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Introduced in Beyond Castle Wolfenstein

    Adolf Hitler 
Adolf Hitler is the Allied Soldier's primary target, hidden deep and secure inside Wolf's Lair.
  • Non-Action Big Bad: All he does is pace around the meeting room and say "Heil!" every once in a while.
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Introduced in Wolfenstein 3D and Spear of Destiny

    General 
  • Adaptational Nationality: In the SNES port, you're fighting against a generic English-speaking rogue "Master State" instead of "Nazi Germany", and the guards all speak an American-like English dialect.
  • Friendly Fireproof: The Wolfenstein 3d engine lacks the ability to recognize that enemy fire has to pass through fellow guards, so enemy shots will either miss you or hit you for variable damage, even if someone is obstructing line of sight.
  • Helpful Mook: You can recover ammo from mook guards, while all guards can open locked doors. The later can be exploited for Sequence Breaking.
  • Hitscan: Lack of this factor is uncommon, notable exceptions being Killer Dogs, Fake Hitlers, Otto Giftmacher, and the Angel of Death. The former two are not nearly as frequent as gun-toting Nazis while the later two are one-time bosses.

Mooks

    Guards 
https://static.tvtropes.org/pmwiki/pub/images/jag_guard_5.png
"Achtung!"
The bullies in brown go down easy but there's a lot of 'em.
—From the Wolfenstein 3D manual.
These are the most common enemies that BJ will encounter. They're rather slow on the draw and can't take much before dying.
  • The Goomba: They're easily the most common enemy you'll face, having only 25 hitpoints to your 100, and swiftly killed by your automatic weaponry.
  • Zerg Rush: The main way they can be a threat. A couple guards on their own can be dispatched quickly, but enough supported by the stronger guards to spearhead the "formation" can allow their damage to really stack up if the player doesn't take cover.

    Killer Dogs 
https://static.tvtropes.org/pmwiki/pub/images/jag_dog_0.png
*Bark*
These German shepherds go right for your throat.
—From the Wolfenstein 3D manual.
Attack dogs that guard installations. They're barely a threat, even without ammo, as each attack dog is a One-Hit-Point Wonder.
  • Adaptational Species Change: In the SNES adaptation, they were changed to giant, mutant rats. They still growl, but make a squeak when they die instead of a yelp.
  • One-Hit-Point Wonder: Even the knife will kill in one hit, so it's a good option if you need to save ammo.
  • Paper Tiger: They're much less dangerous than they look. Even your knife is very effective against them.

    SS Soldiers 
https://static.tvtropes.org/pmwiki/pub/images/jag_ss_1.png
"Schutzstaffel!"
Members of the Schutzstaffel, they wear blue uniforms, bulletproof vests, and sadistic grins.
—From the Wolfenstein 3D manual.
Elite mooks with much better protection than most guards, and who carry automatic weaponry. Up close, one isn't much on his own due to your ability to stun them with your guns or even your knife, but watch out when they've got backup to distract you while they aim and fire their weaponry, or if you're caught out in the open at a far distance.
  • Bulletproof Vest: Equiped with body armor underneath their uniforms, which makes them just as well protected as the player at 100 hitpoints.
  • Elite Mooks: The most durable mook in the game, and the only mook with an automatic gun. You can even scavenge one of their weapons if you don't have one already.
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    Mutant 
https://static.tvtropes.org/pmwiki/pub/images/jag_mutant_8.png
...
Hideous human experiments of the evil Dr. Schabbs, these three-armed beasties are killing machines.
—From the Wolfenstein 3D manual.
These experiments with reanimation were brought back to life with "corpsokinetic reanimation serum" and given third arms for their hand guns. They don't have an aiming state before they fire, making it a major hazard to be in their line of sight. They can be one of the most dangerous mooks in the game, but thankfully are rare with the exception of "Episode 2: Operation Eisenfaust" where they are noticably more frequent.
  • Chest Blaster: They all have a hand implanted in their chests, with a hand gun ready to fire without an aiming delay.
  • Elite Mooks: They are not as durable as SS Soldiers, but still more durable than basic guards and even more durable than Officers on the three higher difficulty settings (They have 65 hitpoints on I Am Death Incarnate!). Their ability to open fire anytime they please, without an aiming state, makes them very dangerous.
  • Nerf: Outside of DOS releases, they were nerfed to be less aggressive and therefore, show up more frequently outside of Doctor Schabbs' castle in the "Original Encounter" set of levels.

    Officer 
https://static.tvtropes.org/pmwiki/pub/images/jag_officer_9.png
"Spion!"
These quick, smart soldiers wear white and see red.
—From the Wolfenstein 3D manual.
Quick and surprisingly durable Nazi Officers. Their quick speed can make them a serious threat due to their ability to quickly sneak up on a player in tight maze-like hallways.
  • Authority Equals Asskicking: They're much more agile and quicker on the draw than the lower ranking guards, and must not be underestimated.
  • Jack of All Stats: Not as fast on the draw as Mutants, nor as durable as the SS or Mutants on higher difficulties, and they lack the sustained damage rate of Mutants and SS Soldiers unless the dice rolls allow them to immediately fire after their previous shot. They are not the best enemy in any category with the exception of movement speed. Nonetheless, they can still catch distracted players off guard.
  • Light Is Not Good: Officers wear brilliant white uniforms but are performing duties for the Nazi regime.

    Fake Hitler 
https://static.tvtropes.org/pmwiki/pub/images/animated_fake_hitler.png
"Tod', Hund!"
Unique enemies found only in E3L9 where Hitler himself waits to fight BJ. These decoys are actually suspended by wires and have flamethrower-type weapons installed in their chests to intimidate intruders.
  • Actually a Doombot: One may get the impression that the first Fake Hitler is the real deal. Once defeated, these decoys collape into a pile of robes and play an Evil Laugh recording.
  • Video Game Flamethrowers Suck: Definitely the case here for the CPU speeds of the era (the fireballs travel faster based on the CPU speed). Just don't get cornered by them.

Bosses

    Hans Grosse 
https://static.tvtropes.org/pmwiki/pub/images/hansgrosse.jpg
"Guten tag!"

A large Nazi enforcer wearing a blue powered armor who is fought at the entrance of Wolfenstein castle. Later, in secret levels, B.J. encounters his "clones", other power-armored enforcers. He is the final boss of Episode 1, "Escape from Wolfenstein."


  • Adaptational Backstory Change: Recieves one in the Super Nintendo adaptation due to working for Staatmeister instead of Hitler. He acts as a major enforcer who is BJ's first target and is supporting Staatmeister in his generic Take Over the World scheme.
  • Alas, Poor Villain: Downplayed, but he does say "Mutti" (German for "Mommy") when he dies, meaning he's crying for his mother with his last breath.
  • Degraded Boss: He makes irregular appearances after Episode 1 in 3D. Twice in a weird push-wall maze in Episode 2, and three times in the Secret Level of Episode 6 where at least one must be killed to finish the level.
  • Faux Affably Evil: He says "Guten Tag"! (German for "good day") right before he starts shooting you.
  • Family Theme Naming: His name is Hans, while his sister's named Gretel. Put those two together and what do their names sound like? Hansel and Gretel.
  • Gatling Good: Dual wields two gatling guns.
  • Guns Akimbo: Dual gatling guns! They don't even have stocks, being carried like pistols.
  • Heavily Armored Mook: His tactics and level of durability are akin to that of modern Heavy archetype enemies in many shooter games.
  • King Mook: Acts like a bigger and tougher SS Soldier, with a similar color scheme on their clothing, similar blue eyes and golden hair, and considerably more firepower.
  • Meaningful Name: Grosse means "big" in German.
  • Palette Swap: He has a brother and sister, whose models are very similar, yet differ in details. The death animation and corpse is almost identical and their behavior and stats are completely identical.
  • Powered Armor: Blue variant.
  • There Is Another: Hans has multiple identical siblings who can be fought in secret locations. In the game engine, they are technically extra instances of Hans.
  • You Killed My Father: Episode 5 shows that Hans has a grudge against B.J. for killing his sister Gretel in combat. In Episode 6, B.J. can kill up to 3 of his siblings in the Secret Level, while his oldest sibling, Trans Grosse is slain in Spear of Destiny, either of which Hans would presumably be very angry over.
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    Dr. Schabbs 
https://static.tvtropes.org/pmwiki/pub/images/drschabbs.png
"Die, Scheißkopf!"

An evil Nazi scientist responsible for the creation of the mutants (undead, surgically-modified soldiers). He is the final boss of Episode 2, "Operation Eisenfaust."


  • Adaptational Backstory Change: He is very similar to his original self in the Super Nintendo adaptation, just lacking the Nazi ideology like with Hans and focused on reanimating the dead for pragmatic reasons.
  • Balance Buff: Gets upgraded to "rocket syringes" in the Mac Family ports which travel even faster and sound like rocket thrusters are attached to them.
  • Composite Character: He's Josef Mengele with Hermann Goering's physique and Heinrich Himmler's glasses.
  • Damage-Sponge Boss: On the 2 higher difficulties he has much more health than other bosses (1.5x and 2x normal), most likely to compensate for his lack of hitscan attacks. He even has more health than the 2 final bosses of Spear of Destiny, who are also much tougher than normal.
  • Deadly Doctor: A classic example of this trope.
  • Four Eyes, Zero Soul: A villain who wears glasses and has a fascination with turning his subjects into zombie soldiers.
  • Large and in Charge: Like all other bosses, noticably bigger than common enemies.
  • Mad Scientist: Creates undead zombie soldiers.
  • Playing with Syringes: Attacks by throwing syringes full of mutagen at you.
  • Precision F-Strike: His alert sample in the Mac Family: "Die, Scheißkopf!" note 
  • Stupid Jetpack Hitler: Goes with his fascination with reanimating the dead into super soldiers. The Übermutant is his pinnacle creation essentially, with a Chaingun implanted in his chest, and two additional arms.
  • Villainous Breakdown: In the Mac Family adaptations, frustratedly demands that you die, and cusses you out.
  • Zombify the Living: He flings syringes full of a "corpsokinetic animation serum". If B.J. Blazkowicz loses all of his health to a syringe, his HUD portrait turns an ashen color as he becomes an undead mutant like those fought throughout the episode.

    Adolf Hitler (Wolfenstein 3D
https://static.tvtropes.org/pmwiki/pub/images/hitlerwolf3d.jpg
"Die, Allied schweinehund!"

The Führer himself, and the final (at least, chronologically) boss of the original Wolfenstein 3D game. Encountered in the last level of the third episode, which is appropriately titled "Die, Führer, Die!". ID Software later released three more prequel episodes, so Hitler is not the last nor the hardest of bosses, but certainly the most memorable. He is protected by "Fake Hitlers", moving automatons equipped with flamethrowers.


  • Adaptational Backstory Change: In the Super Nintendo release, he is renamed Staatmeister and only cares about taking over the world in a general sense, using his rogue state.
  • Authority Equals Asskicking: As the Highest Value Target. Even after you blow up his Powered Armor, on foot he's only about 1/2th as tough as the regular bosses, but with extra dakka. He's still got several times as much health as the Elite Mooks and wields dual miniguns, though.
  • Climax Boss: Fought at the end of Episode 3 in Wolfenstein 3D, exactly halfway through the game. However, since episodes 4, 5, and 6 are prequel missions, he is chronologically the Final Boss.
  • Even Evil Has Loved Ones: When you defeat him, he sadly says "Eva, auf wiedersehen!", referring to Hitler's real-life mistress Eva Braun, before biting it.
  • Final Boss: Before the Nocturnal Missions pack was released, he was the final boss - and since those episodes are prequels, he's still the final boss chronologically.
  • Flunky Boss: He has a handful of officers protecting him, plus his "Fake Hitlers".
  • Gatling Good: FOUR Gatling Guns, but this is only cosmetic (and temporary), and does not actually double his firepower. The Mech suit is an excuse to give him a lot more Hit Points than most bosses.
  • Glass Cannon: Once you get him out of his power armor, he's only got about half has much health compared to other bosses as well as being somewhat smaller, but is noticeably faster and still dual-wields miniguns just like the Grosse siblings.
  • Gorn: Disintegrates into a squishy pile of goo and organs upon death in the classic Wolfenstein 3D encounter.
  • Guns Akimbo: Exaggerated. He carries four Gatling Guns when in his Powered Armor. When that's destroyed, he's reduced to just a pair of Gatling Guns.
  • Historical Badass Upgrade: In Real Life, he was more of an armchair leader who eventually committed suicide with his wife in the Führerbunker once he realized the Soviet Army were marching through Berlin and closing in towards his bunker. Here in this game, he decides to take a Last Stand and outfit himself in a mechanical suit armed with four miniguns while sporting two himself when his suit gets destroyed.
  • Historical Domain Character: Again: Duh.
  • Large and in Charge: Noticeably smaller than other bosses... but still a good head taller than the Elite Mooks, and just as large as other bosses when in his mecha armor.
  • More Dakka: Uses four miniguns; however this is purely cosmetic, and he has the same damage output as the other bosses.
  • Powered Armor: Uses a mecha suit for the first half of the fight.
  • Precision F-Strike: He says "Scheiße!"note  once his suit gets destroyed.
  • Sequential Boss: He has two forms; his Power Armor and his regular self. His Power Armor is statistically identical to other bosses; outside his armor, he's faster than average but only has about half as much health as other bosses.
  • Shed Armor, Gain Speed: After leaving his Power Armor, he's noticeably faster than other bosses.
  • Stupid Jetpack Hitler: More like "Stupid Power Armor Hitler". It's even the page's picture.

    Otto Giftmacher 
https://static.tvtropes.org/pmwiki/pub/images/ottogiftmacher.bmp
"Eine kleine Amerikaner!"

A Nazi officer and a scientist responsible for chemical warfare. He is the boss of the fourth episode (one of three "prequel episodes"), "A Dark Secret."


  • Adapted Out: He does not appear in the Super Nintendo or Mac-family ports, replaced by Trans Grosse.
  • Awesome, but Impractical: Otto seems to like style over substance, as his rocket pistol projectiles are slower than bullets, and easy to dodge outside of close range. He'd be more threatening if he simply used a boring old handgun or had a hitscan weapon in his other hand.
  • Hand Cannon: He's armed with a pistol that shoots rockets.
  • King Mook: Acts like a bigger and tougher Officer, with a similar color scheme on their clothing, similar eyes and hair color, and bigger Hand Cannon that shoots rockets. Oddly, his projectile weapon can make him less threatening than regular Hitscan officers.
  • Large and in Charge: His uniform is almost the same as the one officers wear, but he is much larger than any common enemy.
  • Lean and Mean: Despite his large height, he's actually normally proportioned, compared to the other bosses (other than Hitler) who are either extremely muscular or extremely fat.
  • Light Is Not Good: He wears a white uniform just like the regular Officers/Lightning Guards.
  • Meaningful Name / Bilingual Bonus: "Giftmacher" translates to "Poison maker"

    Gretel Grosse 
https://static.tvtropes.org/pmwiki/pub/images/gretelgrosse.jpg
"Kein durchgang!"

The sister of Hans Grosse, Gretel is a female Nazi enforcer, tasked with guarding chemical warfare plans. She appears similar to her brother, only wearing a pink powered armor. She's the boss of the fifth episode, "Trail of the Madman."


  • Adapted Out: She does not appear in the Super Nintendo or Mac-family Orignal Encounter story, with the Ubermutant filling in. In the Mac-family recreation of "A Dark Secret", a Death Knight replaces her.
  • Brawn Hilda: She's basically Hans Grosse with braids, makeup and breasts.
  • Family Theme Naming: When put together with her brother Hans name, their name sounds like the german fairytale Hansel and Gretel.
  • Gatling Good: Dual wields two gatling guns.
  • Kaizo Trap: Like Hans, she drops the key to the exit when you kill her. Unlike Hans, when you open said exit door you'll find a platoon of Elite Mooks waiting behind it to ambush you.
  • Palette Swap: Of Hans and Trans, but with not so noticeable differences.
  • Powered Armor: Pink female version!

    General Fettgesicht 
https://static.tvtropes.org/pmwiki/pub/images/fettgesicht.png
"Erlauben sie, bitte!"

The final boss of the original Wolfenstein 3D (in episode six, after an update - originally, game had only three episodes with Hitler as final boss). The general plans to start chemical war and must be assassinated. You fight him at the end of the final episode, "Confrontation."


  • Adapted Out: In the Super Nintendo and Mac-family ports, is replaced by a Death Knight in the Original Encounter story. In the Mac-family recreation of "Confrontation", the Death Knight also has an instance of Trans Grosse to aid him, and both must be slain to recover both of their keys.
  • All Your Powers Combined: He has a hitscan minigun akin to the Grosse family members and has a rocket pistol like Otto Giftmacher.
  • Dual Wielding: He fights with a minigun in one hand and a rocket launcher pistol in the other.
  • Fat Bastard: His name, in fact, translates to "Fat face".
  • Final Boss: After the update, upstaging Adolf Hitler himself, though Hitler is still the last boss chronologically since the Nocturnal Missions are a prequel.
  • Flunky Boss: He has normal boss health and isn't nearly as tough as Hitler or Spear of Destiny's Death Knight and Angel of Death. However, he's accompanied by a small army of guards and Elite Mooks.
  • Large and in Charge: Looks bigger than other bosses.
  • No Historical Figures Were Harmed: He appears to have been based off of Hermann Göring, given his overweight body and general appearance.
  • Palette Swap: Of Otto Giftmacher, with a brown uniform.

    Trans Grosse 
https://static.tvtropes.org/pmwiki/pub/images/transgrosse_8.jpg
"Einer sprachschnitzer!"

A large Nazi enforcer wearing a green armor and another member of the Grosse family, the oldest one of the siblings. He is the first boss of the Spear of Destiny stand-alone expansion. Since Spear of Destiny is the prequel, he is chronologically the first Nazi boss to die by B.J. hands.


  • Adaptational Backstory Change: Like his brother Hans, his Nazism is stripped away in the Super Nintendo story. He's simply interested in supporting Staatmeister in a plot to Take Over the World, acting as an overseer of a chemical weapons lab and replacing Otto Giftmacher in his story role. In the Original Encounter story, his Nazism applies again and he replaces Otto Giftmacher in the role of overseeing a chemical weapons lab.
  • Gatling Good: Dual wields two gatling guns, like the other two members of the family.
  • Meaningful Name: His name could be translated as "beyond big".
  • Palette Swap: Of Hans and Gretel, but with not-so-noticable differences.
  • Powered Armor: The green one, and the most intimidating compared to his family. It has large spikes on shoulders.
  • Shoulders of Doom: His armor has prominent shoulders with spikes on them.
  • So Last Season: His stats are identical to that of Hans, Gretel, and the other Wolfenstein 3D bosses, while the other Spear of Destiny bosses are noticeably tougher, faster, and/or better armed.

