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Characters / Pokémon: Generation VIII - Impidimp to Calyrex

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Main Character Index > Pokémon: Generation VIII Families > Grookey to Hatterene (810-858) | Impidimp to Calyrex (859-898)

The character sheet for the eighth generation's Pokémon got so big it had to be split. This page contains tropes for the Pokémon numbered 859 to 898 in the National Pokédex. For the rest, see here.

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    Impidimp, Morgrem, and Grimmsnarl (Beroba, Gimoh, and Ohlonge) 

859: Impidimp / Beroba (ベロバー berobā)
860: Morgrem / Gimoh (ギモー gimō)
861: Grimmsnarl / Ohlonge (オーロンゲ ōronge)
Gigantamax Grimmsnarl

Impidimp is an imp-like creature which thrives on smelling the emanations caused by frustrations of humans and other Pokémon, something they try to do by sneaking into people's houses and stealing their belongings. Upon evolving into Morgrem, they start to grow spear-like hair which they try to use by luring their target into false sense of security by begging forgiveness. When they evolve into Grimmsnarl, their hair has grown to cover their bodies like they were external muscles and can also use their hair to ensnare the opponent like they were tentacles.

A special Grimmsnarl caught in a Raid Battle has the ability to Gigantamax, giving it access to the Dark-Type move G-Max Snooze, which makes the affected opposing Pokémon sleep at the end of the next turn.

  • Action Initiative: Can have the Prankster ability, which allows them to get priority on status moves. They also get Sucker Punch as a level-up move.
  • All Trolls Are Different: Grimmsnarl's size, hairiness, ugly features, and malevolence all bring to mind classic depictions of trolls. It helps that the Impidimp line are trolls in the other sense of the word.
  • Always Accurate Attack: The line's Secret Art False Surrender never misses. The user bows its head to lower its target's guard and then stabs it.
  • Boss Battle: Gigantamax Grimmsnarl is Marnie's ace and final Pokémon in the Pokémon League and in the Champion Cup rematch battles, replacing her previous ace Morpeko.
  • Breaking Old Trends: The first Fairy-type line to be male-only, and the first line to be a ferocious monster both visually and in terms of lore.
  • Combat Pragmatist: Part Dark-type and learn moves such as Fake Tears, Sucker Punch, Foul Play, and an especially dirty one in False Surrender.
  • Combat Tentacles: Grimmsnarl attack by unfurling its hair and latching to opponents as tentacles would.
  • Distaff Counterpart: Conceptually and mechanically, the Grimmsnarl line serves as the male equivalent to the Hatterene evolutionary line. They even evolve at the same levels.
  • Diving Kick: Gigantamax Grimmsnarl's Sword Pokédex entry says that its transformed leg hair allows it to deliver powerful kicks that bore holes in Galar's terrain.
  • Early-Bird Cameo: Impidimp appeared in the demo that went around for months before the games were released and even appeared in the livestream that revealed Galarian Ponyta, but was never officially revealed himself.
  • Emotion Eater: Impidimp feed off of the feelings of irritation from humans and Pokémon they mess with.
  • The Fair Folk: Combined with Dark Is Evil, the evolutionary line are dual Dark and Fairy-types that like to mess with people. Morgrem in particular is noted for trying to lure people into the forest, pulling I Surrender, Suckers on his enemies, and stabbing them with his hair when they let their guards down.
  • Fairy Trickster: It's a line of Dark/Fairy types. Impidimp is known for breaking into people's homes to steal items so that he can feast off their annoyed emotions.
  • Fake Muscles: Zig-zagged. Grimmsnarl, despite his bulky exterior, actually shares the rail-thin body type that his pre-evolutions have, it's just hard to see due to all the hair in the way. Despite this, the hair actually works to his advantage, working as an actual layer of muscles.
  • Foil: To Hatenna. Both lines are malevolent Fairy-type Pokémon that use Prehensile Hair in combat, react to emotions, have the same BST as the other line's corresponding form, are based off fantasy creatures, and are a One-Gender Race. Impidimp feeds off strong emotions while Hatenna hates them, and Grimmsnarl is a physical attacker while Hatterene is a special attacker. Additionally, in terms of design, the Hatenna line uses soft pastel colors, in contrast to the Impidimp line's hot and bright neon colors, and the Hatenna line uses softer and more rounded shapes, while the Impidimp line uses sharper, more pointed shapes.
  • Glass Cannon: Grimmsnarl has excellent attacking stats, but poor defenses.
  • Green Thumb: Morgrem's Shield Dex entry mentions that some people believe that they can make crops grow.
  • Guys Smash, Girls Shoot: Grimmsnarl forms this dichotomy with Hatterene, being the most physically-inclined of the two. However, his lesser special attack stat is still quite decent.
  • I Surrender, Suckers: Morgrem's Sword Pokédex entry mentions that they try to beg for forgiveness, only to stab the opponent with their hair once the opportunity arrives. They even learn a move called False Surrender upon evolving, which is described as them bowing their head to stab the opponent with their disheveled hair.
  • Item Caddy: Two of the line's possible abilities are Frisk and Pickpocket. The former allows the user to check the opponent's held item (and it can be taught Thief to steal it), and Pickpocket allows it to steal an opponent's held item when it uses a physical attack.
  • Magic Knight: Has a not-too-shabby Special Attack stat of 95, and learns enough powerful movesnote  to take advantage of it. It also naturally learns Nasty Plot to boost that Special Attack further.
  • Magikarp Power: Impidimp takes a while to evolve, and has low stats, even for an unevolved Pokémon. He improves greatly upon evolution, though. Interestingly, he shares this trait with its Foil, Hatenna.
  • No-Sell: Due to the line's Dark/Fairy typing, they are immune to both Psychic- and Dragon-type moves.
  • One-Gender Race: The Impidimp line are male only, as opposed to the Hatenna line who are female only.
  • Our Fairies Are Different: Malevolent Fairy-types who thrive on bad feelings. They resemble imps, while their final evolution is more ogre-like in appearance and has hair that work like a layer of muscles.
  • Our Goblins Are Different: All three have the Pointy Ears, Sinister Schnoz, and general mischievous behavior typically associated with most depictions of goblins. Grimmsnarl in particular, with its green skin, strongly resembles several versions of the Green Goblin.
  • Our Imps Are Different: Impidimp are tiny, pink humanoid Pokemon with large heads, pointed ears and upturned noses. They're mischievous Peeve Goblins who like to play pranks on people, cause minor damage and hide objects, in order to generate annoyance and irritation that they can feed on. They evolve into a stronger and more malicious gremlin, and then into a powerful ogre.
  • Our Ogres Are Hungrier: Grimmsnarl, a huge ferocious ogre with Prehensile Hair all over its body.
  • Our Orcs Are Different: Grimmsnarl also resembles some popular portrayals of orcs.
  • Peek-a-Bangs: Morgrem's hair covers its right eye. This reflects his deceptive nature, as this type of hairstyle is commonly used to indicate a character that is hiding something.
  • Peeve Goblins: Impidimp purposely inconvenience people, typically by sneaking into houses to steal and hide small objects, in order to feed on their negative emotions.
  • Pointy Ears: All three have them.
  • Power Makes Your Hair Grow: The line gains increasing amounts of hair while going from the almost hairless Impidimp to Grimmsnarl, whose hair acts as a secondary muscle. It culminates on Gigantamax Grimmsnarl growing so much hair that it can now drill holes in terrain and jump over the tallest building In a Single Bound.
  • Prehensile Hair: Morgrem can use its hair to stab at people, while Grimmsnarl's hair is used as an external layer of muscle, making it strong enough to subdue a Machamp.
  • Psycho Pink: Impidimp and Morgrem are primarily pink in color, and combine the more malevolent aspects of the Dark and Fairy types to make an aggressive Pokémon.
  • Rated M for Manly: As a male-only species with a fearsome presence and an imposing build made out of hair, Grimmsnarl is the only Fairy-type Pokémon to play this trope completely straight.
  • Real Men Wear Pink: A ferocious male-only Pokémon species that possesses the Fairy type and some of the generally feminine and cutesy attacks that come with it.
  • Secret Art: Morgrem and Grimmsnarl are the only Pokémon that learn the Dark-type False Surrender, an attack that never misses. The latter also learns the Fairy-type Spirit Break upon evolution, which always lowers the target's Sp. Atk stat. On top of this, Gigantamax Grimmsnarl has G-Max Snooze, a Dark-type attack that does damage and has a chance to make opponents drowsy, similarly to Yawn. Finally, they're the only Pokémon capable of learning Confide in Generation VIII due to the move having its TM status revoked and Chatot (which learns the move naturally) being a no-show.
  • Shout-Out:
    • When in Gigantamax Form, a long strand of Grimmsnarl's hair points straight up and floats, looking rather similar to Adult Gon's hairstyle.
    • Morgrem's name, apart from being a portmanteau of "morbid" and "gremlin," alludes to Morgan le Fay of King Arthur fame. His design, personality, and False Surrender move is reminiscent of her minion, the Green Knight, who claims to come in peace during a Christmas feast, but proposes a deadly game.
  • Shown Their Work: Imps are often depicted as demons or sprites (a type of fairy), which explains why the Impidimp line is both Dark- and Fairy-type.
  • Sinister Schnoz: The entire line have long, pointy noses with only one nostril, which is said to suck up bad feelings.
  • Super Mode: Special Grimmsnarl are able to Gigantamax, replacing their Dark-type moves with G-Max Snooze. The Gigantamax energy is so strong that it makes hair grow all over its now titanic body, and it is able to use it to drill holes and jump over buildings.
  • Super Strength: Grimmsnarl is said to be so strong using its hair as muscles that it can easily subdue a Machamp.
  • Support Party Member: Can invoke this with a moveset using, between its many options, Trick, Reflect, Light Screen, Thunder Wave, Taunt, Swagger...
  • Troll: Imp Pokémon that live on being nuisances to others, literally feeding on irritation.
  • Video Game Stealing: Their hidden ability, Pickpocket, lets them steal items from opponents when they connect with a contact move. Also, while it requires using a TM first, they're also effective users of Thief, as their Frisk ability will let their trainer know whether or not it'd be worth using.
  • Walking Shirtless Scene: Morgrem has this appearance, as the way his skin is colored (green legs and belly and pink chest, arms, and face) make it look like he's not wearing a shirt.
  • Whip It Good: Grimmsnarl can learn Power Whip via TR.

    Milcery and Alcremie (Mahomil and Mawhip) 

868: Milcery / Mahomil (マホミル mahomiru)
869: Alcremie / Mawhip (マホイップ mahoippu)
Gigantamax Alcremie

Milcery is a Pokémon made of cream that is believed to give any patisserie it visits guaranteed success and good fortune.
With a sweet item and some spinning, it can evolve into Alcremie, who can produce whipped cream that becomes richer the happier it is. Desserts made using this cream are invariably delicious, so many pastry chefs strive to have an Alcremie as their partner Pokémon.

A special Milcery or Alcremie caught during Max Raid Battles has the ability to Gigantamax, which changes its form in addition to its size, and also gives it access to the Fairy-type move G-Max Finale, a damaging move that also restores the HP of Alcremie and its allies by half.

  • Anthropomorphic Food: They look like living cream, though it is specified that their bodies produce cream rather than being entirely made of cream. Gigantamax Alcremie looks like an enormous multi-tiered cake decorated with frosting and sweets.
  • Armored But Frail: Excellent Special Defense, but her base 65 HP isn't that good.
  • Boss Battle: Gigantamax Alcremie is Opal's ace and final Pokémon in her Gym battle.
  • Combat Medic: Alcremie can learn Decorate upon evolution, which sharply raises a target's (other than itself) Attack and Special Attack. Gigantamax Alcremie can use G-Max Finale, which heals itself and its allies after dealing heavy damage.
  • Everything's Better with Rainbows: The secret 9th Alcremie flavor is called Rainbow Swirl (though it's more of a Rainbow Lite, featuring only the primary colors).
  • Heal Thyself: Milcery and Alcremie learn Recover and Aromatherapy by level-up, and their Draining Kiss heals them by a fraction of the HP dealt to the opponent. Gigantamax Alcremie's G-Max Finale also deals damage while healing itself and its allies.
  • The Insomniac: Her ability, Sweet Veil, prevents it and and all of its allies from falling asleep.
  • Mighty Glacier: Her Special Attack and Defense are excellent, and her below average physical Defense can be sharply increased with Acid Armor, but her Speed is subpar and, unlike its physical Defense, can't be improved with her moveset.
  • Nutritional Nightmare: Gigantamax Alcremie shoots her opponents with missiles made of cream that are loaded with 100,000 kilocalories. If it doesn't kill the opponent through raw damage, it will probably do so by giving them a heart attack or explosive diabetes.
  • One-Gender Race: Only female Milcery and Alcremie exist.
  • Our Fairies Are Different: A Fairy-type cream Pokémon.
  • Punny Name: Milcery is a combination of "milk" and "sorcery", while Alcremie combines "alchemy" and "creamy".
  • Secret Art: Alcremie is the only one that can learn Decorate, a move that sharply raises a target's (other than itself) Attack and Special Attack. Meanwhile, G-Max Finale is exclusive to Gigantamax Alcremie, a move that inflicts heavy damage as well as healing herself and her allies.
  • Slime Girl: Alcremie is one (100% female gender ratio), albeit one made out of a meringue-like substance.
  • Spectacular Spinning: Evolving Milcery involves having the player character spin in place while their Milcery is holding a Sweet Item. Spin direction (clockwise or counterclockwise), seconds taken, and time of day influence the variant of Alcremie that it evolves into.
  • Squishy Wizard: Alcremie has high Special Attack and Defense, but iffy physical Defense.
  • Super Mode: Gigantamax Alcremie, which turns into a towering wedding cake with the original Alcremie becoming the cherry on top. It also replaces her Fairy-type attacking moves with G-Max Finale.
  • Support Party Member: Alcremie's moveset, G-Max Move, and abilities are geared towards play in Double Battles. Decorate is only able to target opposing Pokémon and an ally, G-Max Finale heals said ally when used on it, and it also learns Aromatherapy, Aromatic Mist, Misty Terrain, and Light Screen.
  • Unexpectedly Realistic Gameplay: Their evolution method is both incredibly outlandish and surprisingly logical. You get Alcremie by giving it sugar and spinning it into shape: in other words, you're quite literally just making whipped cream out of regular cream. It's just so weird by Pokémon evolution standards that it reaches Guide Dang It! territory.
  • Virtual Paper Doll: A very rare case of this applying to a Pokémon. The sweet held, spin time and direction, and time of day influence what visual form Alcremie evolves into. There are 9 forms of cream and 7 types of Sweets. Other Pokémon have similar gimmicks, or they just have a plethora of different forms. If Shinies aren't taken into account, Alcremie has 63 forms it can evolve into (the closest contender is Unown, at 28.) If both Shinies and Diamond Shinies are taken into account, Alcremie has a staggering 77 forms to take! That's a lot of dessert.

    Falinks (Tairetsu) 

870: Falinks / Tairetsu (タイレーツ tairētsu)

A strange Fighting-type "Pokémon" made of five soldiers and their commander (or "the brass" as it's familiarly called). They always stay together and live in the old ruins of Galar, patrolling the place with their well-synchronized might. They can anchor themselves into combat with their No Retreat move, which boosts their stats to help them fight to the very end.

