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Characters / CMC+ - Sega

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This page lists CMC+ characters originating from Sega games (including its subsidiary Atlus).

For the vanilla Super Smash Bros. Crusade characters Sonic, Knuckles, Shadow and Ristar, see the vanilla game's character page. Tails is an exception, as he is the Same Character, But Different in CMC+.


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Sonic the Hedgehog

    Tails 

Miles "Tails" Prower Revamp

https://static.tvtropes.org/pmwiki/pub/images/tails_cake.png
Debut: Sonic the Hedgehog 2 (1992)
Crusade Mod Creator: PorkyBMO

The two-tailed fox and Sonic's sidekick, who's ability of flight and mechanical prowess makes him a valuable companion to the blue blur. Tails is already part of vanilla Crusade, but this incarnation is from a Game Mod that revamps the fighter, tweaking his moveset to give him a slightly different playstyle.

See Crusade's character page for tropes pertaining to his vanilla counterpart.

  • Adaptation Deviation: The point of this depiction is to rework the old Crusade Tails' moveset to better note  represent him, such as the 'Flick' hand being a down special instead of an unconventional down air, or swapping the orginal side special hammer for a Grapple Move while regulating the hammer as a side smash. Notably, some changes make him closer to his Super Smash Flash 2 counterpart.
  • Balance Buff: His up special recovery used to immediately put him into freefall in Crusade. Here, Tails will instead descend slowly with his tail-copter ability, at worse entering freefall when deliberately initiating a fast-fall.
  • Extendo Boxing Glove: The same as his Crusade depiction that sampled from Sonic Battle, using a mechanical boxing glove to hit around for down smash and upwards in-front for the up smash.
  • Nerf: Crusade Tails has the ability to hover like Peach. This revamped Tails doesn't have that ability.
  • Same Character, But Different: The only things CMC+ Tails has in common with his vanilla counterpart are his forward throw and Final Smash.
  • Secret Character: Complete the "Race to the Finish" challenge as any Sonic within 15 seconds.
  • Tail Slap: Both canon Sonic The Hedgehog games and Crusade has him utilize his two tails as part of his attacks, and this revamp is no different. Though, the use of the tails is markedly different from Crusade: most of his aerials aside from forward air feature him twirling them around, and he incorporates them into the second hit of his jab.

    Super Sonic 

Super Sonic

Debut: Sonic the Hedgehog 2 (1992)
Crusade Mod Creator: Garfunkle
https://static.tvtropes.org/pmwiki/pub/images/supersonic_0.png
Sonic... but Super! The form he takes with seven Chaos Emeralds (and 50 rings) in hand, now his own fighter separate from the Blue Blur.
  • Adaptational Jerkass: This particular incarnation of Sonic, from what little is seen of him personality-wise, is considerably more cocky and less heroic, as one post-battle dialogue in the Arcade mode has him call the losing opponent a dickhead for not leaving him be.
  • Decomposite Character: Super Sonic in the vanilla Crusade was just Sonic's Super Mode regulated to his Final Smash. This incarnation is his own fighter with a largely original moveset.
  • One-Hit Kill: In most circumstances, Super Sonic's Final Smash will send the foe into the blast zone due to its total 100% damage output.
  • Secret Character: Complete Classic mode as any Sonic with three lives or less on Very Hard difficulty without continuing.
  • Useless Useful Spell: Down special has Super Sonic charge up to fill his ring counter, which in canon is what keeps their Super Mode active. But, since Super Sonic doesn't seem to revert or get weaker from lack of rings, presumably due to a glitch or oversight, there's no point in keeping your rings up.

    Rouge 
Debut: Sonic Adventure 2
Character Sprite Origin: Sonic Battle
Character Mod Creator: PorkyBMO

Shadow the Hedgehog's longtime comrade, a greedy treasure-hunting bat who works as a spy for hire.


