Characters found in Dead Rising 2.
A former motocross champion who settled down to start a family. A single father, he will do anything to protect Katey. Since he always did his own bike repairs, he is resourceful and incredibly handy. Chuck can combine just about anything to make effective weapons - such as a simple spiked bat or even his own laser blade.
- The Alcoholic: In Off the Record, due to Katey's death.
- Badass Biker: He was a motocross champion, for crying out loud!
- Battle Theme Music: "Firewater" by Sinister Growley in Off the Record, which plays during his boss fight. It matches his theme of despair due to the lyrics.
- Beard of Evil: In Off the Record where he's a Psychopath and Dead Rising 3 where he's a crime lord, his stubble grew out into a full beard that makes him look more threatening.
- Bond One-Liner: Gives these to Leon, Randy, Seymour, and TK after defeating them.
- Breaking the Fourth Wall: He's not very keen on wearing women's clothes, and he'll let you know that.
- Bullfight Boss: In Off the Record, where he is a Psychopath. The ironic thing is that his boss fight is similar to Leon's fight in the original.
- Clothes Make the Superman: Some DLC outfits give Chuck special skills, but only by wearing them.
- Due to a minor overlook upon release of the DLC Skill Packs, Chuck only needs to wear one piece of the outfit for each of the Skill Pack skills to work. An example: Chuck can wear the Ninja Mask and the Sports Fan Shoes, and he can go through zombie hordes almost unnoticed, while the shoes makes him run faster, and he won't puke when consuming beer, whiskey, etc. They even add on to the skills you have, meaning that you can have a max-leveled Chuck, moving even faster.
- Chivalrous Pervert: Can look at peepshows for more PP and he does emphasize a bit on a girl's good looks in his notebook. But if he's not scoping them out or getting into a bit of flirting with Rebecca (flirting with Rebecca is reciprocal and the girls he scoped out were doing things that attracted his gaze), he's otherwise very respectful around women.
- Chronic Hero Syndrome: Despite becoming the local crime kingpin, already finding his daughter safe and on a plane to escape the imminent nuking, he nonetheless decides to break out the old moves when he hears that Hemlock is trying to weaponize the King Zombies and joins Nick in kicking Hemlock's ass. Subverted in that, with Nick being the player controlled character, he doesn't actually do much.
- Color Motifs: Yellow, Chuck is blond, wears a signature yellow jacket and his blonde-haired daughter wears a yellow t-shirt under her jacket. In Dead Rising 3, Annie wears a yellow top under her leather jacket. A possible case of foreshadowing since she's eventually revealed to be Chuck's daughter.
- Deadpan Snarker: Given his tendency for one liners, his superhuman stoicism, and being gifted with the distinction of sanity, this trope is unavoidable.
- Despair Event Horizon: Chuck in Off the Recorddue to Katey's death.
- Determinator: Nothing, not even 72,000 zombies, assault rifle wielding mercenaries, psychopathic security guards, flamethrower-wielding children's mascots, or insane chainsaw-wielding furries, will stop him from getting Zombrex for Katey. Except, of course, the actions of the player.
- Fallen-on-Hard-Times Job: Chuck was a star and a champion in the motorcross circuit, but is now reduced to massacring zombies on the controversial, pay-per view Terror is Reality in order to keep buying Katie's Zombrex.
- Female Gaze: From the back, Capcom took their sweet time with Chuck and the banana hammock.
- Gadgeteer Genius: Duct Tape FTW
- Goofy Print Underwear: Heart boxers, which actually go with his unlockable Arthur costume.
- Heroic BSoD: In Ending F, Chuck goes catatonic and is torn apart by zombies after failing to get Katey her Zombrex on time.
- Humble Hero: In the Road to Fortune comic, his wife says he's very modest and humble.
- Improbable Weapon User: Ah, the powers of duct tape and combination.
- In-Series Nickname: "Chuckie" and "Chuckles".
- The Lancer: To Frank in Off The Record during co-op mode. Even during his own boss battle.
- MacGyvering: His mastery.
- Madness Makeover: He looks more savage in Off the Record, most likely because he's gone insane and resorted to drinking. His hair is longer and unkept, and his Perma-Stubble has grown into a Beard of Sorrow.
- Mirror Match: Dead Rising 2's co-op mode has both players use Chuck as their character, the only (possible) difference being their outfits. Is now made possible in Off The Record, when a player joins another in co-op mode during Chuck's boss fight.
- Not Quite Dead: His fate is left ambiguous after beating him in Off the Record.
- Mr. Fanservice: Gets a costume◊ that leave◊ very little to the imagination◊ And since scenes will play with whatever custom attire Chuck is wearing at time, Chuck can be this constantly at all times.
- Nice Guy: He's pretty amiable despite the events that occur in Dead Rising 2, and will go on his way to help other survivors out.
- Nerves of Steel: He has unflappable composure, though he is suitably freaked out by some of the more harrowing experiences.
- Oh, No... Not Again!: He says the line when he discovers the outbreak in Fortune City. To date, Chuck has survived a total of 4 zombie outbreaks. 5 if you include Off the Record.
- Only Sane Man: Given the way some of the survivors act, and all of the Psychopaths in the city, this is a given. Subverted in Off the Record, where he is one of the Psychopaths.
- Papa Wolf: Don't mess with Katey. Jed, TK, and Frank found this out the hard way.
- Red Oni, Blue Oni: To Frank's blue.
- Rogue Protagonist: Appears as a Psychopath in Off the Record, apparently having failed to save Katey in this continuity and going bonkers because of it.
- He has grown more criminal in the third game.
- Saw It in a Movie Once: Chuck gets his inspiration for the crazier combo weapons from movie posters.
- Shout-Out: Word of God states his banana hammock costume is a callback to Borat when he wore one of the exact same color in his movie.
- The Stoic: He never seems to drop that Eastwood-like stare, except for his encounters with Ted (briefly) and Leon (also briefly), and the cutscenes with him and Katey.
- Sympathetic Criminal: In Dead Rising 3, having turned to a life of crime to fund his daughter's need for Zombrex, and is obviously unhappy about it.
- The Cuckoolander Was Right: While he is insane in Off The Record, Chuck still knows for a fact that the real threat has never been the zombies, but human beings either turning on each other or going insane.
- Stripperiffic: In the banana hammock.
- Vitriolic Best Buds: With Frank, type 2. Funny one liners abound.Frank: (after trying something on) Handsome devil.
Chuck: You're like woman repellent.
- Wholesome Crossdresser: Has a costumes that allow him to wear female clothing, and nobody will call him out on it or comment on it, because why would they?
- Wrestler in All of Us: His moves are less flashy and more practical than Frank West's pro wrestling moves, however.
- Younger Than They Look: He is 29, but looters call him "gramps", and one of the survivors, Royce St. John, who is only one year younger than Chuck, calls him an "old man".
- Zombie Infectee: Averted, Chuck is the only protagonist that is neither immune or infected.
Chuck's spirited daughter, and his main source of motivation. Her zombified mother passed the virus on to her, so now she requires a daily dose of Zombrex. Despite witnessing all of this, she's remained very brave.
- Blonde, Brunette, Redhead: The Blonde to Rebecca's Brunette and Stacey's Redhead.
- Death by Adaptation: Is already dead in Off the Record.
- Distressed Damsel: During Overtime alongside Stacey.
- Hair of Gold, Heart of Gold
- Missing Mom: Her mother bit her on the wrist after turning into a zombie. Kid can't catch a break.
- Morality Chain: For Chuck. This is broken in Off the Record, which ends up driving Chuck off of the deep end.
- Phlebotinum Dependence: She needs Zombrex, simply put.
