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"I'm Mega, He's Proto, and we're putting a stop to the flu."
The tenth installment of the Mega Man (Classic) series. Like its predecessor Mega Man 9, it continues the trend of revisiting the series' roots with 8-bit graphics and music.
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In the year 20XX, an outbreak of a robotic virus known as "Roboenza" runs rampant across the globe. Roll becomes infected with the virus, and the situation becomes worse as time passes and a cure is not found. Several robots become berserk and attack cities across the world. One day, Dr. Wily's damaged UFO is caught from crash-landing by Mega Man outside Dr. Light's lab, and the scientist says that Roboenza-infected robots attacked him and stole the parts of a medicine-making machine he had been working on to cure the virus. Mega Man agrees to retrieve the stolen parts from the eight Robot Masters. Before he begins, Proto Man arrives to help Mega Man, believing the job to be too big for just one of them, and the two join forces to acquire the cure. Meanwhile, Bass sets out on his own to challenge these new robots.

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This game is available through Mega Man Legacy Collection 2 for PS4, Xbox One, PC, and Nintendo Switch.

Robot Masters:

  • DWN-073: Blade Man, weak to Commando Bomb, gives Triple Blade
  • DWN-074: Pump Man, weak to Thunder Wool, gives Water Shield
  • DWN-075: Commando Man, weak to Wheel Cutter, gives Commando Bomb
  • DWN-076: Chill Man, weak to Solar Blaze, gives Chill Spike
  • DWN-077: Sheep Man, weak to Rebound Striker, gives Thunder Wool
  • DWN-078: Strike Man, weak to Triple Blade, gives the Rebound Striker
  • DWN-079: Nitro Man, weak to Chill Spike, gives the Wheel Cutter
  • DWN-080: Solar Man, weak to Water Shield, gives Solar Blaze

Do NOT confuse this with Mega Man X, which came out well before this game.


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Tropes:

