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The 41 Supreme Beings

The 41 players of the Guild Ainz Ooal Gown, the Great Tomb of Nazarick being their base. To return to the main character page index, click here.

    Satoru Suzuki/Momonga/Ainz Ooal Gown 

Satoru Suzuki/Momonga/Ainz Ooal Gown

https://static.tvtropes.org/pmwiki/pub/images/ainz.png
Voiced by: Satoshi Hino (Japanese), Chris Guerrero (English)

Ainz Ooal Gown, formerly known as Momonga, is The Protagonist of Overlord. He is the guild master of Ainz Ooal Gown and regarded as the highest of the 41 Supreme Beings by the Non Player Characters of the Great Tomb of Nazarick.

An unexceptional salary man thrown into the role of a leader of more than a gaming guild, Momonga quickly adapts to his role as a (supposedly) Evil Overlord while still retaining distinctly human traits; notably, Momonga searches for his friends in this new world.

He has the appearance of a Lich, an undead skeleton creature devoid of skin and flesh. He wears an elaborate, jet-black academic gown adorned with gold and violet edges, has a dark red glow inside the empty eye sockets, and a dark halo-like object glimmered behind its head.

In his dark warrior persona, he wears a fully black body armor with purple and golden markings. He has a red cape on his back with two large swords.


