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Characters / Mega Man Star Force 2: Zerker, Ninja, and Saurian

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This is a Character Sheet for the second game in the Mega Man Star Force trilogy and the Tribe anime. Click here to return to the main character sheet.

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     Characters Introduced in the Second Game and Tribe Anime 

Lady Vega (Dr. Orihime)

Lady Vega is the brillaint scientist whose research laid the foundation for the modern marvel of Matter Wave technology. In the anime, she's also responsible for Radio Composer technology. She first appears in the anime as the source of a mysterious summons for Subaru at Kodama University, where she reveals that not only does she know him, she knows about Omega-Xis, too. She's contacted them to help her seek out the OOPArts, mysterious artifacts related to the lost continent of Mu, to protect them from those who would misuse them.

She is in fact pursuing the OOPArts to misuse them. All tropes about her villainy and her game incarnation should be located under her Neo Mu Empire entry.

  • Aloof Dark-Haired Girl: Always calm and collected.
  • Big Good: The level of irony here is stunning.
  • Buxom Is Better: The basis of her fanservice tropes.
  • Dark and Troubled Past: Oh, man. She is not a happy lady.
  • Fanservice Pack: The Anime makes a point of having her upper story charms obvious much more pronounced than they were in the game. Not necessarily created ex nihilo, mind you.
  • Gadgeteer Genius: She is responsible for the development of Matter Wave technology. In the anime, she is also famous for the development of a little machine called a Radio Composer, which was used by Cygnus Wing to complete his EM Wave Change machine, though this was all back in season one.
  • Hidden Depths: The depth of her motivations aren't remotely apparent in either version of the story.
  • Hot Scientist: Between her Ms. Fanservice and Gadgeteer Genius credentials, she's this.
  • Hot Teacher: Possibly. She does research and conducts her role as Mission Control at Kodama University.
  • Hotter and Sexier: All thank yous should be directed towards the anime.
  • Large Ham: Is much more dramatic than usual when she steps out of her car at the beginning of the final arc. This carries through until the end of the series.
  • Mission Control: Her role in the anime is to provide Geo with his mission for the current arc.
  • Ms. Fanservice: She wears nothing particularly fanservicey, but it's impossible not to notice what makes her stand out.
  • Mysterious Woman: She contacts Subaru and has him brought to her place of work through Goyouda and knows that he's Rock Man.
  • Nerds Are Sexy: Oh, hell yeah.
  • One-Man Industrial Revolution: Matter Waves are her brainchildren.
  • Out-of-Character Moment: In the anime, when Geo fails to get the OOPart, she snaps and calls him useless. The first sign she's not as nice as she appears.
  • Parent Service
  • Raven Hair, Ivory Skin: Pale skin and black hair.
  • Statuesque Stunner: Tall and beautiful.

Hollow (Empty)

Vega's personal assistant in the Tribe anime. He doesn't say much or do much at first. All tropes regarding Hollow as the Dragon are handled below.

Wizard: Laplace
EM Human: Rogue (Burai)
Trans-Code: 002
"I don't need anybody's help in a fight. Just the thought alone makes me sick... It's not in my blood!"

Solo first appears in the second game as a mysterious operative working together with Hyde and his employers, entering the scene in the same chapter as the OOPArt, to which he has a strange connection. As we learn more about him, we discover that he is a scion of the legendary continent of Mu, indeed, the Last of His Kind, and that he seeks to restore his lost civilization to geatness. He expresses a consistent hatred for the concept of friendship (since the main experience he had with it as a child was of people ganging up on him), but currently works with Hyde and company to avail himself to their resources and for the general increase in efficiency. He also appears in the anime, but is completely independent and has altered motives.

Solo's primary goal in life is to preserve and restore Mu, and so he takes violent issue with anyone who misuses the technology; he is hunting Dealer operatives in the third game to reclaim the Murian technology they stole and have been using to control Noise. While he still professes a hatred of so-called friendship, he picks up an ally, a strange Murian creature named Laplace, which serves as his Wizard.

