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    Frank West 

Frank West

Voiced by: T.J. Rotolo (Dead Rising 1 - 3; Ultimate Marvel vs. Capcom 3, Marvel vs. Capcom: Infinite), Rikiya Koyama (JP) (Ultimate Marvel vs. Capcom 3 and Project X Zone) Ty Olsson (Dead Rising 4), Peter von Gomm (Tatsunoko vs. Capcom), Rob Riggle (Watchtower)

"It's Frank. Frank West. Remember that name, 'cause the whole world's gonna know it in three days...when I get the scoop."
https://static.tvtropes.org/pmwiki/pub/images/frank_west_0.jpg

The protagonist. Upon hearing that something big was going down in the town of Willamette, Frank charters a helicopter in order to investigate and leave with the "scoop of a lifetime". He tells the pilot to drop him off on the roof of the Willamette Parkview Mall, and return for him in 3 days. Frank proves himself to be incredibly competent fighter and photographer, and his determination in getting his story allows many dark truths to come to light.

After the events of the Willamette Incident, he proceeds to become a celebrity, but squanders it all and alienates the public. He attempts to 'get back in the game' by investigating the company Phenotrans in Dead Rising 2: Case West. He also is the star of the Alternate Universe story Dead Rising 2: Off the Record. He returns as the protagonist of Dead Rising 4, once again investigating an outbreak in Willamette.


  • Acrofatic: He has gained weight by the time of Case West and Off the Record, but is still just as capable of doing diving kicks off the walls and somersault kicks as he was in during the Willamette incident.
  • Action Survivor: Like any poor sap who visits the mall on a really bad day of zombie outbreak. He does thrust himself into the situation trying to get a story but once he’s got his boots on the ground it quickly turns sour. By the time of Dead Rising 4, he's 52 but is even better at killing zombies than ever.
  • Afraid of Needles: He's not exactly thrilled at having to receive his first shot of Zombrex.
  • And Then John Was a Zombie: Becomes infected and turns as part of the Frank Rising DLC for Dead Rising 4.
  • Anti-Hero: Type II, compared to Chuck Greene's Nice Guy persona.
  • Ascended Meme: His notebook entry in Case West is "He's covered wars, ya know".
  • Badass Normal: As far as it's shown, he has no true combat experience. Regardless, he is capable of surviving multiple king-sized zombie outbreaks, going toe-to-toe with the utterly insane, and besting a Marine in hand-to-hand combat. Best shown in Off the Record, when he can go up against gas zombies and even a Giant Mecha and come out on top.
    • Justified when dealing with zombies as, by Case West and Off The Record, he is the man most experienced with dealing with them in the world.
    • Obscuris's dossier on Frank in Dead Rising 4 calls him "the most dangerous journalist in the world."
  • Batter Up!: An AI-controlled Frank will fight with an infinite supply of baseball bats unless the player gives him another weapon. The various promotional material for 4 has him carrying around a bat wrapped in barbed wire.
    • In the Super Ultra Dead Rising 3 DLC a spiked baseball bat is Frank's default weapon.
  • Bishōnen: Averted, Keiji Inafune designed him to be average-looking intentionally.
  • Big Damn Hero: He saves Chuck from Zombie TK at the start of Case West.
  • Big Fun: Downplayed. But he has gained weight in Off the Record and makes witty and humorous comments throughout the game.
  • Bond One-Liner: He does this much more often than Chuck did in Off The Record.
    (After Randy gets his face eaten by a zombie bride) You may now feed the bride.
    (After Seymour falls on the running buzzsaw) Huh, shoulda saw that coming.
    (After Evan freezes himself and shattered by Frank) Ha, that guy really cracks me up.
    TK: (strangles Frank) You gotta... be willing... to risk it all... if you're ever... really... gonna...
    Frank: (Throws TK over the railing to his death) Fall to your death!?
  • Bootstrapped Theme: His music in Marvel vs. Capcom 3 is a remix of Adam the Clown's music.
  • Broken Ace: Frank begins Dead Rising 4 as a cynical mess who seems barely able to relate to other people. As he tells Brad, he's been covering the zombie beat for fifteen years, and all he's gotten for it is PTSD and numerous dead friends. His unwillingness to personally engage with the story in Willamette is what drives a wedge between him and Vick, jump-starting the game's plot.
  • Covert Pervert: Tends to enjoy taking pictures of chicks.
  • Continuity Nod: He appears to be wearing Carlito's locket in Case West and Off the Record.
  • Crazy Survivalist: In Infinity Mode, where you must kill other survivors for their food.
  • Dark Is Not Evil: Even though he becomes a zombie complete with glowing eyes and a deathly palor, Frank still remains the same heroic journalist that he was as a human. He also gets some creepy zombie abilities (such as devouring both zombies and humans, along with superhuman strength) to match.
  • Despair Event Horizon: In the A-Ending, he suffers a Heroic BSoD after a zombie devours his pilot, and the helicopter crashes into the mall's park, sinking to his knees as the zombies come to eat him. Thankfully, Overtime has Isabella save Frank from his fate, and snaps him out of the worst of his shock, but he is still visibly depressed with the fact that he's now a Zombie Infectee, even after Isabella gives him his first shot of Zombrex. It's only after they both discover Carlito's back-up plan that he snaps out of it completely, and plows through more zombies, soldiers, and Brock Mason himself to expose the true story of the Willamette Incident.
  • Dead Artists Are Better: A "fan" at TiR says that if he dies during it, his autograph will probably be worth something.
  • Deadpan Snarker: He won't hesitate to say anything sarcastic or rude, particularly in Case West and Off the Record.
  • Determinator: Nothing, not even 53,594 zombies, insane clowns, Hispanic terrorists, and U.S. Special Forces soldiers will stop Frank from getting his story. Except, of course, the actions of the player.
    • This is best shown in Overtime, when he manages to plow through even more zombies, soldiers, and Brock Mason himself, all to expose the truth of the Willamette Incident, despite having been infected and put through a lot of punishment.
    • Goes to the 11 in Off the Record when he fights a giant mechanical spider.
    • The final boss of Dead Rising 4 is another example. He knows Calder has killed over a hundred of Obscuris's soldiers, but Frank squares off against him anyway.
    • As Frank Rising will show, not even zombification will stop him from trying to find the truth and saving people.
  • Elite Zombie: Becomes an Evo Zombie in Frank Rising, gaining able to vomit acid, stun enemies with loud shouts, immunity to pain and has enhanced strength and speed.
  • Fat and Skinny: He's the Fat to Chuck Greene's skinny in Off the Record and Case West.
  • Famed in Story: Played with. Frank is a washed-up celebrity, but people still recognize him on a fairly frequent basis and a few offer him their phone number or other perks. Justified in Fortune City, where a bunch of zombie-fans were gathered to see Terror Is Reality.
    • To go by his reaction to Darcy in Dead Rising 4, Frank still has fans in 2022, but they're all somewhat eccentric.
  • 15 Minutes of Fame: Frank wrote a book about the Willamette outbreak that won a Pulitzer Prize and got him a short-lived talk show, but he was all but washed up by the time of the Fortune City incident. He got in touch with Rebecca Chang and went to Fortune City to get "back in the game".
  • First Person Snapshooter: He's a freelance photographer, and the photography system returns with him. He uses his professional camera, while Chuck uses a cheap disposable one.
  • Flanderization: In the original game, he was a pretty normal, slightly stoic guy who made the occasional quip here and there and overall just tried to keep a cool head in the situation he found himself in. He was slightly cocky and had a bit of an attitude towards the beginning, but gradually became much more serious and genuinely tried to break the story for the good of humanity instead of gaining fame, save any survivors that he found in the mall, and to get justice for the outbreak in Santa Cabeza after Carlito's death. By Dead Rising 2, he is slightly more full of himself after his fifteen minutes of fame from breaking the Willamette story and a bit snarkier, but is still fighting to expose the corruption behind the zombie outbreaks, even collaborating with a major supporting character of that game, Rebecca Chang, and eventually its protagonist, Chuck Greene. And then there's Dead Rising 4, where he's either too traumatized by the events of the 2006 Willamette outbreak to cover the new one there, completely apathetic towards it since he'll just be buried by the government anyway, or he's a complete Manchild with an obsession for mini golf.
  • Gonk: He's not easy on the eyes and this is sometimes lampshaded. Jesse even quips Isabela likely ran away from Frank in their first encounter due to his looks. However, he is much more good looking by the time of Dead Rising 4 despite being in his 50s.
  • Glory Seeker: His primary motivation is always to break the story of a lifetime and the fame that comes with it.
  • Government Coverup: According to the Zombies: Fact and Fiction exhibit in the museum in Dead Rising 3, Frank's claims of government involvement in the Willamette incident were largely brushed off as resulting from his post-traumatic stress syndrome.
  • Healing Factor: After he reanimates from his fatal mauling in Frank Rising, he can regenerate health by eating other zombies and is implied to work in a passive way, as he doesn’t seem to suffer from any of the major decomposition and degeneration as the other zombies.
  • Hero with Bad Publicity: By the time of Dead Rising 4, Frank is all but forgotten, and when he is mentioned, it's in a less-than-positive light. His book about the Willamette incident is trashed as the ramblings of a conspiracy theorist, his evidence of the government's involvement is "debunked", he sucker-punched the President by mistake, and all his admirers are eccentric conspiracy theorists, hell, he got disinvited from a Zombie convention in Willamette of all places.
    • After getting caught sneaking around an Obscuris base in Dead Rising 4's prologue, Frank is subject to a months-long manhunt, apparently for the murder of military personnel.
  • Hollywood Pudgy: Played with, as Frank West is noticeably more rotund in his wrestling attire than later. Other shots, however, show him as positively ripped. He's slimmed down dramatically by Dead Rising 4.
  • Horrifying Hero: Ends up as this during the Frank Rising DLC after becoming a zombie.
  • Improbable Aiming Skills: Even more so when he claims he hasn't shot at another living person before. Then again, he has covered wars, and likely trained in marksmanship should the worst ever happen.
  • In-Series Nickname: Kent calls him "Frankie", which is borrowed by Chuck in Case West and TK in Off the Record.
  • Insult Backfire:
    Brad: You're one hell of a journalist aren't you, Frank? A hotheaded, underhanded, hotshot paparazzi with nothing better to do than to invade people's privacy.
    Frank: I try... you got a point?
  • Intrepid Reporter: He's covered wars, you know. Now he's a zombie-killing one, too.
  • It Can Think: After reanimating as an Evo Zombie, he retains enough intelligence to strategise in his hunting, and after being treated by Blackburne, he mentally regains himself completely.
  • Jerkass: Usually justified, but his comments to Psycho Chuck are cold given that the man just lost his daughter.
    • Jerk with a Heart of Gold: Rough around the edges, but is eager to help save other people trapped in the mall (Or casino or underground lab).
  • Laughing Mad: Chuckles quite a bit.
  • Phlebotinum Dependence: He depends on Zombrex just as much as Katey does. Eventually cured by the fourth game.
  • Picky People Eater: As a zombie, he starts out indiscriminately feasting on people, but settles for consuming other zombies after gaining his sentience.
  • Oh, Crap!:
    • In Case West when he realizes he left his Zombrex back in the factory. Luckily, Chuck had picked it up.
    • He also utters this in the introduction to Chuck's boss fight in Off the Record, when he grabs the Katey doll's leg. Chuck looks back and isn't amused.
  • Old Shame: In-universe, Frank West's appearance on Terror Is Reality in Off The Record is implied to be one within seconds of it.
  • Red Oni, Blue Oni: The blue to Chuck's red.
  • Sad Clown: In Dead Rising 4, Frank has become a pessimistic wisecracker who often tries to defuse tension with comedy. This is because of his PTSD from the Willamette outbreak and how he never received any meaningful compensation for his actions, his fame was short-lived and the secrets of the outbreak were buried and burned.
  • Screw This, I'm Out of Here!: Apparently as of Dead Rising 3, he has cut all ties to Chuck and Isabella. Isabella wasn't very happy that he didn't try to save her after Case West.
  • Serious Business: The fourth game reveals he loves playing minigolf, which he seems to take very seriously.
  • Shut Up, Hannibal!: Frank makes it very clear to Carlito at the end that what happened in Santa Cabeza was no excuse for starting the zombie outbreak.
  • Stout Strength: He's put on a few pounds since Willamette, but he's still more than able to keep up with Chuck in the zombie-killing department.
  • Technically Living Zombie: Averted in Frank Rising, he is as dead as any other zombie, it's only his brain that works normally.
  • Took a Level in Badass: 50 of them, to be precise.
  • Took a Level in Jerkass: In Dead Rising 1, Frank, while certainly rough around the edges, ultimately did everything in his power to save as many people as he could, even trying to save several psychopaths by trying to talk them down before the fight and only fighting back in self-defense. By Dead Rising 4, the years have seemingly bittered him considerably since he's become a lot more callous to both allies and the maniacs alike, blowing off requests for help and showing little pity for most of his enemies.
  • Vitriolic Best Buds: With Chuck, type 2. This leads to a metric crapton of funny lines.
    Chuck: Come on, Frankie!
    Frank: Who lit a fire under your ass?!
    • He and Vick have this kind of relationship.
  • Wrestler in All of Us: His skills from Dead Rising return in Case West and Off The Record. The TIR event in the beginning of Off the Record has him wrestle zombies. In Dead Rising 4, his special finishing moves after an unarmed hit streak include a knee strike and his old facebuster.
  • Zombie Infectee: Happens to him over the course of the game, though he eventually manages to keep it at bay with Isabella's treatment, and later Zombrex. After the events of 3, he's been cured like everyone else.
    • He becomes infected again with the new strain of virus at the end of 4. Frank Rising reveals he actually turns into a zombie, though he keeps his intelligence and tries to only eat other zombies.
  • Zombie Puke Attack: Is able to vomit acid after turning in Frank Rising.
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    Brad Garrison 

