Is there an issue? Send a MessageReason:
None
Changed line(s) 183 (click to see context) from:
* ArtEvolution: After the release of [=V7=], her sprites were replaced with a more "[[VideoGame/JumpSuperStars JUS]]-style" set with their author's permission, helping her fit in much better with the game.
to:
* ArtEvolution: After the release of [=V7=], her sprites were replaced with a more "[[VideoGame/JumpSuperStars JUS]]-style" set with their author's permission, helping her fit in much better with the game. This resprite was later incorporated as part of the [=V8=] release.
Is there an issue? Send a MessageReason:
None
Changed line(s) 172 (click to see context) from:
!''Others''
to:
Changed line(s) 176,178 (click to see context) from:
->'''Home Series:''' ''Franchise/{{Persona}}''
%%TO PRESERVE FONT SIZE; DO NOT REMOVE.
-->'''Debut:''' ''VideoGame/Persona3'' (2006)
%%TO PRESERVE FONT SIZE; DO NOT REMOVE.
-->'''Debut:''' ''VideoGame/Persona3'' (2006)
to:
%%TO PRESERVE FONT SIZE; DO NOT REMOVE.
-->'''Debut:'''
Changed line(s) 180,181 (click to see context) from:
'''Character Sprite Origin:''' ''VideoGame/Persona4Arena'' (2012)
to:
'''Character Sprite Origin:''' ''VideoGame/Persona4Arena'' (2012)
(2012) [prior to [=V8=]]
Added DiffLines:
* ArtEvolution: After the release of [=V7=], her sprites were replaced with a more "[[VideoGame/JumpSuperStars JUS]]-style" set with their author's permission, helping her fit in much better with the game.
Added DiffLines:
[[folder:Violet]]
->'''Debut:''' ''VideoGame/{{Persona 5}} Royal''\\
'''Character Mod Creator:''' Bedreamon
Sumire Yoshizawa, a gymnast who joined the Phantom Thieves of Hearts to investigate an altered reality.
----
* ChargedAttack: Her neutral-B rifle can be charged to fire three bullets instead of one, though as a trade-off it does less knockback.
* CounterAttack: Has a basic counter move for her down-B.
* DivingKick: Does a diagonally plunging kick for her down aerial.
* FightingSpirit: She is accompanied by her Persona, Cendrillon, though she only appears for her Side-B.
* GrapplingHookPistol: Utilizes a grappling hook for her Up-B, which can both tether onto a ledge and [[YouWillNotEvadeMe pull down airborne opponents]].
* LeotardOfPower: She wears a leotard with a longcoat on top, inspired by her career as a gymnast.
* LightEmUp: Summons her Persona, Cendrillon, to use a Kouga projectile for her side-B.
* MovesetClone: She more-or-less functions very similarly to Joker in the official ''Smash'' games, just without the Rebel mechanic that he has. However, Joker is as of yet not a part of this game.
* TheMusketeer: Like all the Phantom Thieves, she can wield a firearm in addition to her melee weapon, a sword in this case. She uses a rifle for her neutral-B.
[[/folder]]
Is there an issue? Send a MessageReason:
None
Changed line(s) 91,95 (click to see context) from:
[[folder:Vector]]
->'''Debut:''' ''VideoGame/KnucklesChaotix''\\
'''Character Mod Creator:''' [=Mp3 Toaster=]
The gum-chewing, music-loving crocodile who leads the Chaotix team.
->'''Debut:''' ''VideoGame/KnucklesChaotix''\\
'''Character Mod Creator:''' [=Mp3 Toaster=]
The gum-chewing, music-loving crocodile who leads the Chaotix team.
to:
->'''Debut:'''
'''Character Mod Creator:'''
The
Changed line(s) 97,102 (click to see context) from:
* {{Balloonacy}}: Uses his gum to this effect for his Up-B, creating a bubble that lifts him upwards and explodes at the apex.
* BreathWeapon: Breathes a stream of [[PlayingWithFire fire]] for his Side-B, which synergizes well with the gum bombs spawned by his neutral-B.
* BubblegumPopping: Weaponizes this for his neutral-B and up-B, both of which cause an explosion when the gum pops.
* ManBitesMan: Utilizes his big crocodile mouth for his down-tilt.
* RollingAttack: Has the staple Spin Dash for his Down-B, though his uses his unique donut-shaped rolling form and his very slow compared to the other characters with the same.
* TrapMaster: Uses his gum to create a stationary bubble. The bubble can be hit around by any attack, but it explodes after either receiving 20% of damage or 10 seconds passing. Should anyone get caught in the explosion ([[HoistByHisOwnPetard including Vector himself]]), it deals very high damage and knockback.
* BreathWeapon: Breathes a stream of [[PlayingWithFire fire]] for his Side-B, which synergizes well with the gum bombs spawned by his neutral-B.
* BubblegumPopping: Weaponizes this for his neutral-B and up-B, both of which cause an explosion when the gum pops.
* ManBitesMan: Utilizes his big crocodile mouth for his down-tilt.
* RollingAttack: Has the staple Spin Dash for his Down-B, though his uses his unique donut-shaped rolling form and his very slow compared to the other characters with the same.
* TrapMaster: Uses his gum to create a stationary bubble. The bubble can be hit around by any attack, but it explodes after either receiving 20% of damage or 10 seconds passing. Should anyone get caught in the explosion ([[HoistByHisOwnPetard including Vector himself]]), it deals very high damage and knockback.
to:
* {{Balloonacy}}: ElementalPunch: A few of her normals are ordinary kicks and punches enhanced with her pyrokinesis.
* {{Fireballs}}: Shoots them for her neutral-B; a single one forward on the ground, and a diagonal downward SpreadShot in the air. In the air, her down-B also fires three fireballs downward on both sides, albeit much slower.
* HurricaneKick: Useshis gum to this effect her Axel Jump for his Up-B, creating a bubble that lifts him her up-B, propelling herself upwards and explodes at spinning with her leg outstretched while being surrounded by fire.
* PillarOfLight: On theapex.
* BreathWeapon: Breathes a streamground, her down-B summons pillars of [[PlayingWithFire fire]] fire on both sides of her.
* PlayingWithFire: [[MeaningfulName As indicated by her name]], she has power over fire, which she doesn't hesitate to use in combat.
* WreathedInFlames: Uses her Fire Boost forhis her Side-B, which synergizes well with the gum bombs spawned by his neutral-B.
* BubblegumPopping: Weaponizes this for his neutral-B and up-B, both of which cause an explosion when the gum pops.
* ManBitesMan: Utilizes his big crocodile mouth for his down-tilt.
* RollingAttack: Has the staple Spin Dash for his Down-B,charging forward while enveloped in a fireball. Unlike Sonic's, it does not run off a meter, though his uses his unique donut-shaped rolling form hers instead is slower and his very slow compared to is rather weak past the other characters with the same.
* TrapMaster: Uses his gum to create a stationary bubble. The bubble can be hit around by any attack, but it explodes after either receiving 20% of damage or 10 seconds passing. Should anyone get caught in the explosion ([[HoistByHisOwnPetard including Vector himself]]), it deals very high damage and knockback.initial burst.
* {{Fireballs}}: Shoots them for her neutral-B; a single one forward on the ground, and a diagonal downward SpreadShot in the air. In the air, her down-B also fires three fireballs downward on both sides, albeit much slower.
* HurricaneKick: Uses
* PillarOfLight: On the
* BreathWeapon: Breathes a stream
* PlayingWithFire: [[MeaningfulName As indicated by her name]], she has power over fire, which she doesn't hesitate to use in combat.
* WreathedInFlames: Uses her Fire Boost for
* BubblegumPopping: Weaponizes this for his neutral-B and up-B, both of which cause an explosion when the gum pops.
* ManBitesMan: Utilizes his big crocodile mouth for his down-tilt.
* RollingAttack: Has the staple Spin Dash for his Down-B,
* TrapMaster: Uses his gum to create a stationary bubble. The bubble can be hit around by any attack, but it explodes after either receiving 20% of damage or 10 seconds passing. Should anyone get caught in the explosion ([[HoistByHisOwnPetard including Vector himself]]), it deals very high damage and knockback.
Changed line(s) 105,111 (click to see context) from:
[[folder:Espio]]
!![[https://gamebanana.com/mods/50632 Espio the Chameleon]]
[[quoteright:281:https://static.tvtropes.org/pmwiki/pub/images/espio_mash.png]]
->'''Debut:''' ''VideoGame/KnucklesChaotix'' (1995)\\
'''Crusade Mod Creator:''' [=MashMan=]
The speedy member of Team Chaotix.
!![[https://gamebanana.com/mods/50632 Espio the Chameleon]]
[[quoteright:281:https://static.tvtropes.org/pmwiki/pub/images/espio_mash.png]]
->'''Debut:''' ''VideoGame/KnucklesChaotix'' (1995)\\
'''Crusade Mod Creator:''' [=MashMan=]
The speedy member of Team Chaotix.
to:
!![[https://gamebanana.com/mods/50632 Espio the Chameleon]]
[[quoteright:281:https://static.tvtropes.org/pmwiki/pub/images/espio_mash.png]]
->'''Debut:'''
'''Crusade
'''Character Mod Creator:'''
The
Changed line(s) 113,119 (click to see context) from:
* {{Invisibility}}: Courtesy of his nature as [[HollywoodChameleons a chameleon]], he vanishes when performing a few attack, particularly his {{Spin Attack}}s.
* SecretCharacter: Complete Knuckles's Arcade mode.
* SpinAttack: Akin to how Espio Spin-Dashes in ''Knuckles Chaotix'', two/three of his attacks feature him attacking in this manner:
** Down smash has him vanish, then reappear a few feet above to attack like a drill.
** Down special has Espio charge up and dash forward spinning, with the aerial variant having Espio dive in a drill-like motion.
* StockNinjaWeaponry: Being a ninja, he throws a shuriken projectile for the neutral special, with the charged variant of the move being a larger and stronger multi-hitting projectile.
* SuperSpeed: A given considering he's the speed type of his group, his side special has him dash forward at lightning speed, with any foe intercepted being sent upward with Espio for a possible follow up.
* SecretCharacter: Complete Knuckles's Arcade mode.
* SpinAttack: Akin to how Espio Spin-Dashes in ''Knuckles Chaotix'', two/three of his attacks feature him attacking in this manner:
** Down smash has him vanish, then reappear a few feet above to attack like a drill.
** Down special has Espio charge up and dash forward spinning, with the aerial variant having Espio dive in a drill-like motion.
* StockNinjaWeaponry: Being a ninja, he throws a shuriken projectile for the neutral special, with the charged variant of the move being a larger and stronger multi-hitting projectile.
* SuperSpeed: A given considering he's the speed type of his group, his side special has him dash forward at lightning speed, with any foe intercepted being sent upward with Espio for a possible follow up.
to:
* {{Invisibility}}: Courtesy of {{Balloonacy}}: Uses his nature as [[HollywoodChameleons a chameleon]], he vanishes when performing a few attack, particularly his {{Spin Attack}}s.
* SecretCharacter: Complete Knuckles's Arcade mode.
* SpinAttack: Akingum to how Espio Spin-Dashes in ''Knuckles Chaotix'', two/three of his attacks feature him attacking in this manner:
** Down smash haseffect for his Up-B, creating a bubble that lifts him vanish, then reappear a few feet above to attack like a drill.
** Down special has Espio charge upupwards and dash forward spinning, explodes at the apex.
* BreathWeapon: Breathes a stream of [[PlayingWithFire fire]] for his Side-B, which synergizes well with theaerial variant having Espio dive in a drill-like motion.
gum bombs spawned by his neutral-B.
*StockNinjaWeaponry: Being a ninja, he throws a shuriken projectile BubblegumPopping: Weaponizes this for his neutral-B and up-B, both of which cause an explosion when the neutral special, gum pops.
* ManBitesMan: Utilizes his big crocodile mouth for his down-tilt.
* RollingAttack: Has the staple Spin Dash for his Down-B, though his uses his unique donut-shaped rolling form and his very slow compared to the other characters with thecharged variant same.
* TrapMaster: Uses his gum to create a stationary bubble. The bubble can be hit around by any attack, but it explodes after either receiving 20% of damage or 10 seconds passing. Should anyone get caught in themove being a larger explosion ([[HoistByHisOwnPetard including Vector himself]]), it deals very high damage and stronger multi-hitting projectile.
* SuperSpeed: A given considering he's the speed type of his group, his side special has him dash forward at lightning speed, with any foe intercepted being sent upward with Espio for a possible follow up.knockback.
* SecretCharacter: Complete Knuckles's Arcade mode.
* SpinAttack: Akin
** Down smash has
** Down special has Espio charge up
* BreathWeapon: Breathes a stream of [[PlayingWithFire fire]] for his Side-B, which synergizes well with the
*
* ManBitesMan: Utilizes his big crocodile mouth for his down-tilt.
* RollingAttack: Has the staple Spin Dash for his Down-B, though his uses his unique donut-shaped rolling form and his very slow compared to the other characters with the
* TrapMaster: Uses his gum to create a stationary bubble. The bubble can be hit around by any attack, but it explodes after either receiving 20% of damage or 10 seconds passing. Should anyone get caught in the
* SuperSpeed: A given considering he's the speed type of his group, his side special has him dash forward at lightning speed, with any foe intercepted being sent upward with Espio for a possible follow up.
