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    Sonic the Hedgehog 
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Click here to see Sonic's classic design. 

"What you see is what you get, just a guy that loves adventure. I'm Sonic the Hedgehog!"

First Appearance: Rad Mobile (cameo)
Debut in-series: Sonic the Hedgehog
Voiced by: Takeshi Kusao (Japanese, 1993), Toshio Furukawa (Japanese ads), Junichi Kanemaru (Japanese, 1998-present), Tomokazu Seki (Werehog form, Japanese, Sonic Unleashed), Keiko Utoku, (Sonic the Hedgehog CD), Meg Inglima (English, Sonic's Schoolhouse), Ryan Drummond (English, 1999-2004), Jason Griffith (English, 2005-2010), Roger Craig Smith (English, 2010-present)

The main character of the franchise. A blue anthropomorphic hedgehog with attitude and plenty of personality who lives up to his name by being able to run at superhuman speeds. Not much is known about Sonic's past aside from that he was born on Christmas Island. One day on South Island, he noticed all of his animal buddies began disappearing and the culprit was none other than Dr. Eggman. After foiling the doc's plans, Sonic would then make it his business to do in whatever Evil Plan the doc cooked up, establishing their long rivalry. Over time, Sonic has faced bigger and larger threats alike while making a whole slew of allies along the way.

Sonic is described as the wind; unpredictable, and always moving from place to place and never settling down for long. Laid-back, carefree, and armed with a wit as sharp as his quills with an ego to match. He also has a compassionate side and deep down, a heart of gold that always wishes the best for others.