Brad Garrison

Voiced by: T.J. Storm

https://static.tvtropes.org/pmwiki/pub/images/brad_garrison.png
"I just want you to appreciate the situation."

DHS agent, assigned to the investigation of the Willamette incident alongside fellow agent Jessica McCarney. At first, he is distrustful of Frank and expresses his displeasure of his trade. But after fighting alongside him against Carlito, fetching him medicine from the Supermarket, and ensuring a helicopter ride out of the mall, Brad comes to trust Frank as a formidable ally.

Level-headed, Brad assumes responsibility over re-stocking the security room with supplies, and looking after his younger colleague.


  • A Father to His Men: Very protective of his colleague, Jessie, assuming full responsibility when she gets attacked by Dr. Barnaby.
  • And Then John Was a Zombie: After he passes away from his injuries, coming back to the room he died in reveals he turned.
  • Angry Black Man: Averted. For the most part, he is cool and collected. He is rather intimidating at times, though.
  • Badass Normal: Brad is actually a competent fighter, and during his fight against Carlito he actually wins.
  • Bald, Black Leader Guy: He is quick to take charge of the situation and instruct the others.
  • Black Dude Dies First: Averted: He survives for most of the story, before being trapped in the maintenance tunnels with thousands of zombies.
  • Dead Partner: To Jessie, who never actually learns about his demise.
  • Famous Last Words: "Don't tell Jessie about this."
  • Last Request: Asks Frank to not tell Jessie that he died.
  • Mundane Solution:
    Frank: And what am I supposed to do when I get close [to Carlito]?!
    Brad: Well the best solution would be to shoot the guy.
  • Only a Flesh Wound: He's bedridden for the most part of 5 hours, but recovers quickly after you get him some medicine.
  • Reasonable Authority Figure: He begins to trust Frank after he saves his life against Carlito twice, and even when the two weren't working together it's clear that Brad is a smart and capable man. He also admits that the government coverup of the Santa Cabeza incident "sounds plausible", but while it could also "be a load of bullshit", in the end the only thing that matters is getting out of the mall alive.
  • You Have Got to Be Kidding Me!: The look on his face screams this trope when he realizes that Frank is his only backup against Carlito in the Food Court.

    Jessie McCarney  

Jessica "Jessie" McCarney

Voiced by: Laura Napoli

https://static.tvtropes.org/pmwiki/pub/images/jessie11.jpg
"Can't blame her for running away from a guy with your looks."
A DHS agent who accompanies Brad to the mall. She initially goes to assist Brad, but due to a sprained ankle, she is forced to leave saving him up to Frank. Like Brad, she is at first distrustful of Frank due to being part of the press and tells him the minimum amount of information, such as her name and Brad's; however, she grows to trust him. While she does spend most of the game holed up in the saferoom, she still manages to provide help from time to time and does have a lot of significance to the plot. Unfortunately, near the end of the game, she turns into a zombie after succumbing to a previous attack from Dr. Barnaby.


  • Action Girl: Subverted. She’s a government agent, knows how to use a gun, and was going to help Brad fight Carlito in the Food Court, but her twisted ankle prevented her from doing so. She is then confined to the security room for the rest of the game and gets overpowered by an infected Barnaby, later leading to her demise.
  • And Then John Was a Zombie: Infected by Barnaby when he attacks her, and later that day, she turns into a zombie when getting interrogated by soldiers.
  • Cute Monster Girl: Even as a cannibalistic zombie with blood running down her shirt, you have to admit that she is still pretty hot...
  • Dying Moment of Awesome: She ends up tearing said soldiers’ throats apart after her transformation.
  • Meganekko: As if she wasn't cute enough already, she also wears glasses.
  • Ms. Fanservice: Huge boobs? Check. Nice ass? Check. Cute glasses? Check. Taking a photo of her in just the right angle gives the best erotica bonus in the game? Double check.
  • Sadistic Choice: The army essentially forces her to keep her mouth shut about the outbreak and live, or perish alongside the rest of Willamette.
  • Take a Third Option: Indirectly, the Sadistic Choice forced upon her by the army turned out to be pointless; she becomes one of the outbreak’s many victims, but kills the soldiers interrogating her after she turns into a zombie, allowing Frank and Isabela to escape Willamette and expose the truth about the outbreak.
  • Twisted Ankle: Her ankle gets twisted when she's surprised on the way to back up Brad when he's pinned down, and it basically prevents her from leaving the Safe Room for the rest of the game. Nice job causing it Frank.
  • Unwitting Instigator of Doom: Her attempts to call HQ should have been beneficial, but the DHS sent Brock Mason’s Special Forces to clean up the incident instead.
  • Zombie Infectee: She ends up turning a short time after her little scuffle with Dr. Barnaby.

    Otis Washington 

Otis Washington

Don't cut me off like that, it's rude!
https://static.tvtropes.org/pmwiki/pub/images/dead_rising_otis.png

An aged mall employee who serves as Mission Control for most of the game before evacuating the survivors you saved before the military arrives. He is silent during cutscenes despite his role as Mission Control, though.


  • Almighty Janitor: While not a janitor per se at Willamette, he seems to be one of the maintenance employees and in advanced age. Doesn't even slow him down as he manages to help save survivors, steal a military helicopter and fly off with any survivors you've saved.
  • Big Damn Heroes: He saves the Willamette survivors.
  • Bus Crash: In Dead Rising 3, when Nick and Gary enter a morgue to find what they're looking for, they see a service was held there for Otis. Given that he'd be 82 years old at the time, it doesn't come as a huge surprise, though.
  • Cool Old Guy: A non-action example, but still. Without him, Frank wouldn't know about half the stuff going on in the mall and would have lost all the people he saved to the military.
  • Mission Control

    Carlito Keyes 

Carlito Keyes

Voiced by: Alex Fernandez

"This, my friend... is hell!"
https://static.tvtropes.org/pmwiki/pub/images/carlito_portrait.png
A mysterious man, first met on the heliport of the mall. After numerous run-ins with Frank and Brad, it is revealed that he orchestrated the Willamette outbreak as revenge for the US government's cover-up of a research facility in his home town of Santa Cabeza. A dangerous man with many back-up plans, he eventually dies at the hands of a psychopath butcher.

With access to heavy firepower and a radio jammer, Carlito is the most frequent boss you face in-game.


