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* IdiosyncraticComboLevels: His UI has a "style rank" separate from ''Crusade''[='=]s that goes from D to SSS. As he ranks up, the announcer from ''VideoGame/DevilMayCry5'' makes callouts.

to:

* IdiosyncraticComboLevels: His Similar to Dante from base ''Crusade'', his UI has a "style rank" separate from ''Crusade''[='=]s that goes from D to SSS. As he ranks up, the announcer from ''VideoGame/DevilMayCry5'' makes callouts.
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* PrecisionGuidedBoomerang: Uses Round Trip for his Side-B, throwing Yamato out like a boomerang, having it stay spinning for a multi-hitter, then return to Vergil.
* StormOfBlades: Uses Summoned Swords for his Down-B, creating a rain of swords to catch the opponent off-guard. If A is pressed after up-Smash, a faster variant is performed as a follow-up.

to:

* PrecisionGuidedBoomerang: Uses Round Trip for his Side-B, throwing Yamato a Mirage Edge out like a boomerang, having it stay spinning for a multi-hitter, then return to Vergil.
* StormOfBlades: Uses Summoned Swords his Mirage Edges for his Down-B, creating a rain of swords to catch the opponent off-guard. If A is pressed after up-Smash, a faster variant is performed as a follow-up.

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->'''Home Series:''' ''Franchise/StreetFighter''
%%TO PRESERVE FONT SIZE; DO NOT REMOVE.
-->'''Debut:''' ''VideoGame/StreetFighterAlpha'' (1995)

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->'''Home Series:''' ''Franchise/StreetFighter''
%%TO PRESERVE FONT SIZE; DO NOT REMOVE.
-->'''Debut:'''
->'''Debut:''' ''VideoGame/StreetFighterAlpha'' (1995)
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[[folder:Captain Commando]]
->'''Debut:''' ''VideoGame/CaptainCommando''[[note]]He appeared in different designs in Capcom USA manuals beforehand before his current incarnation appeared in said game.[[/note]]\\
'''Character Sprite Origin:''' ''VideoGame/MarvelVsCapcomClashOfSuperHeroes''\\
'''Character Mod Creator:''' [=MashMan=]

An early American mascot for Capcom, later re-appropriated and redesigned as the protagonist of his own game in which he leads a team of crimefighters to defend a future Metro City.
----
* CastFromHitPoints: To reference his own game, his Captain Collider deals self-damage with every use: 15% if uncharged, and 20% if charged.
* DashAttack: Captain Kick, his Side-B, has him leap forward quickly to deliver a kick imbued with fire.
* FireBreathingWeapon: His neutral special is Captain Fire, shooting a short-ranged burst of flame from his Energy Glove.
* GroundPunch: His Captain Collider (or Captain Corridor) serves as his Down-B, punching the ground for a powerful energy burst. It can be [[ChargedAttack charged]] to deal more damage.
* PowerFist: He's armed with the Captain Gauntlet for his punches, said to multiply his strength by a factor of forty-eight. This is supplemented by an Energy Glove that imbues his attacks with either [[PlayingWithFire fire]] or [[ShockAndAwe electricity]].
[[/folder]]

[[folder:Hayato Kanzaki]]
->'''Home Series:''' ''VideoGame/StarGladiator''
%%TO PRESERVE FONT SIZE; DO NOT REMOVE
-->'''Debut:''' ''Star Gladiator Episode I: Final Crusade''
-> '''Character Sprite Origin:''' ''VideoGame/MarvelVsCapcom2''\\
'''Character Mod Creator:''' [=MashMan=]

A bounty hunter working to save his orphanage, later recruited by the Earth Federation to stop the evil Dr. Bilstein from conquering the universe.
----
* {{Combos}}: His Side-B, Plasma Combo, is a "rekka" move similar to Marth's Dancing Blade, with repeated B inputs delivering more attacks up to five times and changing to up or down input altering the attack.
* GroundWave: Engetsu, his neutral-B, has him slowly strike his sword on the ground, causing energy to erupt forward as a projectile.
* LaserBlade: He wields a "plasma sword" shaped like a katana. Notably, his game was actually supposed to be a ''Franchise/StarWars'' fighting game before it was repurposed into ''Star Gladiator''.
* {{Shoryuken}}: His Guren, a standard sword variant of this attack, serves as his up special.
* StatusBuff: His Plasma Field is his down-B. Landing the attack gives him a temporary attack and defense buff.
[[/folder]]
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[[folder:Leon (''Resident Evil'')]]
->'''Home Series:''' ''Franchise/ResidentEvil''
%%TO PRESERVE FONT SIZE; DO NOT REMOVE
-->'''Debut:''' ''VideoGame/ResidentEvil2''
->'''Character Mod Creator:''' [=MashMan=]

Leon Scott Kennedy, originally a police officer who survived the destruction of Raccoon City, now a federal agent dedicated to eliminating Bio-Organic weapons.
----
* ConfusionFu: His Side-B is a knife strike that can be altered on another quick input. No input is a kill move to the side, side-B again is a leaping recovery, up-B is a LauncherMove, and down-B is a downward shield-breaking move.
* TheMusketeer: He wields his gun and knife for different specials.
* {{Shoryuken}}: His Up-B has him do a basic leaping uppercut with his knife.
* ThrowDownTheBomblet: Throws a grenade for his down-B. A quick directional input can even influence its throw.
[[/folder]]

[[folder:Vergil]]
->'''Home Series:''' ''VideoGame/DevilMayCry''
%%TO PRESERVE FONT SIZE; DO NOT REMOVE
-->'''Debut:''' ''VideoGame/DevilMayCry1''
->'''Character Mod Creator:''' Manndarin

Dante's twin brother and bitter rival, who has an obsession with acquiring more power for himself.
----
* {{Combos}}: Being a StylishAction character, he naturally revolves around dealing as much hits in stylish combos as possible.
* CoolSword: The Yamato, a katana which is a sibling blade to Dante's Sparda and Rebellion swords.
* DelayedCausality: If he lands his forward Smash, Vergil says, "rest in peace" as he sheathes Yamato, with the opponent getting knocked away afterwards.
* FlashStep: His Up-B has him instantly zip in an upwards direction. Jump cancelling his up tilt also does the same.
* IaijutsuPractitioner: Uses Judgement Cut for his neutral-B, having him unsheathe his sword so quickly that it looks like he's only slightly pulling it out while a collection of slashes appear on an opponent.
* IdiosyncraticComboLevels: His UI has a "style rank" separate from ''Crusade''[='=]s that goes from D to SSS. As he ranks up, the announcer from ''VideoGame/DevilMayCry5'' makes callouts.
* PrecisionGuidedBoomerang: Uses Round Trip for his Side-B, throwing Yamato out like a boomerang, having it stay spinning for a multi-hitter, then return to Vergil.
* StormOfBlades: Uses Summoned Swords for his Down-B, creating a rain of swords to catch the opponent off-guard. If A is pressed after up-Smash, a faster variant is performed as a follow-up.
[[/folder]]

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Adding Darkstalkers


!Others
[[folder:Strider Hiryu]]
!!Strider Hiryu
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/strider_5.png]]
->'''Home Series:''' ''VideoGame/{{Strider}}''
%%TO PRESERVE FONT SIZE; DO NOT REMOVE.
-->'''Debut:''' ''Strider'' (1989)
->'''Character Sprite Origin:''' ''VideoGame/MarvelVsCapcomClashOfSuperHeroes'' (1998)

to:

!Others
[[folder:Strider Hiryu]]
!!Strider Hiryu
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/strider_5.png]]
->'''Home Series:''' ''VideoGame/{{Strider}}''
%%TO PRESERVE FONT SIZE; DO NOT REMOVE.
-->'''Debut:''' ''Strider'' (1989)
->'''Character Sprite Origin:''' ''VideoGame/MarvelVsCapcomClashOfSuperHeroes'' (1998)
!''VideoGame/{{Darkstalkers}}''
[[folder:Morrigan]]
->'''Debut:''' ''Darkstalkers: The Night Warriors''\\
'''Character Mod Creator:''' [=Sk00ps=]

The adopted princess of the Makai, a powerful succubus who is the [[BreakoutCharacter breakout star]] of the ''Darkstalkers'' series.



* AssistCharacter: His neutral special, the Options, cycles between three of them ala Sora's neutral special in ''Ultimate'': Option B, a robotic panther that runs across the stage. Option C, a robotic bird that drops a bomb ahead of Hiryu. Option A, a satellite drone remaining on standby at Hiryu's side to be fired as a projectile with another press of the special button.
* ChargedAttack: Readies his sword as it glows for the side special, with the unleashed attack being a longer than usual sword swing imbued with energy.
* SlideAttack: Performs a low to the ground slide kick for the DashAttack.
* {{Teleportation}}: Disappears, then reappears else where for the down special, akin to typical teleporting recovery moves that are often relegated to up special. Hiryu also has an offensive variant where he dive kicks from above his teleport location.

to:

* AssistCharacter: His EnergyBall: Her Soul Fist is her neutral-B, sending out one of her bats wreathed in energy forward at opponents. In the air, it fires diagonally downward.
* GrappleMove: Her Side-B is Cryptic Needle, which has Morrigan send out a tendril to grab the opponent. Should the move connect, the opponent is held in place while they are dealt a bit of DamageOverTime.
* MechanicallyUnusualFighter: In line with her game of origin, she does not have the ability to run on the ground, only walk. Instead of running, a tap input has her dash diagonally upwards into the air.
* PrehensileHair: The initial hit of her
neutral special, the Options, cycles between three of them ala Sora's neutral special in ''Ultimate'': Option B, a robotic panther that runs across the stage. Option C, a robotic bird that drops a bomb ahead of Hiryu. Option A, a satellite drone remaining on standby at Hiryu's side to be fired as a projectile jab is done with her hair.
* {{Shoryuken}}: Her up-B, Shadow Blade, has her do a dragon punch augmented by one of her wings turned into a blade.
* SpinningPiledriver: Uses her Vector Drain as her up throw, which has her piledrive her grabbed opponent into the ground.
* TrapMaster: Uses her Harmonious Spear from ''VideoGame/MarvelVsCapcomInfinite'' for her down-B, letting her set up a swarm of her bats to float in place, which then attack with a spear on
another press of the special button.
* ChargedAttack: Readies his sword as it glows for the side special, with the unleashed attack being a longer than usual sword swing imbued with energy.
* SlideAttack: Performs a low to the ground slide kick for the DashAttack.
* {{Teleportation}}: Disappears, then reappears else where for the down special, akin to typical teleporting recovery moves that are often relegated to up special. Hiryu also has an offensive variant where he dive kicks from above his teleport location.
down-B input.


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[[folder:Felicia]]
->'''Debut:''' ''Darkstalkers: The Night Warriors''\\

A catwoman who was raised as a nun, with dreams of becoming a famous singer and bringing peace between mortals and Darkstalkers.
----
* DivingKick: Her Down-B is Delta Kick, which has Felicia leap into the air then plunge diagonally downwards with a kick.
* NaturalWeapon: Being a catwoman, she makes good use of her claws.
* RollingAttack: Uses Rolling Buckler for her side-B, rolling forward into opponents. This attack can be cancelled into a kick (with A) or an uppercut (with B).
* {{Shoryuken}}: By using B in the middle of Rolling Buckler, Felicia will do a leaping claw uppercut. She also uses this move independently for her up-B to recover.
* TailSlap: The initial hit of her neutral jab is done with her tail.
* WeaponizedBall: Uses Cat Spike for her neutral-B, which lets her summon a ball that anyone, including opponents, can hit around to deal damage to others.
[[/folder]]

!Others
[[folder:Strider Hiryu]]
!!Strider Hiryu
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/strider_5.png]]
->'''Home Series:''' ''VideoGame/{{Strider}}''
%%TO PRESERVE FONT SIZE; DO NOT REMOVE.
-->'''Debut:''' ''Strider'' (1989)
->'''Character Sprite Origin:''' ''VideoGame/MarvelVsCapcomClashOfSuperHeroes'' (1998)
----
* AssistCharacter: His neutral special, the Options, cycles between three of them ala Sora's neutral special in ''Ultimate'': Option B, a robotic panther that runs across the stage. Option C, a robotic bird that drops a bomb ahead of Hiryu. Option A, a satellite drone remaining on standby at Hiryu's side to be fired as a projectile with another press of the special button.
* ChargedAttack: Readies his sword as it glows for the side special, with the unleashed attack being a longer than usual sword swing imbued with energy.
* SlideAttack: Performs a low to the ground slide kick for the DashAttack.
* {{Teleportation}}: Disappears, then reappears else where for the down special, akin to typical teleporting recovery moves that are often relegated to up special. Hiryu also has an offensive variant where he dive kicks from above his teleport location.
[[/folder]]

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Adding Street Fighter characters


!Others

to:

!Others!''Franchise/StreetFighter'' (and shared universe)
[[folder:Zangief]]
->'''Debut:''' ''VideoGame/StreetFighterII''\\
'''Character Sprite Origin:''' ''VideoGame/StreetFighterAlpha 2''\\
'''Character Mod Creator:''' Agent_5

The Red Cyclone, a Russian wrestler famous for being the original fighting game grappler.
----
* ChargedAttack: In addition to his Smash Attacks, his down-B is Focus Attack, which stuns and knocks down opponents as usual.
* ManBitesMan: His pummel has him bite the grabbed opponent.
* ParryingBullets: His Banishing Flat is his Side-B, where he does an energy-infused slap that can destroy projectiles and doubles as a quick poke.
* SpinAttack: His Up-B is Double Lariat, having him spin with his fists out. In the air it functions as a very weak recovery.
* SpinningPiledriver: Brings in his signature Screw Piledriver for his neutral-B, which is a [[GrappleMove command grab]]. It deals very little knockback, but successfully executing the attack deals a whopping 30% damage.
[[/folder]]



[[folder:Strider Hiryu]]
!!Strider Hiryu
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/strider_5.png]]
->'''Home Series:''' ''VideoGame/{{Strider}}''
%%TO PRESERVE FONT SIZE; DO NOT REMOVE.
-->'''Debut:''' ''Strider'' (1989)
->'''Character Sprite Origin:''' ''VideoGame/MarvelVsCapcomClashOfSuperHeroes'' (1998)

to:

[[folder:Strider Hiryu]]
!!Strider Hiryu
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/strider_5.png]]
->'''Home Series:''' ''VideoGame/{{Strider}}''
%%TO PRESERVE FONT SIZE; DO NOT REMOVE.
-->'''Debut:''' ''Strider'' (1989)
->'''Character Sprite Origin:''' ''VideoGame/MarvelVsCapcomClashOfSuperHeroes'' (1998)
[[folder:Sakura Kasugano]]
->'''Debut:''' ''VideoGame/StreetFighterAlpha 2''\\
'''Character Mod Creator:''' Golde Briggs

A big fan of Ryu who learned how to fight by imitating his moves.



* AssistCharacter: His neutral special, the Options, cycles between three of them ala Sora's neutral special in ''Ultimate'': Option B, a robotic panther that runs across the stage. Option C, a robotic bird that drops a bomb ahead of Hiryu. Option A, a satellite drone remaining on standby at Hiryu's side to be fired as a projectile with another press of the special button.
* ChargedAttack: Readies his sword as it glows for the side special, with the unleashed attack being a longer than usual sword swing imbued with energy.
* SlideAttack: Performs a low to the ground slide kick for the DashAttack.
* {{Teleportation}}: Disappears, then reappears else where for the down special, akin to typical teleporting recovery moves that are often relegated to up special. Hiryu also has an offensive variant where he dive kicks from above his teleport location.

to:

* AssistCharacter: His neutral special, EnergyBall: Her Hadouken, which is her neutral-B, has her toss out a ki ball in the Options, cycles between three of them ala Sora's neutral KamehameHadouken motion. To set it apart from the others, hers can be [[ChargedAttack charged for greater power]].
* HurricaneKick: Has the Shunpuukyaku imitated from the Tatsumaki Senpuukyaku as her Side-B.
* MeteorMove: Her self-made
special in ''Ultimate'': Option B, a robotic panther that runs across the stage. Option C, a robotic bird that drops a bomb ahead of Hiryu. Option A, a satellite drone remaining on standby at Hiryu's side to be fired as a projectile Sakura Otoshi, has her leap forward with another press of her arms lifted behind her back. If an attack input is pressed during the special button.
* ChargedAttack: Readies his sword as it glows for
leap, she attacks the side special, opponent up to three times with repeated inputs, with the unleashed attack being a longer than usual sword swing imbued with energy.
* SlideAttack: Performs a low to
third input sending the ground slide kick opponent plunging downwards.
* {{Shoryuken}}: Her Shouoken is imitated from the Shoryuken
for the DashAttack.
her Up-B.
* {{Teleportation}}: Disappears, then reappears else where for the down special, akin to typical teleporting recovery moves {{Shotoclone}}: Given that are often relegated to up special. Hiryu also has an offensive variant where he dive kicks from above his teleport location.she actively imitates Ryu's moves, this is a given.


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[[folder:Hinata Wakaba]]
->'''Debut:''' ''VideoGame/RivalSchools: United By Fate''\\
'''Character Mod Creator:''' Exdesia~

A childhood friend of Sakura who, along with her classmates from Taiyo High School, fought against the schemes of Justice High School and the Darkside Society behind it.
----
* HomingProjectile: Her neutral-B, Kikou Shoutei, has her shoot an EnergyBall that can home in on opponents.
* HurricaneKick: Uses two variants of her Enbukyaku for her grounded Down-B and Side-B.
** On the ground, her Down-B has her do a very similar spinning kick to Ryu and Ken plus the ability to move left or right during the attack, though it has a wind-up.
** Her Side-B variant has her fly forward delivering three consecutive spinning kicks.
* PlayingWithFire: She supplements a few of her attacks with fire.
* ShoeSlap: Her Renkyakudan serves as her aerial Down-B, which has her kick a flaming shoe diagonally downward.
* {{Shoryuken}}: Her Shouyouken, a rather standard dragon punch with fire, serves as her Up-B and recovery move.
* {{Shotoclone}}: Despite not having any connection to Ryu unlike her friend Sakura, she has an EnergyBall, two variants of HurricaneKick, and a {{Shoryuken}}.
[[/folder]]

!Others
[[folder:Strider Hiryu]]
!!Strider Hiryu
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/strider_5.png]]
->'''Home Series:''' ''VideoGame/{{Strider}}''
%%TO PRESERVE FONT SIZE; DO NOT REMOVE.
-->'''Debut:''' ''Strider'' (1989)
->'''Character Sprite Origin:''' ''VideoGame/MarvelVsCapcomClashOfSuperHeroes'' (1998)
----
* AssistCharacter: His neutral special, the Options, cycles between three of them ala Sora's neutral special in ''Ultimate'': Option B, a robotic panther that runs across the stage. Option C, a robotic bird that drops a bomb ahead of Hiryu. Option A, a satellite drone remaining on standby at Hiryu's side to be fired as a projectile with another press of the special button.
* ChargedAttack: Readies his sword as it glows for the side special, with the unleashed attack being a longer than usual sword swing imbued with energy.
* SlideAttack: Performs a low to the ground slide kick for the DashAttack.
* {{Teleportation}}: Disappears, then reappears else where for the down special, akin to typical teleporting recovery moves that are often relegated to up special. Hiryu also has an offensive variant where he dive kicks from above his teleport location.
[[/folder]]

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Completing the Mega Man section


[[folder:Awakened Zero]]
!![[https://gamebanana.com/mods/50558 Awakened Zero]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/azero.png]]
->'''Home Series:''' ''VideoGame/MegaManX''
%%TO PRESERVE FONT SIZE; DO NOT REMOVE.
-->'''Debut:''' ''VideoGame/MegaManX5'' (2000)
->'''Crusade Mod Creator:''' [=Sk00ps=]

Zero's SuperpoweredEvilSide[[note]]Technically, Zero himself is an Underpowered Good Side; Awakened Zero is the result of [[VideoGame/MegaManClassic Dr. Wily's]] original programming.[[/note]].

to:

[[folder:Awakened Zero]]
!![[https://gamebanana.com/mods/50558 Awakened Zero]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/azero.png]]
->'''Home Series:''' ''VideoGame/MegaManX''
%%TO PRESERVE FONT SIZE; DO NOT REMOVE.
-->'''Debut:''' ''VideoGame/MegaManX5'' (2000)
->'''Crusade
[[folder:Vile]]
->'''Debut:''' ''VideoGame/MegaManX1''\\
'''Character
Mod Creator:''' [=Sk00ps=]

Zero's SuperpoweredEvilSide[[note]]Technically, Zero himself is an Underpowered Good Side; Awakened Zero is
[=MashMan=]

A former Maverick Hunter infamous for his love of carnage, he joined Sigma's Maverick rebellion to revel in
the result of [[VideoGame/MegaManClassic Dr. Wily's]] original programming.[[/note]].chaos and destruction it brings.



* BattleAura: Awakened Zero has a continous red one of evil, with it becoming more intense to signal the large SwordBeam attack shortly after the boss variant taunts.
* DashAttack: His Side Special is an [[AnIcePerson ice-encompassing variant]], dashing through the air.
* GroundPunch: His grounded Down Special, which also creates rising electric projectiles from the ground.
* HomingProjectile: His Neutral Special fires two projectiles that home in on nearby foes after a set distance, then a sword beam that just auto-aims from the start.
* LimitBreak: Averted, as trying to input a Final Smash with the meter full results in nothing. The closest thing he has to a Final Smash, the large SwordBeam, is exclusive to his boss variant.
* MovesetClone: Downplayed. This Zero uses the original Zero's moveset as a base -- from the various sword swings, to the GroundPunch down special -- while still drastically changing most of their moves.
* PaletteSwap: Averted due to engine limitations concerning the way his sprites were set up.
* SecretAIMoves: Downplayed. While most of the moves he uses as a boss are usable in the player's hands, the combos the boss version likes to pull off (in particular Side Special, into Up Special, into repeated Aerial Down Specials) are impossible to use in the hands of the player, as his playable versions' Side Special has some endlag to it, and the Up Special puts him in special fall. PlayedStraight with the large SwordBeam attack; the player can only access that move in Practice mode with the use of taunt button then neutral special, otherwise they cannot use it in the average battle.
* SecretCharacter: Complete the "Maverick Awakening" challenge, a battle against a stamina boss version of him.
* SwordBeam: Two variations: A beam that auto-aims that is fired at the end of his Neutral Special, and a massive one that takes up a lot of vertical space.

to:

* BattleAura: Awakened Zero has ArmCannon: Uses a continous red gun mounted to his arms as one of evil, with it becoming more intense his weapons.
* BattleBoomerang: Uses Quick Homesick for his Side-B, shooting out a boomerang from his cannon upwards that returns horizontally.
* JetPack: Uses his jet boots
to signal recover for his Up-B.
* LegCannon: Can fire shots from his knee for some attacks.
* LongRangeFighter: While he's not incapable of fighting at close range, he is a projectile specialist by design, sporting many different ranged options across his moveset.
* RocketPunch: Uses Go-Getter Right for his Back Throw, sending out his fist in front of him, then returning to punch
the grabbed opponent in the back.
* ShoulderCannon: He has a
large SwordBeam attack shortly after the boss variant taunts.
gun mounted to his shoulder as his main weapon.
* DashAttack: SpreadShot:
**
His Side Special Electric Shock Round is his neutral-B, firing an [[AnIcePerson ice-encompassing variant]], dashing through the air.
* GroundPunch: His grounded Down Special, which also creates rising
electric projectiles from the ground.
* HomingProjectile: His Neutral Special fires two projectiles
ball that home in on nearby foes after a set distance, then a sword beam that just auto-aims from the start.
* LimitBreak: Averted, as trying to input a Final Smash with the meter full results in nothing. The closest thing he has to a Final Smash, the large SwordBeam, is exclusive to his boss variant.
* MovesetClone: Downplayed. This Zero
explodes into five smaller ones.
** He
uses the original Zero's moveset as a base -- from the various sword swings, to the GroundPunch down special -- while still drastically changing most of their moves.
* PaletteSwap: Averted due to engine limitations concerning the way
Cerberus Phantom for his sprites were set up.
* SecretAIMoves: Downplayed. While most of the moves he uses as
forward aerial, which has him fire three shots in a boss wide are usable in the player's hands, the combos the boss version likes to pull off (in particular Side Special, into Up Special, into repeated Aerial Down Specials) are impossible to use in the hands of the player, as his playable versions' Side Special has some endlag to it, and the Up Special puts him in special fall. PlayedStraight with the large SwordBeam attack; the player can only access that move in Practice mode with the use of taunt button then neutral special, otherwise they cannot use it in the average battle.
* SecretCharacter: Complete the "Maverick Awakening" challenge, a battle against a stamina boss version
front of him.
* SwordBeam: Two variations: A beam that auto-aims that StaticStunGun: His Electric Shock Round stuns on contact with an opponent.
* ThrowDownTheBomblet:
** Shoots a Bumpity Boom from his knee for his down aerial, which explodes in contact with the ground or opponents.
** He uses Fire Stream for his down-B, which
is fired at in the end same way as Bumpity Boom, though it creates a GroundWave of his Neutral Special, and a massive one that takes up a lot of vertical space.fire on contact with the ground instead.



