Follow TV Tropes

Following

Characters / Pokémon: Generation II - Chikorita to Granbull

Go To

Advertisement:

The character sheet for the second generation's Pokémon got so big that it had to be split. For the rest, go here.


    open/close all folders 

    Chikorita (Chicorita), Bayleef (Bayleaf), and Meganium 

152: Chikorita / Chicorita (チコリータ chikoriita)
153: Bayleef / Bayleaf (ベイリーフ beiriifu)
154: Meganium (メガニウム meganiumu)

https://static.tvtropes.org/pmwiki/pub/images/chikorita152.png
Chikorita
https://static.tvtropes.org/pmwiki/pub/images/bayleef153.png
Bayleef
https://static.tvtropes.org/pmwiki/pub/images/meganium154.png
Meganium

The first of the Johto starters, Chikorita and its evolutions are plant dinosaurs with a pure-Grass typing. As it grows, Chikorita's ring of buds around its neck sprout into shoots and then petals that give off various scents. Despite being at a distinct disadvantage compared to the other starters when going against the gyms in their debut game, their adorable looks still keep them a popular pick. The Chikorita line is the only line of Starter Pokémon which doesn't have major differences between its Japanese and English names, with only minor spelling differences for Chikorita and Bayleef.


  • Barrier Warrior: They naturally learn Reflect, Light Screen, and Safeguard.
  • Dude Looks Like a Lady: Despite the family's feminine Tertiary Sexual Characteristics, they have an 87.5% chance of being male, as with every other starter.
  • Early Installment Character Design Difference:
    • Chikorita's Gold and Silver sprites gave it a yellow body instead of its current green one; what keeps it from being Off-Model is that the official artwork for Chikorita couldn't decide if its body was yellow as well. Crystal and all games after Gold and Silver, as well as later versions of Ken Sugimori's official artwork, went with a green body.
    • Bayleef had a similar issue, except that while its sprites' coloration has been consistent across all games, early TCG artwork (again both by the official artist Ken Sugimori) couldn't decide its body color.
  • Everything's Better with Dinosaurs: Bayleef and Meganium resemble sauropods.
  • Fantastic Fruits and Vegetables: Chikorita kinda looks like a pear with legs and a face.
  • Gentle Giant Sauropod: In contrast to most of the other, more fierce-looking and behaving fully-evolved starters, Meganium is incredibly peaceful and friendly-looking, and is said to be capable of removing opponents' will to fight by calming them with their scent.
  • Green Thumb: Grass-type.
  • Healing Factor: They can be bred to know Ingrain, which can be added to with Leech Seed and Synthesis.
  • Master of None: Meganium doesn't really have much going for it. Its stats and movepool suggest that it should be played defensively but on closer inspection, its stats are too well rounded to be a dedicated wall and the movepool is usually pretty barren. Its pure Grass typing doesn't offer many favors either.
  • The Medic: The entire line naturally learns Aromatherapy, with which they can heal all Standard Status Effects on party Pokémon. Also notable is that it's the only starter with access to Heal Pulse. Generation 8 also gave them the Pollen Puff attack via Technical Record, though the line is not currently available in that generation.
  • Moveset Clone: They have the same base stats as the Bulbasaur line, except with Defense and Special Attack switched.
  • Off-Model:
    • Bayleef's Gold and Silver sprites had the ring of buds around its neck be a ring of thin leaves instead, again fixed in Crystal. Oddly, its backsprite was correct to begin with.
    • Meganium's Gold and Silver sprites inexplicably had five petals around the neck, a white ring where the flower met the neck's base, and large green pistils. This was fixed in Crystal version, though its back sprite (and its 3rd-gen backsprites, which were recolored 2nd-gen ones) still has the star-shaped five-petal flower shown.
  • Pintsized Powerhouse: Chikorita can learn Solar Beam, Energy Ball, and Grass Knot (with TMs) despite its small stature.
  • Poor, Predictable Rock: Their level-up moveset consists only of Grass and Normal attacks in addition to various status moves. Meganium's movepool is a bit better with Move Tutors and TMs, having access to Outrage, Iron Tail, and Earthquake.
  • The Power of the Sun: Their Hidden Ability, Leaf Guard, protects the line from status conditions in the sun. In addition, the line naturally learns Solar Beam.
  • Recurring Element: Of the Bulbasaur line, as the Grass Starter. Notably it's the only Grass starter since Bulbasaur to be purely based on a dinosaur.note 
  • Ridiculously Cute Critter: All three, though it's more pronounced with Chikorita.
  • Secret Art: As a Grass-type starter, Grass Pledge and Frenzy Plant.
  • Starter Mon: The Grass-type starter of Johto. Chikorita can be considered the game's "hard mode" as it doesn't fare well against the Johto gyms.
  • Status Buff: They can learn Work Up and Swords Dance through TMs, potentially turning them into bulky sweepers.
  • Stock Dinosaurs: Specifically, an Apatosaurus.
  • Stone Wall: Meganium has good defenses and can set up Reflect and Light Screen, though its other stats aren't too poor.
  • Tertiary Sexual Characteristics: Female Meganium have shorter antennae than males.
  • Turns Red: Overgrow boosts their Grass-type attacks when their health becomes low.
  • Whip It Good: The family has been seen using Vine Whip so often in the anime that you'd be forgiven for thinking that its part of its level up moveset. However, they only get it as an egg move.

    Cyndaquil, Quilava, and Typhlosion (Hinoarashi, Magmarashi, and Bakphoon) 

155: Cyndaquil / Hinoarashi (ヒノアラシ hinoarashi)
156: Quilava / Magmarashi (マグマラシ magumarashi)
157: Typhlosion / Bakphoon (バクフーン bakufuun)

https://static.tvtropes.org/pmwiki/pub/images/cyndaquil155.png
Cyndaquil
https://static.tvtropes.org/pmwiki/pub/images/quilava156.png
Quilava
https://static.tvtropes.org/pmwiki/pub/images/typhlosion157.png
Typhlosion

The second of the Johto starters, Cyndaquil is an adorable little shy fire echidna/hedgehog. However, as it evolves, it grows more ferocious; Quilava often attempts to intimidate enemies with the flames on its back, and Typhlosion, a (nearly) six-foot-tall fire badger known as the Volcano Pokémon, is incredibly quick-tempered with its tendency to resort to Kill It with Fire.

In addition to serving as the fire starter of Johto, the Cyndaquil line also serves as the fire starter for Pokémon Legends: Arceus, forming a trio with Rowlet and Oshawott.


  • Art Evolution: The line's design has been interpreted differently throughout the series when it comes to the spots/vents that their fire erupts from. Sprite based games depicted this as a continuous fire that mimicked spiky fur, while other media (primarily the anime and spin off games) depicted their flames as used only in battle and normally left off. Starting in Gen VI, the game designs would follow their flameless designs, but this has been reverted to continuous fire as of the line's appearance in Pokémon Legends: Arceus.
  • Awesome Mc Coolname:
    • Typhlosion, a combination of typhoon & explosion.
    • One possible interpretation of Cyndaquil's Japanese name, Hinoarashi, is "storm of fire".
  • Bad Ol' Badger: Typhlosion is a hot-tempered, ferocious Pokémon, and it seems to be at least partially based on badgers.
  • Battle Aura: Played with. Typhlosion emits heat shimmer to indicate it's ready for battle, which it can also use to hide itself.
  • Cartoon Creature: Sharing traits of echnidas, badgers, bears, and weasels, the closest the Cyndaquil family can be described as is "mammalian".
  • Character Development: Implied through its evolutions. Cyndaquil is naturally timid, but by the time it becomes Typhlosion, it's both confident and as powerful as a Charizard.
  • Eyes Always Shut: Cyndaquil in its sprites, models, and artwork.
  • Feed It with Fire: Their Hidden Ability, Flash Fire, lets them absorb Fire-type attacks aimed their way to power up their own Fire-type moves.
  • Fragile Speedster: They are frail, but fast, allowing them to use Eruption effectively.
  • Furry Reminder: Though Typhlosion is usually depicted standing on two legs, the Pokédex classifies it as a quadrupedal Pokémon, and it can run and attack on all fours.
  • In Name Only: Typholosion is supposed to be the Volcano Pokémon, but took until Gen IV to learn any volcano inspired moves.
  • Incendiary Exponent: They all have flames erupting from their back.
  • Made of Explodium: Although they can't learn Explosion, Typhlosion's Silver Pokédex entry claims that their fur can apparently become explosive when large amounts of friction is applied to it. Livid Typhlosion are also known for making everything they touch suddenly burst into flames.
  • Magma Man: Quilava and Typhlosion are known as the Volcano Pokémon. All three can learn Lava Plume by level-up, and Typhlosion is one of the few Pokémon that can learn Eruption.
  • Moveset Clone: In a sense — this line is completely identical to the Charizard line in terms of stats, with the main difference between the two being Charizard's Flying-type capabilities and wide (albeit non-STAB) Dragon-type movepool. Later generations further separated the two lines in terms of moves.
  • Mythology Gag: Rowlet, Cyndaquil and Oshawott form the starter trio in Pokémon Legends: Arceus. Each of them is from each of the starter trios available in the original Pokémon Sun and Moon.
  • Non-Elemental: Generation VII granted them access to the rare and powerful Fire-type move Burn Up, which can only be used once, but makes them typeless after being used.
  • Non-Indicative Name: Cyndaquil is known as the Fire Mouse Pokémon, but it is primarily based off of the echidna, with some traits of shrews and porcupines.
  • Off-Model: Quilava looks angrier mainly due to its red sclerae in Gold and Silver. Later games used its standard (read: cuter) design from Crystal onwards.
  • Playing with Fire: They're Fire-types whose design influences range from echidnas and porcupines to weasels and honey badgers.
  • Poor, Predictable Rock: Their normal level-up movepool mainly consists of Fire and Normal-type moves.
  • Prickly Porcupine: Cyndaquil evokes this when its flames are active.
  • Psychic Powers: They can learn Extrasensory via breeding.
  • Recurring Element: The Johto Fire-type Starter.
  • Required Secondary Powers: Quilava's fur is stated to be non-flammable. This presumably applies to Cyndaquil and Typhlosion as well, as it's a requirement when you have fire erupting from your body.
  • Secret Art:
    • As a Fire-type starter, Fire Pledge and Blast Burn.
    • It is one of the very few Pokémon (the other being Moltres and Growlithe through breeding) who can learn Burn Up by level up, which deals massive damage in exchange for losing its Fire-type.
  • Shock and Awe: The line can learn Thunder Punch though Move Tutors.
  • Starter Mon:
    • The Fire-type starter of Johto. Cyndaquil manages to fare well against most of the Johto gyms.
    • Cyndaquil also serves as the Fire-type starter in Pokémon Legends: Arceus.
  • Technicolor Fire: Their Shiny coloration gives them purple fire in the Generation II games due to technical limitations with the color palette. However this hasn't been the case since Gen II, as they have the same fire color in both Shiny and normal colorations.
  • The Bus Came Back: After not having a prominent role in Pokémon in any non-Johto game and being completely absent in Pokémon Sword and Shield, Cyndaquil returns as the Fire starter in Pokémon Legends: Arceus. Notably, Typhlosion stands out amongst the other final stages of the starters as not having a martial theme thematic to the time period of the game, unlike Decidueye (based on archers) and Samurott (based on a mounted samurai).
  • Wreathed in Flames: Just from the hotspots on their backs, instead of their whole bodies. How continuous their flames are depends has been subject to some Art Evolution over time.

    Totodile, Croconaw, and Feraligatr (Waninoko, Alligates, and Ordile) 

158: Totodile / Waninoko (ワニノコ waninoko)
159: Croconaw / Alligates (アリゲイツ arigeitsu)
160: Feraligatr / Ordile (オーダイル oodairu)

https://static.tvtropes.org/pmwiki/pub/images/totodile158.png
Totodile
https://static.tvtropes.org/pmwiki/pub/images/croconaw159.png
Croconaw
https://static.tvtropes.org/pmwiki/pub/images/feraligatr160.png
Feraligatr

The final Johto starter, Totodile is a goofy, mischievous crocodile that loves biting whatever they see. Although cute, one must not forget that it evolves into Croconaw, an ill-tempered crocodilian, and finally into Feraligatr, an incredibly ferocious bipedal alligator, which, until Generation V's Serperior, was the largest starter overall.


