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Characters / CMC+ - Capcom

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This page lists CMC+ characters originating from Capcom games.

For the vanilla Super Smash Bros. Crusade characters Mega Man, Ryu, Evil Ryu, Chun-Li and Phoenix Wright, see the vanilla game's character page.


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Mega Man

    Weapons Archive 

Weapons Archive

https://static.tvtropes.org/pmwiki/pub/images/archive_3.png
Home Series: Mega Man (Classic)
Debut: Mega Man 10 (2010)
Crusade Mod Creator: Garfunkle

Not so much a character, but an amalgamation of characters, as its a machine designed to create holograms of prior Robot Masters, with this one in particular having a whole host of Robot Master data.


  • All Your Powers Combined: It's a machine that mimics the various Robot Masters throughout the Mega Man series for most if not all of its moves and abilities. All the Robot Masters and their actions include:
    • Gemini Man appears for the walking animation... and that's it.
    • Gyro Man ascends as part of the Double Jump, also appearing as a ledge attack dashing forward.
    • Nitro Man rides a motorcycle for extra speed in the "run", with the Dash Attack being a sliding bike stop.
    • Slash Man... slashes forward for the jab.
    • Needle Man extends the needle tipped part of his head forward for the side tilt.
    • Charge Man, for the up tilt, lets out some steam from his locomotive chimney stack.
    • Shadow Man performs a Slide Attack for down tilt.
    • Frost Man, with a chunk of ice in one hand, crushes it (and the foe) with both hands for the side smash.
    • Sword Man swings his flame-engulfed sword from low to high for the up smash.
    • Stone Man Shockwave Stomps for the down smash.
    • Plug Man, with the use of his plug arm, attacks with electricity for the forward air.
    • Strike Man throws a bouncing projectile at a downward angle for the back air.
    • Solar Man spawns a fire ball of solar energy from his head for the up air.
    • Clown Man grabs the foe with their Extendable Arms reaching from the ground.
    • Burner Man rockets downward with flames active in the down air.
    • Dust Man vaccumes the foe to shoot them out for the forward throw.
    • Guts Man stomps past the caught foe to pick them up and back throw them.
    • Gravity Man apprehends the foe to send them high above the stage, then slams them just as quickly into the ground.
    • Time Man creates sound-waves to damage foes in the down throw.
    • Elec Man fires sparks of electricity for neutral special.
    • Ring Man, for the side special, throws a Ring Boomerang forward to draw foes closer.
    • Tornado Man, for the up special, manifests a tornado below them to ascend.
    • Napalm Man, for the down special, shoots two grenades that'll explode on contact.
  • Ascended Extra: Was initally part of the CMC+ April Fools build before getting officially included here with a more rounded moveset.
  • Composite Character: Putting aside the concept of this character being a combination of various Robot Masters, the original Weapons Archive was a collection of machines that each mimic only one Robot Master per device, while here, its one machine with the powers of all 9 Robot Masters represented in 10 followed by plenty more across the Classic series.
  • Hologram: Weapons Archive in its debut merely copies the abilities of some Robot Masters, while here, it changes to appear as them for the respective attacks and actions in this manner.
  • Precision-Guided Boomerang: Ring Man's Ring Boomerang is Exactly What It Says on the Tin: a ring shaped boomerang, with the ability to return to the user if the attack doesn't find a target, aggressively so if you go out of your way to avoid it.
  • Secret Character: Complete either the "Cut Man's Challenge" or "Mega Megabattles" challenges.
  • Spin Attack: Their Neutral Air, and possibly one of the few moves that doesn't have them change into a hologram robot master.
  • You Don't Look Like You: While certain Robot Masters are easily identifiable underneath the Hologram effect, certain other robots from non 8-bit games deviate to appear like they're from the NES era. Clown Man in particular uses a more limited purple palette in contrast to his multi-color debut.