    Barnacle Wilhelm 
https://static.tvtropes.org/pmwiki/pub/images/barnaclewilhelm.png
"Ach so!"

The second boss of Spear of Destiny, he is... a Nazi officer... or enforcer? Little is stated about him, besides his stage being called "Barnacle Will the Jailer".


  • Asshole Victim: Being a Jailer for the Nazi regime, it's implied that he's an especially unpleasant fellow.
  • Bright Is Not Good: He wears an eye-catching blue bulletproof vest and a equally noticeable pair of green pants, plus his blond hair is as yellow as all get out, and he's definitely evil as a Nazi.
  • Defiant to the End: He'll yell "Wenn schon!", which means "So what!" once he's killed.
  • Gatling Good: In one of his hands, the other holds a pistol-rocket-launcher.
  • Giant Space Flea from Nowhere: Beside his name, little is known about his position in Nazi regime. He's just a jailer for a dungeon complex.
  • Large and in Charge: Second boss of Spear of Destiny, with some back-up.
  • Palette Swap: His movements, attacks and stats are based on General Fettgesicht, the final and the hardest boss of original Wolfenstein 3D.

    The Übermutant 
https://static.tvtropes.org/pmwiki/pub/images/jag_ubermutant_4.png

The Übermutant is Dr. Schabbs' ultimate creation. While basic mutants are undead people with rifles grafted into their stomachs, this monstrosity looks like large, four-armed man with a meat cleaver in each hand and with a minigun implanted into his chest.


  • Adaptational Backstory Change: Makes an appearance in the Original Encounter story as a stand-in for Gretel Grosse, as a protector of Staatmeister's chemical war plans and a stockpile of completed chemical weapons.
  • Advancing Boss of Doom: It is fought in a series of one-way hallways, making it impossible to circle around him. You have to constantly retreat while firing at him, which is made even tougher by the fact he's the fastest enemy in the game.
  • Chest Blaster: As a mutant, it has chainguns implanted in its chest, meaning that it can fire at you instantly.
  • I'm a Humanitarian: His cell is filled with human bones and meat.
  • Frankenstein's Monster: Looks very much like a classic depiction of Frankenstein's creature, minus the arms and Gatling gun.
  • Gatling Good: Implanted in his chest.
  • King Mook: To other mutants.
  • Lightning Bruiser: Has standard boss health and damage output, but is the fastest enemy in the entire game. Not as much in the SNES port though.
  • Multi-Armed and Dangerous: Has four arms. Each one of them holds a meat cleaver.
  • Stealthy Colossus: A very brawny four-armed man, with knives and a minigun in his chest, who is incredibly fast and silent... the latter means you could enter his room and realize too late that you're not alone.

    SPOILER BOSSES 

Death Knight

https://static.tvtropes.org/pmwiki/pub/images/deathknight.bmp
"Tod ist mein Leben!"
"Kommen Sie her, Schwein!"

The Death Knight is the last human boss in Spear of Destiny. He is in charge of guarding the Spear of Destiny. Well equipped, this guy is here to give you one hell of a fight.


  • Adaptational Backstory Change: In especially the Mac-family series, he is the boss of Episode 5 of Original Encounter, replacing General Fettgesicht in his duties. The SNES port especially spells this out with the Episode 5 introduction text.
  • All Your Powers Combined: Visually, he has double the firepower over General Fettgesicht and Barnacle Wilhelm, and even more elaborate armor than what the Grosse family members wear. The main noticable perk is that he fires two rockets instead of just one.
  • Blood Knight: He even introduces himself by shouting that "death is my life".
  • Despair Event Horizon: He seems to pass it when he dies, as his Last Words are "Alles ist Verloren!" (German for "all is lost")
  • Flunky Boss: He is typically encountered with a group of guards in the same room.
  • Gatling Good: Has two Gatling Guns and two shoulder-mounted rocket launchers.
  • Large and in Charge: Guards the Spear of Destiny and seems to be an important Nazi himself.
  • Powered Armor: Similar to Grosse family, but black, with helmet and rocket launchers!
  • Precision F-Strike: A downplayed one in the Mac-family ports: "Kommen Sie her, Schwein!" note 

Angel of Death

https://static.tvtropes.org/pmwiki/pub/images/angeofdeath.bmp
"Prove your worth, human!"

To end Spear of Destiny, you have to kill this infernal demon (or angel?) who trapped you in his nightmarish dimension filled with lost souls in order to test your might in combat.


  • Big Red Devil: What he looks like.
  • Giant Space Flea from Nowhere: No one told you that after killing all the Nazis and that one guy in black power armor and finally obtaining the Spear of Destiny you will be teleported to what appears to be Hell and challenged by the Angel of Death himself.
  • Large and in Charge: Of his own dimension, infested with hostile spirits!
  • True Final Boss: Appears after you defeated Death Knight and took the Spear of Destiny.
  • Worthy Opponent: When defeated, declares that "you may wield the spear."

Abigor

A demonic warlord that makes a pact with Adolf Hitler, who seeks knowledge of all the secrets of war. He also sends the Devil Incarnate to protect the Spear of Destiny during the events of The Ultimate Challenge.


  • The Unfought: He never interacts with B.J. Blazkowicz, and is never mentioned again after Hitler's pact with him.
  • What Happened to the Mouse?: Is never mentioned again after being summoned by Hitler. Even the Doom series, which shares a universe with Wolfenstein and prominently features Hell as one of its main settings, makes no mention of Abigor.

Introduced in Return to Castle Wolfenstein

Nazis

    Wilhelm "Deathshead" Strasse 

Oberst-Gruppenführer Wilhelm Strasse

https://static.tvtropes.org/pmwiki/pub/images/deathshead_2.jpg
"You call me "Deathshead". I don't like it. I'm a happy man, see? It doesn't sound right in English. Say it... correctly. Toten...kopf."
Voiced in English by: Drew Markham (Return to Castle Wolfenstein), Robin Atkin Downes (Wolfenstein (2009)), Dwight Schultz (The New Order), Kaspar Eichel (speech in German in The New Order)
Voiced in Latin American Spanish by: Blas Garcia (The New Colossus)
Voiced in Japanese by: Yutaka Aoyama (The New Order and The New Colossus )
Voiced in Russian by: Boris Bystrov (Wolfenstein (2009)), Andrey Waltz (The New Colossus)

A Nazi scientist and SS-Oberst-Gruppenführer, catalogued as "the single most dangerous figure in the entire Third Reich". He's apt at getting away with all sorts of atrocities.


  • Arbitrary Skepticism: He's one of the few Nazis that has severe doubts about the Ghostapo antics of his peers, specifically Project Ressurection in Return to Castle Wolfenstein. Not because he doesn't think it's possible, but because that he believes meddling with the paranormal would severely backfire. He was right.
  • Arch-Enemy: He considers Blazkowicz to be his archfoe. In a trailer for Wolfenstein, his narration states that the most memorable part of the events of the game wasn't the eldritch horror he unleashed, but the lone badass (Blazkowicz) that stopped it.
  • Ax-Crazy: Don't be fooled by the man's pseudo-grandfatherly nature, this guy is a twisted motherfucker who takes gleeful and utterly depraved joy in doing what he does.
  • Authority Equals Asskicking: Subverted. Despite being the real Big Bad of Wolfenstein, he has his Dragon fight for him, and flees from B.J. after the final battle. Played straight in The New Order, in which he pilots a giant mecha and becomes the game's Final Boss.
  • Bad Boss: After Zetta's death, radio chatter in Wolfenstein indicates that they're even more frightened of him, who's replacing his former superior.
  • Badass Bookworm: Smartest man the Third Reich has. He IS Blazkowicz's Arch-Enemy for a reason after all.
  • Bald of Evil: Not a hair to be found on his head, and is undoubtedly one of the most vile characters in the franchise.
  • Big Bad: The single, most dangerous figure in the entire Third Reich.
  • Body Horror: In his later years, Wilhelm's life-extending medical treatments have left his face looking almost corpse-like.
  • Bond Villain Stupidity: Leaves B.J. and co. to burn in the incinerator after killing Fergus/Wyatt instead of just smashing the lot into paste, though to his credit he did have an Ubersoldaten stay to watch the barbequeing.
  • Breakout Villain: Partially due to the Sequel Hook set up in RtCW but primarily due to the absolute lack of alternative candidates and sudden focus on him, and due to General Zetta getting pumped full of lead earlier.
  • Broken Armor Boss Battle: His fight has him piloting a mech with a bullet-repelling Deflector Shield powered by a thunderstorm. There are two zeppelins tethered at the edges of the boss arena that channel lightning strikes into the shield generator. These must be shot down before you can damage the mech... though fortunately, there are also two artillery cannons at the arena's corners that are perfectly placed for this. His second phase plays this trople literally, as you must tear down bits and pieces of his mech's armor to damage him, and you can use the removed parts of armor to give yourself armor points.
  • Call-Back: When you finally fight him to the death in The New Order, he taunts you with Hitler's opening line from Wolfenstein 3D:
    "Die, Allied schweinehund!"
    • If that's not enough, the mech suit he pilots in the final confrontation bears a striking resemblance to the one used by Hitler when that line was used.
  • Characterization Marches On: Downplayed, but easy to notice. His portrayal in RtCW and Wolfenstein is cold and humorless, a sharp contrast to the Faux Affably Evil demeanor he sports in The New Order. That said, he is still a cold heartless monster in that game.
  • Classic Villain: Pride and Ambition for him, with an emphasis on the former.
  • Crazy-Prepared: One of his defining traits. He has a well-guarded laboratory in the inaccessible depths of Norway guarded by soldiers and hordes of experiments, a reserve Ubersoldat he kept in spite of demands from the rest of the SS... and a rocket getaway behind that. He proves similarly resilient elsewhere.
  • Cool Old Guy: Dives into this in The New Order, when he suits up in a Humongous Mecha and goes one on one with B.J. in a truly awesome confrontation.
  • Deadly Doctor: Clearly takes far too much glee in his experimentation on the human body. Poor Fergus/Wyatt.
  • Decomposite Character: He's similar to Dr. Schabbs in his goals of creating an army of super soldiers, but isn't fond of raising the dead through scientific or magical means. Instead, he focuses upon turing the living into biomechanical cyborgs and is deeply devoted to the development of high technology, and following his proven sciences.
  • Defiant to the End: In The New Order, he refuses to beg for his life or accept defeat, and even chuckles while being held at knife point:
    "I will never kneel to you!"
  • Die Laughing: In The New Order, while B.J. stabs him, he pulls out a grenade that blows both of them. The next scene has Deathshead's limb-less and head-less body on display.
  • Dissonant Serenity: He has a gleeful Faux Affably Evil personality in many cases in during The New Order, but underneath that demeanor he is a Mad Scientist to the extreme who frightens those who collaborate with him.
  • Dragon-in-Chief: It's strongly implied in The New Order that by 1960, while he isn't the Fuhrer, he's the one calling the shots in the Third Reich.
  • Everything Sounds Sexier in French: He (and the game) certainty seems to think this his nickname is more intimidating in German.
    "You call me "Deathshead". I don't like it. I am a happy man. You see? It doesn't sound right in English. Say it...correctly. Toten...kopf."
  • Evil Cannot Comprehend Good: He honestly can't understand why anyone would want to stop him, given how much technology has advanced thanks to him. Probably because he overlooks how much misery he has inflicted upon mankind in the process.
    "You perplex me, Captain. But, you do not scare me."
  • Evil Is Hammy: In The New Order. Thanks to his newfound appreciation for life, Deathshead is now much more expressive than he ever has been.
    "AH! Like Prometheus, I steal fire from the GODS! The hammer of Thor is my SHIELD! BEAUUUTIFULLL!~"
  • Evil Old Folks: He was already in his 80's in Return to Castle Wolfenstein. By The New Order he's 100 years old and still in apparent excellent health. It's revealed in supplementary material that his vitality is the result of rejuvenating technology, which he, oddly enough, doesn't feel like sharing with der führer.
  • Expy: Takes a lot from Handsome Jack in The New Order, as explained in Hypocrite and Wrong Genre Savvy.
  • Faux Affably Evil: His gleefully joyous demeanor in The New Order highlights what a sick bastard he is. What's even worse is that he's genuine with his joy and how he feels he has brought "order" to the world. He also offers a twisted relaxation technique for the prisoners at Eisenwald Prison to make them crack under the pressure and give up the location of the resistance.
  • Face Death with Dignity: In The New Order, despite being mortally wounded by BJ, he's less bothered about dying and more delighted that BJ fell right into his trap.
  • Facial Horror: His face in The New Order, appropriately, resembles a withered skull.
  • Foil: Old, physically frail, calculated and extremely intelligent, in contrast to B.J.'s youth, strength and aggressive, impulsive (if not outright stupid) behavior. Deathshead completely lacks moral restraint and delights in torture, whereas Blazkowicz is repeatedly shown to fight out of empathy and a moral obligation to end the war.
  • Foreshadowing: In the Castle mission in Wolfenstein, you see the portrait of a him on a wall, and you meet him, shortly thereafter. Apparently he's got his own fortress now.
  • Final Boss: Of The New Order.
  • From Nobody to Nightmare: He went from a shy, bullied youth with dreams of building a robot friend to becoming one of the most evil and feared members of the Third Reich.
  • Hated by All: Absolutely NO ONE, not even other nazis, mourned his death in New Colossus. NO ONE. Considering that he is a mad scientist who gruesomely experiments on other people, most people were too afraid to stand up to him and other nazis are terrified of him.
  • Hero Killer: He killed either Wyatt or Fergus and roboticized them. He also crippled B.J to the point he had maybe weeks to live if it wasn't from a head transplant.
  • High-Class Glass: Before The New Order, it was a key part of his character design. Maybe he got his eyes fixed in the Bad Future? It at least gets a cameo though, right before ripping out Fergus/Wyatt's eyes.
  • Horrifying the Horror: Other nazis are too terrified or uncomfortable around him considering his psychotic nature and cruelty. Surprisingly, during New Colossus, his death was seldom mentioned. Its almost as if they were thanking B.J. for killing him.
  • Hypocrite: He's fond of waxing about Nazi superiority and his own Aryan genius. Yet is willing to reverse-engineer advanced technology from a secret Jewish society to forward his research. Also, during the final boss fight at the end of The New Order, he calls B.J. a villain and cruel/evil for running away and for shooting down a zeppelin that was transmitting power to his mech's shields, respectively.
    "Where are you going? An act of cowardice? How utterly villainous of you."
    "Your cruelty is endless, captain. Honest, hard working men on board that zeppelin. Men with families. Have you no shame? A shocking display of evil!"
  • Karma Houdini: Despite not achieving his goals, he always ends up alive and well.
  • Kick the Son of a Bitch: Implied to have kept whatever technology he built to prolong his life away from Hitler so that the tyrant would degenerate into a senile, emaciated old coot.
  • Mad Scientist: Fits the bill, though, unlike the Nazi occultists he's forced to work with, he knows what he's doing.
  • Magnificent Bastard: The not-so-good Doctor runs rings around almost anybody he comes across. Whether it is the Allies, his own co-workers in the SS, or Himmler. A master scientist who fuels the Reich's war effort, but who, by and large, heavily averts being merely Book Smart by skillfully organizing his troops and almost always having a way out. In the end, he fights BJ with his brains before dueling him as a peer and dying on his terms.
  • Muggles Do It Better: He's a hardcore skeptic that wants nothing to do with the resurrection of Heinrich I and isn't a member of the occult groups in the Nazi hierarchy and likewise hasn't seen the instances that would prove to him this is even feasible. His only concern is with his scientifically proven projects. He even disobeys orders by retaining one of his working prototypes because he considers "Project Ubersoldat" his life's work and he's prepared to take his case to Hitler himself if he has to. It’s not that he doesn’t believe it's possible, but rather that it is a waste of resources, and given the Ghostapo track record of things having Gone Horribly Wrong, it’s hard to disagree. By The New Order, the Nazis have stopped faffing around with magic and just let Deathshead do his thing with next to no oversight. It pays off.
  • Narcissist: Implied by B.J. in The New Order when he encounters a portrait of him.
    B.J.: To commission a portrait in service of your own ego. General, you waste your paint.
  • Never Found the Body: Lampshaded in the ending of Wolfenstein. As soon as Blazkowicz says that they never found his body, he's sure that it won't be the last time he fights against him. Later on, The Stinger of the game shows that he's alive, well, and pissed.
  • No-Nonsense Nemesis: While he has his moments of overconfidence- particularly in the third game- it is painfully clear he might've been the one to write the Evil Overlord List or at least annotate it. It starts by keeping one Ubersoldat prototype in reserve so he can continue his work or use it as a last-ditched defense of his Norway lab, and then keeping a rocket launcher for a quick escape behind that on the off chance he has underestimated his enemy's ability to defeat said Ubersoldat. After this he underestimates BJ exponentially less than any other Nazi, making adroit use of We Have Reserves to thin out resistance forces and weaken BJ prior to the masterstrokes aimed at actually eliminating him, while always keeping a backup plan to escape. He only ever chances a direct battle against BJ when he has already stacked the deck in his favor using a Humongous Mecha and force fields, and even after failing there he uses BJ's arrogance and vendetta to Die Laughing with one final Taking You with Me grenade.
  • Only Sane Man: Has nothing but skepticism for the Ghostapo nonsense of his colleagues. Given how little times he's seen it pay off, it's hard to blame him.
    • Sanity Has Advantages: He's a thoroughly evil man, but his skepticism and particular brand of evil pragmatism gives him an unmatched record at survival among Wolfenstein villains. He remains persistently out of reach and survives everything BJ throws his way until the end of The New Order.
  • Politically Incorrect Villain: Though there were some hints in previous games, his characterization in Wolfenstein: The New Order turns him into this:
    "I am a liberator! No longer must we serve the filthy parasite. No longer need we gaze upon his waddling gait polluting the purity of our bloodline. No longer will we tolerate his primitive brain and violent impulses. Oh, terrorists. Do you not see that my cause is just? Do you not see that there is no place for you in this world?"
  • Punny Name: Putting his first and last name together gets you "Wilhelmstrasse" (Wilhelm's Street), a central street in Berlin which has been a long used metonym for the German governmental administration, much like the term "Whitehall" and "Capitol Hill" are often used to signify respectively the British and American governmental administrations.
  • Pragmatic Villainy: Say what you want about Deathshead, but he is a very pragmatic person. Rather than solely rely on his Ghostapo cohorts, he focuses more on his own experiments and wants nothing to do with the occult. It especially shines in The New Order. Think that the Sadistic Choice between Fergus and Wyatt was purely to change timelines and for Deathshead's pleasure? Nope, it was to use the brain extracted from either of them to power his robot.
  • Red Baron: You can't really get a more intimidating name than "Deathshead", or, as he himself would prefer, "Totenkopf".
  • Sadist: He gets sick pleasure from torturing and performing experiments on his victims.
  • The Sociopath: His enthusiasm for science is only matched by his love of torture and murder and he possesses absolutely no empathy whatsoever even for his own men, regarding even them as guinea pigs for his vile projects.
  • Really 700 Years Old: He was born in 1860. This makes him 100 years old in The New Order. He's also in considerably better shape than Hitler is in The New Colossus, despite Hitler being a good 30 years younger than him.
  • Skeptic No Longer: He seemed to go down this route in Wolfenstein (2009). Despite being primarily known as the Only Sane Man and specializing in Stupid Jetpack Hitler, he replaces Viktor Zetta to work on the Black Sun Dimension, even claiming that harnessing its power would be key to the Reich's ultimate victory. Either the dimension was viewed as an exception to his Arbitrary Skepticism or it could be explained with Clarke's Third Law.
  • Slasher Smile: He's sports this a lot of the time over the course of The New Order, especially when he meets his end.
  • Stupid Jetpack Hitler: His preferred brand of Nazi alternate history wank.
  • Taking You with Me: As B.J. is stabbing him to death, Deathshead decides to pull one final trick up his sleeve...
    (pulls out a grenade, smirking) "So ...gullible..."
    • In The New Colossus, BJ is revealed to have survived, but he's crippled as a result, but Deathshead, luckily, did not survive.
  • This Cannot Be!: B.J. nearly destroys Deathshead's pet Ubersoldat project and then obliterates his Black Sun project. And Deathshead's own zeppelin is set on fire and crashes into his fortress.
  • Took a Level in Cheerfulness: In The New Order, he is more disturbingly jovial than his last appearances.
  • The Heavy: By the end of the second game and certainly by the start of the third, Deathshead has clearly established his standing as the most dangerous man in the world. While Hitler remains the titular Fuhrer even as he degrades into impotence and Frau Engel comes up after the timeskip to establish herself as nominal co-equal to the title of Big Bad, there is no question that Deathshead is the most dangerous and relevant of the three or the most important antagonist to BJ. the fact that It's Personal doesn't help
  • The Unfought: Until The New Order.
    (In RtCW) "Vat? It's not possible! We will meet again another day!"
    (In Wolfenstein) "Damn you, Blazkowicz!"
  • Used to Be a Sweet Kid: In his recorded narration in the London Nautica, he says when he was a kid he had a dream to build a robot to hold his hand whenever he was afraid. He admits it sounds silly, but says that dreams are what fuel the engine of progress and that he built the London Nautica to inspire other young boys to dream big. Of course, given what his idea of "Dreaming Big" is, it loses a good deal of it's sentiment.
  • Villainous Breakdown: He smugly taunts Blazkowicz, labeling him as a relic of the past war, who can't accomplish anything other than destroying things. However after you destroy his mecha-suit's shields, he finally loses his temper and starts ranting and raving about Blazkowicz's inability to just die.
  • Virtue Is Weakness: He dismisses compassion as a pointless instinct, unfit for members of the master race.
  • Worthy Opponent: He views Blazkowicz as one of these.
    "Oh, I like you. Such a resilient specimen. With you I could do great things!"
  • Wrong Genre Savvy: If his dialog when fighting him is anything to go by, he appears to genuinely believe that he is The Hero of the story, in which he created a new superior civilization with the introduction of advanced technology, while the resistance are Bomb-Throwing Anarchists seeking to destroy his work. Heavily downplayed by how he is otherwise an extremely savvy enemy and neigh-unkillable until the end.
  • You Are the Translated Foreign Word: His alias, Deathshead, is just an English translation of the German word Totenkopf, which he lampshades in one of B.J.'s flashbacks.

