Pokémon Family Species: Gen I (Bulbasaur to Parasect / Venonat to Cloyster / Gastly to Miltank / Magikarp to Mew) | Gen II (Chikorita to Granbull / Qwilfish to Celebi) | Gen III (Treecko to Sharpedo / Wailmer to Deoxys) | Gen IV | Gen V (Victini to Zoroark / Minccino to Genesect) | Gen VI (Chespin to Hawlucha / Dedenne to Volcanion) | Gen VII (Rowlet to Comfey / Oranguru to Melmetal / Ultra Beasts) | Gen VIII (Grookey to Hatterene / Impidimp to Calyrex) | Glitches
Pokémon Human Characters: Protagonists And Rivals (Kanto / Johto / Hoenn / Sinnoh / Unova / Kalos / Alola / Galar) | Professors | Gym Leaders (Kanto / Johto / Hoenn / Sinnoh / Unova / Kalos / Galar) | Trial Captains and Kahunas | Elite Four | Champions
Pokémon Villain Teams: Team Rocket / Team Aqua/Magma / Team Galactic / Team Plasma / Team Flare / Team Skull / Team Yell
Frontier Brains And Other Facility Heads | Trainer Classes | Other NPCs (Aether Foundation / Ultra Recon Squad / Macro Cosmos)
Introducing 107 new Pokémon, this gen is the fifth-smallest, behind Generations II, VII, VIII, and VI. However, due to it introducing a whopping 29 Pokémon related to older Pokémon, it stands, at 78 Pokémon, as the third-smallest generation going by its own Pokémon (and, in fact, is just half the size of Generation V).
Generation IV's general character design appears to be a culmination of the previous generations, as this is the generation that revisited older Pokémon and gave them evolutions to make them more viable or baby forms to make them more marketable. However, that isn't to say that the new Pokémon were overshadowed, as monsters such as Lucario and Garchomp cemented themselves in the minds of most fans.
If Ultra Beasts are not counted as Olympus Mons, and if one classifies a certain Pokémon related to one of the Mythicals as one, this generation is also tied with Generation VII for the one that introduced the largest number of Olympus Mons, with four Mythical Pokémon, the two expected trios, and three miscellaneous Legendary Pokémon (including one unrelated to anything else), for a total of fourteen.
For other generations, go here.
387: Turtwig / Naetle (ナエトル naetoru)
388: Grotle / Hayashigame (ハヤシガメ hayashigame)
389: Torterra / Dodaitose (ドダイトス dotaitosu)
Turtwig is a small, green snapping turtle with a sprout on its head and a shell made of hard soil. As it evolves, its shell gets larger and gains more shrubbery. When it finally becomes Torterra, it gains the Ground-type and now has a tree and spikes, all of which resembles a mountainous scene. While it is very strong and very tough, it is also very slow; one of the slowest starters, in fact.
- Critical Hit Class: They naturally learn Razor Leaf, which has a high critical hit ratio.
- Discard and Draw: Grotle gains the Ground-Type when it evolves into Torterra, picking up useful Electric immunity and Rock resistance and giving it a useful way of beating Fire-Types like Infernape. At the same time, it loses a valuable resistance to Water, and becomes horribly weak to Ice attacks.
- Disc-One Nuke: Turtwig reaches its final form the earliest of the three Sinnoh starters, with Grotle evolving into Torterra at Level 32. It also learns Earthquake upon evolving, an immensely powerful end-game move that you can get early as the fourth gym.
- Dishing Out Dirt: Upon evolving to Torterra, Torterra becomes part Ground-type.
- Elemental RockPaperScissors: In addition to the usual Grass-Fire-Water starter triad, the Sinnoh starters' final evolutions have secondary types that have varying relations with the other starters in this case, Torterra's Ground typing lets it counter Infernape's Fire as well as Empoleon's Steel.
- Energy Ball: They can learn the grass type move of the same name via TM, but their poor special attack prevents them from using it effectively.
- Everything's Better with Dinosaurs: As it evolves, it becomes more like an ankylosaur than a tortoise.
- Gentle Giant: One of the largest starter Pokémon (and currently the heaviest), Torterra are said to let smaller Pokémon live on its back.
- Green Thumb: The first Grass-types in the Sinnoh Dex.
- Kill It with Fire: Being Grass-Types, the line is weak to Fire-Type moves.
- Kill It with Ice: Torterra's Grass/Ground-typing leaves it horribly vulnerable to Ice-type attacks.
- Magically Inept Fighter: Torterra has good physical attack, but its special attack leaves a lot to be desired. This is especially unfortunate, considering most Grass-type moves are classified as special. Fortunately Torterra was introduced in the same generation as the Physical-Special Split, and the array of physical Grass-Type moves has continued to expand since then.
- Mighty Glacier: The line has great Attack and Defense, but it is pretty slow (as expected from a line based on tortoises).
- Recurring Element: The Sinnoh Grass Starter with a build similar to the Bulbasaur line.
- Secret Art: As a Grass starter, it can learn Grass Pledge and Frenzy Plant.
- Starter Mon: The Grass starter of Sinnoh. Turtwig is good against most of the gyms.
- Status Buff: Torterra can use Rock Polish to help patch up its Speed, or Curse to make it an even bigger Mighty Glacier.
- Sturdy and Steady Turtles: They're typical Mighty Glaciers they have very good defense and health coupled with respectable attack, but their speed remains very low. In point of fact, Torterra is one of the slowest Pokémon among all the fully evolved starters.
- That's No Moon!: Torterra are often confused for walking forests and/or mountains. In Pokémon Detective Pikachu, this is made terrifying with gigantic mutant Torterras.
- Turns Red: Overgrow boosts its Grass attacks when its health becomes low.
- Turtle Island: Torterra is a smaller version of this, and is even called the "Continent Pokémon".
- Turtle Power: Torterra is a tortoise that carries a forest on its shell.
390: Chimchar / Hikozaru (ヒコザル hikozaru)
391: Monferno / Moukazaru (モウカザル moukazaru)
392: Infernape / Goukazaru (ゴウカザル goukazaru)
A small, red monkey with a flame for a tail, Chimchar's evolutions could be summarized as getting bigger, gaining blue and white fur, growing golden adornments on its body, gaining a Fighting type, and growing a scalp that bursts into flame. As you can guess, this line eschews defense for pure Speed and offense, making it a valuable asset to any team.
- Action Initiative: Monferno and Infernape naturally learn Mach Punch, and all three members of the line can be tutored Vacuum Wave. Both moves allow them to attack with increased priority.
- Bare-Fisted Monk: As Fighting-types, Monferno and Infernape are quite adept at hand-to-hand combat. They also get Iron Fist as their Hidden Ability, which expands on this concept, boosting the power on all of their punching moves.
- Boss Battle:
- Character Select Forcing: Back in Diamond and Pearl, it is one of only two Fire-Type Pokémon lines available in Sinnoh before acquiring the National Pokédex, the other being the Ponyta line.
- Confusion Fu: Infernape's versatility is something to be reckoned with; with five different stat-boosting moves and wide type attacking coverage, Infernape's movepool stretches into a massive move ocean. And it also has equally high Attack and Special Attack, so it can actually use just about anything from its movepool without running into any efficiency issues. You'll never know what it's doing until it does anything.
- Discard and Draw: Similar to Torchic, Chimchar gains the Fighting-Type upon evolving. Losing the Rock-Type weakness as well as being able to beat Rock-Types in return. It also loses a Fairy resistance as well as gaining weaknesses to Flying and Psychic.
- Elemental RockPaperScissors: In addition to the usual Grass-Fire-Water starter triad, the Sinnoh starters' final evolutions have secondary types that have varying relations with the other starters in this case, Infernape's Fighting lets it counter Empoleon's Steel.
- Everything's Better with Monkeys: Monkeys on fire.
- Farts on Fire: Chimchar's "tail" is actually lit monkey gases.
- Flaming Hair: Infernape.
- Fragile Speedster: It has the third-best Speed of all Fighting-types, beaten only by Pirouette Forme Meloetta and Hawlucha, but it still can't take hits well.
- Glass Cannon: While it isn't quite as strong as Blaziken, it still packs enough of a punch to seriously threaten most opponents.
- Heal Thyself: Chimchar and Monferno can learn Slack Offnote , though you need to keep them from evolving for several levels to do so since Infernape can't learn it, and its utility is somewhat questionable given their frailty on both defensive fronts.
- Incendiary Exponent: Infernape's head is on fire. What more do you need?
- Magic Knight: Infernape has equal offensive stats (104) with the movepool to back them up. It can also learn Nasty Plot and Swords Dance to boost its attack stats.
- Monkey King Lite: Infernape is based on Sun Wukong/Son Goku.
- Pintsized Powerhouse: At a little over 3 feet tall, Infernape is the smallest fully-evolved starter in its normal stance; its size when standing erect is never specified.note
- Playing with Fire: They're the first Fire-types in the Sinnoh Dex. In Diamond and Pearl, they were also the only Fire-types in the Sinnoh Dex besides the Ponyta line.
- Recurring Element: The Sinnoh Fire Starter.
- Secret Art: As a Fire starter, it can learn Fire Pledge and Blast Burn.
- Starter Mon: The Fire starter of Sinnoh. Much like Torchic before, Chimchar starts off at a disadvantage against the first gym unless it evolves and gains the Fighting type. Once it does so, it does very well against most of the gyms.
- Turns Red: Blaze boosts its Fire attacks when its health becomes low.
- Unstoppable Rage: When it activates Blaze it goes into a fiery berserker rage and becomes very unstable.
393: Piplup / Pochama (ポッチャマ pocchama)
394: Prinplup / Pottaishi (ポッタイシ pottaishi)
395: Empoleon / Emperte (エンペルト enperuto)
A small blue penguin, Piplup's evolutions give it golden ornaments on its head and claws, as well as a darker shade of blue and the addition of the Steel-type. This starter's main strengths seem to be a resistance to a whopping 10 types, decent defensive stats, and high Special Attack.
- Action Initiative: Learns Aqua Jet naturally, which makes sense given their horrible speed stats, since penguins are extremely fast swimmers, even if they can only waddle slowly on land.
- Berserk Button: Their Hidden Ability is Defiant, which raises Attack if any stat gets lowered.
- Breakout Character: Piplup has become one of the most beloved Pokémon in Japan for its cute design, and as a result, it became one of the starring Pokémon in the anime during the Diamond and Pearl seasons.
- Classy Cravat: The white markings on Empoleon's chest certainly look like one, adding to its regal appearance.
- Coup de Grâce: Brine, which has a base power of 65 that doubles to 130 if the opponent is at or below half health.
- Discard and Draw: Empoleon's Steel typing gives it many additional resistances and nullifies its Grass weakness, but also nullifies its Fire resistance and gives it additional weaknesses to Fighting and Ground (though the latter of those is downplayed thanks to the line being Water-types).
- Elemental RockPaperScissors: In addition to the usual Grass-Fire-Water starter triad, the Sinnoh starters' final evolutions have secondary types that have varying relations with the other starters. Unfortunately, Empoleon doesn't have it as good as the other Sinnoh starters, as its Steel-typing renders it weak to Torterra's Ground and Infernape's Fighting. Steel does help against Grass, though, and Water lessens Steel's Fire weakness. Empoleon does have some consolation; Empoleon's Water is still effective against Infernape's Fire, Torterra doesn't resist Water too well due to being part-Ground, and Empoleon can learn Ice Beam, which can decimate Torterra.
- Everything's Better with Penguins: Penguins that can swim as fast as a jet boat.
- Extra-ore-dinary: Empoleon, the only starter Pokémon to be part-Steel and the only Pokémon with the Water/Steel type combo.
- Healing Factor: Can be bred to have Aqua Ring.
- Informed Ability: Zig-Zagged. While Empoleon's Pokédex entries claim it's a swift swimmer, it has a below-average Base Speed of 60. This can be circumvented with Agility or Aqua Jet. This makes sense though, since in Real Life, penguins can't fly and are slow walkers on land, but are extremely swift in the water.
- Irony: The line has a reputation for being prideful, but their high special attack and mediocre physical attack mean that the most powerful specimens will have a Modest nature.
- Making a Splash: Penguin and Water-types.
- Mighty Glacier: Empoleon actually has the fourth-highest Special Attack out of all the startersnote , with nice bulk and plenty of type resistances to boot. It is only slightly faster than Torterra, though.
- The Napoleon: Piplup more so than its evolutions, despite the names. Its Dex entries suggest it is particularly pompous and prideful perhaps it just mellows out as it grows up.
- No Historical Figures Were Harmed: Empoleon is quite clearly based on Napoléon Bonaparte, a famous French emperor (fittingly enough, as it's an emperor penguin). The two of them are even the same height.
- Pride: According to the Pokédex, most Trainers have a hard time fully befriending them because they're so stuck-up and full of themselves.
- Prongs of Poseidon: Empoleon's beak has the shape of a trident. It also doubles as a Cool Crown of sorts.
- Recurring Element: The Sinnoh Water Starter, and the second one to be based on birds, but not part-Flying.
- Ridiculously Cute Critter: Piplup is an adorable little penguin, and it became a hit in Japan because of it.
- Secret Art: As a Water starter, it can learn Water Pledge and Hydro Cannon.
- Starter Mon: The Water starter of Sinnoh. Piplup does well against most of the gyms, especially when it evolves into Empoleon and gains the Steel typing.
- Status Buff: Learns Agility naturally to double its Speed. It also learns Swords Dance to boost its Attack, but that's low to begin with, so it would rather just use Special attacks.
- Stealth Pun: Empoleon has the same base heightnote as its namesake.
- The Stoic: Is one of the few Pokémon that stays composed no matter what if it's in Pokémon Amie.
- Turns Red: Torrent boosts its Water attacks when its health becomes low.
- Useless Useful Spell: Their Hidden Ability, Defiant, works off their underwhelming Attack stat and requires that it activates before they can hit hard.
- Visual Pun: Empoleon is a literal royal penguin.
396: Starly / Mukkuru (ムックル mukkuru)
397: Staravia / Mukubird (ムクバード mukubaado)
398: Staraptor / Mukuhawk (ムクホーク mukuhooku)
Sinnoh's regional bird. The Starly family is a three-staged family, much like the Pidgey family, but it proves itself to be far stronger, gaining access to a number of powerful attacks such as Brave Bird and, even more unusually, Close Combat, a Fighting-type move which effectively covers its weakness to Rock- and Ice-types (and is also an immense help for beating Steel-types), which most of its feathered brethren have problems with.
- Bare-Fisted Monk: Staraptor has Close Combat in its arsenal.
- Blow You Away: They're Flying-types based on starlings. Staraptor has features from birds of prey
- Cast from Hit Points: Staraptor's specialty. Its strongest moves cause it to take recoil damage (or, in the case of Close Combat, make it even more frail than it already is), ensuring that it won't last long if the opponent survives a hit. This is especially true if it has its Hidden Ability Reckless, which makes recoil moves hit harder (which, given how recoil moves work, also increases the self-damage).
- Com Mons: As is expected of its designation, there are a lot of these birds in Sinnoh. Fortunately, they end up very good.
- Determinator: Some of Staraptor's Pokédex entries state that it never gives up, even when seriously injured or against a larger foe.
- The Dreaded: Staraptor's default ability is Intimidate.
- Feathered Fiend: Staraptor, according to its Pokédex entry in Diamond, can be very aggressive. Its regular ability is Intimidate, to push it further.
- Flight: They're birds and can learn Fly.
- Fragile Speedster: Yes, they're fast, but their defenses are terrible.
- Glass Cannon: Its best attacks either damage it or reduce its defenses, defenses that are already so poor that even having Intimidate doesn't make up for their fragility, though this does have the upside of meaning they can use Close Combat without worrying about its downside very much. Its Hidden Ability, Reckless, increases the power of its recoil moves, which naturally increases the amount of recoil as well, furthering Staraptor's reputation as a "live hard, die young" kind of fighter.
- Idiot Hair: Starly and Staravia; becomes a mohawk-pompadour upon evolution to Staraptor.
- Lost in Translation: Staravia and Staraptor have an M marked in their chests, an allusion to the first letter of their Japanese names. No other languages have their names start with an M.
- Magikarp Power: Combined with Crutch Character, of all things. This thing starts off useful (like most early birds), tends to become slightly inferior to the rest of the team in its 20s, but once it's fully evolved, it becomes a powerhouse. Staraptor also learns the very powerful Fighting-type move Close Combat when it evolves, which by itself puts it head and shoulders above all other Normal/Flying Pokémon, since they don't have a Fighting move of their own to break past Steel and Rock types that otherwise threaten fliers. note
- Mix-and-Match Critters: Staraptor is a starling, mixed with traits of several raptor birds, such as hawks, eagles, and falcons.
- Noble Bird of Prey: Staraptor vaguely looks like certain hawks and eagles.
- Non-Elemental: Normal-type birds.
- Recurring Element: Sinnoh's early-route bird with 2 evolutions.
- Retcon: In Generation V, Starly does not have its Hidden Ability until it evolves. This would make finding Starly with Hidden Abilities nearly impossible in Generation VI, as Starly only appear rarely in Horde Battles and Staravia does not appear in the Friend Safari. Starly was thus altered to actually have a Hidden Ability (Reckless).
- Secret Art: Brave Bird, in Generation IV. The other users of the move were either starters (Blaziken), Legendaries (Ho-Oh), or needed to have the move bred onto them. The Starly family is the only one outside of those to learn it by level-up.
399: Bidoof / Bippa (ビッパ bippa)
400: Bibarel / Beadaru (ビーダル biidaru)
A chubby beaver-like Pokémon. Bidoof is likely one of the first Pokémon to be encountered. While it isn't outwardly the coolest Pokémon, it's still extremely useful to have, since it can learn a lot of HMs an extremely appropriate role, since it is based on a very industrious rodent.
- Action Initiative: Can learns Quick Attack via breeding. Generation VII adds Aqua Jet to their arsenal.
- Boring, but Practical: Can learn most of the HMsnote , allowing you to cover most of your field needs with one Mon. And being a Normal/Water type, it gets STAB on pretty much all of them, making for a decently powerful fighter.
- Com Mons: Found just about everywhere in Sinnoh.
- Fat Idiot: They're two tubby beavers, and if the "doof" in Bidoof's name is to be believed, they aren't exactly the brightest crayons in the box.
- Hoist by His Own Petard: Their Simple ability. Since it doubles all stat changes that affect the owner, both positive and negative, if Bibarel's opponent tries to reduce its stats, they're going to find that they'll have twice the effect that they expected, which can result in a very crippled Bibarel very quickly.
- Lethal Joke Character: In spite of their relatively low overall stats, they do have ground-breaking abilities. Unaware ignores the opponent's stat changes while Simple doubles any stat changes for them. And then there's their hidden ability, Moody. Moody lowers one of its stats, selected at random, in exchange for sharply raising another stat (also selected at random) at the end of each turn, meaning that even a Bidoof could potentially tear anything apart if luck is on its side.
- Making a Splash: Bibarel is a Water-type.
- Non-Elemental: They're Normal-type beavers. Also, Bibarel is one of the few dual-type Normal Pokémon whose secondary type is not Flying.
- Recurring Element: Sinnoh's somewhat weak early-route mammal.
- Status Buff:
- All of its abilities involve these somehow. Unaware causes any action Bibarel deals to or receives from an opposing Pokémon to ignore any stat boosts that Pokémon has. Simple causes any stat buffs or debuffs Bibarel receives to be doubled, and Moody causes one random stat to go up by two stages and another random stat to drop by one at the end of each turn.
- It also has a few moves that involve these. It has Defense Curl in its level-up movepool, Generation V gives it Work Up, and Generation VII gives it Swords Dance.
- Utility Party Member: Its most popular role in a player's party is to carry HM moves to get them where they need to go.
401: Kricketot / Korobohsh (コロボーシ korobooshi)
402: Kricketune / Korotock (コロトック korotokku)
Bug Pokémon based on crickets, Kricketot use their antennas as xylophones and knock them together to produce music. Once it evolves, it becomes more slender and gains markings that make it resemble a violin. Its arms also become blade-like, which it can use either as bows to produce melodies, or swords to slash opponents with.
- Big Creepy-Crawlies: Kricketot and Kricketune are giant crickets.
- Blade Below the Shoulder: Kricketune, though said blades seem to be intended more for use as bows for violins than weapons. It gets a fair set of slashing attacks to go with them, at least.
- Brown Note: Learns Perish Song by level up. As of generation 6, this can be paired with Infestation for even better results.
- Cherry Tapping: It has access to Fell Stinger, an attack with a measly 50 BP that causes the user's Attack to increase by three stages if it knocks an opponent out with it. Kricketune has the distinction of being the only Pokémon that gets this attack and the Technician Ability to boost it.
- Crutch Character: But worse at that than the different caterpillars.
- Glass Cannon: Kricketune's only decent stat is Attack, and even that's only slightly above average.
- Healing Factor: Kricketot's Shed Skin Ability, which has a chance to remove a Standard Status Effect at the end of each turn.
- Instrument of Murder: Kricketune is essentially a walking violin with a Badass Mustache.
- Know When to Fold 'Em: Kricketot's Hidden Ability is Run Away.
- Make Me Wanna Shout: Goes hand in hand with Instrument of Murder and Musical Assassin, with Kricketune learning several sound-based attacks. It's the only sound-themed Pokémon to also get Bug Buzz (sadly, its Special Attack isn't very good, meaning it can't do much with these attacks anyway).
- Musical Assassin: Kricketune learns a variety of music-based attacks, such as Sing and Perish Song.
- Non-Mammalian Hair: Kricketune's magnificent mustache.
- Trap Master: One of the few lines with access to the move Sticky Web, which lowers opponents' Speed when they switch in.
- Turns Red: With Kricketune's Swarm Ability, it gets a boost to Bug-type attacks when at 1/3 total HP or less.
- Weapon of Choice: Wild ones can occasionally be found carrying the Metronome item, which increases the power of a move when used consecutively.
403: Shinx / Kolink (コリンク korinku)
404: Luxio (ルクシオ rukushio)
405: Luxray / Rentorar (レントラー rentoraa)
Shinx is an electric lynx cub that can be found very early on in Diamond and Pearl. As it grows up, its fur grows into a mane that's thicker on the males. It is able to discharge electricity through its claws, fangs, and fur. While a bit slow for an Electric-type, its Attack and Special Attack are not too bad.
- Boss Battle:
- Luxray, being Volkner's signature Mon in Diamond and Pearl (eighth Gym Leader of Sinnoh).
- A group of Luxio led by a Luxray are a boss fight in Pokémon Mystery Dungeon: Explorers of Time/Darkness. They are replaced by a group of Electrike led by a Manectric in Explorers of Sky.
- Cast from Hit Points: They have Guts as their hidden ability, which boosts their Attack when they have a status condition.
- Com Mons: Shinx is quite common to find in Sinnoh's early routes.
- Cute Kitten: Shinx is an adorable little lynx kitten.
- Cute Little Fangs: Shinx, helped by being a kitten.
- Determinator: Their hidden ability, Guts, boosts their Attack when they're affected by a status condition.
- Disability Immunity: Goes hand in hand with Cast from Hit Points above by carrying a Toxic Orb or Flame Orb. Since it afflicts itself with poison or a burn right away, that renders it immune to statuses like sleep or freezing that can pose even bigger problems to it.
