Clocking at an even 100, this generation introduced the third least number of Pokémon out of all 7, and, out of those, only 81 were not related via evolution with Pokémon of the previous generation (and 2 of those are still close to Generation I Pokémon).
Generations III and IV introduced 12 Pokémon related with the ones covered here, bringing the total of Pokémon originating from this generation to 93. Due to the Mission-Pack Sequel nature of Gold and Silver, some of the things expected from other generations are absent here; there are no fossil Pokémon, the new early mammal is not everywhere, etc. Legendary version mascots and Roaming Pokémon first appear here, as do unconventional evolution methods. Many Pokémon that originated from Generation II are "cuter" then their Generation I brethren, as most feature bright colors and rounded simplified designs, compounded with the introduction of baby Pokémon in this generation. If Gen I Pokémon resemble Kaiju, then Gen II's Pokémon takes cues from Sanrio characters.
For other generations, go here.
152: Chikorita / Chicorita (チコリータ chikoriita)
153: Bayleef / Bayleaf (ベイリーフ beiriifu)
154: Meganium / メガニウム meganiumu)
The first of the Johto starters, Chikorita and its evolutions are plant dinosaurs with a pure-Grass typing. As it grows, Chikorita's ring of buds around its neck sprout into shoots and then petals that give off various scents. Despite being at a distinct disadvantage compared to the other starters when going against the gyms in their debut game, their adorable looks still keep them a popular pick. The Chikorita line is the only line of Starter Pokémon which doesn't have major differences between its Japanese and English names, with only minor spelling differences for Chikorita and Bayleef.
- Barrier Warrior: They naturally learn Reflect, Light Screen, and Safeguard.
- Dummied Out: Their Hidden Ability was in the programming of Black and White and Black 2 and White 2, but it was not made available to players until the Generation VI games.
- Early Installment Character-Design Difference:
- Chikorita's Gold and Silver sprites gave it a yellow body instead of its current green one; what keeps it from being Off-Model is that the official artwork for Chikorita couldn't decide if its body was yellow as well◊. Crystal and all games after Gold and Silver, as well as later versions of Ken Sugimori's official artwork, went with a green body.
- Bayleef had a similar issue, except that while its sprites' coloration has been consistent across all games, early TCG artwork (again both by the official artist Ken Sugimori) couldn't decide its body◊ color◊.
- Everything's Better with Dinosaurs: Bayleef and Meganium resemble sauropods.
- Fantastic Fruits and Vegetables: Chikorita kinda looks like a pear with legs and a face.
- Gentle Giant: In contrast to most of the other, more fierce-looking and behaving fully-evolved starters, Meganium is incredibly peaceful and friendly-looking, and is said to be capable of removing opponents' will to fight by calming them with their scent.
- Green Thumb: Grass-type.
- Healing Factor: They can be bred to know Ingrain, which can be added to with Leech Seed and Synthesis.
- Master of None: Meganium doesn't really have much going for it. Its stats and movepool suggest that it should be played defensively but on closer inspection, its stats are too well rounded to be a dedicated wall and the movepool is usually pretty barren. Its pure Grass typing doesn't offer many favors either.
- The Medic: The entire line naturally learns Aromatherapy, with which they can heal all Standard Status Effects on party Pokémon. Also notable is that it's the only starter with access to Heal Pulse.
- Moveset Clone: They have the same base stats as the Bulbasaur line, except with Defense and Special Attack switched.
- Bayleef's Gold and Silver sprites had the ring of buds around its neck be a ring of thin leaves instead, again fixed in Crystal. Oddly, its backsprite was correct to begin with.
- Meganium's Gold and Silver sprites inexplicably had five petals around the neck, a white ring where the flower met the neck's base, and large green pistils. This was fixed in Crystal version, though its back sprite (and its 3rd-gen backsprites, which were recolored 2nd-gen ones) still has the star-shaped five-petal flower shown.
- Poor, Predictable Rock: Their level-up moveset consists only of Grass and Normal attacks in addition to various status moves. Meganium's movepool is a bit better with Move Tutors and TMs, having access to Outrage, Iron Tail, and Earthquake.
- The Power of the Sun: Their Hidden Ability, Leaf Guard, protects the line from status conditions in the sun. In addition, the line naturally learns Solar Beam.
- Recurring Element: Of the Bulbasaur line, as the Grass Starter. Notably it's the only Grass starter since Bulbasaur to be purely based on a dinosaur.
- Ridiculously Cute Critter: All three, though it's more pronounced with Chikorita.
- Secret Art: As a Grass-type starter, Grass Pledge and Frenzy Plant.
- Starter Mon: The Grass-type starter of Johto. Chikorita can be considered the game's "hard mode" as it doesn't fare well against the Johto gyms.
- Status Buff: They can learn Work Up and Swords Dance through TMs, potentially turning them into bulky sweepers.
- Stock Dinosaurs: Specifically, an Apatosaurus.
- Stone Wall: Meganium has good defenses and can set up Reflect and Light Screen, though its other stats aren't too poor.
- Tertiary Sexual Characteristics: Female Meganium have shorter antennae than males.
- Turns Red: Overgrow boosts their Grass-type attacks when their health becomes low.
- Whip It Good: The family has been seen using Vine Whip so often in the anime that you'd be forgiven for thinking that its part of its level up moveset. However, they only get it as an egg move.
155: Cyndaquil / Hinoarashi (ヒノアラシ hinoarashi)
156: Quilava / Magmarashi (マグマラシ magumarashi)
157: Typhlosion / Bakphoon (バクフーン bakufuun)
The second of the Johto starters, Cyndaquil is an adorable little shy fire echidna/hedgehog. However, as it evolves, it grows more ferocious; Quilava often attempts to intimidate enemies with the flames on its back, and Typhlosion, a (nearly) six-foot-tall fire badger known as the Volcano Pokémon, is incredibly quick-tempered with its tendency to resort to Kill It with Fire.
- Awesome Mc Coolname:
- Typhlosion, a combination of typhoon & explosion.
- One possible interpretation of Cyndaquil's Japanese name, Hinoarashi, is "storm of fire".
- Battle Aura: Played with. Typhlosion emits heat shimmer to indicate it's ready for battle, which it can also use to hide itself.
- Cartoon Creature: Sharing traits ranging from an echidna to a badger, the closest the Cyndaquil family can be described as is "mammalian".
- Character Development: Implied through its evolutions. Cyndaquil is naturally timid, but by the time it becomes Typhlosion, it's both confident and as powerful as a Charizard.
- Dummied Out: Their Hidden Ability was in the programming of Black and White and Black 2 and White 2, but it was not made available to players until the Generation VI games.
- Eyes Always Shut: Cyndaquil in its sprites, models, and artwork.
- Feed It with Fire: Their Hidden Ability, Flash Fire, lets them absorb Fire-type attacks aimed their way to power up their own Fire-type moves.
- Fragile Speedster: They are frail, but fast, allowing them to use Eruption effectively.
- Furry Reminder: Though Typhlosion is usually depicted standing on two legs, the Pokédex classifies it as a quadrupedal Pokémon, and it is depicted running on all fours.
- In Name Only: Typholosion is supposed to be the Volcano Pokémon, but never learns any volcanic-based moves until Generation IV.
- Incendiary Exponent: They all have flames erupting from their back.
- Made of Explodium: Although they can't learn Explosion, Typhlosion's Silver Pokédex entry claims that their fur can apparently become explosive when large amounts of friction is applied to it. Livid Typhlosion are also known for making everything they touch suddenly burst into flames.
- Magma Man: Quilava and Typhlosion are known as the Volcano Pokémon. All three can learn Lava Plume by level-up, and Typhlosion is one of the few Pokémon that can learn Eruption.
- Moveset Clone: In a sense this line is completely identical to the Charizard line in terms of stats, with the main difference between the two being Charizard's Flying-type capabilities. Later generations further separated the two lines in terms of moves.
- Non-Elemental: Generation VII introduced a move called Burn Up, which makes them completely typeless upon using it.
- Non-Indicative Name: Cyndaquil is known as the Fire Mouse Pokémon, but it is primarily based off of the echidna, with some traits of shrews and porcupines.
- Off-Model: Quilava looks angrier mainly due to its red sclerae in Gold and Silver. Later games used its standard (read: cuter) design from Crystal onwards.
- One Of These Is Not Like The Others: Typhlosion remains the only final-stage Fire-type starter without a second typing. With their dark teal backs, the whole line also has a very different chromatic composition compared to the other Fire-type starters.
- Playing with Fire: Fire-types.
- Poor, Predictable Rock: Their normal level-up movepool mainly consists of Fire and Normal-type moves. It's all they really need, though.
- Prickly Porcupine: Cyndaquil evokes this when its flames are active.
- Psychic Powers: They can learn Extrasensory via breeding.
- Recurring Element: The Johto Fire-type Starter.
- Required Secondary Powers: Quilava's fur is stated to be non-flammable. This presumably applies to Cyndaquil and Typhlosion as well, as it's a requirement when you have fire erupting from your body.
- Secret Art:
- As a Fire-type starter, Fire Pledge and Blast Burn.
- It is one of the very few Pokémon (the other being Moltres and Growlithe through breeding) who can learn Burn Up by level up, which deals massive damage in exchange for losing its Fire-type.
- Shock and Awe: The line can learn Thunder Punch though Move Tutors.
- Starter Mon: The Fire-type starter of Johto. Cyndaquil manages to fare well against most of the Johto gyms.
- Technicolor Fire: Their Shiny coloration gives them purple fire in the Generation II games due to technical limitations with the color palette.
- Useless Useful Spell: They learn Gyro Ball, a Steel-Type attack, through level up. While this sounds like a nice way to take care of Rock-types, it only does decent damage when the user is much slower than the target, and the Cyndaquil line is pretty fast while Rock-types are almost universally slow. Even if it was the other way around, they have a below-average Attack stat while most Rock-types have high Defense.
- Wreathed in Flames: Just from the hotspots on their backs, instead of their whole bodies. Their hotspots were always active in their sprites, but from X and Y onward, they only start burning when an attack is performed.
158: Totodile / Waninoko (ワニノコ waninoko)
159: Croconaw / Alligates (アリゲイツ arigeitsu)
160: Feraligatr / Ordile (オーダイル ohdairu)
The final Johto starter, Totodile is a goofy, mischievous crocodile that loves biting whatever they see. Although cute, one must not forget that it evolves into Croconaw, an ill-tempered crocodilian, and finally into Feraligatr, an incredibly ferocious bipedal alligator, which, until Generation V's Serperior, was the largest starter overall.
- Action Initiative: The line can be bred to learn Aqua Jet, helping them bypass their low speed.
- The Artifact: The one thing that stopped Feraligatr's name from being spelled as Feraligator was the 10-character limit imposed on English Pokémon names at the time, yet its name isn't altered even after Generation VI increased the character limit.
- Awesome McCool Name: Its German name is "Impergator", while the French is "Aligatueur" (killer gator).
- Character Name Limits: The ten-character limit in Gen II is the reason Feraligatr isn't spelled as "Feraligator".
- Cheerful Child: Totodile is depicted as being quite playful.
- Combat Pragmatist: Along with Crunch and Bite as you'd expect from an alligator, the line can also gain the Dark-type Fake Tears and Flatter by breeding, and can also learn Fling by TM.
- Confusion Fu: Along with the usual Water and Ice attacks every Water-type gets, the line also has access to a extensive movepool consisting of Ground, Rock, Dragon, Dark, Normal, Ghost, Steel, and Fighting-type moves.
- Contemporary Caveman: The pattern on Croconaw's belly makes it look a bit like one.
- Crouching Moron, Hidden Badass: Totodile are described as fun-loving and goofy, but when the chips are down, they can actually get really serious.
- Does Not Know His Own Strength: Totodile's Pokédex entries mention that while it may think it is just playfully nipping at something, its bites can still inflict serious injuries.
- Dummied Out: Their Hidden Ability was in the programming of Black and White and Black 2 and White 2, but it was not made available to players until the Generation VI games.
- Early Installment Weirdness: Possibly the reason why Totodile is, to date, the only starter Pokémon that reaches its final stage at level 30. Every other starter needs to be at level 32, 34, or 36 before they can evolve a second time.
- Extra-ore-dinary: They can learn Metal Claw via breeding.
- An Ice Person: They can learn Ice Fang by level up, and Ice Punchnote , Ice Beam, Blizzard, and Hail though TMs.
- Informed Ability: While several of Feraligatr's Pokédex entries describe it as being fast, speed is its lowest stat. On the other hand, it can be bred to learn Aqua Jet and Dragon Dance to bypass or improve its low speed, and can also learn Agility by leveling up.
- Making a Splash: Water-types.
- Mighty Glacier: Feraligatr isn't fast, but it hits hard and has decent bulk.
- Moveset Clone: Downplayed in comparison to the other two Johto starters; the line's stats are identical to the Squirtle line, but they've been rearranged from a Stone Wall setup to a physical Mighty Glacier setup.
- Names to Run Away from Really Fast: Feraligatr's name in French is "Aligatueur", which roughly translates to "Killagator".
- Never Smile at a Crocodile: Massive jaws which are used to tear its victims up. According to most of Totodile's Pokédex entries, even its own trainer isn't safe from being accidentally bitten due to its habit of biting everything it can reach.
- Off-Model: Croconaw and Feraligatr were colored dark teal prior to Crystal.
- Recurring Element: The Johto Water-type Starter.
- Secret Art: As a Water-type starter, they get Water Pledge and Hydro Cannon.
- Shaking the Rump: In Sun and Moon, Totodile will happily wiggle its rump after defeating a Totem or when entering Pokémon Refresh right after a battle.
- Starter Mon: The Water-type starter of Johto. It's neutral against most of the gyms.
- Status Buff:
- They learn Dragon Dance via breeding, beefing up their already good Attack while boosting their mediocre Speed.
- Feraligatr also has access to Agility, which patches up its poor speed while leaving its attack untouched.
- Stealth Pun: It can learn the move Fake Tears by breeding, which is pretty fitting since they are Crocodile Tears.
- Unskilled, but Strong: Their Hidden Ability, Sheer Force, removes secondary effects from moves like Crunch and Waterfall; in exchange, it boosts the power of those moves.
161: Sentret / Otachi (オタチ otachi)
162: Furret / Ootachi (オオタチ ootachi)
The first two new non-Starter Pokémon appearing in the Johto Dex are Sentret and its evolution, Furret. Despite appearing early in the `Dex listing, they are surprisingly rare, only appearing in a handful routes and only capable of appearing when it is daytime in their debut Generation. Despite this, they are the second gen equivalents of Rattata and Raticate, in terms of being early game mammalian Com Mons, despite Rattata and Raticate themselves reprising the same role they had in Generation I.
- Action Initiative: Naturally learn Sucker Punch and Quick Attack.
- All Your Powers Combined: Naturally learns Baton Pass. It also gets buffs like Work Up, Hone Claws, and the rather rare Amnesia to pass on.
- Cartoon Creature: They're certainly mammalian, but they draw inspiration from squirrels, raccoons and ferrets.
- Com Mons: Played with. They are very similar to Rattata and its expies from following generations, but they are only found on 2 routes while Rattata is pretty much everywhere in Johto.
- Confusion Fu: This cute little ferret Pokémon can learn moves like Ice Beam, Thunder, and Fire Punch. Unfortunately, it really doesn't have the attack stats to use them well.
- Fragile Speedster: Furret has decent Speed but it is pretty frail.
- Item Caddy: They can get both Frisk and Covet from the Dream World. It's not quite Pickup, but it can be very effective for farming wild Pokémon for items.
- Killer Rabbit: Despite Furret's cute appearance, it's a carnivorous predator; the Pokédex states that it hunts Rattata for food.
- Know When to Fold 'Em: One of their Abilities is Run Away, letting them always escape battles with wild Pokémon.
- Make Me Wanna Shout: Naturally learn Hyper Voice, and can get Round, Echoed Voice, and Uproar through a combination of TMs and Move Tutors.
- Non-Elemental: Normal-types.
- Ridiculously Cute Critter: Both, but Furret takes the adorableness of a regular ferret and cranks it Up to Eleven.
- Rodents of Unusual Size: Sentret is a giant flying squirrel which stands at 2'07", or 0.8 metres!. Although it isn't known if that's its height when standing on its tail or standing on its feet. Furret is nearly 6 feet, but again, this might be its entire length rather then height.
- Utility Weapon: Furret can learn the HMs Cut, Surf, Strength, and Rock Smash, so even if it isn't used in battle, it can provide field utility.
163: Hoothoot / Hoho (ホーホー hohhoh)
164: Noctowl / Yorunozuku (ヨルノズク yorunozuku)
A pair of owls. In Generation II, they take on the role as Com Mons during the night but they are nowhere to be seen during the day. Hoothoot is designed with an obvious clock theme and does in fact despite appearing otherwise have two feet. Upon evolving to Noctowl, it takes on an appearance more akin to a "normal" owl.
- Abnormal Limb Rotation Range: Noctowl is stated to rotate its neck 180 degrees and upside-down when thinking. Owls can rotate their heads by a lot in real life.
- Balance Buff: In Gen VII, Noctowl gained a small buff to its Special Attack and gave the line access to Moonblast, increasing their offensive power.
- Big Ol' Eyebrows: Hoothoot has large extensions that resemble a clock's hands while Noctowl's look like horns.
- Blow You Away: Flying-type with moves like Whirlwind.
- Com Mons: Hoothoot is common in Johto at night.
- Foil: Nocturnal bird to diurnal bird Pidgey.
- Heal Thyself: Naturally learns Roost.
- Jack-of-All-Stats: Average Speed, decent Sp. Attack, but with good (but not great) HP and Sp. Defense.
- Make Me Wanna Shout: Naturally learn Uproar and Echoed Voice, and get Round and Hyper Voice through TMs and Move Tutors, respectively.
- Nocturnal Mooks: They mostly appear at night.
- Ominous Owl: While both are based upon owls, Noctowl looks considerably more intimidating, and is described as being a hunter that never fails to catch its prey.
- Psychic Powers: They learn several Psychic-type attacks naturally.
- Razor Wind: Naturally learn Air Slash.
- The Red Baron: Noctowl have been referred to as the "emperor of dark nights".
- Repetitive Name: Hoothoot. This also applies to its Japanese name, Hoho, and its Chinese name, Gūgū. All of these names are onomatopoeia for the sounds owls make in their own language.
- Scissors Cuts Rock: Their Hidden Ability is Tinted Lens, which doubles the power of resisted attacks used.
- Standard Status Effects: Naturally learn Hypnosis. They're also among the rare users of the move Psycho Shift, which lets it transfer these from itself to the target.
- Super Senses: Noctowl has Super Sight that lets it see far-away objects as long as there is a little light, owing to its success in hunting. Fittingly, the line has the Keen Eye ability, which both prevents Noctowl's accuracy from being lowered and ignores an enemy's evasion boosts.
- Technicolor Eyes: Noctowl has dark red eyes.
- What Kind of Lame Power Is Heart, Anyway?: While many Pokémon have fantastic abilities and powers, Hoothoot's unique trait is that it has a special organ that lets it keep track of time by sensing the Earth's rotation. It can tell the time to an extremely accurate degree, which it uses to hoot at the same time every day. Appropriately, it is partially based on a clock as well as an owl.
165: Ledyba / Rediba (レディバ rediba)
166: Ledian / Redian (レディアン redian)
Two Ladybug Pokémon, they are both known as Five Star Pokémon due to the five marks on their backs, but chances are that neither would get a five-star rating on their combat abilities. Ledian, however, does use starlight as energy. It was exclusive to Silver and its remake, and even then it's only found in the mornings.
- Achilles' Heel: Ledyba and Ledian take quadruple damage from Rock-type attacks.
- Action Initiative: Naturally learn Mach Punch.
- All Your Powers Combined: Naturally learn Baton Pass, and gets buffs like Agility, Swords Dance, and the potential all-over boost from Silver Wind to pass on.
- Bare-Fisted Monk: Ledian can learn a surprisingly high variety of punching moves, and its Hidden Ability, Iron Fist, increases the damage dealt by said moves.
- Barrier Warrior: Learn Reflect, Light Screen, and Safeguard by level up.
- Big Creepy-Crawlies: Bug-types.
- Blow You Away: Flying-types.
- Death of a Thousand Cuts: Ledian's Moon Pokédex entry states its preferred fighting style: quantity over quality, throwing barrages of punches because each individual punch deals paltry damage.
- Foil: The cute early-riser bug to the scary night-dwelling Spinarak line. In Gold and Silver, they would appear at different times of the day, with Ledyba appearing in the morning.
- Fragile Speedster: Ledian's second-best stat is its above average Speed, but its HP, Defense, and offensive stats are terrible.
- Gameplay and Story Integration: Ledyba's Ultra Sun Pokédex entry states they're sensitive to the cold. As a part Flying-type, they're at a disadvantage to Ice attacks.
- The Greys: Ledian's appearance draws cues from stereotypical aliens.
- Multi-Armed and Dangerous: Ledyba has 6 arms (but no legs), Ledian has 4.
- Ridiculously Cute Critter: Apparently Ledyba are considered cute enough that even the anime counterpart of Misty (who is famous for being afraid of bugs) actually likes them.
- Shrinking Violet: Several dex entries mention how timid Ledyba is to the point of being too afraid to move unless they're in swarms. Their "not pleased" reaction in Amie and Refresh is to wiggle in fear.
- Stone Wall: Ledian's Special Defense is actually pretty high relative to what's available at the point it evolves from Ledyba (and overall is above average).
- Turns Red: Their Swarm Ability boosts the power of its Bug-type attacks when its HP is low.
- Useless Useful Spell: Ledian's Hidden Ability is Iron Fist, which boosts the power of its punching moves. While this is a decent ability, and Ledian actually has a selection of punching attacks that would impress a Hitmonchan, Ledian unfortunately has a physical Attack on par with such muscle-bound brawlers as Kadabra.
167: Spinarak / Itomaru (イトマル itomaru)
168: Ariados (アリアドス ariadosu)
Spinarak is a Spider Pokémon, and so is its evolution Ariados. Spinarak can (surprisingly enough) emote using the "face" on its back; Ariados, on the other hand, seem to have a static angry face on their backs. They are exclusive to Gold and only found at night.
- Action Initiative: They can learn Sucker Punch and Shadow Sneak.
- Balance Buff: In Sun and Moon, Ariados greatly benefitted from the buffs added to Leech Life and Fell Stinger, and it was given a very useful Secret Art to boot. It also got a minor buff to its Special Defense, though that isn't as notable.
- Big Creepy-Crawlies: Bug-types.
- Critical Hit Class: Their Hidden Ability is Sniper, which boosts the damage of Critical Hits by 50%.
- Fixed Damage Attack: One of the users of Sonicboom, which it can learn through breeding.
- Foil: The scary bug to the cute Ledyba line. In Gold and Silver, they would appear at different times of the day, with Spinarak only appearing at night.
- Four-Legged Insect: As spiders, they should have eight legs, not six.
- Giant Spider: Ariados is over 3 feet/1 meter tall and weighs 73 lbs/33 kg.
- Glass Cannon: Ariados has decent Attack, but everything else is pretty lackluster, especially its Speed.
- Nocturnal Mooks: Mostly appear at night.
- Poisonous Person: Poison-types.
- Psychic Powers: Learn Psychic-type attacks naturally.
- Secret Art:
- The move Spider Web, shared only with their arachnid cousins. It functions just like Mean Look, preventing the target from switching out or fleeing.
- Electroweb, which, in Pokémon Black and White, was exclusive to them and Joltik/Galvantula before the sequels made the move available from the Move Tutor.
- Sun and Moon gave them and them alone Toxic Thread, which lowers the target's speed and poisons them.
- Seldom-Seen Species: Spinarak in particular appears to have been inspired by the Hawaiian happy-face spider, down to the light-green color scheme.
- Turns Red: Their Swarm ability gives Bug-Type attacks a boost when their HP is below one-third.
- Viewers Are Geniuses: Ariados' name (even in Japanese) comes from the Greek legend of Ariadne.
