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Characters / Fire Emblem: Shadow Dragon and the Blade of Light

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The character sheet is for characters first introduced in Fire Emblem: Shadow Dragon and the Blade of Light or its remake, Fire Emblem: Shadow Dragon.

See also the character page for Fire Emblem: Mystery of the Emblem, where most characters in this game reappear.

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Playable Characters


Prince Marth of Altea
Click here to see Marth in Fire Emblem Heroes 
"I am a prince before I am a son or brother."

The prince and heir of the kingdom of Altea, and the hero of most of the Archanea games. Exiled to Talys in the beginning of the War of Shadows after his father was betrayed by former ally Gra, Marth united the forces of Altea, Aurelis and Archanea to rise up against Dolhr and kill the revived Medeus. Three years later, he clashed head-on with the mad Emperor Hardin of Archanea in the War of Heroes. In time, Archanea would come to be united under his rule as the War of Heroes took its toll on the rulers of other nations, and he would go down in history as the legendary Hero-King; thousands of years later, his descendants are the royal family of Ylisse, including Chrom, Emmeryn, Lissa, Owain and Lucina.

Class: Lord (most appearances), Lodestar (Awakening DLC and SpotPass)
Voiced by: Shigeru Nakahara (Audio Drama), Shinichiro Ota (Dengeki CD), Hikaru Midorikawa (Japanese, OVA, all versions of Super Smash Bros., Fire Emblem Fates and Fire Emblem Heroes), Ai Orikasa (Japanese, OVA [child]), Yuu Kobayashi (Japanese, Fire Emblem Heroes [child]), Spike Spencer (English, OVA), Yuri Lowenthal (English, Code Name: S.T.E.A.M., Fire Emblem Fates, Fire Emblem Heroes, Fire Emblem Warriors, Super Smash Bros. Ultimate, Dragalia Lost)

  • 11th-Hour Superpower: Falchion is this for him.
  • Adorkable: Sometimes, in his more childish moments.
  • Adaptational Attractiveness: Marth used to look like this. Then, Mystery gave him a more Bishounen look. Then, this trope was taken Up to Eleven with the Super Smash Bros. games; behold. His Shadow Dragon look and New Mystery look (shown above) are no slouches either.
  • Adaptational Wimp: In the game, Marth is a rather naive person, but also brave and overall willing to get the job done no matter how bittersweet the outcome may become. In the OVA, the prospect of killing a deer sends Marth into tears that Cornelius has to slap some sense on him. If the OVA continued further, Marth might be able to grow some backbone, but unfortunately it was cut short, so him crying for being unable to kill a deer is a part that's kind of hard to forget in the OVA.
  • All-Loving Hero: One of his defining traits. He hates conflict despite showing a talent for it, and always tries to at least make sure all his men come back home.
  • Back-to-Back Badasses: With My Unit in the New Mystery of the Emblem ~Heroes of Light and Shadow~ boxart.
  • Badass Cape: Wears one in every design.
  • Bishōnen: Though not as much as some of the other characters. Turned Up to Eleven in his Super Smash Bros. appearances (to the point of Flanderization concerning Dude Looks Like a Lady), but toned down to normal levels for Shadow Dragon and the sequel.
  • Childhood Friend Romance: With Caeda.
  • Chromatic Arrangement: Kickstarted the trend of a blue lord followed by red and green knights.
  • Clueless Chick Magnet: Though he and Caeda are as much an Official Couple as you can get, he seems completely oblivious to the many other women who develop unrequited crushes on him. Among them being Catria, Marisha, and even a nameless village girl. (Two actually, one in Mystery Book 2's Chapter 17, and one in the OVA.)
  • Cool Sword: The Falchion. A weapon that would fall into Chrom and Lucina's hands. In the original, he is the only one who can equip the Mercurius. However, this was changed and anyone with a high enough weapon level (Mystery) or A rank in swords (remakes) can wield it.
  • Crippling Overspecialization: Falchion in the original. While it is an unbreakable weapon and its ability to negate direct attacks from non-Manaketes is nice, it is only effective against Medeus, and has only 10 Might. You might want to stock up on some Dragon Slayers against the remaining Manakete enemies in the game. Mystery nerfed the Falchion by raising its weight and removing its direct attack negating ability. This is averted in the remake, where the Falchion is pretty much an unbreakable Silver Sword that is effective against all Manaketes.
  • Depending on the Writer: A very blatant example; while he always keeps his base traits of bravery and nobility, in his original appearances he's a borderline Kiddie Kid/Manchild, in Shadow Dragon he is extremely Wise Beyond His Years, and in New Mystery he's mostly mature with childish Hidden Depths.
  • Disc-One Nuke:
    • In Book 2 of Mystery, Marth is the only character from your starting team who can double using Steel Swords other than Arran.
    • Thanks to the access to buyable Rapiers, Marth is one of the more useful characters in Shadow Dragon and the Blade of Light.
  • The Dragon Slayer: Thanks to wielding the Falchion, he is this. His legendary variant in Fire Emblem Heroes takes this to the next level, since his exclusive B skill makes him when fighting against dragons guarantees that he has follow-up attacks, prevents any of their follow-up attacks, and makes sure that they never counterattack.
  • Draw Aggro: In the original NES Shadow Dragon and the Blade of Light, enemies will always prioritize attacking him if he is within their attack range.
  • Early Installment Character Design Difference: Marth didn't wear any pants in the original Shadow Dragon and wears only a tunic. He has since been clothed in Mystery of the Emblem, but only in the cover box and portrait as his battle sprite doesn't show.
  • The Emperor: Becomes one to the entire continent of Archanea at the end of New Mystery.
  • Finishing Move: His Legendary variant raises his sword into the air, before charging forward and stabbing the opponent repeatedly, a homage to one of the final animations of his Dancing Blade special in Smash Bros.
  • The Good King: Becomes one after being crowned Emperor of Archanea at the end of New Mystery.
  • The Hero: The original Fire Emblem hero.
  • Heroes Prefer Swords: He started the trend of main characters using them. He's also semi-unique in that he always uses swords exclusively, with only two exceptions: in Heroes, his Altean Groom variant wields axes, and his Royal Altean Duo variant wields bows.
  • Humble Hero: In spinoff material, he is generally dumbfounded at all of the praise heaped at him, and doesn't really consider himself to be a Hero-King.
  • Incorruptible Pure Pureness: In the original and Mystery of the Emblem. Shadow Dragon changes this — it shows that the betrayal of Gra and the loss of his family and kingdom have, in fact, not been at all healthy for him psychologically. New Mystery finally settles on a Downplayed example of this trope.
  • I "Uh" You, Too: With Caeda in the epilogue.
  • Jack-of-All-Trades: As a Lord, he is responsible for visiting villages, seizing, fighting, and opening treasure chests. (Granted, thieves can also do the last one.)
  • Just a Kid: His youth is often pointed out.
  • Lightning Bruiser: In the original, when compared to everyone else on the cast, his growth is above average in every area with a standout luck growth, beside defense where he has 20% (20% is the average defense growth in the first game). In New Mystery, the growth inflation still gives him an above average growth in offense, alongside average defense.
  • Legendary in the Sequel: 2000 years later, by the time of Fire Emblem Awakening, he's known as the legendary Hero King who united the continent and saved the world.
  • Mage Killer: In the original. Luck is used for Magic Evasion, and he has a very high luck stat, a characteristic that can be found on a lot of his successors.
  • Magnetic Hero: Marth makes friends and allies with ease, and he's got one of the largest armies in FE history to prove it. Lampshaded by Marth's personal skill in Fates: Charm, or Charisma in the original.
  • Meaningful Name: Marth's original, Japanese name (マルス Marusu) is Mars which comes from the Roman God of War.
  • Named by the Adaptation: The 1996 OVA gave him the surname Lowell.
  • Nice Guy: Marth's kindness is one of his most defining features; he has compassion for his enemies and friends alike, to the point where some consider him naïve.
  • No Pronunciation Guide: A strange case — the English dub of the OVA translated his name as "Mars", traditionally pronounced "marz", but still pronounced it closer to "Marce" (which, if you ignore "Marth" for a moment, is actually pretty kana-accurate).
  • Not Me This Time: A rare heroic example. At the end of Chapter 3 of Mystery of the Emblem, Lang accuses him of orchestrating the rescue of Grust's prince and princess from his clutches. Marth admits that he had nothing to do with it, but should have.
  • Offered the Crown: Minerva, Sheena and Nyna leave him the crowns of Macedon, Gra and Archanea, respectively. He also gets the crown of Aurelis, as its King has no heirs.
  • Only One Name: Potentially one of the series's rare aversions; the OVA referenced above gives him the last name of 'Lowell,' though the name's canonicity is ambiguous.
  • Pre-Mortem One-Liner: In Fates and Heroes.
    "I must end you."
    "Forgive me."
    "My prayers are with you."
    "Fate has brought us here."
  • The Red Baron: Many: "Prince of Light", "Hero-King", "Star Lord/Star and Savior"...
  • Revenge: He heavily resents both Grust and Gra for invading and betraying Altea, and it shows in how he emphasized both kingdoms in the list of enemy factions that must be defeated. He mellows down when he learns that there are good people in both kingdoms, and eventually aids the two when they are facing trouble in Mystery.
  • Royal Rapier: The first to start a tradition of lords using these as their primary weapon. Unlike most of his successors, however, he actually uses a rapier as intended; in any game featuring him outside of the Super Smash Bros. series, he'll be the only lord who actually uses a fencer like a proper fencer and thrusts with it instead of slashing, as Chrom and Lucina are wont to do.
  • Royals Who Actually Do Something: The Prince, and later King, of Altea, and he fights on the frontlines.
  • Shrouded in Myth: Became this thousands of years after the events of his life. Lucina believed that he was essentially an unstoppable one man army who saved the world, which possibly influenced how she acts when putting up her "Marth" disguise. She was shocked when Tiki told her that he was kind, gentle, cared about his friends more than anything else, and was hopelessly idealistic.
  • Weapon of Choice: The Falchion, a dragonslaying sword made from one of Naga's fangs and even gives him Healing Factor.
  • We Cannot Go On Without You: As with all other Fire Emblem protagonists, his death results in a game over.
  • The Wise Prince: Marth checks off all of the boxes: Kind, compassionate, thoughtful, and contemplative, with a distaste for fighting and the desire to put his friends' and kingdom's needs first.
  • You Gotta Have Blue Hair: Kickstarted the recurring tendency for Fire Emblem protagonists to sport blue (or otherwise unrealistically-colored) hair.

    Caeda (Shiida, Sheeda) 

Princess Caeda of Talys (Shiida, Sheeda)
Talys's Heart
Click here to see Caeda in Fire Emblem Heroes 

"Do you believe in love?"

Caeda is the pure-hearted princess of Talys, trained as a pegasus knight. She is a childhood friend of Marth, the two having grown up together. She joins Marth in his quest, staying by his side most of the time and is also responsible for recruiting various people, including Castor, Navarre, Roger, Jake, and Lorenz. After the War of Shadows, she becomes Marth's fiancée, but the two don't get around to marrying until after the War of Heroes.

Class: Pegasus Knight
Voiced by: Rei Sakuma (Audio Drama), Yuri Amano (Dengeki CD) , Sakura Tange (Japanese, OVA), Saori Hayami (Japanese, Tokyo Mirage Sessions ♯FE and Fire Emblem Heroes), Kim Sevier (English, OVA), Cherami Leigh (English, Fire Emblem Heroes, Fire Emblem Warriors)

  • Adaptational Dye Job: She has bright cyan hair in the OVA in contrast to the Marth shade of blue she has regularly, making her look like Eirika for newer audiences.
  • Adaptational Wimp:
    • In other adaptations. The manga has her wielding a sword, but she can't properly use it and is easily knocked away until Hardin rescues her, and they even omit some of Caeda's capabilities of recruiting people (like Navarre). This is vastly different from the games, where she's always a very good unit and can easily rack up humongous kill counts on her own.
    • Downplayed in Heroes. While still a capable Action Girl, Caeda is hampered by the simplified game mechanics. Dodge is nonexistent, so her high Speed is only useful to double attack, and her Strength is so pitiful that she will only deal single digit damage to non-squishies. She still has high Resistance to become an anti-magic unit, but she won't be easily racking up kill counts like before, and customization only mitigates this a little. The introduction of a "Wing Sword" weapon just for her did help her significantly, though, giving her the niche of a fast striker who focuses on often getting specials and a bane to many armored/cavalry units.
  • An Axe to Grind: Can get axes if she promotes to Dracoknight or swords if she promotes to Falcon Knight.
  • Blade on a Stick: Uses lances as her main weapon.
  • Childhood Friend Romance: With Marth.
  • Clingy Jealous Girl: Only in the OVAs; she stomps on Marth's foot when the village elder's daughter makes eyes to him.
  • Crutch Character: The remake gives Caeda the Wing Spear, an expy of Marth's Rapier, to compensate for her rather weak start and her newfound inability (thanks to the introduction of weapon ranks) to grab Jagen's silver lance as compensation.
  • Deuteragonist: Marth's love interest, and always by his side during both wars.
  • Disc-One Nuke: The Wing Spear in the remake, due in particular to the fact that it can be reforged to gain additional Might with a very favorable formula.
  • Dragon Rider: If she promotes to Dracoknight.
  • Dude Magnet: She has several admirers In-Universe which helps her convert them to Marth's side.
  • Fragile Speedster: Caeda's speed growth is so overkill that if she doesn't cap that stat before promotion, you're doing it wrong. On the opposite end, her strength and defense growth are below average.
  • Guile Hero: While generally an overall nice girl, there is a reason why she is required to recruit almost all of the units that start out as enemies, despite having absolutely no past connection with them and relying solely on her "feminine wiles." This is especially apparent in her recruit conversation with Roger, whom she basically sweet-talks into joining the group. Made even more apparent with her conversation with Sumia in Lost Bloodlines.
    Caeda: Tell me: Do you believe in love? ...Oh, listen to me. This is silly.
    Sumia: No, it's not! I do believe in love! It's very kind of you to ask. Are you in love also, my lady?
    Caeda: Me? Well, yes, of course. I have my betrothed.
    Sumia: Oh, that's wonderful! Isn't love grand?
    Caeda: [It seems I tried the love ploy on the wrong woman...] Er, what would be grander is if you surrendered! But if you will not...
  • Heroes Prefer Swords: Caeda has had some notoriety with swords. In the original Shadow Dragon, she starts with an Iron Sword back when Pegasus Knight could wield both sword and lances. In Mystery of the Emblem, she can only wield swords when dismounted. In Shadow Dragon and Heroes of Light and Shadow, she must promote to a Falcoknight in order to wield swords. And in Heroes, she is a Sword Flier. And in many of her official arts, she is seen holding a scabbard.
  • Hidden Buxom: As shown in her Bride outfit in Heroes (which may be the dress she wore when marrying Marth), Caeda's practical armor hid her rather stacked breasts well.
  • Implied Love Interest: In Shadow Dragon, all that was known was that Caeda and Marth are Childhood Friends. But if you get her killed, thinking that she's disposable like the rest of your army, the ending is modified, whereas Nyna expresses sorrow to Marth about losing Caeda. All these points that Marth and Caeda were supposedly more than childhood friends. By the time Mystery of the Emblem rolls in, she's Promoted to Love Interest (losing her nets a similar modified ending, except Nyna is replaced with Gotoh).
  • King Incognito: Not in reality, but Marisha assumes she's this since she doesn't wear pretty dresses or eat gourmet food.
  • Lady of War: Although quite tomboyish Caeda is pure-hearted, graceful, and fights elegantly on a pegasus with a spear.
  • The Lancer: Fits this position the most out of the whole team, alongside Hardin, and unlike Hardin, she is not Demoted to Extra, thanks to the number of units that only she can recruit.
  • Lightning Bruiser: In almost every game she's in, Caeda has a lot of ways to quickly turn into this. In the Famicom/Super Famicom games, she can take Jagen's Silver Lance and promoting to Dracoknight fixes her weak points (low defenses and strength) while she retains her speed. In the DS remakes, she can use a forged Wing Spear, which happens to inflict triple damage on a sizable portion of the enemy forces in the game.
  • Modest Royalty: What she actually is, though she doesn't really have a choice. See Tomboy Princess below.
  • Nerf: Going from Shadow Dragon into New Mystery, the majority of enemies in Shadow Dragon are Cavaliers, Knights, and their promoted counterparts. Caeda is considered the best character in the game thanks to her access to Wing Spear, combined with her high speed and flying capability. While still a good character, the same can't be said for New Mystery where the enemy compositions are not dominated by Cavaliers and Knights.
  • No Pronunciation Guide: Some tend to pronounce her name as kay-da, as opposed to the more Japanese-accurate see-da. It wasn't until Fire Emblem Warriors that an official game spoke her name to clarify.
  • Plucky Girl: To the point that Navarre gave up arguing with her, twice.
  • Pre-Mortem One-Liner: In Heroes.
    "I'll do my part!"
    "Please, clear the way!"
    "Throw down your weapon."
    "I don't want to hurt you."
  • Royalty Superpower: As a Princess, she's capable of using the Aum staff in the remakes.
  • Royals Who Actually Do Something: Princess of Talys, and she's happy to fight.
  • She's Got Legs: Like all Pegasus Knights in the series, Caeda has long, toned, and shapely legs due to riding on her pegasus.
  • Spell My Name with an "S": One of the worst cases, given she was stuck with multiple English-language name changes. Sheeda, Shiida, Caeda, Sheyda, or even Sheda have all seen use at some point or another. Thankfully, she can still be spelled like in the Japanese version, since the 'Cae' in Caeda can be spelled similarly with 'Caesar', and Warriors uses this style.
  • Stay in the Kitchen: Defied. She hates staying in the backline and prefers facing the dangers up front despite disliking fighting. When Marth is just concerned for her safety, she thinks he's telling her this trope and a small argument breaks out (which thankfully is resolved quickly).
  • Tomboy Princess: She never actually intended to be, but other people label her as one regardless. It's mostly due to her country being a small island nation without much wealth.
  • Tsundere: The OVA interprets her as this with Marth.
  • Unfortunate Name: Her official name pronunciation in non-English speaking countries due to sounding like the French, Spanish, and Portuguese pronunciation of AIDS.
  • Warrior Princess: The original. She takes an active role in the war by recruiting a lot of potential allies, not to mention being a powerful unit in her own rights.
  • Weapon of Choice: In the DS remakes, the Wing Spear, a lance version of Marth's Royal Rapier, is exclusive to her. Because she's a sword unit in Heroes, she instead has the Wing Sword.
  • You Gotta Have Blue Hair: Like Marth.
  • Zettai Ryouiki: Her Heroes art gave her thigh-high socks, granting her Grade A.


Brave Knight
"Count this knight honored to die in the service of his prince. Live, sire, and grow strong…"

A knight of Altea. During Marth's escape, Frey volunteered himself as a decoy to lure the invading Gra/Grust army away from Marth and was seemingly killed. In New Mystery of the Emblem, it was revealed that he was left for dead by the invading army and, after recovering from amnesia, reunites with Marth after the War of Shadows.

Class: Cavalier

  • Badass Beard: Has a goatee, and is statistically speaking the strongest of the three starting Cavaliers in Shadow Dragon.
  • Badass Teacher: He's the knight in charge of lecturing in New Mystery of the Emblem.
  • Blade on a Stick: Like Abel, he has a higher lance rank than sword.
  • Chromatic Arrangement: The missing blue knight to go along with the traditional red and green knight pair in the remake.
  • Heroic Sacrifice: Canonically, he sacrifices himself to lure Jiol and his goons away so Marth can escape Altea at the end of the prologue. Fortunately subverted when he survives.
  • Not Quite Dead: He is left for dead at the end of the tutorial of Shadow Dragon. New Mystery reveals that he survived and rode out the war as an amnesiac.
  • Sacrificial Lamb: Canonically this in the prologue chapters of Shadow Dragon. He gets better in the sequel.
  • Scars Are Forever: Unseen, but the beating he took from Gra's knights apparently left him with one.
  • Trauma-Induced Amnesia: The beating he took when Gra's knights found out he wasn't Marth left him with this, though he recovered between games.
  • Undying Loyalty: He's loyal enough to become the sacrifice in the prologue.
  • You Gotta Have Blue Hair: Must be why he's the canonical decoy.


Altea's Shield/The Panther

Click here to see Abel in Fire Emblem Heroes 
Est... We'll always be together... So, don't cry anymore. It hurts me... to see you cry. The thought of you all alone, with no one to turn to... I'm afraid to leave your side... Afraid to depart for battle."

A knight of Altea and close friend of Cain, known as The Panther. He was one of the retinue of Altean knights who aided Marth in escaping Altea and accompanied him in his Talys exile. He fell in love with Est after the War of Darkness, and retired early from the army to run a shop with Est. Unfortunately, Abel was later forced to fight against his prince and country in the second war, although he can be persuaded to rejoin again after speaking to either Marth or Est.

Class: Cavalier (FE1, FE11), Paladin (FE3, FE12)
Voiced by: Toshihiko Seki (Audio Drama), Nobutoshi Canna (Dengeki CD), Ryotaro Okiayu (Japanese, OVA), Takuya Sato (Japanese, Fire Emblem Heroes), Bryan Bounds (English, OVA), Mick Wingert (English, Fire Emblem Heroes)

  • Blade on a Stick: Starts with a better lance rank than sword, the opposite of Cain.
  • But Now I Must Go: In the epilogue of Mystery, he disappears, either in search of the also-disappeared Est, or because of her death.
  • Butt-Monkey: New Mystery's base conversations reveal that for as much he's in love with Est... her Pegasus hates him and went out of its way to savage Abel.
  • Chromatic Arrangement: Of two sets. Originally the green to Cain's red and Marth's blue. Also forms a cavalier trio in the prologue of the remake with Frey as the blue.
  • Clueless Chick Magnet: He just doesn't seem to get a break with romance.
  • Early Installment Character Design Difference: In both of his official art and sprite for the first game, he had a buck tooth. It is more prominent in his official art, where he also looks like a cartoonish crook there. By Mystery of the Emblem and his future appearances, he became a Bishōnen and loses the buck tooth.
  • Good Is Not Soft: Nice Guy he may be, but he will not take any slights against his loved ones lightly, as seen in Mystery if he should be recruited by Est, with him declaring vengeance on Eibel for threatening to kill his wife and forcing him to defect.
  • I Have Your Wife: He's forced to defect from Altea after Est is held captive.
  • Nice Guy: In his base conversations with female MU, he states that Est was mad at him for being too nice by giving away free things in his shop.
  • Poor Communication Kills: His supports with Est could be implied as this, as while he makes a valiant attempt at ailing her feelings he unwittingly damages her already low self-worth.
  • Pre-Mortem One-Liner: In Heroes.
    "No mercy!"
    "Back with you!"
    "Make your peace."
    "You've underestimated me."
  • Red Baron: The Panther.
  • Red Oni, Blue Oni: The blue to Cain's red.
  • Regretful Traitor: Feels bad about fighting Marth's army, and only does so due to Est's life being threatened if he doesn't.
  • Retired Badass: Retired from Altea's army at the end of Shadow Dragon to open up a shop, making him this in New Mystery.
  • Star-Crossed Lovers: With Est, depending on whether the player thinks he finds her again or not.
  • Those Two Guys: With Cain.
  • Trapped in Villainy: Fights against Marth's army in New Mystery because Est will be killed if he doesn't.

    Cain (Kain) 

Cain (Kain)
King's Voice/The Bull

Click here to see Cain in Fire Emblem Heroes 
"...Sire, I... I cannot bear this! Failing to protect His Majesty... then leaving my brothers to die, slinking away like some coward... This indignity is too much to bear! One day I will repay them in kind. I will avenge the fallen... I swear it!"

