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Characters / Pokémon: Generation III - Wailmer to Deoxys

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The page for the Generation III Pokémon grew so large that it had to be split. This page has the tropes for National Pokédex numbers 320-386. For the rest, go here.


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    Wailmer and Wailord (Hoeruko and Whaloh) 

320: Wailmer / Hoeruko (ホエルコ hoeruko)
321: Wailord / Whaloh (ホエルオー hoeruoo)

https://static.tvtropes.org/pmwiki/pub/images/320-321-oras_7966.png

Whale-like Pokémon that are Water-typed and are somewhat based on inflatable objects like beach balls and blimps. Wailmer was among the first Generation III Pokémon to be revealed to the public. Currently, Wailord holds the position of the longest Pokémon in existence (measuring at a whopping 47 feet and seven inches). Their HP is rather massive.


  • Always a Bigger Fish: While Wishiwashi's School Form is considered so terrifying that even Gyarados runs away from it, Wailord considers it a moving dinner table. Strangely enough, Wailord themselves happen to be prey for Dhelmise.
  • Big Eater: Wailord can eat whole schools of Wishiwashi at a time. According to Ultra Sun, they eat so much that fishers tend to drive them away if there are too many.
  • Black Bead Eyes: Their eyes are barely visible on their gigantic bodies.
  • Cub Cues Protective Parent: If a predator harms a Wailmer, its pod will react to defend it.
  • Cute Giant: Wailord is enormous, and absolutely adorable to boot thanks to its beady little eyes and big, smiling mouth. Even Wailmer is very big for an unevolved Pokémon.
  • Damage-Sponge Boss: Both have high HP stats (Wailord's is the highest out of all Water-types), but low defenses.
  • Early-Bird Cameo: Wailmer made its first appearance in March of 2001 alongside Azurill and Kecleon.
  • Ground Pound: This evolutionary line can learn Bounce via level up from Generation IV onwards. As a result, it is also able to perform the Flying-type Z-move, Supersonic Skystrike. Both moves are visually the same in principle, involving a giant whale dropping onto the target from the sky with enough force to either paralyze the target or shatter the ground.
  • Healing Factor: Can be bred with the move Aqua Ring.
  • Hot Skitty-on-Wailord Action: ...The other half of the trope namer. Despite being one of the largest Pokémon in existence at 47 feet long/tall, Wailord is able to breed with anything in the Field egg group (as this includes Pokémon based on mammals, which whales are), including Skitty or the even smaller Diglett.
  • Making a Splash: Water-types, and can also learn the move Splash. Wailord do it quite literally when hunting; they'll jump out of the water to make a huge splash.
  • Not Drawn to Scale: Wailord's physical size in battle is smaller than the 11-year old protagonists in Sun & Moon.
  • One-Hit KO: They can be bred with Fissure.
  • Power-Up Mount: Wailmer is one of the few Pokémon in Omega Ruby & Alpha Sapphire to get a unique surf/dive model. However, there's no difference between using Wailmer and a miscellaneous Pokémon.
  • Required Party Member: Alongside Relicanth, Wailord is needed to access the Regis in Ruby and Sapphire and Omega Ruby and Alpha Sapphire.
  • Secret Art: Prior to Generation V, the only Pokémon to learn Water Spout naturally, apart from Kyogre.
  • Similar Squad: In Ruby, Sapphire, and their remakes, this is The Rival's answer to the Mudkip line if they don't have one.
  • Square-Cube Law: Wailord's mass is too light for its volume, which makes it less dense than helium. Possibly intentional, as it's classified as the Float Whale Pokémon.
  • Trademark Favorite Food: Wailmer in Alola eat a ton of Wishiwashi each day.
  • Weaksauce Weakness: The move Grass Knot, whose base power increases the heavier the opponent is. Weakness against grass plus Wailord's massive weight equals, well...
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    Numel and Camerupt (Donmel and Bakuuda) 

322: Numel / Donmel (ドンメル donmeru)
323: Camerupt / Bakuuda (バクーダ bakuuda)

https://static.tvtropes.org/pmwiki/pub/images/322-323-oras_6271.png

Making their home around Mt. Chimney, these stubby-legged camels store magma inside their humps and release them when using Eruption and Lava Plume. Numel are also quite dull, being rather unfeeling to pain (though not as much as Slowpoke). They excel in Attack and Special Attack but lack in Speed. Water-types absolutely wreck them due to their Fire/Ground typing. It gained a Mega Evolution in Omega Ruby and Alpha Sapphire that makes it slower but stronger and gets the ability Sheer Force.


  • Achilles' Heel: They both take quadruple damage from Water-Type attacks, although Solid Rock can mitigate this somewhat.
  • Boss Battle: Camerupt is the signature Mon of Maxie in Ruby, Emerald, and Omega Ruby. It can even Mega Evolve in the latter. Doubles as Recurring Boss and Climax Boss.
  • Berserk Button: Camerupt's Hidden Ability is Anger Point, which causes its Attack to max out when it's hit with a Critical Hit. It also hates being being hit in the face and Mega Camerupt apparently hates all moisture.
  • Brought to You by the Letter "S": Mega Camerupt has a M-shaped marking on its forehead.
  • Delayed Reaction: In the 3D games, Numel will take a second to register that it got hit by an attack — not as extreme as Slowpoke, but still fairly ridiculous.
  • Dishing Out Dirt: Ground-types.
  • Foil: To the Sharpedo line. While both of them have good Attack and Special Attack along with a Mega Evolution, Camerupt is a Fire-type, has better defenses, and is the signature Pokémon of Team Magma's leader Maxie.
  • Glass Cannon: Camerupt can't take hits very well (not helped by being extremely weak to Water) and is pretty slow, but hits decently hard.
  • Hair-Trigger Temper: Mega Camerupt is very short-tempered. Regular Camerupt is no slouch in that department either, as its Hidden Ability is Anger Point.
  • Living Lava: As Mega Camerupt, lava visibly erupts from its volcano humps, and it already has magma circulating around its body.
  • Magic Knight: Camerupt's offensive stats are both above average, and has strong Physical and Special moves to abuse.
  • Magma Man: Magma circulates inside Camerupt's body and it has volcanoes on its back. It apparently erupts every ten years, or whenever it gets very angry. They also learn a lot of moves involving magma and volcanic activity, like Lava Plume, Eruption, and Earth Power. Finally, one of Camerupt's abilities is Magma Armor, which prevents it from being frozen.
  • Mighty Glacier: Mega Camerupt has its already low Speed lowered, but in return, all of its other stats receive some decent boosts. It can take some hits that regular Camerupt can't while hitting even harder than before.
  • Misplaced Wildlife: Hoenn, the region where it first appeared, has both a desert and a volcano... with Numel being found at the latter.
  • Mix-and-Match Critters: Camerupt is mainly based on Bactrian camels, but has some bovine features, particularly its face and neck length. Mega Camerupt is as fluffy as a yak.
  • Multiform Balance: Of a bizarre sort. While both Numel and Camerupt's natural stat spreads lean towards Mighty Glacier, the former's access to the Simple ability (which increases the effects of Status Buffs) and the Eviolite item (which is useless on fully-evolved Pokémon like Camerupt, but will increase the Defense and Special Defense of Pokémon with evolutions by 50%) leads to the former being played as a Stone Wall.
  • Mundane Utility: Camerupt's Magma Armor ability not only prevents it from being frozen, but it also can hatch Pokemon eggs faster.
  • No-Sell: In addition to the standard Ground-type immunity to Electric-type moves, the line’s default abilities serve this purpose; Numel's Own Tempo and Oblivious negate confusion and infatuation/taunting, respectively, while Camerupt's Magma Armor prevents freezing.
  • Playing with Fire: Fire-types.
  • Power Makes Your Hair Grow: Mega Camerupt has a much thicker coat of fur than regular Camerupt.
  • Secret Art: The only Fire-type Pokémon to learn Eruption naturally in its debut Generation.
  • Similar Squad: In Ruby and Sapphire, this is The Rival's answer to the Torchic line if they don't have one. Interestingly, this is not the case for Omega Ruby and Alpha Sapphire, with The Rival using the Fire-type substitute from Emerald (Slugma), instead.
  • Super Mode: Camerupt gained a Mega Evolution in Omega Ruby and Alpha Sapphire.
  • Super Spit: Oddly, despite being a camel, the Stockpile/Swallow/Spit Up moves need to be bred onto it.
  • Too Dumb to Fool: Numel has Oblivious as one of its abilities, rendering it immune to attraction and being taunted.
  • Unskilled, but Strong: Mega Camerupt has Sheer Force, which boosts the power of attacks with a secondary effect at the cost of removing them.
  • Unstoppable Rage: Camerupt's Hidden Ability is Anger Point; hit it with a Critical Hit and its Attack will max out. The anime also characterizes it as becoming uncontrollably angry if it's been struck in the face.

    Torkoal (Cotoise) 

324: Torkoal / Cotoise (コータス kootasu)

https://static.tvtropes.org/pmwiki/pub/images/324-oras_3991.png

Also living on Mt. Chimney is this tortoise that stores coal in its shell. When agitated, it blows out black smoke to disorient the enemy. In battle, it surrounds itself in White Smoke to prevent anyone from lowering its stats. Its defense is its best stat and has average stats everywhere else except for Speed, which is absolutely abysmal.


  • Boss Battle: Torkoal is the signature Mon of Flannery, the fourth gym leader of Hoenn.
  • Death-or-Glory Attack: Can learn Overheat, a powerful Fire-type move that sharply lowers its Special Attack.
  • Eyes Always Shut: It has never been seen with its eyes open.
  • Foil: Gains an odd one in Generation VII in the form of Pelipper. Both get new abilities to empower them in battle, both of these abilities change the weather (Drizzle for Pelipper and Drought for Torkoal), and both, as always, are tank Pokémon. The first time you run into Torkoal is a route away from when you first run into Pelipper, as well. (Provided you didn't evolve a Wingull.)
  • Playing with Fire: It's a Fire-type.
  • Similar Squad: For some reason, in Emerald, Maynote  starts off with this Pokémon in her 2nd battle if she did not choose the Torchic line. In every battle afterwards, she replaces it with a Slugma instead.
  • Sturdy and Steady Turtles: It's an archetypal Stone Wall — it has an abysmally low speed stat, but very good physical defense.
  • Smoke Out: With the smoke coming out of it, it learns Smog and Smokescreen in addition to the White Smoke ability.
  • Spin to Deflect Stuff: Can learn Rapid Spin naturally.
  • Stone Wall: It has a very high Defense stat, but it's also very slow — like you'd expect from a tortoise.
  • Status Buff: Torkoal can learn quite a few from level-up; Withdraw, Curse, Iron Defense, Amnesia, and the rare Shell Smash.
  • Turtle Power: It's a tortoise that feeds on coal and breathes fire and smoke.
  • Useless Useful Spell: Torkoal naturally learns the very rare Shell Smash, which sharply increases offenses and Speed at the cost of lowing defenses. Torkoal is so slow that the Speed buff isn't useful without using Shell Smash until it hits the max buff (which isn't even that high), which requires lowering its defenses to the point that anything faster can beat it easily.
  • Weather Manipulation: Gains the Drought ability in Generation VII.

    Spoink and Grumpig (Baneboo and Boopig) 

325: Spoink / Baneboo (バネブー banebuu)
326: Grumpig / Boopig (ブーピッグ buupiggu)

https://static.tvtropes.org/pmwiki/pub/images/325-326-oras_5429.png

A strange Pokémon if there ever was one: The piglet (Spoink) has no back legs, so it gets around by bouncing on a springy tail. It also carries a large pearl on its head which apparently amplifies its psychic power and allegedly belongs to Clamperl. It becomes more normal (for a Pokémon at least) when it evolves into Grumpig.


  • As the Good Book Says...: "[D]o not throw your pearls before swine. If you do, they may trample them under their feet, and turn and tear you to pieces."
  • Big Eater: Implied by their Hidden Ability, Gluttony. Being based on pigs though, this is appropriate.
  • Blush Sticker: Spoink sports a pair.
  • Dance Battler: Grumpig dances while wielding its powers, which it can also do to take control of its foes according to flavor text. It cannot actually do this in-game, though it does learn Teeter Dance upon evolution.
  • Kevlard: Can have Thick Fat as their ability, which halves damage taken from Fire and Ice moves.
  • Pig Man: Grumpig is a humanoid pig.
  • Power Incontinence: Apparently, that pearl not only serves to amplify psychic power, but also, according to the Mystery Dungeon games, as a sort of counter-weight for the Spoink's bouncing; without it, the bouncing gets a little out of control.
  • Psychic Powers: Psychic-type.
  • Recurring Element: Of the Drowzee line. Both are two-stage Pokémon, pure Psychic types that have Special Defence as their highest stat, and serve as a more common alternative to the rarer-but-stronger Abra and Ralts lines in their debut games.
  • Secret Art: Prior to Generation IV, Spoink and Grumpig were the only Pokémon who could learn Magic Coat, which reflects status moves back at the user.
  • Spring Coil: Spoink has one for a tail in place of legs, providing that trope's page image. Grumpig has legs, but still retains the springy tail.
  • Squishy Wizard: Grumpig has a decently high Special Defense and an okay Special Attack, but it can't take physical hits too well.
  • Supernatural Is Purple: Even though they're Psychic types and not Ghosts.
  • Unreliable Narrator: Spoink's Pokédex entry is one of the few to be flat-out wrong as opposed to questionable. Spoink can visibly stop bouncing with no ill effects in both the anime and the 3D games.
  • Visual Pun: Spoink is a literal "spring pig".

    Spinda (Patcheel) 

327: Spinda / Patcheel (パッチール pacchiiru)

https://static.tvtropes.org/pmwiki/pub/images/327-oras_6707.png

This odd Pokémon is a common sight in the ash-covered Route 113. It has two motifs going for it: the patches on a Spinda's face differ from individual to individual, much like a fingerprint. Using an algorithm in the coding, there are over four billion combinations for face patches. The second motif is that its movepool and abilities revolve around spinning and dizziness. It's not a Pokémon that's going to win battles for you, but it's at least one you aren't likely to forget.


  • Cast of Snowflakes: There are 4,294,967,296 spot patterns, meaning you're not likely to see the same kind of Spinda twice. And that's not counting the Shiny version of Spinda, which would double that number to a staggering 8,589,934,592 combinations.
  • Confusion Fu: Quite literally. Most of its abilities and moves have to do with confusion.
  • Drunken Master: Emphasized by the Teeter Dance move, which confuses the opponent with its wobbly dance.
  • Joke Character: It exists pretty much to demonstrate Gen III's new mechanics that allow it to have a random spot pattern. Spinda has all-around awful stats and, aside from a few gimmicks, is completely worthless and unremarkable in battle.
  • Master of None: Spinda's stats are all equal... and they all suck.
  • Non-Elemental: Normal-type.
  • Panda-ing to the Audience: Based on the qinling panda (a subspecies of the giant panda).
  • Secret Art: The only Pokémon to learn Teeter Dance naturally before Generation V.
  • Spin to Deflect Stuff: Can be bred to have Rapid Spin.
  • Support Party Member: Has increasingly been pushed into this role. Teeter Dance is far more useful in Doubles and Triples because it hits all other Pokémon (including teammates if you're not careful), and it gains access to the move Skill Swap, which allows it to give its hidden ability (see Useless Useful Spell below) to a Pokémon that can make far better use of it.
  • Useless Useful Spell: Its Hidden Ability is Contrary, one of the most coveted Abilities in the series, as it reverses debuffs. However, Spinda has absolutely no moves that can take advantage of this bar Superpower, which it could only obtain through the Dream World.
  • Wingding Eyes: Spinda has swirls for eyes, indicting its perpetually dizzy state.

    Trapinch (Nuckrar), Vibrava, and Flygon 

328: Trapinch / Nuckrar (ナックラー nakkuraa)
329: Vibrava (ビブラーバ biburaaba)
330: Flygon (フライゴン furaigon)

https://static.tvtropes.org/pmwiki/pub/images/328-329-330-oras_4100.png

Based on the antlion, Trapinch is a Ground-typed Pokémon commonly found in the wild in desert areas. While at first it looks unimpressive, upon evolution it becomes Vibrava, which drastically transforms Trapinch from an orange walking mouth to a green dragonfly-like creature (the adult form of the antlion, of course) with reduced Attack, greater Speed, and the unexpected Dragon-type. Afterwards, it evolves into Flygon, which returns its high Attack and tones up the rest of its stats as well.


  • Antlion Monster: Waits in its hole to capture prey, and like its Real Life counterpart, evolves into a dragonfly-like creature. Its Arena Trap ability prevents non-flying enemies from escaping.
  • Bash Brothers: With Krookodile, as of Ultra Sun and Ultra Moon.
  • Big Creepy-Crawlies: They're based on the antlion, belong in the Bug Egg Group, and learn some Bug-type moves. Oddly, they’re not Bug-types.
  • Breakout Character: While not on par with some of the other stand-outs from Gen III, such as Blaziken or Gardevoir, Flygon remains well-liked and popular enough to appear in most regional dexes going forward, only missing Platinum. It was even considered a candidate for a Mega Evolution, but ultimately didn't get one due to artist's block on Ken Sugimori's part.
  • Confusion Fu: Flygon's typing and Bug-based design affords it access to Ground, Dragon, Rock, Fire, Bug, Flying, and some Dark and Fighting moves, and while its Attack is higher than its Special Attack, both are high enough to allow it to be comfortable with attacking from either stat (or both of them).
  • Cute Little Fangs: Trapinch gains these when it evolves into Vibrava and keeps them as Flygon. As for Trapinch itself... well, its fangs cannot be described as little.
  • Dishing Out Dirt: Ground-type.
  • Divergent Character Evolution: Its stats change drastically as it evolves. It also learns different moves unavailable for other stages. Trapinch learns physical Ground moves (Dig, Fissure) and biting or contact moves (Bite, Crunch, Superpower). Vibrava learns sound moves (Bug Buzz, Boomburst). Flygon learns Dragon moves (Dragon Claw, Dragon Dance, Dragon Rush).
  • Foil: Has become one to its fellow Dragon/Ground dual type, the Gible line. In games where both are present, Gible and Trapinch tend to become available at the same time.
  • Glass Cannon: Trapinch has shockingly high Attack for an unevolved Pokémon, but its other stats are at the standard levels (read: not very good), and its speed is among the bottom three of the franchise.
  • Jack-of-All-Stats: Flygon has decent base 100 Attack and Speed and an 80 in everything else. It's not particularly standout, but it's still perfectly capable and effective.
  • Kill It with Ice: This is the most reliable way to bring Flygon down.
  • Magikarp Power:
    • Trapinch hits like a truck, but it is fragile and very slow. When it first evolves, its speed becomes average, but at the cost of its huge attack becoming average as well, and gains virtually no bulk. When it evolves again, however, it is a different story.
    • Their movepools add an extra layer of this by giving both Trapinch and Vibrava powerful moves that are learned well after the level at which they evolve and are not available to the next evolution, forcing the player to delay their evolutions further to get at those moves.
  • Make Me Wanna Shout: Capable of learning several powerful sound moves, most notably Boomburst and Bug Buzz, and several dex entries make reference to the sounds Flygon makes.
  • Master of None: Vibrava. While it is far faster than Trapinch, said speed is just decent among unevolved Pokémon, and its Attack drops significantly, while its defenses barely increase.
  • Mix-and-Match Critters: Flygon has a lizard-like body, a vaguely feline face, and insect-like wings.
  • Non-Indicative Name: Despite its name and images clearly showing it flying, Flygon is Ground/Dragon. It does have Levitate, though.
  • One-Hit Kill: In a somewhat curious case, Trapinch learns Fissure naturally while Vibrava and Flygon don't.
  • Our Dragons Are Different:
    • Vibrava and Flygon are draconic antlions.
    • Along with Gen VI's Noibat and Noivern, they are Dragons-types that are not in the Dragon Egg Group; they're in the Bug-egg group.
  • Overshadowed by Awesome: The line suffered this from Gen IV onwards, with the introduction of fellow Dragon/Ground-type family, the Gible line. While more difficult to train due to requiring more experience, Garchomp has superior stats to Flygon in every relevant stat note  as well as having a Mega Evolution, which can boost said stats even furthernote . The Gible line is also aided by the fact that Gible evolves into Gabite at level 24, over 10 levels before Trapinch evolves into Vibrava, which can make Trapinch hard to use in battle.
  • Secret Art: Vibrava's the only non-Bug-type Pokémon to learn Bug Buzz naturally.
  • Shown Their Work: Antlion larvae are vicious and predatory, and dig sloped holes to trap prey, which explains Trapinch's high Attack and its Arena Trap ability.
  • You Will Not Evade Me: Trapinch has the Arena Trap ability, which prevents opposing Pokémon from fleeing battle or switching out unless they're Flying-type, have the Levitate ability, or are holding an Air Balloon.
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    Cacnea and Cacturne (Sabonea and Noctus) 

331: Cacnea / Sabonea (サボネア sabonea)
332: Cacturne / Noctus (ノクタス nokutasu)

https://static.tvtropes.org/pmwiki/pub/images/331-332-oras_2551.png

Another pair of desert denizens, Cacnea and Cacturne, being based on cacti, are very well adapted for desert life. They use their thorny arms as clubs to batter their opponents, or they can shoot needles to subdue them. They're also noteworthy for having Sand Veil as an ability, which not only makes them more evasive in a Sandstorm, but also makes them immune to its damage despite not being Rock-, Ground-, or Steel-types. Cacturne takes on a creepy scarecrow-like appearance and becomes a Dark-type. If you're wandering in the desert and notice that the cacti are following you, it's not just heatstroke that's getting to you.


  • Achilles' Heel: Cacturne will be bugged right out of a fight by Bug-type attacks.
  • All Deserts Have Cacti: Where you find them, despite it being a Japanese desert.
  • Alien Blood: Cacturne have sand for blood.
  • Combat Pragmatist: Cacturne gains the Dark-type and prefers to chase its prey and tire them out rather than fight directly.
  • Defend Command: One of the few Pokémon able to learn Spiky Shield, which protects the user from most moves, with the added bonus of damaging anybody who uses a contact move on them.
  • Glass Cannon: Cacturne has awful defenses and poor Speed, but great Attack and Special Attack that can be boosted further with Swords Dance or Nasty Plot.
  • Green Thumb: Grass-type.
  • Implacable Man: Cacturne form packs to stalk travelers through deserts, waiting for said travelers to wear themselves out. Then the Cacturne will beat it up and suck it to a desiccated husk.
  • Man-Eating Plant: Rather than chewing prey or swallowing it whole, Cacturne sucks its prey dry like a vampire.
  • Nice Hat: Cacturne looks like it's sporting one.
  • Ninja Pirate Zombie Robot: A vampiric scarecrow cactus.
  • Plant Person: Cacturne has a humanoid figure and both are in the Human-Like Egg Group.
  • Scary Scarecrows: Cacturne hunts prey at night when it's weakened by the heat.
  • Secret Art: Needle Arm, until Generation V where it was shared with other spiny Grass-types such as Maractus (which is also based on the cactus) and the Chespin line.
  • Status Buff: They can be taught Swords Dance and bred to have Nasty Plot, which, respectively, sharply boosts Attack or Special Attack on each use. It's worth noting that there are only a small handful of Pokémon that can learn both of those moves.

    Swablu and Altaria (Tyltto and Tyltalis) 

333: Swablu / Tyltto (チルット chirutto)
334: Altaria / Tyltalis (チルタリス chirutaris)

https://static.tvtropes.org/pmwiki/pub/images/333-334-oras_2299.png

Cute blue birds with a cloud theme. Swablu is a regular Normal/Flying-type that isn't particularly noteworthy, but it does evolve into Altaria, which is strangely a Dragon/Flying-type. Unlike most Dragon-types, they're peaceful and sing with beautiful (and sleep-inducing) voices. Its highest stat is its special defense, but Ice-types still present a problem. In Omega Ruby and Alpha Sapphire, Altaria gains a Mega Evolution that changes its type to Dragon/Fairy, and gives it higher Attack and Special Attack, and the ability Pixilate. Even though Mega Evolution is temporary, this also means that Swablu holds the distinction of being the only dual-type Pokémon that loses both of its original types upon completely evolving.