  • Alas, Poor Villain: His death scene is surprisingly poignant, simply going on an angry and delirious Motive Rant as Frank promises to tell the Santa Cabeza story, apologizing to Isabela, then asking Frank to give her his locket as he closes his eyes and dies.
  • Animal Motif: Wasps, his jacket has a pair of wasps blazoned on it and he is responsible for bringing the wasps to America. He did this as revenge for the government sacrificing his town to ensure a bigger cattle production for American consumers. His first 2 boss fights also have wasps/bees in the background.
  • Asshole Victim: Carlito is by no means a good person, completely willing to kill thousands of innocent citizens to satisfy his lust for revenge. However, the American government killed everyone in his home town to cover up their own scientific mistake, including his own parents. Carlito became a monster who deserved his final fate, but no one deserves to go through what he did.
  • Arc Words: "Pachamama" — "Mother Earth". His parents said it a lot whilst living in Santa Cabeza.
  • Ax-Crazy: Very much so. As the game progresses, it's steadily revealed Carlito is an utterly deranged madman on par with the other Psychopaths despite his calm demeanor.
  • The Bad Guy Wins:
    • He ends up infecting dozens of children to cause future outbreaks — in spite of the fact that he dies and the outbreak is put down by Brock and the Special Forces, more will inevitably follow.
    • His revenge for everything is due to the US government's callous disregard for the lives of the citizens of Santa Cabeza due to the experimentation for higher beef productions. In the second game, it's revealed that his actions directly led to the Harvests, where outbreaks were started specifically to harvest queens to make more Zombrex. In a way, he ended up turning every US citizen into cattle for Phenotrans, who has a casual disregard for human life in general due to this. He never lives to see it, though.
  • Big Bad Wannabe: While he essentially serves as the Big Bad for most of the storyline, and is more successful than Brock, he's ultimately got fewer resources and starts to suffer a Villainous Breakdown.
  • Cain and Abel: With Isabela when she joined forces with Frank.
  • Cold Sniper: For his second boss battle.
  • Even Evil Has Loved Ones: Unfortunately, his love for his sister is not enough to stop him from shooting her, but he clearly is apologetic over this action and spends the rest of the game spiraling in to a Villainous Breakdown because of it. After Frank rescues him from Larry, his first thought is Isabela, and his last words are an apology to her and asking Frank to give her his locket.
  • Even Evil Has Standards: Surprisingly enough, he invoked this retroactively. Isabella reveals in the third game that Carlito attempted to create a cure for the virus, infecting the orphans with the zombie virus and fifty variations of the cure to see which one worked. She claims that although he wanted his revenge against America, he did not want to create something that could destroy the entire planet.
  • Faux Affably Evil: Downplayed. He's still quite abrasive even with feigning some chumminess with Frank the first time he meets him.
  • Final Solution: Considering he was plotting outbreaks all across the United States, his plan might as well be a genocide targeting Americans.
  • Freudian Excuse Is No Excuse: While Frank is somewhat sympathetic about learning his past and is willing to expose the government for their crimes, he also rightfully points out just because the US government might have accidentally started an outbreak in his village that doesn't give him the right to intentionally start an outbreak amongst innocent people who had nothing to do with it.
  • Glass Cannon: He's got less health than most other Psychopaths, especially in his first appearance, but tends to fight with heavy-hitting weaponry, starting with a P90, then an anti-material rifle that can knock off several life squares in one shot, then a frickin' truck.
  • Government Coverup: According to his museum exhibit in Dead Rising 3, the official version of Carlito's motivation for starting the Willamette outbreak is as an act of retaliation for a government crackdown on local drug suppliers.
  • The Heavy: He carries a lot of the storyline single-handedly, directly or not.
  • Irony: His motives were started by the American goverment's experiment with producing more beef. He dies at the hands of a butcher. Also, the man who hated Americans so much that his only goal in life was to kill millions of them indiscriminately ends up being killed by an Asian immigrant who presumably came to America for its promise of a better life.
    • Ironic Echo: One of the lines he can shout in combat is “You’re finished!” Both Brad and Frank end up repeating it back to him after he’s been defeated.
  • Kick the Morality Pet: Shooting Isabela in the shoulder after finding out about her Heel–Face Turn. He regrets it afterwards, but by then he's starting to go a bit loopy.
  • Last Request: As he’s dying, he asks Frank to give Isabela his locket. Frank ends up keeping it through Case West.
  • Optional Boss: While Carlito is a major hindrance in Case: 7-2 and is best dealt with, defeating him is entirely optional. After Frank collects the third bomb, he will cease pursuit altogether.
  • Predecessor Villain: He's responsible posthumously for almost all of the outbreaks after Willamette.
  • Psychopathic Manchild: He can be heard laughing wildly in his battles with Frank and Brad, occasionally shouting out loud about how their encounters are "just like in the movies."
  • Reality Ensues: One of the toughest and most recurring bosses in the game (potentially even the entire series) dies from a combination of a single gunshot to the stomach and a hook through the leg from a man who had no importance to the plot.
  • Recurring Boss: Frank has to fight him a total of three times across the story.
  • The Resenter: Towards Dr. Barnaby.
  • Roaring Rampage of Revenge: He feels entirely justified in starting the zombie outbreak after what the US did to his hometown of Santa Cabeza. Frank points out that, no, he's not.
    Carlito: My purpose in life... has been to get revenge for what you people did to Santa Cabeza... To my hometown. Why... Why was your meat so much more important to you than human life? Why... Why did my people have to die to feed your fat bellies?!
    Frank: That doesn't excuse what you've done!
  • Symbol Motif Clothing: Wasps; as shown by his jacket emblem. It foreshadows how he's the one responsible for bringing the parasitic wasps to America.
  • Villainous Breakdown: As his plans keep getting ruined beyond all belief, he gets crazier and crazier.
  • Wake-Up Call Boss: Carlito is the first psychopath you fight and his first battle is a huge step up in difficulty from the zombies. His FAMAS rifle shreds health like crazy and new players won’t even realize that you can actually climb up to the scaffold he’s shooting from. His second encounter would also count if not for the fact that are a few psychos to practice on between the two encounters.

    Isabela Keyes 

Isabela Keyes

Voiced by: Kim Mai Guest (Dead Rising 1), Venus Terzo (Dead Rising 2), Veronica Diaz (Dead Rising 3)

"Fine. I'll explain why all of this is your fault."
https://static.tvtropes.org/pmwiki/pub/images/isabela_portrait.png
A mysterious woman first encountered in the Entrance Plaza before the zombies break in. It turns out that she's Carlito's little sister, and co-conspirator in the Willamette Outbreak. After a few encounters with Frank, she agrees to help him get his story by asking Carlito to be interviewed by him. He responds by shooting Isabela in a fit of rage, forcing her to seek refuge with the Security Room survivors. Turns out that she worked as a pharmacist at the Santa Cabeza research facility, giving her thorough knowledge of the zombies.

  • Action Girl: Consistent through all three games.
  • And Now for Someone Completely Different: She is briefly playable against the tank boss prior to the True Final Boss. Frank drives a jeep they stole and she mounts herself using the machine gun.
  • The Atoner: What Isabela is due to her brother's actions. Subverted by Dead Rising 3, where she's become as bad as her brother — especially with the revelation that, while still a bastard whose course of action was based on Revenge Before Reason, he was not quite as merciless as originally thought.
  • Badass Biker: During her boss battle especially.
  • Beauty Is Never Tarnished: When she meets Chuck in Los Perdidos, he asks about the scar on Isabela's cheek. It turns out Marion Mallon did it in a fit of rage.
  • Cain and Abel: With Carlito due to her siding with Frank.
  • Defeat Means Friendship: It takes Frank beating her in their fight for her to calm down enough to listen to him.
  • The Dragon: To Carlito.
  • Glass Cannon: As a Psychopath, she moves wickedly fast thanks to her motorcycle and hits hard, but her health is low.
  • High-Heel–Face Turn: Doesn't last in 3.
  • Hot Scientist: She's quite the hot one.
  • Morality Pet: She is this to Carlito. All it really got her was a bullet in the shoulder and a lifetime of imprisonment.
  • Reality Ensues: The government doesn’t care about her Heel–Face Turn: the tie-in comics reveal that she was arrested by federal agents almost immediately after their rescue helicopter landed, since she and her brother were directly responsible for the Willamette Outbreak. You don't get to say "I'm sorry" after causing a terrorist attack that kills thousands of people and escape the punishment.
  • The Reveal:
    • She's Frank's source in Case West.
    • She started the Los Peridos outbreak, so that she could find Nick and create a cure with his blood.
  • Sudden Sequel Heel Syndrome: In Dead Rising 3.
  • Only Sane Woman: Oh boy, she has quite a lot of common sense.
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    Russell Barnaby 

Russell Barnaby

Voiced By: Phil Proctor

"The research was absolutely necessary! I haven't done anything wrong!"
https://static.tvtropes.org/pmwiki/pub/images/dead_rising_barnaby.png
An old man who's first encountered in Entrance Plaza, Barnaby's research led directly to the Willamette incident. The subsequent 15 years of occasional outbreaks, and the million-plus who died in them, are all on him, but he didn't live to see it.

His findings and research come back up again later, as part of the plot of Dead Rising 4.


  • Immortality Seeker: In Dead Rising 4, it turns out he had set up a lab outside the mall, hidden underneath a winery, where he was working to cure the infection and attempt to derive the secrets of immortality from it.
  • Irony: His research ends up biting him in the ass, as he becomes zombified during the first Willamette outbreak.
  • Jerkass Has a Point: He may have gotten a lot of people killed and ushered in multiple disasters, but Barnaby was trying to end world hunger, and pursue a viable method of halting human aging.
  • Mad Scientist: His original project had him looking for a way to mass produce beef for the American market. This lend to the discovery of the zombie plague, which he experimented further with.
  • Multiple Endings: You can get Barnaby out of the city alive if you let the case files expire before a certain point in the story, but doing so means you cannot rescue Simone, the last civilian survivor to spawn in the mall. Canonically, he gets infected offscreen at some point, infects Jessie, and is shot dead by Brad.
  • Pet the Dog: He was unquestionably a total bastard, but as you learn in Dead Rising 4, he really loved his cat Mr. Flamel. Mr. Flamel's ashes are still under lock and key in his office, and FLAMEL is still the password to his innermost lab.
  • Zombie Infectee: Is revealed to be one after the truth about his research is revealed, turning into a zombie and biting Jessie before Brad kills him.

    Ed DeLuca 

Ed DeLuca

Voiced by: Dave Wittenberg

I feel like I'm runnin' a taxi service here.

The helicopter pilot Frank hired to bring him into Willamette and pick him up in three days. It's this helicopter that the survivors are counting on to get everyone out of the mall. He seems very uncaring and flippant, even constantly calling Frank "Fred", but he does stick to his word and arrives at noon three days later. As he's flying to the mall, he's eaten by a zombie and crashes his helicopter into the clock tower.


  • Accidental Misnaming: Consistently refers to Frank as "Fred". Frank corrects him, but it doesn't stick.
  • Ace Pilot: What little of his piloting we see shows that he is incredibly skilled: a military helicopter appearing in front of him freaks him out but he manages to get around it and get away from the two choppers chasing after him.
  • All There in the Manual: His name is only mentioned in Frank's Notebook.
  • Character Death: He's eaten by a zombie that snuck into his helicopter, causing him to crash the chopper.
  • Chekhov's Boomerang: It seems that Ed has served his purpose after he's crashed the helicopter, and then it turns out that his helicopter has opened a tunnel under the clock tower that allows Frank and Isabela to escape.
  • Failed a Spot Check: Not noticing a zombie hiding in the back of his helicopter is an egregious error that gets him killed.
  • Offscreen Moment of Awesome: After dropping Frank off at the mall, he's shown getting chased away from the city by two military helicopters. The fact that he's able to return three days later means that he somehow managed to escape from them, and then get through the military cordon again after they're now on even higher alert.
  • Only in It for the Money: Zigzagged. While he shows this attitude in the canon ending with regards to rescuing Frank, which makes sense as he's just doing a job he was hired for, in alternate endings he's perfectly willing to make multiple trips for all the survivors Frank's rescued.
  • Small Role, Big Impact: He only appears twice, but his helicopter arrival is both the cause for the game's timer and the rescue the survivors in the mall are hoping for. Even though his second appearance is his helicopter crashing, it's the crash that opens the tunnel in the clock tower and gives Frank the idea to escape through it.
  • Walking Spoiler: He may be a relatively small character, but it's incredibly hard to talk about him without spoiling the ending of the game.