A knight of Altea and close friend of Abel, known as The Bull. At the onset of the War of Shadows, he fought in the battle at Gra in which King Cornelius was killed, and was sent back to bring Marth the king's last words; he then accompanied the prince in his exile to Talys.

Class: Cavalier
Voiced by: Wataru Takagi (Audio Drama), Hideo Ishikawa (Dengeki CD), Nobuyuki Hiyama (Japanese, OVA), Toshiki Masuda (Japanese, Tokyo Mirage Sessions ♯FE, Fire Emblem Heroes), Kyle Stuadvant (English, OVA), Taliesin Jaffe (English, Fire Emblem Heroes)

  • Badass Teacher: He's the knight in charge of new recruits practical training in New Mystery of the Emblem.
  • Big Brother Mentor: He's My Unit's main trainer in the prologue (aside of Jagen) and acts like a big bro to him/her.
  • Cain and Abel: Averted; Cain is a stand up Knight and the best friend of Abel (it's never said if they're related or not). In fact, Abel is the one who betrays Marth, though for sympathetic reasons unrelated to Cain. And just like a good buddy, Cain was obviously flabbergasted that they had to fight Abel. This even seeps into Tokyo Mirage Sessions ♯FE where Cain is the good Mirage and Abel is the Brainwashed and Crazy bad Mirage. Nintendo seems to like playing around with this trope.
  • Chromatic Arrangement: Of two sets. Originally the red to Abel's green and Marth's blue. Also forms a cavalier trio in the prologue of the remake with Frey as the blue.
  • Failure Knight: Though not because of incompetence but his opponents tend to really bring massive forces that he can't compete with. Cain failed to protect King Cornelius before the story, and later on in Mystery of the Emblem, was charged with the defense of Altea while Marth traveled to Grust and then was forced to retreat again when Hardin brought the armies of Archanea and Gra to Altea.
  • Four-Star Badass: Becomes commander of Altea's knights in the epilogue of New Mystery of the Emblem.
  • Heroes Prefer Swords: Starts with a better sword rank than lances, the opposite of Abel.
  • Informed Attribute: Him being Hot-Blooded. He goes down in history as "The Bull", however a majority of his dialogue in the mainline games come off as more strict and serious than brash. He does however, come off as the more high-spirited between him and Abel, especially in adaptations.
  • Ironic Name: Despite being named after the Biblical siblings, Cain... is not a betrayer in any form. He's a stand up man who will fight to the end for those he swore loyalty to and never betrays his liege although he is fortunate that he didn't have someone particularly close enough to him for the enemy to take advantage of, unlike Abel.
  • My Greatest Failure: Watching King Cornelius' death continued to haunt Cain, as revealed in his support.
  • Lightning Bruiser: In Mystery, he has the highest HP, Skill, Speed, Luck, and Weapon Level growth out of any Cavalier in the game, alongside nice base stats.
  • Pre-Mortem One-Liner: In Heroes.
    "Ha! Gored by the horns!"
    "I'll open the way!"
    "Prepare to be vanquished!"
    "A cavalier never retreats!"
  • Red Baron: The Red Bull.
  • Red Oni, Blue Oni: The red to Abel's blue.
  • Satellite Character: Isn't quite developed as Abel, outside of the prologue of Shadow Dragon. Although New Mystery gave him a good link with My Unit.
  • Sole Survivor: Of the knights King Cornelius took to face Medeus.
  • Survivor Guilt: This angle is added in Shadow Dragon, as portrayed poignantly in his recruitment and death quotes.
  • Those Two Guys: With Abel.
  • The Workaholic: He constantly talks about his training in How's Everyone in New Mystery.

    Jagen (Jeigan) 

Jagen (Jeigan)
Bones of Iron/Veteran Knight

Click here to see Jagen in Fire Emblem Heroes 
"You think I’m too old? Haha… Your highness, I won’t lose to you youths just yet."

A veteran knight of Altea. He acts as Marth's guardian and is one of the people Marth turns to for guidance. After the War of Shadows, he retired from active service as a knight and instead took up the position of Marth's advisor.

Class: Paladin
Voiced by: Ikuya Sawaki (Audio Drama), Yusaku Yara (Dengeki CD), Seizo Kato (Japanese, OVA), Shirou Gou (Japanese, Fire Emblem Heroes), John Swasey (English, OVA), John Rubinstein note  (English, Fire Emblem Heroes)

  • Ascended Extra: In Shadow Dragon and the Blade of Light, he was just a character who had a few lines (though the same goes for most characters in those games). In Mystery of the Emblem, he's now an important NPC and Marth's tactician.
  • Badass Boast: He delivered one of the best ones in the series:
    I understand. You have endured well until now. Lang, my liege might forgive your frequent rudeness to him, but I will not. Come, draw your sword. Even though I, Jagen, am old and senile, I will not lose to the likes of you."
  • Blade on a Stick: Has a higher lance rank than sword, and comes with a Silver Lance. The Silver Lance would later become iconic to the Jagen archetype, and Jagen himself.
  • Boring, but Practical: Jagen's high movement makes him ideal to chase down enemy thieves for the early period of the game.
  • Cool Old Guy: Old enough that he can't take part in the War of Heroes, cool enough he has the respect of all the young warriors.
  • Crutch Character: He was formerly the trope namer for this, and the fandom continues to name, define, and exemplify it as an archetype. A villager in the prologue of Shadow Dragon lampshades it.
  • Demoted to Extra: Though he played a much more prominent role in the sequel's story as Marth's advisor, he's still one of a handful of characters from Shadow Dragon to not be playable at all in New Mystery. Oddly, he still wears full armour as if he would be.
  • Disc-One Nuke: In Shadow Dragon, Jagen starts as the strongest and bulkiest character in your army. Even when your other units begin to outdo him stat-wise, he continues to be useful because of the reclassing mechanic and high weapon ranks. Because of the abundance of powerful cavaliers and armor knights in Shadow Dragon, forged effective weapons like the Hammer or Ridersbane are extremely effective. While your other units need to build their lance ranks to use the latter, Jagen's B rank lets him equip the Ridersbane with no investment. Even with his base stats, he oneshots cavaliers with effective forges well into the mid-to-lategame. As a prepromote, he gets access to promoted classes via reclassing earlier than anyone else. The best option, bar none, is Dracoknight. This gives the player a powerful flier well before they have access to the class by default.
  • Old Retainer: He's served Marth for a long time.
  • Old Soldier: He's fought for Altea for years.
  • The Paladin: His class, and he more or less fits the archetype.
  • Pre-Mortem One-Liner: In Heroes
    "Clear the way!"
    "For Prince Marth!"
    "I'm not finished yet!"
    "Do not turn your back on me!"
  • Retired Badass: Sets down his lance at the end of Shadow Dragon, and is just an adviser to Marth in New Mystery because of this.
  • Shoulders of Doom: Seriously, you could kill several men at once on those shoulderspikes.
  • Spell My Name with an "S": His name was widely translated as Jeigan before the game officially made it out of Japan. This has led to an interesting quirk in the fandom — calling Jagen himself by the name Jagen is now near-universal, but the archetype he started is still often called "Jeigan".
  • Stern Teacher: Is mentioned to be such in New Mystery of the Emblem by his trainees.
  • The Strategist: In Book 2, which he actually does very well at.
  • 24-Hour Armor: For some reason, he still wears his full battle armor while serving as Marth's tactician, despite being unable to fight himself, outside of sparring with trainees.
  • Warm-Up Boss: In New Mystery of the Emblem, he is the first boss of the newly introduced prologue. He's a pushover on lower difficulty modes, but he will require a little thought to beat on harder difficulties.

    Gordin (Gohdon) 

Gordin (Gohdon)
The Ungagged/Altean Archer

Click here to see Gordin in Fire Emblem Heroes 
"I can fight, sire! If you have a bow I could use, I would be honored to fight at your side."

An archer in the service of Altea and a friend of Draug's. During Marth's escape at the onset of the War of Shadows, he was captured by the enemy and disguised as one of their soldiers as a trap, but is saved by Marth and accompanies him in his exile to Talys. After the war, he moves to Archanea to train under Jeorge, and later serves as an inspiration to his younger brother Ryan.

Class: Archer
Voiced by: Akira Ishida (Japanese, OVA), Ayumu Murase (Japanese, Fire Emblem Heroes), Kurt Stoll (English, OVA), Max Mittelman (English, Fire Emblem Heroes)

  • Big Guy, Little Guy: Has a support bonus with Draug and the OVAs Expanded Universe materials portray them together.
  • Bound and Gagged: In Shadow Dragon's Prologue IV. This in addition to his forced enemy disguise is to ensure that Marth will kill him in self-defense before he can explain what is actually going on. Fortunately he can be spared should Marth listen to Malledus' advice at the beginning of the chapter.
  • Dressing as the Enemy: A more sinister example in Shadow Dragon's prologue: The Gra soldiers captured him and dressed him as one of them hoping that he will be killed by Marth and have the young prince being branded a tyrant for doing so. Gordin certainly wanted nothing to do with it.
  • Off-Model: His portrait in Shadow Dragon, leading to him being one of the small few characters' portraits to be remodelled in New Mystery.
  • Older Than He Looks: He's around the same age as Marth but some mistake him to be younger.
  • Pre-Mortem One-Liner: In Heroes.
    "I can do this!"
    "Come on... Come ON!"
    "I keep getting better!"
  • Spell My Name with an "S": The only thing anyone seems to agree on is to not spell his name the actual way: Gordon.

    Draug (Dohga) 

Draug (Dohga)

Click here to see Draug in Fire Emblem Heroes 
"I keep hearing about your abilities. Please, allow me to judge for myself whether or not you're the real deal."

Draug is an armoured knight in the service of Altea. At the onset of the War of Shadows, he prepares a ship to allow Marth and his cohort to escape Altea, and is shown to be friendly towards the new recruit Norne.

Class: Knight
Voiced by: Yasuhiko Kawazu (Japanese, OVA), Ryouta Takeuchi (Japanese, Tokyo Mirage Sessions ♯FE and Fire Emblem Heroes), Jaxon Lee (English, OVA), Patrick Seitz (English, Fire Emblem Heroes)

  • Adaptational Attractiveness: While he was never ugly, his Heroes portrayal really ramped up the looks.
  • Big Guy, Little Guy: Has a support bonus with the short archer, Gordin. This is expanded on in the manga, and anime continuities.
  • Blade on a Stick: Uses a Lance as his main weapon.
  • Famed in Story: According to My Unit in one of their support conversations, people considered Draug as a legendary badass In-Universe. Made even more impressive by the fact that My Unit thinks that this is actually true.
  • Fragile Speedster: His speed growth has always been higher than his defense growth except in New Mystery, even as a Knight. Reclassing him to a speed-focused class further enhances this.
  • Gentle Giant: His ending refers to him as this.
  • Heroes Prefer Swords: In Heroes, he was the only armored unit at launch to wield swords. This differentiated him from the other armored units in that game, who tend to use either lances or axes since swords were slowly phased out of Knights' arsenal in later installments. This is because in the original game Knights could use swords and lances, so they had enough leeway with this fact to differentiate him from future Knights.
  • Irony: Is a renowned Knight who is well-known for his durability. While this, to an extent, is true in the first and third games, Draug is way more effective as a Glass Cannon in the remakes. In fact, he is the second fastest character in the team beside Caeda.
  • Mighty Glacier: The first playable armor knight in the series. However he plays with this by having a surprisingly good speed growth. When reclassed out of armor Knight in the DS remakes, he becomes a Fragile Speedster ironically!
  • Pre-Mortem One-Liner: In Heroes.
    "For my liege."
    "Out of my way!"
    "None shall pass!"
    "I'll stand my ground."
  • Sdrawkcab Name: His name is "guard" backwards, throughout many localization of the game. Guess his parents must have known he would grow up to be an armored knight.
  • Took a Level in Badass: Gameplay wise, Draug become quite a monster in New Mystery. Story wise, he become a Memetic Badass.

    Norne (Norn) 

Norne (Norn)
Click here to see Norne in Fire Emblem Heroes 
"Prince Marth, ’tis an honor. By your leave, though, I’ll be savin’ the curtsy-bobbin’ for later. Quickly, sire!"

A volunteer soldier who joins Marth as he is fleeing Altea. She appears to befriend Draug and Gordin and is an old childhood friend of Kris the My Unit of New Mystery.

Class: Archer
Voiced by: Yumi Hara (Japanese, Fire Emblem Heroes), Brittney Harvey (English, Fire Emblem Heroes)

  • Childhood Friend Romance: With My Unit if they support. It's also officially stated by the developers in the 20th Anniversary Encyclopedia that Draug and Norne have romantic feelings for each other. It's hinted as well that Draug was talking about Norne in Heroes with a specific quote. "There's someone I've sworn to protect above all others." he's not shy about protecting Marth and the Summoner and the way he says it.... Yeah that's Norne.
  • Guide Dang It!: Getting her in Shadow Dragon requires you to sacrifice two of your non-Marth units in Prologue IV, decoy included. Nowhere is this hinted in the game aside from her grandmother giving out her own Steel Bow if you visit a village in said chapter.
  • Huge Guy, Tiny Girl: Has a support with Draug who is quite a deal larger then her. It's stated in the Fire Emblem 20th Anniversary Encyclopedia that Draug and her have a romantic attraction.
  • No Sense of Direction: As revealed with her supports with My Unit, explaining why whenever she appears, she has someone else with her.
  • Suspiciously Similar Substitute: Like Rebecca, she is a Country Mouse archer who volunteered to join the Lord's army. Physically, she looks almost exactly like Ethlyn.
  • Zettai Ryouiki: In official artwork, but the sprites in the DS games aren't detailed enough to show it and the ones in Awakening don't have it in her default class.

    Wrys (Riff) 

Wrys (Riff)
Altean Healer/Kindly Priest

Click here to see Wrys in Fire Emblem Heroes 
"I am Wrys, a humble curate. I cannot fight, but this staff I carry can heal your wounded. Take me with you, and you’ll be very glad you did."

This is Wrys, a humble curate from Talys, who joined Marth in order to assist in defending his home country. He cannot fight, but the staff he carries can heal your wounded. Take him with you, and you'll be very glad you did.

Class: Curate

  • Adapted Out: He doesn't appear in the OVA.
  • Bald of Awesome:
    • Might be this if you train him up or reclass him. His battle sprite in various classes retain his bald head.
    • In New Mystery of the Emblem, upon recruitment in the main storyline, he offers to shave Kris' head bald.
  • Catch Phrase: "I am Wrys, a humble curate. I cannot fight, but this staff I carry can heal your wounded."
  • Combat Medic: Upon promotion he gains the use of tomes.
  • Cool Old Guy: Always happy to lend a hand to prospective Altean soldiers.
  • Crutch Character: To an extent. He mostly serves as your healer until you get Lena.
  • Elemental Powers: Can use tomes after promoting into Bishop.
  • Healer Signs On Early: He is the first healer in the franchise. Despite this, he is forgotten compared to Lena, hence the archetype not being called "The Wrys." It doesn't help that he was removed in Mystery of the Emblem, making Lena the first healer in that game.
  • The Medic: Can't fight, but can heal your wounded.
  • Mythology Gag:
    • The Cipher and Heroes artwork have him holding a bottle of Vulnerary, a reference to how he was removed in Mystery of the Emblem and was replaced by a Vulnerary in the village where you could have recruited him.
    • One of his Cipher artworks reveals that he's actually wearing a Myrmidon outfit under his priest robes and his healing staff doubles as a Sword Cane, a reference to the fact that Shadow Dragon allowed Wrys to become a Myrmidon in defiance of his stats and personality.
  • Pre-Mortem One-Liner: In Heroes.
    "I'm... not good at this!"
    "Here it comes."
    "If I must..."
    "My apologies."
  • Put on a Bus: Didn't appear in either book of Mystery of the Emblem. This was remedied in Heroes of Light and Shadow.
  • Running Gag: New Mystery made one of his rather abrupt recruitment in Shadow Dragon as a recurring gag. Specifically, he introduces himself with the exact same line.
  • White Mage: The first one you obtain in the series. In his own words, he can't fight, but he can heal.

    Ogma (Oguma) 

Ogma (Oguma)

Click here to see Ogma in Fire Emblem Heroes 
"... Sorry, but... I'm different from you. I fight for the princess: that's my purpose."

Ogma is a hard-edged mercenary who leads the mercenary trio Barst, Bord, and Cord. He was a gladiator at first and was drafted to the Talysian army when Caeda stopped several people from punishing him after he aided in Samuel's escape. Ogma then dedicated his life to being the princess's bodyguard and was eventually handpicked as the guard of both her and Marth during the latter's quest.

Class: Mercenary
Voiced by: Norio Wakamoto (Audio Drama), Nobuyuki Hiyama (Dengeki CD), Jurota Kosugi (Japanese, OVA, Fire Emblem Heroes), Rob Mungle (English, OVA), Travis Willingham (English, Fire Emblem Heroes)

  • BFS: As is standard for all mercenaries though he has one in his official art as well.
  • Bodyguard Crush: Subverted; he might have feelings for Caeda, but he's aware that she is in love with Marth.
  • Combat Pragmatist: Comes with him being a former gladiator. As revealed by My Unit, it catches most knights off guard, which is partly why he fights so well against them.
  • Dark and Troubled Past: It's clear his life as a gladiator really damaged him, but he tries to forget it.
  • Disc-One Nuke: In Book 2 of Mystery. He has mediocre growths all around, but his base stats are so massive it does not even matter.
  • '80s Hair: Has one hell of a mullet; its extent depends on the artist.
  • Gladiator Games: His former occupation before Caeda found him, and the basis of his fighting style. He wasn't there by choice, though; see below.
  • Harmful to Minors: He was forced to fight in brutal gladiator games when he was just a child. Given the kinds of things he describes going on in there, it's a wonder he even managed to remain sane.
  • Heroes Prefer Swords: Ogma uses swords very well.
  • Jack-of-All-Stats: Depending on the games. His growth has always been mediocre. Compared to Navarre, he has worse growth in every area, except for Defense, where he is average. His base stats are unremarkable besides speed, HP and skill.
  • The Lancer: He takes on this role in the Manga, essentially being one of Marth's top fighters and a close confidant.
  • Let Us Never Speak of This Again: Played for Drama. He really doesn't like anyone bringing up his gladiator past, for reasons that become obvious in his second support with My Unit.
  • Lightning Bruiser: In Mystery Book 2. His mediocre growth is more than made up for by his massive base stats.
  • The Mentor: He defies it himself in his supports with MU. He doesn't want anyone to see him as one, because he believes that no-one should aspire to be like him.
  • Not So Different: In the "What was done by the_sword shall be undone by the sword" DLC chapter, Navarre claims that deep down, Ogma enjoys fighting and killing as much as he does. While Ogma denies it, after the fighting is done he confesses to Caeda that there might be some truth to his words, and he could have ended up like Navarre if he hadn't met her.
  • Not So Stoic: Any time his past is brought up.
  • Pre-Mortem One-Liner: In Heroes.
    "Here it comes."
    "This isn't personal."
    "I'm gonna end this."
    "You're in my way."
  • Shoulders of Doom: As interpreted by Mystery of the Emblem and the OVA. As of Shadow Dragon, they're gone.
  • The Stoic: Not very talkative, but says what he needs to. Caeda says it makes him a good listener.
  • Undying Loyalty: To Caeda.
  • "X" Marks the Hero: Ogma has an x-shaped scar on his cheek, he's also one of Marth's most skilled allies, and is known for his great swordsmanship.

    Barst (Barts) 

Barst (Barts)
The Hatchet

Click here to see Barst in Fire Emblem Heroes 
"I got nothing to do with fighting now... Well, that's what I would say if you were anyone else."

Barst is one of the three axe fighters in the Talys mercenary group. Like the two of his fellow axe-wielding mercenaries, Bord and Cord, he is under the command of Ogma.

Class: Fighter
Voiced by: Wataru Takagi (Japanese, OVA), Daiki Hamano (Japanese, Fire Emblem Heroes), Charles Campbell (English, OVA), D.C. Douglas (English, Fire Emblem Heroes)

  • Adaptational Attractiveness: Must be the fact he ain't shy about showing off a flexed bicep in Heroes and can comment on his arms. Da-yum.
  • An Axe to Grind: One of the few axe-using units in the original NES version.
  • Attack Pattern Alpha: Can perform the Triangle Attack with Bord and Cord in New Mystery.
  • Boring, but Practical: Amongst the high-tier units in Shadow Dragon, Barst is little more than a strong on-foot melee combat unit, lacking the massive utility of staff units, the broken mechanics of the ballisticians, the versatile class-changes of the prepromotes, or the strong signature weapons of Caeda or Minerva. However, his raw base stats, surprisingly high growth potential, and access to axes makes him one of the game's most reliable picks for simply slugging it out.
  • Heroic Neutral: In New Mystery of the Emblem. After the War of Darkness, he retired from being a mercenary and just wished to live peacefully as a lumberjack. During the War of Heroes, one of his fellow mercenaries (either Ogma, Cord, or Bord) convince him to fight alongside Marth once again.
  • Mighty Glacier: In the original and Mystery of the Emblem. He will never have a good attack speed because Axes have massive weight. In return, he has great base stats, and his growth rate is the best out of the three Axe Brothers in every area but HP. His later incarnations tend to be more of a Lightning Bruiser.
  • Nerf: His incarnation in the DS remake took some pretty hefty thwacks to his growth rates, with everything but HP suffering a drop. This seems to have been done to counterbalance the massive buffs that the rest of the game's design gave him (everyone can promote, he can change class into other good axe classes like Hero or Berserker, weight can be overcome, and the weapon triangle helps him out, too)—an idea that isn't unwarranted, as Barst is seen as one of the game's best foot units even with his nerfed growths.
  • Overshadowed by Awesome: In Heroes. He undoubtedly has strong stats, but unfortunately, his middling spread means that he's overshadowed by more specialized axe infantry. In particular, Linus and Libra feature a similar stat spread as he does, but with better stats everywhere save for HP. Worsening his case even further, he's one of only three heroes (with Selena and Silas) in the common summon pool who possesses, at 3 star rarity, one of the most useful Assists in the game: Reposition. As a result, more often than not he'll end up an unfortunate skill fodder for stronger units and see little if no use himself. This was slightly remedied after he got Devil Axe,an exclusive weapon, which gave him more attack and speed than his default Brave Axe+ and +4 to every stat in combat at the cost of 4 HP after every attack, and could be refined for Wrath, granting him -1 cooldown and +10 damage when his special hits as long as he is under 75% health, and this stacks with Wrath on his B slot, possibly giving him -2 cooldown and +20 damage when his special hits.
  • Palette Swap: Uses Bord and Cord's portrait but with blue hair in Shadow Dragon and the Blade of Light.
  • Pirate: What he once was before he met Ogma and decided to become one of his mercenaries.
  • Pre-Mortem One-Liner:
    "You're done!"
    "Ready to die, huh?!"
  • Put on a Bus: Didn't appear in Book 2 of Mystery of the Emblem. This was remedied in Heroes of Light and Shadow.
  • Red Oni, Blue Oni: While he's a bit energetic himself at times, he ultimately is the blue oni, being the more level-headed axe fighter as opposed to both Bord and Cord.
  • Weapon of Choice: An update in Heroes made the Devil Axe, which in Shadow Dragon and Mystery was equippable by any axe user, exclusive to him. It grants him +4 to all his stats during combat but he takes 4 recoil damage after every attack, and it can be refined for Wrath.
  • You Gotta Have Blue Hair: His hair is blue.

    Bord (Saji) 

Bord (Saji)
The Lopper
"Princess Caeda's our lady, and the guy who's gonna be her man is important to us too. Prince Marth, I'll protect you with my life. "

Bord is a Talys mercenary under Ogma. After the war, he becomes a woodcutter renowned for his skill.