Changed line(s) 122,125 (click to see context) from:
[[folder:Emerl]]
!![[https://gamebanana.com/mods/50500 Emerl]]
[[quoteright:260:https://static.tvtropes.org/pmwiki/pub/images/emerl_9.png]]
->'''Debut:''' ''VideoGame/SonicBattle'' (2003)\\
!![[https://gamebanana.com/mods/50500 Emerl]]
[[quoteright:260:https://static.tvtropes.org/pmwiki/pub/images/emerl_9.png]]
->'''Debut:''' ''VideoGame/SonicBattle'' (2003)\\
to:
!![[https://gamebanana.
[[quoteright:260:https://static.
[[quoteright:281:https://static.tvtropes.
->'''Debut:'''
Changed line(s) 128 (click to see context) from:
The ancient robot with the ability of PowerCopying.
to:
The ancient robot with the ability speedy member of PowerCopying.Team Chaotix.
Added DiffLines:
* {{Invisibility}}: Courtesy of his nature as [[HollywoodChameleons a chameleon]], he vanishes when performing a few attack, particularly his {{Spin Attack}}s.
* SecretCharacter: Complete Knuckles's Arcade mode.
* SpinAttack: Akin to how Espio Spin-Dashes in ''Knuckles Chaotix'', two/three of his attacks feature him attacking in this manner:
** Down smash has him vanish, then reappear a few feet above to attack like a drill.
** Down special has Espio charge up and dash forward spinning, with the aerial variant having Espio dive in a drill-like motion.
* StockNinjaWeaponry: Being a ninja, he throws a shuriken projectile for the neutral special, with the charged variant of the move being a larger and stronger multi-hitting projectile.
* SuperSpeed: A given considering he's the speed type of his group, his side special has him dash forward at lightning speed, with any foe intercepted being sent upward with Espio for a possible follow up.
[[/folder]]
[[folder:Emerl]]
!![[https://gamebanana.com/mods/50500 Emerl]]
[[quoteright:260:https://static.tvtropes.org/pmwiki/pub/images/emerl_9.png]]
->'''Debut:''' ''VideoGame/SonicBattle'' (2003)\\
'''Crusade Mod Creator:''' [=MashMan=]
The ancient robot with the ability of PowerCopying.
----
* SecretCharacter: Complete Knuckles's Arcade mode.
* SpinAttack: Akin to how Espio Spin-Dashes in ''Knuckles Chaotix'', two/three of his attacks feature him attacking in this manner:
** Down smash has him vanish, then reappear a few feet above to attack like a drill.
** Down special has Espio charge up and dash forward spinning, with the aerial variant having Espio dive in a drill-like motion.
* StockNinjaWeaponry: Being a ninja, he throws a shuriken projectile for the neutral special, with the charged variant of the move being a larger and stronger multi-hitting projectile.
* SuperSpeed: A given considering he's the speed type of his group, his side special has him dash forward at lightning speed, with any foe intercepted being sent upward with Espio for a possible follow up.
[[/folder]]
[[folder:Emerl]]
!![[https://gamebanana.com/mods/50500 Emerl]]
[[quoteright:260:https://static.tvtropes.org/pmwiki/pub/images/emerl_9.png]]
->'''Debut:''' ''VideoGame/SonicBattle'' (2003)\\
'''Crusade Mod Creator:''' [=MashMan=]
The ancient robot with the ability of PowerCopying.
----
Is there an issue? Send a MessageReason:
None
Changed line(s) 91,97 (click to see context) from:
[[folder:Espio]]
!![[https://gamebanana.com/mods/50632 Espio the Chameleon]]
[[quoteright:281:https://static.tvtropes.org/pmwiki/pub/images/espio_mash.png]]
->'''Debut:''' ''VideoGame/KnucklesChaotix'' (1995)\\
'''Crusade Mod Creator:''' [=MashMan=]
The speedy member of Team Chaotix.
!![[https://gamebanana.com/mods/50632 Espio the Chameleon]]
[[quoteright:281:https://static.tvtropes.org/pmwiki/pub/images/espio_mash.png]]
->'''Debut:''' ''VideoGame/KnucklesChaotix'' (1995)\\
'''Crusade Mod Creator:''' [=MashMan=]
The speedy member of Team Chaotix.
to:
!![[https://gamebanana.com/mods/50632 Espio the Chameleon]]
[[quoteright:281:https://static.tvtropes.org/pmwiki/pub/images/espio_mash.png]]
->'''Debut:'''
'''Crusade
'''Character Mod Creator:'''
The
Changed line(s) 99,105 (click to see context) from:
* {{Invisibility}}: Courtesy of his nature as [[HollywoodChameleons a chameleon]], he vanishes when performing a few attack, particularly his {{Spin Attack}}s.
* SecretCharacter: Complete Knuckles's Arcade mode.
* SpinAttack: Akin to how Espio Spin-Dashes in ''Knuckles Chaotix'', two/three of his attacks feature him attacking in this manner:
** Down smash has him vanish, then reappear a few feet above to attack like a drill.
** Down special has Espio charge up and dash forward spinning, with the aerial variant having Espio dive in a drill-like motion.
* StockNinjaWeaponry: Being a ninja, he throws a shuriken projectile for the neutral special, with the charged variant of the move being a larger and stronger multi-hitting projectile.
* SuperSpeed: A given considering he's the speed type of his group, his side special has him dash forward at lightning speed, with any foe intercepted being sent upward with Espio for a possible follow up.
* SecretCharacter: Complete Knuckles's Arcade mode.
* SpinAttack: Akin to how Espio Spin-Dashes in ''Knuckles Chaotix'', two/three of his attacks feature him attacking in this manner:
** Down smash has him vanish, then reappear a few feet above to attack like a drill.
** Down special has Espio charge up and dash forward spinning, with the aerial variant having Espio dive in a drill-like motion.
* StockNinjaWeaponry: Being a ninja, he throws a shuriken projectile for the neutral special, with the charged variant of the move being a larger and stronger multi-hitting projectile.
* SuperSpeed: A given considering he's the speed type of his group, his side special has him dash forward at lightning speed, with any foe intercepted being sent upward with Espio for a possible follow up.
to:
* {{Invisibility}}: Courtesy of {{Balloonacy}}: Uses his nature as [[HollywoodChameleons a chameleon]], he vanishes when performing a few attack, particularly his {{Spin Attack}}s.
* SecretCharacter: Complete Knuckles's Arcade mode.
* SpinAttack: Akingum to how Espio Spin-Dashes in ''Knuckles Chaotix'', two/three of his attacks feature him attacking in this manner:
** Down smash haseffect for his Up-B, creating a bubble that lifts him vanish, then reappear a few feet above to attack like a drill.
** Down special has Espio charge upupwards and dash forward spinning, explodes at the apex.
* BreathWeapon: Breathes a stream of [[PlayingWithFire fire]] for his Side-B, which synergizes well with theaerial variant having Espio dive in a drill-like motion.
gum bombs spawned by his neutral-B.
*StockNinjaWeaponry: Being a ninja, he throws a shuriken projectile BubblegumPopping: Weaponizes this for his neutral-B and up-B, both of which cause an explosion when the neutral special, gum pops.
* ManBitesMan: Utilizes his big crocodile mouth for his down-tilt.
* RollingAttack: Has the staple Spin Dash for his Down-B, though his uses his unique donut-shaped rolling form and his very slow compared to the other characters with thecharged variant same.
* TrapMaster: Uses his gum to create a stationary bubble. The bubble can be hit around by any attack, but it explodes after either receiving 20% of damage or 10 seconds passing. Should anyone get caught in themove being a larger explosion ([[HoistByHisOwnPetard including Vector himself]]), it deals very high damage and stronger multi-hitting projectile.
* SuperSpeed: A given considering he's the speed type of his group, his side special has him dash forward at lightning speed, with any foe intercepted being sent upward with Espio for a possible follow up.knockback.
* SecretCharacter: Complete Knuckles's Arcade mode.
* SpinAttack: Akin
** Down smash has
** Down special has Espio charge up
* BreathWeapon: Breathes a stream of [[PlayingWithFire fire]] for his Side-B, which synergizes well with the
*
* ManBitesMan: Utilizes his big crocodile mouth for his down-tilt.
* RollingAttack: Has the staple Spin Dash for his Down-B, though his uses his unique donut-shaped rolling form and his very slow compared to the other characters with the
* TrapMaster: Uses his gum to create a stationary bubble. The bubble can be hit around by any attack, but it explodes after either receiving 20% of damage or 10 seconds passing. Should anyone get caught in the
* SuperSpeed: A given considering he's the speed type of his group, his side special has him dash forward at lightning speed, with any foe intercepted being sent upward with Espio for a possible follow up.
Changed line(s) 108,111 (click to see context) from:
[[folder:Emerl]]
!![[https://gamebanana.com/mods/50500 Emerl]]
[[quoteright:260:https://static.tvtropes.org/pmwiki/pub/images/emerl_9.png]]
->'''Debut:''' ''VideoGame/SonicBattle'' (2003)\\
!![[https://gamebanana.com/mods/50500 Emerl]]
[[quoteright:260:https://static.tvtropes.org/pmwiki/pub/images/emerl_9.png]]
->'''Debut:''' ''VideoGame/SonicBattle'' (2003)\\
to:
!![[https://gamebanana.
[[quoteright:260:https://static.
[[quoteright:281:https://static.tvtropes.
->'''Debut:'''
Changed line(s) 114 (click to see context) from:
The ancient robot with the ability of PowerCopying.
to:
The ancient robot with the ability speedy member of PowerCopying.Team Chaotix.
Added DiffLines:
* {{Invisibility}}: Courtesy of his nature as [[HollywoodChameleons a chameleon]], he vanishes when performing a few attack, particularly his {{Spin Attack}}s.
* SecretCharacter: Complete Knuckles's Arcade mode.
* SpinAttack: Akin to how Espio Spin-Dashes in ''Knuckles Chaotix'', two/three of his attacks feature him attacking in this manner:
** Down smash has him vanish, then reappear a few feet above to attack like a drill.
** Down special has Espio charge up and dash forward spinning, with the aerial variant having Espio dive in a drill-like motion.
* StockNinjaWeaponry: Being a ninja, he throws a shuriken projectile for the neutral special, with the charged variant of the move being a larger and stronger multi-hitting projectile.
* SuperSpeed: A given considering he's the speed type of his group, his side special has him dash forward at lightning speed, with any foe intercepted being sent upward with Espio for a possible follow up.
[[/folder]]
[[folder:Emerl]]
!![[https://gamebanana.com/mods/50500 Emerl]]
[[quoteright:260:https://static.tvtropes.org/pmwiki/pub/images/emerl_9.png]]
->'''Debut:''' ''VideoGame/SonicBattle'' (2003)\\
'''Crusade Mod Creator:''' [=MashMan=]
The ancient robot with the ability of PowerCopying.
----
* SecretCharacter: Complete Knuckles's Arcade mode.
* SpinAttack: Akin to how Espio Spin-Dashes in ''Knuckles Chaotix'', two/three of his attacks feature him attacking in this manner:
** Down smash has him vanish, then reappear a few feet above to attack like a drill.
** Down special has Espio charge up and dash forward spinning, with the aerial variant having Espio dive in a drill-like motion.
* StockNinjaWeaponry: Being a ninja, he throws a shuriken projectile for the neutral special, with the charged variant of the move being a larger and stronger multi-hitting projectile.
* SuperSpeed: A given considering he's the speed type of his group, his side special has him dash forward at lightning speed, with any foe intercepted being sent upward with Espio for a possible follow up.
[[/folder]]
[[folder:Emerl]]
!![[https://gamebanana.com/mods/50500 Emerl]]
[[quoteright:260:https://static.tvtropes.org/pmwiki/pub/images/emerl_9.png]]
->'''Debut:''' ''VideoGame/SonicBattle'' (2003)\\
'''Crusade Mod Creator:''' [=MashMan=]
The ancient robot with the ability of PowerCopying.
----
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* GrappleMove: Uniquely, his back aerial is one, grabbing an opponent and immediately blasting them away with an explosion. If the attack is landed, it instantly activates Fear mode.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
[[folder:Infinite]]
->'''Debut:''' ''VideoGame/SonicForces''\\
'''Character Mod Creator:''' Agent_5
A jackal mercenary once hired by Eggman, Infinite was later augmented and outfitted with the Phantom Ruby to serve as Eggman's sadistic enforcer.
----
* AssistCharacter: Infinite creates phantoms of characters for several of his attacks, including ones of Shadow, Metal Sonic, Mecha Sonic Mk. II, Mephiles, and even Sonic himself taking damage.
* HomingProjectile: Uses a phantom of Shadow as one for his neutral-B, immediately having him do a Homing Attack towards the nearest opponent.
* MasterOfIllusion: As revealed in ''Forces'', Infinite's Phantom Ruby creates illusions that feel real [[YourMindMakesItReal due to feeding information to the victims' brains]]. His appearance here translates this by progressively attacking opponents with Phantom Ruby energy until they become "trapped" in an illusion where Infinite's attacks are powered up.
* MechanicallyUnusualFighter: Infinite has a unique "Fear" meter that is filled as he lands attacks involving red Phantom Ruby energy. When it becomes full, the whole screen reddens to symbolize the opponents becoming trapped and overwhelmed in an illusion, and this alters Infinite's attacks to become more powerful.
