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Here's the list of characters who appear in Fire Emblem Warriors. For more tropes pertaining to the non-Original Generation characters, check the pages for Shadow Dragon and the Blade of Light, Gaiden/Shadows of Valentia, The Blazing Blade, Awakening, and Fates.

As with the other character pages, names in parentheses indicate the character's name in Japan.

Be wary of Late Arrival Spoilers from the main Fire Emblem games.

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Original Characters

    Rowan (Zion) 
https://static.tvtropes.org/pmwiki/pub/images/chara01_full.png
Class: Lord → Great Lord
Element: Light
Unique Skill: Potent Potion
Voiced by: Yūma Uchida (Japanese), Nicolas Roye (English)

"This is the strength of Aytolis!"

The crown prince of the Kingdom of Aytolis and Lianna's little twin brother. Prefers to lead from the front lines of battle and wants to become a knight, though he can be very brash. Encourages his sister to become queen so he doesn't have to be king.

His is the sword, and he utilizes the classic styles of Aytolis and its fellow kingdom Gristonne.


  • And Your Reward Is Clothes: Reobtaining the Shield of Flames in Story Mode unlocks altered costumes of Rowan's Lord and Great Lord costumes that have said shield on his arm.
  • Big Eater: Played for Laughs in his and Lianna's support, where he eats some cookies given to his sister... which turn out to be quite gross, courtesy of Lissa making them.
  • Big Little Brother: He is slightly taller (and heavier, according to Lianna) than his older sister Lianna.
  • Bling of War: Rowan's Golden Prince skin is essentially this.
  • Blood Knight: He loves to fight, and his battle intro has him state outright that he craves a challenge.
  • Brother–Sister Team: With Lianna.
  • Combat Medic: Attacks with swords, heals with staves, though he can use potions effectively thanks to his Potent Potion skill healing his allies in an area.
  • Cool Sword: The Enliron, one of the blades created by the Divine Dragon from two of her sharpest fangs. He can technically also wield the Facinna, but the Enliron is more strongly associated with him.
  • Distress Ball: Is hit by this in Chapter 7 when he falls ill with the same disease Takumi and Elise contract in Birthright and Conquest respectively. This marks the only chapter where neither sibling is playable.
  • Dumb Muscle: Prefers to leave the strategising to the tacticians while he charges head-on with brute force.
  • Expy: He's remarkably similar to Ephraim from The Sacred Stones, as he is the male in a pair of twin royals who prefers fighting to diplomacy.
  • Foil: To Lianna. Both are in line to inherit their kingdom's throne, but while Rowan has almost no regard for his role as royalty and is overconfident in his fighting ability, Lianna is greatly concerned with who inherits the throne and has little faith in her capacity for leadership.
  • Friendly Rivalry: Develops one with Takumi in their shared support.
  • Hidden Depths: His support with Xander reveals his actual reason for not wanting the Crown of Aytolis. Rowan and Lianna's father, the late King of Aytolis, was an ill child who died very young, and his son came to believe that ruling a kingdom will weaken a warrior and leave him/her unable to protect anything. For Rowan, whose biggest desire is to protect people and especially his loved ones, such a thing would be a Fate Worse than Death.
  • Innocently Insensitive: Many of his supports see him insulting others either for their lack of battle skill or their indirect approach to combat, including his late father, though it mainly stems from his over-reliance on brute strength.
  • Jack of All Stats: His stats are generally balanced. Compared to his twin sister, he trades in Magic and Resistance for higher stats everywhere else. Eventually becomes more of a Lightning Bruiser rivaling Chrom but having higher Magic and Resistance although the former isn't really wanted when compared to the much higher Strength stat.
  • Leeroy Jenkins: His preferred method of dealing with the enemy is to charge in with brute strength head-on, and ask questions later. Lianna chastises him for this mentality.
  • Light 'em Up: His main element is Light, which is channeled through his more powerful attacks.
  • Magic Staff: Able to use staves to heal others, like how staves work in the mainline Fire Emblem games.
  • Male Might, Female Finesse: With his sister: Despite sharing some attacks, Rowan's fighting style is a lot more aggressive and in-your-face than Lianna's.
  • Nice Job Breaking It, Hero: His and Lianna's refusal to kill Darios at the end of Chapter 18 leads to Velezark's full revival.
  • Not So Similar: Despite sharing some attacks with his older twin sister, his other attacks are different, emphasizing a fast, powerful playstyle.
  • Red Oni, Blue Oni: The brash, hot-blooded red oni to Lianna's wise, level-headed blue oni.
  • Warrior Prince: Though he would rather just be the "warrior" part and let Lianna be the true ruler. He doesn't even believe in this trope, as he saw his father falling ill due to what Rowan believed to be the stress of being king.

    Lianna (Lian) 
https://static.tvtropes.org/pmwiki/pub/images/chara02_full.png
Class: Lord → Great Lord
Element: Light
Unique Skill: Live to Serve
Voiced by: Maaya Uchida (Japanese), Erica Mendez (English)

"You're about to see how a princess fights!"

The royal princess of Aytolis and Rowan's older twin sister. While wise and clever, she is aware of her own faults and would rather have her younger sibling inherit the throne.

Her weapon is the sword, and she utilizes the classic styles of Aytolis and its fellow kingdom Gristonne.


  • And Your Reward Is Clothes: Reobtaining the Shield of Flames in Story Mode unlocks altered costumes of Lianna's Lord and Great Lord costumes that have said shield on her arm.
  • Big "NO!": Cries out in devastation when Darios falls to his death.
  • Bling of War: Lianna's Golden Princess skin is essentially this.
  • Brother–Sister Team: With Rowan.
  • Combat Medic: Attacks with swords, heals with staves.
  • Cool Sword: The Facinna, one of the blades created by the Divine Dragon from two of her sharpest fangs. She can technically also wield the Enliron, but the Facinna is more strongly associated with her, due to her Mastery.
  • Foil:
    • To Chrom. Both are mature, unwilling heirs to their respective thrones with younger, immature siblings of the opposite gender who are very self-conscious and envy what the other sees as a flaw. But while Chrom doesn't let his insecurity get to him often, but is less willing to open up when it does, and is more anger-prone, Lianna shows her insecurity all the time, is very open about it, and often keeps a level head.
    • To Rowan: Both are Aytolian royalty, but while Rowan is more action-oriented, confident in his abilities, and has little regard for the throne, Lianna is more thought-oriented, more insecure, and cares greatly for her kingdom's future, hence she believes it would be better off if she wasn't queen.
  • Hair of Gold, Heart of Gold: Lianna is shown to be a courageous and selfless princess with blonde hair.
  • Jack of All Stats: Lianna's stat spread is extremely balanced, just like her brother. While this leaves her with no real weaknesses, she is the only character with no stats that go over 100.
  • Lady of War: One in training with attacks that emphasize a graceful, more careful playstyle.
  • Light 'em Up: Like her brother, Lianna's main element is Light, and she uses it similarly to him. She can envelope her sword with light energy to elongate the blade or summon large energy balls to suck in opponents.
  • Magic Knight: In addition to swordplay, she can create hard light projectiles and her Dual Special sees her summoning glyphs. She also has a higher Magic stat over her Strength stat, letting her use Topsy-Turvy effectively.
  • Magic Staff: Able to use staves to heal others, like how they work in the mainline Fire Emblem games.
  • Male Might, Female Finesse: Despite sharing some attacks with her brother, Lianna's fighting style is more graceful and careful than Rowan's.
  • Modesty Shorts: Wears gold-colored shorts underneath her miniskirt to prevent Panty Shots from showing whenever she is knocked down.
  • Nice Job Breaking It, Hero: Her and Rowan's refusal to kill Darios at the end of Chapter 18 leads to Velezark's full revival.
  • Not So Similar: Despite sharing some attacks with her younger twin brother, her other attacks are different, emphasizing a graceful, more careful playstyle.
  • Of Corsets Sexy: Wear a gold underbust corset with her combat attire.
  • Red Oni, Blue Oni: The wise, level-headed blue oni to Rowan's brash, hot-blooded red oni.
  • Ship Tease: She and Darios have a bit of this during their interactions. Especially when he dies and she reacts very strongly to it.
  • Strong Family Resemblance: Her and her mother, Yelena's, faces are nearly the same, and their hairstyles have the same general shape.
  • Warrior Princess: A powerful princess that fights on the front lines to save her kingdom.
  • Women Are Wiser: Is significantly more mature and controlled than her younger brother.
  • You Are Fat: When Rowan is knocked on top of her, quoth Lianna: "We're not twins in the weight department!"

    Anna 
https://static.tvtropes.org/pmwiki/pub/images/warriors_anna_oa.png
Class: Trickster → Master Merchant
Element: Fire
Unique Skill: Payday
Voiced by: Saori Seto (Japanese), Karen Strassman (English)

"I'm also quite the shopkeeper, you know."

Fire Emblem's most often Recurring Character. She's one of many identical sisters with the goal of making as much money as possible, though she's willing to lend a fighting hand with her bow.


  • Always Identical Twins: Much like in Awakening, Anna and her Massive Numbered Siblings have the same appearance and name. Uniquely, this is deconstructed, as she is constantly mistaken for her sisters and she feels stressed about her apparent lack of uniqueness among them.
  • Blow You Away: Despite not being her main element, as a bow user, she defaults to this when not using her Special or Pair-Up attacks.
  • Bond One-Liner: She'll often end her Specials with, "Business is booming!" as she tosses a handful of explosives into the enemy group.
  • Born Lucky: She has the highest natural Luck stat in the base game, capping off at 156 at Level 130. Only Olivia has a higher Luck stat.
  • Characterization Marches On: Most playable incarnations of Anna share very basic personality traits, namely a focus on making money, and if they have supports, they often are all comedic and a involving playing around with the fourth wall. The Warriors Anna is given a more fleshed out personality; such as expressing a level of Clone Angst, being curious about the other worlds and how they work, and being shown to have a desire to befriend people. The latter two traits are actually very similar to the pre-Awakening incarnations of Anna who weren't greedy and had a desire to explore the world.
  • Clone Angst: While Anna isn't literally a clone, she ends up feeling left out and upset at how frequently the other characters compare her to their version of Anna, especially when she finds out that they either are more successful then she is, or are in a happy relationship with someone. It's so bad that Celica revealing she has never met an Anna before outright has her break down into Tears of Joy, all because someone can call her their "first Anna".
  • Composite Character: She takes cues from the playable Annas of Awakening and Fates. Her class is called the "Trickster", which was Anna's class in Awakening. However, she uses bows like the "Adventurer" (a functionally similar class), which was a Class Change option for the Anna of Fates.
  • Honest John's Dealership: Some of her supports involve her trying to sell stuff to different characters, often using Blatant Lies to make her mundane items seem much more valuable and unique.
  • Intrepid Merchant: Being in the middle of a huge, active battlefield with hundreds of soldiers and/or monsters doesn't stop her and her siblings from setting up shop.
  • Jack of All Stats: Compared to Takumi and Sakura, she's the most balanced of the archers statwise, being the middle ground in every stat except for Defense and Luck. With Niles out via DLC, she's a bit less defensively balanced compared to he is, but trades it in for having one of the best Luck stats in the game.
  • Massive Numbered Siblings: She's one of many identical sisters, all of whom are also called Anna. A horde of them show up in her victory scene.
  • Mission Control: She's the default Game System voice, giving the player advice (including many an Anti Poop-Socking) and updates during battles. Bizarrely, the player can unlock her Game System voice a second time by leveling up her Supports enough as a playable unit.
  • Money Fetish: Just like her Awakening incarnation, Anna obsesses over money. It's why a horde of her sisters pop up to chase after her: she found a giant chunk of gold and she plays Keep Away from them.
  • Mythology Gag:
    • Although Anna is a Warriors specific incarnation, she is listed in the Awakening section of the roster within the Convoy. Awakening was the first time Anna was playable.
    • Her class is called Trickster, which was the name of the class she starts off as in Awakening. The class itself however uses bows, which references her Fates appearance where she was an Adventurer, another class that used a bow.
    • Her official render pictured above has her resting her index finger on her chin. Almost every modern Anna has their in game portrait pose that way.
    • Her support with Robin references the Summer Scramble DLC from Awakening, with Anna trying to sell items related to the summer theme.
  • Playing with Fire: Her main element is fire, which she utilizes in both her Warrior and Pair-Up Specials.
  • Remember the New Guy?: An In-Universe example. With the exception of Celica, all of Anna's supports involve her being approached by someone and being mistaken for the Anna from their world in some way. Lyn especially does this, outright telling her how happy she was to see her, only to express confusion that Anna isn't her Anna.
  • Secret Character: She is unlocked by completing any illustration from collecting Anna's Mementos, then clearing the extra level that appears in the illustration's associated History Mode map. Good luck trying to clear the level; you'll need it, as the difficulty is at an insane Level 80.
  • Siege Engines: Uses a ballista (a wheelless version of the Arrowspate) in her Awakening Special with two of her sisters helping with manning it, in reference to Anna's Ballistician boyfriend in many games, Jake.
  • Tank Goodness: Her Dual Special has her riding the wooden tank of the Fates Ballistician class that fires explosives. It is the very same tank model used by said class in Fates.

    Darios 
https://static.tvtropes.org/pmwiki/pub/images/dario_portrait_warriors.png
Class: Lord → Great Lord
Element: Light
Voiced by: Takuya Sato (Japanese), Xander Mobus (English)

"Remember your training. Cut through them like so many blades of grass!"

The calm prince of the neighboring Kingdom of Gristonne. He acts as the mentor of the royal twins of Aytolis, but is also a very close friend.


  • Archnemesis Dad: Validar wastes no time informing him that his father Oskar doesn't care if he ends up dead.
  • Badass in Distress: He is captured at the end of Chapter 14, and Chapter 16 sees the twins rescue him.
  • Big Brother Mentor: He guides both twins, training Rowan in swordsmanship and helping Lianna with her studies.
  • Demonic Possession: On the wrong end of this, courtesy of Velezark.
  • Disney Villain Death: Combined with Impaled with Extreme Prejudice, where he sacrifices himself to protect the twins, before the floor collapses under him and he falls to his death.
  • Face–Heel Turn: After being possessed and more than mind controlled by Velezark, he turns against the heroes.
  • Fighting from the Inside: As Chapter 18 continues, he begins to break free from Velezark's influence and begs the heroes to grant him a Mercy Kill.
  • Guest-Star Party Member: Darios accompanies your party as an AI-controlled unit on a number of maps up to Chapter 16, but you have no control over him.
  • Heroic Sacrifice: He shoves the twins away from an attack from Velezark, but is himself impaled in the process.
  • I Cannot Self-Terminate: He begs the twins to kill him before Velezark can be fully revived, but they refuse to go through with it.
  • I Lied: When he demands that Rowan and Lianna lay down their weapons in exchange for Yelena's life, he wastes no time going back on his word when the twins comply. Fortunately for Yelena, Takumi is having none of it.
  • Impaled with Extreme Prejudice: Gets pierced from the back by one of Velezark's blades as he sacrifices himself to save Rowan and Lianna.
  • Interface Spoiler: Seeing as he doesn't have supports with the other characters, it's a telltale sign that something is up with him.
  • Kinslaying Is a Special Kind of Evil: He ends up sacrificing his father to resurrect Velezark. Even though Oskar waged war against Aytolis for the purpose of reviving Velezark to gain his power, was planning to sacrifice Yelena to that end, and was perfectly willing to kill his own son for the sake of his goals, the heroes are all absolutely shocked and horrified that Darios would kill his own father in cold blood.
  • More than Mind Control: He admits in Chapter 18 that all he ever wanted was to be strong and obtain strength, but Velezark corrupted his will and his desire.
  • Moveset Clone: He shares the same attacks as Rowan and Lianna. Justified as he's the one who taught them how to fight.
  • Non-Player Character: He allies with Rowan and Lianna up to his possession by Velezark, but cannot be played at all despite having the same mechanics as the two main characters.
  • Parental Abandonment: The main reason he fights for Aytolis. Darios was never close to his father or his country of Grisstone so spent most of his time in Aytolis. Then when Grisstone attacked, not showing any care that his own son was among the ones who would be killed. The realization that his own father would allow the death of his son motivates him to help the heroes.
  • Recurring Element: Yet another acquaintance to the heroes who becomes an enemy and fell victim to Demonic Possession.
  • Redemption Equals Death: He is released from his possession just in time to sacrifice himself to save the heroes.
  • Red Eyes, Take Warning: His eyes start glowing red after his Demonic Possession.
  • Self-Made Orphan: Sacrifices his father to revive Velezark.
  • Token Heroic Orc: He is the prince of Gristonne but doesn't get along with his countrymen for reasons unknown and instead he fights alongside the twins against his kingdom.
  • Walking Spoiler: He turns out to have a very, VERY important role that isn't easy to discuss here without keeping it tightly under spoiler tags. He ultimately falls under Demonic Possession from the Big Bad, Velezark, who took advantage of his repressed feelings of inadequacy; then he turns against his friends from Aytolis under said Demonic Possession, kills his dad Oskar, and he ultimately goes the Redemption Equals Death route.
  • Warrior Prince: The powerful prince of the Gristonne Kingdom, who fights on the front lines to help his friends.
  • What the Hell, Hero?: He chastises Rowan and Lianna at the end of Chapter 18 for refusing to kill him despite it being the only way to seal away Velezark, calling them children for refusing to make a tough decision.

    Queen Yelena (Yuana) 
https://static.tvtropes.org/pmwiki/pub/images/yelena_portrait_warriors.png
Voiced by: Yuka Nagayoshi (Japanese), Nicole Balick (English)

"And again with the bickering... you two stand at the cusp of adulthood. What would your father say if he were still here?"

The mother of Rowan and Lianna, and the current Queen of Aytolis. She worries greatly for her children's future, since neither want to inherit the throne.


  • Damsel in Distress: She spends most of the story as a prisoner of Oskar, though the twins didn't realize she was still alive until Darios told them. Rowan, Lianna, and Takumi eventually save her.
  • Gold and White Are Divine: She's a very regal lady who wears a white dress and golden shoes/accesories.
  • The High Queen: Rules very wisely over Aytolis and is a calm, kind figure. She is troubled that her children both refuse to inherit the throne but she gently watches over them as they grow. And at the end of the Story Mode, she crowns the two of them as the King and Queen of Aytolis.
  • Missing Mom: As Aytolis is invaded, Yelena makes sure that the twins escape with the Shield of Seals and then disappears due to being trapped in a collapsing cave. Subverted! She turns out to be alive... but King Oskar and the more than mind controlled Darios are about to use her as a Human Sacrifice. When Takumi helps the twins foil this, she's rescued; she lives to the very end of the game.
  • Red Herring: The game leads the player to believe she is going to be the standard Cornelius archetype (parent or parental figure who exists just to die). She nearly gets sacrificed to revive Velezark, but is rescued in the nick of time thanks to Takumi and lives another day.

Fates

    Corrin (Kamui) 
https://static.tvtropes.org/pmwiki/pub/images/chara05_full.png
Click here to see Male Corrin
Class: Nohr Princess/Nohr Prince → Nohr Noble (Female) / Hoshido Noble (Male)
Element: Dark
Unique Skill: Dracoshield
Female Corrin voiced by: Satomi Sato (Japanese), Marcella Lentz-Pope (English)
Male Corrin voiced by: Nobunaga Shimazaki (Japanese), Cam Clarke (English)

"Remember that you can rely on your friends! We're with you!"

The half-dragon protagonist of Fire Emblem Fates. Born in the kingdom of Hoshido yet raised in their rival nation Nohr, this princess must take up arms when her families wage war against each other. She's very kind and cares deeply for her two families, though she can also be very naive due to a sheltered childhood.

Corrin enters battle with the divine Yato blade and her draconic powers, utilizing a very acrobatic fighting style. Her stats emphasize strength over durability, with high Attack but middling Defense and less-than-stellar Resistance.

While the female incarnation of Corrin appears in the Story Mode, the male version is the star of the History Mode level based on Fates and can be unlocked as an alternate costume.


