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Characters / Super Smash Bros. Crusade

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Characters in the Super Smash Bros. fangame Super Smash Bros. Crusade.

Note:

  • Characters who are already in the official Smash games will share tropes with their official portrayals unless noted.
  • This character page was created circa the 0.9.3 update with much of its information added circa the 0.9.4a update, so information from prior versions will most likely be missing.

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Nintendo characters

Super Mario Bros. (and its spin-offs)

    Mario 
Nintendo's ever-popular mascot, a red-clad plumber known for his jumping abilities.
  • Attack Reflector: The main use of his side-B, Cape, is to turn around projectiles. It can also turn opponents around, leaving them open for a follow-up attack in certain situations.
  • Badass Cape: His Side-B has him use the Cape from Super Mario World as a weapon.
  • Dance Battler: The 0.9.5 update changes his Down Smash to the breakdance flare from Dance Dance Revolution Mario Mix much like in Ultimate.
  • Fireballs: Uses his Fire Flower-granted fireballs for his neutral-B. These bounce along the ground but are a fairly standard projectile otherwise.
  • Human Hammer-Throw: His back throw has him wind up his opponent with a few spins and then throw them, much like in Super Mario 64's Bowser fights. In reference to this, using Mario's back throw on Bowser himself sometimes has him exclaim "So long, King Bowser!"
  • Kamehame Hadoken: His Mario Finale is a large blast of fire from Mario's outstretched hands. His Forward Smash is also a short-ranged variant that causes a small explosion in front of him.
  • Lightning/Fire Juxtaposition: Mario uses fire for his projectiles while his brother Luigi uses lightning.
  • Mercury's Wings: The 0.9.5 update give him the Wing Cap for his Super Jump Punch.
  • Playing with Fire: Throws fireballs for his neutral-B, and his forward Smash has him create a short-ranged explosion of fire in a Kamehame Hadoken motion.
  • Shoryuken: His Super Jump Punch is essentially a standard dragon punch without spinning.
  • Shotoclone: Has equivalents for the Hadouken, Shoryuken, and Tatsumaki in his Fireball, Super Jump Punch, and Star Spin (formerly Mario Tornado).
  • Star Power: The 0.9.5 update replaces the Mario Tornado with the Star Spin similar to Super Smash Flash 2.
  • Spin Attack: As opposed to FLUDD which has been his canon down-B since Brawl, Mario has the Luma-powered Star Spin as his down-B in this fangame (prior versions to 0.9.5 used the Mario Tornado from 64 and Melee).

    Luigi 
Mario's awkward green-clad brother, mostly serving as Mario's sidekick and occassional ghost hunter.
  • Ass Kicks You: Throws his real end out as the finisher of his jab combo.
  • Lightning/Fire Juxtaposition: Luigi uses lightning for his projectiles while his brother Mario uses fire.
  • Shock and Awe: His Fireballs are changed to lightning balls in reference to the Thunderhand from Mario & Luigi: Superstar Saga.
  • Shoryuken: His Super Jump Punch. Like always, he must sweet spot the move at point blank for it to do anything, otherwise it does minimal damage and knockback while Luigi is helpless.
  • Shotoclone: By virtue of having similar specials as Mario, he functions as an alternative base Shoto for the game.
  • Spin Attack: Has his Luigi Cyclone for down-B, which can give Luigi a good burst movement and therefore approach opponents.
  • Weapons That Suck: As of the 0.9.4 update, Luigi uses his Poltergust for his grab. Not the Suction Shot he uses in Ultimate, but the actual vaccuum, complete with a windbox.

    Peach 
The beloved Princess of the Mushroom Kingdom, who is very close to Mario.
  • Art Evolution: The 0.9.5 update improves her sprites a bit, giving her an outline and better colors.
  • Ass Kicks You: Does this in her Peach Bomber Side-B and back-air.
  • Counter-Attack: Her neutral-B, Toadsworth, has him shoot out poisonous spores on contact with an enemy move.
  • Edible Ammunition: Can pull out a variety of vegetables from Super Mario Bros. 2 for her Down-B, which lets her throw them as any other throwable item. Each different expression has a certain damage and knockback value, with the "stitchface" being the most deadly.
  • Human Shield: Notable in that due to the usual Toad being Promoted to Playable, Peach instead uses her Old Retainer Toadsworth for her Neutral-B. It otherwise functions the same.
  • Parasol Parachute: Pulls out her signature parasol for her up-B, allowing her to float slowly downwards.

    Toad 
A common denizen of the Mushroom Kingdom.

    Petey Piranha 
A mutated Piranha Plant who serves as one of Bowser's lieutenants.
  • Blow You Away: He can use his leafy arms to create tornadoes that forcibly bring the opponent closer to him.
  • Human Cannonball: His Up-B has him duck into a Pipe Cannon to be launched out shortly afterwards.
  • Man Bites Man: Many of his attacks have him biting with his large Piranha Plant mouth. His Down-B in particular has him take an opponent into his mouth, chew on them, then spit them out.
  • Promoted to Playable: Merely a boss in Brawl, and as of Ultimate, a Final Smash for Piranha Plant, Crusade makes him a full-fledged playable character.
  • Sticky Situation: His neutral-B lets him spit a blob of goop on the stage, impeding movement of opponents standing on it for a short time and dealing Damage Over Time.
  • Video Game Flight: He has five midair jumps and can even float like Peach thanks to his leaf arms.

    Bowser 
The mighty King of the Koopas, who seeks to conquer the Mushroom Kingdom and marry Peach.
  • Art Evolution: Gets resprited in an update to the 0.9.5 version, combining elements of his Smash 4 and Ultimate revamp, his original version in Melee and Brawl, and new moves inspired by other appearances, mostly Mario & Luigi: Bowser's Inside Story. Notably, his resprite had an Early-Bird Cameo of sorts in the CMC+ v8 build, being released there prior to being released in vanilla.
  • Breath Weapon: Can breathe a stream of fire as per canon. As of his resprite however, this is changed into singular, powerful Fireballs instead.
  • Ground Pound: His Bowser Bomb, which is a straight stall-then-fall in the air, but a leap-then-pound on the ground.
  • Lightning Bruiser: His resprite has him gain the speedy mobility of his Smash 4 and on version. Notably, since the 0.9.5 update implements momentum transferring into jumping, this gives him better aerial mobility as well.
  • Mighty Glacier: Prior to his resprite, he retained the slow mobility of his Melee and Brawl incarnations.
  • Painfully Slow Projectile: His Fire Breath in his resprite has him shoot powerful, explosive fireballs that can easily KO an opponent offstage. To balance out this aspect, the individual projectiles are very slow and therefore easy to see coming.
  • Rolling Attack: His resprite's Dash Attack has him roll forward in his Spike Ball form.
  • Spin Attack: His Whirling Fortress for his Up-B serves as his recovery move and an effective approach move. His Down-Smash (prior to his resprite), somewhat redundantly, is also a spin attack inside his shell.
  • Studded Shell: His turtle shell is spiked, and he doesn't hesitate to use it for his attacks.
  • Truer to the Text: Albeit only aesthetically. His voice clips use his Voice Grunting from the Mario games and spin-offs as opposed to the stock grunts used in canon.
  • Use Your Head: For his forward-Smash prior to his resprite, he delivers the massive headbutt from Melee and Brawl as opposed to his dropkick from 3DS/Wii U.
  • Wrestler in All of Us: Swaps out the Koopa Klaw in prior versions for his Flying Slam from Brawl onward for his resprite.

    Dr. Mario 
Debut: Dr. Mario
Mario's medical alter-ego.
  • Abnormal Ammo: Substitutes Megavitamin pills for fireballs just like in the canon Smash games.
  • An Ice Person: His Super Sheet is given ice properties (the Dr. Tornado had it instead prior to the 0.9.5 update).
  • Blow You Away: As of the 0.9.5 update, his Super Sheet is given a windbox in addition to its ice properties, making for an effective edgeguard option and similar to the "Breezy Sheet" custom from Smash 4.
  • Divergent Character Evolution: In addition to some divergence brought in from Ultimate such as his new back throw and down-air, his up-B uses a custom variation of the Super Jump Punch from 3DS/Wii U with fire properties while his Dr. Tornado has electric properties. The 0.9.4 update additionally diverges his and Mario's voice clips, with many of Mario's coming from his various games while Doc retains the voice used in the canon Smash games.
  • Goomba Stomp: Has his down aerial from Ultimate, in which he stomps downward for a Meteor Move.
  • Playing with Fire: His Super Jump Punch has fire properties, but unlike Luigi's, its sweetspot is at its peak rather than at the beginning.
  • Shock and Awe: His Dr. Tornado is given electrical properties (the Super Sheet had it instead prior to the 0.9.5 update).
  • Shoryuken: Shares the Super Jump Punch with Mario and Luigi, but it is altered to work like the "Ol' One-Two" custom from Smash 4, hitting at the beginning to lead to a powerful killing explosion at the peak.
  • Shotoclone: By virtue of being a Moveset Clone of Mario.
  • Spin Attack: Dr. Tornado, which is changed to have ice properties.

    Waluigi 
The Ambiguously Related companion of Wario, best-known for his exclusivity to the Mario spin-offs.
  • Attack Reflector: True to their tennis inspiration, his forward-tilt and forward-Smash can both reflect projectiles.
  • Dance Battler: His down-Smash as of the 0.9.4 update has him do the splits while doing a disco point and holding a rose in his mouth.
  • I Know Madden Kombat: In tribute to his debut in the original Mario Tennis, some of his attacks use his tennis racket. His neutral-B even consists of him serving a tennis ball.
  • Promoted to Playable: Formerly an Assist Trophy in canon Smash games. Here, he has a full-fledged move set.
  • Shoryuken: Has a variant on the Super Jump Punch used by Luigi. It can also be sweetspotted at point-blank for a powerful kill move, but it additionally ends with Waluigi floating down in a tornado.
  • The Sky Is an Ocean: Humorously enough, Waluigi can glide in the 0.9.4 update, but this is rendered as him swimming through the air.
  • Throw Down the Bomblet: His side special as of the 0.9.4 update has him pull out and throw a Bob-Omb.
  • Tornado Move: His Super Jump Punch ends with Waluigi spinning in a tornado, which lets him safely float downwards slowly and damages opponents on contact.
  • Vine Tentacles: Some of his moves, for example his grab, have him use the thorny vines he uses in Mario Strikers Charged.

