • Hair of Gold, Heart of Gold: Played as straight as they come.
  • Hard Work Hardly Works: He tries so hard, but it's noted in the novels that he lacks the talent needed to reach the same level as Stronoff and Unglaus.
  • Heroes Prefer Swords: True to form for the Re-Estize Kingdom. Sadly, the novels note that Climb lacks the talent to be a true Master Swordsman like Gazef and Brain.
  • Heroic Build: While it is usually covered by his armor, he has a well-built body as a result of his relentless training.
  • Horrible Judge of Character: The more time most people spend around Renner, the more they begin to suspect everything she does is in an act and that she's secretly terrible. Even Lakyus, her best friend, has these thoughts on occasion. Climb, however, is completely blind to this despite spending more time with her than anyone else. It isn't even willful blindness.
  • I Just Want to Be Badass: His motivation, even though he can go three rounds with Stronoff, he still doesn't think he's strong enough.
  • I Want My Beloved to Be Happy: Towards Princess Renner.
  • Insecure Love Interest: To Princess Renner. Justified as he's of commoner blood, and actually being in intimate situations with her would be a major scandal, possibly getting them both executed.
  • Knight in Shining Armor: As Princes Renner's bodyguard, he is literally this, even though he's of commoner blood, which drives all the "noble" knights into a jealous fury.
  • Luckily, My Shield Will Protect Me: He also wields a shield.
  • Morality Chain: To Princess Renner, though he doesn't know it.
  • Overshadowed by Awesome: Despite what he might think, Climb is actually pretty strong. He is easily one of the top ten strongest soldiers in the Kingdom. The problem is that he holds himself up to the standards set by the Adamantite Adventures of Blue Rose (explicitly the peak of human prowess) or geniuses like Gazef and Brain.
  • Ring of Power: Gazef gave him a ring that can temporarily boost his strength from the equivalent of a gold rank adventurer to mythril.
  • Subordinate Excuse: Towards Renner.
  • Undying Loyalty: To Princess Renner.
  • You Will Be Spared: Part of the deal Renner made with Demiurge was that Climb would be spared from Nazarick's wrath. As a result, he is one of the four people whom Ainz's summoned Dark Young spare in their rampage in volume 9.

     Philip 
A third son of a minor noble house, presumably under Marquis Raeven.
  • Hell Is That Noise: When he foolishly touches Albedo's shoulder, he hears a noise like the unsheathing of blades. Realizing he's committed some kind of Faux Pas, but not understanding what kind, he lets go immediately.
  • Hopeless Suitor: Falls head over heals for Albedo, who both can't stand him and only has eyes for Ainz.
  • Ignorant Of His Own Ignorance: Being the third son of his household, he does not have much in the way of instruction regarding the nuances of politics of the Kingdom, and what little knowledge he does have makes him quite dangerous to everyone, including himself.
  • Love at First Sight: The moment he laid eyes on Albedo, he instantly fell madly head-over-heels in love with her, to the point that he's desperate to marry her. Ironically, if it wasn't for Ainz messing with her settings prior to coming to the New World, this would probably have pleased Albedo greatly.
  • Love Makes You Dumb: He is fairly intelligent, but upon laying eyes on Albedo, he not only falls madly in love with her, but his IQ noticeably drops when he's in her presence.
  • Master of Delusion: He genuinely thinks he's acting in the best interests of his house, and truly wants to make them prosperous. He is nowhere near as smart or savvy as he thinks he is, however, and all of his plans, and conclusions are pure fantasy.
  • Meal Ticket: On hearing the reports of Ainz' death, he comes to the conclusion that if he seduces and marries Albedo, he'l inherit the Sorcerer Kingdom. The Eight Arms charged with spying on the nobles actually get stomach ulcers from restraining themselves from telling him exactly how stupid a plan this is.
  • The Resenter: He's actually grateful that his older brother, the second born, died of disease, and the first born was slain at the "battle" of Katze Plains by Ainz's Dark Young because this all clears his way to becoming the heir of the house, as opposed to the fate of being cast off when one of his older brothers claimed the inheritance, and then being exiled to a back-water farm somewhere. He also has a deep-seated resentment to the other noble houses for "stealing" the prosperity that he believes rightfully belongs to his own. He also understandably resents the fact that the priests in his house's territory actually charge the lief-lords for their healing magics, and treatments which is part of why his elder brother died. His family simply could not afford the treatment that might have saved him.
  • Right for the Wrong Reasons: Many of the expected results of his actions actually come to pass. He happens to be completely wrong about the motives of the other party causing those results, however.
  • Surrounded by Idiots: How he genuinely sees the world. Still, he occasionally realizes, and is willing to acknowlege when the "idiot" he's talking to is correct.
  • Tempting Fate: He foolishly has the gall to touch Albedo's naked shoulder when guiding her through the ball-room, at a party he organized to try to curry favor with Ainz, The Sorcerer King. He immediately notices his error, but does not fully comprehend the ramifications. Albedo, once out of earshot, proclaims that she's going to splatter him across the floor and walls when she gets the chance.
  • Too Dumb to Fool: He insists on escorting Albedo to the "resting area" despite the objections of the Ball-room's landlady because he's rightfully concerned that a high-class lady of great importance, like Albedo, the envoy and second-in-command of the Sorcerous Kingdom should not go to into a secluded place alone. It's only after he's strongly convinced by the landlady herself, insisting on escorting her personally, along with her own bodyguards that he reluctantly relents.
  • You Owe Me: He owes the landlady of the ball-room a rather large favor because of everything she's done on his behalf in organizing the formal ball and inviting numerous nobles to attend the event intended to curry favor with the Sorcerous Kingdom. What Philip fails to realize, is that this landlady is one of the heads of the Eight Fingers criminal organization.

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Nobles

The kingdom is a Monarchy with power shared between the royal family and nobles. There is a schism in the government between those who support the royal family and those that favor the nobility itself. Power is divided between the king and six great nobles.

     General 

     Marquis Boullope 
A member of the Six Great Nobles. He is also the leader of the Noble Faction.
  • Good Scars, Evil Scars: His face is heavily scarred and he is attempting to steal power from the crown.
  • Too Dumb to Live: Was not only dismissive of Ainz's power as a sorcerer, but outright scornful of him. He believed that Ainz presence would barely affect the battle at all. Keep in mind that Gazef Stronoff, the mightiest warrior in the kingdom, said that Ainz was stronger than himself, the Slane Theocracy wanted no part of the conflict, and Emperor Jirniv gave Ainz his full backing. Boullope was the first to charge onto the field and the first to fall to Ainz's magic.

E-Rantel

A fortress city of Re-Estize Kingdom situated at the border between the Baharuth Empire and the Slane Theocracy. It is currently under the control of Nazarick after the massacre of the Kingdom's Army.

     Pluton Ainzach 
https://static.tvtropes.org/pmwiki/pub/images/pluton_ainzach.png
The guildmaster of E-Rantel's Adventurer's Guild.
  • Accidental Truth: In the Drama CD, he suspects "Momon" of being royalty. Ainz becomes an actual king after the events of Volume 9.
  • Entertainingly Wrong: He is willing to believe that Nabe is a noble, if not royalty, and Momon's a fallen king with his armor, weapons, etc. being royal treasures. Amusingly, he's not far from the truth.
  • Honey Trap: In the first Overlord Drama CD, he sets up numerous brothels, and other women of various strata to try and entrap Momon's services to the Kingdom, even going so far as to use, what he claims, are fertility drugs to increase the chances of Momon siring children, if not to tie him down then to at least grasp a fraction of Momon's adventuring talent... until the theory that Momon is actually a fallen king from a kingdom destroyed by vampires is brought forth, at which point the plan is abandoned for fear of triggering succession issues.
  • The Quisling: He becomes a loyal follower of Ainz after he makes clear his plans to turn his guild into a true group of explorers and adventurers rather than just hired muscle used to exterminate monsters. He initially has some misgivings about Ainz intending to bring demihumans and heteromorphs into his kingdom but withdraws his complaints, if perhaps unhappily, when it's made clear that citizens eating each other will be banned. With this, Ainz rather deftly removes a major semi-indepedent military force from the kingdom as well as securing better maps of the area and improving his reputation, even if just a little.
  • Reasonable Authority Figure: Eagerly had the Adventurer's guild skip several ranks for Momon due to his outstanding accomplishments, especially saving the city from a Zombie Apocalypse thanks to Zuranon.
  • Retired Badass: He's not on the front lines anymore, but he can still intimidate relatively skilled adventurers.
  • Well-Intentioned Extremist: Is willing to go to some serious extremes to secure Momon's loyalty to the Kingdom.

     Theo Rakheshir 
The guildmaster of E-Rantel's Magician's Guild

     Panasolei Gruze Day Rettenmaier 
The mayor of E-Rantel.
  • Fat Idiot: Invoked. He looks the part, that's all.
  • Obfuscating Stupidity: Panasolei is smarter than his appearance would have you believe; he takes full advantage of this.
  • Smarter Than You Look: Ainz notes that he doesn't look that intelligent, when in fact he is one of the king's most trusted advisers. He deliberately plays it up by breathing loudly to reinforce the image of a piglike man.
  • Undying Loyalty: He has this towards Ramposa III.

     Lizzie Bareare 
https://static.tvtropes.org/pmwiki/pub/images/lizzie_bareare.png
Voiced by: Ikuko Tani (Japanese), Juli Erickson (English)

A famous pharmacist in E-Rantel and the grandmother of Nfirea Bareare.


  • Cassandra Truth: Completely averted. Ainz tasked her with warning the city about the coming Zombie Apocalypse. Nobody disregarded her warning.
  • Deal with the Devil: She initially regards her deal with Ainz as this; in exchange for saving Nfirea from Khajiit and Clementine, she was forced to give up control of her business to him. This is ultimately beneficial as he has her and Nfirea move to Carne Village.
  • Parental Substitute: Raised Nfirea after his parents' death.
  • Workaholic: She neglected food and rest to learn how to use the new instruments she received from Ainz in potion making.

     Nfirea Bareare 
https://static.tvtropes.org/pmwiki/pub/images/nfirea_bareare.png
Voiced by: Ayumu Murase (Japanese), Morgan Berry (English)

A famous pharmacist in E-Rantel. He is the grandson of Lizzie Bareare and the childhood friend of Enri Emmot.


  • Action Survivor: Survived being kidnapped and used by Zuranon, a short bout with a troll, and Prince Barbro's attack on Carne Village.
  • Affectionate Nickname: Enri Emmot calls him "Enfi".
  • Ascended Fanboy: Of Ainz, and Nazarick. He asked to join Nazarick, and Ainz would have let him, if he wasn't human.
  • Anguished Declaration of Love: In the middle of battle no less!
  • Blinding Bangs: His eyes are constantly hidden, to the degree of a stereotypical shy anime girl, but we do see glimpses when he's in motion. This becomes something of a blessing when he's being rescued by Ainz, as the blood dripping from under his bangs and Momonga's comments make it heavily implied that Clementine gouged his eyes out.
  • Distressed Dude: Briefly.
  • Dramatic Irony: Nfirea has an inferiority complex towards Ainz, believing himself to be a lesser man than someone as strong, powerful, and wealthy as Ainz. The readers however know that Nfirea is in many ways a much better person than Ainz.
  • Eye Scream: Courtesy of Clementine but shielded from direct view, thankfully.
  • Happily Married: As of the end of Volume 11, he and Enri have been married for half a year.
  • Heavy Sleeper: After being married to Enri for half a year and getting used to life in Carne Village, he's very hard to wake up in the mornings. According to Enri, this is a vast improvement as previously he was a serious insomniac and was on the verge of working himself to death. He's still hard-working, but no longer to unhealthy levels.
  • Insecure Love Interest: To Enri Emmot. He is notably left thoughtful when the Swords of Darkness comment that women like strong men.
  • Living MacGuffin: Was treated like this briefly by Zuranon, specifically Khajiit Dale Badantel.
  • Non-Action Guy: Seems like one at first, but when Carne Village is attacked by trolls, he is revealed to be a somewhat competent magic caster on top of being able to use his alchemical concoctions offensively. He is horrifically outmatched going up against a troll, but still.
  • Spotting the Thread: He was able to figure out that Ainz and Momon were the same person thanks to the red potion both gave away to different people.
  • Workaholic: He lost sleep to learn how to use the instruments Ainz sent in potion making and only ate because he was pushed by Enri.