  • Achilles' Heel: Corrin possesses a crippling weakness to magic, as indicated by her low resistance stat and lampshaded by Marth in History Mode.
    Marth: By the way, Princess Corrin... Pardon my saying it, but you have almost no defense against magical assault.
    Corrin: Y-you're right...
    Marth: You will face great danger against Gharnef. Please take the utmost care.
    • Corrin also is weak to Dracoslayer weapons, which makes her prime targets for Falchion users.
  • And Your Reward Is Clothes: Clearing both the Grief and Cold Reception respectively unlocks a Nohr Noble costume for Male Corrin and a Hoshido Noble costume for Female Corrin.
  • Arm Cannon: Corrin's shapeshifting abilities allow her to transform her left hand into a large fanged maw, from which she can fire lasers and create explosions.
  • Badass Adorable: She's a sweet, naive princess who is willing to kick some ass for the greater good.
  • Badass Cape: As a Nohr Princess, she has a blue cape. When she Class Changes into Nohr Noble, it becomes black and tattered.
  • Badass in Distress: In Chapter 13 of Story Mode when she, Ryoma, and Xander are brainwashed by Iago and set against the party. While technically in distress, she and her brothers are far from defenseless and actually are quite dangerous. In the Chapter 13 mid-battle cutscene, Corrin, Ryoma, and Xander are shown effortlessly cutting down a bunch of Aytolis troops. It's even reflected in gameplay — the party is actually supposed to actively avoid confronting them due to being too strong to take on.
    • In the Grief History Mode Map, she takes the role of Arete, and is once again mind controlled, this time by Velezark.
  • Blade Below the Shoulder: When she uses Dragon Fang, she can shift her left arm into a lance-like blade.
  • Casting a Shadow: Corrin's main element is darkness. She can create dark explosions or fire lasers from her arm.
  • Chainsaw Good: Corrin's Super Mode and certain special attacks transform the Yato into its Omega form, giving it a buzzing chainsaw blade.
  • Character Exaggeration: Corrin was occasionally surprised upon discovering new concepts of the outside world in her original game. Warriors expands on this by showing her having a frequent desire to see the world. Many fans have found this to be incredibly appealing.
  • Child of Two Worlds: She was born in Hoshido and ended up being raised in Nohr for most of her life. She's a child of THREE worlds. Corrin was actually born in the hidden kingdom of Valla, raised in Hoshido for a short amount of time, then in Nohr for the majority of her life.
  • Cleavage Window: Like in Fates, her Nohr Noble outfit exposes her cleavage.
  • Composite Character: This Corrin is a combination of her progressions in the Birthright and Conquest paths of Fates. She canonically promotes to the Nohr Noble class, complete with proper costume, as in Conquest; however, this grants her the ability to use staffs, which only happens in the Birthright path.
  • Cool Mask: When using Dragon Fang, a mask that looks like her dragon form's head appears over her face.
  • Cool Sword: Wields the divine blade known as the Yato, which chose Corrin as its owner. Certain attacks will transform it into the Omega Yato, its most powerful state that is said to be able to topple the gods and it is also Fates’ version of the titlar Fire Emblem.
  • Cutting Off the Branches: Subverted. Like Robin, both genders of Corrin are playable, but only the female Corrin appears in the main story. To preserve the importance of Fates's choice, Corrin and the others are also lifted from before she has to pick a side, leaving it as yet another extraneous path to Fates's mainline paths. Due to male Corrin having the same supports as the female, some dialogue is slightly different to fit Corrin's gender. For example, Frederick uses titles like "princess" and "lady", these are changed to "prince" and "milord" for the male Corrin. When Corrin is mentioned in other characters' supports, however, female pronouns are primarily used. While the female is used in story mode cutscenes, the male skin can be used; he just won't have any story dialogue and will be replaced by the female in pre-rendered cutscenes. The male is also used to represent Corrin in the Fates History Mode map, where he's given unique dialogue and interactions of his own. Then the DLC came out, with two maps using Female Corrin (the ones based on Birthright and Conquest) and one that uses Male Corrin as one of the heroes and Female Corrin as a mind controlled slave. In the latter, it's stated she's a Corrin from another world.
  • Downloadable Content: While the Female Nohr Noble and Male Hoshido Noble are in the base game (the DLC pack will simply unlock them early), the Fates DLC pack gives female Corrin her own Hoshido Noble outfit, and male Corrin his own Nohr Noble outfit as rewards for clearing out 2 of the History Mode maps from said DLC pack.
  • Energy Weapon: Once Corrin's full regular attack string is unlocked, she finishes her regular combos by shooting a dark laser from her left hand.
  • Flaming Sword: When Yato becomes Omega Yato, it is constantly wreathed in purple flames.
  • Foil:
    • To Celica. Both are kindhearted princesses who spent most of their lives in isolation and ultimately wish to avoid war. But while Celica tries to be more decisive in her actions as she believes her indecision will get her friends hurt, Corrin is more irresolute and frequently second-guesses herself due to thinking the best decisions are the ones that take into account multiple outcomes. Ironically, in their support, Celica expresses admiration for Corrin seemingly not struggling with indecision. Corrin quickly assures Celica that she second-guesses situations all the time and that she simply tries to make decisions that she ultimately won't regret, but if she's truly done all she can, she must accept the results and move on. Additionally, Celica is stoic while Corrin is very emotional.
    • The Female Corrin to Female Robin. The two are both avatars in their original game, and are placed as unwilling final bosses in History Mode maps. However, Robin's under Demonic Posestion, while Corrin is being Mind Controlled. Additionally, while Robin is Spared by the Adaptation, Corrin suffers Death by Adaptation. The two both have Dragon blood, but Corrin is the only one who can transform into a dragon.
  • Gender Flip: Male Corrin is available as an alternate costume, but cannot be used in the main story. He is instead the focus of the default History Mode map based on Fates, which takes place before the route split. Unlike both versions of Robin, the male and female Corrins never meet each other until a downloadable map.
  • Girly Bruiser: She's a skilled warrior princess who enjoys a good, friendly spar, but as seen in her unique supports in Fates, she also enjoys feminine things like fashion, reading romance novels, and baking. Ironically, she's also a poor domestic as seen in her support with Frederick.
  • Half-Human Hybrid: She's half-human and half-dragon. The human half comes from her mother Mikoto, while the dragon half comes from her father Anankos, a Silent Dragon.
  • Hartman Hips: Most prominent in her slower running animation as a Nohr Noble before breaking into a sprint.
  • Jack of All Stats: Becomes this in the higher levels, as her stats don't quite stand out, but also don't really suffer in any category with the exception of Magic, which, even then, is not integral to her moveset.
  • Kick Chick: From wielding the Yato in her right hand and morphing her left hand for dragon-related attacks, she incorporates kicks in her combos.
  • Lady of War: Her swordplay is graceful, poised, and elegant while she gives off a sense of ferocity through the use of Dragon Fang.
  • Leotard of Power: After promoting to the Nohr Noble class, she wears a black leotard.
  • Logical Weakness: Due to Corrin being half-dragon, she has a weakness to dragon-slaying weapons like the Falchions.
  • Magically Inept Fighter: Corrin's two worst stats are shown to be Magic and Resistance. While the former does not harm her greatly, as she is a physical unit and only needs it for healing, her low resistance leaves her greatly vulnerable to mages.
  • Mark of the Supernatural: Has red eyes with slit pupils and has pointed ears which points to her not fully being human.
  • Morph Weapon: This iteration of her Yato changes form for certain attacks rather than sticking with one appearance.
  • Ms. Fanservice: After being promoted to a Nohr Noble. Corrin loses her loincloth that kept her crotch and rear mostly covered, revealing her leotard. Throw in her always-exposed thighs and now-exposed cleavage, Corrin ticks all the boxes.
  • Mythology Gag:
    • She uses her Partial Transformation abilities much more liberally than in Fates, similar to Super Smash Bros.. Some of her attacks here are based off of her moves from Smash Bros. too, and her official artwork is posed identically.
    • One of her special attacks is a recreation of her Traumatic Superpower Awakening from Chapter 5 of Fates, complete with a dark red Battle Aura.
    • Her idle pose, running animation, taunt, and certain attack animations are taken straight from her Nohr Princess class animations in Fates.
    • Female Corrin's promotion is the Nohr Noble class while Male Corrin's is the Hoshido Noble class. Canonically, this is how the two genders side, as per the boxart of Fates and Heirs of Fate DLC: Female with Nohr/Conquest and Male with Hoshido/Birthright. This is also typically how they are portrayed in Fire Emblem Cipher and most promotional materials.
    • Corrin is one of two Fates characters usable on maps that restrict the player into able being to use units from Nohr or Hoshido, which refrences how the player choses which path Corrin goes, meaning Corrin technically is both Nohrian and Hoshidan.
    • Female Corrin replaces Arete in the Grief History Mode map, as the two are both Vallite royalty with deep bonds with Azura.
  • Mystical White Hair: Not quite as white as Robin, but her hair is white with a blonde tinge. This may vary depending on the lighting making her hair look more blonde than white or vice-versa.
  • Pointy Ears: Corrin has pointed ears due to her half-dragon nature. They're less pronounced than Tiki's because she's not a full-blooded dragon.
  • Power Echoes: Her voice gains a distinctive reverberating effect when she transforms completely into a dragon.
  • Purely Aesthetic Gender: There are no gameplay differences between the two genders of Corrin, only cosmetic ones such as their voice lines.
  • Secret Character: Downplayed. Male Corrin can be unlocked as an alternate costume by completing The Path Is Yours, the standard History Mode mape based on Fates.
  • Shapeshifter Weapon: Corrin can transform her left hand into a large lance or an Arm Cannon.
  • Spectacular Spinning: Just like in Fates, the majority of Corrin's battle animations involve spinning and twirling her sword.
  • Sword and Fist: Some of Corrin's critical animations in Fates involved kicking and following up with her sword. Warriors puts a little more emphasis on Corrin's fighting style incorporating the aforementioned dynamic kicks to her combos, but only kicks — her right hand is for Yato and her left is the go-to Shapeshifter Weapon hand.
  • Sword Plant: Her taunt animation has her briefly stab the Yato into the ground.
  • Voluntary Shapeshifting: She can shape shift her limbs with her Dragon Fang ability and can turn into a dragon at will.
  • Warrior Princess: Corrin is a princess of Hoshido raised by the Nohrian royal family and is the child of Vallite princess Mikoto and Silent Dragon Anankos. She's also a gifted fighter and can transform into a big dragon.
  • Weredragon: She is a Half-Human Hybrid, with her non-human half being draconic. She can fully transform into her dragon form at will, or pull off a Partial Transformation to rip foes to shreds with spear-like limbs and giant wings.

    Azura (Aqua) 
https://static.tvtropes.org/pmwiki/pub/images/warriors_azura_oa.png
Class: Songstress → Diva
Element: Water
Unique Skill: Amaterasu
Voiced by: Lynn (Japanese), Rena Strober (English)

"You are the ocean's gray waves~, flowing like time~, the path is yours to climb~... (gasp) I won't hold back. Let's begin."

A Nohrian princess and songstress who was kidnapped and raised by the Hoshidan royal family, mirroring Corrin's situation. She's cryptic and stoic, though she's one of the few people to loyally follow Corrin regardless of her decision at the Branch of Fate.

Azura is only playable via DLC. Unlike the other two Fates DLC characters, Niles and Oboro, she does not appear in the base game.


  • Birds of a Feather: With Olivia, forming an endearing singer and dancer duo dynamic with her.
  • Dark Is Not Evil: Has her Nohr Dancer costume from Conquest as DLC.
  • Demoted to Extra: She goes from being the Deuteragonist of Fates to a minor DLC character in Warriors.
  • Disc-One Nuke: She comes equipped with her Blessed Lance. It has a default attack power of 180, which provides a significant head start to clearing the first History Mode maps much more easily. It innately packs the Beastslayer skill, giving her even more damage against monster-type enemies, which begin showing up in droves toward the latter half of the story, in addition to having Weapon Triangle Advantage over the majority of bosses (who are often sword users):
  • Downloadable Content: Azura is only available by purchasing the Fates-themed DLC pack, alongside Niles and Oboro.
  • Dual Wielding: Her Pair-Up Special has her summon both the Blazing Yato and Shadow Yato in her attack.
  • Flanderization: She constantly drops musically-themed double entendres in her dialogue here, which she only did in a few critical hit quotes in Fates.
  • Fragile Speedster: Azura has great Speed, Skill, and Luck, and decent Resistance to help her combat mages, but her Strength is mostly average and her HP and Defense are terrible.
    • Like Olivia, she’s capable of leveraging her high Luck stat for a crit- and Awakening- centric build through Luna, Galeforce, Lethality, etc. She’s also one of only two non-Pegasus Lance users in the entire cast, with said second also included in the Fates DLC (Oboro). The Pegasus Knights require Iote’s Shield to negate their weakness to bows, costing them a slot in their builds, and all three share a moveset, while Oboro has better stats across the board than Azura but slower attack strings, mandating Astra, and trades a even stat spread for lower Luck. If the player begins the story with DLC, Azura is far and away their strongest unit into endgame and throughout History Mode until Caeda’s personal weapon is unlocked, as enemy sword users are everywhere, from the lowest level mooks to captains to bosses, while lance-users are scarce and many maps make the Pegasus Knights a risky choice. And while Beastslayers isn’t especially desirable, the bulk of the enemies faced in the second half of story mode and a substantial amount of history mode are Monsters, which Azura can tear through with ease.
  • Gradual Regeneration: Her character skill, Amaterasu, steadily regenerates the health of whoever she is paired up with, but only if she's in the support slot.
  • Holy Burns Evil: As in Azura's home game, her Blessed Lance has Beastslayer, allowing her bonus damage against Monsters.
  • Instant Costume Change: She alternates between her "Light Songstress/Diva" and "Dark Songstress" costumes during her Warrior special each time it is used at the instant it is activated.
  • Lady of War: She is graceful and elegant with her moveset as she twirls and dances.
  • Light 'em Up: She uses light in her Pair-Up special.
  • Magic Music: It wouldn't be Azura without it, now would it? Her singing has magical properties thanks to the pendant she always wears, and can be used to either beat the tar out of foes or make her allies stronger.
  • Making a Splash: Her Hydrokinesis appears in her moveset as her main source of attacking, letting her create tidal waves, whirlpools, water jets, and more.
  • Mythology Gag:
    • Her unique weapon is the Blessed Lance, which is used in her artwork for Fates and Heroes as her default weapon.
    • The History Mode level based on her is called "Grief", and is based on Chapter 5 of Fates, "Mother", which was the level the player gained control of her first in the story-mode.
    • Her intro has her singing while walking on water before turning around in surprise, the same way she is first introduced in Fates.
    • Her character skill, Amaterasu, was a skill she could get naturally get access to in her home game if she reclassed into a Sky Knight and then promoted to a Kinshi Knight. It also fills a similar role to Azura's personal skill from Fates, which had almost the same effect as Amaterasu.
    • Her normal Special attack has her performing her songs and dances from the "Light Song" and "Dark Song" scenes in Fates. The Special swaps between these two versions each time it's used, and they both have their movements, water effects, and audio one-to-one with the original scenes.
    • Dueing her Pair-Up special, she summons the Blazing Yato and Shadow Yato to form a Yin-Yang Bomb Light-based attack, but just before the attack goes off, Azura herself momentarily disappears into drops of water, with the orb of Light energy taking her place between the two swords. In the routes in which the Blazing and Shadow Yatos were Corrin’s preferred weapons, Azura vanished into water at the end. In Warriors, she simply remateralizes and begins the actual Pair-Up attack after the animation makes an allusion to her ultimate fate in the Birthright and Conquest routes.
    • Her default strong attack is her singing while slightly dancing, which was how her dance ability worked in Fates when used. It even uses the same sound effects and vocal tone.
    • Azura is one of two Fates characters usable on maps that restrict the player to only being able to deploy units from Nohr or Hoshido, which references how Azura is one of the small number of units who joins the player regardless of route choice in Fates. This is even somewhat alluded to in her Pair-Up Special, where she summons the Blazing Yato from Birthright, and the Shadow Yato from Conquest.
  • Socially Awkward Hero: Azura isn't the most sociable of people, which she and Chrom note that they have in common in their support.
  • Support Party Member: Her Strong I attack has her perform a song that fills the Warrior and Awakening gauges of her allies. Combined with her Amaterasu skill, and Azura is a great unit to have defend bases and support charging units.
  • Weapon Specialization: Wields a Lance in battle.
  • Yin-Yang Bomb: Her Pair-Up Special has her summoning giant duplicates of the light-based Blazing Yato and dark-based Shadow Yato from Birthright and Conquest respectively. Also, her Awakening Special has her perform three large slashes that use the colors of Hoshido (yellow and white), Nohr (purple and black), and Valla (turquoise and blue).

    Ryoma (Ryouma) 
https://static.tvtropes.org/pmwiki/pub/images/chara06_full.png
Class: Swordmaster → High Prince
Element: Thunder
Unique Skill: Astra
Voiced by: Yūichi Nakamura (Japanese), Matthew Mercer (English)

"I am the High Prince of Hoshido, Ryoma. Do your worst, for I shall give it my all!"

The proud High Prince of Hoshido and one of Corrin's elder brothers. He's a fierce samurai that leads his country from the front lines to fight against Nohr.

Ryoma fights on foot with his divine katana, the lightning-charged Raijinto.


  • Cool Sword: Ryoma wields the Raijinto, a katana of divine origin which can harness the powers of lightning.
  • Dual Wielding: Some of his special attacks allow him to summon a copy of the Raijinto that's made of lightning for more slicey-dicey mayhem.
  • Enemy Mine: Fights alongside Xander, although one of Fates' campaigns (Revelation) explores this option and ends with the two as allies.
  • Fragile Speedster: Unlike in Fates where he was closer to a Glass Cannon, this time Ryoma has an incredibly high Speed and good Skill, and curiously a high HP stat, but his other stats range from decent to mediocre, and his Defense is somewhat average.
  • Friendly Rivalry: Develops one with Chrom while sparring in their A+ support.
  • Lightning Bruiser: Gameplay-wise and thanks to the generally high power of Raijinto combined with his character skill, Astra, Ryoma is this. He's currently the only swordsman who can attack up close and at a distance both in and out of Awakening Mode as his Strong III and IV finishers either hit enemies who are right around him or within range of being hit by bows and tomes. His surprisingly high HP stat helps make up for his fairly low Defense/Resistance and he hits so hard and fast that outside of bosses (if any can survive long enough), he makes most battles look one-sided to where it's simple enough to let him fight most non-Lance wielding bosses on maps where he can be used and expect him to walk out with minimal damage taken.
  • Mythology Gag:
    • His intro cutscene mimics a scene during the beginning of his duel with Corrin in the Conquest route of Fates, complete with the Raijinto spreading fire.
    • His ability to Dual Wield with a copy of the Raijinto is a nod to how, in Fates, certain weapons change the Swordmaster class's animations by giving them two swords instead (which don't affect actual gameplay; it's only for the Rule of Cool).
    • He replaces Kilma in the Cold Reception History Mode map, as the two share Fantastic Racism towards Nohrians. Additionally, Ryoma helped a different Nohrian rebellion in the original game.
    • Many of his animations, including his running animation, idle pose, and certain attacks, are taken straight from the male Swordmaster animations from Fates.
    • His class promotion changes his design to match the design of his father's Swordmaster model in Fates, as well as being based off the Hoshido King Ryoma card from Cipher.
  • Oh, Crap!: His reaction in Chapter 12 when one of his own soldiers/archers shoots at Xander while the two are stuck at a stalemate, resulting in Xander charging into battle in revenge.
  • Shock and Awe: Like in his home game, Ryoma's Raijinto sword is capable of harnessing lightning, channeling it through his sword attacks or conjuring lightning strikes from above.
  • Sword and Fist: Although not to the extent of Corrin, Ryoma uses this as his Strong I attack, where he kicks his opponent to break their guard before conducting a two-handed downward slash.
  • Vocal Evolution: At least in the English dub; as he shares a voice actor with Chrom, Ryoma now sports a deeper voice in order to make him sound more distinct.
  • Warrior Prince: Crown Prince of Hoshido who's also a skilled Samurai.

    Hinoka 
https://static.tvtropes.org/pmwiki/pub/images/chara17_full.png
Class: Sky Knight → Falcon Knight
Element: Light
Unique Skill: Def +10
Voiced by: Kaori Nazuka (Japanese), Cindy Robinson (English)

"Threaten Hoshido and you're done!"

The eldest princess of Hoshido, second-oldest of the Hoshidan royal family, and one of Corrin's elder sisters. Her rough personality isn't very fitting for a princess, but it's perfect for a warrior.

Hinoka rides into battle on the back of her pegasus, brandishing her naginata.


  • Blow You Away: Can create a giant wind vortex by spinning her naginata as part of her Special attack.
  • Boyish Short Hair: She has short, messy hair. It doesn't make her any less attractive.
  • Easter Egg: She has a unique sprinting animation where she occasionally twirls her weapon in the air. Neither Cordelia or Caeda share this quirk.
  • Fiery Redhead: Hinoka is a very aggressive and passionate fighter.
  • Improbable Use of a Weapon: She creates giant wind vortexes by spinning her naginata.
  • Let's You and Him Fight: When the Aytolis crew rescues Sakura from some enemy soldiers, she mistakes them for kidnappers and attacks them.
  • Light 'em Up: Uses the element of light in her attacks.
  • Lightning Bruiser: Of the three Sky Knights/Pegasus Knights, even when bows can still best her if she lowers her guard. Hinoka has the highest HP, Strength and Defense stats of the three aerial knights, only having slightly less Skill than Cordelia who has the most out of them and having the second highest Speed right after Caeda. Her character skill even boosts her Defense by 10 points making her even tougher when combined with her personal naginata.
  • Moveset Clone: Hinoka's moveset, bar Specials, is shared with Caeda, Cordelia, and generic Pegasus Knight captains.
  • Mythology Gag:
    • Her class promotion is the Falcon Knight class, which was her recommended class promotion in her home game. The design is also the exact same as it was in her home game.
    • Some of her animations feature Weapon Twirling, which is a reference to her doing that during her boss cutscene in the Conquest route, to the point that she was called the "Hinocopter" in some circles.
  • Red Is Heroic: Has a lot of red incorporated into her design.
  • Spectacular Spinning: She can twirl her naginata like no tomorrow. It's so fast that it can create vortexes of wind!
  • Tomboy Princess: Hinoka is a tomboy who just so happens to be a princess as well.
  • Warrior Princess: Just look at her! Hinoka is the oldest princess of Hoshido. Despite being a princess, she constantly trains to better her fighting prowess. It's definitely working, as she can kick some serious ass.
  • Weapon Twirling: Like in Fates, she can spin her weapon overhead to slow her fall, which she does as part of her Dual Special. In Warriors, she has also weaponized it in her moveset and as her Special attack to create giant wind vortexes. Heck, she does it regularly while dashing as well, just for show.
  • White Stallion: Her Pegasus has a pure white coat, as per the standard of Pegasus Knights.

    Takumi 
https://static.tvtropes.org/pmwiki/pub/images/chara16_full.png
Class: Archer → Sniper
Element: Wind
Unique Skill: Skl +10
Voiced by: Yūki Kaji (Japanese), Michael Sinterniklaas (English)

"Mercy is for the weak, so don't go expecting any. You're nothing more than a bulls-eye."

The second and youngest prince of Hoshido and one of Corrin's younger brothers. Temperamental with deep-seated self-esteem issues due to being compared to his older brother Ryoma, though his skill with a bow is unparalleled.

Takumi fights with the divine bow Fujin Yumi, which harnesses the power of the wind.