    X 

X

https://static.tvtropes.org/pmwiki/pub/images/x_89.png
Home Series: Mega Man X
Debut: Mega Man X (1993)
Crusade Mod Creator: MashMan

  • Air-Dashing: His side and up specials are both command dashes in that direction. He can use one of each special per airtime.
  • Charged Attack: All versions of his Neutral Special can be charged for different effects.
  • Walking Arsenal: Like his predecessor Mega Man, X brings a plethora of copied Maverick weapons from his series to his moveset:
    • Jab: Gigabolt Man-o-war's Thunder Dancer
    • Dash attack: Flame Stag's Speed Burner
    • Forward tilt: Blaze Heatnix's Magma Blade
    • Up tilt: Magma Dragoon's Rising Fire
    • Down tilt: Jet Stingray's Ground Hunter
    • Forward smash: Ground Scaravich's Ground Dash
    • Up smash: Spiral Pegasus/The Skiver's Wing Spiral
    • Down smash: Storm Owl's Double Cyclone
    • Neutral air: Volt Catfish's Triad Thunder
    • Forward air: Split Mushroom's Soul Body
    • Up air: Blizzard Buffalo's Frost Shield
    • Down air: Tunnel Rhino's Tornado Fang
    • Back air: Flame Mammoth's Fire Wave
    • Grab: Wire Sponge's Strike Chain
    • Up throw: Storm Eagle's Storm Tornado
    • Down throw: Frost Walrus's Frost Tower
    • Neutral special: Boomer Kuwanger's Boomerang Cutter, Wheel Gator's Spin Wheel and Web Spider's Lightning Web.
  • Real-Time Weapon Change: His down special changes the weapon of his neutral special between the X-Buster, Boomerang Cutter, Spin Wheel and Lightning Web.

    Zero (Mega Man X

Zero

https://static.tvtropes.org/pmwiki/pub/images/zero_9.png
Home Series: Mega Man X
Debut: Mega Man X (1993)
Crusade Mod Creator: Shiruzato

The final creation of Dr. Wily, who would wound up becoming a high ranking Maverick Hunter.


  • Arm Cannon: Equipped with the Z-Buster, akin to X's own Buster Cannon. Though, like in canon with X4 onward, it's less emphasized here; only appearing in the neutral special and forward throw.
  • Ground Punch: Zero Punches the ground to create a dome of electricity encompassing him for the down smash.
  • Laser Blade: Zero's prefered weapon, the Z-Saber, is naturally the most prominently used attack in his moveset.
  • Secret Character: Complete X's Arcade mode.
  • Sword Beam: Unleashes a large Z-Saber slash projectile thrice his size for the Final Smash.

    Axl 

Axl

https://static.tvtropes.org/pmwiki/pub/images/axl_mash.png
Home Series: Mega Man X
Debut: Mega Man X7 (2003)
Crusade Mod Creator: MashMan

The gun-toting former Bounty Hunter turned Maverick Hunter.


  • More Dakka: The Ray Gun neutral special is capable of firing a near constant stream of energy shots, most of which can only cause non-flinching damage, with only the occasional blue-colored shot causing knockback.
  • Painfully Slow Projectile: Side special consists of two phases, the first half being a shield against other projectiles, and the second half being this: Slowly advancing forward as a multi-hit attack intended to trap foes.
  • Pistol-Whipping: Swings his pistol from low to high for the up tilt.
  • Secret Character: Find his secret spot in the challenge "Plant Man's Challenge" to battle against him in back-to-back stamina and regular battles.
  • Unnecessary Combat Roll: Axl rolls forward for the down special, which can be interupted for a pistol shot attack.

    Sigma 

Sigma

https://static.tvtropes.org/pmwiki/pub/images/sigma_mash.png
Home Series: Mega Man X
Debut: Mega Man X (1993)
Crusade Mod Creator: MashMan

The prior leader of the Mavericks Hunters turned Maverick leader who serves as the Big Bad of Mega Man X.


  • The Coats Are Off: His Battle Intro has him start with his cape, before discarding it for the following battle.
  • Damage Over Time: For the down special, Sigma Sends a cloud of the Maveric Virus to "infect" foes, with the infected opponent taking constant damage for several seconds.
  • Large and in Charge: Leader of the Mavericks and one of the larger antagonists made a fighter. To give an idea, he's a head taller than Ganondorf.
  • Secret Character: Find his secret spot in the challenge "Falling Down" to battle against him in back-to-back stamina and regular battles.
  • Sinister Scythe: For all of his forward-input attacks, the villainous Sigma swings a Laser Blade scythe forward.