  • 24-Hour Armor: Their armor never comes off. Justified, as it might be part of their bodies.
  • Action Initiative: Falinks learns First Impression at level 35. The attack has +2 priority, but it only works on the turn Falinks is sent out.
  • Ancient Rome: Appears to take at least some inspiration from Roman soldiers, and is found in Galarian ruins. Given that Galar is based on Britain, which was a Roman colony, they may have come over from a Pokémon-World equivalent of the Roman empire.
  • Armored But Frail: 100 base Defense, but only 65 base HP.
  • Attack! Attack! Attack!: These Pokémon learn No Retreat, which increases all of their stats in exchange for forcing them to remain in combat.
  • Badass Adorable: They're a group of Kirby-esque Waddling Heads decked out in miniature helmets and shields that can pack quite a punch.
  • Big Creepy-Crawlies: Subverted. A Falinx platoon closely resembles a caterpillar or a centipede, Bulbapedia mentions that it might be based partially on eusocial insects, and it learns a few moves commonly associated with the Bug type, such as Megahorn and First Impression. It is, however, pure Fighting-type.
  • Burning the Ships: The move No Retreat prevents Falinks from leaving the battle, in exchange for boosting all of its stats.
  • Combat Pragmatist: They can learn Beat Up via TM.
  • Cool Helmet: They're Waddling Heads designed to look like a tiny adorable Spartan platoon, and so have golden helmets covering most of their bodies. The helmets also come with a horn used as their main method of offense.
  • Critical Hit: Defied. Falinks's ability Battle Armor makes it immune to critical hits, even with attacks that always land critical hits, such as Frost Breath.
  • Death-or-Glory Attack: They have a unique move known as No Retreat, which boosts all of their stats but prevents them from switching out or running away.
  • The Dividual: They're not a Hive Mind; just a really well-ordered team.
  • Dual Wielding: Each member of the squad dual wields a pair of shields.
  • Foil: It's an opposite in almost every way to the Alolan Golisopod:
    • Golisopod evolves from Wimpod, while Falinks is a single-stage mon.
    • Both learn the rare Bug-type move First Impression, but despite learning many Bug-moves and superficially resembling a caterpillar, Falinks is a pure Fighting-type.
    • Falinks work as a team, while Golisopod is mostly solitary.
    • Golisopod is a based on a Samurai, while Falinks evokes a formation of Roman legionnaires.
    • Golisopod is a massive, formidable-looking foe that remains a coward at heart, and its signature ability allows it to freely escape battle when its health gets low in order to set up an ambush later. Falinks look tiny and nonthreatening, but are a force to be reckoned with, and their signature move makes them more powerful at the cost of forbidding them from retreating.
  • Frontline General: The commander usually stands at the front of the line, with the soldiers bringing up the rear.
  • Horn Attack: Can learn Megahorn by level-up, and their horns are their main method of attack.
  • Jack-of-All-Stats: Invokes this with No Retreat, which patches up their lower Special stats. It even lets them surprise a physical wall by using Focus Blast, which becomes rather strong at +1 and also doesn't decrease their defenses like Close Combat, as the former's drawback is that it's just terribly inaccurate.
  • Large and in Charge: The brass is larger than the rest, and has a shinier helmet with a bigger horn. According to its Shield Pokédex entry, its orders are absolute.
  • Luckily, My Shield Will Protect Me: They all dual wield shields to their sides, with the leader defending their front. Fitting for a Pokémon named after the phalanx formation. They even know Protect at level 1.
  • No Biological Sex: They're treated as genderless, although it's ambiguous as to whether they just don't have genders to begin with or whether each individual can have a different gender from another.
  • No Mouth: They all have a pair of blue eyes on their faces, but no discernible mouths.
  • Punny Name: Named after the Greek phalanx formation, as well as the fact that they're "linked" together.
  • Ridiculously Cute Critter: A battle formation of little Waddling Heads decked out with their own shields and armor. They look even cuter when they're happy, making "n_n" faces.
  • Secret Art: Falinks is the only Pokémon that learns No Retreat, a move that increases all stats but prevents them from escaping.
  • Stand Your Ground: No Retreat makes them much more powerful, at the cost of becoming unable to escape an unfavorable matchup.
  • Status Buff:
    • Its Secret Art No Retreat raises its Attack, Defense, Special Attack, Special Defense, and Speed by one stage each while preventing it from leaving battle. Additionally, its moveset includes Bulk Up (raises Attack and Defense) and Iron Defense (raises Defense by two stages).
    • Its Hidden Ability, Defiant, causes its Attack to sharply increase if any of its stats are lowered by an opponent.
  • This Looks Like a Job for Aquaman: Battle Armor Falinks is well-tailored to take on Single Strike Urshifu, able to land super-effective Fighting-type hits while negating the Critical Hits that Urshifu relies upon. With Zen Headbutt, Battle Armor Falinks stands a good chance against Rapid Strike Urshifu as well.
  • Turns Red: As a Max Raid Boss, they tend to use No Retreat once they reach half HP or set up their second barrier.
  • Uniformity Exception: The commander is distinguished from the other members of its squad by having a pair of chipped shields (as opposed to the troopers' perfectly round ones), a helmet that covers the bottom of its Waddling Head and a larger red crest on said helmet.
  • Use Your Head: Falinks's head seems to be its method of attack. It learns Headbutt by level-up and can learn Zen Headbutt and Iron Head by TR.
  • Waddling Head: They wouldn't look out of place as enemies in most Nintendo platformers. They also seem to have no arms to speak of, besides small pegs that let them carry their shields.
  • Weak to Magic: Falinks has excellent physical Defense, but its base 60 Special Defense is rather lacking.

    Pincurchin (Bachinuni) 

871: Pincurchin / Bachinuni (バチンウニ bachin'uni)

Pincurchin is an Electric-type sea urchin-like Pokémon that feeds on seaweed and has electrified spines that can retain a charge even three hours after being detached.

  • Armored But Frail: Like several other Galar Pokémon, its great Defense is offset by its meager HP. To be specific, its physical Defense is 95 (and its Special Defense a respectable 85) versus its HP being just 48.
  • Combat Pragmatist: Learns a number of Dark-type moves, between them Sucker Punch, Assurance, and Payback, the latter two always hitting as hard as possible thanks to Pincurchin's abysmal Speed stat.
  • Heal Thyself: Pincurchin can learn Recover by level-up.
  • Home Field Advantage: Summons Electric Terrain with its hidden ability.
  • Making a Splash: While not a Water-type despite living in water, Pincurchin can learn Water Gun and Bubble Beam by level-up, and the powerful Hydro Pump and Liquidation through Technical Records.
  • Mighty Glacier: Pincurchin has excellent attack and decent defenses, but its base 15 Speed makes it one of the slowest Pokémon in the game. It even learns Curse by level-up, which further bulks up its Attack and Defense while lowering Speed; with a Speed stat that is already almost as low as it can possibly go, Pincurchin can use Curse with impunity.
  • Pint-Sized Powerhouse: Measuring 30 cm and weighing 1 kg, its Thunderbolts and Zing Zaps will still hurt like hell thanks to Electric Terrain and respectable attack stats.
  • Poisonous Person: While not Poison-type, Pincurchin can learn Poison Jab by level-up, fitting for a Sea Hurtchin.
  • Portmanteau: A cross between "pincushion" and "urchin".
  • Sea Hurtchin: A sea urchin Pokémon whose spines give a nasty shock even after they're detached.
  • Seldom-Seen Species: Let's face it; sea urchins are not the most charismatic or popular species in media.
  • Shock and Awe: Pure Electric-type, and generates electricity from its spines. It learns a variety of Electric-type attacks such as Electric Terrain and Spark and is one of the few that can learn Zing Zap.
  • Spikes of Doom: Learns the moves Pin Missile, Toxic Spikes, and Spikes.
  • Status Buff: Pincurchin can learn Acupressure naturally, a move that sharply raises a random stat.
  • Trap Master: Can lay Spikes and Toxic Spikes on the opponent's side of the field.
  • Useless Useful Spell:
    • Its strongest attacking move is Zing Zap. With a base attack of 101 and Electric Terrain, it hits like a truck, but since Pincurchin is painfully slow, it can't take advantage of the attack's rather hefty flinch rate - unless Trick Room is up, in which case Zing Zap paired with a Paralysis ailment gets fun.
    • The Rest, Sleep Talk, and Snore combo on a Pincurchin with Electric Surge is useless, since Electric Terrain prevents Pokémon from falling asleep.

    Snom and Frosmoth (Yukihami and Mothnow) 

872: Snom / Yukihami (ユキハミ yukihami)
873: Frosmoth / Mothnow (モスノウ mosunou)

A pair of Ice/Bug type Pokémon. Snom is a small little worm that is found in frigid climates and eats snow as its diet. Leveling up a Snom with high friendship at night makes it evolve into Frosmoth, a beautiful snow-white moth that can create blizzards by flapping its wings.

  • Berserk Button: Careless desecration to the environment will set off the normally docile Frosmoth.
  • Big Creepy-Crawlies: Part Bug-types, and one of the few dual-typed Bug Pokémon with Bug as a secondary type rather than primary. Snom itself becomes quite large if it consumes a lot of snow, and is already about a foot long, while Frosmoth is 4'3".
  • Big Eater: Snom eats a lot for its size; it's a growing little fella. When cooking curry, where most Bugs get away with a spoonful of food, it instead gets the comically large portion usually meant for Pokémon on the huge end of the scale. This is Truth in Television, as moth caterpillars do eat quite a lot. Some do this because once they turn into moths, they have no mouths and have to survive on the fat reserves they built up as caterpillars long enough to breed.
  • Eat Dirt, Cheap: Snom conveniently feeds on snow, which is in wide abundance where it lives. It grows bigger the more snow it eats.
  • Fire, Ice, Lightning: Frosmoth forms this when paired with Volcarona and Vikavolt, two more Bug-types that go through a larval phase and evolve into special attackers, due to their secondary types upon evolving into their final forms.
  • Foil: To fellow moth-like Bug-types Larvesta and Volcarona. Both start out as larvae that require a fair amount of Magikarp Power to evolve (in Larvesta's case, it's because it requires some levels and has commendable Attack, but a mostly Special movepool, and in Snom's case, it's because it requires lots of friendship and is pathetically weak, at a 185 BST) and evolve into two moths that both are a formidable Squishy Wizard in their own way, a 4x weakness to Rock, and access to Quiver Dance. They're also Ice and Fire type respectively.
  • Gaia's Vengeance: Frosmoth summons blizzards to mercilessly attack any intruder who harms the environment.
  • Glass Cannon: Frosmoth hits mighty impressively with 125 Special Attack and also has a decent 90 Special Defense (which is further improved if Frosmoth has Ice Scales as its ability), but its other stats aren't great, especially its low 65 Speed. It's also vulnerable to all entry hazards, especially Stealth Rock, which would cut its health in half. note  However, it can use Quiver Dance to boost its special stats further while also patching up its lacking speed.
  • An Ice Person: Primarily Ice-Type bugs with moves such as Icy Wind, Aurora Beam, Hail, and Blizzard.
  • Kryptonite-Proof Suit: Frosmoth's Hidden Ability Ice Scale halves damage from special attacks, while its standard Ability Shield Dust prevents secondary effects from attacks.
  • Lunacy: Evolves at night with high friendship.
  • Magikarp Power: Snom has but a meager base stat total of 185, is incredibly slow, and learns only two moves total. If you stick with Snom and befriend it, it becomes Frosmoth, who is far more capable and powerful (though it still needs to watch out for Fire and Rock attacks).
  • Meaningful Name: Snom's Japanese name, Yukihami, literally means "snow eater", which is exactly what it does.
  • Moth Menace: Frosmoth is normally not aggressive, but it will summon howling blizzards to chase intruders away who harm the environment.
  • Portmanteau: "Snom" is a combination of "snow", "worm", and "nom" (onomatopoeia for eating, reflecting its massive appetite), "Frosmoth" is frost + moth, and "Mothnow" is similarly moth + snow.
  • The Power of Friendship: Snom becomes a Frosmoth after leveling up with high friendship at night.
  • Pretty Butterflies: Frosmoth is a very pretty white-as-snow moth, and it naturally learns the move Attract, a move that infatuates Pokémon of the opposite gender to prevent them from attacking.
  • Ridiculously Cute Critter: Snom is an adorable ice grub who also evolves into the beautiful Frosmoth.
  • Secret Art: Snom and Frosmoth have their signature ability Ice Scales, which halves damage dealt to them by special attacks.
  • Seldom-Seen Species: Snom is based on the larvae of Dalceridae moths (or "jewel caterpillars"), which have gelatinous, translucent armour.
  • Shown Their Work: Snom and Frosmoth's eating habits when making curry (Snom being a Big Eater while Frosmoth only eats a single spoonful) are actually quite accurate to real moths. Moth caterpillars will eat quite a lot before cocooning themselves, while moths will generally eat very little; in fact, some species of moth have no mouths at all, only surviving on how much they ate as caterpillars so they can breed and dying not long after.
  • Squishy Wizard: Frosmoth has 125 Special Attack and decent Special Defense (as well as access to the Ice Scales ability to reduce damage taken from special attacks by half), but has only 60 base Defense, meaning that it's easily felled with physical attacks.
  • Status Buff: Following its butterfly/moth brethren, Frosmoth learns Quiver Dance naturally, which boosts its Special stats as well as its speed.
  • That's No Moon!: Snom wraps itself in a special icy silk, which makes it look like an icicle.

    Stonjourner (Ishihengin) 

874: Stonjourner / Ishihengin (イシヘンジン ishihenjin)

A Rock-type Pokémon made up of small and large rocks that resembles the rock formations making up Stonehenge, standing in grasslands to watch the sun, and being capable of delivering brutal kicks if threatened. Once a year, they gather with others of their kind to make a circle for unknown reasons, and their Ability Power Spot can power up the moves of their allies just by being near them.

  • Dishing Out Dirt: Pure Rock-type, with half its moves in its natural movepool being Rock-type. It also learns a variety of Ground-type moves.
  • Extremity Extremist: Attacks using kicks, and learns Stomp and Mega Kick via level-up, and Stomping Tantrum via TM.
  • Foil: To Eiscue. Both are extremely rarenote  defensive and slow single-stage Pokémon that have a single type and a single ability found on no other species, each one exclusive to a game version. Both are vulnerable to special attacks in some way; in Stonjourner's case, having a 20 base Special Defense means it will get heavily damaged when hit by any. They are also used by a version-exclusive Gym leader, Stonjourner being part of Gordie's team.
  • Living Structure Monster: A Pokémon resembling a Stonehenge formation. Its Shield Pokédex entry says that once a year at a certain time, Stonjourner gather out of nowhere and form in a circle.
  • Magically Inept Fighter: A base 20 Special Attack means that Stonjourner isn't much when it comes to using special-based moves.
  • Metal Slime: Stonjourner is a 2% grass encounter in an area that's constantly hailing, and unlike everything else there, it's not immune to hail, making it risky to lower its HP for a catch. At least it has a decent catch rate.
  • Mighty Glacier: High Attack and Defense, but its 70 Speed is on the middling side. But considering that this Pokémon's comprised of a bunch of rocks with two giant boulders for legs, its Speed could have been much worse.
  • Misplaced Wildlife: A weird case of gameplay design and world design not meshing well. The game always seems to imply that Stonjourner are supposed to live around Turffield, Galar's archeological heart where quantities of stone formations identical to them can be found. In fact, the town even has a Stonjourner-themed tourist spot. But due to its role as Eiscue's Sword counterpart, it's instead found far into the icy lands around Wyndon on Route 10. Though its spots in the Wild Area are more appropriate, usually around the large rock formations in the northern parts of the land.
  • Place of Power: Just being near Stonjourner will empower the moves of allies, thanks to its Power Spot ability.
  • Punny Name: In English, it's a stone sojourner. In Japanese, it's a strange (henjin) stone (ishi) that, through independent kanji translation, also sounds like Stonehenge.
  • Riddle for the Ages: Why do Stonjourner gather together at a specific date and time once a year? Theories range from the position of the sun to the energy of the earth.
  • Secret Art: Is the only Pokémon with the Power Spot Ability, which boosts the power of moves used by allies by 30%.
  • Status Buff: Learns Iron Defense and Curse, allowing it to increase its defenses and attack even more, and Rock Polish to patch up its middling speed.
  • Useless Useful Spell: Power Spot is useless for Stonjourner in Single battles since it can't buff itself.
  • Weak to Magic: Stonjourner's high Defense stat is mitigated with an absolutely poor base Special Defense stat of 20, making it highly susceptible to special attacks.

    Eiscue (Korippo) 

875: Eiscue / Korippo (コオリッポ kōrippo)
Eiscue (Ice Face form)

A penguin-like Pokémon that arrived from a frigid land far from Galar that freezes its own head to keep cool, and goes by its own pace, often found drifting in the open ocean with only its ice-covered head on the surface and making due with wherever it ends up. Its one hair on top of its head connects to the surface of its brain and chills the air around it, and is also used to lure in food while hunting.

  • Everything's Better with Penguins: It's a penguin that uses an ice cube to protect its head.
  • Foil: One to Stonjourner. Both are extremely rarenote  defensive and slow non-evolving pure-typed Pokémon with a single ability found on no other species, each one exclusive to a game version. Both are also vulnerable in some way to special attacks; in Eiscue's case, special moves will bypass Ice Face entirely. They are also used by a version-exclusive Gym-leader, Melony for Eiscue.
  • Forgetful Jones: So absent-minded, it's one of the few Pokémon that learn Amnesia by level up.
  • Fragile Speedster: In Noice Face form, it exchanges defensesnote  for much higher Speednote .
  • Gameplay and Story Integration: On land, Eiscue waddles when following behind you on the Isle of Armor. Once it gets in the water, though, it will switch to drifting with its head above the water, just like how its Pokédex entries describe.
  • An Ice Person: Pure Ice-type, and keeps its head iced constantly to keep it cool. The majority of moves in its natural movepool are Ice-type.
  • Lethal Joke Character: Eiscue is a defensive pure Ice-type, its big ice head looks a bit funny, and it has a middling BST of 470. However, thanks to Ice Face, it can switch into any physical attacker, take advantage of its damage block to use Belly Drum, and become a rather fearsome sweeper with +6 attack and 130 speed. Even better if you Dynamax it, with subsequent uses of Max Hailstorm restoring its Ice Face.
  • Making a Splash: While not a Water-type, it is one of the few Pokémon that can learn Surf by level-up. It also learns several other Water-type moves through TMs, TRs, and Egg Moves.
  • Misplaced Wildlife: An In-Universe example, one of its Pokédex entries notes that "It drifted in on the flow of ocean waters from a frigid place.", implying it's not native to the Galar region. Fitting, considering how penguins are not native to Britain.
  • Oh, Crap!: When its Ice Face is broken, Eiscue will briefly look shocked, and afterward will sport a perpetually worried expression.
  • Polar Penguins: It's an Ice-type penguin. In Galar, it can be found in the icy Route 10, or at the Lake of Outrage during a snowstorm or blizzard.
  • Punny Name:
    • Eiscue as in "ice cube". Korippo is the same, combining kōri (ice) and rippō (cube).
    • Its no-ice face form, Noice Face, is exactly what it says, but it can be pronounced as "nice".
  • Secret Art:
    • Ice Face is unique to Eiscue, where it acts as a substitute to take physical damage once. It can be restored if Hail is used.
    • Is one of the few Pokémon that can learn Surf via level-up.
  • Shed Armor, Gain Speed: Once Ice Face is broken, Eiscue gains a significant increase in Speed, jumping from a paltry 50 to a massive 130. However, this also comes at the cost of its defensive stats.
  • Single-Use Shield: Ice Face works similarly to Disguise save for only being able to block physical attacks instead of any attack once, but is restored in hail (but only when the hail starts or when switching in, so that it's not functionally immune to physical moves in hail).
  • Stone Wall: Eiscue has great Defense and serviceable Special Defense while in Ice Face form. Its attacking stats aren't the best in either form, though its physical Attack is an okay 80.
  • Weather Manipulation: Eiscue can learn Hail and Aurora Veil by level-up, the latter of which takes advantage of Hail. Its ability, Ice Face, encourages use of Hail on the battlefield to restore its ice cube head.

    Indeedee (Yessan) 

876: Indeedee / Yessan (イエッサン iessan)
Male and Female Indeedee

Psychic/Normal Pokémon that derive their energy from feelings of gratitude using the horns on their heads. To this end, they serve people and Pokémon. Their appearance, abilities, talents, and movesets differs depending on their gender. Males have upturned horns and are great at being valets while the females have downward-pointing horns and are excellent babysitters. The males are exclusive to Sword while the females are exclusive to Shield.

