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* WeakButSkilled: In ''10'', he is this to Mega Man's JackOfAllStats and Proto Man's StrongButUnskilled. Bass can fire faster than his counterparts, aim in eight directions, and Treble allows him to freely fly, but his Bass Buster is weaker, can't shoot through walls, and he can't shoot and run at the same time.
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* [[spoiler: DeathSeeker]]: [[spoiler: Rockman Shadow reveals himself to be one to Mega Man. He deliberately travelled through time to seek him and Bass out in hopes that they would defeat him]].

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* [[spoiler: DeathSeeker]]: DeathSeeker: [[spoiler: Rockman Shadow reveals himself to be one to Mega Man. He deliberately travelled through time to seek him and Bass out in hopes that they would defeat him]].
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* Evil Knockoff: Rockman Shadow is suspiciously similar to Rock.

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* Evil Knockoff: EvilKnockoff: Rockman Shadow is suspiciously similar to Rock.Rock. [[spoiler: Given that's he's a failed prototype of Quint, he's pretty much an evil knockoff to an evil knockoff]].
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* [[spoiler: Death Seeker]]: [[spoiler: Rockman Shadow reveals himself to be one to Mega Man. He deliberately travelled through time to seek him and Bass out in hopes that they would defeat him]].

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* [[spoiler: Death Seeker]]: DeathSeeker]]: [[spoiler: Rockman Shadow reveals himself to be one to Mega Man. He deliberately travelled through time to seek him and Bass out in hopes that they would defeat him]].



* Expy: Rockman Shadow is similar in appearance to Quint and even uses a weapon similar to the Sakugarne, but they're not the same character. In the end, it turns out the similarities aren't coincidental -- [[spoiler: Rockman Shadow was a failed attempt by Wily to create his own version of Quint and was scrapped as a result]].

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* Expy: {{Expy}}: Rockman Shadow is similar in appearance to Quint and even uses a weapon similar to the Sakugarne, but they're not the same character. In the end, it turns out the similarities aren't coincidental -- [[spoiler: Rockman Shadow was a failed attempt by Wily to create his own version of Quint and was scrapped as a result]].



* OnlyFriend: Compass Man claims to be R-Shadow's friend prior to fighting Mega Man and Bass. (Mega

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* OnlyFriend: Compass Man claims to be R-Shadow's friend prior to fighting Mega Man and Bass. (Mega

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[[folder:The Dimensions]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/dimensions01.gif]]
A team of [[BreakingOldTrends seven]] Robot Masters from the obscure Platform/WonderSwan game ''[[VideoGame/RockmanAndForteMiraiKaraNoChosensha Rockman & Forte: Challenger from the Future]]'' who have willingly come to the past to destroy peace between mankind and robotkind. They are lead by Mega Man (Rockman) Shadow, a robot with the look and powers of Mega Man.

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[[folder:The Dimensions]]
[[quoteright:250:https://static.
[[folder:Rockman Shadow (Mega Man Shadow)]]
[[quoteright:675:https://static.
tvtropes.org/pmwiki/pub/images/dimensions01.gif]]
A team
org/pmwiki/pub/images/rockmanshadowfullartjpeg.jpeg]]
[[caption-width-right:675:Rockman Shadow (Mega Man Shadow)]]
The [[BigBad leader]]
of [[BreakingOldTrends seven]] Robot Masters from the obscure Platform/WonderSwan game Dimensions, who are the central antagonists of ''[[VideoGame/RockmanAndForteMiraiKaraNoChosensha Rockman & Forte: Challenger from the Future]]'' who have willingly come to Future]]''. He comes from the past future and seeks to destroy peace between mankind and robotkind. They are lead by Mega Man (Rockman) Shadow, a robot with robotkind in Symphony City. He has the look and powers of Mega Man.Man, though also with a certain green robot from a past adventure...



* BigBad: He's the leader of the Dimensions with a desire to destroy and conquer the past. [[spoiler:Except, after his defeat, he actually wanted to find someone to put him down]].
* [[spoiler: Death Seeker]]: [[spoiler: Rockman Shadow reveals himself to be one to Mega Man. He deliberately travelled through time to seek him and Bass out in hopes that they would defeat him]].
* EvilCounterpart: R-Shadow to both Mega Man and Bass. The former in a literal sense because he was made in Mega Man's image, but also to Bass given that he shares his desire to prove his superiority as the strongest.
* Evil Knockoff: Rockman Shadow is suspiciously similar to Rock.
* Expy: Rockman Shadow is similar in appearance to Quint and even uses a weapon similar to the Sakugarne, but they're not the same character. In the end, it turns out the similarities aren't coincidental — [[spoiler: Rockman Shadow was a failed attempt by Wily to create his own version of Quint and was scrapped as a result]].
* FromNobodyToNightmare: [[spoiler: He went from a discarded prototype to Quint, to being a massive threat that destroyed his future and seeked to attack the past as well]].
* TheReveal: [[spoiler: While he is very similar to Quint, in truth he's just a prototype of him that was abandoned in the future. He upgraded himself to become stronger and wrecked his timeline as leader of the Dimensions]].
* SuperPrototype: [[spoiler: Averted. It's pretty much stated R-Shadow was a failed venture to make a Quint before kidnapping the future Mega Man. The only reason he's so strong now is because he upgraded himself after being abdandoned by Wily]].
* SuspiciouslySimilarSubstitute: He's pretty much an exact copy of Quint [[spoiler: who was a Mega Man from the future]]. Despite that, [[spoiler: he is NOT Quint, but rather Quint's prototype]].
* UnreliableIllustrator: He's described in-game as being black colored, but his main illustration just gives him Quint's colors.
[[/folder]]

[[folder:The Dimensions]]
[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/dimensions01.gif]]
A team of [[BreakingOldTrends seven]] Robot Masters from the obscure Platform/WonderSwan game ''[[VideoGame/RockmanAndForteMiraiKaraNoChosensha Rockman & Forte: Challenger from the Future]]'' who have willingly come to the past to destroy peace between mankind and robotkind. They serve under Rockman Shadow. From left to right they are: Bullet/Dangan Man, Stove/Konro Man, Aircon Man, Komuso Man, Clock Men, and Compass Man.
----



* BewareTheSillyOnes: Look, would you expect over half of these guys to be threat? Despite most of them having goofy appearances, they're strong enough to destroy the future they originated from.
* BossRush: Averted. After they go down, they don't come back for the usual series boss rush before the main fight. [[SurprisinglyRealisticOutcome Makes sense since they're operating without someone skilled in robotics, like Wily, so there isn't anyone to bring them back]].



* DetachmentCombat: Compas Man. Though by the way his body works, his torso can only float above his leg unit.

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* DetachmentCombat: Compas Compass Man. Though by the way his body works, his torso can only float above his leg unit.



* NonStandardCharacterDesign: While many Robot Master sets had nonhumanoid robots, over half of the Dimensions are basically anthromorphic objects: A bullet, stove, air conditioner and two clocks, in particular. The two that aren't -- Komuso Man and Compas Man -- are more traditional looking.

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* KilledOffForReal: Unlike other Robot Masters, if their lack of a boss rush is any indication, their defeats by Mega Man and Bass had them be completely destroyed.
* NonStandardCharacterDesign: While many Robot Master sets had nonhumanoid robots, over half of the Dimensions are basically anthromorphic objects: A bullet, stove, air conditioner and two clocks, in particular. The two that aren't -- Komuso Man and Compas Compass Man -- are more traditional looking.looking.
* OnlyFriend: Compass Man claims to be R-Shadow's friend prior to fighting Mega Man and Bass. (Mega



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Moved Bass and Treble to here since they are the Rivals in Classic Mega Man and on the villain side to boot at times. Also added Genesis Unit logical weaknesses.


