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Characters / Mega Man Star Force

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This is a Character Sheet for the Mega Man Star Force trilogy. After three games and an anime series, there are plenty of tropes to go around — too much, in fact, for one page to handle, so it's been broken down and given three additional pages:


These are character notes on Geo and his Inner Circle: these characters form the central cast, who are present in every game. Included here are Geo Stelar, Omega-Xis, (Mega Man), Luna Platz, Bud Bison, Zack Temple, Sonia Strumm, and Lyra.

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    Group as a Whole
From top left, counterclockwise: Bud, Luna, Geo, Sonia, Zack.

  • Big Guy, Little Guy: Bud's the Big Guy since he outsizes the rest of the group. Zack's the Little Guy given he is the shortest and frailest-looking.
  • Boke and Tsukkomi Routine: Zack is usually the one to correct Bud when he gets something wrong.
  • Brains and Brawn: Zack and Bud, respectively. Bud is huge and strong while Zack has been consistently made a number of intelligent suggestions, such as Mega Man's secret identity being someone who they all knew.
  • Color-Coded for Your Convenience: In the anime. Geo - Red; Luna - Blue; Bud - Yellow; Zack - Green; Sonia - Pink. Also, in early promotional materials, each of them has a uniquely colored Transer: Geo's is blue, Luna's green, Bud's red, Zack's yellow, and Sonia's pink.
  • Leitmotif: Luna, Bud, and Zack had one in the first game, Happy Company, that was later adapted into the "goofy event" score.
  • Terrible Trio: Luna, Bud, and Zack have almost all the ingredients of one (goofy theme music included), if not the actual villainy, which makes this a Downplayed Trope. They grow out of it as the series progresses.
  • True Companions: Everyone in the main group is interlinked through the Brother Band, to Geo at least.
  • Two Guys and a Girl: Luna, Bud, and Zack; the former is established to be female while the latter two are boys.

    Geo Stelar 

Geo Stelar (Subaru Hoshikawa)
"Great. Someone else to complicate my life."
Transer: Pegasus (Anime)
Wizard: Omega-Xis (Warrock)
EM Human: Mega Man
Trans-Code: 003

The main character of the series. Technically a fifth grader at Echo Ridge Elementary, Geo hasn't actually attended school in three years, since he first received news of his father's space station accident. Instead, Geo spends his days at home, messing with gadgets and using a distance-study program through a Navi provided by the school. In private, he dreams of one day becoming an astronaut, so he can travel after his father and hopefully find him.

This lifestyle is abruptly shattered one day by two sudden introductions: the first is Luna Platz, a fellow student and Geo's Class Representative, who has taken it upon herself to drag Geo out of his shell and back into class, come Hell or high water; the second is Omega-Xis, a creature from another world who pushes Geo to live a little. Of the two, Geo is more interested in Omega-Xis, and specifically the news he brings with him, both about his father and of the alien monsters trying to hunt him down.

See Mega Man for tropes pertaining to Geo and Omega in superhero form.

