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This page is for covering characters that have been in prior versions of CMC+, but have since been Adapted Out. For characters that are technically still featured in the latest build in AI-Exclusive form, or are exclusive to the April Fools build, see the above Enemies/April Fools section.

The fighters here should be organized by when they first debuted. If they debuted in an earlier version and/or outside of the April Fools build, then move them to under the respective header below.

Note that with the release of the Char_Extractor and CMC+ Mod Manager, many of these characters can be easily re-added to later builds. See here for instructions.


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CMC+ V7

    M.U.G.E.N Mario and Luigi 

M.U.G.E.N Mario note 

https://static.tvtropes.org/pmwiki/pub/images/mugenmario.png
M.U.G.E.N Mario
https://static.tvtropes.org/pmwiki/pub/images/mugenluigi.png
M.U.G.E.N Luigi
Crusade Mod Creator: S.D Mods
Character Mod Origin: ShinRyoga & NeOaNkH (M.U.G.E.N)

Mario and Luigi as depicted in M.U.G.E.N with original assets, with moves based on their Smash incarnations, now ported back into this fan-made Smash Bros. game.


  • Decomposite Character: Zig-Zagged. In their M.U.G.E.N setting, Luigi shared many of Mario's moves, while Mario borrowed some moves, making them both Composite Characters. With their inclusion in CMC+, certain moves they both shared before are now exclusively used by one or the other, such as Luigi and Mario getting the spinning dropkick and the classic stomp for their respective down air.
  • Ground Pound: Mario's down special has him perform the classic Butt Stomp.
  • Moveset Clone: M.U.G.E.N Luigi's a closely tied character to M.U.G.E.N Mario, sharing many normal attacks.
  • Wave-Motion Gun: Their Final Smash is a multi-colored beam fired from the Lightning Shark blaster.

    Skarmory 

Skarmory

https://static.tvtropes.org/pmwiki/pub/images/skarmory.png

The Armored Bird Pokémon.


  • Death from Above: Their up special consists of them rising into the air, then diving forward at an angle as an attack.
  • Feather Flechettes: Flings its sharp metal feathers for its neutral special.
  • Limited Animation: Skarmory is an interesting case; their sprite here originates from the fifth generation of games and its use of animated sprites via individual parts that make up the whole Pokémon, with the assets of Skarmory being repurposed to be more than just a Hyperactive Sprite.
  • Spin to Deflect Stuff: Skarmory's side special, aileron rolling forward as an offensive move that negates projectiles.
  • Trap Master: For down special, Skarmory spawns several spike tacks that land on the ground around them, constantly damaging foes that stand on them.

    Paper Mario 

Paper Mario

https://static.tvtropes.org/pmwiki/pub/images/paper.png
Debut: Paper Mario 64 (2000)
Crusade Mod Creator: LJ
Character Mod Origin: A completely sane man and A Wii With a Gun (Rivals of Aether Workshop)

A familiar plumber with a paper-like appearance, based on his depiction in Super Paper Mario.


  • Adaptation Deviation: Both to the origin of the fighter mod and Super Paper Mario, the pixels featured in Mario's neutral special function differently from the source(s).
    • Thoreau is a simple, weak projectile, in contrast to his utility to let Mario grab and throw objects and foes.
    • Boomer, like in the original mod, is thrown in an arc to explode on contact, when he's normally just set down to explode on command. Boomer even gets used as a bludgeon for Paper Mario's down air.
    • Fleep normally flips dimensions, with foes getting stunned as a result. Fleep here causes an explosion on impact.
  • Assist Character: All three of his Smash attacks has Mario flip dimensions to trade places with his other party members for them to attack.
    • Forward Smash has Bowser breath a cluster of fire forward.
    • Up Smash has Luigi perform his Spring Jump to fly high into the air.
    • Down Smash has Peach perform the same Down Smash as her official Smash incarnation; twirling her skirt low to the ground.
  • Improbable Use of a Weapon: Whether it's living or otherwise, using a bomb as a bludgeon doesn't seem wise, effective as it may be here.
  • Improvised Weapon:
    • Mario takes his hat and sweeps it across the ground for his down tilt.
    • A Pure Heart, an Artifact of Hope in the home game, is unconventionally weaponized here as part of Paper Mario's up air, being projectile that slowly raises up after its summoned.
  • Leitmotif: Paper Mario: The Origami King - Red Streamer Battle.

    Koopa Troopa 

Koopa Troopa

https://static.tvtropes.org/pmwiki/pub/images/koopa_2.png
Debut: Super Mario Bros. (1985)

A turtle like creature who is a member of the Koopa Kingdom, and typically one of Bowsers minions.


  • Abnormal Ammo: Fighting with their shell is standard for this species, but in a non-standard fashion, this Koopa pulls out another shell out of hammer space to use as a throwable weapon.
  • Close-Range Combatant: Aside from their neutral special which equips them with a throwable Koopa Shell, the koopa primarily fights with punches, kicks, and shell bashes, all of which require getting in the face of the foes.
  • Leitmotif: Mario Kart Wii - Koopa Cape.
  • Palette Swap: Most of their alts consists of changing the color of their shell, with the Shady alt being the only one that changes their normally yellow skin.
  • Secret Character: Complete the challenge "Mushroom Kingdom Madness".
  • Spin Attack: A few of their moves consists of getting into their shell to become a spinning hazard. Down smash in particular has them perform the dizzy shell, while their down special is a more traditional spin attack that doesn't involve the shell.

    Wart 

Wart

https://static.tvtropes.org/pmwiki/pub/images/wart_by_waluigidx.png
Debut: Doki Doki Panic/Super Mario Bros. 2 (1987/1988)
Crusade Mod Creator: WaluigiDX

The corrupt amphibian king who once overtook Subcon before getting overthrown by Mario and company.


    Gardevoir 

Gardevoir

https://static.tvtropes.org/pmwiki/pub/images/gardevoir_3.png
Debut: Pokémon Ruby and Sapphire (2002)
Crusade Mod Creator: Mp3 Toaster
Character Mod Origin: Pokémon Type: Wild (2006)

The Embrace Pokémon, who's portrayal/sprites in this game originates from the Japanese Fan Game Pokémon Type: Wild.


  • Ass Kicks You: Aided by psychokinetic energy, Gardevoir performs a hip-check for their back air.
  • Composite Character: As the above states, Gardevoir's sprites and animations are sampled from Pokémon Type: Wild, but she also pulls from Pokkén Tournament; her voice clips are from said game, and certain attacks (namely her specials) come from Pokken's moveset.
  • Confusion Fu: Carried over from Pokken, Gardevoir's Calm Mind down special can be followed up with several different options depending on the button pressed after, including: an Energy Ball that can split apart to cover a wider range, a damaging barrier spawning over Gardevoir, a slow moving Moonblast, and the ability to teleport away with little to no repercussions.
  • Easter Egg: On rare occasions when taunting as her, instead of doing a curtsy by default, Gardevoir will instead inexplicably don a dress/outfit pulled from the origin of her sprites, including a wedding and nurse attire.
  • Leitmotif: Pokémon XY - Battle Champion.
  • Magic Skirt: Averted. Like how it is in Type: Wild, Gardevoir's skirt is prone to flying up when she's airborne. Luckily, there's nothing else beneath the skirt other than Gardevoir's legs.

    Riolu 

Riolu

https://static.tvtropes.org/pmwiki/pub/images/riolu_2.png
Partner Riolu
https://static.tvtropes.org/pmwiki/pub/images/riolusmash.png
Riolu (Smash)
Debut: Pokémon Diamond and Pearl (2006)
Crusade Mod Creator: wheeled_tank and CloudStrifeHero

The Emanation Pokémon and the pre-evolution of Lucario. Riolu has two different movesets: One wholly-original that is based on the Pokémon Mystery Dungeon series, and one that's a baby Moveset Clone of Lucario.


Partner Riolu:

  • Casting a Shadow: Casts a Shadow Claw for the forward air.
  • Continuity Snarl: They are named "Partner Riolu", which suggests they're the partner Pokémon to the Player Character who's Promoted to Playable, yet the sticker description describes them as a human-turned-Pokémon instead, who is the Player Character in the origin game.
  • Damage Over Time: Back aerial's Poison Jab can inflict a poison effect if the sweet spot is landed.
  • Ground Punch: Down smash has them punch the ground hard enough to cause a localized earthquake; jutting out rock terrain on both sides.
  • Mythology Gag: One of their alts gives them the colors of Mew. While that may be just a case of representing the other mons via Palette Swaps, in Super Mystery Dungeon, the partner Pokémon is actually revealed before the credits to be the reincarnation of Mew.
  • Promoted to Playable: With a name like "Partner Riolu", it implies they're not the main human-turned-Pokémon Player Character of their game of origin, but the Deuteragonist Partner Pokémon, making them the direct playable representative of the spin-off series... maybe. See Continuity Snarl for some inconsistency.
  • Shoryuken: Performs the flying uppercut for their up smash.

Riolu (Smash):

  • Adaptational Skill: Riolu in canon, while having the capabilities of sensing aura, their aura-related combat utility is limited until they evolve into Lucario. This Riolu, being a Moveset Clone of their evolution, predominantly fights with the aura based attacks of their moveset source — including Aura Sphere, a move Riolu is unable to learn normally.
  • Moveset Clone: Shares the same moveset as Lucario's canon Smash moveset, with the main difference being the smaller size and weight, and the lack of aura gimmick.

    Mimikyu 

Mimikyu

https://static.tvtropes.org/pmwiki/pub/images/mimikyu_58.png
Debut: Pokémon Sun and Moon (2016)
Crusade Mod Creator: Dracobot (updated from a mod by AndronicMaia)

A Ghost/Fairy-type Pokémon who wears the appearance of Pikachu to garner love and attention. Now it looks like it's garnering a spot in the roster...


  • Big Ball of Violence: Down throw traps the foe in a obscuring dust cloud as Mimikyu racks up damage, in reference to the Fairy-Type move Play Rough.
  • Cast from Hit Points: The consequence of using Wood Hammer, a chargeable club swing that is very strong, is the damage Mimikyu accumilates each time they hit a foe with it, making wanton use of it unwise.
  • Casting a Shadow: Being a Ghost-Type Pokémon, they incorporate many moves of the same type, most prominently with Shadow Claw for a majority of its moves.
  • Charged Attack: Their neutral special Wood Hammer can be charged by holding down the button, with the swing of their fake tail at full charge dealing 35% of damage in one hit.
  • Leitmotif: Pokémon Sun and Moon - Battle! Wild Pokémon
  • Secret Character: Complete Classic or Arcade mode as Pikachu.
  • Shock and Awe: Befitting a Pikachu copycat, Mimikyu uses an electric-based attack for their forward smash.

    Zeraora 

Zeraora

https://static.tvtropes.org/pmwiki/pub/images/zeraora_3.png

The Thunderclap Pokémon and the latest mythical legendary of seventh generation. At first glance, Zeraora's a Moveset Clone of Lucario, with electricity replacing the latters aura. As they hit opponents however, they'll slowly build up a charge (indicated by the aura surrounding the mon), and once that charge is built up, they can empower two of their specials to invoke Confusion Fu.


  • Battle Aura: As Zeraora builds up charge, they'll give of an electric aura, with a full charge indicated by the cyan afterimages.
  • Confusion Fu: By default, Zeraora up special is as effective as Pikachu's: darting through the air at electric-fast speeds, which can mix up other players trying to counter his recovery. But once he builds up enough charge, his up special can go the extra distance with four dashes, or be cancelled out of with an attack, making Zeraora an even bigger guessing game than Pikachu under the right conditions.
  • Flash Step:
    • Taking a page from Pikachu, his up special consists of him zipping about in a flash of electricity, with it being capable of happening up to four times if Zeraora has sufficient charge.
    • Side special is another variant of this. In contrast to up special, this move has Zeraora strictly dash forward (at most at a downward angle for the aerial variant), with the ability to immediately lead into an attack at the end of the move. The charged variant allows the move to end earlier when attacking.
  • Leitmotif: Super Smash Bros. Ultimate - Battle! Elite Four + Solgaleo/Lunala
  • Moveset Clone: Most of his normals are pulled from Lucario, with the key difference being his specials and his gimmick.
  • Shock and Awe: Basically Lucario but with electricity instead of aura, in addition to inheriting one of Pikachu's abilities in Quick Attack.

    Lyn 

Lyn

https://static.tvtropes.org/pmwiki/pub/images/lyn_sk00ps.png
Debut: Fire Emblem: The Blazing Blade (2002)
Crusade Mod Creator: Sk00ps
Character Mod Origin: Ambasa (M.U.G.E.N)

The Noblewoman of Sacae and chief of the Nomadic Lorca tribe.


  • Ascended Extra: She's strictly been an Assist Trophy in the official Smash games. Here, she's a full fledged fighter.
  • Counter-Attack: It wouldn't be a Fire Emblem moveset without a possible counter down special. She slashes at the attacker in a Flash when it activates.
  • Flash Step: Like how she quickly attacks as an Assist Trophy, Lyn's side special has her dash in a blink of an eye to slash whatever foe is within range, with the only delay in her attack being when she draws her sword at the start. A successful Counter-Attack is also signaled by Lyn getting in a lightning fast slash attack.
  • She-Fu: While she's primarily a swordswoman, Lyn incorporates some acrobatic flips into a few attacks, particularly her backflip kick up air and forward leaping up special, the latter of which has her incorporating a sword slash downward mid-leap.

    Lilina 

Lilina

https://static.tvtropes.org/pmwiki/pub/images/lilina_0.png
Debut: Fire Emblem: The Binding Blade (2002)
Crusade Mod Creator: Jio_Inzagi

The Childhood Friend of Roy and daughter of the Marquess of Ostia.


  • Difficult, but Awesome: Her moveset can be rather awkward, with projectiles that fly in odd formations and kill moves that have very low range. However, her mobility is very high, as seen under Dungeon Bypass below, allowing her to trivialize certain unlocks.
  • Dishing Out Dirt: Her Side Special summons a rock, which she can use as a platform or knock around with attacks.
  • Dungeon Bypass: Very good at this. Her Up Special can allow her to teleport through walls under certain conditions, or locked walls in the Luna Nights challenge. This is required to unlock Obama.
  • Long-Range Fighter: Her normals are mid-ranged projectiles in various directions, and her specials are meant for zoning out enemies. Some of her strongest kill moves have poor range, however.
  • Playing with Fire: Her Neutral Special and Final Smash both involve summoning fireballs.
  • Razor Wind: Most of her normals involve flinging wind projectiles in various directions.
  • Shock and Awe: Her Down Special, which spawns a lightning bolt in front of herself after a delay. It's not too useful on its own... but if her rock is out, the lightning will target that, and send it towards the nearest foe.