- Disability Superpower: Its Hidden Ability is Guts, boosting its Attack when affected by Standard Status Effects.
- Fire, Ice, Lightning: Learns Thunder Fang naturally and can be bred to know Fire and Ice Fang.
- Glass Cannon: Luxray has a high attack stat and fairly good special attack, but its physical and special defenses are equally low and its HP isn't any better.
- Hoist by His Own Petard: Trying to burn a Guts variant is the last thing you want to be doing.
- King of Beasts: Luxray is a giant lynx that resembles a lion.
- Light 'em Up: Shinx's fur can glow with light when it's in danger.
- Magically Inept Fighter: While Luxray's special attack isn't bad, being at a base 95, its physical attack of base 120 is significantly better.
- Man Bites Man: They learn several attacks that involve biting, like the Elemental Fangs and Crunch.
- Mighty Glacier: Similar to Ampharos, Luxray is slow for an Electric-type. However, it has excellent Attack and good Special Attack with moves to abuse for both.
- Panthera Awesome: Particularly the latter two forms.
- Perpetual Frowner: Luxio is always seen scowling. Gets particularly amusing in Pokémon-Amie, where it gets this hilarious expression whenever you refuse to make faces with it. While others look sad and/or disappointed, Luxio is just all like, "Meh, I know you're that kind of person."
- Shock and Awe: They're Electric-types lynxes.
- X-Ray Vision: Luxray's Dex entry says that they can see through walls.
408: Cranidos / Zugaidos (ズガイドス zugaidosu)
409: Rampardos / Rampald (ラムパルド ramuparudo)
Based on a Pachycephalosaurus, this dinosaur Pokémon has an extremely thick skull which it uses to smash things with. If there is a single thing that this Pokémon does well, it's definitely smashing things. Rampardos has an Attack stat higher than many (untransformed) Legendary Pokémon, but it is held back by its middling speed and defenses, which prevent it from steamrolling everything in its path. Its fossils are readily available for the digging in Diamond and for certain Platinum playersCondition .
- Boss Battle:
- Cranidos, as it's Roark's ace, being the first leader of Sinnoh.
- A Rampardos controlled by Team Dim Sun is a boss in Pokémon Ranger Shadows of Almia. It's likely to be first boss to give players significant trouble.
- Cast from Hit Points: The family's best known for Head Smash, but they also have two other recoil moves in Take Down and Double-Edge. Conveniently, they have a pretty good HP stat to ensure that self-inflicted damage isn't too much of a problem.
- Crippling Overspecialization: One of the worst cases. Attack-wise, Cranidos' power exceeds many fully evolved Pokémon and Rampardos is up there with several Legendaries. On the downside, Attack is the only thing they are particularly good at.
- Dishing Out Dirt: Rock-types. Notably, they're just Rock types and not a type combination of Rock and something else, like other Fossil Pokémon.
- Dumb Dinos: A few of their Pokédex entries mention that these thick-skulled Pokémon had small brains.
- Everything's Better with Dinosaurs: Finally, a fossil Pokémon that's actually based on dinosaurs!
- Fire, Ice, Lightning: They can learn Fire, Ice, and Electric moves by TMnote .
- Fossil Revival: Revived from a Skull Fossil.
- Gameplay and Story Segregation: Despite being often described to have thick and hard skulls, they don't get the Rock Head ability.
- Glass Cannon: Mega Evolutions and similar transformations aside, it has the fourth-highest Attack in the game after Black Kyurem, Attack Forme Deoxys, and Kartana, but everything else save its Hit Points is rather lacking, and its good HP stat is really only good for absorbing recoil from its own attacks; its pathetic defenses don't let it take hits from opponents very well, even with a lot of Hit Points.
- Headbutting Pachy: Their Pokédex entries focus almost exclusively on their propensity for headbutting things, mentioning how their skulls were hard as iron and used for smashing inconveniently placed trees and taking down prey. Rampardos' entries claim it to have a foot-thick skull that shields it from any harm its headbutting may cause, although it also stifles the growth of its brain, and that a cloned specimen destroyed a skyscraper by headbutting it. This is reflected by their naturally learning most headbutting attacks in the games, such as Headbutt, Zen Headbutt, Iron Head, and Head Smash.
- Not the Intended Use: Rampardos makes a decent HM user, capable of learning all the necessary physical HM moves and allowing it to hit hard with them if necessary in battle.
- Prehistoric Monster: Lived in jungles 100 million years ago.
- Recurring Element: It's part of Sinnoh's local duo of extinct Pokémon along with the Shieldon line.
- The Rival: Craniados to Bastiodon. Scientists have found their fossils next to one another, having apparently fought to the death.
- Seldom-Seen Species: They are based on more obscure pachycephalosaurs rather than Pachycephalosaurus. Cranidos resembles Prenocephale or Stegoceras, whereas Rampardos resembles Stygimoloch or Dracorex.
- Signature Move: Thematically, the line is heavily associated with Head Smash.
- Too Dumb to Live: Rampardos' Ultra Moon dex entry theorizes that their stupidity resulting from its thick skull restraining their brain growth has led to their extinction.
- Use Your Head: Iron Head, Headbutt, and Zen Headbutt are all learnable, but the family's most famous for Head Smash.
- Yin-Yang Clash: Cranidos and Rampardos represent the unstoppable spear from the Han Feizi, with Shieldon and Bastiodon playing the unbreakable shield.
410: Shieldon / Tatetops (タテトプス tatetopusu)
411: Bastiodon / Torideps (トリデプス toridepusu)
Another hard-headed dinosaur Pokémon, much like Cranidos, it is revived from a fossil. But unlike its counterpart, this Pokémon uses its head for defense. In fact, Bastiodon's crest resembles a castle wall. Its defensive stats are really high, but it comes at the expense of its attack and speed stats. However, its defensive capabilities are hindered by its low HP. It is based on a ceratopian dinosaur. Its fossil is readily dug up in Pearl and for certain Platinum playersCondition .
- Armored But Frail: Bastiodon has fantastic 168 defense and 138 special defense, but only base 60 HP. Shieldon has this sort of stat distribution as well.
- Astonishingly Appropriate Appearance: Shieldon's head looks like a shield and Bastiodon's head looks like a castle wall.
- Black Bead Eyes: Bastiodon has these.
- Boss Battle: Bastiodon is the sixth gym boss of Sinnoh, being Byron's ace.
- Counter-Attack: Nautrally learns Metal Burst and also learns Counter through breeding.
- Crippling Overspecialization: Just like its counterpart line. While Shieldon and Bastiodon have pretty hefty defenses on both sides and a really good ability in the form of Sturdy, defenses are the only thing they're good at, with all of its other stats being garbage.
- Dishing Out Dirt: Rock-type ceratopsians.
- Everything's Better with Dinosaurs: They're based on ceratopsian dinosaurs. Shieldon resembles Protoceratops, whereas Bastiodon specifically resembles Chasmosaurus.
- Extra-ore-dinary: Steel-types.
- Fossil Revival: Revived from an Armor Fossil.
- Last Chance Hit Point: Has Sturdy as its normal ability. It pairs very well with Metal Burst.
- Luckily, My Shield Will Protect Me: Shieldon's head resembles a shield and it has very high defenses.
- Nurikabe: Bastiodon series resembles the early depictions of nurikabe, being a stocky dinosaur with a large, flat face that acts as a shield.
- One-Hit KO: Learns Fissure as an egg move.
- Prehistoric Monster: Lived in jungles 100 million years ago.
- Recurring Element: The Fossil Duo along with the Cranidos line.
- Seldom-Seen Species: Bastiodon is based on the quite obscure ceratopsian Chasmosaurus.
- Shield Bash: Has a shield for a head and can learn moves that involve headbutting.
- Stone Wall: Expected for a Pokémon whose head is a shield, and whose evolution has a literal stone wall for a head. Bastiodon has extremely high defenses, but offensively, it's only slightly better than Onix.
- Use Your Head: Learns Iron Head.
- Yin-Yang Clash: The immovable object to the Cranidos line's unstoppable force.
412: Burmy / Minomucchi (ミノムッチ minomucchi)
413: Wormadam / Minomadam (ミノマダム minomadamu)
414: Mothim / Gamale (ガーメイル gaameiru)
Burmy is an odd Pokémon with a strange way of evolving. It starts off as a simple worm that covers itself with whatever is around at the time, be it leaves, sand, or even building insulation. Once it evolves, female Burmy fuse with their current covering to become Wormadam, which vary by type depending on what it was covered with: leaves form a Plant Cloak and it's part Grass, gravel forms a Sandy Cloak and it's part Ground, while the building insulation becomes a Trash Cloak and it's part Steel. Male Burmy, on the other hand, cast off the cloak and grow wings to become Mothim, which is, naturally, a Flying type. note
- Big Creepy-Crawlies: Unusually large bagworm larvae and moths.
- Bizarre Sexual Dimorphism: Female Burmy become Wormadam, males become Mothim.
- Blow You Away: Mothim is part Flying-type.
- Dishing Out Dirt: Sandy Cloak Wormadam is part Ground-type.
- Divergent Character Evolution: Burmy is statistically homogeneous without regards to form or gender, but upon evolution, its stats change considerably depending on its gender and form.
- Elemental Powers: Each of Burmy's evolutions has a different secondary type.
- Extra-ore-dinary: Trash Cloak Wormadam is part Steel-type.
- Flight: Like real life bagworms, Mothim is the only one that can fly.
- Glass Cannon: Mothim, which is pretty good with both physical and special attacks, but its other stats are lacking.
- Green Thumb: Plant Cloak Wormadam is part Grass-type.
- Mighty Glacier: Plant and Sandy Cloaks Wormadam, in the special and physical sides respectively.
- One-Hit KO: Sandy Cloak Wormadam naturally learns Fissure.
- Power-Up Letdown: The Hidden Ability Overcoat used to be this for Sandy Cloak and Trash Cloak Wormadam until Gen VInote , where Overcoat also protects Sandy and Trash Cloak variants from Powder moves like Spore and Sleep Powder. The Plant Cloak variant has no use for this, since they're already protected from powders by their typing, but they still have the most to gain from Overcoat's original effect.
- Psychic Powers: Wormadam and Mothim naturally learn a few Psychic-type attacks.
- Scissors Cuts Rock: Mothim's Hidden Ability is Tinted Lens, which doubles the damage done by resisted attacks.
- Shown Their Work: Their Bizarre Sexual Dimorphism is based on real-life bagworms, where females are immobile and encased in a cocoon, while males fly around.
- Stone Wall: Trash Cloak Wormadam, which is right in between the Plant and Sandy Cloaks in physical and special stats.
- This Is Gonna Suck: Wormadam's Anticipation ability, which gives a warning when the opponent is packing either a super-effective attack or a One-Hit KO attack.
- Turns Red: Mothim's Swarm ability boosts his Bug-type attacks when his HP is low.
415: Combee / Mitsuhoney (ミツハニー mitsuhanii)
416: Vespiquen / Beequen (ビークイン biikuin)
Combee is a small bee Pokémon that is comprised of three individuals arranged in a honeycomb like shape. They can stack on top of each other to form a hive at night. They are attracted to nectar and sources of honey, which makes them easy to find by slathering a tree with honey. Only females are able to evolve into Vespiquen, which is a queen bee with a beehive for an abdomen. They have the stats for tanking, but their typing leaves them with many weaknesses to exploit.
- Bee Afraid: Although Vespiquen looks more like a waspnote .
- Bee Bee Gun: Vespiquen's Attack Order has her command Combee to attack foes.
- Big Creepy-Crawlies: Combee is a foot-tall trio of bees, and Vespiquen is a four-foot-tall hive queen.
- Flight: Flying-type.
- Heal Thyself: Vespiquen's Heal Order has her ordeing Combee to heal her.
- Hive Mind: The Combee commanded by a Vespiquen are this.
- Insect Gender-Bender: Worker Combee are males instead of sterile females. Most likely because a more realistic hive of Combee would be a hassle for programmer and player alike.note
- Insect Queen: Vespiquen. They only evolve from female Combee, and have signature moves that involve ordering other Combee to attack, defend, or heal them.
- Item Caddy: Combee has the Honey Gather ability, which collects honey after a battle is over.
- Joke Character: Male Combee are not only incapable of evolving, they have absolutely horrible stats and only naturally learn four moves.
- Magikarp Power: You will get absolutely nowhere with Combee unless you find an elusive female.
- More Deadly Than the Male: Male Combee are... not great. Female Combees can evolve into a four foot tall death wasp.
- Multiple Head Case: Combee have three heads.
- One-Gender Race: Only female Combee become Vespiquen.
- Ridiculously Cute Critter: Combee's rather cute for a bug.
- Secondary Sexual Characteristics: Female Combee have a red spot on the forehead of their lower face.
- Secret Art: Attack Order, Defend Order, and Heal Order for Vespiquen. As of Gen V, they're the only Pokémon with more than two unique attacks (until Zygarde joined them in Generation VII). However, Heal Order was cut from Sword and Shield for some reason.
- Status Buff: Vespiquen's Defend Order raises both her defenses.
- Stock Beehive: Vespiquen plays with this trope. Although they're a giant bee-wasp hybrid, their abdomen is shaped like a wasp hive and contains a small pattern of hexagonal cells.
- Stone Wall: Vespiquen have high defenses, but their offensive stats, while not bad by any means, are just average. Their speed is very low, at base 40. They also have the Pressure ability, which causes moves to use 2 PP instead of one, and have the choice of Heal Order and Roost to recover health, making them good stallers. However, they're hamstrung by the awful type combination.
- Zerg Rush: The "Order" moves from Vespiquen gather a bunch of Combee following their royal commands.
417: Pachirisu (パチリス pachirisu)
A member of the widespread family of electric rodents, Pachirisu is a squirrel. It's pretty fast, but it doesn't exactly have much in the way of offense. Its best attack is Super Fang, which will cut the opponent's HP in half regardless of defense, which is always useful.
- Armor-Piercing Attack: Can use Super Fang to halve the opponent's current HP, regardless of defense.
- Draw Aggro: Can learn Follow Me through breeding, which forces opponents to target the user.
- Elemental Absorption: Its Hidden Ability Volt Absorb causes Electric-type moves to heal it.
- Fragile Speedster: It has good Speed, but its only other decent stat is Special Defense, the rest range from mediocre to terrible.
- Item Caddy: It can have the Pickup ability, which gives it a chance to find an item after a battle.
- Kid-Appeal Character: Meant to replicate Pikachu's success.
- Lethal Joke Character: Pachirisu might not have the best stats, but it can be surprisingly sturdy with proper training, with Volt Absorb to help it even further. With Super Fang to halve the opponent's HP and Nuzzle to paralyze them, it can also be a great supporter, especially in Double Battles.
- Mundane Utility:
- Pachirisu can learn some helpful field moves like Dig and Flash and Cut, and Pickup lets it find items, giving it a good role as noncombat support.
- However, if you are lucky enough to find one in a Hidden Hollow or from the Dream World, it'll have its Hidden Ability of Volt Absorb; this, coupled with Super Fang and paralysis-inducing moves makes it invaluable to catching the Regi trio, of all things, in Black and White 2.
- Our Fairies Are Different: While not Fairy-type, it belongs in the Fairy Egg Group and can learn Baby-Doll Eyes via breeding in Ultra Sun and Ultra Moon.
- Recurring Element: The Pikaclone of Generation IV. Even some canon sources lampshade its similarity to Pikachu.
- Secret Art: As one of the Pikaclones, it can learn Nuzzle, an Electric-type attack that is guaranteed to paralyze the target.
- Shock and Awe: An Electric-type like the other Pikaclones.
- Stone Wall: It has solid defenses, in fact it has the best defenses of the electric rodents, but its offensive stats aren't very good. Luckily, it can get Super Fang, which cuts the opponent's HP in half, and Bide, which lets it soak up blows and then retaliate for twice the damage it took; as such, it doesn't have much need to rely on offensive stats.
418: Buizel / Buoysel (ブイゼル buizeru)
419: Floatzel / Floazel (フローゼル furoozeru)
Water-typed weasels with forked tails and yellow rings on their bodies that can inflate to make makeshift life preservers and rafts. They are extremely quick, especially in the rain, but suffer from a low defense. It's not a bad choice for a water type.
- Acrofatic: Floatzel might be a bit on the plump side, but with a combination of a high speed stat, Swift Swim, and rain, it can actually outspeed even Speed Forme Deoxys, and considering that Speed Forme Deoxys is said to move at hypersonic speeds, that's saying something.
- Action Initiative: Naturally learns Quick Attack and Aqua Jet.
- Boss Battle: Crasher Wake's signature, being the fourth (Diamond and Pearl) or fifth (Platinum) leader of Sinnoh.
- Crazy-Prepared: In Pokémon Black and White, wild ones have a chance of being found with a Wacan Berry, which reduces the damage taken by the first Electric attack used against it.
- Combat Pragmatist: Both of them can learn Pursuit, while only Floatzel can learn Crunch.
- Fixed Damage Attack: One of the few users of Sonic Boom.
- Fragile Speedster: Floatzel can outspeed anything in the rain if it has Swift Swim (and a lot of things even without Swift Swim bonuses), but its defenses are awful.
- Glass Cannon: Floatzel hits as hard as Feraligatr but can't take much in turn.
- Heli-Critter: While they don't fly, they can use their tails as propellers to swim at high speed.
- Making a Splash: Buizel and Floatzel are Water-type weasels.
- Man Bites Man: Floatzel naturally learns Crunch.
- Multiple-Tailed Beast: They have two tails, which they can use as propellers.
- Playful Otter: They bear a resemblance to sea otters.
- Similar Squad: In Diamond, Pearl, and Platinum, this is The Rival's answer to the Piplup line if he doesn't have one.
- Standard Status Effects: Unique in that has access to Water Veil and Switcheroo, allowing it to inflict burns onto opponents by passing a Flame Orb to them at no risk to itself. Helped by the fact that it learns Pursuit naturally, allowing it to chase down and strike the now crippled Pokémon as it inevitably tries to switch out.
- Weasel Mascot: Sea Weasels!
- You Will Not Evade Me: They both naturally learn Pursuit.
420: Cherubi / Cherinbo (チェリンボ cherinbo)
421: Cherrim (チェリム cherimu)
A Pokémon based on cherries, Cherubi is a cute Pokémon that has an undeveloped twin growing on its other stem. This twin contains the nutrients for Cherubi and when it's withering, it means it's close to evolving. When it does evolve, it becomes Cherrim and its appearance changes depending on the weather. Most of the time it remains in a closed up bud-like state, but when it is sunny, it changes into a more open form and it becomes more powerful. Unfortunately, in the same way that cherry blossoms symbolize the beautiful yet brief fragility that is life, Cherrim's stint on the battle field lasts just as long.
- Cherry Blossoms: Cherrim blossoms in sunny weather.
- Cue the Sun: Can learn Sunny Day by level up, and its ability is based around having it going.
- Fantastic Fruits and Vegetables: Cherubi is a cherry with legs and a face. The cherry growing on the other stem is even edible and very delicious... But Cherubi needs the nutrients to evolve.
- Green Thumb: Grass-type cherry fruits and blossoms.
- Heal Thyself: Actually knows Morning Sun right out of the egg, which gets better when you realize said move is boosted while the weather is sunny, and Cherrim is built around the weather being sunny.
- Master of None: While its stats aren't equal, they're close enough together that they almost might as well be. The biggest standouts among them are a fairly low physical Attack (though it's the stat boosted by Flower Gift), and somewhat higher Special Attack and Speed.
- The Medic: Cherrim can be equipped with Heal Pulse, Aromatherapy, and Healing Wish.
- Our Fairies Are Different:
- Not Fairy-types, but the line is in the Fairy Egg Group.
- They also have access to Dazzling Gleam via TM and Flower Shield via breeding.
- Petal Power: Learns Petal Dance.
- The Power of the Sun: The sole abilities of both Pokémon are based on it, Cherubi with the speed-boosting Chlorophyll, and Cherrim with the ally-buffing Flower Gift, both of which are only active while the sun is out. In addition, it naturally learns Sunny Day, Morning Sun, Solarbeam, and Growth, the first of which brings out the sun, the second provides additional healing in the sun, the third being an attack that takes one less turn to use when the sun is out, and the last buffing both attack stats twice per use while the sun is out.
- Ridiculously Cute Critter: Both Cherubi and Cherrim are adorable, though Cherrim only shows it when the sun is out.
- Secret Art:
- The Flower Gift ability is the sole property of Cherrim. Not even its pre-evolution has it.
- Flower Shield (a move that raises the Defense of all allied Grass-types) in Sword and Shield. Not because Cherrim is the only one to learn the move, but because none of its other users are available.
- Squishy Wizard: Its Special Attack is its best stat, but it has a lot of weaknesses thanks to its Grass-typing, and not a lot of defensive prowess to help it deal with that.
- Support Party Member: Is largely based around support for Double Battles, due to its ability, which grants its whole team Attack and Special Defense boosts as long as Sunny Day is going, and access to a number of Double Battle support moves like Helping Hand, Worry Seed, Lucky Chant, and Heal Pulse. Of course, since Flower Gift offers no real benefit to Cherrim itself, it's not going to be of much use in single battles, so you're definitely going to want to keep it in this role if you plan on using one. But pair it up with Groudon, Drought Ninetales, or Mega Charizard Y...
422: Shellos / Karanakushi (カラナクシ karanakushi)
423: Gastrodon / Tritodon (トリトドン toritodon)
Sea Slug Pokémon that are famous for coming in two forms: Long ago, the species was split into two populations by the mountain range going down the middle of Sinnoh. Each population developed its own characteristics: Those on the western side became pink while those on the eastern side became blue. This is a direct reference to nudibranchs, which also vary greatly in shape and color.
- The Artifact: Their dual forms were specifically tied to the Sinnoh region's division by Mt. Coronet. In later games, far from the Sinnoh region, they tend to appear in one form or the other, with the East sea version being more common, though the West sea version is often available via trade. In Omega Ruby and Alpha Sapphire, their forms are version locked, with the West Sea version exclusive to Omega Ruby and East Sea to Alpha Sapphire.
- Balance Buff: In their debut generation, Storm Drain only meant Water-type moves would always target it, and given Gastrodon's part Ground-type, those moves could inflict a sizable chunk of damage. Gen V changed Storm Drain to confer an immunity to Water-type attacks and to boost Special Attack on hit, instantly making Storm Drain Gastrodon more consistent.
- Dishing Out Dirt: Gastrodon is part Ground-type.
- Dummied Out: The line has a set of unused back sprites in Diamond and Pearl. The unused Shellos sprite's design is mostly identical to the West Sea form aside from having the East Sea form's back flaps, while the unused Gastrodon sprite is brown like the West Sea form but has several bumpy protrusions on its back.
- Dying Curse: In Gen VIII Gastrodon can learn Memento by level up, after originally only gettng it as an egg move, which causes the user to faint but lowers the target's Attack and Special Attack stats by two stages.
- Elemental Absorption: Storm Drain not only negates damage from Water-type moves, it raises their Special Attack.
- Heal Thyself: They can know Recover.