  • Above Good and Evil: Word of God confirms that Ainz effectively operates on this logic. Because his empathy for humans is sealed and he is so far above the level of any possible challengers, he can no longer be constrained by traditional morality. He is so far above everyone else that he has lost the ability to consider normal human beings as equals or to respect them at all, so any human casualties from his actions are treated with the same level of dispassion one would show after swatting a fly.
  • Achievements in Ignorance: In Volume 10, he convinces Jircniv to surrender The Empire as a vassal nation to Nazarick without intending to. All he really wanted to do was recruit adventurers by showing off in the Arena. He actually had to look up what a vassal state even is.
  • Achilles' Heel: Being undead gives him a lot of strong suits, but also many weaknesses: he is weak to Holy magic, as well as Fire and Light element. Being skeletal bones, he is also weak to physical damage from blunt weapons. He can cover some of these weaknesses individually, but not all at the same time. To compensate for that, he devised ways to trick his opponent about WHICH of his weaknesses he's currently covering.
  • Affably Evil: Ainz is unfailingly polite, loves all his subordinates like his own children, keeps any Deal with the Devil he offers, and wants to create a utilitarian utopia where all races can live peacefully together. But he still has a complete Lack of Empathy for anyone who's not a part of his kingdom or in an agreement with him, and has no problem killing even millions of those outside his protection if it means keeping those on his side even slightly more safe.
  • A God I Am Not: While never referred to as a god by anyone directly, Ainz knows his subordinates in Nazerick worship him and see him as a god. This makes him very uncomfortable even after he had gotten used to the idea of being a king and world domination.
  • Alliterative Name: Was called Satoru Suzuki in his old life.
  • Alternate Self: The Momonga in the What Could Have Been bonus light novel story is this, choosing to go by his real name and retaining some of his more human traits.
  • Anti-Villain: Most of the things he wants aren't that bad, such as creating a diverse kingdom free of racism or conflict or allowing adventurers to be more than monster slayers employed by the kingdom. However, he has no qualms with mass murder, torture or any number of atrocities so long as he feels they don't get in the way of his plans and serve some purpose, even if it's just intimidation.
  • The Archmage: Not to the extent of one like Ulbert, but he still qualifies. The wiki page for him shows 80+ known spells he uses, but that is still barely touching the tip of the iceberg when it comes to Ainz's knowledge of the arcane arts. The normal amount of spells a level 100 player character can know in YGGDRASIL is 300, but Ainz used a special Overlord ability "Dark Wisdom" to master a total of 718 different spells. And his mana level? "Exceeds Limit".
  • Asskicking Equals Authority: Since the lizardmen value strong leaders, they quickly start to worship Ainz as a God-Emperor after their conscription even though they never worshiped gods before. He also uses Shalltear to establish some authority for himself by beating someone basically minmaxed to defeat him, leaving Nazarick to believe no one can stand against him in a fight.
  • Atrocious Alias: "Momonga" is actually the Japanese name for a Japanese dwarf flying squirrel, not noted to be a particularly fierce animal.
  • Authority Equals Asskicking: Averted during his time as the Guild leader of Ainz Ooal Gown. He has stated multiples times that his character is not among the best players in terms of pure combat ability, as it was never built for Player vs. Player. It is downplayed in the New World, as the only characters explicitly noted to be capable of defeating him in a straightforward fight are Shalltear and Rubedo, the former is a Man of Kryptonite for him and the latter is a One-Man Army designed to take down entire parties of level-capped players.
  • Awesome, but Impractical
    • What his build used to be in YGGDRASIL. He focuses heavily on OneHitKOs and other spells that are amazing in theory but not all that amazing in practice due to game balance, especially against other high-level players. But in a world where game balance does not exist, suddenly Ainz can One-Hit KO pretty much anybody who is not undead or has a level comparable to him, the latter of which amounts to almost none.
    • On the opposite side, his spells that summon high-level undead but consume experience points have become more impractical than they used to be. They would probably not be too bad in YGGDRASIL, where he could always just level back up, but in the New World, where he has no similarly-leveled opponents, recovering the lost experience may be impossible or at least teeth-grindingly hard. So skills like these just aren't worth using.
    • In his Momon persona, he wields two greatswords in combat. While definitely cool looking, many warriors have commented that this is a very inefficient way of fighting as it makes his attacks (relatively) slow and easy to read. The fact that he cannot use Martial Arts skills to augment the shortcomings of this fighting style makes it more inefficient.
    • His Staff of Ainz Ooal Gown is this as well. It comes with many powerful bonus spells for him to use, boosts his stats tremendously, and can even act independently of him and cast spells of its own volition, so that fighting Momonga becomes akin to fighting two people instead of one. Its power is said to rival that of a World-Class item. However, if it were ever to be destroyed, the guild Ainz Ooal Gown would be disbanded and all of its possessions would be forfeit (including the guild base of Nazarick and all of its NPCs). The risk was simply too great to take in YGGDRASIL, as even with the Staff's power Momonga was not invincible, so after all the effort it took to create it, the weapon sat to gather dust in the guild's vaults. In the New World, the risk of someone successfully taking it from Momonga and destroying it is slim, but not null, and its power is incredibly overkill roughly all the time anyways, so the powerful weapon is once again doomed to never see use in battle.
  • Awesomeness by Analysis: He isn't much good at the details of long term strategy and only has vague plans for the future, but when preparing for a fight he's incredibly meticulous and analytical in his preparations. In YGGDRASIL this allowed him to fight above his build's tier, though it wasn't enough to make him a top level PvPer. He even manages to take down Man of Kryptonite Shalltear twice in a direct fight.
  • Badass Boast: He does these often when he handles things, personally.
    • His line to Clementine at the end of episode 8, after she compared herself to Stronoff.
      Ainz: No matter what, I won't fight you seriously.
    • Plus, the declaration he made to the brainwashed Shalltear.
      Ainz: I am Ainz Ooal Gown! And this name cannot ever know defeat!
    • And later.
      Ainz: Know this. The strength of the 41 people from Ainz Ooal Gown stands before you! And you did not have any chance of winning from the start! Shalltear Bloodfallen. I am the leader of the Supreme Beings of the Tomb of Nazarick. Feel the power of the man you all respect and call your master!
  • Badass Cape: He wears a red cape over his black armor in his Momon persona, and he earns a reputation of being a badass adventurer over time.
  • Becoming the Mask: At the start of the series, he was a fairly neutral figure, but worried about keeping appearances in front of his subordinates, who were all already pretty evil apart from one or two exceptions. By Volume 4, he's a genuine overlord, attacking innocent lizardmen for little reason and slaughtering people willing to submit to his authority. In Volume 6, he assists Demiurge in sacking the capital of the local kingdom and in Volume 7 he decimates a bunch of workers for their imagined slights against him, even though they were only there because he wanted him to be there. By the time of Volume 10, he has accepted the idea of eventual world conquest and becoming a "benevolent" dictator. It's not entirely clear how much of it is out of his control due to Emotion Suppression and how much is a natural human reaction to being in a position of absolute power.
  • Benevolent Boss: He has genuine affection for his subordinates in Nazarick and tries to find means of rewarding them even though his 100% Adoration Rating means that they are simply happy to be of service. This is shown in both the dramas CD and manga as he feels that he is obliged to make the Guardians have their own salaries and even suggests to make everyone in Nazarick have occasional vacations, which was received with shock by everyone. However, those who weren't directly created by the Supreme Beings are ultimately considered expendable as necessary.
  • Berserk Button: Ainz cherishes the memory of his old friends above all else and reacts with rage when anyone threatens their creations the Guardians, the guild's name or insults their memory, even accidentally. Most of his more sadistic moments come from people who accidentally push this button. Evileye just barely survives beating Entoma in a fight because Ainz and Demiurge's plan would be messed up if she didn't survive to bear witness to their fight. Later when he opened up the Tomb for Adventurers, a group named Foresight ended up encountering him and tried to bluff their way out of danger by claiming to be sent by Ainz's friends. When they call him Ainz and not Momonaga, he flies into a moment of rage at them daring to lie about his friends.
    • His other button is someone tarnishing his name or affronting his honor as he takes great pride in his honor and being a man of his word. Stated explicitly when the criminal organization Eight-Fingers kidnapped Tsuare whom Ainz swore on his name to protect.
    Ainz: This is unforgivable. Even if they did not know!
    • The most subtle one, don't be rude around him. At the absolute best, it will irritate him, and even then it could make him murderous in the blink of an eye if you're foolish enough to persist.
  • Black Knight: As Momon, he wears completely concealing black armor and while apparently heroic is still a very mysterious figure. He cultivates this image to discourage people trying to find out too much about him while also looking inspiring and fearsome.
  • Bling of War: He has terrible fashion sense himself but has maids who pick out his wardrobe to make him look threatening on top of being perfectly functional and dangerous gear. It's also invoked in that his favorite sets are designed to look good together because players didn't want to look stupid just to be strong if they could avoid it.
  • Can't Have Sex, Ever: Since he's a skeleton, he can't have sex because he lacks the equipment to do so. This understandably frustrates him.
  • Cassandra Truth: Even when he does admit that he's not infallible, the Guardians refuse to believe it, as shown near the end of Volume 11.
  • The Chains of Commanding: He's under the impression that he has to be the perfect overlord for his subordinates or they might lose their respect or possibly even loyalty to him. As a result, whenever Demiurge assumes he figured out what Ainz's (nonexistent) master plans are, Ainz feels compelled to do whatever Demiurge said. However, it's quite clear that he is worrying over nothing; Everyone important in Nazarick is fanatically loyal to the point that Demiurge has something of an existential crisis when he considers a world where he has no one to serve.
  • Chekhov's Skill
    • He uses the lessons and experiences Cocytus learned by ruling the Lizardman tribe to administer E-rantel. The citizens are completely shocked that an undead skeletal overlord is a truly benevolent dictator, and the end of volume nine indicates that he grants the citizens true peace for the first time in their entire collective memory.
    • When it comes to diplomacy, his time as a salaryman proves highly advantageous in just about every encounter.
  • Chick Magnet: Momon is considered fatally plain but is suggested to have a lot of admirers based purely on his strength and apparent heroism.
  • Clueless Boss: Ainz quickly learns that he is out of his depth when he transitions from MMO player to Evil Overlord. Even when he finds out what his subordinates are doing, he just goes with it. Can't let his subordinates think he's incompetent, after all, even if they wouldn't care. His saving graces are that his minions have no idea, and would remain completely loyal even if they did, and his social skills as a salaryman lets him roll with the punches without anybody being the wiser.
  • Collector of the Strange: One of his primary hobbies is collecting people, or whole races, and magical, or even mundane objects with unusual properties or abilities, purely for the sake of having them. This is why he tends to have all sorts of lame (by Yggdrasil standards) items in his inventory that he uses or hands out to others throughout the story such as the useless Christmas Mask he wears or the low-level Goblin Horn he gave to Enri that most players would just throw away. It's stated that most of the useless junk in Nazarick's treasury was his, and the one NPC he designed for the guild base was the treasurer. This interest ultimately culminates in wanting to build an entire kingdom of all the world's races living side by side in peace. He has Enri Emmot's efforts in Carne Village to draw upon as inspiration as well.
  • Crazy-Prepared: With over 700 spells and an arsenal's worth of magical items, he has just the right solution for basically every occasion and the cunning strategic mindset to match. He went through his whole battle with Shalltear relying on nothing but his ability to be prepared for anything.
    • This was basically his entire playstyle in YGGDRASIL, as well. His main set of abilities was Awesome, but Impractical, but he managed to pull his weight in the guild simply because his ludicrous amount of spells allowed him to have solutions to really obscure problems. Most other players passed on these Situational Swords, making someone like Ainz a godsend in a game with as many secrets as YGGDRASIL.
  • Deal with the Devil: He has a knack for offering exactly what a dissatisfied person has always wanted under the condition that they turn to his side and betray their former allies. It works on an outcast dwarven runesmith, a war troll gladiator in the Empire, the top mage of the Empire and the guild master of E-Rantel at the very least.
  • Debt Detester: He always pays his debts. Always.
  • Dem Bones: He's an undead skeleton.
  • Didn't See That Coming: There some points where he will not see something coming. Perhaps the best example is when Enri, the village girl whom he saved in order to honor Touch Me, summons an army of 5000 goblins, each with their own class, with what he initially saw as nothing but a Joke Item.
  • Dope Slap: As Narberal was about to attack Nfirea simply for hiring Momon by name, Ainz smacks the back of her head to remind her not to overreact to every little thing.
  • Dual Wielding: Wields a pair of greatswords as Momon. Clementine mocks him for this impractical combat style, but she's also frustrated since she still can't win.
    • This is ironic considering Clementine herself dual wields short swords with hidden elemental effects.
  • Emotion Suppression: Whenever he experiences strong emotions, his undead body suppresses them, though something slamming his Berserk Buttons can overcome this. Although it makes him more inhuman, this is in some ways a good thing, since it allows him to not worry about fear, anger, or any other emotions that would otherwise cloud his mind and make him a less effective ruler (especially in the early stages where he's still adapting to his new position). This is demonstrated in the Pleiades shorts, when an item accidentally removes his racial resistance to emotions and he kinda starts losing his shit.
  • Entertainingly Wrong: Not to the same extent as characters like Demiurge or Jircniv, but Ainz has plenty of oblivious moments. A great example is from volume 10, where Ainz unironically believes he has a good relationship with Jircniv, who is in fact terrified of Ainz and desperately wants to kill him. Ainz even crashed Jircniv's secret meeting with the Theocracy without realizing what was going on. Admittedly, Ainz was slightly miffed when he heard Jirc screaming for the Martial Lord to kill him, but he just assumed Jirniv was a massive Martial Lord fanboy. At no point in the volume did it ever occur to Ainz that his relationship with the Emperor was anything but sunny.
  • Even Evil Has Standards
    • He was perfectly willing to let Carne Village be slaughtered while he watched through a magic mirror. Understandable, as he didn't have enough information to intervene, until he saw a full grown, armed and heavily armored soldier chase down, torment, maim, and prepare to execute two helpless little girls. That soldier didn't have a prayer, and neither did the army that came with him.
      Ainz: You can chase down women and children, but you lack the conviction to face an enemy? Grasp Heart!
    • He was truly disturbed when he saw what Clementine did to Ninya. Let's remember that by this time Ainz has already lost all empathy towards humans and his emotions were mostly suppressed. When he got his hands on Clementine, he made sure that she would pay.
      Ainz: You took your time killing her, didn't you? It's only fair to give you the same treatment, slow and painfully.
  • Evil Overlord: Well, a more benevolent example for this trope. He's the ruler of the Great Tomb of Nazarick, a magic fortress that appeared in an uninhabited forest, and as soon as he feels it's safe, seizes large portions of territory from his nearest neighbor, vassalizes the next closest, and is perpetually close to war with a country of paladins and a theocracy. However, life under the rule of Nazarick is actually better than most other kingdoms... if you're a citizen and not a criminal reduced to "livestock" status or a slave.
  • Evil Cannot Comprehend Good: He doesn't understand why the Stupid Good Remedios would be angry at him for coming to her aid, failing to see others may not share his utilitarian worldview, that his not even trying to save people when it's in his power to do so is cruel, and that he's devaluing the sacrifice of her men. He just assumes she must be an unpleasable bitch rather than considering he's being just as much of an asshole and is further a foreign power that has to be kept from enacting his very real intentions of creating a political base within her country.
  • Evil Sounds Deep: In the anime, his internal dialogue is through the voice of Satoru Suzuki, who sounds, as expected, like an average Japanese man. His physical voice as Momonga/Ainz uses a different register nearly two octaves lower than his "human" voice.
  • Evil Virtues: He makes sure to keep a good public image, is as honest as possible, honors his agreements, avoids falling victim to arrogance, and does a good job of cultivating genuine loyalty by showing his own.
  • Evil vs. Evil: He's had run-ins with other villainous groups such as Nigune and his men. But he's later proven to be more villainous and ruthless than them.
  • Fake Weakness:
    • Masterfully pulled off by Ainz while fighting Shalltear, playing up his weaknesses as strengths and his actual strengths as weaknesses. He makes her think that he is weak to Holy and resistant to Fire when it was actually the other way around, and even used False Data: Life to make sure she would not realize the trickery. He pretends not to know her abilities, even though he knew them full well, so that she would keep using attacks that she thought he hadn't been able to plan for. He also leads her to believe that he is weak without his mana even though he had fully prepared to battle her in melee with a full arsenal's worth of powerful items. Shalltear falls straight for it and expends all her special attacks and mana on him early on, expecting a weakened Ainz with an empty mana pool to be an easy kill due to her superior fighting skills. He wasn't.