  • Achilles' Heel: As previously mentioned, Altaria doesn’t take Ice-type attacks well.
  • Armor-Piercing Attack: The line can be bred to know the Substitute-bypassing Hyper Voice. Mega Altaria's Pixilate will likely make it quite painful. They also learn Disarming Voice by level-up, which never misses and also bypasses Substitutes.
  • Badass Adorable: Altaria is an absolutely adorable little flying cotton ball, but never underestimate it — it's a Dragon-type for a reason. Taken further with Mega Altaria, whose Fairy-type grants it both a double type advantage against other Dragon-types and negates its own Dragon-type weakness.
  • Blow You Away: Swablu and vanilla Altaria are Flying-type.
  • Boss Battle: Altaria is the ace Mon of Winona, the sixth gym leader of Hoenn.
  • Bread, Eggs, Milk, Squick: Altaria's Emerald entry:
    "It hums in a beautiful soprano voice. It flies among white clouds in the blue sky. It launches intensely hot fireballs from its mouth."
  • Confusion Fu: Like most dragons, Altaria has a massive movepool. Besides dragon and flying moves, it can learn Fairy, Fire, Psychic, Ground, Steel, Grass, and Ice. Its stats, especially as Mega Altaria, are balanced, and it can use a large variety of different sets.
  • Death-or-Glory Attack: Altaria can be taught Draco Meteor, a powerful Dragon-type move that lowers its Special Attack by two stages. Mega Altaria's ability boosts and puts STAB on Normal-type attacks, so Giga Impact and Hyper Beam hit even harder than ever, but still leave you a sitting duck afterwards.
  • Dinosaurs Are Dragons: If you choose to get technical.
  • Flight: Flying-type. It loses this upon Mega Evolving, although it's still depicted as flying in its animation.
  • Head Pet: According to the Pokédex, Swablu enjoys acting like a hat.
  • Heal Thyself: Can be bred with Roost to heal Hit Points or Refresh to cure itself of status effects (though the latter is rather redundant with Natural Cure).
  • Healing Factor: Learns Refresh and has the Natural Cure ability.
  • Instant Awesome: Just Add Dragons!: This gets mixed with Viewers Are Geniuses; Altaria is based on the Blue Bird of Happiness, which comes from a Belgian play that includes a star called Tytalis (Altaria's Japanese name to boot), which is part of the Draco Constellation.
  • Kill It with Ice: A trait shared with many, many Dragon-types due to the common Dragon/Flying-type combo, normal Altaria has a double weakness to Ice-type attacks.
  • Lunacy: Naturally learns Moonblast.
  • Magic Knight: Mega Altaria's physical and special attack stats are both equal, allowing it to use either a physical or special set.
  • Mighty Glacier: Mega Altaria's offensive and defensive stats are above-average, though it's not the fastest thing out there.
  • Musical Assassin: These songbirds have quite the vocal range — gentle lullabies, hypersonic or frightening shrieks, songs that power up if more people get involved, the ability to defend themselves while asleep through incoherent chatter, and songs that result in everything dropping dead in minutes, itself included.
  • Nice Hat: According to its Black 2 and X Pokédex entries, Swablu has a strange habit of landing on people's heads and pretending to be a Nice Hat. Mega Altaria seems to have a fluffy cloud hat.
  • Power Nullifier: Mega Altaria deserves a special mention — it graduates from Dragon/Flying to Dragon/Fairy. Already effective against other dragons, Mega Altaria effectively becomes unstoppable against them, as its Fairy-type cancels out its own weakness to other Dragon-types...unless these Dragon-types happen to also be Poison or Steel, of course.
    • It also learns Haze to remove all stat changes.
  • Opera: Since they're based on songbirds and opera music, the line learn a lot of sound-based moves.
  • Our Angels Are Different: These are more cloudy.
  • Our Dragons Are Different: Altaria is much more bird-like than most other Dragon Pokémon. There's practically nothing draconic about its visual features.
  • Our Fairies Are Different: A cloud-bird-fairy that somehow also counts as a dragon, when it Mega Evolves.
  • Oxymoronic Being: Mega Altaria is a Dragon/Fairy-type, even though Fairy-types were intentionally designed to be dragonslayers. On the other hand, this also gives Mega Altaria a type advantage on two fronts against its fellow Dragon-types.
  • Personal Rain Cloud: They can use Rain Dance, and their plumage is made up of cotton.
  • Power Makes Your Hair Grow: When it Mega Evolves, and how. Looks like Ampharos has a rival.
  • Status Buff: It can learn Cotton Guard to raise its Defense by three stages, and Dragon Dance to boost its near average Attack and Speed.
  • Stone Wall: Altaria's stats focus largely on its defenses, unlike other Dragon-types who focus on offense.
  • Super Mode: Gained a Mega Evolution in Omega Ruby and Alpha Sapphire.
  • That Cloud Looks Like...: Resemble cumulus clouds.
  • Weather Manipulation: If they have the Cloud Nine ability, all weather effects (and abilities that require weather to activate) will be negated while they're on the field.

    Zangoose and Seviper (Habunake) 

335: Zangoose (ザングース zanguusu)
336: Seviper / Habunake (ハブネーク habuneeku)

https://static.tvtropes.org/pmwiki/pub/images/335-336-oras_6320.png

Two Pokémon — one a Normal-type and the other a Poison-type — with an intense rivalry that is practically part of their nature. They inhabit Route 114, just outside of Meteor Falls. Trainers will find Zangoose in Ruby or Seviper in Sapphire and Emerald. They are both hard-hitters, both having decent offense.

Zangoose is a mammalian Pokémon with predominantly white fur and crimson markings. Its main weapons are long claws which it can use to carve up its prey, making it an effective hunter. Zangoose has specialized in fighting Seviper for generations, so much so that it has become mostly immune to its adversary's toxins.

Seviper is a serpent Pokémon clad in black and yellow scales and purple markings. What it lacks in limbs, it makes up with weapons on both ends of its body: huge fangs protruding from its jaws, and a nasty blade on the tip of its tail. Both of these weapons are capable of delivering a nasty poison.


  • Acquired Poison Immunity: Owing to their long rivalry, Zangoose has the Immunity ability. It also has the Hidden Ability Toxic Boost; while this means Zangoose can be poisoned, its Attack will be boosted if that happens.
  • Animal Jingoism: Mongoose vs. Snake.
  • Artificial Brilliance: In Horde Battles where Seviper outnumber Zangoose, they will use Swagger on each other after they're done fighting the Zangoose. Since they always carry Persim Berries in the wild (which cure confusion), this leaves them with doubled Attack, ready to take you out.
  • Belligerent Sexual Tension: Both are in the Field egg group, so it’s absolutely possible for them to breed. They don’t exchange any egg moves, though.
  • Blood Is the New Black: Both of them have markings that make them look like they're wounded from battling one another. It is especially prominent on Zangoose, who has crimson markings on white fur.
  • Cartoon Creature: Zangoose looks more like a cat than a mongoose, and the Pokédex even calls it a Cat Ferret...
    • Zangoose has traits borrowed from Turkish Angora and Persian cats, so this counts.
  • Cursed with Awesome: Zangoose's Toxic Boost gives it a 50% boost to its already high Attack when it's poisoned. Coupled with Swords Dance and STAB Facade, its power is astronomical.
  • Enemy Mine: They are mortal enemies and have been for quite some time. Doesn't mean they can't be on the same team, fight together on a Double Battle, or even breed. This is averted in X and Y’s Horde Battles, where they will actively beat each other up until only one species remains in battle, and then they'll go after you.
  • Fragile Speedster: Zangoose is much faster than Seviper and can hit much harder if poisoned and has its Hidden Ability.
  • Gameplay and Story Integration: In Pokémon X and Y, you can encounter both in horde battles... whereupon the species will go after each other before they even start attacking you.
  • Glass Cannon: Both of them have high offenses, with Seviper able to hit from both ends and Zangoose being faster, but neither of them are good at taking a hit.
  • Healing Factor: Seviper’s Shed Skin has a chance to remove Standard Status Effects after each turn.
  • HP to 1: Zangoose's typing, Attack, and Speed make it one of the best users of False Swipe in the series.
  • Magic Knight: Seviper's Attack and Special Attack are equal (100, which is good) and it has good moves for both offensive kinds.
  • Natural Weapon: Seviper literally has a knife for a tail. A poisoned knife.
  • Non-Elemental: Zangoose is a Normal-type.
  • Off-Model: Zangoose's claws were originally purple in its game sprites, but not in its concept art.
  • Our Dragons Are Different: Seviper is in the Dragon Egg Group despite not being Dragon-type. It can learn Dragon Tail via TM, however.
  • Poisonous Person: Seviper, being a Poison-type.
  • The Rival: To each other, even though there are chances of running into both in Dark Grass or finding double battles where both are used against you. In X and Y, though, they can appear in Pokémon Hordes together, and will attack each other while ignoring your Pokémon.
  • Secret Art:
    • Seviper's Poison Tail, until Generation V. Zangoose's Crush Claw could always be bred onto other Pokémon, but was learnable only by Zangoose in the attack's debut.
    • Zangoose has a unique Hidden Ability, Toxic Boost, which boosts its Attack by 50% when it's Poisoned.
  • Shown Their Work: In that the mongoose Expy's rival is named after and looks like a viper as opposed to being a cobra like Arbok. In real life, the mongoose specializes against cobras. Vipers strike much faster and less predictably than cobras, and so mongooses absolutely suck at fighting them (which does explain the red scars all over Zangoose). Seviper is based on the the Habu, a real-life black viper that is the most common snake species in Japan used in illegal mongoose cage fights.
    • That being said, Zangoose's Immunity ability is a reference to how real-life mongooses are immune to the venom of a cobra, due to having an altered type of neurotransmitter that isn’t hindered by neurotoxins (like, say, cobra venom).
  • Status Buff:
    • Seviper is one of the few users of Coil, which boosts accuracy, its good Attack, and helps with poor Defense.
    • Of course, Zangoose can in turn learn Hone Claws, which boots attack and accuracy.
  • Status-Buff Dispel: Seviper can learn Haze.
  • Wolverine Claws: Zangoose.

    Lunatone and Solrock 

337: Lunatone (ルナトーン runatoon)
338: Solrock (ソルロック sorurokku)

https://static.tvtropes.org/pmwiki/pub/images/337-338-oras_1185.png

This pair of Pokémon are living meteorites that fell from space. Both of them resemble stellar bodies: Solrock resembles the Sun while Lunatone resembles the Moon. Solrock is more physically-inclined while Lunatone is specially-inclined. Both are also Rock/Psychic and have a small chance of carrying evolutionary stones (Sun Stones for Solrock, Moon Stones for Lunatone). You'll find Lunatone in Sapphire and Solrock in Ruby and Emerald.


  • Ascended Extra: A secret event in Sun and Moon (where they are only acquirable via Old Save Bonus) hints that they may have been the source of the O-Powers from Omega Ruby and Alpha Sapphire and X and Y.
  • Dishing Out Dirt: Rock-type.
  • Dual Boss: Both of them are the signature Mons of Tate and Liza, the seventh gym leaders of Hoenn. Even moreso in Ruby, Sapphire, and their remakes, where Solrock and Lunatone are their only Mons.
  • The Face of the Sun: Solrock is a little more subtle than most examples.
  • Heal Thyself: Lunatone can have Moonlight and Solrock can have Morning Sun if, and only if, they were obtained via the Dream World.
  • An Ice Person: Lunatone can learn Ice Beam, possibly a reference to the coldness of space/the moon.
  • Kryptonite Is Everywhere: They have a whopping seven weaknesses (Water, Grass, Ground, Steel, Dark, Bug, and Ghost). Although Levitate removes one of them, that's still a lot.
  • Lunacy: Lunatone. It even gets Moonblast by level-up, one of a few non-Fairy Types to do so.
  • The Man in the Moon: Lunatone is more subtle than most examples.
  • Mighty Glacier: Solrock on the physical side and Lunatone on the special side.
  • Night and Day Duo: Two Pokémon based on the moon and sun respectively.
  • No Biological Sex: Genderless.
  • Piñata Enemy: Lunatone and Solrock have small chances of holding Moon and Sun Stones, respectively. In the Black and White games, they also have a very rare chance of holding Comet Shards. In Omega Ruby and Alpha Sapphire, they can now hold Stardust.
  • Playing with Fire: Solrock isn't a Fire-type, but it does have some fire moves to use. Quite fitting, being based on the Sun and all.
  • Power Floats: Both of them have the Levitate ability.
  • The Power of the Sun: Solrock.
  • Psychic Powers: Psychic-type.
  • Red Eyes, Take Warning: Lunatone's in particular are said to fill anyone with fear.
  • Silicon-Based Life: They're living chunks of meteorite.
  • Solar and Lunar: Both are meteorites that resemble a stylized sun and crescent moon. They even learn some moves that would be associated with the sun and the moon, like Solarbeam (for Solrock) and Moonblast (for Lunatone).
  • Starfish Alien: They're living meteorites from space.
  • Status Buff: Both can learn Rock Polish to deal with their middling speed. Also notable is that both learn the rather rare boosting move Cosmic Power.
  • Telepathy: Solrock can read minds.

    Barboach and Whiscash (Dojoach and Namazun) 

339: Barboach / Dojoach (ドジョッチ dojocchi)
340: Whiscash / Namazun (ナマズン namazun)

https://static.tvtropes.org/pmwiki/pub/images/339-340-oras_1472.png

Water/Ground type catfish. They possess the ability to cause earthquakes, and are also said to have a limited ability to predict real earthquakes. Unlike real catfish, Whiscash's tail is horizontal, resembling a sea mammal's tail instead of a fish's. Be careful: those whiskers can tickle you into submission and weaken you.


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    Corphish and Crawdaunt (Heigani and Shizariger) 

341: Corphish / Heigani (ヘイガニ heigani)
342: Crawdaunt / Shizariger (シザリガー shizarigaa)

https://static.tvtropes.org/pmwiki/pub/images/341-342-oras_7693.png

Water-type Crayfish Pokémon that were apparently introduced from overseas. These feisty Pokémon are resourceful enough to thrive in any environment they're introduced to (as long as there's enough water). When Corphish evolves, it gains the Dark type and becomes viciously territorial and willing to challenge anyone, tossing out any other Pokémon in its area.


  • Action Initiative: Can be bred with Aqua Jet to hit faster opponents, which happens quite a lot.
  • Combat Pragmatist: What would you expect from the "Ruffian" and "Rogue Pokémon"? Its Hidden Ability Adaptability boosts its Dark attacks even further.
  • Critical Hit Class: They naturally learn Crabhammer and Night Slash, moves with a higher chance to crit.
  • Dressing as the Enemy: Crawdaunt's shell resembles an open shark mouth with a star on the nose, which appears to be a Pokémon example of Batesian mimicry in association with fellow Hoenn Water/Dark-Type Pokémon Sharpedo.
  • Giant Enemy Crab: While they're both smaller than your average ten-year-old trainer, they're huge compared to the animal they're probably based off of (the red swamp crawfish); Corphish is two feet tall while Crawdaunt is a little over three and a half feet.
  • Glass Cannon: They have high Attack and hit extremely hard if they have Adaptability, but strong hits take them down quickly.
  • Making a Splash: Water-types based on crawdads.
  • Power Pincers: They have a nasty pair of pincers.
  • Secret Art: As a crustacean-based family, it is one of the few that can learn Crabhammer.
  • Status Buff: It gets Swords Dance to make it even stronger. Dragon Dance provides a more Lightning Bruiser characteristic.

    Baltoy and Claydol (Yajilon and Nendoll) 

343: Baltoy / Yajilon (ヤジロン yajiron)
344: Claydol / Nendoll (ネンドール nendooru)

https://static.tvtropes.org/pmwiki/pub/images/343-344-oras_9576.png

Bizarre Ground/Psychic clay figurines brought to life by mysterious means, these Pokémon prefer arid ruins and are able to wield a number of elemental attacks. They are based on the "shakōkidogū", a "Spaceman" figurine from the Jōmon period.


  • Action Bomb: Naturally learns Explosion. Combined with its high defenses, it's tough to take out in the wild.
  • Body Horror: According to Claydol's Ultra Sun dex entry, exposure to water can cause it to melt. It has to use its psychic powers to shield itself when it rains.
  • Dishing Out Dirt: Ground-types.
  • Eyes Always Shut: Baltoy has these much like the "Spaceman" figure it was based on. Claydol has this on two of its front eyes (according to the 3D games, all the eyes on the back are open).
  • Eyes Do Not Belong There: Claydol has eyes all around its head.
  • Living Toys: Apparently, both are clay figurines found in ancient ruins that somehow came to life.
  • No Biological Sex: As they are made from inorganic material and possibly alien in nature, they don't have genders.
  • Our Monsters Are Weird: They're based on Japanese clay figurines, which don't really get much representation in cartoons or any other media.
  • Power Floats: Both of them have the Levitate ability, which makes them immune to Ground-type attack.
  • Psychic Powers: Psychic-type.
  • Silicon-Based Life: These guys are clay ornaments who sprang to life somehow.
  • Stone Wall: Claydol can take hits very well thanks to its good Defense and amazing Special Defense. But it can't deal damage to its opponent very well as its offensive stats and speed are quite low.
  • Wave Motion Gun: Claydol learns a variety of beam-based moves like Psybeam, Ice Beam, Charge Beam, Signal Beam, and Hyper Beam — notable for the fact that it learns Hyper Beam when it evolves at level 36, when most other Pokémon that learn it naturally don't get it until much later.

    Lileep and Cradily (Lilyla and Yuradle) 

345: Lileep / Lilyla (リリーラ ririira)
346: Cradily / Yuradle (ユレイドル yureidoru)

https://static.tvtropes.org/pmwiki/pub/images/345-346-oras_6675.png

Revive a Root Fossil and you'll get this strange creature. Despite being part Grass and resembling a plant, this fossil Pokémon is based on a crinoid: a creature related to seastars that are still living in the deep oceans today. It is an extremely slow Pokémon, but it more than makes up for it in its defenses.


  • Dishing Out Dirt: Rock-type.
  • Fossil Revival: Revived from a Root Fossil.
  • Glowing Eyes of Doom: Especially Cradily. Some people have trouble figuring out which of its eyes are the real ones. note 
  • Green Thumb: Grass-type, though it's not based on a plant.
  • Kryptonite Is Everywhere: Subverted. Despite its type combination being a pair of the two types with the most weaknesses, Grass and Rock cancel out much of each other’s weaknesses so that it only has four weaknesses (Steel, Bug, Fighting, and Ice), where the first two types mentioned have few attacks available when it debuted. And Bug- and Ice-types are ill-advised to switch in on it, lest they eat a super-effective Rock move.
  • Making a Splash: While not Water-types, they are based on crinoids (A class of aquatic animals related to sea stars) and belong in the Water 3 Egg Group. The line is also able to learn Brine by level up starting with Omega Ruby and Alpha Sapphire.
  • Mundane Utility: If they're placed in the first party slot, their Suction Cups ability makes fishing much easier, as it causes bites to occur much more often. This is very useful when trying to chain fish for shiny Pokémon.
  • Off-Model: In-game sprites always showed the two with orange tentacles until Generation V, when they were redone to have pink tentacles like in the official art.
  • Palette Swap: Mentioned only because of an amusing fact: their "Shiny" forms switch colors with each other.
  • Prehistoric Monster: Lived on the seafloor 100 million years ago.
  • Recurring Element: Fills the same role as the Kanto fossil duo along with Anorith, starting a tradition.
  • Stand Your Ground: Its standard ability is Suction Cups, which makes it unable to be forcibly switched out.
  • Stone Wall: Practically a Diamond Wall against special attacks during a sandstorm. Rock-types get their special defense raised a 50% during that sort of weather, and Cradily's base Special Defense is more than respectable. It naturally learns Stockpile and Amnesia to bulk up even more. And it can have Recover bred onto it, or be tutored Synthesis for a similar effect. Using Ingrain makes it even more so, giving it a constant Healing Factor and denying any attempts at using a Switch-Out Move on it.
  • Super Spit: Can learn Stockpile, Swallow, and Spit Up.

    Anorith (Anopth) and Armaldo 

347: Anorith / Anopth (アノプス anopusu)
348: Armaldo (アーマルド aamarudo)

https://static.tvtropes.org/pmwiki/pub/images/347-348-oras_9335.png

Reviving a Claw Fossil will net you this Rock/Bug fossil Pokémon. Despite being labeled as an "Old Shrimp", Anorith is based on a creature known as an Anomalocaris, which, at one meter long, was the largest predator in the early Cambrian oceans. When it evolves, it grows legs and vaguely resembles a dinosaur.


  • Action Initiative: Can be bred to know Aqua Jet, allowing it to overcome its rather poor speed.
  • Big Creepy-Crawlies: Based on the Anomalocaris, one of the earliest arthropod ancestors. Notable for being two of the three Bug-type Pokémon with Bug as a secondary typenote  and the only Pokémon with that type combination to retain it upon evolution.
  • Dishing Out Dirt: Rock-type.
  • Fish out of Temporal Water: Apparently some trainers release their Anorith into the wild, and the poor things have problems living in an environment 300 million years removed from their comfort zone.
  • Fossil Revival: Revived from a Claw Fossil.
  • Giant Enemy Crab: Armaldo weighs 150 lbs/68 kg.
  • Making a Splash: While not Water-types, they are based on aquatic creatures, so it's only natural that they could learn Water-type moves like Water Gun, Aqua Tail, Aqua Jet, and Water Pulse, and belong to the Water 3 Egg Group (which mostly consists of aquatic invertebrates).
  • Mighty Glacier: Armaldo hits hard with 125 Attack, but its Speed leaves much to be desired. Generation V gives it the power to become a Lightning Bruiser in the rain via Swift Swim. And there's always Rock Polish and Aqua Jet.
  • Mix-and-Match Critters: Armaldo is half Anomalocaris, half stegosaurus.
  • Prehistoric Monster: Hunted prey with its deadly claws.
  • Puppy-Dog Eyes: Anorith's eyes are big, shiny, and adorably pitiful-looking.
  • Recurring Element: Fills the same role as the Kanto fossil duo along with Lileep, starting a tradition. It's also very similar to the Kabuto line, sharing two abilities with it note  and having high attack with moderately good defenses. Armaldo is slower compared to Kabutops, but can hit harder and take a few more hits.
  • Ridiculously Cute Critter: Anorith is remarkably cute for a Pokémon that was modeled after a Lovecraftian-looking predator.
  • Seldom-Seen Species/Viewers Are Geniuses: Anomalocaris is an ancient creature really only mentioned in documentaries and Advanced Placement Paleontology class.

    Feebas and Milotic (Hinbass and Milokaross) 

349: Feebas / Hinbass (ヒンバス hinbasu)
350: Milotic / Milokaross (ミロカロス mirokarosu)

https://static.tvtropes.org/pmwiki/pub/images/349-350-oras_3851.png

A weak, little fish that evolves into a mighty serpent. Reminds you of Magikarp, right? It's actually pretty different. First, Feebas is exceptionally rare; it can only be encountered in certain tiles in the Route 119 river (as well as one of the Mt. Coronet underground lakes). Second, it is unique in that it is the only Pokémon that evolves with a contest stat, namely, Beauty note . This makes both finding one and evolving one a daunting task, though as the Generations have gone by, Feebas has become much less frustrating to find and evolve.