- Making a Splash: They're Water-type sea slugs.
- Mighty Glacier: Gastrodon has high HP, decent Special Defense and Special Attack, with various other buffing moves available by breeding. Much like real sea slugs, it's quite slow.
- Recurring Element: Serves a similar role in Sinnoh as the Wooper line does in Johto, as an early game Water/Ground type with Stone Wall stats.
- Shown Their Work: They're a rare example of real evolution in the Pokémon series. In this case, allopatric speciation.
- Status Buff: Storm Drain raises their Special Attack if they are hit by a Water attack. Their hidden ability, Sand Force, increases the power of Ground, Rock, and Steel moves by 33% in a Sandstorm.
- Stone Wall: They have high HP and decent defenses, but are very slow.
- Third Eye: Gastrodon has a third eye on its forehead.
425: Drifloon / Fuwante (フワンテ fuwante)
426: Drifblim / Fuwaride (フワライド fuwaraido)
A Ghost/Flying type that can only be caught on Fridays in its debut games. Despite its cute appearance, Drifloon is famous for trying to kidnap people by floating off with them, but being so lightweight, they don't really succeed in doing so. Drifblim can carry people, but it still can't fly where it wants since it gets picked up by the wind. Being balloons, they have a massive HP stat, but thin-skinned defenses.
- Action Bomb: Can learn Explosion naturally, and can also have the Aftermath ability.
- Adult Fear: One Pokédex entry states that they kidnap children (much like Hypno, without the hypnotism). In the Japanese version, it is outright said that they take children to the world of the dead.
- Balloonacy: Drifloon tries to pull it off with children to abduct them, but fail because they are far too light. Drifblim, on the other hand, is a hot-air balloon Pokémon perfectly capable of carrying humans on a whim, though it can't control its direction very well.
- Blow You Away: Flying-type, and the line can learn Ominous Wind. Drifloon are also quite prone to being dragged away by the wind or by children, while Drifblim simply flies wherever the wind takes it most of the time.
- Casting a Shadow: Ghost types.
- Damage-Sponge Boss: They both have a ton of HP but low defenses.
- Department of Redundancy Department: Wild Drifblim in B2W2 have a 1% chance of being found carrying an Air Balloon. Although it's already immune to Ground-type attacks due to being Flying-type, this is somewhat useful since this is the only way to obtain Air Balloons outside of a single gift on the overworld or in the Battle Subway.
- Flight: They're Flying-type balloons.
- I Just Want to Have Friends: Ultra Moon hints that Drifloon does not just kidnap children to the world of the dead, but that it's also lonely and wants company. The Drifloon that tags alongside the ghost Preschooler in the Seven Mysteries sidequest is one such example.
- Ineffectual Sympathetic Villain: Drifloon tries to kidnap children, but it's so light, the kids end up tagging it along like a common balloon. Drifblim, in contrast, can actually carry the kids off the ground.
- Infernal Retaliation: Burn these Pokémon at your own peril, as their Hidden Ability Flare Boost will make their Special Attacks hit harder while they're Burned. Drifblim can also be interpreted as a blimp; go figure.
- Kill It with Ice: They are weak to ice type attacks.
- Killer Rabbit: Drifloon is a tiny, cute looking balloon that tries to become this trope, but fails to take children to the world of the dead. One that succeeded appears in Ultra Sun and Ultra Moon, however.
- Our Ghosts Are Different: Balloon-ghosts. Perhaps they're the lingering spirits of popped balloons...
- Psychopomp: An ongoing rumor states that if one grabs a Drifblim floating in the wind at dusk, the latter will carry it away into the afterlife.
- Ridiculously Cute Critter: Drifloon is considered so cute that it's one of the few Pokémon allowed into Amity Square, which is otherwise very exclusive with what Pokémon can be brought in.
- Secret Art: Its Hidden Ability is Flare Boost, which gives it a 50% boost to its Special Attack while it's burned. In Gen IV, though, Unburden was its signature ability, meaning Drifloon and Drifblim were the first Pokémon to have had two signature abilities over the course of the series.
- Soul Power: Ghost-type.
- Soul-Powered Engine: While it's been one of the most harmless and least horrific ghost-types for three generations, Ultra Sun reveals that the raw material of the gas allowing Drifblim to fly is souls.
- Stealth Hi/Bye: Whole groups of Drifblim have been known to disappear from sight.
- Supernatural Is Purple: Their main body is purple.
- Support Party Member: One of the best Baton Passers in the game due to its access to Minimize, which quickly allows it to become extremely hard to hit. Other useful buffs it can use include Stockpile, Calm Mind, and Focus Energy. Also, Ominous Wind, which has a 10% chance of buffing five stats at once when it hits.
- Unique Enemy: In the Sinnoh games, Drifloon only appears once every Friday at Valley Windworks.
427: Buneary / Mimirol (ミミロル mimiroru)
428: Lopunny / Mimilop (ミミロップ mimiroppu)
Buneary and Lopunny are cute rabbit Pokémon with chocolate brown fur and a tan fuzz that covers the tips of their large ears, legs and other parts. This Pokémon is very fast and graceful. Buneary need to evolve with high happiness. In Omega Ruby and Alpha Sapphire, Lopunny gains a Mega Evolution that makes it a Normal/Fighting type with higher Attack and Speed, and the ability Scrappy.
- Ass Kicks You: In Pokémon Battle Revolution, this is Lopunny's standard physical attack animation.
- Bare-Fisted Monk: Gains the Fighting-type for its Mega Evolution. And even before getting a Mega Evolution, Lopunny could learn a surprising number of Fighting moves, ranging from Jump Kick and Low Sweep to more unorthodox options like Sky Uppercut and Circle Throw.
- Blessed with Suck: Their ability Klutz prevents them from using held items. Thankfully, Mega Stones are exempt from this ability's effect.
- Braids of Action: Mega Lopunny's ears resemble braids, and it's much happier to fight than the shy Lopunny.
- Bunnies for Cuteness: They're the rabbit Pokémon, and both are quite cute, though in different ways.
- Combat Medic: Mega Lopunny has a wide array of supporting moves in addition to formidable power.
- Crazy-Prepared: They have a small chance of holding Chople Berries in the wild, which weaken the effect of Fighting-type moves used against them.
- Cursed With Awesome: Bit of a mixed bag on this one. Klutz does allow for a few interesting strategies involving using Switcheroo to pass debilitating items onto an opponent, but those strategies are a little gimmicky. On the other hand, base form Lopunny isn't really good for much else, so players using one might as well go with it, as it's really the most notable thing about it in terms of battling.
- Cute Bruiser: Mega Lopunny still has most of its base form's cuteness, but packs much more of a punch.
- Cute Clumsy Girl: Implied. One of their abilities is Klutz, which prevents them from using held items.
- Defrosting Ice Queen: Buneary's base happiness is zero, an uncommon sight around non-Legendaries, and is the only Pokémon capable of naturally learning Frustration. The only way to make Buneary evolve is to completely overcome the extreme distrust it has for you at the start to become close friends.
- Hair-Trigger Temper: In contrast to its normal persona, Mega Lopunny's sudden bursts of aggression can be quite the shock to its Trainer.
- Hartman Hips: Lopunny, to go with its Playboy Bunny motif.
- Jack-of-All-Stats: Regular Lopunny doesn't have any overly notable strengths, but also no major weaknesses, with respectable speed, decent defenses, a passable physical attack stat, and a highly versatile movepool.
- Kick Chick: The official art of Lopunny's Mega Evolution gives this impression, though it can still be male. Mega Lopunny's personality also changes from docile to aggressive to match its new appearance.
- Killer Rabbit: A literal example here: Buneary is adorable but its ears have enough power to shatter boulders. Lopunny are supposed to be timid, but can display powerful moves... Not to mention its Mega Evolution.
- Lightning Bruiser: Mega Lopunny gains large boosts to its Attack and Speed, and it also gains a slight Defense boost; while not bulky by any means, it can shrug off a few hits and pulverize whatever tried to take it out in return.
- Muscles Are Meaningless: Mega Lopunny has a similar physical build to both Medicham and its Mega Evolved form - thin arms and stocky calves, but they can both hit hard.
- Non-Elemental: Normal-types. Interestingly, Lopunny is still part Normal for its Mega Evolution, the type combo of Normal/Fighting possessed only by Pirouette Meloetta along with Stufful and its evolution Bewear.
- Pink Means Feminine: Shiny Buneary and Lopunny have pink instead of tan fluff that looks rather like cotton candy.
- Playboy Bunny: Lopunny has the appearance of one but more in a shy girl way rather than a sexy bunny girl.
- The Power of Friendship: Needs to be leveled up with (near) maximum Friendship in order to evolve. This is evident by the fact Lopunny naturally learns Return and has very high base Friendship. Now, getting it to evolve is difficult, since Buneary has a base Friendship of zero, which is the lowest of any non-Legendary Pokémon. How fitting that a Buneary that hasn't evolved after so many levels can naturally learn Frustration...
- In Generation VII, Lopunny can learn Return naturally and immediately after it evolves. A freshly evolved Lopunny will have the option to show its friendship with you in strength of this move in the next battle, it becomes Heartwarming in Hindsight if you replace Frustration with it.
- Red Oni, Blue Oni: Lopunny, to itself. As its normal form, it's incredibly shy, and as Mega Lopunny it becomes much more aggressive.
- Ridiculously Cute Critter: Buneary is a fluffy bunny that only evolves if it loves you enough.
- Secret Art: Despite being very widespread TM moves, they are the only ones capable of learning Frustration (Buneary) and Return (Lopunny) naturally.
- Shrinking Violet: The most likely reason why Buneary's base happiness is zero in the wild (makes sense since rabbits can be timid). Also, it tends to hide behind its thick, fluffy fur when it senses danger. Mega Lopunny is a very different story.
- Status Buff: As of Generation VI, the line can be chain bred to know Cosmic Power, which boosts their defenses.
- Stepford Smiler: A Buneary's cute smile and mannerisms hide the fact that at first it does not trust its trainer.
- Stocking Filler: Mega Lopunny's legs look like a torn pantyhose.
- Stone Wall: Lopunny has surprisingly good defenses, especially Special Defense, but its offensive stats are low.
- Super Mode: Lopunny got a Mega Evolution in Omega Ruby and Alpha Sapphire that buffs its offensive stats.
- Support Party Member:
- Building off of the Cute Clumsy Mon entry above, this is generally Lopunny's greatest strength, using Klutz to easily Switcheroo Choice Items, Flame Orbs, or Iron Balls onto opponents to shut them down, then using moves such as Encore, Entrainment, Healing Wish, and Baton Pass to either assist other party members or cripple the opposition even further.
- Another possibility comes in Double/Triple Battles, where Lopunny can use the move After You to allow a slower ally to move immediately after Lopunny does. Mega Lopunny is actually the fastest Pokémon in the game with access to After You and regular Lopunny is the fourth fastest, only being beaten out by Swoobat and Cinccino in addition to its own Mega form; plus, those two are pure Fragile Speedsters, while Lopunny is sturdy enough to take a hit or two if you train it right. Can't really say Lopunny is useless when it's turning your Mighty Glacier into a Lightning Bruiser, eh?
- Took a Level in Badass: When Lopunny Mega Evolves, it goes from a weak Shrinking Violet to an aggressive Lightning Bruiser.
- With Great Power Comes Great Insanity: Mega Lopunny is known for bursting into fury with little prior warning.
- Wolf Whistle: Lopunny's cry sounds like the famed two-note whistle, as it visually evokes the Playboy Bunny.
431: Glameow / Nyarmar (ニャルマー nyarumaa)
432: Purugly / Bunyatto (ブニャット bunyatto)
Glameow is a thin cat Pokémon with an extremely long tail that it keeps in a corkscrew position while its evolved form is far heftier and it keeps its forked tail clasped around its midsection to make it appear bigger. Appropriately enough, both Pokémon have a reputation for being extremely... catty. They're exclusive to Pearl.
- Acrofatic: Purugly improves its stellar speed after evolution despite gaining almost 90 pounds - its Speed is so high that Purugly is the fastest Pokémon with the Thick Fat ability.
- Berserk Button: Purugly's Hidden Ability is Defiant, which raises its Attack if any of its stats are lowered.
- Boss Battle: Commander Mars' signature Mon.
- Cats Are Mean: Glameow will claw the nose of its trainer if it isn't fed. Purugly often steals another Pokémon's nest.
- Cute Kitten: Glameow. Purugly, however, is Exactly What It Says on the Tin.
- Fat Bastard: Purugly is very pudgy, and is generally extremely selfish and temperamental.
- Fragile Speedster: Surprisingly high speed of 112, but everything else is pitiful.
- Gonk: Purugly has "ugly" in its name and resembles a fat, stuck-up rich lady who slathers make-up on her face in a vain attempt to be beautiful. It's not supposed to be pretty.
- Jerkass: Their characterization is that of a spoiled cat.
- Kevlard: Unsurprisingly, Purugly has the Thick Fat Ability, which gives it resistances to Fire and Ice.
- Late Character Syndrome: In Pokémon Diamond and Pearl, Glameow learns Fake Out at Level 1 and Hypnosis at Level 13, which would make it a brilliant Crutch Character that helps the player capture Pokémon with better stats during the early portion of the game. Too bad that by the time the player can find wild Glameow, they're on their way towards the sixth Gym and have already captured or evolved Pokémon that completely outclass it.
- Non-Elemental: Normal-types.
- Of Corsets Funny: The furred collar around Purugly's mid-section is actually its tail, which if removed will make its waistline drastically, uh... expand◊. It does this in both the anime series and Pokémon Battle Revolution, though the anime clip is the more well known one.
- Off-Model: In the Gen VI games, Glameow's head isn't in a crescent shape. This was corrected in Gen VII.
434: Stunky / Skunpuu (スカンプー sukanpuu)
435: Skuntank / Skutank (スカタンク sukatanku)
Skunk Pokémon with weaponized stink glands. In addition to being extremely smelly, the chemicals that it produces also have explosive and flammable properties. Their typing leaves it with a single weakness to Ground attacks. They're exclusive to Diamond.
- Action Bomb: Both Stunky and Skuntank can be taught Explosion and Self-Destruct, as well as having the Ability Aftermath.
- Boss Battle: Commander Jupiter's signature Mon in Diamond, Pearl, and Platinum.
- Dark Is Not Evil: Both of them are Dark-Types, and the fact a villain team admin owning one further associates them with Evil Smells Bad. There's nothing "evil" about them otherwise and are perfectly normal-behaving Pokémon.
- Fartillery: Stunky sprays from its rear end, like a real skunk. Skuntank, however, sprays from the tip of its tail, which opens up to do this. It also shoots projectiles from its tail.
- Farts on Fire: It learns Flamethrower by level up, the only non-Fire or Dragon type to do so.
- Jack-of-All-Stats: Skuntank has relatively average stats other than HP, which is high.
- Playing with Fire: They learn Flamethrower by level up, despite not being Fire-types, though see Smelly Skunk below.
- Poisonous Pokémon: Poison-type skunks.
- Smelly Skunk:
- And smellier still knowing that both can Self-Destruct/Explode and use Flamethrower. If Evil Smells Bad trope isn't enough for them.
- Besides the obvious "Stench", their Aftermath ability is based on the other annoying aspects of skunks, of the roadkill variety. They explode when hit, releasing all their musk in one shot. Thus why it can stink for days afterwards.
- Toilet Humor: Both of their cries sound like flatulence, and their faces are shaped like buttocks. Stunky's face looks like a pair of purple buttocks from the front. Skuntank's face has tan cheeks which resemble buttocks, and when viewed from below its chin also looks like a pair of buttocks.
- Visual Pun: Their faces, particularly Skuntank's, resemble cats in addition to buttocks. Another name for a skunk is a Pole Cat.
436: Bronzor / Dohmirror (ドーミラー doomiraa)
437: Bronzong / Dohtakun (ドータクン dootakun)
A bronze mirror and bronze bell respectively. They have amazing defenses; in addition to being Steel/Psychic types it can have one of 2 abilities which can neutralize damage or completely negate one of their common weaknesses. These tough defenses relate to the legend of a bronze mirror whose owner did not want to give it away which was melted (with great difficulty) down into a bronze bell, which later caused trouble for the temple it was for due to being haunted.
- Animate Inanimate Object: A living mirror and bell, respectively.
- Boss Battle: Bronzong is Elite Four Lucian's signature during Diamond and Pearl.
- Extra-ore-dinary: Steel-types.
- Kill It with Fire: Zigzagged. Depending on their abilities, they can be either weak to only Fire attacks, weak to another type instead or both of them are their weaknesses. No longer prominent in Gen VI, where they are consistently weak against Ghost and Dark attacks regardless of their abilities.
- Mighty Glacier: Bronzong has great defenses, a solid defensive typing, and high enough Attack to do some damage of its own. On the other hand, it's about as fast as you'd expect a giant bronze bell to be.
- Nerf: In Generation VI, Steel-type lost its resistance to Ghost and Dark, making it easier to take down knowing that they have two guaranteed weaknesses thanks to their Psychic-type.
- No Biological Sex: Both are Genderless.
- Power Floats: Can have the Levitate ability. Notable in that, before Generation VIII, Bronzor and Bronzong were the only Pokémon for whom Levitate was an optional ability, as every other Pokémon that had it was stuck with it.
- Psychic Powers: Psychic-types.
- Power-Up Letdown: Their Hidden Ability of Heavy Metal. It doubles their weight, with the only benefits being they take less damage from Heat Crash (already took minimal damage as Bronzong) and Heavy Slam (they resist it anyway so it's not doing much), as well as powering up their own Heavy Slam. This is in exchange for granting an immunity to Ground or turning their Fire weakness into a neutrality and halving burn damage.
- Secret Art: They are the only Pokémon with the ability Heatproof, which reduces the damage from Fire-type attacks and the burn status.
- Stone Wall:
- Both have great defenses and can ignore or cushion one of their weaknesses depending on their ability. Especially true for Bronzor, which has over three-quarters of its base stats put into defenses; this makes it fairly durable for an unevolved Pokémon, but also means it struggles to do any actual damage or outrun anything.
- In the Pokémon Mystery Dungeon spinoffs in which these two appear, all Pokémon can use two abilities at once, giving them NO weaknesses to exploit unless Gravity is in effect.
- Weather Manipulation: While this species doesn't have weather-summoning as an innate ability, they still have access to both Sunny Day and Rain Dance by level-up, alluding to a Dotaku.
441: Chatot / Perap (ペラップ perappu)
An eighth note headed parrot Pokémon with the unique ability to parrot languages, including human ones. Its best known move, Chatter, is one that can be recorded using the Nintendo DS's microphone. Its effect depends on how loud the recording is.
- Blow You Away: Flying-type.
- Drunken Master: In a sense, in that Tangled Feet causes it to become more adept at evading attacks when confused.
- Early-Bird Cameo: Appeared late in the Battle Frontier season of the anime.
- Fragile Speedster: Chatot has decent Speed, but it's really fragile.
- Glass Cannon: Chatot has decent Special Attack and, as of Gen VI, can learn the absurdly powerful Boomburst, but its defenses are terrible.
- Heal Thyself: Naturally learns Roost.
- Make Me Wanna Shout: Naturally learns several sound-based attacks, including Uproar, Round, Echoed Voice, and its signature Chatter. Even better: in Gen VI, it can be bred to know Boomburst.
- Music Is Eighth Notes: The parrot Chatot, normally associated with sound and music, has a head in the shape of an eighth note.
- Polly Wants a Microphone: It can learn human words and imitate human speech. Generations IV and V even allowed it to copy your voice.
- Pokémon Speak: Its cry sounds very similar to its Japanese name, complete with pronunciation ("Perapu!"). Possibly a justified inversion, because it's a parrot and thus can mimic human speech, making it likely that it's actually mimicking a human who said its name.
- Razor Wind: Can be bred to know Air Cutter.
- Secret Art: Chatter, a Flying-type attack that always confuses the target. In fact, it is one of the three moves that can't be learned by Sketchnote , the others being Struggle and Sketch, making it one of the few moves that is truly exclusive.
- While Confide is a dirt-common TM move that can be taught to just about anything, Chatot is the only Pokémon to learn the move naturally.
- Squishy Wizard: In contrast to most birds, Chatot specializes in Special Attack. Its physical Attack is actually pretty poor, even though it gives out EVs in Attack.
- Standard Status Effects: Its Secret Art Chatter used to have a varying rate of causing confusion depending on the volume of the recording, usually around 10 to 30%. As of Generation VI, the voice recording function has been removed, but in return, Chatter will always cause a target to get confused.
- Status Buff: Can learn Nasty Plot to boost its Special Attack.
442: Spiritomb / Mikaruge (ミカルゲ mikaruge)
A collective of 108 malevolent spirits bound to a rock. While most Pokémon are found by just walking into long grass, Spiritomb isn't encountered that way. You need a special stone called the Odd Keystone, which needs to be placed in a certain shrine. Then you have to go into Sinnoh's Underground and talk to (interact with) 32 other people over the local wireless (NPCs don't count). Only then will Spiritomb be released for capture. The effort that goes into triggering the Spiritomb to be released may be great, but you are rewarded with a Pokémon with only one elemental weakness (it used to have no weaknesses, but then the Fairy type was introduced in Generation VI) and high defenses.
- Boss Battle:
- Casting a Shadow: It fits into the traditional idea of a shadow elemental, unlike most Dark-types who are based on criminals, trickery, impending doom, below-the-belt fighting tactics, and evil. However, its primary type is Ghost, which are typically shadow elementals.
- Combat Pragmatist: It can fight dirty, naturally learning moves like Sucker Punch, Feint Attack, and Pursuit.
- Dark Is Evil: Spiritomb is composed of 108 souls that were so bad in life they were bound to the Odd Keystone, and unlike most other Dark-types it doesn't seem to have any sort of redeeming qualities whatsoever. That said, it can still get along with other Pokémon and have it's friendship with the player maxed out.
- Eldritch Abomination: A shadowy creature made up of an amalgamation of 108 souls sewn together by their collective negative emotions. You don't get much more abominable than that.
- Guide Dang It!:
- No, the Sinnoh games do not tell you how to get Spiritomb, nor do they give any indication that Spiritomb even exists up until you fight Cynthia aside from Pokédex entry 108 suspiciously being left blank.
- Spiritomb came back for Sword and Shield, with roughly the same requirements as the Sinnoh games, except this time the landmark is a gravestone off the beaten path around Ballimere Lake (with the only hint being the message "Be my voice." carved on it) and you don't need an Odd Keystone. Good luck realizing what that grave even does without looking it up. At least, the Wild Area makes interacting online with people much easier than the Sinnoh Underground.
- Merger of Souls: A collection of 108 souls that have amalgamated together out of negative emotions.
- Mighty Glacier: It has quite good defenses, only one elemental weakness as of Generation VI, and its offensive stats aren't bad. It's very slow and has low HP, though.
- Mind Hive: Spiritomb is a gestalt of 108 spirits. It can still breed and has a defined gender; just don't ask how.