  • Action Initiative: The line can be bred to learn Aqua Jet, helping them bypass their low speed.
  • The Artifact: The one thing that stopped Feraligatr's name from being spelled as Feraligator was the 10-character limit imposed on English Pokémon names at the time, yet its name isn't altered even after Generation VI increased the character limit.
  • Awesome McCoolname: Its German name is "Impergator", while the French is "Aligatueur" (killer gator).
  • Character Name Limits: The ten-character limit in Gen II is the reason Feraligatr isn't spelled as "Feraligator".
  • Cheerful Child: Totodile is depicted as being quite playful.
  • Combat Pragmatist: Along with Crunch and Bite as you'd expect from an alligator, the line can also gain the Dark-type Fake Tears and Flatter by breeding, and can also learn Fling by TM.
  • Confusion Fu: Along with the usual Water and Ice attacks every Water-type gets, the line also has access to a extensive movepool consisting of Ground, Rock, Dragon, Dark, Normal, Ghost, Steel, and Fighting-type moves.
  • Contemporary Caveman: The pattern on Croconaw's belly makes it look a bit like one.
  • Crouching Moron, Hidden Badass: Totodile are described as fun-loving and goofy, but when the chips are down, they can actually get really serious.
  • Does Not Know His Own Strength: Totodile's Pokédex entries mention that while it may think it is just playfully nipping at something, its bites can still inflict serious injuries.
  • Early Installment Weirdness: Possibly the reason why Totodile is, to date, the only starter Pokémon that reaches its final stage at level 30. Every other starter needs to be at level 32, 34, 35, or 36 before they can evolve a second time.
  • Extra-ore-dinary: They can learn Metal Claw via breeding.
  • An Ice Person: They can learn Ice Fang by level up, and Ice Punchnote , Ice Beam, Blizzard, and Hail though TMs.
  • Informed Ability: While several of Feraligatr's Pokédex entries describe it as being fast, speed is its lowest stat. On the other hand, it can be bred to learn Aqua Jet and Dragon Dance to bypass or improve its low speed, and can also learn Agility by leveling up.
  • Making a Splash: They're Water-type crocodilians.
  • Mighty Glacier: Feraligatr isn't fast, but it hits hard and has decent bulk.
  • Moveset Clone: Downplayed in comparison to the other two Johto starters; the line's stats are identical to the Squirtle line, but they've been rearranged from a Stone Wall setup to a physical Mighty Glacier setup.
  • Names to Run Away from Really Fast: Feraligatr's name in French is "Aligatueur", which roughly translates to "Killagator".
  • Never Smile at a Crocodile: Massive jaws which are used to tear its victims up. According to most of Totodile's Pokédex entries, even its own trainer isn't safe from being accidentally bitten due to its habit of biting everything it can reach.
  • Off-Model: Croconaw and Feraligatr were colored dark teal prior to Crystal.
  • Recurring Element: The Johto Water-type Starter.
  • Secret Art: As a Water-type starter, they get Water Pledge and Hydro Cannon.
  • Shaking the Rump: In Sun and Moon, Totodile will happily wiggle its rump after defeating a Totem or when entering Pokémon Refresh right after a battle.
  • Starter Mon: The Water-type starter of Johto. It's neutral against most of the gyms.
  • Status Buff:
    • They learn Dragon Dance via breeding, beefing up their already good Attack while boosting their mediocre Speed.
    • Feraligatr also has access to Agility, which patches up its poor speed while leaving its attack untouched.
  • Stealth Pun: It can learn the move Fake Tears by breeding, which is pretty fitting since they are Crocodile Tears.
  • Unskilled, but Strong: Their Hidden Ability, Sheer Force, removes secondary effects from moves like Crunch and Waterfall; in exchange, it boosts the power of those moves.
Advertisement:

    Sentret and Furret (Otachi and Ootachi) 

161: Sentret / Otachi (オタチ otachi)
162: Furret / Ootachi (オオタチ ootachi)

https://static.tvtropes.org/pmwiki/pub/images/sentret161.png
Sentret
https://static.tvtropes.org/pmwiki/pub/images/furret162.png
Furret

The first two new non-Starter Pokémon appearing in the Johto Dex are Sentret and its evolution, Furret. Despite appearing early in the `Dex listing, they are surprisingly rare, only appearing in a handful routes and only capable of appearing when it is daytime in their debut Generation. Despite this, they are the second gen equivalents of Rattata and Raticate, in terms of being early game mammalian Com Mons, despite Rattata and Raticate themselves reprising the same role they had in Generation I.


  • Action Initiative: Naturally learn Sucker Punch and Quick Attack.
  • All Your Powers Combined: Naturally learns Baton Pass. It also gets buffs like Work Up, Hone Claws, and the rather rare Amnesia to pass on.
  • Cartoon Creature: They're certainly mammalian, but they draw inspiration from squirrels, raccoons and ferrets.
  • Com Mons: Played with. They are very similar to Rattata and its expies from following generations, but they are only found on 2 routes while Rattata is pretty much everywhere in Johto.
  • Confusion Fu: This cute little ferret Pokémon can learn moves like Ice Beam, Thunder, and Fire Punch. Unfortunately, it really doesn't have the attack stats to use them well.
  • Fragile Speedster: Furret has decent Speed but the rest of its stats are poor.
  • Item Caddy: They can get both Frisk and Covet from the Dream World. It's not quite Pickup, but it can be very effective for farming wild Pokémon for items.
  • Killer Rabbit: Despite Furret's cute appearance, it's a carnivorous predator; the Pokédex states that it hunts Rattata for food.
  • Know When to Fold 'Em: One of their Abilities is Run Away, letting them always escape battles with wild Pokémon.
  • Make Me Wanna Shout: Naturally learn Hyper Voice, and can get Round, Echoed Voice, and Uproar through a combination of TMs and Move Tutors.
  • Non-Elemental: They're Normal-types. Both are based on ferrets, though Sentret has some meerkat-like traits.
  • Off-Model: From Ruby and Sapphire through Platinum, Sentret's sprites were a pale yellow-brown rather than the dark brown shown in its official art. Gen IV fixed this.
  • Recurring Element: The Normal-typed early mammal with two evolution stages.
  • Ridiculously Cute Critter: Both, but Furret takes the adorableness of a regular ferret and cranks it Up to Eleven.
  • Rodents of Unusual Size: Sentret is a giant flying squirrel which stands at 2'07", or 0.8 meters! Although it isn't known if that's its height when standing on its tail or standing on its feet. Furret is nearly 6 feet, but again, this might be its entire length rather then height.
  • Utility Weapon: Furret can learn the HMs Cut, Surf, Strength, and Rock Smash, so even if it isn't used in battle, it can provide field utility.
  • Weasel Mascot: Furret is based off a ferret, and it shows.

    Hoothoot and Noctowl (Hoho and Yorunozuku) 

163: Hoothoot / Hoho (ホーホー hoohoo)
164: Noctowl / Yorunozuku (ヨルノズク yorunozuku)

https://static.tvtropes.org/pmwiki/pub/images/hoothoot163.png
Hoothoot
https://static.tvtropes.org/pmwiki/pub/images/noctowl164.png
Noctowl

A pair of owls. In Generation II, they take on the role as Com Mons during the night but they are nowhere to be seen during the day. Hoothoot is designed with an obvious clock theme and does in fact — despite appearing otherwise — have two feet. Upon evolving to Noctowl, it takes on an appearance more akin to a "normal" owl.


  • Abnormal Limb Rotation Range: Noctowl is stated to rotate its neck 180 degrees and upside-down when thinking. Owls can rotate their heads by a lot in real life.
  • Balance Buff: In Gen VII, Noctowl gained a small buff to its Special Attack, going from a paltry 76 to a somewhat decent 86.
  • Big Ol' Eyebrows: Hoothoot has large extensions that resemble a clock's hands while Noctowl's look like horns.
  • Blow You Away: The classic Flying-type bird with moves like Whirlwind, Fly, Wing Attack and Peck. Later gens gave it Air Slash, Hurricane and Tailwind.
  • Com Mons: Hoothoot is common in Johto at night.
  • Foil: The nocturnal bird to diurnal bird Pidgey.
  • Heal Thyself: Naturally learn Roost to restore their HP by up to half its maximum.
  • Make Me Wanna Shout: Naturally learn Uproar and Echoed Voice, and get Round and Hyper Voice through TMs and Move Tutors, respectively.
  • Nocturnal Mooks: They mostly appear at night.
  • Non-Elemental: Normal-type Pokémon based on owls. However, they lack the expansive moveset associated with the type and instead learn a ton of Psychic-type moves.
  • Ominous Owl: While both are based upon owls, Noctowl looks considerably more intimidating, and is described as being a hunter that never fails to catch its prey.
  • Psychic Powers: They learn several Psychic-type attacks naturally.
  • Razor Wind: Naturally learn Air Slash.
  • Recurring Element: The early Normal/Flying bird.
  • The Red Baron: Noctowl have been referred to as the "emperor of dark nights".
  • Repetitive Name: Hoothoot. This also applies to its Japanese name, Hoho, and its Chinese name, Gūgū. All of these names are onomatopoeia for the sounds owls make in their own language.
  • Scissors Cuts Rock: Their Hidden Ability is Tinted Lens, which doubles the power of resisted attacks used.
  • Squishy Wizard: Unusually for a Normal/Flying type, their stats lean more towards its special side. However, this means that its Attack and Defense are very low.
  • Standard Status Effects: Naturally learn Hypnosis. They're also among the rare users of the move Psycho Shift, which lets it transfer these from itself to the target.
  • Super Senses: Noctowl has Super Sight that lets it see far-away objects as long as there is a little light, owing to its success in hunting. Fittingly, the line has the Keen Eye ability, which both prevents Noctowl's accuracy from being lowered and ignores an enemy's evasion boosts.
  • Technicolor Eyes: Noctowl has dark red eyes.
  • What Kind of Lame Power Is Heart, Anyway?: While many Pokémon have fantastic abilities and powers, Hoothoot's unique trait is that it has a special organ that lets it keep track of time by sensing the Earth's rotation. It can tell the time to an extremely accurate degree, which it uses to hoot at the same time every day. Appropriately, it is partially based on a clock as well as an owl.

    Ledyba and Ledian (Rediba and Redian) 

165: Ledyba / Rediba (レディバ rediba)
166: Ledian / Redian (レディアン redian)

https://static.tvtropes.org/pmwiki/pub/images/ledyba165.png
Ledyba
https://static.tvtropes.org/pmwiki/pub/images/ledian166.png
Ledian

Two Ladybug Pokémon, they are both known as Five Star Pokémon due to the five marks on their backs, but chances are that neither would get a five-star rating on their combat abilities. Ledian, however, does use starlight as energy. It was exclusive to Silver and its remake, and even then it's only found in the mornings.


  • Action Initiative: Naturally learn Mach Punch.
  • All Your Powers Combined: Naturally learn Baton Pass, and gets buffs like Agility, Swords Dance, and the potential all-over boost from Silver Wind to pass on.
  • Bare-Fisted Monk: Ledian can learn a surprisingly high variety of punching moves, and its Hidden Ability, Iron Fist, increases the damage dealt by said moves.
  • Barrier Warrior: Learn Reflect, Light Screen, and Safeguard by level up.
  • Big Creepy-Crawlies: Bug-types based on ladybugs and standing at a height of 1 meter and 1.4 meters respectively.
  • Blow You Away: Flying-types, yet got zero Flying-type moves on its debut generation. Later gens have rectified this and now it can learn Tailwind, Air Slash, Acrobatics and Ominous Wind.
  • Death of a Thousand Cuts: Ledian's Moon Pokédex entry states its preferred fighting style: quantity over quality, throwing barrages of punches because each individual punch deals paltry damage.
  • Foil: The cute early-riser bug to the scary night-dwelling Spinarak line. In Gold and Silver, they would appear at different times of the day, with Ledyba appearing in the morning.
  • Fragile Speedster: Ledian's second-best stat is its above average Speed, but its HP, Defense, and offensive stats are terrible.
  • Gameplay and Story Integration: Ledyba's Ultra Sun Pokédex entry states they're sensitive to the cold. As a part Flying-type, they're at a disadvantage to Ice attacks.
  • The Greys: Ledian's appearance draws cues from stereotypical aliens.
  • Multi-Armed and Dangerous: Ledyba has 6 arms (but no legs), Ledian has 4.
  • Ridiculously Cute Critter: Apparently Ledyba are considered cute enough that even the anime counterpart of Misty (who is famous for being afraid of bugs) actually likes them.
  • Shrinking Violet: Several dex entries mention how timid Ledyba is to the point of being too afraid to move unless they're in swarms. Their "not pleased" reaction in Amie and Refresh is to wiggle in fear.
  • Stone Wall: Ledian's Special Defense is actually pretty high relative to what's available at the point it evolves from Ledyba (and overall is above average).
  • Turns Red: Their Swarm Ability boosts the power of their Bug-type attacks when its HP is low.
  • Useless Useful Spell: Ledian's Hidden Ability is Iron Fist, which boosts the power of its punching moves. While this is a decent ability, and Ledian actually has a selection of punching attacks that would impress a Hitmonchan, Ledian unfortunately has a physical Attack on par with such muscle-bound brawlers as Kadabra.

    Spinarak (Itomaru) and Ariados 

167: Spinarak / Itomaru (イトマル itomaru)
168: Ariados (アリアドス ariadosu)

https://static.tvtropes.org/pmwiki/pub/images/spinarak167.png
Spinarak
https://static.tvtropes.org/pmwiki/pub/images/ariados168.png
Ariados

Spinarak is a Spider Pokémon, and so is its evolution Ariados. Spinarak can (surprisingly enough) emote using the "face" on its back; Ariados, on the other hand, seem to have a static angry face on their backs. They are exclusive to Gold and only found at night.


  • Action Initiative: They can learn Sucker Punch and Shadow Sneak.
  • Balance Buff: In Sun and Moon, Ariados greatly benefited from the buffs added to Leech Life and Fell Stinger, and it was given a very useful Secret Art to boot. It also got a minor buff to its Special Defense, though that isn't as notable.
  • Big Creepy-Crawlies: Bug-types based on spiders and standing at 1 meter tall... yet with six legs.
  • Critical Hit Class: Their Hidden Ability is Sniper, which boosts the damage of Critical Hits by 50%.
  • Fixed Damage Attack: One of the users of Sonic Boom, which it can learn through breeding.
  • Foil: The scary bug to the cute Ledyba line. In Gold and Silver, they would appear at different times of the day, with Spinarak only appearing at night.
  • Four-Legged Insect: As spiders, they should have eight legs, not six.
  • Giant Spider: Ariados is over 3 feet/1 meter tall and weighs 73 lbs/33 kg.
  • Glass Cannon: Ariados has decent Attack, but everything else is pretty lackluster, especially its Speed.
  • Nocturnal Mooks: Mostly appear at night.
  • Poisonous Person: Poison-types that are based on spiders..
  • Psychic Powers: Learns Psybeam and Psychic naturally.
  • Secret Art:
    • The move Spider Web, shared only with their arachnid cousins. It functions just like Mean Look, preventing the target from switching out or fleeing.
    • Electroweb, which, in Pokémon Black and White, was exclusive to them and Joltik/Galvantula before the sequels made the move available from the Move Tutor.
    • Sun and Moon gave them and them alone Toxic Thread, which lowers the target's speed and poisons them.
  • Seldom-Seen Species: Spinarak in particular appears to have been inspired by the Hawaiian happy-face spider, down to the light-green color scheme.
  • Trap Master: Can be taught both Sticky Web and Toxic Spikes, to slow down and poison switch-ins respectively.
  • Turns Red: Their Swarm ability gives Bug-type attacks a boost when their HP is below one-third.
  • Viewers Are Geniuses: Ariados' name (even in Japanese) comes from the Greek legend of Ariadne.
  • What Measure Is a Non-Cute?: While it's designed to be more intimidating than the Ledyba line, it's still pretty goofy-looking for what is supposed to be a Giant Spider. Spinarak looks outright innocent.
  • You Will Not Evade Me:
    • Spider Web prevents any Pokémon it hits from fleeing.
    • It can be bred to know Pursuit, which lets it dish out one last, harsh hit on an opponent currently trying to switch out.