- Zombie Infectee: Was infected by her mother prior to the events of Dead Rising 2. Unfortunately becomes a zombie full-time in the worst ending, and she is supposably eaten by a zombie in Off the Record.
The producer and host of Terror is Reality (TIR), a controversial game show where contestants slay zombies for sport. He takes advantage of the Fortune City outbreak to loot the city.
- Big Bad Duumvirate: With Sullivan in Dead Rising 2, and Stacey in Off The Record.
- The Heavy: While Phenotrans and their various operatives are the actual force behind the zombie outbreak, TK collaborated with them, uses the outbreak as cover to loot the city, and ends up being the primary antagonist faced by Chuck Greene throughout the game.
- Catchphrase: "You gotta be willing to risk it all if you're ever really gonna "
- Disney Villain Death: In Ending S.
- Fisticuffs Boss: Chuck is completely stripped of his gear during the bossfight against TK, meaning that he'll have to rely on anything he can pick up.
- Gangsta Style: He holds his gun this way... and he doesn't even pull the damn trigger. But for some reason, it still fires. Fittingly, his aim is atrocious.
- Greed: He loots Fortune City for money, even after Phenotrans paid him nicely for his part!
- Improvised Weapon: Uses his ornate, spikey microphone as a bludgeon during his boss fight.
- Karmic Death: by his own petard. In Endings A and S. He either becomes one of or is devoured by the very zombies he had slaughtered in an arena for reality entertainment and then allowed Phenotrans to unleash upon the city.
- Pet the Dog: In Overtime Mode, depending on the game, he either keeps Katey alive with Zombrex while Chuck is retrieving the items he wants, or some of his items are medicine to help keep Rebecca alive from her gunshot wound. Subverted in both cases, as he is not doing this out of the goodness of his heart. In vanilla DR2, he only keeps Katey alive so she can watch Chuck get killed in the end and fully intends to have her and Stacey become zombie chow afterwards. In Off the Record, he doesn't care about killing Rebecca, but it's highly implied he wants to keep her around to replace the Bailey twins as his new sexpot after doing away with Frank.
- Sinister Shades
- Smug Snake: It's a miracle if he or his twin assistants ever stop snarking at the protagonist for every little thing they can.
- True Final Boss: Did you give TK Zombrex? Prepare to fight him high above the Slicecycle Arena with none of your weapons or items.
- Ungrateful Bastard: His response to being given Zombrex by Chuck/Frank, saving his life, is to continue mocking them mercilessly. He later even kidnaps Stacey and Katey or Rebecca and sadistically forces Chuck/Frank to jump through hoops for him to save them/her. Said hoops involve gathering a couple of tokens to his affluent lifestyle, as well as either items linked to Phenotrans which would likely help to out them as the ones responsible for the outbreak, which thus restores their cover for a chance at getting back in their good graces (in Chuck's case), or medicine to keep Rebecca alive from the gunshot wound she suffered courtesy of Heel!Stacey (in Frank's case). And how does he repay Chuck/Frank for doing him this favor? He breaks his end of the bargain and tries to kill the man anyway (as well as the girls in Chuck's case).
- Zombie Infectee: Gets bitten and infected late in the game. Chuck/Frank gets to decide if he gets Zombrex or not.
The only security officer to make it to the safe house. He does not believe Chuck/Stacey is innocent, and only allows him/her to stay if he/she keeps finding survivors.
- Adaptational Heroism: In Off The Record, much of the Foreshadowing from the original game is kept, but that's rendered null as he is a much more straightforward and heroic character due to the fact that Stacey is the villain of this version.
- Armor-Piercing Question: He makes a long Motive Rant about how the orchestrated outbreaks are necessary to save millions of infected people as well as save America from the zombies. When he asks Chuck about Katey if she didn't get her Zombrex, Chuck doesn't initially respond or interrupt, and only attacks when he realises that Phenotrans indirectly killed his wife in the Vegas outbreak.
- Artificial Stupidity: If you have difficulty fighting Sullivan, all you need is one move to kill him - the dropkick. He often falls for it, and as you fall, you're usually safe from him counter-attacking you (he can't attack a downed Chuck like some of the other Psychopaths) and if you stun him with it, you can usually hit him again. In contrast, if you use a fist weapon, he'll often trade hits with you. This makes it harder to defeat him, despite causing greater damage.
- The Bad Guy Wins: Despite his death, Sullivan is successful in getting evidence of Phenotrans' crimes away from Chuck, ensuring that Phenotrans escapes justice. This trope is averted when Frank West helps Chuck to recover sufficient evidence in Case West. While this is still not enough to bring Phenotrans down completely, it is still enough to clear Chuck's name and ensure that Phenotrans suffers gradual bankruptcy due to public backlash.
- Badass Boast: Makes a few on behalf of Phenotrans.We have the power to erase you!
- Battle Theme Music: He gets a tense, instrumental track appropriately known as Conspiracy to accompany his boss fight.
- Big Bad Duumvirate: Along with TK in Dead Rising 2.
- Bond Villain Stupidity: He starts gloating about his evil plan after murdering Rebecca, instead of just killing Chuck, Katey, and Stacey right then and there.
- Contractual Boss Immunity: Almost none of the strategies that work on the other bosses work on him. He's on top of a platform, so you can't carry 'heavy' type weapons up to attack him. He's too far away, his health is too high, and his accuracy is too good for you to use assault rifles, pistols, shotguns, or merc assault rifles to kill him. He can instantly disarm any melee weapon you try to use on him, which basically makes 90 % of the weapons in the game useless. His insane pistol damage means you can't stand out in the open and snipe him while avoiding / ignoring his ranged attacks. Like all bosses, you can't use unarmed moves that involve grabbing him. When he's in mid-roll, he's completely invincible against any attacks. And to top it all off, the AC-130 firing at you means that you can't hide behind any cover other than the high wall next to the entrance to the bottom floor.
- Death from Above: In his boss battle, he's supported by a passing AC-130 that will fire missiles at you when he throws flares at your last known location. His 'taunt' also consists of him getting on his radio and ordering command to bomb the city.Launch the planes immediately!
Bombers are following.
Let's set this town on fire, move in!
(upon a successful AC-130 hit) Collateral damage, right there!
- Dissonant Serenity: Talk to him after finishing a mission or a side quest, he is eerily calm to everything going around. It should hint to you that he is part of the Big Bad status, and that he is The Dragon to Phenotrans.
- Dying Moment of Awesome: In Off The Record, he punches Stacey right in the face hard enough to knock her down despite having already been shot beforehand, and although she manages to shoot him some more and ultimately kill him, his actions result in Frank being able to take her gun away and get a fighting chance to finish her off and stop the Phenotrans scheme.
- Evil Costume Switch: In the Final Boss fight, he dons a backpack and a skyhook, as well as several ammo pouches all over his body. It's not much, but it certainly makes him look more intimidating.
- Final Boss: He serves as the game's last boss. Unless you activate Overtime, that is.
- Half the Man He Used to Be: Thanks to the handcuffs used to secure TK to the infirmary's bed, the skyhook extraction tears him in half.
- Hand Cannon: His pistol takes off one square of health per hit, which is about half as much as the sniper rifle.
- Handgun: Sullivan has a unique pistol, and he's damn effective with it too. His accuracy with his pistol combined with the zombies and explosions everywhere from the air strikes means trying to shoot him from the ground is a very bad idea.
- Heroic Sacrifice: In Off the Record, he saves Frank from being shot by Stacey at the cost of his life.
- Hitbox Dissonance: He's invincible literally half the time. When he's rolling, for example, nothing hurts him. Not aerial bombardment, not sniper rifles, not machine guns, not axes, not hammers, not explosives. And oftentimes if you punch him first, your attack will go right through him right as his attack animation begins, which of course damages you. Also, he's completely impossible to knock back, even if you get the AC-130 to land a direct hit on him. This is very noticeable since he's constantly knocking you back, and off the platform.