- Mystical 108: Spiritomb is formed from 108 evil spirits that are bound together to the Odd Keystone (compare with Ninetales from Generation I, which is said to be the reincarnation of nine saints). In addition, Spiritomb weighs 108 kilograms, its Sinnoh region Pokédex number is 108, its base Defense and Special Defense are 108, and in Omega Ruby and Alpha Sapphire, one can be found in Sea Mauville, located on Route 108. 108 is considered a mystical number in Buddhism (108 is said to be the number of temptations one must overcome to reach nirvana).
- Nerf: Spiritomb is no longer free of weaknesses due to Fairy-types being strong against Dark.
- Nothing Is Scarier: It is a Pokémon created from 108 evil spirits 500 years ago. That's it. What those spirits did or even what Spirtomb itself is like is never elaborated upon.
- Numerological Motif: If you haven't figured it out yet, Spiritomb is heavily associated with the Mystical 108.
- Our Ghosts Are Different: It's not one ghost; it's 108 spirits forever encased in a keystone as punishment for the evil those spirits have committed in life.
- Sealed Evil in a Can: Spiritomb is said to be formed from the souls of 108 people who were evil in life and now are bound to the Odd Keystone for eternity as punishment.
- Socialization Bonus: Spiritomb only appears in Sinnoh if you interact with 32 real players in the Underground. note
- Soul Power: A Ghost-type powered by 108 spirits.
- Supernatural Is Purple: Its spirit body is purple except for the green features.
- Unique Enemy:
- In the Sinnoh games, Spiritomb can only be encountered at the Hallowed Tower after plugging in an Odd Keystone and then interacting with a certain number of people in the Underground. The process is repeatable, but you need a new Keystone each time.
- A single Spiritomb appears in Sea Mauville in Omega Ruby and Alpha Sapphire, ambushing you in a specific room upon quitting a game menu.
443: Gible / Fukamaru (フカマル fukamaru)
444: Gabite (ガバイト gabaito)
445: Garchomp / Gaburias (ガブリアス gaburiasu)
Dragon Pokémon that superficially resemble sharks with limbs, they are found in caves with geothermal heating. Gible looks somewhat silly due to its pudgy appearance, but as it evolves, it gets "sharper" and dangerous-looking. It is among the fastest of the pseudo-legendaries, second only to Dragapult, and its stats are in just the right places to make it an extremely powerful threat, making it a perfect Signature Mon for Sinnoh's celebrated Champion Cynthia. As of X & Y, Garchomp has a Mega Evolution with greatly boosted Attack and the Sand Force Ability, in exchange for a slight Speed drop.
Garchomp is one of the playable characters in Pokkén Tournament, a Fighting Game Spin-Off where Pokémon duke it out in a new type of battle called Ferrum Battles. For tropes concerning its appearance in that game, see the Pokkén Tournament character page.
- Animal Gender-Bender: The Garchomp in PokéPark Wii is male, but has no notch in its fin and therefore looks like females of its species. This isn't touched upon at all.
- Badass Beard: The coloration on Mega Garchomp's jaw resembles a jagged beard, and they're quite dangerous.
- Big Eater: What would you expect from names like those? Reflected also in their evolution moves: Dual Chop as Gabite and Crunch as Garchomp. That said, Gible's Shield Dex entry for the Crown Tundra DLC notes that despite its big mouth, its stomach is actually quite small.
- Body Horror: The Alolan Pokédex implies that when Garchomp Mega Evolves, its fins don't transform into scythes, they melt into that shape, which in result drives it into mad rage.
- Boss Battle:
- Breaking Old Trends: The Gible line has some traits that were introduced by them among pseudo-legendaries, some of which that haven't been repeated since:
- Gabite is the only Pokémon that evolves into a pseudo-legendary in a level under 50.
- This is the first pseudo-legendary line that avoided Late Character Syndrome in their debut game in the Wayward Cave's secret entrance, with wild Gible under level 20 available (although, in Diamond and Pearl, the lower levels where Gible can be found is blocked by a Strength Boulder, which can only be moved after beating the sixth gym; in Platinum, they can obtained as early as Wayward Cave itself can be entered). The only other pseudo-legendary with this treatment is Dreepy, which can be found early on in Sword and Shield, but only through Max Raid Dens.
- Garchomp is the only pseudo-legendary with gender differences.
- Garchomp was the first pseudo-legendary with a base friendship stat that isn't 35. Kommo-o is the only other pseudo-legendary with this trait, with both Pokémon's base friendship stats set at 70.
- Breakout Character: Not to the extent of Lucario, but Garchomp is still one of the most popular and marketed Pokémon from its generation, and among the pseudo-legendaries. In popularity polls, not only has it consistently polled as the second highest Gen IV Pokémon behind Lucario, but it got seventh place out of all species in a wide-scale 2020 poll, making it the highest-ranking Dragon-type Pokémon.note
- Dinosaurs Are Dragons: Garchomp resembles a carnivorous dinosaur such as a dromaeosaurid. The UK version of Super Smash Bros. for 3DS/Wii U describes Garchomp as a "mach-speed flying dinosaur with spikes".
- Dishing Out Dirt: Half Ground-types and can possesses the Sand Veil ability, which increases their evasion in a Sandstorm. Mega Garchomp has Sand Force with powers up its Ground-, Rock- and Steel-Type, attacks while in a Sandstorm. All of the group are capable of learning numerous Ground- and Rock-type moves.
- Dragon Hoard: Gabite habitually digs up gems, which it hoards in its nest. In fact, in Super Mystery Dungeon, the first boss battle has you go up against a Gabite, who mistakenly suspects that you were trying to steal his treasure. Gabite also like to capture Carbink for their gems.
- Everything's Better with Dinosaurs: Not only are Gabite and Garchomp based on sharks and dragons, but also on theropods, mainly dromaeosaurids.
- Final Boss: It's played as such in Diamond, Pearl, and Platinum. Before Cynthia's Garchomp, no other trainer in the game uses one. Said Garchomp is also her highest-leveled Pokémon, has surprisingly high stats for a Pokémon used by an NPC trainer and is the most powerful in Cynthia's team. Cynthia would often send Garchomp out last, further exemplifying this trope.
- Flight: Garchomp has been shown as capable of flight in various media, though it can't learn Fly.
- Gameplay and Story Integration: Gible's Diamond & Pearl Pokédex entries state it likes to live in caves warmed by geothermal heat. In those games, Gible can only be found in Wayward Cave. The same holds true for why Gible and its evolutions can only be found within the Tunnel to the Top and Way to the Peak in the Crown Tundra in Shield, as the cave is also warmed by geothermal heat.
- The Grim Reaper: Mega Garchomp seems to take some design cues from him with the scythe hands and squarish chin to slightly resemble a skull.
- Jack-of-All-Stats: Along with Hydreigon, Garchomp is this compared to other pseudo-legendaries. None of its stats are very high, but they (except for its Special Attack) aren't low either.
- Kill It with Ice: They are all extremely weak to ice attacks.
- Lightning Bruiser: Garchomp is fast, strong, and has above-average bulk. Even among pseudo-legendaries, Garchomp stands out with the highest base HP and second highest base Attack and Speed. Mega Garchomp is slightly slower, but still pretty fast with much more power and bulk.
- Magikarp Power: Combined with Crutch Character. Gible and Gabite are rather weak (though an Eviolite can alleviate this somewhat) but one of the first moves they learn is Dragon Rage, which is powerful at first, but then their lack of power becomes notorious. Then, at level 48, Gabite evolves into Garchomp.
- Magic Knight: Mega Garchomp gets a large Special Attack boost to go along with its already high Attack, letting it hit with Physical or Special attacks.
- Magically Inept Fighter: Only comparatively so - Garchomp's Special Attack is not low and it packs powerful special moves like Draco Meteor or Fire Blast that it can put into good use, but its Attack is 50 base points higher than its Special Attack (base 130 Attack vs base 80 Special Attack). Compared to other pseudo-legendary Pokémon, Garchomp's Special Attack is the lowest of them all. Mega Garchomp is more proficient at special attacks, enough to avert this trope, but the base point difference is still the same (base 170 Attack vs base 120 Special Attack).
- Man Bites Man: They naturally learn Crunch. In Generation VII, Garchomp automatically learns the move upon evolution.
- Mix-and-Match Critters: The line are based on sharks, but have the body plan of a carnivorous dinosaur (like many other fictional dragons). Their Dragon typing seems to come from the fact that they're winged flying saurians.
- Ninja Pirate Zombie Robot: Its final form is essentially a hammerhead shark jet plane dragon dinosaur.
- Our Dragons Are Different: Draconic landsharks.
- Palette Swap: Heavily downplayed with Shiny Garchomp, as it's almost indistinguishable from a normal one. Played straight with its Shiny Mega form which is pink.
- Purple Is Powerful: Garchomp is one of the most threatening Dragon-types to grace the franchise and is still a threat in spite of Fairies, and sports bluish-purple scales. Its Mega form turns them lavender.
- Raptor Attack: Garchomp loosely resembles a Jurassic Park-type Velociraptor with its high speed, and having the streamlined body plan of a relatively lean carnivorous dinosaur (all while lacking feathers because of its shark scales).
- Rated M for Manly: Garchomp sports an impressive build, most noticeable in the 3D games (the 2D games make it look like it has a lean frame). Mega Garchomp takes it further, and has what appear to be scythes for hands. The coloration of its jaw resembles a Badass Beard complete with sideburns, and with its spikes, the design on Mega Garchomp's body resembles a ripped biker's jacket.
- Real Men Wear Pink: Shiny Mega Garchomp◊ is really pink. Its body is mostly lavender, but its chest, jaw, and scythes are magenta.
- Recurring Element: The Gen IV draconian pseudo-legendary like Dragonite, Tyranitar, and Salamence before it. Interestingly, however, comes much earlier in the Dex order than usual. Like Salamence before it, it's a blue, vicious Lightning Bruiser Dragon-type with flight capabilities.
- The Rival: Gabite and Sableye tend to fight over Carbink. Garchomp and Salamence also compete for food in midair battles.
- Sand Is Water: Desert dwelling sharks.
- Shark Man: (Vaguely) anthropomorphic draconian sharks.
- Simple, yet Awesome: Garchomp has a great offensive typing in Dragon and Ground, is very quick, and hits very hard. Unlike most hard-hitting Pokémonn, it's not a Glass Cannon in the slightest. It's so simple to use, yet it works so effectively in many different roles because of these traits.
- Sinister Scythe: Mega Garchomp's hands resemble huge scythe-blades.
- Socialization Bonus: Getting the Garchompite in Omega Ruby and Alpha Sapphire requires the player to grab 1000 flags from other players' Secret Base.
- Spell My Name with an "S": Garchomp's Japanese name was often mispelled by fans as Gablias.
- The Spiny: Their Hidden Ability is Rough Skin, which damages enemies that use contact moves on them (and is a reference to the rough skin of real sharks). Subverted with the mega form. It has spikes all over its arms, legs, and torso, but Rough Skin is replaced with Sand Force.
- Super Mode: Garchomp gains a Mega Evolution in X & Y. It gets a slight Speed reduction, but gets great boosts to Attack and Special Attack to make it a Magic Knight, the Sand Force ability to increase its Ground-, Rock-, and Steel-type moves during a Sandstorm, and minor boosts to its Defense and Special Defense.
- Super-Persistent Predator: Garchomp's Pokédex entries mention that once it has prey in its sights, it will never give up on chasing it down.
- Tertiary Sexual Characteristics: Male specimens have a notch on their back fins, implying that they fight more often and leave scars.note The fact that the male Garchomp in PokéPark Wii and its sequel has no notch in his fin supports this statement. Both male and female Garchomp gain two notches in their fin in Mega Evolution form.
- Threatening Shark: Cave-dwelling, flying landsharks!
447: Riolu (リオル rioru)
448: Lucario (ルカリオ rukario)
The most iconic Pokémon of the Gen IV games, Riolu and Lucario are fighting type Pokémon that possess the unique power of sensing the aura of all living things. Riolu is only able to sense it in ripples and uses it to sense the feelings of others from far away. As it evolves, though, it becomes part Steel and it fully realizes its unique power, gaining the ability to utilize it in the form of powerful attacks. Lucario is notable for being the first non-Legendary Pokémon to be the star of its own movie.
Lucario gained a Mega Evolution in Pokémon X and Y with boosted offensive stats and Speed on top of the STAB-boosting Adaptability Ability, and is said to be the first Pokémon in history to achieve Mega Evolution. Fittingly, it's the first Pokémon that the player is capable of using Mega Evolution with.
Due to its popularity, Lucario appears in Nintendo's Massive Multiplayer Crossover series, Super Smash Bros., as a recurring player character, and is also a fighter in the Pokémon's own Fighting Game Spinoff, Pokkén Tournament. For tropes concerning its appearance in those games, see the Super Smash Bros. Brawl character page and the Pokkén Tournament character page.
- Action Initiative: One of only a few fully-evolved Pokémon who can make decent use of the special Fighting priority move Vacuum Wave, and one of the few Pokémon that can learn Extreme Speed. Riolu gets Prankster as its Hidden Ability, which gives all of its status moves priority. Finally, they can be bred with Bullet Punch, which can do quite a number on opponents when paired with Mega Lucario's Adaptability.
- Always Accurate Attack: Aura Sphere, which never misses.
- Always Lawful Good: According to its Shield Pokedex entry, Lucario will only trust trainers who have justice in their hearts.
- A Mind Is a Terrible Thing to Read: Their Ultra Moon entry details that Lucario often read minds of people and become stressed if what they read turns out to be sensitive.
- Aura Vision: Lucario can sense the aura of all things.
- Ax-Crazy: The Alolan Pokédex entries for Mega Lucario states that its fighting style can only be described as "heartless."
- Badass Longcoat: Mega Lucario evokes something similar with its own fur no less.
- Bad with the Bone: Along with the Cubone line and Mandibuzz, Lucario is one of the few Pokémon that can learn Bone Rush. Since Lucario doesn't physically carry a bone around, both the anime and Pokkén Tournament depict it forming the bone out of energy.
- Balance Buff: With every generation, Lucario becomes stronger and stronger. In Gen V, it gained access to Justified to increase its Attack every time it's hit by a Dark-type attack, which Lucario had a double resistance to at the time. In Gen VI, it received a Mega Evolution that makes it faster, stronger, and gains Adaptability to increase the power of its STAB moves. Generation VII didn't immediately give it anything new to play with, but Ultra Sun and Ultra Moon gave it access to Meteor Mash, a powerful STAB move that runs off of Mega Lucario's better attacking stat.
- Bare-Fisted Monk: Gets the usual vast array of punching moves expected of a Fighting-type.
- Body Horror: The Alolan Pokédex entries for Mega Lucario states that the mega evolution energy, combined with Lucario's own aura, burns his own skin with black streaks.
- Boss Battle:
- Maylene's strongest Mon, where she's either the third (Diamond and Pearl) or fourth (Platinum) Sinnoh leader.
- Lucario is also fought as a Bonus Boss in Poképark Wii 2: Wonders Beyond, acting as the final opponent in the postgame Battle Tournament.
- A Lucario guarding the Blue Gem is fought as a boss in Pokémon Ranger: Shadows of Almia.
- Breakout Character: Lucario became one of the most prominently marketed new Pokémon since Pikachu from the Generation I days and is considered the unofficial mascot of the 4th generation, and is given to the player for free in its debut games and X and Y.
- Combat Medic: Lucario is one of few Pokémon that could learn Heal Pulse, it also has nice offensive stats to boot.
- Combat Pragmatist: Lucario learns several Dark-type moves, most notably Crunch and Dark Pulse.
- Confusion Fu: Lucario has a stupidly diverse movepool; outside of STAB attacks, it gets Dragon, Ground, Psychic, Dark, Fire, Water, Ghost, Rock, Poison, Ice, Electric, and Bug attacks.
- Cute Little Fangs: Lucario has these, although they are rarely seen.
- Death-or-Glory Attack: Lucario can learn the powerful and dangerous High Jump Kick through breeding. Nothing wants to take a High Jump Kick from Mega Lucario (except Ghost-types who will laugh at it) if it's weak to Fighting, then barring the move missing, the only thing that will save it is if it has a Focus Sash, Sturdy, or if it happens to have ridiculous defenses. If Mega Lucario can pull off a Swords Dance, the latter's only chance of survival afterwards is to run.
- This trope also applies to a slightly lesser extent to Lucario's Close Combat move. While the move is slightly less powerful than High Jump Kick (base 120 power to base 130 power), it still does a truly ridiculous amount of damage coming from a Mega Lucario. Although the move doesn't risk directly harming Lucario the way High Jump Kick does, the downside is that every time the move is used, it lowers both the user's defense and special defense by one stage. So if Lucario uses Close Combat, it will quickly become this trope, as anything that doesn't get immediately KO-ed by it will be able to take out Lucario with ease.
- And in Sword and Shield, it gets access to the new move Steel Beam, which is a Special Steel-type version of Double Edge, dealing half the damage it caused to the opponent back to the user.
- Demoted to Extra: After being so prominently available in Gens IV, V and VI, Riolu and Lucario are only available in Sun and Moon in the Poni Wilds, an area that is only accessible in the post-game.
- Disability Super Power: Steadfast, one of their abilities, multiplies their speed by 50% whenever they are flinched.
- Disc-One Nuke:
- In Pokémon Black 2 and White 2, Riolu can be found in the wild before the first Gym Leader. Because Riolu evolves through happiness, this means that after a few hours of running in circles, it is possible to get a Lucario at level 6. And once it does, congratulations. You have now obtained a Pokémon that can utterly dominate the first quarter of the game. It resists the first Gym's STAB (and double-resists their other attacking type), is immune to the second Gym's STAB, and is double-resistant to the third Gym's STAB (also double-resistant to Dwebble in general, and normally resistant to Grass). To exaggerate this even more, you can get TM27 Return right after beating Cheren, giving it an attack with an effective Power of 102 due to it running off of the user's Friendship value and Lucario being a Friendship evolution.
- Still going this way in X and Y. Riolu is again available before the first Gym (which is guaranteed three perfect IVs due to being a baby Pokémon), Return is given just before the next town, and you even get a free Lucario with its Mega Stone after the 3rd Gym if you didn't bother to grab a Riolu.
- Draw Aggro: The line can learn Follow Me through breeding, through their terrible defenses means that drawing any attacks towards them is a questionable strategy.
- Dreadlock Warrior: The appendages on the back of Lucario's head give off this appearance. Even more so in its Mega form.
- Elemental Punch: They can learn Ice Punch and Thunder Punch through move tutors, but not Fire Punch, presumably due to Lucario being a Steel-type... Though they can inherit Blaze Kick from a parent.
- The Empath: They can read the emotions of other creatures.
- Energy Ball: Aura Sphere, a move which Lucario is very famous for using.
- Extra-ore-dinary: Lucario is a Steel-type, though it doesn't have any of the visual cues or normal stat spreads associated with them. That said, Lucario can learn several steel type moves, like Flash Cannon and Bullet Punch.
- Funny Animal Anatomy: They have long noses reminiscent of canine snouts, with human-like mouths underneath. And raccoon-like faces. Justified by the fact that they (or at least Lucario) are in the Human-Like egg group.
- Fur Is Clothing: Lucario's thighs are designed to resemble a pair of shorts.
- Glass Cannon:
- It can hit hard from both the physical and special sides, and has decent Speed. However, it has trouble withstanding neutral attacks due to its low defenses, and abusing Close Combatnote will render its many resistances moot. Luckily, Lucario has 8 resistances, 2 of which are double, and an immunity.note
- Its Mega Evolution makes it even stronger, with the Adaptability ability (boosts the power of STAB moves to 2x instead of 1.5x) adding to its Fighting-type and Steel-type moves. And Mega Lucario has not only higher Attack than regular Lucario, but higher Special Attack and Speed. While its Defense receives a significant boost, it still can't take that many hits before going down and its mediocre Special Defense is left intact.
- Healing Shiv: Lucario learns Heal Pulse, a move that heals the target's HP.
- Honor Before Reason: Lucario's Hidden Ability is Justified, which raises its Attack if hit by a Dark-type move. While it can't abuse it as well as Terrakion, it has access to several increased-priority moves, and had a double Dark resistance prior to Generation VI.
- An Ice Person: They can get Ice Punch from the move tutor.
- Iconic Sequel Character: Due to its popularity and prominent appearances in various spin-offs, Lucario is promoted in the same way that Pikachu, Charizard and Mewtwo are despite being introduced some ten years and four generations later than the others.
- Immune to Flinching: Inner Focus, one of their abilities, makes them completely immune to flinching.
- Informed Ability: The Pokédex goes out of it way to point out that Lucario can understand humans. The problem with this is that there has never been any indication that other Pokémon couldn't understand humans.
- Intellectual Animal: The Pokédex states that Lucario can understand human speech.
- Kamehame Hadoken:
- Ki Manipulation: Gets moves like Aura Sphere, Dark Pulse, and Focus Blast.
- Laser Blade: When Lucario conjures up a Bone Rush attack in the anime, it looks rather like a Jedi Knight activating a lightsaber. On one occasion, two Mega Lucario even fight in a manner reminiscent of a lightsaber duel.
- Late Character Syndrome: In Diamond, Pearl and Platinum, Riolu can only be obtained by hatching an egg obtained from Iron Island late during the main story, which means a lot of walking, grinding, training and pampering is required to bring it up to snuff and evolve it at that point. Black 2, White 2, X and Y instead make Riolu into an early-game Pokémon, while all other games in which the line can be obtained relegate it to the postgame.
- Magic Knight: Is one of the few Fighting-types to have a good Special Attack stat on top of an almost equal Attack stat.
- Magikarp Power: Riolu has quite low stats and a much smaller movepool than Lucario, even by pre-evolution standards. Once you reach the happiness level to achieve evolution, it becomes a high-tier killing machine.
- Mascot Mook: Just as Pikachu represents cute unevolved monsters, and Charizard for fearsome fully evolved monsters, Lucario is the poster child for cool humanoid monsters. The three are among the most likely to get spotlighted in Gens beyond their own, and appear in spinoffs, crossovers, and merch. Pokémon Black 2 and White 2, Pokémon X and Y and Pokkén Tournament even give it more attention than Pikachu itself.
- Multiform Balance: Of a sort. While the difference is marginal in both forms, Lucario hits slightly harder with Special attacks while Mega Lucario hits slightly harder with Physical attacks (relatively speaking, as Mega Lucario hits harder than regular Lucario on both sides).
- Nerves of Steel: Both of their regular abilities discourage trying to flinch them. Steadfast increases their speed if they flinch (likely assuring you can't do it next turn), and Inner Focus just makes them Immune to Flinching.
- Noble Wolf: Well, specifically a jackal.
- Pint-Sized Powerhouse: Riolu's Pearl Pokédex entry notes that despite its small size, it is strong, being capable of cresting three mountains and crossing two canyons in a single night.
- Precious Puppy: Riolu has strong canine traits and is considered a baby Pokémon. A very adorable one at that.
- Psychic Powers: They're not Psychic-types, but nonetheless, they can read the thoughts and emotions of others. On an unrelated note, Lucario can be taught Psychic from the technical machine, while both of them can learn Zen Headbutt from the move tutor.
- Rascally Raccoon: Averted. Although they are partially based off raccoons (especially the face), they aren't portrayed as mischievous rascals.
- Rated M for Manly: Lucario was a pretty masculine Pokémon to begin with, but Mega Lucario takes it to the next level with the longer fur, extra spikes, and red-tipped appendages. It also has a gender ratio that heavily favors males, and a very masculine voice in its movie, and the Super Smash Bros. series.
- The Power of Friendship: Needs high happiness to evolve, but can only do so during the day.
- Shock and Awe: They can get Thunder Punch from the move tutor.
- Shotoclone: Loosely speaking; Lucario is a Fighting-type that learns various Kamehame Hadoken attacks, including its signature Aura Sphere, and can learn the Shoryuken-like Sky Uppercut via breeding. It's also occasionally depicted as one half of a Ryu and Ken-like duo with Blaziken, as the "Ryu" to Blaziken's "Ken". Ironically, Lucario is not this in its fighting game appearances.
- Signature Move: Aura Sphere and Lucario are very heavily associated with each other in most forms of Pokémon media, though the move itself isn't exclusive to Lucario by a long shot.note
- Status Buff: Riolu gets Nasty Plot while Lucario gets Swords Dance and Calm Mind, all by level up. They can also be bred to have Iron Defense and Agility.
- The Stoic: Like Mewtwo, in Pokémon- Amie, Lucario gives approving nods rather than energetic or visibly happy responses when treated well, though it does smile when its affection level goes up.
- Super Mode: Gained a Mega Evolution in X and Y, with the ability Adaptability. Those Close Combats, High Jump Kicks, Iron Tails, Aura Spheres, Flash Cannons, and Meteor Mashes will hurt. Also, in-universe, Lucario is said to be the very first Pokémon in history to achieve Mega Evolution (until the Hoenn remakes retconned it to Rayquaza actually being the first one).
- Use Your Head: They can get Headbutt and Zen Headbutt from the move tutor, both of which are, well, headbutts.
- Wolverine Claws: Lucario naturally learns Metal Claw. The anime depicts it as the spikes on Lucario's paws glowing and changing into claws.
449: Hippopotas (ヒポポタス hipopotasu)
450: Hippowdon / Kabaldon (カバルドン kabarudon)
Hippopotami that prefer to bathe in pits of sand rather than pools of water. These ground types have the ability to instantly produce large quantities of sand through holes in their bodies; so much, in fact, they create a sandstorm when they enter battle. Much like real hippos, they also possess very strong jaws and a very aggressive nature. Males tend to be lighter in color while females are darker.
- Angry, Angry Hippos: Hippowdon is a temperamental animal, like real life hippos.
- Big Eater: Learns a lot of mouth-based attacks, can learn some more like Stockpille, Swallow or Spit Up by breeding.
- Blow You Away: Surprisingly enough, the line can learn Whirlwind via breeding.
- Boss Battle: Bertha's signature during Diamond and Pearl.
- Dishing Out Dirt: Ground-types with the ability to create sandstorms by shooting sand out of the holes in their bodies.
- Elemental Baggage: Having a body filled with sand helps with the execution of their attacks, regardless of battlefield.
- Fire, Ice, Lightning: Learns the three fang attacks (Ice, Fire, and Electric).
- Gradual Grinder: Naturally has access to Sandstorm, and can supplement the gradual damage of sand with Stealth Rocks and Roar.
- Hair-Trigger Temper: Like hippos in real life, Hippowdon has a very bad temper.
- Heal Thyself: Can be bred to know Slack Off.
- Huggy, Huggy Hippos: Hippopotas is more docile than its ill-tempered evolution Hippowdon.
- Kill It with Ice: They are weak to ice attacks, especially on the special side.
- Kill It with Water: They are weak to water type attacks, especially on the special side.
- Magically Inept Fighter: Hippowdon has great physical attack, but poor special attack, and its special defense is its weakest defense.
- Mighty Glacier: Hippowdon may look like a defensive behemoth, and it certainly can tank hits, but it also has a base attack of 112, which makes STAB Earthquake hit like a truck. However, it's very slow, and its special defense is less impressive.
- No-Self Buffs: As a Ground-type with Sand Stream, they're immune to the residual of damage of Sandstorm, but don't get the Special Defense boost that Rock-types get from Sandstorm; the other two Pokémon with the ability (Tyranitar and Gigalith) do get this bonus.
- One-Hit Kill: It learns Fissure.
- Pale Females, Dark Males: Inverted. Females are much darker in coloration than males.
- Palette Swap: The gender differences amount to this... with the same base palette (well, in Hippopotas's case, that is; Hippowdon has a true coloration difference). Justified in that real hippos are differentiated by gender based on hide color.
- Red Eyes, Take Warning: As if its facial expression wasn't enough to get the point across.
- Sand Is Water: Desert hippopotami.
- Shown Their Work: Hippos are usually considered cute and innocent animals by media, when they are in fact one of the most dangerous animals in existence, killing more humans every year than any other animal in Africa. While averted with Hippopotas, Hippowdon is shown as a surprisingly quick-to-anger Pokémon with a fearsome strength, like real hippos.
- Weather Manipulation: Has the Sand Stream ability, like Tyranitar, which allows it to create sandstorms upon entering battle. Notably, Hippopotas is the only unevolved Pokémon with the ability.
451: Skorupi / Scorupi (スコルピ sukorupi)
452: Drapion / Dorapion (ドラピオン dorapion)
Skorupi is a Poison/Bug type that can be found in either arid environments such as deserts or wet ones such as swamps. Unusually, instead of two pincers and a stinger tail, it has two stingers and a pincer tail. When it evolves into Drapion, it loses its Bug typing for a Dark typing and it becomes incredibly fierce. It has the ability to either be an incredible attacker with the Sniper ability (increases the damage of critical hits) or an incredible defender with Battle Armor (prevents critical hits). Either way, this Pokémon can be devastating when played right.
- Abnormal Limb Rotation Range: Drapion can rotate its head 180 degrees. When its Affection level is high enough from Pokémon-Amie, it'll turn its entire upper body to face you before starting the battle.
- Big Creepy-Crawlies: Skorupi is notable for being one of only five Bug-types with Bug as a secondary type (Anorith, Armaldo, Dewpider and Araquanid are the others). However, it loses that when it evolves.
- Boss Battle:
- Aaron's strongest Mon during his time on the Elite Four. Oddly enough, he's a Bug-type specialist, whereas Drapion is not a Bug-type even though it evolves from one.
- Drapion is also the Disc-One Final Boss of Pokémon Ranger: Shadows of Almia. where it's used by Kincaid after the player infiltrates Team Dim Sun's Cargo Ship. It puts up one hell of a fight.
- The Brute: Drapion is one of those Dark-types that's associated with brutishness rather than sneakiness, preferring to crush opponents with its strength over its venom.
- Critical Hit Class: Both of their standard Abilities involve these. Battle Armor prevents it from taking crits, while Sniper raises the power of crits by 50%. Have Night Slash and Cross Poison ready, and for extra fun, Scope Lens.
- Fire, Ice, Lightning: Drapion gets all three elemental fang moves naturally, though you need the Move Relearner to get them.
- Honor Before Reason: Some Pokédex entries state that Drapion prefers to fight without using poison. Larger scorpions in real life are far less reliant on their venom than smaller ones, and the venom is weaker as a result.
- Lightning Bruiser: Great Defense, good Attack and Speed, and with the Sniper ability, those high critical hit moves can be really deadly.
- Making a Splash:
- They are in the Water 3 Egg Group, despite neither of them being Water-type. This could be a reference to an extinct group of arthropods called "sea scorpions", which inhabited in the oceans in prehistoric times, and are believed to have been the ancestors of modern scorpions.
- The line has access to the moves Rain Dance via TM and Aqua Tail via Move Tutors.
- Names to Run Away from Really Fast: Drapion is the Ogre Scorpion Pokémon. "Drapion" seems to contain Dracula. It's also called the Sand Demon in Galar.
- Non-Indicative Name: Drapion's name in multiple languages implies it's related to Dragon types, but it's not Dragon type nor does it learn any Dragon type moves.
- Poison Is Evil: Drapion is nasty. There's more than one reason it's called the Ogre Scorpion.
- Poisonous Pokémon: Poison-type.
- Power Pincers: Drapion has huge pincers.
- Scary Scorpions: Both of them, but, according to the Pokédex, Drapion can crush a car with its claws.
- Signature Move: Acupressure, a powerful Status Buff that can raise any stat by two levels (choosing one at random, though never one that's already maxed out), allowing it to eventually max out all of its stats if allowed to set up for long enough. While other Pokémon can also use this move (and many of them can use it better), it's most associated with the Drapion line as they were the only Pokémon in the Sinnoh Dex capable of learning the move naturally in Gen IV, when the move was introduced.
453: Croagunk / Gureggru (グレッグル guregguru)
454: Toxicroak / Dokurog (ドクロッグ dokuroggu)
Pokémon that draw inspiration from poison-dart arrow frogs, Croagunk and Toxicroak are Poison/Fighting type. Unfortunately, this means it takes quadruple damage from psychic attacks, though it learns several dark moves to make up for this weakness. Despite their creepy appearance and possessing a potentially fatal poison, it proves to be a very popular Pokémon among some circles. Curiously enough, they're only in the Human-Like egg group and can't breed with any of other frog-like Pokémon.
- Action Initiative: Toxicroak has a notable amount of increased-priority moves. It's one of the few Pokémon that can successfully run a set consisting entirely of increased-priority moves: Bullet Punch, Sucker Punch, Fake Out, and Vacuum Wave. Toxicroak joins Lucario as one of the few Pokémon that can use Vacuum Wave successfully, especially with Nasty Plot.
- Bare-Fisted Monk: Are part Fighting-type and get the usual Fighting array of punching attacks.
- Boss Battle:
- Galactic Commander Saturn's strongest Mon.
- A Toxicroak controlled by Team Dim Sun is the second boss of Pokémon Ranger: Shadows of Almia.
- Combat Pragmatist: Despite not being a Dark-type, a massive amount of its level-up moves are Dark-type, perfect for taking out the Psychic-types that threaten them. It only learns one Fighting-type move by level-up (Revenge). It should also be noted that according to the Pokédex, Croagunk rarely fights fairly in order to ensure its survival.
- Dishing Out Dirt: They both get access to many Rock and Ground-type moves such as Dig and Stone Edge.
- Elemental Punch: Can learn Ice Punch and Thunder Punch. Both are quite useful, as they deal major damage to Flying types.
- Gameplay and Story Segregation: Toxicroak's Shield Dex entry mentions that it and Seismitoad are related species, but neither shares an egg group and so they can't breed in-game.
- Glass Cannon: Its physical attack is quite good, but not only does it have sub-par defenses, its double Psychic weakness will take it down in no time. However, its great set of resistances (Fighting, Poison, Grass, Bug, Rock, Dark, and sometimes Water), Dry Skin, and Drain Punch let it stay around for a bit longer if it must.
- Healing Factor: If they have Dry Skin as an Ability they'll heal while in rain.
- The Hyena: They have a perverse grin stuck on their face, and their cries even sound like a giggle.
- Kamehame Hadoken: Between its decent Special Attack and its moves of Nasty Plot, Vacuum Wave, Dark Pulse, Sludge Bomb, Shadow Ball, and Focus Blast, it can actually put together a good moveset based on this.
- Mascot: Of Pastoria City. There's a Croagunk statue in the town's Poké Mart, and a photo stand-in featuring a Croagunk is between the Pokémon Center and the entrance to the Great Marsh in Platinum.
- Off-Model: In the anime, Toxicroak were a light blue shade more resembling the Shiny variant.
- Poisonous Person: Poison-type and capable of envenomating people using their fingertips (Croagunk) or knuckle claws (Toxicroak).
- Sarashi: Croagunk wears these around its waist. There's still some traces of it left on Toxicroak.
- This Is Gonna Suck: The Anticipation ability, which makes Croagunk and Toxicroak shudder when they sense the opponent has a super-effective move, a One-Hit KO move, or know Explosion/Self-Destruct.
- You Will Not Evade Me: One of the many Dark-Type moves that they can learn is Pursuit.
455: Carnivine / Muskippa (マスキッパ masukippa)
An odd resident of the Pastoria Marsh, Carnivine is a venus flytrap that has the ability to float off the ground. How this is achieved is not explained, but it waits in the canopy of trees for insects to wander into its large mouth to catch and digest them.
- Discard and Draw: Carnivine is currently the only Pokémon that gets both Ingrain and Levitate. By using Ingrain, it can restore health every turn by rooting itself in the ground; however, this will also negate Levitate, allowing it to be hit by Ground moves.
- Green Thumb: Grass-type.
- Healing Factor: With Ingrain, which can be added to by breeding Leech Seed or Synthesis onto it.
- Jack-of-All-Stats: Mostly balanced stats, except for Speed.
- Kryptonite Is Everywhere: Naturally, as a pure Grass-Type.
- Man Bites Man: Learns Bite and Crunch naturally.
- Man-Eating Plant: Big enough to chomp down on people if it were inclined to.
- Master of None: Its low speed combined with its average defenses means that it often can't take advantage of its decent attack stats
- Perpetual Smiler: Always has a creepy smile like it's ready to eat something.
- Planimal: Its behavior and appearance are a combination of a swamp-dwelling predator and a venus flytrap.
- Power Floats: Has the ability Levitate. Why? Um, because the Kool-Aid man is red?
- Stand Your Ground: It knows Ingrain, which prevents Switch Out Moves from working, though Carnivine can't switch out itself, either.
- Super Spit: Learns the Stockpile/Swallow/Spit Up trio naturally.
- Whip It Good: Learns Vine Whip and Power Whip naturally.
- Wolf Pack Boss: Five Carnivine act as a boss fight during the middle of the Sky Peak climb in Pokémon Mystery Dungeon: Explorers.
456: Finneon / Keikouo (ケイコウオ keikouo)
457: Lumineon / Neolant (ネオラント neoranto)
Fish with the features of neon tetras and butterfly fish. These Pokémon have fins that resemble butterfly wings and have the nickname "The Beautifly of the Sea". They also can use these wing fins in the same way (that is, use certain bug moves like Silver Wind and U-Turn). Most people assume that it's like Magikarp because (a) it's a fish Pokémon, and (b) it's seen as completely useless in battle. Due to their low availability in their first games, as well as the fact that very few trainers use them, they are usually considered very forgettable Pokémon.
- Blow You Away: Learns a number of wind-based attacks, including Gust and Silver Wind. If you get one to Gen IV move tutors, you can add Air Cutter, Ominous Wind, and Twister to the list.
- Elemental Absorption: Storm Drain causes Water-type moves to raise their Special Attack in Gen V onwards.
- Healing Factor: Learns Aqua Ring naturally.
- Hoist by His Own Petard: Lumineon uses its own natural luminescence to attract prey. Unfortunately, this also draws in Pokémon who eat Lumineon as well.
- Killer Rabbit: Despite their cute appearances, this family is carnivorous, using the flashing patterns on their tails to attract prey. Their favorite food is Starmie.
- Making a Splash: Water-type.
- Master of None: Their stats are closely balanced, but nothing impressive with their highest stat being speed.
- Overshadowed by Awesome: Not only is it possible to miss them entirely during a playthrough, but even in the Sinnoh dex, there are much better alternatives available earlier, such as Quagsire and Floatzel. In more of a meta sense, Finneon and Lumineon are most notable due to the fact that they are unremarkable, and commonly used as an example to showcase the excess of Water-types in Pokémon.
- Support Party Member: Can set up Safeguard and/or Rain Dance before using U-Turn to switch out; furthermore, they can learn many powerful debuffs such as Charm, Tickle, and Captivate.
- Switch-Out Move: Learns U-Turn naturally, which does damage before switching them out for another Pokémon on the team.
- Trademark Favorite Food: Their favorite prey is Starmie.
- Useless Useful Spell: Can use Soak, which automatically turns the target into a Water-type. Like nearly all Pokémon with Soak, however, it isn't really capable of abusing the move all that well.
- Weather Manipulation: Learns Rain Dance naturally, and, more importantly, forms the crux of one of its main strategies: use Rain Dance, then use Swift Swim and U-Turn to quickly duck out in favor of something that can abuse the rain better.
459: Snover / Yukikaburi (ユキカブリ yukikaburi)
460: Abomasnow / Yukinooh (ユキノオー yukino'oo)
Evergreen tree Pokémon that are often mistaken for yeti, Snover and Abomasnow have friendly dispositions despite being ice Pokémon. They also produce snowstorms when they enter battle. Despite their useful abilities, they have many weaknesses. It gained a Mega Evolution in X and Y, which gives major boosts to offenses and defenses at the cost of halving its Speed.
- Action Initiative: Can learn Ice Shard early on to bypass their poor speed.
- An Ice Person: Ice-types. Also notable is that it's one of only three Grass-Type families that have no weakness against Ice-type attacks (the others being the Ludicolo line and the Ferrothorn line), making it pretty good at walling many Water-types. (Kartana isn't weak to Ice either, but its absolutely awful Special Defense means that a Surf can probably OHKO it.)
- Bigfoot, Sasquatch and Yeti: Abomasnow is the Pokémon world's version of The Abominable Snowman.
- Boss Battle: Serves as Candice's signature in Diamond and Pearl.
- Green Thumb: Grass-types.
- Healing Factor: Naturally learns Ingrain, and it can be added to with Leech Seed, which it can be bred to know.
- Kryptonite Is Everywhere: Has a whopping six weaknesses (Rock, Steel, Fighting, Bug, Poison, and Flying) and one double weakness (Fire), a record only matched by the Grass/Psychic types like Exeggcute, Exeggutor, and Celebi, and the Rock/Dark-Type Tyranitar, all of whom at least have six resistances (and one immunity for Tyranitar) as opposed to Snover's and Abomasnow's measly four.
- Mighty Glacier: Literally and figuratively. It's assisted by the fact that Blizzard always hits in hailstorm, which it innately summons upon appearing, as well as the fact that it gets another powerful, STAB-boosted attack in Woodhammer. As far as its poor Speed goes, it naturally learns Icy Wind and can get Rock Tomb to slow opponents down to its level. Its Mega Evolution takes this even farther, cutting its base speed in half in exchange for boosting everything else but its HP.
- Mix-and-Match Creatures: Based off a fir tree and a yeti.
- One-Hit KO: Naturally learns Sheer Cold.
- Pale Females, Dark Males: How male and female Snover can be told apart: males have brown mid-sections while females have white.
- Planimal: Abomasnow is a combo of a yeti and an evergreen tree.
- Super Mode: Abomasnow received a Mega Evolution in X and Y, which boosts its offenses and defenses at the expense of its already-low speed. It also reactivates Snow Warning upon Mega Evolving.
- Tertiary Sexual Characteristics: Male and female Snover can be told apart by the color of their mid-section, brown for males and white for females. In addition, when not Mega Evolved, female Abomasnow have thicker/longer fur on their upper torso than males do.
- Top-Heavy Guy: Mega Abomasnow's enormous, lumbering frame is barely held up by its normal-Abomasnow-sized legs and has to support itself on all fours.
- Useless Useful Spell: They get Solar Beam by TM and Synthesis from move tutors. Too bad the hail they automatically summon makes these moves near worthless.
- Weak to Fire: Its Grass/Ice typing means that it takes quadruple damage from Fire type attacks. Ouch.
- Weather Manipulation: Has the ability Snow Warning, which summons Hail when they enter the field.
- When Trees Attack: Snover is a snow-covered fir tree. Abomasnow is an evergreen tree.
479: Rotom (ロトム rotomu)
A very strange and mysterious Pokémon. Rotom is an odd lifeform whose body is comprised of electrical energy. Being made of energy, this allows it to enter and inhabit electrical appliances, causing them to go haywire. Its moves, and later on its typing, changes depending on what machine it chooses to inhabit. It prefers toaster ovens, washing machines, lawnmowers, handheld fans, and refrigerators. Only one of these Pokémon can be found and you need to lure it out of a certain TV in a haunted house to get it. It was first discovered by a scientist named Charon (implied to be the same Charon encountered in Platinum as a Galactic Admin) when he was only a boy.
In Pokémon Sword and Shield, Rotom have now been commercialized as an assistant Artificial Intelligence installed in all Rotom Phones and Pokémon Center computers. However, their role as a Fairy Companion for the protagonist has been downplayed due to them now being more commonplace and no longer unique to the protagonist.
- The Artifact: Fan Rotom having Levitate is due to the fact that all the Rotom Formes had it before being Retconed to not be Ghost-type anymore.
- Ascended Extra: After getting special treatment as a Fake Ultimate Mook in Diamond and Pearl, and receiving five alternate forms in Platinum, Rotom was largely forgotten in terms of exposure in the following two generations. Come Sun and Moon, and its presence was drastically heightened by becoming a Fairy Companion for the player. Sword and Shield followed suit by making Rotom-empowered devices commonplace for all trainers in the Galar region.
- Blow You Away: Fan Rotom is part Flying-type.
- Boring, but Practical: Fan Rotom is the only Rotom Forme with an attack that doesn't have a significant miss chance or causes it to lower its Special Attack each time it's used.
- Department of Redundancy Department: Fan Rotom is a Flying-type... which also has Levitate as an ability.*
- Discard and Draw: The Rotom forms lost their Ghost typing and the immunities that went with them in Gen V, but they gained STAB on their coverage moves and a couple got unique typings.
- Disc-One Nuke: In Platinum, it's available right after the second badge, and the in-game location to turn it into the appliances is also available at this time. Even without the Secret Key, Rotom is stronger than the early-evolving Crutch Characters like Bibarel; with it, it's roughly on par with a fully-evolved starter.
- Dub Name Change: The French version is the only one to give it a different name: Motisma, from "moteur" (French for "engine"), and "plasma".
- Elemental Powers: Each Rotom form has a different secondary type.
- Energy Being: Its body is made of plasma.
- Fairy Companion: In Sun and Moon, a Rotom joins the player as a companion by possessing a special Pokédex given by Professor Kukui. It can give the player advice based on conversations they've had with others and tells them where to go next.
- Fake Ultimate Mook: In Diamond and Pearl, the Legendary Pokémon battle theme plays when you encounter it in the Old Chateau, which can easily lead the player into thinking it's a Legendary. When caught, they'll find that its stats aren't anything special. Its alternate formes have better stats than its normal form, though.
- Flight: All of them thanks to Levitate.
- Glass Cannon: Normal Rotom's best stat is Special Attack, which isn't even that high...
- Green Thumb: Mow Rotom is part Grass-type.
- Haunted Technology: It has the power to possesses various machines with specialized motors. Wild Rotom use this ability to cause mischief, but having an artificial intelligence in your machines is useful enough that people have started invoking the trope by specifically designing technology to be possessed by Rotom, like the Rotom Dex in Sun and Moon and its Ultra versions or the Rotom Phones and Rotomi in Sword and Shield.
- An Ice Person:
- Frost Rotom is part Ice-type due to possessing a refrigerator, and can use its new body to create ice storms (use the move Blizzard).
- Averted with Wash Rotom. It is one of the 3 Water-types without any Ice-type attacks.
- Jack-of-All-Stats: The alternate formes have good above-average stats outside of low HP.
- Making a Splash: Wash Rotom is part Water-type.
- Multiform Balance: Each of Rotom's five alternate forms have identical stats, but their different typings and access to exclusive attacks of their typings gives them significantly different type match-ups, causing them to play differently from each other. Normal Rotom, on the other hand, is weaker than its alternate forms, though it is a bit faster.