    Lopers 

Deathshead's first line of experimentation in cyborg technology, the Lopers were a failure, but ultimately served as the basis for the Super-Soldier experiment. They consist of mutilated, oversized human upper torsos, with a Tesla generator unit replacing their legs. Fueled by a noxious cocktail of drugs, they are surprisingly fast and agile, but their uncontrollable savagery has caused them to be dismissed.


  • Half the Man He Used to Be: A Loper consists of a severed upper torso that walks around on its hands.
  • In a Single Bound: Lopers can make surprisingly far-reaching leaps for having to propel themselves with their hands.
  • Lightning Bruiser: While "only" about half as durable as a Proto-Soldier, Lopers can still take a lot of bullets to bring down, and their powerful leaps and damaging electric slam attack make them both incredibly fast and hard-hitting. In fact their speed can make them even more dangerous than the tougher but much slower Proto-Soldiers.
  • Psycho Electro: The Tesla generator replacing their legs allows Lopers to create short-ranged blasts of electricity, which they use to electrocute their enemies.
  • Turned Against Their Masters: Lopers are too savage to control and attack all non-Lopers indiscriminately. As Blazcowikz makes his way through the X-Labs, the escaped Lopers will massacre the Nazi scientists and guards as readily as they attack him.

    Proto-Soldiers 
https://static.tvtropes.org/pmwiki/pub/images/protosoldier.jpg

Deathshead's experiments in cybernetically-enhanced soldiers, an attempt to create elite troopers that would possess tank-like durability and firepower, but human mobility and speed. Proto-Soldiers (Protosoldats in German) were a success in that part, but they are incomplete and under-equipped compared to their fully perfected counterparts.


  • Elite Mook: They're not a boss battle like the Return version of the Super-Soldier is, but they're much, much nastier than anything else Blazcowikz will face in his battles.
  • Gatling Good: Some of them are equipped with a Venom minigun.
  • Giant Mook: They're slow, heavily armored 8-foot tall brutes armed with either a minigun or a rocket launcher, who can take up to 100 rounds of submachine gun fire before going down.
  • Undying Loyalty: Unlike Lopers, Proto-Soldiers remain loyal to their Nazi creators, and can even be seen fighting off the Lopers to protect them.

    Super-Soldiers 
https://static.tvtropes.org/pmwiki/pub/images/bersoldat.jpg

The Super-Soldier (Übersoldat in German) is the ultimate creation of Deathshead. Like its Proto-Soldier predecessors, it's a drugged up hulking cyborg, outfitted with heavy armor and experimental heavy weapons, turning it into a walking tank. Different iterations of the Super-Soldier have gone on to appear in different games.


  • Climax Boss: The first Übersoldat B.J. has to fight is revealed as the culmination of Deathshead's projects at the end of the Norway labs mission.
  • Cool Helmet: The variant of Stahlhelm (steel helmet) they wear in Return to Castle Wolfenstein looks almost like Darth Vader's helmet from a distance.
  • Damage-Sponge Boss: They aren't quite Immune to Bullets (Deathshead comments that they weren't quite ready yet), but they can take a lot of hits (they can take more than twice as much damage as the already very tough Proto-Soldiers). By the time of Wolfenstein, Deathshead seems to have somewhat solved the bullet-proofing problem with their successors, the veil-powered Heavy Troopers.
  • Degraded Boss:
    • In Wolfenstein, it has been improved and is now a bulletproof mook. They get an upgrade to Boss in Mook's Clothing in The New Order.
    • In The New Colossus a new "mass-produced" version of the Übersoldat appears; it's significantly less durable than the versions seen in Return to Castle Wolfenstein and The New Order, but compensates with more advanced laser weaponry as well as a jump-pack for enhanced mobility.
  • Facial Horror: From New Order onwards, they're shown as having stitched-together faces with their eyelids, nose, and lips missing. In Youngblood the Nazis finally bolt a metal plate onto them to act as a nose and cover up their nasal cavity.
  • King Mook: Much tougher than the Proto-Soldiers, and especially deadlier when using Tesla guns.
  • Power Up Let Down: They are significantly weaker after being transformed into Heinrich's Death Knights as part of Himmler's Operation Resurrection plan. Deathshead is understandably and justified annoyed at the wasted potential, and The New Order seems to show that the higher-ups should have just let him do his thing instead of wasting his resources on the supernatural stuff.
  • Shout-Out: In their initial incarnations, they are like Stupid Jetpack Hitler versions of Robocop, with similar lumbering movement, heavy armor, and a similar helmet with some Darth Vader blended in.
  • Super Soldier: Deathshead wanted to build an army of them for Hitler to use in combat against the Allies, then had to reluctantly hand most of them over to Himmler, who had them repurposed for his occult projects regarding Heinrich I.

    Helga von Bulow 
https://static.tvtropes.org/pmwiki/pub/images/helgavonbulow.jpg
Voiced by: B.J. Ward

A high-ranking member of the SS Paranormal Division who's in charge of the garrison at Wulfburg.


    Elite Guards 
https://static.tvtropes.org/pmwiki/pub/images/eliteguardsrtcw.jpg

An all-female elite unit of the SS Paranormal Division, created and trained by Helga Von Bulow.


  • Aluminium Christmas Trees: The whole "sexy Nazi dominatrix" thing may seem like the sort of silly, salacious fanservice dreamt up by the same sort of people that made games like Sin, F.A.K.K. 2, or Deathtrap Dungeon, but is actually a classic trope that goes all the way back to the old pulpy World War 2 era men's adventure magazines that the Wolfenstein series draws a lot of inspiration from.
  • Artistic License – History: Apart from the obvious regarding Dressed Like a Dominatrix and the whole paranormal SS division, women were prohibited from having any sort of combat role in Nazi Germany.
  • Bare Your Midriff: Some of them have midriff baring outfits during the later stages.
  • Combat Stilettos: Complete with a distinctive *clack-clack-clack* as they walk.
  • Cleavage Window: Many of them have their cleavages shown.
  • Dressed Like a Dominatrix: They definitely give off this vibe personality-wise, especially paired with their stripperiffic black leather uniforms.
  • Elite Mooks: They're tougher and more agile than regular troops, and are equipped with Sten submachine guns which hit harder than the typical MP40. They're also rarer than the Black Guards, usually only being encountered in key areas where Paranormal Division leaders are present, such as the Church, the Chateau, or the endgame area.
  • Glass Cannon: Even with twice as much health compared to a regular SS soldier, they still go down pretty quickly, especially if you use the Sten or FG42 on them. They hit pretty hard with their own Stens, however.
  • Hell-Bent for Leather: They wear skin-tight black leather outfits, some of which have a generous Cleavage Window and/or bare their midriffs.
  • Hot Witch: According to one of the loading screens, they’re all bound together in a witch’s coven.
  • Mook Commander: The Elite Guards have command over the male soldiers.
  • Unnecessary Combat Roll: Their specialty. It helps a bit for dodging bolt-action rifle fire, but isn't so great against automatic weaponry.

    Black Guards 

An elite unit that serves as Heinrich Himmler's personal SS bodyguards.


  • Cool Guns: Most of them use the FG-42 paratrooper rifle. It's an automatic assault rifle that shoots the same ammo as the Mauser rifle and an overall deadlier weapon against humans than either the MP-40 or the Sten.
  • Elite Mooks: The most dangerous regular humans in the game, other than the rare Venom Soldiers.
  • It's Raining Men: In the last mission of the "Weapons of Vengeance" chapter, they parachute on the airbase to stop B.J. from getting the Kobra rocket plane prototype.
  • Made of Iron: It takes more bullets to kill them than normal Nazi soldiers. They can also shrug off one headshot before going down, even if they're wearing a hat instead of a helmet, or not wearing any headgear at all.

    Venom Soldiers 

Nazi Heavily Armored Gas Mask Mooks enemies equipped with either a flamethrower or, less commonly, their namesake Venom cannons.


  • Gatling Good: Are often equipped with the Venom chaingun.
  • Gas Mask, Longcoat: Easily recognized by their gas masks and heavy longcoats.
  • Heavily Armored Mook: Can take significantly more bullets than even the Elite Mooks; typically they have twice as much health as the Black Guards. However, they're typically limited to one per squad rather than appearing in groups like the Elite Mooks do. In addition, they are immune to fire attacks.
  • Kill It with Fire: They are mostly seen carrying flamethrowers instead of their namesake Venom cannon. In Wolfenstein they re-appear as "Drache Troopers", and carry flamethrowers exclusively.
  • Non-Indicative Name: Despite their name, they only use the Venom in "Ice Station Norway", along with a single Venom user appearing in "The Dig" on higher difficulties.

    Marianna Blavatsky 
https://static.tvtropes.org/pmwiki/pub/images/mb2.jpg

High Priestess SS-Oberführer Marianna Blavatsky is the woman in charge of Operation Resurrection. She tutored Oberführer Helga Von Bulow in the ways of the occult and oversees the awakening of Heinrich I.


  • Black Magician Girl: Before Heinrich "rewarded" her.
  • Evil Is Not a Toy: She gets turned into an undead creature by Heinrich I as soon as she completes the ritual for his resurrection.
  • Human Notepad: Her body is covered with tattoos that seem to be some sort of mystical glyphs.
  • Noodle Incident: According to one of the officers at the Chateau Schufstafel, she was responsible for the undead outbreak at the Holstein dig site in 1939, which resulted in Helga von Bulow losing an eye.
  • Reforged into a Minion: Heinrich "rewards" her by painfully transforming her into just another one of his mindless zombie minions.
  • Stripperiffic: Her attire during the ritual leaves little to the imagination.
  • The Unfought: Subverted. While she is not fought directly when she's alive, she is fought as a zombie.
  • Unique Enemy: Her zombified form in the last level. She has the same attacks as a regular zombie, but has a different animation set, walks slightly faster, and is about as strong as the ghouls you fight at the beginning of "Return To Castle Wolfenstein". Unlike the zombie knights, Heinrich doesn't resurrect her when she dies.

    Heinrich Himmler 
https://static.tvtropes.org/pmwiki/pub/images/himmlerwolfenstein.bmp

The Reichsführer-SS himself. He created the SS Paranormal division to use ancient occult and black magic secrets as weapons during the war.


Undead

    Zombies 

Human corpses raised from the grave by the uncontrolled magic of the SS Paranormal Division, who blindly seek to kill everything that lives.


  • Evil Is Not a Toy: Woken up by Nazi rituals that failed to be tailored to control them, they promptly turned on the Nazis.
  • King Mook: Fire Zombies have noticeably more health than regular ones and breathe fire. There are only 2 of them in the entire game.
  • Night of the Living Mooks: They're zombies, it's in the name.
  • Our Zombies Are Different: Besides the usual cannibalism and melee attacks, Return to Castle Wolfenstein zombies can also throw homing ghost skulls at you.
  • Reviving Enemy: Once gunned down, they'll ultimately revive, unless their remains are scattered with a knife or boot attack. However, the Flamethrower and the Venom Gun can destroy their bodies permanently as well.
  • Shield-Bearing Mook: Zombie knights carry shields that can deflect bullets, sometimes right back at you. You need to shoot them when they're running, and hold fire when they crouch down and turtle up.
  • Underground Monkey: They come in different varieties; zombies, which are the standard variety, mummies, which are weaker, and the more powerful & tougher ghouls, who can be distinguished by their glowing yellow eyes.

    Dark Knights 

Undead Saxon knights that specifically served Heinrich I.


  • Clipped-Wing Angel: They're a bit tougher than regular zombie knights, but much, much weaker than even the Proto-Soldats, let alone the Uber-Soldats they used to be.
  • Elite Zombie: They are taller zombie knights that have more health. An overlooked fact about them is that, unlike zombie knights, they will avoid grenades and Panzerfausts rockets.
  • Nice Job Fixing It, Villain: The ritual to resurrect Heinrich required three Ubersoldats to be turned into Dark Knights. Said Dark Knights are simply taller zombie knights, with obviously outdated gear not designed to protect against modern weaponry.

    Olaric 
https://static.tvtropes.org/pmwiki/pub/images/theolaric_2.jpg

A leading figure in Thulian lore and the creator of the Dagger of Warding which possesses mystical powers. He was buried in a tomb next to a church in the village of Wulfburg and the dagger was placed on a pedestal in his mausoleum. Helga von Bulow accidentally releases him and gets dismembered alive for her troubles. He is the first boss of the game.


  • And I Must Scream: Implied, he's covered in screaming faces, and attacks by sending screaming ghosts at you, meaning he's probably full of tormented souls. In the console ports, he releases a whole bunch of them when dying.
  • The Blacksmith: Created the Dagger of Warding.
  • Body Horror: His body is covered in screaming faces.
  • Evil Is Not a Toy: Let's just say Helga von Bulow really should have listened to Professor Zemph.
  • Fat Bastard: It's not clear if he's made of flesh or ectoplasm. He seems to be physical enough to get killed by bullets.
  • Flesh Golem: Looks like one mixed with an Eldritch Abomination, though it's implied he might be made of ectoplasm and not flesh.
  • Homing Projectile: Like basic zombies, Olaric has the ability to conjure spirits and shoot them at you. The ghosts he shoots at you are almost completely undodgeable out in the open since they home in on you. However, they can't travel through solid objects, so you can use the pillars in the church you fight him in as cover.
  • Humanoid Abomination: He's resurrected as this, a giant, grotesque fat monster, full of tormented souls, who can throw them at you like ghostly missiles.
  • Interface Screw: The ghosts he throws at you not only take out chunks of your health, they also make Blazkowicz temporarily blind.
  • Ludicrous Gibs: Explodes nicely when you finally fill him with enough lead.
  • Sealed Evil in a Can: He wouldn't have been a danger if the Dagger of Warding hadn't been tampered with. Luckily Blazkowicz can dispatch him before he does too much damage.
  • Super Strength: Effortlessly tore apart Helga von Bulow limb from limb and then destroyed a metal gate. His punches hurt a lot too.
  • Temporary Blindness: What his ghost attacks can do.
  • Throat Light: With the bonus that the faces on his body also have throat lights of their own.
  • Weaksauce Weakness: He can't follow you in the starting resupply area since he's too fat to go through the broken bricks. Despite being able to tear apart a metal gate, he's too stupid to do the same to some 1000-old brick wall. He won't launch ghost missiles at you either even though you're out of range. Possibly an Anti-Frustration Feature to avoid making him That One Boss.