    Chinchou and Lanturn (Chonchie and Lantern) 

170: Chinchou / Chonchie (チョンチー chonchii)
171: Lanturn / Lantern (ランターン rantaan)

https://static.tvtropes.org/pmwiki/pub/images/chinchou170.png
Chinchou
https://static.tvtropes.org/pmwiki/pub/images/lanturn171.png
Lanturn

You know how Alluring Anglerfish tend to be hideous-looking? Well, that doesn't apply to Chinchou and Lanturn. These two cute blue and yellow Water/Electric Pokémon not only use their light dangler thing to stun their prey, but also use it to communicate and light their way in the dark depths of the ocean.


  • Alluring Anglerfish: Carried over in-game as well, since one of their abilities, Illuminate, lures Pokémon to them (in other words, increased random encounters). Still, the usual terrifying aspect of the trope is averted, since Lanturn might be the cutest cartoon anglerfish ever put to screen.
  • Bubble Gun: Naturally learn both Bubble and Bubble Beam.
  • Combo: As of Gen VI, they become one of the few Pokémon that learn Soak, and they have a secondary STAB that is strong against Water (Electric). Even as a Stone Wall, this'll put a dent in many teams.
  • Early Installment Character Design Difference: In the Japanese versions of Gold and Silver, Lanturn has yellow spots near its eyes, which it doesn't have in any other game.
  • Elemental Absorption: Volt Absorb heals them if they're hit with Electric-type moves, while Water Absorb heals them with Water-type moves.
  • Friendly, Playful Dolphin: Part of the reason why Lanturn looks so adorable is because it is partially based on one.
  • Healing Factor: Naturally learn Aqua Ring, which restores a fraction of their HP at the end of every turn.
  • An Ice Person: Unsurprising for a Water-type, but notable as they are the only Electric-type Pokémon (barring Zap Plate Arceus) capable of learning Ice Beam and the only ones besides Frost Rotom to learn Blizzard, perfect for countering those pesky Ground, Grass, and Dragon-types.
  • Light 'em Up: And from the deepest depths of the ocean, too! Illuminate is also one of their abilities.
  • Making a Splash: They're Water-types based on anglerfish.
  • Ridiculously Cute Critter: Lanturn. It's almost like an angler fish mixed with a dolphin!
  • Shock and Awe: Both are Electric-types, yet are mostly associated with the light generated from their antenna. It took until Sun and Moon to clarify that they also have an electrical organ used to shock and kill prey.
  • Stone Wall: Lanturn. Its Special Attack isn't that terrible, it can even raise it with Charge Beam, but it serves better in this role than trying to play a Mighty Glacier.
  • Super Spit: Naturally learn the Stockpile/Swallow/Spit Up trio.
  • Wingding Eyes: Chinchou's are plus signs.
Advertisement:

    Togepi (Togepy), Togetic (Togechick), and Togekiss 

175: Togepi / Togepy (トゲピー togepii)
176: Togetic / Togechick (トゲチック togechikku)
468: Togekiss (トゲキッス togekissu)

https://static.tvtropes.org/pmwiki/pub/images/togepi175.png
Togepi
https://static.tvtropes.org/pmwiki/pub/images/togetic176.png
Togetic
https://static.tvtropes.org/pmwiki/pub/images/togekiss468.png
Togekiss
Togekiss debuts in Diamond and Pearl

This evolution line of Normal Pokémon are largely associated with happiness, luck, and peace. They are also incredibly rare; despite having their debut in Generation II, the only places Togepi are found in the wild are Sinnoh, Unovanote , and Galar note ; Togekiss can be found only in Alolanote  and Galarnote . Thankfully, you are usually given a Egg to hatch a Togepi yourself, spawning a tradition of being given a free egg with a rare baby Pokémon in it once a game. In X and Y, the Togepi line was retconned to Fairy-types.


  • Action Initiative: Togekiss is one of the rare users of Extreme Speed.
  • Adaptational Badass: By no means slouches, the entire line became even more fierce in the form of Gold's Togebo in Pokémon Adventures, whom looks and acts absolutely determined to kick ass.
  • Awesome, but Impractical:
    • Togekiss is one of the very few Pokémon to get the powerful Extreme Speed, and even had STAB on it before it was Retconned to Fairy in Gen VI. With the ability Hustle, its physical attacks get boosted by 50% at the cost of some accuracy and Extreme Speed could actually hit surprisingly hard, but Togekiss' physical movepool is horrible otherwise and the accuracy debuff will make it so what little you do have will probably miss at inopportune times.
    • A Togekiss with Ominous Wind, Silver Wind, and Ancient Power. 20% chance when attacking of getting a boost to all its stats with Serene Grace, but 60 Power is too low to do decent damage. Then again, that fourth move slot could be anything you like, be it a higher-power move, or Baton Pass… Still, 20% is simply too low to be reliable.
  • Badass Adorable: Togepi and Togetic are cute Pokémon with access to the unpredictable Metronome. Togekiss is just as cute, but a lot more powerful and has access to moves like Aura Sphere, Extreme Speed, and Air Slash.
  • Black Bead Eyes: Togetic and Togekiss.
  • Confusion Fu: They have a wide variety of attacks to choose from, being able to learn attacks from all types but Poison, Ice, and Dark. Their non-offensive moves are just as impressive. Then there's Metronome, which is totally random.
  • Cycle of Hurting: Woe to you if your Pokémon is outsped by a Serene Grace Togekiss. With a 60% flinch chance on Air Slash, there's a substantial risk that it'll be minced to pieces without getting the chance to do anything. Even worse, Togekiss gets Thunder Wave to nail faster Pokémon, so you'd better have a Ground or Electric-type or a Pokémon with the ability Limber that can stop it.
  • Early-Bird Cameo: Togepi was the second Generation II Pokémon to appear in the anime (after Ho-Oh), and the first to be clearly identified as an unknown Pokémon, featuring very prominently as Misty's companion and in promotional material in the lead up to Gen II.
  • Eggshell Clothing: Most of Togepi's body is still covered in the egg it hatched from.
  • Evil-Detecting Baby: According to a Pokédex entry from the anime, Togepi is filled with an energy that will vanish in the presence of a person with an impure heart.
  • Extra-ore-dinary: Togetic can learn Steel Wing and Smart Strike via TM.
  • For Happiness: Togepi evolves into Togetic via high friendship, and both it and Togekiss love the presence of kind and peaceful people.
  • Kamehame Hadoken: Togekiss is one of a select few non-Lucario, non-Legendary Pokémon to learn Aura Sphere.
  • Luck-Based Mission
    • Fighting with Togepi in general is this, as, until higher levels, it's stuck with just Metronome, which chooses any other move in the game at random.
    • The Serene Grace ability, which doubles the proc rate of attack effects. For example, Togekiss can learn Air Slash, which normally has a 30% chance of making the opponent flinch; Serene Grace makes this a 60% chance, which can be incredibly helpful if the Random Number God favors you. Serene Grace also works in conjunction with held items like King's Rock and Razor Fang (which gives almost any attack move a 10% chance of causing flinch; Serene Grace doubles this to 20%); while this is a separate check rather than adding on to the existing flinch rate, it nonetheless gives Air Slash a 68% chance of causing flinch.
    • It can also have the Super Luck ability, which raises the critical hit ratio.
  • Magikarp Power: Togepi is very weak at first and (apart from the one in HeartGold/SoulSilver) doesn't learn an attacking move until level 33, although this was eventually remedied in Sword and Shield, where it starts with Pound. Evolving it requires high friendship, which will take you quite a bit of time, and a rare Shiny Stone. When it finally fully evolves, you'll have a very nice special attacker with flinch-spamming abilities to boot.
  • Mighty Glacier: Togekiss is a flying tank, with wonderful Special Attack backed up with great bulk, but its Speed is statistically average. It's not that hard to outspeed, but it's not the slowest in the world, either.
  • Mouthy Bird: Togekiss is a bird (or at least looks like a bird), but it doesn't have a beak.
  • Off-Model: Togetic in Gold and Silver had a yellow-ish color scheme similar to Togepi and a different back sprite. This was fixed in Crystal.
  • Our Angels Are Different: In this world, they're birds that spread joy and harmony.
  • Our Fairies Are Different: Fairies that vaguely resemble owls and are very kind to complete strangers. While originally, Togepi and its evolutions were only in the Fairy egg-group and all happened to have Normal as a primary type, Togepi became pure Fairy-type while the rest of the line became Fairy/Flying via retcon courtesy of Gen VI.
  • Out-of-Character Moment: The line is said to spread joy and promote peace, yet can be bred to know Nasty Plot, which is described as "[stimulating the] brain by thinking bad thoughts".
  • Recurring Element: Togepi introduces the tradition of having a free baby Pokémon egg given out by NPCs, and Togepi itself is the most common Pokémon to be given out this way. Togepi eggs have been given out in five different games in the series.note 
  • Ridiculously Cute Critter: Just look at Togepi; it's a hatchling still wearing its egg shell! To boot, the entire line retains its cuteness when it finally becomes Togekiss. It became The Cutie in the anime even over series mascot Pikachu for several arcs.
  • Shock and Awe: The line can learn Thunder Wave via TM, which is useful for slowing down those faster targets and making them flinch.
  • Stationary Wings: The Silver/SoulSilver Pokédex confirmed that Togetic is able to stay afloat in midair without having to use its wings.
  • Status Buff: Gets Nasty Plot through breeding, which boosts its already impressive Special Attack even higher.
  • Stone Wall: Togetic has surprisingly good defenses that can be boosted further through Eviolite, in addition to a wide array of supporting moves. Its offenses suck, though.
  • Useless Useful Spell:
    • The Hustle ability, which increases Attack by 1.5x in exchange for lowering the Pokémon's Accuracy by 20%. Togekiss used to have a silly niche with it using Extreme Speed, which worked decently enough due to the surprise factor, but after having its Normal-typing retconned to Fairy in Gen VI and thus losing Extreme Speed's STAB, Hustle lost all use due to the only other Physical STAB moves (Sky Attack and Fly) either needing two turns to work or being too weak to matter (Aerial Ace).
    • Their Hidden Ability, Super Luck. It increases the Critical Hit chance of all attack moves, the obvious issue being that regular attacks have a horrible critical chance in the first place. However, Togekiss has no high-crit moves to abuse it with. Gen VI's updated crit formula makes things slightly better, though.
  • Wind from Beneath My Wings: Togepi is flightless as it is just a baby, but when it evolves into Togetic, it grows a pair of wings. When it evolves into Togekiss, the wings and arms appear to combine and it gets access to Air Slash.
  • Wolverine Publicity: Togepi was heavily marketed in the lead up to Gen II and it represents one of the newly added features with Pokémon eggs, as well as having an evolution with the newly added friendship mechanic. While it was certainly popular at the time, Togepi's popularity didn't last long enough to make it an iconic feature of the series, and these days they are treated as just another Pokémon.

    Natu and Xatu (Naty and Natio) 

177: Natu / Naty (ネイティ neiti)
178: Xatu / Natio (ネイティオ neitio)

https://static.tvtropes.org/pmwiki/pub/images/natu177.png
Natu
https://static.tvtropes.org/pmwiki/pub/images/xatu178.png
Xatu

Natu and Xatu are Psychic bird Pokémon that have an unusual Native or South American-inspired design to them. Natu's wings are a bit on the small side, so it tends to hop around pecking or just staring at things. Xatu, on the other hand, tend to stay in the same spot, presumably looking into the past and the future simultaneously. They are very useful in supporting other team members with setting up Reflect or Light Screen, or even healing other team members with Wish.


  • Action Initiative: Can be bred with Quick Attack and Sucker Punch.
  • Anti-Magic: Its Magic Bounce Ability causes it to reflect status moves, entry hazard moves, etc. back at whatever sent them.
  • Bad Future: The Ruby Dex entry claims that Xatu stand still because of the horrible things they see in the future. Its Ultra Sun and Ultra Moon entries say that while it can see the future, it doesn't try to change it — its Ultra Sun entry says it's completely unable to, while its Ultra Moon entry says it has no desire to.
  • Blow You Away: Both are Flying-type birds, but in battle, Xatu spends most of its time in the air, in addition to being better at flying than Natu. As of Generation VII, Xatu immediately has the opportunity to learn Air Slash after evolving from Natu.
  • Boss Battle: Xatu is the signature Pokémon of Will, the first Elite Four member in Johto.
  • Glass Cannon: They have decent speed and special attack, but their defenses are average, and it has low HP.
  • Heal Thyself: They can learn Roost to recover their health. They can also learn Giga Drain by either tutor or TM. It also naturally learns Wish, which puts it closer to The Medic territory.
  • Magical Native American: Well, more like Magical Ainu (judging by the patterns of its feathers), but still...
  • Psychic Powers: Both are Psychic-types that can predict the future.
  • Seers: Xatu can see both the past and the future at the same time. They both learn Future Sight.
  • Status Buff: Gets the Stored Power attack, which gains strength for each of these on the user, which works great with Calm Mind.
  • Status-Buff Dispel: It can be bred with Haze, allowing it to undo all Status Buffs on every Pokémon on the field.
  • Thousand-Yard Stare: Due to its ability to see Bad Futures, it tends to stand still and stare all day.

    Mareep, Flaaffy, and Ampharos (Merriep, Mokoko, and Denryu) 

179: Mareep / Merriep (メリープ meriipu)
180: Flaaffy / Mokoko (モココ mokoko)
181: Ampharos / Denryu (デンリュウ denryuu)

https://static.tvtropes.org/pmwiki/pub/images/mareep179.png
Mareep
https://static.tvtropes.org/pmwiki/pub/images/flaaffy180.png
Flaaffy
https://static.tvtropes.org/pmwiki/pub/images/7b157b320494784474657c37cb95bc5b.png
Ampharos
https://static.tvtropes.org/pmwiki/pub/images/1fbab69e3b5c9878bebbe9a2411e4523.png
Mega Ampharos
Mega Ampharos debuts in X and Y

A family of adorable sheep that bear wool with an electric charge to them. They make excellent Electric Pokémon in the Gen II games and their remakes due to their high Special Attack stat. Unlike most Electric Pokémon, though, they're a bit on the slow side. Ampharos gained a Mega Evolution in X and Y, where it gains a Dragon subtyping and Mold Breaker, but becomes even slower.


