Follow TV Tropes


Characters / Pokémon: Generation II - Qwilfish to Celebi

Go To


The character sheet for the second generation's Pokémon got so big that it had to be split. For the rest, go here.

    open/close all folders 

    Qwilfish (Harysen) 

211: Qwilfish / Harysen (ハリーセン hariisen)

What's there to say about this Water/Poison pufferfish Pokémon? It's not as prominent in the Pokémon seas as Tentacool and Tentacruel, but... it crops up a lot in discussions of forgettable Pokémon, which makes it unforgettable in the ironic sense. However, later generations have been kinder to it, giving it a few more toys to play with.

  • Action Initiative: Can be bred with Aqua Jet.
  • Balance Buff: Qwilfish got a small defense buff in Gen VII.
  • Glass Cannon: It doesn't take many hits, but it hits surprisingly hard and fast with Swift Swim in the rain.
  • Hyperactive Metabolism: A specific aversion, in that it's the only Pokémon that learns Stockpile and Spit Up, but not Swallow.
  • Making a Splash: A Water-type based off of the puffer fish.
  • Mighty Glacier: With Intimidate, as it patches up Qwilfish's average Defense while it still hits fairly hard. However, its speed is only average, and its Special Defense remains poor.
  • Painful Pointy Pufferfish: Qwilfish is modeled after a globefish and learns many spike attacks like Toxic Spikes and Fell Stinger.
  • Poisonous Person: A Poison-type due to being based off of a poisonous fish with venomous spines.
  • Spikes of Doom: Gets the Poison Point Ability, giving it a chance to automatically poison opponents that physically strike them.
  • Status Buff:
    • Has Swift Swim, which doubles its Speed during Rain.
    • They also can learn several stat increasing moves, such as Harden, Minimize, and Stockpile.
  • Status-Buff Dispel: Qwilfish can be bred to learn Haze, which resets all Status Buffs and debuffs — even your own.
  • Super Spit: Naturally learns Stockpile and Spit Up, and can be bred with Acid Spray.
  • Taking You with Me: Naturally learns Destiny Bond and can be taught Explosion.
  • Trap Master: Learns Spikes and Toxic Spikes naturally, which deal damage and badly poison any opponent Pokémon that switch out, respectively.

    Shuckle (Tsubotsubo) 

213: Shuckle / Tsubotsubo (ツボツボ tsubotsubo)

This creature is supposed to be a scale insect, but it resembles a worm-like creature that lives inside a rock. This Bug and Rock type lives a sedentary life underneath a rock where it stores berries in its shell and slowly ferments them into a juice. Its stats are a collection of extremes: boasting the highest base defenses of all Pokémon (230, each!), but having some of the lowest stats in everything else, including, sadly enough, its HP. While its defenses suggest support use by means of Toxic and Encore, the bug is insanely crippled by Taunt and Substitute, meaning that it can't do anything once it's distracted.

  • Achilles' Heel: Fixed damage attacks bypass defenses, and as such can wreck poor Shuckle by hitting its low health directly. Taunt will also prevent Shuckle from doing much other than feebly poking enemies until it wears off.
  • Armored But Frail: Shuckle is the most extreme example of this trope among all Pokémon, with the highest Defense and Special Defense (230 for both) protecting a mere 20 base HP.
  • Big Creepy-Crawlies: It's some sort of weird endolithic fungal scale insect... thing. Which is apparently close enough to an actual insect to land it a Bug typing. At 2 feet (60 cm), it's not the biggest Bug-type out there, but it's still much bigger than a real-life scale insect and most molds.
  • Cartoon Creature: A very perplexing one at that; see Mix-and-Match Critters below.
  • Crippling Overspecialization: It has the highest Defense and Special Defense in the game, but this comes at the cost of every one of its other stats, which rank among the lowest. The only Pokémon with lower HP are Diglett and Shedinja, only Happiny and Chansey sport weaker Attack stats, and Shuckle is the bottom of the barrel in terms of Special Attack and Speed, of which it is tied with Feebas, Bonsly, and Alolan Sandshrew for Special Attack, and Munchlax and Pyukumuku for Speed. Just check the other entries here to see how this has crippled it.
  • Disability Superpower: Thanks to Shuckle's minimal offensive stats, Power Split becomes downright nasty as a defensive tactic, effectively all but halving the enemy's attack damage while multiplying Shuckle's attack several times over, which admittedly still doesn't add up to much under normal circumstances, making it nearly impossible to get past Shuckle's defense. Plus, Shuckle's abysmal speed stat makes Gyro Ball a surprisingly terrifying offensive option after Power Split and/or Shell Smash comes into play.
  • Dishing Out Dirt: Rock-type.
  • Glass Cannon: If you try using Power Trick, which switches its Attack and Defense stats, it becomes the definition of this. Better hope you're dealing with something that doesn't have any physical attacks when you do this, since it still won't have the Speed to outrun anything... unless another Pokémon set Trick Room into effect, meaning that NO ONE can match Shuckle's literally bottom of the barrel speed stat to take that away from him, ensuring first attack unless the opponent has priority moves.
  • Gradual Grinder: Having base offense stats of 10 means that Shuckle will usually rely on damage over time like Toxic or Infestation to deal any damage.
  • Item Caddy: If held long enough by Shuckle in Gen II, a held Berry can become a Berry Juice. Prior to Generation V, Shuckle were the only way to obtain the item.
  • Last Chance Hit Point: Sturdy lets it take any hit and survive with 1 HP, if it was at full health beforehand, although only the most powerful of attacks have a chance of activating it.
  • Lethal Joke Character:
    • It is, in very specialized situations likely to never happen in actual gameplay, capable of doing the highest amount of damage possible for any Pokémon — a hypothetical amount capping at around 722 million. For reference, the highest HP count legitimately obtainable in the games is 714.
    • How useless is Shuckle when it can give Blissey a physical Defense nearly on par with what its Special Defense is normally, as well as boosting that Special Defense as well?
    • As stated above, combining Power Trick with Trick Room turns Shuckle into a devastating Glass Cannon that's nigh-impossible to outspeed. It's still fragile enough to go down if an enemy so much as lightly pokes it, but it's at least almost guaranteed to do some serious damage before fainting.
  • Min-Maxing: Shuckle's stat spread. Its defenses are the best of any Pokémon in the game, but its other stats are among the worst.
  • Mix-and-Match Critters: Another one of its interesting facets besides its severe Crippling Overspecialization and possibly, it's one of the more extreme cases in the entire series. Fans for many years have tried to figure out what this thing is even supposed to be based on.
    • Firstly, it's referred to as the Slime Mold Pokémon and can ferment berries into juices in a similar matter to yeast, all hinting that ultimately it's a fungus of some sort. Its physical appearance also strikingly resembles that of an apple undergoing cedar-apple rust, which is caused by a plant pathogen. The shell, meanwhile, is likely based on earthenware containers and supplies Shuckle's Rock-type, as most other languages' names for Shuckle reference jars or pots of some kind, as are most of the more recent cards in the Trading Card Game.
    • It being primarily a Bug-type with its extremely sturdy shell, and how it makes and stores pleasant-tasting juices in their bodies, brings to mind (female) scale insects, with some species being able to secrete a sugar-rich substance known as honeydew.
    • It having a roughly similar body shape, living on or near beaches and other waterways, and again its durable shell used for protection bring to mind turtles and tortoises.
  • Muscles Are Meaningless: Zig-Zagged. It can still learn moves that need super-strength (ex.: Rock Smash) despite being described as having weak and limp muscles. It still has the worst offensive stats in the game, though.
  • Power Nullifier: Learns Gastro Acid, which can remove resistances/immunities and disrupt anything reliant on abilities to be effective.
  • Seldom-Seen Species: One of its likely origins is a scale insect. Ever heard of them before?
  • Shed Armor, Gain Speed: It is one of the few Pokémon that can learn Shell Smash, a move that sharply increases one's offenses and speed in exchange for lowering one's defenses. Unfortunately, Shuckle is so slow and weak that even with a Shell Smash boost it isn't likely to outspeed or damage anything.
    • However, if Shuckle has the ability Contrary, Shell Smash would instead lower its already terrible offenses and speed in exchange for increasing its defenses, which is usually more useful.
  • Status Buff: Its Hidden Ability is Contrary, which causes it to reverse any stat boosts or drops applied to it.
    • Shuckle naturally learns Shell Smash and Withdraw, while it can be bred to learn Acupressure.
    • Notably, there was a Shuckle in the Battle Tree in Pokémon Sun and Moon that knew the move Stockpile. Shuckle can't learn this move normally, and the move was replaced with Double Team (which almost all Pokémon can learn from a TM) in the version 1.1 patch.
  • Stone Wall: The definitive one in Pokémon. At 230/230 Defense and Special Defense, it has by far the highest defenses in the entire game; a small handful of Pokémon have comparable Defense, but pitiful Special Defense, and no obtainable Pokémon period surpasses it in either stat.note  However, it's in the bottom three for the lowest Attack and Special Attack in the game, so all it can do is use status moves like Toxic to wear down opponents while tanking hits to stall for time. Ironically, its health stat is utterly pitiful, but its defenses usually make up for that. It can use Withdraw or a Contrary Shell Smash to raise its defenses even more.
  • Support Party Member:
    • With moves like Encore, Safeguard, Gastro Acid, Toxic, Sandstorm, and Sticky Web. Its lack of offensive prowess often tends to cement it into this role.
    • Double and Triple Battles give it the opportunity to use Guard Split on allies, almost always heavily boosting their Defenses by splitting them with Shuckle's own, a strategy that works best with Pokémon like Wailord, Drifblim, and Hariyama, who have massive HP stats but weak to average Defenses. It can be bred with Helping Hand as well, allowing it to be useful on the field even after doing this (though it'll be easy to knock out with its defenses crippled).
  • Useless Useful Spell:
    • It can be bred to have Final Gambit. Yeah, a move that causes a Pokémon to knock itself out to deal damage equal to its HP is a great fit on a Pokémon with one of the lowest HP stats in the game.
    • Shuckle can learn Shell Smash, which is widely regarded as one of the best boosting moves of the game... except on Shuckle, as even Shell Smash can't turn it into a sweeper. However, it can be used to raise both of Shuckle's defenses if it has Contrary.

    Heracross (Heracros) 

214: Heracross / Heracros (ヘラクロス herakurosu)
Mega Heracross
Mega Heracross debuts in X and Y

A fairly popular Pokémon, Heracross is based on a Kabutomushi, a species of rhinoceros beetle that is popular among the Japanese, who use them in beetle fighting competitions, so it's only natural that a Pokémon would be based on it. It also somehow manages to be obtainable in practically every handheld game since Gold and Silver. In X and Y, it gains a Mega Evolution. Mega Heracross gets the Skill Link ability, which effectively changes its whole playing style.

  • Arm Cannon: Mega Heracross has these, which it uses for attacks such as Pin Missile.
  • Badass Adorable: Much like Dragonite, Heracross is very strong, but is a cuddly and friendly Pokémon with big, round eyes. When it Mega Evolves, it loses some of this cuteness and takes on a fiercer appearance.
  • Badass Pacifist: Though normally peaceful, it can put up quite a fight when in danger.
  • Bare-Fisted Monk: As expected of a Fighting-type.
  • Big Creepy-Crawlies: Heracross is a very big rhinoceros beetle and it is part Bug-type.
  • Cast from Hit Points: Giving it a Flame or Toxic Orb to activate Guts, which results in sacrificing some health each turn to boost the power of its Facade and Heracross's Attack in general, as well as rendering it immune to more troublesome status effects like Sleep and Paralysis.
  • Determinator: Heracross' Guts ability boosts its Attack by 50% when it has a status condition. This ability also allows it to avoid receiving the Attack debuff it normally would if it gets burned.
  • Disability Superpower: Its Guts Ability gives it a boost to its Attack if it's affected by Standard Status Effects.
  • Discard and Draw: Mega Heracross loses some speed and 2 great abilities in exchange for better defenses, an enormous Attack boost, and a more specialized ability that forces Heracross to play differently.
  • Divergent Character Evolution: To Pinsir in their Mega Evolutions. While Mega Pinsir becomes a Lightning Bruiser, Mega Heracross is an even bigger Mighty Glacier.
  • Enemy Mine: In most regions, Heracross and Pinsir see themselves as rivals to one other. In Alola, both of them are more friendly with one another due to having a shared rivalry with Vikavolt.
  • Hoist by His Own Petard: Thought you could cripple Heracross by burning it? If it has Guts, then all you're doing is letting it hit you harder.
  • Horn Attack: Gets a few, notably the Trope Namer and its Secret Art Megahorn.
  • Japanese Beetle Brothers:
    • A Kabutomushi, with Pinsir being the Kuwagatamushi. Interestingly, Heracross changes species of Rhinoceros beetle upon Mega Evolving, going from the more traditional Japanese kind to a Hercules beetle.
    • Defied in Pokémon GO, where Heracross can only be found in the Southern Americas region instead of Japan. However, this makes a lot more sense considering that its Mega form is based on the Hercules beetle, which is native to South America.
  • Kill Streak: Its Hidden Ability is Moxie, which boosts its Attack for every opponent it knocks out.
  • Mage Killer: Zig-zagged. They're weak to the Psychic type and don't have very good Speed or Special Defense, but — thanks to great Attack, STAB, Swarm, its Mega Evolution, and the low power of Ghost- and Dark-type moves — their Megahorn is the strongest ordinary move you can hit a Psychic with in every game except Generation Vnote .
  • Metal Slime: A rare encounter from Headbutting trees in Gold, Silver, and Crystal and HeartGold and SoulSilver and even rarer in Diamond, Pearl, and Platinum thanks to the Headbutt mechanic being replaced by Honey Trees. Averted in the other games it appears in, where it's a normal encounter.
  • Mighty Glacier: Heracross boasts massive Attack with an arsenal of offensive Abilities, with its other stats (aside from Special Attack, which is poor and not really called upon anyway) being at least decent. It's not really fast, though, and has no way of boosting its Speed on its own. Its Mega Evolution takes this even further, slightly lowering its speed while improving its defenses and giving it a massive boost to Attack — making it second only to Mega Mewtwo X.
  • Pint-Sized Powerhouse:
    • While Heracross's height is listed as 1.5m in the Pokédex, around half of that height is only encompassed by its horn, making it smaller than Pokémon of the same height. On the other hand, Heracross packs a high Attack stat, powerful physical moves, and three abilities that allow it to deal even more damage with those moves.
    • Mega Heracross is not as small as its base form, being 20cm taller, but it packs an exceptionally high Attack stat, the highest of any non-legendary Pokémon, and the second highest overall. Thanks to Skill Link, it also has access to stronger and more reliable moves than its base form.
  • Recurring Element: Of Pinsir. Interestingly, Scyther's Johto equivalent was an evolution, Scizor, while Pinsir and Heracross aren't related.
  • Retcon: The Bulk Up TM can be used on it in Pokémon Black 2 and White 2, but not the original Black and White games; a bit odd, considering it was compatible with Bulk Up back in Gen IV.
  • The Rival: Alolan Heracross are constantly fighting with Vikavolt. In most other regions, they're rivals with Pinsir.
  • Secret Art: Megahorn, although no longer exclusive as of Gen III. However, prior to Gen V, Heracross was still the only Bug-type that could learn it and thus the only Pokémon that could get STAB with it. Even in Gen V, it's the only Bug-type that learns the move naturally while leveling up, as the other Bug-types need to have it bred onto them as an egg move or require a visit to the Move Relearner.
  • Spam Attack: Mega Heracross has the ability Skill Link, which can be used in conjunction with Bullet Seed, Pin Missile, Rock Blast, and Arm Thrust. Considering Mega Heracross' outrageously high Attack stat, these are going to do a lot of damage.
  • Super Mode: Gained a Mega Evolution in X and Y, coming with insane Attack, improved defenses, and the Skill Link ability, which causes the aforementioned Spam Attacks to always hit five times.
  • Super Strength: These things are described as able to lift and throw 100 times their own weight, meaning on average they could lift 5400 kg of weight. Even if that's a stretch as the Pokédex entries are known to make, they are still seen in the Anime as capable of throwing a Donphan, which is 120 kg. Still impressive. This strength is a reference to the rhinoceros beetle, which is able to lift 850 times its own weight.
  • Sweet Tooth: It has a fondness for tree sap.
  • Technicolor Eyes: Yellow-black.
  • Tertiary Sexual Characteristics: When not Mega-Evolved, male Heracross have a Y-shaped tip on their horns while females have a heart-shaped tip. This doesn't reflect real life, where real female rhinoceros beetles don't have horns in the first place.
  • Tough Beetles: Heracross is based on a Japanese rhinoceros beetle and boasts one of the highest Attacks of any Bug-type Pokémon, as well as solid defense stats. It's also a Fighting-type, and its sprite in Pokémon Diamond and Pearl shows it flexing its muscles. According to the Pokédex, Heracross can effortlessly lift things 100 times heavier than itself (500, if it is subjected to Mega Evolution).
  • Turns Red: Its Swarm Ability boosts its Bug attacks when its health is low.
  • Wrestler in All of Us: A Fighting-type based on a rhinoceros beetle.

