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The Robot Masters found in the following Mega Man games (in order): V, 7, 8, & Bass, Powered Up, 9, 10, and 11.


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Mega Man V Stardroids (Space Rulers)

    General 
  • Adaptational Villainy: Adaptations tend to make them more independent antagonists from Dr. Wily; Mega Man Gigamix made them the Big Bad of the final arc (forcing an Enemy Mine between Light and Wily and their robots), and not only are they creations of the Wily-overthrowing Ra Moon in the Archie comic, but a throwaway line in Sonic the Hedgehog/Mega Man: Worlds Collide suggests they would've become The Starscream to him in a Mega Man V adaptation, had the comic reached that point.
  • All There in the Manual: The Stardroids' ancient alien origins aren't alluded to in V, and anyone playing the game without that knowledge would most likely assume that they're merely Wily-made robots pretending to be alien in origin.
  • Artifact of Death: All of them hail from an ancient alien civilization that was constantly waging war.
  • Dub Name Change: In Japan, the group are known as the Space Rulers.
  • Really 700 Years Old: The Stardroids are ancient alien robots who just happen to resemble Robot Masters from circa-20XX.
  • Related in the Adaptation: In the Archie comic, their creation (and Sunstar's) is attributed to Ra Moon, and one of their Kuiper Droid servants would later become Shadow Man. All these connections don't exist in the source games.
  • Super Toughness: The Stardroids are constructed from extraterrestial materials that render conventional weapons (as well as the Super Mega Buster) useless on them. The only weapons shown to have an effect on them are the Mega Arm, and their own Special Weapons.
  • Theme Naming: The Stardroids are all named after planets of the Solar System (well, eight planets and a dwarf planet...).
  • What Happened to the Mouse?: The Stardroids' fate in V is unclear, as they disappear from the game once Mega Man finishes refighting them. To date, they've never made any appearances in other games either, so it's unclear if (like some Robot Masters) they were rebuilt and are still active offscreen, or if they stayed destroyed after the Wily Star's destruction.

    SRN.001 Terra (Earth) 
https://static.tvtropes.org/pmwiki/pub/images/01_terra.jpg

The leader of the Stardroids who is greatly respected for his unrivaled determination in battle. He is, however, somewhat nervous and has an obsession with cleaning. Like Venus — one of the members of his group — he likes to wash his mane of hair with shampoo, and thus doesn't like to use hats or helmets to cover it up. In combat, Terra utilizes the Spark Chaser, a laser that guides onto his targets and deals massive damage to them, in addition to teleportation and paralysis abilities.

Weapon: Spark Chaser
Weakness: Deep Digger

  • Anime Hair: In the entire Classic series, nobody has got a damn on Terra when it comes to this.
  • The Dragon:
    • Although he's the leader of the other Stardroids, he fills the same role to Dr. Wily that the Mega Man Killers did in the other Game Boy games.
    • The Archie comics show him as this to Ra Moon 20,000 years ago.
  • Dub Name Change: His name in Japan is, in keeping with the other Stardroids' Theme Naming, Earth. Notably, the icon for the Spark Chaser still uses "EA" in English versions, instead of "TE".
  • Fashionable Asymmetry: His left arm is shown to be more robotic compared to his other limbs. It's unclear if this is simply a "buster-mode" for his arm, or if it's a replacement limb.
  • Frickin' Laser Beams: His Spark Chaser is a laser that tracks targets and chases them relentlessly. Notably, it's much slower when Terra himself uses it.
  • Neat Freak: Even more so than Venus. Having actual hair might have something to do with it...
  • No-Sell: As his body was constructed from extraterrestrial materials, conventional weapons (even the Super Mega Buster) don't work on him. Luckily, that's where the Mega Arm (and Deep Digger) come in handy.
  • Odd Name Out: Only applicable for English-speaking players thanks to a Dub Name Change, but Terra doesn't fit with the solar system Theme Naming of the other Stardroids (unless one factors in Terra being the Latin name for the planet).
  • The Paralyzer: Terra can create a projectile that freezes Mega Man in place if it hits, leaving him open to the Spark Chaser.
  • Rapunzel Hair: His hair reaches all the way down to his pelvis, and even poofs up a good distance on the top of his head.
  • The Unfettered: He's a very determined leader who'll do whatever it takes to get what he wants.
  • Villain Forgot to Level Grind: As it currently stands, he's the only villain to have ever defeated Mega Man in battle (you hear that, Bass? Oh, don't give us that look...). Sadly, he never expected Mega Man would get an upgrade that posed a threat to all the Stardroids, let alone himself...
  • Villain Teleportation: In his battle, Terra will teleport to the other side of the arena if Mega Man gets too close.
  • The Worf Effect: He inflicts this on Mega Man in the intro, shrugging off the Mega Buster while one-shotting Mega Man. This makes him the only character as of Mega Man 11 to have canonically defeated the Blue Bomber in a fair fight.
  • You Gotta Have Blue Hair: He has green Rapunzel Hair.

    SRN.002 Mercury 
https://static.tvtropes.org/pmwiki/pub/images/02_mercury.jpg

Mercury is a Stardroid whose body is made of liquid metal, which allows him to take any form and dismantle himself to attack in a similar fashion to a Devil robot. In terms of personality, he is very bad at making friends due to his loose tongue and hatred of gossiping. Despite his greedy nature, he's an advocate of communism. Mercury's Special Weapon is the Grab Buster, which can steal energy and items from enemies and absorb them to recover his health.

Weapon: Grab Buster
Weakness: Black Hole

  • Detachment Combat: A favorite tactic of his is sending parts of his body out towards foes as large blobs.
  • Dirty Communists: Mega Man & Bass states that he likes communism; presumably, he uses it as an excuse to steal anything and everything from everyone he can.
  • Energy Absorption: His Grab Buster can be used to steal energy from opponents. He can also use it to steal items like E-Tanks from Mega Man.
  • The Friend Nobody Likes: He's by far the least popular Stardroid, thanks to both his greedy personality and inability to keep some things quiet. Pluto in particular doesn't like him.
  • Healing Factor: In Megamix, he's a particularly dangerous foe since almost anything damaging done to him is absorbed by Mercury's liquid body and reformed. It takes Quick Man slashing him apart faster than he can reform to bring him down.
  • Logical Weakness: Something in a liquid state would be fairly easy to vacuum up, particularly by a black hole.
  • Loose Lips: Mercury can keep anything physical to himself, but he can't keep a secret to save his life.
  • Mana Drain: His Grab Buster will steal Mega Man's P-Chips and weapon energy. If you're very unlucky, he may even steal E-Tanks or even S-Tanks.
  • No-Sell: Mercury can't be damaged while separated into pieces.
  • Pulling Themselves Together: From the blobs of liquid metal.
  • Stealth Pun: Also doubles as a Visual Pun. Mercury's power to melt into a liquid state is a double pun; Mercury the planet is the closest to the Sun, which means that any metals would melt almost instantaneously when on its surface, while Mercury the element is the only metal that's liquid at room temperature.

    SRN.003 Venus 
https://static.tvtropes.org/pmwiki/pub/images/03_venus.jpg

A very aggressive Stardroid that walks sideways like a crab (an animal he is motifed after), as he is unable to walk forward. Venus loves cleanliness and washes his head with shampoo every morning, despite the fact that he doesn't even have hair. His main weapon is the Bubble Bomb — a strong bubble made of a soapy substance that explodes on contact.

Weapon: Bubble Bomb
Weakness: Photon Missile

  • Animal Jingoism: Bearing a resemblance to a humanoid crab, he has a natural distaste for sushi and particularly octopi.
  • Artistic License – Astronomy:
    • Being an aggressive robot, Venus doesn't seem to fit thematically with either the planet or goddess he's named after. The Greek equivalent of his name (Aphrodite), on the other hand, is derived from the word "aphros" (sea foam). He also uses shampoo, which may be derived from Venus the goddess' beauty part.
    • His crab-like appearance and behaviour is owed to the fact that Venus the planet routinely intersects with the constellation Cancer, the name of which also means "crab".
  • Bald of Evil: He has no hair, but this doesn't stop him from using shampoo every morning.
  • The Berserker: Venus is said to have aggressive tendencies, which likely helped him in whatever wars his creators were fighting in ancient times.
  • Bubble Gun: His Bubble Bomb, which explodes on contact with opponents. Bizarrely, Mega Man & Bass claims it can immobilize opponents by wrapping around them, despite the weapon never displaying such a property.
  • Cephalothorax: Like Toad Man, his eyes are on level with his shoulders, while his "crab eyes" fill the space his head otherwise would.
  • Gender-Blender Name: Venus is a male Stardroid who is named after a Roman goddess of love of beauty.
  • Invisible Anatomy: Venus loves to shampoo his hairless, metal head.
  • Ironic Name: For a robot that shares his name with the Roman goddess of beauty, Venus isn't exactly the most handsome of robots.
  • Mix and Match: Combines both explosives and water for a great damage output.
  • Neat Freak: He cares a lot about having an impeccable appearance, and shampoos his non-existent hair every day.
  • Recurring Element: Venus bears quite the resemblance to Toad Man, both being cephalothoraxes motifed after water-dwelling animals.
  • Silly Walk: He constantly walks sideways like a crab, and is in fact incapable of walking straight ahead.
  • Throw Down the Bomblet: The Bubble Bomb is Exactly What It Says on the Tin; a bubble that explodes like a bomb.
  • Trap Master: While fighting Mega Man, Venus uses less-explosive Bubble Bombs to hunt him down, while also placing a regular Bubble Bomb in the center of his arena. Mega Man & Bass also claims the Bubble Bomb can trap opponents a la Burst Man's Danger Wrap, but this has never been displayed.
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    SRN.004 Mars 
https://static.tvtropes.org/pmwiki/pub/images/04_mars.jpg

Mars is a walking Weapon of Mass Destruction, heavily armored and equipped with a large assortment of deadly weapons. The rollers in his feet allow him to move at high speeds; however, he cannot jump well because of his very heavy armor. Despite this, Mars has a warm personality to his allies. He likes survival games, which allow him to make use of all of his weapons, but dislikes surrendering.

Weapon: Photon Missile
Weakness: Salt Water

  • Affably Evil: He's a deadly war robot, but he's still big-hearted.
  • Arm Cannon: Instead of hands, Mars has two of these which he uses to fire a barrage of bullets.
  • Defiant to the End: He is literally incapable of surrendering. It's in his programming, after all.
  • Gentle Giant: Despite being a heavily armored war machine out to conquer the planet, Mars really cares about his friends.
  • Guns Akimbo: The aforementioned dual arm cannons.
  • Expy: A Napalm Man-type robot master.
  • Lightning Bruiser: Quite fast for a heavy tank with More Dakka. Thankfully, Mars can't jump.
  • Logical Weakness: Highly metallic constructions, such as Mars himself, are rather prone to corrosion. Particularly by water with lots of salt in it...
  • More Dakka: One move of his is a barrage of bullets from his arm cannons.
  • No Mouth: In place of a mouth, Mars has some sort of yellow vent or extrusion.
  • Reality Ensues: All those weapons are rather cool... but they also stop Mars from using airplanes.
  • Recurring Element: Like Napalm Man before him and Commando Man after him, Mars is a Walking Armory of weapons and turrets.
  • Shoot the Bullet: The only way for Mega Man to really handle Mars' bullet barrage is to shoot them out of the air as Mars is firing them.
  • Time Bomb: His Photon Missile, which intentionally has a delay before launching, making it the perfect tool for traps. He also drops landmines that detonate after a short period of time.
  • Walking Armory: He may just edge out Napalm Man in how many weapons he has; his head-mounted Photon Missile, a head turret that fires homing missiles, arm cannons that shoot a barrage of bullets, and landmines he drops while charging ahead!
  • Weaponized Headgear: Mars' head not only has a massive turret on top which fires the Photon Missile, but it has another turret on the back that shoots homing missiles.

