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All spoilers for both Xenoblade Chronicles and Future Connected will be left unmarked. You Have Been Warned.

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"I don't know what the future holds. But that means... I can imagine all the possibilities."

"Long ago, the world was nothing more than an endless sea cloaked in a boundless sky, reaching as far as could possibly be imagined. Then two great titans came into existence: the Bionis and the Mechonis. The titans were locked in a timeless battle, until at last... only their lifeless corpses remained. Eons have passed. Now, our world, this vast land stretching across the remains of the Bionis, is under attack from a relentless force known as the Mechon."
Shulk in the opening narration

Xenoblade Chroniclesnote  is an action Japanese role playing game for the Wii console, developed by Monolith Soft and published and produced by Nintendo. While Tetsuya Takahashi originally did not intend the game to be related to his previous creations, beginning its life as a totally unrelated story called Monado: Beginning of the World, it became the Spiritual Successor to the Xenosaga series of Eastern RPGs for the PlayStation 2, which itself was a spiritual successor to SquareSoft's Xenogears, after Satoru Iwata suggested the Xeno title be added late into production to honor Takahashi's history and struggles in the industry. After the game's success, more traditional Xeno elements would be retroactively added into the sequels, seemingly resurrecting the Perfect Works storyline from Xenogears and Xenosaga in a form even its creator couldn't have predicted.

In the past, two continent-sized gods called the Bionis and the Mechonis fought until only their lifeless corpses remained. Life arose on the surface of these titans, organic life on the Bionis and the Mechon on Mechonis. For as long as the human-like Homs can remember, the Mechon, led by Master Egil, have been intent on wiping out all life upon Bionis. With the power of the legendary Monado, sword of the Bionis itself and the only thing that can piece through Mechon armor, the invaders are decisively defeated in the battle of Sword Valley... until one year later when they return with new, stronger forms.

Shulk, one of the Homs researchers, discovers he is the Monado's destined wielder when he takes up the sword and starts to see visions of the future. He is initially content to live a happy life with his best friends since childhood, Reyn and Fiora, on the peaceful Colony 9. That is, until it gets ravaged by the Mechon, led by the mysterious Metal Face, who proceeds to kill Fiora in front of Shulk. When the Mechon retreat, Shulk swears to get revenge for what they've done and leaves with Reyn to pursue them. Along the way, he gains many more allies, including Sharla, a rifle-wielding medic looking for her brother Juju and fiancée Galdolt; Dunban, Fiora's grieving brother who fought in the Battle of Sword Valley and wants to finish what he started; Melia Antiqua, the princess and heir of the High Entia Empire who wants to protect her people; and Riki, the Heropon of the Nopon of Frontier Village who wants to clear up his debts. Together, they must explore the massive bodies of the fallen titans and fight against Metal Face and his fellow Face Mechon, a strange group of new Mechon who are immune to the Monado, and eventually Egil himself.

Needless to say, things get much more complicated than that.

The gameplay is a mix of Action RPG and MMORPG mechanics. Each party member has a basic Auto Attack that they will perform in addition to several Arts moves that each do something different, with a cooldown period for each before they can be used again. Each party member also has their own Talent Art that can be performed once the Talent Gauge has been filled by auto attacks — Shulk himself has several Monado Arts that can have various effects. Finally, you have a Party Gauge that gets filled by Arts, and you can use it to either revive downed party members or, if completely full, unleash a Chain Attack, which cycles through each party member and has you order them to do one of their Arts; this can be used to chain attacks of the same type for more damage or make the other party members do whatever you want. You play in teams of three, with one character being the playable leader and the other two acting as AI-controlled companions.

The primary mechanic comes in the form of Shulk's Visions; sometimes in battle, Shulk (or whoever you are playing as) will receive a vision of an enemy about to unleash a particular Art, and has the ability to warn a companion about it and tell them to perform an Art in exchange for one bar of the Party Gauge, or (if playing as Shulk) use a Monado Art to mitigate the attack.

It was released in Japan on June 10th, 2010, after Nintendo had delayed the game to allow Monolith to finally deliver a game close to their original vision after their long history of problems. This game saw Takahashi adopt a style of directing and writing that matched what most modern game developers view as the optimal strategy when in a game is in preproduction of creating mechanics then writing a story around them instead of the other way around as had been the case in Xenogears and Xenosaga, aka visions in this case, that is seen in his future projects resulting in vastly different narrative experiences from his older works. After much fighting from the fans, it was released in Europe on August 19th, 2011, and translated to English, French, German, Spanish and Italian. After much fan demand, the game reached American grounds in April of 2012. Unfortunately, due to the game's highly limited run, the original release became incredibly hard to find, making it hard for fans late to the game to own the whole "set" of Wii Role Playing Games, made up of this, The Last Story, and Pandora's Tower.