  • Anti-Frustration Features: In Omega Ruby and Alpha Sapphire, fishing under the bridge near the Weather Institute during the day or the southernmost rock of Route 119 at night will yield a Feebas encounter 100% of the time. Also, there's no limit to how many Pokéblocks a Pokémon can eat, so go crazy and fill your Feebas's beauty stat!
  • Berserk Button: In Generation VI, it gained the Competitive Ability, which doubles its Special Attack if its stats are lowered.
  • Boss Battle: Wallace's strongest Mon in Ruby, Sapphire, and their remakes.
  • Butt-Monkey: All of Feebas' Pokédex entries talk about how ugly and worthless it is, much like with Magikarp. At least they agree that Feebas is a hardy little fish.
  • Developers' Foresight: Because Contests aren't in Generation V, X and Y, or Generation VII, and neither is the ability to raise Condition, the Prism Scale was introduced in order to allow Feebas to evolve anyway. Conditions still exist but aren't visible, so Feebas with maximum Beauty, when transferred from earlier games, will still evolve upon level-up. This gives Feebas the interesting distinction of being the only Pokémon with two different ways of evolving into the same Pokémon.
  • Disability Superpower: Marvel Scale increases Milotic's defense by 50% when it is afflicted with any major status ailment. Competitive works similarly, raising Milotic's Special Attack by two stages every time a stat is lowered.
  • Foil: To Magikarp and Gyarados. Gyarados is intimidating and vicious, Milotic is beautiful and serene. Gyarados is more offensively oriented, Milotic is more defensively oriented. Magikarp takes practically no effort to find; Feebas is intensely frustrating.
  • Fragile Speedster: Like Magikarp, Speed (and a minor in Special Defense) is Feebas's only high stat.
  • Final Boss: Milotic is Wallace's strongest Mon in Emerald, where he's the Champion. It's also a member of Cynthia's team, making it one of the few Pokémon to be on multiple champions' teams (a distinction it shares with its foil Gyarados, owned by both Blue and Lance).
  • Heal Thyself: Milotic learns Recover via level-up.
  • Hoist by His Own Petard: Milotic gained Competitive in Generation VI, so if you plan on lowering its stats, don't be surprised when its Special Attack begins to skyrocket.
  • Lightning Bruiser: Milotic is quite similar to Gyarados, albeit more specially and defensively oriented, has a weak physical attack that it won't be using, and, while Gyarados gets Intimidate to compensate for the lower physical defense (but only for the Pokémon it switched in on), Milotic only needs to get a Standard Status Effect to get it multiplied by 1.5.
  • Magikarp Power: Even if it's slightly more useful than Magikarp due to being able to learn TMs and egg moves, you aren't going to get anywhere with Feebas. Milotic, on the other hand...
  • Making a Splash: Water-type.
  • Our Dragons Are Different: Not Dragon-types, but they're in the Dragon egg group and can learn some of their attacks.
  • Poor, Predictable Rock: Unlike Gyarados, Milotic is hindered by a movepool limited to the usual Water-and-Ice fare that most Water-types get. It can learn Dragon Pulse, but that move provides little coverage on its own.
  • Powerup Letdown: While Feebas has the nice Adaptability ability as its Hidden Ability, Milotic gets... Cute Charm. It's rather situational and only has an effect against opposite-gender Pokémon. Compared to the wonderful and oh-so abusable Marvel Scale, it's a major letdown.
  • Recurring Element: Inspired by Magikarp, only instead of being a weak fish that turns into a strong serpent, it's an ugly fish that turns into a beautiful serpent.
  • Socialization Bonus: Due to the lack of contest stats in Generation V, Feebas can be evolved by trading while it holds a Prism Scale. This method also works in Omega Ruby and Alpha Sapphire, in addition to the re-introduced old method.
  • Status Buff:
    • Feebas has Swift Swim, which doubles its Speed while it's raining.
    • Milotic gets the rare move Coil, which increases Attack, Defense, and Accuracy.
    • Marvel Scale increases Milotic's Defense by 50% if it's afflicted with a Standard Status Effect.
    • Competitive will boost its Special Attack by 2 stages each time it's hit with a stat reduction.
  • Throw the Dog a Bone: After much talk about how ugly Feebas is, Ultra Sun and Ultra Moon mention there are trainers who actually prefer it to Milotic.
  • True Beauty Is on the Inside: Calling Feebas "The Ugly Duckling of Pokémon" would be an accurate comparison, although you have to help it become beautiful.
  • World's Most Beautiful Woman: According to the Pokédex, Milotic is considered to be this for Pokémon.

    Castform (Powalen) 

351: Castform / Powalen (ポワルン powarun)

https://static.tvtropes.org/pmwiki/pub/images/351-oras_4437.png

A tiny Pokémon that seems to resemble nothing more than a floating head. Castform is best known for changing its appearance and typing with the weather: It becomes a Fire-type under strong sunlight, a Water-type in the rain, and an Ice-type in a snowstorm. Its most famous move is Weather Ball, a move that can become certain types under certain weather conditions, much like Castform itself.


  • Artificial Human: Castform is an artificial Pokémon created by the Weather Institute to help predict the weather.
  • Confusion Fu: Castform has a surprisingly versatile moveset, including a variety of Fire, Ice, Electric, Water, and Grass-type moves, as well as some Ghost and Flying-type moves and Weather Ball, which can variably be Ice, Fire, Water, or Rock-typed. In tandem with its ability, Castform can fit into any weather-based team and use a variety of movesets.
  • Conjoined Eyes: It's hard to tell whether Castform has these kinds of eyes or if that's a white "mask" on its face.
  • The Corruption: Weather Ball becomes a Shadow-type move when Shadow Sky is active. It's the only way a non-Shadow Pokémon can harness Shadow Power.
  • Dishing Out Dirt: Weather Ball becomes Rock-type in a Sandstorm, even though Castform itself lacks a form for that weather.
  • An Ice Person: Becomes an Ice-type in a hailstorm from Hail or Snow Warning.
  • Involuntary Shapeshifting: It will automatically change form depending on the weather.
  • Joke Character: 70 stats all around, it's not going to do much. The embarrassing thing is that outside of stats, Castform has a fantastic movepool and an ability that lets it be flexible on many weather-focused teams. It might be played around with for a little while before being put back in the PC.
  • Making a Splash: Becomes a Water-type in a rainstorm from Rain Dance or Drizzle.
  • Master of None: Its stats are all equal, but sitting at 70 each means they're all equally sub-par.
  • Non-Elemental: It's a Normal-type if there's no weather or there's just Fog.
  • Our Fairies Are Different: Belongs in the Fairy Egg Group, despite not being Fairy-type nor does it have a form that is that type.
  • Playing with Fire: Become a Fire-type in strong sunlight from Sunny Day or Drought.
  • Quirky Bard: Pretty much introduced as a gimmick to show off weather moves.
  • Required Party Member: In the Generation III remakes, Soaring in the Sky with a Castform in your party will make a storm cloud appear over Fortree City. Entering this cloud will allow you to battle and potentially capture either Tornadus or Thundurus, depending on the version.
  • Secret Art: Weather Ball, in Generation III. Changes form along with the weather as well.
  • Teru Teru Bozu: Based on these.
  • Voluntary Shapeshifting: It can control the weather, thus, it can choose its form.
  • Waddling Head: Unless you count its cloud as legs.

    Kecleon (Kakureon) 

352: Kecleon / Kakureon (カクレオン kakureon)

https://static.tvtropes.org/pmwiki/pub/images/352-oras_6287.png

One of the earliest Pokémon of the third-generation games to be promoted, Kecleon is a chameleon that's well-known for changing its colors and almost becoming invisible; the only exception is the zig-zagged band of red on its torso. This doesn't factor into the game itself, but its ability comes fairly close. Every time it is hit with an attack, it becomes that attack's typing. This can be exploited by foes with knowledge of the series' Elemental Rock–Paper–Scissors. In the sixth generation, it gained the Protean ability as well, which allows it to change into whatever type of move it's just about to use.


  • Adaptational Badass: In the games proper, Kecleon is somewhat strong (if gimmicky) if you're bothering to use Protean, but generally nothing to write home about. In the Pokémon Mystery Dungeon series, however... let's just say it would be unwise to try and steal from one of its in-dungeon shops.
  • Awesome, but Impractical: The concept of Color Change is cool, but it gives your opponent a lot of control over your weaknesses and STAB options. This becomes much more apparent in Player Versus Player battles, as human opponents can exploit this far better than the in-game AI.
  • Barrier Change Boss:
    • Its Color Change ability makes it change to the type that it was last attacked with. It can be easily beaten by Dragon-types, due to the type's self-weakness. Ghost also, if you can change its type off Normal first.
    • The Hidden Ability it gained in Gen VI, Protean, is this done right, as now it's the user that controls when Kecleon's type changes and what it changes to, rather than the opponent.
  • Broken Bridge: In Generation III games, you'll sometimes run into empty spaces that don't let you move ahead. It's Kecleon in its invisible form, and you'll need the Devon Scope to make it move.
  • Confusion Fu: With Protean, Kecleon's type changes to the type of the move it uses. Coupled with a diverse movepool encompassing Normal, Dark, Psychic, Ghost, Electric, Fire, Ice, Rock, Fighting, Grass, Ground, Flying, Steel, Water, and Poison attacks (though that last one only counts on a technicality), a trainer facing a Kecleon is not only left wondering what moves it will use, but what moves to use against it. It also gets the Action Initiative moves Shadow Sneak and Sucker Punch to get the drop on you and change its type before it gets hit. note 
  • Early-Bird Cameo: The very first Generation III Pokémon to appear in the anime, midway through the Johto arc.
  • Hoist by His Own Petard: It's quite easy for a player to hit a Color Change variant with one kind of move, at which point its elemental type changes. After that, it gets easily exposed to one it's weak to. Dragon moves are especially effective, as Dragon types are weak to Dragon movesnote .
  • Hollywood Chameleons: Blends in with any environment nearly perfectly.
  • Invisible Monsters: Run into a spot where nothing is there? It's a Kecleon, and you'll need the Devon Scope to reveal it.
  • Invisibility: Though an uncooperative stripe on its body will give it away.
  • Mage Killer: Sports a fairly impressive Special Defense stat and hits harder on the physical side than on the special side. Its Special Attack, HP, and Defense are nothing impressive, and it's downright slow.
  • Palette Swap: Its very first appearance in the anime in the middle of the Johto arc and the Mystery Dungeon series featured Kecleon with a purple color scheme that can easily pass for a shiny variant. Strangely enough, its actual shiny variant only differs by having a blue torso stripe instead of a red torso stripe.
  • Quirky Bard:
    • Color Change is clearly a gimmick, nothing else. However, Kecleon's decent Special Defense, good movepool, and the fact that its ability is at least good at fending off opponents without much type coverage to their attacks manages to keep it above being a Joke Character.
    • With Protean, it still kind of falls under this, but giving control over its type to its user makes it harder to exploit.
  • Recurring Element: For Snorlax and Sudowoodo, as the Broken Bridge Pokémon of Generation III.
  • Secret Art: The sole owner of the ability Color Change.
  • Took a Level in Badass: Became the only user of the rare and powerful ability Protean outside the Greninja line in Gen VI. This effectively gives Kecleon STAB on everything and the ability to control its typing as it wishes, although it's still held back by mediocre stats in everything but Special Defense and an only passable physical attack, so it's unlikely to supplant Greninja as the most popular user of Protean any time soon.

    Shuppet and Banette (Kagebouzu and Juppeta) 

353: Shuppet / Kagebouzu (カゲボウズ kagebouzu)
354: Banette / Juppeta (ジュペッタ jupetta)

https://static.tvtropes.org/pmwiki/pub/images/353-354-oras_3472.png
Mega Banette debuts in X and Y

One of two pure Ghost-type families that are caught far into the game, Shuppet and Banette live up to the reputation of Ghost-types being fairly creepy. Shuppet feed off vengeful emotions and gather where such people live. Banette is more freaky in that it takes on the form of an animate doll searching for the child who discarded it. They have a high attack stat but little else. It's more easily found in Sapphire. In X and Y, Banette gained a Mega Evolution, which has an enormous Attack boost as well as the Prankster Ability, perfect for swamping the enemy with status effects as well as hitting hard.


  • Action Initiative: Its Mega Evolution gains Prankster, giving it priority on all non-damaging moves, but not on the turn it Mega Evolves. Mega Evolution mechanics changing in Sun and Moon removes this limitation.
  • Bedsheet Ghost: Shuppet, vaguely. More of a hankerchief ghost.
  • Casting a Shadow: Ghost-types. Shuppet is a puppet, while Banette is an abandoned doll that came to life.
  • Creepy Doll: Both Shuppet and Banette are abandoned children's dolls, reanimated by a grudge against their former owners.
  • Dark Is Not Evil: They feed on negativity. This means that a person who they feed from will feel better after having his or her hateful feelings devoured!
  • Divergent Character Evolution: Dusclops got an evolution in Gen IV, while Banette got a Mega Evolution in Gen VI (which left Banette in a rather awkward spot during Gen IV and V).
  • Emotion Eater: Feeds on dark emotions.
  • Foil: To the Duskull line. It is more common in Sapphire while Duskull is more common in Ruby. Also, Shuppet and Banette are Glass Cannons while Duskull and Dusclops are Stone Walls. While Banette gained a Mega Evolution, Dusclops gained a normal evolution (though these happened in different generations, meaning that Banette was effectively screwed over in comparison to Dusknoir before it got its Mega Evolution).
  • Gameplay and Story Integration: In X and Y, you can find wild Banette in the Pokémon Village inside shaking trash bins, meaning that they really might be discarded dolls come to life out of revenge.
  • Glass Cannon:
    • Very low defenses, but Banette has a nice Attack stat of 115. It was one of the only Ghost-types that could actually have reliable STAB before the Physical-Special split of Gen IVnote .
    • While Banette did get a Mega Evolution, its defenses are only slightly improved, so any reasonably powerful attack will still do it in.
  • In Name Only: Banette is known as the "Marionette Pokémon". Its lore and Pokédex description make it clear that it's a possessed plush doll, with very little in common with string puppets.
  • Our Ghosts Are Different: They're not so much ghosts as they are discarded toys possessed by an evil force said to be the grudge they've held against being abandoned by their owners.
  • Perverse Puppet: Shuppet is based off of a Teru Teru Bozu and feeds off of peoples' negative emotions, and Banette is a doll possessed by pure hatred that searches for the child that disowned it.
  • Robe and Wizard Hat: Mega Banette evokes this, with its head-tail levitating upwards and its unzipped body resembling large robes around the pink inner body.
  • Slasher Smile: Banette's zipper-mouth gives it quite a gorgeous smile.
  • Soul Power: Banette seems to be possessing a puppet.
  • Super Mode: Banette gained a Mega Evolution in X and Y. It becomes a lot stronger while getting the Prankster ability, giving it priority on non-damaging attacks.
  • Taking You with Me: Mega Banette is notable for being the only Pokémon that has both Prankster and Destiny Bond, meaning if things are looking bad for it, it can reliably use Destiny Bond before the opponent hits it, taking the opponent down with it if it faints.
  • Too Many Mouths: One interpretation of Mega Banette's arms are that they are actually extra mouths with tongues rather than claws.
  • The Trickster: Mega Banette has the Prankster ability, which makes non-attacking moves go first.
  • Unreliable Narrator: The Pokédex says that Banette would lose all of its energy if it opened its mouth, but Banette is shown multiple times in the games opening its mouth without losing said energy.
  • Useless Useful Spell: Zig-Zagged. You know Prankster, that awesome ability Banette gets when it Mega Evolves that compliments its insane support movepool? In this case, it doesn't work on the turn that Banette Mega Evolves because turn order is decided before Mega Evolution happensnote  (meaning that Prankster is ignored until after the turn on which it Mega Evolves). This is outright averted starting in Pokémon Sun and Moon, thanks to Mega Evolution changes, but the unfortunate trade-off for Mega Banette is that Dark-type Pokémon now No-Sell its status moves.
  • Voodoo Doll: Though the animation for all Ghost-Types using Curse shows a pin being jammed through the Pokémon, Banette is the only one explicitly said to curse others via this method.
  • Zipperiffic: Mega Banette gains extra zippers. The ones in its head are really for show, but the ones in its arms and body at least unzip to show its claws and feet, making it look a lot more threatening.

    Duskull, Dusclops, and Dusknoir (Yomawaru, Samayouru, and Yonoir) 

355: Duskull / Yomawaru (ヨマワル yomawaru)
356: Dusclops / Samayouru (サマヨール samayooru)
477: Dusknoir / Yonoir (ヨノワール yonowaaru)

https://static.tvtropes.org/pmwiki/pub/images/355-356-477-oras_7181.png
Dusknoir debuts in Diamond and Pearl

Another pure Ghost-type family, Duskull and its kin gathers inspiration from a variety of Stock Monsters, but mostly The Grim Reaper, mummies, and the Cyclops (or a more malevolent take on genies). It has a reputation of relentlessly pursuing their prey, capturing it, and then spiriting it away. It is mostly a defensive monster. It's more easily found in Ruby.


  • Action Initiative: Naturally learns Shadow Sneak.
  • Belly Mouth: Dusknoir — a glaring frown on the front, and a gentle smile on the back, though only the front side has been seen opening up. Presumably this is how it carries spirits, though Pokémon-Amie and Poké Refresh shows it can also eat through it.
  • Boss Battle: Dusclops is Elite Four Phoebe's signature Mon. During the remakes, she evolves it into Dusknoir pre-rematch, where it's later replaced by Mega Sableye.
  • Casting a Shadow: Ghost-types that are cyclopes and a mummy (for Dusclops at least).
  • Cyclops: Dusclops and Dusknoir have only one eye. Duskull also only has one eye, but has two eye sockets that the eye moves between in the 3D games.
  • Dark Is Not Evil: Dusknoir may look plenty frightening and have some sinister overtones, but at the end of the day, it's a benign guardian of the dead whose job is to lead lost spirits home.
  • Demoted to Extra: In Omega Ruby, Duskull has been reduced to the rarity it had in Sapphire while Shuppet assumes the center stage role of the local cemetery ghost in both of the remakes.
  • Divergent Character Evolution: As mentioned above, Dusclops got an evolution, while Banette got a Mega Evolution. This looked... odd until Gen VI, though (and by "odd", we mean "Banette got screwed over").
  • Foil: To the Shuppet line. It is more common in Ruby while Shuppet is more common in Sapphire. Also, Duskull and Dusclops are Stone Walls while Shuppet and Banette are Glass Cannons. While Dusclops gained a normal evolution, Banette gained a Mega Evolution.
  • Four-Fingered Hands: Dusclops used to have four-fingered hands in the Generation III games until Generation IV changes it to having five-fingered hands, though the artwork always depicted Dusclops having five-fingered hands.
  • Gravity Master: Naturally learns the move Gravity.
  • The Grim Reaper: If Dusknoir's Pokédex entry is to be believed.
  • Life Drain: In an unorthodox way with Pain Split. Pain Split adds the user and target's current HP together before dividing it evenly between them. Since their HP is so low, most of the time Pain Split will leave them with more HP if it’s used against an opponent with full (or mostly-full) health. Hilarity Ensues if they use it against something with a ton of HP, such as Wailord, Wigglytuff, Snorlax, Wobbuffet, or Blissey.
  • Magikarp Power: Downplayed; Duskull's initial lack of good level-up moves and Stone Wall-oriented stats can make it hard to use before evolving and getting the useful Shadow Punch.
  • Mighty Glacier: Dusknoir is significantly stronger than its pre-evolutions, getting a more impressive 100 base Attack.
  • Meaningful Name: Samayouru is just one kana away from samayoeru, which means wandering. While it's not relevant to Dusclops in particular, Dusknoir is tasked with wandering around and locating lost souls to guide them to the afterlife.
  • Mummy: Dusclops looks like it's wrapped in bandages like a mummy.
  • Off-Model: Dusclops' original sprite had Four-Fingered Hands.
  • Our Ghosts Are Different: Based on cycloptic Youkai, though Dusknoir is more of The Grim Reaper.
  • Powerup Letdown: Dusclops is a very specialized Stone Wall, but, upon evolution into Dusknoir, its defensive stats barely increase, while its Speed and Attack get large bonuses that are, in any case, not enough to make them dependable stats. It became worse for Dusknoir when its existence allowed Dusclops to use the Eviolite to boost its defenses further, making it even less optimal.
  • Psychopomp: Dusknoir's job is to lead wayward spirits home.
  • Reality Warper: Can be taught Trick Room, which reverses the turn order in each priority bracket.
  • Skeleton Motif: Duskull, besides including the word "skull" in its name, also has a face resembling a bleached skull with a single glowing red eye peering from behind the sockets. While not outright evil, it's decidedly sinister — its Pokédex entries describe it as relentlessly stalking hapless humans and Pokemon through the night, and stealing away misbehaving children.
  • Socialization Bonus: Dusclops needs to be traded while holding a Reaper Cloth in order to evolve.
  • Soul Power: Dusknoir can take spirits into its body.
  • Stone Wall: Dusclops has high defenses on both sides that can be boosted further with Eviolite, but with a mere 70 base Attack, Dusclops won't be doing much damage directly. It was still better at using its STAB than any other Ghost-type except for Shedinjanote  and Banettenote  in Gen III, though, making it more of a Mighty Glacier relative to other Ghost-type Pokémon. note 
  • Will-o'-the-Wisp: "Will-O-Wisp", an attack many ghosts get, is a Fire-type attack that inflicts Burn. This is good for crippling Physical attackers and gradually wearing them down should its Defense and Attack fall short, though Fire-types, Pokémon with Water Veil or Water Bubble, and especially Pokémon with Guts will just laugh off any attempts to tank them in this manner.
  • Youkai: Dusclops is based on the chōchin-obake, a haunted paper lantern.

    Tropius 

357: Tropius (トロピウス toropiusu)

https://static.tvtropes.org/pmwiki/pub/images/357-oras_2042.png

A Pokémon that resembles a sauropod dinosaur, it is somehow able to fly with banana leaves growing from its back and it also grows a beard of bananas on its neck. The origin of this beard is supposedly due to consuming so much fruit that it ended up growing its own. So the old adage "You are what you eat" really does apply to this Pokémon. Most people just use it as a cool ride and a mover of obstacles, though. Who wouldn't want to ride on a flying banana plant dinosaur?


  • Big Eater: There's liking to eat your favorite food, and then there's liking to eat your favorite food to the point that you started growing it out of your body.
  • Blow You Away: A Flying-type that naturally learns moves like Gust and Whirlwind.
  • Boring, but Practical: Its main use is being an HM slave because it's one of the rare non-Legendaries that can learn Cut, Fly, and Strength. Despite being a dinosaur that flies by using leaves and has a beard made of fruit.
  • Call a Rabbit a "Smeerp": The fruit that grows on Tropius's neck clearly look like bananas, but they've never actually been referred to as "bananas".
  • Flight: Via giant leaf wings.
  • Glass Cannon: With Solar Power. It gets considerably stronger attacking prowess from the special side, at the cost of losing health each turn.
  • Green Thumb: Grass-type.
  • Heal Thyself: Naturally learns Synthesis, and can gain Roost via Move Tutor.
  • Jack-of-All-Trades: Tropius can do just about anything you want it to; it just depends on which Ability and Status Buffs you give it.
  • Kill It with Ice: Tropius's typing makes it horrifically susceptible to Ice-type attacks.
  • Life Drain: Can be bred to know Leech Seed, and gained Giga Drain via Move Tutor.
  • Mundane Utility: In addition to its use as an HM slave mentioned above, it's also the only Pokémon that can learn both Fly and Sweet Scent, which makes it great for Horde Battle experience harvesting.
  • Our Dragons Are Different: It's not a Dragon-type, but it does learn a few Dragon-type moves like Dragon Pulse, Dragon Dance, Outrage, and even Dragon Hammer via breeding.
  • Planimal: Even compared to most Grass-types. It's got a banana beard and banana leaves for wings.
  • Power of the Sun:
    • All three of its Abilities. Chlorophyll increases its Speed in the sun, Solar Power increases its Special Attack at the cost of health each turn in the sun, and Harvest, which gives it a chance of regaining a held Berry that had been used up at the end of each turn, becomes a guaranteed chance if the sun is out.
    • It naturally learns Growth, Synthesis, and Solarbeam. The first is a Status Buff that doubles in effectiveness if the sun is out, thus doubling both attacking stats, the second is a healing move that grows more powerful in the sun, and the last is a two-turn attack that takes only one turn to use whenever it's sunny.
  • Razor Wind: Learns Air Slash naturally, and can be bred to know the Trope Namer.
  • Status Buff:
    • With its Hidden Ability of Harvest, it can effectively have an infinite supply of berries.
    • It can learn Dragon Dance to increase its Attack and Speed, Curse to raise Attack and Defense at the cost of Speed, Growth to raise its Attack and Special Attacknote , and Tailwind to double its Speed.
  • Stock Dinosaurs: It's clearly based on a sauropod dinosaur, but unusually, it has leaves on its back that look like insect wings.
  • Stone Wall: Pretty good defensive stats, but its offenses and speed are poor.
  • Trademark Favorite Food: Tropius loves bananas to the point that it started growing them. They'd probably get along well with Noivern.
  • Weird Beard: It's made of bananas.