* RollingAttack: For his Down-B, he summons a phantom of Mecha Sonic Mk. II that proceeds to Spin Dash forward as a projectile.
* SinisterScythe: In Fear mode, his Up Smash has him summon rotating sickles that float upwards.
[[/folder]]
->'''Debut:''' ''VideoGame/SonicForces''\\
'''Character Mod Creator:''' Agent_5
A jackal mercenary once hired by Eggman, Infinite was later augmented and outfitted with the Phantom Ruby to serve as Eggman's sadistic enforcer.
----
* AssistCharacter: Infinite creates phantoms of characters for several of his attacks, including ones of Shadow, Metal Sonic, Mecha Sonic Mk. II, Mephiles, and even Sonic himself taking damage.
* HomingProjectile: Uses a phantom of Shadow as one for his neutral-B, immediately having him do a Homing Attack towards the nearest opponent.
* MasterOfIllusion: As revealed in ''Forces'', Infinite's Phantom Ruby creates illusions that feel real [[YourMindMakesItReal due to feeding information to the victims' brains]]. His appearance here translates this by progressively attacking opponents with Phantom Ruby energy until they become "trapped" in an illusion where Infinite's attacks are powered up.
* MechanicallyUnusualFighter: Infinite has a unique "Fear" meter that is filled as he lands attacks involving red Phantom Ruby energy. When it becomes full, the whole screen reddens to symbolize the opponents becoming trapped and overwhelmed in an illusion, and this alters Infinite's attacks to become more powerful.
* RollingAttack: For his Down-B, he summons a phantom of Mecha Sonic Mk. II that proceeds to Spin Dash forward as a projectile.
* SinisterScythe: In Fear mode, his Up Smash has him summon rotating sickles that float upwards.
[[/folder]]
Is there an issue? Send a MessageReason:
None
Changed line(s) 46,52 (click to see context) from:
[[folder:Silver]]
!![[https://gamebanana.com/mods/50572 Silver the Hedgehog]]
[[quoteright:244:https://static.tvtropes.org/pmwiki/pub/images/silver_20.png]]
->'''Debut:''' ''VideoGame/SonicTheHedgehog2006''\\
'''Crusade Mod Creator:''' [=MashMan=]
The psychic hedgehog of the distant future.
!![[https://gamebanana.com/mods/50572 Silver the Hedgehog]]
[[quoteright:244:https://static.tvtropes.org/pmwiki/pub/images/silver_20.png]]
->'''Debut:''' ''VideoGame/SonicTheHedgehog2006''\\
'''Crusade Mod Creator:''' [=MashMan=]
The psychic hedgehog of the distant future.
to:
!![[https://gamebanana.com/mods/50572 Silver the Hedgehog]]
[[quoteright:244:https://static.tvtropes.org/pmwiki/pub/images/silver_20.png]]
->'''Debut:'''
'''Crusade
'''Character Sprite Origin:''' ''VideoGame/SonicBattle''\\
'''Character Mod Creator:'''
The psychic hedgehog of
Shadow the
Changed line(s) 54,57 (click to see context) from:
* MeteorMove: The down throw variant of his [[MindOverMatter neutral special]] casts the foe at a downward angle. Unlike the average spike, the foe isn't locked in hit-stun for the majority of the descent, meaning a foe can cancel the momentum with an air-dash.
* MindOverMatter: Telekinesis for his grab, throws and neutral special. The neutral special in particular allows Silver to move independently as he's moving, akin to DK's Cargo Carry throw.
* PsychicPowers: Aside from MindOverMatter above, Silver is armed with psychokinetic blasts of varying properties, from wind to electric based.
* SecretCharacter: Complete both Sonic and Shadow's Arcade modes.
* MindOverMatter: Telekinesis for his grab, throws and neutral special. The neutral special in particular allows Silver to move independently as he's moving, akin to DK's Cargo Carry throw.
* PsychicPowers: Aside from MindOverMatter above, Silver is armed with psychokinetic blasts of varying properties, from wind to electric based.
* SecretCharacter: Complete both Sonic and Shadow's Arcade modes.
to:
* MeteorMove: The down throw variant of his [[MindOverMatter neutral special]] casts the foe at a downward angle. Unlike the average spike, the foe isn't locked in hit-stun CastingAShadow: Uses Black Wave for the majority of the descent, meaning a foe can cancel the momentum with an air-dash.
* MindOverMatter: Telekinesis for his grab, throwsher Down Smash and neutral special. aerial.
* DigAttack: Uses the same Dig as Knuckles for her Down Special, though hers trades power for speed.
* ExplosionPropulsion: Uses Blast Jump for her up Special, using bombs to propel her upwards.
* KickChick: She exclusively uses kicks for her melee attacks.
* SuperScream: Does this to generate her Beauty Shock projectile for her neutral-B. The same animation is also used for her Black Wave for her down Smash and neutralspecial in particular allows Silver to move independently as he's moving, akin to DK's Cargo Carry throw.
* PsychicPowers: Aside from MindOverMatter above, Silver is armed with psychokinetic blasts of varying properties, from wind to electric based.
* SecretCharacter: Complete both Sonic and Shadow's Arcade modes.aerial.
* MindOverMatter: Telekinesis for his grab, throws
* DigAttack: Uses the same Dig as Knuckles for her Down Special, though hers trades power for speed.
* ExplosionPropulsion: Uses Blast Jump for her up Special, using bombs to propel her upwards.
* KickChick: She exclusively uses kicks for her melee attacks.
* SuperScream: Does this to generate her Beauty Shock projectile for her neutral-B. The same animation is also used for her Black Wave for her down Smash and neutral
* PsychicPowers: Aside from MindOverMatter above, Silver is armed with psychokinetic blasts of varying properties, from wind to electric based.
* SecretCharacter: Complete both Sonic and Shadow's Arcade modes.
Changed line(s) 60,66 (click to see context) from:
[[folder:Espio]]
!![[https://gamebanana.com/mods/50632 Espio the Chameleon]]
[[quoteright:281:https://static.tvtropes.org/pmwiki/pub/images/espio_mash.png]]
->'''Debut:''' ''VideoGame/KnucklesChaotix'' (1995)\\
'''Crusade Mod Creator:''' [=MashMan=]
The speedy member of Team Chaotix.
!![[https://gamebanana.com/mods/50632 Espio the Chameleon]]
[[quoteright:281:https://static.tvtropes.org/pmwiki/pub/images/espio_mash.png]]
->'''Debut:''' ''VideoGame/KnucklesChaotix'' (1995)\\
'''Crusade Mod Creator:''' [=MashMan=]
The speedy member of Team Chaotix.
to:
!![[https://gamebanana.com/mods/50632 Espio the Chameleon]]
[[quoteright:281:https://static.tvtropes.org/pmwiki/pub/images/espio_mash.png]]
->'''Debut:'''
'''Crusade
'''Character Mod Creator:'''
The speedy member
A heavily-armed robot of
Changed line(s) 68,74 (click to see context) from:
* {{Invisibility}}: Courtesy of his nature as [[HollywoodChameleons a chameleon]], he vanishes when performing a few attack, particularly his {{Spin Attack}}s.
* SecretCharacter: Complete Knuckles's Arcade mode.
* SpinAttack: Akin to how Espio Spin-Dashes in ''Knuckles Chaotix'', two/three of his attacks feature him attacking in this manner:
** Down smash has him vanish, then reappear a few feet above to attack like a drill.
** Down special has Espio charge up and dash forward spinning, with the aerial variant having Espio dive in a drill-like motion.
* StockNinjaWeaponry: Being a ninja, he throws a shuriken projectile for the neutral special, with the charged variant of the move being a larger and stronger multi-hitting projectile.
* SuperSpeed: A given considering he's the speed type of his group, his side special has him dash forward at lightning speed, with any foe intercepted being sent upward with Espio for a possible follow up.
* SecretCharacter: Complete Knuckles's Arcade mode.
* SpinAttack: Akin to how Espio Spin-Dashes in ''Knuckles Chaotix'', two/three of his attacks feature him attacking in this manner:
** Down smash has him vanish, then reappear a few feet above to attack like a drill.
** Down special has Espio charge up and dash forward spinning, with the aerial variant having Espio dive in a drill-like motion.
* StockNinjaWeaponry: Being a ninja, he throws a shuriken projectile for the neutral special, with the charged variant of the move being a larger and stronger multi-hitting projectile.
* SuperSpeed: A given considering he's the speed type of his group, his side special has him dash forward at lightning speed, with any foe intercepted being sent upward with Espio for a possible follow up.
to:
* {{Invisibility}}: Courtesy of AntiAir: At level 2 and above, his nature as [[HollywoodChameleons a chameleon]], he vanishes when performing a few attack, particularly up Smash lets him shoot powerful projectiles that go diagonally upwards.
* ArmCannon: He uses his{{Spin Attack}}s.
* SecretCharacter: Complete Knuckles's Arcade mode.
* SpinAttack: Akinarms to how Espio Spin-Dashes in ''Knuckles Chaotix'', two/three of his attacks feature him attacking in this manner:
** Down smashshoot various weapons at foes.
* DeathFromAbove: His neutral-B, which has himvanish, then reappear shoot a few feet above to attack like a drill.
** Down special has Espio charge up and dash forward spinning, withcannonball diagonally downward from the aerial variant having Espio dive in a drill-like motion.
* StockNinjaWeaponry: Being a ninja, he throws a shuriken projectile forair to the neutral special, with the charged variant of ground. To enforce this trope, the move being a larger can only be used in the air; on the ground neutral-B does nothing.
* HomingProjectile: His Side-B shoots projectiles that home in on opponents.
* JetPack: Uses his booster rockets to hover as his Up-B recovery.
* LongRangeFighter: He has relatively few melee attacks andstronger multi-hitting projectile.
* SuperSpeed: A given considering he'splays mostly by keeping the speed type of opponent at arm's length. However, thanks to his group, his side special leveling mechanic, he has some incentive to soften the opponent with melee attacks first before finishing with projectiles.
* MacrossMissileMassacre: His Down-Smash has himdash forward shoot missiles on either side. Ordinarily, this doesn't qualify as this trope, but at lightning speed, max level, Omega instead shoots multiple missiles at either side, which makes it qualify.
* MechanicallyUnusualFighter: Omega uses the leveling mechanic from ''VideoGame/SonicHeroes'', his debut game, to power up his projectiles. To level up, he must land melee attacks until a red flash appears, and each level is marked by an additional red dot on his UI, which can accumulate up to three.
* MoreDakka: His Side Smash has him fire a machine gun from his arm. It is very long-ranged and powerful to start withany foe intercepted being sent upward with Espio for a possible follow up. (if slow), but leveling up will make it even more powerful.
* ArmCannon: He uses his
* SecretCharacter: Complete Knuckles's Arcade mode.
* SpinAttack: Akin
** Down smash
* DeathFromAbove: His neutral-B, which has him
** Down special has Espio charge up and dash forward spinning, with
* StockNinjaWeaponry: Being a ninja, he throws a shuriken projectile for
* HomingProjectile: His Side-B shoots projectiles that home in on opponents.
* JetPack: Uses his booster rockets to hover as his Up-B recovery.
* LongRangeFighter: He has relatively few melee attacks and
* SuperSpeed: A given considering he's
* MacrossMissileMassacre: His Down-Smash has him
* MechanicallyUnusualFighter: Omega uses the leveling mechanic from ''VideoGame/SonicHeroes'', his debut game, to power up his projectiles. To level up, he must land melee attacks until a red flash appears, and each level is marked by an additional red dot on his UI, which can accumulate up to three.
* MoreDakka: His Side Smash has him fire a machine gun from his arm. It is very long-ranged and powerful to start with
Changed line(s) 77,80 (click to see context) from:
[[folder:Emerl]]
!![[https://gamebanana.com/mods/50500 Emerl]]
[[quoteright:260:https://static.tvtropes.org/pmwiki/pub/images/emerl_9.png]]
->'''Debut:''' ''VideoGame/SonicBattle'' (2003)\\
!![[https://gamebanana.com/mods/50500 Emerl]]
[[quoteright:260:https://static.tvtropes.org/pmwiki/pub/images/emerl_9.png]]
->'''Debut:''' ''VideoGame/SonicBattle'' (2003)\\
to:
!![[https://gamebanana.
[[quoteright:260:https://static.
[[quoteright:244:https://static.tvtropes.
->'''Debut:'''
Changed line(s) 83 (click to see context) from:
The ancient robot with the ability of PowerCopying.
to:
The ancient robot with psychic hedgehog of the ability of PowerCopying.distant future.
Changed line(s) 85,95 (click to see context) from:
* AllYourPowersCombined: Justified. The powers of Sonic, Tails, Knuckles, Amy, Cream (or rather [[AssistCharacter Cheese]]), Chaos Gamma, and Chaos Zero, courtesy of Gemerl's PowerCopying, are represented in this moveset.
* AssistCharacter: Cream's Chao Cheese, one of his side specials, can be summoned to create a whirlwind attack.
* ConfusionFu: Gemerl's FlashStep variation of his side special can instead lead into a twirling dropkick as an offensive option, which leads to mind-games over whether Gemerl will simply warp his way out of danger, or throw out a surprise attack.