    Brock Mason 

Brock Mason

Voiced by: Gregg Berger

"I'd say this mission isn't quite over yet."
https://static.tvtropes.org/pmwiki/pub/images/dead_rising_brock_mason_bust.png
Sadistic US special forces officer responsible for "mopping up" the Willamette outbreak. Turns out he was also head of the equally brutal Santa Cabeza clean-up operation, and its subsequent cover-up.
  • Achilles' Heel: He can't block attacks directed at his right side. If the player uses this to their advantage, they can kill him in as little as four hits.
  • Armies Are Evil: Did we mention he's the general of said evil army?
  • Asshole Victim: If there's anything that's certain about him, it's that the world is better off without him in it.
  • Bad Boss: He has no regard for the lives of his soldiers, caring little if they die.
  • Bald of Evil: He's both bald and highly sadistic.
  • Big Bad: He's either this or the Greater-Scope Villain for most of the first game, as he's responsible for the massacre of Santa Cabeza and its cover-up, which motivates most of Carlito's actions, which in turn cause a wide outbreak of viruses in the future, including the one in Dead Rising 2. He's definitely the main villain for the overtime mission.
  • Blood Knight: Seems to take a kick out of killing, fighting and violence. He describes other people as "prey" and is annoyed that they are more stubborn than the zombies.
  • Evil Laugh: And you can photograph it for drama Prestiege Points.
  • Fisticuffs Boss: Is unarmed during his fight with Frank, as they go mano-a-mano.
  • Glass Cannon: Despite being the final boss, he has less health than most of the other Psychopaths, but makes up for it with his speed and power. However, the player isn't likely to notice this at first due to his blocking abilities and Frank being limited to Good Old Fisticuffs during the battle with him.
  • Greater-Scope Villain: He only appears in Overtime mode and is revealed to have been part of the massacre of Santa Cabeza. He's also sent to Willamette to kill off all survivors and zombies.
  • Just Desserts: Involved in both the Santa Cabeza and Willamette incidents, and ends up getting devoured by zombies.
  • Knight Templar: He only cares about completing his mission, and will do so at any cost, having no regard for the damage the massacre of Santa Cabeza and its cover-up caused.
  • Lack of Empathy: Brock Mason doesn't seem to care much about the lives of his soldiers. Or the innocent lives his soldiers kill.
  • Neck Snap: Can use one of these on a weakened Frank as a finishing move.
    "This is as far as you go!"
  • Nietzsche Wannabe: Displays a nihilistic and misanthropic worldview during his confrontation with Frank.
    "Humanity... has proven itself to be quite adept at making mistakes. Hell, it's the only thing we truly excel at."
  • One-Scene Wonder: Despite being the Big Bad, he only appears in his boss fight and the preceding cutscene at the end (disregarding one voiceless appearance at the beginning of Overtime Mode).
  • Shut Up, Kirk!
    Frank: That's all it was to you, huh? A mission! What about those innocent people who had to pay for sins committed by OUR GOVERNMENT and its inhuman research!?
    Brock: Our mistakes have not begun with this operation!
  • Smoking Is Cool: He lights up a cigar just before his chat with Frank and spends his entire monologue smoking it. It gets knocked out of his mouth and sent flying away when Frank punches him, and then the fight is on.
  • Social Darwinist: His dialogue suggests he has a predatory mindset, as he looks down on Frank as "prey" and sees him "and your kind" as more stubborn than the zombies.
  • Walking Spoiler: His existence and presence in the game is already a spoiler, considering he doesn't appear until the end of 72 Hour Mode and his role in the backstory isn't revealed until the very end of the game.
  • Tank Goodness: The first part of his fight involves him chasing you in a high-tech tank. After disabling it, Frank then finishes him off in a fistfight atop said tank.
  • True Final Boss: He's the final boss of Overtime Mode.
  • Zero-Effort Boss: He appears in Infinity Mode once on the sixth day up to the eighth and is still unarmed. Given that the player has no such restrictions here...

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Psychopaths

    Jo Slade 

Jo Slade

Voiced by: Carol Bach y Rita

"Let's see just how shameless you are, you dirty little skank."
https://static.tvtropes.org/pmwiki/pub/images/jo_slade.jpg
A fat female cop who has captured several women that she tortures and degrades.

  • Acrofatic: For a woman that fat, she should not be able to move so quickly.
  • Battle Theme Music: "Heaven's Creepin' In" by Supernova Syndicate.
  • Brawn Hilda: Jo is a Stout Strength version of this trope.
  • Dark Action Girl: The only optional female Psychopath in Dead Rising, and a boss you need to defeat in order to save her next victims.
  • Degraded Boss: She's a really powerful zombie in Chop Till You Drop, and there's actually two Jos in this game, one that's got two tazers, and the other is brown and has a tazer and a hand gun.
  • Depraved Bisexual: She's seen molesting her victims with a nightstick and threatens an Ass Shove to Frank if he dares to interfere.
  • Dirty Cop: In both meanings of the word "dirty", if the other tropes didn't give it away.
  • Does This Remind You of Anything?: For some reason, she dies ass up in the air after... "trembling" very suggestively on that same pose.
  • Fat Bitch: She's almost as big as Larry.
  • Female Misogynist: She refers to her female captives with derogatory words like whores and skanks.
  • For the Evulz: Unlike all the other Psychopaths, who all have a reason for what they're doing no matter how unsympathetic or stupid, Jo just seems to enjoy what she's doing for the sake of doing it.
  • Giant Mook: Is a lot bigger than a normal character, being very tall as well as extremely fat. She's also slower than most other Psychopaths and takes longer to counter-attack when you hit her with melee attacks.
  • Groin Attack: If she hits Frank with her stun gun, she'll follow up the attack by stomping on his groin until he recovers.
  • Honey Trap: When Frank arrives, Jo observes how "another man" has come to save the girls and blames them for it, indicating that she's been luring men to fight and kill.
  • Killer Cop: Judging by her badge, she's a mall cop and is an irredeemable pervert.
  • Lightning Bruiser: Movement-wise, she's pretty fast for someone her weight, and can dish out and take high amounts of damage.
  • Mighty Glacier: Attack-wise, she's slow to move, but makes up for it with her high health and attack power.
  • Rape as Drama: Whatever she was doing with that nightstick, it couldn't have been pleasant...
  • Rape Is a Special Kind of Evil: It's strongly implied that she's been molesting her captives with her nightstick and she's one of a few psychopaths to not have any redemptive qualities or justified motives. She's also shown to have her sanity intact and is shown to not be suffering from any form of mental illness.
  • Sinister Shades: She wears sunglasses and is one of the more viler bosses in the game.
  • The Smurfette Principle: She is the only female Psychopath in the first game. This is averted in the sequels, which feature a greater number of female Psychopaths.
  • Stout Strength: She's quite strong on top of being very obese.
  • This Cannot Be!: How she takes her death at the hands of Frank.
  • Token Evil Teammate: She's one of the only psychopaths who worked at the mall who didn't undergo a Sanity Slippage, and is just doing what she does out of hate for her captives.

    Steven Chapman 

Steven Chapman

Voiced by: Adam D. Clark

"I don't take kindly to vandalism!"
https://static.tvtropes.org/pmwiki/pub/images/dead_rising_case_2_3_medicine_man_cutscenes_end_4.png
The insane manager of Seon's Food 'n Stuff, the mall's grocery store. He is willing to use any means to protect his store from intruders... even lethal force.

  • Battle Theme Music: "Fly Routine" by Hostile Groove.
  • Berserk Button: He doesn't take kindly to vandalism. Even making him think you're going to vandalize his store is enough to drive him into a murderous rage.
  • Break the Cutie: Implied, there is a picture of him with a cheerful smile on his face that was presumably him from before the outbreak.
  • Bullfight Boss: His demon shopping cart looks scary... but is really easy to avoid.
  • Chewing the Scenery: "I don't take kindly to vandalism. I WON'T ALLOW IT!!!"
  • Graceful Loser: For a guy who was crazy, he takes losing rather well. In his pre-death delirium, he concludes that Frank wasn't a vandal, but a customer.
  • Heel Realization: At his death, Steven seems to realize he's been attacking people who were his customers before the mess started and dies by telling Frank to have a nice day.
  • Hot-Blooded: A weird example, but he still has several traits, such as getting worked up easily, the constant shouting, and the dramatic declarations and way of speaking.
  • Improvised Weapon: A shopping cart with lots of blades taped to the front.
  • Incoming Ham: His first line is him shouting "THIS IS MY STOOOOOORE!!!" at the top of his lungs.
  • Jump Scare: His death.
  • Large Ham: "THIS IS MY STOOOORRREEE!!!"
  • Married to the Job: Who cares about all those zombies walking about? A man's gotta protect his store.
  • Mighty Glacier: He does quite alot of damage with his cart but he's fairly easy to outrun. However he owns a shotgun to attack you, if you are not fast enough to climb over the shelves or to keep your distance between him and you.
  • No Indoor Voice: He shouts almost everything he says in his intro cut scene. subverted in his death cutscene.
  • Non Sequitur, *Thud*: "CLEAN UP, REGISTER SIX!!!"
  • Serious Business: His goddamn STOOOORRREEE!
  • Shopping Cart Antics: A shopping cart transformed into the world's scariest battering ram, but still.
  • Shotguns Are Just Better: Sometimes whips out a shotgun if his ramming attack misses.

    Larry Chiang 

Larry Chiang

Voiced by: Michael Yama

"I can't serve my customers spoiled meat like that."
https://static.tvtropes.org/pmwiki/pub/images/larry_chiang_1.png
An obese butcher who thinks the zombies are "spoiled meat" and people are "fresh meat". He ends up inflicting fatal wounds on Carlito by attaching him to a meat hook.

  • Acrofatic: Just how the hell does a guy who looks like he could bitch slap a sumo wrestler into a coma move so freaking fast?!
  • Affably Evil: He's crazy and a cannibal, but he's quite polite to Frank, treats him like a regular customer, and won't attack him unless provoked. Unlike other examples, this only serves to make him arguably more disturbing than other psychopaths.
  • Ambiguous Situation: Was he always a crazy cannibal or was he simply a Nightmare Fuel Station Attendant? Is he a malicious crazy or has he been driven so insane that he sees nothing wrong with turning people into ground beef?
  • Ax-Crazy: Clearly insane and cannibalistic, he also waves around a massive cleaver with nonchalance.
  • Bait-and-Switch Boss: You'd think you and Carlito would have one final boss battle now that the game seems to be drawing to a conclusion... then this guy suddenly pops up and takes out Carlito, forcing you to Save the Villain.
  • Battle Cry: He will shout "MEAAAAAAAT!" sometimes when he does his headbutt charge attack.
  • Battle Theme Music: "On a Mission" by Hostile Groove.
  • Bilingual Bonus: The tattoo on his neck is the Chinese character for "meat".
  • The Butcher: He's an actual butcher who turned to cannibalism due to being trapped in the maintenance tunnels.
  • Climax Boss: He's the final Psychopath boss fight in 72 hour mode, though you have a final boss fight against Commander Brock in Overtime mode.
  • Cloud Cuckoolander: A disturbing example, as he is clearly detached from reality, and seems to think that Frank would like the "Ground Beef" he is preparing.
  • Die Laughing: He lets out a creepy giggle as he dies.
  • Dissonant Serenity: He has an upbeat attitude, doesn't really raise his voice that much, speaks in a warm and jovial tone, treats Frank as a customer, and plans to shove Carlito Keyes into a fuckin' meat grinder.
  • Even Evil Has Standards: He wouldn't serve zombies to his customers. After all, that's spoiled meat, and therefore no good.
  • Fan Disservice: Morbidly obese and wearing a shirt that is soaked in sweat to a point where you can see his man boobs.
  • Fat Bastard: Downplayed. He is evil, but he speaks politely and in a warm tone.
  • Giant Mook: At more than 7 feet tall this guy is by far the largest character in the entire game (though Jo Slade gives him a run for the money).
  • Giggling Villain: And rather unpleasant too.
  • Hyperactive Metabolism: Can restore some of his health by eating the slabs of beef around the area. Unlike you, he doesn't seem to suffer any debuff from eating raw meat.
  • I'm a Humanitarian: He serves up human flesh as well as eating it himself.
  • Impaled with Extreme Prejudice: One of his attacks involves hanging Frank on a meat hook before hacking away at him with his cleaver.
  • Improvised Weapon: Can chuck hanging meat at Frank.
  • Kick the Son of a Bitch: While what he does to Carlito is objectively terrible, Carlito's done some pretty terrible things himself, so it's hard to fault Chiang too much.
  • Knight of Cerebus: Larry is arguably one of the most disturbing psychopaths in the series from his concept alone, and all the humor in the game flies out the window as he appears, plus, the meat processing area you fight him in is a huge change from the rest of the Willamette Mall's colorful environment.
  • Lightning Bruiser: He's very fast despite his weight, and can dish out and take damage quite well.
  • Small Role, Big Impact: This guy comes out of absolute nowhere and kills Carlito in his only appearance.
  • Trust Me, I'm an X: "Trust me, I'm a butcher!"