    Chingling and Chimecho (Lisyan and Chirean) 

433: Chingling / Lisyan (リーシャン riishan)
358: Chimecho / Chirean (チリーン chiriin)

https://static.tvtropes.org/pmwiki/pub/images/358-433-oras_3957.png
Chingling debuts in Diamond and Pearl

Pokémon that resemble bells and wind chimes. It's a psychic Pokémon that wasn't very notable when it was first introduced. Its effectiveness was not only hampered by the availability of other, more useful Psychic-types, but its rarity meant that people wouldn't normally go out of their way to find one. Gen IV was kinder in that it received a baby in Chingling and was made more common. But it's not exactly top-tier.


  • Heal Thyself: Can be bred to have Recover, though only if it starts as Chingling (in other words, make sure you have some Pure Incense handy).
  • Joke Character: A Pokémon that takes a good chunk of your time, energy, and sanity to find, yet it's extremely frail and its best stat, Special Attack, is sub-par compared to other Special sweepers. It is not enough to make it an acceptable Pokémon in a competitive or even in-game lineup.
  • Make Me Wanna Shout: If threatened, it can scream loud enough to fling attackers away. It learns Echoed Voice and Uproar, plus it got Hyper Voice through Dream World and Move Tutors.
  • Master of None: Middle-of-the-road HP and Speed, with slightly higher defenses and a 95 in Special Attack make for a good, balanced Mon. Sadly, it's one of those Pokémon just to have because it's cute, not because you want to train it for battle.
  • The Medic: One of the rare few to get Heal Bell naturally, which can heal its teammates of status conditions. It can also get Heal Pulse, Wish, and Healing Wish to facilitate this playstyle even further.
  • Power Floats: Has the Levitate ability. Chingling gets the move Entrainment, which lets it invoke this in others as well.
  • The Power of Friendship: Chingling only evolves by becoming friends with its trainer.
  • Psychic Powers: Psychic-type.
  • Standard Status Effects: Learns Yawn naturally, and can be bred to have Hypnosis.
  • Support Party Member: Because of its stat spread, Chimecho is relegated to this. However, it can set up Light Screen and Reflect to soften both Special and Physical attacks against its party members on both sides, and prevent status with Safeguard, along with the aforementioned healing skills. Gen 7 gave a slight boost to its HP and both defenses to allow it to fill this role a little better.

    Absol 

359: Absol (アブソル abusoru)

https://static.tvtropes.org/pmwiki/pub/images/359-oras_1085.png
Mega Absol debuts in X and Y

A white-furred Dark-type. Absol has a reputation of being a bad omen and seeing one is said to bring doom. How this Pokémon is able to predict such events is not explained, but it showing up is supposed to be a warning that a disaster is imminent. As a result, many people have accused Absol of being doombringers rather than celebrating them for being heroes. It has a wicked attack stat, but is lacking in other stats. It gained a Mega Evolution in X and Y, with boosts to offensive stats and Speed, and gives it the Magic Bounce Ability.


  • Action Initiative: Naturally learns Sucker Punch, which is also the strongest Sucker Punch of any non-Legendary, non-Mega Pokémon. And that becomes even stronger if it Mega Evolves.
  • Anti-Magic: Mega Absol has the Magic Bounce ability, which reflects any non-damaging moves aimed at it.
  • Awesome, but Impractical:
    • In Gen VI, it gets a potentially fantastic buff with the reworking of critical hit boosts, combined with its moveset already being full of high-crit moves. However, its slowness remains, and you're better off using its Mega Evolution, which sadly removes Super Luck.
  • Badass Adorable: Great Attack stats and Mega Evolution aside, Absol is very cheerful and happy when you play with it in Pokémon Amie/Refresh.
  • Bad Powers, Good People: Absol's Mega Evolution invariably releases an aura that causes nearby faint-hearted people to die from shock. Needless to say, Absol hates having to Mega Evolve in the first place.
  • Bearer of Bad News: Absol can predict when and where disasters will happen, and tries to warn people of the danger. However, since this means that Absol is always present when the disaster strikes, this leads to people blaming it for the disaster.
  • Boss Battle: Absol is Elite Four Sidney's signature Mon. It can Mega Evolve in the remakes. In X and Y, it's your rival's Mega Evolving Pokémon once they get a Mega Ring.
  • Cartoon Creature: Absol resembles the Bai Ze, a mythological creature of Chinese origin commonly described in Japanese tradition as having a mix of bovine and feline features.
  • The Cassandra: Despite its ability to predict disasters, people never seem to believe it before they happen. Fortunately, as of Ultra Sun and Ultra Moon, younger generations are paying more attention to it.
  • Cassandra Did It: It's often blamed for the disasters it tries to warn people of, mainly by the elderly.
  • Chronic Hero Syndrome: Despite all the hatred it gets for allegedly causing doom, it still goes out of its way to help people. Later games downplay this by implying that younger generations have taken interest in Absol's powers (and consequently take it more seriously).
  • Combat Pragmatist: Even though it isn't malicious or cunning unlike most Dark-types, it does learn many underhanded Dark moves via level-up.
  • Confusion Fu: Has an insanely huge movepool, but normal Absol is only able to use physical attacks to good effect; it needs to Mega Evolve to use Special attacks effectively.
  • Crippling Overspecialization: It's got a deadly Attack stat... but that's all it excels at, barring Mega Evolution.
  • Critical Hit Class: Absol has the most moves with higher critical hit ratios of any Pokémon — Slash, Night Slash, Psycho Cut, Shadow Claw, Stone Edge, and Razor Wind, and has Super Luck to increase the odds of Critical Hits even more. No other Pokémon gets as many attacks with high critical hit ratios, and none of the other Pokémon with Super Luck can abuse it like Absol. As of Generation VI, the new critical hit mechanics mean that if Absol is also holding a Razor Claw or Scope Lens, those moves will always be critical hits.
  • Cute Little Fangs: If you pay close attention, you'll notice these in Pokémon-Amie.
  • Dark Is Not Evil: Notably honorable within its type, even getting the Justified ability.
  • Dragons Up the Yin Yang: Its head looks like a taijitu and it has mysterious disaster-sensing powers.
  • Fashionable Asymmetry: Only has a scythe on one side of its head.
  • Fragile Speedster: Its Mega Evolution has higher Speed and even higher Attack, as well as a hefty Special Attack boost. Still has awful defenses, though.
  • Gameplay and Story Integration:
    • Absol can be encountered on the upper levels of Mt. Coronet in Diamond, Pearl, and Platinum (which you first enter as you're trying to stop Cyrus from attempting to destroy and remake the universe), and in the next generation, it can be encountered on Unova Route 13 in Black and White, which is near the Giant Chasm, which houses Kyurem and is attacked by Team Plasma 2 years later. In other words, Absol does appear at sites where disaster will appear, as the Dex stated. That it lives on mountains ties in to its Sapphire and Sun Pokédex entries, which state it tends to stay in the mountains most of the time.
    • In X & Y, Absol appears at Route 8. Doesn't sound like a case of foreshadowing, but this is the first route you enter in Coastal Kalos, where the Team Flare plot kicks off not long after, and is not too far from Geosenge Town, where the Ultimate Weapon and Xerneas/Yveltal are located.
    • In the original Pokémon Ruby and Sapphire as well as their remakes, Absol first shows up on Route 120, right before Team Magma/Aqua steal their orb and summon Groudon/Kyogre.
    • In Sun and Moon, Absol is catchable in the Tapu Village, not long before Team Skull kidnaps Lillie and Nebby for the Aether Foundation. Since Tapu Village is in ruins by the time you reach it, it likely also appeared before the residents there to warn of the village's impending destruction.
    • Absol is said to be quick to sense disasters but often too slow to save anyone. Its Speed stat is mediocre.
  • Glass Cannon: It has a very high Attack, Swords Dance, an ability that increases its critical rate on top of having a load of moves that have high crit rates naturally, but it has mediocre Speed and horrible Defenses.
  • Hero with Bad Publicity: This Pokémon is infamous for being a doom bringer despite its efforts to help people. Though thankfully, younger generations are showing more positive feelings towards it.
  • Honor Before Reason: Absol's Hidden Ability is Justified, which boosts its Attack when it's hit with a Dark-type attack.
  • Long-Lived: Absol's Emerald Pokédex entry says that it's a long-lived Pokémon with a life-span of 100 years. note 
  • Magic Knight: Mega Absol has extremely high Attack along with great Special Attack.
  • No Mouth: Prior to Gen VI, Absol's mouth wasn't visible in the games or most official artwork, and was rarely visible in the anime (mostly when Absol opened it).
  • Not Helping Your Case: Absol already has a bad reputation for causing disasters. According to Ultra Moon, its Mega Evolution gives off an aura of dread strong enough to make faint-hearted people die of fright. It really doesn't help that Mega Absol can’t repress this aura.
  • Panthera Awesome: Has traits of cougars, if you look it up.
  • Peek-a-Bangs: Sort of. Its Mega Evolution has the white protrusion on the side of its head grow larger to resemble hair, and it covers one of its eyes.
  • Perpetual Smiler: As of Gen VI, Absol's model is constantly smiling, which is odd because it's a species with a tragic backstory and it's leery of humans. Can also be a Smug Smiler or a Stepford Smiler. Of course, playing with it on Amie/Refresh makes it all the sweeter with Absol's cheerful reactions.
  • Power Gives You Wings: Its Mega Evolution does not become a Flying-type, but the fur in its artwork takes a wing-like appearance due to the energy surging through its body.
  • The Scapegoat: It tends to get blamed whenever disaster strikes, mainly by the elderly; younger generations are more interested in its powers and less prone to blaming it for misfortune.
  • Reluctant Warrior: According to its Ultra Sun Pokédex entry, Absol hates violence, and isn't very keen on Mega Evolving for battles (given how faint-hearted people die from just looking at it).
  • Sinister Scythe: As if one scythe weren't enough, it seems to feature three sickle-like growths on its body: two on its head, one on its tail. The two on Absol's head, one looking more blade-like than the other, appear to form a yin-yang symbol together in their juxtaposition.
  • Super Mode: It has a Mega Evolution in X and Y, with the ability Magic Bounce.
  • 13 Is Unlucky: Shows up in Swarms at Route 213 in Diamond & Pearl and Route 13 in Unova.
  • Took a Level in Cheerfulness: Starting from X and Y, Absol is always smiling and very playful when interacting with it through Amie/Refresh.
  • Winged Unicorn: Mega Absol's design aesthetic, though its horn is of an unconventional design.
  • Wings Do Nothing: Mega Absol's wings are just a mere aesthetic change from Mega Evolution caused by Mega Evolution power making its hairs stand up on end.

    Snorunt, Glalie, and Froslass (Yukiwarashi, Onigohri, and Yukimenoko) 

361: Snorunt / Yukiwarashi (ユキワラシ yukiwarashi)
362: Glalie / Onigohri (オニゴーリ onigoori)
478: Froslass / Yukimenoko (ユキメノコ yukimenoko)

https://static.tvtropes.org/pmwiki/pub/images/361-362-478-oras_8218.png
Froslass debuts in Diamond and Pearl, while Mega Glalie debuts in Omega Ruby and Alpha Sapphire

An odd conical fellow that evolves into an icy sphere, Snorunt and Glalie were introduced as the first Pokémon that were purely Ice types (all the others were dual types). Snorunt was originally only found in the icy depths of the Shoal Cave, which was only at low tide, and even then it was scarce. Aside from its typing, it wasn't that remarkable since its stats were all even. In Gen IV, female Snorunt gained the ability to evolve into Froslass with the help of a Dawn Stone. Unlike its kin, Froslass is an Ice/Ghost and her stats favor speed over defenses. Glalie gained a Mega Evolution with the ability Refrigerate in Omega Ruby and Alpha Sapphire.


  • Action Bomb: Glalie can be taught Explosion by TM. Between Refrigerate giving Explosion same-type attack bonus points, as well as its 30% power boost to all moves that benefit from it (not to mention that unlike Normal, nothing is immune to Ice), Explosion used by Mega Glalie is sure to cause massive damage. In fact, it's the fourth-strongest single attack in the gamenote .
  • Action Initiative: All members of the line learn Ice Shard.
  • Anthropomorphic Food: Glalie resembles an "onigiri", or a rice ball; those snacks that were sometimes called "donuts" in the English dub of the anime. Even its Japanese name (Onigohri) is similar.
  • Astonishingly Appropriate Appearance: Snorunt looks like it is wearing a poncho and Glalie looks as if it's wearing a hockey mask (the kind associated with the movie killer Jason from Friday the 13th, not a regulation one).
  • Badass Beard: Mega Glalie appears to have one of these, even though it can still be female, mirroring the highly feminine appearance of Gardevoir (who likewise can be either gender but is viewed as the opposite-gendered counterpart to a Dawn Stone evolution).
  • Body Horror: Mega Glalie's jaw is all but wrecked by the process of Mega Evolving, leaving it unable to close its mouth. This doesn't stop it from using biting moves. Thankfully, after the battle is over, Glalie's jaw returns to normal.
  • Boss Battle: Froslass is Candice's strongest Mon during Platinum.
  • Cold Flames: As of Generation VII, Froslass can learn Will-O-Wisp, a Fire-Type attack that doesn't do any damage, but burns opponents.
  • Cool Mask: Glalie is essentially a living hockey mask.
  • Cute Ghost Girl: Froslass is the pretty-looking and female-only counterpart of Glalie that also happens to be part Ghost-Type.
  • Dishing Out Dirt: Although it's an Ice-type, Glalie consists of ice covering a solid stone core, and its family belongs to the Mineral egg group.
  • Distaff Counterpart: Though Glalie can be either gender, Froslass is its more feminine-looking, female-only counterpart.
  • The Fair Folk: Froslass has shades of this: she looks spiritlike and oddly beautiful, but she also has the nasty side of freezing her prey and secretly displaying it. Although it's not a Fairy-type, it is in the Fairy egg group.
  • Flying Face: Glalie is known as the "Face Pokémon" and is capable of floating in the air. Mega Glalie amps this up by looking like a flying skull made of ice and rock.
  • Food Chain of Evil: While neither can really be called "evil", Glalie enjoys snacking on Vanillish, since they come pre-frozen.
  • Fragile Speedster: Froslass is one of the fastest Ice-type Pokémon, but she can't take that much damage compared to Glalie.
  • Glasgow Grin: Mega Glalie evokes this. The power of Mega Evolution has destroyed its lower jaw, rendering it unable to close its mouth.
  • Horned Humanoid: Froslass has two ice chunks sticking out of her head that resemble horns.
  • An Ice Person: Ice-types.
  • I Have You Now, My Pretty: If Froslass comes across a Pokémon or human it likes, it freezes them solid and takes them back to its den for it to admire.
  • Informed Ability: Glalie's Pokédex entry in Ruby (and Omega Ruby, for obvious reasons) states that its body is made of rock, which it hardens with an armor of ice. Guess what type it doesn't have, and is in fact weak against (and would still be weak against even if it did have it)?
  • Jack-of-All-Stats: Glalie's got an equal 80 in each stat, just like Phione.
  • Mad Artist: Froslass are liable to freeze good-looking Pokémon and travelers to decorate their home with their bodies, which is demonstrated by a Froslass in Pokémon Mystery Dungeon: Explorers of Darkness/Time/Sky.
  • Magic Knight: Mega Glalie has both of its offensive stats boosted significantly.
  • Master of None: Snorunt and Glalie's stats are perfectly equal, but a tad low overall, and their typing is not forgiving at all. Like many of the well-rounded Pokémon, Glalie suffers hard from this.
  • One-Gender Race: Only female Snorunt can evolve into Froslass.
  • Our Fairies Are Different: The line is in the Fairy Egg Group, despite none of them being Fairy-types. Froslass can learn Draining Kiss via level-up, though.
  • Our Ghosts Are Different: Froslass is a Yuki-onna, a Japanese ice ghost/demon. The first Glalie was made from a a dying mountaineer whose extreme distress bound their soul to a nearby boulder.
  • Punny Name: Its Japanese name, Onigohri, sounds similar to "onigiri" and is a combination of "oni" and (Gratuitous English for) "goalie". Fitting for a Pokémon that resembles both an onigiri and a demonically possessed hockey mask.
  • Red Eyes, Take Warning: Glalie, when shiny. Mega Glalie's pupils are an eerie red.
  • Scunthorpe Problem: In Black and White, you couldn't trade an English language Froslass on the GTS without a nickname.
  • Secret Art: Snorunt and Glalie are the only Pokémon that learn Frost Breath naturally.
  • Skull for a Head: Froslass kind of looks like it has this.
  • Soul Power: Froslass is a Ghost-type.
  • Super Mode: Glalie gained a Mega Evolution in Omega Ruby and Alpha Sapphire. Frosslass, however, did not.
  • Taking You with Me:
    • Froslass can learn Destiny Bond, and she's also the third-fastest user of the move (only Mega Houndoom and Mega Gengar are faster), which is quite handy.
    • Glalie can learn Explosion. Mega Glalie can use Refrigerate to make it one of the strongest attacks out there.
  • Technicolor Eyes: Froslass's eyes have blue irises and yellow sclera.
  • Trap Master: Froslass is notable as the only Ghost-type that can learn Spikes (thus preventing the opponent from removing them immediately with Rapid Spin).
  • Was Once a Man: Froslass is said to be the spirit of a woman who was lost in the mountains. Glalie is also said to be the result of a stranded mountaineer's distress and regrets possessing a boulder.
  • Youkai: Snorunt is a cross between the yukinoko (coat-wearing snow fairies) and the Zashiki-warashi (household fairy children). Despite this, it has not been retconned to Ice/Fairy type. Froslass is based on a Yuki-onna. Glalie itself may be based on the Okubi, a giant head that appears in the sky as omens of doom.
  • Yuki-onna:
    • Froslass is based on the female ice spirit of Japanese folklore and its Japanese name is even an archaic translation of "Yuki-onna". Pokédex entries mention that, according to legend, Froslass are the souls of women who died in snowstorms reborn as Pokémon. Froslass freeze their victims, be they Pokémon or human, then either eat them or use them as decorations in their caves. According to Moon's entry, Froslass are especially fond of men.
    • One appears as a boss in the Pokémon Mystery Dungeon spinoff series, alongside her gallery of frozen victims.
  • Zashiki-warashi: Snorunt is partially based on this youkai; several of its Pokédex entries state that it's believed a house with a Snorunt living in it will prosper for many generations, and it's especially evident with its Japanese name being Yukiwarashi.

    Spheal, Sealeo, and Walrein (Tamazarashi, Todoggler, and Todoseruga) 

363: Spheal / Tamazarashi (タマザラシ tamazarashi)
364: Sealeo / Todoggler (トドグラー todoguraa)
365: Walrein / Todoseruga (トドゼルガ todozeruga)

https://static.tvtropes.org/pmwiki/pub/images/363-364-365-oras_4135.png

A family of seal-like Pokémon, Spheal is an adorable ball-shaped seal Ice/Water type that becomes more walrus-like as it evolves. It's a bulky Pokémon that works best in hailstorms. If it has the Thick Fat ability, it only takes 1/8 damage from Ice moves.


  • Astonishingly Appropriate Appearance: Walrein's white mustache and blue body makes it resemble a breaking wave.
  • Badass Moustache: Appears to grow one as it evolves. Robotnik would be proud.
  • Boss Battle: Elite Four Glacia's strongest Mon. It's replaced by Mega Glalie in the remake's rematch, though.
  • Cute Little Fangs: Spheal. Sealeo has some too, but the mustache kind of defeats the point.
  • Healing Factor: Its Ice Body Ability gives it this if it's hailing. It can get Aqua Ring through breeding as well.
  • Ice Magic Is Water: Dual Ice/Water-types. Surprisingly, this is the last we've seen of this trope thus far in the series.
  • An Ice Person: Ice-type.
  • Kevlard: Has the Thick Fat Ability, giving it resistances against Fire and Ice attacks. Because of this and its typing, it only receives 1/8th of an Ice-type attack's normal damage.
  • Making a Splash: Water-type.
  • Mighty Glacier: Walrein can outstall many things in Hail and wreck them with Sheer Cold. It also has usable special attack.
  • One-Hit KO: Naturally learns Sheer Cold and can be bred to have Fissure.
  • Power Up Letdown: Compared to Thick Fat's resistances and Ice Body's healing, Oblivious, as its hidden ability, is nowhere near as useful as either of them.
  • Rolling Attack: Its Ice Ball attack. It can be bred with Rollout as well.
  • Secret Art: Ice Ball, although it has always been breedable into several Pokémon.
  • Stone Wall: Hail, Ice Body, and Leftovers can recover 1/8 of Walrein's health in one turn, which can be increased to a quarter health with Protect stalling, and even more than that if Aqua Ring is used. Add that to its damn good HP stat, and you've got a potentially annoying Mon to take down.
  • Super Spit: Learns the Stockpile/Swallow/Spit Up trio through breeding.
  • Sweet Seal: Spheal is a little ball-like seal with little tusks like Dewgong, another example of this trope.
  • Waddling Head: Spheal, although it's more rolling than waddling.

    Clamperl (Pearlulu), Huntail, and Gorebyss (Sakurabyss) 

366: Clamperl / Pearlulu (パールル paaruru)
367: Huntail (ハンテール hanteeru)
368: Gorebyss / Sakurabyss (サクラビス sakurabisu)

https://static.tvtropes.org/pmwiki/pub/images/366-367-368-oras_8189.png

If you thought a fish that evolves into an octopus was bizarre, then what about a clam that evolves into two kinds of deep sea eels? Clamperl is an unusual Pokémon that produces a single large pearl in its lifetime, which is then used by the equally unusual Spoink (it's best not to ask how the pearl comes into the possession of Spoink). Clamperl are able to evolve by trading with either a DeepSeaTooth, which evolves it into Huntail, or a DeepSeaScale, which evolves it into Gorebyss. Huntail is a more physically oriented fighter while Gorebyss is more specially oriented.