    Flipnote Frog 

Flipnote Frog

https://static.tvtropes.org/pmwiki/pub/images/fnfrog.png
Home Series: Flipnote
Debut: Flipnote Studio (2008)
Crusade Mod Creator: Cielbami
Character Mod Origin: Paper (Rivals of Aether workshop)

A visual representation of Flipnote Studio in the form of a small orange frog.


  • Art Attacker: By proxy of being a representation of an animation program for the DS, lots of their attacks consists of drawings fighting for them. A pencil and brush are even weaponized for the neutral and side specials respectively.
  • Assist Character: Several of the moves features living drawings that attack for the frog, two of which featured (the dropkick guy and the skateboarding cat) are from the sample videos that are found in Flipnote Studio upon download.
  • Fragile Speedster: Small and lightweight, yet, fittingly for a frog, very fast across the ground.
  • Giant Foot of Stomping: Down smash and down throw has the giant purple foot inexplicably crush the frog, which has the capabilities of spiking foes.
  • Leitmotif: Swapnote Main Theme.
  • Secret Character: It has two unlocking methods:
    • Find and defeat it within the maze of keys in the "Bamboo Forest of the Lost" challenge.
    • Repeat Mikoto's unlock methodnote  with Mikoto herself. She loves her frogs after all...

    Gamma 

E-102 Gamma

https://static.tvtropes.org/pmwiki/pub/images/gamma_0.png
Debut: Sonic Adventure (1999)
Crusade Mod Creator: Manndarin

One of the E-100 Series, advanced robots created by Dr. Robotnik. Gamma in particular is different, being an Anti-Villain that decides to oppose his master and save his brethren from robotic imprisonment, eventually leading to his self-destruction upon completion. He was later remade as Chaos Gamma, another robot who's drastically different in characterization, though the latter's sprite is used to represent him.


  • Action Bomb:
    • Explodes with the foe in hand for the up throw. It's a powerful throw that can kill early, but Gamma gains 25% damage each use.
    • The Final Smash is of Gamma self-destructing into a giant, exploding fireball, with this attack dealing hefty damage and knockback at the cost of a stock.
  • Arm Cannon: While his sprite doesn't have it by default, using down special spawns it in to fire a shot if a foe is hit by the laser reticle.
  • Helicopter Pack: Comes equipped with a hover ability akin to Peach's, being depicted as a helicopter built into its midsection. Down throw even has Gamma weaponize the fan blades.
  • Hitbox Dissonance: Their down special uses a non-damaging hitbox for the laser to activate. Consequently, Gamma's hurtbox also extends out because of said hitbox, meaning the move is easily countered by any of the foes attacks.
  • Press X to Die: If Gamma has his Final Smash available but you're on the last stock, you'd better be careful with using the special button, else your game ends in a fiery explosion.
  • Secret Character: He's hidden in a secret area of the "Factory Invasion" challenge. Find him and then defeat him in back-to-back stamina and regular battles.
  • Shock and Awe: Gamma makes use of their electrically-charged claw 'daggers' for several attacks.

    Alex Kidd 

Alex Kidd

https://static.tvtropes.org/pmwiki/pub/images/sato_alexkidd.png
Home Series: Alex Kidd
Debut: Alex Kidd in Miracle World (1986)
Crusade Mod Creator: Jio_Inzagi

Sega's mascot before the introduction of Sonic.


  • Abandoned Mascot: He was initially Sega's answer to Mario, being the predecessor of Sega's run with the console market. This is reflected in his Arcade Mode route: pitting him against the later franchises, primarily Sonic the Hedgehog, that came after his series was abandoned.
  • Enhanced Punch: A saiyan-like punch for his forward smash.
  • Fragile Speedster: Alex is already fairly lightweight and small with some above average running speed, but what pushes him into this is his up special: putting him in a heli-pod with Collision Damage that's a huge boost in aerial speed, allowing Alex to rush foes and flee quickly.
  • Kamehame Hadoken:invoked Fires a burst of energy from his hands via neutral special. Given his first game was originally conceived as a Dragon Ball game, it may be a case of Recycled Premise.

    Arle Nadja 

Arle Nadja

https://static.tvtropes.org/pmwiki/pub/images/arle.png
Home Series: Puyo Puyo
Debut: Madou Monogatari 1-2-3 (1990)
Crusade Mod Creator: Jio_Inzagi

The prolific young mage apprentice and the face of Puyo Puyo. Arle brings her Elemental Powers and Puyo's to the table, the latter of which is prominently featured in her Puyo summoning neutral special that basically introduces the gameplay from her home series into this game.


  • Assist Character: Carbuncle (the yellow thing near Arle's shoulder on her battle sprite) acts as part of her moveset, firing lasers from his forehead gem for the smash attacks.
  • An Ice Person: Arle casts an ice spell for the side special. It manifests as a ring of light that drifts forward as the button is held down, then turns into an ice chunk that descends quickly upon release.
  • Blow You Away: Sends her caught foe away via tornado in her forward and back throws.
  • Difficult, but Awesome: Placing Puyos to create a color chain is gonna be tricky in practice, especially if you're trying to get as complex as high-level play in Puyo Puyo by creating potential chain combos, all of which can be undone by a stock loss. But even creating a simple chain is incredibly strong if it hits, with chain-combos opening up potential for stage control.
  • Elemental Powers: Being an apprentice mage, she's got a variety of elements to fight with throughout her moveset.
  • Mechanically Unusual Fighter: Arle brings a unique setup game, not through use of conventional traps or certain projectiles, but rather with her Puyo's. She can spawn some Puyo's — a pair of two via neutral special, with several possible colors individually — that don't do anything on their own, but if a chain of three Puyo's of the same color is formed, they'll inflict massive damage on any foe in close proximity. All in all, its like playing a version of Puyo Puyo depending on how you spawn them: do well, and you have the potential to set up a large combo chain for lethal stage control; do poorly, and you're left with a mess of mismatched Puyo's cluttering the stage until you're done in.
  • Obvious Rule Patch: Arle's down throw puts the caught foe into a brief dizzy state, leaving them at the mercy of the girl's possible follow ups. To prevent Arle from simply grabbing the dizzied foe, pummel them, then down throw ad infinitum until they're in kill percent, her grab is disabled for a few seconds after using the throw.
  • Pragmatic Adaptation: A Puyo chain in the home series can only activate from four same-colored Puyo's, but here that number is reduced to three, cutting down on the difficulty of making chains in a more expansive space.
  • Spring Jump: Aided by a large, green Puyo, Arle springs upward for her up special. The Puyo can also bounce other fighters.

    Bass 

Bass

https://static.tvtropes.org/pmwiki/pub/images/gg_bass.png
Home Series: Mega Man (Classic)
Debut: Mega Man 7 (1995)
Crusade Mod Creator: HenrryGG

SWN.001. The Wily robot designed to be The Rival to Mega Man.


  • Mechanically Unusual Fighter: His grab is unique in that he dashes forward across the ground to grapple the foe instead of normally standing in place to do so. Furthermore, their pummel is dragging the foe across the ground.
  • Secret Character: Two methods for unlocking him:
    • Complete the "Cruelty Rivality" challenge, a battle against a superpowered stamina version of him.
    • Find his secret spot in the challenge "Cut Man's Challenge" to battle against him in back-to-back stamina and regular battles.
  • Sticky Bomb: His side special, the Remote Mine. It blows up instantly on contact with solid surfaces, but will stick on opponents to explode a few seconds later. It can be angled up or down during flight.
  • Super Mode: Transforms with the aid of Treble for his Final Smash, with the ability of flight and enhanced energy balls.
  • Walking Arsenal: Following suit from his rival Mega Man, a portion of Bass's moveset draws on weapons from Robot Masters throughout the series:
    • Dash attack and forward tilt: Tengu Man's Tengu Blade.
    • Up tilt: Tengu Man's Tornado Hold.
    • Forward smash: Sword Man's Flame Sword (same as Smash Mega Man's forward air).
    • Up smash: Dynamo Man's Lightning Bolt.
    • Down smash: Burner Man's Wave Burner.
    • Forward air: Ground Man's Spread Drill.
    • Back air: Magic Man's Magic Card.
    • Down air: Hard Man's Hard Knuckle.
    • Down throw: Cold Man's Ice Wall.
    • Side special: Pirate Man's Remote Mine.
  • Wipe the Floor with You: Drags the foe several meters across the ground for his jab; two inputs resulting in Bass doing so back and forth.

    Blizzard Man 

Blizzard Man

https://static.tvtropes.org/pmwiki/pub/images/blizzard_8.png
Home Series: Mega Man (Classic)
Debut: Mega Man 6 (1995)

One of the Robot Masters of Mega Man 6.


  • An Ice Person: If he isn't ramming the foe in a static or rolling manner, or attacking with his ski sticks, Blizzard Man's using snowflakes and ice as a means of offense, with some having the capacity to freeze the foe. For their jab and up/down tilts in particular, they blow a small stream snowflakes in the general direction of each attack, lasting for as long as the button is held down.
  • Blow You Away: Their Final Smash has them conjure a snowstorm that doesn't do any damage, but constantly push the foe in whatever direction they were facing upon activation.
  • Limited Animation: A particularly egregious example: his spritesheet in Mega Man 6 consisted of him moving, turning around, raising a hand, and rapidly spinning as a ball. That is it. Yet said spritesheet was used to somehow form this moveset.
  • Rolling Attack: Rolls as a means of offense prominently in his smash attacks.
  • Secret Character: Complete the challenge "Plant Man Challenge", a platforming level based on the stage of one of his fellow Mega Man 6 Robot Masters.
  • Spread Shot: His Neutral Special shoots four snowflakes like this, functioning like how the Blizzard Attack functions when used by Mega Man, forming behind him in a bracket-like [(] formation, then flying forward.

    Awakened Zero 

Awakened Zero

https://static.tvtropes.org/pmwiki/pub/images/azero.png
Home Series: Mega Man X
Debut: Mega Man X5 (2000)
Crusade Mod Creator: Sk00ps

Zero's Superpowered Evil Sidenote .


  • Battle Aura: Awakened Zero has a continous red one of evil, with it becoming more intense to signal the large Sword Beam attack shortly after the boss variant taunts.
  • Dash Attack: His Side Special is an ice-encompassing variant, dashing through the air.
  • Ground Punch: His grounded Down Special, which also creates rising electric projectiles from the ground.
  • Homing Projectile: His Neutral Special fires two projectiles that home in on nearby foes after a set distance, then a sword beam that just auto-aims from the start.
  • Limit Break: Averted, as trying to input a Final Smash with the meter full results in nothing. The closest thing he has to a Final Smash, the large Sword Beam, is exclusive to his boss variant.
  • Moveset Clone: Downplayed. This Zero uses the original Zero's moveset as a base — from the various sword swings, to the Ground Punch down special — while still drastically changing most of their moves.
  • Palette Swap: Averted due to engine limitations concerning the way his sprites were set up.
  • Secret A.I. Moves: Downplayed. While most of the moves he uses as a boss are usable in the player's hands, the combos the boss version likes to pull off (in particular Side Special, into Up Special, into repeated Aerial Down Specials) are impossible to use in the hands of the player, as his playable versions' Side Special has some endlag to it, and the Up Special puts him in special fall. Played Straight with the large Sword Beam attack; the player can only access that move in Practice mode with the use of taunt button then neutral special, otherwise they cannot use it in the average battle.
  • Secret Character: Complete the "Maverick Awakening" challenge, a battle against a stamina boss version of him.
  • Sword Beam: Two variations: A beam that auto-aims that is fired at the end of his Neutral Special, and a massive one that takes up a lot of vertical space.

    Mega Man Volnutt 

Mega Man Volnutt

https://static.tvtropes.org/pmwiki/pub/images/volnutt_mash.png
Home Series: Mega Man Legends
Debut: Mega Man Legends (1997)
Crusade Mod Creator: MashMan
Character Mod Origin: MAITAKE (M.U.G.E.N)

  • Bullet Hell: He can fill the screen with hitboxes fairly easily, with his Down Special and Side Special, plus his spread shot forward air, snake-esque Up Smash, and more.
  • Pinball Projectile: His Side Special, firing a spike ball that bounces off of surfaces and the screen borders.
  • Spread Shot: His Forward Air fires a spread of three energy balls.
  • This Is a Drill: Uses a large drill for his Forward Smash.
  • Time Bomb: Throws a mine in his Down Smash, which only explodes after a set time.
  • The Turret Master: His Down Special summons a turret that automatically shoots at nearby enemies.

    Baby Bonnie Hood 

Baby Bonnie Hood

https://static.tvtropes.org/pmwiki/pub/images/bulleta.png
Home Series: Darkstalkers
Debut: Vampire Savior: The Lord of Vampire (1997)
Crusade Mod Creator: Dracobot

The cutesy Red Riding Hood who's anything but what she appears to be at a glance.


  • Double Jump: Like how she's able to jump twice in contrast to most of the Darkstalker cast, her portrayal here goes a little further by making her jump a total of three times instead of the standard two.
  • Girl with Psycho Weapon: She's a cutesy Red Riding Hood with a psycho streak wider than the world of Darkstalkers, and she features the classic knife for her Dash Attack.
  • More Dakka: Pulled from her Cool Hunting super, her Final Smash consists of Baby Bonnie Hood alongside John and Arthur to fire a stream a bullets into foes — the latter two firing impossibly large rockets from their rifles.
  • Pocket Rocket Launcher: From her small basket, she fires missiles via side special.
  • Red Riding Hood Replica: She's already a Little Red Fighting Hood, but her appearance in randomly generated Classic Mode battles is often accompanied by the Forest Maze stage, to further alude to her inspiration.

    Jill Valentine 

Jill

https://static.tvtropes.org/pmwiki/pub/images/jill_6.png
Home Series: Resident Evil
Debut: Resident Evil (1996)
Crusade Mod Creator: Manndarin
Character Sprite Origin: Marvel vs. Capcom 2 (2000)

The co-star of BSAA as depicted in Marvel Vs Capcom 2.


  • Assist Character: Summons several different enemies from her home game to unintentionally assist Jill for some of her specials — including zombies that latch onto a foe (and burning variants that only damage on contact once), crows that swipe at Jill from above, zombified wolves that charge past her, and a Tyrant apprehending a fighter for the Final Smash. While a stretch to directly call them assists in context, they're still this in gameplay.
  • Grenade Launcher: Pulls out a launcher to fire an explosive for the neutral special, with the explosive flying in an arc to explode on contact.
  • Hyperspace Arsenal: She doesn't seem to have them on her person, but that doesn't stop Jill from pulling out a Grenade Launcher for her neutral special and a four-slot rocket launcher as part of her Final Smash.
  • Limit Break: For their Final Smash, a Tyrant spawns from a beam of light that'll apprehend an opponent caught in the attack. Jill, after backing up in horror upon the monster showing up, pulls out a rocket launcher to blow up the Tyrant, killing the monster and launching the foe caught in the crossfire.