- What Measure Is a Non-Cute?: While it's designed to be more intimidating than the Ledyba line, it's still pretty goofy-looking for what is supposed to be a Giant Spider. Spinarak looks outright innocent.
- You Will Not Evade Me:
- Spider Web prevents any Pokémon it hits from fleeing.
- It can be bred to know Pursuit, which lets it dish out one last, harsh hit on an opponent currently trying to switch out.
170: Chinchou / Chonchie (チョンチー chonchii)
171: Lanturn / Lantern (ランターン rantaan)
You know how Alluring Anglerfish tend to be hideous-looking? Well, that doesn't apply to Chinchou and Lanturn. These two cute blue and yellow Water/Electric Pokémon not only use their light dangler thing to stun their prey, but also use it to communicate and light their way in the dark depths of the ocean.
- Alluring Anglerfish: Carried over in-game as well, since one of their abilities, Illuminate, lures Pokémon to them (in other words, increased random encounters).
- Bubble Gun: Naturally learn both Bubble and Bubblebeam.
- Combo: As of Gen VI, they become one of the few Pokémon that learn Soak, and they have a secondary STAB that is strong against Water (Electric). Even as a Stone Wall, this'll put a dent in many teams.
- Elemental Absorption: Volt Absorb heals them if it's hit with Electric-type moves, while Water Absorb heals it with Water-type moves.
- Friendly, Playful Dolphin: Part of the reason why Lanturn looks so adorable is because it is partially based on one.
- Healing Factor: Naturally learn Aqua Ring.
- An Ice Person: Unsurprising for a Water-type, but notable as they are the only Electric-type Pokémon (barring Zap Plate Arceus) capable of learning Ice Beam and the only ones besides Frost Rotom to learn Blizzard, perfect for countering those pesky Ground, Grass, and Dragon-types.
- Light 'em Up: And from the deepest depths of the ocean, too! Illuminate is also one of their abilities.
- Making a Splash: Water-type.
- Ridiculously Cute Critter: Lanturn. It's almost like an angler fish mixed with a dolphin!
- Shock and Awe: Electric-type.
- Stone Wall: Lanturn. Its Special Attack isn't that terrible, it can even raise it with Charge Beam, but it serves better in this role than trying to play a Mighty Glacier.
- Super Spit: Naturally learn the Stockpile/Swallow/Spit Up trio.
- Technicolor Eyes: Lanturn.
- Wingding Eyes: Chinchou's are plus signs.
175: Togepi / Togepy (トゲピー togepii)
176: Togetic / Togechick (トゲチック togechikku)
468: Togekiss (トゲキッス togekissu)
This evolution line of Normal Pokémon are largely associated with happiness, luck, and peace. They are also incredibly rare; despite having their debut in Generation II, the only places they are found in the wild are Sinnoh and Unovanote , and that is only Togepi, with its final evolution being found only in Alolanote . Thankfully, you are usually given a Egg to hatch a Togepi yourself, spawning a tradition of being given a free egg with a rare baby Pokémon in it once a game. In X and Y, the Togepi line was retconned to Fairy-types.
- Action Initiative: Togekiss is one of the rare users of Extreme Speed.
- Adaptational Badass: By no means slouches, the entire line became even more fierce in the form of Gold's Togebo in Pokémon Adventures, whom looks and acts absolutely determined to kick ass.
- Awesome, but Impractical:
- Togekiss is one of the very few Pokémon to get the powerful Extreme Speed, and even had STAB on it before it was Retconned to Fairy in Gen VI. With the ability Hustle, its physical attacks get boosted by 50% at the cost of some accuracy and Extreme Speed could actually hit surprisingly hard, but Togekiss' physical movepool is horrible otherwise and the accuracy debuff will make it so what little you do have will probably miss at inopportune times.
- A Togekiss with Ominous Wind, Silver Wind, and Ancient Power. 20% chance when attacking of getting a boost to all its stats with Serene Grace, but 60 Power is too low to do decent damage. Then again, that fourth move slot could be anything you like, be it a higher power move, or Baton Pass... Still, 20% is simply too low to be reliable.
- Badass Adorable: Togepi and Togetic are cute Pokémon with access to the unpredictable Metronome. Togekiss is just as cute, but a lot more powerful and has access to moves like Aura Sphere, Extreme Speed, and Air Slash.
- Black Bead Eyes: Togetic and Togekiss.
- Blow You Away: Togepi is flightless as it is just a baby, but when it evolves into Togetic, it grows a pair of wings. When it evolves into Togekiss, the wings and arms appear to combine and it gets access to Air Slash.
- Confusion Fu: They have a wide variety of attacks to choose from, being able to learn attacks from all types but Poison, Ice, and Dark. Their non-offensive moves are just as impressive. Then there's Metronome, which is totally random.
- Cycle of Hurting: Woe to you if your Pokémon is outsped by a Serene Grace Togekiss. With a 60% flinch chance on Air Slash, there's a substantial risk that it'll be minced to pieces without getting the chance to do anything. Even worse, Togekiss gets Thunder Wave to nail faster Pokémon, so you'd better have a Ground or Electric-type or a Pokémon with the ability Limber that can stop it.
- Early-Bird Cameo: Togepi's the second Generation II Pokémon to appear in the anime after Ho-Oh, becoming a member of the regular cast, even.
- Eggshell Clothing: Most of Togepi's body is still covered in the egg it hatched from.
- Evil-Detecting Baby: According to a Pokédex entry from the anime, Togepi is filled with an energy that will vanish in the presence of a person with an impure heart.
- Extra-ore-dinary: Togetic can learn Steel Wing and Smart Strike via TM.
- For Happiness: Togepi evolves into Togetic via high friendship, and both it and Togekiss love the presence of kind and peaceful people.
- Kamehame Hadoken: Togekiss is one of a select few non-Lucario, non-Legendary Pokémon to learn Aura Sphere.
- Luck-Based Mission
- The Serene Grace ability, which doubles the proc rate of attack effects. For example, Togekiss can learn Air Slash, which normally has a 30% chance of making the opponent flinch; Serene Grace makes this a 60% chance, which can be incredibly helpful if the Random Number God favors you. Serene Grace also works in conjunction with held items like King's Rock and Razor Fang (which gives almost any attack move a 10% chance of causing flinch; Serene Grace doubles this to 20%); while this is a separate check rather than adding on to the existing flinch rate, it nonetheless gives Air Slash a 68% chance of causing flinch.
- It can also have the Super Luck ability, which raises the critical hit ratio.
- Magikarp Power: Togepi is very weak at first and (apart from the one in HeartGold/SoulSilver) doesn't learn an attacking move until level 33. Evolving it requires high friendship, which will take you quite a bit of time, and a rare Shiny Stone. When it finally fully evolves, you'll have a very nice special attacker with flinch-spamming abilities to boot.
- Mighty Glacier: Togekiss is a flying tank, with wonderful Special Attack backed up with great bulk, but its Speed is statistically average. It's not that hard to outspeed, but it's not the slowest in the world, either.
- Our Angels Are Different: In this world, they're birds that spread joy and harmony.
- Our Fairies Are Different: Fairies that vaguely resemble owls and are very kind to complete strangers. While originally, Togepi and its evolutions were only in the Fairy egg-group and all happened to have Normal as a primary type, Togepi became pure Fairy-type while the rest of the line became Fairy/Flying via retcon courtesy of Gen VI.
- Out-of-Character Moment: The line is said to spread joy and promote peace, yet can be bred to know Nasty Plot, which is described as "[stimulating the] brain by thinking bad thoughts".
- Ridiculously Cute Critter: Just look at Togepi; it's a hatchling still wearing its egg shell! To boot, the entire line retains its cuteness when it finally becomes Togekiss. It became The Cutie in the anime even over series mascot Pikachu for several arcs.
- Shock and Awe: The line can learn Thunder Wave via TM, which is useful for slowing down those faster targets and making them flinch.
- Skintone Sclerae: Togepi.
- Stationary Wings: The Silver/SoulSilver Pokédex confirmed that Togetic is able to stay afloat in midair without having to use its wings.
- Status Buff: Gets Nasty Plot through breeding, which boosts its already impressive Special Attack even higher.
- Stone Wall: Togetic has surprisingly good defenses that can be boosted further through Eviolite, in addition to a wide array of supporting moves. Its offenses suck, though.
- Useless Useful Spell
- The Hustle ability, which increases Attack by 1.5x in exchange for lowering the Pokémon's Accuracy by 20%. Togekiss used to have a silly niche with it using Extreme Speed, which worked decently enough due to the surprise factor, but after having its Normal-typing retconned to Fairy in Gen VI and thus losing Extreme Speed's STAB, Hustle lost all use due to the only other Physical STAB moves (Sky Attack and Fly) either needing two turns to work or being too weak to matter (Aerial Ace).
- Their Hidden Ability, Super Luck. It increases the Critical Hit chance of all attack moves, the obvious issue being that regular attacks have a horrible critical chance in the first place. However, Togekiss has no high-crit moves to abuse it with. Gen VI's updated crit formula makes things slightly better, though.
177: Natu / Naty (ネイティ neiti)
178: Xatu / Natio (ネイティオ neitio)
Natu and Xatu are Psychic bird Pokémon that have an unusual Native or South American-inspired design to them. Natu's wings are a bit on the small side, so it tends to hop around pecking or just staring at things. Xatu, on the other hand, tend to stay in the same spot, presumably looking into the past and the future simultaneously. They are very useful in supporting other team members with setting up Reflect or Light Screen, or even healing other team members with Wish.
- Action Initiative: Can be bred with Quick Attack and Sucker Punch.
- Anti-Magic: Its Magic Bounce Ability causes it to reflect status moves, entry hazard moves, etc. back at whatever sent them.
- Bad Future: The Ruby Dex entry claims Xatu stand still because of the horrible things they see in the future.
- Blow You Away: Flying-type.
- Boss Battle: Xatu is the signature Pokémon of Will, the first Elite Four member in Johto.
- Glass Cannon: They have decent speed and special attack, but their defenses are average, and it has low HP.
- Heal Thyself: They can learn Roost to recover their health. They can also learn Giga Drain by either tutor or TM. It also naturally learns Wish, which puts it closer to The Medic territory.
- Magical Native American: Well, more like Magical Ainu (judging by the patterns of its feathers), but still...
- Psychic Powers: Psychic-type.
- Seers: Xatu can see both the past and the future at the same time. They both learn Future Sight.
- Status Buff: Gets the Stored Power attack, which gains strength for each of these on the user, which works great with Calm Mind.
- Status-Buff Dispel: It can be bred with Haze, allowing it to undo all Status Buffs on every Pokémon on the field.
- Thousand-Yard Stare: Due to seeing the aforementioned bad futures.
179: Mareep / Merriep (メリープ meriipu)
180: Flaaffy / Mokoko (モココ mokoko)
181: Ampharos / Denryu (デンリュウ denryuu)
A family of adorable sheep that bear wool with an electric charge to them. They make excellent Electric Pokémon in the Gen II games and their remakes due to their high Special Attack stat. Unlike most Electric Pokémon, though, they're a bit on the slow side. Ampharos gained a Mega Evolution in X and Y, where it gains a Dragon subtyping and Mold Breaker, but becomes even slower.
- Awesome Mc Coolname: Ampharos' Japanese name, Denryu, can translate to electric dragon.
- Badass Adorable: Don't let its cute looks fool you; Ampharos' electric attacks have some serious kick to them.
- Cartoon Creature: Ampharos doesn't quite look like a sheep. Of course, Ampharos' Japanese name Denryu literally means "electric dragon", so that could explain the lack of resemblance to sheep. Its Mega Evolution actually is a dragon, but with wool-like hair. Aside from meaning "electric dragon," Denryu also translates directly to "electric current," which makes far more sense.
- Chromatic Arrangement: Pigment trio by their skin tone, Blue, Pink (Red), and Yellow in evolutionary order.
- Combat Medic: The entire line can learn Heal Bell from a move tutor, giving it an interesting support niche. That being said, a base 115 Special Attack stat means that Ampharos is just as capable of dealing with opposing teams itself.
- Dinosaurs Are Dragons: Ampharos' flippers and long neck may have taken some cues from plesiosaurs, and it gains the Dragon-type upon Mega Evolving.
- Dub-Induced Plot Hole:
- The reason Ampharos cannot learn Tail Glow, despite using its tail to illuminate lighthouses, is because the Japanese name of Tail Glow is Firefly Light. This doesn't explain how Manaphy, neither a firefly or possessing a tail, can learn it, however.
- Likewise, Ampharos's Japanese name literally means "electric current" but can also mean "electric dragon", so it becoming a Dragon-type upon Mega Evolution makes perfect sense in Japanese; not so much so elsewhere.
- Elite Tweak: With base 45 speed, Mega Ampharos is one of the few Megas that would be right at home in a Trick Room team.
- Gameplay and Story Integration: As its Pokédex entry states, touching Mareep's wool will shock you if its Static ability is of any indication. The same also happens if you try petting its wool in Pokémon Amie.
- Gemstone Assault: All three of them learn Power Gem by leveling up.
- Important Haircut: In a sense. Mareep stores static electricity in its fleece; its gradual loss of the fur as it evolves is because it stores too much electricity and it sheds and develops patches of skin where it can't grow back. That Mega Ampharos gets back some of its lost fleece as hair may reflect it has better control over its powers and can allow for hair growth again.
- Light 'em Up: Ampharos is known as the "Light Pokémon", and is in fact responsible for keeping the Olivine City Lighthouse in working order. Also, they are some of the few Pokémon that learn Signal Beam naturally.
- Meaningful Name
- "Mareep" is an anagram of "ampere," which is used to measure electric currents. "Meeh" is also the Japanese version of "baa".
- Ampharos is 'amp' (as in, electricity) and 'Pharos' (the lighthouse, a.k.a., one of the Wonders of the Ancient World) combined.
- Mighty Glacier: In contrast to most Electric-type Pokémon, which are Fragile Speedsters or Lightning Bruisers. Its Mega Evolution is this even more so, as it loses some speed while gaining better defenses, Attack, and a huge boost to Special Attack. For extra fun, the line can naturally learn Cotton Guard, raising their Defense by three stages.
- Ninja Pirate Zombie Robot: Mega Ampharos is an electric sheep dragon.
- Our Dragons Are Different: Mega Ampharos is a sheep dragon.
- Power Makes Your Hair Grow: Mega Ampharos gains flowing, bushy, and fluffy hair on its head and tail upon transformation. The evolution line inverts this, however; Flaaffy has less wool than Mareep, and Ampharos has no wool at all.
- Punny Name: Ampharos's Japanese name, Denryu, means "electric current" or "electric dragon".
- Retcon: Gen VI added Dragon Pulse to Ampharos' natural moveset so it has a Special STAB to use with its Mega Evolution's new typing. Prior to this, the only Dragon-type move it had access to was the physical Outrage.
- Ridiculously Cute Critter: Mareep, and especially Flaaffy.
- Shock and Awe: Electric-types based off of sheep (and a dragon for Ampharos).
- Status Buff: Gets Agility, which doubles its Speed, and Cotton Guard, which raises its Defense by three stages.
- Super Mode: Ampharos gains a Mega Evolution in X and Y, becoming part Dragon-type and getting the Mold Breaker ability.
- Sweet Sheep: The family is mostly based on sheep and they happen to be very cute and very friendly-looking. This aspect is downplayed with Ampharos as it becomes more dragon-like (although it is still very cute compared to other dragons).
- Useless Useful Spell: As of Gen VII, Ampharos can learn Thunder Punch as soon as it evolves. While a decently powerful attack with a STAB bonus is nothing to sneeze at, it's easily outclassed by the likes of Thunderbolt in that department due to it running off of Ampharos' inferior Physical Attack stat.
298: Azurill / Ruriri (ルリリ ruriri)
183: Marill / Maril (マリル mariru)
184: Azumarill / Marilli (マリルリ mariruri)
A family of blue Water-types, most notable for Marill receiving an Early-Bird Cameo and being one of the first Gen II Pokémon to appear in the anime. These aquatic rodents were initially only found in a single location, Mt. Mortar, but good luck running into one, since they were extremely rare. Being made more common was just one of the improvements later generations would bring, and they also received an ability called Huge Power, which basically doubled their Attack stat, and a Normal-type baby form. In Generation VI, all three members of the line gained the Fairy-type via a retcon.
- Action Initiative: Can be bred to know Aqua Jet, which strikes first.
- Armless Biped: Azurill doesn't appear to have any arms at this stage of development.
- Badass Adorable: Each member of the family can be as cute as a button, but they also can have the ability Huge Power, which outright doubles their attack stat, which can let Azumarill smack opponents that are often double (or more) in size.
- Balance Buff: In Generation III, they can have Huge Power as their ability, which doubles their current Attack stat, effectively turning them from Stone Wall to Mighty Glacier. Though that doesnt actually kick off until Generation IV, as all Water-type attacks are classified as Special moves before Generation IV. Generation VI further improved them by giving them the hard-to-counter Fairy-type.
- Bread, Eggs, Breaded Eggs: Their naming scheme. Azurill, Marill, and Azumarill
- Bunnies for Cuteness: Azumarill is the Aqua Rabbit Pokémon.
- Cast from Hit Points: It gets Belly Drum by breeding, a move that maxes the user's attack (to 400%) while cutting its current HP in half, and with the Huge Power boost on top of that...
- Combo: Get Soak and the Grass-type attack Grass Knot, allowing them to get guaranteed super-effective hits by turning the target into a Water-type and then using Grass Knot. Grass Knot is a Special move, though, so it isn't boosted by Huge Power.
- Com Mons: In Hoenn, where they're far more common than in Johto.
- Early-Bird Cameo:
- Marill featured very prominently in the Orange Islands arc of the anime, which preceded the launch of Gold and Silver.
- Azurill was one of the earliest Gen III Pokémon to be revealed, first showing up alongside Kecleon and Wailmer in the Pikachu short, Pikachu's Pikaboo.
- Elemental Absorption: With Sap Sipper, not only do Grass-type moves have no effect, it gets an Attack boost on top of that.
- Fingerless Hands: Marill and Azumarill have no discernible fingers.
- Gender Bender: Due to Azurill having a different gender ratio than its evolved forms (1 male to 3 female as opposed to an even one), there's a 1/3 chance for a female Azurill to evolve into a male Marill. X and Y fixed this so that all female Azurill, even those transferred to Generation VI through Pokémon Bank, will be locked into retaining their gender upon evolving.
- Glacier Waif: Despite its durability and the immense strength Huge Power grants it, it's only two and a half feet tall!
- Hair-Raising Hare: As a literal Killer Rabbit, Azumarill is absolutely devastating in later generations if it has the Huge Power ability.
- Healing Factor: Naturally learns Aqua Ring, which restores a bit of HP every turn.
- Kevlard: Can have the Thick Fat Ability, which gives it double resistances to both Fire and Ice attacks.
- Kid-Appeal Character: Marill and Azurill, especially the former, owing to its prominence in the anime.
- Killer Rabbit: This line is quite devastating in the later generations, and is a literal case for Azumarill.
- Making a Splash: Although Azurill is a Normal-type for some reason.
- Mighty Glacier: With Huge Power that outright doubles its current Attack stat, it will pack a punch. With the Water/Fairy typing, it has six resistances and one immunity. It is quite slow, though.
- Non-Elemental: Azurill is part-Normal.
- Our Fairies Are Different: They're water mouse/rabbit fairies.
- Pintsized Powerhouse: Azumarill is less than 3 feet/1 meter tall, but with Huge Power, it packs a massive punch.
- Ridiculously Cute Critter: They all look very sweet and friendly, as with most Pokémon in the Fairy egg group.
- Secret Art: Until Gen VI, the only line with access to the Huge Power Ability, although Medicham's Pure Power Ability technically does the same thing. Gen VI gives the Ability to Mawile's Super Mode and Diggersby as a Hidden Ability.
- Status Buff: Marill can learn Belly Drum through breeding. Belly Drum maximizes its Attack stat while cutting its current HP by half.
- Stone Wall: Without Huge Power. Their have high HP, decent defenses, a Healing Factor move, and either an Ability that gives it double resistances against both Fire and Ice attacks, or an outright immunity to Grass attacks on top of the great defensive benefits of the Fairy type. Its Attack unfortunately takes a deep dive, though.
- Super Strength: With Huge Power and proper training, Azumarill can have an Attack power beyond most Legendary Pokemon.
- Useless Useful Spell: Thick Fat is by no means a bad ability, providing the user a resistance to Fire and Ice-type attacks, but it only works on Azurill in the whole evolutionary line, as Marill and Azumarill already resist those two types, making Thick Fat far less useful than Huge Power, which doubles Attack (turning their offensive prowess from poor to excellent), or Sap Sipper, which provides an immunity to a type they would normally be weak to (which goes nicely with their Water/Fairy typing and the six resistances and one immunity it provides).
- Waddling Head: Azurill lacks arms and looks like a mouse head on feet.
- Water Is Blue: Like many other Water-type Pokémon, they have a predominately blue coloration.
438: Bonsly / Usohachi (ウソハチ usohachi)
185: Sudowoodo / Usokkie (ウソッキー usokkii)
Much like Snorlax of Generation I, Sudowoodo was something of a roadblock in the Gen II games. It looks like a weirdly shaped tree that moved when touched, and attacks you when you water it. This behavior is due to it actually being a Rock-type instead of a Grass-type in fact, it's actually the first Rock-type to not have a secondary type. This odd Pokémon was largely ignored until it received a baby in the form of Bonsly. Has it been made more useful by this? No, not really.
- Action Initiative: It can learn Sucker Punch naturally to bypass its low Speed.
- Becoming the Mask: Despite only pretending to be a tree, Sudowoodo actually can learn the Grass-type attack Wood Hammer.
- Berserk Button: It's easily angered by anybody that tries watering it, since it's often mistaken for a tree, which makes sense given its typing.
- Broken Bridge: In the Generation II games, you'll find a Sudowoodo blocking an important junction between Violet City, Goldenrod City and Ecruteak City. You'll need a Squirt Bottle to make it move.
- Call-Back: Its appearance in Emerald mirrors its debut appearance.
- Combat Pragmatist: Learns a number of Dark-type moves. Sudowoodo gets Sucker Punch and Faint Attack naturally, Bonsly gets Fake Tears, they both learn the usual array of Dark-type TM moves, and they gained Foul Play via Black 2 and White 2's Move Tutors.
- Dishing Out Dirt: Rock-type.
- Early-Bird Cameo: Bonsly, a Gen IV Pokémon, appeared in a side-quest in Pokémon XD: Gale of Darkness, a Gen III game. You could even use it in battle in one of the minigames, though it only ever had one move.
- Gameplay and Story Integration: A Trevenant horde on Route 20 in X and Y has a small chance of containing Sudowoodo in it, finally allowing it to show off those attempts to blend in with trees that have been talked about since Generation II.
- Green Thumb: It pretends to be this. There is a bit of truth to it when you realize that it can learn the move Wood Hammer, which is pretty much the only thing that lets it stand out from other Rock-types.
- Last Chance Hit Point: Can have the Sturdy Ability, which lets it survive a lethal attack from full health with 1 HP remaining.
- Mighty Glacier: Sudowoodo has a high Defense stat, but its speed is abysmal.
- Not Drawn to Scale: Depending on which dex you are looking at, Bonsly measures between 30 and 60 centimeters. Sudowoodo is at least 1'5 meters tall. Take a second look at the sprites. Notable for being one of the worst offenses in the same evolutionary line.
- Paper-Thin Disguise: In Pokémon X and Y, it's possible to encounter a horde of Trevenant with a Sudowoodo blending in. Unlike some horde encounters, they will not attack Sudowoodo, suggesting that Trevenant actually thought Sudowoodo is one of them.
- Punny Name: Sudowoodo sounds like "Pseudo-Wood". For bonus points, the deliberate misspelling of Sudowoodo's name reflects how it's an impostor.
- Recurring Element: Of Snorlax as a Pokémon that blocks the way, requiring a specific item that enrages it and causes it to attack the player. In addition, Sudowoodo happens to be a Mighty Glacier and it receives a baby form in Generation IV, and just as Pokémon Adventures Trainer Red got Snorlax, Trainer Gold keeps a Sudowoodo on his team.