- Fisticuffs Boss: He's clearly meant to be fought this way, due to the fact that he can instantly disarm any melee weapons from you, only uses his fists in close combat, shoots you with a six-shooter with perfect accuracy unless you're on the platform with him, and because the Haymaker, Double Leg Dropkick, and Front Kick all stun him as well as do impressive damage, but there are other ways to beat him.
- Good Is Not Nice: Until you learn that he's actually evil. However, in Off the Record, he actually IS good, while Stacey is the Big Bad and The Mole.
- Good Old Fisticuffs: Unlike the other psychopaths who have some unique melee weapon, he simply uses his fists, only pulling out his pistol to shoot you if you're not on the same platform as him. This is because he doesn't need one, and is capable of disarming any weapons you might be carrying. He'll even taunt you if you try to attack him with a melee weapon or shoot him with a gun.Come on! Fight like a man!
- A cutscene gives a small hint that melee weapons aren't that useful against him. After he guns down Rebecca and is about to shoot Chuck and Katey, Stacey smacks him in the hand with a baseball bat to disarm him. She then tries to thrust it at him, but he easily catches it with one hand and drives the bat into her gut. This hints that he's capable of disarming his enemies.
- I Did What I Had to Do: He justifies these outbreaks for producing Queens for Phenotrans to create more Zombrex. No Queens, no Zombrex.
- Improbable Aiming Skills: In his boss fight. He's surprisingly effective with his pistol, but then again, he's probably been taking years and years of training from Phenotrans, so it might not really be all that improbable.
- I Shall Taunt You: Most of his boss banter.Fight like a man!
How's it feel to die in vain?
It's been a pleasure finishing you off!
You can't fight the power, boy!
There's one of you and hundreds of us, you do the math!
- Jerkass: He's a pretty gruff fellow, giving Chuck grief over Katey's infection and Chuck's apparent responsibility for the outbreak (although this may be considered just doing his job protecting the shelter from legitimate threats), and he even suggests that they kill T.K. vigilante style instead of bringing him to justice. Of course, it turns out he's The Mole. Except in the alternate timeline of Off the Record, where it turns out he was just an honest jerk (and Frank even says his idea to kill TK turned out to be right all along, given the events of Overtime mode).
- Jerk with a Heart of Gold: His Off The Record counterpart is just as gruff and initially jerkish as his canon counterpart, but due to Stacey being The Mole instead of him, he's ultimately a heroic person who even saves Frank's life at the cost of his own.
- Large and in Charge: Sullivan is nearly a head taller and noticeably bulkier than any of the other main characters. He's helluva strong, too.
- The Mole: He has been working with Phenotrans from Day 1. Averted in Off the Record, where it's Stacey who is The Mole.
- Obfuscating Stupidity: He may appear to be just an old and somewhat incompetent security officer, but in actuality he's a private commando highly adept in marksmanship and hand-to-hand combat, and behind the whole outbreak.
- Patriotic Fervor: Has definite elements of this, both in some of his dialogue as well as his strong trust in the U.S. government and military despite evidence of ill intent on their part.
- Prepare to Die: One of his random combat taunts.
- Reasonable Authority Figure: He is willing to let Chuck and Katey stay in the safe house as long as Chuck keeps a steady supply of Zombrex on hand and continues to find survivors. Subverted when he kills Rebecca to prevent her from implicating Phenotrans in the Fortune City Outbreak. Played straight, however, in Off the Record, where Stacey shoots and kills him.
- Shut Up, Hannibal!: Chuck delivers one to him during his motive rant, only to have Sullivan fire back with a Shut Up, Kirk!.Sullivan: Fortune City was a small price to pay to ensure our country's way of life!
Chuck: You! Murdered! These! People!
Sullivan: Acceptable losses!
- Unusable Enemy Equipment: His powerful pistol is unique to him.
- Vocal Evolution: Listen to him during the final boss fight. He sounds nothing like he does earlier in the game.
- Walking Spoiler: Seriously. Highlighting any spoiler marked might ruin the surprise in 2 and Off the Record.
- Well-Intentioned Extremist: He is willing to destroy people's lives to keep Phenotrans going.
- Would Hit a Girl: Justified. In Off The Record, he saves Frank from Stacey by punching her in the face after she shoots him.
The passionate leader of CURE, or Citizens for Undead Rights and Equality. She believes TIR is cruel and demeaning to those that are dependent on Zombrex. Her goal is to make the drug more affordable and available.
By the time of Dead Rising 4, 11 years later, she's become an author and lecturer.
- Adaptational Badass: In Off the Record, she is a more skilled and competent fighter compared to her Dead Rising 2 counterpart, who is never shown fighting.
- Adaptational Villainy: In Off The Record, she essentially takes Sullivan's place as the villain.
- Big Bad Duumvirate: Along with TK in Off the Record.
- Blonde, Brunette, Redhead: The Redhead to Katey's Blonde and Rebecca's Brunette.
- Bond Villain Stupidity: After shooting Rebecca to death (she's actually still alive if you unlock Overtime in Off the Record) and Sullivan (just hurting him, not killing him), she starts talking about how her plan was going well and how she manipulated Frank instead of killing him and finishing Sullivan. Like Sullivan in the original, it's justified in-game so you can continue the story after her FaceHeel Turn.
- Dark Action Girl: In "Off the Record".
- Death by Adaptation: In Off the Record, she is crushed by her robot just as she is about to shoot Frank West.
- Distressed Damsel: During Overtime alongside Katey.
- Evil Costume Switch: At the end of Off the Record, she switches from her ponytailed, Granola Girl appearance to a wicked black latex spy catsuit with short, slicked hair (her ponytailed hair turns out to have been a wig). Her personality also goes from wholesome hippie chick to sadistic Baroness.
- Evil Redhead: In "Off the Record".
- Fiery Red Head: Averted in Off the Record, where it's revealed she was wearing a wig.
- Fun with Acronyms: Her organization, C.U.R.E.
- Granola Girl: Her character design has many elements of this.
- Hoist by Her Own Petard: The robot she was attacking Frank West with in Off the Record immediately crushes her to death just as she is about to shoot Frank.
- I Did What I Had to Do: In Off the Record, she justifies her actions for producing Queens for Phenotrans to create more Zombrex. No Queens, no Zombrex. Pretty much how Sullivan justified his actions in the original game.
- The Mole: Turns out that she has been working with Phenotrans in "Off the Record".
- The Other Darrin: In Off the Record, she's voiced by the same actress, but her voice is subtly lower and her facial features are also slightly different with more arched eyebrows and narrower eyes, giving her a more mature and sultry look rather than her "cute" original appearance. This makes sense after she makes her FaceHeel Turn and is revealed as the Big Bad, and the achievement you get after you defeat her even lampshades this by saying "the shifty eyes should have given it away".
- Reasonable Authority Figure: She's the head of the Nevada branch of CURE, but she never comes across as a fanatic. Her reasons for doing the protest is to see that the gov't helps to make Zombrex more readily available (instead of a $300 dollar a tube treatment) and end TiR, which really is a cruel show. When the news footage of who broke out the zombies was shown, Stacey was initially suspicious of Chuck but quickly gave him the benefit of the doubt after he explained a few things.
- Redhead In Green: Her original outfit.
- Spy Catsuit: Changes from her normal clothing into this during her Evil Costume Switch in Off the Record, along with her hair being a wig Frank West ripped off when trying to subdue her.
- Vocal Evolution: Stacey sounds slightly more mature in Off the Record than she did in the original game. After The Reveal, she goes full-blown Baroness.
- Walking Spoiler: At least, in Off The Record, where she takes the place of Sullivan, the OTHER Walking Spoiler.