    Heinrich I 
https://static.tvtropes.org/pmwiki/pub/images/heinrich_game.jpg
Voiced by: Jonathan David Cook

A warlord who launched a bloody campaign of conquest in Medieval Europe. He had studied the black arts and used them to his advantage by raising an army of undead warriors, the Dark Knights. In 943 AD, a benevolent wizard by the name of Simon the Wanderer confronted Heinrich, seeking to end his reign of terror. After a brief battle, the mystic realized he couldn't destroy Heinrich, so he instead magically sealed the tyrant in limbo.

A thousand years later, in 1943, the SS Paranormal Division seeks to awaken him...


  • Anachronism Stew: The real Heinrich the Fowler died in 936. This Heinrich was sealed in 943.
  • Beard of Evil: A bearded ancient bloodthirsty tyrant.
  • BFS: He carries a huge serrated Zweihander, which he wields one-handed.
  • Close-Range Combatant: He fights with a sword in a game where almost everyone else uses automatic weaponry. He has the ability to yank you closer to him, and create mini-earthquakes that cause rubble to fall and hurt you. He can also summon ghosts to chase you like Olaric did, but only does so if you step off the raised platform you fight him on.
  • Damage-Sponge Boss: On normal difficulty he has close to 5000 health, compared to around 50 for most Mooks and about 1300 for the Übersoldaten.
  • Final Boss: The last boss of Return To Castle Wolfenstein.
  • "Get Back Here!" Boss: Inverted, one of his attacks pulls you closer to him, dangerously close to his BFS.
  • Historical Domain Character: Based on Heinrich der Finkler (Henry the Fowler), king of East Francia and duke of Saxony, although only shares a name and era (10th century) with the real one. It should be noted that in Real Life, Heinrich Himmler saw himself as a reincarnation of Heinrich, hence the presence of this boss in a game that's heavy on Nazi neopaganism and occultism taken up a notch.
  • Historical Villain Upgrade: The real Heinrich I wasn't a bloodthirsty tyrant and necromancer.
  • Interface Screw: The ghosts he summons if you try to hide from him temporarily blind you, just like Olaric's. These ghosts are not only faster but intangible.
  • Large and in Charge: He towers over his undead minions, standing about 8 feet tall.
  • Like Father, Like Son: Wolfenstein: The Old Blood reveals Heinrich's son Otto also ended up experimenting with the undead.
  • Ludicrous Gibs: His dead animation has him screaming and twitching for a few seconds before exploding in bits of rotting flesh.
  • Necromancer: Studied the black arts and learned how to animate the dead. It's the Nazis' efforts to free him that causes numerous undead to awaken in crypts and ruins around Castle Wolfenstein.
  • Never Bring a Knife to a Gun Fight: His sword was a major threat in 943, it is less so in 1943 where Blazkowicz can just stand back and pepper him with 12.7mm Venom Gun bullets.
  • No Man of Woman Born: In the opening movie, Heinrich claims that no man may kill him, which is why Simon the Wanderer is forced to seal him away instead. That statement may have been true back in his day several hundred years ago, but in 1943 there are things like miniguns, dynamite, Panzerfaust rockets and Tesla guns which turn out to be sufficient to tear Heinrich to pieces.
  • One-Hit Kill: Although probably unintentional on the developers' part, Heinrich can be destroyed instantly by luring him under the archway through which you enter his boss arena. The arch collapses the moment you step through it, blocking the only way out, but it also squishes anything underneath it when it does, Heinrich included.
  • Sealed Evil in a Can: Which the Nazis eventually succeed in opening.
  • Shoulders of Doom: His armor has large shoulders with spikes.
  • Spoiler Opening: The opening reveals him being sealed in a tomb. Said tomb is unveiled in 1943.
  • Tin Tyrant: Wears a large suit of gothic-style black metal armor.
  • Ungrateful Bastard: Gets resurrected by Marianna Blavatasky, then immediately transform her into a zombie.
  • You Can Barely Stand: While he has a lot of health, Heinrich's attacks are pretty slow and relatively easy to avoid. However, there are zero armor pickups just before the boss fight with him, and the level immediately before the final boss fight is one of the hardest in the game, so it's expected that you're going to fight him with little to no armor.
  • Zombify the Living: Turns Marianna Blavatsky into an undead minion.

Introduced in Wolfenstein (2009)

    Hans Grosse (Wolfenstein 2009) 
Voiced in English by: Kyle Hebert (Wolfenstein 2009)
Voiced in Russian by: Vladimir Antonik

  • Composite Character: His power armor in the final fight resembles a cross between his original armor and that of the Death Knight from Spear of Destiny, especially as it incorporates both dual gatling guns and dual rocket launchers.
  • Continuity Nod:
    • The first time he's seen in Wolfenstein, he says "Guten Tag!" to a resistance fighter, the exact line said by him when first seen in 3D. Also, he fights with dual chainguns and says "Guten Tag!" when the boss fight starts. He also wears black armor and comes equipped dual rocket launchers, a la Death Knight from Spear of Destiny. The loading screen leading up to the final level and battle even tells you to "GET PSYCHED!"
  • The Dragon: To Deathshead.
  • Evil Counterpart: In the Final Boss battle in Wolfenstein, he has magic technology armor that gives him the same Veil powers you do.
  • Final-Exam Boss: In Wolfenstein, fighting him at the end requires you to match Thule Medallion powers with him after your fights. At the conclusion of each stage, you sacrifice the relevant crystal from your medallion to take away that power (for both of you) for successive stages.
  • Gatling Good: Dual wields two gatling guns in all of his boss appearances.

    General Viktor Zetta 
Voiced in English by: Jack Angel
Voiced in Russian by: Alexander Gruzdev

  • Authority Equals Asskicking: He is seemingly bulletproof and can shoot energy balls. It turns out he's really a giant slug monster mutated by the Veil.
  • Bad Boss: The soldiers under Zetta's command are all terrified of him, and with good reason. After all, letters from him to his subordinates almost always end with a death threat.
  • Continuity Nod: He continues the trend of overweight, foul-tempered SS officers set by General Fettgesicht (Fat Face) in Wolfenstein 3D's sixth episode, and continued by Helga von Bulow, team-killing lardass of RtCW.
  • Disc-One Final Boss: He's built up as the Big Bad of the game, and taken out about halfway through. Deathshead arrives from Berlin to take over the Isenstadt operation following his death.
  • Fat Bastard: General Zetta is as cruel to the town's civilians as he is to his own underlings, who he abuses and demeans constantly. His first act upon seizing control was to hang the mayor and town council.
  • Foreshadowing: Everyone says that there's something very wrong about him. Even on his own ranks. Later, in the Cannery mission, it's revealed that Zetta is a giant worm creature mutated by the Veil.
  • Humanoid Abomination: The residents of Isenstadt all the way down to the soldiers under his command even comment that there is something unnatural about him. Ultimately in his boss battle it's revealed that he's a grotesque monster related to the veil
  • Large and in Charge: He's a very portly General who turns out to be a 10 foot tall worm monster.
  • Ludicrous Gibs: His ultimate fate upon the end of his boss battle.
  • Monster from Beyond the Veil: As literally as possible. He's a monster that is, quite literally, from the Veil.
  • Puzzle Boss: You need to destroy the Veil reactors from which he draws power. After that, he goes down after a surprisingly minimum amount of lead.

    SPOILER BOSS 

The Geist Queen

  • Attack Its Weak Point: She must be destroyed first by gunning down her hatching organs.
  • Eldritch Abomination: A giant teleporting creature that looks like a well-fed tick that emerges from the Veil, can levitate at will and is tough to the point that gunfire will not kill her outright, merely stun her. Dynamite finally killed her and even then she took several seconds to die.
  • Giant Space Flea from Nowhere: Literally! In retrospect, her appearance makes perfect sense, however, as the name implies, she's a large specimen of the non-hostile-until-provoked flea-resembling Geists... and if the Black Sun generator exploding wasn't enough to provoke her, nothing would.
  • Implacable Man: She took a beating from Blazkowicz and then proceeded to come back for MORE.
  • Ludicrous Gibs: Her ultimate fate after being decapitated by dynamite, upon the ends of her boss battle.
  • Off with His Head!: By way of dynamite.
  • Puzzle Boss

Introduced in Wolfenstein: The New Order

    Frau Engel 

Obergruppenführer Irene Engel

https://static.tvtropes.org/pmwiki/pub/images/engel.PNG
"For your crime... you will die like vermin. I will hunt you down. At the end of the earth, I will find you. Your skin charred, and your fats rendered. Your kind exterminated. In the end, I will feed your flesh... to the furnace."

Voiced in English by: Nina Franoszek
Voiced in Latin American Spanish by: Rona Fletcher (The New Colossus)
Voiced in Japanese by: Kaoru Katakai
Voiced in Russian by: Elena Solovyova (The New Colossus)

  • Abusive Mom: To her daughter Sigrun, who she bullies into committing violent acts, for her obesity and thus not fitting the Aryan standard. At the very end, when speaking to Jimmy Carver, she reveals that she was considering having her euthanized for being overweight, and frames this as a tough choice for any mother to have to make, like sending a child to reform school.
  • An Arm and a Leg: Similar to Rip's death, B.J. hacks off her arm with a hatchet before killing her.
  • Asshole Victim: After all the hell she puts all the protagonists through, her fate at the end is very well deserved to say the least: humiliated on live TV, her arm hacked off, and Terror-Billy's axe buried in her face. Just to really rub it in, the resistance promptly gives a speech denouncing everything she says.
  • Ax-Crazy: It's obvious from the moment that she treats the act of forcing B.J. at gunpoint play a "race purity" game are with the threat of death only to play it off as a joke that Frau Engel is more than a little unbalanced. The revelation that they run a death camp makes this little incident look nice in comparison. Come The New Colossus and she's even worse, showing a childish glee in killing Caroline and desecrating her corpse For the Evulz. Cutting of BJ's head makes her even more gleeful.
  • Badass Boast: Right after her jaw is crushed by a renegade Nazi mech which would incapacitate most people with pain and shock, she instead crawls to Blazkowicz and gives him a promise of revenge. She fulfills her promise in The New Colossus... if only for a brief moment, since the resistance manages to save him.
    "For your crime. You will die like vermin. I will hunt you down. At the end of the earth I will find you. Your skin charred and your fats rendered. Your kind exterminated. In the end, I will feed your flesh… to the furnace."
  • The Bad Guy Wins: In The New Colossus she actually manages to capture B.J. and make good on her promise to execute him on international television...and he comes right back with his head attached to an Ubersoldat body and hacks her to death on international television.
  • The Baroness: Unique example in that she has the age and "nasty hag" personality of the Rosa Klebb variety, yet has a dominating sexual appetite and is still rather good-looking for her age.
  • Benevolent Boss: She's surprisingly casual and friendly with the soldiers under her command, often referring to them by name while ommitting their rank, showing that she takes time out of her schedule to hang out with her soldiers and get to know them better. They not only show great deal of loyalty to her, but also willingly and gleefully take part in her twisted games with her victims. That said, she does have a very low patience threshold for those officers who fail to grasp just how much of a threat Blazcowicz is.
  • Big Bad: In The New Colossus. While Hitler is still the evil overlord of the whole setting, Frau Engel has the most personal beef with the heroes and presents the greatest challenge.
  • Big Bad Duumvirate: With Deathshead in The New Order, representing the more political and administrative aspects of the Third Reich's new order. Howeever......
  • Big Bad Wannabe: Despite being a major threat in both The New Order and The New Colossus, she lacks the skill - technological and otherwise- of Deathshead, has little to no combat experience save for some firearms, and most of her schemes end with her failing or being disfigured. B.J. even tells her she's way out of her league as he kills her with an axe. Pretty much all of her accomplishments in The New Colossus are overshadowed by that of Deathshead in The New Order.
  • Bullying a Dragon: With the bullied dragon being B.J., who just killed Deathshead, possibly one of the last competent members of the Nazi regime. It should be expected how this would turn out considering that Engel is powerless when backed into a corner, compared to B.J. who is carrying loads of weaponry, obtains a new super soldier body after she had beheaded him, and has a high kill count. Engel just has a gold gun, little to no combat experience, and a knife. Do the math.
  • Creepy Blue Eyes: What would you expect of a Nazi?
  • Cruel and Unusual Death: B.J. hacks her arm off with an axe before slamming it right in her face. She remains alive for a few moments, obviously terrified and in intense pain. Then B.J. pulls the blade out, splitting her skull in two, revealing her brain and a dangling eyeball. Her death is witnessed by millions of people who happened to watch the talk show at the moment. Needless to say, she absolutely deserved it.
  • Dark Action Girl: Considerably older than most examples but still a scarily effective enforcer for the villains.
  • The Determinator: She refuses to die after getting her jaw shattered, and instead opts to crawl up to B.J., get right in his face, and tell him To the Pain. Then, after being thrown off of a cliff, she attacks B.J. and his comrades while dual wielding assault rifles. And she's still not dead, as she comes back in The New Colossus.
  • Didn't See That Coming: She definitely wasn't counting on an enraged B.J. coming at her with a hatchet with his head reattached to a new body after she actually managed to chop it off.
  • Dirty Old Woman: Utterly depraved and hedonistic in addition to being a ruthless bitch. In a rare example, she shares the sexually predatory behavior of the Dirty Old Man archetype, right down to having a submissive, weak-willed younger lover.
  • Dragon Ascendant: In The New Colossus, due to the deaths of Deathshead and her lover Bubi, she's leading the charge front and center against the Kreisau Circle.
  • Establishing Character Moment: Forces a stranger to sit with her and take a "test" to see just how Aryan they are with the threat of death if they fail. Then it turns out that the "test" was completely bogus and she just enjoys watching people squirm while she flaunts her racism and position of power over them. It's no suprise later when you find out she runs a death camp.
  • Even Evil Has Loved Ones: She and Bubi genuinely love each other. When Bubi was killed by BJ, she was not pleased.
    • She also appears to be on very good terms with her soldiers, to whom she refers to by their names rather than rank and they join in on her sick twisted games with her victims.
  • Evil Has a Bad Sense of Humor:
    • She imposes a Secret Test of Character in The New Order where she has people choose between pictures at gunpoint. Then at the end of it, she pretends like she's going to kill them anyway.
    • In The New Colossus, she laughs her ass off at the thought of parading the crippled BJ for all the world to see on international TV.
  • Evil Feels Good: By The New Colossus, which gives her character greater focus than ever. She's a monster among monsters, and she loves every second of it. She's just so gleeful.
  • Evil Old Folks: Is 56 as of The New Colossus, and is one sick and twisted old lady.
  • Facial Horror: She has her jaw shattered by a hijacked robot during the concentration camp escape. What happens to her face is not pretty — a visible cleft in her jawline, shattered or missing teeth, and a lolling jaw. By the time of The New Colossus, however, it's been patched up, though there some obvious scars that still remain. However, B.J. eventually opens them again - and then some - by hacking her head in half with an axe.
  • Faux Affably Evil: To her own men and to those who haven't nor have no reason to cross her, Engel is surprisingly charismatic and often gets her men in on her sick sense of humor without even forcing them to laugh with her. If she has intentions, however, she's not afraid to put a bullet in your skull the instant she feels You Have Outlived Your Usefulness or slighted the Nazi regime (or her, in B.J.'s case).
  • Female Misogynist: Can be overheard talking to Bubi about how she thoroughly believes German women should uphold the principles of Kinder, Küche, Kirche. When Bubi subtly calls her on her hypocrisy, she simply retorts that she's done her womanly duty by birthing and raising six "good Aryan" children, so she's entitled to pursue "fun" like being a death camp warden.
  • First-Name Basis: One-sided; while her soldiers always refer to her as "Frau Engel", she refers to each of them by their names rather than rank, signifying her casual and friendly relationship with them.
  • Forced to Watch: As B.J. stabs Bubi to death. She inflicts this right back on him in The New Colossus when she decapitates Caroline Becker with a fire axe. In fact, after what happened with Bubi, she seems to develop a fascination with this sort of thing, becoming hell-bent on broadcasting BJ's suffering to be seen by millions— clearly, she wants to inflict upon him and the Resistance what he did to her a hundredfold. And it happens a third time at the end of The New Colossus, only this time, she's the victim, having her death at BJ's hands broadcast to millions on live television.
  • Four-Star Badass: Is a General (SS-Obergruppenführer) in The New Colossus.
  • Good Scars, Evil Scars: After a reprogrammed Herr Faust turned on her and mangled the lower half of her face, Engel's mouth is surrounded by downright grotesque scars, appropriate for her sinister nature. Compare and contrast BJ's scars, which are much neater and more heroic-looking.
  • Hate Sink: Frau Engel wastes no time becoming a villain who's extremely easy to hate. While not quite as obvious in The New Order where she at least seemed to genuinely love Bubi and was devastated when BJ killed him, she was shown to be running a vicious concentration camp aside from being a Nazi. The New Colossus gave her a promotion to Big Bad, and appropriately went all in on making her as despicable as possible to beat out the previous Big Bad, Deathshead. Her very first appearance has her horribly abusing her daughter Sigrun, as well as murdering Caroline Becker with a fire ax and desecrating her corpse, all while giggling like a madwoman and making sick jokes. And if you somehow didn't hate her after all this, you will definitely hate her after she steals the ring that BJ was going to give to Anya, kills Super Spesh, and then personally executes BJ himself (even if that last one didn't stick). Needless to say, a big part of the game's draw is making this sick bitch pay, as she's given no excuse for any of her actions and no moments of sympathy, making the player want to take her down.
  • Inadequate Inheritor: Views her daughter Sigrun as such, especially after her Heel–Face Turn. Winds up being one herself to Deathshead and to a lesser degree Hitler. While Hitler is a shadow of his former self and a wreck by the time he is encountered in game, he did create National Socialism and the Third Reich. Deathshead then overcame all resistance - from the Allies and his fellow Nazis - to lead it to world conquest and got through two games with barely a scratch being laid on him by the best the Allies had to offer. Frau Engel gets herself in over her head confronting the resistance, gets her lover killed and herself crippled, and ultimately dies publicly and brutally at BJ's hands.
  • Ironic Name: "Engel" means Angel in German. She is definitely no angel. And her first name, Irene, is the Greek word for "peace".
  • It's Personal: After B.J. destroys her concentration camp and kills Bubi, Engel's vengeance in The New Colossus is highly personal and focuses strictly on B.J. over any other resistance sects or movements. It says something that when she personally manages to execute B.J., she gets incredibly lax and basically shrugs off everything else the resistance does afterwards. Big mistake.
  • Jerkass: Doesn't even scratch the surface when describing her.
  • Just a Flesh Wound: She is surprisingly durable for an old woman. Even after getting her jaw crushed by a robot and getting chucked into a tree and off a cliff, she still has the energy to gun down several escaping prisoners with a pair of automatic rifles.
  • Karma Houdini: Even though she doesn't get out of it in one piece it's still pretty egregious. And she was Forced to Watch as B.J. gutted her lover in front of her.
  • Karma Houdini Warranty: In The New Colossus she finally meets karma in the form of B.J. hacking off one of her arms and embedding his axe deep into her face and splitting it in half (captured live in front of national television, no less!)
  • Karmic Death: She bragged about being the one to humiliate B.J. Blazcowicz on live TV, and how she would be the one to kill him. Towards the end of the game, she ends up being gruesomely killed in front of millions of viewers by B.J. in the most humiliating way possible. Also, she's killed using an axe, much like how she killed Caroline.
  • Kick the Dog: It's as if she has tiny puppies tied to her shoes at all times.
    • In the first game, she snatches a baby away from an inmate, and presumably has it murdered off-screen.
    • Decapitating Caroline and making mocking kissing gestures towards B.J. with the victim's severed head.
    • Her horrible treatment of Sigrun in general.
    • Shooting Super Spesh multiple times. She proceeds to put the still-smoking gun barrel in B.J.'s mouth, asking how the smoke of the gun that killed his friend tasted.
  • Know-Nothing Know-It-All: She declares that she can "tell impure blood by sight" and compliments BJ on his "fine Aryan features." BJ is an ethnically-Polish American, and his mother was a Jew. No doubt BJ enjoys the hell out of making the old hag eat her words...
  • Made of Iron: In The New Order, she has her jaw shattered by a hijacked robot and gets thrown off a cliff, and she survives. All of that at the age of 55.
  • Mrs. Robinson: Good looking for her age (at least, until getting her face destroyed by a sabotaged robot) and has a lover at least twenty years her junior.
  • No Celebrities Were Harmed: Yep, it's another Dyanne Thorne parody. Might as well steal from the best.
  • Non-Action Big Bad: At no point, in both New Order or New Colossus, does the player get to fight her in direct combat. The only time it could technically count would be on the Jimmy Carver Show, where she shoots you with her pistol, but even then she poses practically no threat to you unless you deliberately die by her. Justified however, as she is a woman in her 50s who hasn't had any proper combat experience.
  • Oh, Crap!: Her reaction when an alive and well BJ shows up at the Jimmy Carver Show, clearly intent on killing her, mixed with This Cannot Be!. Considering that she herself had executed BJ by hacking off his head with a sword and dropping the head into an incinerator, it's hard to blame her.
  • Politically Incorrect Villain: While this is kind of a given for a Nazi, she is even worse than most, early on when she suspects Sigrun might be Lesbian/bisexual she galls her "dirty" and "sick and even threatens to have her killed.
  • Rank Up: She started as warden of a work camp until Deathshead got so impressed by her determination he promoted her as his second in command. Then by New Colossus she became general and apparently in charge of America.
  • Red Right Hand: For about half of The New Order, if it weren't for the Nazi uniform and her charming personality, Frau Engel would be able to pass for an ordinary, reasonably attractive older woman. However, after Herr Faust mangles her jaw at Camp Belica, the entire lower half of her face is covered in nasty scars that make her monstrous nature abundantly clear.
  • Sadist: Her schtick. Her chronic need to make everyone who crosses her suffer backfires on occasion when it gives her enemies a chance to escape, causes family members to defect, or just simply drives the The Hero into wanting to kill her even more.
  • The Sociopath: Despite holding something resembling love for Bubi and her daughter, she’s extremely unempathetic and sadistic to the point that she views running a death camp as "fun" and murders countless people with either no remorse or demented glee.
  • Suicidal Overconfidence: It starts with relaxing after beheading B.J., not being aware that La Résistance has just managed to revive him connecting his body onto a Super Soldier body. Then it goes downhill from there...
  • Stalker with a Crush: A twisted example. Engel certainly wants to murder the hell out of B.J. in The New Colossus for dishonoring her and screwing her over in The New Order, but once she steals the heirloom ring of B.J.'s mother for herself, some of her comments afterwards are almost creepily affectionate, and it's hard to tell whether she's being a Troll or genuine. The fact that she seemingly intends to try to break him down first rather than bother to kill him at the first opportunity she gets also muddies this.
    • Hell, her seemingly final words to B.J. before she executes him?
      Frau Engel: We could've been so good together... darling... you break my heart.
  • Stupid Evil: Sometimes her own sadism gets the better of her. For example, instead of just shooting Blazckowicz and all his friends once she has them all she just has to decapitate Caroline while they are Forced to Watch, and, as if that weren't vile enough, taunts him by shoving her severed head in his face. This allows him time to escape and later return the favor with ultimately a hatchet to the face.
  • This Cannot Be!: Has this reaction when the Not Quite Dead B.J. Blazcowicz suddenly descends from an elevator off-camera while filming a live talk show... brandishing a nice, sharp axe, which he buries into her face. Granted, most people stay dead after having their head cut off, but Blazcowicz has very capable allies.
    Engel: You are dead! I severed your head from your shoulders! I killed you!
  • Took a Level in Jerkass: She was already a sadistic sociopath in "The New Order", but somehow, in The New Colossus, she's even worse! Among other things, she abuses her daughter and was considering killing her, plays around with the severed heads of her victims, and goes out of her way to torment BJ, such as sticking a gun in his mouth and asking how it feels to taste the gunpowder of the bullet that just killed Super Spesh.
  • Truth in Television: Frau Engel is a head figure of Bund Deutscher Mädel (League of German Girls), which was an actual Nazi female youth movement in Real Life, more or less the Hitler Youth for girls. She also runs a concentration camp with an iron fist, a reference to how many German women helped participate in the Holocaust.
  • Two-Faced: After having her jawline crushed, the Nazis manage to reconstruct her face, leaving only facial scars and a permanent grimace on her left side.
  • Undignified Death: She gets quickly disarmed, then disarmed again on live TV while screaming and futilely attacking B.J. with her Luger and combat knife. Finally, her skull is split in two with a hatchet as she gurgles, looking genuinely terrified.
  • The Unfought: In The New Order and The New Colossus. Though you do get to start a reaction command to trigger the final cutscene which embeds B.J.'s axe in her skull.
  • Villain Ball: In The New Colossus. The game's barely started and she already catches it instead of just, say, shooting B.J. in the head when he surrenders she instead brings him on-board her airship, taunts him over being rendered a cripple, attempts to decapitate Caroline with a fire axe right in front of him before forcing her unwilling daughter Sigrun to do it. And the Da’at Yichud Power Armor is only a couple of feet away…
    • Plus there's the way she just stops giving a shit about the remaining Resistance once she thinks she's got B.J. She goes on live TV with no bodyguards or assistance on-hand, so she's helpless when B.J (who got better from his beheading thanks to the Resistance's efforts) helps himself in and makes her Deadline News.
  • Villainous Breakdown:
    • After watching B.J. kill Bubi via a video link, she can be seen shaking violently, staring catatonically into space and taking barely controlled, shuddering breaths before staggering out of sight.
    • In The New Colossus, she loses her shit when she sees B.J. confronting her in person after she believed she had killed him. Before she has the chance to shoot him, B.J. use his axe to chop her right arm off and plants the axe head right in her face.
      Engel: "You are dead! I severed your head from your shoulders! I killed you!"
  • Villains Out Shopping: By the time of New Colossus, her favorite T.V. show is apparently Blitzmensch, of all things.
  • Villainous Valour:
    • Give her this, she doesn't go out like a coward. Her immediate reaction to B.J. storming the studio she's being interviewed at (aside from a brief Freak Out) is to whip out a pistol and start firing at him. And when B.J. chops her arm off, she immediately uses her other arm to pull out a knife and attempt to stab him with it. It fails, but hey, A for effort.
    • In The New Order, despite having her jaw ripped apart and being thrown off a cliff, rather than lay down and die, she attempts to stop the prisoners escaping by coming at them with a pair of assault rifles.
  • Virtue Is Weakness: When Sigrun can't bring herself to kill a helpless prisoner (even saying the You Said You Would Let Them Go), Engel immediately starts berating her and forces her to watch as she cuts Caroline's head off. As if this weren't Vile enough she shoves Caroline's severed head in her Sigrun's face and her crotch as if pretending to kiss her.
  • Would Hurt a Child: During the Forced Labor Camp intro, an inmate begs her to take care on an infant found amongst the prisoners, and she reluctantly grabs it, showing nothing but absolute disgust all the while. If the Nazi policy of euthanizing children at the camps is still in effect, she undoubtedly had the baby murdered off-screen.