    Cletus Samson 

Cletus Samson

Voiced by: Bill Farmer

"I trust those damn zombies about as far as I can throw 'em, but I trust people even less!"
https://static.tvtropes.org/pmwiki/pub/images/cletus.jpg
A gun shop owner with severe paranoia and trust issues. Instead of aiding the survivors by giving them guns, he shoots at anyone (zombie or human) who gets too close to his store.

  • The Alcoholic: He'll take a swig of wine every time he successfully shoots Frank, if you get a shot of him downing a bottle, it's worth a ton of PP. His behaviour can be attributed to being drunk and paranoid at the same time.
  • Alcohol-Induced Idiocy: The number of wine bottles behind the counter indicates that his paranoia and overprotectiveness is a result of being violently drunk. Granted, he may have had trust issues before the outbreak but his drinking certainly didn't settle his paranoia.
  • Anti-Villain: He's more paranoid and mistrusting than actively malicious, and given the environment he's in, his feelings are justified. Unlike the other psychopaths; he takes no pleasure in killing James Ramsey, he won't chase after Frank once he leaves the store, and finally, he runs away from Frank after the fight because he assumes Frank will kill him for the guns.
  • Ax-Crazy: Subverted. While he is needlessly Hot-Blooded, he's rather justified in the way he acts.
  • Battle Theme Music: Has an original theme for himself.
  • Blown Across the Room: His shotgun has a hell of a kick, knocking Frank back a considerable distance if he lands a hit on him. Unfortunately, this makes it very likely that he'll hit Frank again due to his reload speed, making it very painful to deal with if the player isn't prepared for it.
  • Crazy Survivalist: He's a proud gun owner and has severe trust issues towards the other survivors. He hoards the guns for himself and doesn't take any chances in giving them away to complete strangers, let alone psychopaths. Even though his paranoia is warranted and a likely result of being violently drunk, it doesn't justify his actions.
  • Deep South: He has a thick southern accent and a stereotypical hillbilly appearance.
  • Dirty Coward: As soon as you defeat him, he starts pleading for mercy and calling you crazy for wanting guns bad enough to kill for them. This is, of course, right after he shoots an unarmed survivor for daring to suggest he share his guns.
  • Don't Make Me Destroy You: When encountered by Frank, he's threatening James Ramsey because he believes James is going to kill him for the guns. He fires a warning shot at the ceiling and makes it clear that if James comes forward then he'll be forced to shoot him. James refuses to listen and calls Cletus' bluff, which forces Cletus to shoot him and turn his attention to Frank.
    Cletus: (After firing at the ceiling) Stay back! I trust them damn zombies about as far as I can throw 'em, but I trust people even less!
  • Guide Dang It!: He is the only hidden Psychopath in the game and the store you find him in is in a very out of the way spot compared to where normal scoops take place. Unless you ignore the plot and explore the mall, you're very unlikely to find out that he exists and there's only one or two windows of time where you'll have enough time to find him, kill him, and continue the story. There are also three unmarked survivors that will hole up in his shop on the third day after he's dealt with. He's the reason why there are 4 empty spaces in your notebook.
  • Heel–Face Turn: You can save him in Chop 'Til You Drop. This allows you to upgrade weapons, but requires money to do so as opposed to merely taking the default guns from his shop when he's dead.
  • Hypocrite: After Frank beats him, a horrified Cletus admonishes Frank about how crazy he is to want guns enough to kill for them. Then he gets killed by the zombie of the guy he killed in order to keep his guns to himself.
  • Karmic Death: Gets killed by the same survivor (now a zombie) he shot in the cutscene before his fight.
  • Lightning Bruiser: His shotgun packs a punch, and he has quick reflexes with it.
  • Only Sane Man: His behavior is much more reasonable than the other psychopaths, and a majority of his actions stem from a genuine fear for his life.
  • The Paranoiac: He refuses to share his guns with the other survivors because he doesn't trust them and when Frank defeats him he runs away because he believes Frank will kill him to keep the guns for himself.
  • Properly Paranoid: As a gun shop owner, he's armed to the teeth with guns and ammo. His guns are a must-have during the outbreak and the psychopaths are ready and willing to kill to get what they want. Cletus is rightfully paranoid since he has a huge target on his head for having a stockpile of weapons.
    Cletus: Now, goddammit! I warned you... In a situation like this, I can't afford to trust nobody!
  • Self-Fulfilling Prophecy: He hoards a stockpile of guns because he believes the other survivors will kill him for them. Frank only fights him because Cletus attacked first and didn't give him a second chance to walk away.
  • Shotguns Are Just Better: His Weapon of Choice is a shotgun.
  • Stationary Boss: Downplayed. He still moves, but he doesn't come out from behind his counter.
  • Spared by the Adaptation: He survives in "Chop Til You Drop" after Frank saves him from the zombies, but in the original game, he is killed by a zombie when he tries to run away from Frank.
  • Sympathetic Murderer: He's rightfully paranoid about giving away his guns to complete strangers and he warned his victim to stay away. Regardless if he was a victim of circumstance or how justified his actions were, he still chose to fight and later run away than listen to Frank.
  • Tragic Villain: At the end of the day, Cletus is just another survivor with severe trust issues. He knows he shouldn't give away his guns to complete strangers and he knows some people will gravitate to his store to take the weapons by force. Cletus can't trust anyone for these reasons and he has to defend himself by any means necessary.
  • Villain Has a Point: His paranoia is warranted when you consider the number of psychopaths in the game and he did warn his victim to stay away before he shot him. He also won't pursue Frank if the player decides to run away, showing he's only fighting Frank out of fear and a perceived sense of self-defence.
  • Wrestler in All of Us: Will grapple Frank and throw him over the counter if he gets within it.

    Kent Swanson 

Kent Swanson

Voiced by: Marty Belafsky

"Looks like you're a pro after all, ya know."
https://static.tvtropes.org/pmwiki/pub/images/dead_rising_kent_close_up.jpg
Another photographer and rival to Frank. After being bested by Frank in two impromptu photography contests, he decides to try to capture the exact moment when a human becomes a zombie on film by infecting a captured survivor.

  • Anime Hair: He looks like he stuck his little Kent into an electrical socket.
  • Ax-Crazy: The first signs that should tip you off to Kent not being all there is how nonchalantly he takes a zombie outbreak as some kind of game. He gets much worse down the line.
  • Battle Theme Music: Has his own game-specific theme.
  • The Computer Is a Cheating Bastard: His jump kick attack is schizophrenic, to say the least. If he hits Frank with it in the open, it will only take off 1 or 2 blocks of health, which is normal. However, if he hits Frank into a wall with it, the computer treats it as if you are repeatedly rebounding off of the wall and back into Kent's foot and this will take off 6 or 7 blocks of health instead!
  • Cutting the Knot: Funny enough, you can actually kill him before he tries to cross the Moral Event Horizon, and you're not penalized for it, even if you do it when you first meet him. Although, this will make the survivor Tad Hawthorne impossible to save.
  • Crouching Moron, Hidden Badass: He's a pompous buffoon who manages to survive in a zombie-infested mall and later ends up being dangerous enough to directly fight Frank.
  • Dash Attack: One of his attacks is to charge into Frank West.
  • Degraded Boss: He's just another zombie in Chop Till You Drop.
  • Development Gag: Kent's voice actor, Marty Belafsky, was originally supposed to play Frank (fun fact: Frank's "faaanTASTIC!" was actually done by Belafsky). After being replaced, he goes on to play his rival.
  • Evil Counterpart: To Frank as he starts to crack. While Frank started off as a hotheaded photojournalist who only valued getting a juicy scoop, to later value saving people and exposing the corruption of the government for the good of humanity. Kent starts off as a hobbyist photographer obsessed with getting good photos in spite of the horror around him, who gradually becomes unhinged from being one-upped by his rival to the point where he's perfectly fine with killing innocent people if it means he gets the "perfect shot".
  • Fisticuffs Boss: He's weaker than most other Psychopaths (he's only armed with a handgun, and his only unique move is his signature jump kick attack), but if you arrive too late to save Tad Hawthorne, you'll have to fight him in your underwear, unarmed, and tethered to a fountain with a length of rope because he got the jump on you before the fight.
  • Foreshadowing: When you first meet him, Kent seems like a reasonable enough guy, if somewhat cocky, being friendly enough to teach Frank and the player the basics of the game's photography system. However, if you pay attention, you'll notice that the loading screen photo after completing his first scoop is the same blood-red photo that is used for the Psychopaths, hinting that he'll eventually snap further down the line. The fact that he's willing to have a "friendly" photography competition in a mall full of zombies and doesn't seem to care overmuch that almost everyone in Willamette is dead doesn't help his case either.
  • Glass Cannon: He has less health than most of the other Psychopaths, but makes up for it with his flying kick, which can take out one to two squares of health per hit.
  • Guide Dang It!: There's two ways this boss fight can go. As soon as his final mission is available, there will be five in-game minutes for you to reach the fight and have a chance at saving Tad Hawthorne. Do it this way and you can use all your weapons, including the Mega Buster. Miss this very tight window, and you'll be treated to an alternate cutscene where Tad is shown to have already been killed while Frank will lose all items, be stripped of his clothing, and tied to a pole. Such a narrow window and other ongoing scoops (particularly Kindell’s betrayal often happening during the fight and, if you’re following the story, Carlito’s bombs are active during this time) means that most players will either resort to a guide or stumble upon it by complete chance.
  • It's All About Me: Like Frank, Kent is a cocky, self-absorbed photojournalist who's looking for the scoop that will make him famous. While Frank is ultimately a good person who goes out of his way to help other survivors, Kent is completely amoral, caring only about himself and his career. To this end, he's willing to deliberately infect an innocent man and murder Frank out of jealousy for his superior photojournalism skills.
  • Jerkass: Kent spends most of his screen-time acting like an obnoxious idiot.
  • Lean and Mean: He's extremely skinny and also a big time Jerkass.
  • Light Is Not Good: He dresses in bright, colorful clothing, and is the Evil Counterpart of Frank West.
  • Muscles Are Meaningless: Kent is skinny as a twig, but his jumping kick packs a punch.
  • Not-So-Harmless Villain: Kent is much more savvy and dangerous than his idiotic behavior would suggest. He's survived in a zombie-infested town since before Frank arrived and doesn't seem to have any problems traversing the mall. He's also cunning enough to have gotten the drop on Tad, and Frank as well if you're late to his final scoop. He doesn't have a lot of health as a boss, but his attacks are extremely dangerous if he stunlocks you.
  • Pretender Diss: Mocks Frank for not being a "real" photographer, as he sees it.
  • The Rival: One-sided version to Frank for most of the game. When Frank starts one-upping him, he takes things too far...
  • Shout-Out: His design is eerily similar to the Ace Attorney character Larry Butz, another Capcom property.
  • Unknown Rival: Hilariously, he is this to Frank. In every interaction Frank has with Kent, he barely speaks or acknowledges him other than small gestures. It's only after Kent tries to cross the Moral Event Horizon does Frank become more expressive.
  • You Are Too Late: Part of why Kent's final scoop is so nerve-wracking is that you have to be there as soon as possible to get the best possible outcome. If you're more than five minutes late, Tad will be infected and you won't be able to save him. You'll also have to go through an already-challenging boss fight without weapons as punishment for not adhering to a stricter schedule.