  • Accidental Pervert: When rummaging through Luna's dresser in the third game, he encounters something that is only described as "a little girl's secret" and panics. Nobody catches him at it, though, except for Mega (who is partially to blame).
  • Action Hero: Most of his problems can be solved by defeating the monster in charge.
  • Adaptation Personality Change: Geo spends months grieving over his father's disappearance in the anime instead of years like in the game. He is also much more spunky in the anime and casually accepts his role a superhero whereas in the game he spends a long time being moody and is reluctant to become a hero.
  • Adorkable: Once Geo's true personality emerges, he begins to behave like this. He fanboys over the trend of the moment (Space, the OOPArts, the Satella Police), has no idea how to handle crushes or romance, and has a hard time accepting praise.
  • Ancestral Weapon: The Kaiser Knuckle in the first game, which he receives along with his father's Transer.
  • The Atoner: He remains mindful of his screw-up during the final chapter of the first game.
  • Badass Boast: Geo gets a few epic ones in the third installment that seem a bit out of place for someone so mild.
    Mega Man (to Jack Corvus): "Your wish will remain only a pathetic pipe dream!!"
    Mega Man: "Crimson Dragon!! For the people that I love... I will defeat you! You won't see the light of tomorrow!"
  • Badass Bookworm: In the anime; he's less than pleased about having to do the same homework as the rest of his class because he's already way ahead of them on it.
  • Bag of Spilling: Geo not only loses all of his old Battle Cards, he apparently loses his battle-competence every time the Forced Tutorial comes up; in the second game, he even spills his willingness to fight at all. Hesitating against Metennas is not exactly the most inspiring idea, friend.
  • Bash Brothers:
    • He shares this with Ace in the third game, as Mega Man and Acid Ace.
    • He also teams up with Solo during the Jack Corvus chapter, which doubles as a Call Back to Mega Man.EXE's and ProtoMan's Double Hero. This is taken further in Operation Shooting Star, as a Star Force version of the Double Hero Program Advance is actually possible.
  • Berserk Button: His is triggered late in the Tribe anime, when Dr. Orihime reveals her intentions for the OOPArts. It's perhaps the angriest he gets at a villain in the anime. In general, harming his friends and family is a death wish.
  • Beware the Nice Ones: He's a nice kid who would really prefer not to pick a fight, though Mega Man can - and will - kick your ass if he deems it necessary.
  • Big Brother Mentor: Designer notes mention how Geo was originally meant to have a big brother element in his character. His heart-to-hearts with the FM-ians' hosts certainly edge him towards this, as does his Team Dad status.
  • Bonding Over Missing Parents: Geo's hasn't had a dad for a few years, Misora's recently lost her mom. This happens.
    • Same thing happens with Pat. At least until he reveals that he's Gemini Spark.
  • Brought Down to Badass: In the anime, Geo doesn't actually have a 10 Minute Retirement after he splits with Omega-Xis. He still runs around being heroic.
  • Bystander Syndrome: Averted in the anime, where Geo's natural sense of heroism suffers less from the prolonged depression of the games. The kid will often run into manifestly dangerous situations in the hope that he can do something, even if Mega isn't around to help. To date, these situations have included: Luna almost falling from a damaged skytram, Gemini Spark causing trouble, and a mass virus outbreak.
  • The Call Knows Where You Live: In the first game. Omega-Xis first hones in on Geo, and the FM-ians followed Mega. The third game plays this straight as well, when Eos shows up at school and starts making offhand comments about the Wave Road to Geo.
  • Character Development: Geo stands out among Mega Man protagonists for having an honest-to-God character arc in his debut game, something attempted by only a couple of other protagonists, and not to the same extent. Omega-Xis' crash into his life forces Geo to change from a somber Hikikomori to a Reluctant Hero to an interplanetary peace-broker.
  • Characterization Marches On: Geo initially tends to me serious but later games tends to make him more Lan-like such as dreaming about food in the middle of class.
  • Cheerful Child: In the backstory and post-Character Development.
  • Chick Magnet: Once he actually starts making friends, it's quite easy for him to attract those of the opposite sex. Luna and Sonia can attest to that.
  • The Chosen One: The Satellite Admins imply his role has to do with being Kelvin's son, but little else is made of this.
  • Chronic Hero Syndrome: Why he just can't sit back and let the FM-ians have their way early in the first game. He also has this in the anime.
  • Clark Kenting: Ohhhhhh, yes. He takes absolutely no measures in adjusting his voice and he's the only person with that particular hairstyle in all three games.
  • Classical Anti-Hero: It's highly unlikely that anyone would accuse Geo of having strength of character at first. He grows out of this.
  • Clueless Chick Magnet: Luna (in the games) and Sonia (in the anime) each have an opportunity to be upset with Geo for getting friendly with another female. Geo actually has no such intentions, but that won't stop them.
  • Conscience Makes You Go Back: What brings Geo back into the fight in the first game.
  • Contemplate Our Navels: He depressingly waxes philosophic a bit in the first game, but drops it as he gets a boost in cheer.
  • Contrasting Sequel Main Character: At first, his depression and his shut-in lifestyle contrast the normally upbeat and social Lan.
  • Curtains Match the Window: He has brown hair and brown eyes.
  • Cuteness Proximity: In the anime, he tries to get out of deleting a virus (it is a rabbit on skis, after all).
  • Cutscene Incompetence: In the second game, Geo's somewhat helpless without the OOPArt.
  • Cynicism Catalyst: Spent three years as a recluse after the disappearance of his father, afraid of engaging in any relationships.
  • Dark Magical Boy: Non-canonically, Geo can choose to eschew the Link Force for the various Rogue Super Modes if he chooses. Rogue Noise is quite popular.
  • Deadpan Snarker:
    • Here and there. His quote above comes after meeting Bob Copper.
    • Another example, from the third game: Geo and Mega wonder if they've found Dealer's Base. They then see the giant King Card Matter Wave.
    Geo: Yeah... I think we found it.
  • Death Glare: At the Crimson Dragon. Asskicking ensues.
  • Declaration of Protection: In the original Japanese of the first game, when the EM Ghosts are running around the school. It's the serious form, and it's a very personal moment between Geo and Luna.
  • Defrosting Ice Queen: Antisocial and bitter to those around him in the beginning; genuinely friendly to them later on. No specific romantic applications, however. Of course, for the girls...
  • Depending on the Writer: Geo is a noticeably different person in the games and the anime. In the first game, he's a Reluctant Hero and a recluse who is repeatedly forced into situations that require him to act. In the anime, he's blatantly heroic and is willing to go charging off into dangerous situations to help with or without Omega-Xis' resources, even before the alien literally annoys him into going to school.
  • Destructive Savior: In neither the games nor the anime, but rather the short-run gag manganote . At one point the townsfolk accost him about how he just punched holes through a series of skyscrapers; he gives a quick bow of apology and flies off, stunning the populace and snapping another row of skyscrapers in half.
  • Determinator: Especially in the third game and the anime. As he himself says, as long as there's hope, there's always a chance.
  • Did You Just Punch Out Cthulhu?: He's so far destroyed a living planet buster, a monster that destroyed an ancient civilization, a meteor that would have wiped out most life on Earth along with all of its technology, a general from an alternate dimension, AND A LIVING BLACK HOLE. He's TEN.
  • Disappeared Dad: Hasn't seen his dad in at least three years; that was when he first got the news that Kelvin had gone missing. How long it had been since he'd left is never explained.
  • Earn Your Happy Ending: Boy does he ever. After spending three games longing to see his father again, the ending of the third game has him finally reunited with his dad.
  • Enemy Mine: With Solo, who has — to the date — not once agreed to a full alliance.
  • Et Tu, Brute?: Pat's betrayal prompts Geo's Achilles in His Tent moment in the first game.
  • Excalibur in the Stone: In the anime, he must draw the Sword of Berserk from the ground before it yields. This occurs entirely in Geo's head.
  • Expy: His brown hair resembles Lan greatly, and he even lives in a neighborhood that's a lot like ACDC. However, personality wise, his calmer demeanor more resembles... well, MegaMan.EXE. He even has his fear of ghosts in the anime.
  • Face Fault: When Crown Thunder reveals his Ship-bound Ghost plan in the anime, complete with small eye twitch.
  • Famed in Story: Mr. Shepar kept calling him during Class Roll, and the students kept speculating on who the mysterious no-show was.
  • Famous Ancestor: Inverted. If the Humor Program is used in Operate Shooting Star, Lan Hikari mentions that he has a schoolmate with the name Stelar who maybe an ancestor of Geo. While the boy is also a loner like Geo who spends most of his time seeing the stars, his grades are terrible and does not excel in any sports at all.
  • Fighting Your Friend: This happens whenever he is forced to fight against Luna, Sonia, Bud, or Pat, which tends to happen once per game, but mostly with Bud; by the third game neither Queen Ophiuchus nor Gemini Spark are present and Harp Note can't be fought.
  • Fingerless Gloves: In his normal outfit.
  • Foil: To several characters, including Mega and Sonia. Also of note is how radically different he is from Lan, his predecessor.
  • Forgiveness: Offers it to Cepheus. Forges an interplanetary peace treaty. No problem.
  • For Want of a Nail: In the anime, Geo's father has only been missing for three months, so his grief hasn't had much chance to settle. Hence, it's much easier for him to interact with others; Mega even gets him to school within the first few episodes just by annoying him.
  • Free-Range Children: Geo's manages to almost circumnavigate the globe in the second game and the anime; mind you, his mother doesn't particularly know where he goes when he's out of her sight and would almost certainly disapprove if she knew.
  • Friendless Background: Losing your dad and being a hermit for three years can do that to you.
  • Future Badass: In Operate Shooting Star.
  • Geek Physique: Is quite physically unimposing, even as MegaMan, and especially when compared to bruisers like Taurus Fire and Yeti Blizzard.
  • Generation Xerox: Implied with him and his father. In the anime, they even have the same Transer: Pegasus.
  • Get a Hold of Yourself, Man!: Geo seems to need at least two of these per game whenever he slips back into angst mode. Ironically he's doing these for everyone else in 3. Go go Character Development!
  • Goggles Do Something Unusual: Geo's Visualizer allows him to see electromagnetism, and more importantly the Wave World and all the beings within it, terrestrial and extra-terrestrial. As a matter of fact, Geo has been anointed the TV Tropes god of Special Glasses, and the Visualizer is held with the Treasures.
  • Good Is Not Soft: Geo prefers to solve his problems without violence if possible, but if all options are exhausted or if he's angered enough, all bets are off.
  • Hello, [Insert Name Here]: In the first game, with the default name (see above) becoming the Canon Name.
  • Henshin Hero: His powers only activate when he Wave Changes with Mega.
  • The Hero: Of the series.
  • Hero Antagonist: Briefly in Operate Shooting Star.
  • Heroic BSoD: At least once per game, most noticeable in the third.
  • Heroic Host: Serves as this for Omega-Xis.
  • Heroic Willpower: The official website notes that whenever Mega Man Finalizes, the appearance of the Shooting Star Pendant on his chest signifies that Geo is in control of the form... which suggests that he runs the risk, either at times or constantly, of losing that control. Hence this trope.
  • The Hero's Journey: In the first game.
  • He's Back: During the final chapter of the first game.
  • Hikikomori: Geo's been living as a recluse for three years in the game, emerging from his home only to stargaze. This is a major part of his initial character, and it particularly sets off his relationship with Luna in that she has absolutely no intention of letting him remain one. Possibly because this wasn't played for laughs, the anime rezoned the time since Kelvin disappeared down to only three months and had Geo going to school within the first few episodes.
  • Hostage for MacGuffin: Cygnus Wing briefly takes Geo's unconscious body hostage during his return arc to get Omega-Xis to relinquish the Andromeda Key. Dark Phantom tries to use this against Geo late in the Tribe in anime with Hope, but gets too distracted by the pretense he was keeping her around with.
  • Humble Hero: He downplays his accomplishments constantly.
  • Hypercompetent Sidekick: Mixed with Mundane Utility, Geo's attempts to boost Luna's chances at winning the third game have him pulling off huge favors for kids through the tactical use of his Mega Man abilities.
  • I Just Want to Be Normal: Geo really has very little desire to run around and do battle all the time, but he feels he ought to, partially because of Mega's urgings and partially because he tries to follow in his father's footsteps. He eventually accepts his role as Mega Man.
    • This jumps up a notch in the optional sidequests: Most of the Accept/Deny choices are grounded in Geo wondering if he really wants to bother. Except in certain cases.
  • "I Know You're in There Somewhere" Fight: Many of the boss fights in the first game are these, so by the time he gets to the Gemini chapter, he assumes it's going to turn out to be another happy ending to one of these, too. It doesn't. Not remotely.
  • Improbable Age: His age isn't explicitly stated in the games. In the anime, he's 11.
  • Incorruptible Pure Pureness: Played straight for a few moments in the anime when he turns down Richie's ludicrous offers of cash to keep the Spirit safe.
  • Instant Cosplay Surprise: He gets forced into the awful Mega Man costume in the first game.
  • Intergenerational Friendship: With Aaron, Tom, Damian, and Dr. Goodall.
  • Interspecies Friendship: With Mega.
  • It Gets Easier: Not killing people, mind you, but the more time Geo spends with Omega, the less reticent he is to go digging through another person's stuff. It bites him in the third game.
  • It's Personal: He clearly feels betrayed by Dr. Orihime in the Tribe anime.
  • It Was a Gift: Both Geo's pendant and the Visualizer were inherited from his father, though he doesn't receive the latter until Aaron presents him with it during a visit.
  • Kid Hero: He's 11 according to the anime. He's saved the world three times from every manner of Eldritch Abomination.
  • Kid with the Leash: He's this to Omega-Xis whenever he can muster the necessary assertion. Which is rare.
  • Kleptomaniac Hero: When finding power-ups and Battle Cards in places he doesn't live in, yeah.
  • Like Father, Like Son: He shares most of his father's traits, such as his love for astrology and his sense of justice.
  • Loners Are Freaks: In the early first game.
  • Luminescent Blush: In the anime, Geo's face glows red when his mother starts prodding him about the kind of women he's interested in.
  • Made of Iron: Geo and Omega meet with a Crash-Into Hello. Thing is, as an Energy Being, Omega fries the boy on contact
  • Making a Spectacle of Yourself: The Visualizer is bright green.
  • Meaningful Name: Both the Japanese and English have deep meanings for the main character. Both were chosen by his dad because of how important these things were to him.
    • In English he has Geo, meaning Earth, and Stelar, which describes space objects. The Dub Name Change for his first name actually reinforces a shot he takes at Luna about her being his satellite in the first game.
    • His Japanese name, Subaru, has all sorts of this. First, Subaru is the Japanese name for the Pleiades star cluster, while Hoshikawa (lit. "star-river") refers to the Milky Way (and also echoes his full hero name: Shooting Star Rockman). Subaru is also a somewhat obscure verb meaning "to unite" (cf. his signature Fusion Dance with Warrock, the Brother Band in general, and most of his power-ups).
  • Mildly Military: When he becomes a member of Satella Police's Project Transcode.
  • Momma's Boy: He does not take it well when Hyde takes his mother hostage in Tribe. He literally drags Yeti Blizzard across town (It Makes Sense in Context) to get to her without even realizing it.
    • It's also the first step he takes to come out of his Ten-Minute Retirement in the first game when he realizes his mother is in trouble and he can't save her.
  • Morality Chain: For Omega-Xis, when he can muster the necessary assertion.
  • More Than Meets the Eye: He seems like an antisocial kid at first glance, but as the series progresses, he displays lots of Hidden Depths.
  • Mysterious Protector: For Luna, though this plot thread is dropped in later games.
    • His embrace of this trope in the first game is what activates the Star Force powers in the first game; Luna reciprocates in the second by giving him a Cooldown Hug that enables him to control the OOPArt.
  • Nerd Action Hero: He's a kid with a thing for astrology, and he's Mega Man.
  • No Social Skills: At first.
  • Oblivious to Love: Geo has rare moments where Luna and Sonia's more overt romantic efforts sideline him. It doesn't help that he's also Oblivious to Suspicion regarding him and women who happen to not be Luna and Sonia.
  • Only Sane Man: After he got adopted into Luna's sphere of influence, her group's signature musical score from the first game came to represent these moments (since a new friendship theme had been introduced).
    • Also, he's this in the Tribe anime whenever he works with Sonia. Even Harp agrees.
  • Only the Worthy May Pass: In the Tribe anime, Mega Man is unable to properly wield the Sword of Zerker until he undergoes its trial, drawing it from the ground.
  • O.O.C. Is Serious Business: See It's Personal and Tranquil Fury.
  • Panty Thief: Poor boy has trouble wrenching himself away from the "little girl's secret" he finds in Luna's wardrobe in Star Force 3.
  • Pensieve Flashback: In the early episodes of the anime, reflecting on either the news of the space station accident or the people urging him to go to school.
  • Perpetual Frowner: Mega Man never smiles (not a single one of his possible mugshots is smiling), but he didn't really start smiling as Geo until the Gemini chapter in the first game. Which is really kind of sad.
  • Player Character: In the real world.
  • The Power of Friendship: Geo stands by the whole working-together thing, and has a reason for doing so that isn't just a gratuitous Aesop: the Brother Band system is basically just a communications network at first, but Mega Man is able to actually derive physical power from it.
  • Psychotic Smirk: In the anime, when he gets an idea as to how, exactly, Omega-Xis is going to pay for wrecking his telescope earlier in the episode.
  • Punny Name: The deliberate mispelling of his last name.
  • Reluctant Warrior: VERY much so in the first game. Less, but there, in the second.
  • Resigned to the Call: The latter half of the first game has him accept that he has no choice but to protect the planet.
  • School Play: How Luna gets him to school.
  • Screams Like a Little Girl: In the Tribe anime. See Hyde and Phantom's Scooby Doo Hoax below. Way below.
  • Secret Identity: Mega Man's. Duh.
  • Secret Keeper: As Sonia's Brother, he's this. All of his Brothers appear to be this for him, too.
  • See-Thru Specs: His dad's Visualizer can see some electromagnetic waves; it's not until Omega-Xis accidentally crashes into his face and activates it that Geo can fully see the Wave World. It turns into the Visualize Visor when Geo becomes Mega Man.
  • Shirtless Scene: During the Beach Episode in the third game.
  • Sky Surfing: On the SkyBoard Matter Wave, Ollie, which gets devastatingly little use.
  • The Slacker: Subverted. Luna may very well see him this way, considering she knows he's been hiding away from the world for three years and he certainly doesn't want to put any more effort into anything than he has to. In truth he home-studied of his own volition all that time for the sake of his dream of going to space, his antisocial tendencies being the only reason he didn't go back to school. He even makes extra sure to do his homework before going on any big adventures once he gets back into school.
    • According to the anime, he's so far ahead of everyone on the homework he resents having to do it all over again to pace with the class.
  • The Smart Guy: Of the S.P. Commandos.
  • The Southpaw: Since his device is on his left hand, he wields all his battle cards and the Mega Buster with his left.
  • Spell My Name with an "S": It's "Stelar", not "Stellar".
  • Stellar Name: Literally in this case, "Stelar" being one letter away from "stellar".
  • Supporting Leader: In the Commandos.
  • Sweet Tooth: He unsuccessfully tries to "taste test" one of Luna's sweet potato muffins in Tribe.
  • Take Up My Sword: In the first game he receives his father's Transer and the Kaiser Knuckle in the first postgame, which is the strongest weapon in the game outside of bonus or secret weapons.
  • Team Dad: Keeps the gang from breaking down during the third game after Luna is taken from them.
  • 10-Minute Retirement: Played straight in the first game after his fight with Gemini Spark. Subverted in the anime, where he only tells Mega to take a hike, but still runs around trying to help.
  • Think Nothing of It: Plenty of it in the third game.
  • This Is Unforgivable!: Geo never threatens to kill someone, save for special occasions.
    "You used her and hurt her. You toyed with our Link Power. Hollow... there will be no tomorrow for you!"
  • Touched by Vorlons: Poor Geo was touched rather violently, bombarded by a mass of electromagnetic radiation one night that at the very least knocked him out. It's remarkable how little anyone has a problem with this.
  • Triang Relations: With Luna and Sonia.
  • Troubled, but Cute: Has daddy issues, an antisocial streak, and two major love interests. Fortunately, thanks to his friends, he endures and gets through most of them.
  • Tug Lover War: As Mega Man, between Luna and Harp Note late in the anime. He manages to get out of it with nothing damaged and an uneasy peace between the girls.
  • Turn Out Like His Father: A recurring theme throughout the whole series is where exactly Geo stands in relation to his father. As he emerges from his shell, he's flattered by the comparisons; by the third game, however, he starts lightly brushing them aside, insisting he be considered as his own person.
  • Used to Be a Sweet Kid: By implication. Compare him at the beginning of the first game to his childhood flashbacks in the third.
  • Wacky Parent, Serious Child: Even as Mega Man, he can't get a handle on his mother's quirks.
  • Wake Up, Go to School, Save the World: MegaMan the elementary schooler! Well, not for the first half of the first game, but still!
  • "Well Done, Son!" Guy: To a father he hasn't seen in years.
  • Why Did It Have to Be Snakes?: Just like... well, MegaMan, he's really scared of ghosts.
  • Will Not Tell a Lie: He struggles to evade his mother's questions rather than lie to her outright, and feels very bad about it when he fails in the third game.
  • Would Hit a Girl: There are at least four female enemies he takes down across the series, not counting the rematches.
  • You Are in Command Now: When Luna is taken from the group and he steps up to plate. Temporarily.
  • You Killed My Father: Our boy does NOT take kindly to hearing Mega had a hand in the space station accident. It is a bit of a subversion in that Mega didn't kill Kelvin and is actually the one who saved him.