     Brita 
https://static.tvtropes.org/pmwiki/pub/images/brita.png
Voiced by: Satsuki Yukino (Japanese), Katherine Bourne (English)

An iron ranked adventurer whose hard-earned potion was broken by Momon, but was compensated with a new but unknown one.


  • Action Girl: As an adventurer, this is a given.
  • Action Survivor: Is one of the few people who witnessed Shalltear's rampage, up close and personal, and lived to tell about it.
  • Chekhov's Gun: That potion Momon gave her wound up saving her life when she encountered a rampaging Shalltear.
  • Mundane Utility: She winds up using her adventuring skills as a Ranger to help provide food for Carne Village by hunting in the nearby forest. Note that this has its own dangers.
  • Nerves of Steel: While she was scared out of her mind when she encountered a rampaging Shalltear, her first instinct was still to try and protect her fellow adventurers. This impressed Shalltear so much that she decided to save Brita for last and ultimately plays a role in why Brita ended up being the Sole Survivor.
  • Retired Badass: Gives up adventuring after the encounter with Shalltear and ends up working in Carne Village.

Carne Village

A village located on the border between the Baharuth Empire and the Re-Estize Kingdom, to the south of the Azerlisia mountains with a vast forest and the hometown of Enri and Nemu Emmot. It was recently attacked by the knights of the Slane Theocracy and was saved by Ainz, after which it fell under his unofficial protection.

     Enri Emmot 
https://static.tvtropes.org/pmwiki/pub/images/enri_emmot.png
Voiced by: Mao Ichimichi (Japanese), Skyler McIntosh (English)

A villager girl from Carne Village. She is the older sister of Nemu Emmot and the childhood friend of Nfirea Bareare. She commands a goblin troop whose loyalty is ensured both by her being their summoner and by her growing ability as the commander class, which allows her to recruit subordinates.


  • Achievements in Ignorance: Quite literally. Whatever conditions she's fulfilled to summon an army of 5000 goblins, she's able to command said 5000 that are completely loyal to her. Let that sink in: Enri, a normal village girl who has no experience in combat or commands, can summon an army of 5000 goblins completely loyal to her, and all of those goblins are under her command.
  • Action Survivor: After she's rescued by Ainz, she's granted a magic item that summons a goblin troop for her to control. With their help and her growing abilities as a commander, she becomes the unofficial chief of the village without realizing it. They allow her to tackle the dangerous force with a degree of safety even though they lack the ability to fight stronger monsters.
  • Anger Born of Worry: After Nfirea is grievously injured protecting her in Volume 8.
  • Big Sister Instinct: Tried to protect her younger sister from the soldiers attacking Carne Village.
  • Bring My Brown Pants: Wets herself soon after first meeting Momonga.
  • The Chains of Commanding: Does not like being the boss one bit! Still, she's damn good at it.
  • Childhood Friend: To Nfirea Bareare
  • Clingy Jealous Girl: Shows traces of this in Volume 8 after she and Nfirea become a couple. When he off-handedly comments on the beauty of Nazarick's maids, she is immediately uneasy and nearly gives him a Death Glare.
  • Dude Magnet: Not only is Nfirea hopelessly in love with her, almost all of the male goblins she summoned have voiced a desire to marry their "boss".
  • Happily Married: To Nfirea. By the end of Volume 11, they've been married for half a year.
  • Insistent Terminology: She's the Chief of Carne Village, not a general, although by the end of Volume 11, she's given up on trying to correct her goblin troops.
  • The Leader: Is appointed the Chief of Carne Village in Volume 8.
  • Laser-Guided Amnesia: Done by Momonga to hide his undead nature.
  • Magikarp Power: The first time she used the goblin horn, it summoned a Badass Crew of about 20 goblins. The second time, it summoned a Badass Army of several thousand goblins specialized in magic, artillery, assassinations...
  • Memetic Badass: Invoked, much to her chargin. The goblins treat her as if she's the biggest badass who can face an army of goblins, especially since Agu, a goblin child, actually believes it. She gives up trying to correct them.
    • Hilariously enough, they are actually partially right. By directing her goblins, she gains several levels in commander classes, which raises her stats to the point that she can actually beat her warriors in an arm-wrestling contest.
  • Motherly Sideplait: Which represent her generally kind nature.
  • Not So Different: In Volume 8 she privately laments over the stress of being an ordinary person suddenly thrust into a position of huge responsibility and authority, wondering if there's anyone else who can possibly relate to her. This makes her similar to Ainz himself, an ordinary guy who was thrust into the role of Evil Overlord.
    • This is made funnier in the anime as Ainz raises his head seeing how he can't have a Sneeze Cut due to having no sinuses.
  • Shameless Fanservice Girl: Volume 11 reveals that she sleeps naked. However, this is only when sharing a bed with her husband Nfirea, and it makes him very comfortable.
  • Sweet Tooth: During her visit to Nazarick in Volume 8, she takes her tea with a lot of sugar and really enjoys it. When Nfirea mentions the existence of a spell that can make sweet spices, she immediately shouts at him to try to remember it. She also salivates when Ainz mentions that their meal will include ice cream. She sadly doesn't get many opportunities to sate her sweet tooth at home since Carne Village doesn't really have access to anything particularly sweet.
  • Taking the Bullet: Was maimed taking a sword blow for her younger sister. Fortunately, Momonga came along with a healing potion.
  • Took a Level in Badass: She used the goblin summon horn that Momonga gave her at the start of the story very wisely. Momonga is duly impressed. As she grows more experienced with commanding the goblins, she eventually grows strong enough as a commander to give them commands to improve their abilities and recruit stronger monsters such as ogres. Doing either tires her out, though she doesn't realize why. Over the course of Volume 8, she literally takes two levels in both commander and general.
  • Training the Peaceful Villagers: After Ainz saves her and her village from the Sunlight Scripture, she uses the Horn of the Goblin General to call up a troop of goblin warriors that help train and arm the villagers.

     Nemu Emmot 
https://static.tvtropes.org/pmwiki/pub/images/nemu_emmot.png
Voiced by: Marika Kouno (Japanese), Jeannie Tirado (English)

A villager girl from Carne Village and the younger sister of Enri Emmot.


  • The Apprentice: After Enri and Nfirea got married, she wound up living with Lizzie instead of with her big sister, and it's already been shown that the Bareare family has been teaching her how to be an herbalist.
  • Bad Dreams: She has to sleep in her sister Enri's bed at night because her parent's death at the start of the story still haunts her dreams every night.
  • Break the Cutie: After the village is attacked, she's shown to be rather traumatized. She clings desperately to her sister and has grown very submissive.
  • Bring My Brown Pants: Wets herself right after Enri.
  • Cheerful Child: She is so amazed by the sights of Nazarick (the not scary parts of it anyway) in Volume 8 that she immediately runs up to Ainz and gushes over how amazing his home is. Ainz is immensely flattered and cheered by this, to the point that he takes her on a guided tour of the nicer parts of the Tomb and adds her to Lupusregina's list of "People in Carne Village I must protect."
  • Laser-Guided Amnesia: Courtesy of Momonga.
  • Morality Pet: Not even Ainz is immune to an innocent child genuinely admiring the works of his guildmates.

     Goblin Troop 
https://static.tvtropes.org/pmwiki/pub/images/goblin_troop.png

A group of summoned goblins that are loyal to Enri Emmot.


  • Big Damn Heroes: An army of 5000 goblins arrives to save Enri and the village.
  • Badass Crew: Skilled in warfare in their own right, and manage to fortify and train the inhabitants of Carne Village so they can defend themselves from attack.
  • Good Counterpart: These goblins have good intentions, and are amicable to their fellow Carne villagers. Unlike the other goblins aside Agu and his tribesmen, they only seek peace with the humans they live with.
  • The Matchmaker: They try to help Nfirea win Enri's heart because they know it would make her happy. Most of their attempts don't really help that much though.
  • Monster Knight: The goblins summoned by the Horn are no mere savages. They are disciplined and professional soldiers who also recognize the value of diplomacy.
  • Properly Paranoid: Unlike most of the other residents of Carne Village, they know that Lupusregina is more dangerous than she lets on, and are always on guard against her.
  • Shipper on Deck: The goblins are aware of Nfirea's feelings for Enri and decide to be his wingmen, offering advice and signals for when to try and woo her.
  • Training the Peaceful Villagers: Enri uses them for this purpose.
  • Undying Loyalty: Absolutely loyal to their summoner Enri. Especially the tactician and the army of 5000 with each of their own units and classes.
  • Unusually Uninteresting Sight: They become this for the Carne Village. Momon speculates that the villagers have simply grown accustomed to their presence over time, and with very good reason.

     Carne Ogres 

A group of recruited ogres that live in Carne village loyal to Enri Emmot.


Others

     Elias Brandt Dale Raeven 
Voiced by: Takuya Kirimoto (Japanese), Jerry Jewell (English)
https://static.tvtropes.org/pmwiki/pub/images/elias_brandt_dale_raeven.png

The leader of the King's Faction and the most powerful noble amongst the six major nobles in Re-Estize Kingdom.


  • Bring My Brown Pants: Wets himself in Volume 9 when he thinks he's about to be trampled by one of the Dark Young unaware that he's one of the people Ainz ordered them to spare.
  • Despair Event Horizon: After witnessing Ainz slaughter most of the Kingdom's army first hand, having one of the Dark Young chase him, losing his best men whom (unlike most Kingdom nobles) he actually cared for deeply, and with the Kingdom's loss and the ceding of E-Rantel, Raeven retired to his own domain with seemingly no intention of returning. Given his intelligence and being the most aware of all the nobles about the Kingdom's situation, he probably realizes that the Kingdom is done for, the Sorcerer Kingdom will most likely invade with the Kingdom's forces unable to stop it, and seems to be quietly waiting for the end to come.
  • Doting Parent: He adores his young son and acts in a manner very unbefitting of a typical noble when he's playing with him.
  • Good All Along: He's viewed as an opportunistic weasel, but he's actually a strong supporter of the royal faction and only switches sides like he does to prevent a civil war.
  • Love Redeems: He used to be an overly cocky young noble with treasonous ambitions for the throne itself. Then his son was born. The moment he saw the infant, all of his ambitions vanished. From that point on, all he cares about is providing his family with a good life.
  • Marriage Before Romance: He married his wife purely as a political ploy. When his son was born, that all changed. Now they both love each other dearly.
  • Morality Pet: His own son serves this role for him. He's become a much better human being as a result.
  • Reasonable Authority Figure: When sent a message by Renner, he clears his schedule to make time for her, knowing that whatever she has to say will be important and that she's much more politically dangerous than she appears.
  • Screw This, I'm Outta Here!: After barely surviving the battle where Ainz killed 180,000 Kingdom soldiers, he cuts ties to Zanack and returns home to exclusively take care of his own family and domain.
  • Teeth-Clenched Teamwork: He becomes part of the Renner faction, but he's incredibly disgusted by her, especially given her plans for Climb.
  • This Cannot Be!: After seeing Ainz' true power and the slaughter of most of the Kingdom's army, Raeven calls him a monster and wonders how such power can exist in the world.
  • Underestimating Badassery: While he even exclaims that he had no intention of underestimating Ainz as the strongest warrior in the Kingdom, Gazef Stranoff, said that if he fought Ainz one-on-one, Ainz would crush him. The problem is that nobles in the Kingdom are seriously lacking in knowledge of magic and don't realize how devastating offensive spells can be. More than that, most people can only cast 4th tier magic at best. Ainz can cast 10th Tier and above magic with no effort.