  • Casting a Shadow: Uses Black Wave for her Down Smash and neutral aerial.
  • Dig Attack: Uses the same Dig as Knuckles for her Down Special, though hers trades power for speed.
  • Explosion Propulsion: Uses Blast Jump for her up Special, using bombs to propel her upwards.
  • Kick Chick: She exclusively uses kicks for her melee attacks.
  • Super-Scream: Does this to generate her Beauty Shock projectile for her neutral-B. The same animation is also used for her Black Wave for her down Smash and neutral aerial.

    Omega 
Debut: Sonic Heroes
Character Mod Creator: Manndarin

A heavily-armed robot of Eggman that grew to resent him, he usually acts as a companion of Shadow and Rouge, serving as their firepower.


  • Anti-Air: At level 2 and above, his up Smash lets him shoot powerful projectiles that go diagonally upwards.
  • Arm Cannon: He uses his arms to shoot various weapons at foes.
  • Death from Above: His neutral-B, which has him shoot a cannonball diagonally downward from the air to the ground. To enforce this trope, the move can only be used in the air; on the ground neutral-B does nothing.
  • Homing Projectile: His Side-B shoots projectiles that home in on opponents.
  • Jet Pack: Uses his booster rockets to hover as his Up-B recovery.
  • Long-Range Fighter: He has relatively few melee attacks and plays mostly by keeping the opponent at arm's length. However, thanks to his leveling mechanic, he has some incentive to soften the opponent with melee attacks first before finishing with projectiles.
  • Macross Missile Massacre: His Down-Smash has him shoot missiles on either side. Ordinarily, this doesn't qualify as this trope, but at max level, Omega instead shoots multiple missiles at either side, which makes it qualify.
  • Mechanically Unusual Fighter: Omega uses the leveling mechanic from Sonic Heroes, his debut game, to power up his projectiles. To level up, he must land melee attacks until a red flash appears, and each level is marked by an additional red dot on his UI, which can accumulate up to three.
  • More Dakka: His Side Smash has him fire a machine gun from his arm. It is very long-ranged and powerful to start with (if slow), but leveling up will make it even more powerful.

    Silver 

Silver the Hedgehog

https://static.tvtropes.org/pmwiki/pub/images/silver_20.png
Debut: Sonic the Hedgehog (2006)
Crusade Mod Creator: MashMan

The psychic hedgehog of the distant future.


  • Meteor Move: The down throw variant of his neutral special casts the foe at a downward angle. Unlike the average spike, the foe isn't locked in hit-stun for the majority of the descent, meaning a foe can cancel the momentum with an air-dash.
  • Mind over Matter: Telekinesis for his grab, throws and neutral special. The neutral special in particular allows Silver to move independently as he's moving, akin to DK's Cargo Carry throw.
  • Psychic Powers: Aside from Mind over Matter above, Silver is armed with psychokinetic blasts of varying properties, from wind to electric based.
  • Secret Character: Complete both Sonic and Shadow's Arcade modes.

    Blaze 
Debut: Sonic Rush
Character Mod Creator: Cielbami

The dignified princess of the Sol Dimension and guardian of the Sol Emeralds.


  • Elemental Punch: A few of her normals are ordinary kicks and punches enhanced with her pyrokinesis.
  • Fireballs: Shoots them for her neutral-B; a single one forward on the ground, and a diagonal downward Spread Shot in the air. In the air, her down-B also fires three fireballs downward on both sides, albeit much slower.
  • Hurricane Kick: Uses her Axel Jump for her up-B, propelling herself upwards spinning with her leg outstretched while being surrounded by fire.
  • Pillar of Light: On the ground, her down-B summons pillars of fire on both sides of her.
  • Playing with Fire: As indicated by her name, she has power over fire, which she doesn't hesitate to use in combat.
  • Wreathed in Flames: Uses her Fire Boost for her Side-B, charging forward while enveloped in a fireball. Unlike Sonic's, it does not run off a meter, though hers instead is slower and is rather weak past the initial burst.