Omega-Xis (Warrock)
"Hey kid, stop screaming like a girl and hear me!"
Partner: Geo Stelar

An alien that fell from the sky and landed on Geo. This rowdy, loud-mouthed FM-ian knows what happened to Geo's father but insists on keeping mum, not in small part to keep Geo doing as he says. It is with Omega-Xis' power that Geo becomes the new Mega Man; unlike the other FM-ians, Omega-Xis cannot control Geo's mind while they are fused, and so he has to depend on the kid's ability to fight, which is... lacking.

It is later revealed that (1) he was one of the aliens who attacked Kelvin's space station, and (2) turned him into an EM-being in order to save his life. (3) Omega-Xis is also not an FM-ian, but an AM-ian, a survivor of FM's destroyed sister planet, and finally (4) he is also carrying the Andromeda Key, which activates Planet FM's Planet Eater. While the going is rough, eventually he and Geo form a strong alliance and become lasting friends.

  • Action Hero: Mega starts pushing Geo in this direction.
  • Adapted Out: In the English dub of the anime, Omega-Xis doesn't go by Mega.
  • Aliens Speaking English: Not only is he totally understandable, he even affects particular mannerisms. Fluent and macho, that's how we like our aliens.
  • Anti-Hero: Pragmatic to Unscrupulous Type. In the first game alone, he yanks Geo around by his Transer, hacks and erases information that could get either of them in trouble, makes really dick moves (like knocking people out with a pitching machine) in the name of getting his goals accomplished, and shares in his species' disregard for humankind, but at heart he genuinely wants his human partner to live a little.
  • Artifact of Doom:
    • The OOPart(s) from the second game (which varies depending on the version), whose power Mega Man imbibes sometime after Omega-Xis swallows it.
    • He also is secretly carrying the Andromeda Key in the first game. Well, secretly as far as Geo's concerned. The FM-ian's know it already.
  • Big "WHAT?!": Lets out one in the anime when Geo asks him to enter as a D-pet in a contest to win a new EM-telescope after some reckless riding in a lawnmower totaled his last one.
  • Boisterous Bruiser: Loud, proud, and never misses a chance to go "buck wild".
  • Breath Weapon: In buster form, he can launch blasts of energy from his mouth. This is kicked Up to Eleven with the Atomic, Genocide, and Vanishing Blazer Big Bangs, which launch torrents of thermonuclear death that would do Godzilla proud. Averted in the third game when the Mega Buster gains a traditional cannon barrel, in exchange giving Mega the ability to manifest alongside both Geo and Mega Man. That said, his clones barf lightning as one of their attacks.
  • Catchphrase: In the third game, he relishes every chance to go "buck wild". He's also been known to use "Stay Frosty."
  • Character Exaggeration: His Hot-Blooded nature. In the first game, he loved a good brawl but was mostly levelheaded. Come the third game, he's a borderline Blood Knight who Geo has to constantly calm him down.
  • Combat Pragmatist: Mega will be quite happy to share on the principles of fighting smart, very few of which have any relationship with the concept of honor.
    • In the anime, Mega also makes a point of not getting into fights he can't win. This includes foes like Gemini Spark, whom he refuses to fight, at least until Geo charging off on his own makes him change his mind.
  • Conscience Makes You Go Back: In the anime, he refuses to go into battle against Gemini Spark, since he and Geo are totally outmatched. Geo goes charging off anyway without him and he is suddenly unable to abandon the boy.
  • Corruption of a Minor: The whole Panty Thief misadventure in Luna's dresser can largely be chalked to fallout from Mega's less-than-wonderful influence.
  • Crash-Into Hello: Clump of electromagnetic radiation smashes into Geo's head one night. Hi, there.
  • Cursed with Awesome: In the second game, Mega ponders the significance of the OOPArt in his belly and concludes that he's cool with any "curse" that makes him stronger.
  • Doomed Hometown: His home world, Planet AM, was destroyed by the FMians Planet Eater.
  • Earth-Shattering Kaboom: In the first episode of the anime, Omega-Xis is caught on an asteroid by Cepheus' minions. He uses the Andromeda Key to distract them and skedaddle.
  • Enemy Within: The OOPArt (and the Tribesmen within) have a bad habit of acting up when they're not wanted.
  • Energy Beings: His species are sentient lumps of electromagnetic radiation.
  • Everything's Worse with Bears: Omega-Xis has some minor ursine features (insofar as an armored fireball actually could). In the anime, Bud accuses his D-Pet disguise of being a snot-ugly bear. He may possibly have a connection to the Ursa constellations.
  • Evil Knockoff: In the third game, Dealer uses data acquired by Jack and Tia to create Omega-Xis clones. An entire horde of them are sent to attack WAZA HQ, and they later appear in random encounters at the group's base.
  • Expy: Looks somewhat similar to Gregar, and Gregar Beast-Out MegaMan , while his role of combining with Geo is a bit like that of Rush in Mega Man (Classic) series. When fused with Geo as Mega Man, they share with the Gregar Beast-Out's a automatic gatling buster, and lock-on ability with chips. His Beast Slap ability in Star Force 3 is also very similar to the Beast-Outs' double claw slash attack.
  • Face of a Thug: It's a scary one, alright.
  • Foil: To Acid, who acts very professionally and unemotionally (though the latter's not averse to a little snark at Mega's expense). Mega gets downright pissed off whenever Acid's around.
  • Forced Tutorial: If it's about battle, Omega-Xis is teaching class.
  • Foreshadowing: When the Satellite Admins tell him that his frequency is very similar to their own, he asks them immediately if they're survivors of Planet AM. Omega-Xis is a survivor of AM himself.
  • Geo Effects: In the third game, he can eat up an area of the field for you.
  • Get a Hold of Yourself, Man!: A minor example in the first game, where he snaps Geo out of his Study Wave-induced trance by slugging him in the cheek.
  • Gratuitous English: His original name.
  • Gratuitous Greek: His dub name.
  • Harbinger of Impending Doom: And bringing the FM-ians weapon Andromeda.
  • Heel–Face Turn: In the anime, trying to possess Daigo's mind while under the effects of the Brother Band led to this in the backstory. Didn't really save him from being a Jerkass, though. Largely Averted in the first game, where his motivation has always been to extract his revenge on the FM-ians.
  • Herald: Omega-Xis crashes into Geo's life at the start of the series, bringing the FM-ians on his tail.
  • Hero Insurance: He equates being popular with getting a little more leeway in this regard.
  • Interspecies Friendship: With Geo and his father Kelvin.
  • It's Personal: In the games, Mega nurses a personal vendetta against King Cepheus, who sicced Andromeda on his home planet of AM. He gets over it at the end.
  • Jerkass: He began as this, even going so far as telling Geo he thinks all humans are completely useless; except for him, of course, because Geo's useful.
  • Jerk with a Heart of Gold: Naturally, he settles into this kind of role over time.
  • The Kirk: Of the third game's Wizard Power Trio, against Acid's Spock and Taurus' McCoy.
  • Laser-Guided Amnesia: He had no idea he was from Planet AM in the anime.
  • Living Weapon: Mega Man's Mega Buster is literally his head.
  • Meaningful Name: Warrock is the most belligerent of the franchise's heroes to date? Say it ain't so!
  • Morphic Resonance: Largely averted in the first two games with the Transformation system: Mega gets a pretty dramatic makeover depending on which Super Mode used.
  • No Sense of Personal Space: And definitely no respect for your privacy. His influence on Geo in this regard has been... not perhaps the most ideal.
  • No Social Skills: He comes at the problem via the opposite tack from Geo. Where Geo's social sins are due to defect, Omega's are due to excess.
  • Power Floats: Justified in that he has no legs. Though all EM beings can do this.
  • Pursued Protagonist: In the first game.
  • Red Eyes, Take Warning: Subverted: Mega's just a jerk. Unless you're an enemy of his, in which case you should play this very straight. Just ask the hundreds of his clones that dared to attack him. He ripped them all to shreds.
  • Rival: To Acid, due to him landing the last blow on a Brainwashed wizard.
  • Spell My Name with an "S": Given that (A) the Japanese language is not meant to really use English words and that (B) our boy's name is two English words smashed together, it's hard to tell exactly how it's meant to be written in its proper form.
  • Stay Frosty: He drops this a lot in the third game.
  • Summon Magic: With the upgrades in the third game, he can temporarily materialize to swipe enemies or the field to Geo's advantage.
  • Tell Me About My Father: Omega was the last person to speak to Kelvin. Geo really wants to know what happened, but Omega's keeping mum.
  • Took a Level in Badass: Prolonged exposure to Noise in the third game renders him resistant enough to whale on the walls of Jamming until they break open.
  • Transhuman: Technically he's a trans-alien. In the third game, Omega-Xis is caught in Geo's terminal when he downloads the Hunter-VG upgrade, part of which involves forcefully transforming him into a Wizard program. While he clearly finds this unpleasant, in the long-run it provides a lot of benefits, including allowing Omega-Xis to pass himself off as a Wizard and not an alien freeloader, change up Megaman's appearance, and allow him to materialize during battle since the new Wizard system changes up the Fusion Dance mechanics of Wave Change.
  • We Want Our Jerk Back: During the final Filler arc of the anime, the comet Rajione VI enters Earth's atmosphere and produces major changes in the FM-ians. In Omega-Xis's case, it replaces his rough personality with one that might be accurately described as Dandyism. This drives Geo (and, as we learn later, Omega-Xis himself) mad.
    • The first thing he does is compare the comet with Geo's "lovely eyes", though whether he actually finds them lovely or simply was led to use it as a complimentary adjective is up for debate.
  • Wolverine Claws: His Beast Slap attack.
  • You Can't Go Home Again: His return trip to FM has more or less been nixed. Not mentioning his true home.

    Mega Man (Rockman) 

Mega Man (Rockman)
"Let's rock, Mega!"

The eponymous hero of the series, and Geo's and Omega-Xis' fused form. Unlike many of their opponents, Geo and Mega both retain their distinct personalities as Mega Man, with Geo as the main figure (and the one most people speak to) and Mega as the Buster.