    The Convicts 

The Convicts (Sam Franklin, Reginald Jenkins, and Miguel Sanchez)

Voiced by: Dave Wittenberg, James Mathis III and David Berón (respectively).

"Alright! Looks like we found our next contestants!"
"I'm gonna take out that dude, an' snatch his old lady!"
"Here we go!"
https://static.tvtropes.org/pmwiki/pub/images/deadrisingwikia6.jpg
A trio of escaped criminals who have somehow gotten a hold of a vehicle with a mounted machine gun. Rather than trying to survive or escape the mall, all they seem to care about is having fun while they can. Unfortunately, their definition of fun seems to be to assault/kill anyone they come across.

  • Artificial Stupidity: When you first encounter them, the computer brilliantly spawns them between two trees and they cannot for the life of them figure out how to get out of it. Even on subsequent visits to the park, they have a really hard time following you if you're near a tree. They can still hit you with their machine gun very well, but you'll be glad when their AI glitch acts up, especially if you didn't unlock Adam's shortcut between plazas.
  • Ax-Crazy: All three of them, as they constantly shout variations "Kill 'em! Kill 'em all!", but Sam Franklin stands out in particular due to screaming everything he says.
  • Batter Up!: Miguel (the convict who isn't driving or using the turret) wields a baseball bat unless Sam is killed. If that happens, he will move over and keep the jeep moving himself.
  • Battle Theme Music: "Gone Guru" by Lifeseeker.
  • Battle Cry: Sam and Reginald will occasionally shout "It's Road Kill Time!" during their battle.
  • Diabolus ex Machina: They show up out of nowhere to cause trouble for the survivors. It seems they planned to escape the authorities by hiding in Willamette but they chose to embrace the chaos instead by attacking anyone they lock eyes with.
  • Drives Like Crazy: Sam. Even more so in the Quick Time Event, where he keeps crashing into objects and blows himself up with it on the last pass.
  • Establishing Character Moment: The first thing they do is take a swing at Frank when he steps out into the mall's park, laughing and jeering the whole time. When Miguel (the guy with the bat) misses, they then decide to go after two other survivors. Sadly, Frank can only save one of them, as Miguel doesn't miss a second time.
  • Gang Bangers: They talk like street thugs and roam the park in a commandeered military jeep attacking anyone who enters the park.
  • Gangland Drive-By: They commandeered a military vehicle and use it to attack anyone they see. They are content with using a bat to swing at anyone close enough for one of them to hit. Frank was able to dive out of the way in time, but the other victim wasn't so lucky as he was hit with full force from Miguel's bat combined with the speed of the vehicle.
  • Gameplay and Story Segregation: In their cutscene, they state that they're going to "snatch" Sophie Richards after killing Sid. In the game, however, they make no such attempts to abduct her and they can kill her during Frank's rescue.
  • Giant Space Flea from Nowhere:
    • There is zero foreshadowing for their existence, and Otis doesn't tell you anything about them to you. There's no explanation for how they even managed to find a military vehicle or how they managed to get it into the park itself. It could be inferred that they found the jeep abandoned on the side of the road after the military left it there in their retreat (that or the soldier driving it got pulled out and devoured by a passing horde).
    • Their outfits suggests the outbreak also affected a prison and they were just able to escape during the chaos, whereupon they found a jeep and also discovered they weren't able to escape Willamette. Only choosing to stay there so they can have sadistic fun with the other survivors.
  • Glass Cannon: They have less health than most of the other Psychopaths, but make up for it with their heavy-hitting weaponry.
  • Gratuitous Spanish: Miguel, the latino member of the trio will insult Frank in his mother tongue during their battle.
  • Karmic Death: In the Quick Time Event of Chop Till You Drop, they get themselves killed trying to run down Frank and the survivor they missed in the cutscene. Bonus points for Miguel, who is beaten to death by his own bat, and Sam, who constantly crashes the car, before blowing it up along with himself on the last pass.
  • Leitmotif: Gone Guru by Lifeseeker. It serves as an early warning if they're in the area when you enter.
  • Large Ham: The trio is very hammy, but Sam and Miguel overshadow Reginald in terms of hamminess.
  • Lightning Bruiser: Thanks to riding around in a jeep.
  • Murderers Are Rapists: Reginald wants to "snatch" Sophie after killing Sid and the other prisoners are open to the idea of having a sex slave.
  • Press X to Not Die: Chop Till You Drop changes them into one long event: even if one hates any QTE on principle, it's a LOT better than the alternative.
  • Psychopathic Manchild: They act like juvenile delinquents and behave like rowdy teenagers while driving around the park and swinging bats at people.
  • Scary Black Man: Reginald, especially since he mans the machine gun.
  • Terms of Endangerment: Reginald will sometimes shout "You gon' get run over baby!" in the battle.
  • Token Trio: A rare villainous example, Sam is white, Miguel is a brown Latino, and Reginald is an African American man.
  • Unexplained Recovery: They respawn each day with a new vehicle and everything. This is never explained or elaborated upon.
    • Thankfully Averted in Chop Till You Drop, where they're given a Character Death, one by one.

    Adam MacIntyre  

Adam MacIntyre

Voiced by: John Kassir

"Everyone used to laugh at me..."
https://static.tvtropes.org/pmwiki/pub/images/maxresdefault_06.jpg
A clown who was hired to entertain the people visiting the mall and went insane with grief when the zombies killed his audience. Wields two chainsaws and uses various tricks in combat.

  • Anti-Villain: Was only trying to scare the zombies away to create a safe area in the mall, and presumably would have helped Frank had they met under better circumstances.
  • Ax-Crazy: With emphasis on "Crazy".
  • Battle Theme Music: His original boss theme is easily one of the most recognizable tracks from this game, possibly even the franchise, and it's an odd song with voices and an eerie background.
  • Bootstrapped Leitmotif: A remix of his theme is used as Frank's theme come Ultimate Marvel vs. Capcom 3.
  • Breakout Character: Aside from Dead Rising 2, Adam has been referenced in every game since his debut and has been the most memorable boss of the game.
  • Break the Cutie: He was a Non-Ironic Clown before the outbreak, and had to witness his beloved audience be devoured by zombies, and presumably having to kill them, turning him into what he is now..
  • Breath Weapon: One of his attacks is to breathe fire at you.
  • Chainsaw Good: You even get to take both of them if you beat him. What's more is that a pair of skill books upgrade its durability and the damage it deals, meaning they can be used to kill thousands of enemies each. When they're used up, they'll respawn near where his boss battle took place, so they're easily replaceable. Rinse and repeat.
  • Creepy High-Pitched Voice: He has this, provided by John Kassir.
  • Cry Laughing: The sound of his laughter borders on the sound of sobbing.
  • Dance Battler: His strategy involves: spinning, jumping, and rolling around, and he'll often bow after a successful attack. He even does a little dance while filling up his balloon.
  • Die Laughing: While being sliced by his own chainsaws... and then it somehow becomes lower-pitched like a demon's voice...
  • Dual Wielding: Chainsaws.
  • Friend to All Children: Prior to the outbreak. Seeing kids slaughtered by zombies before his eyes sent him flying over the edge.
  • Giggling Villain: Well, he is a clown...
  • Hoist by His Own Petard: He can inflate and toss at you some balloons filled with gas, but if they explode next to him (i.e. because you shot them) he'll be stunned for a few seconds, opening him up to taking damage. He also ends up falling on his own chainsaws.
  • Homing Projectile: His balloons are able to roughly follow Frank around the map no matter how far he gets. It's not exact, but every bounce will send the balloon in whatever direction Frank happens to be. The only way to really get rid of them is to shoot them.
  • In a Single Bound: He can jump as if gravity weren't a thing, so climbing up objects to get away from him won't help you.
  • Knife Nut: If Frank gets too far away from him, he'll start tossing throwing knives at him.
  • Large Ham: Well, he is a clown... and insane...
  • Laughing Mad: Once a normal clown dedicated to entertaining local visitors of the mall, he becomes psychologically traumatized after witnessing the slaughter and zombification of his beloved audience during the outbreak.
  • Lightning Bruiser: He's fast and agile, hits like a truck, and can block attacks with ease.
  • Made of Iron: The only enemy in the game that can block Real Mega Buster shots.
  • Master of All: He's one of the few bosses with an effective attack from every range: his chainsaws at close range, his throwing knives at medium range, and his gas balloons at long range. Combined with his high mobility, and ability to block attacks, Adam is able to counter just about anything a player can do.
  • Mirthless Laughter: A lot of his laughing seems more like cries of despair, and that he's having to force himself to keep laughing.
  • Monster Clown: As if the hordes of zombies weren't bad enough... being voiced by John Kassir really helps.
  • Non-Ironic Clown: Before the outbreak, he was one.
  • Schizophrenic Difficulty: He's one of the first Psychopaths you fight in the game; he's also one of the toughest Psychopath boss fights, being very fast and damaging with his chainsaws, having the ability to block melee attacks, and being able to counter very quickly if you do manage to land a hit on him.
  • Shout-Out: Can be seen wearing a Servbot button during cutscenes, which is from another Capcom property.
  • Smarter Than You Look: In some form of irony, Adam may have been one of the smartest survivors, as he realized that the roller coaster keeps the zombies at bay. The roller coaster platform is completely clear of zombies while it's running, and shutting it off brings all of them back to swarm the place.
  • Tragic Villain: He used to be a normal guy before the outbreak, and was obviously traumatized by witnessing his audience, including small children, get eaten alive by walking corpses.
  • Villain Has a Point: Adam has gone insane, no question, and yet he's absolutely correct that the roller coaster keeps the zombies away. Sure enough, as soon as Frank turns it back to normal, the place is flooded with zombies again.
  • Woobie, Destroyer of Worlds: He went nuts after the outbreak because his entire audience, including children, was slaughtered. His response to this is to kidnap individuals and imprison them on the roller coaster to "save" them, kill anyone who tries to stop the coaster, attack any zombies nearby with extreme prejudice, and laugh the whole time.

    Cliff Hudson 

Cliff Hudson

Voiced by: Steve Blum

"Name and rank, soldier!...You can't tell me, can you, fella? Oh yeah, I know why...it's because you're Viet Cong!"
https://static.tvtropes.org/pmwiki/pub/images/dead_rising_cliff_hudson.png
A Vietnam veteran who is undergoing flashbacks after seeing his granddaughter get killed by the zombies. He is one of the few psychopaths who shows any regret for what he has done.

  • Alas, Poor Villain: One of the only Psychopaths to snap back to normal, and the only one Frank sympathizes with in the first game.
  • Ambiguous Situation: A very interesting detail that may or may not be just recycled assets is the fact that his slain family as shown in the photo in his wallet include Connie and Dakota, aka the mother and daughter from the opening scene. Whether or not they are indeed related to Cliff is unknown, especially since they lack surnames in official documents. However, it's worth noting that Connie and Dakota were meant to have a larger role in the game, as detailed in a video by Stip0, which coincides with Cliff originally being envisioned as the Final Boss.
  • Badass Baritone: Voiced by Steve Blum.
  • Battle Theme Music: "Slave" by The Evolutionaries.
  • Blood-Splattered Warrior: He is covered in blood.
  • Combat Pragmatist: He will "teleport" around with the trap doors on the floor of the Crislip Salloon, toss flares as makeshift smokebombs, use pipe bombs, and launches sneak attacks on Frank.
  • Degraded Boss: Tragically, he ends up as a zombie type in Chop Till You Drop, becoming one of the very things that murdered his granddaughter.
  • Dying as Yourself: Comes to his senses just as he expires.
  • Freudian Excuse: Seeing his granddaughter getting killed by zombies made him snap and caused him to have flashbacks of the Vietnam War, therefore attacking on sight anyone he deems a Viet Cong.
  • "Get Back Here!" Boss: He'll run off to use his Teleport Spam ability after taking a hit, and unlike most other Psychopaths he can't be stunlocked by multiple attacks, so you'll usually only manage to land one or two hits on him before he gets away.
  • Impaled with Extreme Prejudice: One of his strongest attacks involves impaling Frank from behind with his machete.
  • Lightning Bruiser: He has good health, is quick on his feet, and hits hard.
  • Machete Mayhem: His weapon of choice; you get it for your own use after beating him.
  • No Celebrities Were Harmed: He looks eerily similar to Michael Rooker.
  • Obliviously Evil: He is undergoing flashbacks to the Vietnam War and is convinced that Frank West is a member of the Viet-Cong.
  • Old Soldier: He moves several times the speed of a man his age, casually hangs dead zombies from his ceiling, and hits hard.
  • Shell-Shocked Veteran: Due to suffering a war flashback, he thinks everyone around him is a Vietcong guerilla.
  • Teleport Spam: Can use some trapdoors in the rooms to move around.
  • Tragic Villain: See Freudian Excuse. Along with Adam, he's one of the most sympathetic Psychopaths in the game.
  • Trauma Button:The sound of his daughter screaming as she died from the zombies caused him to regress to his time in Vietnam.
  • What Could Have Been: At an early stage of development, Cliff was meant to be the Final Boss.

    The Hall Family 

The Hall family (Roger, Jack, and Thomas)

Voiced by: Steve Blum, Jason Spisak and Philip Tanzini (respectively).

"But, daddy, he ain't no zombie. He's just a man!"
"Thomas! We're doin' this to survive. You know that."
"Using a firearm for self defense is our god-given right as Americans, Thomas."
https://static.tvtropes.org/pmwiki/pub/images/hall_family.jpg
Roger Hall, a father and his two sons, Jack and Thomas, a trio hunting enthusiasts and survivalists that have taken refuge in the Entrance Plaza, and shoot at anyone who passes by.

  • Ambiguously Absent Parent: The matriarch is nowhere to be seen, but it can be assumed that she was another victim of the outbreak. As Roger doesn't take any chances in trusting Frank and reminds Thomas that they're "doing this to survive", indicating that the matriarch was killed by another survivor during the outbreak.
  • Ambiguously Trained: Their running animation has them tuck their heads forward, to prevent getting hit from headshots, implying that Roger could possibly have some experience in man-to-man sniper combat if he and his sons take the precaution to do such a thing. The way they dress also suggests that they hunt for a living or as a hobby.
  • Anti-Villain: Thomas, the youngest one, unsuccessfully tries to convince his family not to attack Frank out of an awareness that he isn't a zombie, and winds up getting dragged into the resulting battle against his will.
  • Battle Theme Music: Averted. They do not have a Battle Theme at all, unusual for a psychopath, except in Chop Til' You Drop, where they have the battle theme for the Tank that Brock Mason drives
  • Cold Sniper: Although that doesn't stop them from congratulating each other on a well-aimed shot or doing a high five as Frank rushes them with a chainsaw, or mourning each other upon witnessing Frank kill a family member...
  • Crazy Survivalist: Roger and Jack, definitely. Thomas... not so much.
  • Death Glare: Roger. Jesus, dude...
  • Dirty Coward: They spend the whole fight running away if you get in close, and aren't above shooting Frank in the back. However, they are only prepared for long-ranged attacks.
  • Even Evil Has Loved Ones: Upon killing one of them, the other two will cry out for them in horror.
  • The Family That Slays Together: They are composed of a father and two sons; Roger believes they shouldn't take chances with other survivors, Jack treats the act of killing as a sport, while Thomas is reluctant to fight but is ultimately pushed on by Jack and Roger. With each successful shot, they will congratulate each other.
  • Four Eyes, Zero Soul: Roger.
  • "Get Back Here!" Boss: The main difficulty when fighting them is the fact that if Frank gets even remotely close to them, they sprint away as fast as they can while the others shoot you in the back.
  • Glass Cannon: All of them have below-average health, but make up for it with their powerful sniper rifles.
  • Head Swap: They wear the exact same outfit, with the only difference besides Roger's glasses and Jack & Thomas's hats is that their outfits have different colors.
  • Older Than They Look: Both of Roger's sons are adults, despite looking like they're in their late teens.
  • Roaring Rampage of Revenge: If you kill the other two, no matter what, the last will try to kill you.
  • Say My Name: When one of them dies, the ones remaining do this.
  • Shout-Out: Jack and Roger share names with the antagonists of The Lord of the Flies: like how Jack and Roger persuaded boys to join their tribe and kill Ralph, Jack and Roger Hall threaten and persuade Thomas to shoot Frank.
  • "Well Done, Son!" Guy: Jack seems to act this way, as he tries to persuade Roger to let him shoot Frank.
  • Wolfpack Boss: Individually, each of them is weaker than average, but you have to fight all three of them at once, and if you try to go after one of them, the other two can shoot you in the back.

    Sean Keanan 

Sean Keanan

Voiced by: Peter Renaday

"Spill his blood! The blood of the heretic!"
https://static.tvtropes.org/pmwiki/pub/images/dead_rising_sean.jpg
The leader of the "True Eye" cult who believes that spilling the blood of the nonbelievers will stop the zombies. He disappears after his introduction cutscene, but can later be found in the movie theater.
  • Ambiguously Christian: His posters mention "Avoiding the temptations of Satan" but it is unknown if his "True Eye" cult is a twisted version of Christianity or if he just believes that Satan exists.
  • Battle Theme Music: "Bored Again" by Lockjaw.
  • Cool Sword: His weapon, the Ceremonial Sword, which you can use after defeating him.
  • Dirty Old Man: A dark example, as he kidnapped Cheryl Jones for the purpose of forcing her to be his bride.
  • Evil Old Folks: His hair's already getting white, and he leads a cult seeking to sacrifice survivors.
  • Eye Scream: After he's defeated, the extremely pointy idol his cult prayed to falls over and impales him right in the eye, killing him.
  • Four Is Death: You fight him and the last members of his cult in theater number 4.
  • Generic Doomsday Villain: Sean doesn't have a backstory to speak of, and doesn't have any motivations besides "Anybody who doesn't follow our religion must die."
  • Glass Cannon: He's very fast for a man his age and can do some real damage with his sword. However, if you manage to land a decent hit on him, he'll collapse in exhaustion for several seconds, letting you land multiple free hits on him.
  • Human Sacrifice: What he and his cult attempt to do when Frank first meets them. Ironically, he ends up killing himself on the very idol he himself made and tried to please this way.
  • I Have You Now, My Pretty: He keeps Cheryl Jones locked up in a storage closet separate from the other survivors he plans to sacrifice with the intention of making her his bride.
  • Karmic Death: In the end, he "saw" the light...
  • Large Ham: As hammy as a preacher for an insane sacrificial cult needs to be.
  • Light Is Not Good: He dresses in a white robe and his cultists wear colorful yellow raincoats, but he and them are all insane maniacs who try and sacrifice anyone that isn't them.
  • Lightning Bruiser: He may be old, but he can keep up with Frank with ease, even with that big sword of his.
  • Mysterious Past: It's unclear just when he started the cult and how widespread it is. It could predate the zombie outbreak, or it could have been formed right in the mall as the Outbreak occurred. Their presence in 4 might indicate the former, though.

    The True Eye Cult 
"We reign supreme!"
"Chase him down!"
"Kill the non-believer!"
"Don't let him get away!"
https://static.tvtropes.org/pmwiki/pub/images/cult02.jpg
A cult led by Sean Keanan, operating in Colby's Movieland. They re-emerge in Willamette after the 2022 outbreak.

  • Achilles' Heel: They are much less effective when you're attacking them from a distance, as pretty much all of their attacks are only effective at close range.
  • Badass Decay: They're significantly less threatening in Dead Rising 4.
  • The Bus Came Back: They return in Dead Rising 4 as Maniacs, wearing almost the exact same outfits as before (the cultists now wear hoodless rain jackets and hats). Their new leader even wears a similar outfit to Sean's.
  • Goddamned Bats: They're not too hard to pick off, but get cornered by them and you'll be knocked out, awakening to find Frank stripped of his clothes and gear stuck in their base with a huge horde of them. When they're not standing around chanting or inching very slowly towards Frank, they'll dash at him with knives or attempt to kamikaze him with dynamite.
  • Knife Nut: Their weapons of choice are knives.
  • Ominous Walk: They have a very creepy walking animation of which they slowly inch closer to Frank if they spot him.
  • Not So Different: They operate similarly to the Special Forces unit called in later to clean them up. They both kidnap Frank when they surround him and shout "Don't let him get away!" upon spotting him.
  • Suicide Attack: One of their attacks consists of lighting a stick of dynamite and rushing Frank.

    Paul Carson 

Paul Carson

Voiced by: Gabriel Olds

"I suppose you came here to l-l-laugh at me, too!"
https://static.tvtropes.org/pmwiki/pub/images/dead_rising_long_haired_punk_16.png
A young pyromaniac who uses Molotov cocktails when fighting. If rescued after he sets himself on fire, he becomes a valuable ally.

