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  • Accidental Innuendo: Partway through the anime, Hope plays Shipper on Deck for Geo, who's too embarassed to deal with the conversation, and Hope notes that he's still just a kid when it comes to romantic topics. But the lines and the expressions are a great out-of-context joke.
  • Americans Hate Tingle: Luna is more popular than Sonia in Japan thanks to her Tsundere and Ojou status, but the opposite happens in the west, in which Luna garners a large hatedom, largely due to being the unpopular choice for the series' Ship-to-Ship Combat (see Die for Our Ship) and the tendency of those with Shipping Goggles to oversimplify/downplay or misconstrue her Character Development. The rest of her haters are simply sick of the Tsundere archetype.
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  • Anvilicious: Having friends is good. Being emo is bad.
  • Awesome Music:
    • "Stellar", an incredibly rocking tune for... a Japanese trailer.
    • Each rendition of the main theme, Shooting Star, is amazing. And then it goes vocal in the third.
      • It was supposed to be sung by Sonia... but Capcom never got around to it due to unfortunately low sales. Luckily there's a well-dome Japanese fan version available for your listening pleasure on Youtube: Here it is.
    • The theme of Spade Magnes's stage is also widely hailed as the best stage music in the Star Force Series. It manages to be energetic and intense without being over the top. Considering the limits of the DS sound card, this is saying a lot.
  • Broken Base: Fans of MMBN either enjoy MMSF or accuse it of being a waste of effort on Capcom's part. Drama ensues.
  • Character Shilling: Every characters take every chances possible to shill Solo/Rogue's Power. Within the game, his moveset is predictable, his damage is quite pathetic and overall one of the easier bosses to deal with.
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  • Complete Monster: See here.
  • Critical Research Failure: In the anime, season 1, episode 6, where Copper is tailing Geo, OmegaXis says that the detective is "at three o'clock". However, Copper is clearly on Geo's left, which, using clock position directions, as explained here on The Other Wiki, is at "nine o'clock". "Three o'clock" would be to Geo's right.
  • Die for Our Ship: Many GeoxSonia fans despise Luna. In fanfics, she is usually bashed or treated like a spoiled brat. The fact that the anime turned her from a Tsundere to a Obsessed Fangirl with bits of Clingy Jealous Girl didn't help.
  • Ensemble Dark Horse: FM King Cepheus is surprisingly popular in Japan.
  • Evil Is Sexy:
    • Heartless. She gets better, but is no less sexy.
    • Queen Ophiuca. Look at her official art closely and you will see what is unmistakeably an exotic dancer outfit in her design. Somebody's been feeling repressed of late, hmm?
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  • Fake Balance: In the third game, Non-Elemental non-time-stopping cards get the most perks in single player mode. Despite not being able to capitalize on the Elemental Rock–Paper–Scissors, they are the only way the player can raise the Noise Gauge which powers the game's Super Mode. During a long boss fight, it is possible to jack the Noise Gauge all the way to its cap, allowing you to see the real potential of your Finalized form.
  • Fanon Discontinuity: Most fans will pretend that SF2 never happened. The same isn't said for ''SF3'' though.
  • Friendly Fandoms: With Kamen Rider Fourze, which is also about a Henshin Hero with connections to space.
  • Game-Breaker: Has. Its. Own. Page.
  • Genius Bonus:
    • Most players don't know what "Laplace" refers to, or even how to pronounce it.
    • The villain of the second game and her Dragon both draw from the mythology of the Tanabata festival. Their english names draw from the stars featured in the myth.
  • Hilarious in Hindsight: Gemini Spark's reaction to the final battle in the anime can be summed up in basically two sentences.
    Where's the Kaboom? There was supposed to be an Earth-Shattering Kaboom!
  • Ho Yay:
  • Memetic Badass: Goyouda Heiji. This trope was basically the fan response to that Wall Paper.
  • Moe: Luna's Day in the Limelight episode two-fer consists of her trying to learn how to cook for Rockman. She finally gets it down (after a long string of failures), and presents it to Rockman only to find that her creation was ruined in the latest attack. Her pout is adorable.
  • Moral Event Horizon:
    • Joker vaporizing Luna. Sure, she gets better, but that changes nothing.
    • He laughs and pulls a What Measure Is a Non-Super? , calling her "a stain upon the Earth." simply because she's a normal.
    • In the anime, for Gemini, it's either when he just starts killing the FM-ians, just when he kills Wolf, or when he kills his other half.