  • Adaptive Armor: His armor changes shape, color and (in the first two games) buster design to fit the transformation he's undergone. Sometimes his hairstyle changes, too.
  • Arm Cannon: An interesting variant; instead of the straight-up cannon-style buster, the original Mega-Buster had Geo's arm swallowed by Omega-Xis' head. Takes on a more traditional form in the third game.
  • Artistic License – Physics: Inevitable given the nature of the series, but one of the most egregious examples is the fact that Geo can prance around inside a black hole without worry. In reality, anything gets torn apart inside a black hole since the forces inside approach infinity in all directions in a process called spaghettification.
    • Then there's the fact that, barring a few teleports, he can actually WALK across planets light years away from Earth.
  • Badass Adorable: He's only ten years old, is generally flustered by praise and is always willing to help people. He has also beaten a Weapon of Mass Destruction, dozens of powerful EM beings, three Physical Gods ( one of whom controlled a black hole), and a corruptive meteor.
  • Bag of Spilling: He's always reduced to 100 HP and a smattering of weaker Battle Cards for each new installment.
  • Barrier Warrior: If he uses any Aura or Barrier cards or abilities. See also Luckily My Shield Will Protect Me.
  • Blue Boy: To Harp Note's Pink Girl.
  • Cards of Power: He uses Battle Cards.
  • Catchphrase: His Pre-Mortem One-Liner/Pre-Asskicking One-Liner in the third game, a Shout-Out to his original Japanese name of Rockman.
    Mega Man: Let's rock, Mega!
  • Character Title: Moreso in the original Japanese (Shooting Star Rockman) than the English (Mega Man Star Force).
  • Chest Insignia: Geo's Shooting Star Pendant is embedded in the center of Mega Man's chest, rather than the traditional artistic design. The official website notes that it symbolizes Geo's bond with his father, as well as showing that Geo is still in control of himself in his Finalized Noise Form.
    • Not specifically chest insignias, but Black Ace and Red Joker each have triangular marks that are displayed on each helmet. They represent the special symbols of the characters he's copying (Upside down A for Black Ace and Triangular J for Red Joker).
  • Clark Kenting: Ohhh, yes. That a young man seen around town is the only one with the same hairstyle as the local Super Hero is clearly not at all suspicious. In the anime, Geo doesn't even bother to adjust his voice. To his credit, Goyouda is actually quite suspicious of Geo, but makes neither the hair connection nor the voice connection mentioned.
  • Clothes Make the Superman: Maybe. Mega Man could easily be described as Geo wearing Mega as armor.
  • Combining Mecha: Mega Man can fuse his Tribe Powers in this fashion.
    • He can also stack two Noises together in a similar fashion, but that does little more than recoloring his armor and so is not quite this trope.
  • Cutting Off the Branches: Averted in the anime's first season, in which Geo and Omega-Xis gain access to all three Star Force forms, but played straight in Tribe, where they only achieve Thunder Zerker. Also played straight in each game where he only gets one Super Mode depending on the version of the game played.
  • Discard and Draw: He has a new "Force" (Star, Tribe, Noise) in each game. Justified, as the tools he uses to perform these changes are gone with each game. The Satellite Admins leave at the end of the first game, and the OOPART he used in the second game is lost to the bottom of the sea.
  • Dual Wielding: It's possible in the anime.
  • Dude, Where's My Respect?: Present but justified in the first game, since no one except the gang and the FM-ians are really aware of Mega Man's existence. Heavily averted by the third game, since Mega Man is a worldwide celebrity and hero for his actions in the previous two games thanks to advancing EM Technology along with the influx of Z-Waves from the FM-ian and Mu invasions making him visible. This actually becomes a plot point when his fame causes Ice's jealousy when Geo inadvertently stole the show from Belle, causing Jack and Tia to transform the Wizard into Diamond Ice.
  • Elemental Rock–Paper–Scissors: While almost every fighter taps into the cycle, he's one of the few who can take advantage of the whole thing.
  • Energy Absorption: According to the game's official website, Mega Man's shoulder gear doubled as the "wave-toss device", which drew in extra EM energy from Mega Man's surroundings.
  • Explosive Overclocking: Thunder Zerker's Warrior Soul card, which grants Mega Man a maxed-out buster and Super Armor in exchange for constant loss of HP.
  • Expository Hairstyle: Mitigating the Clark Kenting to a degree, Mega Man's hair changes both in volume and style depending on his given Super Mode.
    • In concept art, this sometimes got out of hand; an early design for Fire Leo swapped out Geo's hairdo for Raditz's.
  • Evil Costume Switch: The Rogue Tribes all employ a color palette of Black, Red, and Purple compared to their originals.
  • Expy: This Mega Man's streamlined bodysuit-based design is distinctly in the style of his predecessor, rather than the layered armor designs of the robotics timeline.
  • Famed in Story: The sequels have people easily recognize who the savior of the planet is (except when he's not on the job), and treat him with the respect that deserves. By the third game, he gets his own candies in his image.
  • Flash Step: The Mega Attack, which allows Mega Man to home in on enemies and strike from close-range. Great with melee weapons, not so great with ranged ones.
  • Fusion Dance: Between Geo and Mega.
  • Future Spandex: Carries on the tradition from the Battle Network series.
  • Geometric Magic: Wave Commands, from the second game.
  • Hammerspace: From whence Mega Man pulls his Battle Cards in the anime.
  • Henshin Hero: When Geo combines with Mega to become Mega Man, Mega's armor refits itself into a bodysuit of sorts for Geo.
    • Older Alter Ego: Certain comparison shots from the promotional art for Black and Red suggest Mega Man is more physically mature than Geo.
    • Power Dyes Your Hair: A subtle example (in contrast to Harp Note), comparing Geo and Mega Man in the official art will show that Mega Man's hair is darker than Geo's brunet locks, with an element of purple.
    • Power Makes Your Hair Grow: Mega Man's Super Modes all have different hair styles.
  • Hope Bringer: In the second and third game, Mega Man actually becomes recognized as a symbol of hope for people in their Darkest Hour.
    • A special instance of this is the One-Man Army mini-game during the invasion of WAZA in the third game, in which Mega Man holds off an entire army of Omega-Xis clones summoned by Dealer that were mauling the Satella Police Wizards that originally served as defense. They get in anyway, but he still costs them plenty.
  • How Do I Shot Web?: Early in the anime. Geo's first fight sees him manage to take out a few viruses by flailing around in a panic and accidentally walloping one in the head.
  • In a Single Bound: In the anime.
  • Instant Expert: Tutorials notwithstanding, Mega Man has really very little problem operating anything in his arsenal that might give him trouble. Mega himself says Geo has a natural knack for battling. He replies that he doesn't want to have a knack for it.
    • Even more pronounced in the anime, wherein Geo easily adapts to his powers and by episode 26 is suddenly doing martial arts tactics.
  • Invocation: For transforming and battling.
    Transforming in 1 and 2: EM Wave Change! Geo Stelar, On The Air!
    Transforming in 3: Transcode! Mega Man!
    Before plot-important battles: Wave Battle! Ride On!
    Before the Final Boss: Last Battle! Ride On!
  • Japanese Beetle Brothers: A comparison between the Black Ace and Red Joker forms should let you recognize BA's single horn (kabutomushi) and RJ's dual horn (kuwagatamushi).
  • Lightning Bruiser: Mega Man is incredibly fast, has Super Strength and can easily adapt to any situation, and making him give up and back down is almost impossible. Whether he embodies "Lightning" or "Bruiser" more depends on the player's Battle Card deck and the Super Modes set up to use it.
  • Limit Break: The Big Bang attacks are special techniques unique to each of Mega Man's Super Modes; accessed by successfully countering his opponents. These powerful attacks generally do massive damage to the whole field, and can be generally expected to wipe out most viruses in one stroke.
    • There are three Star Force Big Bangs in the first game, seven Link Force Big Bangsnote  and another three for the Rogue Tribesnote , and a final seven Noise Force Big Bangsnote  for a total of 20. Tropes Included:
    • Black Ace and Red Joker also saw the re-introduction of Program Advances, here named "Galaxy Advances". Many of them can also be obtained as standalone cards through Illegal Data.
  • Line-of-Sight Name: In the games, Geo comes up with it after a quick look at his left arm. Averted in the anime, where (in the dub) Omega-Xis suggests it directly, and Luna and Copper pick up on it before Geo has an opportunity to even wrap his head around it.
    • In the original anime, the aversion becomes much funnier, as the name gets made up entirely on accident:
    Luna: You are?
    Subaru: I'm... Hoshi—
    Warrock: *Ahem*
    Subaru: Huh? Rock?
    Luna: Rock? (Goyouda shoves her aside) Maa!note 
    Goyouda: Rock-Man, you say? I have business with you, Rockman!
  • Luckily, My Shield Will Protect Me: Mega Man has a built-in EM Shield that he can summon in the games; in the anime he mostly uses barrier cards.
  • Magic Knight: Mostly during the second game, considering the Magic From Technology undertones peculiar to anything Mu influences.
  • Mask Power: Mega Man's headgear is precluded from being a helmet by virtue of the massive hole through which his hairstyle emerges.
  • Mega Manning: Obviously. As with Battle Network, most Battle Cards will be usable instances of enemy attacks. When MegaMan starts using Noise Change, he gains access to powers based on the original invading FM-ians.
  • Mid-Season Upgrade: In the anime, the Star Force counts as this. It was, unfortunately, so powerful that it snapped the plot in half. Instead of Geo and Omega-Xis working to get the FM-ians off of Earth, the show shifted focus to the wacky lives of the FM-ians and what kind of zany schemes they could get away with before Mega Man showed up to mop them up.
  • Morph Weapon: The Mega Buster morphs into the various weapons Geo uses to perform the Battle Card attacks. The third game changes this into the Mega Arm, which is Geo's normal arm that isn't covered by Omega-Xis, which again morphs into the other weapons.
  • Muscles Are Meaningless: Can transform his arm into massive hammers and lift bombs and large as he is without breaking a sweat despite having the physique of the average ten-year old who engages in light exercise. Taken even further in the anime, where he catches a falling monorail with ease and is able to swat viruses around with his bare hands.
  • Multiform Balance: In the earlier installments, whatever Super Mode Mega Man used depended on version, though the other forms could be accessed through Brother data; the forms generally fit into a Power (Fire Leo and Fire Dinosaur) vs. Mobility (Ice Pegasus and Wood Ninja) vs. Technique (Green Dragon and Thunder Zerker) scheme. In the third game, all Super Modes are available and achieved at random, though the specific chances depend on the version. Each form gives different bonuses.
    • In the anime, Mega Man will pull out a Star Force form more or less at random (save against Gemini Spark in the final arc), but in Tribe, Geo gets stuck with Thunder Zerker.
  • Mundane Utility: The vast majority of the sidequests will have him need to use his powers to achieve tasks that could be done with mundane means. Fetch a paper airlane from a rooftop? Done. Spend a day becoming a one-man postal service? No problem.
  • Non-Elemental: In usual form; the Tribe King and Finalized forms count, too.
  • Not Quite Flight: Riding the Wave Roads is the fastest form of Mega Man's travel. He isn't flying, he transforms himself into a signal that just happens to be transmitted somewhere else.
  • Older Alter Ego: Promotional art from Star Force 3 suggests Mega Man is more physically mature than Geo.
  • One-Man Army: Holds off an entire army of clones by himself and Omega-Xis in the third game, while the entirety of WAZA could barely take them. Not to mention the innumerable number of viruses he deletes and the Solar System's strongest EM Warriors.
  • One-Way Visor: The "Visualize Visor", which mostly allows you to see Geo's eyes underneath, save in the boxart for Operate Shooting Star, in which Mega Man is a Hero Antagonist. This visor is likely the only thing keeping Geo's identity safe.
  • One-Winged Angel: A heroic example: Mega Man Finalizes for the final confrontation with the Crimson Dragon. One asskicking, served fresh.
  • Paper-Thin Disguise: For Geo. That hair, man.
  • Person of Mass Destruction: Some art from calenders released with the second game portrays Mega Man as one through using Tribe On.
  • Physical God: As the VS Battles Wiki points out, Mega Man travels intergalactic distances and goes into battle with cosmic forces (and with his Black Ace Finalized form, he can create and destroy black holes, a feat which is scientifically impossible). In terms of raw power, he's arguably the strongest Mega Man to date with X, Zero, and MegaMan.EXE as rivals in the power department.
  • Player Character: For the Wave World and in combat.
  • Power Incontinence: The OOPArts give Geo a run for his money. In the second game, Geo needs a Cooldown Hug and a Relationship Upgade with Luna to control them.
  • Powers as Programs: Mega Man is almost unique among EM Humans for the ability to use Battle Cards, which allows him to make use of pretty much any weapon he can get a card of. He's not the only one, technically: Harp Note and Rogue can use them in the anime, while Acid Ace and Dread Joker pack a few in the third game.
    • The restructuring of the abilities system in the second game allows Mega Man to treat his minor power-ups as these, too.
  • Red Baron: Starts getting nicknamed the "Blue Bomber" during his rise to fame in the second game.
    • Some will refer to him as the fallen star warrior (SF2) or the Blue Shooting Star (SF3).
  • Red Eyes, Take Warning: Thunder Zerker Mega Man on the Warrior Soul Battle Card.
  • Red Mage: He can use Battle Cards, which means he can use all elemental allignments and attributes as he sees fit. Following the original archetype, he is completely capable of using both attack cards as well as buffs, traps and healing cards.
  • Rescue Romance: Luna first develops feelings for Mega Man when her life is saved, from Taurus Fire in the games, and from falling to her death in the anime.
  • Spell My Name with an "S": The first two games spell it "MegaMan", like his Battle Network predecessor, but the third splits it into separate words.
  • Super Mode: Mega Man has a different powerup system each game.
  • Superpowered Evil Side: If Mega Man is currently using an uncontrolled OOPArt he runs the risk of running wild.
    • The manual notes that the Shooting Star pendant symbolizes that Geo's in control of his Finalized form, which raises the possibility that there might be circumstances in which he's not in control, but this is never addressed in the game.
  • Super Speed: The Mega Attack is a Flash Step. Given that he's an EM Wave, he should technically be able to travel at near light speed. In the third game, he walks to Sagittarius A*, the black hole the Milky Way Galaxy revolves around in about 5-10 minutes in order to confront Sirius. This means he moves at a speed of 2.6 Billion times faster than light!
  • Super Strength: The anime shows that Geo gets a massive power up when transformed; he's strong enough to catch and carry a crashing sky-tram with little effort and grapple with large foes much larger and bulkier than him, such as Taurus Fire and Yeti Blizzard. Hell, one episode had him literally dragging an unconscious Yeti Blizzard (who had grabbed on to his leg) all the way across the city to the park. Of course, since the show focused on the usage of Battle Cards, this wasn't really shown much.
  • Swiss Army Appendage: The Mega Arm, which transforms Omega-Xis' head (or his own arm in the third game) into every weapon in the game.
  • Swiss Army Hero: Mega Man can adopt all sorts of strategies depending on his Battle Card selection and given Super Mode.
  • Synchronization: Using the Ace and Joker programs allows him to do this with Noise.
  • Transformation Is a Free Action: Justified in the games, most of the time, as Geo transforms before he meets the baddies by necessity due to the Wave World being different from the Real World. The anime and the Super Mode transformations play this straight.
  • Transformation Sequence: To replace the Jack In sequences from Battle Network. The Star Breaks, Tribe Ons, and Finalizations have their own sequences, too.
  • Unusually Uninteresting Sight: It's rather surprising how many people miss seeing Mega's head sitting there on Geo's arm.
  • Victor Gains Loser's Powers: As with Mega Man Battle Network, most Battle Cards will be usable instances of enemy attacks. When Mega Man starts using the Noise Forms, he gains access to powers based on the FM-ians (save Harp Note, who would apparently be redundant after Cygnus and Libra). The Star Force also imbues Mega Man with powers based on the Satellite Admins; fighting is involved, though it's established as a test for Geo and Mega.
  • Weak, but Skilled: Mega Man on his own doesn't have any of the other FM-ian's natural powers or their ability to jump up in power, so he uses Battle Card strategy and self-customization through Abilities. This is even more seen in the anime, as Mega Man's small form can easily stand toe-to-toe with the other wave aliens due to the use of battle cards and cunning strategies.