    Cless Alvein (Cress Albane) 

Cless

https://static.tvtropes.org/pmwiki/pub/images/sato_cless.png
Debut: Tales of Phantasia (1995)
Crusade Mod Creator: Jio_Inzagi

The archetypical RPG hero and protagonist representing Tales of Phantasia.


    Kratos Aurion 

Kratos

https://static.tvtropes.org/pmwiki/pub/images/kratos_0.png
Debut: Tales of Symphonia (2003)
Crusade Mod Creator: Jio_Inzagi

  • Ground Wave: Like the other sword-wielding heroes in the represented Tales series, he sends out a wave of energy projectile sticks to the ground.
  • Heal Thyself: Their down special, healing 10% of damage if the magic spell is cast without interruption.
  • Limited Animation: Several moves feature animations recycled for two or three attacks. Forward air and down air are a particular blatant case, the latter being a sword swing back to front below, while the former takes the same animation, but rotates the sprite rotate a small bit forward for the remainder of the move.
  • Secret Character: Complete the challenge "Tales of Challenge."
  • Spin Attack: Akin to Link's Signature Attack, Kratos swings their sword all around repeatedly to ascend.

    Presea Combatir 

Presea

https://static.tvtropes.org/pmwiki/pub/images/presea.png
Debut: Tales of Symphonia (2003)
Crusade Mod Creator: Jio_Inzagi

The young girl who's not really all that young due to exphere-related experiments, wielding her trusty lumber axe for battle in CMC+.


  • Dishing Out Dirt: She primarily learns earth-elemental attacks in her home game. As such, her power is showcased to an extent in her neutral special: breaking the ground with a heavy axe swing to spawn a cluster of rocks as projectiles.
  • Glacier Waif: She's a young-looking girl who has the strength to carry a large axe and use it well.
  • Ground Pound: Leaps into the air to slam her axe into the ground for the down special.
  • Mighty Glacier: Slow movement speed, with a few of her attacks carrying some end lag.
  • Secret Character: Complete the challenge "Tales of Challenge."

    Mugetsu 

Mugetsu

https://static.tvtropes.org/pmwiki/pub/images/ciel_mugetsu.png
Crusade Mod Creator: Cielbami
Character Mod Origin: Mr. Tamami / Shiroto note 

The mid-stage boss of her game of origin, with not much known about her outside of her allegations of being the goddess of the dream world. note 


  • Artificial Stupidity: If they use their taunt, typically after successfully clearing the stage of opposing fighters, they'll remain locked into their smug arm cross animation until they're jarred outta it.
  • Assist Character: Elly appears for the back throw to slash into the foes back several times with her scythe.
  • Charged Attack: Conjures a burst of energy in front of her for the neutral special, with it
  • Flechette Storm: Taking a page from another Ninja Maid in the series, she throws a barrage of knives as part of her side and/or up special.
  • Ground Pound: Down special; Mugetsu leaps up to suddenly slam the ground to create a shockwave.
  • Mechanically Unusual Fighter: Mugetsu's back air, instead of an attack directed toward the user's back, is technically another variation of a down air — a hitbox below with the ability to spike — that propells Mugetsu backwards.
  • Pillar of Light: Her Final Smash, summoning multiple beams from the heavens across the stage in rapid succession.
  • Pinball Projectile: Her knives from her side and up special can bounce all over the place. While this is more apparent with the knives she throws while she backflip jumps, in cramped spaces even her normally thrown knives can bounce a lot.
  • Secret Character: Complete Classic Mode with her Original Character counterpart, Schmietta.

    Komachi Onozuka 

Komachi Onozuka

https://static.tvtropes.org/pmwiki/pub/images/komachi_4.png

The ferrywoman who escorts spirits to the afterlife.


  • Artificial Stupidity: Her AI can get stuck on the select wheel for her neutral special, at most able to aim (or drift if in midair) towards the nearest fighter without firing their projectile.
  • The Ferryman: Her Dash Attack references this with her inexplicably riding a ferry boat below her.
  • Razor Wind: With a swing of her scythe for the down air, Komachi creates wind-based projectiles sent at a downward angle.
  • Sinister Scythe: Naturally for The Grim Reaper/Shinigami (she's actually moreso a ferrywoman), she wields for her main weapon a scythe of irregular shape.
  • Trap Master: The shots fired from the neutral special only harm foes upon being blown up via down special, making them manually activated traps that mostly function like traditional projectiles. The down variant is a more traditional trap, falling and staying on the ground until triggered.
  • Soul Power: Weaponized as part of her neutral special, firing several possible variants chosen from a circular menu, lasting until they explode upon use of down special.

    Fritz 

Fritz

https://static.tvtropes.org/pmwiki/pub/images/fritzagent5.png
Debut: Akatsuki Blitzkampf (2007)
Crusade Mod Creator: Agent_5

Elderly warrior, old friend of Akatsuki, and former medic of JIA.


  • Air-Dashing: Fritz's cardinal specials are the same type pulled from his home game, dashing great distances to offset his slow movement. As a trade-off, he doesn't have the usual passive air dodge.
  • Awesome, but Impractical: The neutral special is, in theory, a powerful move: it serves as a solution to neutral games and aggressors. The problem is how incredibly short the activation frames of the Counter-Attack is, making the utility unusable due to how strict it is.
  • Counter-Attack: Fritz's neutral special, rapidly spinning his katana outward. For projectiles, they're negated — with Fritz following up with a dash to get closer to the foe. For melee attacks, Fritz will retaliate with a stunning attack that leaves opponents open. While it is strong in theory, good luck getting it to work.
  • Damn You, Muscle Memory!: As detailed under Mechanically Unusual Fighter, his cardinal specials are his designated dash moves, while the universal Crusade air-dash is nerfed to function like Brawl/Smash 4, meaning attempting to use the dash like any other character is likely to lead into some SD's.
  • Mechanically Unusual Fighter: Similar to his home series, three of his four specials are all command dashes, of which he can use multiple times per airtime (up to three up dashes, two side dashes and one up dash, or one side dash and two up dashes). In turn, his air dodge is the same as that in Brawl and Smash 4, rather than the universal directional air dodge used by the rest of the CMC+ roster, courtesy of Crusade.
  • Mighty Glacier: For his overall movement, he falls into below average at best, only offset by his cardinal Air Dash specials to get him where he needs to go. In terms of attacks, a majority of them have lots of wind-up and endlag, with the trade-off being the heavy damage they inflict — his smash attacks being particularly devastating to be hit by.

    Richter Belmont 

Richter

https://static.tvtropes.org/pmwiki/pub/images/richter_6.png
Debut: Castlevania: Rondo of Blood (1993)
Crusade Mod Creator: Zackyl1312

    Terry Bogard 

Terry

https://static.tvtropes.org/pmwiki/pub/images/terry_26.png
Debut: Fatal Fury: King of Fighters (1991)
Crusade Mod Creator: Manndarin

  • Desperation Attack: Carried over from his official Smash self, he can perform the Power Geyser and Buster Wolf when he's over 100% damage.
  • Gratuitous Spanish: His line of dialogue before the final battle in his Arcade route is a large spiel in Spanish, generally cursing out Geese Howard and threatening him with an Ass Shove via broomstick.
    Terry: que hijo de re mil puta que sus, la concha de tu putisima madre, ojal que te metan cinco metros de palo de escoba por el orto y te salga por la boca y te rompa los dientes pedazo de mal cogido, sentate en el pelado por un paquete de pochoclos haceme el favor
  • Ground Wave: As a Signature Move for Terry Bogard, as well as a trademark trope of SNK's Fighting Games, neutral special is the Power Wave — a Ground Punch that spawns a wave of energy as a gravity-affected projectile.
  • Mechanically Unusual Fighter: He and Ryu are the only fighting game characters to have traditional command inputs, as a carryover from their official Smash presences.
  • Spin Attack: Mapped to the up special is his signature Rising Tackle, an upside-down rising lariat.

    Mai Shiranui 

Mai Shiranui

https://static.tvtropes.org/pmwiki/pub/images/mai_3.png
Debut: Fatal Fury 2 (1992)

The Yamato Nadeshiko who at times doesn't seem to quite represent the archetype, but she certainly prides herself as a Shiranui ninja and for her looks, especially that last part. Though, Smash fans might moreso remember Mai for being excluded as a cameo in Super Smash Bros. Ultimate precisely because of her Stripperific appearance. Lucky for her, this is CMC+, where the rules aren't written the same way.


  • Combat Hand Fan: If she isn't fighting with her own kicks, she's using a paper hand fan to smack foes silly in a manner similar to the respective item, throwing them for her "Kashoken" neutral special, or dual wielding as part of her rising Spin Attack up special.
  • Death from Above: The aerial variant of Mai's side special is a head-first dive that propels her at a downward angle. With the A+B input, she'll be engulfed in flames for the duration of the move.
  • EX Special Attack: Using A+B for her specials, at the cost of one level of her special meter, result in most of the moves — with the exception of down special, which normally just serves to charge the meter — getting buffed or tweaked.
    • Neutral special: instead of just one fan, Mai throws out three in succession.
    • Side special: Mai's charging shoulder tackle at the end is Wreathed in Flames, resulting in a bigger hitbox for the attack.
    • Up special: Spin Attack recovery move doesn't put Mai into freefall, allowing her to freely act.
    • Down special: charging move becomes a status buff
  • Ms. Fanservice: With her Vapor Wear kimono that leaves quite a bit to the imagination, plus her generous BWH measurements, she is definitely this trope — and in Smash Bros of all places. And yes, plenty of her attacks have her show quite a bit of this figure of hers.
  • Painted-On Pants: Some of her Palette Swaps that give her pants invoke this trope, due to just retexturing her bare legs.
  • Playing with Fire: To complement her Fiery Sensuality, Mai incorporates flames into her attacks — whether she's whipping her kimono tassel or just Wreathed in Flames.
  • Stripperific: Shows off her figure with a rather skimpy Vapor Wear kimono, an aspect tied to her since joining the KOF roster. It's for this very trope why she's excluded from a mere cameo in Ultimate. But here, in a mod-pack with a less younger audience in mind, she's not restrained with the "rule" of "Smash being for good boys and girls."

    Rock Howard 

Rock

https://static.tvtropes.org/pmwiki/pub/images/rock_56.png
Debut: Garou: Mark of the Wolves (1999)
Crusade Mod Creator: MashMan


  • Limit Break: He has a Super Meter holding up up to 5 stocks, which he can spend to perform his two Garou supers, the Raging Storm (neutral A+B) and Shine Knuckle (forward A+B).
  • Razor Wind: Taken from his biological father, Rock can cast Reppuken as his neutral special, swinging his hand upward to cast a wind projectile forward. On the ground, its a Ground Wave, while its midair counterpart is a faster and shorter lived projectile.
  • Secret Character: Complete Terry's Arcade mode.
  • Spin Attack: Taken from his adoptive father Terry, his up special is the Rising Tackle.
    Athena Asamiya 

Athena

https://static.tvtropes.org/pmwiki/pub/images/athenaa.png
Debut: Psycho Soldier (1987)
Crusade Mod Creator: Sk00ps

  • Ass Kicks You: Her Pheonix Bomb down air, where she attacks rear-first to launch the foe downward and bounce off them.
  • Attack Reflector: Her aptly named Psycho Reflector, a move that can reflect projectiles.
  • Energy Ball: Athena's neutral special, her "Psycho Ball" attack.
  • Limit Break:
    • Both her Shining Crystal Bit and Crystal Shoot are featured as a two-phase special move, each costing one bar per neutral A+B input. The former creating a barrier of psychic energy around herself with orbiting Psycho Balls, the latter casting the barrier into a powerful projectile.
    • For her Final Smash, she performs Psycho Medley; attacking the caught fighter with Teleport Spam while changing on the fly into all of her previous outfits/forms, with her ending the attack with a large spirit bomb-like Psycho Ball dropped onto the foe.
  • Teleportation: Her side special Psychic Teleport, where she projects a light projection of herself forward, with her warping to it at its max range. This move can also invoke Confusion Fu; if the move is inputted with A+B, her light projection will disappear without the teleport happening.

    Kyoko (Kunio-kun

Kyoko

https://static.tvtropes.org/pmwiki/pub/images/ptbravo_kyoko.png
Debut: River City Girls Zero (1994)
Crusade Mod Creator: PTBravo

  • Ass Kicks You: Bashes foes with her rear for the neutral air.
  • Dance Battler: Aside from kicking, or putting one or two of her professions to unconventional use, her forward smash has her dab. This move is consequently the weakest of the smash attacks, due to the lowest knockback scaling.
  • Hammered into the Ground: The result of her down throw, where she Goomba Springboards herself off the foe, is them getting imprinted into the ground with the bury status.
  • Hitbox Dissonance:
    • Her neutral air, that being where Kyoko uses her rear end to attack, doesn't quite match up with the hitbox, the latter being larger than Kyoko's width length.
    • Her Final Smash is not limited to her energy waves, as it covers quite a generous radius around the source.
  • I Know Madden Kombat: Due to incorporating her volleyball and cheerleading techniques into her fighting style back in River City Girls, she's also putting them to use here, whether vaulting, spiking (fitting), or curling up into a ball for movement.
  • Kick Chick: Kyoko's playstyle, when she isn't volleying or dabbing, has her put her shoes to good use with the various kicks she does. She even uses some special moves — a flurry of kicks and an upside-down spinning split-kick — from the Trope Codifier herself, Chung-Li.
  • Secret Character: Complete Classic mode as Misako.
  • Technician Versus Performer: Like their appearance and playstyle in River City Girls, Kyoko's the Performer to Misako's Technician. Aside from her I Know Madden Kombat approach to fighting, her Final Smash has her go all out: inexplicably floating upwards to dab, creating a large burst of energy which is larger in size as an attack.
  • Wrestler in All of Us:
    • Her side special is an embelished rotating dropkick.
    • Her back throw is a Frankensteiner — grappling the foe by the head with her legs to throw them back.

    Kung Fu Girl 

Kung Fu Girl

https://static.tvtropes.org/pmwiki/pub/images/kfg.png
First M.U.G.E.N Character Creator: Johnny (2003)

  • Extendable Arms: The second half of her up smash has her inexplicably extend her arm to hit a foe she's likely to have uppercutted prior.
  • Kamehame Hadoken: Finishes off her Final Smash with a large hadoken beam at point-blank range for the caught victim.
  • Ms. Fanservice: Generous measurements compounded by the fact that her bust regularly jiggles for her every move, all the while she wears a decently revealing martial arts gi? Yep.
  • Murderous Thighs: Grapples and crushes the foe in between her legs for the down throw.
  • Our Ghosts Are Different: Summons a chibi ghost version of herself as a pseudo-projectile.
  • Secret Character: Complete Kung Fu Man's Arcade mode.
  • Taunt Button: She has five variations for her taunt, in contrast to most of the cast having only one or three, all activated with the respective inputs:
    • Neutral: Gives a thumbs up with a flat look, then casts it downward with a more mocking expression.
    • Left: Hands on one hip, the other in a saluting like motion while KFG gives an encouraging "Ganbatte ne."
    • Right: Pulls a fighting stance with a cry of "Iku yo!"
    • Up: Leans forward one leg up, then hand waves toward the foe with a not-so-apologetic "Gomen ne". The hand wave doubles as a weak 1% attack.
    • Down: Casts a Coy, Girlish Flirt Pose while giggling.
  • Wardrobe Malfunction: Her gi gets undone for her Victory Animation, prompting a shocked reaction from KFG as she tries to preserve her modesty.