- No Biological Sex: It has no gender.
- Not Completely Useless: Levitate for Fan Rotom during Inverse Battles. Inverse Battles remove immunities granted by Elemental RockPaperScissors, so Levitate lets it still be immune to Ground attacks.
- Our Ghosts Are Different: Rotom is ghost-like in its ability to slide into physical objects and possess them, but it's not so much a spirit as it is a plasmatic force.
- Playing with Fire: Heat Rotom is part Fire-type.
- Power Floats: Again, they have Levitate.
- Retcon: Rotom's alternate forms in Gen V, from always being Electric/Ghost to Electric/[type fitting the appliance]. Probably because when a ghost possesses an object or a person, it can't do the stereotypical ghostly things like phasing through walls or letting objects pass through them, but will make the object or person act out of character.
- Sdrawkcab Name: Named by the giver who watched it coming out of a lawn mower's motor.
- Shock and Awe: Rotom and all of its forms are primarily Electric-type.
- Slasher Smile: Mow Rotom sports one, complete with serrated fangs.
- Soul Power: Normal Rotom is part Ghost-type.
- Stone Wall: The Rotom appliances, though their Special Attack isn't far behind their defenses. Wash Rotom especially, since it only has one weakness.
- Talking Animal: In Pokémon Sun and Moon, Rotom is capable of speaking human languages via the player's Pokédex that was specially designed for usage by Rotom.
- Temporary Online Content: In Platinum, Rotom's formes can only be accessed if the player has the Secret Key, which was given away years ago and is thus unobtainable without cheating today. Thankfully, HG/SS onwards made the formes attainable without the need for such an item.
- Unique Enemy: Only one can be encountered in Pokémon Diamond and Pearl, and again in Pokémon Black and White and Pokémon Black 2 and White 2. Of course, once you have it, nothing's stopping you from breeding more with a Ditto. Uniqueness Decay set in as of Pokémon X and Y, as Rotom has become a standard (albeit still very rare) wild Pokemon in at least one game per generation since.
- Useless Useful Spell: Fan Rotom still has the ability Levitate, despite now being Flying-type and thus having all the advantages of Levitate innately due to its typing. Aside from a small pool of gimmicks that would negate its Flying-type immunity to Ground, but not Levitate's (Roost, for one, which Rotom unfortunately cannot learn), there is no point to this and the ability is a waste.
480: Uxie / Yuxie (ユクシー yukushii)
481: Mesprit / Emrit (エムリット emuritto)
482: Azelf / Agnome (アグノム agunomu)
The first set of Legendary Pokémon in Sinnoh. Unlike other minor Legendary trios, these three are prominent in the backstory and play a vital role in the game's plot. They are also all the same typing of Psychic and have a shared origin: They were all born from the same egg that was brought into the newly formed universe by the "original one".
Each of them gave humankind a gift to make their lives fulfilling: Uxie gave mankind knowledge and the wisdom to solve problems, Mesprit gave mankind emotions and the nobility of being able to express them, and Azelf gave mankind the willpower and drive to do any task, no matter how daunting. According to the Pokédex, anyone who messes with either of these three Legendaries will suffer the following fates: Uxie can wipe away the memory of anyone who tries to look in its eyes, Mesprit will make anyone who messes with it lose its will to live and become emotionless, and Azelf turns anyone who abuses it to stone for 1000 years.
Each of these three Pokémon reside in the three lakes that is at each corner of the Sinnoh region. The player character appears to develop the strongest bond with Mesprit, as unlike the other two, it plays a "game" with the player and roams the map.
- Action Bomb: All three of them learn moves that cause themselves to faint as their last level up moves. Uxie learns Memento, which sharply reduces its target's attack stats. Mesprit learns Healing Wish which fully heals the Pokémon that'll be sent out next. Azelf simply deals massive damage with its Explosion.
- And I Must Scream: What will happen to someone who harms Azelf.
- Anti-Frustration Features: Mercifully, in the Sinnoh games, Mesprit is registered as seen in the Pokédex when interacted with at Verity Cavern, so one doesn't need to hunt it down in the wild to fill in the Sinnoh Dex.
- Badass Adorable: All three of them are adorable, but still have good stats.
- Badass Crew: The three of them count as the Lake Trio, each being badass in their own right, and if you field them together, they're strong enough to match either Dialga or Palkia, which lets them act as a Spanner in the Works for Team Galactic in Diamond or Pearl.
- Boss Battle: Mesprit is fought as a boss in Pokémon Mystery Dungeon: Explorers. It can be rematched and the other two can be fought during the postgame.
- Captured Super-Entity: Over the course of Diamond/Pearl/Platinum, Team Galactic captures the three and extracts their jewels to create the Red Chain. The player frees them after storming their headquarters in Veilstone City, but by then they've moved on to Spear Pillar.
- Chromatic Arrangement: Uxie's yellow to Mesprit's red to Azelf's blue.
- Confusion Fu: All three of them have access to very extensive movepools.
- Demonic Possession: Azelf is said to be able to control an individual's will or enter the body of an individual.
- Dub Name Change: Notably, they're one of a small number of Legendary Pokémon whose names are changed from the original Japanese.
- Elemental Punch: All three of them can get all three elemental punches.
- Eyes Always Shut: Uxie. Justified in that if it opened its eyes, anyone who stared into them would be struck with amnesia.
- The Fair Folk: Diminutive creatures with mystical and dangerous powers, and their names even include "pixie", "sprite", and "elf". And yet oddly enough, they were never retconned into having the Fairy type...
- Fragile Speedster: Azelf is fast, but has the worst defenses of the three.
- Freudian Trio: Uxie represents wisdom and memory, both associated with the Superego. Mesprit stands for emotion, which is tied to the Id. Azelf embodies willpower, which allows control and balance of the two and thus represents the Ego. Oddly enough, this isn't reflected by their stats, as stat-wise, Mesprit is the intermediate between Uxie and Azelf.
- "Get Back Here!" Boss: Mesprit, being a roaming legend, unlike its brothers. You have to chase it down as it flies all over Sinnoh.
- Glass Cannon: Azelf hits as hard as Gyarados and Reuniclus combined, but can't take hits from either side.
- Green Thumb: They all have access to Grass type moves, specifically Energy Ball and Grass Knot.
- An Ice Person: Mesprit can learn Ice Beam via TM, and they all can learn Ice Punch via move tutor.
- Infinity -1 Sword: With Nasty Plot, Azelf is nearly as powerful in-game as many of the Purposely Overpowered Legendaries.
- Informed Ability: A book of Sinnoh myths in the Canalave Library claims that anyone who touches Mesprit will be drained of emotion in three days. You can still pet it in Pokémon-Amie and Pokémon Refresh, but it probably lets you off since you're its Trainer.
- Jack-of-All-Stats: Mesprit's Attack, Defense, Special Attack, and Special Defense are all equal, but none of them are as high as its siblings' specialized sets.
- Mighty Glacier: Mesprit, but only when its speed is compared to the rest of its trio: its highest stat is a tie between its offensive and defensive stats, at 105 each. Its HP is at 80, and so is its speed, making it the slowest one of the trio.
- My Brain Is Big: Uxie is the Pokémon of knowledge, and its head vaguely resembles a human brain.
- No Biological Sex: They're genderless, though in the Mystery Dungeon series, Azelf and Uxie are referred to as males, and Mesprit is referred to as a female.
- Olympus Mons: One of a kind and said to be very powerful.
- Pintsized Powerhouse: They are among the smallest Pokémon, but their stats are as expected of a minor Legendary trio only pseudo-legendary Pokémon, other Legendary Pokémon, or gimmicky Pokémon with some sort of severe handicap (like Slaking and Wishiwashi) can match or exceed them.
- Power Crystal: Each of them has a red gem on their forehead and two more in each of their tails. These gems are later extracted by Team Galactic to create the Red Chain, used to summon and control Dialga (in Diamond) or Palkia (in Pearl).
- Power Floats: All three of them have Levitate as their ability.
- Power Trio: The first trio that has the exact same typing among all members.
- Public Domain Artifact: The three of them (more specifically, the shape of their heads) are modeled off of the Imperial Regalia of Japan, with Uxie being the mirror, Mesprit being the Magatama, and Azelf being the sword.
- Psychic Powers: Psychic-types.
- Recurring Element: They're Sinnoh's minor Legendary trio, like the birds, beasts, and Regis before them.
- Required Party Member: All three of them are needed to be in the player's party in order to encounter Dialga or Palkia while soaring in Omega Ruby and Alpha Sapphire.
- Shock and Awe: They are all able to learn Thunderbolt and Thunder Punch.
- Single Specimen Species: Likely, as special creations of Arceus.
- Stone Wall: Uxie has absurdly high defenses, but like Registeel and Serperior, it can't hit hard.
- Theme Naming: All three of their English names are a combination a personal pronoun and a term for The Fair Folk (You/Pixie, Me/Sprite, and Us/Elf respectively).
- Time Abyss: Were created around the same time as the creation trio, who are billions of years old, so they're this trope by default.
483: Dialga (ディアルガ diaruga)
484: Palkia (パルキア parukia)
487: Giratina (ギラティナ giratina)
The Legendary trio that appears on the boxes of the Sinnoh based games. Dialga, Palkia, and Giratina represent the fundamental laws of the Pokémon universe. Dialga represents time while Palkia represents space. These two Pokémon were apparently created by an "original one", and with them, time began to flow and space began to expand. They reside in their own "pocket dimensions", from which the Big Bad of Pokémon Diamond and Pearl seeks to control them.
Giratina is different in that it represents the opposite of these laws, anti-matter so to speak, and it is unknown how it relates to the space-time legend of the Sinnoh region. Like the other two, Giratina lives in its own world, where space is warped and time doesn't flow. This world the Distortion World is responsible for keeping the stability of the universe in check, and Giratina is its sole resident, taking on its centipede-like Origin Forme while in there.
- Absurdly Sharp Claws: Palkia's claws; if the flavor text on Spacial Rend is to be trusted, it can use the move to cut through the very fabric of reality.
- Always Accurate Attack: All three of them learn Aura Sphere, which never misses.
- Animalistic Abomination: They all look recognizably draconic, but Dialga and Palkia are literally concepts of reality given physical form, while Giratina is an impossibly ancient Dimension Lord whose job it is to maintain the fabric of reality and dispose of any threats to its integrity.
- Antimatter: The creators have stated that Giratina is the personification of antimatter.
- Ascended Extra: Giratina was just a Bonus Boss in Diamond and Pearl; in Platinum, it actually has a role.
- Astral Projection: Shadow Force, Giratina's Secret Art, shows the user disappearing for a turn and striking on the next turn. However, it is hard to tell whether the user actually goes invisible or uses Astral Projection as an attack.
- Awesome, but Impractical: Dialga's Roar of Time is a powerful Dragon-type iteration of Hyper Beam, certain to mow down anything that doesn't resist it... but at the same time, it's an iteration of Hyper Beam, meaning whatever survives or comes out next has a free turn to damage Dialga while it's recharging. Giratina's Shadow Force is in the same boat, as an opponent simply needs to swap in a Normal-type Pokémon during the chargeup turn to completely invalidate the move.
- Ax-Crazy: Giratina can be pretty brutal when it comes to protecting the balance of the Pokémon universe.
- Behemoth Battle: Dialga and Palkia have been said to have had violent conflicts with each other.
- Berserk Button: Let's just say that all three are extremely territorial and will not hesitate to erase you out of existence if you ever try to invade their home dimensions.
- Big Creepy-Crawlies: Both of Giratina's formes have a very insect-like appearance. Its Altered Forme has the appearance of a centipede, whereas its Origin Forme looks more like a spider.
- Big Damn Heroes:
- Giratina in the climax of Platinum, when it single-handedly stops Cyrus's plot to remake the world when the Lake Trio could not by dragging him into the Distorted World... Unfortunately, by doing so, it opens a rift between the two worlds which will lead to their mutual destruction unless it's closed. This is achieved by confronting Giratina in the Distorted World.
- In the film Arceus and the Jewel of Life, Giratina intercepts an attack from Arceus that otherwise would have killed Ash and his friends.
- Black Sheep: Giratina counts, being the most chaotic of the trio.
- Boss Battle:
- Captured Super-Entity: For a hot second, Dialga and/or Palkia is bound to Cyrus's will with the Red Chain. Fortunately for the universe, the lake guardians/Giratina manages to free them before any serious damage is done.
- Casting a Shadow: Giratina, in the same vein as the Gastly family (Ghost attacks with a Dark type feel to them). Hell, its signature move is even called Shadow Force. Dialga and Palkia are not ghost types, but they both learn Shadow Claw.
- Climax Boss: Palkia is fought late during the postgame story in Pokémon Mystery Dungeon: Explorers.
- Confusion Fu: Dialga and Palkia have extremely large movepools, with access to moves like Flamethrower, Ice Beam, Dragon Pulse, Thunderbolt, Power Gem, and Earth Power.
- Crown-Shaped Head: Giratina's head has a remarkable half-moon shaped crown on the top.
- Damage-Sponge Boss: Giratina's base HP stat is very high. In fact, it's the highest among all Legendary Pokémon, not counting temporary formes like Complete Zygarde, or non-playable forms like Eternamax Eternatus. Giratina's defenses are very good as well, moreso in its Altered Forme. It can take a lot of punishment before going down.
- Dark Is Not Evil: Giratina. A godlike Ghost-Dragon monstrosity that lurks in an alternate universe and can be seen floating near cemeteries. But, it's more aggressive than evil and only attacks when it feels its home dimension (IE: The Distortion World/Reverse World) is under threat.
- Did We Just Have Tea with Cthulhu?: Giratina's as close to a Great Old One as you can get in Pokémon. You can also give it belly rubs and feed it muffins and beans in the 3DS games.
- Dimensional Traveler: While all of them reside in different dimensions, Giratina can access the "main" world from the Distortion World of its own volition, while Palkia is described as easily capble of transporting itself to other dimensions.
- Dinosaurs Are Dragons: Dialga and Palkia have elements of dinosaurs and are both part Dragon-type.
- Disc-One Nuke: If you had the Dream Radar side game, a copy of Black 2 and White 2, and a corresponding Gen IV cartridge, you could catch these Legendaries with their Hidden Abilities in Dream Radar with the right cartridge in the 3DS (Diamond for Dialga, Pearl for Palkia, and Platinum for Giratina) and transfer them to B2/W2 no sooner than you acquire the Pokédex. Their Hidden Ability* is admittedly worthless outside of Double and Triple Battles, but they are otherwise still very powerful Pokémon to have during the early-game. Or the mid-game. Or the late-game. They all have excellent typings and their stats are through the roof.
- Dishing Out Dirt: They all learn Earth Power via level up and move tutor, and they all learn Earthquake through TM. Also, Dialga and Palkia can learn Power Gem, a Rock-type move, in HeartGold and SoulSilver.
- Dracolich: Giratina is a Ghost/Dragon-type and has spikes resembling ribs. However, it's unclear if Giratina is merely incoporeal or actually undead.
- Dragons Are Demonic: Giratina, the third member of the creation trio, is a Ghost/Dragon type who was banished to the Distortion World by Arceus for its violence, and has a particularly evil-looking appearance, though it isn't inherently evil.
- Dragons Are Divine: The creation trio are embodiments of the physical universe, and powerful enough that them merely showing up on the mortal plane warps reality around them.
- The Dreaded: Giratina. Everyone, excluding Arceus, is afraid of it in Platinum and in the anime.
- Draconic Abomination:
- A Downplayed Trope. Giratina, up to and including being found in an Eldritch Location in Platinum, is a dual Ghost/Dragon type made of anti-matter that was banished from the mortal realm for its violence and is known as the "god of dimensions". In other words, you can essentially call it the Pokémon version of Yog-Sothoth.
- Dialga and Palkia are the living embodiments of universal laws that warp reality around themselves just by showing up.
- Eldritch Location: All three of their home dimensions are incomprehensible, though only Giratina's is explored in detail.
- Elemental Powers: Each of them have a different secondary type. They even allude to the three phases of matter: Steel = solid, Water = liquid, and Ghost = gas.
- Embarrassing First Name: A meta example. According to Junichi Masuda's blog, the Spanish translation team suggested changing the name Dialga because of its similarity to the word alga, seaweed.
- Everything's Better with Dinosaurs: Dialga is likely based on Camarasaurus or Brachiosaurus, and Palkia is some kind of large theropod or prosauropod.
- Extra-ore-dinary: Dialga is part Steel-type.
- Final Boss: Dialga serves as the final boss of Pokémon Mystery Dungeon: Explorers.
- Gemstone Assault: Dialga and Palkia learn Power Gem by leveling up.
- Gem Tissue: Dialga and Palkia have a diamond and pearls on their person (Dialga has a diamond on its chest while Palkia has pearls on its shoulders). Giratina doesn't appear to have such a feature at first, but the gold "crown" and "ribs" might count. This may explain why they can use Power Gem, but Giratina can't.
- Giant Space Flea from Nowhere: Up until Giratina appears to save all of reality (and simultaneously threaten to destroy it again) in Platinum, there's not a lot hinting at its existence in the plot beyond it being on the box art. Even Rayquaza in Emerald had some NPCs talking about how they saw a large green Pokémon in the sky Giratina doesn't even have that.
- Giant Spider: Origin Forme Giratina's long wings make it look like a huge spider.
- Gold Makes Everything Shiny: Giratina's "crown" and "ribs" are reflective and shiny in the anime.
- Good Wings, Evil Wings: Giratina has large, smokey, bat-like wings in one form while the other has six long, tendril-shaped wings each ending with a big red claw.
- An Ice Person: Dialga and Palkia can learn Ice Beam and Blizzard through TMs.
- Infinity +1 Sword: Giratina in Diamond and Pearl, Palkia and Dialga in Platinum.
- Kamehame Hadouken: All three learn Aura Sphere at level 37.
- Larynx Dissonance: Dialga and Giratina have cries that sounds like a very high-pitched scream in the games.
- Late Character Syndrome: Giratina tends to be a late catch in the Gen IV games. In Diamond and Pearl, it's the standard postgame Bonus Boss that has nothing to do once it's caught owing to the story being over and the Battle Frontier prohibiting it. It comes much earlier in Platinum... but its Origin Forme (and its higher offensive stats and Ground-type immunity) is off-limits until the postgame, as the Griseous Orb needed to transform it is in Turnback Cave, which Cynthia blocks off until she and the Elite Four are defeated.
- Lightning Bruiser: Again, their bad stats are good compared to most things.
- Magic Knight: Both of their base Attack and Special Attack stats are 120 or higher, with the exception of Altered Forme Giratina, which has base 100 Attack and Special Attack.
- Making a Splash: Palkia is part Water-type.
- Mighty Glacier: Compared to other Legendary Pokémon, all three of them fall within this category, with Giratina's Altered Forme being closer to Stone Wall, while Palkia is closer to Glass Cannon.
- Multiform Balance: Giratina's stat total in its Altered and Origin Formes remains the same, but while the Altered Forme gives it high defensive stats with slightly lower offenses, the Origin Forme switches the two around.
- No Biological Sex: They're genderless too. In Pokémon Mystery Dungeon: Explorers, however, Dialga and Palkia are both referred to as males.
- Noodle Incident: The "violence" that resulted in Giratina being labeled the Renegade Pokémon, getting banished to the Distortion World, and its monument alongside Dialga's and Palkia's in Eterna City being removed has, to date, never been explained.
- Names to Run Away from Really Fast: One of the possible roots for Giratina's name is guillotine.
- Off-Model: Averted. Platinum and HeartGold and SoulSilver changed Altered Forme Giratina's sprite from Diamond and Pearl so that its red spikes looked more like hands, as opposed to lining the bottom of its wings. The back sprites weren't changed, making it seem like an example of this, but Pokémon Battle Revolution (which came out before Platinum) showed that Giratina can re-arrange the spikes into the shape of claws whenever it attacks, making both sprites accurate.
- Olympus Mons: One of a kind, and extraordinarily powerful both in myth and in gameplay.
- Our Dragons Are Different: Dragons controlling time, space, and antimatter/dimensions.
- Our Ghosts Are Different: Not too different, though; much like ghosts in some fiction, Giratina can supposedly be seen in cemeteries when it's not in the Distortion World.
- The Perfectionist:
- Giratina is obsessed with maintaining balance between the Pokémon Universe and the Reverse/Distortion World, to the point where it will violently attack anything that it sees as a threat to either. It even attacked Dialga after Dialga's fight with Palkia caused some sort of pollution to form in the Reverse World. To be fair, destroying either dimension would result in the end of existence.
- In the games, it's hinted that Giratina was so obsessed with maintaining order between dimensions that Arceus had to banish it to an alternate dimension, which it then formed into the Reverse/Distortion World.
- Person of Mass Destruction: Palkia and Dialga's battles have the potential to destroy the universe. And Giratina's wrath and materialization at the Spear Pillar nearly caused exactly that.
- Physical God: They are the embodiments of time, space, and antimatter/dimensions, respectively.
- Portal Cut: Palkia's Spacial Rend cuts the very space the target is in to deal damage.
- Power Crystal: In the anime, the diamonds/pearls on their bodies glow when Dialga/Palkia use their Secret Arts.
- Power Floats: Giratina has the Levitate ability in its Origin Forme.
- Power Glows: In the anime, Dialga glows blue and Palkia glows pink. Some canon art make Giratina glow red.
- Power Limiter: Poké Balls are expressly stated to limit Dialga and Palkia's power, hence why Cyrus attempts to control them using the Red Chain instead. It's not clear if this applies to other Legendary Pokémon like Groudon or Mewtwo, but then their power doesn't include rewriting the universe. Of course, this is probably a way to dodge the question of why the creators of time and space are as fallible as any other Pokémon.
- Power Trio: The three are responsible for creating the building blocks of the universe; time, space, and antimatter.
- Power-Up Letdown: Their Hidden Ability Telepathy only prevents them from being hit by moves that would hit them as allies in Double and Triple battles like Earthquake, and is useless in single battles. Origin Giratina keeps Levitate, however.
- Purple Is Powerful: Palkia.
- Purposely Overpowered: Restricted in the Battle Tower, most official tournaments, and random Wi-Fi.
- Reality Warper: All three of them in different ways.
- Recurring Element: Two Legendary mascots that are version exclusive, and a Bonus Boss that becomes important in the third version. Sound familiar?
- Red and Black and Evil All Over: Giratina's main colors are red and black and it is quite the frightening Pokémon, though it is only violent at worst.
- Red Eyes, Take Warning: All three of them. Highlighted with an ominous glint whenever Dialga or Palkia appears on the Spear Pillar stage in Super Smash Bros..
- Roaring Rampage of Revenge: In Platinum, Giratina attempts to merge the Pokémon world with the Distortion World in a fit of rage after Cyrus threatened to destroy and recreate the former. This act would, if not stopped, distort and destroy both worlds.
- Rock Theme Naming: The "Dia" in Dialga's name is derived from diamond, while Palkia's contains paru, the Japanese spelling of pearl. Giratina's name appears to be a combination of girasol and platina, referencing its red and gray color scheme.