    Iris 

Iris

https://static.tvtropes.org/pmwiki/pub/images/iris_05.png
Home Series: Mega Man X
Debut: Mega Man X4 (1997)
Crusade Mod Creator: Sk00ps

Zero's love interest, and sister of the second-in-command of Repliforce. In Mega Man X canon, she was doomed to die at the hands of Zero after a series of events. In CMC+, she's spared of that fate and made all the stronger.


  • Assist Character: Both Zero and Colonel assist her for the forward and back throws respectively.
  • Attack Drones: Spawns a pair of drones that home-in on a fighter within range to explode for the down special.
  • The Computer Is a Cheating Bastard: Iris' Attack Drones spawned from down special are normally limited by a five second cooldown for players. But for the AI, they don't seem to have this restriction, being able to spawn the drones as often as they like as long as they aren't 'active'.
  • Powered Armor: Dons the same Ride Armor from her X4 boss battle for her Final Smash, with it sending several Attack Drones and firing a large Wave-Motion Gun.
  • Secret Character: Find her secret spot in the challenge "Factory Invasion" to battle against her in back-to-back stamina and regular battles.
  • Sword Beam: Her Neutral Special lets her fire off these from her saber, alternating sword swings left and right quickly. And repeatedly

    Vile 
Debut: Mega Man X
Character Mod Creator: MashMan

A former Maverick Hunter infamous for his love of carnage, he joined Sigma's Maverick rebellion to revel in the chaos and destruction it brings.


  • Arm Cannon: Uses a gun mounted to his arms as one of his weapons.
  • Battle Boomerang: Uses Quick Homesick for his Side-B, shooting out a boomerang from his cannon upwards that returns horizontally.
  • Jet Pack: Uses his jet boots to recover for his Up-B.
  • Leg Cannon: Can fire shots from his knee for some attacks.
  • Long-Range Fighter: While he's not incapable of fighting at close range, he is a projectile specialist by design, sporting many different ranged options across his moveset.
  • Rocket Punch: Uses Go-Getter Right for his Back Throw, sending out his fist in front of him, then returning to punch the grabbed opponent in the back.
  • Shoulder Cannon: He has a large gun mounted to his shoulder as his main weapon.
  • Spread Shot:
    • His Electric Shock Round is his neutral-B, firing an electric ball that explodes into five smaller ones.
    • He uses Cerberus Phantom for his forward aerial, which has him fire three shots in a wide are in front of him.
  • Static Stun Gun: His Electric Shock Round stuns on contact with an opponent.
  • Throw Down the Bomblet:
    • Shoots a Bumpity Boom from his knee for his down aerial, which explodes in contact with the ground or opponents.
    • He uses Fire Stream for his down-B, which is fired in the same way as Bumpity Boom, though it creates a Ground Wave of fire on contact with the ground instead.

    Zero (Mega Man Zero

Zero

https://static.tvtropes.org/pmwiki/pub/images/mmzero.png
Home Series: Mega Man Zero
Debut: Mega Man Zero (2002)
Crusade Mod Creator: Manndarin

Zero, but in a different form long after Mega Man X.


  • Battle Boomerang: Equips the Shield Boomerang for his side special and down smash, the former move acting like a traditional boomerang attack, while for the latter Zero throw it around himself in a 360 degrees circle.
  • Goomba Springboard: Their Down Special, which sends them upwards when used on the ground, or when right on top of an enemy, invoking this trope.
  • Laser Blade: Like his original counterpart, he fights predominantly with his Z-saber for most of his attacks. Unlike his prior self, he even has it change into different variants for a few other attacks, such as a spear and a double-ended staff.
  • Limit Break: For their Final Smash, Zero attacks a single foe via No-Holds-Barred Beatdown, with the last three hits featuring the faint visuals of his original self being channeled as the attack ends.
  • Sword and Gun: Aside from his Z-saber, Zero wields Milan's Buster Shot gun for the neutral special.

    Omega Zero 

Omega Zero

https://static.tvtropes.org/pmwiki/pub/images/ozero.png
Home Series: Mega Man Zero
Debut: Mega Man Zero 3 (2004)
Crusade Mod Creator: Sk00ps

Zero's original body stolen by Omega, Weil's creation, now weaponized with the intent of exterminating the Reploid race.