  • Action Hero: For a given value of "Hero", he's this whenever his motives aren't strictly in conflict with Geo's.
  • Adaptational Heroism: In the anime, his role is somewhat swapped with Geo, in that he's the one opposing Vega while Geo is her Unwitting Pawn.
  • Adventurer Archaeologist: A variation. Many of his travels require him to visit places of antiquity, and if he is ever known to recline anywhere, it will be in the presence of historic architecture.
  • All of the Other Reindeer: Why he hates the idea of bonds.
  • Ancestral Weapon: The Murian Star Carrier Solo uses counts, whether he originally took it from the museum or had it before then (the translation is choppy about it).
  • Anime Hair: Big time.
  • Anti-Hero: First scene in the third game? An attempt on Jack Corvus' life.
  • Anti-Heroic BSOD/Villainous Breakdown: At the end of the second game,when Hollow tell him that it was the people of Mu themselves, that destroyed their civilisation, Solo doesn't take it well. He first is completely speachless, then goes into full denial that this is relevant. The fact that right after that, he pushes Geo out of the Un-Dimension, may make this is also an Villainous BSoD, up to some level.
  • Arrogant Kung-Fu Guy: Extremely arrogant with all the skills to back it up.
  • Badass Abnormal: Solo can Wave Change without using a Wizard, which freaks Mega and Lyra out to no end.
  • Bare-Fisted Monk: Originally. Then he picked up a sword and fell in love.
  • Barrier Warrior: The Mu Rejection barrier is created by the Indie Proof.
  • Battle Aura: Right after imbibing the Indie Proof.
  • Berserk Button: You know, with the number of things that sets him off, perhaps its best just to not speak of Mu at all.
  • Big Damn Heroes: Rogue saves Mega Man during the raid on the Secret Shelter. If you met the requirements for the Bonus Boss, he reveals he did it to have one last match with him.
  • Black Knight: Rogue.
  • Bonus Boss: His SX and ZZ forms, which require 100% Completion each to access.
  • The Brute: Back in his first appearance.
  • The Cameo: He's a chip and enemy summon in Operate Shooting Star.
  • Chekhov's Gunman: He makes only a vague warning the first time he appears.
  • Children Are Innocent: Not him.
  • Combat Clairvoyance: Rogue's X-shaped mask allows him to see how his opponent concentrates his EM energy. How much this helps is debatable, since his attacks are designed to prevent those opponents from having the opportunity to strike at all.
  • Combat Pragmatist: Take a gander down at Spam Attack.
  • Composite Character: Solo's character intentionally borrows from both Bass.EXE and ProtoMan.EXE.
  • Curb-Stomp Battle: Anyone not named Geo who tries to pick a fight with him will find themselves on the receiving end of this.
  • Cutscene Power to the Max: At first, Solo is described as incredibly powerful, but this trope diminishes over time as he begins earning the accolades.
  • Cutting the Knot: When Geo and Sonia discover the door to the hallway to the elevator is locked, he simply blasts open a hole in the floor.
  • Dark Magical Boy: He can EM Wave Change by himself and his attacks are filled with dark energy.
  • Deflector Shields: The Mu Rejection barrier, which is dropped during each of his attacks and is restored right afterwards. It's not nearly as strong as Bass' Life Aura, however, since it's only a barrier.
  • Dynamic Entry: In the third game, with an attempt on Jack Corvus' life.
  • 11th-Hour Ranger: A possible interpretation of the final chapter of the second and third games, where Solo and Geo enter Enemy Mine situations.
  • Empathic Weapon: Solo doesn't need Laplace to transform into Rogue, so that frees up space for Laplace to become his BFS.
  • Enemy Mine: With Geo and, in the third game, the Satella Police.
  • Evil Counterpart: The Indie Proof to the OOPArts.
  • Evil Weapon: The Indie Proof is certainly the very unfriendly kind.
  • Expy: Of Vegeta. Proud Warrior Race Guy, Last of His Kind, the same style of Anime Hair (as Rogue). Hell, his chief conflict with Geo is an exagerrated version of Vegeta's feud with Kakarot.
    • As mentioned above in the Composite Character section, he has traits of both Bass.EXE and Protoman.EXE. His strong dislike of the modern world, parallels Bass's hatred of humans, and both share an aversion to bonds. His general development as a character resembles that of Bass in the Megaman NT Warrior manga. They both have strong barriers(Rogue's Mu Rejection/Bass' Life Aura and Black Barrier.), and panel breaking attacks. He also has Chaud's opposition to friendship in the beginning, and both of them want to match to someone standards(in Chaud's case, his father's, and Solo's, his ancestors from Mu).
    • Rogue's design also recalls that of Omega. Their fighting style also is similar, as they don't fight in beginning with their swords, preferring using their fists/claws at first. Fittingly, some of concept arts of Rogue made him look more like Zero. Solo and Zero sound similary, even sharing the ロ(ro) katakana in their names.. His pose on the official wallpaper also resembles strongly that of Omega in the Elf Wars artwork, and as Omega Zero. Solo also, like Zero, was long in supsended animation, and doesn't know much of his past, although with Solo, it's more about the past of his civilisation.
    • The Mu Rejection Barrier, while obviously based on Bass.EXE's Life Aura and Black Barrier, is also suspiciously similar to the A.T. Field, both how it looks, and how it works.
    • Solo being the last survivor of an ancient, super-advanced, but lost civilisation, who serves as both an antagonist and ally, makes him also very similar to Sherrice and Nobody from Rockman.EXE Legend of Network.
  • Facial Markings: Solo has a jagged red stripe under his left eye. Not Burai, for some reason.
  • Fire-Forged Friends: Averted. Solo is determined to stick out his loner ways.
  • Foil: To Geo. They were inveterate loners in the beginning, but while Solo stays this way, Geo makes friends and starts relying on the power of his bonds.
  • Freudian Excuse: Solo was beaten up regularly since he could remember, by people ganging up on him, because of his different look, and special abilities. This caused him mistrust other people, and probably hate bonds in general, as the first ones he experienced for a long time, was just people working together to harm him.
  • Geometric Magic: Solo's the only one who uses it on-screen in the second game.
  • Heartbroken Badass: In the anime. All of his friends lost their lives to ensure Ra Mu was sealed.
  • Heel–Face Turn: Sort of. More like a Heel-Neutral turn, but he's coming around.
  • Hero Antagonist: In the Tribe anime.
  • Hero of Another Story: What he does during his offscreen time.
  • Hidden Heart of Gold: Maybe. Deep, deep, deeeeeeep down.
  • Hopeless Boss Fight: His first reappearance after obtaining the Indie Proof is this. He cannot take damage during the fight. You cannot even damage him indirectly with poison. (Echoes of Bass from BN3, yes)?
  • Humans Are Bastards: In his backstory, though he has issues more with the idea of companionship than anything else.
  • I Was Just Passing Through: The ending of the second game, in which Solo declares that Geo's body was in his way.
  • I Work Alone: Much of his power requires this to work, and it becomes a matter of principle whenever Mega Man's around. Solo is almost constantly haranguing Geo about his reliance on the bonds he gets from others.
    • Until Geo calls him out on it in the postgame of Ace and Joker and accuses him of being loyal to the land of Mu.
  • Ineffectual Loner: Averted. Solo is entirely capable of dealing with almost anything that comes his way, save for the one Rivals Team Up halfway through the third game. And even then, he's capable of succeeding and coming out alive, he'd just like to save himself the trouble of nearly dying.
  • Intangible Man: Another ability of his, but only in the anime. As if he weren't difficult enough to fight.
  • Jerk with a Heart of Gold: Mmmmaybe. If his business there is concluded, Rogue has been known to begrudgingly allow for hitch-hikers on his way out of the Most Definitely Final Dungeon.
  • The Lancer: Ace wanted him for the Commandos. Solo turned him down.
  • Laser-Guided Karma: Solo's attempt at Party Scattering leads directly to Whazzap getting a new false emissary, which infuiates him.
  • Last of His Kind: Solo is the last Murian human, and generally over-protective of their culture. Laplace is likely the last Murian EM Being. After being told why this is, he quickly states that he can be a nation of one.
  • Lighthearted Rematch: Hahaha, no. Mega Man's and Rogue's postgame fights are always the most brutal, knockdown matches of the game.
  • Loners Are Freaks: Sums up his backstory. And he's proud of it.
  • Lost Technology: The games never explore what he would do if he ever actually restored Mu or how he would do it at all; most of the time, he's dedicated to preventing its misuse.
  • Marked Change: Inverted: Solo loses his Facial Markings when he transforms.
  • Master Swordsman: Once he starts using a sword.
  • Meaningful Name: He worked alone before joining with Laplace. Burai might be adequately translated to "rogue" or "villain" (Not "Bly" as some fans translate his name as; "bly" means blithe or happy — this guy is neither).
  • No Sense of Humor: Possibly Subverted. One would think that the gate on the Outer Space Wave Road sealed by Rogue Z has some kind of powerful ability, right? Hahaha, you wish. He leaves a cat's meow sound effect for the MegaBuster. (Whether this applies to Solo or to Sirius is also up for debate, since it's unknown who sealed the gate at all).
  • Not in This for Your Revolution: He's here explicitly to take revenge on those who abuse Murian technology. That Geo happens to be there and that Solo's actions happen to benefit him is beside the point.
    • If Geo approaches Solo where he's relaxing near Alohaha Castle, he'll try and recruit Solo to work together against Dealer, only to be turned down spitefully. This steams Geo up so much he actually loses his ability to speak coherently for a moment and instead settles for an exasperated shout.
  • Not So Above It All: You'd think that an antisocial freak like him would have no time for fun, but equip the Gag program in Starforce 3 and he'll call Geo, ranting at him and asking if his Burger Bros. game cartridge is with him. Geo rightfully has no idea how to respond, when Solo absolutely loses it when he finds out LAPLACE hid it from him. Geo wisely decides to hang up and save his sanity.
    • A FAR less ambiguous and more hilarious example is dialogue from the humor program. He calls Geo in a threatening voice and Geo prepares for the worst, when he just reveals that he wants to know who the hell deleted his Burger Quest save file. As Geo wonders if he's hallucinating, Solo quickly realizes that it was his partner Laplace that did it, prompting him to actually shout at him, while Geo decides that he'd rather not listen anymore.
  • Not So Different: The post game of Starforce 3 shows some Hidden Depths to Solo, showing that he's willing to sacrifice all for the Mu because he cares that much for it. He acknowledges the strength of Megaman's bonds, and Geo acknowledges that the problem is that what the both of them care for is just too different.
  • Person of Mass Destruction: Art from the calendar (the same one as above) released with the second game portrays him this way.
  • Pet the Dog: His habit of picking up hitchhikers on his way out of the Final Dungeon.
  • Power of the Void: By extension; the purple Murian soldiers are called "Ye born of Nothing", and seem to be made of the same "Darklight"note  that Rogue wields.
  • Precursors: Knows less about them than he would like.
  • Purple Is Powerful: Any of his ranged attacks and his right arm.
  • "The Reason You Suck" Speech: Solo aims one at Hyde in the second game, detailing how utterly pathetic a leech he is. Dark Phantom more or less agrees, with the caveat that he's the world's most powerful leech.
  • Red Eyes, Take Warning: Has red eyes and is not someone to mess.
  • Red Mage: In the anime, he can use Battle Cards, but this is rare, more like trying out a new toy than anything.
  • Red Oni, Blue Oni: The blue Vegeta to Geo's red Kakarot. See Expy above.
  • Red Right Hand: His flaming arm as Rogue.
  • Rival: To Geo, and Eos was meant to be another one in his original concept, until it was axed.
    • Rivals Team Up: Solo brings Geo along to make it easier for him to kill several giant Noise monsters, since the last time he encountered them, he nearly died. Just to prove he's not going soft, Rogue deliberately bars MegaMan from getting to Jack Corvus and picks a fight with him.
  • Ronin: He considers himself to be a servant of Mu, though the fact that he's the last Murian alive leaves him in the position of being a Masterless warrior. Burai and Rogue are both adequate reflections of this.
  • Shout-Out: Laplace is named for Pierre-Simon Laplace, an astronomer known for the hypothetical near omniscient Laplace's Demonnote  (which is likely what Laplace more properly references - this would fit with with Solo's Combat Clairvoyance).
  • Spam Attack: This is the main reason he is impossible to beat in the series; he specializes both in Rapidfire Fisticuffs and Blade Spam.
    • Standard Status Effects: The attacks that don't simply overwhelm Geo with speed and power will be likely to Paralyze him, instead.
  • Suspiciously Specific Denial: Solo's not going to kill Geo because he has a bond with Mu, he's going to kill Geo because it's fun.
    Rogue: Shut up, Laplace.
  • Take Me to Your Leader: Word for word in the third game when confronting Jack Corvus.
  • Teeth-Clenched Teamwork: Fighting with Mega Man against the Noise monsters left a bad taste in his mouth, and he refuses to do it again. Ever.
  • Throwing Your Sword Always Works: His Spinblade attack in the third game. Also doubles as a Battle Card.
  • Took a Level in Jerkass: After he catches himself working with Mega Man, he takes one to prove he's not turning soft. He will turn down Geo's offers to his face, but, for reasons of his own, he ends up working nearby, anyway.
  • Touched by Vorlons: Averted. See Badass Abnormal above.
  • Transformation Is a Free Action: Solo has the most ornate Transformation Sequence of any Wave Changing character in the second game. Nobody bothers to stop him. In the third game, he only Wave Changes off-screen, so it's unknown whether he's solved this problem or that's how he solves it.
  • TsunTsun: Ohhhhhhh, yes. Never lets a moment go by without saying something spiteful if he can help it.
  • Turns Red: After he gets the Indie Proof in the second game, he'll put out a BFS and change his Rapidfire Fisticuffs for a rapid sword strokes. Subverted after Laplace joins him, he'll use both sword and fisticuffs in accord.
  • The Unintelligible: Laplace can only be understood by Solo.
  • Unwitting Pawn: Up until Dr. Orihime drops him like a pair of old socks.
  • Vague Age: Is he the same age as Geo? Older? Really 700 Years Old? What?
  • We ARE Struggling Together: This more or less defines the relationship between him and Geo.
  • Weapon of Choice: Swords and Martial Arts.
  • Well-Intentioned Extremist: In the anime, his motivation and altered backstory end up coloring his earlier appearances with this.
  • White Hair, Black Heart: Not evil, but a big-time Jerkass.
  • Wild Card: Has his own, Mu-centric plans. There have been two instances apiece where the boys have both "worked together" and conflicted.
  • Woobie, Destroyer of Worlds: His Dark and Troubled Past pretty much soured him to the idea of friendship.
  • Worthy Opponent: By the third postgame, he acknowledges the strength of Geo's bonds.
  • Would Hit a Girl: In the second game, Harp Note flies Geo to safety and tries to fight him. Solo puts her in the hospital in critical condition.