Beautiful and ambitious. Rebecca comes to Fortune City to cover the controversy behind TIR. When the outbreak starts, though, her goal changes - find out what's really behind the outbreak.
- Blonde, Brunette, Redhead: The Brunette to Katey's Blonde and Stacey's Redhead.
- Distressed Damsel: She turns into one during the second half of the game. The first time, with the Twins. The second time is when Dwight Boykin captures her. In Off The Record, in Overtime, TK captures her for the third and last time. The achievements/trophies even lampshade this.
- Boom, Headshot!: How she dies in the Vanilla game, courtesy of Sullivan.
- Determinator: Like Frank, she won't let anything get in the way of her story.
- Early-Bird Cameo: She is heard briefly over the radio in Case Zero.
- Expy: An Intrepid Reporter who seeks the truth behind a zombie outbreak. Chuck even asks her if she's ever covered wars.
- Faux Action Girl: While her initial introduction gives the impression that she's a woman who can handle herself, she ends up spending most of the second half of the game being a Distressed Damsel.
- Hot Scoop: Oh my, yes.
- Intrepid Reporter: She came to Fortune City, zombie area!, for a story.
- Made of Iron: In-game, not in-story. Within the game, no one (not even the psychopaths) comes close to matching Rebecca when it comes to health. Most survivors have 1000 health with 3 having double that. Rebecca comes in at a whopping 30,000, which makes her close to being indestructible.
- Raven Hair, Ivory Skin
- Spared by the Adaptation: She survives the events of Off the Record, unlike her canon counterpart.
Crystal: "...but maybe you just don't know how to handle the tight curves."
The hard-working co-hostesses of TIR. They provide nice eye candy and taunt the contestants, especially Chuck/Frank.
- Alas, Poor Villain: While they are both murderous psychopaths, it's weirdly sad to see the surviving twin kill herself in grief. Chuck/Frank is even disturbed by it.
- Battle Theme Music: A remixed version of the background theme of the Shoal Nightclub.
- The Baroness: Both of them are the Sexpot type, being young, sadistic, and enticing to Chuck/Frank.
- Co-Dragons: To TK.
- Combat Pragmatist: They have no problem ganging up on Chuck/Frank and attacking him when he's down.
- Dark Action Girl: Both of them serve as Co-Dragons to TK, and can put up a good fight.
- Department of Redundancy Department: Their weapons are listed in-game as "Katana Swords". Except that Katana already means "Sword" in Japanese.
- Depraved Bisexual: While they flirt a lot with Chuck/Frank, they often fondle each other, and Amber is seen caressing Rebecca's breast while keeping her hostage.
- Driven to Suicide: Kill one, and the other will stab herself to death.
- Dual Boss: You only need to kill one of them in order to beat them both, however.
- Easily Forgiven: Of the Screw the Rules, I'm Beautiful! variety, Chuck can't help but liking them. Just before the zombie attack at the arena, Crystal bumps into Chuck at the elevator and she mocks his performance before latching onto Amber. Chuck's only response is to give one of his rare smiles and politely wish them good night. Chuck's reaction to them before the boss fight is a lot less harsh than the ones he has with others. At the end of their battle, Chuck tries to convince the surviving twin not to kill herself and is noticeably saddened at her death. In contrast, almost everyone else gets a snarky one-liner from him when they croak.
- Glass Cannon: They are wicked fast and hit like a freight train, but they're not particularly durable as far as bosses go.
- Groin Attack: As if they weren't cheap enough already, they are not above stomping on Chuck's groin while he's down.
- Hello, Nurse!: Taking a picture of one of them is enough to unlock the Adult Content achievement/trophy in Off the Record.
- Katanas Are Just Better: The only bosses in the game to wield them.
- Mook Chivalry: Averted. This is one of the reasons that they're so dangerous if you don't know how to fight them. Unlike other bosses, they don't let up on you. They keep attacking when they're not disappearing. Get caught between the two of them and watch your health whittle away to nothing. There's a good reason there's so many health restoring drinks in the area. Of course, if you don't have the magazine or the outfit that prohibits you throwing up after about three-four drinks, you're stunned and open for their assault to continue.
- Shout-Out: Their swords are actually the Tenso swords from Onimusha 3: Demon Siege.
- Theme Naming: Just look at the color of their hair and dresses!
- Twincest: They often fondle each other despite being twins.
An obsessed former fan of Chuck's. Since surviving the Vegas outbreak, he seems to only want to slay zombies and eventually, defeat Chuck. He does not appear in Off the Record, being replaced by Chuck Greene himself.
- Blood Knight: He plays TIR to satisfy his bloodlust.
- Battle Theme Music: An instrumental version of the TIR theme.
- Bullfight Boss: You'll need to get him to crash into things in order to stun him at all.
- Cool Bike: The Slicecycle, a motorbike with two saws on each side. You unlock it for your own use after defeating Leon and gaining access to his trailer.
- Dirty Coward: He has the nerve to call Chuck a coward while spending the whole fight with his ass firmly glued to his bike.
- Early-Bird Cameo: He's one of Chuck's fellow "Terror is Reality" contestants in the opening sequence.
- Fan Boy: Formally one of Chuck. He believes Chuck's gone soft.
- For the Evulz: He kills a man unprovoked, simply because he was "worth more points".
- "Get Back Here!" Boss: When you're not dodging his motorcycle to make him ram onto things to get him stunned, you'll most likely be trying to chase him amidst a huge crowd of zombies.
- The Ghost: He never appears in person in Off the Record. But he apparently spray-painted "chump" on Chuck's trailer.
- Hate Sink: All of his screentime is devoted to showing off what an unpleasant, psychopathic asshole he is.
- Jerkass: Easily one of the worst individuals in the game: just see the Psychopathic Manchild entry below and the quote above.
- Psychopathic Manchild: Seen in how he acts upon just killing a normal survivor.Chuck: What are you doing?!? That wasn't a zombie!
Leon: Yeah, no shit, Chuck. Twice the points! They're harder to hit 'cause they move around so much, bastards.
- Recurring Element: The rival/"equal" to the protagonist that now thinks they're standing in their way to greatness, picking the trend up from Kent Swanson from the first game.
- The Rival: Again, just like Kent Swanson to Frank West, except without giving out sidequests and going straight to the attempted murder.
- Self-Immolation: Does this to himself for "quadruple points" rather than be defeated by Chuck.Leon: "But never forget, chump! I'm number OOONNE!!"Chuck: "Yeah... you're on fire."
The man in charge of the Fortune City clean up operation. He plans to wipe out all the zombies, then save anyone surviving.Unfortunately, it goes horribly wrong.
- A Father to His Men: This is likely why he goes insane after his squad is butchered.
- Bald of Awesome: It was awesome. But...
- Bald of Evil: ...it quickly transcends into this once he crosses into Psychopath territory.
- Battle Theme Music: "Scrape" by Blue Stahli, which really shows how he badly he went Section Eight after his men were butchered by gas zombies, especially the line "SET THEM ALL ON FIRE!!!".
- Better to Die than Be Killed: After being defeated, he blows himself up with a grenade, thinking that Chuck/Frank are going to try to turn him into a zombie.
- Drill Sergeant Nasty: Sort of. He's A Father to His Men, and only goes nasty at the civilians after his men are wiped out. At least he's not Brock Mason, who was an asshole from the get-go in the first Dead Rising.
- Expy: He has Brock Mason's position and Cliff Hudson's dissociation.
- Good Counterpart: Subverted. He manages to be much more sympathetic than Brock Mason, the other military commander of the series, but the deaths of his men drive him to insanity, causing him to attack the protagonist.
- Heroic BSoD: Suffers one after his whole unit is killed by the Gas Zombies.