  • Battle Butler: Male Indeedee are based on and designed to resemble butlers, and they're just as able to fight as any other Pokémon.
  • Big Fun: They've got chubby torsos (the smilier females being stouter than the males) and love helping people.
  • Emotion Eater: Indeedee feed on feelings of gratitude, leading to them becoming willing servants and assistants to people and Pokémon.
  • The Empath: Using their horns, they determine what would make others happy and do it. Indeedee are even called the Emotion Pokémon.
  • Girlish Pigtails: The horns of female Indeedee resemble these, since they're curvy and point downward beside their heads.
  • Hartman Hips: Both sexes have wide hips.
  • Home Field Advantage: Their Hidden Ability is Psychic Surge, which creates Psychic Terrain the moment they enter the battlefield, formerly unique to Tapu Lele.
  • The Jeeves: The Sword Pokédex entry for male Indeedee mentions that they often serve as valets to their owners, and their design evokes the classic butler outfit.
  • Kevlard: Female Indeedee are fatter than males and have higher Defense and Special Defense stats than males.
  • Magical Nanny: The Shield Pokédex entry states that female Indeedee are good at babysitting.
  • Male Might, Female Finesse: The males have higher Attack, Special Attack, and Speed, while the females have higher HP, Defense, and Special Defense. Female Indeedee also have a more defensive moveset, learning Reflect, Light Screen, Healing Wish, and Follow Me, while the male get a more offensive moveset with Tri-Attack, Extrasensory, and Last Resort.
  • Masculine Lines, Feminine Curves: The bellies and several markings on female Indeedee are more rounded than those of their male counterparts.
  • Meido: Female Indeedee resemble the stereotypical maid outfit in design, and like their male counterparts, are happy to serve their owners.
  • Non-Elemental: Part Normal-type. The Pokémon have access to a few Normal moves naturally, though none deal damage.
  • Perpetual Frowner: Male Indeedee's mouth is always in a small frown, contrasting its female counterpart.
  • Perpetual Smiler: Female Indeedee's mouth is always in a small smile, contrasting its male counterpart.
  • Pink Girl, Blue Boy: Male Indeedee have blue markings at the inner corners of their eyes, and female Indeedee have pink markings on their brows.
  • Power Nullifier: Due to having Normal as one of its types, it's immune to Ghost-type moves. Considering that its other type is Psychic, this means it loses what would otherwise be a weakness.
  • Psychic Powers: They are Psychic-type Pokémon and learn a number of Psychic moves.
  • Recurring Element: Their appearance and their willingness to help people is reminiscent of Audino while their gender differences and coloration resemble Meowstic.
  • Servant Race: They are compelled to serve others, but do so willingly since they live on feelings of gratitude.
  • Squishy Wizard: Males have a high 105 base Special Attack and decent Special Defense, but their low base 55 Defense means they're quite susceptible to physical attacks. Females are similar, though they have slightly higher defenses (its 105 Special Defense being notable) and slightly lower Special Attack and Speed.
  • Sweet Sheep: Bipedal sheep-like Pokémon that love to help people.
  • Talking Animal: Downplayed, as some Indeedee stationed at Pokémon Centres can been seen trying to say "hello" in a broken manner. Most notable is the female Indeedee at Hulbury who says "Ehhhlo".
  • Tertiary Sexual Characteristics: Male Indeedee have horns pointing upward, sharper edges on their designs, blue facial markings, and half-closed eyes; female Indeedee have horns pointing downward, rounder edges on their designs, pink facial markings, and fully-open eyes.
  • Useless Useful Spell: Can be bred to know the move Fake Out, which is rather good support... except that Psychic Terrain negates priority from both sides of the field.
  • Version-Exclusive Content: In Shield, only female Indeedee can be found in the wild, while in Sword, only male Indeedee can be found in the wild.
  • Who's on First?: Much like Audino's name is derived from the phrase "I don't know", Indeedee's name and other languages is derived from "Indeed" or "Yes".


877: Morpeko (モルペコ morupeko)
Full Belly Mode
Hangry Mode

Morpeko is a perpetually hungry Electric/Dark guinea pig Pokémon that is prone to mood swings due to its massive appetite. The form change granted by Hunger Switch changes the typing of its signature move Aura Wheel, which can be Electric or Dark-typed depending on the form Morpeko is in.

  • Big Eater: It has a massive appetite, which results in mood swings when it doesn't have enough food in its stomach.
  • Body Pocket: As seen in its profile picture, it uses the fur on its hip as pockets for food.
  • Breaking Old Trends: Morpeko is the first Pikaclone to not learn Nuzzle.
  • Bullet Seed: One of its level-up moves is Bullet Seed, which it learns at level 45. It can also learn it via TM.
  • Casting a Shadow: Its Sword Dex entry for Hangry Mode mentions that the electricity in its cheeks has converted into a Dark-type energy, which is why Aura Wheel turns into a Dark-type move.
  • Combat Pragmatist: Part Dark-type and learns Taunt, Bite, Crunch, Flatter, and Torment by level-up.
  • Dark Is Evil: Hangry Mode Morpeko is known to be malevolent, sporting a dark color scheme, becoming extremely violent, and even committing evil deeds until its hunger is satisfied. Additionally, the energy in its cheeks are converted into dark energy.
  • Dark Is Not Evil: While it still retains the Dark-Type, Full Belly Mode Morpeko sports a bright color scheme and a much more friendly in demeanor than its malicious Hangry Mode. Its energy stored in its cheeks are also electricity.
  • Fragile Speedster: Has 97 base Speed, but very poor defenses.
  • Glass Cannon: Its 95 Attack paired with its 110-power Aura Wheel has the potential to do a lot of damage, but even a non-Super Effective attack is likely to knock it out in one hit.
  • Green Thumb: Learns the aforementioned Bullet Seed via either level-up or TM, and can also learn Seed Bomb via TR.
  • Jekyll & Hyde: Usually a sweet Pokémon, but once it reaches Hangry mode, it becomes ultra-aggressive and prone to evil acts until its hunger is satisfied.
  • Man Bites Man: Learns the Dark-type moves Bite and Crunch via level-up. TMs and TRs give it access to Thunder Fang, Fire Fang, Ice Fang, and Psychic Fangs. In addition, it can receive Super Fang as an egg move.
  • One-Track-Minded Hunger: When in Hangry Mode, it becomes aggressive and violent, and will do anything to satisfy its ravenous hunger.
  • Portmanteau:
    • Morpeko's name is a combination of the words for "guinea pig" and "hungry" in Japanese.
    • The name of its Hangry Mode is based on the common portmanteau of "hungry" and "angry", which describes the violent form very well.
  • Power-Up Food: The food it eats is turned into electricity or a Dark-type energy depending on its current form.
  • Recurring Element: The Galar region's resident Pikaclone.
  • Red Eyes, Take Warning: Hangry Mode Morpeko has angry red eyes, and in this state, it's willing to do all sorts of evil deeds to appease its hunger.
  • Secret Art: Aura Wheel is a move that boosts the user's speed and changes its type to suit Morpeko's current Mode — Electric-type when Morpeko is in Full Belly Mode, or Dark-type when Morpeko is in Hangry Mode. Additionally, this move can only be used by Morpeko; if used by anything else, it fails. Morpeko is also the only Pokémon to have the Ability Hunger Switch, which changes its Mode after each turn.
  • Shock and Awe: Part Electric-type, Morpeko uses the food it eats to power its electric attacks.
  • Stance System: Morpeko has two Modes — Full Belly and Hangry — that it switches between after each turn due to its signature Ability, Hunger Switch. So far, the only known difference between the two modes (aside from appearance) is that Morpeko's signature move, Aura Wheel, changes its type alongside Morpeko's current Mode.
  • Useless Useful Spell:
    • Its ability, Hunger Switch, changes the typing of Aura Wheel, but only Aura Wheel. If it doesn't have Aura Wheel, Morpeko's ability is essentially useless. Even with Aura Wheel, Hunger Switch is very predictable, which a savvy opponent can easily exploit with well-timed switching and/or blocking to minimize the amount of damage that Aura Wheel can do, and counteracting this by giving Morpeko both another Electric-type move and another Dark-type move leaves it with only one moveslot remaining for coverage, boosting, recovery, status affliction, or some other purpose.
    • It learns the move Power Trip early on, which increases in power with the number of raised stats the user has. However, its natural moveset doesn't have any stat-raising moves until Agility at level 40, meaning the attack will have the piddly power of 20.note 

    Cufant and Copperajah (Zodo and Daiodo) 

878: Cufant / Zoudou (ゾウドウ zōdō)
879: Copperajah / Daioudou (ダイオウドウ daiōdō)
Gigantamax Copperajah

A line of Steel-type elephant Pokémon known for their tremendous strength. Cufant uses its trunk to dig up ground and can carry loads of over five tons without a hitch. Its skin tarnishes in the rain, however, turning a vibrant green color. Copperajah were imported from another region long ago and worked together with humans. Its skin is resistant to water and its trunk is strong enough to crush giant rocks into powder. Its Pokédex entries suggest they originate from an as-yet-undiscovered region of the Pokémon world.

It also has a unique Gigantamax form, in which it becomes bipedal and its trunk becomes massive enough to demolish mountains and large structures, gaining access to the Steel-type damaging move G-Max Steelsurge, that also places a Steel-type version of Stealth Rock on the field.

  • Bishōnen Line: Unlike the quadrupedal Cufant and Copperajah, Gigantamax Copperajah goes bipedal.
  • Boss Battle: Chairman Rose uses Gigantamax Copperajah as his ace and final Pokémon in the battle in the Energy Plant, as does Peony in the Crown Tundra DLC.
  • Confusion Fu: Can learn moves of several types besides its own, including Heat Crash, Earthquake, Outrage, Power Whip, and even Play Rough.
  • Damage-Sponge Boss: Copperajah has high HP, but its Defenses are below average. Its Steel-typing does help with this somewhat.
  • Dangerous Forbidden Technique: The last move in Copperajah's moveset is Superpower, a hard-hitting Fighting-type move that lowers its Attack and Defense after use. As a Steel-type Pokémon, it can also learn Steel Beam, which damages the user.
  • Dishing Out Dirt: Not a Ground-type Pokémon, but learns a number of Ground-type moves like Bulldoze and High Horsepower.
  • Extra-ore-dinary: One of the few pure Steel-types in the game. The line can learn Heavy Slam and Iron Head by level-up, Steel Beam by tutor, and several more Steel-type moves by TM/TR.
  • Gag Nose: Present on Gigantamax Copperajah. It's not bipedal because of its torso alignment - it's bipedal because its trunk is so long and large that it forces it off its front legs.
  • Gameplay and Story Segregation: Copperajah's Pokédex entry in Sword says the species' green skin gives it resistance to water. Not only is this not true in gameplay, Copperajah would better suited for avoiding Water attacks because of its mediocre Special Defense. Presumably this refers to (green) copper oxide resisting water corrosion better than the metal.
  • Gentle Giant: Powerful enough to crush boulders and buildings, but works together with humans and is non-aggressive in the Wild Area and Crown Tundra.
  • Glass Cannon: Has 130 base Attack, but its defenses are middling at best, meaning that anything that does at least regular damage through its Steel typing will make short work of it.
  • Honorable Elephant: Both Cufant and Copperajah are known to help humans with tasks.
  • Meaningful Name: The "Cu" in "Cufant" is copper's periodic table symbol.
  • Metallic Motifs: Copper, unsurprisingly. Besides its visual copper motif (brown and green — brown being copper's real color and green being the color of oxizided coppernote ) and the fact that the "Cu" in "Cufant" is taken from copper's symbol on the periodic table of elements, it's also known for assisting humans, reflecting copper's utility and versatility.
  • Mighty Glacier:
    • Copperajah's Steel-typing combined with its high HP stat make its defenses formidable even if its actual defensive stats aren't that great, but its base 30 Speed is terrible.
    • Invoked by their ability Heavy Metal. Copperajah are already heavy, weighing 650 kg, with Heavy Metal doubling it to 1350 kg, increasing the effectiveness of Heavy Slam and Heat Crash.
  • Mythology Gag: Raichu and Gastly's Pokédex entries in Pokémon Fire Red bizarrely mention Indian Elephants as a power comparison. Come 15 years later, and we finally get an elephant Pokémon that looks like an Indian elephant, and Raichu turns out to be pretty capable, though not super-effective, against their Steel typing. Raichu's dex entry in Legends: Arceus even uses Copperajah as a point of reference in the same way Fire Red does. note 
  • Portmanteau: Cufant is a combination of elephant and Cu, the atomic symbol of copper. Copperajah is a combination of copper and rajah, a Hindi/Sanskrit title for a king, and may also include gajah (Indonesian for elephant).
  • Retcon: Pokémon Legends: Arceus retcons the Indian elephant previously mentioned in Raichu's Pokedex entries into Copperajah.
  • Secret Art: G-Max Steelsurge, a damaging Steel-type move that leaves Spikes to damage Pokémon that switch in, in a manner similar to Stealth Rock.
  • Shown Their Work: Since their skin is made of copper, it turns green when wet due to oxidation.
  • Stealth Pun: The shiny versions of both are colored like brass instead of copper (i.e. the coppery orange turns to a more brassy yellow). In addition to brass being a copper alloy (with zinc), brass elephant statues are considered to bring good luck in several cultures - though instead of attracting luck, someone has to already have great luck to get one.
  • Super Mode: Special Copperajah are able to Gigantamax, turning into powerful behemoths able to bring down mountains and demolish any buildings. Their Steel-type damaging moves are also replaced by G-Max Steelsurge.
  • Super Strength: Cufant is noted for being able to carry loads of over five tons, while Copperajah can grip giant rocks so hard with its trunk that they turn into powder.
  • Trap Master: Can fulfill this role thanks to G-Max Steelsurge and Stealth Rock, even getting Whirlwind to take advantage of both hazards and rack up damage.
  • Unskilled, but Strong: Copperajah doesn't learn many usable moves, but what it has allows it to break holes on the opponent's team through its raw strength. Invoked by its ability Sheer Force, that gets rid of any additional effects on its moves for a 30% damage boost.
  • Use Your Head: Naturally learns Iron Head and gets STAB due to its Steel typing.

    Galarian Fossils: Dracozolt, Arctozolt, Dracovish, and Arctovish (Patchiragon, Patchilldon, Uonoragon, and Uochilldon) 

880: Dracozolt / Patchiragon (パッチラゴン patchiragon)
881: Arctozolt / Patchilldon (パッチルドン patchirudon)
882: Dracovish / Uonoragon (ウオノラゴン uonoragon)
883: Arctovish / Uochilldon (ウオチルドン uochirudon)

Cara Liss, a premiere scientist of the Galar region, is incompetent at reviving Fossil Pokémon when compared to her colleagues in other regions. Because of Galar's unique nature of producing half-fossils that never match, she creates a machine that forcibly combines fossils of two different species of prehistoric Pokémon and revives it as one. The end result of this is a set of four mismatched Pokémon. Each one is made of two body parts from four different extinct species of Pokémon — two front halves belonging to a bird and a fish, and two back halves belonging to a drake and a dinosaur (English version)/plesiosaur (Japanese version) — and takes stats and abilities from both.