    Sneasel and Weavile (Nyula and Manyula) 

215: Sneasel / Nyula (ニューラ nyuura)
461: Weavile / Manyula (マニューラ manyuura)
Weavile debuts in Diamond and Pearl

Another Pokémon based on a youkai, Sneasel and Weavile are kamaitachi, weasels that move like the wind and slice unsuspecting victims, which explains their Dark/Ice-type. They happen to be one of the fastest Pokémon around here, with Weavile being the fastest Ice-type Pokémon. In order for Sneasel to evolve into a Weavile, it must level up while holding a Razor Claw at night.

  • Action Initiative: They can learn Ice Shard and Fake Out via breeding and Quick Attack by level-up.
  • Adaptational Badass: With a subpar physical moveset, too low Special Attack to make use of its special moveset, and overall not being very good, Sneasel was not a very impressive Pokémon in its debut generation. However, in the TCG, it was a wrecking machine. Sneasel's original card has Beat Up, which flips a coin for each of your Pokémon in play, including Sneasel itself, and does 20x damage for each heads, +20 damage for the two Darkness energy needed to pay to use it. With a full bench (which is very easy to get), Sneasel can deal up to 140 damage a turn, averaging 80 when allowing for the 50% chance of each coin flip. In tandem with Sneasel having no weaknesses, no retreat cost, and nothing resisted Dark-types yet, it ran amok for months. When Modified Format (which states which sets are legal for official play) was introduced, Sneasel was specifically singled out for banning because it was too strong.
  • An Ice Person: The line is part Ice-type, and they naturally learn a variety of Ice-type moves such as Ice Shard.
  • Badass Armfold: In Gen VI and VII, this is Sneasel's default pose.
  • Balance Buff: In its debut generation, Sneasel isn't an impressive Pokémon as Ice-type and Dark-type attacks are all classified as Special moves and its Special Attack is abysmal (and it learns no Ice-type attacks naturally until Gen III anyway). Generation IV is where it truly shines, as it not only introduces its evolution, Weavile, but they can now take advantage of its STAB thanks to the physical/special split. The introduction of both Weavile and the Eviolite also meant Sneasel could buff its defenses even without evolving as well.
  • Bare-Fisted Monk: The line can learn several Fighting-type moves like Brick Break and Low Kick.
  • Boss Battle: The line is Cyrus' strongest Mon in Platinum. Doubles as Recurring Boss and Climax Boss. The Recurring Boss part overlaps with Zinzolin from Black and White 2, who is fought a total of four times and has a Weavile as his strongest Mon.
  • Cats Are Mean: They're also partially based on cats, and are Dark-types known for fighting dirty.
  • Combat Pragmatist: Known for playing really dirty; their signature move Beat Up calls upon their trainer's whole party to gang up on their opponent, and Weavile are known to hunt in packs.
  • Cute Little Fangs: Both Sneasel and Weavile have short little fangs.
  • Dark Is Not Evil: As per usual, their Dark-typing is centered around their pragmatism and stealthiness, and are not actually bad Pokémon at heart.
  • Dreamworks Face: Just look at Weavile's smug expression in its official art.
  • Fragile Speedster: Both are very fast and can outpace most weakened foes to take them out before they can be taken out themselves. And speaking of the latter, they can't take hits, especially on the physical side.
  • Glass Cannon: Both Sneasel and Weavile are extremely agile and can dish out heavy damage in return helped by their great offensive typings, but they are awful at taking hits.
  • Impromptu Tracheotomy: They can learn Throat Chop as an Egg Move. It is a powerful Dark-type attack that prevents the opponent from using sound-based attacks.
  • Kamaitachi: Based on the kamaitachi, weasel youkai that personified the bitterness of cold wind (hence the Ice-typing) by slashing people with their claws and healing the wounds so that no trace but pain was left, all in the blink of an eye (hence the high Speed and Dark-typing, as attacking someone stealthily is not fair fighting).
  • Kryptonite Is Everywhere: They both have 6 weaknesses, including a double weakness to Fighting.
  • Late Character Syndrome: Poor Sneasel often finds itself confined to late-game areas, such as Mt. Silver, the Giant Chasm, Mount Lanakila etc. A player who wants to use Sneasel or Weavile in the main story often faces an uphill battle in getting them to catch up to the rest of their party.
  • Magically Inept Fighter: Weavile has great physical Attack, but their base 45 Special Attack isn't worth talking about.
  • Meaningful Name: Their names contain syllables for the words "sneaky" and "evil/vile", respectively.
  • Metal Slime: In Crystal, Sneasel are relocated to Ice Path, but are very hard to find.
  • Nocturnal Mooks: Mostly appear at night.
  • Off-Model: For some reason, Sneasel is colored brown with cyan feathers in Gold and Silver, not even remotely matching the official art. Fixed in Crystal and other future games.
  • Pint-Sized Powerhouse: Small, but strong, with Weavile's Sword Dex entry mentioning that they can bring down prey the size of a Mamoswine while working together.
  • Poisonous Person: They can learn Poison Jab through TMs, which is handy for dealing with Fairy-types.
  • Power-Up Letdown: Their Hidden Ability Pickpocket lets them steal enemy items if the enemy makes contact; too bad this forces them to go into battle with no item of their own, and nearly any contact move will just KO it (which also stops Pickpocket from working). Then again, considering how bad their default abilities are, they didn't lose much.
  • Scissors Cuts Rock: Sneasel and Weavile in Alola hunt the Ice/Steel Alolan Sandshrew, who have a typing they're weak to. Sneasel often break their claws trying to get past their icy hides, but Weavile are smart enough to flip them over instead.
  • Signature Move: The line is unusually associated with Beat Up, a move in which Sneasel calls upon its teammates to beat the crap out of an opponent at once. It's also noteworthy that Sneasel can learn it but Weavile can't.
  • Simple, yet Awesome: Sneasel/Weavile are among the more effective Ice-Type Pokémon because they are one of the few that aren't designed with the Mighty Glacier stat spread Ice-Types usually get. They are fast and hard-hitting physical attackers, taking full advantage of their offensively-oriented Dark/Ice typing.
  • Sugar-and-Ice Personality: Pokémon Amie/Refresh already inflicts this onto a lot of supposedly menacing Pokémon. Sneasel, however, just comes off as downright adorable in its failure to stay mean.
  • Trademark Favorite Food: Weavile in Alola mainly eat Vulpix and Sandshrew.
  • Useless Useful Spell:
    • Sneasel's Inner Focus isn't very useful on a Pokémon that's extremely fast and more likely to avoid flinching by just going first most of the time (though it at least prevents usually unavoidable headstarts caused by Fake Out).
    • Weavile is much too frail to make the best use of its standard ability Pressure, which doubles enemies' usage of PP, and the line's Hidden Ability Pickpocket as well as its Punishment attack are hindered by the same trait.
    • Before Generation IV introduced the physical-special split, Sneasel couldn't make use of its STAB moves, since they were all special, and Sneasel's Special Attack is very poor.
  • Video Game Stealing: Can have the Pickpocket ability, which allows them to steal an item when the opponent makes contact with them.
  • When She Smiles: The two usually produce a devious smirk at best. Treating them right in Pokémon Amie, however, can produce some endearing smiles. Sneasel even makes a sheepish giggle.
  • Wicked Weasel: The dex entries list them as exceptionally devious and vicious Pokémon. Naturally, the anime regularly depicts them as antagonist Pokémon (though not consistently).
  • Wolverine Claws: They use these for moves like Slash.

    Teddiursa and Ursaring (Himeguma and Ringuma) 

216: Teddiursa / Himeguma (ヒメグマ himeguma)
217: Ursaring / Ringuma (リングマ ringuma)

Teddiursa is an adorable bear cub that's often depicted as sucking on one of its paws. Naturally, it evolves into a terrifying adult bear with the appropriate muscle and brute force. Both of its normal abilities are activated when it receives a status effect, either raising its attack with Guts or raising its speed with Quick Feet. Either way, you're in big trouble when that happens. Strangely enough, it is a version exclusive, but which version depended on the language. It's in the Silver version in the Japanese games, but Gold in the North American releases. In stays in SoulSilver for the remake.

  • Bears Are Bad News: Ursaring is a big, fierce, scary, angry bear with an Attack stat of 130.
  • Disability Superpower: Both Guts and Quick Feet work this way, boosting one stat if it's afflicted by Standard Status Effects. What's more, this line has access to Facade, which doubles its power from 70 to 140 when it has a status ailment, not to mention they gain STAB from it.
  • Early Installment Character Design Difference: The Generation 2 games (aside from Pokémon Stadium 2) depict Teddiursa having a much smaller head. Additionally, up until Pokémon Heart Gold and Soul Silver, the handheld games depict Teddiursa's fur color as being brown just like Ursaring rather than orange.
  • Fire, Ice, Lightning: The line can learn all 3 elemental punches through Move Tutors.
  • Hoist by His Own Petard: Attempting to weaken a Guts Ursaring by burning it is just gonna get you pummeled harder. Similarly, trying to slow down a Quick Feet Ursaring with paralysis just makes that sluggish bear not so sluggish anymore.
  • Item Caddy: Teddiursa, who can have the Pickup Ability, and additionally gets Honey Gather as a Hidden Ability.
  • Mama Bear: If it's female.
  • Metal Slime: In the Gen II games, played straight for Teddiursa, averted for Ursaring.
  • Mighty Glacier: Ursaring pretty much hits and moves like a bulldozernote . Guts take this even further, allowing an even brawnier Ursaring to decimate just about anything with its combination of STAB Facade, Close Combat, and Crunch/Play Rough.
  • Misplaced Wildlife: Ursaring's Pokédex entries state it's found in forests, yet it wasn't until Diamond & Pearl that it could be found anywhere near some trees.
  • Non-Elemental: They're Normal-types based on bears.
  • Oral Fixation: Teddiursa concocts its very own honey by blending together pollen and fruits, which it then soaks its paws in. The paws absorb the flavor of this honey when doing so, which is why it's always licking its paws. Apparently, every set of Teddiursa paws tastes unique.
  • Power-Up Letdown: After the two awesome abilities Ursaring gets normally, what kind of Hidden Ability could possibly top it? It's Unnerve, which just prevents the opponent from eating berries. Similarly, Teddiursa gets Honey Gather, a significantly worse version of Pickup that can only find one item with shoddy utility: its only use is to initiate a wild battle, which Teddiursa can already do by knowing Sweet Scent (barring Generation VII where out of battle moves are disabled). It also misses out on Pickup's battle effect of retrieving held items used by opponents, having instead no in-battle effect.
  • Recurring Element: Starts the trend of adorable bear cub Pokémon that evolves into a scary-looking adult bear Pokémon.
  • Ridiculously Cute Critter: Teddiursa, as the mix of a bear cub and a teddy bear would be expected to be.
  • Standard Status Effects: Ursaring's two non-Hidden abilities increase one of its stats if afflicted with one of these; Quick Feet increases Speed and Guts increases Attack.
  • Stock Animal Diet: They both like honey like the average bear.

    Slugma and Magcargo (Magmag and Magcargot) 

218: Slugma / Magmag (マグマッグ magumaggu)
219: Magcargo / Magcargot (マグカルゴ magukarugo)

Slugma and Magcargo are gastropods that are found nowhere near any sources of water. This is due to them being made of boiling lava. Slugma must constantly be on the move because if it stops, then its body would cool down and harden. Magcargo gains a brittle shell of hardened lava that somehow grants it a high defense stat. Not that it makes too much of a difference, since it's exceedingly weak to Ground or Water attacks.