  • Awesome Mc Coolname: Ampharos' Japanese name, Denryu, can translate to electric dragon.
  • Badass Adorable: Don't let its cute looks fool you; Ampharos' electric attacks have some serious kick to them.
  • Balance Buff: Gen VI increased Ampharos's base Defense stat by 10, from 75 to 85.
  • Cartoon Creature: Ampharos doesn't quite look like a sheep. Of course, Ampharos' Japanese name Denryu literally means "electric dragon", so that could explain the lack of resemblance to sheep. Its Mega Evolution actually is a dragon, but with wool-like hair. Aside from meaning "electric dragon," Denryu also translates directly to "electric current," which makes far more sense.
  • Chromatic Arrangement: Pigment trio by their skin tone, Blue, Pink (Red), and Yellow in evolutionary order.
  • Combat Medic: The entire line can learn Heal Bell from a move tutor, giving it an interesting support niche. That being said, a base 115 Special Attack stat means that Ampharos is just as capable of dealing with opposing teams itself.
  • Dinosaurs Are Dragons: Ampharos' flippers and long neck may have taken some cues from plesiosaurs, and it gains the Dragon-type upon Mega Evolving.
  • Dub-Induced Plot Hole:
    • The reason Ampharos cannot learn Tail Glow, despite using its tail to illuminate lighthouses, is because the Japanese name of Tail Glow is Firefly Light. This doesn't explain how Manaphy, neither a firefly or possessing a tail, can learn it, however.
    • Likewise, Ampharos's Japanese name literally means "electric current", but can also mean "electric dragon", so it becoming a Dragon-type upon Mega Evolution makes perfect sense in Japanese; not so much so elsewhere.
  • Elite Tweak: With base 45 speed, Mega Ampharos is one of the few Megas that would be right at home in a Trick Room team.
  • Gameplay and Story Integration: As its Pokédex entry states, touching Mareep's wool will shock you if its Static ability is of any indication. The same also happens if you try petting its wool in Pokémon Amie.
  • Gemstone Assault: All three of them learn Power Gem by leveling up.
  • Important Haircut: In a sense. Mareep stores static electricity in its fleece; its gradual loss of the fur as it evolves is because it stores too much electricity and it sheds and develops patches of skin where it can't grow back. That Mega Ampharos gets back some of its lost fleece as hair may reflect that it has better control over its powers and can allow for hair growth again.
  • Light 'em Up: Ampharos is known as the "Light Pokémon", and is in fact responsible for keeping the Olivine City Lighthouse in working order. Also, they are some of the few Pokémon that learn Signal Beam naturally.
  • Meaningful Name
    • "Mareep" is an anagram of "ampere," which is used to measure electric currents. "Meeh" is also the Japanese version of "baa".
    • Ampharos is 'amp' (as in, electricity) and 'Pharos' (the lighthouse, a.k.a., one of the Wonders of the Ancient World) combined.
  • Mighty Glacier: In contrast to most Electric-type Pokémon, which are Fragile Speedsters or Lightning Bruisers. Its Mega Evolution is this even more so, as it loses some speed while gaining better defenses, Attack, and a huge boost to Special Attack. For extra fun, the line can naturally learn Cotton Guard, raising their Defense by three stages.
  • Ninja Pirate Zombie Robot: Mega Ampharos is an electric sheep dragon.
  • Our Dragons Are Different: Mega Ampharos is a sheep dragon.
  • Power Makes Your Hair Grow: Mega Ampharos gains flowing, bushy, and fluffy hair on its head and tail upon transformation. The evolution line inverts this, however; Flaaffy has less wool than Mareep, and Ampharos has no wool at all.
  • Punny Name: Ampharos's Japanese name, Denryu, means "electric current" or "electric dragon".
  • Retcon: Gen VI added Dragon Pulse to Ampharos' natural moveset so it has a Special STAB to use with its Mega Evolution's new typing. Prior to this, the only Dragon-type move it had access to was the physical Outrage.
  • Ridiculously Cute Critter: Mareep, and especially Flaaffy.
  • Shock and Awe: Electric-types based off of sheep (and a dragon for Ampharos). They generate their charge with their wool, storing static electricity with each evolution until Ampharos becomes woolless... at least until Mega-Evolution estimulates its genes and it regains the lost fur.
  • Status Buff: Gets Agility, which doubles its Speed, and Cotton Guard, which raises its Defense by three stages.
  • Super Mode: Ampharos gains a Mega Evolution in X and Y, becoming part Dragon-type and getting the Mold Breaker ability.
  • Sweet Sheep: The family is mostly based on sheep and they happen to be very cute and very friendly-looking. This aspect is downplayed with Ampharos, as it becomes more dragon-like (although it is still very cute compared to other dragons).
  • Useless Useful Spell: As of Gen VII, Ampharos can learn Thunder Punch as soon as it evolves. While a decently powerful attack with a STAB bonus is nothing to sneeze at, it's easily outclassed by the likes of Thunderbolt in that department due to it running off of Ampharos' inferior Physical Attack stat.

    Azurill, Marill, and Azumarill (Ruriri, Maril, and Marilli) 

298: Azurill / Ruriri (ルリリ ruriri)
183: Marill / Maril (マリル mariru)
184: Azumarill / Marilli (マリルリ mariruri)

https://static.tvtropes.org/pmwiki/pub/images/azurill298.png
Azurill
https://static.tvtropes.org/pmwiki/pub/images/marill183.png
Marill
https://static.tvtropes.org/pmwiki/pub/images/azumarill184.png
Azumarill
Azurill debuts in Ruby and Sapphire

A family of blue Water-types, most notable for Marill receiving an Early-Bird Cameo and being one of the first Gen II Pokémon to appear in the anime. These aquatic rodents were initially only found in a single location, Mt. Mortar, but good luck running into one, since they were extremely rare. Being made more common was just one of the improvements later generations would bring, and they also received an ability called Huge Power, which basically doubled their Attack stat, and a Normal-type baby form. In Generation VI, all three members of the line gained the Fairy-type via a retcon.


  • Action Initiative: Can be bred to know Aqua Jet, which strikes first.
  • Armless Biped: Azurill doesn't appear to have any arms at this stage of development.
  • Astonishingly Appropriate Appearance: Marill is part Water-type, and fittingly enough, its body resembles common visualizations of water molecules, with its ears resembling the smaller hydrogen atoms and its spherical body resembling the larger oxygen atom.
  • Badass Adorable: Each member of the family can be as cute as a button, but they also can have the ability Huge Power, which outright doubles their attack stat, which can let Azumarill smack opponents that are often double (or more) in size.
  • Balance Buff: In Generation III, they can have Huge Power as their ability, which doubles their current Attack stat, effectively turning them from Stone Wall to Mighty Glacier. Though that doesn’t actually kick off until Generation IV, as all Water-type attacks are classified as Special moves before Generation IV. Generation VI further improved them by giving them the hard-to-counter Fairy-type, as well as finally fixing Belly Drum and Aqua Jet being illegal on the same Pokémon.
  • Bread, Eggs, Breaded Eggs: Their naming scheme. Azurill, Marill, and Azumarill
  • Bunnies for Cuteness: Azumarill is the Aqua Rabbit Pokémon.
  • Cast from Hit Points: It gets Belly Drum by breeding, a move that maxes the user's attack (to 400%) while cutting its current HP in half, and with the Huge Power boost on top of that...
  • Combo: Get Soak and the Grass-type attack Grass Knot, allowing them to get guaranteed super-effective hits by turning the target into a Water-type and then using Grass Knot. Grass Knot is a Special move, though, so it isn't boosted by Huge Power.
  • Com Mons: In Hoenn, where they're far more common than in Johto.
  • Early-Bird Cameo:
    • Marill featured very prominently in the Orange Islands arc of the anime, which preceded the launch of Gold and Silver.
    • Azurill was one of the earliest Gen III Pokémon to be revealed, first showing up alongside Kecleon and Wailmer in the Pikachu short, Pikachu's Pikaboo.
  • Elemental Absorption: With Sap Sipper, not only do Grass-type moves have no effect, it gets an Attack boost on top of that.
  • Fingerless Hands: Marill and Azumarill have no discernible fingers.
  • Gender Bender: Due to Azurill having a different gender ratio than its evolved forms (1 male to 3 female as opposed to an even one), there's a 1/3 chance for a female Azurill to evolve into a male Marill. X and Y fixed this so that all female Azurill, even those transferred to Generation VI through Pokémon Bank, will be locked into retaining their gender upon evolving.
  • Glacier Waif: Despite its durability and the immense strength Huge Power grants it, it's only two and a half feet tall!
  • Hair-Raising Hare: As a literal Killer Rabbit, Azumarill is absolutely devastating in later generations if it has the Huge Power ability.
  • Healing Factor: Naturally learns Aqua Ring, which restores a bit of HP every turn.
  • Kevlard: Can have the Thick Fat Ability, which gives it double resistances to both Fire and Ice attacks.
  • Kid-Appeal Character: Marill and Azurill, especially the former, owing to its prominence in the anime.
  • Killer Rabbit: This line is quite devastating in the later generations, and is a literal case for Azumarill.
  • Making a Splash: Marill and Azumarill are both Water-types that live on waterfalls and rivers.
  • Mighty Glacier: With Huge Power that outright doubles its current Attack stat, it will pack a punch. With the Water/Fairy typing, it has six resistances and one immunity. It is quite slow, though.
  • Non-Elemental: Azurill is part Normal-type.
  • Our Fairies Are Different: They're water mouse/rabbit fairies.
  • Pintsized Powerhouse: Azumarill is less than 3 feet/1 meter tall, but with Huge Power, it packs a massive punch.
  • Ridiculously Cute Critter: They all look very sweet and friendly, as with most Pokémon in the Fairy egg group.
  • Secret Art: Until Gen VI, the only line with access to the Huge Power Ability, although Medicham's Pure Power Ability technically does the same thing. Gen VI gives the Ability to Mawile's Super Mode and Diggersby as a Hidden Ability.
  • Status Buff: Marill can learn Belly Drum through breeding. Belly Drum maximizes its Attack stat while cutting its current HP by half.
  • Stone Wall: Without Huge Power. Their have high HP, decent defenses, a Healing Factor move, and either an Ability that gives it double resistances against both Fire and Ice attacks, or an outright immunity to Grass attacks on top of the great defensive benefits of the Fairy type. Its Attack unfortunately takes a deep dive, though.
  • Super Strength: With Huge Power and proper training, Azumarill can have an Attack power beyond most Legendary Pokémon.
  • Useless Useful Spell: Thick Fat is by no means a bad ability, providing the user a resistance to Fire and Ice-type attacks, but it only works on Azurill in the whole evolutionary line, as Marill and Azumarill already resist those two types, making Thick Fat far less useful than Huge Power, which doubles Attack (turning their offensive prowess from poor to excellent), or Sap Sipper, which provides an immunity to a type they would normally be weak to (which goes nicely with their Water/Fairy typing and the six resistances and one immunity it provides).
  • Waddling Head: Azurill lacks arms and looks like a mouse head on feet.
  • Water Is Blue: Like many other Water-type Pokémon, they have a predominately blue coloration.

    Bonsly and Sudowoodo (Usohachi and Usokkie) 

438: Bonsly / Usohachi (ウソハチ usohachi)
185: Sudowoodo / Usokkie (ウソッキー usokkii)

https://static.tvtropes.org/pmwiki/pub/images/bonsly438.png
Bonsly
https://static.tvtropes.org/pmwiki/pub/images/sudowoodo185.png
Sudowoodo
Bonsly debuts in Diamond and Pearl

Much like Snorlax of Generation I, Sudowoodo was something of a roadblock in the Gen II games. It looks like a weirdly shaped tree that moved when touched, and attacks you when you water it. This behavior is due to it actually being a Rock-type instead of a Grass-type — in fact, it's actually the first Rock-type to not have a secondary type. This odd Pokémon was largely ignored until it received a baby in the form of Bonsly. Has it been made more useful by this? No, not really.


  • Action Initiative: It can learn Sucker Punch naturally to bypass its low Speed.
  • Becoming the Mask: Despite only pretending to be a tree, Sudowoodo actually can learn the Grass-type attack Wood Hammer.
  • Berserk Button: It's easily angered by anybody that tries watering it, since it's often mistaken for a tree, which makes sense given its typing.
  • Broken Bridge: In the Generation II games, you'll find a Sudowoodo blocking an important junction between Violet City, Goldenrod City and Ecruteak City. You'll need a Squirt Bottle to make it move.
  • Call-Back: Its appearance in Emerald mirrors its debut appearance.
  • Combat Pragmatist: Learns a number of Dark-type moves. Sudowoodo gets Sucker Punch and Faint Attack naturally, Bonsly gets Fake Tears, they both learn the usual array of Dark-type TM moves, and they gained Foul Play via Black 2 and White 2's Move Tutors.
  • Dishing Out Dirt: They're Rock-types based on petrified wood.
  • Early-Bird Cameo: Bonsly, a Gen IV Pokémon, appeared in a side-quest in Pokémon XD: Gale of Darkness, a Gen III game. You could even use it in battle in one of the minigames, though it only ever had one move.
  • Gameplay and Story Integration: A Trevenant horde on Route 20 in X and Y has a small chance of containing Sudowoodo in it, finally allowing it to show off those attempts to blend in with trees that have been talked about since Generation II.
  • Green Thumb: It pretends to be this. There is a bit of truth to it when you realize that it can learn the move Wood Hammer, which is pretty much the only thing that lets it stand out from other Rock-types.
  • Last Chance Hit Point: Can have the Sturdy Ability, which lets it survive a lethal attack from full health with 1 HP remaining.
  • Mighty Glacier: Sudowoodo has a high Defense stat, but its speed is abysmal.
  • Not Drawn to Scale: Depending on which dex you are looking at, Bonsly measures between 30 and 60 centimeters. Sudowoodo is at least 1'5 meters tall. Take a second look at the sprites. Notable for being one of the worst offenses in the same evolutionary line.
  • Paper-Thin Disguise: In Pokémon X and Y, it's possible to encounter a horde of Trevenant with a Sudowoodo blending in. Unlike some horde encounters, they will not attack Sudowoodo, suggesting that Trevenant actually thought Sudowoodo is one of them.
  • Punny Name: Sudowoodo sounds like "Pseudo-Wood". For bonus points, the deliberate misspelling of Sudowoodo's name reflects how it's an impostor.
  • Recurring Element: Of Snorlax as a Pokémon that blocks the way, requiring a specific item that enrages it and causes it to attack the player. In addition, Sudowoodo happens to be a Mighty Glacier and it receives a baby form in Generation IV, and just as Pokémon Adventures Trainer Red got Snorlax, Trainer Gold keeps a Sudowoodo on his team.
  • Silicon-Based Life: Living rock trees.
  • Status Buff: Its Hidden Ability Rattled gives Sudowoodo a speed boost if a Bug-, Ghost-, or Dark-type attack hits it. Like other mineral-based Pokémon, it can also learn Rock Polish.
  • Stealth Pun: The green parts on its forelegs resemble shamrocks.
  • Technicolor Eyes: Bonsly has yellow scleras and black irises.
  • Unique Enemy: Only one Sudowoodo can be found in Johto.
  • When Trees Attack: Sudowoodo poses as a tree and attacks anyone who tries to water it.