Amy and Mr. Gelande/Ai and Suberita Imasu

Kidd Gruff - Kenta Yagi

EM Human: Kung-Fu Kidd

The Matter Waves

Lana and her Grandfather

A girl and her grandfather who find Geo shivering on their doorstep in the Himanara mountains. Their village is under attack by Yeti Blizzard, which strangely coinincides with the attempt by Gori Monjirou to purchase their land.

  • Canon Foreigner: They both belong to a tribe that lives high in the Himanara mountains, and only appear in the anime.
  • The Chief's Daughter: Lana would be the granddaughter, technically.
  • Nice Guy: Lana, so much so that Subaru mentions it in passing to Misora.
  • Parental Abandonment: They never show up, at least.
  • Precursors: Subverted. Lana's tribe are not the descendants of the original Murians, but they have preserved the original Murian lore. They tell Subaru he can find an ancient Murian ruin if he follows "the waving road".
  • Suspiciously Similar Substitute: To Amy and Mr. Gelande (though this time it's Misora getting jealous instead of Luna); really their whole arc is basically a transplant of the Yeti chapter from the first game, now worked into a Myth Arc about the OOPArts.

Hayaya Arima

One idol among many featured on television with Misora. She has no real role in the anime except to go after Misora when the latter ditches the show to go exploring the Himanara Mountains.

Jackie Hanzou

  • Canon Foreigner: Created to become part of a fitting setting for the Shinobi OOPArt
  • Expy:
  • Highly Visible Ninja: He's as much a showman as a ninja.
  • Ninja: Duh.
  • Precursors: Played straight this time. Jackie is the current leader of a school founded by Tarara Mu, and he holds the Shinobi OOPArt in his possession.
  • Verbal Tic: He adds "-de osaru" to his sentences, which is a mistatement of the very humble "-de gozaru" he should be using, which he manages to pass on to the kids. His mangled version doesn't mean anything, besides maybe "monkey".


     The Murian Empire and Other Antagonists 

The UMAs

  • Ascended Extra: Phantom, Yeti, Brachio, and Condor all have distinct personalities in the anime.
  • Satellite Character: Unlike most of the FM-ians (but like Cancer and Crown), Mu's EM beings serve as a device to enable the human antagonists to Wave Change rather than characters in their own right. The anime gives them somewhat greater focus, but they're still nowhere near as important as their predecessors.
  • Theme Naming: Where the FM-ians shared names with the constellations, the UMAs are named for cryptids.

Partner: Phantom
EM Human: Dark Phantom (Phantom Black)
"This wasn't in my script!"

The Heavy for most of the second game. He fancies himself a director, always referring to his schemes as "scripts", and tends to get a little carried away with them. He serves Vega in the games, while in the anime he works entirely for himself. His EM-partner is called Phantom, and they fuse together to form Dark Phantom.

He appears again in the third game and attempts to steal Mega Man's Noise Control Program. Not only does he ultimately fail, his final battle with Mega Man ends in a worldview-shattering defeat. He is last seen falling into the void of a computer system, though Geo and Omega speculate they will encounter him again some day.