  • Armored But Frail: Magcargo has great 120 defense and decent 90 special defense, but its HP is only 60. To make matters worse, it's got a myriad of weaknesses, two of which being whopping x4 damage from the very common Water and Ground moves.
  • Artistic License – Physics: Magcargo's Pokédex entry claims that its internal temperature can reach up to 18,000 degrees Fahrenheit. It's a good thing Pokémon is a fantasy game, because if a Magcargo were real and actually had such a temperature, it would quickly melt through the ground like a nuclear reactor in full meltdown all the way to the water table, where it would then explode. (Due to how convection works, however, you could stand as little as 100 feet away and still be fine.)
  • Balance Buff: In Generation VII, Magcargo gained a small buff in its base HP and Special Attack stats.
  • Boring, but Practical: Although it's fairly rare, it is one of the best ways to hatch eggs quickly, as both of the line's abilities, Flame Body and Magma Armor, have the added benefit of halving the steps needed to hatch eggs.
  • Convection Schmonvection: Magcargo's Pokédex entry states its body temperature is 18,000°Fnote , which should cause everything in the vicinity to burn. Nothing does, though you can't pet it in Pokémon-Amie.
  • Developers' Foresight: Did you really think you'd be able to pet a lava slug in Pokémon-Amie?
  • Dishing Out Dirt: Magcargo is part Rock-type.
  • Early Installment Character Design Difference: In Slugma's Gen II sprites, its eyes were positioned on the flame-like extensions on its head, to resemble a slug's eye stalks. In following generations, the eyes were moved down to the head proper.
  • Gameplay and Story Integration: Magcargo's shell is made from cooled lava and is very fragile, as a single tap can shatter it. Its Hidden Ability is Weak Armor, which lowers Defense but increases Speed upon receiving contact.
  • Gameplay and Story Segregation: A very unfortunate case that makes you question whether or not the creators were having fun with it, but Magcargo's Pokédex entries say its body is so hot that water evaporates on contact. Not only is Magcargo is not immune to Water attacks in battle, it takes quadruple (4x) Damage from them.
  • Glass Cannon: Upon using Shell Smash, its offensive stats and Speed rise twice while its defenses drop. Magcargo gained the ability Weak Armor in the same Generation, which facilitates this play style even further.note 
  • Heal Thyself: Learns Recover naturally, which restores up to 50% of their maximum HP.
  • Informed Attribute: According to the Pokédex, Magcargo is so hot that water is vaporized on contact with it. A double weakness to water attacks says otherwise.
  • Kryptonite Is Everywhere: Unfortunately for it, its four weaknesses — Water, Fighting, Ground, and Rock — are among the most common attacking types in the franchise. The fact that it has double weaknesses to Water and Ground makes it an even more unattractive choice.
  • Living Lava: They are made of magma. This means they're very difficult to pet in Pokémon-Amie, and fittingly have the ability Magma Armor, which prevents them from getting frozen.
  • Mighty Glacier: Very high physical Defense and fair special stats. Speed, not really.
  • Our Monsters Are Weird: One can only imagine who came up with the idea of a gastropod made of lava.
  • Similar Squad:
    • In Emerald, Omega Ruby, and Alpha Sapphire, this is The Rival's answer to the Torchic line if they don't have one. Interestingly, it is the only type-substitute from Emerald to replace its counterpart (Numel) from Ruby and Sapphire in their remakes.
    • For some reason, in Emerald, Maynote  in her 2nd battle starts off with a Torkoal if she did not choose the Torchic line. In every battle afterwards, she replaces it with Slugma instead.
  • Playing with Fire: They're Fire-types made of lava. Slugma is a slug, while Magcargo is a snail.
  • Retcon:
    • Magcargo has always been red in its official art, but was colored mauve similarly to their current-day shiny form in Gold and Silver. This was corrected in Crystal, along with a few errors in the design of their shell.
    • In Gold and Silver and Crystal, their bodies are blue when Shiny. From Pokémon Ruby and Sapphire onward, their Shiny coloration is mauve/purple.
  • Standard Status Effects: Can throw burns around thanks to Flame Body, Lava Plume, Will-O-Wisp, its decent defenses, access to Recover, and the fact that it can throw around Stealth Rocks if it gets an extra turn in which to do so.

    Swinub, Piloswine, and Mamoswine (Urimoo, Inomoo, and Mammoo) 

220: Swinub / Urimoo (ウリムー urimuu)
221: Piloswine / Inomoo (イノムー inomuu)
473: Mamoswine / Mammoo (マンムー manmuu)
Mamoswine debuts in Diamond and Pearl

Swinub is an Ice/Ground type that's based on a boar piglet. As it matures, it loses the stripes but gains tusks that it uses to ram its opponents and gore them. It was fairly unremarkable in Gens II and III, but in Diamond and Pearl, it gained an evolution in the form of Mamoswine. Its typing is a bit of a double-edged sword, since it can hit a lot of Pokémon with super-effective attacks while being weak to a number of them as well. Mighty Glacier is an extremely appropriate trope for this Pokémon.

  • Action Initiative: Swinub, and only Swinub, naturally learns Ice Shard.
  • Badass Adorable: Mamoswine has beastly strength and speed. It's a pig mixed with a mammoth, for crying out loud!
  • Black Bead Eyes: On the rare occasion that you get to see past Piloswine's Blinding Bangs, you might be able to catch its tiny eyes for a split second.
  • Blinding Bangs: Piloswine's eyes are covered by its fur. They can sometimes be seen in the 3D games.
  • Boss Battle: Piloswine is Pryce's strongest Mon during the Johto games, making it the climax of the seventh Gym battle.
  • Damage-Sponge Boss: Mamoswine's Defenses range from okay to terrible, so it mainly relies on the bulk afforded to it by its base 110 HP stat.
  • Dishing Out Dirt: They're Ground-types based on boars and mammoths. The line learns a variety of powerful Rock- and Ground-type moves, including Stone Edge and Earthquake.
  • Eyes Always Shut: Swinub's eyes are always closed.
  • Full-Boar Action: Piloswine and Mamoswine are both tough boar-like Pokémon.
  • An Ice Person: Ice-types that resemble woolly mammoths the more they evolve.
  • Kevlard: Its Hidden Ability is Thick Fat, which cuts its weakness to Fire and gives it an Ice resistance.
  • Kryptonite Is Everywhere: Due to their typing, they have the dubious honor of being weak to all the starter types (Grass, Fire, and Water), though at least they have the potential to have Thick Fat, which alleviates that somewhat.
  • Magically Inept Fighter: Mamoswine has a great base 130 Attack, but a poor base 70 Special Attack.
  • Magikarp Power: Swinub is about as powerful as you'd expect a piglet to be (it's the weakest Ice-type, considering base stat total), and while Piloswine is definitely an improvement, it doesn't start to shine until it becomes Mamoswine.
  • Messy Pig: They dig up their food, occasionally finding hot springs in the process.
  • Mighty Glacier: Mamoswine has average speed but is very strong, though it can use Ice Shard to get the jump on unsuspecting opponents. Ice-type and Ground-type attacks also happen to be a fantastic offensive combination.
  • Mix-and-Match Critters: Piloswine is half boar, half yak. Mamoswine is half boar, half woolly mammoth.
  • No-Sell: Their typing makes them immune to both Sandstorm and Hail, which made them the only Pokémon without Magic Guard to be unaffected by the Acid Rain glitch, as no other Pokémon had the necessary typing in Generation IV. note 
  • The Nose Knows: Swinub is noted to have an acute sense of smell that it uses to find mushrooms and occasionally hot springs.
  • Off-Model: Mamoswine's Gen IV backsprite only features it up to nose level and looks really squished, making it look disproportionately small compared to its actual size.
  • Pokémon Speak: Swinub's cry sounds very similar to its English name.
  • Power Up Mount: In Pokémon X and Y, Mamoswine is one of the Pokémon that you can ride. It's used to get through the dense snow in Kalos Route 17.
  • Retcon: Piloswine became able to evolve into Mamoswine by leveling up while knowing Ancient Power, a move it could already learn in earlier generations, if only by Breeding or Move Tutor.
  • Scissors Cuts Rock: Through a long chain breeding process,note  it can learn Freeze-Dry.
  • Simple, yet Awesome: Mamoswine subverts its Mighty Glacier status by being able to learn Ice Shard, a priority physical Ice attack that hits hard coming off of its high physical attack, making it a dangerous threat to any opposing team, and especially Dragon-Types.
  • Weak Against Magic: Mamoswine has a notably poor Special Defense stat.

    Corsola and Cursola (Sunnygo and Sanigon) 

222: Corsola / Sunnygo (サニーゴ saniigo)
864: Cursola / Sanigon (サニゴーン; sanigon)
Galarian Corsola
Cursola debuts in Sword and Shield, being exclusive to Shield.

A Pokémon based on stag coral. It's known to have great regenerative powers: unlike real coral, which takes decades to grow, Corsola's broken horns can regrow in a single night. However, they need clean water in order to do this; otherwise it gets sickly and dies. It appears to have a plucky nature (one of its abilities is Hustle), but it's mostly defensive according to its stats. Just beware of Grass attacks.

In the Galar region, a species of Corsola that lived around the region in ancient times were wiped out, either due to climate/environmental change caused by a meteorite. However the species still lived on by becoming a Ghost type, and the energy they gained from their new absorption powers enabled them to become capable of evolving into Cursola, a Pokémon capable of paralyzing anything that touches it.

  • Animal Jingoism: Corsola is the natural prey of the crown-of-thorns starfish Mareanie and Toxapex, whose real-life counterparts have a huge appetite for coral.
  • Awesome, but Impractical: The best attack it has is a Hustle-boosted Head Smash. With a Choice Band held, Corsola can potentially OHKO Dragonite through Multiscale. Unfortunately, not only is Corsola not likely to survive long after taking the recoil from even one successful hit, the attack's accuracy is so terrible, Corsola is most likely going to get knocked out while in the process of trying to get the attack to connect.
  • Balance Buff: In Generation VII, Corsola's defenses and HP were buffed by ten points each, letting it fulfill its role as a Stone Wall better.
  • Confusion Fu:
    • Corsola has a massive movepool. It has loads of good attacks (though it lacks the stats to make good use of them), it has lots of helpful Status Buffs, and it has several Healing Factor and Heal Thyself moves in Ingrain, Aqua Ring, Recover, Refresh, and its Regenerator and Natural Cure abilities.
    • Galarian Corsola and Cursola also apply, even keeping access to regular Corsola's Water and Rock-Type moves despite being Ghost type themselves. And thanks to Cursola's much improved offensive stats, it also gets to take advantage of its wide variety of attacks.
  • Death-Activated Superpower: While Johtonian Corsola can't evolve, its Galarian form (which died out long ago and is now a Ghost-type) can, thanks to the energy absorption abilities it gained.
  • Dishing Out Dirt: Johtonian Corsola are a Rock-type based off of coral.
  • Foreshadowing: The official website for Galarian Corsola mentions a meteor wiping out the original Corsola species in ancient times, heavily implying it's the same meteor that spawned Eternatus and The Darkest Day.
  • From Bad to Worse: In Sun & Moon, wild Corsola try to get other Corsola to help. However, sometimes it accidentally gets the attention of a Mareanie, which eats Corsola. Mareanie's response is to attack its prey. Mitigated in that, at least usually, all that happens is the Corsola loses some of its horns (which grow back).
  • Gemstone Assault: Corsola is notable in that it's one of the few Pokémon capable of learning Power Gem that lack any crystalline structure on their bodies. Coral itself is used in jewelry, so it there's some sense to Corsola learning the move.
  • Green Thumb: Can learn Ingrain and Nature Power, moves that are normally exclusive to Grass-types. Considering its weakness, this is rather ironic. It does, however, make sense for a coral.
  • Healing Factor:
    • Gained Regenerator as a Hidden Ability. It also had the Natural Cure ability before this.
    • It can use Ingrain and Aqua Ring to heal itself.
  • Heal Thyself: Learns Recover and Refresh naturally, giving it the ability to heal without items.
  • Impossibly Delicious Food: To its predators Mareanie and Toxapex.
    Mareanie's Moon Entry: The coral that grows on Corsola’s head is as good as a five-star banquet to this Pokémon.
  • Life Drain: Galarian Corsola and Cursola can't learn Recover, but they do gain access to Strength Sap (previously unique to the Morelull line) to debuff enemies and heal themselves. In their lore, the energy Galarian Corsola absorbs is what enables it to evolve whereas normal Corsola can't.
  • Magic Knight: In addition to its stellar Special Attack stat, Cursola also gets a surprisingly decent Attack stat, which can work well with its various physical moves.
  • Making a Splash: Johtonian Corsola are part Water-type.
  • Multiform Balance: Thanks to Eviolite and Corsola's Stone Wall stats, Galarian Corsola and Cursola are both useful team members in different roles. Cursola is a Mighty Glacier with a monstrous base 145 Special Attack, and a unique ability that punishes attackers with contact moves, but requires team support such as Trick Room to avoid having its lower physical defense exploited. Galarian Corsola, on the other hand, has base 100 stats in both defenses, which is boosted further by Eviolite, allowing it to function as an effective Stone Wall on all sorts of teams, though at the cost of dealing much less damage overall.
  • Mundane Utility:
    • Corsola is valuable for breeding purposes, as it can learn many useful moves that can be passed down to other Pokémon of its Egg Groups, like Recover, Rock Blast, and Mirror Coat.
    • In-universe, there are some people who build their houses on top of Corsola colonies. How this is accomplished or how the Corsola feel about this isn't explained.
  • Our Ghosts Are Different: Galarian Corsola is a pure Ghost-type that can curse anyone that touches it. Its Pokédex entry and the official website claim that they were once an ancient type of Corsola that died out, due to a meteor that changed the climate in ancient times. Becoming Ghost-type is treated as an adaptation they made so they could still live in their former habitat despite there no longer being a sea there. Further, this allowed them to evolve into Cursola, which is essentially a Corsola that burst out of its shell and is lifted by a strange spiritual energy created by it absorbing excessive life energy.
  • Perpetual Frowner: Galarian Corsola and Cursola have a (usually) perpetually gloomy face, befitting their status as the ghosts of an earlier, now-extinct Galarian branch of Corsola.
  • Perpetual Smiler: Johtonian Corsola is usually seen with an adorable smile on its face.
  • Pink Means Feminine: Johtonian Corsola is decorated with pink branches, and three quarters of the time they'll be female.
  • Ridiculously Cute Critter: Coral isn't considered cute (it's usually treated more as "scenery" than as an entity of sorts), but Corsola manages to be adorable due to being pink, having a cute face, and a really adorable cry.
  • Secret Art: Cursola is the only Pokémon capable of getting the Perish Body Ability.
  • Shown Their Work: Galarian Corsola's appearance references not just coral reefs dying out in real life, but a UK-grown genus of coral that is white even when healthy.
  • Soul Power: Galarian Corsola and Cursola are pure Ghost-type, and happen to be the result of the local Corsola population getting decimated by climate change in ancient times. Becoming Ghost types enabled them to live on in places where the oceans had receded.
  • Spam Attack: Can learn Rock Blast, Icicle Spear, and the very rare Spike Cannon.
  • Squishy Wizard: Cursola has high Special Attack and Defense, but poor physical Defense.
  • Standard Status Effects: Cursola's Perish Body ability gives a Doom status to both it and its attacker when the attacker makes contact with it.
  • Status Buff: It can learn quite a few good ones. Amnesia, Barrier, Curse, Calm Mind, Iron Defense, and Rock Polish can easily be added to its moveset. Johtonian Corsola can also be bred to have Mist, which protects its stats from being lowered.
  • Stone Wall: Evidently, the intent behind Corsola. Unfortunately, even its Defense and Special Defense are slightly above average at best, and its other stats (including HP) are subpar. Its HP and both defenses were buffed in Gen VII, helping out in this regard. Galarian Corsola manages to be an even better stone wall thanks to trading its Water/Rock-typing for a more solid Ghost-typing and having slightly higher defensive stats. In contrast, its evolution, Cursola, while it does gain tremendous Special Defense bulk, its Defense becomes much lower than its base form's (as its ectoplasmic body has largely abandoned the shell it once had). The fact that Galarian Corsola can evolve means it can also make use of Eviolite, which can further increase its defenses.
  • Taking You with Me:
    • Cursola's unique Ability, Perish Body, gives a Perish Song effect to any Pokémon that attacks it with a contact move, making both faint in three turns.
    • Both Johtonian and Galarian Corsola can get Destiny Bond as an Egg move, which faints both mons when either faints.
  • Undeathly Pallor: Galarian Corsola and Cursola are pale white Ghost types, which is a reference to how coral reefs turn white from bleaching when they die, due to climate change or otherwise. In-game, Galarian Corsola is stated to be Ghost-type due to adaptations they made to survive their initial form's extinction.
  • Underground Monkey: By sheer irony, the Corsola of the Galar region manage to persist in the region by going extinct and becoming Ghost-types. This change even allows these Corsola to evolve into a new Pokémon, Cursola.
  • Version-Exclusive Content: In Generation VIII, Galarian Corsola and Cursola are exclusive to Pokémon Shield.
  • Water Is Blue: Shiny regular Corsola have a bright blue coloration and happen to be partial Water-types.