- Silicon-Based Life: Living rock trees.
- Status Buff: Its Hidden Ability Rattled gives Sudowoodo a speed boost if a Bug-, Ghost-, or Dark-type attack hits it. Like other mineral-based Pokémon, it can also learn Rock Polish.
- Stealth Pun: The green parts on its forelegs resemble shamrocks.
- Technicolor Eyes: Bonsly has yellow scleras and black irises.
- Unique Enemy: Only one Sudowoodo can be found in Johto.
- When Trees Attack: Sudowoodo poses as a tree and attacks anyone who tries to water it.
187: Hoppip / Hanecco (ハネッコ hanekko)
188: Skiploom / Popocco (ポポッコ popokko)
189: Jumpluff / Watacco (ワタッコ watakko)
Hoppip is, despite its looks, not based on a tomato, something that should become apparent when it evolves into the green Skiploom and later the blue Jumpluff. Instead, these Pokémon are based on dandelions they are very light and can fly on the winds, giving them a Grass/Flying typing. Their evolutions reflect the life cycle of a dandelion weed sprout, flower, and seed pod.
- Achilles' Heel: The entire line takes quadruple damage from Ice-type attacks.
- Blow You Away: They do learn the wind-based move Fairy Wind.
- Cat Smile: Jumpluff's mouth looks distinctly catlike so that it looks cuter.
- Cartoon Creature: Besides their dandelion parts, they aren't really based on anything concrete.
- Chromatic Arrangement: Light trio, Red, Green, and Blue in evolutionary order.
- Fragile Speedster: With 110 speed, Jumpluff is one of the faster Grass-types around, but its offensive stats aren't anywhere near as high.
- Gradual Grinder: The line relies on attacks such as Leech Seed in order to do damage due to its lack of high offensive stats.
- Green Thumb: Grass-type.
- Heal Thyself: They learn Synthesis by leveling up, and Hoppip learns that move at a relatively low level.
- Off-Model: Hoppip's pre-Gen V sprites depict it as red instead of pink.
- Our Fairies Are Different:
- Despite not being Fairy-type, the line is in the Fairy Egg Group.
- The line can learn Fairy Wind via leveling up and Dazzling Gleam via TM.
- Power of the Sun: Both of their non-Hidden Abilities involve this. Chlorophyll gives it a substantial speed boost while the sun is out, and Leaf Guard gives it an immunity to Standard Status Effects while the sun is bright. It helps that the line also learns Synthesis naturally.
- Ridiculously Cute Critter: A tomato that becomes a cotton spore cheerleader with a constant smiley face. Hoppip and Skiploom are both really cute. And Jumpluff? D'awwww!
- Standard Status Effects: Has access to the Poison Powder/Stun Spore/Sleep Powder trio.
- Status Buff: It has access to Amnesia, which sharply raises its Special Defense, and Cotton Guard, which drastically raises its Defense.
- Stone Wall: They have solid defenses and a variety of moves to restore their HP, but their offensive stats are lacking.
- Theme Naming: "Hop, skip, and a jump."
190: Aipom / Eipam (エイパム eipamu)
424: Ambipom / Eteboth (エテボース etebohsu)
Aipom is a purple monkey with a tail that ends with a three fingered hand. In Generation IV, it can evolve into Ambipom, which have 2 tails with hands instead. To evolve, it must level up while knowing "Double Hit". The two of these "Long Tail" Pokémon are based on Cymbal Monkeys.
- Action Initiative: Ambipom sports a Fake Out that's boosted by both Technician and STAB, plus its Attack is higher than both Persian and Smeargle, the only other two Pokémon that can boast the same.
- All Your Powers Combined: Naturally learns Baton Pass, and gets boosts like Agility, Nasty Plot, and Hone Claws to pass on.
- Everything's Better with Monkeys: Cymbal monkeys specifically.
- Fragile Speedster: Ambipom's as fast as Starmie, but isn't taking any hits.
- Glass Cannon: It has above-average Attack, but subpar defenses.
- Item Caddy: If you're looking to make a team just for Pickup abuse, then this line is the way to go. It has the fastest experience gain rate of all Pickup users (level affects what items you get, so the faster you level up, the faster you'll reach the rarer items) and retains its Pickup ability even as an Ambipom. Plus its high Speed and moderate Attack is conducive to quick battles.
- Non-Elemental: Normal-types based off of monkeys.
- Perpetual Smiler: They never seem to lose the smile on their face.
- Powerup Letdown: Its Hidden Ability is Skill Link. While the ability is very useful on many Pokémon, the only move Ambipom really gets to take advantage of it is Tail Slap (as well as Fury Swipes and Double Slap, which are weaker).
- Prehensile Tail: Not so much "prehensile" as having an actual hand at the end of it. Each of them in the case of Ambipom.
- Sweet Tooth: They're one of the few species that can be attracted to trees that have been slathered with honey.
- Tail Slap: Gained the ability to learn Tail Slap by breeding in Pokémon Ultra Sun and Ultra Moon.
191: Sunkern / Himanuts (ヒマナッツ himanattsu)
192: Sunflora / Kimawari (キマワリ kimawari)
Sunkern is a Sunflower Seed Pokémon. It can evolve into Sunflora using a Sun Stone. In Generation II, it is possible to get a Sun Stone in the same area that you can catch Sunkern in. This is a good thing, since Sunkern is very weak (used to be the weakest base-stats-wise until Generation VII), and will likely need to evolve in order to be useful to your team.
- Cast from Hit Points: Solar Power boosts their Special Attack in sunlight, at the cost of 1/8th of their max health every turn.
- Eyes Always Shut: Sunflora.
- Glass Cannon: Sunflora has pretty good Special Attack, and it can have Solar Power to boost it further at an HP cost every turn.
- Green Thumb: Grass-type.
- Healing Factor: Naturally learns Ingrain. This can be assisted further by its naturally-learned Leech Seed and the three Grass-type draining attacks.
- Jack-of-All-Stats: Sunkern's stats are all 30, making it the weakest Pokémon in the series. The same goes for its Pokéathlon potential as well... only that they happen to be five stars each.
- Joke Character: Before Generation VII, in terms of base stat totals, Sunkern was holding the dubious honor of being the weakest Pokémon in the series. Yes, even Magikarp has better stats than it.
- Lethal Joke Character: While horrible in battle due to bottom-of-the-barrel stats, Sunkern is one of the few Pokémon that can have all Pokéathlon stats maximized in HeartGold and SoulSilver.
- Magikarp Power:
- Subverted in a sense. While Sunkern is pathetic, and Sunflora is indeed a big improvement, it just doesn't have what it takes to compete in the big leagues like Gyarados does.
- Sunkern is played straight in the Pokéathlon, as it can potentially perform as well as Mew and Arceus if you raise its performance.
- Master of None: Sunkern is equal in all of its stats, and all of them are equal to Snorlax's speed. Snorlax is very, very slow. Before Generation VII, Sunkern was the worst Pokémon in any game, stat-wise. Sunflora, thankfully, is more specialized, but it is far from a formidable Pokémon.
- Petal Power: Learns Petal Dance.
- The Power of the Sun: Learns both Sunny Day and Solarbeam by level up, and has two abilities centered around the sun. Solar Power boosts its Special Attack while the sun is up at the cost of losing health each turn, and Chlorophyll boosts its Speed in the sun. In addition, it naturally learns Growth, which doubles both attacking stats if it's used while the sun is out, and, if you keep it as Sunkern long enough, it can learn Synthesis, which heals for more in bright sunlight.
- Power Up Letdown: Early Bird, which cause the user to wake up early, isn't really any better than Solar Power.
- Sunny Sunflower Disposition: Sunflora always seems to have a big smile plastered onto its face.
193: Yanma / Yanyanma (ヤンヤンマ yan'yanma)
469: Yanmega / Megayanma (メガヤンマ megayanma)
Yanma is a Dragonfly Pokémon that can evolve into Yanmega if it knows Ancient Power. They can both send shockwaves out when flapping their wings, although Yanmega's are by far more destructive than Yanma's, capable of causing internal damage to its opponents. Yanmega can also carry adult humans while flying.
- Achilles' Heel: While Yanmega has decent Defense, its Special Defense is actually quite terrible. Both Yanma and Yanmega take quadruple damage from Rock-type attacks.
- Big Creepy-Crawlies: Yanmega used to be the biggest Bug-type at six feet long before Scolipede was introduced. It is listed as having the strength to carry humans while flying. It can't learn Fly, though.
- Black Bead Eyes: Subverted; Yanma appears to have these at first glance, but see Conjoined Eyes below for the truth.
- Blow You Away: Flying-type.
- Conjoined Eyes: Yanma appear to have large green conjoined eyes that take up most of their head. Real dragonflies have similarly large compound eyes.
- Dreadful Dragonfly: While Yanma is fairly cute (if not already quite big), Yanmega is monstrous. Not only does it have a very intimidating appearance, it stands at a whopping 6'03 (the biggest Bug-type Pokémon until Scolipede stole the title). Even worse, the Pokédex states that it has powerful jaws that can bite foes and prey in half (and it is quite fond of it) and that it can create shockwaves with its wings. To top all of that, it is very fast.
- Fragile Speedster: As a Yanma, it has decent speed and the Speed Boost ability which raises its speed every turn, but its defensive stats are terrible.
- Informed Ability:
- Despite its HeartGold Pokédex entry saying that Yanmega can carry an adult long distances, Yanmega cannot learn Fly.
- Some Dex entries talk about Yanmega having powerful jaws. However, Strong Jaw isn't one of its abilities, and teaching it Bug Bite is actually a waste of its potential because its base Attack stat is a paltry 76.
- Lightning Bruiser: Yanmega retains its speed and its Speed Boost ability, as well as having much better defenses, and a beastly Special Attack stat.
- Prehistoric Monster: Yanmega has shades of this, being a giant, primordial-looking dragonfly who can only evolve if its pre-evolution has learned Ancient Power.
- Seldom-Seen Species: Yanmega is based loosely on a species you don't see too often the prehistoric dragonfly Meganeura.
- Scissors Cuts Rock: Their Tinted Lens ability doubles the power of resisted moves. This means a resisted move deals as much damage as if it were neutral, and a double-resisted move deals as much damage as if the target only had a single resistance.
- Technicolor Eyes: Yanmega appears to have red compound eyes.
194: Wooper / Upah (ウパー upaa)
195: Quagsire / Nuoh (ヌオー nuoh)
Wooper and Quagsire are Mudfish Pokémon based on an animal called Axolotl, with the latter having more in common with giant salamanders as well. Being the first Water/Ground types introduced in the series, it could throw some first-time players off due to being a Water type that's immune to Electric attacks. While its appearances in media are occasional at most, people still think Wooper is adorable with its big smile.
- Achievements in Ignorance: Its Unaware ability, which allows Quagsire to ignore enemy stat boosts just by being too stupid to notice.
- Achilles' Heel: Wooper and Quagsire take quadruple damage from Grass-type attacks.
- Armless Biped: Wooper has two feet, but no arms. Despite this, they can learn punching moves through TMs or Move Tutors (maybe they use their tail?).
- Ascended Extra: While the line isn't popular enough to merit being labeled stand outs from their generation, Wooper often appears in Johto related media or with baby Pokémon because it's so darn cute.
- Black Bead Eyes: Quagsire, which helps make its usual expression look more vacant to fit with its dim wit.
- Combos: Unaware + Swagger. Quagsire doesn't have to worry about the opponent's increased Attack if they manage to hit him, but the opponent does have to worry about it should they hit themselves in confusion.
- Crutch Character: In Johto games, they can be encountered early on, evolve early, and naturally learn Earthquake, and can make good use of field moves such as Surf and Strength. But in comparison to other Water-types found in later areas, their stats are a little lackluster.
- Delayed Reaction: Wooper and Quagsire are dim-witted and don't feel much pain, not unlike Slowpoke. Quagsire even has a knack for bonking its head on boat hulls, and hardly noticing it afterwards.
- Dishing Out Dirt: Ground-type.
- Elemental Absorption: With Water Absorb, Water-type moves will heal it.
- Healing Factor: Wooper can learn Recover through breeding, which regenerates some of its health.
- Making a Splash: Water-type.
- Nocturnal Mooks: The Wooper line is most active at night.
- Off-Model: Their sprites in Platinum have rather shoddy and unusually high-contrast shading, making them look rather flat.
- Perpetual Smiler: Both Wooper and Quagsire are usually seen smiling.
- Recurring Element: Another two-stage Water-type line characterized by being slow to react and a little dimwitted, but very cheerful regardless, after the Slowpoke line.
- Ridiculously Cute Critter: With its large head and huge smile, Wooper is adorable. It's cute enough that it tends to show up a bit in advertising alongside other cute Johto Pokémon like Baby Pokémon, Teddiursa, and Phanpy. Quagsire is cute too, if a bit of a dopey kind of cute.
- Slippery Soap: Their skin works like this. Wooper's skin is also slightly poisonous.
- Stone Wall: Quagsire has high HP and its decent defense; however, Quagsire is very slow. In addition, Quagsire has Unaware as its hidden ability, which ignores the target's stat changes.
198: Murkrow / Yamikarasu (ヤミカラス yamikarasu)
430: Honchkrow / Dongkarasu (ドンカラス donkarasu)
Nocturnal crows with feathers that are stylized as hats, they have a bit of a bad reputation of bringers of bad luck. As a Dark/Flying-type, it can somewhat counter the Dark-type's weaknesses to Bug and Fighting, but they really are not suited for defensive roles. With the aid of a Dusk Stone, Murkrow can evolve into the awesome Honchkrow and gain a very high attack stat and an awesome hat. It became a version-exclusive with the Misdreavus line starting in Gen III.
- Action Initiative: Murkrow has Prankster as its Hidden Ability, which gives all non-attacking moves higher priority. It loses it for Moxie upon evolving, however.
- Bad Boss: Honchkrow will hunt any Murkrow goon of its that fails to give it food.
- Blow You Away: Flying-types.
- Boss Battle: The line is Cyrus' strongest Mon during Diamond and Pearl. Doubles as Recurring Boss and Climax Boss.
- Brown Note: They can learn Perish Song via breeding.
- Classy Cravat: The fluffy white feathers on Honchkrow's chest are evocative of both this and a Wizard Beard.
- Combat Pragmatist: Dark-type Pokémon that learn quite a fair bit of underhanded moves.
- Com Mons: Less so in the main series, but in Pokémon GO they have become ubiquitous immediately after being released, likely to parallel the commonness of crows in real life.
- Creepy Crows: The Murkrow line are based on crows, with all of the same unlucky connotations.
- Damn You, Muscle Memory!: Can interestingly cause it thanks to Roost, thanks to the move removing the user's Flying-type during the rest of the turn. A Dark/Flying-type Pokémon has no weaknesses in common with a pure Dark-type Pokémon until the introduction of the Fairy type in Generation VI.
- Does This Remind You of Anything?: Honchkrow orders Murkrow around in a way intentionally reminiscent of The Don ordering members of The Mafia.
- The Don: Honchkrow's motif appears to be part mob boss and part evil wizard. Its Japanese name only reinforces this.
- Exactly What It Says on the Tin: Murkrow's Japanese name, Yamikarasu, literally means "dark crow."
- Feathered Fiend: These are not pleasant birds to be around. There is one in Johto's Team Rocket HQ that averts this, as it helps you solve the voice-activated password puzzle of its own will.
- Flunky Boss: Wild Honchkrow would rather send their Murkrow cronies to fight than actually getting themselves involved they only show up to deal the last hit.
- Fragile Speedster: Murkrow has decent speed with good mixed offensive stats, but it's pitiful at taking hits.
- Glass Cannon: Both of Honchkrow's offensive stats are fantastic, but it's slower than Murkrow. While Honchkrow has a high HP, it doesn't mask the fact that both of its defenses are low.
- Graceful Loser: Honchkrow's fainting animation in Pokémon Battle Revolution shows it tipping his 'hat' at the opponent before being withdrawn.
- Gradual Grinder: Murkrow, due to gaining Prankster as a hidden ability.
- Increasingly Lethal Enemy: Honchkrow has Moxie as a Hidden Ability, increasing its Attack every time it defeats an enemy.
- Informed Ability: Its infamous thieving nature is not shown within its natural move set (though it can learn the TM move Thief), nor does it have any ability that involves stealing or item collecting.
- Jerkass: Known for being quite the thief and a harbringer of misfortune. They also like to rile up potential adversaries into chasing them and then get them hopelessly lost in forests or mountains.
- The Mafia: Honchkrow especially evokes images of this. Seriously, it's either a Mafia don or a pimp◊.
- Nice Hat: One that's made up of feathers. Murkrow's looks like a witch's hat while Honchkrow's looks like a fedora.
- Nocturnal Mooks: Mostly appear at night.
- Pimp Duds: Shiny Honchkrow are pink instead of dark blue, which, when combined with the "hat" and the tuft of white feathers on the chest, makes it resemble a pimp.
- Powerup Letdown: Evolving Murkrow into Honchkrow gives a good boost to its Attack and Special Attack, but downgrades its previously impressive speed. Its Defence is also only slightly better, and cannot be boosted by Eviolite like with Murkrow.
- Retcon: Subverted contrary to popular belief, Murkrow's witch motif was never replaced by its Mafia motif upon Honchkrow's introduction, as Honchkrow still retains some elements of it (tail resembling a broomstick, patch of feathers resembling a long white beard, official art pose making it look like it's casting a magic spell etc.). It seems the two motifs were instead blended together, though the Mafia motif became a lot more prominent after a while.
- The Rival: Murkrow and Meowth often war over hoarded items and shiny objects.
- Shown Their Work: In Pokémon Gold and Silver, there's a door in Team Rocket's Johto HQ that can only be opened by saying a specific phrase. The player learns the phrase from a Murkrow that does nothing but say that phrase all the time. In the remakes, the door also requires a specific tone, so the player needs to take the Murkrow to the door and replicate the required tone perfectly. Crows can mimic human speech very well, but their vocabulary is limited.
- Spell My Name with an "S": Honchkrow's Japanese name has been spelled as Donkarasu and Dongkarasu.
- Sword of Damocles: The Ultra Sun Pokédex entry for Honchkrow implies that its Bad Boss tendencies are the only thing that keeps its flock in order.
- Thieving Magpie: Murkrow enjoy stealing shiny objects, which frequently results in them competing with Meowth and Gabite for said objects. Its Moon and Ultra Moon Pokédex entries imply it's stealing them to take them to its boss or a trainer it feels close to.
- Wicked Witch: Murkrow, who have feathers that resemble a witch's hat and tails that look like brooms. It upgrades to a mob boss upon evolving into Honchkrow, though elements of a wizard are also there, however subtle.
- Wizard Beard: Honchkrow has a white patch of feathers on its front that resembles both a wizard's beard and a Classy Cravat.
- Xtreme Kool Letterz: Lots of K's in their names where there should be C's.
200: Misdreavus / Muma (ムウマ muuma)
429: Mismagius / Mumargi (ムウマージ muumaaji)
Misdreavus is the only Ghost-type introduced in Gen II and appeared in the very last area of that game, Mt. Silver. So by the time you encounter one, you already should have a dedicated team of monsters that see your battles through. It gained an evolution in Diamond and Pearl. In the Gen I remakes and beyond, it and Murkrow were apparently made into version exclusives of one another.
- Boss Battle: Mismagius is Fantina's signature, where she is either the fifth (Diamond and Pearl) or third (Platinum) Gym Leader of Sinnoh.
- Brown Note: Misdreavus can learn Perish Song, which makes every Pokemon on the field that can be affected by sound-based moves, including the user, faint in three turns if not removed from battle.
- Cute Witch: Misdreavus is rather little and enjoys playing practical jokes on people.
- Emotion Eater: One reason Misdreavus spends so much time spooking people (aside from the fun of it) is that it absorbs its victims' fear through its 'necklace' and turns it into energy.
- The Gadfly: A number of its Pokédex entries notes that Misdreavus loves to screw with people for the sake of seeing their reactions.
- Gemstone Assault: With their necklace-like gems on their necks, they can use Power Gem.
- Late Character Syndrome: Misdreavus is unfortunately relegated into the very final dungeon in the game in its debut, leaving players little to no room to make good use of it. HeartGold and SoulSilver added Misdreavus into the remake-exclusive Cliff Cave west of Cianwood and the neighboring Johto Safari Zone as a rare encounter, but the Dusk Stone needed to evolve it is off-limits until you have obtained the National Dex.
- Mythology Gag: Misdreavus was incorrectly depicted as being purple and pink in its debut games. This coloration was later used for Mismagius.
- Nocturnal Mooks: Mostly appear at night.
- Not Drawn to Scale: Misdreavus' sprites in the Gen II games are drawn to look at least the same size as Gengar. Doesn't help that they can only be encountered in the final dungeon of the game, so it adds up to the impression. Averted in later games, Stadium 2 included, which reveal their actual size.
- Off-Model: Misdreavus is colored pink and dark blue/purple in the Gen II games instead of pink and dark teal (official art). It was corrected in Stadium 2 and later games.
- Our Banshees Are Louder: Misdreavus is the Screech Pokémon.
- Our Ghosts Are Different: The first one without a secondary type, in fact.
- Playing with Fire
- Misdreavus obtained from Gen V's Dream World can know Inferno.
- As of Omega Ruby and Alpha Sapphire, Mismagius is one of two Pokémon that can learn Mystical Fire (the other one being Delphox).
- Pintsized Powerhouse: Mismagius is a powerful fighter, but it's only as tall as Roserade, Honchkrow, and Magikarp. Look at its Gen VI model, and you'd be surprised how small it is.
- Psychic Powers: Misdreavus can learn Psybeam naturally.
- Robe and Wizard Hat: Mismagius' head resembles a wizard's hat, and has a lower-body that resembles robes.
- Secret Art: Misdreavus was the only Pokémon that could learn Pain Split naturally until the Gen V games.
- Soul Power: Ghost-types.
- Spell My Name with an "S": Mismagius' Japanese name has been spelled as Mumage and Mumargi.
- Squishy Wizard: Though it is very fast and has good special bulk, its HP and Defense are pathetic.
- Supernatural Floating Hair: Misdreavus is a ghost resembling a head with streaming hair.
- Weak, but Skilled: Before Mismagius was introduced. Misdreavus, despite its low stats, learns the deadly combination of Mean Look and Perish Song, which could easily bring down even the most defensive of Pokémon if it could survive the turns necessary to set it up.
- Wicked Witch: Mismagius definitely looks like one, its name could be literally translated to mean "wicked witch", and its Pokédex entries repeatedly state that Mismagius often curses people (and sometimes grant happiness) with a call that resembles chants.
- Yellow Eyes of Sneakiness: Appropriate for their Gadfly nature.
- Youkai: Misdreavus shares many characteristics with the nukekubi.
201: Unown / Unknown (アンノーン annohn)
Unown are terribly weak, with horrendous stats and only one single weak move available; Hidden Power. However, in large numbers, they become incredibly powerful Eldritch Reality Warpers. Although there are 28 variations, you only need to catch one to fill your Pokédex. In certain games, there is some collector guy who wants you to "Catch Them All", with the reward varying by game. Unown are normally found within their own pocket dimension, but are often found sticking to the walls of ruins.
An event in HeartGold and SoulSilver implies that they're connected to Arceus. The radio signal they emit is seemingly similar to the Azure Flute's melody, and during the Sinjoh Ruins event, they're shown to swarm around Arceus as it begins to create a new Dialga, Palkia, or Giratina.
- Adaptational Badass: The myriad of Pokémon continuities depict Unown as powerful Reality Warpers on par with Legendary Pokémon; a far cry from the Joke Character it is in the games.
- The Artifact: In older generations, a move's type determined whether it is Physical or Special, including Hidden Power; to accommodate this, Unown's Attack and Special Attack are equal. Generation IV changed the system and made Hidden Power always Special regardless of type, reducing Unown's Attack to a Dump Stat.
- Conservation of Ninjutsu: Inverted. It's established that they grow exponentially stronger as their numbers increase.