    Geno 
The star-possessed doll who helped Mario restore wishes to the world.
  • Action Commands: In line with his home game and rest of the Mario RPGs, his Smash attacks and specials do more damage if the A or B button is pressed at the right time (many of his tilts and aerials had the same before the 0.9.5 update reduced them). Thankfully, the inputs and timings are indicated by a button prompt over Geno's head.
  • Arm Cannon: He has a number of armaments stored in his arms, letting him fire many projectiles.
  • Charged Attack:
    • His Neutral-B, Geno Beam, and Down-B, Geno Blast, and be charged up to three stars. However, if the attacks are overcharged, they will revert to the weakest one star.
    • This trope is averted for his Smash attacks unlike the rest of the cast, as they can be enhanced by hitting the Action Commands in exchange.
  • Deadly Disc: His famous Geno Whirl shoots one out. Time the Action Command right (just when it leaves the stage), and it becomes a powerful kill move.
  • Light 'em Up: His Down-B, Geno Blast, has him rain down a shower of colorful light beams.
  • Ray Gun: Fires a beam out of his Arm Cannon for his Neutral-B, Geno Beam.
  • Rocket Punch: Hit the Action Command on his forward Smash and back aerial and he fires out his fist for the attack.
  • Star Power: Being a star spirit possessing a doll, many of his attacks are marked with stars. Successfully hitting the Action Commands for his normals will even emit a rainbow of stars.
  • Status Buff: Doubling as his recovery, his Up-B is Geno Boost, which allows him to apply an attack buff to himself.

    Goomba 
A common soldier of Bowser's, bringing in various attacks from his kind's various subspecies.
  • Adaptational Badass: In canon, they're intentionally built to be weak enemies to help new players get used to the game mechanics. Here, this Goomba can stand up to the best of them like Mario, Bowser, and even Ganondorf.
  • Armless Biped: Goombas have no arms; only legs.
  • Game Mod: Originated as such from the fan community before being brought into Crusade's official build with the 0.9.4 update.
  • Growing Wings: His Up-B has him grow the wings of a Para-Goomba, letting him fly upwards and float down (granting him four additional midair jumps prior to 0.9.5). His Side-B (after 0.9.5) also has him don the wings and rush forward.
  • Mini Mook: His neutral-B has him toss out Micro Goombas as a projectile. Much like Olimar's Pikmin, they latch onto the target and do Damage Over Time briefly.
  • Promoted to Playable: They're enemies from time to time in the relevant modes in official Smash games normally, but Crusade makes a Goomba fully playable.
  • Shockwave Stomp: His down-Smash has him don the Goomba's Shoe, then do a stomp, sending shockwaves to either side.
  • Use Your Head: Given that he's an Armless Biped, it's one of his only methods of attack. For some attacks, this is supplemented by a spiked helmet used by Spike Goombas.

    Donkey Kong 
Home Series: Donkey Kong
The laid-back but boisterous leader of the Kong clan.
  • Art Evolution: Downplayed; the 0.9.4 update gives him new animations for some moves and changes his palette, but his style largely remains the same.
  • Bare-Fisted Monk: He fights purely with body attacks, no weapons or projectiles needed. Downplayed a bit with the 0.9.5 update, where he adds barrel-tossing to his repertoire.
  • Charged Attack: His Neutral-B, Giant Punch, can be charged and stored to release a powerful finishing punch.
  • Ground Punch: His Down-B, Hand Slap, has him slap the ground, sending out shockwaves that launch opponents into the air.
  • Hammered into the Ground: His Side-B prior to the 0.9.5 update, Headbutt, can bury opponents, setting up a nice combo with his Smash attacks or Giant Punch.
  • Human Cannonball: Uses a Barrel Cannon to recover for his Up-B after the 0.9.5 update, which buffs his recovery significantly.
  • Primal Chest-Pound: Beats his chest for his victory pose.
  • Spin Attack: Spinning Kong for his Up-B recovery prior to the 0.9.5 update, which is significantly buffed from the canonical iterations by giving it more vertical and horizontal distance.
  • Throw a Barrel at It: The 0.9.5 update replaces his Side-B with his Barrel Toss, giving him a slow, yet powerful projectile option.
  • Truer to the Text: Much like Bowser, his voice clips as of 0.9.4 update uses his voice from his own games and the Mario spin-offs as opposed to his stock animal grunts in canon. The 0.9.5 update takes it further by giving him his Barrel Throw and Barrel Cannon for his Side and Up B moves respectively.
  • Use Your Head: Uses headbutts for his aptly-named Headbutt side-B prior to the 0.9.5 update and his up aerial.

    Yoshi 
Home Series: Yoshi's Island
A friendly dinosaur of Yoshi's Island, famously serving as a mount for Mario.
  • Double Jump: While all character have one, Yoshi brings in his signature Flutter Jump for his own double jump. To compensate for his otherwise weak recovery on his Up-B, it is super-armored and gains a lot of vertical distance.
  • Eating the Enemy: His Neutral-B, Egg Lay, has him grab an enemy with his toungue, eat them, and lay them out in an egg, immobilizing them.
  • Ground Pound: His Down-B, Yoshi Bomb, has him do this. Like Bowser's, using it on the ground has Yoshi leap into the air then drop.
  • Proj Egg Tile: Throws his signature eggs for his Up-B, and the leap he does in the air makes a fairly good last-resort recovery move.
  • Rolling Attack: His Side-B encases himself in an eggshell to roll over opponents.
  • Use Your Head: Utilizes headbutts for his forward Smash, forward aerial, and up tilt.

    Wario 
Home Series: Wario
An ill-tempered doppelganger of Mario with an insatiable desire for money.
  • Art Evolution: Previous versions of Crusade used recycled and customized sprites from Wario Land 4, but the 0.9.4 update gives Wario a custom-made sprite set.
  • Cool Bike: Rides his Wario Bike as his Side-B. Much like the canonical games, he drops it on the stage and he must mount it there or it must be destroyed or despawned to summon another one.
  • Fartillery: His Wario Waft for his Down-B, which slowly and passively charges up during a match and can be expended by Wario as either a powerful kill move or recovery move.
  • Foe-Tossing Charge: Much like in Brawl, he has his signature shoulder-first tackle for his forward Smash. As of the 0.9.4 update, Wario additionally runs forward while doing the move, making it Truer to the Text in a different way than his Dash Attack as of Ultimate.
  • Grapple Move: In lieu of his usual Chomp Neutral-B from the canon Smash games, his Neutral-B in Crusade is instead Shake, which is still a command grab that can be mashed to deal more damage.
  • Ground Pound: Does his for his down-aerial. As of the 0.9.4 update, a landed down-aerial has him exclaim "Butt Smash!" from Mario Strikers Charged.
  • Inflating Body Gag: His Up-Special used to be Puffy Wario from the Wario Land games. This was done away with in the 0.9.4 update, where it's the Corkscrew used by Wario in the canonical Smash games.

    Ashley 
Home Series: Wario
A young witch who's an acquaintance of Wario.
  • Art Evolution: The 0.9.4 update updates her sprite set, changes a few of her moves, and adds the Star Beam mechanic to enhance her attacks.
  • Charged Attack: Both her neutral-B, Hocus Pocus, and her side-B, Star Beam, can be charged for greater effect.
  • Devil's Pitchfork: Red sometimes assists her by fighting with his trident.
  • Familiar: Ashley is accompanied by Red, her demon familiar who can shapeshift into her wand.
  • Forced Transformation: Landing her Star Beam on an opponent will transform them into a food item, mostly pumpkins.
  • An Ice Person: Her Up-Smash has her cast a field of ice above her.
  • Left Stuck After Attack: Occassionally, whiffing her dash attack will cause Red's pitchfork to be stuck in the ground, immobilizing them and leaving them open to attack. This discourages reckless use of the dash attack.
  • Magic Wand: Red mostly serves as Ashley's weapon of choice as her wand.
  • Notice This: Objects that can be activated with her Star Beam have the words "Shoot!" marked above them.
  • Parasol Parachute: Her up-aerial has her pull out an umbrella, allowing her to float slowly downwards for a short time.
  • Playing with Fire: Several of her attacks use fire. Her Down-Smash in particular has Red summon two geysers of fire on either side.
  • Shock and Awe: Her Down-B summons a stormcloud that can release lightning upon another Down-B input. It can be further powered up by shooting her Star Beam up to two times.
  • Shooting At Your Own Projectiles: Certain attacks of hers, namely the stars left by her Up-B, the cloud spawned by her Down-B, and the broken vial left by her down-tilt, can be activated by shooting her Star Beam at them, enhancing their properties.
  • Star Power: Her Side-B is Star Beam, which fires a chargeable star at opponents (or certain projectiles) and can be moved up and down.