    Remoraid and Octillery (Teppouo and Okutank) 

223: Remoraid / Teppouo (テッポウオ teppouo)
224: Octillery / Okutank (オクタン okutan)

Remoraid and Octillery are water types that are well-known for being related by evolution despite being very dissimilar to one another. However, they're also well-known for shooting things. Remoraid is a remora that vaguely looks like a gun while Octillery is an octopus that vaguely looks like an artillery cannon. Remoraid is well-known for hanging around groups of Mantine, who allow them to stay by them and eat their scraps. It's more symbiotic than it sounds, because in return, Remoraid's presence allows the other's baby form, Mantyke, to evolve.

  • The Artifact: Octillery's Japanese name includes the word "tank", even though it resembles a cannon. The Spaceworld 1997 build of Pocket Monsters 2 shows that Octillery initially looked much more like a tank, with a hull and helmet-like armor protecting its turret.
  • Beam Spam: Their key gimmick is that they focus on projectile and attacks with "beam" in them, and it learns all of the latter save for SolarBeam and Secret Arts. Take Octillery, for example — Gunk Shot, Bullet Seed, Rock Blast, Ice Beam, Signal Beam, Hydro Pump, Energy Ball...
  • Bodyguarding a Badass: As a part of their symbiotic relationship, Remoraids will rush to the defense of their Mantine partner if it is ever attacked, even though Mantines are capable fighters on their own.
  • Confusion Fu: Octillery has a surprisingly wide movepool. The only types it can't learn a damaging move for are Ghost, Dragon, Fighting, and Fairy as of Generation VI. Plus, it has the stats, physical and special, to leave a fair mark no matter what it's using against you.
  • Critical Hit Class: Can use Focus Energy and wield a Scope Lens to ensure all of their attacks are critical hits, has the Sniper ability to boost the power of crits, and has Bullet Seed and Rock Blast to give you 2-5 chances to crit. If you just want to see "Critical hit!" on your screen as many times as possible, the Remoraid line has you covered.
  • Funnel-Mouthed Cephalopod: Octillery is designed with a funnel-shaped mouth instead of a realistic octopus mouth, even with red coloring. Octillery also takes the shooting things out of its mouth part of this trope a step further by being designed after a tank, and as such it has a lot of shooting or beam-sort of moves in its movepool.
  • Glass Cannon: Respectable Attack and Special Attack and a versatile moveset, pathetic Speed and average-to-below-average defenses.
  • An Ice Person: While most Water-types get Ice-type attacks, Octillery and Remoraid are notable for learning Ice Beam and Aurora Beam naturally instead of just through TMs or Move Tutors.
  • Luck-Based Mission: They get Moody as their hidden ability. If you're lucky, after a couple of turns, you'll get something that hits hard from either attack stat whilst either taking hits like a boss or just plain avoiding them.
  • Magic Knight: Octillery's offensive stats are both equal and above-average.
  • Making a Splash: Water-type.
  • Mythology Gag: Remoraid highly resembles the Gunfish enemy from Game Freak's earlier game Pulseman.
  • Playing with Fire: One of the very few Water-type lines able to learn Flamethrower and Fire Blast.
  • Psychic Powers: Both Remoraid and Octillery can learn Psybeam and Psychic.
  • The Red Baron: Remoraid are known as "the sniper of the seas".
  • Required Party Member: For Mantyke to evolve, it needs to level up while a Remoraid is in the party.
  • Secret Art: Octazooka until Generation VIII, which was exclusive to Octillery via leveling up. It's worth noting that the Japanese name of the attacknote  takes it a step further by actually being named after Octillery itself. The only Pokémon that share it are the Horsea linenote  by breeding and Grapploctnote  by Move Relearner.
  • Those Two Guys: Remoraid and Mantine are seen together often, primarily in the latter's sprites in earlier games.
  • Viewers Are Geniuses: As opposed to the common "Pokémon evolves into bigger, adult version" style of evolution, Remoraid was based on a gun and Octillery on a cannon. Game Freak thought players would understand, but apparently this failed, because to this day there are message board posts asking why a fish evolves into an octopus. Their rarity in their debut generation (and unavailability in Crystal) does not help in the slightest. The connection becomes clearer when you realize that Remoraid is based on an Archerfish and that both Archerfish and Octopi use water jets. Additionally, both remoras and octopi are aquatic animals with suction pads.


225: Delibird (デリバード deribaado)

An Ice/Flying-type that's a cross between a penguin and the popular Western depiction of Santa Claus as a jolly old fat man in a red and white suit who delivers presents to good boys and girls and coal to bad boys and girls. It's talented at delivering presents in its tail, which looks like the jolly old elf's bag. What it isn't talented in is battling. The only attack that it learns by leveling is Present, a move exclusive to it that does random amounts of damage or even heals the target. The only redeeming quality it might have is that it can have Hustle (an ability that boosts damage but lowers accuracy) and can be taught Aerial Ace (a move that never misses and gets a same type attack bonus), but that's only one pro it has against many cons. It's only found in Silver and its remake (Gold players get Gligar instead).

  • Adaptational Badass: While the game version is a joke, the one in the anime, used by Team Rocket's debt collector, is rather strong, acting as a reliable enforcer. (Of course, outfighting James and Jesse isn't that hard.)
  • Bag of Holding: Its tail is actually a bag, which it's shown to store items like letters and Presents in.
  • Balance Buff: A downplayed variation. As of Generation VII, it can learn Drill Peck via level up, finally giving it a more reliable STAB attack to use.
  • Confusion Fu: Despite only learning Present from leveling up, Delibird has a surprisingly diverse movepool from Move Tutors, TMs, and Breeding, with offensive options such as Brick Break, Gunk Shot, and Seed Bomb as well as support options such as Rapid Spin and Spikes, letting Delibird potentially play a variety of roles. Unfortunately, Delibird's base stats are too poor to let it perform any of these roles particularly well.
  • Critical Failure: Its signature move, Present, has a small chance to heal the target.
  • Department of Redundancy Department: It has access to two abilities which both prevent it from being put to sleep (regular ability Vital Spirit and hidden ability Insomnia).
  • Everything's Better with Penguins: Flying Santa Claus penguins, while we are at it. It is based on the original Northern penguins, the auks, which can fly.
  • Flying Flightless Bird: Even though it is essentially a penguin (a bird that can't fly), Delibird is able to learn Fly. Its overworld movement animation in Sword and Shield shows it can fly.
  • Flying Postman: True to its name, Delibird delivers gifts in its bag-like tail. Occasionally it is employed by people for this task.
  • Good Samaritan: Some versions of the Pokédex say it shares its food with travelers lost in the wilderness.
  • Healing Shiv: Its Signature Move, Present, has a 20% chance to heal the target for 25% of their total HP instead of dealing damage.
  • An Ice Person: An Ice-type based on a penguin.
  • Joke Character: Its stats are horrible, it only learns two attacks by level-up (and one of those attacks can even heal opponents), two of its abilities do the exact same thing, and it can be bred to have a move that does literally nothing.
  • Making a Splash:
    • Despite not being Water-type, this Pokémon is in the Water 1 Egg Group. Justified, as it is based on a penguin.
    • It can learn Rain Dance via TM and Water Pulse via Move Tutors.
  • Power-Up Letdown: Its Hidden Ability is Insomnia, which prevents Sleep. Delibird already had the Vital Spirit ability, which does the exact same thing. Then again, since Delibird can't sleep, how could it dream of something better?
  • Punny Name: Combination of delivery and bird.
  • Randomized Damage Attack: Present randomly has a Power of 40, 80, or 120 when used.
  • Rummage Fail: Implied to happen when its attempts to use Present heals the target instead of damaging them.
  • Santa Claus: So obviously based on the modern image of St. Nick, it's a little painful.
  • Scissors Cuts Rock: Can learn the Ice-type move Freeze-Dry through breeding, which deals super-effective damage to Water-types.
  • Secret Art: Delibird is the only Pokémon that learns Present via level-up.
  • Signature Move: Present was the only move it learns by level-up.
  • Spin to Deflect Stuff: Can be bred to have the move Rapid Spin, which removes certain effects from the user's side of the field like entry hazards when used. While it's immune to 3 of the entry hazards, it loses half of its health to the last one (Stealth Rock) when it switches in, so watch out! (Or just use a Pokémon that isn't a complete waste of space.)
  • Taking You with Me: One of its Egg Moves is Destiny Bond, which will cause the opponent to faint if they knock out the user before they move again.
  • Throw Down the Bomblet: Present is technically this, as the move is always depicted a dealing damage by exploding on contact and it's pulled out of Delibird's tail. At least, when it doesn't turn out to heal the opponent.
  • Trap Master: Can be bred to know Spikes, an entry hazard that deals a set amount of damage to Pokémon that switch in.
  • Wind from Beneath My Wings: Flying-type based off a penguin. Unlike real penguins, it can fly.

    Mantyke and Mantine (Tamanta and Mantain) 

458: Mantyke / Tamanta (タマンタ tamanta)
226: Mantine / Mantain (マンタイン mantain)
Mantyke debuts in Diamond and Pearl

Mantine is a Pokémon based on a manta ray that uses its wing-like fins to leap out of the ocean. Its Special Defense stat is quite high, but its typing leaves it open to Electric-type moves, which undermines its ability as a special wall. It's also the heaviest Johto Pokémon and received a baby in Mantyke. It has a pattern of a smiling face on its back. It's exclusive to the Gold and HeartGold versions. In Pokémon Ultra Sun and Ultra Moon, Mantine appears as a ride Pokémon that allows you to surf between the islands of Alola.

  • Confusion Fu: A light example, but it learns some rather odd moves, including knowing Bullet Seed and Signal Beam naturally (though only through the Move Relearner, likely because it's Remoraid rather than Mantyke that can learn them), and being able to learn Seed Bomb and Gunk Shot via Move Tutor (again, because Remoraid can learn them).
  • Divergent Character Evolution: Mantine started out as a counterpart to Skarmory, but slowly gained unique attributes, like a pre-evolution and an increased HP stat.
  • Foil: To Skarmory. Both are rather stocky, rare, and difficult to capture Flying-types and version exclusives, and one treads the sea while the other remains terrestrial or airborne. Even their stats are inverted aside from their HP and Speed stats, at least until Generation VII; Mantine was given a 20-point HP boost, but Skarmory wasn't.
  • Flying Seafood Special: Flying manta rays.
  • Gameplay and Story Integration:
    • Unlike Slowpoke, who doesn't actually need a Shellder to evolve, Mantyke needs a Remoraid in the party to evolve into Mantine.
    • A number of moves that are in Mantine's movepool but not Mantyke's (via move relearner or move tutor) are part of Remoraid's movepool.
    • On a purely visual side of things, in games where Mantyke can evolve into Mantine with help from a Remoraid (so, from Gen IV onward), Mantine's sprite (and later model) no longer features a Remoraid attached to its fin, so it doesn't look like evolving Mantyke cloned the Remoraid that helped it.
  • Gentle Giant: Both Mantyke and Mantine are rather friendly, and the latter is completely fine with schools of Remoraid following it about and snacking on their leftover meals. Mantyke is also the largest baby Pokémon.
  • Healing Factor: Naturally learns Aqua Ring, and Water Absorb can count as this.
  • Heal Thyself: Can learn Roost as of Generation VII.
  • Informed Attribute: Mantyke's back pattern is supposed to vary depending on region, but it doesn't.
  • Making a Splash: Water-types based on manta rays.
  • Power Up Mount: In Pokémon Ultra Sun and Ultra Moon, Mantine can be used to surf between the islands of Alola and can even be used to do all kinds of tricks in a surfing mini-game.
  • Ridiculously Cute Critter: Mantyke. It's even got a smiley face pattern on its back.
  • Stone Wall: Mantine has a ridiculously high Special Defense stat, at 140. But the rest of its stats are pretty average at best. Additionally, it has several nice Status moves to support it and its teammates.
  • Those Two Guys: With Remoraid. They tend to cling to Mantine as they feed on their leftovers, and Mantyke needs to be with one if it wants to evolve.