- Eldritch Abomination: Reality-warping Hive Mind from Another Dimension... yeah. The fact that Arceus uses them to create a new Dialga, Palkia, or Giratina just adds to this.
- Eye on a Stalk: Some of the Unown exaggerate this by consisting of an eyestalk and nothing else.
- Faceless Eye: All of them have one eye. How they manage to eat Poképuffs despite lacking visible mouths is not known.
- Hive Mind: They communicate with each other telepathically and generally are found in groups.
- Informed Ability: Their Pokédex entry in Platinum says bringing two or more together will unlock a strange power. No matter how many the player owns or has in the party, nothing special will happen.
- Joke Character: Their stats are horrible and they can only learn one move. A move that virtually every Pokémon in the game can learn, no less.
- Master of None: All of its stats are terrible.
- No Biological Sex: Genderless. Interestingly, they're unable to breed even with universal breeder Ditto. Where they come from and how they propagate is a complete mystery.
- Our Monsters Are Weird: No, you're not dreaming or hallucinating; there is a Pokémon based on the Roman alphabet and some punctuation marks.
- Reality Warper:
- In Pokémon 3, a large group of them are shown being able to warp Professor Hale to another dimension, terraform Greenfield, and create an Entei.
- In a special event at Sinjoh Ruins in HeartGold and SoulSilver, they appear to help Arceus rewrite the universe and give the player one of Dialgia, Palkia, or Giratina.
- Signature Move: Hidden Power is associated with Unown, mainly due to it being its only move.
- Wingdinglish: The Pokémon alphabet.
360: Wynaut / Sohnano (ソーナノ sohnano)
202: Wobbuffet / Sonans (ソーナンス sohnansu)
Wobbuffet and its baby form Wynaut are a pair of Lethal Joke Characters. This is since a pair of Wobbuffet can lock themselves into a neverending duel. (Until Diamond and Pearl.) Despite this tremendous show of force, it should be remembered that they did not always have this power. Wynaut squeeze each other to build up endurance, and Wobbuffet are highly protective of their tail, suspiciously protective...
- Achilles' Heel: Despite normally being unbelievably hard to take down, Wobbuffet has two of these. Due to the types and mechanics of Counter and Mirror Coat, Wobbuffet is defenseless against Ghost-types who can use physical attacks, like Dusknoir, Banette, Golurk, and Trevenant, and Dark-types who can use special attacks, like Hydreigon, Zoroark, Houndoom, and Honchkrow. This also means that it can't touch the Dark/Ghost Spiritomb and Sableye at all. Unless it knows Destiny Bond, it has no chance of knocking them out and will just keep taking hits until it loses. Plus, Ghost and Dark-type moves are super-effective against Wobbuffet, which allows these Pokémon to knock it out twice as fast.
- Astonishingly Appropriate Appearance: Wobbuffet's basically a bobo-doll.
- Boss in Mook Clothing: X and Y make entering a route with Wobbuffet mandatory for the first time, and the game does not tell the player where Wobbuffet is located or how to defeat it without losing your Pokémon. Nuzlockers beware.
- Breakout Character: Downplayed Wobbuffet doesn't appear as much in the games, but it's fairly prominent in the anime as one of Jessie from Team Rocket's Pokémon. Of all the Pokémon on the show, only Ash's Pikachu & Team Rocket's Meowth have made more appearances.
- Cartoon Creature: It has been suggested that they're meant to be living punching bags.
- Counter Attack: This is all they can do.
- Damage-Sponge Boss: Exploited. They have a high HP stat but low defenses so that their Counter Attacks do more damage while they remain healthy.
- Early-Bird Cameo: Wynaut, a Generation III Pokémon, first appears in the Blackthorn City arc of the anime, although only certain Pokémon were able to see it.
- Eyes Always Shut: They never seem to open, even when being smacked around.
- Eyes Do Not Belong There: On their tails. Wobbuffet are said to be very protective of them.
- Iron Butt Monkey: They can take hits supremely well. Appropriately, they look like living punching bags.
- Lethal Joke Character: Despite the fact that Wobbuffet's stats are all really low except for its ridiculously high HP and it can only learn a few moves, those moves and that HP are all it needs. Used right, it can be a dangerous threat. It was prohibited from holding a Leftovers in an official Generation 3 tournament.
- Loophole Abuse: With the introduction of Z-Moves in Gen VII, Counter and Mirror Coat are turned into standard Z-Moves of their type, giving Wobbuffet the ability to use standard offensive attacks at last.
- No Celebrities Were Harmed: Of the late Japanese comedian Sanpei Hayashiya, whose catch phrase is Wobbuffet's Japanese name.
- Obvious Rule Patch: Due to the endless Wobbuffet vs. Wobbuffet situation, in Gen IV Shadow Tag was changed to not apply to another possessor of the ability, allowing them to freely switch, and Struggle now took off a quarter of the user's health each time it was used, so that a Struggle duel between two Wobbuffet with Leftovers would eventually end with one knocking itself out. Later on in Generation VI, Ghost-types became immune to Shadow Tag's effects.
- Perpetual Smiler: Wynaut is always smiling. The only way to tell if it's angry is when it slaps its tail on the ground.
- Powerup Letdown: Its Hidden Ability is Telepathy, which makes it immune to ally attacks. Only problem is, Wobbuffet is not a Pokémon intended for Double/Triple Battlesnote , and Shadow Tag is immensely more useful.
- Sealed Evil in a Duel: In the 3rd Generation, pitting two Wobbuffet against each other would result in an endless battle, because neither can attack directly, and when Struggle kicked in, the negligible damage would be repealed if either one had the Leftovers item, which would heal them enough to repeal the Struggle damage. And neither could switch due to Shadow Tag.(Omega) Ruby Pokédex entry: If two or more Wobbuffet meet, they will turn competitive and try to outdo the other's endurance. However, they may try to see which one can endure the longest without food. Trainers need to beware of this habit.
- Shadow Pin: Shadow Tag prevents enemy Pokémon from switching out.
- Stone Wall: It can't directly attack, only counter. But thanks to its movepool, Ability, and massive HP, it can be frustrating to take down, and most likely will not go down without claiming at least one Pokémon. Played with a little: unlike most tanky Pokémon, Wobbuffet has very subpar defense and special defense values, getting by purely on its huge HP. This is just one of Wobuffet's strange quirks that work in its favor perfectly, since this allows him to sustain tremendous damage and still survive, maximizing the damage to the enemy from Counter/Mirror Coat.
- Taking You with Me: One of its few moves is Destiny Bond, which will make the afflicted Pokémon faint if the user faints.
- Tertiary Sexual Characteristics: Female Wobbuffet have lipstick.
- Troll: Wobbuffet is a trolling character if there ever was one. It has dirt-quality stats (other than its HP), a very limited movepool, and looks as ridiculous as possible. What the hell can it do? Oh, just lock in that Pokémon you really need alive with Shadow Tag and almost unavoidably destroy it. Much rage can be caused by the use of a Wobbuffet.
- Unwinnable by Mistake: The possibility of two Wobbuffet carrying Leftovers facing each other (and having the battle get stuck in an endless loop) was not considered while developing the third generation games. The changes to Shadow Tag's behavior and Struggle's recoil damage ensured that not only could neither of the Wobbuffet switch out, but that in the case both trainers only have Wobbuffet, neither of them could ever faint due to Struggle's self-inflicted damage being healed by the Leftovers.
- When All You Have Is a Hammer...: Wobbuffet's movepool consists of exactly seven moves (technically nine, if you count two moves obtainable only from events; Tickle from a Gen III event and Mimic from a Gen II event), four (maybe five) of which are usable. They are more than enough to make Wobbuffet a threat.
- Who's on First?: Wynaut, why not? Played even straighter with both of their Japanese names. It's basically an endless conversation of "Is that right?" "That's how it is" respectively.
- Wingding Eyes: Pretty much invoked, as their faces are styled after Japanese emoticons.
203: Girafarig / Kirinriki (キリンリキ kirinriki)
Girafarig is an unusual Pokémon. It's one of the very few Normal dual-types that's not part Flying. Instead, it's part-Psychic, meaning that it is neutral to Fighting-type attacks which are normally super effective, while also being immune to Ghost moves. It also has a undeveloped head on the end of its tail that is non-sentient, giving it an appearance similar to a pushmi-pullyu.
- A Head at Each End: The brain in its tail is much less refined, and that head mostly just reacts instinctively to external stimuli.
- All Your Powers Combined: Naturally learns Baton Pass. It has a few boosting moves to choose from for passing, and Sap Sipper can get it a free Attack boost from a Grass-type being careless.
- Fun with Palindromes: Both its English and Japanese names are spelled the same backwards, reflecting how it has two heads on each end.
- Glass Cannon: It tends toward this; its base Attack, Special Attack, and Speed all occupy the same fairly high ten point range, while its HP, Defense, and Special Defense are noticeably lower.
- Multiple Headcase: An extra head is on its tail.
- Non-Elemental: It is not a pure Psychic-type, but is part Normal. The giraffe is Normal-type, the tail has psychic powers.
- Power Nullifier: Its Normal-type cancels out the Psychic-type's usual weakness to Ghost.
- Psychic Powers: Psychic-type.
- Technicolor Eyes: The face on its tail has yellow sclerae and large black irises.
204: Pineco / Kunugidama (クヌギダマ kunugidama)
205: Forretress / Foretos (フォレトス foretosu)
Despite appearing as a pinecone/hand grenade and later as a clam/boulder/depth charge hybrid, it's actually a Bug-type, specifically one based on a bagworm. With its high defenses and a typing that leaves it with a single weakness (which is regretfully a double weakness), it's a very good choice as a defensive wall.
- Achilles' Heel: Forretress takes quadruple damage from Fire-type attacks.
- Action Bomb: Moreso than any other Pokemon that can learn Self-Destruct and Explosion. What level does Pineco learn Self-Destruct? Level 6.
- Big Creepy-Crawlies: Bug-Types, though being bagworms, they don't do a lot of crawling.
- Everything's Better with Spinning: They both can learn Rapid Spin and are shown to spin during attacks in the 3D games.
- Extra-ore-dinary: Forretress gains a Steel typing upon evolution.
- Geo Effects: Prior to Gen VI, Forretress was notable for learning all entry hazard related moves: Spikes, Toxic Spikes, Stealth Rock, and Rapid Spin.
- Glass Cannon: Forretress has access to Power Trick, which lets it switch its Attack and Defense stats, usually letting it hit much harder. Now, its base Attack isn't terrible, so it won't be as vulnerable when doing this as, say, Shuckle, but it does lose a fair amount of survivability.
- Last Chance Hit Point: Come Gen V, its Sturdy ability allows it to survive any hit with 1 HP remaining, so long as it was at full health when the attack hit.
- Metal Slime: It's difficult to find a Pineco in Gold, Silver, Crystal, HeartGold, and SoulSilver due to the headbutt method, and it has a low encounter rate in Emerald. In addition, it knows Self-Sestruct at level 6, making it just as difficult to catch.
- Not Completely Useless: As of Generation VI, its Hidden Ability Overcoat also lets it ignore powder-based moves, including the otherwise 100%-accurate sleep-inducing move Spore.
- Powerup Letdown: Its Hidden Ability is Overcoat, which lets it ignore weather damage. Unfortunately, being Steel-type, it's already immune to Sandstorm damage, meaning the ability only protects against Hail.
- Shock and Awe: Forretress can learn a few Electric-type moves like Volt Switch, Magnet Rise, and even Zap Cannon.
- Spin to Deflect Stuff: One of the more notable users of Rapid Spin.
- Stone Wall: Forretress, and it's a very good one thanks to its high Defense and its Bug/Steel typing making almost every hit it takes do neutral damage at most. Just as long as no fire is involved.
- Trap Master: It can discourage switching by setting up Spikes, Toxic Spikes, and Stealth Rock to harm any Pokémon that switches in. It also gets Rapid Spin to remove those same traps from its own side.
- The Unseen: The insides of their shells.
- Weak to Fire: As a Bug/Steel-type, Fire is Forretress's only weakness, but it's also a double weakness. Most Fire attacks (especially pre-Gen IV) are also Special, hitting its notably weaker Special Defense stat.
206: Dunsparce / Nokocchi (ノコッチ nokocchi)
Dunsparce is based on a cryptid known as a Tsuchinoko: a fat-bellied snake that can jump or roll itself like a hoop to move around. Dunsparce is made even weirder by having a drill as a tail and a pair of tiny wings. They have a strange habit of making themselves extremely scarce, often to the point where encountering one is an event in itself. Every so often, though, they unpredictably appear in huge numbers. Then they go back to making themselves scarce.
- Butt-Monkey: Not because of its stats, it's because of its very odd appearance. This may be the reason for their odd popularity.
- Confusion Fu: It has a fairly wide movepool. It has Rollout, Roost, Drill Run, Air Slash and Dragon Rush as Level up moves.
- Crutch Character:
- In HeartGold and SoulSilver, you can catch one before the first gym (1% encounter rate in Dark Cave), and it comes with the ability Serene Grace, which doubles the chances of a move's secondary effect taking place. It can learn Glare (75% chance of causing paralysis, 100% as of Generation VI) and Headbutt (30% chance of causing the opponent to flinch), which, combined with Serene Grace, will leave an opponent only a 30% chance of acting between paralysis and flinching. Though it drops off in usefulness about halfway through Johto due to its low stats.
- To a lesser extent in X and Y. Again, you can catch one before the first gym, and at the level you can catch it at, it will have the move Rollout on hand; super-effective against Bug-type Pokémon, which just so happens to be the theme of the first gym. Even Fennekin would have trouble when faced with Viola's Surskit, due to its Bug/Water typing; Dunsparce doesn't have this problem.
- Eyes Always Shut: Never open. They can still use Glare, though.
- Healing Factor: It learns Roost naturally. As an added bonus, it doesn't have a Flying-type to lose in using it, making the move extremely useful for it.
- Mighty Glacier: Well, sort of.
- Non-Elemental: Normal-type.
- Our Monsters Are Weird: It's a fat-belled snake based on the internationally unknown tsuchinoko, made even more unusual by possessing a drill on its tail and insect-like wings. These additions and the vertical stripes on its back are a visual pun on one of the Tsuchinoko's other names, Bachi Hebi, which translates to "Bee Snake".
- This Is a Drill: Its tail is drill-shaped.
- Wings Do Nothing: It can flutter short distances, but as far as the games are concerned, the wings are only aesthetic. It's not clear what the wings are even for, since Dunsparce spend a great deal of time underground. As a consolation prize, it does get Roost as a level-up move.
207: Gligar / Gliger (グライガー guraigaa)
472: Gliscor / Glion (グライオン guraion)
A strange cross between a scorpionfly and a bat, Gligar and Gliscor also happen to be one of the first Ground/Flying-type Pokémon. Gligar can only evolve into Gliscor if it's holding a Razor Fang and levels up at night. They have excellent defense along with decent speed. It's exclusive to Gold and HeartGold.
- Achilles' Heel: Both Gligar and Gliscor take quadruple damage from Ice-type attacks.
- Action Initiative: They naturally learn Quick Attack.
- Balance Buff: In its debut generation, Gligar isn't an impressive Pokémon, as its movepool is embarrassingly shallow, and it cant learn any Ground-type and Flying-type attacks by itself until Generation III. Generation IV is where it truly shines, as not only does it introduce its evolution, Gliscor, their movepool has been greatly expanded.
- Bat Out of Hell: Mixed with scorpionflies, for that matter.
- Beware My Stinger Tail: They can use Poison Sting with it.
- Big Creepy-Crawlies: Despite not being Bug-types, they are based on scorpionflies, they belong to the Bug Egg Group, and they can learn plenty of Bug-type moves.
- Blow You Away: Flying-type.
- Cast from Hit Points: They learn Double-Edge through breeding, which deals recoil damage to the user.
- Critical Hit Class: They can learn six different moves with high-crit ratios, more than any other Pokémon.
- Disability Superpower: Gliscor's Poison Heal causes it to heal HP from poison damage instead of losing it.
- Dishing Out Dirt: Ground-type.
- Face Hugger: Gligar is known to fly straight at the face of its opponent.
- Fire, Ice, Lightning: Gliscor can learn all three elemental fangs.
- Healing Factor: Gliscor's Hidden Ability, Poison Heal, will restore 1/8 of its total HP at the end of each turn if it is Poisoned.
- Heal Thyself: Gligar and Gliscor can learn Roost from Generation IV onwards, which restores half of their max HP and temporary loses its Flying-type on that turn.
- Lightning Bruiser: Gliscor has excellent Defense with respectable Speed and Attack, it gets Swords Dance and Rock Polish to boost the latter stats further, and has a pretty nice movepool. Its typing also works offensively as well as it does defensively it so happens everything resistant to Flying is weak against Ground and vice-versa, and together they cover eight of the eighteen types. The only type combinations that resist both are Steel, Rock, and Electric dual-typed with Flying or have the Levitate ability, and Gliscor can get Stone Edge for them.
- Monochromatic Eyes: Gliscor has solid-yellow eyes, which help make it look more menacing.
- Mix-and-Match Critters: A scorpion-bat hybrid.
- One-Hit KO: They naturally learn Guillotine.
- Our Vampires Are Different: Gliscor's design has a few vampire-like traits, such as its wings resembling a cape.
- Poisonous Person: While not Poison-types, they do learn Poison Sting and Poison Jab naturally, several of Gligar's Pokédex entries mention it using poison on its prey, Gligar has Immunity as its Hidden Ability, making it immune to poison, and Gliscor's Hidden Ability, Poison Heal, makes it regenerate HP when Poisoned. Justified given that they're scorpions.
- Prehensile Tail: Gliscor is known for hanging from its tail, and for carrying prey using it.
- Scary Scorpions: And they fly! Of course, it helps that they're technically scorpionflies.
- Shoryuken: Both naturally learn Sky Uppercut, despite not being Fighting-types.
- Tertiary Sexual Characteristics: Female Gligar have smaller stingers than males.
209: Snubbull / Bulu (ブルー buruu)
210: Granbull / Granbulu (グランブル guranburu)
Snubbull and Granbull are based on bulldogs. They used to be Normal-types, but in Generation VI, they were changed to pure Fairy-types, and, as such, are one of the toughest looking fairies in the game. That being said, they're still fairly timid shy creatures despite their fearsome appearances.
- Awesome, but Impractical: In-verse. Granbull's fangs are huge and sharp. And it has more than enough self-control to keep them off of non-enemy things. Unfortunately, they're also heavy. If a Granbull doesn't keep its head tilted back a bit whenever possible, they'll quickly find their head tilting downward rather quickly.
- Bully Bulldog: Subverted. They're intimidating, but they're actually pretty nice, if not total scaredy cats at times.
- Cast from Hit Points: To help with its low Speed, it's useful for it to carry a Toxic Orb in conjunction with its Quick Feet Ability to move faster in exchange for losing increasing amounts of HP.
- Confusion Fu: In its level-up movepool alone, Granbull can learn moves from 8 of the 18 types. Throw in its extensive Technical Machine, Egg, and Move Tutor pools, and that's three more that it can make use of with its hefty attack, and three more that it can't exactly make use of as they're all Special moves. Disregarding those last three, that's still 11 out of 18 types.
- Cute Little Fangs: Snubbull. As you can see, they aren't so cute (or little) on Granbull.
- Dishing Out Dirt: They can learn the Ground-type moves Earthquake, Dig, and Bulldoze. As one of the few Fairy-types capable of being able to learn moves of said type, it is an absolute godsend, as Ground is strong against all of the types that resist Fairy.
- Early-Bird Cameo: Snubbull first appeared in the anime's short film Pikachu's Vacation, albeit under the name Snubble, as it was before the game had an official localization spelling.
- Face of a Thug: The line can have Intimidate as an ability, and Snubbull has a tendency to upset itself when it accidentally scares off other Pokémon with its looks. Many of their Pokédex entries also state that both of them tend to be very timid.
- Fire, Ice, Lightning: Snubbull and Granbull can learn all of the elemental fangs. They'll need to be taken to a move relearner to acquire them, however.
- Mighty Glacier: Granbull has a great attack stat offset by its slow base speed stat. It can learn Bulk Up to make up for its average physical defense stat.
- Mr. Muffykins: They're often treated as this by many characters throughout the franchise. However, while Snubbull is small and pink, making it a good fit for this trope, Granbull... isn't.
- Non-Elemental: Normal-type prior to Generation VI, which retconned them into pure Fairy-types.
- Our Fairies Are Different: They're both based on bulldogs, but they're both called "Fairy Pokémon", are in the "Fairy" egg group, and as of Generation VI, are pure Fairy-type Pokémon. Granbull appears very masculine as well.
- Perpetual Frowner: They always look pissed.
- Pink Means Feminine: Very much on Snubbull; it looks more likely to be a male Pokémon, but with its color, it correctly hints itself being more likely to be female instead.
- Precious Puppies: At least for bulldog lovers. According to the Pokèdex in Gold, Snubbull is noted to have a fandom amongst women who find their aggressive look rather adorable.
- Standard Status Effects: Inflicting one on Granbull will make it faster, thanks to its Quick Feet ability.
- Who's Laughing Now?: It used to be that, as Normal-types, they were vulnerable to Fighting-types. Now, as Fairy-types, they have the advantage over Fighting-types!
211: Qwilfish / Harysen (ハリーセン hariisen)
What's there to say about this Water/Poison pufferfish Pokémon? It's not as prominent in the Pokémon seas as Tentacool and Tentacruel, but... it crops up a lot in discussions of forgettable Pokémon, which makes it unforgettable in the ironic sense. However, later generations have been kinder to it, giving it a few more toys to play with.
- Action Initiative: Can be bred with Aqua Jet.
- Balance Buff: Qwilfish got a small defense buff in Gen VII.
- Glass Cannon: It doesn't take many hits, but it hits surprisingly hard and fast with Swift Swim in the rain.
- Hyperactive Metabolism: A specific aversion, in that it's the only Pokémon that learns Stockpile and Spit Up, but not Swallow.
- Making a Splash: Water-type based off of the puffer fish.
- Mighty Glacier: With Intimidate, as it patches up Qwilfish's average Defense while it still hits fairly hard. However, its speed is only average, and its Special Defense remains poor.
- Painful Pointy Pufferfish: Qwilfish is modeled after a globefish and learns many spike attacks like Toxic Spikes and Fell Stinger.
- Poisonous Person: A Poison-type due to being based off of a poisonous fish.
- Spikes of Doom: Gets the Poison Point Ability, giving it a chance to automatically poison opponents that physically strike them.
- Status Buff: Has Swift Swim, which doubles its Speed during Rain.
- They also can learn several stat increasing moves, such as Harden, Minimize, and Stockpile.
- Status-Buff Dispel: Qwilfish can be bred to learn Haze, which resets all Status Buffs and debuffs even your own.
- Super Spit: Naturally learns Stockpile and Spit Up, and can be bred with Acid Spray.
- Taking You with Me: Naturally learns Destiny Bond and can be taught Explosion.
- Trap Master: Learns Spikes and Toxic Spikes naturally, which deal damage and badly poison any opponent Pokemon that switch out, respectively.
213: Shuckle / Tsubotsubo (ツボツボ tsubotsubo)
This creature is supposed to be a scale insect, but it resembles a worm-like creature that lives inside a rock. This Bug and Rock type lives a sedentary life underneath a rock where it stores berries in its shell and slowly ferments them into a juice. Its stats are a collection of extremes: boasting the highest base defenses of all Pokémon (230, each!), but having some of the lowest stats in everything else, including, sadly enough, its HP. While its defenses suggest support use by means of Toxic and Encore, the bug is insanely crippled by Taunt and Substitute, meaning that it can't do anything once it's distracted.
- Achilles' Heel: Fixed damage attacks bypass defenses, and as such can wreck poor Shuckle by hitting its low health directly.
- Big Creepy-Crawlies: Bug-type.
- Cartoon Creature: A very perplexing one at that; see Mix-and-Match Critters below.