     Brain Unglaus 
https://static.tvtropes.org/pmwiki/pub/images/brain_anime.png
Voiced by: Koji Yusa (Japanese), Chad Halbrook (English)

A warrior turned mercenary after he lost to Gazef Stronoff in a grand tournament to determine the strongest fighter in the Re-Estize Kingdom.


  • Action Survivor: Fought Shalltear, and lived to tell about it, twice!
  • All for Nothing: Gave up everything meaningful in his life to dedicate himself to becoming the World's Strongest Man, only to discover the existence of a level of power he will likely never be able to reach when he meets Shalltear.
  • Arrogant Kung-Fu Guy: Lived for fighting and making himself The World's Strongest Man. After encountering Shalltear and later Sebas Tian, he gets over it. He accepts that he will likely never become the strongest and resolves to find a better reason to wield his blade.
  • Being Evil Sucks: Learned that first-hand.
  • Blood Knight: Sought out strong foes to make himself stronger.
  • Break the Badass: Brain was considered equal to Gazef Stranoff (who is considered to be the best warrior in the Kingdom) and was a seasoned warrior capable of killing monsters. It's likely that he is on the level of an adamantine ranked adventurer and at the peak of human strength. Then he meets Shalltear who is a level 100 NPC in a world where a level 30 character would be considered legendary. Brain learned the hard way that the world is a big place and that there's Always Someone Better. Their fight lasted about 1 minute and Shalltear beat his swordsmanship with her pinky nail.
  • Break the Haughty: Brain was legitimately strong by New World standards and just about as strong as a human being can get (barring the god-kin). He was also an accomplished martial artist and a prodigy with a sword. He trained hard and even killed monsters stronger than himself before. All of this had started to make him believe that he was close to being the strongest around and that he could face any challenge. And then Shalltear came along...
  • Broken Bird: Shalltear's rampage left him an empty shell.
  • Call to Agriculture: In the aftermath of his encounter with Shalltear he briefly considers going back to farming, thinking that it's at least something that has real meaning.
  • Character Development: Initially, he is completely obsessed with becoming the greatest fighter in the world at the expense of everything else, to the point that he became an infamous bandit just to find more Worthy Opponents. His clash with Shalltear Bloodfallen teaches him that his quest is futile, for he could train for lifetimes and never be able to reach this level of power. This initially drives him to depression as his entire life's goal is invalidated, but after Stronoff offers to aid him and after he witnesses Climb showing the kind of resolve he himself was not capable of by thinking of Princess Renner, Brain decides that his strength can still be put to good use by protecting others instead of only seeking more power for the sake of power itself. This ironically makes him stronger, as when he fights Shalltear again he manages to cut off her fingernail, which is more damage than he had done to her last time, that is to say absolutely none.
  • Cherry Tapping: Done to him by Shalltear as she deflects all of his sword strikes with her pinkie nail before he runs away.
  • Curb-Stomp Battle: His first "fight" with Shalltear consisted of her effortlessly rendering his techniques useless and parrying his sword with her fingernail. His second "fight" doesn't go much better though he is at least able to trim her nail a bit using Gazef's technique.
  • Cut Lex Luthor a Check: He was offered numerous high paying jobs because of his martial arts talent. He turned them down and turned to banditry, The Death Spreading Brigade, because he believed he'd get more opportunity to fight and train his skills.
  • Desperation Attack: Uses a series of frantic sword strikes after his greatest sword technique was easily stopped by Shalltear and she managed to penetrate his "Field" technique (a radius of perception that allows to using to sense anything around them within 3 meters).
  • Drowning My Sorrows: Was like this when encountered by Stronoff, after his first run-in with Shalltear. He gets better.
  • Empty Eyes: Described as having them in the light novel after being trounced by Shalltear. Shown explicitly in the manga.
  • Fire-Forged Friends: With Climb. They've been in numerous battles together, and they're True Companions because of it.
  • Good Feels Good: Is overjoyed to fight by Climb's side. He considers it a true honor.
  • Heel–Face Turn: Was introduced as a murderous bandit. Upon being helped by Stronoff, and then meeting Sebas Tian, he decides to help Climb crush the Eight Fingers slave peddling division in Re-Estize.
  • Heel Realization: Realized that banditry to polish his skills wasn't a good idea.
  • He’s Back: And better than ever!
  • Iaijutsu Practitioner: His trump card is "Wind of the Great Forest", an attack that combines his "Field" Martial Art (total perception of everything within 3 meters to grant him Super Reflexes) and "God Flash" (an attack so fast that blood doesn't stick to the blade). In practice this makes him an Iaijutsu master able to cut down anything within 3 meters of himself in the blink of an eye. Unfortunately for him, it's ineffective against someone as powerful as Shalltear who casually stops the blade with two fingers.
  • "Instant Death" Radius: His "Wind of the Great Forest" allows him to instantly slice anything that comes within 3 meters around him.
  • Is That the Best You Can Do?: Gets this from Shalltear.
  • Katanas Are Just Better: Uses a katana instead of a sword. Though he takes up Razor Edge after Stronoff's death.
  • Logical Weakness: Since Brain's technique is only limited to the range of his "Field" martial art (a 3 meter radius) he's highly vulnerable against people who can attack from beyond his range. Demonstrated when Zero attacks him from a considerable distance (a gust of wind coming from a punch) and while he took no damage, he's unable to defend himself without dispelling the technique.
  • Man of Kryptonite: Level-wise he is not too far away from Succulent, but he hard-counters him because Succulent's swordsmanship is nowhere even near Brain's level and his edge in combat, the illusions he uses to conceal his attacks, are rendered worthless by Brain's "Field" martial art.
  • Minor Injury Overreaction: Inverted. His reaction to being able to shave a sliver from Shalltear's fingernail is to weep in joy and elation. He even brags about it to Climb and Lockmeier, who are both confused and unimpressed by what he just did.
  • Oh, Crap!: Brain's reaction to Shalltear easily catching his ultimate sword draw technique with two fingers.
  • Passive-Aggressive Kombat: A victim of this by Shalltear. She first asks if he's been using martial arts (he has), she then asks is he's actually strong (he is by new world standards but not compared to the beings of Nazarick), finally she realizes (or pretends to realize) that he has been using martial arts and she can't measure the difference between 1cm and 3cm. This along with his crushing defeat at her hands ends off breaking him.
  • Punch! Punch! Punch! Uh Oh...: Well, since Brain is a swordsman it's more like slice, slice, slice, Uh Oh.. but the spirit is still there what with Brain thowing a barrage of slashes at Shalltear and Shalltear casually deflecting his sword with her pinky nail.
  • The Rival: To Stronoff.
  • Shaming the Mob: When Climb arrived at the warehouse to rescue the townspeople, and they began to loudly berate him for A.) not rescuing them fast enough, and B.) not knowing the fate of their relatives (despite the fact that Climb was in a party of just 3 people, and they had to dodge a massive demon army just to get to the warehouse), Brain forcefully reminded them that the only reason they're not dead yet, is that the demons' attention was elsewhere, and that he would personally kill anyone who drew the demons' attention by being loud, under suspicion of being a demon agent.
  • Smug Super: Downplayed somewhat in Brain's case as he doesn't have magic powers or special abilities beyond his martial arts but the trope still applies as Brain is one of the strongest human fighters around and has almost heroic level strength (that's the highest level of adventurer and considered legendary strength by New World standards) which means he's the equal of hundreds of weaker soldiers. Brain had initially begun to think he could handle anything as he knew he was one of the strongest around and had even killed monsters who were stronger than him in terms of base natural strength. He was still smug while fighting Shalltear's vampire bride and probably could have beaten her easily. Even when Shalltear switched and it was clear the vampire bride was terrified of her mistress, Brain was still confident he could win. And then he started fighting Shalltear...
  • True Companions: To Stronoff, and later to Climb.
  • The Worf Effect: An interesting variation as it's a character that's just introduced to fight a protagonist that gets Worfed. In this instance it's to showcase just how outmatched most of the New World's inhabitants are against one of Nazarick's NPCs.
  • Worthy Opponent: Sees Stronoff and Climb as this.
  • You Gotta Have Blue Hair: Dark blue in his case.

     Tuareninya "Tuare" Veyron 
https://static.tvtropes.org/pmwiki/pub/images/tuareninya_veyron_1.png
Voiced by: Yu Shimamura (Japanese), Rachel Glass (English)

Tuare is a former brothel slave rescued by Sebas whilst he was undercover in the city.

She later becomes a maid apprentice of the Great Tomb of Nazarick under Sebas Tian's supervision and also one of the few known humans in Nazarick under the protection of Ainz Ooal Gown. She is the older sister of Ninya of the Swords of Darkness.


  • Broken Bird: Ye gods. Sebas Tian finds her in real bad shape. Just from the diagnosis of her injuries and ailments, she was not only beaten and neglected, but suffered physical and mental rape for who knows how long (to say nothing of the sexually transmitted diseases her Johns/rapists infected her with). In fact, she would have died had he not intervened. Although a combination of healing magic and Solution's ability to remove poison and disease restored her body, Tsuare still bears the mental scars, though Sebas Tian's kindness has helped her recover a bit.
  • Damsel in Distress: She's kidnapped by the Eight Fingers while Sebas Tian is preparing to return to Nazarick and take her with him.
  • Disposable Sex Worker: Was introduced as this, in the process of actually being disposed of. This goes to show just how depraved the Eight Fingers organization was, along with Stefan Hevish (who apparently "used" her for his depraved fetish).
  • Earn Your Happy Ending: After being taken to slavery, violated, disposed of as trash, and kidnapped before being rescued by Sebas, Ainz sees it fit for her to live in Nazarick with Sebas, the man she falls in love with.
  • Hair of Gold, Heart of Gold: Has beautiful golden hair, and is one of the nicest humans in the story.
  • Heroic Self-Deprecation: Keeps calling herself "dirty". Not surprising considering the trauma she went through, and the state Sebas Tian found her in.
  • Hooker with a Heart of Gold: Not a hooker by choice, apparently. Still, the trope applies.
  • Made a Slave: In all but name, and then her "employer" files a complaint against Sebas Tian with a Dirty Cop...
  • Not Afraid to Die: When Ainz ordered Sebas to kill her as a test of loyalty, she simply smiled at Sebas to put him at ease and embraced her fate. Thankfully, it was only a test of loyalty and Cocytus blocked Sebas' punch.
  • Rape Is a Special Kind of Evil: On the receiving end of this trope, to showcase just how morally repugnant the Eight Fingers organization is.
  • Rescue Romance: Has clearly become enamored with Sebas, which several other Nazarick denizens pick up on - and approve.
  • Slavery Is a Special Kind of Evil: Was treated as such by her "employer", The Eight Fingers.
  • Undying Loyalty: To Sebas Tian. Even after Ainz tests his loyalty by ordering him to kill her (which she calmly accepted), she still begs to stay by his side.

     The Rogue Lockmeier  
https://static.tvtropes.org/pmwiki/pub/images/lockmeier.png
Voiced by: Masaaki Yano (Japanese), Kris Bryan (English)

A nameless (until "the very end") ex-adventurer of the Orichalcum level in Raeven's employ. He's sent to accompany Climb and Brain on their mission to rescue Tsuare.


  • Ascended Extra: Starts out as a nameless generic rogue sent to assist Climb and Brain, but gets his own co-op fight scene together with Climb against Succulent, one of the major antagonists of the arc. After surviving two dangerous missions with them and proving a valuable and contributing team mate, he finally "gets a name" per the author when Brain mentions his name once in passing. By that point, it feels like he's earned it.
  • Fire-Forged Friends: After surviving the first mission with Brain and Climb, he actually volunteers to go with them again for a mission that's even more dangerous, explicitly due to this trope.
  • Mauve Shirt: He seems like a red shirt at first, being a generic nameless rogue referred to simply as "the rogue" accompanying two named characters on a very dangerous mission, with no significant personality or backstory beyond that he's a rogue and an ex-adventurer. Even that snippet of backstory was brought up just to explain his level of abilities as a rogue. Amazingly, he survives the volume. He returns later to join Brain and Climb for a mission that's even more dangerous. He survives that, too, and finally his name is mentioned in passing by Brain. The author even refers to it in the afterword as "the rogue who was named at the end." Sadly, in volume 9 it's heavily implied he perished alongside his fellow bodyguards fighting against Ainz's Dark Young.