    Skarmory (Airmd) 

227: Skarmory / Airmd (エアームド eaamudo)

A steel crane (not the machine used in construction, but the bird). After nesting in briars, its skin gets scratched so much that it eventually hardens in metal armor that encases its body. The combination of its typing, Steel/Flying, which leaves it with only two special-based weaknesses, and its very high defense stat means that makes for an excellent wall that can shrug off most physical attacks like it was nothing. It's the version counterpart to Mantine, found in Silver and SoulSilver.

  • Absurdly Sharp Blade: Many of Skarmory's Dex entries mention that people used its shed wing feathers as swords and knives, with its Ultra Sun Dex entry stating that knives made from processed Skarmory wing feathers are recognized by the finest chefs for their sharpness, whereas in its Isle of Armor Sword Dex entry it's stated that its feathers are sharper than any sword.
  • Armored But Frail: 140 base Defense, but only 65 base HP. Notably, unlike Mantine, its base HP was never buffed.
  • Balance Buff: In Generation IV, it can learn Roost for being a bird, giving it a recovery move that isn't Rest.
  • Caltrops: Has access to Spikes, which deals damage to opposing Pokémon whenever they switch in.
  • Crafted From Animals: Skarmory's Crystal and Sun Pokédex entries mention that, in the past, people used their feathers as swords.
  • Divergent Character Evolution: Originally a version exclusive with Mantine, but it reappeared in Hoenn and remained a one-stage line while Mantine gained a baby form in Generation IV.
  • Extra-ore-dinary: A Steel-type bird covered in metal armor.
  • Faster Than They Look: Despite being covered in iron-hard armor, they can fly at speeds approaching 190 mph.
  • Foil: To the Mantine line. Both were rare and hard-to-catch version exclusives in their debut games, being Stone Wall Flying-types that resided in opposite parts of Johto and in contrasting environments.
  • Gameplay and Story Segregation: Skarmory is said to move at speeds approaching 190 mph, but its base 70 Speed stat certainly doesn't reflect that.
  • Giant Flyer: Over 5 feet/1.5 meters tall.
  • Heal Thyself: Learns Roost.
  • Informed Flaw: Its Sun & Moon Pokédex entries state it has a severe weakness to water, which makes it rust badly. This isn't a problem for Skarmory in gameplay, since neither of its types are vulnerable to Water-type attacks. That said, Water-types do resist Steel-type moves, and most commonly-used water-type moves are special, targetting Skarmory's noticably poor Special Defense.
  • Kidnapping Bird of Prey: Skarmory has the distinct honor of kidnapping the most characters in the anime (apart from Team Rocket's Meowth).
  • Last Chance Hit Point: Its Sturdy Ability allows it to survive any attack with 1 HP, provided it was at full health.
  • Mighty Glacier: Can be bred to know Curse, which boosts its Attack and Defense, at the cost of making it even slower.
  • Off-Model: Its Gold and Silver sprites have the inside of its wings being entirely grey like the rest of its body. Fixed in Crystal and all later games. Like many Pokémon in X and Y who fly in their idle animations, they kind of just awkwardly float without flapping their wings.
  • Razor Wind: Naturally learns Air Cutter and Air Slash.
  • Razor Wings: As such with Steel Wing. Its feathers are also sharp enough to be used as swords and knives.
  • The Rival: Skarmory's Isle of Armor Sword Pokédex entry mentions that it and fellow Flying/Steel type Corviknight fight viciously over territory.
  • Secret Art: Until Generation VI introduced the Fletchling line, Skarmory was the only Pokémon to learn Steel Wing naturally. When Steel Wing briefly lost its TM status in Generation V, Skarmory became the only Pokémon to learn it at all outside of breeding.
  • Shed Armor, Gain Speed:
    • Its Hidden Ability is Weak Armor, which gives it a Speed boost with every contact strike it takes, at the cost of losing some Defense as well.
    • They learn Autotomize by level-up, a Steel-type move in which they shed part of their armor to gain more speed.
  • Signature Move: Most commonly associated with, and also naturally learns, Steel Wing.
  • Stone Wall: One of the premier examples. Its 140 Defense lets Skarmory easily take most physical attacks before healing them off with Roost, and it has all the right moves to make sure it can stay on the battlefield as long as possible while frustrating the enemy with indirect damage.
  • Switch-Out Move: Can learn Roar and Whirlwind, which are especially useful considering it can also learn Spikes and Stealth Rock.
  • Toothy Bird: Skarmory has sharp teeth on its lower jaw.
  • Trap Master: Naturally learns Spikes, and can be bred to know Stealth Rock.
  • Weak to Magic: Skarmory's poor base Special Defence means that even resisted special attacks will do a number on it.
  • Wind from Beneath My Wings: It's part Flying-type and has access to aerial attacks.

    Houndour and Houndoom (Delvil and Hellgar) 

228: Houndour / Delvil (デルビル derubiru)
229: Houndoom / Hellgar (ヘルガー herugaa)
Mega Houndoom
Mega Houndoom debuts in X and Y

These devilish dog Pokémon are, appropriately enough, Dark/Fire types with great special attack and decent speed, attack, and special defense. However, by the time they're available to catch, you may have a number of useful Fire and Dark types at your disposal already. But don't let that stop you from using it. This Pokémon is partally based on the Doberman. In X and Y, it gained a Mega Evolution. Both of its defenses, special attack, and speed are increased with the Mega Evolution. Its nails also turn red from the increased firepower it carries.

  • Animal Talk: Subverted. They communicate using barks that humans and even other Pokémon species can't understand.
  • Achey Scars: The pain from the burns this Pokémon inflicts never goes away. Supposedly.
  • Asskicking Equals Authority: They choose their leader by fighting among themselves.
  • Body Horror: According to their Ultra Sun Pokédex entry, Mega Houndoom's claws and the tip of its tail are melting from the intense energy in it, causing Houndoom incredible pain.
  • Boss Battle: Houndoom, being Karen's, the final Elite Four of Johto, strongest Mon.
  • Canis Major: Mega Houndoom stands six feet three inches (1.9 meters) tall. That's as tall as Arcanine! note 
  • Cast from Hit Points: Its Mega Evolution has the Solar Power ability, boosting its Special Attack at the cost of damaging it each turn in intense sunlight.
  • Casting a Shadow: Can learn Dark Pulse, which goes great with its special attack. Before Generation IV, it was one of the few Dark-types that could reliably use its specially-based STAB.
  • Dark Is Not Evil: Like real wolves, they tend to get portrayed in a positive light, though a few villainous teams will give them to either their Mooks or higher-ranking members.
  • Doomy Dooms of Doom: It's called Houndoom and it's a hell dog (its original Japanese name even says so outright).
  • Evil Counterpart: To the Growlithe line. Both are Fire-type dogs who evolve once, have one ability that frightens their opponents in some manner (Intimidate for Growlithe, Unnerve for Houndour) and Flash Fire as another, with Houndoom also possessing the Dark-type to contrast Arcanine's heroic nature.
  • Evil Smells Bad: Well, Dark-type in this case, as opposed to actually "evil" per say. The fire is caused by toxins burning in its body, making their flames smell terrible.
  • Foil:
    • Pokémon X and Y sets them up as foils to the Manectric line. Both of them are canine Glass Cannons/Fragile Speedsters who evolve once, are version exclusives (Houndour is exclusive to X and Ultra Sun while Electrike is exclusive to Y and Ultra Moon), and have Mega Evolutions that turn them into more powerful Glass Cannons/Fragile Speedsters.
    • And before that, in Pokémon Diamond and Pearl and Pokémon Black and White, they were foils for Poochyena and Mightyena, both being two-stage canine-like Dark Pokémon. In Diamond and Pearl, Mightyena and Houndoom can be found in Routes 214 and 215 by using a Poké Radar (Mightyena in Diamond, Houndoom in Pearl). In Black and White, Houndour and Poochyena can be found in Route 9 during its Pokémon outbreak (Houndour in Black, Poochyena in White). This foil isn't as prominent because the Poké Radar and Outbreaks are available after getting the National Pokédex.
  • Glass Cannon: It has a hell of a high Special Attack and pretty good Speed and Attack, but its Defense is atrocious and its Special Defense isn't much better. Its Mega Evolution boosts its Defenses to 90/90, along with further boosts to Speed and Special Attack, making it more of a Lightning Bruiser.
  • The Grim Reaper: Long ago, people imagined its eerie howls to be the call of the Grim Reaper.
  • Hellfire:
  • Hellhound: Possibly based on Cerberus, the three-headed hound of Hades mentioned in Greek mythology (even though Houndour and Houndoom have one head). Mega Houndoom takes it even further by actually looking like the type of canine creature that would be featured in artistic and pop culture depictions of Hell.
  • Late Character Syndrome: In Pokémon Gold and Silver and their remakes, the line is only found in Kanto, which can only be accessed by defeating the Elite Four. If one wants to use a Houndoom on their team, it'll have some serious catching up to do with how high-leveled the rest of the team is.
  • Names to Run Away from Really Fast: Houndoom (its Japanese names, Delvil and Hellgar, aren't exactly friendly names either).
  • Nocturnal Mooks: Mostly appear at night.
  • Non-Standard Character Design: The designs, especially Mega Houndoom, are noticeably more demonic-looking than most other Pokémon.
  • Off-Model: Houndoom's Gold and Silver sprites have really odd proportions, with both sprites giving it a relatively huge head, and their coloration is off. Its backsprites also have a larger number of white "ribs" around the neck and body than seen in later gens. Both of these were fixed in Crystal, where it gained completely different sprites entirely instead of a simple recolor.
  • Our Demons Are Different: These are fire dogs.
  • Playing with Fire: Fire-types that might be based off of Hellhounds.
  • Poor, Predictable Rock: Outside of their Fire/Dark STAB attacks, their offensive movepool is extremely limited.
  • The Power of the Sun: Gets Solar Power, which gives it a 50% boost to Special Attack at the cost of 1/8 of its HP each turn. Houndoom is also one of the earliest Fire-type Pokémon to be able to learn Solar Beam, as early as its debut generation.
  • Red Eyes, Take Warning: Rather fitting for a hellhound.
  • Skeletons in the Coat Closet: Houndour and Houndoom have white protrusions(?) on their bodies that resemble bones, specifically ribs and skulls.
  • Super Mode: Gained a Mega Evolution in X and Y.
  • Undying Loyalty: A captured Houndour is utterly faithful to its trainer.
  • The Unintelligible: To anyone but their own kind. Unlike most Pokémon, they speak a language only they can understand.

    Phanpy and Donphan (Gomazou and Donfan) 

231: Phanpy / Gomazou (ゴマゾウ gomazou)
232: Donphan / Donfan (ドンファン donfan)

An adorable blue baby elephant that evolves into a not-so-adorable adult elephant mixed with a tire. Donphan's special talent is rolling around at high speeds, so it's not surprising that its trunk and back are covered with thick skin that resembles a car tire. Its attack and defense are very high, but its special stats are very bad. It's the version counterpart to Teddiursa and Ursaring (and switched games with them in certain international releases).

  • Action Initiative: Can be bred with Ice Shard, for some reason.
  • Animals Not to Scale: Donphan is about the size of an extinct dwarf elephant. Notably, another elephant Pokémon, Cufant, is bigger than the fully evolved Donphan, and that's when Cufant is unevolved.
  • Astonishingly Appropriate Appearance: Donphan's armor is basically a tire.
  • Cast from Hit Points: Phanpy can learn Take Down and Double-Edge, and can also be bred to know Head Smash.
  • Dishing Out Dirt: Ground-type.
  • Does Not Know His Own Strength: Phanpy swings its trunk with a lot of force, so what it thinks might be a playful and loving nudge might mean a trip through the air and into the ER for its trainer.
  • Early-Bird Cameo: In the opening credits of Pokémon: The First Movie, Ash battles a Trainer who uses a Donphan.
  • Honorable Elephant: Kind of on the small side for an elephant, though.
  • Item Caddy: Phanpy, thanks to the Pickup ability. They're also known to carry Passho Berries in the wild to help protect them from Water-type attacks.
  • Last Chance Hit Point: Has Sturdy as its ability, which lets it survive a lethal attack from full health with 1 HP remaining.
  • Magically Inept Fighter: High HP, tanks Physical hits and dishes out Physical damage with the best Ground-types, but has very poor Special Attack.
  • Metal Slime: Zig-Zagged in the Gen II games; Phanpy is a rare encounter outside Blackthorn City and has a tendency to flee, while Donphan is a slightly less rare one in the same location and much more common near Victory Road and Mt. Silver.
  • Mighty Glacier: Donphan has high HP with high Defense and it can hit pretty hard. But it's pretty slow and its Special Defense is quite low, though its Sturdy ability helps offset this.
  • One-Hit KO: Can be bred with Fissure.
  • Pint-Sized Powerhouse: Phanpy is known to be quite strong despite its small size. It's capable of supporting an adult human on its back, can accidentally cause damage just by playfully swinging its snout, and even an affectionate snout-bump can send you flying. Appropriately enough, Phanpy can get Play Rough as an egg move.
  • Ridiculously Cute Critter: Just look at Phanpy! It's a tiny blue baby elephant. It learns Charm at the same level that Donphan learns Scary Face.
  • Signature Move: These Pokémon are the most well-known Rollout users. Due to Donphan's appearance in Pokémon: The First Movie, it's also the first Pokémon shown to have the move.
  • Spectacular Spinning: They can learn Rapid Spin, and if anything, these guys are well known for their affinity with Rollout. Donphan tend to move around this way, hence the tire-like armor.
  • Vocal Evolution: Donphan's updated Generation VI cry sounds like a real elephant.
  • Weak Against Magic: Donphan has a great base 120 Defense stat, but a poor base 60 Special Attack, so special-based maoves make short work of it.