[[folder:Yellow Devil]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/yellow_devil_spirit.png]]
->'''Voiced by''': [[note]]''Creator/KenjiNomura'' (JP, Powered Up), ''Gerald Matthews'' (EN, Powered Up)[[/note]]
->'''Weakness''': [[note]]''Thunder Beam'' ([=MM1=], [=MMPF=]), ''Fire Storm'' ([=MMPU=]), ''Super Arm'' ([=MMPB=]), ''Gyro Attack'' ([=MMPB=]), ''Hard Knuckle'' (Yellow Devil Mk. II, [=MM3=]), ''Thunder Claw'' (Green Devil, [=MM8=]), ''Remote Mine'' (Green Devil, [=MM&B=]), ''Black Hole Bomb'' (Twin Devil, [=MM9=]), ''Rebound Striker'' (Block Devil, [=MM10=]), ''Photon Missile'' (Dark Moon, [=MMV=]), ''Chain Blast'' (Yellow Devil Mk. III, [=MM11=])[[/note]]
-> "Bumo...Bumomomo! Bumomo Bumomomomo Bumo!"
A rare non-Robot Master boss which appears multiple times throughout the series, and one of Wily's personal favorites. The Yellow Devil has received two direct successors in the [[VideoGame/MegaMan3 Yellow Devil MK-II]] and the [[VideoGame/MegaMan11 Yellow Devil MK-III]], as well as numerous offshoots such as the [[VideoGame/MegaMan8 Green Devil]] and [[VideoGame/MegaMan10 Block Devil]]. It takes the form of a sort of golem with a single eyeball which can fire EyeBeams and separate itself to attack.

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[[folder:Yellow Devil]]
[[quoteright:350:https://static.
[[folder:[=SWN.001=] Bass (Forte)]]
[[quoteright:250:https://static.
tvtropes.org/pmwiki/pub/images/yellow_devil_spirit.org/pmwiki/pub/images/bass_4.png]]
->'''Voiced by''': [[note]]''Creator/KenjiNomura'' (JP, Powered Up), ''Gerald Matthews'' [[note]]''Koji Tobe'' (Arcade), ''Creator/NobuyukiHiyama'' (JP), ''Darryl Stogre'' (EN, Powered Up)[[/note]]
->'''Weakness''': [[note]]''Thunder Beam'' ([=MM1=], [=MMPF=]), ''Fire Storm'' ([=MMPU=]), ''Super Arm'' ([=MMPB=]), ''Gyro Attack'' ([=MMPB=]), ''Hard Knuckle'' (Yellow Devil Mk. II, [=MM3=]), ''Thunder Claw'' (Green Devil, [=MM8=]), ''Remote Mine'' (Green Devil, [=MM&B=]), ''Black Hole Bomb'' (Twin Devil, [=MM9=]), ''Rebound Striker'' (Block Devil, [=MM10=]), ''Photon Missile'' (Dark Moon, [=MMV=]), ''Chain Blast'' (Yellow Devil Mk. III, [=MM11=])[[/note]]
-> "Bumo...Bumomomo! Bumomo Bumomomomo Bumo!"
A rare non-Robot Master boss which appears multiple times throughout the series, and one of Wily's personal favorites. The Yellow Devil has received two direct successors in the [[VideoGame/MegaMan3 Yellow Devil MK-II]] and the [[VideoGame/MegaMan11 Yellow Devil MK-III]], as well as numerous offshoots such as the
[[VideoGame/MegaMan8 Green Devil]] and [[VideoGame/MegaMan10 Block Devil]]. It takes the form of MM8]]), Keiko Nemoto (''[[VideoGame/MegaManXDive X [=DiVE=]]]'') [[/note]]
A robot created by Dr. Wily himself in ''7'' specifically to rival Mega Man in every aspect. He has
a sort of golem robot wolf named Treble, with a single eyeball which whom he can fire EyeBeams fuse to gain new powers in a similar manner to Mega Man and separate itself to attack.Rush.



* {{Bowdlerise}}: At the time, Nintendo was much less forgiving with religious references than today, which led Yellow Devil to be originally renamed "Rock Monster" in English. For ''[[VideoGame/MegaManTheWilyWars The Wily Wars]]'', it is named Yellow Demon.
* CyberCyclops: It has a single eye that it uses to attack. It's also the only part of its body susceptible to damage.
* DetachmentCombat: How it moves from one area to another in a fight, and its many bits make it tough to avoid.
* DoppelgangerAttack: In the arcade games, it can split itself into a number of "Mini-Devils". This is inherited by the Yellow Devil MK-III in ''VideoGame/MegaMan11''.
* EyeBeams: Though it usually fires small shots, some appearances of the original model (and a few of its successors) have it fire larger energy shots or even full-on laser beams.
* GoForTheEye: Its eye is its only weak spot, and is only vulnerable when it tries firing its EyeBeams at you.
* HealingFactor: His stun animation in the arcade games invokes this -- his torso/head area is blasted apart, leaving only his floating eye, resulting in the body quickly reconstituting before continuing to fight.
* LegacyBossBattle: The Yellow Devil and its successors are prevalent throughout the entire franchise. [[labelnote:The full list of Devils...]][[VideoGame/MegaMan1 Yellow Devil]], [[VideoGame/MegaMan3 Yellow Devil MK-II]], [[VideoGame/MegaManV Dark Moon]], [[VideoGame/SuperAdventureRockman New Yellow/Ra Devil]], [[VideoGame/MegaMan8 Green Devil]], [[VideoGame/MegaManX5 Shadow Devil]], [[VideoGame/MegaManZero1 Rainbow]] [[VideoGame/MegaManZero2 Devil]], [[VideoGame/MegaManZX Lava Demon/Devil]], [[VideoGame/MegaMan9 Petit Devil, Twin Devil]], [[VideoGame/MegaMan10 Block Devil]], and [[VideoGame/MegaMan11 Yellow Devil MK-III]].[[/labelnote]]
* MookChivalry: In any instance where the Yellow Devil splits itself into Mini-Devils, only one will actively pursue the player, as the others hang back. This is also true with the Twin Devil in ''9'', as there is only one attack core between two bodies. Averted with the MK-III in ''VideoGame/MegaMan11'': all of the Mini-Devils attack at once.
* NothingIsScarier: How it introduces itself. You enter the boss arena as usual. The door shuts behind you, the boss music starts playing, and... nothing. Then the boss health bar appears and starts filling up. Still nothing but you in an empty room. Suddenly, strange yellow blocks start coming in from the left, moving very fast across the room and eventually materializing into a giant faceless... creature that just stands there, completely frozen. After a moment, a single red eye opens. Compared to so many other robots, which usually at least have visible joints, or some other indicator of their robotic nature, the Yellow Devil seems creepily organic. Its huge, almost unmoving stature, its voiceless nature, and creepy eyeball add to this.
* PokemonSpeak: In ''VideoGame/MegaManPoweredUp'', it can only say "Bumo" and variants of it. As seen during his encounter with the beast, Ice Man can apparently understand the monster's speech. (However, he doesn't reveal what the Yellow Devil says to the audience.)
* RedEyesTakeWarning: It has a red eye set against a black sclera. Though it skips over the MK-II, it's back with the MK-III (complete with a gear inside the eye).
* TragicMonster: In ''Manga/MegaManMegamix'', the Yellow Devil MK-II was originally a toy robot whose brain is removed and placed within the strange mass that makes its body. It escapes to go back to its "mother". [[spoiler:When Light and Roll find this out, they ask Mega Man and Shadow Man to leave him alone so it can see its mother, but Shadow Man didn't hear them and destroys it.]]
* TurnsRed: When the Yellow Devil MK-III uses the Speed Gear in ''11'', it will split into nine identical versions of itself (except for one having the main eye, the rest are eyeless).
* TheVoiceless: Despite speaking in PokemonSpeak in ''Powered Up'' and saying either "W" or "Mom" in ''Megamix'', the Yellow Devil does not speak in ''11'' and shows VisibleSilence in ''VideoGame/MegaManXDive''.