* ExtendableArms: One side special is a long ranged grab that'll lead into the foe being forcibly buried into the ground, [[MeteorMove or thrown downward if successfully used midair]].
* PowerCopying: His ability in canon is copying the traits and skills of others; with the help of Sonic and friends, he has access to a large variety of powers and skills that originated from them, hence why his moveset consists of borrowed moves.
* RealTimeWeaponChange: With the use of down special, Emerl can change their other special attacks into three variations each:
** Ring Toss, EnergyBall, and a mine for the neutral special.
** FlashStep, {{extend|ableArms}}ing grab, and [[AssistCharacter Cheese]] for the side special.
** Whirlwind, RisingUppercut, and a JetPack for the up special.
* SecretCharacter: Complete the "Of Steel and Lead" challenge as any ''Sonic'' character.
* {{Shoryuken}}: Gemerl's offense-oriented option for his up special is the rising uppercut, which can lead into a RoundhouseKick if it properly connects.
* AssistCharacter: Cream's Chao Cheese, one of his side specials, can be summoned to create a whirlwind attack.
* ConfusionFu: Gemerl's FlashStep variation of his side special can instead lead into a twirling dropkick as an offensive option, which leads to mind-games over whether Gemerl will simply warp his way out of danger, or throw out a surprise attack.
* ExtendableArms: One side special is a long ranged grab that'll lead into the foe being forcibly buried into the ground, [[MeteorMove or thrown downward if successfully used midair]].
* PowerCopying: His ability in canon is copying the traits and skills of others; with the help of Sonic and friends, he has access to a large variety of powers and skills that originated from them, hence why his moveset consists of borrowed moves.
* RealTimeWeaponChange: With the use of down special, Emerl can change their other special attacks into three variations each:
** Ring Toss, EnergyBall, and a mine for the neutral special.
** FlashStep, {{extend|ableArms}}ing grab, and [[AssistCharacter Cheese]] for the side special.
** Whirlwind, RisingUppercut, and a JetPack for the up special.
* SecretCharacter: Complete the "Of Steel and Lead" challenge as any ''Sonic'' character.
* {{Shoryuken}}: Gemerl's offense-oriented option for his up special is the rising uppercut, which can lead into a RoundhouseKick if it properly connects.
to:
* AllYourPowersCombined: Justified. MeteorMove: The powers of Sonic, Tails, Knuckles, Amy, Cream (or rather [[AssistCharacter Cheese]]), Chaos Gamma, and Chaos Zero, courtesy of Gemerl's PowerCopying, are represented in this moveset.
* AssistCharacter: Cream's Chao Cheese, onedown throw variant of his side specials, can be summoned to create a whirlwind attack.
* ConfusionFu: Gemerl's FlashStep variation of his side special can instead lead into a twirling dropkick as an offensive option, which leads to mind-games over whether Gemerl will simply warp his way out of danger, or throw out a surprise attack.
* ExtendableArms: One side special is a long ranged grab that'll lead into[[MindOverMatter neutral special]] casts the foe being forcibly buried into the ground, [[MeteorMove or thrown at a downward if successfully used midair]].
* PowerCopying: His ability in canon is copyingangle. Unlike the traits and skills average spike, the foe isn't locked in hit-stun for the majority of others; the descent, meaning a foe can cancel the momentum with the help of Sonic an air-dash.
* MindOverMatter: Telekinesis for his grab, throws andfriends, he has access to a large variety of powers and skills that originated from them, hence why his moveset consists of borrowed moves.
* RealTimeWeaponChange: With the use of down special, Emerl can change their otherneutral special. The neutral special attacks into three variations each:
** Ring Toss, EnergyBall, and a mine for the neutral special.
** FlashStep, {{extend|ableArms}}ing grab, and [[AssistCharacter Cheese]] for the side special.
** Whirlwind, RisingUppercut, and a JetPack for the up special.
in particular allows Silver to move independently as he's moving, akin to DK's Cargo Carry throw.
* PsychicPowers: Aside from MindOverMatter above, Silver is armed with psychokinetic blasts of varying properties, from wind to electric based.
* SecretCharacter: Completethe "Of Steel both Sonic and Lead" challenge as any ''Sonic'' character.
* {{Shoryuken}}: Gemerl's offense-oriented option for his up special is the rising uppercut, which can lead into a RoundhouseKick if it properly connects.Shadow's Arcade modes.
* AssistCharacter: Cream's Chao Cheese, one
* ConfusionFu: Gemerl's FlashStep variation of his side special can instead lead into a twirling dropkick as an offensive option, which leads to mind-games over whether Gemerl will simply warp his way out of danger, or throw out a surprise attack.
* ExtendableArms: One side special is a long ranged grab that'll lead into
* PowerCopying: His ability in canon is copying
* MindOverMatter: Telekinesis for his grab, throws and
* RealTimeWeaponChange: With the use of down special, Emerl can change their other
** Ring Toss, EnergyBall, and a mine for the neutral special.
** FlashStep, {{extend|ableArms}}ing grab, and [[AssistCharacter Cheese]] for the side special.
** Whirlwind, RisingUppercut, and a JetPack for the up special.
* PsychicPowers: Aside from MindOverMatter above, Silver is armed with psychokinetic blasts of varying properties, from wind to electric based.
* SecretCharacter: Complete
* {{Shoryuken}}: Gemerl's offense-oriented option for his up special is the rising uppercut, which can lead into a RoundhouseKick if it properly connects.
Changed line(s) 98,108 (click to see context) from:
!''Others''
[[folder:Aigis]]
!![[https://gamebanana.com/mods/50722 Aigis]]
[[quoteright:273:https://static.tvtropes.org/pmwiki/pub/images/bedr_aigis.png]]
->'''Home Series:''' ''Franchise/{{Persona}}''
%%TO PRESERVE FONT SIZE; DO NOT REMOVE.
-->'''Debut:''' ''VideoGame/Persona3'' (2006)
->'''Crusade Mod Creator:''' Bedreamon\\
'''Character Sprite Origin:''' ''VideoGame/Persona4Arena'' (2012)
The Anti-Shadow weapon created by the Kirijo group who's also a RidiculouslyHumanRobot member of S.E.E.S.
[[folder:Aigis]]
!![[https://gamebanana.com/mods/50722 Aigis]]
[[quoteright:273:https://static.tvtropes.org/pmwiki/pub/images/bedr_aigis.png]]
->'''Home Series:''' ''Franchise/{{Persona}}''
%%TO PRESERVE FONT SIZE; DO NOT REMOVE.
-->'''Debut:''' ''VideoGame/Persona3'' (2006)
->'''Crusade Mod Creator:''' Bedreamon\\
'''Character Sprite Origin:''' ''VideoGame/Persona4Arena'' (2012)
The Anti-Shadow weapon created by the Kirijo group who's also a RidiculouslyHumanRobot member of S.E.E.S.
to:
[[folder:Aigis]]
!![[https://gamebanana.
[[quoteright:273:https://static.
[[quoteright:281:https://static.tvtropes.
%%TO PRESERVE FONT SIZE; DO NOT REMOVE.
-->'''Debut:''' ''VideoGame/Persona3'' (2006)
->'''Crusade
'''Crusade Mod Creator:'''
'''Character Sprite Origin:''' ''VideoGame/Persona4Arena'' (2012)
The
Changed line(s) 110,114 (click to see context) from:
* AssistCharacter: Pallas Athena, Aigis's Ultimate Persona, assists her for neutral and down special with their spear attacks.
* BackpackCannon: Draws out a large cannon from her backside for the up smash.
* CloseRangeCombatant: Despite her mass of arsenal in her home game and ''Persona 4: Arena'', Aigis lacks in the way of offensive options that extend outside her hurtbox. Athena can help extend past her normal range by a small bit with a spear attack, but that's the furthest extent for Aigis.
* CallingYourAttacks: Sampled from ''Persona 4: Arena'', she calls out a few of her attack names while initiating them, including "Sweep!" for her sweep-kick down smash, "AntiAir!" for her BackpackCannon up smash, and finally Athena -- calling her Persona.
* HandBlast: Creates an explosion from the palm of her hand for her forward smash.
* BackpackCannon: Draws out a large cannon from her backside for the up smash.
* CloseRangeCombatant: Despite her mass of arsenal in her home game and ''Persona 4: Arena'', Aigis lacks in the way of offensive options that extend outside her hurtbox. Athena can help extend past her normal range by a small bit with a spear attack, but that's the furthest extent for Aigis.
* CallingYourAttacks: Sampled from ''Persona 4: Arena'', she calls out a few of her attack names while initiating them, including "Sweep!" for her sweep-kick down smash, "AntiAir!" for her BackpackCannon up smash, and finally Athena -- calling her Persona.
* HandBlast: Creates an explosion from the palm of her hand for her forward smash.
to:
* AssistCharacter: Pallas Athena, Aigis's Ultimate Persona, assists her for neutral and down {{Invisibility}}: Courtesy of his nature as [[HollywoodChameleons a chameleon]], he vanishes when performing a few attack, particularly his {{Spin Attack}}s.
* SecretCharacter: Complete Knuckles's Arcade mode.
* SpinAttack: Akin to how Espio Spin-Dashes in ''Knuckles Chaotix'', two/three of his attacks feature him attacking in this manner:
** Down smash has him vanish, then reappear a few feet above to attack like a drill.
** Down special has Espio charge up and dash forward spinning, withtheir spear attacks.
* BackpackCannon: Draws out a large cannon from her backside forthe up smash.
* CloseRangeCombatant: Despite her mass of arsenalaerial variant having Espio dive in her home game and ''Persona 4: Arena'', Aigis lacks in the way of offensive options that extend outside her hurtbox. Athena can help extend past her normal range by a small bit with a spear attack, but that's the furthest extent for Aigis.drill-like motion.
*CallingYourAttacks: Sampled from ''Persona 4: Arena'', she calls out StockNinjaWeaponry: Being a few of her attack names while initiating them, including "Sweep!" ninja, he throws a shuriken projectile for her sweep-kick down smash, "AntiAir!" for her BackpackCannon up smash, the neutral special, with the charged variant of the move being a larger and finally Athena -- calling her Persona.
stronger multi-hitting projectile.
*HandBlast: Creates an explosion from SuperSpeed: A given considering he's the palm speed type of her hand for her his group, his side special has him dash forward smash.at lightning speed, with any foe intercepted being sent upward with Espio for a possible follow up.
* SecretCharacter: Complete Knuckles's Arcade mode.
* SpinAttack: Akin to how Espio Spin-Dashes in ''Knuckles Chaotix'', two/three of his attacks feature him attacking in this manner:
** Down smash has him vanish, then reappear a few feet above to attack like a drill.
** Down special has Espio charge up and dash forward spinning, with
* BackpackCannon: Draws out a large cannon from her backside for
* CloseRangeCombatant: Despite her mass of arsenal
*
*
Added DiffLines:
[[folder:Emerl]]
!![[https://gamebanana.com/mods/50500 Emerl]]
[[quoteright:260:https://static.tvtropes.org/pmwiki/pub/images/emerl_9.png]]
->'''Debut:''' ''VideoGame/SonicBattle'' (2003)\\
'''Crusade Mod Creator:''' [=MashMan=]
The ancient robot with the ability of PowerCopying.
----
* AllYourPowersCombined: Justified. The powers of Sonic, Tails, Knuckles, Amy, Cream (or rather [[AssistCharacter Cheese]]), Chaos Gamma, and Chaos Zero, courtesy of Gemerl's PowerCopying, are represented in this moveset.
* AssistCharacter: Cream's Chao Cheese, one of his side specials, can be summoned to create a whirlwind attack.
* ConfusionFu: Gemerl's FlashStep variation of his side special can instead lead into a twirling dropkick as an offensive option, which leads to mind-games over whether Gemerl will simply warp his way out of danger, or throw out a surprise attack.
* ExtendableArms: One side special is a long ranged grab that'll lead into the foe being forcibly buried into the ground, [[MeteorMove or thrown downward if successfully used midair]].
* PowerCopying: His ability in canon is copying the traits and skills of others; with the help of Sonic and friends, he has access to a large variety of powers and skills that originated from them, hence why his moveset consists of borrowed moves.
* RealTimeWeaponChange: With the use of down special, Emerl can change their other special attacks into three variations each:
** Ring Toss, EnergyBall, and a mine for the neutral special.
** FlashStep, {{extend|ableArms}}ing grab, and [[AssistCharacter Cheese]] for the side special.
** Whirlwind, RisingUppercut, and a JetPack for the up special.
* SecretCharacter: Complete the "Of Steel and Lead" challenge as any ''Sonic'' character.
* {{Shoryuken}}: Gemerl's offense-oriented option for his up special is the rising uppercut, which can lead into a RoundhouseKick if it properly connects.
[[/folder]]
!''Others''
[[folder:Aigis]]
!![[https://gamebanana.com/mods/50722 Aigis]]
[[quoteright:273:https://static.tvtropes.org/pmwiki/pub/images/bedr_aigis.png]]
->'''Home Series:''' ''Franchise/{{Persona}}''
%%TO PRESERVE FONT SIZE; DO NOT REMOVE.