On August 29th, 2014, a port for the New Nintendo 3DS system was announced, after Shulk's reveal trailer for the fourth Super Smash Bros. game. It was released April 10th, 2015. A Shulk amiibo was released in the Wave 3 of Super Smash Bros. amiibo and unlocks bonus costumes in specific gamesnote . The original Wii version also came out on the Wii U Virtual Console in Europe on August 5, 2015, and later in North America on April 28, 2016. Also, Fiora appeared as a Nintendo Guest Fighter in the crossover video game Project × Zone 2 alongside her Spiritual Predecessor KOS-MOS from Xenosaga; several Mechon, including the dreaded Metal Face, also appear as enemy units.

The success of this game gave rise to an entire Xenoblade Chronicles series: A thematic Spin-Off, Xenoblade Chronicles X, was released for the Wii U in 2015, and in 2017 a more direct sequel, Xenoblade Chronicles 2, released for the Nintendo Switch.

A remake using the sequel's graphics engine called Xenoblade Chronicles: Definitive Edition was released for the Switch on May 29, 2020. Definitive Edition features a brand new epilogue story called Future Connected, set one year after the main game and starring Shulk and Melia. On their way to Alcamoth, their ship, the Junks, is destroyed by a laser, and they crash-land on the Bionis' Shoulder. They rescue Nene and Kino, two of Riki's children, from monsters, and team up to explore. They meet up with a community of High Entia who explain that Alcamoth has been invaded by a monster known as the Fog King, who shot the laser that destroyed Junks and has driven the High Entia out of their own home. Now it is up to the four, and a team of adventurous Nopon called the Ponspectors, to venture through the Shoulder, defeat the many monsters and Fogbeasts, and figure out how to take their home back.

Future Connected plays similarly to the main game, but with some differences. Shulk no longer has Visions, so the player will have to keep watch of enemies to predict when they will unleash their Arts. In addition to the four main party members, the Ponspectors will join you as support party members, each of which can do different things depending on their color flag, but they will need to be found and recruited first. The Chain Attack system has also been replaced by Union Strikes, three special area attacks with different effects that can be performed by the Ponspectors once you have at least one of each color.

Another sequel, Xenoblade Chronicles 3, was released on (again on the Nintendo Switch) July 29th, 2022, which would also receive an expansion that follows up directly on both the main game and Future Connected, titled Xenoblade Chronicles 3: Future Redeemed.


I'm really feelin' these tropes!