Class: Fighter

  • An Axe to Grind: He's a woodcutter, thus it isn't surprising.
  • Art Evolution: He was slowly visually differentiated from Cord as more Archanea games were released.
  • Attack Pattern Alpha: Can perform the Triangle Attack with Barst and Cord in New Mystery.
  • Crippling Overspecialization: His main merit in the DS remake is his unusually high axe rank of C, which lets him wield his hammer at base—Barst and Darros require some grinding, and Cord should probably just give up. However, his other stats are very bad, especially his abysmal 10% Speed growth, which will pretty much ensure he never gets deployed once someone else has C-rank axes.
  • Drop the Hammer: Has a hammer in his inventory when he joins.
  • Put on a Bus: Didn't appear in Book 2 of Mystery of the Emblem. This was remedied in Heroes of Light and Shadow.
  • Red Oni, Blue Oni: The red alongside Cord to Barst's blue.
  • You All Look Familiar: In the NES version, he had the exact same portrait as Cord. In his supports in Heroes of Light and Shadow, it's even noted that people often get him and Cord mixed up.

    Cord (Maji) 

Cord (Maji)
The Chopper
"For Lady Caeda and her man, we'd go through fire and water."

Cord is a Talys mercenary under Ogma. After the war, he becomes a woodcutter renowned for his speed.

Class: Fighter

  • An Axe to Grind: The woodcutter is one of the few axe using units in the original NES and SNES versions of the game.
  • Art Evolution: He was slowly visually differentiated from Bord as more Archanea games were released.
  • Attack Pattern Alpha: Can perform the Triangle Attack with Barst and Bord in New Mystery.
  • Fragile Speedster: In Shadow Dragon, growths-wise, he has some of the worst HP in the game, but his Speed is relatively high. Reclassing him into something frailer like Dark Mage will probably have him dying in a single hit, even after promotion.
  • Master of None: He tends to fill this role in Shadow Dragon: he has an unusual spread of growths, which allows him to theoretically work in a lot of different classes (most famously, he has the same personal Magic growth as Merric). However, he also has no weapon ranks, even in his base class, meaning he'll be stuck using the worst weapons in whatever class he goes to, meaning Cord needs to spend some time training in his new class and trying to get his growths to kick in. And said growths, while functional for a lot of classes, aren't particularly good, either.
  • Put on a Bus: Didn't appear in Book 2 of Mystery of the Emblem. This was remedied in Heroes of Light and Shadow.
  • Red Oni, Blue Oni: The red alongside Bord to Barst's blue.
  • You All Look Familiar: Lampshaded in New Mystery. If you recruit Barst with Cord, the former mistakes him for Bord at first.

    Castor (Kashim) 

Castor (Kashim)
Loving Son
"You know, she’s always been very kind to me, sire, even before I left Talys. And look how I’ve repaid her…"

Castor is a hunter from Talys who was forced to leave his home and work with bandits and pirates to pay for the money needed to tend to both his sickly mother and many siblings. During the War of Shadows, Caeda convinces him to join Marth's army and promises to pay for his mother's medicine. By the time of Mystery of the Emblem, however, Castor has become a swindler, playing up his pitiful act and his mother's illness to gain more money.

Class: Hunter
Voiced by: Hideyuki Hori (Japanese, BS Fire Emblem)

  • Adapted Out: He doesn't appear in the OVA.
  • Bow and Sword, in Accord: Upon promotion, and only in Shadow Dragon and its DS sequel.
  • Con Man: In the sequel, but again, more sympathetic than most.
  • Horse Archer: After promoting in the DS remakes.
  • Only in It for the Money: A more sympathetic example than most, however.
  • Shoot the Shaggy Dog: The developer's notes revealed that after the War of Shadows, Castor returned home only to find that one of his younger sisters sold herself into slavery to pay for the family's needs, and thus Castor tracked her down to Port Warren, where he found her left dead in a back ally. After this, Castor vowed to make enough money to sure this never would happen to his siblings again, leading him to become the swindler he is during Mystery of the Emblem.
  • You Gotta Have Blue Hair

    Darros (Daross) 

Darros (Daross)
"Ahoy, Prince Marth, I be Darros, a simple man o' the sea. I've had me fill o' the piratin' life, and now I be lookin' t'start anew. What say ye? Make me yer matey, and I swear t'pull me load."

A pirate who grew sick of the lifestyle and sought to join Marth's army as soon as he heard Marth was in the area.

Class: Pirate (FE1, FE11), Berserker (FE12)
Voiced by: Shintaro Tanaka (Japanese, Fire Emblem Heroes), SungWon Cho (English, Fire Emblem Heroes)

  • Adapted Out: He doesn't appear in the OVA.
  • Aesop Amnesia: Played for Drama in New Mystery. He's gone back to his pirating lifestyle, and clearly feels really bad about it.
  • An Axe to Grind: His only weapon type as both a Pirate and Berserker.
  • The Atoner: Implied in support conversations with My Unit.
  • Bald of Awesome: He's actually bald under his bandanna, which is only possible to see through reclassing.
  • The Berserker: In New Mystery.
  • Boisterous Bruiser
  • Gentle Giant: A big burly pirate and yet is a soft-hearted man that considers cooking fishes for food a grave sin that requires atonement.
  • Irony:
    • In the DS remake, he is actually a terrible unit as a pirate as his Skill stat starts off as one of the lowest in the game. He can't hit worth a damn even with the weapon triangle advantage. It's actually better to immediately reclass him to something with more Skill.
    • He ends up returning to the pirate life in the sequel.
  • Pirate: A Type 2 that wanted to escape the Type 1 lifestyle.
  • Put on a Bus: Didn't appear in either book of Mystery of the Emblem. This was remedied in Heroes of Light and Shadow.
  • Talk Like a Pirate: Befittingly.
  • Took a Level in Badass: In New Mystery, he joins as a Berserker with significantly greater stats than his Shadow Dragon counterpart. He's actually one of the stronger prepromotes.

    Julian (Jurian) 

Julian (Jurian)
Click here to see Julian in Fire Emblem Heroes 

"Uh-uh, honey. No can do. I didn’t betray my boys back there so you could zap me on out of here alone. Forget the staff; I’ll come back later and get it for you myself. All right? Right now though, I need you to RUN. Tick-tock, now move that frock!"

A thief who was part of the Soothsires, but betrayed them to save Lena, and joins Marth's army alongside her. In Mystery of the Emblem, he and Lena are living together, but he is forced back into the fight after she is kidnapped.

Class: Thief
Voiced by: Shinichiro Ota (Audio Drama), Masaya Onosaka (Dengeki CD), Kappei Yamaguchi (Japanese, OVA), Ryohei Kimura (Japanese, Fire Emblem Heroes), Brett Weaver (English, OVA), Shannon McKain (English, Fire Emblem Heroes)

  • Adaptation Dye-Job: His hair is changed from bright red to dark brown in the OVA.
  • Adaptation Expansion: The OVA shows him meeting with Lena while she's captive, bringing her food in secret.
  • Damned by a Fool's Praise: In Mystery of the Emblem, Julian is Damned By Being Praised By A Guy Like Matthis.
  • Fiery Redhead: Averted, Julian is pretty calm.
  • Fragile Speedster: As a thief, Julian has bad base Defense and Attack, with good Speed and Skill growth. Julian does have unusually high Strength and HP growths, but his Defense growth is merely average, and he is hampered by Thieves' inability to reclass and class change.
  • Heel–Face Turn: Julian started out as a member of Hyman's Soothsires, but he reformed and helped Lena escaped.
  • Heroes Prefer Swords: He uses a Sword, though most illustrations portray it as a knife. The OVA does show him wielding a sword (or rather trying to) when he tries to fight Navarre.
  • "I Know You're in There Somewhere" Fight: In Mystery, he can save Lena from Gharnef's brainwashing in the final chapter.
  • Loveable Rogue: Julian mostly quit his job as a thief for Lena, he only does thief work as part of the League. After the War of Heroes, Julian was finally able to quit thievery for good.
  • Magikarp Power: He started the general trend of thieves having unusually high growths. Downplayed, though, as his inability to promote and very low bases tends to make him still not that great.
  • Motor Mouth: In Shadow Dragon Julian talks very fast.
    “I’m Julian! One of the bad guys! A Soothsire. Oh! Well, except I’m not anymore. See, now I’m a good guy! Lena gave me a reason to-“ well, let’s just say I’ve had a change of heart.”
  • Official Couple: With Lena. It's implied they got together some time after the end of Shadow Dragon, as much as he tries to deny it.
  • She Is Not My Girlfriend: Despite Everyone Can See It, he's forced to act this way sometimes, though it's not like he has a choice with Matthis.

    Lena (Rena) 

Lena (Rena)
Angel to All/Tender Angel
Click here to see Lena in Fire Emblem Heroes 
"Please, sire. I am a cleric. I cannot bear to watch others come to harm when I have the power to help."

A noblewoman and cleric from Macedon who was raised in Grust and is an acquaintance of Camus. Originally chosen to wed Prince Michalis of Macedon, she ran away from Macedon and was eventually captured by the Soothsires. However, one of the Soothsires, Julian, freed her, and together they joined Marth's army. In Mystery of the Emblem, she starts an orphanage in Macedon with Julian and her new apprentice Marisha, but is kidnapped by the heretic priests...

Class: Cleric (FE1, FE11), Bishop (FE3, FE12)
Voiced by: Akemi Okamura (Audio Drama), Yuko Nagashima (Dengeki CD), Michiko Neya (Japanese, OVA and BS Fire Emblem), Haruka Tomatsu (Japanese, Fire Emblem Heroes), Tiffany Grant (English, OVA), Brittany Cox (English, Fire Emblem Heroes)

  • Adaptation Expansion: The second OVA shows her while she's captive with the Soothsires. It's implied they forced her to heal wounds for their improvised Gladiator Games.
  • Arranged Marriage: To Michalis. Retconned by Shadow Dragon.
  • Blue Blood: She's a noblewoman from Macedon.
  • Brainwashed and Crazy: By Gharnef in Mystery, being forced to revive and protect Medeus. Julian can snap her out of it.
  • Combat Medic: Upon promotion.
  • Damsel in Distress: Before even her on-screen appearance, she was already captured by the Soothsires and was rescued by Julian. In Mystery of the Emblem, she's one of the priestesses kidnapped to revive Medeus.
  • Disc-One Nuke: Her Warp Staff has seven uses, infinite range, and she shows up able to wield it. A lot of early maps can be resolved just by having her zap Caeda and Marth next to a boss.
  • Healer Signs On Early: Joining in the third chapter, and in the case of Mystery of the Emblem, she is the first healer you get in the game. The fan nicknamed the early-game healer units as "The Lena".
  • Just Like Robin Hood: Between leaving Macedon and getting captured by the Soothsires, she and Rickard stole from places to give to the poor.
  • The Medic: She starts out just able to heal.
  • Mind-Control Eyes: In New Mystery.
  • Official Couple: With Julian. It's implied they got together some time after the end of Shadow Dragon.
  • Playing with Fire: Comes with an Elfire tome in New Mystery.
  • Spell Book: Can use magic tomes after promotion.
  • Teleportation: She comes with the Warp staff, a very strong staff that allows anyone to be anywhere.
  • Weapon of Choice: The weapon-repairing Hammerne staff makes its first appearance by being exclusive to her. In Mystery of the Emblem and the remake, her apprentice Marisha can use it too.
  • White Magician Girl: Lena is a healer who dislikes fighting others.

    Navarre (Nabarl) 

Navarre (Nabarl)
Silent Sword/Scarlet Sword

Click here to see Navarre in Fire Emblem Heroes 
"...Nay, I'll turn no blade of mine on a woman. If you're willing to pay for my services with your life, then consider yourself the high bidder. My sword is yours."

A stoic swordfighter known as the Crimson Fencer who is often found fighting alongside bandits. He seems to hold himself to a moral code of never harming women or children. In Mystery of the Emblem, he appears protecting the dancer Phina. He appears to know Ogma, but how they met is currently unknown.

Class: Mercenary (FE1, FE3), Myrmidon (FE11, FE12)
Voiced by: Takehito Koyasu (Japanese, Audio Drama, OVA, Tokyo Mirage Sessions ♯FE, Fire Emblem Heroes), Shinichiro Ohta (Japanese, BS Fire Emblem), Aaron Krhon (English, OVA), Taliesin Jaffe (English, Fire Emblem Heroes, Fire Emblem Warriors)

  • Bishounen: Navarre is a very handsome man.
  • Blood Knight: He carves his way out of life by taking others'. Though My Unit in New Mystery believes he is a decent man deep down.
  • The Comically Serious: When he gets paired with the likes of Phina and Rickard's group he shows a very sour personality that gets Played for Laughs.
  • Dual Wielding: He is often depicted wielding two swords in hand, like in the OVA and the TC Gs. This interpretation is how he fights in Warriors.
  • Early Installment Character Design Difference: His initial portrait depicts him wearing teal armor with no sleeves. Mystery of the Emblem onwards depicts him wearing a Chinese-styled garb, which pretty much ensures many Myrmidons (a class based on him) from later games to have an East Asian flair to their designs.
  • Fragile Speedster: In the original game, where he is more or less a Glass Cannon with comparatively low defense and strength stat growth. The remake emphasizes this by making him a Myrmidon, a class introduced in Fire Emblem: Genealogy of the Holy War, traditionally a Fragile Speedster class.
  • Heroes Prefer Swords: Is famous for his Killing Edge blade.
  • Lightning Bruiser: In Mystery of the Emblem, Navarre's base stats are far above a normal character of his level.
  • Jack-of-All-Stats: You might think he is fast, but his internal base stats are actually those of a Mighty Glacier. His speed actually comes from his growth and his starting class. This results in Navarre having very balanced stats.
  • Long-Haired Pretty Boy: Phina lampshades it at his expense when they first meet.
  • Morality Pet: Phina seems to be this to him.
  • Non-Indicative Name: Navarre was given the title Scarlet Sword in Mystery of the Emblem, despite wearing purple on his art and portrait. The remake appropriately gave him red. Alternatively, he may have gotten the title based on his crimson swords seen in the TCG art and the OVA.
  • Not So Different: In the remake's DLC chapter, he tries to goad Ogma into fighting him by claiming this, saying that just like him Ogma enjoys fighting and killing.
  • Pre-Mortem One-Liner: In Heroes.
    "Time to die!"
    "Care to test me?"
    "You or me."
    "Sorry, friend."
  • The Rival: Seems to have some sort of rivalry with Ogma, based on a fight scene between them in the OVA despite them never interacting with each other in Shadow Dragon (only sharing minor link with Caeda, she was the one who saved Ogma from gladiator life in the past and she was the one who eventually recruited Navarre by standing in his way and talking him out). This ends up carried over in other adaptations and Mystery of the Emblem, and the remake especially plays it up in the third DLC chapter.
  • Spell My Name with an "S": Oh dear god... Nabarl, Navarre, Navarl, Navahl, Nabarru, Nabal, take your pick. Shadow Dragon appears to have hammered it down to "Navarre" in English-speaking territories.
  • The Stoic: Navarre says very little, it even gets him teased by Phina. Even in his bloodlust he expresses it in a low-key manner.
  • These Hands Have Killed: Says the trope almost word for word to Lena in the second OVA, when she asks him why he helped her and Julian before.
  • Worthy Opponent: To Ogma.
  • Wouldn't Hit a Girl: One of the moral rules he follows, although in New Mystery's DLC, he does consider breaking it in order to provoke Ogma. Word of God says he has a Freudian Excuse for it, but haven't stated exactly what it is.
    • The OVAs show him waking up from a nightmare where he sees a woman being killed by soldiers, which might have something to do with it.

    Merric (Marich) 

Merric (Marich)
Mirthful Mage/Wind Mage

Click here to see Merric in Fire Emblem Heroes 
"Of course! ‘Twould be a passing shame if you didn’t get to see me flex a little magic muscle. Wait till I show you my latest: Excalibur!"

An Altean nobleman and childhood friend of Marth and Elice. He has spent years in Khadein training in magic under Wendell, and is the current holder of the Excalibur spell. In Mystery of the Emblem, he is cornered by his rival Arlen, but is saved by Marth and Wendell.

Class: Mage
Voiced by: Nozomu Sasaki (Audio Drama, Dengeki CD), Soichiro Hoshi (Japanese, Fire Emblem Heroes), Juri Nagatsuma (Japanese, Fire Emblem Heroes [child]), Yuri Lowenthal (English, Fire Emblem Heroes)

  • Badass Cape: Merric gets an awesome cape upon promotion to bishop in the SNES version.
  • Best Friends-in-Law: Eventually becomes this to Marth, who was his childhood friend, after he marries Marth’s sister Elice.
  • Bishōnen: He is a youthful looking mage.
  • Blow You Away: His signature spell, Excalibur, is powerful magic that conjures a blade of green-colored wind to slice enemies with.
  • Childhood Friend Romance: He's known and loved Elice since they were children, and they eventually hook up.
  • Combat Medic: Can use staves after promotion.
  • Disk One Nuke: In the New Mystery prologue. His Excalibur spell is also one in Shadow Dragon where he can OHKO enemies the moment you recruit him.
  • Humble Hero: Despite Kris being awed with his special status as Excalibur’s chosen wielder, Merric downplays his own importance, insisting that it was chance that awarded him the ability to use the tome.
  • In the Hood: Wears a hooded cape, setting a precedent for many generic mages in the future games. Some illustrations has him flip it down.
  • "I Know You're in There Somewhere" Fight: In Mystery, he can save Elice from Gharnef's brainwashing in the final chapter.
  • Ill Boy: Elice reveals he was this as a child, being sickly most of the time.
  • Nice Guy: Merric is extremely easygoing, calm, and good-natured. He has endless patience with even the most trying people, like the bitter and jealous Arlen.
  • Nice Hat: Merric wears a very large mage hat.
  • Lightning Bruiser: In Shadow Dragon, at least, if trained, he will usually be ORKO'ing bosses by the time he's a level 10 mage, and dodging everything that they can throw at him, even without his Excalibur tome. He also has one of the highest HP growths of any mage in the game, and it's likely he'll end up with 50+ HP, in a game where the max is 60. However, this is partially due to the low Res stats of the enemies (and units in general) of this game.
  • Playing with Fire: Uses a Fire tome in the New Mystery prologue.
  • Pre-Mortem One-Liner: In Heroes.
    "Here it comes."
    "Winds, heed me!"
    "I will not fail!"
    "Now you've done it."
  • Squishy Wizard: True to tradition, Merric has low physical defense in exchange for his magical power. Averted with his HP growth, which is rather high.
  • Weapon of Choice: The Excalibur tome, a powerful tome with high might, perfect accuracy, high critical rate, and effective against flying units. In the remake, Merric can wield the tome at base weapon rank while most male units cannot wield it until B rank.
  • You Gotta Have Blue Hair: Merric's hair is a bright green.

    Matthis (Matis) 

Matthis (Matis)
Dashing Noble
"They forced me to enlist- you know I hate warfare, but it was into the army or onto the chopping block."

Lena's brother, a lowly soldier of Macedon forced to fight against Marth's army under penalty of death if he refuses. In Mystery of the Emblem, he pretty much serves the same role, only now as a soldier of the Macedon rebel army.

Class: Cavalier

  • Adaptational Heroism: Say what you will about Matthis, but the manga actually makes him not cowardly at all and an all-around amiable guy.
  • Artificial Stupidity: Is well known for being able to kill his beloved sister Lena as an enemy.
  • Blade on a Stick: Has a higher lance rank than sword.
  • Blue Blood: He's from one of Macedon's noble families.
  • Born Unlucky: In the DS Remake, at least, he starts off with 0 luck whereas everyone else has at least 3 by that point. No wonder he's such a wreck...
  • Dirty Coward: He lets himself be bullied into joining the villain's armies on two separate occasions.
  • Identical Stranger: To Vyland in the original Shadow Dragon, with the similarities also extending to gameplay; this was rectified in later appearances of the two.
  • My Sister Is Off-Limits!: Acts this way towards Julian in the sequel, much to his annoyance. He manages to talk him out of it pretty quickly, though.


Prince Hardin of Aurelis
"Make no mistake, Lord Marth. I consider myself an exceptionally good judge of character. If I thought you acted out of selfishness or ambition, I would not extend the offer I have. You have my trust."

The younger brother of the King of Aurelis, and leader of its resistance against Dolhr. Known as the Coyote for his relentless spirit. Hardin is in love with Princess Nyna of Archanea, but seems to be unaware of her feelings for Camus. After joining with Marth's army, Hardin quickly befriends the young lord. For tropes relating to him in Mystery of the Emblem, see here (beware spoilers).

Class: Cavalier (FE1, FE11)
Voiced by: Akio Ohtsuka (Dengeki CD), Hideyuki Hori (Japanese, Audio Drama, BS Fire Emblem), Kazuhiro Nakaya (Japanese, Fire Emblem Heroes), Richard Epcar (English, Fire Emblem Heroes)

  • The Artifact: Marth gets a Silver Sword at the end of Chapter 4 of Shadow Dragon which is ostensibly for Hardin. However, he only has a D Rank in Swords, meaning that he can't use it. This is due to changes to the weapon rank system, as he could wield it in the original game.
  • All Love Is Unrequited: Nyna cares for him, but her true love is Camus, though he doesn't know who exactly she falls in love with. Becomes flat out Love Makes You Evil in the sequel.
  • Badass Moustache: Hardin has a pretty cool thin mustache.
  • Blade on a Stick: Has a higher lance rank than sword in Shadow Dragon.
  • Bodyguard Crush: On Nyna, who he's been protecting for some time.
  • Demoted to Extra: While he is intended to be an important character in the first game, the way the game is written made him relatively minor due to the lack of post-recruitment appearance and dialogue, something that is carried over to the remake. Averted in Mystery where a huge part of the storyline revolves around him.
  • Disc-One Nuke: In all of his playable appearances. In the original and Book 1 of Mystery, unless you are really lucky with the first two levels of Cain and Abel, Hardin is the only character who can equip Silver weapons other than Jagen. In the remake, Hardin can wield the Silver Lance right from his joining chapter, and, most notably, the Ridersbane. There's a reason why he is known as "Jagen with growth."
  • Enemy Mine: Teams up with Minerva of the enemy Macedon army to take out Macedon deserters in BS Fire Emblem. At the end, they both acknowledge the other as a Worthy Opponent.
  • Hero of Another Story: He's been protecting Aurelis and striking back at the Dolhr alliance with his own team for a good while before Marth shows up. Minerva's BS Fire Emblem map even has her meeting him on one of said exploits.
  • The Lancer: He seems to have been Marth's in the first war, but it isn't actually reflected in the dialogue and he is quickly Demoted to Extra.
  • Nice Hat: A white turban.
  • Red Baron: Coyote. Wolf's squad frequently mention his title as a sign of respect, and he certainly earns said title.
  • Royals Who Actually Do Something: He's the brother of the King of Aurelis, leader of the La Résistance, and is very competent statistically.


Aurelian Hero
"The Wolfguard's strength is not mine alone. It also belongs to Sedgar, my assistant in the battlefield. As well as Vyland and Roshea... And more than anything, it belongs to Coyote... Because he was with us."

Hardin's right hand man, and is fiercely loyal to him. After the war, Wolf becomes the captain of the newly formed Wolfguard and continues to serve Hardin even after his fall into madness. New Mystery alters that by letting him be able to not turn a blind eye on Hardin's madness and joins Marth's army, provided that Sedgar convinces him.