to:

* {{Bowdlerise}}: At AllThereInTheManual: Supplemental sources give him the time, Nintendo was much less forgiving with religious references than today, which led Yellow Devil codename SWN ('''S'''pecial '''W'''ily '''N'''umbers). He's apparently the first in the series, although it remains to be originally renamed "Rock Monster" in English. For ''[[VideoGame/MegaManTheWilyWars The Wily Wars]]'', it seen if there is named Yellow Demon.
(or will be) more.
* CyberCyclops: It has a single eye that it uses to attack. It's also the only part of its body susceptible to damage.
* DetachmentCombat: How it moves from one area to another in a fight, and its many bits make it tough to avoid.
* DoppelgangerAttack:
AntiHero: In the ''Mega Man & Bass'', both arcade games, it can split itself into and as DLC in ''10''. While certainly not a number of "Mini-Devils". This "good guy" by any means, he nevertheless is inherited by not nearly as heartless as his ''VideoGame/MegaManX'' successor Vile.
* AnimalMotifs: His helmet is shaped like a Cobra.
* BadassCape: In
the Yellow Devil MK-III ''Rockman Online'' trailer, he seems to have taken on his ''Battle Network'' counterpart's sense of style. It also recalls Zero's longcoat from ''VideoGame/MegaManZero 2''.
* BagOfSpilling: He left his DoubleJump somewhere near Mega Man's slide and charge shot just
in ''VideoGame/MegaMan11''.
time for ''10.'' Also, his high jump became a long jump instead (although that follows basic Newtonian physics).
* EyeBeams: Though it usually fires small shots, some appearances BloodKnight: His sole purpose is to prove himself as the strongest robot, so naturally he can't turn down a fight against an allegedly-stronger opponent.
* BrattyTeenageSon: To Dr. Wily.
* DamnYouMuscleMemory: When ''X'' and ''Zero'' players get their hands on a copy
of GBA ''& Bass'' for the first time, his dash control will seem...obscure (unless you've played ''VideoGame/MegaManX8'', at least).
** In ''10'', Bass' dash is performed the same as Proto Man's slide (Down and jump), rather than double tapping a direction.
* DenialOfDiagonalAttack: Averted in ''& Bass'' (both
the original model (and a few of its successors) have it fire larger energy shots or even full-on laser beams.
* GoForTheEye: Its eye is its only weak spot,
and is only vulnerable when it tries firing its EyeBeams at you.
* HealingFactor: His stun animation
the Wonderswan games) and ''10'' DLC.
** Played straight
in the arcade games invokes this -- his torso/head area is blasted apart, leaving only his floating eye, resulting in the body quickly reconstituting before continuing to fight.
* LegacyBossBattle: The Yellow Devil and its successors are prevalent throughout the entire franchise. [[labelnote:The full list of Devils...]][[VideoGame/MegaMan1 Yellow Devil]], [[VideoGame/MegaMan3 Yellow Devil MK-II]], [[VideoGame/MegaManV Dark Moon]], [[VideoGame/SuperAdventureRockman New Yellow/Ra Devil]], [[VideoGame/MegaMan8 Green Devil]], [[VideoGame/MegaManX5 Shadow Devil]], [[VideoGame/MegaManZero1 Rainbow]] [[VideoGame/MegaManZero2 Devil]], [[VideoGame/MegaManZX Lava Demon/Devil]], [[VideoGame/MegaMan9 Petit Devil, Twin Devil]], [[VideoGame/MegaMan10 Block Devil]], and [[VideoGame/MegaMan11 Yellow Devil MK-III]].[[/labelnote]]
* MookChivalry: In any instance
''Power'' Arcade games, where the Yellow Devil splits itself into Mini-Devils, only one will actively pursue the player, as the others hang back. This is also true he was meant to be comparable to Mega Man and Proto Man.
* DivergentCharacterEvolution: He was built to be TheRival to Mega Man and [[VideoGame/MegaMan7 his original appearance]] had him more or less function like a carbon copy of him, and his incarnations in ''[[VideoGame/MegaManThePowerBattle Power Battle]]'' and ''[[VideoGame/MegaMan2ThePowerFighters Power Fighters]]'' mostly followed suit. He wouldn't get his signature DoubleJump, rapid fire, or aimable Bass Buster until ''VideoGame/MegaManAndBass'',
with the Twin Devil in ''9'', as there is only one attack core between latter two bodies. Averted abilities carried over into ''[[VideoGame/MegaMan10 10]]''.
* DoNotRunWithAGun: In the ''Mega Man & Bass'' games and the ''10'' DLC, Bass must stand still while firing his Bass Buster.
** This does not apply to his original appearance or the ''Power'' games, as his Buster was more akin to Mega Man's. [=DiVE=] also averts it in all his playable variants.
* DoubleJump: His trademark in ''& Bass''. Preceded his "little brother".
* TheDragon: Wily's righthand robot from ''7'' onwards.
** DragonWithAnAgenda: Arguably after the events of ''8''.
** TheLancer: Whenever Proto Man's not around, expect Bass to work
with Mega Man.
* DrivenByEnvy: Is jealous of Mega Man's status as a world champion, and wants to eliminate him for that.
* DubNameChange: He is known as Forte in Japan, and Bass in
the MK-III in ''VideoGame/MegaMan11'': west.
* EvenEvilHasStandards: For
all his arrogance, he does have some respect for humans since robots owe their existence to them. This is part of the Mini-Devils attack at once.
his motivation for opposing King's war against humanity. He also is concerned about his creator's sanity.
* NothingIsScarier: How it introduces itself. You enter the boss arena as usual. The door shuts behind you, the boss music starts playing, and... nothing. Then the boss health bar EvilCounterpart: To Mega Man.
** Made more explicit in ''9'' (his outline
appears in Dr. Wily's monitor in the ending) and starts filling up. Still nothing but you in an empty room. Suddenly, strange yellow blocks start coming in from ''10'', where his sprites closely resemble Mega Man's.
* {{Expy}}: Born fighter who's almost obsessed with defeating
the left, moving very fast across series' hero and proving himself the room and greatest fighter alive. He's not afraid to help his rival out in order to eventually materializing into a giant faceless... creature that just stands there, completely frozen. After a moment, a single red eye opens. Compared to so many other robots, which usually at least have visible joints, or some other indicator of their robotic nature, the Yellow Devil seems creepily organic. Its huge, almost unmoving stature, its voiceless nature, and creepy eyeball add to this.
* PokemonSpeak: In ''VideoGame/MegaManPoweredUp'', it can only say "Bumo" and variants of it. As seen during
beat him himself, either. The hero is his encounter with the beast, Ice Man can apparently understand the monster's speech. (However, he to defeat. Are we describing Bass or [[Anime/DragonBallZ Vegeta]] here?
** It
doesn't reveal what the Yellow Devil says to the audience.)
help that his helmet design resembles a VillainousWidowsPeak.
* RedEyesTakeWarning: It has a red eye set against a black sclera. Though it skips over the MK-II, it's back FacialMarkings: Which, along with the MK-III (complete with a gear inside the eye).
* TragicMonster: In ''Manga/MegaManMegamix'', the Yellow Devil MK-II was originally a toy robot whose brain is removed and placed within the strange mass that
design of his helmet, makes its body. It escapes him look like a cobra.
* FangsAreEvil: Whenever he gives a SlasherSmile, he gives off one of these.
* FatalFlaw: His {{Pride}}.
* {{Foil}}: To Zero. Both were created by Wily
to go back to its "mother". [[spoiler:When Light destroy the creations of Dr. Light, but while Zero would eventually become friends with Mega Man X, and Roll find this out, they ask would occasionally angst about the possibility of him turning on and killing X, Bass ''loathes'' Mega Man. Bass is also solely driven by his need to defeat Mega Man and Shadow prove himself the stronger robot, while Zero is not only secure enough in his abilities to not even consider X a rival, but also devotes himself to higher causes than his own ego.
* FragileSpeedster: In ''Mega