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  • 11th-Hour Superpower: The Monado III, which Shulk creates right before the final battle with Zanza. As a bonus, it becomes usable in the New Game Plus.
  • Abnormal Ammo: Ether rifles can, alongside normal rounds, fire ether rounds that have unusual effects. Sharla makes use of healing rounds, support rounds, electric rounds, and so on.
  • Achievement Mockery: The game awards the player an achievement for:
  • Achievement System: The game has a large variety of internal achievements that grant Non-Combat EXP when completed. They're split in 2 categories, Trials and Records, with the former largely relating to the various sidequests and latter being mostly combat based. Only the latter carry over to New Game Plus, possibly because the former are more tied to the overall story progress and the latter generally have further stretching goals.
  • Action Commands: Burst affinity. Occasionally in battle the player gets the opportunity to press a button to increase the team's tension and affinity, without major consequences besides a minor tension loss should the player fail. The same mechanic is also used in Dunban's "Blossom Dance" attack, and also to extend chain attacks, and for triggering the visions in the final battle against Zanza.
  • Action Prologue: The game starts off with Dunban's stand against the Mechon approximately one year before the events of the game.
  • Advanced Ancient Acropolis: Alcamoth, the home of the High Entia, is a floating city full of advanced technology.
  • Aerith and Bob: Most of the names are pretty fantastical like Shulk and Dunban, but then you get random NPCs named things like Dorothy, and even Sharla is a real name.
  • Affectionate Nickname: Riki is fond of these, with him dubbing Melia "Melly" and Dunban "Dundun." Neither mind at all, given their particular closeness to him.
  • Alliance Meter: A very simple one, but still counts. The more Side Quests are completed in each area, the higher the citizens' trust becomes. Higher trust allows trading for better items with the NPCs and unlocks more sidequests, some of which are necessary to unlock 2 extra skill trees for each character.
  • All There in the Manual: For most, Fiora's restoration from cyborg to Homs seems to come out of left field, but it is detailed in the Japan-only short story, Monado: The Secret Files. Luckily, someone translated it to English, which is posted here.
  • And Your Reward Is Clothes: Many quests will reward you with equipment, some of which has a unique appearance that can't be obtained any other way.
  • Angst Coma: Sharla sinks into unconsciousness after her younger brother Juju is kidnapped by Xord. She remains out cold for four hours, and is even haunted by a nightmare right before waking up.
  • Animation Bump: During the majority of the dialogue cut scenes, the game uses pre-recorded animations and the lip movement is reduced to open-close-mouth. The characters' faces are rather motionless, the camera angles are pretty simple, and the shots are a little static. However, in the more dramatic and spectacular ones, the characters become more expressive, both in face animations and body language, the lip movement is animated accordingly to the spoken lines (at least with the Japanese dub), and the shots become way more dynamic.
  • Anti-Frustration Features:
    • Most of the collectables are available via trades, which is great as some areas are unavailable after certain points, and a few collectables are hard to get due to randomness. Some enemy drops are also available via trades. Finding out who can trade for them when and where can be a chore, though.
    • Fast travel and time changing. Easily saves dozens of hours of pointless wandering, and even with them, 100% Completion still takes well in excess of 100 hours. Now if only they'd allow to change the weather too... and even that just takes a few time changes or fast travels.
    • Unlike most Eastern RPGs, there are no consumable healing items. Outside of battle, party members recover HP automatically, and during battle, all abilities (including healing) are tied to a cooldown instead of a mana system, so they can be used as long as you're willing to wait for them to recharge. This means the party will almost always be at full strength going into most fights, reducing the need to backtrack to a town to rest and restock on items.
    • Although the game is loaded with MMO-like quests to fetch items and kill monsters, many of them don't require you to return to the quest-giver to receive the reward, as it is given immediately upon fulfilling the objectives in most cases.
    • Sometimes, picking up an item for the first time will trigger Shulk to have a vision of the future, letting the player know that the item is part of a sidequest that hasn't started yet and that trading it away is a bad idea. These items are also given a special marker when looked up in the inventory.
    • Shulk has no access to any weapons outside the Monado until the last few hours of the game. To compensate for this, the Monado's power scales to Shulk's level.
    • The Hidden Machina Village has the fewest amount of NPCs associated with it as well as the fewest quests. Their quests give out the most reputation out of all the other areas of the game in order to compensate for this fact.
    • If you visit every location and landmark on a given map, the rest of the map will automatically fill in.
    • In the Definitive Edition if you're playing Expert Mode and level down a character, they'll keep any Arts that they learn even if they're below the level they learned it.
    • The Future Connected epilogue can be played from the very beginning instead of having to complete the entire game first.
    • Definitive Edition highlights when arts have a special kind of interaction - such as any of Shulk or Riki's positional abilities, any of Reyn or Dunban's topple abilities, or Sharla's Head Shot. This is very helpful, especially for Shulk or Riki because it's a tad difficult to see when you're to the side or behind an enemy thanks to Hitbox Dissonance.
    • Compared to the Wii and 3DS versions, smaller enemies in the Definitive Edition can rotate very fast. If you fire off something such as Shulk's Back Slash or Riki's Sneaky before the animation fully finishes while enemies are rotating to face someone else, the game may still count these as if you hit them from behind even if it appears that they hit it from the side.
    • The new map system in Definitive Edition allows you to add markers to the map for future reference, prioritizes certain quests, and indicates whether the random collectibles on the field are quest-related.
