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Video Game / Sonic the Hedgehog: Triple Trouble

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Released exclusively for the Sega Game Gear in 1994, Sonic Triple Trouble – or Sonic & Tails 2 as it is known in Japan – is the sequel to Sonic Chaos, and is widely considered one of the best Sonic games to appear on the handheld, mostly due to it being the closest in feel to its 16-Bit brothers on the Sega Genesis. It features the debut of Fang the Sniper (or Nack the Weasel, as he was initially known in English versions).

Somehow finally collecting the six Chaos Emeralds without catching the attention of Sonic, Dr. Eggman (a.k.a. Dr. Robotnik) was testing his latest ultimate weapon when suddenly an accident scattered them once more. Eggman was able to find one of them, but of course, Sonic and Tails learned about what happened, and now they're off to find the other five before Eggman can. Expecting this would happen, Eggman deceives Knuckles the Echidna into believing that Sonic and Tails are trying to steal the Emeralds. Thus, Knuckles becomes a nuisance that tries to inhibit the duo's progress. As all of this is happening, Fang the Sniper, a treasure-hunting weasel (or half-wolf, half-jerboa in Japan), has successfully located the other five during the commotion and plans to nab them to sell to the highest bidder. Are you up to the challenge of thwarting this Triple Trouble?


In addition to the Pogo Spring and Rocket Shoes from Sonic Chaos, Triple Trouble also gives both playable characters (Sonic and Tails) their own special modes of travel. In Robotnik Winter Zone, Sonic can shred on a snowboard (far more flexible than in IceCap Zone in Sonic the Hedgehog 3), and in Tidal Plant Zone, he can equip himself with scuba jets, which actually allow the blue hedgehog, well known for his super drowning skills, to swim, though for a limited time. Meanwhile, Tails – in Tidal Plant Zone – can pilot the Sea Fox submarine, which comes equipped with a torpedo launcher and easy up-and-down movement while underwater. Tails would use the Sea Fox again in Tails Adventure.

Like the rest of the Sonic games at the time, the American and European boxarts base Robotnik's design on the cartoons, specifically a slightly modified version of his Adventures of Sonic the Hedgehog incarnation.


This game provides examples of:

  • Aesop Amnesia: Assuming the game isn't in an Alternate Continuity due to the lack of the seventh Chaos Emerald, Eggman tricks Knuckles into believing that Sonic and Tails are the bad guys again, despite the game presumably taking place after Sonic 3 & Knuckles, where Knuckles was first tricked and later found out Eggman was leading him on.
  • All in the Manual: The Japanese manual reveals various lore pertaining the game's zones, such as Sunset Park being an abandoned amusement park, Meta Junglira being an ancient jungle dating back 1 billion years, and the icy conditions in Robotnik Winter being a result of Eggman testing his atomic weapon.
  • Badass in Distress: At the end of the game, the player finds Knuckles trapped in a cell, having been betrayed by Eggman.
  • Bait-and-Switch Boss: After the player character defeats Metal Sonic in Atomic Destroyer Zone Act 3, a sleeping Fang awakens and seems like he's going to fight the player character one last time, but then panics and runs away from the true final boss, Eggman.
  • Bonus Stage: The Special Stages are bonus challenges that can be accessed upon hitting a Chaos Emerald monitor with 50 rings.
  • Boss Corridor: Each boss encounter has some sort of straight, empty corridor prior to it.
  • Boss-Only Level: In keeping with the Game Gear tradition, the third act of each Zone is a very short or very straight running/platforming segment or just a Boss Corridor and then a boss fight; like Sonic Chaos, there are rings available for Sonic. The last level actually has Metal Sonic as a sub-boss between two platforming hallways, with the second hallway leading to Eggman.
  • Bottomless Pit: The game has pits everywhere except in Great Turquoise Zone:
    • Instead of killing them, the pits in the final Special Stage will simply kick the player character out of the level if falls into them.
    • Sunset Park Zone Act 3 has the player character running on a train, and there are two or three gaps between cars early on that count as bottomless pits if he falls into them.
    • Meta Junglira Zone has mud; fall too far into the mud, and the player character falls offscreen and loses a life.
    • A handful of ice pits in Robotnik Winter Zone have nothing below them, although some emit gusts of wind to take the player character up.
    • After defeating Eggman at the end of the game, the player character smashes his getaway platform and sends him plummeting into a pit.
  • Classic Cheat Code: A very tricky one in exists in the game; hold up on the D-pad as the game boots up and don't let go, and in the opening cutscene, press start at the exact moment Knuckles grabs the third Chaos Emerald - the timing has to be nearly frame perfect, it won't work even if you're just slightly off - if you do it right, you'll hear a subtle chime sound effect, and after you select Sonic or Tails, a level select screen will pop up.
  • Comic-Book Adaptation: The game had a loose adaptation in a 48-page special by Archie Comics.
  • Combat Pragmatist: Fang is willing to fight dirty to beat the player character; his first boss fight has him attempting to activate a flame trap, though it backfires on him. In his fourth fight, he fires a heat-seeking missile at you, which also backfires on him.
  • Dimensional Traveler: Fang is actually from the same dimension that the game's Special Stages are set in, leaving the place to find the Emeralds.
  • Distressed Dude: After battling Dr. Eggman in Atomic Destroyer Zone, Knuckles is shown contained in a small prison capsule that Sonic/Tails then destroys, setting him free.
  • Dub Name Change:
    • As with the rest of the Classic series, Dr. Eggman is referred to as Dr. Robotnik outside of Japan.
    • Fang the Sniper is known as Nack the Weasel in the North American and European instruction manual. This was also a case of a dub species change, as he's a wolf/jerboa hybrid in Japan, explaining why his design doesn't display any weasel features.
    • Averted with Robotnik Winter Zone, which has the same name in all regions, even Japan.
  • Eternal Engine: Tidal Plant Zone and Atomic Destroyer Zone have industrial elements in their levels.
  • Final Boss: Eggman is the last boss of the game, and like Sonic Chaos, he is not fought at all until the end of Atomic Destroyer Zone Act 3, the last stage of the game.
  • Floating in a Bubble: In Tidal Plant Zone, there are giant bubbles that Sonic and Tails can float in, activated by pressing giant switches.
  • Flunky Boss:
    • After taking four hits, the boss of Green Turquoise Zone flies up and turtle spring Badniks will start rolling down both the initial arena and the higher arena. Sonic/Tails needs to use the Badniks to destroy the boss.
    • The boss of Robotnik Winter Zone fires exploding penguin robots while it's being fought until the boss is down to the last hit.
  • Harmless Villain: Fang serves as the boss of the Special Stages, but all of them are ridiculously easy; during the first boss fight, he presses a button to set a flame trap on you, but then accidentally unleashes it on himself. In Atomic Destroyer, he reappears again prepared to fight you. He then promptly runs away in terror when Eggman approaches.
  • Levels Take Flight: The first segment of Special Stages 2 and 4 has the player character flying the Tornado.
  • Load-Bearing Boss: Once the player character destroys the caterpillar boss in Meta Junglira, they must then dodge the robot's falling body parts for the rest of the fight.
  • Logo Joke: When you start up the game, the Sega logo appears. Sonic runs past it to the left side of the screen, then past it again to the right, then the "SAYYYYYYY-GUH!" soundbite plays.
  • Off-Model: As for the time, the overseas box art uses a Adventures of Sonic the Hedgehog-like design for Eggman, even though that design is not used in the game.
  • Only in It for the Money: Fang is a treasure hunter who wants the Chaos Emeralds not for their power, but because they would fetch him a hefty profit.
  • Sequential Boss: The final level of the game has five separate boss phases: first Metal Sonic, then after a short platforming segment and a checkpoint, four machines piloted by Eggman — a spring pod machine, a flamethrower machine, an electric machine, and then a laser trap room with the boss pod circling through pipes on both sides of the room.
  • Sound Test: Unlike in Chaos, the Sound Test in Triple Trouble does not require a cheat code to access it. Just press Up/Down until it appears.
  • Super Not-Drowning Skills: In Tidal Plant Zone Act 3, the player character is in no danger of drowning until they fight Knuckles, and even then, air bubbles pop up occasionally in the fight so they don't drown.
  • Tactical Suicide Boss:
    • In the second to last Special Stage fight, Fang fires a giant missile that flies back, forth and eventually right into him if Sonic last long enough.
    • The last Special Stage has Fang in a drilling machine, and one of his drilling attempts gets him stuck in the floor; all Sonic/Tails have to do is pound him into the ground.
    • After delivering four hits to the turtle robot, it summons turtle spring robots, which Sonic and Tails then need to use to reach him for the second four hits to finish him off.
  • This Is a Drill: The last Fang boss fight in the Special Stages has him in a drilling machine that he tries to drill Sonic into the ground with. Dodge it enough times, and he gets stuck on the last attempt. Hitting him afterward will cause him to get drilled into the ground.
  • Took a Level in Badass: While none of Fang's bosses are exceptionally difficult, he does get progressively more challenging and in control of his devices, compared to the Epic Fail of his first couple of tries.
  • Traintop Battle: Since Sunset Park Zone Act 3 takes place on a train, the boss is the engine itself, which fires spiked cannonballs at the player.
  • Underwater Boss Battle:
    • The first part of the first boss has Sonic underwater, jumping out to hit a turtle robot.
    • Tidal Plant Zone's boss, Knuckles in a submersible with torpedoes and depth charges in a scrolling room, is entirely underwater.
  • Villain: Exit, Stage Left:
    • Fang shows up one more time in Atomic Destroyer Zone Act 3 to confront Sonic, but when Eggman shows up in his latest machine, Fang hightails it out of there. If you didn't collect the five Chaos Emeralds, the ending cutscene shows Fang laughing and escaping, but he trips up and drops the Chaos Emeralds the player didn't collect, prompting the game to tell you to try again.
    • Eggman attempts to escape after Sonic get past his laser trap in Atomic Destroyer Zone Act 3. Unlike Sonic 2 and Sonic Chaos, he doesn't escape before Sonic dumps him into a bottomless pit.
  • Warm-Up Boss: The first boss, a flying turtle, is actually incapable of directly harming the player—the only way it can is for you to get knocked into it by a spring moto-bug while being out of your ball form.
  • A Winner Is You: Your reward for getting the five Chaos Emeralds (the sixth one is automatically given after defeating Eggman) is to see the ending credits with Sonic and Tails flying over the ocean, and the game thanking you for playing. The end.
  • You Have Failed Me: Knuckles is found imprisoned after defeating Eggman, implied to be because he failed to defeat Sonic and Tails in Tidal Plant Zone.
  • Zero-Effort Boss: Some of the boss encounters with Fang in the Special Stages are just cutscenes of him trying and failing to fight Sonic. In the first Special Stage, for instance, he hits a switch and fries himself.

Alternative Title(s): Sonic Triple Trouble


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