The Legend of Zelda

    Link 
The Hero of Hyrule and wielder of the Master Sword.
  • Art Evolution: The 0.9.4 update gives him an updated sprite set.
  • Attack Reflector: His Shield Bash in Hidden Skills mode can reflect projectiles.
  • Back Stab: His Side-B in Hidden Skills mode is Back Slice, crossing up the opponent with a roll then attacking with a spin to their back.
  • Battle Boomerang: Throws a boomerang for his Side-B in Items mode, which can be angled up or down.
  • Bow and Sword in Accord: Wields both a sword and his bow in Items mode.
  • Composite Character: Becomes one as of the 0.9.4 update; his design still uses the hairstyle, clothes, and voice of Twilight Princess, but his default color palette is that of the incarnation from Ocarina of Time. However, the original Twilight Princess palette is still selectable.
  • Cool Sword: Wields the Master Sword.
  • Grappling-Hook Pistol: For his grab, he uses the Clawshot, allowing him to grab from farther away.
  • Iaijutsu Practitioner: Sheathes his sword and quickly strikes with it for his grounded Hidden Skills Down-B, Mortal Draw. It's unfortunately not quite as impressive as it is in Twilight Princess, being a weak move that doesn't kill.
  • Rolling Attack: Uses his roll-into-thrust attack from Minish Cap and Twilight Princess for his Dash Attack in Hidden Skills mode. Versions prior to 0.9.4 had this be his Dash Attack in both modes, but said update makes the Dash Attack for Items mode his Jump Attack instead.
  • Shield Bash: His Neutral-B when on the ground in Hidden Skills mode is Shield Attack, which can be followed up by Helm Splitter afterwards.
  • Spin Attack: Uses his powerful Spin Attack for his Up-B recovery.
  • Stance System: Albeit only selectable from the character screen. Link comes in two "modes": Items mode, which uses his canonical moveset from the Smash series, and Hidden Skills mode, which uses the sword moves from Twilight Princess. However, an update for the 0.9.5 demo instead decomposites Hidden Skills mode into its own character: Dark Link.
  • Sword Plant: The Down Thrust serves as his down-aerial in both modes. His aerial down-B in Hidden Skills mode is also Ending Blow, which serves as a more powerful kill move than his regular down-aerial.
  • Throw Down the Bomblet: Can pull out Cartoon Bombs for his Down-B in Items mode.

    Toon Link 
A younger, alternate incarnation of the Hero.
  • Battle Boomerang: Throws a boomerang for his Side-B like Link, which can be angled up or down.
  • Blow You Away: When used on the ground, Toon Link's Deku Leaf Up-B is used to blow a gust of wind that pushes opponents away.
  • Bow and Sword in Accord: Wields both a sword and his bow.
  • Cool Sword: Wields the Master Sword.
  • Divergent Character Evolution: To separate him further from Link, he has two new specials: his up special is the Deku Leaf, which he can use to glide or blow enemies with air, and his down special is a Bombchu, which crawls on the ground unlike Link's bombs.
  • Improvised Parachute: Uses a Deku Leaf as one for his Up-B, floating slowly downward.

    Ganondorf 
The wicked, ambitious Demon King who seeks unlimited power and universal domination.
  • BFS: Uses his sword from the SpaceWorld demo for many of his attacks. The 0.9.3 update in particular adds many more sword moves to his repertoire, whereas his canon moveset as of Ultimate limits it to his Smash attacks.
  • Casting a Shadow: Has several darkness-elemental attacks as per Smash tradition. In versions prior to 0.9.5, he had a rapid jab involving his "waves of darkness" from Ocarina of Time, which had a very long range compared to most jabs.
  • Charged Attack: His Dead Man's Volley can be charged up to throw more projectiles.
  • Choke Holds: His Flame Choke Side-B is his only special that is unchanged from his canonical Smash moveset.
  • Goomba Stomp: His down-aerial, being his only aerial not changed from his canonical Smash moveset.
  • Ground Punch: His down-special is his ground punch from Ocarina of Time (if done in the air prior to 0.9.5). He charges his fist with electricity and drops downward, punching the ground, with the shockwave stunning the foe. His down-tilt is also changed to this, albeit darkness-elemental instead.
  • Nerf: Due to his moveset being highly overpowered in the 0.9.3 update thanks to his overly-long jab range, free movement with his neutral and up B moves, and powerful, fast, and long-ranged aerials among other things, the 0.9.5 update altered his moveset to tone down many of these aspects.
  • Power Floats: His walk and run have him float off the ground, showing off his magical power. His up-B (and neutral-B prior to 0.9.5) also have him float for a limited time.
  • Shock and Awe: His Up-Smash has him strike his sword with lightning a la Demise, and his neutral-B is his infamous, fan-demanded Dead Man's Thunder, where he charges up a collection of lightning balls and throws them downward.
  • Sphere of Power: His neutral aerial has him cover his body in a sphere of dark energy.
  • Stab the Sky: Uses Demise's electrified Skyward Strike for his up-Smash. The lightning he summons notably spikes downward, leading into the sword itself as the strong hit.
  • Sword and Fist: While Ganondorf's moveset as of the 0.9.3 update emphasizes his magic and swordplay much more, he still keeps a few of his brawling attacks.
  • Tennis Boss: In reference to the infamous technique in the Zelda series, his Dead Man's Thunder can be reflected back with any attack, not just Perfect Shielding.
  • Truer to the Text: In response to criticism of his canonical moveset being The Artifact, Ganondorf's moveset is heavily altered to be closer in spirit to his portrayal in the Zelda series, to the point it's barely recognizable from the canonical Smash games.

    Tingle 
Home Series: Tingle
A bizarre fairy-obsessed man who sometimes assists Link and has had his own brief series of adventures.
  • Balloonacy: His Up-B lets him fly upwards with his iconic balloon.
  • Money Mauling: Tingle throws Rupees as a projectile for his Neutral-B. The color varies randomly with different strengths, with Green being the weakest and Orange being the strongest.
  • Non-Damaging Status Infliction Attack: Much like his Assist Trophy in Brawl, his Down-B has him throw confetti while shouting "Kooloo-Limpah!". Any opponent who touches the confetti is saddled with some sort of debuff, such as stun, tripping or burying. Rarely, it can even deal a One-Hit Kill.

    Dark Link 
The evil shadow of Link, fighting exclusively with his sword rather than Link's other tools.

Pokémon

    Pikachu 
The electric Mouse Pokémon, who is the mascot of his series.
  • Flash Step: His Up-B, Quick Attack, makes Pikachu zip around up to two times, dealing damage along the way.
  • Shock and Awe: The mascot Electric-type of course brings in a variety of electric attacks.
  • Tail Slap: A number of his moves utilize his tail, most notably his powerful Up-Smash.
  • Use Your Head: Has Skull Bash for his Side Special, allowing him to rocket headfirst into opponents.

    Pichu 
The pre-evolved form of Pikachu.
  • Cast from Hit Points: All of its electrical attacks deal a bit of recoil damage.
  • Flash Step: Its Up-B, Agility, is similar to Pikachu's, but self-damages and deals no damage.
  • Moveset Clone: As per usual, it's a lighter yet slightly stronger Pikachu with a self-damage gimmick.
  • Shock and Awe: Much like its evolved form, it's an Electric-type Pokémon that uses electric-elemental attacks.
  • Use Your Head: Shares Skull Bash for his Side Special with Pikachu.

    Jigglypuff 
A pink Normal and (later) Fairy type Balloon Pokémon.
  • Forced Sleep: Landing its Sing attack (easier said than done) will put the opponent to sleep.
  • Living Gasbag: It's stated to be a "balloon", and so it's able to float around with multiple jumps.
  • Resting Recovery: Unlike the canonical Smash games, Jigglypuff's Rest can heal damage as it does in the proper Pokémon games.
  • Rolling Attack: Its Rollout for Neutral-B, which is a chargeable move that lets it cross major distance and deal damage on contact.

    Mewtwo 
The genetically altered clone of the mythical Mew, created to be the ultimate battling Pokémon.
  • Art Evolution: The 0.9.4 update gives its attacks much smoother effects rather than the pixelated sprites used before.
  • Casting a Shadow: As per its depiction in the canon Smash games, its psychic power is rendered as purple "shadow energy" to match its signature Shadow Ball.
  • Energy Ball: Uses the Ghost-type Shadow Ball as its neutral-B, which can be charged up.
  • Power Floats: Its walk and run animations have it float off the ground with its psychic power.
  • Tail Slap: A good portion of its moves uses its tail, such as its back-aerial, forward-tilt, and up-tilt.
  • Teleportation: Uses Teleport for its Up-B. Prior to the 0.9.5 update, and like in Project M, the helpless state afterwards was removed, allowing for better setups and combo opportunities. The helplessness was restored after the 0.9.5 update, however.
  • Video Game Flight: Much like in Project M, Mewtwo in this game can float much like Peach can.

    Lucario 
A famed jackal-like Pokémon with the ability to manipulate its Aura.
  • Bad with the Bone: The 0.9.3 update changes its tilts to be based on Bone Rush, letting it create bones of aura to whack opponents.
  • Comeback Mechanic: Much like in the canonical Smash games, Lucario gets more powerful as it takes more damage as part of its "Aura" mechanic. Unlike those games, Crusade offers the option to turn it off.
  • Energy Ball: Has its signature Aura Sphere as always, serving as its neutral-B.
  • Facepalm Of Doom: At close range, its Side-B, Force Palm, functions this way as a Grapple Move.
  • Flash Step: Its Extreme Speed serves as its Up-B. Like in Brawl, it deals no damage despite its reputation as a rare, powerful priority move in the Pokémon series.
  • Ki Manipulation: Manipulates its Aura in order to use several energy attacks, which manifests as blue fiery energy.