  • Absentee Actor: There are exactly three games in the entire franchise where he does not appear at all, not even as a cameo; Dr. Robotnik's Mean Bean Machine, Tails Skypatrol and Tails And The Music Maker. He is also absent from Tails Adventure, but his likeness makes a very small cameo as an item for Tails to use.
  • Ace Pilot: Technically, the original Tornado airplane belonged to him. He can fly it just as well as Tails does; he just prefers to let Tails fly because it's more fun for him that way.
  • Ageless Birthday Episode: Despite it being his birthday in Sonic Generations, he's still 15 years old (or at least, Sega of Japan never bothered to update his character page).
  • All-Loving Hero: As far as the games go, no matter what happens, Sonic never holds grudges and easily makes friends out of former enemies. If it's to save the world, he won't even hesitate to work alongside Eggman without a second thought, although he wouldn't exactly be happy about it.
  • Always Accurate Attack: His signature Homing Attack that he has had since Sonic Adventure, which is usually shared with other "Speed"-type characters. Sometimes, it's shared with all of the characters.
  • Always Someone Better: To Metal Sonic.
  • Ambiguous Disorder: Some fans have picked up on some of Sonic's mannerisms as being symptomatic of ADHD. Examples include his impulsive behaviour (to a fault, as in Sonic Lost World), his tendency to be jitterish, his dislike of standing still (demonstrated in both Classic and Modern era games, wherein Sonic will tap his foot and impatiently glare at the player, or glance up at the timer. He also has a habit of stretching consistently while waiting for the player), as well as his excessive activity (constantly looking for adventure).
  • Anti-Hero:
    • Played with. While Sonic has his faults, they don't get in the way of his heroism. However, as his own theme song (see Sonic Adventure) states, he doesn't like to follow others' values or beliefs and lives by his own morals and codes, and always makes his choices based on what comes naturally to him by his own feelings. He also has a propensity for a lot of vandalism in his heroic acts. Still, deep down, he will always come out as the hero who saves everyone at the end of the day. Usually, though, his rare unheroic acts are ultimately still for the greater good.
    • While he ultimately comes out as the hero, Sonic Adventure 2 includes him destroying countless military robots (before even having any idea that Eggman was up to something), resisting arrest by escaping from GUN, breaking out of Prison Island, and hijacking the president's car.
    • In Sonic Unleashed (and arguably Sonic Generations), he causes what must be millions in non-Eggman property damage during his daytime runs.
    • Sonic Colors starts with him deliberately vandalizing Eggman's park despite not (yet) having any evidence of Eggman's wrongdoing.
    • In Sonic and the Black Knight, he even willingly attempts to become the story's villain by killing King Arthur to save Camelot from his tyranny. He even lampshades it. But to be fair, King Arthur was the real villain at the time.
    Sonic: I told you, I don't mind playing the bad guy once in a while.
  • The Anti-Nihilist:
    • In Sonic and the Black Knight, he expresses such a view to Merlina. As he points out, every world will eventually end; the only thing you can do is live your life to the fullest in the time you have.
    • This exact outlook of his, unknowingly to some, was established all the way back in the very first game in the form of a Tagline on the Japanese box art:
    "Don't just sit there and waste your precious time. When you want to do something, do it right away. Do it when you can. It's the only way to live a life without regrets."
  • Arch-Enemy: To Eggman and Metal Sonic.
  • Art Evolution: Sonic has gone through a lot of redesigns in the series, most drastically his design overhaul from Sonic Adventure and onward. The only other character that exceeds him in redesigns is his own opponent, Dr. Eggman.
  • The Artifact: While his spinning moves have always been a hallmark of the character's abilities, some aspects of them eventually became obsolete in the context of later entries. For instance:
    • Sonic's Spin Dash move, a staple ability since Sonic the Hedgehog 2 that was meant to make it easier for Sonic to gain momentum and attack (plus making it easier to go up slopes), was largely downgraded in power as an ability and basically made obsolete around the later 3D and Sonic Rush games, due to the new boost ability essentially serving the same purpose as it and its sister move, the Super Peelout, but without the idle charge-up time needed. Later games such as Sonic Unleashed eventually dropped the ability to use the move altogether, although it still makes appearances in side-scrolling titles such as Sonic the Hedgehog 4 and Sonic Lost World.
    • Likewise, the Spin Attack, Sonic's basic method of simply ramming into enemies while spinning in air, was made obsolete in the 3D games as of Sonic Adventure, due to the introduction of the Homing Attack (which made an early bird appearance as a shield in Sonic 3D Blast). While his Spin Attack is still a main move in the side-scrollers, the homing attack still accompanies it as a backup move now.
    • Sonic's initial purpose as a character became this over time. Sonic was originally conceived by Sega not only as their mascot, but as a direct competitor and the antithesis of the Super Mario Bros. video game series. Once Sega dropped out of the hardware business and started publishing games on Nintendo consoles, and when Sonic and the plumber had a few crossover games together, that aspect of Sonic was simply made obsolete and was dropped altogether in favor of solely being Sega's flagship franchise, and a friendly competitor to the Mario franchise instead.
  • Badass Adorable: Even Sonic has his moments where he just looks cute, mostly pre-Adventure.
  • Badass Armfold: He does this sometimes, often when he's bored.
  • Badass Boast: He's let out a few over the years, and he backs each one up in spectacular fashion:
  • Badass Bookworm: No genius, but he is a fan of literature such as the Arabian Nights; not only did he go into that world, he does occasionally mention reading up on a few things.
  • Badass Cape: As Excalibur Sonic.
  • Badass in Distress:
    • In Sonic Adventure 2, where he escapes from GUN once, but is captured again (partly due to Shadow). He gets rescued by Tails and Amy. Averted in the original Japanese version, whose script makes it clear that he intentionally let himself get caught.
    • In Sonic Forces, he was taken down by Infinite and is held captive in the Death Egg.
  • Badbutt: One of the poster children of this trope. Which makes sense, considering how fitting the archetypical badass into a kid-friendly environment has been a primary hallmark of the series since its inception.
  • Bash Brothers: Has been this with Tails since Sonic 2. He also plays this with Knuckles when the two put aside their differences, which is also the case with Shadow. He even does this with his past self in Sonic Generations.
  • Berserk Button:
    • At least three: don't mess with his friends, threaten the peace, freedom, and/or well-being of others, or call him a rat. He won't take it well. Erazor Djinn managed to press all of those buttons in the same game! To say it didn't end well for him would be putting it mildly.
    • If you hurt Tails, Sonic will stop at nothing to destroy you.
  • Beware the Nice Ones: He's probably the nicest and character next to Tails, Amy, Big, and Cream, but push his buttons and... well... Erazor Djinn note  learned the hard way. This trait is even mentioned in some of his official Japanese profiles, which state that he's good at keeping his cool even under pressure, but on the rare occasions he get angry, he shows a really mean side of him that surprises those who know him.
  • Big Brother Mentor: He's this to Tails in most of the games and adaptations. He also acts like this to the Avatar in Forces.
  • Big Brother Instinct: Sonic tends to be pretty laid-back and easygoing, but the second Tails is in any sort of trouble, he shapes up extremely quickly.
  • Big Damn Heroes: Expect this trope to happen once a game.
  • A Birthday, Not a Break: The entire conflict with the Time Eater in Sonic Generations takes place during his birthday; in fact, the creature crashes Sonic's birthday party.
  • Black Hole Belly: He literally becomes one in the DS version of Sonic Colors when he transforms into the Violet Void form. He will even consume the entirety of the Frigate Skullian, provided its HP meter is depleted enough.
  • Blood Knight: Downplayed. While he doesn't go out of his way to seek a conflict or hurt people, there is no doubt that Sonic loves a good fight with anyone that can challenge him. The thrill of the adventure is what he lives for. Just look at his reaction to fighting a Chaos Emerald powered up Metal Sonic from Sonic Mania Adventures. As he himself once said:
    Sonic: "An adventure's no fun if it's too easy."
  • Blow You Away: Ever since Sonic Adventure 2, he could use wind-based attacks, some of which use his great speed, some of which don't, although the games never elaborate much on this.
  • Blue Is Heroic: Arguably the poster child of this trope in video games. His blueness represents freedom and clear blue skies, as well as his generally easygoing nature. This is put in contrast with Eggman's redness as well as Knuckles's intense red and Shadow's red accents.
  • Boisterous Bruiser: Generally very excitable post-Adventure and willing to take down anyone threatening the world.
  • Book Dumb: Downplayed. Sonic is often shown to be highly resourceful and even has plausible showings of wisdom. He's also been shown as being capable of operating the Tornado with equal proficiency to Tails, and clearly values literature. However, he isn't the most educated guy around, usually requiring more intellectual teammates such as Tails to explain the science of it all.
  • Bold Explorer: Adventurer-type example: he's always in the mood to see his world and what it has to offer, which ties in with how the series changes settings now and again.
  • Breaking the Fourth Wall:
  • Brilliant, but Lazy: He's one of the fiercest and most influential people on the planet, but he spends much of his time roaming the world or relaxing and only saves the heroics for when it's appropriate.
  • Brought Down to Normal:
    • In Sonic 3, Knuckles cancels out his otherwise very powerful Super Sonic form with a single punch, and this also knocks the Emeralds out of him.
    • In the opening of Sonic Unleashed, Eggman uses a machine to force Sonic out of his super form and rip the Chaos Emeralds from him, which in turn causes Sonic to gain the new Werehog form from Dark Gaia's energy.
    • Occurs in Sonic Labyrinth when Eggman takes his speed and ability to jump by replacing his shoes with slow-down versions of his own creation. However, he can still Spin Dash just fine.
  • But for Me, It Was Tuesday: Amazing feats and adventures come naturally to Sonic, which is part of where his cocky attitude comes from. While this aspect of his personality has been played up occasionally since the beginning, his tweaked characterization starting from Colors put more emphasis into just how routine these things have become for him.
    Sonic: No seriously, we beat (Eggman) every time. It's like our job or something.
  • Calling Your Attacks: "Sonic Wind!" "Chaos Control!" "Speed Break!" "Time Break!"
  • Catchphrase: "I'm Sonic! Sonic the Hedgehog!"
  • Character Development: If Generations is any indication, Sonic became less quiet and more extroverted as time went on.
  • Characterization Marches On: The degree of his personality tends to vary from game to game, especially in the 3D era. He had a fairly neutral personality in the likes of the Adventure duology of games, Unleashed, and the Storybook games; being fairly confident in his abilities, but knowing when to get serious when a real threat presented itself, and equal parts of quirk and kindheartedness. In Sonic '06, the quirky parts of his personality were written out and he became sort of a straight-laced hero. Then, beginning with Sonic Colors, probably to circumvent that problem and as the result of a new writing team, they take his personality in the opposite direction and make his quirks much more prominent, a cocky jock who almost rarely stops going on about how awesome he is and very rarely takes a threat seriously. Lost World seems to downplay this slightly by having his cockiness screw him (and the world) over, showing a more insecure side to this personality.
  • Celibate Hero: While he's aware of Amy's infatuation for him, he prefers to keep away from her when she acts on it. He's not interested in Rouge's flirting, either. He shows a surprising tender side when interacting with Blaze, but that's more because he's trying to get her to open up and he's one of her few true friends rather than anything romantic.
  • Chekhov's Skill: He saves himself from one of Eggman's death traps in Adventure 2 by performing Chaos Control with a fake Chaos Emerald. He learned it by watching Shadow perform it.
  • Chick Magnet: Downplayed. He ends up lampshading this in Sonic Battle: "Got enough girls chasing me as it is."
  • Chronic Hero Syndrome: Most bios state that he can never leave troubled people alone due to his sense of heroism and great kindness.
  • Clothes Make the Legend: Sonic's shoes are the most iconic part of his design, to the point that Sega has a rule that he cannot be shown without them or taking them off.
  • Clothes Make the Superman: Averted: both the US manual and tie-in comic for the original game suggested that the source of Sonic's speed is his shoes, but this was never taken as canon, not even in other Sonic continuities from the early days — even the early Promo Comic dismissed that idea, and the game it was promoting said otherwise in the same manual! note  However, it is commonly accepted that Sonic's shoes are instead designed to protect his feet from the friction and heat gained from going as fast as he does.
  • Commitment Issues: One interpretation of Sonic's aversion to romance is him being scared of settling down and giving up his free and adventurous lifestyle.
  • Competition Freak: Sonic hates losing races, as shown in Sonic Riders, but especially if someone cheats at it.
  • Conjoined Eyes: The standard design for himself and some of his friends.
  • Continue Your Mission, Dammit!: His impatience and snarky attitude towards the player for hold-ups shows in some of his idle animations. He'll even give you a Game Over if he's kept waiting too long in Sonic CD.
  • Cool Big Bro: To Tails. Cream also views him this way, and he could be considered one to Blaze as well, despite only being a year older than her.
  • Cool Car: Some supplementary material back in the day stated Sonic didn't like cars because he doesn't need them and would only drive one to keep things fair in racing competitions. However, Tails' original designer Yasushi Yamaguchi has stated that the reason he gave Tails a favorite car was that Sonic actually was associated with one even back then: the Lamborghini Countach, which is one of the cars the Cyclone in Sonic Drift was modeled after.
  • Cool Plane: The Tornado. Which belonged to him at first, not Tails, contrary to popular belief.
  • Cool Shades: Wears some in the Sonic Riders series.
  • Crouching Moron, Hidden Badass: Depending on the Writer, he can be somewhat bumbling and a bit exuberant in personality at times. His bouts of skill and heroism, however, are usually no less pronounced.
  • Cute Bruiser: Even in his Modern form, Sonic is only 3ft tall. The latest games, such as Colors, Generations, Lost World, and Forces, appear to have made him even shorter (the Avatar is noted to be taller than him regardless of what species they are). Sonic also displays some other adorable characteristics, but this doesn't mean he should be underestimated.
  • Cute Little Fangs: Was intended to have these from the very beginning until Sega of America had their final say on his design. However, if you look close enough at a few models, Sonic does have fangs (especially noticeable in Sonic '06). Sonic's Werehog form has prominent fangs as well.
  • Dance Battler: Many of his moves are based off of techniques seen in the likes of Break Dancing and Capoeira.
  • Dangerous 16th Birthday: The entirety of Sonic Generations, where your present from your favorite villain is having your friends petrified in this side of White Space.
  • Dark Is Not Evil:
  • Deadpan Snarker: Played straight in the video games and most adaptations, with Sonic Storybook Series, Sonic Colors, and Sonic Lost World being some prime examples. Other portrayals remove the "deadpan" part.
  • Decomposite Character: Since the "Classic Era" Sonic and "Modern Era" Sonic are officially considered separate characters now as of Sonic Forces retconning them into separate dimensions, there are minor, but noticeable divergences in certain traits of each eras Sonic now. For starters, Classic Sonic is completely mute now (whereas he had the rare speaking appearance in a few classic era games and media) whereas Modern Sonic is much more of a chatterbox, and both characters have distinct movesets and gameplay styles from each other. Classic Sonic is also more impetuous, less jaded, and a bit more serious than his modern day counterpart.
  • Deconstructed Character Archetype: Lost World deconstructs Sonic's Leeroy Jenkins. As if to parallel his bullet-like speed, Sonic kind of has a one-track, arrogant mind, and when he sets his mind on a goal, he will not rest until it is carried out, and this can make him do some very impulsive, foolhardy stuff. Lost World shows just how this type of mindset can backfire. Sonic impulsively kicking away Eggman's Cacophonic Conch allows the Deadly Six to rebel against Eggman, leading to them using Eggman's Extractor machine to drain the world of its energy, nearly killing Amy and Knuckles. It happens again later in the game where Sonic's recklessness causes Tails to be captured and nearly turned into a robot.
  • Defeat Means Friendship: With the exceptions of Amy, who was a Fangirl, and Tails, who either idolized him or was orphaned and bullied, almost all of his friends and allies had to be "befriended" before they joined up with him.
  • Demoted to Extra: There are a handful of games where he only makes brief appearances.
    • Knuckles Chaotix only had him appear in the Good Ending. He was originally planned to be the star of the game, as proven by the Sonic Crackers prototype, but Sega of Japan was worried that the series' brand image would've been hurt if Sonic headlined a game for the 32X add-on, which even they realized would be a flop, so they made Knuckles the game's star instead, and had Mighty the Armadillo fill in for Sonic during the gameplay.
    • He only makes an indirect cameo appearance via an item in Tails Adventure.
    • In Tails And The Music Maker, he only gets what amounts to a glorified cameo, as the focus is on Tails.
  • Depending on the Writer: Generally speaking, Sonic's personality is of the fun-loving and kindhearted guy who loves adventure, with something of an arrogant streak. The degree to which he leans in depends entirely on the continuity and adaptation. See Characterization Marches On above.
  • Destructive Savior: In Unleashed and parts of Generations, he causes a lot of property damage in his runs through the stages.
  • Deuteragonist: Classic him is this in Generations, and plays Tritagonist in Forces, being one of the playable characters, with exclusive stages meant to emulate the old 2D games.
  • Determinator: Nothing slows him down for long.
  • Determined Expression: His in-game sprites in the classic era depict him this way.
  • Did You Just Punch Out Cthulhu?:
  • Didn't Think This Through: Sonic's unerringly stubborn towards following any ways outside his own and loves to charge in with reckless abandon. It's not really a matter of arrogance, so much as he simply believes in himself and his ability to succeed just that much. Unfortunately, when the go-to tactic is "bull in a china shop", Sonic has found his approach causing him to get in over his head quite frequently, on average needing Tails or another member of his circle of allies to get him out of danger, assuming they're not the ones in danger because of his devil-may-care actions.
  • Does Not Like Spam: It is strongly implied in Sonic Unleashed that he does not like seafood, going by the extremely low EXP gainage after he is fed it.
  • Doesn't Like Guns: He openly admits in Shadow the Hedgehog that he "wouldn't be caught dead" utilizing guns and other firearms. He doesn't mind other people using them, though, so it's less of a dislike for them, and more a matter of him simply preferring to use his speed to fight. He has no problem using skeet guns in the Olympic game series for events, though.
  • Don't Call Me "Sir": He clearly dislikes being referred to as "Master" by Shahra in Sonic and the Secret Rings and insists on being called by his name. He also dislikes being called "Mr. Sonic", as Cream and Elise find out.
  • Drop the Hammer: Gets his own version of Amy's Piko Piko Hammer if he is partnered with her in Sonic Advance 3.
  • Dual Boss: As one of the potential final bosses of Shadow the Hedgehog, he fights you alongside the GUN Diablon mech.
  • Eagleland: Type 1. Take his snarky attitude, like of extreme/fun activities, and add in a "free spirit" cowboy personality, and you have Sonic in a nutshell. The fact that his main colors are red, white, and blue helps.
  • Early-Bird Cameo: Sonic's first game appearance, predating his full-fledged debut, actually was as a knick-knack hanging inside the player's car in the Sega arcade game Rad Mobile.
  • Easily Condemned: Clearly his reputation as the hero of Earth didn't stand for much in Sonic Adventure 2, considering GUN and the police were after him for a crime he obviously didn't commit, but that was due to them wanting to cover up the existence of Shadow, and Sonic made a perfect patsy for his crimes.
  • Establishing Character Moment:
    • Sonic the Hedgehog CD conveys who he is fairly well, showing his great acrobatics, difficulty traversing water, and running into Eggman's next plan with no idea what's in store for him. All without talking.
    • The intro to the original Sonic the Hedgehog simply has him do his signature finger wag to establish him as THE Mascot with Attitude.
    • Sonic Riders does this in its opening cutscene, quickly showing us how Sonic's Chronic Hero Syndrome, interest in extreme sports, and love of competition come together when he's given a new skill to master and a new rival to beat.
  • Even the Guys Want Him: Louie Montaine in Sonic Unleashed loves to go on about how hot he finds Sonic and lusts after his body after every successfully cleared mission he offers.
  • Everything's Better with Spinning: His primary method of attack, the Spin Attack, and its variations such as the Spin Dash and Homing Attack.
  • Experienced Protagonist: The origins of his rivalry with Dr. Eggman have never fully been touched on, so by the time the first game starts, he's already mixed it up with the doctor before.
  • Expressive Ears: They'll flick frequently when he's irritated with waiting (Sonic the Hedgehog 4's Idle Animation) and lie forward or sideways when he's asleep, disappointed, or feeling sick.
  • Expy: Collect all seven Chaos Emeralds and at least 50 rings, and jump into the air. Sonic will turn into Super Sonic! His fur will turn gold, his eyes will turn green (or red) and... wait, is that you, Goku!?
  • Extreme Omnivore: Eats anything, even moldy/rancid food (if Unleashed is anything to go by). Taken to the extreme in Sonic Colors when he absorbs Purple or Violet Wisps and morphs into a Purple / Violet monstrosity that chomps down on anything, even robots and other metallic objects.
  • Extremity Extremist: In battle, Sonic uses his feet more than his fists, combining this with Dance Battler.
  • Eye Color Change: Sonic's eyes are normally green, but when he goes Super Sonic, they turn red.
  • The Face: He's easily the most social of the three, and usually does all of the talking.
  • Face Palm: Does this fairly frequently.
  • Fastest Thing Alive: Sonic can reach speeds up to mach 1 on his own foot power. In most instruction booklets and official bios, he is referred to as "the fastest hedgehog" or "the fastest supersonic hedgehog" in the world. On at least one occasion in Sonic Riders, Jet says Sonic has a reputation for being "the fastest thing alive". His only rival on foot is Shadow, who keeps up with him using hover skates.
  • Fatal Flaw: Sonic can get rather cocky and reckless in the face of danger, something that can often be exploited by his foes or lead to him making rather dangerous mistakes. How prominent this is varies from media to media, though it has cost him dearly at least once in just about every interpretation. This is taken to the highest degree in Sonic Lost World, when his recklessness causes the Zeti to break free from Eggman's control and become a larger threat than Eggman himself was, and later when his recklessness causes Tails to get kidnapped.
  • Final Boss: He is the final opponent in Sonic Adventure 2 and Shadow the Hedgehog's Dark stories.
  • Fire-Forged Friends: Just about a number of characters started off as Sonic's enemies or opponents at one point or another, but they're now all invaluable friends/allies to him. The prolific examples include Knuckles, Shadow, Blaze, and Silver.
  • Flight: But only when he's Super Sonic.
  • Flying Brick: As Super Sonic.
  • Foil: He has quite a few. Notable examples include:
    • Dr. Eggman, being a scientist who wishes to rule through technology and totalitarian rule to Sonic's nature-loving idealism.
    • Back when they were still adversaries, Knuckles. Red Oni to Sonic's Blue, his strength to Sonic's speed, and his stationary lifestyle to Sonic's nomadic one.
    • Shadow. They're on very different ends of the Idealism vs. Cynicism scale and often come to blows because of it, and this is after Shadow's Heel–Face Turn in his own game. Before said Heel–Face Turn, practically every meeting between the two got rather... violent.
    • Blaze. Her introversion to his extroversion, her insecurity to his confidence, her fire to his wind. Though their relationship is much friendlier than the other examples, as Sonic tries to look out for her, and they mutually and openly respect one another.
  • Four-Temperament Ensemble: Choleric and sanguine.
  • Friendly Rivalry: With Knuckles, as the two are now on good terms. This was a one-sided case with Shadow, who isn't interested in "friendly competition" as Sonic puts it in Shadow the Hedgehog. In the Mario & Sonic at the Olympic Games series, he also has a friendly rivalry with Nintendo's mascot Mario.
  • The Gadfly: He loves getting a rise out of his enemies, which is why he taunts them with such irreverence. This is proven in spades during his second encounter with Zeena in Sonic Lost World.
  • Getting Crap Past the Radar: Sonic's current voice actor Roger Craig Smith was once asked to say a parody of Vic Mignogna's infamous "dead sexy in a miniskirt" line but apply it to Eggman, in Sonic's voice. It's not like it was included in an actual Sonic game, but Sonic The Hedgehog has still said the word "sexy".
  • "Get Back Here!" Boss: He's the final Dark Side story boss of Sonic Adventure 2 and insists on constantly running away from you, only stopping to fire off his signature move when there's enough space between Shadow and him.
  • Giving Someone the Pointer Finger: His trademark pose.
  • Golden Super Mode: Super Sonic, perhaps the second most famous variant after the Super Saiyans.
  • Good Is Not Soft:
    • Back in the very first game, you had the choice to either let Dr. Eggman flee or destroy the Egg Mobile and watch him plummet to his apparent doom (not that Sonic wants Eggman to die). His ass-kickings of the doctor in the early mangas show that the second option was probably the canon one.
    • In Sonic Adventure 2, when Sonic is captured by G.U.N and being transported to prison via helicopter, he busts out and takes out everyone aboard but the pilot.
    Sigma-Alpha 2: "The hedgehog is gone, he's taken out everyone aboard and..."
    • His mocking of the despairing Metal Sonic in the end of Sonic Heroes could come off as downright cruel and cocky, if it weren't for how monstrous Metal has been beforehand.
    • His sealing away of Erazor during the ending of Secret Rings comes off as this note , and would have been disproportionate if Erazor hadn't established himself as a truly irredeemable villain beforehand.
    • In Sonic and the Black Knight, Sonic defeats King Arthur by killing him.
  • Gratuitous English: He started getting this when later games started to play up his 'tude more, as well as a nod to his international popularity; exclusive to the Japanese version, of course. And even before the games started giving him and the other characters dialogue, official Japanese material advertised him with English phrases like "His name is Sonic" or "The most famous hedgehog in the world".
  • Grind Boots: While everyone gains this ability by the time of Heroes, Sonic Adventure 2 has Sonic sporting a pair of Soap shoes (in their trademark red-and-white color scheme), due to a deal between Sega and the Soap brand.
  • Guttural Growler:
  • Heal Thyself: In Sonic Battle, his "Sonic Heal" ability is described as him using his supersonic speed to heal damage.
  • The Hero: In both senses. He's the main character of the series and the leader of "Team Sonic".
  • Heroic Safe Mode: In most modern incarnations, his response to most tragedies is to simply keep going.
  • Heroic Willpower: Present to a truly ludicrous degree. He can shrug off a mind-controlling corruption without even being aware of it. Curiously, this didn't work in Sonic Rivals 2. The Ifrit gains control of his mind (if you're playing as Tails) with ease.
  • Hero on Hiatus: When he temporarily dies in Sonic the Hedgehog (2006), he's out of commission and it's up to the other characters to retrieve the Chaos Emeralds to bring him back.
  • Hidden Depths: Assuming the tidbits revealed within are canon, the Twitter Takeovers reveal some surprising aspects of his character.
  • Holding Back the Phlebotinum: He never uses Chaos Control unless he absolutely has to.
  • Homing Projectile: He can turn himself into one using the Homing Attack.
  • Hope Bringer: Is established as such in Forces. After his defeat and apparent death at Infinite's hands in the beginning, Vector even notes that with Sonic gone, people all over are falling into despair. During the Final Boss, Tails outright declares Sonic their "shining hope."
  • Hot-Blooded: He's fairly passionate about saving the world from Eggman through-and-through.
  • Hurricane Kick: An R-Trigger trick in the Advance series.
  • I Am Not Weasel: He's... ahem... rather temperamental about being called a rat rather than a hedgehog throughout Sonic and the Secret Rings.
  • "I Am" Song: They call him Sonic. 'Cause he's faster than sound, he keeps on jumping around.
  • I Got Bigger: Sonic Generations confirms that "Modern" Sonic is the older version of pre-Sonic Adventure "Classic" Sonic.
  • "I Know You're in There Somewhere" Fight: Throughout the whole series, he pulls this against Perfect Chaos in Sonic Adventure, and he tried this against Emerl the Gizoid in Sonic Battle. In Emerl's case, it only partially worked, and the result? A sad ending.
  • Image Song: "It Doesn't Matter" and "His World". "Endless Possibilities" for his relationship to his Werehog form and Chip.
  • Impaled with Extreme Prejudice: Mephiles stabs him to death just to get an emotional response out of Elise and therefore unseal Iblis out of its person-shaped can. Thank goodness the Chaos Emeralds are capable of resurrecting the dead...
  • Improvised Parachute: He can actually use his cranial quills and hands to catch air like a makeshift parachute in order to make his descents through air slower in Sonic Unleashed and Sonic Colors.
  • Inexplicably Identical Individuals: Him, Shadow, and Silver all share the exact same height and weight of 3 feet and 3 inches, and 77 lbs.
  • Informed Attribute: Some of the game manuals describe him as being hot-tempered. This contrasts with the actual games, where he's simply cool and confident. Certain games such as Adventure 2 and Lost World show him losing his cool, albeit in a rather controlled and heavily provoked manner, leaning it more into Beware the Nice Ones than a defining attribute to the character. Certain alternate interpretations are more aggressive, though.
  • Informed Flaw: Word of God has stated that not having a full eight hours of sleep can severely affect Sonic's ability to function and also has a large impact on his running. This is never actually seen in the games, however.
  • In-Series Nickname: Rouge calls him "Big Blue".
  • Intergenerational Friendship: He's almost twice the age of Tails.
  • Invisible Anatomy: Along with the other anthros, he does not appear to have toes when depicted barefoot.
  • Invincible Hero: Sonic never loses against Eggman, or any other villain for that matter. At worst, they'll just temporarily incapacitate him. Even killing him, which Mephiles the Dark succeeded in doing in Sonic 2006, was a short-term setback for Sonic thanks to the Chaos Emeralds.
  • Involuntary Shapeshifter: In Unleashed. He can't stop his Werehog transformation from occurring at night or, in the case of the Wii version, in darkness within the Gaia Gates. He can temporarily revert back into normal form when in light or when exposed to light, but once he steps back into darkness, it's only a matter of time before he'll transform back into Werehog form. However, contrary to popular belief, Sonic did not consider the Werehog form a bad thing, and even enjoyed it in spite of it obviously handicapping his latent speed abilities, while giving him some new ones in turn.
  • Jack-of-All-Stats: Most of the cast is capable of using his signature moves (Spin Dash and Spin Jump) along with other abilities, but Sonic tends to be the most well-rounded in using his signature abilities.
  • Jerk with a Heart of Gold: Downplayed. He's not without his follies, but for the most part, the Heart of Gold part mainly overshadows the Jerk part; in this case, since his jerkish tendencies only show towards his enemies and he is generally nice towards everyone else.
  • Kick the Son of a Bitch: Pulls this off in Sonic and the Secret Rings, inflicting painful and humiliating wishes onto the Erazor Djinn before sealing him in his lamp forever and tossing it into a lava pit. In any other context, this would be shockingly cruel for Sonic, but Erazor has been shown to be a thoroughly despicable and irredeemable character throughout the game and openly mocked Shahra's death, calling her weak, so there's no denying he deserved his fate.
  • Kid Hero: He is only 15 years old in the present games, and was likewise this in the original games, until it was retconned to make him much younger during the Genesis years.
  • Knight in Shining Armor: What Amy sees him as. She's not too far off the mark, though, as Sonic is pretty selfless and some of his dislikes includes seeing people cry and any form of oppression upon others. He's also a bit of a Chick Magnet due to his kindness.
  • Large Ham: His personality is very boisterous and magnetic. When he makes the scene, he will be sure to let everyone there know (subtlety is not a prominent trait of Sonic). He also likes to quip and taunt when he's in the middle of a skirmish, probably rivalling Peter Parker in terms of how much snark he dishes out.
  • Last-Second Showoff: All the time, almost as often as when he's a Leeroy Jenkins.
  • The Leader: Headstrong type for all of Team Sonic and Charismatic type for the cast of heroes as a whole.
  • Leeroy Jenkins: Varies depending on the story.
    • Even at his mildest, Sonic has no patience for waiting around or discussing tactics. Other than the Sonic Storybook Series , he rarely, if ever, gets called out on this even if it's invoked.
    • This is played straight in Sonic Lost World, however, when, despite Tails' warnings, Sonic kicks Eggman's conch away. Said conch was the only thing keeping the Deadly Six under his control, and they promptly attack everyone in sight, which prompts a retreat. Tails and Eggman do, in fact, call him out on it.
  • Leitmotif: Sonic The Hedgehog Title Theme overall and for Classic Sonic, Live & Learn for Modern Sonic are the most recurring. He also gets a new theme song every other game (see Image Song above for examples).
  • Le Parkour: Mostly shown off as Scripted Events or as cutscenes in most 3D games, it becomes a full-fledged game mechanic in Sonic Lost World, which gives him the ability to run and jump along walls and ceilings, complete with Speed Echoes.
  • Limited Wardrobe: Is virtually never seen wearing anything save White Gloves and his pointy buckled shoes in every Sonic continuity. The only exception was his Soap Shoes in Adventure 2, after which he went back to his traditional "outfit". Sega also has a rule that Sonic is not allowed to take off his shoes.
  • Loveable Rogue: Downplayed: while generally having a strong sense of justice, he is willing to go against the law, especially if they are after him.
  • Magic Pants: Applies to both the Werehog and Darkspine forms. Werehog loses his gloves, then gains them back upon transforming back into normal form, whilst Darkspine loses his shoes, socks, and gloves and gains them back within a split second of turning back into normal form.
  • Magnetic Hero: Very easily makes friends and allies, even from former enemies. There are times when he doesn't try to make friends with anyone, he just does.
  • Mascot with Attitude: The Trope Maker.
  • Master Swordsman: In Sonic and the Black Knight. Despite probably never using a sword before in his life, he manages to slay a dragon with just a training sword. And when he picks up Caliburn, he goes on to defeat the three Knights of the Round Table and King Arthur himself. Granted, a big part of his swordsmanship is him using his speed to utterly blitz the enemy.
  • The McCoy: He definitely fits this to a "T" among Team Sonic in the games.
  • Meaningful Appearance: Acquired green eyes when he's in his Super form in Sonic 3 & Knuckles, acquired these in his regular form from Adventure onwards.
  • Meaningful Name: He is called Sonic for a reason.
  • Mellow Fellow: Certain interpretations convey him as thoroughly easygoing and hard to break, rarely holding grudges against even antagonistic characters. Other interpretations are subverted as he can be more Hot-Blooded.
  • Mighty Glacier: In his Werehog form, he loses most of his trademark Super Speed in exchange for Super Strength and stretchy arms.
  • Mirror Boss: Acts like this against Shadow in Sonic Adventure 2 during the first boss fight against him. He does it again in the final Dark Side boss, with the exception of him having access to his Sonic Wind move whilst Shadow doesn't have his Chaos Spear.
  • Miscarriage of Justice: He was sent to prison in Sonic Adventure 2 so that GUN could use him as a patsy for the crimes of Shadow, whose existence they wanted to keep covered up.
  • Monochromatic Eyes: His Darkspine form has them.
  • Morphic Resonance: All of Sonic's forms share common design aspects to the 'normal' form. The Wisp forms also share yellow, pupiless eyes, ears, and spiky protusions (except for Violet Void form, which has only the eyes and mouth, and Blue Cube form, which only has the eyes and inner ears). All of these design aspects resemble the normal form's eyes, ears, and quills to a great extent.
  • Mr. Vice Guy: Some versions of him are very prideful. He sometimes prioritizes his beauty-sleep a little too highly, as well but as noted, he's still a good person.
  • Multiple-Choice Past: Outside of a brief mention of his birthplace being Christmas Island, he's never really been given an official backstory in the games. Supplementary material either had Sonic has a magical hero who sprung to life after the death of a kind-hearted pilot who had him as a mascot or a normal hedgehog who gained superpowers in the same freak accident that turned "Dr. Kintobor" evil.
  • Mysterious Past: The only things ever revealed about Sonic's past is that his rivalry with Dr. Eggman predated Sonic the Hedgehog and that he was born on Christmas Island.
  • The Name Is Bond, James Bond: Inverted somewhat in his Catchphrase "I'm Sonic, Sonic the Hedgehog!" Interestingly, in Japan, he likes to spice it up with his tendency for Gratuitous English. For instance, a Japanese Sonic Adventure advert has him introducing himself with "My name is Sonic! Sonikku za Hejihoggu da!", and later ending with "Ore wa Sonic! Tsk tsk tsk tsk! Sonic the Hedgehog!"
  • Nature Lover: Stated to have an appreciation for the beauty of nature.
  • Nerves of Steel: For the most part, at least in the games.
  • Nice Guy: Probably the best example in the series, as Sonic is often noted for his compassion and selflessness.
  • Nice Job Breaking It, Hero!: There are a few examples of Sonic unintentionally causing a lot of mistakes.
    • In Sonic Unleashed, his arrogance and fixation with belittling Eggman instead of paying attention to what he was doing was ultimately the catalyst of the game's plot and his Werehog transformations.
    • In Sonic Colors, when he destroyed Rotatatron/Globatron, an arm got lodged into a nearby structure, which turned out to be part of the mind control cannon. When Eggman tried to fire it, the cannon backfired. The resulting energy created two things: a Nega Hyper-Go-On black hole that consumed the amusement park and, if evidence is correct, the primordial essence known as the Time Eater. Basically, Sonic caused Sonic Generations to occur by destroying the first boss of Colors.
    • In Sonic Lost World, he's pretty much responsible for the Deadly Six betraying Eggman and attempting to conquer the world for themselves by disposing of the Cacophonic Conch Eggman was using to control them without even bothering to find out what it was. Then he does it again, this time, causing Tails to be trapped inside a capsule and turned into a robot.
  • No Guy Wants to Be Chased: Towards Amy when she's frustrated.
  • Not the Fall That Kills You: He ends up walking away from those falls with no injuries at all. This makes sense, as he can survive collisions at supersonic speeds, far faster than his terminal velocity would be.
  • One-Hit-Point Wonder: A notable handicap of his—if it weren't for the rings protecting him, he'd have been roadkill years ago. This can be chalked up to Gameplay and Story Segregation however; Sonic has often been shown to be able to take a reasonable amount of punishment before going down, and sometimes the attacks he goes through are reasonably powerful enough (or relevant to the plot) that it mandates him taking lethal damage, even if he had a ring or his Super Sonic form on hand—such as two occasions in Sonic 3 note  and one point in Sonic 2006.
  • One-Man Army: Technically, he's a "One Hedgehog Army". Wherever he runs, expect lots of trashed robots in his wake. Don't believe it? Watch the prologue to Unleashed.
  • One True Love: According to the "Test of Love" in Sonic '06, his soulmate choices for life are narrowed down between Amy and Elise.
  • Our Ghosts Are Different: After Mephiles kills him in '06, his ghost/spirit appears in the form of a gust of ethereal blue wind that only Princess Elise can detect.
  • Our Werebeasts Are Different: Sonic the Werehog in Sonic Unleashed. Even the "werehog" term was originally coined by the fans, and Sega just shrugged and went, "eh, why not?"
  • Out of Focus: This actually happened to him in a certain period of time in the series, despite the series named after him. In Sonic Adventure 2, Shadow was the character with more plot focus, backstory, and Character Development in that game. This continued through Sonic Heroes and into Shadow the Hedgehog, where Shadow actually displaced Sonic as the main character as well as Sonic '06, where both Shadow and the new character Silver displaced Sonic.
  • Papa Wolf:
    • Threatening any harm to Tails, the closest thing to a little brother he has, will show you even something as silly looking as a blue hedgehog will make you cry.
    • He serves as one to Emerl in Battle. Earlier on, he was more of a Big Brother Mentor to Emerl, but as time progressed... He nearly has a Freak Out when Emerl is on his death throes.
  • Parental Abandonment: In most incarnations, his parents (or lack thereof) are not referenced even once.
  • Personality Powers: He is one free-spirited wanderer with Super Speed powers. He also has some level of aerokinesis, which again, reflects his carefree nature and inability to stayin one place for long.
  • Pinball Protagonist: He was afflicted with this horribly in Sonic the Hedgehog (2006), in which the most influential roles are delegated to Shadow and Silver and he barely gets anything of noteworthiness done in the grand scheme of the story.
  • Pint-Sized Powerhouse: 3'3'' tall, 77.2lbs in weight, and yet he can defeat monstrosities like this with only the shoes on his feet.
  • Power of the Void: He becomes a living, moving void in Violet Void form that consumes nearly anything he comes across and becomes bigger in the process.
  • Power-Strain Blackout: Overuse of his Super form can cause this due to the amount of energy required to sustain it.
  • Pragmatic Hero: Very much this in Sonic and the Black Knight. He was fully willing to allow The Grand Kingdom to come to an end rather than allow Merlina to use her magic to make it eternal, though it should be noted her attempt at making it eternal would have drowned the world in dark magic.
  • Pretender Diss: Done in Sonic Rivals towards Metal Sonic.
    Sonic: A copy is still just a copy! It'll never be able to top the original!
  • Primary-Color Champion: He has blue fur and wears red sneakers with yellow buckles on the straps.
  • Protagonist Without a Past: Aside from his birthplace being Christmas Island, nothing is known about his past.
  • Pride: He's fully aware of his Super Speed, and he's proud of it.
  • Promotion to Parent: Most (if not all) incarnations where Tails isn't living independently has Sonic being the one who takes Tails under his wing.
  • Punny Name: His Super Sonic form.
  • Razor Wind: His Sonic Wind attack, as depicted in Sonic Adventure 2.
  • Real Men Wear Pink: One of his hobbies includes admiring flowers.
  • Rebellious Spirit: Downplayed example. Although he tends to live by his own moral code and disregard authority, he never intentionally breaks the law, and he doesn't seem to have a problem with society in general. Even if he can be a Destructive Savior at times, it's almost always unintentional collateral damage, and the law doesn't hold it against him.
  • Red Is Heroic: While primarily blue, his red sneakers are one of his most iconic items.
  • Red Oni, Blue Oni: In addition to the aforementioned above, he's also got this dynamic with likes of Shadow, Blaze, and Dr. Eggman (Red to the former two, Blue to the latter).
  • Ridiculously Cute Critter: Especially Classic Sonic.
  • The Rival: Sonic has many of them. The current primary ones are Shadow and Jet. Knuckles once served this role, but he has since grown out of it.
  • Rivals Team Up: With Knuckles, then Shadow, then Blaze, and then Silver.
  • Royals Who Actually Do Something: At least, as far the games' version of the Blue Blur is concerned; according to Sonic and the Black Knight, he's the genuine King Arthur.
  • Rude Hero, Nice Sidekick: While he's nowhere near as rude, Sonic is the cocky and snarky hero in contrast to Tails' level-headed and mild-mannered personality.
  • Running Gag: He tends to fall flat on his face when falling from great heights from Sonic Adventure onwards.
  • Screw the Rules, I'm Doing What's Right!: Oh so much in Sonic and the Black Knight. He'll willingly become a king slayer to do what is right.
  • Screw This, I'm Outta Here!: If he is left still for three minutes in Sonic CD without doing anything, he'll say "I'm outta here" and leave, resulting in a game over.
  • Seen It All: By Generations, he's been through so much and seen so many crazy things that the situation with the Time Eater and being trapped in the White Space gets little reaction from him.
    Tails: Totally strange.
    Sonic: No stranger than rescuing genies in magic books, or saving aliens in an interstellar amusement park.
  • Ship Tease: Has a lot of these.
    • He gets this with Amy. In Sonic Unleashed, Sonic feels depressed after Amy didn't recognize him as a werehog, thinking she mistook him for someone else again and in a one-off dialogue sequence the player can either accept or decline Amy's offer to a date; Sonic and the Black Knight seems to have went with the former option being canon.
    • Shares one with Blaze in the end of Sonic Rush. He and Blaze have a long stare at each other and are trying to hold on to each other as long as possible before they get separated — Sonic's holding on with both hands. It's as if they're both reluctant to part ways.
  • Showy Invincible Hero: Sonic Colors and Sonic Generations are very good examples. There is no question Sonic will win, the only matter is how will he win, how cool he looks when he wins, and how much fun the player will have when he wins.
  • Shut Up, Hannibal!: Besides snarking at his opponents, he can deliver these on occasions:
    • In Sonic Adventure 2, he gave one to Shadow, saying that he will make him take back those words about him "not being good enough to be his fake".
    • There are several of these in Sonic and the Black Knight when Sonic confronts Merlina, who explains that the only way to save Camelot from its tragic fate is to use the power of Excalibur's Scabbard and the Underworld to make it eternal, only to have Sonic reply "What good is a world that goes on forever!?" The conversation even ends with this great exchange between the two characters:
    Merlina: My sorrow at its ruin runs deeper than the depths of the underworld... do you not understand?
    Sonic: No! And I don't want to!
  • Signature Move: The Rolling Attack in its many forms such as the Spin Dash, the Homing Attack and the Hurricane and Rapid Strikes from the old mangas, even though most of the other characters can roll around, too. In Sonic Adventure 2, Sonic Wind was his special attack.
    • The Sonic Boost has become his signature move as of the Modern era games, where he even lacks the ability to do his old Spin Dash.
  • Sigil Spam: Sonic makes a lot of cameo appearances in other Sega games. He even appears in the Sega CD and Sega Channel boot up. He is their mascot, and they want you to know it.
    • In-Universe, you'll see Sonic's mug frequently pop up on objects like the 1-Up monitors and the Sonic Item from Tails Adventure, to mugshots on casino slot machines. Sonic the Fighters even has a Sphinx with his face carved onto it!
  • Simple, yet Awesome: His key gimmick is simply running really, really fast. It looks cool, it's fun to do in-game, and it's how he saves the world time and again.
  • Sleepy Head: He appears to have a habit of momentarily dozing-off in idle animations.
  • Slide Attack: Occasionally used as one of his rare non-spinning means of melee.
  • Small Town Boredom: One official source states that Sonic only began exploring because he was bored with his birthplace, Christmas Island.
  • Smarter Than You Look: Especially considering some of his earlier portrayals. He is far from stupid.
  • Smug Super: While how much one may vary between different media, one thing that's constant is Sonic's ego.
  • Spirited Competitor: Being the cocky guy he is, he loves to race others in order to prove the he is faster than them.
  • Sprint Shoes: The first European/North American game manual mentioned that Sonic's speed comes from his power sneakers, although this bit of info is never taken as canon. However, video monitors in the classic games award Sonic with power-up shoes that allow him to go even faster than normal.
  • Static Character: Despite being the main character, his characterization has actually evolved the least out of everyone else in the entire series. This is justified by the fact that he's a mascot, and most of the Character Development of most of the cast generally plays off of him, such as Tails going from overly dependent on him to being an independent hero in his own right, or Blaze making friends with him. In terms of actual depth, he's just as much of a Rounded Character as most anyone in the series.
  • Stock Shōnen Hero: He's got the equivalent of spiky hair, a strong sense of justice, is fueled by the Power of Friendship, and (particularly in spin-offs) loves to compete with other speedsters to see who comes out on top. Even when a giant alligator chases down the team in a jungle level, his only response is "Interesting, let's see who's faster." Unsurprising since the series has several Dragon Ball Shout Outs, including 7 Cosmic Keystones and a Golden Super Mode that makes his hair stand on end.
  • Strong as They Need to Be: Depending on the game or the situation, Sonic can go from outrunning planes, missiles and a black hole to be being unable to catch Eggman, an overweight human, when the latter is running on foot.
  • Super Drowning Skills: In most of the 3D games. He instead has Walk, Don't Swim in 2D.
  • Super Mode:
  • Super Speed: He's called "Sonic" for a reason, It's basically his trademark. (His top speed has never been canonically established, though he's shown to be capable of breaking the Sound-Barrier whenever he kicks into high gear).
  • Super Strength: Though it arguably draws from his speed more than anything, he can ram through cars, robots, and rock walls and not slow down. The Sonic Boost especially shows this.
  • Super Toughness: Zigzagged. When spinning or boosting or with a ring on hand, he can handle smashing through legions of robots or dense objects at supersonic speeds, which would basically turn any real life thing into roadkill in seconds. When he's not doing these or doesn't have a ring on hand? He's as fragile as a newborn and can die from even colliding with another hostile object.
  • Swiss Army Hero: And then some! Especially in Sonic Colors. He can turn into a laser, cube, black hole, rocket, explosion-generator, organic Hover Tank, ball of spikes, drill, and a purple monstrosity that eats and grows in size with each eaten object.
  • A Taste of Defeat: Naturally, no villain has stopped him from saving the world, but he has had his ass handed to him on rare occasions.
    • Eggman managed to outwit him in his super form at the start of Sonic Unleashed.
    • Silver just plain humiliated him in Sonic '06.
    • In more petty competition, Jet canonically beat Sonic in the World Grand Prix finals in the first Sonic Riders (albeit by cheating). This also marks one of the few times Sonic is genuinely enraged.
    • In Sonic and the Black Knight, Merlina beats him silly and breaks Caliburn while he can't even touch his enemy. It takes getting his newest Super Mode to turn the tables.
    • In Sonic Forces, Infinite serves his ass on a silver platter. Oh, and Eggman conquers the world.
  • Taught by Experience: In Generations, he's able to defeat Perfect Chaos in his normal form, when he previously needed to become Super Sonic to do so. He even states this as a strength in Forces, where he's able to put up a decent fight against Infinite, whose Establishing Character Moment was curb-stomping and nearly killing him.
    Infinite: Impossible! Your abilities exceed your previous data!
    Sonic: Unlike mechs, I can grow. I get more powerful every second!
  • Teleporters and Transporters: Has the ability to teleport by using Chaos Control in-tandem with a Chaos Emerald, whether it's fake or real.
  • Teleport Spam: He loves doing this in the last Dark Side Story boss in SA2 if you get too far ahead of him.
  • Thrill Seeker: His love for adventure and excitement is a large part of the reason he fights Eggman and other Big Bads.
  • Thrown Out the Airlock: Eggman tries to murder him by doing this. Fortunately, he learned how to use Chaos Control just in time.
  • Time Master: Using Chaos energy, he can warp time and space, but is not as proficient as Shadow, nor does he use these abilities very frequently.
  • Took a Level in Badass: He defeats Perfect Chaos in Sonic Generations in normal form without resorting to transforming into Super Sonic. On top of that, in the teaser for Sonic Forces, it's shown that Classic Sonic has perfected the Sonic Boost.
  • Tornado Move: In Sonic Rush, in the boss fight against him as Blaze, one of his attacks is him spinning around while airborne, which creates a massive vortex that sucks her in. The Blue Tornado in Sonic Heroes does the same thing, but on a much smaller scale.
  • Totally Radical: He dips into this at times in his modern depiction, though this is actually averted in Colors, where he actually gets to use relatively modern slang like "epic".
  • Touched by Vorlons: He gains the ability to shapeshift into various forms by fusing with Wisps temporarily.
  • Trademark Favorite Food: Chili dogs in most adaptations, and later, including the games.
  • A Tragedy of Impulsiveness: In Sonic Lost World, he disposes of the Cacophonic Conch Eggman was using to control the Deadly Six without even bothering to find out what it was or what it did, which enables the Deadly Six to turn on Eggman and usurp his plans and operations, making them a bigger threat than before.
  • Transformation Trinket: Chaos Emeralds, Super Emeralds, World Rings, Sacred Swords, and Wisps. All of them are catalysts for his transformations.
  • Troll: Sonic loves to get a rise out of his enemies.
  • Tsurime Eyes: As Super Sonic and in his Werehog form.
  • Turn the Other Cheek: Going hand-in-hand with Fire-Forged Friends and Magnetic Hero, Sonic's kindness and compassion are matched only by his capacity for forgiveness. Many of the friends he made, such as Silver and Shadow, once tried to kill him, but he never holds it against them.
  • Übermensch: Sonic stated in Sonic and the Black Knight that he'll fight for what he believes in and he doesn't care whether that means he's the hero or the villain. Similarly, his Image Song It Doesn't Matter states that he doesn't care who's right and who's wrong, and he just lives by his own feelings. He and others also describe him as being "free like the wind", and he makes it clear that he both dislikes being restrained and dislikes it when others are oppressed, too.
  • Unable to Cry: In the majority of media Sonic has been featured in, he's remarkably stoic and does not show sadness, loss, and/or disappointment in the form of tears.
  • The Unfettered: A mild version; he wouldn't hesitate to put his life on the line for a friend, but he also wouldn't want to endanger his friends and is very protective of them.
  • Unstoppable Rage: Darkspine Sonic in Sonic and the Secret Rings doesn't stop expressing his hatred, rage, and sadness until Alf Layla Wa Layla goes down.
  • Unwitting Pawn: Has a tendency to accidentally further Eggman's plots.
  • Vitriolic Best Buds: In addition to Knuckles, he kind of has this with Shadow to some extent.
  • The Voiceless: His younger self is this in Generations.
  • Voluntary Shapeshifting: Upon absorbing a Wisp, he can choose to make use of its Hyper Go-On power in order to change form.
  • Walk, Don't Swim:
    • Sonic's major weakness is that he can't swim, so when he gets in water, he merely floats down or runs and jumps very slowly in it. Often, falling into a large body of water will also result in him immediately sinking to his death. Apparently, the reason Sonic has this weakness in the first place is because Yuji Naka, at the time the first game was made, erroneously assumed that hedgehogs were incapable of swimming, so he incorporated this into the gameplay.
    • In the swimming event of Mario and Sonic at the Olympic Games, he manages to work around this weakness by wearing a lifejacket.
  • Walking the Earth: When not saving the world, he's always running from place to place, but he'll immediately rush to the scene if someone is up to no good. Takashi IIzuka said in a 2017 interview that Sonic does not have a house. He's just constantly on the move and enjoying wherever life takes him.
  • Wall Jump: First appeared in an unconventional form in Sonic Heroes, where it's used to cross chasms with walls on either side. Starting in Sonic Unleashed, he has a more conventional Mario-style Wall Jump.
  • Weaksauce Weakness: He can't swim.
  • The Worf Effect: Though he's pretty much an Invincible Hero, there are some occasions where he gets beaten by more powerful characters.
    • He gets punched out of his super form by Knuckles with one punch, in his debut!
    • Sonic and his friends all had trouble defeating Chaos, as the first villain ever.
    • Also against Shadow in his solo game, if the player chooses to go against him.
    • He also gets beaten by Silver twice, much to the point where he had to be saved by Shadow the second time, and to run away in the meantime.
    • Gets killed by Mephiles but fortunately for Sonic, it didn't stick.
    • Several times by Eggman when inside of some giant robot.
    • Merlina as the Dark Queen beats him and Caliburn black and blue before they go Excalibur Sonic with the Sacred Swords.
    • He gets kicked around like a ball by Infinite in one battle.
  • Who Wants to Live Forever?: Not him, as Sonic and the Black Knight proves. Sonic is apparently inclined to live life to the fullest in the time he has and stresses to others that they should do the same.
  • Why Did It Have to Be Snakes?: He occasionally mentions that he doesn't like water in games such as Sonic and the Secret Rings and Sonic Colors DS, as well as the various comics and animated series he features in. Considering that the drowning music so often heard in underwater stages is considered to be the most frightening thing in the entire franchise, this is entirely justified.
  • Willfully Weak: It's implied through Cutscene Power to the Max and certain scripted events that Sonic holds back his full speed. Whether it's to challenge himself or if it tires himself out to use his full speed is uncertain.
  • With Friends Like These...: Often with Knuckles in the earlier games. Also with Shadow to some extent, and let's not get started with Jet.
  • Would Hit a Girl: He's fully willing to engage in a fight against Blaze in Sonic Rush when Blaze picks one with him and also fought Amy, Cream, and Rouge in Sonic Heroes. He also had no compunctions about attacking Merlina when she revealed her plans as the Dark Queen in Sonic and the Black Knight. In all cases, of course, it applied as self-defense.
  • Wrong Genre Savvy: In Sonic Lost World, he disposes of Eggman's Cacophonic Conch, telling the doctor outright that it's never a mistake to "throw his toys away". Unfortunately, in this case, it was a mistake: the conch was a Restraining Bolt that Eggman was using to control the Deadly Six, who waste no time in usurping Eggman's Badniks and turning on him.