    • In volume 10, he lies to a merchant that the spell (one that the Empire mistakenly believes is his strongest one) he used to slaughter the Kingdom's army in volume 9 was something he can only cast once every ten years.
  • Faking the Dead: As part of a training exercise, he decides to pretend he's dead to see how Nazarick runs without him. While a few idiots like Remedios or the idiot noble that hits on Albedo believe it, for the most part everyone under him reacts with "Bullshit, there's no one strong enough to kill him."
  • False Flag Operation: Accidentally. During the yearly conflict between the Kingdom and the Empire, he's nominally on the side of the Empire, but they don't trust him and he's largely indifferent to the arrangement. Unfortunately for Jircniv, only top-level members of their two nations actually know this and he's far more powerful than they realized, so he brings disgrace down on their side without drastically affecting his own reputation since everyone hated him anyway. As a result, the Slane Theocracy grows very suspicious of the Empire, and many of Jircniv's most important tools believe he knew what Ainz was going to do, shaking faith in the Emperor and greatly weakening his power as a result.
  • A Father to His Men: He regards the denizens of the Tomb of Nazarick as his surrogate children as the creations of his True Companions and treats them accordingly.
  • Feigning Intelligence: Although he's not stupid by any means, he's nowhere near as smart as he leads the Guardians to believe. However, if he's regal and imposing he can often get away with pretending to know what people are talking about and when he can't can usually make other people explain on his behalf by pretending it's beneath him to do so.
  • The Fool: Ainz has very little idea as to what he's doing outside of very narrow situations, but the world seemingly bends over backwards so that everything goes well. People end up vastly overestimating him as a result, which makes it even easier for him to secure information or their outright submission. It gets to the point where while indulging in a pet project he accidentally subjugates an entire nation with no bloodshed and actually worries that he might have screwed up by securing their surrender. Demiurge, the actual genius in Nazarick, is stunned by his seemingly "brilliant" plan because he had thought it would take months at least to conquer the Empire without destroying it outright and result in massive casualties.
    • It's implied that Ainz was actually a good salesman in real life. For example, he uses sales tactics and charisma to win over the guildmaster, who becomes one of his most loyal human subjects. Unfortunately he's not good at much else, and even his management experience is pretty worthless with Nazarick, since he's thinking about it in terms of being a CEO, where the Guardians view him as a god.
  • From Nobody to Nightmare: From virgin salaryman with no close friends or family and obsessed with an old MMO, to a brutal mass-murdering Evil Overlord. His instincts for it aren't the greatest, but as time goes on he commits or makes use of more and more atrocities.
  • Glamour: Wears an illusion of his human face the few times he needs to remove his helmet as "Momon". Since it is just an illusion, he has to avoid letting anything make actual physical contact with it lest he suffer Glamour Failure.
  • God-Emperor: Not a title that Ainz claims, but rather how he is treated by the denizens of Nazarick and the lizardman tribes.
  • Godlike Gamer: Satoru was one, being a hardcore MMORPG gamer with an unbelievably powerful lich avatar before he finds himself Trapped in Another World as his overpowered avatar Ainz. His character has been maxed out so virtually no one poses any challenge to him, even though he tries to keep the extent of his true power a secret.
    • Averted while he was playing YGGDRASIL itself. He had a max-level character, a powerful class, and more mana than could be displayed on a character... but his character wasn't built for PvP but for role-playing purposes, and he thus had to rely on working with the other members of his guild.
  • The Good King: Invoked and downplayed. He's trying to cultivate an image of a wise benevolent ruler, however there is no mistake who is in charge, no one dares speak out against Ainz, and it's something of a police state. On the other hand, it's peaceful and prosperous, fair and practical decisions are made about governance, and even though mind control magic is used in investigations, it's genuinely only used to find the culprits of crimes and discern guilt as when the Sorcerer Kingdom asked the Empire for their death row inmates, a few were sent back as they were found to be innocent.
  • The Heart: When Touch Me disbanded the clan Nine's Own Goal so that they could form a proper guild, he picked Momonga to replace him as the new guild leader. Ulbert and likely several others were somewhat sick of Touch Me by this point due to his rather demanding nature, and Touch Me agreed that he should step down. Momonga was chosen because everyone liked Momonga, even both Touch Me and Ulbert, and no one else could have held the group together. Momonga for his part wasn't much of a leader, but he was good at coming up with solutions that satisfied everyone and came across as fair.
  • Hidden Heart of Gold: While it's downplayed and more apparent in his interactions with the NPC's of Nazerick, Ainz will occasionally help others or do something nice, even for humans or outsiders, because Good Feels Good. Though in all these instances, if anyone questions him on it, he'll say he was doing it for a practical reason that had nothing to do with morality or decency.
  • Humans Are Insects: After becoming a lich he doesn't hate humans like most undead, but rather places no value on anyone but exceptional individuals or those he considers to be his possessions.
  • Humble Hero: As Momon, he goes out of his way to never seem arrogant or condescending except when it comes to confidence in his own abilities, which is a selling point. While it's a deliberately cultivated image so that he can become as popular as possible and then try to pass that esteem back to his 'real' self when he's Momon, even as Ainz he is not arrogant and believes in giving credit where credit is due.
  • Hyperspace Arsenal: He often holds important items, weapons, or equipment in a pocket dimension and simply opens a dark portal when he wants to take something out. He does this in either his Ainz or Momon persona. He tries not to keep anything too valuable in there, as it can be accessed by other people with the appropriate skills.
  • Hypocrisy Nod: Invoked in the anime with the "fight" between Ainz and Clementine. Just before the battle, he told her that it would be hypocritical of him to reproach her for slaughtering the Swords of Darkness, since he was using them as a means to gain fame for his Momon persona, and would have done the same if his plans called for it. Afterwards, he then quips to her lifeless, broken body:
  • Hypocrite: Setting aside the above nod, see the Even Evil Has Standards entry above? He's done such things himself with no qualms, only worse and on a larger scale with no hesitation.
  • I Am Not Left-Handed: Ainz makes it a point to use only the bare minimum level of strength needed to accomplish his goals, to avoid people learning about his true capabilities. When he finds someone that's above what his current level can do he'll show off a bit more. A favorite one for the series in general is him admitting that he isn't a warrior but a mage with super strength.
  • I Gave My Word: When he promises to do something, he refuses to back down on it even if it comes at a personal cost, though the limit of this is not known. One of the clearest examples is when he promises on 'his' name to keep Tsuare safe, only for her to get kidnapped. He's furious not because he cares about her, but because the group that took her is mocking the name of the guild by doing so. He crushes the criminals responsible, enslaves and breaks them and more without a thought as to the benefits or consequences, though it does turn out to be a pretty good deal for him anyway.
  • I Meant to Do That: He tends to pass off blunders and thoughtless action as part of some greater scheme, which tends to work as a mere distraction if nothing else. It also maintains his image of being an infallible and near omniscient king to his subordinates.
  • Instant Armor: The full plate armor he wears as "Momon" is a magical construct that he can summon and dispel at will, though he has a real version as well in case he needs it to look damaged or something, in which case he has to really carry it around.
  • Instant Expert: A variant. Before coming into the new world, Ainz (formerly Momonga) was merely Satoru Suzuki's in-game avatar, and as such, all the spells he has were learned through level-grinding and the related skill progression requisites. Once he becomes his in-game avatar in the new world, he also gains the knowledge of how to cast these spells. However, once somebody begs Ainz to provide tutelage, Ainz realized that while he knows how to use magic, he cannot teach them to somebody else because he doesn't understand the fundamentals of magic from an academic standpoint.
  • Jerkass Has a Point: Ainz may have went too far when he slaughtered the Workers including Arche who was just in the job to protect her little sisters, but he does point out that the Workers did invade his home to rob him, not that they knew it was a home. He also asked them prior to them entering as Momon what their motivations were for going into the Tomb, and all they did was say they were doing it for the money and nothing more, which in his eyes makes them greedy and not worth giving respect to. At the very least, had they told him their real motivations at the start, he would have some inkling to be lenient about it, but their greedy motivations, especially given one of the crypts that was very easy to enter had a huge stash of gold that didn't satisfy the group enough to leave, makes it hard to find him being too far with it.
  • Kavorka Man: He's a giant, amoral skeleton, yet has multiple suitors. Granted, the girls of Nazarick are heteromorphs with different beauty standards and fanatical devotion, while the likes of Evileye are actually in love with a lie.
  • Kill It with Fire: Both on the giving and receiving end of the trope: he knows several fire spells, but fire is also a weakness of the undead. He selected his default gear specifically to negate that weakness entirely.
  • Lack of Empathy: After coming to the new world, Ainz noticed a disturbing lack of care for the suffering of others. He believes it may be due to his undead body dulling his morals, but either way he's almost eager to engage in mass murder and torture so long as he can get away with it, with only respect for his old friend Touch Me, pragmatism, and a lack of outright sadism holding him back.
  • Large Ham: Though mostly reserved, Ainz also has a flair for theatrics should the situation warrant it. Most of the time, it simply comes off as the requisite showmanship befitting an Evil Overlord such as himself. He even keeps notes on what gestures to use in certain situations and practices them in private.
  • Leonine Contract: He's quite fond of these, often seeking out people in desperate situations, providing a solution and charging a steep price. However, the terms he offers are always considered quite fair, sometimes even seen as quite generous, like when he rescued Carne Village in return for whatever information they could give him about the New World, which in turn motivates them to eagerly serve him without having to be asked; and he always keeps his end of the bargain, as much as possible, even if it would be against his interests or he has no obligation to do so.
  • Living Legend: Thanks to Ainz' efforts to improve his reputation as Momon and his sheer power, Momon ends up an extremely popular and respected figure. This ends up making him a valuable tool for pacifying the people and allowing a peaceful transition of power.
  • Lonely at the Top: In the New World he has no equals and no friends he can truly confide in. Everyone in Nazarick is a subordinate (and sees him as a deity so they are always subservient to his will). The rest of the world knows him as the Evil Overlord, an Eldritch Abomination, A God Am I, or The Hero. He wants to find other YGGDRASIL Player Characters, originally part of his guild or not, because he wants to have the friendship of a fellow human from Earth and try to be Satoru Suzuki again.
  • Loving a Shadow: Momonga's devotion to the mere memory of the other members of Ainz Ooal Gown. Even as they all moved on from the game, Momonga kept on holding to their legacy because he had nothing else left to live for, dedicating all of his play time just to support a guild that was all but dead in practice. This remains true in the New World, where Momonga sees all the NP Cs basically as extensions of his dear comrades, and, most tragically, reacts with anger and hatred at any perceived slight against their memory. If they were to come to the New World, would his guildmates really approve of the wretched entity he has become in their name?
  • Mega Manning: His Dark Wisdom apparently works by learning spells from the corpses of players.
  • Mercy Kill: The kindest thing he can do for prisoners is to give them a swift painless death, a mercy he gives to those who have done nothing to offend him such as the prisoners taken by Demiurge.
  • Mistaken for Pedophile: When humoring the child Aura, he says he likes her the most among the girls of Nazarick. He's quite confused by her sudden panic, but all his further statements do is convince her he's engaging in Wife Husbandry.
  • Moment of Weakness: Albedo has witnessed them on several occasions. Momonga has exhibited his loneliness as the last Supreme Being and a desire to see his comrades. He shared his selfish reasons for not letting the Floor Guardians fight Shalltear. She was present when he displayed hesitation and uncertainty at rumors that a fellow guild member was in the New World. See Albedo's spoilerific Dragon with an Agenda trope entry for her reaction to protect him.
  • Moral Myopia: He disdains the Slane Theocracy for their unprovoked attack on Carne Village and Clementine for her torture, but attacks and subjugates the lizardmen while engaging in horrific torture himself. He's protective of Nazarick guardians and enraged when they are threatened, but kills wantonly himself and ignores how terrible his subordinates actually are, such as Entoma and Demiurge.
  • Mundane Made Awesome: In the first overlord drama CD, he uses time-stop, explosive spells, and a spell meant to simulate a meteor impact to dress the giant doom tree as a Christmas tree before having the time-stop and all the fireworks go off simultaneously, all because his guardians wanted to see one. The Dryad on the scene does not take it well.
  • Mundane Utility: To cultivate the image of an all-powerful undead sorcerer king, Ainz has used his forces in mundane ways simply to either impress or show the amount of power he wields. Some direct examples are:
    • To announce his intention of subjugating the Lizardmen tribes, he summoned an army of magically equipped skeleton warriors and made them into a stepping platform. He also used a spell to freeze the swamp and ordered one of his guardians to toss a giant rock cube on the frozen lake to act as a stage for him. Finally, he ordered another one of his guardians to summon monsters simply to announce his presence.
    • When the Emperor of Baharuth came to arrange a meeting with him, he first made sure that the weather was nice enough by using a tier 6 spell (appropriately named Control Weather). He also summons Death Knights to act as wait staff for his visitors, something that both bewilders and terrifies them because even the Empire's best wizard cannot subjugate even one Death Knight.
    • During the Battle of Katze Plains, he recalls one of his summoned Dark Young to act as his mount.
  • Necromancer: Powerful undeads are generally capable of summoning lesser undeads. Ainz is an Overlord, so he is able to summon low, medium, and high tier undeads. Back in the game, these are only temporary summons which will vanish after a certain amount of time. Much to his surprise, when he tries to create a Death Knight after killing a man in the New World, it raises the corpse as a Death Knight that does not vanish. However, there are certain limits: Ainz is unable to create higher-tier undeads which don't vanish using human corpses. To do so, he needs a stronger 'base material' so to speak - the corpse of stronger beings will allow the permanent creation of stronger undeads.
  • The Needless: Doesn't eat or drink as he's undead.
  • Noble Demon: He's a mass-murdering monster, but also generally willing to accept surrender and has no need to cause suffering just for the sake of suffering. He also honors nobility from his enemies.
  • No-Sell: Being a skeletal undead makes him immune to the Electric, Poison, and Ice elements and greatly resists slashing and thrusting weapons because he has no organs to damage. He cannot be critted, life-drained, mentally attacked, hit with instant-kill effects or most status effects. With carefully selected gear, he can also neutralize one of his crippling weaknesses to fire, light, holy, or bash attacks, generally preferring to go with fire. Finally, as a high-level player character, he is outright immune to physical attacks from those below an effective level of 60 unless he deactivates this skill. Given that he's only seen a single entity in the New World above this level, he's basically untouchable by anything this world can throw at him.
  • No Shirt, Long Jacket: Much to Albedo's and Shalltear's pleasure, his Lich attire exposes his skeletal chest and the red orb in the void of his abdomen.
  • Only Known by Their Nickname: A justified example. He is known to his subordinates as Momonga and rechristens himself as Ainz Ooal Gown in the New World, which is the name citizens know him by. His actual name, Satoru Suzuki, is unknown to almost everyone in the story because he never uses it to identify himself and it's very likely that his guildmates addressed him by his handle name of Momonga as well.
  • One-Handed Zweihänder: As "Momon", he dual-wields greatswords thanks to the enormous strength he has from being incredibly overleveled. Interestingly enough, this is actually considered highly impractical and is something he can only get way with due to being so physically strong.
  • One-Hit KO: He's specialized in instant death effects to the point where he even has access to a secret bonus class with a one hit kill ability that can kill inanimate objects, terrain, and the undead. Use of the ability turns an entire field into a dust-filled crater. He also has a death aura that among high-level players would only cause a status debuff, but is strong enough to kill some of the most powerful known monsters of the New World.
  • One-Man Army: A level 100 character in a world where level 30 is considered unstoppable. His reaction to the Slane Theocracy Mooks summoning a giant badass angel was to facepalm at how weak it is. Later, by using a single spell he kills nearly two hundred thousand people.