    Sion Eltnam Atlasia 

Sion

https://static.tvtropes.org/pmwiki/pub/images/sion_cogu.png
Debut: Melty Blood (2002)
Crusade Mod Creator: Manndarin

  • Bottomless Magazines: While there's a limit to how many bullets can be fired at a time for each Moon Phase, Sion will not run out of bullets to fire from her gun, unlike in Melty Blood.
  • Grapple Move: With the use of her Etherlite for the side special, Sion can grapple foes by the ankles, with the following results depending on which phase she's in: C-Moon pulls them closer, F-Moon launches them above Sion, H-Moon trips them up.
  • Pinball Projectile: Half-Moon-Sion's bullets gain the properties to bounce off not only the stage floor, but also the very screen edges.
  • Stance System: Downplayed. Sion has three phases to select from: Cresent, Full, and Half, and each phase tweaks or changes some of her moves.
  • Wave-Motion Gun: Literally. She fires a large beam from her gun for the Final Smash.

    Okita Souji 

Okita (including old version)

https://static.tvtropes.org/pmwiki/pub/images/okitan.png
Debut: Fate/Grand Order (2015) [official game debut]
Crusade Mod Creator: Sk00ps

Historical Gender Flip of The Shinsengumi's First Unit captain.note 


  • Counter-Attack: Down special puts her in a brief state to counter an attack. Unlike the standard counter move, the resulting counter attack sends Okita behind foe, allowing her to follow up with an immediate attack from.
  • Flash Step: Courtesy of her canon skill Shukuchi, she's capable of zipping by her foe with the use of most her specials. She even capable of this in her jab, the intial slash sending the foe into Okita slashing behind them, twice even.
  • Razor Wind: Sends out a short-ranged wind projectile for her neutral special, with it hitting a foe resulting in Okita warping behind the foe.

Exclusive to old version:

    Wrastor 

Wrastor

https://static.tvtropes.org/pmwiki/pub/images/wrastor_6.png
Debut: Rivals of Aether (2017)
Crusade Mod Creator: TeacherSteve35, Jio_Inzagi and Agent_5

  • Blow You Away: Summons a whirlwind projectile for the side special, which creates an air current across the stage that increases Wrastor's aerial speed.
  • Diving Kick: Dives straight down talon-first for down special; the move doubling as a Grapple Move, with Wrastor sending the foe upward after grappling.
  • Fragile Speedster: A lightweight fighter with an emphasis on aerial combat, with his aerial speed further improved with side special.
  • Mechanically Unusual Fighter: As how Wrastor functioned in Rivals, his smash attacks can only be used in the air.
  • Meteor Move: His aerial down smash, where he propels himself downward with the force to spike foes he lands his talons on.

    Ash 

Ash

https://static.tvtropes.org/pmwiki/pub/images/ash_roa.png
Rivals Workshop Mod Creator: CHAOKOCartoons and Andy Ayala
Crusade Mod Creator: wheeled_tank

  • Boxing Battler: With her boxing gloves, stances and attire, this is evidently her main fighting style.
  • Close-Range Combatant: Her attacks have low range, and her sole projectile only serves to bring opponents closer (and it is short ranged as well). However, she can quickly close the distance.
  • Expy: Being a fighter who specializes in boxing, along with her Close-Range Combatant playstyle, Ash is the Rivals of Aether OC equivalent of Little Mac. Two of her alts are even the colors of Little Mac's default look and his wireframe appearance.
  • Spin Attack: Her up special has her do an unorthodox version, with a spinning punch as she rises.

    Rika Furude 

Rika

https://static.tvtropes.org/pmwiki/pub/images/rika_5.png
Debut: Higurashi: When They Cry: Onikakushi-hen (2002)
Crusade Mod Creator: Jio_Inzagi

The young girl who's presence heavily ties into the events of Higurashi. While doomed to die in many of the prior timelines, these new worlds of CMC+ may be the exception.


  • Adaptational Badass: She can perform impressive feats on her own when it comes to dealing with threats bigger than her, but she primarily isn't a fighter, with her complacency leaving her inactive throughout the story of Higurashi. Here, with a mop in hand and Hanya to assist, she's a more active fighter with more capabilities than usual.
  • Assist Character: Her ally Hanya appears for two of Rika's throws and creates a field of electricity for the Counter-Attack.
  • Broomstick Quarterstaff: Her main weapon as a fighter is a mop as tall as herself.
  • Counter-Attack: A typical counter down special. If Rika is hit with the counter active, Hanya will briefly appear to spawn a dome of electricity on top of Rika to protect her.
  • Flying Broomstick: Inexplicably flys with her mop like a witch broom in her up and side specials, the latter move having her vanish from sight.
  • Secret Character: Play 7 versus matchs — a nod to the creator of her series, 07th Expansion.
  • Vocal Dissonance: While most of her voice clips are of the child-like high tone you'd expect from a little girl, a successful Counter-Attack result in her using her "real" voice, which is about as deep as a more mature woman.

    Sans 

Sans

https://static.tvtropes.org/pmwiki/pub/images/sans_3.png
https://static.tvtropes.org/pmwiki/pub/images/sans_tp.png
An alternate render of Sans that sometimes appears on the main menu. The game files imply that this is his Challenge Mode version.
Debut: Undertale (2015)

Sans. He's generally a chill guy most of the time, but going out of your way to slay every monster in the underground, including his brother, prompts him to stand in your way and give his all. And give his all he does, becoming one of the hardest bosses in Undertale. Now with character motive not a factor here in CMC+, San's prepared to give his all.

He's got many attacks intended to rack up damage or finish the job quickly, along with other abilities — a jab that buries foes, a disjointed grab with no inactive frames, strong recovery in the form of a floaty double jump, teleport up special and a floating ability akin to Peach, etc. — that make Sans very oppressive. This all comes at the cost of not only being rather slow (requiring Sans to use other movement methods to go anywhere fast at the cost of potential vulnerability) but his weight class is in the negatives, resulting in a character that's rather easy to KO despite their strengths.


  • Adaptational Badass: While Sans is obviously no slouch here, in his Challenge Mode boss fight he's capable of dodging various attacks, including all manners of Elemental Powers and explosions, to a barrage of fast-moving projectiles. His normal dodges even has him make use of his teleport ability. In canon, his ability to dodge attacks isn't as dramatic in execution; he just simply moves aside from the Genocide player's only attack: knife-swinging, with his following quip: "what? you think i'm just gonna stand there and take it?" implies that its the Mundane Solution that prior monsters never thought to do.
  • Bad with the Bone: As with his original boss fight, San's attacks largely consists of bones with multi-hitting properties.
  • Death of a Thousand Cuts: Most of his attacks (with some exceptions) only do 1% of damage, though some of those said attacks only do so on a technicality — many of his bone attacks and Gaster Blasters deal constant multi-hitting damage.
  • Glass Cannon: Taken to the extreme. A variety of Sans' attacks, while for the most part consisting of weak 1% of damage per hit, are either multi-hitting or (in the case of forward smash) high in knockback, making for a very oppressive form of offense. All of that is off-set not only by his other stats being rather bad, but also by his unique negative weight value; strong knockback inflicting attacks, at worst with some extra percentage beforehand, will finish him off. Particularly strong attacks from certain characters are also a certified One-Hit Kill for Sans.
  • Hammered into the Ground: Sans can inflict the foe with the buried status via telekinesis in both his Jab finisher and his fully charged down smash.
  • Mechanically Unusual Fighter: How many fighters in this roster can boast having a negative weight value?
  • Meteor Move:
    • Up air; if a foe gets hit by the hitbox above Sans, the latter will telekinetically throw them downward with incredibly strong force.
    • Technically, his down smash functions like this: spiking all foes on-screen, but only hitting foes that are on solid ground, subverting this trope.
  • Mighty Glacier: His walk and run are among the slowest, which is only offset by his air-dash and damage output. Unfortunately for Sans, he doesn't have the weight values of most low-in-speed/high-in-damage fighters to compensate.
  • Mind over Matter: Aside from his bone attacks, Sans can slam the foe around with his telekinesis, with it naturally serving as the throws as well.
  • One-Hit-Point Wonder: Like in his boss fight in Undertale, Sans in his Challenge mode boss fights has his stamina is set to one, capable of dying in one hit — but because this is Sans, it's offset by his ability to negate hits up to twenty-five times. Largely the same rules applies to his April Fools depiction, having him automatically be One Hit Killed upon taking a single hit, but passively teleporting to avoid attacks.
  • Recycled Premise: His down air is similar to vanilla Crusade Tails' 'Flick' down air (which is made a down special in CMC+) in terms of function: spawning an attack that strictly appears below him on solid ground — in his case, a row of bones.
  • Secret Character: Defeat his Challenge mode boss fight.
  • Super-Reflexes: Sans in his Challenge mode boss fight can completely No-Sell any attack that could've easily hit him under normal circumstances, with him doing so up to twenty-five times until he's in a state where he can finally get slain.

    Kris 

Kris

https://static.tvtropes.org/pmwiki/pub/images/kris_96.png
Debut:: Deltarune: Chapter 1 (2018)
Crusade Mod Creator: Dracobot
Character Mod Origin: EquinoxDoodle (Rivals of Aether Workshop)

  • Assist Character: Not only are his allies Susie and Ralsei here, he's also got Lancer and Jevil appearing for the moveset.
  • Brutish Character, Brutish Weapon: Susie, who's the roughest and toughest member of the Three Heroes, and wield an axe for her attacks; their up smash in particular is also the hardest hitting of the smash attacks in comparison to Kris and Ralsei.
  • Mana Meter: The TP (Tension Points) gauge from Deltarune manifests here as Kris' gimmick; hitting the opponent with normal attacks (or passively as well, if the option is selected in the character select) charges the meter, with it fueling the special moves.
  • Practical Taunt: Down taunt calls upon Lancer, who has a hitbox upon spawning in that only deals 1% of damage, but can be an effective Meteor Move for foes that are trying to reach the ledge.
  • Sword Beam: An axe variant with Susie for the side special, Rude Buster, swinging her axe to create a large beam projectile.

    Asuka 

Asuka

https://static.tvtropes.org/pmwiki/pub/images/asuka_5.png
Home Series: Senran Kagura
Debut: Senran Kagura: Portrait of Girls (2011)
Crusade Mod Creator: Sk00ps

  • Dishing Out Dirt: Her elemental specialization for some of her ninja arts: conjuring a formation of rock by stabbing her swords into the ground for her side smash, and diving into the ground to cause an eruption for the down special.
  • Dual Wielding: Wields her two wakizashis for combat.
  • Spin Attack: Her jab finisher, rapidly spinning forward with her swords.
  • Tornado Move: Side special, where sh leaps forward to create a tornado around herself by rapidly spinning.
  • Voluntary Shapeshifting: In a puff of smoke, Asuka transforms into a large frog to leap upwards for her up special.

    Ellie 

Ellie

https://static.tvtropes.org/pmwiki/pub/images/ellie_81.png
Home Series: Monster Tale
Debut: Monster Tale (2011)

  • Assist Character: Chomp. He provides Ellie with the specials and throws, transforming into a variety of evolutions for different tasks.
  • Handbag of Hurt: Swings her satchel around as a go-to melee weapon.
  • Hand Blast: Fires energy from her outstretched fist in a variety of ways. From multiple waves of fire for the side and up smash, and small Fireballs for the neutral special when Chomp isn't available.
  • Rolling Attack: Curls into a ball to roll across the ground for the down tilt and Dash Attack.
  • Unnecessary Combat Roll: The start-up and end-lag of down smash, where she swings her satchel low to the ground, can be attributed to the animation of her rolling forward and backward whenever she uses the attack.

    Hat Kid 

Hat Kid

https://static.tvtropes.org/pmwiki/pub/images/ptbravo_hatkid.png
Home Series: A Hat in Time
Debut: A Hat in Time (2017)
Crusade Mod Creator: PTBravo
Character Mod Origin: CircleGuy (Rivals of Aether Workshop)

  • Adaptational Skill: The Dweller Mask in A Hat In Time lets Hat Kid interact with intangible green objects or remove tangible purple ones, and is otherwise not a means of offense. In this moveset, it is utilized offensively by conjuring green waves of energy for the aerials.
  • An Ice Person: Courtesy of the Ice Hat, Hat Kid turns into a statue made of ice for her Ground Pound down special.
  • Assist Character: Calls upon her multiple friends and enemies in her moveset, mostly in the throws.
    • The Conductor rapidly stabs a knife into the foe for the forward throw.
    • DJ Grooves sends the foe away for the back throw via the splits.
    • The Snatcher summons a geyser of dark magic for the up throw.
    • A Mafia guy hoists the foe overhead to slam them into the ground for the down throw.
    • Bow Kid and Mustache Girl aid in Hat Kid's Final Smash.
  • Dash Attack: Hat Kid does a leaping Roundhouse Kick with the aid of the Sprint Hat.
  • Devious Daggers: For Hat Kid, who's at best pragmatic and at worst mischevious, she stabs a dagger low to the ground for the down tilt.
  • Limit Break: After rushing the foe, Hat Kid, alongside Bow Kid, repeatedly smack the foe around with their umbrellas, with Moustache Girl finishing them off by throwing a Time Piece to the ground.
  • Parasol of Pain: Like Hat Kid's main method of attacking in her home game, she swings her umbrella for her jab.
  • Throw Down the Bomblet: With a Brewery Hat equipped, she throws exploding potions for her grounded up special.
  • Weaponized Camera: Down smash, where Hat Kid makes use of the flash photography to launch foes around her.

    Heart Aino 

Heart Aino

https://static.tvtropes.org/pmwiki/pub/images/mash_heart.png
Home Series: Arcana Heart
Debut: Arcana Heart (2007)
Crusade Mod Creator: MashMan

    Hyde Kido 

Hyde Kido Revamped

https://static.tvtropes.org/pmwiki/pub/images/hyde_cogu.png
Home Series: Under Night In-Birth
Debut: Under Night In-Birth (2012)
Crusade Mod Creator: Manndarin

  • 420, Blaze It: For one reason or another, taunting as him in Training mode results in his damage percent being set to four hundred and twenty percent.
  • Art-Style Clash: While many of the sprite rip assets in one setting can results in differing pixel counts and resolutions clashing, Hyde stands out due to several of his attack effects being depicted in a much lower pixel count,
  • Casting a Shadow: Courtesy of his EXS ability and the Insulator, he manipulates shadows of red and black.
  • EX Special Attack: He posssesses a Super Meter that can hold up to three stocks, which he can spend to use more powerful versions of any of his four specials.
  • Secret Character: Two methods:
    • Defeat Unlimited Ragna in Challenge mode, referencing Ragna and Hyde's officially-licensed meeting in BlazBlue: Cross Tag Battle.
    • Complete Serio's Arcade mode — a nod to Under Night In-Birth's developers French Bread starting out in the video game industry with The Queen of Heart series.