  • Affably Evil: Especially in the anime. When not searching for the OOPart or trying to kill Geo, he's pretty cool to hang out with, even teaching an art class with Geo's friends. He even offers to do a painting for Geo's mom in the middle of kidnapping her. Note that this was after he finds out that Geo and Mega Man were the same person.
  • Ascended Extra: Went from being an stooge in the games with an uninspired personality gimmick to being his own operative in the anime. Also gave us "The OOPArts are NOPArts."
  • Badass in a Nice Suit: As Dark Phantom.
  • Badass Longcoat: He wears black-tie apparel as Dark Phantom, and some pretty snazzy threads in human form as well.
  • Batman Gambit: Pulls one in the second game. He waits until Mega Man and Rouge exhaust themselves so he could steal the OOPart. Dark Phantom IF pulls one in the afterstory, tricking Mega Man into opening the gateway to the Alternate Future.
  • Battle Aura: Has one for the final battle with him in the second game.
  • Beware the Silly Ones: He's a goofy, eccentric man who fancies himself a director (or artist in the anime), but when he puts his mind to it he can be pretty dangerous.
  • Big "SHUT UP!": When Rogue points out he's nothing without Vega.
    "Shut up! Shut up! Shut up! Shut uuuup! Shut up! Shut uuuuuuuuup!"
  • Blow You Away: His Phantom Slash, which blows a gust of wind.
  • Breakout Villain: Enough to get much better characterization in the anime and to return in the third game.
  • Card-Carrying Villain: He recognizes Geo as the hero of the story, and thus is fully aware of his own role as a villain opposing him.
  • Cane Fu: His cane is his primary weapon.
  • Casting a Shadow: His Phantom Hand attack.
  • CloudCuckoolander: In the anime, he might get a little too caught up in how amazing art is.
  • Combat Pragmatist: When Hollow arrives, Phantom Black lashes out the instant it becomes apparent that it's his turn to fight. Not that it does him much good. And earlier, during his fight with Mega Man and Harp Note, he keeps them from attacking by using Hope as a shield.
  • Cool Mask: As Dark Phantom.
  • Dastardly Whiplash: His game incarnation especially. All he's missing is the mustache.
  • Do Not Adjust Your Set: He hacks every monitor in town to broadcast that Hoshikawa Akane is his hostage to bait Rock Man out of hiding.
  • Driven to Suicide: In the third game, after his final defeat at Geo's hands, he falls into the void in the computer program. Though Mega notes he may return one day.
  • Establishing Character Moment: His entrance into Japan? Sealed in a coffin in the belly of an airplane in all his finery, for all the world like a European vampire.
  • Evil Genius: He fills the intelligent villain niche in the anime, whereas Gori seizes its violent counterpart. In the games, he also plots a fair deal of trouble for our heroes.
  • Evil Laugh: He lets out one that approaches maniacal when he thinks he's about to get his hands on an OOPArt in Tribe.
  • Evil vs. Evil: With Rich and Dr. Vega in the anime, though they ultimately team up.
  • Expy: Dark Phantom's got his Opera on.
    • With his Non-Elemental allignment, Wind Attribute, and somewhat Sissy Villain status, he fills Cygnus Wing's niche quite nicely.
    • He also has takes some cues from ShadeMan.EXE, filling his role from Battle Network 4, 5, and Axess in Star Force 2 and 3, despite diffrences in their personalities. Their attacks and tactics are also noted as similar. Not to mention the coffin thing.
    • He also may be in part inspired by Gary Oldman's performance as Dracula in Coppola's adaptation.
  • Giant Hands of Doom: His Phantom Hand attack, which he fires from his chest.
  • Gloved Fist of Doom: As Dark Phantom.
  • The Heavy: In the second game, he ends up providing Rich, Gerry, and the Shaman with their EM Beings, all so he can indirectly revenge himself on Mega Man. This is ultimately subverted when he is cut off from his employer's good graces.
  • I Have Your Wife: Kidnaps Luna twice in the second game, and his presence and actions in the third first threaten Geo's friends and then WAXA's main computer which is needed to restore Luna to physical form, though there is no indication that he's aware of the situation he's interfering in.
    • In the anime, he takes Akane Hostage For Macguffin after he realizes she's Rock Man's mother. Subaru responds beautifully, plowing a trench with Yeti Blizzard's limp but stubborn body through the whole damn town to get to her. As it turns out, Hyde's really just asked her to pose for a portrait, and he gets so caught up in the pretense that he completely forgets that Rock Man is coming. Double Subverted when he becomes Phantom Black and kidnaps her for real.
  • Immortality Seeker: In the anime.
  • Intangible Man: His Phantom Illusion, which lets him phase out to avoid attacks.
  • Karma Houdini: In the anime. He and Yeti Blizzard escape the collapsing continent of Mu and remain at large.
  • Large Ham: Being a self-proclaimed director (or artist), he's quite dramatic and theatrical. Averted with Dark Phantom R, Sirius's Black Hole Server agent, who is contrastingly muted and calm. He even lampshades it.
    Dark Phantom R: Such narcissistic actions would only pose an impediment to one's fighting ability, wouldn't you agree?
  • Living Forever Is Awesome: Hyde wants to live long enough to see his art finally be recognized as great, so he can personally receive the accolades he craves.
  • Mad Artist: Is a professional artist (and a consummate Nightmare Fetishist) in the Anime and is honestly convinced he is one of the great artists who will be woefully unappreciated until centuries after his death have passed. He's absolutely elated when he is visited by a little phantasm offering him immortality.
    • To be fair to the man, however, given something that piques his interest, he can produce amazing art. His sketch of Phantom has the little ghost embarrassedly saying that he isn't that cool.
  • Nice Hat: Wears a bowler hat in his human form, and wears a top hat as Dark Phantom.
  • Nice Job Fixing It, Villain!: An early script in the 3rd game ends up inadvertently triggering the Change.
  • Not Me This Time: After he kidnaps Luna the second time, Geo demands to know if Hyde forced Taurus Fire to appear earlier in the game.
    Hyde: I'm not sure... I don't recall any players by those names. Heh, heh, heh...
  • Our Ghosts Are Different: Phantom Black is ghostly with style. He deals in Intangibility, Invisibility, Wind powers, and leads a troupe of ghost viruses as well. Aesthetically, he's clearly channeling The Phantom of the Opera.
    • Our Vampires Are Different: Hyde has some traits similar to a vampire too. He is described as a parasite by Rogue, and he indeed specializes in making commensalist/parasitic bonds. He also gives out UMAs, corrupting and transforming others, and he also kidnaps and transforms Luna into Queen Ophicus again. Hyde's entrance to Japan/Electopia, sealed in a coffin, on a airplane, gives a very strong vampiric vibe, and is probably a direct shot-out to Dracula. In the Anime, he is a Immortality Seeker, just like many Vampire Vanabies.
  • Perky Goth: For a man obsessed as he is with death and decay, he's pretty darn cheerful.
  • Prima Donna Director: While not actually involved in the production of any known films, he treats all scenarios that involve him as "scripts". And he expects the "actors" to follow them to the letter.
  • Psychotic Smirk: Most of Hyde's early drafts actually differed quite a bit in appearance, but they were all blonde and they were all smirking.
  • Recurring Boss: He's the one true recurring boss in the second game (i.e. you actually fight the original during the Boss Rush); the rest are clones using Murian Errants.
  • Red Eyes, Take Warning: As Phantom Black.
  • Sanity Slippage: In the third game, he is noticeably more unhinged, desiring revenge against Geo. And as his plans unravel, his grip on reality slips further and further. By his final defeat, his worldview completely shatters and he falls into the void of the comp space, rambling on how he needed more power to defeat Mega Man.
  • "Scooby-Doo" Hoax: Phantom takes advantage of some generic pyramid curse lore to freak the crap out of Subaru, which gives him and Hyde the time to search for hints about the OOPARTs.
  • Sensitive Guy and Manly Man: The Sensitive Guy to Richie's Manly Man.
  • Shrinking Violet: Phantom in the anime really doesn't know how to handle Hyde's praise.
  • Sissy Villain: Especially in the anime.
  • Smug Snake: He boasts when things are going the way he planned, but falls to pieces when something arises that he can't control.
  • The Bad Guy Wins: Hyde seizes the Shinobi OOPArt during the chaos of the four-way between him, Rock Man, Yeti Blizzard, and Burai. He demonstrates no ability to use it like Mega Man does with the Sword of Berserk, however.
  • Those Two Bad Guys: Notably creates an Anime-based milieu with the even further Ascended Extra Gori Monjirou, even though they technically work against each other as much as they work with each other. Bonus points for the Sensitive Guy and Manly Man element.
  • Touched by Vorlons: Can Wave Change with Phantom.
  • Villain: Exit, Stage Left: Phantom Black and Yeti Blizzard make a getaway during the final episode.
  • Villainous Breakdown: With each failed script, his grasp of the world around him slips a little. His last failure in 3 sees him give way to a Laughing Mad Freak Out and fall over the edge of a cyber-world platform. Geo and Omega expect he'll be back.
  • Villainous Fashion Sense: Rocks a nice suit as The Dark Phantom.
  • Villain Team-Up: Very briefly with Gori near the end of the Tribe anime, which almost worked, except for Hyde suddenly ditching to go teach his art class.
  • You Have Outlived Your Usefulness: Once Hyde fails too many times, Dr. Vega decides to hand him his pink slip.

Rich Dotcom (Gori Monjirou)
Partner: Yeti
EM Human: Yeti Blizzard

A gorilla of a man whose approach to life is simple: consolidate as much wealth as possible. In the second game, he's a minor antagonist who is given his UMA by Hyde, which enables him to harass a local hotel he wanted to buy by driving down the property value. In the anime, he's been bumped up to Hyde's equal and opposite, a fellow competitor for the OOPArts and the riches they may earn him.