    Vector 
Debut: Knuckles Chaotix
Character Mod Creator: Mp3 Toaster

The gum-chewing, music-loving crocodile who leads the Chaotix team.


  • Balloonacy: Uses his gum to this effect for his Up-B, creating a bubble that lifts him upwards and explodes at the apex.
  • Breath Weapon: Breathes a stream of fire for his Side-B, which synergizes well with the gum bombs spawned by his neutral-B.
  • Bubblegum Popping: Weaponizes this for his neutral-B and up-B, both of which cause an explosion when the gum pops.
  • Man Bites Man: Utilizes his big crocodile mouth for his down-tilt.
  • Rolling Attack: Has the staple Spin Dash for his Down-B, though his uses his unique donut-shaped rolling form and his very slow compared to the other characters with the same.
  • Trap Master: Uses his gum to create a stationary bubble. The bubble can be hit around by any attack, but it explodes after either receiving 20% of damage or 10 seconds passing. Should anyone get caught in the explosion (including Vector himself), it deals very high damage and knockback.

    Espio 

Espio the Chameleon

https://static.tvtropes.org/pmwiki/pub/images/espio_mash.png
Debut: Knuckles Chaotix (1995)
Crusade Mod Creator: MashMan

The speedy member of Team Chaotix.


  • Invisibility: Courtesy of his nature as a chameleon, he vanishes when performing a few attack, particularly his Spin Attacks.
  • Secret Character: Complete Knuckles's Arcade mode.
  • Spin Attack: Akin to how Espio Spin-Dashes in Knuckles Chaotix, two/three of his attacks feature him attacking in this manner:
    • Down smash has him vanish, then reappear a few feet above to attack like a drill.
    • Down special has Espio charge up and dash forward spinning, with the aerial variant having Espio dive in a drill-like motion.
  • Stock Ninja Weaponry: Being a ninja, he throws a shuriken projectile for the neutral special, with the charged variant of the move being a larger and stronger multi-hitting projectile.
  • Super-Speed: A given considering he's the speed type of his group, his side special has him dash forward at lightning speed, with any foe intercepted being sent upward with Espio for a possible follow up.

    Emerl 

Emerl

https://static.tvtropes.org/pmwiki/pub/images/emerl_9.png
Debut: Sonic Battle (2003)
Crusade Mod Creator: MashMan

The ancient robot with the ability of Power Copying.


  • All Your Powers Combined: Justified. The powers of Sonic, Tails, Knuckles, Amy, Cream (or rather Cheese), Chaos Gamma, and Chaos Zero, courtesy of Gemerl's Power Copying, are represented in this moveset.
  • Assist Character: Cream's Chao Cheese, one of his side specials, can be summoned to create a whirlwind attack.
  • Confusion Fu: Gemerl's Flash Step variation of his side special can instead lead into a twirling dropkick as an offensive option, which leads to mind-games over whether Gemerl will simply warp his way out of danger, or throw out a surprise attack.
  • Extendable Arms: One side special is a long ranged grab that'll lead into the foe being forcibly buried into the ground, or thrown downward if successfully used midair.
  • Power Copying: His ability in canon is copying the traits and skills of others; with the help of Sonic and friends, he has access to a large variety of powers and skills that originated from them, hence why his moveset consists of borrowed moves.
  • Real-Time Weapon Change: With the use of down special, Emerl can change their other special attacks into three variations each:
  • Secret Character: Complete the "Of Steel and Lead" challenge as any Sonic character.
  • Shoryuken: Gemerl's offense-oriented option for his up special is the rising uppercut, which can lead into a Roundhouse Kick if it properly connects.

    Infinite 
Debut: Sonic Forces
Character Mod Creator: Agent_5

A jackal mercenary once hired by Eggman, Infinite was later augmented and outfitted with the Phantom Ruby to serve as Eggman's sadistic enforcer.