    Snivy 
The Grass Snake Pokémon that serves as the Grass-type starter of the Unova region.
  • Beware My Stinger Tail: It has leaves on the end of its tail, which it uses in its moves like Leaf Blade.
  • Energy Ball: Uses the move that shares trope name for its neutral-B, letting it charge up a ball of solar energy, store it for later, and release it.
  • Green Thumb: Uses a wide range of plant-based attacks, being a Grass-type.
  • Life Drain: Its Down-B is Leech Seed, letting it plant a life-sapping plant on an opponent that does Damage Over Time while slowly healing Snivy.
  • Tornado Move: Its Leaf Tornado serves as both its Up-B and neutral-Air. The former acts as a standard recovery, while one use of the latter in the air can also aid in recovery.
  • Vine Tentacles: Uses its Vine Whip in several moves, such as its Jab, forward-Tilt, and to lift itself up for its Up-Smash.

    Heracross 
A rhino beetle Pokémon with expertise in martial arts.
  • Charged Attack: Uses Focus Punch for its Neutral Special, making it charge up a powerful punch that can be released.
  • Dishing Out Dirt: Uses one of two Rock-type moves as its down-special. On the ground it's Stone Edge, which lets it summon sharp rocks out of the ground with a stomp. In the air it's Rock Tomb, letting it create rocks that drop down from above. Both attacks can be charged.
  • Game Mod: Originated as such from the fan community before being brought into Crusade's official build with the 0.9.4 update.
  • Horn Attack: Being a rhino beetle, it naturally uses its large horn in many of its attacks.
  • Rapid-Fire Fisticuffs: Rushes forward to deliver a flurry of punches for its Side Special, Close Combat.
  • Tough Beetles: Its a rhinoceros beetle that's adept in fighting-type moves.
  • Trademark Favorite Food: The method to unlock it is to break one of the Beehives from Banjo-Kazooie. This references the species's love for honey according to the Pokédex.

Kirby

    Kirby 
The Pink Demon and hero of Planet Popstar, best-known for his ability to swallow and copy his enemies.
  • Dishing Out Dirt: He can turn into a stone or any variety of heavy objects for his Down-B, crushing opponents underneath.
  • Living Gasbag: As always, he "flies" by inhaling air and propelling himself upward.
  • Power Copying: Unlike the canonical Smash games, Kirby's Inhale only uses abilities from his own series rather than the neutral-B of every character.
  • Rapid-Fire Fisticuffs: His Vulcan Jab from the Fighter ability serves as his rapid jab.
  • Sword Beam: Uses Final Cutter from the Cutter ability for his Up-B, serving as a leap-then-fall attack and sending a projectile shockwave forward.
  • Vacuum Mouth: Inhales for his Neutral-B, which can either lead to Power Copying or spitting out the opponent for damage.
  • Video Game Flight: His signature flight from his games is balanced as multiple midair jumps.
  • Wrestler in All of Us: Uses different moves from his Suplex ability for his throws.

    Gooey 
A being of Dark Matter who is a close friend of Kirby.
  • Art Evolution: The 0.9.4 update gives him a new sprite set and revamped moveset featuring all of the Animal Friends from Kirby's Dream Land 3.
  • Assist Character: He can summon the Animal Friends from Kirby's Dream Land 3 in several of his attacks. Made more extensive in his 0.9.4 update revamp.
  • Battle Boomerang: Uses the Cutter Boomerang for his Side-B.
  • Beak Attack: Uses Pitch's Needle ability for his forward-aerial, making him peck three times with his beak.
  • Broomstick Quarterstaff: Uses the Cleaning ability's Broom Sweep for his forward-tilt and Coo's Cleaning ability for his back-aerial.
  • Dishing Out Dirt: Uses the Stone ability for his Down-B like Kirby. Unlike Kirby, he only has one stone form, but spins around during the transformation for additional hits. His Down-Smash also has Nago pound him on the ground in stone form.
  • In a Single Bound: Uses Hi-Jump for his Up-B.
  • Lightning Lash: Uses Rick's Spark ability, which is otherwise the Beam Whip from Kirby's Beam Ability, for his forward-Smash.
  • Making a Splash: Uses Pitch's Cleaning ability for his up-aerial, turning him into a bucket that can splash water as a projectile.
  • Multipurpose Tongue: Uses his tongue for a few of his attacks, most notably his neutral-B.
  • Parasol of Pain: Uses Chuchu's Parasol ability for his down-throw, drillinng into the opponent with a parasol.
  • Playing with Fire: Uses the Burning ability for his Dash Attack and Coo's Burning ability for his down-aerial.

    Meta Knight 
The Lone Swordsman who is a Friendly Rival of Kirby.
  • Cool Sword: His signature Galaxia, which a yellow sword with many branches (though the branches aren't seen due to sprite limitations).
  • Teleportation: Uses his cape to teleport for his down-B.
  • This Is a Drill: Rushes forward in a drilling motion for his Side Special, Drill Rush.
  • Tornado Move: Spins and generates a tornado for Mach Tornado, his neutral-B.

Metroid

    Samus 
Debut: Metroid
A powerful bounty hunter armed with the lost technology and arts of the ancient Chozo.
  • An Ice Person: As of the 0.9.4 update, her Up-Smash has ice properties in reference to her Ice Beam in the Metroid series.
  • Arm Cannon: Her main armament, being one of the most iconic users of this type of weapon.
  • Charged Attack: Her Charge Shot neutral-B lets her gather energy into an Energy Ball, store it, then release it as a powerful projectile.
  • Homing Projectile: Inputting her side special with a partial tilt instead of a full tilt has her fire a Missile that homes in on the nearest opponent. Averted by a full tilt input, which instead fires a Super Missile that trades homing for more power.
  • Throw Down the Bomblet: Lays down small Morph Ball Bombs for her Down-B.

    Zero Suit Samus 
Samus without her armor, relying more on her agility and martial arts.
  • Put on a Bus: While present in earlier builds, she was cut from later updates so that the development team could bring her spritework up to par. She is still planned to return in a later update.

    Ridley 
Debut: Metroid
The Space Dragon, one of the top commanders of the Space Pirates and most personal Arch-Enemy of Samus.
  • Breath Weapon: He breathes fire for some of his attacks. His neutral-B is even similar to his canonical Smash neutral-B in that it can be charged to be more powerful, but it only fires one projectile.
  • Grapple Move: Two command grab specials; his side-B has him grab the opponent, fly upwards, and throw them away. His Up-B has him grab the opponent, fly upwards, and throw them downwards.
  • Our Dragons Are Different: He's said to be a "space dragon", which can be seen as he's a winged reptilian creature that can breathe fire.
  • Razor Wings: Downplayed; his up-aerial utilizes the small thorns on his wings.
  • Same Character, But Different: Because Ridley was in Crusade before becoming Promoted to Playable canonically, his moveset is greatly different from that in canon. As of the 0.9.5 update, this has been changed slightly.
  • Wipe the Floor with You: Can do this for both his forward-throw and up-throw.

Earthbound/Mother

    Ness 
The boy from Onett chosen to receive the power of the Eight Sanctuaries in order to fight Giygas.
  • Batter Up!: Uses his main baseball bat weapon from EarthBound exclusively for his forward-Smash.
  • Energy Absorption: Ness can absorb energy-based projectiles to recover his health with PSI Magnet, his Down-B.
  • Light 'em Up: His PK Flash, which is his neutral-B, allows him to charge a burst of light before releasing it in a powerful explosion. The projectile itself notably has much more mobility than it does in the canonical Smash games, allowing him to direct it upwards or downward in addition to side-to-side.
  • Playing with Fire: His Side-B, PK Fire, casts a multi-hitting geyser of fire to entrap opponents.
  • PSI Blast: His Final Smash is his signature PK Rockin' from EarthBound (1994) instead of the PK Starstorm that he never uses canonically.
  • Psychic Powers: Uses PSI, a form of psychic power allegedly learned and stolen from the aliens Giygas originally belonged to.
  • Shock and Awe: His Up-B, PK Thunder, allows him to create a Player-Guided Missile of electricity. Make him hit himself, and it launches him in the direction he did so, making a very unorthodox recovery move.

    Lucas 
Debut: Mother 3
The boy from Tazmily Village, who stood up to the machinations of the Pigmask Army.
  • An Ice Person: Taking inspiration from Project M, Lucas in this game moves PK Freeze to his side-B in order to differentiate him further from Ness.
  • Carry a Big Stick: Uses his Stick weapon for his forward-Smash. Like Ness's, it can reflect projectiles.
  • Divergent Character Evolution: His canonical Smash moveset uses variants of Ness's specials and a few of his normals, but he greatly diverges here.
  • Meteor-Summoning Attack: Still uses PK Starstorm for his Final Smash.
  • The Paralyzer: His Down-B is Paralysis, which when sweetspotted, immobilizes the opponent for a follow-up attack.
  • Playing with Fire: PK Fire is used in his Up Throw instead of his side-B.
  • Psychic Powers: Uses psychic energy to enhance most of his physical attacks, with the graphics closely resembling his signature PK Love.
  • Shock and Awe: Has a slower variant of Ness's PK Thunder for his Up-B. He can also hit himself to launch himself in the hit direction.
  • Status Buff: His Neutral-B, Offense Up, allows him to charge himself up with B held down and increase his attack power for a limited time.

    Porky 
Ness's next-door neighbor-turned lieutenant of Giygas-turned sadistic conqueror of the Nowhere Islands.
  • Promoted to Playable: Like Petey and Ridley, he was a Brawl boss before becoming a fighter in Crusade.
  • Spider Tank: Based on his depiction from Mother 3, an aged Porky rides around in a bed attached to a spider mecha.