- Secret Art:
- Dialga is the only one who can learn Roar of Time, an extremely powerful Dragon-type move that forces the user to recharge on the next turn.
- Palkia exclusively learns Spacial Rend, a Dragon-type attack with a higher chance to deal a Critical Hit.
- Giratina is the only Pokémon to learn Shadow Force, a Ghost-type attack that causes the user to disappear on the first turn and strike on the second, ignoring any moves like Protect or Detect.
- Sheathe Your Sword: It's possible to win the battle against Giratina in the Distortion World by running away from it. Cyrus's dialogue afterwards even changes to reflect this outcome.Cyrus: That shadowy Pokémon... You quelled its rage by refusing to battle it?!
- Shock and Awe: All three of them can learn both thunderbolt and thunder via TM.
- Shoulders of Doom: Palkia has some massive spherical shoulders that almost resemble shoulder pads.
- Single Specimen Species: Played with. Each dragon is the Anthropomorphic Personification of a certain law of reality, which indicates that it is unique.
- Soul Power: Giratina is part-Ghost type. It also has the honor of being the first Ghost-type Legendary (discounting the Mythical Arceus) in the series.
- Space Is an Ocean: Palkia, the master of space, is a Water-type Pokémon. Allegedly because pearls = water.
- Space Master: Palkia the Spatial Pokémon controls space.
- Super OCD: The reason why Giratina was likely locked in the Distortion World. It had issues with the Distortion World spilling out into the real world from Dialga and Palkia's fighting. Then again seeing as how it's the personification of Antimatter, this makes sense, as Antimatter reacts quite violently with real matter.
- Sword of Plot Advancement: All three in their respective versions, although it's possible to simply defeat them instead of catching them.
- Takes One to Kill One: Giratina has the odd privilege of being one of the only dual-type Pokémon whose types are both weak against themselvesnote .
- Telepathy: Each one's Hidden Ability.
- Time Abyss: Time is said to have first started moving when Dialga was born, and the other members of its trio are implied to be at least as old as it is.
- Time Master: Dialga the Temporal Pokémon controls time.
- Tron Lines: Dialga has markings like these all over its body that are vaguely reminiscent of clock hands.
- Wave-Motion Gun: Dialga's Roar of Time Secret Art looks like this in-game and in the 10th movie.
485: Heatran (ヒードラン hiidoran)
A Legendary Pokémon that has a body made out of molten steel. It inhabits the imposing Stark Mountain, an active volcano on an island off the coast of Sinnoh. Not much is known about it, aside from apparently being formed just after the Sinnoh region and magma pooled in the spot that would become Stark Mountain. The fact that it can come in both genders would suggest that there are more than one, but you still only encounter one at the very end of the game's main story.
- Action Bomb: Can learn Explosion through TM.
- Artifact of Doom: Heatran is associated with an item known as the Magma Stone. Obtaining it for yourself apparently unseals Heatran and it goes on a rampage.
- Body Horror: "Its body is made of rugged steel. However, it is partially melted in spots because of its own heat."
- Boss Battle: A Heatran guarding the Red Gem is fought as a boss in Pokémon Ranger: Shadows of Almia. It can also be fought as an optional postgame boss in Pokémon Mystery Dungeon: Explorers.
- Cartoon Creature: Besides having a vague resemblance to reptiles, it's almost impossible to determine which kind of animal has been used as a reference to design Heatran.
- Cold Iron: A bit ironic, given its a Magma Man, but it is one of two Pokémon with a double resistance to the Fairy-type, and the only one before Salazzle showed up. Until then, Heatran was an excellent answer to Fairy types, perhaps minus Azumarill, Primarina and Tapu Fini.
- Combat Pragmatist: Can learn both Crunch and Dark Pulse. Unfortunately, its mediocre attack stat prevents Crunch from being very useful.
- Dishing Out Dirt: Has a fair amount of Rock and Ground moves.
- Extra-ore-dinary: A Steel-type.
- Feed It with Fire: Has the Flash Fire ability, which nullifies Fire attacks and powers up its own.
- Giant Space Flea from Nowhere: Pretty much the sole Legendary to not have any clear backstory other than being deep in a volcano and hard to catch. It does have some backstory in that it was apparently born/created shortly after Stark Mountain was created, but it has very little beyond that. Black 2 and White 2 doesn't do Heatran much better, as the Magma Stone is found just laying on the ground at the end of Route 18, after which Heatran will just drop down from the ceiling if you bring it to a certain room in Reversal Mountain
- Kill It with Water: One of the three weaknesses for Heatran is the Water-type.
- Leitmotif: While shared with a few other Legendary Pokémon, the Legendary Pokémon battle theme from Diamond/Pearl/Platinum is most commonly associated with it and Regigigas.
- Magma Man: According to the Pokédex, its blood is similar to magma.
- Mighty Glacier: It has above average defenses and can hit back with its high Special Attack, but it's not going to win any races.
- My Blood Runs Hot: Heatran's blood is said to boil like magma. In fact, its own steel body is partially melted as a result.
- No Biological Sex: Averted. Unlike most other Legendary Pokémon, it can be conventionally male or female. The only other Legendary to share this feature, Kubfu (and Urshifu, its evolution), is still predominantly male whereas Heatran has a 50/50 ratio.
- Olympus Mons: Was the first that's catchable in both genders. Still unable to breed them though.
- One-Gender Race: Averted: it's the first Legendary that can be either gender.
- Playing with Fire: Fire-type.
- Red Eyes, Take Warning: Even when asleep, its blazing-red eyes keep staring at its opponent.
- Secret Art: The Fire move Magma Storm, which deals a large amount of damage and prevents the target from switching out. It also inflicts a condition that slowly depletes the target's health over the next 4-5 turns.
- Sleeps with Both Eyes Open: When afflicted with the Sleep ailment, its eyes do not close.
- Turtle Power: Shares a few characteristics with tortoises.
- Unique Enemy: The fact that it can come in both genders may suggest that there's more than one, but you still only encounter one in a playthrough.
- Wall Crawl: It can use its cross-shaped claws to climb up walls and ceilings.
- You Will Not Evade Me: Magma Storm is a variation of this. Provided it hits, the target is trapped for 5-7 turns and loses a large chunk of their health gradually.
486: Regigigas (レジギガス rejigigasu)
At the very bottom of the Snowpoint Temple, there is a giant mysterious statue. If you bring three members of a Legendary trio from a previous game with you to the statue, it will activate and reveal itself to be Regigigas, the creator of that same trio. Apparently its slumber did a number on it, because its Ability prevents it from using its full power for several turns, but once those turns are up, it can be a force to be reckoned with.
- Awesome, but Impractical: It's very strong once Slow Start wears off, but it's much easier to use something weaker with a move like Dragon Dance to reach comparable power much sooner.
- Blessed with Suck: Its Slow Start ability cuts its Attack and Speed in half for 5 turns when it enters the field.
- Boss Battle:
- Regigigas is the Bonus Boss of Pokémon Ranger: Shadows of Almia only being fightable after completing the Ranger Browser (the Ranger series equivalent to the Pokédex) and bringing all three Regis deep into Hippowdon Temple. It is by far the most difficult boss fight in the game, creating highly damaging shockwaves with every step.
- It also appears as one of the three penultimate bosses in Pokémon Ranger: Guardian Signs. It's not as difficult as in the previous game due to no longer being a Bonus Boss, but is still one of the most difficult bosses in the main story.
- Regigigas (along with 4 Hitmonlee and 4 Bronzong) is fought at the end of Aegis Cave in Pokémon Mystery Dungeon: Explorers.
- Catch-22 Dilemma: In order to catch Regigigas in Snowpoint Temple in Gen IV, one needs the three Regis. Those three are available in Platinum... but to unlock them, you need a special event Regigigas! Of course, you're expected to Pal Park the three over from the Hoenn games, but if you don't have them...
- Crippling Overspecialization: Regigigas' ability works on exactly one level — making it a challenging capture. If you aren't lucky enough to nab it in the first five turns, it'll become a Lightning Bruiser and start crushing you.
- Difficult, but Awesome: Well, at least that was the intention, as a VERY good Pokémon stat-wise that would be hindered and kept away from brokenness by its trait. However, said trait is so hindering that it's too difficult to use Regigigas effectively. It has pathetic damage output until Slow Start wears off, the opponent has time to inflict it with a status effect like Burn or switch in a Pokémon with Intimidate, and switching out (be it willingly or through the opponent using a Switch-Out Move like Whirlwind) will reset Slow Start's timer. It's easier to pull off in a Double or Triple battle since a teammate can negate Slow Start either with a move like Worry Seed or Gastro Acid or pairing it with Galarian Weezing, though it can still get overwhelmed and lacks a good Herd-Hitting Attack to abuse.
- Fake Balance: Its ability doesn't balance it so much as make it very difficult to use. Due to Slow Start slashing its offenses and speed in half, it can be difficult to keep it running long enough for the effect to wear off.note If you get to a point where it's forced out (either by a Switch-Out Move like Whirlwind or something that can threaten/wall it), Slow Start will reactivate when it re-enters the field and you'll be forced to wait out the 5 turns again. Even once its Slow Start ends, it still isn't worth the effort it took to keep it alive that long; Regigigas may have awesome stats, but it's not worth spending five turns to get it to full power when any number of other Pokémon can spend one turn to power up using a boosting move, and Regigigas's moveset isn't that great either.
- Fake Ultimate Mook: For reasons unknown to all but the developers of Platinum, when Regigigas is battled in that game, it's at level 1. At this stage, you've just defeated Cynthia and have more than enough ways of taking it down, and that's even before factoring in its Slow Start handicap. It's found at a higher level in other games (including Diamond and Pearl), but again, Slow Start- though, as noted under Crippling Overspecialization, the incredibly low catch rate means it's liable to run out the ability and start running roughshod over an unprepared team.
- Gathering Steam: Regigigas has been stated in legends to be capable of moving entire continents, but when it is encountered it has slumbered for so long that it takes a while to shake off the rust and moss growing on it, which is reflected in its ability 'Slow Start'; For the first five turns of combat its attack and speed stats are cut in half, which puts it straight into Awesome, but Impractical for battling because most fights are over by then - of course, capturing it is likely to take more than five turns.
- Golem: It's either one itself, or it built the other Regis.
- Human Popsicle: Immovable unless the other Regis are brought to it.
- Late Character Syndrome: In Platinum, you have to wait until clearing the main story before you can even enter the dungeon it's found in, and when you do find it... it's at Level 1. It must suck when you not only have little to use Regigigas for, but also have to get it up to scratch with your Level 50+ Champion team.
- Lightning Bruiser: Turns into this if you manage to get rid of the effects of its ability or wait out the 5 turns.
- Maker of Monsters: Its Pokédex entries reveal that it created Regirock, Regice, and Registeel. Additionally, Regidrago's description states that it was also created by Regigigas. Whether or not it also created Regieleki is unknown, but given its connection to the other titans and Regigigas itself, this seems likely.
- Meaningful Name: Both parts of its name derive from Latin — Regi comes from "regis" or "king," while "gigas" means "giant." Quite literally, it is the King of Giants (owing to its role as master of the other golems).
- Moon Logic Puzzle: The Omega Ruby and Alpha Sapphire puzzle to encounter it is a tad confusing, to say the least. To get it to appear, you must bring all three Golems to the Island Cave (Regice's location) with a nicknamed Regice that is holding a Never-Melt Ice, Snowball, or Casteliacone. Yeah.
- No Biological Sex: Genderless.
- Olympus Mons: Said to be strong enough that it could tow the continents, and also said to have created the Regi Quintet.
- Required Party Member: A special event Regigigas in Platinum can let you encounter Regirock, Regice, and Registeel, but you'll need it in your party to find them.
- Secret Art: The move Crush Grip, which does more damage depending on how much HP the target has. It's also the only Pokémon with Slow Start, much to its chagrin.
- Shockwave Stomp: Its Pokémon Ranger incarnations create damaging shockwaves with every step.
- Stone Wall: Until its Slow Start debuff wears off, it can't move very fast or hit very hard. But it does still have very good defenses and a high HP stat, and Generation VIII gave it both Protect and Rest to help it stall out Slow Start.
- Super Strength: Legend claims that it was able to tow entire continents with rope. It does indeed have an excellent Attack stat, though Slow Start cuts it in half (changing it from freakin' "incredible" to "pathetic").
- Useless Useful Spell: As nice as Crush Grip sounds on paper, the opponent isn't likely enough to have enough HP where it does more damage than the 102 damage Return (assuming max happiness). Not to mention that even if you did hit the opponent while their HP is full, if it doesn't faint the opponent the first time, it will be unable to faint them at all unless they are at 1 HP (due to minimum damage requirement) because the move's damage is proportional to their health.
488: Cresselia (クレセリア kureseria)
491: Darkrai (ダークライ daakurai)
The Legendary duo of Sinnoh. Cresselia is a Legendary Pokémon that normally resides on Fullmoon Island, Cresselia has the power to bring pleasant dreams to people as they sleep. In particular, it counteracts the horrific nightmares its counterpart, Darkrai, inflicts on people, with even a feather from its wings being potent enough to ward them off. It often roams the world, and a quest to cure a sailor's son of his cursed sleep in Pokémon Diamond and Pearl prompts it to do so. The Mythical Pokémon Darkrai is her opposite that posseses the horrifying power of nightmares. It causes unending nightmares for those around it. However, it is merely a defense mechanism, one it can't shut off, so it hides itself away from others. However, it still beckons to certain individuals. In the same way that Cresselia represents the crescent moon, Darkrai represents the new moon and is most active on the blackest of nights. It can be a powerful ally if befriended.
Darkrai is one of the playable characters in Pokkén Tournament, a Fighting Game Spin-Off where Pokémon duke it out in a new type of battle called Ferrum Battles. For tropes concerning its appearance in that game, see the Pokkén Tournament character page.
- Adaptational Heroism: Darkrai in Diamond and Pearl is mysterious and creepy, but has no moral position of which to speak. The Rise of Darkrai movie, on the other hand, went above and beyond to establish Dark Is Not Evil.
- Adaptational Villainy: While Darkrai is neutral in the mainline games, it's more antagonistic in spinoff games, though depending on the game it ranges from being a jerkass to a Well-Intentioned Extremist to outright vile.
- The Atoner: Darkrai exiles itself because of its ability, and makes sure that Cresselia is nearby at all times.
- Awesome, but Impractical: Dark Void has become this as of Gen VII. A Secret Art that hits multiple opponents and puts them to sleep (leaving them to suffer at Darkrai's Bad Dreams Ability) sounds awesome, and indeed once was... but just try hitting anything with it due to its 50% accuracy rate (down from its traditional 80%).
- Bad Powers, Good People: Unless it is portrayed as the villain, Darkrai doesn't mean to hurt people with its uncontrollable nightmares, so it isolates itself on an island away from other people and Pokémon.
- Beauty Equals Goodness: Cresselia is quite the pretty Pokémon and her beauty contrasts with Darkrai's more menacing look.
- Boss Battle: A Cresselia guarding the Yellow Gem is fought as a boss in Pokémon Ranger: Shadows of Almia.
- Casting a Shadow: As is true of most Psychic-types, Cresselia can learn Shadow Ball. Like Spiritomb, Darkrai fits into the traditional idea of a shadow elemental, unlike most Dark-types, who mostly represent evil, crime, trickery/manipulation, or impending doom.
- Characterization Marches On: Darkrai's non-malicious nature wasn't hinted at in Diamond and Pearl, but first came to prominence in Pokémon: The Rise of Darkrai. It's difficult to say if it was always in place or if Game Freak drew from the anime, but Platinum (which was released a year later) brought that characterization to the forefront in the games. However, Black 2 and White 2 would scale it back once again, making it more malicious and the cause of death of a young girl.
- Combat Medic: Cresselia learns a few decent Psychic-type and Ice-type attacks along with moves like Moonlight.
- Confusion Fu: Darkrai can learn moves of many different types, such as Dark, Ice, Electric, Psychic, Ghost, Fighting, and Poison.
- Creepy Blue Eyes: Darkrai has one glowing, blue eye glaring out from under its hair.
- Critical Hit Class: Although it has a weak Physical-Attack stat, Cresselia has several moves that have a higher chance of landing a critical hit. Specifically, it can use both Slash and the extremely rare Psycho Cut. She has become increasingly associated with this move over time, firing it in Super Smash Bros. Brawl Spear Pillar stage, having the move when first encountered in Pokémon Black 2 and White 2, and as of Generation 6, being able to learn the move at Level One.note
- Dark Is Evil: Darkrai's Mystery Dungeon incarnation is a horrifying villain. In the main games a Darkrai in Black 2 and White 2 intentionally murders a young girl if the nightmares she had is any indication.
- Dark Is Not Evil: In the main games, its power over nightmares is mostly a self-defense mechanism. It even serves as the hero of the 10th movie!
- Depending on the Writer: In the main games and according to the Pokédex, it's an extremely shady yet well-meaning Pokémon (and is in fact The Hero of one of the movies), but in the Pokémon Mystery Dungeon: Explorers games, he's an Omnicidal Maniac. In Pokepark Wii, he's a bad guy, but far, FAR less monstrous than it was in Mystery Dungeon.
- Everything's Better with Sparkles: Cresselia's wings release shiny particles and undulate beautifully around the quarter moon.
- Eldritch Abomination: A wraith-like entity capable of causing nightmares by merely existing. In Platinum, the house where it haunts a boy's nightmares belongs to a sailor named Eldritch. Coincidence, maybe?
- Female Angel, Male Demon: Cresselia is an always-female and angelic looking Pokémon, whereas Darkrai is more demonic and masculine.
- Final Boss: Darkrai is the final boss of Pokemon Ranger: Shadows of Almia where it's controlled by Blake Hall. It also serves as the main antagonist and final boss of Pokepark 2: Wonders Beyond. Lastly, it is also the True Final Boss of Pokémon Mystery Dungeon: Explorers where he's fought at the end of the postgame story and is revealed to have been behind the events of the main story all along. With three final boss appearances, Darkrai is second only to Mewtwo. Pretty impressive for what is just a minor Mythical Pokemon in the main series games.
- Foil: To Darkrai, being a bringer of sweet dreams with a defensive playstyle to its nightmare inducing dreams with an offensive one. Oddly, Cresselia has a gender while Darkrai doesn't. Darkrai tends to be event-exclusive while Cresselia can be obtained without such methods. As of July 14th 2016, this also extends to their appearances in Pokkén Tournament: Cresselia is an Assist Pokémon who can use Lunar Dance to help you out once per round while Darkrai is a playable fighter. The Nightmare Fuel inducer with an offensive playstyle to Cresselia's Sweet Dreams Fuel inducer with a defensive one. Oddly doesn't have a gender in the main games (in the anime and spinoffs it's a male) while Cresselia is always female.
- Gameplay and Story Integration: You need to find it and grab one of its Lunar Wings in order to help a sleeping child trapped under Darkrai's nightmares.
- "Get Back Here!" Boss: Is one of the roaming Pokémon in Diamond, Pearl, and Platinum, among the five legendaries running around Sinnoh in the latter.
- Graceful Ladies Like Purple: Cresselia's shiny form's back has dark purple in place of blue.
- Green Thumb: Unsurprisingly, it is capable of using both Energy Ball and Grass Knot.
- Heroic Sacrifice: Non-lethally, but her signature move Lunar Dance lets her completely restore the health of one Pokémon in the party in exchange for causing her to faint.
- An Ice Person: Naturally learns Aurora Beam and can be taught some other Ice-type attacks.
- Journey to the Center of the Mind: Cresselia can enter peoples' dreams.
- Late Character Syndrome: So let's say a player has the Member Card in Platinum. Before they can even go in, they need to cure Sailor Eldritch's son, which is a sidequest that only happens after defeating Cynthia. When you do finally challenge Darkrai, it's found at Level 50, when your team is likely higher than that, and once it is caught, there's not a lot it can be used for as a Mythical Pokémon.
- Light Is Good: Her status as this is especially highlighted in Mystery Dungeon Explorers in contrast to Darkrai's Dark Is Evil.
- Lightning Bruiser: Darkrai's average bulk compounded by high Special Attack and Speed.
- Lunacy: Represents the moon and learns Moonlight and Moonblast.
- Magic Antidote: Cresselia's feathers, or "Lunar Wings," are a cure for Darkrai's bad dreams and maybe others.
- Mind Rape: Darkrai's entire shtick is about being a walking, talking personification of endless and painful nightmares. With Bad Dreams, it harms every sleeping Pokémon on the battlefield every turn, allies included.
- Nerf: In Generation VII, Darkrai's Secret Art Dark Void got reduced to 50% accuracy (and only usable by Darkrai, but that's not a problem for it).
- Nightmare Fuel: Invoked In-Universe. As noted above, Darkrai usually harbors no ill will and it is mostly a defense mechanism that it has no control over.
- No Biological Sex: No gender, but Darkrai is referred to as male in the Mystery Dungeon games.
- No Endor Holocaust: You'd think that Darkrai would Mind Rape the entire Dream World just by existing there. It doesn't.
- Not Evil, Just Misunderstood: Darkrai does cause nightmares to anyone close to it, but it's usually just a case of Power Incontinence, and it even willingly isolates itself in order to avoid hurting people, outside some rare exceptions.
- Occult Blue Eyes: Of the demonic variety, due to Darkrai being a walking nightmare inducer and all.
- One-Gender Race: Cresselia is always female.
- Peek-a-Bangs: Darkrai's hair covers its right eye.
- Pink Means Feminine: She's one of the few Legendaries that has her gender confirmed as female and is mostly pink.
- Power Floats: Cresselia has levitate as her ability, giving her full immunity to Ground-type moves.
- Power Incontinence: The after-battle text in Platinum implies that Darkrai can't control its nightmare-inducing powers, and that this is the reason it isolates itself on an uninhabited island with Cresselia nearby.
- Prophet Eyes: While she isn't blind, Cresselia is a Psychic-type, Legendary Pokémon with white pupils.
- Psychic Powers: Cresselia is Psychic-type.
- Purposely Overpowered:
- Darkrai is usage is restricted in the Battle Tower, most official tournaments, and random Wi-Fi.
- Its Secret Art is one of the only two moves to ever be explicitly banned from official VGC tournaments.Explanation
- The Sacred Darkness: Cresselia is clearly meant to be an angel or goddess but is still associated with night and dreaming.
- Secret Art: The move Lunar Dance. It causes Cresselia to faint, but the Pokémon sent in after her gets fully healed, cured of any Standard Status Effects, and has all of its moves' PP fully restored.
- And Darkrai's Dark Void, which puts all its opponents to sleep. It's also one of the few status-inflicting moves that doubles as a Herd-Hitting Attack since it hits all adjacent opponents in Doubles/Triples. Its exclusive Ability Bad Dreams causes every sleeping Pokémon to lose 1/8th of their max health at the end of a turn. Since Generation VII, Dark Void is exclusive for it — any Pokémon that isn't Darkrai will fail if they use the move.
- Secret Character: Bar abusing a glitch in Japanese copies of Diamond and Pearl, the only way to get Darkrai is from special distributions handed out in Real Life.
- Shown Their Work: The ability, Bad Dreams, gives nightmares so horrible that they physically hurt the victim. Nightmares can stress the brain so much that it can't control cardiac rhythm, causing fibrillation and cardiac arrest (a condition called S.U.N.D.S. — Sudden Unexplained Nocturnal Death Syndrome).