    Miles "Tails" Prower 
https://static.tvtropes.org/pmwiki/pub/images/milestailsprower.png
Click here to see Tails' classic design. 

"I've changed a lot since I started hanging out with Sonic, but I can't depend on him forever. I know I can do this by myself!"

Debut: Sonic the Hedgehog 2 note 
Voiced by: Kazuki Hayashi (Japanese, 1998), Atsuki Murata (Japanese, 2000-2002), Ryo Hirohashi (Japanese, 2003-present), Takuto Yoshinaga (Japanese, Classic Tails), Corey Bringas (English, 1999-2001), Connor Bringas (English, 2001-2002), William Corkery (English, 2003-2004), Amy Palant (English, 2005-2010), Kate Higgins (English, 2010-2013), Colleen O'Shaughnessey (English, 2014-present)

Sonic's young sidekick: a small fox who can use his unique twin tails to fly. Despite his young age, he's a reliable and dependable ally to Sonic. In later games, he's come into his own as a genius inventor that even rivals Eggman. His real name is Miles Prower, and he grew up as an orphan, ostracized because of his twin tails. One day, he noticed Sonic's running by and was so awed by his speed, he tried to catch up using his tails. Sonic didn't pay the young fox any attention, but witnessing how he nearly caught up with him impressed him enough to take him under his wing and give him his well known nickname. Together, they foiled Eggman's latest scheme on Westside Island and the two became nearly inseparable.

Ever since their first meeting, Tails has tried his hardest to be the best person he can for Sonic's sake, often times by mimicking him. Humble, docile, and good-natured with mechanical prowess that can potentially rival Eggman's, but he never thought it was much of a big deal.


  • A Day in the Limelight: He got 3 spinoff games to himself; Tails Adventure, Tails Skypatrol and Tails And The Music Maker.
  • Absentee Actor: Not counting games before his debut, Tails has only been absent from Sonic Labyrinth, SegaSonic the Hedgehog, Sonic Blast, and Dr. Robotnik's Mean Bean Machine.
  • Ace Pilot: The Tornado originally belonged to Sonic but Tails's pilot competency has made him the de facto owner of the plane as he flies and maintains it more than Sonic ever did.
  • Adorkable: He's a young nerd whose favorite food is mint candy and is afraid of ghosts, naturally this makes him this.
  • Aerith and Bob: His real name is Miles Prower, while the other Sonic characters have unique names.
  • All of the Other Reindeer: He used to get picked on for having two tails, though Intelligence Equals Isolation may have been part of it as well.
  • Anime Hair: More so in his post-Adventure design then his original one.
  • Art Evolution: He got a slimmer design touchup from Sonic Adventure and on, and got his color altered from orange to yellow.
  • Attack Animal: In his Super Mode, he summons four "Super Flickies" that charge at and destroy all enemies and even bosses.
  • Attention Deficit... Ooh, Shiny!: He's sensible enough but can sometimes get so caught up with his gadgets that he loses focus quickly, this nearly gets him killed in Sonic Lost World.
  • Back Story: Tails is apparently an orphan, and before meeting Sonic, used to be bullied by his home island's inhabitants.
  • Badass Adorable: Prevented Eggman from detonating his missile in Sonic Adventure and saved Station Square all by himself, but at his core, he's still just a quiet, geeky kid.
  • Badass Bookworm: He fits this, but it's been mellowed down due to his lack of importance as a fighter in a majority of newer games. Until Sonic Lost World when he outsmarts the Deadly Six by faking his brainwashing and even shuts down and reverses Eggman's life draining machine when it was thought that only the latter could do it.
  • Badass in Distress: In Sonic Lost World Tails is captured by the Deadly Six and left to be turned into a robot, however he manages to hack the machine that would have done so to retain his free will, thus rescuing himself from the Deadly Six's fox-napping.
  • Berserk Button: Insulting his technological skills, ignoring him, and threatening Sonic's life. Also in Sonic Lost World, he didn't take it well when Sonic trusts Eggman to shut down his Extractor more than him.
  • Best Friend: To Sonic since Sonic 2. No matter the game, Tails is almost always on hand to lend Sonic his support: whether it's giving him a lift in The Tornado, or whipping up gadgets to help him out.
  • Beware the Nice Ones: This is best shown in Sonic Adventure 2 when he vowed to Eggman that he will never forgive him for ''nearly'' threatening Sonic's life via space capsule and didn't hesitate to blow his brains out during their mech fight.
  • Big Brother Worship: Towards Sonic in the beginning. Over time, he's become less amazed by Sonic's feats and even recognises his flaws.
  • Blow You Away: He uses the Tornado to create a huge tornado in Sega All-Stars Racing. He's also able to use his tails to create strong winds if he spins them without hovering.
  • Bungling Inventor: While usually competent, there are times his inventions don't quite work as intended.
  • Captain Crash: Eggman has an impeccable talent for gunning down his planes. The only time he crashed on purpose was in Sonic Adventure when he was forced to crash the Tornado 2's transformed state onto the Egg Carrier because he forgot landing gear on the form.
  • Captain Obvious: Sonic lampshaded this in Sonic Adventure with an Aside Glance.
  • Cartoony Tail: Two of them.
  • Celibate Hero: Like Sonic, Tails doesn't really show a lot of interest in romance.
  • Character Development: Gets a lot of it in Sonic Adventure. His defining moment is when Eggman attacks Station Square and with Sonic separated from him, Tails has to defeat Eggman himself, compared to all the times in which Tails needed to be by Sonic's side in order to get things done. This is even retained for most games afterwards, where Tails is less impressed with Sonic's feats than before, though he still remains his sidekick out of their close friendship.
  • Characterization Marches On: He was actually a lot nicer and more humble than his current personality would suggest, but that may be the result of the aforementioned Character Development. Also, his role as the team's Gadgeteer Genius was played up more in the Adventure era to the point it became his main character trait, whereas this aspect was virtually non-existent in the original platformers.
  • Cheerful Child: Extremely positive and upbeat.
  • Child Prodigy: Just being able to fly the Tornado in Sky Chase Zone would've gotten him here, but he's been able to BUILD — as in, with his own two hands — more than one upgrade for the plane, a portable device that can bring up satellite signals and translate the Wisps' language, a fake Chaos Emerald, his team's Extreme Gear, and everything from his Game Gear spin-off games. Oh, and depending on whatever continuity you believe in, he singlehandedly learned to turn his twin namesakes into the most useful and deadly Cartoony Tails ever! All this at 8 years old.
  • Classical Antihero: He shares Sonic's undying altruism but not his outlook on life. Sonic is adventurous and quick to act (if not a bit brash and full of himself) while Tails is less self-assured. He overcomes this frequently but always seems to have a nagging "should I let Sonic handle this" doubt about his actions before he commits.
  • Cool Car: Tails is associated with the Caterham 7/Lotus Super Seven sports car and was first seen driving a lookalike of it on a 1992 manga. It later appeared on an Easter Egg in Sonic CD and most obviously on the Sonic Drift games, but this trait ended up falling into obscurity over the years.
  • Cool Plane: The Tornado and all of its upgrades. The original red variation is actually Sonic's, but Tails is so much of a better pilot that he's all but relinquished ownership to him.
  • Cool Shades: Wore those in one of his first manga appearances, which is in fact what that one Sonic CD easter egg was referencing.
  • Cunning Like a Fox: Subverted. While he is certainly intelligent enough, his childish naivete prevents him from actually being cunning most of the time.
  • Deadpan Snarker:
  • Depending on the Writer: The consistent things about him are that he's always Sonic's best friend and sidekick as well as being The Smart Guy. Now whether he's a young protege who looks up to Sonic or an equal partner on their adventures varies. Also, his maturity tends to fluctuate as well; sometimes he acts like the kid he's said to be, other times he has more sense than his peers.
  • Despair Event Horizon: Hits it early on in Sonic Forces after Infinite seemingly kills Sonic. After the six-month Time Skip, the rest of the Resistance largely considers Tails a lost cause, and we later see Tails failing at repairing Omega while being rather nonchalant despite everything going on. It takes the appearance of Classic Sonic, as well as the discovery that the Modern Sonic is still alive, for Tails to snap out of it.
  • Deuteragonist: A rare case in Sonic Lost World. While Sonic stops the villains, he doesn't actually help save the world - Tails does that part all on his own.
  • Didn't Think This Through: Building a powerful biplane with a transformed state: good idea. Building a powerful biplane with a transformed state without the landing gear: bad idea.
  • Distressed Dude: In the 8-bit version of Sonic the Hedgehog 2. Can actually lead to a pretty depressing ending if you don't collect all the Emeralds, as it's implied that Eggman killed Tails.
  • Drop the Hammer: In Tails Adventure, he uses a hammer similar to Amy's. Or, rather, the other way around, as his hammer appeared before Amy's.
  • The Engineer: His technological abilities have been increasingly helpful to Sonic over the years. Nowadays, it overshadows his original combat role.
  • Exposition Fairy: He's this in Sonic Colors.
  • Fatal Flaw: While not quite as developed as those of his team mates, Tails is sometimes shown to get a bit too fixated with his machinery and know-how, leading to distraction issues or not quite thinking them through. Being a child, he can also sometimes get insecure or stroppy, leading to issues cooperating.
  • Fear of Thunder: He's scared of thunder despite it being his most commonly used element.
  • Flight: He can use his namesake tails to propel him upward, and when that isn't enough, there's always the Tails Tornado: later the X-Tornado.
  • Foil: While Dr. Eggman's main rivalry is with Sonic, Tails fits the role moreso due to his intellect and handiness with technology.
  • Four-Temperament Ensemble: Phlegmatic and sanguine.
  • Gadgeteer Genius: In most Sonic media, Tails is the "gadget" guy, making him opposite to Eggman.
  • Girls Have Cooties: To a mild extent in some medias. It actually helps resolve the plot almost every time it comes up.
  • Goggles Do Nothing: Wears some in the Sonic Riders series.
  • Good Counterpart: He has evolved into a good counterpart to Eggman (because Eggman was introduced first), seeing as Tails' Gadgeteer Genius abilities have become as prominent as Eggman's, and Tails is young, yet very mature (in some ways) while Eggman is older, yet rather immature. This is more apparent in Sonic Adventure 2, where Tails and Eggman are both "shooting" characters and control the same way. It's also worth noting that both are among the few characters in the Sonic franchise that have full names, yet are Only Known by Their Nickname. It's sometimes implied that Eggman and Tails respect each other's genius in spite of all the trouble they cause each other, to the point where they sometimes devolve into a Friendly Rivalry.
  • Happily Adopted: Some continuities give him the backstory of being adopted and raised by Sonic himself.
  • Heartwarming Orphan: He has no known parents, but is often described as an orphan in certain alternate media.
  • Heli-Critter: Trope Codifier.
  • Horrible Judge of Character: He'll believe someone if they say they aren't evil, no matter what prior experiences he's had with them.
  • Humble Hero: He's done his fair share of heroics but is far too modest to really take credit, in sharp contrast to Sonic.
  • Hyper-Competent Sidekick: In the game continuity only. Tails has an absurd number of useful skills, and can do nearly anything Sonic can do and more.
  • Hyperspace Arsenal: He doesn't use it often, but he has a ton of stuff that can appear out of nowhere, especially in Tails Adventure.
  • I Just Want to Be Special: Tails wishes he could be as much of a hero as his best friend, Sonic. Some Character Development throughout the Adventure titles shows that he's starting to step out of Sonic's shadow to become a hero on his own right, but he still has a lot to catch up with the others. His Leitmotif, "Believe in Myself" is also an accurate example of this trope.
  • I Love Nuclear Power: At least in a few alternate continuities, it's been theorized that his mutation is due to toxic waste dumped by Dr. Robotnik.
  • Image Song: "Believe in Myself"
  • Informed Attribute: Many modern bios refer to him as a "hyperactive fox boy", despite his Keet-like attitude fading considerably over the years in favor of him becoming a rather mellow and serious minded character.
  • Innocent Blue Eyes: They do really bring out his childlike innocence.
  • Innocent Prodigy: It varies from game-to-game, but Tails is just a kid who happens to be extremely intelligent for his age. He sometimes joins in on Sonic's taunting, but also wises up faster than his big bro as well.
  • Intergenerational Friendship: Most of his friends, all of his close friends, are quite a bit older than him.
  • Ironic Fear: According to Sonic Jam he's scared of thunder but Sonic Heroes features using moves such as Thunder Shoot.
  • Jack-of-All-Stats: Outside of platformers, this is Tails' usual role. For example, in Sonic Battle, he has slightly above average speed and defense; with average attack power. In general, he tends to be faster but weaker than Knuckles; and slightly slower but stronger than Sonic.
  • Kid-Appeal Character: The very first one of the series, he's often recommended for beginners due to his flying abilities in the 2D games.
  • Kid Sidekick: He's almost twice as young as him to boot.
  • The Kirk: Overlapping with The Spock at times. Tails is generally the most level-headed of the three.
  • Kitsune: He doesn't have the magic powers associated with Kitsune, but he has the intelligence and multiple tails.
  • Little Professor Dialog: He can speak some big words for his age and is generally the one to piece together and explain things. (Also when doubled over as the Exposition Fairy)
  • Lovable Nerd: Very nerdy, but also very adorable.
  • Made of Iron: Even without counting his invincibility in the two-player mode of the older games. Tails has been shot with lasers and crashed planes multiple times, but the worst he's ever been hurt is being dazed for a few minutes.
  • Meaningful Name: Miles Prower fits in with Sonic's name, referring to velocity. (miles per hour)
  • Motor Mouth: Not as much as Marine or Omochao, but often with Techno Babble.
  • Mr. Fixit: He's a mechanic and maintains planes pretty well. Sonic Lost World also showed him fixing Cubot's malfunctioned voice chip and reversing the effects of Eggman's machine.
  • Mr. Vice Guy: Tails is usually incredibly lucid and intelligent, but sometimes his childishness seeps through, making him naive or huffy. He's also sometimes a bit over fixated with machinery, at the cost of his attention span.
  • Multiple-Tailed Beast: Being based on a Kitsune, it is to be expected.
  • Nice Guy: One of the nicest and most mild-mannered of the cast.
  • Non-Action Guy: He's made this in Unleashed, Colors, Generations, and Forces. Subverted in the 3DS release of Generations. He and his younger self attack Eggman head-on in the end, allowing the Sonics to go Super and finish it up.
  • Noodle Incident: One has to wonder how Tails was able to make a TV out of paperclips, and reprogram a computer with detergent & a toothpick, as was mentioned in Sonic Lost World.
  • Number Two: Often cited as Sonic's right-hand man and the most likely to tag along in his adventures. He even sometimes takes over in Sonic's absence.
  • One-Man Army: In Tails Adventure, taking on a whole armada on his own.
  • Only Known by Their Nickname: To the point where most people didn't think he had a real name.
  • Only Sane Man: In Sonic Battle, at least.
  • Out of Focus: Played with. He's nowhere near as prominent as he once was and he's rarely a playable character nowadays, but he continuously makes appearances in the plot and is just as much a part of the action as Sonic. Subverted in Episode II of Sonic the Hedgehog 4, where he's playable alongside Sonic once again (although only in co-op in the case of Sonic 4).
  • Ping-Pong Naïveté: Has astonishing technical abilities, but often has the disposition and naïveté of a child. This lessened significantly around Sonic the Hedgehog (2006), but started to trickle back in with Colors and Generations.
  • Pint-Sized Powerhouse: 2'7" tall, weighs 44 lbs. He's just as capable of demolishing robots as Sonic is, and at some points lifts four times his own weight and breaks rocks with his bare hands.
  • The Pollyanna: He honestly believed that Eggman had truly reformed in Sonic Colors, even though it's clear that he didn't.
  • Power Creep, Power Seep: Tails' competence and strength varies widely throughout the series. There's a fairly reliable metric, though: If he's non-playable, he's a Non-Action Guy, though he can still keep up with Sonic. If he's playable, however, he's a Lightning Bruiser able to easily hold his own with the likes of Sonic, Knuckles, and Shadow.
  • Prehensile Tail: Tails shows this ability for the first time ever in Sonic Lost World, when he grabs the toothpick stuck in Zomom's sandwich to save himself from being robotized.
  • Punny Name: Miles Prower = miles per hour.
  • Ridiculously Cute Critter
  • Rude Hero, Nice Sidekick: The mild-mannered sidekick to the snarky yet compassionate Sonic.
  • Rule of Cool: Absolutely nothing makes sense about his propeller tails ability. At least with the Spin Dash you could kind of see how it works, even if it actually fails when you think about it. Apparently his tails aren't actually attached to his body, considering he can ball himself up without tucking in his tails, which can also explain how his propeller tails function.
  • Science Hero: He often uses his smarts and various gadgets to aid him and his friends save the day.
  • Sesquipedalian Loquaciousness: Can slip into this sometimes. (Sonic Riders hosts one of his most famous examples.)
  • Shorter Means Smarter: Justified in that he is much younger than most of the cast.
  • Sidekick: To Sonic. He acts as a more humble and reasonable foil to the cocky, impulsive Sonic. But looks up to Sonic as an older brother figure, and doesn't have the Friendly Rival characteristics of The Lancer.
  • Sleepy Head: Starts yawning in his idle pose in the classic games and in Sonic Adventure, and falls asleep in Sonic Advance 2 and Sonic 4: Episode 2.
  • Shock and Awe: His most commonly used element, as used in Sonic Heroes and Sonic Battle despite being portrayed as having a fear of lightning.
  • The Smart Guy: Tends to be more far more rational and analytic than his teammates.
  • Speaks Fluent Animal: He's able to understand Flickies (the little blue birds).
  • Super Mode:
    • Super Tails, which has only appeared in Sonic 3 & Knuckles so far. Unlike the rest of the characters, he needs the Super Emeralds rather than the Chaos Emeralds to achieve super form. According to Word of God, this is due to his inexperience and young age. He even has four Super Flickies to attack enemies for him.
    • As of the 2013 re-release of the original Sonic the Hedgehog, Tails can go super with just the Chaos Emeralds, but only if a hidden setting is used to make all seven show up.
    • Tails also has a different Super Mode used in Sonic Heroes. There is, however, quite a bit of confusion as to whether or not it's actually supposed to be Super Tails or not. The only visual difference is a golden shield surrounding him, but he has all the normal abilities associated with a Super form. Adding to the confusion is that Tails' and Knuckles' super forms in previous games only included them glowing, with no visual changes whatsoever.
    • In Sonic Mania, Tails has his Super form from the aforementioned re-release of Sonic the Hedgehog. Unlike every other appearance of Tails' Super form, there aren't any extra requirements - Get the Chaos Emeralds, and he can go Super as easily as the other two.
  • Super Speed:
    • His ability to move fast enough to keep up with Sonic impressed him enough that he took Tails as his sidekick.
    • It's not always noticeable, but Tails has been shown to be very fast even without using his tails — on par with, say, Amy or Espio, who are classified as Speed characters.
  • Super-Strong Child: Although this can also apply to the other small children in the series, Tails is the only one consistently portrayed as being deceptively strong. Several games show him able to lift more than his own weight without hindering his flight (possibly up to ten tons if Tails' Skypatrol is any indication), breaking through rocks with his bare (or gloved) hands, and, of course, tearing through robots as a ball.
  • Tagalong Kid: Subverted. While he does meet Sonic by initially following him, he ends up proving useful and Sonic decides to keep him around. From then on, he's one of Sonic's closest allies.
  • Tail Slap: Has this move in most of the Dreamcast era games.
  • Taking the Bullet: Does this a few times — He's back up within a few seconds.
  • Tareme Eyes: Has the softest, droopiest eye shape of the cast — even more so than Cream.
  • Trademark Favorite Food: Mint candy.
  • Transforming Mecha: His Cyclone mecha from Sonic Adventure 2, which can switch between Tornado-esque plane, high-speed car, and walker.
  • Undying Loyalty: A consistent with almost every interpretation of Tails is that he is always by Sonic's side.
  • Voice for the Voiceless: His classic self acts as this for Classic Sonic in Sonic Generations.
  • Walking the Earth: He seems to spend time either doing this with Sonic, or in one of his multiple workshops.
  • "Well Done, Son!" Guy: Sonic's approval is very important to him, to the point where if he feels he doesn't have it makes Tails very upset. Fortunately, Sonic is already plenty proud of the young fox.
  • Weak, but Skilled: Classified this way in Mario & Sonic at the Olympic Games.
  • Wise Beyond Their Years: An 8-year-old who is able to fly a plane and make some cool gadgets. Also, he's often the mediator between Sonic's friends.

    Knuckles the Echidna 
https://static.tvtropes.org/pmwiki/pub/images/knucklestheechidna.png
Click here to see Knuckles' classic design. 