  • The Computer Is a Cheating Bastard: One of their mechanics is that their smash attacks gain new properties when fully charged, such as summoning rocks from above with a fully charged forward smash. Their boss version fought at the end of "Falling Down" does not need to charge to use these powered-up versions.
  • Limit Break: For the Final Smash, Omega transforms into his prior forms to attack in two phases: the first being a towering suit of Powered Armor that attacks to lead foes into the cinematic second phase, that which being a Humongous Mecha that fires a Wave-Motion Gun to finish them off.
  • Multi-Directional Barrage: His down special fires five projectiles in an arc formation around Omega, with it having two variants: the grounded variant shooting electric pulses upward, and the aerial variant creating Sword Beams sent downward.
  • Pillar of Light: Down smash consists of multiple beams of light circling Omega, summoned via Ground Punch. Though its normally cut short of being a beam of light extending to/from the heavens due to it being limited to around and above Omega, with the fully charged variant extending farther above and below the platform.
  • Secret Character: Complete the "Falling Down" challenge.

    Fairy Leviathan 
Debut: Mega Man Zero
Character Mod Creator: MashMan

The aquatic member of the Four Guardians, who leads the naval forces of Neo Arcadia.


  • Homing Projectile: Her Freezing Dragon from a charged Neutral-B and the spearheads shot by her Side-B both home in on opponents.
  • An Ice Person: Primarily uses ice powers in conjunction with her spear.
  • Making a Splash: Her Up-B generates a geyser which propels her upwards. The geyser itself is a powerful multi-hitting KO move.
  • Prongs of Poseidon: She wields the Frost Halberd as the naval general of Neo Arcadia, and it emits a trident-shaped Laser Blade as her dash attack.

    Vent/Aile 

Vent/Aile

https://static.tvtropes.org/pmwiki/pub/images/gg_zx.png
Vent on the left, Aile on the right.
Home Series: Mega Man ZX
Debut: Mega Man ZX (2006)
Crusade Mod Creator: HenrryGG

The main protagonists of Mega Man ZX who wound up with the power of multiple characters from the prior games (Mega Man X and Mega Man Zero), now coming into this modpack with said power, resulting in a total of seven different forms — plus various abilities — offered by the Biometals.


  • Adaptational Badass: In Mega Man ZX, the human form was completely unable to engage in combat. Here, because this is a Platform Fighter, they has been empowered into The Beastmaster, able to summon Pseudoroids (ZX's bosses) as assist characters for attacks.
  • Assist Character:
    • In general terms, the Biometals floating around them are this trope, with them transforming into the various Pseudoroids to act as attacks for Vent/Aile's Human and X forms.
    • Girouette appears for Vent/Aile's grab and throws for most of their forms, with the exception the Zx form. To compensate for Giro being unavailable for said form, the Guardian Biometals take their complete form to assist Vent/Aile for the throws.
  • Improbable Use of a Weapon: Px form using ninja stars? Standard. But using one large ninja star as a platform to achieve Not Quite Flight for the recovery?
  • Laser Blade: Naturally for his Zx form, sourced from a character who's weapon is the Z-Saber, they wield the same type of blade for a majority of their attacks.
  • Long-Range Fighter: X form features the Pseudoroids assisting with various forms of projectiles, if not large attacks with some distance between the host. Vent/Aile themselves in this form has the Buster Arm Cannon neutral special as their only form of offense solo.
  • Mechanically Unusual Fighter: Boy howdy, where do we begin? For starters, they're a Stance System fighter with unusually high amount of stances: Human, X, Zx, Hx, Fx, Lx, and Px forms — a total of seven different playstyles to choose from. Furthermore, the Human and X forms have the distinction of their movesets largely consisting of Assist Characters for their attacks. Also, they're the one instance of a character/mode select with no effect on gameplay, only changing which of the two you're playing.
  • Purely Aesthetic Gender: Vent and Aile, despite technically being two different "modes" toggle-able from their character select, have virtually no differences in terms of gameplay.
  • Spread Shot:
    • Several of the Pseudoroids featured, particularly in the X form, use the Initial Burst flavor of the trope for their attacks: the jab finisher and side tilt is Fistleo's and Buckfire's respective triple shot fireballs, down tilt is Hedgeshock's electric sparks spawned in a 180 degree arc, neutral air is Rosespark's thorns, and back air is Lurerre's ice arrows.
    • Vent/Aile's Px form features them throwing their kunai attacks in a Spray Burst manner.
  • Stance System: The Pokémon Trainer's three Pokémon in the official Smash games were not enough for you? Well, how about a character with seven forms?