  • Arson, Murder, and Jaywalking: While Dracovish and Arctovish have crippling physical deformitiesnote , and while Arctozolt also doesn't have it easynote , Dracozolt only has to deal with having a larger bottom half compared to its tiny front half. While there are certainly inconveniences with not being able to reach its back or stomach with its flimsy arms, as well as possibly losing its balance when running from having such a giant back half, it at least doesn't have to deal with breathing problems or being perpetually cold.
  • Artificial Human: Unlike previous fossil mons, these are not prehistoric Pokémon that went extinct. Rather, they were artificially created by humans using parts of extinct Pokémon.
  • Beware My Stinger Tail: Dracozolt uses its spike-lined tail for many of its physical attacks, including Dragon Claw. Fitting since its rear half is from a stegosaurid.
  • Blush Sticker: Dracozolt has round red ones on its cheeks, similar to Pikachu (who, appropriately enough, is also an Electric-type). Arctozolt has these too, but they're blue, possibly to indicate how cold it constantly is.
  • Body Horror: Their mismatched body parts give them an unnerving appearance. It's not so bad for the "-zolt" head, which maintains the same basic shape in both its forms, but Dracovish has a tail for a body, and Arctovish has its head on upside-down.
  • Breaking Old Trends: They are the first fossil Pokémon that are not Rock-type, don't have a gender, and cannot reproduce. They are also the first such creatures who did not naturally exist and are thus Artificial Humans.
  • Came Back Wrong: Whatever they looked like in their past lives, it was almost certainly less disturbing than their current forms. The bird resembles a Velociraptor and the fish a Dunkleosteus, while the drake resembles a Dacentrurus and the "dino" a Plesiosaurus.
  • Combat Pragmatist: Their signature moves, Bolt Beak and Fishious Rend, have twice the power if they hit the opponent first, and also if the opponent switches out.
  • Crouching Moron, Hidden Badass: Dracovish looks rather silly, with it being a fish head on top of a dinosaur's tail that's said to be unable to breathe if it isn't immersed in water. Still, you would do better than underestimate it. Thanks to Strong Jaw, Dracovish has what may be the strongest move in the entire game in the form of a boosted Fishious Rend. Fishious Rend is a Water-type move with 85 Base Power, which is doubled if the move is performed before the target makes any action in that turn; with the combination of Strong Jaw and moving first, Fishious Rend effectively has a higher Base Power than Explosion (and this is before the 50% Base Power increase from STAB due to Dracovish's Water-typing). If even more boosts such as a Choice Band or rain are added to Fishious Rend, even dedicated physical Stone Walls that resist Water are at a risk of being knocked out in one hit.
  • Cursed with Awesome: Out of all the combinations, Dracozolt seems to have the better end of the stick, as unlike the others, it doesn't have a noted deficiency with its new body such as permanently shivering, breathing problems, or an upside-down head. It just has giant legs and a tail that (provided that its Pokédex entry isn't lying or making it up) generate its electricity for it.
  • Day-Old Legend: Their Pokédex entries describe their lives in ancient time, despite the fact that they clearly did not exist in these forms before their revivals in the modern world.
  • Dinosaurs Are Dragons: Implied, since the saurian "-draco" body is Dragon-type. Dracozolt, the only one of the fossils made entirely of dinosaurian parts, goes further in that it can learn Fire-type moves while the other three fossils cannot.
  • Elemental Absorption: The "-zolt" head gets Volt Absorb, while the "-vish" head gets Water Absorb.
  • Everything Is Better With Dinosaurs: The "Draco-" back-half and the "-zolt" front-half both appear to have come from dinosaur-based Fossil Pokémon; a stegosaur-like one for "Draco-", and a raptor-like one for "-zolt". It is also possible that the "Arcto-" back-half is another sea-going reptile and indeed, the fossil it's revived from is called "Fossilized Plesiosaur" in the Japanese version.
  • Eyes Always Shut: The "-zolt" fossils are almost never seen with their eyes open. The one time a player can see their eyes is during Camp when they wake up from their sleep.
  • Facial Horror: While Dracozolt and Arctozolt have their torso fitting at best, Dracovish's head is on the tip of its tail while Arctovish's is upside-down.
  • Fiendish Fish: The -vish head is based on the Dunkleosteus, a prehistoric fish with a bite force that gives sharks a run for their money. This trope is obscured by Dracovish and Arctovish not only being mismatched, but having such a goofy-looking face. However, the sheer power of Fishious Rend well qualifies Dracovish for this trope.
  • Flesh Golem: A non-humanoid version, but they still fit, due to being made out of mismatched body parts.
  • Fossil Revival: They're the fossil Pokémon of the generation and are revived from fossils. Unlike most other fossil revivals, theirs is mismatched and imperfect due to Cara Liss trying to resurrect two species at the same time, resulting in Mix-and-Match Critters.
  • Future Imperfect: Cara Liss is completely oblivious to the glaring flaw in her fossil revival technique, and happily states that she can tell that these Pokémon definitely roamed the world in prehistoric times. Their Pokédex entries have incredibly misguided assumptions of how they lived in the past, based on their current forms.
  • Guide Dang It!: The game doesn't tell you that Fishious Rend is boosted by Dracovish's Strong Jaw, as it is actually a biting move (the Japanese name for it is "Gill Bite"). This only applies for the English version - all other languages have the move's name and description include biting words.
  • Hybrid Monster: As a result of Cara Liss reviving the fossils of two different species of prehistoric Pokémon simultaniously, they are spliced together into a combination of parts from the different extinct Pokémon species.
  • Hybrids Are a Crapshoot: They are Mix-and-Match Critters that Came Back Wrong because they were created by combining incompatible fossil parts of various extinct Pokémon. As a result, their Pokédex entries suffer from a massive case of Unreliable Narrator as it tries to claim what their lives have been in their current states, and their merged body parts have unpleasant side effects to their overall health (like Dracovish having difficulty breathing and Arctozolt perpetually shivering from constant cold exposure).
  • An Ice Person: The "Arcto-" body has Ice-type attributes.
  • I Meant to Do That: Their Pokédex entries try to pretend they always looked this way. The deformities they describe (such as Dracovish not being able to breathe on land) also don't seem to actually affect the Pokémon in practice, the exception being that Arctozolt does indeed seem to be always shivering.
  • Late Character Syndrome: While they can be obtained before the fourth Gym, you receive them at level 10 in an area inhabited by wild Pokémon in the 30s. Hope you have some Exp. Candies to spare.
  • Later Installment Weirdness: Completely unlike any Fossil Pokémon in any previous generation, being artificial mishmashes of parts from four different unknown Pokémon, and none have the typical Rock typing of Fossil Pokémon on top of that. They are also completely sterile and incapable of breeding.
  • Lethal Joke Character: Dracovish is a downplayed example. It has a very comical appearance, and, as seen in Pokémon Camp, it has a silly-looking gait, and more to the point it has all-around average stats that are admittedly mediocre at worst, the arguable exception being its 100 Defense. However, it is still an incredibly powerful Pokémon in battle, with its signature move Fishious Rend being one of the most powerful moves in the game under the right circumstances (see Crouching Moron, Hidden Badass above).
  • LEGO Genetics: Naturally, since these fossils are obviously put together incorrectly, resulting in four possible mixes of parts from two different ancient beings. As a result, they are the first fossil Pokémon that cannot breed at all.
  • Magikarp Power: They don't learn their amazing Secret Arts until Level 63.
  • Making a Splash: The "-vish" head has Water-type attributes.
  • Man Bites Man: Dracovish can have the Strong Jaw ability, which boosts the power of biting moves...including Fishious Rend.
  • Master of None: The "Draco-" body has stats that are well-rounded, but mostly below average. Their abilities make up for this, with Hustle increasing the attack of Dracozolt by 50% but reducing its accuracy by 20%, Strong Jaw increasing the power of Dracovish's biting moves by 50%, and Sand Rush doubling the speed of both under the sand.
  • Mighty Glacier: The "Arcto-" body has better overall stats than the "Draco-" one, but lower speed. Averted if they have their hidden ability, Slush Rush, which doubles Arctozolt's and Arctovish's speed under Hail.
  • Mix-and-Match Critters: A literal example. All four of them are crudely stitched together from halves of two out of four different unknown Pokémon (two of which appear to be aquatic Pokémon, while the other two appear to be dinosaur-like Pokémon).
  • Monochrome Past: Their shiny forms are all grey to give off this effect, as they're based on palaeontological history.
  • No Biological Sex: Justified, as they're made of mismatched body parts and thus aren't capable of reproducing.
  • Our Dragons Are Different: Dracozolt's proportions are very mismatched between its head and body, while Dracovish's "draconic" properties end at having a dragon tail for a body.
  • Playing with Fire: Even though the four fossils share most of their traits with each others, Dracozolt is able to learn five Fire-type moves while the rest cannot learn any at all.
  • Raptor Attack: Zig-zagged with the "-zolt" half; it's visibly based on Velociraptor, including feathers on the arms and head. It still has pronated hands without feathers attached to them, though, rather than the wing-like supinated ones with feathers that dromaeosaurs really had. Arctozolt even dispenses with the wing feathers completely, though it's still got a head crest.
  • Ridiculously Cute Critter: The "-zolt" head is a bright-colored dinosaur with Blush Stickers that looks like it is perpetually happy (even when shivering as Arctozolt). It certainly gives a cute vibe... if you are willing to ignore its mismatched lower half. In the rare event where it opens its eyes it looks even cuter.
  • Secret Art: The electric-type Bolt Beak for the "-zolt" head, and the water-type Fishious Rend for the "-vish" head. Both moves have their power doubled if the user attacks before the opponent takes their turn.
  • Seldom-Seen Species: While two of the pieces are based on raptors and plesiosaurs, the "-vish" head appears to be based on a Dunkleosteus and the "Draco-" part appears to be based on a Dacentrurus.
  • Shock and Awe: The "-zolt" head has Electric-type attributes.
  • Shown Their Work:
    • The mismatched appearances of these Fossil Pokémon are a reference to the early days of dinosaur palaeontology; palaeontologists who discovered the first dinosaur bones used bones from different dinosaur species in an attempt to make cohesive creatures out of them.
    • The "-zolt" half is undoubtedly another Fossil Pokémon based on feathered dinosaurs. In this case, it's a Velociraptor, whose arm bones show bumps for feather attachment. It also clearly has a narrow upturned snout and a slender build like the actual Velociraptor, unlike the bulkier, round-headed Jurassic Park-esque "Velociraptor" that were actually based on Deinonychus.
    • Plesiosaurs have been discovered to have tail flukes, which is reflected by the "Arcto-" half. Also, the "Arcto-" half being an Ice-type references the fact plesiosaurs were warm-blooded.
    • Dracovish has the Strong Jaw ability, which is based on Dunkleosteus having had one of the strongest bite forces in the animal kingdom.
    • The fact that the head part of the "-vish" line is the only half that can be located is a possible reference to the fact that the armored head portion of real life Dunkleosteus is the only part of the creature's skeleton that has been preserved through fossilization while the rest was assumed to be cartilage based and thus rotted away over the millennia.
  • Signature Move: While not the sole user of Fishious Rend (given Arctovish also has access to it), Dracovish is more heavily associated with it due to the move almost single-handedly contributing to its popularity in gameplay and later going on to appear in the anime (as a move known by Ash's Dracovish) and even in merchandise.
  • Sliding Scale of Gameplay and Story Integration:
    • They cannot breed, as they are artificial lifeforms haphazardly brought to life.
    • Their movesets reflect their unique physiology. Dracovish cannot learn Dragon Tail while Dracozolt can because Dracovish's tail is its neck. Arctozolt can learn Thunder Punch but not Ice Punch, reflecting that their upper body is the electric half.
  • Socialization Bonus: Downplayed. The Dino (the "Arcto-" body) and Bird (the "-zolt" head) Fossils are largely found in Sword, while the Drake (the "Draco-" body) and Fish (the "-vish" head) Fossils are largely found in Shield. While it is possible to obtain the other version's fossils through the Digging Duo, the chances of this are quite slim as well as a large time- and Watt-sink, so it's oftentimes simpler to trade with a friend playing the other version of the game.
  • Stealth Pun: Dracozolt's more prominent half is its massive rear end and it was created haphazardly through a faulty cloning method by a careless scientist—it is, quite literally, half-assed.
  • Stock Dinosaurs: The -zolt half resembles a Velociraptor and the Arcto- half is the body of a plesiosaur.
  • Stylistic Suck: The Fossil Pokémon hardly resemble sensible creatures unlike most other Pokémon, playing into the awful implications of their creation.
  • Unreliable Narrator: Their Pokédex entries suggest that whoever wrote them knew that they Came Back Wrong as the result of horrific scientific experimentation, but tried to cover it up by suggesting that these creatures were like that all along in the prehistoric past. This also applies to Cara Liss,note  the scientist who revives them on Route 6, unless she really doesn't notice anything wrong with what she'd just revived.
  • When All You Have is a Hammer…: Dracovish's stats are nothing to write home about, coming across as a Jack-of-All-Stats and Master of None. But its access to the ludicrously powerful Fishous Rend allows it to sweep entire teams simply by using it over and over. So long as their opponents don't outspeed it or KO it, it can and will keep hammering away at the competition so long as it has the PP for it.
  • Wingding Eyes: Dracovish and Arctovish get these in the form of X's when fainting.


884: Duraludon (ジュラルドン jurarudon)
Gigantamax Duraludon

The metal composing Duraludon's body is incredibly durable but surprisingly light, only weighing about 88 lbs. in total on average. Thanks to this, Duraludon can move quite quickly, though its body is weak to corrosion and it's known to rust easily. They use their slightly differently shaped arms to grind down rock surfaces for food.

Special Duraludon caught in Max Raid Battles are capable of doing a Gigantamax transformation, gaining an appearance similar to a skyscraper and also access to the Dragon-type move G-Max Depletion, that deals damage and reduces the PP of the last move used by the opponent by 2.

  • Acrofatic: Duraludon's base 85 Speed is deceptively fast for its rather bulky design, justified in universe by the light weight metal its body is made up of.
  • Animal Mecha: Subverted. Duraludon looks more robotic than most other Pokémon, but is implied to be an organic being.
  • Boss Battle: Gigantamax Duraludon is Raihan's ace and final Pokémon in his Gym battle.
  • Dinosaurs Are Dragons: It has the same saurian build as Tyranitar, but it is also part Dragon-type.
  • Extra-ore-dinary: Part-Steel-type and composed of a lightweight metal that appears to be highly polished. It can learn Steel-type moves such as Metal Claw, Flash Cannon, and Metal Burst.
  • Gameplay and Story Segregation:
    • Duraludon are said to live in caves because they dislike rain, which causes them to rust. Gameplay-wise, they're even less susceptible to Water-type moves than other Steel-types due to their Dragon-type, and in the Giant's Cap of the Wild Area the Duraludon walking around in the overworld appears even in heavy fog and rain.
    • Its Gigantamax form is said to have a body structure highly resistant to earthquakes. Gigantamax Duraludon is as weak to Ground-type moves as its original form is.
  • Kaiju: It's the Mechagodzilla to Tyranitar's Godzilla.
  • Living Structure Monster: Duraludon basically turns into a skyscraper when Gigantamaxed. Stakataka, eat your heart out.
  • Mana Burn: In Gigantamax form, its Dragon-type moves are replaced with G-Max Depletion, which reduces the PP of the target's last move by 2.
  • Meaningful Name: Named for the duralumin alloy, which is indeed very sturdy yet lightweight.
  • Metal Slime: It has a 1% chance of appearing in wild grass. Unlike Sizzlipede where you could use Flash Fire to easily attract it, the Galar region lacks any Pokémon with Magnet Pull to increase its encounter rate. note  Luckily, there's an NPC in Wyndon who will trade you one for a Frosmoth, though of course you still have to get a Snom to evolve into one before you can do this, and there is a Duraludon wandering around the Giant's Seat as an overworld encounter on most days. note 
  • Ninja Pirate Zombie Robot: A metal dinosaur-dragon meant to look robotic; Gigantamax Duraludon takes this even further by also being a skyscraper.
  • Our Dragons Are Different: A Steel/Dragon-type composed of lightweight metal. It resembles a polished tower in its regular form and a high-rise building when Gigantamaxed.
  • Portmanteau: Its name is a combination of duralumin (an obsolete name for a aluminum-copper alloy) and the common dinosaur suffix -don.
  • Power Nullifier:
    • Has an exclusive Hidden Ability called Stalwart, which allows it to ignore the effects of Follow Me, Rage Powder, and Spotlight, as well as Lightning Rod and Storm Drain.
    • Its Steel typing means Poison-type moves don't affect it.
  • The Rival: To Tyranitar, according to the official website; the two share a habitat and often clash against each other.
  • Secret Art:
    • Duraludon is the only Pokémon that can have the Hidden Ability Stalwart, which ignores opposing Pokémon's moves and abilities that draw in moves.
    • Gigantamaxed Duraludon is the only Pokémon able to use G-Max Depletion, a move that inflicts damage while reducing the PP of the last move the target used.
    • Though the Dragon-type attack Breaking Swipe is available by TM, Duraludon is the only Pokémon that can learn the move by leveling.
  • Shout-Out:
    • Appearance-wise, it seems to be the Mechagodzilla to Tyranitar's Godzilla. On the official website, it's even stated that the two often clash with one another.
    • The appearance of its Gigantamax form being a huge tower with protruding spikes on the top and being prism-shaped brings to mind The Shard skyscraper in London, which is the tallest building in the UK.
  • Super Mode: Duraludon's Gigantamax form causes it to transform into a skyscraper-like creature, with a structure so hard, it becomes resistant to earthquakes. Its Dragon-type damaging moves are also replaced by G-Max Depletion.
  • T. Rexpy: Like Tyranitar and Groudon, it resembles the King of Dinosaurs without being fully based on it like with the Tyrantrum line. With its rivalry with Tyranitar, it's generally thought to be based on Mechagodzilla.
  • Useless Useful Spell: Its abilities somehow manage to all be almost or entirely useless for Single battlesnote .
  • Weak to Magic: Duraludon sports a high base 115 Defense, but it has a flimsy base 50 Special Defence.

    Dreepy, Drakloak, and Dragapult (Dorameshiya, Doronch, and Dorapult) 

885: Dreepy / Dorameshiya (ドラメシヤ dorameshiya)
886: Drakloak / Doronch (ドロンチ doronchi)
887: Dragapult / Dorapult (ドラパルト doraparuto)

Dreepy is a relic from a bygone era, reborn as a Ghost-type and lingering on in the modern day. It's small and weak on its own, but when trained, it can evolve into the much stronger Drakloak, which can fly at great speeds. Drakloak itself can evolve into Dragapult, which keeps Dreepies in the compartments of its horns to launch them out at mach speed, something they apparently look forward to.