  • Arcane Archer: Is able to summon tornadoes with his bow, and all his arrows are made from wind magic. That said, his magic stat is actually quite low.
  • And Your Reward Is Clothes: Clearing the Land of Gods History Mode map gives Takumi a Butler outfit.
  • Ascended Meme: His dual special line with Elise has him berating her for using the word "scum", explicitly because that's his shtick.
  • Battle Butler: Can dress up as a Butler and go into battle with the Fates DLC.
  • Big Damn Heroes: After coercing the twins to surrender their weapons in exchange for Yelena, Darios goes against his word and attempts to finish her off... only for Takumi to see through his act and disarm him at the last second.
  • Blasting It Out of Their Hands: Late in the game, he manages to disarm Darios by shooting their sword hand and knocking said sword away.
  • Blow You Away: Uses wind to pull in and blast away foes, which fits the Fujin Yumi's element. In this game, its powers have been boosted to the point that it can create gigantic tornadoes that decimate large packs of foes.
  • Butt-Monkey: Chapter 7 in Story Mode ends with him being tied up because he didn't let Frederick fully explain the situation. His support with Lissa has him as the target of her pranks, while his support with Lyn has him get bitch-slapped when he claims his family wouldn't care if he died. His tone of voice and little dialogue when you give him a command to perform during preparations and in battle has him give off the vibe that he knows that he's often told what to do without his input.
  • Character Development: His personality is quite close to how he acts in Revelation despite the fact that his family and the Nohrian family have never even met each other yet. He shows his cautious attitude towards those who might be enemies (or are enemies) as he did in the Revelation path in Fates instead of his aggressive attitude in Conquest. He also is willing to listen to what others say while he's the enemy boss in Chapter 7. While Hinoka really didn't help clear the misunderstanding (although she had a perfectly strong reason for not really speaking), Sakura's words made Takumi hesitate briefly. While he responds that he can't avoid fighting her, it's clear that Takumi still cares greatly for his older and younger sisters, to the point where he's willing to treat them as enemies just so their allies don't attack them for possibly being seen as traitors. Additionally, while he clearly showed his humiliation upon being tied up, he's more than willing to apologize and make up for his actions by joining Rowan's team, which also as a result causes Oboro (as an ally) to join as well. His unamused question to Darios regarding why the latter was about to kill Rowan and Lianna's mother shows that he's not happy about seeing someone important to others being threatened.
  • Don't You Dare Pity Me!: He finds asking for help to be extremely humiliating (“We can’t ask for help! It’s too humiliating!” is your vocal cue to check in on Takumi and help him).
  • Downloadable Content: Obtains a Butler outfit through the Fates DLC pack.
  • Dump Stat: Takumi's Magic at Level 99 is a measly 3. And even three points is three more than he needs.
  • Energy Bow: The Fujin Yumi itself is solid, but the string and arrows are formed from wind magic. It's implied to be innate to the Fujin Yumi's capabilities, as Takumi's Magic stat is actually extremely low.
  • Foil:
    • He's one to Leo in their respective introductions based on their initial actions. While Leo attacks Lianna and her entire team, who he sees as enemies, he sees Camilla and Elise, his two sisters, as traitors for joining the opposing army without really listening. This would also spell their death at his hands if he went too far. Takumi, on the other hand, listens to what Oboro says and takes precautions in case the unknown army is an enemy. Going from his battle conversation with Sakura as well as what Oboro seems to pick up, the team that Hinoka and Sakura joined up with aren't 'evil', just simple people who happened to show up at the worst time. He treats his siblings as 'enemies' partially out of possible fear that if he didn't, the army that Hinoka and Sakura are with would harm them for being seen as 'traitors'.
    • He's also one to himself back in Fates in the first two paths. He's far more wary yet understanding of what is going on and is willing to listen to what his enemies have to possibly say before he decides if they are truly his enemies or not, making him closer to his appearance and personality in Revelation, unlike where he is rather distant at first in Birthright and completely distant in Conquest due to Corrin being his enemy.
  • Friendly Rivalry:
    • Has one with Leo, as evidenced in a number of their Japanese co-op lines where they express admiration for each other's abilities and a desire to outdo the other in turn.
    • Also develops one with Rowan in their shared support.
  • Glass Cannon: Takumi has insanely high Skill to give him powerful Specials and Critical Hits, and his Strength and Speed are also very good. However, his Defense and Resistance are both very low.
  • Hard Light: Takumi's Fujin Yumi doesn't have a tangible bowstring or use normal arrows. Rather, by channeling his willpower into the Yumi, it creates a bowstring and arrows composed of solid light.
  • Inferiority Superiority Complex: Despite the occasional boasting, he has a horrendous sense of self-worth.
  • Jerkass Has a Point: At one point, he bluntly accuses Darios of luring them into a trap. While Ryoma calls him out on slighting Darios with such accusations, he nonetheless confesses that he shares Takumi's concerns, since as royalty, he couldn't imagine turning on and fighting his own kingdom like Darios. Takumi is proven right when Velezark possesses Darios and steals the completed Shield of Flames for himself.
  • Laser Blade: In his Pair-Up Specials, he will briefly take hold of one of his arrows, turning it into a sword, to slice up his foes. He then fires it properly.
  • Let's You and Him Fight: When his scouts see his sisters traveling with the Aytolis crew, he assumes they have captured them and attacks.
  • Long-Haired Pretty Boy: When combining his long hair and good looks, he is definitely this.
  • Mood-Swinger: As stated on his Japanese profile, his emotions are quite often in turmoil.
  • Mythology Gag:
    • His normal special has him do the exact same pose Archers do when they land a critical hit in Fates.
    • Takumi's Awakening Special has him doing a Combination Attack with a clone of himself that's cloaked in a dark Battle Aura. This is referencing the final battle against the possessed Takumi in Conquest, who goes into a Pair Up with a replica of himself that the Skadi created. Given how infamous that particular boss fight became due to its challenge, it’s extremely cathartic to unleash that same misery on enemies.
    • His class promotion is the Sniper class, which was his recommended class promotion in his home game. The design is also the exact same as it was in his home game.
    • His Crest Skills is Skl +10, which is an upgraded version of one of the Archer's base skills in Fates.
    • The Fates DLC pack gives him a Butler outfit. Takumi can actually reclass to Butler in Fates by maxing out his support ranks with Jakob, Felicia, or Elise.
  • No "Arc" in "Archery": His shots don't seem to veer off, even over long distances. Justified since his arrows are magical in nature.
  • Properly Paranoid: Expresses doubt in Darios since he is the prince of the enemy kingdom. His concern is proven completely right when Darios is possessed by Velezark.
  • Red Eyes, Take Warning: Takumi's eyes are normally brown, but in a blink and you'll miss it moment, Takumi's eyes become red at the end of his Awakening special, referencing the final battle of Conquest.
  • Virtue Is Weakness: He finds asking for help to be humiliating, and in his boss intro quotes, outright declares that "Mercy is for the weak."
  • Warrior Prince: Just like his older brother Ryoma, Takumi is an accomplished warrior of Hoshido.

    Sakura 
https://static.tvtropes.org/pmwiki/pub/images/chara19_full_4.png
Class: Shrine Maiden → High Priestess
Element: Light
Unique Skill: Max HP +50
Voiced by: Hisako Kanemoto (Japanese), Brianna Knickerbocker (English)

"This was the only way."

The youngest Hoshidan princess and one of Corrin's younger sisters. A very kindhearted and compassionate healer, though she has some issues with her shyness and talks with a stammer.

Sakura fights with a bow and is also capable of healing allies. While she lacks power normally, she has strong Warrior Specials and boosts a good Resistance stat, making her good at fighting Mages.


  • Adaptation Name Change: Her advanced class in her home game (Priestess) is called "High Priestess" to distinguish it from Celica's base class with the same name.
  • Apologetic Attacker: Whenever she uses her special, Sakura is apologizing to her enemies about having to attack them.
    • Not only that: she asks enemies if they want to fight whenever she enters combat. Even if she’s storming the boss’s stronghold!
  • Badass Adorable: She's one of Corrin's adorable little sisters and just as capable a combatant as the rest of her family members. Her graceful mannerisms are more heavily featured in gameplay compared to Fates, though she’s still as shy as ever in Supports.
  • Birds of a Feather: She and Olivia share shy personality traits.
  • Blow You Away: Being a bow user, she defaults to using wind when not using her Awakening or Pair-Up attacks, similar to the game's other three bow users, Takumi, Niles and Anna.
  • Cherry Blossom Girl: A pink-haired healer who was named after the cherry blossoms that bloomed not long after she was born.
  • Discard and Draw: Sakura's personal weapon, the Spellbane Yumi. In the home games, this yumi deals extra damage to Magic units. Here, it's yet another Anti-Air weapon.
  • Gameplay and Story Integration: Her character bio in Fates mentioned she has a strong will behind her timid and shy personality, and it shows.
  • Light 'em Up: Her main element is light. As a bow user, it is reserved for her Awakening and Pair-Up attacks.
  • Miko: Her design is based on the traditional Japanese shrine maiden.
  • Magic Staff: Aside from bows, she can use Staves and Rods in combat.
  • Magikarp Power: While not as extreme as Tiki, she's a relatively weak character at first, in a class and weapon type that really don't seem to suit her at first. However, with her personal weapon upgraded with attributes like Topsy Turvy, and the right Skill Crests, Sakura can become one of the strongest units in the game thanks to being able to use her high Magic stat to deal insane amounts of damage to normal melee units, with her only weakness being Pegasus Knightsnote  and Mages due to their high Resistance.
    • She can also tank, something her brother struggles to do, by adding Statflip, which swaps her Resistance and Defense. Combined with Topsy Turvy, she can attack fearsome physical fighters with high HP and strength without taking much damage, while using her Magic stat for immense offense.
  • Moveset Clone: Her attack string is a carbon copy of Takumi's. However, her stat spread makes her less of a Glass Cannon in favor of being a bit of a Mage Killer with an actual Magic stat, and she has different Specials.
  • Mythology Gag:
    • Her class promotion is the Priestess class, which was her recommended class promotion in her home game. The design is also the exact same as it was in her home game, though she can already wield a bow before she promotes.
    • Her introduction in Chapter 6 of the Story Mode is similar to how she is introduced in Fates, trapped by hostile enemies and rescued by the heroes.
    • She replaces Felicia in the Cold Reception History Mode map. The two are both Pink Haired healers who side with Corrin and have to fight their families because of it. (Sakura in Revelations and Felicia in Conquest.)
    • She also replaces Lena in A Brush in the Teeth, since the two are kind hearted healers. Additionally, Sakura being a priestess compliments Lena being a holy cleric.
  • Rain of Arrows: Her Awakening special has her use a Hoshidan Rescue rod to summon a bunch of Snipers to help her out, who rain down a storm of arrows as she bows politely to the unlucky sap(s) who are hit.
  • Rose-Haired Sweetie: The sweet, shy younger sister of the Hoshido royal family, with hair to match her name.
  • Squishy Wizard: Sakura has fairly high Magic and Resistance with good Luck as well, but her Strength and Defense are mediocre, which makes her a very good candidate for using Topsy Turvy to utilize her much higher Magic stat for her damage. Her Warrior Specials also hit very hard from the get go.
  • Teleporters and Transporters: Though it looks like standard Summon Magic, Sakura's Awakening special actually involves her using a Rescue rod to teleport a bunch of Hoshidan Snipers behind her.

    Oboro 
https://static.tvtropes.org/pmwiki/pub/images/warriors_oboro_oa.png
Class: Spear Fighter → Spear Master
Element: Wind
Unique Skill: Counter
Voiced by: Nozomi Sasaki (Japanese), Marisha Ray (English)

"You wanna know if I'm ready for this? I wanna know if you are!"

One of Takumi's loyal retainers that secretly crushes on her liege. Oboro has a deep-seated hatred for Nohrians, which goes beyond the already intense enmity between the two nations. She's also an expert seamstress and tailor.

Oboro fights with a naginata on foot. She has long reach to keep enemies at bay, though she can also create whirlwinds to suck them in.


  • Adaptational Badass: While Oboro didn't need the help, her weapon did. In the home game, Oboro's Spear had more cons than pros. Here, all of its special traits are gone.
  • BFS: Her Pair-up attack and Awakening special has her swinging around and throwing absurdly long spears.
  • Blow You Away: Her strong attack creates a whirlwind, and it also serves as her main element.
  • Bodyguard Crush: Oboro has a thing for her liege, Takumi, though she's pretty good at hiding it.
  • Counter-Attack: Her character skill, Counter, forces a stun gauge onto the enemy if they attack her while she is guarding.
  • Difficult, but Awesome: Oboro's combos are slower than most characters and her attack combos are a bit tricky to land to the way her attacks focus on slightly longer range. Not only that, but her default heavy attack is a whirlwind that can be difficult to combo from or into. However, with a bit of work, Oboro can be a reliable tank who can rack up some good combos.
  • Downloadable Content: She's part of the Fates-themed DLC pack as one of its playable characters, alongside Niles and Azura.
  • Fantastic Racism: She loathes Nohrians, to the point that even mentioning them causes her to impulsively make a Nightmare Face. The only exception is Elise; she's so nice that not even Oboro can get mad at her.
  • The Fashionista: One of Oboro's defining traits is her passion for fashion. Her parents ran a kimono shop and she sews as a hobby. Many of her Supports have her discussing fashion with different characters, offering to make clothes for them.
  • Jack of All Stats: Like in her home game, Oboro's stats are all relatively balanced save Magic, making her a great overall unit.
  • Mighty Glacier: Although her stats are Jack of All Stats, her attack animations are slower than one might expect. While she still is fast movement wise, her attack speed results in her becoming this as she is durable enough to take a hit but overall needs Astra to attack faster.
  • My Master, Right or Wrong: Oboro realizes that she probably shouldn't be fighting the Aytolisian forces if she ends up facing Hinoka during Chapter 7, but she also won't disobey an order from Takumi and continues attacking.
  • Mythology Gag:
    • The History Mode level based around her is called "Land of Gods", which was the name of the level she first joins the player in Birthright.
    • Her class promotion is the Spear Master class, which was her recommended class promotion in her home game. The design is also the exact same as it was in her home game. Relating to this, Oboro's stats are almost exactly as they were in Fates, making her a Jack of All Stats save for Magic.
    • When performing a Dual Special, her pose is the same pose Spear Fighters/Masters take when activating a special or critical. Meanwhile, her second strong attack is the based on the animation Spear Fighters/Masters take when they finish an enemy normally in Fates.
    • Her character skill is Counter, which is what she wields as an enemy in Chapter 23 of Conquest on Hard and higher.
  • Nightmare Face: Oboro tends to make a very angry scowl whenever she sees or hears anything about a Nohrian, which her allies find terrifying, a fact that she's very much aware of and is conflicted about it. Elise seems to be the only exception to this.
  • Promoted to Playable: She's an NPC boss character, but becomes playable if you purchase the Fates-themed DLC pack.

    Xander (Marks) 
https://static.tvtropes.org/pmwiki/pub/images/chara07_full.png
Class: Paladin → Crown Prince
Element: Dark
Unique Skill: Aegis
Voiced by: Katsuyuki Konishi (Japanese), David Stanbra (English)

"I am the Crown Prince of Nohr, Xander. You are no one."

The crown prince of Nohr and one of Corrin's older brothers. He cares deeply for his family and is loyal to his country to a fault. Often acts in a serious manner, which can be somewhat off-putting to others and makes him difficult to approach.

Xander fights from horseback while brandishing the divine blade Siegfried, which allows him to harness the powers of darkness.


  • Backstory: In addition to what was already established in his original game, his Support conversation with Takumi gives more glimpses into his life when he was younger:
    • He had a tendency to train to excess, and it wasn’t until he found out his efforts were useless (when he spent as much time bedridden from exhaustion as he did actual training) that he got rid of this habit.
    • He once wandered off by himself to fight Faceless, only to lose his way in Nohr’s dark forests and got lost for days, then finally returned to his castle parched and near death. The Japanese version gives a different version to this story, stating that he wandered off and returned within the end of that same day, and was harshly rebuked by his father.
  • Badass Back: During his introductory chapter (Chapter 11), two Pegasus Knights come from above and try to attack Xander, only to be swiftly killed by him without even looking. He subsequently and nonchalantly remarks on how poor their skills were.
  • Big Brother Instinct:
    • Carries over from Fates as shown in his Bond Conversation with Corrin, which sees Xander expressing happiness for his younger sister while the two are on a nature walk.
    • In their Support conversation, he acts as a supportive brother role to Takumi. Xander shows genuine concern for Takumi's health as well as insists they train together so that he can keep Takumi from overworking and making the same mistakes that Xander himself had done when he was his age.
  • Born Winner: Inverted. In his Frederick Support conversation, Xander admits he doesn't have any natural talent, which is why he feels the need to be extremely dedicated to his training.
  • Black Knight: He's a knight completely clad in dark armor, since he's a Prince of Nohr and all that.
  • Casting a Shadow: Xander's main element is darkness. His sword, Siegfried, is capable of channeling it through sword strikes or by firing dark beams at his enemies. He can also create dark explosions.
  • Charles Atlas Superpower: Evidently, its master is an effective training weight, because Xander's horse is able to do some surprisingly amazing acrobatic feats while carrying someone decked out in full plate.
  • Cool Horse: By virtue of being a Paladin, Xander always rides his trusty black horse. In this game, said horse can do acrobatics like no tomorrow.
  • Cool Sword: Wields Siegfried, a large sword and divine weapon which can harness the powers of darkness.
  • Dark Is Not Evil: He is a prince of the kingdom of Nohr, dons the armor of a Black Knight, fights with a sword wreathed in black flames, and is a terror on the battlefield. At the same time, however, he is a gentle elder brother to his siblings who fights for the sake of his homeland and is polite to those around him.
  • Dramatic Irony: His conversation with Olivia is built on this. He discusses his retainer Laslow with her blissfully unaware that he's talking to Laslow's mother.
  • Enemy Mine: Battles alongside Ryoma; again, the Revelation campaign of Fates explores this option.
  • Force and Finesse: Xander and Frederick form such a pair, as they are the only cavalry-type mounted units, with Xander representing Finesse. His combos are quite fast naturally, his horse is nimble for carrying someone in full plate, and he wields a sword.
  • Jack of All Stats: His stat spread is pretty balanced, if higher than normal jacks all around. The exception is his Magic stat, which is pretty low. He’s both an excellent playable unit and great for fort defense (assuming there are no enemies packing Mountslayers around).
  • Knight in Shining Armor: Despite being a Black Knight that uses dark powers, he's overall very polite and chivalrous, and his dark powers are still described as holy. He even rides a horse like a classic fairy tale knight, and it can kick ass alongside him!
  • Lightning Bruiser: While all mounted units are capable of moving fast, no other horse is capable of moving quite as nimbly in their rider's attacking animations as Xander's, even allowing him to attack without having to interrupt his run.
    • Xander actually possesses absurdly fast attacking speed for his archetype at base, which naturally increases with Astra, and has the ability to infinitely combo enemies by cancelling the end of animation lag of one finisher into a dodge, repeating the string, cancelling the lag, and repeating until the mission is over.
  • Moveset Clone: Xander himself is not the clone, but enemy Cavaliers and Paladins all use his moveset; this is noticeable as their class line typically use lances as their main weapon.
  • Mythology Gag:
    • Some of Xander's attack animations are based on the Paladin class animations from Fates, including a Foe-Tossing Charge and his Siegfried's unique Sword Beam ability.
    • His intro animation is based on his appearance during the prologue of Fates, dramatically unsheathing his sword atop his horse while declaring his identity as the Crown Prince of Nohr.
    • His class promotion changes his design to match the design of his father's character model in Fates, as well as being based off the Nohrian King Xander card from Cipher.
    • Replaces Zharov in the Princess Minerva History Mode. While Xander is different from Zharov, he has a habit of putting his loyalty to his country first, much like what Zharov expressed at the start of the chapter. Thus, he is the only character who fits the rule, especially when Xander himself is heavily based on Camus from the same game.
    • Replaces Kahn Basilio in Cavaran Dancer, as the two are the masters of shy dancers. The former being Olivia, and the latter being Lazlow (her son).
  • "Not So Different" Remark:
    • Xander reveals to Takumi that he sees a lot of himself in him when he was Takumi’s age, notably his traits of being reckless and an overachiever who cares little about his well-being.
    • In their Support conversation, Xander and Lyn express their frustrations over their flirtatious retainers, something they find out that they have in common.
  • The Perfectionist: As shown in his Support conversation with Marth, he records his combat performance after every battle in order to improve himself. Despite respecting Marth’s opinion that his battle performance absolutely needs no improvement, he still sees himself as not being good enough.
  • Sword Beam: The Siegfried can fire laser beams of darkness, which can pierce through multiple foes at once.
  • Warrior Prince: The Crown Prince of Nohr who is also renowned as the greatest soldier in Nohr.
  • What the Hell, Hero?: He chews out Celica in their Support due to her refusing to reclaim the throne in the fear that people would fight in her name, instead opting to let everyone suffer under Desaix's rule in his eyes.

    Camilla 
https://static.tvtropes.org/pmwiki/pub/images/chara14_full.png
Class: Malig Knight → Malig Master
Element: Fire
Unique Skill: Trample
Voiced by: Miyuki Sawashiro (Japanese), Misty Lee (English)

"Come, wicked children, and receive your punishment."

The eldest Nohrian princess, second in line to the throne and one of Corrin's older sisters. Her general disposition is one of an overly concerned and loving mother, but she's also capable of great cruelty on the battlefield.

Camilla rides into battle on the back of her undead wyvern, wielding an axe and the power of fire.