- Crippling Overspecialization: It has the highest Defense and Special Defense in the game, but this comes at the cost of every one of its other stats, which rank among the lowest. The only Pokémon with lower HP are Diglett and Shedinja, only Happiny and Chansey sport weaker Attack stats, and Shuckle is the bottom of the barrel in terms of Special Attack and Speed, of which it is tied with Feebas, Bonsly, and Alolan Sandshrew for Special Attack, and Munchlax and Pyukumuku for Speed. Just check the other entries here to see how this has crippled it.
- Disability Superpower: Thanks to Shuckle's minimal offensive stats, Power Split becomes downright nasty as a defensive tactic, effectively all but halving the enemy's attack damage while multiplying Shuckle's attack several times over, which admittedly still doesn't add up to much under normal circumstances, making it nearly impossible to get past Shuckle's defense. Plus, Shuckle's abysmal speed stat makes Gyro Ball a surprisingly terrifying offensive option after Power Split and/or Shell Smash comes into play.
- Dishing Out Dirt: Rock-type.
- Glass Cannon: If you try using Power Trick, which switches its Attack and Defense stats, it becomes the definition of this. Better hope you're dealing with something that doesn't have any physical attacks when you do this, since it still won't have the Speed to outrun anything... unless another Pokémon set Trick Room into effect, meaning that NO ONE can match Shuckle's literally bottom of the barrel speed stat to take that away from him, ensuring first attack unless the opponent has priority moves.
- Gradual Grinder: Having base offense stats of 10 means that Shuckle will usually rely on damage over time like Toxic or Infestation to deal any damage.
- Item Caddy: Shuckle are guaranteed to hold a Berry Juice, which, if held long enough in Gen II, becomes a Rare Candy. Prior to Generation V, Shuckle were the only way to obtain the item.
- Last Chance Hit Point: Sturdy lets it take any hit and survive with 1 HP, if it was at full health beforehand, although only the most powerful of attacks have a chance of activating it.
- Lethal Joke Character:
- It is, in very specialized situations likely to never happen in actual gameplay, capable of doing the highest amount of damage possible for any Pokémon a hypothetical amount capping at around 722 million. For reference, the highest HP count legitimately obtainable in the games is 714.
- How useless is Shuckle when it can give Blissey a physical Defense nearly on par with what its Special Defense is normally, as well as boosting that Special Defense as well?
- As stated above, combining Power Trick with Trick Room turns Shuckle into a devastating Glass Cannon that's nigh-impossible to outspeed. It's still fragile enough to go down if an enemy so much as lightly pokes it, but it's at least almost guaranteed to do some serious damage before fainting.
- Min-Maxing: Shuckle's stat spread. Its defenses are the best of any Pokémon in the game, but its other stats are among the worst.
- Mix-and-Match Critters: Another one of its interesting facets besides its severe Crippling Overspecialization and possibly, it's one of the more extreme cases in the entire series. Fans for many years have tried to figure out what this thing is even supposed to be based on.
- Firstly, it's referred to as the Slime Mold Pokémon and can ferment berries into juices in a similar matter to yeast, all hinting that ultimately it's a fungus of some sort. Its physical appearance also strikingly resembles that of an apple undergoing◊ cedar-apple rust, which is caused by a plant pathogen.
- It being primarily a Bug-type with its extremely sturdy shell, and how it makes and stores pleasant-tasting juices in their bodies, brings to mind (female) scale insects, with some species being able to secrete a sugar-rich substance known as honeydew.
- Finally, it having a roughly similar body shape, living on or near beaches and other waterways, and again its durable shell used for protection bring to mind turtles and tortoises.
- Muscles Are Meaningless: Zig-Zagged. It can still learn moves that need super-strength (ex.: Rock Smash) despite being described as having weak and limp muscles. It still has the worst offensive stats in the game, though.
- Power Nullifier: Learns Gastro Acid, which can remove resistances/immunities and disrupt anything reliant on abilities to be effective.
- Seldom-Seen Species: One of its likely origins is a scale insect. Ever heard of them before?
- Shed Armor, Gain Speed: It is one of the few Pokémon that can learn Shell Smash, a move that sharply increases one's offenses and speed in exchange for lowering one's defenses. Unfortunately, Shuckle is so slow and weak that even with a Shell Smash boost it isn't likely to outspeed or damage anything.
- However, if Shuckle has the ability Contrary, Shell Smash would instead lower its already terrible offenses and speed in exchange for increasing its defenses, which is usually more useful.
- Status Buff: Its Hidden Ability is Contrary, which causes it to reverse any stat boosts or drops applied to it.
- Shuckle naturally learns Shell Smash and Withdraw, while it can be bred to learn Acupressure.
- Notably, there was a Shuckle in the Battle Tree in Pokémon Sun and Moon that knew the move Stockpile. Shuckle can't learn this move normally, and the move was replaced with Double Team (which almost all Pokémon can learn from a TM) in the version 1.1 patch.
- Stone Wall: The definitive one in Pokémon. At 230/230 Defense and Special Defense, it has by far the highest defenses in the entire game; a small handful of Pokémon have comparable Defense, but pitiful Special Defense, and no Pokémon period surpasses it in either stat. However, it's in the bottom three for the lowest Attack and Special Attack in the game, so all it can do is use status moves like Toxic to wear down opponents while tanking hits to stall for time. Ironically, its health stat is utterly pitiful, but its defenses usually make up for that. It can use Withdraw or a Contrary Shell Smash to raise its defenses even more.
- Support Party Member:
- With moves like Encore, Safeguard, Gastro Acid, Toxic, Sandstorm, and Sticky Web. Its lack of offensive prowess often tends to cement it into this role.
- Double and Triple Battles give it the opportunity to use Guard Split on allies, almost always heavily boosting their Defenses by splitting them with Shuckle's own, a strategy that works best with Pokémon like Wailord, Drifblim, and Hariyama, who have massive HP stats but weak to average Defenses. It can be bred with Helping Hand as well, allowing it to be useful on the field even after doing this (though it'll be easy to knock out with its defenses crippled).
- Useless Useful Spell: It can be bred to have Final Gambit. Yeah, a move that causes a Pokémon to knock itself out to deal damage equal to its HP is a great fit on a Pokémon with one of the lowest HP stats in the game.
- Shuckle can learn Shell Smash, which is widely regarded as one of the best boosting moves of the game... except on Shuckle, as even Shell Smash can't turn it into a sweeper. However, it can be used to raise both of Shuckle's defenses if it has Contrary.
214: Heracross / Heracros (ヘラクロス herakurosu)
A fairly popular Pokémon, Heracross is based on a Kabutomushi, a species of rhinoceros beetle that is popular among the Japanese, who use them in beetle fighting competitions, so it's only natural that a Pokémon would be based on it. It also somehow manages to be obtainable in practically every handheld game since Gold and Silver. In X and Y, it gains a Mega Evolution. Mega Heracross gets the Skill Link ability, which effectively changes its whole playing style.
- Achilles' Heel: Heracross takes quadruple damage from Flying-type attacks.
- Arm Cannon: Mega Heracross has these◊, which it uses for attacks such as Pin Missile.
- Badass Adorable: Much like Dragonite, Heracross is very strong, but is a cuddly and friendly Pokémon with big, round eyes. When it Mega Evolves, it loses some of this cuteness and takes on a fiercer appearance.
- Badass Pacifist: Though normally peaceful, it can put up quite a fight when in danger.
- Bare-Fisted Monk: As expected of a Fighting-type.
- Big Creepy-Crawlies: Heracross is a very big rhinoceros beetle and it is part Bug-type.
- Cast from Hit Points: Giving it a Flame or Toxic Orb to activate Guts, which results in sacrificing some health each turn to boost the power of its Facade and Heracross's Attack in general, as well as rendering it immune to more troublesome status effects like Sleep and Paralysis.
- Determinator: It's got Guts, man!
- Disability Superpower: Its Guts Ability gives it a boost to its Attack if it's affected by Standard Status Effects.
- Discard and Draw: Mega Heracross loses some speed and 2 great abilities in exchange for better defenses, an enormous Attack boost, and a more specialized ability that forces Heracross to play differently.
- Divergent Character Evolution: To Pinsir in their Mega Evolutions. While Mega Pinsir becomes a Lightning Bruiser, Mega Heracross is an even bigger Mighty Glacier.
- Enemy Mine: In most regions, Heracross and Pinsir see themselves as rivals to one other. In Alola, both of them are more friendly with one another due to having a shared rivalry with Vikavolt.
- Hoist by His Own Petard: Thought you could cripple Heracross by burning it? If it has Guts, then all you're doing is letting it hit you harder.
- Horn Attack: Gets a few, notably the Trope Namer and its Secret Art Megahorn.
- Japanese Beetle Brothers:
- A Kabutomushi, with Pinsir being the Kuwagatamushi. Interestingly, Heracross changes species of Rhinoceros beetle upon Mega Evolving, going from the more traditional Japanese kind to a Hercules beetle.
- Defied in Pokémon GO, where Heracross can only be found in the Southern Americas region instead of Japan. However, this makes a lot more sense considering that its Mega form is based on the Hercules beetle, which is native to South America.
- Kill Streak: Its Hidden Ability is Moxie, which boosts its Attack for every opponent it knocks out.
- Mage Killer: Zig-zagged. They're weak to the Psychic type and don't have very good Speed or Special Defense, but thanks to great Attack, STAB, Swarm, its Mega Evolution, and the low power of Ghost- and Dark-type moves their Megahorn is the strongest ordinary move you can hit a Psychic with in every game except Generation Vnote .
- Metal Slime: A rare encounter from Headbutting trees in Gold, Silver, and Crystal and HeartGold and SoulSilver and even rarer in Diamond, Pearl, and Platinum thanks to the Headbutt mechanic being replaced by Honey Trees. Averted in the other games it appears in, where it's a normal encounter.
- Mighty Glacier: Heracross boasts massive Attack with an arsenal of offensive Abilities, with its other stats (aside from Special Attack, which is poor and not really called upon anyway) being at least decent. It's not really fast, though, and has no way of boosting its Speed on its own. Its Mega Evolution takes this even further, slightly lowering its speed while improving its defenses and giving it a massive boost to Attack making it second only to Mega Mewtwo X.
- Recurring Element: Of Pinsir. Interestingly, Scyther's Johto equivalent was an evolution, Scizor, while Pinsir and Heracross aren't related.
- Retcon: The Bulk Up TM can be used on it in Pokémon Black 2 and White 2, but not the original Black and White games; a bit odd, considering it was compatible with Bulk Up back in Gen IV.
- The Rival: Alolan Heracross are constantly fighting with Vikavolt. In most other regions, they're rivals with Pinsir.
- Secret Art: Megahorn, although no longer exclusive as of Gen III. However, prior to Gen V, Heracross was still the only Bug-type that could learn it and thus the only Pokémon that could get STAB with it. Even in Gen V, it's the only Bug-type that learns the move naturally while leveling up, as the other Bug-types need to have it bred onto them as an egg move or require a visit to the Move Relearner.
- Spam Attack: Mega Heracross has the ability Skill Link, which can be used in conjunction with Bullet Seed, Pin Missile, Rock Blast, and Arm Thrust. Considering Mega Heracross' outrageously high Attack stat, these are going to do a lot of damage.
- Super Mode: Gained a Mega Evolution in X and Y, coming with insane Attack, improved defenses, and the Skill Link ability, which causes the aforementioned Spam Attacks to always hit five times.
- Super Strength: These things are described as able to lift and throw 100 times their own weight, meaning on average they could lift 5400 kg of weight. Even if that's a stretch as the Pokédex entries are known to make, they are still seen in the Anime as capable of throwing a Donphan, which is 120 kg. Still impressive. This strength is a reference to the rhinoceros beetle, which is able to lift 850 times its own weight.
- Sweet Tooth: It has a fondness for tree sap.
- Technicolor Eyes: Yellow-black.
- Tertiary Sexual Characteristics: When not Mega-Evolved, male Heracross have a Y-shaped tip on their horns while females have a heart-shaped tip. This doesn't reflect real life, where real female rhinoceros beetles don't have horns in the first place.
- Turns Red: Its Swarm Ability boosts its Bug attacks when its health is low.
- Wrestler in All of Us: Fighting-type.
215: Sneasel / Nyula (ニューラ nyuura)
461: Weavile / Manyula (マニューラ manyuura)
Another Pokémon based on a youkai, Sneasel and Weavile are kamaitachi, weasels that move like the wind and slice unsuspecting victims, which explains their Dark/Ice-type. They happen to be one of the fastest Pokémon around here, with Weavile being the fastest Ice-type Pokémon. In order for Sneasel to evolve into a Weavile, it must level up while holding a Razor Claw at night.
- Achilles' Heel: Both Sneasel and Weavile take quadruple damage from Fighting-type attacks.
- Action Initiative: They can learn Ice Shard and Fake Out via breeding and Quick Attack by level-up.
- Adaptational Badass: With a subpar physical moveset, too low Special Attack to make use of its special moveset, and overall not being very good, Sneasel was not a very impressive Pokémon in its debut generation. However, in the TCG, it was a wrecking machine. Sneasel's original card has Beat Up, which flips a coin for each of your Pokémon in play, including Sneasel itself, and does 20x damage for each heads, +20 damage for the two Darkness energy needed to pay to use it. With a full bench (which is very easy to get), Sneasel can deal up to 140 damage a turn, averaging 80 when allowing for the 50% chance of each coin flip. In tandem with Sneasel having no weaknesses, no retreat cost, and nothing resisted Dark-types yet, it ran amok for months. When Modified Format (which states which sets are legal for official play) was introduced, Sneasel was specifically singled out for banning because it was too strong.
- An Ice Person: The line is part Ice-type, and they naturally learn a variety of Ice-type moves such as Ice Shard.
- Badass Armfold: In Gen VI and VII, this is Sneasel's default pose.
- Balance Buff: In its debut generation, Sneasel isn't an impressive Pokémon as Ice-type and Dark-type attacks are all classified as Special moves and its Special Attack is abysmal (and it learns no Ice-type attacks naturally until Gen III anyway). Generation IV is where it truly shines, as it not only introduces its evolution, Weavile, but they can now take advantage of its STAB thanks to the physical/special split.
- Bare-Fisted Monk: The line can learn several Fighting-type moves like Brick Break and Low Kick.
- Boss Battle: The line is Cyrus' strongest Mon in Platinum. Doubles as Recurring Boss and Climax Boss. The Recurring Boss part overlaps with Zinzolin from Black and White 2, who is fought a total of four times and has a Weavile as his strongest Mon.
- Cats Are Mean: They're also partially based on cats.
- Combat Pragmatist: Known for playing really dirty; their signature move Beat Up calls upon their trainer's whole party to gang up on their opponent.
- Cute Little Fangs: Both Sneasel and Weavile have them.
- Dark Is Not Evil: As per usual, their Dark-typing is centered around their pragmatism and stealthiness, and are not actually bad Pokemon at heart.
- Fragile Speedster: Both are very fast and can outpace most weakened foes to take them out before they can be taken out themselves. And speaking of the latter, they can't take hits, especially on the physical side.
- Glass Cannon: Both Sneasel and Weavile are extremely agile and can dish out heavy damage in return helped by their great offensive typings, but they are awful at taking hits.
- Impromptu Tracheotomy: They can learn Throat Chop as an Egg Move. It is a powerful Dark-type attack that prevents the opponent from using sound-based attacks.
- Kryptonite Is Everywhere: They both have 6 weaknesses, including a double weakness to fighting.
- Late Character Syndrome: Poor Sneasel often finds itself confined to late-game areas, such as Mt. Silver, the Giant Chasm, Mount Lanakila etc. A player who wants to use Sneasel or Weavile in the main story often faces an uphill battle in getting them to catch up to the rest of their party.
- Meaningful Name: Their names contain syllables for the words "sneaky" and "evil/vile", respectively.
- Metal Slime: In Crystal, Sneasel are relocated to Ice Path, but are very hard to find.
- Nocturnal Mooks: Mostly appear at night.
- Off-Model: For some reason, Sneasel is colored brown with cyan feathers in Gold and Silver, not even remotely matching the official art. Fixed in Crystal and other future games.
- Poisonous Person: They can learn Poison Jab through TMs, which is handy for dealing with Fairy-types.
- Powerup Letdown: Their Hidden Ability Pickpocket lets them steal enemy items if the enemy makes contact; too bad this forces them to go into battle with no item of their own, and nearly any contact move will just KO it (which also stops Pickpocket from working). Then again, considering how bad their default abilities are, they didn't lose much.
- Signature Move: The line is unusually associated with Beat Up. It's also noteworthy that Sneasel can learn it but Weavile can't.
- Simple, yet Awesome: Sneasel/Weavile are among the more effective Ice-Type Pokémon because they are one of the few that aren't designed with the Mighty Glacier stat spread Ice-Types usually get. They are fast and hard-hitting physical attackers, taking full advantage of their offensively-oriented Dark/Ice typing.
- Sugar-and-Ice Personality: Pokémon Amie/Refresh already inflicts this onto a lot of supposedly menacing Pokémon. Sneasel, however, just comes off as downright Adorkable in its failure to stay mean.
- Trademark Favorite Food: Weavile in Alola mainly eat Vulpix and Sandshrew.
- Useless Useful Spell:
- Sneasel's Inner Focus isn't very useful on a Pokémon that's extremely fast and more likely to avoid flinching by just going first most of the time (though it at least prevents usually unavoidable headstarts caused by Fake Out).
- Weavile is much too frail to make the best use of its standard ability Pressure, which doubles enemies' usage of PP, and the line's Hidden Ability Pickpocket as well as its Punishment attack are hindered by the same trait.
- Before Generation IV introduced the physical-special split, Sneasel couldn't make use of its STAB moves, since they were all special, and Sneasel's Special Attack is very poor.
- Video Game Stealing: Can have the Pickpocket ability, which allows them to steal an item when the opponent makes contact with them.
- When She Smiles: The two usually produce a devious smirk at best. Treating them right in Pokémon Amie, however, can produce some endearing smiles. Sneasel even makes a sheepish giggle.
- Wicked Weasel: The dex entries list them as exceptionally devious and vicious Pokémon. Naturally, the anime regularly depicts them as antagonist Pokémon (though not consistently).
- Wolverine Claws: They use these for moves like Slash.
- Youkai: Based on the kamaitachi, weasels that personified the bitterness of cold wind (hence the Ice-typing) by slashing people with their claws and healing the wounds so that no trace but pain was left, all in the blink of an eye (hence the high Speed and Dark-typing, as attacking someone stealthily is not fair fighting).
216: Teddiursa / Himeguma (ヒメグマ himeguma)
217: Ursaring / Ringuma (リングマ ringuma)
Teddiursa is an adorable bear cub that's often depicted as sucking on one of its paws. Naturally, it evolves into a terrifying adult bear with the appropriate muscle and brute force. Both of its normal abilities are activated when it receives a status effect, either raising its attack with Guts or raising its speed with Quick Feet. Either way, you're in big trouble when that happens. Strangely enough, it is a version exclusive, but which version depended on the language. It's in the Silver version in the Japanese games, but Gold in the North American releases. In stays in SoulSilver for the remake.
- Bears Are Bad News: Ursaring is based on these.
- Disability Superpower: Both Guts and Quick Feet work this way, boosting one stat if it's afflicted by Standard Status Effects. What's more, this line has access to Facade, which doubles its power from 70 to 140 when it has a status ailment, not to mention they gain STAB from it.
- Early Installment Character-Design Difference: The Generation 2 games (aside from Pokémon Stadium 2) depict Teddiursa having a much smaller head. Additionally, up until Pokémon Heart Gold and Soul Silver, the handheld games depict Teddiursa's fur color as being brown just like Ursaring rather than orange.
- Fire, Ice, Lightning: The line can learn all 3 elemental punches through Move Tutors.
- Hoist by His Own Petard: Attempting to weaken a Guts Ursaring by burning it is just gonna get you pummeled harder. Similarly, trying to slow down a Quick Feet Ursaring with paralysis just makes that sluggish bear not so sluggish anymore.
- Item Caddy: Teddiursa, who can have the Pickup Ability, and additionally gets Honey Gather as a Hidden Ability.
- Mama Bear: If it's female.
- Metal Slime: In the Gen II games, played straight for Teddiursa, averted for Ursaring.
- Mighty Glacier: Ursaring pretty much hits and moves like a bulldozernote . Guts take this even further, allowing an even brawnier Ursaring to decimate just about anything with its combination of STAB Facade, Close Combat, and Crunch/Play Rough.
- Misplaced Wildlife: Ursaring's Pokédex entries state it's found in forests, yet it wasn't until Diamond & Pearl that it could be found anywhere near some trees.
- Non-Elemental: Normal-type. Even better, one that relies on Disability Superpower, meaning that STAB is going to make those Facades hit that much harder.
- Oral Fixation: Teddiursa concocts its very own honey by blending together pollen and fruits, which it then soaks its paws in. The paws absorb the flavor of this honey when doing so, which is why it's always licking its paws. Apparently, every set of Teddiursa paws tastes unique.
- Powerup Letdown: After the two awesome abilities Ursaring gets normally, what kind of Hidden Ability could possibly top it? It's Unnerve, which just prevents the opponent from eating berries. Similarly, Teddiursa gets Honey Gather, a significantly worse version of Pickup that can only find one item with shoddy utility: its only use is to initiate a wild battle, which Teddiursa can already do by knowing Sweet Scent (barring Generation VII where out of battle moves are disabled). It also misses out on Pickup's battle effect of retrieving held items used by opponents, having instead no in-battle effect.
- Recurring Element: Starts the trend of adorable bear cub Pokémon that evolves into a scary-looking adult bear Pokémon.
- Ridiculously Cute Critter: Teddiursa, as the mix of a bear cub and a teddy bear would be expected to be.
- Standard Status Effects: Ursaring's two non-Hidden abilities increase one of its stats if afflicted with one of these; Quick Feet increases Speed and Guts increases Attack.
- Stock Animal Diet: They both like honey like the average bear.
218: Slugma / Magmag (マグマッグ magumaggu)
219: Magcargo / Magcargot (マグカルゴ magukarugo)
Slugma and Magcargo are gastropods that are found nowhere near any sources of water. This is due to them being made of boiling lava. Slugma must constantly be on the move because if it stops, then its body would cool down and harden. Magcargo gains a brittle shell of hardened lava that somehow grants it a high defense stat. Not that it makes too much of a difference, since it's exceedingly weak to Ground or Water attacks.
- Achilles' Heel: Magcargo takes quadruple damage from Ground- and Water-type attacks. The latter is especially likely to give it trouble as even after the Physical-Special split, Ground-type moves are predominantly physical while Water is fairly balanced if not slightly leaning towards special.
- Artistic License Physics: Magcargo's Pokédex entry claims that its internal temperature can reach up to 18,000 degrees Fahrenheit. It's a good thing Pokémon is a fantasy game, because if a Magcargo were real and actually had such a temperature, it would quickly melt through the ground like a nuclear reactor in full meltdown all the way to the water table, where it would then explode. (Due to how convection works, however, you could stand as little as 100 feet away and still be fine.)
- Balance Buff: In Generation VII, Magcargo gained a small buff in its base HP and Special Attack stats.
- Boring, but Practical: Although it's fairly rare, it is one of the best ways to hatch eggs quickly, as both of the line's abilities, Flame Body and Magma Armor, have the added benefit of halving the steps needed to hatch eggs.
- Convection Schmonvection: Magcargo's Pokédex entry states its body temperature is 18,000°Fnote , which should cause everything in the vicinity to burn. Nothing does, though you can't pet it in Pokémon-Amie.
- Developers' Foresight: Did you really think you'd be able to pet a lava slug in Pokémon-Amie?
- Dishing Out Dirt: Magcargo is part Rock-type.
- Gameplay and Story Integration: Magcargo's shell is made from cooled lava and is very fragile, as a single tap can shatter it. Its Hidden Ability is Weak Armor, which lowers Defense but increases Speed upon receiving contact.
- Gameplay and Story Segregation: A very unfortunate case that makes you question whether or not the creators were having fun with it, but Magcargo's Pokédex entries say its body is so hot that water evaporates on contact. Not only is Magcargo is not immune to Water attacks in battle, it takes quadruple (4x) Damage from them.