    Lady's Sorrel 

Lady's Sorrel

https://static.tvtropes.org/pmwiki/pub/images/ciel_sorrel.png
Home Series: Flower Knight Girl (2015)
Debut: Flower Knight Girl - Event 35 update (2016)
Crusade Mod Creator: Cielbami
Character Mod Origin: MoloMowChow (M.U.G.E.N)

A petite Badass Adorable girl who's profession consists of slaying Big Creepy-Crawlies alongside fellow knights in her H-Game of origin, now in the world of CMC+ with newfound combat abilities.


  • Adaptational Badass: Downplayed. Despite her appearance and mannerisms, she still had enough combative capabilities to perform her job as a Flower Knight in her game of origin. Here, she has her capabilities expanded to fit into the Platform Fighter setting, in part due to being based off MoloMowChow's MUGEN character, which made use of the few assets she had to be adapted into a fighting game.
  • Flower Motif: As she is a Flower Knight, an Moe Anthropomorphism of their respective flower namesake, she's has her own flower meaning. In her case, a Lady's Sorrel / Oxalis means "a shining heart" or "feeling with one's heart."
  • Home Stage: While she doesn't have a stage representing her home game, Planet Fauna serves as her stage for when she's fought in Classic mode.
  • Lethal Joke Character: At first glace: a moveset consisting of half her moves being recycled, her aerial stats making her sluggish in the air but fast to fall, compounded by the inability to grab at all, most might assume she's a generally bad character to play as. Those people would be wrong, due to her powerful and fast cardinal specials; up special being an effective offensive recovery move that can KO early off the top blastzone, side special being a fast rush attack that's also good for horizontal recovery, and down special which can catch unsuspecting foes. Sure, playing without the ability to grab makes her ill equipped to deal with shields, but keeping up the pressure with her strengths gives her a very oppressive playstyle.
  • Limit Break: Performs her "Rotational Exquisite Skill - Falling Petals Umbrella" skill attack for her Final Smash, which has her unleash a barrage of exploding petals that culminates into one large explosion that launch foes away.
  • Limited Animation: Since her sprite is a double rip of her home game spritesheet — which was ported into M.U.G.E.N, then into CMC+ — a lot of her animations are recycled throughout: her two-hit jab are reused for the up and down tilt, her cardinal aerials are the same as her tilt attacks, and her 'rapidly rotating with her parasol held out' (which is originally used in the attack animation repurposed for her Final Smash) is used several times — for the neutral air and cardinal specials.
  • Mechanically Unusual Fighter:
    • She's one of the few fighters who completely lacks a grab. Trying to do so results in her shielding instead.
    • Her down smash is rather unique: instead of attacking both sides quickly like most down smashes, she spawns four exploding sparks that fly out of the tip of her parasol and fall in an arc towards the ground front to back. Because of how it works, the sparks can hit foes on platforms directly above Sorrel and it can be used as a risky punish for foes that rush her.
  • Moe Anthropomorphism: Of an Oxalis / Lady's Sorrel flower in the form of a Badass Adorable girl.
  • Parasol of Pain: Her main weapon of choice for most of her attacks.
  • Spin Attack: Rapidly spins in a forward motion with her parasol outward for her neutral air and three cardinal specials.
  • Trap Master: Her neutral special, Diamond/Blossom Mine, has her spawn a diamond spark that'll explode upon making contact with a foe, with some respectable launch power to it.

    Milla 

Milla

https://static.tvtropes.org/pmwiki/pub/images/ciel_milla.png
Home Series: Freedom Planet
Debut: Freedom Planet (2014)
Crusade Mod Creator: Cielbami

  • Adaptational Badass: Because of the meek and less action-oriented of the trio, Milla, being transplanted into a Platform Fighter, she's naturally made more capable here. While she does take a level of this in the sequel, her sprite here is ripped from the first game, where she's not yet gone through this.
  • Attack Reflector: With side special, Milla conjures an energy shield in front of herself to reflect all projectiles back at the opponent.
  • Ear Wings: Flops her large ears (and her arms as well) to gain height for the up special.
  • Hand Blast: All of her offensively orientated blasts of energy are delivered in this manner by her very paws.
  • Item-Drop Mechanic: Digs into the ground for the down special, which results in her digging up any item from the vanilla game — fans, food items, soccer balls, etc.
  • Kamehame Hadoken: Fires a large, green hadoken blast for the Final Smash.

    Ori & Sein 

Ori

https://static.tvtropes.org/pmwiki/pub/images/oribyanxiousluku.png
Home Series: Ori
Crusade Mod Creator: riffythespirit
Character Mod Origin: Rivals of Aether (2017)

Exclusive to Ori and Sein:

Exclusive to Ori (Smash):

  • Charged Attack: Neutral air can be charged to create a larger and stronger burst of energy.
  • Power Up Letdown: The same Final Smash as the version with Sein, but without the moveset change effect, leaving it as just a weak-hitting Final Smash.

    Rash 

Rash

https://static.tvtropes.org/pmwiki/pub/images/rash_27.png
Home Series: Battletoads
Debut: Battletoads (1991)

  • Cool Bike: His side special is the speeder bike from the infamous Turbo Tunnel, which he rams people with for it to explode on contact.
  • Grapple Move: Forward throw has Rash carry the caught foe overhead like Donkey Kong; free to move around
  • Jet Pack: An Explosion Propelled variant for his up special, with its effectiveness based on how long its charged; no charge means a pitiful explosion and a frog likely bound for the blast-zone.
  • Multipurpose Tongue: Uses his frog tongue as an attack to pull foes in closer.
  • No-Holds-Barred Beatdown: Alongside Zitz and Pimple, Rash goes to absolute town on the foe caught in his Final Smash.
  • Shapeshifter Weapon: He can morph his limbs to be larger than usual for his attacks, but Rash goes a step further into this trope by turning his feet into comically large spike boots, double-sided axes, and Epic Flails for the smash attacks.
  • Voluntary Shapeshifter: While Rash can create weapons from his feet, he can also turn into a wrecking ball for the down special, propelling himself forward.

    Serio 

Serio

https://static.tvtropes.org/pmwiki/pub/images/serio.png
Home Series: To Heart
Debut: To Heart (1997)
Character Mod Origin: The Queen of Heart '98 (1998)

  • Adaptational Badass: A direct carryover from The Queen of Heart, itself being a fighting fan game of a Slice of Life visual novel and anime set in a mundane school setting. More specifically, Serio in To Heart was a maid robot with no Telescoping Robot properties, let alone combat skills.
  • Eye Beams: Fires one for her neutral special.
  • Shoryuken: Her up special, being a dagger-wielding variant of the rising uppercut.
  • Telescoping Robot: She's got arm blades, drill legs, jet boots, wrist beams, a bulky machine arm, bombs and who knows what else coming out of her body.

    Vegeta (CMC+ variant) 

Vegeta

https://static.tvtropes.org/pmwiki/pub/images/vegeta_79.png
Crusade Mod Creator: imadamn

A previous variant of Vegeta before he was replaced by vanilla Crusade's version.


  • Counter-Attack: When in Super Mode, Vegeta's down special becomes this — responding to an opposing attack with a double kick upward that's immediately followed by a double hammer arm to slam the foe into the ground.
  • Energy Ball: His side special, casting a ki blast from a single hand, with him firing multiple in rapid succession when in Super Mode.
  • Kamehame Hadoken: Naturally, Vegeta casts the Galick Gun as his neutral special, a slow to activate, but fast and strong beam move. He also casts the signature Final Flash for the... Final Smash.
  • Secret Character: Beat 100-Man Crusade mode.
  • Super Mode: Naturally for Vegeta's kind, he can go Super Saiyan; this state being achieved by maxing out the meter and using down special.

    Android 16 

Android 16

https://static.tvtropes.org/pmwiki/pub/images/a16_4.png
Crusade Mod Creator: Agent_5
Character Mod Origin: Chrono_Strife (M.U.G.E.N)
Sprite Creator: Benhazard

  • Action Bomb: He's rigged to explode in this manner, with him activating this explosive for the Final Smash/Side A+B.
  • Air-Dashing: Attacking after landing certain attacks will result in Android 16 rushing after the launched foe to follow up with another attack.
  • Arm Cannon: Underneath 16's forearms are energy blasters he uses to fire large energy beams for two of his A+B moves.
  • The Grappler: Same as he is in FighterZ and the M.U.G.E.N mod, his portrayal here naturally incorporates lots of Grapple Moves in his moveset, including for a few of his normals (the second hit of jab and down tilt), half of his specials (side and up special), and two of his A+B attacks.
  • Limit Break: In addition to the traditional Smash Final Smash, 16 has a meter akin to FighterZ, which can be spent with A+B for several moves:
  • Losing Your Head: Exaggerated. The end result of 16 using his Final Smash/Side A+B, a suicide bomb explosion, leaves behind only his head, akin to how he dies in his last episode appearance. This state only lasts for a few seconds, as he'll inexplicably return to full body form to continue fighting, with only 50/150 added to his damage percent.
  • Mechanically Unusual Fighter: Several instances in his moveset allows him to follow up an attack with an air-dash that homes in on the target, those attacks being two Grapple Move normals, and two of the Dash Attack smash inputs.
  • Non-Standard Character Design: Whereas the other fighters in the franchise have sprites that are tailor made to appear legitimately from Crusade, 16's is the only sprite-rip of the bunch.
  • Rocket Punch: Neutral special; 16 firing his fists as a projectile that explodes at its apex range.
  • Wrestler in All of Us: In addition to being The Grappler in FighterZ, who's moves include pile-drivers and body-slams, he incorporates a Spinning Piledriver and a dropkick for the up throw and forward air respectively.

    Goku Black 

Goku Black

https://static.tvtropes.org/pmwiki/pub/images/gokub.png
Crusade Mod Creator: Sk00ps

  • Assist Character: Calls upon the aid of Zamasu for his up throw and down A+B for when he is in Super Mode.
  • Dash Attack: Landing the Energy Ball side special while in Super Saiyan Rosé form results in Black rushing the hit foe with his energy blade.
  • Laser Blade: Employs his signature Fierce God Slicer, an energy blade that envelops his hand, for several attacks.
  • Mechanically Unusual Fighter: Goku Black has the same FighterZ special meter and A+B special moves like Android 16 and 21, but he sets himself apart by having most of his A+B moves only available until he activates his Super Mode, which itself requires down A+B.
  • Meteor Move: Forward and down air, a double axe handle ripped from Goku and a reverse backflip kick respectively, both . His Super Mode trades these moves away for the altered moveset, but the latter move gets reused for third attack of forward air and as an aerial combo finisher for the jab.
  • Sinister Silhouettes: Whenever he dodges/air-dashes, his figure gets obscured in shadow, with the only standout feature being his eyes glowing red.
  • Super Mode: With the use of down A+B and three bars of energy, Goku Black turns into his Super Saiyan Rosé form, altering his moveset and gaining the ability to use Holy Light Grenade with the same aformentioned input.

    Zamasu (Fused) 

Zamasu (Fused)

https://static.tvtropes.org/pmwiki/pub/images/zamasu_9.png
Crusade Mod Creator: Sk00ps

  • Damn You, Muscle Memory!: Unlike the other Dragon Ball characters, whose meter specials are activated via pressing both the normal and special buttons together, Zamasu requires using the grab button midair along with the respective directional input.
  • EX Special Attack: Side special, when inputting as a smash attack, becomes faster and stronger, at the cost of one bar.
  • Fusion Dance: Fused Zamasu is the fusion between Zamasu and Goku Black, with one of his character unlock methods referencing this by requiring Goku Black to summon Zamasu for one of his attacks in a match.
  • Laser Blade: Taking from Goku Black's own Fierce God Slicer, Zamasu uses his own hand blade of ki for his attacks.
  • Limit Break:
    • Aerial grab neutral/side (costing four bars); Divine Wrath, a large Supernova-like fireball.
    • Aerial grab down (costing two bars); casts Blades of Judgement, a storm of red energy needles that rains down.
    • For the Final Smash/aerial grab up input (costing six bars), Lightning of Absolution, Zamasu summons an avian-like entity above him that calls upon bolts of lightning from above around Zamasu.
  • Secret Character: There are two methods to unlocking him:
    • Summon Zamasu with Goku Black Super Saiyan Rosé's A+B down input in a match (Training mode doesn't count).
    • Beat the "Plant Man's Challenge" challenge as Goku Black.
  • Sword Beam: With his energy Laser Blade, Zamasu slashes from low to high for the neutral special, casting Divine Order, a cresent ki beam. While it doesn't use up the meter, it does require Zamasu having three bars of energy at minimum, or else its just the ki slash without the beam.
  • Talkative Loon: As Zamasu talking a lot in a boastful manner is practically his staple character trait, his inclusion here naturally transplants many of his FighterZ quotes. Such is the case with his taunt quote, which results in his Taunt Button being longer than average.
    Zamasu: I am Zamasu! I am the wisdom, the lord, and the power of the universe!
  • Video Game Flight: His Heaven's Flash up special, giving him the ability of limited flight.

    Android 21 

Android 21

https://static.tvtropes.org/pmwiki/pub/images/a21_1.png
Debut: Dragon Ball Fighter Z
Crusade Mod Creator: Sk00ps

  • Air-Dashing: Her up special, akin to the air dash in FighterZ, has 21 either dash in an upwards angle or chase after an opponent in sight.
  • Limit Break:
    • Neutral A+B; Photon Wave, a Sweeping Laser Explosion.
    • Side A+B; Excellent Full Course, an aggressive Criss-Cross Attack that leads into a powerful, point-blank ki blast.
    • For the Final Smash, Sweet Tooth, 21 fires a pink beam that turns the foe into a sweet/pastry, with her grabbing and taking a bite of the transformed foe. Depending on if the foe reached 100% of damage, 21 will either toss them aside for them turn back launched away, or 21 will finish them off by downing them whole, insta-killing them.
  • Power Copying: Downplayed in gameplay. Her neutral special Conisseur Cut allows her to use a one-time move for the neutral special, with said move being from a set ripped from FighterZ. Theses moves include a Kamehameha, rapid-fire beam spam, Deflector Shield, and a Solar Flare.
  • Tail Slap: Like in FighterZ, she utilizes her long tail for half her normal attacks.