Star Fox

    Fox 
Debut: Star Fox
The skilled leader of the Star Fox mercenary team.
  • Attack Reflector: His Down-B, Reflector, creates a projectile-reflecting shield.
  • Barrier Warrior: Reflector, also known as the Shine due to Melee's community, can be used as an effective edgeguarding tool and get-off move.
  • Flash Step: His Side-B, Fox Illusion, has him dash forward in an instant, leaving Speed Echoes and damaging enemies in the way.
  • Hurricane Kick: Uses a two-legged version for his forward-aerial. Because it can trap opponents and drag them downwards, it's a very effective combo extender.
  • Ray Gun: Has a Blaster for his neutral-B. It can be rapid-fired, but it does not flinch opponents, mainly making it used for tacking on small bits of damage at a time.
  • Tail Slap: Does this for his down-tilt and up-aerial.
  • Wreathed in Flames: His Up-B, Fire Fox, has him pause to charge up flames then dash in any direction as controlled by the Control Stick.

    Falco 
Debut: Star Fox
A gangster-turned pilot of the Star Fox team and Fox's friendly rival.
  • Attack Reflector: His Down-B, Reflector, creates a projectile-reflecting shield, just like Fox's.
  • Barrier Warrior: The Crusade version of Falco's Reflector notably composites the Melee and Brawl-and-on versions of the move. Simply holding down B will do the Melee version with the held reflector, but quickly pressing B again will have Falco kick the Reflector out like a boomerang much like in later games.
  • Flash Step: His Side-B, Falco Phantasm, has him instantly dash forward like Fox, but it Meteor Smashes opponents if used on them in midair.
  • Moveset Clone: Has modified versions of all of Fox's specials, but most of his normal animations are different much like the canonical Smash games since Brawl.
  • Ray Gun: Has a Blaster like Fox for his neutral-B, but in exchange for firing slower, it deals more damage while flinching the opponent on hit.
  • Razor Wings: Attacks that use his wings and tail feathers have a "cutting" sound effect.
  • Technicolor Fire: To distinguish his Fire Bird from Fire Fox, the former surrounds Falco in blue fire.
  • Wreathed in Flames: His Up-B, Fire Bird, works much like Fox's, but uses blue fire and gains less distance.

    Krystal 
Fox's lover, whom he met on planet Sauria.
  • Magic Staff: Wields her staff from Star Fox Adventures.

F-Zero

    Captain Falcon 
Debut: F-Zero
The mysterious bounty hunter and expert F-Zero racer.
  • Charged Attack: As a slight buff to Falcon Punch, the move can be held down to delay its release for longer than normal.
  • Diving Kick: His Falcon Kick becomes this if used in the air.
  • Elemental Punch: He mostly uses fire-infused punches and kicks, though his knee-based attacks such as his up-throw and foward-aerial use electricity instead.
  • Grapple Move: His Up Special, Falcon Dive, has him rise into the air. If he meets an opponent on the way up, he grabs them and throws them off with an explosion.
  • Playing with Fire: Many of his moves, particularly all of his specials, use fire.

Fire Emblem

    Marth 
The Hero-King of Altea who saved the continent from the threat of Gharnef and Medeus.
  • Anti-Armor: His Shield Breaker for neutral-B. It already does a significant amount of shield damage, but fully charging it will break an opponent's shield in one hit, leaving the opponent stunned and open to attack.
  • Charged Attack: Shield Breaker for Tipper and Spread modes and Flare Blade for Centered mode. Either can be charged in the air, which provides a sort of makeshift Smash attack for the air.
  • Combos: His Side-B, Dancing Blade, is built around this, doing a series of quick sword strikes up to four times which each B press. Holding up or down after the first strike will even create alternate attacks.
  • Composite Character: His character select "modes" amount to this. His default mode is "Tipper", but he also has "Spread" and "Centered" modes based on Lucina and Roy respectively. The latter even extensively changes his moves to more resemble Roy's.
  • Counter-Attack: His Down-B is one, having him take a defensive stance and retaliate with a powerful strike on contact with an opponent's attack. The strength of the attack is multiplied from what the opponent hit him with.
  • Flaming Sword: Being based on Roy, his "Centered" mode gives his Falchion fire properties.

Other Nintendo characters

    Olimar 
Home Series: Pikmin
Debut: Pikmin
The unassuming freight captain with an interest in biology, whose adventures repeatedly lead him to planet PNF-404.
  • Chain of People: His Up-B prior to 0.9.5 has him form a chain of his assembled Pikmin to tether him back onto the stage.
  • Fastball Special: Many of his moves involve tossing around his Pikmin, most notably his Side-B.
  • The Minion Master: He manages up to four Pikmin (five prior to 0.9.5) of different colors to enhance his attacks.
  • Tactical Withdrawal: His Down-B has him whistle all of his Pikmin back to him. The 0.9.5 update also alters his Pikmin Pluck so that when he has a full party, a neutral-B input will do the same.

    Mr. Game & Watch 
Home Series: Game & Watch
Debut: Ball
The stiff silhouette sprite who serves as a singular embodiment of the Game & Watch games.
  • Chairman of the Brawl: Uses the chair from Lion for his forward tilt.
  • Composite Character: As always, he brings in a litany of references from a variety of Game & Watch games while primarily being based on the evacuating civilians in Fire.
  • Matchstick Weapon: Uses a torch for his forward Smash, referencing the enemies from Fire Attack.
  • Stance System: Albeit only selectable from the selection screen; the 0.9.4 update gives him the option of switching between his Ultimate incarnation, which morphs him into the characters from various Game & Watch games, or his "Classic" incarnation, which keeps his sprite based on the civilians from Fire.
  • Use Your Head: Charges forward with the helmet from Helmet for his Dash Attack and delivers a skyward headbutt with the diver's helmet from Octopus for his Up Smash.

    Ice Climbers 
Home Series: Ice Climber
Debut: Ice Climber
Popo and Nana, two adventurous hikers from the one-off NES game Ice Climber.
  • Combination Attack: Their central gimmick. They consist of two characters controlled at once (technically one controlled by the human, and one controlled by the CPU), and their attacks likewise act in tandem. Getting the "support" member KO'd allows the "lead" to survive, but makes their attacks much weaker.
  • An Ice Person: To symbolize their origins of climbing icy mountains, they are given ice powers. Their neutral-B has them shoot a block of ice, while their down-B has them summon an icy Blizzard wind.
  • Stance System: Albeit only selectable from the selection screen. There's an option to play as either of them solo, while keeping all their moves (except their Up-B, which makes the solo Climber ride the Condor, since their regular recovery requires both of them together).

    R.O.B. 
Debut: Stack-Up
Nintendo's Robotic Operating Buddy and frequent subject of cameos.
  • Attack Reflector: Arm Rotor can reflect projectiles.
  • Battle Tops: His Down-B, Gyromite, charges up a Gyromite top and can toss it out. It can later be picked up as an item as long as it spins.
  • Charged Attack: His Robo Beam passively charges up when not in use. His Gyromite can also be charged up to last longer.
  • Eye Beams: Fires out lasers from his eyes for several attacks, most notably his Neutral-B.
  • Jet Pack: Has rocket built into his base, and he can use them to temporarily fly in his Up-B.
  • Spin Attack: His Side-B, Arm Rotor, has R.O.B. spin his arms around for a multi-hitting attack and stop projectiles.
  • Weaponized Exhaust: He can burn opponents with the exhaust of his burners, mostly in his aerial attacks.

    Duck Hunt Dog 
Home Series: Duck Hunt
Debut: Duck Hunt
The infamously condescending hunting dog from the Light Gun Game Duck Hunt.
  • Same Character, But Different: He appeared in 0.8.3 long before Duck Hunt appeared in the official Smash games starting with 3DS/Wii U. Thus, his moveset is very different from the official games, mostly fighting alone while the official portrayal of Duck Hunt has the duck, dog, and unseen Zapper wielder fight as a team. It remains unknown if Project Crusade will alter his moveset to be more in line with canon.

    Little Mac 
Home Series: Punch-Out!!
Debut: Mike Tyson's Punch-Out!!!
A speedy, hard-training underdog boxer from the Bronx.
  • Art Evolution: The 0.9.5 update improves his sprite animations. Notably, his Crusade and Wii U forms have distinct animations.
  • Combos: His default Crusade form is built around combos, as his core gimmick gives him an "aura" that powers up his attacks as long as he's making combos, resetting when he gets hit.
  • Limit Break: His Wii U form has his KO Punch mechanic, which lets him build up energy from taking and dealing hits to deliver an almost One-Hit Kill attack.
  • Rapid-Fire Fisticuffs: Both forms have a very powerful rapid jab.
  • Stance System: Albeit only selectable from the character screen. His default mode is Crusade-original by virtue of him appearing there before his canonical Smash debut, but he does have an alternate mode based on his moveset in the canonical Smash games.

    Saki 
Home Series: Sin and Punishment
Debut: Sin and Punishment
A rebel from a future beset by famine, fighting to liberate the world from war.
  • Combos: His playstyle deliberately emphasizes this, having very fast sword strikes that are meant to synergize and an up-aerial that pops him slightly upwards when it's landed.
  • Energy Weapon: His signature weapon is the Dolphin Gun, which doubles as both a Ray Gun and a Laser Blade.

    Mach Rider 
Home Series: Mach Rider
Debut: Mach Rider
A roaming biker who fights to save Earth from the invading Quadrunner aliens.
  • Cool Bike: His Side-B, similar to Wario, has him ride on his Mach Bike attempting to ram into opponents. Unlike Wario, he simply pulls the bike out of Hammerspace.
  • More Dakka: His Neutral-B has him use his trusty Machine Gun to rapid-fire bullets. Like Fox's blaster, opponents can't be flinched by it, but unlike Fox's blaster, it can be held down for continuous fire.
  • Rapid-Fire Fisticuffs: His Down-B, Mach Kick, has him unleash a flurry of rapid-fire kicks at the opponent.