[[folder:Fairy Leviathan]]
->'''Debut:''' ''VideoGame/MegaManZero1''\\
'''Character Mod Creator:''' [=MashMan=]

The aquatic member of the Four Guardians, who leads the naval forces of Neo Arcadia.
----
* HomingProjectile: Her Freezing Dragon from a charged Neutral-B and the spearheads shot by her Side-B both home in on opponents.
* AnIcePerson: Primarily uses ice powers in conjunction with her spear.
* MakingASplash: Her Up-B generates a geyser which propels her upwards. The geyser itself is a powerful multi-hitting KO move.
* ProngsOfPoseidon: She wields the Frost Halberd as the naval general of Neo Arcadia, and it emits a trident-shaped LaserBlade as her dash attack.
[[/folder]]



!Others
[[folder:Dan Hibiki]]
!![[https://gamebanana.com/mods/50390 Dan]]
[[quoteright:251:https://static.tvtropes.org/pmwiki/pub/images/dan_5.png]]
->'''Home Series:''' ''Franchise/StreetFighter''
%%TO PRESERVE FONT SIZE; DO NOT REMOVE.
-->'''Debut:''' ''VideoGame/StreetFighterAlpha'' (1995)
->'''Crusade Mod Creator:''' [=Mp3 Toaster=]

Parody of Ryo Sakazaki and Robert Garcia from ''VideoGame/ArtOfFighting'', Dan is ''the'' original JokeCharacter; with [[SmallNameBigEgo the attitude to match]]. Considering his status in the various {{Fighting Game}}s, maybe he'll find new strength and respect in this setting? ...Yeah, no. Not likely.

to:

!Others
[[folder:Dan Hibiki]]
!![[https://gamebanana.com/mods/50390 Dan]]
[[quoteright:251:https://static.tvtropes.org/pmwiki/pub/images/dan_5.png]]
->'''Home Series:''' ''Franchise/StreetFighter''
%%TO PRESERVE FONT SIZE; DO NOT REMOVE.
-->'''Debut:''' ''VideoGame/StreetFighterAlpha'' (1995)
->'''Crusade
[[folder:Servbot]]
->'''Debut:''' ''VideoGame/MegaManLegends''\\
'''Character Sprite Origin:''' ''VideoGame/MarvelVsCapcom2''\\
'''Character
Mod Creator:''' [=Mp3 Toaster=]

Parody
Dracobot

One
of Ryo Sakazaki and Robert Garcia from ''VideoGame/ArtOfFighting'', Dan is ''the'' original JokeCharacter; with [[SmallNameBigEgo the attitude to match]]. Considering his status in the various {{Fighting Game}}s, maybe he'll find new strength and respect in this setting? ...Yeah, no. Not likely.Bonne siblings' AdorableEvilMinions.



* DashAttack: ''Slowly'' rolls across the ground to lead into an uppercut. No, the rolling isn't an attack, only the uppercut, making the attack all risk upon input.
* JokeCharacter: It's Dan Hibiki, the page image for the trope, what else do you expect? His attacks either have awkward frame-data or lack of range, his movement speed is on low-end of the scale (though, ironically not the worse), and his recovery game is pitiful: his DoubleJump lacks any extra momentum, his up special lacks vertical range in the air, and his method of horizontal recovery is not only short, it also forces Dan into freefall. Even selecting him from the roster highlights his status as this, with the announcer giving a flat, deadpan "Dan" in contrast to all other name calls.
* MeteorMove: Dan's down air is a hammer arm attack that can spike foes; deceptively strong for the likes of [[JokeCharacter Dan]]. However, it does comes out painfully slow by down air standards, along with being an attack from his front instead of below.
* LethalJokeCharacter: While he is no doubt a straight example of being deliberately weak, he's still got potential ''somewhere''. His down special Premium Sign, despite its lengthy startup, can result in a surprising amount of hitstun if if lands, making it an effective gimping tool offstage and a possible easy setup for a charged smash attack. The only major downside is [[AwesomeButImpractical making sure it lands.]]
* PainfullySlowProjectile: What he calls a "Hadoken", we just call a sputtering ball of energy. Not only does it travel only a few centimeters per second at most, it is very short-lived; disappearing at its max length. Even his Final Smash, while stronger than his usual kit, is largely the same as his neutral special in terms of speed.
* PaperMaster: His down special is his Premium sign from ''Marvel Super Heroes vs. Street Fighter'', where he takes out a paper to sign it, show it off, then toss it forward as a projectile that falls at a downward angle. [[LethalJokeCharacter Its surprisingly effective as an attack]], not because of its damage, but for its massive amounts of hitstun it inflicts, leaving foes at Dan's mercy.
* SecretCharacter: Be a pretend Dan and taunt 7 times as Ryu in a single match.
* {{Shoryuken}}: Like with the other {{Shotoclone}}s, Dan's up special is the rising uppercut. ''Unlike'' the others, this attacks sends foes at a forward angle, in addition to its comparatively low knockback.
* UnnecessaryCombatRoll: The first half of his DashAttack consists of rolling forward to lead into the actual attack portion of the move. Because of the lack of a hitbox and the act of rolling covering little distance with no way to cancel out of it, it only serves to telegraph Dan's attack, making it more unnecessary than the average combat roll.

to:

* DashAttack: ''Slowly'' rolls across AssistCharacter: Summons other Servbots for its Down-B. Depending on the ground to lead into an uppercut. No, directional input, the rolling isn't an attack, only other Servbot can either [[GrappleMove grab the uppercut, making the opponent]] (down), fly with its propellers (up), or run with a tray of curry (other).
* ChefOfIron: Many of its normals involve hitting opponents with cooking implements and serving trays, many of which involve [[TrademarkFavoriteFood spicy curry]].
* FireBreathingDiner: Eats its favorite spicy curry, then weaponizes this trope for its neutral-B. The
attack all risk upon input.
can be [[ChargedAttack charged]] to release a bigger breath of fire.
* JokeCharacter: It's Dan Hibiki, the page image FryingPanOfDoom: Swings a frying pan upward for the trope, what else do you expect? His attacks its up aerial while preparing spicy curry.
* HatOfFlight: Sprouts propeller blades to fly upwards for its up-B.
* MiniMecha: Pilots a Blumebear and shoots at
either have awkward frame-data or lack of range, his movement speed is on low-end of the scale (though, ironically not the worse), and his recovery game is pitiful: his DoubleJump lacks any extra momentum, his up special lacks vertical range in the air, and his method of horizontal recovery is not only short, it also forces Dan into freefall. Even selecting him from the roster highlights his status side for its Down Smash.
* PaperMaster: Throws an explosive paper airplane
as this, with the announcer giving a flat, deadpan "Dan" in contrast to all other name calls.
* MeteorMove: Dan's down air is a hammer arm attack that
projectile for its Side-B. The plane can spike foes; deceptively strong for the likes of [[JokeCharacter Dan]]. However, it does comes out painfully slow by down air standards, along with being an attack from his front instead of below.
be angled up or down.
* LethalJokeCharacter: While he is no doubt a straight example of being deliberately weak, he's still got potential ''somewhere''. His down special Premium Sign, despite its lengthy startup, can result in a surprising amount of hitstun if if lands, making it an effective gimping tool offstage and a possible easy setup for a charged smash attack. The only major downside is [[AwesomeButImpractical making sure it lands.]]
* PainfullySlowProjectile: What he calls a "Hadoken", we just call a sputtering ball of energy.
TrademarkFavoriteFood: Extra spicy curry on rice. Not only does it travel only a few centimeters per second at most, it is very short-lived; disappearing at [[FireBreathingDiner weaponize its max length. Even his Final Smash, while stronger than his usual kit, is largely the same as his neutral special in terms of speed.
* PaperMaster: His down special is his Premium sign from ''Marvel Super Heroes vs. Street Fighter'', where he takes out a paper to sign it, show
spiciness]] for neutral-B, it off, then toss it forward as often attacks by serving curry on a projectile that falls at a downward angle. [[LethalJokeCharacter Its surprisingly effective as an attack]], not because of its damage, but tray for its massive amounts of hitstun it inflicts, leaving foes at Dan's mercy.
* SecretCharacter: Be a pretend Dan and taunt 7 times as Ryu in a single match.
* {{Shoryuken}}: Like with the other {{Shotoclone}}s, Dan's up special is the rising uppercut. ''Unlike'' the others, this attacks sends foes at a forward angle, in addition to its comparatively low knockback.
* UnnecessaryCombatRoll: The first half of his DashAttack consists of rolling forward to lead into the actual attack portion of the move. Because of the lack of a hitbox and the act of rolling covering little distance with no way to cancel out of it, it only serves to telegraph Dan's attack, making it more unnecessary than the average combat roll.
normals.



[[folder:Strider Hiryu]]
!!Strider Hiryu
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/strider_5.png]]
->'''Home Series:''' ''VideoGame/{{Strider}}''
%%TO PRESERVE FONT SIZE; DO NOT REMOVE.
-->'''Debut:''' ''Strider'' (1989)
->'''Character Sprite Origin:''' ''VideoGame/MarvelVsCapcomClashOfSuperHeroes'' (1998)

to:

[[folder:Strider Hiryu]]
!!Strider Hiryu
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/strider_5.png]]
->'''Home Series:''' ''VideoGame/{{Strider}}''
%%TO PRESERVE FONT SIZE; DO NOT REMOVE.
-->'''Debut:''' ''Strider'' (1989)
->'''Character Sprite Origin:''' ''VideoGame/MarvelVsCapcomClashOfSuperHeroes'' (1998)
[[folder:[=MegaMan.EXE=]]]
->'''Debut:''' ''VideoGame/MegaManBattleNetwork1''\\
'''Character Mod Creator:''' [=MashMan=]

The [=NetNavi=] of Lan Hikari, later revealed to be a digitization of his twin brother.



* AssistCharacter: His neutral special, the Options, cycles between three of them ala Sora's neutral special in ''Ultimate'': Option B, a robotic panther that runs across the stage. Option C, a robotic bird that drops a bomb ahead of Hiryu. Option A, a satellite drone remaining on standby at Hiryu's side to be fired as a projectile with another press of the special button.
* ChargedAttack: Readies his sword as it glows for the side special, with the unleashed attack being a longer than usual sword swing imbued with energy.
* SlideAttack: Performs a low to the ground slide kick for the DashAttack.
* {{Teleportation}}: Disappears, then reappears else where for the down special, akin to typical teleporting recovery moves that are often relegated to up special. Hiryu also has an offensive variant where he dive kicks from above his teleport location.

to:

* AssistCharacter: ArmCannon:
**
His neutral special, default Neutral-B is the Options, cycles between three Mega Buster, which has him don the classic arm cannon to shoot energy projectiles and can be [[ChargedAttack charged]] for more power.
** One
of them ala Sora's neutral special in ''Ultimate'': Option B, his Side-B options is Cannon, which has him wear a robotic panther large, powerful cannon that runs across is quite slow, but shoots powerful invisible shots.
* BattleBoomerang: One of his Side-B options is
the stage. Option C, a robotic bird that drops a bomb ahead of Hiryu. Option A, a satellite drone remaining on standby Boomerang, which hits multiple times and returns at Hiryu's side an upward angle.
* FlashStep:
** His default up-B is Panel Movement, which allows him
to be fired as a projectile with another press of the special button.
* ChargedAttack: Readies his sword as it glows for the side special, with the unleashed attack being a longer than usual sword swing imbued with energy.
* SlideAttack: Performs a low to the ground slide kick for the DashAttack.
* {{Teleportation}}: Disappears, then reappears else where for the down special, akin to typical teleporting recovery moves that are often relegated to up special. Hiryu also has an offensive variant where he dive kicks from above his
teleport location.immediately to a nearby point in reference to his default battle movement in the series.
** His default Side-B is Step Sword, which lets him teleport forward to deliver a slash with his Sword chip.
* ImprovisedPlatform: Uses Area Grab for one of his Up-B options, which is translated here as creating a panel below himself that he can use as a platform.
* LaserBlade: Uses a Sword Chip for several of his normals and special variants alike.
* MeteorSummoningAttack:
* RealTimeWeaponChange: His central gimmick is his Chip Selection ability, which swaps out any of his four specials for three choices at the player's discretion. Pressing A+B at any time during a match allows him to swap out these moves, however, it's best to do so when the opponent is at a distance.
* SpreadShot: His default Down-B is Spreader, which summons four projectiles in front of him to continuously deal damage.
* ThrowDownTheBomblet: One of his neutral-B options is the Mini Bomb, which lets him throw a powerful grenade at an arc.
* TimeBomb: Sets a Time Bomb as one of his Down-B options. Due to its countdown, it is very slow, but once it reaches zero, it creates a large, powerful explosion.