Man & Bass''. He has the ability to leave dash and double jump, making him alone so it far more mobile than Mega Man. Combined with his rapid fire buster that can see its mother, but Shadow Man didn't hear them aim in any direction, this makes him much better at clearly platforming sections. However, he's at a disadvantage against bosses, where his mobility is less useful and destroys it.his rapid fire buster is useless thanks to the bosses' MercyInvincibility.
* FreakLabAccident: How Dr. Wily discovered Bassnium, the powerful energy used to create Bass.
** According to that same ''Power Fighters'' ending, it is said by Wily that Bassnium won't be the strongest energy on earth for long, implying that Wily [[CallForward found a superior energy source.
]]
* TurnsRed: When FusionDance: With Treble, via the Yellow Devil MK-III uses enhancements meant for Mega Man and Rush.
* GoneHorriblyRight: Bass was programmed to defeat Mega Man and prove himself as
the Speed Gear in ''11'', it will split into nine identical versions of itself (except for one having "strongest robot". Since this doesn't specifically require helping Dr. Wily, or even obeying him, this has a tendency to backfire on the main eye, the rest are eyeless).
* TheVoiceless:
good doctor. Bass' whole heroic turn in ''& Bass'' was just him proving that he was stronger than King.
**
Despite speaking reinforcing his resolve in PokemonSpeak the above game's ending, he seems to have mellowed out on his threat to eliminate Mega Man... at least, for the time being.
* GreenEyedMonster: Is jealous of Mega Man's status as a world champion.
* IHaveManyNames: A meta example, for
in ''Powered Up'' addition to the DubNameChange above, he is known as "Slasher" in the [[ComicBook/NovasAventurasDeMegaman Brazilian comic]].
* ItsAllAboutMe: And HOW.
* {{Jerkass}}: When he's not hunting down Wily himself, he's being an egotistical brute who badmouths anyone that he sees as weak.
* JerkJock: A robotic version.
* JerkWithAHeartOfGold: Much more an emphasis on the "Jerk" part, but there are some important moments worth mentioning. Duo mentions to Bass (in ''The Power Fighters'') that there is good in him, even though Bass denies it. Case in point, he was able to use Evil Energy without dying
and saying either "W" or "Mom" succumbing to its worst properties and he's very caring when it comes to his pet Treble. Doesn't even have a single known case of Human-related murder in ''Megamix'', the Yellow Devil his name (although he does attack his own creator Dr. Wily in anger periodically, but then again it's [[AssholeVictim Dr. Wily]]), likely because of his respect towards the humans for creating the robot race he is a part of (as Bass mentions to King after defeating him for the first time in ''Mega Man & Bass''). Furthermore, he never tries to kill any robot that isn't specifically a combatant, such as Roll or Auto, nor has he ever shown a desire to, and while he's not speak above stealing powerups made for Mega Man, he'll still opt to face him in ''11'' single combat, rather than use underhanded methods. Lastly, he made a point of sparing King after their initial battle, only fighting further when forced to when Wily brainwashed King a second time.
* LaserGuidedTykebomb: Like the "Megaman Killers", Wily created him to destroy Mega Man.
* {{Leitmotif}}: His BossBattle theme in ''7''
and shows VisibleSilence ''8''.
** It pops up as Bass' shop theme
in ''VideoGame/MegaManXDive''.''10''.
* MeaningfulName: His name in Japan, "Forte", means "strong" in several Romance languages. As a musical term, it means something is to be played powerfully. Sure enough, he's obsessed with proving himself to be stronger than anyone else (particularly Mega Man); kinda LostInTranslation, thanks to his DubNameChange.
* MiniBoss: Despite being created to defeat Mega Man, to the point that they use nearly the same specifications, he has ''never'' been a boss in the Classic games.
* TheMole: Introduced as an ally, but is actually trying to get in the good graces of the good guys to steal the Super Adapter blueprints for Dr. Wily.[[note]]However, Mega Man can counter that by getting his own Super Adapter if he manages to find the Rush letters in the first 4 stages.[[/note]]
* MoreDakka: His SpamAttack.
* {{Narcissist}}: Thinks ''VERY'' highly of himself.
** TheFightingNarcissist: Not only is he obsessed with his looks, he's a great fighter.
* TheOnlyOneAllowedToDefeatYou: Obsessed with proving his superiority over Mega Man, and won't let anyone else fight him. This appears to have subsided in later appearances, however.
* PowerCopying: He shares Mega Man's abilities to mimic other Robot Masters' weapons.
* PrecisionFStrike:
** In ''VideoGame/MegaMan7'', nobody expected that Bass could say "Damn!" Thankfully, in the following re-releases this was replaced with "Darn!"
** ''Much more extreme'' in the case of the fan-translated SNES version of ''VideoGame/MegaManAndBass'', where he outright calls Wily — ''his creator'' — "a dirty '''son of a bitch'''".
* {{Pride}}: Is extremely arrogant.
* PsychoPrototype: In ''The Power Fighters'', Wily tells Bass that he's planning to create a stronger robot by improving on the material he used to make Bass. It was meant to be an aversion, as [[VideoGame/MegaManX said robot]] was supposed to turn the world into an apocalyptic hellhole, but it's ultimately played straight, as he is [[AntiAntiChrist firmly on the side of good]].
* PsychoticSmirk: Shows off this once in a while.
* RedEyesTakeWarning: Any post-''7'' appearance. In ''7'' (perhaps due to sprite limitations), Bass' eyes were brown, possibly to convey him as a new ally. [[TheMole Yeah, right.]]
* TheResenter: Resents Mega Man due to his strength.
* TheRival: To Mega Man.
* SecretCharacter: Like Proto Man in ''9'', he's DownloadableContent in ''10''.
* SlasherSmile: He often does this. Comes with FangsAreEvil.
* SmugSnake: And his helmet resembles a cobra head. He grows out of this after ''7'', becoming more of an AntiHero.
* SpamAttack: Fires a stream of bullets in rapid fire from his Bass Buster to attack his enemies.
* StockShonenRival: An EvilCounterpart to the hero with a dark appearance who has a TheOnlyOneAllowedToDefeatYou thing with him? He sure is.
* SuperMode: Just like Mega Man, he can fuse with Treble to become Super Bass with the enhancements he stole from Light Labs.
* TeensAreMonsters: Resembles a teenager, and is a narcissistic jerk who's driven by envy.
* ThemeNaming: Forte and Gospel are musical terms whose initials correspond to the F-clef and G-clef, which are also known as the ''Bass'' and ''Treble'' clefs, respectively.
* UnderestimatingBadassery: Despite being unsettled about his creator's degrading sanity, he gawks at his future brother's appearance, calling him a "girly robot" because of his blonde ponytail. Said "girly robot" would become X's best friend despite Wily wanting Zero to kill the last creation of Dr. Light, fight various Mavericks, Sigma, and other evils like his old body and the man who's worse than Wily, while even fulfilling Dr. Light's dream of peaceful coexistence between humans and Reploids, while fulfilling his creator's original dream before turning to evil.
* TheUnfavorite: Wily once told [[VideoGame/MegaManX his greatest creation]] that he was proud of him and even called him his son, which is more than he ever did for Bass.
* WellDoneSonGuy: His methods are seriously messed up (Blowing up all of your siblings? Even when 8 of them were around the same time as you?), but it's made clear he wants Wily to admit that he is his masterpiece. It's kind of sad that [[TheVirus he's]] [[AntiAntichrist wrong]], too.
* WildCard: This is his true allegiance as he can be both a hero and villain depending on his mood and the circumstances of the games he's in, as his one desire to prove he's the strongest means he could be working for or against Wily or teaming up with Mega Man against a common foe.
* WoundedGazelleGambit: In ''7'', he fakes injury from his "fight" with Shade Man in order to get to Dr. Light's lab and steal the enhancements for Mega Man and Rush. On the other hand, [[ChekhovsGun he really is weak to Shade Man's weapon]]...