    Sukapon 
Home Series: Joy Mech Fight
Debut: Joy Mech Fight
A comedian robot repurposed to fight and liberate its brethren.
  • Combination Attack: Its Final Smash starts with Rapid-Fire Fisticuffs into the opponent, who then is sent to be attacked by the rest of Dr. Emon's robots.
  • Floating Limbs: Its hands, feet, and head have no connection to its body.
  • Rapid-Fire Fisticuffs: Its Down-B has it do a quick combo of punches and kicks towards the opponent, finishing in a jumping uppercut if landed.
  • Rolling Attack: Its Side-B is Sukapon Roll, which lets Sukapon cross major distance and deal damage in a cartwheel.
  • Shoryuken: It does a leaping, spinning uppercut for its up-Smash.
  • Spectacular Spinning: Its running animation involves Sukapon twirling around almost like a ballet dancer.
  • Use Your Head: Uses several headbutts for its attacks. Its Tondeker projectile, which serves as its Neutral-B, has it fling copies of its head forward.

Non-Nintendo characters

Sonic the Hedgehog

    Sonic 
The adventurous blue hedgehog who boasts of being the fastest thing alive.
  • Art Evolution: The 0.9.5 update changes his sprites from recycled and customized Sonic Battle sprites to an original sprite set. It also better denotes his boost power by adding a boost meter to his UI as opposed to using an "aura".
  • Ground Pound: His Stomp from Sonic Unleashed and onward serves as his down-aerial.
  • Homing Projectile: Becomes one for his neutral-B, his Homing Attack from his 3D games.
  • Hurricane Kick: His Humming Top trick from the Advance and Rush games serves as his Dash Attack.
  • Nitro Boost: Has a new Side-B in the Sonic Boost, allowing him to blow throw opponents. Earlier versions unfortunately made it very impractical due to it usually sending him careening off the edge for a self-destruct while not being very strong, but the 0.9.5 update improves it by making it a bit slower, allowing it to be briefly held for a practical attack, and increasing its power to become a good kill move.
  • Practical Taunt: His midair taunt allows him to refill his boost meter much quicker.
  • Rolling Attack: He retains his Spin Dash for his Down-B.
  • Spring Jump: He summons a Spring to recover for his Up-B, which can also be used to follow-up with more attacks.
  • Super-Speed: He's the fastest character in the game in terms of grounded running speed.

    Tails 
Sonic's best friend, a young fox skilled at engineering with the ability to use his tails as propellers.
  • Arm Cannon: Dons one briefly to shoot out an Energy Ball for his neutral-B.
  • Extendo Boxing Glove: Utilizes his "Magic Boxing Glove" for his Smash attacks.
  • Heli-Critter: He can fly using his tails as propellers, giving him multiple jumps and the ability to float. A few of his aerials move him, giving him excellent recovery and aerial control.
  • Tail Slap: A large portion of his moves utilize his twin helicopter tails to attack.

    Knuckles 
A friendly rival of Sonic's who guards the Master Emerald on the floating Angel Island.
  • Dig Attack: Uses his Dig for his down-B, which allows him to burrow underground and unleash a killing blow at opponents. Use it in the air and it Knuckles will first plunge towards the ground.
  • Dishing Out Dirt: In 0.9.3, he used the Rock Free Fall on the ground and Meteor Crush in the air for his Down-B, which later was moved to Neutral-B for the 0.9.5 update. Both involve Knuckles attacking the opponents with a rock.
  • Elemental Punch: Infuses his fists with fire for several of his attacks.
  • Not Quite Flight: For his Side-B as of the 0.9.4 update, he uses his dreads to glide, which additionally serves as a frontal attack and effective horizontal recovery.
  • Rolling Attack: Used to have his series' Spin Dash like the other Sonic characters, which is his Down-B in the 0.9.4 update (previously Side-B). To set it apart from Sonic's, it travels with less speed but can bury grounded opponents. It was removed in the 0.9.5 update.
  • Shoryuken: His Spiral Upper serves as both his Up-B (and his up-Aerial prior to 0.9.5).

    Shadow 
The lab-grown Ultimate Life Form, a ruthless hedgehog with the ability to manipulate Chaos energy.
  • Energy Ball: His Neutral-B is Chaos Spear, which can be charged to deal more damage. Chaos Mode allows it to be spammed for more damage but disables its charge.
  • Rollerblade Good: He uses special hover skates to move around, which additionally allows him to float like Peach.
  • Rolling Attack: Has the signature Spin Dash of his franchise for his Down-B.
  • Super Mode: Not Super Shadow, but Crusade allows him access to a "Chaos Form", which powers up his specials. To access it, Shadow must land many Chaos energy-based attacks to fill up his Chaos Meter, then use his taunt.
  • Teleportation: Uses his Chaos Control to teleport for his Up-B recovery.
  • Tornado Move: Land a Spin Dash on the opponent in Chaos Form, and Shadow will initiate a Black Tornado on hit.

Street Fighter

    Ryu 
The eternally wandering student of Ansatsuken, desiring nothing more than to improve his skills.
  • Energy Ball: His Hadouken, which of course has him use the classic Kamehame Hadoken motion.
  • Hurricane Kick: His Tatsumaki Senpuu Kyaku for his Side-B.
  • Limit Break: Notable in that his "modes" on the character select screen only change his Final Smash, with a choice between Metsu Hadouken, Shin Shoryuken, and Shinkuu Tatsumaki.
  • Shoryuken: His Shoryuken Up-B is the archetypal jumping, spinning uppercut.
  • Shotoclone: The one and only, bringing in his signature Hadouken, Shoryuken, and Tatsumaki with him.

    Evil Ryu 
Ryu succumbed to the Killing Intent.
  • Battle Aura: His animations are given a special passive effect of the Satsui no Hadou coursing and glowing around him.
  • Diving Kick: His Tenma Kujin Kyaku is his down aerial.
  • Energy Ball: His Gou Hadouken, which becomes the diagonal downward Zankuu Hadouken when used in midair.
  • Ground Punch: Uses Akuma's Kongou Kokuretsu Zan for his Down-Smash, despite not having this attack in any official game.
  • Limit Break: Like Ryu, he has "modes" that change his Final Smashes from a selection of the Messatsu Gou Shoryu, Shinkuu Tatsumaki, and the Raging Demon.
  • Moveset Clone: He has mostly the same moveset as Ryu.
  • Superpowered Evil Side: He's Ryu who has succumed to the Satsui no Hadou that usually empowers his rival Akuma.

    Chun-Li 
The Chinese kung-fu expert who works as an international detective.
  • Energy Ball: Her Kikoken, which is her neutral-B, fires a small ball of ki.
  • Hurricane Kick: Two of them: her upside-down Spinning Bird Kick for her Side-B, and her rising Tenshoukyaku for her Up-B recovery.
  • Kick Chick: Being one of the Trope Codifiers, much of her moveset revolves around kicking despite having a few hand attacks.
  • Limit Break: Like Ryu, her "modes" amount to different Final Smashes, having a selection between the Kikosho and Hosenka.
  • Rapid-Fire Fisticuffs: Brings her signature Hyakuretsu Kyaku/Lightning Kick for her jab and neutral air.

Digimon

    Agumon 
Debut: Digital Monster Ver. 1
A fire-breathing reptilian Digimon and mascot of its franchise.
  • Breath Weapon: Uses Baby Flame (Pepper Breath in English) for his Neutral-B, spitting a ball of flame.
  • Super Mode: As time passes, he builds up a Digivolution meter, which can be sped up by using his down-B. Using his down-B again when it's full allows him to Digivolve to Greymon, who has more powerful attacks. He eventually reverts back to Agumon as the meter depletes.
  • Trademark Favorite Food: He is unlocked by picking up a meat Food item, a reference to his love of meat.

    Patamon 
Debut: Digital Monster Ver. 3
A mammalian Digimon with power over wind and hidden holy abilities.
  • Blow You Away: Uses Air Shot/Boom Bubble for its neutral-B, allowing it to suck in air and blow a fairly strong air bubble as a projectile. It also uses Breeze Blaster/Air Gust for its down-B, blowing a multi-hitting gust of wind that mainly works as a keep-away move.
  • Ear Wings: It has wings for ears, used for flight and attacking alike.
  • Spin Attack: Uses Thousand Wings for its Up-B, spinning around with its wings and ending with a spread of Razor Wind forward.
  • Video Game Flight: It has multiple aerial jumps and can float in midair.

Dragon Ball

    Goku 
Debut: Dragon Ball Chapter 1: "Bloomers and the Monkey King"
The powerful Saiyan hero of Universe 7, having constantly fought evil from a young age.
  • Blinded by the Light: Uses Solar Flare as part of his down throw.
  • Dash Attack: The Super Dash from Dragon Ball Fighter Z is his Side-B. Landing the attack will put Goku in range for combos, but missing the attack in midair will put him in helpless, making it a high risk/reward option.
  • Desperation Attack: His Super Saiyan form can only be used if he reaches 100% damage or more.
  • Energy Ball: Prior to the 0.9.5 update, if neutral-B is tapped instead of held, he'll instead shoot out a simple Ki Blast. It can be spammed quickly, but the attack is fairly short-ranged.
  • Kamehame Hadoken: His signature Kamehameha Wave is his neutral-B (prior to 0.9.5, it was shared with Ki Blast, with Kamehameha being holding down neutral-B). It's much slower than the tapped Ki Blast, but acts as a very long-range kill move.
  • Ki Manipulation: Coming from the manga that codified this, he utilizes his Ki energy for different purposes.
  • Rapid-Fire Fisticuffs: Uses a rush of punches for his forward Smash, ending with a strong hit.
  • Shoryuken: Uses his Dragon Fist for his Up Smash.
  • Super Mode:
    • Uses two for his Down-B. Normally, it's the Kaio-ken, which increases his attack power in exchange for accumulating damage over time. But if he reaches 100% damage or more, holding down Down-B will make him a Super Saiyan, which alters some of his attacks in addition to powering them up.
    • Earlier versions had distinct modes the utilized Kaio-ken and Super Saiyan forms. The 0.9.4 update combines these two modes into one as mentioned.
  • Teleportation: Uses Instant Transmission for his Up-B, allowing him to teleport a short distance.