  • Achilles' Heel: Firearms will stun him and even cause him to get hit by the explosion of his own bombs.
  • Anti-Villain: He's a nervous, reclusive teenager who's motivated by blind panic rather than malice. The stress of the outbreak and his preexisting fear of being made fun of made him feel like he was under attack. When Frank extinguishes him, he calms down and apologizes for lashing out.
  • Battle Theme Music: Has his own theme.
  • Berserk Button: He really hates being laughed at.
  • "Get Back Here!" Boss: Paul isn't actually too difficult, and he has a tendency to hit himself with his own weapons, but he never stops running. Not even for a single second. You also can't chase him in a straight line or else Frank will step on the mines he's planting behind him.
  • The Ghost: He doesn't appear at all in Chop Till You Drop.
  • Groin Attack: By fire. Self-inflicted, no less.
  • Guide Dang It!: When he sets himself on fire, most people accidentally throw the fire extinguisher into his groin by using the aim button. You're supposed to just use it like any normal item by pressing the "B" button and holding it down until the fire goes out. It really doesn't help that the fire doesn't appear to be going out while the player is using the extinguisher, which means they'll have no idea it's even working until the flames suddenly go out.
  • Heel–Face Turn: Will join your side if you save him. He doesn't exactly swear off his Mad Bomber ways, but he stops attacking people and he uses his abilities for good by sharing his Molotov cocktails with Frank.
  • Hoist by His Own Petard: When defeated, he lights a Molotov cocktail in a last-ditch effort to kill Frank, only to slip on a gasoline bottle of his and drop the explosive, which sets him on fire. The player has the option of either putting the fire out or leaving him to die after his plan backfires.
  • Jerk with a Heart of Gold: In spite of initially being a boss fight, it's ultimately shown that he's not a bad kid. He only threatened Frank and the other survivors because of a misunderstanding. After being extinguished, he comes to his senses and apologizes for attacking them. He even assists Frank afterwards by making petrol bombs for him.
  • Kill It with Fire: Due to his primary weapon being molotovs. He even manages to catch himself on fire.
  • Mad Bomber: In addition to his Molotovs, he'll also throw bombs at Frank and send explosive toy cars after him.
  • Meaningful Name: Just drop the C off his last name.
  • Molotov Cocktail: His main weapon. If saved, he'll even share them with Frank.
  • Secret Keeper: He asks Frank to keep mum about his his little crazy turn. It seems the ladies he'd been terrorizing do the same.
  • You No Take Candle: He will sometimes shout "You Go Boom Now!" in battle.

    Special Forces 
"Don't let him get away!"
https://static.tvtropes.org/pmwiki/pub/images/special_forces01.jpg
A special forces unit manned by Brock Mason sent to clean up (read: cover up) the outbreak. They ruthlessly and efficiently kill any and all zombies and survivors alike left in the mall, and plan on doing the same to Frank.
  • Achilles' Heel: They are resistant against firearms, but they are weak to melee weapons.
  • Asshole Victim: Two soldiers are brutally murdered by the zombified Jessie in the safe room, specifically right after demanding she keep quiet about the outbreak.
  • Cold-Blooded Torture: Should Frank fall into their clutches, they strip him down to his underwear and bash him in the face with their guns.
  • Elite Mooks: In comparison to the zombies and the cultists, they are far better equipped for the situation they are in, and have protective armor.
  • Expy: They look a lot like a similar unit of agents sent in to cover up the government's involvement in a zombie outbreak.
  • Heavily Armored Mook: Their armor makes them immune to handguns and resistant to every other firearm.
  • Karmic Death: Many of them are killed by Frank, a civilian they attempt to kill in order to silence him, two in particular being killed by a zombified Jessie after telling her to keep quiet about the tragedy.
  • Not So Different: From the True Eye cult. Just like the religious zealots they callously murder, they're able to kidnap Frank if they surround him, and have a tendency to shout "Don't let him get away!" upon spotting him.
  • Suspiciously Similar Substitute: To the True Eye cult in that they're a human group of enemies for Frank to fight, more durable than zombies, and are able to kidnap him.

Other Characters

    Survivors 

Voiced by: Various

"What are we DOING hereeee?!"
"Son of a bitch!"
"Mister!"
"Fra-ANK!"
"Just leave it to me."
"<sobbing hysterically>"
https://static.tvtropes.org/pmwiki/pub/images/dead_rising_ign_security_office_survivors.jpg
Citizens of Willamette who were not initially killed or rendered undead by the zombie outbreak. Many survivors can be escorted safely to the Security Room, and will often provide Frank with competent cover if given firearms or other weapons; others may be injured, cowardly, traumatized, hostages, or even drunk, requiring Frank to lead them directly to the exit point and possibly rendering him unable to use his weapons.
  • Action Survivor: Some of them, Kindell especially.
  • And Then John Was a Zombie: Survivors can turn into zombies after getting killed. If Frank doesn’t get to Paradise Plaza for Kent’s third mission in time, then Tad turns into a zombie off-screen after being force fed a zombie larvae by Kent.
  • Big Eater: Ronald claims the survivors need more food because "we" eat three times as much as normal people. Mm-hmmm.
  • Broken Record: Their dialogue repeats a lot. Expect to hear the above quotes and more during escorts and especially in the safe room as your survivor count piles up.
  • Coordinated Clothes: Twin sisters Pamela and Heather.
  • Cowardly Lion:
    • Some survivors will sometimes stop moving to cry or to roll up in a fetal position. Aaron particularly sticks out, since his AI seems to be specifically programmed to make him absolutely terrified of everything.
    • Characterization-wise, Gordon is one, and his scoop is even called “The Coward”.
  • Cool Old Guy: Floyd. Although his recruitment is somewhat annoying, since Frank has to talk to him for a long time, and has to carry him because Floyd can't run for long due to his age, his AI seems quite competent by survivor standards (which isn't much, but still...) Plus, after his recruitment, he'll later request some wine for the group so everyone can unwind.
  • Defeat Means Friendship:
    • Burt attacks Frank as soon as he sees him, and can only be calmed down after getting hit five times.
    • Frank can only convince Gordon to join after throwing a hard enough object on him.
    • Paul can be saved and escorted to the security room after his boss fight.
  • Despair Event Horizon: Leah and Simone crossed it after witnessing their loved ones being eaten by zombies and being bitten. Tonya will cross it HARD if Ross is given a gun.
  • Devoured by the Horde: Let any of them die to zombies and a gruesome, gender-specific cutscene showing this will play.
  • Dirty Coward: Heather left Pamela to die by hiding in a toy store while her sister was attacked by zombies.
  • Distressed Damsel: Most of the female survivors, overlapping with The Load, being incapable of holding weapons or needing to be carried.
  • Driven to Suicide: Male survivors armed with handguns will resort to this if surrounded by zombies. One survivor, Ross, is scripted to kill himself if given a pistol when requesting one.
  • Failed a Spot Check: The first two survivors you can save are on two different parts of the same roof, almost within spitting distance or each other.
  • Fat Bastard: Ronald, who's only concern in the midst of a zombie outbreak is finding something to eat. He later starts a mutiny over a supposed lack of food in the Security Room and will take numerous survivors with him to their deaths if Frank doesn't bring him food.
  • Gag Boobs: Janet.
  • Guide Dang It!: Some survivors are not seen in the monitors, so Frank has to find them himself. These survivors are:
    • Jeff and Natalie, who are both located on the rooftop and are looking for each other.
    • Bill, who’s trapped behind boxes in a store in the Entrance Plaza.
    • Sophie, who is found running away from the convicts in Leisure Park after they kill her companion.
    • Heather and Pamela, found in Paradise Plaza hiding in a toy store and fighting off zombies, respectively.
    • Jennifer, also located in Paradise Plaza, and is about to be executed by Sean and his cultists.
    • Nick and Sally, who are hanging onto the arms of one of the giant pink rabbits in Wonderland Plaza, which is surrounded by zombies.
    • Kindell, who is encountered in the North Plaza after Frank meets up with Isabela.
    • Jonathan, Brett, and Alyssa, who are also found in the North Plaza, specifically in Cletus’ gun shop. Frank has to show Jonathan a picture of the air duct in order for them to join his party.
    • Gil, who is found drinking in the Food Court because of the zombie outbreak.
    • Susan, who is on the big half soccer ball in Wonderland Plaza, which is surrounded by zombies.
  • Happily Married: Jeff and Natalie.
  • Human Sacrifice: Jennifer, Cheryl, Nathan, Beth, Ray, and Michelle would’ve been sacrificed by the True Eye Cult if it weren’t for Frank’s interference.
  • Informed Attribute: Yuu Tanaka and Shinji Kitano are two Japanese tourists who don't speak a lick of English, forcing Frank to use a Japanese-to-English dictionary in order to convince them to follow him to the safe room. However, in gameplay, they use generic English survivor voices, making them appear quite fluent.
  • Jerkass: Ronald. If you rescue him, he'll later eat through the security room's food reserves, then demand more or else he'll take a bunch of your survivors out to search for food on their own, which gets them all killed for something he caused.
  • Language Barrier: Frank faces this when encountering Yuu and Shinji, two Japanese tourists. He overcomes it by using an English to Japanese dictionary in the bookstore the two men are in to convince them to come to the security room.
  • The Load: All of them can be considered this because of their AI, but Susan, the oldest survivor, is probably the biggest example. She can barely walk a mile because of her age, always takes her time to breathe, then walks painfully slowly. Frank can’t carry her; he can only hold her hands, making the escort even more tedious.
  • Mistreatment-Induced Betrayal: If Frank harasses or abuses a survivor too much, they will defect from being escorted to the Security Room.
  • Ms. Fanservice: Cheryl, who even later requests a sexy photoshoot.
  • The Mutiny: Ronald and Kindell respectively attempt to start one in different parts of the game, Ronald because there’s not enough food and Kindell because he doesn’t believe that a helicopter will show up in three days at noon.
  • Rape as Drama: Jo's captives suffer from this.
  • Say My Name: All together now. "FRAAAAANK!"
  • Sensitive Guy and Manly Man: Aaron and Burt, respectively.
  • Sidequest: All of the scoops they appear in serve as the game’s side missions. Although Kindell does show up at the same time a story mission occurs, his escort is still considered its own quest. Some survivors are also the subjects of sidequests after they saved:
    • Ronald and Kindell will attempt to start their respective mutinies at different points.
    • Floyd will ask Frank to bring him wine to make the situation more bearable.
    • Simone will want Frank to bring a gun for her.
    • Paul will ask Frank to promise to keep his mouth shut about their encounter when he was a psychopath. After Frank promises, Paul gives him a Molotov cocktail.
    • In the last side mission in the game, Cheryl will ask Frank to take pictures of her as she poses in suggestive ways.
  • Stripperiffic: Some of the women, namely Cheryl, Pamela, and Heather.
  • Welcome to Corneria: Their dialogue gets really old really fast. Expect your saferoom to be filled with the above quotes being repeated ad nauseam.
  • Zombie Infectee: Simone, the very last survivor Frank can encounter, was bitten by a zombie and can only be escorted if Frank learns that Isabela is a medical technician, and can create a cure for the infection. It is also heavily implied that Leroy’s neck injuries are zombie bites.

    Connie and Dakota 
https://static.tvtropes.org/pmwiki/pub/images/maxresdefault_0471.jpg
A mother and her daughter attempting to escape from Willamette on the road late at night. They crash into a truck and get harassed by a stray zombie immediately after. Upon trying to escape again, they find their car out of gas, right when a huge horde closes in on their car. It's unknown what became of them afterwards..
  • Children Are Innocent: Dakota is being shielded from the catastrophe by her mother, literally by forcing her to wear a hat over her eyes as they drive. She gets a rude awakening after the crash by witnessing a rather gruesome-looking zombie up close.
  • Developing Doomed Characters: We get to see a tiny bit of their personalities in the opening cutscenes, establishing Connie as a Mama Bear and Dakota as The Cutie. They meet their end pretty quickly.
  • Devoured by the Horde: Heavily implied by the sheer size of the horde closing in on their car and the fact that their car is out of gas.
  • Eye-Obscuring Hat: Used by Connie to shield Dakota from the chaos.
  • Infant Immortality: Possibly, horrifyingly averted. Dakota doesn't look older than about six and it's very heavily implied that she's eaten alongside her mother.
  • Mama Bear: Connie bravely defends her daughter Dakota from a zombie whom attempts to break into their car, kicking it hard enough to the point where it's sent flying.
  • What Happened to the Mouse?: They're not shown being killed on-screen, assuming they were.


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