     Luna Platz 

Luna Platz (Luna Shirogane)
"Consider it an honor that you were able to become my Brother!"
Transer: Leo (Anime)
Wizard: Vogue (Mode)
EM Human: Queen Ophiuca

5-A's one-and-only Class Representative, Luna practically radiates ambition, and, more importantly, knows how to achieve hers. In the long term, she seeks to become the next Student Council President, but to do that, she's going to need a fair bit of the public eye; and what better way to do that than to associate her person and achievements with the talk of the school, the mysterious phantom student, Geo Stelar? And so, of course, she decides to get Geo back to school, much to his chagrin. (Rule Number 1: Do not try to out-stubborn Luna). Note the ironic contrast with the instant crush she gets on Mega Man when he first saves her life early in the story.

Eventually, she succeeds, at which point we find out that there's a lot more to her than meets the eye. While fairly abrasive towards Geo, she's actually very concerned with the well-being of her classmates and is even prone to the odd act of kindness. However, she's also burdened by the heavy expectations of her rich and industrial parents, which reaches a breaking point late in the first game when she overhears them planning to transfer her to an out-of-town school (they've been hearing rumors of her involvement in the strange incidents around Echo Ridge).

  • The Ace: She has a closet literally filled with shelf upon shelf of trophies, including some for piano competitions. She may possibly also be skilled at fencing. There's a second cabinet full of trophies in the hallway near the door and the largest is displayed in the family room.
  • Adventurer Archaeologist: She flirts with the role a couple of times in the anime; she drags the boys along to go "research" a haunted amusement park, though Geo suggests she's more interested in the rumors of abandoned treasure. She recycles her safari outfit for a trip to Nansca, though she doesn't have the opportunity to explore the local ruins; she's busy trying to keep from being sacrificed.
  • Alpha Bitch: From Geo's (and her detractors') perspective. She's closer to a School Idol, but the audience's initial interactions with her involve her harassing the protagonist.
  • Anger Born of Worry: A lot of her outbursts of anger, are really this.
  • Animal Motifs: Rabbits since her hair is supposed to evoke rabbit ears. And briefly snakes when she is possessed by Ophiuchus and turned into Queen Ophiuca due to her serpentine, lamia-like appearance.
  • Anime Hair: Her supercurls are a mix of Regal Ringlets and Mega Twintails.
  • Apocalypse Maiden: Played with in the anime. Cancer Bubble mistakenly thinks she's one after hearing Kizamaro complain about her once and spends an mini-arc doing everything he can to piss her off and unleash her world-shattering anger.
  • Badass Normal: Approaching a crazed Jack Corvus on the roof and attempting to talk him down? Yeah, this trope.
  • The Beautiful Elite: Is the richest and most fashionable out of all of Geo's associates. Examining the things in her condominium will usually result in Geo noting how much more expensive and higher-quality everything is.
  • Big Eater: Not as often as Bud or Sonia, but she insists on being allowed to pig-out until she feels better if neglected during the Beach Episode in Star Force 3.
  • Big Fancy House: She has one in the anime (complete with Butler Corps). In the games she only lives in a condominium with her parents, though they do own a whole department store, mind you.
  • Bitch in Sheep's Clothing: Rarely: she knows how to play hardball, but she backs off around teachers. This diminishes with time.
  • Biting the Handkerchief: In the anime, Luna actually manages to tear one apart with her teeth after she sees Harp Note being friendly with Mega Man.
  • Calling the Old Man Out: Deconstructed. Luna's decision to finally say "no" to her parents happens when she's hopped up on Ophiuca's power and mortally threatens their lives.
  • Camera Fiend: In the anime, Luna can use her Transer as a camera. Later, we see she has a host of pictures of Mega Man, that she seems to have taken with it.
  • Can't Catch Up: Luna sometimes regrets her inability to fight alongside Mega Man like Harp Note can.
  • Character Development: She has some growth in both mediums. In the Tribe anime, she has more obvious dere moments.
  • Class Representative: And she's absolutely hell-bent on being elected Student Council President. Winning the election is her primary motivation for doing anything for the first half of both the first and third games, and is the reason she goes after Geo at the start of the series (it would look very good for her she could demonstrate she was responsible for making sure all of her class was present, including a certain bad egg). So important is this to her character that TvTropes recognizes her as the Goddess of Class Representatives.
  • Clingy Jealous Girl: In the early anime whenever Harp Note's around, she gets possessive and jealous, often demanding to know why she's there. She gets over it. Mostly.
  • Cool Big Sis: To most of the students in her class; in the anime, she goes out of her way to integrate and secure Geo into school life, like introducing him to the planetarium. She does it again in the Tribe anime for the other students in her art class.
  • Curtains Match the Window: If hazel eyes and blonde hair counts.
  • Cry Cute: She gets teary when the bento she makes for Mega Man in the anime gets ruined during an FM-ian attack.
  • Damsel in Distress: Plenty of the time. Even when she's Not Quite Dead.
  • Designated Victim: You'll be surprised how many times she gets in danger in all three games... And how many times she gets kidnapped in the second. Luna's significance is played up in the promotional art for the third game, and, well, see below.
  • Disney Death: More than likely. Luna is the second victim of Joker's Dread Lazer attack, which is given a "Hit" animation that's highly evocative of the classic Robot Master defeat sequences.note  However, while Geo is at first stunned enough to let the villains escape, he later refuses to acknowledge even the possibility of Luna being gone, despite Sonia's, Bud's, and Zack's grief. Later on, it turns out Geo was right, and part of the game is spent reclaiming her fragments, and hoping that WAXA (which estimates a 30% success chance with their current technology) can put her back together again. They do, of course.
  • Don't Say Such Stupid Things: She tells Geo off for saying its a shame that Mega Man's really just a kid like him in the third game.
  • Education Mama: After being involved in several FM-ian incidents, her parents believe that her friends are only dragging her down and wanted to transfer her to another school. The stress of this combines with her jealousy of Geo and Sonia's relationship allow Ophiuchus to control her.
  • Egocentric Team Naming: Luna 4 Prez!! (Luna-Luna Dan!!)
  • The Empath: A little. Luna has a strong intuition about her close friends, though she writes it off as something all Brothers can do.
  • Everything's Better With Bunnies: She was clearly thinking this when she got Vogue.
  • Exiled to the Couch: After seeing the boys getting to know Amy (and assuming Geo has romantic interests in her), she orders Geo to sleep on the couch in the suite. Now, there are only three beds in the suite for the four guests, so one wonders what the arrangement would've been if Geo hadn't been exiled.
  • Expy: She is the Yai of the Star Force series with the addition of having feelings for the protagonist.
  • Fangirl: Mega Man's first; she's also one for the idol Misora in the anime. (Don't ask her about Geo. Just don't).
  • Feminine Women Can Cook: The anime incident was spurred on by a daily televised poll for "Most Desirable Women". The next time she catches it, the results indicate a "Woman Who Can Clean House", so Luna ends up kicking Geo out of his own room so she can clean it. Akane likes it when there's more noise in the house.
  • First-Name Basis: With Gonta and Kizamaro in the Japanese.
  • Flanderization: Most of her characterization is stripped away in the anime, leaving her with two major traits: aggression and fangirlism. She gets some Dere back in Tribe, after her Mega Man shock has worn off.
  • Free-Range Children: Luna plays this straighter than Geo does, since she taps into her family's wealth every now and again.
  • Genre Blind: The girl fails to draw the more obvious connections between Mega Man and Geo, which, to be fair, almost everyone is guilty of. It's a point with Luna, who has the most contact with him (both of him) of any civillian. One could geneously argue that she ignores the obvious connections while observing the decreasing personality disconnect between Geo and Mega Man.
  • Giftedly Bad: She tries, she really does. But do not put her in charge of anything that requires creative talent. She's an ace piano player, not a playwright.
  • Hot-Blooded: In one of the earliest episodes of the anime, Luna gets herself psyched up to get Geo to school. Of course, it doesn't help her in the slightest, as Omega-Xis spent the entire night previous demanding to go to Geo's school, and so a sleep-deprived Geo ended up going to school regardless of her efforts and intention.
    Luna (On his doorstop): "Prepare yourself, Geo Stelar! Today is the day you will go to school; I'm gonna make sure of it!"
    Luna (As he walks by, exhausted and oblivious): "Uh... Uh... AH?!"
  • I Just Want to Have Friends: Not that she'll ever admit it.
  • Idol Singer: Not part of the series proper, but Luna, Roll, and Mayl were all gathered into an Idol Singer group as part of a promotion... launched on April 1, 2012.
  • Improbable Hairstyle: Luna's perfectly set "supercurls". Lifetime Achievement Award for this girl, right here.
  • Incredibly Lame Pun: In the anime's dub, when she takes Geo on a tour of the school's new facilities. It's not even remotely a good try.
    "First the new Observatory and the Planetarium. It's Planeterrific!"
  • It's All About Me: Her wanting Geo to go back to school may look like it seems she cares about the welfare of her classmates, its more about improving her imagea and for him to play the role of a tree in her upcoming play.
  • It Was a Gift: Luna's handkerchief was a gift from her mother after their reconciliation, so she's naturally freaked when someone steals it at Alohaha.
  • Jerk with a Heart of Gold: Obnoxious, bossy, and bratty, but ultimately a kind soul once you get to know her.
  • Kirk Summation: Tries this on Jack Corvus in the third game. It doesn't work — the alien half of the monster tells her that his host just wants to destroy stuff. And then Jack snaps at Corvus, yelling about how he hates being ordered around.
  • Last-Name Basis: With Subaru, er, "Hoshikawa-kun" in the Japanese.
  • The Leader: Make no mistake, Geo's a part of Luna's posse, not the other way around.
  • Lethal Chef: In the anime, Luna's attempts to learn how to cook are plagued with failures. Her cooking compromises the head butler and then her own stomach, and even after she's convinced Hope to teach her, Geo gets to experience the rocky road to Mega Man.
  • Letting Her Hair Down: Well, keeping it up would be kind of silly for sleeping.
  • Lonely Doll Girl: Luna cuddles up to her plush animals in the anime when she comes home to a parentless house during the Ophiuchus arc; in the first game, she has a frog stuffie in her dresser.
  • Loves My Alter Ego:
    • Damn straight. To justify her position, she asserts that Geo and Mega Man are distinct individuals. No, no she doesn't believe it, either, deep down. It gets kind of silly in the anime, where no one bothers to question Geo when he explains that Bud has become Taurus Fire directly to Luna's face.
    • Inverted towards Harp Note. She's jealous that Harp Note gets to fight alongside Mega Man, but she's a fan of Sonia.
  • Loving a Shadow: Luna's idealized Mega Man, so much so that she willfully refuses to so much as consider Geo as his alter-ego.
  • Luminescent Blush: When Mega Man is involved.
  • Manic Pixie Dream Girl: "Are you Geo Stelar? Excellent! Come to school!" She's assertive, expressive, and insists on dragging Geo out of his shell. Mind you, her pursuit of the boy is actually justified — it's a political gambit for her approval rating; frankly, she doesn't think much of him at all in the beginning.
  • Mega Twintails:
    • Her trademark hairstyle is a pair of supercurls dangling behind her, which are at the very least the largest non-parody of Drill Hair in any medium, if not strictly Ojou Ringlets. In the anime, she is shown with her hair down while sleeping.
    • The Mega Man Wiki claims her supercurls are meant to evoke rabbit ears. Combining that with her name and with her Wizard, Mode, begins to suggest the Jade Rabbit myth. This actually gets highlighted by the Idol Singer costume she had in the April Fool's joke mentioned above, in which she gets the costume with a cotton-tail.
  • Meganekko: While it's never touched on by the games, the anime reveals Luna wears contacts; Luna in glasses specifically was only ever featured as a piece of art by one of the anime's art directors. However, almost a decade after the series' conclusion, Luna in glasses has some official Rocmman Unity art.
  • Muggle Power: During the attack at Alohaha, things get bad enough that Luna comes to find MegaMan for advice on what to do. The act of deferring her judgment to another sets Joker off.
  • Noblewoman's Laugh: She lets one out when she's given the designation of honor at the village of Nansca's ceremony.
  • Ojou: Rich, proper, born into wealth? Yup.
  • Proper Tights with a Skirt: In the anime her stockings are straight up baby blue. In the games, they're a darker blue with a light yellow spiral pattern.
  • Protectorate:
    • Luna, given who and what she is, earns enough of Geo's focus that he invests in her the vow of his protection, which allows him to tap into the Star Force in Star Force 1.
    • In Star Force 2, she reciprocates by giving him a Cooldown Hug during an episode of Power Incontinence, and it is their developed relationship (and the resulting jump in their shared Link Power) that allows him to conquer the OOPArt.
  • Rapunzel Hair: In the anime, we learn that she sleeps with her hair down. This results in a giant mass of hair down to her calves.
  • Red Oni, Blue Oni: The haughty Tsundere to Sonia's sweetheart Genki Girl. Luna has associations with the colors blue and purple to Sonia's pink.
  • Rich Bitch: Again, a common interpretation of her behavior by her detractors; in the games, she maintains her snippy tsun aspects more than her anime incarnation. The dere doesn't come out until the situation is serious.
  • School Idol: Possibly. The class holds her in relatively high esteem, and Bud and Zack most of all.
  • School Uniforms Are the New Black: Her outfit has all the trappings of a school uniform (suit-like skirt, padded shoulders, stiff collar, badge), but she's the only one who wears anything of the like.
  • Smitten Teenage Girl: Preteen, technically, but her infatuation with the local superhero is second to none.
  • Sour Outside, Sad Inside: She's cynical and manipulative enough to qualify for the Sour Outside part, and nobody doubts the Sad Inside after the Ophiuchus Chapter. This might've shown better if we got more of her general activity rather than her fangirling over Mega Man.
  • Spoiled Sweet: The other interpretation of her character.
  • Student Council President: She pursues Geo initially to score major student body politic points for the upcoming election. She wins and becomes one in the third game. Strangely, nothing much really comes of this.
  • Team Chef: After her Day in the Limelight in the anime. She graduates from Lethal Chef to swatting Geo's hands away when he tries to steal the muffins she bakes in his kitchen.
  • Team Mom: The end of her introductory scene in the second game sees her fussing over Geo's, Bud's, and Zack's health and welfare. Judging from their tolerant responses, it would seem this is pretty routine.
  • Through His Stomach:
    • Late in the first season of the anime, she spends her portion of a shared Day in the Limelight learning how to cook — for Mega Man, from Akane, and using Geo.
    • Her job in the post-game of Star Force 2 is an attempt to try and cooking a pastry. Geo, for once eager to assist someone, cheerfully gathers ingredients from around the world for her — actually going so far as to invert their usual dynamic and making her demand he Stop Helping Her.
  • Too Dumb to Live: She's been known to linger around battle sites to watch Mega Man go rather than get herself out there, though if things get dire enough, she'll abandon ship, too; at one point in the anime, exploits this: she wants to find Mega Man, and Mega Man only shows up to fight off the FM-ians, so she'll go to the highest point in the city and look around for signs of FM-ians causing trouble so she can get there faster.
  • Tomboy and Girly Girl:
    • Luna's the Girly Girl to Sonia's Tomboy, though don't assume she won't be aggressive.
    • Luna's generally more reserved than Sonia, such as when comparing swimsuit choices — Luna favors one-pieces to Sonia's bikinis.
  • Touched by Vorlons: Ophiuchus makes and offer to Luna (giving her the power to avoid being transferred in the games, and being able to see Mega Man in the anime) if she Wave Changed with her. [[spoiler:She accepts in both cases and is turned into Queen Ophiuca for it. In the second game, she is forcibly turned back into Queen Ophiuca because she was host to an FMian.
  • True Blue Femininity: To contrast Sonia's Pink Means Feminine, she almost always wears a blue uniform while remaining into stereotypically girly things like plushies.
  • Tsundere:
    • Type A, though Geo (and the audience) don't get to see her sweet side until he really gets to know her. It exists, mind you; that sweet side is why Bud is so loyal to her. In the anime, she eventually transitions into Type B (sweet for everyone except Geo).
    • In fact, in the first game, she outright states that she may act stuck up most of the time, but only because she's lonely and she really wants true friends.
  • Uncle Pennybags: She will often take advantage of her wealth for her friends' benefit. In the third game, she's willing to help get the Science Club by buying a Giga Energy Card for their rocket, but Geo and Zack immediately talk her down by pointing out it would look like a huge bribe, not something she wants on the record of her rise to power.
  • Veronica: Though there is some overlap, considering Luna is Geo's classmate and Sonia is an international singing sensation.