    Servbot 
Debut: Mega Man Legends
Character Sprite Origin: Marvel vs. Capcom 2
Character Mod Creator: Dracobot

One of the Bonne siblings' Adorable Evil Minions.


  • Assist Character: Summons other Servbots for its Down-B. Depending on the directional input, the other Servbot can either grab the opponent (down), fly with its propellers (up), or run with a tray of curry (other).
  • Chef of Iron: Many of its normals involve hitting opponents with cooking implements and serving trays, many of which involve spicy curry.
  • Fire-Breathing Diner: Eats its favorite spicy curry, then weaponizes this trope for its neutral-B. The attack can be charged to release a bigger breath of fire.
  • Frying Pan of Doom: Swings a frying pan upward for its up aerial while preparing spicy curry.
  • Hat of Flight: Sprouts propeller blades to fly upwards for its up-B.
  • Mini-Mecha: Pilots a Blumebear and shoots at either side for its Down Smash.
  • Paper Master: Throws an explosive paper airplane as a projectile for its Side-B. The plane can be angled up or down.
  • Trademark Favorite Food: Extra spicy curry on rice. Not only does it weaponize its spiciness for neutral-B, it often attacks by serving curry on a tray for its normals.

    MegaMan.EXE 
Debut: Mega Man Battle Network 1
Character Mod Creator: MashMan

The NetNavi of Lan Hikari, later revealed to be a digitization of his twin brother.


  • Arm Cannon:
    • His default Neutral-B is the Mega Buster, which has him don the classic arm cannon to shoot energy projectiles and can be charged for more power.
    • One of his Side-B options is Cannon, which has him wear a large, powerful cannon that is quite slow, but shoots powerful invisible shots.
  • Battle Boomerang: One of his Side-B options is the Boomerang, which hits multiple times and returns at an upward angle.
  • Flash Step:
    • His default up-B is Panel Movement, which allows him to teleport immediately to a nearby point in reference to his default battle movement in the series.
    • His default Side-B is Step Sword, which lets him teleport forward to deliver a slash with his Sword chip.
  • Improvised Platform: Uses Area Grab for one of his Up-B options, which is translated here as creating a panel below himself that he can use as a platform.
  • Laser Blade: Uses a Sword Chip for several of his normals and special variants alike.
  • Meteor-Summoning Attack:
  • Real-Time Weapon Change: His central gimmick is his Chip Selection ability, which swaps out any of his four specials for three choices at the player's discretion. Pressing A+B at any time during a match allows him to swap out these moves, however, it's best to do so when the opponent is at a distance.
  • Spread Shot: His default Down-B is Spreader, which summons four projectiles in front of him to continuously deal damage.
  • Throw Down the Bomblet: One of his neutral-B options is the Mini Bomb, which lets him throw a powerful grenade at an arc.
  • Time Bomb: Sets a Time Bomb as one of his Down-B options. Due to its countdown, it is very slow, but once it reaches zero, it creates a large, powerful explosion.

Street Fighter (and shared universe)

    Zangief 
Debut: Street Fighter II
Character Sprite Origin: Street Fighter Alpha 2
Character Mod Creator: Agent_5

The Red Cyclone, a Russian wrestler famous for being the original fighting game grappler.


  • Charged Attack: In addition to his Smash Attacks, his down-B is Focus Attack, which stuns and knocks down opponents as usual.
  • Man Bites Man: His pummel has him bite the grabbed opponent.
  • Parrying Bullets: His Banishing Flat is his Side-B, where he does an energy-infused slap that can destroy projectiles and doubles as a quick poke.
  • Spin Attack: His Up-B is Double Lariat, having him spin with his fists out. In the air it functions as a very weak recovery.
  • Spinning Piledriver: Brings in his signature Screw Piledriver for his neutral-B, which is a command grab. It deals very little knockback, but successfully executing the attack deals a whopping 30% damage.