  • Adaptational Badass: In the games, he was little more than a brutish thug who posed little threat to Mega Man and only appeared once. In the anime, he's one of the main villains and is more clever than he looks.
  • Aggressive Negotiations: You can either sell it to Rich or you can lose it to Yeti Blizzard. Take your pick.
  • Animal Motifs: The Gorilla.
  • Anime Hair: Not as flamboyant as Geo or Solo, though. Taken further as Yeti Blizzard.
  • Ascended Extra: Even more so than Hyde, since he only had one chapter and was a mild sidequest nuisance in the second game.
  • Attack! Attack! Attack!: His fighting style in a nutshell
  • Batman Gambit: Pulls one in the anime. He tricks Gerry's crew into digging up the land around Loch Mess, knowing the commotion would draw Plesio away from the lake and forcing Mega Man and Harp Note to fight Plesio. This keeps both of them distracted while he swipes the OOPArt from the underwater temple.
  • Berserk Button: His offers of money being rejected (and the implicit rejection of his worldview).
  • Bigfoot, Sasquatch and Yeti: As Yeti Blizzard, which lets him pose as the Abominable Snowman.
  • Boisterous Bruiser: He's loud and proud and loves a good brawl.
  • The Brute: He has two tools: Money and Muscle.
  • Corrupt Corporate Executive: He's a shady businessman who won't hesitate to underhanded, and illegal, tactics to get what he wants.
  • Death from Above: His Snowball Fall attack.
  • Evil Cannot Comprehend Good: His steadfast belief in the power of money is repeatedly shown to be a deadly crutch. He truly believes that money can solve every problem and is irritated when he meets those who cannot be swayed by greed.
  • Evil Is Deathly Cold: Yeti Blizzard? Hellooo?
  • Evil vs. Evil: With Hyde and Dr. Vega in the anime. They eventually team up.
  • Fiction 500: The "Monji Company" Corporation.
  • Genius Bruiser: Yeti himself. Gori's entirely willing to keep plowing on ahead with his plans, but Yeti has been known to offer useful advice. Like letting Mega Man do the work of locating the OOPArt first.
  • The Giant: As Yeti Blizzard.
  • Greed: His defining trait.
  • An Ice Person: As Yeti Blizzard. Though his attacks revolve more around snow than ice.
  • Karma Houdini: In the anime, he and Hyde escape the Mu Continent and remain at large.
  • Lightning Bruiser: As Yeti Blizzard, he's got Super Strength and moves much faster than he appears.
  • Maid Corps: Secretaries, actually, but the uniformity of appearance and dress qualifies. The anime pretty much took the trope and ran with it, giving him a full blown harem.
  • Primal Chest-Pound: During his boss intro and when using his Avalanche attack.
  • Primal Stance: As Yeti Blizzard.
  • Punny Name: Even in the original Japanese. Gori is built like a gorilla.
  • Roar Before Beating: Yeti Blizzard howls and stomps before his first boss fight initiates in Star Force 2.
  • "Scooby-Doo" Hoax: In the anime, Gori's been bolstering Dombra Lake's "Dossy" mythos to allow him the opportunity to move in on some real estate, which further allows him access to the lake bed where the Dinosaur OOPArt is hiding.
  • Screw the Rules, I Have Money!: Is honestly convinced money can do anything. Unfortunately for him, he keeps running into honest people who know better. This comes to a head when he basically starts offering piles and piles of cash to Subaru for his OOPArt, only to be stunned when Subaru declines.
  • Sensitive Guy and Manly Man: The Manly Man to Hyde's Sensitive Guy.
  • Shockwave Stomp: His Big Stomp attack.
  • Smarter Than You Look: In the anime. In contrast to his game self, who is little more than a brutish thug, Rich is much more clever in the anime, pulling off a successful Batman Gambit and nabbing the Rock of Saurian right from under Geo's nose.
  • Super Strength: As Yeti Blizzard.
  • Temporary Bulk Change: Yeti Blizzard is a good ten feet tall, one of the few EM Humans to be significantly larger than their hosts.
  • The Bad Guy Wins: Gori successfully nabbed the Dinosaur OOPArt when Rock Man and Harp Note were battling with Brachio Wave. He demonstrates no ability to use it like Mega Man does, however.
  • Those Two Bad Guys - Notably creates an Anime-based milieu with fellow Ascended Extra Hyde, even though they technically work against each other as much as they work with each other. Bonus points for the Sensitive Guy and Manly Man element.
  • Top-Heavy Guy: As Yeti Blizzard.
  • Touched by Vorlons: Can EM Wave Change with Yeti.
  • Villain Team-Up: Very briefly with Hyde near the end of the Tribe anime, which almost worked, except for Hyde suddenly ditching to go teach his art class.
  • Villain: Exit, Stage Left: Phantom Black and Yeti Blizzard make a getaway during the final episode.
  • Villainous Fashion Sense: Rocks a sweet business suit, which is helped by his gold accessories.
  • You Have Outlived Your Usefulness: After Rich is defeated by Geo in the game, Hyde abandons him to be arrested by the police.

Gerry Romero (Kyuu Demagawa)

Partner: Plesio (Brachio)
EM Human: Plesio Surf (Brachio Wave)
"Ladies and gentlemen! Prepare yourselves! You're about to see footage that has to be seen to be believed!"

The star of the Netopian TV show World Mysteries who travels the world solving mysteries. His travels take him to Mess Village, where he tries to find proof of the legendary creature Messie. He takes an interest in Zack, who was the first to sight Messie. Later turns out he had been faking Messie sightings to boost his ratings. Hyde gives him the ability to Wave Change into Plesio Surf and he attempts to drown Mess Village, though he is defeated by Mega Man.

In the anime, his role is inverted. He travels to Mess Village in an attempt to disprove the legend of Messie. However, he ends up possessed by Plesio, who uses him to scare the humans away from the lake to get some peace and quiet.

  • Adaptational Heroism: He's less of a creep in the anime then he is in the game. (He's just as much of a jerk, though). Also, Plesio is far less villainous in the anime, preferring to be left alone.
  • Adventurer Archaeologist: He dresses like one, but he's really not much for it. He might be in the anime, except he's more interested in proving Dossy's a myth.
  • Ascended Extra: Brachio is a fully-fledged character in his own right in the anime.
  • Bitch in Sheep's Clothing: When acting on his show, he acts nice. Offstage, he's a total bastard.
  • Bland-Name Product: In the Anime, he belongs to CMM's Mystery Investigators.
  • Breath Weapon: His Thunder Breath attack.
  • But Not Too Foreign: He's half Electopian (by way of his mother), which is how he can understand Geo and Luna when they happen upon him at Lake Messie.
  • Caught on the Jumbotron: After Mega Man defeats him, he reverts to his human form and is left drowning in the lake with the cameras rolling and the village in full view.
  • Demonic Possession: In the anime, Brachio hijacks his brain and body to scare the humans away from the lake. Unlike Condor, he simply wants humans to leave him alone.
  • Elemental Powers: As Plesio Surf, he can use Aqua attacks and spit lightning.
  • Flat-Earth Atheist: In the anime, he tries to disprove the legend of Messie.
  • Hate Sink: He's a reprehensible sleazeball in the games.
  • Jerkass: To everyone except the audience.
  • Kick the Dog: Gloats to Zack about how he manipulated him from the beginning.
  • Lack of Empathy: Was more than willing to drown the entire village as a cheap ratings stunt. Geo sums it up best.
    Geo: You don't care about anyone but yourself.
  • Manipulative Bastard: To Zack in the games.
  • Nice Character, Mean Actor: In the games, he's nice as can be when acting, but is a colossal asshole off-camera.
  • Prehistoric Monster: Plesio Surf plays up the Loch Ness monster angle.
  • Scaled Up: Plesio Surf is one of the few reptillian bosses around.
  • Sea Monster: He's out to find proof of the legendary creature called Messie. Later revealed to be faking Messie sightings to boost his ratings. Hyde gives him the power to wave change into Plesio Surf.
  • "Scooby-Doo" Hoax: In the games, he's cooked up a few "Messy" sightings to boost ratings for his show. Zig-Zagged in the anime, where the myth is being bolstered by Gori, and he's trying to disprove it.
  • Smug Snake: Smug and condescending through and through.
  • Spell My Name with an "S": His EM Human form's dub name is officially Plesio Surf; the scriptwriters accidentally have him call himself Plesio Wave.
  • The Sociopath: In the games, he's a smug, self-absorbed, manipulative creep who cares for no one and would gleefully drown a village to boost his ratings.
  • Stock Ness Monster: He's been faking Messie sightings to boost his ratings. Hyde gives him the power to Wave Change into Plesio Surf.
  • Touched by Vorlons: Can Wave Change into Plesio Surf.

The Shaman (Nanska Osa Agame)

Partner: Condor
EM Human: Terra Condor (Condor Geoglyph)

The leader of the village in the mountains of Nanzca, the shaman is determined to lead his people into prosperity, by hook or by crook. So, when Bud falls smack dab in his lap, he seizes the opportunity to use him as "a visiting Emissary from the mythical land of Mu" to unify his people, which plan Geo and company take issue with. The plot thickens when (1) Hyde arrives to present him with the UMA Condor to take another swipe at Mega Man and (2) Solo arrives to murder the false emissary.

He also appears in the anime, but this time as a benevolent figure in the village, simply overseeing the day-to-day life of his tribe. He accidentally triggers the awakening of Condor, who possesses him and decides that he would be best served by the worship of human kind.