  • All Your Powers Combined: Huntail and Gorebyss learn Baton Pass, and can learn Shell Smash as a Clamperl. This makes them excellent "smash passers".
  • Alluring Angler Fish: Huntail does this with its fish-shaped tail.
  • Beauty Is Bad: Gorebyss. The Pokédex specifically notes that while it is pretty, it is also very cruel. It feeds by sticking its needlelike mouth into other Pokémon and SUCKING THEIR BODY FLUIDS. And once it finishes, its body color turns a more vivid pink.
  • Blush Sticker: They're very faint, but Clamperl has some light pink cheeks.
  • Combat Pragmatist: Huntail naturally gets a few Dark-type moves through level-up such as Sucker Punch, Feint Attack, and Crunch, though it's not Dark-type.
  • Eyes Always Shut: Clamperl's eyes are always seen closed in a serene manner.
  • Guys Smash, Girls Shoot: While both evolutions can be of either gender, the more masculine-looking Huntail is a physical attacker while the more feminine Gorebyss is a special attacker.
  • Life Drain: In line with its Pokédex entry saying that it drains the body fluids of its prey, Gorebyss can learn the Fairy-type Draining Kiss starting in Generation VI.
  • Lighter and Softer: Later games seem to be trying very hard to make the players forget that Gorebyss' early Pokédex entries state that Gorebyss "inserts its thin mouth into the prey's body and drains the prey of its body fluids", and "Its light pink body color turns vivid when it finishes feeding". Some entries even state it feeds on seaweed, though Alpha Sapphire, being a remake, mentions again that Gorebyss is cruel and siphons its prey's bodily fluids.
  • Lightning Bruiser: In rain with Swift Swim.
    • As users of the move Shell Smash, they can be one without rain.
  • Magic Knight: Although Huntail is more focused on physical attacking, its Special Attack is only 10 points lower than its physical Attack, allowing it to decently use powerful special moves like Surf or Hydro Pump.
  • Making a Splash: Water-type fish and their clam pre-evolution.
  • Marshmallow Hell: Gorebyss can learn Clamp, which involves squeezing the opposing Pokémon between the user's shell, from its previous evolution. Considering the only shells on Gorebyss are its Seashell Bra...
  • Mighty Glacier: Can take physical hits and deal damage of a certain category depending on the Pokémon in this linenote , but they have hum-ho Special Defense and Speed.
  • Perplexing Pearl Production: Clamperl has a pink pearl for a head.
  • Piñata Enemy: When encountered in the wild, Clamperl have a chance of holding Pearls and Big Pearls.
  • Psychic Powers: Gorebyss can naturally learn a few Psychic-type attacks through level up such as Confusion, Amnesia, and Psychic, though it's not Psychic-type. Clamperl's pearl is also said to amplify psychic power, and somehow it comes into the possession of the Psychic-type volcano-dwelling Spoink.
  • Seashell Bra: Gorebyss, regardless of gender.
  • Shed Armor, Gain Speed: Clamperl is one of the few Pokémon blessed with Shell Smash. And its evolutions can even Baton Pass the boosts.
  • Socialization Bonus: Need to be traded in order to evolve. Which one it evolves into depends on the item it holds when traded. Wild Huntail and Gorebyss can be rare wild encounters in certain games, though.
  • Stone Wall: Clamperl.
  • Support Party Member: Between Aqua Ring, Iron Defense, Amnesia, Shell Smash, and Coil, Gorebyss can give its allies various Status Buffs using Baton Pass. Huntail has it too, but Gorebyss has the better options.

    Relicanth (Glanth) 

369: Relicanth / Glanth (ジーランス jiiransu)

https://static.tvtropes.org/pmwiki/pub/images/369-oras_4793.png

This Water/Rock Pokémon is based on a fish called the coelacanth. Once thought to be extinct, but was discovered as a still extant species and the best example of a living fossil. Relicanth displays a similar role and is closely associated with fossil Pokémon despite not being revived from one. Instead, you must either dive into the seas of Hoenn or fish them up in other places in later games. You need this Pokémon and a Wailord in order to get the three Regi Pokémon (and in certain party positions, too).


  • Cast from Hit Points: Naturally learns Double-Edge and Head Smash. However, it can subvert this with its Rock Head Ability, which removes the recoil.
  • Dishing Out Dirt: Rock-type.
  • Human Notepad: Turning one upside down will reveal that the red dot on a Relicanth's body reveals the location of the Sealed Chamber.
  • Last Chance Hit Point: Its Hidden Ability is Sturdy, which lets it survive any attack taken at full health with 1 HP remaining.
  • Lightning Bruiser: By use of its Rock Polish and/or Swift Swim.
  • Making a Splash: Water-type.
  • Mighty Glacier: Incredibly slow, but it has a large HP pool as well as decent attack (particularly usable with physical Water moves in Generation IV) and physical defense, plus can buff its special defense with Amnesia.
  • Prehistoric Monster: The first one in the series to be explicitly stated that was ancient and didn't go extinct. Naturally, this is a nod to the real-life coelacanth.
  • Recurring Element: Sort of the Aerodactyl of this generation, being a fossil unrelated to the fossil duo.
  • Required Party Member: Alongside Wailord, it's needed to access the Regis in the Hoenn games.
  • Species Lost and Found: Like the real-life coelacanth, it was long thought to be extinct, but later it was discovered to still be thriving.
  • Standard Status Effects: Naturally learns Yawn.
  • Use Your Head: Relicanth is one of the few Pokémon that can make use of the devastating Head Smash without any recoil, alongside the Aron and Tyrunt families.

    Luvdisc (Lovecus) 

370: Luvdisc / Lovecus (ラブカス rabukasu)

https://static.tvtropes.org/pmwiki/pub/images/370-oras_3842.png

Lots of things can be said about this Pokémon, very few of which one would consider complimentary. It is based on a discus fish and is associated with love and romance. Despite being as powerful as many Pokémon that need to evolve twice in order to be useful, Luvdisc has no such benefit. However, the scales that they shed are highly sought after by collectors who will teach moves to your other Pokémon, so there may be some consolation to encountering this Pokémon.


  • Action Initiative: Can be bred to have Aqua Jet.
  • Butt-Monkey: Generally speaking, the only time a player regards Luvdisc is to sneer at it, beat it up, or rob it.
  • Cardiovascular Love: A heart Pokémon based on love. It learns most of the love-based moves naturally as well, such as Attract, Charm, Captivate, and Sweet Kiss.
  • Fragile Speedster: Speed is its only decent stat, and thanks to Swift Swim, only Floatzel can outspeed it in the rain. Its other stats are so atrocious, however, that there's very little way to make use of this fact.
  • Healing Factor: Its Hidden Ability is Hydration, which heals Standard Status Effects it's afflicted with while it's raining. It can also learn Aqua Ring naturally, not that it'll help much.
  • Joke Character: Its base stat total makes Farfetch'd look like a Legendary, or at the very least, a fully evolved starter. Its only significance is that it may hold Heart Scales used in move relearning, which was useful before Generation V vastly increased the availability of Heart Scales.
  • Making a Splash: Water-type.
  • Piñata Enemy: As mentioned above, it was evidently introduced to provide something for players to collect Heart Scales from.
  • Visual Pun: Shiny Luvdisc are literal hearts of gold.

    Bagon, Shelgon, and Salamence (Tatsubay, Komoruu, and Bohmander) 

371: Bagon / Tatsubay (タツベイ tatsubei)
372: Shelgon / Komoruu (コモルー komoruu)
373: Salamence / Bohmander (ボーマンダ boomanda)

https://static.tvtropes.org/pmwiki/pub/images/371-372-373-oras_5345.png
Mega Salamence debuts in Omega Ruby and Alpha Sapphire

Bagon is a small dragon Pokémon that constantly dreams of soaring the skies, despite the fact that it possesses no way of doing so, and ends up falling and smashing its head on the ground the more it tries. As a result, its skull is very thick. However, as it evolves, something miraculous occurs: It grows a bony shell around most of its body, and then once it evolves once more, it sheds the shell and the Pokémon realizes its long-held dream of flight. Unlike the peaceful Dragonite, this Pokémon is quite ferocious. In Omega Ruby and Alpha Sapphire, it gains a Mega Evolution that has the ability Aerilate.


  • Attack! Attack! Attack!: Can learn Thrash and Outrage, which locks it into attacking for 2-3 turns before becoming confused.
  • Boss Battle:
    • Salamence is Elite Four Drake's most powerful Mon. It even Mega Evolves in the remakes during the rematch with him.
    • It is also Zinnia's strongest in Omega Ruby and Alpha Sapphire's Delta Episode, and has the ability to Mega Evolve.
  • Boss in Mook's Clothing: It can appear as early as Route 3 in Sun and Moon via a Bagon calling for help. Even as low as level 9, its stats are high enough to utterly shitstomp a team of properly-leveled Mons (for that point in the game, anyway), but if you are able to catch it, any semblance of difficulty in the early game just disappears.
  • Clap Your Hands If You Believe: Salamence developed its wings out of an extremely strong desire to fly.
  • Death-or-Glory Attack: Can learn Draco Meteor, a powerful Dragon-type move that lowers its Special Attack by two stages. Mega Salamence boosts Normal-type moves and gets STAB on them, meaning Giga Impact and Hyper Beam now hit almost twice as hard but still need a turn of cooldown. There is also Aerilate to Double-Edge and Thrash, which is essentially giving the dragon Brave Bird and a Flying-type Outrage.
  • Disc-One Nuke:
    • In Pokémon Sun and Moon, it's possible (if very difficult) to find Salamence as low as Level 9 within the first few hours on Route 3 via a Bagon calling for help. Assuming you're able to catch it without being slaughtered, early game difficulty all but vanishes: its Dragon/Flying typing resists most of the common move types on the first two islands, its massive attacking stats will steamroll almost anything in its path, and it can be given full type coverage as soon as the second Kahuna battle.
    • In Pokémon Super Mystery Dungeon, one of the first Pokémon you can befriend is a Level 50 Salamence, when your own Pokémon are at Level 15 at best. Salamence's extreme power early on is compensated by itself being somewhat difficult to recruit (as it has to be defeated when it practically One Hit Kills everything) and the fact it's unavailable to call most of the time, as well as the forced story progression, ensures one cannot take advantage of it too often before the post-game.
  • The Dreaded: Salamence's regular ability is Intimidate.
  • Evil Counterpart: While more "vicious" than truly "evil", Salamence is a fiercer, more aggressive take on the Gentle Giant Dragon/Flying pseudo-legendary Dragonite.
  • The Fighting Narcissist: According to Pokémon Ultra Sun and Ultra Moon's dex entries, Salamence plays this trope straight in regards to its wings. Mega Salamence's attitude becomes brutal because its wings (which it finds beautiful) have fused into one wing it considers ugly.
  • Flight: Its goal in life, achieved upon evolving to Salamence. It even gets Fly naturally. Mega Salamence increases these characteristics; its wings become massive and it gains the ability Aerilate, turning Normal moves into Flying moves and boosting them.
  • Growing Wings: Bagon starts off as a wingless dragon that desperately wants to fly. When it evolves into Shelgon, it gains a protective shell that obscures most of its body in preparation for its next evolution. It sheds its bony shell when it finally evolves into a Salamence, revealing a pair of magnificent wings.
  • Inconsistent Coloring: Bagon and Salamence used to be purple and orange instead of light blue and yellow (Bagon)/red (Salamence) in their Gen III sprites, making them look closer to Shelgon's palette. Gen IV reverted Salamence to light blue, but kept the orange wings. Gen V onwards made the line's color scheme as close to concept art as possible.
  • Infinity -1 Sword: One of Gen III's pseudo-legendaries.
  • Instant Awesome: Just Add Mecha!: Mega Salamence resembles a jet.
  • Jerkass: Salamence has built up a reputation for being an extremely vicious and cruel Pokémon.
  • Kill Streak: Salamence's Hidden Ability is Moxie, which boosts its already quite high Attack when it knocks out somebody.
  • Lightning Bruiser: Awesome stats all around. Some Glass Cannon tendencies, but compensates for its low Defense with Intimidate. Its incredibly well distributed pseudo-legendary stats manage to let it hit from both offensive spectrums while out-pacing a lot of opponents with its base 100 Speed stat. Its Mega Evolution also gets a boost to its defense, lowering the glass factor by a good deal.
  • Magic Knight: Tied with Metagross for the highest Attack stat of all pseudo-legendaries, and has a great Special Attack stat.
  • Make Me Wanna Shout: They can learn Hyper Voice via breeding. Mega Salamence's Aerilate turns it into a powerful Flying-type move.
  • Making a Splash: For some odd reason, they can also be bred to know Hydro Pump. It can also be taught Aqua Tail.
  • Metal Slime: In Sun and Moon, Bagon can be found as early as Route 3... at a measly 1% chance. Why is this significant? Because that 1% encounter can S.O.S. a Salamence into the fight, which if caught (if you don't get crushed in the attempt) will give you a massively-powerful Dragon-type 40 levels before you should ever see it. Needless to say, this throws most of the early-game difficulty out the window if you pull it off. Said S.O.S. Salamence has a 1% chance to show up, and Bagon has a fairly low chance to call Pokémon for aid without the use of Adrenaline Orbs, making the chances of a wild Salamence appearing in Route 3 ridiculously slim.
  • One-Winged Angel: Quite literally with Mega Salamence — its wings fuse into a single, crescent-shaped one.
  • Our Dragons Are Different: Based more on European dragons. Salamence is about as stereotypical as you can get apart from the fact that it evolves from a cocoon-like form, and is even classified as the "Dragon Pokémon".
  • Razor Wings: Mega Salamence's wings have fused into one, which it uses to slice through opponents at fast speeds.
  • Recurring Element: The Hoenn draconican psuedo-legendary. They also have a pupal stage for the middle evolution just like Pupitar.
  • Red Baron: Mega Salamence is known as "The Blood-soaked Crescent". It also doubles as Innocently Insensitive as Mega Salamence hates its crescent-shaped wing.
  • Secret Art: Salamence is one of the only Pokémon to naturally learn Fly, the other being Rayquaza.
  • Stone Wall: Shelgon. Its 100 base Defense can be boosted with Eviolite, since it's not fully evolved.
  • Super Mode: Salamence gained a Mega Evolution in Omega Ruby and Alpha Sapphire.
  • Took a Level in Jerkass: Salamence's vicious behavior is rather striking considering its previous evolved forms were mainly noted for their desire to fly.
  • Ungrateful Bastard: What does Salamence do when it finally achieves its long-held dream of flight? Be a Jerkass to everyone.
  • Use Your Head: Bagon constantly gets hit on the head in its attempts to fly. This, in turn, has given it a head harder than steel.
  • You Wouldn't Like Me When I'm Angry: The negative aspects of Salamence's behavior only occur when it's enraged. Otherwise, it just loves to fly.

    Beldum (Dumbber), Metang, and Metagross 

374: Beldum / Dumbber (ダンバル danbaru)
375: Metang (メタング metangu)
376: Metagross (メタグロス metagurosu)

https://static.tvtropes.org/pmwiki/pub/images/374-375-376-oras_4672.png
Mega Metagross debuts in Omega Ruby and Alpha Sapphire

A robotic lifeform, Beldum apparently evolve by fusing with one another: two Beldum are needed for a Metang while two Metang are needed for a Metagross. The first time you might encounter a member of the family is during the final battle against Steven Stone, Hoenn's Pokémon Champion. However, once you've beaten him, you can go to Mossdeep City — a Beldum is waiting for you as a gift (in Steven Stone's house, no less). In this state, its only move is Take Down, but once you get it to evolve, it can learn a wide variety of moves that make it a very formidable Pokémon. This line is famous not only for their power, but their very low catch rate of 3. Combine that with Beldum's recoil-causing Take Down, and you got a Mon that is harder to catch than a non-roaming Legendary Pokémon! For Omega Ruby and Alpha Sapphire, it received a Mega Evolution where it gains more limbs, giving it a total of eight (four huge clawed arms in front, another four legs at the back), get the Ability Tough Claws, and boosts to all of its stats.


  • Acrofatic:
    • Downplayed with Metagross. It's the third heaviest non-Legendary Pokémonnote  and has one of the highest weight-to-height ratios of them all. It's kinda on the slow side, but still faster than its mass would indicate.
    • Exaggerated with Mega Metagross. It weighs almost one metric ton, making it the sixth heaviest Pokémon, while being as fast as Gengar. This makes it the fastest Pokémon with a body weight over 400 kg (900 lbs).
  • The Artifact: Their low catch rate is thought to be a holdover from them only being available via gift in the Gen III games. However, other Pokémon that were initially or have always been gift-only, such as Eevee, Lapras, Porygon, and the various starters and fossils, have always had a catch rate of 45 — identical with other pseudo-legendaries like Dratini, Larvitar, and Bagon.
  • Badass Beard: Mega Metagross gains a spike right on its chin resembling one.
  • Badass Mustache: Metagross' white X-shaped facial marking resembles a mustache. On shiny Metagross and Mega Metagross, that "stache" is gold. And on shiny Mega Metagross, it is blue.
  • Bizarre Alien Biology: Let's start with Beldum, which is a lifeform whose tissue is composed of magnets, communicates exclusively through magnetic pulses, and with others of its kind always move in perfect Synchronization. It evolves into Metang, which doubles its psychic power and reinforces its body to the point where it can No-Sell collisions with jets. Two Metang will fuse into a Metagross, which produces a neural network between four brains that compute faster than supercomputers and with an implicit connection to space via Meteor Mash. Now, ponder the fact that Metang and Metagross are predators — carnivores.
  • Boss in Mook Clothing: Walk into rustling grass in Giant Chasm and... A wild Metagross appeared! Compounded by the fact the entire line has a catch rate of 3, making them as hard to catch as most Olympus Mons.
  • Bragging Rights Reward: The only way to get a Beldum in Generation III is from Steven, which is post-game. By the time you get one, it won't see much use in-game aside from the Battle Frontier.
  • Cast from Hit Points: Outside of events, Beldum is stuck with Take Down as its only attack until evolution.
  • Combining Mecha: The Pokédex claims that both Beldum and Metang evolve by having two combine themselves. Mega Metagross, on the other hand, according to its Ultra Sun Pokédex entry, have one Metagross combine with one Metang and two Beldum. Though one wonders where the second Beldum or Metang came from when the one the player owns evolves.
  • Cyber Cyclops: Beldum.
  • Discard and Draw: Generation VI removed the Steel-type's resistance to Dark- and Ghost-type moves, giving this line two additional weaknesses. But at the same time, they got a type advantage against the newly introduced Fairy-type. Mega-Metagross is especially effective as a Fairy-hunter, able to take down even Xerneas with relative ease.
  • Disk One Nuke: The shiny event Beldumnote  given from November 21, 2014, through January 14, 2015, is hilariously good. With its two STAB moves (Iron Head and Zen Headbutt), it can reliably sweep the first two gyms by itself. Many players also seem to resort to Save Scumming to get a good nature, and then Super Train it to make it even more powerful. As the cherry on top, it also knows Hold Back, which leaves the target at one HP instead of knocking it out, making it very useful for catching Pokémon thanks to its high Attack and defenses.
  • Extra-ore-dinary: Steel-type. As a result, it's the only pseudo-legendary that isn't weak to Fairy-attacks.
  • Final Boss: Champion Steven's signature and most powerful Mon during Ruby, Sapphire, and the remakes. In the latter, it can Mega Evolve.
  • Genius Bruiser: Metagross has four brains and is said to be superior to a supercomputer. And it's physically strong, too.
  • Infinity -1 Sword:
    • One of the pseudo-legendaries of Hoenn, sharing this role with Salamence.
    • In Pokémon Black 2 and White 2, in the Giant Chasm before entering the Plasma Frigate, you can catch a Metang or Metagross already knowing Meteor Mash, Hammer Arm, and Psychic when you catch them, and Metang will evolve immediately upon leveling up. As a bonus, they make the battle with Black Kyuremnote  significantly easier in Black 2, since its attacks don't do much to Metagross while it gets Meteor Mashed in return.
  • Infinity +1 Sword: The aforementioned event Beldum. Still a pseudo-legendary, but a pseudo-legendary that can be obtained at the beginning of the game.
  • Informed Ability: Metagross' supercomputer-level intelligence that most of its Pokédex entries go in much length about. Generally, Pokémon stated by the Pokédex to be extremely intelligent tend to be Special attackers (Alakazam comes to mind). While Metagross' Special Attack is good, its Physical Attack is the main selling point. Despite that, only one Pokédex entry (in Sapphire) alludes to its physical might (and even this is attributed to its weight, being a giant metal spider and all).
  • Lightning Bruiser: Mega Metagross subverts regular Metagross' Mighty Glacier tendencies with a significant boost in Speed and boosts to its other stats.
  • Magikarp Power: In Generation III when it was first introduced, Take Down was the only move Beldum could learn before evolving into Metang, hampering its ability to battle well. However, later games introduced ways to obtain a Beldum (Pokéwalker, Dream World) that could use Iron Head, Zen Headbutt, or both. Once it evolves into Metang, it gets an actual movepool to work with, but its stats are still mediocre. When it evolves into Metagross, then it can start properly stomping opponents.
  • Metal Slime: In Generation IV, Beldum was found in only one area (which had a permanent sandstorm, although, fortunately, Beldum itself is immune to its damage), was a swarm Pokémon (so you had to wait before it could be encountered, possibly waiting for several days), had a low encounter rate, a catch rate of 3 (lower than some Legendaries), and only knew a recoil move.
  • Mighty Glacier: Metagross has very high Attack and Defense, but its Speed is not very impressive.
  • Multi-Armed and Dangerous: Mega Metagross' legs multiply so it has four arms in front, and four legs at the back, giving it a total of eight.
  • My Friends... and Zoidberg: In X & Y, the Beldum line is the only pseudo-legendary that does not show up in the Kalos Dex, while the other six show up.
  • Nerf: Generation VI removed the Steel-type's resistances to Ghost and Dark-type moves, meaning they now have four weaknesses instead of two. Their semi-Secret Art, Meteor Mash, also had its power reduced, though it did receive a small accuracy buff.
  • No Biological Sex: Genderless.
  • Power Floats: Mega Metagross floats in its animation, although it lacks Levitate. Beldum and Metang float as well, and the entire line (barring Beldum) can be tutored Magnet Rise, which simulates Levitate for 5 turns.
  • Powerup Letdown: Light Metal. It only affects four moves — Grass Knotnote , Low Kicknote , Heavy Slamnote , and Heat Crashnote . Clear Body is miles better.
  • Psychic Powers: Psychic-type.
  • Recurring Element: Of two ideas: It's a pseudo-legendary similar to Larvitar's family, but it's also very similar to Magnemite's in that it starts off as a one-eyed metallic lifeform that grows by combining with others.
    • Though it also averts this, being with the Larvitar line the only pseudo-legendary to not be Dragon-typed. And while even Tyranitar is draconic in appearance, Metagross has nothing in common with dragons, being more reminiscent of a Giant Spider instead.
  • Secret Art: Meteor Mash is heavily associated with Metang and Metagross, mostly because the only other Pokémon to learn it is Clefairy (a Pokémon from an evolutionary line alluded to be from outer space, thus it gets to learn an outer space-themed move). The shiny event Beldum for Omega Ruby and Alpha Sapphire is one of the few Pokémon that knows Hold Back.
  • Spider Tank: Metagross. Mega Metagross has eight limbs, just like a spider.
  • Stealth Pun: As a number, a "gross" is equal to 144, or 12 × 12. Metagross weighs 1212 lbs.
  • Super Mode: Gains a Mega evolution in Omega Ruby and Alpha Sapphire. Naturally, it is used by Steven.
  • Taking You with Me: When Mega Metagross knows it can't win, it digs its claws into its opponent and starts the countdown to a big explosion.
  • Use Your Head: Besides Take Down, Beldum can only be taught head-based moves for attacking.
  • When All You Have Is a Hammer...: Beldum's only attack is Take Down, although it can be taught Zen Headbutt, Iron Head, Iron Defense, and Headbutt through various means.
  • Wolverine Claws: Mega Metagross' claws are definitely this, as opposed to the small spikes that the rest of the line has. This is reflected by the fact that it has Tough Claws as its ability.

    Regirock, Regice, and Registeel 

377: Regirock (レジロック rejirokku)
378: Regice (レジアイス rejiaisu)
379: Registeel (レジスチル rejisuchiru)

https://static.tvtropes.org/pmwiki/pub/images/377-378-379-oras_8763.png

A group of robotic Legendary Pokémon with bodies made of rock, ice, and steel. Specifically, Regirock is made with rocks from all over the world, Regice from Antarctic glacial ice, and Registeel from metal that isn't of this earth. Notably, the Legendary Pokémon Regigigas is said to have made them in its own image. Though they protected an ancient civilization, they were sealed away out of fear of their power. Reawakening them in the present day is... quite the puzzle, with a working knowledge of braille being necessary to open their tombs.