    Joseph Joestar (SC) 
https://static.tvtropes.org/pmwiki/pub/images/joseph_0.png
Debut: JoJo's Bizarre Adventure: Stardust Crusaders
Crusade Mod Creator: Manndarin
Character Mod Origin: JoJo's Bizarre Adventure: Heritage for the Future (1998)


  • Building Swing: Their up special is a visually static variant that involves less swinging; Hermit Purple will extend from his hand straight upwards, and if a ledge is above, it'll pull Joseph upwards.
  • Counter-Attack: Typical counter down special; hitting Joseph in the counter state will have him retaliate with Hermit Purple around his body.
  • You Will Not Evade Me: Neutral special is a Grapple Move that pulls a caught foe close to Joseph for him to combo them.

    Kars 

Kars

https://static.tvtropes.org/pmwiki/pub/images/kars.png
Crusade Mod Creator: MrNope

    Jotaro Kujo 

Jotaro Kujo

https://static.tvtropes.org/pmwiki/pub/images/jotaro_7.png
Debut: JoJo's Bizarre Adventure: Stardust Crusaders
Crusade Mod Creator: Agent_5

  • Assist Character: Star Platinum, Jotaro's Stand, counts as this due to fighting alongside Jotaro for a majority of his moves; this trope being at its most pronounce when Star Platinum use their Rapid-Fire Fisticuffs move, allowing Jotaro to act freely as their stand continues the move as long as the stand user doesn't interupt it with another attack that featuring them.
  • Fastball Special: For the back aerial, their Stand tosses Iggy as a projectile.
  • Mana Meter: Above their percentage is a meter that fills with each hit landed on opposing fighters, which fuels the Time Stands Still down special.
  • Rapid-Fire Fisticuffs: Star Platinum does the iconic "ORA-ORA" rapid punch for the neutral special.
  • Time Stands Still: Like DIO's Stand, The World, Star Platinum can freeze time to leaves foes at Jotaro's mercy; activated with down special and sufficient charge in the Mana Meter.

    Iggy 

Iggy

https://static.tvtropes.org/pmwiki/pub/images/iggy_33.png
Crusade Mod Creator: MrNope

  • Man Bites Man: Rather, Dog Bites Man, as Iggy makes use of his canine teeth for his jab and up air.
  • Sand Blaster: His Stand's power is the ability to manipulate sand, which not only results in certain attacks involve kicking up sand, he also conjures body doubles made of sand.
  • Secret Character: Beat the challenge "Clean-up Duty."
  • Toilet Humor: He's unlocked via clearing the Challenge "Clean-up Duty," with its premise being that you have to clean up after a dog did its business, this "business" represented by a Numemon that you have to fight.
  • Uplifted Animal: He's a Boston Terrier dog with human sapience due to gaining a Stand.

    Khan 

Khan

https://static.tvtropes.org/pmwiki/pub/images/khanagent5.png
Crusade Mod Creator: Agent_5
Character Mod Origin: JoJo's Bizarre Adventure: Heritage for the Future (1998)

  • Counter-Attack: A counter down special; upon getting hit in the counter state, Khan retaliates with a slash that sends the foe a fixed distance upward, but also adds a "counter" above Khan's percent.
  • Demonic Possession: While Khan is the main fighter, the sword is technically the one that's fighting, being an Evil Weapon with power over the host.
  • Evil Weapon: The sword Khan wields is hosting Anubis, an evil Stand that possesses anyone who wields it.
  • Limited Animation: As a result of being ripped from a late 90's arcade game. His running animation is the same as his walk, and three of his aerials are sampled from his grounded attacks.
  • Secret Character: Beat Classic Mode as Jotaro.
  • Spin Attack: Rapidly spins with the Egyptian sword out for the neutral special, continuously doing so with the button held down.

    Hinata Hyuga 

Hinata

https://static.tvtropes.org/pmwiki/pub/images/hinatabydamn.png
Crusade Mod Creator: imadamn

  • Blow You Away: Casts a gust of wind as a projectile for the neutral special.
  • Practical Taunt: Holding down the Taunt Button results in Hinata healing 1% of damage every three seconds.
  • Secret Character: Perform a 16-hit combo with Naruto.
  • Smoke Out: Like Naruto, she disappears and reappears in a cloud of smoke for her dodge animations.
  • Stock Ninja Weaponry: Like Naruto before her, she's got the standard shurken and kunai.

    Misogi Kumagawa 

Misogi Kumagawa

https://static.tvtropes.org/pmwiki/pub/images/kumagawa_7.png
Home Series: Medaka Box
Debut: Volume 3, chapter 20 (Manga), Episode 11 (Anime)
Character Mod Origin: Otika (M.U.G.E.N)

  • Impaled with Extreme Prejudice: The result of his Final Smash: one large screw going through the opponent by the midsection.
  • Improbable Weapon User: Screws - and in many forms, all of them large in size.
  • Molotov Cocktail: Tosses a molotov as an explosive projectile for the up smash.
  • One-Hit Kill: Getting hit by the Final Smash will take the stock of the caught opponent, no damage requirement necessary.
  • Secret Character: Complete the challenge "Hardcore Race to the Finish" as Mumen Rider.

    Iceman 

Iceman

https://static.tvtropes.org/pmwiki/pub/images/icemanagent5.png
Debut: The X-Men #1 (comic book, 1963)
Video Game Debut: The Uncanny X-Men (NES, 1989)
Crusade Mod Creator: Agent_5
Character Mod Origin: X-Men: Children of the Atom (1994)

  • An Ice Person: He can manipulate ice by freezing the moisture in the atmosphere to supply his attacks; shards, spikes, boulders, freezing liquids, all forms of ice.
  • Making a Splash: As an extension of his ice powers, Iceman throws out a punch surrounded by water for the neutral air.
  • Multi-Directional Barrage: His Final Smash, shooting ice projectiles in all directions in a spiral manner.
  • Spread Shot: For the side special, he fires a large cluster of ice shards forward.

    Silver Fang 

Silver Fang

https://static.tvtropes.org/pmwiki/pub/images/silverfang.png
Debut: One-Punch Man - chapter 20 (webcomic)
Crusade Mod Creator: Agent_5

  • Air-Dashing: His side special, propelling himself forward , with the ability to cancel out of it with either a flying kick or a leap into the air that's soon followed by a sudden drop.
  • Assist Character: His elder brother Bomb accompanies Bang for the Final Smash.
  • Attack Reflector: Silver Fang's down special — his martial arts technique "Fist of Flowing Water, Crushed Rock" — allows him to reflect projectiles with a flurry of punches.
  • Bare-Fisted Monk: His fighting style consists of martial arts, no weaponry or special traits to him in contrast to most others in the Hero Association.
  • In a Single Bound: His up special on the ground has him leap up into the air at thrice his normal jump height. In the air, he does this off a boulder that appears inexplicably, to give him ground to jump off of.
  • Reverse Arm-Fold: If he isn't attacking, running or on guard, he's perpetually in this pose, to highlight his status as an Old Master amongst superheroes.
  • Secret Character: Complete the challenge "Highly Inefficient Heroes."

    Metal Bat 

Metal Bat

https://static.tvtropes.org/pmwiki/pub/images/metalbat.png
Debut: One-Punch Man - chapter 32 (webcomic)
Crusade Mod Creator: Agent_5

  • Batter Up!: He isn't nicknamed "Metal Bat" without a reason; his main weapon is consistently used across all his moves.
  • Heroic Second Wind: His gimmick involves taking enough damage. At certain percentage intervals (25%), his bat-shaped meter fills by increments, with it maxing out at 100% of damage
  • Practical Taunt: While dealing 5% of damage to himself doesn't seem like a wise move, his gimmick buffs him whenever his percentage reaches certain intervals, making his taunt an easy way to get there without relying strictly on the opponent.
  • Secret Character: Complete the challenge "Highly Inefficient Heroes."
  • Self-Harm: Their taunt involves whacking themselves in the face with their bat, dealing 5% of damage. Doubles as a Practical Taunt when taking into consideration his Heroic Second Wind gimmick.
  • Spin Attack: Rapidly spins like a top with his bat out for the neutral special, with him able to remain in this state until the opposing fighter(s) are dealt enough damage.

    Kyoko Sakura 

Kyoko

https://static.tvtropes.org/pmwiki/pub/images/sakurakyoko_dg.png
Debut: Puella Magi Madoka Magica - episode 4 (anime, 2011)
Crusade Mod Creator: S.D Mods
Character Mod Origin: Nyancha (M.U.G.E.N)

  • Blow You Away: Forces the foe away via a large gust of wind for the forward throw.
  • Dash Attack: Her side special, charging forward with her spear ablaze.
  • Trap Master: Neutral special spawns a stationary wall of eyes that forces away any foe that touches it, allowing Kyoko to lock down areas of the stage and prevent other fighters from passing by without consequences.
  • Weapon Specialization: Her main choice of weaponry unique to her is a spear, one that can segment itself via chains. She even summons larger variations from bursts of flames for her down throw and Final Smash.

    Mami Tomoe 

Mami

https://static.tvtropes.org/pmwiki/pub/images/mami_6.png
Debut: Puella Magi Madoka Magica - episode 1 (anime, 2011)
Crusade Mod Creator: S.D Mods
Character Mod Origin: otz-kai (M.U.G.E.N)

  • BFG: Her Final Smash is Filo Finale, a massive matchlock rifle that's a Wave-Motion Gun.
  • Guns Akimbo: Her down smash, holding a musket in each hand to fire at both sides. She also holds two in hand for her side special, though only uses one for firing.
  • The Gunslinger: She got magical muskets on hand (or rather, by spawn) that she uses for fighting here, with her being an excellent shot in canon.
  • Kick Chick: Aside from whacking foes with the wrong end of her muskets, she resorts to kicking in her melee attacks.
  • Mage Marksman: All those guns she uses are spawned in via her Magical Girl powers, with them disappearing after they use up their shots.
  • Master of Threads: With her ability to create ribbons for various applications, she conjures one as a makeshift whip for her up smash.
  • More Dakka: Side special, with Mami rapidly firing a close-ranged musket in one hand.
  • Pistol-Whipping: A variant in that she uses her medium-length musket as a club to smack foes around.
  • Secret Character: Pick up and use a Gun or Ray Gun in a match.

    Weiss Schnee 

Weiss Schnee

https://static.tvtropes.org/pmwiki/pub/images/weiss2_4.png
Debut: RWBY - "White" Trailer (web animation, 2013)
Video Game Debut: RWBY: Grimm Eclipse (Microsoft Windows, 2016)
Nintendo Debut: BlazBlue: Cross Tag Battle (Nintendo Switch, 2018)

  • Dash Attack: Side special; Weiss charging forward lance out, with glyths spawning beneath her as she charges to increase her speed, and slashing at the apex of the dash.
  • An Ice Person: While Weiss can use a variety of Dust types with her weapon, she heavily favors Ice Dust in combat, with that naturally being the focus of this moveset. She can summon ice swords from her Instant Runes, produce large ice shards for the up smash and down special, and trip the foe up with an icy floor for the down throw.
  • Improvised Platform: So long as the grounded variant of neutral special isn't active, down special can be used in the air to spawn a glyph below as a makeshift platform.
  • Instant Runes: Weiss' Semblance allows her to conjure snowflake-like glyphs throughout the moveset, with neutral special in particular allowing her to spawn these glyphs for her trap-based playstyle.
  • Secret Character: Complete Hyde's Arcade mode, as a nod to their officially-licensed meeting in BlazBlue: Cross Tag Battle.
  • Trap Master: Spawning her Instant Runes for the neutral special, then using down special shortly after, she can use them to spawn ice pillars for the grounded variants, and summon ice swords that fly after the nearest foe for the aerial variants.

    Yang Xiao Long 

Yang Xiao Long

https://static.tvtropes.org/pmwiki/pub/images/yang_92.png
Debut: RWBY - "Yellow" Trailer (web animation, 2013)
Video Game Debut: RWBY: Grimm Eclipse (Microsoft Windows, 2016)
Nintendo Debut: BlazBlue: Cross Tag Battle (Nintendo Switch, 2018)

  • Bare-Fisted Monk: Her moveset largely consists of her being pseudo-unarmed and fighting with her own punches and kicks, being the power-fighter of team RWBY.
  • Dash Attack: Side special has Yang rush forward flaming fist first, with the ability, upon landing the attack, to follow up with another attack via extra input: normal attack for an axe kick that spikes, special attack for "Rising Fire", or neither for nothing to happen, allowing Yang to improvise a combo from there.
  • Grapple Move: Down special; Yang rushes to grapple a foe, then hoists them up on their shoulder to uppercut them.
  • Ground Pound: Her down air is a Ground Punch that propells her to the ground fast and hard, with it acting as a strong Meteor Move if it lands on a foe.
  • Secret Character: Complete Ragna's Arcade mode, as a nod to their officially-licensed meeting in BlazBlue: Cross Tag Battle.
    Hecate 

Hecate

https://static.tvtropes.org/pmwiki/pub/images/hecate_0.png
Debut: Shakugan no Shana - volume 4 (light novel, 2003)
Video Game Debut: Shakugan no Shana ~Enpatsu Shakugan no Uchite~ (pre-iOS/Android Mobile Phone Game, 2006)
Nintendo Debut: Dengeki Gakuen RPG: Cross of Venus (Nintendo DS, 2009)
Crusade Mod Creator: Jio_Inzagi

  • Charged Attack: Of the press-and-hold variety for the neutral special: casting two fireballs with no charge, a slight charge turning it to three fireballs, until the full charge turns it to a Spread Shot.
  • Painfully Slow Projectile: The fireball spawned by side special, slowly traveling forward to deal multi-hitting damage with any foe it overlaps with.
  • Playing with Fire: Casts blue fireballs throughout her moveset, with her conjuring larger flames for the down smash.
  • Secret Character: Complete Shana's Arcade mode.
  • Spread Shot: A fully charged neutral special results in several fireballs in a Initial Burst spread. Down air is also an Initial Burst spread aimed downward.
  • Stealth Pun: Her up air is a Meteor Move in both function and concept: a fireball that falls from above to spike foes hit, sending them to the ground/blast-zone.
  • Technicolor Fire: Blue flames, to emphasize her spiritual nature as a priestess.

    Colonel Sanders 

Colonel Sanders

https://static.tvtropes.org/pmwiki/pub/images/sanders_4.png
Home Series: Kentucky Fried Chicken
Crusade Mod Creator: Agent_5
Character Mod Origin: Peg (M.U.G.E.N)

See the M.U.G.E.N character page for more information pertaining to the specific incarnation of Sanders that this one is ported from, and the Kentucky Fried Chicken page for information pertaining to the historical person.

  • Edible Bludgeon: Whacks foes with a normal-sized chicken nugget as a small bludgeon, with larger-sized variations as other forms of melee.
  • Improbable Weapon User: Bashes people with melee-wielded mannequins of himself and oversized fried chicken in addition to his Cane Fu.
  • Practical Taunt: After its cooldown has charged, taunting will change the next neutral special he performs into a wave of three projectile duplicates of himself fired vertically from the ground. Sanders has orange afterimages while his charged special is on standby. Taunting while it's still in cooldown is just a normal taunt.
  • Secret Character: Complete the challenge "Cucco Hell," where you fight against a team of four Cuccos with 25 stocks each. The idea, as his unlock notice states, is that you have captured the attention of KFC by slaughtering a hundred chicken.
  • Sword Cane: His jab finisher reveals his cane holsters a blade within, with him slashing the foe with it.