  • Anti-Infantry: Her character skill, Trample, increases the amount of damage dealt to infantry.
  • Birds of a Feather:
    • Ends up bonding with Frederick, as he is just as devoted to Chrom as she is to Corrin.
    • She also bonds well with Tharja due to the devotion they harbor towards Corrin and Robin, respectively. They even have a support conversation discussing these traits, taking them to the extreme through "bird-watching" and "dragon-watching".
  • Casting a Shadow: Normally a fire user, Camilla is able to use darkness for her Awakening Special, in which she circles her opponents and shrouds them in it, hacking away with her axe all the while.
  • Double Entendre: In spades. Her battle quotes are pretty dominatrixy on their own, and Misty Lee's delivery fills even the more innocent lines with an amazing amount of innuendo.
  • Downloadable Content: Obtains a Maid outfit in the Fates DLC pack, by getting a S-rank Clear on a Distortion Battle in the Grief History Mode map. She also gets an Opus, also by getting a S-rank Clear on a Distortion Battle in the Cold Reception History Mode map.
  • Dragon Rider: As a Malig Knight, she rides an undead wyvern into battle.
  • Dump Stat: Camilla has a good Magic stat, but she has no need for it since none of her attacks are magical. She could potentially use Topsy Turvy, but it isn't very practical as her Strength stat is higher, though she at least has the option for some niche mission or purpose.
  • Ground Pound: Her dashing strong attack has her wyvern slam down on a large area. It’s fantastic for racking up kills in timed missions, making her a popular choice for a number of History Mode S-ranks.
  • Knight Templar Big Brother: In Chapter 9, she mistakenly believes that the protagonists have kidnapped Elise. She is in quite the Unstoppable Rage state at that, and only defeating her will bring her back to her senses. It gets even worse during her Support Conversation with Chrom. After learning that he sent Corrin on a delivery run, she threatens to make him suffer if anything happens to her.
    "You are all bad boys and girls for kidnapping my dear Elise. You'll die for it!"
  • Lightning Bruiser: Camilla has great stats all around, with the exception of her Luck and Resistance, which are quite low.
  • Mighty Glacier: She's not really slow in terms of stats, but her attack string is fairly slow with a long windup.
  • Ms. Fanservice: Sultry personality? Check. Big breasts? Check. Jiggle Physics? Double check.
  • My Eyes Are Up Here: Camilla's victory cutscene has her adjusting the camera away from her breasts to her face, reminding you where her eyes are.
  • My God, What Have I Done?: Differing from Hinoka's response to a similar situation involving Sakura, Camilla is distressed and sad for misunderstanding what Elise was trying to say prior to her attack on Lianna and the others.
  • Mythology Gag:
    • Her character skill is Trample, which was one of the two skills a Malig Knight learns in Fates.
    • The Fates DLC pack gives her a Maid outfit. Camilla can actually reclass to Maid in Fates by maxing her support with either Elise or Jakob.
    • She replaces Mikoto in the Grief History Mode map. Given that like Mikoto, Camilla is a doting parental figure to Corrin, even though Mikoto is Corrin's actual mom while Camilla is Corrin's adoptive older sister, this makes sense.
    • She replaces Aversa in the Awakening History Mode DLC Maps. They are both teasing, Ms. Fanservice flyers who wield magic and serve the main villain of the game. Aversa jokes in one support about being the daughter of Validar, the main villain (Validar) and Robin's step sister, though unlike Camilla's relationship with Garon and Corrin, neither Validar nor Robin consider her family and this claim was made in jest.
  • Playing with Fire: Camilla's main element is Fire. She is able to ignite her axe's blade in flames for some attacks, and can cause eruptions of flames. May double as a Mythology Gag, as Camilla could wield tomes in her starting class in Fates and joined with a Thunder tome in her inventory.
  • Team Mom: When she's not in a overprotective older sister mood, she's eager to take the younger members of the crew under her wing. She's so maternal, she even fills the role of Corrin's mother Queen Mikoto in the History Mode chapter "Grief".
  • The Tease: She enjoys making Chrom fluster duing their Support Conversation.
  • Warrior Princess: She's the oldest princess of Nohr. She also rides a ferocious wyvern into battle and fights with an axe that's as big as her! Camilla's axe even gets engulfed in flames for some of her attacks.

    Leo (Leon) 
https://static.tvtropes.org/pmwiki/pub/images/chara15_full.png
Class: Dark Knight → Dark Crusader
Element: Multiple
Unique Skill: Mag +10
Voiced by: Mamoru Miyano (Japanese), Max Mittelman (English)

"If you pine for oblivion so, who am I to deny you? In fact, I'll help you along."

The second prince of Nohr and one of Corrin's younger brothers. A pragmatic and knowledgeable magical prodigy with a somewhat justified sense of superiority, though he harbors some insecurities since he feels inferior to his brother Xander.

Leo rides on horseback carrying the divine tome Brynhildr, which allows him to manipulate gravity and plant life. While he has access to a number of spells, he specializes in lightning magic.


  • Badass Back: When Leo uses his Awakening Special, he turns his back on his opponents as the move finishes.
  • Black Knight: Like his older brother, he has black armor and dark powers, not to mention that it's the actual name of his class as the magic-focused counterpart to his brother's Paladin class.
  • Blow You Away: For Leo's second Strong Attack, he uses Arcwind, which creates a tornado in front of him.
  • Casting a Shadow: Leo uses darkness in conjunction with Brynhildr. His Warrior Special creates a black hole that crushes enemies against the earth, before he detonates it in an explosion of darkness.
  • Demoted to Extra: In the Dark Pontifex map, he takes the place of Gotoh in order to create Starlight. In the Anna level based on the map, Starlight doesn't appear, and Leo's role is heavily downplayed.
  • Dump Stat: Like Robin, Leo has an actual Strength stat, but he does not want anything to do with it, as it's too low to be of actual use.
  • Elemental Powers: Like Robin, Leo is able to use many spells of different elements, be they fire, thunder, wind, light, or darkness.
  • Energy Weapon: Leo's fifth Strong Attack Moonlight lets him shoot lasers of light that slowly converge. Additionally, Leo can change the path of the beam to pick up opponents.
  • Friendly Rivalry:
    • Forms a rivalry with Robin over their respective tactical abilities in their Support conversation.
    • Also has one with Takumi as evidenced by a number of their Japanese co-op lines, which has them express both admiration at the other's abilities and a desire to outdo them in turn.
  • Gravity Is Purple: Whenever Leo uses gravity magic, the associated energy balls are colored purple.
  • Gravity Master: Leo's legendary tome Brynhildr grants him dominion over gravity. He utilizes this power during his Warrior and Dual Specials, crushing foes under immense weight or causing them to gather in the air for easy pickings.
  • Green Thumb: One of Brynhildr's special abilities is to grant control over plant life. Leo uses this power during his Awakening Special, where he summons a cluster of trees to pierce his enemies from below.
  • An Ice Person: Leo strikes with his Iceblade as part of any Pair Up Special he initiates, freezing enemies solid before blasting them away.
  • Light 'em Up: Leo shoots forth Moonlight as his Strong V attack; here, it's a series of rotating lasers of light that can angle to pick up enemies before blasting them away.
  • Magic Knight: Downplayed. Like Robin, Leo is largely a mage first with only a couple of melee attacks, and even then, they're restricted to when he's part of a Pair Up.
  • Mystical High Collar: Leo wears a noticeably high collar, cluing in to his magical aptitude.
  • Mythology Gag:
    • Replaces Gotoh in the Shadow Dragon History Mode map as the one who creates Starlight to defeat Gharnef. Although Leo never creates magic in his home game, he is incredibly skilled at magic and is the closest character to Gotoh in terms of magical ability.
    • His main form of attack in Fates — sprouting trees to impale enemies — is done here as his Awakening Special.
    • He replaces Takumi in the Grief History Mode map. While Takumi is in the game, Camilla replacing Mikoto means Leo, who is the Nohrian counterpart to Takumi, replaces him as the person with a close attachment to the person who sacrifices themselves to protect Corrin.
    • He also replaces Silas on the the Cold Recepetion map, as they're both horseback riders who tend to act as a voice of reason. Both are also rather blunt Nice Guys.
  • Not So Above It All: Leo is an intelligent person that carries a serious and professional disposition, but he tends to do stupid or silly things in spite of himself. From wearing his collar inside-out 36 times (according to Frederick), to almost forgetting to change out of his pajamas and take his pillow rather than Brynhildr to the battlefield (again, according to Frederick), to almost dropping Brynhildr in his win pose (this time on-screen)...
  • Playing with Fire: Leo's fourth Strong Attack has him conjure forth balls of Arcfire that travel forward and hit the ground, lighting up the earth in a sea of flames.
  • Power Creep, Power Seep: The Brynhildr tome, while normally granting its user control over only darkness, earth, life, and gravity, contains spells of every mainline Fire Emblem element here.
  • Running Gag: Wearing his collar inside out.
  • Shock and Awe: Leo's Light Attack combos and his basic Strong Attack utilize conjured spheres of lightning, similar to Robin's lightning spheres for his regular combo string. Thunder is also touted as his main element on the official English site.
  • Smart People Play Chess: Plays chess with Robin in their Support conversation.
  • Spell Book: Leo wields the Brynhildr, a legendary magic tome. It can control darkness, earth, plant life, and gravity all at the same time. In Warriors, it's been upgraded to contain any possible spell that Leo needs for his moveset.
  • Squishy Wizard: His defenses are slightly better than Elise's, but he still suffers from mediocre HP and Defense.

    Elise 
https://static.tvtropes.org/pmwiki/pub/images/chara20_full_7.png
Class: Troubadour → Strategist
Element: Multiple
Unique Skill: Res +10
Voiced by: Ayaka Suwa (Japanese), Natalie Lander (English)

"If you think I'm a pushover because of my size, you've got another thing coming!"

The youngest princess of Nohr and one of Corrin's younger sisters. She's a cheerful and upbeat troubadour who, while acting childish at times, loves her family above all.

Like her older brother Leo, Elise is a mage that rides on horseback and specializes in Thunder magic. She might be young, but she possesses immense magical prowess.


  • All Your Powers Combined: When Elise initiates a Dual Special, she finishes the attack by combining Fire, Wind, Thunder, and Dark magic into a colorful blast of energy.
  • Badass Adorable: One of the most cheerful rays of sunshine to ever grace the planet. She also happens to be a magical powerhouse who can clear out waves of enemies just as well as her older siblings. Lampshaded in her victory cutscene:
    Elise: Whatcha think? Pretty cute, huh?
  • Blow You Away: Elise's second Strong Attack has her conjure a whirlwind in front of her by using Archwind.
  • Combat Medic: She can fling out magic spells and heal allies with staves.
  • Glass Cannon: Elise has tremendously high Magic to make her basic attacks hurt, and insanely high Resistance to tank magic attacks, but her HP and Defense are both very low.
  • Hair of Gold, Heart of Gold: Has this personality to match with her hair color.
  • Heart Beat-Down: Her Awakening Special has her summon a giant heart to blast enemies away.
  • An Ice Person: Uses a Freeze staff in her Awakening Special to encase her foes in ice.
  • Leaning on the Fourth Wall: In her victory animation, she asks the camera, "Whaddya think? Pretty cute, huh?"
  • Magic Staff: Staves are one of the two weapons she uses in combat. She typically only utilizes them for healing, but she'll pull out a Freeze staff for her Awakening Special.
  • Moveset Clone: Her combos are a carbon copy of Leo's, though her stats lean towards a Glass Cannon build while her Specials and Critical Hits are different.
  • Mythology Gag:
    • Her pictured model is based off her default artwork from Fates, with her tome replacing a staff.
    • Her class promotion is the Strategist class, which was her recommended class promotion in her home game. The design is also the exact same as it was in her home game, though she can already wield a tome before she promotes.
    • When doing her Awakening Special, she uses a Freeze staff to immobilize her targets. In Fates, Elise always joins the party with a Freeze staff in her inventory.
    • Her Crest Skill is Res +10, which is an upgraded form of a skill the Troubadour class starts with in Fates.
    • Elise is the only Nohrian character Oboro does not hate at first glance, reflecting how Elise is the only Royal sibling, save Azura, to not be fought at all in Fates, since in Birthright, Elise tags along for the end game.
  • Nice Girl: Elise is so nice that Oboro's hatred of Nohrians completely fades when talking to her.
  • Shock and Awe: Elise's regular attacks involve swinging electrical energy balls at her opponents. She can also use the Mjolnir spell to create a large electrical field to damage surrounding foes.
  • Spell Book: In addition to her staff, she uses tomes in combat, which she could only gain access to in her home game if she was promoted to a Strategist.
  • Squishy Wizard: She's a magical powerhouse, but she's also really frail with low HP and Defense stats.
  • Unskilled, but Strong: Elise's Magic is very high, but her Skill is conversely quite low, making her Specials and critical hits not as potent as they should.

    Niles (Zero) 
https://static.tvtropes.org/pmwiki/pub/images/warriors_niles_oa.png
Class: Outlaw → Adventurer
Element: Wind
Unique Skill: Lethality
Voiced by: Takehito Koyasu (Japanese), Michael Sinterniklaas (English)

"Come on, then. Let's give 'em something to talk about."

One of Leo's retainers. He was once a thief who barely got by before being pardoned for a crime by Leo and subsequently hired. Niles has an unsavory mouth and loves to screw with people, though he holds immense respect for his liege.

Niles fights with a bow.


  • Blow You Away: Is currently the only bow user aside from Takumi to use wind as his main element.
  • Chain Pain: His Awakening special binds the enemy in chains before he fires the finishing shot.
  • Critical Hit Class: His character skill, Lethality, boosts the damage dealt by critical hits and combos based on his Luck stat.
  • Downloadable Content: Niles is part of the Fates-themed DLC pack as one of the playable characters, alongside Oboro and Azura.
  • Eyepatch of Power: It wouldn't be Niles without his trademark eyepatch.
  • Handicapped Badass: He's an amazing archer despite missing one of his eyes, which would otherwise be a major detriment to most people.
  • Jack of All Stats: His main strength as a Bow user. He's more combat oriented then Sakura but has lower magic and resistance then her, has slightly better defenses then Takumi, but lacks his raw damage and speed. While Anna is also a Jack of All Stats, Niles lacks Anna's raw luck stat, instead being slightly better magically.
  • Moveset Clone: His regular attack string is the same as Takumi's.
  • Mythology Gag:
    • The History Mode level based around him is called "Cold Reception", which is the same chapter he joins in Conquest.
    • His class promotion is the Adventurer class, which was his recommended class promotion in his home game. The design is also the exact same as it was in his home game.
    • His usage of chains in his Awakening special can be a representation of his "Kidnap" Personal Skill in Fates, which allowed Niles to capture generic enemy units and certain enemy bosses when the player has a Jail in their My Castle. The icon for the skill features a bunch of chains.
    • He replaces Hinata in Land of the Gods, as the two are the retainers of the younger prince of their side.
    • He replaces Julian in A Brush in the Teeth. The two are both thieves who leave their original gang for someone more kind (Leo and Lena).
  • No Sense of Personal Space: Niles has a tendency to violate Leo's personal bubble.
  • Promoted to Playable: He's an NPC boss character, but becomes playable if you purchase the Fates-themed DLC pack.
  • The Tease: He retains his usual innuendo-filled speech patterns from previous games, much to Leo’s dismay.

Awakening

    Chrom 
https://static.tvtropes.org/pmwiki/pub/images/chara03_full.png
Captain of the Shepherds
Class: Lord → Great Lord
Element: Thunder
Unique Skill: Luna
Voiced by: Tomokazu Sugita (Japanese), Matthew Mercer (English)

"When we fight together, as one... no foe can deter us! Let's go!"

A descendant of the First Exalt and distantly, Marth, the only male of the Ylissean royal family, and Lissa's older brother. Not being one to idle around in a castle, he spends his time leading a vigilante group called the Shepherds into battle for the greater good. Has a tendency to be reckless.

Chrom uses the legendary blade Falchion, the same weapon used by Marth eons ago.


  • Ancestral Weapon: The Falchion he wields is the same as Marth's, passed down through the family over 2000 years. The different shape of Chrom's Falchion is owed to the blade repeatedly outlasting its hilts, forcing the necessary reforgings.
  • And Your Reward Is Clothes: Clearing the Caravan Dancer DLC History Mode map gives Chrom his Exalt outfit.
  • Armor-Piercing Attack: His character skill, Luna, makes his attacks ignore a certain percentage of the enemy's Defense and Resistance depending on his Luck stat.
  • Badass Cape: A white one, tattered at the bottom.
  • Big Brother Mentor: To his little sister Lissa.
  • Birthmark of Destiny: Has The Mark of Naga on his shoulder.
  • Charged Attack: You can charge Chrom's basic Strong Attack to make it deal more damage.
  • Cool Sword: Inherited Marth's Falchion, the fabled blade made from one of Naga's fangs. It deals extra damage against dragons.
  • Does Not Know His Own Strength: Chrom has a habit of breaking things on accident.
  • Fashionable Asymmetry: Both his Lord and Great Lord outfits are asymmetric in design, though the latter is more subdued.
  • Force and Finesse: The Force to Marth's Finesse. Chrom's fighting style is much more destructive and powerful, but his moves show a more Boring, but Practical force behind them.
  • Heroic Lineage: A distant descendant of The Hero-King Marth and a direct descendant of The First Exalt of Ylisse.
  • Lightning Bruiser: He has rather high Strength and Speed stats, but also high HP, Skill, Luck, and Defense as well.
  • Magically Inept Fighter: As a trade-off for having high stats all around, his Magic is extremely low, and his Resistance, while far from bad, still isn't that great. That said, he doesn't really need his Magic stat anyway, given that none of his attacks are magical.
  • Modest Royalty: Chrom doesn't really like titles and doesn't want to be considered superior to anyone just because he's royalty.
  • Mythology Gag:
    • Chrom being able to use the lightning element can make sense when one considers that in Tokyo Mirage Sessions ♯FE, Mirage Chrom's elemental skills was the Zio Skills.
    • His intro cutscene mimics the way he starts a battle in Awakening, with him pulling Falchion out of the ground while wind blows his cape dramatically.
    • He takes on the role of Hector in the History Mode chapter dedicated to Blazing Blade. Chrom's personality and rough fighting style is very similiar to Hector's.
    • His class promotion is the Great Lord, which was his promoted class in his home game. The design is almost a perfect take on it, though it is missing a shield since the shield was the titular Fire Emblem.
    • He takes the role of both Jake and Kris in Knorda Market. Just like the former, he is canonically in a relationship, unlike the other characters aside from Marth and Caeda (as he’s forced to marry in his original game). Like the default version of the latter, he is a mixture of Marth and Hector or Ike.
    • His Crest Skill is Luna, which while not a skill Chrom learns from the Lord class, is obtainable by reclassing him into a Great Knight in Awakening. In addition to that, since Aether consists of Luna and Sol, Chrom technically knows the skill by default.
    • His Strong IV combo has him leap into the air and dive down while spinning, which was the attack he used on Lucina ("Marth") during the FMV cutscene where the two fought. His Strong VI attack is a twofer: it has him throws Falchion into the air, leaps into the air, spins a bit, and dives down. The attack itself is a modified version of Ike's Aether (which is also a Skill Chrom learns as a Great Lord) that ends in a thrust rather than a simple slam, while the aerial pose he takes at the jump's apex being the iconic pose he takes on the box art of Awakening.
  • Shock and Awe: Chrom is able to use electricity to attack.
  • Socially Awkward Hero: He's not that great when it comes to talking to people, something he and Azura notice that they have in common in their support.
  • Sword Plant: Off screen. His intro cutscene shows him picking his previously planted sword out of the ground.
  • Vocal Evolution: Since he has the same voice actor as Ryoma, his performance is higher pitched and breezier than before, just as Ryoma's performance is deeper and more intimidating. When they appeared separately both of their voices were somewhere closer in the middle.
  • Warrior Prince: He's the Exalt of Ylisse, and also leads the Shepherds who protect Ylisse.
  • Weapon of X-Slaying: Like Marth, his Falchion is extra effective against dragons.
  • Worthy Opponent: Considers Ryoma one in their sparring sessions. They get into a Technician Versus Performer debate as the Hoshido style is more focused on precise technique, whereas Chrom's "quirky" Ylissean style is shaped by experience on the field.

    Lucina 
https://static.tvtropes.org/pmwiki/pub/images/chara09_full.png
Class: Lord → Great Lord
Element: Thunder
Unique Skill: Awakening
Voiced by: Yuu Kobayashi (Japanese), Alexis Tipton (English)

"By Father's sword, and my own hands... I will save our future!"

Chrom's adult daughter from the future, hailing from a timeline ravaged by the Fell Dragon Grima. She traveled back in time to prevent Grima's victory and ensure the safety of the Sheperds.

Lucina wields the Parallel Falchion, which is just an alternate version of her father's weapon. She can also create a bow made out of lightning.