    Dan Hibiki 

Dan

https://static.tvtropes.org/pmwiki/pub/images/dan_5.png
Debut: Street Fighter Alpha (1995)
Crusade Mod Creator: Mp3 Toaster

Parody of Ryo Sakazaki and Robert Garcia from Art of Fighting, Dan is the original Joke Character; with the attitude to match. Considering his status in the various Fighting Games, maybe he'll find new strength and respect in this setting? ...Yeah, no. Not likely.


  • Dash Attack: Slowly rolls across the ground to lead into an uppercut. No, the rolling isn't an attack, only the uppercut, making the attack all risk upon input.
  • Joke Character: It's Dan Hibiki, the page image for the trope, what else do you expect? His attacks either have awkward frame-data or lack of range, his movement speed is on low-end of the scale (though, ironically not the worse), and his recovery game is pitiful: his Double Jump lacks any extra momentum, his up special lacks vertical range in the air, and his method of horizontal recovery is not only short, it also forces Dan into freefall. Even selecting him from the roster highlights his status as this, with the announcer giving a flat, deadpan "Dan" in contrast to all other name calls.
  • Meteor Move: Dan's down air is a hammer arm attack that can spike foes; deceptively strong for the likes of Dan. However, it does comes out painfully slow by down air standards, along with being an attack from his front instead of below.
  • Lethal Joke Character: While he is no doubt a straight example of being deliberately weak, he's still got potential somewhere. His down special Premium Sign, despite its lengthy startup, can result in a surprising amount of hitstun if if lands, making it an effective gimping tool offstage and a possible easy setup for a charged smash attack. The only major downside is making sure it lands.
  • Painfully Slow Projectile: What he calls a "Hadoken", we just call a sputtering ball of energy. Not only does it travel only a few centimeters per second at most, it is very short-lived; disappearing at its max length. Even his Final Smash, while stronger than his usual kit, is largely the same as his neutral special in terms of speed.
  • Paper Master: His down special is his Premium sign from Marvel Super Heroes vs. Street Fighter, where he takes out a paper to sign it, show it off, then toss it forward as a projectile that falls at a downward angle. Its surprisingly effective as an attack, not because of its damage, but for its massive amounts of hitstun it inflicts, leaving foes at Dan's mercy.
  • Secret Character: Be a pretend Dan and taunt 7 times as Ryu in a single match.
  • Shoryuken: Like with the other Shotoclones, Dan's up special is the rising uppercut. Unlike the others, this attacks sends foes at a forward angle, in addition to its comparatively low knockback.
  • Unnecessary Combat Roll: The first half of his Dash Attack consists of rolling forward to lead into the actual attack portion of the move. Because of the lack of a hitbox and the act of rolling covering little distance with no way to cancel out of it, it only serves to telegraph Dan's attack, making it more unnecessary than the average combat roll.

    Sakura Kasugano 
Debut: Street Fighter Alpha 2
Character Mod Creator: Golde Briggs

A big fan of Ryu who learned how to fight by imitating his moves.


  • Energy Ball: Her Hadouken, which is her neutral-B, has her toss out a ki ball in the Kamehame Hadouken motion. To set it apart from the others, hers can be charged for greater power.
  • Hurricane Kick: Has the Shunpuukyaku imitated from the Tatsumaki Senpuukyaku as her Side-B.
  • Meteor Move: Her self-made special Sakura Otoshi, has her leap forward with her arms lifted behind her back. If an attack input is pressed during the leap, she attacks the opponent up to three times with repeated inputs, with the third input sending the opponent plunging downwards.
  • Shoryuken: Her Shouoken is imitated from the Shoryuken for her Up-B.
  • Shotoclone: Given that she actively imitates Ryu's moves, this is a given.

    Hinata Wakaba 
Debut: Rival Schools: United By Fate
Character Mod Creator: Exdesia~

A childhood friend of Sakura who, along with her classmates from Taiyo High School, fought against the schemes of Justice High School and the Darkside Society behind it.


