Follow TV Tropes

Following

Video Game / One Punch Man: A Hero Nobody Knows

Go To

https://static.tvtropes.org/pmwiki/pub/images/onepunchman.jpg
Advertisement:

One Punch Man: A Hero Nobody Knows is a fighting game based on the mega-popular One-Punch Man series, developed by Spike Chunsoft and published by Bandai Namco. It is slated for release on Playstation 4, Xbox One, and PC in 2020.

The game is a three-dimensional 3-vs-3 tag team fighting game with the cast of the anime series's first season, but with one important distinction: if Saitama is selected as a member of the player's team, he will not be immediately usable in the fight, because he's running late to the fight. A timer is put in place that counts down the time remaining until Saitama arrives, with perfect guards and combo attacks shortening the time needed until he can be used. Once Saitama arrives, he can One-Hit KO his opponents.

The game's story mode follows the events of the anime through the perspective of a player-created character who was saved by Saitama in a chance encounter and, inspired by him, starts the journey to becoming a hero.

Advertisement:

    Playable Characters 

    DLC (Season Pass) Characters 

Tropes

  • Adaptational Jerkass: In the source material, Genos is nice enough to others despite being The Comically Serious. Here, his desire to become Saitama's disciple clashes with the custom protagonist's own, resulting in him becoming very short with the protagonist and even threatening them with violence (and being "erased") despite knowing they're a fellow hero. Though he mellows out pretty much instantly when Saitama assigns the protagonist to be Genos' disciple, implying this is mostly from his desire and desperation to learn from Saitama.
  • Advertisement:
  • Been There, Shaped History: Kinda. Story mode is set during the first season and has your player character joining the Hero Association and going through the events of said season up until the fight with Boros. Your actions don't really change the course of things more then just stall for time for a majority of missions until one of the top heroes finally arrive.
  • Big Damn Heroes: Enforced with Saitama: he can't be used at the beginning of the fight, and is meant to arrive when the player is struggling to hold out against an opponent.
    • During the story mode, Saitama does this multiple times for the protagonist, as the latter has to stall against powerful monsters that the former took down in canon.
  • Brought Down to Badass: There's also a "Dream Version" of Saitama who wears pajamas and has his powers diminished so he can fight fairly. This is based on the dream he had against the subterraneans and could finally fight on an even keel and enjoy himself.
  • Character Customization: Not dissimilar to Jump Force and Dragon Ball Xenoverse, players create their own characters that serve as the central protagonists of the game's story mode.
  • Difficult, but Awesome: Saitama is built to be this. Choosing him forces you into a 2-on-3 fight (unless the other player chooses Saitama as well), but if you're able to Hold the Line and run down Saitama's timer, you win.
  • Gameplay and Story Integration: It's how Saitama is able to be both as canonically broken as he should be, and balanced with everyone else. Normal Saitama is his canon, god-tier self. That said, there's a Dream version that balances him with the rest of the cast, but justifies it as being All Just a Dream if you win with him.
  • Hold the Line: If you pick Saitama, the game becomes this. You must survive for 4 and a half minutes while outnumbered 3-2 until Saitama arrives and steamrolls the opposition.
  • Hopeless Boss Fight: Fittingly the final boss battle in story mode is against Saitama himself. Naturally, you're not gonna win this because Saitama's health bar barely even chips. Eventually he finishes it with a punch that thankfully doesn't destroy the player character but does knock them on their back.
  • Non-Lethal K.O.: If Saitama runs out of health (almost always against another Saitama), he will announce that he has to go to the store and leave.
  • One-Hit KO: Unless it's a Mirror Match against another Saitama, Saitama knocks out any opponent with a single punch.
  • Purposefully Overpowered: Saitama is just as hideously broken as you'd expect. This is balanced out by him being unavailable for the first 270 seconds of the fight.
  • Takes One to Kill One: According to this game, the only character that can defeat Saitama is another Saitama.
  • Unstoppable Force Meets Immovable Object: It's possible to get a fight between two Saitamas. If this happens, they're technically able to damage each other, but remain Immune to Flinching, and if one's life meter is reduced to zero they suddenly realize that Bargain Day at the local supermarket is almost over and take their leave.

Top

How well does it match the trope?

Example of:

/

Media sources:

/

Report