Pokémon Family Species: Gen I (Bulbasaur To Parasect / Venonat To Cloyster / Gastly To Miltank / Magikarp To Mew) | Gen II | Gen III (Treecko To Sharpedo / Wailmer To Deoxys) | Gen IV | Gen V (Victini To Zoroark / Minccino To Genesect) | Gen VI (Chespin To Hawlucha / Dedenne To Volcanion) | Gen VII (Rowlet To Comfey / Oranguru To Melmetal / Ultra Beasts) | Gen VIII | Glitches
Pokémon Human Characters: Protagonists And Rivals (Kanto / Johto / Hoenn / Sinnoh / Unova / Kalos / Alola / Galar) | Professors | Gym Leaders (Kanto / Johto / Hoenn / Sinnoh / Unova / Kalos / Galar) | Trial Captains and Kahunas | Elite Four | Champions
Pokémon Villain Teams: Team Rocket / Team Aqua/Magma / Team Galactic / Team Plasma / Team Flare / Team Skull / Team Yell
Frontier Brains And Other Facility Heads | Trainer Classes | Other NPCs (Aether Foundation / Ultra Recon Squad / Macro Cosmos)
A list of Pokémon from Pokémon Sword and Shield. These Pokémon are from the Galar region, which is based on the United Kingdom.
Sword and Shield is also the art directorial debut of James Turner, a long-time Game Freak employee originally from the UK who has worked on Pokémon designs since Black and White. Unlike previous generations where Ken Sugimori's franchise-defining style has been the dominant influence on Pokémon design, the generation has a notable shift in Pokémon design, with a distinctly more fantastical and colorful bent to designs.
At a total of 81 Pokémon added initially, Sword and Shield follow in the modern trend of smaller numbers of new Pokémon, falling in at the second smallest generation since X and Y, tying with Sun and Moon's initial total. Like Sun and Moon, the Galar region also includes a number of Galarian forms, several of which have new evolutions unique to their Galarian form, which marks the first time multiple new Pokémon evolutions have been added since Diamond and Pearl. Unlike previous generations, Sword and Shield will not receive an Updated Re-release, instead featuring a set of Expansion Passes, yet to be released, which continue the trend started in Pokémon Ultra Sun and Ultra Moon of adding new species and Regional Forms mid-generation note .
The Grass Starter of the Galar region. Grookey is a Chimp Pokémon that is curious and mischievous. It has a stick that it keeps in the tuft on its head, which was once just an ordinary stick from the forest where Grookey are said to live, but has since gained some unusual properties due to being used by Grookey.
Upon evolving into Thwackey, their stick grows and splits into two sticks, which they use to devote themselves into practicing their rhythm at all times, in some cases even while eating. They do so that they can drum faster and longer than any of their peers, thus gaining their respect, to the point that they sometimes ignore their Trainer's orders in battle because they're so focused on keeping rhythm. Upon evolving into Rillaboom, their sticks further transform to now include a stump drum which they can use to control underground roots.
- All Drummers Are Animals: Rillaboom's distinguishing trait is its large wooden drum, which it hammers with a pair of branches. Gigantamax Rillaboom sports four more with its foliage hair. During the end credits of Sword and Shield a Rillaboom acts as the drummer for a band made entirely of Pokémon.
- Beware the Nice Ones: Rillaboom is a gentle Pokémon that prefers not to engage in "trivial" fights, but if you threaten its friends or otherwise disrupt the harmony around it, it will turn its massive strength on you.
- '80s Hair: Rillaboom's voluminous hairstyle is reminiscent of this. This is because Rillaboom takes inspiration from drummers in rock bands, and rock musicians are stereotypically thought of as having this kind of hairstyle.
- Everything's Better with Monkeys: The second monkey starter line (following the Fire-type Chimchar family back in the fourth generation), going from the squirrel monkey-esque Grookey to the great ape Rillaboom.
- Gentle Giant: Rillaboom is a gorilla-like Pokémon that stands at 6 feet and 11 inches tall, but according to its Shield dex entry, it has a gentle disposition and values harmony among its group.
- Green Thumb: Galar's Grass-type starters. Grookey uses a small stick as a tool to make the grass grow back again, and in the first trailer, it regrows grass that Scorbunny stomped and burned.
- Hair Decorations: When not in use, Grookey keeps its stick between the tufts of its hair like a hair tie. Thwackey keeps its mohawk tied up in a bun with its stick when not fighting.
- Home Field Advantage: The line's hidden ability is Grassy Surge, an ability previously exclusive to Tapu Bulu that summons grassy terrain the moment they enter battle, powering up their Grass-Type attacks as well as restoring their HP every turn.
- Informed Species: Grookey is known as the "Chimp Pokémon". Not only does it resemble a squirrel monkey more than a chimp, it possesses a tail, which all chimps lack.
- Killer Gorilla: Actually subverted in Rillaboom's case, as it is said to be gentle and harmonious. It still has an impressive Attack stat, so don't go underestimating it in battle.
- Mighty Glacier: Rillaboom has good HP and Defense as well as massive Attack, but its Speed is only average, which makes it the slowest Galarian starter.
- Mischief-Making Monkey: A monkey Pokémon with a mischievous streak.
- Planimal: It's a primate, but its fur can perform photosynthesis. When it becomes Rillaboom, it gains a thick mane of foliage as well as leaf-shaped growths around its waist and wrists.
- Prehensile Hair: Gigantamax Rillaboom's foliage hair becomes armlike and sprouts four additional drum sticks to go with the beast's expanded drum set.
- Punny Name: Grookey is a groovy monkey, but Thwackey prefers to thwack things with its sticks. Rillaboom is a gorilla who makes booming sounds with its wooden drum.
- Secret Art:
- Rillaboom is the only Pokémon that learns Drum Beating, a Grass-type move that always lowers the target's Speed stat.
- As the region's Grass-type starter, the line can learn Grass Pledge and Rillaboom can learn Frenzy Plant via tutor.
- Seldom-Seen Species: Grookey is designed after a squirrel monkey, despite being called the "Chimp Pokémon."
- Shown Their Work: Like real-life gorillas, Rillaboom is a Gentle Giant preferring diplomacy over violence.
- Starter Mon: It's Galar's Grass-type starter.
- Turns Red: Thanks to its ability Overgrow, which boosts the power of Grass-type attacks by 50% when it has less than or equal to 1/3rd of its maximum HP remaining.
The Galar region's Fire Starter. This Rabbit Pokémon is extremely quick on its feet and full of boundless energy. It has a fire sac in its chest that increases its fire powers when Scorbunny raises its heart rate and exercises.
Raboot, its first evolution, has thicker fur which allows them withstand colder weather and better control their heat. They try to exclusively fight with their feet, and can be seen training by juggling Berries on their feet. The training pays off when they evolve into Cinderace, as they possess incredible leg strength and fight by igniting small stones to turn them into flaming soccer balls.
- Badass Adorable: There's no denying how cute the line is, nor how strong it becomes with 116 Attack and 119 Speed and powerful moves like Pyro Ball, Hi Jump Kick, Acrobatics, Flare Blitz, and Gunk Shot.
- Badass Armfold: Gigantamax Cinderace's default pose as it stands on a large Pyro Ball.
- Barrier Change Boss: The family's Hidden Ability, Libero, allows it to change its type to the type of the attack it's using, making it basically a reskinned Protean.
- Beast Man: The first starter line in the Human-like egg group since Chimchar. Cinderace is arguably even more human-like than Infernape, given some of its animations.
- Body Pocket: Raboot's fur is patterned like a sweatshirt and there are tufts of fur on its stomach that it uses like pockets to hold its paws in when not using them.
- Bunnies for Cuteness: Another cute bunny following in the tradition set by the likes of Azumarill, Buneary, and Bunnelby.
- Burning Rubber: It leaves behind burning footprints when it runs due to the patches on its feet.
- Cast from Hit Points: They get Double-Edge by level-up, which deals heavy damage but also damages themselves. Oddly enough, unlike most Fire-type starters, they don't get Flare Blitz (the Fire-type equivalent of Double-Edge) naturally and have to learn it by TR.
- Extremity Extremist: They specialize in using kicks, the official website stating that Raboot in particular try to avoid using their hands by stuffing them in their fur. Downplayed in that a Cinderace can learn Fire Punch via TM, but the number of kicking/header attacks it can learn is much higher.
- Fireballs: Cinderace turns pebbles into fireballs, which it kicks at opponents. Its Gigantamax form even has it standing on a giant fireball.
- Fully Dressed Cartoon Animal: Raboot's fur patterns resemble a jumpsuit, complete with mouth-covering collar, while Cinderace's fur resembles a soccer jersey, shorts and leggings. Given the jersey's body is the same color as its head and arm fur, however, it may qualify for a different trope.
- Hot-Blooded: The line can be particularly enthusiastic about athletic activity (even Raboot, though this is much more subdued) and it shows in their poses. That being said, Gigantamax Cinderace's pose, ears and props easily bring another hot-blooded protagonist to mind...
- I Know Madden Kombat: Comes naturally with turning objects into flaming soccer ball projectiles, Cinderace in particular being noted for fighting as if its opponents are the opposing team in a soccer game.
- Kick Chick: Females of the species qualify for this trope by their nature; Raboot is explicitly stated in Shield to use berries to practice its kicking skills, and the Pyro Ball attack involves kicking a flaming object at the target. Being a starter species, this is appropriately rare.
- Kid-Appeal Character: Scorbunny was designed to resemble a rambunctious young kid.
- Killer Rabbit: Literally. Members of the line are fire-elemental rabbits with strong attack and speed stats, a varied movepool, a Secret Art with very high attack power that lacks the usual accuracy issues, and an extremely valuable hidden ability.
- Large Ham: Cinderace is known for showboating and easily getting pumped up when cheered on. In Pokémon Camp, it also has some appropriately bombastic reactions.
- Lightning Bruiser: Of the Fragile Speedster and Glass Cannon hybrid variety. Its Attack and Speed are excellent and its TM accessibility gives it good coverage, but its defenses are average in general (though oddly enough, of the Galarian starters, it has the highest Special Defense).
- Playing with Fire: Fire-type rabbits who use their feet in fiery attacks. Cinderace gets the exclusive move Pyro Ball, where it kicks a flaming ball projectile at its opponent. They're also the first Fire-type starters to never gain a secondary type since the Cyndaquil line.
- Pointless Band-Aid: Scorbunny has yellow patches above its nose and on its feet that resemble bandages. These are actually organs that generate heat, and they go into overdrive when it gets excited.
- Punny Name: Scorbunny's name is a portmanteau of either "score" or "scorch" and "bunny" in English, and "spark" (火花, hibana) and "bunny" in Japanese. Raboot is a rabbit that constantly uses its legs in battle, hence the "boot". Cinderace is named after "cinder", "race", and "ace".
- Secret Art:
- The Hidden Ability Libero is unique to this line. It changes the Pokémon's type to that of the move it's about to use (although functionally it's identical to Protean).
- Cinderace is the only Pokémon that can learn Pyro Ball, an extremely powerful but low-PP Fire-type attack that has a chance to burn. It also has the exclusive move Court Change, which swaps effects on both sides of the field.
- As the region's Fire-type starter, the line can learn Fire Pledge and Cinderace can learn Blast Burn via tutor.
- Starter Mon: It's Galar's Fire-type starter.
- Sugar-and-Ice Personality: Raboot typically has an aloof expression, with semi-lidded eyes, a hidden mouth, and paws in its pocket-like fur, but shows affection in Pokémon Camp with fist pumping and a brightly cheering face before noticing itself and resetting its composure.
- Turns Red: Thanks to its default ability Blaze, which boosts the power of Fire-type attacks by 50% when it has less than or equal to 1/3rd of its maximum HP remaining.
- Use Your Head: Another soccer trait the line possesses; it learns Headbutt via level-up and Zen Headbutt and Iron Head via TR.
- White Bunny: Unlike other Pokémon based on rabbits in the series, it is primarily white with accents of yellow and red.
The choice for a Water Starter in the Galar region. Sobble is a timid Water Lizard Pokémon that can camouflage itself. Its tears are potent enough to make others cry as well, distracting them long enough so it can escape.
Its first evolution, Drizzile, is a highly intelligent but lazy Pokémon who lays traps around its surroundings and engages in hit-and-run tactics using its natural abilities. If needed, it can use its long tongue or water balloons created out of mucus to attack. Its final evolution, Inteleon, is even smarter, analyzing its opponent to find their weak spots. It has many hidden capabilities, such as being able to fire compressed water out of its fingertips at Mach 3, glide with a membrane on its back, having special lenses in its eyes, and a sharp knife hidden in its tail. Inteleon is also noted as being an honorable strategist.
- Action Initiative: It learns Sucker Punch by level-up, which always hits the opponent first if the opponent is readying an attack. The line can also have Aqua Jet and Ice Shard through breeding, which work like Water- and Ice-type Quick Attack.
- Always Accurate Attack:
- Tearful Look, learned fairly early on, is a move that lowers the target's Attack and Special Attack and bypasses accuracy checks and Protect-type moves.
- Zig-zagged with Snipe Shot: its accuracy is good for an 80-power move, but not perfect like others. What distinguishes it is that moves like Follow Me and abilities like Storm Drain are ineffective, meaning that Inteleon will always shoot what it intends to shoot.
- Animal Espionage: Inteleon is known as the "Secret Agent" Pokémon, and certainly looks the part.
- Beware My Stinger Tail: The official website mentions that Inteleon has a sharp knife hidden in its tail, and it can get Fell Stinger as an egg move.
- Boom, Headshot!: Unlike with other spray/beam-type attacks, which shoot at generally the center of the target, Inteleon's signature move Snipe Shot has it pointing a Finger Gun and hitting the target's head.
- Breaking Old Trends: As chameleons, they're the first Water-type starters not directly based on water-dwelling animals. However, their designs (particularly Inteleon) are partly inspired by basilisk lizards, which, while not really aquatic animals, are best known for the ability to run on top of water for short distances.
- Brilliant, but Lazy: Drizzile is said to be highly intelligent, but also very lazy.
- Character Development: Starts out as a timid crybaby (Sobble), turns into lethargic adolescent (Drizzle), ends up a confident and classy "Secret Agent" Pokémon (Inteleon).
- Cold Sniper: Hidden Ability Sniper, Signature move Snipe Shot, and its demeanor is classy and aloof being a reptile, it is quite literally cold-blooded. (As with most Water-types, it can learn many Ice-type moves as well, potentially making it an even more literal version.) Gigantamax Inteleon uses its tail as a pole for its makeshift sniper perch.
- Critical Hit Class: Inteleon's Secret Art has a high chance to crit (something the attack's description oddly fails to mention), it learns Focus Energy by Technical Record, and its hidden ability is Sniper, which makes critical hits hit much harder.
- Crying Critters: Sobble is well-known for its crying abilities, to a point of being contagious. This is said to be a survival mechanism, however, as when threatened, it uses its tears as a distraction so it can escape. Appropriately, the line can learn Tearful Look by level-up.
- Emo Teen: Drizzile has the look: frills that look like bangs covering its half-lidded eyes, and it is the "adolescent" stage of its evolutionary family. It's also noted to be very lethargic most of the time.
- Finger Gun: Inteleon shoots water from its fingertips at Mach 3 to attack enemies. In its attack animation, it holds up its hand as one might hold a gun, and its idle animation and artwork shows it pointing upward with an index finger. Gigantamax Inteleon takes this a step further by creating a water-made rifle barrel on top of its finger tip.
- Fragile Speedster: Inteleon has 120 base Speed, but its defenses are poor.
- Glass Cannon: Inteleon also has 125 base Special Attack, but, with being a Fragile Speedster, it'll be lucky to survive a strong Super Effective attack.
- Guide Dang It!: A very minor example, but Snipe Shot actually has a boosted critical hit ratio, similarly to moves like Night Slash. Nowhere in the move's in-game description is this fact brought up at all.
- Hollywood Chameleon: Sobble is a chameleon-like lizard capable of changing its coloration when submerged to appear effectively invisible. Luckily for it, Sobble can also secrete enough water from its body to disappear on the spot.
- I Have the High Ground: Gigantamax Inteleon's tail extends to an enormous length, forming a personal sniper perch for Inteleon itself.
- Improbable Aiming Skills: When Gigantamaxed, Inteleon's aim improves to the point that it can reportedly snipe a rolling Berry from nine miles away.
- Irony: Sobble is a timid creature who is easily disturbed with attention. When it evolves all the way to Inteleon, the reason to not be seen changes entirely, as it turns into a spy.
- Lovable Lizard: Sobble is a little blue chameleon with big, watery eyes that looks like it's about to cry, hence its name and Water type.
- Making a Splash: A Water-typed lizard that can blend itself into water. The line can learn a variety of Water-type attacks, including Inteleon's exclusive move Snipe Shot, where it ignores moves and abilities that draw in attacks (such as Follow Me) to hit its target with a jet of water.
- Mix-and-Match Critters: The whole line integrates traits from various kinds of lizards. Sobble and Drizzile have a curly tail like a chameleon, and Sobble specifically has clamp-like feet not unlike a chamelon's. However, the line's Water-typing, the membranous head fins of Sobble and Inteleon and the bipedal stance of Drizzile and Inteleon bring to mind a basilisk lizard, and Inteleon's Fragile Speedster nature and its ability to learn Surf also bring to mind the basilisk's ability to run on water. Meanwhile, Inteleon's cape calls to mind the gliding membranes of a draco lizard.
- Noodle People: Inteleon's body and limbs are very thin.
- Not Quite Flight: Inteleon has a pair of skin flaps on its back (resembling a cape) that, according to the Sword Pokédex, allow it to glide. These are similar to those of real-life gliding lizards. Normally the flaps are rather small and hang limply from its back, but Inteleon can at will enlarge/stretch them substantially and stiffen them for gliding (as seen in the animation used when released from its Poké Ball or when it Dynamaxes).
- Onion Tears: Sobble's tears are said to be "as potent as 100 onions." This is used to cause others to start crying uncontrollably, giving Sobble the chance to escape.
- Peek-a-Bangs: Drizzile has these to convey its melancholic personality.
- Punny Name: Sobble's English name is a portmanteau of "sob" and "bubble", while its Japanese name is a portmanteau of "chameleon" and "mesomeso", the Japanese onomatopoeia for crying. Drizzile is a reptile with the ability to cause drizzles, and Inteleon is an intelligent chameleon with intel.
- Secret Art:
- Inteleon learns the exclusive move Snipe Shot, a Water-type attack that has a high chance of getting a Critical Hit and cannot be redirected.
- As the region's Water-type starter, the line can learn Water Pledge and Inteleon can learn Hydro Cannon via tutor.
- Seldom-Seen Species: Inteleon is based on a basilisk, down to its ability to run across water. Its cape also makes it similar to a Draco or gliding lizard.
- Shrinking Violet: The official website describes Sobble as timid, and it immediately hides away in fright just from Grookey's entrance in the announcement trailer and in their introduction proper in the game.
- Situational Damage Attack: Inteleon has access to Acrobatics in its natural moveset, which deals double damage if it's not holding an item.
- Squishy Wizard: The Special sweeper to Scorbunny's Physical sweeper. The line (especially Inteleon) has great Special Attack and Speed; in fact, Inteleon's Special Attack and Speed are just barely higher than Cinderace's Attack and Speed. But to balance things out, its defenses are below average and worse than Cinderace's.
- Starter Mon: It's Galar's Water-type starter.
- Sugar-and-Ice Personality: Similarly to Raboot, Drizzle and Inteleon are calm and aloof, yet express affection towards Trainers during the camp in subtle ways. Inteleon's happiness animation in particular is to show a goofy grin only to immediately hide it and compose itself.
- Switch-Out Move: U-Turn, learned at level 30, has Inteleon dealing damage to a target and then switching out, forcing another Pokémon in the party to take its place.
- Trap Master: Drizzile is known for setting up traps to hinder its enemies.
- Turns Red: Thanks to its default ability Torrent, which boosts the power of Water-type attacks by 50% when it has less than or equal to 1/3rd of its maximum HP remaining.
- Tuxedo and Martini: Inteleon is a lizard meant to look and act like a classy secret agent, and it's evolved from number 007 in the regional dex.
- Undying Loyalty: The official website mentions that Inteleon will show absolute loyalty to Trainers it has recognized as worthy.
- Water Guns and Balloons: Drizzile's Special Attack animation has it shape water into a water balloon-shaped construct and throw it, while Inteleon shoots water out of its pointer finger instead of its mouth, unlike most other Water-types.
A line of squirrel Pokémon found throughout Galar known for their love of berries, and are mainly found on berry trees. Greedent in particular is known for carrying berries in its tail, but it is so slow-witted that it doesn't notice the berries it loses.
- Big Eater: They're known for eating a lot, and their Hidden Ability is Gluttony, which allows them to activate the effects of Berries with more HP left than other Pokémon. They even have the move Stuff Cheeks, where they consume their held berry and sharply raise their Defense.
- Com Mons: Takes the role of the early-game rodent Pokémon. In addition to Skwovet's early route appearances, it and Greedent can be found in every berry tree in Galar.
- The Ditz: Greedent's Sword Dex entry mentions that it's so slow-witted that when it hoards berries in its tail, it doesn't notice when it drops berries periodically.
- Gasshole: Its final level-up move it can learn is Belch, appropriate given its fondness for berries. As a special move, though, it uses the Pokémon's piddly Special Attack stats.
- Gameplay and Story Integration: This line of Pokémon is known for its love of berries. Both of its abilities are berry-related, it has a Secret Art where its held berry is consumed and its Defense raised, there's a chance a wild one is holding a Sitrus Berry, it gets Belch by level-up, it inhabits Galar's berry trees, and Greedent's faint animation shows it dropping all the berries it held in its tail.
- Green Thumb: Can learn Bullet Seed via level-up, and Seed Bomb via TR.
- Healing Factor: With the ability Cheek Pouch, Skwovet/Greedent gain health upon eating a berry in addition to the berry's usual effect.
- Heal Thyself: The line learns the Stockpile and Swallow combo and Rest by level-up.
- Man Bites Man: They have the moves Bite and Super Fang in their natural movepool and can learn all the elemental Fangs plus Psychic Fangs via TM/TR.
- Mighty Glacier: Greedent has extremely bad Speed and Skwovet is only slightly faster... by a whopping five points, and even then, they both lose to Slowbro in a foot race. However they have very high HP, as well as decent Attack and Defense.
- Non-Elemental: They're pure Normal-types and can learn numerous Normal-type attacks, including the line-exclusive Stuff Cheeks.
- Portmanteau: Skwovet is a squirrel who covets berries, while Greedent is a rodent who greedily carries them around.
- Recurring Element: The line is the regional common rodent for Galar.
- Rolling Attack: The line can have the Defense Curl + Rollout combo as egg moves. The former provides more power to the latter.
- Secret Art: The line has access to Stuff Cheeks, where the user's held Berry is consumed and its Defense stat raised by two stages.
Rookidee are small, round bird Pokémon found in Galar based on a chickadee. They tend to fight enemies bigger and tougher than them. Its evolution, Corvisquire, are far smarter, learning from its previous battles. Its final evolution, Corviknight, gives it an armored look. Despite their intimidating appearance, they are used as a taxi service to fly people to places they've been to before, akin to the HM Fly or the Ride Charizard of the Alola region.
A special Corviknight caught during Dynamax Raids has the ability to Gigantamax, which changes its form in addition to its size, giving it orbiting weapons and a more detailed armor. It also gains access to the Flying-type move G-Max Wind Rage, which deals damage, breaks through and destroys Light Screen, Reflect, and Aurora Veil, and also removes any Terrain effects like Electric Terrain and entry hazards like Stealth Rock.
- Attack Drone: Gigantamax Corviknight can deploy its metal feathers, which sprout wings of their own, and control them to attack enemies.
- Attack Reflector: Corviknight has the unique hidden ability Mirror Armor, which deflects all status debuffs back onto whomever cast them.
- Beak Attack: A line of bird Pokémon, they learn Peck and Drill Peck by level-up.
- Black Knight: Invokes this with its aesthetic and typing, though, like all Pokémon, Corviknight are not evil. They are mentioned to be incredibly powerful and not to be messed with, though.
- Blow You Away: Rookidee and Corvisquire are pure Flying-type, a first among the regional birds, and previously only seen with Tornadus. Corviknight then gains a Steel secondary type, making Flying its primary type, with the Water-type Cramorant sharing the trait of having Flying as its primary type. Corviknight's G-Max Move, G-Max Wind Rage, is derived from its Flying-type moves, and its extra effect eliminating entry hazards, protective screens, and terrain effects is derived from the effects of Defog.
- Boss Battle: Gigantamax Corviknight becomes Hop's ace in the Champion Cup rematch battles. This is despite the fact that he owns either Zacian (in Shield) or Zamazenta (in Sword) by this point.
- Breaking Old Trends: The first ever early common bird to start out pure Flying-type, rather than Normal/Flying like the rest. But it doesn't stay that way.
- Cast from Hit Points: They can learn the attack Brave Bird, which deals recoil damage.
- Com Mons: The resident early-game bird Pokémon.
- Clever Crows: Corviknight is said to be highly intelligent. Corvisquire, meanwhile, learned a lot from its previous battles.
- Combat Pragmatist: The line naturally learns the Dark-type moves Power Trip, Taunt, and Hone Claws.
- Dark Is Not Evil: Contrary to what its appearance may suggest, Corviknight isn't a Dark-type, instead being a Noble Bird of Prey; it even provides a taxi service to the people of Galar. However, it's still known as "the dashing lord of the skies" in Galar, and shouldn't be messed around with.
- Disc-One Nuke: It learns Power Trip at level 4 as a Rookidee and learns Hone Claws at level 8. Hone Claws raises both Attack and Accuracy by one stage and Power Trip increases its power by 20 for each stat stage you have stored up. This is very easy to abuse against your opponents.
- Extra-ore-dinary: Corviknight is part Steel-type and learns Steel Wing, Iron Defense, and Metal Sound naturally.
- Giant Flyer: At a height of 7'3" ft and a weight of 165.3 lbs, Corviknight is definitely this. Indeed, they are among the tallest non-legendary Flying-types. Gigantamax Corviknight is nearly 46 ft.
- Global Airship: Specially-trained Corviknight serve as Galar's airborne taxi service (carrying in their claws a little booth the passenger sits in while their trainer rides them), and over the course of the game, you meet various people involved in organizing and training them (a tired worker Corviknight taking a rest even serving as a roadblock early in the game). They can shuttle the player around between any one of several locations they've already visited, taking the role of the Fly HM in previous games. There is a variation in the city of Wyndon, where you can take Corviknight taxis you find in the overworld to different parts of the city; this is notably the only place where the fast travel is accompanied by a full animation showing the Corviknight taking off with you and its rider.
- Heal Thyself: They can have the egg move Roost, which heals up to half of their total HP.
- Mana Burn: One of Corviknight's regular abilities is Pressure, which increases the PP usage of enemies. With its bulk, Corviknight can potentially burn a lot of PP before it finally goes down.
- Meaningful Name: The whole line references the family that crows and ravens are a part of, Corvidae, which one of the species in that family is called a "rook". Being a Steel-type references the "knight" in its name. Also, chickadees (referenced by Rookidee) are of a family of birds (the Paridae) that, like Corvids, are known for their intelligence, though they are not as smart (hence one reason it's a "rookie"). Corvisquire refers to the squires who would serve and train under knights in preparation to become knights themselves. Then, as Corviknight, they at last gain their knightly armor and the Steel typing.
- Mighty Glacier: Corviknight has good HP, Defense, and Special Defense paired with a usable Attack stat. Better still, the Flying/Steel-typing gives it eight resistances, two immunities, and just two normal weaknesses. As such, its subpar Speed serves as its weak point.
- Mythology Gag: Corviknight's use as a taxi service is strongly reminiscent of the black, vaguely raven-shaped creature that would scoop up the player character when activating the Fly ability in many of the games from past generations.
- Portmanteau: "Rookidee" is a combination of "rook" (or "rookie"), "kid", and "chickadee", "Corvisquire" is "corvid" and "squire", and "Corviknight" is "corvid" and "knight".
- Power Nullifier: A Rookidee and Corvisquire with Keen Eye cannot have their accuracy lowered by other Pokémon. If they instead have their Hidden Ability Big Pecks, they're immune to defense-lowering effects.
- Power-Up Letdown: Gigantamax Corviknight has G-Max Wind Rage replace any Flying-type attacking move with an effect that gets rid of Reflect, Light Screen, and Aurora Veil and removes any Terrain effects and Entry Hazards. While not a bad ability, it's rather situational and, worse, removes your hazards and screens as well. Overall, it pales in comparison to Max Airstream, which increases the speed of your active Pokémon.
- Recurring Element: The line is the regional bird for Galar. It is also the Pokémon themed around transport, this time being the taxi itself.
- Secret Art:
- The unique Hidden Ability, Mirror Armor, deflects all status debuffs back at the user that cast them.
- Gigantamax Corviknight has G-Max Wind Rage, which deals damage and removes screens, such as Reflect and Light Screen, Terrain effects like Electric Terrain, and entry hazards, such as Stealth Rock or Toxic Spikes.
- Super Mode: Special Corviknight have the ability to Gigantamax, becoming gigantic birds that are surrounded by feathers that can be launched as swords and gaining the power to whip up winds more powerful than hurricanes. It also replaces its Flying-type damaging moves with G-Max Wind Rage.
- Taught by Experience: According to the Pokédex, Corvisquire, through many battles, has learned to accurately judge its enemies' power.
- Terror Hero: Both of its main abilities (Unnerve and Pressure) imply that fighting a Corviknight is unsettling for an opponent. According to its Sword Dex entry, it reigns the skies and can terrorize any foe with its black luster.
Blipbug is a Bug-type Pokémon that constantly collects information using the hairs on its bodies. While very smart, it's not very strong. Its evolution, Dottler, has developed psychic powers from constant fasting, and uses its abilities to monitor the area around it. The final evolution, Orbeetle, is famous for its intelligence thanks to its large brain, and can sense things more than six miles away.
A special Orbeetle encountered in Max Raid Battles is capable of Gigantamaxing, becoming a being so powerful that if it used all of its psychic power, it could control the minds of everyone in the immediate vicinity. It also gains access to the Psychic-type move G-Max Gravitas, which increases the gravity on the field for 5 turns.
- Armored But Frail: It has excellent defenses, but having poor HP means that fixed damage attacks will ruin its day.
- Barrier Warrior: Dottler learns Reflect and Light Screen upon evolving, and given that it doesn't learn any moves by level-up until it evolves again, setting them up is about the most useful thing it can do.
- Big Creepy-Crawlies: Orbeetle is over a foot long, and its Gigantamax form is almost 46 feet long.
- Bookworm: This is the pun that Blipbug is built around, with its design of glasses-like eyes, nerdy bowtie on its neck, and love of collecting information evoking the bookworm archetype, whilst also being a literal worm Pokémon.
- Flying Saucer: Gigantamax Orbeetle has a striking resemblance to an UFO, with it having a dome-shaped form with multiple lights at the bottom with one "tractor beam" light in the middle.
- Gameplay and Story Segregation: Orbeetle is said to have powerful psychic abilities that become overpowering when Gigantamaxed. It has a Special Attack of 80; that isn't bad on its own, but it looks pretty subpar when compared to psychic powerhouses like Alakazam and Gardevoir. Even ignoring those examples, it's five points lower than Smoochum's.
- Gravity Master: Gigantamax Orbeetle grows so powerful that it gains the ability to alter the gravity on the field.
- Heal Thyself: The line can have Recover as an egg move, which heals up to half of the user's max HP.
- Magikarp Power: Blipbug's stats make Seedot look threatening and it only learns Struggle Bug outside of breeding, and while Dottler can learn three more moves upon evolution and can actually use TMs and TRs, it won't learn any more moves via level-up until it becomes an Orbeetle at Level 30. That being said, Dottler does get it easier than other early-game Bugs, having Reflect and Light Screen compared to the usual Harden, to make up for it evolving much later.
- Mind Rape: G-Max Orbeetle is described as being capable of controlling everyone in its vicinity using its psychic powers.
- My Brain Is Big: The entire Blipbug line are characterized for their intelligence, and it gains the Psychic secondary typing from Dottler onwards, which is visually expressed through their heads. Blipbug has an oversized head, Dottler is a Waddling Head, and Orbeetle has a massive circular/dome-shaped head reminiscent of a ladybeetle's shell, which extends backwards far past its shoulders. Gigantamaxed Orbeetle's head is even bigger.
- Nerd: Blipbug seems to be partially based on this archetype, with its glasses, bow tie, high intelligence, and lack of physical strength.
- Nerd Glasses: Blipbug's eyes resemble these, and it's a grub built around the Bookworm pun.
- Portmanteau: Blipbug is blip + bug, Dottler is dot + Doppler radar, and Orbeetle is orb(ital) + beetle.
- Power-Up Letdown:
- Gigantamax Orbeetle has any Psychic-type damaging move replaced by G-Max Gravitas, which deals damage and induces the Gravitynote condition on the field for 5 turns. This is a very situational ability that doesn't do much for Orbeetle itselfnote ; Max Mindstorm and its use for setting up Psychic Terrain is a more useful move overall.
- Blipbug and Dottler have the Compound Eyes ability, which, while not doing much for any of them, at least gives Hypnosis a 78% chance to hit, and makes Hyper Beam/Giga Impact a guaranteed hit. Upon evolving to Orbeetle, it is replaced by Frisk, which only checks the foe's held item. Though Frisk has its advantages, it's still somewhat disappointing compared to Compound Eyes's boosts to accuracy.
- Their Hidden Ability is Telepathy, which doesn't do anything in singles, and only provides a minor buff for Double battles.
- Psychic Powers: Dottler and Orbeetle are part Psychic-type as a result of the former hiding in its shell without food or water, and happen to be the first Bug/Psychic-types in the franchise.
- Secret Art: Gigantamax Orbeetle is the only user of G-Max Gravitas, which not only deals damage, but also intensifies gravity.
- Sensor Character: The line is based on radar, using their psychic powers to scan things. Orbeetle in particular can sense things from over six miles away, and its Frisk ability allows it to check the opponent's held item.
- Smart People Wear Glasses: Blipbug and Dottler's eyes resemble round spectacles, reflecting their nature as intelligent Pokémon.
- Super Mode: Special Orbeetle have the ability to Gigantamax, transforming into an immense shape reminiscent of a Flying Saucer, complete with a tracking light, and massively increasing its already potent psychic abilities. It also replaces its Psychic-type attacking moves with G-Max Gravitas.
- Support Party Member: It has a defensive stat spread, learns Reflect and Light Screen through level-up, and also gets the moves Psychic Terrain, Sticky Web, and Trick Room through different means (though it doesn't make good use of the last one thanks to a somewhat high speed stat of 90).
- Stone Wall: Orbeetle has impressively high defenses, but its Special Attack is just average while its physical Attack is very poor.
- Turns Red: With the Swarm ability, the power of Bug-type attacks is boosted when their health dips to 1/3.
A Dark-typed fox Pokémon that mostly survives by stealing from the food stores of other Pokémon. Nickit has special pads on its paws that let it move in silence, whilst Thievul secretly applies scent-marks to potential targets to aid it in stalking them until the opportune moment to strike.
- Animal Facial Hair: Thievul sports a thin black mustache, which makes it look all the more villainous.
- Animal Jingoism: Thievul is noted to be natural enemies with Boltund, a reference to how hounds are traditionally used for fox hunting in the UK.
- Blatant Burglar: Thievul draws from the UK version of this trope, thanks to its combination of a Domino Mask and a mustache of the Dastardly Whiplash variety.
- Casting a Shadow: A Dark-type line of thieving foxes, it can boost its (mildly) above-average Special Attack with Nasty Plot, which they learn naturally.
- Combat Pragmatist: In addition to being Dark-type, Nickit knows Beat Up as an early move.
- Cunning Like a Fox: Nickit and Thievul are both described as cunning while stealing from other Pokémon.
- Dastardly Whiplash: Thievul is a cunning fox with a Domino Mask, thin black mustache, downward-pointing eyebrows, and a penchant for following opponents to steal from them, which evokes this character archetype.
- Domino Mask: When Nickit evolves into Thievul, the black patches around its eyes join up; combined with the black tufts of fur that it develops on its cheeks, and it gives off the impression of a black mask.
- Gameplay and Story Integration: Nickit's Shield Dex entry mentions that Nickit uses its tail to remove its footprints as it makes off with plunder. In gameplay, Nickit does a sweeping motion with its tail at the ground following attacks.
- Magically Inept Fighter: Paradoxically, what with its special stats being higher note . It has a commendable physical moveset, with all the elemental fangs, U-turn, and Acrobatics, on top of the powerful Dark moves Knock-Off, Crunch, and Sucker Punch, but the amount of usable special attacks it can learn is pretty pitifulnote .
- Meaningful Name: The Japanese name for Nickit, Kusune, combines the word for pilfering with kitsune. And "Nickit" uses the British English slang "nick" for stealing, combining it with "kit".
- Poor, Predictable Rock: Has Nasty Plot to try to patch up its not-spectacular 87 Special Attack, but it only gets three decent coverage moves outside of Dark Pulse.
- Portmanteau: Nickit is a kit (baby fox) that nicks (steals). Thievul is a thieving vulpine (and possibly evil).
- Recurring Element: A twofold one. The Nickit line is both the resident line of specially-oriented fox Pokémon (following the Vulpix, Zorua, and Fennekin lines) and the line of Dark-type Pokémon that serve a similar function to the early rodents note (following the Poochyena and Purrloin lines).
- Secret Art: In an unusual way. They are the only Pokémon in Galar who can get the Stakeout ability (although it's a Hidden Ability), which was previously unique to the absent Yungoos line.
- Situational Damage Attack: With its Hidden Ability Stakeout, it deals doubled damage against opponents who switch in that turn.
A flower-like Pokémon. It evolves into Eldegoss via level up. Gossifleur's pollen is said to have healing properties and Eldegoss's seeds are highly nutritious.
- Blow You Away: Gossifleur travel long distances by getting blown along with the wind. Their petals can be used to control the direction they're going at. Eldegoss also spreads its seeds with the wind, which makes the Galar region's soil high in nutrients.
- Boss Battle: Eldegoss is Milo's ace and final Pokémon, having the ability to Dynamax (but not Gigantamax) in his Gym Battle. It gets replaced by Flapple/Appletun on the rematch battles in the Champion Cup.
- Granny Classic: Eldegoss definitely gives off this vibe. The cotton ball on its head resembles a large white hairdo and the leaves around its body form a shawl.
- Green Thumb: Both Gossifleur and Eldegoss are Grass-types and resemble flowers. The majority of their movepools are Grass-type moves such as Aromatherapy and Leafage.
- Healing Factor: One of its Abilities is Regenerator, which restores 1/3 of its total HP whenever it switches out.
- Healing Herb: Gossifleur's pollen is said to have a healing effect, once being used as a medicinal remedy for children, given as a tea to drink when ill. Eldegoss's seeds are nutritious, and it spreads them in the wind to help plants and other Pokémon.
- Heal Thyself: The line learns Synthesis (heal HP) and Aromatherapy (heal status conditions) naturally. It can also have Leech Seed through breeding.
- Make Me Wanna Shout: They have several sound-based moves in their natural movepool, including Hyper Voice.
- Miniature Senior Citizens: Eldegoss is based on an old woman. Perhaps fittingly, it's only 1 foot and 8 inches tall.
- Portmanteau: Both Pokémon's names include the cotton plant genus Gossypium. "Gossifleur" adds "fleur" ("flower" in French), and "Eldegoss" adds "elder".
- Secret Art: Gossifleur and Eldegoss are the only Pokémon capable of having the ability Cotton Down, which lowers the Speed of all Pokémon other than themselves if they're hit with an attack.
- Spectacular Spinning: Learns Rapid Spin by level up, allowing it to get rid of hazards and increase its speed by 1 stage.
- Standard Status Effects: Their Hidden Ability is Effect Spore, which has a chance of inflicting poison, sleep, or paralysis if they're hit with a contact move.
- Stone Wall: Gossifleur has very good Defense and Sp. Defense for an unevolved Pokémon, but its Speed is so low that it'll most likely be outsped before it evolves. While its Speed improves dramatically when it evolves into Eldegoss, its Speed is still not that impressive (sitting at a mere 60), but its defenses become bulky enough that its Speed won't be much of a problem, especially if Eldegoss has its Secret Art, Cotton Down.
A sheep-like Pokémon. Its wool is treasured by weavers and used for all kinds of accessories, and is so good at cushioning that a Wooloo can fall off a cliff and land at the bottom completely unharmed. Its evolution, Dubwool, has even springier wool and adds four horns, though they're only used for display and not for battle.
- Aliens Steal Cattle: If the Pokédex is to be believed, Dubwool is a victim of this trope, courtesy of Beheeyem.
- Be the Ball: Wooloo's round body gives it the ability to curl up into a ball and roll around, which it uses for quick movement.
- Cast from Hit Points: They can learn Take Down and Double-Edge, which deal recoil damage to the user.
- Gameplay and Story Integration:
- Wooloo's Pokédex description says it has so much fleece that it can fall from a cliff and land unharmed. Appropriately, one of its abilities is Fluffy, which halves damage from contact moves.
- A Pokédex entry notes that Dubwool only use their horns for display, never for battle. Sure enough, they don't learn any attacks that inherently require the use of horns.
- Know When to Fold 'Em: One of Wooloo's abilities is Run Away, and with the species disliking conflict, they will roll away if they ever need to escape from enemies.
- Kryptonite-Proof Suit: Thanks to its ability Fluffy, Wooloo takes half damage from all contact moves. Since Fighting-type moves typically involve contactnote , this Ability basically negates that weakness for the most part. It does come at the cost of being weak to Fire-type moves, though.
- Meaningful Name: "Wooloo" comes from both "wool" and "loom", which are used to make clothing.
- Non-Elemental: It's a Normal-type, and the majority of its moves learned by leveling up are Normal-type, such as Headbutt and Double-Edge.
- Portmanteau: "Dubwool" is "double" and "wool" combined.
- Power Nullifier: Wooloo and Dubwool have the Hidden Ability Bulletproof, making them immune to ball and bomb moves such as Mud Bomb and Pyro Ball.
- Rolling Attack: Wooloo's physical attack animation has it rolling into the opponent, though it doesn't actually learn Rollout or any similar move.
- Seldom-Seen Species: Having a set of four horns may seem simply an example of fantastical Pokémon design, but in fact, Dubwool is based on the Jacob Sheep breed, which often have four (and sometimes more) horns.
- Shown Their Work:
- Unlike the more rounded eyes of the Mareep line, Wooloo has horizontal pupils, similar to the ones found on real-life sheep.
- Dubwool has four horns. While this may seem like a design choice made for Rule of Cool, this is actually because Dubwool is based on the Jacob sheep, a British sheep breed that typically has four horns.
- Stone Wall: Dubwool has high Defense (which is effectively doubled if it has the Fluffy ability) and decent Special Defense and Speed, but its Attack is only an average 80.
- Sweet Sheep: It's a rather cute sheep, even with its rectangular eyes.
- Weak to Fire: With the Fluffy ability, Wooloo takes double damage from Fire attacks.
Chewtle is a young Water-type snapping turtle Pokémon that will bite anything that flinches when poked with its horn, due to teething pains.
Its evolution, Drednaw, is a Water and Rock-type snapping turtle-like Pokémon that can bite through rock and iron. Its rowdy temperament prevents all but the strongest Trainers from training it; many inexperienced Trainers have released Drednaw once they realize that they can't handle its behavior.
A special Drednaw caught during Dynamax Raids has the ability to Gigantamax, which changes its form in addition to its size, and also gives it access to the Water-type move G-Max Stonesurge, that deals damage and also places the Stealth Rock hazard on the field.
- Achilles' Heel: Drednaw takes quadruple damage from Grass-type attacks.
- Bishōnen Line: Gigantamax Drednaw becomes bipedal as a result of the increased energy.
- Boss Battle: Drednaw is Nessa's ace and final Pokémon in her Gym battle. It doesn't have the ability to Gigantamax, only Dynamaxing in said battle. Nessa gains one able to Gigantamax later in the Champion Cup rematches.
- Dishing Out Dirt: Drednaw is part Rock-type. It learns Rock Tomb, Rock Polish, and Head Smash by level-up, and it also has the Secret Art G-Max Stonesurge in its Gigantamax form, which, while not Rock-type, places Stealth Rock on the field.
- High Collar of Doom: Gains what appears to be one when Gigantamaxed, adding to its already intimidating presence.
- Horn Attack: Chewtle is described as starting battles by ramming the opponent with its hard horn and then biting and never letting go once it flinches.
- Jagged Mouth: Drednaw has a serrated jaw rather than teeth. Then again, real turtles don't have teeth, either.
- Making a Splash: Chewtle is a Water-type, and gains a Rock typing after evolving into Drednaw. They learn Razor Shell, Liquidation, and Water Gun naturally.
- Man Bites Man: Being based on a snapping turtle, it has a powerful jaw which it uses in combat. It also can have Strong Jaw as an Ability, enhancing biting moves that it uses.
- Ninja Pirate Zombie Robot: It's a turtle with a robotic jaw that has a rusty ship's bow on its forehead and a head shaped like the turret of a warship.
- Portmanteau: "Chewtle" is "chew" and "turtle" combined. "Drednaw" is "dread" and "gnaw".
- Power-Up Letdown: Gigantamax Drednaw's Water-type moves will become G-Max Stonesurge. Stealth Rock is a powerful hazard, but the move itself is already learned by Drednaw, and the boost to Water-type moves Max Geyser provides is better, on top of making Swift Swim Drednaw a Lightning Bruiser. A Dynamax Drednaw can set up its own rain with Max Geyser and also gain the speed boost from Swift Swim in a single turn; Gigantamax Drednaw has to use Rain Dance before it Gigantamaxes, or have a teammate with Drizzle.
- Punny Name: Drednaw is a combination of dread and gnaw while also being a pun on dreadnought.
- Reptiles Are Abhorrent: Drednaw definitely has a ferocious and nasty attitude, and is described as highly aggressive.
- Secret Art:
- Chewtle and Drednaw are the only Pokémon that can learn the Dark-type move Jaw Lock, which prevents both itself and the target from switching out until one of them faints or is forced out of combat.
- Gigantamax Drednaw has G-Max Stonesurge exclusive to it.
- Seldom-Seen Species: Drednaw resembles an alligator snapping turtle, which rarely appears in media in contrast to the common snapping turtle.
- Shout-Out: Shiny Drednaw is green with a yellow lower jaw and orange head crest, which, in combination with it being a turtle Pokemon, may be a reference to Bowser.
- Shown Their Work: Drednaw is able to attack faraway enemies by extending its neck and biting them. Real snapping turtles have long enough necks that they can extend to bite a handler even if held around the back.
- Super Mode: Special Drednaw have the ability to Gigantamax, transforming them into towering behemoths with a much thicker shell, a High Collar of Doom, sharper jaws, and making it bipedal. It also replaces its Water-type damaging moves with G-Max Stonesurge.
- Suspiciously Similar Substitute: Chewtle has some similarities to Kanto staple Squirtle, with both being turtle-based Pokémon with similar coloration; while Squirtle is not obtainable normally in Sword and Shield (unlike fellow starter Charmander), it is one of the few unobtainable Pokémon to be coded in and can be traded or transferred. Drednaw diverges from Squirtle's evolutions by being quadrupedal, but bears a passing resemblance to the bipedal Blastoise in Gigantamax form.
- Trap Master: G-Max Stonesurge, the signature G-Max Move of Drednaw, sets up Stealth Rock in addition to dealing damage.
- Turtle Power: Drednaw is based on an alligator snapping turtle and has an impressive 115 base Attack.
- Useless Useful Spell: The line has Strong Jaw as a standard ability, which gives a 50% damage boost to biting moves. Although it's a very good ability, Drednaw has only four moves to take advantage of it, those being Bite, Crunch, Ice Fang, and Jaw Lock (and three of those four moves are Dark-type). And unlike fellow Strong Jaw users Boltund and Dracovish, none of those moves get an additional 50% damage boost from STAB.
- Use Your Head: Drednaw learns Headbutt and the highly damaging Head Smash by level-up. It can also get Skull Bash through breeding.
- You Will Not Evade Me: Jaw Lock prevents both Drednaw and its opponent from escaping until one of them faints.
Yamper is a corgi-like Pokémon that has an organ in its body that generates electricity that activates when it runs around. It can't store the electricity it generates, so combined with its tendency to chase after anything moving quickly, it can be frequently seen running after people, Pokémon, and even vehicles with sparks jolting around it. It then evolves into Boltund, who has much longer legs and a ferocious bite.
- Animal Jingoism: Being based on a hunting dog, Boltund is the natural enemy of Thievul. Hounds are traditionally used for fox hunting in the real life UK.
- Big Eater: Yamper is stated to be gluttonous in its Shield dex entry, and it helps people because it wants treats.
- Canine Companion: In Sword and Shield, Sonia has a Yamper (her only known Pokémon) who accompanies her wherever she goes and helps her with her investigations.
- Cast from Hit Points: The line can learn Wild Charge by level-up and Double-Edge through breeding, which deal some recoil damage.
- Early-Bird Cameo: Yamper was catchable and usable in the E3 2019 demo for Sword and Shield before its official reveal in the Gigantamaxing trailer that premiered a month later.
- Foil: To their fellow Electric-type canines, the Electrike line, as while Yamper and Boltund are close to humans and friendly in the wild, Electrike and Manectric tend to rarely appear before people and aggressively chase them in the wild. Additionally, Electrike and Manectric are special attackers, while Boltund's movepool and standard ability lean heavily towards a focus on physical attacks, despite its base Attack and Special Attack stats being equal.
- Fragile Speedster: Boltund is very fast at 121 base Speed, but has very poor defenses.
- Just Here for the Free Snacks: Yamper's Pokédex entry in Shield says that it only assists people with their work because it wants treats.
- Make Me Wanna Shout: Befitting dog Pokémon, Yamper and Boltund can learn Roar through level-up and Howl through breeding, plus a few more voice attacks by TM and TR.
- Man Bites Man: Boltund normally have the Strong Jaw ability upon evolving from Yamper and makes good use of it, powering up biting attacks such as Crunch, Thunder Fang, Fire Fang, and Psychic Fangs.
- Playing with Fire: Yamper/Boltund can learn Flame Charge through breeding.
- Portmanteau: "Yamper" is a combination of "yap", "amp", and "scamper". "Boltund" is a combination of "bolt" and "Hund" (German for "dog").
- Power-Up Letdown: Boltund gets Competitive as a hidden ability. Competitive is usually not a bad ability, and Boltund has 90 Special Attack (equal to its physical Attack), high enough to make it viable in theory... except it may have one of the worst special attack movepools of any Pokémon in Galar, with only Electric-type moves, Hyper Voice, and Snarl as "coverage".
- Precious Puppy: Yamper is a cute Pokémon based on a dog (specifically a corgi). Playing into its cute nature is its moveset, which includes Nuzzle, Charm, and Play Rough.
- Secret Art: The ability Ball Fetch, which picks up a Poké Ball that failed to catch a Pokémon in battle, is exclusive to Yamper.
- Shock and Awe: Pure Electric-types. Yamper generate electricity from an organ at the base of its tail, and Boltund channels electricity to its legs to give it a speed boost.
- Stone Wall: Yamper's base stats lean in this direction, as its best stats are its defensive stats (56 HP, 50 Defense, 50 Special Defense)note . Yamper's offensive stats are slightly lower than its defenses (45 Attack, 40 Special Attack), and in sharp contrast to its evolution, Yamper is horribly slow, with only 26 base Speednote .
- Super Speed: According to its Shield Dex entry, similarly to the Electrike line, Boltund can run at top speeds of 50 mph by channeling electricity into its legs.
A Pokémon discovered about 400 years ago, Rolycoly's red eye can illuminate dark areas, while it uses the lumps of coal attached to its body like a wheel to move through coal mines and caves. It seems to be able to travel smoothly even over rough terrain. Hundreds of years ago, every family had a Rolycoly to heat their homes, and they are still quite popular today for outdoor activities.
Their evolution Carkol takes the form of a living minecart capable of rolling at 18 mph, and their final evolution Coalossal is a guardian of mines capable of incinerating offenders with flames of over 2,700 degrees Fahrenheit.
A special Coalossal obtained through Max Raid Battles is capable of Gigantamaxing, gaining access to the Rock-type move G-Max Volcalith, which continuously deals damage to the opposing Pokémon for 4-5 turns.
- Achilles' Heel: Carkol and Coalossal are not great against Ground- or Water-Types, as they have a double weakness to both. Though access to Solar Beam and Scald help them fight back, and watch out if one with Steam Engine survives a Water move. Averted if Coalossal uses Burn Up, which causes it to lose its Fire-Type and become less susceptible to those types.
- Berserk Button: Coalossal is normally peaceful but does not take too kindly to anyone who vandalizes mines, and will incinerate anyone who does so.
- Beware the Nice Ones: Coalossal is a gentle creature who guards coal mines, and even when Gigantamaxed, it has been known to actively protect and save people but vandalize its coal mines and it will incinerate you.
- Boss Battle: Gigantamax Coalossal is Gordie's ace and final Pokémon in his Gym battle.
- Cyclops: Rolycoly has one eye, though when it evolves into Carkol, it gains an additional eye.
- Dishing Out Dirt: They're part Rock-type, and made of coal. The line learns a handful of Rock-type moves and has the exclusive Rock-type move Tar Shot, which makes opponents more susceptible to Fire-type attacks.
- Feed It with Fire:
- They get Flash Fire as a Hidden Ability, which increases the power of their Fire-type moves if they're hit by a Fire-type move, on top of granting them immunity.
- Steam Engine does not grant an immunity, but is able to max out their Speed when hit by a Fire move which they can tank far more easily than a Water one.
- Gentle Giant: Coalossal is a pretty massive Pokémon, being over nine feet tall and weighing close to 700 pounds, but its Pokédex entries state that it's a peaceful Pokémon that only becomes aggressive if enraged by vandalism to the mines it lives in. It's close to 50 meters tall in Gigantamax form, which the Pokédex says once used its body as a heating stove during a harsh cold wave and saved many lives.
- Green Thumb: Coalossal can learn Solar Beam via TM.
- Magic Knight: Coalossal's offensive stats are both base 80, and it learns several good moves for each stat to make use of.
- Making a Splash: Carkol and Coalossal can learn Scald through TR.
- Mighty Glacier: Coalossal has high HP and Defense and decent Special Defense but a low base Speed of 30. However, Flame Charge and Rock Polish can help boost it.
- Playing with Fire: Carkol and Coalossal part Fire-type, and Carkol and Coalossal can generate flames at temperatures of 1,800 and 2,700 degrees Fahrenheit, respectively, using the coal they make on their backs.
- Portmanteau: Carkol is a (mine) car of coal.
- Punny Name: A piece of coal that rolls! And Coalossal is... colossal.
- Recurring Element: Like Geodude, Aron, and Roggenrola before it, Rolycoly is Galar's resident 3-stage early-game Rock-type family, having ubiquity in caves and respectable physical defense.
- Red Eyes, Take Warning: Carkoal and Coalossal's eyes turn red while attacking, while Rolycoly and Gigantamax Coalossal's eyes are always red.
- Secret Art:
- The Steam Engine ability is exclusive to this line, which raises their Speed by a whopping SIX stages when hit with a Water-type move (provided they survive it) or a Fire-type move (which barely scratches them thanks to their type combination).
- Tar Shot, a Rock-type status move that lowers the target's Speed and also makes them weaker to Fire-type moves.
- G-Max Volcalith used by Gigantamax Coalossal, a Rock-type move that continues to damage enemies for four turns.
- Spectacular Spinning: Rolycoly gains the move Rapid Spin in its level-up movepool, and fits the look with it being a living piece of charcoal. It gradually loses the spinning theme as Carkol (who can either spin its legs or simply walk on them) and Coalossal (who has no spinning traits at all).
- Stealth Pun: Carkol's Rapid Spin move can increase its Speed repeatedly, just like a runaway minecart.
- Stone Wall: Coalossal has high Defense, good HP, and decent Special Defense, but its attacking stats are on the lower side. It can try and pull off a Lightning Bruiser set by abusing Steam Engine or Rock Polish in conjunction with Max Flare. But outside of having it hold certain items, it has no means to boost its semi-lacking strength.
- Super Mode: Gigantamax Coalossal, which makes it become a giant stove, and also so huge, it practically becomes a living volcano. It also replaces its Rock-type moves with G-Max Volcalith.
- Trap Master: Is the only Galariannote Pokémon able to learn both Spikes and Stealth Rock. It also gets Rapid Spin to remove said hazards.
- You Will Not Evade Me: The line can learn Block through breeding, a move the prevents the opponent from fleeing.
This Grass/Dragon Pokémon hides from predators by disguising itself as an apple, which it burrows into upon birth. Once it evolves, however, it becomes more bold; Flapple (exclusive to Sword with the Tart Apple) gains flight with apple skin wings and is able to spit a powerful acid, while the apple pie-esque Appletun (exclusive to Shield with the Sweet Apple) can lure in other Pokémon with its scent.
A special Flapple or Appletun caught in Max Raid Battles is capable of Gigantamaxing into a visually similar form, gaining access respectively to G-Max Tartness and G-Max Sweetness; the first harshly lowers an opposing Pokémon's evasion, and the latter heals the status condition of allies.
- Achilles' Heel: Like many Dragons before them, the line has a double weakness to Ice. A lucky Appletun with their Hidden Ability, Thick Fat, is able to downgrade its weakness to Ice to a regular x2.
- Acid Attack: Flapple's main form of offence is spitting acid, but Appletun can also use it via Apple Acid.
- Big Eater: Their secondary Ability is Gluttony, which makes them eat Berries sooner.
- Boss Battle: Depending on the version, Milo will have one of them on his rematch battles at the Champion Cup. Both of them have the ability to Gigantamax.
- Blinding Bangs: The apple skin on top of Appletun's head resembles this, although this isn't actually the case: its eyes are actually what at first glance appear to be ear flaps.
- Crouching Moron, Hidden Badass: Appletun may look pretty goofy, what with being a living apple pie with feet and an apple helmet. However, besides it having good stats, it has access to a great ability, Ripen. Since the ability doubles the effect of a given berry, this can prove to be game breaking in the right hands, especially with a Starf Berry. When an Appletun with Ripen eats a Starf Berry, it gets a 3x boost to a random stat. It can easily take advantage of whichever stat gets boosted; an attack boost can improve its Gyro Ball towards pesky Ice types while also strengthening STAB Grass and Dragon moves, boosted defenses can make it an effective Stone Wall with its access to healing moves, and boosted Speed can make it a Lightning Bruiser with its well-rounded stats and good movepool. For additional Ripen abuse, Appletun also learns Recycle, so it can eat enhanced Starf Berries again and again. Against an unprepared opponent, Appletun may prove to be unstoppable.
- Divergent Character Evolution: Inverted in a similar vein to Latios and Latias's Mega Evolutions; Flapple and Appletun's Gigantamax forms are completely identical.
- Dummied Out: Leftovers were at one point likely applicable for the Ripen boost; however, they restore the same amount of health as always in the final game.
- Eyes Do Not Belong There: Downplayed. What appear to be floppy doggy ears are actually where Appletun's eyes are.
- Gameplay and Story Integration: Appletun's entries state that it lures in Bug-type Pokémon with its scent. Sure enough, it can learn Sweet Scent, which attracts a wild Pokémon.
- Gameplay and Story Segregation:
- Gigantamax Flapple and Appletun's nectar is said to have different effects based on the base form's playstyle. Not only is their physical appearance the same, their G-Max moves do nothing that resembles said nectar's effects.
- Flapple's Pokédex entries state that it can spit acid; however, of the two evolutions, Appletun is the one that gets the signature move Apple Acid (despite the fact that there's nothing in its entries that state it can do the same).
- Glass Cannon: Flapple has a rather high Attack stat, and respectable Special Attack. Unfortunately, its other stats aren't particularly good. It does have the option to improve its below average Speed (and increase its already great Attack stat) with Dragon Dance, though it'd better pray that the opponent doesn't use an Ice attack afterwards.
- Gravity Is a Harsh Mistress: Flapple's signature move Grav Apple works by... making an apple conveniently fall from a very tall tree on the opponent at the very moment Flapple is about to move.
- Green Thumb: Flapple and Appletun are part Grass-type and both learn many Grass-type attacks. Applin itself is also part Grass-type, but learns no Grass-type moves. Furthermore, the line has the Ripen ability, which doubles the effect of held berries.
- Magikarp Power: Applin has low stats and an extremely small movepool, but becomes much more powerful when it evolves.
- Mighty Glacier: Appletun has high HP, decent defenses, and good Special Attack, but it's extremely slow.
- Mobile Shrubbery: Applin hides inside an apple as soon as it's born, not only for a source of nutrition but to evade bird Pokémon that would prey on it, by pretending it's an ordinary apple.
- Our Dragons Are Different: Applin's a weak Dragon-type Pokémon that hides inside an apple, while Flapple and Appletun appear to have incorporated apples into parts of their bodies.
- Paper-Thin Disguise: Applin uses an actual apple to disguise itself as one, with the give-away being its tail sticking out.
- Pint-Sized Powerhouse: Flapple and Appletun have great Attack stats, and are among the smallest of fully evolved Pokémon at 1' and 1'4" feet long, respectively, making the latter about the same size as an average Pikachu.
- Planimal: Flapple flies on wings of apple skin.
- Portmanteau: All three members of this line have "apple" plus another term in their names. Applin is "apple" + "in", Flapple is "flap" + "apple", and Appletun is "apple" + "ton".
- Power Nullifier: Applin's Hidden Ability is Bulletproof, which makes it immune to ball and bomb moves such as Barrage, Magnet Bomb, Pyro Ball, and Zap Cannon.
- Power-Up Letdown: Gigantamax Flapple have their Grass-type attacking moves replaced by G-Max Tartness, which reduces the opponent's evasiveness. However, Max Moves and G-Max Moves inherently have perfect accuracy, so it's a pretty poor effect, especially compared to Max Overgrowth setting Grassy Terrain. Averted with Gigantamax Appletun, whose G-Max Sweetness heals the status conditions of its allies, which has the potential to be quite useful.
- Punny Name: The spelling of "Appletun" suggests it's a pun on "apple turn(over)". Appletun is the evolution that more resembles a pastry.
- Secret Art:
- Flapple is the only Pokémon able to learn Grav Apple, a Grass-type move that always lowers the foe's Def stat.
- On the other hand, Appletun is the only one able to learn Apple Acid, which lowers the foe's Sp. Def instead.
- Flapple is also one of the few Pokémon that can learn Fly by level-up.
- The Applin line are the only Pokémon with the Ripen Ability, which ripens Berries in order to double their effect.
- Shoulder-Sized Dragon: Both Flapple and Appletun are the smallest Dragon-type Pokémon ever, being 20 and 10 cm smaller than Noibat, respectively.
- Situational Damage Attack: Flapple's Grav Apple's base power increases from 80 to 120 if Gravity is in effect. Note that Flapple cannot learn Gravity itself, so it will need an ally to set the effect up for it; furthermore, while Flapple has no Ground immunity to lose to Gravity, Gravity will prevent it from using Fly.
- Socialization Bonus: No traditional trade evolutions were introduced in Sword and Shield, but Applin provides the closest example in this generation. Applin needs a Tart Apple, exclusive to Sword, to evolve into Flapple, and a Sweet Apple, exclusive to Shield, to evolve into Appletun. You either need to trade Applin to a player that has the Apple you want, or get the counterpart Apple by trading, to get the other version-exclusive evolution.
- Super Mode: Both Flapple and Appletun have the ability to Gigantamax, which gives them the same appearance, that of a giant apple with nectar pouring out of it, and a dragon's head and neck stretching out of it. Respectively, their nectar is said to become so sweet it makes other Pokémon faint, and so thick that it absorbs damage more effectively.
- Super Spit: Flapple stores acid in its cheeks, which it spits at opponents. The acid is strong enough to cause chemical burns. Appletun is implied to be capable of the same, since it has the move Apple Acid.
- Useless Useful Spell: Flapple can learn the move Heavy Slam through Technical Record. Since the move's strength depends on the weight of the Pokémon that uses it, hefty Pokémon can inflict a lot of damage with it. Flapple is not one of those Pokémon, clocking in at a whopping 2.2 pounds/one kilogram, and thus making it completely ineffectual at dealing damage with the move unless Flapple is Gigantamaxed, where the move turns into the much stronger Max Steelspike.
- Visual Pun: It plays off the stereotype of worms living in apples, by being a wyrmnote inhabiting an apple. It's also a literal dragon fruit.
A line of snake-like Pokémon that live in arid areas, burrowing underground, and defend themselves by coiling oddly in order to blast their enemies with sand. Sillicobra can store about 17 pounds of sand, while Sandaconda can expel about 220 pounds of sand with a sac so elastic and thick that a Durant's pincers cannot pierce it, which is of great help while attacking their colonies for eggs. Despite the dangers of the sand mixed with gravel causing lacerations, they become cowardly and timid the moment their sand runs out.
A special Sandaconda caught in Max Raid Battles is capable of Gigantamaxing into a form that can create a sandstorm strong enough to pulverize a skyscraper, and also gains access to the Ground-type move G-Max Sandblast, which traps the opponents in Sand Tomb for four to five turns when used.
- Department of Redundancy Department: You can have a Sandaconda with the Sand Spit ability, the move Sandstorm, and when it Dynamaxes, also has its Rock-type moves respectively replaced by Max Rockfall, which creates sandstorms.
- Deadly Dust Storm: When Gigantamaxed, Sandaconda is the cause of such storms, with its Pokédex entry describing a million tons of sand swirling around its body at speeds that can pulverize skyscrapers. Even regular Sandaconda is noted for causing nasty sandstorms that can give people lacerations from the sand mixed with gravel.
- Dishing Out Dirt: They are pure Ground-type, and are known for the large amount of sand they can fire.
- A Handful for an Eye: A defense tactic for Silicobra. It spits sand at the aggressor to blind it, after which Silicobra burrows underground. Of course, the line can learn Sand Attack.
- Mighty Glacier: Sandaconda has high Attack and Defense, but its Speed is only decent at best.
- Magically Inept Fighter: Sandaconda's 107 base Attack is contrasted with its 65 base Special Attack.
- Portmanteau: Snakes named after materials, with Silicobra having silicon or silica, and Sandaconda having... well, sand.
- Sand Blaster: Unusually for Ground-type Pokémon, Silicobra and Sandaconda are primarily associated with sand, with their powers revolving around their ability to swallow and then explosively expel sand from inside their bodies.
- Secret Art:
- Only Gigantamax Sandaconda can use G-Max Sandblast, a Ground-type move that inflicts the trapping effect of Sand Tomb for four to five turns.
- The Sandaconda line are the only known Pokémon to have the Sand Spit ability, which creates a sandstorm when the Pokémon is hit by an attack.
- Spin Attack: Gigantamax Sandaconda is shaped like an enormous tornado and attacks by spinning, moving a million tons of sand at incredible speeds and inflicting massive damage.
- Super Spit: These Pokémon fire large quantities of sand from their bodies to attack. They also have the Sand Spit ability, whose name suggests the sandstorm they cause is via spitting.
- Use Your Head: Sandaconda can learn Headbutt and Skull Bash naturally and Iron Head by TR.
- You Will Not Evade Me: The line learns Wrap and Sand Tomb by leveling, which trap their opponents for 4-5 turns. Gigantamax Sandaconda's Secret Art G-Max Sandblast inflicts damage and traps the target in a Sand Tomb for 4-5 turns.
Cramorant is a Flying/Water cormorant Pokémon that picks up an Arrokuda (or occasionally a Pikachu) whenever it uses Surf or Dive. If it's attacked while its prey is caught in its mouth, it will spit out its would-be prey as an attack fueled by its ability, "Gulp Missile".
- Abnormal Ammo: Gulp Missile turns the Arrokuda or Pikachu caught in Cramorant's beak into ammo, which it spits at its attacker.
- Achievements in Ignorance: Its Pokédex entries mention that the effects of Gulp Missile don't occur on purpose: it tries to swallow whatever it catches, even if the prey is too large or isn't part of its normal diet, only to get oversized catches stuck in its throat. The slightest shock will get Cramorant to hock up whatever is lodged in its throat.
- Achilles' Heel: Due to its typing, Electricity will fry the poor bird to a crisp, which really makes you wonder how it's able to hold a Pikachu in its mouth...
- Astonishingly Appropriate Appearance: The discolored feathers around its chest that poke out from behind its neck resemble a bib: a fitting look for a Pokémon whose most recognizable trait is attempting to eat things.
- Big Eater: It tries to eat in the middle of battle.
- Beak Attack: As a bird, it can learn Peck and Drill Peck naturally.
- Developers' Foresight: If you bring Cramorant into a Max Raid Battle and use Dive or Surf, the subsequent counterattack from Gulp Missile will not remove a barrier segment. However, it does deplete a relatively large chunk of HP through the barrier.
- The Ditz: Cramorant has memory issues and will always try to swallow whatever it catches in its mouth, even if it's not its normal prey.
- Fish Eyes: Cramorant has a derpy look, fitting its description as a literal bird-brain.
- Forgetful Jones: Cramorant is mentioned to forget what it's battling midfight, and is also one of the few Pokémon that can learn Amnesia by level-up.
- Gameplay and Story Integration: To emphasize how dopey it is, a wild Cramorant might have Swallow or Spit Up as one of its moves, but not Stockpile, the move needed for the others to work. On top of that, it'll continue using Swallow/Spit Up despite the constant failure.
- Gameplay and Story Segregation: Described as strong enough to knock out most enemies in one hit, but its 85 base Attack and Special Attack aren't particularly remarkable.
- Heal Thyself: It learns the Stockpile + Spit Up + Swallow combination by level-up, and Pluck allows it to potentially take the healing effects of whatever berry it steals. It can also learn Aqua Ring (a bit of HP healed each turn) and Roost (heal up to 50% of total HP) through breeding and Rest by TM.
- Jack-of-All-Stats: With the exception of a low base Defense of 55, all of its stats are in the 85-95 range.
- Making a Splash: Part Water-type, and it can learn plenty of Water-type moves such as Dive, Whirlpool, and Hydro Pump.
- Portmanteau: A cormorant that crams things into its gullet.
- Secret Art: Gulp Missile is unique to Cramorant. When using Dive or Surf, it picks up a catch in its mouth, and when attacked while in this "form", it spits the thing out at its attacker.
- Seldom-Seen Species: Based off a cormorant rather than a pelican.
- Shamu Fu: It catches an Arrokuda or occasionally a Pikachu in its mouth while using Surf or Dive. Cramorant's "Gulp Missile" ability will activate if it's hit in this state, and it'll launch its catch at its attacker, damaging them for a quarter of their health. Additionally, Arrokuda launched will lower the target's defense, while Pikachu will paralyze it.
- Shown Their Work: Real-life cormorants are known to have a habit of trying to swallow anything that can fit in their mouths, even if it can't necessarily fit down their throats. Its habit of bringing in fish whenever it dives also may be a reference to the practice of using cormorants for fishing. And it launching said fish at whatever it's looking at reflects how cormorants used for fishing will sometimes just fling the fish at the human rather than handing it over nicely.
- Super Spit: Naturally learns the Stockpile/Swallow/Spit Up combo, and Belch.
- Taking You with Me: Gulp Missile's damage occurs before Cramorant faints, so both combatants faint in the same turn if Cramorant is defeated by something down to its last quarter of health.
- Turns Red: When Cramorant is below half health, Gulp Missile will scoop up a Pikachu rather than an Arrokuda, which will also cause Gulp Missile's attack to paralyze opponents.
This fish Pokémon was first introduced as something that Cramorant tried to eat whole, but ended up choking and using it as some ammunition. They can actually fight on their own and are very formidable, moreso than its supposed predator. Their meat is also apparently tasty.
- Abnormal Ammo: Arrokuda are the ammo spat out by Cramorant. Barraskewda are living torpedos/arrows, even.
- Action Initiative: They learn Aqua Jet by level-up, which has increased priority like Quick Attack.
- Always Accurate Attack: Propeller Tail is a hidden ability that ignores moves and Abilities that redirect attacks (e.g. Storm Drain), making sure they land a hit on their intended target. Their attacks can still be avoided in more conventional ways, though.
- Cast from Hit Points: Barraskewda's final move in its moveset is Double-Edge, a very damaging Normal-type attack that also hurts the user.
- Combat Pragmatist: Barraskewda learns Throat Chop, Bite, and Crunch naturally.
- Confusion Fu: One of Barraskewda's biggest strengths is that it can learn a variety of strong physical offensive moves hailing from many different types beyond its own type, like Psychic Fangs, Drill Run, Bounce, Crunch, Poison Jab, and even Close Combat.
- Early-Bird Cameo: Arrokuda was first seen in the trailer that revealed Cramorant (as part of Cramorant's "Gulp Missile" ability), but no details about it were given until the games were released.
- Fiendish Fish: Arrokuda and Barraskewda are barracuda-like fish who, when hungry, will react to every single movement in their vicinity. Arrokuda will bite anything that resembles food, while Barraskewda will just propel itself with its tail and try to pierce the prey.
- Fragile Speedster: At 136 base speed, Barraskewda is a very, very fast fish, succeeding Ash-Greninja as the fastest Water-type in the series. If it has the Swift Swim ability, it can outspeed any Pokémon in rain. However, it can't take a hit.
- Glass Cannon: Barraskewda has a very powerful Attack stat and can learn many offensive types, and it's fast as well, at 136 base Speed. It must strike to kill, however, as it can't withstand a hit.
- Heli-Critter: Uses its tail to propel in the water. They have a hidden ability aptly named Propeller Tail, making their attacks bypass moves and abilities that would normally redirect them. This is because their tails give them increased speed so that they can chase their prey.
- Impromptu Tracheotomy: Learns Throat Chop by level-up, dealing damage and preventing the target from using sound-based attacks for a couple of turns.
- Making a Splash: A pure Water-type. The line learns Liquidation, Dive, and Aqua Jet by level-up and a few more by TM and TR.
- Man Bites Man: Proud of its strong jaws, it learns a variety of biting attacks: Bite and Crunch by level, and a couple of the elemental Fangs via TM/TR.
- Punny Name: Arrokuda is an arrow-like barracuda. Likewise, Barraskewda is a barracuda who focuses on skewering its prey.
- Ramming Always Works: Barraskewda attacks by propelling itself toward its opponent/prey at 100 knots and attempting to ram and skewer it with its sharp jaw.
- Secret Art: The line has the exclusive Hidden Ability Propeller Tail, which ignores other abilities and moves that draw in moves, such as Storm Drain and Follow Me.
- Shown Their Work:
- Barracuda is an edible fish in real life, and one of Barraskewda's Pokédex entries references that it "apparently" tastes delicious.
- The emphasis in Pokédex entries on how they attack using their sharp skull rather than simply biting references how real barracuda can cut prey and predator alike by simply racing past or bashing into them them without ever opening their mouths (their always-exposed teeth acting like the cutting edge of an arrowhead or knife blade).
- Slasher Smile: Barraskewda sports a menacing grin that shows its strength and speed to its prey.
Toxel is a baby salamander-like Pokémon. Its poison can cause faint electrical currents, causing paralysis to whoever touches it. It then evolves into Toxtricity, a more upright, adult-looking punk who uses certain protrusions on its chest to produce electricity, like some organic guitar. This part-Electric, part-Poison type Pokémon evolves into two forms depending on its Nature the Amped form featuring a yellow belly and frill, and the Low Key form featuring a blue belly and frill.
It also has a unique Gigantamax form, going on all fours while a literal guitar materializes, which gives it access to the Electric-type move G-Max Stun Shock, that has a chance of either paralyzing or poisoning the opposing Pokémon.
- Achilles' Heel: Pretty much any Ground-type move will do them in.
- Air Guitar: Played with. It seems like Toxtricity is performing one, but it's actually strumming the protrusions on its chest.
- Bishōnen Line: Inverted; while both of Toxtricity's regular forms are bipedal, Gigantamax Toxtricity walks on all fours.
- Bratty Half-Pint: Toxel is a baby Pokémon and is categorized as the "Baby Pokémon". Its light purple belly and rump bring to mind a diaper, and its encounter animation shows it yelling and pounding the ground as if throwing a tantrum.
- Delinquent Hair: Toxtricity's head frills are styled to look like a mohawk.
- Gasshole: Toxtricity is capable of learning the powerful Poison-type move Belch. Unlike most other users, it has decent Special Attack along with STAB and an ability also providing a boost. The only obstacle is the prerequisite of eating a berry to use it.
- Glass Cannon: Toxtricity's Attack is decent and its Special Attack is pretty good. The same can't be said for its other stats, but at least it gets a good defensive typing.
- Guide Dang It!: At no point in the game is it stated how Toxel evolves into each of the two Toxtricity forms, let alone that it depends on its nature.
- Hair-Trigger Temper: Its Amped form is described as short-tempered and aggressive.
- Instrumental Weapon: Toxtricity uses its chest organs like a guitar to produce powerful noises and generate electricity.
- Magikarp Power: Toxel has weak stats all across the board, you obtain it at Level 1, and its abilities are nothing to write home about (and in the case of Klutz, it's actually a hindrance). However, dealing with it for 29 levels (or just catching a higher-leveled one and training it from there) will reward you with Toxtricity, a great mixed attacker with way better stats, and an amazing signature ability.
- Make Me Wanna Shout: Toxtricity can learn some sound-based moves, including Noble Roar, Screech, and the highly damaging Boomburst. The ability Punk Rock increases the power of sound-based attacks.
- Musical Assassin: Uses sound waves in concert with electricity to attack. Its ability Punk Rock allows it to deal more damage using sound-based moves, while at the same time receive less damage from them.
- Personality Powers: Which form Toxel takes when it evolves is decided by its Nature, which slightly changes its ability optionsnote and moveset. Outspoken natures like Brave, Jolly, and Hasty get more offensive options in Amped form, while reserved natures like Calm and Modest get more defensive and tactical options from Low Key form.
- Poisonous Person: It's part Poison type, particularly because its body excretes poison that can induce shocks. According to Shield's Pokédex entry, Gigantamax Toxtricity is on a rampage after its own poison has entered its brain.
- Portmanteau: "Toxtricity" is "toxic" and "electricity" combined.
- The Power of Rock: Toxtricity is the only Pokémon with the Punk Rock ability, which boosts the power of sound-based moves.
- Power-Up Letdown: Toxtricity's hidden ability is Technician. Not only does Toxtricity have a poor moveset to take advantage of thisnote , but Punk Rock is an amazing ability that makes Overdrive and Boomburst hit like a truck.note
- Punk Rock: Toxtricity is called the Punk Pokémon and generates electricity by strumming protrusions on its chest like an electric guitar. One of its abilities is even called Punk Rock, and it allows it to deal more damage with sound-based moves and cut the damage from sound-based moves in half.
- Recurring Element: Toxel continues the once-per-game tradition of gifting players a "cute" Pokémon with a low wild encounter rate. In this specific instance, talking to the Pokémon Breeder in the Route 5 Daycare will instantly add a Toxel to your party or PC box.
- Rockers Smash Guitars: Toxtricity's Gigantamax form has an attack animation which smashes its literal electric guitar into the enemy.
- Secret Art:
- Toxtricity is the only Pokémon capable of learning Overdrive, a Special-based Electric-type sound-based attack. It also has a unique ability in Punk Rock, which powers up sound-based moves while reducing damage taken from them.
- Gigantamax Toxtricity has G-Max Stun Shock, a damaging Electric-type move that may poison or paralyze the target.
- Shown Their Work:
- Amped Toxtricity's number of chest organs (six) match those of most electric guitars, while the Low Key form has the same number as most bass guitars (four).
- Low Key Toxtricity has a longer neck to match a bass guitar's longer string section (i.e. the guitar's neck).
- The two Toxtricity strum their organs differently, matching how one usually strums either an acoustic or bass guitar.
- Shock and Awe: Primarily an Electric-type, Toxel manipulates the chemical makeup of its poisons to generate electricity, and Toxtricity strums on the protrusions on its chest.
- Situational Damage Attack: Toxtricity can learn Toxic and Venoshock naturally, and the latter's power is doubled when used on a poisoned target.
- Super Mode: Special Toxtricity have the ability to Gigantamax, making them able to build up more electricity than a thundercloud and stimulating its poisonous sweat glands so much that it makes the ground a living wasteland. It also replaces its Electric-type damaging moves with G-Max Stun Shock.
- Visual Pun: Gigantamax Toxtricity gain an electric guitar, as in, a guitar made of pure electricity.
- Yellow Lightning, Blue Lightning: Amped Toxtricity's frill is made of yellow electricity, while Low Key Toxtricity's is made of blue electricity.
Sizzlipede is a centipede-like Pokémon. It stores flammable gas in its body and uses it to generate heat. It then evolves into Centiskorch, which is longer, extremely aggressive, and more ablaze. When it heats up by fermenting the food within its body, its body temperature reaches about 1,500 degrees Fahrenheit. It lashes its body like a whip and launches itself at enemies, constricting them and burning them with the organs running down its underside.
Centiskorch has a unique Gigantamax form obtained through Max Raid battles, getting even longer and becoming a literal centipede with 100 legs. The 1,800 degrees Fahrenheit heat that comes off a Gigantamax Centiskorch allows it to burn opponents without even touching them via ambient heat and may destabilize air currents, sometimes even causing storms. It also gains access to the Fire-type move G-Max Centiferno, which traps the opposing Pokémon in flames for 4-5 turns.
- Achilles' Heel: Their 4x weakness against them means Rock-types will smash these big bugs to bits... unless they're able to use Burn Up first.
- Astonishingly Appropriate Appearance: A Fire-type pair of Pokémon whose circular markings on their body segments look like the heating elements of a stove. Gigantamax Centiskorch will bend and twist for some of its animations to make itself resemble a household heat radiator instead.
- Big Creepy-Crawlies: As a centipede-like Pokémon, it's a given. Sizzlipede isn't that big (by Bug Pokémon standards) at a paltry 2'4" (0.7 meters), but Centiskorch trumps that at a massive 9'10"" (3 meters) (for reference, that's even bigger/longer than the previous centipede 'mon, Scolipede). And Gigantamax Centiskorch? A titanic 246'1"+ (75.0+ meters!)note
- Cursed with Awesome: Once Centiskorch uses Burn Up, it loses its Fire-typing and thus loses STAB on a lot of powerful moves such as Heat Wave, Fire Blast, and Fire Lash. However, it also turns its neutrality to Ground into a resistance and its crippling Achilles' Heel to Rock into a plain weakness.
- Boss Battle: Gigantamax Centiskorch is Kabu's ace and final Pokémon in his Gym battle.
- Convection Schmonvection: Averted in the case of Gigantamax Centiskorch, who can burn opponents just through its ambient heat.
- Creepy Centipedes: Both are vicious and ill-tempered centipede Pokémon.
- Feed It with Fire: Their primary Ability is Flash Fire, which powers them up if they're hit by a Fire-type attack.
- Hair-Trigger Temper: Centiskorch is described as excessively hostile in its Shield Dex entry.
- Metal Slime: Sizzlipede is only a 1% encounter rate on Route 3. Thankfully, having a Pokémon with Flash Fire in your front slot will increase this to 50%. Centiskorch (as it has a Gigantamax form) is only acquired from Raid Battles. For those not wanting to find Sizzlipede on Route 3, it's slightly mitigated, as it's a guaranteed encounter in the Motostoke Gym. But if you didn't get it there, get ready to use the Flash Fire Pokémon strategy...
- Mighty Glacier: Centiskorch has good Attack and HP along with decent Special stats. Its main weaknesses are its low Defense, which can be patched up by Coil, and equally low Speed, which can't be patched up by anything it learns.
- Mundane Utility: Centiskorch with the Hidden Ability Flame Body can be caught from Max Raid Battles and then used for hatching eggs more quickly.
- Power Nullifier: A Sizzlipede/Centiskorch with the Ability White Smoke are immune to stat-lowering moves.
- Playing with Fire: Part Fire-type and has access to many Fire-type moves such as Inferno, Fire Lash, and Fire Spin. Centiskorch's Gigantamax form also gets the Secret Art G-Max Centiferno.
- Portmanteau: It's a fiery centipede. Sizzlipede is sizzle + centipede, and Centiskorch is centipede + scorch.
- Rolling Attack: The line can be bred with Defense Curl and Rollout. The latter move has the user roll at its opponent and hits harder every turn the attack connects.
- Scary Teeth: They possess large fangs, as noted in Centiskorch's Shield Pokédex entry, and they can learn Fire Fang and Thunder Fang via TM. Like real centipedes, their fangs are actually modified front legs and thus are positioned outside of their actual mouth.
- Secret Art: Its Gigantamax form has G-Max Centiferno, which could be best described as a very dangerous version of Fire Spin. It also takes one away from Heatmor, learning Fire Lash.
- Super Mode: Gigantamax Centiskorch grows so hot and large that its heat waves incinerate any enemy, and destabilize air currents. It also replaces any Fire-type damaging move with G-Max Centiferno.
- Visual Pun: A Gigantamaxed Centiskorch grows so large, it becomes an actual centipede.note
- Whip It Good: Centiskorch is said to set its slender body alight and use it as a fiery whip, and naturally learns Power Whip and Fire Lash.
- Wreathed in Flames: They have Flame Body as their Hidden Ability, which has a 30% of burning a Pokémon that uses contact moves on it.
- Youkai: Possibly based on the Ōmukade, a gigantic centipede with thousands of orange legs resembling torches.
Clobbopus is a cephalopod-like Pokémon. It's very curious, but its means of investigating things is to try to punch them with its tentacles. The search for food is what brings it onto land. Its tentacles tear off easily, but it isn't alarmed when that happens; it knows they'll grow back. It's about as smart as a three-year-old. It then evolves into Grapploct. A body made up of nothing but muscle makes the grappling moves this Pokémon performs with its tentacles tremendously powerful.
- Blood Knight: Grapploct enjoys fighting. It usually lives in the water, but it moves onto land when it wants to find an opponent to fight. Appropriately, high-leveled Grapploct can be found in the overworld at the the northern shore of Lake of Outrage.
- Bratty Half-Pint: Clobbopus is even known as the Tantrum Pokémon. Again, its mentality is akin to that of a toddler.
- Bare-Fisted Monk: Pure Fighting, and their names reference barehanded fighting (clobbering and grappling). Most of the moves in their movepool are Fighting-type.
- Combat Pragmatist: They can learn Taunt and Topsy-Turvy by level-up (and Taunt is required for Clobbopus to evolve). They can also learn the priority move Sucker Punch through breeding.
- Combat Tentacles: They're Fighting-type cephalopods that use their tentacles to fight.
- Grapple Move: Grapploct makes true to its name with its signature move, Octolock, which grabs the opponent, preventing it from fleeing and lowering its defences each turn.
- Making a Splash: Zig-zagged. They're based on octopuses but are not Water-type, but they do learn a few Water-type moves, and Grapploct can be found in the waters of Route 9 in Galar.
- Mighty Glacier: They hit hard with base 118 Attack and their defenses are good enough to take a hit or two, but base 42 Speed means that they probably won't hit first.
- No Mouth: Subverted for both. Despite initial appearances. Clobbopus's mouth is a beak underneath its body at the center of the tentacles, like a real octopus. For Grapploct, the line separating its blue and black coloration on its face is in fact partly the lining of its mouth.
- Portmanteau: A clobbering and grappling octopus.
- The Rival: Grapploct to Golisopod, with the loser of their bouts becoming the other's meal.
- Secret Art:
- Octolock, an attack that not only prevents opponents from fleeing, but lowers their defenses every turn.
- With the introduction of Grapploct this generation, the move Topsy-Turvy is no longer exclusive to the Inkay line.
- Weak, but Skilled: While not exactly weak (it's got 118 base Attack), its hidden ability Technician powers up moves at or under 60 base power.
- Wrestler in All of Us: Grapploct is clearly based on luchadors with its mask-like face. The fact that it evolves through learning Taunt and having a move that references grappling just furthers the resemblance.
- You Will Not Evade Me: Their unique move Octolock prevents opponents from escaping in addition to lowering their defenses.
Polteageist is a Ghost Pokémon with a body made of tea, dwelling inside a broken teapot. It likes to hide its teapot among the normal dinnerware of homes and restaurants. In order to evolve, Sinistea needs to inhabit a certain teapot depending on if its a forgery or a authentic one.
- Abnormal Ammo: Tea according to one of Polteageist's Pokédex entries, when it's angry, it shoots tea into an opponent's mouth, which produces a chilly feeling if swallowed.
- Action Initiative: Can learn the move Sucker Punch naturally, allowing it to hit first if the opponent has chosen to attack.
- Combat Pragmatist: Their level-up moveset includes the Dark-type Sucker Punch, Nasty Plot, and Memento.
- Easter Egg: There are Polteageist that are in genuine antiques and more commonly ones that are forgeries. The only ways to tell are a stamp of authenticity on their underside and which Transformation Trinket is compatible to evolve Sinistea.
- Green Thumb: In a way. The line can learn three health/strength-sapping moves naturally and the status-effect-clearing Aromatherapy. They're all Grass-type moves, but they befit a Ghost-type Pokémon that can absorb people's life force, while Aromatherapy is appropriate for a tea-based Pokémon.
- Ineffectual Sympathetic Villain: Sinistea can absorb the life force of those who drink it. It waits patiently, but such a thing seldom happens because the tea is so bad that the drinker spits it right out.
- Lethal Joke Character: It is a small spirit inhabiting a broken teapot. It is also the only Pokémon that has access to both Shell Smash and Stored Power, which increases to 140 BP on top of doubling its Special Attack and Speed after a Shell Smash use. Weak Armor also gives it another two stages of Speed if it survives a physical hit, which also means another 40 BP for Stored Power. If its counters are accounted for, Polteageist can become a wicked-fast sweeper over the course of a single turn and decimate an unsuspecting team.
- Life Drain: Learns Strength Sap, Mega Drain, and Giga Drain by level-up.
- Our Ghosts Are Different: Ghost-types that are living tea that reproduce by pouring themselves into new teapots and cups.
- Poor, Predictable Rock: Its offensive movepool leaves something to be desired; aside from STAB, it only receives Psychic, Grass, and Dark-type coverage, each with only a couple viable moves to choose from.
- Portmanteau: Sinistea's name is a combination of sinister and tea, and Polteageist is a combination of poltergeist and tea.
- Punny Name: It's sinister tea, and a ghost made of tea. Polteageist's Japanese name, "Pottodesu", is a pun on "potto desu" (literally "it's a teapot") and the English word "death".
- Recurring Element: It's yet another Ghost-type Pokémon based on an inanimate object.
- Secret Art: The sole users of the move Teatime, which causes all Pokémon on the field to eat their held Berry. This does not use up the actual Berries, allowing Pokémon to use their Berries normally afterward.
- Soul Power: They are Ghost type possessing teacups/teapots.
- Spot of Tea: It's a tea Pokémon that originates from the United Kingdom-based Galar. The tea that make up their bodies is edible, so people can sit down with a cup/pot of tea, evoking this trope. Polteageist even has the exclusive move Teatime, described as having teatime with all Pokémon in battle, forcing them to eat their held berries.
- Squishy Wizard: It has massive Special Attack/Defense stats, but its HP and Physical Defense are poor. Invoked by the Weak Armor ability, which makes it faster at the cost of decreasing its physical defenses, and Shell Smash, which makes it stronger but also much frailer.
- Status Buff: Learns the coveted Shell Smash, which doubles attacking and speed stats at the cost of decreasing its defenses.
A line of empathic Pokémon that have issues with people that display strong emotions. Hatenna will run away, Hattrem will attack, and Hatterene will give them a splitting headache and/or tear them apart with the claws on its tentacle. The lattermost form is known as the "Forest Witch" for its viciousness.
A special Hatterene met in Max Raid battles can Gigantamax. Gigantamax Hatterene will attack upon sensing the slightest feelings of hostility within a 30 mile radius. Due to the beams fired like lightning from its tentacles, some call it the "Raging Goddess". It gains access to the Fairy-type move G-Max Smite, that deals damage and also confuses the opposing Pokémon.
- Armored But Frail: Has excellent defensive stats, but they're somewhat undermined by poor HP.
- Badass Adorable: Hattrem looks like an adorable young girl, but has enough power to KO a boxing pro and can be extremely vicious towards people, especially those who are loud and/or emotional. Hatterene also counts and is perhaps even more violent.
- Berserk Button: Any sort of strong emotions, feelings of hostility, or simply loud noise, as Hattrem and Hatterene will attack any being that approaches them producing any of those things. Hatenna doesn't like strong emotions, either, but it will respond by running away rather than murdering anything that offends it.
- Blinding Bangs: Hatenna does not have visible eyes, and these seem to be covered by what appears to be its hair.
- Boss Battle: Gigantamax Hatterene is Bede's ace and final Pokémon in the Champion Cup rematch battles.
- Bolt of Divine Retribution: Gigantamax Hatterene is known as the Raging Goddess for firing lightning at those who offend it. G-Max Smite, while not Electric-type, is depicted as dropping stars, followed by several bolts, on the target.
- Cartoon Creature: Strange hat-like creatures who are pastel pink and teal. note
- Combat Medic: The entire line knows a variety of moves that restores allies' HP, and has a move and an Ability which purges their status ailments. Watch out, though, because they can hit quite hard with their sharp Special Attack (and Hatterene's Attack is good enough that it can competently utilize physical moves).
- Combat Tentacles: Hatterene can use the claws on its tentacle to attack, and fittingly can learn Power Whip via TR.
- Cute Witch: This line (particularly Hattrem and Hatterene) is based on witches with a soft pastel aesthetic. Their personalities, however, are not so cute...
- Disproportionate Retribution: Hattrem and Hatterene can and will savagely shred anyone experiencing a strong emotion or making a loud noise around them.
- Distaff Counterpart: Conceptually and mechanically, the Hatterene line serves as the female equivalent to the Grimmsnarl evolutionary line.
- The Empath: The Hatenna line is able to read the emotions of other living beings... however, this is precisely why they dislike company; strong emotions distress them, and as such, they gravitate towards trainers who have a calm disposition. Gigantimax Hatterene in particular became known as the "Raging Goddess" because of how much its empathetic powers increased and how hostile it would become as a result.
- Evil Counterpart: Could be considered this to the Ralts line, fellow Psychic/Fairy-types who are also empathic. However, while Ralts and its kin are protective of others and attracted to strong emotions, Hattena avoids emotional people and its evolutions are aggressive towards overly emotional people because intense emotions distresses them.
- The Fair Folk: Hatterene is a vicious Fairy-type that will attack anyone displaying strong emotion or even making loud noises.
- Foil: To Impidimp. Both lines are malevolent Fairy-type Pokémon that use Prehensile Hair in combat, react to emotions, have the same BST as the other line's corresponding form, are based off fantasy creatures, and are a One-Gender Race. Impidimp feeds off strong emotions while Hatenna hates them, and Grimmsnarl is a physical attacker while Hatterene is a special attacker. Additionally, in terms of design, the Hatenna line uses soft pastel colors, in contrast to the Impidimp line's hot and bright neon colors, and the Hatenna line uses softer and more rounded shapes, while the Impidimp line uses sharper, more pointed shapes.
- Get a Hold of Yourself, Man!: Exaggerated. If Hattrem detects that someone is having strong emotions, it won't just slap them it will pummel them. Hatterene is even worse, as it will murder people for being emotional around it.
- Godiva Hair: Hatterene's "robe" is actually its long hair.
- The Greys: Hatterene's face and actual body bear a strong resemblance to an archetypical Roswell Grey alien often depicted in media.
- Guys Smash, Girls Shoot: Hatterene forms this dichotomy with Grimmsnarl, being the most specially-inclined of the two. However, its lesser physical attack stat is still quite decent, just further separated from Hatterene's special attack than Grimmsnarl's two stats.
- Heal Thyself: The line naturally learns many healing moves. Most only work on allies, though Aromatherapy and Life Dew can target the user itself.
- Killer Rabbit: Despite what their cute appearance may suggest, these Pokémon are extremely dangerous. A Hattrem will beat you to a pulp if you come to one with strong emotions, regardless of who you are, while a Hatterene will rip you to shreds merely for making loud noises.
- Lady of Black Magic: Hatterene is a serene, female-only Pokémon with the appearance of a stereotypical witch and a whopping 136 Special Attack. It's known as "Forest Witch" for its violent tendencies and, while Gigantamaxed, "Raging Goddess" with the power to shoot down lightning from its tentacles. (It can't actually learn Thunderbolt or Thunder, though.)
- Magikarp Power: Hatenna takes a while to evolve, and has low stats, even for an unevolved Pokémon. It improves greatly upon evolution, however. Interestingly, it shares this trait with its Foil, Impidimp.
- Mighty Glacier: Hatterene has impressive Special Attack and Defense, and decent physical Attack, but is incredibly slow. Fortunately, they also get Trick Room to turn their low Speed into an advantage.
- Mobile-Suit Human: At first glance, you may think Hatterene is a tall, curvaceous humanoid Pokémon. But its actual body is incredibly tiny (about a third of the species' apparent height) and floating above the ground; what appears to be its 'bust' and long body is actually hair. This is even more apparent in its Gigantamax form, where its body is more visible, however, even in its regular form the "skirt" around its hips that the hair normally clings to is semi-transparent, and so one can actually briefly see Hatterene's true legs and lower body when it faints and the hair covering the skirt falls open.
- My Brain Is Big: A Hatterene's head is large in proportion to its body (which is less than half the volume of its head even without hair), although this is obscured by its ridiculously long hair.
- Nice Hat: Subverted. What appears to be hats on their heads is actually their hair in the shape of a hat.
- One-Gender Race: The Hatterene line is strictly female.
- Pintsized Powerhouse: Hattrem is only 2 feet tall but can knock out a professional boxer cold with just one blow from its hair braids. Not that this is reflected by Hattrem's terrible Attack stat; they'll be doing most of their knockouts with their psychic abilities.
- Prehensile Hair: For Hattrem and Hattrene, their hair has grown long enough that they can attack with it. They're not too shabby with it, either, capable of learning Shadow Claw, Psycho Cut, and Power Whip (along with a respectable base 90 attack for Hattrene).
- Psychic Powers: The line is primarily Psychic and are empaths that can learn many Psychic-type moves, with Hatterene adding Fairy into the mix upon evolution.
- Rapunzel Hair: Hatterene's hair is three times as long as her actual body.
- Red Baron: Hatterene is known as the "Forest Witch", and its Gigantamax form is known as the "Raging Goddess".
- Robe and Wizard Hat: Hatterene has what appears to be a witch hat and a very long dress (about three times the length of its actual body).
- Secret Art:
- Hatterene is the only Pokémon that learns Magic Powder, a move that turns the target into a Psychic-type.
- Gigantamax Hatterene gets G-Max Smite, a damaging Fairy-type move that confuses the target as its secondary effect.
- Shown Their Work: The association this line has with witches and hair is a reference to how some European folklore described witches as using their hair for magic.
- Super Mode: Gigantamax Hatterene, whose psychic abilities grow so powerful that it can now read the emotions of any living being around within 30 miles, and is also known by some as the Raging Goddess. It also replaces any Fairy-type damaging move with G-Max Smite.
- Totem Pole Trench: Hatterene gives this aesthetic, with most of it being the "hair" extending from its head, and the "body" actually still being small.
- Waddling Head: Hatenna definitely wouldn't look out of place in a Kirby game. Averted with its evolutions.
- White Mage: Despite constantly being described as a Killer Rabbit, the Hatenna line can actually be pretty potent as a more support-oriented option, as it naturally learns Life Dew, Heal Pulse, and Aromatherapy as well as having a diverse TM/TR movepool of unique moves such as Trick Room. Its Secret Art Magic Powder even plays into this.
- Witch Classic: Hatterene is based on this archetype, being a female-only Pokémon who wears a Robe and Wizard Hat, lives in the woods, and has magical powers.
Impidimp is an imp-like creature which thrives on smelling the emanations caused by frustrations of humans and other Pokémon, something they try to do by sneaking into people's houses and stealing their belongings. Upon evolving into Morgrem, they start to grow spear-like hair which they try to use by luring their target into false sense of security by begging forgiveness. When they evolve into Grimmsnarl, their hair has grown to cover their bodies like they were external muscles and can also use their hair to ensnare the opponent like they were tentacles.
A special Grimmsnarl caught in a Raid Battle has the ability to Gigantamax, giving it access to the Dark-Type move G-Max Snooze, which makes the affected opposing Pokémon sleep at the end of the next turn.
- Action Initiative: Can have the Prankster ability, which allows them to get priority on status moves. It also gets Sucker Punch as a level-up move.
- All Trolls Are Different: Grimmsnarl's size, hairiness, ugly features, and malevolence all bring to mind classic depictions of trolls. It helps that the Impidimp line are trolls in the other sense of the word.
- Always Accurate Attack: The line's Secret Art False Surrender never misses. The user bows its head to lower its target's guard and then stabs it.
- Boss Battle: Gigantamax Grimmsnarl is Marnie's ace and final Pokémon in the Pokémon League and in the Champion Cup rematch battles, replacing her previous ace Morpeko.
- Breaking Old Trends: It's the first Fairy-type line to be male-only, and the first line to be a ferocious monster both visually and in terms of lore.
- Combat Pragmatist: Part Dark-type and learn moves such as Fake Tears, Sucker Punch, Foul Play, and an especially dirty one in False Surrender.
- Combat Tentacles: Grimmsnarl attack by unfurling its hair and latching to opponents as tentacles would.
- Distaff Counterpart: Conceptually and mechanically, the Grimmsnarl line serves as the male equivalent to the Hatterene evolutionary line.
- Diving Kick: Gigantamax Grimmsnarl's Sword Pokédex entry says that its transformed leg hair allows it to deliver powerful kicks that bore holes in Galar's terrain.
- Early-Bird Cameo: Impidimp appeared in the demo that went around for months before the games were revealed and even appeared in the livestream that revealed Galarian Ponyta, but was never officially revealed itself.
- Emotion Eater: Impidimp feed off of the feelings of irritation from humans and Pokémon they mess with.
- The Fair Folk: Fairy-types that like to mess with people, Morgrem in particular being noted for trying to lure people into the forest, pulling I Surrender, Suckers on its enemies, and stabbing them with their hair when they let their guards down.
- Fake Muscles: Zig-zagged. Grimmsnarl, despite its bulky exterior, actually shares the rail-thin body type that its pre-evolutions have, it's just hard to see due to all the hair in the way. Despite this, the hair actually works to its advantage, working as an actual layer of muscles.
- Foil: To Hatenna. Both lines are malevolent Fairy-type Pokémon that use Prehensile Hair in combat, react to emotions, have the same BST as the other line's corresponding form, are based off fantasy creatures, and are a One-Gender Race. Impidimp feeds off strong emotions while Hatenna hates them, and Grimmsnarl is a physical attacker while Hatterene is a special attacker. Additionally, in terms of design, the Hatenna line uses soft pastel colors, in contrast to the Impidimp line's hot and bright neon colors, and the Hatenna line uses softer and more rounded shapes, while the Impidimp line uses sharper, more pointed shapes.
- Glass Cannon: Grimmsnarl has excellent attacking stats, but poor defenses.
- Green Thumb: Morgrem's Shield Dex entry mentions that some people believe that they can make crops grow.
- Guys Smash, Girls Shoot: Grimmsnarl forms this dichotomy with Hatterene, being the most physically-inclined of the two. However, its lesser special attack stat is still quite decent.
- I Surrender, Suckers: Morgrem's Sword Pokédex entry mentions that they try to beg for forgiveness, only to stab the opponent with their hair once the opportunity arrives. They even learn a move called False Surrender upon evolving, which is described as them bowing their head to stab the opponent with their disheveled hair.
- Item Caddy: Two of the line's possible abilities are Frisk and Pickpocket. The former allows the user to check the opponent's held item (and it can be taught Thief to steal it), and Pickpocket allows it to steal an opponent's held item when it uses a physical attack.
- Magic Knight: Has a non-too shabby Special Attack stat of 95, and learns enough powerful movesnote to take advantage of it. It also naturally learns Nasty Plot to boost that Special Attack further.
- Magikarp Power: Impidimp takes a while to evolve, and has low stats, even for an unevolved Pokémon. It improves greatly upon evolution, however. Interestingly, it shares this trait with its Foil, Hattena.
- No-Sell: Due to the line's Dark/Fairy typing, they are immune to both Psychic- and Dragon-type moves.
- One-Gender Race: The Impidimp line are male only.
- Our Fairies Are Different: Malevolent Fairy-types who thrive on bad feelings. They resemble imps, while their final evolution is more ogre-like in appearance and has hair that work like a layer of muscles.
- Our Ogres Are Hungrier: Grimmsnarl, a huge ferocious ogre with Prehensile Hair all over its body.
- Peek-a-Bangs: Morgrem's hair covers its left eye. This reflects their deceptive nature, as this type of hairstyle is commonly used to indicate a character that is hiding something.
- Power Makes Your Hair Grow: The line gains increasing amounts of hair while going from the almost hairless Impidimp to Grimmsnarl, whose hair acts as a secondary muscle. It culminates on Gigantamax Grimmsnarl growing so much hair that it can now drill holes in terrain and jump over the tallest building In a Single Bound.
- Prehensile Hair: Morgrem can use its hair to stab at people, while Grimmsnarl's hair is used as an external layer of muscle, making it strong enough to subdue a Machamp.
- Real Men Wear Pink: A ferocious male-only Pokémon species that possesses the Fairy type and some of the generally feminine and cutesy attacks that come with it.
- Secret Art: Morgrem and Grimmsnarl are the only Pokémon that learn the Dark-type False Surrender, an attack that never misses. The latter also learns the Fairy-type Spirit Break upon evolution, which always lowers the target's Sp. Atk stat. On top of this, Gigantamax Grimmsnarl has G-Max Snooze, a Dark-type attack that does damage and has a chance to make opponents drowsy, similarly to Yawn. Finally, they're the only Pokémon capable of learning Confide in Generation VIII due to the move having its TM status revoked and Chatot (which learns the move naturally) being a no-show.
- Shout-Out: When in Gigantamax Form, a long strand of Grimmsnarl's hair points straight up and floats, looking rather similar to Adult Gon's hairstyle.
- Shown Their Work: Imps are often depicted as demons or sprites (a type of fairy), which explains why the Impidimp line is both Dark- and Fairy-type.
- Sinister Schnoz: The entire line have long, pointy noses with only one nostril, which is said to suck up bad feelings.
- Super Mode: Special Grimmsnarl are able to Gigantamax, replacing their Dark-type moves with G-Max Snooze. The Gigantamax energy is so strong that it makes hair grow all over its now titanic body, and it is able to use it to drill holes and jump over buildings.
- Super Strength: Grimmsnarl is said to be so strong using its hair as muscles that it can easily subdue a Machamp.
- Support Party Member: Can invoke this with a moveset using, between its many options, Trick, Reflect, Light Screen, Thunder Wave, Taunt, Swagger...
- Troll: Imp Pokémon that live on being nuisances to others, literally feeding on irritation.
- Video Game Stealing: Their hidden ability, Pickpocket, lets them steal items from opponents when they connect with a contact move. Also, while it requires using a TM first, they're also effective users of Thief, as their Frisk ability will let their trainer know whether or not it'd be worth using.
- Walking Shirtless Scene: Morgrem has this appearance, as the way its skin is colored (green legs and belly and pink chest, arms, and face) make it look like it's not wearing a shirt.
- Whip It Good: Grimmsnarl can learn Power Whip via TR.
Milcery is a Pokémon made of cream that is believed to give any patisserie it visits guaranteed success and good fortune.
With a sweet item and some spinning, it can evolve into Alcremie, who can produce whipped cream that becomes richer the happier it is. Desserts made using this cream are invariably delicious, so many pastry chefs strive to have an Alcremie as their partner Pokémon.
A special Alcremie caught during Max Raid Battles has the ability to Gigantamax, which changes its form in addition to its size, and also gives it access to the Fairy-type move G-Max Finale, a damaging move that also restores the HP of Alcremie and its allies by half.
- Anthropomorphic Food: They look like living cream, though it is specified that their bodies produce cream rather than being entirely made of cream. Gigantamax Alcremie looks like an enormous multi-tiered cake decorated with frosting and sweets.
- Boss Battle: Gigantamax Alcremie is Opal's ace and final Pokémon in her Gym battle.
- Everything's Better with Rainbows: The secret 9th Alcremie flavor is called Rainbow Swirl (though it's more of a Rainbow Lite, featuring only the primary colors).
- Heal Thyself: Milcery and Alcremie learn Recover and Aromatherapy by level-up, and their Draining Kiss heals them by a fraction of the HP dealt to the opponent. Gigantamax Alcremie's G-Max Finale also deals damage while healing itself and its allies.
- The Insomniac: Its ability, Sweet Veil, prevents it and and all of its allies from falling asleep.
- Mighty Glacier: Its Special Attack and Defense are excellent, and its below average physical Defense can be sharply increased with Acid Armor, but its Speed is subpar and, unlike its physical Defense, can't be improved with its moveset.
- Nutritional Nightmare: Gigantamax Alcremie shoots its opponent with missiles made of cream that are loaded with 100,000 kilocalories. If it doesn't kill the opponent through raw damage, it will probably do so by giving them a heart attack or explosive diabetes.
- One-Gender Race: Only female Milcery and Alcremie exist.
- Our Fairies Are Different: Fairy-type cream Pokémon.
- Punny Name: Milcery is a combination of "milk" and "sorcery", while Alcremie combines "alchemy" and "creamy".
- Secret Art: Alcremie is the only one that can learn Decorate, a move that sharply raises a target's (other than itself) Attack and Special Attack. Meanwhile, G-Max Finale is exclusive to Gigantamax Alcremie, a move that inflicts heavy damage as well as healing itself and its allies.
- Slime Girl: Alcremie is one (100% female gender ratio), albeit one made out of a meringue-like substance.
- Spectacular Spinning: Evolving Milcery involves having the player character spin in place while their Milcery is holding a Sweet Item. Spin direction (clockwise or counterclockwise), seconds taken, and time of day influence the variant of Alcremie that it evolves into.
- Squishy Wizard: Alcremie has high Special Attack and Defense, but iffy physical Defense.
- Super Mode: Gigantamax Alcremie, which turns into a towering wedding cake with the original Alcremie becoming the cherry on top. It also replaces its Fairy-type attacking moves with G-Max Finale.
- Support Party Member: Alcremie's moveset, G-Max Move, and abilities are geared towards play in Double Battles. Decorate is only able to target opposing Pokémon and an ally, G-Max Finale heals said ally when used on it, and it also learns Aromatherapy, Aromatic Mist, Misty Terrain, and Light Screen.
- Unexpectedly Realistic Gameplay: Their evolution method is both incredibly outlandish and surprisingly logical. You get Alcremie by giving it sugar and spinning it into shape: in other words, you're quite literally just making whipped cream out of regular cream. It's just so weird by Pokémon evolution standards that it reaches Guide Dang It! territory.
- Virtual Paper Doll: A very rare case of this applying to a Pokémon. The sweet held, spin time and direction, and time of day influence what visual form Alcremie evolves into. There are 9 forms of cream and 7 types of Sweets. Other Pokémon have similar gimmicks, or they just have a plethora of different forms. If Shinies aren't taken into account, Alcremie has 63 forms it can evolve into (the closest contender is Unown, at 28.) If both Shinies and Diamond Shinies are taken into account, Alcremie has a staggering 77 forms to take! That's a lot of dessert.note
A strange Fighting-type "Pokémon" made of five soldiers and their commander (or "the brass" as it's familiarly called). They always stay together and live in the old ruins of Galar, patrolling the place with their well-synchronized might.
- Action Initiative: Falinks learns First Impression at level 35. The attack has +2 priority, but it only works on the turn Falinks is sent out.
- Armored But Frail: 100 base Defense, but only 65 base HP.
- Attack! Attack! Attack!: These Pokémon learn No Retreat, which increases all of their stats in exchange for forcing them to remain in combat.
- Badass Adorable: They're a group of Kirby-esque Waddling Heads decked out in miniature helmets and shields that can pack quite a punch.
- Burning the Ships: The move No Retreat prevents Falinks from leaving the battle, in exchange for boosting all of its stats.
- Combat Pragmatist: They can learn Beat Up via TM.
- Cool Helmet: They're Waddling Heads designed to look like a tiny adorable Spartan platoon, and so have golden helmets covering most of their bodies. The helmets also come with a horn used as their main method of offense.
- Critical Hit: Defied. Falinks's ability Battle Armor makes it immune to critical hits, even with attacks that always land critical hits such as Frost Breath.
- Death-or-Glory Attack: They have a unique move known as No Retreat, which boosts all of their stats but prevents them from switching out or running away.
- The Dividual: They're not a Hive Mind. Just a really well-ordered team.
- Dual Wielding: Each member of the squad dual wields a pair of shields.
- Frontline General: The commander usually stands at the front of the line, with the soldiers bringing up the rear.
- Horn Attack: Can learn Megahorn by level-up, and their horns are their main method of attack.
- Jack-of-All-Stats: Invokes this with No Retreat, patching up their lower special stats and even allowing you to surprise a physical wall by using Focus Blast, which becomes rather strong at +1 and also doesn't decrease your defenses like Close Combat, as the former's drawback is that it's just terribly inaccurate.
- Large and in Charge: The brass is larger than the rest, and has a shinier helmet with a bigger horn. According to its Shield Pokédex entry, its orders are absolute.
- Luckily, My Shield Will Protect Me: They all dual wield shields to their sides, with the leader defending their front. Fitting for a Pokémon named after the phalanx formation. They even know Protect at level 1.
- No Biological Sex: They're treated as genderless, although it's ambiguous as to whether they just don't have genders to begin with or whether each individual can have a different gender from another.
- No Mouth: They all have a pair of blue eyes on their faces, but no discernible mouths.
- Punny Name: Named after the Greek phalanx formation, as well as the fact that they're "linked" together.
- Secret Art: Falinks is the only Pokémon that learns No Retreat, a move that increases all stats but prevents them from escaping.
- Status Buff:
- Its Secret Art No Retreat raises its Attack, Defense, Special Attack, Special Defense, and Speed by one stage each while preventing it from leaving battle. Additionally, its moveset includes Bulk Up (raises Attack and Defense) and Iron Defense (raises Defense by two stages)
- Its Hidden Ability Defiant causes its Attack to sharply increase if any of its stats are lowered by an opponent.
- Turns Red: As a Max Raid Boss, they tend to use No Retreat once they reach half HP or set up their second barrier.
- Uniformity Exception: The commander is distinguished from the other members of its squad by having a pair of chipped shields (as opposed to the troopers' perfectly round ones,) a helmet that covers the bottom of its Waddling Head and a larger red crest on said helmet.
- Use Your Head: Falinks's head seems to be its method of attack. It learns Headbutt by level-up and can learn Zen Headbutt and Iron Head by TR.
- Waddling Head: They wouldn't look out of place as enemies in most Nintendo platformers. They also seem to have no arms to speak of, besides small pegs that let them carry their shields.
- Weak to Magic: Falinks has excellent physical Defense, but its base 60 Special Defense is rather lacking.
Pincurchin is an Electric-type sea urchin-like Pokémon that feeds on seaweed and has electrified spines that can retain a charge even three hours after being detached.
- Armored But Frail: Like several other Galar Pokémon, its great Defense is offset by its meager HP. To be specific, its physical Defense is 95 (and its Special Defense a respectable 85) versus its HP being just 48.
- Combat Pragmatist: Learns a number of Dark-type moves, between them Sucker Punch, Assurance, and Payback, the latter two always hitting as hard as possible thanks to Pincurchin's abysmal Speed stat.
- Heal Thyself: Pincurchin can learn Recover by level-up.
- Home Field Advantage: Summons Electric Terrain with its hidden ability.
- Making a Splash: While not a Water-type despite living in water, Pincurchin can learn Water Gun and Bubble Beam by level-up, and the powerful Hydro Pump and Liquidation through Technical Records.
- Mighty Glacier: Pincurchin has excellent attack and decent defenses, but its base 15 Speed makes it one of the slowest Pokémon in the game. It even learns Curse by level-up, which further bulks up its Attack and Defense while lowering Speed; with a Speed stat that is already almost as low as it can possibly go, Pincurchin can use Curse with impunity.
- Pint-Sized Powerhouse: Measuring 30 cm and weighing 1 kg, its Thunderbolts and Zing Zaps will still hurt like hell thanks to Electric Terrain and respectable attack stats.
- Poisonous Person: While not Poison-type, Pincurchin can learn Poison Jab by level-up, fitting for a Sea Hurtchin.
- Portmanteau: A cross between "pincushion" and "urchin".
- Sea Hurtchin: A sea urchin Pokémon whose spines give a nasty shock even after they're detached.
- Seldom-Seen Species: Let's face it; sea urchins are not the most charismatic or popular species in media.
- Spikes of Doom: Learns the moves Pin Missile, Toxic Spikes, and Spikes.
- Shock and Awe: Pure Electric-type, and generates electricity from its spines. It learns a variety of Electric-type attacks such as Electric Terrain and Spark and is one of the few that can learn Zing Zap.
- Status Buff: Pincurchin can learn Acupressure naturally, a move that sharply raises a random stat.
- Trap Master: Can lay Spikes and Toxic Spikes on the opponent's side of the field.
- Useless Useful Spell:
- Its strongest attacking move is Zing Zap. With a base attack of 101 and Electric Terrain, it hits like a truck, but since Pincurchin is painfully slow, it can't take advantage of the attack's rather hefty flinch rate - unless Trick room is up, in which case Zing Zap paired with a Paralysis ailment gets fun.
- The Rest, Sleep Talk, and Snore combo on a Pincurchin with Electric Surge is useless, since Electric Terrain prevents Pokémon from falling asleep.
A pair of Ice/Bug type Pokémon. Snom is a small little worm that is found in frigid climates and eats snow as its diet. Leveling up a Snom with high friendship at night makes it evolve into Frosmoth, a beautiful snow-white moth that can create blizzards by flapping its wings.
- Achilles' Heel: Due to their typing, they do not like Fire- and Rock- type attacks at all, which are both 4x effective.
- Berserk Button: Careless desecration to the environment will set off the normally docile Frosmoth.
- Big Creepy-Crawlies: Part Bug-types, and one of the few dual-typed Bug Pokémon with Bug as a secondary type rather than primary. Snom itself becomes quite large if it consumes a lot of snow, and is already about a foot long, while Frosmoth is 4'3".
- Big Eater: Snom eats a lot for its size; it's a growing little fella. When cooking curry, where most Bugs get away with a spoonful of food, it instead gets the comically large portion usually meant for Pokémon on the huge end of the scale. This is Truth in Television, as moth caterpillars do eat quite a lot.
- Eat Dirt, Cheap: Snom conveniently feeds on snow, which is in wide abundance where it lives. It grows bigger the more snow it eats.
- Fire, Ice, Lightning: Frosmoth forms this when paired with Volcarona and Vikavolt, two more Bug-types that go through a larval phase and evolve into special attackers, due to their secondary types upon evolving into their final forms.
- Foil: To fellow Bug-types Larvesta and Volcarona. Both start out as larvae that require a fair amount of Magikarp Power to evolve (in Larvesta's case, it's because it requires some levels and has commendable Attack, but a mostly Special movepool, and in Snom's case, it's because it requires lots of friendship and is pathetically weak, at a 185 BST) and evolve into two moths that both are a formidable Squishy Wizard in their own way, a 4x weakness to Rock, and access to Quiver Dance. They're also Ice and Fire type respectively.
- Gaia's Vengeance: Frosmoth summons blizzards to mercilessly attack any intruder who harms the environment.
- Glass Cannon: Frosmoth hits mighty impressively with 125 Special Attack and also has a decent 90 Special Defense (which is further improved if Frosmoth has Ice Scales as its ability), but its other stats aren't great, especially its low 65 Speed. It's also vulnerable to all entry hazards, especially Stealth Rock, which would cut its health in half. note However, it can use Quiver Dance to boost its special stats further while also patching up its lacking speed.
- An Ice Person: Primarily Ice-Type bugs with moves such as Icy Wind, Aurora Beam, Hail, and Blizzard.
- Kryptonite-Proof Suit: Frosmoth's Hidden Ability Ice Scale halves damage from special attacks, while its standard Ability Shield Dust prevents secondary effects from attacks.
- Lunacy: Evolves at night with high friendship.
- Magikarp Power: Snom has but a meager base stat total of 185, is incredibly slow, and learns only two moves total. If you stick with Snom and befriend it, it becomes Frosmoth, who is far more capable and powerful (though it still needs to watch out for Fire and Rock attacks).
- Moth Menace: Frosmoth is normally not aggressive, but it will summon howling blizzards to chase intruders away who harm the environment.
- Portmanteau: "Snom" is a combination of "snow", "worm", and "nom" (onomatopoeia for eating, reflecting its massive appetite), and "Frosmoth" is frost + moth.
- The Power of Friendship: Snom becomes a Frosmoth after leveling up with high friendship at night.
- Pretty Butterflies: Frosmoth is a very pretty white-as-snow moth, and it naturally learns the move Attract, a move that infatuates Pokémon of the opposite gender to prevent them from attacking.
- Ridiculously Cute Critter: Snom is an adorable ice grub who also evolves into the beautiful Frosmoth.
- Secret Art: Snom and Frosmoth have their signature ability Ice Scales, which halves damage dealt to them by special attacks.
- Seldom-Seen Species: Snom is based on the larvae of Dalceridae moths (or "jewel caterpillars")◊, which have gelatinous, translucent armour.
- Squishy Wizard: Frosmoth has 125 Special Attack and decent Special Defense, but has only 60 base Defense, meaning that it's easily felled with physical attacks.
- Status Buff: Following its butterfly/moth brethren, Frosmoth learns Quiver Dance naturally, which boosts its Special stats as well as its speed.
- Shown Their Work: Snom and Frosmoth's eating habits when making curry (Snom being a Big Eater while Frosmoth only eats a single spoonful) are actually quite accurate to real moths. Moth caterpillars will eat quite a lot before cocooning themselves, while moths will generally eat very little; in fact, some species of moth have no mouths at all, only surviving on how much they ate as caterpillars so they can breed and dying not long after.
- That's No Moon!: Snom wraps itself in a special icy silk, which makes it look like an icicle.
A Rock-type Pokémon made up of small and large rocks that resembles the rock formations making up Stonehenge, standing in grasslands to watch the sun, and being capable of delivering brutal kicks if threatened. Once a year, they gather with others of their kind to make a circle for unknown reasons, and their Ability Power Spot can power up the moves of their allies just by being near them.
- Dishing Out Dirt: Pure Rock-type, with half its moves in its natural movepool being Rock-type. It also learns a variety of Ground-type moves.
- Foil: To Eiscue. Both are extremely rarenote defensive and slow single-stage Pokémon that have a single type and a single ability, each one exclusive to a game version. Both are vulnerable to special attacks in some way; in Stonjourner's case, having a 20 base Special Defense means it will get heavily damaged when hit by any. They are also used by a version-exclusive Gym leader, Stonjourner being part of Gordie's team.
- Extremity Extremist: Attacks using kicks, and learns Stomp and Mega Kick via level-up, and Stomping Tantrum via TM.
- Living Structure Monster: A Pokémon resembling a Stonehenge formation. Its Shield Pokédex entry says that once a year at a certain time, Stonjourner gather out of nowhere and form in a circle.
- Magically Inept Fighter: A base 20 Special Attack means that Stonjourner isn't much when it comes to using special-based moves.
- Metal Slime: Stonjourner is a 2% grass encounter in an area that's constantly hailing, and unlike everything else there, it's not immune to hail, making it risky to lower its HP for a catch. At least it has a decent catch rate.
- Mighty Glacier: High Attack and Defense, but its 70 Speed is on the middling side. But considering that this Pokémon's comprised of a bunch of rocks with two giant boulders for legs, its Speed could have been much worse.
- Misplaced Wildlife: A weird case of gameplay design and world design not meshing well. The game always seems to imply that Stonjourner are supposed to live around Turrfield, Galar's archeological heart where quantities of stone formations identical to them can be found. In fact, the town even has a Stonjourner-themed tourist spot. But due to its role as Eiscue's Sword counterpart, it's instead found far into the icy lands around Wyndon on Route 10. Though its spots in the Wild Area are more appropriate, usually around the large rock formations in the northern parts of the land.
- Place of Power: Just being near Stonjourner will empower the moves of allies, thanks to its Power Spot ability.
- Punny Name: It's a stone sojourner.
- Riddle for the Ages: Why do Stonjourner gather together at a specific date and time once a year? Theories range from the position of the sun to the energy of the earth.
- Status Buff: Learns Iron Defense and Curse, allowing it to increase its defenses and attack even more, and Rock Polish to patch up its middling speed.
- Useless Useful Spell: Power Spot is useless for Stonjourner in Single battles since it can't buff itself.
- Weak to Magic: Stonjourner's high Defense stat is mitigated with an absolutely poor base Special Defense stat of 20, making it highly susceptible to special attacks.
A penguin-like Pokémon that arrived from a frigid land far from Galar that freezes its own head to keep cool, and goes by its own pace, often found drifting in the open ocean with only its ice-covered head on the surface and making due with wherever it ends up. Its one hair on top of its head connects to the surface of its brain and chills the air around it, and is also used to lure in food while hunting.
- Everything's Better with Penguins: It's a penguin that uses an ice cube to protect its head.
- Foil: One to Stonjourner. Both are extremely rarenote defensive and slow non-evolving pure-typed Pokémon with a single ability, each one exclusive to a game version. Both are also vulnerable in some way to special attacks; in Eiscue's case, special moves will bypass Ice Cube entirely. They are also used by a version-exclusive Gym-leader, Melony for Eiscue.
- Forgetful Jones: So absent-minded, it's one of the few Pokémon that learn Amnesia by level up.
- Fragile Speedster: In Noice Face form, it exchanges defensesnote for much higher Speednote .
- An Ice Person: Pure Ice-type, and keeps its head iced constantly to keep it cool. The majority of moves in its natural movepool are Ice-type.
- Lethal Joke Character: Eiscue is a defensive pure Ice-type, its big ice head looks a bit funny, and it has a middling BST of 470. However, thanks to Ice Face, it can switch into any physical attacker, take advantage of its damage block to use Belly Drum, and become a rather fearsome sweeper with +6 attack and 130 speed. Even better if you Dynamax it, with subsequent uses of Max Hailstorm restoring its Ice Face.
- Making a Splash: While not a Water-type, it is one of the few Pokémon that can learn Surf by level-up.
- Oh, Crap!: When its Ice Face is broken, Eiscue will briefly look shocked, and afterward will sport a perpetually worried expression.
- Punny Name:
- Eiscue as in "ice cube".
- Its no-ice face form, Noice Face, is exactly what it says, but it can be pronounced as "nice".
- Secret Art:
- Ice Face is unique to Eiscue, where it acts as a substitute to take physical damage once. It can be restored if Hail is used.
- Is one of the few Pokémon that can learn Surf via level-up.
- Shed Armor, Gain Speed: Once Ice Face is broken, Eiscue gains a significant increase in Speed, jumping from a paltry 50 to a massive 130. However, this also comes at the cost of its defensive stats.
- Single-Use Shield: Ice Face works similarly to Disguise save for only being able to block physical attacks instead of any attack once, but is restored in hail.
- Stone Wall: Eiscue has great Defense and serviceable Special Defense while in Ice Face form. Its attacking stats aren't the best in either form, though its physical Attack is an okay 80.
- Weather Manipulation: Eiscue can learn Hail and Aurora Veil by level-up, the latter of which takes advantage of Hail. Its ability, Ice Face, encourages use of Hail on the battlefield to restore its ice cube head.
Psychic/Normal Pokémon that derive their energy from feelings of gratitude using the horns on their heads. To this end, they serve people and Pokémon. Their appearance, abilities, talents, and movesets differs depending on their gender. Males have upturned horns and are great at being valets while the females have downward-pointing horns and are excellent babysitters. The males are exclusive to Sword while the females are exclusive to Shield.
- Battle Butler: Partly based on butlers and just as able to fight as any other Pokémon.
- Emotion Eater: Indeedee feed on feelings of gratitude, leading to them becoming willing servants and assistants to people and Pokémon.
- The Empath: Using their horns, they determine what would make others happy and do it. Indeedee are even called the Emotion Pokémon.
- Girlish Pigtails: The horns of female Indeedee resemble these, since they're curvy and point downward beside their heads.
- Home Field Advantage: Their Hidden Ability is Psychic Surge, which creates Psychic Terrain the moment they enter the battlefield, formerly unique to Tapu Lele.
- The Jeeves: The Sword Pokédex entry for male Indeedee mentions that they often serve as valets to their owners, and their design evokes the classic butler outfit.
- Maid: Female Indeedee resemble the stereotypical maid outfit in design, and like their male counterparts, are happy to serve their owners.
- Magical Nanny: The Shield Pokédex entry states that female Indeedee are good at babysitting.
- Male Might, Female Finesse: The males have higher Attack, Special Attack, and Speed, while the females have higher HP, Defense, and Special Defense. Female Indeedee also have a more defensive moveset, learning Reflect, Light Screen, Healing Wish, and Follow Me, while the male get a more offensive moveset with Tri-Attack, Extrasensory, and Last Resort.
- Masculine Lines, Feminine Curves: Downplayed, but the bellies of female Indeedee are more rounded than those of their male counterparts.
- Non-Elemental: Part Normal-type. The Pokémon have access to a few Normal moves naturally, though none deal damage.
- Power Nullifier: Due to having Normal as one of its types, it's immune to Ghost-type moves. Considering that its other type is Psychic, this means it loses what would otherwise be a weakness.
- Pink Girl, Blue Boy: Male Indeedee have blue markings at the inner corners of their eyes, and female Indeedee have pink markings on their brows.
- Psychic Powers: They are Psychic-type Pokémon and learn a number of Psychic moves.
- Recurring Element: Their appearance and their willingness to help people is reminiscent of Audino while their gender differences and coloration resemble Meowstic.
- Servant Race: They are compelled to serve others, but do so willingly since they live on feelings of gratitude.
- Squishy Wizard: Males have a high 105 base Special Attack and decent Special Defense, but their low base 55 Defense means they're quite susceptible to physical attacks. Females are similar, though they have slightly higher defenses (its 105 Special Defense being notable) and slightly lower Special Attack and Speed.
- Tertiary Sexual Characteristics: Males have horns pointing upwards, stoic expressions, small blue triangles on their face, and less white fur on their bellies; females have horns pointing downwards, caring expressions, small pink triangles on their face, and more white fur on their bellies.
- Useless Useful Spell: Can be bred to know the move Fake Out, which is rather good support... except that Psychic Terrain negates priority from both sides of the field.
- Version-Exclusive Content: In Shield, only female Indeedee can be found in the wild, while in Sword, only male Indeedee can be found in the wild.
- Who's on First?: Much like Audino's name is derived from the phrase "I don't know", Indeedee's name and other languages is derived from "Indeed" or "Yes".
Morpeko is a perpetually hungry Electric/Dark guinea pig Pokémon that is prone to mood swings due to its massive appetite. The form change granted by Hunger Switch changes the typing of its signature move Aura Wheel, which can be Electric or Dark-typed depending on the form Morpeko is in.
- Big Eater: It has a massive appetite, which results in mood swings when it doesn't have enough food in its stomach.
- Body Pocket: As seen in its profile picture, it uses the fur on its hip as pockets for food.
- Bullet Seed: One of its level-up moves is Bullet Seed, which it learns at level 45. It can also learn it via TM.
- Casting a Shadow: Its Sword Dex entry for Hangry Mode mentions that the electricity in its cheeks has converted into a Dark-type energy, which is why Aura Wheel turns into a Dark-type move.
- Combat Pragmatist: Part Dark-type and learns Taunt, Bite, Crunch, Flatter, and Torment by level-up.
- Fragile Speedster: Has 97 base Speed, but very poor defenses.
- Glass Cannon: Its 95 Attack paired with its 110-power Aura Wheel has the potential to do a lot of damage, but even a non-Super Effective attack is likely to knock it out in one hit.
- Green Thumb: Learns the aforementioned Bullet Seed via either level-up or TM, and can also learn Seed Bomb via TR.
- Jekyll & Hyde: Usually a sweet Pokémon, but once it reaches Hangry mode, it becomes ultra-aggressive and prone to evil acts until its hunger is satisfied.
- Man Bites Man: Learns the Dark-type moves Bite and Crunch via level-up. TMs and TRs give it access to Thunder Fang, Fire Fang, Ice Fang, and Psychic Fangs. In addition, it can receive Super Fang as an egg move.
- One-Track-Minded Hunger: When in Hangry Mode, it becomes aggressive and violent, and will do anything to satisfy its ravenous hunger.
- Morpeko's name is a combination of the words for "marmot" and "hungry" in Japanese.
- The name of its Hangry Mode is based on the common portmanteau of "hungry" and "angry", which describes the violent form very well.
- Power-Up Food: The food it eats is turned into electricity or a Dark-type energy depending on its current form.
- Recurring Element: The Galar region's resident Pikaclone.
- Red Eyes, Take Warning: Hangry Mode Morpeko has angry red eyes, and in this state, it's willing to do all sorts of evil deeds to appease its hunger.
- Secret Art: Aura Wheel is a move that boosts the user's speed and changes its type to suit Morpeko's current Mode Electric-type when Morpeko is in Full Belly Mode, or Dark-type when Morpeko is in Hangry Mode. Additionally, this move can only be used by Morpeko; if used by anything else, it fails. Morpeko is also the only Pokémon to have the Ability Hunger Switch, which changes its Mode after each turn.
- Shock and Awe: Part Electric-type, Morpeko uses the food it eats to power its electric attacks.
- Stance System: Morpeko has two Modes Full Belly and Hangry that it switches between after each turn due to its signature Ability, Hunger Switch. So far, the only known difference between the two modes (aside from appearance) is that Morpeko's signature move, Aura Wheel, changes its type alongside Morpeko's current Mode.
- Useless Useful Spell:
- Its ability, Hunger Switch, changes the typing of Aura Wheel, but only Aura Wheel. If it doesn't have Aura Wheel, Morpeko's ability is essentially useless. Even with Aura Wheel, Hunger Switch is very predictable, which a savvy opponent can easily exploit with well-timed switching and/or blocking to minimize the amount of damage that Aura Wheel can do, and counteracting this by giving Morpeko both another Electric-type move and another Dark-type move leaves it with only one moveslot remaining for coverage, boosting, recovery, status affliction, or some other purpose.
- It learns the move Power Trip early on, which increases in power with the number of raised stats the user has. However, its natural moveset doesn't have any stat-raising moves until Agility at level 40, meaning the attack will have the piddly power of 20.note
A line of Steel-type elephant Pokémon known for their tremendous strength. Cufant uses its trunk to dig up ground and can carry loads of over five tons without a hitch. Its skin tarnishes in the rain, however, turning a vibrant green color. Copperajah were imported from another region long ago and worked together with humans. Its skin is resistant to water and its trunk is strong enough to crush giant rocks into powder.
It also has a unique Gigantamax form, in which it becomes bipedal and its trunk becomes massive enough to demolish mountains and large structures, gaining access to the Steel-type damaging move G-Max Steelsurge, that also places a Steel-type version of Spikes on the field.
- Bishōnen Line: Gigantamax Copperajah goes bipedal.
- Boss Battle: Chairman Rose uses Gigantamax Copperajah as his ace and final Pokémon in the battle in the Energy Plant.
- Confusion Fu: Can learn moves of several types besides its own, including Heat Crash, Earthquake, Outrage, Power Whip, and even Play Rough.