    Bubi 
Voiced by: Thomas Mikusz

https://static.tvtropes.org/pmwiki/pub/images/rsz_bubiwolf_9134.png
  • Affably Evil: Just like his lover.
  • Afraid of Blood: He mentions that the sight of fresh blood sickens him.
  • Big Bad Wannabe: Tries to be a frightening Nazi, but comes off as comical.
  • Book Dumb: He became a lowly, uneducated prison guard instead of a scientist like the rest of his family. Ultimately, it is his stupidity (underestimating the correct poison dosage for B.J.) that gets him killed.
  • Bond Villain Stupidity: He effectively have B.J. at his mercy, but decides to draw out the moment by contacting Frau Engel and revelling with in how they are looking forward to torture him instead of just killing him. Keep in mind B.J. has been killing nazis and eldritch abominations that were a bigger threat than him, so Bubi should have just taken the first chance to kill him instead of being an arrogant brat. Scratch one Bubi.
  • Camp Straight: At first, through suggestive facial expressions and dialogue, it appears that Bubi might actually be attracted to B.J.. However, it quickly becomes apparent that he only cares for Frau Engel.
  • Creepy Blue Eyes: But of course.
  • Dark Mistress: A Gender Flip version. His entire character revolves around his love for and devotion to Frau Engel.
  • Good Hair, Evil Hair: He has a very thin pencil mustache juuuust above his lip. You don't really get a good look at it until he gets the drop on B.J. and they're practically kissing.
  • In-Series Nickname: His real name is Hans Winkle, but Frau Engel only ever calls him Bubi, which is German for "baby." While it can be used affectionately like in English, Frau Engel's obvious depravity combined with the age difference ups the Squick factor considerably.
  • May–December Romance: He is the lover of Frau Engel, who's easily old enough to be his mother or even grandmother. Background material states that they met when Bubi was working at a prison camp at the age of 19.
  • Minor Injury Overreaction: Been bitten in the neck is apparently so crippling that he can't even pull the trigger on his pistol anymore. He'll even bleed to death if you ignore him instead of executing him.
  • Oh Scheiße: Before B.J kills him.
  • This Cannot Be!: Is genuinely surprised when the tranquilizer he injects B.J. with wears off quickly enough, right before B.J. kills him.
    (clearly panicking as he bleeds out while a pissed-off B.J. advances, clearly intending to kill him) "How can you be moving?! I gave you enough toxins to paralyze an elephant!"
  • Too Dumb to Live: Was insanely overconfident that he should have just killed B.J. instead of delaying the inevitable.
  • Villain Ball: He would have actually killed B.J had he not tried impressing Engel, even then it's mostly by luck that B.J's head trauma made him resistant to neurotoxin.
  • "Well Done, Son" Guy: His parents were both rather notable scientists and were disappointed that he became a lowly prison guard.

    The Baltic Eye/Das Baltisches Augue 

    The London Monitor/The Eye of London (Das Auge von London
Voiced by: Michael Bideller

  • Attack Its Weak Point: The London Monitor's eye...is not its weak point like its 1946 cousin. Its engine proves to be its Achilles' Heel instead.
  • The Dreaded: It's what keeps the non-German citizens of London in line.
  • Humongous Mecha: It's essentially an improved version of the Baltic Eye. Notably, the London Monitor is nowhere near as massive as its prototype...but that's of little consequence when it's still capable of keeping the citizens of London in check.
  • List of Transgressions: It informs B.J. of the crimes against the state he is committing as he is attempting to destroy it, especially the fact that every second he is fighting back against it he is committing another crime.

    The Knife 
Voiced by: Tilman Borck

  • Ax-Crazy: A knife-wielding nutcase, to a point that he even has the other inmates frightened of him.
  • Death by Irony: Take one look at his nickname...and with one of his own no less.
  • The Dreaded: Almost half of the conversations amongst the inmates in Belica are about the atrocities the Knife has committed and how to avoid him.
  • Poetic Serial Killer: Takes the time in-between slashing his victims to remind them of how they are 'inferior' to himself.
  • Torture Technician: Enjoys slashing and stabbing inmates to death.
  • Wrong Genre Savvy: He didn't count on a certain someone he just stabbed multiple times coming back and killing him.

    Friedrich Keller 
Voiced by: Heiko Obermöller

  • Abusive Parents: Was a victim of those kind that he would sell them out to the Nazis for their involvement with the French Resistance.
  • Ain't Too Proud to Beg: When B.J. ties him up and starts interrogating him with a chainsaw.
  • Bullying a Dragon: He makes the mistake of threatening B.J. and Anya while they have him tied up in a chair. B.J. promptly makes use of his chainsaw to finish Keller off.
  • Dirty Coward: Hides in the trunk of his car when B.J. storms out the front door of the asylum guns blazing!
  • Eyepatch of Power
  • Faux Affably Evil: After spending years dropping by the asylum to haul off patients for Deathhead's experiments ("Like it's Deathshead's personal candy store.", as B.J. put it), he's finally ordered to purge the asylum. And when he does he cheerfully thanks the head staff for their 'co-operation' while patting Anya's father on the arm.
  • Fauxreigner: He was born in France, yet speaks solely German and seemingly considers himself German.
  • French Jerk: He's from France, so that counts.
    • It should be noted he comes from Strasbourg, which, while a city in France, is in the Alsace-Lorraine region, which traditionally had a German-majority population. While Germany lost the land to France after WWI, the population was still considered German and the Nazis made it a part of the German Reich again after they conquered France. As such, he wouldn't be considered French in Wolfenstein timeline.
    • His name and the fact he speaks perfect German without any signs of a French accent also suggest his family was ethnically German.
  • Jack Bauer Interrogation Technique: On the receiving end of one courtesy of a very angry Blazkowicz with a chainsaw. Then he decides to taunt B.J. after the interrogation is over. Three guesses how that one turns out for him.
  • Meaningful Name: Keller means cellar, which is the place where he meets his demise.
  • Off with His Head!: B.J. decapitates him with a chainsaw after getting the information he needed from him.
  • Politically Incorrect Villain: Aside from the fact that he's a Nazi, he also is rather disdainful of the mentally ill and those who he considers mentally ill. There's probably a reason he lead an operation to slaughter an entire asylum.
  • Self-Made Orphan: His biography reveals he betrayed his abusive family, who were heavily involved with the French Resistance, to the Nazis as a child and was adopted by Deathshead himself.
  • The Social Darwinist: He coldly refers to the asylum patients he's able to haul off as 'subhumans who will be put to use for the benefit of the Reich'.
  • Starter Villain: The first Nazi-aligned antagonist B.J. meets not long after he wakes up in 1960.

    Anton Krieger 
  • The Captain: The last captain of the Eva's Hammer before B.J. hijacked it.
  • Honor Before Reason: Instead of hiding in his inaccessible bulletproof control room and waiting for backup to arrive, Krieger opens the door after B.J. kills off all his men in order to fight him. This gets him killed very quickly, resulting in B.J. being able to take over the ship.
  • Just One Man: Delivers the trope name as B.J. thrashes the crew of the Eva's Hammer.
  • Surrounded by Idiots: As B.J. tears through his men:
    "You are all useless!"
  • Villainous Valour: Fergus/Wyatt genuinely commends him for going to his grave rather than surrendering the Eva's Hammer.

Introduced in Wolfenstein: The Old Blood

    Rudi Jäger 
https://static.tvtropes.org/pmwiki/pub/images/680f807d83c7a29403efd7ca2549e5f3.jpg
Voiced by: Ben Jung

  • Abusive Dad: Had one who likes to beat him with his belt, but sometime later was electrocuted to death much to Rudi's delight.
    • His mother doesn't seem to have been too much better; you can find a letter from her in Rudi's room whilst exploring Castle Wolfenstein that has her defend the abuse his father gave him, in between trying to beg him to send her money.
  • Affably Evil: Has a constant pleasant demeanor, even as he's feeding prisoners to his dogs and laughs at a 'Frankfurter hot dog' joke that B.J. makes before making threats towards Americans.
  • Attack Its Weak Point: Similar to the Heavy Troopers from the 2009 game or the Super Soldiers from Old Blood, his power armor needs to be stunned by attacking the glowing electrical conduits on its shoulders/back so you can perform a finishing move on him. After 3 finishing moves his armor plating is gone and you shoot him to death normally.
  • Being Tortured Makes You Evil: Given for bad guys who are raised by Abusive Parents.
  • Berserk Button: Anything that regards something negative happening to his beloved dog Greta, whether is a threat directed towards her or any harm that comes to her.
  • The Brute: Stands at nearly seven feet tall.
  • Call-Back: His dual-minigun Powered Armor suit is one to the enforcer-type bosses from Wolfenstein 3D and Hans Grosse from the 2009 game.
  • Co-Dragons: Along with the less formidable Schreiner to Helga.
  • Disc-One Final Boss: The first half of the game, "Rudi Jager and the Den of Wolves", is literally named after him, and he's killed precisely at the game's halfway point in a boss battle.
  • Death Seeker: It's heavily implied that he didn't really care if he lived or died during his battle with Blazkowicz. Although living means killing Blazkowicz in revenge for Greta's death and death meant that he and Greta would be together in the afterlife.
  • The Dragon: To Helga as the custodian of Castle Wolfenstein.
  • Even Evil Has Loved Ones: Legitimately loves his pet dog Greta. After she is killed, he goes into a grief-stricken rage to avenge her death, but when he is defeated, he says he'll be with her in death.
  • Expy: Of Hans Grosse, being a tall blond brute acting as the brawn to his superior's brains, and ends up fighting B.J. in power-armor.
  • Friend to All Living Things: Well, not exactly given he's a Nazi, but he is a dog-lover and loved his dog Greta. Rudi's love for them more than humans is most likely due to the abuse he suffered from his father.
  • Made of Iron: Not only does he survive being stabbed right next to the heart with a sharpened pipe and then electrocuted by BJ, he's fit enough to leap up and run for safety immediately and is also fully healthy enough to go toe-to-toe with BJ in a major boss fight just a few hours later.
  • Meaningful Name: As fans of Pacific Rim know, "jäger" is German for "hunter".
  • Mirror Character: As of BJ's childhood being explored in The New Colossus, it turns out that Rudi and BJ actually have a little more in common than either of them would care to admit. They both had troubled childhoods with abusive fathers, as well as dogs they both loved dearly, only to be killed in traumatic incidents (Rudi's Greta by BJ out of self-defense; BJ's Bessie by his father Rip as a twisted punishment and "lesson"). This make's BJ's "Killed your fucking dog, Rudi" comment even more hard-hitting, as he knows all too well what it's like to lose a pet, and was likely fine with putting a despised enemy through the same emotional wringer. That, and Greta was trying to eat his face off.
  • Morality Pet: Greta is one for him. It may not look like that at first, but when she dies, holy shit.
  • Pet the Dog: A literal example given he's a dog-lover in a twisted manner when he feed prisoners to his dogs.
  • Powered Armor: Wears a suit of one equipped with dual miniguns in his boss fight.
  • Roaring Rampage of Revenge: Goes on one when B.J kills Greta.
  • Screaming Warrior: Spends the entirety of his boss fight screaming at the top of his lungs about how much he loved his dog.
  • Soft-Spoken Sadist: Tries not to raise his voice, while torturing B.J. to interrogate him for his contact in the village.
  • Tragic Monster: In contrast to the psychopaths that make up the rest of the antagonists, Rudi has a heart, and feels compassion. Unfortunately for humankind, the trauma of his childhood means he is literally incapable of extending this compassion to other human beings. It gives the impression that, had he grown up in a less abusive environment, he wouldn't have become the Axe-Crazy monster who needs to be put down that you meet in game.
  • Unstoppable Rage: When he and Blazkowicz throw down, he is absolutely furious with him over Greta's death.
  • Villain Has a Point: For anyone who has played The New Order and knows what happens after the war, his statements towards B.J. when interrogating him about his war being lost is not completely unfounded, as we will know that the Nazis would later win the war.
  • Villainous Breakdown: Loses his mind when B.J. kills his favourite dog Greta. to the point of ranting constantly about his loss during the Boss Fight.
  • Woobie, Destroyer of Worlds: Becomes this during the Boss Fight after the loss of his dog Greta, and there's how he grew attached to her given he had to live under an abusive father during his childhood.