  • Abnormal Ammo: Dreepy are Drakloak and Dragapult's ammo: they're shot out of the holes in their heads (one Dreepy for Drakloak and two for Dragapult), and they're apparently eager to get launched.
  • Always Accurate Attack: Lock-On allows the next move to hit the target without fail. Useful for the low-accuracy Dragon Rush.
  • Armor-Piercing Attack: One of their abilities is Infiltrator, allowing them to ignore barrier moves like Reflect and bypass Substitutes.
  • Back from the Dead: According to Dreepy's Sword entry:
    "After being reborn as a ghost Pokémon, Dreepy wanders the areas it used to inhabit back when it was alive in prehistoric seas."
  • Barrier-Busting Blow: Phantom Force, learned at level 48, ignores Protect-type moves and removes that protection for the rest of the turn.
  • Cast from Hit Points: Dragapult can learn the moves Take Down and Double-Edge, Normal-type moves that deal recoil damage.
  • Casting a Shadow: They're part Ghost-type and learn moves such as Shadow Ball and Phantom Force.
  • Combat Pragmatist: Dragapult naturally learns the physical Dark-type moves Bite, Assurance, and Sucker Punch.
  • Confusion Fu: While on the physical side Dragapult's attacking movepool is mostly limited to Dragon, Ghost, Dark and Normal moves, its special movepool is significantly wider — the fact that Dragapult's Attack and Special Attack are not too far away from each other makes its attacking move options unpredictable.
  • Dinosaurs Are Dragons: It's actually a prehistoric amphibian, but close enough.
  • The Dividual: Like Kangaskhan with its baby, Drakloak and Dragapult are almost never seen without their Dreepy, though of course Dragapult fires them out of its horns as missiles (they come back right away, though). Its young also factor into how it works in battle, though unlike with Mega Kangaskhan where it was an Ability, the Dreepy come into play with Dragapult's Secret Art of Dragon Darts and the unique animation it uses.
  • Dracolich: They're ghost dragons. Dreepy in particular is stated to have come Back from the Dead at some point.
  • Fastball Special: Dragapult keeps two Dreepy in the holes in its horns, and in battle, it shoots them at its opponent. According to the Pokédex (and evident by the smiles on their faces), Dreepy look forward to being launched at Mach speeds.
  • Fragile Speedster: Dragapult has the highest Speed of any Ghost-type and any pseudo-legendary, and also the lowest Special Defense of any pseudo-legendary. Only Goodra has lower Physical Defense among pseudo-legendaries.
  • Glass Cannon: Dragapult has a great attack stat, a good special attack stat, and is one of the fastest Pokémon ever, but its HP is only decent and its defenses below average.
  • Grievous Harm with a Body: Dragon Darts has Dragapult fire its Dreepy at the opponent like missiles. Apparently they enjoy the experience.
  • Guide Dang It!: Dragon Darts's move description states its unique property of hitting one Pokémon twice, or two Pokémon once depending on whether there is one or two targets, respectively. What it does not state, however, is its smart targeting properties — if there are two targets, but one cannot be damaged by Dragon Darts, the move will hit the vulnerable target twice.
  • Infinity -1 Sword: Dragapult is the Pseudo-Legendary of this generation, having a stat total of 600. It is the fastest of them all, with a Speed stat of 142, which far outstrips the previous fastest Garchomp, who was at 102. (Which, incidentally, is the Speed stat for Drakloak.)
  • Living Relic: Dreepy is classified as the "Lingering Pokémon" and its Pokédex entries refer to it as having once inhabited the prehistoric seas. However, rather than surviving and remaining the same the way Pokémon like Relicanth did, it's noted they did at some point die out, but were reborn as Ghost-type Pokémon in more recent times. With their newfound powers, they are quite different from (and perhaps stronger than) their previous lives.
  • Magic Knight: With only 20 base points separating its Attack from its Special Attack and with its special moves being generally stronger, Dragapult is very proficient both as a physical and a special attacker.
  • Magikarp Power: Dreepy is pretty weak, and doesn't fully evolve until Level 60. To make the initial training more difficult, its only moves are Astonish, Infestation, Quick Attack, and Bite, all of which have low base power at the point it's encountered. Its stats become more usable, but still mediocre, when it evolves into Drakloak, though it learns the powerful Dragon Pulse upon evolution.
  • Metal Slime: Dreepy's only habitat in Galar is the Lake of Outrage... at 1-2%... and only in overcast weather, fog, or thunderstorms. Drakloak is actually easier to catch due to appearing in the overworld, and roaming Drakloak and Dragapult can be found in the Crown Tundra.
  • Ninja Pirate Zombie Robot: The line are prehistoric salamander ghost dragons, with Drakloak and Dragapult also having a head that is shaped like a stealth bomber aircraft and is equipped with missile launchers for firing Dreepy.
  • Our Ghosts Are Different: Part-Ghost type Dracoliches. It's implied that they defied extinction by becoming Ghost type and thus becoming able to return to the living world.
  • Our Dragons Are Different: A Ghost/Dragon-type line of prehistoric amphibians whose heads look like stealth bombers. Design-wise, they stretch the definition of "dragon" quite a bit and mostly qualify by being flying lizard-like creatures (aside from their typing and being based on amphibians rather than reptiles).
  • Past-Life Memories: Implied in Dreepy's Sword entry, where it states that it wanders the areas it used to inhabit while alive in the prehistoric seas.
  • Portmanteau: Dreepy is a creepy dragon, Drakloak is dragon + cloak, and Dragapult is dragon + catapult.
  • Power Nullifier:
    • As Ghost-type Pokémon, they are immune to Normal and Fighting-type attacks.
    • Clear Body, one of their abilities, makes them immune to any effect that would drop one of their stats.
  • Prehistoric Monster: One of the few Pokémon examples that isn't a revivable fossil — it's a ghostly prehistoric amphibian monster.
  • Recurring Element: The Gen VIII pseudo-legendary Pokémon line. Like the Hydreigon line (also catchable in Galar), they're part Dragon-types with their other type representing Casting a Shadow, and are based on the concept of multiple entities, going from one to two and finally three; however, rather than being multi-headed creatures, Drakloak and Dragapult carry their Dreepy young into battle to make up the difference - a characteristic they share with Kangaskhan as a dividual "caretaker" line of Pokémon.
  • Secret Art: Dragapult is the only Pokémon that can learn Dragon Darts, which is described as an attack based on firing Dreepy at the opponent.
  • Seldom-Seen Species: They're based on Diplocaulus, the "hammerhead salamander" of the Permian Period.
  • Stealth Pun: It's a Ghost-type and based on the B-2 Spirit.
  • Stock Dinosaurs: A delightfully rare non-dinosaur and pre-dinosaur variant in fact — Diplocaulus is one of the most commonly-depicted fossil amphibians, but it's a Seldom-Seen Species in media.
  • Switch-Out Move: U-turn allows Dragapult to inflict damage and immediately switch out, forcing another member in its party to enter battle.
  • Takes One to Kill One: The entire evolutionary line suffers from the ignominy of being weak to both of its own types. Such dubious honor is shared with the only other Ghost/Dragon-type Pokémon, Giratina.
  • Team Mom: Drakloak is referred to as the "Caretaker Pokémon" and according to its Shield Pokédex entry, it feels uneasy when it doesn't have a Dreepy to take care of — to the point of trying to use any Pokémon they come across as a substitute.
  • Weaponized Offspring: While they're not necessarily the individual's own offspring, the young of the line, Dreepy, double as missiles to be launched at enemies by both Drakloak and Dragapult. According to Dragapult's Shield Pokédex entry, the Dreepy are very eager to do this for some reason. Good thing they're Ghost-types!

    Hero Duo: Zacian and Zamazenta 

888: Zacian (ザシアン zashian)
889: Zamazenta (ザマゼンタ zamazenta)
Zacian (Hero of Many Battles)
Zacian (Crowned Sword)
Zamazenta (Hero of Many Battles)
Zamazenta (Crowned Shield)

The cover legendaries of Sword and Shield. Zacian is the mascot of Sword, and is a graceful fighter that wields a sword in its mouth. Zamazenta is the mascot of Shield, and is a regal bulwark with an indomitable will that wears a shield around its face. In the distant past, both these Pokémon aided two heroes and defended Galar from "The Darkest Day", a calamity that almost caused untold destruction to Galar. Most of the details surrounding them and even their existance has been lost to time. In truth they had been dormant deep in the dark forest known as the Slumbering Weald.

  • Absurdly Sharp Blade: Zacian's sword can cut anything, the official site noting that it can cut through the scales of Dragon-types as if they were paper. When using Behemoth Blade, it can apparently slice the ocean in two.note 
  • Action Girl: Although genderless, it's implied for Zacian, a mighty sword-wielding wolf which is referred to in the Pokédex as Zamazenta's "elder sister".
  • Advertised Extra: Downplayed in that while they have significant roles in Sword and Shield's story, it is mostly relegated to the post-game story, the main story being focused on Eternatus instead.
  • Ambiguous Gender: Zacian's Shield Pokédex entry claims that it's sometimes referred to as Zamazenta's "elder sister". As both wolves have No Biological Sex mechanically, it's unclear whether it's female or if it's truly genderless. Zamazenta, meanwhile, isn't similarly referred to as male. Both Pokémon are represented by male characters (Fox and Wolf, respectively) in their Super Smash Bros. Ultimate Spirit battle.
  • Back-to-Back Badasses: After recognizing each other and sensing an unknown threat in a trailer, they assume this stance and power up their weapons.
  • Bare-Fisted Monk: Zamazenta is Fighting-type, and is also known as the Fighting Master's Shield.
  • BFS: Zacian's sword is normally rather standard in size, though it demonstrates the ability to power it up into a much larger blue form when using Behemoth Blade.
  • Blue Is Heroic: Zacian's fur is predominantly blue and it is one of the guardians of Galar.
  • Bragging Rights Reward: Only one of them can be caught at the post-game's climax. Aside from player vs. player battles, the only situations the player can feasibly use them in are at the Battle Tower, trainer rematches, and Max Raids.
  • Canis Major: The both of them are over 9 feet long, with Zamazenta measuring just shy of 3 meters.
  • Colorful Theme Naming: Zacian's name is a pun on "cyan", while Zamazenta's is one on "magenta". They glow with their respective colors when powering up.
  • Cool Big Sis: Zacian is sometimes referred to as "Zamazenta's elder sister". While it's genderless like most Legendaries, it does have some feminine elements like its braids, and it does indeed seem to care about Zamazenta.
  • Cool Crown: Their Crowned forms are aptly named, and feature a crown that does not appear in their Hero design.
  • Cool Sword: Zacian wields a golden sword in its mouth. It also demonstrates the ability to transform it into an ornate blue BFS.
  • Covered with Scars: It's not very obvious in their Crowned forms, where they have golden armor (and, in Zamazenta's case, a shield) to cover it up, but it's very apparent in their unarmored "Hero of Many Battles" forms. Not only does each Pokémon have large scars all over their body, but they're even each missing an ear.
  • Cutlass Between the Teeth: Zacian uses a long sword held in its mouth, since its paws are obviously not made for gripping like a human's hands are.
  • Dance Battler: Zacian's swordplay is described as being similar to a dance as it cuts down opponents with slashes faster than the naked eye can see before they can even feel pain.
  • Dented Iron: Implied due to the naming of their "Hero of Many Battles" forms and said forms being Covered with Scars. Their Crowned forms turn them into literal Steel-Types.
  • Divergent Character Evolution: While both have the same base stats without their signature items, these change when in their Crowned forms: Zacian's Attack and Speed increase while it has the Rusted Sword with its defenses staying the same; Zamazenta's defenses increase significantly, while its Speed decreases slightly and its Attack stays the same while it has the Rusted Shield.
  • Do Not Taunt Cthulhu: A variation. In the post-game, Sordward and Shielbert infuse the legendaries with a dangerous amount of Galar particles, expecting it to Dynamax and rampage through the city, seeking to prove to everyone that the wolves were just violent brutes rather than the heroes Sonia's book explained them to be. It doesn't work, though, as they resist enough to prioritize attacking Sordward/Shielbert, and thus promptly go berserk on the duo, requiring you and Hop to quell its rampage.
  • The Dragonslayer: Apart from their role in sealing away the Dragon-type Eternatus, Zacian and Zamazenta's signature weapons are noted as being especially effective for fighting Dragon-types. Helping this fact is that both are Steel-type (which resists Dragon) and Zacian is Fairy-type (which is immune to Dragon).
  • Dragons Versus Knights: Zacian and Zamacenta are based on legendary British knights like King Arthur and Saint George who used enchanted items like Excalibur to slay evil dragons, much as these title legendaries used their sword and shield to defeat the legendary dragon Eternatus.
  • Excalibur in the Rust: The hold items that both Pokémon require to change into their Crowned forms are the Rusted Sword for Zacian and Rusted Shield for Zamazenta. These weapons have clearly seen better days, with Hop saying how they look like they'd crumble if someone looked at them funny, but when wielded by Zacian and Zamazenta they turn into pristine, gilded weapons.
  • Extra-ore-dinary: Are part-Steel type in their Crowned forms, and absorb metal particles from the environment to form their armor and weapons.
  • Gold Makes Everything Shiny: Both of their respective weapons are bright gold, as well as their Cool Crowns.
  • Guest-Star Party Member: Both of them fight alongside you in the battle against Eternatus. The cover legendary can later be caught in the post-game.
  • Leitmotif: While many legendaries have unique battle themes in the past, Zacian and Zamazenta are the first to have a distinct motif associated with them that recurs throughout the story, forming the basis of the Slumbering Weald music as well as "Galar Legends", which plays when Sonia investigates the legends of Galar. This motif also has three distinct battle themes: "Mysterious Being" for their Hero forms, "Legendary Battle" for their Crowned forms in the post-game, and their theme forms the Triumphant Reprise during "Eternatus 3". Almost all versions of their theme are associated with howling as "vocals" as well.
  • Lightning Bruiser: Both Crowned forms have high base stats all around.
    • Zacian's Crowned Form has an insane 170 Attack, 148 Speed, and solid bulk with 92 HP and 115 Defense and Sp Defense.
    • Zamazenta's Crowned Form has a pretty high 130 Attack, high 128 Speed, and very sturdy bulk with 92 HP and 145 Defense and Sp Defense.
    • To further heighten their strongest stats, Zacian gains an Attack boost upon switching into battle, while Zamazenta gains a Defense boost upon switching into battle.
  • Luckily, My Shield Will Protect Me: Zamazenta, who has a mane that resembles a shield which is said to turn back any attack, the claws of Dragon-type Pokémon leaving no scratch on it.
  • Magically Inept Fighter: Both of them. Compared to their high 130 (170 for Zacian's Crowned Forme) attack stats, they have a much weaker 80 Special Attack in all forms, and is the lowest stat for both of them.
  • No Biological Sex: Like most Legendaries, both of them are genderless, though Zacian is sometimes referred to as female. Whether or not like the Eon Duo this means they're male and female of the same species is unknown, as there's no indication her sibling is male.
  • Noble Wolf: Both of them have this as a design influence, due to their royal nature, regal colors, and affiliation with weapons of knights, as well as being guardians of the Galar region. In the post-game, several characters even express the opinion that they are the true monarchs of Galar.
  • Nonstandard Skill Learning: Behemoth Bash and Behemoth Blade are not learned through normal means; they instead replace Iron Head when Zacian and Zamazenta enter battle in their Crowned Formes.
  • Obvious Rule Patch: Unlike other Pokémon, they cannot Dynamax in either their Hero or Crowned formes, likely because their massive BSTs would make them incredibly difficult to take down and to avoid changing their formes mid battle, as Dynamax also negates the hold items that trigger their Crowned forms.
  • Our Fairies Are Different: Zacian is a Fairy-type wolf-based Legendary Pokémon known as the Fairy King's Sword.
  • Poor, Predictable Rock: Both Zacian and Zamazenta learn more moves belonging to the other's opposite typing than they do their own. As with many physical Fairy-types, Zacian's only option for decent STAB is Play Rough; and as for Zamazenta, Revenge will only equal Close Combat if it is hit beforehand (on top of forcing it to move last) while Reversal takes ages to become effective given that Zamazenta is a Damage-Sponge Boss.
  • Pre-Final Boss: Zacian/Zamazenta serves as the penultimate boss of the postgame quest.
  • Primary-Color Champion: Both of them are colored red, blue, yellow, and white. They're even named after shades of red and blue. Both of their Shiny forms (available via special distribution events) amplify this, changing the accent colors in their designs to make them even more uniformly cyan and magenta.
  • Recurring Element: They are the second set of cover legendaries to have unique forms that require them to hold specific items after Primal Kyogre and Primal Groudon. Also like Latios and Latias, they're a red and blue Legendary duo implied to be siblings, and do not have a third trio member.
  • Red Is Heroic: Zamazenta's fur is predominantly red and it is one of the two guardians of Galar.
  • Secret Art: The steel-type Behemoth Blade for Zacian and Behemoth Bash for Zamazenta. Both moves are learned upon giving the user their associated hold item if they know Iron Head. Additionally, both moves deal double the damage to Dynamaxed opponents.
  • Shield Bash: Owing to its name, Behemoth Bash, Zamazenta's Secret Art, has its shield armor grow before it rams an opponent with enough force to bore straight through mountains, the shock waves capable of laying waste to hundreds of enemies.
  • Shout-Out: Their role as the guardians of Galar evokes King Arthur. After Arthur is mortally wounded at the Battle of Camlann, he's sent into a slumber to recuperate in the fabled island of Avalon, promising to return in Britain's darkest hour. Similarly, both Zacian and Zamazenta hid themselves away and slumbered for thousands of years in case Eternatus returned to save Galar from the Darkest Day once more.
  • Sibling Team: Zacian is referred to as Zamazenta's elder sister and the two work together when fighting cataclysmic threats like Eternatus.
  • Simple, yet Awesome: Their respective signature abilities. Intrepid Sword raises attack by one stage and Dauntless Shield raises defense by one stage whenever Zacian and Zamazenta respectively enter battle. They are not the flashiest abilities for a legendary, but because they always activate whenever they enter battle, it effectively means they always have a 50% bonus to their already considerable primary stats unless their stats are lowered.
  • Situational Sword: Downplayed. Behemoth Blade and Behemoth Bash boast a high base power of 100 and perfect accuracy, but will deal double damage to Dynamaxed Pokémon. So while they are far from useless against normal Pokémon, they're hampered by their low PP compared to the alternatives (and they overwrite the more Boring, but Practical Iron Head).
  • Tertiary Sexual Characteristics: Zacian is possibly implied to be female, and has a more pastel color scheme, the traditionally feminine Fairy typing, a more slender build, and a pink mane that's braided in its Hero of Many Battles form. Zamazenta isn't implied to be male, but it is a masculine counterpart to Zacian, with darker colors, the traditionally masculine Fighting typing, a heavier build, and a mane that looks like a beard.
  • Time Abyss: They stopped Eternatus' rampage 3,000 years ago, sealing the alien dragon away for millennia. They themselves turned into dormant statues after this and slept for so long that they were largely forgotten about (by modern times their sealed forms are covered in dirt and stone in the Slumbering Weald so much as to be unrecognizable).
  • True Final Boss: The wolf that isn't caught by the player ends up becoming part of Hop's team and is his last Pokémon while in Crowned Form, making it the final boss of the game without DLC installed.
  • Unstoppable Force Meets Immovable Object: Zacian's sword is said to cut through anything, while Zamazenta's shield is said to repel any attack. This is shown when they both clash against each other.
  • Weapon of X-Slaying: Both Behemoth Blade and Behemoth Bash deal doubled damage to Dynamaxed/Gigantamaxed Pokémon.