- More Dakka: Uses a Light Machine Gun as his main weapon.
- Sanity Slippage: More like Sanity Skydive, as he goes from Sergeant Rock to shooting any moving thing as a zombie, and giving frantic commands to the corpses of his men.
- Shell-Shocked Veteran: Thanks to the Gas Zombies, he becomes this full throttle.
Four buddies with sniper rifles who consider themselves as true patriots on a mission to save America, all of which are collectively called the Militia. Unfortunately for the other survivors, they believe that the best way to reach their goal is killing everybody who doesnt agree with their ideology.
- Bald of Evil: Big Earl
- Battle Theme Music: Another original piece. It's surprisingly ominous for a bunch of gun-toting rednecks.
- Cold Sniper: Are joking around with each other like drinking buddies (and for all we know, they probably are), but will NOT hesitate to blow the head off of any other survivor.
- Deep South: They're all violent rednecks who have a bone to pick with anyone who isn't a far-right extremist.
- Delinquent Hair: Johnny James has a mohawk haircut.
- Eagle Land: They all fit the Type 2 category, being hardline Republicans whose idea of saving America is trying to kill anyone they don't consider to be "true patriots".
- Expy: They serve as a retread of the Hall Family from the first game, but they operate differently. The Hall trio would stay in one area and all three would cover each other's backs to make Frank's attempt to kill them harder. The Militiamen, on the other hand, each operate on a different section and are fought individually.
- Fat Bastard: Derrick's the fattest of the group, and is also the most aggressive in regards to the group's extreme right-wing ideology.
- For the Evulz: Not from their point of view, however.
- Friendly Sniper: See Cold Sniper above.
- Hunting the Most Dangerous Game: Much like the Hall family from the first game.
- Knight Templar: They believe that they're completely justified in murdering anyone who isn't a right-wing extremist like them, claiming that doing so will save America.
- Let's Split Up, Gang: Each of them are in a different location, and must be fought individually.
- Machete Mayhem: They can quickly pull one out if you get into melee range with them.
- No True Scotsman: Among the people they despise are "half-assed Conservatives", implying this trope.
- Patriotic Fervor: They consider themselves to be true patriots on a mission to save America, and attack anyone who doesn't agree with their ideology.
- Politically Incorrect Villain: Redneck hunters who believe that immigrants, and those who's political thinking is not in the same place of the far-right spectrum as theirs deserve to either be eaten by zombies, or killed by them so that "real" Americans, like them, can inherit the world post-Zombie Apocalypse.
- Psychopathic Manchild: Big Earl whines about the group killing non-running survivors because there's no challenge to be derived from doing so.
- Take That!: Against the Minuteman Project Inc., hardline Republicans in general, and basically extremists.
- The Quiet One: Johnny James doesnt say a single word in the introduction cutscene, but he's just as talkative as the others in battle.
- Wolfpack Boss: Unlike the Hall family, you'll have to put forth some effort in finding how to get to their respective rooftops.
A children's clothing store mascot who believes that Chuck is responsible for the outbreak which resulted in the death of his girlfriend.
- Ax-Crazy: Easily one of the crazier Psychopaths in Dead Rising 2, surprisingly even more so in Off The Record.
- Battle Theme Music: An original song called "Mascot". Its fast pace reflects Brent's insanity, and a faint female voice can be heard.
- Cloud Cuckoolander: In Off the Record, he believes that he and Suzy are toys and that Frank is a god who specializes in fixing things, and attacks Frank when he dismisses him because he thinks he's refusing to fix her. He even claims that they're going to "the big toy box in the sky" when Frank defeats him.
- Dramatic Unmask: Averted. Hacking has proved he has a fully rendered head under the mask, but you never get to see it in normal gameplay. See it here.
- He's one of Adam from the first game. Both are children's entertainers gone mad. They both can also use flames.
- His death scene just screams Steve Chapman.
- Hero-Worshipper: In Off The Record, he thinks Frank is a god and begs him to revive his girlfriend. Things go to hell when Frank says he can't...
- It's Personal: Chuck freed the Zombies who killed his girl at least, thats what he believes.
- Jump Scare: Holy Jesus on a unicycle, his death.
- Kill It with Fire: Wields two homebrew flamethrowers.
- Laughing Mad: It's almost hard to tell him and Light Yagami apart.
- Lightning Bruiser: He has one of the highest health pools in the game, is very agile, and hits hard.
- Love Makes You Crazy: He goes nuts when his date gets killed by the outbreak.
- Mascot: He's this for the children's clothing store he represents.
- Older Hero vs. Younger Villain: Brent is actually the youngest human Psychopath in the series, due to being at the ripe old age of 18. Chuck, on the other hand, was 29 at the time of the fight.
- Puzzle Boss: He gets considerably easier if you think to spray him with the non-jury-rigged water guns in his store; if you do it right, they'll leave his flamethrowers temporarily waterlogged.
- Rollerblade Good: This makes him a lot harder to hit.
- Together in Death: He dies beside his girlfriend's body, resting his hand over hers.
- TV Never Lies: Chuck/Frank tells him not to believe everything he sees on TV. It doesn't help.
- Villain Has a Point: In the original game, he believes that Chuck caused the outbreak. Slappy was more or less a misled vigilante with a personal vendetta. However, considering that he is still wearing his costume and owns a reckless fighting style, he may not have been entirely sane.
An aging musician who has taken some of her employees as hostages and forces them to watch her comeback show. Chuck/Frank has to do some errands for her in order to save them.
- Beehive Hairdo: She has one, which adds to her image as a dated former star.
- Fan Disservice: She wears a skimpy outfit that doesn't flatter her at all.
- Fetch Quest: Involves getting her a drink, dressing in a tuxedo, and gathering zombies as 'fans' for her comeback show.
- HeelFace Turn: She joins Chuck/Frank if he saves her from a zombie horde.
- It's All About Me: Her intro speaks for itself.
- Recurring Element: A Psychopath you can recruit and save from the zombies once you're done with the sidequest, carrying this trait over from the first game's Paul Carson.
- Sheathe Your Sword: She's the only Psychopath you don't actually fight. Instead, you must bend to her needs as she asks in order to save the survivors currently held hostage. Attacking her once means she'll blow the survivors (including herself) up.
- Stripperiffic: And it does not do her any favors. She's an old woman cramming herself into a get-up that suits a lounge singer.
- Take That! / No Celebrities Were Harmed: She's pretty much a parody of Cher and/or Madonna.
- Unexpected Gameplay Change: Once the Fetch Quest is over, you have to play a short rhythm minigame, which failing means everyone goes boom.
A delusional mall security guard who has taken the law into his own hands. He guards the South Plaza from trespassers... with lethal force.
- Battle Theme Music: A shortened instrumental version of "I Believe You" by Celldweller.
- Blasting It Out of Their Hands: If Chuck or a survivor are holding firearms or two-handed weapons, he can disarm them by shooting them with his revolver.
- Corrupt Hick: Declares himself as sheriff after the zombie outbreak occurs, hanging anyone he considers a criminal without bothering to get their side of the story.
- Cowboy Cop: He takes the law into his own hands, hanging anyone he deems a criminal with complete disregard for the whole "innocent until proven guilty" thing.
- Deep South: He's a Southerner, and he acts as a Corrupt Hick after taking the law into his own hands.
- Famous Last Words: "I'm twice the man you are..."
- Half the Man He Used to Be: Unlike Sullivan, he dies with a power saw through the abdomen.
- Hanging Judge: His intro even has several survivors hung by the noose with bags over their hands, before he shoves yet another one to his death.
- Improbable Aiming Skills: He can shoot any gun from your hands. He'll do it from twenty feet away, while you're high up in the scaffolding, even through a crowd of zombies. Seymour must have been practicing for quite some time.