Class: Horseman

  • Bishōnen: In general, but taken Up to Eleven with his BS Fire Emblem and DS remake designs. Interestingly, his NES sprite shows Wolf does have muscles, despite his boyishly handsome face.
  • Bow and Sword, in Accord: In the DS remake.
  • Crutch Character: Played straight with him and Sedgar in the original and Mystery, but averted in Shadow Dragon. They look like classic Crutch Characters, and are even completely worthless if you look at their stats... however, they compensate for having much less levels by having some amazing stat growths, making both Wolf and Sedgar very viable late-game.
  • Death Seeker: Becomes one after Hardin's death; he mindlessly throws himself into battle after battle, with his own demise clearly in mind. This attitude would later get him retired out of concern, putting Sedgar in his place.
  • The Dragon: After Hardin descends into madness.
  • Dude Looks Like a Lady: A little bit, but his access to male-only classes makes his gender obvious.
  • Heel–Face Turn: Only in New Mystery.
  • Horse Archer: Bows are the main weapon of the Horseman class.
  • Instant Expert: As mentioned by Sedgar, Wolf eventually learned to skillfully use weapons other than the bow throughout the War of Shadows.
  • The Lancer: Wolf is Hardin's second in command.
  • Lightning Bruiser: In Shadow Dragon, Wolf has absurd growth in almost all stats.
  • Magikarp Power: In Shadow Dragon. He starts as a level 3 prepromote with the bases of a level 1 unpromoted unit, but he has absolutely insane growth rates.
  • My Master, Right or Wrong: Is forced to choose between siding with his idol or Roshea in the remake.
  • Palette Swap: In original Shadow Dragon, his portrait was a modified Gordin portrait with pink hair and no armguards.
  • Peek-a-Bangs: One of his eyes is hidden by his hair.
  • Real Men Wear Pink: Wears pink armor.
  • Undying Loyalty: To Hardin.

    Sedgar (Zagaro) 

Sedgar (Zagaro)
Aurelian Star
"You... Why are you invading other countries? Are you so blinded by your ambition?!"

A Knight of Aurelis and the right hand man to Wolf. After the war, he joins the newly-formed Wolfguard. He's not recruitable in Mystery of the Emblem, but in New Mystery, he can be recruited if you had Vyland convince him, and he goes on to become the new captain of the Wolfguard after Wolf leaves.

Class: Horseman

  • Ascended Meme: Wolf and Sedgar in the DS remake of Shadow Dragon are notable for frequently being reclassed into Hero or General (which have much more usable base stats than Horseman, making them easier to train). In New Mystery, his support has him talking about how in the last war, him and Wolf went from practicing with bows to using all kinds of different weapons.
  • Bow and Sword, in Accord: In the DS remake.
  • Crazy-Prepared: Implied in a support conversation with Kris. He makes sure weapons and other equipment are in perfect condition so that Wolf can use them in battle.
  • Crutch Character: Played straight with him and Wolf in the original and Mystery, but averted in Shadow Dragon. They look like classic Crutch Characters, and are even completely worthless if you look at their stats... however, they compensate for having much less levels by having some amazing stat growths, making both Wolf and Sedgar very viable late-game.
  • Heel–Face Turn: Only in New Mystery.
  • Horse Archer: Bows are the main weapon of the Horseman class.
  • Identical Stranger: Looks a lot like Tomas, or at least, he used to look like him until Shadow Dragon.
  • The Lancer: To Wolf. He takes over his position once he starts to become a Death Seeker.
  • Lightning Bruiser: Just like Wolf, Sedgar has absurdly high stat growths in all categories in Shadow Dragon.
  • Magikarp Power: In Shadow Dragon. He starts as a level 1 prepromote with the bases of a level 1 unpromoted unit, but he has absolutely insane growth rates.
  • My Master, Right or Wrong: Is forced to choose between siding with Hardin or Roshea in the remake. However it's implied that he was aware that something was off about Hardin for some time, and he only really needs a bit of coercing from Vyland in order to defect.
  • One Steve Limit: In the French version, sort of. Since Draug was renamed Edgar, Sedgar's name was changed to Sagaro.
  • Straight Man: Seems to be this for the Wolfguard, being the most rational of them and having the second highest position of them all.
  • You All Look Familiar: His portrait in the original Shadow Dragon is Gordin's portrait.

    Roshea (Roshe) 

Roshea (Roshe)
Aurelian Hope
"Wolf, Sedgar, Vyland. Do you not have second thoughts...? Does the battle plan not trouble you?"

A Knight of Aurelis under Hardin. After the war, he joins the Wolfguard, but spends some time in Altea first. In Mystery of the Emblem, he is the first (and in the original, only) of the Wolfguard to defect and join Marth's army.

Class: Cavalier (FE1, FE11), Paladin (FE3, FE12)

  • Bishōnen: Roshea is so boyishly handsome with his big eyes and pink hair, he's easily mistaken for a girl.
  • Defector from Decadence: In Mystery of the Emblem. Starts the chain for the other Wolfguard members to do the same in New Mystery.
  • My Master, Right or Wrong: Though Roshea is the only member of Wolfguard who is willing to stand up to his former master.
  • Only Sane Man: He was the only Wolfguard willing to stand up to Hardin's suspicious behavior, and in the remake will coerce Vyland and the others to see the truth.
  • Real Men Wear Pink: Roshea is young and has pink/purple hair and armor. But in some versions of the game, he's one of the best cavaliers.
  • Took a Level in Badass: His Mystery incarnation handed him some significant buffs (mostly to his growth rates) that made him more or less "Cain and Abel with slightly less availability", likely due to him now being somewhat significant to the plot. Sadly, the DS remake dropped his Speed growth back to its original level, making him mostly useless again, while his New Mystery incarnation suffers big-time from Late Character Syndrome.

    Vyland (Biraku) 

Vyland (Biraku)
Aurelian Son
"What's wrong with you, Roshea? Did the four of us not all pledge that we would die for Coyote? It was Coyote who freed us plain dwellers from slavery."

A Knight of Aurelis under Hardin. After the war, he joins the Wolfguard. He seems to be one of the more sensible members of the group. Can't be recruited in the original, but in New Mystery, he can.

Class: Cavalier (FE1, FE11), Paladin (FE3, FE12)

  • Fragile Speedster: His only good stat is speed.
  • The Generic Guy: There really isn't anything noteworthy about him as Vyland is Out of Focus unlike his comrades.
  • Heel–Face Turn: New Mystery only, Vyland is convinced to join Marth through Roshea.
  • Morality Pet: He considers Roshea as one and trusts his judgment more about what's right and wrong. This was why he defects to Marth's group in New Mystery.
  • My Master, Right or Wrong
  • You All Look Familiar: In the original Famicom version, he shared a portrait with Matthis, who is another cavalier with poor growths. His subsequent appearances keep the similarities but differentiated them by making Vyland looking more confident than the cowardly Matthis.

    Wendell (Wendel) 

Wendell (Wendel)
"Hmm… It’s Khadein, lad. The land is not as you remember it. That fiend Gharnef seized power, and now he’s draped the city in darkness. I fear Khadein is doomed… I could not stay and serve him. So, I snuck out alone."

A sage of Khadein and the teacher of Merric and Arlen. He dislikes war, but is forced to fight against his will.

Class: Bishop (FE1, FE3), Sage (FE11, FE12)
Voiced by: Eken Mine (Audio Drama)

  • Badass Teacher: Taught Merric and Arlen magic.
  • Cool Old Guy
  • Combat Medic: As a Bishop/Sage, he can both heal and fight.
  • Crutch Character: Can be considered the magical version of the Jagen archetype. In Shadow Dragon, he is especially useful considering he can Reclass into almost every class and perform well thanks to his insane base speed.
  • Distressed Dude: He is locked up in a cell by the Macedonian in Mystery of the Emblem Book 1, and was arrested by Lang for falsely being accused of associating with the rebels in Book 2. Both time, he is freed and joined Marth's group.
  • Disc-One Nuke: He joins one chapter after Merric, and in the original, outdoes Merric in every single stat except for skill. He can stay viable all the way to the endgame, even with his mediocre growths.
  • Gameplay and Story Segregation: Apparently, he has no love for war, but for some reason in Shadow Dragon, he will attack you by default until you talk to him with Marth or Merric, while in Shadow Dragon and the Blade of Light, he never actively attacks you and would up to Marth and talk with him.
  • An Ice Person: Comes with a Blizzard tome in New Mystery.
  • Jack-of-All-Trades: He fills this role in Shadow Dragon: between high personal Speed, B-rank tomes and D-rank staves in his base class, and access to strong promoted classes like Dracoknight, he doesn't excel at any role, but can change up his tactics very easily. In the early game, he can perform well as a flier-killer or a chipper, or be a good filler combat unit when reclassed, while in the mid-to-late game, he can help out with staves (especially since it doesn't take much work to make him learn Warp).
  • Lightning Bruiser: Oh, so very much. In the first game, he is the third fastest character at base right below Gotoh and Boah, and he has 8 Defense at base, in a game where 20 is the maximum stat, in a game where the strongest boss has only 14 strength. Thanks to this, it's almost impossible for him to be killed in the early chapters.
  • Martial Pacifist: Does not like war, as stated above. However, he will fight if he has to.
  • Nerf: In the original game, a level 20 promoted Merric BARELY outdoes him at base, and he joined one chapter after Merric does. In the following games, such as the original Mystery of the Emblem, the promotion system is tweaked, and his speed is lowered by 2. The DS remakes indirectly nerfed him by increasing the enemy stats; however, Wendell is still an excellent Jack-of-All-Trades with the Reclass System. That being said, there's a reason why we have the current Promotion system, and Master Seals replaced the old promotion items in the DS remake, and this guy is a major reason for it.
  • Parental Substitute: Raised Grust's royal children after rescuing them from Gharnef.
  • Reluctant Warrior: Hates fighting, but he will suck it up if it means bringing peace back to the land.
  • Shock and Awe: Comes with a Thunder tome in Shadow Dragon.
  • Squishy Wizard: Except he's not squishy in the slightest in the original game. (See Lightning Bruiser above.)

    Rickard (Ricard) 

Rickard (Ricard)
Big-Time Thief
"Funny story: I decided to break in here and clean the place out- and then I got caught. Hilarious, right? Comedy gold."

A stray thief who is friends with Julian.

Class: Thief
Voiced by: Kazue Ikura (Japanese, Audio Drama and BS Fire Emblem)

  • A Day in the Limelight: He gets to be the focus of his very own BS Fire Emblem chapter, rallying up Lena, Navarre, Castor and eventually Malice and Dice. Not bad for an otherwise inconsequential Thief.
  • Ambiguously Gay: It's very easy to read his dialogue as him hitting on Julian, although his last conversation with Julian in New Mystery of Emblem seems to suggest that he likes the opposite sex after all.
  • Annoying Younger Sibling: Rickard acts like Julian's younger brother.
  • Fragile Speedster: Has low Strength and Defense growths, but good speed.
  • Older Than They Look: Very much more so than most other characters. If the novel's ages are canon, he is 21 in Shadow Dragon. The manga adaptation makes him as diminutive and youthful as Maria.
  • Plucky Comic Relief: When he's the focus he is commonly portrayed as comic relief, even if he is integral. Examples of such are the manga and BS Fire Emblem.
  • Say It with Hearts: Rickard ended his recruitment conversation with Julian with a heart in the original Mystery of the Emblem.
  • Token Evil Teammate: His base conversation with Julian in the remakes reveal that he never actually stopped being a bastard. When Rickard says that he's a noble thief, Julian suggests that he gives what he stole to the poor-and Rickard laughs and says that he saw right through him. This suggests that if BS Fire Emblem, where he did just that, is canon, he was doing it for selfish reasons, as Navarre suggested.
  • You Gotta Have Blue Hair: Of course, in the Fire Emblem world(s), it's not an unusual trait.



Click here to see Athena in Fire Emblem Heroes 

"It is the least ve can do. Vat sort of selfish creature do you take us for? Ve vill join you, and you vill be grateful. Do ve make ourselves clear?"

A woman who was saved from drowning by a group of Archanean villagers. In order to repay their kindness, she vows to save the village's children from the pirates in the area. After working with Marth to defeat the pirates, she insists that he let her in his army. In New Mystery, she can appear in the prologue helping to train the new recruits, and later appears after being ambushed by Clarisse.

Class: Myrmidon
Voiced by: Yoko Hikasa (Japanese, Fire Emblem Heroes), Cristina Valenzuela (English, Fire Emblem Heroes)

  • Ambiguously Brown: It's unknown where she hails from, but what is known is that she has a much browner skin tone than any other character.
  • Cutting Off the Branches: Athena likely didn't appear during New Mystery's prologue chapters; otherwise, she would have likely recognized Katarina from the DLC episodes, which took place before it.
  • Disc-One Nuke: In Shadow Dragon she has incredibly good base stats that put her on the level of Ogma and Navarre immediately, and in the prologue of New Mystery she has enormous stats in comparison to everyone else, though she's only temporary and won't join until way later on.
  • Funetik Aksent: Speaks in Vampire Vords and refers to herself in the first person plural... for some reason.
  • Katanas Are Just Better: Joins with the Wo Dao sword in New Mystery, and it is part of her default kit in Heroes.
  • Horrible Judge of Character: In one of New Mystery's DLC chapters, she happily helps Eremiya and her assassins, assuming that their reasons for rescuing the children from the Soothsires are as virtuous as hers.
  • Pre-Mortem One-Liner: In Heroes.
    "We always pay debt!"
    "Here is thing for you!"
    "Now we cut you!"
    "Prepare for worst."
  • You Gotta Have Blue Hair: Yet her hair in the sprite is brown for some reason.
  • You No Take Candle: Her speech is somewhat jumbled in Heroes, hinting at her foreign origins compared to the rest of the cast.

    Bantu (Banutu) 

Bantu (Banutu)
Click here to see Bantu in Fire Emblem Heroes 
"I am truly sorry, child. Truly, I am. I will not let us be separated again. From now on, I will be there to protect you."

An elderly Manakete who serves under Gotoh. He is the one who unsealed Tiki and raised her as they traveled the world.

Class: Manakete
Voiced by: Katsuyuki Konishi (Japanese, Fire Emblem Heroes), Joe J. Thomas (English, Fire Emblem Heroes)

  • But Now I Must Go: In his 3rd Tiki support in New Mystery, he explains that he intends to go on a journey to help other lost Manaketes by himself. Tiki is not amused.
  • Continuity Nod: One of Nowi's event tile quotes in Awakening has her mention she made a new dragon friend named Ban... something. She can't seem to get the name right, but if this is indeed him, that's very impressive, seeing as Awakening takes place 2000 years in the future.
  • Cool Old Guy: He's really damn old, but he still gets along well with youngsters like Kris.
  • Crutch Character: The fact that his growths always were just as bad as Jagen's seem to indicate that he's this. In the NES and SNES versions of the game, Bantu has very high base stats.
  • Face of a Thug: Bantu has red eyes(sometimes with black sclera) and a hideous wizened face, but he's firmly heroic.
  • Lethal Chef: In an unusual sense. He teaches My Unit his recipe for pickled vegetables in New Mystery's supports, which actually turn out delicious — it's just that they take "100 years or so" to pickle.
    My Unit: Er, I'll probably be dead by then...
  • Token Heroic Orc: Fire Dragons are almost universally hostile; the manaketes loyally serving Dolhr in subjugation of humanity at large or wild dragons that mindlessly attack all who come near. Bantu is a sweet old man who loathes violence and refuses to hate humans. In Mystery of the Emblem, Bantu goes on a journey to help ease the relationship between humans and Manaketes.
  • The One Guy: Meta-example. He is the only recruitable male Manakete, before Corrin by technicality, in the series.
  • Our Dragons Are Different: He's a fire dragon that can take the form of a human.
  • Palette Swap: Of Gharnef of all people in the Famicom version.
  • Playing with Fire: He's a fire dragon.
  • Really 700 Years Old: Probably even older, since he was alive and served Naga at the time of her death(he is possibly Salamander mentioned in FE 4's backstory). It's very possible Bantu is still around at the time of Awakening, 2000 years after Marth's games, where he's already implied to be old by dragon standards!
  • Stone Wall: In the original, he is a superb tank thanks to his infinite use Dragonstone that gives +17 Defense in a game where 20 is the stats cap, and even then you can make up for his low growth with the ridiculous stats boosting item. It is worth noting that with some abuse on the game's mechanics, he, and by extension Tiki, can become the single most physically bulky character in the entire series.

    Caesar (Seazer) 

Caesar (Seazer)
"We're mercenaries. We have no liege. I need gold, and will do anything for it. Even selling my soul to the devil."

A mercenary from Port Warren who joins Marth's army alongside Radd. He reappears in New Mystery, trying to earn enough money to buy medicine for his ill younger sister.

Class: Mercenary

  • Divergent Character Evolution: Originally a Palette Swap of Radd, his design is revamped into a Jeorge-lookalike, though the two aren't related. The remakes have him retain his original class while Radd is retconned into a Myrmidon.
  • Genius Bruiser: Caesar is often found reading books on war tactics in his base conversations in New Mystery.
  • Heterosexual Life-Partners: He and Radd are all but confirmed to be this in New Mystery. Then again, though, Radd is in love with his sister, so they may well end up becoming actual family in the future.
  • Heroes Prefer Swords: Swords are his primary weapon as a Mercenary.
  • Only in It for the Money: Similar to Castor above, he's got his reasons.
  • Punch-Clock Hero: Expanded on in New Mystery. Though he's clearly an alright guy, he makes it clear to Marth that he's only joining if he gets paid, the fact they were comrades in the last war means nothing. He even says he'd gladly "sell his soul to the devil" if it means getting the money he needs.
  • Put on a Bus: Didn't appear in the second book of Mystery of the Emblem. This was remedied in Heroes of Light and Shadow.
  • Sheathe Your Sword: The only way to recruit him in New Mystery is to seize the throne without killing him. The map you fight him on is cramped and crowded, so you'll have your work cut out for you.

    Radd (Radei) 

Radd (Radei)
"I'm doing this for my own interests, too. So I'll tag along with you, Caesar. As I always have, and always will."

A swordfighter from Port Warren who joins Marth's army alongside Caesar. After the war, he laid down his sword for a woman, implied in New Mystery to be Caesar's sister. Radd reappears in New Mystery, helping Caesar earn money for his sister.

Class: Mercenary (FE1, FE3), Myrmidon (FE11, FE12)

  • Bishōnen: Radd has a very boyish face.
  • Brilliant, but Lazy: Not so much lazy per se, more that his fighting style is unrefined and primal. He does put in an effort in trying to use sword techniques from a book Caesar gives him, but they don't compliment his battle style.
  • Divergent Character Evolution: Originally a Palette Swap of Caesar, his design is revamped so that they don't look alike. The remakes turned him into a Myrmidon while Caesar stayed in his original class.
  • Heterosexual Life-Partners: With Caesar.
  • Heroes Prefer Swords: As a mercenary, Radd uses swords.
  • Magikarp Power: He is pretty good if you want to use him, though he has such horrible base stats that it is hard to train him.
  • Palette Swap: His portrait in the original Shadow Dragon is a recolor of Caesar's portrait.
  • Punch-Clock Hero: Pretty much the same case as Caesar.
  • Put on a Bus: Didn't appear in the second book of Mystery of the Emblem. This was remedied in Heroes of Light and Shadow.
  • Sheathe Your Sword: He and Caesar are recruited the same way in New Mystery.

    Roger (Rojar) 

Roger (Rojar)
"…You’re very kind, Caeda. Dare I say, we don’t have girls quite like you back in Grust. Um, perhaps…I suppose I could…Aw, heck, I’m going with you!"

A knight of Grust who is recruited by Caeda flirting with him. He later appears in New Mystery, still with a crush on Caeda.

Class: Knight

  • All Love Is Unrequited: His crush on Caeda is played for laughs.
  • Blade on a Stick: Like all Armor Knights, Roger starts with a Lance as his weapon.
  • Born Lucky: Would you believe, in Shadow Dragon, this guy has the highest normal-unit Luck growth in the game? The only characters who come close are Nagi and Gotoh. Unfortunately, it's for stat-reasons only. Such luck didn't score him any ladies at all.
  • Call-Back: His recruitment conversation in New Mystery is very similar to his recruitment conversation in Shadow Dragon.
  • The Generic Guy: Before he is recruited he's no more special than the likes of his fellow knights at Port Warren.
  • Lightning Bruiser: In, New Mystery, Roger has great speed growth for an Armor Knight.
  • Put on a Bus: Didn't appear in either book of Mystery of the Emblem. This was remedied in Heroes of Light and Shadow.

    Jeorge (Jorjue) 

Jeorge (Jorjue)

Click here to see Jeorge in Fire Emblem Heroes 
"Let me fight with you to save my land, and I will use this silver bow to show you marksmanship unlike any you’ve ever seen."

An Archanean nobleman of House Menedy and one of the finest archers in the land. He joins Marth's army after hearing of his alliance with Princess Nyna and later becomes a mentor to the Altean archer Gordin.

Class: Sniper
Voiced by: Junji Majima (Japanese, Fire Emblem Heroes), Mick Wingert (English, Fire Emblem Heroes)

  • Arranged Marriage: His family considered arranging the marriage with him and Midia and they were angry when Midia end up being with Astram. He didn't care as he knew that this was what his family wanted, not him.
  • Big Brother Mentor: Mentors Gordin in archery.
  • Chick Magnet: Kris mentions hearing rumors about him that indicate such.
  • A Father to His Men: The only reason he doesn't defect to Marth's army immediately in Mystery. He hates working for Lang, but knows his men will be punished as traitors if he deserts.
  • Heel–Face Turn: In the sequel, not that he needed too much persuasion to do the opposite.
  • Humble Hero: Deflects all the praise as being the finest archer as mere exaggeration.
  • Informed Ability: Despite being labeled as the "best sniper on the continent", Jeorge isn't too remarkable and doesn't really stand out as an extremely stellar unit. If anything, he's seen as the Boring, but Practical option. Justified in New Mystery, where he explains it's due to the public's tendency to inflate positive rumors around his family.
  • Manipulative Bastard: His family relies on trickery and manipulation to maintain their position as the Five Houses of Archanea. Jeorge wants nothing to do with his pragmatic lineage, but finds himself relying on it anyways.
  • Pre-Mortem One-Liner: In Heroes.
    "I won't miss, I'm afraid."
    "Just as I calculated..."
    "Sorry about this."
    "This will be painless."
  • Royals Who Actually Do Something: Jeorge is of noble birth but is somewhat rebellious, preferring to travel around.
  • The Smart Guy: He's a keen strategist and, much as he despises his family's political and manipulative plays, is skilled in those as well. As Kris points out in their supports, Jeorge likely set up his own recruitment by marching onto the front lines of a suicide mission, banking on the Archanean army not wanting to kill him.
  • Spell My Name with an "S": Like Gordin, it seems no-one's interested in Romanizing his name the logical way: George.
  • Uriah Gambit: In his support conversation with Kris, he figured that being ordered to defend the fort by Hardin was equivalent to a death sentence. He knew that not aiding Lang in his defense would end up getting him in trouble.
  • Weapon of Choice: In Mystery of the Emblem and Heroes, he starts with the Parthia, a powerful Regalia. It is made his personal weapon in Heroes.


Princess Maria of Macedon
Petit Princess/Minerva's Sister

Click here to see Maria in Fire Emblem Heroes 
"Thank you for rescuing me. Please be sure to tell my sister I am free. She’ll be grateful for the news. Now then. Shall we be off? I’m coming with you, of course.; …No protesting! I wish to help!"

The youngest princess of Macedon, who was taken hostage at a young age by Dolhr in order to get her sister Minerva to fight. She is later rescued by Marth, allowing Minerva and her Whitewings to safely defect from Macedon. Mystery of the Emblem reveals that after Michalis was defeated by Minerva, Maria prayed for him and restored him back to life. In response, when she is captured by Gharnef, Michalis risked (and depending on the version, gave) his life to save her.