"I'll probably be on this floating island forever, guarding the Master Emerald again. I may not know the whole story behind this, but perhaps it's better that way. I'm at peace once more."

Voiced by: Nobutoshi Canna (Japanese, 1998-present), Brian Drummond (English, Sonic Underground), Michael McGaharn (English, 1999), Ryan Drummond (English, 2000), Scott Dreier (English, 2001-2004), Dan Green (English, 2005-2010), Travis Willingham (English, 2010-present)

A red echidna from Angel Island, and guardian of the Master Emerald. He was first introduced as an antagonist in Sonic the Hedgehog 3 and Sonic & Knuckles, having been told by Eggman that Sonic and Tails intended to steal the Master Emerald. Halfway through the game, Eggman betrays Knuckles and steals the Master Emerald himself, which forced Knuckles to accept Sonic & Tails help in getting it back. Afterward, Knuckles would then be one of the duo's chief allies in fighting Eggman, but his guardian duties keep him out of the action most of the time. Not much of his past was known, but that changed with Sonic Adventure which fleshed out his background quite a bit. Turns out, Knuckles is the last of the echindas after they were wiped out for attempting to use the the Emeralds and desecrating the shrine (and injuring numerous Chao) which the angered the at the time guardian Chaos. Afterward, the piece of the shrine became Angel Island.

If Sonic is like the wind, then Knuckles is like the mountain; stern and unmovable. So naturally, they tend to butt heads, but do get along occasionally. Because of spending most of his life on a secluded island, he naturally prefers to be by himself and has quite the wild temper. However, despite these traits he's a nice guy, and more than willing to abandon his post to help out his friends.


  • A Day in the Limelight: He got his own spinoff game, Knuckles Chaotix, for the Sega 32X.
  • Aloof Ally: Knuckles prefers to work in a solitude and keeping his distance from the others. But that's understandable since he is destined to live alone, guarding the Master Emerald.He doesn't mind working with others, but he prefers to work solely alone. It's even been lampshaded, in some of his theme songs, from the Dreamcast era:
    • "I was born by myself. I don't need a partner, I get it on by myself, adversaries get shelved" - Sonic Adventure
    • "This partnership is only temporary" - Sonic Adventure 2
  • Adorkable: Despite his tough exterior, he can be adorably awkward at times, especially around girls.
  • Almost Kiss: Shares one with Rouge after he saves her from falling in the lava in Sonic Adventure 2.
  • Anti-Hero: Has no hesitation in fighting other heroes or his own friends, if they get in his way.
  • Anti-Villain: In Sonic 3 & Knuckles.
  • The Artifact:
    • Knuckles was Sonic's original Foil and rival, and remained as such until Shadow's debut in Sonic Adventure 2. Afterward, he just became another one of Sonic's allies before losing all relevance to the series after Sonic Heroes. The only reason he even shows up nowadays is probably to remind people that he's still around. At least until Sonic Forces, where he's the leader of the Resistance.
    • This also extends to the Master Emerald as well. The Chaos Emeralds have supplanted it as the series' primary Macguffins, so the Master Emerald's only purpose was to give Knuckles an excuse to be in a game. Since Sonic Adventure 2, it's only been relevant in Sonic Advance 3 and Sonic Rivals; mostly it's only mentioned in passing nowadays.
    • His dredlocks, and the color of his shoes, were from when he was first conceptualized (he was originally meant to be Jamaican, apparently). Those stuck around long after that was forgotten about.
  • Asskicking Equals Authority: He's the leader of the Resistance in Sonic Forces.
  • Badass Armfold: He does this very often, and it looks extremely badass, despite the fact that he's badass already.
  • Badass Baritone: He has a low-sounding voice when voiced by Scott Dreier to fit his stoic and serious personality in the two Adventure games and Heroes.
  • Badass Biker: In racing games, like Sonic Riders and Sonic & Sega All-Stars Racing, Knuckles usually rides a cycle of some kind.
  • Badass in Charge: In Forces, he leads the Resistance.
  • Badass in Distress: He gets captured off-screen in Sonic Triple Trouble as Sonic (or Tails, if you choose him) and is seen freeing him from a cage during the ending.
  • Bare-Fisted Monk: Well, his name is Knuckles...
  • Belligerent Sexual Tension: With Rouge in Sonic Adventure 2, complete with her nearly-Tsundere reactions towards him and an Almost Kiss when he saves her life (it doesn't help that "Kick The Rock!", the BGM for Wild Canyon — his first stage, right after he met Rouge — is a radar-jamming ballad of Intercourse with You, and later says that he doesn't love her). Later games have scaled back their romantic tension, reducing it to simple animosity.
  • Berserk Button: Knuckles will always get angry for a lot of things, but one thing in particular would be anything that would involve stealing the Master Emerald. He was also clearly enraged about how Wave insulted Tails's hoverboard.
  • Beware the Nice Ones: Knuckles is level-headed, down to earth, and doesn't take crap from anyone. Doctor Eggman never learns from this. Knuckles is kind enough to give him multiple chances to redeem himself, but as soon as he finds out Eggman's been taken advantage of him, it's payback time.
  • Big Brother Instinct: Much less prominent than Sonic, but does have his moments with both him and Tails, particularly in Sonic Heroes and Sonic Riders.
  • The Big Guy: Tends to solve most of his problems by punching them.
  • Big "SHUT UP!": He occasionally says this to some characters in games such as Sonic Battle and Sonic Rivals.
  • Blood Knight: Knuckles is a brawler at heart, so he would naturally be this. His counterpart, Gawain from Sonic and the Black Knight, noted that fighting a dragon would be an excellent way to test out his strength.
  • Breakout Character: He was this during the '90s, especially since he had his own comic book, upgraded into the main cast with Sonic and Tails, and had his own video game.
  • Bruiser with a Soft Center: He's known for being tough and uses his spiky fists when in combat. He's also shown to be a nice guy and cares for his friends.
  • The Brute: Served as Eggman's muscle in Sonic 3 & Knuckles and Sonic the Hedgehog: Triple Trouble.
  • Butt-Monkey: Many later incarnations are more bumbling in tone.
  • Cartoony Tail: Knuckles' tail looks like it had been broken at one point, but in-universe echidnas usually have tails like that.
  • Charles Atlas Superpower: Knuckles` strength is never explicitly stated to be abnormal or superhuman, but rather an innate part of his nature.
  • Character Development: A bit subtle, but he went from being an adversary to Sonic, to being reluctant allies with him, and finally good friends (albeit with a competitive streak). It would take awhile, but it eventually developed into a genuine friendship. He even became Sonic's second best friend next to Tails. Though he's still the first one to call Sonic out for acting like a Fearless Fool, they have developed a much more peaceful rivalry than with Sonic's other rivals.
  • Characterization Marches On: Knuckles' personality seems to depend on the era he's in. In the Classic Era, he was a chuckling troublemaker who hindered Sonic's path in his debut. In the Dreamcast Era, he was a tough, no nonsense foil to Sonic's carefree lifestyle. In the Modern Era, he's even more of a hothead and finds himself constantly trying to one up Sonic, or play the series' Butt-Monkey. In Mania, he's reverted to his Sonic 3 persona.
  • Continuity Snarl: Super Knuckles's existence. Sonic 3 & Knuckles introduced Super Knuckles and Hyper Knuckles, but by the time of Sonic Heroes Super Knuckles seems forgotten about in favour of having a "Super Shield" provided by Super Sonic, then in Sonic Mania Super Knuckles is back and the Super Emeralds are still around but go unused.
  • Cool Shades: Gets a pair in Sonic Adventure 2 and in the Sonic Riders series.
  • Cute Little Fangs: Difficult to see them, but they're still there.
  • Defeat Means Friendship/Defeat Means Respect: This is how he became an ally to Sonic. This also applies to his encounter with Rouge in Sonic Adventure 2.
  • Depending on the Writer: Probably one of the more notable cases, Knuckles's personality and relationships change more widely than others. The series can't seem to decide if he's a reluctant ally of Sonic's and prefers to be alone, or a Friendly Rival who wants to one-up Sonic and tries to tagalong in his adventures. Even how seriously he takes his guardian duties are subject to change; he either takes them completely serious and refuses to leave his post unless he's needed or constantly shirks his duties to go hoverboarding, birthday parties, etc. etc. It's really hard to get a pin on him, the only consistent thing is his stoic and honorable nature, and his Friendly Rivalry with Sonic.
    • In Sonic 3 & Knuckles, he's a Giggling Villain constantly tripping up Sonic's progress by activating all of Angel Island's traps and secret mechanisms, suggesting he's crafty.
    • In Sonic Adventure and Sonic Adventure 2 he's a quiet loner with a strong sense of duty to the Master Emerald.
    • In the Sonic Riders series, he's a hot-headed competitor in the game, and a treasure hunter off-screen.
    • In Sonic Mania Adventures, he's The Paranoiac who thinks everyone, Sonic included, is trying to steal the Master Emerald from him.
  • Determinator: Always persistent against pain, and never backs down.
  • Deuteragonist: He has a prominent role in Sonic Adventure in which it leans to his connection with the Master Emerald and the Echidna clan.
  • Dishing Out Dirt: Some of his moves in Sonic Battle and Sonic Heroes.
  • Dreadlock Rasta: Word of God says his quills are styled in dreadlocks. Although he is not a Rastafarian, Knuckles is in some media known to be a somewhat spiritual character. From the Dreamcast games and beyond, we see that other echidnas have this, making it part of Knuckles' culture, and not a fashion choice.
  • Everyone Has Standards: It was pretty obvious from his reaction, that he wanted to punch Wave in the face for bullying Tails.
  • Fatal Flaws: Knuckles is known to be rather gullible and naive, falling for Eggman's trickery on a regular basis. His short temper can also lead to him being easily riled up at times. Also his pride has gotten him in quite a bit of trouble over time.
  • Fiery Red Head: Sometimes.
  • Fire-Forged Friends: With Sonic, although both still have the tendency to quarrel.
  • Foil: As mentioned in his bio, he's one to Sonic. In fact, he was created with this trope in mind. He also gained one in Rouge after Sonic Adventure 2. They're both treasure hunters, but he's rather Hot-Blooded and simple minded, while she's cunning and manipulative.
  • Four-Temperament Ensemble: Supine.
  • Friendless Background: He was actually born on Angel Island without anyone to look after him.
  • Genius Bruiser: Especially in Sonic 3, where he introduces himself by knocking Sonic out of his super form with one punch, and then afterwards set up traps for Sonic all around the place.
  • Giggling Villain: As an antagonist in Sonic 3 & Knuckles, where he constantly laughs at Sonic and Tails while messing with them.
  • Good Cannot Comprehend Evil: Having been living much of his life in isolation, Knuckles grew up believing in honesty and holds a firm and steadfast belief that there is good in everyone, which always lets him give people second chances. Naturally, Eggman has used this to his advantage to dupe him into fighting Sonic on multiple occasions.
  • Good Is Not Nice: Seems to be this in some games.
  • Good Is Not Soft: He's a selfless and caring hero who risks his life to save pretty much anyone and tries his best to give people a second chance, even the villain who abuses his trust, but if he has to use brutal force to stop a villain who just won't listen, he will.
  • Good Old Fisticuffs: He isn't called "Knuckles" for nothing.
  • Green-Eyed Monster: He's jealous of Sonic's adventurous lifestyle and fame he earns as a hero. This would explain his subtle hostility with the hedgehog, and their rocky relationship.
  • Grumpy Bear: Downplayed. Although nowhere near to the level Shadow is, he often too serious to lighten up, although this stems from having to live alone in Angel Island for all his life. However, he's a rather mellow guy.
  • Guile Hero: Especially from Sonic 3 up to Sonic Adventure 2.
  • Gullible Lemmings: Tends to fall for Eggman's lies from time to time. Some fans exaggerate this to unrealistic levels.
  • Guttural Growler: At least when voiced by Dan Green and currently Travis Willingham. Knuckles has a bit of a gruff voice, which fits his tough guy character.
  • Hair-Trigger Temper: Due to flanderization. He has a very short temper which can get the best of him at times. Characters like Sonic and Rouge are fond of pressing his buttons a lot.
  • Hero Antagonist: His debut had him opposing Sonic and Tails due to Eggman lying and claiming they were trying to steal the Master Emerald and Chaos Emeralds. So Knuckles is simply just protecting his home from what he believes are invaders. Once Eggman's lies are revealed, he quickly joins the duo in stopping him.
  • Heroic Neutral: Knuckles doesn't get himself involved in the conflict between Sonic and Dr. Eggman due to his dedication with guarding the Master Emerald, but he'll help Sonic and his friends when the situation calls for it.
  • Hidden Depths: He looks like a tough guy, but is a kind and helpful guy who just wants to do the right thing.
  • Hidden Heart of Gold: One line of his Sonic Adventure theme song "Unknown From M.E." states that he has "no such thing as weak spots".
  • Horrible Judge of Character: He trusts Eggman and thinks Sonic is the bad guy at first. He doesn't seem to learn from his mistake, as Eggman tricks Knuckles into fighting against Sonic again on several occasions. His lack of good character judgement becomes a Running Gag over time.
  • Hot-Blooded: As a result of Flanderization. He initially was, as mentioned above, a chuckling troublemaker in his debut and was rather mellow and down-to-earth (if not somewhat quick to anger, but not without justification) in the Adventure series and Heroes.
  • Humble Hero: Especially in the Sonic Adventure games, and Sonic Heroes. He is also the least arrogant rival of Sonic, while Shadow and Jet are more brash.
  • Image Song / "I Am" Song: "Unknown from M.E."
  • Ineffectual Loner: He fits into this category due to being stuck in Angel Island with the given responsibility to guard the Master Emerald all his life. He has gotten used to be alone, but he still admits that he would like to spend more time with people outside.
  • Inferiority Superiority Complex: Subverted. He is jealous of Sonic's freedom and getting the respect that he doesn't, but he's not trying to prove anything.
  • Informed Attribute: Knuckles' reputation as a treasure hunter pops up sporadically even though he's only rarely seen in the act. It first originated in the OVA, where Knuckles is a wanderer and carries the gear to match. The Adventure series has an odd relationship with the idea, since while Knuckles' gameplay is, in fact, a treasure hunt, he engages in it exclusively as a function of his duties as the Guardian, and yet Sonic teasingly refers to him as "the world's greatest treasure hunter". In Riders: Free Gravity, he provides some utility to the heroes by being able to decipher and explain ancient ruins as part of his capacity as a Treasure Hunter.
  • Informed Flaw: According to official profiles, he dislikes strong sunlight. This only ever gets explicitly brought up twice: once in Sonic Adventure where he winces in the bright sunlight of Station Square, and once in Sonic Heroes where he grumbles about how bright Casino Park is.
  • Informed Ability: A lot of manuals still mention his connection to the Master Emerald despite the fact that neither it, Angel Island, or even Knuckles himself are very relevant to the series nowadays.
  • Informed Species: Knuckles looks absolutely nothing like a real echidna, although he gets a pass on it due to being one of the few major character based on the species in fiction.
  • Inspector Javert: His role in Sonic the Hedgehog 3.
  • Jerk with a Heart of Gold: For all of the disagreements, beefs and conflicts he has with Sonic, he's always willing to fight by his side.
  • Joke Character: His playable role in Sonic Blast unwittingly turned him into this. The levels are clearly designed with Sonic in mind and there are very few opportunities for Knuckles to take advantage of his gliding and wall climbing abilities. And even then, Knuckles glide in the game was heavily nerfed to where he can barely fly any distance at all with it and sinks like a rock in the air, his climbing is as slow as molasses, and trying to use the glide often can actually make the game harder because of the small screen resolution combined with offscreen enemies that Knuckles can accidentally buffet into—oh and did we mention he can't hurt enemies by gliding into them in this game? On top of that, Knuckles pathetic jump height means he can't reach areas Sonic can, and some of these areas can't be accessed by either wall climbing or gliding, which defeats the whole purpose of using the abilities anyway.
  • The Juggernaut: Super (and Hyper) Knuckles. Anything that Super Sonic can't handle, he can shake off.
  • Jumped at the Call: In the Sonic Forces prequel comics, after Silver the Hedgehog warns Knuckles about a premonition from the future that said the world would be brought to ruin, Knuckles decides to step up and lead the charge against the cause of the events.
  • The Lancer: Fits the traditional mold a lot better than Tails; literally everything about him is meant to be an opposite to Sonic and are generally presented as equals whenever Knuckles joins on adventures.
  • Last of His Kind: After the Chaos incident, he is the last surviving Echidna of the Knuckles Clan besides possibly Tikal.
  • The Leader: Commands the Resistance in Sonic Forces.
  • Leeroy Jenkins: Falls into this in Forces due to his "Operation Big Wave" plan, which he freely admits to having thought up in a minute and a half. With Metropolis undermanned, Knuckles' plan to take the city amounts to nothing more than going in hard and fast, and just destroying Eggman's army. This bites him in the ass when Eggman sends in Infinite, who uses the Phantom Ruby's power to utterly decimate the Resistance.
  • Let's You and Him Fight: How his altercations with Sonic in Sonic 3 & Knuckles, Sonic Adventure and Sonic Advance 2 went.
  • Lightning Bruiser: He's not quite as fast as Sonic, but Knuckles packs more of a punch.
  • Logical Weakness: Adventure 2 shows that he's uncomfortable dealing with ghosts, which makes sense considering that he's a Bare-Fisted Monk and would naturally have trouble dealing with them.
  • Loner-Turned-Friend: He starts becoming this after the events of Sonic Adventure 2. He often joins Sonic and Tails in their adventures in battling Eggman and other threats in the world.
  • Lovable Rogue: In Sonic 3, due to the fact that he was an pawn of Doctor Eggman, tricked due to his belief in the good of people, and tried his best to protect the Master Emerald.
  • Magma Man: Some of his moves in Sonic Battle. Also his most commonly used element, seen in the Sonic Advance Series and Sonic Heroes.
  • Malicious Misnaming: He can be referred to as "Knucklehead" by Sonic on occasions in regards to him doing something thickheaded. Dr. Eggman has called him this in Sonic Adventure 2 while taking the Master Emerald.
  • Married to the Job: To the point where some fans turn it Up to Eleven and literally ship him with the Master Emerald.
  • Mighty Glacier: Compared to the other characters. He's much slower than Sonic, but is also much stronger. Played straighter when competitively balanced.
  • Misunderstood Loner with a Heart of Gold: The thing is that Knuckles believes in always giving people a new chance, which is why he repetitively trusts the Easily Forgiven Eggman, who always abuses Knuckles's trust and takes advantage of him. Though it gets the group in trouble, Knuckles means well. Some people call him dumb for this, but he's simply easy with forgiving people due to believing in the good of people.
  • Mr. Vice Guy: As heroic as Knuckles can be at times, he does suffer about three vices. One, he can be prideful about his echidna heritage. Two, he's envious of Sonic's freedom and carefree nature. And three, he's quick to anger for a lot of things.
  • Nice Job Breaking It, Hero!: This had gone hand in hand with his gullibility into thinking that Sonic was the bad guy. In his debut, this lead to Eggman to steal Master Emerald, and then in Sonic Adventure, he caused Sonic to fumble two Chaos Emeralds after the two collided with each other (Knuckles thought that the green Emerald was a shard of the Master Emerald), causing Eggman to take them and power up Chaos in his fourth form.
    Sonic: "Way to go, Knucklehead!"
  • Nobody Calls Me "Chicken"!: You can get Knuckles to go along with a plan he initially disapproves of by either stroking or insulting his pride.
  • No Respect Guy: He's an exceptionally skilled fighter, a cunning Trap Master on his home turf, and possess ancient knowledge not known to many. Yet, everyone treats him like an idiot due to his temper and lack of social fact.
  • No Social Skills: Although he's become more laid-back and jovial, Knuckles has lived in isolation for most of his life, which may explain his gullibility and social naivety.
  • Not Bad: In Sonic Generations, he says this to Sonic after he and Classic Sonic defeated The Time Eater. Because of this, Knuckles gets pushed into a tree by Amy who states that Sonic was all great.
  • Not Quite Flight: His dreadlocks give him the ability to glide for long distances.
  • Not So Different: Although he and Sonic have contrasting lifestyles, the two share a sense of pride for certain things (Sonic with his speed while Knuckles with his guardianship and strength).
  • Not So Above It All: He's usually The Stoic, no-nonsense one of the trio, but sometimes he also drops in on the fun. His Friendly Rivalry with Sonic is also rather playful, despite him being more mature than Sonic.
  • Out of Focus: Knuckles fell out of the spotlight for quite a few years. His last fully playable appearance (as in not as part of a team or a temporary side character) before Sonic Mania was in Sonic Adventure 2, a gap of sixteen years.
  • The Paranoiac: In Sonic Mania Adventures, he's overprotective of the Master Emerald to the point where he thinks Sonic can't be trusted with it. He even sent Ray flying over the horizon just for touching the Emerald.
  • Perpetual Frowner: Although some artworks of him show him smiling in games like Sonic 3 & Knuckles and Sonic Adventure, other artworks made him to be this later on the series, mostly to convey him as serious or hot-tempered.
  • Pintsized Powerhouse: He's one of the physically strongest characters in The 'Verse (if not the strongest), but only stands at a height of three feet, seven inches. In Heroes, he is notably the shortest of the "Power" characters by far.
  • Playing with Fire: His most commonly used element, seen in the series and Sonic Heroes.
  • Poor Communication Kills: Happened in Sonic Adventure. After Eggman told him that Sonic is after the Master Emerald pieces, he immediately starts a fight with Sonic and Tails instead of directly asking the two about why they were after them, which could have prevented the whole fight in the first place.
  • Power Fist: Has these in Sonic Adventure and its sequel.
  • Pride: Has quite a bit of pride in his duty in guarding the Master Emerald and his Super Strength. Attacking his pride is one way to rile him up.
  • Proud Warrior Race Guy: Descendant from the "Knuckles Tribe", who were all just as boisterous and fight happy as he is.
  • Purple Eyes: They used to be black. Also, it fits Knuckles as a skilled guardian of the Master Emerald who knows a lot of secrets of Angel Island and the echidna heritage.
  • Real Men Wear Pink: His sprites in Sonic 3 sans the & Knuckles expansion portray him as pinkish red, while playing with the expansion alters his hue towards a more "true red". His Super form in Sonic 3 & Knuckles and Sonic Mania, as well as his Hyper form in the former, are magenta. Games which feature both him and Mighty at the same time (Mania, Chaotix) tend to alter his palette back to being slightly more pink than red to make the two characters stand out more from each other.
  • Rebel Leader: In Sonic Forces, he forms La Résistance after Dr. Eggman finally conquered the world.
  • Red Ones Go Faster: Inverted. Even though he has some degree of Super Speed, he pales in comparison to Sonic and most other characters.
  • Red Oni, Blue Oni: In addition to the aforementioned above, its also played straight with his other Friendly Rival Rouge.
  • Reformed, but Not Tamed: Downplayed. He started as a fairly antagonistic foe towards Sonic in his debut, but gradually developed into a quarrelsome yet trusted ally/friend.
  • The Rival:
  • Rivals Team Up: With Sonic.
  • Running Gag: Being tricked by Eggman to fight Sonic. In the DS version of Sonic Colors, he gets tricked by Rouge in a subplot.
  • Save the Villain: He saved Rouge from falling back in Sonic Adventure 2, even if she was trying to steal the Master Emerald.
  • Screw Destiny: In Sonic Shuffle, he inspirationally tells Void that he won't lose what he protects to him, and that the only reason why dreams don't come true, is because people give up on them.
  • Screw This, I'm Outta Here!: He did this in Sonic Adventure 2. After the Master Emerald shards are lost during the approach to the ARK, Knuckles leaves Sonic and the others in the space shuttle to find them, with Tails stating that he bailed. After he successfully restores the emerald, he tries to reconnect with the others and finds Sonic, who asks him to look after Tails and Amy.
  • Seldom-Seen Species: Both in and out of universe—he is the first example of an echidna being a main character in fiction. In-universe, its justified because he's the Last of His Kindnote .
  • Shock and Awe: His "Thunder Arrow" Limit Break as a boss and a Battle Mode character in Sonic Adventure 2.
  • Shoryuken: Uses this in the Sonic Advance Trilogy as part of his Three Strike Combo and as an R-Trigger trick.
  • Shrinking Violet: Around girls.
  • Skewed Priorities: In Sonic Adventure 2 when he, Sonic, Tails, and Amy enter Eggman's pyramid base he prioritize finding Rouge over stopping a possible world ending scheme.
  • Single Specimen Species: He's the last of the Echidnas.
  • Sixth Ranger: Started off as an antagonist before becoming an ally and rounding out the trio. Even after Sonic 3 he still only fights with the gang when the situation calls for it.
  • Slap-Slap-Kiss: His relationship with Rouge often hits this territory.
  • Space Jews: He has a few stereotypical black man characteristics, and was originally supposed to have a Jamaican accent in Sonic Adventure.
  • The Spock: While he's not as smart as Tails or fast as Sonic, he's the most serious and task-orientated of the three.
  • The Stoic: He's not as openly emotional as Sonic or Tails, rather keeping everything to himself, even his background of being the last of his kind. He is also a determined ace.
  • Strong and Skilled: He's described as being as strong as Sonic is fast, and is also a trained martial artist.
  • Super Mode:
    • In Sonic 3 & Knuckles, Super Knuckles and Hyper Knuckles. The former also appears in Sonic Mania.
    • Like Tails, Knuckles also has another Super Mode in Sonic Heroes. For the same reasons listed under Tails' section, there's quite a bit of confusion as to whether or not it's Super Knuckles or not.
  • Superpower Lottery: In most of the games he's been in, he has quite a but of control over the elements.
  • Super Strength: In spades.
  • Supporting Leader: Becomes the Captain of the resistance in Sonic Forces in Sonic and Tails's absence.
  • Teeth-Clenched Teamwork: Initially with Sonic. The second verse of his theme "Unknown From M.E." shows his vehement view on teamwork.
    Don't approve of him, but you got to trust him
    This alliance has a purpose
    This partnership is only temporary
    • Also, when Sonic and Knuckles are selected as a team in Sonic Advance 3, both of their expressions are rather uncomfortable and disdainful. "Fighting Buddies" indeed.
    • Him and Rouge became this in Sonic Rivals 2. This is justified because Knuckles can't trust Rouge to help him retrieve the Master Emerald from Dr. Eggman.
  • Took a Level in Jerkass: In most games, Knuckles is hot-headed, and not very expressive, but maintains a friendly attitude, otherwise. However, in Sonic Battle and in the Sonic Rivals series, he's pretty nasty compared to his usual self.
  • Took a Level in Kindness: Back in Sonic the Hedgehog 3, he acted as sort of a troll, who pulled lots of pranks on Sonic and Tails, until he found out that he was being manipulated by Eggman. After joining them, Knuckles maintains a more friendly relationship with them, though he's still a bit short-tempered and usually prefers to be by himself.
  • Trademark Favorite Food: Fruits, especially grapes.
  • Tsundere: A rare male example, but he still has this quality in most incarnations.
  • Tsurime Eyes: They represent his more aggressive and tougher disposition compared to Sonic and Tails's Tareme Eyes.
  • Undying Loyalty: To his friends and the Master Emerald.
  • Unknown Rival: It seems to be something of a running gag in the current games where Knuckles will try to say something to one up Sonic, only to be ignored by him and put into some demeaning situation.
  • Unwitting Pawn: Occasionally this to Eggman.
  • Wall Crawl: Using the spikes on his knuckles as anchors, he can climb walls.
  • Well-Intentioned Extremist: In Sonic the Hedgehog 3.
  • Why Did It Have to Be Snakes?: His one fear, addressed almost exclusively in Sonic Adventure 2, is ghosts. The BGM for Pumpkin Hill, "A Ghost's Pumpkin Soup," has Knuckles proclaiming that he fears nothing, going as far as to proclaim that the ghosts are afraid of him, but he is seen to be visibly afraid when facing King Boom Boo (unused audio also had Knuckles exasperatedly shriek upon seeing the giant apparition). By Heroes, however, he seems to have overcome this, instead teasing Tails on his fear of ghosts in both Hang Castle and Mystic Mansion.
  • Wide-Eyed Idealist: According to his profile in Sonic Generations, the reason for his gullibility is his belief in the goodness of others.
  • Wise Beyond His Years: Is confirmed to be 16 years old, and has a few quotes of wisdom. One of them being this from Sonic Shuffle:
    Knuckles: "Dreams don't betray us. When we lose ourselves, that's when we lose our dreams. It's not that dreams don't come true. We just give up on them."
  • With Friends Like These...: With Sonic in the earlier games, although later on, their teasing and arguing downsized.
  • The Worf Effect:
    • Knuckles gets defeated by Chaos in Sonic Adventure despite Knuckles managing to defeat Chaos a few times earlier.
    • He serves no purpose in Sonic Rush, other than showing how tough Blaze is, as she effortlessly defeats him.
  • Would Hit a Girl: Discussed. Rouge chastises him for fighting "a lady" for the pieces of the Master Emerald back in Sonic Adventure 2; Knuckles dismisses her claims to be a "lady" on the grounds that she's trying to steal his gems, but he apologizes afterwards for hurting her.
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    Amy Rose 
https://static.tvtropes.org/pmwiki/pub/images/amyrose.png
Click here to see Amy's classic design. 