    SRN.005 Jupiter 
https://static.tvtropes.org/pmwiki/pub/images/05_jupiter.jpg

Jupiter is a Stardroid equipped with a jet engine that allows him to fly at incredibly fast speeds, which he likes to combine with acrobatics — but hates turbulence. He often has a not-so-serious personality to the annoyance of his allies. In ancient times, Jupiter was equipped with several megaton-grade bombs, but he felt that they were too dangerous for him. He modified them to channel energy for his new main weapon, the Electric Shock, which allows him to emit huge beams of raw electricity.

Weapon: Electric Shock
Weakness: Bubble Bomb

  • Animal-Themed Superbeing: He is very clearly eagle-based. The eagle is one of the symbols of the Olympian god Zeus.
  • Bird People: Jupiter resembles one.
  • Jet Pack: Sports one for propulsion in the air.
  • Logical Weakness: Jupiter's destructive electricity powers don't mix well with explosive liquids.
    • Not to mention an enemy that spends most of his time near the top of the screen won't be much of a problem against a weapon that primarily travels upward.
  • Shock and Awe: His Electric Shock, which is powered by a megaton bomb.
  • Shoulders of Doom: Justified in that they are, in fact, jet engines.
  • Throw Down the Bomblet: He used to do this in the era he was created in, but changed it to channel the Electric Shock as he felt it was too dangerous for him.
  • Weapon of Mass Destruction: Jupiter used to have several megaton-grade bombs long before he was found by Wily. It was later used to power his Electric Shock.

    SRN.006 Saturn 
https://static.tvtropes.org/pmwiki/pub/images/06_saturn.jpg

Saturn has the ability to control time and space. Like his namesake planet, he has a large ring that he uses to initiate his Black Hole attack which pulls his foes closer to him. Saturn is somewhat lazy and uses his Black Hole to bring others to him instead of going to them, which gives him a bad reputation. He loves to be among the first to own the newest, coolest things, which frequently leaves him short on spending money. He enjoys hula-hoops and is a natural at it. Apparently, he lacks skill at playing video games.

Weapon: Black Hole
Weakness: Electric Shock

  • Detachment Combat: His ring is, techinically, part of him.
  • Gravity Sucks: His Black Hole, which he also uses to pull opponents towards him.
  • I Don't Know Mortal Kombat: He's really poor at video games...
  • Logical Weakness: Easily explained from the mythological standpoint — Saturn was overthrown by Jupiter.
  • Painfully Slow Projectile: A tactic of his is to throw his ring and run beneath it, and catch it at the other side of his room. This increases the amount of space Mega Man needs to avoid.
  • Rings of Death: He has one, which he can use to stop time and create black holes.
  • Spread Shot: He can shoot at every angle except directly below him.
  • Time Stands Still: Saturn seems capable of afflicting this.

    SRN.007 Uranus 
https://static.tvtropes.org/pmwiki/pub/images/07_uranus.jpg

Uranus is the Stardroid with a bull-like appearance who also has the greatest physical strength and athleticism. Despite of all of this, hovewer, he has a short-temprered personality: he likes to run fast and to overturn tables whenever he's mad, and dislikes both bullfighters and red flags. Deep Digger allows Uranus to lift heavy boulders and throw them at his opponents.

Weapon: Deep Digger
Weakness: Break Dash

  • Acrofatic: Uranus is still quite athletic despite all of his bulk.
  • Animal Jingoism: He has a natural hatred for bullfighters.
  • A Load of Bull: He seems to be based on a bull or Minotaur.
  • Collapsing Ceiling Boss: He is capable of closing an entire half of his chamber with his quakes, which kills Mega Man instantly.
  • Dishing Out Dirt: His Deep Digger, which works much like Guts Man's Super Arm.
  • Expy: Uranus' weapon and ground-shaking weight makes him the Stardroids' Guts Man analogue. Coincidentally, they have similarities to Hyperstorm H., an exclusive character to "The Wily Wars", which was released later in the same year (1994).
  • Hoist by His Own Petard: It's possible to utilize Deep Digger against him: if Mega Man lifts enough blocks from the arena, Uranus will fall into a bottomless pit and insta-kill himself. This strategy is very challenging and can only be used in the Wily Star rematch against him.
  • Non-Indicative Name: In Roman mythology, Uranus personified the sky. Uranus the Robot Master, however, is ground-based.
  • Tremor Trampoline: His quakes can just slightly make Mega Man bounce. This bouncing knocks Mega Man out of sliding and the usage of Break Dash, which he's weak against.
  • Unfortunate Names: "Uranus" and "Deep Digger" can't be said without losing a straight face by some fans...

    SRN.008 Pluto 
https://static.tvtropes.org/pmwiki/pub/images/08_pluto.jpg

Pluto was designed for jungle combat, and thus as his appearance suggests, he has very quick reflexes and is agile like a feline. Despite looking like a fierce predator, he enjoys maintaining his sharp claws with manicures and gets annoyed when they're damaged in battle. Pluto can move at supersonic speeds thanks to his Break Dash, slash at his enemies up-close, cling on the walls and fire projectiles from his hands. He doesn't get along with Mercury.

Weapon: Break Dash
Weakness: Grab Buster

  • Catboy: Has the ears, claws, and tail of a wildcat.
  • Ceiling Cling: He can use his claws to stick to the walls, out of Mega Man's normal reach.
  • Expy: Reversed with Pluto, who in-universe ended up having Slash Man from 7 as one for him.
  • Invulnerable Attack: His Break Dash, although if uncharged, it will simply fire off small bursts of plasma instead.
  • Odd Name Out: Due to Science Marches On, he has retroactively become the only Stardroid not named after a planet.
  • Pretty in Mink/Fur and Loathing: According to his official bio, he's got other Rich Bitch qualities such as a love for manicures (which he confuses with pedicures, but since he doesn't have claws on his feet...)!
  • Primal Stance: He doesn't fight this way, but he takes it during his initial pose before fighting.
  • Wall Jump: He utilizes these in order to shoot projectiles at Mega Man from a safe altitude. In this manner, this attack resembles Nitro Man's wall-driving attack.
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    SRN.009 Neptune 
https://static.tvtropes.org/pmwiki/pub/images/09_neptune.jpg

Neptune is an aquatic and bulky Stardroid with a half-human, half-fish appearance. He's a very good and fast swimmer; for some reason, he prefers salty food and doesn't like fishing. In combat, Neptune utilizes the Salt Water — a fluid with salt-like substances that can corrode any metal.

Weapon: Salt Water
Weakness: Spark Chaser

Mega Man 7 Robot Masters

    General 
  • Hopping Machine: Surprisingly, almost all of them (sans Freeze Man) have no walking animation. However, Cloud Man is a given, since he doesn't have legs.

    DWN.049 Freeze Man 
https://static.tvtropes.org/pmwiki/pub/images/49_-_freeze_man_1571.jpg

Freeze Man was originally built as a prototype robot which used non-polluting energy before being modified for combat by Dr. Wily. He can split the normal ambient temperature in the area into hot and cold, using the former as his energy source and the latter to attack with his Freeze Cracker — a snowflake-like projectile which splits on contact. Freeze Man is a perfectionist and likes to make cool poses in his spare time. He has great respect for Ice Man.

Weapon: Freeze Cracker
Weakness: Junk Shield, Scorch Wheel

  • Aside Glance: Just try to hit him with Freeze Cracker.
  • An Ice Person: Yet another ice-type Robot Master.
  • Ass-Kicking Pose: According to Mega Man & Bass, he practices them in his free time.
  • Bring It: Does this gesture to Mega Man at the start of a fight. If Mega Man doesn't move at the start of the fight, Freeze Man will patiently continue to do so.
  • Continuity Cameo: Appears in Mega Man 8's intro alongside other previous Robot Masters.
  • Denial of Diagonal Attack: Averted. Freeze Cracker can be fired diagonally when Mega Man uses it.
  • Feed It with Fire: Using his own weapon against him will heal him, followed by him looking at you.
  • Fragile Speedster: In The Power Battle, he is the easiest character to make flinch; even at his toughest, a fully charged Mega Buster shot followed by a single uncharged shot is enough to stun him long enough to charge up another shot, putting him into an endless flinch cycle. However, if he is allowed to get going, he is the hardest Robot Master to get a bead on due to the lack of telegraphing of his attack, the number of his projectiles, and the rapid clip of his run.
  • Geo Effects: Most of the danger comes less from Freeze Man himself and more from the environment he fights in. He takes advantage of the slickness of the floor he fights on to conduct his Freeze Cracker along the ground, and he uses the melted icy ceiling of his arena to produce icicles.
  • Pungeon Master: In supplementary materials, he enjoys making a good ice pun.
  • Stalactite Spite: He can use his Freeze Cracker to produce icicles on the ceiling, that harm you, and not him. In The Power Battle, he graduates to making levitating icicles.
  • Samurai: Freeze Man is basically an icy samurai.
  • Weather-Control Machine: In a manner completely unlike his brother Cloud Man, however. Freeze Man was originally created to kick Conservation of Energy to a whole new level with his ability to split the temperature of an area into hot and cold areas, and absorbing the hot energy as fuel, turning both areas cold.

    DWN.050 Junk Man 
https://static.tvtropes.org/pmwiki/pub/images/50_-_junk_man_8145.jpg

Junk Man is a Robot Master created by Dr. Wily to search for parts that could be used to create robots. His body is made from old robot parts and metallic pieces of garbage held together by electromagnetic force. Because of his strength and resistance, Wily decided to modify him for combat. Junk Man can concentrate the electromagnetic forces to pull junk near him, using it for attacks such as forming blocks of scrap metal and surrounding himself with the Junk Shield.

Weapon: Junk Shield
Weakness: Thunder Bolt

    DWN.051 Burst Man 
https://static.tvtropes.org/pmwiki/pub/images/51_-_burst_man_6225.jpg

Burst Man is a Robot Master that was originally created to guard a chemical plant in Edo City, but was stolen and modified for combat by Dr. Wily. He loves festivals and shoots his bombs as fireworks. His body has several explosives and soapy substances, which he can use to attack by encasing enemies in bubbles or using the Danger Wrap — a bomb which itself is encased in a bubble.