[[folder:Copy Robot]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/mm_copy_robot_transparent.png]]
A recurring boss character appearing in the [[VideoGame/MegaMan1 first]] and [[VideoGame/MegaMan3 third]] games, as well as [[VideoGame/MegaManPoweredUp the remakes]]. Copy Robot takes on the appearance of different robots, giving him access to their abilities and memories.

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[[folder:Copy Robot]]
[[quoteright:300:https://static.
[[folder:Treble (Gospel)]]
[[quoteright:250:https://static.
tvtropes.org/pmwiki/pub/images/mm_copy_robot_transparent.png]]
org/pmwiki/pub/images/treble.png]]
A recurring boss character appearing in robotic wolf created by Dr. Wily to help Bass the [[VideoGame/MegaMan1 first]] same way that Rush helps Mega Man. He can morph into a jet pack and [[VideoGame/MegaMan3 third]] games, as well as [[VideoGame/MegaManPoweredUp the remakes]]. Copy Robot takes on the appearance of different robots, giving fuse with Bass to let him access to their abilities and memories.fly for a limited time.



* ArrogantKungFuGuy: No matter who he copies, the Copy Robot always assumes he can use his new abilities better than the original.
* AscendedExtra: What was just a recurring Wily Stage boss was given a speaking role and personality in ''VideoGame/MegaManPoweredUp''.
* DoppelgangerSpin: In ''3'', he fights alongside two holograms, which he randomly switches places with. Attacks pass through his doubles harmlessly, meaning you have to seek out the real one to defeat him.
* EvilKnockoff: Played with, in that he's an evil knockoff of potentially any robot. Played straighter in the Archie comics, where he's specifically a copy of Mega Man.
* ManchurianAgent: In the Megamix manga, Copy Robot is a perfect replica of Mega Man that believes itself to be the original. When he finds out the truth, he goes berserk and tries to kill Mega Man.
* MercyInvincibility: A notable aversion among boss enemies: In ''3'', he has no invincibility frames after being attacked. Played straight in ''The Wily Wars'', however.
* MirrorMatch: Obviously. He even uses the same Special Weapon you have equipped, though in ''3'' he sticks to the Mega Buster (except in the [[ComicBook/MegaManArchieComics comics]]).
* RedEyesTakeWarning: Not visible in game, where he shares a sprite with Mega Man, but his concept art and appearance in the Archie comics give him dark red eyes.
* ScarfOfAsskicking: Dons a purple one in the Archie comics along with a darker color scheme to visually contrast Mega Man.
* TheGadfly: ''Loves'' taunting the other Robot Masters he copies, especially Roll.
* VoluntaryShapeshifter: His whole shtick.
* WeaksauceWeakness: Time it right and you can take him out with a single use of the Top Spin in ''3''.
* WholesomeCrossDresser: His Roll costume retains the dress she had in her days before ''8'', even if Roll assumes an [[YouDontLookLikeYou alternate appearance]].

to:

* ArrogantKungFuGuy: No matter who he copies, the Copy Robot always assumes he can use EvilCounterpart: Much like his new abilities better than the original.
* AscendedExtra: What was just a recurring Wily Stage boss was given a speaking role and personality in ''VideoGame/MegaManPoweredUp''.
* DoppelgangerSpin: In ''3'', he fights alongside two holograms, which he randomly switches places with. Attacks pass through his doubles harmlessly, meaning you have to seek out the real
master Bass is one to defeat him.
Mega Man, Treble is this to Rush.
* EvilKnockoff: Played with, in MoralityPet: Of a sort. Treble is the only character that he's an evil knockoff of potentially any robot. Played straighter Bass genuinely seems to care about, as seen in the Archie comics, manga adaptation for ''10'', where he's specifically a copy of Mega Man.
* ManchurianAgent: In
he gives the Megamix manga, Copy Robot Roboenza cure to Bass, but Treble is a perfect replica of suffering from the virus as well, which forces Bass to force-feed him the cure and [[{{Determinator}} storm Wily's fortress while still being infected, shrugging off his condition as "a fart in the wind".]] This is also seen in ''[[ComicBook/SonicTheHedgehogMegaManWorldsCollide Worlds Collide]]'', where he doesn't take kindly to those who try to heel or hurt him, as Cubot and Mega Man that believes itself to be learn the original. When he finds out the truth, he goes berserk and tries to kill Mega Man.
hard way.
* MercyInvincibility: A notable aversion among boss enemies: In ''3'', he has no invincibility frames after being attacked. RightHandAttackDog: Subverted in their home series as Treble is never actually fought directly. Played straight in ''The Wily Wars'', however.
* MirrorMatch: Obviously. He even uses the same Special Weapon you have equipped, though in ''3'' he sticks to the Mega Buster (except in the [[ComicBook/MegaManArchieComics comics]]).
* RedEyesTakeWarning: Not visible in game,
''Worlds Collide'' where he shares a sprite with fought both Mega Man, but Man and Sonic alongside his concept art master and appearance Metal Sonic. In addition, there's a playable variant of Bass who has Treble following him around and helping him in ''X [=DiVE=]''.
* SavageWolves: As the evil counterpart to a HeroicDog, he is a villainous wolf.
* SuspiciouslySimilarSubstitute: PlayedWith. As a purple, wolfish AssistCharacter, Treble bears a striking similarity to Sigma's pet [[VideoGame/MegaManX1 Velguarder]], despite appearing earlier
in the Archie comics give him dark red eyes.
series' internal timeline.
* ScarfOfAsskicking: Dons a purple one in ThemeNaming: Forte and Gospel are musical terms whose initials correspond to the Archie comics along with a darker color scheme to visually contrast Mega Man.
* TheGadfly: ''Loves'' taunting
F-clef and G-clef, which are also known as the other Robot Masters he copies, especially Roll.
* VoluntaryShapeshifter: His whole shtick.
* WeaksauceWeakness: Time it right
''Bass'' and you can take him out with a single use of the Top Spin in ''3''.
''Treble'' clefs, respectively.
* WholesomeCrossDresser: His Roll costume retains the dress she had in her days before ''8'', even if Roll assumes an [[YouDontLookLikeYou alternate appearance]].TransformingMecha: Like Rush, Treble is able to transform to help Bass.