- Large Ham: His main quote above.
- Long-Range Fighter: He's very efficient at long-range combat, having great accuracy with his revolver and being able to shoot guns out of Chuck's hands, but his close-range combat skills are lacking, having telegraphed melee attacks that leave him open to counterattacks.
- Mêlée à Trois: The area where you fight him is full of zombies, and he'll gladly go after them if they're a closer target than Chuck. Taking advantage of this by attacking while he recovers from his own swing is the easiest way to beat him.
- Revolvers Are Just Better: His revolver is basically the best weapon in the game. Good thing you can take it after you kill him.
- The Sheriff: What he believes he is.
A dedicated mailman who still makes his rounds during the outbreak.
- Badass Boast: "Neither rain nor sleet nor hail, nor zombie are going to keep me from my appointed rounds."
- Battle Theme Music: Another original piece, called "Postman". It channels Carl's aggression.
- Berserk Button: Off the Record reveals that he will try to kill somebody for attempting mail fraud.
- Determinator: Not snow, nor rain, nor zombies will stop his rounds.
- Disproportionate Retribution: In Off the Record, Carl tried to kill Frank with a package bomb for "committing mail fraud", never mind the fact HE was the one who forced Frank to sign for the Zombrex package in the first place.
- Easter Egg: His pen has the Dead Rising 2 logo on it.
- Felony Misdemeanor: Frank's committing "mail fraud", as described below.
- Flanderization: In the original Dead Rising 2, Carl seemed happy to give the package to Chuck as long as he could get a signature to continue with his rounds. He only became hostile once he realized, by reading Chuck's signature, that Chuck is the man accused of starting the zombie outbreak. In Off the Record, the scene plays out much the same way, but once Carl reads Frank's signature, he decides to kill him for attempting mail fraud because Frank is not the original recipient of the package who could be maybe Brandon Whittaker, Stacey Forsythe, or TK. However, since there's no officer around to report Chuck/Frank, he was thinking he was in his own right to do this.
- Glass Cannon: He's got noticeably less health than most of the other Psychopaths, but his mail bombs and shotgun can destroy your health if you don't stay on your toes and keep a good distance away from him when he runs.
- Going Postal: Actually an Inverted Trope: Carl is fanatically devoted to his job, and his rampage is not against his employers or co-workers, but the man who allegedly started the zombie outbreak / committed mail fraud, and prevented him from making the rest of his deliveries by chucking his bomb package into his mail cart.
- Graceful Loser: On his deathbed, he willingly gives Chuck/Frank the Zombrex he needs, after Chuck/Frank explained to him that he needed it for his daughter/himself.
- Mad Bomber: He packs a lot of 'mail bombs'.
- Married to the Job: He takes it very seriously.
- Pet the Dog: See Graceful Loser; he was willing to bend his own frighteningly harsh rules for Katey/Frank, though he was more or less dead-meat at that point.
- Shotguns Are Just Better: He carries a shotgun, and is surprisingly accurate with it.
- Secret A.I. Moves: Carl can fire thrice in a row as if his shotgun had a burst fire feature; however, he has to do a pretty lengthy reload after that.
- Serious Business: You'd do well to not mess up his rounds...
- TV Never Lies: In the original game, he recognizes Chuck's signature, and blames him for the outbreak.
- Unstoppable Mailman: He's survived to the beginning of the third day, which is impressive.
- Villain Has a Point: Like Slappy in the original. Carl has no interest causing harm in the outbreak and was only focused on fulfilling his duties as a mailman. He was simply led to believe that Chuck was a terrorist on the behalf of a protest group and was simply doing what anyone would of done in that situation.
Ted is the mentally handicapped caretaker of the Yucatan Casino's tiger, Snowflake. After some bad experiences with other humans, he considers the animal as his only friend. He desperately tries to keep Snowflake alive by supplying her with fresh human meat.
- Androcles' Lion: Or Tiger, in this case; Snowflake can be pacified if you feed her enough steaks, after which she will help Chuck/Frank by killing zombies for him.
- Artistic License Animal Care: In real-life, tigers are unable to form emotional bonds with humans due to their solitary nature. They also don't have a hierarchy, so they can't be domesticated like common dogs. Realistically, if Snowflake was desperate enough, she would attack both Chuck/Frank and Ted during the battle. On a minor note, Tigers need 10-25 pounds to meat per day to satisfy their hunger. In reality, Snowflake would have to be killed during the battle, not tamed.
- Battle Theme Music: "Narrow Escape" by Celldweller.
- Berserk Button: Dont call Ted slow. Dont even make him think you called him slow.
- Dual Boss: You fight Ted and Snowflake together, but Snowflake is definitely the bigger threat. The fight itself is depicted more as a fight against Snowflake as Ted has the health and AI of a hostile survivor and if Snowflake is defeated before Ted, the Battle Theme Music will end.
- Handgun: Ted's weapon. He usually just uses it for Pistol-Whipping, but if you're far enough away, he'll actually shoot you. He's not very good with it.
- HeelFace Turn: After Ted dies, Snowflake can be tamed with a few steaks.
- Hungry Menace: Snowflake isn't a common psychopath, she's just a hungry tiger following Ted's commands.
- King Mook: Ted basically just uses the default Survivor A.I. The only unique aspect of the fight is you have to deal with Snowflake while fighting Ted at the same time.
- One-Man Army: Or Tiger, in this case; Snowflake can easily tear through any group of zombies, and even some Psychopaths will fold like wet tissue paper if she attacks them, making her the strongest survivor in Dead Rising 2 and Off The Record.
- The Beastmaster: Ted is the Type I variety.
- Tragic Villain: Ted is arguably the most sympathetic Psychopath in the game, as his mental handicap has led to him being bullied his entire life. And even as a Psychopath, he was only killing people to ensure Snowflake's survival.
- Whatever Happened to the Mouse?: If tamed, it's never made clear what happens to Snowflake after the events of Dead Rising 2 and before Dead Rising 3, seeing as her new owner, Katey/Annie, ran away from Fortune City and was in Los Perdidios.
The owner of a cookware store, and a chef at Cucina Donnacci. He is trying to create an ultimate dish to please a magazine critic, whom he thinks Chuck/Frank is. Having lost his marbles thanks to the outbreak, though, said dish consists of human flesh.
- Battle Theme Music: "Own Little World" by Celldweller. One of few boss themes to have a vocal track, and it seems to fit Antoine just right.
- Berserk Button: Does not take criticism well, implied or otherwise.
- Evil Chef: He cooks people up and tries to kill Chuck when he refused to eat his most recent dish.
- Frying Pan of Doom: Even though he picks up a chef's knife at the end of his introduction, he uses a frying pan for the actual battle.
- Hyperactive Metabolism: Can restore his health by eating from one of the several displays of food that are scattered around the restaurant.
- I'm a Humanitarian: Just like Larry from the first game, his insanity led him to consume human flesh as an ingredient for his recipes.
- Improbable Weapon User: His main weapon is a frying pan. He can also choke Chuck/Frank with an apple.
- Karmic Death: His hand (and head) ends up slipping into a fryer full of hot grease when he tries to support himself after he's defeated.
- Large Ham: Particularly hammy, especially when he flips his lid.
- Lethal Chef: If Chuck attempts to use Antoine's food to heal himself during the fight, it will instead cause him to vomit. Might have to do with it being human meat.
- Mighty Glacier: He's slow, but hits really hard, and can soak up damage like a sponge despite what his lower HP might suggest.
- No-Sell: He's very resistant to ranged attacks, and can deflect bullets with his frying pan.
- Pungeon Master: Constantly spouts food jokes during battle.
- Tastes Like Chicken: His "ultimate dish" involves using live humans. He even believes this is what human flesh tastes like, and the trope name is the name of his mission.