     Bud Bison 

Bud Bison (Gonta Ushijima)
"The Class President gave an order, so just come along quietly!"
Transer: Dragon (Anime)
Wizard: Taurus
EM Human: Taurus Fire
Trans-Code: 005

The first of Luna's two main subordinates, and, eventually, one of Geo's friends. While Luna's extra muscle comes across like a tough guy (which, to be fair, he is), he also nurtures a hidden, softer side and enjoys being with his friends almost as much as a good meal. After getting scolded harshly by Luna for messing up her efforts to get Geo to come to school, his loneliness reveals him to the invading FM-ian Taurus in the first game. Taurus' influence remains with Bud the whole series and they become a team in the third game. To avoid immediate spoilers, Taurus is listed under the FM-ians section on the Pegasus, Leo, Dragon sheet.

  • Action Hero: In the third game.
  • Adorkable: Amy Gelande might think so.
  • Alliterative Name: Bud Bison.
  • All of the Other Reindeer: His hugeness set him apart as a child. Luna was the first to reach out to him, which is what set his loyalty to her in stone.
  • Animal Motifs: Cattle.
  • Ascended Extra: He has a much more prominent role in the third game.
  • Beast and Beauty: This kid has been known to spontaneously transform into a raging, fire-breathing minotaur. He has a love interest.
  • Beware the Nice Ones: You better make darn sure you be respectful around Luna, or Bud will be very, very upset with you.
  • Big Dumb Body: As Taurus' host, his chief merit is size and availability.
  • Big Eater: This boy loves himself some food. In fact, this is one of his chief distinguishing characteristics when compared to Dex, whose niche he otherwise fulfills. In case you don't do subtlety, his family crest is a crossed fork and knife.
    • This is reinforced in the third game, when he starts fueling his Taurus Fire form with the food he eats.
  • The Big Guy: To Zack's The Smart Guy.
  • Boisterous Bruiser: Bud likes being loud.
  • Book Dumb: Just a little. During Libra's chapter, the Study Wave pushes everyone through some aspect of education; Geo and Bud work on their multiplication tables; by the time Geo gets to his threes, Bud's looping through his ones at lightspeed. Repeatedly.
  • Bruiser with a Soft Center: Looks like a big thug, but he's really a big teddy bear.
  • Bullfight Boss: First boss of the series is Bud as Taurus Fire.
  • Bull Seeing Red: After Bud meets Taurus, objects around town that are colored red are often found destroyed the following morning.
  • Chain of People: In the anime, Bud and Zack try to rescue Luna from a dangling out of a damaged sky-tram during Mega Man's premiere arc; it's this when Bud seizes Zack by the back of his shirt and almosts throws him forward to reach Luna.
  • Charles Atlas Superpower: Averted in the anime. He's strong enough to carry Luna around on his back, but even then that's a bit of a stretch for him. (And commenting on it will earn him a slap).
  • Cool Hat: What would you even call that thing? A skullcap?
  • Dark and Troubled Past: When Bud was younger, he scared all the kids around him for being so darn big, which left him absolutely miserable - and then Luna found him and took him under her wing, earning his loyalty. When his unthinking overenthusiasm leads Luna to threathen to cut ties with him, the results aren't pretty.
  • Did Not Get the Girl: Bud fears this outcome in the second game when he takes a particular liking to the starlet of Grizzly Peaks hotel, Amy Gelande, and then realizes he had just been very rude to her father, who also happens to own the hotel. Don't worry, it turned out fine.
  • Disappeared Dad: He refers to his mother at least once, but never his father.
  • Distressed Dude: If he's a victim alongside Luna.
  • Dumb Muscle: Not... not a bright kid. Strong as an ox, though, if you haven't gathered as much so far.
  • Expy: Of Dex from Battle Network, but, unlike him, Bud wasn't Demoted to Extra in later games. Also, Bud is much nicer when compared to the Small Name, Big Ego Dex.
  • Fan Boy: To several of the game-significant women. He is intensely loyal to Luna (see Hidden Depths below), but Zack once convinces him to ditch one of her meetings (which promises to go an extra-long due to her being in a particularly foul mood) so they can go get psyched up for a local Sonia Strumm concert. He also develops a fondness for Amy Gelande in the second game.
  • Gentle Giant: Bud's a nice kid, honest he is. Unless, of course, you show disrespect to Luna, who was one of the best things to ever happen to him.
  • A God Is He: The Shaman of Whazzap exploits Bud's amnesia and declares him the prophet of Mu to unify his people, which will allow him to further direct them into prosperity. This backfires rather fiercely when (one) Geo and the gang show up, trying to claim him, and (two) Solo appears soon after, trying to kill him.
  • Henshin Hero: In the third game. Before then, it was really rather unintentional.
  • Heroic BSoD: After the Beach Episode in the third game.
  • Hidden Depths: Bud's surprisingly emotional at times. Incredible social talent and skill at cooking being just two of them.
  • Interspecies Friendship: With Taurus in the third game.
  • Invisible Parents: He mentions his mother once in the first game, explaining they have a pre-scheduled outing and so he can't hang out with Luna.
  • I Will Protect Her: In the second game, when Yeti Blizzard tampers with the weather control system and injures Amy Gelande, he rushes to her rescue. Doesn't work, but he gets an A for effort. In the third game, he quits the Satella Police so he could protect Luna and Zack.
  • Jumped at the Call: In the third game, when Taurus becomes his Wizard, he joins the Satella police. He eventually quits so he could protect Luna and Zack.
  • Made of Iron: Subverted in the manga. When trying to keep some bullies from attacking a puppy, he takes a baseball bat to the skull, keeps standing despite all the blood, and grins. Later in the day the bullies' big brother shows up and drops him with a hit from three bats at once, using him as a chair while his little brothers go back to their animal abusing pastime. In his desperation for more power, Taurus appears before him.
  • Never Bareheaded: Always wears that strange cap.
  • Real Men Wear Pink: Possibly; there's a piece of concept art of Bud taking a moment to tend to a bird... while sitting down and knocking over a flowerpot. Doesn't outright contradict anything we know already.
  • Secret Keeper: As one of Geo's Brothers, he's this.
  • Shirtless Scene: During the Beach Episode in the third game, he apparently decides to go native and strips all the way down to a Fundoshi. He even carries around a spear.
  • Sidekick Glass Ceiling: In the third game, for the same reasons as Sonia.
  • Sleeves Are for Wimps: His outfit doesn't have sleeves.
  • Stout Strength: Quite strong for his age.
  • Tastes Like Friendship: Gonta's love of food translates directly into his optimal form of bonding with other people.
  • Took a Level in Badass: He secretly trains with Ace, primarily so he could pull off a Big Damn Heroes at some point and blow everyone away.
  • Touched by Vorlons: The very first, after Geo. Even afterwards, there's a substantial deposit of Taurus' remains inhabiting his body, which causes problems every now and then. Comes to a head in the third game, where Taurus does a Heel–Face Turn and becomes Bud's Wizard.
  • Youkai: He has a Daruma doll in his room in the first game.