    Stantler (Odoshishi) 

234: Stantler / Odoshishi (オドシシ odoshishi)

Stantler is a Pokémon based on a stag or reindeer. Its most famous features are its antlers that vaguely resemble eyes, said to each contain a miniature portal to another dimension. Many of the moves it can learn involve the antlers, ranging from threatening its opponents, confusing them, putting them to sleep, using Psychic attacks, to merely charging with them. Whether this makes it useful remains to be seen, though.

  • Fragile Speedster: Its Speed ties for being its second-highest stat.
  • Glass Cannon: Its Attack and Special Attack are its two highest stats, and it has several attacks of various types across both the Physical and Special spectrums it can use with almost equal effectiveness.
  • Hypnotic Eyes: It has hypnotic eye-like structures in its antlers. Their Crystal Pokédex entry states that these can be ground into soporific medicine.
  • Item Caddy: In a roundabout way. It has the ability Frisk, which it can use to identify when an opposing Pokémon is holding an item, and can learn the move Thief to steal those items.
  • The Marvelous Deer: One capable of creating illusions.
  • Master of Illusion: Its antlers are said to create a strange space where reality is disturbed. In-game, it has access to several Psychic moves, such as Hypnosis. Oddly, it's not an actual Psychic-type.
  • Nocturnal Mooks: Stantler can only be caught at night in Crystal.
  • Non-Elemental: A Normal-type deer.
  • Off-Model: Stantler's nose was blue in its sprites until HeartGold/SoulSilver got it right.
  • Out of Focus: While transferable and useable in all the mainline games pre-Sword and Shield, Stantler is the only regular Pokémon of Generation II that hasn’t been officially included in any regional Pokédex besides Johto’s.
  • Psychic Powers: Has several Psychic moves available to it, quite a few of them learned naturally.

    Smeargle (Doble) 

235: Smeargle / Doble (ドーブル dooburu)

Here is a strange dog Pokémon. It has a seemingly boring appearance and can only learn a single move naturally. That said, it uses that one move to learn almost every move in the gamenote . The one thing holding Smeargle back is its very low stats, most likely to balance out its tremendous movepool.

  • Art Initiates Life: Most likely how it uses all the moves it Sketches.
  • Awesomeness by Analysis: That bipedal beatnik-artist-beagle of a joke Pokémon is the same one that can learn every attack (save Struggle and Chatter, and while it can learn Hoopa Unbound's Hyperspace Fury and Darkrai's Dark Void, it can't use them) in the game. What does that mean to you? It means that it can copy and use the signature attacks of the Legendaries. It's like having Ditto, Mew (with Transform), or a Clefairy or Clefable with Metronome, all in one convenient package.
  • Body Paint: When it comes of age, its friends plant a footprint on its back.
  • Competitive Balance: Able to learn almost every move in the game, but shackled by an abysmal 250 Base Stat Total, so it's limited to being a Support Party Member.
  • Confusion Fu: Since it can learn any move and has even stats, Smeargle can run just about anything. It also has access to the ability Moody, which randomly raises a stat by two stages and lowers another random stat by one; while even with maxed-out attack and defenses, Smeargle's not likely to be an offensive powerhouse, it can also get evasion boosts, which can make the chances of actually landing a hit on it vanishingly small.
  • Depending on the Artist: When it was first introduced, it was implied that the paint that Smeargle's tail produces varies in color depending on the individual or even its current mood. Its Gen II sprite depicted brown as the regular form and green as the shiny form while its debut episode in the anime depicts red, blue, and yellow. Nowadays, Smeargle is depicted with green paint in its regular form and red in its shiny form.
  • Jack-of-All-Trades: In the technical sense, it outperforms Mew at this trope, since it can learn almost any move, not just those teachable. It's unable to use Hyperspace Fury and Dark Void starting in Generation 7, though.
  • Lethal Joke Character:
    • Its stats might be terrible, but its ability to use almost any move makes it a usable support Pokémon.
    • It can dominate Contests in Ruby and Sapphire, Diamond and Pearl, and Omega Ruby and Alpha Sapphire thanks to its endless movepool and its horrible stats not mattering in the game mode.
  • Master of None: Its stats are noticeably lackluster, even compared to unevolved Pokémon. The exception is its 75 Speed, which still isn't good enough to even put it in Fragile Speedster territory. To put this into perspective, Smeargle has the third lowest base stat total out of all fully-evolved Pokémon, behind Shedinjanote  and Solo form Wishiwashinote .
  • Mundane Utility:
    • Being able to learn any move in the game makes Smeargle very useful for breeding (at least within the Field egg group, the one Smeargle belongs to). After all, why bother going through a long, convoluted breeding chain to get that egg move when you can just Sketch it onto Smeargle and breed once?
    • As of Generation VII, this is now mandatory to give certain moves to certain Pokémon (like Psychic Fangs on Lillipup and, in Ultra Sun and Ultra Moon, Sacred Sword on Oshawott). Most of the time, this is little more than an Easter Egg, but there are some instances of it facilitating a competitively viable moveset.
    • Its inclusion in Generation VII made it perfect for the new SOS encounter mechanic.Details 
  • Non Standard Skill Learning: Smeargle is the only Pokémon who can permanently learn attacks via Sketch. Everyone else has to level up to learn new moves or use a TM, HM, or move tutor. (Notably, Smeargle can't use these methods.)
  • Obvious Rule Patch: Smeargle became so notorious for using the move Dark Void in official tournaments note  that Dark Void's mechanics were changed in Generation VII to automatically fail if used by any Pokémon other than Darkrai (along with an enormous accuracy nerf), as Dark Void was meant to be Purposefully Overpowered due to being a Mythical Pokémon not allowed in any official tournaments. Even before the nerf, Smeargle was banned from using Dark Void specifically, just because it was that overpowering.
  • Power Copying: Sketch lets them permanently copy the last move the target used.
  • Ridiculously Cute Critter: It doesn't seem like it at first, but Smeargle is used a bit in Pokémon products that is geared towards the youngest of Pokémon demographics, specifically Pokémon Playhouse and Monpoke.
  • Secret Art: The only Pokémon that knows Sketch, which copies the last move used by the target. Due to this, most signature attacks of other Pokémon can be learned by Smeragle. There are only a handful that cannot be learned through this method.
  • Support Party Member: Its downright low stats shoehorn it into a support role. At least you can pull off any move combination you want. One of its greatest strengths is being able to use the 100% accuracy sleep inducer Spore, otherwise restricted to only four evolution lines of Grass Pokémon. Typically, a Smeargle will be used to put an opponent to sleep, then either set up entry hazards or Baton Pass a powerful buff like Belly Drum or Tail Glow into a sweeper. In Double battles, it's also great at using any form of redirection move like Follow Me or protection moves like Wide Guard and Crafty Shield, frequently not even having a single attack.
  • Useless Useful Spell:
    • Any damaging move it uses will barely tickle targets unless they're frail and have a double weakness being exploited. Foul Play is an aversion, which uses the target's Attack stat rather than Smeargle's own horrendously low Attack.
    • One of its abilities is Technician, which gives a 50% damage bonus to attacks with 60 Power or less. As previously stated, Smeargle is far too weak to take advantage of this, and Foul Play's power is 95, too high for Technician to take effect.
  • Weak, but Skilled: Hilariously low stats that make some baby Pokémon look threatening in comparison, but can run literally any moveset you like.

    Legendary Beasts: Raikou, Entei, and Suicune 

243: Raikou (ライコウ raikou)
244: Entei (エンテイ entei)
245: Suicune (スイクン suikun)

A trio of Legendary Pokémon based on mythical beasts with characteristics of felines and canines. Once nameless Pokémon that lost their lives in the fire that destroyed the Brass Tower, they were resurrected into their current forms by Ho-Oh. Their elements correspond to the circumstances of the incident; Raikou is a saber-toothed tiger bulldog Raiju, representing the lightning that struck the tower, Entei is a either a Chinese guardian lion or a chow, embodiment of the fire that brought the tower down, and Suicune is a cheetah- or wolf-like qilin which corresponds to the rain that quenched the fire. They are the first of many, many Pokémon that will flee on sight, which is really annoying. Special measures must be taken to ensure their capture. Suicune is the mascot of Pokémon Crystal.

  • Action Initiative: They all got the move Extreme Speed, a powerful attack that lets the user go before opponents, from a special distribution during Generation IV.
  • The Artifact: Suicune was made the mascot of Crystal and a non-optional encounter, so its moveset was changed to be a more dangerous enemy. These changes persisted into later generations, making Suicune the only member of the trio to not learn Roar naturally, and giving it BubbleBeam at lower levels while Raikou and Entei are stuck with the weaker ThunderShock and Ember.
  • Ascended Extra: Unlike future generations that had a secret third version mascot Legendary built in (Rayquaza, Giratina, Kyurem, Zygarde, Necrozma), Ho-Oh and Lugia were truly a duo. As such, for the third version, the creators took Suicune and gave it more importance than its two counterparts. This extends to Pokémon HeartGold and SoulSilver (where it retains its subplot, though it isn't fought until Kanto) and Pokémon Ultra Sun and Ultra Moon (where Raikou and Entei need to be with the player before it can be found).
  • Awesome Mc Coolname: "Entei" means "Flame Emperor" in Japanese. "Raikou" means "Lightning King".
  • Back from the Dead: According to their backstory, they were revived by Ho-Oh long before the events of Gold and Silver.
  • Blow You Away: Suicune is associated with wind as much as Water, although it learns very few Flying attacks.
  • Breakout Character: Suicune is now one of the fan favorites of Generation II, and is most likely to be included in side games out of the three Legendary Beasts. Not to mention it's the mascot of Crystal.
  • Came Back Strong: According to legend, they were once three ordinary Pokémonnote  that died in the burning of the Brass Tower and were consequently revived as their current Legendary forms by Ho-Oh.
  • Canis Major: They have traits of felines and canines (especially Raikou with its resemblance to a saber-tooth tiger) and are large enough to be ridden.
  • Cartoon Creature: They're based off of creatures of Japanese/Chinese folklore. Raikou is based on the Raiju, a thunder-beast that has been portrayed as several different animals, including a wolf, tiger, monkey, and even a weasel. Suicune is based on the Kirin, a chimera-like creature that was said to purify the land around it (though it looks nothing like said animal). Entei is based on the Shisa, a lion-dog hybrid creature of Okinawa folklore.
  • The Corruption: All of them were Shadow Pokémon in Pokémon Colosseum.
  • Dramatic Wind: Suicune always has wind circulating around it to make its mane and tail-ribbons billow. It never seems to stop blowing, and Suicune admittedly would not be as impressive if that mane just sagged down without any wind.
  • Dummied Out: They were given Hidden Abilities from Black and White onward, but up until the Virtual Console releases of the Generation II games, there was no way to obtain them legitimately. Even so, Sun and Moon changed them to Inner Focus from Volt Absorb, Flash Fire, and Water Absorb.
  • Elemental Absorption: Prior to Gen VII, they had Water Absorb, Flash Fire, and Volt Absorb for their Hidden Abilities (not that they could be legitimately obtained) — now, they all share Inner Focus instead.
  • Final Boss: Entei is the final fight in the first Pokémon Ranger.
  • Fiery Lion: Entei, the Fire-type of the trio, is partly based off of a Chinese guardian lion.
  • Fire, Ice, Lightning: Entei is the Fire, Suicune is the Water variant who also learns Ice-type moves, and Raikou is the Lighting.
  • "Get Back Here!" Boss: When they appear in the overworld in Gold and Silver, FireRed and LeafGreen, and HeartGold and SoulSilver, they'll quickly jump from one random location in the wild to another every time you enter a new area. They can be drawn out by spamming Repels (which do not stave off extremely strong Pokémon) and repeatedly entering and exiting an area where wild Pokémon can appear. Once you encounter one, they will try to run from you at every opportunity, even if put to sleep (apparently masters of sleepwalking— er, sleeprunning), and even if you completely froze them in solid ice.
  • Kirin: Suicune is arguably based off of the kirin, chiefly due to its flowing cloudlike make, the large, crystalline, backwards-pointing horn on its forehead, its ability to Walk on Water, and its nature as a pure and elusive being that avoids contact with humans.
  • Late Character Syndrome: They're some of the few Legendaries to avert this; it's theoretically possible to catch them before the fourth Gym, and at Level 40, nothing will beat them for a long time. The real question is, given their low catch rate and their constant running, are you crazy enough to try?
  • Leitmotif: Their battle theme, introduced in Crystal. HeartGold and SoulSilver gives each of them their own remix.
  • Lightning Bruiser: Raikou (appropriately enough) and Entei are strong, decently bulky, and pretty fast to boot.
  • Metal Slime: They started the roaming Legendary trend, where they run throughout the region and can be encountered at random. Every time you encounter one, you have one turn to fight it before it runs away, requiring you to track it down again, although its HP and status is unchanged from the previous battle. Trapping them with moves or abilities won't work for long, since all of them but Suicune in Crystal can just use Roar to end it anyway. And if their speed stat is higher than that of the Pokémon you sent out, they will likely flee before you have a chance to even land a hit.
  • Missing Secret: They had never been officially released with their Hidden Abilities, which were Volt Absorb, Flash Fire, and Water Absorb until Gen VII, which were then inexplicably changed to Inner Focus.
  • No Biological Sex: They're all genderless.
  • Off-Model:
    • Raikou's Gold and Silver sprites had some notable differences in its face from even the official artwork of the time, with the whiskers seemingly entirely part of the white crest framing the face and having some kind of black... thing directly behind its head. It also had a different color scheme, with the purple cloud on its back being a darker gold instead. Fixed in Crystal and all other subsequent versions, with even its backsprite getting completely fixed in Crystal instead of just being a recolor like most backsprites that got alterations in said game.
    • Entei's Gold and Silver sprites made its body red instead of the canonical brown and the placement of the fur at the front of the body is different. The differences are most obvious when looking at the Gold and Silver backsprite versus the Crystal backsprite (which was redone). Again, fixed in Crystal and in the later games.
    • Suicune's head crystal in Gold and Silver was the same color as the purple cloud on its back and its head had a different proportion compared to the rest of its body. Comparing its Gold and Silver sprite to its Crystal sprite makes the differences more apparent, and it was fixed in all games from Crystal onward.
  • Olympus Mons: The three form the second minor Legendary trio in the series.
  • Panthera Awesome: For the feline crowd, particularly Raikou.
  • Permanently Missable Content:
    • Knock any of them out in Crystal and you can kiss Ho-Oh and the rest of the Tin Tower goodbye.
    • A glitch in FireRed and LeafGreen cause them to disappear for good if they used Roar on you. Suicune hasn't learned Roar naturally starting with Crystal, so it's spared from this.
  • Power Trio: The second Legendary Pokémon trio.
  • Prehistoric Monster: Raikou is based on a sabre-tooth cat, though it's not actually a prehistoric monster itself, it just takes influence from one.
  • Recurring Element: A Trio of Legendary Pokémon that are tournament-legal. They also started the trend of Legendaries that roam the game world, forcing you to try and find them before catching them.
  • Required Party Member:
    • Though they don't need to be in the party, Crystal asks that all three of them be captured before the player can get the Rainbow Wing and make Ho-Oh appear on top of the Tin Tower. Make any of them faint, and... oops, hope you don't mind starting over.
    • In Pokémon Ultra Sun and Ultra Moon, both Raikou and Entei (version exclusives) need to be in the player's party before Suicune can appear in Ultra Space.
  • Single Specimen Species: Their backstory has the trio "created" by Ho-Oh from unidentified Pokémon that perished when the Brass Tower caught fire, with their new forms representing the fire itself, the lightning that started it, and the rain that quenched it. Though some of Entei's Pokédex entries mention stories of new ones being born with new volcanoes, nothing in the games suggest them to be anything more than just stories, with the Ho-Oh creation story having more prominence.
  • Spell My Name with an "S": Suicune's name was officially romanized as Suikun in Japan originally, before switching to the Suicune spelling the rest of the world uses around the start of Gen III.
  • Stone Wall: Suicune has the highest bulk of the three and the lowest offensive strength, and it can learn a number of moves to assist it in sponging attacks, such as Calm Mind and Substitute.
  • Theme Naming: The first syllables of their names are the kanji for thunder, fire, and water, respectively. The second syllables are different kanji meaning "emperor" or "monarch".
  • The Unreveal: Many have speculated on what the three were prior to their resurrection — if they always looked the way they did, or were another Pokémon entirely (a common theory being a Vaporeon, a Jolteon, and a Flareon). Pokémon Generations reveals their original forms... as generic silhouetted dog-like creatures who bear no resemblance to any other Pokémon.
  • Walk on Water: Suicune, though Entei and Raikou are implied to be able to do the same in HeartGold and SoulSilver, considering you can encounter them on the lake outside Mt. Mortar. Said mastery on water is never reflected in battles; Raikou and Entei cannot learn Surf or any offensive Water-type move.