  • Ancestral Weapon: The Falchion she wields is the same as Marth's and Chrom's. Her Falchion is often called the Parallel Falchion.
  • Badass Cape: Blue on the outside and red on the inside, just like Marth's.
  • Big Damn Heroes: She saves Rowan and Lianna when they're pinned down by a Monster late in Chapter 1.
  • Birthmark of Destiny: Like Chrom, she was born with The Mark of Naga. Lucina's is located on her left eye.
  • Bow and Sword in Accord: She wields an Energy Bow alongside the Falchion.
  • Charged Attack: You can charge up Lucina's basic Strong Attack to make it deal more damage.
  • Cool Crown: She wears a golden tiara, with dragons engraved on it.
  • Cool Mask: Wears her butterfly mask at some points.
  • Cool Sword: Like Marth and Chrom, she wields the Falchion in battle.
  • Dump Stat: Like her father, Lucina has no need for Magic, as none of her attacks are magical.
  • Eek, a Mouse!!: She's a tough, badass Lady of War who can easily cut through monsters, but as shown in one of her supports with Lissa, she's freaked out by bugs.
  • Energy Bow: She can create a bow and arrow made of lightning for some of her attacks.
  • Exotic Eye Designs: The Brand of the Exalt is visible in her left eye.
  • Fairytale Wedding Dress: As a bonus for buying the DLC Season Pass, Lucina gets the wedding dress of the Bride class from Awakening, and it's just as ridiculously fancy as ever.
  • Guest-Star Party Member: She becomes briefly playable for the last portion of Chapter 1 on a new game and has all of her combo strings unlocked, making it much easier to defeat the final enemies.
  • Heroic BSoD: Downplayed. After witnessing the invasion of the Outrealm fiends following Velezark's revival, she becomes devastated, reminded of the ruined future she hails from. She gets better quickly thanks to Chrom who reminds her that she doesn't stand alone.
  • Jack of All Stats: Her stats are a bit more balanced than Chrom's. Her overall skills and fighting style is similar to Chrom, but lacks Chrom's weakness.
  • The Knights Who Say "Squee!": By her time, Marth is a legendary ancient hero who Lucina looks up to. Her support with him involves her gushing over how amazing he is and generally acting like a fangirl towards him.
  • Lady of War: On the battlefield, she's refined, graceful and powerful.
  • Modesty Shorts: Wears white shorts underneath her Bride costume to prevent Panty Shots from showing whenever she jumps into the air.note 
  • Moveset Clone: Her moveset is based on Chrom's, though with a different stat spread, idle stances, and Special Attacks. This makes her more in-line with Super Smash Bros.'s way of doing clones than being simple alts.
  • Mundane Luxury: Enjoys doing simple things with Chrom, like going on walks or doing laundry together.
  • Mythology Gag:
    • Lucina's use of a bow, even if it isn't a physical bow, was first used in her appearance in Code Name: S.T.E.A.M. and then Project X Zone 2.
    • Her victory animation features the same blue butterfly that shows up in the opening cutscene of Awakening. Butterflies also happen to have an association with Lucina in general.
    • Purchasing the Season Pass unlocks the Bride class' wedding gown for Lucina to use. While she could reclass into it in Awakening, it also calls to mind her Project X Zone 2 appearance again, as she swapped between her Lord and Bride outfits regularly in combat.
    • Her class promotion is the Great Lord, which was her promoted class in her home game. The design is almost a perfect take on it, though like Chrom, the only thing it lacks is a shield.
    • Her Crest Skill is Awakening, which alludes to the Great Lord seal in Fates, which gave the skill Awakening once the unit reached a high enough level in said class. The skill differs in use than in Fates however.
    • Her moveset being the same as Chrom's is a reference to how Chrom taught her how to fight in her future timeline. It also serves as an allusion to her appearance in Super Smash Bros, where she was a clone of Marth.
    • The pose she takes in her victory cutscene, charging her strong attack, and doing her special, is the same pose Lucina took during her FMV cutscene when fighting Chrom at Ferox castle in Awakening.
    • The pose she takes when performing her Pair-Up Special comes from the ''Future's Past" DLC, and is the same pose as when Lucina awakens the Falchion to seal Grima away.
  • Requisite Royal Regalia: Her tiara.
  • Screw Destiny: Still a theme with her. "I shall challenge my fate!"
  • Sexy Backless Outfit: Lucina's Bride costume exposes quite a bit of her bare back.
  • Shared Family Quirks: According to Cordelia, she inherited a lot of different quirks from her father outside how she fights like how she uses her finger to turn a page of a book, how she slices meat in such deliberate thickness and even how her hair twists into cowlicks.
  • Shock and Awe: Lucina is able to use lightning in her attacks.
  • Super Mode: Lucina's character skill, Awakening, boosts the damage she deals when she enters Awakening mode.
  • Tomboy with a Girly Streak: She's a badass swordswoman who can easily pass as a male, and she's afraid of bugs.
  • Warrior Princess: A Princess of Ylisse, and incredibly proficient with her sword.
  • Weapon of X-Slaying: Like Chrom and Marth, her Falchion is extra effective against dragons.
  • Why Did It Have to Be Snakes?: She's a great warrior that survived an apocalypse, but she's totally terrified of bugs.

    Robin (Reflet) 
https://static.tvtropes.org/pmwiki/pub/images/chara08_full.png
Click here to see Female Robin
Class: Tactician → Grandmaster
Element: Multiple
Unique Skill: Solidarity
Male Robin voiced by: Yoshimasa Hosoya (Japanese), David Vincent (English)
Female Robin voiced by: Miyuki Sawashiro (Japanese), Lauren Landa (English)

"Now then... let's see what you can do!"

An amnesiac with a mysterious past discovered by the Shepherds. His skill in strategy and magic earned him a role as the group's main tactician, also ending up as one of Chrom's closest confidants. His cool-headed nature helps temper Chrom's recklessness.

Robin uses a tome and his Levin Sword to fight, though he prefers using dark magic the most.

The female version of Robin is also playable as an alternate costume and shows up in History Mode, but does not appear during the main story.


  • All Your Powers Combined: When you have Robin initiate a Dual Special, his part of the Special involves firing lasers consisting of his four magic types (Wind, Fire, Thunder, and Darkness). He also combines his elements into a giant Energy Ball when he uses his Awakening Special.
  • Badass Longcoat: One with the top of the coat attached, but the lower buttons left loose.
  • Blow You Away: His third Strong Attack is Elwind, which conjures forth wind blades around him to gather up surrounding enemies and collect them in a pile up front before blowing them away with a large wind blade.
  • Calling Your Attacks: As with Smash, he screams out the names of the spells he uses.
  • Casting a Shadow: One of the elements he has access to is Darkness, being able to conjure giant purple spheres before detonating them in a blast of black energy.
  • Cool Sword: Wields a Levin Sword, a blade used to cast Thunder magic. This time around, Robin only uses it as part of his special attack, and only makes a few slashes with it before using it more as a conduit for his magic.
  • Cutting Off the Branches: Subverted. Like Corrin, while the Robin of the Warriors story is male, Robin's female incarnation is also in the game, albeit with no role in the main story. The only things that were cut are the Magic Knight abilities he's known for in the main games. Robin now primarily wields a tome to cast spells with, being more of a regular mage in this game. Also played straight in support conversations, which have a stronger focus on male Robin over his female counterpart, such as how his support with Chrom features a direct reference to the events of Story Mode, of which only male Robin is playable in, though by switching, Female Robin can participate in all supports, just like her male counterpart.
  • Dump Stat: His Strength stat. Since Robin can't use swords at all save for a Levin Sword for a Special, his Strength stat is completely useless of a stat. Even the Topsy-Turvy attribute doesn't help since while his Strength stat is ok, his Magic stat is far better. However, he can make fairly good use of Owain's Resonating Power skill to grant a boost to his damage thanks to said Strength stat.
  • Elemental Powers: The tome he carries for this game allows him to use more than one element this time around, Thunder, Fire, Wind, Darkness, and Light, and he can even combine them together to form a giant ball in his Pair Up Special. He still favors Thunder Magic, however.
  • Friendly Rivalry: Due to their shared tactical abilities, Robin develops a casual rivalry with Leo in their Support conversation.
  • Gender Flip: Female Robin is available as an alternate costume, but cannot be used in the main story. Female Robin instead appears as Grima's vessel, already possessed during the retelling of Awakening. Unlike how it went in the last game, her possession is broken by Chrom and Male Robin, and she opts to join them.
  • Heel–Face Turn: The Grima-possessed female Robin breaks free from his control and chooses to make amends for what she did by fighting alongside the heroes.
  • Heroes Prefer Swords: Averted. While Robin could normally wield swords as a Tactician, and has a Bronze Sword and a Levin Sword in Smash, he is a pure spellcaster here. He does draw the Levin Sword as part of his special attack, however.
  • The Illegible: Robin is revealed to have terrible handwriting in his Support conversation with Xander - though he is trying to improve.
  • Magic Knight: Downplayed compared to the other games Robin has appeared in. His primary focus is magic but he does have enough skills with a blade to use one. He also has a decent Strength stat to go with his Magic stat.
  • Modesty Shorts: Female Robin's version of the Grandmaster class has a pair of black shorts to prevent Panty Shots, since the female version of the Grandmaster class lacks the pants of the male version.
  • Mystical High Collar: Has one beneath his coat.
  • Mystical White Hair: He uses magic, and has the white hair to go with.
  • Mythology Gag:
    • Robin's Warriors moveset and animations take heavy inspiration from Super Smash Bros.. He's able to use dark magic despite not being a Dark Mage, carries a Levin Sword, and casts Elfire like he casts Arcfire in Smash.
    • Robin takes on the role of Mark in the History Mode chapter dedicated to The Blazing Blade. Mark is basically the ur-Avatar whose role in The Blazing Blade is very similar to Robin's in Awakening.
    • His Class Change is the Grandmaster class from his home game. The costume'a model is also an almost exact recreation of the original.
    • At one point during the Story Mode, Validar forces Robin to attack Chrom, just like what he does at the start of Awakening, and later when we get to that part again.
    • Robin's Crest Skill is Solidarity, which was a skill unique to the Grandmaster class in Awakening, as well as the Tacticans seal in Fates. The skills ability is a basic version of the skills abilities in the two games as well.
    • One of the materials that Robin drops is Robin's Primer, which is the name of the tome Robin sold when manning an armory in Fates.
    • In the Dark Pontifex History Mode, Robin replaces Bantu as Tiki's guardian. While Robin isn't a Manakete, he does have some connection to Tiki due to being breed to be Grima's vessel, thus sharing a connection. He is also one of few characters (and the only male) to support Tiki in Awakening, allowing a bond between them.
    • In the Knorda Market, Female Robin takes the place of Nyna. They both were briefly mind controlled by an evil dragon to give it more power, but we’re saved by the bonds with their loved ones.
    • Possessed female Robin makes it a point that she wants to skewer Marth in their Space-Time Distortion banter, making it clear she's filling in for the similarly possessed Emperor Hardin.
    • His unique weapon is Thoron. In Awakening, Thoron was the highest level Lightning tome available, and in Super Smash Bros it was Robin's main, and most powerful attack. Thanks to that, the tome is usually treated as a unique tome for Robin.
  • Not Distracted by the Sexy: If he's partnered with Tharja and gets 1,000 KOs, she'll blatantly flirt with him. He brushes that off and thanks her for her assistance in getting that far.
  • Playing with Fire: His second Strong Attack is Elfire, which casts a fireball down to burn the ground, launching enemies caught by it upwards.
  • Power Floats: Instead of having a sprinting animation, Robin levitates above the ground and flies. Many of his attack animations also involve levitation.
  • Purely Aesthetic Gender: There are no gameplay differences between the two genders of Robin, only cosmetic ones such as their voice lines.
  • Purple Is Powerful: His Grandmaster outfit adds a purple mantle over his coat.
  • Razor Wind: Robin casts Elwind by shooting sharp curved projectiles, very similar to how he uses it in Super Smash Bros..
  • Secret Character: Downplayed. Female Robin can be unlocked as an alternate costume by beating Invisible Ties, the standard History Mode map based on Awakening.
  • Shock and Awe: Robin as usual prefers casting Thunder magic over anything else, using it through his tome for multiple spells or via his Levin Sword.
  • Smart People Play Chess: Plays chess with Leo in their Support conversation. Robin wins consistently due to playing a Ylissian equlivant to Nohrian chess.
  • Spared by the Adaptation: The Grima possessed Robin from the future survives in History Mode, rather than dying along with Grima.
  • Spell Book: His primary weapon is magic tomes, used for spellcasting. Unlike in the mainline Fire Emblem games, they're named after the usual pattern on weapons instead of being specific spells, now keeping lots of mainline spells in one book instead of each book being associated with a spell.
  • Squishy Wizard: Unlike in Awakening where Robin was the premier Lightning Bruiser, he is instead rather fragile. He has excellent Magic and Resistance with good HP, Skill and oddly enough Strength, but his low Speed means that he struggles to enter Awakening Mode and it won't last as long combined with the low Defense stat that magic users suffer from means that fighting a group of strong enemies isn't the most recommended option despite being capable of punishing the Wyvern Rider class line hard due to their low Resistance stat.
  • Support Party Member: His character skill, Solidarity, boosts the damage dealt by the lead unit he is paired up with.
  • The Strategist: He's the Shepherds' main tactician and strategist. He also provides tactical advice during the Story Mode, being the one to suggest that the party split up to sneak past the Hoshidans and Nohrians.
  • Supernatural Gold Eyes: Like in Heroes, his eyes appear to be gold in color as an indicator of his status as Grima's potential vessel.
  • Turns Red: In the final battle of the Invisible Ties History Mode map, after defeating female Robin, she briefly retreats from battle and proceeds to suddenly promote to Grandmaster, and must be defeated again.

    Lissa (Liz) 
https://static.tvtropes.org/pmwiki/pub/images/chara10_full.png
Class: Cleric → War Cleric
Element: Thunder
Unique Skill: Str +10
Voiced by: Kana Asumi (Japanese), Kate Higgins (English)

"I'm plenty strong, so don't call me delicate!"

The Princess of Ylisse and Chrom's younger sister. Her small stature and healing skills hide a surprisingly skilled warrior that will take on anyone deceived by her supposedly delicate nature. Loves to prank others, but she's ultimately a kind person.

Lissa enters the fray with her axe and staff, cleaving down foes and healing allies.


  • Adaptational Badass: In Awakening, she starts off as a Non-Action Guy who can only heal, and her stats suggest she's best played as a Sage. Here, she wrecks face with an axe from the start.
  • And Your Reward Is Clothes: Clearing the Scion of Legend DLC History Mode map gives Lissa her Sage outfit.
  • Badass Adorable: She's Chrom's cute (if tomboyish) little sister, and is just as capable of kicking ass alongside him.
  • Batter Up!: The ending swing from her Warrior Special, only she uses an electrified Heal Staff.
  • Battle Ballgown: She fights in her yellow dress.
  • Berserk Button: Do not call her tiny and delicate. She'll plant an axe in your face to prove otherwise.
  • Big Brother Worship: Lissa looks up to both her older siblings, and one of Chrom's KO-count achievement lines is her declaring that nobody is cooler than him.
  • Combat Medic: She might be able to wreck faces with axes, but she's still capable of using healing staves to help allies.
  • Cute Bruiser: She can utterly wreck enemies with her axe and still look cute while doing it.
  • Didn't Think This Through: In one of the Distortion Battles from the Princess Minerva map from the Shadow Dragon DLC, she has a number of recruitment posters made for the army that advertise that a lack of experience is no problem and promise three meals a day. Minerva points out that the posters don't inspire any confidence because they make the army sound like an inn and scolds Lissa for her short sightedness.
  • Flanderization: Her irritation at being called delicate only came up once in Awakening.
  • Girlish Pigtails: Simple, seemingly hastily done pigtails, in contrast to Maribelle's Ojou Ringlets.
  • Girl with Psycho Weapon: Sure, she's cute as a button and a nice girl, but just look at that axe she carries!
  • Improbable Use of a Weapon: Lissa uses a Heal Staff as a electrified bludgeoning tool for her standard special, while she uses a Bolt Axe like a standard axe in her Dual Special.
  • Lethal Chef: Once, Rowan ate some cookies Lissa had baked for Lianna. He then said they were gross when forced to fess up.
    • Lissa's support with Anna shows that she eventually gets the hang of cooking meat.
  • Magic Staff: She'll materialize a Heal Staff for Specials to channel powerful Thunder magic.
  • Mythology Gag:
    • Her pictured model is based off her default artwork from Awakening, with the axe replacing a staff.
    • Her class promotion is the War Cleric class, which was the second class promotion option for her.
    • One of the materials Lissa drops is Lissa's Nest-Egg Purse, a reference the The Golden Gaffe DLC chapter from Awakening, where Risen steal it.
    • Replaces Elise in Cold Reception (possibly due to fewer voice actors joining in on DLC), considering the two act similar, with Elise being her Fates expy.
    • She also replaces Maria in Princess Minerva, as the two are clerics who deeply love their two older siblings.
  • Shock and Awe:
    • Like the other Ylissean members of royalty, Lissa has Thunder for her element.
    • During her Dual Special, she whips out a Bolt Axe, a weapon that deals out Magic damage instead of physical damage.
    • Her DLC Costume is her Sage outfit, which makes her looks strikingly like her sister Emmeryn.
  • Spin Attack: A fair amount of Lissa's techniques involves her spinning like a top, both horizontally and vertically, with her Dual Special adding a diagonal spin attack for good measure. Her Strong III, Strong V, Strong VI, and all her Specials have her spinning in some way.
  • Squishy Wizard: Despite wielding an axe and having passable Strength, her stat spread focuses on her Magic, Luck, and Resistance, making her more of an effective healer than an actual fighter, but she can utilize Topsy-Turvy to use her higher Magic stat for damage.
  • Status Buff: Lissa's basic Strong Attack deals no damage, instead buffing all of her stats for a short time.
  • Tomboy Princess: She was already one in Awakening, but she's one here moreso since, as opposed to being a spellcaster, she's a Glacier Waif who fights with an axe.
  • Tomboy with a Girly Streak: A princess who is an axe wielder right off the bat? How's that for delicate? On top of that, for a Tomboy Princess, she's surprisingly afraid of bugs.
  • Warrior Princess: A Princess of Ylisse, and perfectly happy to smash enemies with her axe.
  • Weapon Specialization: She's an axe wielder, even before she upgrades to War Cleric. Like the other healers, this was done so she can still appear in her default iconic costume, but still sidestep the problem of how to make a warrior's moveset based on a staff-locked medic. The Awakening DLC Pack includes an axe named after her.

    Frederick (Frederik) 
https://static.tvtropes.org/pmwiki/pub/images/chara11_full.png
Class: Great Knight → Guardian Knight
Element: Wind
Unique Skill: Pavise
Voiced by: Daisuke Ono (Japanese), Kyle Hebert (English)

"So long as I draw breath... know that Frederick will hold the line!"

A towering knight and Shepherd from Ylisse, he has sworn his life to the Ylissean royal family and acts as Chrom's retainer. Takes his job as royal retainer very seriously, often to tiring and bizarre extremes.

Frederick charges into battle on his armored horse and carrying his axe. He can swing hard enough to blow enemies back with the wind it creates.


  • Achilles' Heel: Frederick is weak to Anti-Cavalry and Anti-Armor weapons, with the latter being a weakness unique to him amongst the playable units.
  • Battle Butler: Frederick effectively serves the role as the private butler of Chrom and Lissa, even though he's just supposed to be a knight and their bodyguard.
  • Blow You Away: Frederick uses Wind as his primary element. He can create tornados by swinging his axe hard enough.
  • Birds of a Feather: Ends up bonding with Camilla, as she is just as devoted to Corrin as he is to Chrom.
  • Cool Horse: As a Great Knight, Frederick is always atop his steed.
  • Crutch Character: Downplayed, as in Awakening. Freddy has exceptional Strength, HP, and Defense at all levels, keeping him a solid choice. However, his Luck is the absolute lowest of the cast, so his full potential falls short of others. His severely overkill Hit Point growth also leads him to have a low stat total once it runs into the cap of 999.
  • Embarrassing Nickname: A handful of the characters begin referring to him as "Freddy Bear."
  • Force and Finesse: Xander and Frederick form such a pair, as they are the only cavalry-type mounted units, with Frederick representing Force. While his combos can be slow, he has unbelievable Strength with great bulk to back it up, and he wields an axe.
  • Magically Inept Fighter: Just like in Awakening, Frederick sports insane HP and very high Strength and Defense with good Skill and he can travel across the map pretty fast despite having the lowest travel movement of all mounted characters, but his Magic, Speed, Luck and Resistance are nowhere close to being impressive. note 
  • Mistaken for Gay: Camilla assumes his devotion to Chrom is done out of love. It's not really the case. note 
  • Multi-Melee Master: Downplayed. Fredrick uses a lance, sword, and axe for his Awakening Special, but wields an axe normally.
  • Mythology Gag:
    • As a Great Knight he could wield swords, axes, and spears. While he uses only an axe by default, his Awakening Special involves him using all three weapons in a combo to attack.
    • His Crest Skill is Pavise, which was a skill Fredrick could gain by reclassing into a General. The abilities of the skill are also the same as the one from Awakening, with it being based off Luck instead of Skill.
  • Odd Friendship: With Camilla of all people. The two bond over how far they go to protect and motivate Chrom and Corrin respectively.
  • Properly Paranoid: Being the knight in charge with protecting the royal family of Ylisse, it's a necessity. He's none too trusting when he first encounters the twins.
  • Undying Loyalty: Many of his Supports are about how he goes the extra mile to protect and serve Chrom and Lissa, even comparing notes with Camilla and how she dotes on Corrin.
  • Warm-Up Boss: He is the first human opponent in the game, challenging Rowan and Lianna to mock combat in order to determine if they are trustworthy or not.
  • Weapon Specialization: He primarily uses axes as his weapon, despite his primary weapon being Lances in the game he hails from. It does make sense in that the Great Knight class is an axe exclusive paladin in some games, and in others (like Awakening) is a mounted armored class with multiple weapon types, although the Great Knight showing in in-game map sprites holding axes. To that end, axes are the only weapons he can use here, with the exception of his Awakening Special.
  • What a Drag: One of his attacks involves him sticking an enemy on his axe while dragging it across the ground, dealing heavy damage before tossing them away like a ragdoll, potentially triggering a crit from it if they got a Stun Gauge up.

    Cordelia (Tiamo) 
https://static.tvtropes.org/pmwiki/pub/images/chara13_full.png
Class: Pegasus Knight → Falcon Knight
Element: Light
Unique Skill: Sol
Voiced by: Eimi Okada (Japanese), Julie Ann Taylor (English)

"Now, let's begin!"

A Ylissean Pegasus Rider noted for her skill and talent among her peers. She's known as a hard worker that constantly strives to better herself. Also really into Chrom, though she has difficulty expressing her feelings.

Cordelia flies into battle on the back of her pegasus, and can charge her spear with the power of light.