  • All Your Powers Combined: Sort of — accessing Regigigas always requires having the three in your party.
  • Artificial Human: The three are based off golems, and were constructed by Regigigas from strange materials. Depending on if one views their appearances outside of Hoenn as canonical or not, it may have made more than one of each.
  • Bilingual Bonus: Encountering the Regis requires using Braille. The lights on their faces are also in Braille, reading "Rock," "Ice," and "Steel," respectively.
  • The Blank: The closest thing they have for faces is their Braille patterns.
  • Bowdlerization: Registeel's sprite had to be changed in the European version of Diamond and Pearl, as its arm was extended in a similar fashion to the Nazi salute; the change was later applied to all versions of the game from Platinum onward.
  • Dishing Out Dirt: Regirock is a Rock-type.
  • Dummied Out: They were all given Hidden Abilities in Black and White, but they cannot be obtained by the player. A Global Link event did make them available for Gen VI games, however.
  • Exactly What It Says on the Tin: Their names are a spelled out indication of which one has which powers. Also a literal example. See Bilingual Bonus above.
  • Extra-ore-dinary: Registeel is a Steel-type.
  • Eye Lights Out: In Gen VI, their fainting animation includes their dot-faces dimming in color.
  • Foil: While the three form a trio, Regirock and Regice are direct inverses of each other statwise. Registeel is sort of the odd one out. Despite this, in Black 2 and White 2, it's Regirock who is available in both games while Regice and Registeel are (semi) version-exclusive.
  • Golem: They are all made of inorganic materials, have writing (braille in this case) on their faces, act robotic in the anime, and Regigigas' Pokédex entries from Platinum and HeartGold and SoulSilver say that it may have created them.
  • Gratuitous Latin: The first part of their names comes from the Latin word "regis," which means "royal."
  • Humans Are Bastards: Zigzagged — while the Sealed Chamber tells how humans sealed the trio away out of fear, little to nothing suggests there was a good reason for said fear (aside from their power), especially when they were thankful to them because of said power and the golems had been dormant for centuries with no signs of ever waking (akin to putting a man in a coma into a high-security prison because he might hurt someone when he wakes). However, them leaving instructions for how to unseal them implies that they didn't want them to stay locked away forever.
  • An Ice Person: Regice is an Ice-type. It's literally made of ice (Antarctic ice, specifically) and always surrounds itself with freezing air that reaches -328 degrees Fahrenheit (-200 degrees Celsius). The ice that makes up its body is so cold that it can freeze anything that gets relatively close and it could be put in a pool of magma without melting.
  • Informed Ability:
    • Regice is said to be so cold that it freezes anything that is nearby, and it could be placed in a pool of magma without melting. Attacking it with contact moves does not cause the user to become frozen, Fire-type attacks are still super-effective, and it can still be inflicted with a burn. The only time anything close to this is ever shown is when you try to pet it in Pokémon Refresh, which is impossible to do as it will freeze the cursor.
    • Registeel's Pokédex entries say that it is made of the toughest metal known to exist. There are three other Steel-types with higher Defense stats; Steelix and its Mega Evolution, Aggron and its Mega Evolution, and Bastiodon.
  • King in the Mountain: Quite literally, too. The Sealed Chamber tells how the ancient people of Hoenn owed all to the three, yet they sealed them away out of fear.
  • Leitmotif: The three have a unique battle theme that plays in every game they can be battled in.
  • Mighty Glacier: The entire trio all qualify as this, since they are all awfully slow, but in return, they are quite difficult to KO in one hit and can usually hit back quite hard with their respective attacking type. Regirock specializes in Atk and Def while Regice has high Sp.Atk and Sp.Def, with Registeel having more well-balanced defenses but lower attack stats to compensate. Also a literal case for Regice, with its body being made out of ice and all.
  • Moon Logic Puzzle: Opening the doors to their chambers in Hoenn requires doing some rather odd things, such as trying to use Fly indoors.
  • No Biological Sex: Genderless.
  • No Pronunciation Guide: Regice is supposed to sound like Regi-ice, but take it with a grain of saltnote .
  • Olympus Mons: The three form Hoenn's tournament-legal Legendary trio.
  • Recurring Element: They're the minor Legendary trio of Hoenn, but they diverge pretty heavily from the birds and beasts before them.
  • Required Party Member: In games where Regigigas can be encountered, the player is almost always required to have all three on hand to awaken it. The one exception to date is Pokémon Ultra Moon, where it is possible to catch Regigigas before catching any of the three golems.
  • Sealed Badass in a Can: All three were sealed away long ago by humanity out of fear of their power. It's up to you to do the unsealing, though, and that involves unsealing the big can the three's individual cans are sealed by. Have fun!
  • Stone Wall: All of them have their highest stats in their defenses, with Regirock having high Defense and Regice high Special Defense. Registeel fits the trope the most, as its defensive stats are more balanced than its specialised brethren, but its offensive stats are equally mediocre.
  • Temporary Online Content:
    • Though the three themselves weren't this in Platinum, a special Regigigas distributed for the game was. This Regigigas opens up three areas in Sinnoh where the three can be battled and captured.
    • The Global Link briefly ran a promotion in Gen VI that gave away the three with their Hidden Abilities, which is thus far the only legal way of getting them.
  • Thunderbolt Iron: Registeel is said to be made out of a metal not found in the Pokémon world.
  • Waiting Puzzle: To open the door to Regice's room in the Hoenn games (sans Emerald), you have to wait two minutes from after you read the Braille message without pressing any buttons. Press a button, and you have to repeat the process.
  • Weaksauce Weakness: They're all weak to getting punched really hard. Even Registeel, who's supposed to be made of extremely strong metal.

    Latias and Latios 

380: Latias (ラティアス ratiasu)
381: Latios (ラティオス ratiosu)

https://static.tvtropes.org/pmwiki/pub/images/380-381-oras_2991.png
Mega Latias and Mega Latios debut in Omega Ruby and Alpha Sapphire

A pair of Legendary dragons that fly all over the Hoenn region after the player has beaten the Elite Four. Highly intelligent, they have access to a number of abilities, which are further enhanced by an item known as Soul Dew. Latias are female and are mostly red, while Latios are male and are mostly blue. They can use their down to refract light and alter their appearance to take on human forms or become invisible when they desire to.

In Omega Ruby and Alpha Sapphire, they gained Mega Evolutions (though they also exist in X and Y). Under normal conditions in both iterations of the Ruby and Sapphire games, you'll find just one of the Eon Duo dragons roaming Hoenn. However, it is possible to obtain both Latios and Latias if the player has acquired an Eon Ticket, allowing them to sail to an island where the other half of the duo awaits them.


  • Action Initiative: In HeartGold and SoulSilver, Latias can be tutored Sucker Punch. It's a Dark-type attack that goes before the target to deal damage, but only if the target used a damaging move on the same turn.
  • Adaptation Expansion: Pokémon Heroes has both Pokémon share a deep history with the island city of Alto Mare which hasn't appeared in any of the games.
  • Always Identical Twins: Mega Latias and Mega Latios are both very similar in appearance.
  • Ascended Extra: In Omega Ruby and Alpha Sapphire, one of them will join your party during the story instead of being exclusive to the post-game like their other appearances. The "Soaring" mechanic also revolves around using them.
  • Beware the Nice Ones: The two are noted for being docile and would rather fly than fight, but when provoked, you have dragons with some of the best stats in the games when Mega Evolved, and that can fly at the speed of jet planes coming your way.
  • Big Brother Instinct: Latios is shown to be very protective of Latias in various media, who is usually depicted as his younger sister.
  • Combat Medic: Both naturally learn Heal Pulse, while Latias also gets Wish and Healing Wish.
  • The Computer Is a Cheating Bastard: Soul Dew doesn't work in battle facilities (pre-Gen VII, anyway) for the player, but the Latias/Latios you can face in the Battle Frontier are not restricted from having Soul Dew working for them, as proven via damage calculation comparisons.
  • Divergent Character Evolution: Inverted; their Mega Evolutions look identical to one another except for the eyes.
  • Dummied Out: Their Mega Stones are in the code for X and Y, though they weren't available until Omega Ruby and Alpha Sapphire. Because of this, you're allowed to trade them over to the former from the latter, unlike the other Omega Ruby and Alpha Sapphire-exclusive Mega Stones, and they will even function normally.
  • Early-Bird Cameo: Stars of Pokémon Heroes, the last movie set in the anime's original series.
  • The Empath: Both are said to be able to detect people's emotions, and Latias will try to intimidate those she senses hostility from.
  • Energy Ball: Latias' Secret Art is Mist Ball, a mist-like flurry of down that can potentially decrease a foe's Special Attack.
  • Gender-Restricted Ability:
  • "Get Back Here!" Boss: In the original pair of Gen III games, they are roaming Legendaries that are able to be caught after the Elite Four and Champion are defeated.
  • Global Airship: In Omega Ruby and Alpha Sapphire, you can ride them to find wild Pokémon in the sky, most notably Dialga, Palkia, Reshiram, and Zekrom. They also served this role in Pokémon Ranger: Guardian Sign, where you could summon them to take to the skies whenever you wanted once you had befriended them.
  • Guys Smash, Girls Shoot: Initially downplayed, as both Latios and Latias are much better at shooting than at smashing, but Latios is better at both. Mega Evolving plays it straight by making Latios almost as good at smashing as at shooting, thanks to a significant Attack boost, while Latias is still specialized at shooting.
  • Heavenly Blue: The Soul Dew item bears the soul of a fallen Eon dragon, and has a blue glow.
  • Heroic Sacrifice: Latias can learn Healing Wish, and Latios can learn the more detrimental Memento.
  • Huge Guy, Tiny Girl: Latios is 1.5 larger and heavier than Latias, though the in-game sprites and models don't really convey this.
  • Identical Twin ID Tag: Mega Latias and Mega Latios can be distinguished from each other by their size and eye color.
  • Intellectual Animal: Their Pokédex entries puts emphasis on their high intelligence, as they can understand human language, and can also communicate with humans with telepathy.
  • Invisibility: One of their powers thanks to their glass-like feathers.
  • Late Character Syndrome: In the original Gen III games, one of the two are available for capture after defeating the Elite Four, leaving the dragon as a Bragging Rights Reward. The remakes rectify this by turning them into a Sixth Ranger that's given to the player a little after the fifth gym.
  • Leitmotif: In Omega Ruby and Alpha Sapphire, they get their own theme that's heard when using Soar, and plays in a few variants.
  • Light 'em Up: Latios' Secret Art Luster Purge is a burst of light, or a laser beam if you're watching the anime.
  • Light Is Good: Both have powers over light and are consistently portrayed as benevolent in each incarnation of the franchise.
  • Lightning Bruiser:
    • Both of them, especially in the special side; Latios being more offensively oriented, and Latias more defensively oriented.
    • Mega Latios and Mega Latias both get boosts to all their stats bar Speed. This means Mega Latios becomes a Magic Knight that is somewhat further from being a Glass Cannon, unlike regular Latios, while Mega Latias is turned into a fast Stone Wall with very high offensive capabilities.
    • Before Gen VII nerfed it, the Soul Dew greatly increased Latios and Latias's Special Attack and Defense, becoming simultaneously powerful and tough to take down, with an effect equivalent to a combination of an Assault Vest and Choice Specs that did not restrict move choice.
  • Little Miss Almighty: In some adaptions like Pokémon Heroes and Pokémon Adventures, Latias hides her true nature as a Legendary by disguising herself as a girl no older than sixteen.
  • Magic Knight: Mega Latios gets a large boost to its Attack stat, putting it on par with its normal form's Special Attack.
  • Master of Illusion: Latias' glassy down allows it to refract light in a way that can either alter its appearance or render itself invisible.
  • Mundane Utility: In Omega Ruby and Alpha Sapphire, you're handed one of them shortly after getting your fifth badge. It so happens the two are among the handful of Pokémon that can learn Fly and all three of the Water-type HMs, so you can condense your Flyer with your Water transport into one slot.
  • Nerf: In Gen VII, the Soul Dew's 50% boost to their Special Attack and Special Defense was replaced with a 20% boost to the pair's Dragon and Psychic type attacks. On the plus side, the item is now able to be used online and in battle facilities.
  • Ninja Pirate Zombie Robot: Dragon-bird-jet planes! With psychic powers and invisibility-inducing glass feathers to boot!
  • No Biological Sex: Averted; they're the first Legendary Pokémon to have distinct genders (though they still can't breed).
  • Olympus Mons: The first ones to have distinct genders.
  • Only the Chosen May Ride: Latios will only open itself to trainers with a compassionate spirit; this applies for not riding it but for capturing/befriending it.
  • Our Dragons Are Different: They appear to be based on the concept of aeons of Gnosticism, as well as jet planes and stylized wyverns. They're also kinda bird-like. In fact, concept art suggests that Blaziken and Latias were originally one Pokémon split into two entirely different species.
  • Our Souls Are Different: The Soul Dew item they can wield is said (at least in the anime's continuity) to contain the spirit of a Latios. It's crystal-like in appearance and is used as a powerful energy source for ancient technology used to protect and maintain Alto Mare. The Soul Dew may have some inspiration from Star Jelly, of which some folklore states that it's formed when an atmospheric beast, a cryptid that shares several similarities to the dragons, dies.
  • Overshadowed by Awesome: In Omega Ruby and Alpha Sapphire, regular Latios and Latias notably eclipsed their Mega Evolutions if they had a Soul Dew equipped. While it doesn't offer any improvement in Attack or Defense, all other improvements are vastly higher than the ones their Mega Evolutions provide.
  • Pink Girl, Blue Boy: Latias is red instead of pink, but it still counts.
  • Playing with Fire: Strangely averted. Along with Kingdra, Mega Sceptile, Alolan Exeggutor, and Dragalge, they are the only Dragons without access to Fire-type attacks.
  • Power Floats: Both of them have the Levitate ability, presumably due to their Psychic powers.
  • Primary-Color Champion: Both of them are varying ratios of blue and red, and are also noble Pokémon that serve as the player character's mount in Omega Ruby and Alpha Sapphire .
  • Psychic Powers: Psychic-types. Latios is said to force others to see images it has seen, Latias can use illusions to disguise herself, and both are empaths, can communicate with telepathy, and are very intelligent.
  • Purple Is Powerful: Mega Latias and Latios are purple in color and have some of the highest base stat totals of all Pokémon.
  • Purposely Overpowered: Their associated held item, the Soul Dew, used to be prevented from working in the Battle Tower and similar facilities. It stops being this in Pokémon Sun and Moon, where the boost was cut down to 20% and only affected the pair's STAB moves, and the restrictions were removed (and it also stopped being event-only).
  • Red Eyes, Take Warning: Latios downplays this, as he has red eyes, but is docile instead of violent in temperament. However, he can still be a dangerous enemy if one provokes him.
  • Red Oni, Blue Oni: Latias and Latios in their movie appearances. Latias is cheerful and friendly, while Latios is serious and reserved.
  • Sapient Steed: Though it doesn't come up in the games, they can talk to their trainers as they ride on their backs.
  • Secret Art: Latias is the only Pokémon which can learn Mist Ball, a Psychic move which has a high chance of lowering the target's special attack. Latios, on the other hand, learns Luster Purge, another Psychic move which functions identically save for swapping the chance to lower Sp. Atk with one to lower Sp. Def.
  • Seeing Through Another's Eyes: Their psychic powers allows them and others to see what the other dragon sees.
  • Single Specimen Species: Subverted; despite the player only meeting one in their journeys, the Pokédex states that they, or at least Latias in Emerald, form herds.
  • Sixth Ranger: In Omega Ruby and Alpha Sapphire, they willingly join the player's team not long after they received their fifth badge, invoking this.
  • Soul Jar: Pokémon Heroes states that a Soul Dew contains the spirit of a deceased Latios. It is unknown if this is true for the games, as it's never brought up.
  • Soul Power: If the above is true, then the dragons make good use of the Soul Dew's spirit, as they get a major status buff when it's held by one.
  • Stationary Wings: Their wings don't flap as they fly; it seems that their psychic powers do the work instead.
  • Status Buff: Latios learns Dragon Dance, though it's not super useful due to his only passable Attack. Mega Latios can make much better use of it due to the large increase to its Attack stat.
  • Summoning Artifact: In Omega Ruby and Alpha Sapphire, you can obtain the Eon Flute, which is an ancient artifact gifted to you by Steven after saving Hoenn from Groudon or Kyogre, depending on the version. This allows you to fly across Hoenn on the (Mega) Latios/Latias you befriended, regardless of whether it's in your party, your PC, or even when its been traded/transferred to another game.
  • Super Mode: Both of them gained Mega Evolutions for Omega Ruby and Alpha Sapphire, though they're in the code for X and Y.
  • Super Speed: They can fly at speeds faster than jet planes.
  • Supernatural Gold Eyes: Latias' eyes are either amber or yellow in color depending on the artist, which complements her Legendary status and shapeshifting powers.
  • Support Party Member: On top of being Combat Medics, they also learn Helping Hand to power up a partner Pokémon in Double and Triple Battles.
  • Telepathy: According to the Pokédex, both can communicate in this manner with humans. Sadly, this never comes up as you play the game.
  • Temporary Online Content: The Soul Dew was frequently this, as the only way to get it usually involved catching the Eon Pokémon that wasn't normally available (which required the Eon Ticket and, in HeartGold and SoulSilver, the Enigma Stone). However, it's found after battling them in Pokémon Black 2 and White 2, and given by an Aether Foundation employee in the Alola games (though it isn't so overpowered anymore).
  • Tsurime Eyes: Latios has them. Latias nearly has Tareme Eyes to compliment them, but they aren't rounded enough.
  • Undying Loyalty: Steven Stone says that playing the Eon Flute will cause the player's Eon dragon to come to them, no matter how far apart they are. He's not kidding — even if you trade away or release them, they will always come back to give them a ride.
  • Weapon of Choice: Soul Dew gives them an automatic 20% bonus to Dragon and Psychic moves. note 
  • Were Dragon: Latias can use her light-bending feathers to appear as a human in the various anime and manga adaptations. Latios is also stated be able to do the same thing, though this has not been observed for whatever reason.

    Kyogre, Groudon, and Rayquaza 

382: Kyogre (カイオーガ kaiooga)
383: Groudon (グラードン guraadon)
384: Rayquaza (レックウザ rekkuuza)

https://static.tvtropes.org/pmwiki/pub/images/382-383-384-oras_3679.png
Primal Kyogre, Primal Groudon, and Mega Rayquaza debut in Omega Ruby and Alpha Sapphire

The main Legendaries of the Ruby, Sapphire, and Emerald games. Each of them embodies a part of the landscape: Groudon represents the continents, Kyogre represents the oceans, while Rayquaza represents the sky. Long ago, Groudon and Kyogre had a severe battle which almost brought an end to the world via flooding monsoons and raging infernos; luckily, they were calmed by light pouring from the Red and Blue Orbs and entered a deep slumber. Depending on the version, the player must face one of them which has been awakened by Team Magma (Groudon) or Team Aqua (Kyogre), as their mere presence has a great influence on the weather. In Emerald, both are awakened and it is up to the player to awaken Rayquaza and end the feud once more.

In Omega Ruby and Alpha Sapphire, Groudon and Kyogre gained new forms called Primal Groudon and Primal Kyogre that are said to be a regression called Primal Reversion. Primal Groudon becomes a Ground/Fire type while Primal Kyogre retains its typing. Rayquaza, on the other hand, gained a Mega Evolution and is also mentioned to have a connection with the concept of Mega Evolution somehow.