    Hoppip, Skiploom, and Jumpluff (Hanecco, Popocco, and Watacco) 

187: Hoppip / Hanecco (ハネッコ hanekko)
188: Skiploom / Popocco (ポポッコ popokko)
189: Jumpluff / Watacco (ワタッコ watakko)

https://static.tvtropes.org/pmwiki/pub/images/hoppip187.png
Hoppip
https://static.tvtropes.org/pmwiki/pub/images/skiploom188.png
Skiploom
https://static.tvtropes.org/pmwiki/pub/images/jumpluff189.png
Jumpluff

Hoppip is, despite its looks, not based on a tomato, something that should become apparent when it evolves into the green Skiploom and later the blue Jumpluff. Instead, these Pokémon are based on dandelions — they are very light and can fly on the winds, giving them a Grass/Flying typing. Their evolutions reflect the life cycle of a dandelion — weed sprout, flower, and seed pod.


  • Blow You Away: They do learn the wind-based move Fairy Wind.
  • Cat Smile: Jumpluff's mouth looks distinctly catlike so that it looks cuter.
  • Cartoon Creature: Besides their dandelion parts, they aren't really based on anything concrete.
  • Chromatic Arrangement: Light trio, Red, Green, and Blue in evolutionary order.
  • Fragile Speedster: With 110 speed, Jumpluff is one of the faster Grass-types around, but its offensive stats aren't anywhere near as high.
  • Gradual Grinder: The line relies on attacks such as Leech Seed in order to do damage due to its lack of high offensive stats.
  • Green Thumb: They're Grass-types based on dandelions.
  • Heal Thyself: They learn Synthesis by leveling up, and Hoppip learns that move at a relatively low level. As of Ultra Sun and Ultra Moon, they can also get Strength Sap as an Egg Move.
  • Off-Model: Hoppip's pre-Gen V sprites depict it as red instead of pink.
  • Our Fairies Are Different:
    • Despite not being Fairy-type, the line is in the Fairy Egg Group.
    • The line can learn Fairy Wind via leveling up and Dazzling Gleam via TM.
  • Power of the Sun: Both of their non-Hidden Abilities involve this. Chlorophyll gives it a substantial speed boost while the sun is out, and Leaf Guard gives it an immunity to Standard Status Effects while the sun is bright. It helps that the line also learns Synthesis naturally.
  • Ridiculously Cute Critter: A cat-eared bulb that becomes a cotton spore cheerleader with a constant smiley face. Hoppip and Skiploom are both really cute. And Jumpluff? D'awwww!
  • Standard Status Effects: Has access to the Poison Powder/Stun Spore/Sleep Powder trio.
  • Status Buff: It has access to Amnesia, which sharply raises its Special Defense, and Cotton Guard, which drastically raises its Defense.
  • Stone Wall: They have solid defenses and a variety of moves to restore their HP, but their offensive stats are lacking.
  • Theme Naming: "Hop, skip, and a jump."

    Aipom and Ambipom (Eipam and Eteboth) 

190: Aipom / Eipam (エイパム eipamu)
424: Ambipom / Eteboth (エテボース eteboosu)

https://static.tvtropes.org/pmwiki/pub/images/aipom190.png
Aipom
https://static.tvtropes.org/pmwiki/pub/images/ambipom424.png
Ambipom
Ambipom debuts in Diamond and Pearl

Aipom is a purple monkey with a tail that ends with a three fingered hand. In Generation IV, it can evolve into Ambipom, which have 2 tails with hands instead. To evolve, it must level up while knowing "Double Hit". The two of these "Long Tail" Pokémon are based on Cymbal Monkeys.


  • Action Initiative: Ambipom sports a Fake Out that's boosted by both Technician and STAB, plus its Attack is higher than both Persian and Smeargle, the only other two Pokémon that can boast the same.
  • All Your Powers Combined: Naturally learns Baton Pass, and gets boosts like Agility, Nasty Plot, and Hone Claws to pass on.
  • Everything's Better with Monkeys: Cymbal monkeys specifically.
  • Fragile Speedster: Ambipom's as fast as Starmie, but isn't taking any hits.
  • Glass Cannon: It has above-average Attack, but subpar defenses.
  • Item Caddy: If you're looking to make a team just for Pickup abuse, then this line is the way to go. It has the fastest experience gain rate of all Pickup users (level affects what items you get, so the faster you level up, the faster you'll reach the rarer items) and retains its Pickup ability even as an Ambipom. Plus its high Speed and moderate Attack is conducive to quick battles.
  • Non-Elemental: Normal-types based off of monkeys.
  • Perpetual Smiler: They never seem to lose the smile on their face.
  • Power-Up Letdown: Its Hidden Ability is Skill Link. While the ability is very useful on many Pokémon, the only move Ambipom really gets to take advantage of it is Tail Slap (as well as Fury Swipes and Double Slap, which are weaker).
  • Prehensile Tail: Not so much "prehensile" as having an actual hand at the end of it. Each of them in the case of Ambipom.
  • The Rival: Ambipom's Ultra Sun Dex entry mentions they get into territorial disputes with groups of Passimian over comfortable trees, winning half of the time.
  • Sweet Tooth: They're one of the few species that can be attracted to trees that have been slathered with honey.
  • Tail Slap: Gained the ability to learn Tail Slap by breeding in Pokémon Ultra Sun and Ultra Moon.

    Sunkern and Sunflora (Himanuts and Kimawari) 

191: Sunkern / Himanuts (ヒマナッツ himanattsu)
192: Sunflora / Kimawari (キマワリ kimawari)

https://static.tvtropes.org/pmwiki/pub/images/sunkern191.png
Sunkern
https://static.tvtropes.org/pmwiki/pub/images/sunflora192.png
Sunflora

Sunkern is a Sunflower Seed Pokémon. It can evolve into Sunflora using a Sun Stone. In Generation II, it is possible to get a Sun Stone in the same area that you can catch Sunkern in. This is a good thing, since Sunkern is very weak (used to be the weakest base-stats-wise until Generation VII), and will likely need to evolve in order to be useful to your team.


  • Cast from Hit Points: Solar Power boosts their Special Attack in sunlight, at the cost of 1/8th of their max health every turn.
  • Eyes Always Shut: Sunflora.
  • Glass Cannon: Sunflora has pretty good Special Attack, and it can have Solar Power to boost it further at an HP cost every turn.
  • Green Thumb: Grass-types based on sunflowers.
  • Healing Factor: Naturally learns Ingrain. This can be assisted further by its naturally-learned Leech Seed and the three Grass-type draining attacks.
  • Jack-of-All-Stats: Sunkern's stats are all 30, making it the weakest Pokémon in the series with a paltry BST of 180, only matched by Blipbug and surpassed by Solo Form Wishiwashi. The same goes for its Pokéathlon potential as well... only that they happen to be five stars each.
  • Joke Character: Before Generation VII, in terms of base stat totals, Sunkern was holding the dubious honor of being the weakest Pokémon in the series. Nowadays that tradition belongs to Solo Form Wishiwashi and both it and Sunkern have BST's lower than Pokémon known for their lack of power and called weak in Pokédex entries, including Magikarp and Goomy.
  • Lethal Joke Character: While horrible in battle due to bottom-of-the-barrel stats, Sunkern is one of the few Pokémon that can have all Pokéathlon stats maximized in HeartGold and SoulSilver.
  • Magikarp Power:
    • Subverted in a sense. While Sunkern is pathetic, and Sunflora is indeed a big improvement, it just doesn't have what it takes to compete in the big leagues like Gyarados does.
    • Sunkern is played straight in the Pokéathlon, as it can potentially perform as well as Mew and Arceus if you raise its performance.
  • Master of None: Sunkern is equal in all of its stats, and all of them are equal to Snorlax's speed. Snorlax is very, very slow. Before Generation VII, Sunkern was the worst Pokémon in any game, stat-wise. Sunflora, thankfully, is more specialized, but it is far from a formidable Pokémon.
  • Petal Power: Learns Petal Dance.
  • The Power of the Sun: Learns both Sunny Day and Solarbeam by level up, and has two abilities centered around the sun. Solar Power boosts its Special Attack while the sun is up at the cost of losing health each turn, and Chlorophyll boosts its Speed in the sun. In addition, it naturally learns Growth, which doubles both attacking stats if it's used while the sun is out, and, if you keep it as Sunkern long enough, it can learn Synthesis, which heals for more in bright sunlight.
  • Power Up Letdown: Early Bird, which cause the user to wake up early, isn't really any better than Solar Power.
  • Sunny Sunflower Disposition: Sunflora always seems to have a big smile plastered onto its face.

    Yanma and Yanmega (Yanyanma and Megayanma) 

193: Yanma / Yanyanma (ヤンヤンマ yan'yanma)
469: Yanmega / Megayanma (メガヤンマ megayanma)

https://static.tvtropes.org/pmwiki/pub/images/yanma193.png
Yanma
https://static.tvtropes.org/pmwiki/pub/images/yanmega469.png
Yanmega
Yanmega debuts in Diamond and Pearl

Yanma is a Dragonfly Pokémon that can evolve into Yanmega if it knows Ancient Power. They can both send shockwaves out when flapping their wings, although Yanmega's are by far more destructive than Yanma's, capable of causing internal damage to its opponents. Yanmega can also carry adult humans while flying.


  • Big Creepy-Crawlies: Yanmega used to be the biggest Bug-type at six feet long before Scolipede was introduced. It is listed as having the strength to carry humans while flying. It can't learn Fly, though.
  • Black Bead Eyes: Subverted; Yanma appears to have these at first glance, but see Conjoined Eyes below for the truth.
  • Conjoined Eyes: Yanma appear to have large green conjoined eyes that take up most of their head. Real dragonflies have similarly large compound eyes.
  • Dreadful Dragonfly: While Yanma is fairly cute (if not already quite big), Yanmega is monstrous. Not only does it have a very intimidating appearance, it stands at a whopping 6'03 (the biggest Bug-type Pokémon until Scolipede stole the title). Even worse, the Pokédex states that it has powerful jaws that can bite foes and prey in half (and it is quite fond of it) and that it can create shockwaves with its wings. To top all of that, it is very fast.
  • Fragile Speedster: As a Yanma, it has decent speed and the Speed Boost ability which raises its speed every turn, but its defensive stats are terrible.
  • Informed Ability:
    • Despite its HeartGold Pokédex entry saying that Yanmega can carry an adult long distances, Yanmega cannot learn Fly.
    • Some Dex entries talk about Yanmega having powerful jaws. However, Strong Jaw isn't one of its abilities, and teaching it Bug Bite is actually a waste of its potential because its base Attack stat is a paltry 76.
  • Lightning Bruiser: Yanmega retains its speed and its Speed Boost ability, as well as having much better defenses, and a beastly Special Attack stat.
  • Make Me Wanna Shout: Perhaps its most effective STAB attack is Bug Buzz, which creates a sonic wave (although via its wings rather than its voice) to attack foes. Like other sound-based attacks, it bypasses Substitutes. While not as effective, it can also learn Sonic Boom and Round as well.
  • Prehistoric Monster: Yanmega has shades of this, being a giant, primordial-looking dragonfly who can only evolve if its pre-evolution has learned Ancient Power.
  • Seldom-Seen Species: Yanmega is based loosely on a species you don't see too often — the prehistoric dragonfly Meganeura.
  • Scissors Cuts Rock: Their Tinted Lens ability doubles the power of resisted moves. This means a resisted move deals as much damage as if it were neutral, and a double-resisted move deals as much damage as if the target only had a single resistance.
  • Technicolor Eyes: Yanmega appears to have red compound eyes.
  • Wind from Beneath My Wings: They're part Flying-type and based on dragonflies, and they learn air-based moves.

    Wooper and Quagsire (Upah and Nuoh) 

194: Wooper / Upah (ウパー upaa)
195: Quagsire / Nuoh (ヌオー nuoo)

https://static.tvtropes.org/pmwiki/pub/images/wooper194.png
Wooper
https://static.tvtropes.org/pmwiki/pub/images/quagsire195.png
Quagsire

Wooper and Quagsire are Mudfish Pokémon based on an animal called Axolotl, with the latter having more in common with giant salamanders as well. Being the first Water/Ground types introduced in the series, it could throw some first-time players off due to being a Water type that's immune to Electric attacks. While its appearances in media are occasional at most, people still think Wooper is adorable with its big smile.