  • An Offer You Can't Refuse: Once Wily obtains the means to provide the cure for Roboenza, he announces to the world that any infected robots who want the cure must work for him.
  • Anti-Frustration Features:
    • After its absence from 9, the quick weapon switch returns from 7 and 8, but with a handy additional feature: pressing left switch and right switch simultaneously changes back to the player character's default buster without having to cycle through all the weapons between the current one and the buster.
    • While Proto Man is still a Glass Cannon susceptible to double damage, he no longer suffers the double knockback. In addition to that, his Proto Shield is bigger, which allows to take more advantage of its defensive or reflective properties.
  • Astral Finale: The final level is set in Dr. Wily's latest fortress, which was built in outer space and can only be accessed through a massive elevator.
  • Athletic Arena Level: Strike Man's stage takes place on a baseball field.
  • Attack Reflector: The Mirror Buster returns from Mega Man: Dr. Wily's Revenge, and can "reflect" shots by absorbing them and firing a shot out. Unlike its original appearance, however, it doesn't fire in the direction of the original shot.
  • Batman Can Breathe in Space: Wily is able to breathe perfectly well in the space-bound top of Wily Castle.
  • Big Fancy Castle: Blade Man's stage takes place in a medieval castle full of spike traps.
  • Bonus Boss: The Mega Man Killers. Not only that, but if you defeat them, Mega Man can use their weapons in the main game. Originally, only Mega Man is available in the special modes, but Mega Man Legacy Collection 2 allows Proto Man and Bass to also fight them.
  • The Bus Came Back:
    • Bass comes back to this game after his absence in Mega Man 9.
    • After his last appearance in Mega Man V, Tango returns in Auto's shop if the player is Proto Man.
    • The Mega Man Killers return in some DLC stages.
  • Call-Back:
  • Call-Forward: It's no secret that Mega Man's storyline eventually leads to Mega Man X, where a virus causes Reploids to go Maverick. This game depicts Wily's first experiments with a computer virus that causes peaceful robots to go berserk.
  • Ceiling Cling: Blade Man's attack pattern consists of him clinging to the arena walls and ceiling to fire projectiles at MegaMan while staying out of reach of the hero's signature Mega Buster.
  • Challenge Run: The Book of Hairstyles returns from Mega Man 9. As before, it does nothing but remove your helmet, which increases the damage you take until you die.
  • Chekhov's Gun: After four Robot Masters are defeated, Dr. Wily manages to produce a prototype cure. When Mega Man succumbs to Roboenza himself, Roll gives the cure to him so he can stop Wily. Cures are also given to Proto Man and Bass in their pathways.
  • Continuity Nod: When playing as Proto Man, Auto runs the shop wearing a Met helmet to hide his identity. This is probably the same Met helmet he tried to offer to Mega Man at the beginning of Mega Man 7.
  • Cool Bike: Nitro Man transforms into one than can drive up walls.
  • Disc-One Nuke: With the Mega Man Killers' weapons, Mega Man can easily tear through several stages. The Mirror Buster can absorb and reflect enemy projectiles, the Screw Crusher arcs upwards and has a ton of ammo, and the Ballade Cracker is essentially an explosive Metal Blade that can't be aimed straight down. And once Mega Man has them, they stay with him even on new playthroughs.
  • Denial of Diagonal Attack: As usual, neither Mega Man nor Proto Man can shoot any way except straight ahead, and the only weapon that can be aimed is the Ballade Cracker (which only Mega Man can use). Bass, however, can aim in seven ways, and is more than capable of shredding minibosses just by standing under them and firing upwards.
  • Down the Drain: Pump Man's stage is an underwater level that takes place in the sewers.
  • Dragon Their Feet: Although Dr. Wily is the main antagonist of the story, The Mega Man Killers are the last opponents Mega Man faces story-wise before his escape from Wily Castle.
  • Dual Boss: Suzak and Fenix in Solar Man's stage are Dual Mini Bosses. The Final Boss is a battle against two Wily Capsules, though one of them is a fake that doesn't take damage.
  • Easter Egg: When fighting Ballade in Special Stage 3, he has a random chance of appearing in his second form from Mega Man IV. However, the difference is merely cosmetic, and he still fights exactly the same as he normally does.
  • Easy-Mode Mockery: Downplayed, the helpful objects that exist only on Easy Mode are obvious, stand out, and don't blend in with the stages at all. They're not particularly demeaning, but are a clear and constant reminder that you did, in fact, select Easy Mode.
  • Enemy Mine: Mega Man and Dr. Wily team up to help solve the Roboenza crisis after the latter loses his medicine-making prototype to the Robot Masters. Once it's completed, however, Wily predictably ditches the gang and blackmails robots who want the cure into working for him.
  • Evolving Title Screen: Bass appears on the title screen as soon as the player downloads him. In Legacy Collection 2, he appears after clearing the game at least once.
  • Fire, Ice, Lightning: Solar Man, Chill Man and Sheep Man's weapons create a fiery shock wave, ice spikes and an electric cloud, respectively.
  • Garnishing the Story: The Wily Machine of this game sports a pirate hat, for no other reason than Rule of Cool.
  • Giant Enemy Crab: Crab Puncher, the second Wily Castle boss, is a giant mechanical crab that attacks MegaMan by shooting its claws.
  • Gretzky Has the Ball: Strike Man's level; a baseball-themed Robot Master, with stage enemies that utilize soccer balls and footballs as well.
  • Honor Before Reason: After Wily is defeated once more, Mega Man takes him to a hospital rather than finish him off after Wily is revealed to have fallen ill. After recovering from his illness, Wily had unexpectedly left behind a stash of Roboenza cures, just enough to restore all infected robots, before escaping.
  • Ice Palace: Chill Man's stage is a massive building whose floor and walls have been coated in slippery ice.
  • Ill Girl: In the game's intro, Roll ends up ill because she gets Roboenza.
  • Interface Spoiler:
    • The Robot Masters being listed under the DWN serial number should tip players off on who's behind the Roboenza crisis.
    • The achievement for beating the game, much like the immediate predecessor, is "Whomp Wily!", pretty much spelling out the already familiar plot twist.
  • Legacy Boss Battle: You get to fight Enker, Punk, and Ballade in the three Special Stages.
  • Me's a Crowd: An otherwise weak enemy (Yonbain) in Solar Man's stage has the ability to multiply like a cell at regular intervals. Each copy will then track down MegaMan and attempt to deal collision damage, potentially overwhelming the player if left alone.
  • Multi-Mook Melee: Challenges #26-37 are a series of mini-stages where Mega Man must contend against different kinds of enemies. #26, titled "Fight On!"note , consists of nothing but every variation of the Mascot Mook in the game. #27-28, the "Cannon Ball" series, feature projectile-based enemies. #29-30, the "Charge Force" series, consists of enemies relying on Collision Damage. #31-32, the "Air Force" series, are Airborne Mook attacks. #33-36, the "Special Force" series, use the enemies with unique mechanics. Finally, #37, "Jumping Force", has enemies that mainly move around by jumping.
  • Mythology Gag: There was a Blade Man in the infamous Mega Man 3 (DOS) for the PC, and both characters have a predominantly purple colour scheme. That Blade Man's signature weapon, the Blade Launcher, also launched a Spread Shot of three blades, similarly to the Triple Blade.
  • Nostalgia Level: The Special Stages each remake parts of the Wily stages from their bosses' original game.
  • Not Me This Time: Wily claims he had nothing to do with the Roboenza pandemic. He's lying.
  • Overly Long Gag: The upwards trip towards Wily's Space Station. The map path goes up, and up, and up, eventually fading to black for a solid 20 seconds while an extended map theme plays.
  • Pet the Dog: After Mega Man finds out Wily has come down with an illness, he is brought to the hospital. The final scene of the game is Wily escaping from the hospital and leaving a metric ton of Roboenza cures on his sickbed.
  • Pinball Projectile: Strike Man's Rebound Striker. On the third bounce, it heads directly for Mega Man. The weapon becomes stronger the more times it bounces off walls before hitting a target.
  • Player-Guided Missile: The Commando Bomb can change directions in mid-air by pressing the appropriate direction (up, down, left, or right) up to two times after firing it.
  • Pop the Tires: The reasoning behind Nitro Man's weakness against the Chill Spike is that its tires pop by running over the spikes - hitting him with a direct shot will freeze him, but deal less damage.
  • Promoted to Playable: Proto Man is playable from the start this time, unlike Mega Man 9; this time, Bass, who was curiously absent in 9 outside of the ending, is available via DLC. He plays virtually identical to how he did in Mega Man & Bass, only without the Double Jump.
  • Punny Name: Mini Bosses Suzak and Fenix are named after legendary firebirds Suzaku and The Phoenix.
  • Rearrange the Song: The three downloadable special stages have rearranged versions of music from the games the stage bosses were originally from. Enker has a remix of the music from the Wily stage he was the boss of, Punk has an extended version of his Leitmotif, and Ballade has a new level theme that incorporates elements of his Leitmotif.
  • Ridiculously Human Robots: The robots in this game can contract Roboenza, a disease that produces symptoms similar to a common cold. After being infected, Roll catches a fever, while Mega Man starts sneezing uncontrollably.
  • Save the Villain: In the ending, when Mega Man discovers that Dr. Wily has become very sick himself, he decides right then and there to take him to a hospital. In apparent gratitude, Wily leaves behind enough medicine to cure the Roboenza outbreak when he makes his escape.
  • Sequential Boss: The Weapons Archive is fought three times across Wily Castle 1, with each fight using three Special Weapons from three games.
  • Schrödinger's Player Character: Despite the fact that Mega Man, Proto Man and Bass all go after the Robot Masters at the same time, only the one you play as will fight them (and none will be destroyed by one of the other characters before you get to them). Furthermore, a cutscene after Wily Castle 1 shows Mega Man and Proto Man in the castle together... but this is only seen if Proto Man is being played as. Bass never interacts with the two at any point, and after defeating Wily, only the character you play as is seen to have beaten him.
  • Shout-Out: Sheep Man and his electric based powers, as well as his stage and the name of his theme ("Cybersheep's Dream"), are a reference to Do Androids Dream of Electric Sheep?, of which Blade Runner was adapted from.
  • Space Station: Sort of — the top of Wily Castle looks and acts the part, but it is connected to the rest of the fortress via a tall tower. Noticeably, large tanks of Roboenza are on board.
  • Spread Shot: The Triple Blade fires three long blades simultaneously. When on the ground, the blades spread upwards, but if used while jumping they spread downwards.
  • Star Scraper: Wily Castle is a space station connected to the planet's surface by a ridiculously tall elevator.
  • Transforming Mecha: Nitro Man can transform into a motorbike.
  • True Final Boss: Word of God reveals the Mega Man Killers serve this role from a story perspective as the Special Stages show Mega Man's escape from the Wily Castle after Dr. Wily's defeat. Game Mechanics-wise however, they're just the bosses of some optional stages.
  • Updated Re Release: The game was re-released as part of the Mega Man Legacy Collection 2 compilation.
  • Utility Weapon: Nitro Man's Wheel Cutter can be used to climb walls.
  • The Virus: Roboenza is a computer virus that makes infected robots display flu-like symptoms. As the disease progresses, the host eventually loses all sanity and becomes dangerously aggressive.
  • White Flag: After defeating the Tricastle Mini-Boss, it will humorously raise a white flag before exploding.

 
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Mega Man 10

Wily Stage 2 features the Crab Puncher as its boss, a mechanical crab that towers over Mega Man.

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