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Video Game / MiniGiants.io

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MiniGiants.io is 2018 Web Game, created by the Polish developer Night Steed. It combines the traditional top-down brawler gameplay and classes with the Agar.io mechanics of each character growing larger as they level, through both fighting and collecting specks of multi-coloured resource strewn around the map.
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Thus the name MiniGiants - each character starts off human-sized and looks small from the camera's perspective, but has a potential to become a giant really quickly.

See FacePunch.io for a similar concept, with less fantastical classes and boxing-inspired style.

Tropes present in MiniGiants:

  • An Ax To Grind: Barbarian's weapon.
  • Armor Is Useless: Averted: the Tank class, which is dressed like the traditional Knight Crusader, does in fact get 50% bonus to armor.
  • Drop the Hammer: The weapon of the Tank class.
  • Dual Wielding: Amazon fights with two throwing daggers. Beast attacks with both of its claws.
  • Endless Game: Just like in Agar.io, the fighting in the arena is not divided into any rounds, and will last as long as there are players around.
  • Life Drain: Beast steals 5% HP with every attack.
  • Hand Blast: Necromancers fire their lighting directly from their palms, whereas fairies, mages and clerics all require staffs for that.
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  • Horny Vikings: The Barbarian class has the horned helmet, and wears only furs for armor.
  • No Plot? No Problem!: Just try coming up with a reason that brought all of these different class archetypes here, to kill each other and collect technicoloured rocks to grow ever larger, with seemingly no way to leave!
  • Playing with Fire: Mages' attack animation has them cast a fireball from the tip of their staff.
  • Regenerating Health: This happens on its own, but very slowly, which is why Beast, whose only bonus is the ability to drain life with attacks, is the last character you get to unlock.
  • Robe and Wizard Hat: The Mage class is dressed in a purple robe and an equally purple conical hat.
  • Shock and Awe: Necromancers' attack animation has them blast lighting from their palms.
  • Skull for a Head: Necromancers look like this. The rest of their body might be skeletal too, but it's unclear under their robes.
  • Sprint Meter: The stamina bar. The starting class, Barbarian, has a 50% bonus to it, to anticipate that new players will have to spend a good amount of time running away from the already-giant leaders.
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    • On the flip side, getting to decent size as the Barbarian will also make it easier to chase the weaker players down.
  • Square-Cube Law: Player do in fact start to move slower the larger they get. However, this is compensated by their attack reach growing in direct proportion to size, regardless of what that attack is (i.e. as the Mage becomes 50% larger, so will his magic projectile.) Moreover, while the attacks become stronger with levels, the speed of the attack animation does not become slower, so giant players can instantly wipe out small ones who get just a tiny bit closer than they thought was safe.
  • White Magician Girl: Cleric is styled to look like one. She does blast holy-looking light from her staff, and she gets 50% bonus to health - presumably as some passive application of her healing magics. Otherwise, she is no different to the other classes.
  • Wolf Man: The Beast class is simply a bipedal wolf whose front paws are now shaped like arms with opposing thumbs - but the claws are as long and sharp as ever.

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