  • Adaptational Villainy: In the games, Condor was a Satellite Character to the Shaman and served little purpose other than to help him Wave Change. In the anime, he fancies himself a god and intended to have Luna sacrificed to him.
  • A God Am I: Condor believes this in the anime, and further that he is owed human sacrifice. Luna is less than pleased with his attentions.
  • Anti-Villain: In the games. Despite his unscrupulous methods, he merely wanted to bring prosperity to Whazzap.
  • Ascended Extra: Condor has a personality and goals in the anime.
  • Astonishingly Appropriate Appearance: Only mildly, but the Shamans beakish nose is quite evocative.
  • Badass Beard: The Shaman's got one that becomes a Beard of Evil whilst under Condor's control.
  • Beard of Evil: When his true motives are revealed. He drops the evil part after his Heel–Face Turn.
  • Cool Old Guy: In the anime.
  • Deal with the Devil: Makes one with Hyde in games. Hyde would give him the power to Wave Change, and the Shaman would reveal the secrets of Murian culture.
  • Demonic Possession: In the anime, Condor hijacks his brain and body. Unlike Brachio, Condor's looking for trouble.
  • Dub Name Change: In Japan, his full name is Nanska Osa Agame, which is basically "Nanska's Revered Chief".
  • Easily Forgiven: He gets off pretty light in the games for all the trouble he caused. Justified in that unlike Rich and Gerry, his motives were entirely selfless.
  • Expy: Terra Condor has a more than passing resemblance to Aztec Falcon, although with more Mayan, Nazca, and Incan elements, instead of Aztec ones, and a Wood Element, instead of Lightning. They also share the same Wing-Laser attack.
  • Frickin' Laser Beams: His Wing Raider attack. Destroying his wings weakens the attack.
  • Giant Flyer: Terra Condor. Imagine a jet fighter styled as a bird of prey.
  • Green Thumb: Terra Condor's alignment is to the Wood attribute.
  • Grumpy Old Man: He has shades of this in the games, should somebody cross him.
  • Heel–Face Turn: In the games, he reforms once Whazzap develops a reputation for its delicious food.
  • Macross Missile Massacre: With bird missiles to boot.
  • Manipulative Bastard: His exploitation of Bud and attempts to get rid of Geo and company hinge on this.
  • Mood Whiplash: Threatening to tickle your hostages after kidnapping them isn't exactly threatening.
    "Welcome to the unbearable world of coochy-coochy-coo!"
  • Punny Name: Terra is possibly a pun on Terror.
  • Supernatural Gold Eyes: As Terra Condor.
  • Through His Stomach: Bud convinces the Shaman to attract tourists by playing up Whazzap's reputation for delicious food.
  • Tickle Torture: Threatens to do this to Luna and the gang in the games.
  • Touched by Vorlons: Can Wave Change with Condor.
  • Well-Intentioned Extremist: He wants to help his people by any means necessary.

Hollow (Empty)
"You should think twice before approaching Lady Vega."

Vega's heavily robed chief henchman. Found mostly either at her side or delivering her dispatches to Hyde and Solo. Underneath the robe is the glowing image of Vega's war-slain lover, Altair (Hiko in Japan), whom she tried to recreate with the technology of Mu, pioneering Matter Wave technology along the way. She failed, but refuses to admit this to herself, repeatedly asking him if he remembers anything before finally recognizing him as unique... as he dies.

  • Achilles' Power Cord: In the anime, upon leaving the grounds of the University, Hollow is only capable of existing within range of Orihime's car. This is graphically presented as a leash, but the actual target is the battery in Orihime's car.
  • Adaptational Badass: In the games, while strong, Hollow was just a run-of-the-mill boss fight. In the Tribe anime, he's one of Geo's most powerful opponents.
  • Animation Bump: Hollow's beatdowns are always slick.
  • Batman Gambit: Him getting Harp Note to join Vega's team was just so they could lure Mega Man to them and find the Mu Continent.
  • Battle Butler: Hollow will do anything Vega asks of him, including beat the snot out of the person she points at.
  • Black Mage: Offensive lightning powers, and, given the Magic from Technology context....
  • Bright Is Not Good: Has a much brighter color scheme than, say, Rogue.
  • The Champion: Likely Vega's most idyllic interpretation of their relationship, primarily because she's In Serious Denial.
  • Chest Blaster/Wave-Motion Gun: His Thunder Bazooka, which has him spawn a cannon out of his chest.
  • Cloning Blues: Hollow is well aware that he is a Replacement Goldfish, and regrets that he cannot recall any of Altair's memories in order to make Vega happy.
  • Creating Life: A successful attempt. However, Vega wasn't in the market to create so much as restore, at which she wasn't successful.
  • Curb-Stomp Battle: Fights with Hollow in the anime usually end with opponents in retreat or in the dirt. It's only when Geo becomes Tribe King does this trope get turned on him.
  • Deal with the Devil/Sadistic Choice: Offers one to Harp Note, promising not to hurt Mega Man in exchange for her help in finding the Mu Continent. Subverted when it's revealed to be part of a Batman Gambit to lure Mega Man to them.
  • The Dragon: To Vega, with more than a dash of Guardian Entity.
  • Dub Induced Plothole: His Giga Card is MT Magic, which only makes sense if you make the connection to his original name, Empty.
  • Empty Shell: Somewhere between this and a Soulless Shell; Hollow isn't actually Altair, and it shows.
  • Expy: You may find a few similarities between Empty and MagicMan.EXE. Heavy robes, pointy headgear, obscured face, Glowing Eyes of Doom, virus servants, et cetera.
    • His origin is eerily similar to that of Hub/MegaMan.EXE. Both were created by a person trying to resurrect a loved one(Vega her lover, Yuichiro his son) by using computer technology. The main difference between them being that MegaMan apparently was Hub reborn, while Hollow isn't Altair.
  • The Faceless: Like his master, you don't see much of him, though he pulls off the creepy factor far more effectively. Until Burai severs his upper robe, mind you.
  • Foil: To Solo, if you think about it. Solo is a human who doesn't need an EM Being to fight. Hollow is an EM Being who doesn't need a human to fight.
  • Guardian Entity: He serves as one when things get bellicose.
  • Glowing Eyes of Doom: Glowing yellow eyes.
  • Hard Light: He's made of it.
  • The Heavy: Picks up the role once the plot got tired of Hyde's revenge scripts.
  • Hypercompetent Sidekick: Vega ultimately does little more than tell Hollow what to do. He does it with aplomb.
  • I Lied: Possibly mixed with Exact Words. He agrees not to hurt Mega Man in exchange for Harp Note's assistance in unsealing Mu. This is not the same thing as saying Mega Man would not get hurt in their attempts to retrieve the [OOPArt from him.
  • Incoming Ham: Not in speech habits, but he makes a particularly dramatic entrance as an air-shaking lightning bolt at one point.
  • Intangible Man: On top of his natural prowess, the anime also endowed him with this ability. The body everyone sees and fights is apparently a Hard Light projection connected to a power source in Orihime's limousine; Inspector Goyouda has to fry the vehicle's electronics before Rock Man can get a hit in. Orihime solves this problem by having Empty absorb the Dinosaur and Shinobi OOPArts, which disables both this ability... and the weakness that arises from it.
  • Invincible Villain: In the anime. In battle, if you are ever within the radius of Empty's leash, you will lose. (And even if you aren't, he can and will use ranged attacks to take pot shots at you). Nothing you can do will hurt him... unless you take out the machine his leash (and power source) is generated from. On the other hand, he's only vulnerable until Orihime feeds him the OOPArts, after which he no longer needs his leash.
  • Kung-Fu Wizard: In the anime, Hollow is more likely to beat someone up physically before resorting to lightning.
  • Lady and Knight: A case of Black and Black.
  • Light Is Not Good: Wears bright robes, wields lightning, and is one of the villains.
  • Lightning Bruiser: In the anime, he's incredibly swift, cannot be harmed, and can deal out tons of punishment.
  • Long-Range Fighter: In the games, he attacks by summoning viruses and firing lightning
  • Lost Technology: Born of it. Also part of a group trying to reclaim it.
  • Love Hurts: A major cause of this for Lady Vega.
  • Meaningful Name: Ohhhhh, yeah.
    • Altair and Vega are the two real-life stars that feature prominently in the east asian folklore of the story of Tanabata, whose primary characters are Orihime and Hikoboshi.
  • My Master, Right or Wrong: One would imagine Altair himself not taking to kindly to Vega's plan to take over the world. Hollow has no such issue.
  • Neck Lift: On Phantom Black and Yeti Blizzard in the anime, when extracting their OOPArts.
  • No-Holds-Barred Beatdown: They go on sale in the last few episodes of Tribe.
  • Posthumous Character: Altair (Hiko).
  • Redemption Equals Death: Played with. After taking the backlash from Le Mu, he actually begins to pray that her real lover give her some comfort. Altair actually speaks with Vega for a few moments before leaving, and Vega is suddenly no longer interested in stopping Mega Man from destroying Ra Mu.
  • Reforged into a Minion: When Vega accepts that he's no good to her as a reborn lover, she dresses him up all fancy and has him beat up her enemies.
  • Replacement Goldfish: He is Vega's replacement for Altair.
  • The Reveal: Hollow is the animate Super Prototype of the technology known as Matter Waves, and functionally the world's first Wizard. Also, in case you didn't catch it above, he's also Vega's attempt at resurrecting her lover, though she refuses to admit that he's a different person.
  • Robe and Wizard Hat: With a exotic motif, at that.
  • Shock and Awe: Most of his attacks will either aim or shoot lightning at you, and lots of it. Outside of that, he'll also choose to delegate responsibilities to viruses or co-opted Murian soldiers.
  • Summon Magic: He can summon viri in battle.
  • The Worf Effect: Again in the anime. When Dr. Orihime sends him into battle to retrieve the OOPArts, he sees no particular need to be gentle.