Weapon: Danger Wrap
Weakness: Freeze Cracker, Scorch Wheel

  • Expy: Of Bomb Man in terms of personality; of Venus in terms of weaponry.
  • Floating in a Bubble: Does this to enter the battlefield. His Danger Wrap does this to Mega Man.
  • Logical Weakness: The chemicals inside him don't react too well to fire (flammability) or ice (low freezing point).
  • Mad Bomber: Even before Dr. Wily changed him, he enjoyed explosions in a very casual way.
  • Making a Splash: Partially associated with water.
  • Mix and Match: Burst Man has explosive liquids at his disposal, just like Venus.

    DWN.052 Cloud Man 
https://static.tvtropes.org/pmwiki/pub/images/52_-_cloud_man_5701.jpg

Cloud Man is a djinn-like Robot Master originally created as a weather control robot, but was stolen and modified for combat by Dr. Wily, who removed his rainfall equipment and enhanced his lightning equipment. Cloud Man has no legs, but instead he is built to hover above the ground using a gravity controller. He can control the weather and create powerful winds to push his opponents while also trying to strike them with his Thunder Bolt.

Weapon: Thunder Bolt
Weakness: Danger Wrap (MM7), Junk Shield and Scorch Wheel (MMPB)

  • Blow You Away: While Thunder is his MO, his most dangerous attack is using the rainstorm to push the player into the bottomless pits on the sides of his arena.
  • Brilliant, but Lazy: He could be a lot more powerful if he wanted, but it's so easy to just strike people with lightning bolts from the safest positions possible.
  • Cephalothorax: A plump, onion-shaped body with a lightning rod shaped like an onion dome where his head would be located. His eyes are level with his shoulders.
  • Game-Breaking Bug: If Danger Wrap is fired with exact timing as Mega Man enters the boss room, it will cause Cloud Man to fall from above the screen and disappear. Thus, the player will not be able to move while two thunder bolts will fall from the sky — the screen will become distorted in appearance, and Mega Man will die.
  • Geo Effects: Cloud Man can't produce his own electricity — he has to draw it from the surrounding storm, although since he is the one controlling the storm, the effect is the same anyway.
  • Immune to Flinching: He is the only Robot Master in the arcade games that does not flinch at all. He doesn't even react when he dies.
  • Power Floats: He is the first Robot Master who is capable of floating (not counting Jupiter).
  • Shock and Awe: His Thunder Bolt attack. Notably, Cloud Man can't produce electricity by himself: he has to draw it from clouds.
  • Stab the Sky: His intro pose invokes this.
  • Weather-Control Machine: He can make it rain with strong winds.

    DWN.053 Spring Man 
https://static.tvtropes.org/pmwiki/pub/images/53_-_spring_man_7497.jpg

Spring Man is a Robot Master whose body is predominantly composed of over 2,000 springs which make him very light in composure and allow him to perform very high jumps. Spring Man himself is an optimistic and carefree individual who is elusive — but likes to live life to the fullest. As a spring-based robot, he enjoys jumping as high as he can, but has an unfortunate tendency to accidentally hit his head on low ceilings.

Weapon: Wild Coil
Weakness: Slash Claw

Voiced by: Takeshi Aono (Battle & Chase)

  • Boxing Battler: In Battle and Chase, he adopts a boxing style to compliment his versatile arms.
  • Ceiling Smash: If Spring Man catches Mega Man, he will smash his head into the ceiling.
  • Elemental Absorption: If attacked with electricity, Spring Man becomes magnetic and can use it to his advantage.
  • In a Single Bound: He is made up of springs.
  • One Bullet at a Time: Oddly for a Robot Master, he won't produce more springs if there is already one on screen.
  • One-Hit Kill: Can be instantly killed by a well-timed Noise Crush before the fight even begins.
  • Rocket Punch: A spring-powered one, actually. One of his attacks has him leap up high and fire out his arms down at high speed towards Mega Man, retracting them back to do it again.

    DWN.054 Slash Man 
https://static.tvtropes.org/pmwiki/pub/images/54_-_slash_man_6658.jpg

Slash Man is a Robot Master created by Dr. Wily to clear forests for the construction of his secret bases. He boasts great movement speed and agility while also possessing very sharp claws. Slash Man was in charge of an army of dinosaur robots, but due to his fast mobility and wild temper, his comrades have trouble keeping up with him. He has a liking for jungle fruits and vegetables, but hates nail clippers.

Weapon: Slash Claw
Weakness: Freeze Cracker and Scorch Wheel (MM7), Junk Shield (MMPB), Dive Missile (MMPF), Chill Spike (MM10, Weapons Archive)

Voiced by: Koji Tobe (arcade)

  • Anime Hair: Shown in full force.
  • Battle Aura: He can develop one as he charges his flying pounce attack.
  • Continuity Cameo: The Weapons Archive in Mega Man 10 displays his sprite (in 8-bit, no less!) when using Slash Claw.
  • Expy: Of Pluto in the Game Boy Mega Man V, but also Vega from Street Fighter.
  • Logical Weakness: Being based on a dinosaur, a cold-blooded animal, he is weak to the icy Freeze Cracker.
  • Mix-and-Match Critters: His giant mane and claws are an artifact of how his body is based on — and partially made from — Pluto's parts. However, Wily changed him to be dinosaur-themed — possibly to help take over Dinosaurland, his level. The end result is that he possesses both feline and dinosaur traits.
  • Rolling Attack: He can roll towards the player while on fire.
  • Shout-Out: A park full of artificial dinosaurs?
  • Standard Status Effects: A more rare attack has him throwing eggs at the player, causing them to be stuck in place or slowed down as well as not being able to attack until they're hit.
  • Wolverine Claws: Even parodied at times.
  • Wreathed in Flames: His flying pounce attack becomes this when he Turns Red.

    DWN.055 Shade Man 
https://static.tvtropes.org/pmwiki/pub/images/55_-_shade_man_9974.jpg

Shade Man is a Robot Master built to look like a classic vampire. He originally was an attraction robot from the haunted house of an amusement park, but was stolen and modified for combat by Dr. Wily. Wily installed sound wave equipment intended to control human minds, but due to a wiring error, it instead generated powerful destructive sound waves that are used as a weapon called Noise Crush.

Weapon: Noise Crush
Weakness: Wild Coil (MM7), Slash Claw (MMPB), Rolling Cutter (MMPF)

Voiced by: Yoshiya Nemoto (MMPB), Takkō Ishimori (MMPF)

  • Charged Attack: Of the Collect-type variety. It increases his Noise Crush's power by sending out Noise Crush Waves and bouncing them back onto him, which through magic physics shenanigans somehow causes constructive interference.
  • Classical Movie Vampire: Was built with all of the classic cliches in mind: hates garlic, has a British accent, loves tomato juice, acts wealthy, and is prone to maniacal laughter.
  • Continuity Cameo: Mega Man 8's animated intro features him as Mega Man 7's representative in the montage of Mega Man fighting against the previous games' Robot Masters.
  • The Dandy: It's listed as his good point on his Mega Man & Bass CD.
  • Elemental Absorption: Absorbs any sonic-based attack... which means that if you make the mistake of shooting him with a Noise Crush when you face him in the rematch, he'll just fire it back at you!
  • Expy: His stage takes some inspirations from the first stage of Super Ghouls 'n Ghosts.
  • Life Drain: Can suck the life force out of the player in some games.
  • Make Some Noise: Shade Man's special weapon is the Noise Crush, which fires off a sound wave that bounces off objects to hit additional targets.
  • Ninja Pirate Zombie Robot: Technically, a Robot Vampire with a horde of Zombie Mooks.
  • Taken for Granite: For whatever reason, Shade Man has an Eye Beam-like attack that turns Mega Man into stone if it hits him.
  • Vampiric Draining: In Mega Man 7, Shade Man does this to Mega Man if he grabs him in his swooping attack, draining his energy while recovering his own.

    DWN.056 Turbo Man 
https://static.tvtropes.org/pmwiki/pub/images/56_-_turbo_man_1278.jpg

As Dr. Wily had run out of resources while building Turbo Man, he used parts from his old car to complete him, and made him use petrol as a primary energy source. The weapon Turbo Man possesses is called Scorch Wheel — a wheel of fire that rolls along the ground. His hobby is to drive around at high speeds with the engine volume high. Turbo Man also has a very strong dislike for Punk — most likely because his tires could burst and flatten if he touches his blades and spikes.

Weapon: Scorch Wheel
Weakness: Noise Crush (MM7), Junk Shield (MMPB)

Voiced by: Yoshiya Nemoto (MMPB)

  • Blow You Away: Can summon strong winds to push Mega Man towards or away from him, and to cool his overheating engine.
  • Car Fu: He charges at Mega Man while in car mode.
  • Cool Car: Obviously. Turbo Man can switch between this mode and his humanoid appearance at will.
  • Elemental Absorption: Using Thunder Bolt on Turbo Man will make him invincible, as well as charging in his car mode constantly.
  • Playing with Fire: Scorch Wheel.
  • Ramming Always Works: Works so well it actually hurts Mega Man twice: through contact, and by smashing him into the wall.
  • Transforming Mecha: The first Robot Master in the series who can perform this.

Mega Man 8 Robot Masters

    DWN.057 Tengu Man 
https://static.tvtropes.org/pmwiki/pub/images/57_-_tengu_man_7257.jpg

A Robot Master stationed in the mountains of Japan. Tengu Man was originally built as an experimental robot that can generate artificial typhoons. He has a razor-winged jet engine on his back that grants him high-speed flight. Tengu Man is highly proud of his large nose, is good at reading the atmosphere, and likes fly fishing. He looks down on others and fights with boldness, having noticeably arrogant and overconfident mannerisms. Tengu Man comes back for revenge in Mega Man & Bass.

Weapons: Tornado Hold (MM8), Tengu Blade (MM&B)
Weakness: Ice Wave (MM8), Spread Drill (MM&B)
Voiced by: Takashi Nagasako (JP), Jack Evans (EN)

  • Blow You Away:
    • "Kamikaze!"/"Kamaitachi!"
    • His Tornado Hold can blow you off the platform.
  • Jet Pack: The second Robot Master in the series who has this feature.
  • Samurai: At least, he talks like one, most noticed in his "chosen" intro ("Tengu Man de gozaru!") and his use of "sessha" as his first-person pronoun.
  • We Can Rebuild Him: Comes back in Mega Man & Bass for revenge.
  • Youkai: Obviously based on the Tengu, and one of his attacks is called "Kamaitachi" (US) or "Kamikaze" (Japan). It's easy to catch if you follow the Japanese phonetics: it's not "kam ih KAH zee", but sounds more like "kahm ee kah ZEH". See here.

    DWN.058 Astro Man 
https://static.tvtropes.org/pmwiki/pub/images/58_-_astro_man_4954.jpg

A Robot Master stationed in a virtual reality zone somewhere in Europe. Astro Man was originally built to work in a planetarium, but Dr. Wily modified him for combat, and he uses his abilities to confuse his opponents. Despite his great powers, Astro Man is modest and shy. He's easily startled and something of a coward and thus is not very reliable in battle. He is the world champion at hide-and-seek. He returns in Mega Man & Bass along with Tengu Man.

Weapons: Astro Crush (MM8), Copy Vision (MM&B)
Weakness: Homing Sniper (MM8), Magic Card (MM&B)
Voiced by: Issei Futamata (JP), Wayne Doster (EN)

    DWN.059 Sword Man 
https://static.tvtropes.org/pmwiki/pub/images/59_-_sword_man_739.jpg

A Robot Master stationed in a temple in Central Asia. Sword Man is a combat Robot Master that was built by Dr. Wily to use an ancient sword that he stole from a museum. Unfortunately, Sword Man's sword was way too heavy, so the upper part of the body was fitted with an anti-gravitational device; and as such, both the upper and lower halves of his body can act independently of each other to improve his balance.

Weapon: Flame Sword
Weakness: Water Balloon
Voiced by: Wataru Takagi (JP), Matthew Meersburgen (EN)

  • BFS: The sword he was equipped with is so heavy, that his body had to be modified with anti-gravity hardware to even be able to lift the sword.
  • Break Out the Museum Piece: His sword is ancient.
  • Detachment Combat: Can separate his upper half from his lower half to execute a spinning slash.
  • Logical Weakness: Water Balloons hurt him badly as a fire elemental. May also refer to how a glowing-hot sword can be ruined by improper water treatment during blacksmithing.
  • Playing with Fire: His main weapon is a Flaming Sword.
  • Worthy Opponent: Rather honorable, and is just taking orders from Wily.

    DWN.060 Clown Man 
https://static.tvtropes.org/pmwiki/pub/images/60_-_clown_man_7883.jpg

A Robot Master stationed in a theme park in Australia. Clown Man was originally a robot designed for an amusement park, but was stolen and remodeled for combat by Dr. Wily, gaining the ability to telescopically extend his arms and channel high-voltage electricity through them as part of his Thunder Claw. Whilst Clown Man himself is of a mischievous nature and is a good sportsman to his foes, he is also highly emotional, being particularly prone to having bouts of disliking everything and everyone around him.

Weapon: Thunder Claw
Weakness: Tornado Hold
Voiced by: Chika Sakamoto (JP) Ruth Shiraishi (EN)

  • Be the Ball: Through his Thunder Carnival.
  • Calling Your Attacks: Does it with his Thunder Claw and Thunder Carnival attacks.
  • Fighting Clown: Taken to a logical (as well as literal) extreme.
  • I Want My Mommy!: He may occasionally say "Mommy!" when hit with the Tornado Hold.
  • Logical Weakness: The Tornado Hold knocks him off his trapeze & dangerous winds can cause stunt performers to lose balance (which is why circus tents are used for shows). If used on the ground, it tangles up his long arms.
  • Monster Clown: His design is based after a clown, and is evil.
  • Robot Clown: The only clown-themed Robot Master in the original series.
  • Rubber Man: His long, stringy arms can be used to grab Mega Man or swing from the trapeze.
  • Shock and Awe: Uses Thunder Claw. Sometimes he'll use Thunder Carnival.
  • Vocal Dissonance: Doesn't help that he even shares the same voice actress as Mega Man himself...

    DWN.061 Search Man 
https://static.tvtropes.org/pmwiki/pub/images/61_-_search_man_6624.jpg

A Robot Master stationed in an African jungle. During Search Man's construction, Wily went off with the idea of a two-man sniper in one, but he forgot to install two personalities; and because Search Man constantly switches himself from head-to-head, he even gets himself confused. Although he is not very sociable around other people, Search Man actually has a surprisingly positive outlook on life for a robot of his profession, albeit mostly when fighting. He mostly relies on his knowledge of setting traps, sniping from a distance, and the element of surprise over sheer brute force to defeat his foes.

Weapon: Homing Sniper
Weakness: Flame Sword
Voiced by: Takashi Nagasako (JP), Matthew Meersburgen (EN)

    DWN.062 Frost Man 
https://static.tvtropes.org/pmwiki/pub/images/62_-_frost_man_3110.jpg

A Robot Master stationed in Alaska. Frost Man was created with several leftover parts from Clown Man. He is one of the largest Robot Masters and physically very strong, and he has the ability to punch the ground to generate fast surges of freezing cold energy by using the Ice Wave. However, Frost Man himself is not too bright: his ultimate goal is to turn Mega Man into a popsicle and eat him. Due to his less-than-ideal method of construction, he suffers from chilblains and poor oil circulation and is vulnerable to explosives.

Weapon: Ice Wave
Weakness: Flash Bomb (MM8), Commando Bomb (MM10, Weapons Archive)
Voiced by: Wataru Takagi (JP), Darryl Stogre (EN)

  • The Cameo: Appears as the 8 representative of the weapons archive boss in 10.
  • Dumb Muscle: VERY dumb, but very powerful and bulky. Also, he is one of the largest Robot Masters in the classic Mega Man series.
  • Hulk Speak: His quote in Mega Man & Bass data card.
    "Frost Man! Destroy you!"
  • An Ice Person: Ice-type Robot Master.
  • I'm a Humanitarian: A robot example. He wants to turn Mega Man into a popsicle (or a Kakigori in the original Japanese version) and eat him.
  • Logical Weakness: Explosives like the Flash Bomb can shatter ice easily. The Flame Sword is obvious too during the rematch.
  • Mighty Glacier: Frost Man is HUGE, but moves rather slowly. Quite strong according to his bio card, but is ponderous and easy to hit thanks to his size. Also a tidy pun due to being an ice-type Robot master.
  • Required Secondary Powers: Since Wily used Clown Man's leftover parts on him, he can't actually handle cold all that well, and his internal piping tends to contract and leak at low temperatures.
  • Simpleton Voice: In the English release. Also doubles as a Vocal Dissonance.
  • Your Size May Vary: In 8, he was gigantic. He was still large when appearing in the Weapons Archive in 10, but nowhere near as large.

    DWN.063 Grenade Man 
https://static.tvtropes.org/pmwiki/pub/images/63_-_grenade_man_3700.jpg

A Robot Master stationed in an ammunition factory in Chile. Grenade Man is sadomasochistic: he enjoys both inflicting and receiving pain, particularly through getting himself caught in the explosions he creates. He fights primarily using his Flash Bombs and other such high-explosive weaponry.

Weapon: Flash Bomb
Weakness: Thunder Claw
Voiced by: Issei Futamata (JP), Douglas Kendall (EN)

  • Ax-Crazy: He openly dislikes robots who think rationally.
  • The Berserker: According to his CD data, he attacks everything and everyone without regard for who's getting hit.
  • Combat Sadomasochist: Loves getting hurt. Even says "That felt good!" once you defeat him.
  • Dash Attack: His only non-explosive attack is a fast horizontal body slam attack. He even shouts "CRUSH!" while flying across the screen.
  • The Hyena: Giggling, cackling, and cheering constantly during his boss fight. Even his bio quote starts with crazed laughter.
  • Lightning Bruiser: He can move faster and inflict more damage when he Turns Red.
  • Logical Weakness: Thunder Claw deflects his bombs back at him, but hitting him with the Claw itself "hurts" him just as much, probably because electricity is a dangerous combination with their explosives.
  • Mad Bomber: Even more so than the others, since he loves being caught in his own explosions.
  • Shout-Out: To Scarface, of all things:
    "Say hello to my cute little bombs!"

    DWN.064 Aqua Man 
https://static.tvtropes.org/pmwiki/pub/images/64_-_aqua_man_2622.jpg

No, not that one. A Robot Master stationed in an underwater laboratory east of Madagascar. Aqua Man seems to be a somewhat flamboyant, mischievous and immature Robot Master, with a love for dirty jokes and puns and being something of an attention-seeker. He was designed with the ability to store water inside of himself and release it with a cannon on his arm via highly pressured streams, or the Water Balloons — the heavy spheres of water.

Weapon: Water Balloon
Weakness: Astro Crush
Voiced by: Chika Sakamoto (JP), Michelle Gazepis (EN)

Mega Man & Bass Robot Masters

    KGN.001 Dynamo Man 
https://static.tvtropes.org/pmwiki/pub/images/kg1_dynamoman.png
Dynamo Man used to be a robot guide for schoolchildren on field trips through a power plant. King outfitted him with a power generator which emitted a powerful electric field around him. This modification heavily altered Dynamo Man's programming and rendered him unsafe for his job.
Weapon: Lightning Bolt
Weakness: Copy Vision

    KGN.002 Cold Man 
https://static.tvtropes.org/pmwiki/pub/images/kg2_coldman.png
Cold Man was originally a refrigerator used to preserve prehistoric DNA from dinosaurs at absolute zero in Dr. Light's laboratory before being modified into a guard robot by King. In combat, he uses Ice Walls that he creates by opening the freezer in his body. He can also cause areas to freeze from a distance.
Weapon: Ice Wall
Weakness: Lightning Bolt

  • An Ice Person: Another ice elemental Robot Master.
  • Expy: Of Ice Man and Frost Man. Also uses Frost Man's stage design.
  • Feed It with Fire: Using his own weapon against him will heal him.
  • Hostile Weather: Cold Man absolutely hates El Nino phenomenon.
  • Logical Weakness: Another Ice-type robot master weak to lightning. Ice is obviously a form of water and cold turns certain materials into superconductors.
  • Stone Wall: He fights more defensively, relying on blocking your attacks with Ice Wall and slowing you down with Cold Mists when low on health. Also, without the proper upgrades, you'll run out of Lightning Bolt before you can destroy him.

    KGN.003 Ground Man 
https://static.tvtropes.org/pmwiki/pub/images/kg3_groundman.png
Ground Man is an excavation robot who was created for finding valuable minerals, though he keeps some of them for himself. He's said to be the most powerful robot in King's army. Ground Man is a deep thinker, but hardly ever speaks and is very unsociable. His main weapon is the Spread Drill — a drill-like missile that can separate into smaller drills. He can also transform into a small drill-shaped machine, being invincible during the attack.
Weapon: Spread Drill
Weakness: Remote Mine

    KGN.004 Pirate Man 
https://static.tvtropes.org/pmwiki/pub/images/kg4_pirateman.png
Pirate Man is a Robot Master who was designed for attacking ships and plundering cargo. He is fearless, ruthless, and will do whatever it takes to reach his goals. He loves making profit and despises doing anything fairly. Pirate Man's main weapon is Remote Mine — a remote-controlled bomb that he usually fires three times in a row.
Weapon: Remote Mine
Weakness: Wave Burner

    KGN.005 Burner Man 
https://static.tvtropes.org/pmwiki/pub/images/kg5_burnerman.png
Burner Man entered King's army and was ordered to destroy nature. King tricked Burner Man into believing that he must burn a forest every day or else a self-destruct bomb inside him will explode; this isn't true, but Burner Man continued to burn forests in order to stay alive. Burner Man's main weapon is a flamethrower in his right arm — Wave Burner, which uses a special type of gas and releases green flames.
Weapon: Wave Burner
Weakness: Ice Wall

    KGN.006 Magic Man 
https://static.tvtropes.org/pmwiki/pub/images/kg6_magicman.png
Magic Man is a hard worker and natural showman who puts incredible effort into practicing his magic tricks. Because of his egotism and a bad habit of performing tricks at inopportune times, he is not regarded well by his comrades. Magic Man was formerly a member of a circus, but he enlisted in King's army in order to show off. His special weapon — Magic Card — can steal energy from enemies to restore his health.
Weapon: Magic Card
Weakness: Tengu Blade

  • Attention Whore: He loves to amaze people and especially receive applause for his performances.
  • Concept Art: Was drawn by one of the readers of Nintendo Power before appearing in this game proper.
  • Expy: Uses Clown Man's stage as well as reusing Sisi Roll (but with different behaviours and the fact that you don't even need to defeat it).
  • Improbable Weapon User: Throws cards.
  • Hartman Hips: A rare male example, just look at them!
  • Life Drain: His Magic Cards can steal your energy if they hit.
  • Mr. Fanservice: Just LOOK at him.
  • Stage Magician: The only Magician Robot Master as of this day. And he never reveals his tricks.
  • Stealth Pun: His weakness to Tengu Blade is a reference to "cutting the deck of cards".

Mega Man Powered Up Robot Masters

    General 
  • Adaptation Expansion: In their debut in the New Style mode of Mega Man Powered Up, they were only referred to as "Timeman" and "Oilman" (which once again doubles as Spell My Name with an "S"); in the Archie series, their names were formatted with the more usual spaces of later material, and they were given the codenames "DLN.00A" & "DLN.00B" to match the other Robot Masters (which will be used here for lack of a better option). In this appearance, both robots were considered test subjects (explaining their absence in the previous adaptation); in Powered Up, only the former is considered an unfinished robot (by Proto Man).
  • Remember the New Guy?: They were both retconned in as two of Dr. Light's first generation robots to fill out the Robot Master roster to 8.
  • Theme Naming: Downplayed: Even the two new Robot Masters fit the 3-4 character limitation.

    DLN.00A Time Man 
https://static.tvtropes.org/pmwiki/pub/images/00a_timeman_00.png
A Robot Master created for use in time travel experiments, he is left incomplete due to having insufficient research. Because of this, he tries to act more mature than he really is and is obsessed with perfect time management.
Weapon: Time Slow
Weakness: Thunder Beam
Voiced by: Sayaka Narita (JP), Mike Thiessen (EN)

    DLN.00B Oil Man 
https://static.tvtropes.org/pmwiki/pub/images/00b_oilman_5.png
A Robot Master built to supply robots and other machines with oil. He is well-regarded by his brothers as a slick and cool person, known for taking things not too seriously and giving wisecracks. He dislikes fires at his oil rig and is obsessed with oil to the point he believes it is the answer to any problems.
Weapon: Oil Slider
Weakness: Fire Storm
Voiced by: Atsushi Kisaichi (JP), Scott Roberts (EN)

  • Bad Powers, Good People: Oil is pollution in Real Life, and that's bad, but it's his Weapon of Choice.
  • Bowdlerize: Much like Jynx before him, his black "skin" color was changed to blue, and his large pink lips to yellow. However, he still acts like the wacky black guy of the bunch. The Archie Comics fixed this problem by covering his lips with his scarf.
  • Ceiling Cling: For whatever reason, he can stick himself to the walls of his boss room.
  • Double Entendre: He tells Roll that "If you've come for a fill up, you've come to the right place!"
  • Logical Weakness: Oil and fire are a bad combination. He even points this out if the player challenges him as Fire Man.
  • Scarf Of Asskicking: Lampshades this where he compliments Proto Man's own scarf, before being disappointed that Proto Man won't say anything about his own.
  • Slippery Skid: He can use this to his advantage by riding the oil like a surfboard.
  • Uncle Tomfoolery: An unfortunate effect of his standard Japanese design heavily resembling the stereotype of blackface, and his Chris Tucker-like voice and behaviors in Powered Up while also being portrayed as a goofy, largely unserious character.
  • We Used to Be Friends: To Bomb Man, if Oil Man is the player character.
  • What Kind of Lame Power Is Heart, Anyway?: His weapon. It doesn't help that it can only shoot one at a time and the oil has to "evaporate" or be used as a surfboard before another one can be used.

Mega Man 9 Robot Masters

    General 
  • All There in the Manual: Unlike most other titles, the order of these robots wasn't disclosed in the actual game (in fact, the Challenges and the ending sequence arrange them in entirely separate orders); the numbers used here come from MM25 Mega Man & Mega Man X Official Complete Works.
  • Ambiguous Situation: It's never stated if they're still scheduled to be scrapped, but given the fact they've been rebuilt in the credits, it's possible that their scrappage was waived since their defeat at the hands of Mega Man would've made it redundant.
  • Happy Ending: One of the few times we see what has happened to the robots after the game. The Robot Masters were not scrapped after all, and continue doing their jobs as intended, some even moving on to do other endeavors.
  • Heel–Face Turn: What happens to the robots after Wily is defeated.
  • Face–Heel Turn: Robots made by Dr. Light, got conned by Dr. Wily.
  • "Where Are They Now?" Epilogue: We learn what happens to the robots after the game. While some presumably go back to their intended purpose like Hornet Man, some are seen taking a break or even trying out new ventures, such as Splash Woman taking up modelling for photography.
  • You Have Outlived Your Usefulness: According to the manga included with the official soundtrack, they were scheduled to be scrapped because a law was passed to enact limited lifespans on newer robots.

    DLN.065 Concrete Man 
https://static.tvtropes.org/pmwiki/pub/images/065_concreteman.png
Concrete Man is a construction robot built to be the supervisor of dam construction. He is stubborn and will tell off any lazy robots.
Weapon: Concrete Shot
Weakness: Laser Trident

    DLN.066 Tornado Man 
https://static.tvtropes.org/pmwiki/pub/images/066_tornadoman.png
Before the Robot Master revolt, he was permanently stationed at a weather regulation facility. Dr. Light stuffed him with powerful equipment such as the fans attached to his arm, which allow him to stave off tropical storms.
Weapon: Tornado Blow
Weakness: Plug Ball (MM9), Thunder Wool (MM10, Weapons Archive)

  • Always Accurate Attack/Unblockable Attack: His Tornado Blow covers the entire screen, and even affects shielded enemies! Sadly, it only can be used four times before running out of ammo.
  • Expy: Of Sage Harpuia from the Zero series. The idea of a robot using a propeller in some form is similar to Gyro Man, both use a green color scheme and both inhabit sky stages.
  • Blow You Away: His tornados can blow you to the ceiling to your doom if you're not careful.
  • Boss Arena Idiocy: His weakness, the Plug Ball, would normally have a hard time hitting him due to his airborne nature. But he tends to hover close to the ceiling, and the walls of his arena are very conductive...
  • The Cameo: Appears as the 9 representative of the weapons archive in 10.
  • Weather-Control Machine: His battle arena is set up like one.
  • Wind Is Green: Literally having a color scheme that is green and has the power of wind.

    DLN.067 Splash Woman 
https://static.tvtropes.org/pmwiki/pub/images/067_splashwoman.png
A Robot Master that was designed to rescue victims of sinking ships and beach accidents. She is fond of karaoke bars so she can show off her singing voice. Splash Woman, however, can also use it to call fish robots, tackle her opponents with a trident, and use her Laser Trident, which can emit a laser capable of penetrating tough surfaces such as shields and the hulls of ships.
Weapon: Laser Trident
Weakness: Hornet Chaser

  • Action Girl: Her job is to rescue victims of shipwrecks and beach accidents.
  • Armor-Piercing Attack: Her Laser Trident can destroy Concrete Man's blocks.
  • The Beastmaster: Summons sea creatures to aid her in battle.
  • Breakout Character:
    • While she hasn’t made another appearance yet, she gets the most focus of the Mega Man 9 Robot Masters for advertising and artwork for Mega Man Legacy Collection 2.
    • On the meta level, she is the first female combat Robot Master in the series so far.
  • Distaff Counterpart: Was originally going to be a male Robot Master called Ocean Man.
  • Expy: Of Fairy Leviathan from the Zero series.
  • Glass Cannon: Outside of instant death hits, Laser Trident is the most damaging attack to Mega Man in the ninth game. On the other hand, the Mega Buster inflicts two units of damage on per shot on Splash Woman, whereas it only inflicts one unit of damage to the other Robot Masters.
  • Making a Splash (no pun intended): A water-related Robot Master, but with a powerful trident similar to Hard Knuckle as a weapon. The only difference is that you can't control it mid-flight.
  • Ms. Fanservice: She's seen striking a seductive pose in front of Auto, who's taking a picture of her akin to a pin-up model.
  • Our Mermaids Are Different: She's a robot mermaid.
  • Sirens Are Mermaids: She controls her fishy friends through singing and enjoys karaoke.
  • The Smurfette Principle: Unless you count the 6 manga, where Centaur Man is revealed to be female, she is, so far, the only female Robot Master that is a boss character.

    DLN.068 Plug Man 
https://static.tvtropes.org/pmwiki/pub/images/068_plugman.png
Plug Man was designed to inspect the quality control in a television factory. He is obsessed with gadgets and loves to browse electronic stores. He also enjoys anime.
Weapon: Plug Ball
Weakness: Jewel Satellite

  • Expy: To Spark Man and Dynamo Man. Also has Bright Man's cartoony face style.
  • Heroes Gone Fishing: He's seen going shopping with Rush in the credits.
  • Recurring Element: His stage is home to classic reappearing and disappearing blocks.
  • Shock and Awe: Electric-type Robot Master.

    DLN.069 Jewel Man 
https://static.tvtropes.org/pmwiki/pub/images/069_jewelman.png
Jewel Man was designed to work in a diamond mine where he was in charge of cutting and polishing rocks with dexterity. He likes to receive attention and collect shiny things.
Weapon: Jewel Satellite
Weakness: Black Hole Bomb

  • All-Natural Gem Polish: His stage has some of this occurring, though Jewel Man himself, being a jewel cutting robot, is an aversion.
  • Camp Straight: Possible since his ending credits image has him giving a large jewel to Roll.
  • Crossdresser: His concept art implies this, referring to him as okama (Japanese slang for "transvestite").
  • Gem-Encrusted: He's got quite a lot of jewels adorning him.
  • Gemstone Assault: Uses jewels as his main method of attack. He also provides the page image for the trope.
  • Orbiting Particle Shield: Jewel Satellite.

    DLN.070 Hornet Man 
https://static.tvtropes.org/pmwiki/pub/images/070_hornetman.png
A Robot Master designed to manage a flower park. It was his job to pollinate the flowers using his vast knowledge of flowers from around the world, and he loves gardening.
Weapon: Hornet Chaser
Weakness: Magma Bazooka

  • Bee Bee Gun: His Hornet Chaser.
  • Flunky Boss: Launches hornets at you, which move and attack independently but can be destroyed.
  • Logical Weakness: Bugs in real life don't take too well to fire.
  • Spear Counterpart: Was originally supposed to be a female Robot Master called Honey Woman. Honey Woman, in turn, would have been an Expy of Queenbee from Mega Man ZX Advent.
  • Utility Weapon: Hornet Chaser can grab items for you, even through walls or other barriers.

    DLN.071 Magma Man 
https://static.tvtropes.org/pmwiki/pub/images/071_magmaman.png
Magma Man was built to oversee safety operations and manage a geothermal power plant. He is able to withstand incredibly high temperatures and loves to visit hot spas.
Weapon: Magma Bazooka
Weakness: Tornado Blow

    DLN.072 Galaxy Man 
https://static.tvtropes.org/pmwiki/pub/images/072_galaxyman.png
Galaxy Man was designed to work in a space research center, where it was his job to instantly calculate the trajectories for rockets. He loves to observe stars and name any new ones that he finds.
Weapon: Black Hole Bomb
Weakness: Concrete Shot

  • Expy: Of Astro Man's head and face design.
  • Flying Saucer: He's shaped like one.
  • The Last of These Is Not Like the Others: He's the only Robot Master in the entire series to have a weapon name with three words; all others have two. This is due to the name "Black Hole" already being used by Saturn's weapon.
  • Rock Beats Laser: He's weak against wet concrete.
  • Space Master: Second Robot Master to be based on something space-related.
  • Transforming Mecha: Turns into a miniature UFO as part of his attack pattern.
  • Unblockable Attack: Black Hole Bomb sucks in everything. Including those otherwise-invincible mines in Splash Woman's stage, and even Metools under their hats!
  • Unrealistic Black Hole: Black Hole Bomb creates these.

Mega Man 10 Robot Masters

    General 
  • Concept Art: All of them had quite a lot of various designs before MM10's release.
  • The Plague: All of them suffer from the effects of Roboenza Virus.
  • Plot Hole: As in 6, despite it being unknown as to whether Wily made them or not, they're all listed as DWNs.

    DWN.073 Blade Man 
https://static.tvtropes.org/pmwiki/pub/images/073_blademan.png
Blade Man was the guide to an ancient castle before the Roboenza incident. The castle's lord had a fascination with swords, which inspired the robot's design. He has an encyclopedic knowledge about weapons and swords, and can speak on the subject for a very long time.
Weapon: Triple Blade
Weakness: Commando Bomb

    DWN.074 Pump Man 
https://static.tvtropes.org/pmwiki/pub/images/074_pumpman.png
Before the Roboenza incident, Pump Man worked at a wastewater treatment plant, purifying the water that came through. He also volunteered his time to wash graffiti off of walls in the neighborhood. Pump Man has also been described as a "neat freak".
Weapon: Water Shield
Weakness: Thunder Wool

    DWN.075 Commando Man 
https://static.tvtropes.org/pmwiki/pub/images/075_commandoman.png
Before contracting Roboenza, Commando Man was a mine-sweeping robot who used remote detonation techniques to clear minefields all over the world. It is also said that he enjoys tasting oil from the various countries he visits.
Weapon: Commando Bomb
Weakness: Wheel Cutter

  • Expy: Of Napalm Man, mostly.
  • Ground Pound: Like Hard Man, his Ground Pound can stun you.
  • Guns Akimbo: Has twin cannons like Napalm Man.
  • Logical Weakness: The Wheel Cutter may be tungsten-carbide or ceratanium for anti-armor application.
  • Player-Guided Missile: Commando Bomb, when obtained by the player.
  • Roboteching: The Commando Bomb is fired horizontally, but can change direction once at 90 degrees, similar to the Gyro Attack. When used by Mega Man, it can change direction twice.
  • Shifting Sand Land: His stage is implied to be of a Middle Eastern persuasion.
    • Quicksand Sucks: The stage also features this mechanic along with the animated texture right out of Pharaoh Man's Egyptian-pyramid stage.
  • Shockwave Stomp: He's able to punch the ground and launch shockwaves at the player in Hard Mode.
  • Walking Armory: A better example of a humanoid tank than Napalm Man.

    DWN.076 Chill Man 
https://static.tvtropes.org/pmwiki/pub/images/076_chillman.png
Chill Man's primary job as an arctic natural observation robot was to stop glacial melting caused by global warming. He enjoys photography and uses photos of his experiences in the arctic to raise awareness on the Internet of the importance of nature.
Weapon: Chill Spike
Weakness: Solar Blaze

  • Expy: Of Mr. Freeze from the Batman franchise. The helmet resembles the Mr. Freeze helmet to a degree.
  • Human Popsicle: His frozen-over head invokes this trope.
  • An Ice Person: An ice-type Robot Master.
  • Logical Weakness: Being melted by the sun is not good for someone based on ice.
  • Nature Hero: Before going insane, he was dedicated to taking photos of melting ice caps to raise awareness of global warming.
  • Spikes of Doom: Chill Spike creates these.
  • Spread Shot: Jumps to the center of the arena and shoots 5 Chill Spikes which form at the floor and the walls. He does it only on Hard difficulty.

    DWN.077 Sheep Man 
https://static.tvtropes.org/pmwiki/pub/images/077_sheepman.png
Originally a sheep herding robot, he left that job to work in the static resistance test division of a circuit board manufacturer after one day noticing static build-up on his wool. Being easily bored, however, he considered changing jobs again before he became infected with Roboenza.
Weapon: Thunder Wool
Weakness: Rebound Striker

  • Animal Motifs: Guess.
  • Cyberspace: Sheep Man is a fairly skittish robot, so he hides his level in a computer.
  • In a Single Bound: Able to make large jumps before transforming into a cloud.
  • Logical Weakness: Rebound Striker is made of rubber, a material that Sheep Man's electricity can't affect or do anything to stop.
  • Mundane Utility: Other electric-type Robot Masters have done things like controlling power plants or generating said power. Sheep Man used his ability to generate electricity to test circuit boards for static resistance.
  • Shock and Awe: Electric-type Robot Master.
  • Shockwave Stomp: Once again, on Hard difficulty: every time Sheep Man jumps, he produces electric bolts which traverse along the ground.
  • Shout-Out: To Do Androids Dream of Electric Sheep?
  • Spam Attack: On Hard difficulty, Sheep Man spams his Thunder Wool much quicker.

    DWN.078 Strike Man 
https://static.tvtropes.org/pmwiki/pub/images/078_strikeman.png
He was a batting-practice robot for a stadium before he malfunctioned due to Roboenza. In one incident, he purposely hit a batter that he disliked with a very powerful fastball, sending him to the hospital. He also gets upset when he gives up too many hits.
Weapon: Rebound Striker
Weakness: Triple Blade, Mirror Buster

  • Awesome, but Impractical: One of his attacks on Hard difficulty has him rapidly spin in the middle of the arena and throw Rebound Strikers everywhere. However, this leaves him dizzy afterwards, giving a large window for a huge handful of free shots.
  • Be the Ball: Well, duh. Especially when you're designed after one.
  • Bouncing Battler: This is one of his few moves not taken from baseball.
  • Everything's Better with Spinning: He uses a spinning attack on Hard difficulty which involves him hovering in the middle of the room and throwing Rebound Strikers everywhere. This causes him to get dizzy after that.
  • Expy: Bears a striking resemblance to Blizzard Man. His weapon also resembles the Crystal Eye in behaviour.
  • Hyper-Destructive Bouncing Ball: After throwing the Rebound Striker, it will bounce all over the place but head towards Mega Man on the final bounce.
  • Logical Weakness: Swords and sporting balls don't usually mix well. Also "three-strikes".

    DWN.079 Nitro Man 
https://static.tvtropes.org/pmwiki/pub/images/079_nitroman.png
He is a stunt robot who has appeared in many movies and TV shows. He is willing to do whatever stunts he is asked regardless of the risks. Nitro Man is also the president of a robot stunt club which has over 60 members.
Weapon: Wheel Cutter
Weakness: Chill Spike

  • Cool Bike: One of Nitro Man's modes. It can move unbearably slow or insanely fast depending on the difficulty.
  • Corrupt Corporate Executive: The president of the robot stunt club who gets corrupted thanks to Roboenza outbreak.
  • Deadly Disc: Wheel Cutter.
  • Dynamic Entry: He's the only Robot Master in 10 to not enter the boss in the normal fashion, i.e., fall down from the ceiling. Instead, he jumps across the room in bike form, then stops and transforms into humanoid form.
  • Expy: Similar to Turbo Man, who is a race car, Nitro Man is able to transform into a motorcycle.
  • Logical Weakness: Chill Spike creates what can easily be described as icy spike strips, just the thing to puncture tires or send vehicles into a skid. Being a motorcycle, Nitro Man is especially vulnerable to these.
  • Transforming Mecha: Transforms into a Cool Bike that he rides, somehow.
  • Wall Run: Befitting a stunt actor, one of his specialities is to drive up the walls of his boss room, out of Mega Man's reach. His Wheel Cutters do this too and can give Mega Man the ability to rapidly scale walls by using it next to them.

    DWN.080 Solar Man 
https://static.tvtropes.org/pmwiki/pub/images/080_solarman.png
Solar Man worked in a sunlight research lab before he went berserk from Roboenza. In his spare time, he developed a "Solar Workout" plan which has had little success.
Weapon: Solar Blaze
Weakness: Water Shield

  • Charge Attack: Solar Blaze can be accidentally supercharged if Solar Man absorbs enough Mega Buster pellets. Its charge level greatly depends on the difficulty: begins with tiny spec of fire on Easy Mode and ends with much larger solar ball on Hard Mode.
  • Counter Attack: The number of Solar Blazes he throws is tied to the frequency of the player's shots. If the player just spams Mega Buster Shots, not only will the Solar Blazes eventually be fired in a very hard to dodge combination, but Solar Man will also start tipping his head forward to catch the shots.
  • Energy Absorption: Of Mega Buster pellets.
  • Expy: Gameplay-wise, is similar to Pharaoh Man with a sun-like weapon that splits into two shots that look similar to Pharaoh Wave. He also has a jumpy attack style.
  • Logical Weakness: Put out the fire-type boss with water, which he can't absorb to power up his attacks.
  • Noodle Incident: We're not given any detail on what his "Solar Workout" plan consisted of. All we know is that it wasn't popular.
  • Playing with Fire: Fire-type Robot Master.
  • Power of the Sun: Uses Solar Energy as a means of attack. The Ring Man of the Weapon Archives is also weak against his weapon, as he was weak to Pharaoh Man's Pharaoh Shot in Mega Man 4, which was also a similar element.
  • Recursive Ammo: His Solar Blaze is fired downward, stops, and splits into two waves that visually resemble the Pharaoh Wave.

Mega Man 11 Robot Masters

    General 
  • Back from the Dead: Once again, Light is shown getting ready to repair them all after Wily is defeated.
  • Character Title: Every single one of these guys has an official nickname given to them by Capcom. It's been a while since Maverick characters have been similarly nicknamed in the Mega Man X series.
  • Deadly Upgrade: This bunch of Robot Masters gets one with the implementation of the Double Gear System into their bodies.
  • Face–Heel Turn: The intro sequence shows all of the robot masters visiting Dr. Light for a check-up before getting kidnapped and turned by Dr. Wily.
  • Grew Beyond Their Programming: In a subtle, benevolent sense; while they still gladly and dutifully perform their main function, most of the Robot Masters developed hobbies and a personal life beyond these functions.
  • Heel–Face Turn: They are repaired and pose with the Light Family in the post-credits picture.
  • Hidden Depths: The bios on each Master include a couple extraneous details about their lives before Wily reprogrammed them, including who originally created them.
  • Pungeon Master: Just about everything that comes out of their mouths relates to their chosen element. So far, Block Man is the worst offender.
  • Purposely Overpowered: Courtesy of Dr. Wily.

    DWN.081 Block Man 
https://static.tvtropes.org/pmwiki/pub/images/081_blockman.png
Stout and Sturdy Construction Robot
One of Dr. Wily's robots, equipped with the Double Gear system. He attacks with various stone block constructs. He was originally made by Nakaume Heavy Machinery.

Weapon: Block Dropper
Weakness: Chain Blast
Voiced by: Kazutomi Yamamoto (JP), Marc Swint (EN)

  • Creepy Shadowed Under Eyes: Has them in his design, for some odd reason.
  • Death from Above: The Block Dropper materializes up to four cubes made of stone blocks; these cubes then fall on the opponent. Mega Man can drop 16 at once with the Power Gear active.
  • Dishing Out Dirt: Is capable of spawning stone blocks that drop on Mega Man.
  • Expy: Looks like a smaller (and bigger) version of Stone Man. Also has a similar body construction with Cold Man. His Humongous Mecha form bears a similarity to the Yellow Devil and variants, what with the "core" in the middle of the body.
  • Humongous Mecha: At less than half his remaining life, he leaves the field, only to drop back in with a gigantic robot made from stone blocks.
    Your fate is carved in stone!!
  • Hurricane of Puns: Can easily rival Cut Man in this regard:
    I'll drop you like a ton of bricks!
    You're just another brick in the wall!
    You're a few bricks short of a load!
    I'll knock your block off!
    DROPPED LIKE A HOT BRICK!
  • Logical Weakness: Heavy explosions can destroy brick walls. Furthermore, Chain Blast's slow projectile speed makes it difficult to land hits against speedy enemies... but Block Man's lumbering second phase is an easy target for the powerful bombs.
  • Pride: Has an ego "the size of a pyramid" and a hero complex to go with it.
  • Turns Red: When the mecha body is obliterated, Block Man resorts to throwing blocks at you horizontally and rapidly.
  • Transforming Mecha: In order to utilize this shell, Block Man reconfigures himself into the head.
  • Villainous Breakdown: After you defeat his giant form, he's reduced to hurling very weak blocks at you while screaming at you to "just BREAK already!"
  • Workaholic: Just before being kidnapped, his first instinct after his annual checkup is to go back to work.
  • You Can't Fight Fate: Seems to try and invoke this by having a very official-looking prophetic mural made to demonstrate his success at defeating Mega Man.

    DWN.082 Fuse Man 
https://static.tvtropes.org/pmwiki/pub/images/082_fuseman.png
High-Voltage Robot and Master of All Things Power
One of Dr. Wily's robots, equipped with the Double Gear system. He utilizes electricity both in movement and in offense. Fuse Man's job was to fine-tune transformer stations. He was originally made by O.D.A. Electronics.

Weapon: Scramble Thunder
Weakness: Bounce Ball
Voiced by: Makoto Furukawa (JP), Todd Haberkorn (EN)

  • Adaptation Expansion: The Mega Man 11 manga (illustrated by the mangaka of the Battle Network series) focuses on Mega Man's first fight, which ends up being against Fuse Man (with the other Robot Masters from the game only appearing as silhouettes). Prior to his arrival, Fuse Man is instructed by Wily to deal with him, and it is revealed afterwards that not only does Fuse Man know Mega Man (which makes sense, given he went to Dr. Light's lab for a tune-up at the start of the game), but he is personally familiar with his exploits saving humans at his own expense. Post-reprogramming, he ponders why Mega Man or any robot should endure such damage for humans' sake. Upon his defeat, Fuse Man is eventually won over and willingly gives Mega Man a chip to use his Scramble Thunder ability. Roll even gives him an Energy Tank, with Mega apologizing for going overboard with the damage. Furthermore, the interaction between Fuse Man and Mega Man's Speed Gear is also explored: Mega Man has to use the Speed Gear just to match Fuse Man's natural speed. When Fuse Man uses his own Speed Gear, Mega Man is once again utterly outpaced until being forced to activate the Double Gear.
  • Evil Counterpart: Can be considered this to Elec Man and Plug Man.
  • Expy: His Scramble Thunder takes notes from Plug Ball and Flash Bomb. Like the latter, its projectiles explode upon contact with the enemies, leaving behind a short-lived area of effect that deals additional damage; while like the former, it drops straight down upon use (unless you hold up while firing it) and travels up and down walls. It even splits into two projectiles on contact with the floor, similar to what Electric Spark does when it hits enemies.
    • With the Power Gear active, it goes straight through enemies, which, combined with its surface-clinging properties, makes it essentially an electric-themed version of Ice Wave.
  • Flash Step: He can zap across the arena during combat, though only once between attacks. He can zap several times before striking from above when his Double Gear is active, and his attacks are too fast for mere jogging to dodge. In the manga adaptation, his natural speed is so great that Mega Man has to use the Speed Gear just to keep up with him. And activating his own Speed Gear allows Fuse Man to remove the one equalizing factor Mega Man had when it came to speed.
  • Lightning Bruiser: Even his base speed is nothing to scoff at, considering he can Teleport Spam across the battlefield. Activating the Speed Gear turns it Up to Eleven, to the point where he moves faster than Quick Man.
  • Logical Weakness: Electricity doesn't conduct through rubber. Also, an aimable attack that hits fast and in multiple directions can easily strike an airborne and similarly speedy opponent.
  • Morality Pet: Has a pet rabbit (an eel in the Japanese version) named "Watt". Caring for them is one of the only times he feels 100% safe.
  • One Steve Limit: Prior to Mega Man 11's release, there was an already existing fan-made character called Fuse Man, in the form of the bomb-based Robot Master from the fangame Mega Man Rock Force. Since the name "Fuse Man" has now been officialized by Capcom, the Rock Force Fuse Man has been renamed to "Boom Man".
  • Prepare to Die: The obvious electronic pun is there, but this is the extent of what he says at the start of the fight:
    Prepare to diode!
  • Shock and Awe: His attacks are electricity-based.
  • The Stoic: A calm, silent, and serious Robot Master. This is justified, though, as he holds the very important job of watching and managing over the city's power supply and is always at risk of short-circuiting himself, so he can't afford any breaks or mistakes. This is especially jarring in comparison to Elec Man's usual attitude.
  • Weaksauce Weakness: While it's a Logical Weakness, being vulnerable to bouncy rubber balls still sounds like a pretty lame weakness.

    DWN.083 Blast Man 
https://static.tvtropes.org/pmwiki/pub/images/083_blastman.png
Mad Explosion Artist
One of Dr. Wily's robots, equipped with the Double Gear system. He utilized explosives to rapidly destroy everything around him. Blast Man was a former theme park robot and special effects designer. He was originally made by the B.B. Bomb Company.

Weapon: Chain Blast
Weakness: Blazing Torch
Voiced by: Tasuku Hatanaka (JP), Chris Hackney (EN)

  • Abandoned Playground/Amusement Park of Doom: His stage takes place in one.
  • Ambiguously Brown: Blast Man's skin tone is a shade darker than the other Robot Masters'.
  • Attention Whore: Considering that this comes from a star of the so-called "Blast Man Adventure", this is a given.
  • Badass Baritone: Blast Man sports quite a tough and very cool voice in English version.
  • BFB: He starts throwing several, larger explosives when utilizing the Power Gear.
  • Exploding Barrel: The explosive boxes from Grenade Man's level return for Blast Man's level.
  • Evil Counterpart: His penchant for explosions and narcissistic disposition make him this to Dr. Light's Bomb Man.
  • Expy: Of Bomb Man and (presumably) Grenade Man. In terms of weaponry, his Chain Blast is similar to Remote Mine, Magnet Mine, and Parasitic Bomb.
  • Logical Weakness: Fire can detonate the bombs he's carrying. The Blazing Torch's upward trajectory also makes it perfectly suited for destroying the bombs he throws, which usually are thrown from the air or lobbed in an arc.
  • Mad Bomber: Any other explosive-type Robot Masters can't compare with this guy.
    Retaliate or detonate!
    Time to begin the countdown!
    Come on, EXPLODE!
    • Apparently, not only does he regularly write articles for a pyrotechnics magazine, but even the articles tend to be... ahem, explosive.
  • The Magazine Rule: Blast Man is a writer for a magazine called Boom Monthly. His articles are just as explosive as his actual pyrotechnics.
  • Narcissist: His primary characteristic, to the point where he redecorated the amusement park he destroyed with his own image in several locations.
    Explosion is ART!!
  • Red Eyes, Take Warning: He has red eyes.
  • Sticky Bomb: His Chain Blast can have several bombs adhere to a target before blowing them up. Mega Man takes this weapon for himself; but in his case, the bombs are timed.

    DWN.084 Acid Man 
https://static.tvtropes.org/pmwiki/pub/images/084_acidman_0.png
Mad Chemical Mixer
One of Dr. Wily's robots, equipped with the Double Gear system. A former chemist who was turned into a stereotypical "mad scientist" after being reprogrammed by Dr. Wily, Acid Man now uses his chemistry skills to do Wily's bidding. He was originally made by the Mecha-Chuchets Institute of Robology.

Weapon: Acid Barrier
Weakness: Block Dropper
Voiced by: Kosuke Toriumi (JP), Chris Smith (EN)

  • Actor Allusion: This isn't the first time Chris Smith has voiced a purple, white and green antagonist who is associated with acid.note 
  • Arm Cannon: Is equipped with one, as per usual.
  • Barrier Warrior: His main weapon, the Acid Barrier, can give him a barrier alongside the ability to shoot acidic bubbles (that are part of the shield itself).
  • Embarrassing Nickname: Because he spends so much time swimming in chemical vats, he is referred to as "Acid Merman" by his employees.
  • Expy:
    • Visibly, he looks more like the double-crossing Maverick Double from Mega Man X4, despite being much more friendly. He also bears a resemblance to Alien Wily.
    • In terms of weaponry, his Acid Barrier is this to Acid Burst.
  • Foreshadowing: Very subtle, but if one looks closely at the background windows in his stage, Acid Man can actually be witnessed following Mega Man.
  • Hollywood Acid: It's in his name and nature, after all.
  • Lightning Bruiser: Powerful, defensive, and uses the Speed Gear to get an advantage over Mega Man.
  • Logical Weakness: His acid can't pass through bricks. Due to this, they're able to penetrate his barrier.
    • Furthermore, a weapon that drops heavy bricks from above is obviously going to be deadly against someone whose head is made of glass (or possibly plastic, which would still bend and break easier than his metal body).
  • Mad Scientist: After being reprogrammed, his mind has gone down to this archetype.
    Welcome, to my Chemical Paradise!
    Time for an experiment!
  • The Perfectionist: A dedicated one; he became an accomplished swimmer by diving into chemical vats to check the mixtures for precise measurements.
  • Poisonous Person: The first one in the Classic series, not counting Toad Man's partial take on this trope.
  • Red Eyes, Take Warning: Like Blast Man, he has red eyes.

    DWN.085 Tundra Man 
https://static.tvtropes.org/pmwiki/pub/images/085_tundraman_6.png
Subzero Ice Skater
One of Dr. Wily's robots, equipped with the Double Gear system. A surveillance robot designed to monitor environmental changes, he was later stolen by Dr. Wily and outfitted with a Speed Gear, along with some other modifications, so he could be better suited for combat, after which he took over a museum. He was originally made by Cossack Research Laboratories.