Class: Cleric (FE1, FE11), Bishop (FE3, FE12)
Voiced by: Aya Suzaki (Japanese, Fire Emblem Heroes), Wendee Lee (English, Fire Emblem Heroes)

  • Catch Phrase: "No protesting!"
  • Combat Medic: Upon promotion.
  • Damsel in Distress: She was held hostage by her own brother Michalis in order to keep Minerva in check until she was saved by Marth and in Mystery of the Emblem and its remake, where she and other girls were captured and brainwashed until Minerva can snap her out of it. It was discussed between her and Minerva in Shadow Dragon, as Maria insists that she not be seen as a helpless damsel and tells Minerva that she wishes to fight alongside Marth's army.
  • Gameplay and Story Segregation: For some reason, in Shadow Dragon and the Blade of Light and Mystery of the Emblem, she couldn't wield the Aum staff, despite being a royal princess herself. This is remedied in the remake.
  • The Medic: She can only heal at first.
  • Mind-Control Eyes: In New Mystery.
  • Morality Pet: To her brother Michalis since she showed him pity even though he treated her as a pawn.
  • The Pollyanna: Very cheerful and happy despite spending so much of her life as a prisoner.
  • Pre-Mortem One-Liner: In Heroes.
    "I won't lose!"
    "One, two, THREE!"
    "Just like Michalis!"
    "Just like Minerva!"
  • Royals Who Actually Do Something: A Princess of Macedon, but she's happy to heal others on the battlefield.
  • Royalty Superpower: As a Princess, she can use the Aum staff in the remakes.
  • Sympathy for the Devil: A subtle but very significant example. The fact that she still pities Michalis after all he did not only prompts him to become The Atoner, but leads to him getting Starlight back from Gharnef and thus Gharnef's final defeat. Wow.
  • True Blue Femininity: She wore blue in the original Shadow Dragon and the Blade of Light.
  • White Magician Girl

    Minerva (Minerba) 

Princess Minerva of Macedon (Minerba)
True Leader/Red Dragoon

Click here to see Minerva in Fire Emblem Heroes 
"I would be lying if I said I did not wish it were that simple. But history needs to remember that when Macedon went astray, it was a Macedonian who set things right."

The elder princess of Macedon and leader of the Whitewings. Reluctant to fight with Dolhr, Minerva is forced to do so after her sister Maria is taken hostage. Minerva later sends Catria to Marth in order to persuade him to free Maria and later defects after learning of Maria's safety. According to Mystery of the Emblem, she is the one who fights against and defeats Michalis later in the war. During the events of Mystery itself, Minerva is crowned queen of Macedon, but is overthrown by a group of knights led by Rucke, but is saved by Michalis and later reunites with Marth.

Class: Dracoknight (Shadow Dragon and the Blade of Light & Mystery of the Emblem), Wyvern Lord (Awakening SpotPass), Pegasus Knight (Fates DLC)
Voiced by: Yoshiko Sakakibara (Audio Drama, BS Fire Emblem), Hiromi Tsuru (Dengeki CD), Ayane Sakura (Japanese, Fire Emblem Heroes), Cindy Robinson (English, Fire Emblem Heroes)

  • Abdicate the Throne: Feeling that she is inadequate to be a ruler after she was overthrown by Rucke, she gives Macedon's throne to Marth at the end of War of Heroes.
  • An Axe to Grind: In the remakes where Wyvern Riders/Dracoknights use axes as their primary weapon instead of lances. She comes with an Axe equal in power to the Regalia: The Hauteclere.
  • A Mother to Her Men: To the other Whitewings at least.
  • Blade on a Stick: In all versions, she can use lances.
  • Badass in Distress: She gets captured in Mystery, but once you rescue her, she goes right back to kicking ass like a champ.
  • Broken Bird: Her father's death, brother's betrayal, sister's kidnapping, and stress over leading Macedon cause Minerva grief.
  • Cain and Abel: The Abel to Michalis' Cain. She canonically defeated him in Macedon's palace, though was unable to deal the final blow.
  • Contralto of Danger: She's got quite the deep voice in Heroes, emphasizing her tough nature.
  • Dragon Rider: She's a Dracoknight, so obviously. Her B-support with Catria in New Mystery reveals that she doesn't start as one; Minerva used to be a Pegasus Knight like her subordinates, but forced to switch into a dragon mount to represent Macedon's might as its princess.
  • Enemy Mine: With Hardin in BS Fire Emblem as they teamup to take out deserters. At the end, both acknowledge the other as a Worthy Opponent.
  • Fiery Redhead: Minerva can be somewhat hotblooded and her hair is bright red.
  • "I Know You're in There Somewhere" Fight: In Mystery, she can save Maria from Gharnef's brainwashing in the final chapter.
  • Lightning Bruiser: By the time of New Mystery, she's evolved into this: tough as an Armor Knight, fast as a Sage, strong as a Fighter, with Pegasus Knight movement.
  • The Peter Principle: A great warrior and a decent squad commander, but mostly inadequate as a ruler of an entire country.
  • Pre-Mortem One-Liner: In Heroes.
    "You poor fool..."
    "Face me, coward!"
    "I will end this swiftly."
    "Make peace with your gods."
  • Red Baron: "Red Dragon Knight" ("Crimson Dragoon" in the fan translation), in Mystery and its remake.
  • Royals Who Actually Do Something: A Princess of Macedon, but she led the army in the invasion of Aurelis and later fought for Marth's army.
  • Royalty Superpower: As a Princess, she can use the Aum staff in the remakes.
  • Shock and Awe: She came with a Levin Sword in the original game.
  • Sliding Scale of Gameplay and Story Integration: It's mentioned in her B-Support with Catria that she used to be a Pegasus Knight. Using the Master Seals (or Elysian Whips for Shadow Dragon and the Blade of Light and Mystery of the Emblem) allowed access to the Dracoknight class for Pegasus Knights.
  • Took a Level in Badass: Minerva improves considerably in most of the remakes. In the original, she was outclassed by nearly every promoted Pegasus Knight (though she was still very useful, as her subordinates wont join the party and won't promote until very late in the game). In Mystery, she gained a decent amount of Speed, turning her into a Lightning Bruiser and one of the game's best units. In the DS games, she added the axe Hauteclaire to her arsenal, the strongest axe in the entire game, making her a borderline Disc-One Nuke. Her growths being hiked up in New Mystery also makes her viable to the endgame.
  • Trapped in Villainy: Forced to fight against Aurelis, and later Marth's army, as if she did not, Maria will be killed.
  • Warrior Princess: Another one.
  • We Named the Monkey "Jack": Cherche, a Wyvern Rider in Awakening, named her wyvern mount Minerva in honour of her.
  • The Woman Wearing the Queenly Mask: Despite her best attempts at being a good queen for Macedon, she proves to be unpopular enough for a rebellion to spur from some light insistence from the possessed Hardin and get her captured by her own people. She ends up giving up the throne alongside all of the other rulers of Archanea after the War of Heroes.

    Linde (Rinda) 

Linde (Rinda)
Miloah's Child/Light Mage

Click here to see Linde in Fire Emblem Heroes 
"No! Let me fight. With Princess Nyna’s blessing, and the tome my father left me, I can wield Aura magic. Let me use it to avenge him. I want to destroy Gharnef myself!"

The daughter of Pontifex Miloah of Archanea, capable of using his Aura spell. After her father was killed by Gharnef, she disguised herself as a boy and escaped, but was later captured by slave traders (original) or ruffians (remakes). After being saved by Marth, she joins his army. After the war, Nyna took her as an apprentice and she was made a noble of Archanea. She is entrusted to get the Fire Emblem to Marth during the events of Mystery of the Emblem.

Class: Mage
Voiced by: Asami Seto (Japanese, Fire Emblem Heroes), Julie Ann Taylor (English, Fire Emblem Heroes)

  • All Love Is Unrequited: Implied with Merric. He's not mentioned by name as her crush, but the few leads available point at him.
  • Art Evolution: In the Famicom art, Linde had blonde hair and blue eyes (though this didn't really match her in-game art). Mystery of the Emblem establishes her hair and eyes as both being brown, which was closer to what the artists had to use in the first game itself.
  • Black Magician Girl: Linde has one of the most powerful tomes in the game at her command.
  • Brainy Brunette: Linde is a brunette who is one of the greatest magicians in the world. Later games have gone further in establishing that she is very intelligent.
  • Curtains Match the Window: A brown-eyed brunette, something of an oddity in a series where characters have a rainbow variety of both hair and eye colors.
  • Daddy's Girl: She had a very close relationship with her father. This is shown especially in how much she treasures the robe she wears (it was a gift from him) and her desire to kill Gharnef to avenge him.
  • Disc-One Nuke: In Mystery, joins the group with one of the strongest weapons in the whole game (Aura) in chapter 3!note 
  • Does Not Like Shoes: Her oldest art, from the FE1 and 3 days, tended to depict her as completely barefoot. Later design revisions, beginning with the first TCG, gave her very strappy, knee-high sandals, but these tend to still show a lot of her feet (and legs, for that matter).
  • Fanservice Pack: While always cute and leggy, her design in Shadow Dragon was updated to have her robes be form fitting, revealing having easily noticeable hips and breasts. This carried into some other games like Fire Emblem Warriors.
    • Zigzaged in Heroes where her robes are altered to conceal some of her curves and being drawn as seemingly more petite, but her summer version goes the other way around with her swimsuit shows that she still has her curves.
  • Glass Cannon: Like every other spellcaster, she's a Squishy Wizard. But due to Aura, she can dish out a lot of damage if she can stay out of danger. Heroes continues this tradition, with her having okay-ish RES but one of the lowest DEF scores in the entire game! Her HP isn't hot, either; however, her base ATK and SPD scores are very high, and she gets Aura, which is a high ATK tome that allows her to easily reach 50+ attack before buffs.
  • Heroic Lineage: The child of Miloah, and inheritor of his ability to use Aura.
  • It Was a Gift: Linde's attire was given to her by Miloah himself, so she really treasures it and doesn't take it well when someone (in this case, Kris) suggests a change of wardrobe even if it'd be more practical (like for climbing trees and picking up fruits). And if she has a complaint about her Summer outfit in Heroes, it's less about revealing more of her skin but more about it's not the same gift from her father.
  • Light 'em Up: Aura, her Ancestral Weapon, is Light magic.
  • Magikarp Power: Starts off at a low level in both games, but if trained, she can be deadly.
  • Ms. Fanservice: Even way back in the NES and SNES days, she was the Fanservice Girl of Fire Emblem by a long shot and remains one of the most attractive girls in the entire Archanea series. Her usual outfit always shows her feet and legs exposed, and in more recent games has begun looking rather form-fitting. In Fire Emblem Heroes, her second appearance has her in a swimsuit that adds emphasis to her tight stomach and large breasts as well, which were aspects of her physique that were previously unseen. And then there's her apparent Vapor Wear tendencies...
  • Number Two: She's a mix of this, The Apprentice and Lady-in-Waiting to Nyna, who trusts her to the point of handing her the Fire Emblem to give it to Marth in Mystery.
  • Pre-Mortem One-Liner: In Heroes.
    "Divine radiance, heed me!"
    "I won't lose!"
    "You're in trouble now!"
    "This is going to hurt."
  • Rapunzel Hair: Linde wears her long hair in a high ponytail that still practically reaches her knees (and in her older art, it was "merely" waist-length, while still teased high). She also happens to be the most magically-inclined female character that can be recruited.
  • Revenge: On Gharnef for killing her father.
  • Royals Who Actually Do Something: She's a very high-ranking noblewoman, and she's not about to sit around and watch the world burn around her.
  • She's Got Legs: Official artwork focuses a lot on her hips and legs. It's a constant in all her designs.
  • Sweet Polly Oliver: When first met in Shadow Dragon. Doesn't last very long, though. Considering how curvy she is in later apperances, it's rather impressive she pulls it off.
  • Vapor Wear: Even in her Mystery-era art, she was famous for appearing to go distinctly full commando. Her design in Shadow Dragon and on tends to emphasize that, yep, that pink slip-on is just about all she's got aside from her shoes.
  • Weapon of Choice: The Aura tome, a powerful tome with extremely high might (the most powerful in the game) and has near perfect accuracy. In the remake, Linde can wield the tome at base weapon rank while most female mages cannot wield it until B rank.

    Jake (Jeik) 

Jake (Jeik)

A Ballistician from Grust who is in love with Anna. He and Anna would later travel to distant lands like Jugdral and Elibe. In New Mystery, he replaces a lone enemy Berserker.

Class: Ballistician (FE1, FE11), Warrior (FE12)

For Jake's tropes, see his section here.


His Anchor
"You do not take my meaning, Bishop. By "we" I mean Archanea. Archanea is saved. If Princess Nyna has truly come to chase the enemy from our halls, to free us…Then my death will have meaning."

A Knight of Archanea and the lover of Astram. She is taken prisoner by Dolhr in Archanea castle, but is later saved by Marth. In Mystery of the Emblem, she tried to rebel against the corrupted Hardin, but is again captured and rejoins once she's freed.

Class: Paladin
Voiced by: ?? (Japanese, BS Fire Emblem)

  • Faux Action Girl: Got captured in the same place twice. To be fair, she did try her best, but her opponents were none other than Camus (the most able warrior in the continent) and Hardin (under the Darksphere's protection).
  • Lady of War: In the main games, at least character wise. However, in BS Fire Emblem, she acts much more crude out of desperation.
  • Plucky Girl:
    • During the fall of Archanea, when the group was all but defeated, she attempted to strike down Camus. Just to be clear: after being defeated, she tried to kill Camus. Gal's got quite the guts.
    • Not to mention her reaction of being scheduled of execution by Hardin was nothing but defiantly spewing What the Hell, Hero? on Hardin.
    • This aspect turns out to be the very reason why Astram fell for her. Her willingness to become stronger and best him enamored him over time.
  • You Gotta Have Blue Hair: Yet another character with blue hair.

    Dolph (Tomth) 

Dolph (Tomth)
"There is no justice left in Archanea. But justice lies in your Altea. And that's why I've come to you."

A Knight of Archanea who was imprisoned alongside Midia, Boah, Tomas, and his look-alike Macellan. After the war, he leaves the Archanean Army as a rejection of Hardin becoming King. During the War of Heroes, he traveled to Altea to assist Marth in reclaiming the castle.

Class: Knight (FE1, FE11), General (FE12)

    Macellan (Mishelan) 

Macellan (Mishelan)
"Archanea has nothing left for me. For the justice that I believe in, allow me to fight by your side again, Prince Marth."

A Knight of Archanea who was imprisoned alongside Midia, Boah, Tomas, and his lookalike Dolph. After the war, he forms a band of watchmen near the border. During the War of Heroes, he traveled to Altea to assist Marth in reclaiming the castle.

Class: Knight (FE1, FE11), General (FE12)
Voiced by: ?? (Japanese, BS Fire Emblem)

    Tomas (Thormas) 

Tomas (Thormas)
Quiet Bow
"Prince Marth, I've been waiting for you. I'm Tomas, an Archanean soldier—or was. I've since retired from the army. The Archaneans here just want to sacrifice the defenseless Gra soldiers. This act of brutality by my former homeland... I cannot tolerate. Please, Prince Marth. Let me fight with you in some way."

A knight of Archanea who was imprisoned alongside Midia, Boah, Dolph, and his lookalike Macellan. After the war, he leaves the Archanean Army, but comes to Marth's assistance in Gra during the War of Heroes. He uses a bow.

Class: Archer (FE1, FE11), Sniper (FE12)
Voiced by: ?? (Japanese, BS Fire Emblem)

  • Always Someone Better: The manga established that he is jealous of Jeorge and his natural talent at archery.
  • Defector from Decadence: In New Mystery, he joins Marth due to his disgust at the direction Hardin is taking Archanea in.
  • The Generic Guy: Even his dialogue in New Mystery shows little of Tomas' personality besides a love of archery.
  • Identical Stranger: Looks a lot like a younger Sedgar, but it's never said they're related.
  • Put on a Bus: Didn't appear in the second book of Mystery of the Emblem. This was remedied in Heroes of Light and Shadow.
  • This Looks Like a Job for Aquaman: He is essential for surviving New Mystery of the Emblem's Chapter 17, especially on Lunatic, as there are a massive amount of Dracoknights that ambush Marth's army.
  • William Telling: His supports in New Mystery have him drag Kris into doing this, first traditionally with an apple, and then trying it with a grape.
  • Youthful Freckles: His portrait in Archanea Saga has freckles and his appearance is much more younger than the other characters.

    Boah (Boha) 

Boah (Boha)
Royal Bishop
"Well spoken, child. But let us be honest: that light has not shone as bright since our defeat at the hands of Dolhr. It will take a miracle to restore Archanea's prestige after this… Or, perhaps, some clever thinking. If our next king were to be foreign…"

The adviser to the Archanean royal family, who was taken prisoner alongside the Archanean Knights. In Mystery of the Emblem, he pressures Nyna into marrying Hardin, and is later killed defending Nyna from Hardin.

Class: Bishop
Voiced by: Koji Yada (Japanese, BS Fire Emblem)

  • The Consigliere: To Nyna. But had he not told her to marry Hardin for the sake of Archanea...
  • Demoted to Extra: Though he still played a role in the game's story, he's one of a handful of characters from Shadow Dragon to not be playable in the main story of New Mystery; he's still playable in one of the BS Fire Emblem chapters, though.
  • Squishy Wizard: Strong magic, low defenses.
  • Sudden Sequel Death Syndrome: It's implied he dies in the sequel after talking to Marth.
  • Unwitting Instigator of Doom: He's well aware of Hardin and Nyna's unhappy marriage and apologizes to Marth for it in his final moments.

    Horace (Horus) 

Horace (Horus)
Man of Worth
"I betrayed my fellow knights and besmirched their good name. I will not dress up my sins as kindnesses! I accept my punishment. Allow me to die a knight’s death."

A Knight of Archanea forced to fight for Dolhr after the people of Archanea were taken hostage. He is ultimately spared by Marth's army and pardoned by Nyna, to whom he swears devotion towards. He later appears in New Mystery fighting off Legion and his clones.

Class: General

  • The Atoner: Horace feels immense guilt for siding with Dolhr even though he only did it to protect the citizens.
  • Blade on a Stick: His preferred weapon of choice, though his artwork shows him using a pole-axe for some reason.
  • Crippling Overspecialization: In Shadow Dragon, he would be a much better character if not for the fact that his starting class is a General, locking him into B Class Set as a result.
  • Distressed Dude: In New Mystery, he found himself surrounded by Legion and his clones. Some are even packing Hammers just for him.
  • Mighty Glacier: As a General, Horace's speed is low but his strength and defense are high.
  • Rewarded as a Traitor Deserves: He was trying to invoke this, but in an interesting twist, Nyna gives him "a traitor's life" rather than executing him, knowing why he did so.
  • Suicide by Cop: Horace wanted a Knight's death out of guilt for his betrayal and even says this is what he deserves if the player kills him as an enemy.
  • Undying Loyalty: Horace lives to serve Nyna and decided to go on living because of Nyna making him vow to fight to the war's end. If Horace dies, his last words are him lamenting breaking his vow to Nyna.
  • You Gotta Have Blue Hair: Like many characters, Horace's hair is bright blue.


Born Shooter
"The name’s Beck. I fought in the battle at Castle Deil. After my shameful defeat there, see, I took refuge in this village. And when I heard your army was marchin’ this way, I readied my ballista, hopin’ for another taste of battle. So how ’bout it, princey? Take me along!"

A Grustian Ballistician who deserted the army and joined Marth. In New Mystery, he encountered Marth at the Ice Dragon Shrine while traveling with his new horse after discarding his broken-down ballista.

Class: Ballistician (FE1, FE11), Horseman (FE12)

  • A Dog Named "Dog": He named his horse Pony.
  • Bow and Sword, in Accord: In New Mystery of the Emblem as a Horseman.
  • Heel–Face Turn: Sort of. He fought Marth's army at Castle Deil and after his defeat, decided to join him during the battle with Grust's Wooden Cavalry.
  • Horse Archer: Became one in New Mystery of the Emblem when his ballista stopped moving and got a horse as his method of transportation.
  • Put on a Bus: Didn't appear in either of Mystery of the Emblem. This was remedied in Heroes of Light and Shadow.
  • Palette Swap: Of Jake's portrait in the NES game.
  • Siege Engines: Rides a ballista in Shadow Dragon.

    Astram (Astria) 

Astram (Astria)
Midia's Hero
Click here to see Astram in Fire Emblem Heroes 
"While I have decided to lend you my sword, my allegiance lies with Princess Nyna-not you, my lord. I will follow your orders, but should I learn you have been false to her, or that you are manipulating her… Heads will roll."

An Archanean mercenary and Midia's lover. Originally hired to fight for Dolhr, he is convinced to defect by his girlfriend. In Mystery of the Emblem, he serves as one of Hardin's generals and wields the Mercurius, but is later convinced to defect by Jeorge.

Class: Hero
Voiced by: Kazuya Nakai (Japanese, Fire Emblem Heroes), Jamison Boaz (English, Fire Emblem Heroes)

  • Aloof Ally: He makes it clear to Marth that he doesn't trust him, and only works for his side for the sake of his liege. Jeorge tells Astram that he should be more open and trusting in their New Mystery supports.
  • Amazon Chaser: He grew to love Midia for her Plucky Girl attitude and strength.
  • Artificial Stupidity: Can attack Midia when encountered as an enemy.
  • Heel–Face Turn: Had to be convinced twice by his lover and friend.
  • Heroes Prefer Swords: Him wielding the Mercurius is one.
  • Informed Ability: He's called "the strongest man on the continent" multiple times, which he doesn't really live up to; it's very easy for a character to catch up to him and then some by his join time. His stats are at least competent in relation to the enemies and other base-level units in Mystery, but they're downright laughable in New Mystery, due to both the enemies and many other characters being buffed, and new characters that outclass him even at base being added.
  • Inspector Javert: His role in Mystery and its remake. Notably, he pursues Marth's army for three straight chapters, before finally showing up again back at Altea, where Jeorge can finally convince him to switch sides.
  • Overrated and Underleveled: An extreme case in Mystery of the Emblem and its remake. He's described as the strongest man in Archanea, yet not only Marth can surpass his stats and weapon ranks/levels, but in the remake, while he does decent damage with Mercurius, he gets doubled by thieves who can potentially kill him.
  • Pre-Mortem One-Liner: In Heroes.
    "We will triumph!"
    "You will never win!"
    "You've forced my hand."
    "Heads will roll."
  • Right for the Wrong Reasons: His concern that Marth might betray Archanea comes true in Mystery, but he doesn't know that it's actually as an act of self-defense against the brainwashed Hardin for invading Altea.
  • The Stoic: Outside of Midia he's not one for words. He keeps his intents short and to the point and doesn't say much. This cold attitude was apparently even worse before Pales fell, as Midia comments that she always found him to have a cold disposition.
  • Undying Loyalty: To Archanea and Nyna. So much so that he was willing to chase Marth up to Khadein because he thought Marth was a threat to Archanea.
  • Weapon of Choice: In Mystery of the Emblem, he wields Mercurius, the most powerful sword in the game.

    Palla (Paora) 

Palla (Paora)

Click here to see Palla in Fire Emblem Heroes 
"I am... ashamed by my own weakness. It feels as though the feelings hidden deep within my chest could leak out any moment... and it frightens me."

Palla is the oldest of the three Whitewing sisters, and is Minerva's second in command. Originally forced to fight for Dolhr, Palla and her sisters are later able to defect after Maria was rescued. During the war, she develops a crush on Abel. After the war, she and Catria are forced to travel to the foreign continent of Valentia in order to save Est, getting involved with the war there and serving under Celica. In Mystery of the Emblem, she joins Marth's army after Minerva is overthrown in Rucke's rebellion, and vows to help Julian and Minerva save Lena and Maria.

For tropes regarding her actions during the Zofia-Rigel war, see here.