- Dangerous Forbidden Technique: The last move in Copperajah's moveset is Superpower, a hard-hitting Fighting-type move that lowers its Attack and Defense after use. As a Steel-type Pokémon, it can also learn Steel Beam, which damages the user.
- Dishing Out Dirt: Not a Ground-type Pokémon, but learns a number of Ground-type moves like Bulldoze and High Horsepower.
- Extra-ore-dinary: One of the few pure Steel-types in the game. The line can learn Heavy Slam and Iron Head by level-up, Steel Beam by tutor, and several more Steel-type moves by TM/TR.
- Gentle Giant: Powerful enough to crush boulders and buildings, but works together with humans.
- Glass Cannon: Has 130 base Attack, but its defenses are middling at best, meaning that anything that does regular damage through its Steel typing will make short work of it.
- Honorable Elephant: Both Cufant and Copperajah are known to help humans with tasks.
- Meaningful Name: The "Cu" in "Cufant" is copper's periodic table symbol.
- Metallic Motifs: Copper, unsurprisingly. Besides its visual copper motif, it's also known for assisting humans, reflecting copper's utility and versatility.
- Mighty Glacier:
- Copperajah's Steel-typing combined with its high HP stat make its defenses formidable even if its actual defensive stats aren't that great, but its base 30 Speed is terrible.
- Invoked by their ability Heavy Metal. Copperajah are already heavy, weighing 650 kg, with Heavy Metal doubling it to 1350 kg, increasing the effectiveness of Heavy Slam and Heat Crash.
- Mythology Gag: Raichu and Gastly's Pokédex entries in Pokémon Fire Red bizarrely mention Indian Elephants as a power comparison. Come 15 years later, and we finally get an elephant Pokémon that looks like an Indian Elephant. note
- Portmanteau: Cufant is a combination of elephant and Cu, the atomic symbol of copper. Copperajah is a combination of copper and Maharajah, Indian for "great king".
- Secret Art: G-Max Steelsurge, a damaging Steel-type move that leaves Spikes to damage Pokémon that switch in, in a manner similar to Stealth Rock.
- Shown Their Work: Since their skin is made of copper, it turns green when wet due to oxidation.
- Super Mode: Special Copperajah are able to Gigantamax, turning into powerful behemoths able to bring down mountains and demolish any buildings. Their Steel-type damaging moves are also replaced by G-Max Steelsurge.
- Super Strength: Cufant is noted for being able to carry loads of over five tons, while Copperajah can grip giant rocks so hard with its trunk that they turn into powder.
- Trap Master: Can fullfil this role thanks to G-Max Steelsurge and Stealth Rock, even getting Whirlwind to take advantage of both hazards and rack up damage.
- Unskilled, but Strong: Copperajah doesn't learn many usable moves, but what it has allows it to break holes on the opponent's team through its raw strength. Invoked by its ability Sheer Force, that gets rid of any additional effects on its moves for a 30% damage boost.
- Use Your Head: Naturally learns Iron Head and gets STAB due to its Steel typing.
Cara Liss, a premiere scientist of the Galar region, is incompetent at reviving Fossil Pokémon when compared to her colleagues in other regions. Because of Galar's unique nature of producing half-fossils that never match, she creates a machine that forcibly combines fossils of two different species of prehistoric Pokémon and revives it as one. The end result of this is a set of four mismatched Pokémon. Each one is made of two body parts from four different extinct species of Pokémon — two front halves belonging to a bird and a fish, and two back halves belonging to a drake and a dinosaur (English version)/plesiosaur (Japanese version) — and takes stats and abilities from both.
- Arson, Murder, and Jaywalking: While Dracovish and Arctovish have crippling physical deformitiesnote , and while Arctozolt also doesn't have it easynote , Dracozolt only has to deal with having a larger bottom half compared to its tiny front half. While there are certainly inconveniences with not being able to reach its back or stomach with its flimsy arms, as well as possibly losing its balance when running from having such a giant back half, it at least doesn't have to deal with breathing problems or being perpetually cold.
- Artificial Human: Considering their physical appearances and the way in which they are revived, it is unlikely that they were actual prehistoric Pokémon that went extinct. Rather, they were artificially created by humans using parts of extinct Pokémon.
- Beware the Silly Ones: Dracovish has a very comical appearance, and, as seen in Pokémon Camp, it has a silly-looking gait. However, it is an incredibly powerful Pokémon in battle, with its signature move Fishious Rend being one of the most powerful moves in the game under the right circumstances.
- Blush Sticker: Dracozolt has round red ones on its cheeks, similar to Pikachu (who, appropriately enough, is also an Electric-type). Arctozolt has these too, but they're blue, possibly to indicate how cold it constantly is.
- Body Horror: Their mismatched body parts give them an unnerving appearance. It's not so bad for the "-zolt" head, which maintains the same basic shape in both its forms, but Dracovish has a tail for a body, and Arctovish has its head on upside-down.
- Breaking Old Trends: They are the first fossil Pokémon that are not Rock-type. They are also the first such creatures who did not naturally exist and are thus Artificial Humans. They are also the first fossil Pokémon that are incapable of reproducing.
- Came Back Wrong: Whatever they looked like in their past lives, it was almost certainly less disturbing than their current forms. The bird resembles a Velociraptor and the fish a Dunkleosteus, while the drake resembles a Dacentrurus and the "dino" a Plesiosaurus.
- Combat Pragmatist: Their signature moves, Bolt Beak and Fishious Rend, have twice the power if they hit the opponent first, and also if the opponent switches out.
- Crouching Moron, Hidden Badass: Dracovish looks rather silly, with it being a fish head on top of a dinosaur's ass that's said to be unable to breathe if it isn't immersed in water. Still, you would do better than underestimate it. Thanks to Strong Jaw, Dracovish has what may be the strongest move in the entire game in the form of a boosted Fishious Rend. Against a slower or switching opponent, Fishious Rend has a base power of 255, 382.5 after STABnote . With a Choice Band and Rain active, Dracovish is capable of liberally oneshotting Pokémon that resist Water, even premier tanks like Ferrothorn and Toxapex.
- Cursed with Awesome: Out of all the combinations, Dracozolt seems to have the better end of the stick, as unlike the others, it doesn't have a noted deficiency with its new body such as permanently shivering, breathing problems, or an upside-down head. It just has giant legs and a tail that (provided that its Pokédex entry isn't lying or making it up) generate its electricity for it.
- Elemental Absorption: The "-zolt" head gets Volt Absorb, while the "-vish" head gets Water Absorb.
- Everything Is Better With Dinosaurs: The "Draco-" back-half and the "-zolt" front-half both appear to have come from dinosaur-based Fossil Pokémon; a stegosaur-like one for "Draco-", and a raptor-like one for "-zolt". It is also possible that the "Arcto-" back-half is another sea-going reptile and indeed, the fossil it's revived from is called "Fossilized Plesiosaur" in the Japanese version.
- Eyes Always Shut: The "-zolt" fossils are almost never seen with their eyes open. The one time a player can see their eyes is during Camp when they wake up from their sleep.
- Flesh Golem: A non-humanoid version, but they still fit, due to being made out of mismatched body parts.
- Fossil Revival: They're the fossil Pokémon of the generation and are revived from fossils. Unlike most other fossil revivals, theirs is mismatched and imperfect due to Cara Liss trying to resurrect two species at the same time, resulting in Mix-and-Match Critters.
- Future Imperfect: Cara Liss is completely oblivious to the glaring flaw in her fossil revival technique, and happily states that she can tell that these Pokémon definitely roamed the world in prehistoric times. Their Pokédex entries have incredibly misguided assumptions of how they lived in the past, based on their current forms.
- Gameplay and Story Segregation: Assuming the Pokédex entries are to be taken literally, several of the various infirmities they describe don't actually impact the Pokémon in gameplay. For instance, whether socializing in Pokémon Camp or engaging in battle, Dracovish seems to have no trouble breathing on land, despite one Pokédex entry claiming it can't breathe on land.
- Guide Dang It!: The game doesn't tell you that Fishious Rend is boosted by Dracovish's Strong Jaw, as it is actually a biting move (the Japanese name for it is "Gill Bite").
- Hoist by His Own Petard: According to their Pokédex entries in Sword, Dracozolt and Dracovish drove themselves to extinction after they depleted their own food sources.
- Hybrid Monster: As a result of Cara Liss reviving the fossils of two different species of prehistoric Pokémon simultaniously, they are spliced together into a combination of parts from the different extinct Pokémon species.
- An Ice Person: The "Arcto-" body has Ice-type attributes.
- Late Character Syndrome: While they can be obtained before the fourth Gym, you receive them at level 10 in an area inhabited by wild Pokémon in the 30s. Hope you have some Exp. Candies to spare.
- Later Installment Weirdness: Completely unlike any Fossil Pokémon in any previous generation, being artificial mishmashes of parts from four different unknown Pokémon, and none have the typical Rock typing of Fossil Pokémon on top of that. They are also completely sterile and incapable of breeding.
- LEGO Genetics: Naturally, since these fossils are obviously put together incorrectly, resulting in four possible mixes of parts from two different ancient beings. As a result, they are the first fossil Pokémon that cannot breed at all.
- Making a Splash: The "-vish" head has Water-type attributes.
- Man Bites Man: Dracovish can have the Strong Jaw ability, which boosts the power of biting moves...including Fishious Rend.
- Master of None: The "Draco-" body has stats that are well-rounded, but mostly below average. Their abilities make up for this, with Hustle increasing the attack of Dracozolt by 50% but reducing its accuracy by 20%, Strong Jaw increasing the power of Dracovish's biting moves by 50%, and Sand Rush doubling the speed of both under the sand.
- Mighty Glacier: The "Arcto-" body has better defences than the "Draco-" one, but lower speed. Averted if they have their hidden ability, Slush Rush, which doubles Arctozolt and Arctovish speed under hail.
- Mix-and-Match Critters: A literal example. All four of them are crudely stitched together from halves of two out of four different unknown Pokémon (two of which appear to be aquatic Pokémon, while the other two appear to be dinosaur-like Pokémon).
- Monochrome Past: Their shiny forms are all grey to give off this effect, as they're based on palaeontological history.
- No Biological Sex: Justified, as they're made of mismatched body parts and thus aren't capable of reproducing.
- Our Dragons Are Different: Dracozolt's proportions are very mismatched between its head and body, while Dracovish's "draconic" properties end at having a dragon tail for a body.
- Overshadowed by Awesome: While all four Pokémon have the same devastating Signature Move gimmick, Dracovish gets the lion's share of the playerbase's attention for two reasons: its Water/Dragon typing has only two weaknesses* , and Fishous Rend is classed as a biting move and is thus boosted by its Strong Jaw ability* .
- Raptor Attack: Zig-zagged with the "-zolt" half; it's visibly based on Velociraptor, including feathers on the arms and head. It still has pronated hands without feathers attached to them, though, rather than the wing-like supinated ones with feathers that dromaeosaurs really had. Arctozolt even dispenses with the wing feathers completely, though it's still got a head crest.
- Secret Art: The electric-type Bolt Beak for the "-zolt" head, and the water-type Fishious Rend for the "-vish" head. Both moves have their power doubled if the user attacks before the opponent does.
- Seldom-Seen Species: While two of the pieces are based on raptors and plesiosaurs, the "-vish" head appears to be based on a Dunkleosteus and the "Draco-" part appears to be based on a Dacentrurus.
- Shock and Awe: The "-zolt" head has Electric-type attributes.
- Shown Their Work:
- The mismatched appearances of these Fossil Pokémon are a reference to the early days of dinosaur palaeontology; palaeontologists who discovered the first dinosaur bones used bones from different dinosaur species in an attempt to make cohesive creatures out of them.
- The "-zolt" half is undoubtedly another Fossil Pokémon based on feathered dinosaurs. In this case, it's a Velociraptor, whose arm bones show bumps for feather attachment. It also clearly has a narrow upturned snout and a slender build like the actual Velociraptor, unlike the bulkier, round-headed Jurassic Park-esque "Velociraptor" that were actually based on Deinonychus.
- Plesiosaurs have been discovered to have tail flukes, which is reflected by the "Arcto-" half. Also, the "Arcto-" half being an Ice-type references the fact plesiosaurs were warm-blooded.
- The "-vish" head has the Strong Jaw ability, which is based on Dunkleosteus having one of the strongest bite forces in the animal kingdom.
- Socialization Bonus: Downplayed. The Dino (the "Arcto-" body) and Bird (the "-zolt" head) Fossils are largely found in Sword, while the Drake (the "Draco-" body) and Fish (the "-vish" head) Fossils are largely found in Shield. While it is possible to obtain the other version's fossils through the Digging Duo, the chances of this are quite slim as well as a large time- and Watt-sink, so it's oftentimes simpler to trade with a friend playing the other version of the game.
- Stock Dinosaurs: The -zolt half resembles a Velociraptor and the Arcto- half is the body of a plesiosaur.
- Stylistic Suck: The Fossil Pokémon hardly resemble sensible creatures unlike most other Pokémon, playing into the awful implications of their creation.
- Unreliable Narrator: Their Pokédex entries suggest that whoever wrote them knew that they Came Back Wrong as the result of horrific scientific experimentation, but tried to cover it up by suggesting that these creatures were like that all along in the prehistoric past. This also applies to Cara Liss,note the scientist who revives them on Route 6, unless she really doesn't notice anything wrong with what she'd just revived.
- Video Game Cruelty Potential: As these Pokémon are known to suffer from crippling disabilities due to the haphazard nature of their creation, choosing to fuse fossils into one of them would thus lead to a creature consigned to a miserable existence. As such, from a lore perspective, the player's act of obtaining one of these Pokémon would count as this.
- Wingding Eyes: Dracovish and Arctovish get these in the form of X's when fainting.
The metal composing Duraludon's body is incredibly durable but surprisingly light, only weighing about 88 lbs. in total on average. Thanks to this, Duraludon can move quite quickly, though its body is weak to corrosion and it's known to rust easily. They use their slightly differently shaped arms to grind down rock surfaces for food.
Special Duraludon caught in Max Raid Battles are capable of doing a Gigantamax transformation, gaining an appearance similar to a skyscraper and also access to the Dragon-type move G-Max Depletion, that deals damage and reduces the PP of the last move used by the opponent by 4.
- Boss Battle: Gigantamax Duraludon is Raihan's ace and final Pokémon in his Gym battle.
- Dinosaurs Are Dragons: It has the same saurian build as Tyranitar, but it is also part Dragon-type.
- Extra-ore-dinary: Part-Steel-type and composed of a lightweight metal that appears highly polished. It can learn Steel-type moves such as Metal Claw, Flash Cannon, and Metal Burst.
- Gameplay and Story Segregation:
- Duraludon are said to live in caves because they dislike rain, which causes them to rust. Gameplay-wise, they're even less susceptible to Water-type moves than other Steel-types due to their Dragon-type, and in the Giant's Cap of the Wild Area the Duraludon walking around in the overworld appears even in heavy fog and rain.
- Its Gigantamax form is said to have a body structure highly resistant to earthquakes. Gigantamax Duraludon is as weak to Ground-type moves as its original form is.
- Living Structure Monster: Duraludon basically turns into a skyscraper when Gigantamaxed. Stakataka, eat your heart out.
- Mana Burn: In Gigantamax form, its Dragon-type moves are replaced with G-Max Depletion, which reduces the PP of the target's last move by 2.
- Meaningful Name: Named for the duralumin alloy, which is indeed very sturdy yet lightweight.
- Metal Slime: It has a 1% chance of appearing in wild grass. Unlike Sizzlipede where you could use Flash Fire to easily attract it, the Galar region lacks any Pokémon with Magnet Pull to increase its encounter rate. Luckily, there's an NPC in Wyndon who will trade you one for a Frosmoth, though of course you still have to get a Snom to evolve into one before you can do this, and there is a Duraludon wandering around the Giant's Seat as an overworld encounter on most days.
- Power Nullifier:
- Has an exclusive Hidden Ability called Stalwart, which allows it to ignore the effects of Follow Me, Rage Powder, and Spotlight, as well as Lightning Rod and Storm Drain.
- Its Steel typing means Poison-type moves don't affect it.
- Our Dragons Are Different: A Steel/Dragon-type composed of lightweight metal. It resembles a polished tower in its regular form and a high-rise building when Gigantamaxed.
- Portmanteau: Its name is a combination of duralumin (an obsolete name for a type of alloy) and the common dinosaur suffix -don.
- The Rival: To Tyranitar, according to the official website; the two share a habitat and often clash against each other.
- Secret Art:
- Duraludon is the only Pokémon that can have the Hidden Ability Stalwart, which ignores opposing Pokémon's moves and abilities that draw in moves.
- Gigantamaxed Duraludon is the only Pokémon able to use G-Max Depletion, a move that inflicts damage while reducing the PP of the last move the target used.
- Though the Dragon-type attack Breaking Swipe is available by TM, Duraludon is the only Pokémon that can learn the move by leveling.
- Shout-Out: Appearance-wise, it seems to be the Mechagodzilla to Tyranitar's Godzilla. On the official website, it's even stated the two often clash with one another.
- Super Mode: Duraludon's Gigantimax form causes it to transform into a skyscraper-like creature, with a structure so hard, it becomes resistant to earthquakes. Its Dragon-type damaging moves are also replaced by G-Max Depletion.
- Tyrannosaurus rex: Like Tyranitar and Groudon, it resembles the King of Dinosaurs without being fully based on it like with the Tyrantrum line.
- Useless Useful Spell: Its abilities somehow manage to all be almost or entirely useless for Single battlesnote .
- Weak to Magic: Duraludon sports a high base 115 Defense, but it has a flimsy base 50 Special Defence.
Dreepy is a relic from a bygone era, reborn as a Ghost-type and lingering on in the modern day. It's small and weak on its own, but when trained, it can evolve into the much stronger Drakloak, which can fly at great speeds. Drakloak itself can evolve into Dragapult, which keeps Dreepies in the compartments of its horns to launch them out at mach speed, something they apparently look forward to.
- Abnormal Ammo: Dreepy are Drakloak and Dragapult's ammo: they're shot out of the holes in their heads (one Dreepy for Drakloak and two for Dragapult), and they're apparently eager to get launched.
- Always Accurate Attack: Lock-On allows the next move to hit the target without fail. Useful for the low-accuracy Dragon Rush.
- Armor-Piercing Attack: One of their abilities is Infiltrator, allowing them to ignore barrier moves like Reflect and bypass Substitutes.
- Barrier-Busting Blow: Phantom Force, learned at level 48, ignores Protect-type moves and removes that protection for the rest of the turn.
- Cast from Hit Points: Dragapult can learn the moves Take Down and Double-Edge, Normal-type moves that deal recoil damage.
- Combat Pragmatist: Dragapult naturally learns the physical Dark-type moves Bite, Assurance, and Sucker Punch.
- Confusion Fu: While on the physical side Dragapult's attacking movepool is mostly limited to Dragon, Ghost, Dark and Normal moves, its special movepool is significantly wider - the fact that Dragapult's Attack and Special Attack are not too far away from each other makes its attacking move options unpredictable.
- Dracolich: They're ghost dragons. Dreepy in particular is stated to having come Back from the Dead at some point.
- Fastball Special: Dragapult keeps two Dreepy in the holes in its horns, and in battle, it shoots them at its opponent. According to the Pokédex (and evident by the smiles on their faces), Dreepy look forward to being launched at Mach speeds.
- Fragile Speedster: Dragapult has the highest Speed of any Ghost type and any pseudolegendary, and also the lowest Special Defense of any pseudolegendary. Only Goodra has lower Physical Defense among pseudolegendaries.
- Glass Cannon: Dragapult has a great attack stat, a good special attack stat and is one of the fastest Pokémon ever, but its HP is only decent and its defenses below average.
- Guide Dang It!: Dragon Darts's move description states its unique property of hitting one Pokémon twice, or two Pokémon once depending on whether there is one or two targets, respectively. What it does not state, however, is its smart targeting properties - if there are two targets, but one cannot be damaged by Dragon Darts, the move will hit the vulnerable target twice.
- Infinity -1 Sword: Dragapult is the Pseudo-Legendary of this generation, having a stat total of 600. It is the fastest of them all, with a Speed stat of 142, which far outstrips the previous fastest Garchomp, who was at 102. (Which, incidentally, is the Speed stat for Drakloak.)
- Living Relic: Dreepy is classified as the "Lingering Pokémon" and its Pokédex entries refer to it as having once inhabited the prehistoric seas. However, rather than surviving and remaining the same the way Pokémon like Relicanth did, it's noted they did at some point die out, but were reborn as Ghost-type Pokémon in more recent times. With their newfound powers, they are quite different from (and perhaps stronger than) their previous lives.
- Magic Knight: With only 20 base points separating its Attack from its Special Attack and with its special moves being generally stronger, Dragapult is very proficient both as a physical and a special attacker.
- Magikarp Power: Dreepy is pretty weak, and doesn't fully evolve until Level 60. To make the initial training more difficult, its only moves are Astonish, Infestation, Quick Attack, and Bite, all of which have low base power at the point it's encountered. Its stats become more usable, but still mediocre, when it evolves into Drakloak, though it learns the powerful Dragon Pulse upon evolution.
- Metal Slime: Dreepy's only habitat in Galar is the Lake of Outrage... at 1-2%...and only in overcast weather, fog or thunderstorms. Drakloak is actually easier to catch due to appearing in the overworld.
- Ninja Pirate Zombie Robot: The line are prehistoric salamander ghost dragons, with Drakloak and Dragapult also having a head that is shaped like a stealth bomber aircraft.
- Power Nullifier:
- As Ghost-type Pokémon, they are immune to Normal and Fighting-type attacks.
- Clear Body, one of their abilities, makes them immune to any effect that would drop one of their stats.
- Our Ghosts Are Different: Part-Ghost type Dracoliches. It's implied that they defied extinction by becoming ghosts.
- Our Dragons Are Different: A Ghost/Dragon-type line of prehistoric amphibians whose heads look like stealth bombers.
- Portmanteau: Dreepy is a creepy dragon, Drakloak is dragon + cloak, and Dragapult is dragon + catapult.
- Prehistoric Monster: One of the few Pokémon examples that isn't a revivable fossil—it's a ghostly prehistoric amphibian monster.
- Recurring Element: The Gen VIII pseudo-legendary Pokémon line. Like the Hydreigon line (also catchable in Galar), it's also based on the concept of multiple entities, going from one to two and finally three; however, rather than being multi-headed creatures, Drakloak and Dragapult carry their Dreepy young into battle to make up the difference.
- Secret Art: Dragapult is the only Pokémon that can learn Dragon Darts, which is described as an attack based on firing Dreepy at the opponent.
- Seldom-Seen Species: They're based on Diplocaulus, the "hammerhead salamander" of the Permian Period.
- Stealth Pun: It's a Ghost-type and based on the B-2 Spirit.
- Stock Dinosaurs: A delightfully rare non-dinosaur and pre-dinosaur variant in fact—Diplocaulus is one of the most commonly-depicted fossil amphibians, but it's a Seldom-Seen Species in media.