  • Homing Projectile: Her neutral-B, Kikou Shoutei, has her shoot an Energy Ball that can home in on opponents.
  • Hurricane Kick: Uses two variants of her Enbukyaku for her grounded Down-B and Side-B.
    • On the ground, her Down-B has her do a very similar spinning kick to Ryu and Ken plus the ability to move left or right during the attack, though it has a wind-up.
    • Her Side-B variant has her fly forward delivering three consecutive spinning kicks.
  • Playing with Fire: She supplements a few of her attacks with fire.
  • Shoe Slap: Her Renkyakudan serves as her aerial Down-B, which has her kick a flaming shoe diagonally downward.
  • Shoryuken: Her Shouyouken, a rather standard dragon punch with fire, serves as her Up-B and recovery move.
  • Shotoclone: Despite not having any connection to Ryu unlike her friend Sakura, she has an Energy Ball, two variants of Hurricane Kick, and a Shoryuken.

Darkstalkers

    Morrigan 
Debut: Darkstalkers: The Night Warriors
Character Mod Creator: Sk00ps

The adopted princess of the Makai, a powerful succubus who is the breakout star of the Darkstalkers series.


  • Energy Ball: Her Soul Fist is her neutral-B, sending out one of her bats wreathed in energy forward at opponents. In the air, it fires diagonally downward.
  • Grapple Move: Her Side-B is Cryptic Needle, which has Morrigan send out a tendril to grab the opponent. Should the move connect, the opponent is held in place while they are dealt a bit of Damage Over Time.
  • Mechanically Unusual Fighter: In line with her game of origin, she does not have the ability to run on the ground, only walk. Instead of running, a tap input has her dash diagonally upwards into the air.
  • Prehensile Hair: The initial hit of her neutral jab is done with her hair.
  • Shoryuken: Her up-B, Shadow Blade, has her do a dragon punch augmented by one of her wings turned into a blade.
  • Spinning Piledriver: Uses her Vector Drain as her up throw, which has her piledrive her grabbed opponent into the ground.
  • Trap Master: Uses her Harmonious Spear from Marvel vs. Capcom: Infinite for her down-B, letting her set up a swarm of her bats to float in place, which then attack with a spear on another down-B input.

    Felicia 
Debut: Darkstalkers: The Night Warriors
A catwoman who was raised as a nun, with dreams of becoming a famous singer and bringing peace between mortals and Darkstalkers.
  • Diving Kick: Her Down-B is Delta Kick, which has Felicia leap into the air then plunge diagonally downwards with a kick.
  • Natural Weapon: Being a catwoman, she makes good use of her claws.
  • Rolling Attack: Uses Rolling Buckler for her side-B, rolling forward into opponents. This attack can be cancelled into a kick (with A) or an uppercut (with B).
  • Shoryuken: By using B in the middle of Rolling Buckler, Felicia will do a leaping claw uppercut. She also uses this move independently for her up-B to recover.
  • Tail Slap: The initial hit of her neutral jab is done with her tail.
  • Weaponized Ball: Uses Cat Spike for her neutral-B, which lets her summon a ball that anyone, including opponents, can hit around to deal damage to others.

Others

    Strider Hiryu 

Strider Hiryu

https://static.tvtropes.org/pmwiki/pub/images/strider_5.png
Home Series: Strider
Debut: Strider (1989)
Character Sprite Origin: Marvel vs. Capcom: Clash of Super Heroes (1998)

  • Assist Character: His neutral special, the Options, cycles between three of them ala Sora's neutral special in Ultimate: Option B, a robotic panther that runs across the stage. Option C, a robotic bird that drops a bomb ahead of Hiryu. Option A, a satellite drone remaining on standby at Hiryu's side to be fired as a projectile with another press of the special button.
  • Charged Attack: Readies his sword as it glows for the side special, with the unleashed attack being a longer than usual sword swing imbued with energy.
  • Slide Attack: Performs a low to the ground slide kick for the Dash Attack.
  • Teleportation: Disappears, then reappears else where for the down special, akin to typical teleporting recovery moves that are often relegated to up special. Hiryu also has an offensive variant where he dive kicks from above his teleport location.