     Zack Temple 

Zack Temple(Kizamaro Saishouin)
"I must tell this to the Prez!"
Transer: Pegasus (Anime)
Wizard: Pedia

The second of Luna's two main subordinates, and, eventually, one of Geo's friends. Zack is Luna's extra brain, helping to organize her schedule and to develop her plans; in fact, it was on Zack's suggestion that Luna began hunting Geo down. Small and eager, Zack is usually the first of the group to seize onto a new idea and goes to great lengths to convince Luna the idea is worthwhile, though this is often Hit-Or-Miss for him. In keeping with his status, Zack also owns a miniature database called the Zackpedia, which is adminstered by his Wizard Pedia.

Behind closed doors, he laments his inability to be of any particular use to Mega Man after they become friends, since he can't offer emotional support like Luna or supply physical muscle like Bud. To his credit, however, his capacity for research is second to none; Geo's taken care of several serious threats based on information he's received from Zack.

  • Adorkable: At times. Especially concerning Sonia and Luna.
  • Aerith and Bob: How many Kizamaroes do we have running around in anime- and video game-dom, anyway?
  • Agent Scully: Briefly seen doubting about Mega Man in the early first game, as his memories of the incidents are always sketchy. This is dropped later on.
  • Blind Without 'Em: Suggested during the Beach Episode in the third game with the way his eyes pinch up.
  • Brainy Specs: Wears glasses and is the brains of the group.
  • Can't Catch Up: Zack was never anointed by any of the FM-ians, which means he's been locked out of the EM Human loop; he hides problems about being out of his depth. Heck, even Bud leaves him behind for a time.
  • Chain of People: In the anime, Bud and Zack try to rescue Luna from a dangling out of a damaged sky-tram; it's this when Bud seizes Zack by the back of his shirt and hoists him forward to reach Luna.
  • Distressed Dude: If he's a victim alongside Luna and Bud.
  • Everything's Better with Plushies: There's a plush rabbit doll under his covers in the first game (on the landing in his room where he sleeps where no one can see it). It's unknown whether this has any relation to Luna's rabbit motif.
  • Expy: Zack could easily be mistaken for a prepubescent Higsby.
  • Fan Boy: Both he and Bud are extremely loyal to Luna. And Sonia. (This causes them some trouble every once in a while).
  • Free-Range Children: In the second game, Luna manages to take him with her to Whazzap. (Bud doesn't count since he doesn't leave the country of his own volition).
  • Heroic BSoD: After the Beach Episode in the third game.
  • Hidden Depths: See Can't Catch Up above. Also, he laments his inability to do anything useful for Mega Man at the end of the first game.
  • Hollywood Nerd: So, so much.
  • Hypocrite: In the first game, Zack mocks Geo for "thinking they know all and pretend they do", regarding Geo knowing about Sonia. Zack on the other hand, thinks that a famous idol like Sonia doesn't like a small town like Echo Ridge and simply knows Sonia as an idol but not who she truly is.
  • I Just Want to Be Special: Especially in the second game. After being sent to Netopia and finding the possible existence of the Loch Mess, Zack refuses to go back with his friends as he wanted to have something he can brag about when compared to his friends (two of them are superheroes, one of them a student class president and another a big, tough guy).
    • A Hertz in his room reveals that he and Pedia practice EM Wave Change poses in the mirror, though he never makes a huge issue of it.
  • Insufferable Genius: Early on he could be infuriatingly this, when it overlaps with a certain lack of social skills. He gets better.
  • Invisible Parents: His parents are never mentioned.
  • Lack of Empathy: Hints of it in the anime; when he first meets Geo, he immediately starts discussing how Kelvin was lost in the space station accident, which greatly endeared him to Geo.
  • Magical Computer: Pedia, Zack's Wizard, and by extension, the Zackpedia.
  • Meaningful Name: Zack is a common shortened form of the Hebrew language (Southwest Asia) name Zechariah, which means "God has remembered". Temple may refer to the part of the head directly in front of the temporal cortex.
  • Nerd Glasses: He has a collection of them on his shelf.
  • Non-Action Guy: Due to being unable to Wave Change and having no physical skills otherwise. He's really bummed about this.
  • Otaku: Especially in the anime.
  • Scary Shiny Glasses: In the anime.
  • Secret Keeper: As one of Geo's Brothers, he's this.
  • Shipper on Deck: In the anime, he happens across what he believes to be Luna and Gonta on a date, which, after Luna's and Gonta's loud argument in the classroom that morning, fills his head with thoughts of sexual tension. He spends the next episode trying to get Geo to help him set their ship's sail, only to discover he'd encountered Taurus and Ophiuchus in disguise.
  • Shirtless Scene: During the Beach Episode.
  • The Short Guy with Glasses: Wears glasses, is the shortest member of the main cast, and is the brains of the group.
  • Shorter Means Smarter: The shortest one in the group and the smartest one.
  • The Smart Guy: To Bud's The Big Guy. His Wizard, Pedia (as in Encyclopedia) is either the admin, holder, or the embodiment of the Zackpedia, which is Zack's information database, that has entries on nearly everything.
  • Smart People Wear Glasses: To go with his stereotypical nerd image.
  • The Sneaky Guy: In the first game, he overhears some information on Geo's plans that he immediately feeds to Luna.note 
  • Snooping Little Kid: Acts as Luna's spy in the first game.
  • Spock Speak: Well-spoken at all times.
  • Team Normal: He and Luna are the only one with no powers.
  • Theme Naming: His last name (Temple) may refer to the temple, the portion of the head's anatomy directly before the temporal cortex.
  • Touched by Vorlons: Subverted, as he is the only one of the kids that doesn't interact with any FM-ian. He does get a wizard like the other four, though.

     Sonia Strumm/Skye 

Sonia Strumm/Skye (Misora Hibiki)
"The manager is a butthead! The music producer is a fried octopus ball! Songs come from the heart!"
Wave Scanner: Leo (Anime)
Wizard: Lyra
EM Human: Harp/Lyra Note
Trans-Code: 004

This young lady is something of a celebrity, an Idol Singer, in fact. Introduced in the first game, Sonia became a singer in order to make her mother happy, but after her mother died, her manager began using her success for his own financial gain. Her depression is what called Lyra to her, and after being defeated they both become allies. Like Geo, Sonia can't have her mind controlled by Lyra and so relies in her own fighting strength during battles. Together they become Harp Note. She is the first person Geo forms a brotherband with.

Note: Tropes specifically about Lyra, or about Harp Note's form and abilities are under Lyra's section below.