  • The Ace: One of her most defining traits is how skilled she is at everything she does.
  • A-Cup Angst: An unused support with Camilla has Cordelia wondering how the Nohrian princess' chest got so large.
  • And Your Reward Is Clothes: Clearing the Emmeryn DLC History Mode map gives Cordelia her Dark Flier outfit.
  • Assist Character: Cordelia's Awakening attack involves summoning a large number of generic Pegasus Knights to attack her foes.
  • Fangirl: She will geek out if she teams up with Caeda.
  • Hopeless Suitor: The poor girl has it bad for Chrom, but as the Supports here are largely platonic and she doesn't have an A+ with Chrom, she's doomed for romantic failure with him.
  • Humble Hero: Cordelia often downplays her strengths and accomplishments. She humbly claims that her incredible fighting abilities are the result of her hard work and training and are not a byproduct of her natural talent.
  • I Am Not Pretty: In her Support conversations with Lissa, Cordelia expresses confusion when she's called beautiful. She generally doesn't see herself as an attractive person.
  • Irony: Cordelia has unrequited feelings for Chrom and the game allows her to have a support with him. However she cannot have a support conversation with him but with Lucina instead. That's right, she can't talk to her crush but she can talk to his daughter.
  • Jack of All Stats: Of the three aerial knights, Cordelia is the most balanced while having slightly higher Skill than the other two. Her character Skill, Sol also grants her more survivability against non-Bow enemies.
  • Life Drain: Her character skill, Sol, restores her health whenever she defeats an enemy commander. The amount restored depends on her Luck stat.
  • Light 'em Up: Cordelia's main element is Light, which lets her charge her lance with light energy to create an extra-powerful throwing weapon.
  • Magic Knight: Cordelia's Strength and Magic stats are equal, making her a good user of Topsy-Turvy, giving her the maximum damage boost from Resonating Power, and giving her the best healing potential out of all of them.
  • Modesty Shorts: Wear red shorts under her dress to prevent Panty Shots from when she jumps off her pegasus in her victory cutscene.
  • Moveset Clone: Cordelia shares her moveset with the other Pegasus Knights in the game, barring her special attacks.
  • Mythology Gag:
    • Her Crest Skill is Sol, a skill Cordelia could learn by reclassing into a Hero in Awakening. The mechanics of the skill are also the same as the version from Awakening, with it being based off Luck instead of Skill.
    • Though she is able to Pair Up with Chrom, the highest level of support they have is at A instead of A+, meaning no special support conversation occurs upon maxing out their bond. Poor girl can't catch a break even in this crossover.
    • Her support with Sakura has Sakura bring up and compare Cordelia to Subaki, one of her retainers. Subaki is heavily based on Cordelia in terms of physical appearance, and he has a similar perfectionist streak like her, too. His daughter, Caeldori, is a near-identical Expy of Cordelia, and Subaki can be Cordelia's son-in-law if he marries her daughter Selena/Severa in the Revelations campaign.
  • The Knights Who Say "Squee!": She pretty much squees over Caeda during their supports.
    "You're my idol! You're Lady Caeda, the legendary Pegasus Knight!"

    Owain (Eudes) 
https://static.tvtropes.org/pmwiki/pub/images/owain.png
Class: Myrmidon → Swordmaster
Element: Thunder and Darkness
Unique Skill: Resonating Power
Voiced by: Hidenori Takahashi (Japanese), Kaiji Tang (English)

"I've seen the future...and you didn't make the cut! (Yeah, nailed it.)"

Lissa's son from the future, which also makes him Chrom's nephew and Lucina's cousin. He's very bombastic, theatrical, and something of a show-off, but his heart is in the right place.

Owain carries a sword he thinks is a legendary weapon, for which he has developed his own named techniques.


  • Calling Your Attacks: He tends to name his "special moves" as part of his Large Ham tendencies. For example, he shouts "RADIANT DAWN!!!" when jumping in to save Lissa.
  • Downloadable Content: Is part of the Awakening DLC pack alongside Olivia and Tharja.
  • Guest-Star Party Member: Owain joins the party for certain maps during Story Mode, but you can't control him.
  • Kid from the Future: He explains it the best by saying this: "OK! Long story short... Lissa's gonna be my mom!"
  • Large Ham: To quote the game's bio: "His speech borders on the overdramatic at times, like he's acting in a one-man stage play for which nobody bought a ticket."
  • Leitmotif: "Agh! Won goph in mah mouph! Blech! Ptooey!" from Awakening plays in some of his support conversations.
  • Magic Knight: Owain's Strength and Magic stats are equal, which lets him use Topsy-Turvy pretty well, and also grants him incredible synergy with his Crest skill, Resonating Power, which boosts damage based on how equal his Strength and Magic stats are.
  • Moveset Clone: Downplayed. As an NPC, he uses several of Ryoma's attack animations and a similar lightning AOE attack, but beyond that, he lacks anything special as an NPC. As a playable unit, however, he shares the same combos as Ryoma.
  • Mythology Gag:
    • Because Owain and Odin from Fates are the same person, there were bound to be references to the similarities such as in Leo and Niles's support conversation. To follow up on this, the History Mode chapter "Cold Reception" is when Odin first shows up in Conquest alongside Niles.
    • The History Mode chapter based around him is based on Paralogue 5 from Awakening, Scion of Legend, which was the chapter where the player recruited Owain back in his home game.
    • His Awakening Special is him briefly mentioning the Black Knight.
    • In his victory cutscene, he name drops three previous games. He also ends the cutscene making the same pose as his portrait in Fates.
    • When performing a Pair-Up Special, Owain will pose the same way he did in his official artwork for Awakening. Similarly, his normal special has him kneeling in a pose very similar to the one Odin does in his official artwork.
    • When performing Specials and his Awakening Special, Owain uses Darkness in his attacks, referencing his time in Fates as Odin, the Dark Mage.
    • Missiletainn is the only DLC weapon to not be a Rank S Clear incentive, and you get it by just beating the mission it's in.
  • Oh, Crap!: In their support, he theatrically challenges Navarre with his "dark swordsman" persona, only to backpedal when Navarre accepts his challenge with legitimate killing intent. Owain quickly drops the act and desperately tries to defuse the situation upon realizing that he messed with the wrong person and is horrified when Navarre commands him to draw his sword anyway.
  • Promoted to Playable: Owain is strictly a Guest-Star Party Member during the Story Mode, but he becomes playable if you purchase the Awakening-themed DLC pack.
  • Shock and Awe: Like the rest of the Ylissean royal family, Thunder is his element of choice.
  • Something Only They Would Say: How he attempts to prove his identity to Lissa, only she cuts him off before he can say it.note 
  • Verbal Backspace: He comes incredibly close to telling Lissa about being her son when they first meet, but stops himself. He reveals it eventually once Lucina takes off her disguise.

    Olivia (Olivie) 
https://static.tvtropes.org/pmwiki/pub/images/olivia_7.jpg
Class: Dancer → Prima
Element: Wind
Unique Skill: Galeforce
Voiced by: Rei Matsuzaki (Japanese), Karen Strassman (English)

"They're staring... I'll do what I can!"

A shy adopted Ferox dancer who became part of Chrom's army after a fate that befell his beloved elder sister. Her personality is that of a dancer, but not a fighter, but she is willing to pick up a sword to protect herself if needed.


  • Adaptational Badass: She has atrocious stat growth as Dancer in her home game (unless you multiclass), so seeing her kicking butt against horde of Mooks here is rather jarring.
  • Apologetic Attacker: When pulling off chain of attacks, she tends to scream apologies. Something of a Memetic Mutation.
  • Badass Adorable: She's an endearingly shy dancer who's quite formidable in a fight.
  • Birds of a Feather:
  • Blow You Away: Her combo finishers will summon swords, tornadoes, or sword tornadoes to send her opponents flying.
  • Critical Hit Class: Due to having the highest Luck of the entire cast but has one of the lowest Strength stats in the game, Olivia's main strength in combat is her ability to use the Stun Gauge to use extremely powerful critical attacks. With a bit of setting up thanks to her Crest Skill Galeforce, she can crit enemies with ease in Awakening mode.
  • Dance Battler: Well, she is a dancer, so this is a given in her moveset.
  • Downloadable Content: Is part of the Awakening DLC pack alongside Tharja and Owain.
  • Dramatic Irony: Her conversation with Xander in a nutshell. The two end up discussing Olivia's hypothetical child unaware that he would end up becoming none other than Xander's retainer.
  • Foil: She and Azura are painted as this. Both are Dancers who love their craft, but while Azura is confident in her skills, Olivia is embarrassed by them. Furthermore, Azura trusts in her combat skills, while Olivia is hesitant and reluctant to fight. However, Azura is stoic and tends to keep herself reserved while Olivia is very honest emotionally and is fairly expressive. And of course there's the fact that Azura uses a spear while Olivia uses a sword.
  • Fragile Speedster: Olivia has amazing Skill, Speed, and insanely high Luck, but her Strength is painfully average, and has poor Defense and Resistance.
  • Hypocritical Humor: She points out the skimpiness of Tharja's outfit. Olivia isn't really one to talk in that regard.
  • Kill Streak: Her Crest skill, Galeforce, fills up her Warrior and Awakening gauges every time she kills a strong enemy. With enough luck, a few attributes, and Lucina's Awakening Crest Skill, it's possible for her to keep up Awakening mode indefinitely.
  • Ms. Fanservice: Her portrait puts a lot of focus on her butt. And while slightly downplayed, she also has Jiggle Physics and shows the most skin out of the other women besides Camilla and Oboro if her armor gets broken.
  • Mythology Gag:
    • The dancing class in Awakening was capable of using swords, and this is reflected in Warriors with Olivia being able to use a sword in combat.
    • In her support with Owain, Olivia is revealed to of been semi spying on Owain, causing him to get startled when she appears. In her support with her son Inigo in Awakening, Olivia spends the support spying on him to try and see him dance. Also, her support with Owain serves as a Call-Forward to the friendship between Owain and Inigo.
    • Her fighting style has Olivia use daggers to attack from afar, and uses graceful movements to land attacks. One of Olivia's class promotions was the Assassin class, which uses a similar fighting style to how Olivia plays.
    • Her Crest Skill is Galeforce. In Awakening, Olivia was one of the few Gen 1 female units who naturally learns the skill, though the skill functions differently in Warriors.
  • Odd Friendship: With Tharja, despite being almost complete opposites.
  • Pink Is Feminine: Her attack effects contain lots of pink.
  • Razor Wind: As part of her element, Olivia can release waves of this in a 5-combo move.
  • Reluctant Fanservice Girl: She performs a rather beautiful dance when she clears a level, but makes a very hasty retreat when she realizes the camera is on her, screaming for the player not to look.
  • Reverse Grip: Just like in Awakening, she holds her sword this way.
  • Rose-Haired Sweetie: Inverted example, she’s a shy dancer with pink hair and tries to dance at her best.
  • Shrinking Violet: Her personality. Especially in Supports.
  • Spectacular Spinning: Being a Dance Battler, she incorporates a lot of spins and flips in her attacks.
  • Stripperific: Her Dancer outfit doesn't leave much to the imagination despite her attempts to cover herself. She and Tharja actually bond over their provocative outfits.
  • Vocal Evolution: In the English version, Olivia speaks in a more high pitched tone, likely to make her seem different due to Karen Strassman also playing Anna. Thus, Olivia speaks in a more high pitched tone that makes her sound a bit different from how deep she sounded in Awakening.

    Tharja (Sallya) 
https://static.tvtropes.org/pmwiki/pub/images/tharja.jpg
Class: Dark Mage → Sorcerer
Element: Multiple
Unique Skill: Vengeance
Voiced by: Yūki Takada (Japanese), Stephanie Sheh (English)

"Be patient, my lovely tactician... This one is in for a lifetime of hexes!"

A mopey dark mage from Plegia who has an unhealthy obsession with Robin and a jealous streak. Joins the Shepherds both to run away from King Gangrel, whom she hates and doesn't want to fight for, and to be close to said Tactician.


  • Anti-Frustration Features: Don't worry, the self damage from Vengeance doesn't count towards your damage ranking.
  • Birds of a Feather: With Camilla due to the devotion they harbor towards Robin and Corrin, respectively. They even have a support conversation discussing these traits, taking them to the extreme through "bird-watching" and "dragon-watching".
  • Casting a Shadow: Some of her attacks show off the "dark" in "Dark Mage", such as by creating shadowy hands and arms that drag foes into oblivion.
  • Dark Is Not Evil: She's not exactly sunshine and rainbows, but she's far from an evil character despite being a dark mage.
  • Difficult, but Awesome: Bordering on Awesome, but Impractical, Vengeance can potentially boost her damage output up to a whopping 400% at 1 HP, with the difficulty coming from actually trying to survive with that amount of HP.
  • Downloadable Content: Is part of the Awakening DLC pack alongside Olivia and Owain.
  • Flat Joy: Tharja isn't shy about sharing how thrilled she is when chosen to participate in a fight.
    "Oh, joy."
  • Hidden Heart of Gold: Olivia muses to Tharja that she's actually a really nice person, only to be met with a very blunt denial. Still, Tharja does have some amount of kindness in her, even if it's not evident at a glance.
  • Lady of Black Magic: Brooding and elegant like the dark magic she casts.
  • Life Drain: Her main Special attack has her use Nosferatu, which drains foes of their HP and adds it to her own. It's very useful for countering the downside that her Vengeance skill has.
  • Moveset Clone: Her moveset is based on Robin's, though her specials are different, and her Strong VI combo is changed from Rexaura to Goetia (different visual effect, but same attack properties) to fit her Dark Mage aesthetic.
  • Ms. Fanservice: She is Tharja after all, though she's overshadowed by the likes of Camilla and Olivia.
  • Mythology Gag:
    • Her Crest Skill is Vengeance, which was a skill the Dark Mage learned after promoting to a Sorcerer in Awakening. The mechanic of the skill is similar to how it worked in Awakening as well, though instead of doing extra damage based on how low the units health was like in Awakening, it instead damages the user in exchange for more power.
    • Her in battle cutscene has her hiding behind a tree while biting her fingernail, which was one of the more common traits she did in her artwork. In Fates, Rhajat also does the same thing, referencing how Rhajat is based on Tharja, and might be a reincarnation of her (due to Rhajat being a second generation unit) as well.
    • Her victory cutscene has her leaning against a pile of books, similar to an official figure of her doing exactly that. Only difference is the camera focusing on her face, but her pose is the same regardless.
    • Her Special is Nosferatu, which damages the enemy and restores some of her health. In Awakening, Tharja starts off with the Nosferatu tome.
    • Her support with Corrin has her admit that when she cannot find Robin, she tends to watch Corrin in a similar fashion, referencing Rhajat being based on Tharja, and as previously mentioned, is implied to be either a reincarnation of her in the Fates setting, or an Alternate Self.
  • Odd Friendship: She bonds with Olivia over their similarly revealing outfits.
  • Power at a Price: Her skill Vengeance steadily damages her, but increases her attack power based on the amount of health lost.
  • Power Floats: Much like Robin, Tharja's running animation has her float. Some of her attack animations also have her levitate.
  • Stalker with a Crush: Again, this is Tharja we're talking about here, so it's no surprise that she's quite obsessed with Robin. She kicks it off with Camilla because they share similar ways of handling the one they have affection for, and she even dotes on Corrin when she can't find Robin, due to how similar Corrin is to Robin. Set her as the System Voice, and her next target of obsession will be you.
  • Stripperific: Her dark mage garb doesn't really cover a whole lot of her skin, which Olivia points out.
  • Vocal Evolution: She speaks in a lower, smoother register compared to Awakening, where she had a mild raspiness to her voice.

Shadow Dragon and the Blade of Light

    Marth 
https://static.tvtropes.org/pmwiki/pub/images/chara04_full.png
Class: Lord → Lodestar
Element: Light
Unique Skill: Paragon
Voiced by: Hikaru Midorikawa (Japanese), Yuri Lowenthal (English)

"I am Prince Marth of Altea. For my brethren, I cannot afford to fail now!"

The Hero-King of legend, he is the prince of Altea and the man who united Archanea under his rule after much conflict. He does his best to avoid killing others when possible.

Marth wields the Exalted Falchion, a sword said to be made from one of Naga's fangs.


  • And Your Reward Is Clothes: Clearing the Knorda Market History Mode map gives Marth the Bridegroom outfit.
  • Badass Cape: Blue on the outside, red on the inside.
  • Badass in a Nice Suit: He gets a very snazzy white tuxedo for his DLC costume.
  • Battle Couple: It's more implied here, but he's this with Caeda. Not only are they the Official Couple of Shadow Dragon, their Support conversation is basically a lover's spat.
  • Big Damn Heroes: Along with Navarre, Caeda, and Tiki, Marth saves the heroes after an ambush separates them from Darios and leaves them surrounded by monsters.
  • Birds of a Feather: He and Caeda have strikingly similar personalities and their lovers quarrel in their support is based on them both having a similar fear about the toll war can take on each other's well being.
  • Cool Crown: His tiara.
  • Cool Sword: The Falchion, a divine sword which he used to battle the Shadow Dragon Medeus. Since his era has passed, the sword has been passed down generations, with Chrom as its current wielder.
  • Experience Booster: His Crest Skill is Paragon, which increases experience gain to the user.
  • Force and Finesse: The Finesse to Chrom's Force. Marth uses more graceful and slightly flashy attacks with a lot of skill behind them that lack the raw power that Chrom uses.
  • Humble Hero: This Marth comes from somewhere during the events of Shadow Dragon, so he's not yet the legendary Hero-King that he becomes after the events of Mystery. The praise he gets from the Ylisseans makes him somewhat uncomfortable, as shown in his support with his descendant Lucina.
  • Jack of All Stats: Marth has a fairly balanced stat spread in all stats except Magic.
  • Light 'em Up: Marth is able to use light in his attacks, and his gameplay mechanic involves using light orbs to quickly dart from target to target after finishing his combos.
  • Mythology Gag:
    • Can use his Dolphin Slash move from Super Smash Bros. In addition to that his fighting style is heavily based on the way his moves in Smash Bros, such as having a blade attack involving multiple stabs aimed lower to the ground.
    • Whenever he uses his Strong 1 move to refill his light orbs, he strikes his classic pose.
    • He takes on the role of Eliwood in the History Mode chapter dedicated to The Blazing Blade. Eliwood is one of the many Lords based on Marth in terms of personality.
    • Marth's promoted class, Lodestar, is drawn from the same class of his in Fire Emblem Cipher as well as the class of those who class-change into his likeness in Awakening and Fates.
  • Pretender Diss: Gives a rather polite one to Lucina should he defeat her in combat.
    Marth: You are strong, Lucina, but I was born Marth.
  • Red Baron: He is renowned as the Hero-King of legend, even if he hasn't earned that title in his own world yet.
  • Requisite Royal Regalia: His tiara.
  • Weapon of X-Slaying: Falchion is extra effective against dragons.

    Caeda (Shiida, Sheeda) 
https://static.tvtropes.org/pmwiki/pub/images/warriors_caeda_oa1.png
Class: Pegasus Knight → Falcon Knight
Element: Light
Unique Skill: Sp +10
Voiced by: Saori Hayami (Japanese), Cherami Leigh (English)

"Don't be fooled. I, too, have a stake in this fight."

The princess of Talys and childhood friend of Marth. She ends up joining him on his quest to unite Archanea during the War of Shadows, and later marries him following the War of Heroes. She has an immense capacity to empathize with others and shows great kindness to everyone she meets.

Caeda rides into battle on the back of her pegasus with a spear at the ready. She can use the fabled Triangle Attack to subdue her foes. Her signature weapon is called the Wing Spear, a lance that can sweep through horseback knights and heavily-armored soldiers.


  • Action Girl: The original Fire Emblem action girl.
  • And Your Reward Is Clothes: Clearing A Brush in the Teeth will net Caeda her Bride costume from Fire Emblem Heroes.
  • Battle Couple: It's more implied here, but she's this with Marth. Not only are they the Official Couple of Shadow Dragon, their Support conversation is basically a lover's spat.
  • Birds of a Feather: She and Marth have strikingly similar personalities and their lovers quarrel in their support is based on them both having a similar fear about the toll war can take on each other's well being.
  • Combination Attack: She initially uses clones of herself while using the Triangle Attack, but she can eventually be accompanied by Hinoka and Cordelia if their support ranks between each other are maxed out and they are deployed on the same map.
  • Fairytale Wedding Dress: She gets her Bride outfit from Heroes as her DLC costume and, like Lucina's, it's ridiculously fancy.
  • Famed In-Story: Caeda's exploits alongside Marth lead to her becoming a legendary figure in Ylissian history, which in turn causes Cordelia to freak out over meeting her.
  • Fragile Speedster: Unlike Hinoka and Cordelia, while Caeda has lower HP, Strength, Defense and Skill compared to them but has higher Speed, Luck and Resistance than her fellow aerial knights.
  • Friend to All Living Things: Her victory cutscene shows a cluster of birds flocking to her.
  • Gameplay and Story Integration: Her supports with Cordelia has the latter suggest they, along with Hinoka, train together to use the Triangle Attack. That said, maxing out Caeda's supports with both Hinoka and Cordelia- and Hinoka with Cordelia- shows they managed to master it.
  • Humble Hero: She's pretty much shocked when Cordelia goes googly-eyed in front of her.
  • Incorruptible Pure Pureness: Niles speculates that she incarnates the trope after he completely fails to troll her.
    "Is it possible that a person can be so genuine and pure? Is this 'inner beauty'?"
  • Javelin Thrower: For the finisher of her Special attack she throws her spear at enemies this way.
  • Lady of War: Her pureness and kindness, as well as her strength in battle make her this.
  • Light 'em Up: Her main element, which she shares with fellow Pegasus Knights Cordelia and Hinoka.
  • Loophole Abuse: The seventh slot for Caeda's Wing Spear is called Rampager, which is basically Armorslayer and Mountslayer in one attribute. It counts, because Rampager counts as a single Slayer attribute, so Caeda effectively can have three Slayer weapon attributes!
  • Modesty Shorts: Has a pair of red shorts to prevent Panty Shots during her battle intro.
  • Moveset Clone: Her non special attacks are shared with the other Pegasus Knights in the game.
  • Mythology Gag:
    • One of her Special Attacks has her summon two clones of herself (or Hinoka and Cordelia if conditions are met) to perform the Signature Move of the Whitewing sisters: the Triangle Attack.
    • Her weapon when she is unlocked in the game is the Heavy Spear, a reference to the Wing Spear, which she gets in the "A Brush in the Teeth" DLC Mmap
    • She replaces Florina in the Blazing Blade History Mode. While she isn't shy like Florina, Caeda is an emotional but kind hearted Pegasus Knight loyal to her Lord, the same way Florina is to Lyn.
    • Her victory animation features her with a yellow bird, matching this Mystery of the Emblem-era artwork of her.
    • Replaces Izana in Land of Gods, as the two are leaders of small nations that aren't as affected by their wars.
  • Nice Girl: She's a very kind and polite lady. She even manages to get one over Niles through her sheer niceness alone.
  • No-Sell: Caeda turns out to be one of the very few people that Niles cannot troll or fluster.
  • The Power of Friendship: If she maxes out Supports with Hinoka and Cordelia, the Triangle Attack instead has Caeda summon both of them instead of cloning herself.
  • White Stallion: Rides a white pegasus, as usual.