"I know that people fight over the most trivial things. Some people may be selfish, like the professor said... but they're basically good, if they try their best and never give up on their wishes. They always have a reason to be happy; that's why you should help them out."

Voiced by Taeko Kawata (Japanese, 1998, 2001-present), Emi Motoi (Japanese, 2000), Lynn Harris (English, 1993), Jennifer Douilard (English, 1999-2004), Lisa Ortiz (English, 2005-2010), Cindy Robinson (English, 2010-present)

An energetic pink hedgehog whom Sonic rescued back in Sonic CD. Initially she was a fan of Sonic's who she desperately wanted to meet, but their meeting was soon cut short with the arrival of Dr. Eggman and his new creation, Metal Sonic. Metal kidnapped Amy and Sonic had to save her and stop Eggman's plan of using Little Planet to mess with the timeline. After Eggman's defeat, Amy fell completely in love with Sonic and has made numerous attempts to start a relationship with him, often getting mixed up in his adventures as a result, much to his chagrin.

Amy has a very sweet and understanding personality. She always tries her best to understand and see the best in people and help them in any way she can and is very protective of her friends. Underneath her sweetness lies quite the temper however, something that even Sonic isn't immune to being on the receiving end of.

  • Action Girl: Starts turning into one in Sonic Adventure, and fully blossoms into one by Sonic Advance.
  • Aerith and Bob: While the other Sonic characters have names like Cream, Espio, Knuckles, Rouge, etc, Amy is a very common name for females.
  • All There in the Manual: Character profiles give her full name as "Amy Rose the Hedgehog".
  • Aluminum Christmas Trees: Her Piko Piko Hammer is a popular Japanese children's toy. In its original appearance, Sonic the Fighters, it even bears a stronger resemblance to that toy.
  • Always Save the Girl: As proven in Sonic 2006, she tells Silver that she would rather choose Sonic over the world.
  • Art Evolution: Here's what she used to look like. She was once 8, sporting that look.
  • Ascended Extra: The biggest example in the franchise. She originated in a line of manga to tie in to the first game's release, but would've been forgotten if not for Sega of Japan liking her design and needing a character for Sonic to rescue. Even then, Amy was a very minor character in the classic Sonic era, with her only major role being in Sonic CD (and even that role was a small Damsel in Distress role)—otherwise she made no appearances in the main series games, and only made occasional bit player appearances in spinoffs, mainly Sonic R and the Drift games. It was Sonic Adventure that upgraded her into a major series character, coinciding with her second redesign and personality overhaul.
  • Ascended Fanboy: Gender-inverted. Started off as a Fangirl with a Precocious Crush, but has since become one of Sonic's closest friends.
  • Ass Kicks You: First in Sonic the Fighters, and then in Sonic Battle.
  • Badass Adorable: Her weirdness can sometimes obstruct the "Adorable" part, though.
  • Badass Boast: "You want a fight? You've got one! Let's get that bloated buffoon!"
  • Badass Normal: Compared to other characters. Sonic is fast, Tails can fly, Knuckles is strong, Blaze has pyrokinesis... and Amy has a hammer. She sometimes has super speed, but never to the same extent as even characters like Knuckles.
  • Badass Pacifist: While she has no reservations regarding violence, she has managed to convince two charactersnote  to perform a Heel–Face Turn with the power of her words. She also managed to stop Silver dead in his tracks with nothing but a glare when he tried to kill Sonic in Sonic the Hedgehog (2006).
  • Berserk Button:
  • Beware the Nice Ones: She may be sweet and gentle, but it isn't wise to underestimate her. She can also be very unpleasant if you provoke her, although this aspect would be taken this too far often at times especially in later games. Not even Sonic is safe from her.
  • Blow You Away: Several attacks in several games show her to have tornado based hammer swings.
  • Bratty Half-Pint: Was less like this in her first several appearances, but grew into a straighter example in the series over time. Most media after Generations however have been downplaying this once more in favor of her sweeter side.
  • The Cameo: Makes a brief appearance in Sonic Mania, in the form of the Amy Doll.
  • Canon Immigrant: She debuted in a manga featured in the April 1992 issue of Shogaku Ninensei (Second Grade), technically making her Sonic's oldest recurring companion — though her name was originally Eimy, she was brown at first, and she and Sonic (or more specifically, his Secret Identity) were a definite Official Couple.
  • Characterization Marches On: She started off as basically Sonic's answer to Princess Peach, then Sonic Adventure gave her a much more outgoing personality, and a temper to match.
  • The Chick: To Team Sonic whenever she teams up with them. She also has elements of The Big Guy when she has her mallet.
  • Clingy Jealous Girl: She won't take it well if a girl her age or over so much as looks at Sonic despite that it's not what she truly thinks.
  • Conjoined Eyes: Like Sonic, her eyes are sort of right next to each other.
  • Cool Big Sis: A surrogate one to Cream and Tails to a certain degree.
  • Cute and Psycho: Her temper and obsession with Sonic reaches near manic levels at times.
  • Cute Bruiser: She may be cute, but she knows how to use that hammer of hers.
  • Damsel in Distress: How she made her debut into the series, also tends to play it from time to time afterward as well. Fortunately, she's taken enough levels in badassery to rescue herself most of the time.
  • Death Glare: There's this horrifying face seen in Sonic Rush, which is used exactly once in the game (when she demands to know who Blaze is and why Sonic seems so interested in her).
  • Depending on the Writer: She's hot-blooded and has a massive thing for Sonic, obviously, but how much either is in play tends to vary from game to game. Sonic Battle is pretty unkind to her, given that she apparently hallucinates so hard that she creates a dream-Sonic to help defend Emerl from Rouge. (As in, you have to fight both her and the imagined Sonic in one of the toughest fights of the game.)
  • The Determinator: No matter what happens, she is not going to give up on Sonic.
  • Drop the Hammer: Her Piko Piko Hammer is her weapon of choice.
  • Early Installment Weirdness: Looking back at her first appearance, she's almost unrecognizable, sharing Sonic's quills, having a green and brown outfit with very little pink, not displaying anger at her capture by Eggman, and of course lacking her iconic hammer (which was called a "Magical Hammer" in Sonic the Fighters instead of a "Piko Piko Hammer"). Her manga appearances have her as a straight damsel.
  • Egocentric Team Naming: Not In-Universe, but the teams she leads always go by "Team Rose."
  • Enemy-Detecting Radar: Inverted: in her case, it's a Sonic-Detecting Radar. When Amy shows up as a character, she is very good at finding Sonic even if its by complete coincidence.
  • Fangirl: Of Sonic obviously, and later on, she's very obsessed with him.
  • Fatal Flaw: Her one track obsession with Sonic has sometimes led her to get in danger's way. Some media also portray her as rather headstrong and prone to cause issues with her short temper.
  • Four-Temperament Ensemble: Sanguine + Choleric
  • Friend to All Living Things: Will befriend innocent animals, rivals, enemies if they're willing to listen, and especially robots. If Amy thinks she can make friends, she'll gladly try to do so.
  • Genki Girl: Amy's very energetic and cheerful. There are times when even Sonic seems worn out by her.
  • Girly Girl with a Tomboy Streak: Her fur is entirely pink, loves fashion and sweets and is very romantic, but she's also a formidable fighter and is very able to use her hammer.
  • Girly Bruiser: She's ladylike and has a rather childish crush on The Hero, but she also wields that hammer of hers like nobody's business.
  • The Glomp: Since Sonic CD, it's a Running Gag for her to attempt to glomp Sonic, only to end up clinging to another character altogether. She gets it right in Sonic Unleashed, only to believe otherwise due to the Werehog form.
  • Good Old Fisticuffs: In Sonic Battle she's taken up boxercising to lose weight, so one of her attacks is punching opponents.
  • Go Through Me: Stood up to Sonic before he finishes Gamma (or before Tails does, or before Gamma defeats Sonic depending on who you're playing as) in Sonic Adventure and later in the infamous Sonic the Hedgehog (2006), when Silver tries to issue Sonic a killing blow, Amy jumps right in front of him.
  • Hair Decorations: Always seen wearing a hairband.
  • Hair-Trigger Temper: At least since Taking A Level In Jerkass. She's prone to hit people with her hammer with little provocation, mostly Sonic.
  • Hammerspace: A rather literal example too.
  • The Heart: Her other signature ability (beside skill with a hammer) is single-minded charisma. She has managed to make a combat robot, a pissed-off super-being in the midst of a Roaring Rampage of Revenge, and a vengeful psyker all back down, triggering a Heel–Face Turn from two of them in the process. This is (at least part of) the reason why she's a Morality Pet.
  • Heart Beat-Down: Has had a few heart-themed attacks since Sonic Adventure 2.
  • Hopeless Suitor: Amy loves Sonic, but Sonic isn't interested. At the very least, Sonic considers her a good friend.
  • Hostage for MacGuffin: In Sonic Adventure 2, she served as this for Eggman in exchange for a Chaos Emerald. As well as to lure Sonic into a deathtrap. Good thing he figured out how to use Chaos Control, or he would've been space dust.
  • I Know Mortal Kombat: Doing Boxercise to lose weight in Battle further gave her some punch to her fighting prowess.
  • Image Song: "My Sweet Passion". While it functions as the Team's over all theme, Follow Me" is more about Amy than her teammates.
  • Improbable Weapon User: Despite its portrayal as a deadly weapon, the Piko Piko Hammer is based on an iconic Japanese noisemaker of the same name, and "piko piko" is an onomatopoeia for the squeaking sound the toy makes when someone is hit with it. Yes; Amy's weapon of choice is, in fact, a novelty item.
  • Incorruptible Pure Pureness: Despite her occasionally brash and hot-tempered nature, she always sees the best in people and never gives up. It's her optimism that gets Shadow to make a Heel–Face Turn and remember Maria's promise.
  • The Ingenue: During her debut in Sonic CD, Amy filled the role of the innocent damsel in distress. This role has since been passed to Cream.
  • Intergenerational Friendship: She's twice Cream's age, but they are shown to be close friends, almost akin to Sonic and Tails.
  • Invisibility: In Sonic the Hedgehog (2006), for some reason.
  • Jack-of-All-Stats: Though this varies from game-to-game, she's in between Sonic and Knuckles in terms of speed and strength (thanks to her Piko Piko Hammer). She's even labeled as a Balanced Character in Mario & Sonic at the Olympic Games.
  • The Knights Who Say "Squee!": She's become a bit of a heroine in her own right, but she's still crazy for Sonic.
  • Large Ham: If it's not Sonic or Eggman, she's likely the one doing the shouting. While she's fully capable of speaking quietly, even gently at times, more often than not she's the loudest in a conversation.
  • The Leader: When Team Rose is assembled, she's going to be the leader.
  • Lethal Joke Character: Amy generally has a rather unique moveset from other characters in many titles, making her harder to master, but with special abilities that can be exploited effectively. Her platforming roles such as the Sonic Advance Trilogy, as well as many spin off titles like Sonic R or her PvP role in Sonic Adventure 2 are good examples.
  • Light Feminine and Dark Feminine: The Light to Rouge the Bat's' Dark Feminine.
  • Little Miss Badass: 8 years old in her debut, 12 years old after the retcon, yet badass and cute all the way.
  • Lookalike Lovers: Subverted intentionally by SEGA who ported Amy to the games to chase Sonic indefinitely and In-Universe Sonic has never officially admitted being interested in her. However...
  • Loony Fan: As a result of Flanderization, though this has gotten better as of late, depending on the game.
  • Love at First Sight: She fell instantly in love with Sonic; in Palmtree Panic Zone 1 (Present) and/or Stardust Speedway Zone 3, she'll immediately run to hug him upon sight.
  • Love Makes You Crazy: She's very...aggressive about her feelings for Sonic, especially if she feels like another girl is making moves on him.
  • Love Makes You Dumb: Not really dumb but her love for Sonic can sometimes make her a bit sidetracked, considering the fact she mistakes other hedgehogs (and a Werehog) for him, although for the Werehog, she isn't aware that it really is Sonic until he saves her from a group of Dark Gaia's spawn later on, and is embarrassed to think its happened again.
  • Magic Skirt: Usually follows this despite her skirt belling out like it does. As a general rule, Amy has this except in games where she's playable. Some games seem to go out of their way to show her panties, though, particularly in Sonic Heroes, where Amy's underwear is literally the first thing you see in the Team Sonic vs. Team Rose cutscene.
  • Mama Bear: Amy is known to be quite defensive of her friends:
    • In Sonic 2006, she blocks Silver from trying to kill Sonic and while not trying to fight him, she chews him out on it.
  • In Sonic Adventure, she bravely refused to give Birdie to Gamma despite the latter's demands, which then caused Gamma to have a change of heart and release her from her cell inside the Egg Carrier. Then later on the game, she stood up to Sonic (or Tails if you play his storyline), pleading him not to hurt Gamma, causing Sonic to relent, which means she will stand up to her friends to protect others.
  • Maybe Ever After: Temporarily. In the HD version of Sonic Unleashed, Amy asks Sonic out on a date, which the player can either accept or decline. At the end of Sonic and the Black Knight, it's revealed that Sonic had a date with Amy, but missed it because of his adventure. Amy thinks it's just an excuse for him forgetting about their date, and promptly chases him with her hammer.
  • Meaningful Name:
    • Amy is one letter away from "ami", which means "friend" in French (Though the word is pronounced differently).
    • Her name sounds similar to "amorous", befitting her affections toward Sonic.
  • Mistaken for Object of Affection: Apparently Love Makes You Dumb enough to mistake other hedgehogs for Sonic, most notably Silver in Sonic 2006.
  • Morality Pet: Frequent role in later games, perhaps most notably for E-102 Gamma and Shadow the Hedgehog.
  • Never Bare Headed: She's never seen without her red hairband.
  • Nice Girl: She is very sweet-natured, kind, and helpful. And despite becoming bad-tempered and aggressive in the later games, she still has her moments.
  • No Sense of Personal Space: She can get too close when it comes to Sonic.
  • No Sympathy: In the end of Sonic and the Black Knight, she dismisses Sonic's reason for missing out on their date because he was sent to Arthurian times, and angrily chases him with her hammer.
  • Not Good with Rejection: She doesn't take it well when Sonic doesn't reciprocate her advances and is willing to Drop the Hammer. As of Sonic Lost World, she's back to normal.
  • Odd Name Out: She's the only character so far with a conventional 'human' name, barring Tails' Punny Name. Formerly nicknamed Rosy the Rascal, which fits the naming scheme, but not her character.
  • Out-of-Character Moment: This line from Sonic Shuffle:
    Amy: Forget about Sonic! Just look at my clothes!
  • Overshadowed by Awesome: She's a quick-thinking Badass Normal who's decent in a fight, quite fast, good with machines and wields a giant hammer. But she tends to hang out with some of the strongest (Shadow, Knuckles), fastest (Sonic) and most intelligent (Tails) beings on the planet, so this happens to her a lot.
  • Panty Shot: They're white in case you were wondering...or lack thereof in Sonic the Fighters.
  • Parental Substitute: To Emerl in Sonic Battle.
  • Pink Girl, Blue Boy: With Sonic, literally and figuratively.
  • Pink Means Feminine: The primary example in the series.
  • Plucky Girl: Doesn't matter what she faces, she'll never stop believing in her friends.
  • Precocious Crush: In Sonic CD, she was 8 years old; Sonic, meanwhile, was stated to be approximately 15 or 16 years old in a Japanese Sonic 3 promotional video. In the modern games, Sonic remains 15, but Amy was bumped to 12. There's probably enough of a maturity gap for it to qualify for this trope, though. And with Sonic Generations implying that the difference between Classic Sonic and Modern Sonic is due to his age, it's likely Sonic was around 11 during the time of Sonic CD.
  • Rescue Romance: She already liked Sonic before the events of Sonic CD, saving her from Eggman just sealed the deal. Much to Sonic's dismay...
  • Rose-Haired Sweetie: It's even in her name. Has bright pink hair and one of the nicest members in the cast provided you've not made her upset.
  • Rousseau Was Right: Core part of her philosophy. The quote above was the very same one she used on Shadow that caused him to back down on his omnicidal revenge plot (a CMOA for her).
  • Running Gag: See The Glomp.
  • Seers / My Significance Sense Is Tingling: She can read Tarot Cards to predict the future or know what's happening, although this isn't often mentioned or used.
  • Self-Proclaimed Love Interest: Confidently considers herself Sonic's girlfriend, despite his protests to the contrary. And you'll do best not to correct her on this.
  • Ship Tease:
    • In Sonic the Hedgehog (2006), Sonic must take the Test of Love to progress to Kingdom Valley. His choice of destined lover is either Amy Rose or Princess Elise. The decision has no bearing on the plot, however.
    • In Sonic Unleashed, Sonic is hinted to have feelings for Amy due to his disappointment in her not recognizing him in Werehog form. In the Xbox 360 / PlayStation 3 version, he can even optionally accept an offer to go on a legit date with her after the adventure is over.
    • Sonic cozies up to Amy's alternate self Lady Nimue in Sonic and the Black Knight astonishingly quickly, within the first thirty seconds of having met her, in fact. Apparently, he agreed to go on a date with Amy, according to The Stinger.
    • However, Amy has had ship teasing with Shadow as well. In Sonic Battle, she gets concerned as to why Shadow was at Club Rouge and angry at Rouge when she wouldn't explain, and in Shadow the Hedgehog, Amy was practically swooning over Shadow when he defeated Devil Doom. If that's not enough, if you do the dark missions prior to Amy's mission, then do hers and the rest of the hero ones afterwards, that pathway is 'The Miracle Of Love'.
  • Silly Walk: In at least Sonic Adventure, Amy is pigeon-toed with a short stride, which makes her the slowest running of the hedgehogs. She achieves her top speed by taking the biggest leaps possible.
  • Single Woman Seeks Good Man: She's in love with Sonic, who's very brave, selfless and loyal.
  • Smitten Teenage Girl: She's twelve, but technically still qualifies.
  • Soap Opera Rapid Aging Syndrome: Between Sonic the Hedgehog CD and Sonic Adventure. Generations seems to be doing away with this by implying that the entire cast had aged normally from kids to preteens/young teens between the Genesis and Dreamcast games - Amy's just had the most obvious change.
  • Stalker with a Crush: What she tends to be when her Flanderization is at it's peak; otherwise, she's actually a rather muted example and only tends to run into Sonic by complete coincidence, or she's already apart of his adventures to begin with.
  • Super Mode: Averted. While Sonic, Shadow, and Silver have all used the Chaos Emeralds to transform into super forms, Amy's never been implied to be capable of a similar feat. Even Blaze who's female and a cat has been shown to have a Burning form with the Sol Emeralds at least once. So far she's the only hedgehog that's not used Chaos powers in some way.
  • Super Speed: In games where she's not a Badass Normal, though she's still relatively slow compared to most of the other characters.
  • Super Strength: In games where she's not a Badass Normal, though not at the level of other characters.
  • Tertiary Sexual Characteristics: She's a hedgehog, just like Sonic, Shadow, and Silver, but her spines are shorter than theirs, more closely resembling human hair. She also lacks spines on her back.
  • Took a Level in Badass: Largely her plot in Sonic Adventure; keeps increasing from there.
  • Took a Level in Jerkass: Going hand in hand with Depending on the Writer, she can be downright nasty when at her worst.
  • Trademark Favorite Food: Soft-serve ice cream.
  • Tsundere: Develops into a Type-B variant over time; she's still nice and sweet, but she still has a temper and will lash out at those who upset her the slightest, even Sonic, mainly when he doesn't show any romantic interest around her.
  • Violently Protective Girlfriend: Well, self-proclaimed girlfriend, at least. Still, hurting Sonic is a very bad idea and woe betide anyone who does so in her presence.
  • Weight Woe: In Sonic Battle, Amy is obsessed with boxercise and dieting in order to get in shape and impress Sonic, using Emerl as a coach.
  • Yandere: Shows slight shades of this, particularly in Sonic Rush. Upon meeting Blaze, she warns her that she's Sonic's girlfriend, and that she won't let anyone else have him. Later, when Sonic asks Amy if he's seen Blaze, she immediately jumps to the conclusion that Sonic is in love with her, only calming down once Tails explains that it's not like that. It's Played for Laughs, of course, but her obsession with Sonic is clearly unhealthy.

    Cream the Rabbit 
https://static.tvtropes.org/pmwiki/pub/images/creamtherabbit.png

"A friend of a friend is always a friend!"

First appearance: Sonic Mega Collection (as artwork)
Debut as a character: Sonic Advance 2

Voiced by Sayaka Aoki (Japanese), Sarah Wulfeck (English, 2004), Rebecca Honig (English, 2005-2009), Michelle Ruff (English, 2010-present)

A very young and polite rabbit and her pet chao, Cheese. Cream made her debut after her mother Vanilla was kidnapped by Dr. Eggman in another one of his schemes, but was ultimately rescued by Sonic. Due to her young age, she tends to stay out of the action most of the time, but can step up if the situation calls for it.

Due to her upbringing, Cream is an extremely docile and polite individual. She refers to almost every character as "Mr." or "Ms." in their name. She's also a rather timid individual, but nonetheless tries her best to help her friends out when they need it.