  • Action Girl: Mega Man's chief ally.
  • Action Hero: Once Lyra performs a Heel–Face Turn.
  • Adaptation Personality Change: While it is unknown whether or not Sonia loss her mother in the anime, she is much more hot blooded than in the game and tends to get angry at even the most minute things. Furthermore, while she wanted to quit her idol career in the first game after being exploited by her manager, she has no problem working with him in the anime though she doesn't like the way he do things.
  • Alliterative Name: Sonia Strumm
  • Badass Boast: To Gemini Spark in the anime.
    Gemini Spark (White): We'll kill you too if you try to get in our way.
    Harp Note: I'd like to see you try.
  • Badass in Distress: While she is capable of handle herself in battles as well as saving MegaMan on many occassions, Sonia herself needs to be saved from several times as well.
  • Bare Your Midriff: One of Misora's concert outfits from the anime uses this.
  • Battle Couple: Not as much in the games (though she and Geo do go on a date or two), but the anime provides a few moments here and there, highlighting them by having Luna assume this trope.
  • Betty: Mostly. There's some zigzagging, considering that Sonia is both sweet and friendly and an nationally famous singing sensation.
  • Birds of a Feather: She and Geo bonded over the loss of their parent and the loneliness that they face after that.
  • Big Damn Heroes: As Harp Note, and especially in the anime.
    "Harp Note, dropping in!"
  • Big Eater: Sonia can pack it away on the same level as Bud when she wants to. This does absolutely nothing to her figure.
    • You can see it during her date with Geo in the second game and if you neglect to take her path in the Dating Sim Beach Episode in the third game.
  • Bonding Over Missing Parents: Geo's hasn't had a dad for a few years, Misora's recently lost her mom. This happens.
  • Cards of Power: She uses Battle Cards in the anime.
  • Catchphrase: In the anime, she announces her appearances as Harp Note with a cry of, "Harp Note, dropping in!"
  • Clark Kenting: A smidgeon in the anime; Cancer Bubble tricks Harp Note into reciting a line from Misora's tv drama, and he totally fails to make the connection from the same girl saying the same line in the same way. Directly in front of him.
  • Clingy Jealous Girl: Not as bad about it as anime!Luna, but Sonia's been known to be less than thrilled when Geo is either interacting with a girl that's not her or appearing to forget about her.
  • Conveniently an Orphan: Even noting Sonia's mother-grief, it sure is convenient that Sonia has no one to answer to when she runs off.
  • Cry Cute: In the first game.
  • Death by Origin Story: Sonia's mother died roughly a month or two before the first game. Her mother is never seen in the game.
  • Death Glare: At Cancer Bubble during the ninja episodes in Tribe, complete with death threat, in order to force him to do her wishes.
    Sonia: I'll decapitate you.
  • Defeat Means Friendship: Downplayed. She already kinda-sorta liked Geo to the point of not doing her best during their first battle, but she REALLY started to be his friend after their fight, wherein she learns of Geo's own problems that surprisingly mirror her own.
    • The anime has a variant on this — in her original antagonist role, Lyra was actually possessing Sonia, but after she loses, the prospect of going back and reporting her failures is so unappealing, Lyra tries to make nice with Sonia instead. Sonia decides to profit from this by going on adventures around the world and becoming a Henshin Hero, disappearing for half-a-dozen episodes before bailing Mega Man out of his fight with Gemini Spark on her own initiative. Sonia and Geo have no particular relationship until the end of the first anime season, only knowing each other as Mega Man and Harp Note (though Geo discerns her quite public Secret Identity).
  • Dynamic Entry: Usually as Harp Note.
  • Elegant Gothic Lolita: One of her concert outfits in the anime has this look, but in bright white and pink.
  • Energetic Girl: To Geo's Savvy Guy.
  • Establishing Character Moment: Her cathartic tantrum in the anime.
  • Expy:
    • She takes the roles of both Mayl and Roll from Battle Network, and resembles both of them in her normal form and as Harp Note, respectively.
    • As Harp Note, she also has elements of Proto Man, especialy Megaman Classic incarnation, with her Scarf of Asskicking, visor, and music note when she's appearing. She's also more of an Action Girl compared to Mayl and Roll.exe. Not to mention she also started as a kind-off enemy, and seemingly worked with the Neo Mu Empire, paralleling Proto Man's actions during Mega Man 4
    • She also shares some traits with Chaud from Battle Network, especially the part where both of them has serious trust issues with the protagonists in their respective series (Chaud in MMBN 1 and 2, Sonia in SF 1 and 2). Both Chaud and Sonia, are also half-orphans, having lost their mothers. In the anime, Harp Note often uses Sword-based Battle Cards, similar to ProtoMan.EXE.
  • First Friend: Sonia is the first person Geo forms a BrotherBand with, becoming the first friend Geo and helping him to open up to people. It's even lampshaded throughout the sequels.
  • Fake Defector: In the second game. She starts working with the Neo Mu Empire to keep them from attacking Mega Man... and even goes so far as to sever her Brother Band with Geo.
  • Foil: Sonia's perky and active, Geo's sullen and needs motivation. Post his Character Development, Sonia's still far more outgoing than Geo is.
  • Free-Range Children: Invoked in the anime; Sonia embraces her new superhero status because it will let her have adventures.
  • Genki Girl: She starts off as a deconstruction — her genki personality is partially a coping mechanism until she finally addresses the reality of her situation. After that, she's pretty much non-stop buoyant and perky.
  • "Get Back Here!" Boss: In the first game, she leads you on a chase towards to Amaken when you attempt to fight her, pausing to attack you from afar.
  • Henshin Hero: Like Mega Man.
  • Heroic BSoD: After the Beach Episode in the third game.
  • Heroic Host: For Lyra.
  • Heroic Sacrifice: Non-fatal, but she deliberately puts herself between Mega Man and Rogue EX. She gets brutally beaten as a result.
  • Idol Singer: She is one of these in the first game, but quits under her manager after meeting Geo; she begins singing again in the second game. She never retires from the role in the anime, but gives herself plenty of vacation time.
  • Incoming Ham: Usually as Harp Note, sometimes even with Dynamic Entry, Big Damn Heroes, or both.
  • Inconsistent Dub: The anime's dub changed her surname to "Skye" for some reason. On the other hand, it also corrected Harp Note's name to Lyra Note to match Lyra's changed name.
  • Incurable Cough of Death: Sonia's mother, in concept art.
  • It Was a Gift: Sonia's bag that was stolen at the beach. She got it from a fan, and she says it's special to her.
  • Jumped at the Call: Another way she differs from Geo.
  • Kimono Fanservice: A couple of times, including one of her promotional calendar pictures dresses her up in a blue kimono.
  • The Lancer: As Harp Note. Some fans like to call Battle Couple.
  • Little Miss Badass: A cute girl and famous idol singer who becomes a Musical Assassin as Harp Note.
  • Megaton Punch: In the anime, at one point she *kicks* a Mett away in frustration.
  • Me's a Crowd: At one point in the Tribe anime, she decides to ditch a television program she was a part of to go adventuring with Geo, and has Cancer cover for her. The crab alien gets his claws on Cygnus' old materializing device to create a Remote-Control Sonia Puppet. Cancer does a poor job of imitating Sonia's personality, however, so when the idol comes back, she finds the puppet behaving embarassingly on stage.
  • Missing Mom: Mother died of illness.
  • Motor Mouth: The opening lines of "Kizuna Wave", the opening song of the TRIBE anime (and one of hers in-universe), are positively stuffed with syllables.
  • Mundane Utility: Uses her powers to get away from rabid fanboys in the third game.
  • Musical Assassin: Harp Note — her and Lyra's combined form.
  • Musical Theme Naming: Her last name in the Japanese version (Hibiki) means echo and you first witness her form in Echo Ridge. Her first name (Misora) references the three notes from the solfege; also, her last name in the English version falls under this as well.
  • Nice Girl: She is very likely the nicest person in the series, and is one of the nicest in the franchise.
  • Noblewoman's Laugh: A character she plays on TV lets one out in the anime.
  • Noodle Incident: In the anime, Misora's manager tries to rope her into performing live while wearing a swimsuit; she adamantly refuses and vaguely mentions an incident she swore to pretend never happened.
  • Odango: In one of the Misora promo wallpapers released for Star Force 2, she sported both these and a baby-blue Qipao. Also, her Gothic Lolita costume in the anime has these as well.
  • Outdoorsy Gal: In the anime. She does it for the inspiration.
  • Odd Friendship: With Luna, mixed with Schoolgirl Rival and Vitriolic Best Buds (especially in the anime); they're both schoolgirl age, but Sonia doesn't attend with Geo and company.
  • Perky Female Minion: Zig Zagged. She's usually perky, and she's been a female minion, but never both at once.
  • Pink Means Feminine: Her default outfit is yellow short shorts and a pink hoodie.
  • Plucky Girl: Again Deconstructed. She seems happy and cheerful, but it's quickly revealed that it's merely a coping mechanism for her depression. Once she overcomes her issues, she is this permanently.
  • Secret Keeper: As one of Geo's Brothers, she's this.
  • Shorttank: To an extent. She rolls in a hoodie and short-shorts.
  • Shout-Out Theme Naming: To Hibari Misora, a famous Japanese singer.
  • Sidekick Glass Ceiling: She's powerful, but has no Noise capabilities.
  • The Smurfette Principle: She and Lyra are the only females in the SP Commandos. (By extension, Harp Note's also the only heroic female EM Human in general).
  • Stepford Smiler: In the eyes of the public, she is an energetic idol who is never without a smile on her face. To Geo, she is trouble soul like him who is grieving over the lost of a parent.
  • The Svengali: Her manager (and possibly her guardian), Chrys Golds, has remarkably little regard for her as a person. She ditches him in the game, but sticks around with him in the anime, where he's not quite as odious.
  • 10-Minute Retirement: She retires from her job as an Idol Singer shortly after her introduction in the first game. By the start of the second game (two months later in game time) she has not only returned to singing, she's also doing advertising. By the third game she's also gone into acting and doing photo shoots. Despite the escalating work load, her new (unnamed) manager presumably treats her like a person instead of a cash cow.
  • Tomboy and Girly Girl: Sonia is the Tomboy to Luna's Girly Girl, and a fair bit friskier to prove it (all of her swimsuits in the games and official art are bikinis; ignoring her one-piece from the anime, which she refuses to be seen in, anyway).
  • Too Many Belts: One of her concert outfits in the anime.
  • Triang Relations: With Geo and Luna. During the Beach Episode, you choose whether she or Luna have an intimate moment with Geo by choosing to save either of their stuff... Or if you're feeling up for a good laugh, get Bud's stuff..
  • Unlimited Wardrobe: She has the most costumes and outfits available to her when considering both the games themselves and all the official art.
  • Useless Accessory: She uses a Leo-aligned Wave Scanner in the anime, which is odd considering that her guitar is already wave-enabled.
  • V-Sign: In the anime. In order to enable her to waltz off the set, Cancer ends up using Cygnus' materialization device to make a remote control copy of Misora, which he strives to make resemble the real thing to increasingly little avail. In the end, he settles for having it simply aim V-Signs at everything around it.
  • Wild Child: More in the anime, where she takes to adventuring with Lyra whenever an opportunity presents itself.
  • You Go, Girl!: In the anime, especially with Lyra's encouragement.


Lyra/Harp (Note)
Click here to see Harp Note. 

Partner: Sonia Strumm

  • Barrier Warrior: The Harp Singer summons a Barrier in her opening appearance in the anime, but doesn't use one later.
  • Brown Note: Harp Note's initial rampage in the games has her knocking people out with blasts of music. Whether it's this, a high-frequency shockwave, or a combination of both is up in the air, which in turn suggests the damage probably should have been more extensive. Say, hospital-flooding extensive.
  • Cool Big Sis: She serves as an older sister figure for Sonia after her Heel–Face Turn.
  • Cute Bruiser: Harp Note.
  • Deal with the Devil: A small one; Lyra appeared to Sonia in the anime and lured her away from her managers with the promise of relaxation. While Misora did indeed receive this, she never knew Lyra was intending to use her sleeping form to lay waste to the human world.
  • "Get Back Here!" Boss: Harp Note refuses to stick around to have some sense talked into her in the first game.
  • Green Lantern Ring: Somewhat in the anime: Harp Note gets some more mileage out of her Machine-Gun String attack than in the games. At one point, she creates a spiderweb-like shield with it.
  • Heel–Face Turn: After Harp Note is defeated, Lyra realizes she can't return to Planet FM a failure, so she stays on Earth with Sonia.
  • In a Single Bound: With Mega Man in the anime.
  • Inconsistent Dub: The games changed Harp's name to Lyra, but still referred to the EM Human form as Harp Note. The anime fixed this by standardizing Lyra Note, but the damage was already done by that point, and later games continued to call her Harp Note.
  • Know When to Fold 'Em: While she does turn out to be a genuine good guy in the end her initial side switching was basically because of this. She can't forcibly control Sonia so once Geo talked sense into her, any chance of winning was gone. So her options were report failure and be punished, or stick with Sonia and let her play hero.
  • Living Weapon: Much like how Mega Man's Buster is Omega-Xis's head, Lyra becomes Harp Note's guitar.
  • Magical Girl Warrior: Harp Note is an EM-powered Girl, one supposes.
  • Magic Music: In the anime, Harp sings a lullaby that puts an entire city to sleep.
  • Musical Assassin: Harp Note can fire musical notes, use her strings to ensnare opponents, and can fire soundwaves.
  • Non-Elemental: Harp Note is this.
  • One-Hit Point Wonder: In the anime, enemy Harp Note was this, since getting hit even once will wake up Sonia, and Lyra can't control her if she's awake. Which leads to her giving up since she'll never beat Megaman like that.
  • One-Way Visor: This applies to Harp Note in the anime while she's under Lyra's control. Otherwise, you can see her eyes just fine.
  • Pink Girl: Harp Note is this to Mega Man's Blue Boy.
  • Pink Means Feminine: As Harp Note, to contrast with Queen Ophiuca.
  • Power Dyes Your Hair: Into Hair of Gold. This continues the trend of the main heroine of MegaMan having blond hair.
  • The Power of Rock: Sonia, when fused with Lyra, uses a guitar as an offensive weapon.
  • Punch-Clock Villain: Lyra was never really on board with the whole Earth thing (too much work), and strikes a bargain after her incident that allows her to stay by Sonia's side and thus avoid punishment at the hands of her superiors.
  • Red Baron: In the anime, Harp originally called her EM-Wave Human form the Harp Singer.
  • Scarf Of Asskicking: As Harp Note.
  • Screw This, I'm Outta Here!: When the option presents itself, Lyra ditches the FM-ians.
  • Shipper on Deck: For Sonia and Geo.
  • Sixth Ranger Traitor: She abandons the FM-ians for Sonia.
  • Standard Status Effects: Harp Note specializes in these. Her Shock Note projectiles cause paralysis, while Pulse Song can inflict various different ailments depending on the waves' color.
  • Spell My Name with an "S": Her EM Human form can be either Lyra- or Harp Note.
  • Symbol Motif Clothing: Just like Roll.EXE heart patterns are prominent on her suit and attacks.
  • The Tease: Whether it is because she likes him or just playing with him, Lyra often makes flirtatious jokes to Omega-Xis.


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