  • Achievements in Ignorance: Its Unaware ability, which allows Quagsire to ignore enemy stat boosts just by being too stupid to notice.
  • Armless Biped: Wooper has two feet, but no arms. Despite this, they can learn punching moves through TMs or Move Tutors (maybe they use their tail?).
  • Ascended Extra: While the line isn't popular enough to merit being labeled stand outs from their generation, Wooper often appears in Johto related media or with baby Pokémon because it's so darn cute.
  • Balance Buff: After losing uniqueness due to the Mudkip, Barboach, and Shellos lines gaining their previously unique typing, in Gen V they gained the Unaware ability, allowing them to ignore opponents stat changes, granting Quagsire a unique niche as a Stone Wall that can ignore boosted sweepers.
  • Black Bead Eyes: Quagsire, which helps make its usual expression look more vacant to fit with its dim wit.
  • Combos: Unaware + Swagger. Quagsire doesn't have to worry about the opponent's increased Attack if they manage to hit it, but the opponent does have to worry about it should they hit themselves in confusion.
  • Crutch Character: In Johto games, they can be encountered early on, evolve early, naturally learn Earthquake, and can make good use of field moves such as Surf and Strength. But in comparison to other Water-types found in later areas, their stats are a little lackluster.
  • Delayed Reaction: Wooper and Quagsire are dim-witted and don't feel much pain, not unlike Slowpoke. Quagsire even has a knack for bonking its head on boat hulls, and hardly noticing it afterwards.
  • Dishing Out Dirt: Both are Ground-types.
  • Early Installment Character Design Difference: Wooper's original Gen 2 design had its eyes further apart. The in-game sprites also gave it the same Black Bead Eyes as Quagsire.
  • Elemental Absorption: With Water Absorb, Water-type moves will heal them.
  • Gameplay and Story Segregation: Wooper's skin is said to be coated with poisonous film that is painful to touch. Wooper is not a Poison-type Pokémon, does not evolve into a Poison-type Pokémon, does not have the Poison Point ability, and only learns a single Poison-type move by level up (Toxic, and only from Sword and Shield onwards). Pokemon GO attempts to apply Gameplay and Story Integration by giving it access to poison moves to set it apart from the other Water / Ground types who can't learn them (movepools are significantly more limited in GO).
  • Healing Factor: Wooper can learn Recover through breeding, which regenerates some of its health.
  • Making a Splash: Wooper and Quagsire are Water-types based on axolotls and giant salamanders, respectively.
  • Nocturnal Mooks: The Wooper line is most active at night.
  • Off-Model: Their sprites in Platinum have unusually saturated colors and high-contrast shading, making them look rather flat.
  • Perpetual Smiler: Both Wooper and Quagsire are usually seen smiling.
  • Poisonous Person: One of the few non-Poison-types that learns Toxic via-level up, which allows it to poison opponents.
  • Power Nullifier: One of their abilities is Damp, which completely negates self-destruction moves. Self-Destruct, Explosion, and Mind Blown just flat-out fail, and the Aftermath ability won't cause damage (though in the latter case, the opponent still faints).
  • Recurring Element: Another two-stage Water-type line characterized by being slow to react and a little dimwitted, but very cheerful regardless, after the Slowpoke line.
  • Ridiculously Cute Critter: With its large head and huge smile, Wooper is adorable. It's cute enough that it tends to show up a bit in advertising alongside other cute Johto Pokémon like Baby Pokémon, Teddiursa, and Phanpy. Quagsire is cute too, if a bit of a dopey kind of cute.
  • Slippery Soap: Their skin works like this. Wooper's skin is also slightly poisonous.
  • Stone Wall: Quagsire has high HP and its decent defense; however, Quagsire is very slow. In addition, Quagsire has Unaware as its hidden ability, which ignores the target's stat changes, and learns Recover as well.

    Murkrow and Honchkrow (Yamikarasu and Dongkarasu) 

198: Murkrow / Yamikarasu (ヤミカラス yamikarasu)
430: Honchkrow / Dongkarasu (ドンカラス donkarasu)

https://static.tvtropes.org/pmwiki/pub/images/murkrow198.png
Murkrow
https://static.tvtropes.org/pmwiki/pub/images/honchkrow430.png
Honchkrow
Honchkrow debuts in Diamond and Pearl

Nocturnal crows with feathers that are stylized as hats, they have a bit of a bad reputation of bringers of bad luck. As a Dark/Flying-type, it can somewhat counter the Dark-type's weaknesses to Bug and Fighting, but they really are not suited for defensive roles. With the aid of a Dusk Stone, Murkrow can evolve into the awesome Honchkrow and gain a very high attack stat and an awesome hat. It became a version-exclusive with the Misdreavus line starting in Gen III.


  • Action Initiative: Murkrow has Prankster as its Hidden Ability, which gives all non-attacking moves higher priority. It loses it for Moxie upon evolving, however.
  • Bad Boss: Honchkrow will hunt any Murkrow goon of its that fails to give it food.
  • Boss Battle: The line is Cyrus' strongest Mon during Diamond and Pearl. Doubles as Recurring Boss and Climax Boss.
  • Brown Note: They can learn Perish Song via breeding.
  • Classy Cravat: The fluffy white feathers on Honchkrow's chest are evocative of both this and a Wizard Beard.
  • Combat Pragmatist: Dark-type Pokémon that learn quite a fair bit of underhanded moves.
  • Com Mons: Less so in the main series, but in Pokémon GO they have become ubiquitous immediately after being released, likely to parallel the commonness of crows in real life. Only the swarm of in-game events and the introduction of Pokémon from future generations in later years would serve to contain it.
  • Creepy Crows: The Murkrow line are based on crows, with all of the same unlucky connotations.
  • Damage-Sponge Boss: Honchkrow has a good base 100 HP stat, but that its only real defense since its Defenses are both very poor.
  • Damn You, Muscle Memory!: Can interestingly cause it thanks to Roost, thanks to the move removing the user's Flying-type during the rest of the turn. A Dark/Flying-type Pokémon has no weaknesses in common with a pure Dark-type Pokémon until the introduction of the Fairy type in Generation VI.
  • Does This Remind You of Anything?: Honchkrow orders Murkrow around in a way intentionally reminiscent of The Don ordering members of The Mafia.
  • The Don: Honchkrow's motif appears to be part mob boss and part evil wizard. Its Japanese name only reinforces this.
  • Exactly What It Says on the Tin: Murkrow's Japanese name, Yamikarasu, literally means "dark crow."
  • Face Death with Dignity: In Battle Revolution, Honchkrow tips its "hat" when it gets knocked out.
  • Feathered Fiend: These are not pleasant birds to be around. There is one in Johto's Team Rocket HQ that averts this, as it helps you solve the voice-activated password puzzle of its own will.
  • Flunky Boss: Wild Honchkrow would rather send their Murkrow cronies to fight than actually getting themselves involved — they only show up to deal the last hit.
  • Fragile Speedster: Murkrow has decent speed with good mixed offensive stats, but it's pitiful at taking hits.
  • Glass Cannon: Both of Honchkrow's offensive stats are fantastic, but it's slower than Murkrow. While Honchkrow has a high HP, it doesn't mask the fact that both of its defenses are low.
  • Graceful Loser: Honchkrow's fainting animation in Pokémon Battle Revolution shows it tipping his 'hat' at the opponent before being withdrawn.
  • Gradual Grinder: Murkrow, due to gaining Prankster as a hidden ability.
  • Increasingly Lethal Enemy: Honchkrow has Moxie as a Hidden Ability, increasing its Attack every time it defeats an enemy.
  • Informed Ability: Its infamous thieving nature is not shown within its natural move set (though it can learn the TM move Thief), nor does it have any ability that involves stealing or item collecting.
  • Jerkass: Known for being quite the thief and a harbinger of misfortune. They also like to rile up potential adversaries into chasing them and then get them hopelessly lost in forests or mountains.
  • The Mafia: Honchkrow especially evokes images of this. Seriously, it's either a Mafia don or a pimp.
  • Missing Secret: Murkrow gets Punishment as an egg move in Ultra Sun and Ultra Moon, but is unable to actually have the move bred onto it. The developers likely overlooked that fact that the Vullaby line (the only Pokémon with Punishment that can breed with Murkrow) are female-only.
  • Nice Hat: One that's made up of feathers. Murkrow's looks like a witch's hat while Honchkrow's looks like a fedora.
  • Nocturnal Mooks: They mostly appear at night.
  • Pimp Duds: Shiny Honchkrow are pink instead of dark blue, which, when combined with the "hat" and the tuft of white feathers on the chest, makes it resemble a pimp.
  • Power-Up Letdown: Evolving Murkrow into Honchkrow gives a good boost to its Attack and Special Attack, but downgrades its previously impressive speed. Its Defence is also only slightly better, and cannot be boosted by Eviolite like with Murkrow.
  • Retcon: Subverted — contrary to popular belief, Murkrow's witch motif was never replaced by its Mafia motif upon Honchkrow's introduction, as Honchkrow still retains some elements of it (tail resembling a broomstick, patch of feathers resembling a long white beard, official art pose making it look like it's casting a magic spell etc.). It seems the two motifs were instead blended together, though the Mafia motif became a lot more prominent after a while.
  • The Rival: Murkrow and Meowth often war over hoarded items and shiny objects.
  • Shown Their Work: In Pokémon Gold and Silver, there's a door in Team Rocket's Johto HQ that can only be opened by saying a specific phrase. The player learns the phrase from a Murkrow that does nothing but say that phrase all the time. In the remakes, the door also requires a specific tone, so the player needs to take the Murkrow to the door and replicate the required tone perfectly. Crows can mimic human speech very well, but their vocabulary is limited.
  • Spell My Name with an "S": Honchkrow's Japanese name was commonly mistakenly spelled by fans as Donkarasu.
  • Sword of Damocles: The Ultra Sun Pokédex entry for Honchkrow implies that its Bad Boss tendencies are the only thing that keeps its flock in order.
  • Thieving Magpie: Murkrow enjoy stealing shiny objects, which frequently results in them competing with Meowth and Gabite for said objects. Its Moon and Ultra Moon Pokédex entries imply it's stealing them to take them to its boss or a trainer it feels close to.
  • Wicked Witch: Murkrow, who have feathers that resemble a witch's hat and tails that look like brooms. It upgrades to a mob boss upon evolving into Honchkrow, though elements of a wizard are also there, however subtle.
  • Wind from Beneath My Wings: Part Flying-type, with the ability to use Flying-type attacks that use their wings as weapons, such as Wing Attack.
  • Wizard Beard: Honchkrow has a white patch of feathers on its front that resembles both a wizard's beard and a Classy Cravat.
  • Xtreme Kool Letterz: Lots of K's in their names where there should be C's.
  • You Have Failed Me: Downplayed, as it's never specifically stated to kill its underlings, but Honchkrow will still savagely enforce punishment on any Murkrow that fails in the tasks assigned to it.

    Misdreavus and Mismagius (Muma and Mumargi) 

200: Misdreavus / Muma (ムウマ muuma)
429: Mismagius / Mumargi (ムウマージ muumaaji)

https://static.tvtropes.org/pmwiki/pub/images/misdreavus200.png
Misdreavus
https://static.tvtropes.org/pmwiki/pub/images/mismagius429.png
Mismagius
Mismagius debuts in Diamond and Pearl

Misdreavus is the only Ghost-type introduced in Gen II and appeared in the very last area of that game, Mt. Silver. So by the time you encounter one, you already should have a dedicated team of monsters that see your battles through. It gained an evolution in Diamond and Pearl. In the Gen I remakes and beyond, it and Murkrow were apparently made into version exclusives of one another.


  • Boss Battle: Mismagius is Fantina's signature, where she is either the fifth (Diamond and Pearl) or third (Platinum) Gym Leader of Sinnoh.
  • Brown Note: Misdreavus can learn Perish Song, which makes every Pokémon on the field that can be affected by sound-based moves, including the user, faint in three turns if not removed from battle.
  • Curse: Mismagius like to go around cursing people, and among the moves they can learn by level-up are Hex and Spite, though ironically they can only get the move Curse through breeding.
  • Cute Witch: Misdreavus is rather little and enjoys playing practical jokes on people. Mismagius meanwhiles expands heavily on the witch elements while also remaining quite cute.
  • Emotion Eater: One reason Misdreavus spends so much time spooking people (aside from the fun of it) is that it absorbs its victims' fear through its 'necklace' and turns it into energy.
  • The Gadfly: A number of its Pokédex entries notes that Misdreavus loves to screw with people for the sake of seeing their reactions.
  • Gemstone Assault: With their necklace-like gems on their necks, they can use Power Gem.
  • Late Character Syndrome: Misdreavus is unfortunately relegated into the very final dungeon in the game in its debut, leaving players little to no room to make good use of it. HeartGold and SoulSilver added Misdreavus into the remake-exclusive Cliff Cave west of Cianwood and the neighboring Johto Safari Zone as a rare encounter, but the Dusk Stone needed to evolve it is off-limits until you have obtained the National Dex.
  • Love Potion: Mismagius' Moon Dex entry mentions that some people search for it because among the spells it can cast are love spells.
  • Mythology Gag: Misdreavus was incorrectly depicted as being purple and pink in its debut games. This coloration was later used for Mismagius.
  • Nocturnal Mooks: Mostly appear at night.
  • Not Drawn to Scale: Misdreavus' sprites in the Gen II games are drawn to look at least the same size as Gengar. Doesn't help that they can only be encountered in the final dungeon of the game, so it adds up to the impression. Averted in later games, Stadium 2 included, which reveal their actual size.
  • Off-Model: Misdreavus is colored pink and dark blue/purple in the Gen II games instead of pink and dark teal (official art). It was corrected in Stadium 2 and later games.
  • Our Banshees Are Louder: Misdreavus is the Screech Pokémon.
  • Our Ghosts Are Different: The first one without a secondary type, in fact.
  • Pet the Dog: While Mismagius' spells are mostly used to curse people, sometimes they'll cast spells that help people on a whim.
  • Playing with Fire
    • Misdreavus obtained from Gen V's Dream World can know Inferno.
    • Mismagius was notably one of two Pokémon that can learn Mystical Fire (the other one being Delphox) when the move debuted in Gen VI; however it has gained much wider distribution over time.
  • Pintsized Powerhouse: Mismagius is a powerful fighter, but it's only as tall as Roserade, Honchkrow, and Magikarp. Look at its Gen VI model, and you'd be surprised how small it is.
  • Prehensile Hair: Misdreavus has been shown using its hair as hands.
  • Psychic Powers: Misdreavus can learn Psybeam naturally.
  • Ridiculously Cute Critter: They grin and spin around happily when pleased in Pokémon Amie/Refresh.
  • Robe and Wizard Hat: Mismagius' head resembles a wizard's hat, and has a lower-body that resembles robes.
  • Secret Art: Misdreavus was the only Pokémon that could learn Pain Split naturally until the Gen V games.
  • Soul Power: Ghost-types.
  • Spell My Name with an "S": Mismagius' Japanese name was commonly mistakenly spelled by fans as Mumage.
  • Squishy Wizard: Though it is very fast and has good special bulk, its HP and Defense are pathetic.
  • Supernatural Floating Hair: Misdreavus is a ghost resembling a head with streaming hair.
  • Weak, but Skilled: Before Mismagius was introduced. Misdreavus, despite its low stats, learns the deadly combination of Mean Look and Perish Song, which could easily bring down even the most defensive of Pokémon if it could survive the turns necessary to set it up.
  • When She Smiles: Misdreavus has an adorable laughing grin when it's happy in Pokémon Amie/Pokémon Refresh.
  • Wicked Witch: Mismagius definitely looks like one, its name could be literally translated to mean "wicked witch", and its Pokédex entries repeatedly state that Mismagius often curses people (and sometimes grant happiness) with a call that resembles chants.
  • Yellow Eyes of Sneakiness: Appropriate for their Gadfly nature.
  • Youkai: Misdreavus shares many characteristics with the nukekubi.