  • Our Liches Are Different: In YGGDRASIL, a lich (literally translated as Elder Lich) is simply a racial class for undead spellcasters, evolving from the more basic Skeleton Mages. They generally appear as a skeleton or at least a mostly decayed corpse, and possess no phylactery. However, in the new world their bodies are usually not the corpse of anyone in particular because undead simply arise in places where there has been much bloodshed. Ainz's own class, an Overlord, is something of an extremely souped-up version of a lich, which is usually divided into the sub-classes Overlord Wiseman (has great mastery over magic), Overlord Chronos Master (possess time-related skills), Overlord General (possesses the inherent ability to summon and control other powerful undead creatures).
  • The Paranoiac: Though kept in check from others noticing, his inner monologue shows a surprising degree of paranoia. He recounts incidents involving Tabula Smaragdina (the revelation of Nigredo, an issue with experimenting the Caloric Stone, Albedo assigning restricted equipment) and questions these events having malicious intent. He questions if Peroroncino designed Shalltear to specifically defeat him, despite being best friends with him (and the fact Shalltear was Munchkin for any opponent). He holds back advanced Player Versus Player tactics from his followers, as it remains one of the few "trump cards" he has in the event of betrayal. His overall caution in the New World is rooted in the fear that other Yggdrasil players are secretly active or plotting against him.
  • Parental Substitute: Whenever Aura and Mare are involved, Ainz often has internal monologues about nice things he should do for them, such as who he should delegate to give them The Talk, or sending them to school.
  • Person of Mass Destruction: His super tier spells place him in this category. While Ia Shub Niggurath destroyed an entire army numbering over 200,000, it could just as easily depopulate an entire city if cast in an urban area.
  • Pet the Dog:
    • To honor Touch Me, he went out of his way to save Enri and Nemu and the villagers, despite their initial reactions. While he somewhat doesn't care for the remaining villagers, Enri particularly stood out as he's gifted her two goblin horns, which became extremely handy in defeating Prince Barbro and his men.
    • His interactions with his subordinates are filled with these moments, from giving water to Aura and Mare when they seemed thirsty, embracing and apologizing to Shalltear after he was forced to kill her and so on...
    • After learning that Tsuare is the sister of his now-deceased adventurer comrade Ninya, he lets her stay in Nazarick.
    • In volume 8, he is so flattered by Nemu's amazement and wonder at the sight of Nazarick that he goes into a fit of joyful laughter, pats her on the head, takes her on a guided tour of the more visitor-friendly parts of Nazarick and adds her name to the list of people Lupusregina Beta must keep alive in Carne Village. This happens well after his lingering humanity has been all but consumed by his Evil Overlord persona.
    • He accepts Gazef's request for a duel during the Battle of Katze Plains, despite both being powerful enough to kill him right then and there without trying and not even having a reason to do so. After he kills Gazef, he honors his wishes of not taking his weapon as spoils of war, doesn't desecrate his body in any way, and makes it so he cannot be resurrected by lower-tier magic.
  • Poor Communication Kills: He has a tendency to misread what his subordinates are doing and saying, leading to atrocities that he would at least not continue, though he probably wouldn't condemn them either. For example, he honestly believes that Demiurge is skinning chimeras, not human beings.
  • Power Is Sexy: Explaining his Kavorka Man tendencies to a great extent. At one point, Shalltear comments that Ainz's sheer aura of power and domination "caused her underwear to go through a bit of a crisis". Evileye seems to be enamored with Momon because he is strong enough to overpower her, one of the absolute strongest entities in the New World, and Zesshi Zetsumei seems to be set up as another potential conquest for the exact same reasons.
  • Pragmatic Villainy: He has no qualms about Cold-Blooded Torture, experimenting on people and corpses, or letting the Guardians run wild, but he does his best to look heroic in the process, i.e. his targets are usually explicit criminals, or worse. If any other players made it to this world, then they would be appalled if he acted openly evil, and he isn't entirely sure that there aren't creatures like dragons that can match him anyway.
  • Reasonable Authority Figure: He's willing to amend his plans sometimes if given reason to believe his earlier plans were flawed. For example, he wants a kingdom comprising of all races because he likes collecting weird things, but is told that heteromorphs and demihumans will often eat humanoids. As such, he quickly puts a ban on any citizens consuming each other or citizens of other nations because even the latter will cause internal strife.
  • Readings Are Off the Scale: Ainz and most of his major followers have character sheets detailing their statistics (such as health, mana, physical and magical power), ranging from 0 to 100. Momonga's mana level exceeds the limit of 100 and breaks the scale.
  • Red Baron
    • As Momon, he is known as "The Dark Hero" or "Raven-Black Hero" for his jet-black armor.
    • After declaring his intent to create a new nation, the Floor Guardians come up with different suggestions for titles. Ainz goes with Cocytus' name for him: "Sorcerer King".
  • Reality Ensues: As Momon, his two large broadswords makes him slower and easier to read, which is lampshaded by Clementine and other adventurers. Justified as he has no real experience with swords, which tend to make him sloppy.
  • The Red Mage: Downplayed. Ainz's build was designed with role-playing in mind and has certain key strengths, the first being Death Magic, the second is Summon Magic, and the third is Time Magic. However, many times throughout the Light Novel it is remarked that Ainz doesn't have the destructive power that other members of the Guild had, so he had to make due with his versatility and the sheer number of spells he possessed.
  • The Roleplayer: Ainz notes that his build is not optimized as it was designed with mainly role-playing in mind, specializing in abilities that most players would have solid countermeasures to at high levels, such as death magic and time magic. In YGGDRASIL such suboptimal characters created for flair over substance were known as "dream builds" and largely shunned by the playerbase as inefficient, but Ainz managed to pull his weight in the guild thanks to the sheer versatility of his spell repetoire. In addition, his roleplaying skill does end up helping him pull off the overlord act convincingly.
  • Royals Who Actually Do Something: While he leaves most of the bureaucratic paperwork to his trusted attendants and the Guardians, notably Albedo, he otherwise takes a very personal and "hands on" approach to running his country, and he's quite skilled at it, especially when it comes to diplomacy.
  • Shipper on Deck: He encourages Sebas Tian and Tsuare to "get together".
  • Shoulders of Doom: His cloak is held up by massive shoulder pauldrons.
  • Showy Invincible Hero: Damn if it isn't awesome, seeing him and his minions annihilate hordes of enemies like they're nothing.
  • The Sleepless: Demiurge considers Albedo rubbing her scent all over Ainz's bed pointless as he'll likely never be in it, though he does rest there.
  • Slouch of Villainy: Does this on his throne. Especially when he's alone and trying to vent off stress for Feigning Intelligence, being a Clueless Boss, or brooding how it's Lonely at the Top, or even lamenting the fact that he can't reciprocate Albedo and Shalltear's feelings for him.
  • Slowly Slipping Into Evil: Once he awakens in the New World, he grows increasingly comfortable with atrocities, as his caution regarding potential rivals decreases. The openings of the first and second season of the anime, told from his perspective, lampshade this, by the ending of the third season, it's an open lament about how much of an evil monster he has become.
  • Sorcerous Overlord: As a powerful necromancer and the lord of Nazarick, he eventually takes the title of Sorcerer King.
  • Spanner in the Works: He completely and unintentionally thwarts Emperor Jircniv's plans to recruit the Slaine Theocracy in volume 10 by showing up virtually unannounced in the Arena to battle the Empire's strongest gladiator. All he wanted to do was show off to adventurers and recruit them for his new guild.
  • Squishy Wizard: Almost completely averted. He is of course nearly unkillable in the New World (and Nigh Invulnerable to most of their attacks due to a special skill), but he is able to keep up with Shalltear for quite a while despite taking many blows from her attacks and spells. A look at his stat block shows that his health and physical defense are both middling at least, and his magic defense is actually higher than his magic attack, making him difficult to take down in a spellcaster duel.
  • Stalker Without a Crush: He keeps a surveillance spell on Emperor Jircniv for two reasons: 1) To have early warning for when the man acts to betray him; and 2) to emulate his ruling style as Jircniv is loved by the vast majority of Empire citizens. It has served Ainz well (at the cost of Jircniv's mental health, since he can sense he's being watched but can't do anything about it).
  • The Strategist: Surprisingly. In the two "Prologue" prequel chapters, we find out that when he was made leader of the guild "Ainz Ooal Gown", the very first thing he did was put together the strategy to outright conquer a dungeon, "The Tomb of Nazarick", in one shot, a feat that no other guild had ever even attempted, not even with any other dungeon. It was a roaring success. And as a bonus, because the guild conquered the tomb outright without any casualties or failures on their first try, the guild was rewarded with a World Item.
  • Sue Donym: While he never uses his actual human name, the name of his disguised persona - "Momon" - is clearly just a minor distortion of his character name, "Momonga". This avoids being stupid because he does not actually use the name "Momonga" in the New World, instead going by his guild name, Ainz Ooal Gown. So the only ones who would recognize the name are Nazarick residents (who are already in on the ruse) and other players (whom he's looking for anyways). And if they do recognize him, they'll see him as a heroic swordsman.
  • Summon Magic: He can summon various undead such as Death Knights. Normally these summons vanish over time, but in the New World, casting the spell near a corpse raises the corpse as a permanent version. He can also summon angels to serve as bodyguards with the right tools, though this is not an ability he normally possesses.
  • Super Strength: Though he's a Magic Caster and therefore relatively physically weak, he's just so far above everyone in level that even his worst stats are above the greatest heroes that he has come across. When Clementine, one of the most dept physical fighters in the realm gets caught in a grapple, he's strong enough to completely rupture her internal organs and shatter her spine just by squeezing her against his chest with one arm. Though she identifies him as a supposedly physically weak Elder Lich, she's unable to break out of his grip no matter how hard she tries.
  • Sure, Let's Go with That: While he certainly has his moments of tactical brilliance, his reputation for being a long-term strategic and political mastermind comes largely from others misinterpreting things he said in passing or things that just happened to work out in his favor. When he is aware of this happening, he just rolls with it to maintain that reputation.
  • Sweat Drop: One of his most frequent expressions in the manga, coupled with his face being super deformed into a generic, undetailed, and very surprised skeleton skull.
  • Taught by Experience
    • He's able to beat his own personal Man of Kryptonite Shalltear in a straight fight because he had to actually learn how to PvP himself rather than just being that strong from the start. Her tactics are clever and make good use of her skills, but she's weak to bluffs and paces herself poorly.
    • Ainz goes to a lot of effort to prevent scrying because YGGDRASIL was very much an information based game. You didn't want your enemies to know anything and almost everyone was potentially your enemy. Conversely, he does a lot of scrying himself (keeping an eye on the defense of Carne village or spying on Jircniv to take notes on how a leader should act).
  • Terrifying Rescuer: When he comes to the rescue of Enri and Nemu, they're even more scared of him than the soldier that just slashed Enri despite him having saved their lives. He has to alter their memories as a result and learns to hide his nature as one of the undead. Later, after living under his protection for some time, they're no longer concerned by it when he stops hiding his true face.
  • Thinking Up Portals: His Gate spell.
  • This Is Unforgivable!: His one and only response to harm, or threat of harm, befalling anyone under his protection, denizen of Nazarick or not.
    Ainz: They dare to harm someone I have sworn on the name of Ainz Ooal Gown to protect! This Is Unforgivable!. Even if they did not know!
  • Throwing Your Sword Always Works: This is the first thing he does when going up against Zuranon's Zombie Apocalypse in Re-Estize. It convinces the guards at the graveyard to stay out of his way. He doesn't need to worry about losing his weapon, since his whole set of armor and weapons are magically conjured anyways (he cannot use real weapons due to class restrictions), so he can always summon a new one.
  • Time Stands Still: One of the spells in his repertoire, "Time Stop". It was relatively useless in Yggdrasil since most players would have countermeasures against it by level 70 or so, but in the New World it makes him unbeatable with no one able to understand what he even did.
  • Too Awesome to Use: He accumulated a large arsenal of consumable magical items because he didn't want to use them up, even when he might have needed them. They come in handy in the New World, where the stakes are higher, and he ends up using quite a few of them.
  • Touch of Death: His mere touch spreads negative energy if he isn't careful, which is enough to cause pain even to those as strong as Albedo. Weaker creatures would presumably be killed outright.
  • Tranquil Fury: His skeletal body suppresses most of his strong emotions and inhibits his ability to react as such. The keyword here being strong emotions, so instead pouring all out in an Unstoppable Rage his wrath simmers down and into a cold, seething hatred worthy of the undead overlord he is, giving him time to think up the cruelest form of retribution that he can.
  • True Companions: He saw his fellow guild members as this, and extends this feeling to The Guardians.
  • Undead Abomination: As he is a skeletal lich capable of summoning Eldritch Abominations, powerful undead hordes, stop time, and the countless other spells and skills his magic grants him, along with being strong enough to kill trolls, giants, and many other monsters with his bare hands, he is this.
  • Unskilled, but Strong: Skilled warriors who've fought "Momon" quickly note that he just swings around his sword like an ignorant child, then begin questioning how he's survived being an adventurer with such terrible abilities. He doesn't even use any Martial Skills. However, left unsaid is that he's so strong and fast that they still can't get any attacks in, which Clementine in particular finds frustrating. On the other hand, he can trade his ability to use magic temporarily in order to become a level 100 warrior. While not a match for a real warrior of his level, he does become stronger, faster, and more skilled. By volume 7 Ainz has undergone enough training to give a decent showing of martial prowess against an experienced team of Workers, though he admits he still lacks the instincts of a true warrior.
    • In volume 10, he's gotten even better, and considers himself equivalent to a low 30's warrior. Not just in power, but in skill and tactics too. He even turns off his damage immunity when he fights the Martial Lord, and mentally worries about how much he enjoys fighting.
  • Useless Useful Spell: As a spellcaster and top-ranked player of Yggdrasil, he is actually not greatly above average in player-versus-player combat because he chose to build his character for purposes of role playing, not fighting. As a result, he mostly uses instant death spells when such abilities generally don't work against player characters, setting aside the monstrously powerful special ability granted by the Eclipse class. However, the real world doesn't have to worry about game balance, so instant death spells work just fine.
  • Utopia Justifies the Means: Initially, he had no goal concerning the Sorcerous Kingdom. When asked in volume 10 by loyal non-Nazarick citizens, and one of the Nazarick maids, he decided to "take a little walk." Upon seeing a near-abandoned lifeless city, he decided to create a utopia where the various races can live side by side in peace.
  • Villain Protagonist: His lich body prevents him from having any real empathy for humans anymore, though he's kept from getting too evil by the possible consequences. As time goes on, he realizes how powerful he is compared to everyone else and begins to develop grander ambitions as well as expressing greater comfort with commiting atrocities.
  • Villain with Good Publicity: Attempted with mixed results. He's trying to make a good name for himself, but as an undead who rather casually commits terrible crimes on occasion it's a bit of an uphill struggle, though interacting with people on a personal level does tend to win supporters.
  • Walking Armory: During his fight with Shalltear he brought along multiple weapons that belonged to his former guild members, wielding them in rapid succession once he expended his MP.
  • Warts and All: He idolizes Touch Me, but privately feels that he was somewhat selfish and made bad decisions.
  • We Have Reserves: He treats the NPCs created by the Supreme Beings practically as his children, but the low-level undead mooks of Nazarick are another story, since they are automatically and freely respawned and don't seem to be entirely sentient. Same goes for his summons. In YGGDRASIL, the guild's resident ninja was capable of detecting traps, but not disarming them, since he built his character for maximum DPS over utility. The solution? Have Momonga summon a low-tier undead to trigger and waste the trap.
  • Weak, but Skilled: In YGGDRASIL, his build was subpar, but with strategy and a vast move pool he managed to be in the upper middle tier anyway.
  • Well-Intentioned Extremist: While he has no compunction about doing horrible things to accomplish his goals, the goals themselves are far more often than not truly noble and just. He orders the building of an orphanage in volume 10, run by the widows of his victims in volume 9, seeks to make the Aventurer's guild true adventurers to explore the unknown, as opposed to merely being monster-hunting mercenaries, and wants to make his country a utopia where the various races of the world can live side by side in peace.
  • What Have I Become?: Early on, Ainz finds himself disturbed to realize that watching a massacre provokes no disgust or horror in him, nor does killing someone with his own hands.
  • Willfully Weak: His Momon disguise is a warrior running off caster stats and without the ability to use the vast majority of his spells. He can make his disguise stronger by casting a spell to temporarily change his class, but it's generally only useful for fighting when out of mana.
  • Withholding the Cure: Has more than enough resurrection wands for to bring back the dead if Carne Village but doesn't bother because there's nothing in it for him.