Added DiffLines:


!Others
[[folder:Dan Hibiki]]
!![[https://gamebanana.com/mods/50390 Dan]]
[[quoteright:251:https://static.tvtropes.org/pmwiki/pub/images/dan_5.png]]
->'''Home Series:''' ''Franchise/StreetFighter''
%%TO PRESERVE FONT SIZE; DO NOT REMOVE.
-->'''Debut:''' ''VideoGame/StreetFighterAlpha'' (1995)
->'''Crusade Mod Creator:''' [=Mp3 Toaster=]

Parody of Ryo Sakazaki and Robert Garcia from ''VideoGame/ArtOfFighting'', Dan is ''the'' original JokeCharacter; with [[SmallNameBigEgo the attitude to match]]. Considering his status in the various {{Fighting Game}}s, maybe he'll find new strength and respect in this setting? ...Yeah, no. Not likely.
----
* DashAttack: ''Slowly'' rolls across the ground to lead into an uppercut. No, the rolling isn't an attack, only the uppercut, making the attack all risk upon input.
* JokeCharacter: It's Dan Hibiki, the page image for the trope, what else do you expect? His attacks either have awkward frame-data or lack of range, his movement speed is on low-end of the scale (though, ironically not the worse), and his recovery game is pitiful: his DoubleJump lacks any extra momentum, his up special lacks vertical range in the air, and his method of horizontal recovery is not only short, it also forces Dan into freefall. Even selecting him from the roster highlights his status as this, with the announcer giving a flat, deadpan "Dan" in contrast to all other name calls.
* MeteorMove: Dan's down air is a hammer arm attack that can spike foes; deceptively strong for the likes of [[JokeCharacter Dan]]. However, it does comes out painfully slow by down air standards, along with being an attack from his front instead of below.
* LethalJokeCharacter: While he is no doubt a straight example of being deliberately weak, he's still got potential ''somewhere''. His down special Premium Sign, despite its lengthy startup, can result in a surprising amount of hitstun if if lands, making it an effective gimping tool offstage and a possible easy setup for a charged smash attack. The only major downside is [[AwesomeButImpractical making sure it lands.]]
* PainfullySlowProjectile: What he calls a "Hadoken", we just call a sputtering ball of energy. Not only does it travel only a few centimeters per second at most, it is very short-lived; disappearing at its max length. Even his Final Smash, while stronger than his usual kit, is largely the same as his neutral special in terms of speed.
* PaperMaster: His down special is his Premium sign from ''Marvel Super Heroes vs. Street Fighter'', where he takes out a paper to sign it, show it off, then toss it forward as a projectile that falls at a downward angle. [[LethalJokeCharacter Its surprisingly effective as an attack]], not because of its damage, but for its massive amounts of hitstun it inflicts, leaving foes at Dan's mercy.
* SecretCharacter: Be a pretend Dan and taunt 7 times as Ryu in a single match.
* {{Shoryuken}}: Like with the other {{Shotoclone}}s, Dan's up special is the rising uppercut. ''Unlike'' the others, this attacks sends foes at a forward angle, in addition to its comparatively low knockback.
* UnnecessaryCombatRoll: The first half of his DashAttack consists of rolling forward to lead into the actual attack portion of the move. Because of the lack of a hitbox and the act of rolling covering little distance with no way to cancel out of it, it only serves to telegraph Dan's attack, making it more unnecessary than the average combat roll.
[[/folder]]

[[folder:Strider Hiryu]]
!!Strider Hiryu
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/strider_5.png]]
->'''Home Series:''' ''VideoGame/{{Strider}}''
%%TO PRESERVE FONT SIZE; DO NOT REMOVE.
-->'''Debut:''' ''Strider'' (1989)
->'''Character Sprite Origin:''' ''VideoGame/MarvelVsCapcomClashOfSuperHeroes'' (1998)
----
* AssistCharacter: His neutral special, the Options, cycles between three of them ala Sora's neutral special in ''Ultimate'': Option B, a robotic panther that runs across the stage. Option C, a robotic bird that drops a bomb ahead of Hiryu. Option A, a satellite drone remaining on standby at Hiryu's side to be fired as a projectile with another press of the special button.
* ChargedAttack: Readies his sword as it glows for the side special, with the unleashed attack being a longer than usual sword swing imbued with energy.
* SlideAttack: Performs a low to the ground slide kick for the DashAttack.
* {{Teleportation}}: Disappears, then reappears else where for the down special, akin to typical teleporting recovery moves that are often relegated to up special. Hiryu also has an offensive variant where he dive kicks from above his teleport location.
[[/folder]]

Changed: 287

Removed: 2131

Is there an issue? Send a MessageReason:
None


[[folder:Bass]]
!![[https://gamebanana.com/mods/50559 Bass]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/gg_bass.png]]

to:

[[folder:Bass]]
[[folder:Weapons Archive]]
!![[https://gamebanana.com/mods/50559 Bass]]
[[quoteright:350:https://static.
com/mods/50502 Weapons Archive]]
[[quoteright:220:https://static.
tvtropes.org/pmwiki/pub/images/gg_bass.org/pmwiki/pub/images/archive_3.png]]



-->'''Debut:''' ''VideoGame/MegaMan7'' (1995)
->'''Crusade Mod Creator:''' [=HenrryGG=]

SWN.001. The Wily robot designed to be TheRival to Mega Man.

to:

-->'''Debut:''' ''VideoGame/MegaMan7'' (1995)
''VideoGame/MegaMan10'' (2010)
->'''Crusade Mod Creator:''' [=HenrryGG=]

SWN.001. The Wily robot
Garfunkle

Not so much a character, but an amalgamation of characters, as its a machine
designed to be TheRival to Mega Man.create holograms of prior Robot Masters, with this one in particular having a whole host of Robot Master data.



* MechanicallyUnusualFighter: His grab is unique in that he dashes forward across the ground to grapple the foe instead of normally standing in place to do so. Furthermore, their pummel is [[WipeTheFloorWithYou dragging the foe across the ground]].
* SecretCharacter: Two methods for unlocking him:
** Complete the "Cruelty Rivality" challenge, a battle against a superpowered stamina version of him.
** Find his secret spot in the challenge "Cut Man's Challenge" to battle against him in back-to-back stamina and regular battles.
* StickyBomb: His side special, the Remote Mine. It blows up instantly on contact with solid surfaces, but will stick on opponents to explode a few seconds later. It can be angled up or down during flight.
* SuperMode: Transforms with the aid of Treble for his Final Smash, with the ability of flight and enhanced energy balls.
* WalkingArsenal: Following suit from his rival Mega Man, a portion of Bass's moveset draws on weapons from Robot Masters throughout the series:
** Dash attack and forward tilt: Tengu Man's Tengu Blade.
** Up tilt: Tengu Man's Tornado Hold.
** Forward smash: Sword Man's Flame Sword (same as ''Smash'' Mega Man's forward air).
** Up smash: Dynamo Man's Lightning Bolt.
** Down smash: Burner Man's Wave Burner.
** Forward air: Ground Man's Spread Drill.
** Back air: Magic Man's Magic Card.
** Down air: Hard Man's Hard Knuckle.
** Down throw: Cold Man's Ice Wall.
** Side special: Pirate Man's Remote Mine.
* WipeTheFloorWithYou: Drags the foe several meters across the ground for his jab; two inputs resulting in Bass doing so back and forth.
[[/folder]]

[[folder:Weapons Archive]]
!![[https://gamebanana.com/mods/50502 Weapons Archive]]
[[quoteright:220:https://static.tvtropes.org/pmwiki/pub/images/archive_3.png]]
->'''Home Series:''' ''VideoGame/MegaManClassic''
%%TO PRESERVE FONT SIZE; DO NOT REMOVE.
-->'''Debut:''' ''VideoGame/MegaMan10'' (2010)
->'''Crusade Mod Creator:''' Garfunkle

Not so much a character, but an amalgamation of characters, as its a machine designed to create holograms of prior Robot Masters, with this one in particular having a whole host of Robot Master data.
----

Added: 1187

Changed: 4333

Removed: 8468

Is there an issue? Send a MessageReason:
Moving out


[[folder:Blizzard Man]]
!!Blizzard Man
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/blizzard_8.png]]

to:

[[folder:Blizzard Man]]
!!Blizzard Man
[[quoteright:350:https://static.
[[folder:Weapons Archive]]
!![[https://gamebanana.com/mods/50502 Weapons Archive]]
[[quoteright:220:https://static.
tvtropes.org/pmwiki/pub/images/blizzard_8.org/pmwiki/pub/images/archive_3.png]]



-->'''Debut:''' ''VideoGame/MegaMan6'' (1995)

One of the Robot Masters of ''Mega Man 6''.

to:

-->'''Debut:''' ''VideoGame/MegaMan6'' (1995)

One
''VideoGame/MegaMan10'' (2010)
->'''Crusade Mod Creator:''' Garfunkle

Not so much a character, but an amalgamation
of the characters, as its a machine designed to create holograms of prior Robot Masters Masters, with this one in particular having a whole host of ''Mega Man 6''.Robot Master data.



* AnIcePerson: If he isn't ramming the foe in a [[LimitedAnimation static]] or [[RollingAttack rolling]] manner, or attacking with his ski sticks, Blizzard Man's using snowflakes and ice as a means of offense, with some having the capacity to freeze the foe. For their jab and up/down tilts in particular, they blow a small stream snowflakes in the general direction of each attack, lasting for as long as the button is held down.
* BlowYouAway: Their Final Smash has them conjure a snowstorm that doesn't do any damage, but constantly push the foe in whatever direction they were facing upon activation.
* LimitedAnimation: A particularly egregious example: his spritesheet in ''Mega Man 6'' consisted of him moving, turning around, raising a hand, and rapidly spinning as a ball. ''That is it''. Yet said spritesheet was used to somehow form this moveset.
* RollingAttack: Rolls as a means of offense prominently in his smash attacks.
* SecretCharacter: Complete the challenge "Plant Man Challenge", a platforming level based on the stage of one of his fellow ''Mega Man 6'' Robot Masters.
* SpreadShot: His Neutral Special shoots four snowflakes like this, functioning like how the Blizzard Attack functions when used by Mega Man, forming behind him in a bracket-like [(] formation, then flying forward.
[[/folder]]

[[folder:Weapons Archive]]
!![[https://gamebanana.com/mods/50502 Weapons Archive]]
[[quoteright:220:https://static.tvtropes.org/pmwiki/pub/images/archive_3.png]]
->'''Home Series:''' ''VideoGame/MegaManClassic''
%%TO PRESERVE FONT SIZE; DO NOT REMOVE.
-->'''Debut:''' ''VideoGame/MegaMan10'' (2010)
->'''Crusade Mod Creator:''' Garfunkle

Not so much a character, but an amalgamation of characters, as its a machine designed to create holograms of prior Robot Masters, with this one in particular having a whole host of Robot Master data.
----



[[folder:Mega Man Volnutt]]
!![[https://gamebanana.com/mods/50729 Mega Man Volnutt]]
[[quoteright:216:https://static.tvtropes.org/pmwiki/pub/images/volnutt_mash.png]]
->'''Home Series:''' ''VideoGame/MegaManLegends''

to:

[[folder:Mega Man Volnutt]]
!Others
[[folder:Dan Hibiki]]
!![[https://gamebanana.com/mods/50729 Mega Man Volnutt]]
[[quoteright:216:https://static.
com/mods/50390 Dan]]
[[quoteright:251:https://static.
tvtropes.org/pmwiki/pub/images/volnutt_mash.org/pmwiki/pub/images/dan_5.png]]
->'''Home Series:''' ''VideoGame/MegaManLegends''''Franchise/StreetFighter''



-->'''Debut:''' ''Mega Man Legends'' (1997)
->'''Crusade Mod Creator:''' [=MashMan=]\\
'''Character Mod Origin:''' MAITAKE (''VideoGame/{{MUGEN}}'')

to:

-->'''Debut:''' ''Mega Man Legends'' (1997)
''VideoGame/StreetFighterAlpha'' (1995)
->'''Crusade Mod Creator:''' [=MashMan=]\\
'''Character Mod Origin:''' MAITAKE (''VideoGame/{{MUGEN}}'')
[=Mp3 Toaster=]

Parody of Ryo Sakazaki and Robert Garcia from ''VideoGame/ArtOfFighting'', Dan is ''the'' original JokeCharacter; with [[SmallNameBigEgo the attitude to match]]. Considering his status in the various {{Fighting Game}}s, maybe he'll find new strength and respect in this setting? ...Yeah, no. Not likely.