Class: Pegasus Knight, Falcon Knight (Awakening DLC)
Voiced by: Risa Taneda (Japanese, Fire Emblem Heroes), Laura Bailey (English, Fire Emblem Heroes [original]note ), Alexis Tipton (English, Fire Emblem Echoes: Shadows of Valentia, Fire Emblem Heroes [alt])

  • All Love Is Unrequited: Has a crush on Abel. Doesn't get anywhere, since he marries her little sister Est.
  • Badass in Distress: She and Catria are hounded by Garth of the Grieth pirates during their stay in Valentia. They're saved by Celica and decide to join her to both repay her and rescue Est.
  • Blade on a Stick: Being a Pegasus Knight, she uses lances.
  • Cool Big Sis: Towards her younger sisters and sometimes, to My Unit in New Mystery.
  • Chromatic Arrangement: Of the Whitewing sisters, she is the green to Catria's blue and Est's red/pink.
  • Disc-One Nuke: In Mystery, she is the third character (the first being Arran, the second being Catria) who can wield the Silver Lance, and her base stats are even more absurd than Catria. In New Mystery, she is your second character (the first being Arran) who can use the Silver Lance and retains her amazing base stats with buffed growth rates. On top of all that, she joins in the third chapter.
  • Fanservice Pack: Gets a bustier Playboy Bunny version of herself in Heroes.
  • Heroes Prefer Swords: In contrast to her sisters, she uses swords in Heroes.
  • Lightning Bruiser: In Mystery, she has a massive growth rate in every stats except for speed, coupled with a massive base stats which includes a really high speed to make up for her growth rate.
  • Minidress of Power: Her outfit in Heroes can, if you're being extremely charitable, be called a dress with tights under it. It's really more of a tunic than anything else.
  • Pre-Mortem One-Liner: In Heroes.
    "Shall we?"
    "My apologies."
    "I cannot be merciful."
    "Allow me to demonstrate."
  • Promotion to Parent: The Whitewings' parents has passed away since the girls were very young, and only Palla was old enough to remember her parents. Afterwards, she has been raising her sisters in the place of her parents.
  • Recurring Character: She is one of four characters to appear in all seven of the Archanea/Valentia games, and the only time she's not playable is in BS Fire Emblem. Together with her sisters, she's also playable in Awakening as a DLC character.
  • Zettai Ryouiki: In her original games. Her Awakening DLC outfit has her in pants, while her Heroes outfit is Proper Tights with a Skirt...sort of.

    Catria (Katua) 

Catria (Katua)

Click here to see Catria in Fire Emblem Heroes 
"We only had those opportunities thanks to you as well, Commander. And in this war too, I plan to make the Whitewings' prowess known throughout the entire world."

Catria is the middle child of the three Whitewing sisters. Like her sisters, she was forced to fight for Dolhr prior to Maria's rescue, and later join's Marth's army. During the war, she appears to develop a crush on Marth. After the war, she and Palla traveled to the foreign continent of Valentia in order to save Est, getting involved with the war there and serving under Celica. During the events of Mystery of the Emblem, she joins with Marth's army after rebellion breaks out in Macedon.

For tropes regarding her actions during the Zofia-Rigel war, see here.

Class: Pegasus Knight, Dark Flier (Awakening DLC)
Voiced by: Hitomi Nabatame (Japanese, Fire Emblem Heroes), Connor Kelly-Eiding (English, Fire Emblem Heroes, Fire Emblem Echoes: Shadows of Valentia)

  • All Love Is Unrequited: This time with Marth.
  • Ascended Extra:
    • In a way — in a game duology where precious few characters have (released) official artwork of them to the point where the final boss doesn't, she for some reason had a downloadable wallpaper all to herself from the Japanese New Mystery of the Emblem website.
    • She also got a highlight segment in the trailer for Heroes. She also got a Hares at the Fair version, and is only the second character in the Archanea canon to get multiple versions after Caeda (third if you count Tiki). Marth, the lead character, didn't get one until a month or so after Catria.
  • Badass in Distress: She and Palla are hounded by Garth of the Grieth pirates during their stay in Valentia. They're saved by Celica and decide to join her to both repay her and rescue Est.
  • Blade on a Stick: Catria uses a lance in all games.
  • Boobs-and-Butt Pose: In her Heroes default art, her lower body is facing slightly away from the summoner while her upper body is turned towards them.
  • Chromatic Arrangement: Of the Whitewing sisters, she is the blue to Palla's green and Est's red/pink.
  • Disc-One Nuke: She is seen as this in Mystery and its remake.
  • Fanservice Pack: Gets a Playboy Bunny version of herself in Heroes.
  • Green-Eyed Monster: Her A-Support with her younger sister Est in New Mystery shows that she is jealous that Est managed to marry Abel, while her love is unrequited, and it boils whenever she see the two together, so she tries to crush her resentment through fierce training. Her previous supports with Est even has her lashing out violently during their sparring sessions, which terrifies the latter.
  • Hopeless Suitor: She has a crush on Marth, especially prominent in the remake, but Marth is already engaged and has no knowledge of her feelings.
  • Lightning Bruiser: In Mystery and its remake. And she joins in the second chapter!
  • Middle Child Syndrome: Her supports with Palla in New Mystery explores her feelings of inadequacy in comparison to her sisters. One of her quotes in Heroes mention how she is afraid of being outdone by them (Palla tends to start with higher bases while Est is known for her high potential), as such she tries to make it up through extensive training.
  • Pre-Mortem One-Liner: In Heroes.
    "Here I go!"
    "Finishing blow!"
    "No matter the cost!"
    "This ought to do it!"
  • Recurring Character: She's one of the only characters to be playable in all seven Archanea/Valentia Fire Emblem titles, if one counts the four BS Fire Emblem chapters as one game. Being that she, Palla and Est are DLC for Fire Emblem Awakening, she is playable in eight games!
  • Vapor Wear: In her early artwork, it wasn't too emphasized (aside from one card in the early TCG), but beginning with New Emblem her design has tended to have her look very distinctly "commando" in the saddle region. Heroes takes it to an almost absurd degree, with her neutral portrait putting a distinct emphasis on her waist and her attack and damaged portraits really making it seem like, nope, nothing's there. Her Echoes design has actually been commended in places for walking this back somewhat.
  • You Gotta Have Blue Hair: Like many characters, her hair is blue.
  • Zettai Ryouiki: In some versions of the game, Catria wears a skirt.

    Arran (Aran) 

Arran (Aran)
Free Paladin
"I won't last long. I probably won't survive this war at all. But, I have no regrets. A knight isn't a puppet that blindly follows orders. That is not loyalty. To fight for a cause I believe in, under a liege I believe in. That is what it means to be a knight."

A knight living in an Altean village which is opposed to Samson's village. It is revealed in New Mystery that he once served under a different kingdom, but became disillusioned when he was ordered to put down a peasant rebellion caused by a bad winter's harvest. He left his lord and wandered the land looking for the true meaning of knighthood, eventually settling in the Altean army. During Mystery of the Emblem, he falls ill, but continues to fight in order to maintain his honor as a knight.

Class: Paladin

  • Ascended Extra: Gameplay version. He goes from some random Paladin you get in Shadow Dragon to the game's main Crutch Character in Mystery of the Emblem.
  • The Atoner: Arran once killed innocent peasants under his previous lord and lives with the guilt of it. Arran wants to spend his last moments fighting for the people instead.
  • Crutch Character: In Mystery of the Emblem and its remake. Book 2 Arran has high base stats, but has growths to rival Jagen himself, which it's explained by his illness. Still, he is VERY useful early on in New Mystery's Lunatic Mode, and being able to reclass into a Dracoknight early game helps until Sirius joins.
  • Determinator: Continues to fight on despite being deathly ill.
  • Incurable Cough of Death: In New Mystery, Arran coughs frequently thanks to his illness.
  • Mutually Exclusive Party Members: With Samson; the village he is staying in hates the village Samson is staying in, and will close its doors to Marth should he recruit Samson first.
  • My Greatest Failure: Supports in New Mystery reveal that he once slaughtered a band of hunger-striking peasants under orders from his lord. That decision weighs very heavily on him, causing him to wander the earth reflecting on what being a knight truly means.


Roaming Hero
"Well, I don't quite get it, either. But... there are times when a man's gotta do what a man's gotta do. That's all I can say... For now. Besides, I want to see how that kid fights. If he's a true hero, perhaps your decision will change."

An Altean mercenary living in a village that is opposed to Arran's village. After the events of Shadow Dragon, he was hired by Princess Sheena of Gra as a bodyguard and eventually fell in love with her.

Class: Hero

  • An Axe to Grind: In the remakes, Samson has a higher Axe rank than his Sword rank.
  • Bodyguard Crush: Toward Sheena, of course.
  • Cutting Off the Branches: His service to Sheena in the sequel, coupled with Arran being with the Altean army seem to indicate that he was passed up in Shadow Dragon.
  • Heroes Prefer Swords: As a Hero, he could wield swords well. However, that only applies in the original Shadow Dragon and Mystery of the Emblem, as the remake gives him a higher Axe rank than Swords.
  • Mutually Exclusive Party Members: With Arran; the village he is staying in hates the village Arran is staying in, and will close its doors to Marth should he recruit Arran first.
  • Pink Girl, Blue Boy: He's the blue boy for Sheena's pink girl.
  • Real Men Wear Pink: Subverted, his supports with the Avatar start with him looking up many "cute" items, but they're all implied to be for Sheena.
  • You Gotta Have Blue Hair

    Xane (Cheine) 

Xane (Cheine)
"Say, why don’t we team up? I do owe you for savin’ my hide. And I think you’ll find my talents are…quite considerable."

A mysterious youth with the ability to transform and take the appearance of anyone he pleases. He joins Marth after being saved from the Dolhr army, although it is implied he was actually sent by Gotoh to keep an eye on Marth and later Tiki. He is one of the few surviving Divine Dragons, who lost the ability to take dragon form following the battle with the Earth Dragons centuries ago, when he, alongside Gotoh, threw away his dragonstone. Unlike Gotoh, Xane grew to hate humanity due to how they were treating dragonkind, to the point that he sympathized with the dragons who formed the Dolhr Empire. Despite this, he continues to serve Gotoh loyally, and seems to have taken a liking to Marth.

Class: Freelancer (NTSC)/Chameleon (PAL)
Voiced by: Akeno Wantanabe (Japanese, Fire Emblem Heroes) Brandon McInnis (English, Fire Emblem Heroes)

  • Bishōnen: He has rather effeminate facial features, for a dude.
  • Crutch Character: Thanks to his mechanics. His stats are identical to whatever unit you want, which lets you double up on powerhouses... but it means that any XP he gains is kinda useless, because any stats he gains will be overwritten. He does become useful again once everyone else is max level.
  • Ditto Fighter: His uncanny ability to transform into any unit within your army.
  • Dude Looks Like a Lady: But then again he is a shapeshifter, that feminine look is probably just his preferred look on his human form.
  • The Gadfly: Absolutely loves messing with people. He usually doesn't have any malice on his messing though.
  • Humans Are the Real Monsters: Due to how they treat the dragons.
  • Mechanically Unusual Class: He has the uncanny ability to transform into another unit. Series-wise, he is the only character aside from Loki (although in-story only) to even have this ability.
  • Mood Whiplash: He can go from being one of the most comical characters in the game to one of the most dead serious in the space of a few minutes.
  • Mr. Exposition: In Mystery and its remake.
  • Noble Bigot: Doesn't exactly have the highest opinion of the human race, but he's still ultimately one of the good guys.
  • Our Dragons Are Different: Although a dragon is the one thing he can't turn into anymore.
  • Really 700 Years Old: He's even older than Tiki, and that's really saying something.
  • Safety in Indifference: It's implied that he used to have human friends, but the pain of outliving them made him close up and was what made him start hating humans. At least, until he meets Marth.
  • Stepford Smiler: It's heavily implied he's a very bitter and cynical person deep down his carefree appearance.
  • Sympathy for the Devil: Sympathized with the dragons who formed the Dolhr Empire due to how humankind was treating them.
  • Voluntary Shapeshifting: His trademark ability is to shapeshift into any other person, except dragons.
  • Wham Line: "Yes, Gotoh is a Divine Dragon. And guess what? So am I."


Spell Slinger
"Tell me, Prince, have you any need for an extra…spell slinger? I’ve no taste for war, but I do have a fierce hunger for ending it. Let’s usher in a new era, you and I."

A sorcerer from Archanea who lost his wife Ursula during the war with Dolhr, and is forced to fight for them in exchange for her ring. After the ring is received, he happily joins Marth's army. After the war, he traveled the world and appears to have settled in Khadein by the time of New Mystery of the Emblem.

Class: Sorcerer



Click here to see Est in Fire Emblem Heroes 
"...I'm sorry. Teehee, I'm so silly. I guess all this fighting's been taking its toll on me. Sorry, Abel. I'm okay now. But... Let us stay like this, just a little longer..."

The youngest of the Whitewing siblings. Like her sisters, she was forced to fight for Dolhr due to Maria being captive. After Maria was saved, Est manages to steal the legendary sword Mercurius from Dolhr and joins Marth's army. After the war, she is captured by pirates and ends up getting involved with a whole other war in Valentia, serving under Celica with her sisters. In Mystery of the Emblem, she weds Abel, only for her to be taken hostage by Archanea in order to get Abel to fight Marth.

For tropes regarding her actions during the Zofia-Rigel war, see here.

Class: Pegasus Knight

  • Blade on a Stick: Est consistently uses a Lance to fight.
  • But Now I Must Go: Disappears after Mystery of the Emblem, though we never learn why.
  • Chromatic Arrangement: Of the Whitewing sisters, she is the red/pink to Palla's green and Catria's blue.
  • Damsel in Distress: Twice, no less! She was first kidnapped by pirates and ended up in Valentia, prompting Palla and Catria to follow her there. Then, back in Archanea, Eibel captures her to force Abel to do his bidding. She becomes a deconstruction of this trope in Mystery of the Emblem: being captured a lot hit Est's self-esteem pretty badly that she wondered just how Abel fell for her (even if he's genuine), and in the end it's implied that the reason she disappears after Mystery is because she feels like being too much of a burden to Abel.
  • Genki Girl: Est is a very plucky and excitable girl. She loses much of this after her imprisonment in Mystery, however.
  • Magikarp Power: Moreso in the original games than the remakes, especially when the stat cap is 20 even for advanced classes and class changing into a Dracoknight covers the weak points of her base class. It's even reflected in her DLC appearance in Awakening; while her sisters both join as max-level promoted units, Est is a level 5 pegasus knight boasting the Aptitude skill, which boosts all growths by 20%. She's the basis of an archetype in later games of "late joining characters with low level but high potential"
  • Poor Communication Kills: She never directly talks about her self worth issues with Abel or her sisters, only inadvertently making it worse to the point that she suddenly disappears after the War of Heroes.
  • Pre-Mortem One-Liner: In Heroes.
    "Take that!"
    "Here I come!"
    "I'll show 'em all!"
    "Just like my sisters."
  • Recurring Character: She's one of the only two characters to be playable in all seven Archanea/Valentia Fire Emblem titles, if one counts the four BS Fire Emblem chapters as one game; the other is Catria. She is also DLC in Fire Emblem Awakening.
  • Zettai Ryouiki: Est wears a skirt as part of her uniform in several versions of the game.

    Tiki (Chiki

Tiki (Chiki)

Click here to see Tiki in Fire Emblem Heroes 
"I don't wanna sleep anymore... Next time I close my eyes, I feel as though I'll never open them again. I don't want that. I want to live with everyone. I don't want to sleep."

A Divine Dragon girl who traveled the world with her "uncle" Bantu, but was captured and brainwashed by Gharnef. After being freed from the spell by Bantu, Tiki joins the Altean army and takes a liking to Marth. She is the daughter of Naga, the God-king of the Divine Dragons, who gave his life to seal her away due to her massive power. Eventually, Bantu took pity on her, and unsealed her and raised her. During the events of Mystery, she is put back to sleep by Gotoh, who is afraid she might go feral, but is allowed to be reawakened after Marth restores the Starsphere and claims the Lifesphere and Geosphere.

Class: Manakete

For Tiki's tropes, see her section here.

    Lorenz (Rolence) 

Lorenz (Rolence)
"Protecting his reign? …Aha ha ha, ha ha! Ahh, that mad logic! I feel as though I’ve shed twenty years and I’m talking to your father again. You win, Princess. I yield! I will join you, in the interests of king and country. Har!"

A respected general of Grust and a close friend of King Mostyn of Talys. Unlike Camus, Lorenz opposed Grust fighting alongside Dolhr, but complied due to his loyalty. When Marth's army does battle with him and Camus, Mostyn's daughter Caeda convinces him to fight alongside them. After the war, he is made regent to Prince Jubelo and Princess Yuliya; however, in Mystery of the Emblem, he is betrayed by Archanea and starts a rebellion in order to protect the royal siblings from Lang. However, by the time Marth reaches him, he is too wounded to carry on and dies after entrusting Marth with the fate of the children.

Class: General

  • Better to Die than Be Killed: One interpretation of his death in Mystery.
  • Blade on a Stick
  • Cool Old Guy
  • Demoted to Extra: One of only a handful of characters of the original Shadow Dragon to not be playable in New Mystery.
  • Driven to Suicide: He took his own life to ensure the safety of the royal siblings.
  • Early Installment Weirdness: In the original Shadow Dragon, Armor Knights were incapable of promoting. This has the odd effect where, in terms of your playable roster's unit composition, the General class is exclusive to Lorenz in the earliest days of the series.
  • Eyepatch of Power: This individualized him from the other Palette Swap Bosses in the NES version.
  • Hero Antagonist: In Chapter 1 of Mystery, he's pretty much as sympathetic as you can possibly get, and is only fought because Marth is pressured into working for the villains at the time. Makes the fact that you can't save him even sadder.
  • Mighty Glacier: His defense is really high, but his speed is average. His growths are pretty high all around though.
  • Sudden Sequel Death Syndrome: Dies at the end of the first chapter of Mystery.
  • Worf Had the Flu: As the first boss of Mystery and its remake he's already mortally wounded, which explains his incredibly low stats. In addition, in the original Mystery, he is equipped with a broken lance, which grants no might, terrible hit, and high weight.

    Ymir (Hymir) 

Ymir (Hymir)
"I’m strongest in the land! Well, second strongest, at least. I can hold my own in battle. But if you don’t want a monster in your ranks, I understand."

A large man from Grust who is treated as a monster due to his size. Ymir eventually found a village who accepted him for who he is, but the villagers came under attack by the army of Grust. Ymir fights to protect the villagers, but is later convinced by Marth that they should work together.

Class: Warrior


Princess Elice of Altea
"Too many people have died to keep Altea and its castle safe. I cannot abandon what so many lives have brought. With Father and Mother unaccounted for, I am the natural choice to remain with Altea’s people. And besides, by staying, I can buy time for the rest of you to escape."

Marth's older sister and the princess of Altea. When Dolhr first invaded, Elice stayed behind so that Marth and his allies could escape. She survives, but is captured by Gharnef so that he could use her to use the Aum Staff. After Gharnef's defeat, Elice reunites with Marth and aides him with the power of the Aum. In Mystery of the Emblem, she is captured by Archanea after they invade Altea to be used as a sacrifice for Medeus's resurrection alongside Lena, Maria, and Nyna.

Class: Cleric (FE1, FE11), Bishop (FE3, FE12)
Voiced by: Miki Takahashi (Audio Drama), Sumi Shimamoto (Japanese, OVA), Amanda Winn-Lee (English, OVA), Jenny Yokobori (English, Fire Emblem Heroes)

  • 11th-Hour Ranger: Joins at the very end of both games and can contribute with her healing and Aum Staff usage.
  • Brainwashed and Crazy: By Gharnef in Mystery of the Emblem, being forced to revive and protect Medeus. Merric can snap her out of it.
  • Chronic Hero Syndrome: The reason she's the Damsel in Distress twice to begin with - she stays behind to buy Marth, and later Caeda, time to flee Altea, letting herself be captured by Gharnef.
  • Cool Big Sis: She's shown to be a caring sister to Marth.
  • Damsel in Distress: Spends most of both her appearances kidnapped.
  • Early Installment Character Design Difference: She looks very different in her Famicom-era artwork, sporting a short tunic like her brother. Mystery of the Emblem onwards depicts her wearing a long white robe, fitting her role as a cleric and a princess.
  • Late Character Syndrome: She has this badly in all of her appearances. She joins in the last few chapters in both games, she's too late to make use of the support feature in New Mystery of the Emblem, and her stats are completely and utterly useless for combat.
  • MacGuffin Super Person: Due to her lineage giving her the power to use the Aum, Gharnef kidnapped her to revive Medeus with it.
  • Mind-Control Eyes: In New Mystery, she has Dull Eyes of Unhappiness when under Gharnef's hypnotism.
  • The Ojou: She had more time to get adjusted to the intricacies of an Altean princess than Marth did as a prince.
  • Royalty Superpower: She's the princess of Altea and one of the few who can use the Aum Staff since it's princesses-only.
  • Shipper on Deck: Her paired Christmas-themed unit with Marth has a conversation showing she's very supportive of the idea of Marth and Caeda being together.
  • Victorious Childhood Friend: With Marth's best friend Merric.


Click here to see Nagi in Fire Emblem Heroes 
"Take me with you. I must…finish what I started…I think. I must fight with you."

A mysterious woman with amnesia who resembles Tiki, she's found sleeping in a coffin atop a tower in another dimension. She is awakened by Marth, who was sent there by Gotoh to make up for a lost Falchion and a dead Tiki, and gives a weaker version of the Falchion. She later joins his army in the final battle against Medeus, insisting that she has something she needs to finish. She disappears shortly after the war ends, only to reappear in New Mystery when Medeus threatens to revive again.

Class: Manakete
Voiced by: Sumi Shimamoto (Japanese, Fire Emblem Heroes), Colleen O'Shaughnessey (English, Fire Emblem Heroes)

  • 11th-Hour Ranger: An alternative to Gotoh in Shadow Dragon, and the only one in New Mystery.
  • Crutch Character: A lategame version of this trope in New Mystery. Aside from the kidnapped clerics, she is the final member who joins the party and her Divinestone is handy against the majority of the enemies in the last three chapters of the game if you ran out of anti-dragon weapons or neglected Tiki. Her bases are decent with Divinestone boosts and has room to level up even more.
  • Cutting Off the Branches: When she appears in New Mystery, Marth doesn't recognize her, implying her recruitment in Shadow Dragon was non-canon.
  • Our Dragons Are Different: She's a Divine Dragon like Tiki.
  • Power Up Letdown: In Shadow Dragon, she's supposed to be a last resort against Medeus, but he doubles her on Hard-5 difficulty and kills her in a single round. Hope Marth gets a critical hit with his wimpy replacement Falchion. (Alternatively, an Aum Staff can fix that particular problem and let her go again.)
  • Rapunzel Hair: Her hair is long enough to reach her feet.
  • Reincarnation: Implied to be Naga, Tiki's parent and former leader of the Divine Dragons.

    Gotoh (Gatoh) 

Gotoh (Gatoh)
"I washed my hands of humankind and their foolish ways long ago. But you and your companions have convinced me that was a rash decision. Perhaps there is hope for you yet. Allow me to offer what help I can."

A legendary magic user known as the White Sage, he was the founder of Khadein and the master of Gharnef and Linde's father Miloah. He became disillusioned with humanity after Gharnef betrayed him and killed Miloah. He eventually becomes a guide to Marth, whose actions restore his faith. He creates Starlight from the Starsphere and Lightsphere in order to defeat Gharnef and personally joins Marth's army in the final battle against Medeus.

Gotoh is one of the surviving Divine Dragons, who lost the ability to take dragon form when he threw away his dragonstone after the battle with the Earth Dragons centuries ago. Following Naga's dying wish, Gotoh watched over humanity during this time. During the events of Mystery, Gotoh orders Marth to recover the five spheres and reveals to him the truth about the Falchion and the Fire Emblem, originally known as the Shield of Seals.