Ainz Ooal Gown (Guild)/The Other Forty-One Supreme Beings

    In General 
One of the top guilds of YGGDRASIL with 41 members. Consisting only of members of society, the guild rose to prominence through the excessive purchase of cash items and possession of rare relics. One of their notable characteristics is that all of the guild members must play a non-humanoid race.The guild itself is famous for its possession of eleven world class items, the most out of any guild in YGGDRASIL, and its creation of the Great Tomb of Nazarick, the most difficult dungeon which no one could conquer.
  • Anti Poop-Socking: One of their rules was you MUST have a life outside of the game and be gainfully employed.
  • Badass Crew: A top ranked guild that owns multiple World Class items and a Guild Base that is renowned to be the hardest dungeon in all of Yggdrasil.
  • Bribing Your Way to Victory: The guild owed their success partly through their willingness to splurge on pay-to-win items, though even those aren't their most powerful artifacts.
  • From Nobody to Nightmare: Momonga and the other members of guild Ainz Ooal Gown were just players who often get discriminated for playing as non-human races. And then they thought if people are gonna treat them as monsters, then let them be one. They then became one of the most well-known and powerful guild in Yggdrasil and their base is a dungeon infamous for being totally unbeatable. They were also a notorious PK guild, part of Momonga's plans involve doing good works so that their Guild's name would be associated with heroic acts.
  • Posthumous Character: While most of them aren't actually dead, they basically are for all intents and purposes as far as the story is concerned - their characters are long-abandoned and we've yet to see any of them in the New World. Herohero is the only guild member aside from Momonga that we even get to see outside of flashbacks. (At least one of them is indeed confirmed to have been killed for knowing too much about the Corrupt Corporate Executives who are basically running the world.)
  • Real Life Writes the Plot: In-universe. Real life got in the way of the members ability to play YGGDRASIL. Whether it be starting a family, having a demanding job and so on. Momonga hates it but fully understands them putting their real world concerns ahead of a video game.
  • Screw the Rules, I Have Money!: Decisions regarding assets of the guild, required a democratic consensus of the members to implement. This was because said assets belonged to everyone equally, even though certain individuals were allowed to make personalized customization on them. Ainz eventually discovers that several guild members, like Peroroncino (equipped Shalltear with an Auto-Revive item) and Tabula Smaragdina (equipped Albedo with a second World Item), made unsanctioned modifications to their most prized creations, because they had access to the resource that made it possible.
  • Small Role, Big Impact: Most of them never appear outside of flashbacks if even that, but they are still responsible for the creation of Nazarick itself and especially its NPCs, who also take on some facets of their personality. Additionally, most of what Momonga does in throughout the series is influenced by his comrades in some way or another - his rare moments of mercy are driven by the memory of Touch Me, his greatest Berserk Button is pressed when the legacy of Ainz Ooal Gown is abused or tarnished in some way, and the overarching goal of pretty much everything he does is to hopefully find his comrades in the New World eventually.
  • Then Let Me Be Evil: They were killed left and right because they were heteromorphs, so they decided to just be monsters.
  • True Companions: The First Nine members of the clan that was the precursor of the guild were this to each other. And from the way Momonga remembers the guild, all 41 members were probably this to each other as well. It's probably also why members quitting or not showing up in the game hits Momonga even harder than normal, considering the fact that he had no such friends in real life.