Tropes Shared by all three

  • Animalistic Abomination: Kickstarted that whole trend with box Legendaries. They are also among the least anthropomorphic and more bestial Pokémon, with unexpressive faces with yellow eyes and toothy maws; additionally, they can't be reasoned with (apart from Rayquaza in Omega Ruby and Alpha Sapphire), lurk in places well beyond the reach of man, have been around for at least as long as the planet has existed, and carry catastrophic consequences if awoken.
  • Anthropomorphic Personification: Of the land, sea, and sky, respectively.
  • Brought to You by the Letter "S":
    • Groudon and Kyogre's new forms in Omega Ruby and Alpha Sapphire have the Greek letters omega and alpha respectively added to the Tron Lines on their hands. Mega Rayquaza has a capital delta on its forehead, and the blades on its head form another delta.
    • The red Tron Lines on Kyogre's regular form resemble a Capital A (or in keeping with the theme, Alpha), the markings on Groudon's claws resembles an O, capital E or M, or an upside-down W (a lowercase Omega symbol is a curved W), and Raquayza's markings incorporate the Lemniscate, the symbol for infinity.
  • Chromatic Arrangement: Not just in their own colors, but also the gemstones they represent respectively. Kyogre is blue (like water and sapphire), Groudon is red (like magma and ruby), and Rayquaza is green (like emeralds and presumably because of the Wind Is Green effect). Groudon's color is somewhat misleading, since by the looks of it, it would be easy to suppose Groudon's partially Fire-type. Nope, pure Ground unless it's in its Primal form.
  • Chrome Champion: The trio's hides assume bejeweled sheens upon going Primal/Mega.
  • Did We Just Have Tea with Cthulhu?: Groudon, Kyogre, and Rayquaza are all incredibly powerful Pokémon with ties to the planet itself! And now, you can bounce yarn balls with them and feed them muffins! Groudon seems to prefer being pet on its chin and Kyogre likes being pet on the spots above its eyes, by the way.
  • Eldritch Abomination: Not too far off. All three are incredibly old, lurk in places beyond the reaches of man, are extremely powerful, and impossible to reason with; furthermore, the awakening of either Groudon or Kyogre constitutes an apocalyptic event and would have devastated the world had it gone unchecked for much longer. Rayquaza, however, is actually rather benevolent, but it's still a terrifyingly powerful demigod no matter what way you look at it. It helps that they're based off what could be also be called cosmic horrors.
  • Foil: Kyogre and Groudon foil each other, and Rayquaza foils both of them. Ironically, Rayquaza can be one-shotted by either if they know the appropriate moves. Mega Rayquaza stands a better chance thanks to its ability neutralizing the attacks its Flying-type is weak against.
  • Gameplay and Story Integration:
    • Rayquaza is said to appear when Kyogre and Groudon are in conflict and calms their powers. Rayquaza's ability Air Lock neutralizes the weather Kyogre and Groudon's abilities summon as long as it's in battle. Taken even further with Mega Rayquaza's ability Delta Stream, which also prevents weather from working and causes super-effective attacks against Flying-types to deal normal damage, meaning Kyogre's Ice-type attacks and Groudon's Rock-type attacks aren't as effective as they were before.
    • Primal Groudon's ability Desolate Land creates weather that completely nullifies Water-type attacks. This gives it a huge advantage against Kyogre if its weather is active, putting Groudon on equal footing with it like the legends say.
    • Rayquaza may resist Water attacks and be immune to Ground ones, but it's quite the Glass Cannon compared to both Kyogre and Groudon and can be taken out by either if they decide to use a move that it's weak to. Averted again with Mega Rayquaza, whose ability cancels the normal Flying-type weaknesses.
  • Gratuitous Greek: Groudon and Kyogre's Primal forms have Greek letters on their bodies. Mega Rayquaza has a capital Delta on its forehead and the blades on its head form another delta.
  • Infinity +1 Sword: Kyogre and Groudon in Emerald, Rayquaza in all three versions. Rayquaza is particularly notable, however, for the fact that you can get it just before the Elite Four at Level 70 in Emerald, meaning that the majority of the fights get significantly easier or become a Curb-Stomp Battle.
  • Kaiju:
    • Kyogre and Groudon. Sootopolis was the unlucky city that had front row seats to their coming. Groudon in particular took many influences from Godzilla, especially the earlier ones.
    • When Pokémon Adventures adapted the Ruby and Sapphire games, the artist said that he wanted to recreate scenes from his favorite monster movies (similar to Godzilla films) when he was drawing the volumes that involved those two's disaster-filled awakening and eventual battle.
    • Rayquaza is actually benevolent, but both of its movie appearances have it fighting one or more Pokémon in a city while causing massive damage.
  • Heal Thyself: Groudon and Rayquaza naturally learn Rest, while Kyogre learns Aqua Ring.
  • Hoist by His Own Petard:
    • The bonuses granted by Kyogre's and Groudon's weather abilities can be used by opponents since they're field effects. Kyogre can be hit by a super-effective, always accurate Thunder, while Groudon doesn't like being hit by boosted Fire attacks against its lower Special Defense or a super effective Solar Beam without the charge turn.
    • Rayquaza's Air Lock negates any weather-related bonuses or ability triggers, including for itself.
  • Land, Sea, Sky: Groudon, Kyogre, and Rayquaza respectively.
  • Late Character Syndrome: Rayquaza is the only Legendary Pokémon to avert this trope in Emerald. While you can catch it before the eighth gym, it is at level 70, which is 12 levels above the strongest Pokémon the Champion has. The large level difference and Rayquaza's excellent stats mean it will be much stronger than whichever Pokémon the player can have at that point... but also mean that catching it without getting completely trampled will be hellishly difficult without a Master Ball.
  • Lightning Bruiser: As expected, their lowest stats are only low compared to other Olympus Mons.
  • Living Lava: Primal Groudon is so hot that parts of its body become molten lava.
  • Magic Knight:
    • Rayquaza can hit as hard as Groudon and Kyogre in their best offensive stats.
    • Primal Groudon and Primal Kyogre get their weaker attack stat boosted to 150, allowing them to hit hard from both sides.
  • My Rules Are Not Your Rules:
    • Primal Kyogre and Primal Groudon will transform into said state just by holding their respective orb upon being switched into battle, no activation required. Because they're not technically Mega Evolutions, they can be used alongside each other and don't prevent another Pokémon from Mega Evolving.
    • Rayquaza only needs to know Dragon Ascent to be able to Mega Evolve, thus being free to use any item of its choice (barring Z-Crystals, which prevent it from Mega Evolving).
  • No Biological Sex: All three are genderless.
  • Olympus Mons: Unlike previous Legendaries, who were simply mythical and very powerful, these three were the first to be treated as actual deity-like beings whose powers could affect the world at large.
  • Physical God: They created/rule over the oceans, continents, and atmosphere, respectively. "Gods" are the only way you can describe them. Rayquaza in particular is actually worshiped as the savior of the region in Omega Ruby and Alpha Sapphire.
  • Plot Coupon That Does Something: This is the generation that introduced Abilities, and it just so happens that all three of their signature Abilities were relevant to the stories of their respective games. Drought and Drizzle became far less special in later generations, so Groudon and Kyogre got souped-up variations for their Primal forms.
  • Power Glows: Primal Groudon and Kyogre's Tron Lines glow very brightly, and Mega Rayquaza's whiskers glow bright yellow. All three are significantly stronger than their normal counterparts.
  • Power Nullifier:
    • Primal Groudon's, Primal Kyogre's, and Mega Rayquaza's unique abilities prevent normal weather moves and abilities from activating. They also nullify Water moves for Groudon and Fire moves (except Will-O-Wisp) for Kyogre.
  • Purposely Overpowered:
    • You won't be able to use them in the Battle Facilities, most official tournaments, and most cups in 3D fighters.
    • The Primal Reversions aren't technically Mega Evolutions, and thus don't count against the "one Mega Evolution per battle" limit. You're even allowed to have both Primals active on your team at once.
    • Mega Rayquaza takes this trope to whole new heights. Rayquaza does not need a Mega Stone to Mega Evolve (just know Dragon Ascent), so it's allowed to hold any item its trainer wishes, unlike every other Mega-Evolving Pokémon (however, if it's holding a Z-Crystal, it won't be able to Mega Evolve). This is on top of having one of the highest base stat totals in the game, handily surpassing that of Arceus. And all this is, again, on top of having an ability that completely suppresses some of its biggest weaknesses and ensures that it cannot be hit by Ice moves for massive damage anymore. All this combines into such a ludicrously oppressive force that the community had to create a whole new tier of play above Ubers, the previous highest tier, solely for Mega Rayquaza. Its name? "Anything Goes". There's Purposely Overpowered and then there's "so Purposely Overpowered you break the metagame over your knee and make it cry uncle, and pretty much all the established rules of good sportsmanship need to be thrown out of the window just to have a chance at countering you."
  • Recurring Element: While Purposely Overpowered Olympus Mons were around before them, Gen III codified the Legendary mascot trio concept that all later games would use. Their relationship to each other has also been set — mascot Legendary trios now tend to focus on two members of the duo being in conflict with each other or otherwise symbolizing opposing principles, and the third member is an outsider that variably acts as a mediator or acts to control them in some manner.
  • Regional Redecoration: Kyogre possesses the ability to expand the oceans by flooding the land, while Groudon can expand the continents by raising land and boiling away the water. They did battle in ancient times.
  • Secret Art:
    • Prior to Generation V, the weather-altering abilities Drought and Drizzle were exclusive to Groudon and Kyogre, respectively. However, with the introduction of the Dream World in Pokémon Black and White, Ninetales and Politoed gained access to these abilities, and in Pokémon Sun and Moon, Torkoal and Pelipper got them as well. Rayquaza's Air Lock is this In Name Only, as Cloud Nine does the exact same thing.
    • In Omega Ruby and Alpha Sapphire, they all have have brand-new exclusive moves. Groudon's move is named Precipice Blades (an extremely powerful Ground-type physical attack with 85% accuracy), Kyogre's move is named Origin Pulse (a Water-type attack that functions as a slightly weaker, special Precipice Blades), and Rayquaza gets Dragon Ascent (an extremely powerful physical Flying attack which lowers its Def and Sp. Def stats after use, along with allowing it to Mega Evolve if it is known).
    • Also in Omega Ruby and Alpha Sapphire, Primal Kyogre and Groudon gain the signature Abilities Primordial Sea and Desolate Land that summon special "heavy rain" and "extremely harsh sunlight" conditions, respectively. They work like normal, but they last as long as Primal Kyogre/Groudon are in, negate whatever type they normally weaken, and cannot be canceled except by the opposite weather condition or Delta Stream.note 
    • Mega Rayquaza also gets a brand-new exclusive ability, Delta Stream, which changes air currents to produce "strong winds", which not only prevents weather-related moves from working and weather abilities from activating (with the exceptions of Desolate Land and Primordial Sea), but nullifies moves that Flying-type Pokémon are weak to so they only do normal damage.
  • Sigil Spam: Kyogre and Groudon's Tron Lines have the letter A and M hidden in them, to correspond to the team trying to capture them. Upgraded when they undergo Primal Devolution to include an α and Ω as well. Rayquaza doesn't have an example with its Tron Lines, but Mega Rayquaza's jaw is a Δ, referencing its new ability and the name of the post-game plot that it stars in.
  • Single Specimen Species: One would imagine. Could you picture two of any of these guys running around?
  • Status Buff: Groudon raises its Defense and Attack stats with Bulk Up; Kyogre increases its special stats with Calm Mind; and Rayquaza heightens its Speed and Attack stats with Dragon Dance.
  • Super Mode: Primal forms for both Groudon and Kyogre, and a Mega Evolution for Rayquaza.
  • Supernatural Gold Eyes: All three of them have yellow colored eyes in their regular forms, and they are all fiercely powerful Pokémon of land, sky, and sea.
  • Support Party Member:
    • Drizzle, Drought, Primordial Sea, and Desolate Land will trigger some abilities while providing a damage bonus to Water- and Fire-type attacks.
    • Mega Rayquaza's ability, Delta Stream, causes all attacks that are super-effective against Flying-types to do neutral damage to all Flying-type Pokémon on the field.
  • Sword of Plot Advancement:
    • Kyogre and Groudon in their respective versions, to an extent. They must be encountered and either defeated or captured to progress with the plot, so they aren't technically required.
    • Mega Rayquaza in Omega Ruby and Alpha Sapphire, being the only way to reach and destroy a prophesied meteor before it hits the Pokémon world. Unlike Kyogre/Groudon, though, you can't get away with beating it; you have to catch it.
  • Time Abyss: Rayquaza is hundreds of millions of years old. Given they created the seas and land and fought in the distant past, so are Kyogre and Groudon. Fittingly enough, all three naturally learn Ancient Power.
  • Transformation Trinket:
    • The Red and Blue Orbs were retconned from Key Items in Ruby and Sapphire to held items for Omega Ruby and Alpha Sapphire, for the purpose of activating Primal Reversion for their respective Legendaries. Unlike Mega Evolution, the transformation instantly occurs the moment the Pokémon enters battle.
    • Rayquaza's Mega Stone is actually special meteors it stores in its body. Due to this, it doesn't need to hold a held item to Mega Evolve, but it does need to know the move Dragon Ascent in order to do so.
  • Tron Lines:
    • Red for Kyogre on its fins, blue for Groudon (they are slightly hard to see at times), and yellow for Rayquaza. Coincidentally, they represent the main colors used in subtractive color mixing. The patterns are also heavily featured in Emerald's pre-battle cutscenes and on the floor of the HeartGold and SoulSilver's Embedded Tower.
    • For Omega Ruby and Alpha Sapphire, Groudon sports molten-yellow Tron Lines and Kyogre has turquoise ones. Groudon has a glowing pattern on its hands resembling a capital Greek letter "omega" (Ω), while Kyogre has a lowercase "alpha" (α). Mega Rayquaza's tron lines appear to be peeling off its body and trailing behind it like streamers.
  • Volcanic Veins: All three have bright, pulsating veins or Tron Lines throughout their bodies. Primal Groudon plays it more straight by literally having veins flowing with glowing magma.
  • Weather Dissonance: Their weather will always appear, no matter how unfitting it may be. Sunlight in a dark cave? Heavy rain underwater?
  • Weather Manipulation: Each of their abilities manipulate the current weather to their liking.

Tropes Shared by Kyogre and Groudon

  • Apocalypse How:
    • The awakening of either Groudon or Kyogre constitutes at least a Class 2 if left unchecked for any length of time; Kyogre's awakening led to massive torrential rainfall that presumably would have flooded the entire planet (and, as Pokémon Generations showed, even Water Pokémon are threatened by the intensity of the floods), while Groudon's led to a massive drought and constant, extremely intense sunlight that would have burned the planet to a crisp.
    • The backstory of the trio's Primal and Mega forms states that after Groudon and Kyogre absorbed the planet's natural energies and engaged in Primal Reversion, their three-week-long clash disrupted the planet's balance and nearly hailed its imminent destruction before the pleas of Hoenn's inhabitants allowed Rayquaza to Mega Evolve and intervene.
      • It's notable that the sky lights on fire and a miniature star-like ball of fire appears above Hoenn the moment Groudon roars upon awakening, without even having Primal Evolved yet. Given this, Primal Groudon or Kyogre may constitute Class 4 at least.
  • Awesome Moment of Crowning: When Groudon and Kyogre revert back to their primal forms, Primal Groudon's head crest begins to glow brightly and Primal Kyogre has a large, glowing A on its forehead, making it seem like they both have crowns. It is quite befitting for the kings of land and sea, actually.
  • Behemoth Battle: Between Groudon and Kyogre.
  • Brought Down to Badass: Rayquaza halted Primal Groudon and Primal Kyogre's fight by reverting them to their regular forms. They're still a tough fight, being Legendary Pokémon that embody the land and sea.
  • Cranium Ride: In Omega Ruby and Alpha Sapphire, the player gets to ride Groudon/Kyogre through a lava flow/turbulent waters to get to the source of power in the Cave of Origin.
  • Creation Myth: Kyogre and Groudon shaped the oceans and continents, though this seems to be more of a helpful side-effect of their feud rather than a deliberate act of benevolence.
  • Deep Sleep: Groudon and Kyogre were in one before being awakened by Team Magma/Aqua.
  • Depower: In Omega Ruby and Alpha Sapphire, the two's Primal states are their "true" forms, which Mega Rayquaza's power deprived them of in their final conflict prior to the present.
  • Discard and Draw: Primal Kyogre and Groudon are even more powerful and their special weather nullifies Fire/Water moves... but the instant they're out of battle, that weather stops. If they were the linchpins for a strategy involving weather-dependent abilities and are KOed early, the team's in trouble. Standard Kyogre and Groudon aren't as powerful, but they can hold items and their weather effects remain for a bit if they're fainted or switched out.
  • Fire/Water Juxtaposition: Kyogre represents the oceans, uses Water attacks, and creates a rainstorm when deployed, while Groudon represents continents, uses Ground and Fire attacks, and makes the sun shine. More accurate in their Primal forms when Groudon becomes part Fire-type.
  • Gameplay and Story Segregation: Kyogre and Groudon need to equip their respective Orbs to transform. However, Archie and Maxie keep the Orbs in their possession throughout the whole crisis, only surrendering them after the Cave of Origin event.
    • They are portrayed as fierce rivals and matches for each other in lore, but in actual gameplay Kyogre will typically win the matchup due to its main type being super-effective against Groudon's. Even if the latter gets its Drought to override the former's Drizzle, Kyogre still holds a massive advantage by virtue of learning Ice-type moves. If they reach their Primal forms, Groudon is even weaker to Kyogre's main STAB and will be hopelessly demolished assuming Primordial Sea is in effect, though if Desolate Land is in effect instead, Groudon can gain an advantage by virtue of neutralizing Kyogre's main STAB while still having access to its own, and Kyogre's Ice-type moves are no longer super effective against Primal Groudon by virtue of its added Fire typing.
  • Glowing Eyes of Doom: Both Groudon and Kyogre gain these upon reverting into their Primal forms.
  • Hostile Weather: The weather Groudon and Kyogre summon can have catastrophic effects if left unchecked.
  • Knight of Cerebus: When Groudon and/or Kyogre show up, the entire world is threatened by the excessively powerful weather they summon. Even the villains are terrified when Groudon and/or Kyogre make their appearance.
  • Light 'em Up: Groudon is able to create miniature stars with Desolate Land and also naturally learns Solar Beam. Kyogre's Secret Art Origin Pulse is also described as being countless beams of brilliant blue light.
  • Mighty Glacier: Kyogre and Groudon, on the special and physical sides respectively, when compared to other Legendaries. They have very high offenses and defenses on one side of the spectrum (physical for Groudon and special for Kyogre) with good HP to back them up, but they're on the slow side and the other side of the spectrum isn't nearly as good.
  • Power Nullifier: Desolate Land and Primordial Sea nullify Water-Type and Fire-Type moves respectively. Groudon benefits from its ability more, since it becomes part-Fire upon Primal Reversion.
  • One-Hit KO: Groudon naturally learns Fissure, whereas Kyogre learns Sheer Cold.
  • Transformation Is a Free Action: Primal Reversion takes it a step further than Mega Evolution; while Mega Evolution requires a Pokémon to stay in battle for one turn so the player can initiate it, Groudon and Kyogre transform immediately upon entering battle if they're holding their required item.
  • Walking Wasteland:
    • The awakening of either one of the duo constitutes an apocalyptic event and is entirely capable of wiping out humanity and the majority of Pokémon species. Ironically, Kyogre's Ruby Pokédex entry states that it was a savior to drought-affected municipalities, as was Groudon to flooded areas according to Sapphire.
    • Their Primal Reversions take it a step further. According to the Mega Evolution Pokédex, Primal Groudon creates new land with every step because of the magma flowing from its body, while Primal Kyogre increases the size of the sea merely by swimming.
  • Weaksauce Weakness:
    • Kyogre has exactly three moves that can penetrate Shedinja's Wonder Guard, and little incentive to learn them outside of facing one. If it doesn't know them, it'll be forced to either switch out or suffer a Death of a Thousand Cuts from an undead cicada.
    • Grass Knot is a move that works by tripping an opponent with a clump of grass; the heavier the target, the more damage it takes. Normal Groudon has the misfortune of being a)weak to grass moves and b)the heaviest Pokémon there is, which can lead to some embarrassing defeats.
    • Primal Groudon has less to fear from Grass Knot, being part Fire-type. Sadly, it has another problem: Desolate Land is the only thing that staves off its crippling weakness to water, so a Water-type that nullifies weather conditions can absolutely destroy it. Enter Cloud Nine Psyduck...
  • Weather Report: The player can find out where Groudon or Kyogre is in Emerald by talking to one of the meteorologists at the weather facility. Depending on what day it is, the meteorologist will tell you where there is harsh sunlight or torrential downpours on a certain route, and once you find said route, you'll find Groudon in a cave or Kyogre underwater, respectively.
  • With Great Power Comes Great Insanity: Implied to be the reason Groudon and Kyogre cause problems for the world. Under normal circumstances, they are not harmful, and in fact in the past have rescued human civilizations from floods and droughts, respectively. However, as embodiments of natural forces, they are heavily influenced by and desire sources of great natural energy (and also are compelled to oppose each other), despite how acquiring too much of it causes them to lose control of this energy and be consumed by it. Archie even outright asks the player character to "save Kyogre" when it has gone out of control.
  • Yin-Yang Clash: Groudon vs. Kyogre, requiring Rayquaza to break them up.

Tropes Exclusive to Kyogre

  • Awesome, but Impractical: If it is taught Surf in Omega Ruby and Alpha Sapphire, Kyogre obtains a unique surfing model that goes a bit faster than other Pokémon. Teaching it Dive also allows you to see it in its full glory underwater, at the cost of the behemoth's size preventing you from going very far through the many narrow trenches.
  • Battle in the Rain: Will naturally occur when Kyogre enters battle, due to its Drizzle ability. If it undergoes Primal Reversion and stays in battle, the rain cannot be stopped by weather-changing moves or abilities save for Desolate Land and Delta Stream.
  • Cue the Rain: Kyogre's Drizzle ability automatically summons rain.
  • Developers' Foresight: If Kyogre somehow gets the Mega Launcher Ability, Origin Pulse will receive the Ability's damage boost to pulse moves.
  • Flying Seafood Special: Kyogre can somehow fly in Mystery Dungeon and Super Smash Bros., while its animations in the 3D games shows it floating slightly off the ground like the other non-terrestrial Water-types.
  • The Great Flood: What would happen if the protagonist hadn't stopped Kyogre and Team Aqua in Sapphire and Alpha Sapphire.
  • Happy Rain: According to the Ruby Pokédex, Kyogre saved people who were suffering from droughts with its torrential downpours.
  • An Ice Person: Kyogre can naturally learn Ice Beam and Sheer Cold. Notably, it's the only Pokémon that is not an Ice-type to learn Sheer Cold.
  • Lord of the Ocean: Kyogre embodies the ocean and has control over its levels.
  • Making a Splash: It's the very representation of the seas.
  • Personal Rain Cloud: More like personal hurricane in Kyogre's case.
  • Power-Up Mount: Kyogre is one of the few Pokémon in Omega Ruby & Alpha Sapphire to get a unique surf/dive model, travelling faster than most Pokémon, but not as fast as Sharpedo as well as lacking the latter's fishing restriction. However, teaching it Dive proves to be Awesome, but Impractical. as its large size makes it near impossible to get into anything not out in the open, and if you want to avoid this restriction, you'll need to teach Dive to a different Pokémon.
  • Rain Dance: The biggest reason Kyogre is so powerful. Summoning rain once it enters battle boosts its already strong STAB Water attacks, and gives Thunder (which it also learns) perfect accuracy. Unlike Groudon, Kyogre's Special Attack is its forte, letting it get the most out of its rain-powered attacks. Primal Kyogre has Primordial Sea, which makes heavy rain that lasts as long Primal Kyogre is in battle, prevents other weather abilities/moves from working, and outright prevents Fire-type moves from working.
  • Rain, Rain, Go Away: Whenever Kyogre is in the area, people tend to take shelter in their homes and try to wait it out. Played for Drama since Kyogre's rains may never stop and usually create treacherous floods. In Sapphire, the residents of Sootopolis City try to hide in their homes and literally pray in order to survive Kyogre's harsh weather when it journeys into their city after waking up from its long slumber.
  • Sea Monster: Kyogre, based upon the mythical Leviathan.
  • Spell My Name with an "S": Its name was originally trademarked in Japan as Kaiorga, but was changed early on to Kyogre to match the rest of the world.
  • When It Rains, It Pours: Kyogre's Drizzle ability. Instead of a light drizzle like the name would lead you to believe, we're talking rain heavy enough to start floods in almost an instant.
  • Your Size May Vary: When diving on Kyogre in Omega Ruby and Alpha Sapphire, it's almost twice as as long the player is. When surfing, however, Kyogre practically shrinks to half its size.

Tropes Exclusive to Groudon

  • Acrofatic: Groudon's pretty fast for being one of the heaviest, non-glitch Pokémon in the whole franchise (it was the heaviest until Cosmoem and Celesteela arrived, which are just slightly heavier).
  • Climactic Volcano Backdrop: Whenever you battle Groudon in Ruby, Emerald, or Omega Ruby, you'll always be surrounded by magma.
  • Cue the Sun: Groudon's Drought ability intensifies the sun's rays.
  • Daylight Horror: Groudon's Drought ability in the original Ruby automatically makes the weather sunny and bright... which dries up all water sources and violently expands continents. In Omega Ruby, Desolate Land does much of the same, only now the sky is on fire. Oh, and playing that part of the game at night does not help at all.
  • Dinosaurs Are Dragons: Groudon's design has some saurian traits, but it can breathe fire like a dragon if it knows Flamethrower, Fire Blast, or Lava Plume, and can also learn Dragon-type attacks like Dragon Claw. Primal Groudon even gets a Fire secondary type.
  • Dishing Out Dirt: Groudon. Hell, Groudon is the very incarnation of the ground.
  • Don't Wake the Sleeper: Volcanoes will erupt whenever Groudon awakens from its slumber.
  • Everything's Better with Dinosaurs: Design-wise, Groudon is based on therapod dinosaurs (the two-legged meat-eating kind that included Tyrannosaurus rex), with features of other dinos like Ankylosaurus.
  • Heat Wave: Groudon's intense heat waves cause everyone to run indoors in Ruby and Omega Ruby.
  • Kill It with Water: Subverted with Groudon. While it's weak to it due to Elemental Rock–Paper–Scissors, its abilities either lessen the blow or negate Water moves completely.
  • Lava Pit: Groudon is found in a big one of these in Emerald, a smaller one in Ruby, and in Omega Ruby, the Cave of Origin's core will be an expansive one.
  • Light Is Good: According to Sapphire Pokédex entry, Groudon's heat waves and intense sunlight were said to have saved those who were suffering from floods and long-lasting storms.
  • Light Is Not Good: However, waking up Groudon is a tremendously bad idea, as Team Magma learned. Especially when its light causes the sky to burn and would eventually roast every living thing to death.
  • Magma Man: It's a Ground-type, but like Lugia's association with water, it's strongly associated with volcanoes and magma and sunlight (and by extension, Fire). The reason why it wasn't given a secondary Fire type at first was probably to not let it be killed too easily by Water-types, especially its nemesis Kyogre. And then, in Omega Ruby and Alpha Sapphire, it was given a new form that is indeed Ground/Fire...
  • Playing with Fire: Groudon is normally not a Fire-type itself, but it does learn a few Fire moves naturally. Its ability gives a pseudo-STAB boost to Fire and increases the power of other's Fire attacks. Primal Groudon, however, actually is part Fire-type.
  • Power of the Sun: Groudon summons sunny weather on entry into battle. Despite not being Fire-type (at least in base form), it has Fire-type attacks and Solar Beam to take advantage of this, and enjoys its weakness to Water-type attacks being effectively nullified. However, compared to Kyogre (see Rain Dance below), Groudon isn't as impressive in this, since all its Fire-type attacks and Solar Beam run off its Special Attack; its stats are slanted towards physical moves, and the only physical move it learns that sunny weather powers up is the Fire Punch. Primal Groudon, on the other hand, has the ability Desolate Land, which makes the sunny weather last as long he's in the battle, prevents other weather abilities/moves from working, and negates Water-type moves. While Primal Groudon gains the Fire type and a boost in Special Attack to abuse its weather a bit better than before, it's still not as good on the offensive as Primal Kyogre, since most of its Fire attacks still run on its inferior Special attack stat. On the defensive side of things, however, Desolate Land is better than Primordial Sea as it completely hoses Primal Groudon's biggest weakness while Primordial Sea only intensifies one of Kyogre's.
    • Primal Groudon's Desolate Land ability is manifested in the story as creating a miniature sun over Sootopolis.
  • Rated M for Manly: It's a two-ton fire-breathing dinosaurian monstrosity that spent its Deep Sleep bathing in magma.
  • Takes One to Kill One: Due to Desolate Land, Primal Groudon's only weakness is Ground.
  • Throat Light: Primal Groudon's throat is obviously glowing.
  • Tyrannosaurus rex: Groudon's design is based on the general family of dinosaurs (therapods) that included T. rex, although unlike with Fossil Pokémon, its specific species basis is unclear.