* BulletHell: He can fill the screen with hitboxes fairly easily, with his Down Special and Side Special, plus his spread shot forward air, snake-esque Up Smash, and more.
* PinballProjectile: His Side Special, firing a spike ball that bounces off of surfaces and the screen borders.
* SpreadShot: His Forward Air fires a spread of three energy balls.
* ThisIsADrill: Uses a large drill for his Forward Smash.
* TimeBomb: Throws a mine in his Down Smash, which only explodes after a set time.
* TheTurretMaster: His Down Special summons a turret that automatically shoots at nearby enemies.

to:

* BulletHell: He can fill DashAttack: ''Slowly'' rolls across the screen ground to lead into an uppercut. No, the rolling isn't an attack, only the uppercut, making the attack all risk upon input.
* JokeCharacter: It's Dan Hibiki, the page image for the trope, what else do you expect? His attacks either have awkward frame-data or lack of range, his movement speed is on low-end of the scale (though, ironically not the worse), and his recovery game is pitiful: his DoubleJump lacks any extra momentum, his up special lacks vertical range in the air, and his method of horizontal recovery is not only short, it also forces Dan into freefall. Even selecting him from the roster highlights his status as this,
with hitboxes fairly easily, the announcer giving a flat, deadpan "Dan" in contrast to all other name calls.
* MeteorMove: Dan's down air is a hammer arm attack that can spike foes; deceptively strong for the likes of [[JokeCharacter Dan]]. However, it does comes out painfully slow by down air standards, along
with being an attack from his Down Special front instead of below.
* LethalJokeCharacter: While he is no doubt a straight example of being deliberately weak, he's still got potential ''somewhere''. His down special Premium Sign, despite its lengthy startup, can result in a surprising amount of hitstun if if lands, making it an effective gimping tool offstage
and Side Special, plus a possible easy setup for a charged smash attack. The only major downside is [[AwesomeButImpractical making sure it lands.]]
* PainfullySlowProjectile: What he calls a "Hadoken", we just call a sputtering ball of energy. Not only does it travel only a few centimeters per second at most, it is very short-lived; disappearing at its max length. Even
his spread shot Final Smash, while stronger than his usual kit, is largely the same as his neutral special in terms of speed.
* PaperMaster: His down special is his Premium sign from ''Marvel Super Heroes vs. Street Fighter'', where he takes out a paper to sign it, show it off, then toss it
forward air, snake-esque Up Smash, and more.
* PinballProjectile: His Side Special, firing
as a spike ball projectile that bounces off falls at a downward angle. [[LethalJokeCharacter Its surprisingly effective as an attack]], not because of surfaces its damage, but for its massive amounts of hitstun it inflicts, leaving foes at Dan's mercy.
* SecretCharacter: Be a pretend Dan and taunt 7 times as Ryu in a single match.
* {{Shoryuken}}: Like with the other {{Shotoclone}}s, Dan's up special is the rising uppercut. ''Unlike'' the others, this attacks sends foes at a forward angle, in addition to its comparatively low knockback.
* UnnecessaryCombatRoll: The first half of his DashAttack consists of rolling forward to lead into the actual attack portion of the move. Because of the lack of a hitbox
and the screen borders.
* SpreadShot: His Forward Air fires a spread
act of three energy balls.
* ThisIsADrill: Uses a large drill for his Forward Smash.
* TimeBomb: Throws a mine in his Down Smash, which
rolling covering little distance with no way to cancel out of it, it only explodes after a set time.
* TheTurretMaster: His Down Special summons a turret that automatically shoots at nearby enemies.
serves to telegraph Dan's attack, making it more unnecessary than the average combat roll.



!Others
[[folder:Baby Bonnie Hood]]
!![[https://gamebanana.com/mods/50493 Baby Bonnie Hood]]
[[quoteright:288:https://static.tvtropes.org/pmwiki/pub/images/bulleta.png]]
->'''Home Series:''' ''VideoGame/{{Darkstalkers}}''

to:

!Others
[[folder:Baby Bonnie Hood]]
!![[https://gamebanana.com/mods/50493 Baby Bonnie Hood]]
[[quoteright:288:https://static.
[[folder:Strider Hiryu]]
!!Strider Hiryu
[[quoteright:350:https://static.
tvtropes.org/pmwiki/pub/images/bulleta.org/pmwiki/pub/images/strider_5.png]]
->'''Home Series:''' ''VideoGame/{{Darkstalkers}}''''VideoGame/{{Strider}}''



-->'''Debut:''' ''Vampire Savior: The Lord of Vampire'' (1997)
->'''Crusade Mod Creator:''' Dracobot

The cutesy Red Riding Hood [[CuteAndPsycho who's anything but what she appears to be at a glance]].

to:

-->'''Debut:''' ''Vampire Savior: The Lord of Vampire'' (1997)
->'''Crusade Mod Creator:''' Dracobot

The cutesy Red Riding Hood [[CuteAndPsycho who's anything but what she appears to be at a glance]].
''Strider'' (1989)
->'''Character Sprite Origin:''' ''VideoGame/MarvelVsCapcomClashOfSuperHeroes'' (1998)



* DoubleJump: Like how she's able to jump twice in contrast to most of the ''Darkstalker'' cast, her portrayal here goes a little further by making her jump a total of three times instead of the standard two.
* GirlWithPsychoWeapon: She's a cutesy Red Riding Hood with a psycho streak wider than the world of ''Darkstalkers'', and she features the classic knife for her DashAttack.
* MoreDakka: Pulled from her Cool Hunting super, her Final Smash consists of Baby Bonnie Hood alongside John and Arthur to fire a stream a bullets into foes -- the latter two firing impossibly large rockets from their rifles.
* PocketRocketLauncher: From her small basket, she fires missiles via side special.
* RedRidingHoodReplica: She's already a LittleRedFightingHood, but her appearance in randomly generated Classic Mode battles is often accompanied by the [[VideoGame/SuperMarioRPG Forest Maze stage]], to further alude to her inspiration.

to:

* DoubleJump: Like how she's able AssistCharacter: His neutral special, the Options, cycles between three of them ala Sora's neutral special in ''Ultimate'': Option B, a robotic panther that runs across the stage. Option C, a robotic bird that drops a bomb ahead of Hiryu. Option A, a satellite drone remaining on standby at Hiryu's side to jump twice in contrast to most be fired as a projectile with another press of the ''Darkstalker'' cast, her portrayal here goes a little further by making her jump a total of three times instead of special button.
* ChargedAttack: Readies his sword as it glows for
the standard two.
* GirlWithPsychoWeapon: She's a cutesy Red Riding Hood
side special, with the unleashed attack being a psycho streak wider longer than usual sword swing imbued with energy.
* SlideAttack: Performs a low to
the world of ''Darkstalkers'', and she features ground slide kick for the classic knife for her DashAttack.
* MoreDakka: Pulled from her Cool Hunting super, her Final Smash consists of Baby Bonnie Hood alongside John and Arthur to fire a stream a bullets into foes -- {{Teleportation}}: Disappears, then reappears else where for the latter two firing impossibly large rockets from their rifles.
* PocketRocketLauncher: From her small basket, she fires missiles via side special.
* RedRidingHoodReplica: She's already a LittleRedFightingHood, but her appearance in randomly generated Classic Mode battles is
down special, akin to typical teleporting recovery moves that are often accompanied by the [[VideoGame/SuperMarioRPG Forest Maze stage]], relegated to further alude to her inspiration.up special. Hiryu also has an offensive variant where he dive kicks from above his teleport location.




[[folder:Dan Hibiki]]
!![[https://gamebanana.com/mods/50390 Dan]]
[[quoteright:251:https://static.tvtropes.org/pmwiki/pub/images/dan_5.png]]
->'''Home Series:''' ''Franchise/StreetFighter''
%%TO PRESERVE FONT SIZE; DO NOT REMOVE.
-->'''Debut:''' ''VideoGame/StreetFighterAlpha'' (1995)
->'''Crusade Mod Creator:''' [=Mp3 Toaster=]

Parody of Ryo Sakazaki and Robert Garcia from ''VideoGame/ArtOfFighting'', Dan is ''the'' original JokeCharacter; with [[SmallNameBigEgo the attitude to match]]. Considering his status in the various {{Fighting Game}}s, maybe he'll find new strength and respect in this setting? ...Yeah, no. Not likely.
----
* DashAttack: ''Slowly'' rolls across the ground to lead into an uppercut. No, the rolling isn't an attack, only the uppercut, making the attack all risk upon input.
* JokeCharacter: It's Dan Hibiki, the page image for the trope, what else do you expect? His attacks either have awkward frame-data or lack of range, his movement speed is on low-end of the scale (though, ironically not the worse), and his recovery game is pitiful: his DoubleJump lacks any extra momentum, his up special lacks vertical range in the air, and his method of horizontal recovery is not only short, it also forces Dan into freefall. Even selecting him from the roster highlights his status as this, with the announcer giving a flat, deadpan "Dan" in contrast to all other name calls.
* MeteorMove: Dan's down air is a hammer arm attack that can spike foes; deceptively strong for the likes of [[JokeCharacter Dan]]. However, it does comes out painfully slow by down air standards, along with being an attack from his front instead of below.
* LethalJokeCharacter: While he is no doubt a straight example of being deliberately weak, he's still got potential ''somewhere''. His down special Premium Sign, despite its lengthy startup, can result in a surprising amount of hitstun if if lands, making it an effective gimping tool offstage and a possible easy setup for a charged smash attack. The only major downside is [[AwesomeButImpractical making sure it lands.]]
* PainfullySlowProjectile: What he calls a "Hadoken", we just call a sputtering ball of energy. Not only does it travel only a few centimeters per second at most, it is very short-lived; disappearing at its max length. Even his Final Smash, while stronger than his usual kit, is largely the same as his neutral special in terms of speed.
* PaperMaster: His down special is his Premium sign from ''Marvel Super Heroes vs. Street Fighter'', where he takes out a paper to sign it, show it off, then toss it forward as a projectile that falls at a downward angle. [[LethalJokeCharacter Its surprisingly effective as an attack]], not because of its damage, but for its massive amounts of hitstun it inflicts, leaving foes at Dan's mercy.
* SecretCharacter: Be a pretend Dan and taunt 7 times as Ryu in a single match.
* {{Shoryuken}}: Like with the other {{Shotoclone}}s, Dan's up special is the rising uppercut. ''Unlike'' the others, this attacks sends foes at a forward angle, in addition to its comparatively low knockback.
* UnnecessaryCombatRoll: The first half of his DashAttack consists of rolling forward to lead into the actual attack portion of the move. Because of the lack of a hitbox and the act of rolling covering little distance with no way to cancel out of it, it only serves to telegraph Dan's attack, making it more unnecessary than the average combat roll.
[[/folder]]

[[folder:Jill Valentine]]
!![[https://gamebanana.com/mods/50537 Jill]]
[[quoteright:155:https://static.tvtropes.org/pmwiki/pub/images/jill_6.png]]
->'''Home Series:''' ''Franchise/ResidentEvil''\\
%%TO PRESERVE FONT SIZE; DO NOT REMOVE.
-->'''Debut:''' ''VideoGame/ResidentEvil1'' (1996)
->'''Crusade Mod Creator:''' Manndarin\\
'''Character Sprite Origin:''' ''VideoGame/MarvelVsCapcom2'' (2000)

The co-star of BSAA as depicted in ''Marvel Vs Capcom 2''.
----
* AssistCharacter: Summons several different enemies from her home game to unintentionally assist Jill for some of her specials -- including zombies that latch onto a foe (and [[WreathedInFlame burning variants]] that only damage on contact once), crows that swipe at Jill from above, zombified wolves that charge past her, and a Tyrant apprehending a fighter for the Final Smash. While a stretch to directly call them assists in context, they're still this in gameplay.
* GrenadeLauncher: Pulls out a launcher to fire an explosive for the neutral special, with the explosive flying in an arc to explode on contact.
* HyperspaceArsenal: She doesn't seem to have them on her person, but that doesn't stop Jill from pulling out a GrenadeLauncher for her neutral special and a four-slot rocket launcher as part of her Final Smash.
* LimitBreak: For their Final Smash, a Tyrant spawns from a beam of light that'll apprehend an opponent caught in the attack. Jill, after backing up in horror upon the monster showing up, pulls out a rocket launcher to blow up the Tyrant, killing the monster and launching the foe caught in the crossfire.
[[/folder]]

[[folder:Strider Hiryu]]
!!Strider Hiryu
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/strider_5.png]]
->'''Home Series:''' ''VideoGame/{{Strider}}''
%%TO PRESERVE FONT SIZE; DO NOT REMOVE.
-->'''Debut:''' ''Strider'' (1989)
->'''Character Sprite Origin:''' ''VideoGame/MarvelVsCapcomClashOfSuperHeroes'' (1998)
----
* AssistCharacter: His neutral special, the Options, cycles between three of them ala Sora's neutral special in ''Ultimate'': Option B, a robotic panther that runs across the stage. Option C, a robotic bird that drops a bomb ahead of Hiryu. Option A, a satellite drone remaining on standby at Hiryu's side to be fired as a projectile with another press of the special button.
* ChargedAttack: Readies his sword as it glows for the side special, with the unleashed attack being a longer than usual sword swing imbued with energy.
* SlideAttack: Performs a low to the ground slide kick for the DashAttack.
* {{Teleportation}}: Disappears, then reappears else where for the down special, akin to typical teleporting recovery moves that are often relegated to up special. Hiryu also has an offensive variant where he dive kicks from above his teleport location.
[[/folder]]

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* AssistCharacter: Summons several different enemies from her home game to unintentionally assist Jill for some of her specials -- including zombies that latch onto a foe (and [[ManOnFire burning variants]] that only damage on contact once), crows that swipe at Jill from above, zombified wolves that charge past her, and a Tyrant apprehending a fighter for the Final Smash. While a stretch to directly call them assists in context, they're still this in gameplay.

to:

* AssistCharacter: Summons several different enemies from her home game to unintentionally assist Jill for some of her specials -- including zombies that latch onto a foe (and [[ManOnFire [[WreathedInFlame burning variants]] that only damage on contact once), crows that swipe at Jill from above, zombified wolves that charge past her, and a Tyrant apprehending a fighter for the Final Smash. While a stretch to directly call them assists in context, they're still this in gameplay.
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* GirlWithPsychoWeapon: She's a cutesy Red Riding Hood with a psycho streak wider than the world of ''Darkstalkers'', though she only uses a knife for her DashAttack in this moveset.