- Glass Cannon: Upon using Shell Smash, its offensive stats and Speed rise twice while its defenses drop. Magcargo gained the ability Weak Armor in the same Generation, which facilitates this play style even further.note
- Heal Thyself: Learns Recover naturally.
- Informed Attribute: According to the Pokédex, Magcargo is so hot that water is vaporized on contact with it. A double weakness to water attacks says otherwise.
- Kryptonite Is Everywhere: Unfortunately for it, its four weaknesses Water, Fighting, Ground, and Rock are among the most common attacking types in the franchise. The fact that it has double weaknesses to Water and Ground makes it an even more unattractive choice.
- Magma Man: They are made of magma. This means they're very difficult to pet in Pokémon-Amie, and fittingly have the ability Magma Armor, which prevents them from getting frozen.
- Mighty Glacier: Very high physical Defense and fair special stats. Speed, not really.
- Off-Model: Slugma's eyes were positioned on the flame-like extensions on its head in its Gen II sprites. In following generations, the eyes were moved down to the head proper.
- Our Monsters Are Weird: One can only imagine who came up with the idea of a gastropod made of lava.
- Similar Squad:
- In Emerald, Omega Ruby, and Alpha Sapphire, this is The Rival's answer to the Torchic line if they don't have one. Interestingly, it is the only type-substitute from Emerald to replace its counterpart (Numel) from Ruby and Sapphire in their remakes.
- For some reason, in Emerald, Maynote in her 2nd battle starts off with a Torkoal if she did not choose the Torchic line. In every battle afterwards, she replaces it with Slugma instead.
- Playing with Fire: Fire-type.
- Magcargo has always been red in its official art, but was colored mauve similarly to their current-day shiny form in Gold and Silver. This was corrected in Crystal, along with a few errors in the design of their shell.
- In Gold and Silver and Crystal, their bodies are blue when Shiny. From Pokémon Ruby and Sapphire onward, their Shiny coloration is mauve/purple.
- Standard Status Effects: Can throw burns around thanks to Flame Body, Lava Plume, Will-O-Wisp, its decent defenses, access to Recover, and the fact that it can throw around Stealth Rocks if it gets an extra turn in which to do so.
220: Swinub / Urimoo (ウリムー urimuu))
221: Piloswine / Inomoo (マグカルゴ inomuu))
473: Mamoswine / Mammoo (マンムー manmuu))
Swinub is an Ice/Ground type that's based on a boar piglet. As it matures, it loses the stripes but gains tusks that it uses to ram its opponents and gore them. It was fairly unremarkable in Gens II and III, but in Diamond and Pearl, it gained an evolution in the form of Mamoswine. Its typing is a bit of a double-edged sword, since it can hit a lot of Pokémon with super-effective attacks while being weak to a number of them as well. Mighty Glacier is an extremely appropriate trope for this Pokémon.
- Action Initiative: Swinub, and only Swinub, naturally learns Ice Shard.
- Badass Adorable: Mamoswine has beastly strength and speed. It's a pig mixed with a mammoth, for crying out loud!
- Black Bead Eyes: On the rare occasion that you get to see past Piloswine's Blinding Bangs, you might be able to catch its tiny eyes for a split second.
- Blinding Bangs: Piloswine's eyes are covered by its fur. They can sometimes be seen in the 3D games.
- Boss Battle: Piloswine is Pryce's strongest Mon during the Johto games, making it the climax of the seventh Gym battle.
- Dishing Out Dirt: Ground-type.
- Eyes Always Shut: Swinub.
- Full-Boar Action: Piloswine and Mamoswine are both tough boar-like Pokémon.
- An Ice Person: Ice-types.
- Kevlard: Its Hidden Ability is Thick Fat, which cuts its weakness to Fire and gives it an Ice resistance.
- Kryptonite Is Everywhere: Due to their typing, they have the dubious honor of being weak to all the starter types (Grass, Fire, and Water), though at least they have the potential to have Thick Fat, which alleviates that somewhat.
- Magikarp Power: Swinub is about as powerful as you'd expect a piglet to be (it's the weakest Ice-type, considering base stat total), and while Piloswine is definitely an improvement, it doesn't start to shine until it becomes Mamoswine.
- Messy Pig: They dig up their food, occasionally finding hot springs in the process.
- Mighty Glacier: Mamoswine has average speed but is very strong, though it can use Ice Shard to get the jump on unsuspecting opponents. Ice-type and Ground-type attacks also happen to be a fantastic offensive combination.
- Mix-and-Match Critters: Piloswine is half boar, half yak. Mamoswine is half boar, half woolly mammoth.
- No-Sell: Their typing makes them immune to both Sandstorm and Hail, which made them the only Pokémon without Magic Guard to be unaffected by the Acid Rain glitch, as no other Pokémon had the necessary typing in Generation IV. note
- Off-Model: Mamoswine's Gen IV backsprite only features it up to nose level and looks really squished, making it look disproportionately small compared to its actual size.
- Pokémon Speak: Swinub's cry sounds very similar to its English name.
- Power-Up Mount: In Pokémon X and Y, Mamoswine is one of the Pokémon that you can ride. It's used to get through the dense snow in Kalos Route 17.
- Retcon: Piloswine became able to evolve into Mamoswine by leveling up while knowing Ancient Power, a move it could already learn in earlier generations, if only by Breeding or Move Tutor.
- Scissors Cuts Rock: Through a long chain breeding process,note it can learn Freeze-Dry.
222: Corsola / Sunnygo (サニーゴ saniigo)
A Pokémon based on stag coral. It's known to have great regenerative powers: unlike real coral, which takes decades to grow, Corsola's broken horns can regrow in a single night. However, they need clean water in order to do this; otherwise it gets sickly and dies. It appears to have a plucky nature (one of its abilities is Hustle), but it's mostly defensive according to its stats. Just beware of Grass attacks.
- Achilles' Heel: Takes quadruple damage from Grass-type attacks.
- Animal Jingoism: Corsola is the natural prey of the crown-of-thorns starfish Mareanie and Toxapex, whose real-life counterparts have a huge appetite for coral.
- Awesome, but Impractical: The best attack it has is a Hustle-boosted Head Smash. With a Choice Band held, Corsola can potentially OHKO Dragonite through Multiscale. Unfortunately, not only is Corsola not likely to survive long after taking the recoil from even one successful hit, the attack's accuracy is so terrible, Corsola is most likely going to get knocked out while in the process of trying to get the attack to connect.
- Balance Buff: In Generation VII, Corsola's defenses and HP were buffed by ten points each, letting it fulfill its role as a Stone Wall better.
- Confusion Fu: Corsola has a massive movepool. It has loads of good attacks, it has lots of helpful Status Buffs, and it has several Healing Factor and Heal Thyself moves in Ingrain, Aqua Ring, Recover, Refresh, and its Regenerator and Natural Cure abilities.
- Dishing Out Dirt: Rock-type based off of coral.
- From Bad to Worse: In Sun & Moon, wild Corsola try to get other Corsola to help. However, sometimes it accidentally gets the attention of a Mareanie, which eats Corsola. Mareanie's response is to attack its prey.
- Gemstone Assault: Corsola is notable in that it's one of the few Pokémon capable of learning Power Gem that lack any crystalline structure on their bodies. Coral itself is used in jewelry, so it there's some sense to Corsola learning the move.
- Green Thumb: Can learn Ingrain and Nature Power, moves that are normally exclusive to grass-types. Considering its weakness, this is rather ironic. It does, however, make sense for a coral.
- Healing Factor:
- Gained Regenerator as a Hidden Ability. It also had the Natural Cure ability before this.
- It can use Ingrain and Aqua Ring for this.
- Heal Thyself: Learns Recover and Refresh naturally.
- Impossibly Delicious Food: To its predators Mareanie and Toxapex.Mareanie's Moon Entry: The coral that grows on Corsolas head is as good as a five-star banquet to this Pokémon.
- Making a Splash: Water-type.
- Mundane Utility:
- Corsola is valuable for breeding purposes, as it can learn many useful moves that can be passed down to other Pokémon of its Egg Groups, like Recover, Rock Blast, and Mirror Coat.
- In-universe, there are some people who build their houses on top of Corsola colonies. How this is accomplished or how the Corsola feel about this isn't explained.
- Pink Means Feminine: Corsola is decorated with pink branches, and three quarters of the time they'll be female.
- Ridiculously Cute Critter: Coral isn't considered cute (it's usually treated more as "scenery" than as an entity of sorts), but Corsola manages to be adorable due to being pink, having a cute face, and a really adorable cry.
- Spam Attack: Can learn Rock Blast, Icicle Spear, and the very rare Spike Cannon.
- Status Buff: It can learn quite a few good ones. Amnesia, Barrier, Curse, Calm Mind, Iron Defense, and Rock Polish can easily be added to its moveset. It can also be bred to have Mist, which protects its stats from being lowered.
- Stone Wall: Evidently, the intent behind Corsola. Unfortunately, even its Defense and Special Defense are slightly above average at best, and its other stats (including HP) are subpar. Its HP and both defenses were buffed in Gen VII, helping out in this regard.
- Water Is Blue: Shiny Corsola have a bright blue coloration and happen to be partial Water-types.
223: Remoraid / Teppouo (テッポウオ teppouo)
224: Octillery / Okutank (オクタン okutan)
Remoraid and Octillery are water types that are well-known for being related by evolution despite being very dissimilar to one another. However, they're also well-known for shooting things. Remoraid is a remora that vaguely looks like a gun while Octillery is an octopus that vaguely looks like an artillery cannon. Remoraid is well-known for hanging around groups of Mantine, who allow them to stay by them and eat their scraps. It's more symbiotic than it sounds, because in return, Remoraid's presence allows the other's baby form, Mantyke, to evolve.
- The Artifact: Octillery's Japanese name includes the word "tank", even though it resembles a cannon. The Spaceworld 1997 build of Pocket Monsters 2 shows that Octillery initially looked much more like a tank, with a hull and helmet-like armor protecting its turret.
- Beam Spam: Their key gimmick is that they focus on projectile and attacks with "beam" in them, and it learns all of the latter save for SolarBeam and Secret Arts. Take Octillery, for example Gunk Shot, Bullet Seed, Rock Blast, Ice Beam, Signal Beam, Hydro Pump, Energy Ball...
- Bodyguarding a Badass: As a part of their symbiotic relationship, Remoraids will rush to the defense of their Mantine partner if it is ever attacked, even though Mantines are capable fighters on their own.
- Confusion Fu: Octillery has a surprisingly wide movepool. The only types it can't learn a damaging move for are Ghost, Dragon, Fighting, and Fairy as of Generation VI. Plus, it has the stats, physical and special, to leave a fair mark no matter what it's using against you.
- Critical Hit Class: Can use Focus Energy and wield a Scope Lens to ensure all of their attacks are critical hits, has the Sniper ability to boost the power of crits, and has Bullet Seed and Rock Blast to give you 2-5 chances to crit. If you just want to see "Critical hit!" on your screen as many times as possible, the Remoraid line has you covered.
- Everything's Squishier with Cephalopods: Octillery is... well, guess. Averted with Remoraid.
- Glass Cannon: Respectable Attack and Special Attack and a versatile moveset, pathetic Speed and average-to-below-average defenses.
- An Ice Person: While most Water-types get Ice-type attacks, Octillery and Remoraid are notable for learning Ice Beam and Aurora Beam naturally instead of just through TMs or Move Tutors.
- Luck-Based Mission: They get Moody as their hidden ability. If you're lucky, after a couple of turns, you'll get something that hits hard from either attack stat whilst either taking hits like a boss or just plain avoiding them.
- Magic Knight: Octillery's offensive stats are both equal and above-average.
- Making a Splash: Water-type.
- Mythology Gag: Remoraid highly resembles the Gunfish enemy from Game Freak's earlier game Pulseman.
- Playing with Fire: One of the very few Water-type lines able to learn Flamethrower and Fire Blast.
- Psychic Powers: Both Remoraid and Octillery can learn Psybeam and Psychic.
- The Red Baron: Remoraid are known as "the sniper of the seas".
- Required Party Member: For Mantyke to evolve, it needs to level up while a Remoraid is in the party.
- Secret Art: Octazooka, which is exclusive to Octillery via leveling up. It's worth noting that the Japanese name of the attacknote takes it a step further by actually being named after Octillery itself.
- Those Two Guys: Remoraid and Mantine are seen together often, primarily in the latter's sprites in earlier games.
- Viewers Are Geniuses: As opposed to the common "Pokémon evolves into bigger, adult version" style of evolution, the developers decided to base Remoraid on a gun and Octillery on a cannon. They thought players would understand, but apparently this failed, because to this day there are message board posts asking why a fish evolves into an octopus. Their rarity in their debut generation (and unavailability in Crystal) does not help in the slightest. The connection becomes clearer when you realize that Remoraid is based on an Archerfish and that both Archerfish and Octopi use water jets. Additionally, both remoras and octopi are aquatic animals with suction pads.
225: Delibird (デリバード deribaado)
An Ice/Flying-type that's a cross between a penguin and the popular Western depiction of Santa Claus as a jolly old fat man in a red and white suit who delivers presents to good boys and girls and coal to bad boys and girls. It's talented at delivering presents in its tail, which looks like the jolly old elf's bag. What it isn't talented in is battling. The only attack that it learns by leveling is Present, a move exclusive to it that does random amounts of damage or even heals the target. The only redeeming quality it might have is that it can have Hustle (an ability that boosts damage but lowers accuracy) and can be taught Aerial Ace (a move that never misses and gets a same type attack bonus), but that's only one pro it has agains many cons. It's only found in Silver and its remake (Gold players get Gligar instead).
- Adaptational Badass: While the game version is a joke, the one in the anime, used by Team Rocket's debt collector, is rather strong, acting as a reliable enforcer. (Of course, outfighting James and Jesse isn't that hard.)
- Bag of Holding: Its tail is actually a bag, which it's shown to store items like letters and Presents in.
- Balance Buff: A downplayed variation. As of Generation VII, it can learn Drill Peck via level up, finally giving it a more reliable STAB attack to use.
- Blow You Away: Flying-type based off a penguin. Unlike real penguins, it can fly.
- Confusion Fu: Despite only learning Present from leveling up, Delibird has a surprisingly diverse movepool from Move Tutors, TMs, and Breeding, with offensive options such as Brick Break, Gunk Shot, and Seed Bomb as well as support options such as Rapid Spin and Spikes, letting Delibird potentially play a variety of roles. Unfortunately, Delibird's base stats are too poor to let it perform any of these roles particularly well.
- Critical Failure: Its signature move, Present, has a small chance to heal the target.
- Department of Redundancy Department: It has access to two abilities which both prevent it from being put to sleep (regular ability Vital Spirit and hidden ability Insomnia).
- Everything's Better with Penguins: Flying Santa Claus penguins, while we are at it. It is based on the original Northern penguins, the auks, which can fly.
- Flying Flightless Bird: Even though it is essentially a penguin (a bird that can't fly), Delibird is able to learn Fly.
- Flying Postman: True to its name, Delibird delivers gifts in its bag-like tail. Occasionally it is employed by people for this task.
- Good Samaritan: Some versions of the Pokédex say it shares its food with travelers lost in the wilderness.
- Healing Shiv: Its Signature Move, Present, has a 20% chance to heal the target for 25% of their total HP instead of dealing damage.
- An Ice Person: An Ice-type based on a penguin.
- Joke Character: Its stats are horrible, it only learns two attacks by level-up (and one of those attacks can even heal opponents), two of its abilities do the exact same thing, and it can be bred to have a move that does literally nothing.
- Making a Splash:
- Despite not being Water-type, this Pokémon is in the Water 1 Egg Group. Justified, as it is based on a penguin.
- It can learn Rain Dance via TM and Water Pulse via Move Tutors.
- Powerup Letdown: Its Hidden Ability is Insomnia, which prevents Sleep. Delibird already had the Vital Spirit ability, which does the exact same thing. Then again, since Delibird can't sleep, how could it dream of something better?
- Punny Name: Combination of delivery and bird.
- Randomized Damage Attack: Present randomly has a Power of 40, 80, or 120 when used.
- Rummage Fail: Implied to happen when its attempts to use Present heals the target instead of damaging them.
- Santa Claus: So obviously based on the modern image of St. Nick, it's a little painful.
- Scissors Cuts Rock: Can learn the Ice-type move Freeze-Dry through breeding, which deals super-effective damage to Water-types.
- Secret Art: Delibird is the only Pokémon that learns Present via level-up.
- Signature Move: Present was the only move it learns by level-up.
- Spin to Deflect Stuff: Can be bred to have the move Rapid Spin, which removes certain effects from the user's side of the field like entry hazards when used. While it's immune to 3 of the entry hazards, it loses half of its health to the last one (Stealth Rock) when it switches in, so watch out! (Or just use a Pokémon that isn't a complete waste of space.)
- Taking You with Me: One of its Egg Moves is Destiny Bond, which will cause the opponent to faint if they knock out the user before they move again.
- Throw Down the Bomblet: Present is technically this, as the move is always depicted a dealing damage by exploding on contact and it's pulled out of Delibird's tail. At least, when it doesn't turn out to heal the opponent.
- Trap Master: Can be bred to know Spikes, an entry hazard that deals a set amount of damage to Pokémon that switch in.
458: Mantyke / Tamanta (タマンタ tamanta)
226: Mantine / Mantain (マンタイン mantain)
Mantine is a Pokémon based on a manta ray that uses its wing-like fins to leap out of the ocean. Its Special Defense stat is quite high, but its typing leaves it open to Electric-type moves, which undermines its ability as a special wall. It's also the heaviest Johto Pokémon and received a baby in Mantyke. It has a pattern of a smiling face on its back. It's exclusive to the Gold and HeartGold versions. In Pokémon Ultra Sun and Ultra Moon, Mantine appears as a ride Pokémon that allows you to surf between the islands of Alola.
- Achilles' Heel: Both of them take quadruple damage from electric attacks.
- Balance Buff: In Generation VII, Mantine's base HP was boosted by 20 points, and it gained the move Roost. This drastically helped with its role as a Stone Wall.
- Blow You Away: Flying-type.
- Confusion Fu: A light example, but it learns some rather odd moves, including knowing Bullet Seed and Signal Beam naturally (though only through the Move Relearner, likely because it's Remoraid rather than Mantyke that can learn them), and being able to learn Seed Bomb and Gunk Shot via Move Tutor (again, because Remoraid can learn them).
- Foil: To Skarmory. Both are rather stocky, rare, and difficult to capture Flying-types and version exclusives, and one treads the sea while the other remains terrestrial or airborne. Even their stats are inverted aside from their HP and Speed stats, at least until Generation VII; Mantine was given a 20-point HP boost, but Skarmory wasn't.
- Flying Seafood Special: Flying manta rays.
- Gameplay and Story Integration:
- Unlike Slowpoke, who doesn't actually need a Shellder to evolve, Mantyke needs a Remoraid in the party to evolve into Mantine.
- A number of moves that are in Mantine's movepool but not Mantyke's (via move relearner or move tutor) are part of Remoraid's movepool.
- Gentle Giant: Both Mantyke and Mantine are rather friendly, and the latter is completely fine with schools of Remoraid following it about and snacking on their leftover meals. Mantyke is also the largest baby Pokémon.
- Healing Factor: Naturally learns Aqua Ring, and Water Absorb can count as this.
- Heal Thyself: Can learn Roost as of Generation VII.
- Informed Attribute: Mantyke's back pattern is supposed to vary depending on region, but it doesn't.
- Making a Splash: Water-type based on a manta ray.
- Power-Up Mount: In Pokémon Ultra Sun and Ultra Moon, Mantine can be used to surf between the islands of Alola and can even be used to do all kinds of tricks in a surfing mini-game.
- Ridiculously Cute Critter: Mantyke. It's even got a smiley face pattern on its back.
- Stone Wall: Mantine has a ridiculously high Special Defense stat, at 140. But the rest of its stats are pretty average at best. Additionally, it has several nice Status moves to support it and its teammates.
- Those Two Guys: With Remoraid. They tend to cling to Mantine as they feed on their leftovers, and Mantyke needs to be with one if it wants to evolve.
227: Skarmory / Airmd (エアームド eaamudo)
A steel crane (not the machine used in construction, but the bird). After nesting in briars, its skin gets scratched so much that it eventually hardens in metal armor that encases its body. The combination of its typing, Steel/Flying, which leaves it with only two special-based weaknesses, and its very high defense stat means that makes for an excellent wall that can shrug off most physical attacks like it was nothing. It's the version counterpart to Mantine, found in Silver and SoulSilver.
- Balance Buff: In Generation IV, it can learn Roost for being a bird, giving it a recovery move that isn't Rest.
- Blow You Away: Flying-type.
- Caltrops: Has access to Spikes.
- Crafted From Animals: Skarmory's Crystal and Sun Pokédex entries mention that in the past people used to use their feathers as swords.
- Discard and Draw: Its Hidden Ability is Weak Armor, which gives it a Speed boost with every contact strike it takes, at the cost of losing some Defense as well.
- Divergent Character Evolution: Originally a version exclusive with Mantine, but it reappeared in Hoenn and remained a one-stage line while Mantine gained a baby form in Generation IV.
- Extra-ore-dinary: Steel-type.
- Foil: To the Mantine line. Both were rare and hard-to-catch version exclusives in their debut games, being Stone Wall Flying-types that resided in opposite parts of Johto and in contrasting environments.
- Giant Flyer: Over 5 feet/1.5 meters tall.
- Heal Thyself: Learns Roost.
- Informed Flaw: Its Sun & Moon Pokédex entries state it has a severe weakness to water, which makes it rust badly. This isn't a problem for Skarmory in gameplay, since neither of its types are vulnerable to Water-type attacks. That said, Water-types do resist Steel-type moves.
- Kidnapping Bird of Prey: Skarmory has the distinct honor of kidnapping the most characters in the anime (apart from Team Rocket's Meowth).
- Last Chance Hit Point: Its Sturdy Ability allows it to survive any attack with 1 HP, provided it was at full health.
- Mighty Glacier: Can be bred to know Curse, which boosts its Attack and Defense, at the cost of making it even slower. It can also have Sturdy to prevent it from being OHKO'd.
- Off-Model: Its Gold and Silver sprites have the inside of its wings being entirely grey like the rest of its body. Fixed in Crystal and all later games. Like many Pokémon in X and Y who fly in their idle animations, they kind of just awkwardly float without flapping their wings.
- Razor Wind: Naturally learns Air Cutter and Air Slash.
- Razor Wings: As such with Steel Wing. Its feathers are also sharp enough to be used as swords and knives.
- Secret Art: Until Generation VI introduced the Fletchling line, Skarmory was the only Pokémon to learn Steel Wing naturally. When Steel Wing briefly lost its TM status in Generation V, Skarmory became the only Pokémon to learn it at all outside of breeding.
- Signature Move: Most commonly associated with, and also naturally learns, Steel Wing.
- Stone Wall: One of the premier examples. Its 140 Defense lets Skarmory easily take most physical attacks before healing them off with Roost, and it has all the right moves to make sure it can stay on the battlefield as long as possible while frustrating the enemy with indirect damage.
- Toothy Bird: Skarmory has sharp teeth on its lower jaw.
- Switch-Out Move: Can learn Roar and Whirlwind, which are especially useful considering it can also learn Spikes and Stealth Rock.
- Trap Master: Naturally learns Spikes, and can be bred to know Stealth Rock.
228: Houndour / Delvil (デルビル derubiru)
229: Houndoom / Hellgar (ヘルガー herugaa)
These devilish dog Pokémon are, appropriately enough, Dark/Fire types with great special attack and decent speed, attack, and special defense. However, by the time they're available to catch, you may have a number of useful Fire and Dark types at your disposal already. But don't let that stop you from using it. This Pokémon is partally based on the Doberman. In X and Y, it gained a Mega Evolution. Both of its defenses, special attack, and speed are increased with the Mega Evolution. Its nails also turn red from the increased firepower it carries.
- Animal Talk: Subverted. They communicate using barks that humans and even other Pokémon species can't understand.
- Achey Scars: The pain from the burns this Pokémon inflicts never goes away. Supposedly.