Class: Bishop (FE1), Sage (FE11)

  • 11th-Hour Ranger: In the original game and Shadow Dragon, but not in Book 1 of Mystery. He is the Trope Codifier for the series, and lends his name to the archetype.
  • The Archmage: He was one of the founders of Khadein and a powerful sage in Archanea.
  • Eyes Always Shut: Sans Shadow Dragon and the Blade of Light, his eyes are always closed.
  • Mr. Exposition: He provides the information to Marth, and he doesn't fight in Mystery of the Emblem, solidifying it as this role.
  • Old Master: And this guy is old!
  • Our Dragons Are Different: For one, he technically can't take dragon form anymore.
  • Promoted to Playable: Inverted in Mystery of the Emblem Book 1. He is the only one who has his playable status removed while not getting Adapted Out.
  • A Pupil of Mine Until He Turned to Evil: Gharnef is Gotoh's ex-student.
  • Really 700 Years Old: While he is very old, not many expect to be thousand years old. He was old enough to take orders from Naga!
  • Restored My Faith in Humanity: In Mystery of the Emblem, his reasoning for abandoning humanity was because they began using magic for warfare instead of peace. However, upon witnessing Marth and his companions battling Medeus, it convinced him that there is still hope for humanity.

Non-playable Characters

    Allied NPCs 

King Cornelius of Altea

The late King of Altea, and father to Marth and Elice. When the Grust/Khadein army invaded Altea on behalf of Dolhr, Cornelius personally led the Altean army, backed by their allies in Gra, to battle, wielding the Falchion. However, the king of Gra, Jiol, betrayed Altea in the middle of the battle and Cornelius was killed. It is unknown who actually took his life, although it's attributed to Gharnef, Camus, and Jiol in at least one version of the story each.

Voiced by: Akio Ohtsuka (Japanese, OVA), Rob Bundy (English, OVA)

  • Abusive Parents: As interpreted by the OVA — Cornelius smacked Marth for refusing to follow through in killing a deer he shot. Neither the games themselves nor any other adaptation supports this interpretation, though.
  • Adaptation Dye-Job: Brunette in the OVA, white-haired in the manga, and finally blue-haired in his "blink and you'll miss it" Shadow Dragon appearance.
  • Disappeared Dad: Is one to both Marth and Elice, thanks to the betrayal of his former ally King Jiol of Gra.
  • Posthumous Character: In the actual games, he never makes a physical appearance and is either already dead before the game starts or killed offscreen in the opening hours.
  • Royals Who Actually Do Something: Well, tried to do something.

Queen Liza of Altea

The late Queen of Altea, and mother to Marth and Elice. She was killed by Morzas during Gra's invasion of Castle Altea.
  • Missing Mom: Is one to both Marth and Elice, thanks to Morzas killing her off.
  • Posthumous Character: Never makes a physical appearance and is already long dead by the time the games begin.

Malledus (Morodof)
"You are Anri’s last male descendant, the only one who can wield Falchion. You must find the blade that was taken, and put an end to Dolhr and its misguided Manakete rulers."

Marth's elderly tactician and advisor. Malledus was also the former confidant to Marth's late father, King Cornelius. During the game, he explains to Marth the events of the war where Marth's ancestor, Anri, fought Medeus.

Class: Bishop (in cutscenes)

  • Fountain of Expies: After Shadow Dragon and the Blade of Light, there's always been a tactician/advisor/strategist in the army or kingdom that gives advice to the main character. Only recently did they double as playable characters.
  • Mr. Exposition: As above, he's responsible for explaining the setting and setting up Medeus' role as the final boss ahead of time. Perhaps too far ahead of time.
  • Put on a Bus: Is not seen at all in Book II of Mystery of the Emblem due to being ill.
  • Sadistic Choice: Playing the prologue of Shadow Dragon as it was meant to be played leads to him explaining the necessity of these. This earned ire from most players, who disagree on principle.
  • The Strategist: The first in the entire series.

Miloah (Miroa)

Former Pontifex of Archanea, Linde's father, and one of the pupils of the White Sage Gotoh. Due to his virtuous heart, he was chosen to wield the light magic Aura by Gotoh. However, Gharnef would later betray Miloah and Gotoh out of jealousy. At the beginning of the War of Shadows, Gharnef, backed by the Dolhr Empire, invaded Khadein and used his dark magic Imhullu to kill Miloah. Before his death, however, Miloah had entrusted Aura to his daughter and sent her to safety.
  • Badass Moustache: His only depiction ever, a Mystery guidebook illustration, gives him one.

Princess Nyna of Archanea (Niena)
"I am Nyna of House Archanea. 'Tis Archanea's burden to protect the world of crisis- a duty I have striven to fulfill. But Dolhr has laid waste to my kingdom, and now I find myself powerless to stop the world from falling into ruin. Marth... Please, pick up the banner where I have let it fall. Lead your might against Dolhr, and free us all."

The Princess of Archanea and last living member of the Archanea royal family. Spared and protected from Dolhr by Camus, Nyna fell in love with him and eventually convinced him to help her escape. Afterwards, she joined with Hardin and later Marth and guided them throughout the war.

After the War of Shadows and upon succeeding the throne of Archanea, she is pressured into marrying either Marth or Hardin by Boah despite still loving Camus. Upon seeing that Marth has settled with Caeda, she chose Hardin as her husband. Hardin's conflict over this indirectly led to his corruption by the Darksphere. Before she was captured by Gharnef, Nyna managed to send her apprentice Linde and the Fire Emblem to Marth and sent a letter to Hardin's brother detailing his "illness". She and three other girls are used as Barrier Maidens for Medeus, but Nyna is ultimately saved by the masked knight Sirius.

Class: Bishop (Sage in Shadow Dragon and Awakening SpotPass)
Voiced by: Rei Sakuma (Dengeki CD), Michiko Neya (Japanese, Audio Drama, BS Fire Emblem)

  • Bodyguard Crush: On Camus, and Hardin has one on her. For Camus, it can be interpreted as a variation of Stockholm Syndrome, given that she was in captivity at the time.
  • Brainwashed and Crazy: By Gharnef in Mystery, being forced to revive and protect Medeus. Camu... er, Sirius can snap her out of it.
  • Broken Bird: Poor gal is given a really raw deal, and it has a BIG effect on her.
  • But Now I Must Go: Disappears after the conclusion of the War of Heroes, leaving Archanea to Marth.
  • 11th-Hour Ranger: She doesn't become playable until the very final chapter of Mystery.
  • Love Triangle: The one between her, Hardin, and Camus is key to both games. And then there's the fact that Camus is already engaged to Tatiana back in Valentia, so even when she realizes that Camus is still alive, her chances are none.
  • Mind-Control Eyes: In New Mystery.
  • Ms. Exposition: Like Malledus, she guides Marth during the War of Shadows and adds insight on what the war is about from her point of view.
  • Promoted to Playable: She's a non-playable NPC in Shadow Dragon and the Blade of Light, but can be controlled for the final level of Mystery of the Emblem. She's also a main character in the first and last chapters of BS Fire Emblem.
  • Star-Crossed Lovers: With Camus, as it is destined by the curse on the Fire Emblem like her ancestor.
  • Unwitting Instigator of Doom: She married Hardin without actually loving him, thinking that their alliance would be beneficial for Archanea and having been given such an advice from her advisor Boah. When Hardin found out, he fell in depression, and this led to Gharnef corrupting him with the Darksphere.
  • White Mage: In the 1st and 4th BS Fire Emblem chapters, she's usable for healing. The former even has a Thunder tome for her to use.
  • The Woman Wearing the Queenly Mask: She does everything she can for Archanea as a whole, sacrificing her own happiness and compromising her ideals in the process. It horribly backfires, though.

King Mostyn of Talys
"The time has come! Be patient, steady, strong: I know you will do great things."

Mostyn is the first King of Talys, who united the island tribes. He is the father of Caeda and is friends with Lorenz of Grust. He hid Marth in Talys after his flight from Altea, and was rescued by him when pirates under Gazzak attacked the castle.

Voiced by: ?? (Japanese, OVA), Phil Ross (English, OVA)

  • No Name Given: He is just referred to as the King of Talys ingame; only developer notes confirm his name as Mostyn.
  • Reasonable Authority Figure: Reasonable enough to lend his mercenary troops to Marth.

King of Aurelis
"Ohh! The rumors are true, as I suspected. I am old and frail, and without children. And now, the brother I once trusted has become... like this. Prince Marth, please, protect Aurelis in my stead. I entrust everything to you. As a sign of my allegiance, I would have you accept this orb."

The older brother of Hardin, who has entrusted his younger brother with defending the nation due to his poor health. During Mystery of the Emblem, at first he trusted and supported Hardin until he received a letter from Nyna describing Hardin's condition. Afterwards, he personally traveled to the front lines to stop the Wolfguard from fighting with Altea.

  • Chekhov's Gunman: He's safeguarding the Lifesphere, hence why it didn't appear in the first game. In addition to ordering the Wolfguard to back off, he entrusts it to Marth.
  • No Name Given: Not even in the developer's notes.
  • Reasonable Authority Figure: He handed the Lifesphere, his authority of Aurelis, and permission to slay his now mad brother to Marth. In addition, he ordered the Wolfguard to stand down in which they obeyed, except for Wolf, Sedgar, and Vyland, who ignored his orders and continue to make their stand in Archanea to protect their liege in New Mystery.
  • That Man Is Dead: By the time he meets with Marth in Mystery, he has already come to terms with the probable death of Hardin's sanity, and urges Marth to put Hardin out of his misery, confident that his real brother wouldn't expect any less.

    Historical Characters 

Naga (Narga)

Known to humans as the God of Light, Naga was actually the leader of the Divine Dragon tribe. Eons ago, the nature of the world changed, forcing dragons to take humanoid Manakete forms to survive. The Earth Dragons, aside from Prince Medeus, refused to take Manakete forms and gradually began to go insane. In order to protect the fledgling human race from the raging Earth Dragons, Naga led her tribe to battle against them, eventually sealing them away with the Shield of Seals, forged from her own fang. Tasking Medeus to guard the seal, Naga forged from another of her fangs the holy sword Falchion. Some time after this, she and a few of his allies moved to give power to humans on the Jugdral continent in their time of greatest need, but that is a tale for another time....

Shortly after the birth of her daughter Tiki, Naga was forced to seal her away, as her great power would drive the infant child insane, leading to the destruction of the world. Afterwards, Naga passed away, entrusting fellow Divine Dragon tribesman Gotoh to watch over the world in her place. While the exact details are unknown, she has seemingly reincarnated as the Manakete Nagi in an alternate dimension.

For Naga's tropes, see her section here.

Emperor Adrah of Archanea

The Founder of the Kingdom of Archanea. Originally a lowly thief, sometime after the death of Naga he managed to loot the Fane of Raman and steal the Shield of Seals, removing the spheres from it to sell for cash, unknowingly weakening the seal on the Earth Dragons in the process. He also stole what would eventually be known as Archanea's Three Regalia (the Gradivus, the Mercurius, and the Parthia) and used these weapons as well as the money he gained from the spheres to raise an army that would sweep across the continent. Believing it the cause of his good fortune, he renamed the now weakened Shield of Seals "Fire Emblem" and made it the crest of his new kingdom.
  • Adaptation-Induced Plot Hole: The revelation about all the above information was completely excised from New Mystery.
  • Laser-Guided Karma: Some believe the curse on the Fire Emblem was the result of him stealing it, if so, that means all the hardships his nation goes through could be a case of this.
  • Nice Job Breaking It, Hero!: Pretty much literally.
  • Rags to Royalty: Went from some random thief to the founder of the greatest superpower on the continent.
  • Unwitting Instigator of Doom: When he removed the Spheres from the Shield of Seals aka the future Fire Emblem to sell them and get the money he needed for his army, the Seal's power over the Earth Dragons weakened — and thay allowed Medeus and other Earth Dragons to go crazy in one way or another and begin antagonizing humanity.

King Anri of Altea (Henry)

The founder of the Kingdom of Altea. Originally a peasant living on the Altean islands with his brother Marcelus, Anri became involved in the war against the Dolhr Empire after meeting with Princess Artemis of Archanea. Falling in love with her and vowing to protect her, Anri journeyed to the Temple of the Ice Dragons, led by Gotoh, and claimed the Falchion, allowing him to slay Medeus. Despite their love, Artemis and Anri could not marry for political reasons, and because of this, Anri died without an heir. After his death, his kingdom was divided into Altea, ruled by Marcelus, and Gra, founded by nobles who opposed Marcelus coming to power.
  • Did Not Get the Girl: In the end, he wasn't able to be with Artemis and died without any heirs.
  • Famous Ancestor: Averted, in a sense. Although the royal family of Altea has pride in being descendants of Anri, they're actually direct descendants of his brother Marcelus.
  • Heartbroken Badass: He did it all to help Artemis, but she couldn't be with him. He never married in his life, and his kingdom was succeeded by Marcelus, so no one knows what became of him afterwards.
  • History Repeats: The Love Triangle between Anri, Artemis, and Cartas is repeated with Camus, Nyna, and Hardin, with Camus paralleling Anri.
  • Rags to Royalty: He went from a peasant to a rebel leader and a King.
  • "Shaggy Dog" Story: He went on a quest to retrieve the Falchion all for Artemis, but they couldn't marry anyway.
  • Star-Crossed Lovers: With Artemis.

Princess Artemis of Archanea

The Princess of Archanea during the time of Anri. When Dolhr invaded Archanea, Artemis was forced to flee the country, but not before giving the Fire Emblem to General Cartas. To ensure Cartas's victory in battle, she placed a curse on the Emblem. She ended up in the Altean Islands, where she met and fell in love with Anri. After Anri left to claim the Falchion, Artemis and Cartas formed a liberation army against Dolhr and with Anri's aid, were able to win the war. Artemis and Anri were unable to marry, however, due to Anri's peasant-born status, forcing her to marry Cartas. She died giving birth to Cartas's child.
  • Death by Childbirth: She fell victim to this, as mentioned above, and among her last words she referred to the Emblem as "the end of the war and the end of love".
  • History Repeats: The Love Triangle between Anri, Artemis, and Cartas is repeated with Camus, Nyna, and Hardin, with Nyna paralleling Artemis.
  • Hoist by His Own Petard: The tragic end of her tale is blamed on the curse she placed on the Emblem during the war.
  • Star-Crossed Lovers: With Anri.
  • The Woobie: In-universe, she's regarded as one by most.

Emperor Cartas of Archanea

The leader of the Archanean army during Anri's time, who was given the Fire Emblem by Princess Artemis and led the war effort against Dolhr. With the aid of the Emblem, Cartas was able to turn the tide until Medeus personally entered the battle. After the war, he married Artemis on request of the people, either oblivious to or simply ignoring her feelings for Anri. Their relationship would end in tragedy, however, as Artemis would die giving birth to his child.
  • History Repeats: The Love Triangle between Anri, Artemis, and Cartas is repeated with Camus, Nyna, and Hardin, with Cartas paralleling Hardin.

King Iote of Macedon

The Founder of the Kingdom of Macedon. Originally a slave of Dolhr, Iote and his men taught themselves how to ride the wild wyverns and took up arms against the Empire, eventually joining Cartas's liberation army. After the war, Iote and his men returned to the lands where they once served as slaves and bulit a kingdom there, with Iote chosen as their king.


Dolhr Alliance

    Dolhr (Doluna, Durhua) and Dragons 

Emperor Medeus of Dolhr (Mediuth)
"Hmph, you’ll find an earth dragon like me harder to tame than Gharnef, brat. Come and face me. I’ll tear the ground asunder and make you wish you’d never been born!"

An Earth Dragon and, if not the cause of it all, the primary foe and biggest threat of the game. He was once a prince of the Earth Dragon royal family, but when the dragons were forced to take Manakete form, he was the only Earth Dragon who complied and thus did not go wild. After the other Earth Dragons were sealed by Naga, Medeus was tasked with guarding the seal. Over time, he became furious on how humans looked down upon his race, so he formed up the Dolhr Empire and enslaved humanity. He was eventually killed by the hero Anri, and his kingdom was destroyed. Centuries later, the dark priest Gharnef brought his forces back and worked to resurrect him. Medeus was revived, but not completely, as he could not leave Dolhr Keep.

Class: Manakete (FE1, FE11), Earth Dragon (FE11), Dark Dragon (FE3, FE12)
Voiced by: Hideyuki Hori (Japanese, BS Fire Emblem)

  • As Long as There is Evil: He makes such a claim both times he is defeated.
  • Back from the Dead: Twice, both times revived by Gharnef - once before the beginning of Shadow Dragon, sparking the War of Shadows, and again near the end of the War of Heroes in Mystery. As he dies for the second time, he swears that he can be revived again.
  • Big Bad Duumvirate: With Gharnef.
  • Dark Is Evil: He's the Dark Dragon, and he sure ain't a good guy.
  • Dishing Out Dirt: Sort of, being an Earth Dragon, but he and his clansmen use what the game terms "Dark Breath". In the Famicom and Super Famicom games, Earth Dragons would crawl up out of the ground to attack.
  • Final Boss: In both games.
  • Fight Off the Kryptonite: As a Dark Dragon, he is no longer weak to the Divinestone, leaving only the Falchion as his weakness.
  • Humans Are Bastards: He despises humans with a passion because of years watching humans mistreat manaketes.
  • Looks Like Orlok: Medeus's human form has this appearance.
  • Motive Decay: He was a straightfoward conqueror in Shadow Dragon who wanted to rule over humans, but after his resurrection in Mystery he's become a straight-up Omnicidal Maniac and Generic Doomsday Villain. It's implied he Came Back Wrong.
  • Non-Indicative Name: Sort of an in-universe example - everyone calls him the "Shadow Dragon", but he's an Earth Dragon and he doesn't appear to be in possession of any sort of dark-based power which would give rise to a name like "Shadow Dragon". That said, come Mystery, he does indeed become a full-fledged shadow dragon, with the earth element suddenly being associated with dark powers in return.
  • Orcus on His Throne: This one's actually justified. As stated above, he has to stay within the walls of Dolhr Keep until his resurrection is complete; if he left it, he might be powerless.
  • Our Dragons Are Different: Moreso than the other Manakete characters, being an Earth Dragon.
  • Roaring Rampage of Revenge: Given that he started several wars against humanity because of how they treated the Manaketes...
  • Scissors Cuts Rock: In most games, a Lord with the local legendary weapon can take on the final boss pretty handily, or at least hold their own. But on the higher difficulties of the DS remakes, Medeus versus Marth, even with Marth capped out and wielding the Falchion, is an easy squash in Medeus's favor without extremely heavy Seraph Robe/Dracoshield investment. Even worse in Shadow Dragon as Medeus in Hard 5 has max speed that will ensure that he double and kill Marth, while Marth has the luxary of the Binding Shield's 2 extra stats that protects him from being doubled in New Mystery of the Emblem.
  • SNK Boss: In the higher-difficulty levels of the DS remakes, he is... well, busted, with stats far outclassing the standard caps in just about every area. Even maxed-out units wielding the game's strongest weapons are still going to struggle with bringing him down quickly.
  • True Final Boss: In Mystery and New Mystery.
  • Villain Respect: Grants this to Camus in BS Archanea chapter 4 if he manages to kill off Bulzark.
    Medeus: Camus... Your prowess is just what I'd expect from the Sable Knight, pride of Grust. Be proud, Camus. Your exploits forced my hand, and had me come here personally. You have annihilated an entire battalion by yourself, and even killed Bulzark. I must take care of you myself... You know, the last one who gave me this feeling was that troublesome Anri.

Gharnef (Garnef)
Click here to see Gharnef in Fire Emblem Heroes 
"Heh heh heh…You dare challenge me, fool? You must not value your life. Cower before the might of the dark magic Imhullu!"

Gharnef was a former pupil of Gotoh, but due to his lack of a caring heart, he was passed up for inheriting the Aura spell in favor of Miloah. Enraged by this, Gharnef stole the Darksphere and forged from it the spell Imhullu, which corrupted his soul. Gharnef then began his plans to take over the world: first by killing Miloah, then by reviving Medeus and the Dolhr Empire, and then manipulating the rulers of the other nations into betraying Archanea and Altea and siding with Dolhr. Despite his power, however, Gharnef was eventually killed by a member of Marth's army wielding the Starlight spell.

Years later, it is revealed that Gharnef survived by hiding his soul in the Darksphere, and later used that sphere to corrupt Emperor Hardin of Archanea. Using the war between Archanea and Altea as a distraction, Gharnef kidnapped four maidens (Nyna, Maria, Lena, and Elice) to be sacrificed for Medeus's revival.

Class: Bishop (FE1, FE3 Book 1), Dark Mage (FE3 Book 2), Sorcerer (FE11, FE12, Awakening SpotPass)
Voiced by: Minoru Inaba (Audio Drama), Tomohiro Masuda (Dengeki CD), Takeshi Aono (Japanese, OVA), Charles Campbell (English, OVA), Ken Narita (Japanese, Fire Emblem Warriors) D.C. Douglas (English, Fire Emblem Warriors)

  • Adaptational Attractiveness: To an extent, but his artwork in Heroes smooths his face, especially his lips, and changes his skin to a much more natural color, making him appear somewhat younger than his other official depictions in other games and media.
  • A Pupil of Mine Until He Turned to Evil: Gharnef is Gotoh's ex-student.
  • Back from the Dead: In the sequel, his soul kept alive by the Darksphere and his body revived by the heretic priests.
  • Big Bad Duumvirate: With Medeus; they're a duumvirate at the very least. Gharnef specifically revives Medeus from his century-long death for this purpose, but it's implied he has plans which transcend Medeus and will (try to) dispose of him once he's done; for his part, since he cannot leave his castle without losing his power or risking death, Medeus pretty much relies on Gharnef to actually execute their plans for dominating Archanea. In the sequel, he is indisputably the main villain.
  • Brainwashed and Crazy: The Darksphere is implied to have done this to him. It's also practically his MO, doing this to Hardin, Eremiya, and to a lesser extent, Arlen in the sequel.
  • Came Back Wrong: It's noted by Arlen that reviving a body without the soul would bring forth a monster. Gharnef's soul is trapped by the Darksphere. You do the math.
  • Crippling Overspecialization: Gharnef might be immune to everything but Starlight, but his stats are significantly lower than what one would expect from a late-game boss. In the second game, his bishops will spam Fortify staves to try and compensate, so you'll probably have to kill him in one turn.
  • Dark Is Evil: An Evil Sorcerer who uses a dark spell Imhullu crafted from a Darksphere which shoots evil spirits or souls into his victims.
  • Disproportionate Retribution: All of this because he was passed over to inherit a single tome?
  • Evil Makes You Ugly: It's implied he was handsome or at least normal looking when he was Gotoh's star pupil.
  • Evil Sorcerer: He's got the sorcery, and he's definitely got the evil. He's even placed in the Sorcerer class in the DS remakes and Fire Emblem Awakening.
  • Fountain of Expies: The progenitor of the franchise's long line of gnarly, Obviously-Evil Sorcerers.
  • Good Is Not Nice: Pre-corruption, obviously — he's been described as having been a just man, but lacking a caring heart.
  • Green-Eyed Monster: His jealousy of being passed up of inheriting Aura to his rival Miloah drove him to steal the Darksphere.
  • More Than Mind Control: He didn't need any magic to manipulate Michalis, though.
  • No-Sell: Imhullu protects him from all damage, save that of Starlight.
  • Obviously Evil: His portrait in Shadow Dragon should tell you enough.
  • Omnicidal Maniac: Becomes this in Mystery of the Emblem. Conquer the world? Nah, now let's cut Medeus and the Earth Dragons loose to destroy it.
  • Promoted to Playable: He can be controlled in the "Three Assassins" DLC chapter. He retains his Imhullu-granted immortality, and since his one weakness Starlight is exclusive to the player... have fun.
  • See You in Hell: He mocks Marth and his army in his dying breath, believing that they have no chance against Medeus's might while he waits for them in the depths.
    "I shall be waiting in the pits of the inferno...for when [Medeus] sends you to join me... Heh heh, ha ha ha!"
  • Send in the Clones: Gharnef creates two clones to confuse the player in Shadow Dragon. Amusingly, Imhullu's No-Sell gives you an easy way to separate the clones from Gharnef - use the item Earthsphere, which does 13 damage to every unit on the map. The real Gharnef won't be injured, but the fake ones don't get that protection.
  • Sinister Minister: He is the Dark Pontifex of Khadein. He was a Bishop in the original Shadow Dragon and Mystery of the Emblem.
  • Skippable Boss: You don't have to kill him in Shadow Dragon - and can't if you don't get Starlight. But if you do kill him, you get the much more powerful version of Falchion.
  • Start of Darkness: He was once a man of justice, but the Darksphere ended up corrupting him after he stole it.
  • The Starscream: Implied to be his ultimate intention against Medeus in Shadow Dragon.