    Larvitar, Pupitar, and Tyranitar (Yogiras, Sanagiras, and Bangiras) 

246: Larvitar / Yogiras (ヨーギラス yoogirasu)
247: Pupitar / Sanagiras (サナギラス sanagirasu)
248: Tyranitar / Bangiras (バンギラス bangirasu)
Mega Tyranitar
Mega Tyranitar debuts in X and Y

A small green reptile-thing with a bird-like tail, which then builds a cocoon around itself and later emerges as an angry armored Godzilla-like dinosaurian Kaiju ready to rampage. Its very high attack power, natural bulk, and its ability to summon sandstorms makes it quite useful in battles. Similar to the Dratini line in that it is hard to find and capture, but when fully evolved is one of the most powerful non-Legendary Pokémon in the game. It gained a Mega Evolution in X and Y. With increased attack, defenses, and speed, Mega Tyranitar is fierce.

  • Badass Adorable: Averted 99% of the time for the ferocious Tyranitar, but its happy prancing in Pokémon Camp must be seen to be believed.
  • Belly Mouth: Downplayed. While not to the level of Dusknoir or Guzzlord, Mega Tyranitar's chestplate has a pair of insect-like "fang" protrusions.
  • Blood Knight: According to the Pokédex, Tyranitar spends its days eagerly seeking a good fight, and can take a good beating without even flinching thanks to its armored skin.note  According to its Ultra Sun Pokédex entry, if Tyranitar finds an opponent that is not worthy to challenge it, Tyranitar will just ignore it and move on.
  • Body Horror: Tyranitar's back splits open when it Mega Evolves. The only thing keeping it moving are its destructive instincts, and it's unclear whether it can even hear its trainer's commands.
  • Boss in Mook Clothing:
    • Pokémon Black and White (and sequels) have rustling grass on Route 15. Wild Tyranitar Appeared!
    • In Black 2 and White 2, a Veteran on Route 18 challenges the player with a sole Lv 70 Tyranitar.
  • Bragging Rights Reward: In their debut generation, Larvitar can only be obtained in the final area, Mt. Silver. By the time you reach Mt. Silver, there's only one trainer it's worth using against, especially considering how difficult it is to raise on top of the gen's nightmarish level curve. Downplayed in Pokémon Crystal, where you can get a Larvitar at Celadon City's Game Corner as soon you reach Kanto. The remakes rectify this by letting you catch it as early as the fifth/sixth Gym in the new Safari Zone, allowing more mileage out of it.
  • Confusion Fu: Tyranitar gets a large number of move options via TMs and Move Tutors, which can make it unpredictable.
  • Dark Is Evil: Tyranitar is nasty. Evice uses a Shadow Tyranitar as his main Pokémon as the Final Boss of Pokémon Colosseum.
  • Determinator: Larvitar has Gutsnote  as its standard ability, though it loses it upon evolving into Pupitar.
  • Dinosaurs Are Dragons: It can learn a lot of Dragon-type moves and has a stat distribution and movepool comparable to many Dragon-type Pokémon. While it's only one of two pseudo-legendary Pokémon that isn't Dragon-type (along with Metagross), it still looks draconic unlike Metagross.
  • Dishing Out Dirt: Larvitar and Pupitar are Rock/Ground-types, and Tyranitar retains the ability to learn Ground-type moves despite dropping Ground for Dark.
  • Eat Dirt, Cheap: Larvitar's diet is mainly soil.
  • Everything's Better with Dinosaurs: Tyranitar was originally conceptualized for Generation I, where many Pokémon used the design basis of "generic Kaiju/dinosaur" such as Nidoqueen, Nidoking, Rhydon and Kangaskhan. It ended up being the most dinosaur-like one out of all of them, closely resembling Godzilla and acting as a stand-in for him in-universe, and was named after Tyrannosaurus rex when localized to English.
  • Extra Eyes: Mega Tyranitar has a Pupitar-like "face" pattern on its torso. It has two "eyes", and the fact that they glow bright red when Tyranitar Mega Evolves implies they are for more than just show.
  • Flying Brick: Pupitar's dex entries state how it can fly around like a rocket using pressurized gas and how it can topple a mountain with its thrashing and collide with solid steel without injury.
  • Foil: They become this to the Aggron line in Pokémon X and Y. Both of them are Mighty Glaciers that evolve twice, are version exclusives, are part Rock-type, take massive damage from Fighting-type attacks, and have Mega Evolutions that make them even stronger Mighty Glaciers. Additionally, while Tyranitar is known to destroy its environment, Aggron is known to preserve it.
  • Final Boss: As previously mentioned, Evice uses a Shadow Tyranitar as his flagship Pokémon in Pokémon Colosseum.
  • Glowing Eyes of Doom: When Tyranitar becomes Mega Tyranitar, the "eyes" on its chest glow a bright red. Should you witness this, this is usually a sign of your impending defeat.
  • Infinity -1 Sword: The Second Generation's Pseudo-Legendary with a Base Stat Total of 600.
  • Jerkass: Just like Godzilla himself at his worst, Tyranitar is described as an uncaring and insolent Pokémon that destroys entire landscapes if enraged (and even just to build its nest). Quite fitting, considering it's a Dark-type. In some forms of canon, however, there are also accounts of them being very protective towards their young.
  • The Juggernaut: Tyranitar's Pokedex entries have stated that it's able to destroy mountains when it rampages, and its body cannot be harmed by any sort of attack.
  • Kaiju: Explicitly based on the Kaiju, that is to say Godzilla himself.
  • Kryptonite Is Everywhere: As of Generation VI, Tyranitar has a total of a whopping seven weaknesses, one of which is double.note  They're tied with Exeggcute, Regular Exeggutor, Celebi, Snover, and Abomasnow for having the most weaknesses out of all Pokémon. At least Tyranitar has just as many resistances/immunities.
  • Late Character Syndrome: It got hit with this hard in Gold/Silver/Crystal. Wild Larvitar aren't found until Mt. Silver, no higher than Level 20 in an area otherwise full of Level 40+ wild Pokémon, and they don't become Tyranitar until Level 55. And this is after the player has defeated every Gym Leader, and is on the doorstep of a True Final Boss with a team in the high 70s and low 80s. The remakes thankfully let you capture Larvitar much earlier in Johto's new Safari Zone. In Pokémon Crystal, you can get a Larvitar at Celadon City's Game Corner for 8888 coins as soon you reach Kanto. It comes at level 40, making it easy to evolve it and stomp Kanto's gym leaders with it.
  • Magikarp Power: Like most pseudo-legendaries, it evolves at high levels and levels up slowly. This is not helped by its terrible defensive typing. But once it does, you've got a tank on your hands. Larvitar does naturally learn Rock Slide early, giving it a workable move to use.
  • Mighty Glacier: Tyranitar's speed is decidedly lackluster, but it hits extremely hard with a fantastic overall bulk, and being part Rock-type, it receives a 50% Special Defense boost during the sandstorm. Several of its Pokédex entry states that it is so powerful that during rampages, it knocks down mountains and buries rivers, rendering maps outdated.
  • Morphic Resonance: You can trace the pattern of dark spots around its chest and eyes from one evolutionary stage to the next, and likewise with the spike patterns of its head.
  • Names to Run Away from Really Fast:
    • Tyranitar's name is based partially off of tyrant.
    • Its German name is "Despotar."
  • Not Zilla:
    • Tyranitar is an Expy of Godzilla (its Japanese name is Bangiras, which even sounds like Godzilla's Japanese name Gojira). Pokéstar Studios in Pokémon Black 2 and White 2 even have the "Giant Monster" series of films, which is basically a watered-down version of the Godzilla movies, but with Tyranitar in place of the Big G instead!
    • Its Mega Evolution looks like Super Godzilla from the game of the same name. Its body proportions also more closely resemble the various versions of Godzilla in general.
  • Pintsized Powerhouse: Larvitar and Pupitar are able to learn damage dealing moves like Rock Slide, Earthquake (with a TM, no less) and Bulldoze despite their small statures.
  • Recurring Element: Johto's version of the Dratini line, setting the draconian pseudo-legendary trend. Ironically enough, the line's typing doesn't include Dragon, a trait that is only shared by the Beldum line among pseudo-legendaries.
  • Regional Redecoration: Tyranitar's Pokédex entry states that it can knock down mountains and bury rivers when it's angry. Maps have to be redrawn accordingly.
  • The Rival: According to the official website of Pokémon Sword and Shield, Tyranitar share a habitat with, and often clash against Duraludon.
  • Spikes of Villainy: Mega Tyranitar has gigantic spikes jutting from its body and tail.
  • Status Buff:
    • They get Curse and Dragon Dance by breeding. The first makes Tyranitar even more of a Mighty Glacier by beefing up its Defense and Attack at the cost of Speed, while the latter makes it into a Lightning Bruiser by increasing its Attack and Speed.
    • Since Rock-types get a 50% boost to Special Defense during a Sandstorm, Tyranitar essentially gets a buff to its already good defenses whenever it switches in.
  • Stock Dinosaurs: Based off a T. rex just like Godzilla. It wasn't until Kalos that we got a proper T. rex, though.
  • Super Mode: Tyranitar gained a Mega Evolution in X and Y, which is basically regular Tyranitar taken Up to Eleven, having better Attack, defenses, and slightly better Speed, while still keeping its type and Sand Stream ability.
  • Super Toughness: Tyranitar can No-Sell just about anything (according to the Pokédex) and can destroy mountains by itself.
  • T-Rexpy: Tyranitar, which is obvious from its name note , although it looks a bit more like Godzilla.
  • Weather Manipulation: From Generation III onward, Tyranitar whips up a sandstorm merely by appearing on the battlefield with the Sand Stream ability. As of X and Y, the sandstorm is no longer permanent but lasts five turns.

    Tower Duo: Lugia and Ho-Oh (Houou) 

249: Lugia (ルギア rugia)
250: Ho-Oh / Houou (ホウオウ houou)

Generation II's mascots, and the first Legendary Pokémon to grace a game's box art, based on the mythical Japanese rivalry between the dragon and the phoenix. Lugia — a Psychic/Flying-type — is a white draconic bird monster with blue features and handlike wings. Ho-Oh — a Fire/Flying-type — is a phoenix whose feathers are the seven colors of the rainbow. Their power is noted to be godlike, even above other Pokémon: Lugia is able to spark a devastating and long-lasting storm with but a flap of its wings, and Ho-Oh can raise the dead (and pay interest).