Lady Vega (Doctor Orihime)
"[Earth] needs a ruler. A ruler who wields absolute power."

Vega is a brillaint scientist that pioneered Matter Wave technology. She is also the Big Bad of the second game, with designs on the powers of the dormant Le Mu. The Matter Waves she's credited for were actually the commercial fallout from her attempts to resurrect Altair, her deceased lover. Altair's death also spawned a hatred of the sense of entitlement she found in otherwise worthless people, and so she vows to create a world in which only those she deems worthy may live.

Doctor Orihime's appearance in the Tribe anime as the Big Good is handled above.

  • A God Am I: Averted. She plans to use Le Mu's power for her own devices, true, but understands that the power remains Le Mu's.
  • Adaptational Villainy: Inverted; she's Subaru's Mission Control for most of the Tribe anime. This is subverted, however, when she reveals her plans.
  • Big Bad: In the second game.
  • Bad Samaritan: She is a scientist who's research led to the creation and use of Matter Waves. She also plans to use Mu technology to rule the world.
  • Broken Bird: The death of her lover Altair hit her hard.
  • Card-Carrying Villain: Motivations aside, Mega finds her ultimate goals to be rather laughable. In the anime, where her motivations are never discussed, she comes off poorly for it. "Well, maybe you shouldn't trust bad adults!"
  • Chuck Cunningham Syndrome: She disappears after the second game. This is mildly disconcerting, considering how the epilogue saw her intimate that there was going to be another meeting in the future.
  • Compressed Adaptation: The anime runs out of juice before it gets a chance to explore her origins. So her reveal as the villain is sapped of most of its weight, though people who know her game story will be able to pick up on why she has that Freak Out over Empty's death.
  • Dark and Troubled Past: She is not a happy lady.
  • The Empress: She seeks to establish herself as lord and master of the new world using Le Mu's power.
  • Even Evil Has Loved Ones: Had. Past tense. Her lover, Altair, died at war.
  • Evil Chancellor: The cause of all her troubles. The war Altair never came back from was caused in large part due to a vain Prime Minister.
  • Expository Hairstyles: How many of you figured something was up when you saw the Butterfly Rings?
  • Face Framed in Shadow: For most of the second game.
  • The Faceless: For a good part of the second game, her mugshot is a vaguely lit silhouette, as she is reclining behind some curtains. She reveals herself to Hyde as a sign of honor and gratitude when he brings her the OOpart. Averted in the anime.
  • Fanservice Pack: Her sprite doesn't particularly suggest anything Fanservice-worthy about her, but when we meet her in the anime, hoo, boy.
  • Freak Out: Halfway through the final episode of the anime. Magnificent in its brevity.
    • She's heavily implied to have gone through one in her back story, as well. She had little interest in villainous ways before Altair died.
  • Gadgeteer Genius: She is responsible for the development of Matter Wave technology. In the anime, she is also famous for the development of a little machine called a Radio Composer, which was used by Cygnus Wing to complete his EM Wave Change machine, though this was all back in season one.
  • Hand-Hiding Sleeves: Her dress has these. As shown in the image above.
  • Hidden Depths: The depth of her motivations aren't remotely apparent in either version of the story.
  • Impossibly-Low Neckline: Her regalia.
  • Knight Templar: Honestly believes she is making a better world.
  • Large Ham: Is much more dramatic than usual when she steps out of her car at the beginning of the final arc. This carries through until the end of the series.
  • Love Hurts: Vega's lover, Altair, was killed during a war..
  • Mad Scientist: Matter Wave technology was only accidental; her main goal was to try and resurrect Altair. Using technology she stole from around the world, at that.
  • Meaningful Name: Orihime and Hiko(boshi) are the characters of the East Asian legend of Tanabata. Their English names, Vega and Altair, are derived from the names of the Real Life stars that figure in the myth.
  • Morally Ambiguous Doctorate: When she reveals her true colors.
  • The Necromancer: She tried. It must be said of anyone who manages to revolutionize technology as a means to her end that she tried damn hard.
  • Pimped-Out Dress: In the anime, she doesn't wear the dress from her image until she begins to take direct action in reviving Le Mu. Otherwise she wears a relatively simple robelike garment.
  • Redemption Equals Life: Although it Equals Death for Hollow.
  • The Social Darwinist: She wants to create a world filled with people she deems talented.
  • Star-Crossed Lovers: With Altair.
  • Sugar-and-Ice Personality: We get a shot of the "sweet" during the finale of the second game.
  • The Unfought: Justified in that she's an ordinary human and can't EM Wave Change with EM beings.
  • Unusually Uninteresting Sight: In the anime, she has little to no interest in explaining why her assistant is wearing such heavy robes. Or moves as though he's gliding. Or is so damn tall.
  • Tragic Villain: Again, she is not a happy lady. But you wouldn't be either if your lover died in a war.
  • Vain Sorceress: She approaches this trope in the anime, especially since she's packing some kind of barrier that reinforces the "sorceress" part. That and there's the whole Magic from Technology undertone, too.
  • The Vamp: Concept art depicts her time behind the curtain spent reclining, not very unlike Ms. Millions.
  • Villainous Fashion Sense: Wears quite the exotic dress when she reveals herself.
  • War Is Hell: Is decidedly of this opinion.
  • We Can Rule Together: Right before the final battle, she considers Geo a Worthy Opponent for managing to get this far and offers him a spot in her empire.
  • Well-Intentioned Extremist: Truly believes her actions will create a better world.
  • Woobie, Destroyer of Worlds: A once brilliant and renowned scientist turned meglomaniac from the tragic death of her soldier lover.
  • Xanatos Gambit: Her initial idea in the anime is to have Rockman gather the OOPArts for her. When they end up being gathered by Yeti Blizzard and Phantom Black, she waits until everyone is exhausted from fighting over them and then has Empty retrieve them for her. Violently.

Le/Ra Mu
"Their search led them to Earth's End. And there they found the Great Being, the source of all EM waves.The Great Being first gave the Mu language."
The God of EM Waves and the ruler of the Mu continent, also referred to as The Great Being. After the destruction of the Mu civilization, Le Mu fell into a deep slumber and both he and the continent mysteriously vanished. Lady Vega and her cohorts seek to use its powere to create and rule over a world filled with people she deems worthy.

In the anime, his backstory is slightly altered. Le Mu was sealed away by the inhabitants of the Mu civilization, but many had lost their lives, leaving Rouge as the sole survivor. Rouge seeks to stop Vega from reviving him.