Baharuth Empire

A human nation of the New World and one of the three major human nation neighboring Nazarick.

Arwintar

     Jircniv Rune Farlord el Nix 
https://static.tvtropes.org/pmwiki/pub/images/jircniv_anime.png
Voiced by: Takahiro Sakurai (Japanese), Austin Tindle (English)

The current emperor of the Baharuth Empire. He is also known as the Blood Emperor for purging many of the nobles after his ascension to the throne.


  • Always a Bigger Fish: Volume 9 has him learning this the hard way. The Empire is one of the most powerful nations in the New World, one which he compares to a lion among lambs. But Nazarick is a dragon.
  • A Child Shall Lead Them: Took the throne at the age of 12.
  • Awesomeness by Analysis: Subverted. While his years of ruling an empire endowed him with great insight when it came to reading people's motives and manipulating them to fit his needs, when he tries to apply the same talent to Ainz it misfires to the point of hilarity, where he over-analyzes even his most innocent and spontaneous words and actions into Demiurge-levels of delusions of genius and foresight.
  • Break the Haughty: While the Emperor is smart and composed enough not to let his arrogance get the best of him, it's very clear through his bold actions and high opinion of himself and his empire that pride is one of his defining character traits. As such his reactions to Ainz and his people borders on hilarious when he realizes how out of his depth he is and the fact that he's basically trying to negotiate with eldritch gods. What makes it even more hilarious is that most of the time, Ainz and his people aren't even trying to intimidate the emperor and his various breakdowns are the result of his own paranoia.
  • Deadpan Snarker: At one point he comments that he doesn't get much sleep due to the foolish actions of the Bloody Emperor (his own Red Baron title).
  • Despair Event Horizon: It's not immediately obvious given his apparently good mood in volume 13, but he's just... given up after the incident with Go Gin. There's no point in fighting Ainz or scheming against him, so why worry about it? Any work he doesn't want to do now he can just shove off onto the Sorcerous Kingdom as well. As a result, he actually looks better than he did when he was trying to subtly fight back or undermine Ainz.
  • The Emperor: Of the Baharuth Empire, and at 22 he's younger than most examples of this trope.
  • Entertainingly Wrong: His assessment of Ainz is almost 180 degrees out of phase with how Ainz truly is. Still, he's right about one thing. One wrong move in Ainz's throne chamber with The Guardians present could easily mean certain death.
  • Evil Is Not a Toy: Well...calling Ainz evil is a bit much. However, the emperor believes Ainz to be evil so the trope still counts. During the "Battle of the Katze Plains", he asks Ainz to cast his strongest spell to learn the extent of Ainz powers, warn other nations of the potential threat of Nazerick, and to start figuring out a way to counter Ainz' abilities. This... was not a great idea. Jircniv really had no idea what he was asking because Ainz' spell was so nightmarish and stupidly powerful that instead of killing thousands like Jircniv originally predicted, it killed damn near 200,000 of the Kingdom's soldiers, inflicted serious PTSD on the imperial army that was there to watch the massacre, made everyone suspicious of the Emperor's intention, and did absolutely nothing for the goal of "find out his limits so we can counter them" as A) what the hell are they going to do against gargantuan eldritch tanks that stomp all over everyone like Godzilla and B) that still wasn't even close to Ainz' full abilities even excluding special items and gear. If anything it only reinforced the idea to everyone that "Yeah... we really shouldn't piss of the undead lord that has an army of death knights and can summon abominations that defy reason and sanity".
  • Geeky Turn-On: Though he has relations with multiple concubines and has had children with them, his favorite woman is someone who is unremarkable in appearance but has a keen mind for politics. The only reason he hasn't made her his official empress consort is because she thought it would reflect poorly on the Empire if it had a plain-looking woman as its Empress.
  • Laughing Mad: In the anime, after hearing about how many people Ainz killed with his spell his face becomes twisted and he starts to giggle to himself creepily. The thing is that the emperor only expected a few thousand to die NOT 70,000 immediately followed by another 100,000 being stomped to death the eldritch beasts the spell summoned. It's probably at this point the he skirts the edge of his sanity and comes close to the Despair Event Horizon.
  • Know When to Fold 'Em: After Ainz does a publicity stunt in volume 10, he offers up The Empire as a vassal state to Ainz's Sorcerer Kingdom, much to Ainz's surprise.
  • Nervous Wreck: Right after the battle at Katze Plains, things went unbelievably downhill for Jircniv. At least 6% of his knights want to quit after seeing the absolute massacre that Ainz' magic caused. Since the empire values quality over quantity, this was extremely costly for the empire. Everyone was blaming Jircniv for the horror on the plains as it was Jircniv that asked Ainz to use his strongest spell and believed the emperor knew what was going to happen. Jircniv is becoming paranoid that he is being constantly watched (which turns out to be true). Lastly, the alliance he had planned to make against Ainz went up in smoke when the sorcerer king decided to visit the empire for publicity which coincidentally was the same time the empire was going to engage in secret talks with the Slane Theocracy and now they believe the empire is in league with the sorcerer king against the other human nations. After all this, Jircniv hasn't been sleeping well, has developed a stress ulcer, and is loosing his hair. The once proud "Bloody Emperor" has been reduced to a quivering mound of fear and trying desperately to do anything to spare the lives of his people and nation. He gets a lot better after the Empire becomes a vassal and it turns out Ainz isn't murderous dictator everyone expected. Not only is his workload considerably lightened, he now only has to point out that any complaints will be transmitted to Ainz to see the complainer disappear, but he makes a friend with Riyuro, who's in the same situation.
  • No-Sell: Amusingly, he is resistant enough to Demiurges mind control that he is flat out able to disobey his commands. Amusing because it doesn't help him in the slightest.
  • Odd Friendship: He actually develops one with the Quagoa Riyuro, his first true friend actually, since they're in the same circumstances. Their friendship is so deep he now regards demi-humans as equals.
  • Oh, Crap!: When a dragon holding Aura and Mare lands outside his castle, bearing a complaint from Ainz.
  • Pragmatic Villainy: Although he is ruthless and ambitious, Jircniv only does what he does for the good of his Empire. He wants to rebuild the Empire as a great nation that will stand the test of time. All of his atrocities are calculated to serve that purpose and he does not want to bring undue suffering when it is not necessary. For example he seized several noblewomen as gifts to appease a potential enemy. When he learned that this person had no use for these maidens with noble blood, he brought them right back and returned them to their families.
  • Properly Paranoid: In volume 10, the "sixth sense" he's developed in his years of being emperor goes off constantly, and he feels himself being watched. Despite numerous attempts, nobody can detect the fact that Ainz is actually watching him. Nobody dares calls him out on it because he is right to be worried considering what little everyone does know about Ainz and the Sorcerous Kingdom. Amusingly, the main reason Ainz is spying on him is because he's trying to emulate Jircniv's leadership.
  • Reasonable Authority Figure: Nobility or commoner doesn't matter to him. He just cares about competence and loyalty regardless of status. In addition, he spared Re-Estize the yearly attack after learning about the demon invasion, instead of rushing in and simply trying to conquer outright. In volume 10, Ainz starts spying on him mostly so he can learn how to be a better ruler by following Jircnirv's example.
  • Red Baron: The Bloody Emperor due to purging most of the Empire's nobility after he ascended to the throne.
  • Royals Who Actually Do Something: He instituted a number of reforms after becoming emperor and started valuing ability over status.
  • Sanity Slippage: Meeting Ainz was not good for his psyche. When he's seen again in volume 10, he's lost much of the confidence and pride he had in previous volumes. He's stressed out, paranoid, losing his hair, and he's apparently suffering from a stress-induced ulcer. He's back to normal, and in fact even better, in volume 13.
  • Smug Snake: Demiurge is able to predict everything he does, including his scheming against Ainz, because he's (according to Demiurge) a person of above-average intellect who thinks he's a genius. A complete idiot would be more difficult to handle.
  • This Cannot Be!: The number of times Jircniv has expressed this sentiment if not actually spoken the words is absolutely numerous. Let's just say that the more he learns about Ainz and the Tomb of Nazarick the more he craps his pants. to wit:
    • Two dark elves with a dragon capable of slaughtering all of his best warriors with minimal effort.
    • Several Death Knights appear and the guy he's supposed to negotiate with can control them so completely that he uses them as butlers and servants. Not to mention that the maids overseeing the death knights seems to be stronger.
    • The ruler of the tomb and host of your contingent can alter the weather at will.
    • The home of the ruler isn't a tomb so much as an eldritch location with seemingly separate worlds with architecture and treasure beyond human imagination.
    • The lord of the tomb has the absolute loyalty of an army of monsters, is a great lich overlord with magic that can allow him to easliy create undead warriors that can decimate an entire nation.
    • The undead lord of the Tomb of Nazarick is so powerful he can summon horrific abominations that can decimate an army 200,000 strong and has an army composed of creatures that can easily equal the might of a thousand nations.
    • The undead Person of Mass Destruction who can cast spells that outright murders tens of thousands instantly shows up without fanfare right in front of me in my capital city while I am watching gladiatorial games. He proceeds to beat up my nation's best warrior without using his magic for fun apparently. He apparently has eyes everywhere and knows that I am meeting with potential allies. My only potential allies. Now they hate my guts and come what may, my nation will likely stand alone.
  • Underestimating Badassery: Downplayed given that Jircniv knows Ainz and Nazerick isn't to be trifled with and that this trope could apply to almost every new world inhabitant when they mean anybody from Nazerick but it still very much applies. Jircniv honestly believed that a simple alliance of nations would be enough to fight Nazerick (there are at least more than 30 creatures in the tomb above level 70 in a world were 30 is legendary and some of them can also summon creatures above level 70 increasing that number even more) and that he would be able to gain a spy in Nazerick that would cause a revolt (point of fact pretty much everyone in Nazerick reveres Ainz as a god and serve him out of admiration and respect with only hints of fear and that fear is of failing him not earning his wrath). He also really has no idea how powerful 10th tier magic is (10th tier offensive magic is on the level of a natural disaster) or beyond that, super tier magic (think God if he was in a bit of a mood). He thinks that Ainz can only kill, at best a few thousand with a single spell (Ainz ends up killing almost 200,000). When he does get an idea of how strong Ainz really is it pushes him almost into Go Mad from the Revelation territory.
  • Unwitting Instigator of Doom: Combined with Be Careful What You Wish For. It is true that he asked Ainz to use his strongest spell in the "Battle of Katze Plains" so he could ascertain Ainz's strength. To say this backfired spectacularly is the definition of "understatement". Ironically this was not actually Ainz's strongest ability (that would be The Goal Of All Life Is Death), though it was the flashiest possible way of slaughtering an army of Mooks.
  • War for Fun and Profit: Lampshaded. He views his attacks on the Re-Estize Kingdom as this, and is considering doing the same with the Slane Theocracy, at least prior to the events of Volume 9.

     Fluder Paradyne 
https://static.tvtropes.org/pmwiki/pub/images/fluder_anime.png
Voiced by: Takaya Hashi (Japanese), Kenny Green (English)

The Prime Wizard and the greatest guardian of the Baharuth Empire. He is considered to be the Strongest Wizard of the Empire. His abilities are comparable to those of the Thirteen Heroes.