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* GirlWithPsychoWeapon: She's a cutesy Red Riding Hood with a psycho streak wider than the world of ''Darkstalkers'', though and she only uses a features the classic knife for her DashAttack in this moveset.DashAttack.



* PocketRocketLauncher: From her small basket, she fires missles via side special.

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* PocketRocketLauncher: From her small basket, she fires missles missiles via side special.
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[[caption-width-right:350:Vent on the left, Aile on the right.]]


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* AscendedExtra: Was initally part of the ''CMC+'' AprilFools build before getting officially included here with a more rounded moveset.

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* AscendedExtra: Was initally part of the ''CMC+'' AprilFools [[AprilFoolsDay April Fools]] build before getting officially included here with a more rounded moveset.


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[[Characters/CMCPlusEnemies Enemies]] | [[Characters/CMCPlusAprilFools April Fools]] -] ]] ]]

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[[Characters/CMCPlusEnemies Enemies]] | [[Characters/CMCPlusOtherBuilds Other Builds]] | [[Characters/CMCPlusAprilFools April Fools]] -] ]] ]]
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[[Characters/CMCPlusEnemies Enemies]] -] ]] ]]

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[[Characters/CMCPlusEnemies Enemies]] | [[Characters/CMCPlusAprilFools April Fools]] -] ]] ]]
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[[Characters/CMCPlusAssists Assists]] | [[Characters/CMCPlusEnemies Enemies]] -] ]] ]]

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[[Characters/CMCPlusAssists Assists]] | [[Characters/CMCPlusEnemies Enemies]] -] ]] ]]
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Weapon Of Choice is now a disambig


* LaserBlade: Naturally for his Zx form, sourced from a character who's WeaponOfChoice is the Z-Saber, they wield the same type of blade for a majority of their attacks.

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* LaserBlade: Naturally for his Zx form, sourced from a character who's WeaponOfChoice weapon is the Z-Saber, they wield the same type of blade for a majority of their attacks.
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* GrenadeLauncher: Fires , with the explosive flying in an arc to explode on contact.

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* GrenadeLauncher: Fires , Pulls out a launcher to fire an explosive for the neutral special, with the explosive flying in an arc to explode on contact.
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* LongRangedFighter: X form features the Pseudoroids assisting with various forms of projectiles, if not large attacks with some distance between the host. Vent/Aile themselves in this form has the Buster ArmCannon neutral special as their only form of offense solo.

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* LongRangedFighter: LongRangeFighter: X form features the Pseudoroids assisting with various forms of projectiles, if not large attacks with some distance between the host. Vent/Aile themselves in this form has the Buster ArmCannon neutral special as their only form of offense solo.
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!!''Franchise/MegaMan''

to:

!!''Franchise/MegaMan''!''Franchise/MegaMan''



!!![[https://gamebanana.com/mods/50559 Bass]]

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!!![[https://gamebanana.!![[https://gamebanana.com/mods/50559 Bass]]



!!!Blizzard Man

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!!!Blizzard !!Blizzard Man



!!![[https://gamebanana.com/mods/50502 Weapons Archive]]

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!!![[https://gamebanana.!![[https://gamebanana.com/mods/50502 Weapons Archive]]



!!![[https://gamebanana.com/mods/50463 X]]

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!!![[https://gamebanana.!![[https://gamebanana.com/mods/50463 X]]



!!![[https://gamebanana.com/mods/50396 Zero]]

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!!![[https://gamebanana.!![[https://gamebanana.com/mods/50396 Zero]]



!!![[https://gamebanana.com/mods/289955 Axl]]

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!!![[https://gamebanana.!![[https://gamebanana.com/mods/289955 Axl]]



!!![[https://gamebanana.com/mods/50622 Sigma]]

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!!![[https://gamebanana.!![[https://gamebanana.com/mods/50622 Sigma]]



!!![[https://gamebanana.com/mods/50450 Iris]]

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!!![[https://gamebanana.!![[https://gamebanana.com/mods/50450 Iris]]



!!![[https://gamebanana.com/mods/50558 Awakened Zero]]

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!!![[https://gamebanana.!![[https://gamebanana.com/mods/50558 Awakened Zero]]



!!![[https://gamebanana.com/mods/50510 Zero]]

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!!![[https://gamebanana.!![[https://gamebanana.com/mods/50510 Zero]]



!!![[https://gamebanana.com/mods/50427 Omega Zero]]

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!!![[https://gamebanana.!![[https://gamebanana.com/mods/50427 Omega Zero]]



!!![[https://gamebanana.com/mods/327332 Vent/Aile]]

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!!![[https://gamebanana.!![[https://gamebanana.com/mods/327332 Vent/Aile]]



!!![[https://gamebanana.com/mods/50729 Mega Man Volnutt]]

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!!![[https://gamebanana.!![[https://gamebanana.com/mods/50729 Mega Man Volnutt]]



!!Others

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!!Others!Others



!!![[https://gamebanana.com/mods/50493 Baby Bonnie Hood]]

to:

!!![[https://gamebanana.!![[https://gamebanana.com/mods/50493 Baby Bonnie Hood]]



!!![[https://gamebanana.com/mods/50390 Dan]]

to:

!!![[https://gamebanana.!![[https://gamebanana.com/mods/50390 Dan]]



!!![[https://gamebanana.com/mods/50537 Jill]]

to:

!!![[https://gamebanana.!![[https://gamebanana.com/mods/50537 Jill]]



!!!Strider Hiryu

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!!!Strider !!Strider Hiryu



* {{Teleportation}}: Disappears, then reappears else where for the down special, akin to typical teleporting recovery moves that are often relegated to up special. Hiryu also has an offensive variant where dive kicks from above his teleport location.

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* {{Teleportation}}: Disappears, then reappears else where for the down special, akin to typical teleporting recovery moves that are often relegated to up special. Hiryu also has an offensive variant where he dive kicks from above his teleport location.
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Added in the Capcom section. Not even halfway.

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[[WMG:[[center: [- [[Characters/CMCPlus CMC+ character index]]\\
[[Characters/CMCPlusNintendo Nintendo]] | [[Characters/CMCPlusSega Sega]] | '''Capcom''' | [[Characters/CMCPlusBandaiNamco Bandai Namco]] | [[Characters/CMCPlusTouhouProject Touhou Project]] | [[Characters/CMCPlusOtherVideoGames Other Video Games]] | [[Characters/CMCPlusShonenJump Shonen Jump]] | [[Characters/CMCPlusOtherMedia Other Media]] | [[Characters/CMCPlusOriginalCharacters Original Characters]]\\
[[Characters/CMCPlusAssists Assists]] | [[Characters/CMCPlusEnemies Enemies]] -] ]] ]]

This page lists ''VideoGame/CMCPlus'' characters originating from Creator/{{Capcom}} games.

For the vanilla ''VideoGame/SuperSmashBrosCrusade'' characters Mega Man, Ryu, Evil Ryu, Chun-Li and Phoenix Wright, see [[Characters/SuperSmashBrosCrusade the vanilla game's character page]].
----
[[foldercontrol]]

!!''Franchise/MegaMan''
[[folder:Bass]]
!!![[https://gamebanana.com/mods/50559 Bass]]
->'''Home Series:''' ''VideoGame/MegaManClassic''
%%TO PRESERVE FONT SIZE; DO NOT REMOVE.
-->'''Debut:''' ''VideoGame/MegaMan7'' (1995)
->'''Crusade Mod Creator:''' [=HenrryGG=]

SWN.001. The Wily robot designed to be TheRival to Mega Man.
----
* MechanicallyUnusualFighter: His grab is unique in that he dashes forward across the ground to grapple the foe instead of normally standing in place to do so. Furthermore, their pummel is [[WipeTheFloorWithYou dragging the foe across the ground]].
* SecretCharacter: Two methods for unlocking him:
** Complete the "Cruelty Rivality" challenge, a battle against a superpowered stamina version of him.
** Find his secret spot in the challenge "Cut Man's Challenge" to battle against him in back-to-back stamina and regular battles.
* StickyBomb: His side special, the Remote Mine. It blows up instantly on contact with solid surfaces, but will stick on opponents to explode a few seconds later. It can be angled up or down during flight.
* SuperMode: Transforms with the aid of Treble for his Final Smash, with the ability of flight and enhanced energy balls.
* WalkingArsenal: Following suit from his rival Mega Man, a portion of Bass's moveset draws on weapons from Robot Masters throughout the series:
** Dash attack and forward tilt: Tengu Man's Tengu Blade.
** Up tilt: Tengu Man's Tornado Hold.
** Forward smash: Sword Man's Flame Sword (same as ''Smash'' Mega Man's forward air).
** Up smash: Dynamo Man's Lightning Bolt.
** Down smash: Burner Man's Wave Burner.
** Forward air: Ground Man's Spread Drill.
** Back air: Magic Man's Magic Card.
** Down air: Hard Man's Hard Knuckle.
** Down throw: Cold Man's Ice Wall.
** Side special: Pirate Man's Remote Mine.
* WipeTheFloorWithYou: Drags the foe several meters across the ground for his jab; two inputs resulting in Bass doing so back and forth.
[[/folder]]

[[folder:Blizzard Man]]
!!!Blizzard Man
->'''Home Series:''' ''VideoGame/MegaManClassic''
%%TO PRESERVE FONT SIZE; DO NOT REMOVE.
-->'''Debut:''' ''VideoGame/MegaMan6'' (1995)

One of the Robot Masters of ''Mega Man 6''.
----
* AnIcePerson: If he isn't ramming the foe in a [[LimitedAnimation static]] or [[RollingAttack rolling]] manner, or attacking with his ski sticks, Blizzard Man's using snowflakes and ice as a means of offense, with some having the capacity to freeze the foe. For their jab and up/down tilts in particular, they blow a small stream snowflakes in the general direction of each attack, lasting for as long as the button is held down.
* BlowYouAway: Their Final Smash has them conjure a snowstorm that doesn't do any damage, but constantly push the foe in whatever direction they were facing upon activation.
* LimitedAnimation: A particularly egregious example: his spritesheet in ''Mega Man 6'' consisted of him moving, turning around, raising a hand, and rapidly spinning as a ball. ''That is it''. Yet said spritesheet was used to somehow form this moveset.
* RollingAttack: Rolls as a means of offense prominently in his smash attacks.
* SecretCharacter: Complete the challenge "Plant Man Challenge", a platforming level based on the stage of one of his fellow ''Mega Man 6'' Robot Masters.
* SpreadShot: His Neutral Special shoots four snowflakes like this, functioning like how the Blizzard Attack functions when used by Mega Man, forming behind him in a bracket-like [(] formation, then flying forward.
[[/folder]]

[[folder:Weapons Archive]]
!!![[https://gamebanana.com/mods/50502 Weapons Archive]]
->'''Home Series:''' ''VideoGame/MegaManClassic''
%%TO PRESERVE FONT SIZE; DO NOT REMOVE.
-->'''Debut:''' ''VideoGame/MegaMan10'' (2010)
->'''Crusade Mod Creator:''' Garfunkle