-->'''Debut:''' ''VideoGame/Persona3'' (2006)
->'''Crusade Mod Creator:''' Bedreamon\\
'''Character Sprite Origin:''' ''VideoGame/Persona4Arena'' (2012)
The Anti-Shadow weapon created by the Kirijo group who's also a RidiculouslyHumanRobot member of S.E.E.S.
----
* AssistCharacter: Pallas Athena, Aigis's Ultimate Persona, assists her for neutral and down special with their spear attacks.
* BackpackCannon: Draws out a large cannon from her backside for the up smash.
* CloseRangeCombatant: Despite her mass of arsenal in her home game and ''Persona 4: Arena'', Aigis lacks in the way of offensive options that extend outside her hurtbox. Athena can help extend past her normal range by a small bit with a spear attack, but that's the furthest extent for Aigis.
* CallingYourAttacks: Sampled from ''Persona 4: Arena'', she calls out a few of her attack names while initiating them, including "Sweep!" for her sweep-kick down smash, "AntiAir!" for her BackpackCannon up smash, and finally Athena -- calling her Persona.
* HandBlast: Creates an explosion from the palm of her hand for her forward smash.
[[/folder]]
Is there an issue? Send a MessageReason:
None
Changed line(s) 77,83 (click to see context) from:
[[folder:Gamma]]
!![[https://gamebanana.com/mods/50519 E-102 Gamma]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/gamma_0.png]]
->'''Debut:''' ''VideoGame/SonicAdventure'' (1999)\\
'''Crusade Mod Creator:''' Manndarin
One of the E-100 Series, advanced robots created by Dr. Robotnik. Gamma in particular is different, being an AntiVillain that decides to oppose his master and save his brethren from robotic imprisonment, eventually leading to his self-destruction upon completion. He was later remade as Chaos Gamma, another robot who's drastically different in characterization, though the latter's sprite is used to represent him.
!![[https://gamebanana.com/mods/50519 E-102 Gamma]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/gamma_0.png]]
->'''Debut:''' ''VideoGame/SonicAdventure'' (1999)\\
'''Crusade Mod Creator:''' Manndarin
One of the E-100 Series, advanced robots created by Dr. Robotnik. Gamma in particular is different, being an AntiVillain that decides to oppose his master and save his brethren from robotic imprisonment, eventually leading to his self-destruction upon completion. He was later remade as Chaos Gamma, another robot who's drastically different in characterization, though the latter's sprite is used to represent him.
to:
!![[https://gamebanana.
[[quoteright:350:https://static.
[[quoteright:260:https://static.tvtropes.
->'''Debut:'''
'''Crusade Mod Creator:'''
One of the E-100 Series, advanced robots created by Dr. Robotnik. Gamma in particular is different, being an AntiVillain that decides to oppose his master and save his brethren from robotic imprisonment, eventually leading to his self-destruction upon completion. He was later remade as Chaos Gamma, another
The ancient robot
Deleted line(s) 85,103 (click to see context) :
* ActionBomb:
** Explodes with the foe in hand for the up throw. It's a powerful throw that can kill early, but Gamma gains 25% damage each use.
** The Final Smash is of Gamma self-destructing into a giant, exploding fireball, with this attack dealing hefty damage and knockback at the cost of a stock.
* ArmCannon: While his sprite doesn't have it by default, using down special spawns it in to fire a shot if a foe is hit by the laser reticle.
* HelicopterPack: Comes equipped with a hover ability akin to Peach's, being depicted as a helicopter built into its midsection. Down throw even has Gamma weaponize the fan blades.
* HitboxDissonance: Their down special uses a non-damaging hitbox for the laser to activate. Consequently, Gamma's hurtbox also extends out because of said hitbox, meaning the move is easily countered by any of the foes attacks.
* PressXToDie: If Gamma has his Final Smash available but you're on the last stock, you'd better be careful with using the special button, else your game ends in a fiery explosion.
* SecretCharacter: He's hidden in a secret area of the "Factory Invasion" challenge. Find him and then defeat him in back-to-back stamina and regular battles.
* ShockAndAwe: Gamma makes use of their electrically-charged claw 'daggers' for several attacks.
[[/folder]]
[[folder:Emerl]]
!![[https://gamebanana.com/mods/50500 Emerl]]
[[quoteright:260:https://static.tvtropes.org/pmwiki/pub/images/emerl_9.png]]
->'''Debut:''' ''VideoGame/SonicBattle'' (2003)\\
'''Crusade Mod Creator:''' [=MashMan=]
The ancient robot with the ability of PowerCopying.
----
** Explodes with the foe in hand for the up throw. It's a powerful throw that can kill early, but Gamma gains 25% damage each use.
** The Final Smash is of Gamma self-destructing into a giant, exploding fireball, with this attack dealing hefty damage and knockback at the cost of a stock.
* ArmCannon: While his sprite doesn't have it by default, using down special spawns it in to fire a shot if a foe is hit by the laser reticle.
* HelicopterPack: Comes equipped with a hover ability akin to Peach's, being depicted as a helicopter built into its midsection. Down throw even has Gamma weaponize the fan blades.
* HitboxDissonance: Their down special uses a non-damaging hitbox for the laser to activate. Consequently, Gamma's hurtbox also extends out because of said hitbox, meaning the move is easily countered by any of the foes attacks.
* PressXToDie: If Gamma has his Final Smash available but you're on the last stock, you'd better be careful with using the special button, else your game ends in a fiery explosion.
* SecretCharacter: He's hidden in a secret area of the "Factory Invasion" challenge. Find him and then defeat him in back-to-back stamina and regular battles.
* ShockAndAwe: Gamma makes use of their electrically-charged claw 'daggers' for several attacks.
[[/folder]]
[[folder:Emerl]]
!![[https://gamebanana.com/mods/50500 Emerl]]
[[quoteright:260:https://static.tvtropes.org/pmwiki/pub/images/emerl_9.png]]
->'''Debut:''' ''VideoGame/SonicBattle'' (2003)\\
'''Crusade Mod Creator:''' [=MashMan=]
The ancient robot with the ability of PowerCopying.
----
Is there an issue? Send a MessageReason:
None
Deleted line(s) 135,171 (click to see context) :
[[folder:Alex Kidd]]
!!Alex Kidd
[[quoteright:202:https://static.tvtropes.org/pmwiki/pub/images/sato_alexkidd.png]]
->'''Home Series:''' ''VideoGame/AlexKidd''
%%TO PRESERVE FONT SIZE; DO NOT REMOVE.
-->'''Debut:''' ''Alex Kidd in Miracle World'' (1986)
->'''Crusade Mod Creator:''' Jio_Inzagi
Sega's mascot before the introduction of Sonic.
----
* AbandonedMascot: He was initially Sega's answer to Mario, being the predecessor of Sega's run with the console market. This is reflected in his Arcade Mode route: pitting him against the later franchises, primarily ''Sonic the Hedgehog'', that came after his series was abandoned.
* EnhancedPunch: A saiyan-like punch for his forward smash.
* FragileSpeedster: Alex is already fairly lightweight and small with some above average running speed, but what pushes him into this is his up special: putting him in a heli-pod with CollisionDamage that's a huge boost in aerial speed, allowing Alex to rush foes and flee quickly.
* KamehameHadoken:[[invoked]] Fires a burst of energy from his hands via neutral special. Given his first game [[WhatCouldHaveBeen was originally conceived]] as a ''Franchise/DragonBall'' game, it may be a case of RecycledPremise.
[[/folder]]
[[folder:Arle Nadja]]
!!Arle Nadja
[[quoteright:328:https://static.tvtropes.org/pmwiki/pub/images/arle.png]]
->'''Home Series:''' ''VideoGame/PuyoPuyo''
%%TO PRESERVE FONT SIZE; DO NOT REMOVE.
-->'''Debut:''' ''VideoGame/MadouMonogatari 1-2-3'' (1990)
->'''Crusade Mod Creator:''' Jio_Inzagi
The prolific young mage apprentice and the face of ''Puyo Puyo''. Arle brings her ElementalPowers and Puyo's to the table, the latter of which is prominently featured in her Puyo summoning neutral special [[MechanicallyUnusualFighter that basically introduces the gameplay from her home series into this game]].
----
* AssistCharacter: Carbuncle (the yellow thing near Arle's shoulder on her battle sprite) acts as part of her moveset, [[EnergyWeapon firing lasers from his forehead gem]] for the smash attacks.
* AnIcePerson: Arle casts an ice spell for the side special. It manifests as a ring of light that drifts forward as the button is held down, then turns into an ice chunk that descends quickly upon release.
* BlowYouAway: Sends her caught foe away via tornado in her forward and back throws.
* DifficultButAwesome: Placing Puyos to create a color chain is gonna be tricky in practice, especially if you're trying to get as complex as high-level play in ''Puyo Puyo'' by creating potential chain combos, all of which can be undone by a stock loss. But even creating a simple chain is incredibly strong if it hits, with chain-combos opening up potential for stage control.
* ElementalPowers: Being an apprentice mage, she's got a variety of elements to fight with throughout her moveset.
* MechanicallyUnusualFighter: Arle brings a unique setup game, not through use of conventional traps or certain projectiles, but rather with her [[BlobMonster Puyo's]]. She can spawn some Puyo's -- a pair of two via neutral special, with several possible colors individually -- that don't do anything on their own, but if a chain of three Puyo's of the same color is formed, they'll inflict massive damage on any foe in close proximity. All in all, its like playing a version of ''Puyo Puyo'' depending on how you spawn them: do well, and you have the potential to set up a large combo chain for lethal stage control; do poorly, and you're left with a mess of mismatched Puyo's cluttering the stage until you're done in.
* ObviousRulePatch: Arle's down throw puts the caught foe into a brief dizzy state, leaving them at the mercy of the girl's possible follow ups. To prevent Arle from simply grabbing the dizzied foe, pummel them, then down throw ad infinitum until they're in kill percent, her grab is disabled for a few seconds after using the throw.
* PragmaticAdaptation: A Puyo chain in the home series can only activate from four same-colored Puyo's, but here that number is reduced to three, cutting down on the difficulty of making chains in a more expansive space.
* SpringJump: Aided by a large, green Puyo, Arle springs upward for her up special. The Puyo can also bounce other fighters.
[[/folder]]
Is there an issue? Send a MessageReason:
None
Changed line(s) 131 (click to see context) from:
* CloseRangeCombatant: Despite her mass of arsenal in her home game and ''Persona 4: Arena'', Aigis lacks in the way of offensive options. Athena can help extend past her normal range by a small bit with a spear attack, but that's the furthest extent for Aigis.
to:
* CloseRangeCombatant: Despite her mass of arsenal in her home game and ''Persona 4: Arena'', Aigis lacks in the way of offensive options.options that extend outside her hurtbox. Athena can help extend past her normal range by a small bit with a spear attack, but that's the furthest extent for Aigis.
Is there an issue? Send a MessageReason:
Added character images
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/tails_cake.png]]
Changed line(s) 34 (click to see context) from:
to:
[[quoteright:272:https://static.tvtropes.org/pmwiki/pub/images/supersonic_0.png]]
Added DiffLines:
[[quoteright:244:https://static.tvtropes.org/pmwiki/pub/images/silver_20.png]]
Added DiffLines:
[[quoteright:281:https://static.tvtropes.org/pmwiki/pub/images/espio_mash.png]]
Added DiffLines:
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/gamma_0.png]]
Added DiffLines:
[[quoteright:260:https://static.tvtropes.org/pmwiki/pub/images/emerl_9.png]]
Added DiffLines:
[[quoteright:273:https://static.tvtropes.org/pmwiki/pub/images/bedr_aigis.png]]
Added DiffLines:
[[quoteright:202:https://static.tvtropes.org/pmwiki/pub/images/sato_alexkidd.png]]
Added DiffLines:
[[quoteright:328:https://static.tvtropes.org/pmwiki/pub/images/arle.png]]
Is there an issue? Send a MessageReason:
None
Changed line(s) 3,4 (click to see context) from:
[[Characters/CMCPlusEnemies Enemies]] | [[Characters/CMCPlusAprilFools April Fools]] -] ]] ]]
to:
[[Characters/CMCPlusEnemies Enemies]] | [[Characters/CMCPlusOtherBuilds Other Builds]] | [[Characters/CMCPlusAprilFools April Fools]] -] ]] ]]
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* AdaptationalJerkass: This particular incarnation of Sonic, from what little is seen of him personality-wise, is considerably more cocky and less heroic, as one post-battle dialogue in the Arcade mode has him [[RuderAndCruder call the losing opponent a dickhead]] for not leaving him be.
Is there an issue? Send a MessageReason:
None
Changed line(s) 3,4 (click to see context) from:
[[Characters/CMCPlusEnemies Enemies]] -] ]] ]]
to:
[[Characters/CMCPlusEnemies Enemies]] | [[Characters/CMCPlusAprilFools April Fools]] -] ]] ]]
Is there an issue? Send a MessageReason:
None
Changed line(s) 3,4 (click to see context) from:
[[Characters/CMCPlusAssists Assists]] | [[Characters/CMCPlusEnemies Enemies]] -] ]] ]]
to:
Is there an issue? Send a MessageReason:
None
Changed line(s) 37 (click to see context) from:
* DivergentCharacterEvolution: Super Sonic in the vanilla ''Crusade'' was just Sonic's SuperMode regulated to his [[LimitBreak Final Smash]]. This incarnation is his own fighter with a largely original moveset.
to:
* DivergentCharacterEvolution: DecompositeCharacter: Super Sonic in the vanilla ''Crusade'' was just Sonic's SuperMode regulated to his [[LimitBreak Final Smash]]. This incarnation is his own fighter with a largely original moveset.