    Unown (Unknown) 

201: Unown / Unknown (アンノーン annoon)

https://static.tvtropes.org/pmwiki/pub/images/unowntropes201.png
6 of 28 Unown
! and ? forms debut in FireRed and LeafGreen

Unown are terribly weak, with horrendous stats and only one single weak move available; Hidden Power. However, in large numbers, they become incredibly powerful Reality Warpers. Although there are 28 variations, you only need to catch one to fill your Pokédex. In certain games, there is some collector guy who wants you to "Catch Them All", with the reward varying by game. Unown are normally found within their own pocket dimension, but are often found sticking to the walls of ruins.

An event in HeartGold and SoulSilver implies that they're connected to Arceus. The radio signal they emit is seemingly similar to the Azure Flute's melody, and during the Sinjoh Ruins event, they're shown to swarm around Arceus as it begins to create a new Dialga, Palkia, or Giratina.


  • Adaptational Badass: The myriad of Pokémon continuities depict Unown as powerful Reality Warpers on par with Legendary Pokémon; a far cry from the Joke Characters they are in the games.
  • The Artifact: In older generations, a move's type determined whether it is Physical or Special, including Hidden Power; to accommodate this, Unown's Attack and Special Attack are equal. Generation IV changed the system and made Hidden Power always Special regardless of type, reducing Unown's Attack to a Dump Stat.
  • Conservation of Ninjutsu: Inverted. It's established that they grow exponentially stronger as their numbers increase. This is shown quite prominently in the anime, but not at all in the games.
  • Early Installment Character Design Difference: In its first appearance in Pokémon Gold and Silver, the W Unown had a different design, with three short stalks curved to the right. Starting with Pokémon Crystal, the stalks were straighened and elongated, and this design has been used ever since.
  • Eldritch Abomination: A Reality-warping Hive Mind from Another Dimension... yeah. The fact that Arceus uses them to create a new Dialga, Palkia, or Giratina just adds to this.
  • Eye on a Stalk: Some of the Unown exaggerate this by consisting of an eyestalk and nothing else.
  • Faceless Eye: All of them have one eye. How they manage to eat Poképuffs despite lacking visible mouths is not known.
  • Hive Mind: They communicate with each other telepathically and are generally found in groups.
  • Informed Ability: Their Pokédex entry in Platinum says bringing two or more together will unlock a strange power. No matter how many the player owns or has in the party, nothing special will happen.
  • Joke Character: Their stats are horrible and they can only learn one move. A move that virtually every Pokémon in the game can learn, no less.
  • Master of None: All of its stats are terrible.
  • No Biological Sex: Genderless. Interestingly, they're unable to breed even with universal breeder Ditto. Where they come from and how they propagate is a complete mystery.
  • Our Monsters Are Weird: No, you're not dreaming or hallucinating; there is a Pokémon based on the Roman alphabet and some punctuation marks.
  • Reality Warper:
    • In Pokémon 3, a large group of them are shown being able to warp Professor Hale to another dimension, terraform Greenfield, and create an Entei.
    • In a special event at Sinjoh Ruins in HeartGold and SoulSilver, they appear to help Arceus rewrite the universe and give the player one of Dialgia, Palkia, or Giratina.
  • Signature Move: Hidden Power is associated with Unown, mainly due to it being its only move.
  • Wingdinglish: The Pokémon alphabet.

    Wynaut and Wobbuffet (Sohnano and Sonans) 

360: Wynaut / Sohnano (ソーナノ soonano)
202: Wobbuffet / Sonans (ソーナンス soonansu)

https://static.tvtropes.org/pmwiki/pub/images/wynaut360.png
Wynaut
https://static.tvtropes.org/pmwiki/pub/images/wobbuffet_art.png
Wobbuffet
Wynaut debuts in Ruby and Sapphire

Counter, Mirror Coat, Encore, Shadow Tag, Destiny Bond, Leftovers, what more do you need?

Wobbuffet and its baby form Wynaut are a pair of Lethal Joke Characters. This is since a pair of Wobbuffet can lock themselves into a neverending duel. (Until Diamond and Pearl.) Despite this tremendous show of force, it should be remembered that they did not always have this power. Wynaut squeeze each other to build up endurance, and Wobbuffet are highly protective of their tail, suspiciously protective...


  • Achilles' Heel: Despite normally being unbelievably hard to take down, Wobbuffet has two of these. Due to the types and mechanics of Counter and Mirror Coat, Wobbuffet is defenseless against Ghost-types who can use physical attacks, like Dusknoir, Banette, Golurk, and Trevenant, and Dark-types who can use special attacks, like Hydreigon, Zoroark, Houndoom, and Honchkrow. This also means that it can't touch the Dark/Ghost Spiritomb and Sableye at all. Unless it knows Destiny Bond, it has no chance of knocking them out and will just keep taking hits until it loses. Plus, Ghost and Dark-type moves are super-effective against Wobbuffet, which allows these Pokémon to knock it out twice as fast. Also, unless it knows Taunt, it's extremely vulnerable to Standard Status Effects, with a particular issue with Toxic.
  • Astonishingly Appropriate Appearance: Wobbuffet's basically a bobo-doll.
  • Boss in Mook Clothing: X and Y make entering a route with Wobbuffet mandatory for the first time, and the game does not tell the player where Wobbuffet is located or how to defeat it without losing your Pokémon. Nuzlockers beware.
  • Breakout Character: Downplayed — Wobbuffet doesn't appear as much in the games, but it's fairly prominent in the anime as one of Jessie from Team Rocket's Pokémon. Of all the Pokémon on the show, only Ash's Pikachu & Team Rocket's Meowth have made more appearances.
  • Cartoon Creature: It has been suggested that they're meant to be living punching bags.
  • Counter-Attack: This is all they can do.
  • Damage-Sponge Boss: Exploited. They have a high HP stat but low defenses so that their Counter Attacks do more damage while they remain healthy.
  • Early-Bird Cameo: Wynaut, a Generation III Pokémon, first appears in the Blackthorn City arc of the anime, although only certain Pokémon were able to see it.
  • Eyes Always Shut: They never seem to open, even when being smacked around.
  • Eyes Do Not Belong There: On their tails. Wobbuffet are said to be very protective of them.
  • Iron Butt Monkey: They can take hits supremely well. Appropriately, they look like living punching bags.
  • Lethal Joke Character: Despite the fact that Wobbuffet's stats are all really low except for its ridiculously high HP and it can only learn a few moves, those moves and that HP are all it needs. Used right, it can be a dangerous threat. It was prohibited from holding a Leftovers in an official Generation 3 tournament.
  • Loophole Abuse: With the introduction of Z-Moves in Gen VII, Counter and Mirror Coat are turned into standard Z-Moves of their type, giving Wobbuffet the ability to use standard offensive attacks at last.
  • No Celebrities Were Harmed: Of the late Japanese comedian Sanpei Hayashiya, whose catch phrase is Wobbuffet's Japanese name.
  • Obvious Rule Patch: Due to the endless Wobbuffet vs. Wobbuffet situation, in Gen IV Shadow Tag was changed to not apply to another possessor of the ability, allowing them to freely switch, and Struggle now took off a quarter of the user's health each time it was used, so that a Struggle duel between two Wobbuffet with Leftovers would eventually end with one knocking itself out. Later on in Generation VI, Ghost-types became immune to Shadow Tag's effects.
  • Perpetual Smiler: Wynaut is always smiling. The only way to tell if it's angry is when it slaps its tail on the ground.
  • Power-Up Letdown: Its Hidden Ability is Telepathy, which makes it immune to ally attacks. Only problem is, Wobbuffet is not a Pokémon intended for Double/Triple Battlesnote , and Shadow Tag is immensely more useful.
  • Sealed Evil in a Duel: In the 3rd Generation, pitting two Wobbuffet against each other would result in an endless battle, because neither can attack directly, and when Struggle kicked in, the negligible damage would be repealed if either one had the Leftovers item, which would heal them enough to repeal the Struggle damage. And neither could switch due to Shadow Tag.
    (Omega) Ruby Pokédex entry: If two or more Wobbuffet meet, they will turn competitive and try to outdo the other's endurance. However, they may try to see which one can endure the longest without food. Trainers need to beware of this habit.
  • Shadow Pin: Shadow Tag prevents enemy Pokémon from switching out.
  • Stone Wall: It can't directly attack, only counter. But thanks to its movepool, Ability, and massive HP, it can be frustrating to take down, and most likely will not go down without claiming at least one Pokémon. Played with a little: unlike most tanky Pokémon, Wobbuffet has very subpar defense and special defense values, getting by purely on its huge HP. This is just one of Wobbuffet's strange quirks that work in its favor perfectly, since this allows him to sustain tremendous damage and still survive, maximizing the damage to the enemy from Counter/Mirror Coat.
  • Taking You with Me: One of its few moves is Destiny Bond, which will make the afflicted Pokémon faint if the user faints.
  • Tertiary Sexual Characteristics: Female Wobbuffet have lipstick.
  • Troll: Wobbuffet is a trolling character if there ever was one. It has dirt-quality stats (other than its HP), a very limited movepool, and looks as ridiculous as possible. What the hell can it do? Oh, just lock in that Pokémon you really need alive with Shadow Tag and almost unavoidably destroy it. Much rage can be caused by the use of a Wobbuffet.
  • The Unreveal: Despite some Dex entries making a big deal about Wobbuffet being protective of their tails, even going so far as to suggest that this means there's some secret about said tails, the secret in question has never been revealed. Common fan speculation is that the tail is actually the true Pokémon, with the blue "body" being just a decoy, but this has not been confirmed.
  • Unwinnable by Mistake: The possibility of two Wobbuffet carrying Leftovers facing each other (and having the battle get stuck in an endless loop) was not considered while developing the third generation games. The changes to Shadow Tag's behavior and Struggle's recoil damage ensured that not only could neither of the Wobbuffet switch out, but that in the case both trainers only have Wobbuffet, neither of them could ever faint due to Struggle's self-inflicted damage being healed by the Leftovers.
  • When All You Have Is a Hammer...: Wobbuffet's movepool consists of exactly seven moves (technically nine, if you count two moves obtainable only from events; Tickle from a Gen III event and Mimic from a Gen II event), four (maybe five) of which are usable. They are more than enough to make Wobbuffet a threat.
  • Who's on First?: Wynaut, why not? Played even straighter with both of their Japanese names. It's basically an endless conversation of "Is that right?" "That's how it is" respectively.
  • Wingding Eyes: Their faces are styled after Japanese emoticons.

    Girafarig (Kirinriki) 

203: Girafarig / Kirinriki (キリンリキ kirinriki)

https://static.tvtropes.org/pmwiki/pub/images/girafarig203.png
Girafarig

Girafarig is an unusual Pokémon. It's one of the very few Normal dual-types that's not part Flying. Instead, it's part-Psychic, meaning that it is neutral to Fighting-type attacks which are normally super effective, while also being immune to Ghost moves. It also has a undeveloped head on the end of its tail that is non-sentient, giving it an appearance similar to a pushmi-pullyu.


  • A Head at Each End: The brain in its tail is much less refined, and that head mostly just reacts instinctively to external stimuli.
  • All Your Powers Combined: Naturally learns Baton Pass. It has a few boosting moves to choose from for passing, and Sap Sipper can get it a free Attack boost from a Grass-type being careless.
  • Fun with Palindromes: Both its English and Japanese names are spelled the same backwards, reflecting how it has two heads on each end.
  • Glass Cannon: It tends toward this; its base Attack, Special Attack, and Speed all occupy the same fairly high ten point range, while its HP, Defense, and Special Defense are noticeably lower.
  • Multiple Headcase: An extra head is on its tail.
  • Non-Elemental: It is not a pure Psychic-type, but is part Normal. The giraffe is Normal-type, the tail has psychic powers.
  • Power Nullifier: Its Normal-type cancels out the Psychic-type's usual weakness to Ghost.
  • Psychic Powers: A Psychic-type based on a giraffe.
  • Technicolor Eyes: The face on its tail has yellow sclerae and large black irises.

    Pineco and Forretress (Kunugidama and Foretos) 

204: Pineco / Kunugidama (クヌギダマ kunugidama)
205: Forretress / Foretos (フォレトス foretosu)

https://static.tvtropes.org/pmwiki/pub/images/pineco204.png
Pineco
https://static.tvtropes.org/pmwiki/pub/images/forretress205.png
Forretress

Despite appearing as a pinecone/hand grenade and later as a clam/boulder/depth charge hybrid, it's actually a Bug-type, specifically one based on a bagworm. With its high defenses and a typing that leaves it with a single weakness (which is regretfully a double weakness), it's a very good choice as a defensive wall.