  • Ambiguous Situation: For the murians and Vega, it's the god of EM waves, but as it acts more like a machine than an EM being. The game never clarifies what it exactly is.
  • Authority Equals Asskicking: You can't get much higher than Physical God.
  • BFS: One of its attacks involves changing its arms into giant hacking blades and taking swipes at the field.
  • Blade Below the Shoulder: Its swords are technically formed at its hands, much like Mega Man does.
  • Cutscene Power to the Max: See The Determinator below.
  • The Determinator: Even after defeating it in battle, Le Mu refuses to die onscreen.
  • The Dragon: To Vega, sorta. It follows all her orders without questioning anything. Until he is defeated, when he goes haywire.
  • Dub Name Change: From Ra Mu. A change so small as to raise the question of "Why?"
  • Expy: Possibly of La Moon/Ra Moon, from Super Adventure Rockman. They have similar names, and origins, both being ancient pieces of technology with god aspirations. Both are also tied to electromagnetic waves.
    • The fight with him also resembles that with Duo.EXE in MegaMan Battle Network 4, with them stomping around, and the center point of their chests being the weak point of both of them. The continent of Mu also resembles the space colony city of Duo's creators, that traveled to prehistoric Earth, in the Steam season of the Anime .
  • Flat Character: In both the game and the anime, its character is never explored more beyond being the main foundation for EM waves or the one responsible for the extinction of the murians.
  • Flunky Boss: Can summon Murians.
  • Frickin' Laser Beams: One radiates from the spire on top of its head.
  • Gatling Good: Can turn its hands into vulcans.
  • Hidden in Plain Sight: Hard to notice the similarities in game, but he is the structure at the top of Mu.
  • How Much More Can He Take?: As mentioned above, Le Mu takes quite a beating before he finally dies.
    Omega-Xis: "This guy's diesel!"
  • Kaiju: This thing is huge.
  • Light Is Not Good: Not when its trying to kill you, it's not!
  • Luckily, My Shield Will Protect Me: Its core is covered beneath a stone seal that must be broken open before it can be damaged.
  • Macross Missile Massacre: Le Mu can launch its drills in series.
  • Meaningful Name: Possibly of Ra in the original, Japanese version, as the civilisation of Ancient Egypt is often said as one created by survivors of Mu, in Real Life Conspiracy Theories. James Churchward, one of the most infuential people in creating theories about Mu, claimed that Ra was originaly the word in the Mu language for kings, and God, and was used in Egypt for the Sun God, because of their ancestors origins from lost continent. Also, both Ra and Ra Mu/Le Mu, are beings of light, and main gods of their civilisations.
  • Moving Buildings: Designed as one, according to the creator commentary:
    The theme for Le Mu was "electromagnetic castle." To convey this, I put a bunch of antennas all over its base and used energy rings to connect its hands to its body. It also emits large energy rings from the top of it head. I just kept adding all kinds of little details to make it look worthy of its title as the final boss. This is a bit of trivia that I just remembered, but while I was working on Le Mu the director mentioned something about making Le Mu the big daddy of all Star Carriers. The black part on its chest and the metal rivets holding it in place were my attempts of incorporating the appearance of Star Carriers in to Le Mu's design. It was already a pretty complex character by that point, so I don't think this Star Carrier part stands out as much as it was supposed to...
  • One-Winged Angel: Concept art shows that after breaking the Mu star carrier shaped chest,it breaks off from the tip of Mu, making him faster.
  • Physical God: Again, the god of EM waves.
  • Pokémon Speak: Muuuuuuu! He says nothing else.
  • Purple Is Powerful: After its shell is cracked, its arms turn from gold to purple.
  • Red Eyes, Take Warning: They're impossible to see in game (and even in most of his art), but Le Mu has white irises. His pupils and sclerae are both red.
  • Sealed Evil in a Can: Supposedly. We don't know much about Mu itself, so it might just be a little cranky because it hasn't had its coffee yet.
  • Spam Attack: YES.
  • Stationary Boss: Until you crack his shell...
  • Summon Magic: Le Mu summons Murian Errants to attack Mega in battle.
  • Taking You with Me: After he's defeated by Mega Man, Vega orders it to use its remaining strength to make the Continent crash into the earth.
  • That's No Moon!: It's never fully shown in game, but concept art confirms that he's the freaking tip of the antenna at the top of the Mu continent.
  • This Is a Drill: Can turn his hands into drills and fire them at Geo.
  • Turns Red: After you crack its shell, Le Mu turns purple, begins to move around, and becomes more aggressive.
  • The Spook: Its origins are never really explained beyond being the source of all EM waves, according to the ancient story of Mu.
  • Wave-Motion Gun: Its Thunder of Mu attack, where it fires a beam of energy from its antenna.
  • We Hardly Knew Ye: In the anime, it only makes a brief appearance in the finale before Geo blasts it away with the Czar Delta Breaker.

General Auriga

Apollo Flame's right-hand man and the leader of the IFs in the Alternate Future.

Apollo(n) Flame

"I see that you do not understand how the galaxy works! You'll just have to see it with your own eyes!"

A very powerful EM being born of Le Mu who rules the Alternate Future, a parallel world identical to Geo's own. After exterminating all life in the Alternate Future, Apollo rested to regain his strength while having his IFs search for more worlds to conquer. Dark Phantom IF tricked Mega Man into opening the door to his world, but Mega Man managed to defeat Apollo Flame.

In the third game, Apollo's data was saved on the Black Hole Server and he was ressurected by Sirius to become his servant, guarding the entrance to the Black Hole Server from intruders. Apollo planned to betray Sirius, but was defeated again by Mega Man.

  • Authority Equals Asskicking: The leader of General Auriga and the IFs and by far and away the most powerful.
  • Back from the Dead: By Sirius. Apollo's not altogether thrilled with the reason why.
  • The Bad Guy Wins: From the perspective of his own timeline, he had already won, having presumably killed everyone from Tia, Sonia, Ace, Jack, Vega, etc.
  • Barrier Warrior: He is initially guarded with the Sun Barrier, twin rings of flame. Mega Man must whittle the barrier down with shots from his Mega Buster before attacking Apollo directly.
  • Because Destiny Says So: He doesn't specifically refer to it as "destiny", but he ascribes deterministic powers to "the laws of nature".
    Apollo Flame: The laws of nature have brought you here to be deleted! All existence must follow the laws of nature!
  • Big Bad: Of the Alternate Future in the second game.
  • Blow You Away: His Tornado Flare attack will launch coils of flame at the opponent. Fire element, Wind attribute.
  • Bonus Boss: After the Satellite Admins, the only ultimate Bonus Boss to feature a specific element.
  • Bring It: Before his first fight.
  • Dare to Be Badass: After being defeated in the second game, he challenges Mega Man to fight his souped-up final form after achieving 100% Completion.
  • The Dragon: To Sirius, though he has other plans.
    • Dragon with an Agenda: Hinted that he planned to betray Sirius, but Mega Man defeats him before it could happen.
  • Death from Above: Sun Flare, which is also his Signature Attack. In the second game, it's Armor Piercing. Meteoric Swarm also counts.
  • Dub Name Change: For some reason, they dropped the "n".
  • Expy: Bares more than a passing resemblance to Apollo from Rockman Strategy.
    • He's even more similar to Sungod/Sunstar from Megaman V, with his destructive nature, and Blood Knight tendencies. They also both justify actions, the same way, just doing what what their creators programmed them to do.
  • Generic Doomsday Villain: The most fascinating thing about him is not directly about him.
    Mega Man: Why!? Why are you doing this?
    Apollo Flame: Why? There is no reason. Whoever my mother was programmed me to do that, no other reason.
  • Golden Super Mode: At the height of his power, Apollo's crimson armor turns golden.
  • Hand Wave: His data was saved in the Black Hole Server and later restored by Sirius.
  • Honor Before Reason: His moral code dictates that he agree to Sirius, who brought him back to life, though he has no intention of remaining subordinate in the long-term.
  • Light Is Not Good: Burn.
  • Multiversal Conqueror: Apollo Flame says the only reason he concerns himself with conquering worlds is that "his mother" programmed him to be that way.
  • Mythology Gag: His Prominence Flare summons snake-like flames to dance across the field, much like Nebula Grey's Black Prominence.
  • Physical God: With a name like Apollo? Yeah.
  • Playing with Fire: Naturally, he can manipulate fire.
    • Power of the Sun: His signature attack basically drops a newborn star on his enemies and his other attacks are compared to solar prominences.
  • Pride: One of his defining traits.
  • Shaping Your Attacks: Can mold fire into a variety of shapes.
  • The Social Darwinist: Believes in the laws of nature, and naturally considers himself at the top of the food chain.
  • The Starscream: Had planned to betray Sirius, but was defeated by Mega Man.
  • Supernatural Gold Eyes: Has yellow eyes.
  • Take Over the World: His only purpose in life. By the time Mega Man meets him, he's already succeeded. The afterstory is Mega Man stopping him from doing the same to his world.
  • Theme Naming: Every one of his attacks ends in "Flare". Prominence Flare, Sun Flare, etc.
  • Villainous Breakdown: Briefly, after he's vanquished a second time. He gets over it quickly enough.
  • White Hair, Black Heart: Has long white hair.
  • Wreathed in Flames: He uses this as a barrier technique.


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