  • Assist Character: Infinite creates phantoms of characters for several of his attacks, including ones of Shadow, Metal Sonic, Mecha Sonic Mk. II, Mephiles, and even Sonic himself taking damage.
  • Grapple Move: Uniquely, his back aerial is one, grabbing an opponent and immediately blasting them away with an explosion. If the attack is landed, it instantly activates Fear mode.
  • Homing Projectile: Uses a phantom of Shadow as one for his neutral-B, immediately having him do a Homing Attack towards the nearest opponent.
  • Master of Illusion: As revealed in Forces, Infinite's Phantom Ruby creates illusions that feel real due to feeding information to the victims' brains. His appearance here translates this by progressively attacking opponents with Phantom Ruby energy until they become "trapped" in an illusion where Infinite's attacks are powered up.
  • Mechanically Unusual Fighter: Infinite has a unique "Fear" meter that is filled as he lands attacks involving red Phantom Ruby energy. When it becomes full, the whole screen reddens to symbolize the opponents becoming trapped and overwhelmed in an illusion, and this alters Infinite's attacks to become more powerful.
  • Rolling Attack: For his Down-B, he summons a phantom of Mecha Sonic Mk. II that proceeds to Spin Dash forward as a projectile.
  • Sinister Scythe: In Fear mode, his Up Smash has him summon rotating sickles that float upwards.

Persona

    Aigis 

Aigis

https://static.tvtropes.org/pmwiki/pub/images/bedr_aigis.png
Debut: Persona 3 (2006)
Crusade Mod Creator: Bedreamon
Character Sprite Origin: Persona 4: Arena (2012) [prior to V8]

The Anti-Shadow weapon created by the Kirijo group who's also a Ridiculously Human Robot member of S.E.E.S.


  • Assist Character: Pallas Athena, Aigis's Ultimate Persona, assists her for neutral and down special with their spear attacks.
  • Art Evolution: After the release of V7, her sprites were replaced with a more "JUS-style" set with their author's permission, helping her fit in much better with the game. This resprite was later incorporated as part of the V8 release.
  • Backpack Cannon: Draws out a large cannon from her backside for the up smash.
  • Close-Range Combatant: Despite her mass of arsenal in her home game and Persona 4: Arena, Aigis lacks in the way of offensive options that extend outside her hurtbox. Athena can help extend past her normal range by a small bit with a spear attack, but that's the furthest extent for Aigis.
  • Calling Your Attacks: Sampled from Persona 4: Arena, she calls out a few of her attack names while initiating them, including "Sweep!" for her sweep-kick down smash, "Anti-Air!" for her Backpack Cannon up smash, and finally Athena — calling her Persona.
  • Hand Blast: Creates an explosion from the palm of her hand for her forward smash.

    Violet 
Debut: Persona 5 Royal
Character Mod Creator: Bedreamon

Sumire Yoshizawa, a gymnast who joined the Phantom Thieves of Hearts to investigate an altered reality.


  • Charged Attack: Her neutral-B rifle can be charged to fire three bullets instead of one, though as a trade-off it does less knockback.
  • Counter-Attack: Has a basic counter move for her down-B.
  • Diving Kick: Does a diagonally plunging kick for her down aerial.
  • Fighting Spirit: She is accompanied by her Persona, Cendrillon, though she only appears for her Side-B.
  • Grappling-Hook Pistol: Utilizes a grappling hook for her Up-B, which can both tether onto a ledge and pull down airborne opponents.
  • Leotard of Power: She wears a leotard with a longcoat on top, inspired by her career as a gymnast.
  • Light 'em Up: Summons her Persona, Cendrillon, to use a Kouga projectile for her side-B.
  • Moveset Clone: She more-or-less functions very similarly to Joker in the official Smash games, just without the Rebel mechanic that he has. However, Joker is as of yet not a part of this game.
  • The Musketeer: Like all the Phantom Thieves, she can wield a firearm in addition to her melee weapon, a sword in this case. She uses a rifle for her neutral-B.

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