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  • Anti-Climax Boss: The Wily Capsule is one of the easiest final bosses in the franchise due to the arena's low gravity giving you an increased jump height, which makes dodging his projectiles much easier and ensures that he's never out of your attack range.
  • Contested Sequel: To the preceding retro-focused game: 10's optional difficulties, ability to play as more characters, and overall inspiration from other games tend to make people like it, while others see it as lesser than 9 due to a mixture of being less novel, a weaker weapon selection, and somewhat lower difficulty.
  • Ensemble Dark Horse: Sheep Man started off as The Scrappy, but evolved into this as well as a Memetic Badass. It also helps that he has one of the best theme songs in the game.
  • Fanfic Fuel:
    • Fans naturally had a field day with Roboenza, due to it being heavily implied to be a prototype of the eventual Maverick virus.
    • The Weapons Archive provides a window into how 7 and 8 would look if they were still 8-bit using both Slash Man and Frost Man as examples, prompting many a pixel artist to attempt at making 8-bit graphics of those two games in this game's style. 8-bit Deathmatch is one such example.
  • Fridge Brilliance: This commercial for the game is set to the opening stage theme from Mega Man X, which might seem strange until you remember that A. Up until 8, Mega Man games used Roman numerals overseas and B. X is the Roman numeral for 10.
  • Game-Breaker: Shares a page with the rest of the franchise.
  • Goddamned Boss:
    • Blade Man fights with a fairly simple, predictable and easy-to-learn pattern, but his three-blade attack can still be tricky to dodge even when you know it's coming. His rush attack is quick, so avoiding collision damage is also tricky. It doesn't help that his weakness is the Commando Bomb, which is slow, uses up a lot of energy, and it only meaningfully hurts Blade Man if he gets hit by the explosion's shockwave, not by the bomb itself. It's best that you attack Blade Man while he's clinging to the walls instead of any other time, and aim correctly with the Commando Bomb. If you can manage his attack scheme, however, Blade Man can suddenly become much easier to fight, and he drops the Triple Blade on defeat.
    • Pump Man isn't that hard compared to some of the game's other bosses, but his tends to be the longest and most tedious Robot Master battle, as his weakness is to Thunder Wool. If you're lucky, then the lightning blasts will hit him twice per use, enabling you to take him down with only three uses of the weapon... if you're not, he'll just jump up and destroy the wool cloud before it can emit its lightning (causing just a single damage point if he hits it unprotected, and no damage if he does so while using the Water Shield), then repeat this a couple of times until you run out of weapon energy, either forcing you to use up a W-Tank and try again with the Thunder Wool, or just slowly chip away at him with the Mega Buster. If you're playing as Mega Man, the Screw Crusher is also rather effective, but unfortunately this does not help Proto Man or Bass.
  • It's Easy, So It Sucks!: When it was announced that this game would have an Easy Mode, it got a lot of flak from "Stop Having Fun" Guys. Never mind the fact that Easy Mode is completely optional. Nonetheless, a lot of reviewers found the Easy Mode to be overkill, being so loaded with health items and so low on enemies that it was pretty much unlosable.
  • Nausea Fuel: Pump Man's stage takes place in the sewer and forces Mega Man to traverse through brown water.
  • Scrappy Mechanic: The decision to have many bosses reserve certain attacks to Hard Mode got this reaction. It results in many of them having very static patterns on Easy and Normal, making for bland fights—a particular case is Blade Man, who has a gigantic sword on his head that dominates his design, but only bothers to put it to use on Hard.
  • Scrappy Weapon: Shares a page with the rest of the franchise.
  • Suspiciously Similar Song: While not the entire song, the chorus of the credits song certainly shares some similarities to the main theme for Space Harrier.
  • That One Boss:
    • Block Devil is right up there with Shadow Devil as one of the toughest versions of the recurring Devil bosses, with a much harder to memorize and dodge pattern thanks to pieces changing direction mid-flight and the player being given such a minuscule amount of room to move around in. And just like Shadow Devil, it's one of the only Devil bosses capable of a One-Hit Kill thanks to the presence of a Bottomless Pits.
    • Nitro Man, due to his quick attacks, and the fact that hitting him with his weakness requires good timing and can't be done directly. Also, the fact that both he and his projectiles literally drive up the wall means you have to be careful about just how much distance you keep, meaning there really isn't a safe way to approach the fight.
  • Vindicated by History: Over time, fans have come to appreciate 10's strengths. For one, it relies on real difficulty over Fake Difficulty (a Hard Mode exists, but it relies more on good design than cheap tricks). The initially maligned Easy Mode has been accepted since it attracts a wider audience and has its own speedrunning Paths. Proto Man being available from the get-go as opposed to being relegated to DLC, as well as the return of Bass, who's also playable (even if he is DLC note  helped as well.)

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