  • Action Bomb: Moreso than any other Pokémon that can learn Self-Destruct and Explosion. What level does Pineco learn Self-Destruct? Level 6.
  • Big Creepy-Crawlies: Bug-Types, though being bagworms, they don't do a lot of crawling.
  • Extra-ore-dinary: Forretress gains a Steel typing upon evolution.
  • Geo Effects: Prior to Gen VI, Forretress was notable for learning all entry hazard related moves: Spikes, Toxic Spikes, Stealth Rock, and Rapid Spin.
  • Glass Cannon: Forretress has access to Power Trick, which lets it switch its Attack and Defense stats, usually letting it hit much harder. Now, its base Attack isn't terrible, so it won't be as vulnerable when doing this as, say, Shuckle, but it does lose a fair amount of survivability.
  • Last Chance Hit Point: Come Gen V, its Sturdy ability allows it to survive any hit with 1 HP remaining, so long as it was at full health when the attack hit.
  • Metal Slime: It's difficult to find a Pineco in Gold, Silver, Crystal, HeartGold, and SoulSilver due to the headbutt method, and it has a low encounter rate in Emerald. In addition, it knows Self-Sestruct at level 6, making it just as difficult to catch.
  • Not Completely Useless: As of Generation VI, its Hidden Ability Overcoat also lets it ignore powder-based moves, including the otherwise 100%-accurate sleep-inducing move Spore.
  • Power-Up Letdown: Its Hidden Ability is Overcoat, which lets it ignore weather damage. Unfortunately, being Steel-type, it's already immune to Sandstorm damage, meaning the ability only protects against Hail.
  • Shock and Awe: Forretress can learn a few Electric-type moves like Volt Switch, Magnet Rise, and even Zap Cannon.
  • Spectacular Spinning: They both can learn Rapid Spin and are shown to spin during attacks in the 3D games.
  • Spin to Deflect Stuff: One of the more notable users of Rapid Spin, which removes entry hazards from its side of the battlefield.
  • Stone Wall: Forretress, and it's a very good one thanks to its high Defense and its Bug/Steel typing making almost every hit it takes do neutral damage at most. Just as long as no fire is involved.
  • Trap Master: It can discourage switching by setting up Spikes, Toxic Spikes, and Stealth Rock to harm any Pokémon that switches in. It also gets Rapid Spin to remove those same traps from its own side.
  • The Unseen: The insides of their shells.
  • Weak Against Magic: Forretress may have amazing Defense, but its Special Defense is pretty poor, making it susceptible to special-based attacks, but especially the mostly special-based Fire-type.
  • Weak to Fire: As a Bug/Steel-type, Fire is Forretress's only weakness, but it's also a double weakness. Most Fire attacks (especially pre-Gen IV) are also Special, hitting its notably weaker Special Defense stat.

    Dunsparce (Nokocchi) 

206: Dunsparce / Nokocchi (ノコッチ nokocchi)

https://static.tvtropes.org/pmwiki/pub/images/206dunsparce_0.png
Dunsparce

Dunsparce is based on a cryptid known as a Tsuchinoko: a fat-bellied snake that can jump or roll itself like a hoop to move around. Dunsparce is made even weirder by having a drill as a tail and a pair of tiny wings. They have a strange habit of making themselves extremely scarce, often to the point where encountering one is an event in itself. Every so often, though, they unpredictably appear in huge numbers. Then they go back to making themselves scarce.


  • Butt-Monkey: Not because of its stats, it's because of its very odd appearance. This may be the reason for their odd popularity.
  • Confusion Fu: It has a fairly wide movepool. It has Rollout, Roost, Drill Run, Air Slash and Dragon Rush as Level up moves.
  • Crutch Character:
    • In HeartGold and SoulSilver, you can catch one before the first gym (1% encounter rate in Dark Cave), and it comes with the ability Serene Grace, which doubles the chances of a move's secondary effect taking place. It can learn Glare (75% chance of causing paralysis, 100% as of Generation VI) and Headbutt (30% chance of causing the opponent to flinch), which, combined with Serene Grace, will leave an opponent only a 30% chance of acting between paralysis and flinching. Though it drops off in usefulness about halfway through Johto due to its low stats.
    • To a lesser extent in X and Y. Again, you can catch one before the first gym, and at the level you can catch it at, it will have the move Rollout on hand; super-effective against Bug-type Pokémon, which just so happens to be the theme of the first gym. Even Fennekin would have trouble when faced with Viola's Surskit, due to its Bug/Water typing; Dunsparce doesn't have this problem.
  • Eyes Always Shut: Never open. They can still use Glare, though.
  • Healing Factor: It learns Roost naturally. As an added bonus, it doesn't have a Flying-type to lose in using it, making the move extremely useful for it.
  • Non-Elemental: A Normal-type.
  • Rolling Attack: Since they're based on tsuchinoko, who are said to be capable of rolling around to get places, they learn Rollout via level-up.
  • This Is a Drill: Its tail is drill-shaped, and they can learn Drill Run by level-up.
  • Tsuchinoko: It's a fat-belled snake based on this Japanese cryptid, made even more unusual by possessing a drill on its tail and insect-like wings. These additions and the vertical stripes on its back are a visual pun on one of the Tsuchinoko's other names, Bachi Hebi, which translates to "Bee Snake". True to it being based on a cryptid, they're very rare in the wild with an encounter rate of 1%.
  • Wings Do Nothing: It can flutter short distances, but as far as the games are concerned, the wings are only aesthetic. It's not clear what the wings are even for, since Dunsparce spend a great deal of time underground. Its theorized in Dunsparce's Sword Dex entry that they might've been more active fliers in the distant past. As a consolation prize, it does get Roost as a level-up move.

    Gligar and Gliscor (Gliger and Glion) 

207: Gligar / Gliger (グライガー guraigaa)
472: Gliscor / Glion (グライオン guraion)

https://static.tvtropes.org/pmwiki/pub/images/gligar207.png
Gligar
https://static.tvtropes.org/pmwiki/pub/images/gliscor472.png
Gliscor
Gliscor debuts in Diamond and Pearl

A strange cross between a scorpionfly and a bat, Gligar and Gliscor also happen to be one of the first Ground/Flying-type Pokémon. Gligar can only evolve into Gliscor if it's holding a Razor Fang and levels up at night. They have excellent defense along with decent speed. It's exclusive to Gold and HeartGold.


  • Action Initiative: They naturally learn Quick Attack.
  • Balance Buff: In its debut generation, Gligar isn't an impressive Pokémon, as its movepool is embarrassingly shallow, and it can’t learn any Ground-type and Flying-type attacks by itself until Generation III. Generation IV is where it truly shines, as not only does it introduce its evolution, Gliscor, their movepool has been greatly expanded.
  • Bat Out of Hell: Mixed with scorpionflies, for that matter.
  • Beware My Stinger Tail: They can use Poison Sting with it.
  • Big Creepy-Crawlies: Despite not being Bug-types, they are based on scorpionflies, they belong to the Bug Egg Group, and they can learn plenty of Bug-type moves.
  • Boss Battle: In Pokémon Ranger: Shadows of Almia, Kincaid battles the player with a Gliscor in his second encounter.
  • Cast from Hit Points: They learn Double-Edge through breeding, which deals recoil damage to the user.
  • Confusion Fu: The line has a rather diverse movepool that includes a variety of offensive options to work with their typings as well as disruptive moves like Taunt, Stealth Rock, and Defog, making it difficult to guess whether a Gliscor is going to set up and sweep or wall their opponents.
  • Critical Hit Class: They can learn six different moves with high-crit ratios, more than any other Pokémon.
  • Disability Superpower: Gliscor's Poison Heal causes it to heal HP from poison damage instead of losing it.
  • Dishing Out Dirt: They're Ground-types based on bats and scorpions.
  • Dump Stat: Gliscor and Gligar both have terrible Special Attack stats, being below even some Starter Pokémon, meaning they really should stick to physical attacks.
  • Face Hugger: Gligar is known to fly straight at the face of its opponent.
  • Fire, Ice, Lightning: Gliscor can learn all three elemental fangs.
  • Healing Factor: Gliscor's Hidden Ability, Poison Heal, will restore 1/8 of its total HP at the end of each turn if it is Poisoned.
  • Heal Thyself: Gligar and Gliscor can learn Roost from Generation IV onwards, which restores half of their max HP and temporary loses its Flying-type on that turn.
  • Jack-of-All-Stats: Gliscor has good stats across the board, with its best stat being Defense while also having decent Attack and Speed, allowing it to function as both a Stone Wall and Lightning Bruiser. It gets Swords Dance and Rock Polish to boost the latter stats further, as well as Roost and passive healing from Poison Heal to make it incredibly durable. Its typing works offensively as well as defensively — it so happens everything resistant to Flying is weak against Ground and vice-versa, and Gliscor's movepool includes other great moves like Stone Edge and Facade, as well as useful utility options such as Stealth Rock and Tailwind. It does however, have an atrocious Special Attack, and a 4x weakness to Ice-type moves.
  • Monochromatic Eyes: Gliscor has solid-yellow eyes, which help make it look more menacing.
  • Mix-and-Match Critters: A scorpion-bat hybrid.
  • Multiform Balance: Gliscor is a Lightning Bruiser capable of filling defensive or offensive niches, while Gligar, with its high base stats for an unevolved Pokémon mean that it's very bulky while having better offenses and speed than the average Stone Wall.
  • Off-Model: Gen 3 and Gen 4 depicted Gligar with a more bluish purple color scheme, rather than pinkish purple as in the official artwork. Fixed from HeartGold and SoulSilver onwards.
  • One-Hit KO: They naturally learn Guillotine.
  • Our Vampires Are Different: Gliscor's design has a few vampire-like traits, such as its wings resembling a cape.
  • Poisonous Person: While not Poison-types, they do learn Poison Sting and Poison Jab naturally, several of Gligar's Pokédex entries mention it using poison on its prey, Gligar has Immunity as its Hidden Ability, making it immune to poison, and Gliscor's Hidden Ability, Poison Heal, makes it regenerate HP when Poisoned. Justified given that they're scorpions.
  • Prehensile Tail: Gliscor is known for hanging from its tail, and for carrying prey using it.
  • Scary Scorpions: And they fly! Of course, it helps that they're technically scorpionflies.
  • Shoryuken: Both naturally learn Sky Uppercut, despite not being Fighting-types.
  • Tertiary Sexual Characteristics: Female Gligar have smaller stingers than males.

    Snubbull and Granbull (Bulu and Granbulu) 

209: Snubbull / Bulu (ブルー buruu)
210: Granbull / Granbulu (グランブル guranburu)

https://static.tvtropes.org/pmwiki/pub/images/snubbull209.png
Snubbull
https://static.tvtropes.org/pmwiki/pub/images/granbull210.png
Granbull

Snubbull and Granbull are based on bulldogs. They used to be Normal-types, but in Generation VI, they were changed to pure Fairy-types, and, as such, are one of the toughest looking fairies in the game. That being said, they're still fairly timid shy creatures despite their fearsome appearances.


  • Awesome, but Impractical: In-verse. Granbull's fangs are huge and sharp. And it has more than enough self-control to keep them off of non-enemy things. Unfortunately, they're also heavy. If a Granbull doesn't keep its head tilted back a bit whenever possible, they'll quickly find their head tilting downward rather quickly.
  • Bully Bulldog: Subverted. They're intimidating, but they're actually pretty nice, if not total scaredy cats at times. This became a double-subversion after the Fairy-type retcon, showing how dangerous they can be if you tick them off.
  • Cast from Hit Points: To help with its low Speed, it's useful for it to carry a Toxic Orb in conjunction with its Quick Feet Ability to move faster in exchange for losing increasing amounts of HP.
  • Confusion Fu: In its level-up movepool alone, Granbull can learn moves from 8 of the 18 types. Throw in its extensive Technical Machine, Egg, and Move Tutor pools, and that's three more that it can make use of with its hefty attack, and three more that it can't exactly make use of as they're all Special moves. Disregarding those last three, that's still 11 out of 18 types.
  • Cute Little Fangs: Snubbull. As you can see, they aren't so cute (or little) on Granbull.
  • Dishing Out Dirt: They can learn the Ground-type moves Earthquake, Dig, and Bulldoze. As one of the few Fairy-types capable of being able to learn moves of said type, it is an absolute godsend, as Ground is strong against all of the types that resist Fairy.
  • Early-Bird Cameo: Snubbull first appeared in the anime's short film Pikachu's Vacation, albeit under the name Snubble, as it was before the game had an official localization spelling.
  • Face of a Thug: The line can have Intimidate as an ability, and Snubbull has a tendency to upset itself when it accidentally scares off other Pokémon with its looks. Many of their Pokédex entries also state that both of them tend to be very timid.
  • Fire, Ice, Lightning: Snubbull and Granbull can learn all of the elemental fangs. They'll need to be taken to a move relearner to acquire them, however.
  • Mighty Glacier: Granbull has a great attack stat offset by its slow base speed stat. It can learn Bulk Up to make up for its average physical defense stat.
  • Mister Muffykins: They're often treated as this by many characters throughout the franchise. However, while Snubbull is small and pink, making it a good fit for this trope, Granbull... isn't.
  • Non-Elemental: Normal-type prior to Generation VI, which retconned them into pure Fairy-types.
  • Our Fairies Are Different: They're both based on bulldogs, but they're both called "Fairy Pokémon", are in the "Fairy" egg group, and as of Generation VI, are pure Fairy-type Pokémon. Granbull appears very masculine as well.
  • Perpetual Frowner: They always look pissed.
  • Pink Means Feminine: Very much on Snubbull; three out of every four of them are female.
  • Precious Puppies: At least for bulldog lovers. According to the Pokèdex in Gold, Snubbull is noted to have a fandom amongst women who find their aggressive look rather adorable.
  • Standard Status Effects: Inflicting one on Granbull will make it faster, thanks to its Quick Feet ability.
  • Who's Laughing Now?: It used to be that, as Normal-types, they were vulnerable to Fighting-types. Now, as Fairy-types, they have the advantage over Fighting-types!

Top

How well does it match the trope?

Example of:

/

Media sources:

/

Report