    Navarre (Nabarl) 
https://static.tvtropes.org/pmwiki/pub/images/navarre_render_warriors.png
Class: Mercenary → Hero
Element: Wind
Unique Skill: Lone Wolf
Voiced by: Takehito Koyasu (Japanese), Taliesin Jaffe (English)

"Show me what you're made of before you die!"

A skilled myrmidon with a mysterious past and his own code of honor. Also known as the Scarlet Sword.

Navarre carries two blades; the Killing Edge and the Wo Dao, which he wields expertly and deftly.


  • All Girls Want Bad Boys: In the Shadow Dragon DLC, Lissa mentions that a good number of their army's new recruits are head over heels for him despite how he acts.
  • Blood Knight: As his personality shows, he lives for killing enemies and is driven by fighting.
  • Downloadable Content: Part of the Shadow Dragon-themed DLC pack, which makes him a playable character.
  • Dual Wielding: He keeps his Killing Edge strapped to his back and utilizes it in many of his combos and specials alongside his equipped weapon.
  • Glass Cannon: Navarre boasts the highest Speed in the game, sports incredible Skill, impressive Strength and Luck, but mostly mediocre Defense and Resistance.
  • Heroic Self-Deprecation: Downplayed in his case. He thinks of himself as nothing more than a killer with no redeemable quality whatsoever. His partners disagree.
  • I Work Alone: Due to his aloof personality, Navarre hates socializing with others, so he prefers to fight all alone. This is reflected in gameplay, his Crest Skill is Lone Wolf, which increases his damage when he is fighting alone. Ironically, he has the largest support pool of the Shadow Dragon-themed DLC characters.
  • Katanas Are Just Better: Wields these as expected from sharing the same moveset as Lyn. His signature weapon is the Wo Dao, which is Chinese for "Japanese Sword".
  • Mistaken Nationality: Lyn assumes that he is from the plains as she is in their support. While this could be a minor reference to Karel (another swordsman from Lyn's home country Sacae who does resemble him), the plains country in Archanea, Aurelis, has no association with Navarre's appearance and fighting style.
  • Moveset Clone: Shares the same combo strings and animations as Lyn.
  • Mythology Gag: He retains the Mercenary and Hero class titles as he did in all versions of the Archanea games prior to their remakes.
  • Promoted to Playable: He's an NPC ally, but becomes playable if you purchase the Shadow Dragon-themed DLC pack.
  • Red Baron: He is known as the Scarlet Sword.
  • Super-Speed: He shares the spot with Lyn as the fastest attacker in the game. He also boasts the highest Speed stat in the entire game.
  • What Is This Feeling?: At the end of the story mode, it takes him a moment to realize that he's actually a bit sad to say goodbye to everyone as they're all pulled back to their own worlds.
  • Worthy Opponent: After 1000 KOs, he may tell his partner, "Very good, maybe you're almost ready to take me on."
  • You Are Better Than You Think You Are: In his Support with Ryoma, the latter tells him that he's more than a killing machine. Likewise, Sakura is convinced that he's actually a caring person underneath his cold exterior.

    Tiki (Chiki) 
https://static.tvtropes.org/pmwiki/pub/images/warriors_tiki_oa1.png
Class: Manakete → Divine Dragon
Element: Light
Unique Skill: Armored Blow
Voiced by: Sumire Morohoshi (Japanese), Mela Lee (English)

"Stay back! Or I'll go dragon on you! Grr!"

The princess of the Divine Dragon tribe and the daughter of Naga, the leader of the Divine Dragons. While she has a youthful appearance, she's actually over 1,000 years old.

Tiki attacks her foes by slinging her dragonstone or fully transforming into a dragon.


  • Affectionate Nickname: She retains her usual Mar-Mar and Ban-Ban for Marth and Bantu respectively, but she also adds a new one in this game for Navarre; Nar-Nar.
  • A.I. Breaker: And not in a good way. Since the allied AI never uses Awakening, it'll only ever use her base form, which is considered a rather weak physical unit with no weapon advantages and no easy way to get crits. She has a soft disadvantage against basically everything not a mage and won't accumulate Awakening when not controlled, meaning the AI won't accomplish much with her except losing health. On the flipside, this still remains true for opposing Tikis.
  • And Your Reward Is Clothes: Clearing the Princess Minerva History Mode map gives Tiki her Vibrant Dress outfit.
  • Badass Adorable: She looks pretty cute as she flails about and barrels into the enemies... right up until she transforms into a big honking and equally cute Divine Dragon, then starts slaughtering everyone.
  • Breath Weapon: As a dragon, she can breathe out holy magic.
  • Difficult, but Awesome: Trying to use her at first can be fairly tricky, with her weak attacks and heavy reliance on her Super Mode, but once you master her ability to use her Super Mode much more often, nearly nothing short of dragon-slaying weapons can stand up to her. And that latter weakness can be outright nullified if she has Minerva's Iote's Shield, making her practically unstoppable. If the player chooses to, they can get her Lucina's Awakening, Linde's Quick Wit, and Olivia's Galeforce Crest Skills, making her much more powerful and easier to use as a result.
  • Fighting Clown: Tiki's Regular Attack string has her flailing around and tripping. She can also deal damage by skipping in one of her Strong Attacks.
  • Gemstone Assault: She can use her Dragonstones as a bludgeon and as a medium for magic.
  • Immune to Flinching: Her character skill, Armored Blow, prevents any enemy attacks from interrupting her while she is attacking. However, when transformed, she's already immune to flinching as it's one of Awakening Mode's passive abilities, so in hindsight, it ends up being fairly useless for Tiki.
  • Light 'em Up: Her main element is light, which she utilizes through her breath while in dragon form.
  • Lightning Bruiser: In Divine Dragon form, Tiki is stronger and faster then all combatants, bar Velezark, even the other Manaketes.
  • Logical Weakness: Due to being a Manakete she has a weakness to dragon slaying weapons.
  • Magikarp Power: She's essentially the equivalent of Hyrule Warriors' Young Link. By default, her attacks and range leave much to be desired, but once she transforms into a Divine Dragon via Awakening Mode, she becomes an unstoppable force of nature. Like Young Link, she can transfer her Special Meter into her Awakening Meter, allowing her to abuse her Super Mode more often than other characters.
  • Mechanically Unusual Fighter: In both forms, Tiki is able to transfer her Special Meter into her Awakening Meter by using her Strong I Attack, letting her enter Awakening more frequently than other characters, as well as extend the length of her Awakening Mode, with 3 Special bars basically equating a Max Awakening tonic pickup. She's also the only character to get her entire moveset revamped and powered up while in Awakening Mode, which is especially useful since she's normally very weak and quite comical to look at.
  • Mythology Gag:
    • In her support with Navarre, Tiki mentions how when she gets older, she'll fight Navarre and show how much stronger she is. In Awakening, a playable adult Tiki can fight Navarre, though it simply is a copy of him.
    • Tiki having Armored Blow as her character skill is in reference to one of her default skills in Fire Emblem Heroes.
    • Her personal weapon is the Divinestone, a Dragonstone that only Manaketes of Divine Dragon lineage can use, which Tiki just so happens to be.
  • Partial Transformation: Tiki grows wings during a few of her attacks which is based off her appearance in artwork.
  • Pointy Ears: Has pointy ears due to being a manakete, a dragon in human form.
  • Super Mode: While Awakening Mode serves as this for every character, it's most pronounced with Tiki; she fully transforms into a Divine dragon and gains attacks with much greater reach and power.
  • Takes One to Kill One: Tiki can embody this trope by having a Dragonstone with the Dracoslayer attribute, especially in the case with the Divinestone.
  • Third-Person Person: Occasionally refers to herself by her name in the Japanese version, highlighting her childlike nature.
  • Unexplained Accent: She speaks with a prominent British accent. Possibly meant to highlight her agelessness as a Divine dragon.
  • Vocal Dissonance: Has a surprisingly deep voice in the English version, to contrast her childlike delivery, highlighting the dissonance between her body and her age.
  • Wind from Beneath My Wings: She can flap her wings to conjure windstorms to attack enemies.

    Minerva (Minerba) 
https://static.tvtropes.org/pmwiki/pub/images/minerva_render_warrios.png
Class: Wyvern Rider → Wyvern Lord
Element: Fire
Unique Skill: Iote's Shield
Voiced by: Ayane Sakura (Japanese), Cindy Robinson (English)

"I will take you head-on!"

The princess of Macedon and middle child of the Macedon royal family between Michalis and Maria. She rides a wyvern into battle and is also the leader of the Whitewings.


  • Achilles' Heel: Due to her poor Resistance, magic attacks will be Minerva's bane even if Iote's Shield is equipped.
  • Astonishingly Appropriate Appearance: The Red Dragoon wears red armor.
  • Contralto of Strength: Minerva possesses quite the deep voice to match her tough nature, giving her the deepest voice out of all the female characters.
  • Downloadable Content: Is part of the Shadow Dragon DLC pack as a newcomer with Linde, as well as Navarre.
  • Dragon Rider: Like Camilla, she rides a wyvern into battle, and as such, without Iote's Shield, has a weakness to dragon slaying weapons. However, as her support with Hinoka mentions, she wasn't always one as she rode on a pegasus before, only needing to switch to a wyvern out of necessity for power, due to being a princess of a nation known for riding on wyvernback.
  • Dump Stat: Magic. Even at level 150, her Magic points can be counted on one hand.
  • Ground Pound: Courtesy of having Camilla's combo string, but since this dragon rider has the highest Strength stat in the game, Minerva's version is arguably more potent than Camilla's.
  • Fiery Redhead: Quite literally, since she has a hot temper, the matching hair, and element to boot.
  • Hidden Depths: Minerva may be tough, but she feels great remorse for having to essentially abandoned her pegasus for a dragon that has greater power.
  • Kryptonite-Proof Suit: Normally, Minerva has her class-typical weaknesses of Anti-Air and Dracoslayer. With Iote's Shield, those are not a problem so long as it's equipped.
  • Lightning Bruiser: To separate her stat wise from Camilla, Minerva trades in magical defenses and power, for pure offensive defense and attack.
  • Mighty Glacier: Much like Camilla, her regular attack string is fairly slow.
  • Moveset Clone: She shares Camilla's combo strings.
  • Mythology Gag:
    • Her Awakening Special has her use a spear during the attack. In the original Shadow Dragon, Wyvern Riders could only use Lances, and did not get axes until the remake.
      • In addition to that, the lance she wields resembles the Dragonpike, a dragon unit-killing lance she starts with after recruiting her in New Mystery.
    • In Minerva's and Hinoka's supports, she mentions that she used to ride a pegasus before switching to a wyvern, referencing that in the Archanea games, Pegasus Knights promoted to Wyvern Riders. This support is inspired from Minerva's and Catria's support chain in New Mystery of the Emblem.
    • Her Silver item drop is "Minerva's Whip", referencing the Elysian Whip, which is an item which promotes flyers to their second tier class.
  • No-Sell: Her Crest Skill, Iote's Shield, nullifies any bonus damage against from weapons with the "Slayer" property, letting her attack archers and Falchion-users without fear.
  • Red Baron: "Fear the might of The Red Dragoon!"
  • Scarf of Asskicking: Her long, red scarf flows freely behind her and flutters in the wind in both outfits.
  • Super-Strength: Minerva boasts the highest Strength stat in the entire game.
  • Trapped in Villainy: Minerva originally was strong-armed into serving her brother Michalis' orders less her little sister Maria dies. Thankfully Marth helps her out of it, as shown in the Princess Minerva History Mode map.
  • Worthy Opponent: Regards Hinoka with utmost respect as a warrior if Minerva defeats her.

    Linde (Rinda) 
https://static.tvtropes.org/pmwiki/pub/images/linde_render_warriors.png
Class: Mage → Sage (Bishop)
Element: Multiple
Unique Skill: Quick Wit
Voiced by: Asami Seto (Japanese), Julie Ann Taylor (English)

"Against my tome, you cannot win!"

The daughter of Miloah, who was killed by Gharnef, and escaped by disguising herself as a boy. She was captured by slave traders, but was rescued by Marth, joining him on his quest with the powerful Aura spell in her arsenal.


  • Ancestral Weapon: Her Aura tome is her inheritance from her late father.
  • Combat Medic: She gains the ability to use Staves after promotion.
  • Downloadable Content: Is part of the Shadow Dragon DLC pack as a new character with Minerva.
  • Dump Stat: Linde has no need for Strength.
  • Elemental Powers: Linde can use light, wind, ice, lightning, and fire in her attacks.
  • Hartman Hips: Almost impossible to miss during her running animation.
  • An Ice Person: Her Strong IV combo spell, Blizzard, summons a running pillar of ice to freeze enemies and blast them away.
  • Kill It with Fire: Her Strong VI combo spell is Bolganone, a very powerful fire spell.
  • Life Drain: Her Awakening Special is Nosferatu, a spell that drains the life force of enemies. As opposed to Tharja's, Linde's version manifests in a dome.
  • Light 'em Up: She wields her Aura tome in battle and a few of her attacks involves dropping a pillar of heavenly light on the enemies. Her version of Nosferatu is a light dome that drains the life force of enemies. She also uses Starlight as her Pair Up special.
  • Moveset Clone: Played With. Her basic combos are very similar to Robin's except for the last two of her Regular Attack string, but not only are the animations themselves different, but the tomes used by Linde are either different, or have different animations to them. Essentially she looks and plays similar to Robin, but is distinct enough of a character to stand out on her own.
  • Mythology Gag:
    • One of her combos has her send out a blast of ice out, referencing the Blizzard Tome. The animation for it is also virtually identical to the animation used in the Shadow Dragon remake of the game.
    • Her battle introduction is based off the manner in which she is revealed in Shadow Dragon; garbed in a cloak before revealing herself.
    • Several of her strong combo animations are different from the other mages and are unique to her, referencing how the early games in the series had different animations for when different tomes were used.
    • In the Japanese version, Linde promotes to Bishop, which was the default promotion class Mages had in the original versions of Linde's home games until the inception of the Sage class in Gaiden.
  • Red Mage: Linde becomes this after promoting to Bishop, which are typically much stronger versions of Clerics/Priests.
  • Shock and Awe: Uses Thoron in her Strong V combo. Unlike the other mages' version of this spell, hers is summoning a lightning storm that affects a wide area that ends with a beam that hits the area further in front of her, instead of a single laser beam with a bit of a initial wind up.
  • Squishy Wizard: Linde boasts the highest Magic stat in the game, with great Luck, and has good Skill and Speed to go with it, but her HP and Defense are fairly low.
  • "Well Done, Daughter!" Girl: Her victory animation has her declaring she'll make her father proud.

Other Fire Emblem Characters

    Celica (Cellica) 
https://static.tvtropes.org/pmwiki/pub/images/warriors_celica_oa1_3.png
Class: Priestess → Princess
Element: Light
Unique Skill: Lck +20
Voiced by: Nao Tōyama (Japanese), Erica Lindbeck (English)

"If it is our fate to cross swords on this day... know that I will give it my all!"

One of the two main protagonists of Fire Emblem Gaiden and its remake Echoes: Shadows of Valentia. Born Princess Anthiese Lima of Zofia, Celica was taken away to be raised by General Mycen in Ram Village to save her from the coup the Zofian military were planning. After being forced to leave again, she was raised in service to the goddess Mila, and enacted a pilgrimage as a young woman to Mila's temple to stop the war between Zofia and Rigel.

While Celica primarily wields a sword in battle, she also has access to powerful magic.


  • Adaptational Modesty: The official artwork and original concept sheet shows her wearing a miniskirt beneath her dress, whereas Celica in-game has a pair of shorts, which can be deemed more sensible for her role as a sword fighter.
  • Advertised Extra: Celica is present in pre-release advertising material, but she's a no-show in Story Mode. You have to unlock her by clearing the "Together To The End" History Map, only available after completing the main story.
  • Alternate Universe: Possibly. Her supports with Marth and Tiki heavily imply that Celica isn't the Celica from the original timeline, aka the original Gaiden, but instead from the Echoes version of events.
  • Combat Medic: She can use staves in combat, as a nod to how she could use healing magic in her home game.
  • Composite Character: Her design, voice, and use of the Ladyblade come from Shadows of Valentia, while her more exaggerated pacifistic personality and the designs of her special move spells come from Gaiden.
  • Cool Sword: Her signature weapon is a sword in the game called the Lady Sword, a sword that only reach it full power when wielded by a woman.
  • Elemental Powers: In her special attacks, where she tends to use more elements than just light, including fire, thunder, and wind.
  • Flanderization: Celica’s pacifist ways and hatred of war are played up a lot more than in Echoes. Justified, as Echoes was still in development along with this game, so her personality is more from Gaiden.
  • Irony: In her supports with Tiki and Marth, Celica treats her world as an Alternate Universe of their world or at least a place like her own, unaware that she is canonically living only one continent over from them.
  • Jack of All Stats: Like Marth, Celica's stats are all very well rounded, with the exception of having a much higher Magic stat than him at the cost of everything else. Notably, at Level 150 promoted, all of her stats are above 100, which no other character accomplishes.
  • Light 'em Up: She's usually associated more with fire magic, but her main element in this game is light thanks to Marth.
  • Magic Knight: Her Strength and Magic stats are equal, making her a good user of Topsy-Turvy, and also a good healer. She also gains the maximum power boost from the Resonating Power skill.
  • Modesty Shorts: She wears black shorts with gold detailing underneath her battle dress. Although some official artwork depicts this outfit with what can be interpreted as a skirt, Celica's in-game model has a pair of shorts. It also becomes apparent when her armor breaks, which removes the dress and boots. It makes sense, as she is a physical fighter who frequently swings her rapier in pirouettes.
  • Moveset Clone: Her attack string is a carbon copy of Marth's, though her stat spread, idle stances, guard breaker, and Specials are different.
  • Mythology Gag:
    • Her animation for casting Ragnarok in this game is identical to the one in the original Gaiden.
    • Her class promotion is the Princess class, which was her class promotion in her home game. The design is based off how it looks in Echoes.
    • Her usage of the light element in her combos alludes to her having a spell list containing a few light themed spells from her home game like Seraphim. In addition, Celica having fire pop up often in her attacks references how she learned Fire and Ragnarok, the later being her strongest spell in Gaiden, while in Shadows of Valentia, a powered-up version of the spell is exclusive to her.
    • Celica being able to use staves alludes to how in Gaiden, mages can learn the basic recover spell.
    • Her Paired-Up special has her attack with a sword covered in Fire, Thunder, and Wind, referencing three of her spells from Gaiden, Fire, Thunder, and Excalibur.
    • Celica's victory cinematic is a fancier, more cinematic take on the victory animations her Princess class in Echoes has.
    • Her signature weapon is the Lady Sword, which was a late game weapon Celica could acquire on her side of the story. In Echoes, she wields it in her animated cutscene as a witch, hence her wielding it here.
  • Playing with Fire: Despite using light as her main element, she uses fire a lot in her special attacks, most notably her Awakening Special.
  • Royal Rapier: Fitting for a Princess and Fire Emblem protagonist, her personal sword is a rapier.
  • Spellblade: She will respectively channel fire, thunder, wind, and light magic through her blade when she slashes at enemies if she's doing the finishing blow a Pair-Up Special.
  • Walking Spoiler: Needless to say, if you haven't played Gaiden or Echoes at all, seeing all of Celica's content is going to drop some spoilers on you.
  • Warrior Princess: With her proficiency for magic and swordplay, the crown princess of Zofia is not to be taken lightly on the battlefield.
  • Winged Humanoid: Briefly becomes this during the ending portion of her Dual Special.

    Lyn 
https://static.tvtropes.org/pmwiki/pub/images/djpfemyvoaaw2oi1.png
Class: Lord → Blade Lord
Element: Wind
Unique Skill: Pass
Voiced by: Makiko Ohmoto (Japanese), Wendee Lee (English)

"If you think I can't hold my own... you're sorely mistaken."

Hailing from Fire Emblem: The Blazing Blade, Lyn is the daughter of Madelyn, the princess of Caelin, and Hassar, the chief of the nomadic Lorca tribe that lives on the open plains of Sacae.

Lyn carries two swords: the Sol Katti and Mani Katti. Her blistering speed and deftness with her blades make her a force to be reckoned with on the battlefield.