  • A Boy and His X: A Rabbit And Her Chao.
  • A Day in the Limelight: She's a rather minor supporting character in the series, but she does get a substantial role in Sonic Rush as Blaze's primary partner and part of the reason she lightens up.
  • Action Girl: She can sometimes be one, as shown in Sonic Advance 2 and Sonic Heroes.
  • Badass Adorable: Cream is the youngest playable character in the series, and she kicks ass just as well as the rest of them. Cheese is this too.
    • Sometimes, even better than her older teammates. Amy and Big both have a few games where they're completely reliant on their hammer or fishing rod, respectively, to attack. Cream's always got the option of curling into a ball and slamming into enemies like Team Sonic always does.
  • Badass Pacifist: Cream has strong reservations against violence and tries to solve problems through other means. But if all options are exhausted, she will use force if necessary.
  • Beware the Nice Ones: She's kind, polite, and soft-spoken, but if you force her hand, she can and she will kick your ass.
  • Bunnies for Cuteness: Cream looks like a friendly little bunny girl.
  • Cheerful Child: Despite all of the dangerous situations she finds herself in, Cream is always polite and respectful.
  • The Chick: One of the most innocent and passive characters in the cast. While she can fight if need be, she prefers to stay on the sidelines.
  • Cool Pet: Cheese usually does most of the attacking for Cream.
  • Cowardly Lion: As she's a young child, she is easily frightened. However, she does have her moments of bravery, and will get involved if she has to.
  • The Cutie: A sweet-natured bunny.
  • Disappeared Dad: Strangely enough, despite being the only character with a parental figure.
  • Distressed Damsel: In Sonic Advance 2, and Shadow the Hedgehog.
  • Early-Bird Cameo: In Sonic Mega Collection as concept art.
  • Ears as Hair: Her ears resemble Girlish Pigtails.
  • Ear Wings: Can achieve flight by flapping her ears.
  • Empathy Pet: Cheese often mirrors Cream's feelings.
  • Flight: Is able to fly by flapping her ears.
  • Four-Temperament Ensemble: Sanguine + Phlegmatic
  • Fragile Flower: She's usually a Cheerful Child, but she's highly sensitive and prone to tears.
  • Free-Range Children: The only character shown to have a parent, and she's still seen to go wherever she wants, often without supervision.
  • The Ingenue: A role she inherited from Amy.
  • Innocently Insensitive: In Sonic Rush, when introducing Amy and Knuckles, who she calls "short-sighted" and "not very bright" respectively, to Blaze.
  • Intergenerational Friendship: Most of her friends are twice her age and over.
  • Japanese Politeness: With her tendency of bowing politely and calling everyone "Mr." or "Miss", Cream seems distinctly more Japanese than the other characters. Especially when you consider that while most of her friends are older than her, the majority of them are still only preteens/teenagers.
  • Kawaiiko: Cute in a specifically Japanese sensibility (using honorifics or "Mr." or Ms" when addressing a character) in the series, contrasting with the rest of the cast's more Western behavior.
  • Kid Hero: Cream is tied with Charmy as the youngest of the heroes, at age 6.
  • The Lancer: She's Amy's best friend and acts as a calmer, nicer foil to Amy's Tsundere ways. She also acts as a Lancer of sorts to Blaze, as Cream helps her get over her antisocial ways.
  • Like Brother and Sister: She considers Sonic to be like a big brother to her.
  • Loyal Animal Companion: She never goes anywhere without her Chao friend Cheese.
  • Morality Pet: For Blaze throughout Sonic Rush.
  • Multicolored Hair: Her fur is mostly a cream color, but she has orange markings on it.
  • Nice Girl: She's the sweetest, most gentle character in the whole series. Vanilla taught her good manners.
  • Panty Shot: White.
  • Replacement Flat Character: Inverted. When Cream was introduced, she took on most of Amy's positive traits, such as her kindness and child-like innocence, while Amy's infatuation with Sonic was flanderized.
  • Ridiculously Cute Critter: She's an adorable bunny.
  • Sailor Fuku: Her dress resembles a simplified version of one of these.
  • Satellite Character: Most of the time she gets a prominent role, it's usually a secondary one at best for other, more central characters. Mainly Amy & Blaze respectively.
  • Sidekick: To Amy, and later Blaze.
  • Skip of Innocence: In Sonic Battle.
  • Spoiled Sweet: It's said that her mother treats her like a princess, but she's a friendly, albeit naive and sheltered girl.
  • Strong Family Resemblance: Cream looks a lot like her mother outside of attire and body shape.
  • Super Drowning Skills: Not really brought to the player's attention very much, but the closest she ever comes to swimming is using a floatie to stay on top of the water. Underwater, trying to activate her flying simply does not work.
  • Sweet Tooth: Cream loves ice cream.
  • Tagalong Kid: Especially when paired with the older characters.
  • Tomboy and Girly Girl: The Girly Girl to Amy's Tomboy
  • Technical Pacifist: She dislikes violence, but will get involved in a fight if there are no other options, though it's often Cheese that does all the fighting.
  • Theme Naming: Combine her name with her mother's and pets' names, and you get "Cream Cheese" and "Vanilla Ice Cream".
  • Trademark Favorite Food: Her idle animation in Sonic Advance 2 show’s her eating an ice cream cone.
  • Yamato Nadeshiko: Closest thing to it in the series, and one of the reasons she's not too popular outside of Japan.

    Big the Cat 
https://static.tvtropes.org/pmwiki/pub/images/bigthecat.png

"Froggy! Where are you?"

Voiced by Shun Yashiro (Japanese, 1998-2001), Takashi Nagasako (Japanese, 2003-present), Jon St. John (English, 1999-2004, 2009), Oliver Wyman (English, 2010, 2016), Kyle Hebert (English, 2010)

A very large purple cat who lives in the Mystic Ruins along with his pet Frog, Froggy. During the events of Sonic Adventure, Froggy ate a piece of Chaos which made him act strange and swallow the Chaos Emerald Big had found. Worried about his friend, Big set out to rescue him and gets caught up in the events as a result. Since then, he's become a good friend of Amy and Cream.

Despite his large size and strength to match, Big is a very gentle creature. He's also very laid-back preferring to spend his days fishing and sleeping in his house. Despite that however, Big is always there when his friends need him and really shows his true power when they're in danger.

  • A Boy and His X: A Cat And His Frog.
  • Ace Pilot: He's skilled enough to pilot Tails's plane in Sonic Adventure.
  • Acrofatic: Big may be fat, but he is a decent jumper and is very fast for someone of his size, fast enough to keep up with Amy Rose and Cream the Rabbit in Heroes.
  • Action Survivor: Unlike the rest of the cast in Sonic Adventure, who arre all trying to stop Eggman (or in Amy and Gamma's case, helping a bird and finding its family respectively), Big is just someone who got caught up in the conflict because his pet was possessed by Chaos and he went on a journey to find him.
  • A Day in the Limelight: Big's Big Fishing Adventure 3: The Trial, a game created by Sega of Virgin Islands for April Fools' Day 2016.
  • Beady-Eyed Loser: He lacks sclera unlike the other characters in the series and is bit of a klutz at times.
  • Berserk Button: Don't threaten his frog or his friends.
  • Beware the Nice Ones: It's not nice to tease Big's friends.
  • Big Fun: Big is very easy-going and fun to be around. He even lets people ride on his shoulders.
  • Big Brother Instinct: Seems to play this role in Team Rose, especially for Cream. Bullying her is about the one point he is shown to be genuinely angered.
    Cream: I'm kinda scared...
  • Chuck Cunningham Syndrome: Sega and Sonic Team rather deliberately pretended Big didn't exist for a few years , due to having little use for a character who's primary trait was being astonishingly slow-witted. He's starting to pop up more often now, though.
  • Cloudcuckoolander: Has a strange thought process, due in part to his rather easygoing nature.
  • Crouching Moron, Hidden Badass: While he is seemingly dim and klutzy, he can pick up boulders and cars easily, exchange his fishing lure with an inner tube and a flail (on fire) and manages to stand up to not only Chaos, but Metal Overlord, actually telling the latter that they would pay for their actions prior and deals most of the damage to him during the Team Rose portion of the fight.
  • Dumb Muscle: Subverted as Big is more of a slow thinker than actually stupid.
  • Epic Flail: In Heroes, after gaining enough power-up boxes, his fishing pole upgrades to a fishing pole with a flail in the place of a lure; oh, and it's on fire, too.
  • Expy: Well, not of a specific character per se, but he's very similar in personality to a typical Hayao Miyazaki creation, e.g. Totoro.
  • Fat Idiot: Subverted: he's not really stupid, just simple.
  • Fishing Minigame: His gameplay in Sonic Adventure.
  • The Fool: Big and his Quest for the Possessed Frog spend pretty much all of Sonic Adventure being completely incidental to the plot of the game.
  • Four-Temperament Ensemble: Phlegmatic
  • Funny Background Event: In Sonic Adventure 2, he can often be seen in silly situations, hidden in the background of certain stages and boss battles. Not in the Battle remake / port, unfortunately.
  • Furry Ear Dissonance: His ears are much longer and pointier than a normal cat's.
  • Genius Ditz: Implied to be, considering he can pilot the Tornado 2 without wrecking it as well as Eggman's mech in multiplayer mode for Sonic Adventure 2.
  • Gentle Giant: Probably the most easygoing character in the series, despite being ostensibly one of its strongest.
  • Heroes Gone Fishing: In a literal sense. If his Image Song was any indication, it may as well be his philosophy.
  • Image Song: "Lazy Days (Livin' in Paradise)"
  • Kindhearted Simpleton: Possibly one of the dimmest protagonists, as well as one of the most gentle and soft tempered.
  • Lightning Bruiser: In Heroes: like Knuckles, he's not hampered by loops and just runs through them.
  • Meaningful Name: He's big, just like his name implies.
  • Mega Neko: Appropriately, as he's a big cat.
  • Mighty Glacier: One of the slowest characters in the series, but is quite strong, enough to be classified as a Power-type in Heroes. He can effortlessly lift a car right over his head, throw boulders and smash right through stone obstacles.
  • Moveset Clone: He shares a lot of Knuckles's moves in Sonic Heroes.
  • Multicolored Hair: Downplayed. His fur is two shades of purple, one darker and a bit more blue.
  • Nice Guy: Docile, placid, gentle, protective, good-natured.
  • Non-Standard Character Design: Despite sharing most features with the other anthro characters, his facial structure and limb proportions are different to most of the others. Even Blaze, another cat, looks drastically different from him.
  • Out of Focus: Due to the reception of his gameplay in Adventure, his appearances were decreased from being playable to the point where he was only occasionally mentioned. This has skewed back in the other direction in recent years.
  • Parasol Parachute: In Sonic Heroes.
  • Recurring Extra: He shows up a lot less frequently than other characters, which kinda makes his odd appearances stand out more.
  • Rod And Reel Repurposed:
    • In Sonic Adventure, while he does use his fishing pole primarily for fishing, he can use it to attack enemies from a distance by aiming his lure at them. He can also use his fishing pole as a club if he is close to an enemy.
    • In Sonic Heroes, Big can use his fishing pole as a bat and Amy and Cream as balls to attack enemies. He can also swing his fishing pole in a circle to attack enemies around him with his lure.
  • Running Gag:
    • Occasionally seen throughout both campaigns as Easter Eggs in Sonic Adventure 2.
    • In Sonic and the Secret Rings, he mysteriously pops up in the world of the Arabian Nights. By stopping at some particular places in particular missions, Sonic can see him. It's then possible to hear about this weird trip of his in the Bonus Book. Among the pictures you can get in the Bonus Book, many of those are about him trying to go fish... and one of those has him trying to fish in lava.
  • Shoulder Teammate: Amy and Cream can ride on his shoulders in Sonic Heroes
  • Simpleton Voice: Once initially provided by Jon St. John, normally known for voicing Duke Nukem!
  • Stock Animal Diet: Likes fish since y'know, he's a cat.
  • Stout Strength: Especially when he can lift up a car underneath a pothole in Sonic Adventure.
  • Supernatural Gold Eyes: Inverted. His eyes have a yellow tint to them. This makes him look more like a regular cat, making him look more like the Kindhearted Simpleton he is.
  • This Is Unforgivable!: His line to Metal Madness in Sonic Heroes where he flat out tells him that he's in for a world of hurt for all the crap he's pulled.
    Big: You're going to pay for this!
  • Took a Level in Badass: While having some degree of Super Strength, he had a rather limited range of abilities in Sonic Adventure and could only walk very slowly. In Sonic Heroes he can not only keep up with the rest of his team, but acts as their powerhouse, his weak pole attack now able to turn into a flaming flail that can take out mass enemies from a far away distance.
  • Trademark Favorite Food: Fish.
  • Unexpected Gameplay Change: Sonic Adventure; In an action-platform game series, Big is a fisherman.
  • Younger Than They Look: He's 18 years old, the same age as Rouge.

     Shadow the Hedgehog 
https://static.tvtropes.org/pmwiki/pub/images/shadowthehedgehog.png

"If the world chooses to become my enemy, I will fight like I always have."

Voiced by Koji Yusa (Japanese), David Humphrey (English, 2001-2004), Jason Griffith (English, 2005-2010), Kirk Thornton (English, 2010-present)

An artificially created hedgehog made by the late professor Gerald Robotnik. 50 years before the start of the series, Gerald made a deal with an alien named Black Doom that he'd create the ultimate weapon for Doom in exchange for his immortal blood to cure his ailing granddaughter, Maria. G.U.N. caught wind of this and had the entire project shut down, and Shadow was sealed away until Dr. Eggman released him during the events of Sonic Adventure 2. Over the course of the game, Shadow reveals he was carrying out Gerald's will and worked to destroy the planet as revenge for Maria's death. However, Amy manages to convince Shadow to help, and he remembers Maria's wish to protect humanity. He and Sonic team up to destroy his own prototype, and he apparently dies in the effort. He survives and eventually confronts Black Doom himself, and finally puts his past behind him and walks his own path.

Shadow is a very straightforward individual; he's aloof, taciturn, and ambitious. Because of his attitude, he is extremely hard to get along with and has a very independent nature, preferring to work on his own more often than not. While he's not ruthless, he is extremely pragmatic and will handle any situation in his own way, regardless if anyone likes it or not.