Tropes Exclusive to Rayquaza

  • Batman Can Breathe in Space: Even if it lives in between the high stratosphere to low mesosphere, Rayquaza seems to breathe just fine. You even ride Mega Rayquaza into space in the Delta Episode, though you need the Aqua/Magma Suit to survive.
  • Berserk Button: Rayquaza does not like having its hands touched in Pokémon-Amie. For more serious examples, media adaptations have shown intruding on its territory is a good way to set it off. Lastly, Rayquaza really doesn't suffer Groudon and Kyogre's behavior gladly and has previously took rather aggressive actions in regards to them.
  • Blow You Away: Rayquaza is the sky incarnate.
  • Breakout Character: Rayquaza is arguably the Charizard of the third generation. The green dragon tends to score really high on popularity polls and rarely does it ever not appear in any other Pokémon related media, whether it is the anime or games. With that said, Rayquaza was also the most voted on the 15th anniversary poll, which was for the version mascots of the core series Pokémon games, making it Japan's favorite version mascot. Naturally, its popularity heightened even more after it received a Mega Evolution and became the star of ORAS's Delta Episode.
  • Characterization Marches On: In Pokémon Mystery Dungeon: Rescue Team, one of the first spin-offs created after Ruby and Sapphire, Rayquaza was depicted as fickle and caring more about fighting the heroes than saving the world from a meteor before they persuaded it to take action. In Omega Ruby and Alpha Sapphire, however, Rayquaza was perfectly willing to do the same thing as a benevolent protector of humanity.
  • Containment Field: Rayquaza can perform this, having created a seal around the Underwater Cavern where Groudon and Kyogre dwell to keep them in their slumber and prevent humans and Pokémon from entering and disturbing the creature. Pity it didn't know technology would eventually become a thing...
  • Conflict Killer: As the internal mediator of the trio, Rayquaza is the only one who can calm the two other Pokémon down. If they still aren't calm, Rayquaza is more than willing to solve the conflict through more aggressive means.
  • Crystal Dragon Jesus: Arceus, its creations, and Necrozma may be Physical Gods, but Rayquaza is the only one to have a confirmed in-universe religion following it. Prayer to it is even the key to Mega Evolving it.
  • Dark Is Not Evil: Rayquaza may look intimidating in its black under-bellied Mega form or in its almost completely black Shiny form, but it still exists to stop Groudon and Kyogre's apocalyptic battles and protect the atmosphere.
  • Death from Above: Rayquaza's Signature Move, Dragon Ascent, has it to fly up into the air before diving straight down towards the opponent.
  • Depending on the Artist: What shade of green Rayquaza is.
  • Dragon Rider: The player gets to ride Mega Rayquaza into space in the "Delta Episode". Additionally, Rayquaza naturally learns Fly and you can teach it Surf and Waterfall.
  • Dragons Are Divine: Rayquaza is seen as Hoenn's protector deity, particularly by the Draconids.
  • Early Installment Weirdness: Unlike the many "secret third sibling" Legendaries that would come after it, Rayquaza wasn't given any permanent Forme changes in its spotlight game/generation. It did get a Mega Evolution in Omega Ruby/Alpha Sapphire, but it can't be kept outside of battle like Origin Forme Giratina, Black/White Kyurem, 10% Forme Zygarde, or Dusk Mane/Dawn Wings Necrozma.
  • Emerald Power: Rayquaza. It is even the most powerful and one of the highest level wild Pokémon you can catch in Emerald. You can even catch it before battling the Elite Four. With its new Mega Evolution in Omega Ruby and Alpha Sapphire, its base stat total surpasses Arceus in the same manner as Mega Mewtwo X and Mega Mewtwo Y — except that M-Rayquaza can hold items, unlike any other Mega Evolution.
  • Emotion Control: Rayquaza has the power to calm down Groudon and Kyogre's fury.
  • Face of a Thug: Rayquaza might look terrifying, but it's actually a benevolent being who protects the world from Groudon and Kyogre's rampages. It was even revered by people in the past as their protector and savior.
  • Flight: Rayquaza is part Flying-type and is noted to spend most of its time flying throughout the ozone layer.
  • Giant Flyer: Rayquaza. Its Mega-Evolution is even the tallest Legendary and second-tallest Pokémon overall.
  • Glass Cannon: Rayquaza, when compared to Kyogre and Groudon. It hits as hard as them on their strong sides and is slightly faster, but takes hits as bad as them on their weak sides.
  • God Needs Prayer Badly: Unlike every other Mega Evolving Pokémon, the message that appears prior to Rayquaza's Mega Evolution is not "Rayquaza's (mega stone) is reacting to (player)'s Mega Bracelet!", but instead "(player)'s fervent wish reached Rayquaza!". Rayquaza was also noted in the trio's new backstory to have achieved Mega Evolution when the people of Hoenn prayed to it.
  • Instant Awesome: Just Add Dragons!: Many of Rayquaza's anime appearances happen for no other reason than for how awesome it is. Notable episodes include "Where No Togepi Has Gone Before", "Malice in Wonderland!", the special episode "Iris vs. Ibuke", and in the second Mega Evolution special.
  • Irony: Hilariously, pitting regular Rayquaza against Mega Rayquaza results in regular Rayquaza's Air Lock suppressing Mega Rayquaza's Delta Stream, since the latter is considered a weather condition. (It likely won't take long for Mega Rayquaza to swat normal Rayquaza down, though.)
  • Lightning Bruiser: Mega Rayquaza gains a substantial boost in Attack, Special Attack, and Speed compared to its base form, letting it be even more effective as an attacker. Its Defense and Special Defense got more modest boosts and are still its lowest stats, but Delta Stream summons a weather condition that effectively halves damage done by moves that would be super-effective to a Flying-type Pokémon, giving Mega Rayquaza deceptively high durabilitynote . Mega Rayquaza is essentially an Attack Forme Deoxys that trades some Speed for the ability to actually take hits.
  • Magic Meteor: Rayquaza consumes meteoroids for sustenance. The many meteoroids in its body work kind of like a Mega Stone, providing the energy it needs to Mega Evolve and allowing it to hold items while doing so.
  • Mighty Roar: Rayquaza lets out a powerful roar to relinquish the fight between the titans of land and sea.
  • Mutually Exclusive Powerups: In Gen VII, Rayquaza can't Mega Evolve and hold a Z-crystal to use a Z-move. That's where GameFreak draws the line.
  • Non-Indicative Name: Despite the name, Dragon Ascent, the move required for Rayquaza to Mega Evolve, isn't a Dragon-type move. Rather, it's actually a Flying-type move.
  • Off-Model: Strangely, Rayquaza's inner mouth was blue in its third generation sprites. Fortunately, this was fixed in later installments by recoloring the inner mouth to a more natural pink.
  • Our Dragons Are Different: Rayquaza, although rather close to the traditional Chinese version. Its Mega Evolution makes it look even more like a Chinese dragon.
  • Rays from Heaven: In Emerald, Rayquaza creates a hole through the dark clouds while letting rays of sunshine cut through when it arrives to stop Groudon and Kyogre's battle.
  • Red Eyes, Take Warning: Mega Rayquaza has red pupils, compared to regular Rayquaza's yellow ones. This is only a sign of its power, however, as Rayquaza is benevolent.
  • The Rival: Averted in the original third generation games, but ever since Pokémon: Destiny Deoxys, Rayquaza and Deoxys keep getting thrown at one another. Of note is the original Mystery Dungeon, in which Rayquaza is needed to avert the meteor coming to destroy the planet (which you later discover contains Deoxys). This plot thread was Recycled in the Delta Episode of ORAS, with a further reference to Deoxys' original Birth Island encounter thrown in.
  • Slasher Smile: Although it lacks teeth, Rayquaza has the most unsettling grin.
  • Super Speed: Rayquaza can naturally learn Extreme Speed. Dragon Ascent, its signature move, is portrayed this way in the anime, as well.
  • Token Good Teammate: While Kyogre and Groudon are largely amoral beasts that only care about defeating each other, Rayquaza has humanity's interests at heart and is perfectly willing to save them from apocalyptic disaster.
  • Tornado Move: Rayquaza naturally learns Twister, whereas Kyogre learns Water Spout (sea tornado).
  • Wind Is Green: Rayquaza represents the sky and is green.
  • Unstoppable Rage: Rayquaza naturally learns the powerful Dragon-type move, Outrage.
  • Useless Useful Spell: Rayquaza can learn Sunny Day and Rain Dance... not that its abilities allow them to work at all.

    Jirachi 

385: Jirachi (ジラーチ jiraachi)

https://static.tvtropes.org/pmwiki/pub/images/385-oras_1682.png

A Mythical Pokémon of mysterious power. It lays dormant until a comet comes close to the earth from which Jirachi draws its power from. This comet orbits the earth every 1,000 years and then only for a week. Thus, Jirachi is only active for that single special week. It has the ability to grant wishes during that time.


  • Badass Adorable: It looks adorable... and is very dangerous.
  • Cycle of Hurting: Iron Head has a 30% chance to flinch (prevents the target from acting if they move after the user), which doubles to 60% with Serene Grace. If Jirachi is faster than its opponent, there's a decent chance it can just muscle past without giving them a chance to move.
  • Deep Sleep: Jirachi falls asleep for a thousand years, though it can be woken up early if one sings to it with a voice of purity. And of course, you never have to worry about Jirachi permanently conking out on you.
  • Extra-ore-dinary: It's a Steel-type, and one that might be made of Meteoric Iron.
  • Eyes Do Not Belong There: It has a Third Eye on its stomach. This isn't as creepy as most examples, though, because Jirachi is adorable, and it usually keeps the eye closed.
  • Genie in a Bottle: Partly based off of djinn.
  • Gravity Master: Naturally learns the move Gravity.
  • Last Lousy Point: You can complete the Omega Ruby and Alpha Sapphire regional Pokédex (and even get a reward from Profesor Birch commemorating such an achievement) even if there's a glaring empty space between Rayquaza and Deoxys; one that should be occupied by Jirachi, who has limited availability.
  • Luck-Based Mission: Thanks to Serene Grace, fighting Jirachi becomes this. It learns several moves with a 30% chancenote  of causing harmful effects such as flinching, paralysis, or stat reduction. It's very difficult for a Pokémon to fight Jirachi and not be affected by any secondary effect of its moves.
  • Make a Wish: Said to grant wishes and is shaped like a star, which is what people wish on. Unsurprisingly, it learns the move Wish. Its Secret Art, Doom Desire, works on a similar principle.
  • Master of All: Its stats are all equal and above average.
  • Meteoric Iron: It is a Steel type and it is heavily associated with comets, so it might be made of this stuff.
  • Nerf: It became more vulnerable to Dark and Ghost-type moves in Generation VI when the Steel-type lost its resistance to those two types.
  • No Biological Sex: Genderless, though spin-offs and different continuities usually refer to it as male.
  • Olympus Mons: And a wish granter, to boot.
  • Psychic Powers: Psychic-type.
  • Purposely Overpowered: Being a Mythical Pokemon, Jirachi isn't allowed to enter battle facilities and tournaments.
  • Reality Warper: Can grant any wish, thus this trope logically follows. In the anime and Pokémon Adventures, villains even use it to create eldritch abominations, though in the anime, it requires either absorbing a lot of power or teleporting stuff.
  • Really 700 Years Old: It's a millennium old at the very least.
  • Recurring Element: The expected Mew stand-in.
  • Ridiculously Cute Critter: As the cutesy mirage of the generation. Even with the abdominal eye.
  • Secret Art: Doom Desire, which is an incredibly powerful Steel-type move that only deals damage 2 turns after use.
  • Secret Character: Only available via special Nintendo Events and cannot be obtained via normal gameplay.
  • Temporary Online Content: Outside of cheating and trading, Jirachi is only available via limited-time only events. You can, however, get one regardless of time period for completing the PAL version of Pokémon Channel and transferring it up (and unlike Manaphy, it's not one per disc).

    Deoxys 

386: Deoxys (デオキシス deokishisu)

https://static.tvtropes.org/pmwiki/pub/images/386-oras_8078.png
Attack Forme debuts in Fire Red, Defense Forme debuts in Leaf Green, and Speed Forme debuts in Emerald

A Mythical Pokémon from beyond the stars. Deoxys is a humanoid alien that was derived from a space virus that was mutated by a laser of sorts. Depending on the game (and in later generations, by interacting with certain meteorites), Deoxys can change its appearance and stat distribution, setting a trend for Legendary and Mythical Pokémon having multiple "Formes". For over a decade, it was only available via limited-time events, before Omega Ruby and Alpha Sapphire made it catchable regardless of era or time period.


  • Aliens are Bastards: Subverted. While the Delta Episode Deoxys almost dropped a meteor on earth, the post-game hints that it simply wishes to journey to Hoenn for an unspecified reason.
  • Alphabetical Theme Naming: Deoxys Defense, Normal, and Attack Formes.
  • Arch-Enemy: Various media depicts Deoxys as an enemy of Rayquaza, which made its way back into the games with Omega Ruby and Alpha Sapphire.
  • The Artifact: Omega Ruby and Alpha Sapphire's Pokédex entry for Deoxys still claims it was created via a laser-triggered mutation, even when the Delta Episode shows that it came to Earth already fully mutated on a meteorite.
  • Artificial Human: Some of Deoxys' Dex bios claim that it came about when an alien virus was hit with a laser and mutated, suggesting outside influence was responsible.
  • Ascended Extra: Since its debut its availability has been restricted to special, limited-time distributions. In Omega Ruby and Alpha Sapphire, the Episode Delta story puts it front-and-center and even lets the player catch it like any other Pokémon.
  • Berserk Button: You can pet Deoxys anywhere in Pokémon Amie... but the moment you touch its crystal, it gives you a Death Glare. If you continue to touch it, it enters a battle stance, as if it's about to attack you directly. Most Pokémon just try to push you away!
  • Big Bad: Though it doesn't appear until the very end, it serves as this for Omega Ruby and Alpha Sapphire's Delta Episode as the force driving the world-ending meteor towards Hoenn. Even if it saw nothing wrong with doing so.
  • Bizarre Alien Biology: Deoxys is what happens when an alien virus is struck with a laser and mutates into a fully-sentient humanoid. Somehow, this also created a crystal in its chest that serves as the Pokémon's brain.
  • Blue and Orange Morality: The Delta Episode Deoxys' idea of a trip to Earth was to hitch a ride in a six mile wide meteoroid, apparently oblivious to what would happen when it landed.
  • Combat Tentacles: That can turn into arms, too.
  • Colony Drop: What Deoxys intended for planet Earth in the Delta Episode. The fact that the rock was six miles wide (10 kilometers) in diameter cannot be stressed enough; ask the dinosaurs why this is a reason to worry.
  • Crippling Overspecialization: With the exception of Speed Forme, every other Forme relies too much on its specialized stats, leaving the other stats (especially HP, which is consistently bad in all Formes) rather lacking. Mind you, it's still a massive threat.
  • Dangerous Forbidden Technique: Its Secret Art, Psycho Boost, is incredibly powerful but harshly lowers its Special Attack, making it weaker with each use.
  • Fashionable Asymmetry: Downplayed with its Speed Forme, where one of its arms is a different color from the other.
  • Fastest Thing Alive: Its Speed Forme, which can have a maximum speed stat of 504. Indeed, it has the highest Speed of all Pokémon, beating out Ninjask by 20 points.
  • Fragile Speedster:
    • Attack Forme and Normal Forme aren't as fast as Speed Forme, but they're still very fast and among the most fragile Pokémon.
    • Speed Forme also applies to an extent. It is the fastest Forme, but it can cannot hit as hard compared to Attack Forme and Normal Forme. However, it is not as extremely fragile as the two, but it still doesn't take hits too well.
  • Frickin' Laser Beams: Part of its origin according to Generation III. Generations IV and V just refer to "DNA mutation". In the Generation VI remakes of Pokémon Ruby and Sapphire, that laser beam is hinted to be AZ's weapon.
  • Gem Heart: The crystal in its chest is actually its brain.
  • Giant Space Flea from Nowhere: Nothing at all foreshadows Deoxys' involvement in the Delta Episode, making its appearance completely out of the blue.
  • Glass Cannon: Normal Forme and Attack Forme. Attack Forme is technically more fragile, but the difference is extremely negligible. In either case, the odds of those forms surviving any sort of hit are virtually nil, but they're both so goddamn fast that Sucker Punch is the only really reliable way to outpace them and wipe them out. And of course, the "cannon" part of them stems from boasting monstrous Atk/Sp.Atk stats, especially Attack Forme, which is almost guaranteed to knock out anything in a single hit.
  • Healing Factor: Shown to have one in the anime; it can regenerate from any form of damage, if given enough time, and so long as its core remains intact. It also manages to heal from its battle with you the Delta Episode if you fail to catch it. This is fitting in both cases, as Deoxys can learn the move Recover.
  • Hoist by Their Own Petard: A confused Attack Forme Deoxys can, and in many cases will, knock itself out in one hit from confusion.
  • Humanoid Abomination: Certainly gives off this feel. The fact that it's a sentient virus from outer space doesn't help.
  • Informed Species: You'd think a mutated space virus would cause an outbreak of some sort among terrestrial Pokémon, or at the very least be part Poison-type, but that aspect of Deoxys is rarely ever brought up or utilised.
  • Leitmotif: Three rather creepy bell strikes.
  • Meaningful Name: Deoxyribonucleic acid or... DNA.
  • Mega-Microbes: Deoxys started out as a virus that gained a much more sophisticated body via mutation.
  • Multiform Balance: The Formes have different specializations and can only be changed outside of battle.
    • Normal Forme is a run-of-the-mill Glass Cannon, with low HP and defensive stats (50 for each) but high Attack, Special Attack, and Speed (with 150 for each).
    • Attack Forme takes Normal Forme and turns it Up to Eleven: its Atk/Sp.Atk stats are even higher (at 180), but it's defenses are even lower than before at a pitiful 20.
    • Defense Forme decreases its speed and attack by quite a bit in exchange for massively boosting its Def/Sp.Def to a respectable 160, transforming it from a Glass Cannon to a Stone Wall.
    • Speed Forme slightly raises its defenses while lowering its attack, and boosting its speed to a ludicrous degree (with 180 base speed, it's the fastest Pokémon in the game).
  • Mythology Gag: The original Birth Island event in FireRed/LeafGreen and Emerald involved chasing a black triangle around a little island in a set pattern, with the triangle glowing more and more red each time you touched it — Deoxys would eventually emerge from it. In Omega Ruby and Alpha Sapphire, when you destroy the meteoroid, that same triangle appears and flies around the screen in the exact same pattern before it turns red and releases Deoxys.
  • No Biological Sex: It's genderless, but then again, viruses don't typically have sexes.
  • No Mouth: Its face is completely without a mouth.
  • Off-Model: Similarly to Nosepass, Deoxys' original Normal-Forme sprite looked somewhat deformed.
  • Olympus Mons: Although an alien Olympus Mon.
  • Power Crystal: The source of its powers. Also probably its brain.
  • Psychic Powers: A Psychic-type from space.
  • Purposely Overpowered: Deoxys is tied with Primal Groudon and Mega Rayquaza for the fourth-highest unmodified Attack stat in Attack Forme, and has the highest Speed stat in Speed Forme. It's also banned from the Battle Facilities and most real life tournaments.
  • Puzzle Boss: Before you can battle it on Birth Island in FireRed/LeafGreen and Emerald, you need to chase and interact with a moving black triangle in a specific way to make it emerge. One wrong move, and it resets the pattern.
  • Recurring Element: Deoxys started the trend of having Mythical Pokémon that were fragile powerhouses with an intimidating disposition (like Mewtwo) rather than balanced Mew lookalikes, as well as that of Legendaries having multiple formes.
  • Riddle for the Ages: What exactly the Delta Episode Deoxys found so enticing about Hoenn that spurred it to hitch a ride on a six-mile wide meteor has thus far never been revealed.
  • The Rival: It is always presented as Rayquaza's mortal enemy.
  • Secret Art: Psycho Boost, an extraordinarily powerful Psychic attack the lowers the user's Special Attack by 2 stages each time it's used. Lugia also knows the move in Pokémon XD: Gale of Darkness after purification.
  • Secret Character: Only available via special Nintendo events and cannot be obtained via normal gameplay. Averted in Omega Ruby and Alpha Sapphire, where it's the Final Boss of the Delta Episode and can be caught as normal. Despite this, Deoxys is still considered a Mythical Pokémon (a Deoxys captured in those games will have the "fateful encounter" text just like the rest) and it isn't required to complete the Hoenn nor National Pokédex.
  • Sinister Geometry: Seems to take the form of a flat triangle when dormant in FireRed/LeafGreen, Emerald, and the Delta Episode.
  • Single Specimen Species: The circumstances of Deoxys' origin as a mutated alien virus suggests that only one exists (at least on Earth) due to how unlikely the conditions are to replicate (since, among other things, space is big. Really big). Naturally, some continuities have ignored this.
  • Starfish Alien: While there are some Pokémon that are theorized to be extraterrestrial In-Universe, and even some proven to be extradimensional, Deoxys is the only Pokémon (well, a virus that mutated into a creature like one) downright proven to come from outer space.
  • Stone Wall: Defense Forme, true to its name, has high defenses but low offenses.
  • Temporary Online Content: For a long time, it was only available via real life Nintendo events and would be unattainable after they were over outside of hacking. However, OR/AS ascends it to the spot of Final Boss, allowing players to catch it normally.
  • There Is No Kill Like Overkill:
    • An event gave it Nasty Plot, which doubles the user's Special Attack stat. Attack Forme has the 2nd highest Special Attack in the franchise and a powerful move in Psycho Boost. Do the math.
    • Speed Forme is already the fastest Pokémon, yet you can teach it Agility to make it even faster.
  • True Final Boss: Of the Delta Episode in Omega Ruby and Alpha Sapphire, and by extension the game.
  • Ultimate Lifeform: Has the ability to adapt to every situation. Unlike Mewtwo, this isn't because it was created to be the strongest Pokémon, it just can.
  • Unwitting Instigator of Doom: Professor Cozmo, at the very least, believes Deoxys' motivation for bringing a six mile wide meteor down onto the planet wasn't inherently malicious, despite having some unknown reason for deliberately targeting the Hoenn region.
  • Useless Useful Spell: Normal Forme Deoxys. It has slightly higher defenses than Attack Forme, but said defenses are so bad that there are barely any attacks it can survive that Attack Forme can't on top of being significantly weaker.
  • World's Strongest Man: Up until Gen VI, Deoxys-Attack had the highest attack stat in the game, only Mega Mewtwo X and Mega Heracross beat it and they can't use something like a Life Orb to boost their attack power on both sides even further.

Unofficial Glitch Pokémon

    Bad Egg 
https://static.tvtropes.org/pmwiki/pub/images/pokemon_xy_egg.png

A corruption of Pokémon data that appears from Gen III game onwards, this egg-looking abomination may appear if cheating devices are used in reckless ways.


  • Animalistic Abomination: It looks the same as an ordinary Pokémon egg, but is far from one in nature.
  • The Assimilator: In Emerald, when warp cheat codes are used to steal from the Battle Factory, an invisible Bad Egg appears in the 19th slot of the 1st box in the PC Storage. If a Pokémon is already in that slot, then it'll become corrupted and merges into a proper Bad Egg.
  • Clingy Macguffin: Once you get landed with a Bad Egg, good luck getting rid of it. They can't be released due to being Eggs, forcibly hatching one crashes the game, and in the earlier generations they might even come with Seals, preventing them from being put in the PC.
  • Game-Breaking Bug: Bad Eggs from certain sources tend to freeze the game when their information is viewed, and forcing one to hatch will do the same. Heck, just seeing a Bad Egg can sometimes cause a freeze.
  • The Missingno.: Bad Egg is not an actual Pokémon, but rather the result of the game getting a bad checksum, indicating that there's something wrong with game data (such as having a Pokémon with more than 510 EVs or attempting to force an encounter with an ID number that doesn't correspond to an actual Pokémon). Which, in these games, is usually the handiwork of a cheating player.
  • My Name Is ???: Or rather, the name of its "original trainer" is ?????, as their id number.
  • No Fair Cheating: It will only appear when you use cheating devices.
  • Void Between the Worlds: From Generation IV onwards, Bad Eggs are listed as having come from the Mystery Zone, which is basically the in-game void outside accessible areas.

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