  • Adaptational Curves: Just like how many characters reuse assets, Lyn in particular shares the same body-type as Camilla, making her more well-endowed than in her home game.
  • Advertised Extra: She's a no-show in the main story. Unlocking her requires you to clear the "Noble Lady of Caelin" History Mode map.
  • Big Sister Instinct: In her support with Robin, she has a tendency to be protective over them, which they notice. She also explains that they remind her of the tactician (Mark) of her time.
  • Blow You Away: Lyn utilizes Wind as her main element, and channels it in her special attacks.
  • Doppelgänger Spin: Just like in The Blazing Blade, she can move so fast that she leaves afterimages in her wake.
  • Demoted to Extra: Not Lyn herself, but Mani Katti, due to the game forcing Units to have only one interchangable weapon, and thus Mani Katti only appears during combo strings.
  • Dual Wielding: Some of her moves use both the Mani Katti and Sol Katti.
  • Flash Step: Lyn can move extremely quickly, to the point where she looks like she can teleport at first glance.
  • Foil: To Celica. Celica is the princess of a kingdom but chose to hide her royal status for fear of what problems it might cause. Meanwhile Lyn is a princess as well, but never knew until she was much older, and afterwards rose up to lead her people for their own sake.
  • Fragile Speedster: Her stat spread is relatively similar to Ryoma's, though her stats in all areas except for Magic, Skill, and Defense are lower. That said, her attacks are faster than Ryoma's, and she can attack even faster if she learns Astra.
  • Heroes Prefer Swords: Or rather, katanas, in her case.
  • Immune to Flinching: Her character skill, Pass, prevents enemy attacks from interrupting her while she is moving.
  • Katanas Are Just Better: The Mani Katti and Sol Katti return as her signature weapons, with Sol Katti being the one she prefers.
  • Modesty Shorts: Contrary to her other appearances where it isn't clear if she is wearing anything under that iconic dress of hers, Lyn now wears a pair of black shorts to prevent Panty Shots or worse.
  • Mythology Gag:
    • Her special attacks are based on her animations from The Blazing Blade, as well as the Myrmidon and Swordmaster class animations from all three Fire Emblem games that came out on the GameBoy Advance. Her Lord class is essentially the Myrmidon class line, though with the addition of a bow rank as a Blade Lord. Ironically enough, said animations include her infamous breast bounce.
    • The design of her Sol Katti is taken from its inventory sprite from The Blazing Blade (where it is shown to have a sharp red handle), rather than its golden Sinister Scimitar redesign that it has in Awakening and Heroes.
    • Her main element is Wind, which was also her elemental affinity in The Blazing Blade.
    • Her class promotion is the Blade Lord class, which was her only promotion option in her home game. The design is somewhat similar to the design used in Heroes (the Brave Heroes Lyn).
    • Her DLC outfit, which is in the Shadow Dragon pack, is her Awakening Swordmaster outfit.
    • Sol Katti has a natural Dracoslayer attribute, just like how it did in Lyn's home game.
  • Spellblade: How she uses the Wind element.
  • Super-Speed: Takes this trope in Warriors to a whole new level as she's the fastest attacker with and without Astra. To show how this works Ryoma who is second fastest all around (as in with and without Astra) is still slightly slower than a non-Astra Lyn even when he has Astra equipped. Her Strong finishers are also extremely quick to where it looks like she barely even moved. Her Warrior Special cranks it up even more to where she moves so fast that it looks like she created two copies of herself before she even strikes her opponent. For being a normal princess with no special powers but sheer skill with the sword/katana, she might just be so fast that the game slows down her attack animation during her Special just enough to show some her movements. While you're playing as her and as soon as she gets her character skill, she's also impossible to stop once she starts to attack as said character skill prevents her from flinching during any of her regular attacks.

Villains

    Validar (Fauder) 
https://static.tvtropes.org/pmwiki/pub/images/validar_portrait_warriors.png
Class: Sorcerer
Element: Multiple
Voiced by: Takehito Koyasu (Japanese), Kyle Hebert (English)

You cannot undo what is already done. Now then, surrender to your doom!

A Plegian Sorcerer from Fire Emblem: Awakening and leader of the Grimleal cult. He seeks to revive the Fell Dragon Grima and destroy the world, and will do so at any cost.

Validar can use a variety of different magic elements thanks to his tome, but dark magic is his specialty. He also has the ability to control others.


  • Amazing Technicolor Population: Dark, grey skin just like Gharnef.
  • Archnemesis Dad: He's Robin's father.
  • Beard of Evil: Sports a goatee with a skunk stripe down the middle.
  • Black Magic: Though he can use a variety of spells, he specializes in dark magic.
  • Elemental Powers: Like every magic user confirmed to use a tome, Validar has access to any element and spell that he could possibly want.
  • Energy Ball: Creates one above his head in his intro cutscene.
  • Evil Sorcerer: An evil man who uses magic. His class is even called sorcerer.
  • High Collar of Doom: He wears a Mystical High Collar, though due to his villainy he qualifies more for this trope.
  • Manual Misprint: His profile incorrectly states he founded the Grimleal when all other info says the cult has existed for at least a thousand years.
  • Moveset Clone: He uses Robin's regular moveset when he's an enemy. Fitting in that he's his father.
  • Recurring Boss: In Story Mode, he's the only non-original villain fought more than once. He is also a boss in more History Mode stories than any other character, with a total of nine so far. note 
  • Red Eyes, Take Warning: He has red pupils, and is a incredibly proficient user of magic.
  • Sinister Minister: He leads a wicked cult called the Grimleal.

    Iago (Macbeth) 
https://static.tvtropes.org/pmwiki/pub/images/iago_portrait_warriors.png
Class: Sorcerer
Element: Multiple
Voiced by: Akinori Egoshi (Japanese), Kirk Thornton (English)

The time has come for you too shuffle off of your mortal coil. Tremble now at the sight of my power, that of Nohr's greatest tactician - the dread mage, Iago!

A Nohrian Sorcerer from Fire Emblem Fates that acts as King Garon's adviser and retainer. He frequently torments the Hoshdian and even Nohrian royal families under the orders of his king.

Iago carries a tome that grants him access to powerful dark magic. He also likes to use illusions.


  • Ascended Extra: Iago isn't the main villain of Fates, so his role in Warriors as Fates' main villain representation is a bit of a step up.
  • Berserk Button: Oddly enough, Elise insulting his hair sets him off during one of the Xenologues of Noble Lady of Caelin.
  • The Chessmaster: Knowing how protective the siblings were of Corrin, Iago kidnaps her and uses a spell to control her, managing to get Hoshido and Nohr fighting each other since they both figure the other nation has Corrin captured. He also smartly brainwashes several Hoshidan soldiers to make it look like Hoshido committed the theft for Xander. After Rowan and Lianna get both groups to stop fighting, he manages to capture Ryoma and Xander before brainwashing them as well. Unfortunately the heroes catch on quickly and manage to knock all three out when he reveals himself.
  • I Surrender, Suckers: After being defeated in chapter 13, he pleads for his life as Xander, Ryoma, and Corrin manage to break free of his control. He then teleports away and sends reinforcements, forcing the crew to hunt him down again.
  • Moveset Clone: Like Validar and Gharnef, he also uses Robin's attacks.
  • Nice Job Fixing It, Villain: His plan to brainwash Corrin and make her vanish causes both Xander and Ryoma to attack each other, allowing Rowan and Lianna to fight their way to them respectively and gain their respect and after them as allies. Following that he brainwashed both Xander and Ryoma, but failed to account for everyone simply ignoring them and going after him, forcing him to send in Corrin which didn't help either. As if that wasn't bad enough, he than flees, allowing the magic controlling the three to ware off and give the three the drive to hunt him down. In the end, Iago actually helped Rowan and Lianna instead of hindering them.
  • Take a Third Option: Played for Laughs. After Takumi gives him a choice of surrendering or dying, Iago responds by teleporting away, before smugly commenting that he'll decide his own fate.
  • Token Evil Teammate: Of the Nohrian army (at least those that were brought to Aytolis). Unlike their father, the Nohrian siblings and their retainers are not evil and believe they are simply helping their kingdom and father. Iago, however, is actively working to let the Hoshidan and Nohrian armies destroy each other. Notably, unlike Validar and Gharnef (who lead the Gristone army), Iago uses the Nohrian army when he is the main opponent of a History Mode Battle. It's also deconstructed in Story Mode (like in Conquest) where the other Nohrians have no problem disposing of him.

    Gharnef 
https://static.tvtropes.org/pmwiki/pub/images/gharnef_portrait_warriors.png
Class: Sorcerer
Element: Multiple
Voiced by: Ken Narita (Japanese), D.C. Douglas (English)

If you choose to oppose me, you are indeed a fool... one who must pay the ultimate price. Cower before the might of Gharnef - I'll be the architect of your undoing!

Once a promising young mage, Gharnef long ago gave his heart to evil, he is one of the two main villains in Fire Emblem: Shadow Dragon. Gharnef is a cruel man who lets envy and hate rule his life.

Taking over the magic-rich Kingdom of Khadein under his control, he teamed up with the Shadow Dragon Medeus and the Manaketes of Dolhr Dolhr and launched a scheme to take over the world, all whilst manipulating his allies for his own plans.

He commands a variety of spells with his tome, but specializes in dark magic, as well as illusions and hypnosis. His magic attack and defense are both very strong.


  • Adaptational Wimp: In his home series, his personal tome Imhullu made him immune to any attack not named Starlight. Here, any weapon can clobber him. Averted in the Shadow Dragon History Mode map, as he cannot be harmed/fought until you assemble Starlight by winning other, specific battles.
  • Amazing Technicolor Population: Gharnef's skin is a sickly grey, making him look inhuman.
  • Demoted to Extra: He's the central villain in Shadow Dragon, but here he's only a one-shot boss in the story and an Arc Villain in the History Mode.
  • Evil Old Folks: Gharnef looks downright ancient, and he has the honor of being one of the first main villains in the Fire Emblem franchise.
  • Evil Sorcerer: Gharnef's class in the remake and this game is Sorcerer. Although it's not seen a lot in this game, Gharnef is very evil.
  • Giant Space Flea from Nowhere: While Validar takes a somewhat active role in the early part of the story and Iago seems to have been manipulating the middle part behind the scenes, Gharnef just kind of randomly appears alongside Marth and friends. However, guarding the twins' sacred swords matches up with his role in the original game.
  • Monochromatic Eyes: Gharnef's left eye is solid yellow with no pupils.
  • Moveset Clone: Gharnef uses Robin's moveset.
  • See You in Hell: No matter the game, there is a 75% chance than Gharnef will say this upon his defeat. This is his default death quote in this game.
  • Supernatural Gold Eyes: Gharnef is renowned for his magical prowess and his eyes are solid yellow.
  • Villain: Exit, Stage Left: Gharnef teleports away when defeated in the story.
  • Villainous Widow's Peak: Gharnef's hair thins around the front of his head giving it a V shape, adding to his Obviously Evil appearance.
  • You Killed My Father: He killed Linde's father because he got the tome Aura from their common mentor, Gotoh.

    Oskar 
https://static.tvtropes.org/pmwiki/pub/images/oskar_portrait_warriors.png
Voiced by: Susumu Akagi (Japanese), D.C. Douglas (English)

The king of Gristonne. He seeks to revive the Chaos Dragon Velezark to claim his power for himself.


  • Asshole Victim: He's killed by his own son, Darios, but given his status as an Archnemesis Dad and his alleged willingness to kill his own son, it's unlikely he'll be missed. That said, the heroes are still horrified that Darios killed his own father.
  • Big Bad Wannabe: Acts as though he's the powerhouse of the world and wants the power of Velezark for himself, but in the end, was merely a pawn.
  • Evil Old Folks: He's pretty old, and he'd doom the multiverse to sate his own powerlust.
  • Foil: To Yelena. Both are the parents of the Original Characters of the story and rulers of their respective nations. However while Yelena is a kind hearted mother who places the safety and well being of her children above her own, Oskar is a ruthless and cold father who places his desires and plans above his son, and is willing to kill him if he gets in his way. Ironically their fates are even foils, as Yelena is saved by her children, while Oskar is killed by his own.
  • Impaled with Extreme Prejudice: Gets stabbed in the back by his son Darios during Chapter 18, in order to revive Velezark.
  • Non-Action Big Bad: He never actually confronts you in battle; presumably, unlike a lot of other Fire Emblem villains, age is holding him back or he was never a Warrior King.
  • Offing the Offspring: He is perfectly willing to kill his own son Darios to achieve his goals if Validar is to be believed.
  • The Unfought: He isn't fought in battle at all as he sits on the sidelines the whole time before being stabbed by his possessed son as a sacrifice to Velezark.
  • We Hardly Knew Ye: Doesn't get any more than a few minutes of on-screen time overall with only about 4 lines in total, as he's immedaitely offed by a possessed Darios to be offered as a sacrifice to Velezark. He never even finds out his son was possessed by Velezark. He also doesn't appear outside of story mode.
  • We Used to Be Friends: Supposedly he was friends with the the royal twins' father according to preview information.
  • You Have Outlived Your Usefulness: Once the heroes rescue Yelena, the possessed Darios uses him as a sacrifice to resurrect Velezark. The trope is even almost directly quoted.

    Velezark (Evilzerg) 
https://static.tvtropes.org/pmwiki/pub/images/velezark_portrait_warriors.png
The evil Chaos Dragon of legend that consumes dimensions. He had been sealed away with the Shield of Flames by the Divine Dragon, but now he seeks to resurrect himself no matter the cost.

Velezark is able to negate weapon bonuses and swap out his own weapon type at will thanks to his Reality Warping.


  • Attack of the 50-Foot Whatever: A dragon that towers massively above all characters.
  • Barrier Change Boss: He can cycle through the Weapon Triangle to change his strengths and weaknesses. After losing about half of his health, he'll give up on cycling and make himself resistant to all three of them, albeit only half as much.
  • Big Bad: He's the main antagonist of the game.
  • Contractual Boss Immunity: He is immune to Dracoslayer.
  • Demonic Possession: Revealed to have subjected Darios to a mix of this and More than Mind Control, taking advantage of the prince's inner conflicts (like his desire to be stronger and his un-admitted lust for power) to make him his host.
  • Final Boss: The final boss the Heroes must defeat in the Story Mode.
  • Gem Tissue: Velezark has red gemstones on the back of his paws and on his thighs, with a very large one on his head.
  • Generic Doomsday Villain: There isn't much to his characterization. He just attacks Aytolis and the Divine Dragons out of nowhere one day and has a general desire to create destruction.
  • King Mook: He leads the Manaketes of the world, basically a big dragon ruling over smaller ones.
  • Mythology Gag: Velezark is essentially a combination of many aspects of previous final bosses in the series.
    • Much like Medeus, Velezark is a king who commands over the Manakete tribes in the setting, barring the Divine Dragons.
    • Like Loptous, Velezark was the archenemy of the leader of the Divine Dragons whose power opposed his.
    • Shares a similar role story wise to Anankos as the mysterious fallen dragon that possesses people to use as a host by manipulating their emotions or feelings, making them act out of their own will to restore him. Furthermore, like Anankos, Velezark is associated with reality warping, and is confronted by a united group of warriors.
    • Like Grima he accepts sacrifices at a place called the Dragon's Table.
  • Obviously Evil: His Japanese name even contains the English word Evil in it!
  • Shows Damage: Once Velezark's multiple health bars drain, the jewels on his body start shattering.
  • Spikes of Villainy: Velezark is riddled with spikes, and it's also explains why his silver Material is one of these.
  • Torso with a View: Downplayed example. Velezark has a conical pit in his chest.
  • A Villain Named "Z__rg": In both English and Japanese versions.

Generic Units

    Myrmidon and Swordmaster 
https://static.tvtropes.org/pmwiki/pub/images/few_myrmsword.png
Infantry units who excel in swordplay that appear in many Fire Emblem games. They are called Mercenary and Hero if aligned with Nohr, and Myrmidon is called Samurai if aligned with Hoshido.
  • Moveset Clone: Their fighting style is a watered down version of Ryoma's. This has the effect of giving their swords electricity noises in one animation despite not having any thunder-based attacks.


    Fighter and Warrior 
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Burly strongmen with Axes that are a recurring feature in the Fire Emblem series. They are called Oni Savage and Oni Chieftain if aligned with Hoshido, or Axe Fighter and Berserker if aligned with Nohr.
  • Cool Helmet: They wear a helmet with impressive in the image of a stereotypical viking.
  • Moveset Clone: Downplayed. While they and Lissa both share the same axe spinning move, these guys have a few moves Lissa doesn't, chiefly a jumping chop attack and throwing their axes like a deadly disc.
  • My Rules Are Not Your Rules: While both Lissa and Fighter/Warrior have the same spinning attack, the latter swings more slowly.
  • Weapon Specialization: The class focuses on the use of axes.

    Soldier and Halberdier 
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Disciplined Soldiers with Lances that appear in several Fire Emblem games. They are called Spear Fighter and Spear Master if aligned with Hoshido.
  • Moveset Clone: Share their movesets with Oboro, not surprising given her status as a Spear Fighter.
  • Weapon Specialization: Halberdiers specialize in Lances, basically being the lance counterpart to a Swordmaster.

    Archer and Sniper 
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Bow-using infantry attacking from a long range. While not as effective against many units, their arrows are useful in putting down flying units such as Pegasus Knights and Wyvern Riders.
  • Anti-Air: Their arrows deal massive damage to flying units.
  • Blow You Away: Like the playable archers, they can fire off a charged shot made of wind energy.
  • Moveset Clone: They share their basic moveset with the four playable archers.
  • Rain of Arrows: One of their combo attacks has them firing their arrows upwards, only to fall down and shower the enemies with them.

    Mage and Sage 
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Magic users who can conjure various spells from their tomes over a long distance. They are called Diviner and Onmyoji if aligned with Hoshido, and Dark Mage and Sorcerer if aligned with Nohr.
  • In the Hood: They wear a hooded coat, a tradition of the class.
  • Moveset Clone: Of Robin and the antagonistic mages.
  • Summon Magic: In some maps they can summon scouting troops or Shadow units to bolster the enemy's forces.
  • Shock and Awe: The most common spell they use is Thoron. In some maps they can even conjure a continuous lightning storm that randomly bombards the battlefield.
  • Squishy Wizard: Their stat spreads consist of high Magic and Resistance, but low Defense.

    Priest 
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Mages with access to healing staves to replenish worn-out troops. They are called Monks if aligned with Hoshido, and Butlers if aligned with Nohr.

    Thief and Assassin 
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Units who have an eye on valuable items, they carry a chest key with them to open treasure chests. They are armed with swords to defend themselves. They are called Ninja and Master Ninja if aligned with Hoshido, and Outlaw and Adventurer if aligned with Nohrnote .
  • Bandit Mook: Given the history of the series, it's not surprising that the thief's main role is to try to cart off valuable items and take chests before the player does.
  • Blade Below the Shoulder: They wear two blades attached to each wrist, similar to the Ninja class in Fates.
  • Moveset Clone: They have the same fighting style as Myrmidons.

    Knight (Armor Knight) and General 
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Heavily armored knights that usually wield lances and appear in every Fire Emblem game. They are called Armored Knights and Shield Masters if aligned with Hoshido.

    Cavalier (Social Knight) and Paladin 
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Horseback units wielding swords. They are called Expert Riders and Master Riders if aligned with Hoshido.

    Great Knight and Guardian Knight 
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A heavy cavalry unit with the mobility of a Cavalier and the durability of a Knight. They are called Steel Knight and Sturdy Knight if aligned with Hoshido.
  • Achilles' Heel: They are weak to weapons with both Mountslayer and Armorslayer attributes. Their low resistance means that they are weak to magic as well, though not to the extent of Knights.
  • Moveset Clone: Share the moveset of fellow Great Knight, Frederick.

    Pegasus Knight and Falcon Knight 
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They attack swiftly on top of their flying mounts with lances and their high Resistance allows them to shrug off magic attacks. However, their Strength and Defense can be somewhat lacking. Pegasus Knights are called Sky Knights if aligned with Hoshido.
  • Achilles' Heel: They are weak to Anti-Air weapons.
  • Mage Killer: Their high Resistance and Speed and access to physical weapons makes them useful in combating enemy mages.
  • Moveset Clone: They share their basic attributes with the three playable Pegasus Knights.

    Wyvern Rider and Wyvern Lord 
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Wyvern Riders are the second main flying class in the series. In contrast to Pegasus Knights, they wield axes in battle and put an emphasis on Strength and Defense. They are called Wyvern Warrior and Wyvern Ace if aligned with Hoshido.
  • Achilles' Heel: They are weak to Anti-Air weapons on top of Dracoslayer weapons. Their low resistance means that they are weak to magic as well, in contrast to their Pegasus Knight counterparts.
  • Dragon Rider: They ride on top of powerful wyverns.
  • Moveset Clone: These units share their moves with Camilla.

    Villager 
Civilians caught in the heat of the battle. They usually start off weak and targeted by enemies, but fulfilling certain requirements allow them to advance into other, stronger classes. Villager have several variants, separated by gender and age group.
  • Dare to Be Badass: Some Villagers will promote after watching you wreak havoc on the enemy forces.
  • Took a Level in Badass: Once certain requirements are fulfilled, they may be inspired enough to join the fight by advancing into any one of the combat classes.
  • We Cannot Go On Without You: Escort the Villagers missions auto fail if even one Villager falls.

    Outrealm Fiend 

Vicious four armed Monsters in service of Velezark.


  • Canon Foreigner: While Monsters have appeared before, Outrealm Fiends were invented for Fire Emblem Warriors.
  • Cyclops: They have one single eye on their face, making them vaguely similar to the Cyclops class in Sacred Stones.
  • Foe-Tossing Charge: One of their strong attacks.
  • Fake Ultimate Mook: Monsters may have high defenses, but by the time Monsters become more common, Rowan and Lianna would have access to their signature weapons, which naturally have the Beastslayer attribute. In addition, they have low Resistance, so Magic users can wipe them out without much trouble.
  • Gold-Colored Superiority: Out of all the troops that have this going for them, Monsters show the most drastic change, with the biggest Monster variant having giant gold platings on their body.
  • King Mook: The Monsters are these to basic monster troops.
  • Logical Weakness: They are weak to any weapon with the Beastslayer attribute.
  • Multi-Armed and Dangerous: Officer-type Fiends have four burly arms with long claws.
  • Red Shirt: Almost taking the troupe literal, there are generic Outrealm Fiend mooks that happen to be smaller, red in color, and have only two arms.
  • Unique Enemy: Outrealm Fiends have a unique moveset; unsurprisingly no one else can copy it without four arms.

    Manakete and Fafnir 
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The evil races of Manaketes that serve as officers in Velezark's Army. Hoshidan Manaketes and Fafnirs are called Ryujin and Great Ryujin.
  • Casting a Shadow: Fafnir Manaketes breathe shadowy breath.
  • Fake Ultimate Mook: Sure, an enemy dragon may look imposing, and they're tough enough to back it up... but a frankly ridiculous amount of characters (Marth, Chrom, Lucina, and Lyn) have personal weapons with natural anti-dragon properties, meaning you'll almost always have someone capable of offing them in a handful of hits, and more if you forge Dracoslayer onto other unit's weapons. If you don't, Magic users work equally well to take advantage of their low Resistance.
  • Kryptonite Factor: They are weak to any weapon with the Dragonslayer attribute.
  • Moveset Clone: Both fight like Tiki does when she assumes her Divine Dragon form.
  • My Rules Are Not Your Rules: Unlike Tiki who has to activate her Awakening Special to assume her dragon form, enemy Manaketes never fight in their humanoid form and are always in dragon form during gameplay. However, Tiki's attacks when transformed are more damaging than the enemy Manaketes.
  • Playing with Fire: Regular Manakete officers are Fire Dragons that breathe fire.
  • Wing Shield: How they guard.


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