An awkward, pornography-addicted virgin. He uses the outbreak to "marry" any unfortunate woman he may find.
- Accidental Murder: Unintentionally murders his father when turning to face Chuck/Frank, not realizing that he left his chainsaw on.
- Acrofatic: He can run really fast despite his girth, but he eventually has to stop and rest. Must be all the leather.
- Animal Motifs: He has an obvious pig motif, due to his obesity, pig S&M mask and a pig head crotch decoration which he calls "Mr. Oink".
- Attempted Rape: And thank goodness he didn't succeed with his latest victim.
- Battle Theme Music: "Shiny" by Blue Stahli. It just screams "Randy".
- The Bluebeard: Randy was raised to believe in sex after marriage. After "marrying" his victims, he proceeds to rape and murder them, then find another "bride" to repeat the cycle.
- Chainsaw Good: It's the biggest and pinkest chainsaw in the series, and you'll be able to use it after this freak goes down. Just as sexually, which could be considered an amusing bonus.
- Compressed Abstinence: Randy is shown and described as a porn-addicted virgin desperate for sex, but he was raised by his family to become abstinent until marriage. Unfortunately, the outbreak began and Randy began to fearfully take the opportunity to lose his virginity while under the rules of his abstinence.
- Fat Bastard: Definitely, not unlike Jo Slade from the first game.
- Forced to Watch: He strapped his own father to the walls of his chapel, forcing him to officiate their "wedding" and hear his son rape his bride.
- Groin Attack: You can shoot him there to make him keel over in pain for a few seconds.
- I Call Him "Mr. Happy": He refers to his pig head crotch decoration as "Mr. Oink".
- Karmic Death: Eventually torn apart by one of his (now zombified) former brides against his will.
- Lightning Bruiser: Do not let his weight fool you. He can run like a friggin' track star around that tiny chapel. Couple that with the fact that he has some of the highest health in the game, and a chainsaw that hurts like a bitch, and you've got a problem.
- Marital Rape License: The only thing that stopped him from just immediately raping his "brides" was Randy being taught that you have to be married before you can have sex. Randy's approach to this is to force his father to officiate a wedding at saw-point, which Randy thinks he's justified for what comes afterward.
- Meaningful Name: Tugman. RANDY Tugman.
- Must Not Die a Virgin: His entire motivation for his acts.
- Never My Fault: He blames Chuck/Frank for killing his dad, when it was his carelessness that did his dad in: he had his chainsaw on.
- No Celebrities Were Harmed: Hard to say if it's intentional, but he reminds many people of Chris-Chan.
- Oh, Crap!: Just before being torn apart by his zombified bride.
- Although you can still hear something like delight while he's dying. He may be getting torn apart by a zombie, but hey, a girl's still touching him!
- Opportunistic Bastard: While most Psychopaths apply for this, Randy owns this trope more because unlike the other Psychopaths in the game, Randy is outright terrified of the zombies. He captured women because he didn't want to die a virgin and forced his father to make their "marriage" official.
- Phallic Weapon: He often holds his chainsaw at crotch level and makes pelvic thrusts while revving it.
- Recurring Element: Sets the trend in the main trilogy for a sex-obsessed Psychopath boss.
- Self-Made Orphan: He accidentally bisects his father, Emmanuel, when he turns to face Chuck/Frank.
- Shotgun Wedding: Except with a large, pink chainsaw.
- You Killed My Father: He screams this to Chuck/Frank several times during the boss battle, even though it was Randy's own fault.
A pair of insane stage magicians, who captured an unfortunate woman for a deadly trick.
- Bad Boss: Reed treats Roger like dirt. It eventually drives Roger to stab Reed when they are defeated.
- Battle Theme Music: "Switchback" by Celldweller (albeit the "Detroit 2000" remix of the song).
- Berserk Button: Apparently like Antoine before, Reed doesn't take criticism of his tricks well.
- Carpet of Virility: Reed has a vast amount of chest hair.
- The Dog Bites Back: It wasnt such a good idea from Reed to constantly insult Roger during the performance. As they are both lying on the floor, dying, Roger stabs him repeatedly, followed by an Ive always wanted to do that!
- Dual Boss: Unlike the previous Dual Boss, these two use completely different types of weapons; Roger uses swords, Reed uses a Rocket Launcher. Plus, it's the "defeat both" variant this time, without sparing either.
- Dual Wielding: Roger uses two swords.
- No Celebrities Were Harmed: They are an obvious parody of Penn and Teller, and their stage outfits are a dig at Siegfried and Roy. Reed also bears a resemblance to Will Ferrell.
- Saw a Woman in Half: Theyre trying this trick with an unfortunate victim. Of course, it fails.
- Sinister Scimitar: Roger's magician's swords.
- The Voiceless: Roger, except when he kills Reed.
A C.U.R.E. protester that lost his mind during the outbreak. Now he believes that he serves the cause by turning everybody into a zombie. In Off the Record, he plays a marginally larger role in the storyline, being recruited by TK to start the zombie outbreak instead of Sullivan dressed as Chuck Greene.
- Ax-Crazy: He is rushing at you with a broken mirror shard and is extremely twitchy.
- Battle Theme Music: An instrumental mix of "Eon" by Celldweller. It really captures the frantic pace of his battle.
- Driven to Suicide: Slits his own throat after being bitten by the zombie he wanted to sic on his hostage.
- "Get Back Here!" Boss: He'll use bathroom stalls to move around after taking a hit.
- Glass Cannon: He's very quick and has highly damaging attacks, but has less health than most of the other Psychopaths.
- Harmless Villain: In the base game at least, his plan to unleash zombies on everyone consists of "unleashing" one zombie onto one survivor before you run into him him. Hell, considering his cut-up hands from smashing the mirror and his Karmic Death, he arguably does more harm to himself than he does anyone else.
- House of Broken Mirrors: At least one of the mirrors in the bathroom is smashed, and Brandon's hands are cut and bleeding. It's where he gets that big wicked shard of glass from for his boss battle.
- Karmic Death: The very same zombie he wanted to use against his hostage bites him. And then he slits his throat with his weapon of choice; a piece of glass.
- Knife Nut: Though his knife is actually a shard of broken glass.
- Knight Templar: He wants to infect the world with the zombie virus.
- Well-Intentioned Extremist: He is, at heart, still the same advocate for zombie rights he was before. Only now, instead of a slightly misguided but ultimately harmless Granola Guy, he's got it firmly in his head that the only way to convince people that zombies shouldn't be killed or exploited for profit is by turning them into zombies as well.
- Moral Myopia: Despite his previous rants about turning everybody into a zombie, he quickly slices his own throat after a zombie bites him.
- On the other hand, he may have just realized what he was doing was wrong, and couldn't live with the consequences of his actions.
- Sanity Slippage: He witnessed the very zombies he had been advocating for kill and eat people, possibly other C.U.R.E. protestors, and was horrified by it. So horrified, that he became...
- The Quisling: ...Convinced that the only way to stop "the oppression" was to unleash zombies on everyone.
- Scooby-Dooby Doors: With bathroom stalls, no less. The fact that he's dressed almost exactly like Shaggy makes it even better.
- Teleport Spam: Weaponizes the above trope into this.
- Tragic Villain: Arguably in Off the Record. While he's still a psychopath, the intro cutscene shows that he was essentially a naive, nervous, but ultimately friendly guy who went insane because he was used by TK as his Unwitting Pawn to start the outbreak as part of his plot to rob the casinos. Stretches to his original Dead Rising 2 appearance, where for all his misguided naivete and insanity, he just wanted to help what he considered an abused minority who couldn't defend themselves.