    ENA & Moony 

ENA

https://static.tvtropes.org/pmwiki/pub/images/ptbravo_ena.png
Home Series: ENA
Debut: "Auction Day" (YouTube video, 2020)
Video Game Debut: ENA: Dream BBQ (PC, release year TBA)
Crusade Mod Creator: PTBravo


  • Assist Character: Moony. While she largely hangs around ENA, emoting for ENA's different actions (attacking, getting hit, and taunting), she does chip in by spawning her "thinner self" to kick upward for the up smash.
  • Detachment Combat: With her torso not being connected to her head and limbs, ENA makes use of this trope in a variety of ways. From spinning her head all around, thrusting her torso out to the front, flipping her head plus torso to hit above, to simply barraging the foe for the up throw.
  • Eye Beams: A variant that acts more like a whip than a beam for certain attacks, but her jab and tilts fit this trope all the same.
  • Glass Cannon: Her attacks hit hard, but she gets launched very easily.
  • Intangibility: Downplayed, as she can be regularly hit like any other opponent; her crouch animation makes her lower half phase through the ground.

    Garfield 

Garfield

https://static.tvtropes.org/pmwiki/pub/images/garfield_alem.png
Home Series: Garfield
Debut: Jon (comic strip, 01/08/1976)
Video Game Debut: Garfield: Big Fat Hairy Deal (Atari ST/ZX Spectrum/Commodore 64/Amstrad CPC/Amiga, 1987)
Nintendo Debut: A Week of Garfield (Famicom, 1989)
Crusade Mod Creator: alemtotodile
Character Mod Origin: FungiWizard (Rivals of Aether Workshop)

The lasagna-loving Monday-hating fat cat of the comics.


  • Acrofatic: Its a recurring gag about how Garfield is a morbidly obese cat, yet he has moments of athleticism when he puts his mind to it, which is especially prominent here with him double-jumping, Air-Dashing, and running around in CMC+ all without losing stamina.
  • Edible Ammunition: Throws globs of hot, burning lasagna as projectiles for the neutral special.
  • Improbable Weapon User: We have him lobbing globs of lasagna, lifting a present for the up air, and swinging a cooking pot for the forward air.
  • Irony: The unlock requirement for Garfield, a fat cat who prefers to laze about over performing strenuous activites, is to run an acrobatic race in one of the Challenge stages.
  • Leitmotif: The Garfield Show Theme.
  • Paper Master: Swings a rolled up newspaper for the forward smash.
  • Pie in the Face: Slaps the foe with a pie for the back air.
  • Pulling the Rug Out: Pulls out a rug off of the ground in front of him for the down smash.
  • Secret Character: Complete the challenge "Race to the Finish 2."
  • Thought Bubble Speech: His up tilt has him weaponize this with a "no u" bubble (or "u on" when facing left).
  • Wrestler in All of Us: Down air and down special has the fat cat perform an elbow slam.

    Haruhi Suzumiya 

Haruhi

https://static.tvtropes.org/pmwiki/pub/images/haruhi_dg.png
Home Series: Haruhi Suzumiya
Debut: The Melancholy of Haruhi Suzumiya (light novel, 2003)
Video Game Debut: The Promise of Haruhi Suzumiya (PlayStation Portable, 2007)
Nintendo Debut: The Excitement of Haruhi Suzumiya (Wii, 2009)
Crusade Mod Creator: S.D Mods
Character Mod Origin: Choiyer (M.U.G.E.N)

  • Batter Up!: Swings a metal bat for the forward smash.
  • Obvious Rule Patch: To prevent her Swap Teleportation special from easy abuse, the move is disabled when Haruhi is below the y-coordinates of the stage, preventing her from teleporting the foe into circumstances where the average recovery can't save them.
  • Swap Teleportation: Her Side Special has her swap places with her opponent.
  • Item-Drop Mechanic: Randomly spawns an item for the down special.

    Hatsune Miku 

Hatsune Miku

https://static.tvtropes.org/pmwiki/pub/images/snowy_miku.png
Home Series: Vocaloid

The virtual idol and flagship character of Vocaloid.


  • Improbable Weapon User: Her go-to melee weapon is a leek, in reference to the song "levan Polkka".
  • Kick Chick: When it comes to physical combat, Miku resorts to kicking for most of her attacks, which includes slide kicks and diving kicks.
  • Magic Music: For her down special, she sings a short melody that causes a dizzying effect field around her.
  • Musical Assassin: whenever she sings via neutral special, she sends out different shapes as eratic projectile attacks, in reference to the input notes for Project DIVA. She also releases a cluster of these notes whenever she shouts for her side special.
  • Super-Scream: After a brief windup, Miku shouts forward for the side special, with it being a strong disjointed attack at close range, while turning into a projectile Spread Shot with no foe within range.

    Lupin III 

Lupin

https://static.tvtropes.org/pmwiki/pub/images/lupin.png
Home Series: Lupin III
Debut: Lupin III - chapter 1 (manga, 1967)
Video Game Debut: Lupin III (arcade, 1980)
Nintendo Debut: Lupin III: Pandora's Legacy (Famicom, 1988)
Crusade Mod Creator: mario454

  • Limited Animation: Lupin's attacks, evidently due to being a sprite rip, don't have much variety to them. Particularly his smash attacks, which recycle from his jab/tilt, just played slower to match with the different frame data.
  • Secret Character: Complete the challenge "Honorable Mentions," a battle against a team of AI-only fighters of... lesser mod quality.
  • Stylistic Suck: Following the theme of the challenge that unlocks him, his unlock notice is directly copy-pasted from the Gamebanana description of his standalone mod upload linked above:
    his name is lupine the third thing he wants he will get and he will get the victory in cmc that's right lupin the 3rd joins the cmc crew this is my 3rd mod so I hop you like him so have fun with lupin the 3rd
  • Taunt Button: Pulls out a cigarette with his back facing the screen. The taunt is recycled for the down special, being practically the same with no real effect.

    Windows 10 

Windows 10

https://static.tvtropes.org/pmwiki/pub/images/windows_79.png
Home Series: Microsoft Windows
Debut:
General concept: Windows 1.0 (1985)
The specific icon represented by this character: Windows 8 (2012), despite the character's name
Crusade Mod Creator: TeacherSteve35

Literally the Microsoft Windows 8 and 10 logo.


  • All Your Powers Combined: Being a computer software developed by Microsoft, Windows 10 utilizes a variety of programs for its moves, each being other icons, logos and apps from the corporation, and one not owned by them:
    • Jab: The MSN logo, followed by the MSN Messenger people icons.
    • Forward tilt: Skype
    • Down tilt, grab, back throw and down throw: A desktop cursor
    • Smash attacks: The AOL Instant Messenger "running man" mascot
    • Neutral air: The Xbox logo, as of the Xbox One
    • Forward air: Microsoft Office
    • Down air: Windows Media Player
    • Back air: Microsoft SharePoint
    • Up throw: A bomb from Minesweeper
    • Edge attack: Microsoft Edge
    • Side special: The Windows logo used from XP to Vista
    • Up special: Microsoft OneDrive
    • Shield: Microsoft Defender
    • Also, its Final Smash ends with the Blue Screen of Death taking over the game screen for some seconds.
  • Assist Character: Clippy the Microsoft Office Assistant appears for the neutral special to fire random letters as gravity-bound projectiles.
  • Composite Character: For a given value of "character" anyways. They're based on Windows 8 in design, named after the tenth iteration, uses various Windows XP sounds, and their moveset as a whole — particularly with Clippy, the ROFL-copter, and the Blue Screen of Death — pulls from roughly the 90's era of Windows.
  • Leitmotif: Fabio Mariano's Windows Error Remix.
  • Non-Indicative Name: They're named Windows 10, yet their design is technically based on Windows 8, and their various sounds and moves pull from early era versions of the software such as Windows XP (their Star KO sound, for example, is the XP shutdown sound).
  • Player-Guided Missile: The mouse cursor summoned from side special is a player-guided Grapple Move, capable of grabbing the opponent from anywhere the player directs it.
  • Teleportation: Using the up special OneDrive sends Windows 10 upwards while leaving behind a load state. Using the up special afterward, so long as down special isn't used, teleports Windows 10 back to the load state, complete with freefall.
  • Throw Down the Bomblet: Holds a bomb from Minesweeper for the up throw.
  • Trap Master: Their "load state" from their OneDrive up special doubles as a toggle-able trap; using down special with the load state active results in it exploding.
  • Visual Pun: It hangs on edges by using the Microsoft Edge logo.

    Yoko Littner 

Yoko

https://static.tvtropes.org/pmwiki/pub/images/yoko_13.png
Home Series: Tengen Toppa Gurren Lagann
Debut: Tengen Toppa Gurren Lagann - episode 1 "Bust Through the Heavens with Your Drill!" (light novel, 2007)
Video Game Debut: Tengen Toppa Gurren Lagann (Nintendo DS, 2007)
Crusade Mod Creator: Sk00ps
Character Mod Origin: Warusaki3 and Kabao (M.U.G.E.N)

The central female in her home series, who wields a large sniper capable of downing Humongous Mechas and dresses in such a revealing fashion that it couldn't happen in an E-10 Smash Bros. game.


    Ashura 

Ashura

https://static.tvtropes.org/pmwiki/pub/images/ashura.png
Crusade Mod Creator: Dr.Context
Original Creator: Hypercam
Character Mod Origin: MUGENHunter, Shiruzato and BobaFett (Sonic Free Fighters, a M.U.G.E.N build)

A fan character originating from a visual glitch in Sonic the Hedgehog 2.


  • Charged Attack: Ashura leaps forward in a ball formation for the side special. Holding the button down charges the leap, with the attack power and leap distance increasing; a roughly full charge attack dealing thirty percent of damage in one hit.
  • Dance Battler: Several moves of his feature Ashura spinning all around, down special in particular is even called the Azure Dance.
  • Deflector Shields: His Glitch Shields neutral special, an energy shield akin to the Star Fox fighters Reflector down special.
  • Flash Step: Similar to Pikachu, his up special Glitch Bullet darts him across the air in a fast, zig-zag motion.
  • Glitch Entity: He is based off a glitch that changed Sonic's blue coloration to green and black, with his origin reflected by the names of his two specials: Glitch Shields and Glitch Bullet.
  • Shock and Awe: Downplayed. While he doesn't show consistent control of electricity, his Glitch Bullet has him emit electric shocks from his body as he Flash Steps.

    Fire Sonic 

Fire Sonic

https://static.tvtropes.org/pmwiki/pub/images/firesonic.png
Debut: Super Mario Bros. Z
Character Creator: SUP3RBOB
Crusade Mod Creator: SUP3RBOB and Jio_Inzagi

Sonic, but he has fire powers; form obtained via Fire Flower.


  • Gathering Steam: Fire Sonic is no slow burner, but his specials start off rather lacking; his fireball neutral special is a Painfully Slow Projectile, and both his Dash Attack side special and Tornado Move down special are slow and short-live. In order to get the specials stronger and at least more competent, Fire Sonic needs to inflict hurt on his foes to build up his meter.
  • Playing with Fire: It's in the name. He shoots fireballs from the palm of his hand, his punches has the capacity to cause fiery explosions, and he can envelop himself with tornadoes of fire.
  • Tornado Move: Fire Sonic's down special, summoning a fiery tornado on him that can give him a speed boost with enough meter.
  • Wreathed in Flames: Side special combines this with Rolling Attack.

    Dark Sonic 

Dark Sonic

https://static.tvtropes.org/pmwiki/pub/images/dsonicbydamn.png
Character and Crusade Mod Creator: SUP3RBOB

Sonic, but he has become dark. Based on the brief appearance of Dark Super Sonic from the anime, depicted as a full blown Superpowered Evil Side.


  • Diving Kick: Like Sonic in official Smash portrayal, his down air is the dive kick.
  • Kamehame Hadoken: Both variants in the neutral special and Final Smash respectively:
    • Dark Sonic sends out a weak blast of dark energy for the neutral special.
    • The Final Smash is the Dragon Ball-esque dark Ki beam.
  • Rolling Attack: He's naturally Sonic, so he's gonna share his normal counterpart's Spin Dash, with him doing so for the down special and Dash Attack.
  • Shock and Awe: Creates burst of electricity from his palms jab finisher and forward smash.
  • Superpowered Evil Side: This form is the result of Sonic absorbing the negative energy of the Chaos Emeralds.

    Evil Dan 

Evil Dan

https://static.tvtropes.org/pmwiki/pub/images/evildan.png

What If? Dan succumbed to the Satsui no Hadou? This is the result.


    Lie Meiling 

Lie Meiling

https://static.tvtropes.org/pmwiki/pub/images/meiling_lie.png
Debut: Touhou Rekkaden (Fan Game, 2005)
Crusade Mod Creator: Cogumelo
Character Mod Origin: RicePigeon and Darkflare (Touhou Gensokyo Reloaded)

An antagonistic Meiling from the future, serving as the Final Boss of the fan game Touhou Rekkaden.

See the Touhou Wiki's Lie Meiling page for more information pertaining to her from her origins.

  • Charged Attack: Just like with Meiling's neutral and down specials, Lie Meiling's respective specials are powered/altered depending on if the button is tapped or held when activated.
  • Close-Range Combatant: Like Meiling, she's a fighter that requires getting close to the opposing fighters to do anything. Though, unlike her normal self, the down special projectile is tweaked to fly faster and farther uncharged, downplaying her close-ranged playstyle.
  • Evil Doppelgänger: She's the future self of Meiling after getting consumed by the energy of a Grimoir in Touhou Rekkaden.
  • Mighty Glacier: What differentiates her from Hong Meiling. She is slower, but more powerful.
  • Moveset Clone: Her moveset is exactly the same as Hong Meiling's, just with different stats and aesthetical differences.
  • Purple Is Powerful: To tie into being a stronger version of Meiling, the green of her outfit is exchanged for a purple color, and her ki is similarly recolored to contrast to Hong Meiling's multi-colored offense.
  • Red Eyes, Take Warning: She's an evil, more powerful version of Hong Meiling, and is depicted (with the exception of the Ultra Instinct alt) having red eyes.