King Mannu of Pyrathi (Manue)
"Interlopers! Barbarous filth! They dare dig their heels and hooves into this hallowed ground? I will kill them for this- one by one- then turn the crimson grass beneath them into their pyre!"

Mannu is the king of the small isolationist nation of Pyrathi. He regards Marth and his army as "unclean" and attacks them as soon as they arrive.

Khozen (Shorzen)

"Burn…! Burn, till your blood boils and your flesh cooks!"

The boss of Chapter 11. He is one of the manaketes who serves Medeus. He helps Grust and Dolhr hold Archanea, and only seems to care about incinerating his enemies. He is one of the only boss characters in the game that doesn't start on a throne or a gate, and actually moves on the map.

Class: Manakete

  • Adaptational Badass: Goes from little more than a mini-boss to the biggest threat towards the Altean army in the Archanea arc of the manga. It took Abel attempting a Heroic Sacrifice to put him down.
  • Ax-Crazy: Really seems to be fighting just so he can incinerate humans (or anyone who gets in his way, at least).

Volzhin (Bozen)

"Rebel pup! You dare defy Dolhr? Then writhe in the fires of Bolganone!"

The boss of Chapter 12. He is a bishop leading the forces occupying Archanea and a good example of a human holding authority in Dolhr.

Class: Bishop

  • Adaptation-Induced Plot Hole: A minor one. In Shadow Dragon, he is labelled as being with the Grust army even though he refers to the might of Dolhr while being fought. Later on, in chapter 15, Camus mentions him as being a general of Dolhr. In Shadow Dragon and the Blade of Light and Mystery of the Emblem Book 1, the Chapter 12 enemy army was labeled as Dolhr.

Heimler (Himmler)

Heimler is a sub-boss in Chapter 12 under the service of Volzhin. He was absent in Book 1 of Mystery of the Emblem, replaced by a generic soldier.

Class: Paladin

  • Dummied Out: In Book 1 of Mystery of the Emblem, due to mounted class having to dismount. He gets replaced by a generic soldier with the same equipment.
  • Filler Villain: About as much filler as you can get, really.
  • Flat Character: He has no dialogue or any personality.
  • Wardens Are Evil: In the original game he is one that imprisoned Midia and her cohorts, including confiscating Boah's Thoron tome. This role was given to Volzin in Mystery of the Emblem and Shadow Dragon.


"Hm, something bothering you, now? Don’t tell me you are toying with the idea of rejoining your motherland? Because if you do, I think you know exactly what will befall your people."

A boss in chapter 12x. He forced Horace into betraying Archanea and joining Dolhr by holding the villagers hostage.

Class: Paladin

Morzas (Moses)
"Kee hee hee…Wretched Altean whelp, stumbling home to the slaughter… What fool throws away a life already so preciously bought?"

A cruel Manakete left in charge of Altea Castle after Camus's demotion. He personally killed Queen Liza, Marth and Elice's mother, and executed captives for the smallest of reasons. He is killed by Marth's army as they retake Altea.

Class: Manakete

  • Adaptational Attractiveness: In Shadow Dragon and the Blade of Light and Mystery of the Emblem Book 1, he resembled an old man, but in Shadow Dragon, he is a much younger and stronger-looking Manakete.
  • Beard of Evil: He had a Wizard Beard in the original games, and got an even more evil-looking goatee in Shadow Dragon.
  • Kick the Dog: His killing of Liza, Marth and Elice's mom.

Xemcel (Zemsel)

"This land, all of it- it belonged to us! Then you humans took it…defiled it!"

The boss of Chapter 24. He guards Dolhr Keep and is likely taking orders under Medeus himself. He is killed by Marth's army.

Class: Manakete

    Grust (Grunia) 

King Ludwik of Grust (Louie)

The weak king of Grust who sided with Dolhr out of fear. He is never directly seen and seems to have died by the time of Mystery of the Emblem. His children are the twins Jubelo and Yuliya, who become party members in Mystery of the Emblem after lots of misadventures.
  • The Ghost: He is never seen despite his kingdom being one of Dolhr's greatest allies. Internal data reveals the class "Grust King", hinting that he might be planned to be fought at some point. His existence in the first game is merely as a mention by Lorenz.
  • I Have Your Wife: Mystery reveals Gharnef had kidnapped his children in order to blackmail him. As it turns out, though, he was such a Dirty Coward Gharnef didn't even need that to get him on his side. He kept them under horrible conditions anyway.


Click here to see Camus in Fire Emblem Heroes 
"Were my heart my master, I would do exactly as you say. But what sort of knight abandons his kingdom- his king!- now, when they need him the most? Would you have me toss away the life I have built as if it meant nothing at all?"

The leader of Grust's Sable Knights, said to be the most able man alive. During the war, he fell in love with Nyna and helped her escape from Dolhr's grasp, at the cost of his own rank and freedom. Despite having to fight against his beloved Nyna and her allies, Camus served Grust loyally and to the end and was seemingly killed by Marth's army...

For tropes regarding his actions as Zeke during the Zofia-Rigel war, see here.

Class: Paladin
Voiced by: Kazuhiko Inoue (Japanese, BS Fire Emblem, Fire Emblem Heroes), Travis Willingham (English, Fire Emblem Heroes)

  • Anti-Villain: The first of the Camus archetype, a soldier of an enemy nation who fight for honor and loyalty. As the result, he could not be convinced to fight for you, only against you.
  • Blade on a Stick: He was given the stolen Gradivus, one of Archanea's Regalia, to wield following the conquering of Archanea. He isn't kidding when he says he's all but invincible with it — it can be used to fully replenish one's HP. Best of luck killing him.
  • Black Knight: The leader of the Sable Order of Knights.
  • Char Clone: He's a sympathetic bad guy who is nonethless driven to fight the heroes, he has a romance arc doomed to end tragically, is the closest thing Marth has to a rival in the first game, he comes back in the sequel wearing a Paper-Thin Disguise, and he even looks a lot like Char.
  • Chekhov's Gunman: He is first mentioned in Chapter 13 as the leader of the Sable Order. And on the next chapter, he appears at the village to give Marth the Thoron tome and a warning of crossing path in the future.
  • Disney Death: He was thought to have died in his battle at Grust. Not quite...
  • Expository Hairstyle Change: He has short hair in the present, but some illustrations show that he used to keep it much longer. It's not unlikely that he had it forcibly cut when he was punished for sending Nyna away to safety.
  • Fountain of Expies: He started an archetype of people who are honourable and moral, yet stays loyal to their nation and winds up fighting the heroes because of it.
  • Hero of Another Story: He's the closest thing Archanea Chronicles has to a main character, appearing in 3 out of the 4 episodes and shedding much light on his motives during Shadow Dragon.
  • My Country, Right or Wrong: His reason for not joining Marth was because of his loyalty to his country, even when he and the rest of the Grustian army are essentially serving someone else manipulating behind the scenes. He also held the belief he would disgrace his knighthood should he leave it to ruin.
  • Never Found the Body: If you circumvent him in Shadow Dragon, Nyna notes that his body was never found.
  • Not Quite Dead: He appears in the second and third games as the amnesiac knight Zeke and the masked knight Sirius, respectively.
  • One Last Job: As Sirius, he returns to Archanea to settle one last piece of unfinished business (ensuring Nyna's safety) before retiring to a peaceful life in Valentia with Tatiana.
  • One-Man Army: Addressed as much in his BS level. He takes on an army of Dolhrian cavalry, roaming thieves, and hired bandits with nothing but three Sable Knights and Nyna as reinforcements and mows them down.
  • Pre-Mortem One-Liner: In Heroes.
    "A waste of life."
    "What a pity."
    "Admit defeat!"
  • Promoted to Playable: In Gaiden, Mystery of the Emblem and their remakes, under a different identity and disguise respectively. He is first playable under his own name in Archanea Chronicles.
  • Skippable Boss: In the remake. Though if you do, you won't be getting Gradivus. You only get a slightly different cutscene at the end of the chapter.
  • Star-Crossed Lovers: Him and Nyna.
  • World's Best Warrior: Camus is acknowledged by Medeus himself to be close to the power of Anri. In Shadow Dragon his subordinate all but calls him the world's strongest warrior. As far as his original incarnation goes, this is NOT a joke. After surviving the ordeal under Dolhr in which Camus is subjected to a Fate Worse than Death, a recently freed Camus wielding the Gradivus is the biggest obstacle to Marth's army during the War of Shadows.
  • Worthy Opponent: Medeus favourably compares him (and by extension, the player) to Anri should you succeed in killing Bulzark. His abilities are recognized by Marth and his allies as well.

Kannival (Chanaris)

"W-what are you doing all the way out here? Blast, I’m finished…!"

The boss of Chapter 8. He is an armoured knight guarding the eastern castle of Port Warren and is caught off guard as the Archanean league tries to capture the castle.

Class: Knight

  • Gonk: In FE3 book 1, less so in Shadow Dragon. He still has a creepy look on his face though.
  • Mighty Glacier: He is an armor Knight.
  • Punch-Clock Villain: You can't help but pity him, he just happens to be guarding that castle at the wrong time.


"Curse Minerva and her pride! Grr, no matter. If I am to die here, then I won’t be dying alone!"

A general stationed in the Lefcandith Valley.

Class: General

  • Palette Swap: Of Jiol in the original NES game. In FE3, he got the boss portrait used for most bosses in the NES game.

Zharov (Jucaph)

"Impossible, I’m afraid. She is a hostage. If your sister’s well-being concerns you, then start following orders."

A general in charge of defending Castle Deil, where they are keeping Maria hostage.

Class: General

  • I Have Your Wife: He is directly responsible for overseeing Maria's imprisonment and ensuring Minerva's compliance.
  • Wake-Up Call Boss: After 7 straight bosses with only 1 range, not only does he have a Javelin, but it's forged as well on the hardest difficulty.

Grigas (Gigashu)

"Hmph! Care to see what steel the Wooden Cavalry is really made of?"

The boss of chapter 13. He is the leader of the feared Wooden Cavalry, an artillery regiment of Grust that launches powerful missiles from afar to destroy their enemies, but can't attack close, which is what kills him in the end.

Class: Ballistician

  • Siege Engines: Is equipped with the dangerous Pachyderm weapon, which is a giant cannon.

Hollstadt (Hollthird)

"Well done, rabble. Anyone else would be dead by now. A shame you must end your campaign right here, before your own gates!"

The boss of chapter 16. He guards Altea castle and commends the league for reaching Altea. He is killed by Marth's army as they storm the castle.

Class: General

  • Palette Swap: Of Harmein in both the NES and SNES versions.
  • Punch-Clock Villain: May be a member of the Sable Order, as several surround him and his death dialogue says he works for Camus.
  • Worthy Opponent: Acknowledges Marth's strength in his battle quote.


"You’d rather DIE? Ha! As if a spell-slinging vagabond like you has any choice in the matter! Enough. Strip him of all his possessions and lock him up someplace. Perhaps we can use him later."

A general stationed in Helena Castle. He took Etzel hostage and force him to fight for his wife's ring back.

Class: General

Sternlin (Staron)

"You shall not pass! Not today! Not ever!"

One of the Sable Knights defending the Fane of Raman.

Class: Paladin


"We’ll never surrender to you Archanean rabble! Long live Grust!"

The boss of chapter 20X. He is a General who, in an attempt to stay alive, orders his men to take all of the residents of a nearby village hostage to keep Marth from striking.

Class: General

  • Filler Villain: Added in the remake.
  • Gender-Blender Name: His name is a feminine name used in Russian languages, but he's a dude.
  • Hoist by His Own Petard: Holding all of the residents of a village hostage had the exact opposite effect he was going for.
  • The Remnant: Leads the last of Grust's forces but is more concerned with staying alive.


King Jiol of Gra
"Pegasus knights?! How am I supposed to stop the Lea- those REBELS with a handful of...of winged ponies! Send another messenger! Tell them we need Camus’s Sable Order, or…or Michalis’s Dragoons!"

The corrupted King of Gra who sided with Dolhr out of fear, then betrayed and personally invaded former closest-ally Altea. He is eventually killed by Marth's army. After the war, his daughter Sheena was instated as ruler.

Class: General

  • Bad Boss: Often refers to his soldiers as idiots and his decision to ally with Dolhr led to many of its citizens being subjugated by Dolhr's allies.
  • Beard of Evil: He has a big, bushy beard, and he's a coward who was directly responsible for the death of King Cornelius.
  • Dirty Coward: Everything bad that happened in Marth's life started because this jackass was too spineless to resist Dolhr.
  • Dude, Where's My Respect?: He is furious that Dolhr doesn't hold him and his country any regard compared to Macedon or Grust since he betrayed Altea to fight for the winning side.
  • Insistent Terminology: He refuses to refer to Marth and his allies as the Archanean League, instead choosing to call them rebels as seen in his quote above.
  • Pet the Dog: In Mystery of the Emblem, his last thoughts are of his daughter Sheena.
  • The Quisling: Stabs longtime ally Altea in the back simply because Gharnef convinced him he'd survive Dolhr that way.
  • Villainous Breakdown: As Marth's army draws near, Jiol completely breaks down and sobs that he doesn't want to die.
    Jiol: "Betraying Altea was Gharnef’s idea! Let…let him fight the brat! Don’t just stand there, DO something! I don’t want to die!”"
  • You Have Out Lived Your Usefulness: Jiol is on the receiving ending of this; after betraying Altea, he is given almost no support from Dolhr and left to die at the hands of a vengeful Marth.

Gra Captain

"The prince of Altea will be ours. Just do as I tell you, and we’ll pluck this royal plum long before the main force can show up to steal all the glory. Heh…"

A captain from Gra in charge of preventing Marth's escape in the prologue.

Class: Cavalier

    Macedon (Medon, Macedonia) 

King Michalis of Macedon (Misheil)

Click here to see Michalis in Fire Emblem Heroes 
"…I cannot undo what is done. My father’s blood will always be on my hands, just as Minerva’s betrayal of her brother and country will be on hers. And Macedon has not been destroyed, not yet. So long as I carry Iote’s Shield, the League’s arrows cannot fell me."

The King of Macedon. He killed his own father to gain the throne, due to continuing tension between them and a rumor spread by Gharnef that he was planning to choose Minerva over him. Michalis immediately sold off his little sister Maria as a hostage in order to form an alliance with Dolhr and so that Minerva would fight for him. Although he serves Dolhr, he secretly planned to betray them alongside Camus, but the plan never came to fruition and eventually Michalis was struck down by Minerva.

In Mystery of the Emblem, it is revealed that he survived the battle, badly wounded, living only because Maria constantly prayed for him. After Maria was kidnapped by Gharnef, Michalis attempted to rescue her by aiding Minerva and stealing the Starlight tome from Gharnef, but was wounded in the process. In the original Mystery, he dies from his wounds after passing Starlight to Marth, but in New Mystery, it is possible for him to survive and join Marth's army.

Class: Dracoknight

  • Adaptation Expansion: He gets a lot more screentime in the manga, mainly interacting with the minor villains while he only appears in his boss battle in the games. He is also set up as a major adversary for Marth.
  • Always Someone Better: Minerva says he is this to her in her bad level up quote in Heroes.
    Minerva: Michalis is always a step ahead. I cannot compare...
  • The Atoner: In the sequel, due to Maria's sympathy for him despite his actions.
  • Bad Boss: He makes sure cowards are placed on the front lines, and executes the subordinates who fail him. That being said, Mystery reveals that the common people saw him as the second coming of Iote, so his rule can't have been all bad for them.
  • Beauty = Goodness: Bishōnen Michalis not only gets to come back from death twice, but also lose all his scars, become a king, then leave the continent and supposedly become the king of another continent! And this is after he killed his own father, was a Bad Boss to his soldiers, and was an overall tyrant.
  • Big Damn Villains: Or Big Damn Heroes if you prefer. He shows up very suddenly in Chapter 3 and takes back Minerva with little resistance from Rucke.
  • More Than Mind Control: Gharnef didn't need any magic to manipulate him into killing his father, all he needed to do was spread rumors and play on his ambition. Notably what he did to Michalis parallels what he did to Hardin and Eremiya, only this time he didn't need any magic.
  • Multiversal Conqueror: His new goal in Heroes. Realizing there are more worlds than just Archanea, he plans to take them all over.
  • Palette Swap: In the original Shadow Dragon, he was pretty much a recolored Navarre with an extra armor patch added.
  • Pet the Dog: Despite his questionable actions, he does genuinely care for Maria, to the point where he ends up risking his life to save her.
  • Pre-Mortem One-Liner: In Heroes.
    "I am the end of you!"
    "You are finished!"
    "Consider this an honor, insect!"
  • Promoted to Playable: He can be recruited in New Mystery.
  • Rapunzel Hair: Hard to see because he puts his hair below his cape, but as seen in his attacking animation in Heroes, it should at least reach his butt and at its longest, his knees. The Shadow Dragon manga also shows that his hair at least reached his waist.
  • Redemption Equals Death: In the original Mystery. Can be averted in New Mystery.
  • Self-Made Orphan: Overlaps with Klingon Promotion. He become king by killing his own father.
  • The Social Darwinist: He believes that only people like him should deserve the right to rule. He is more fond of Camus as he sees him as his equal in strength while despising Marth, who he perceives as a weakling.
  • Spanner in the Works: His stealing Starlight from Gharnef is what allows Marth to defeat him.
  • The Starscream: He intended to betray Dolhr and planned to persuade Camus to do the same, but it did not catch on as both of them were defeated by the Archanean League. In Heroes, he makes it clear he will betray the Summoner at every single possible chance.
  • Villainous Valour: Even when the Archanean League are on their way to destroy Dolhr's allies, his pride and desire to make Macedon an upstanding nation makes him too defiant to give in, indicated by his quote above.
  • Well-Intentioned Extremist: Emphasis on 'extremist'. He genuinely wanted to improve Macedon's standing in the world, but Gharnef made sure he went about it the wrong way.
  • Wild Card: He's all over the place in the good guys versus bad guys scale, he will do whatever it takes to accomplish his goals, no matter what stands in his way, it just depends on what those goals happen to be. This exact nature ends up being beneficial in Mystery and its remake, as now his goal is to rescue his sisters, thus aligning himself with Marth's army (though he makes it clear that that's all he's there for).

Bentheon (Benson)
"You can defy us, yes… But you will never defeat us."

A Macedonian knight stationed in the plains of Aurelis.

Class: Cavalier
Voiced by: Masaharu Sato (Dengeki CD)

  • Anti-Cavalry: His Riderbane can harm any cavaliers and paladins that try to attack him without any javelins.
  • Blade on a Stick: Uses a Ridersbane.
  • Hold the Line: Attempts this against Marth, needless to say he failed:
    “If they think we'll sit by and let them join forces with the Aurelians, then they have another thing coming. With this ridersbane, I'll litter the lea with their cavalry!”

Merach (Mulark)
"Princess Minerva bade me guard this castle in her absence. You shall not take it so long as I stand!"

A Macedonian knight guarding the gate of Castle Aurelis.

Class: Knight

  • Beard of Evil: Though evil might be pushing it here.
  • Gonk: The man looks like a bear. Though he is less ugly-looking in the remake.
  • Punch-Clock Villain: Possibly, as he was guarding the castle under Minerva's orders.

Emereus (Mariones)
"Blast! They’re upon me! Why didn’t those idiot soldiers stop them?!"

A general of Macedon who makes his last stand in Castle Aurelis.

Class: General

  • Bad Boss: Implied, as he refers to his soldiers as idiots in his battle quote.
  • Gonk: While kind of ugly looking in Shadow Dragon (well, more wrinkly due to older age, possibly), he was far more hideous looking in FE3 book 1.

Orridyon (Ordain)
"Rebels! You have strutted into the wrong kingdom this time!"

A general of Macedon stationed in the Borderlands of Macedon.

Class: Paladin

  • Blade on a Stick: Uses a Javelin.
  • Undying Loyalty: It is hinted in Marth's conversation with Minerva that Orridyon is one of her former vassals but is more loyal to her brother, Michalis.

Other Antagonists


Gazzak (Gazak)
"The might of Altea, ye say, now? Har! Ye sprogs look t’be a mite short o’mighty t’me."

A leader of pirates attacking Talys.

Class: Pirate
Voiced by: ?? (Japanese, OVA), Brian Granveldt (English, OVA)

  • Ambiguously Brown: More so in Shadow Dragon where he has an ambigious skin color.
  • An Axe to Grind: Gazzak showcases the trend of pirates using axes in the series.
  • Ascended Extra: Has a large role in the first episode of the OVA.
  • I Have Your Wife: He pulls this twice, first on Caeda with her father, then on Marth with Caeda in the OVA.
  • Single-Stroke Battle: His fight with Ogma in the OVA. He's on the losing end of it.
  • Starter Villain: He has something of an iconic status for this, what with him being the first boss in all of Fire Emblem. Henceforth, every Fire Emblem villains are required to follow after Gazzak: Be a lowly bandit/pirate that wields an axe and has minimum characterization outside of attempting to pillage something.
  • Pirate: A brutish pirate who attempts to take over a city.

Gomer (Gomes)
The gall of ye, defyin’ me crew! I’ll put an axe square between yer eyes! Ye ain’t leaving here alive. I swear it on the rickety peg leg o’Shanty Pete!"

A leader of pirates in the harbor town of Galder.

Class: Pirate

  • Mythology Gag: His appearance was the basis of the bandit bosses in Mystery of the Emblem.
  • Palette Swap: Of Gazzak in Mystery of the Emblem Book 1.

Hyman (Reynard)
"Har. You must really want to die, comin’ into the Soothsires’ palace unbidden!"

A leader of the Soothsires in the Samsooth Mountains.

Class: Fighter

  • Ambiguously Brown: Probably more so than Gazzak as of Shadow Dragon.
  • An Axe to Grind: Hyman uses his hand axe like a pro.
  • Ascended Extra: Has a somewhat larger role in the anime.
  • Lightning Bruiser: In the NES and DS versions of the game, Hyman is incredibly fast, strong and durable for a unit of his level.
  • Palette Swap: Of Gazzak in Mystery of the Emblem Book 1.
  • Unfortunate Names: Hyman sounds almost exactly like the word, "Hymen."
  • Wake-Up Call Boss:
    • For an early-game boss, he can be quite deadly due to his high speed and strength. On Shadow Dragon's hardest modes, he's so pumped up he's practically a Beef Gate that you're required to win against.
    • If you thought this guy might have been any easier in the Famicom game, guess again!

"Ye be makin’ a grave mistake, meddlin’ in the affairs o’ pirates!"

A leader of pirates that kidnapped children from nearby villages.

Class: Pirate

Alternative Title(s): Fire Emblem Shadow Dragon


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