Changed line(s) 82 (click to see context) from:
* ArmCannon: While his sprite doesn't have it by default, using down special spawns it in to fire a shot if a foe is hit the laser reticle.
to:
* ArmCannon: While his sprite doesn't have it by default, using down special spawns it in to fire a shot if a foe is hit by the laser reticle.
Changed line(s) 150 (click to see context) from:
The prolific young mage apprentice and the face of ''Puyo Puyo''. Arle brings her ElementalPowers and Puyo's to the table, the latter of which is prominently featured in her Puyo summoning neutral special [[MechanicallyUnusualFighter that basically introduce gameplay from her home series into this game]].
to:
The prolific young mage apprentice and the face of ''Puyo Puyo''. Arle brings her ElementalPowers and Puyo's to the table, the latter of which is prominently featured in her Puyo summoning neutral special [[MechanicallyUnusualFighter that basically introduce introduces the gameplay from her home series into this game]].
Is there an issue? Send a MessageReason:
None
Changed line(s) 17,18 (click to see context) from:
The two-tailed fox and Sonic's sidekick, who's ability of flight and mechanical prowess. Tails is already part of vanilla ''Crusade'', but this incarnation is from a GameMod that revamps the fighter, tweaking his moveset to give him a slightly different playstyle.
to:
The two-tailed fox and Sonic's sidekick, who's ability of flight and mechanical prowess.prowess makes him a valuable companion to the blue blur. Tails is already part of vanilla ''Crusade'', but this incarnation is from a GameMod that revamps the fighter, tweaking his moveset to give him a slightly different playstyle.
Changed line(s) 77 (click to see context) from:
One of the E-100 Series, advanced robots created by Dr. Robotnik. Gamma in particular is different, being an AntiVillain that decides to oppose his master and save his brethren from robotic imprisonment, eventually leading to his self-destruction upon completion. Though, he was later remade as Chaos Gamma, another robot who's drastically different in characterization, though the latter's sprite is used to represent him.
to:
One of the E-100 Series, advanced robots created by Dr. Robotnik. Gamma in particular is different, being an AntiVillain that decides to oppose his master and save his brethren from robotic imprisonment, eventually leading to his self-destruction upon completion. Though, he He was later remade as Chaos Gamma, another robot who's drastically different in characterization, though the latter's sprite is used to represent him.
Changed line(s) 159 (click to see context) from:
* PragmaticAdaptation: A Puyo chain in the home series can only activate four same-colored Puyo's, but here that number is reduced to three, cutting down on the difficulty of making chains in a more expansive space.
to:
* PragmaticAdaptation: A Puyo chain in the home series can only activate from four same-colored Puyo's, but here that number is reduced to three, cutting down on the difficulty of making chains in a more expansive space.
Is there an issue? Send a MessageReason:
None
Changed line(s) 11 (click to see context) from:
!!''Franchise/SonicTheHedgehog''
to:
Changed line(s) 13 (click to see context) from:
!!![[https://gamebanana.com/mods/50655 Miles "Tails" Prower Revamp]]
to:
Changed line(s) 31 (click to see context) from:
!!![[https://gamebanana.com/mods/50467 Super Sonic]]
to:
Changed line(s) 44 (click to see context) from:
!!![[https://gamebanana.com/mods/50572 Silver the Hedgehog]]
to:
Changed line(s) 57 (click to see context) from:
!!![[https://gamebanana.com/mods/50632 Espio the Chameleon]]
to:
Changed line(s) 73 (click to see context) from:
!!![[https://gamebanana.com/mods/50519 E-102 Gamma]]
to:
Changed line(s) 91 (click to see context) from:
!!![[https://gamebanana.com/mods/50500 Emerl]]
to:
Changed line(s) 110 (click to see context) from:
!!''Others''
to:
Changed line(s) 112 (click to see context) from:
!!![[https://gamebanana.com/mods/50722 Aigis]]
to:
Changed line(s) 129 (click to see context) from:
!!!Alex Kidd
to:
Changed line(s) 144 (click to see context) from:
!!!Arle Nadja
to:
Is there an issue? Send a MessageReason:
The taunt only works like that for Practice mode.
Deleted line(s) 52 (click to see context) :
* PracticalTaunt: His taunt can fill a full bar of his meter, fueling his down special; taunting three times maxing it out.
Changed line(s) 73 (click to see context) from:
[[folder:E-102 Gamma]]
to:
Changed line(s) 116,117 (click to see context) from:
-->'''Debut:''' ''VideoGame/Persona3'' (2006)\\
'''Crusade Mod Creator:''' Bedreamon\\
'''Crusade Mod Creator:''' Bedreamon\\
to:
-->'''Debut:''' ''VideoGame/Persona3'' (2006)\\
'''Crusade(2006)
->'''Crusade Mod Creator:''' Bedreamon\\
'''Crusade
->'''Crusade Mod Creator:''' Bedreamon\\
Changed line(s) 133,135 (click to see context) from:
-->'''Debut:''' ''Alex Kidd in Miracle World'' (1986)\\
'''Crusade Mod Creator:''' Jio_Inzagi
\\
'''Crusade Mod Creator:''' Jio_Inzagi
\\
to:
-->'''Debut:''' ''Alex Kidd in Miracle World'' (1986)\\
'''Crusade(1986)
->'''Crusade Mod Creator:''' Jio_Inzagi
\\
'''Crusade
->'''Crusade Mod Creator:''' Jio_Inzagi
Changed line(s) 148,150 (click to see context) from:
-->'''Debut:''' ''VideoGame/MadouMonogatari 1-2-3'' (1990)\\
'''Crusade Mod Creator:''' Jio_Inzagi
\\
'''Crusade Mod Creator:''' Jio_Inzagi
\\
to:
-->'''Debut:''' ''VideoGame/MadouMonogatari 1-2-3'' (1990)\\
'''Crusade(1990)
->'''Crusade Mod Creator:''' Jio_Inzagi
\\
'''Crusade
->'''Crusade Mod Creator:''' Jio_Inzagi
Is there an issue? Send a MessageReason:
None
* AbandonedMascot: He was initially Sega's answer to Mario, being the predecessor of Sega's run with the console market. This is reflected in his Arcade Mode route: pitting him against the later franchises, primarily ''Sonic the Hedgehog'', that came after his series was abandoned.
Changed line(s) 140,141 (click to see context) from:
* ForgottenMascot: He was initially Sega's answer to Mario, being the predecessor of Sega's run with the console market. This is reflected in his Arcade Mode route: pitting him against the later franchises, primarily ''Sonic the Hedgehog'', that came after his series was abandoned.
* KamehameHadoken: Fires a burst of energy from his hands via neutral special. Given his first game [[WhatCouldHaveBeen was originally conceived]] as a ''Franchise/DragonBall'' game, it may be a case of RecycledPremise.
* KamehameHadoken: Fires a burst of energy from his hands via neutral special. Given his first game [[WhatCouldHaveBeen was originally conceived]] as a ''Franchise/DragonBall'' game, it may be a case of RecycledPremise.
to:
* ForgottenMascot: He was initially Sega's answer to Mario, being the predecessor of Sega's run with the console market. This is reflected in his Arcade Mode route: pitting him against the later franchises, primarily ''Sonic the Hedgehog'', that came after his series was abandoned.
* KamehameHadoken:KamehameHadoken:[[invoked]] Fires a burst of energy from his hands via neutral special. Given his first game [[WhatCouldHaveBeen was originally conceived]] as a ''Franchise/DragonBall'' game, it may be a case of RecycledPremise.
* KamehameHadoken:
Is there an issue? Send a MessageReason:
None
Changed line(s) 120 (click to see context) from:
The Anti-Shadow weapon created by the Kirijo group and a RidiculouslyHumanRobot member of S.E.E.S
to:
The Anti-Shadow weapon created by the Kirijo group and who's also a RidiculouslyHumanRobot member of S.E.E.SS.
Is there an issue? Send a MessageReason:
None
Changed line(s) 124 (click to see context) from:
* CloseRangedCombatant: Despite her mass of arsenal in her home game and ''Persona 4: Arena'', Aigis lacks in the way of offensive options. Athena can help extend past her normal range by a small bit with a spear attack, but that's the furthest extent for Aigis.
to:
* CloseRangedCombatant: CloseRangeCombatant: Despite her mass of arsenal in her home game and ''Persona 4: Arena'', Aigis lacks in the way of offensive options. Athena can help extend past her normal range by a small bit with a spear attack, but that's the furthest extent for Aigis.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* ForgottenMascot: He was initially Sega's answer to Mario, being the predecessor of Sega's run with the console market. This is reflected in his Arcade Mode route: pitting him against the later franchises, primarily ''Sonic the Hedgehog'', that came after his series was abandoned.
Is there an issue? Send a MessageReason:
And that's page two down; Alex Kidd's the one I still definitely need to touch up, but a few other are definitely lacking still.
Added DiffLines:
[[WMG:[[center: [- [[Characters/CMCPlus CMC+ character index]]\\
[[Characters/CMCPlusNintendo Nintendo]] | '''Sega''' | [[Characters/CMCPlusCapcom Capcom]] | [[Characters/CMCPlusBandaiNamco Bandai Namco]] | [[Characters/CMCPlusTouhouProject Touhou Project]] | [[Characters/CMCPlusOtherVideoGames Other Video Games]] | [[Characters/CMCPlusShonenJump Shonen Jump]] | [[Characters/CMCPlusOtherMedia Other Media]] | [[Characters/CMCPlusOriginalCharacters Original Characters]]\\
[[Characters/CMCPlusAssists Assists]] | [[Characters/CMCPlusEnemies Enemies]] -] ]] ]]
This page lists ''VideoGame/CMCPlus'' characters originating from Creator/{{Sega}} games (including its subsidiary Creator/{{Atlus}}).
For the vanilla ''VideoGame/SuperSmashBrosCrusade'' characters Sonic, Knuckles, Shadow and Ristar, see [[Characters/SuperSmashBrosCrusade the vanilla game's character page]]. Tails is an exception, as he is the SameCharacterButDifferent in ''CMC+''.
----
[[foldercontrol]]
!!''Franchise/SonicTheHedgehog''
[[folder:Tails]]
!!![[https://gamebanana.com/mods/50655 Miles "Tails" Prower Revamp]]
->'''Debut:''' ''VideoGame/SonicTheHedgehog2'' (1992)\\
'''Crusade Mod Creator:''' [=PorkyBMO=]
The two-tailed fox and Sonic's sidekick, who's ability of flight and mechanical prowess. Tails is already part of vanilla ''Crusade'', but this incarnation is from a GameMod that revamps the fighter, tweaking his moveset to give him a slightly different playstyle.
->See ''Crusade''[='=]s character page for tropes pertaining to his vanilla counterpart.
----
* AdaptationDeviation: The point of this depiction is to rework the old ''Crusade'' Tails' moveset to better [[note]]Or [[SelfDeprecation worse]], going by the standalone download description.[[/note]] represent him, such as the 'Flick' hand being a down special instead of an unconventional down air, or swapping the orginal side special hammer for a GrappleMove while regulating the hammer as a side smash. Notably, some changes make him closer to his ''VideoGame/SuperSmashFlash 2'' counterpart.
* BalanceBuff: His up special recovery used to immediately put him into freefall in ''Crusade''. Here, Tails will instead descend slowly with his tail-copter ability, at worse entering freefall when deliberately initiating a fast-fall.
* ExtendoBoxingGlove: The same as his ''Crusade'' depiction that sampled from ''VideoGame/SonicBattle'', using a mechanical boxing glove to hit around for down smash and upwards in-front for the up smash.
* {{Nerf}}: ''Crusade'' Tails has the ability to hover like Peach. This revamped Tails doesn't have that ability.
* SameCharacterButDifferent: The only things ''CMC+'' Tails has in common with his vanilla counterpart are his forward throw and Final Smash.
* SecretCharacter: Complete the "Race to the Finish" challenge as any Sonic within 15 seconds.
* TailSlap: Both canon ''Sonic The Hedgehog'' games and ''Crusade'' has him utilize his two tails as part of his attacks, and this revamp is no different. Though, the use of the tails is markedly different from ''Crusade'': most of his aerials aside from forward air feature him twirling them around, and he incorporates them into the second hit of his jab.
[[/folder]]
[[folder:Super Sonic]]
!!![[https://gamebanana.com/mods/50467 Super Sonic]]
->'''Debut:''' ''VideoGame/SonicTheHedgehog2'' (1992)\\
'''Crusade Mod Creator:''' Garfunkle
Sonic... [[SuperMode but Super!]] The form he takes with seven Chaos Emeralds (and 50 rings) in hand, now his own fighter separate from the Blue Blur.
----
* DivergentCharacterEvolution: Super Sonic in the vanilla ''Crusade'' was just Sonic's SuperMode regulated to his [[LimitBreak Final Smash]]. This incarnation is his own fighter with a largely original moveset.
* OneHitKill: In most circumstances, Super Sonic's Final Smash ''will'' send the foe into the blast zone due to its total 100% damage output.