  • Older Than They Think: While the Wave Command Code and Noise Modification Gear are famously game-breaking features, Capcom has been using game modifiers for Mega Man all the way back to Zero 3 and Battle Network 4; in the GBA era, this was all done with e-Reader cards.
  • Play the Game, Skip the Story: The second game's plot was met with much revile, but its multiplayer scene was quite popular back then.
  • The Scrappy:
  • Scrappy Mechanic:
    • The SF1 games had levels that fell into the same rut that many other Nintendo DS games fell into early on, with level puzzles relying largely on Touch Screen gimmicks rather than button pressing.
    • The SF2 games did away with this at first except for the Final Dungeon. Remember those sections where you get chased by Murian guards? If you touch them, you will initiate a minigame where you need to draw lines on the guard with the laggy touchscreen function. In less than 5 seconds. Otherwise, a fight ensues with the guards. They are rather tough with a lot of hitpoints. It peaks up in the end where you need to sneak through those guards in order to even reach the Final Boss. Lose the Le Mu fight? Have fun crossing through the dreaded section all over again!
    • Also in SF2, all the extra upgrades you could only get in the alternate world if you met certain criteria involving the Brotherband system. Not only does it force players to find friends with copies of the game, the original DS Wi-Fi is no longer supported, making it impossible to obtain certain items without the use of Action Replay or a similar cheating device to dupe the game into thinking you've met the conditions to unlock the gates, some of which are so exacting that even the cheat code makers don't know what to do!!!
    • The Noise-based form-changes in SF3. They're changed only if you defeat Giant viruses, and each one you get is random. Coupled with the fact that a lot of them aren't very good (The Wolf Woods Noise especially suffers, due to many high-tier enemies being Fire-based.) You're forced to use one, otherwise you can't access the finalized Noise forms, which are actually very good.
    • The entire series suffered from boring and/or frustrating gimmicky puzzle and minigames. The worst of which has to be the shoot the noise puzzle in 3. The one game that fan agree would work better with the stylus in stead has to rely on the unreliable manual aiming.
  • Ship-to-Ship Combat: Between Geo/Luna and Geo/Sonia shippers, sometimes elevating to idiotic heights.
  • Sophomore Slump: The first game was decent, but most people have to agree the second was a fair step down... but the third was a much larger step up.
  • That One Boss: Listed on the TOB page for the franchise.
  • They Changed It, Now It Sucks!: Well, it is Mega Man. One of the main issues the fandom had with the new series was the new battle system, which stripped out much of the logistic and strategic complexity of Battle Network in favor of gameplay that heavily relied on timing and reflexes. Its detractors refer to the new battle system as a watered-down imitation, while its fans have actually compared it to the reflex-based gameplay of the main series' timeline.
    • Fans weren't in particular sure whether they preferred classic SF-Mega with War Rock's head for a blaster or new SF3-Mega with a much more streamlined Arm Cannon.
    • One of the main reasons for SF2's not so good reception is due to straying too far from the core plot (no concern of space at all in contrast to the first and third games).
    • One major complaint against SF3 was how the modified battle system arbitrarily isolated some of the Battle Cards you drew each turn, especially the more powerful ones; this is almost universally recognized as a Scrappy Mechanic because of how it interrupts combos and general cohesiveness.
  • They Wasted a Perfectly Good Plot: Part of the criticism for the series, particularly the second game, was that it never seemed like the writers were truly taking advantage of both the setting and the characters. Part of this can be seen in how the second game was handled, where it focused more on zany and silly scenarios instead of advancing the overall plot much of the time and for having some retreaded moments from the original game. It also wasted Solo's story arc by never allowing him to grow as a character. SF 3 makes a concerted effort to fix this.
  • Viewer Gender Confusion: Pat (as in Patrick, not Patricia) is dressed in purple spandex, and wears a purple headband with long hair. His androgynous name was probably an intentional carryover from the Japanese version, where he was named Tsukasa, a common Japanese name for both genders. To further the point, the name Tsukasa is usually written in hiragana if it belongs to a girl, and kanji if it belongs to a boy. But Tsukasa Futaba Takes a Third Option and writes his name in katakana. In fact, there's fanart featuring him as a girl that was produced before the first game came out.
    • How long did it take YOU to realize that Ken Suther was a guy? No points if it took learning his name for you to get the memo.
  • Woolseyism: The original names of Lyra and Taurus—Harp and Ox—were changed to fit with the rest of the FM-ians' Theme Naming. Though one wonders why Lyra and Sonia still wave change to form Harp Note.
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