  • Acrofatic: Lugia's hefty, teardrop-shaped build is very similar to Charizard's, but it's very fast at 110 Speed and is a fantastic flyer.
  • All Flyers Are Birds: Inverted with Lugia. It's supposed to be some sort of bird monster, but it more closely resembles (and is partially based off of) a dragon. It also doesn't act very-bird like, considering it prefers to sleep in underwater caves rather than nesting somewhere on land (it did once perch on the Brass Tower, until it accidentally destroyed it with a storm). It has feathers, though.
  • Awesome, but Impractical: Lugia's Aeroblast, on its own, is an amazing attack with good base power, high accuracy, and an increased critical hit ratio, and Flying is a good offensive typing. However, with Lugia's low offensive stats and the move's low PP, the move is usually not recommended for it so that it can serve its role as a Stone Wall to the fullest; if any offensive move is given to it, it's usually Ice Beam due to its higher PP.
  • Balance Buff: Ho-Oh gains Regenerator as its hidden ability in Generation 5, which restores 33% of its maximum HP upon switching out. Meanwhile, Lugia gets Multiscale as its hidden ability, which will reduce the power of any attack by half as long as it has full health.
  • Canon Immigrant: Lugia was created by then head writer Takeshi Shudo for the second movie, and was later added to the games.
  • Cartoon Creature: Lugia doesn't resemble real-life birds like Ho-Oh does, but it isn't Dragon-type despite its draconic features and isn't even treated as a dragon on occasion like Charizardnote  and Gyarados arenote , and also has several features in common with sea mammals and dinosaurs. According to Word of God, Lugia is whatever the viewer's/player's imagination says that it is.
  • Code Name: "Pokémon X" for Lugia; "XD001" for the Shadow Lugia featured in Pokémon XD.
  • The Corruption: Shadow Blast, a Shadow-type variant of Aeroblast, sharing its pure counterpart's high Critical Hit ratio as well. Oh, and the Shadow-type is super effective against everything.
  • Dark Reprise: Inverted: Lugia's first Leitmotif was Vs. Shadow Lugia, which was then converted into a less dark song for Vs. Lugia in HeartGold and SoulSilver.
  • Disc-One Nuke: In Black 2 and White 2, if you had the Dream Radar side game and a copy of the Johto Gen IV games in the cartridge slot (HeartGold for Ho-Oh, SoulSilver for Lugia), you could battle the corresponding box Legendary in Dream Radar and send it to B2/W2. This could be done as soon as you acquired the Pokédex, both Legendaries would have your Trainer ID so they would always obey you, and they come with their otherwise-inaccessible hidden abilities — Regenerator for Ho-Oh and Multiscale for Lugia.
  • Divine Birds: Ho-oh is an enormous bird with rainbow feathers that seems to draw inspiration from both the phoenix and the fenghuang. It is associated with both rainbows (one follows it as it flies, and it's said to nest at the foot of a rainbow) and fire (its signature move is in fact called Sacred Fire). Its Pokédex entries and in-game lore credit it with a number of divine attributes and acts, including only showing itself to pure-hearted trainers, having the ability to bring eternal happiness to those who see it or find its feathers, and the resurrection of three unnamed Pokémon who died in a fire to create the Legendary Beasts Entei, Raikou, and Suicune.
  • A Dog Named "Dog": Ho-Oh, or 鳳凰, means phoenix or Fènghuáng (a Chinese phoenix), which is exactly what it is.
  • Early-Bird Cameo: Literally, both of them: Lugia in the second movie Pokémon 2000, and Ho-Oh in the first episode of the anime. Ho-oh in particular is the first Gen II Pokémon to ever be revealed before Gold and Silver were released.
  • Early Installment Weirdness: Unlike the later Legendary mascots, they are not version exclusive (though one will be available earlier than the other) and lack a third member to form a trio.
  • Everything's Better with Rainbows: Ho-Oh is the Rainbow Pokémon, since it has feathers of various colors and leaves behind a rainbow wherever it flies.
  • Feather Fingers: Lugia inverts this by having wings that look like square-ish hands.
  • Flight: Flying-types.
  • Healing Factor:
    • Both can learn Recover, and from Diamond and Pearl onwards, Roost.
    • Ho-Oh gets Regenerator as a Hidden Ability, which heals it for 1/3 of its total HP whenever it switches out.
  • Holy Hand Grenade: Ho-Oh's Sacred Fire has elements of this.
  • Incorruptible Pure Pureness: Ho-oh is said to only show itself to the most righteous of trainers.
  • Infinity +1 Sword: In the original Gold and Silver, both were completely optional, the difference being that the title Legendary could be caught before the Elite Four. It would easily crush the remainder of the game... provided you can catch a Legendary with a base catch rate of 3 who randomly heals its HP with Recover and blocks your attempts to status it with Safeguard. They are mandatory in the remakes, but thankfully lack the healing moves.
  • Informed Ability: Lugia is said to be extremely destructive even when it doesn't mean to be — a single flap of its wings will cause a 40-day-long storm — yet such abilities are unheard of in the games outside of Primal Kyogre. Its Attack and Special Attack are unimpressive for an Olympus Mon, being on par with the Com Mon Beedrill's Attack.
  • Informed Attribute: Ho-Oh's feathers don't shine in the seven colors of the rainbow like the Pokédex states.
  • Leitmotif: Since HeartGold and SoulSilver, each of them have their own theme.
  • Let X Be the Unknown: Prior to its debut, Lugia was referred to as "Pokémon X" in various media, especially in the Pokémon anime. In Pokémon XD, a Shadow Lugia is also assigned the Code Name XD001.
  • Life Drain: Through Move Tutor, both can learn Giga Drain.
  • Lightning Bruiser: Ho-Oh is strong, very bulky (especially when it comes to Special Defense), can Heal Thyself with Roost and possibly its hidden Regenerator ability, and is decently fast. Compared to other Olympus Mons, Ho-oh behaves more like a Mighty Glacier as its Speed is average for their standards.
  • Lord of the Ocean: Lugia lives within the ocean and acts as a mediator between Zapdos, Articuno, and Moltres, preventing one element from overcoming the others. It has the power to control the weather, calming storms with the beating of its wings.
  • Mage Killer: If you consider special stats to be magic stats and physical stats to be, well, physical, then Ho-oh is this trope. Ho-oh's stat distribution is a rarity in the series — generally, Pokémon with a high Attack stat will have its Defense higher than its Special Defense (and vice-versa for Special Attack). Ho-oh's high Attack stat and powerful physical moves in Sacred Fire and Brave Bird, combined with its exceptional Special Defense stat, make it an excellent choice to defeat physically-frail special attackers. It is not that good against physical attackers with its average Defense stat and glaring weakness to the often-physical Rock-type.
  • Magic Knight: While Ho-Oh's Attack is a high 130, its Special Attack also happens to be a great 110, and it gets a wide variety of moves on both ends, allowing it to easily run physical, special, or mixed sets with no problems.
  • Making a Splash: Lugia learns a few Water attacks, sleeps in the depths of the ocean, and its Silver Pokédex entry calls it the guardian of the sea. It isn't a Water-type outside of the TGC (which uses an altered version of the franchise's type system).
  • Mana Drain: Their normal ability is Pressure, which increases an opponent's Power Point usage.
  • Mix-and-Match Critters: Lugia is mostly dragonlike, but also has features of birds (of course), whales, stegosaurus, and plesiosaurs.
  • Moveset Clone: They have the same base stats as Mewtwo, just rearranged. It ended up setting the mold for future cover Legendaries having the same base stat total.
  • No Biological Sex: Played straight in the games. However, one Lugia shown in the anime has been known to have given birth to a baby Lugia nicknamed Silver.
  • Olympus Mons: The first Legendaries to make it onto the box art, no less.
  • One-Letter Name: "Pokémon X", the Code Name for Lugia.
  • Our Dragons Are Different: Lugia learns some Dragon-type moves by level-up, and is based on a mythological dragon (the Ryujin), although it's unclear whether it's supposed to be a dragon or a bird (an NPC in HeartGold and SoulSilver refers to it as resembling both, and it's officially a Cartoon Creature).
  • Permanently Missable Content: In addition to the two being gone forever if knocked out (prior to Gen IV, anyway), in Crystal Ho-Oh can only be accessed if Raikou, Entei, and Suicune are all caught. And if one of them is knocked out, the Rainbow Wing — and by extension Ho-Oh and the rest of Tin Tower — is permanently locked off to the player.
  • The Phoenix: Ho-Oh is based off of one (and literally named after its Japanese counterpart), but lacked their regenerative traits until Black 2 and White 2 gave it the Regenerator ability.
  • Physical God: Both of them are the equivalent of gods in the Pokémon Universe, and are responsible for the very forces of nature.
  • Playing with Fire: Ho-Oh is a Fire-type.
  • Power Incontinence: The reason why Lugia stays at the bottom of a ocean cavern is because it can't control its destructive power
  • Psychic Powers: Lugia is a Psychic-type. Ho-Oh also has hints of possessing them, and naturally learns Extrasensory in HeartGold and SoulSilver.
  • Purposely Overpowered: Like Mewtwo and the version mascots of future generations, Lugia and Ho-Oh have their use limited in the Battle Tower, cups in the 3D Pokémon battle simulators (such as Pokémon Stadium), most tournaments, and random Wi-Fi battles.
  • Required Party Member: In Pokémon Omega Ruby and Alpha Sapphire, either one of them are needed to be in the player's party while soaring to find the Trackless Forest where the Legendary Beasts' portals are located.
  • Secret Art:
    • Ho-Oh had Sacred Fire before Entei had the ability to learn it in Gen VI; Lugia has Aeroblast. Both of them have the same power, PP, and accuracy, but Sacred Fire is Fire-type (duh) and has a 50% chance of burning the target, while Aeroblast is Flying-type and has a high critical hit ratio.
    • In Pokémon XD, Shadow Lugia has the Shadow-type counterpart to Aeroblast, Shadow Blast; once purified, this is replaced with Psycho Boost, which is otherwise exclusive to Deoxys. Oddly enough, with Deoxys absent in Pokémon Sword and Shield, the move technically becomes its own other Secret Art, with it being the only Pokémon that can know the move and exist in the Galar games.
  • Single Specimen Species: Played straight normally, but in the anime, this is averted in one episode, where there is both a baby Lugia and its adult parent.
  • Stone Wall: Lugia's offensive stats are a bit underwhelming, but it has one of the highest overall defensive stats in the game, with access to Roost and (potentially) the ability Multiscale making it ridiculously hard to KO, and even without Multiscale, Pressure generally ensures that the opponent runs out of PP before Lugia runs out of HP. Unusually for this trope, it's also very fast, though not to the level of relative Glass Cannons such as Mewtwo and Normal/Attack Forme Deoxys.
  • Sword of Plot Advancement: In HeartGold and SoulSilver, the developers changed it so that you must encounter and either catch or defeat the title Legendary. To make things easier, its initial movepool will no longer contain Safeguard or Recover.
  • Technicolor Fire: Ho-Oh's signature move Sacred Fire is usually depicted as blue or purple.
  • Temporary Online Content: Throughout Gen III and Gen IV prior to the Johto remakes, Lugia and Ho-Oh were only available via location-based events (or transferring them from XD and Colosseum, respectively) owing to a lack of backwards compatibility with G/S/C. Because of this, the two aren't required for National Pokédex completion in Gen III and the Sinnoh games.
  • Too Awesome to Use: Catching Ho-Oh is often the only way to get the Sacred Ash item, which it holds when caught. It revives all fainted Pokémon in your party at once and completely restores their HP, but getting more is either very difficult or outright impossible, depending on the game.
  • Wind from Beneath My Wings: Both are Flying-type birds and learn Whirlwind. Lugia's Aeroblast is a super-powered wind attack that has a high Power and increased chance to land a Critical Hit.


251: Celebi (セレビィ serebii)

The strange and mystical Celebi is a Pokémon that boasts many abilities. Its main power is its ability to travel through time, though it also has the ability to revive plants. Due to this, forests that Celebi inhabit are said to thrive. Like Mew, this Pokémon is a Mythical Pokémon — a secret character not obtained through normal play, and only through special distributions. At least, until the Virtual Console release of Pokémon Crystal added the ability to catch one without events, wherever, whenever.

  • Adaptational Wimp: In the anime, it gets easily smacked around by Shuppet, Houndoom, and even a humannote  wielding little else but an extendable mechanical claw. Compare that to Mew, who's just as cute but easily holds its own against Mewtwo in a fight.
  • The Artifact: Despite being one of the most stereotypically fairylike Pokémon in the franchise, Celebi was not retconned to be part Fairy-type when the type was introduced in Generation VI, possibly due to its already being a non-Normal dual-typed Pokémon.
  • Green Thumb: A Grass-type based off of a fairy.
  • Healing Factor: It has Natural Cure, allowing it to recover from status effects after being swapped out, and it can be tutored Synthesis.
  • Informed Ability: It's said to be the guardian of the forest, but more often (in the anime) the forest needs to be the guardian of it.
  • Kryptonite Is Everywhere: Celebi is infamous for having one of the worst defensive typings in the series, with a double weakness to Bug and six other weaknesses. On the bright side, it's got just as many resistances.
  • Late Character Syndrome: So you've beaten the Elite Four in the Virtual Console port of Crystal, and have captured Celebi. Congratulations! Now have fun getting the Level 30 Mythical up to speed with the rest of your Champion team, although Gen II's skewed level curve and Celebi's excellent stats alleviates it somewhat. It's even worse in the original Japanese release of the game — there, getting every Kanto Gym Badge is another prerequisite to getting the GS Ball. At that point, you're facing down Red!
  • Master of All: Its stats are all at base 100.
  • No Biological Sex: Though an explicitly female one (which is shiny and pink) appears in the second set of Mystery Dungeon games (though still genderless for the purpose of Attract), and the regular-colored one in Pokémon Super Mystery Dungeon is explicitly referred to as male.
  • Olympus Mons: Guardian of the forest and time travel Pokémon.
  • Our Fairies Are Different: This fairy-like being can time travel. It's not a Fairy-type, though, but it can learn Dazzling Gleam.
  • Pintsized Powerhouse: It can do a lot of damage with moves despite its small stature.
  • Psychic Powers: Psychic-type.
  • Purposely Overpowered: Like Mew and future Mythical Pokémon, Celebi is restricted in battle facilities, cups in 3D fighters, official tournaments, and random Wi-Fi.
  • Recurring Element: Like Mew, it's a Ridiculously Cute Critter resembling a pixie, with high, well-rounded stats and only being available as Temporary Online Content (or at least, for around eighteen years).
  • Required Party Member: An event Celebi released at the tail-end of Generation IV can be imported into Pokémon Black and White via the Relocator function, and is the only way to obtain a Zorua in those games (the sequels made it more accessible).
  • Ridiculously Cute Critter: Quite possibly one of the cutest, and it's the second generation's all-100 cute Mythical.
  • Secret Character: Prior to the Virtual Console release of Crystal, it was only available via special distributions, and could not be obtained legitimately in normal gameplay.
  • Secret Art: It is one of the few Pokémon that can have Hold Back when received through an event, and the first of such Pokémon.
  • Status Buff: A Celebi event released around HeartGold and SoulSilver's release gave it the move Nasty Plot, which sharply boosts its Special Attack by two stages. Notably, this was the only way for Celebi to learn the move until Nasty Plot became a TR in Sword and Shield.
  • Temporary Online Content: Like Mew and all future Mythicals, if you miss a real world event for a Celebi, your only options for getting one are to hope another event comes or else hack the game. Notably, Celebi was the first Mythical Pokémon in the pre-DS era to actually be online content (or at least, the GS Ball required to access it in Crystal). However, the Virtual Console release of Crystal makes the GS Ball (and thus, Celebi) available in-game after defeating the Elite Four.
  • Time Travel: It's an ability that is shown off in HeartGold and SoulSilver, and Celebi itself is also known as the Time Travel Pokémon. Occasionally, it's said to bring an egg back from another time period.


How well does it match the trope?

Example of:


Media sources: