The major antagonists and rivals of the Mega Man (Classic) series.
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Dr. Albert W. Wily
Voiced by: noteThe main antagonist of the series and Dr. Light's former associate. Jealous of being overshadowed by Light's success, he reprogrammed the original six Robot Masters and used them to take over the city, and would eventually attempt to conquer the world with them.
Robot Masters designed, controlled, or modified by Wily usually bear the serial number DWN.XXX (Doctor Wily Numbers), although some special-purpose ones such as Bass have the serial number SWN.XXX (Special Wily Number).
- Accidental Hero: If Wily didn't make Zero into Zeroth Law compliant, then Zero, who chose to follow the Three Laws of Robotics by his own choice, wouldn't have been able to kill Dr. Weil, who is a human by technicality. Wily is just full of Irony.
- Ain't Too Proud to Beg: Every time Mega Man bests him, Wily can always be found prostrating before him, begging forgiveness.
- A Lighter Shade of Black: Mega Man 11 sheds light on Wily's past, showing the start of his feud with Dr. Light. Wily actually had good intentions with his Double Gear System, that would turn a robot into a revered and respected hero, but Light saw the dangerous flaw of his design and came up with the idea of giving robots free and independent thought instead. However, as it turns out, both ideas were ultimately not ideal, but Wily was the one who was branded to be in the wrong and his research was rejected in favor of Light's. It's really no wonder why Wily decided to stop playing nice and became Light's rival. Light himself realizes that he was unfair to Wily, admits that the Double Gear System is brilliant and attempts to reconcile with him, though it is rejected. The game shows that while Wily is still a villain, he's not the total monster as we've come to know him.
- Always Second Best: To Dr. Light. No matter what he did, no matter what awards he'd gotten, he was always the runner up.
- It can be argued that this is subverted in the long run. While it's easy to forget how badass he is the later the classic series goes on, think about this: by the end of the classic series timeline, Wily created, bar none, the greatest robot in existence. His greatest creation, Zero, didn't just survive the X series. He survived to the end of the Zero series, making Zero an at LEAST 300 year old relic. He's a robot by the time everything else is a reploid, and was able to destroy machines that would make Classic Mega Man AND X look like paper in comparison. And while this entry may be touting Zero's achievements, one must remember who built him. For all his screw-ups, at the end of the day, Wily proved himself Light's better.
- Wily's actual tactical ability really can't be denied either. Supplemental material outright states Wily was smarter than Light; he was just more self-centered. Even when he was certain he was going to win, he set up several Robot Masters to activate on a timer without contact from him just in case it all went south, proving he isn't completely blinded by his own ego and savvy enough to prepare himself for the worst.
- Anti-Villain: In 10, he leaves behind enough cures for Roboenza following his escape, and in Tatsunoko vs. Capcom, he calls Zero his son and doesn't really care that he hasn't killed X anymore. Also, in Rockman Gold Empire, he was this close to finally quitting the world domination business, and according to one magazine issue, he eventually did see the error of his ways in the future Quint originated.
- Badass Mustache: He has a big one.
- Bad Dreams: As the man himself says in the prologue of Mega Man 11:Dr. Wily: Bad memories make the worst dreams. A genius of my caliber needs sleep to keep his brain in gear...
- Batman Gambit: After framing Dr. Light in 9, Wily coerces the population to fund his efforts to stop him. The funding instead went into building Wily's new Fortress guardians.
- Became Their Own Antithesis: 11 reveals that Wily's initial goal was to use the Double Gear system to create "true heroes" out of robots. After his project was rejected in favor of Light's, however, he became consumed with jealousy and resentment until he became a megalomaniacal Mad Scientist hell-bent on world domination as we know him by now. Ironically, though he had more sinister motivations in creating him, Zero would eventually go on to become this "true hero" he initially wanted to create.
- Beware the Silly Ones: At first glance, he's just a cooky, stubborn jerk of a mad scientist who looks like Einstein, right? As a direct result of his actions over the course of his life of villainy, he would subsequently doom the world for centuries to constant war and no fewer than two different near-apocalypses. This is to speak nothing of his greatest creation, which, upon having his original personality restored, single-handedly wiped out nearly all sentient life on Earth. And this was while they were still recovering from the first near-apocalypse, in which it was stated he somehow had a direct hand in despite being dead for nearly a hundred years.
- Big Bad: The mad scientist to contrast Dr. Light, using the Robot Masters in order to control the world rather than benefit mankind. Almost every game in the classic series is about stopping him.
- Big Bad Wannabe: Whenever another villain overthrows Wily like Sunstar in V and Ra Moon in Super Adventure Rockman.
- Brilliant, but Lazy: He'd rather hijack Dr. Light's creations than make his own, but what he does make is exceptionally high-quality — Bass and Zero being prime examples.
- Character Tic: Raising his eyebrows repeatedly.
- Charlie Brown from Outta Town: In 6, instead of working in the shadows behind another villain, he dons a fake beard and calls himself "Mr. X".
- The Chessmaster: He was mainly responsible for the events of almost all of the games, sometimes even doing it in such a way where the blame couldn't possibly be pinned on him. In fact, the only game that had something happen that he was not responsible for at all (or at least, he certainly didn't intend for it to go that way at all) was Rockman & Forte: Mirai kara no Chōsensha, where, although Wily did technically create Rockman Shadow, he was not involved in Shadow's attack at all. This extends to the next 100 years in the X series.
- Cool Shades: As seen in Mega Man Megamix manga.
- Costume Evolution: In Mega Man 8 and Mega Man & Bass he trades the lab coat for a white Badass Cape before reverting back to his old look for Mega Man 9 and Mega Man 10. His changes his look up again in Mega Man 11 with a new black shirt and a subtle redesign of his coat as a Badass Longcoat.
- Crazy-Prepared: Just to provide an example: in Mega Man 10, he unleashed a robot plague that he allowed to cause himself to be attacked just to make his story of innocence more credible, working with the heroes to create a cure so he could dangle it over the heads of infected robots, as he engineered the virus to have a warmup time before they went berserk so they might agree to serve him in exchange for a cure. While he was at it, he infected Mega Man before he left. And just in case that somehow didn't take, he set up a fortress. And then he set up a fortress on top of that fortress, upside-down and in space.
- Dirty Coward: Wily acts out of pride, not honor. There's really no slimy trick or deception he won't try to cover his own hide.
- Demoted to Extra: There is exactly one game in the classic Mega Man series where Dr. Wily is not fought and isn't even the villain of the game; the obscure Wonderswan game Rockman and Forte: Challenger From The Future. The villain is Rockman Shadow, who may have been built by Wily, but he's completely acting of his own accord and wants Mega Man and Bass to destroy him. Wily doesn't appear at all in-game, and is only mentioned in passing in the manual.
- Determinator: He just doesn't know when to quit with his plans of world domination.
- Einstein Hair: He even shares the same first name!
- Eureka Moment: Suddenly recalls one of his research concepts in 11.
- Even Evil Has Loved Ones: He outright states in Super Adventure Rockman that he does love his robots.
- Evil Counterpart: To Dr. Light.
- Evil Old Folks: According to Mega Man & Bass's Japanese manual, he's 57 by the time the events of that game occur.
- Eyebrow Waggle: He does this in all of the classic Mega Man games before you go to his castle stage, lampshading his bad guy status.
- False Friend: In Mega Man 3, where he "reformed" as Dr. Light's partner (although the Archie version portrays him as more internally conflicted than he lets on).
- Final Boss: Serves as the final opponent in all games.
- Final-Exam Boss: In the Normal and Hard modes of Mega Man Powered Up.
- Freudian Excuse: He only turned evil because he was tired of being in Light's shadow. 11 clarifies this when Light was against Wily's own ideas, including his gear system. Suffice to say, he was not pleased.
- Greater-Scope Paragon: An unintentional one. His creation, Zero, manages to be one of the strongest heroes in X and beyond, despite his original intent for him.
- Greater-Scope Villain: By Word of God, Wily somehow restored himself after his death to manipulate Sigma, and his virus has been plaguing the world for hundreds of years after his passing. Even as far as the ZX series, it's still around by means of general infection.
- Green-Eyed Monster: This is why Dr. Wily became a villain, although his previous position depends on the translation and instruction manual — either he started out as Dr. Light's assistant and then wasn't given enough credit for his help, or he started out as an unaffiliated rival but Dr. Light kept outshining him. Either way, he couldn't stand the public seeing Dr. Light as better than him, so he intends to take over the world to prove his brilliance.
- Hijacked By Dr. Wily: Extending into the X series!
- Subverted exactly once in the classic series when Sunstar turns on him in V.
- Inverted in Super Adventure Rockman, because Ra Moon turns on him.
- Hoist by His Own Petard: There are occasions when a weapon of his own design is the only reason Mega Man could ultimately defeat him. For example, in Mega Man 2, his Alien Hologram Machine is only damaged by Lead Bubble. Had he not created Bubble Man, Mega Man could have never stolen the weapon to use against it, thus preventing Mega Man from possessing any means of destroying the final obstacle.
- Iron Butt Monkey: Try to remember that, when his Wily Machines go into their second forms, the target would usually be Wily himself, with little to no protection against a robot attack. This is at its finest in Powered Up, where he visibly flinches whenever an attack hits him!
- Irony: A grander scale that carried all the way to the Zero series: He created Zero to specifically fight X to the death, but by the time X and Zero meet, they become close friends who saved the world countless times. And then by the time of the Zero series, not only did Zero outlived X, he also unified human and robot relations. So Wily basically accomplished Dr. Light's goals.
- I Was Quite the Looker: Holy Crap! Would you have believed that Wily used to look like this!◊
- It's Personal: In Mega Man 11, Wily loved his Double Gear System invention so much that he took high pride in it, so after learning that Light installed the prototype Double Gear that he invented back in Robot University into Mega Man, he of course didn't take very kindly to that, and, after the defeat of all of the eight Robot Masters he installed the Double Gear into, he let the crew of Light Labs know of it in no uncertain terms.Wily: How dare you use my Double Gear System! Now you've crossed the line. I'll turn you into scrap myself!
- Joker Immunity: It took three games before Wily seemingly met his end, but an observant player can easily see during the ending that he's still kicking. It took three more to simply go to jail, and even that only lasts for half a year.
- Knight of Cerebus: Surprisingly, his involvement in the X series, but especially X4 and X5 are this. In X4, he urges Zero to kill X in the former's nightmares, while in X5, he has direct (but unseen) involvement in the game's plot. He's also responsible with the Maverick Virus that's meant to make Zero stronger, and it spreads wherever he goes.
- Mad Scientist: Wily fits the archetype to a T, always plotting to take over the world with an army of robots both stolen and self-made.
- The Man Behind the Man: A common tactic of his, Wily is responsible for Dr. Cossack briefly going evil in 4, using Dark Man to frame Proto Man for kidnapping Dr. Light in 5, and inverts it by pretending to be the man behind himself in 6 by posing as Mr. X, and the list keeps going on and on right on to the X series long after he died due to the Maverick Virus.
- McNinja: He claims to be a ninja in the Japanese OVAs.
- Not Me This Time: Becomes a recurring theme in the later 8-bit games:
- In Mega Man 3, Wily appears to have turned a new leaf and have nothing to do with the recent rash of robot rebellions. He's lying.
- In Mega Man 9, Wily claims to be completely innocent when robots start rebelling again, and implicates Dr. Light. He's lying.
- In Mega Man 10, Wily claims to have nothing to do with the Roboenza epidemic. He's lying.
- Mundane Utility: What does Wily do after being defeated yet again? Cut his losses and run away using his Gear System? Nope! He uses it to beg for mercy. And this man is responsible for the Crapsack World that is Mega Man X?
- Not-So-Harmless Villain: After so many times that he has decayed, you'd think that he isn't a credible threat anymore, right? Tell that to the future generations...
- Obviously Evil: Dr. Wily isn't exactly known for his subtlety. If the shifty eyes don't give it away, the skull motifs on his castle, Wily Machines, and pretty much everything else certainly do.
- Paper-Thin Disguise: Mr. X from Mega Man 6 is really Dr. Wily in disguise? But Mr. X has a beard! And opaque glasses! And a cape! And a dot on his forehead!
- Pet the Dog: In Super Adventure, Wily says he loves his robots and would never give them up. That didn't particularly last, mind, but hey, he felt it at some point. He also warned Mega Man that using the double rock buster might kill him.
- In Zero's ending in Tatsunoko vs. Capcom, his calling Zero "son"... unless the "unfinished task" he mentioned there is "Kill your best friend in his sleep", which is entirely possible.
- But, it is shown, in 10, when he leaves the hospital, the clincher? He left probably about enough Roboenza capsules to cure an entire population.
- Pride: He decided to Take Over the World essentially because he was sick with being in Dr. Light's shadow. Despite his numerous failed attempts, he refuses to acknowledge anyone as superior to himself.
- Redemption Rejection: In the ending of Mega Man 11, Dr. Light tries to get Wily to reform (for real this time) and work together with him again after telling him how Mega Man is the realization of Wily's original goal of using the Double Gear system to create "a true hero," but Wily rejects his offer before making his escape.
- Sanity Slippage:
- As the series has progressed, Wily has gotten... worse. At first he was only concerned for his pride, but then, well, a gigantic slab of stone nearly killed him. Next we see him, he's abducted a child. Then, after he's finally arrested, he breaks out in a very violent and dangerous attack which annihilates the city. Perhaps above all else, we see distinctly in Rock's memories as Duo views them in the ending of Mega Man 8 that Wily's robots would kill civilians if not stopped. This is all cemented by the Early-Bird Cameo of a certain red super-robot in Power Fighters, where Bass of all characters is legitimately disturbed at how unhinged his maker is.
- Sigil Spam:
- The classic "Dr. W" logo, which always means trouble.
- He's also quite fond of skulls, to the point where he models entire fortresses after them. Even his bed has skulls on it!
- Smug Snake: For all of his posturing over his supposed brilliance, most of his "robot masters" are either stolen or copied from the work of more legitimate inventors.
- The Sociopath: He has no empathy or guilt for the destruction and death he causes, is more than willing to harm innocent people with glee, manipulates people and his own creations like pawns for his own ego, and is a starkly remorselessly malevolent figure compared to the rest of the cast.
- Spell My Name with an "S": Similarly to Light, in the English language localizations of the first few games, his name was rendered as Wily, Wiley, and even Willy (which isn't even pronunced the same way!) before Wily became the standard spelling.
- Supervillain Lair: Skull Castle, a veritable Platform Hell. To make things more difficult, he sometimes has multiple castles.
- Take Over the World: What he aims at.
- Villainous Legacy: Like you would not believe. His actions leave their destructive mark on the Mega Man timeline for centuries after his death.
- Villain Override: Boosts King's brainwashing level in Rockman & Forte when it becomes clear that the self-proclaimed lord of robots doesn't particularly want to kill his own kind.
- Villains Want Mercy: At the end of every Mega Man game, he begs for mercy. Even after 6, when it's clear Mega Man won't let him off easily, he still does it.
- We Used to Be Friends: Wily and Light were once colleagues who worked together on robotics, but Wily's view that robots are nothing more than machines clashed with Light's goal of making robots that think for themselves. The continuous recognition that Light got instead of Wily eventually caused Wily to turn evil.
- Xanatos Gambit: 6 and 7. He anticipated the possibility of being caught, and built four of the 7 'bots to break him out if that happened.
- Younger Than He Looks: His bio states he's 57, yet looks at least seventy.
Voiced by: note
Weakness: noteA rare non-Robot Master boss which appears multiple times throughout the series, and one of Wily's personal favorites. The Yellow Devil has received two direct successors in the Yellow Devil MK-II and the Yellow Devil MK-III, as well as numerous offshoots such as the Green Devil and Block Devil. It takes the form of a sort of golem with a single eyeball which can fire Eye Beams and separate itself to attack.
- Bowdlerise: At the time, Nintendo was much less forgiving with religious references than today, which led Yellow Devil to be originally renamed "Rock Monster" in North America.
- Cyber Cyclops: It has a single eye that it uses to attack. It's also the only part of its body susceptible to damage.
- Detachment Combat: How it moves from one area to another in a fight, and its many bits make it tough to avoid.
- Doppelgänger Attack: In the arcade games, it can split itself into a number of "Mini-Devils". This is inherited by the Yellow Devil MK-III in Mega Man 11.
- Eye Beams: Though it usually fires small shots, some appearances of the original model (and a few of its successors) have it fire larger energy shots or even full-on laser beams.
- Go for the Eye: Its eye is its only weak spot, and is only vulnerable when it tries firing its Eye Beams at you.
- Healing Factor: His stun animation in the arcade games invokes this — his torso/head area is blasted apart, leaving only his floating eye, resulting in the body quickly reconstituting before continuing to fight.
- Legacy Boss Battle: The Yellow Devil and its successors are prevalent throughout the entire Mega Man franchise. The full list of Devils...
- Mook Chivalry: In any instance where the Yellow Devil splits itself into Mini-Devils, only one will actively pursue the player, as the others hang back. This is also true with the Twin Devil in 9, as there is only one attack core between two bodies. Averted with the MK-III in Mega Man 11: all of the Mini-Devils attack at once.
- Nothing Is Scarier: Compared to so many other robots, which usually at least have visible joints, or some other indicator of their robotic nature, the Yellow Devil seems creepily organic. Its huge, almost unmoving stature, its voiceless nature, and (usually) Uncanny Valley eyeball add to this.
- Pokémon Speak: In Mega Man Powered Up, it can only say "Bumo" and variants of it.
- Red Eyes, Take Warning: It has a red eye set against a black sclera. Though it skips over the MK-II, it's back with the MK-III (complete with a gear inside the eye).
- Tragic Monster: In Mega Man Megamix, the Yellow Devil MK-II was originally a toy robot whose brain is removed and placed within the strange mass that makes its body. It escapes to go back to its "mother". When Light and Roll find this out, they ask Mega Man and Shadow Man to leave him alone so it can see its mother, but Shadow Man didn't hear them and destroys it.
- Turns Red: When the Yellow Devil MK-III uses the Speed Gear in Mega Man 11, it will split into nine identical versions of itself (except for one having the main eye, the rest are eyeless).
A recurring boss character appearing in the first and third games, as well as the remakes. Copy Robot takes on the appearance of different robots, giving him access to their abilities and memories.
- Ascended Extra: What was just a recurring Wily Stage boss was given a speaking role and personality in Mega Man Powered Up.
- Arrogant Kung-Fu Guy: No matter who he copies, he always assumes he can use his new abilities better than the original.
- Doppelgänger Spin: In 3, he fights alongside two holograms, which he randomly switches places with. Attacks pass through the fakes harmlessly, meaning you have to seek out the real one to defeat him.
- Evil Knockoff: Played with, in that he's an evil knockoff of potentially any robot. Played straighter in the Archie comics, where he's specifically a copy of Mega Man.
- Manchurian Agent: In the Megamix manga, Copy Robot is a perfect replica of Mega Man that believes itself to be the original. When he finds out the truth, he goes berserk and tries to kill Mega Man.
- Mercy Invincibility: A notable aversion among boss enemies: In 3, he has no invincibility frames after being attacked. Played straight in The Wily Wars, however.
- Mirror Match: Obviously. He even uses the same Special Weapon you have equipped, though in 3 he sticks to the Mega Buster.
- Red Eyes, Take Warning: Not visible in game, where he shares a sprite with Mega Man, but his concept art and appearance in the Archie comics give him dark red eyes.
- Scarf Of Asskicking: Dons a purple one in the Archie comics along with a darker color scheme to visually contrast Mega Man.
- The Gadfly: Loves taunting the other Robot Masters he copies, especially Roll.
- Voluntary Shapeshifter: His whole shtick.
- Weaksauce Weakness: Time it right and you can take him out with a single use of the Top Spin in 3.
An advanced Dr. Wily creation with the ability to download different power sets. It faces Mega Man several times in Mega Man 3, each time using the attacks of a different Robot Master from Mega Man 2.
- Ambiguous Situation: It's not made clear as to whether there are multiple Doc Robots or a single one that Mega Man repeatedly fights.
- Damn You, Muscle Memory!: Some of Doc Robot's forms don't share exactly the same AI as the Robot Master it's copying, such as its Quick Man form. It's also a lot larger than the Robot Masters, which changes the hitboxes of some moves.
- Face Framed in Shadow: Its portraits on the level select screen are shadowed out, unlike the Robot Master portraits.
- Frankenstein's Monster: To enable it to use the moves of any Robot Master, Doc Robot has a mishmash of an Arm Cannon, a normal arm with a Quick Boomerang launcher attached, and two back attachments resembling the weapons of Crash Man and Bubble Man. It even has the double bolts, though they're on its body instead of its neck or head.
- Giant Space Flea from Nowhere: The game provides no context for Doc Robot's existence and it's never brought up again after the final Break Man fight. It was likely intended to be another distraction for Mega Man while Dr. Wily enacted his ploy to hijack Gamma, just like the Robot Masters of Mega Man 3.
- Legacy Boss Battle: Doc Robot's eight fights correspond to all eight Robot Master fights from Mega Man 2.
- Lightning Bruiser: Quick Man-Doc Robot is as fast as the original Quick Man while being larger, stronger (taking out more than a quarter of Mega Man's health with contact damage), and bulkier (taking only one point of damage from Mega Buster shots instead of two, and only having two minor weaknesses).
- My Name Is ???: When a Doc Robot stage is selected, a question mark is displayed instead of the usual boss sprite, causing Doc Robot to go unnamed within the game itself.
- Non-Indicative Name: While it was created by a doctor, Doc Robot itself isn't a doctor, and the name was the result of mistranslation ("Dokurobotto" is closer to "skull robot").
- Power Copying: It downloads data from Wily's other creations and imitates their attacks and movement patterns.
- Recurring Boss: Doc Robot is fought eight times, twice in each stage revisit, each time using the powers of a different Mega Man 2 Robot Master.
- Skull for a Head: One game before Skull Man's debut, Doc Robot has a bony face of its own, fitting right in with Wily's usual motif.
- Top-Heavy Guy: It has a large upper body and a smaller torso and legs.
- Underwater Boss Battle: Bubble Man-Doc Robot is fought underwater with a spike ceiling overhead, just like the original Bubble Man was.
Megaman Killers (Rockman Killers)
Minor but memorable characters from the Game Boy games. They are the Megaman Killers, consisting of Enker, Punk, and Ballade, are designed for the sole purpose of destroying Mega Man. They are designated by the serial number of RKN.XXX (Rockman Killer Number) in Japanese and MKN.XXX (Megaman Killer Number) in English.
- Always Second Best: Inverted with Ballade; this is how he sees everyone else.
- Arrogant Kung-Fu Guy: Ballade believes that he is the strongest robot and everyone else is merely second best. He also dislikes opponents who disappoint him/lack competetive spirit.
- Blade on a Stick: Enker's Barrier Spear.
- Blood Knight: Ballade is described as being incapable of resisting a fight with any opponent who looks strong, and he is said to dislike foes that disappoint him and uncompetitive enemies.
- Bonus Boss: All three of them are the bosses of the Special Stages in 10. You even get their weapons from them!
- Cephalothorax: Punk
- Charged Attack: Enker can absorb enemy fire to beef up his own attack, at the cost of his health.
- Dub Name Change: On the back of the first Game Boy game's box (English version), Enker was referred to as "Mega Man Hunter" (presumably, the translator mixed his individual name and group names). Reverted in subsequent appearances such as Mega Man's Soccer.
- Dumb Muscle: Ballade's bad point is described as being stupid (in the English version) and simple (in the Japanese version).
- Expy: Ballade looks quite similar to Quick Man.
- Fantastic Racism: Enker's Japanese Spirit is described as so strong, that he hates Americans. In the Japanese version, that is. In the English version, he simply hates foreign robots.
- HeelFace Turn: Ballade. It doesn't last.
- Irony: Despite Punk's name and appearance, he fights fairly and is even a policy follower (if his English Mega Man & Bass CD Data is to be believed)!
- Laser Guided Tykebombs: Wily built them specifically to kill Mega Man, if their group name wasn't already obvious.
- Married to the Job: All of them have shades of this, hardly a surprise given their names, but Enker has the heaviest case of it. He has no real interests beyond wanting to kill Mega Man, leaving him with a very melancholy personality.
- No Social Skills: Enker, due to his cold nature and fixation on killing Mega Man, is very antisocial and prefers to avoid other people.
- Quirky Miniboss Squad: A xenophobic Japanese-spirited warrior, a rebellious tough guy and a robot with an ego form Dr. Wily's anti-Mega Man squad.
- Recurring Boss/Boss Rush: All three Megaman Killers (and Quint) return in V for a final rematch with the Blue Bomber.
- The three also show up as the Special Stage bosses for 10.
- Rolling Attack: Punk's MO.
- Sea Mine: The Ballade Cracker is, essentially, a projectile form of this. Interestingly, he also uses them for a purpose similar to actual mines: controlling space to give Mega Man less space to move around.
- Shoulders of Doom: Punk's pauldrons are bigger than his face.
- Spikes of Villainy: Punk, which even extends to a metal mohawk.
- Stealth Pun: Punk is, of course, named after the genre of music. But his dislike of the PTA invokes the other definition of "punk".
- Super Mode: Ballade. It isn't much of a transformation, though: his horns point upward and his helmet gains a face mask and visor. His body is otherwise the same.
- Theme Naming: Like most of the characters here, their names follow the musical theme.
- To explain, Enker is enka (a popular form of Japanese music; coincidentally, his name also sounds like the musical term encore), Punk is named after the genre of rock, and Ballade is either a form of poetry of the same name or a ballad (a narrative set to music).
Voiced by: noteA set of four robots from Mega Man 5 created by Dr. Wily. One of them was able to impersonate Proto Man and kidnap Dr. Light under this disguise.
- All Your Powers Combined: The fourth Dark Man seems to have the combined abilities of all 3 previous models.
- Arm Cannon: Dark Man 3's stands out among others in the series for being it's entire right arm rather than just it's forearm. First model sports two arm cannons, while the last one has the standard one-hand-one-gun design.
- Barrier Warrior: Second and fourth models both use Electrified barriers for defense and offense in their fights.
- Big Red Devil: Dark Man 4 has shades of this, with it's blood red body and Spikes of Villainy protruding from it's shoulders.
- Cameo: Dark Man 1 makes an appearance in Marvel vs Capcom in the background of Mega Man's stage.
- The Dragon: To Wily in 5.
- Guns Akimbo: Dark Man 1.
- Hp To One: Dark Man 4's opening attack knocks Mega Man down to a single point of health in one hit. Luckily, the real Proto Man shows up with an L-tank and shatters it's disguise.
- Killed Off for Real: The scrapped remains of all four make a cameo appearance in the first Wily stage of Mega Man 10.
- Master of Disguise: The Proto Man disguise Dark Man 4 uses is nearly perfect. The only flaw is a flat whistle.
- Walking Spoiler: The fact that it was Dark Man impersonating Proto Man who kidnapped Dr Light and not the real deal is a major point in the story of Mega Man 5.
A minor but memorable character from the Game Boy games, Quint is apparently Mega Man himself, pulled from the future and reprogrammed to be evil by Wily.
- All There in the Manual: Face it, would YOU have thought this guy was Mega Man's future self from playing II by itself?
- Continuity Snarl: Is his defeat how Mega Man dies? Did Dr. Light repair and reprogram him, as seems to be the case with his own Robot Masters? Is the version of him that appears in V a replica of some sort?
- It should be noted, however, that Quint as seen in II never explodes, but instead teleports out much like Proto Man after a battle.
- Cool Shades: Rather much like Proto Man, and they could apply as a Paper-Thin Disguise.
- Evil Counterpart: To Mega Man.
- Future Badass: Oh so subverted. He's resorted to trying to kill Mega Man, his own past self, he of the charging Arm Cannon and eight or so other weapons, with a pogostick/jackhammer hybrid, and his pattern is pathetically easy.
- This was then subverted again in Rockman & Forte: Challenger from the Future, where Rockman Shadow is believed to be a much, much, much more dangerous Quint. It turns out that he's a prototype (quite possibly a Super Prototype at that) of Quint who traveled back in time to prove himself worthy to Wily. The real Quint inexplicably has a cameo at the end.
- Improbable Weapon User: His weapon is the Sakugarne, a pogo stick/jackhammer robot.
- My Serial Number Is Question Marks: "??????", to be exact.
- We do know what the question marks represent though. Wanna know? Just look at the number of the titular character.
- Power Up Letdown: The Sakugarne is a weapon that makes the Top Spin and the Charge Kick look awesome. All Quint can use it for is jumping around and throwing up short-ranged rocks. Mega Man's version is no better - using it on enemies hurts him. One must wonder why Wily gave Quint this thing for destroying Mega Man instead of loading him up with weapon data from all his strongest Robot Masters like Quint's past self does.
- Theme Naming: Continuing the music theme, his name references a Quintet.
- Time Paradox: His victory would have resulted in one of these. He's stated in Rockman & Forte to dislike these, however.
- Walking Spoiler: So Mega Man games aren't all big on plot, but Quint is nigh-impossible to talk about without spoiling his backstory.
Sunstar (Sun God)
An ancient super robot hailing from the same civilization as Stardroids. Dr. Wily releases him against Mega Man for the final battle of V. He promptly blows Wily off the battlefield before facing Mega Man.
- Adaptational Villainy: In Rockman World 5, Sunstar was more open to Mega Man's hope of humans and robots living in peace, sacrificing himself to destroy the Wily Star to help realise that hope. In Mega Man V, however, Sunstar lacks this change in heart, and instead of sacrificing himself willingly, his destroying the Wily Star is more a byproduct of damage sustained during their battle.
- Always Accurate Attack: One of his last tricks is summoning a barrage of rain that, like Toad Man's Rain Flush, can't be blocked or avoided, does a lot of damage, and burns the ground up. Fortunately like Toad Man, Sunstar can be shot at to prevent him from using it.
- Artifact of Death: Sunstar was made long ago as a weapon, and Dr. Wily reactivates him as a last-ditch effort to destroy Mega Man.
- Blood Knight: He was built for battle and war, and claims that robots were created to fight.
- Contemplate Our Navels: Surprised by Mega Man showing kindness to him and offering to repair him at Light Labs, Sunstar ponders on Mega Man's resolve to fight only when it's needed to protect the world and belief that humans and robots can live in peace. In the Japanese script, he willingly detonates a bomb inside him to destroy both himself and the Wily Star to help eliminate combat robots, while the English translation has him dismiss it due to being on his death throes.
- Earth-Shattering Kaboom: In Rockman World 5, he detonates a bomb inside him willingly. In Mega Man V, his fusion reactor goes critical. Regardless of how it's done, this is the end result he inflicts on the Wily Star.
- Evil Is Not a Toy: Dr. Wily learns this the hard way as Sunstar becomes one of the only characters to usurp his position as the Final Boss.Dr. Wily: Sunstar, destroy Mega Man!Sunstar: [fires shockwave under Wily's UFO, which launches up and smacks it into retreating]
- Fashionable Asymmetry: One of his shoulder plates is bigger than the other.
- Giant Space Flea from Nowhere: The game makes no mention of him at all until Wily is defeated.
- Light Is Not Good: He's based on the sun and wants to destroy everything. Such is life when you're a doomsday weapon.
- Load-Bearing Boss: As his fusion reactor begins to go nuclear from the damage sustained during battle/he detonates a bomb inside him, Sunstar asks that Mega Man leave before it's too late. His death explosion also takes the Wily Star with it.
- Lost Superweapon: Wily found him and the Stardroids in the ruins of an ancient alien civilization.
- Mr. Exposition: Though it's lost in the English script, in Rockman World 5 Sunstar reveals more about the civilisation that he, the Stardroids, and the Wily Star come from — namely, that they were always using machines to wage war against each other (also, they were humans).
- One Steve Limit: His Japanese name is Sungod. In the (non-canon) game Rockman Strategy, there is a completely different alien robot named Sun God.
- Person of Mass Destruction: Sunstar is armed to the teeth with large lasers, a buzzsaw move and a weapon similar to Toad Man's Rain Flush. Fitting for an ancient weapon.
- The Power of the Sun: Sunstar's entire motif is based around suns, and he is one of the more powerful foes Mega Man has faced.
- Playing with Fire: He can toss fireballs that crawl on the ground and fly upwards, and he can shoot another kind that burns the ground, and he can even make these with a deluge of rain he can summon.
- Redemption Equals Death: While it's more ambiguous if Sunstar had a change of heart in the English script, the original Japanese script has him unambiguously believe in Mega Man's hope for peace between humans and robots, prompting him to destroy himself and the Wily Star.
- Roboteching: He can shoot fireballs that crawl along the ground, then fly up when a target's above them. You see him use this tactic on Dr. Wily before he begins using it on you.
- Sequential Boss: While Sunstar himself doesn't change, whenever he loses a third of his health he destroys the floor and begins using a new pattern with new attacks, unlike many Robot Master-esque characters who typically only have two or three attacks they use over and over.
- Super Toughness: Sunstar has no weaknesses — no matter the weapon, even a fully charged Mega Arm shot, everything does only one point of damage to him.
- Theme Naming: Sunstar is named after the Sun and is the strongest of the ancient alien robots (though he's not officially counted as a Stardroid per se).
- Wave Motion Gun: One of Sunstar's attacks is firing a laser that's almost as large as he is. It even uses the same graphics and sound that the Skull Blazer's beams use (though it's mercifully not instant death).
Genesis Unit (Mega World-gundan)
Appear in the Compilation Re-release/Video Game Remake Wily Wars. The Genesis Unit, consisting of Buster Rod.G, Mega Water.S, and Hyper Storm.H, are the three bosses featured in the secret fourth game, Wily Tower. They are given the serial number of MWN.XXX (MegaWorld Number) in Japanese and WWN.XXX (Wily Wars Number) in English.
- Arm Cannon: Buster Rod.G uses one instead of his staff in the third Wily Tower stage.
- The Brute: Hyper Storm.H is the largest of the trio (and the second largest Robot Master of all, right behind Frost Man) and is in charge of the Unit's muscular.
- Everything's Better with Monkeys: Buster Rod.G, based on one of the most famous simians in literature, Sun Wukong.
- Evil Genius: Mega Water.S is described as being the "brains" of the Genesis unit.
- Full-Boar Action: Hyper Storm.H, being modelled after Zhu Bajie, looks like a humanoid pig.
- Harpoon Gun: Mega Water.S's only actual offensive weapon.
- Kappa: Mega Water.S is quite clearly based on one.
- Quirky Miniboss Squad: They're all animal-esque robots named after characters from a Chinese novel.
- Shout-Out: To Journey to the West, with Buster Rod.G as Sun Wukong himself, Mega Water.S as Sha Wujing, and Hyper Storm.H as Zhu Bajie.
- Simple Staff: Buster Rod.G's initial Weapon of Choice.
- Underwater Boss Battle: Mega Water.S subverts the trope by jumping out of the water as soon as the battle begins and never jumping back in.
- Villain: Exit, Stage Left: Buster Rod.G initially leaves when brought down to his last unit of health, only to come back during the third Wily Tower stage in a brand new, completely different battle.
- Yes-Man: Hyper Storm.H is one, and Rockman & Forte seems to think that's a good point.