- Spell My Name with an "S": Cresselia name was originally trademarked in Japan as Crecelia, but was changed to match the rest of the world by Gen V.
- The Stoic: Most Legendary/Mythical Pokémon on the overworld emit their cry before the battle starts. Darkrai instead speaks Visible Silence when found on Newmoon Island.
- Stone Wall: Cresselia is one of the most overall bulky Pokémon in the franchise, but can't hit back for beans without some Status Buffs under her wings.
- Swans A-Swimming: Cresselia's body shape resembles a swan's.
- Talking in Your Dreams: It has been shown in Explorers that Cresselia can communicate with others by meeting them in their dreams.
- Teleporters and Transporters: Cresselia teleports all over Sinnoh as you try to catch her.
- Temporary Online Content: Darkrai is only available via Nintendo events, and thus inevitably falls into this trap once they end (though in certain copies of Diamond and Pearl, you can use glitches to access Newmoon Island without the Member Card).
- True Blue Femininity: Cresselia has light blue running down her back. In her shiny form, all her pink is recolored with different shades of blue.
- Useless Useful Spell: Following the accuracy drop in Gen VII, Dark Void became this. While having a sleeping move that can hit both opponents in a Double Battle is (and was) amazing, it's tricky to justify using when even Hypnosis has a better chance of landing a hit.
- Walking Wasteland: In a way. Darkrai isn't destructive, but it does uncontrollably cause horrific nightmares to anyone around it, and so it lives in self-imposed exile to keep from wreaking havoc.
- White Hair, Black Heart: Darkai's appearance evokes this, with its very humanoid build and white hair-like plume.
- Would Hurt a Child: Darkrai is not above sending helpless children to sleep as seen with a sailor's son in Diamond, Pearl, and Platinum and murders a young girl in Black 2 and White 2.
- Its Mystery Dungeon incarnation also does this, trapping a young Azurill in an endless nightmare. He plans to do it to a lot more Pokemon than just Azurill however.
489: Phione (フィオネ fione)
490: Manaphy (マナフィ manafi)
Manaphy is a Mythical Pokémon that can only be found under the most extraordinary of circumstances: reports of a strange jelly egg washes upon a shore in a far off region, but it is unable to be hatched there; it must be transferred to a land far away from its place of its discovery (Read: It's only available by playing a downloadable mission from one of the Pokémon Ranger games and transferring its egg to a Gen IV game). Its egg is unique in that it uses a different sprite from all other Pokémon eggs in-game.
Once it hatches, you are now the proud owner of a Mythical Pokémon that has the ability to swap the minds of people around, among other things. But what is most unusual is that it is the only Legendary or Mythical Pokémon released that is able to breed via conventional means. However, you are not able to get more Manaphy in that fashion; you get the weaker Phione instead. Both Pokémon are based on sea angels, free-swimming sea slugs that are popular with the Japanese for some reason (they think it's cute).
- Common Place Rare: It's implied that Phione is a fairly common species of Pokémon, yet the player can never find them in the wild in the main games, only from breeding Manaphy or other Phiones. Wild Phione show up in Pokémon Ranger: Guardian Signs, however, and are treated like any other local Pokémon.
- "Freaky Friday" Flip: In the anime and Super Smash Bros., Manaphy's Heart Swap can force people to switch bodies. In battle it just switches stat boosts.
- King Mook: Manaphy can be seen as this to Phione. They look fairly alike, have the same stat distribution, very similar movesets and the Hydration ability. What makes Manaphy stronger is 20 more base points in every stat and access to 2 formidable moves: Heart Swap and Tail Glow.
- Last Lousy Point: In Platinum, Manaphy is required to be at least seen in order to access the National Pokédex, despite being a Mythical Pokémon. The Pokémon Mansion includes a book that registers Manaphy in the Dex, but a player probably won't find it unless using a guide or through pure chance.
- Making a Splash: Water-types based off of sea slugs.
- Master of All: Like the other event-exclusive Mythical Pokémon, all of Manaphy's stats are equally above average.
- Master of None: Phione's stats are all equal like Manaphy, but unlike Manaphy, they're just average.
- Muggle Born of Mages: In a sense, Phione is this. They are obtained by breeding Manaphy with Ditto. But their stats and movepool are more comparable to a non-Legendary Pokémon.
- No Biological Sex: Genderless, though they can apparently breed since Manaphy can be hatched from a special egg.
- Non-Standard Character Design: While Pokémon eggs use a one-size-fits-all design with a white, green-spotted shell, Manaphy has a unique egg graphic that resembles itself. It even has a unique hatching animation in the Generation IV games, where it doesn't crack open like other eggs.
- Olympus Mons: Manaphy is considered one, but Phione's status as a Legendary or Mythical Pokémon is subject to Flip-Flop of God (though it's still banned from official tournaments and the like).
- Our Fairies Are Different: Despite neither being Fairy-type, they are in the Fairy Egg Group and can learn Dazzling Gleam via TM. Their placement in the Fairy Egg Group also makes them the only Legendary or Mythical Pokémon that are not in the Undiscovered Egg Group.
- Permanently Missable Content: Par for the course with Mythical Pokémon. While Manaphy can be obtained regardless of time period for Gen IV games if you have Pokémon Ranger, that's only true if the cartridge is factory new — once a Manaphy has been redeemed, no more can be obtained even if a new save file is started. Since the game is over a decade old, new copies with Manaphy still in them are naturally hard to come by.
- Purposely Overpowered: Restricted in the Battle Tower, official tournaments, and random Wi-Fi. Phione gets the treatment due to being related to Manaphy and nothing else, though.
- Recurring Element: One of the cute event-exclusive Mythical Pokémon with all-around high stats.
- Secret Art: Heart Swap for Manaphy, which switches it and the target's stat changes. It's also one of the few Pokémon that can have Tail Glow, a formidable +3 boost to Special Attack.
- Secret Character: Manaphy can only be obtained by completing a special mission in the first Pokémon Ranger game and transferring an egg over to Pokémon Diamond and Pearl.
- Seldom-Seen Species: They're cliones (a.k.a. sea angels), which aren't seen very often in non-Japanese media.
- Single Specimen Species: Averted; Phione can be bred freely and Manaphy can be acquired by finding its eggs in the Pokémon Ranger games.
- Support Party Member: Manaphy can buff is own stats with Tail Glow and Acid Armor, then switch stat boosts with a teammate in Double and Triple Battles using Heart Swap.
- Temporary Online Content: The other method of getting Manaphy (outside of searching for unused Pokémon Ranger cartridges) is to download one through a Wi-Fi event... all of which naturally end.
492: Shaymin (シェイミ sheimi)
This tiny creature resembles a hedgehog but instead of a coat of spines, it has tufts of soft vibrant grass and two pink flowers on both sides of its ears. It is a timid Pokémon that is rarely ever seen by humans, but where it is found, lush green meadows filled with all sorts of wild flowers are said to be there. It has a special kind of reaction to a certain flower known as the Gracidea Flower, which is commonly given as a sign of gratitude. The pollen of said flower allows it to transform and fly freely. It then makes its way towards other remote meadows.
- Blow You Away: Sky Forme is part Flying-type. Its wind-based powers are severely downplayed, only learning one Flying-type attack (Air Slash) naturally.
- Clip Its Wings: If Shaymin gets Frozen while in Sky Forme, it will immediately revert to Land Forme.
- Cycle of Hurting: Sky Forme Shaymin has the deadly combination of Air Slash and its ability Serene Grace, which doubles the chances of all secondary effects. This means its Air Slash has a 60% flinch chance each time it uses it. Unlike Togekiss however, Shaymin has sky-high speed, meaning opponents slower than it are screwed as it could pretty much spam Air Slash repeatedly with its opponents being nearly unable to do anything back.
- Developers' Foresight: If Shaymin is walking with you in HeartGold or SoulSilver, a short animation of it reverting to Land Forme will occur once the clock strikes 8 and officially becomes nighttime.
- Fertile Feet: Shaymin can cause several beautiful flowers to sprout wherever it is, no matter how barren or deserted the land is. The player can see this first-hand if they reach the end of Route 224 with Oak's Letter.
- Flight: It gains the ability to fly while in Sky Forme.
- Fragile Speedster: Sky Forme is much faster than regular Shaymin, but it loses 25 points from each of its defensive stats.
- Glass Cannon: Sky Forme has better Special Attack and very slightly better Attack, but its defenses are lower.
- Gods Need Prayer Badly: Shaymin is called the Gratitude Pokémon, and its powers seem to partially revolve around the concept. The event item used to acquire Shaymin (Oak's Letter) makes the PC pray for its blessing.
- Green Thumb: Grass-type, and in Land Forme the only pure Grass-type Mythical Pokémon. Shaymin absorbs pollutants through the flowers on the sides of its head to perform Seed Flare, and is able to instantly make dilapidated regions blossom in floral life, for example Floaroma Town and Route 224.
- Guardian Angel: Its Sky Forme is this due to fact that it helps people.
- Healing Factor: Shaymin's Ability in Land Forme is Natural Cure, meaning it will recover from any status condition upon being swapped out. It can also learn Synthesis, Giga Drain and Leech Seed. It only naturally learns the latter though.
- Jack-of-All-Stats: Like Manaphy, Shaymin is Sinnoh's cute Mythical Pokémon with all of its stats equal and above-average.
- Kill It with Ice: Both formes are weak to Ice attacks, with its Sky Forme having a double weakness. It'll also revert to its Land Forme when frozen (but since all moves that freeze also do Ice-type damage, it'll most likely keel over first).
- Late Character Syndrome: Shaymin is found at Flower Paradise at Level 30, which is a respectable starting level... if it were anywhere but a Route that isn't availiable until Victory Road, and even then, through a path that some contextless fatso blocks off until the National Pokédex is obtained (which also requires defeating the Elite Four). And as a Mythical Pokémon, there's almost nothing for it to do once it does finally catch up.
- Luck-Based Mission: Like Togekiss and Jirachi before it, Shaymin's Sky Forme has Serene Grace and a high rate flinching move. Combined with its high speed, anything slower than it will not attack 60% of the time. Considering that it's the fastest Grass-type there is, that makes it more annoying.
- Master of All: Land Forme's stats are all equal and above average.
- Nature Spirit: Purifies polluted areas.
- Nighttime Transformation: Inverted, as it can only transform into Sky Forme during the day but nightfall undoes this.
- No Biological Sex: Genderless, but is usually shown with long eyelashes in Land Forme and the one seen in Giratina and the Sky Warrior exerts a lot of feminine traits.
- Olympus Mons: Its Land Forme is one of the "base 100 Mythicals" along with Mew, Celebi, Jirachi, Manaphy, and Victini. Sky Forme has less balanced stats, but the same base stat total of 600.
- Our Angels Are Different: Its Sky Forme is based on an angel.
- Pint-Sized Powerhouse: Land Forme Shaymin is the smallest Mythical Pokémon at 8" (20cm) tall, yet is still very powerful.
- The Power of the Sun: Shaymin's second requirement for transforming into Sky Forme is that it needs to be morning or daytime. As soon as the sun sets, it'll revert.
- Purposely Overpowered: Restricted from being used in the Battle Tower, official tournaments, and random Wi-Fi.
- Recurring Element: A cute Mythical Pokémon with equal (and above-average) stats that is only available via special distributions.
- Ridiculously Cute Critter: Shaymin's Land Forme in general. The girl in Goldenrod City's flower shop who gives you a Gracidea acknowledges this.
- Secret Art: The Grass-type move Seed Flare. It deals a lot of damage and has a 40% chance to lower the target's special defense by 2 stages, which can be raised to a whopping 80% chance if Shaymin-Sky is the one using it.
- Secret Character: Aside from abusing a glitch in Japanese copies of Diamond and Pearl, the only way to get one is from special distributions handed out in Real Life.
- Shrinking Violet: Land Forme Shaymin is known for being quite shy, curling up to resemble a small shrub with flowers when it feels the need to conceal itself.
- Stealth Pun: Its Land Forme is a hedgehog that has a hedge growing on its back.
- Temporary Online Content: Shaymin can only be acquired via Nintendo events, either directly or via Oak's Letter in Platinum, and in both cases, particularly the latter, those have long passed (though certain glitches can be used to access Flower Paradise and catch it normally).
- Transformation Trinket: To turn into its Sky Forme, it needs to come into contact with a Gracidea Flower during the day.
493: Arceus (アルセウス aruseusu)
Here it is. The one mentioned many times in Sinnoh myths as the "original one". If there is a single Pokémon that is the strongest of all, this is probably it. This is Arceus. This Pokémon is somehow responsible for shaping the Sinnoh region and possibly the rest of the Pokémon world. In its normal state, it is a Normal-type with stats of 120 all around, which made it the Pokémon with the highest base stat total (until Mega Evolution and Primal Reversion were introduced). But with the use of special Plates (or Z-Crystals) that have been scattered across the world, it can become any one of the 17 other types, depending on which one it draws its power from.
Shortly after hatching from an egg that had been drifting in the formless cosmos, it created two or three other Pokémon to maintain the physical nature of the universe, and then it created three more to maintain the spiritual nature of life. It then drifted off into a deep slumber, but it awaits for someone in the Hall of Origin...*
- Action Initiative: Naturally gets Extreme Speed, a powerful priority attack that lets the user hit before the target. Forgoing any of the Plates or Z-Crystals and leaving Arceus a Normal-type will let it get the STAB bonus on the attack, making it one of the most damaging priority attacks in the series.
- The Artifact: For a time, Arceus was the Pokémon with the highest stat total of all. Then Generation VI introduced Mega Mewtwo, Primal Kyogre and Groudon, and Mega Rayquaza — all of whom had higher stats. Then Generation VII added Ultra Necrozma, followed by Generation VIII adding Eternamax Eternatus to that group. It's still the strongest base, un-transformed Pokémon out there, but barring any potential future upgrades, isn't the absolute strongest anymore.
- Confusion Fu: Has the third largest movepool in the gamenote , equally high stats in everything, and can be of any type. Knowing that the opponent has Arceus won't give you any hint about how to beat it.
- Cosmic Egg: Said to have emerged from an egg when there was nothing.
- Creation Myth: Said to have created the Pokémon universe as a whole or the Sinnoh region in specific depending on the source.
- A Day in the Limelight: After several years since it was introduced with mostly moments of being a cameo, only a part of a defunct wi-fi mission and side quest, and a side character that also served as a Sacrificial Lion, Arceus finally recieved a game focused centered around it in Pokémon Legends: Arceus.
- Developers' Foresight: If the move Fling is hacked onto Arceus, it will fail if it's holding one of its Plates.
- Discard and Draw: Starting in Gen VII, Multitype works with non-species exclusive Z-Crystals. Though they don't provide the 20% boost to moves of the corresponding type (on top of STAB) that the Plates do, nor do they change the type of Judgment, they do allow Arceus to use Z-Moves with guaranteed STAB.
- Dummied Out:
- Arceus was apparently planned to be obtainable in its debut game via an event involving an item called the Azure Flute, which would allow the player to enter an area above Spear Pillar known as the Hall of Origin and encounter Arceus. The item was never released, allegedly because the developers considered the use of the Azure Flute too obscure to figure out, and Arceus was instead made available by direct digital distribution.
- The Generation IV games have a ???-type Arceus in their coding, with a slate blue coloration, to match the ???-type existing for the move Curse. There's no way to access the forme without hacking in a corresponding Plate, and it is longer present from Black and White onward due to the ???-type's removal.
- Early Installment Weirdness: Its Diamond Pokédex made mention of it creating the universe with "1000 arms". In game, punching and arm based moves are one of the few moves Arceus doesn't have access to. Later entries have avoided this entirely.
- Eldritch Abomination: Arceus has a somewhat variable form, considering some versions of its origin describe it creating the world with "1000 arms", and slumbers above a mountain waiting to be awoken. Most of the people in its presence make mention of feeling some kind of "power". Couple that with three lesser Eldritch Abominations jointly being outmatched by this thing, and we get perhaps the most Lovecraftian entity in the Pokémon franchise.
- Elemental Powers:
- It is Non-Elemental by default, but with the help of special Plates or Z-Crystals, it can change its type to Grass, Fire, Water, Electric, Poison, Bug, Flying, Ground, Rock, Fighting, Psychic, Ice, Ghost, Dragon, Steel, Dark, or Fairy.
- Its signature move, Judgment, changes its type according to the held Plate as well. It doesn't change types with Z-Crystals, however, so only Normalium Z can work with it.
- Energy Weapon: Judgment is represented in the anime films and the 3D games as a barrage of lasers from above.
- Eleventh Hour Super Power: In Pokémon Conquest, Arceus appears before the player character right before the final battle and allows them to link with it. It is extremely strong and can solo the final battle on its own.
- Final Boss: Arceus is the Final Boss of the Co-Op Multiplayer story in Pokémon Ranger: Guardian Signs.
- Fixed Damage Attack: Naturally learns Seismic Toss, which deals damage equal to the user's level.
- Gravity Master: Naturally learns Gravity, a move that causes a temporary field effect which negates Ground-type immunity, lowers evasion, and prevents moves like Fly and High Jump Kick from being executed. Its appearance in Super Smash Bros. for 3DS/Wii U as an Assist Character has it use this move to Meteor Smash airborne opponents.
- Gold and White Are Divine: Its normal form is primarily white, gold, and grey. The shiny version replaces the white with more gold.
- Holy Hand Grenade: Judgment is usually shown as a bright ball of energy as Arceus calls upon its power to deal a large amount of damage to the opponent.
- Kirin: Its physical appearance is at least partly inspired by the mythical kirin.
- Leitmotif: Several.
- Although obscure now due to the content being Dummied Out, the Azure Flute and Hall of Origin originally had unique themes, serving as variants of the intro and menu music of Pokémon Diamond and Pearl.
- Arceus since has been associated primarily with a very dramatic and rather ominous drumbeat for a mighty creation deity.
- The Maker: It's believed to have created the very world of Pokémon. Or at least the Sinnoh and Ransei region. It depends on who you ask. It's based off the Eastern creation legends, in that Arceus was the vector for the Universe's creation but wasn't particularly involved with its creation afterwards.
- Master of All:
- It has the highest overall stat total of any non-transformed Pokémon (only being outdone by Primal Kyogre/Groudon, Mega Rayquaza, Mega Mewtwo X/Y, Ultra Necrozma, and Eternamax Eternatus), all of them being a great 120 each.
- It can become every type, and since it also learns almost every TM and move tutor (the only moves it can't learn involve fists since it is a quadruped) it can fill almost any role on a team really well.
- In HeartGold and SoulSilver's Pokéathlon, it has the max possible stats when not holding a Plate.
- Meaningful Name: Arceus is seems to be derived from arch ("highest"), arcane ("magical"), or archaic ("ancient"), combined with deus (Latin for "god") or Zeus (the highest god in the Greek Pantheon).
- Mind Screw: The Sinjoh Ruins event in HeartGold and SoulSilver where Arceus creates a new Dialga/Palkia/Giratina. First it starts off somewhat normal, with Unown flying around the area and Arceus glowing. Then a closeup of its face covers the screen before fading away, and its battle music from the Sinnoh games begins blaring as a montage of images of real life begin flashing across the screen all the while Arceus' overworld sprite and a strange pattern of lines overlap them. Some of these real-life images are: space, a forest, a rainbow, an erupting volcano, a lightning storm, skyscrapers, train tracks, a highway intersection, blood cells, a solar eclipse, and finally the Earth itself. That event is the only time any thing like it has occurred in the Pokémon franchise.
- Minor Major Character: It created the entire Pokémon universe and the beings that control time, space, the Distortion World, and spirit. And yet, thanks to being a Mythical Pokémon (and one that wasn't officially revealed until after its debut in the Sinnoh games), it's not even a blip on Team Galactic's radar (or, for that matter, anyone else's). It didn't get it's own game centered around it until Pokemon Legends: Arceus, over a decade after the release of Diamond and Pearl.
- Missing Secret: The Azure Flute originally designed for players to encounter Arceus was never distributed in any region. The reason for this, according to interviews from developers in the years since, is that triggering the event was considered "too difficult" for players to figure out, though some fans believe it was a result of the Surf glitch in original copies of Diamond and Pearl ruining the sidequests attached to the two of the other Mythical Pokémon of Sinnoh.
- No Biological Sex: Like most Legendary and Mythical Pokémon, Arceus is completely genderless.
- Non-Elemental: It's a Normal-type by default.
- Olympus Mons: The Olympus Mon — its name is likely adapted from deus (Latin for "god") or Zeus.
- Palette Swap: It will change color depending on what Plate or Z-Crystal is being held.
- Physical God: The most powerful Pokémon (barring Mega Evolutions and Primal Reversions, anyway) is in a physical form that can be fought. Unlike some other powerful Pokémon however, it has never been worshipped as a god.
- Power Creep: Wasn't hit quite as badly as the once unstoppable Mewtwo, but still an example. At the moment of its introduction, Arceus had the highest base stat total of all Pokémon at 720, a whopping 120 in every stat, while the closest contenders trailed behind at 680. While it still has the highest stat total of all base form Pokémon, it was subsequently beaten first by Mega Mewtwo, then Primal Groudon and Kyogre and Mega Rayquaza, etc., not to mention absolutely dwarfed by the unobtainable Eternamax Eternatus.
- Purposely Overpowered:
- One of the most powerful even among Olympus Mons — not surprising from a Pokémon that literally created the universe. Of course, you'll never see it in the Battle Tower, most official tournaments, or random Wi-Fi.
- In Pokémon Conquest, you're forced to use it for the final battle with Nobunaga, so it gets a 70% link rate and awesome stats, Judgment hits all eight tiles around it and ignores type resistances, and its Omnipotent ability grants it various buffs including HP recovery every turn. If you lose, it'd pretty much have to be on purpose.
- Secret Art:
- Judgment, a strong Normal-type move that changes to be whatever type of Plate Arceus is holding (but it won't change to accommodate for Z-Crystals).
- It is the sole bearer of the ability Multitype, which cannot be replaced, removed, or copied by any means.
- Arceus is also one of the only non-Dragon-types that can use Draco Meteor (alongside Smeargle and Silvally), due to being able to learn it if holding a Draco Plate or Dragonium Z.
- Single Specimen Species: As the original Pokémon that created the universe, this is assumed.
- Super Speed: One of the select few Pokémon to learn Extreme Speed and one of only four to get STAB on it note .
- Temporary Online Content: Up until Pokémon Legends: Arceus, it was limited to being an online distribution only.
- The Power of Creation: Its specialty, creating both the world and life.
- Top God: By technicality. Legendary and Mythical Pokémon are often revered as dieties, and Arceus is the creator god of everything. However, it's not worshipped due to being enigmatic.
- Truly Single Parent: In the Sinnoh Mythos, it is said that it created Dialga, Palkia, Giratina, Mesprit, Uxie, and Azelf (by splitting off parts of its own body/power, making it more like some kind of division than giving birth). Whether or not it created other Legendaries is unknown. In HeartGold and SoulSilver, it will even create an egg containing another Dialga, Palkia, or Giratina if you take it to the Ruins of Alph.