    Aria 

Aria

https://static.tvtropes.org/pmwiki/pub/images/sato_aria_0.png
Character and Crusade Mod Creator: Jio_Inzagi (AKA Sato1999)

Created by the user Sato1999, Aria is a character that debuted as a non-important NPC in a RPG Maker game developed by the same user, due to her interesting design, she became the creator's most relevant OC, despite not having a proper role of any sorts in any game yet.
—Sticker description

    Luna 

Luna

https://static.tvtropes.org/pmwiki/pub/images/ptbravo_luna.png
Character and Crusade Mod Creator: PTBravo

The rebellious steam powered thief with a heart of gold, Luna, has found her way into Crusade. From the mind of PTBravo, one should expect the unexpected, be it from behind a cloud a [sic] smoke or a souped up mechanical arm in your face, to even her alluring looks should she win.
—Sticker description

    Dracobot 

Dracobot

https://static.tvtropes.org/pmwiki/pub/images/draco_5.png
Character and Crusade Mod Creator: Dracobot/SnowyBraviary

Dracobot, as his name implies, is a robot that resembles an anthropomorphic dragon of some kind. He's quite energetic and acts almost like your normal human in a way. It's probably because of that diamond in his navel. Could there be a soul inside there? Who knows.
—Sticker description

A robot shaped like a dragon with an upbeat personality of a human.

See the Kreadian Funk character page for more information regarding the character.

  • Author Avatar: Dracobot is the same avatar his creator goes by.
  • Berserk Button: The normally kind and social Dracobot gets rather miffed at the idea of machines being created for the sole purpose of expendable destruction, as seen when facing off against Android 16 and 21 in his Arcade Mode route.
  • Bring It: One of his occasional voiced lines when attacking is "Have at ya!"
  • Charged Attack: His Energy Ball neutral special functions similarly to Lucario's; charging the sphere upon input and retaining the charge by cancelling with a dodge.
  • Energy Ball: His Neutral Special fires an electric ball, one that functions in the same manner as Lucario.
  • Exorcist Head: As a showcase of his mechanical body, he rotates his head 360 degrees for his neutral taunt.
  • Leitmotif: Lamprey Hole by Koronba, remixed by YouTube user N sHa yw tara.
  • Shock and Awe: Courtesy of him being a robot, Dracobot's capable of using electric currents for a select few of his attacks - his tail in particular allows him to pull a variant in his forward smash where he causes a flash that inflicts electric damage.
  • Shout-Out: Down taunt has him do the Spooky Dance.
  • Trap Master: His Down Special summons a diamond-shaped trap that can be remotely detonated.
  • Wave-Motion Gun: From the black diamond in his navel, he fires a similarly colored large laser for his Final Smash.

    Nacidio 

Nacidio

https://static.tvtropes.org/pmwiki/pub/images/nacidio.png
Character and Crusade Mod Creator: Dracobot

Nacidio was once a ruler of the underworld where he ruled with an iron fist. He was a good leader though until he was unexpectedly dethroned by a ghost. He was sent to the human realm and started killing everyone out of rage. Don't get on his bad side or else you'll meet a gruesome end.
—Sticker description

The blood demon who was outcasted from hell and forced to live in the human realm.

See the Kreadian Funk character page for more information regarding the character.

  • Adaptational Villainy: As described by his Sticker description, his first order of business in the human realm upon his dethronement is to kill everyone in a fit of rage, in contrast to his portrayal in Kreadian Funk, where he only garnered infamy from the inhabitants by merely hunting the local wildlife out of survival instinct. Dracobot's arcade mode route also has him in an antagonistic role, with Dracobot having to fight him out of necessity.
  • Bloody Murder: His Neutral Special fires three spikes of blood, which cover the opponents they hit.
  • Combat Tentacles: His arms seem to be this, and are used as such — extending beyond their percieved normal range.
  • Extreme Omnivore: His victory quotes in his Arcade Mode imply that he eats his opponents after beating them, said opponents include an alien pterodactyl and a metal robot.
  • Hell Has New Management: Inverted. Nacidio's Sticker description above notes that he was the former ruler of hell, but was dethroned. His final Arcade mode dialogue mentioning being overthrown by a "big red demon" implies that Satan himself took over the throne he initially had.
  • Leitmotif: The instrumental version of Bacterial Contamination by Kanimiso-P.
  • Mighty Glacier: Quite slow, both in movement speed and the startup of his attacks, but said attacks have a lot of range and power to them.
  • Secret Character: Complete the "Luna Nights" challenge as Dracobot.
  • Your Size May Vary: He's more than twice the size of Dracobot, though as a fighter he's scaled down to about the same height by default. His battle at the end of Dracobot's Arcade route depicts him at his canon height, while his Final Smash portrays him far-and-away larger than the victim he's about to bite into.

    Olevadon 

Olevadon

https://static.tvtropes.org/pmwiki/pub/images/oleva.png
Character and Crusade Mod Creator: Dracobot

Olevadon is just a blue ball with arms. Olevadon is not just a character though, Olevadon is actually a species. The Olevadon here is owned by Dracobot so he's basically Dracobot's pet. There's an Olevadon shepherd in the hills of Kreads who takes cares of other Olevadons too.
—Sticker description

A Cartoon Creature that lives in the far off lands of Kreadian.

See the Kreadian Funk character page for more information regarding the character/species.

  • Attack Reflector: Their neutral special, conjuring a force-field from between their "hands" to reflect incoming projectiles.
  • Badass Adorable: They're a cute, Kirby-like creature (even having an alt based on him) who can stand their own in a fight.
  • Bizarre Alien Locomotion: With their ball-like body, they roll across the ground with their limbs tucked in. They also use their fin-like "arms" to propels themselves off the ground and seemingly fly for a limited time, going by their multiple jumps.
  • Cephalothorax: Their face is part of their ball-like body.
  • Charged Attack: For down special, Olevadon charges up then unleashes an explosive blast from the palm of their "hands".
  • Expy: They're based on Carbunkle from Puyo Puyo, being a simplistic Cartoon Creature who speaks in "Gu"s — outright using the formers voice-clips. To further the connection, they serve as a stand in for Carbunkle in Arle's Arcade mode route, in addition to having a yellow-colored alt which is used for said Arcade route.
  • Leitmotif: The instrumental of drop pop candy by Giga-P.
  • Limit Break: Olevadon has two Final Smashes to choose from the select screen: the default being a soundwave burst, while the alternate involves conjuring a large energy shield with a face that fires a large Energy Ball from its "mouth."
  • Palette Swap: By default they're blue colored, while most of the other alts are of different fruit colors, and brown chocolate color. Notable alts include those based on Bomb Boo's, Kirby, Kyubey, and Galeem/Dharkon's clones.

CMC+ V6

    Janitor 

Janitor Man

https://static.tvtropes.org/pmwiki/pub/images/janitor_9.png
Home Series: Kindergarten


  • Broomstick Quarterstaff: "Mr. Sweepy" the mop is primarily the Janitor's weapon for his attacks in CMC+, largely stabbing with the stick end as a bludgeon.
  • Grapple Move: Side special lets them grapple an opponent with their mop, front-flipping forward with a foe in grasp to slam them into the ground.
  • Hitbox Dissonance: Ahead of their Grapple Move hitbox is another launch-on-contact damaging hitbox that, While clearly meant to be a sour-spot for missing the grab, is larger than it appears, about half the length of the fighter's width extending outward.
  • Spin Attack: The Janitor's up special, holding out their mop while spinning in place, with him ascending somewhat in the air.
  • Throwing Your Sword Always Works: Tosses their broom, wooden end first, as a gravity-affected projectile in their neutral special.

CMC+ V5

    Finn & Jake 

Finn & Jake


CMC+ V3

    Super Shadow 

Super Shadow


  • Ability Depletion Penalty: Spending their meter completely prevents him from using most of his specials, including the essential to survival Teleportation special move.
  • Adaptational Skill: The Hyper form hasn't seen a re-appearance in official Sonic games since its appearance in Sonic 3 & Knuckles, and thus is not featured as an ability for any future characters. Here, Super Shadow's Final Smash has him upgrade into Hyper Shadow for the duration of the attack.
  • Charged Attack: The energy blast fired from side special can be charged with a held input to turn the Slow Laser into a large Energy Ball
  • Doppelgänger Attack: Summons two illusionary clones for the neutral special, with them charging forward to explode on contact with the enemy. Another clone assists for the back throw by mimicking the primary Shadow attacking the foe with Laser Blades
  • Laser Blade: Slashes at the foe alongside another illusion clone via energy sabers conjured from his hand.
  • Super Mode: It's Shadow the Hedgehog in his Super form. Taken a step further in Super Shadow's Final Smash, turning him into Hyper Shadow.
  • Rolling Attack: Down special is the series staple Spin Attack, rolling into a ball to charge forward. Unique to Super Shadow is the ability to lead into a Tornado Move when landing the attack, so long as his ring meter is still active.

    Guy 

Guy

Home Series: Street Fighter


  • Hurricane Kick: His Bushin Senpūkyaku, featured in his home series and carried over to Street Fighter Alpha, is featured as his side special.
  • Meteor Move: His axe-kick forward air has a spike hit-box.
  • The Paralyzer: His Charged Attack down special allows Guy to inflict heavy hit-stun which last longer the more it's charged.
  • Wall Jump: Like how he's the one character in Final Fight able to jump off of walls, which carried over with his transition to Street Fighter, this ability is retained here as well.

    Madotsuki 

Madotsuki

Home Series: Yume Nikki


  • An Ice Person: The down throw has her use the Hat & Scarf Effect to conjure a snowstorm, while her down smash has her use the Snow Woman Effect to create spikes of ice on both sides of herself.
  • Extendable Arms: Her grab has her arms inexplicably extend for extra range.
  • Girl with Psycho Weapon: Her main weapon for fighting is a Kitchen Knife, and to further the "psycho" part of the trope, her portrait used has the knife covered in blood.
  • The Paralyzer: Using the down special Traffic Light will have the resulting red flash inflict some hit-stun on the opponent.
  • Parasol Parachute: Her up air uses the Umbrella effect; pulling out an umbrella to hold above her and, for as long as the button is held, will slow her descent in the air.
  • Prehensile Hair: Her forward smash inexplicably turns her hair yellow, before forming into a fist to punch forward.
  • Shock and Awe: Up smash turns her into an Oni, one that can summon a bolt of lightning upon unleashing the smash attack.
  • Taunt Button: She notably has a large variety of taunt animations that randomly happen whenever the taunt is used, based on the variety of effects from her home game. Including:
    • Frog; turns into a frog-like person.
    • Midget; turning a quarter of her normal size.
    • Flute; holds a flute to play a few notes
    • Faceless Ghost; becomes The Blank, with her head detaching itself briefly.
    • Severed Head; gets reduced to just her head with a puddle of blood beneath her.
    • Towel; kneels down wrapped in a towel.
    • Cat; sprouts cat ears from her head, while kneeling down with a koban coin in one hand.
    • Lamp; head turns into a lamp.
    • Long Hair, hair becomes longer.
    • Poo Hair: a pile of poo sits atop her head.
  • Temporary Bulk Change: The Fatten Effect becomes her down air, making her fall suddenly as heavy attack.
  • Weaponized Teleportation: The Eye Palm Effect in her neutral special allows her to teleport over to an opponent while simultaneously attacking them upon warping over, whether through anywhere across the the stage (at the cost of a cooldown) or by comboing the foe at first hit.

    Beast Boy 

Beast Boy

Home Series: DC Comics
Debut: Doom Patrol #99


  • Animorphism: Courtesy of Beast Boy's signature ability, he can turn into several animals for this moveset.
  • Ground Punch: Slams the ground in his gorilla form for the down tilt and equivalent smash attack.
  • Video Game Flight: Beast Boy transforms into a bird for the up special, allowing him to fly freely in the air for a set amount of time.

    Hiei 

Hiei

Home Series: YuYu Hakusho
Debut: ''


  • Flaming Sword: With his technique Sword of the Darkness Flame, he can swing his sword caught ablaze with the Dragon of the Darkness Flame infused within, doing so for the Up special, down tilt, and the third input of his jab.
  • Playing with Fire: Courtesy of his species as a fire demon, he casts hellfire to catch his sword and fists on fire.
  • Rapid-Fire Fisticuffs: Throws out a flurry of flaming punches for the forward smash.
  • Third Eye: Underneath his headband is his Jagan eye, which he reveals for the down smash to cast an electric blast.

    Killua 

Killua

Home Series: Hunter × Hunter


  • Absurdly Sharp Claws: Courtesy of his assassin training allowing his hands to tense up and make his nails razor sharp, the hand swipe of his down smash is a powerful "slash" attack.
  • Killer Yo-Yo: Swings his specially-made yo-yos for the up smash and down special.
  • Shock and Awe: With his ability to transform his aura into electricity, he makes use of this throughout
  • You Will Not Evade Me: Killua uses the yo-yo from his down special to bring any foe hit right next to him.

    Rainbow Dash 

Rainbow Dash


  • Air-Dashing: Her neutral special dash can send her flying forward by default, but can also send her in eight-cardinal directions depending on the input.
  • Damn You, Muscle Memory!: Most flight up specials automatically make the character ascend upward, but Rainbow Dash requires Button Mashing to get the most out her special, otherwise she only floats up slightly up.
  • Diving Kick: Down air is the Hoof Dive, with Rainbow propelling herself to the ground with an outstretched hind leg.
  • Video Game Flight: Being a pegasus, she can fly with her wings, doing so for her double jumps and up special.
  • Weather Manipulation: Summons a storm cloud with down special, with it sending down a bolt of lightning upon inputting again.

SSBC CMC

    Deku 

Deku

Home Series: My Hero Academia


  • Blow You Away: Punches the air with enough force to send out offensive wind blasts for his side special.
  • Cast from Hit Points: Using neutral special before the Full Cowl is active, charged or not, results in Deku taking 2% of damage per use.
  • Ground Punch: Slams the ground below with a single punch to cause a Shockwave Stomp for the down smash.
  • Limit Break:
    • Deku has a meter above his percentage that charges with down special or by landing attacks. Upon filling completely, Full Cowl is available, changing his neutral special to a quick but powerful punch.
    • For his Final Smash, Deku rushes the foe to use Delaware Smash: extending an exposed arm channelling full power One For All to flick a single finger, causing a powerful shockwave that does great damage and knockback.
  • Slide Attack: Down tilt is a standard slide kick that leads into a roundhouse.

    Spyro 

Spyro


  • Breath Weapon: Spyro's neutral special, with him naturally defaulting to the standard fire befitting a dragon, while also having the ability shoot ice and electricity out of his mouth by altering the move with down special.
  • Dash Attack: Side special has Spyro do the same dash move from his home game, charging forward head-first for as long as the button is held down.
  • Fire, Ice, Lightning: Their Breath Weapon can be changed to any of these elements with down special, with him defaulting to fire, then cycling through ice, electric, then back to fire.
  • Not Quite Flight: Up special is a glide move like a nerfed version of Meta Knight's own up special in Brawl, starting the move with a loop-de-loop before transitioning into a momentum-based glide, speeding up while angled downward while slowing down while angled up.
  • Tail Slap: Utilizes the spiked end of his tail as an alternative to his headbutt attacks.
  • Use Your Head: Most of Spyro's moveset has him headbutt his way to victory.

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