  • The Ace: One of the prominently best examples in the series. Even outstripping Sonic in fighting versatility.
  • Accidental Pervert: There are one too many moments in Sonic the Hedgehog (2006) where Rouge is explaining something to Shadow and his gaze seemingly lowers at her bountiful bosom, which is often broken when Rouge is done talking and Shadow briefly shakes his head to focus. This may be more due to wonky eye or model animations than an intentional peek, however.
  • Above Good and Evil: When it comes to his goals, he will achieve them at all costs.
  • The Ageless: Most likely due to the genetic material contributed to Project Shadow by his biological "father," Black Doom. The reason behind this was that Shadow's creator, Professor Gerald Robotnik, wanted to study immortality and use the fruits of his research to find a cure for his granddaughter (and Shadow's surrogate sister) Maria, as she was terminally ill and suffering from a fatal disease known as Neuro-Immune Deficiency Syndrome. The only thing that shows ages are his shoes, with the soles' paint flaking off in most 3D artworks of Shadow.
  • Alleged Lookalikes: It's often stated he looks like Sonic, but he really doesn't,note  at least not any more than any other hedgehog in the series (Amy or Silver) does.
  • Aloof Ally: He helps his teammates and even assists Sonic and his friends on occasion, but that doesn't exactly make him a big fan of team spirit.
  • Always Someone Better:
    • The main reason why Sonic considers him his rival. He was this to Sonic from his first appearance, seen getting the upper hand on Sonic the first time they fought. However, it is taken even further in Shadow the Hedgehog, where Shadow beats Sonic without much effort (though the endings where he fights Sonic are non-canon). In more recent games, though, it's Sonic who tends to win. It generally comes down to who the player is controlling at the time.
    • He's this to Infinite as well. As "Episode Shadow" of Sonic Forces showed, Infinite considered himself the "ultimate mercenary," until Shadow whipped Infinite's butt with hardly any effort, even making Infinite shake in fear of Shadow. Not only did this fuel Infinite's Inferiority Superiority Complex, but he vowed he'd never lose again, especially not to Shadow.
  • Arrogant Kung-Fu Guy:
  • Amnesiac Hero: His fall to Earth at the end of Sonic Adventure 2 caused him to lose his memory for a time.
  • Antagonist in Mourning: A rival variant, although he's a frenemy to Sonic and not an antagonist.
    • In Sonic Adventure 2, as he watches the escape capsule Sonic was trapped in explode, he commented about how he isn't a "fake" hedgehog after all in a slightly disappointed tone.
    Shadow: I guess he was just a regular hedgehog after all.
  • Anti-Antichrist:
  • Anti-Hero: The most prolific example in the series. He is also known for achieving his goals by all means necessary, even it means playing the villain's game on occasions. But he does have moments of heroism, like sacrificing himself to save the world and helping Silver realise that Mephiles has used him as a pawn.
  • Anti-Villain: Shadow was driven by the loss of his surrogate sister in his debut appearance.
  • Arch-Enemy: To Black Doom in Shadow the Hedgehog, Mephiles the Dark in Sonic the Hedgehog (2006) and temporarily Infinite in Sonic Forces, although Infinite eventually turned his attention to Sonic and the Avatar.
  • Artificial Hedgehog: Created by Dr. Gerald Robotnik on the Space Colony ARK from the cells of Black Doom.
  • Badass and Child Duo: Was the badass to Maria's child, before she died.
  • Badass Armfold: His usual pose.
  • Badass Baritone: With the exception of David Humphrey and Kirk Thornton, Shadow's voice tends to be very low and booming.
  • Badass Biker: In Shadow the Hedgehog, Sonic the Hedgehog (2006), and Sonic and Sega All-Stars Racing, he can use the Dark Rider motorcycle.
  • Badass Boast: He's very fond of these, to the point of being this Trope itself for the Sonic series:
    • From Sonic Adventure 2:
      "My name is Shadow. I'm the world's Ultimate Life Form. There's no time for games, farewell!"
      "Behold the true power I possess!"
      "Before this is over, I'll show you the true power of Chaos Control!"
    • From Shadow the Hedgehog:
      "Behold, the ultimate power!"
      "Death to all who oppose me!"
      "I am Shadow the Hedgehog. I and only I, know what is best! No one can tell me what to do. This is who I am!"
      "I am Shadow the Hedgehog. And now... I am the most powerful hedgehog in the world! The power of these Emeralds make me invincible I am the ultimate hedgehog! THIS IS WHO I AM!"
      "I am Shadow the Hedgehog. I've left the past behind me. No one can tell me what to do now! I will destroy you, Black Doom!"
    • From Sonic the Hedgehog (2006):
      "If the world chooses to become my enemy, I will fight like I always have."
  • Badass Driver: The trailers for Shadow the Hedgehog emphasized him driving his motorcycle, sometimes to the exclusion of any of his other abilities.
  • Bash Brothers: Often with Sonic, when the two put aside their differences. Sonic has at least come to respect Shadow's capabilities, even if he still mocks Shadow's attitude.
  • Berserk Button: There are a few things that set him off.
    • Getting in the way of his goals.
    • Hurting his friends, namely Rouge, Omega, or Maria.
  • Big Bad: He's this in his debut in Sonic Adventure 2. His manipulation of Eggman and his single-minded pursuit of helping to complete Gerald Robotnik's revenge drive the plot and result in an impending Colony Drop. While he pulls a Heel–Face Turn and helps clean up the mess, he's still the one who caused the whole thing to begin with.
  • Big Damn Heroes: Has pulled this off on occasions.
    • In Sonic Adventure 2, he manages to teleport Rouge (and three of the Chaos emeralds, of course) off of Prison Island mere seconds before the whole island explodes.
    • In Sonic 2006, he was the second person to rescue Sonic from being killed by Silver (the first being Amy).
    • In Sonic Forces, he rescues Sonic again, this time by defeating his clone who was going to charge into him.
  • Breakout Character: Got a Story Arc centered around him even though he was originally meant to die at the end of his debut appearance. He was even initially considered to have his own franchise.
  • Broken Ace: He has skills and capabilities that rival Sonic's, and never has to worry about aging due to his immortality. All of this comes with deep-seated emotional scars as a result of his creation and subsequent loss of his surrogate family.
  • Brooding Boy, Gentle Girl: Before she died, Shadow and Maria were a non-romantic version of this.
  • Brutal Honesty: Has no problem breaking down the harsh truth.
  • Bullying a Dragon:
    • Often is the case towards anybody who tries to manipulate or persecute him. It never ends well for them.
    • This happened to Infinite too, when he midly taunted Shadow and was very self assured that he could beat him, which resulted in Shadow beating him with no effort.
  • But for Me, It Was Tuesday: A perfect case happens in Sonic Forces: Episode Shadow. For Shadow, it was just another day taking out Dr. Eggman's minions during an infiltration mission. But for Infinite, it was his Start of Darkness as Shadow killed the members of his mercenary group and gave him a Curb-Stomp Battle that he took very personally. Afterwards, he was infused with the Phantom Ruby and became the tool necessary for Eggman to finally Take Over the World.
  • Byronic Hero: A family-friendly version, anyway. He's cynical, brooding, and spiteful, but he's also passionate, fiery, and does have a few close relationships, such as with Rouge and Omega.
  • Canon Immigrant: The Inhibitor Rings (see Power Limiter for more info), first seen in Sonic X, became canon as of Sonic the Hedgehog (2006).
  • Carpet of Virility: Well, he's a hedgehog, and covered in fur, but his coloration invokes this.
  • Catchphrase: He does have a few of these.
    • "I'm the ultimate life form!"
    • "I don't have time for games."
    • "No one tells me what to do."
    • "This is who I am!" - After every ending of Shadow the Hedgehog.
  • Challenge Seeker: Shadow never turns down a chance to test his abilities against potentially strong opponents like super dimensional beings, dragons, and of course Sonic himself.
  • Character Development:
    • Shadow originally only cared about avenging the loss of his old friend and didn't even care if his own memories were fabricated into doing so. About two games later, he has accepted Maria's death and wishes to protect the world that she loved in honor of her memory and live his own life unshackled by past transgressions.
    • He forms a genuine bond with Rouge (who he wanted nothing to do with in his debut), and Omega, even calling them his friends.
  • The Chessmaster: Was clearly making use of Eggman's world-dominating ambition throughout Sonic Adventure 2 in order to further his own goal (and Gerald's) in wiping out humanity in revenge for the murder of Maria Robotnik. The only reason he didn't succeed was that Amy convinced him to not go through with the plan. This also happened in the Pure Dark - Hero ending where he takes Black Doom's orders in order to get the chaos emeralds to remember his past, then later he ends up turning on him to take revenge against humanity on his own.
  • The Cynic: Most notably in his own game. Due to his past experiences, Shadow has a pretty pessimistic and dark worldview. He also has high disregard for Sonic's carefree nature, and is quite annoyed with his cheerful and unserious behaviour.
  • Combat Pragmatist: Despite his natural power, his own game shows that he'll use guns, swords, or pretty much ANYTHING as a weapon if the situation calls for it.
  • The Comically Serious: His overly serious demeanor is sometimes played for laughs, particularly when juxtaposed with Sonic. Once in a while, he makes a few wits and one-liners.
  • Conjoined Eyes: Like most Sonic characters.
  • Contrived Coincidence: His resemblance to Sonic is only a coincidence, seeing as he was created many years before Sonic was born.
  • Cool Bike: In Sonic & Sega All-Stars Racing, his vehicle, the Dark Rider, is a motorcycle.
  • Cool Shades; Wears some in the Sonic Riders series.
  • Create Your Own Villain: Did this (accidentally) with Infinite.
  • Cute Little Fangs: Has these, though they're very hard to see.
  • Cutscene Power to the Max: In his first ever scene, he's seen using his air shoes to fly. Not once in any game has he been able to replicate this feat, with the closest exception being his titular game, where he'll temporarily hold himself in the air while shooting a sub-machine gun or variations.
  • Daddy Issues: With Black Doom. In the majority of his self-titled game, Doom attempts to take advantage of Shadow's memory loss and use him to destroy the planet. After he learns the truth about his past, though, Shadow rebels against Black Doom and destroys him for good.
  • Dark and Troubled Past: In Sonic Adventure 2. Blames himself for what happened to the Robotnik family and other citizens of Space Colony ARK and swears brutal justice for them. However, later on, his story becomes so convoluted that it pretty much overshadows this piece of his past.
  • Darker and Edgier: Designed as such from the start, invoked in his own game.
  • Dark Is Evil: At first in Sonic Adventure 2 and Shadow the Hedgehog depending on the player's choice.
  • Dark Is Not Evil: At the end of Sonic Adventure 2 and games beyond.
  • The Dark Side: In Shadow, he can draw on the power of evil and unleash his Chaos Blast.
  • A Day in the Limelight:
    • At the height of his popularity, he got his own game.
    • He also had his own campaign in Sonic Forces titled Episode Shadow, set before the events of the main game.
  • Deadpan Snarker: Has his moments, particularly in Sonic Adventure 2. In general, though, he and Sonic snark at each other nearly every time they interact.
  • Death Glare:
    • Gives off this a few times, such as one in the intro of Shadow the Hedgehog and one in a fight against Sonic in Sonic Forces. The second example was given by a Phantom Ruby illusion rather than the real Shadow himself, however.
    • He also gave one to Infinite when confronting him the first time, and again after beating him and telling him not to show himself around him again.
  • Desperately Looking for a Purpose in Life: In Sonic Adventure 2 back on the ARK, struggling with finding out why he was created. And then again in Sonic Heroes and Shadow the Hedgehog, due to his amnesia.
  • Determinator: He will always fight on even if it's the world against him; also, in any goal he wants to carry out, he is near unstoppable.
  • Deuteragonist: For a while after his debut, he had a major role in almost every main title alongside Sonic himself.
  • Disproportionate Retribution: His initial appearance had him attempting to destroy the earth to avenge the murder of Maria Robotnik. He gets better.
  • Divergent Character Evolution: In both Adventure 2 and Heroes, he's little more than a Moveset Clone of Sonic. By Shadow the Hedgehog, he finally gets to use his own Chaos abilities in-game, and eventually gets a completely different playstyle than anything Sonic has ever done in 06.
  • The Dragon: To Black Doom in Shadow the Hedgehog Dark and Semi-Dark Story. Also this to Eggman, in Sonic Adventure 2, the first Sonic Rivals game, and in Sonic Forces.
  • Dragon with an Agenda: To Eggman in Sonic Adventure 2, the agenda being annihilating the entire world as part of Professor Gerald's reprogramming before he was sealed.
  • The Dreaded: Almost all media portrays Shadow like this, with him being possibly the most intimidating and fear-invoking character in the series. Sonic himself treats him more seriously than any rival and enemy he has fought and acknowledges him as a dangerous obstacle that he must take on without holding back.
  • Energy Ball: He uses these in Sonic Battle and Sonic Riders.
  • Evil Counterpart: To Sonic, at first. Then Character Development happened, and he became more of a Neutral Counterpart to him; not evil, but not entirely good either.
  • Evil Laugh: Does these in the Dark endings of his game.
  • Fake Memories: Gerald altered Shadow's memories so that he could carry out Gerald's plan to take revenge on humanity. Fortunately, Shadow's actual memories of his promise to Maria shone through despite this.
  • Fantastic Nuke: His Chaos Blast, which generates an explosion that destroys anything in the immediate vicinity.
  • Flight: When using his air shoes, Chaos Control, or if he's Super Shadow.
  • Fatal Flaw: Wrath. Shadow has a hard time letting go of his grudges, and his desire for vengeance often clouds his judgment. Also, he's far more cynical than Sonic, which leads to him taking more violent options, and also typically fights to the death, whereas Sonic would just disable his opponents.
  • Fire-Forged Friends: Develops this with several characters.
    • When Shadow first met Rouge, the two had quite a Teeth-Clenched Teamwork. Shadow was annoyed by Rouge's unserious and flirtatious personality and Rouge would often complain about Shadow's grumpy attitude and apathy. Over time, however, the two of them have grown more accepting of their differences and have become more caring about the well-being of one another.
    • Was also this with Omega. They were hostile to each other when they first met; however, with time, they grew to care a lot about each others's well-being.
  • Foil: He serves as one to Sonic. Whereas Sonic is the friendly, adventure-seeking hero, Shadow is the cold, deadly serious Anti-Hero. While they may be on the same side, often their methods of taking action can lead them to clash with one another.
  • Four-Temperament Ensemble: Supine.
  • Forgot About His Powers: In Sonic Heroes he doesn't assist Super Sonic in the final battle, despite having a super form himself as the previous installment, Sonic Adventure 2, demonstrated. Justified as he had amnesia at the time, but it doesn't explain why everyone else doesn't remind him of it.
  • Fragile Speedster: When balanced, he's usually some combination of this and Glass Cannon, generally offered as an alternative to Sonic. Notably in Sonic Battle, where he's very strong and very fast, but has the absolute worst healing skills of all the playable characters.
  • Friendly Rivalry: Develops one with Sonic in later games. Despite his annoyance with the blue hedgehog, Shadow still acknowledges and respects Sonic as a Worthy Opponent, which Sonic finds mutual. He even showed up at Sonic's birthday party in Sonic Generations, after fighting him.
  • Genius Bruiser: Though not at Tails's level and mostly downplayed, Shadow occasionally displays some degree of scientific and technological know-how. In Sonic Adventure 2, Shadow was also seen to be capable of being good at creating a master plan. But the "Bruiser" part usually overshadows the "Genius" part.
  • Golden Super Mode: A different, lighter shade of gold than Sonic's, but still gold of some description.
  • Good Is Not Nice: His heart is in the right place, but his attitude could definitely use some work. His aloof and somewhat apathetic nature makes him come off as cold and uncaring towards people and his ego and violent tendencies also make it hard to get along with him.
  • Good Is Not Soft: Has no compunctions against lethal force when against an evil foe. The Black Arms learned the hard way that this also means no compunctions against genocide when dealing with exceptional evil. And if the heroes get in the way of his current goals, they're as much of a target as the villains.
  • Grumpy Bear: Even if he's put his past behind him and moved on to better things, there's no way Shadow will ever cheer up. Even on a good day.
  • Hates Small Talk: Shadow notably gets annoyed with friendly conversations or the like easily, especially when he's focused on a mission.
    • Although he is more easy-going with Rouge than with most people, in Sonic '06 when after Rouge asks if he wants to know what the Scepter of Darkness is, he tells her that he's only here to rescue her from Eggman's base and nothing more. Rouge then lampshades the fact that Shadow is "always business". In Sonic Forces, he also tells her to "cut the chatter" when continuing to talk to him while he's about to rescue Omega.
    • In Shadow the Hedgehog, Sonic tries to converse with Shadow several times throughout the games. Shadow is not interested, unless it's about the mission, and believes he's wasting his time.
  • Haughty "Hmph": He's a frequent user of this trope. It's his way of expressing how arrogant and disapproving he is towards others.
  • Heartbroken Badass: Although it was familial love and he doesn't express it often, Maria's death hit him hard.
  • The Heavy: In Sonic Adventure 2, while he pretends to act as The Dragon to Eggman, it's his presence that drives the plot, and he is in fact manipulating Eggman for his own purposes.
  • Heel–Face Revolving Door: According to his backstory, he was a face, then after a tragic incident, he became a heel. He later became a face for the ending of Sonic Adventure 2. After his revival, he was neutral before settling on being a face.
  • Heroic RRoD: It's implied at the end of Sonic Adventure 2 that he was overwhelmed by the power of his Chaos Emerald-induced Super Mode, which may be part of why he lost his power and fell into Earth's orbit during the Heroic Sacrifice mentioned below.
  • Heroic Sacrifice: At the end of Sonic Adventure 2, he helps save the world from the Final Hazard, but uses up all of his power before he falls from space towards the Earth. He was initially believed to have died, but Sonic Heroes reveals that he survived, but amnesiac.
  • Hidden Heart of Gold: He's a violent, egotistical Jerkass whose actions border on out and out villainy on occasion, but he's always on the side of justice and he genuinely cares about others, even if it's very hard to see.
  • Humans Are the Real Monsters: His initial attitude, regarding the humans as heartless due to the tragic incident on the ARK. Despite this, Shadow still put it aside to give them a chance as he promised to Maria.
  • It's All My Fault: After realising the damage he caused by letting Black Doom manipulate him thinking it would help him get answers to his past, Shadow breaks down from guilt, and even loses hope of fully redeeming.
    Shadow: "I am Shadow the Hedgehog. A research experiment gone deadly wrong... I caused so much destruction... I should have never have been created... This is who I am."
  • Image Song: He has more than any character in the series. Throw It All Away, All Hail Shadow, Rhythm and Balance, The Supernatural, Supporting Me, I Am (All of Me), Almost Dead, Waking Up, Chosen One, Never Turn Back, Who I Am.
  • Immortal Immaturity: He's technically over 50 years old, but is physically the same age as Sonic, and although he's clearly alot more mature and cautious than Sonic, he can act somewhat young in comparision to his psychical age. Justified, he's been in suspended animation for most of those years, and didn't have very much time to mature as a consequence, though the question of whether he can mature is something of an open one.
  • Immortality Begins at 20: Or at somewhere in the teens, at any rate. He generally is portrayed is being of an age to Sonic (who is 15-ish) but thanks to Gerald Robotnik's research, he is ageless and immune to disease. Despite being 50+ years old, however, he technically spent most of that time in stasis, so it's ambiguous if his body really has stopped aging.
  • Ineffectual Loner: He is used in being a lone wolf since he doesn't put a lot of value on teamwork and of the like when getting things done. It also doesn't help that he doesn't seem very fond of anyone's presence that much.
  • Informed Ability: He tends to be fragile, despite his Immortality. Considering the nature of Gerald's research, it's more of a "absolute immunity to age and illness".
  • Irony:
    • Shadow hated GUN for killing Maria Robotnik; he now works for them.
    • In Sonic Adventure 2, Shadow acknowledged Sonic as the real ultimate life form after seeing him use the fake chaos emerald. After he lost his memory, he went back to referring himself as the ultimate life form and viewing himself superior to Sonic.
    • He is introduced as Sonic's imposter. Since then, he's had to deal with imposters on three separate occasions.
  • I Was Just Passing Through: Whenever Shadow helps or saves someone, he will state that it is linked to his personal goals.
    • In Sonic Adventure 2, he saves Rouge by using Chaos Control before Prison Island explodes, and then claims that he didn't come to save her, he came for the Chaos Emeralds.
    • In Shadow the Hedgehog, after helping Sonic eliminate a number of Black Arms soldiers in Westopolis, he tells him that he didn't come to save him, although Sonic expected him to say that.
  • Jerkass: Arrogant, egotistical, self-serious and violent. Sonic doesn't consider Shadow a "friend" as much as he considers Shadow a rival who might work with him if their goals happen to align.
  • Jerk with a Heart of Gold: Despite his aloof, arrogant, and violent tendencies, he's always at the front lines whenever a new threat arises and is capable of working with the heroes too when they're on the same page. He has also shown genuine care for several characters, such as his late surrogate sister, Maria, Professor Gerald, his friends/partners, Rouge and Omega, Amy (who he opened up to after making him remember his true promise to Maria, and helped her find Cream in Shadow the Hedgehog), and even his arch-rival Sonic.
  • Jerkass Façade: He cares about the well-being of others, but he usually acts cold and distant (even to his own friends) because he doesn't want anyone to get close to him, so he doesn't lose them like he lost Maria.
  • The Juggernaut: Simply put, once Shadow gets started on something, he is nigh-unstoppable. Barriers, walls, entire armies are nothing but doorstops to him. Nothingnote  is going to slow him down, much less stop him. Best seen in the ending to his story in 06, where after being swarmed with Mephiles clones, he removes his Power Limiter rings, grabs his teammates, and runs through them all.
  • Ki Attacks: His ability to manipulate Chaos energy allows him to do these.
  • Knight In Sour Armor: He eventually becomes this after the events of Shadow the Hedgehog. Pretty much his only reason for fighting for the world is because Maria told him to before she died. This was best demonstrated in Sonic 2006 when Mephiles tries to bring Shadow over to his side by telling him that the word will turn on him one day, Shadow simply responds by saying he'll fight like he used to.
  • Knight of Cerebus: Was never a villain (even at his debut) but he is most certainly this for the Sonic the Hedgehog franchise. Almost anything concerning Shadow is grimly serious and a harsh turn away from the jovial attitude the main protagonist embodies.
  • Knight Templar: In some iterations in the franchise, he is this, and will use any means to ensure his own sense of justice is carried out, and will kill anyone to illustrate how far he will go.
  • Loner-Turned-Friend: Over time, he develops a genuine friendship with his partners, Rouge and Omega.
  • The Lancer: Even though he's the most recognizable of Team Dark, he functions as this to Rouge, at least in Sonic Heroes.
  • Large Ham: Mostly in Shadow the Hedgehog and Sonic the Hedgehog (2006). He engages in some Ham-to-Ham Combat with Mephiles in the latter.
  • Leitmotif: His original one is Throw It All Away from Sonic Adventure 2. Lately, however, it's been All Hail Shadow used as the hero ending theme in Shadow the Hedgehog, as his main theme in '06, and as his Theme Music Power-Up in Sonic Generations.
  • Lightning Bruiser: When he's not balanced, he's usually this. He's fast enough to keep up with Sonic thanks to his Hover Shoes. And his sheer natural power and skill alone is enough to make the option of fighting him virtually suicide.
  • Meaningful Name:
    • A Sonic Channel comic suggests that Maria thought up the name Shadow, with a meaning in mind.
    Maria: Darkness can be anywhere you go, but a shadow represents the direction in which the light is shining!
    • Other sources have suggested his name comes from the program that created him, "Project Shadow," which named as such because of how likely it was to succeed.
  • Moveset Clone: Plays identically to Sonic in Adventure 2 and Heroes.
  • Multicolored Hair: He has black fur with red stripes.
  • Mysterious Past: Was first presented as being a doppelganger of Sonic with a mysterious past involving the loss of a loved one. Ironically, this is subverted at the end of his own Story Arc; more about his past has been revealed than any other character in the series, including Sonic himself!
  • Nice Job Breaking It, Hero!: While he couldn't've known at the time, Shadow beating Infinite up and calling him worthless sparks Infinite giving himself the powers of the Phantom Ruby, and that leads to Sonic being defeated and Eggman taking over the world. Cue Sonic Forces. Even then, however, Infinite and his group of mercenaries were already working under Eggman anyway.
  • Nice, Mean, and In-Between: In-Between. Usually pretty cynical, aggressive and dark overall. Underneath it all, however, he does have a caring side to him and remains on the side of justice.
  • '90s Anti-Hero: He never fully played this trope, but he's always sort of leaned on it (his name and color scheme being pretty harsh and a vengeful personality). He shows more traits of this for his own game, though (guns, swearing, and motorcycle riding galore).
  • Noble Demon: He's neutral by allignment, seems willing to achieve his goals at all costs and acts with a dark and cynical attitude, but he risks his life to save the world and cares deeply for his only friends.
  • Nominal Hero: Subverted. In Shadow The Hedgehog where even after the player clears the hero missions, Shadow is mainly focused on regaining his memories. However, in the Pure Hero and Canon ending, Shadow puts that goal behind him to save the world as he promised Maria.
  • No-Nonsense Nemesis: Once a misguided nemesis to Sonic, who is now his serious and bitter arch-rival.
  • No Sense of Humor: He has one, it just doesn't come up much due to the dark tone of his games and the situations he finds himself in.
  • Not Evil, Just Misunderstood: G.U.N accuses Shadow for being evil and blame him for Maria's death. In reality, Shadow tried to save Maria from them, and strives to protect the planet despite their judgements and mistakes.
  • Not So Above It All:
    • Although he's far more dark and serious than the other characters, he can sometimes embed the cockiness of Sonic, like when he called himself "the coolest".
    • Despite being very distant and solitary, he does sometimes show up at events with the other heroes, such as the racing challenges, and even at Sonic's birthday party.
    • Despite being just as Comically Serious as ever when he appears in the 2017 Twitter Takeover, he definitely has his moments:
      • When they get a question about Amy that makes Sonic uncomfortable, he joins Eggman in teasing Sonic over it.
      • He starts to think that they're stalking a fan when they start reading his profile, clearly not that familiar with how social media works.
      • When someone asks what Eggman would do if he wasn't an evil genius, he starts eagerly describing a scenario where Eggman starts knitting and becomes a Crazy Cat Lady.
      • When one question states that he and Eggman are technically cousins due to Gerald Robotnik contributing to Shadow's creation, he is quick to point out that genetics don't work that way.
      • He's clearly amused at the thought of a Metal Shadow.
      • He starts taking notes when Sonic describes how to grow a personal brand... and is clearly taken aback when he mentions making a game that gets slammed by reviewers.
      • Finally, when all is said and done, he decides that the fans want a new game starring him... and Big the Cat.
  • Not So Different:
    • Him and Sonic, particularly in Sonic Adventure 2. While Shadow is more focused and serious, him and Sonic share a lot of similarities, namely their Super Speed, impatience, an extremely high opinion of themselves, are devoid of showing or talking about their own feelings, and a strong sense of doing what they feel is right. In the aforementioned game, the two spend the entirety of it accusing the other of being the "faker".
    • Also to Silver to a lesser extent. Although Shadow is way smarter than Silver and is far more comfortable with being alone, he shares a few similarities to him. They're both determined in doing what they believe is right and are ruthlessly focused, doing whatever it takes to get things done. They also both act as rivals to Sonic and are some of the few to beat him in battle, have white chest fur, and a Dark and Troubled Past. Both also like to mock their opponents in combat.
  • Not So Similar: He and Knuckles are often compared to each other due to their supposed similarities. Both are major foils to Sonic who started off as his enemy before eventually becoming his ally. However, Knuckles maintains a rather Friendly Rival relationship with Sonic while Shadow plays the distant, dissenting rival. Their temperaments are pretty at odds too despite both being serious minded individuals, Knuckles is rather Hot-Blooded and easily angered while Shadow is far more calm and composed.
  • Not So Stoic: He does show his vulnerable side at times.
  • One-Man Army: Has decimated entire armies single handily. In Shadow the Hedgehog, depending on which ending a player gets, he could take out the highest members of G.U.N, Black Doom's army, and Eggman's forces, all by himself.
  • Out of Focus: In his heyday, he had more plot and character focus than Sonic himself. In later games, he made mainly cameo and boss appearances, up until Sonic Forces where he's one of the main enforcers in Eggman's army, and even has his own campaign taking place before the game starts.
  • Perpetual Frowner: You'll only see him either frowning, indifferent, or smirking. That is, until Mario & Sonic at the Olympic Winter Games, where you can catch him smiling if he does well at an event. Also averted in Sonic & All Stars Racing Transformed, where he'll occasionally fist pump in excitement with a decidedly Out of Character look on his face before starting a race.
  • Person of Mass Destruction: He's a walking mini nuke with the power (depending on the number of Chaos Emeralds he has) to devastate cities and fortresses.
  • Pet the Dog: He was in attendance for Sonic's birthday party in the end of Sonic Generations and instead of doing whatever he was doing, he decides to stick around.
  • Pint-Sized Powerhouse: He's the same size as Sonic and can take out towering monsters and giant robots with nothing but the shoes on his feet.
  • Poor Communication Kills:
    • A lot of Shadow's conflict with everyone else comes from his inability to just talk with them and accept their help instead of acting like a lone wolf.
    • In Shadow the Hedgehog, he apparently never thinks to ask any of his friends about his past, even though every single one of them both know him well as well as found out about his past in Adventure 2.
  • Power Incontinence: The first time he used his Super Mode, he couldn't control it very well and was gradually losing energy. He was able to hold out long enough to help Sonic put the falling Ark back into orbit before ultimately succumbing and falling towards the planet.
  • Power Limiter: His Inhibitor Rings on his wrists and ankles. The rest of this article's description of his power is what he's like with them on. When he takes them off, the increase is substantial enough to allow him to thrash bosses like they were the weakest of mooks. On the other hand, he cannot control such strength and causes massive unintentional destruction with it, so he's hesitant to take them off.
  • Power of the Void: As shown in Sonic Battle (Chaos Nightmare), he is capable of distorting space-time around him to damage enemies.
  • Pragmatic Hero: What sets him apart from the rest of the cast, Shadow will Shoot the Dog as many times as he needs to if it means saving the world.
  • Pride:
    • He's confident in his abilities and title of being the Ultimate Life Form, and has no problem with voicing his superiority complex. This doesn't stop him from accepting responsibility and focusing on more important things, anyhow.
    • This seems to me the reason he entered the race in Sonic Free Riders. Rouge wanted the money, but Shadow just wanted to beat everyone.
  • Quest for Identity: His entire Story Arc from Sonic Adventure 2 to Shadow the Hedgehog.
  • The Quiet One: He was never the type to talk much. Particularly in Heroes and Sonic the Hedgehog (2006).
  • Really 700 Years Old: Much due to being an immortal. Despite appearing to be the same age as Sonic, he was created 50 years ago.
  • Red and Black and Evil All Over: Though the "evil" part depends on the game.
  • Red Eyes, Take Warning: Both in his default state, and when he's in super form.
  • Red Oni, Blue Oni: Inverted when it comes to him and Sonic. Shadow has a partially red color scheme, but is reserved and collected most of the time in contrast to the blue, but very extroverted Sonic.
  • Reformed, but Not Tamed: Even if he's fighting along the side of good since Sonic Adventure 2 and aside from having amnesia after his Heroic Sacrifice, Shadow still remains stoic, deadly serious, and quite cold towards everyone around him and maintains his rivalry with Sonic.
  • Replacement Flat Character: Shadow had taken the role of the stoic and deadly-serious rival from Knuckles who was becoming more of an ally to Sonic over time.
  • Reverse Grip: As Lancelot in Sonic And the Black Knight.
  • The Rival: He's not the first of Sonic's rivals, or even the last, but he's by far the most recognizable. He still retains this role even after his Heel–Face Turn. He also had some bouts with Silver in Sonic '06 and the Rivals series.
  • Rival Turned Evil: He becomes this in his own game if the player completes the last dark missions.
  • Rollerblade Good: He moves using rocket skates.
  • Sealed Evil in a Can: He was held in suspended animation in Prison Island after GUN raided the ARK. True to form, Eggman releases him.
  • Sealed Good in a Can:
  • Sanity Slippage: In a few of the "evil" endings, he will go insane after learning more about what GUN put him through, either setting himself to destroy the world or conquer the universe, with an Evil Laughter to demonstrate.
  • Shadow Archetype: Pun aside, Shadow is this to Sonic. He is what Sonic would be if he was willing to go through some extremes to get the job done.
  • Ship Tease: This happens surprisingly often with Rouge in later games.
  • Shock and Awe. His Chaos Blast, in which he either makes an explosion of Chaos Energy from his body *  , or shoots out a concentrated version through his hands *  .
  • Shut Up, Hannibal!: He pulled this on both Black Doom and Mephiles, when they tried to get him to join their respective causes.
    Black Doom: You still don't understand, do you? The future we offer is the only option for these humans.
    Shadow: I've heard enough! You're boring me to death, Black Doom! You're going down!
  • Signature Move: Chaos Control. It's not exclusive to him, but he's the most proficient user, and even has several other Chaos attacks exclusive to him. Its uses include: Teleporters and Transporters, Time Master (although actual time travel requires two users), and Flash Step.
  • A Sinister Clue: His left-handedness can be seen as an indicator of his Anti-Hero nature.
  • Sir Swears-a-Lot: Only in his own game and even then, it's considerably mild in comparison to most examples. That said, he does curse with nearly every sentence he speaks.
  • Smarter Than You Look: This is only really noticeable in Sonic the Hedgehog (2006) and it shows how dangerous Shadow can be. He was the only person in the entire game who was aware of what was really going on and sought to put a stop to it. He even convinced Silver that he was being deceived by Mephiles. Unfortunately, Shadow's plan was only 99% effective as one fragment that escaped caused the Last Story.
  • Smug Super: Despite frequently admitting how impressed he is with the combat abilities of his foes and rivals, he remains assured of his superiority in the end. Sonic also rivals him in terms of sheer arrogance.
  • Smug Smiler: He sometimes smirks out of smugness or confidence.
  • The Southpaw: He holds his weapons in the left-handed manner in Shadow the Hedgehog and if you know what to look for, you'll see he still leads with his left in his body-language in a great deal of official art. Not so true in Sonic and the Black Knight, though, as he uses his right hand for his sword.
  • Spirited Competitor: Shows this with Sonic recently. It was even mode apparent that even god like beings like Solaris excite him.
  • Spotlight-Stealing Squad: A rather infamous example of this. From his debut to 2006, he had just as much, if not more focus on his character arc than Sonic himself. A lot of people easily forget that it's Rouge, not Shadow, who led the team in Sonic Heroes.
  • Stock Shōnen Rival: One of the most archetypal examples of this trope, and almost as known as one of the trope codifiers. Contrasting Sonic's upbeat and carefree attitude, Shadow is dour and soft-spoken and tends to prefer solitude than socializing with people. Notably, it wasn't being defeated by Sonic that triggered his Heel–Face Turn, but coming to terms with his past transgressions and learning to move forward with his life.
  • The Stoic: He very rarely emotes, but he does let it slip at times, which leads to times when he is Not So Stoic.
  • Story-Breaker Power: He can stop time using Chaos Control with no known limits, and this comes with his ability to teleport. Needless to say, he never seems to use this ability to its fullest potential.
  • Sugar-and-Ice Personality: Eventually develops into this over the course of his character arc, forming a strong bond with his teammates and even mellowed down his rivalry with Sonic to an extent.
  • Superhero Packing Heat: Unlike Sonic, he has no qualms using any firearms he could get his hands on.
  • Super Mode: Super Shadow.
  • Superpower Lottery: Considering he was made to be the perfect weapon, this is hardly surprising.
  • Super Speed: Enough to rival Sonic's. Although unlike Sonic, he relies on his Hover Shoes to propel himself at fast speeds.
  • Super Strength: In his self-titled game, he can overturn buses and giant slabs of concrete that fell off highways with one hand, as well as punch through solid steel and concrete.
  • Tsundere:
    • After his return, Shadow still acts somewhat cold towards pretty much everyone, and borders on a destructive nature. Despite this, he's shown to care about others deep down, also developing a bond with his partners, Rouge and Omega.
    • Although Sonic is still his rival, he does respect him to a degree and always shows up to help him when he needs it the most. Lampshaded in Sonic Colors.
    Shadow: Looks like I don't need to be worried.
    Sonic: What was that?
    Tails: Were you worried if we would get hurt, trying to save the wisps?
    Shadow: Hmph!
    Sonic: I'll take that as a compliment.
  • A Taste of Their Own Medicine: Eggman, who Shadow duped into activating Gerald's scheme in Adventure 2, attempts to inflict this in Shadow, exploiting Shadow's amnesia to trick him into thinking he is an android created by him.
  • The Leader: Of Team Dark, it was Rouge but later Sonic games put Shadow in the front seat of the teams ultimate objectives and tasks, he's pretty much the leader to Rouge and Omega in loyalty and active team based demolition.
  • The Only One Allowed to Defeat You: He seemingly pulls this off by intervening in a fight between Sonic and Silver saving Sonic from a potentially fatal blow, offhandedly making sure he's okay, then fighting Silver in his place. That time, he had a very good reason besides this trope to save Sonic, as he deduced that Mephiles is intending to eliminate the past. Later on in the same game, he expresses silent remorse at Sonic's death, but once he finds out that the Chaos Emeralds can undo this, immediately takes on the toughest challenges in order to retrieve the gems.
  • Then Let Me Be Evil: In Shadow the Hedgehog, the commander accuses Shadow for being responsible for the murder on the ARK, and is judged to be evil by GUN and most of humanity. In the "evil" endings, after learning only the gruesome parts of his past, Shadow goes to revenge against humanity, believing that Humans Are the Real Monsters.
  • Time Master: While he's not the only character in the series capable of warping time and space with Chaos energy, he is the most proficient in its usage.
  • Took a Level in Jerkass: Appears to take a step in Sonic Free Riders, where he seemed to have no problem with helping Rouge steal the cash price from the World Gram Prix, and regarded E-10000B as Just a Machine which is pretty different from the bond he has with Omega, as seen in Sonic the Hedgehog 2006.
  • Trash Talk: He can't resist to boast about himself before a fight. He especially does it when fighting Sonic.
    Shadow: You're comparing yourself to me? Ha! You're not even good enough to be my fake.
  • Tsurime Eyes: Compared to Sonic's style of eyes.
  • Ultimate Life Form: Trope Namer. He is ageless and has a perfect immune system. If he's never killed by outside forces, he will live forever. And that never happens either, since he's basically able to beat anyone.
  • Undying Loyalty:
    • To Maria, keeping his promise to her at all cost, even if it means protecting the humans he despises. He also develops this to his partners, Rouge and Omega.
    • Depending on which path you take, Shadow can also have this to Eggman.
      Shadow: I cannot betray the doctor.
  • The Unfettered: The key difference between him and Sonic. The latter wears his heart on his sleeve and always acts on how he feels, Shadow on the other-hand will not let his personal feelings get in the way of getting the job done.
  • Universal Driver's Licence: He can pilot hang gliders, humvees, motorcycles, and alien hovercraft. He doesn't even own any of this himself, he just finds them lying around!
  • Unscrupulous Hero: Shadow does what he can to protect the Earth and his people. His intentions are good, but at the same time, he doesn't care what he has to do in order to achieve his goals, which leads to aggressive, and often destructive acts. He also doesn't care what others think of it, which is what separates him from Sonic and his friends.
  • Unwitting Pawn: In Shadow the Hedgehog, he this to both Doom and, to a lesser extent, Eggman.
  • Vitriolic Best Buds:
    • He and Rouge tend to snark at each other on occasion.
    • He also displays this with Sonic as evident in Shadow the Hedgehog where he is irritated of the blue hedgehog's friendly attitude and adventurous nature.
  • Vocal Evolution: Kirk Thornton's take on Shadow in Generations and the Boom sub-franchise was rather deep and gruff, and almost sounded villainous (which fits the latter, as Shadow is much more evil in his Boom appearances). By the time he voices Shadow in Forces and the 2017 Twitter Takeover, he's hit a voice that's more similar to David Humphrey or Jason Griffith's take on the character, downplaying the deepness in his voice.
  • The Voiceless: In Sonic Forces, the Shadow virtual constructs never talk or even vocalize a sound during the main campaign. Considering the Zavoks can do both, it makes the Shadows' lack of speech odd.
  • With Friends Like These...:
    • He and Sonic's rivalry seemed to have become slightly more friendly over time, but he's still annoyed of the blue hedgehog's unserious attitude, and their rivalry is still rather intense and agressive when not putting it aside.
    • Shadow and Rouge to a lesser extent. They are pretty good friends, but Shadow is rather shown to try to avoid talking to her when they're on a mission, and Rouge doesn't seem to be able to fully accept it, remarking him several times in Sonic the Hedgehog 2006. They also have no problem with fighting each other if they are in the way of each other's goals, as shown in Sonic Rivals 2. Despite that, though, they get along.
  • With Us or Against Us: He doesn't fully play with this trope, but if he feels that you're hindering him from reaching his objectives, he will assume that you're against him and will stop at nothing to attack you. He states this in his game after clearing a mission.
    Shadow: Anyone who's against me is my enemy.
  • Woobie, Destroyer of Worlds: In Sonic Adventure 2, his initial goal was to end humanity after G.U.N killed off his family, Maria and Gerald. In general, those experiences are the reason why Shadow is so isolated and reserved. And depending on which path you take in the Shadow the Hedgehog game, he can also be this. Both in the evil ending where after learning his Dark and Troubled Past, goes back to his revenge quest in his debut, or in the Slightly Hero ending where he feels so guilty about letting Black Doom use him to destroy the humans that he feels like he should never have been created.
  • Worthy Opponent:
    • To Sonic, but also considers Sonic this. In Sonic Adventure 2, he seemed pretty upset when it looked like Sonic died in Eggman's trap and was impressed when not only he survived, but managed to use Chaos Control with a fake Chaos Emerald. It was at this point Shadow acknowledged Sonic as his equal and how dangerous he is. From then on, Shadow seems to enjoy the occasional bouts he and Sonic have.
    • One of the endings to Shadow the Hedgehog invokes this as well. The route makes Shadow pretty much a complete hero, but if you chose to do the dark mission right before the Final Boss, you'll be fighting Sonic (and a mech powered by the GUN Commander) and he asks why Shadow is siding with the Black Arms. Shadow claims he doesn't really care about the Black Arms and just wanted a chance to fight Sonic, and winning has him boasting about being the "Ultimate Hedgehog".
  • Would Hurt a Child: Simply put, there's no one he won't beat up. Gender or age is no deterrent. If you're the target or a hindrance to his goals, then you're just as eligible for a beatdown as the villains.