  • Aura Vision: Has the same ability to see a person's magical aura as his former pupil Arche. Tellingly, unlike Arche his reaction to seeing Ainz's true power is joy rather than fear.
  • The Archmage: Prior to Ainz's arrival, Fluder was recognized as the strongest wizard in the Empire and possibly the whole New World.
  • Court Mage: Is the Baharuth Empire's court wizard.
  • For Science!: He is obsessed with increasing his magical knowledge and power beyond human limitations so that he can gaze in the "abyss of magic."
  • Green-Eyed Monster: Is jealous of the Thirteen Heroes and their accomplishments, especially in magic. Accomplishments he has yet been unable to duplicate, like dominating a Death Knight.
  • Parental Substitute: Is one to the current emperor, and the emperor in turn refers to him as "Gramps". This doesn't stop Fluder from manipulating the emperor for Ainz, nor does it stop the emperor from (correctly) suspecting Fluder of treachery in Volume 9 and preparing to replace him.
  • The Quisling: Betrays the empire and his emperor without a second thought when Ainz promises to teach him magic and allow him to glimpse what he calls the abyss of magic. The funny thing is that Ainz doesn't know anything about magic (he can cast it but does not grasp the theory of it enough to teach, and the magic of the New World eludes him completely) and considers himself woefully ignorant compared to Fluder, but is able to stall for time by handing across a book that teaches one how to became a lich.
  • Really 700 Years Old: If he can be believed, he was present and witnessed the Thirteen Heroes in action 200 some odd years before the story began.
  • The Red Mage: Is notable for being able to use Arcane, Divine and Spiritual magic.
  • Rewarded as a Traitor Deserves: Averted. While Ainz notes that he if he turned on Jircniv this easily he would surely turn on Ainz if a better deal came along, he considers Fluder to be easily enough controlled and not enough of a threat to do more than keep an eye on him.
  • Skilled, but Naïve: He's the greatest mage of the New World, but he knows basically nothing about anything else. That said, he does catch on to his treachery being uncovered well before the emperor thought he would.
  • The Starscream: Played with. While he is genuinely fond of the emperor, and quite proud of him, he still would sacrifice him without hesitation as part of the price of being Ainz's apprentice.
  • Tears of Joy: When he sense Ainz's raw magical power and how it dwarfs his own he sobs with joy, realizing he's finally found what had eluded him his whole life.
  • Tome of Eldritch Lore: As a reward for Fluder's loyalty and upholding the promise to teach magic, Ainz provides him the Book of the Dead, an item from the Yggdrasil that allowed players to become an Elder Lich. Containing the secrets of necromantic immortality and information on the soul, it's everything Fluder could ever desire. Unfortunately the text is in Japanese, making it difficult for him to decipher. If he does manage to read it, however, he would have a way to escape death and continue studying magic by becoming an elder lich.
  • Tragic Dream: Dreams of finding a way to cast magic beyond the sixth-tier, long considered to be the most powerful magic humans can use. By the present day he has become increasingly worried that he may die before ever achieving this. Upon meeting Ainz, a magic caster capable of casting magic of the tenth tier, Fluder asks Ainz to be his mentor. Ironically, it's still All for Nothing, as while Ainz instinctively knows how to cast his spells, he doesn't really know the theory behind them and therefore cannot teach Fluder a thing (even if he could, Fluder is unlikely to have the required "level"), so he is mostly just stalling for time to prevent the wizard from realizing that. At the very least, he does have the means to turn Fluder into a lich so that he can continue his research far beyond even his magically enhanced lifespan.
  • Wizard Beard: Has a classical long one.
  • Wizards Live Longer: A failed immortality ritual has allowed him to live for over 200 years.

     Baziwood Peshmel 
Voiced by: Yoshikazu Nagano (Japanese), Robert McCollum (English)
https://static.tvtropes.org/pmwiki/pub/images/baziwood_peshmel.png
Born in a back alley in abject poverty, he struggled and trained to become one of the four top imperial knights.
  • Foil: To Gazeff Stronoff, both are commoners who rose to the highest martial position in their Kindoms through physical strength and skill rather than any connections. Where Gazeff is held back due to the resentment of the nobility, and cannot be knighted as a commoner, and has to keep his rougher manners in check, Baziwood is free to be as coarse and straightforward as he wants thanks to Jirciniv's purging of his own nobility and broader meritocratic approach that also allows him to knight Baziwood.
  • Henpecked Husband: According to his character sheet, he does whatever his wives tell him, when he's not on duty.
  • Hunk: Going by his character portrait, he's quite tall and muscular.
  • Looking for Love in All the Wrong Places: Amusingly, he actually finds it. His character sheet notes that all five of his wives are former prostitutes that he found in various brothels.
  • Lower-Class Lout: He's noted to be blunt and mannerless, even in direct conversations with the Emperor, as a result of his lower-class upbringing.
  • Polyamory: He has five wives, and they all get along well, under the same roof.
  • Red Baron: "Lightning Bolt"
  • Satisfied Street Rat: Played straight, and realistically. Thanks to the opportunities provided by Jircniv, he's gone from perpetual poverty and thuggery to having a high-class lifestyle and having five wives, all living happily under the same roof.
  • Undying Loyalty: Reconstructed. He used to be quite rebellious, until Jircniv earned his respect. Now he's the most loyal of all the imperial knights, if not the most loyal empire citizen.
  • Unskilled, but Strong: He used to be this before undergoing knight training.

     Nimble Arc Dale Anoch 
Voiced by: Jun Kasama (Japanese), Jordan Dash Cruz (English)
https://static.tvtropes.org/pmwiki/pub/images/nimble_arc_dale_anoch.png
The second of the listed four top imperial knights. Second born son of a baron with an elder brother, an elder sister, and a younger sister.
  • Big Brother Instinct: He is seeking a worthy groom for his younger sister. His older brother and sister want him to get married too.
  • Break the Haughty: While Nimble wasn't over prideful or arrogant, he still took great pride in being one of the four knights, his titles, and his accomplishments. After he sees Ainz power at the Battle of the Katze Plains, he now believes his titles, achievements and status to be worthless as he has no way of challenging nor even slowing down the power he witnesses and understands that he amounts to no better than a mere foot soldier before the might of the Sorcerer Kingdom.
  • Man of Wealth and Taste: He's the second son of a Baron, and his favorite hobby is performing tea ceremonies.
  • The Proud Elite: He has shades of this. While he is a gentleman and fairly decent personality wise, it's clear that he holds himself above others not only for being a noble but also one of the four nights considered the strongest among the empires forces. Ultimately, that pride is crushed when he sees how powerful Ainz is and realizes how high the limits of power really are. He understands that, against the Sorcerer Kingdom, he is no better than a Mook.
  • Red Baron: "Violent Gale"
  • This Cannot Be!: Expressed this after witinessing Ainz power and the slaughter of thousands upon thousands of soldiers. He is terrfied of Ainz and wonders how he can even exist.
    "What...what is this?!!! Why is this happening? Why does someone like this exist in the world?!!!!"
  • Trademark Favorite Food: Tea.
  • White Mage: He has at least one level in the "bishop" class, a type of cleric.

     Leinas Rockbruise 
Voiced by: Ai Kakuma (Japanese), Natalie Hoover (English)
https://static.tvtropes.org/pmwiki/pub/images/leinas_rockbruise.png
The third of the listed four imperial knights. Formerly the daughter of a noble family, she took up the sword to earn her noble distinction by slaying monsters on her family lands. Fighting one monster, she was struck by its death curse. This curse marred half of her face with an incurable disgusting state constantly secreting pus. Her family cast her out purely on the fear of a scandal, and her fiance dumped her like a hot potato. Jircniv help her get her revenge in exchange for serving as one of his imperial knights.
  • Awesome Mc Coolname: She's named "Rockbruise". Doubles as a Meaningful Name when taken together with her Red Baron.
  • Beauty Mark: Has a mole on the left side of her mouth.
  • Curse: She's struck with a powerful curse that mars half her face.
  • Find the Cure!: She has based her entire life on finding a way to cure her curse.
  • No Good Deed Goes Unpunished: Helped the people of her land by slaying monsters and her family casts her out for it because of a battle wound, as well as her fiance dumping her.
  • Peek-a-Bangs: Uses her hair to cover the right side of her face that's marred.
  • The Quisling: In Volume 10, Emperor Jircniv is well aware that she's eager to turn the Empire over to Ainz's Sorcerous Kingdom in hopes of securing some kind of cure for her curse. Unfortunately for her, she doesn't really have anything to offer Ainz.
  • Rapunzel Hair: In her character portait, her hair reaches all the way to her upper thigh.
  • Red Baron: "Heavy Explosion"
  • Revenge: Wants revenge on her ungrateful family and the fiance who dumped her purely due to a battle injury. Jircniv helped her on that score.
  • The Resenter: A mild case and not of anyone specifically, but she has reacted with irritation whenever seeing the unnaturally beautiful Pleiades Battle Maids. It's reasonable to assume she feels this way towards any beautiful woman as it reminds her of what she's lost and how ugly she has become on half of her face because of her curse.
  • Two-Faced: The curse made half of her face into a mess that constantly oozes pus.
  • Vague Age: She refuses to mention her birthday or how old she is.
  • White Mage: She has taken levels in the "priest" class, hoping to find a spell to cure her curse, or at least treat it.

     Osk 
A merchant and the promoter of the 8th Martial Lord.

     Go Gin 
https://static.tvtropes.org/pmwiki/pub/images/go_gin.png
A War Troll recruited to be a gladiator in the Imperial Arena and its current champion, holding the title of 8th Generation Martial Lord.
  • Clothes Make The Super Man: Aside from being a Troll with exceptional racial traits, he has custom-made armor and weapons that make him far more deadly.
  • Defeat Means Respect: On both ends of this trope, provided he finds you strong enough to be worthy of challenging him in the first place.
  • Everybody Calls Him "Barkeep": He's known to most as only "Martial Lord". His name is not often mentioned.
  • Exactly What It Says on the Tin: As befits his title, he is a master of martial arts.
  • Famed In-Story: He's the arena's undisputed champion until Ainz comes along and challenges him, that is.
  • Healing Factor: Like all trolls, he has a regeneration factor that allows him to recover from any physical wound not caused by fire or acid. Status penalties, on the other hand, are a different story, as Ainz was all too happy to demonstrate with his innate Touch of Death.
  • Hidden Depths: When Ainz gives his full name expecting the same reaction as with Guu (that trolls associate short names with strength), Go Gin explains that he personally does not (though he sees it as more proof that Ainz is a Worthy Opponent, if he managed to take down a fellow troll).
  • I Am A Humanitarian: Combined with what he believes to be Cannibalism Superpower. Like the rest of his species, he likes to eat human meat. He is a notable exception in that he doesn't just eat any human that comes along, however. He only eats those who have proven themselves in battle to be worthy of the honor, so he can gain their strength. In fact, part of The Bet he makes with Ainz, is that if he somehow defeats Ainz in single combat, he gets to eat Ainz. (Little did he know that even if he had succeeded, he would have found the meal a bit bony.
  • Proud Warrior Race Guy: Unlike trolls we have seen before in the story, he is calm, collected, highly intelligent, reasonable, and always seeking new and powerful opponents to test his strength against so he can grow stronger. When the arena's manager informed him that Ainz would be his opponent, he was overjoyed to the point that he actually thanked his patron, something he's noted to have done only three times before, all of which required extra-ordinary effort and expense on his patron's part.
  • My Species Doth Protest Too Much: Far more intelligent than the average troll. When Ainz introduces himself as Ainz Ooal Gown, expecting it to be ridiculed like the last time, Go Gin acknowledges that this is a common belief among his kind.

Slane Theocracy

A human nation of the New World and one of three major political powers neighboring Nazarick. It is a religious nation that worships the Six Gods and violently supports the ideology of human supremacy.