    Helga von Schabbs 
Voiced by: Gabrielle Scharnitzky

  • The Baroness: Entirely the Rose Klebb variety.
  • Collector of the Strange: Her office has various artifacts unconnected with her current area of study in Wulfburg, including an Ancient Egyptian statue and the Dragonborn's helmet.
  • Cruel and Unusual Death: Chewed up and spat out by King Otto's Monster. Even if the player opts not to finish her, she's guaranteed to die of her wounds.
  • Didn't Think This Through: Helga did her homework on King Otto's Monster and successfully brought it under her control, however she forgets one important detail: the Monster is blind, and when she tells it to feed, it chews up the person closest to it - her.
  • Dirty Old Woman: Lady Drunk and extraordinarily and creatively profane.
  • Egomaniac Hunter: One of the photos in her room shows her posing over the corpse of a giant gorilla.
  • Evil Cripple: One of her legs was rendered immobile by polio in her youth, so she wears a brace.
  • Expy: Of Helga von Bulow from Return to Castle Wolfenstein, being an old, redheaded, female SS commander who's obsessed with digging up artifacts of incredible power in the catacombs beneath Wulfburg. She's even got the same first name! Her last name, on the other hand, seems to be derived from Doctor Schabbs — which makes sense, given that they both appear in chapters involving the undead.
    • To a lesser degree of Frau Engel, as both are Dirty Old Women and both have a scene where they interrogate B.J. during tense, Tarantino-esque dialogue scenes.
  • Fat Bitch: Is overweight, likely due to her lack of mobility and Lady Drunk habits.
  • Ghostapo: In another similarity to von Bulow, she focuses her attentions on supporting the Nazi regime through the occult, in contrast to Deathshead's Super Science approach.
  • A Glass of Chianti: Deconstructed. See Lady Drunk.
  • Hoist by Her Own Petard: She attempts to control King Otto's monster with the ancient words of command, but still fails to stop the beast from mauling her and Schreiner to death.
  • Jerkass: She is very abusive towards Schreiner, constantly insulting him by calling him nearly every vulgarity in the book, even if he does so much as disagrees with her on even the tiniest thing. It reaches pretty childish levels.
  • Lady Drunk: Tries to hide it under the veneer of being a "connoisseur of fine wines", but ultimately she's just this— she's frequently drunk during official functions, and it only serves to further bring out her cruelty. It happens often enough that Schreiner and other SS commanders complain to her about it, to which she simply responds with a volley of colorful drunken insults.
  • Punch-Clock Villain: Downplayed, but while she's certainly an asshole, her villainy never reaches the level of the over-the-top Kick the Dog moments the series' other Nazi leaders are known for. Also, while she's strict when it comes to overt incompetence, she seems to be less of a Bad Boss than the likes of Rudi or Frau Engel. To put things in perspective, she's more in line with the Indiana Jones style of Nazis compared to the Schindler's List monsters that Strasse and Engel embody.
  • Too Dumb to Live: Well, if you go after an Eldritch Abomination that mind you, has been sealed up for a very good reason with the intention of controlling it, then some people would think you're asking for a death wish. It gets to the point where a Zombie Apocalypse is unleashed upon Wulfburg because she opened the catacombs and she still wants to find the monster.

    Emmerich Schreiner 
Voiced by: Hans-Eckart Eckardt

  • Butt-Monkey: Helga just doesn't give this guy a break, despite being there to oversee her.
  • Co-Dragons: Along with the more imposing and brutal Rudi Jäger to Helga.
  • Commander Contrarian: He constantly questions the effectiveness of Helga von Schabb's archeological dig in Wulfburg and her ability to deliver a super-weapon to Deathshead. Her response? To call Schreiner a "goat fucker".
  • The Dragon: For being on Helga's side during her appearances, however, just to be a Commander Contrarian.
  • Expy: Of Professor Zemph from RtCW, being a put-upon lackey of Deathshead's whose warnings and reprimands are ignored by Helga.
  • High-Class Glass: He wears a monocle, possibly with delusions of nobility as he's explicitly stated to be from a middle-class family.
  • Off with His Head!: Gets killed when King Otto's Monster grabs him and bites his head off after he attempts to shoot at it.
  • Shooting Superman: After King Otto's Monster eats Helga, Schreiner futilely empties his pistol into it, which gets his head bitten off. Ironically if he had run and hid he might have survived given that the monster turns out to be blind.
  • Slobs Versus Snobs: Low-key inverted version - he acts much more dignified (if somewhat cranky) than the alleged noble von Schabbs, despite being middle-class.

    Shamblers 

The corpses of various Nazis and civilians animated by the toxic reanimating gas leaking from a hidden vault below Wulfburg. They glow from within due to some side-effect of the chemical; the more ravaged by this internal flame they are, the faster they can move. They mostly attack in melee, but they can also spray bullets wildly at their enemies.


  • Historical In-Joke: The wood or bone fragments jammed through some Shamblers' heads make their helmets resemble the pickelhaube spiked helmets from World War I.
  • Night of the Living Mooks: They're zombified Nazis, what more needs to be said?
  • Our Zombies Are Different: They retain the usual traits of being shuffling undead monsters that can survive extreme amounts of damage unless they’re decapitated or their brain is destroyed. However, they’re capable of surprising bursts of speed, can retain enough intelligence to use guns (albeit extremely inaccurately), can’t infect others through bites or scratches, and the reanimating process sets them on fire. As a final note, anyone who dies in the presence of the reanimating gas can turn into a Shambler instantly upon death, meaning that anything as simple as a gunfight or heart attack can erupt into a nightmare within seconds.
  • Removing the Head or Destroying the Brain: A headshot will kill a Shambler instantly, although they can be put down with body shots. This even applies to the living Nazis you fight inside Wulfburg: if you don't kill them with a headshot or explosion, they're likely to transform into a Shambler as soon as they die, even before their body hits the ground. Also you'd betterdestroy the brain, not merely damage it; several Shamblers have bits of wood from the earthquake through their heads and living targets BJ kills with a headhot from the silenced pistol will reanimate.
  • Reviving Enemy: Shamblers not killed with a headshot or blown up have a chance of getting back up to fight again.

    SPOILER BOSS 

King Otto's Monster

  • Attack Its Weak Point: It's only vulnerable point is its open mouth. Key word being "open".
  • Eldritch Abomination: A product of dark science, created by ancient alchemists working from even more ancient texts that were half-finished at best, the Monster's true nature is ambiguous at best. Its rotting flesh is covered in bandages, stitches, and patches of metal, and the inside of its mouth glows an ominous green. King Otto's scholars could only lock it away in the tunnels beneath Wulfburg, where it would spend the next millennium psychically torturing the citizens of the village, causing nightmares and madness for anyone who lived there.
  • Feed It a Bomb: It's difficult, but you can throw grenades right into it's mouth.
  • Final Boss: Of The Old Blood.
  • Frankenstein's Monster: Is covered with bandages and stitches and looks like it's been cobbled together out of body parts.
  • Flunky Boss: Not intentionally on its part, but Nazi soldiers and shamblers will still charge into the fray and target you while you fight it. It's actually easier to get rid of them by not shooting them at all and letting the blind monster flail in the direction of their gunfire, often reducing them to Ludicrous Gibs.
  • Leaking Can of Evil: Despite it being a Sealed Evil in a Can there are a few hints that it's been psychically tormenting the citizens of Wulfburg, manifesting through nightmares to drive them mad. The mysterious substance keeping it alive also leaks to the surface when it is excavated, resulting in all nearby dead people turning into flaming zombies.
  • Puzzle Boss: Not in the traditional sense, but knowing that the monster is blind and reacts to gunfire - and not just your own helps immensely in taking it down.
  • Sealed Evil in a Can: It has been imprisoned underneath Wulfburg for over a thousand years at the time of it's discovery.
  • Turns Red: Becomes more aggressive the more you damage it.

Introduced in Wolfenstein II: The New Colossus

    Rip Blazkowicz 
https://static.tvtropes.org/pmwiki/pub/images/efa10ce9_17b2_4625_b9b6_aed7bed15cd1_4.png
"When the Nazis took over, things got a lot better. You play by their rules, and you can do very well for yourself."
Voiced in English by: Glenn Morshower
Voiced in Latin American Spanish by: René García
Voiced in Japanese by: Kousuke Goto
Voiced in Russian by: Igor Abramovich

B.J.'s abusive redneck father.