* SecretCharacter: Complete Classic mode as any Sonic with three lives or less on Very Hard difficulty without continuing.
* UselessUsefulSpell: Down special has Super Sonic charge up to fill his ring counter, which in canon is what keeps their SuperMode active. But, since Super Sonic doesn't seem to revert or get weaker from lack of rings, presumably due to a glitch or oversight, there's no point in keeping your rings up.
[[/folder]]
[[folder:Silver]]
!!![[https://gamebanana.com/mods/50572 Silver the Hedgehog]]
->'''Debut:''' ''VideoGame/SonicTheHedgehog2006''\\
'''Crusade Mod Creator:''' [=MashMan=]
The psychic hedgehog of the distant future.
----
* MeteorMove: The down throw variant of his [[MindOverMatter neutral special]] casts the foe at a downward angle. Unlike the average spike, the foe isn't locked in hit-stun for the majority of the descent, meaning a foe can cancel the momentum with an air-dash.
* MindOverMatter: Telekinesis for his grab, throws and neutral special. The neutral special in particular allows Silver to move independently as he's moving, akin to DK's Cargo Carry throw.
* PracticalTaunt: His taunt can fill a full bar of his meter, fueling his down special; taunting three times maxing it out.
* PsychicPowers: Aside from MindOverMatter above, Silver is armed with psychokinetic blasts of varying properties, from wind to electric based.
* SecretCharacter: Complete both Sonic and Shadow's Arcade modes.
[[/folder]]
[[folder:Espio]]
!!![[https://gamebanana.com/mods/50632 Espio the Chameleon]]
->'''Debut:''' ''VideoGame/KnucklesChaotix'' (1995)\\
'''Crusade Mod Creator:''' [=MashMan=]
The speedy member of Team Chaotix.
----
* {{Invisibility}}: Courtesy of his nature as [[HollywoodChameleons a chameleon]], he vanishes when performing a few attack, particularly his {{Spin Attack}}s.
* SecretCharacter: Complete Knuckles's Arcade mode.
* SpinAttack: Akin to how Espio Spin-Dashes in ''Knuckles Chaotix'', two/three of his attacks feature him attacking in this manner:
** Down smash has him vanish, then reappear a few feet above to attack like a drill.
** Down special has Espio charge up and dash forward spinning, with the aerial variant having Espio dive in a drill-like motion.
* StockNinjaWeaponry: Being a ninja, he throws a shuriken projectile for the neutral special, with the charged variant of the move being a larger and stronger multi-hitting projectile.
* SuperSpeed: A given considering he's the speed type of his group, his side special has him dash forward at lightning speed, with any foe intercepted being sent upward with Espio for a possible follow up.
[[/folder]]
[[folder:E-102 Gamma]]
!!![[https://gamebanana.com/mods/50519 E-102 Gamma]]
->'''Debut:''' ''VideoGame/SonicAdventure'' (1999)\\
'''Crusade Mod Creator:''' Manndarin
One of the E-100 Series, advanced robots created by Dr. Robotnik. Gamma in particular is different, being an AntiVillain that decides to oppose his master and save his brethren from robotic imprisonment, eventually leading to his self-destruction upon completion. Though, he was later remade as Chaos Gamma, another robot who's drastically different in characterization, though the latter's sprite is used to represent him.
----
* ActionBomb:
** Explodes with the foe in hand for the up throw. It's a powerful throw that can kill early, but Gamma gains 25% damage each use.
** The Final Smash is of Gamma self-destructing into a giant, exploding fireball, with this attack dealing hefty damage and knockback at the cost of a stock.
* ArmCannon: While his sprite doesn't have it by default, using down special spawns it in to fire a shot if a foe is hit the laser reticle.
* HelicopterPack: Comes equipped with a hover ability akin to Peach's, being depicted as a helicopter built into its midsection. Down throw even has Gamma weaponize the fan blades.
* HitboxDissonance: Their down special uses a non-damaging hitbox for the laser to activate. Consequently, Gamma's hurtbox also extends out because of said hitbox, meaning the move is easily countered by any of the foes attacks.
* PressXToDie: If Gamma has his Final Smash available but you're on the last stock, you'd better be careful with using the special button, else your game ends in a fiery explosion.
* SecretCharacter: He's hidden in a secret area of the "Factory Invasion" challenge. Find him and then defeat him in back-to-back stamina and regular battles.
* ShockAndAwe: Gamma makes use of their electrically-charged claw 'daggers' for several attacks.
[[/folder]]
[[folder:Emerl]]
!!![[https://gamebanana.com/mods/50500 Emerl]]
->'''Debut:''' ''VideoGame/SonicBattle'' (2003)\\
'''Crusade Mod Creator:''' [=MashMan=]
The ancient robot with the ability of PowerCopying.
----
* AllYourPowersCombined: Justified. The powers of Sonic, Tails, Knuckles, Amy, Cream (or rather [[AssistCharacter Cheese]]), Chaos Gamma, and Chaos Zero, courtesy of Gemerl's PowerCopying, are represented in this moveset.
* AssistCharacter: Cream's Chao Cheese, one of his side specials, can be summoned to create a whirlwind attack.
* ConfusionFu: Gemerl's FlashStep variation of his side special can instead lead into a twirling dropkick as an offensive option, which leads to mind-games over whether Gemerl will simply warp his way out of danger, or throw out a surprise attack.
* ExtendableArms: One side special is a long ranged grab that'll lead into the foe being forcibly buried into the ground, [[MeteorMove or thrown downward if successfully used midair]].
* PowerCopying: His ability in canon is copying the traits and skills of others; with the help of Sonic and friends, he has access to a large variety of powers and skills that originated from them, hence why his moveset consists of borrowed moves.
* RealTimeWeaponChange: With the use of down special, Emerl can change their other special attacks into three variations each:
** Ring Toss, EnergyBall, and a mine for the neutral special.
** FlashStep, {{extend|ableArms}}ing grab, and [[AssistCharacter Cheese]] for the side special.
** Whirlwind, RisingUppercut, and a JetPack for the up special.
* SecretCharacter: Complete the "Of Steel and Lead" challenge as any ''Sonic'' character.
* {{Shoryuken}}: Gemerl's offense-oriented option for his up special is the rising uppercut, which can lead into a RoundhouseKick if it properly connects.
[[/folder]]
!!''Others''
[[folder:Aigis]]
!!![[https://gamebanana.com/mods/50722 Aigis]]
->'''Home Series:''' ''Franchise/{{Persona}}''
%%TO PRESERVE FONT SIZE; DO NOT REMOVE.
-->'''Debut:''' ''VideoGame/Persona3'' (2006)\\
'''Crusade Mod Creator:''' Bedreamon\\
'''Character Sprite Origin:''' ''VideoGame/Persona4Arena'' (2012)
The Anti-Shadow weapon created by the Kirijo group and a RidiculouslyHumanRobot member of S.E.E.S
----
* AssistCharacter: Pallas Athena, Aigis's Ultimate Persona, assists her for neutral and down special with their spear attacks.
* BackpackCannon: Draws out a large cannon from her backside for the up smash.
* CloseRangedCombatant: Despite her mass of arsenal in her home game and ''Persona 4: Arena'', Aigis lacks in the way of offensive options. Athena can help extend past her normal range by a small bit with a spear attack, but that's the furthest extent for Aigis.
* CallingYourAttacks: Sampled from ''Persona 4: Arena'', she calls out a few of her attack names while initiating them, including "Sweep!" for her sweep-kick down smash, "AntiAir!" for her BackpackCannon up smash, and finally Athena -- calling her Persona.
* HandBlast: Creates an explosion from the palm of her hand for her forward smash.
[[/folder]]
[[folder:Alex Kidd]]
!!!Alex Kidd
->'''Home Series:''' ''VideoGame/AlexKidd''
%%TO PRESERVE FONT SIZE; DO NOT REMOVE.
-->'''Debut:''' ''Alex Kidd in Miracle World'' (1986)\\
'''Crusade Mod Creator:''' Jio_Inzagi
\\
Sega's mascot before the introduction of Sonic.
----
* EnhancedPunch: A saiyan-like punch for his forward smash.
* FragileSpeedster: Alex is already fairly lightweight and small with some above average running speed, but what pushes him into this is his up special: putting him in a heli-pod with CollisionDamage that's a huge boost in aerial speed, allowing Alex to rush foes and flee quickly.
* KamehameHadoken: Fires a burst of energy from his hands via neutral special. Given his first game [[WhatCouldHaveBeen was originally conceived]] as a ''Franchise/DragonBall'' game, it may be a case of RecycledPremise.
[[/folder]]
[[folder:Arle Nadja]]
!!!Arle Nadja
->'''Home Series:''' ''VideoGame/PuyoPuyo''
%%TO PRESERVE FONT SIZE; DO NOT REMOVE.
-->'''Debut:''' ''VideoGame/MadouMonogatari 1-2-3'' (1990)\\
'''Crusade Mod Creator:''' Jio_Inzagi
\\
The prolific young mage apprentice and the face of ''Puyo Puyo''. Arle brings her ElementalPowers and Puyo's to the table, the latter of which is prominently featured in her Puyo summoning neutral special [[MechanicallyUnusualFighter that basically introduce gameplay from her home series into this game]].
----
* AssistCharacter: Carbuncle (the yellow thing near Arle's shoulder on her battle sprite) acts as part of her moveset, [[EnergyWeapon firing lasers from his forehead gem]] for the smash attacks.
* AnIcePerson: Arle casts an ice spell for the side special. It manifests as a ring of light that drifts forward as the button is held down, then turns into an ice chunk that descends quickly upon release.
* BlowYouAway: Sends her caught foe away via tornado in her forward and back throws.
* DifficultButAwesome: Placing Puyos to create a color chain is gonna be tricky in practice, especially if you're trying to get as complex as high-level play in ''Puyo Puyo'' by creating potential chain combos, all of which can be undone by a stock loss. But even creating a simple chain is incredibly strong if it hits, with chain-combos opening up potential for stage control.
* ElementalPowers: Being an apprentice mage, she's got a variety of elements to fight with throughout her moveset.
* MechanicallyUnusualFighter: Arle brings a unique setup game, not through use of conventional traps or certain projectiles, but rather with her [[BlobMonster Puyo's]]. She can spawn some Puyo's -- a pair of two via neutral special, with several possible colors individually -- that don't do anything on their own, but if a chain of three Puyo's of the same color is formed, they'll inflict massive damage on any foe in close proximity. All in all, its like playing a version of ''Puyo Puyo'' depending on how you spawn them: do well, and you have the potential to set up a large combo chain for lethal stage control; do poorly, and you're left with a mess of mismatched Puyo's cluttering the stage until you're done in.
* ObviousRulePatch: Arle's down throw puts the caught foe into a brief dizzy state, leaving them at the mercy of the girl's possible follow ups. To prevent Arle from simply grabbing the dizzied foe, pummel them, then down throw ad infinitum until they're in kill percent, her grab is disabled for a few seconds after using the throw.
* PragmaticAdaptation: A Puyo chain in the home series can only activate four same-colored Puyo's, but here that number is reduced to three, cutting down on the difficulty of making chains in a more expansive space.
* SpringJump: Aided by a large, green Puyo, Arle springs upward for her up special. The Puyo can also bounce other fighters.
[[/folder]]
----
[[Characters/CMCPlusNintendo Nintendo]] | '''Sega''' | [[Characters/CMCPlusCapcom Capcom]] | [[Characters/CMCPlusBandaiNamco Bandai Namco]] | [[Characters/CMCPlusTouhouProject Touhou Project]] | [[Characters/CMCPlusOtherVideoGames Other Video Games]] | [[Characters/CMCPlusShonenJump Shonen Jump]] | [[Characters/CMCPlusOtherMedia Other Media]] | [[Characters/CMCPlusOriginalCharacters Original Characters]]\\
[[Characters/CMCPlusAssists Assists]] | [[Characters/CMCPlusEnemies Enemies]] -] ]] ]]
This page lists ''VideoGame/CMCPlus'' characters originating from Creator/{{Sega}} games (including its subsidiary Creator/{{Atlus}}).
For the vanilla ''VideoGame/SuperSmashBrosCrusade'' characters Sonic, Knuckles, Shadow and Ristar, see [[Characters/SuperSmashBrosCrusade the vanilla game's character page]]. Tails is an exception, as he is the SameCharacterButDifferent in ''CMC+''.
----
[[foldercontrol]]
!!''Franchise/SonicTheHedgehog''
[[folder:Tails]]
!!![[https://gamebanana.com/mods/50655 Miles "Tails" Prower Revamp]]
->'''Debut:''' ''VideoGame/SonicTheHedgehog2'' (1992)\\
'''Crusade Mod Creator:''' [=PorkyBMO=]
The two-tailed fox and Sonic's sidekick, who's ability of flight and mechanical prowess. Tails is already part of vanilla ''Crusade'', but this incarnation is from a GameMod that revamps the fighter, tweaking his moveset to give him a slightly different playstyle.
->See ''Crusade''[='=]s character page for tropes pertaining to his vanilla counterpart.
----
* AdaptationDeviation: The point of this depiction is to rework the old ''Crusade'' Tails' moveset to better [[note]]Or [[SelfDeprecation worse]], going by the standalone download description.[[/note]] represent him, such as the 'Flick' hand being a down special instead of an unconventional down air, or swapping the orginal side special hammer for a GrappleMove while regulating the hammer as a side smash. Notably, some changes make him closer to his ''VideoGame/SuperSmashFlash 2'' counterpart.