     General 
  • Archaeological Arms Race: Jealously collect and horde artifacts that the Six Gods left behind.
  • Entertainingly Wrong: During the course of a big meeting between all of the cardinals about the emergence of the Sorcerer Kingdom and the Sorcerer King Ainz Ooal Gown, they also discuss the emergence of several very powerful beings like Jaldabaoth, the vampire that killed several members of the Black Scripture, and the adventurer Momon. The cardinals begin making theories about the relationship, if any, these powerful figures have to one another. Toward the end somebody remarks that the worst thing would be if they were working together but everyone dismisses that as unlikely.
  • Humanity Is Superior: Believes in this doctrine and secretly conduct campaigns of genocide against non-humans to pave the way for human domination of the world.
  • Ignorant of Their Own Ignorance: While the Slane Theocracy has several relics from the 6 great gods (heavily implied to be former Yggdrasil players) and know of some of the more powerful forms of magics and creatures, they really have no idea how powerful Sorcerer Kingdom and the Great Tomb of Nazarick are. This also makes it all the more hilarious when they are discussing what to do about the Ainz and his people and honestly believe there is anything they can do to fight back or challenge Nazarick.
  • Know When to Fold 'Em: In volume 9, the Slane Theocracy knows better than to openly contest the claims of someone who effortlessly wiped out one of their Scriptures.
  • Leaked Experience: Ainz thinks that if the Six gods are Yggdrasil players then citizens might level up faster for obeying them similar to how Yggdrasil players get more experience points if they help stronger players.
  • Oh, Crap!: All of the heads of the theocracy become terrified after they read Thousand Leagues Astrologer's report of the battle at Katse Planes. They realize that Ainz is a "player" and he can use "Divine Tier Magic". They start making plans about what to do not realizing that it isn't just Ainz they have to deal with but the Great Tomb of Nazarick and the beings that live there under Ainz' rule.
  • The Omniscient Council of Vagueness: The anime presented the leading six pontiffs of the Theocracy as one of these. They discussed the existence of Shalltear and the unexplained disappearance of the Sunlight Scripture, while hidden in the shadows of a darkened cathedral.
  • Precursor Worship: If the Six Gods really believed in human superiority, or their teachings were corrupted into non-human hatred over the centuries, remains unresolved. However it's obvious the Theocracy has inherited a great deal of magics and artifacts from them.
  • Religion of Evil: Lots of non-humans think so. The dragons really have issues with it.
  • The Theocracy: It's in their official name.
  • This Cannot Be!: The upper ranks of the theocracy are all absolutely stunned that the people in Ainz's Sorcerer Kingdom are truly living peacefully and comfortably with the massively powerful undead forces serving mundane roles, like "soul eaters" (a Hellish Horse, three of which can massacre a city) working as beasts of burden pulling wagons and carriages.

Sunlight Scripture

One the Six Scriptures in the Slane Theocracy. They specialize in the extermination of demi-human villages.
     General 
  • Enemy Summoner: The group focuses on summoning angels to fight and using spells to support from behind.
  • Summon Magic: The group's specialty.

     Nigun Grid Luin 
https://static.tvtropes.org/pmwiki/pub/images/nigun_grid_luin.png
Voiced by: Takehito Koyasu (Japanese), Phil Parsons (English)

The leader of the Sunlight Scripture.


  • Black Eyes of Crazy: His sclerae are black up until the Dominion Authority is killed, implying that it's a byproduct of his casting.
  • Cold-Blooded Torture: Planned to dish it out to Stronoff and Carne Village. He's left to Neuronist Painkill's devices.
  • Curb-Stomp Battle: He was used to being on the giving end, sending out his near unkillable army of angels to slaughter his enemies while he hid behind them. Ainz gives him a taste of being on the receiving end, which prompts his attempt to summon the Dominion Authority to tip the scales back towards his favor as to him. It doesn't work because his opponent is ''Ainz''.
  • Dirty Coward: Sends legions of summoned angels at his foes while he sits in the back, behind a magical shield, laughing.
    • Not so much cowardly as practical - angels require special martial arts to even damage and are essentially disposable summoned troops. Nigun knows that Gazef, if he's given the chance to close with his actual underlings, will make short work of them, so he orders them to summon angels to keep Gazef at optimal range for his own side.
  • Evil Is Petty: Slaughtered entire villages just to trap Stronoff.
  • Good Scars, Evil Scars: Has one on his cheek, that he apparently got fighting Blue Rose in a previous battle.
  • Icy Blue Eyes: He has these to highlight just how evil, cold, and arrogant he is.
  • Ironic Echo: Delivered by Ainz Ooal Gown.
    "What was that again? 'Stop your futile resistance and just die quietly' was it?"
  • Laser-Guided Karma: Delivered by Momonga.
  • Light Is Not Good: He summons angels and uses holy magic, but his actions are unquestionably evil, in universe.
  • Overshadowed by Awesome: Nigun and the Sunlight Scripture are serious threats to most in the New World and given the large angel from the summoning crystal as a trump card, Nigun and his scripture could probably steamroll almost anybody in the New World except for the strongest of beings. When they engage Ainz in battle however, they learn that there's Always a Bigger Fish the hard way and the lack of effort on Ainz's part to defeat them makes the Sunlight Scripture look like an army of redshirts.
    • The large angel itself, the Dominion Authority, falls under this as well. It was one of the strongest angels possible in the New World, requiring obscene amounts of resources to summon and capable of annihilating an entire city singlehandedly. However, it was also a creature from YGGDRASIL that Ainz, a YGGDRASIL player who was among the absolute strongest players in the game recognized as being Mid-Tier. He obliterates it with his Black Hole spell without even breaking a sweat.
  • Power Crystal: Holds a magical crystal that can contain any magic spell (minus the very high tiers). He proceeded to summon a giant angel from it, which Ainz recognizes as a relatively weak entity from YGGDRASIL and simply facepalms before sucking it into a black hole.
  • Starter Villain: Is the first nefarious, named character that Momonga encounters in the New World. Momonga is unimpressed.
  • This Cannot Be!: When he's confronted by a very angry Momonga who was guarding Carne Village.

Black Scripture

The Black Scripture is one of the Six Scriptures of the Slane Theocracy. They are the strongest scripture among the Six Scriptures.

     Zesshi Zetsumei 
https://static.tvtropes.org/pmwiki/pub/images/zesshi_zetsumei.png
Voiced by: Yukari Tamura (Japanese), Monica Rial (English)

A member of the Black Scripture.


  • The Ace: She is regarded as the strongest individual in the Slane Theocracy. A captain that faced Shalltear says that she could beat the vampire. Though, to be fair, he didn't see the full extent of Shalltear's abilities, but the fact that she could beat someone the Theocracy deemed strong to require an army of ten thousand men speaks volumes of her power.
  • Almighty Janitor: She is the strongest in the organization, but doesn't even lead her own scripture.
  • Boomerang Bigot: Is a half-elf that hates all non-humans, including herself.
  • Blood Knight: She seems eager to fight someone that can match her.
  • Best Her to Bed Her: She seeks to face someone strong enough to defeat her, and later bear his child.
  • Child by Rape: Her mother was kidnapped and later raped by the Elf King.
  • Deconstructed Character Archetype: Of the Blood Knight. She is so strong that she is incredibly bored as no one can give her a challenge.
  • Duality Motif: Her hair is silver on one side and black on the other. She also possesses heterochromia, in other words, her eyes are of different colors.
  • Half-Human Hybrid: Her mother is human and her father the Elf King. She is ashamed of her elven heritage.
  • No Challenge Equals No Satisfaction: She is bored because she is so strong that she never faced any actual worthy foe.
  • One-Woman Army: The story implies that fully equipped she might be able to handle Shalltear if the latter was alone. However, this is from someone who only got a vague grasp of Shalltear's ability and assumes that Shalltear wouldn't have any equipment. Which she does. Given that Shalltear is an enemy that is judged capable of taking on massive armies, this says a lot.
  • Pointy Ears: Due to being half-elf, though she hides them under her hair out of shame.
  • Really 700 Years Old: She looks like a young woman, but she is actually centuries-old.
  • Sinister Scythe: Her weapon.
  • Smug Super: It's subtle but there. Given that it's confirmed that the captain of the Black Scripture is stronger than Solution Epsilon and Zesshi is greatly stronger than him, she can pretty much trash almost anything in the New World. Of course that was before Nazarick appeared...
  • The Stoic: She rarely displays emotions.
  • Super Strength: According to Clementine, Momon's strength is second to hers. Given the fact that Momon is strong enough to wield two enormous swords and crush Clementine to death with a hug, it is up to imagination just how strong Zesshi is.
  • Tempting Fate: Zesshi Zetsumei longs to face someone stronger than her and then, by her feelings, hopefully bear his child. Well, with Nazarick appearing and the advent of Ainz Ooal Gown and his followers the former is very likely. Given their attitudes and goals (and the fact he is a skeleton), the latter... not so much.
  • World's Strongest Woman: Word of God says that she is "the Overlord of the New World".

Others

     Kaire 
https://static.tvtropes.org/pmwiki/pub/images/kaire.png
The user of the World Item, Downfall of Castle and Country.
  • Mind-Control Device: What her World Item can do.
  • Wound That Will Not Heal: Kaire eventually died from the wounds inflicted on her by Shalltear because of Shalltear's status as a cursed knight prevents wounds inflicted from healing properly.

     Belius 
https://static.tvtropes.org/pmwiki/pub/images/belius_6.png
The leader of the knights who attacked Carne Village.
  • Cruel and Unusual Death: He is stabbed in the torso by a Death Knight and gutted like a fish, screaming all the while for someone to save him.
  • Dirty Coward: Attempts to bribe someone to fight the Death Knight before it kills him and actually faints right before he is attacked.
  • Fainting: The Girly Man Faint variant. He passes out when one of the Death Knight's Squire Zombies grabs his ankle.

     Londes Di Clamp 
https://static.tvtropes.org/pmwiki/pub/images/londes_di_clamp.png
One of the knights who attacked Carne Village.

Dragon Kingdom

A human kingdom that was founded by a Dragon Lord, whose descendants serve as the royal family. It is constantly harassed by the Beastman Country.

     Draudillon Oriculus 
Draudillon Oriculus is the queen of the Dragon Kingdom, being a mostly-human part-dragon descended from the draconic founder. She can use Wild Magic, but requires mass-sacrifice to do so. Most of the time, she disguises herself as a child to help put those she talks to at ease. Her court is apparently full of lolicons, though some of this may be paranoia on her part, and she complains about their perverted gazes.

Roble Holy Kingdom

A human nation found south west of the Re-Estize Kingdom. It is a religious country that is constantly being harassed by demi-human tribes.

Hoburns

The Capital city of the Holy Kingdom.

     Calca Bessarez 
https://static.tvtropes.org/pmwiki/pub/images/calca_bessarez.png
Calca Bessarez is the Holy Queen of the Roble Holy Kingdom.

     Kelart Custodio 
https://static.tvtropes.org/pmwiki/pub/images/kelart_custodio_5.png
Kelart Custodio is the high priestess of the Roble Holy Kingdom and the younger sister of Remedios Custodio.
  • Foil: She is her sister's opposite in many ways. Remedios is a Paladin that primarily uses holy power offensively while Kelart is a Cleric type spell-caster that uses white magic for support, summons, and healing. Kelart is The Smart Guy while Remedios is the Idiot Hero. Remedios is Hot-Blooded and lets emotion guide her actions while Kelart is reserved and uses her head before she acts.
  • Off with His Head!: Her decapitated head is later found in the possession of one of Jaldabaoth's captains. It uses her head to gain access to her spellcasting.
  • Red Oni, Blue Oni: The Blue to her sister's Red.
  • The Smart Guy: She likes to gather information before committing to an action.
  • Squishy Wizard: Unlike her sister, Remedios, Kelart is not a front line fighter and is more suited to support magic and summoning angels to back up the front liners.
  • White Mage: Kelart is a pure priest and is the strongest user of holy magic in the region, even surpassing the leader of Blue Roses. While everyone knows she can use 4th tier magic, it's kept secret that she can proficiently cast 5th tier spells.