- Switch-Out Move: U-Turn allows Dragapult to inflict damage and immediately switch out, forcing another member in its party to enter battle.
- Takes One to Kill One: The entire evolutionary line suffers from the ignominy of being weak to both of its own types. Such dubious honor is shared with the only other Ghost/Dragon-type Pokémon, Giratina.
- Team Mom: Drakloak is referred to as the "Caretaker Pokémon" and according to its Shield Pokédex entry, it feels uneasy when it doesn't have a Dreepy to take care of — to the point of trying to use any Pokémon they come across as a substitute.
- Weaponized Offspring: Dreepy double as missiles to be launched at enemies by both Drakloak and Dragapult. According to Dragapult's Shield Pokédex entry, the Dreepy are very eager to do this for some reason. Good thing they're Ghost-types!
The cover legendaries of Sword and Shield. Zacian is the mascot of Sword, and is a graceful fighter that wields a sword in its mouth. Zamazenta is the mascot of Shield, and is a regal bulwark with an indomitable will that wears a shield around its face.
- Absurdly Sharp Blade: Zacian's sword can cut anything, the official site noting that it can cut through the scales of Dragon-types as if they were paper. When using Behemoth Blade, it can apparently slice the ocean in two.
- Action Girl: Although genderless, it's implied for Zacian, a mighty sword-wielding wolf which is referred to the Pokédex as Zamazenta's "elder sister".
- Advertised Extra: Downplayed in that while they have significant roles in Sword and Shield's story, it is mostly relegated to the post-game story, the main story being focused on Eternatus instead.
- Back-to-Back Badasses: After recognizing each other and sensing an unknown threat in a trailer, they assume this stance and power up their weapons.
- Badass Beard: Zamazenta's shield mane gives this impression.
- Bare-Fisted Monk: Zamazenta is Fighting-type, and is also known as the Fighting Master's Shield.
- BFS: Zacian's sword is normally rather standard in size, though it demonstrates the ability to power it up into a much larger blue form when using Behemoth Blade.
- Bragging Rights Reward: Only one of them can be caught at the post-game's climax. Aside from player vs. player battles, the only situations the player can feasibly use them in are at the Battle Tower, trainer rematches, and Max Raids.
- Colorful Theme Naming: Zacian's name is a pun on "cyan", while Zamazenta's is one on "magenta". They glow with their respective colors when powering up.
- Cool Big Sis: Zacian is sometimes referred to as "Zamazenta's elder sister". While it's genderless like most Legendaries, it does have some feminine elements like its braids, and it does indeed seem to care about Zamazenta.
- Cool Crown: Their Crowned forms are aptly named, and feature a crown that does not appear in their Hero design.
- Cool Sword: Zacian wields a golden sword in its mouth. It also demonstrates the ability to transform it into an ornate blue BFS.
- Covered with Scars: It's not very obvious in their Crowned forms, where they have golden armor (and, in Zamazenta's case, a shield) to cover it up, but it's very apparent in their unarmored "Hero of Many Battles" forms. Not only does each Pokémon have large scars all over their body, but they're even each missing an ear.
- Cutlass Between the Teeth: Zacian uses a long sword held in its mouth, since its paws are obviously not made for gripping like a human's hands are.
- Dance Battler: Zacian's swordplay is described as being similar to a dance as it cuts down opponents with slashes faster than the naked eye can see before they can even feel pain.
- Dented Iron: Implied due to the naming of their "Hero of Many Battles" forms and said forms being Covered with Scars. Their Crowned forms turn them into literal Steel-Types.
- Do Not Taunt Cthulhu: A variation. In the post game, Sordward and Shielbert infuse the legendary with a dangerous amount of Galar particles, expecting it to Dynamax and rampage through the city, seeking to prove to everyone that the wolves were just violent brutes rather than the heroes Sonia's book explained them to be. It doesn't work though, as they resist enough to prioritize attacking Sordward/Shielbert, and thus promptly go berserk on the duo, requiring you and Hop to quell its rampage.
- The Dragonslayer: Apart from their role in sealing away the Dragon-type Eternatus, Zacian and Zamazenta's signature weapons are noted as being especially effective for fighting Dragon-types. Helping this fact is that both are Steel-Type (which resists Dragon) and Zacian is Fairy-Type (which is immune to Dragon).
- Excalibur in the Rust: The hold items that both Pokémon require to change into their Crowned forms are the Rusted Sword for Zacian and Rusted Shield for Zamazenta. These weapons have clearly seen better days, with Hop saying how they look like they'd crumble if someone looked at them funny, but when wielded by Zacian and Zamazenta they turn into pristine, gilded weapons.
- Extra-ore-dinary: Are part-Steel type in their Crowned forms, and absorb metal particles from the environment to form their armor and weapons.
- Gold Makes Everything Shiny: Both of their respective weapons are bright gold, as well as their Cool Crowns.
- Guest-Star Party Member: Both of them fight alongside you in the battle against Eternatus. The cover legendary can later be caught in the post-game.
- Leitmotif: While many legendaries have unique battle themes in the past, Zacian and Zamazenta are the first to have a distinct motif associated with them that recurs throughout the story, forming the basis of the Slumbering Weald music as well as "Galar Legends", which plays when Sonia investigates the legends of Galar. This motif also has three distinct battle themes: "Mysterious Being" for their Hero forms, "Legendary Battle" for their Crowned forms in the post-game, and their theme forms the Triumphant Reprise during "Eternatus 3". Almost all versions of their theme are associated with howling as "vocals" as well.
- Lightning Bruiser:
- Zacian's Crowned Form has an insane 170 Attack, 148 speed, and its HP and defenses are still solid (92 HP, 115 defences).
- Zamazenta's Crowned Form has a pretty high 130 attack, a high 128 speed, and extremely sturdy defenses (92 HP, 145 defenses).
- Luckily, My Shield Will Protect Me: Zamazenta, who has a mane that resembles a shield which is said to turn back any attack, the claws of Dragon-type Pokémon leaving no scratch on it.
- Magically Inept Fighter: Both of them. Compared to their high 130 (170 for Zacian's Crowned Forme) attack stats, they have a much weaker 80 Special Attack in all forms, and is the lowest stat for both of them.
- No Biological Sex: Like most Legendaries, both of them are genderless, though Zacian is sometimes referred to as female.
- Noble Wolf: Both of them have this as a design influence, due to their royal nature, regal colors, and affiliation with weapons of knights, as well as being guardians of the Galar region. In the post-game, several characters even express the opinion that they are the true monarchs of Galar.
- Nonstandard Skill Learning: Behemoth Bash and Behemoth Blade are not learned through normal means; they instead replace Iron Head when Zacian and Zamazenta enter battle in their Crowned Formes.
- Obvious Rule Patch: Unlike other Pokémon, they cannot Dynamax in either their Hero or Crowned formes, likely because their massive BSTs would make them incredibly difficult to take down and to avoid changing their formes mid battle, as Dynamax also negates the hold items that trigger their Crowned forms.
- Our Fairies Are Different: Zacian is a Fairy-type wolf-based Legendary Pokémon known as the Fairy King's Sword.
- Poor, Predictable Rock: Both Zacian and Zamazenta learn more moves belonging to the other's opposite typing than they do their own. As with many physical Fairy-types, Zacian's only option for decent STAB is Play Rough; and as for Zamazenta Revenge will only equal Close Combat if it is hit beforehand (on top of forcing it to move last) while Reversal takes ages to become effective given that Zamazenta is a Damage-Sponge Boss.
- Primary-Color Champion: Both of them are colored red, blue, yellow, and white. They're even named after shades of red and blue. Both of their Shiny forms (currently unavailable) amplify this, changing the accent colors in their designs to make them even more uniformly cyan and magenta.
- Recurring Element: They are the second set of cover legendaries to have unique forms that require them to hold specific items after Primal Kyogre and Primal Groudon.
- Secret Art: The steel-type Behemoth Blade for Zacian and Behemoth Bash for Zamazenta. Both moves are learned upon giving the user their associated hold item if they know Iron Head. Additionally, both moves deal double the damage to Dynamaxed opponents.
- Shield Bash: Owing to its name, Behemoth Bash, Zamazenta's Secret Art, has its shield armor grow before it rams an opponent with enough force to bore straight through mountains, the shock waves capable of laying waste to hundreds of enemies.
- Simple, yet Awesome: Their respective signature abilities. Intrepid Sword raises attack by one stage and Dauntless Shield raises defense by one stage whenever Zacian and Zamazenta respectively enter battle. They are not the flashiest abilities for a legendary, but because they always activate whenever they enter battle, it effectively means they always have a 50% bonus to their already considerable primary stats unless their stats are lowered.
- Time Abyss: They stopped Eternatus' rampage 20,000 years ago, sealing the alien dragon away for millennia. They themselves turned into dormant statues after this and slept for so long that they were largely forgotten about (by modern times their sealed forms are covered in dirt and stone in the Slumbering Weald so much as to be unrecognizable).
- Unstoppable Force Meets Immovable Object: Zacian's sword is said to cut through anything, while Zamazenta's shield is said to repel any attack. This is shown when they both clash against each other.
- Weapon of X-Slaying: Both Behemoth Blade and Behemoth Bash deal doubled damage to Dynamaxed/Gigantamaxed Pokémon.
- Ambiguously Evil: It isn't clear whether Eternatus's Energy Absorption abilities and the ability to cause nearby Pokémon to Dynamax and go berserk are deliberately malicious or a case of Power Incontinence. Nevertheless, that makes Eternatus extremely dangerous for the Galar region and its inhabitants, thus stopping it is necessary.
- Ancient Evil: 20,000 years ago in Galar, Eternatus fell and caused The Darkest Day and engulfed Galar in darkness until Zacian and Zamazanta sealed it.
- Awesome, but Impractical: Eternabeam is one of the most powerful attacks in the game, beating Hyper Beam and its variants by 10 base power and only beaten itself by V-Create and suicide moves like Explosion (with the bonus of looking cool as heck). However, like Hyper Beam, it has a recharge turn during which the user is a sitting duck, so despite its general awesomeness, Dynamax Cannon (a very strong move of its own right, which also gives Eternatus - who cannot Dynamax in a player's hands - a means to compete with Dynamaxed Pokémon) is better in almost all situations.
- Bait-and-Switch: It turns out to be the focal point of the story and is captured at its climax, rather than Zacian or Zamazenta as tradition would suggest.
- Breaking Old Trends: This is the first time a third Legendary gets more focus than the version mascots without getting an Updated Re-release.
- Damage-Sponge Boss: Eternamax Eternatus is the definitive example in the series. Not only does it have a massive 255 HP (tying with Blissey having the highest HP), it also has the highest defenses of any Pokémon with 250 Defense and Special Defense (that's 20 points higher than Shuckle's).
- Dracolich: While actually living, Eternatus resembles an undead dragon, with a completely skeletal body that is also entirely hollow, as well as empty outside of its energy core.
- Draconic Abomination: Eternatus is an ancient extraterrestrial draconic entity that arrived via a meteor and rampaged until it was sealed away by Zacian and Zamazenta. Its body is skeletal and made of black crystalline material connected by translucent red energy, and it has multiple eyes, segmented tentacles for wings, and an energy core in its rib cage — which doubles as an energy cannon. It possesses the ability to warp space-time, needs to absorb energy from the lands of Galar to stay active, and at full strength can even prevent Pokémon from attacking.
- Dub Name Change: Originally called Mugendaina in Japanese. Its French name, Éthernatos, is pronounced similarly to "Eternatus" and is closer to a case of Spell My Name with an "S".note Its Korean and Chinese names, Muhandaino, Mòuhgihktaaináh and Wújítàinà, are all derived from "Mugendaina". German, meanwhile, goes with a full Dub Name Change by calling it Endynalos.
- Eldritch Abomination: A space dragon thing that after being defeated, was caged up undernearth Galar, and its mere presence was causing the Dynamax/Gigantamax phenomenon, and its Gigantamax form is so utterly bizzare in appearance that even the Ultra Beasts and Necrozma look normal compared to it.
- Energy Absorption: In order to stay active, Eternatus needs to absorb energy from the land around it — bringing about a calamity called the Darkest Day.
- Evil Is Bigger: It caused a calamity known as the Darkest Day, and it's the largest Pokémon of them all. It earned the species name of the "Gigantic Pokémon" for good reason: its base form measures 20 meters long (65'7",) almost 20 feet longer than the previous record-holder, Wailord, and its Eternamax form measures at a whopping 100 meters (328'1"), trumping all other Pokémon Dynamaxed, Gigantamaxed or otherwise by a long shot.
- Evil Is Not a Toy: Chairman Rose tries to subjugate Eternatus in order to provide theoretically limitless power to Galar. When Eternatus breaks free and powers up, it's the Darkest Day all over again.
- Giant Hands of Doom: Eternamax Eternatus looks like a giant hand on the end of a serpentine spiraling body, with an eye embedded in each of its "fingers".
- Giant Space Flea from Nowhere: Invoked conceptually but zigzagged in the story proper. While the Darkest Day is discussed extensively throughout the story, it isn't revealed that a Pokémon is responsible for it until just before the protagonists confront Rose, and Eternatus is fought immediately following this. In this case, it is also quite literal, as Eternatus is an extraterrestrial Pokémon.
- Heal Thyself: Eternatus learns Recover naturally, which restores up to 50% of its total health. It can also learn Rest by TM.
- Kaiju: It's massive, at 65'7" in its base form, and is a destructive entity that once laid waste to Galar.
- Leaking Can of Evil: Eternatus' power leaking from its damaged core while sealed away is responsible for the Dynamax phenomenon.
- Lightning Bruiser: Packs an impressive 130 Spd and 145 Sp. Atk, allowing it to strike first and hit hard. On the defensive, its 140 HP and 95/95 defenses allow it to soak hits as well.
- Names to Run Away from Really Fast: The fact that some of Eternatus' names are named after the Greek God of Death Thanatos really shows that its vicious.
- Master of All: Its Eternamax form, despite being unusable in combat, is the epitome of this. Packing 255 HP, 115 Atk, 125 Sp. Atk, 250 Def/Sp. Def, and 130 Spd, its base stat total comes out at a whopping 1125. For reference, the previous highest holders, Mega Mewtwo and Rayquaza, have 780 BST.
- Monster Progenitor: It's the being that is responsible for all the Dynamax and Gigantamax energy, and thus all the Dynamax/Gigantamax Pokémon in the entire Galar Region. Likewise, the Wishing Stars trainers use to control Dynamax transformations all originated as parts of its body.
- One-Winged Angel: After being unleashed, it absorbs all the Dynamax energy in the Galar region and transforms into its "Eternamax" form — a reality-warping entity resembling a massive hand extending from a floating black-and-red spiral. Unlike other Dynamax and Gigantimax forms, it cannot be used in battle, though it will briefly transform into its Eternamax form in the animation for Eternabeam.
- Our Dragons Are Different: Base Eternatus, while even more eldritch than Giratina, still recognizably has the shape of a dragon, with spiny-looking head, arms, wings, and a tail. Eternamax Eternatus, however, is anything but, being GLaDOS-shaped.
- Playing with Fire: Naturally learns Flamethrower, which greatly helps against the Steel-types that would resist its STAB attacks and Ice-types trying to hit it with a supereffective attack.
- Poisonous Person: It is part Poison-type, learns a number of Poison-type moves, and is the first Poison-type Legendary in the franchise.
- Power Incontinence: Implied to be the case for Eternatus' powers, said incontinence getting worse the more power it absorbs. Even when sealed its powers leak out and build up across the Galar region, enabling Dynamax in Power Spots. And when it gathers back up all this power to transform into its Eternamax state, space around it warps so much that various areas of the Galar region start appearing around it. The Sword Pokédex entry for its Eternamax form states that Rose's meddling (i.e. giving Eternatus so many Wishing Stars shed from its body) is what enabled this form and it proceeding to absorb all the Dynamax power in Galar, putting Eternatus into a state of "power overload."
- Purposely Overpowered: Eternamax Eternatus and its gigantic 1125 base stat total (which is 345 points higher than those of Mega Rayquaza and the two Mega Mewtwo) aren't available to use by the player in any way or form.
- Reality Warper: Its mere awakening in Eternamax form warps space-time around it. Even in its sealed state, it is responsible for the Power Spots around Galar. The spots enable Dynamaxing, allowing ordinary Pokémon to also warp space-time (appear to take up more space) when transformed.
- Recurring Element:
- Not the first extraterrestrial Dragon-type that fell to the region it's found in a long time ago and is indirectly responsible for a unique phenomenon found within it and has a One-Winged Angel form based on celestial phenomenon.
- The chamber where it was being experimented on also seems to be based on a similar mysterious laboratory.
- Its design completely clashes with the game's normal artstyle, similarly to that of previous extraterrestrials, including Deoxys and the Ultra Beasts.
- Red and Black and Evil All Over: It has this color scheme, and this also is the reason all Dynamaxed and Gigantamaxed Pokémon have a similar color scheme, as Dynamax energy comes from Eternatus.
- Redemption Demotion: The player cannot Dynamax Eternatus at all, let alone into its ridiculous 1125 base stat total Eternamax form. This is likely a case of Gameplay and Story Integration, since the ridiculous amount of energy Eternatus needs to devour in order to Eternamax would cause power outages in Galar every time the form is used in battle, as well as potentially cause it to lose control and rampage just as other Pokémon do when exposed to too much of such energy.
- Sealed Evil in a Can: It's an eldritch dragon that fell from space and was sealed away for 20,000 years, and unleashing it throws the Galar region into chaos as its overflowing energy causes Pokémon to Dynamax spontaneously and rage out of control.
- Secret Art: Learns the exclusive move Dynamax Cannon, a powerful Dragon-type attack that deals doubled damage to Dynamaxed targets. At a higher level, it also learns Eternabeam, an extraordinarily damaging Dragon-type attack that forces Eternatus to recharge for the turn afterwards.
- Situational Damage Attack:
- Eternatus can naturally learn Toxic and Venoshock. The former poisons the target (and has 100% accuracy since the user is part Poison-type), and the latter deals double damage when the target is poisoned.
- Eternatus's exclusive move Dynamax Cannon deals doubled damage to Dynamaxed/Gigantamaxed Pokémon.
- Space Master: The Dynamax phenomenon is described by lore as warping space to make pokémon appear bigger.
- Stone Wall: Eternamax Eternatus is astonishingly tough, with base 255 HP and base 250 defenses letting it survive even ridiculously powerful super-effective moves. On the other hand, its base Speed, while still very high, is unchanged, its Attack got a rather modest increase (85 -> 115), and its Special Attack is actually 20 points lower than that of its normal form (145 -> 125) - overall, its attacking stats are still very high compared to most Pokémon but, compared to its defensive stats, they are way lower.
- Temporary Bulk Change: Its Eternamax form normally cannot be used by the player, but upon using Eternabeam, it briefly goes Eternamax for the attack before returning to normal.
- Time Abyss: Arrived via meteor 20,000 years ago, and is likely far older, though most of the past 20,000 years was spent in sealed dormancy.
- Unique Enemy: In a massive departure for the franchise, Eternamax Eternatus is the only Pokémon in the franchise that cannot be caught or used in battle; rather, it is a one-time boss fight that can't be encountered again for that playthrough. Although this may be because it is just too overpowered.
- Units Not to Scale: Like Wailord, Eternatus's in-battle model is entirely too small to reflect its massive 65-foot size, which would dwarf several Gigantamaxed Pokémon like Butterfree and Corviknight.
- Walking Spoiler: The reveal of its existence comes with a lot of endgame spoilers attached.
- Wave Motion Gun: Eternatus can fire devastating energy beams from its core, with its tube-shaped ribcage acting as the barrel of a cannon. It can learn Hyper Beam, and its signature moves are Dynamax Cannon and Eternabeam.
- Weapon of X-Slaying: Dynamax Cannon deals doubled damage to Dynamaxed/Gigantamaxed Pokémon.
- Xenomorph Xerox: Eternatus superficially resembles a Xenomorph in its base form, especially with its elongated head and prominent ribcage, to emphasize its alien nature.
A Fighting-type line of legendary Pokémon introduced in the Isle of Armor DLC. Kubfu live in mountainous areas far away from Galar, though they did inhabit the region a long time ago, and spend their time constantly training. They have an organ that produces "fighting energy" in their lower abdomen, and increase this energy through unique breathing techniques and intense focus before going into battle.
Its evolved form, Urshifu, comes in two forms with drastically different fighting philosophies, and each has a unique Gigantamax form.
- Attack! Attack! Attack!: Single Strike Urshifu's fighting style is described as being utterly relentless, attacking an opponent in a straight line until it is utterly crushed.
- Bare-Fisted Monk: Kubfu is pure Fighting, whereas Single and Rapid Strike Urshifu are part Dark and Water-type respectively.
- Force and Finesse: Single Strike Urshifu specializes in mercilessly attacking opponents with brute force strikes; it initially keeps its distance from the opponent before rushing in and delivering a powerful blow. In contrast, Rapid Strike Urshifu observes its opponents while dodging their attacks before countering with a flurry of quick blows.
- Making a Splash: Rapid Strike Urshifu is part Water-type and is described as fighting with flowing movements while in battle.
- Portmanteau: Kubfu's name is a mashup of "kung fu" and "cub" while Urshifu's name is a mix of "Ursine" and "Shifu".
- Punny Name: Kubfu does kung fu, while Urshifu is a bear that happens to be a kung fu master.
- Red Oni, Blue Oni: Single Strike Urshifu fights relentlessly, while Rapid Strike Urshifu observes its opponents and measures their strength while parrying and dodging its opponents blows before putting them down with rapid strikes. Fittingly, their Gigantamax forms are red and blue, respectively.
- Shout-Out: Single Strike Urshifu's fighting stance is the traditional bajiquan. Its official art in particular makes it pose 1:1 like Akira Yuuki, a bajiquan practitioner.
- Water Is Blue: Gigantamax Urshifu is blue in color and part Water-type.
A legendary Psychic/Grass-type Pokémon introduced in the Crown Tundra DLC. Calyrex is said to be the king in ancient times of the part of Galar that includes the Crown Tundra, based on Scotland. Its movement is graceful and diligent, despite its delicate appearance, and it can also see into the past, present and future.
- The Good King: It's described as graceful and diligent as well as the king of part of Galar in ancient times.
- Green Thumb: Part Grass-type.
- Planimal: Calyrex looks like a gray deer whose antlers are wrapped around a giant bud.
- Portmanteau: Its name is a combination of calyx ("bud" in Latin) and rex ("king" in Latin, and also a rabbit breed).
- Psychic Powers: Part-Psychic type and capable of seeing the future.
- Seer: According to the official website, it can see every past, present, and future event.
- Sigil Spam: Heavily associated with nesting triangles, which are seen in its eyes as well as on the beads in it's "necklace".