  • A Real Man Is a Killer: He definitely seems to believe this. Notably, if BJ refuses to shoot Bessie, Rip has the gall to call his son "weak" for doing so.
  • Abusive Dad: He was a bigoted scumbag who only married B.J.'s mother, a Jewish woman, for her business connections. His introduction during a flashback in the New Colossus sees him getting downright furious at a young B.J. for being friends with an African-American girl, knocking his wife out cold for trying to protect their son from his wrath, choking his son almost to unconsciousness, before forcing him to shoot the family dog, Bessie, to teach him to be "strong". Even if his son refused to shoot, instead shooting next to the dog, he just took the shotgun and killed her anyway. It's even mentioned in a Nazi propaganda film that he sent his wife to an extermination camp. Even worse, he helped other like-minded neighbors sell out all the other Jews, non-whites and homosexuals in the neighborhood to the Nazis, earning himself a huge plot of land.
    BJ: I'll be in the grave, rotting away...and still a better daddy than you.
  • All for Nothing: While Rip succeeded in getting his son captured and executed by the Nazis, it wasn't before being killed himself while doing so. However, the Resistance managed to recover BJ's head and put it in a new super-soldier body, making him even stronger than and thus allowing BJ to continue slaughtering Nazis as "Terror Billy" and finally gets his revenge on Frau Engel, the woman Rip contacted to his son's location. All this results in the Nazis losing eventual control of America from the rebels, making Rip's efforts completely naught.
  • Ambiguously Christian: "This is a white man's world now. White man's gotta keep it Christian."
  • An Arm and a Leg: In their confrontation, BJ disarms Rip by, uh, disarming him.
  • Archnemesis Dad: While not the Big Bad, Rip is perhaps B.J.'s worst personal enemy, representing everything he doesn't want to become, and he is effectively the secondary antagonist of The New Colossus. In his Near-Death Experience, BJ even associates his father with Hell, while his mother is associated with Heaven.
  • Asshole Victim: Yeah...given all his actions listed below AbusiveDad, it's safe to say Noone felt even the smallest amount of pity towards him when B.J. killed him.
  • Ax-Crazy: It comes out when he's annoyed, but he seems to have no qualms about sadistically punishing his own family for every single slight, choking out his own child just for simply not conforming to his racist ways, and if the final moments of Bessie the dog are of any indication, he shot her in such a manner just to make her suffer a bit before succumbing to her wounds. That lot can tell you that Rip is a twisted little man under the struggling businessman guise.
  • Bad Boss: He is implied to have been a con artist who scammed people out of their money, claiming it was a good business practice. Suffice to say, some of his employees quit in disgust.
  • Bad People Abuse Animals: Beats the tar out of BJ's dog after she attacks him for punching Zofia, and then forces BJ to shoot her as punishment for befriending a black girl. Even before this, the dog can be seen cowering in fear when he first arrives, indicating that this was not an isolated incident.
  • Bait the Dog: His so-called sole compassion towards B.J. by ridding his night terrors is very likely a way just to get things his way and get B.J. on his side while caring only for himself rather out of genuine care. And he outright admitted that he was sick of BJ waking him up at night, and that beating the fear out of him didn't work. He even baits the player in his final appearance, his first lines being a mention of the ranch upstate given to him by the Nazis. It would make you think that he said this as an offer to serve as a hideout, possibly as atonement for being a bastard. But then he goes on and it turns out he only said that to boast to his son about how he was rewarded for helping the Nazis. Also, it's how he first made Zofia fall in love with him and trapped her in an abusive marriage, by baiting her through making her laugh with a monkey joke. He also literally does this when he draws in the family dog Bessie with her supper so he could tie her up for the infamous Shoot the Dog execution.
  • Bitch in Sheep's Clothing: In-universe. When Zofia first met Rip, she thought he was a young and beautiful man who made her laugh with a monkey joke. But, after marrying Rip, she realizes his true colors as nothing more, but an unruly, bigoted and abusive redneck and a Con Man and even tells him to his face when confronting him that he's not the man she initially thought she married.
  • Boomerang Bigot: Rip is an American of Polish descent. The Polish were, like all Slavic people, a population that Nazi Germany had quite the extensive history of looking down upon, believing they were at best only fit for being slaves and servants for their Germanic overlords (and Poles are extremely against any form of totalitarian regime and thus actively fighting against the German occupation in various ways during WWII). Despite this Rip still sympathizes and even collaborates with them.
  • Bullying a Dragon: Let's be honest here, if he's learned enough about B.J.'s feats during the war, then he really should have learned that luring him into an ambush and attempting to kill his son himself on his own would only end up with him dying. And he does.
  • Con Man: Due to the implications of being a con artist who scammed people out of their money.
  • Corrupt Corporate Executive: He tries to become a businessman by being a Con Man. And there's his abusive parenting and husbanding as well as racism and selfishness. By the time the Nazis invaded America, it's implied after selling out his wife and other ethnics and getting richly rewarded in return, Rip had succeeded in becoming this without monetary failure catching up to him this time.
  • Create Your Own Hero: Rip is a sadistic and racist monster who treated his son and wife like dirt, and tried his damnedest to drill his twisted views into his son's head. This resulted in his son growing up to become a badass extraordinaire who despises everything Rip stands for, is a menace to the Nazi regime that Rip so readily supports, and ultimately kills him.
  • Dirty Coward: Zig-zagged. On one hand, he sold out his Jewish wife, friends and neighbors to the Nazis. He claims he did it to earn status and wealth, but saving his own skin was likely another factor. On the other hand, he points a shotgun at his son's head and orders him to kneel despite knowing full-well his reputation of killing armies of Nazis all by himself without dying. However, judging from the surprised look on his face as B.J. fights back with a hatchet, it's very likely that he thought his son would still be the same "candyass" who he used to beat as a child.
  • Does This Remind You of Anything?: His appearance bears a resemblance to Josef Stalin, what with the enormous mustache and portly face. During his final encounter with B.J., as he explains how he sold Zofia out to die, the camera changes to a side-view of Rip's head, making him look like he's part of a dictatorship propaganda poster. Which, considering his approval of the Nazis, may not be unintended.
  • Domestic Abuse: Regularly beat his wife and son when the latter was young.
  • Entitled Bastard: And how! He has zero respect or love for his own family, yet he expects it in return. And despite abusing his son BJ for most of his life, Rip is openly offended at BJ for "tarnishing" the Blazkowicz name by killing Nazis.
  • Establishing Character Moment: If B.J.'s flashback to his mother panicking over the idea of Rip finding her family heirloom wasn't your first hint that our hero's father isn't a good man, then his subsequent beating of his wife, violation of his N-Word Privileges when referring to a friend of B.J.'s, Antisemitism, abuse of B.J. and murdering of B.J.'s pet dog will convince you of his character.
  • Evil Is Petty: He abuses his family both physically and verbally, tries to force his son to murder his dog just to mock said son's kind nature, sent his wife to her death for calling him out over how much of a failure he was all those years ago, helped other like-minded neighbors sell out all the Jews, non-whites and homosexuals in the neighborhood, and tries to murder his son because he tarnished his name with his reputation as the Nazis’ public enemy #1.
  • Evil Old Folks: He's in his 70s when BJ encounters him in the present, and hasn't gotten a bit better with age.
  • Foil:
    • To his own wife and son. Zofia and William are hardworking, brave, honest, friendly, Jewish but still liberal, and good parents to their respective children; Rip is none of those things.
    • To Frau Engel, possibly even a Shadow Archetype. They're both bigoted Domestic Abusers who even tried to force their respective offsprings (Billy and Sigrun) to kill someone for not being as politically incorrect as themselves. But Engel's loyalty to the Reich is genuine and she's a loyal follower to a fault, whereas Rip is only loyal to himself and himself alone. And Engel genuinely loved Bubi (as evidenced by her reaction to his death) and the feeling was mutual, but the same cannot be said for Rip and Zofia; he only married her for her father's money and then lost it all, and he even willingly sold her to the Nazis, as well as anyone else who wronged him in his eyes. They also both get killed by BJ with a hatchet.
  • Gold Digger: Rare Male Example. He only married Zofia for the money and business her family possessed.
  • Greed: He marries Zofia for the sake of money and power. And when Zofia isn't useful to Rip anymore, he sells his Jewish wife to a concentration camp for the sake of a bigger plot of land.
  • Hate Sink: He may not be a Nazi himself, but is not a bit better than they are. Even when compared to Frau Engel, who is very similar to Rip, at least Engel seemed to genuinely love Bubi and was clearly devastated by his death, giving her at least one sympathetic trait. Hell, even many of the rank-and-file Nazis could be excused under the notion that they fell victim to the propaganda and wave of ultra-nationalism that Hitler and his cohorts were so good at cultivating. Even HITLER was somewhat more sympathetic than this dickhead, seeing as he was reduced to a doddering, frail old man who was clearly not at all there even during his more lucid moments and at least provides some dark comedy with his antics, whereas Rip's behavior is played completely seriously. Even the one scene that has him acting like a decent human being, which has him going down in the cellar with BJ armed with guns to confront his night terrors, falls apart when Rip admits that he's sick of BJ waking him up at night and even tried beating the fear out of him. There is nothing to like about Rip, and he's portrayed as an unsympathetic monster.
  • Hated by All: There is not a single character in-universe that has any admiration for Rip. His own son hates him, the family dog Bessie hates him (made evident when she attacks him in one scene), his wife hates him, and his workers have nothing good to say about him either due to his shady practices. Even the Nazis don't think much of him; whatever praise they do give him are self-serving for propaganda purposes.
  • The Horseshoe Effect: Rip adheres to a worldview that combines extreme racism and bigotry with a violently hypermasculine approach to life. Naturally, Nazism fits Rip like a glove, and becomes a strict adherent to its ideals.
  • Hot-Blooded: He is very easily angered, constantly shouts, gets physically violent, and is never happy.
  • Hypocrite:
    • Shows the prejudices of the time by vehemently opposing the possibility of B.J falling in love with an African-American girl, but married a Jewish woman (though this was only for her father's money). And everything he taught the young B.J. about "negros", to where the latter recounts in a speech when meeting Billie for the first time and why he can't play with her, is practically describing his own character to the letter!
    • He chastises B.J. for being a murderer and blames it on his wife raising him that way, conveniently ignoring the fact that he was the one who tried to instill his son with the mindset that A Real Man Is a Killer to begin with. It seems that in his twisted and self-absorbed mind, a "detestable murderer" is only when the killing causes problems on your own end.
    • He calls Billy a candyass (which means "coward")...only to allow Zofia to be sold out to the Nazis to keep his own self safe decades later.
    • He's a Sir Swears-a-Lot who scorns B.J. for "having a mouth like a sewer".
    • He's a Con Man who complains about getting "screwed out of [his] earnings left and right".
  • I Have No Son!: Assuming he even had the ability to see BJ as a son and not just a tool to further his legacy in the first place. He believes BJ to be broken beyond repair and tried to kill him himself to express his loyalty to the Nazis, despite BJ trying to remind Rip that he is his son. Not that BJ seemed to care too much in the end; see You're Not My Father below.
  • It's All About Me: Rip is extremely self-centered. Even when he's berating his son for terrorism, he manages to make it about his own reputation. He only married Zofia for her father's money. When the Nazis took over, he callously sold her (and many other neighbours and associates) out to them for promises of money and privilege.
  • Jerk with a Heart of Jerk: Rip helping BJ with his night terrors by going down to the basement to confront his fears and even giving him a BB gun to help him sleep seemingly show Rip could have been a decent father under different circumstances, but besides that, it does nothing to excuse the heinous things he did to his family before and after up to his final confrontation with his son. note  Then when Rip appears in his old abandoned farmhouse to confront BJ, initially for a second or two when he starts to calmly express how he hasn't been to his old home in nearly a decade, it had seemed he had came by to reconcile with BJ for being an abusive father and help him hide, but then he says he still had nothing but contempt for his son, reveals his allegiance with the Nazis and how he sold out his wife and all the Jews, non-whites and homosexuals to die in a concentration camp, and tried to kill BJ himself. Oh, and he revealed BJ's location to Frau Engel. Also, when he and Zofia first met, Rip had presented himself as a young and beautiful man who charmed her by telling her a joke, causing them to both fall in love. However, after marriage, Zofia would eventually regret it. At the end of the day, Rip is really nothing more than a two-faced curmudgeon.
  • Karma Houdini Warranty: This prick had gotten away scot-free with his hideous crimes for decades, before being killed by BJ.
  • Karmic Death: Is put down like the dog he is after his son, who he spent a fair deal of his life abusing, finally has enough of him after hearing what he did to his wife and hacks him apart. In the end, Rip is just another scum for his son to get rid of, making him join the Nazis that his son killed in hell.
  • Kick the Dog: Almost everything he does, including literally kicking the family dog, then shooting her.
  • Knight of Cerebus: While the game is hardly a lighthearted laugh-a-minute adventure, it still has a sense of humor about itself and clearly delights in being as pulpy as it is, and even the Nazis, for all their atrocities, are given some elements that make them a bit more laughable (see: Gruber and his milkshakes, Hitler becoming a senile old wreck, even Frau Engel is rather over-the-top and hammy). But everything revolving around Rip, his domestic abuse, and his extremely racist and homophobic views is played dead seriously. In a broader, series-wide sense, we find out exactly what drove BJ to become a Nazi-hunting freedom fighter, and it's not pretty.
  • Lack of Empathy: For anyone but himself. It's best exemplified with this dialogue:
    BJ: You sold her out.
    Rip: So what? Wife made a living bemoanin' me, and raised a boy into a murderer. Well, I always saw you for what you are; 10 pounds of shit in a 5-pound bag.
  • Lantern Jaw of Justice: Well, now we know where BJ got it from. Luckily, it's about the only trait he inherited from his father.
  • Les Collaborateurs: He claims that he's proudly following "a new government, with new rules", but it's clear that even his overtures of patriotism are a means of getting what he wants — like many others, he sold out his business partners and his own wife as revenge for calling him out on his own failures, he's now a wealthy man with a larger acreage in another town, and his motive for helping capture B.J. is to remove his shame from Rip's own legacy. Also he's a Polish American, and the Poles were among the people the Nazis had singled out for horrific persecution.
  • Manipulative Bastard: He's a Con Man who scammed people out of their money and the only time he expressed kindness towards his son BJ was after his beating did not work in order to get him to stop waking him up at night and get things done his way without an ounce of sincere TLC. Also, he tricked Zofia into falling in love with him and eventually marrying him by making her laugh with a monkey joke in their Meet Cute.
  • Manly Facial Hair: Say what you will about this guy, he's got an impressive 'stache, which further actually helps film fulfill the bigoted redneck stereotype he is made out to be. And while he's not really much of a badass, he's at least (unfortunately) very tough, as if young BJ manages to smack him in the face with a vase, it just makes him even angrier. And while it could have just been due to shock, and it did end up killing him (well, that and taking an ax blade to the chest), he took getting his arm lopped off with an ax pretty well, all things considered.
  • Meaningful Name: It's pretty fitting that a crooked businessman who's ripped off a lot of people is named Rip. Also, he dies violently when BJ chops off his arm and then buries the axe into his chest — the achievement/trophy you get for killing him is even called "R.I.P.". Rest In Pieces, you bastard.
  • Moral Sociopathy: He is actually delusional enough to think of himself as a morally upstanding man and that he is correct in his beliefs, when really, he's an utterly repulsive human being.
  • Names To Run Away From Very Fast: Having a name like Rip Blazkowicz is probably an early hint to his violent and destructive nature.
  • Never My Fault: He shrugs off all responsibility for his heinous actions and remains an unrepentant bastard right up to the moment he finally expires from his wounds inflicted by an angry B.J.
  • Nice Job Fixing It, Villain: Rip teaching his own son how to fire a gun would actually come back to bite him in the ass by way of helping BJ destroy Nazi after Nazi after Nazi, then leading to Rip's well-deserved death. Hell, even getting BJ killed by the Nazis during the events of TNC would actually end up being both his own undoing and the undoing of the party he supported, as his son is then given a brand new Super Soldier body that is way much better then his old, crippled body, making BJ even more powerful than before which makes Rip's final actions more of an unintentional blessing for his son and an even bigger nightmare to the Nazis.
  • No Historical Figures Were Harmed: He's actually based on Alois Hitler, Adolf Hitler's father. Alois was apparently extremely abusive towards his family, and would regularly beat them, similar to Rip's own treatment of BJ. Whereas BJ grew up to be the One-Man Army Nazi Hunter that he is, Hitler grew up to be, well, Hitler.
  • Offing the Offspring: He attempts to anyway, and he doesn't succeed, getting killed by B.J. in the process.
  • Only in It for the Money: His existence boils down to this: he married Zofia for the money, cheated out his multiple business partners for the money (even as his business was struggling) and sold out his neighbors and his own wife to the Nazis for the money. While he certainly doesn't disapprove of the Nazis' racist/homophobic/xenophobic views, it is clear he collaborated with them more for the monetary reward than for being a dutiful member of the party.
  • Opportunistic Bastard: Rip's MO in a nutshell. He only married Zofia for her money and business connections, and then immediately and shamelessly sold her as well as several of his neighbors out to the Nazis when they took over America to curry favor with them. To make him extra loathsome, he did all this and still continues to collaborate with the Nazi government, despite his own Polish heritage.
  • Politically Incorrect Villain: He's anti-Semitic, racist, homophobic, and if his "the old and the weak are doomed" line is any indication, ageist and ableist. Is it any real surprise that he's affilitated with the Nazis?
  • Pet the Dog: Downplayed, to the point where it becomes Pragmatic Villainy instead. There was one moment where Rip wasn’t a complete asshole to his son, and that was when a young B.J. was suffering from night terrors about monsters coming from the basement. He actually agrees to help the boy get over his fear by giving him a BB gun and taking him down to the basement with a shotgun to "kill the monsters". He lets him keep the rifle afterwards as a security blanket. However...
  • The Quisling: When the Nazis came marching in, he sold out his ethnic neighbors, his homosexual neighbors, his business partners and his own Jewish wife for money and status.
  • Red and Black and Evil All Over: Always shown wearing red and black clothes, and a total scumbag.
  • Redemption Rejection: Helping BJ with his night terrors would have provided an opening to undergo Character Development by changing his ways to mend bridges with his family to show more of his better nature, but he chose not to and remained a despicable human being up to the very end.
  • Satanic Archetype: BJ himself associates his father with Hell, and his mother with Heaven. The primary colors in Rip's clothes are red and black, he believes that A Real Man Is a Killer and that showing compassion for minorities is a weakness, he's two-faced, and he's simply an evil man who's gladly willing to ruin others for his own gain. It's honestly quite ironic considering Rip is Ambiguously Christian.
  • Scars are Forever: If young B.J. manages to get hold of a vase before Rip grabs him in the 1919 prologue, he can smash it across Rip's face, leaving a cut. The healed scars are there in 1961 when B.J. returns to retrieve his mother's ring to give Anya.
  • Sharp-Dressed Man: Both his 1910's and 1960's outfits are very dapper. Too bad he did not one single thing to earn those snazzy suits...
  • Sir Swears-a-Lot: While the game as a whole contains quite a bit of swearing, Rip still stands out for being a fountain of racial slurs on top of having a filthy mouth which helps cement his demeanor as that of an unruly redneck.
  • Slimeball: In the words of one of his former employees, Rip is "slicker than a goddamn slop jar." And he lives up to this impression in every single scene he appears in.
  • Soft Glass: Tanks several vases to the face. One should have put him in the hospital, if not killed him outright.
  • Stupid Evil: He's a bumbling redneck
  • Small Role, Big Impact: Rip has very little screentime, only appearing in flashbacks and once in the present, but boy does he make an impression. His tip to the Nazis also leads to BJ being captured and executed, which would have killed him if it hadn't been for his friends managing to save his head in the nick of time. In a broader sense, Rip's bigoted beliefs and abusive actions likely contributed to B.J.'s deep hatred for Nazis.
  • Small-Town Tyrant: His Texan background (helps that his actor is an actual Texan), racism and being an abusive husband and father makes him by all accounts a redneck. Selling out his own wife and all the other Jews, non-whites and homosexuals in the neighborhood to concentration camps for a higher status only makes him a rich redneck.
  • Snake Oil Salesman: His fraudulent business involves selling phony ailments.
  • The Social Darwinist: His speech before telling B.J. to Shoot the Dog just reeks of this trope.
    "In life you got to make hard decisions. And sometimes you got to punish the animals out there. It's kill or be killed. The old and the weak are doomed. All manners of scum and sickly minds and dirty bodies and cockroaches...doing everything in their power to rob the white man of what he's earned. It's on us to straighten out the queer. It's on you."
  • Sub-Par Supremacist: On top of being a terrible father, he was terrible at being a businessman. He did amass great wealth, but only because he sold his neighbors and wife out.
  • The Sociopath: He's arrogant, Ax-Crazy, fairly cunning, and empathy is not his strong suit.
  • Thanatos Gambit: Possibly, Rip contacted the Nazis to his location in case he was unable to kill his son himself.
  • Too Dumb to Live: He tries intimidating his son — a Nazi Hunter who has earned the nickname "Terror Billy" because of how ruthlessly he kills Nazis — by pointing a gun at B.J's head. It does not end well.
    • Also in the meta sense. He is a Polish-American man- whose ancestry the Nazis fundamentally hate and whose ethnic kin were murdered by the millions in crimes of comparable size to the Jewish Holocaust - who married a Jew. He also loudly claims to be Christian, something Hitler and the innermost members of the party not-so-secretly hated even if they restrained themselves from openly acting in it due to the number of Christians in their country and even party. The fact that he's the father of BJ only clinches it. Rip's life consists of slavishly kissing the boots of an entire regime that would probably send him to the gas chambers if they knew who and what he was, and would do so without the slightest concern. It's amazing that BJ kills him before his Nazi patrons do.
  • Villainous Valor: In a very dark way, he shows no fear even when B.J. buries an ax in his arm, and in his final moment of life, he is content when B.J. is about to get caught.
  • Would Hit a Girl: He once slapped Zofia so hard it straight-up knocked her out cold.
  • Would Hurt a Child: Strangle into unconsciousness or backhand-slap in the face; either one.
  • Yank the Dog's Chain: In addition to making B.J. reliant on a gun to sleep comfortably, he later drags his son down to the cellar again, gives him the same shotgun Rip that "defended" him with, and forces him to kill Bessie. B.J. has a flashback to the basement in adulthood, with Rip now being who he's afraid of as the true monster. This also applies in a meta sense, as the player is led to believe with this final flashback that maybe Rip isn't quite as monstrous as he first appeared, and may even help his son in the present. And then he shows up and turns out to be even worse than we thought.
  • You're Not My Father: BJ holds no reservations on saying how much of a scumbag and terrible father Rip was and makes it exceedingly clear to Rip before he kills him that what little love he had for his father died unceremoniously once Rip reveals he sold out his own wife and BJ's mother to the Nazis. BJ doesn't even flinch when Rip levels a shotgun at his forehead and only makes a single offhand comment about him being his son before delivering a Pre Ass Kicking One Liner and killing the old man with no hesitation.
    BJ: "Was a time I was scared of you. Was a time I would piss myself having a gun pointed at my head. You know what I feel right now? (Rip cocks the gun. BJ doesn't even break eye contact.) Not a God-damned thing." (BJ pushes the gun away before Rip fires.)

    Gruber 
https://static.tvtropes.org/pmwiki/pub/images/gruber.PNG
Voiced by: Heiko Obermöller

A Nazi Commander B.J. encounters in Roswell, whom just happens to be Failed a Spot Check personified.

  • Affably Evil: He's friendly, and doesn't appear malicious, toward anyone in Papa Joe's, even politely asking B.J. for his identification papers, at least until he finally realizes who the "fireman" he had been trying to strike up a conversation with is.
    • Faux Affably Evil: If you take your time instead of giving him the papers when he askes for them his friendly demeanor suddenly switches off as he asks B.J if he's "slow in the head". If you do give him the papers, his tones and expressions will become increasingly sinister until he realizes that he was talking to B.J Blazkowicz, which affords him about nine seconds of panic before he has his brains blown out.
  • Boom, Headshot!: How he meets his end, either by Super Spesh shooting him in the head or by B.J. hitting him with the fire extinguisher.
  • Expy: He's a dead ringer for Major Hellstrom from Inglorious Basterds.
  • Failed a Spot Check: Wanted signs of B.J. everywhere (including a shot of him on the television) and he doesn't even recognize him until he turns to leave. The look on his face, priceless doesn't even begin to cover it.
  • Sweet Tooth: Strawberry milkshakes just happen to be his most favorite American thing.
  • One-Scene Wonder: His scene was featured heavily in the game's advertising.

    Adolf Hitler (The New Colossus
https://static.tvtropes.org/pmwiki/pub/images/hitler.PNG
Voiced in English by: Norbert Weisser (The New Colossus)
Voiced in Latin American Spanish by: Blas Garcia (The New Colossus)note 

Yep, after spending most of The Old Blood and The New Order as The Ghost, Hitler's back, and he's gotten a little worse since we last saw him. He shows up in The New Colossus as the producer of a film that the Nazi High Command are making about "Terror-Billy", to celebrate their "killing" of him, and is just as insane and delusional as you would imagine an elderly Hitler to be.