    Leon (Resident Evil
Home Series: Resident Evil
Character Mod Creator: MashMan

Leon Scott Kennedy, originally a police officer who survived the destruction of Raccoon City, now a federal agent dedicated to eliminating Bio-Organic weapons.


  • Confusion Fu: His Side-B is a knife strike that can be altered on another quick input. No input is a kill move to the side, side-B again is a leaping recovery, up-B is a Launcher Move, and down-B is a downward shield-breaking move.
  • The Musketeer: He wields his gun and knife for different specials.
  • Shoryuken: His Up-B has him do a basic leaping uppercut with his knife.
  • Throw Down the Bomblet: Throws a grenade for his down-B. A quick directional input can even influence its throw.

    Vergil 
Home Series: Devil May Cry
Character Mod Creator: Manndarin

Dante's twin brother and bitter rival, who has an obsession with acquiring more power for himself.


  • Combos: Being a Stylish Action character, he naturally revolves around dealing as much hits in stylish combos as possible.
  • Cool Sword: The Yamato, a katana which is a sibling blade to Dante's Sparda and Rebellion swords.
  • Delayed Causality: If he lands his forward Smash, Vergil says, "rest in peace" as he sheathes Yamato, with the opponent getting knocked away afterwards.
  • Flash Step: His Up-B has him instantly zip in an upwards direction. Jump cancelling his up tilt also does the same.
  • Iaijutsu Practitioner: Uses Judgement Cut for his neutral-B, having him unsheathe his sword so quickly that it looks like he's only slightly pulling it out while a collection of slashes appear on an opponent.
  • Idiosyncratic Combo Levels: Similar to Dante from base Crusade, his UI has a "style rank" separate from Crusade's that goes from D to SSS. As he ranks up, the announcer from Devil May Cry 5 makes callouts.
  • Precision-Guided Boomerang: Uses Round Trip for his Side-B, throwing a Mirage Edge out like a boomerang, having it stay spinning for a multi-hitter, then return to Vergil.
  • Storm of Blades: Uses his Mirage Edges for his Down-B, creating a rain of swords to catch the opponent off-guard. If A is pressed after up-Smash, a faster variant is performed as a follow-up.

    Captain Commando 
Debut: Captain Commandonote 
Character Sprite Origin: Marvel vs. Capcom: Clash of Super Heroes
Character Mod Creator: MashMan

An early American mascot for Capcom, later re-appropriated and redesigned as the protagonist of his own game in which he leads a team of crimefighters to defend a future Metro City.


  • Cast from Hit Points: To reference his own game, his Captain Collider deals self-damage with every use: 15% if uncharged, and 20% if charged.
  • Dash Attack: Captain Kick, his Side-B, has him leap forward quickly to deliver a kick imbued with fire.
  • Fire-Breathing Weapon: His neutral special is Captain Fire, shooting a short-ranged burst of flame from his Energy Glove.
  • Ground Punch: His Captain Collider (or Captain Corridor) serves as his Down-B, punching the ground for a powerful energy burst. It can be charged to deal more damage.
  • Power Fist: He's armed with the Captain Gauntlet for his punches, said to multiply his strength by a factor of forty-eight. This is supplemented by an Energy Glove that imbues his attacks with either fire or electricity.

    Hayato Kanzaki 
Home Series: Star Gladiator
Debut: Star Gladiator Episode I: Final Crusade
Character Sprite Origin: Marvel vs. Capcom 2
Character Mod Creator: MashMan

A bounty hunter working to save his orphanage, later recruited by the Earth Federation to stop the evil Dr. Bilstein from conquering the universe.


  • Combos: His Side-B, Plasma Combo, is a "rekka" move similar to Marth's Dancing Blade, with repeated B inputs delivering more attacks up to five times and changing to up or down input altering the attack.
  • Ground Wave: Engetsu, his neutral-B, has him slowly strike his sword on the ground, causing energy to erupt forward as a projectile.
  • Laser Blade: He wields a "plasma sword" shaped like a katana. Notably, his game was actually supposed to be a Star Wars fighting game before it was repurposed into Star Gladiator.
  • Shoryuken: His Guren, a standard sword variant of this attack, serves as his up special.
  • Status Buff: His Plasma Field is his down-B. Landing the attack gives him a temporary attack and defense buff.

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