     Neia Baraja 
https://static.tvtropes.org/pmwiki/pub/images/neia_baraja_2.png
Neia Baraja is a Squire serving in the Holy Kingdom Liberation Army. She is the daughter of Pavel Baraja, one of the members of the Nine Colors.
  • Attack! Attack! Attack!: Despite being given numerous opportunities to flee with no one to reproach her for leaving, she always chooses to rush into the most dangerous part of the battle. People find her courage and heroism inspiring, though it does get her killed during the battle. Fortunately for her, Ainz was one of the people she impressed, so he revives her.
  • Because You Were Nice to Me: She quickly becomes very loyal to Ainz simply because he treats her with respect and at least seems like a good ruler, as opposed to her paladin unit, especially Remedios, who treated her like crap after she saved their lives several times over. Before a week has passed, she places more priority on assisting him than her fellow paladins.
  • Belief Makes You Stupid: Such is her faith in Ainz that she can't see through a cringingly obvious sales pitch for Sorcerer Kingdom-made runic items.
  • Butter Face: She's slim, fit, has a cute personality and might otherwise be considered attractive, but her eyes make her look like she's perpetually glaring and are all anyone can ever look at. As such she really appreciates the gift of a magic visor from Ainz not because it's really valuable but because when she wears it people can't see the top half of her face.
  • Came Back Strong: Near the beginning of volume 13 she's killed going out in a blaze of glory and then resurrected about a chapter later. While she's technically weaker than she was right before her death, during the battle she took a lot of levels in much better classes like paladin and sacred archer while the resurrection removed her former crappy levels like servant or being an ordinary archer. That makes her both stronger than she was before the fight, gives her more room to grow and puts her in a position to grow faster.
  • Cowardly Lion: She was the sort of girl to be scared to tears by a caterpillar, but she still decided to become a paladin, and even overcame her mother's subsequent furious assault after declaring this (albeit with help from her father).
  • Cult: She appears to be able to create them thanks to her Founder class. The more people listen to her the more they come to agree with her ideals. The more they keep listening, the more fanatical they become. This encourages her to speak to more people and eventually form a group dedicated to whatever it is she believes in. In this case, she taps into a certain wary approval of Ainz and, with him as the exemplar, the holy kingdom has a new cult that considers strength is necessary for justice and weakness a sin because you can't protect anything if you're weak. This sounds reasonable, but 'strength' also refers to what they consider emotional strength, which includes a rather brutal pragmatism.
  • Deceased Parents Are the Best: Whatever other flaws he had, her father was especially good and kind to her, and he died in the opening act of the Demi-human war. Her mother also died protecting the family home from armed invaders, saving her life in the process.
  • Death Glare: Her default expression looks like this. It's usually actually a look of blind panic or an enthralled gaze of adoration (Ainz shares a carriage with her for most of the way to the Holy Kingdom, and naturally interprets the latter as her being angry at him).
  • Dude, Where's My Respect?: She is in charge of keeping everyone safe on their journey, making contact with important officials, and maintaining everyone's equipment, and hardly anyone in her group, especially her leader, gives her any credit or respect. Some even go so far as to reprimand her for doing her job.
  • Extreme Doormat: She has complaints, but usually keeps them to herself.
  • Face of a Thug: She was born with the beady, upturned eyes of a criminal. She inherited it from her father, who actually had the skills and killing intent to match.
  • Forest Ranger: Despite her career choice, she took to her father's woodsmanship lessons like a fish to water. Thanks to these skills, she's the Paladins' sole pathfinder.
  • Freakiness Shame: She hates the fact that her eyes give her a default "death glare" appearance, which she can not change, and everything that stems from it. When Ainz gives her eyes a genuine complement, being the only person aside from her beloved father to do the same, she becomes completely devoted to him, without reservation.
  • Friendless Background: Growing up, thanks to her permanent unintentional Death Glare, she made no friends and never learned how to properly socialize either. There's a lot of heartache she could have avoided if she just spoke up, but the way to do so never occurs to her.
  • Gut Feeling: By observing Ainz, she comes to suspect that he was originally human based on his attitude and values. However, she's so thirsty for approval that she tends to explain away his eviler actions and considers him far more noble than he truly is.
  • Hero-Worshipper: Before long, her lost faith in her fellow paladins winds up with Ainz instead.
  • Horrible Judge of Character: Played with. She tends to see the best in the worst people and the worst in the best people, but can also be very insightful when she isn't blinded by personal sentiment. And she also can't see through a blatant sales pitch to save her life.
    • She guesses correctly that Ainz used to be human even though this flies completely in the face of how undead are supposed to work and recognizes that he does not hate the living, made a prosperous country and has a reasonable disposition. However, she exaggerates these traits until he's nearly a god in her head and can do no wrong despite his murder of children, occasionally sociopathic comments and that his prosperous nation is founded upon slavery, undead horrors roaming the street and an implied secret police force.
    • She also completely fails to recognize that Remedios is a much better person than she thinks. Remedios is doing a thankless and difficult job while being in over her head and far from her comfort zone, but because she has poor people skills and is under stress she tends to lash out at people. Especially Neia, which causes her to only see the worst of her boss. She also very privately considered the former queen an unimpressive and weak leader despite her compassion and genuine leadership ability because she tended to be a little soft.
  • I Did What I Had to Do: While she does kill child hostages in the demi-human war, she had no choice as the demi-humans showed that they would happily kill their hostages after their human enemies complied with their demands.
  • Jeanne d'Archétype: By the end of the war she becomes the head of a pseudo-religious organization that venerates Ainz. As a decorated war heroine, leader of men and inspiration both on and off the battlefield she ticks all the boxes.
  • Mistaken for Badass: The demi-human army thought she was way, way tougher than she actually was because she was wearing Buser's armor and her permanent Death Glare. Their hesitation as a result became a Self-Fulfilling Prophecy.
  • Mistreatment-Induced Betrayal: She flirts rather heavily with this trope. While Ainz is an ally in the battle with Jadalbaoth, and she's been assigned to be his attendant and bodyguard by Remedios herself, Neia is far more loyal to Ainz than her commanders because they not only give her the most unpleasant jobs, but treat her like crap even when she succeeds at them, and considers her ultimately disposable, regardless of her unique and irreplaceable skills.
  • Misunderstood Loner with a Heart of Gold: Nearly everyone's quick to assume the worst of her, but she's an upstanding person with a gentle disposition.
  • Nervous Wreck: Spends most of the story quailing under Remedios' abuse, freezing in indecision, or trying to find some place to wander off to be alone (and failing). The tales of her upbringing she shares with Ainz indicate that her mother is probably to blame for her shaky disposition. This changes later as she toughens up during the demi-human war.
  • Nonstandard Character Design: Her eyes are the most striking part of her appearances in artwork.
  • Odd Friendship: She becomes a paladin during the story, but becomes best friends with what she thinks is a demon over the course of the war. It's not one-sided either: CZ genuinely likes her.
  • Paladin: After being resurrected she's lost her servant levels and traded them in for paladin levels. However, while paladins usually channel holy energy exclusively through melee weapons, she can also do it through her bow thanks to her sacred archer class. As far as heroism goes, she'll die for her beliefs but tends to be more pragmatic than the other paladins.
  • The Resenter: She is unhappy with how Remedios is the leader, especially considering the latter's obvious ineptitude.
  • Took a Level in Badass: Went from a timid Extreme Doormat Squire who was constantly nervous about everything she did to an ass-kicking war hero that teamed up with Shizu Delta to rescue a demi-human prince on a covert mission, helped kill a high level demon, wracked up an impressive enemy body-count at the last major battle of the war, started her own cult of followers, and basically told the Paladin captain Remedios to piss-off. She didn't just take a level in badass, she took eleven! (Really. check her character sheet, her level is actually eleven)
  • Selective Obliviousness: She latches on to Ainz early on and considers him the super greatest king ever in contrast to the actual queen of her country. However, in order to do so, she needs to go through mental gymnastics on occasion. For example, whenever he says something borderline sociopathic, she chalks it up to him having a bad sense of humor rather than being an undead monster who cares nothing for human lives. (Though to be fair, Ainz does take a liking to her, is happy Shizu made friends with her, and doesn't mind helping out humans.)
  • Undying Loyalty: She devotes herself entirely to Ainz, but he takes quite a while to pick up on it, even though he knows that her "Death Glares" are entirely unintentional on her part.
  • Unwitting Pawn: After Ainz wins her loyalty by showing genuine concern for her safety (before then, Ainz was simply pretending to be nice to her) and personally reviving her, though Neia herself thinks it was simple healing, Neia comes to basically worship him. Demiurge finds this intriguing and begins setting up a plan to either make her the new queen of the country after Caspond is 'killed' or have her start a cult that worships Ainz as a god, depending on what he thinks his boss wants more.
  • What Beautiful Eyes!: Subverted. Her permanent Death Glare gave rise to nicknames like Criminal Eyes or Vicious-Eyed Fanatic.
  • Would Hurt a Child: Tragically so, as a consequence of her adopted 'sacrifice the few to save the many'-stance, she doesn't hesitate killing the child hostages the Demi-Human Alliance throws at her. However she certainly didn't enjoy it and would rather not have to kill anyone if it's not needed.
  • The Woobie: In-universe. As noted earlier, she is treated very unfairly by Remedios despite everything she has done for her allies.
  • You Remind Me of X: Part of the reason Ainz eventually comes to value Neia beyond just a tool of propaganda is because her courage and her willingness to die for what she believes in remind him of Gazef Stronoff, who had impressed him before with similar qualities.

     Caspond Bessarez 
Caspond Bessarez is a royal prince of the Roble Holy Kingdom and older brother of Calca.
  • Kill and Replace: He is actually a doppelgänger working under Demiurge. The real Caspond was killed upon being captured.
  • Misplaced Retribution: He was held captive the the Demi-Human Alliance and when he was freed, wished to have a group of orcs that the Holy Kingdom Liberation Army had discovered. This is despite the fact that the orcs were also captives of the alliance and had no part in any of the atrocities the alliance had committed.
  • The Wise Prince: He genuinely cares for his subjects and does everything in his power to keep them safe.

The Paladin Order

Paladin Order is a military order in the Roble Holy Kingdom that specializes in fighting evil aligned entities.

     Remedios Custodio 
https://static.tvtropes.org/pmwiki/pub/images/remedios_custodio.png

Remedios Custodio is the leader of the Paladin Order, a member of the Nine Colors, and the older sister of Kelart Custodio. Alongside her sister, Remedios was known as the genius Custodios, the twin wings of the Holy Queen, and she also the personal bodyguard of Queen Calca Bessarez.