* BalanceBuff: His up special recovery used to immediately put him into freefall in ''Crusade''. Here, Tails will instead descend slowly with his tail-copter ability, at worse entering freefall when deliberately initiating a fast-fall.
* ExtendoBoxingGlove: The same as his ''Crusade'' depiction that sampled from ''VideoGame/SonicBattle'', using a mechanical boxing glove to hit around for down smash and upwards in-front for the up smash.
* {{Nerf}}: ''Crusade'' Tails has the ability to hover like Peach. This revamped Tails doesn't have that ability.
* SameCharacterButDifferent: The only things ''CMC+'' Tails has in common with his vanilla counterpart are his forward throw and Final Smash.
* SecretCharacter: Complete the "Race to the Finish" challenge as any Sonic within 15 seconds.
* TailSlap: Both canon ''Sonic The Hedgehog'' games and ''Crusade'' has him utilize his two tails as part of his attacks, and this revamp is no different. Though, the use of the tails is markedly different from ''Crusade'': most of his aerials aside from forward air feature him twirling them around, and he incorporates them into the second hit of his jab.
[[/folder]]
[[folder:Super Sonic]]
!!![[https://gamebanana.com/mods/50467 Super Sonic]]
->'''Debut:''' ''VideoGame/SonicTheHedgehog2'' (1992)\\
'''Crusade Mod Creator:''' Garfunkle
Sonic... [[SuperMode but Super!]] The form he takes with seven Chaos Emeralds (and 50 rings) in hand, now his own fighter separate from the Blue Blur.
----
* DivergentCharacterEvolution: Super Sonic in the vanilla ''Crusade'' was just Sonic's SuperMode regulated to his [[LimitBreak Final Smash]]. This incarnation is his own fighter with a largely original moveset.
* OneHitKill: In most circumstances, Super Sonic's Final Smash ''will'' send the foe into the blast zone due to its total 100% damage output.
* SecretCharacter: Complete Classic mode as any Sonic with three lives or less on Very Hard difficulty without continuing.
* UselessUsefulSpell: Down special has Super Sonic charge up to fill his ring counter, which in canon is what keeps their SuperMode active. But, since Super Sonic doesn't seem to revert or get weaker from lack of rings, presumably due to a glitch or oversight, there's no point in keeping your rings up.
[[/folder]]
[[folder:Silver]]
!!![[https://gamebanana.com/mods/50572 Silver the Hedgehog]]
->'''Debut:''' ''VideoGame/SonicTheHedgehog2006''\\
'''Crusade Mod Creator:''' [=MashMan=]
The psychic hedgehog of the distant future.
----
* MeteorMove: The down throw variant of his [[MindOverMatter neutral special]] casts the foe at a downward angle. Unlike the average spike, the foe isn't locked in hit-stun for the majority of the descent, meaning a foe can cancel the momentum with an air-dash.
* MindOverMatter: Telekinesis for his grab, throws and neutral special. The neutral special in particular allows Silver to move independently as he's moving, akin to DK's Cargo Carry throw.
* PracticalTaunt: His taunt can fill a full bar of his meter, fueling his down special; taunting three times maxing it out.
* PsychicPowers: Aside from MindOverMatter above, Silver is armed with psychokinetic blasts of varying properties, from wind to electric based.
* SecretCharacter: Complete both Sonic and Shadow's Arcade modes.
[[/folder]]
[[folder:Espio]]
!!![[https://gamebanana.com/mods/50632 Espio the Chameleon]]
->'''Debut:''' ''VideoGame/KnucklesChaotix'' (1995)\\
'''Crusade Mod Creator:''' [=MashMan=]
The speedy member of Team Chaotix.
----
* {{Invisibility}}: Courtesy of his nature as [[HollywoodChameleons a chameleon]], he vanishes when performing a few attack, particularly his {{Spin Attack}}s.
* SecretCharacter: Complete Knuckles's Arcade mode.
* SpinAttack: Akin to how Espio Spin-Dashes in ''Knuckles Chaotix'', two/three of his attacks feature him attacking in this manner:
** Down smash has him vanish, then reappear a few feet above to attack like a drill.
** Down special has Espio charge up and dash forward spinning, with the aerial variant having Espio dive in a drill-like motion.
* StockNinjaWeaponry: Being a ninja, he throws a shuriken projectile for the neutral special, with the charged variant of the move being a larger and stronger multi-hitting projectile.
* SuperSpeed: A given considering he's the speed type of his group, his side special has him dash forward at lightning speed, with any foe intercepted being sent upward with Espio for a possible follow up.
[[/folder]]
[[folder:E-102 Gamma]]
!!![[https://gamebanana.com/mods/50519 E-102 Gamma]]
->'''Debut:''' ''VideoGame/SonicAdventure'' (1999)\\
'''Crusade Mod Creator:''' Manndarin
One of the E-100 Series, advanced robots created by Dr. Robotnik. Gamma in particular is different, being an AntiVillain that decides to oppose his master and save his brethren from robotic imprisonment, eventually leading to his self-destruction upon completion. Though, he was later remade as Chaos Gamma, another robot who's drastically different in characterization, though the latter's sprite is used to represent him.
----
* ActionBomb:
** Explodes with the foe in hand for the up throw. It's a powerful throw that can kill early, but Gamma gains 25% damage each use.
** The Final Smash is of Gamma self-destructing into a giant, exploding fireball, with this attack dealing hefty damage and knockback at the cost of a stock.
* ArmCannon: While his sprite doesn't have it by default, using down special spawns it in to fire a shot if a foe is hit the laser reticle.
* HelicopterPack: Comes equipped with a hover ability akin to Peach's, being depicted as a helicopter built into its midsection. Down throw even has Gamma weaponize the fan blades.
* HitboxDissonance: Their down special uses a non-damaging hitbox for the laser to activate. Consequently, Gamma's hurtbox also extends out because of said hitbox, meaning the move is easily countered by any of the foes attacks.
* PressXToDie: If Gamma has his Final Smash available but you're on the last stock, you'd better be careful with using the special button, else your game ends in a fiery explosion.
* SecretCharacter: He's hidden in a secret area of the "Factory Invasion" challenge. Find him and then defeat him in back-to-back stamina and regular battles.
* ShockAndAwe: Gamma makes use of their electrically-charged claw 'daggers' for several attacks.
[[/folder]]
[[folder:Emerl]]
!!![[https://gamebanana.com/mods/50500 Emerl]]
->'''Debut:''' ''VideoGame/SonicBattle'' (2003)\\
'''Crusade Mod Creator:''' [=MashMan=]
The ancient robot with the ability of PowerCopying.
----
* AllYourPowersCombined: Justified. The powers of Sonic, Tails, Knuckles, Amy, Cream (or rather [[AssistCharacter Cheese]]), Chaos Gamma, and Chaos Zero, courtesy of Gemerl's PowerCopying, are represented in this moveset.
* AssistCharacter: Cream's Chao Cheese, one of his side specials, can be summoned to create a whirlwind attack.
* ConfusionFu: Gemerl's FlashStep variation of his side special can instead lead into a twirling dropkick as an offensive option, which leads to mind-games over whether Gemerl will simply warp his way out of danger, or throw out a surprise attack.
* ExtendableArms: One side special is a long ranged grab that'll lead into the foe being forcibly buried into the ground, [[MeteorMove or thrown downward if successfully used midair]].
* PowerCopying: His ability in canon is copying the traits and skills of others; with the help of Sonic and friends, he has access to a large variety of powers and skills that originated from them, hence why his moveset consists of borrowed moves.
* RealTimeWeaponChange: With the use of down special, Emerl can change their other special attacks into three variations each:
** Ring Toss, EnergyBall, and a mine for the neutral special.
** FlashStep, {{extend|ableArms}}ing grab, and [[AssistCharacter Cheese]] for the side special.
** Whirlwind, RisingUppercut, and a JetPack for the up special.
* SecretCharacter: Complete the "Of Steel and Lead" challenge as any ''Sonic'' character.
* {{Shoryuken}}: Gemerl's offense-oriented option for his up special is the rising uppercut, which can lead into a RoundhouseKick if it properly connects.
[[/folder]]
!!''Others''
[[folder:Aigis]]
!!![[https://gamebanana.com/mods/50722 Aigis]]
->'''Home Series:''' ''Franchise/{{Persona}}''
%%TO PRESERVE FONT SIZE; DO NOT REMOVE.
-->'''Debut:''' ''VideoGame/Persona3'' (2006)\\
'''Crusade Mod Creator:''' Bedreamon\\
'''Character Sprite Origin:''' ''VideoGame/Persona4Arena'' (2012)
The Anti-Shadow weapon created by the Kirijo group and a RidiculouslyHumanRobot member of S.E.E.S
----
* AssistCharacter: Pallas Athena, Aigis's Ultimate Persona, assists her for neutral and down special with their spear attacks.
* BackpackCannon: Draws out a large cannon from her backside for the up smash.
* CloseRangedCombatant: Despite her mass of arsenal in her home game and ''Persona 4: Arena'', Aigis lacks in the way of offensive options. Athena can help extend past her normal range by a small bit with a spear attack, but that's the furthest extent for Aigis.
* CallingYourAttacks: Sampled from ''Persona 4: Arena'', she calls out a few of her attack names while initiating them, including "Sweep!" for her sweep-kick down smash, "AntiAir!" for her BackpackCannon up smash, and finally Athena -- calling her Persona.
* HandBlast: Creates an explosion from the palm of her hand for her forward smash.
[[/folder]]
[[folder:Alex Kidd]]
!!!Alex Kidd
->'''Home Series:''' ''VideoGame/AlexKidd''
%%TO PRESERVE FONT SIZE; DO NOT REMOVE.
-->'''Debut:''' ''Alex Kidd in Miracle World'' (1986)\\
'''Crusade Mod Creator:''' Jio_Inzagi
\\
Sega's mascot before the introduction of Sonic.
----
* EnhancedPunch: A saiyan-like punch for his forward smash.
* FragileSpeedster: Alex is already fairly lightweight and small with some above average running speed, but what pushes him into this is his up special: putting him in a heli-pod with CollisionDamage that's a huge boost in aerial speed, allowing Alex to rush foes and flee quickly.
* KamehameHadoken: Fires a burst of energy from his hands via neutral special. Given his first game [[WhatCouldHaveBeen was originally conceived]] as a ''Franchise/DragonBall'' game, it may be a case of RecycledPremise.
[[/folder]]
[[folder:Arle Nadja]]
!!!Arle Nadja
->'''Home Series:''' ''VideoGame/PuyoPuyo''
%%TO PRESERVE FONT SIZE; DO NOT REMOVE.
-->'''Debut:''' ''VideoGame/MadouMonogatari 1-2-3'' (1990)\\
'''Crusade Mod Creator:''' Jio_Inzagi
\\
The prolific young mage apprentice and the face of ''Puyo Puyo''. Arle brings her ElementalPowers and Puyo's to the table, the latter of which is prominently featured in her Puyo summoning neutral special [[MechanicallyUnusualFighter that basically introduce gameplay from her home series into this game]].
----
* AssistCharacter: Carbuncle (the yellow thing near Arle's shoulder on her battle sprite) acts as part of her moveset, [[EnergyWeapon firing lasers from his forehead gem]] for the smash attacks.
* AnIcePerson: Arle casts an ice spell for the side special. It manifests as a ring of light that drifts forward as the button is held down, then turns into an ice chunk that descends quickly upon release.
* BlowYouAway: Sends her caught foe away via tornado in her forward and back throws.
* DifficultButAwesome: Placing Puyos to create a color chain is gonna be tricky in practice, especially if you're trying to get as complex as high-level play in ''Puyo Puyo'' by creating potential chain combos, all of which can be undone by a stock loss. But even creating a simple chain is incredibly strong if it hits, with chain-combos opening up potential for stage control.
* ElementalPowers: Being an apprentice mage, she's got a variety of elements to fight with throughout her moveset.
* MechanicallyUnusualFighter: Arle brings a unique setup game, not through use of conventional traps or certain projectiles, but rather with her [[BlobMonster Puyo's]]. She can spawn some Puyo's -- a pair of two via neutral special, with several possible colors individually -- that don't do anything on their own, but if a chain of three Puyo's of the same color is formed, they'll inflict massive damage on any foe in close proximity. All in all, its like playing a version of ''Puyo Puyo'' depending on how you spawn them: do well, and you have the potential to set up a large combo chain for lethal stage control; do poorly, and you're left with a mess of mismatched Puyo's cluttering the stage until you're done in.
* ObviousRulePatch: Arle's down throw puts the caught foe into a brief dizzy state, leaving them at the mercy of the girl's possible follow ups. To prevent Arle from simply grabbing the dizzied foe, pummel them, then down throw ad infinitum until they're in kill percent, her grab is disabled for a few seconds after using the throw.
* PragmaticAdaptation: A Puyo chain in the home series can only activate four same-colored Puyo's, but here that number is reduced to three, cutting down on the difficulty of making chains in a more expansive space.
* SpringJump: Aided by a large, green Puyo, Arle springs upward for her up special. The Puyo can also bounce other fighters.
[[/folder]]
----