- Asskicking Equals Authority: They choose their leader by fighting among themselves.
- Body Horror: According to their Ultra Sun Pokédex entry, Mega Houndoom's claws and the tip of its tail are melting from the intense energy in it, causing Houndoom incredible pain.
- Boss Battle: Houndoom, being Karen's, the final Elite Four of Johto, strongest Mon.
- Canis Major: Mega Houndoom stands six feet three inches (1.9 meters) tall. That's as tall as Arcanine! note
- Cast from Hit Points: Its Mega Evolution has the Solar Power ability, boosting its Special Attack at the cost of damaging it each turn in intense sunlight.
- Casting a Shadow: Can learn Dark Pulse, which goes great with its special attack. Before Generation IV, it was one of the few Dark-types that could reliably use its specially-based STAB.
- Dark Is Not Evil: Like real wolves, they tend to get portrayed in a positive light, though a few villainous teams will give them to either their Mooks or higher-ranking members.
- Doomy Dooms of Doom: It's called Houndoom and it's a hell dog (its original Japanese name even says so outright).
- Evil Counterpart: To the Growlithe line. Both are Fire-type dogs who evolve once, have one ability that frightens their opponents in some manner (Intimidate for Growlithe, Unnerve for Houndour) and Flash Fire as another, with Houndoom also possessing the Dark-type to contrast Arcanine's heroic nature.
- Evil Smells Bad: Well, Dark-type in this case, as opposed to actually "evil" per say. The fire is caused by toxins burning in its body, making their flames smell terrible.
- Pokémon X and Y sets them up as foils to the Manectric line. Both of them are canine Glass Cannons/Fragile Speedsters who evolve once, are version exclusives (Houndour is exclusive to X and Ultra Sun while Electrike is exclusive to Y and Ultra Moon), and have Mega Evolutions that turn them into more powerful Glass Cannons/Fragile Speedsters.
- And before that, in Pokémon Diamond and Pearl and Pokémon Black and White, they were foils for Poochyena and Mightyena, both being two-stage canine-like Dark Pokémon. In Diamond and Pearl, Mightyena and Houndoom can be found in Routes 214 and 215 by using a Poké Radar (Mightyena in Diamond, Houndoom in Pearl). In Black and White, Houndour and Poochyena can be found in Route 9 during its Pokémon outbreak (Houndour in Black, Poochyena in White). This foil isn't as prominent because the Poké Radar and Outbreaks are available after getting the National Pokédex.
- Glass Cannon: It has a hell of a high Special Attack and pretty good Speed and Attack, but its Defense is atrocious and its Special Defense isn't much better. Its Mega Evolution boosts its Defenses to 90/90, along with further boosts to Speed and Special Attack, making it more of a Lightning Bruiser.
- The Grim Reaper: Long ago, people imagined its eerie howls to be the call of the Grim Reaper.
- "The pain from the flames it breathes is said to never quite go away." Though this doesn't stop you from healing any burns they might inflict to your team.
- Naturally learns "Inferno", called "Purgatory" in the original language, which always leaves a burn.
- Hellhound: Possibly based on Cerberus, the three-headed hound of Hades mentioned in Greek mythology (even though Houndour and Houndoom have one head). Mega Houndoom takes it even further by actually looking like the type of canine creature that would be featured in artistic and pop culture depictions of Hell.
- Late Character Syndrome: In Pokémon Gold and Silver and their remakes, the line is only found in Kanto, which can only be accessed by defeating the Elite Four. If one wants to use a Houndoom on their team, it'll have some serious catching up to do with how high-leveled the rest of the team is.
- Names to Run Away from Really Fast: Houndoom (its Japanese names, Delvil and Hellgar, aren't exactly friendly names either).
- Nocturnal Mooks: Mostly appear at night.
- Non-Standard Character Design: The designs, especially Mega Houndoom, are noticeably more demonic-looking than most other Pokémon.
- Off-Model: Houndoom's Gold and Silver sprites have really odd proportions, with both sprites giving it a relatively huge head, and their coloration is off. Its backsprites also have a larger number of white "ribs" around the neck and body than seen in later gens. Both of these were fixed in Crystal, where it gained completely different sprites entirely instead of a simple recolor.
- Our Demons Are Different: These are fire dogs.
- Playing with Fire: Fire-types that might be based off of Hellhounds.
- Poor, Predictable Rock: Outside of their Fire/Dark STAB attacks, their offensive movepool is extremely limited.
- The Power of the Sun: Gets Solar Power, which gives it a 50% boost to Special Attack at the cost of 1/8 of its HP each turn. Houndoom is also one of the earliest Fire-type Pokémon to be able to learn Solar Beam, as early as its debut generation.
- Red Eyes, Take Warning: Rather fitting for a hellhound.
- Skeletons in the Coat Closet: Houndour and Houndoom have white protrusions(?) on their bodies that resemble bones, specifically ribs and skulls.
- Super Mode: Gained a Mega Evolution in X and Y.
- Undying Loyalty: A captured Houndour is utterly faithful to its trainer.
- The Unintelligible: To anyone but their own kind. Unlike most Pokémon, they speak a language only they can understand.
231: Phanpy / Gomazou (ゴマゾウ gomazou)
232: Donphan / Donfan (ドンファン donfan)
An adorable blue baby elephant that evolves into a not-so-adorable adult elephant mixed with a tire. Donphan's special talent is rolling around at high speeds, so it's not surprising that its trunk and back are covered with thick skin that resembles a car tire. Its attack and defense are very high, but its special stats are very bad. It's the version counterpart to Teddiursa and Ursaring (and switched games with them in certain international releases).
- Action Initiative: Can be bred with Ice Shard, for some reason.
- Animals Not to Scale: Donphan is about the size of an extinct dwarf elephant.
- Astonishingly Appropriate Appearance: Donphan's armor is basically a tire.
- Cast from Hit Points: Phanpy can learn Take Down and Double-Edge, and can also be bred to know Head Smash.
- Dishing Out Dirt: Ground-type.
- Does Not Know His Own Strength: Phanpy swings its trunk with a lot of force, so what it thinks might be a playful and loving nudge might mean a trip through the air and into the ER for its trainer.
- Early-Bird Cameo: In the opening credits of Pokémon: The First Movie, Ash battles a Trainer who uses a Donphan.
- Everything's Better with Spinning: They can learn Rapid Spin, and if anything, these guys are well known for their affinity with Rollout. Donphan tend to move around this way, hence the tire-like armor.
- Honorable Elephant: Kind of on the small side for an elephant, though.
- Item Caddy: Phanpy, thanks to the Pickup ability. They're also known to carry Passho Berries in the wild to help protect them from Water-type attacks.
- Last Chance Hit Point: Has Sturdy as its ability, which lets it survive a lethal attack from full health with 1 HP remaining.
- Magically Inept Fighter: High HP, tanks Physical hits and dishes out Physical damage with the best Ground-types, but has very poor Special Attack.
- Metal Slime: Zig-Zagged in the Gen II games; Phanpy is a rare encouter outside Blackthorn City and has a tendency to flee, while Donphan is a slightly less rare one in the same location and much more common near Victory Road and Mt. Silver.
- Mighty Glacier: Donphan has high HP with high Defense and it can hit pretty hard. But it's pretty slow and its Special Defense is quite low, though its Sturdy ability helps offset this.
- One-Hit KO: Can be bred with Fissure.
- Pint-Sized Powerhouse: Phanpy is known to be quite strong despite its small size. It's capable of supporting an adult human on its back, can accidentally cause damage just by playfully swinging its snout, and even an affectionate snout-bump can send you flying. Appropriately enough, Phanpy can get Play Rough as an egg move.
- Ridiculously Cute Critter: Just look at Phanpy! It's a tiny blue baby elephant. It learns Charm at the same level that Donphan learns Scary Face.
- Signature Move: These Pokémon are the most well-known Rollout users. Due to Donphan's appearance in Pokémon: The First Movie, it's also the first Pokémon shown to have the move.
- Vocal Evolution: Donphan's updated Generation VI cry sounds like a real elephant.
234: Stantler / Odoshishi (オドシシ odoshishi)
Stantler is a Pokémon based on a stag or reindeer. Its most famous features are its antlers that vaguely resemble eyes, said to each contain a miniature portal to another dimension. Many of the moves it can learn involve the antlers, ranging from threatening its opponents, confusing them, putting them to sleep, using Psychic attacks, to merely charging with them. Whether this makes it useful remains to be seen, though.
- Fragile Speedster: Its Speed ties for being its second-highest stat.
- Glass Cannon: Its Attack and Special Attack are its two highest stats, and it has several attacks of various types across both the Physical and Special spectrums it can use with almost equal effectiveness.
- Hypnotic Eyes: It has hypnotic eye-like structures in its antlers. Their Crystal Pokédex entry states that these can be ground into soporific medicine.
- Item Caddy: In a roundabout way. It has the ability Frisk, which it can use to identify when an opposing Pokémon is holding an item, and can learn the move Thief to steal those items.
- The Marvelous Deer: One capable of creating illusions.
- Master of Illusion: Its antlers are said to create a strange space where reality is disturbed. In-game, it has access to several Psychic moves, such as Hypnosis. Oddly, it's not an actual Psychic-type.
- Nocturnal Mooks: Mostly found at night.
- Non-Elemental: Normal-type.
- Off-Model: Stantler's nose was blue in its sprites until HeartGold/SoulSilver got it right.
- Psychic Powers: Has several Psychic moves available to it, quite a few of them learned naturally.
235: Smeargle / Doble (ドーブル dohburu)
Here is a strange dog Pokémon. It has a seemingly boring appearance and can only learn a single move naturally. That said, it uses that one move to learn almost every move in the gamenote . The one thing holding Smeargle back is its very low stats, most likely to balance out its tremendous movepool.
- Art Initiates Life: Most likely how it uses all the moves it Sketches.
- Awesomeness by Analysis: That bipedal beatnik-artist-beagle of a joke Pokémon is the same one that can learn every attack (save Struggle and Chatter, and while it can learn Hoopa Unbound's Hyperspace Fury and Darkrai's Dark Void, it can't use them) in the game. What does that mean to you? It means that it can copy and use the signature attacks of the Legendaries. It's like having Ditto, Mew (with Transform), or a Clefairy or Clefable with Metronome, all in one convenient package.
- Body Paint: When it comes of age, its friends plant a footprint on its back.
- Competitive Balance: Able to learn almost every move in the game, but shackled by an abysmal 250 Base Stat Total, so it's limited to being a Support Party Member.
- Confusion Fu: Since it can learn any move and has even stats, Smeargle can run just about anything. It also has access to the ability Moody, which randomly raises a stat by two stages and lowers another random stat by one; while even with maxed-out attack and defenses, Smeargle's not likely to be an offensive powerhouse, it can also get evasion boosts, which can make the chances of actually landing a hit on it vanishingly small.
- Depending on the Artist: When it was first introduced, it was implied that the paint that Smeargle's tail produces varies in color depending on the individual or even its current mood. Its Gen II sprite depicted brown as the regular form and green as the shiny form while its debut episode in the anime depicts red, blue, and yellow. Nowadays, Smeargle is depicted with green paint in its regular form and red in its shiny form.
- Jack of All Trades: In the technical sense, it outperforms Mew at this trope, since it can learn almost any move, not just those teachable. It's unable to use Hyperspace Fury and Dark Void starting in Generation 7, though.
- Lethal Joke Character:
- Its stats might be terrible, but its ability to use almost any move makes it a usable support Pokémon.
- It can dominate Contests in Ruby and Sapphire, Diamond and Pearl, and Omega Ruby and Alpha Sapphire thanks to its endless movepool and its horrible stats not mattering in the game mode.
- Master of None: Its stats are noticeably lackluster, even compared to unevolved Pokémon. The exception is its 75 Speed, which isn't good enough to even put it in Fragile Speedster territory.
- Mundane Utility:
- Being able to learn any move in the game makes Smeargle very useful for breeding (at least within the Field egg group, the one Smeargle belongs to). After all, why bother going through a long, convoluted breeding chain to get that egg move when you can just Sketch it onto Smeargle and breed once?
- As of Generation VII, this is now mandatory to give certain moves to certain Pokémon (like Psychic Fangs on Lillipup and, in Ultra Sun and Ultra Moon, Sacred Sword on Oshawott). Most of the time, this is little more than an Easter Egg, but there are some instances of it facilitating a competitively viable moveset.
- Its inclusion in Generation VII made it perfect for the new SOS encounter mechanic.Details
- Non Standard Skill Learning: Smeargle is the only Pokémon who can permanently learn attacks via Sketch. Everyone else has to level up to learn new moves or use a TM, HM, or move tutor. (Notably, Smeargle can't use these methods.)
- Obvious Rule Patch: Smeargle became so notorious for using the move Dark Void in official tournaments note that Dark Void's mechanics were changed in Generation VII to automatically fail if used by any Pokémon other than Darkrai (along with an enormous accuracy nerf), as Dark Void was meant to be Purposefully Overpowered due to being a Mythical Pokémon not allowed in any official tournaments. Even before the nerf, Smeargle was banned from using Dark Void specifically, just because it was that overpowering.
- Petting Zoo Person: Smeargle is a humanoid beagle, not unlike Snoopy from the Peanuts comic strips.
- Power Copying: Sketch lets them permanently copy the last move the target used.
- Ridiculously Cute Critter: It doesn't seem like it at first, but Smeargle is used a bit in Pokémon products that is geared towards the youngest of Pokémon demographics, specifically Pokémon Playhouse and Monpoke.
- Secret Art: The only Pokémon that knows Sketch, which copies the last move used by the target.
- Support Party Member: Its downright low stats shoehorn it into a support role. At least you can pull off any move combination you want. One of its greatest strengths is being able to use the 100% accuracy sleep inducer Spore, otherwise restricted to only four evolution lines of Grass Pokémon. Typically, a Smeargle will be used to put an opponent to sleep, then either set up entry hazards or Baton Pass a powerful buff like Belly Drum or Tail Glow into a sweeper. In Double battles, it's also great at using any form of redirection move like Follow Me or protection moves like Wide Guard and Crafty Shield, frequently not even having a single attack.
- Useless Useful Spell:
- Any damaging move it uses will barely tickle targets unless they're frail and have a double weakness being exploited.
- One of its abilities is Technician, which gives a 50% damage bonus to attacks with 60 Power or less. As previously stated, Smeargle is far too weak to take advantage of this.
- Weak, but Skilled: Hilariously low stats that make some baby Pokémon look threatening in comparison, but can run literally any moveset you like.
243: Raikou (ライコウ raikou)
244: Entei (エンテイ entei)
245: Suicune (スイクン suikun)
A trio of Legendary Pokémon based on mythical beasts with characteristics of felines and canines. Once nameless Pokémon that lost their lives in the fire that destroyed the Brass Tower, they were resurrected into their current forms by Ho-Oh. Their elements correspond to the circumstances of the incident; Raikou is a saber-toothed tiger bulldog raiju, representing the lightning that struck the tower, Entei is a either a Chinese guardian lion or a chow, embodiment of the fire that brought the tower down, and Suicune is a cheetah- or wolf-like qilin which corresponds to the rain that quenched the fire. They are the first of many, many Pokémon that will flee on sight, which is really annoying. Special measures must be taken to ensure their capture. Suicune is the mascot of Pokémon Crystal.
- Action Initiative: They all got the move Extreme Speed, a powerful attack that lets the user go before opponents, from a special distribution during Generation IV.
- The Artifact: Suicune was made the mascot of Crystal and a non-optional encounter, so its moveset was changed to be a more dangerous enemy. These changes persisted into later generations, making Suicune the only member of the trio to not learn Roar naturally, and giving it BubbleBeam at lower levels while Raikou and Entei are stuck with the weaker ThunderShock and Ember.
- Ascended Extra: Unlike future generations that had a secret third version mascot Legendary built in (Rayquaza, Giratina, Kyurem, Zygarde, Necrozma), Ho-Oh and Lugia were truly a duo. As such, for the third version, the creators took Suicune and gave it more importance than its two counterparts. This extends to Pokémon HeartGold and SoulSilver (where it retains its subplot, though it isn't fought until Kanto) and Pokémon Ultra Sun and Ultra Moon (where Raikou and Entei need to be with the player before it can be found).
- Back from the Dead: According to their backstory, they were revived by Ho-Oh long before the events of Gold and Silver.
- Blow You Away: Suicune is associated with wind as much as Water, although it learns very few Flying attacks.
- Breakout Character: Suicune is now one of the fan favorites of Generation II, and is most likely to be included in side games out of the three Legendary Beasts. Not to mention it's the mascot of Crystal.
- Came Back Strong: According to legend, they were once three ordinary Pokémonnote that died in the burning of the Brass Tower and were consequently revived as their current Legendary forms by Ho-Oh.
- Canis Major: They have traits of felines and canines (especially Raikou with its resemblance to a saber-tooth tiger) and are large enough to be ridden.
- Cartoon Creature: They're based off of creatures of Japanese/Chinese folklore. Raikou is based on the Raiju, a thunder-beast that has been portrayed as several different animals, including a wolf, tiger, monkey, and even a weasel. Suicune is based on the Kirin, a chimera-like creature that was said to purify the land around it (though it looks nothing like said animal). Entei is based on the Shisa, a lion-dog hybrid creature of Okinawa folklore.
- The Corruption: All of them were Shadow Pokémon in Pokémon Colosseum.
- Dramatic Wind: Suicune always has wind circulating around it to make its mane and tail-ribbons billow. It never seems to stop blowing, and Suicune admittedly would not be as impressive if that mane just sagged down without any wind.
- Dummied Out: They were given Hidden Abilities from Black and White onward, but up until the Virtual Console releases of the Generation II games, there was no way to obtain them legitimately. Even so, Sun and Moon changed them to Inner Focus from Volt Absorb, Flash Fire, and Water Absorb.
- Elemental Absorption: Prior to Gen VII, they had Water Absorb, Flash Fire, and Volt Absorb for their Hidden Abilities (not that they could be legitimately obtained) now, they all share Inner Focus instead.
- Final Boss: Entei is the final fight in the first Pokémon Ranger.
- Fiery Lion: Entei, the Fire-type of the trio, is partly based off of a Chinese guardian lion.
- Fire, Ice, Lightning: Entei is the Fire, Suicune is the Water variant who also learns Ice-type moves, and Raikou is the Lighting.
- "Get Back Here!" Boss: When they appear in the overworld in Gold and Silver, FireRed and LeafGreen, and HeartGold and SoulSilver, they'll quickly jump from one random location in the wild to another every time you enter a new area. They can be drawn out by spamming Repels (which do not stave off extremely strong Pokémon) and repeatedly entering and exiting an area where wild Pokémon can appear. Once you encounter one, they will try to run from you at every opportunity, even if put to sleep (apparently masters of sleepwalking er, sleeprunning), and even if you completely froze them in solid ice.
- Kirin: Suicune is arguably based off of the kirin, chiefly due to its flowing cloudlike make, the large, crystalline, backwards-pointing horn on its forehead, its ability to Walk on Water, and its nature as a pure and elusive being that avoids contact with humans.
- Late Character Syndrome: They're some of the few Legendaries to avert this; it's theoretically possible to catch them before the fourth Gym, and at Level 40, nothing will beat them for a long time. The real question is, given their low catch rate and their constant running, are you crazy enough to try?
- Leitmotif: Their battle theme, introduced in Crystal. HeartGold and SoulSilver gives each of them their own remix.
- Lightning Bruiser: Raikou (appropriately enough) and Entei are strong, decently bulky, and pretty fast to boot.
- Metal Slime: They started the roaming Legendary trend, where they run throughout the region and can be encountered at random. Every time you encounter one, you have one turn to fight it before it runs away, requiring you to track it down again, although its HP and status is unchanged from the previous battle. Trapping them with moves or abilities won't work for long, since all of them but Suicune in Crystal can just use Roar to end it anyway. And if their speed stat is higher than that of the Pokémon you sent out, they will likely flee before you have a chance to even land a hit.
- Missing Secret: They had never been officially released with their Hidden Abilities, which were Volt Absorb, Flash Fire, and Water Absorb until Gen VII, which were then inexplicably changed to Inner Focus.
- No Biological Sex: They're all genderless.
- Raikou's Gold and Silver sprites had some notable differences in its face from even the official artwork of the time, with the whiskers seemingly entirely part of the white crest framing the face and having some kind of black... thing directly behind its head. It also had a different color scheme, with the purple cloud on its back being a darker gold instead. Fixed in Crystal and all other subsequent versions, with even its backsprite getting completely fixed in Crystal instead of just being a recolor like most backsprites that got alterations in said game.
- Entei's Gold and Silver sprites made its body red instead of the canonical brown and the placement of the fur at the front of the body is different. The differences are most obvious when looking at the Gold and Silver backsprite versus the Crystal backsprite (which was redone). Again, fixed in Crystal and in the later games.
- Suicune's head crystal in Gold and Silver was the same color as the purple cloud on its back and its head had a different proportion compared to the rest of its body. Comparing its Gold and Silver sprite to its Crystal sprite makes the differences more apparent, and it was fixed in all games from Crystal onward.
- Olympus Mons: The three form the second minor Legendary trio in the series.
- Panthera Awesome: For the feline crowd, particularly Raikou.
- Permanently Missable Content:
- Knock any of them out in Crystal and you can kiss Ho-Oh and the rest of the Tin Tower goodbye.
- A glitch in FireRed and LeafGreen cause them to disappear for good if they used Roar on you. Suicune hasn't learned Roar naturally starting with Crystal, so it's spared from this.
- Power Trio: The second Legendary Pokémon trio.
- Prehistoric Monster: Raikou is based on a sabre-tooth cat, though it's not actually a prehistoric monster itself, it just takes influence from one.
- Recurring Element: A Trio of Legendary Pokémon that are tournament-legal. They also started the trend of Legendaries that roam the game world, forcing you to try and find them before catching them.
- Required Party Member:
- Though they don't need to be in the party, Crystal asks that all three of them be captured before the player can get the Rainbow Wing and make Ho-Oh appear on top of the Tin Tower. Make any of them faint, and... oops, hope you don't mind starting over.*
- In Pokémon Ultra Sun and Ultra Moon, both Raikou and Entei (version exclusives) need to be in the player's party before Suicune can appear in Ultra Space.
- Single Specimen Species: Their backstory has the trio "created" by Ho-Oh from unidentified Pokémon that perished when the Brass Tower caught fire, with their new forms representing the fire itself, the lightning that started it, and the rain that quenched it. Though some of Entei's Pokédex entries mention stories of new ones being born with new volcanoes, nothing in the games suggest them to be anything more than just stories, with the Ho-Oh creation story having more prominence.
- Spell My Name with an "S": Suicune's name has been officially romanized as both Suicune and Suikun in Japan.
- Stone Wall: Suicune has the highest bulk of the three and the lowest offensive strength, and it can learn a number of moves to assist it in sponging attacks, such as Calm Mind and Substitute.
- Theme Naming: The first syllables of their names are the kanji for thunder, fire, and water, respectively. The second syllables are different kanji meaning "emperor" or "monarch".
- The Un-Reveal: Many have speculated on what the three were prior to their resurrection — if they always looked the way they did, or were another Pokémon entirely (a common theory being a Vaporeon, a Jolteon, and a Flareon). Pokémon Generations reveals their original forms... as generic silhouetted dog-like creatures who bear no resemblance to any other Pokémon.
- Walk on Water: Suicune, though Entei and Raikou are implied to be able to do the same in HeartGold and SoulSilver, considering you can encounter them on the lake outside Mt. Mortar. Said mastery on water is never reflected in battles; Raikou and Entei cannot learn Surf or any offensive Water-type move.
246: Larvitar / Yogiras (ヨーギラス yohgirasu)
247: Pupitar / Sanagiras (サナギラス sanagirasu)
248: Tyranitar / Bangiras (バンギラス bangirasu)
A small green reptile-thing with a bird-like tail, which then builds a cocoon around itself and later emerges as an angry armored Godzilla-like Kaiju ready to rampage. Its very high attack power, natural bulk, and its ability to summon sandstorms makes it quite useful in battles. Similar to the Dratini line in that it is hard to find and capture, but when fully evolved is one of the most powerful non-Legendary Pokémon in the game. It gained a Mega Evolution in X and Y. With increased attack, defenses, and speed, Mega Tyranitar is fierce.