    Vegeta 
Debut: Dragon Ball Chapter 204: "The Needs of the Many"
The prideful Prince of All Saiyans and an enemy-turned-friendly rival of Goku.
  • Beam Spam: Uses his Lucora Gun (otherwise known as "Vegeta's Technique" memetically) for his side-B, charging up to shoot a barrage of ki bullets.
  • Charged Attack: His Big Bang Attack can be charged for a stronger projectile. Much like Mewtwo's Shadow Ball, the ki ball does damage while charging. His Lucora Gun can also be charged to fire off more projectiles.
  • Diving Kick: Does one for his down-aerial.
  • Energy Ball: Fires a single large one for his Big Bang Attack neutral-B and a barrage of smaller ones for his Lucora Gun side-B.
  • Facepalm Of Doom: Landing his Forward Smash holds the opponent in place with a stun, with Vegeta following it up with a ki blast at point-blank.
  • Ki Manipulation: Like Goku, he comes from the manga and anime that standardized this.

Other

    Ristar 
Home Series: Ristar
Debut: Ristar
A spiritual sibling of Sonic, who is a living shooting star with the ability to stretch his arms.
  • Art Evolution: The 0.9.5 update gives him a resprite.
  • Rubber Man: Liberally takes advantage of his stretchy arms in his attacks; prior to the 0.9.5 update this extended to his legs as well.

    Mega Man 
Home Series: Mega Man
Debut: Mega Man
The versatile assistant robot Rock, who chose to be upgraded into a combat robot to stop Dr. Wily's schemes.
  • Arm Cannon: Has his trusty Mega Buster as always, equipped with the Variable Weapons System that lets him use a variety of attacks.
  • Blow You Away: His Side-B is Tornado Hold, planting a fan on the ground that emits a tornado. He also uses Air Shooter for his up-Aerial like in the official Smash games. Both were removed for the 0.9.5 update.
  • Dash Attack: Uses the Pile Driver for his Side-B after the 0.9.5 update, propelling him forward as an attack.
  • Make Some Noise: Uses Noise Crush for his jab prior to the 0.9.5 update.
  • Orbiting Particle Shield: His Leaf Shield serves as his Down-B, letting him repel projectiles and throw leaves at opponents. As of the 0.9.5 update, he also uses Power Stone for his neutral aerial.
  • Ray Gun: His base Mega Buster, instead of being his jab as in the official Smash games, is his neutral-B, which allows him to move around while charging.
  • Shoryuken: Uses his Mega Upper for his up-Tilt attack.
  • Sticky Bomb: While his side-B in the official Smash games, Crash Bomber serves as his forward-Smash here, otherwise functioning the same.
  • Truer to the Text: Due to appearing in Crusade long before his canon debut in Smash for 3DS and Wii U, his moveset was originally very different, mostly using punches and kicks as per 64-Brawl traditions. As of the 0.9 update, his moveset is more in line with the canon games, wielding a variety of projectiles even in normals, though he instead uses a mix of attacks used in the canon Smash games and different moves. The 0.9.5 update brings him much closer to his canon depiction, but some of his attacks are still different.
  • Unrealistic Black Hole: Uses Black Hole Bomb for his up aerial in the 0.9.5 update.
  • Video Game Sliding: His Slide serves as his down tilt (dash attack prior to 0.9.5).
  • You Don't Look Like You: In one of the earliest versions, his spriteset was that of Mega Man X, not unlike the original Super Smash Flash.

    Phoenix Wright 
Home Series: Ace Attorney
The ace defense attorney who eternally works to uncover the truth and keep the innocent out of trouble.
  • Face Fault: Trips on the ground for his Dash Attack.
  • Giving Someone the Pointer Finger: Does his signature pointing pose for several of his attacks.
  • Idea Bulb: Has this for his up-tilt, which can "gather evidence" as well. The bulb itself even shocks opponents.
  • Mechanically Unusual Fighter: Wright has a unique "evidence" meter that he can expend to power up his specials and Smash Attacks (Neutral-B's stun lasts longer, while Side-B, Forward Smash, Up Smash generate more knockback). His jab and tilts can all "gather evidence" to fill the meter.
  • Nasal Weapon: His forward tilt and down-aerial are him sneezing.
  • Paper Master: Many of his attacks involve him throwing paper. His jab in particular has him flip through pages of paper to gather evidence.

    Pac-Man 
Home Series: Pac-Man
Debut: Pac-Man
The dot-munching, ghost-evading mascot of Bandai Namco.
  • Art Evolution: The 0.9.5 update improves Pac-Man's spritework, additionally compositing elements from his existing moveset in Crusade with some moves from the canon Smash games.
  • Ground Pound: Uses his signature Butt Bounce from the Pac-Man World games for his down-aerial. As per said games, hitting the ground with this attack causes him to bounce right back up as high as his jump.
  • Man Bites Man: Uses his Chomp for his neutral-B, which lets him fly forwards while biting opponents. Landing the attack as of the 0.9.4 update has the victim being transformed into eyes as if Pac-Man had a Power Pellet and sent flying backwards.
  • Rolling Attack: Uses his Spin Dash-esque Rev Roll from the Pac-Man World games for his Side-B.
  • Truer to the Text: While Pac-Man in the canon Smash games makes use of a mishmash of elements of classic Namco arcade games, Pac-Man in this fangame is instead primarily based on his incarnation from the Pac-Man World games.

    Klonoa 
Home Series: Klonoa
The dream-traveling, long-eared hero armed with the Wind Ring.
  • Attack Reflector: His Beam Parasol reflects opponents' projectiles.
  • Barrier Warrior: He can use his Beam Parasol in various ways. On the ground, pressing B again will have him charge forward and tackle opponents, while in the air, he spins around to deal damage.
  • Blow You Away: Uses wind via his Wind Ring, though it manifests as green energy.
  • Deflector Shields: Uses the Beam Parasol for his Down-B, letting him create a reflecting energy shield.
  • Ear Wings: Uses these to lift himself upwards for his double jump.
  • Grapple Move: His neutral-B has him capture an opponent with a Wind Bullet, letting Klonoa carry them like Donkey Kong's forward throw.
  • Grievous Harm with a Body: Pulls out an inflated Moo for his Up-B, which he can either throw forward or throw downward to propel himself up.
  • Laser Blade: His Wind Ring creates the Wind Sword for his forward-Smash and forward-aerial.
  • Ring of Power: His main weapon is the Wind Ring, a giant ring that emits green energy.
  • Stock Ninja Weaponry: Shoots forward a boomerang for his Side-B, which resembles a shuriken.

    Snake 
Home Series: Metal Gear
Debut: Metal Gear
The veteran "son" of Big Boss, fighting to save the world from corruption and war.
  • Player-Guided Missile: His Side-B, Nikita, lets him fire a remote-controlled missile.
  • Sticky Bomb: His Down-B, C4, can either stick to floors or be applied to opponents when up close.
  • Surveillance Drone: Rides a Cypher drone for his Up-B.
  • Throw Down the Bomblet: Throws a Grenade for his neutral-B. The move can be angled for varying distance while the grenade throw can also be delayed to time its explosion.

    Bomberman 
Home Series: Bomberman
Debut: Bomber Man
An android with expertise in an endless supply of explosives.
  • Cartoon Bomb: His explosives all take the form of the classic metal ball with a fuse.
  • Explosion Propulsion: His Up-B, Bomb Jump, places a bomb below him so that the explosion propels him upward for recovery.
  • Hoist by His Own Petard: Bomberman can be caught in the explosions of his Neutral-B, Side-B, and Down-B, taking damage and requiring him to be at a distance when he uses these moves, much like in his game of origin.
  • Ridiculously Human Robots: Bomberman is a robot designed with expertise in explosives.
  • Shock and Awe: Uses a Thunder Bomb for his Side-B. Throw it immediately and it deals damage normally, but charging it up becomes a trapping move that creates a paralysis effect.
  • Throw Down the Bomblet: Much of his moves revolve around tossing various kinds of bombs.
  • Trap Master: His Red Remote Control Bomb serves as his Down-B. Bomberman can place it anywhere, even in midair, and pressing Down-B again allows him to detonate the attack.

    Black Mage 
Home Series: Final Fantasy
A skilled master of offensive elemental magic.
  • Charged Attack: His neutral special, Flare, is normally short ranged, but it can be charged by holding down the special button for a stronger Megaflare.
  • Blow You Away: Uses Aeroga for his neutral aerial and Aero for his throws. The former can aid in recovery by stalling him in the air for a split second.
  • Elemental Powers: Being the Black Mage's specialty, he brings a variety of elemental abilities for his moveset.
  • An Ice Person: Has some ice attacks, such as Blizzard for his down Tilt and Blizzaga for his down Smash.
  • Making a Splash: His up-Tilt is Flood, creating a wave of upward Water.
  • Playing with Fire: Uses several fire attacks, most notably Firaga for his forward Smash.
  • Shock and Awe: Has several electric attacks, most notably Thundaga for his up Smash.
  • Teleportation: His Up-B recovery is Teleport, letting him create a warp point and immediately warp to it afterwards.
  • Time Master: Uses Slow for his down-B, which lets him set up a trap then activate it to slow down anyone caught in it (including himself).