  • Asskicking Equals Authority: She got her position because she was by far the strongest paladin in the country. However, it's openly acknowledged even by herself that she's not suited for a leadership position because she doesn't have the patience to study and fails to have any kind of mental flexibility, grasp of long term tactics or ability to negotiate. As a result, she's a pretty crappy leader in a time of crisis and even during normal times she relied heavily on her sister, queen and subordinates to get things done.
  • Black and White Morality: Sees Ainz as the enemy, regardless of how much he helps them, or how good of a leader he is to his people. To be fair, she isn't entirely wrong.
  • Broken Bird: While not a sweet, innocent, or cute type of woman (she has no problems slaying her enemies and brutally massacring her demi-human opponents) and often times stubborn, brash, and irritating to those around her, Remedios was a genuinely good-hearted idealist that cared deeply for her queen and her people while fervently believing that one should try to save everyone and lives shouldn't just be sacrificed. However, over the course of the war with the demi-human army, she suffers a serious Trauma Conga Line at the hands of Jaldabaoth and (unintentionally) Ainz, where Jaldabaoth kicked her ass without trying, used her beloved queen as a bludgeon against her and the other paladins, wrecked most of the northern Holy Kingdom, forced her to seek aid from the undead Sorcerer King Ainz (as a Paladin, she has real issues with this), is shown up by Ainz who casually dispatches foes and large groups of soldier's that she could barely hold out against, gets the rotting remains of her beloved queen splattered all over her as Jaldabaoth shows her once again that he is out of her league with him shrugging off her sword strikes as basically mosquito bites before leaving to fight Ainz, is dismissed as a weakling by everyone in comparison to Ainz who everyone begins to see as the Kingdom's savior in spite of all the hard work and fighting she and the other paladins did to protect the people of the Holy Kingdom, and lastly has the head of her sister Kelart brought to her which shatters her at both losing her sister and any chance of reviving her queen. By the end of the Paladin arc she is described as looking like a zombie with sunken lifeless eyes and no longer espouses the idealism she and her queen shared but instead kept quiet for the most part and would often speak sarcastically to others in a bitter worn tone of voice.
  • Broken Pedestal: To Neia. All the abuse at her hands, the Realpolitik, and bad decisions slowly but surely wore down her loyalty, morale, and resolve to serve and protect, eventually driving her right into Hero Worship for Ainz, who treats her with due respect, trusts her with national treasures of the Sorcerous Kingdom, and resurrects her using his most powerful revival tools.
  • Cassandra Truth: Remedios at one point states that Ainz and Jaldabaoth must be in cahoots since both the Demi-humans and the Holy kingdom are being worn down by the conflict and only the Sorcerer King seems to be benefiting from the conflict. Given Remedios' reputation of being an Idiot Hero, this is a startlingly intelligent insight with her being mostly correct. Somewhat downplayed in that what she's saying isn't unlikely or implausible however she has no proof and the situation is so desperate that there's nothing that can be done to investigate her claims nor is it feasible to turn down Ainz's aid based on a hunch.
  • Death Wail: She does this twice. The first time, she sees Jaldabaoth wielding her beloved queen's rotting corpse, or at least the bottom half, as a weapon months after she has been killed. The second time was off-screen when she was presented the severed head of her sister for burial after Neia and allies managed to liberate it from a demon.
  • Dumb Muscle: She's a very, very good paladin and was grudgingly given command of the order as a result. However, everyone knows she's not suited for actual leadership positions. As a result, she faithfully takes orders from the queen and then passes along the complex stuff to her two assistants.
  • The Extremist Was Right: While she's not very good at seeing the big picture, she's absolutely right to be so against Ainz. It leaves her particularly frustrated when his calculated PR campaign even has some effect on her paladins.
  • Fantastic Racism: Justified. Her upbringing and the atrocities brought about by the demi-humans convinced her that they are Always Chaotic Evil. When she faces "Demon Claw Vajra" this bites her in the ass, as her evil-slaying techniques don't work, because he's not "evil" by the terms of her magic blade.
  • Glad I Thought of It: She and Montagnés privately ask Ainz for analysis or advice a few times, and then she announces his input as her own thoughts to prevent any credit from going to the Sorcerer King.
  • Hate Sink: It's not hard to hate her, both in and out of universe. Unlike other examples in the series, its more to do with her zealotry and her lack of empathy and intelligence than any atrocious actions she has committed.
  • Hero with Bad Publicity: She used to be the nation's hero, but she's totally out of her league against the threat of Jaldabaoth and the demihuman armies. As a result the people quickly turn their backs on her and her paladins despite the massive sacrifices they make in favor of borderline worshiping one of the undead, a kind of creature that everyone knows is the bane of all living things.
  • Hot-Blooded: Remedios thinks with her heart more often than her brain.
  • Idiot Hero: She knew early on that she couldn't achieve anything in the brains department and spent all her efforts in improving her battle capability. This comes back to bite her when the smarter people around her are all killed off and she's left to make all the important decisions on her own. Having great morals, ideals and power are not enough if you don't know where to direct them.
  • Jerkass: She's extremely abrasive and hostile towards Neia. She also agrees to work with Ainz under the justification that with any luck, he and Jaldabaoth will kill each other and save the world from both. This is despite the fact that (so far as she knows) Ainz is personally taking on great personal risk with no thoughts as to the potential benefits.
  • Jerkass Woobie: Invoked. While Remedios has many character flaws, she was still kind of fun to be around, a great hero of the nation, respected by many and the leader of the paladin order. However, after Demiurge spurred on an invasion by the demihumans on the nation's borders, everything she cared about was destroyed and she was thrust into a life of unending stress, which she started taking out on Neia. What little ability she had to make reasonable decisions decayed and she began to see that the people she had devoted her life to helping didn't appreciate the sacrifices she and her subordinates made and immediately turned on the paladins in favor of an undead horror because he happened to have been more helpful in the last few months. As a result, while she's bitter and unpleasant, it's hard not to feel sorry for her once you stop to think about it.
  • The Neidermeyer: She's downright abusive to Neia over things that everyone else in the unit, including herself, were just as guilty of, just because she's the lowest-ranking person present. Vice-Captain Montagnés lies through his teeth by claiming it's because her sister's death weighs heavily upon her, but when she was alive, her sister was the one she always scapegoated.
  • Overshadowed by Awesome: While most of the New World inhabitants are this by default when compared to almost anyone from Nazarick, Remedios is a notable example for a few reasons. The first is that the enemies are demons. As a Paladin, she has an advantage against evil creatures (demons and the undead especially) and yet she can't even hurt Jaldabaoth or his minions underscoring just how much more powerful they are than her to be able to resist her holy powers and weapon. The second reason is that this overshadowing is intentional on both the parts of Ainz and Demiurge in that they are trying to convey the message to the people of the Holy Kingdom that their leaders and paladins cannot protect them but the Sorcerer King can (they are succeeding spectacularly in this regard with a good portion of the people practically worshiping Ainz for "saving them"). The last reason is what further underscores the first two as Remedios is considered a heroic level fighter (the pinnacle of power a human can reach in the New World) and the head of what is considered the strongest generation of paladin's in the Kingdom's history which goes further to show everyone that even the best of the best in the New World that are meant specifically to counter the type of enemy Nazarick is throwing at them, the New World fighters can still do nothing against them.
  • The Paladin: She's the leader of a whole order of them.
  • The Peter Principle: One could be forgiven for assuming that the writer was trying to exemplify the principle in his work given that Remedios is almost a textbook example of it at work. While she's the strongest paladin and a great fighter, she absolutely sucks in leadership roles or pretty much anything that requires deep thought.
  • Principles Zealot: Always backs off and does nothing even if it results in many more innocent deaths if it means that she and her men won't have to be personally responsible for those deaths. Ainz notes that she's "always trying to save everyone" rather than "trying to save as many people as possible".
  • Properly Paranoid: She's constantly on guard against Ainz and loathes him with all her being no matter how much he helps simply because he's one of the undead. Thing is, while the story acts like she's just racist, she's absolutely right even if it's for the wrong reasons. In volume 13 she particularly hates him at one point when he steps in to bail her out because she recognizes that he was furthering his own interests with his seemingly perfect timing, even if she was against slightly wrong about why. It never occurs to Ainz that the reason she didn't thank him is because she knew what he'd done, so he think she's just being a bitch.
  • Realpolitik: From the moment she and her few survivors of Jaldabaoth's attack went to the Sorcerer's Kingdom to seek help from Momon, and had to settle for Ainz, she's been firmly of the opinion that the best possible outcome is for the demon and the undead king to have a Mutual Kill, even considering the fact that should Ainz actually be destroyed, all the undead he controls, many of whom are capable of killing entire nations single-handed, would likely run amok. She's also on the receiving end as the nobles of the South branch of the Holy Kingdom weren't happy with Casca's reign and are just sitting back, waiting to see how Remedios fares, rather than sending their troops into what they perceive as a hopeless struggle.
  • Red Oni, Blue Oni: The Red to her sister's Blue.
  • Right for the Wrong Reasons: She hates and distrusts Ainz because he's undead and the undead are Always Chaotic Evil. While Ainz actually doesn't have the same inherent desire to kill the living as the undead of the New World, he is the one responsible for all of the horror the Holy Kingdom is going through (via his follower Demiurge) and, as she suspects, all of his "heroic" deeds are just him trying to cultivate good PR.
  • Scissors Cuts Rock: Has this done to her by Jaldabaoth every time she tries to fight him or the strongest demon lieutenants under him. In theory, as a Paladin who uses holy power and a holy sword, she should have a big advantage against evil creatures and especially the undead or demons. However both Ainz and Jaldabaoth are so far above her power-wise it would be like trying to fight a forest fire with a squirt gun.
  • Stupid Good: She makes terrible tactical decisions because she refuses to accept that this kind of war is bound to have civilian casualties. She instantly submits in hostage situations, losing the element of surprise and the control of the battlefield while at the same time putting hostages and civilians into more danger than they otherwise would have had to face.
  • This Cannot Be!: When "Demon Claw" shrugs off her most powerful "evil-slaying" attack, which means he doesn't qualify as "evil" for the magic's effect.
  • Thousand-Yard Stare: She develops one after seeing the remains of both Calca and Kelart. The nobles noted that her eyes were both unfocused and had a scary glint to them.
  • Too Dumb to Fool: She never buys into Ainz' hero shtick for a moment because she always keeps in mind that he's one of the undead and therefore cannot possibly be motivated by a genuine desire to help. Unfortunately for her, everyone around her is much more willing to put their faith in literally anyone that can save them and she's not smart enough to figure out how to undermine what Ainz is doing.
  • Took a Level in Cynic: At the beginning of volume twelve she was a very idealistic and friendly person, if perhaps a little annoyingly stupid sometimes. However, by the end of the arc, her country has been nearly destroyed, her queen and sister are dead, her people appreciate an undead horror more than the paladins and queen who died for them and the current cultural climate has almost completely rejected the values she believes in. She's reduced to a bitter, hostile and unhealthy woman who can barely keep going and makes the people around her afraid that she'll finally snap completely, leaving her isolated and unwanted when she used to be the nation's hero.
  • Took a Level in Jerkass: It's noted repeatedly that she's been behaving more harshly ever since the battle in the capital. She was still stupid back then, but she was noted to be fairly good natured and likable in a way, if perhaps equally irritating. Her subordinates believe it to be a manifestation of her grief and frustration over the presumed death of her queen and sister.
  • Unfortunate Names: Mixed in with As Long as It Sounds Foreign, considering her name is Spanish for "Remedies Custodian".
  • Ungrateful Bitch: How she acts to Neia and Ainz. The former, presumably, just to vent her frustrations. The latter because he's undead.
  • Unwitting Pawn: At the end of volume 13 and the Holy Kingdom arc, Demiurge has a conversation with Dopple-Caspond about his plans during the demi-human war and all but states that his intention was to use Remedios all along because he knew from the information gathered how inept she would be, the foolish decisions she would make, and how her blundering would make even an undead overlord (Ainz) look good if he was able to single-handedly save the people. Demiurge engineered it all so that the smart and charismatic ones ended up dead so that the Stupid Good Remedios and her underlings would be all that's left, making it so that the people would lose faith in their heroes and paladins while beginning to sing the praises of Ainz, the god-powerful undead who rescued them and doesn't seem to hate humanity.
  • Well-Intentioned Extremist: While she has no problems at all with killing demi-humans and heteromorphs (even their children), she would only perform such actions if she believed it was for the good of the Holy Kingdom.

     Gustav Montagnés 
Gustav Montagnés is one of the two adjutants in the Paladin Order of the Roble Holy Kingdom.
  • Beleaguered Assistant: He has to make up for Remedios' lack of political tact or insight.
  • The Smart Guy: In charge of everything not related to fighting when travelling with Remedios.

     Isandro Sanchez 
Isadora Sanders is a paladin of the Roble Holy Kingdom and a member of Nine Colors.


     The Nine Colors 
Nine Colors is a group of warriors that are regarded as the strongest in the Roble Holy Kingdom.

Orlando Campano

Orlando Campano was a Corporal of the Holy Kingdom's Army and member of the Nine Colors.

Alternative Title(s): Over Lord 2012 Re Estize Kingdom, Over Lord 2012 Baharuth Empire, Over Lord 2012 Slane Theocracy

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