    Touch Me 

Touch Me

Voiced by: Ryotaro Okiayu (Japanese), Jarrod Greene (English)
https://static.tvtropes.org/pmwiki/pub/images/touch_me.jpg

One of the original founders of Ainz Ooal Gown and one of the strongest warriors in YGGDRASIL. He is the creator of Sebas Tian.


  • All-Loving Hero: He started Nine's Own Goal and Ainz Ooal Gown to be a home for all the players who were bullied for playing a non-standard race. On at least two occasions he is noted to have recruited players who were on the verge of dropping out because of this.
  • Ambiguously Human: Touch Me's exact race was unknown for a long time, due to his full plate armor concealing his features. The prologue story eventually confirmed him to be some sort of insectoid/grasshopper monster. Makes sense as he's a "hero of justice". In earlier fanon speculation, it was commonly assumed that he, like his creation Sebas, was a Dragonoid.
  • Atrocious Alias: Introduced almost as a reference to the typical MMO player choosing a joke name and then having it stick. Of course the man known as Touch Me ends up as one of the strongest warriors in the game (and spoken with reverence by his peers). However, the name also serves as a Badass Boast of sorts, challenging foes to...well...touch him. But considering that he was one of the best tanks in the game...
  • Big Creepy-Crawlies: Under the armor, he was an humanoid insect monster.
  • Big Damn Heroes: For Momonga as shown in the flashback of episode 3.
  • Friendly Rivalry: With Warrior Takemikazuchi. Also something of a One Sided Rivalry.
  • Happily Married: The character sheet notes he has a beautiful wife.
  • Hidden Depths: It is strongly suggested that, despite his seemingly idyllic life, he was a deeply conflicted person by virtue of being unable to reconcile his lofty ideals with the true nature of "police work" in the Crapsack World of 2138, causing him to turn to YGGDRASIL as a form of escapism. This makes his status as a Token Good Teammate in a guild full of horrific monster characters with negative karma values doubly ironic.
  • I Owe You My Life: Back in YGGDRASIL, he saved Momonga when a group of players was about to kill him.
  • Ideal Hero: Fights in the name of truth and justice.
  • It's Personal: Touch Me and Ulbert were always contrary to each other in the game because of Ulbert's jealousy towards him outside the game. Sebas Tian is not aware of this, but like Demiurge, inherited this aspect of his creator's personality.
  • Knight in Shining Armor: Was shown to be like this in episode 3 of the anime, complete with shouting a justice-related expression as he saved Momonga. No surprise that his creations, namely Sebas Tian, took on those traits.
  • Knight Templar: Was rather uncompromising in his beliefs, which may have led to his IRL fight with Ulbert.
  • Luckily, My Shield Will Protect Me: He held a divine class heater shield called Earth Recover in his off-hand.
  • Master of All: By virtue of having a Purposely Overpowered class. While he's not quite the best tank in the guild (Bukubukuchagama) nor the best physical DPS (Warrior Takemikazuchi, Nishikienrai), he was still the only member of the guild capable of tanking while dishing out tons of damage simultaneously. Most players needed a specialized build to do either without falling into Master of None - Bukubukuchagama is a Stone Wall with a pitiful damage output, and both Takemikazuchi and Nishikienrai have awful defense.
  • Morality Chain: The memory of Touch Me saving him when he was about to be ganked by a group of players drives Momonga to save Carne Village in turn.
  • My Greatest Failure: Back when their group was a clan rather than a guild, he was a little too willful (or selfish, according to Ulbert) a leader. He ultimately wound up (possibly inadvertently) bullying Ulbert's best friend out of the clan and the game. Ulbert may have been willing to put it out of mind, but Touch Me certainly never forgave himself. This perceived shortcoming in himself is ultimately what makes him step down and dissolve his clan, volunteering Momonga as the new leader of the new guild in its place, Ainz Ooal Gown.
  • Noodle Incident: We never learn precisely what iron-fisted leaderly decision of Touch Me's it was that hounded one of his clan members into quitting, but Ulbert never once misses an opportunity to wield the word "selfish" towards him like a weapon thereafter.
  • The Paladin: It's in his title. He always stands up for the weak and helpless.
  • Papa Wolf: The character sheet also notes that he's a good father to his child.
  • Purposely Overpowered: World Champion was a limited-use class similar to World Disaster, but even rarer, to the point that only 9 World Champions could exist in the game at any given time. Fittingly, the class is insanely broken, with Master of All stats suited to both defense and offense, to the point that a single World Champion could evenly fight against three similarly-leveled high-ranked players at once, basically being a boss character in player form.
  • Red Baron: "Paladin of Pure Silver"
  • The Power of the Void: Said to have wielded an incredibly powerful skill known as "World Break", which slices through the very fabric of reality.
  • Suspiciously Similar Substitute: As well as sharing his beliefs, his creation Sebas Tian is also said to physically resemble Touch Me.
  • Token Good Teammate: He was role-playing a stereotypical heroic character that believed in honor and justice, in a guild everyone else was role-playing villainous monsters who wanted to destroy or rule the world.
  • World's Best Warrior: The possessor of the World Champion class, which is only given to the very best of players after winning a tournament.

    Tabula Smaragdina 

Tabula Smaragdina

https://static.tvtropes.org/pmwiki/pub/images/tabula_smaragdina.png
A guild member of Ainz Ooal Gown and regarded as one of the 41 Supreme Beings by the Non Player Characters of the Great Tomb of Nazarick. He is the creator of Albedo, Nigredo and Rubedo. He is noted for being both very meticulous and allowing his particular interests to colour his creations. Albedo appeals to his love of "gap moe" where is a strong dissonance between a character's appearance and their personality. Thus Albedo was originally a nymphomaniac that acted like a Proper Lady. Nigredo on the other hand was a homage to Japanese horror films and thus looks like a Stringy-Haired Ghost Girl.
  • Author Appeal: In-universe: he created Albedo to be an elegant and proper Lady of War while also being a total slut because he was a fan of "gap moe" (a dissonance between a character's looks/demeanor and true personality).
  • Black Mage: Tabula is said to have been an even stronger magic caster than Momonga in terms of offensive power.
  • Character Filibuster: Implied Trope. If any of his passions are ever mentioned, odds are it'll be coupled with mentioning how he talked Momonga's ear off about the subject.
  • Collector of the Strange: Has quite a few unusual hobbies. In addition to horror movies, he's a fan of many TRPGs, and lectured Momonga on many mythologies.
  • Complexity Addiction: Whether it's a security system, a trap design, or a character's profile page, you can tell it's from him if it bears this hallmark. Even though Ainz Ooal Gown is a guild full of all sorts of gifted artists, coders and writers, his creations wound up sucking up the majority of Nazarick's data allowance, to the point that he wound up purchasing a cash shop item to raise the limit as a way of apologizing.
  • Cthulhumanoid: A humanoid with an octopus for a head, possibly an Illithid. He may be a "Brain Eater" as this is Neuronist Painkill's race and Tabula looks quite similar to it, albeit less bloated.
  • Red Baron: "The Great Alchemist"
  • Trap Master: Nazarick's most notable security systems and traps were all designed by him, and thanks to his aforementioned "meticulousness", they're nasty.
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    Ulbert Alain Odle 

Ulbert Alain Odle

https://static.tvtropes.org/pmwiki/pub/images/ulbert_alain_odle.png
Voiced by: Hiroyuki Yoshino

A guild member of Ainz Ooal Gown and regarded as one of the 41 Supreme Beings by the Non Player Characters of the Great Tomb of Nazarick. He is the creator of Demiurge.