Weapon: Tundra Storm
Weakness: Scramble Thunder
Voiced by: Shinji Kawada (JP), Michael T. Coleman (EN)

  • Affably Evil: Is noticeably polite to Mega Man.
  • Agent Peacock: Looks very feminine, but can still pack a punch.
  • Blow You Away: His weapon — while ice-themed — also has an air element to it.
  • But Not Too Foreign: Very easy to miss, but as mentioned below, he's technically from Russia.
  • Call-Back: According to his bio, he was manufactured in Cossack Robot Laboratories.
  • Dance Battler: Performs pirouettes as part of his battle routine.
    Freeze right there! It's showtime!
  • Dramatic Spotlight: Constantly has spotlights pointing towards him during his fight. They turn rainbow-colored once he activates his Speed Gear.
  • Evil Brit: Sports quite a noticeable British accent.
  • Evil Counterpart: To Ice Man.
  • Expy:
    • Of Ice Man and Freeze Man. Especially considered to be this to the latter (when it comes to characteristics, intended role, and even the overall look of the boss arena — he would be simply called Freeze Man 2.0). He is also weak to electricity like Ice Man.
    • In terms of weaponry, his Tundra Storm is this to charged Storm Tornado or the Marine Tornado.
  • The Fighting Narcissist: Slightly present, as he's very proud of his ice-skating skills.
    Trying to take my spotlight?
  • An Ice Person: Continues the tradition of being yet another ice-type Robot Master who coldly (pardon the pun) jokes at a constant basis.
  • Logical Weakness: Ice is made out of frozen water, which conducts electricity. This is like Ice Man's weakness to Thunder Beam. Cold temperatures can also make certain materials into superconductors with zero electrical resistance. Furthermore, he tends to stay grounded (and when he isn't, he's jumping right above Mega Man), so Scramble Thunder's ground sparks or upwards shot can hit him fairly easily.
  • Mix and Match: Tundra Storm combines both ice and air elements into one devastating package.
  • Rollerblade Good: A variation with ice skates, considering Tundra Man's case.
  • Shotoclone: Tundra Man's pirouettes behave an awful lot like certain Hurricane Kicks.

    DWN.086 Torch Man 
https://static.tvtropes.org/pmwiki/pub/images/086_torchman.png
Outdoor Martial Arts Master
One of Dr. Wily's robots, equipped with the Double Gear system. He uses his Torch-jutsu to wreak havoc on the environment — flora, fauna, and robots alike. Torch Man was designed as a camping advisor, teaching people about fire safety. He was originally created by Tsubakuro Precision Machining.

Weapon: Blazing Torch
Weakness: Tundra Storm
Voiced by: Katsuyuki Konishi (JP), Jon Bailey (EN)

    DWN.087 Impact Man (Pile Man) 
https://static.tvtropes.org/pmwiki/pub/images/087_impactman.png
Almighty Builder Bot
One of Dr. Wily's robots, equipped with the Double Gear system. He has assembled an army of building 'bots at an old construction site, and it’s up to Mega Man to tear down his ambitions. Impact Man was formerly a construction robot. He was originally made by Nakaume Heavy Machinery.

Weapon: Pile Driver
Weakness: Acid Barrier
Voiced by: Masaki Terasoma (JP), Jesse Merlin (EN)

  • Bare-Fisted Monk: Primarily fights physically, although he does use spikes generated from his body to trip up Mega Man and can transform. Oh, and he uses the Power Gear too.
  • Bilingual Bonus: The names of the three robots that transform into him (Kui-ichiro, Kui-jiro, and Kui-saburo) are meaningful in Japanese: "Kui" means "Pile", as in the spikes that he drives into the ground and his Japanese name, while Ichiro, Jiro, and Saburo are given Japanese names that mean "First son", "Second son", and "Third son" respectively, befitting the eldest to youngest of the Impact Brothers.
  • Combining Mecha: Unlike any other transforming Robot Masters, Impact Man is comprised of 3 smaller piledriver-looking robots who are named the Impact Brothers — respectively called Kui-ichiro, Kui-jiro, and Kui-saburo. Once he uses the Power Gear, he can combine with 6 more pile-drivers to become a giant drilling machine.
  • Dash Attack: His main attack, which is called the Pile Driver. Mega Man even gets this ability after beating him.
  • Dub Name Change: His original Japanese name is "Pile Man". Notably, (barring the possible exception of Clash/Crash Man's dubbing issues) he's the first Robot Master who's had their name changed overseas.
  • Evil Counterpart: As a strong robot with a construction motif, he is this to Guts Man and Concrete Man. Also doubles as an Expy of both these Robot Masters (in design, at least).
  • Expy:
    • Aside from the previously mentioned Guts Man and Concrete Man, he can be considered this to Seismic, being bulky robots with an orange and yellow color scheme that are associated with construction.
    • In terms of weaponry, his Pile Driver is this of charged Speed Burner.
    • As a transforming Robot Master, he can be considered as an extreme modification of Ground Man turned Up to Eleven.
  • Eyes Do Not Belong There: A mild example: his arms, when separated, have eyes; although at least they close to look like screws when they come together in their main Impact Man formation.
  • Large Ham: Ooooooh yes... mostly when attacking Mega Man.
    Punch! PUMMEL! PUULLLLVERRIIIIIIIIISSSEE!!!
  • Logical Weakness: Acid can melt through certain types of metal. And considering Impact Man tries to get close to Mega Man, and the Acid Barrier is, well, a barrier...
  • Pile Bunker: His main method of attack is a pile driver type weapon.
  • Ramming Always Works: His Pile Driver ability.
  • Red Eyes, Take Warning: Has red eyes in his main form.
  • Rule of Three: Has three spikes on his body (even in Power Gear form), is made up of 3 pile-driver robots, and as shown when attacking in his triple pile-driver mode (or as one of his entrance lines), he tends to say 3 words that share a common theme.
    Crumble, rumble, tumble!
    Spike! Spike! SPIKE!
    Impale! Impair! IMPLODE!
  • Spike Shooter: Wants to impale you so badly, he shoots himself (or in this case, themselves) at Mega Man in certain sections of the stage. In battle, he can embed them into the ground.
  • Spikes of Doom: Has 3 of these in his body, which he can fire at will. He’ll also use them to try and impale Mega Man.
    I like to spiiiiike!
  • Stealth Pun: Pile Driver is also known as a certain wrestling move.
  • Super-Persistent Predator: His 3 main components attack Mega Man separately throughout parts of the stage, only merging together to fight him in the proper boss room.
  • This Is a Drill: Drill Man and even Ground Man have nothing on Impact Man's extreme take on this trope.
  • Transforming Mecha: He can become a sort of three-pronged pile-driver. When he uses the Power Gear, it becomes more like a giant drill.
  • Unfortunate Names:
    • Pile Driver is also the name of a certain position during sexual intercourse.
    • "Pile" (as in, his Japanese name) is also slang for hemorrhoids, which may be the reason for the Dub Name Change.
  • Vocal Dissonance: In the Japanese version, he has a medium-pitched and whiny voice.
  • What the Hell Is That Accent?: It could be anything really, but the closest accents it sounds like are: French, Italian, Japanese, or even Russian.

    DWN.088 Bounce Man (Rubber Man) 
https://static.tvtropes.org/pmwiki/pub/images/088_bounceman.png
Elastic Fitness Instructor
One of Dr. Wily's robots, equipped with the Double Gear system. Despite taking over an indoor wonderland as his own personal playground, Bounce Man still views everything as a playful game. Bounce Man was originally designed as a crash test robot before becoming an indoor athletics instructor. He was originally made by a joint R&D effort from Rebound Rubber and Momo's Robot Farm.

Weapon: Bounce Ball
Weakness: Pile Driver
Voiced by: Yukari Tamura (JP), Bonnie Gordon (EN)

  • Acrofatic: Despite being the biggest Robot Master in Mega Man 11's roster (and one of the biggest in the entire series), he can bounce around a lot faster than one'd think. He also has a Speed Gear built in, making him even faster briefly.
  • Amusement Park of Doom: His stage is set in one of these, although contrasting Blast Man's, it's more colorful and less dangerous being that it was meant for children and is still in use.
  • Be the Ball: He mostly rebounds off the walls in order to attack Mega Man.
  • Big Fun: Very playful, even when reprogrammed, and is popular with people of all ages.
    Oh boy, a new playmate!
  • Bouncing Battler: The core of his fighting style. Several of his attacks involve bouncing around the room.
  • Call-Back: The name of his co-creator company "Rebound Rubber" implies they had something to do with Strike Man. Given that both their weapons are magenta bouncing balls, this isn't likely a coincidence.
  • Detachment Combat: A limited version, but so long as he's together, he counters hits from the Pile Driver by splitting into multiple pieces.
  • Dub Name Change: Known as “Rubber Man” in the Japanese version. It would be such an Unfortunate Name if the English version retains his Japanese name.
  • Expy:
    • Design-wise, he's got similarities to Astro Man and Galaxy Man; battle-wise, he's combining the strategies of Spring Man and Strike Man; personality-wise, he could be this to Clown Man (due to similar gimmick). He also has similarities to Mash, the clown miniboss from 7.
    • His weapon is also a mix of the Triple Blade and Rebound Striker.
    • His stage is reminiscent of Spring Man, Clown Man, and Magic Man's, all being colorful environments with the latter two being theme parks.
  • Friend to All Children: And to adults too, since he helps run a theme park famous enough that he's said to be a household name.
  • Gentle Giant: Despite fighting Mega Man, he doesn't really mean any harm, and he's loved by both children and adults.
  • Hyper-Destructive Bouncing Ball: His entire fighting style involves using his bouncy nature to become one of these, interspersed with the occasional Ground Pound and extending punch. It's also the weapon Mega Man gets for defeating him: he can launch 3 balls normally, and 6 if using the Power Gear.
  • In a Single Bound: Befitting his name, he can jump very high.
  • Logical Weakness: Sharp objects can penetrate and deflate balls. Also, a high enough impact can knock a bouncy opponent away. In spite of this, using Pile Driver on him forces him to separate into five different parts, arguably making him harder to dodge.
  • Manchild: Very playful, so much as to take over an indoor theme park just to play in it.
  • Obliviously Evil: Hardly even knows what he's doing is dangerous, and just thinks Mega Man's a playmate.
    Aw, playtime's over!
  • Purple Is Powerful: More of a magenta kind of purple, but the point still stands. And he's very powerful.
  • Rocket Punch: Can seem to do one by using a stretchy arm in order to do so.
  • Rubber Man: Aside from the trope itself being his Japanese name, he's also capable of stretching himself whenever he extends his arm to punch Mega Man.
  • Safety Worst: A mild example, but his stage doesn't have any death spikes, and there are robots to prevent you from falling in pits. Keep in mind though, this is a Mega Man stage, so there's still danger.
  • Tiny-Headed Behemoth: Has a large body whilst his head is small — though the behemoth part is averted to this trope.
  • Vocal Dissonance: Despite his massive stature, he has a childish and high-pitched voice (he is voiced by a female VA).

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