[[folder:Doc Robot]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/doc_robot_transparent.png]]
An advanced Dr. Wily creation with the ability to download different power sets. It faces Mega Man several times in ''3'', each time using the attacks of a different Robot Master from ''2''.

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[[folder:Doc Robot]]
[[quoteright:300:https://static.

[[folder:Yellow Devil]]
[[quoteright:350:https://static.
tvtropes.org/pmwiki/pub/images/doc_robot_transparent.png]]
An advanced Dr. Wily creation with the ability to download different power sets. It faces Mega Man several times in ''3'', each time using the attacks of a different Robot
org/pmwiki/pub/images/yellow_devil_spirit.png]]
->'''Voiced by''': [[note]]''Creator/KenjiNomura'' (JP, Powered Up), ''Gerald Matthews'' (EN, Powered Up)[[/note]]
->'''Weakness''': [[note]]''Thunder Beam'' ([=MM1=], [=MMPF=]), ''Fire Storm'' ([=MMPU=]), ''Super Arm'' ([=MMPB=]), ''Gyro Attack'' ([=MMPB=]), ''Hard Knuckle'' (Yellow Devil Mk. II, [=MM3=]), ''Thunder Claw'' (Green Devil, [=MM8=]), ''Remote Mine'' (Green Devil, [=MM&B=]), ''Black Hole Bomb'' (Twin Devil, [=MM9=]), ''Rebound Striker'' (Block Devil, [=MM10=]), ''Photon Missile'' (Dark Moon, [=MMV=]), ''Chain Blast'' (Yellow Devil Mk. III, [=MM11=])[[/note]]
-> "Bumo...Bumomomo! Bumomo Bumomomomo Bumo!"
A rare non-Robot
Master from ''2''.boss which appears multiple times throughout the series, and one of Wily's personal favorites. The Yellow Devil has received two direct successors in the [[VideoGame/MegaMan3 Yellow Devil MK-II]] and the [[VideoGame/MegaMan11 Yellow Devil MK-III]], as well as numerous offshoots such as the [[VideoGame/MegaMan8 Green Devil]] and [[VideoGame/MegaMan10 Block Devil]]. It takes the form of a sort of golem with a single eyeball which can fire EyeBeams and separate itself to attack.



* AdaptationalBadass: Zigzagged with its Archie Comics iteration; unlike the Doc Robots in the game that each use one ''Mega Man 2'' Robot Master's powers, there is a single Doc Robot that has all of their integrated circuits and abilities... but with eight minds sharing one body, it is far from stable.
* AmbiguousSituation: It's not made clear as to whether there are multiple Doc Robots or a single one that Mega Man repeatedly fights, though each one exploding upon defeat suggests it's the former.
* DamnYouMuscleMemory: Some of Doc Robot's forms don't share exactly the same AI as the Robot Master it's copying, such as its Quick Man form. It's also a lot larger than the Robot Masters, which changes the hitboxes of some moves.
* FaceFramedInShadow: Its portraits on the level select screen are shadowed out, unlike the Robot Master portraits.
* FlatCharacter: It has never been given a personality by any guidebooks or supplementary material, and it's very likely it has no mind of its own beyond whatever program data it's currently using.
* FrankensteinsMonster: To enable it to use the moves of any Robot Master, Doc Robot has a mishmash of an ArmCannon, a normal arm with a Quick Boomerang launcher attached, and two back attachments resembling the weapons of Crash Man and Bubble Man. It even has the double bolts, though they're on its body instead of its neck or head.
* GiantSpaceFleaFromNowhere: The game provides no context for Doc Robot's existence and it's never brought up again after the final Break Man fight. It was likely intended to be another distraction for Mega Man while Dr. Wily enacted his ploy to hijack Gamma, just like the Robot Masters of ''3''.
* LegacyBossBattle: Doc Robot's eight fights correspond to all eight Robot Master fights from ''2''.
* LightningBruiser: Quick Man-Doc Robot is as fast as the original Quick Man while being larger, stronger (taking out more than a quarter of Mega Man's health with contact damage), and bulkier (taking only one point of damage from Mega Buster shots instead of two, and only having two minor weaknesses).
* LostInTranslation: Doc Robot's name is a Japanese pun that doesn't work as well in English ("dokuro" is the Japanese word for "skull", thus the portmanteau "Dokurobotto").
* MyNameIsQuestionMarks: When a Doc Robot stage is selected, a question mark is displayed instead of the usual boss sprite, causing Doc Robot to go unnamed within the game itself.
* NonIndicativeName: While it was created by a doctor, Doc Robot itself isn't a doctor, and the name was the result of [[LostInTranslation a Japanese pun that doesn't quite work in English]] ("Dokurobotto" is a portmanteau of "dokuro", Japanese for skull, and "robot"). The Archie Comic gets around it by turning "Doc" [[FunWithAcronyms into an acronym for "Diverse Operations Circuit"]], referring to its ability to use other robots' IC chips.
* PowerCopying: It downloads data from Wily's other creations and imitates their attacks and movement patterns.
* RecurringBoss: Doc Robot is fought eight times, twice in each stage revisit, each time using the powers of a different ''2'' Robot Master.
* SkullForAHead: One game before Skull Man's debut, Doc Robot has a bony face of its own, fitting right in with Wily's usual motif.
* TopHeavyGuy: It has a large upper body and a smaller torso and legs.
* UnderwaterBossBattle: Doc-Bubble Man is fought underwater with a spike ceiling overhead, just like the original Bubble Man was.

to:

* AdaptationalBadass: Zigzagged {{Bowdlerise}}: At the time, Nintendo was much less forgiving with its Archie Comics iteration; unlike the Doc Robots religious references than today, which led Yellow Devil to be originally renamed "Rock Monster" in the game that each use one ''Mega Man 2'' Robot Master's powers, there English. For ''[[VideoGame/MegaManTheWilyWars The Wily Wars]]'', it is named Yellow Demon.
* CyberCyclops: It has
a single Doc Robot eye that has all of their integrated circuits and abilities... but with eight minds sharing one body, it is far from stable.
* AmbiguousSituation: It's not made clear as
uses to whether there are multiple Doc Robots or a single one that Mega Man repeatedly fights, though each one exploding upon defeat suggests it's the former.
* DamnYouMuscleMemory: Some of Doc Robot's forms don't share exactly the same AI as the Robot Master it's copying, such as its Quick Man form.
attack. It's also a lot larger than the Robot Masters, which changes the hitboxes only part of some moves.
* FaceFramedInShadow: Its portraits on the level select screen are shadowed out, unlike the Robot Master portraits.
* FlatCharacter: It has never been given a personality by any guidebooks or supplementary material, and it's very likely it has no mind of its own beyond whatever program data it's currently using.
* FrankensteinsMonster: To enable it to use the moves of any Robot Master, Doc Robot has a mishmash of an ArmCannon, a normal arm with a Quick Boomerang launcher attached, and two back attachments resembling the weapons of Crash Man and Bubble Man. It even has the double bolts, though they're on
its body instead of its neck or head.
* GiantSpaceFleaFromNowhere: The game provides no context for Doc Robot's existence and it's never brought up again after the final Break Man fight. It was likely intended
susceptible to be damage.
* DetachmentCombat: How it moves from one area to
another distraction for Mega Man while Dr. Wily enacted in a fight, and its many bits make it tough to avoid.
* DoppelgangerAttack: In the arcade games, it can split itself into a number of "Mini-Devils". This is inherited by the Yellow Devil MK-III in ''VideoGame/MegaMan11''.
* EyeBeams: Though it usually fires small shots, some appearances of the original model (and a few of its successors) have it fire larger energy shots or even full-on laser beams.
* GoForTheEye: Its eye is its only weak spot, and is only vulnerable when it tries firing its EyeBeams at you.
* HealingFactor: His stun animation in the arcade games invokes this --
his ploy to hijack Gamma, just like torso/head area is blasted apart, leaving only his floating eye, resulting in the Robot Masters of ''3''.
body quickly reconstituting before continuing to fight.
* LegacyBossBattle: Doc Robot's eight fights correspond to all eight Robot Master fights from ''2''.
* LightningBruiser: Quick Man-Doc Robot is as fast as
The Yellow Devil and its successors are prevalent throughout the original Quick Man while being larger, stronger (taking out more than a quarter entire franchise. [[labelnote:The full list of Mega Man's health with contact damage), Devils...]][[VideoGame/MegaMan1 Yellow Devil]], [[VideoGame/MegaMan3 Yellow Devil MK-II]], [[VideoGame/MegaManV Dark Moon]], [[VideoGame/SuperAdventureRockman New Yellow/Ra Devil]], [[VideoGame/MegaMan8 Green Devil]], [[VideoGame/MegaManX5 Shadow Devil]], [[VideoGame/MegaManZero1 Rainbow]] [[VideoGame/MegaManZero2 Devil]], [[VideoGame/MegaManZX Lava Demon/Devil]], [[VideoGame/MegaMan9 Petit Devil, Twin Devil]], [[VideoGame/MegaMan10 Block Devil]], and bulkier (taking [[VideoGame/MegaMan11 Yellow Devil MK-III]].[[/labelnote]]
* MookChivalry: In any instance where the Yellow Devil splits itself into Mini-Devils,
only one point will actively pursue the player, as the others hang back. This is also true with the Twin Devil in ''9'', as there is only one attack core between two bodies. Averted with the MK-III in ''VideoGame/MegaMan11'': all of damage the Mini-Devils attack at once.
* NothingIsScarier: How it introduces itself. You enter the boss arena as usual. The door shuts behind you, the boss music starts playing, and... nothing. Then the boss health bar appears and starts filling up. Still nothing but you in an empty room. Suddenly, strange yellow blocks start coming in
from Mega Buster shots instead of two, the left, moving very fast across the room and eventually materializing into a giant faceless... creature that just stands there, completely frozen. After a moment, a single red eye opens. Compared to so many other robots, which usually at least have visible joints, or some other indicator of their robotic nature, the Yellow Devil seems creepily organic. Its huge, almost unmoving stature, its voiceless nature, and creepy eyeball add to this.
* PokemonSpeak: In ''VideoGame/MegaManPoweredUp'', it can
only having two minor weaknesses).
* LostInTranslation: Doc Robot's name is a Japanese pun that
say "Bumo" and variants of it. As seen during his encounter with the beast, Ice Man can apparently understand the monster's speech. (However, he doesn't work as well in English ("dokuro" is reveal what the Japanese word for "skull", thus Yellow Devil says to the portmanteau "Dokurobotto").
audience.)
* MyNameIsQuestionMarks: When RedEyesTakeWarning: It has a Doc Robot stage is selected, red eye set against a question mark is displayed instead of black sclera. Though it skips over the usual boss sprite, causing Doc Robot to go unnamed MK-II, it's back with the MK-III (complete with a gear inside the eye).
* TragicMonster: In ''Manga/MegaManMegamix'', the Yellow Devil MK-II was originally a toy robot whose brain is removed and placed
within the game itself.
* NonIndicativeName: While
strange mass that makes its body. It escapes to go back to its "mother". [[spoiler:When Light and Roll find this out, they ask Mega Man and Shadow Man to leave him alone so it was created by a doctor, Doc Robot can see its mother, but Shadow Man didn't hear them and destroys it.]]
* TurnsRed: When the Yellow Devil MK-III uses the Speed Gear in ''11'', it will split into nine identical versions of
itself isn't a doctor, (except for one having the main eye, the rest are eyeless).
* TheVoiceless: Despite speaking in PokemonSpeak in ''Powered Up''
and saying either "W" or "Mom" in ''Megamix'', the name was the result of [[LostInTranslation a Japanese pun that doesn't quite work Yellow Devil does not speak in English]] ("Dokurobotto" is a portmanteau of "dokuro", Japanese for skull, ''11'' and "robot"). The Archie Comic gets around it by turning "Doc" [[FunWithAcronyms into an acronym for "Diverse Operations Circuit"]], referring to its ability to use other robots' IC chips.
* PowerCopying: It downloads data from Wily's other creations and imitates their attacks and movement patterns.
* RecurringBoss: Doc Robot is fought eight times, twice
shows VisibleSilence in each stage revisit, each time using the powers of a different ''2'' Robot Master.
* SkullForAHead: One game before Skull Man's debut, Doc Robot has a bony face of its own, fitting right in with Wily's usual motif.
* TopHeavyGuy: It has a large upper body and a smaller torso and legs.
* UnderwaterBossBattle: Doc-Bubble Man is fought underwater with a spike ceiling overhead, just like the original Bubble Man was.
''VideoGame/MegaManXDive''.



[[folder:Mega Man Killers (Rockman Killers)]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/mega_man_killers_transparent.png]]
[[caption-width-right:350:Clockwise from the bottom: ''Enker'', ''Punk'', ''Ballade'']]
Minor but memorable characters from the Platform/GameBoy games. They are the Mega Man Killers, consisting of Enker, Punk, and Ballade, are [[ExactlyWhatItSaysOnTheTin designed for the sole purpose of destroying Mega Man]]. They are designated by the serial number of ''RKN.XXX'' ('''R'''ockman '''K'''iller '''N'''umber) in Japanese and ''MKN.XXX'' ('''M'''egaman '''K'''iller '''N'''umber) in English.

to:

[[folder:Mega Man Killers (Rockman Killers)]]
[[quoteright:350:https://static.
[[folder:Copy Robot]]
[[quoteright:300:https://static.
tvtropes.org/pmwiki/pub/images/mega_man_killers_transparent.org/pmwiki/pub/images/mm_copy_robot_transparent.png]]
[[caption-width-right:350:Clockwise from A recurring boss character appearing in the bottom: ''Enker'', ''Punk'', ''Ballade'']]
Minor but memorable characters from
[[VideoGame/MegaMan1 first]] and [[VideoGame/MegaMan3 third]] games, as well as [[VideoGame/MegaManPoweredUp the Platform/GameBoy games. They are remakes]]. Copy Robot takes on the Mega Man Killers, consisting appearance of Enker, Punk, different robots, giving him access to their abilities and Ballade, are [[ExactlyWhatItSaysOnTheTin designed for the sole purpose of destroying Mega Man]]. They are designated by the serial number of ''RKN.XXX'' ('''R'''ockman '''K'''iller '''N'''umber) in Japanese and ''MKN.XXX'' ('''M'''egaman '''K'''iller '''N'''umber) in English.memories.