  • The Archmage: He was of the strongest magic-oriented class in the game (World Disaster), like Touch Me was of the strongest melee-oriented class (World Champion).
  • Awesome, but Impractical: PHENOMENAL BLASTING POWERS! Itty-bitty mana pool.
  • Black Mage: As a World Disaster, he was likely the strongest offensive spellcaster in the guild.
  • Bonding Over Missing Parents: Momonga had a surprisingly deep heart-to-heart with him in the middle of a dungeon crawl thanks to their mutually horrific childhoods. Momonga's bad childhood leaves him feeling close enough to him to admit that he thinks his grudge against Touch Me isn't particularly fair.
  • Card-Carrying Villain: In contrast to Touch Me, Ulbert believed in fully embracing the image of evil with the associated flair for the dramatic (as seen in his design of Demiurge). Goes without saying that this was from a bygone era of relatively innocent virtual gaming rather than the present setting, in which Demiurge's inherited evilness is significantly more serious than applying fun evil tropes to a guild.
  • Chuunibyou: Outright referred to as one, and indeed, with his fixation on evil, he was probably quite an edgelord. Perhaps this was his way of coping with his parents' deaths.
  • Difficult, but Awesome: Despite being the strongest offensive spellcasting class in the game, the World Disaster class was Awesome, but Impractical for solo play due to the enormous costs of its powerful spells comparatively to its mana pool. Users of the class would often use disposable magic items such as scrolls and wands to save their mana, using their real spells only in a pinch, and even then they struggled to last long before having to rest. Played to its strengths, however, a World Disaster was effectively a walking panic button capable of wiping out or massively weakening an otherwise grueling encounter. With a single use of Grand Catastrophe, Ulbert was able to wipe out an entire group of fairly powerful (level 87-90) elementals summoned by a boss. Even that firepower came with a drawback in some situations, though - just keeping Ulbert alive required heroic efforts on part of his guild members as his most powerful spells were basically guaranteed to pull aggro from the tank.
  • Glass Cannon: His specialty was inflicting massive burst damage in a short period of time, then hoping that the target didn't get back up. Because of his powerful spells' massive mana costs, if a foe managed to outlast his initial assault, they would find Ulbert fairly defenseless.
  • Green-Eyed Monster: He admitted to Momonga once in private that he doesn't hate Touch Me for anything that he's specifically done so much as what he represents to Ulbert. Ulbert's life is shit and will never be any better because of factors that were never under his control while Touch Me seems to have everything a man could ever want without ever seeming to work for it at all.
  • It's Personal: Had a deep seated and personal grudge against Touch Me that stems from their relationship outside the game, YGGDRASIL. Demiurge inherited these sentiments but not the reason behind them. He has come to rationalize it as merely hatred for Sebas Tian's "Stupid Good" alignment.
  • Large Ham: He certainly seems to have had a flair for the dramatic.
  • The Legions of Hell: Created an item that could summon a massive army of demons by combining six magic stones imbued with the 10th tier spell "Armageddon Evil" into a single statue. However, he ultimately deemed it a failure as he could not activate all six at the same time.
  • Maddened Into Misanthropy: Ulbert hates the world and how it unjustly kicks people down before they have the chance to even stand up. Losing his parents in a work related accident due to unsafe conditions was the last straw for him. It's no wonder why he has such a fixation on evil and doesn't believe in justice.
  • Man of Wealth and Taste: Undoubtedly a snazzily-dressed devil, wearing a suit, a Badass Cape, a Nice Hat and a rose on his shoulder. It's a quality he passed onto his creation Demiurge.
  • Mask of Power: A golden mask, though it only covered the right side of his face.
  • Our Demons Are Different: A goat-like demon.
  • Parental Abandonment: Ulbert's player lost both his parents to a work-related accident, which is the reason for his bleak worldview and obsession with "evil".
  • Red Baron: "Demon of Great Disaster"
  • The Resenter: Of people who can get ahead in life through hard work. As someone whom fate really seemed to have it out for, having both parents die at a young age, receiving a pittance in worker's compensation, and barely finishing his elementary school education before being forced into the workforce, he could never get along with someone who had it all. Momonga quickly deduced that his grudge towards Touch Me was nothing compared to his pitch-black hatred towards society itself.
  • Satanic Archetype: A demon who rebels against the forces of good, which he believes have scorned him? Hmmmm.
  • Signature Move: His Grand Catastrophe, a high-cost spell even more powerful than super-tier spells.
  • Sour Outside, Sad Inside: In private company, he's willing to admit that he thinks his grudge is misdirected, and even seems ashamed of it, but if left to his own devices, he would flare up mutual hatreds all over again.
  • Take Over the World: He jokingly proposed that Ainz Ooal Gown conquer the world.
  • Then Let Me Be Evil: Fully embraced this mentality, in contrast to Touch Me.

    Bukubukuchagama 

Bukubukuchagama/ Simmering Teapot/ Bubble Bubble Teapot

https://static.tvtropes.org/pmwiki/pub/images/bukubuku_chagama.png
Voiced by: Yuko Goto (Japanese), Dawn M. Bennett (English)

An eroge voice actress, she is the elder sister of Peroroncino and the creator of Aura and Mare. One of the three female guild member of Ainz Ooal Gown and regarded as one of the 41 Supreme Beings by the Non Player Characters of the Great Tomb of Nazarick.


  • The Ace: A good enough main tank that she got more use out of an off-tank off-healer like Yamaiko than a dedicated main healer. She could skillfully manage Hate well enough that she didn't even need an actual weapon to fight with in order to generate sufficient amounts.
  • Blackmail: Actual arguments between her and Peroroncino tended to be very short, because when she was truly angry with him (which was often), she'd just threaten to tell the others of what he did when they were younger. He'd clam up immediately.
  • Blob Monster: Like Herohero, her avatar is some sort of slime beast.
  • Contralto of Danger: She uses a much deeper voice when she's angry, especially at Peroroncino. She normally uses her "voice acting" voice that she does with her young girl characters.
  • Draw Aggro: Bukubukuchagama was skilled in "Hate Management", allowing her to draw attacks towards herself and away from her teammates.
  • The Gadfly: Like her brother, only more sophisticated; she had a habit of manipulating people into saying things that could be taken multiple ways and reveling in the awkward silences or acting devastated at their words if they did take the bait.
  • Improbable Weapon User: Her Weapon of Choice was just two tower shields.
  • Mission Control: Often acts as a commander of Nazarick's forces, especially when the other members are away.
  • Red Baron: "Mucous Shield" and "The Unsinkable"
  • Sibling Rivalry: With Peroroncino.
  • Stone Wall: Doesn't have much in the way of offense or other traits but equips many defensive items.
  • Ugly Cute: Invoked. The contrast between her bubbly voice and mannerisms and her character's actual appearance is something she would insist was "guro-kawaii"...although it's also possible she just claimed that to trap people in situations where they might have to say that she wasn't cute.
  • Unfortunate Names: "Bubbling Teapot" sounds cute enough, but breaking it into its components like you normally would for a "-chan" nickname, you just get "buku", which can mean "fat" as well as "bubbles". "Bukubuku-chan" is hardly any better. It apparently took her quite a while to realize this after naming her character.

    Peroroncino 

Peroroncino

https://static.tvtropes.org/pmwiki/pub/images/peroroncino.png
Voiced by: Shinnosuke Tachibana (Japanese), Matt Ransdell (English)

A guild member of Ainz Ooal Gown and regarded as one of the 41 Supreme Beings by the Non Player Characters of the Great Tomb of Nazarick. The younger brother of Bukubukuchagama, he is a fan of eroge and the creator of Shalltear Bloodfallen.


  • Archer Archetype: The foremost archer in the guild.
  • Fan Disservice: In-Universe, he always had a certain dread when checking out a promising new eroge after a certain incident. Once, he purchased a game and was eager to "enjoy" it, only to realize that his sister Bukubukuchagama, a professional voice actress, voiced one of the girls in the game. That killed his enjoyment real quick.
  • The Gadfly: Like his sister, only more annoying, and usually about sexual things. Derailing conversations into talk about sex, changing the party docket to fights against succubi, or harassing guildmates he thought might be gay were all common behaviors for him.
  • Improbable Aiming Skills: Is listed as having "explosive skills" in archery. This could simply refer to his signature weapon, Houyi's Bow, which shoots blasts of solar energy, but as a high-level player about on par with Momonga, it would be stranger if he didn't have Improbable Aiming Skills. Ainz chides himself at one point for being in an open area without being cautious of the surroundings since he knows that there are archers like Peroroncino who could snipe people from at least two kilometers away.
  • Innocently Insensitive: He sometimes pissed people off because he acted like an immature teenager, but according to Ainz he was one of the most conflict adverse members of the guild and wanted everyone to get along.
  • Logical Weakness: His abilities are sub-par in enclosed places.
  • Long-Range Fighter: As an archer, he is formidable at long range and sub-par in close combat.
  • Lovable Sex Maniac: Most of the flashback quotes Momonga has of him tend to be hentai related.
  • Munchkin: He is described as the kind of gamer who sought power at any cost. He's also responsible for Shalltear's insane combat specifications, that made her powerful enough to be the guardian of THREE dungeon floors.
  • The Power of the Sun: His bow is imbued with solar magic.
  • Red Baron: "Winged Lord of Bombardment"
  • Sibling Rivalry: With Bukubukuchagama.
  • Unblockable Attack: Shots from his "Houyi's Bow" can apparently only be blocked by magical means, which is unsurprising since the bow fires huge explosive fireballs instead of normal arrows.
  • Winged Humanoid: He is of the Birdman race.

    Punitto Moe 

Punitto Moe

https://static.tvtropes.org/pmwiki/pub/images/punitto_moe.png
One of the members who helped conquer the original Tomb of Nazarick. He serves as the guild's strategist.
  • The Chessmaster: He would gather as much information as possible before launching an attack. His comprehensive understanding of player behavior was enough that he was able to write a comprehensive and damn-near-foolproof "Anyone Can Easily PK" guide for the guild to follow. Momonga still follows its maxims even in the New World.
  • Plant Person: His body is completely complied of an in-game plant species called the Death Vines. As YGGDRASIL seems to be very heavily based on Dungeons & Dragons, it is possible this race may be a Shout-Out to the iconic Shambling Mounds.
  • Red Baron: "PK & PKK Strategist"
  • The Smart Guy: He was The Strategist for Nazarick and his stratagems made the guild virtually invincible.
  • The Spock: Momonga was frequently astonished by how many gut feelings he could avoid and how many unlikely but nasty possibilities he could bring up and plan against. Receiving a cash shop letter of support from him when he was agonizing about becoming the new guild leader was what made Momonga decide to agree to take up the mantle.
  • The Strategist: Sets up strategies to use against other players and was the one to recommend a scouting team when formulating the plan to conquer the original Tomb.

    Nishikienrai 

Nishikienrai

https://static.tvtropes.org/pmwiki/pub/images/nishikienrai.png
One of the original founders of the guild back when they were still a clan called Nine's Own Goal. He is a ninja who's built for speed, damage and sneak attacks. He was also the creator of Narberal Gamma.
  • BFS: Susanoo is a massive ninjato that's three meters long.
  • Dual Wielding: His daggers Amaterasu and Tsukoyomi.
  • Fragile Speedster: He got a rush out of living on a razor's edge. Nearly any attack meant for him would pulverize him in one hit, but the one time we see him actually take an attack, he somehow completely avoids all its damage through some ninja technique that the narration doesn't dignify with a description.
  • Glass Cannon: His ideal build. With his stealth buffs engaged, he was the hardest hitter in the Guild.
  • Katanas Are Just Better: His trump card ninjato, Susanoo.
  • Knife Nut: His go-to weapons were Amaterasu and Tsukuyomi, a pair of daggers that shine with the radiance of the sun and moon respectively, having been named after the Shinto goddess of the sun and the god of the moon.
  • Limit Break: Can perform one when teamed up with Warrior Takemikazuchi.
  • Ninja: In the prequel short story, the narration even broke from its usual clinical tone to go on a brief tirade to describe him.
    Narrator: Described in a word, the speaker was a ninja. He wore the stereotypical ninja outfit and a weird mask, with two swords at his waist. Saying he was anything other than a ninja would be a lie.
  • Min-Maxing: In whatever game he played, he had a true knack for sacrificing raw survivability for the ability to move and kill things faster. Although he was humble about it, this habit placed him firmly in the highest brackets of players, whatever the game.
  • Powerful, but Inaccurate: Susanoo is a massive sword that swings slowly, making it nigh-impossible to use without first binding the target in place. But once it so much as touches the target, it spews out massive damage numbers that resemble a multi-hit combo attack.
  • Red Baron: "The Ninja"
  • The Sneaky Guy: Somewhat. He was usually placed in this role in parties, even though his stealth wasn't all that great, and his lockpicking and trap disarming skills were inadequate. The traps he detected could be brute-forced by Momonga's summons, however.
  • Stealth Expert: His stealth abilities could have been better, but he used them in conjunction with his high attack to punish weaker enemies with a One-Hit Kill from behind.
  • Thrill Seeker: Something he shares in common with Takemikazuchi. He discovered the especially well-hidden endgame dungeon that would eventually become his guild's base while sneaking, on foot, through a hellish poisonous swamp full of countless villages of a type of frogmen. They were infamously obnoxious for calling for help from any other frogmen within ear's reach (kinda like a certain other amphibious race from a certain very popular MMORPG). This particular poisonous swamp was quite wide, and all of the villages were within earshot of one another. He was doing this for fun.
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    Herohero 