    Eternatus (Mugendina) 

890: Eternatus / Mugendina (ムゲンダイナ mugendaina)
Eternamax Eternatus
20,000 years ago, a meteorite crashes onto Galar which just happened to host the Poison/Dragon legendary Eternatus. 3,000 years ago, Eternatus woke up in order to absorb energy to stay awake, triggering the Darkest Day where the skies were covered with a dark storm and Pokémon all around Galar went berserk due to suddenly Dynamaxing. Eternatus was confronted by Zacian and Zamazenta who were able to defeat it and seal it away.
Eternatus' leaking energy is the source of the Dynamax phenomenon that can be found in Galar. By absorbing back the Dynamax energy, Eternatus gains access to the exclusive Eternamax forme, transforming into a giant hand with a core that generates infinite energy.
  • Adaptational Superpower Change: Eternatus is one of few Pokémon in Sword and Shield who lacks the ability to Dynamax, but Masters has it be the first Pokémon that can Dynamax. However, the only Max Move Eternatus can use is Eternabeam that already involves it transforming into Eternamax forme briefly, meaning that this mainly applies to gameplay rather than story.
  • Ambiguously Evil: It isn't clear whether Eternatus's Energy Absorption abilities and the ability to cause nearby Pokémon to Dynamax and go berserk are deliberately malicious or a case of Power Incontinence. Nevertheless, that makes Eternatus extremely dangerous for the Galar region and its inhabitants, thus stopping it is necessary.
  • Ancient Evil: 20,000 years ago in Galar, Eternatus fell to the Earth in a meteor. 3,000 years ago it caused The Darkest Day, engulfing Galar in darkness until Zacian and Zamazanta sealed it.
  • Awesome, but Impractical: Eternabeam is one of the most powerful attacks in the game, beating Hyper Beam and its variants by 10 base power and only beaten itself by V-Create and suicide moves like Explosion (with the bonus of looking cool as heck). However, like Hyper Beam, it has a recharge turn during which the user is a sitting duck, so despite its general awesomeness, Dynamax Cannon (a very strong move in its own right, which also gives Eternatus — who cannot Dynamax in a player's hands — a means to compete with Dynamaxed Pokémon) is better in almost all situations.
  • Bait-and-Switch: It turns out to be the focal point of the story and is captured at its climax, rather than Zacian or Zamazenta as tradition would suggest.
  • Bishōnen Line: Inverted; Eternamax Eternatus resembles a Starfish Alien while its base form at least still looks like a stylized alien dragon.
  • Bizarre Alien Biology: Eternamax Eternatus is basically a giant hand at the end of an enormous tentacle. It appears to have a spike-shaped "eye" in each "finger" shielded by what is either an eyelid or a mouth (they open when Eternatus roars), along with a larger main core/eye inside the "palm". Weirdest of all is that it has little in common with its base form aside from the color scheme and overall aesthetic, as base Eternatus at least still has a sensible dragon-like body structure.
  • The Blank: Eternamax Eternatus doesn't seem to have an identifiable head or face; the closest thing is that its "palm" core and "finger" spikes resemble eyes, while said "finger" spikes are shielded by what resemble either eyelids or mouths.
  • Breaking Old Trends: This is the first time a third Legendary gets more focus than the version mascots without getting an Updated Re-release. Also the first time in a mainline game that a Pokémon has a form that the player character simply cannot access, under any circumstances, unless you count the brief moment while Eternabeam is used.
  • Contrasting Sequel Antagonist: Like Necrozma before it in Pokémon Ultra Sun and Ultra Moon, it is an Ambiguously Evil alien draconian Pokémon that fell to Earth long ago, is only tangenitally related to the other main Legendary Pokémon of the region, has two Signature Moves, one with 100 base power and one with 160 that requires a recharge after using, it's associated with its capacity to use energy beams, and its power is the cause of the region's unique transformation method (Dynamaxing/Gigantamaxing for Eternatus and Z-Moves for Necrozma) that grant it a unique form based on this method. However, Necrozma was ultimately acting on its own and had clear motives in mind while also being light-based, with different forms based on the other two Legendary Pokémon in its "trio" and is apparently permanently crippled, though capable of assuming its offensive-based Ultra form, while Eternatus was made a threat again by human actions after having previously been sealed but does not seem to be malicious, is associated with darkness, and has no forms connected to the other Legendary Pokémon while also being relatively intact and unable to access its defensive-based Eternamax form outside of Eternabeam.
  • Damage-Sponge Boss: Eternamax Eternatus is the definitive example in the series. Not only does it have a massive 255 HP (tying with Blissey having the highest HP), it also has the highest defenses of any Pokémon with 250 Defense and Special Defense (that's 20 points higher than Shuckle's). Its normal form's base HP is 140, which is still pretty impressive (and compensates for its Defense and Special Defense being comparable to Mewtwo).
  • Dark Is Evil: In the Sword & Shield era of the TCG, Poison-types are reclassified (for the second time) as Darkness-types (which formerly corresponded only to Dark-types). Unusually for TCG types that aren't mapped 1:1 to their game counterparts, TCG marketing plays this up heavily for Eternatus, complimenting its antagonistic role and centering its booster expansion (Darkness Ablaze) around Darkness-type Pokémon.
  • Dracolich: While actually living, Eternatus resembles an undead dragon, with a completely skeletal body that is also entirely hollow, as well as empty outside of its energy core.
  • Draconic Abomination: Eternatus is an ancient extraterrestrial draconic entity that arrived via a meteor and rampaged until it was sealed away by Zacian and Zamazenta. Its body is skeletal and made of black crystalline material connected by translucent red energy, and it has multiple eyes, segmented tentacles for wings, and an energy core in its rib cage — which doubles as an energy cannon. It possesses the ability to warp space-time, needs to absorb energy from the lands of Galar to stay active, and at full strength can even prevent Pokémon from attacking. Downplayed in its Eternamax form as it resembles some kind of hand-tentacle more than a dragon or other animal (although close inspection reveals that each of the "fingers" terminates in a dragon head), but it's still Dragon-type.
  • Dub Name Change: Originally called Mugendaina in Japanese, Eternatus is one of the very few Legendary Pokémon of its story role and general base stat range to have different names in different languages. Its French name, Éthernatos, is pronounced similarly to "Eternatus" and is closer to a case of Spell My Name with an "S".note  Its Korean and Chinese names, Muhandaino, Mòuhgihktaaináh and Wújítàinà, are all derived from "Mugendaina". German, meanwhile, goes with a full Dub Name Change by calling it Endynalos.
  • Eldritch Abomination: A space dragon thing that after being defeated, was caged up undernearth Galar, and its mere presence was causing the Dynamax/Gigantamax phenomenon, and its Eternamax form is so utterly bizarre in appearance that even the Ultra Beasts and Necrozma look normal compared to it. Bonus points for not really being malevolent — it doesn't even try to cause any damage, it's just completely ignorant to the effect that its presence has on the world.
  • Energy Absorption: In order to stay active, Eternatus needs to absorb energy from the land around it — bringing about a calamity called the Darkest Day.
  • Evil Is Bigger: It caused a calamity known as the Darkest Day, and it's the largest Pokémon of them all. It earned the species name of the "Gigantic Pokémon" for good reason: its base form measures 20 meters long (65'7",) almost 20 feet longer than the previous record-holder, Wailord, and its Eternamax form measures at a whopping 100 meters (328'1"), trumping all other Pokémon — Dynamaxed, Gigantamaxed, or otherwise — by a long shot.
  • Evil Is Not a Toy: Chairman Rose tries to subjugate Eternatus in order to provide theoretically limitless power to Galar. When Eternatus breaks free and powers up, it's the Darkest Day all over again.
  • Expy: As a being that came from space and has the ability to make other Pokémon giant and turn against humans, Eternatus is basically the Pokémon equivalent of King Ghidorah.
  • Giant Hands of Doom: Eternamax Eternatus looks like a giant hand on the end of a serpentine spiraling body, with an eye embedded in each of its "fingers".
  • Giant Space Flea from Nowhere: Invoked conceptually but zigzagged in the story proper. While the Darkest Day is discussed extensively throughout the story, it isn't revealed that a Pokémon is responsible for it until just before the protagonists confront Rose, and Eternatus is fought immediately following this. In this case, it is also quite literal, as Eternatus is an extraterrestrial Pokémon.
  • Glass Cannon: Eternatus's normal form leans towards this with a statline that's similar to Mewtwo, with its best stat being Special Attack (base 145, 9 points lower than Mewtwo) and its Speed being its third-best stat (base 130). However, its Attack is lackluster by Olympus Mons standards (base 85) and its Defense and Special Defense are marginally better than Mewtwo's. Unlike Mewtwo, however, HP is Eternatus's second-best stat at an impressive base 140, just 10 points shy of Giratina.
  • Heal Thyself: Eternatus learns Recover naturally, which restores up to 50% of its total health. It can also learn Rest by TM.
  • Kaiju: It's massive, at 65'7" in its base form, and is a destructive entity that once laid waste to Galar.
  • Leaking Can of Evil: Eternatus' power leaking from its damaged core while sealed away is responsible for the Dynamax phenomenon.
  • Lightning Bruiser: Packs an impressive 130 Spd and 145 Sp. Atk, allowing it to strike first and hit hard. On the defensive, its 140 HP and 95/95 defenses allow it to soak hits as well.
  • Master of All: Its Eternamax form, despite being unusable in combat, is the epitome of this. Packing 255 HP, 115 Atk, 125 Sp. Atk, 250 Def/Sp. Def, and 130 Spd, its base stat total comes out at a whopping 1125. For reference, the previous highest holders, Mega Mewtwo and Rayquaza, have 780 BST.
  • Monster Progenitor: It's the being that is responsible for all the Dynamax and Gigantamax energy, and thus all the Dynamax/Gigantamax Pokémon in the entire Galar Region. Likewise, the Wishing Stars trainers use to control Dynamax transformations all originated as parts of its body.
  • Multiple Head Case: Eternamax Eternatus gives off this impression with its five "fingers" each with one eye and an opening resembling an eyelid or mouth, though it's unclear what part(s) of its body are supposed to be its head(s), if it has any head in the first place.
  • Names to Run Away from Really Fast: The fact that Eternatus' Western language names are named after the Greek God of Death Thanatos — including the English name itself — really shows that it's vicious.
  • Ninja Pirate Zombie Robot: Eternatus is a gigantic alien dragon that looks skeletal because it's cool, not because of any actual connection to the undead. It has a cannon for a ribcage from which it fires energy that can mutate other Pokémon into kaiju-sized monstrosities or fell said monstrosities, and has a One-Winged Angel form that resembles a giant eerie hand more than a recognizable dragon.
  • Non-Malicious Monster: Heavily implied to be the case; it is indeed completely inimical to life and its very awakening is an apocalyptic event, but it also seems to be completely unaware of the carnage it causes just by existing and also doesn't seem to be actively hostile. In classical Lovecraftian fashion, it is just a completely alien being in a world it does not belong in, whose danger comes not from active malice, but from its complete ignorance of and apathy towards the effect its presence has on the world.
  • Nonstandard Character Design: It looks more like a Conspicuous CG Xenomorph Xerox enemy creature from a sci-fi anime than a Pokémon, especially with its white, expressionless eyes and lack of organic curves. Also, its Eternamax form is a pretty big divergence from its base form, even more so than Complete Zygarde compared to 50% Zygarde.
  • Olympus Mons: Eternatus fell to Galar in ancient times and brought about the Darkest Day before being sealed away, it's the largest known Pokémon in existence to the point of rivalling several Gigantamax Pokémon in size in its base form alone, and its mere presence causes the Dynamax phenomenon. It's also canonically captured by the protagonist at the climax of Sword and Shield, and yet despite its Redemption Demotion, it's still causing the Dynamax phenomenon.
  • One-Winged Angel: After being unleashed, it absorbs all the Dynamax energy in the Galar region and transforms into its "Eternamax" form — a reality-warping entity resembling a massive hand extending from a floating black-and-red spiral. Unlike other Dynamax and Gigantamax forms, it cannot be used in battle, though it will briefly transform into its Eternamax form in the animation for Eternabeam.
  • Our Dragons Are Different: Base Eternatus, while even more eldritch than Giratina, still recognizably has the shape of a dragon, with spiny-looking head, arms, wings, and a tail. Eternamax Eternatus, however, is anything but, being GLaDOS-shaped (aside from its serpentine body).
  • Playing with Fire: Naturally learns Flamethrower, which greatly helps against the Steel-types that would resist its STAB attacks and Ice-types trying to hit it with a super effective attack.
  • Poisonous Person: It is part Poison-type, learns a number of Poison-type moves, and is the first Poison-type Legendary in the franchise.
  • Power Incontinence: Implied to be the case for Eternatus' powers, said incontinence getting worse the more power it absorbs. Even when sealed, its powers leak out and build up across the Galar region, enabling Dynamax in Power Spots. And when it gathers back up all this power to transform into its Eternamax state, space around it warps so much that various areas of the Galar region start appearing around it. The Sword Pokédex entry for its Eternamax form states that Rose's meddling (i.e. giving Eternatus so many Wishing Stars shed from its body) is what enabled this form and it proceeding to absorb all the Dynamax power in Galar, putting Eternatus into a state of "power overload".
  • Pre-Final Boss: Its revival interrupts the Champion Cup right before the battle with Leon, forcing the Championship Match to be postponed until Eternatus is defeated and captured.
  • Purposely Overpowered: Eternamax Eternatus and its gigantic 1125 base stat total (which is 345 points higher than those of Mega Rayquaza and the two Mega Mewtwo) aren't available to use by the player in any way or form.
  • Reality Warper: Its mere awakening in Eternamax form warps space-time around it. Even in its sealed state, it is responsible for the Power Spots around Galar. The spots enable Dynamaxing, allowing ordinary Pokémon to also warp space-time (appear to take up more space) when transformed.
  • Recurring Element:
  • Red and Black and Evil All Over: It has this color scheme, and this also is the reason all Dynamaxed and Gigantamaxed Pokémon have a similar color scheme, as Dynamax energy comes from Eternatus.
  • Redemption Demotion: The player cannot Dynamax Eternatus at all, let alone into its ridiculous 1125 base stat total Eternamax form. This is likely a case of Gameplay and Story Integration, since the ridiculous amount of energy Eternatus needs to devour in order to Eternamax would cause power outages in Galar every time the form is used in battle, as well as potentially cause it to lose control and rampage just as other Pokémon do when exposed to too much of such energy.
  • Sealed Evil in a Can: It's an eldritch dragon that fell from space and was sealed away for 20,000 years, and unleashing it throws the Galar region into chaos as its overflowing energy causes Pokémon to Dynamax spontaneously and rage out of control.
  • Secret Art: Learns the exclusive move Dynamax Cannon, a powerful Dragon-type attack that deals doubled damage to Dynamaxed targets. At a higher level, it also learns Eternabeam, an extraordinarily damaging Dragon-type attack that forces Eternatus to recharge on the next turn.
  • Situational Damage Attack:
    • Eternatus can naturally learn Toxic and Venoshock. The former poisons the target (and has 100% accuracy since the user is part Poison-type), and the latter deals double damage when the target is poisoned.
    • Eternatus's exclusive move Dynamax Cannon deals doubled damage to Dynamaxed/Gigantamaxed Pokémon.
  • Space Master: The Dynamax phenomenon is described by lore as warping space to make Pokémon appear bigger.
  • Stone Wall: Eternamax Eternatus is astonishingly tough, with base 255 HP and base 250 defenses letting it survive even ridiculously powerful super-effective moves. On the other hand, its base Speed, while still very high, is unchanged, its Attack got a rather modest increase (85 -> 115), and its Special Attack is actually 20 points lower than that of its normal form (145 -> 125) — overall, its attacking stats are still very high compared to most Pokémon but, compared to its defensive stats, they are way lower.
  • Temporary Bulk Change: Its Eternamax form normally cannot be used by the player, but upon using Eternabeam, it briefly goes Eternamax for the attack before returning to normal.
  • Time Abyss: Arrived via meteor 20,000 years ago, and is likely far older, though most of the past 20,000 years was spent in sealed dormancy.
  • Unique Enemy: In a massive departure for the franchise, Eternamax Eternatus is the only Pokémon in the franchise that cannot be caught or used in battle; rather, it is a one-time boss fight that can't be encountered again for that playthrough. Although this may be because it is just too overpowered.
  • Units Not to Scale: Like Wailord, Eternatus's in-battle model is entirely too small to reflect its massive 65-foot length (easily seen with how much bigger it is in cutscenes compared to in battle).
  • Villainous Glutton: Ambiguous on the "villanous" part, but when released, it will always attempt to consume Dynamax and Gigantamax energy. When overfed, it must release that energy or else it goes berserk. In Masters, Leon explains that it's quite a handful to look after Eternatus because of its eternal reserves of energy.
  • Walking Spoiler: The reveal of its existence comes with a lot of endgame spoilers attached.
  • Wave-Motion Gun: Eternatus can fire devastating energy beams from its core, with its tube-shaped ribcage acting as the barrel of a cannon. It can learn Hyper Beam, and its signature moves are Dynamax Cannon and Eternabeam.
  • Weapon of X-Slaying: Dynamax Cannon deals doubled damage to Dynamaxed/Gigantamaxed Pokémon.
  • Xenomorph Xerox: Eternatus superficially resembles a Xenomorph in its base form, especially with its elongated head and prominent ribcage, to emphasize its alien nature.

    Kubfu and Urshifu (Dakuma and Wulaosu) 

891: Kubfu / Dakuma (ダクマ dakuma)
892: Urshifu / Wulaosu (ウーラオス ūraosu)
Urshifu (Single Strike)
Gigantamax Urshifu (Single Strike)
Urshifu (Rapid Strike)
Gigantamax Urshifu (Rapid Strike)

A Fighting-type line of legendary Pokémon introduced in the Isle of Armor DLC. Kubfu live in mountainous areas far away from Galar, though they did inhabit the region a long time ago, and spend their time constantly training. They have an organ that produces "fighting energy" in their lower abdomen, and increase this energy through unique breathing techniques and intense focus before going into battle.

Its evolved form, Urshifu, comes in two forms with drastically different fighting philosophies and secondary typings, and each has a unique Gigantamax form.

  • Attack! Attack! Attack!: Single Strike Urshifu's fighting style is described as being utterly relentless, attacking an opponent in a straight line until it is utterly crushed.
  • Attack! Attack... Retreat! Retreat!: Upon its introduction, it wildly spars with Mustard and attacks the equipment in the dojo, but upon seeing the player, it immediately panics and hides behind Mustard.
  • Badasses Wear Bandanas: The white tuft of hair on its head is designed to resemble a martial arts headband, which pretty accurately portrays its fighting style and badassery.
  • Bare-Fisted Monk: Kubfu is pure Fighting, whereas Single and Rapid Strike Urshifu are part Dark and Water-type respectively.
  • Bears Are Bad News: Based on bears and are fearsome in a fight. This goes for both Kubfu and Urshifu.
  • Boss Battle: Mustard's ace is the Gigantamaxed form of whatever Urshifu you didn't choose.
  • Combat Pragmatist: Single Strike Urshifu is part Dark-type and its fighting style revolves around beating the opponent as quickly as possible.
  • Confusion Fu: Urshifu has the exact same sprite on Team Preview whether it's Single Strike or Rapid Strike, turning Pokémon selection into a guessing game as to which kind might show up.
  • Critical Hit Class: Both of Urshifu's exclusive moves in Wicked Blow and Surging Strikes always score a Critical Hit. What's more, thanks to Unseen Fist and both moves making contact, they also cannot be protected against with Protect or Detect.
  • Dark Is Not Evil: Single Strike Urshifu is part Dark-type, but its Gigantamax form is described as "a divine emissary that banishes evil spirits with its fury."
  • Deuteragonist: It has the biggest character arc for the second half of the Isle of Armor DLC. Your goal is to befriend it and train it from a Cowardly Lion into a badass kung fu bear.
  • Establishing Character Moment: Kubfu is introduced to players with a boisterous display of martial prowess... then being startled by the players watching them and rushing to hide behind Mustard's leg. As Mustard goes on to explain, it has a lot of potential, but lacks confidence, which is why it's being entrusted to them for training.
  • Expressive Hair: The main physical difference between the two forms of Urshifu comes from how their fur appears when taking a fighting stance. Single Strike's tufts of fur spike up while taking a fighting stance while Rapid Strike's fur drapes down lower than normal while the "headband" starts to flow around its head.
  • Force and Finesse: Single Strike Urshifu specializes in mercilessly attacking opponents with brute force strikes; it initially keeps its distance from the opponent before rushing in and delivering a powerful blow. In contrast, Rapid Strike Urshifu observes its opponents while dodging their attacks before countering with a flurry of quick blows.
  • Gender Rarity Value: Unlike most Legendaries, Kubfu and Urshifu can be either male or female, with males being far more common: the same rate as starters or fossil Pokémon.
  • Magically Inept Fighter: Urshifu has mostly high stats across the board, with its best stat being 130 base Attack, but its 63 base Special Attack and 60 base Special Defense are nothing to write home about.
  • Making a Splash: Rapid Strike Urshifu is part Water-type and is described as fighting with flowing movements while in battle.
  • Morality-Guided Attack: According to Gigantamax Rapid Strike Urshifu's Shield Dex entry, its glare alone can take the life of anyone with evil in their hearts.
  • One-Gender Race: Averted for the first time for a Legendary since Heatran, as the Kubfu line can be male or female despite being Legendary, though they are still predominantly male.
  • Picky Eater: Urshifu won't eat Max Soup unless Max Honey is added to it.
  • Portmanteau: Kubfu's name is a mashup of "kung fu" and "cub" while Urshifu's name is a mix of "ursine" and "shifu" (the latter meaning "master" in Cantonese).
  • Punny Name: Kubfu is a bear cub that does kung fu, while Urshifu is a bear that happens to be a kung fu master.
  • Recurring Element: Is the cute bear cub that evolves into a giant bear, like Cubchoo, Stufful, Teddiursa, Pancham, and (maybe) Munchlax before it.
  • Red Oni, Blue Oni: Single Strike Urshifu fights by attacking relentlessly, while Rapid Strike Urshifu observes its opponents and measures their strength while parrying and dodging its opponents blows before putting them down with rapid strikes. Fittingly, their Gigantamax forms are red and blue, respectively.
  • Required Party Member: Kubfu must be taken into the Tower of Darkness or Waters, and only by themselves.
  • Secret Art: Urshifu has two, with each form having exclusive access to one. The two moves share the property of always scoring critical hits, the main difference being the number of hits: Single Strike Urshifu has Wicked Blow, which is a Dark-type move that hits once, whereas Rapid Strike Urshifu has Surging Strikes, which is a Water-type move that hits three times. Both formes share the unique Ability Unseen Fist, which allows their direct-contact moves to bypass protection moves.
  • Shout-Out: Single Strike Urshifu's fighting stance is the traditional bajiquan. Its official art and colour scheme in particular makes it look and pose 1:1 like Akira Yuki, a bajiquan practitioner. The description of its Rapid Strike stance and its movement and description is similar to Pai-chan's modified shaolin wushu (and the Pokémon itself is called the Wushu Pokémon).
  • Shrinking Violet: The Kubfu Mustard gives to the player in the Isle of Armor DLC is initially shy, as it hides behind him when it first sees the player. The player is then tasked with building Kubfu's trust and becoming friends with it before it is allowed to train and evolve into Urshifu.
  • Single Specimen Species: Averted. There are at least three confirmed specimens (the player's, Master Mustard's, and an unseen one that was meant for Leon which he didn't receive due to failing the challenge), and nothing indicating that they're the only ones — in fact, the existence of towers specifically dedicated to Kubfu evolution suggests that there's a decent population out there to make use of them.
  • Stock Animal Diet: Urshifu is a bear-like Pokémon who's noted to be very fond of Max Honey, so much so that it's required along with the usual three Max Mushrooms in order for it to gain its Gigantamax form.
  • Sweet Tooth: Urshifu has a noted love for the Max Honey created by Dynamax Vespiquen, which is needed on top of the usual three Max Mushrooms to create a Max Soup in order to access their Gigantamaxed forms, as they find it unpalatable otherwise.
  • This Is Something He's Got to Do Himself: Kubfu must undertake the trials of the Towers of Darkness or Waters with only you at its side.
  • Training Montage: To evolve Kubfu into Urshifu, you and Kubfu alone must scale one (and only one) of the two towers, either the Tower of Darkness or the Tower of Waters, on the Isle of Armor, and then observe the Darkness or Water Scroll at the top.
  • Unblockable Attack:
    • Urshifu's Unseen Fist ability allows them to pierce blocking moves like Protect when they use a direct contact move. Furthermore, both their Secret Arts always score a Critical Hit, which bypasses the opponent's defensive buffs as well.
    • G-Max One Blow and G-Max Rapid Flow, exclusive to Gigantamax Single Strike Urshifu and Gigantamax Rapid Strike Urshifu, respectively, are capable of bypassing Max Guard, which is otherwise able to stop even Max Moves.
  • Water Is Blue: Gigantamax Rapid Strike Urshifu is blue in color and part Water-type.
  • Weak, but Skilled: Urshifu is this in comparison to other Legendary Pokémon, boasting a base stat total of only 550 — Calyrex in its base forme is the only legendary Pokémon (outside of Cosmog, Cosmoem, and Type: Null) to have a lower BST. However, both forms of Urshifu have quite a few interesting tools to compensate — most notably their Secret Arts, Wicked Blow/Surging Strikes and Unseen Fist, and their compatibility with Gigantamax.
  • Weak to Magic: Urshifu's low 60 Special Defence means that special-based moves make short work of it.


893: Zarude (ザルード zarūdo)

A Mythical Pokémon that resembles a baboon or mandrill that lives deep in the heart of dense forests, known for attacking anything that's not part of their pack.

  • Accessory-Wearing Cartoon Animal: The special "Dada Zarude" wears Coco's baby cloth as a cape.
  • Dark Is Evil: Zarude is part Dark-type, sports a very dark color scheme, and is known for being aggressive towards anything that's not part of its pack.
  • Green Thumb: Part Grass-type and capable of growing vines from the back of its neck, its wrists, and the soles of its feet at will that can heal a wound if wrapped around it.
  • Lightning Bruiser: True to its appearance, Zarude is quick and nimble with a speed of 105, and hits hard with a base Attack of 120. It's also noticeably sturdy, with defensive stats ranging from 105 to 95 across the board.
  • Magically Inept Fighter: Zarude's excellent base 120 Attack is contrasted with its middling base 70 Special Attack.
  • Maniac Monkeys: Zarude is known as the Rogue Monkey Pokémon and treats anything not its pack that enters its territory with hostility, immediately attacking it.
  • No Biological Sex: Zarude are genderless.
  • Planimal: Zarude can grow vines from its body and is also part Grass-type.
  • Red Eyes, Take Warning: Zarude has red sclerae and happens to be a very aggressive Pokémon to those not part of its pack.
  • Secret Art: Zarude is the only Pokémon that can learn Jungle Healing, a Grass-type status move that heals both Zarude and its allies by 25% of their maximum HP, and removes all non-volatile status conditions such as burns or paralysis.
  • Single Specimen Species: Averted. In a rarity for Mythical Pokémon, Zarude are portrayed as living in packs.

    Additional Legendary Titans: Regieleki and Regidrago (Regidorago) 

894: Regieleki (レジエレキ rejiereki)
895: Regidrago / Regidorago (レジドラゴ rejidorago)

Two new Regis introduced in the Crown Tundra DLC. Both of them are believed to be fashioned by Regigigas. Regieleki is mostly made of electrical energy and absorbs electrons to stay alive, while Regidrago is comprised of crystallized dragon energy. However Regigigias only had enough to make the head.
Gameplay-wise, Regieleki is an asbolute speed demon, managing to outrun even Speed Form Deoxys. With high attack both physically and specially, and the ability to sharply boost its electric attacks, it can absolutely ravage just about anything, so long as you don't mind being limited in terms of non-electric moves. On the other hand, Regidrago is an impressive damage sponge that prefers to tank hits before retaliating with massive attacks boosted by its Dragon's Maw ability.
For the other Legendary Titans, see Pokémon: Generation III - Wailmer to Deoxys and Pokémon: Generation IV - Chatot to Arceus.

  • Badass Adorable: Regieleki is a small, bouncy, and very energetic electrical being. It's also the fastest Pokémon in the entire franchise, and packs an impressive punch with its Electric-type moves. Regidrago is also this to a lesser extent, being a round and spherical Waddling Head with cute little dragon wings on its back, who packs an absurd punch with Dragon-type moves. Both of them are nonetheless supposed to look menacing and emotionless as well.
  • Barely Changed Dub Name: Regidrago's English name is just one letter off from it's Japanese name, Regidorago.
  • Breaking Old Trends: Regieleki has the honor of dethroning Deoxys' Speed Form as the fastest Pokemon in the franchise, a title it held onto for fifteen years. note 
  • Crippling Overspecialization: Regieleki is one of the most frail evolved Pokémon period alongside Deoxys-Normal/Deoxys-Attack, Pheromosa, and regular Sharpedo, with only 50 in its base defenses and 80 HP, which means it'll die to virtually everything in one hit outside of resisted hits and weak priority moves. Offensively, it only has access to Electric STAB... and almost only knows Electric-type attacks, with the number of non-Electric attacks it learns being countable on one hand, making its coverage abysmal to the point where any Ground type can completely nullify any threat it had. However it is easily the fastest Pokemon by a mile, coupled with decent offenses and Transistor giving it a 50% Electric STAB boost, letting it almost always go first while whatever attacks it does use hit like nukes.
  • Cute Monster: For a pair of powerful legendary titans, they're kinda cute. Regieleki is the smallest of the Regis at 3'11", and it constantly bounces around energetically, and Regidrago is an adorable Waddling Head of a dragon. Peony even affectionately refers to them as "little titans."
  • Damage-Sponge Boss: Regidrago has an incredible 200 HP, along with decent offenses, middling Speed, and very poor defenses. Its main draw is Dragon's Maw powering up its Dragon-type moves, improving its STAB.
  • Draconic Humanoid: A variation — Regidrago is a dragon-themed, vaguely humanoid golem.
  • Energy Beings: Both of them are ostensibly this, according to their descriptions. Regieleki is mostly comprised of pure electrical energy, while Regidrago was created from concentrated dragon energy.
  • Evil Laugh: Regidrago's cry bears some resemblance to this trope.
  • Fast as Lightning: Regieleki is easily the fastest Pokémon in the franchise, beating out Deoxys-Speed by 20 points, and it's an Electric-type made from lightning.
  • Fastest Thing Alive: Regieleki's base 200 speed makes it the fastest Pokémon in the franchise by a far margin, 20 points above its nearest overall competitornote  and 40 points above its nearest available competitornote . For example, even Kartana with a Choice Scarf (which increases its speed by fifty percent) cannot outspeed it.
  • Floating Limbs: Regidrago's arms are not connected to its body.
  • Flying Face: Regidrago is just a floating dragon head due to Regigigas running out of material before completing it.
  • Fragile Speedster: Regieleki's amazing Speed stat, at 200, is complimented by its good attacking stats, both at 100. Its 80 HP won't save it from a lot of Super Effective attacks, however, since both of its defense stats are a poor 50.
  • Glass Cannon: Regieleki's Electric-type moves hit incredibly hard through Transistor, and it has good attacking stats with both being at 100, while being the fastest Pokémon by a far margin. It's incredibly frail, though, being not much more bulky than Pheromosa and regular Deoxys.
  • Later Installment Weirdness: Unlike the original three titans, who all share the ability Clear Body, Regieleki has the ability Transistor, while Regidrago's ability is Dragon's Maw. Unlike the previous titans and Regigigas, they also don't have a weakness to Fighting-type moves.
  • Magic Knight: Both Regieleki and Regidrago have equal base 100 attack stats.
  • Mutually Exclusive Party Members: You can only encounter one of the two during any given playthrough due to the ruins deactivating after you pick one to fight.
  • Our Dragons Are Different: Regidrago is more an embodiment of the Dragon type than a conventional dragon; it's a spherical golem with a dragon's jaws for arms that let it become a disembodied dragon head, and is believed to contain the powers of all dragon Pokémon. It's believed that Regigigas created it from crystallized dragon energy, and that it intended to create a full Pokémon, but only had enough energy to create the head.
  • Poor, Predictable Rock: Regieleki has an extremely limited movepool, even by Electric-type standards. Aside from Normal- and Electric-type moves, the only attack it gets that has more than 60 power is Bounce (which, being a two-turn move, effectively still has less than 60 power). Even if one includes the weak moves of various types that it learns, it only gets attacking moves from five of the 18 Pokémon types. Essentially, Regieleki hits hard with Electric-type moves thanks to its ability and is incredibly fast, but that's about it as far as its offensive power goes (aside from being able to use Explosion just like all the other Regis). And it may as well switch out or get ready to be knocked out if it faces a Ground-type Pokémon. If it's up against a Dugtrio, it's completely screwed.
  • Power Limiter: It's believed that the insulating equipment placed on Regieleki's body was placed there by people tormented by the Pokémon in order to limit its power.
  • Psycho Electro: Regieleki is Electric-type and believed to have tormented people in the distant past prior to having the insulating equipment placed on it.
  • Recurring Element: Aside from the two adding to Generation III's Legendary Titans, Regidrago loosely reuses Necrozma's concept as a makeshift, incomplete body made out of scattered black crystalline dragon parts. However, unlike Necrozma, we never get to see Regidrago's alleged complete form.
  • Ridiculously Cute Critter: Regieleki is the smallest Regi at 3'11", and its animations outside of battle are quite cute, constantly bouncing full of energy and jumps with adorable joy when it's happy. It also has a cute-sounding cry compared to the other Regis.
  • Sealed Badass in a Can: Ancient people feared what would happen if Regigigas managed to complete Regidrago, so they sealed it away in a temple.
  • Secret Art:
    • Regieleki is the only Pokémon that learns Thunder Cage, an Electric-type special move that does damage and traps an opponent for four or five turns. It is also the only Pokémon with the Transistor ability, which increases the power of Electric-type moves by 50%.
    • Regidrago is the only Pokémon that learns Dragon Energy, a Dragon-type special move that does more damage the higher the user's HP is. It is also the only Pokémon with the Dragon's Maw ability, which increases the power of Dragon-type moves by 50%.
  • Set Bonus: Their introduction demands their inclusion in the party along with the other three Regis to summon Regigigas. They all need to be brought to the unresponsive Max Raid Den in Giant's Bed.
  • Shock and Awe: Regieleki is pure Electric-type.
  • Silicon-Based Life: Regidrago is made out of crystallized dragon energy.
  • Stealth Pun:
    • Regidrago is a spherical creature made of dragon energy, and is classified as the "Dragon Orb Pokémon". In other words, it's a Dragon Ball.
    • Regieleki is a lightbulb-shaped being with frail defenses. It's made of glass.
  • Three Plus Two: Where this trope is concerned, they are the two to the original three titans, Regirock, Regice, and Registeel, being introduced five generations after them.
  • Useless Useful Spell: Dragon Energy is a very powerful Dragon-type variant of Eruption, but on a slowish Jack-of-All-Stats Damage-Sponge Boss like Regidrago, it won't be used at full power very often because more often than not, Regidrago will have taken a hit beforehand. If it were to become "de-signatured" in future generations, it would be much more useful on faster, more offensive Dragon-types like Salamence, Dragapult, Rayquaza, and Eternatus.
  • Waddling Head: Regidrago resembles a disembodied dragon head, especially when using its arm-jaws to attack.
  • Wave-Motion Gun: Regidrago's Dragon Energy manifests itself as a purple beam of concentrated energy that blows its target up in a massive explosion. Interestingly, Regidrago's dragon jaws assume the form and stance of a dragon preparing to fire its Breath Weapon when executing the attack.
  • When All You Have is a Hammer…: Though Regieleki doesn't get much to use besides Electric-type attacks, it can still be put to good use with the moves it does have, such as setting up Reflect and Light Screen to take hits better, Electroweb to lower Speed, Thunder Cage to prevent switching out and for rather high indirect damage, Thunder Wave to inflict Paralysis, Volt Switch to switch out and deal damage simultaneously, and Explosion to get itself out of the way once it finishes setting up. All of this comes off of Regieleki's incredible Speed, resulting in a support Pokémon with a lot of control over the battle whenever it's around.
  • You Will Not Evade Me: Regieleki's Secret Art, Thunder Cage, prevents an opponent from fleeing or switching out for four or five turns.