Not so much a character, but an amalgamation of characters, as its a machine designed to create holograms of prior Robot Masters, with this one in particular having a whole host of Robot Master data.
----
* AllYourPowersCombined: It's a machine that mimics the various Robot Masters throughout the ''Mega Man'' series for most if not all of its moves and abilities. All the Robot Masters and their actions include:
** Gemini Man appears for the walking animation... and that's it.
** Gyro Man ascends as part of the DoubleJump, also appearing as a ledge attack dashing forward.
** Nitro Man rides a motorcycle for extra speed in the "run", with the DashAttack being a sliding bike stop.
** Slash Man... slashes forward for the jab.
** Needle Man extends the needle tipped part of his head forward for the side tilt.
** Charge Man, for the up tilt, lets out some steam from his locomotive chimney stack.
** Shadow Man performs a SlideAttack for down tilt.
** Frost Man, with a chunk of ice in one hand, crushes it (and the foe) with both hands for the side smash.
** Sword Man swings his flame-engulfed sword from low to high for the up smash.
** Stone Man {{Shockwave Stomp}}s for the down smash.
** Plug Man, with the use of his plug arm, attacks with electricity for the forward air.
** Strike Man throws a bouncing projectile at a downward angle for the back air.
** Solar Man spawns a fire ball of solar energy from his head for the up air.
** Clown Man grabs the foe with their ExtendableArms reaching from the ground.
** Burner Man rockets downward with flames active in the down air.
** Dust Man vaccumes the foe to shoot them out for the forward throw.
** Guts Man stomps past the caught foe to pick them up and back throw them.
** Gravity Man apprehends the foe to send them high above the stage, then slams them just as quickly into the ground.
** Time Man creates sound-waves to damage foes in the down throw.
** Elec Man fires [[ShockAndAwe sparks of electricity]] for neutral special.
** Ring Man, for the side special, throws a [[PrecisionGuidedBoomerang Ring Boomerang]] forward to draw foes closer.
** Tornado Man, for the up special, manifests a tornado below them to ascend.
** Napalm Man, for the down special, shoots two grenades that'll explode on contact.
* AscendedExtra: Was initally part of the ''CMC+'' AprilFools build before getting officially included here with a more rounded moveset.
* CompositeCharacter: Putting aside the concept of this character [[AllYourPowersCombined being a combination of various Robot Masters]], the original Weapons Archive was a collection of machines that each mimic only one Robot Master per device, while here, its one machine with the powers of all 9 Robot Masters represented in ''10'' followed by plenty more across the ''Classic'' series.
* {{Hologram}}: Weapons Archive in its debut merely copies the abilities of some Robot Masters, while here, it changes to appear as them for the respective attacks and actions in this manner.
* PrecisionGuidedBoomerang: Ring Man's Ring Boomerang is ExactlyWhatItSaysOnTheTin: a ring shaped boomerang, with the ability to return to the user if the attack doesn't find a target, aggressively so if you go out of your way to avoid it.
* SecretCharacter: Complete either the "Cut Man's Challenge" or "Mega Megabattles" challenges.
* SpinAttack: Their Neutral Air, and possibly one of the few moves that doesn't have them change into a hologram robot master.
* YouDontLookLikeYou: While certain Robot Masters are easily identifiable underneath the {{Hologram}} effect, certain other robots from non 8-bit games deviate to appear like they're from the NES era. Clown Man in particular uses a more limited purple palette in contrast to his multi-color debut.
[[/folder]]

[[folder:X]]
!!![[https://gamebanana.com/mods/50463 X]]
->'''Home Series:''' ''VideoGame/MegaManX''
%%TO PRESERVE FONT SIZE; DO NOT REMOVE.
-->'''Debut:''' ''VideoGame/MegaManX1'' (1993)
->'''Crusade Mod Creator:''' [=MashMan=]
----
* AirDashing: His side and up specials are both command dashes in that direction. He can use one of each special per airtime.
* ChargedAttack: All versions of his Neutral Special can be charged for different effects.
* WalkingArsenal: Like his predecessor Mega Man, X brings a plethora of copied Maverick weapons from his series to his moveset:
** Jab: Gigabolt Man-o-war's Thunder Dancer
** Dash attack: Flame Stag's Speed Burner
** Forward tilt: Blaze Heatnix's Magma Blade
** Up tilt: Magma Dragoon's Rising Fire
** Down tilt: Jet Stingray's Ground Hunter
** Forward smash: Ground Scaravich's Ground Dash
** Up smash: Spiral Pegasus/The Skiver's Wing Spiral
** Down smash: Storm Owl's Double Cyclone
** Neutral air: Volt Catfish's Triad Thunder
** Forward air: Split Mushroom's Soul Body
** Up air: Blizzard Buffalo's Frost Shield
** Down air: Tunnel Rhino's Tornado Fang
** Back air: Flame Mammoth's Fire Wave
** Grab: Wire Sponge's Strike Chain
** Up throw: Storm Eagle's Storm Tornado
** Down throw: Frost Walrus's Frost Tower
** Neutral special: Boomer Kuwanger's Boomerang Cutter, Wheel Gator's Spin Wheel and Web Spider's Lightning Web.
* RealTimeWeaponChange: His down special changes the weapon of his neutral special between the X-Buster, Boomerang Cutter, Spin Wheel and Lightning Web.
[[/folder]]

[[folder:Zero (''Mega Man X'')]]
!!![[https://gamebanana.com/mods/50396 Zero]]
->'''Home Series:''' ''VideoGame/MegaManX''
%%TO PRESERVE FONT SIZE; DO NOT REMOVE.
-->'''Debut:''' ''VideoGame/MegaManX1'' (1993)
->'''Crusade Mod Creator:''' Shiruzato

The final creation of Dr. Wily, who would wound up becoming a high ranking Maverick Hunter.
----
* ArmCannon: Equipped with the Z-Buster, akin to X's own Buster Cannon. Though, like in canon with ''X4'' onward, it's less emphasized here; only appearing in the neutral special and forward throw.
* GroundPunch: Zero Punches the ground to create a dome of electricity encompassing him for the down smash.
* LaserBlade: Zero's [[WeaponSpecialization prefered weapon]], the Z-Saber, is naturally the most prominently used attack in his moveset.
* SecretCharacter: Complete X's Arcade mode.
* SwordBeam: Unleashes a large Z-Saber slash projectile thrice his size for the Final Smash.
[[/folder]]

[[folder:Axl]]
!!![[https://gamebanana.com/mods/289955 Axl]]
->'''Home Series:''' ''VideoGame/MegaManX''
%%TO PRESERVE FONT SIZE; DO NOT REMOVE.
-->'''Debut:''' ''VideoGame/MegaManX7'' (2003)
->'''Crusade Mod Creator:''' [=MashMan=]

The gun-toting former BountyHunter turned Maverick Hunter.
----
* MoreDakka: The RayGun neutral special is capable of firing a near constant stream of energy shots, most of which can only cause non-flinching damage, with only the occasional [[ColorCodedForYourConvenience blue-colored shot]] causing knockback.
* PainfullySlowProjectile: Side special consists of two phases, the first half being a shield against other projectiles, and the second half being this: Slowly advancing forward as a multi-hit attack intended to trap foes.
* PistolWhipping: Swings his pistol from low to high for the up tilt.
* SecretCharacter: Find his secret spot in the challenge "Plant Man's Challenge" to battle against him in back-to-back stamina and regular battles.
* UnnecessaryCombatRoll: Axl rolls forward for the down special, which can be interupted for a pistol shot attack.
[[/folder]]

[[folder:Sigma]]
!!![[https://gamebanana.com/mods/50622 Sigma]]
->'''Home Series:''' ''VideoGame/MegaManX''
%%TO PRESERVE FONT SIZE; DO NOT REMOVE.
-->'''Debut:''' ''VideoGame/MegaManX1'' (1993)
->'''Crusade Mod Creator:''' [=MashMan=]

The prior leader of the Mavericks Hunters [[FaceHeelTurn turned Maverick leader]] who serves as the BigBad of ''Mega Man X''.
----
* TheCoatsAreOff: His BattleIntro has him start with his cape, before discarding it for the following battle.
* DamageOverTime: For the down special, Sigma Sends a cloud of the Maveric Virus to "infect" foes, with the infected opponent taking constant damage for several seconds.
* LargeAndInCharge: Leader of the Mavericks and one of the larger antagonists made a fighter. To give an idea, he's a head taller than [[Franchise/TheLegendOfZelda Ganondorf.]]
* SecretCharacter: Find his secret spot in the challenge "Falling Down" to battle against him in back-to-back stamina and regular battles.
* SinisterScythe: For all of his forward-input attacks, the villainous Sigma swings a LaserBlade scythe forward.
[[/folder]]

[[folder:Iris]]
!!![[https://gamebanana.com/mods/50450 Iris]]
->'''Home Series:''' ''VideoGame/MegaManX''
%%TO PRESERVE FONT SIZE; DO NOT REMOVE.
-->'''Debut:''' ''VideoGame/MegaManX4'' (1997)
->'''Crusade Mod Creator:''' [=Sk00ps=]

Zero's love interest, and sister of the second-in-command of Repliforce. In ''Mega Man X'' canon, she was doomed to die at the hands of Zero after a series of events. In ''CMC+'', she's spared of that fate [[AdaptationalBadass and made all the stronger.]]
----
* AssistCharacter: Both Zero and Colonel assist her for the forward and back throws respectively.
* AttackDrones: Spawns a pair of drones that home-in on a fighter within range to explode for the down special.
* TheComputerIsACheatingBastard: Iris' AttackDrones spawned from down special are normally limited by a five second cooldown for players. But for the AI, they don't seem to have this restriction, being able to spawn the drones as often as they like as long as they aren't 'active'.
* PoweredArmor: Dons the same Ride Armor from her ''X4'' boss battle for her Final Smash, with it sending several AttackDrones and firing a large WaveMotionGun.
* SecretCharacter: Find her secret spot in the challenge "Factory Invasion" to battle against her in back-to-back stamina and regular battles.
* SwordBeam: Her Neutral Special lets her fire off these from her saber, alternating sword swings left and right quickly. [[SpamAttack And repeatedly]]
[[/folder]]

[[folder:Awakened Zero]]
!!![[https://gamebanana.com/mods/50558 Awakened Zero]]
->'''Home Series:''' ''VideoGame/MegaManX''
%%TO PRESERVE FONT SIZE; DO NOT REMOVE.
-->'''Debut:''' ''VideoGame/MegaManX5'' (2000)
->'''Crusade Mod Creator:''' [=Sk00ps=]

Zero's SuperpoweredEvilSide[[note]]Technically, Zero himself is an Underpowered Good Side; Awakened Zero is the result of [[VideoGame/MegaManClassic Dr. Wily's]] original programming.[[/note]].
----
* BattleAura: Awakened Zero has a continous red one of evil, with it becoming more intense to signal the large SwordBeam attack shortly after the boss variant taunts.
* DashAttack: His Side Special is an [[AnIcePerson ice-encompassing variant]], dashing through the air.
* GroundPunch: His grounded Down Special, which also creates rising electric projectiles from the ground.
* HomingProjectile: His Neutral Special fires two projectiles that home in on nearby foes after a set distance, then a sword beam that just auto-aims from the start.
* LimitBreak: Averted, as trying to input a Final Smash with the meter full results in nothing. The closest thing he has to a Final Smash, the large SwordBeam, is exclusive to his boss variant.
* MovesetClone: Downplayed. This Zero uses the original Zero's moveset as a base -- from the various sword swings, to the GroundPunch down special -- while still drastically changing most of their moves.
* PaletteSwap: Averted due to engine limitations concerning the way his sprites were set up.
* SecretAIMoves: Downplayed. While most of the moves he uses as a boss are usable in the player's hands, the combos the boss version likes to pull off (in particular Side Special, into Up Special, into repeated Aerial Down Specials) are impossible to use in the hands of the player, as his playable versions' Side Special has some endlag to it, and the Up Special puts him in special fall. PlayedStraight with the large SwordBeam attack; the player can only access that move in Practice mode with the use of taunt button then neutral special, otherwise they cannot use it in the average battle.
* SecretCharacter: Complete the "Maverick Awakening" challenge, a battle against a stamina boss version of him.
* SwordBeam: Two variations: A beam that auto-aims that is fired at the end of his Neutral Special, and a massive one that takes up a lot of vertical space.
[[/folder]]

[[folder:Zero (''Mega Man Zero'')]]
!!![[https://gamebanana.com/mods/50510 Zero]]
->'''Home Series:''' ''VideoGame/MegaManZero''
%%TO PRESERVE FONT SIZE; DO NOT REMOVE.
-->'''Debut:''' ''VideoGame/MegaManZero1'' (2002)
->'''Crusade Mod Creator:''' Manndarin

Zero, but in a different form long after ''Mega Man X''.
----
* BattleBoomerang: Equips the Shield Boomerang for his side special and down smash, the former move acting like a traditional boomerang attack, while for the latter Zero throw it around himself in a 360 degrees circle.
* GoombaSpringboard: Their Down Special, which sends them upwards when used on the ground, or when right on top of an enemy, invoking this trope.
* LaserBlade: Like his original counterpart, he fights predominantly with his Z-saber for most of his attacks. Unlike his prior self, he even has it change into different variants for a few other attacks, such as a spear and a double-ended staff.
* LimitBreak: For their Final Smash, Zero attacks a single foe via NoHoldsBarredBeatdown, with the last three hits featuring the faint visuals of his original self being channeled as the attack ends.
* SwordAndGun: Aside from his Z-saber, Zero wields Milan's Buster Shot gun for the neutral special.
[[/folder]]