Herohero

Voiced by: Junji Majima (Japanese), Tyler Walker (English)
https://static.tvtropes.org/pmwiki/pub/images/herohero_0.png
A guild member of Ainz Ooal Gown and regarded as one of the 41 Supreme Beings. An Elder Black Ooze specialized in racial levels that allow him to melt enemy players' equipment effortlessly. He's also the creator of Solution Epsilon and one of the programmers for the Homunculus maids.
  • Bare-Fisted Monk: His main class.
  • Bit Character: He is briefly seen in episode one of the anime.
  • Blob Monster: Has the appearance of a blue, irregular shaped slime. His species is an Elder Black Ooze, one of the most powerful slime types.
  • Hollywood Acid: His specialty in combat.
  • Married to the Job: One of the few things we know about him is that the work hours he's forced into trample all over his country's labor laws, but there's not a thing he can do to fight it.
  • Meaningful Name: His name, depending on how spelled it, could mean exhausted, limp, or droopy; all of these things apply to both him and his character. Another possible (potentially hidden) spelling of his name is also the Unsound Effect for acting like a jerk.
  • Mooks Ate My Equipment: Herohero was that in player form, which is as terrifying as you'd think. He couldn't deal much damage, but his acid was potent enough to dissolve any equipment and weapons, even bypassing immunities, making him an absolute nightmare for players relying on powerful enchanted equipment (read: effectively any high-level player).
  • Nice Guy: Seems to be a really kind and polite person if his last conversation with Momonga is anything to go by. Of course, given what guild he was part of...
  • Red Baron: "Ancient Black Slime"
  • Square Race, Round Class: Due to their fluid bodies, slimes in YGGDRASIL had naturally high defenses but took penalties to attack damage. This is great for a tank such as Bukubukuchagama that uses taunts over damage output to Draw Aggro... slightly less optimal for a physical "damage dealer" class, though he had the unique ability to destroy even powerful enchanted items to compensate for this.

    Yamaiko 

Yamaiko

https://static.tvtropes.org/pmwiki/pub/images/yamaiko.png
One of the three female guild members of Ainz Ooal Gown and regarded as one of the 41 Supreme Beings. A Nephilim that specialized in healing magic. Creator of Yuri Alpha.
  • Even the Girls Want Her: Has stated in the Blu-Ray prologue story that a younger classmate has confessed to her before.
  • The Grotesque: Unlike the other Giant player races, a Nephilim can never be anything other than hideous in appearance. Momonga noted that hearing a kind, gentle woman's voice coming from something like that only served to make her character more frightening. Apparently, she found this oddly satisfying.
  • Hot Teacher: While it is not shown what she looks like, Yuri Alpha was designed to look like her which implies she was this. She was an actual teacher in real life.
  • Nice Girl: Is noted to have a kind and gentle personality, as appropriate for the resident healer.
  • Our Giants Are Bigger: She is a Nephilim, a race of gigantic, repugnant-looking humanoids.
  • Punched Across the Room: Her signature weapon, Female Sensei's Iron Fist of Wrath (or Iron Fist of the Schoolmarm in the anime), has low damage but very high knockback.
  • Red Baron: "Musclehead Teacher"
  • Squishy Wizard: Averted. Her healing spells, high regeneration and heavy defenses made her into an effective Stone Wall. To compensate for that, her damage is minuscule and her mana reserves are low.
  • Stone Wall: Her talents are almost a 50/50 split between tanking and healing. For most races and gear loadouts, this would be an unworkable Master of None setup. However, because she's so good at not needing healing herself, and because she can manage stray enemies with her knockback, she can just shoot out minor heals as needed with disposable wands and only cast proper healing spells in a crisis, so her minuscule mana pool never becomes a problem. When paired with the right tank, this oxymoronically makes her one of the best healers in the guild.
  • True Beauty Is on the Inside: One of the nicest people in the guild, who also happens to be an enormous, disgusting-looking creature with huge amphibian-looking eyes.
  • White Mage: One of the foremost healers in the guild, with powerful heals and revives.

    Warrior Takemikazuchi 

Warrior Takemikazuchi

https://static.tvtropes.org/pmwiki/pub/images/warrior_takemikazuchi_character_sheet.png
A guild member of Ainz Ooal Gown, regarded as one of the 41 Supreme Beings, and one of the original founders of the guild. A Nephilim warrior specialized in physical damage dealing, and the creator of Cocytus.
  • Cavalier Competitor: Faced with the idea of tackling an endgame dungeon with no real preparation or foreknowledge, he insisted on just doing it, saying that gear was just gear, and any lost experience could just be earned back, but an opportunity to have an actual thrill never could.
  • Defeating the Undefeatable: An ambition of his was to defeat Touch Me. Touch Me was the user of a Master of All class excelling at both offense and defense, and could evenly take on three high-tier players at once. Takemikazuchi was a Glass Cannon. Needless to say, despite creating one "Touch Me-defeating" weapon after another, he never managed to achieve his goal.
  • Everything's Better with Samurai: He certainly seemed to have a bit of an obsession with samurai, given that he not only fashioned himself into one, but also made one out of his creation, Cocytus.
  • Exactly What It Says on the Tin: He was indeed a warrior.
  • Friendly Rivalry: One-sided with Touch Me. It is implied that when Touch Me left the game, so did Takemikazuchi since he no longer had anything to yearn for.
  • Glass Cannon: His defenses were weak, but he is said to have been the highest physical damage dealer in the guild (which included World Champion Touch Me, so this is quite the feat indeed).
  • Infinity +1 Sword: Was in the process of building one, the Takemikazuchi Mk 8, when he left the game. Ainz made use of it later.
  • Our Giants Are Bigger: A Nephilim, just like Yamaiko.
  • Leeroy Jenkins: A self-proclaimed "fool", he is... not much of a planner, to say the least.
    A total party kill is just part of the fun.
  • Limit Break: Can perform one when teamed up with Nishikienrai.
  • The Nicknamer: With Nishiki Enrai. They were Take-yan and Ken-ya to each other.
  • Red Baron: "The Samurai"
  • Summon Magic: While he was a physical damage dealer, it seems that his ultimate combination move involves summoning the spirits of legendary mythological figures to smite his foes.
  • Thrill Seeker: Shares this in common with Nishiki Enrai.
  • Ultimate Blacksmith: While the real title would go to Amanomahitotsu, Takemikazuchi's hobby was fiddling with and crafting new weapons, custom-tuning them for a special purpose each. He was always on the lookout for that ultimate sword, under the mistaken belief that it was the one thing standing between him and his victory over Touch Me... making a new ultimate Touch Me-defeating sword every time the previous one failed. By the time of the story, he'd gone through eight.

    Others 

Luci★Fer

Voiced by: Kentaro Ito (Japanese), Z. Charles Bolton (English)

A guild member of Ainz Ooal Gown and regarded as one of the 41 Supreme Beings.


  • My Friends... and Zoidberg: Ainz holds great love and fondness for all his fellow guild members. Despite this, when Ainz reminisces about Luci★Fer, he mentions that he did not really like him that much.
  • Names to Run Away from Really Fast: His avatar is named after Lucifer.
  • Troll: He had a tendency to create things that would attack his fellow guildmates.

Flatfoot

One of the 9 founding members of the guild. He was an assassin.

Bellriver

https://static.tvtropes.org/pmwiki/pub/images/091b292d_3f22_4d67_827a_0419bdf70363.png
One of the original founders of the guild back when they were still a clan called Nine's Own Goal. He was a magic knight.
  • He Knows Too Much: He heard disturbing information about the megacorporations in the world, and was killed for it.
  • Jack-of-All-Trades: As a magic knight, Bellriver could use both the sword and spells in combat.
  • Master of None: As a consequence of dividing his focus between warrior and magic caster skills, Bellriver is seen as subpar in both, especially at level 100. He compensates by being a skilled Player.

Amanomahitotsu

https://static.tvtropes.org/pmwiki/pub/images/4ccdc5a3_49c8_4bc1_94c3_81155452fbe2.png
One of the 9 founding members of the guild. He was the Guild Blacksmith.

Blue Planet

One of the 27 members of the clan that would become the guild itself

Ancient One

One of the 9 founding members of the guild.
  • Leeroy Jenkins: Had this attitude. The raid on Nazarick that lead to it becoming their Guild HQ was his and Takemikazuchi's idea.

Genjiro

A guild member of Ainz Ooal Gown and regarded as one of the 41 Supreme Beings.
  • Neat Freak: Spent most of his time organizing Nazerick’s inventory and claims that he is this. Though Ainz does doubt this at them

Beast King Mekongawa

One of the 27 members of the clan that would become the guild itself.
  • All in the Manual: More like according to the mobile game, but in Mass for the Dead, he is listed as Lupusregina Beta's creator.

Whitebrim

A guild member of Ainz Ooal Gown and regarded as one of the 41 Supreme Beings.
  • Serious Business: Was obsessed with maids to the point he made the protagonist of his manga a maid.
  • The Perfectionist: Made his assistants cry with his obsessive attention to detail.

The 42nd

A colleague of Ainz Ooal Gown. Possibly Yamaiko's younger sister Akemi, who visited Nazarick on several occasions yet was not a member of the guild.
  • One Extra Member: The Great Tomb Non Player Characters labeling of the 41 Supreme Beings clearly omits them.
  • Sixth Ranger: They weren't a guild member of Nazarick and none of the Great Tomb Non Player Characters consider them a Supreme Being. Despite that, they were given a Ring of Ainz Ooal Gown, which granted them instant teleportation access to the entire dungeon. The light novel also mentions that Momonga had 41 people in his friend list, and such a list would not include the sender himself.

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