Added DiffLines:

* ArrogantKungFuGuy: No matter who he copies, the Copy Robot always assumes he can use his new abilities better than the original.
* AscendedExtra: What was just a recurring Wily Stage boss was given a speaking role and personality in ''VideoGame/MegaManPoweredUp''.
* DoppelgangerSpin: In ''3'', he fights alongside two holograms, which he randomly switches places with. Attacks pass through his doubles harmlessly, meaning you have to seek out the real one to defeat him.
* EvilKnockoff: Played with, in that he's an evil knockoff of potentially any robot. Played straighter in the Archie comics, where he's specifically a copy of Mega Man.
* ManchurianAgent: In the Megamix manga, Copy Robot is a perfect replica of Mega Man that believes itself to be the original. When he finds out the truth, he goes berserk and tries to kill Mega Man.
* MercyInvincibility: A notable aversion among boss enemies: In ''3'', he has no invincibility frames after being attacked. Played straight in ''The Wily Wars'', however.
* MirrorMatch: Obviously. He even uses the same Special Weapon you have equipped, though in ''3'' he sticks to the Mega Buster (except in the [[ComicBook/MegaManArchieComics comics]]).
* RedEyesTakeWarning: Not visible in game, where he shares a sprite with Mega Man, but his concept art and appearance in the Archie comics give him dark red eyes.
* ScarfOfAsskicking: Dons a purple one in the Archie comics along with a darker color scheme to visually contrast Mega Man.
* TheGadfly: ''Loves'' taunting the other Robot Masters he copies, especially Roll.
* VoluntaryShapeshifter: His whole shtick.
* WeaksauceWeakness: Time it right and you can take him out with a single use of the Top Spin in ''3''.
* WholesomeCrossDresser: His Roll costume retains the dress she had in her days before ''8'', even if Roll assumes an [[YouDontLookLikeYou alternate appearance]].
[[/folder]]

[[folder:Doc Robot]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/doc_robot_transparent.png]]
An advanced Dr. Wily creation with the ability to download different power sets. It faces Mega Man several times in ''3'', each time using the attacks of a different Robot Master from ''2''.
----
* AdaptationalBadass: Zigzagged with its Archie Comics iteration; unlike the Doc Robots in the game that each use one ''Mega Man 2'' Robot Master's powers, there is a single Doc Robot that has all of their integrated circuits and abilities... but with eight minds sharing one body, it is far from stable.
* AmbiguousSituation: It's not made clear as to whether there are multiple Doc Robots or a single one that Mega Man repeatedly fights, though each one exploding upon defeat suggests it's the former.
* DamnYouMuscleMemory: Some of Doc Robot's forms don't share exactly the same AI as the Robot Master it's copying, such as its Quick Man form. It's also a lot larger than the Robot Masters, which changes the hitboxes of some moves.
* FaceFramedInShadow: Its portraits on the level select screen are shadowed out, unlike the Robot Master portraits.
* FlatCharacter: It has never been given a personality by any guidebooks or supplementary material, and it's very likely it has no mind of its own beyond whatever program data it's currently using.
* FrankensteinsMonster: To enable it to use the moves of any Robot Master, Doc Robot has a mishmash of an ArmCannon, a normal arm with a Quick Boomerang launcher attached, and two back attachments resembling the weapons of Crash Man and Bubble Man. It even has the double bolts, though they're on its body instead of its neck or head.
* GiantSpaceFleaFromNowhere: The game provides no context for Doc Robot's existence and it's never brought up again after the final Break Man fight. It was likely intended to be another distraction for Mega Man while Dr. Wily enacted his ploy to hijack Gamma, just like the Robot Masters of ''3''.
* LegacyBossBattle: Doc Robot's eight fights correspond to all eight Robot Master fights from ''2''.
* LightningBruiser: Quick Man-Doc Robot is as fast as the original Quick Man while being larger, stronger (taking out more than a quarter of Mega Man's health with contact damage), and bulkier (taking only one point of damage from Mega Buster shots instead of two, and only having two minor weaknesses).
* LostInTranslation: Doc Robot's name is a Japanese pun that doesn't work as well in English ("dokuro" is the Japanese word for "skull", thus the portmanteau "Dokurobotto").
* MyNameIsQuestionMarks: When a Doc Robot stage is selected, a question mark is displayed instead of the usual boss sprite, causing Doc Robot to go unnamed within the game itself.
* NonIndicativeName: While it was created by a doctor, Doc Robot itself isn't a doctor, and the name was the result of [[LostInTranslation a Japanese pun that doesn't quite work in English]] ("Dokurobotto" is a portmanteau of "dokuro", Japanese for skull, and "robot"). The Archie Comic gets around it by turning "Doc" [[FunWithAcronyms into an acronym for "Diverse Operations Circuit"]], referring to its ability to use other robots' IC chips.
* PowerCopying: It downloads data from Wily's other creations and imitates their attacks and movement patterns.
* RecurringBoss: Doc Robot is fought eight times, twice in each stage revisit, each time using the powers of a different ''2'' Robot Master.
* SkullForAHead: One game before Skull Man's debut, Doc Robot has a bony face of its own, fitting right in with Wily's usual motif.
* TopHeavyGuy: It has a large upper body and a smaller torso and legs.
* UnderwaterBossBattle: Doc-Bubble Man is fought underwater with a spike ceiling overhead, just like the original Bubble Man was.
[[/folder]]

[[folder:Mega Man Killers (Rockman Killers)]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/mega_man_killers_transparent.png]]
[[caption-width-right:350:Clockwise from the bottom: ''Enker'', ''Punk'', ''Ballade'']]
Minor but memorable characters from the Platform/GameBoy games. They are the Mega Man Killers, consisting of Enker, Punk, and Ballade, are [[ExactlyWhatItSaysOnTheTin designed for the sole purpose of destroying Mega Man]]. They are designated by the serial number of ''RKN.XXX'' ('''R'''ockman '''K'''iller '''N'''umber) in Japanese and ''MKN.XXX'' ('''M'''egaman '''K'''iller '''N'''umber) in English.
----


Added DiffLines:

* LogicalWeakness:
** Buster Rod's weaknesses in his first fight are to the Hyper Bomb, Atomic Fire, Hard Knuckle. In his second, he's weak to the Rolling Cutter, Air Shooter, Leaf Shield and the Hard Knuckle again. In the first round, he's a monkey martial artist, in a jungle, against weapons that can easily destroy the forest (and in turn his cover) or, for the last, be considered a more practical fighting style than his flashy attacks - so he'd struggle against them the most. As for the second round, considering he's fighting in a collapsing arena, weapons that can work to knock him off or negate his own attempts to knock Mega Man off would be key there.
** Mega Water's weaknesses are to the Ice Slasher, Hyper Bomb and Atomic Fire. The first can easily freeze his aquatic attacks and his arena. The second could be a reference to illegal blast fishing tactics with the shockwaves affecting Mega Water even submerged, and on land Mega Water's own defenses not being strong enough to protect him. The third, while it might be [[ViolationOfCommonSense extremely confusing that an aquatic enemy is weak to a fire weapon]], it could be the case of the Atomic Fire being so hot that Mega Water's own aquatic moves can't put it out and the issue arising from a usually wet/cool robot being forcibly heated up. That, or its just reference to how one would cook a sea animal. By boiling it!
** Hyper Storm's weaknesses are to the [[RuleOfThree Hyper Bomb and Atomic Fire]]. He's too big and slow to avoid the blast of the Hyper Bomb, and the Atomic Fire is likely hot enough to melt through his thick plating and overheat the fan systems that keep him cool/attack others. That, and/or its a reference to roasting a pig to eat.

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