    Crash 
Home Series: Crash Bandicoot
A bandicoot mutated by a forced-evolution machine who fights against the machinations of his "creator" Dr. Cortex and his master Uka Uka.
  • Belly Flop Crushing: His down-aerial is his Body Slam, which acts as a standard Ground Pound-type move and can be used to meteor opponents as well.
  • Catchphrase: "Woah!", which he explains when getting hit or KO'd.
  • Crate Expectations: His Side-B allows him to throw a number of different crates, from regular crates to TNT crates.
  • Edible Ammunition: His Fruit Bazooka is his Down-B, letting him pull out a bazooka, aim it, and shoot Wumpa Fruits at opponents.
  • Jet Pack: Crash dons one for his Up-B, letting him recover.
  • Spin Attack: His signature attack from his games serves as his Neutral-B, which can be used to knock away opponents and help a bit with recovery alike.

    Rayman 
Home Series: Rayman
Debut: Rayman
The "thingamajig" born of moonlight who protects the Glade of Dreams.
  • Art Evolution: The 0.9.4 update gives him a new spriteset and overhauls much of his moveset.
  • Charged Attack: His neutral-B, Telescopic Fist, can be charged up for greater damage.
  • Floating Limbs: As usual, his hands, feet, and head have no connection to his torso.
  • Grappling-Hook Pistol: Uses the Lockjaw from Rayman 3 for his Side-B, serving as a Grapple Move that grabs an opponent and throws them in any input direction immediately afterwards.
  • Grievous Harm with a Body: Pulls out a Rabbid and slams with it for his Down-B as of the 0.9.4 update, making for a very slow KO move akin to Falcon Punch.
  • Helicopter Hair: His "Helicopter" ability allows him to float by spinning his hair. His Up-B in previous versions allowed him to fly upwards briefly before it was replaced with the Lum Line in the 0.9.4 update.
  • Power Fist: His forward and up Smashes have him wield the Heavy Metal Fist from Rayman 3: Hoodlum Havoc for a powerful punch. Earlier versions had this used only in his Down-B prior to the 0.9.4 update.
  • Rocket Punch: His Neutral-B, Telescopic Fist, has him send his floating fist out from him.
  • Spring Jump: His Up-B has him use a plant bulb as a springboard, launching him into a row of Lums.

    Tetromino 
Home Series: Tetris
Debut: Tetris
A collection of four squares that can come in seven different arrangements, best known as components of the Tetris franchise.
  • Anvil on Head: Its neutral-B traps the opponent in a miniature version of the Tetris game screen while a single block falls on their head.
  • Falling Blocks: It is a collection of falling blocks, and many of its attacks use or homage mechanics from Tetris.
  • Pretender Diss: Getting Kirby's O-Tetromino Stone transformation summons the real deal after the fight is over, allowing you to unlock it upon its defeat.
  • Spin Attack: Due to its source game involving spinning Tetronimoes into place, many of its attacks involve spinning around.
  • Voluntary Shapeshifting: It changes forms into several different Tetrominoes for its various actions.

    Shantae 
Home Series: Shantae
The half-genie guardian of Scuttle Town.
  • Charged Attack: Her neutral-B and down-B can be charged to release three Fireballs and Pike Balls respectively.
  • Kick Chick: Most of her physical attacks in humanoid form use her legs.
  • Orbiting Particle Shield: Charge her Pike Ball fully to Mega Pike Ball, and the three will orbit around her and deal damage on contact.
  • Playing with Fire: Her side-B has her shoot a Fireball. It can be charged further to shoot more Fireballs at once, becoming the triple Spitfire at full charge.
  • Prehensile Hair: Uses her hair to attack for her jab, neutral aerial (itself virtually identical to her jab), and up aerial.
  • Recoil Boost: Her up-B has her use a Cannon to shoot cannonballs downward and propel herself upward up to three times.
  • Shock and Awe: Uses Storm Puffs for her Down-Smash.
  • Spike Balls of Doom: Summons Pike Balls for her down-B, which then orbit around her.
  • Voluntary Shapeshifting: Her Neutral-B allows her to take on different forms: Monkey (Side), Elephant (Down), and Harpy (Up). Doing certain attacks in a transformed state will also shift her from one form to the other.

    Nega-Shantae 
Home Series: Shantae
A malicious entity comprised of Shantae's stolen magic.
  • Death from Above: Her Down-B has her teleport into the air and drop in elephant form.
  • Enemy Without: She's an embodiment of Shantae's magic that was ripped from her.
  • Moveset Clone: With the twist that she mostly uses the attacks Shantae uses in her transformed states rather than her normals in humanoid state.
  • Poisonous Person: Spits a venom projectile in Spider form for her neutral-B. Landing the attack causes it to do Damage Over Time.
  • Shock and Awe: Uses dark Storm Puffs for her Down-Smash similar to Shantae.
  • Spider People: Uses one transformation that Shantae doesn't: Spider form for her neutral-B.
  • Voluntary Shapeshifting: Performs this on the fly in her normal moves, in contrast to Shantae who uses Neutral-B to transform.

    Weegee 
Home Series: YouTube Poop
The creepy, blank-staring incarnation of Luigi from the PC version of Mario Is Missing!, represented here as a surreal nightmarish embodiment of internet memes.
  • Art Evolution: The revamp in 0.9.4 changes his limited spritesheet to give him overall more fluid animation that leans into a wackier, ridiculous and outlandish style like many things seen in Youtube Poops and memes. As shown here, the differences are night and day.
  • Ass Kicks You: Shakes an oversized rump forward for his rapid jab, a little reference to the Among Us twerk meme.
  • The Bus Came Back: He was removed from the game for some time since the developers wanted to improve his sprite-work. He eventually returned in full for the 0.9.4 update.
  • Dash Attack: He charges forward with an axe to swing overhead. The 0.9.4 update now allows him to keep charging forward with the axe in hand while holding the button, swinging the axe upon letting go of the button.
  • Deranged Animation: Weegee Invokes this style in his updated 0.9.4 animations, which contrast heavily with the otherwise lacking animation he had before.
  • Divergent Character Evolution: Subverted. Earlier versions have him as a toggle option occupying the same slot as Luigi, but he is still a drastically different character even back then.
  • Doppelgänger Attack: Another Weegee splits off from the main Weegee for the back air, all to suddenly explode for the attack.
  • Easter Egg: Having Weegee perform his taunt next to his Side Special summon Guiyii from Tachin1994, he'll not only react, but perform a brief Spooky Dance.
  • Eldritch Abomination: As he is based on the invokedMemetic Psychopath depiction found in YouTube Poop, he's portrayed in a sinister light. Most prevalent in his updated character art, with him casting a sinister stare towards the viewer while surrounded by bits and pieces of himself separate from his otherwise intact body.
  • Forced Transformation: Weegee's Eye Beam neutral special turns his foes into Weegee, making them unable to act briefly.
  • The Fourth Wall Will Not Protect You:
    • His character art, where he sports a sinister wide-eyed stare to the viewer.
    • His Loss Screen is the more subtle example; at first he will clap for the victor like all others, but then suddenly stop after a while, face the screen, then approach until they're next to the victor, still facing the screen.
    • His Victory Screen has him simply standing in place facing the viewer, only to fall through the ground, then shortly afterward, suddenly be right up in the camera view with his ominous stare.
  • Jump Scare: Wait on his victory screen for a little bit after the 0.9.4 update and Weegee's face will cover the screen in a very frightening manner.
  • Limited Animation: Early versions feature most of his animations in his otherwise static memetic pose until the update that overhauls almost everything about him.
  • Reality Warper:. His updated intro animation has him walk out of a glitchy tear in the fabric of reality.
  • Shout-Out: Being an entity of invoked Memetic Mutation, Weegee features a lot of references in his move-set, typically of sources often use in YouTube Poops. Especially in his updated appearance.
  • Voluntary Shapeshifter:
    • Befitting an Eldritch Abomination with a Deranged Animation style, he can contort his body in many different ways, with certain attack such as his anchor down air making him lose his "normal" form completely.
    • Down special has him open his mouth to reveal 7 Grand Dad underneath the skin, with him acting as a minor Stance System.
    • The prior version before the revamp, particularly their throws, makes him moreso outright change into other characters such as Mario, Yoshi, and the above mentioned 7 Grand Dad.

    Dante 
Home Series: Devil May Cry
The flippant half-demon son of Sparda, fighting to save the world from demons and have fun while doing so.
  • Combos: As expected of a Stylish Action character, his playstyle emphasizes whittling down the opponent in flashy combos.
  • Cool Sword: Rebellion, a demonic sword passed down by his father, the rebel demon Sparda.
  • Grappling-Hook Pistol: Double tapping B on his Kalina Ann Side-B has it fire out its knife bayonet, bringing in the opponent closer for more combos.
  • Guns Akimbo: He wields his twin pistols, Ebony and Ivory.
  • Gun Fu: He isn't afraid to engage in a lot of acrobatics with his guns, particularly in his Rain Storm move.
  • Idiosyncratic Combo Levels: Dante's UI has a combo rating system separate from Crusade's standard one, although his instead counts the number of hits he scores on opponents without getting damaged. His rating system goes from D to SSS and uses the announcer callouts from Devil May Cry 5.
  • Macross Missile Massacre: Uses Lady's Kalina Ann to fire a barrage of rockets for his Side-B.
  • More Dakka: His neutral-B has him use Ebony and Ivory to fire a continuous spray of bullets. To balance this aspect, it only flinches opponents only within a certain distance and only on the first few hits.
  • Power Fist: Uses his Ifrit gauntlets for his Side Tilt, Up Tilt, Neutral Air and Back Air. All of these moves can additionally be charged for more power.
  • The Power of Rock: Uses his guitar, Nevan, for his Down-B, using Jam Session on the ground and an Energy Ball that causes stun in the air.
  • Sword Beam: Has his Drive move, allowing him to fire crescent-shaped projectiles from his sword. It is executed by pressing B on his Forward Smash before he swings his sword.
  • This Is Gonna Suck: If he gets his shield broken, he mutters to himself "Well this sucks..." as he gets dizzy.

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