- With Us or Against Us: He considers Chuck a coward who backed down of the plan when he saves the hostage from a zombie and attacks him.
- Your Approval Fills Me with Shame: In the base game, he believes Chuck set the zombies loose like everyone else. His first words to Chuck are to thank him for "showing [him] the way" and giving his life meaning again. Chuck tries in vain to talk him out of his course.
The only Psychopath in Case Zero. Jed, an auto mechanic from Still Creek, is a passionate zombie hunter who wants to add Katey to his collection. He doesnt care that she just got Zombrex, which will prevent her from turning in the next twelve hours.
- Battle Theme Music: "The Best it's Gonna Get" by Celldweller.
- Come Out, Come Out, Wherever You Are: When he's not fighting Chuck, he's looking for Katey.
- Egomaniac Hunter: Some of the zombies he kills are humans who haven't turned yet. He still enjoys it, and claims they are the same as fully turned zombies.
- Final Boss: In Case Zero, making him sort of a Disc-One Final Boss.
- Karmic Death: Jed dies when one of the cars near his garage falls and crushes his head. Would that make it a carmic death, then?
- Impaled with Extreme Prejudice: One of his attacks is impaling Chuck with the pitchfork on his Boomstick before shooting him multiple times and throwing him to the ground.
- Impossibly Cool Weapon: His Boomstick. A shotgun, combined with a pitchfork. And not only do you get to use it, you get to make it, too... except you can't aim and shoot it at the same time.
- Villain Has a Point: While the outbreak has tainted his mind and his views of how infected people will die regardless of the treatment are extreme, he isn't wrong that Katey will change into a zombie regardless of how hard Chuck will try to stop that from happening. Not only that but Zombrex is expensive as Chuck had to compete in Terror is Reality just to get enough money for one or two doses of Zombrex for Katey. In Jed's eyes, killing Katey would be kinder and easier for Chuck and Katey because it would be too expensive and stressful for Chuck to deal with and Katey can still be killed by the government regardless. This is explained better by using Dead Rising 3 as an example because Chuck resorted to a life of crime in order to get enough Zombrex for Katey rather than having her chipped. She also ran away because she saw herself as a burden after seeing Chuck's growing stress of living the life of crime and having to protect his daughter.
- Would Hurt a Child: Jed planned to kill Katey after witnessing Chuck giving her Zombrex. According to early concept art of Chuck from Off the Record, it's heavily suggested that Jed was going to be the original cause of Katey's death in the alternate timeline.
The only new Psychopath in Off the Record. Evan is a short clown who walks on stilts and sells ice cream, even during the outbreak. Turns out he's the brother of Adam, another Psychopath in the first Dead Rising.
- Affably Evil: Before he finds out that the guy he's talking to is Frank, he seems like a rather nice guy.
- An Ice Person: Fights with a unique type of Snowball Cannon and liquid nitrogen canisters.
- Berserk Button: Frank is one to him due to him killing his brother in the first game, and once he realizes that he's talking to him during his introduction scene, he stops being friendly and attempts to kill him.
- Call-Back: The only reason he even appears is that Frank killed his brother in the first game.
- Cloud Cuckoolander: Was apparently blissfully peddling ice cream and mocking people until Frank finds him. In the middle of a zombie apocalypse. The fact that he doesn't appear at all in the original version of the game implies that had Frank's face not been a Berserk Button for him, he would have kept on aimlessly wandering the mall for the entire duration of the game.
- Fragile Speedster: During the second phase of the battle with him, Evan gains a boost in speed after losing his stilts, being the quickest barehanded Psychopath in Off The Record, but is held back by his health being cut in half, which makes him easier to take out.
- Hoist by His Own Petard: Accidentally kills himself with his own weapon... just like his brother Adam!
- Literally Shattered Lives: Gets frozen solid and then knocked over by Frank.
- Monster Clown: Just like his brother.
- Pungeon Master: Makes a lot of ice cream-related puns during the battle with him.
- Shout-Out: He wears a Servbot patch.
- Trademark Favorite Food: Ice cream.
- You Killed My Father: Or Brother, in this case; the only reason he fights Frank is because he killed Adam.
Dead Rising: Case West
See Dead Rising Character Sheet
See Dead Rising Character Sheet
The director of the westward Phenotrans factory. She claims that she doesn't need Zombrex anymore, since she remedied her infection years ago.
- Big Bad: In the entirety of Dead Rising 2.
- Bullying a Dragon: Metaphorically literal as she belittles her own Dragon, Hemlock, for the majority of Dead Rising 3. This ends up being her undoing as Hemlock has had enough at the end and decides he's had enough.
- Continuity Snarl: In the interquel comic mini-series Road to Fortune (taking place before Dead Rising 2), Marian is seen as being fully capable of walking and has no bite marks on her. It's never explained exactly what happened that got her scarred and crippled in either the comic or the games.
- Corrupt Corporate Executive
- Evil Cripple: Is confined to a wheelchair for some unexplained reason.
- Even Evil Has Standards: She disapproves of starting more outbreaks than are needed.
- Good Scars, Evil Scars: She wears a large bite mark on her cheek, something Frank and Katey do not.
- The Man Behind the Curtain: She's responsible for the outbreak of Fortune City, but when confronted, she is only a crippled woman in a wheelchair.
- The Woman Behind the Man: To TK.
- Non-Action Big Bad
- Reality Ensues: When Hemlock has had enough of her insults he casually disposes of Marian via the pavement below. She's a frail old woman in a wheelchair while he's the buff evil general of the US army, exactly how did she expect it to end?.
- Smug Snake: She is so insufferable.
- Social Darwinist: Apparently, her company has created a permanent cure for the outbreak, but she's hoarding it as she feels no one's worthy to receive it.
- Actually, in that very same little "Humans Are the Real Monsters" speech of hers, she freely admits that distributing a permanent cure would be bad for business, as it would make Zombrex obsolete. In reality, she's probably just another greedy asshole who tries to justify her actions by blaming the victims instead of helping them.
- The third game puts a whole new spin on that: She's lying her ass off. There isn't a cure, and she's still infected. Her speech was balanced entirely on the theoretical cure to be found in the immune orphan from Carlito's list - and it takes her a decade to find him!
- The Unfought: Time will tell if she will get hers in the end.
- She does in Dead Rising 3, but not by any player input. She's done in by one of her own allies.
- Zombie Infectee: A former one, or so she says.
Commander of the security forces in the Phenotrans facility. The only psychopath the player fights in Case West.—-
- Authority Equals Asskicking: He's huge, he wields two Impact Hammers, and has three life bars. It's no wonder he's the security commander and Marion's right-hand man.
- Ascended Extra: In Case West, hes just a Big Guy who shows up for the boss fights and dies right afterward. Then the Dead Rising comics were published and now hes the one who caused the outbreaks in Las Vegas and Still Creek.
- Battle Theme Music: An original piece that sounds like a cross between traditional Hindu songs and heavy techno note .
- Remixed contemporary Bollywood pop, more likely. Not quite traditional, yet.
- Bilingual Bonus: His quote above means "bitch".
- The Dragon: To Marian Mallon.
- Dual Wielding: Nothing less than two Impact Hammers.
- Final Boss: With three Life Meters, meaning he's one of the toughest Psychopaths yet.
- Karmic Death: Dies when he stumbles into a tank containing many of the wasps, like those he unleashed to start the outbreaks in Las Vegas and Still Creek.
- Lightning Bruiser: He's as fast as he is huge.
- Made of Iron: Three health bars. THREE. FREAKING. HEALTH. BARS.
- Suddenly Ethnicity: As the camera works up to his head, it shows him wearing a turban.
"Man, all of this blood and gore flying around is making me hungry. Where's the concession stand?!"
The two color commentators during TIR games. They appear outside the main story of the game.