  • 0% Approval Rating: Being Hitler, it should be obvious that he is hated by everyone. Even some of his own servants are known to go rogue on him or have disliked some of his decision making.
  • Adaptational Wimp: Historically in his youth he was a fit, decorated soldier and his Wolfenstein 3D incarnation was not afraid to wear a mecha armor to fight our hero. In this timeline, he couldn't possibly put up a fight with B.J. due to his advanced age.
  • Adolf Hitlarious: Murderously deconstructed and Downplayed in The New Colossus. Hitler is still the power-crazed dictator of a genocidal white supremacist empire and murders some unlucky civilians, but he's also a doddering, senile old man who has to take a nap during the casting of his "magnum opus" and mistakes the director for his mutti in a particularly bad moment. If your sense of humor is dark enough, you may find his behavior both disturbing and funny.
  • Anonymous Ringer: In the German version of The New Colossus, due to Germany's No Swastikas rule in video games, Hitler is replaced with "Kanzler Heiler". The only real differences between Hitler and Heiler is that the latter doesn't have the iconic toothbrush moustache (making his appearance look somewhat jarring, and similar to an elderly Staatmeister from SNES Wolfenstein 3d) and his anti-Semitic ranting has been quietly replaced with him just rambling about spies.
  • Asshole Victim: Aside from B.J. having the option to kill him, its implied that Deathshead kept whatever life preserving technology from him in order to cause the tyrant to degenerate into a weak, senile crone.
  • Ax-Crazy: Hitler isn't sane by any definition of the imagination, and in New Colossus, his senility has turned him into a paranoid lunatic that will babble about his mother one minute and remorselessly shoot dead a random person on the other, just out of suspicion of them being Jewish spies. It speaks to the loyalty of his officers, or the need to keep him around for political reasons, that he hasn't been smothered in his sleep to cut down on the random shootings.
  • Badass Arm-Fold: There are paintings throughout The New Colossus that depict Hitler doing this while giving the viewer a stern, commanding glare, giving the impression that this is a dangerous, powerful man you do not want to mess with. When you finally meet him in person, while both of those things are still true, he's... not quite as intimidating as he is in his paintings, to say the least.
  • Bad Boss: He shoots an actor out of suspicion of being a Jewish spy after being referred to as "Mr. Hitler," another for bombing the fight scene, and a third because he didn't get the part. The last one was after Blazkowicz just brutally killed a soldier, with which Hitler reacts with ecstatic enthusiasm at the "acting" Blazkowicz could bring to the part. The only person he seems to value is Riefenstahl, without whom Hitler would be worse than helpless.
  • Believing Their Own Lies: The movie he's writing, with him killing B.J. while wearing a mechsuit? He believes the movie he's making is exactly how it happened. B.J. can even find a postcard of his sent to Engel where he goes from mentioning that he just heard of Terror-Billy's capture and death to recounting his absurd fantasy to the woman who chopped B.J.'s head off on live TV with the whole world watching.
  • Berserk Button: Where do we start? Not addressing him as "Mein Führer". Being a Jew. Not playing a scene of his script to his satisfaction. And worst of all: people from Arizona. In his current senile state almost anything can send him into a homicidal rage.
  • Big Bad Wannabe: Come New Colossus, he is reduced to a prematurely senile old wreck, incapable of doing even the simplest of tasks and doesn’t hold much in the way of being a threat compared to other Wolfenstein villains. The most dangerous thing about him is his subordinates allow this senile, paranoid old man to keep a loaded weapon on his person at all times.
  • Came Back Wrong: According to Wolfenstein: The Old Blood, it's suggested that he survived an assassination attempt... but it's also mentioned that after the attempt, he's cold, clammy and smells like death and decay. In The New Colossus, he constantly coughs, suffers from loss of bladder control (and pees blood!), suffers from bouts of senility, and complains of feeling "cold", but it's ambiguous whether or not it is just a result of him getting rather on in years. Especially because, as actual historical research has demonstrated, few of those symptoms were out of the ordinary for him in 1944 or so.
  • Dark Lord on Life Support: Even with the Nazis' vast resources and advanced technology, by New Colossus, he's a shambling wreck both physically and mentally — unable to control his bladder (revealing he's urinating blood!) or gag reflex, lapsing into senile reveries, and shooting people in a paranoid rage.note 
  • Evil Old Folks: Hitler is 72 when he appears in The New Colossus, though his physical and mental health make him look about 20 years older. Even in his original appearance in Wolfenstein 3D, which takes place around 1945, he would be 56, the age he died at in real life.
  • The Ghost: In the universe of 2009 game and The New Order, despite apparently being the still-reigning Führer of the Reich, he never makes an appearance. He finally makes an appearance in The New Colossus.
  • Historical Villain Upgrade: Yes, Really. In addition to the fact that he's won in this timeline and has murdered countless millions people who escaped him historically, some of his personality traits are morphed. One of Hitler's less-known traits was that he was a fanatical environmentalist who engaged in one of the largest conservationist efforts in human history up to that point (albeit as part of a perverse Blood-and-Soil ideology of racial supremacy). He also acknowledges his plans for a Thousand Year Reich meant creating an empire that would far outlive him, and put some effort into planning for a new Fuhrer to succeed him. In Wolfenstein's timeline He somehow arranged for a Dead Man's Switch meant to destroy all life on Earth when/if he died in an obsessive Taking You with Me to the entire world.
  • Insistent Terminology: Don't address him as anything other than "Mein Führer". You'll be lucky if you're still alive.
  • Karma Houdini: He doesn't get any comeuppance at the end of the game. Although considering his advanced age and deteriorating health, karma will catch up to him sooner or later. And in Youngblood, B.J. eventually catches up to him. Though Hitler had a Thanatos Gambit in place for that.
  • Killed Offscreen: Youngblood reveals that Hitler was killed by B.J. some time in the Sixties.
  • Laughably Evil: Every antic of his is Played for Laughs and milked for all its worth.
  • Mad Artist: Having absolutely nothing to do while those below him command the Nazi empire on his behalf has allowed Hitler time to court his muse; among other pursuits, he writes and produces his own screenplays with his "favorite" director Frau Helene, and records a cameo for a very special episode of Trust in Brother. He even sends an e-post to an unfortunate underling screaming about how, like inferior blood in the gene pool, the light reflected from certain impure colors "of the second and third order" can poison the body.
    • Terrible Artist: Implied to be writing most of the movies now shown in theaters, the descriptions of which all sound absolutely awful, preachy, and nonsensical. His most recent script about B.J.'s execution, Das Ende Alles Bösen (The End of All Evil), is full of a mustache-twirling Terror-Billy announcing his "cowardly" plans to destroy Germany, and reveals an obsession with eroticized rape and murder.note 
  • Milking the Giant Cow: Well, he is Hitler after all. But this is where his aging and physical degeneration is also most obvious; he barely manages to do his trademark grandiose gesticulation for a couple of minutes while he brags about what a masterpiece his film is before he is all tuckered out and has to take an impromptu nap.
  • Properly Paranoid: Accidentally. In spite of his paranoia about spies and Jews, the one occasion he was right was when Blazkowicz infiltrated his movie auditions. He just didn't accuse the right person in the room...
  • Puppet King: The New Order and The New Colossus frequently imply that Hitler, due to his addled mind and general mental instability, has effectively become this, acting as little more than a figurehead for the Nazi regime, while more ambitious subordinates, like Deathshead or Engel, run the show behind the scenes. Similarly, it's suggested that the reason he's camped out on Venus is because various higher-ups of the Reich wants him as far away from running things as physically possible.
  • Scatterbrained Senior: Mein Gott, has this guy lost his marbles with age, and he's not even that old. Not that he was particularly sane to begin with, but here, his badly deteriorated mind has made him a complete joke... and a dangerous one, at that.
  • Sub-Par Supremacist: As a senile, incontinent, and sickly old man, he is far, far, far from the Aryan ideal of strength and beauty.
  • Taking You with Me: In Youngblood, years after killing him, BJ tells the girls that he learned Hitler set a meteorological doomsday device as a failsafe, to activate after his death and slowly destroy the entire Earth.note 
  • Toilet Humor: As a sign of just how senile he is, he decides to take a piss into a bucket, and either doesn't notice or doesn't care that people are watching him (and his aim isn't exactly accurate). And if that weren't enough, he also pees blood, pukes on the floor, and Helene Winter accidentally steps in it.
  • The Unfought: In New Colossus. Although B.J. encounters him directly when on the Venus base, he cannot fight the old man, to avoid blowing cover; even lightly stomping his head while he lies prone on the floor will result in immediate death, as every soldier and turret opens fire on B.J. while he's unarmed and helpless. Even when B.J. breaks cover and starts rampaging openly, the "Alpha" is quickly secured and evacuated off-screen.
  • Unknown Rival: In his brief scene in New Colossus, Hitler seems to believe that he was B.J. Blazkowicz's greatest enemy. By all appearances B.J. hasn't given him much thought at all; his actual Arch-Enemy having been Deathshead, who was far more dangerous and competent.
  • What Happened to the Mouse?: Doesn't appear for the remainder of New Colossus after the auditioning scenes. Youngblood reveals that B.J. killed him some time in the 1960s, though not exactly when. Too bad for everyone that Hitler had a Dead Man's Switch on a Doomsday Device, and killing him set it off.

    Helene Winter 
A film director based on Leni Riefenstahl. She's a fairly prominent film director in the Nazi-controlled world, making movies for the Nazi war machine such as America: The New Order. She also serves as Hitler's favorite film instructor, and reluctant caretaker.
  • Beleaguered Assistant: She's trying her damndest to turn Hitler's self-proclaimed "genius" writing into films. It is not made easier by the fact that she effectively has to act as a caretaker for the ailing Hitler who insist on overseeing the production personally, and even harder by Hitler's senility and other mental and physical problems, which causes him to be completely Ax-Crazy most of the time and occasionally mistaking her for his mother.
  • Expy: She's pretty clearly based on Leni Riefenstahl; she even shares her first name with her.

    Roderick Metze 
Voiced in English by: Dwight Schultz
Voiced in Russian by: Andrey Lysenko

Übercommandant Roderick Metze, born into an old Confederate family and the son of a preacher and Grand Dragon of the KKK, had already gained a reputation in his dentistry practice for being a sadistic bigot, but when the Nazis took over, he saw an opportunity to help reclaim America for his ancestors. Now the commander of Illinois, he devotes himself to overseeing gruesome eugenics experiments on captured former athletes. He was introduced in The Freedom Chronicles.


  • Bad Boss: After his men fail to stop Gunslinger Joe, he sends out a frustrated memo stating his belief that many of them would serve better as human test subjects rather than soldiers.
  • Black Shirt: Unlike his fellow American Rip, who sold out people for money and status, Metze is a racist who loathes black people and joined the Nazis because he shares their ideology of Aryan superiority.
  • The Caligula: He seems to be generally disliked by many of his subordinates and collogues, who view his projects as bizarre and a waste of resources. His two major goals seem to be the creation of a superior breed of soccer player through gruesome gene harvesting and experimentation on athletes from "inferior" races, and recruiting a force of Nazi elites to train off-world in preparation for war with alien lifeforms. He may seem relatively sane (for a Nazi) when you interact with him, but under the surface he seems to be completely nuts. It appears several of his fellow officers were even planning on killing him and making it look like an accident, only cancelling the plan after it became clear Gunslinger Joe was probably going to kill him anyway.
  • Cutscene Boss: Typical of The New Colossus, he's disposed of in a cutscene rather than fought directly.
  • Depraved Dentist: Was one before the invasion, because it allowed him to torture people while pretending to help them.
  • Destination Defenestration: He meets his demise when Joe tackles him out of a window. Since it happened on the Venus and Metze wasn’t wearing a protective suit, not surviving the fall was probably less painful than the alternative.
  • Dirty Coward: Once he realizes that Joe will not stop his pursuit until one of them is dead, he escapes to the Nazi base on the Venus. Joe still catches up with him.
  • Greater-Scope Villain: Metze was the one who proposed Operation Black Sun, and hinted to be the one who originally conceived of the Sonnegewehr and advocated for its construction.
  • Green-Eyed Monster: A newspaper article in his office suggests that his petty obsession with Joe and persecution of the Stallion family comes from Metze's own days as an association football star; during a match he and Joe once played, the single goal scored by Joe kept him from kicking a perfect game.
  • Hypocrite: Despite his disdain for "Üntermenschen" and professed belief in natural Aryan athletic superiority, he still tries to harvest genetic traits from Sklave-class athletes in the hopes that he can breed a better class of football player.
  • You Are a Credit to Your Race: A pair of Nazi soldiers under his command can be overheard talking about how Metze is the only KKK member to successfully join the Reich, with the rest of the KKK being too incredibly stupid for anything other than use as low level thugs.

Introduced in Wolfenstein: Youngblood

    Lothar Brandt 
The Nazi General that was formerly in command of the occupation of Paris before the events of the game. After attempting to launch a coup against the power structure in Berlin in order to start a Fourth Reich, he was deposed by the Nazi High Command and is presumed to be long dead. It turns out he's very much alive, having infiltrated the French Resistance along with his wife Julie a.k.a. Juju, in order to manipulate them into achieving his objectives for him.
  • Authority Equals Asskicking: His wanted poster warns that he's an expert in weapons, explosives, heavy weapons, and close-quarters combat. He handily bests Soph in a fist fight during The Reveal, and in the Final Boss fight, even though the Twins are fighting him two-on-one using super-empowered power suits that have been upgraded with the God Key, he still puts up one hell of a prolonged and difficult fight against them.
  • Battle in the Rain: The final battle with him takes place in the rain.
  • Bald of Evil: Chrome-domed and very evil.
  • Big Bad: Of Youngblood.
  • Boss Banter: He speaks exclusively German in the cutscenes and audio logs, but turns out to speak English as he constantly taunts the Twins during his boss fight.
  • The Dog Was the Mastermind: He turns out to be Jacques, the mute resistance member who's always in the background.
  • Enemy Civil War: Launched a coup against Berlin, and was deposed by them as a result. Thanks to the unwitting help of the Blazkowicz Twins, Lothar manages to reconsolidate his power and succeed in taking over Berlin. However, the Twins make sure that he doesn't live to celebrate his victory.
  • Evil Laugh: He is very fond of these.
  • Evil Old Folks: His Wanted file gives his birth date as 1918, putting him in his early 60's by the time of the game, yet he is still a formidable fighter.
  • First-Name Basis: For whatever reason, every single character refers to him as Lothar or General Lothar rather than as General Brandt. The meta reason is most likely that Lothar is a much more distinct name than Brandt.
  • Immune to Bullets: Abby notes that his power armor is experimental and much more advanced than Winkler's. In fact his armor is so powerful that it can't be harmed by your weapons; you have to use the God Key to reflect his own special armor-penetrating bullets back at him in his first form, and have to damage his jet-pack instead of him directly in his second form. Only after crash landing and exploding does he finally become vulnerable to real damage.
  • Large Ham: Lothar speaks in a high-pitched, bombastic voice that's extremely similar to Hitler's own public speaking voice.
  • Pyrrhic Victory: Lothar's dream of a new, stronger Reich comes true in the end after his associates lead a successful coup in Berlin, but he and Julie are both killed in the battle on the Siegturm, leaving his second-in-command General Messler to assume control instead.
  • Sequential Boss: He's much tougher than General Winkler was, with a grand total of 3 separate phases to his boss fight; he first fights with dual machine pistols similar to General Winkler (only with a teleport ability instead of a cloaking device), then upgrades to a jetpack with integrated rocket launcher, which he finally converts into a dual shoulder-mounted laser cannon.
  • Unholy Matrimony: Seems to have rather twisted relationship with his wife Julie, such as when he pretends to execute her as a You Have Failed Me move as a form of foreplay, which she seems to really enjoy.
  • Visionary Villain: Lothar wants to start a Fourth Reich and build a new civilization in the skies in order to escape Hitler's Taking You with Me Doomsday Device that is slowly destroying the planet's atmosphere, while his superiors in Berlin seem content to just sit around and do nothing while the world falls apart around them.
  • Why Don't You Just Shoot Him?: His Evil Plan would have succeeded if he had just shot the Twins and Abby during The Reveal instead of gloating, monologuing, and taking his damn time. Our heroes' clever plan to turn the tables on Lothar and Julie's sudden but inevitable betrayal wouldn't have worked if Lothar had just quietly shot them while they had their eyes closed.

    Julie Brandt 
A French aristocrat who sided with the Nazis at the beginning of World War 2, eventually marrying General Lothar Brandt after the end of the war. She turns out to be Juju, the leader of the French resistance.
  • Badass Normal: During the brawl in the resistance HQ after The Reveal, Julie manages to briefly knock out both Blazkowicz Twins despite them having power suits and her having no such advantage, and the Twins are only saved by Abby's intervention. Julie also manages to shrug off being power-fisted into a wall hard enough that it looks like her spine should have by all rights been split in two.
  • Bitch in Sheep's Clothing: As the leader of the French Resistance, she comes across as a cool older lady with a warm sense of humor who treats the young Twins as adults and even serves them wine and cigarettes. In truth she's a psychotic and sadomasochistic megalomaniac and Treacherous Quest Giver.
  • Cunning Linguist: Speaks English, French, and German all fluently.
  • The Dragon: To Lothar.
  • Older than They Look: She was active at the beginning of World War 2, indicating that she'd be at least in her 60's by the time the game takes place. She looks middle-aged at most, and looks quite a bit younger than Frau Engel, who was roughly the same age during The New Order.
  • Suicidal Overconfidence: In the final level she seems to confidently think she can take on two power suit wearing One-Man Army badasses with just a pistol. She gets her head exploded in one punch for her trouble.
  • Treacherous Quest Giver: The leader of the French resistance is actually one of the key figures in the Fourth Reich, and is just using the Twins and the resistance as tools to dismantle the power base of the Berlin loyalists.
  • Your Head Asplode: Gets her skull smashed open by an elevator door flung at her by the Blazkowicz sisters.

    General Winkler 
The Nazi General sent by Berlin to replace the deposed General Lothar Brandt as the leader of the Paris occupation. He's the first target of the Blazkowicz Twins upon their arrival in Paris.
  • Alliterative Name: According to the collectible files his full name is Walter Winkler.
  • Animal Motifs: Winkler refers to himself as "The Eagle of Berlin" and makes numerous bird-related puns during his boss fight, enough to be worthy of a villain from Adam West's Batman TV series.
  • Authority Equals Asskicking: Thanks to possessing a power suit of his own, he puts up a significant drawn-out fight.
  • Bad Boss: At the start of his boss fight he vaporizes two of his own Mooks for no reason other than to show off what cool stuff his power suit can do.
  • Dual Wielding: Fights with a pair of dual machine pistols.
  • Eye Beams: One of his suit's primary powers is a sustained laser beam from the eyes.
  • Lightning Bruiser: Very tough and very fast and agile, to the point where he'll even bounce on and off the walls.
  • Soft-Spoken Sadist: When he first learns a pair of power armor wearing terrorists are aboard his ship killing the crew, his Canned Orders over Loudspeaker are remarkably calm almost to the point of being passive-aggressive. He only devolves into the more typical megalomaniacal ranting when you're just about to confront him in person.
  • Starter Villain: Despite being the leader of the Nazi occupation of Paris, he's the first boss of the game and killed at the end of the prologue level.
  • Turbine Blender: Once his health hits critical, he'll retreat to the exterior of the zeppelin, where the Twins can knock him into a jet engine.
  • Visible Invisibility: His power suit has a cloaking device similar to the ones in the Twins' own suits.
  • Wake-Up Call Boss: He's extremely tough compared to anything else you fought before in the game, especially considering how early on you encounter him. He was significantly Nerfed in a later patch to bring him more in line with the difficulty level of the rest of the prologue, but is still a fairly tough fight.
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