- Belly Mouth: While not to the level of Dusknoir or Guzzlord, Mega Tyranitar's chestplate has a pair of insect-like "fang" protrusions.
- Body Horror: Tyranitar's back splits open when it Mega Evolves. The only thing keeping it moving are its destructive instincts, and it's unclear whether it can even hear its trainer's commands.
- Blood Knight: According to the Pokédex, Tyranitar spends its days eagerly seeking a good fight, and can take a good beating without even flinching thanks to its armored skin.note According to its Ultra Sun Pokédex entry, if Tyranitar finds an opponent that is not worthy to challenge it, Tyranitar will just ignore it and move on.
- Boss in Mook Clothing: Pokémon Black and White (and sequels) have rustling grass on Route 15. Wild Tyranitar Appeared!
- Bragging Rights Reward: In their debut generation, Larvitar can only be obtained in the final dungeon. By the time you reach said dungeon, there's only one trainer it's worth using against, especially considering how difficult it is to raise on top of the gen's nightmarish level curve. The remakes rectify this by letting you catch it as early as the fifth/sixth Gym in the new Safari Zone, allowing more mileage out of it.
- Downplayed in Pokémon Crystal, where you can get a Larvitar at Celadon City's Game Corner as soon you reach Kanto.
- Combat Pragmatist: Tyranitar is a physical Dark-type, likely to represent how vicious and destructive it is. All stages learn quite an array of Dark-type moves anyway.
- Confusion Fu: Tyranitar gets a large number of move options via TMs and Move Tutors, which can make it unpredictable.
- Dark Is Evil: Tyranitar is nasty. Evice uses a Shadow Tyranitar as his main Pokémon as the Final Boss of Pokémon Colosseum.
- Determinator: Larvitar has Gutsnote as its standard ability, though it loses it upon evolving into Pupitar.
- Dishing Out Dirt: Larvitar and Pupitar are Rock/Ground-types, and Tyranitar retains the ability to learn Ground-type moves despite dropping Ground for Dark.
- Eat Dirt, Cheap: Larvitar's diet is mainly soil.
- Everything's Better with Dinosaurs: Based on Godzilla.
- Extra Eyes: Mega Tyranitar has a Pupitar-like "face" pattern on its torso. It has two "eyes", and the fact that they glow bright red when Tyranitar Mega Evolves implies they are for more than just show.
- Foil: They become this to the Aggron line in Pokémon X and Y. Both of them are Mighty Glaciers that evolve twice, are version exclusives, are part Rock-type, take massive damage from Fighting-type attacks, and have Mega Evolutions that make them even stronger Mighty Glaciers. Additionally, while Tyranitar is known to destroy its environment, Aggron is known to preserve it.
- Final Boss: As previously mentioned, Evice uses a Shadow Tyranitar as his flagship Pokémon in Pokémon Colosseum.
- Glowing Eyes of Doom: When Tyranitar becomes Mega Tyranitar, the "eyes" on its chest glow a bright red. Should you witness this, this is usually a sign of your impending defeat.
- Infinity -1 Sword: The Second Generation's Pseudo-Legendary with a Base Stat Total of 600.
- Jerkass: Just like Godzilla, Tyranitar is described as an uncaring and insolent Pokémon that destroys entire landscapes if enraged (and even just to build its nest). Quite fitting, considering it's a Dark-type. In some forms of canon, however, there are also accounts of them being very protective towards their young.
- The Juggernaut: Not only does it have above average physical bulk, Sandstorm's Special Defense boost makes it so Tyranitar can take super-effective special attacks and shrug them off. You'll need some Status Buffs or Focus Blast if you want to OHKO this thing with your Special Attacker.
- Kaiju: Explicitly based on the Kaiju, that is to say Godzilla.
- Kryptonite Is Everywhere: As of Generation VI, Tyranitar has a total of a whopping seven weaknesses, one of which is double.note They're tied with Exeggcute, Regular Exeggutor, Celebi, Snover, and Abomasnow for having the most weaknesses out of all Pokémon. At least Tyranitar has just as many resistances/immunities.
- King Koopa Copy: Tyranitar has a green and partially red colour scheme, is incredibly powerful, and has sharp claws, horns, and fangs. It also has an intimidating appearance and a violent streak, and is incredibly aggressive and brutal towards anything that gets in its way. To add it all up, its rock/dark-typing matches up with Bowser's evil nature and his castle, which is typically found in rough mountain terrain.
- Late Character Syndrome: It got hit with this hard in Gold/Silver/Crystal. Wild Larvitar aren't found until Mt. Silver, and they don't become Tyranitar until Level 55. And this is after the player has defeated every Gym Leader, and is on the doorstep of a True Final Boss with a team in the high 70s and low 80s. The remakes thankfully let you capture Larvitar much earlier in Johto's new Safari Zone.
- In Pokémon Crystal, you can get a Larvitar at Celadon City's Game Corner for 8888 coins as soon you reach Kanto. It comes at level 40, making it easy to evolve it and stomp Kanto's gym leaders with it.
- Magikarp Power: Like most pseudo-legendaries, it evolves at high levels and levels up slowly. This is not helped by its terrible defensive typing. But once it does, you've got a tank on your hands. Larvitar does naturally learn Rock Slide early, giving it a workable move to use.
- Mighty Glacier:
- Tyranitar's speed is decidedly lackluster, but it hits extremely hard. Its Diamond, Pearl, and Platinum Pokédex entry states that it is so powerful that during rampages, it knocks down mountains and buries rivers, rendering maps outdated.
- It has good Defense and HP, but during sandstorms, its Special Defense is its highest stat. With an Assault Vest equipped, Tyranitar's boosted Special Defense becomes even higher.
- Morphic Resonance: You can trace the pattern of dark spots around its chest and eyes from one evolutionary stage to the next, and likewise with the spike patterns of its head.
- Names to Run Away from Really Fast:
- Tyranitar's name is based partially off of tyrant.
- Its German name is "Despotar."
- Not Zilla:
- Tyranitar is an Expy of Godzilla (its Japanese name is Bangiras, which even sounds like Godzilla's Japanese name Gojira). Pokéstar Studios in Pokémon Black 2 and White 2 even have the "Giant Monster" series of films, which is basically a watered-down version of the Godzilla movies, but with Tyranitar in its place instead!
- Its Mega Evolution looks like Super Godzilla from the game of the same name. Its body proportions also more closely resemble the various versions of Godzilla in general.
- Rated M for Manly: Tyranitar's a ferocious dinosaur with Super Strength and rock armor that's essentially a human-sized version of Godzilla. Need we say more?
- Recurring Element: Johto's version of the Dratini line, setting the draconian pseudo-legendary trend. Ironically enough, the line's typing doesn't include Dragon, a trait that is only shared by the Beldum line among pseudo-legendaries.
- Regional Redecoration: Tyranitar's Pokédex entry states that it can knock down mountains and bury rivers when it's angry. Maps have to be redrawn accordingly.
- Spikes of Villainy: Mega Tyranitar has gigantic spikes jutting from its body and tail.
- Status Buff:
- They get Curse and Dragon Dance by breeding. The first makes Tyranitar even more of a Mighty Glacier by beefing up its Defense and Attack at the cost of Speed, while the latter makes it into a Lightning Bruiser by increasing its Attack and Speed.
- Since Rock-types get a 50% boost to Special Defense during a Sandstorm, Tyranitar essentially gets a buff to its already good defenses whenever it switches in.
- Stock Dinosaurs: Based off a T. rex just like Godzilla. It wasn't until Kalos that we got a proper T. rex, though.
- Super Mode: Tyranitar gained a Mega Evolution in X and Y, which is basically regular Tyranitar taken Up to Eleven, having better Attack, defenses, and slightly better Speed, while still keeping its type and Sand Stream ability.
- Super Toughness: Tyranitar can No-Sell just about anything (according to the Pokédex) and can destroy mountains by itself.
- Tyrannosaurus rex: Tyranitar, which is obvious from its name note , although it looks a bit more like Godzilla.
- Weather Manipulation: From Generation III onward, Tyranitar whips up a sandstorm merely by appearing on the battlefield with the Sand Stream ability. As of X and Y, the sandstorm is no longer permanent but lasts five turns.
249: Lugia (ルギア rugia)
250: Ho-Oh / Houou (ホウオウ houou)
Generation II's mascots, and the first Legendary Pokémon to grace a game's box art, based on the mythical Japanese rivalry between the dragon and the phoenix. Lugia a Psychic/Flying-type is a white draconic bird monster with blue features and handlike wings. Ho-Oh a Fire/Flying-type is a phoenix whose feathers are the seven colors of the rainbow. Their power is noted to be godlike, even above other Pokémon: Lugia is able to spark a devastating and long-lasting storm with but a flap of its wings, and Ho-Oh can raise the dead (and pay interest).
- Achilles' Heel: Ho-Oh takes quadruple damage from rock attacks.
- Acrofatic: Lugia's hefty, teardrop-shaped build is very similar to Charizard's, but it's very fast at 110 Speed and is a fantastic flyer.
- All Flyers Are Birds: Inverted with Lugia. It's supposed to be some sort of bird monster, but it more closely resembles (and is partially based off of) a dragon. It also doesn't act very-bird like, considering it prefers to sleep in underwater caves rather than nesting somewhere on land (it did once perch on the Brass Tower, until it accidentally destroyed it with a storm). It has feathers, though.
- Awesome, but Impractical: Lugia's Aeroblast, on its own, is an amazing attack with good base power, high accuracy, and an increased critical hit ratio, and Flying is a good offensive typing. However, with Lugia's low offensive stats and the move's low PP, the move is usually not recommended for it so that it can serve its role as a Stone Wall to the fullest; if any offensive move is given to it, it's usually Ice Beam due to its higher PP.
- Balance Buff: Ho-Oh gains Regenerator as its hidden ability in Generation 5, which restores 33% of its maximum HP upon switching out. Meanwhile, Lugia gets Multiscale as its hidden ability, which will reduce the power of any attack by half as long as it has full health.
- Blow You Away: Both are Flying-types and learn Whirlwind. Lugia's Aeroblast is a super-powered wind attack that has a high Power and increased chance to land a Critical Hit.
- Cartoon Creature: Lugia doesn't resemble real-life birds like Ho-Oh does, but it isn't Dragon-type despite its draconic features and isn't even treated as a dragon on occasion like Charizardnote and Gyarados arenote , and also has several features in common with sea mammals and dinosaurs. According to Word of God, Lugia is whatever the viewer's/player's imagination says that it is.
- Code Name: "Pokémon X" for Lugia; "XD001" for the Shadow Lugia featured in Pokémon XD.
- The Corruption: Shadow Blast, a Shadow-type variant of Aeroblast, sharing its pure counterpart's high Critical Hit ratio as well. Oh, and the Shadow-type is super effective against everything.
- Dark Reprise: Inverted: Lugia's first Leitmotif was Vs. Shadow Lugia, which was then converted into a less dark song for Vs. Lugia in HeartGold and SoulSilver.
- Disc-One Nuke: In Black 2 and White 2, if you had the Dream Radar side game and a copy of the Johto Gen IV games in the cartridge slot (HeartGold for Ho-Oh, SoulSilver for Lugia), you could battle the corresponding box Legendary in Dream Radar and send it to B2/W2. This could be done as soon as you acquired the Pokédex, both Legendaries would have your Trainer ID so they would always obey you, and they come with their otherwise-inaccessible hidden abilities Regenerator for Ho-Oh and Multiscale for Lugia.
- Divine Birds: Ho-oh is an enormous bird with rainbow feathers that seems to draw inspiration from both the phoenix and the fenghuang. It is associated with both rainbows (one follows it as it flies, and it's said to nest at the foot of a rainbow) and fire (its signature move is in fact called Sacred Fire). Its Pokédex entries and in-game lore credit it with a number of divine attributes and acts, including only showing itself to pure-hearted trainers, having the ability to bring eternal happiness to those who see it or find its feathers, and the resurrection of three unnamed Pokémon who died in a fire to create the Legendary Beasts Entei, Raikou, and Suicune.
- A Dog Named "Dog": Ho-Oh, or 鳳凰, means phoenix or Fènghuáng (a Chinese phoenix), which is exactly what it is.
- Early-Bird Cameo: Literally, both of them: Lugia in the second movie Pokémon 2000, and Ho-Oh in the first episode of the anime. Ho-oh in particular is the first Gen II Pokémon to ever be revealed before Gold and Silver were released.
- Early Installment Weirdness: Unlike the later Legendary mascots, they are not version exclusive (though one will be available earlier than the other) and lack a third member to form a trio.
- Everything's Better with Rainbows: Ho-Oh is the Rainbow Pokémon, since it has feathers of various colors and leaves behind a rainbow wherever it flies.
- Feather Fingers: Lugia inverts this by having wings that look like square-ish hands.
- Flight: Flying-types.
- Healing Factor:
- Both can learn Recover, and from Diamond and Pearl onwards, Roost.
- Ho-Oh gets Regenerator as a Hidden Ability, which heals it for 1/3 of its total HP whenever it switches out.
- Holy Hand Grenade: Ho-Oh's Sacred Fire has elements of this.
- Incorruptible Pure Pureness: Ho-oh is said to only show itself to the most righteous of trainers.
- Infinity +1 Sword: In the original Gold and Silver, both were completely optional, the difference being that the title Legendary could be caught before the Elite Four. It would easily crush the remainder of the game... provided you can catch a Legendary with a base catch rate of 3 who randomly heals its HP with Recover and blocks your attempts to status it with Safeguard. They are mandatory in the remakes, but thankfully lack the healing moves.
- Informed Attribute: Ho-Oh's feathers don't shine in the seven colors of the rainbow like the Pokédex states.
- Informed Power: Lugia is said to be extremely destructive even when it doesn't mean to be a single flap of its wings will cause a 40-day-long storm yet such abilities are unheard of in the games outside of Primal Kyogre. Its Attack and Special Attack are unimpressive for an Olympus Mon, being on par with the Com Mon Beedrill's Attack.
- Leitmotif: Since HeartGold and SoulSilver, each of them have their own theme.
- Let X Be the Unknown: Prior to its debut, Lugia was referred to as "Pokémon X" in various media, especially in the Pokémon anime. In Pokémon XD, a Shadow Lugia is also assigned the Code Name XD001.
- Life Drain: Through Move Tutor, both can learn Giga Drain.
- Lightning Bruiser: Ho-Oh is strong, very bulky (especially when it comes to Special Defense), can Heal Thyself with Roost and possibly its hidden Regenerator ability, and is decently fast. Compared to other Olympus Mons, Ho-oh behaves more like a Mighty Glacier as its Speed is average for their standards.
- Lord of the Ocean: Lugia lives within the ocean and acts as a mediator between Zapdos, Articuno, and Moltres, preventing one element from overcoming the others. It has the power to control the weather, calming storms with the beating of its wings.
- Mage Killer: If you consider special stats to be magic stats and physical stats to be, well, physical, then Ho-oh is this trope. Ho-oh's stat distribution is a rarity in the series generally, Pokémon with a high Attack stat will have its Defense higher than its Special Defense (and vice-versa for Special Attack). Ho-oh's high Attack stat and powerful physical moves in Sacred Fire and Brave Bird, combined with its exceptional Special Defense stat, make it an excellent choice to defeat physically-frail special attackers. It is not that good against physical attackers with its average Defense stat and glaring weakness to the often-physical Rock-type.
- Magic Knight: While Ho-Oh's Attack is a high 130, its Special Attack also happens to be a great 110, and it gets a wide variety of moves on both ends, allowing it to easily run physical, special, or mixed sets with no problems.
- Making a Splash: Lugia learns a few Water attacks, sleeps in the depths of the ocean, and its Silver Pokédex entry calls it the guardian of the sea. It isn't a Water-type outside of the TGC (which uses an altered version of the franchise's type system).
- Mana Drain: Their normal ability is Pressure, which increases an opponent's Power Point usage.
- Mix-and-Match Critters: Lugia is mostly dragonlike, but also has features of birds (of course), whales, stegosaurus, and plesiosaurs.
- Moveset Clone: They have the same base stats as Mewtwo, just rearranged. It ended up setting the mold for future cover Legendaries having the same base stat total.
- No Biological Sex: Played straight in the games. However, one Lugia shown in the anime has been known to have given birth to a baby Lugia nicknamed Silver.
- Olympus Mons: The first Legendaries to make it onto the box art, no less.
- One-Letter Name: "Pokémon X", the Code Name for Lugia.
- Our Dragons Are Different: Lugia learns some Dragon-type moves by level-up, and is based on a mythological dragon (the Ryujin), although it's unclear whether it's supposed to be a dragon or a bird (an NPC in HeartGold and SoulSilver refers to it as resembling both, and it's officially a Cartoon Creature).
- Permanently Missable Content: In addition to the two being gone forever if knocked out (prior to Gen IV, anyway), in Crystal Ho-Oh can only be accessed if Raikou, Entei, and Suicune are all caught. And if one of them is knocked out, the Rainbow Wing and by extension Ho-Oh and the rest of Tin Tower is permanently locked off to the player.
- The Phoenix: Ho-Oh is based off of one (and literally named after its Japanese counterpart), but lacked their regenerative traits until Black 2 and White 2 gave it the Regenerator ability.
- Physical God: Both of them are the equivalent of gods in the Pokémon Universe, and are responsible for the very forces of nature.
- Playing with Fire: Ho-Oh is a Fire-type.
- Power Incontinence: The reason why Lugia stays at the bottom of a ocean cavern is because it can't control its destructive power
- Psychic Powers: Lugia is a Psychic-type. Ho-Oh also has hints of possessing them, and naturally learns Extrasensory in HeartGold and SoulSilver.
- Purposely Overpowered: Like Mewtwo and the version mascots of future generations, Lugia and Ho-Oh have their use limited in the Battle Tower, cups in the 3D Pokémon battle simulators (such as Pokémon Stadium), most tournaments, and random Wi-Fi battles.
- Required Party Member: In Pokémon Omega Ruby and Alpha Sapphire, either one of them are needed to be in the player's party while soaring to find the Trackless Forest where the Legendary Beasts' portals are located.
- Secret Art:
- Ho-Oh had Sacred Fire before Entei had the ability to learn it in Gen VI; Lugia has Aeroblast. Both of them have the same power, PP, and accuracy, but Sacred Fire is Fire-type (duh) and has a 50% chance of burning the target, while Aeroblast is Flying-type and has a high critical hit ratio.
- In Pokémon XD, Shadow Lugia has the Shadow-type counterpart to Aeroblast, Shadow Blast; once purified, this is replaced with Psycho Boost, which is otherwise exclusive to Deoxys.
- Single Specimen Species: Played straight normally, but in the anime, this is averted in one episode, where there is both a baby Lugia and its adult parent.
- Stone Wall: Lugia's offensive stats are a bit underwhelming, but it has one of the highest overall defensive stats in the game, with access to Roost and (potentially) the ability Multiscale making it ridiculously hard to KO, and even without Multiscale, Pressure generally ensures that the opponent runs out of PP before Lugia runs out of HP. Unusually for this trope, it's also very fast, though not to the level of relative Glass Cannons such as Mewtwo and Normal/Attack Forme Deoxys.
- Sword of Plot Advancement: In HeartGold and SoulSilver, the developers changed it so that you must encounter and either catch or defeat the title Legendary. To make things easier, its initial movepool will no longer contain Safeguard or Recover.
- Technicolor Fire: Ho-Oh's signature move Sacred Fire is usually depicted as blue or purple.
- Temporary Online Content: Throughout Gen III and Gen IV prior to the Johto remakes, Lugia and Ho-Oh were only available via location-based events (or transferring them from XD and Colosseum, respectively) owing to a lack of backwards compatibility with G/S/C. Because of this, the two aren't required for National Pokédex completion in Gen III and the Sinnoh games.
- Too Awesome to Use: Catching Ho-Oh is often the only way to get the Sacred Ash item, which it holds when caught. It revives all fainted Pokémon in your party at once and completely restores their HP, but getting more is either very difficult or outright impossible, depending on the game.
251: Celebi (セレビィ serebii)
The strange and mystical Celebi is a Pokémon that boasts many abilities. Its main power is its ability to travel through time, though it also has the ability to revive plants. Due to this, forests that Celebi inhabit are said to thrive. Like Mew, this Pokémon is a Mythical Pokémon a secret character not obtained through normal play, and only through special distributions. At least, until the Virtual Console release of Pokémon Crystal added the ability to catch one without events, wherever, whenever.
- Adaptational Wimp: In the anime, it gets easily smacked around by Shuppet, Houndoom, and even a humannote wielding little else but an extendable mechanical claw. Compare that to Mew, who's just as cute but easily holds its own against Mewtwo in a fight.
- Green Thumb: A Grass-type based off of a fairy.
- Healing Factor: It has Natural Cure, allowing it to recover from status effects after being swapped out, and it can be tutored Synthesis.
- Informed Ability: It's said to be the guardian of the forest, but more often (in the anime) the forest needs to be the guardian of it.
- Kryptonite Is Everywhere: Celebi is infamous for having one of the worst defensive typings in the series, with a double weakness to Bug and six other weaknesses. On the bright side, it's got just as many resistances.
- Late Character Syndrome: So you've beaten the Elite Four in the Virtual Console port of Crystal, and have captured Celebi. Congratulations! Now have fun getting the Level 30 Mythical up to speed with the rest of your Champion team, although Gen II's skewed level curve and Celebi's excellent stats alleviates it somewhat. It's even worse in the original Japanese release of the game there, getting every Kanto Gym Badge is another prerequisite to getting the GS Ball. At that point, you're facing down Red!
- Master of All: Its stats are all at base 100.
- No Biological Sex: Though an explicitly female one (which is shiny and pink) appears in the second set of Mystery Dungeon games (though still genderless for the purpose of Attract). And the regular-colored one in Pokémon Super Mystery Dungeon is explicitly referred to as male.
- Olympus Mons: Guardian of the forest and time travel Pokémon.
- Our Fairies Are Different: This fairy-like being can time travel. It's not a Fairy-type, though, but it can learn Dazzling Gleam.
- Psychic Powers: Psychic-type.
- Purposely Overpowered: Like Mew and future Mythical Pokémon, Celebi is restricted in battle facilities, cups in 3D fighters, official tournaments, and random Wi-Fi.
- Recurring Element: Like Mew, it's a Ridiculously Cute Critter resembling a pixie, with high, well-rounded stats and only being available as Temporary Online Content (or at least, for around eighteen years).
- Required Party Member: An event Celebi released at the tail-end of Generation IV can be imported into Pokémon Black and White via the Relocator function, and is the only way to obtain a Zorua in those games (the sequels made it more accessible).
- Ridiculously Cute Critter: Quite possibly one of the cutest, and it's the second generation's all-100 cute Mythical.
- Secret Character: Prior to the Virtual Console release of Crystal, it was only available via special distributions, and could not be obtained legitimately in normal gameplay.
- Secret Art: It is one of the few Pokémon that can have Hold Back when received through an event, and the first of such Pokémon.
- Status Buff: A Celebi event released around HeartGold and SoulSilver's release gave it the move Nasty Plot, which sharply boosts its Special Attack by two stages. Notably, this has remained the only way for Celebi to learn the move.
- Temporary Online Content: Like Mew and all future Mythicals, if you miss a real world event for a Celebi, your only options for getting one are to hope another event comes or else hack the game. Notably, Celebi was the first Mythical Pokémon in the pre-DS era to actually be online content (or at least, the GS Ball required to access it in Crystal). However, the Virtual Console release of Crystal makes the GS Ball (and thus, Celebi) available in-game after defeating the Elite Four.
- Time Travel: It's an ability that is shown off in HeartGold and SoulSilver, and Celebi itself is also known as the Time Travel Pokémon. Occasionally, it's said to bring an egg back from another time period.
- Timey-Wimey Ball: May cause these when time traveling with the player.