[[folder:Omega Zero]]
!!![[https://gamebanana.com/mods/50427 Omega Zero]]
->'''Home Series:''' ''VideoGame/MegaManZero''
%%TO PRESERVE FONT SIZE; DO NOT REMOVE.
-->'''Debut:''' ''VideoGame/MegaManZero3'' (2004)
->'''Crusade Mod Creator:''' [=Sk00ps=]

Zero's original body stolen by Omega, Weil's creation, now weaponized with the intent of exterminating the Reploid race.
----
* TheComputerIsACheatingBastard: One of their mechanics is that their smash attacks gain new properties when fully charged, such as summoning rocks from above with a fully charged forward smash. Their boss version fought at the end of "Falling Down" does not need to charge to use these powered-up versions.
* LimitBreak: For the Final Smash, Omega transforms into his prior forms to attack in two phases: the first being a towering suit of PoweredArmor that attacks to lead foes into the cinematic second phase, that which being a HumongousMecha that fires a WaveMotionGun to finish them off.
* MultiDirectionalBarrage: His down special fires five projectiles in an arc formation around Omega, with it having two variants: the grounded variant shooting electric pulses upward, and the aerial variant creating {{Sword Beam}}s sent downward.
* PillarOfLight: Down smash consists of multiple beams of light circling Omega, summoned via GroundPunch. Though its normally cut short of being a beam of light extending to/from the heavens due to it being limited to around and above Omega, with the fully charged variant extending farther above and below the platform.
* SecretCharacter: Complete the "Falling Down" challenge.
[[/folder]]

[[folder:Vent/Aile]]
!!![[https://gamebanana.com/mods/327332 Vent/Aile]]
->'''Home Series:''' ''VideoGame/MegaManZX''
%%TO PRESERVE FONT SIZE; DO NOT REMOVE.
-->'''Debut:''' ''Mega Man ZX'' (2006)
->'''Crusade Mod Creator:''' [=HenrryGG=]

The main protagonists of ''Mega Man ZX'' who wound up with the power of multiple characters from the prior games (''VideoGame/MegaManX'' and ''VideoGame/MegaManZero''), now coming into this modpack with said power, resulting in a total of seven different forms -- plus various abilities -- offered by the Biometals.
----
* AdaptationalBadass: In ''Mega Man ZX'', the human form was completely unable to engage in combat. Here, because this is a PlatformFighter, they has been empowered into TheBeastmaster, able to summon Pseudoroids (''ZX''[='=]s bosses) as {{assist character}}s for attacks.
* AssistCharacter:
** In general terms, the Biometals floating around them ''are'' this trope, with them transforming into the various Pseudoroids to act as attacks for Vent/Aile's Human and X forms.
** Girouette appears for Vent/Aile's grab and throws for most of their forms, with the exception the Zx form. To compensate for Giro being unavailable for said form, the Guardian Biometals take their complete form to assist Vent/Aile for the throws.
* ImprobableUseOfAWeapon: Px form using ninja stars? Standard. But using one large ninja star as a platform to achieve NotQuiteFlight for the recovery?
* LaserBlade: Naturally for his Zx form, sourced from a character who's WeaponOfChoice is the Z-Saber, they wield the same type of blade for a majority of their attacks.
* LongRangedFighter: X form features the Pseudoroids assisting with various forms of projectiles, if not large attacks with some distance between the host. Vent/Aile themselves in this form has the Buster ArmCannon neutral special as their only form of offense solo.
* MechanicallyUnusualFighter: Boy howdy, where do we begin? For starters, they're a StanceSystem fighter with unusually high amount of stances: Human, X, Zx, Hx, Fx, Lx, and Px forms -- a total of seven different playstyles to choose from. Furthermore, the Human and X forms have the distinction of their movesets largely consisting of {{Assist Character}}s for their attacks. [[ArsonMurderAndJaywalking Also]], they're the one instance of a character/mode select with no effect on gameplay, only [[PurelyAestheticGender changing which of the two you're playing]].
* PurelyAestheticGender: Vent and Aile, despite technically being two different "modes" toggle-able from their character select, have virtually no differences in terms of gameplay.
* SpreadShot:
** Several of the Pseudoroids featured, particularly in the X form, use the Initial Burst flavor of the trope for their attacks: the jab finisher and side tilt is Fistleo's and Buckfire's respective triple shot fireballs, down tilt is Hedgeshock's electric sparks spawned in a 180 degree arc, neutral air is Rosespark's thorns, and back air is Lurerre's ice arrows.
** Vent/Aile's Px form features them throwing their kunai attacks in a Spray Burst manner.
* StanceSystem: The Pokémon Trainer's three Pokémon in the official ''Smash'' games were not enough for you? Well, how about a character with '''seven''' forms?
[[/folder]]

[[folder:Mega Man Volnutt]]
!!![[https://gamebanana.com/mods/50729 Mega Man Volnutt]]
->'''Home Series:''' ''VideoGame/MegaManLegends''
%%TO PRESERVE FONT SIZE; DO NOT REMOVE.
-->'''Debut:''' ''Mega Man Legends'' (1997)
->'''Crusade Mod Creator:''' [=MashMan=]\\
'''Character Mod Origin:''' MAITAKE (''VideoGame/{{MUGEN}}'')
----
* BulletHell: He can fill the screen with hitboxes fairly easily, with his Down Special and Side Special, plus his spread shot forward air, snake-esque Up Smash, and more.
* PinballProjectile: His Side Special, firing a spike ball that bounces off of surfaces and the screen borders.
* SpreadShot: His Forward Air fires a spread of three energy balls.
* ThisIsADrill: Uses a large drill for his Forward Smash.
* TimeBomb: Throws a mine in his Down Smash, which only explodes after a set time.
* TheTurretMaster: His Down Special summons a turret that automatically shoots at nearby enemies.
[[/folder]]

!!Others
[[folder:Baby Bonnie Hood]]
!!![[https://gamebanana.com/mods/50493 Baby Bonnie Hood]]
->'''Home Series:''' ''VideoGame/{{Darkstalkers}}''
%%TO PRESERVE FONT SIZE; DO NOT REMOVE.
-->'''Debut:''' ''Vampire Savior: The Lord of Vampire'' (1997)
->'''Crusade Mod Creator:''' Dracobot

The cutesy Red Riding Hood [[CuteAndPsycho who's anything but what she appears to be at a glance]].
----
* DoubleJump: Like how she's able to jump twice in contrast to most of the ''Darkstalker'' cast, her portrayal here goes a little further by making her jump a total of three times instead of the standard two.
* GirlWithPsychoWeapon: She's a cutesy Red Riding Hood with a psycho streak wider than the world of ''Darkstalkers'', though she only uses a knife for her DashAttack in this moveset.
* MoreDakka: Pulled from her Cool Hunting super, her Final Smash consists of Baby Bonnie Hood alongside John and Arthur to fire a stream a bullets into foes -- the latter two firing impossibly large rockets from their rifles.
* PocketRocketLauncher: From her small basket, she fires missles via side special.
* RedRidingHoodReplica: She's already a LittleRedFightingHood, but her appearance in randomly generated Classic Mode battles is often accompanied by the [[VideoGame/SuperMarioRPG Forest Maze stage]], to further alude to her inspiration.
[[/folder]]

[[folder:Dan Hibiki]]
!!![[https://gamebanana.com/mods/50390 Dan]]
->'''Home Series:''' ''Franchise/StreetFighter''
%%TO PRESERVE FONT SIZE; DO NOT REMOVE.
-->'''Debut:''' ''VideoGame/StreetFighterAlpha'' (1995)
->'''Crusade Mod Creator:''' [=Mp3 Toaster=]

Parody of Ryo Sakazaki and Robert Garcia from ''VideoGame/ArtOfFighting'', Dan is ''the'' original JokeCharacter; with [[SmallNameBigEgo the attitude to match]]. Considering his status in the various {{Fighting Game}}s, maybe he'll find new strength and respect in this setting? ...Yeah, no. Not likely.
----
* DashAttack: ''Slowly'' rolls across the ground to lead into an uppercut. No, the rolling isn't an attack, only the uppercut, making the attack all risk upon input.
* JokeCharacter: It's Dan Hibiki, the page image for the trope, what else do you expect? His attacks either have awkward frame-data or lack of range, his movement speed is on low-end of the scale (though, ironically not the worse), and his recovery game is pitiful: his DoubleJump lacks any extra momentum, his up special lacks vertical range in the air, and his method of horizontal recovery is not only short, it also forces Dan into freefall. Even selecting him from the roster highlights his status as this, with the announcer giving a flat, deadpan "Dan" in contrast to all other name calls.
* MeteorMove: Dan's down air is a hammer arm attack that can spike foes; deceptively strong for the likes of [[JokeCharacter Dan]]. However, it does comes out painfully slow by down air standards, along with being an attack from his front instead of below.
* LethalJokeCharacter: While he is no doubt a straight example of being deliberately weak, he's still got potential ''somewhere''. His down special Premium Sign, despite its lengthy startup, can result in a surprising amount of hitstun if if lands, making it an effective gimping tool offstage and a possible easy setup for a charged smash attack. The only major downside is [[AwesomeButImpractical making sure it lands.]]
* PainfullySlowProjectile: What he calls a "Hadoken", we just call a sputtering ball of energy. Not only does it travel only a few centimeters per second at most, it is very short-lived; disappearing at its max length. Even his Final Smash, while stronger than his usual kit, is largely the same as his neutral special in terms of speed.
* PaperMaster: His down special is his Premium sign from ''Marvel Super Heroes vs. Street Fighter'', where he takes out a paper to sign it, show it off, then toss it forward as a projectile that falls at a downward angle. [[LethalJokeCharacter Its surprisingly effective as an attack]], not because of its damage, but for its massive amounts of hitstun it inflicts, leaving foes at Dan's mercy.
* SecretCharacter: Be a pretend Dan and taunt 7 times as Ryu in a single match.
* {{Shoryuken}}: Like with the other {{Shotoclone}}s, Dan's up special is the rising uppercut. ''Unlike'' the others, this attacks sends foes at a forward angle, in addition to its comparatively low knockback.
* UnnecessaryCombatRoll: The first half of his DashAttack consists of rolling forward to lead into the actual attack portion of the move. Because of the lack of a hitbox and the act of rolling covering little distance with no way to cancel out of it, it only serves to telegraph Dan's attack, making it more unnecessary than the average combat roll.
[[/folder]]

[[folder:Jill Valentine]]
!!![[https://gamebanana.com/mods/50537 Jill]]
->'''Home Series:''' ''Franchise/ResidentEvil''\\
%%TO PRESERVE FONT SIZE; DO NOT REMOVE.
-->'''Debut:''' ''VideoGame/ResidentEvil1'' (1996)
->'''Crusade Mod Creator:''' Manndarin\\
'''Character Sprite Origin:''' ''VideoGame/MarvelVsCapcom2'' (2000)

The co-star of BSAA as depicted in ''Marvel Vs Capcom 2''.
----
* AssistCharacter: Summons several different enemies from her home game to unintentionally assist Jill for some of her specials -- including zombies that latch onto a foe (and [[ManOnFire burning variants]] that only damage on contact once), crows that swipe at Jill from above, zombified wolves that charge past her, and a Tyrant apprehending a fighter for the Final Smash. While a stretch to directly call them assists in context, they're still this in gameplay.
* GrenadeLauncher: Fires , with the explosive flying in an arc to explode on contact.
* HyperspaceArsenal: She doesn't seem to have them on her person, but that doesn't stop Jill from pulling out a GrenadeLauncher for her neutral special and a four-slot rocket launcher as part of her Final Smash.
* LimitBreak: For their Final Smash, a Tyrant spawns from a beam of light that'll apprehend an opponent caught in the attack. Jill, after backing up in horror upon the monster showing up, pulls out a rocket launcher to blow up the Tyrant, killing the monster and launching the foe caught in the crossfire.
[[/folder]]

[[folder:Strider Hiryu]]
!!!Strider Hiryu
->'''Home Series:''' ''VideoGame/{{Strider}}''
%%TO PRESERVE FONT SIZE; DO NOT REMOVE.
-->'''Debut:''' ''Strider'' (1989)
->'''Character Sprite Origin:''' ''VideoGame/MarvelVsCapcomClashOfSuperHeroes'' (1998)
----
* AssistCharacter: His neutral special, the Options, cycles between three of them ala Sora's neutral special in ''Ultimate'': Option B, a robotic panther that runs across the stage. Option C, a robotic bird that drops a bomb ahead of Hiryu. Option A, a satellite drone remaining on standby at Hiryu's side to be fired as a projectile with another press of the special button.
* ChargedAttack: Readies his sword as it glows for the side special, with the unleashed attack being a longer than usual sword swing imbued with energy.
* SlideAttack: Performs a low to the ground slide kick for the DashAttack.
* {{Teleportation}}: Disappears, then reappears else where for the down special, akin to typical teleporting recovery moves that are often relegated to up special. Hiryu also has an offensive variant where dive kicks from above his teleport location.
[[/folder]]
----

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