Voiced by: noteA self-proclaimed king of robots who attacked a robot museum, downloaded data on the battle robots, and created an army of robots. It turned out that he is yet another creation of Dr. Wily. Robot Masters recruited by King (except Tengu Man and Astro Man) have the serial number KGN.XXX (KinG Number).
- An Axe to Grind: He weilds an axe as a weapon.
- Canon Immigrant: Mega Man & Bass was originally an alternate version of the events of 8, with King being the game's version of Duo. 9 features it when Mega Man tells Wily off for how many times he's done the whole begging for mercy shtick, indicating that King and Duo both exist in the same timeline now.
- Combining Humongous Mecha: His third form.
- Cool Mask: Although it does look a tad bit goofy...
- Disc-One Final Boss: orchestrates the whole plot, until he's upstaged by Dr. Wily, as usual.
- Expy: King is quite visibly what happens when Duo is your villain. And you give him a big, scary axe. Justified, in that before Mega Man 9 was released, ''Rockman & Forte'' was supposed to be an alternate course of events from ''8'', and the big guy's gotta be in there somewhere.
- Heads I Win, Tails You Lose: in the first of three consecutive battles against him until Proto Man shows up.
- Made of Explodium: King is rigged to explode if anyone but Dr. Wily operates on him.
- Redemption Equals Life: King was believed to have perished in the final confrontation, but Mega Man's ending revealed that he survived and is now fighting for justice.
- Royals Who Actually Do Something: Present for the raiding of the Robot Museum, showing an active role in his own conquest; and later has absolutely no qualms with facing down Mega Man and Bass, despite knowing their penchant for blowing up evildoers.
- Secret Test of Character: He was specifically created because Dr. Wily was losing faith in Bass and wanted to test his ability with a mightier robot.
- Super Prototype: Stated to be such by Wily, who had a second, improved version already in the wings. When you consider that King I was able to oneshot Proto Man... good thing he destroyed the plans for King II.
- Villain Override: When King was pondering about robots fighting for humans, Wily stepped up the brainwashing levels for one last battle.
- Turns Purple: Due to Wily's brainwashing.
Voiced by: noteThe main villain of Super Adventure Rockman. An ancient supercomputer who crashed on Earth 20,000 years prior the events of the game. According to him, he gave humans the capacity to harbor violence towards each other, the technology and tools to further their hatred, and made them construct a temple for him. His plan was to have the humans wipe each other out and then rule the Earth with an army of his own machines. However, Ra Moon grew tired of the humans lack of intellect and decided to delay his plans, burrowing himself underground alongside the Temple of the Moon until humanity has evolve enough to continue his plans.
- Aliens are Bastards: He's an arrogant, genocidal alien computer looking to wipe out humanity and human-built machines due to viewing them as weak and soft.
- Big Bad: Of "Super Adventure Rockman".
- The Corrupter: He served as this to humanity in the past, giving the peaceful early humans the capacity to hate and kill one another.
- Dark Is Evil: A super computer with a pitch-black paint job, and exactly as evil as you would expect.
- Evil Sounds Deep: Has a ridiculously deep, booming voice. Which, of course, is to be expected when you're voiced by Norio Wakamoto.
- Knight of Cerebus: He's a far darker and more monstrous villain than any of the baddies Mega Man tangled with during the Classic series, with his presence severely darkening the tone of the game.
- Lack of Empathy: Ra Moon is a complete sociopath who doesn't give a damn about anybody but himself. When an angered Wily proclaims that he loves his robots, Ra coldly responds with "Love? What is that?"
- Manipulative Bastard: He gets Wily to trust him by rebuilding his Robot Masters from the second and third games, but attacks him and his robots once they've served their purpose.
- Oh, Crap!: When Mega Man manages to damage Ra Devil.
- Take Over the World: Plans to destroy humanity and rule Earth with his own machines.
- Villainous Breakdown: After Mega Man destroys him.
A team of seven Robot Masters from the obscure WonderSwan game Rockman & Forte: Challenger from the Future who have willingly come to the past to destroy peace between mankind and robotkind. They are lead by Mega Man (Rockman) Shadow, a robot with the look and powers of Mega Man.
- Be the Bullet: Bullet/Dangan Man is a giant bullet that can fire himself as a projectile.
- Call-Forward: Instead of using the usual array of mooks, the Dimensions bring their own army with them, many of which are Mechaniloids from the X series. In addition, Stove/Konro Man gets an in-universe comic book, which manages to survive to the ZX era.
- Detachment Combat: Compas Man. Though by the way his body works, his torso can only float above his leg unit.
- Doppelgänger Attack: Komuso Man's M.O. is to produce copies of himself to triangulate firing projectiles.
- The Dragon: Compas Man is always the penultimate boss.
- Dual Boss: The Clock Men.
- Non-Standard Character Design: While many Robot Master sets had nonhumanoid robots, over half of the Dimensions are basically anthromorphic objects: A bullet, stove, air conditioner and two clocks, in particular. The two that aren't - Komuso Man and Compas Man - are more traditional looking.
- Playing with Fire: Stove/Konro Man, as well as his weapons the Flame Shower and Flame Mixer.
- Shock and Awe: The Clock Men.
- Sinister Minister: Komuso Man is based on one.