     Rouge the Bat 
https://static.tvtropes.org/pmwiki/pub/images/rougethebat.png

"I despise anyone who takes jewels from me... all the world's gems are mine to keep!"

Voiced by Rumi Ochiai (Japanese), Lani Minella (English, 2001-2004), Caren Manuel (English, 2005-2010), Karen Strassman (English, 2010-present)

A treasure-hunting bat in search of gemstones. She also works as a freelance government agent — paid in jewels, of course. After Eggman had released Shadow, GUN had assigned her to infiltrate their inner circle and gather as much info on "Project Shadow" as possible. Sometime later, she came across the Master Emerald and tried to add it to her collection, but an intervention by Eggman and Knuckles thwarted her attempt. Afterward, she continued with her mission while trying to gather any Master Emerald shards before Knuckles could. After her mission was completed, she tried to make off with every set of emerald shards, but after a threat from Shadow and a final confrontation with Knuckles, she cut her losses and tried to escape before Professor Gerald's plan forced her to work with the rest of the cast to save the planet. Soon after, she gets wind of Eggman having a secret treasure and opts to loot it for herself, but only discovered an amnesic Shadow and the walking armory Omega, Rouge assumes leadership over the operation and an unlikely alliance is formed in order to get answers. Afterward, Rouge makes occasional appearances apart of Team Dark.

Rouge is vain, shady, manipulative and cunning. She loves getting her way and absolutely despises people who deny her that. Despite her questionable personality and motives, she does have a conscience. While it started off as professional, she does grow to genuinely care about her comrades' well-being, and shows gratitude towards gestures of kindness. She's also willing to put aside her selfish ways when there's a big enough threat.

  • Affirmative Action Girl: The first additional female character added to the series after Amy and debuted as The Rival to Knuckles in Sonic Adventure 2.
  • Almost Kiss: Shares one with Knuckles after he saves her from falling into a lava pit in Sonic Adventure 2. Also shares one with Shadow in Sonic Battle after letting him spend the night in her house so he could recover from a fight.
  • Anti-Hero: Of the Nominal Hero variety. She's a government spy, but expects to be paid with jewels.
  • All Girls Want Bad Boys: Contention is she either has feelings for Knuckles or Shadow due to varying and dubious sources, and both of them are pretty tense in their own right.
  • Affably Evil: She might seem like an evil, bat thief working for Eggman and Shadow, but she actually works for GUN, which means that she was on the good side, so she's obviously not evil. She also acts polite towards her friends.
  • Badass Normal: Shadow was developed to be the ultimate life form, and Omega is and was meant to be a walking arsenal of weapons. Aside from her flight, which is natural for a bat, and her abilities in the multiplayer mode and some spin-offs, Rouge doesn't have any powers besides her gadgets and combat prowess.
  • Badass in Distress: Was locked inside a safe in Prison Island in Sonic Adventure 2. Shadow saves her before the island explodes.
  • Bare Your Midriff: Her outfit in Sonic Riders as well as her alternate outfit in Sonic Adventure 2.
  • Beauty Is Bad: Sometimes. She is the Ms. Fanservice of the Sonic series, and is manipulative, sassy, and full of herself.
  • Because You Were Nice to Me: This is the main reason that she gives Knuckles the remaining Master Emerald pieces after he saves her life in Sonic Adventure 2.
  • Berserk Button: Don't get in the way of her and jewels if you know what's good for you.
  • Boobs of Steel: Has the largest breasts out of the Sonic girls due to her age and image. She literally kicks people asses with kickboxing, making her one of the stronger female characters.
  • Casting a Shadow: Her "Black Wave" Limit Break from Sonic Adventure 2 as a boss and 2P Battle Mode character.
  • The Chick: She's a little less serious on missions than her teammates but when the chips come down to it, she'll make sure their morale is always up.
  • Classy Cat-Burglar: That's "treasure hunter!"
  • Combat Stilettos: Equipped with metal soles on her boots that allow her to dig like Knuckles, and do well for her combat abilities.
  • Cool Car: Has one in Sonic Adventure 2 and it's shaped just like the Batmobile.
  • Cute Little Fangs: You don't see them that often, but they're there.
  • Dark Action Girl: In her debut. Afterward, she's more or less a good guy and more of a standard Action Girl.
  • Dark Is Not Evil: Despite using attacks of darkness like "Black Wave", she's definitely not evil.
  • Dating Catwoman: Her relationship with Knuckles and Shadow (due to the latter's "dark knight" personality - pun not intended) can be described as this. Although subverted on Knuckles' part, since he's not cool with her trying to steal his Master Emerald.
  • Deadpan Snarker: She never holds back her sass, that is for sure. She's fond of riling up Knuckles with it.
  • Defrosting Ice Queen: She became a much more caring person after striking up a friendship with Shadow, she's even shown to be concerned about his well being on occasion. By the time of Sonic Generations, she's the only member of her team to be on such good terms with Sonic and his friends that she was invited to his birthday party.
  • Dude Magnet: While not shown too much, she is shown to be so sexy in a mini-game of Sonic Generations that even Eggman's robots fall for her.
  • Expy: Her design resembles Morrigan as an anthropomorphic bat.
  • Femme Fatale: The closest you're going to get in a family-friendly series such as this.
  • Flight or Not Quite Flight: Depending on the game, her wings allow her to either fly or glide like Knuckles.
  • Foil: To Shadow (revealed in Sonic Battle) and Knuckles.
  • Four-Temperament Ensemble: Sanguine
  • Gainaxing: It's been toned down significantly since Adventure 2 (where her breasts bounced constantly), but some games still manage to sneak it in.
  • Greed: She loves gems and wishes that all the world's gems were hers.
  • Guile Heroine: She was Out-Gambitted by Shadow in Adventure 2, but she's still quite clever and crafty.
  • Hartman Hips: She is noticeably curvy on the hips, which also fits her status as Ms. Fanservice.
  • Heel–Face Revolving Door: She was a heel first, turned face by the end of Adventure 2 by helping save the world, turned heel again in Heroes by forming Team Dark, then turned face again by Shadow the Hedgehog. These days, she's mostly settled into her role as a face government agent, even if she is a little less straight-laced than a few other heroes.
  • Hidden Heart of Gold: She may be a thief and obsessed with jewelry, but she's far from being one of the bad guys. When push comes to shove, she will help others and do the right thing.
  • Hot Witch:
  • Humanoid Female Animal: Aside from her ears, wings, and tail, she has the most human-like body proportions in the series.
  • Image Song: "Fly in the Freedom"
  • Improbable Age: She's a high-ranking government agent at the age of 18 years old.
  • It's All About Me: She likes to act this way, though she's smart enough to know it's not actually true...
  • Jerk with a Heart of Gold: She's a selfish, vain seductress who feels all of the world's gems are hers to keep, and has a sassy attitude. But she's capable of expressing gratitude when someone helps her, and shows genuine concern for her two comrades. She changes more as the series goes on, and slowly begins becoming more heroic.
  • Kick Chick: In contrast to Knuckles' punches, Rouge mainly attacks with her feet. She even has metal soles on her boots for digging, using them to drill into the ground.
  • The Leader: Even though Shadow is the "face" of the team, she's really the leader of the three. Recently downplayed, since this was in effect Since Sonic Heroes, Shadow is more this type of role in later plots.
  • Light Feminine and Dark Feminine: The Dark to Amy's Light Feminine.
  • Limited Wardrobe: Averted. Unlike most characters which basically keep the same outfit game after game, she regularly had different costumes. Her outfit from Sonic Adventure 2 is her most common one, but she also had different outfits in Sonic Heroes.
  • Lovable Rogue: She's a government agent, but she's still a thief, too. Better yet, the title works even if you misspell it!
  • Make Me Wanna Shout: The basis of her "Shot" attack in Sonic Battle, complete with a sound clip of a vaguely bat-like screech that plays whenever she fires it.
  • Male Gaze: Sometimes it seems as if she poses for no apparent reason other than to highlight her cleavage.
  • Manipulative Bitch: Sometimes treads into this territory when jewels are involved.
  • Moveset Clone: Of Knuckles in her first appearance, then of Tails in Heroes.
  • Ms. Fanservice: She has the largest breasts out of the Sonic girls due to her age, and somehow got away with Jiggle Physics in a Sonic game (especially in Sonic Adventure 2, though other games tend to do this as well). Her fanservice is more downplayed these days.
  • Ms. Vice Girl: Despite being heroic, no matter what side of the line she is on at the time, she wants "all the world's jewels".
  • Narcissist: Her victory quotes in Sonic Adventure 2 has her bragging about her accomplishments.
    (getting a "B" rank) It's all too easy for me!
    (getting an "A" rank) How was that? Perfect, like me?
  • Nice, Mean, and In-Between: Downplayed but the nice one of the three. Though she isn't the friendliest person in the world, she's the closest to nice in the group and by far the most social.
  • Non-Standard Character Design: Her design eschews the Rubber Hose Limbs of the rest of the cast and gives her actual anatomy, namely human like breasts and hips.
  • Only in It for the Money: If Rouge is on the scene, that's because there are jewels and/or gems nearby. She does her "treasure hunting" when not on government business.
  • Parent Service: Appearance wise and some of her quirks, she's practically the personification of Getting Crap Past the Radar trope for the Sonic series. See the radar page for more details.
  • Pink Means Feminine: Her shirt which is shaped like a pink heart.
  • Promoted to Playable: After three games of being a non-playable rival character in the Olympics series, Rouge finally becomes playable in Mario & Sonic at the Rio 2016 Olympic Games, but only in the Volleyball Event.
  • Proud Beauty: Can be very vain about her looks.
  • Punny Name: Rouge the Bat —> Baton Rouge. Rouge is also the French word for "red" although her color scheme doesn't contain red at all.
  • Reverse Mole: In Adventure 2.
  • Remember the New Guy?: In Sonic Adventure 2, it's heavily implied that Knuckles has had to deal with Rouge before.
  • Satellite Character: Towards Shadow in Sonic the Hedgehog (2006), she's mostly there just to help him out.
  • Sexy Backless Outfit: Also with a pair of wings, no less.
  • Shadow Archetype: To Knuckles. While he cares about his emerald because of his job as its guardian, she believes that it's her job to collect all the jewels in the world for her own personal gain. Also, though they both have a tendency to stay calm in tough situations, Knuckles is far more hot-headed, which is one of the reasons why she likes teasing him as well.
  • She's Got Legs: And she knows how to use 'em too.
  • Ship Tease: She gets this a lot with Knuckles and surprisingly Shadow.
  • Skewed Priorities: In any scenario she's in that involves jewelry, the jewels always come first.
  • Slap-Slap-Kiss: Her relationship with Knuckles qualifies for this, especially in Sonic Adventure 2.
  • The Smart Girl: She's easily the most cunning and clever of Team Dark.
  • Smarter Than You Look: Said to be mistaken for a ditz due to her frivolous and flighty nature, but she's very sharp, cunning, and it's very well likely her intention.
  • Smug Snake: When she thinks she's right, she'll love rubbing it in her target's face. When she confronted Shadow in Adventure 2 with information that he wasn't the "original" Shadow, she lowered her eyes and put on a knowing smirk. Too bad for her that Shadow didn't really care.
  • Spy Catsuit: Her standard outfit, complete with Impossibly-Low Neckline. Her Sonic Heroes outfit has a Cleavage Window instead.
  • Team Mom: Not as much as Amy is to Team Rose, but it's still pretty apparent that Rouge treats the rest of Team Dark like this in Heroes.
    Rouge: Now you two make up so we can start looking for Eggman together!
    (After she tries getting Shadow and Omega to form a Team Hand-Stack with her)
    Rouge: Ah yeah baby, this makes us a team!
  • The Rival: Her relationship with Knuckles skits between this and Foe Yay. She and Amy aren't on particularly good terms either.
  • The Tease: She sarcastically flirts with just about every male character. There is some debate over how "sarcastically" her flirting really is with Knuckles and/or Shadow.
  • Teen Genius: She's an expert treasure hunter and government agent despite being only 18 years old.
  • Teen Superspy: Rouge is a master thief who works for the G.U.N. military force. She is also 18 years old.
  • Teeth-Clenched Teamwork: With Knuckles in Sonic Rivals 2.
  • Throw Down the Bomblet: Uses Dummy Ring Bombs in Sonic Heroes and Heart Bombs in 06 and Generations.
  • Took a Level in Kindness: As time goes on, we see she is willing to do the right things without the rewards, putting her closer and closer to an actual heroine.
  • Token Good Teammate: Of the Dark Side path in Adventure 2. She had no truly villainous or vengeful intentions, but she was still assisting Eggman to complete the Eclipse Cannon.
  • Tragic Keepsake: When Shadow supposedly dies in the last story of Sonic Adventure 2, Sonic gives Rouge Shadow's limiter ring.
  • Tsundere: Kinda gives off a Type B vibe; normally rather outgoing and charismatic, with a very deep hidden soft side.
  • Undying Loyalty: In '06, she tells Shadow that even if the world turns against him she will always be by his side.
  • Ungrateful Bitch: In Sonic Adventure 2 where she continues to argue with Knuckles after he saved her from falling down to the lava. Then it's ultimately subverted when she gives him back the pieces of the Master Emerald that she stole, under the premise 'they stink like echidnas do'.
  • Villain Protagonist: Her role in some of the darker alternate media versions is this.
  • Vitriolic Best Buds: With Shadow post Heroes, even declaring to stand by his side no matter what in Sonic '06. Although she and Shadow tend to snark at each other on occasions.
  • Vocal Dissonance: Kathleen Delaney's Rouge voice makes her sound like she's in her thirties, even though Rouge is only 18 years old.
  • When She Smiles: Look carefully in Sonic Adventure 2 after her fight with Knuckles. After he leaves, she makes not one but two genuinely beautiful smiles that are completely different from her normal devious and seductive expressions.
  • White Hair, Black Heart: She's not evil, but she's selfish and manipulative enough to qualify.
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     E- 123 Omega 
https://static.tvtropes.org/pmwiki/pub/images/e123omega.png

"I am Omega, the ultimate E-series robot!"

Voiced by Taiten Kusunoki (Japanese), Jon St. John (English, 2004), Jeff Kramer (English, 2005), Maddie Blaustein (English, 2006-2008), Vic Mignogna (English, 2010-present)

The last robot in Eggman's E-series line, fittingly named "Omega". After Eggman had moved onto to building bigger and better robots, he locked Omega away in one of his bases, with the implied purpose being to contain Shadow. After Rouge unwittingly awakened him, he decides to take revenge upon his creator to prove his worth, joining Rouge and Shadow on their quest. Sometime later, he would join his two friends as apart of GUN.

Fittingly, Omega has a very robotic personality, only single mindlessly focused on his revenge mission and nothing else. He does grow to consider Shadow and Rouge close friends though, and will always prioritize their word above anything else. Since he was designed as a battle robot, his first directive is to shoot first and ask questions later.

  • Anti-Hero: In Sonic the Hedgehog (2006), seeing how he also expresses regret when it was revealed that he was the one who sealed Shadow away, and it was implied to be against his will.
  • Anti-Hero Substitute: To E-102 Gamma, who was a Anti-Villain before making a Heel–Face Turn out of care for others. Omega is a Anti-Hero who's less "reformed" than "on the side that lets him defeat Eggman".
  • Arch-Enemy: Considers himself Eggman's, but it's pretty one-sided on his part as Eggman barely acknowledges him as a threat.
  • Arm Cannon: Two that have many weapons in them.
  • Arrogant Kung-Fu Guy: He considers himself to be the best of Eggman's creations; every other robot created before or after he was? Complete rubbish in his (robotic) eyes. To be fair, he's legitimately powerful and probably is one of Eggman's best. He even defeated Shadow and sealed him away in the Bad Future in Sonic the Hedgehog (2006) if there was any doubt about his power.
  • Berserk Button: Anything relating to Dr. Eggman. Also, in 06, Mephiles referencing his (presumably unwilling) participation in sealing Shadow in the future.
  • The Big Guy: He's considered the "Power" of Team Dark and it shows.
  • Beta Test Baddie: Being abandoned by Eggman in favor of other robot models has lead him to seek and destroy them to prove he is the best.
  • Card-Carrying Villain: He seems to consider himself an evil force, since he taunts Eggman by claiming that Team Dark will "show him what true evil is".
  • Crush. Kill. Destroy!: Particularly in Sonic Heroes. He spouts off the below lines when delivering his basic three-attack combo:
    Annihilation! Charge! Fire!
  • Deadpan Snarker: This observation for when the rest of Team Dark fall off the stage arena in Heroes:
    Well, that's a load off my back.
  • Do-Anything Robot: He has a weapon built in for any situation.
  • Everything's Better with Spinning: his entire body rotates while his legs stay still. In Heroes, the third hit of his combo involves spinning around to shoot at pretty much everything in sight. He also does this for Team Dark's Team Blast.
  • Fire-Breathing Weapon: He uses them in Heroes for his combo, at a certain level.
  • Four-Temperament Ensemble: Choleric
  • Gatling Good: Has concealed machine guns.
  • Heroic Comedic Sociopath: He's usually on the good guys' side (even if his motives aren't that heroic), but he enjoys violence a bit too much and his dialogue can be rather disturbing at times.
  • Hidden Depths: Despite all of his Killer Robot tropes, Omega is capable of empathy. When Rouge shows concern in Sonic Heroes that Shadow might not be the real Shadow, Omega states, in a roundabout way, that the real Shadow must exist which gives Rouge hope.
  • Hyperspace Arsenal: There is no other explanation for all his weapons. In Heroes he even launches multiple missiles that seem larger than his entire arm, and that's after his hands retract and seemingly vanish into thin air.
  • Jerkass: He can be somewhat violent, Trigger Happy, and never addresses any character by name other than Shadow and Rouge.
  • Jerk with a Heart of Gold: Much like Shadow and Rouge, he's always on the side of good and deeply cares for his teammates, even if he doesn't really show it.
  • Killer Robot: On the very subtle end of the spectrum.
  • Last of His Kind: He's the final model of the E-100 line of robots, fitting as Omega is the last letter of the Greek alphabet.
  • Leeroy Jenkins: In Issue Three of the Sonic Forces prequel comic, Looming Shadow, Team Dark was supposed to use stealth to infiltrate Eggman’s base, but Omega decides to abandon that strategy and goes in head first and guns-blazing, much to Rouge’s annoyance. This ends up biting him hard in his metallic ass when he encounters Infinite, who wastes no time dealing out a Curb-Stomp Battle.
  • Machine Monotone: How he talks in every game, though some voice actors add a bit of "monster truck announcer" inflection on top of it.
  • Macross Missile Massacre: Has missile launchers.
  • Meaningful Name: Omega is the last letter in the Greek alphabet. He is the last in the line of the E-100 series of robots.
  • Mighty Glacier: He's very powerful, but a lot slower than most other Sonic characters. That being said, he can at least keep up with his faster teammates. He was designed to keep Shadow contained after all.
  • More Dakka: He's a walking arsenal who's packing more heat than the US Military can dream of.
  • Motive Decay: He seems to have gotten over his grudge against Eggman for abandoning him, although there is a sense that he still loathes him.
  • Nice, Mean, and In-Between: Mean. A Killer Robot who's on the team for the sake Crush. Kill. Destroy!.
  • Noisy Robots: Definitely. Especially noticeable in 06.
  • Nominal Hero: He only ever does anything heroic either because it involves his goal of getting revenge on Eggman for abandoning him for other robots, or because Shadow and Rouge asked him to help them out.
  • O.O.C. Is Serious Business:
    • Considering his single-minded desire to destroy Eggman, you know it's a big deal when he formally changes targets to Metal Sonic in Sonic Heroes.
      Omega: New target acquisition! Sights locked on Metal Sonic!
    • In Sonic the Hedgehog (2006) he makes no attempt to attack Eggman, who is in the vicinity while Solaris is destroying everything.
      Omega: Our targets are the Chaos Emeralds. I will begin the search immediately.
  • Pet the Dog: Despite his single-minded obsession with killing Eggman, he comforts Rouge at the end of their story in Heroes when she worries Shadow might be a clone or android.
  • Pintsized Powerhouse: Compared to Gamma. Omega is only 4 feet and 11 inches tall, whereas Gamma was 7 feet and 1 inch.
  • Power Floats: As with Gamma, he too can hover, though he doesn't seem to use this ability as often.
  • Red Eyes, Take Warning: How he's first seen in Sonic Heroes, he doesn't live down the menace, much.
  • Revenge: He wants revenge on Eggman for abandoning him for other robots, but is willing to hold off on it if there is a significant threat that must be dispose of such as Metal Sonic or Solaris. Even when he has a clear shot at Eggman who is in the vicinity.
  • Robo Speak: "Affirmative." Sonic Heroes played this mildly, with a cold monotone befitting an unfeeling robot but fairly smooth speech, 06 plays this painfully straight, with noticeable pauses between every syllable. Forces seems to have gone back to his Heroes speech pattern.
  • Robot Buddy: To Shadow and Rouge. Those two are the only people that Omega would consider to be his "friends".
  • Satellite Character: Became one to Shadow after Sonic Heroes.
  • Skewed Priorities: No matter what situation he faces, destroying Eggman and his armies always comes first. Especially shown in Shadow the Hedgehog where despite the fact there was an alien invasion happening, his only priority was Eggman. Which is jarring considering there are other times he changes targets such as in Sonic Heroes where his priority is Metal Sonic and in Sonic the Hedgehog (2006) where his priority is to gather the Chaos Emeralds to defeat Solaris. Even when he has a clear shot at Eggman who is in the vicinity.
  • Strength Equals Worthiness: One of his many motivations for fighting Eggman and his robot armies, and the main motivation for his destructiveness in general.
  • Suspiciously Similar Substitute: Omega has been on both sides of this trope. He replaced E-102 Gamma from Sonic Adventure, and he was replaced by Chaos Gamma in Sonic Battle (released closely to Sonic Heroes) and E-10000 B in Sonic Free Riders.
  • Teeth-Clenched Teamwork: Initially with Shadow in Heroes. They get better in later games.
  • Telescoping Robot: How his Arm Cannons seem to function.
  • The Comically Serious: "Beaten by fruits. How weak they must be."
  • Tin Man: As a robot, he's mostly emotionless, but he is capable of understanding the emotions of others and reacting accordingly.
  • Trigger Happy: Not that he means to, but his shooting sprees do usually come out of left field.
  • Turned Against Their Masters:
    • If there was one word to describe him, his relationship with Eggman or even his comrades, it wouldn't be "loyal".
    • In Shadow the Hedgehog, Omega wants to take control of Eggman's army to create his own robot empire.
  • Unexplained Recovery: In Sonic Forces, Omega was last seen deactivated with Tails trying to repair him, but he later shows up fully operational for the final battle.
  • Wave Motion Gun: Combines this with Everything's Better with Spinning during Team Dark's Team Blast in Heroes.
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