    Legendary Steeds: Glastrier and Spectrier (Blizzapos and Wraithpos) 

896: Glastrier / Blizzapos (ブリザポス burizaposu)
897: Spectrier / Wraithpos (レイスポス reisuposu)

Twin horse legendary Pokémon introduced in the Crown Tundra DLC who were known for stealing crops from the people of the Crown Tundra before Calyrex bound them to its service centuries ago. Beforehand, they used to rule the region's Pokémon as something akin to lords. Glastrier emits cold and is known for being belligent and desiring battle with strong opponents, while Spectrier is a nocturnal spectral horse that can steal lifeforce and desires solitude.

  • Blood Knight: Glastrier is noted by the official website to always desire challenging strong opponents to battles.
  • Cool Horse: Glastrier has incredible physical strength and wears a mask made of ice, while Spectrier is a ghost horse that steals lifeforce.
  • Eyes Always Shut: Spectrier's single eye is always closed, as it uses its other senses to probe its surroundings. The official website states that its eyesight has atrophied as a result of its nocturnal lifestyle. Glastrier's eyes are fully functional, but appear to lack visible pupils, perhaps obscured in a protective lens of ice.
  • Floating Limbs: Spectrier's hooves appear detached from its body, meaning that it basically looks like it's floating above them. However, the hooves move as if they are attached.
  • Fragile Speedster: Spectrier has an excellent base 130 Speed, but its defenses are poor.
  • Frictionless Ice: The official website notes that Glastrier can freeze the ground with its hooves in order to quickly slide over to opponents without having to worry about its poor speed, though gameplay-wise it still has a base speed of 30 and learns no attacks with increased priority.
  • Fusion Dance: Primarily designed with the intention of acting as empowerment fodder for Calyrex, and more notably are unlike prior fusion-centric Pokémon Kyurem and Necrozma in that they don't actually get absorbed into Calyrex and are instead indirectly caught and inherit Calyrex's inherent statistics akin to Ninjask and Shedinja as Calyrex's Rider form to be later separated with the Reins of Unity.
  • Ghostly Animals: Spectrier is a Ghost type based on horses.
  • Hellish Horse:
    • Spectrier is a Ghost-type that is dark in color and seems to lack eyes or ankles, is known for taking lifeforce from sleeping beings, will attack anything that disturbs its territory, and used to terrorize the human inhabitants of the Crown Tundra along with their Pokémon before being tamed by Calyrex.
    • Glastrier, despite being white in color, is far from "angelic" and is similarly dangerous, as it represents the harshness of winter. It also used to terrorize the human inhabitants of the Crown Tundra along with their Pokémon before being tamed by Calyrex.
  • An Ice Person: Glastrier is pure Ice-type, emits intense cold from its nose and hooves to grow a mask and horseshoes of ice a hundred times harder than diamond, and uses said ice to enhance the destructive power of its attacks.
  • I Fight for the Strongest Side!: They'll only work for someone who manages to subdue them, and if they perceive them as weak, they'll leave, as was the case for Calyrex once its power started waning.
  • Lightning Bruiser: Glastrier under Trick Room is downright terrifying thanks to its biggest weakness, its terrible Speed, being flipped into a strong point.
  • Magically Inept Fighter: Glastrier has an excellent base 145 Attack, but a poor base 65 Special Attack.
  • Mighty Glacier: Like most Ice-types, Glastrier has excellent physical attack and defenses, but its Speed is incredibly bad (without Trick Room use) at base 30. The official website even makes a point of noting that Glastrier isn't good at nimble movements, instead just smashing through its opponents and any rough terrain.
  • Moody Mount: Both Pokémon are stubborn and tempermental, hence why Calyrex needs the Reins of Unity to tame them.
  • Multiple-Choice Past: One of the most literal applications of this trope, there is conflicting information of whether Calyrex's horse-like Pokémon was white as ice (Glastrier) or black as shadow (Spectrier), as there were legends about both, and neither the townsfolk nor Calyrex himself can say with any certainty. The player character gets to decide which of those was correct.
  • Mutually Exclusive Party Members: You can only encounter one of the two during any given playthrough due to only being able to plant Carrot Seeds in one field to attract one of them.
  • Non-Malicious Monster: While they can be hostile to people, really they're just protecting what they see as their territory from intruders.
  • Poor, Predictable Rock: Spectrier might be one of the worst affected legendaries in terms of having a limited special movepool, having only three special moves with a base power over 80, those being Shadow Ball, Dark Pulse, and Hyper Beam. The only other notable Special attacks it has are Mud Shot and Hex, making Spectrier predictable to a fault, even with its amazing stats. It can't even learn Psychic despite being able to learn the physical (and thus weaker, with its poor Attack stat) Psycho Cut!
  • Portmanteau: Their names are a combination of "glacier" or "specter" and "destrier" (a medieval knight's warhorse).
  • Power-Up Mount: Using the Reins of Unity, Calyrex can mount Glastrier or Spectrier and vastly improve its lackluster stats (for a legendary, at least) as well as granting access to its steed's ability and moves. They also boost Calyrex's psychic powers to a range of about 30 miles. Interestingly, Calyrex also serves as a power up for Glastrier and Spectrier, as it is only when fused that both it and its steed can use their inherent powers to their fullest extent. Among the specifics, Calyrex's psychic powers enable Spectrier and Glastrier to focus their own auras into powerful attacks (hence why Glacial Lance and Astral Barrage are only usable with Calyrex).
  • Pre-Final Boss: During the Crown Tundra's main quest, Spectrier/Glastrier alone serves as the penultimate boss before facing both Calyrex and their steed combined.
  • Schrödinger's Player Character: Or rather Schrodinger's Pokémon. Only one horse appears depending on which carrot you grow, with no sign of the other past a reference in a song and some books in the mayor's house hinting at what carrots the horses like and what they look like.
  • Sir Not-Appearing-in-This-Trailer: Glastrier and Spectrier are the only two special Pokémon not shown in any Expansion Pass pre-release trailers.
  • Soul Power: Spectrier is pure-Ghost type, is said to have kicks capable of separating the soul from the body, and absorbs the life-force of sleeping beings while dashing by.
  • Squishy Wizard: Spectrier has an excellent base 145 Special Attack, but its poor base 65 Defense means that strong physical attackers, particularly Dark types, have a good chance of taking it out.
  • Stock Animal Diet: Both horses have a particular fondness for carrots (Iceroot Carrots for Glastrier and Shaderoot Carrots for Spectrier).
  • Super Senses: Save for its eyesight, which is poor, Spectrier has heightened senses for probing its surroundings, particularly its hearing, which is why it prefers solitude, and why it'll attack anything that disturbs its tranquil surroundings.
  • Trademark Favorite Food: Carrots, in particular the Iceroot Carrot for Glastrier, and the Shaderoot Carrot for Spectrier.
  • Unicorn: Glastrier appears to be based on one, given its pure white coloration and large horn (though said horn comes out the back of its head, rather than forehead as with most unicorns). As mentioned in the Pokédex and seen during the Crown Tundra storyline, it's definitely based on the violent, belligerent unicorns of old instead of the Lighter and Softer modern variants.
  • Vampiric Draining: While it does enjoy certain carrots, Spectrier lives off the ambient life force of other living beings, usually sleeping creatures it races past during the night. This passive draining doesn't appear to cause any harm.
  • When All You Have is a Hammer…: Spectrier has a very small movepool, with Shadow Ball being the strongest move it knows (outside of Hyper Beam). However, its massive Special Attack and Speed stats let it do enormous amounts of damage with just that move and the few other special attacks it has.
  • White Stallion: Glastrier is a pure white horse that only Calyrex can tame.

    Calyrex (Budrex) 

898: Calyrex / Budrex (バドレックス badorekkusu)
Ice Rider Calyrex
Shadow Rider Calyrex

A legendary Psychic/Grass-type Pokémon introduced in the Crown Tundra DLC, known as the King of Bountiful Harvests. Calyrex is said to be the king of Galar in ancient times, including the Crown Tundra, which is based on Scotland. Its movement is graceful and diligent, despite its delicate appearance, and it can also see into the past, present and future.

Using the Reins of Unity, it can fuse with one of Glastrier and Spectrier, boosting both Pokémon's powers. Ice Rider Calyrex can run for a week without rest while emitting cold more than 500 degrees below zero, while Shadow Rider Calyrex can run thousands of miles in a single day while boosting Calyrex's precognitive powers.

  • All Your Powers Combined: When mounted on either Glastrier or Spectrier, it gains the "As One" ability, allowing it to use both Unnerve and its mount's ability.
  • Artistic License – Physics: Ice Rider Calyrex is described as emitting cold 500 degrees below zero. In real life, regardless of whether you use the Celsius, Fahrenheit, or Kelvin reference system, that's below absolute zero in all three cases, which breaks several laws of thermodynamics on the way.
  • Automaton Horses: Ice Rider Calyrex can run for about a week without rest.
  • Badass Cape: When Calyrex is in one of its Rider forms, it grows a long (for its size) cape, and becomes a far more formidable opponent.
  • Battle Aura: While every Pokémon who is Dynamaxed or Gigantamaxed has a red aura, Calyrex noticeably has a blue aura instead due to being implied to be using its own power to Dynamax instead of Eternatus'.
  • Because You Were Nice to Me:
    • There are broken pedestals scattered across the Crown Tundra that tell the story of how Calyrex became their king. Essentially, it was wandering around wounded when it was found by humans. After they healed it, it brought bountiful harvests to it as a means of saying thank you. Over time, the people grew to worship Calyrex by naming it King of Galar and building it a home in the form of the Crown Shrine.
    • This also seems to be the reason why it decides to travel with the player in the end.
  • Brain Critical Mass: Part Psychic type and has a disproportionately massive bud crowning his head that no one hesitates to lampshade when talking about him. It sometimes glows when using psychic powers.
  • Breaking Old Trends:
    • Talking Pokémon serving as major characters (particularly if they're Legendary Pokémon) have been a feature of the anime and spin-off games since the very beginning of the franchise, but Calyrex's role as Deuteragonist of the Crown Tundra DLC marks the first time such a character has been present in the main series.
    • Its Ice Rider or Shadow Rider form is the very first Pokémon in the main series to explicitly have two abilities at the same time — Unnerve, and its steed's ability. The game even mentions that "Calyrex has two abilities!".
    • While other Pokémon who merged together are uncatchable due to story related reasons, Ice/Shadow Rider Calyrex are both catchable or rather can only be caught in that form due to Calyrex testing the strength of the player character to see if they are worthy.
    • Other Pokémon with merged forms were previously broken apart, and are forced have a parasitic reliance on absorbing another Pokémon to restore themselves temporarily; the merging itself seems to cause pain to their victims and can be done against a Pokémon's will. Calyrex and its mount by contrast, are two unrelated Pokémon who work together as partners and are much stronger than either of them are alone.
  • Clipped-Wing Angel: Base form Calyrex, as it explains, has lost most of its power over time, but it returns to full power in its Rider forms.
  • Deuteragonist: Is the secondary main character of the Crown Tundra DLC apart from Peony, as the plot revolves around restoring its lost power.
  • Discard and Draw: Its Grass typing gets exchanged for Ice typing in Ice Rider form and Ghost typing in Shadow Rider form, though it does retain access to a diverse array of Grass-type moves in all forms.
  • The Dividual: It can fuse with Glastrier or Spectrier to become its Ice Rider or Shadow Rider form, respectively. Rather than actually fusing into a single being like Kyurem or Necrozma, it simply rides atop its steed, controlling it with the Reins of Unity, and takes on a more majestic appearance.
  • Final Boss: Depending on the steed you pick, either Ice Rider or Shadow Rider Calyrex is the final boss of the Crown Tundra's main story.
  • The Fog of Ages: Calyrex has lived for a long time, and yet it's still surprising how many important, basic things it has to be reminded of. For instance, it believed that the humans lost faith in it for no reason, only to eventually remember that it happened because its powers waned and it ceased to do the things that gave the people reason to make offerings to it in the first place. It also has trouble remembering what its steed liked to eat, and even what it looked like.
  • Food God: Known as the King of Bountiful Harvests for its ability to make crops grow.
  • Fusion Dance: The Reins of Unity allow Calyrex to control its steed, Glastrier or Spectrier, transforming it into its Ice Rider or Shadow Rider form and making the two take up a single Pokémon slot. Not only that, its ability turns into "As One", which gives it both Unnerve as well as its mount's ability at the same time.
  • Gameplay and Story Integration:
    • In the game's story, Calyrex repeatedly bemoans how weak it has become compared to how it was in the past, especially with the loss of its steed. Sure enough, aside from decent HP, its base form has stats that would be considered average at best for even a non-legendary Pokémon.
    • A minor example from its movepool, which includes Future Sight — fitting for a Pokémon said to be able to see every past, present, and future event.
  • Glass Cannon: Shadow Rider Calyrex has absolutely astounding stats all around, with 165 Sp. Atk that can be further boosted by Grim Neigh, and a blistering 150 Speed, but its defenses are rather poor for a legendary and it has two 4x weaknesses because of its typing.
  • The Good King: It's described as graceful and diligent as well as the king of Galar in ancient times.
  • Green Thumb: Part Grass-type in its base form, and was known as the King of Bountiful Harvests for its ability to make crops grow.
  • God Needs Prayers Badly: Its powers over plant-life are sustained through the faith of the people. Unfortunately over the years its existence had faded into half-forgotten fairy tales and the people of the Crown Tundra barely remember it.
  • Good Is Not Soft: According to the Sword Dex entry for Ice Rider Calyrex, it's known to be merciless to those who get in its way, but is willing to heal its opponents afterwards.
  • Humans Are Special: Despite (in its fused form) being one of the most powerful and intelligent Pokémon seen so far, Calyrex is amazed at the things humans think up and do, praising how they are always adapting and evolving. Something as simple as a seed bag is treated as a marvelous feat of ingenuity/engineering by Pokémon standards. Even the reins that are integral to its fused form are not things that Calyrex itself can make; rather, it requires a human who knows the correct weaving techniques. The implications are far-reaching concerning how Pokémon in general may view humans.
  • An Ice Person: Inherits Glastrier's Ice-type in exchange for its Grass when in Ice Rider form, which can generate cold of more than 500 degrees below zero, and can use its psychic powers to create icicles from Glastrier's cold that are so thick and sharp that they can pierce through mountains without shattering.
  • Lightning Bruiser: Shadow-Rider Calyrex's defenses are just underwhelming for a legendary but compared to most other Pokemon it does have average bulk, while being one of the fastest and hardest hitting Pokemon evernote  while it can learn Nasty Plot to increase its special attack further.
  • Master of None: Base form Calyrex is underwhelming for its legendary status; while it has a good base 100 HP, it only has an average base 80 in all other stats. Justified, as it's lost most of its power over time as the people lost faith in it.
  • Mighty Glacier: Ice Rider Calyrex has excellent stats except for Speed, at an abysmal 50. Like Stakataka, its learnset is geared towards making it an offensive tank, and it can learn Trick Room to turn its biggest weakness into an asset.
  • Mundane Object Amazement: It's incredibly fascinated by a seed packet, and sincerely commends humanity for their advancements.
  • Nice Guy: It's unfailingly polite and friendly to the player. It also doesn't seem to hold a grudge against the humans that have forgotten it.
  • Planimal: Calyrex looks like a rabbit whose ears are wrapped around a giant bud.
  • People Puppets: Can use its psychic powers to control people in order to communicate with humans. It does this with Peony throughout the Crown Tundra storyline in order to communicate with the player, but starts speaking telepathically to the player after being caught.
  • Pokémon Speak: On its own, it can only say syllables of the word "crown" as if it were its name, and its dialogue is structured similar to sophisticated human speech unlike other interactable Pokémon. It can only speak human language by possessing a human (Peony) when it is at low strength, or telepathically into the player character's mind (doing this from its Poké Ball) after it has regained its powers.
  • Portmanteau: Its name is a combination of calyx ("bud" in Latin) and rex ("king" in Latin, and also a rabbit breed).
  • Power Glows: When Calyrex is riding either Glastrier or Spectrier the bud on top of its head starts glowing.
  • Psychic Powers: Part-Psychic type and capable of seeing the future as well as controlling people's bodies to speak through them (the possessed person's consciousness being made dormant during this).
  • Secret Art:
    • Glacial Lance for Ice Rider Calyrex, Astral Barrage for Shadow Rider Calyrex. Both are damaging attacks with extremely high power and perfect accuracy, and can damage both opponents on the field in Double Battles, the only difference being that the former is an Ice attack while the latter is a Ghost attack and has 10 less base power.
    • Both alternate forms have the As One ability, which gives Calyrex the ability of whichever horse it's riding on top of its own.
  • Seers: According to the official website, it can see every past, present, and future event. In Shadow Rider Calyrex's Shield Dex entry, it used this power to save the Pokémon of a forest from a meteorite strike, and the official website notes Spectrier's powers boost Calyrex's precognitive abilities and thus imply that its precognitive powers are heavily reliant on it being in Rider form. Even then, it apparently can only see past/future events that occur within a radius of 30 miles around it.
  • Sigil Spam: Heavily associated with nesting triangles, which are seen in its eyes as well as on the beads in its "necklace".
  • Soul Power: Shadow Rider Calyrex gains Spectrier's Ghost-type, and can control ghosts for its Astral Barrage attack.
  • Super Speed: Shadow Rider Calyrex can cross thousands of miles within a day.
  • Talking Animal: In its weakened state, it can only talk by mind-controlling humans and speaking through them, but at full power it seems to have proper telepathic speech capabilities, as seen when it thanks the player after capturing it.
  • Your Soul is Mine!: Shadow Rider Calyrex can condense Spectrier's spectral aura into a black, mist-like mass that sucks in the souls of nearby living things like a black hole and is implied to be how it gets its ghosts for its Astral Barrage attack.