    • The Noponstones obtained in Definitive Edition's Land of Challenge can be used to purchase a variety of items, such as cosmetic gear, equipment gems, and monster materials and collectible items. The last one in particular can help mitigate the grind for finding them in the field and relying solely on luck (slightly; the ones found in endgame areas cost quite the fortune in Noponstones).
    • In the original game, if an enemy is defeated while it's over a bottomless pit, the treasure chest it drops will fall into the abyss and become inaccessible. In Definitive Edition, enemies defeated in situations like this will instead have their chests spawn right on top of the lead character on solid ground.
    • The minimap added a tracking path, so you can always see how to get to the main quest objective.
    • Quests for orb drops are highlighted with an ! in the definitive edition, thus reducing some of the randomness hunting for them.
    • Any sidequest that is Permanently Missable will have a stopwatch icon next to it, letting you know which ones to prioritize.
  • Anti-Grinding: Enemies with levels much lower than your party's give significantly reduced EXP, AP, and SP.
  • Apocalypse How: A freaking Universal Class 4! Klaus tried to perform an experiment that would turn human beings into gods and he ended up destroying the entire universe except himself, Meyneth, and the computer AI's consciousness. After that, they create the universe of the game. Klaus, now calling himself Zanza, is turned into Bionis, Meyneth into Mechonis, and the computer's AI into the Monado's spirit, which can take the Homs form of Alvis.
  • Ape Shall Not Kill Ape: Shulk refuses to let Dunban kill Metal Face due to him actually being a Homs. He dies after trying to kill Shulk, being impaled and falling to his death.
  • Applied Phlebotinum: The Fallen Arm is surrounded by the ocean, and has no constructed borders that serve as zone boundaries. To prevent the player from wandering too far out, they will start to take damage as if swimming in poison water. An NPC mentions that the currents have high concentrations of Ether flowing through them.
  • Arboreal Abode: Frontier Village takes it to an extreme, being a 9-level borderline Layered Metropolis inside a gigantic hollow tree.
  • Arc Words:
    • "Seize our destiny." It starts as a sort of Catchphrase for Dunban, but later becomes synonymous with the party's struggle to change the future.
    • "Passage of Fate" is sort of an antithesis to the above, describing infallibleness of fate and the Vicious Cycle, set in motion by the Big Bad.
  • Armor-Piercing Question: Shulk stops Dunban from killing Mumkar, not wanting Homs to kill other Homs. Dunban only relents after Shulk asks him what if he has to do the same to Fiora, giving him serious pause.
  • Artificial Brilliance:
    • Some enemies actually have counters to being knocked down that inflict damage back on you. The party member AI knows this - and they even cheat in your favour, too! There is no way for you to know an enemy will inflict spike damage unless you inflict topple on an enemy. But if they do have a spike damage, your party members will not use their Break-Topple combos despite that they shouldn't know, In-Universe. Similarly, they won't attack (not even with auto-attacks) if the enemy does spike damage and the party member's health is too low to survive suffering from Spike damage. Also, Reyn and Dunban are actually quite quick to use Topple on Mechon, as this is the only way to damage them reliably without Enchant.
    • Sharla's AI is pretty smart with Head Shot — her AI is normally focused almost entirely on healing, which makes her a pretty effective healer, but the AI knows to usually reserve Head Shot for dazed enemies. Additionally, some of her abilities are more effective on flying enemies, yet also don't deal Scratch Damage to Mechon because they're ether-based.
    • Reyn's AI is pretty good at tanking. And one reason people almost always use Riki is because Riki's AI does a very good job of keeping status debuffs on - his entire playstysle actually relies around this!
    • Fiora also has a few arts that rely on taking advantage of enemies that are suffering from conditions like Topple. Naturally, her AI is actually pretty good at saving these arts.
    • While Melia's playstyle is considered too complex for an AI to really handle, there's still Mind Blast. Her AI seems to know when she's fighting a Telethia and will try to enter Element Burst as fast as possible then instantly use Mind Blast. She's also somewhat smart with using Reflection, but it may not be worth putting on since it only works if she already has Aggro, which Melia probably shouldn't have.
  • Artificial Stupidity: That said, the AI still has a lot of issues...
    • The AI does not handle positional abilities at all. This leads to the A.I.s of Riki, Fiora, and Shulk (who all have abilities that are stronger if they're to the side or behind enemies) misusing their attacks by not positioning themselves properly. Relying' on Reyn or Dunban to face the enemy a certain way helps, but isn't guaranteed. It's one reason to ditch such arts for Riki and Fiora in favor of other arts their AI might be more effective with.
    • Melia's abilities are generally a bit too complicated for the simple AI to handle. She always summons elementals for the status buffs - which is good, but what isn't good is when she walks right up to the enemy and summons them, despite being a Squishy Wizard. Moreover, while a player can notice (and use) the fact that you can summon one/two buffs, then continuously use the third buff as an attack, the AI will summon three in any random order before discharging them.
    • One reason why Shulk is pretty much always the player character is because many battles for a huge portion of the game are borderline impossible without the Monado... and Shulk's AI can't properly enchantnote  or shieldnote .
    • Riki is good at keeping on Poison, Chill, and Bleed, which are reliable DoTs, but he also has access to Burn, which damages even faster (and sometimes even harder) than Poison or Bleed. The problem? His Burn attack target groups of enemies, but his AI doesn't seem to realize that it's just as effective against single targets, meaning he has to be ordered to use Burninate against bulkier opponents in a Chain Attack.
    • Fiora's strongest build is a speed based one to the point where using arts lowers the amount of damage she does. You're better off controlling her manually.
    • The AI loves to spam Shulk ability "Battle Soul" to increase his gauge, draining his health by half. It's of such limited use (activating it to fill your gauge for an emergency Monado Purge is about the only value) that you are better of unequipping it.
    • Dunban seems to be adverse to using Blinding Blossom (drains aggro) on Fiora, even if she isn't using any sort of Tank equipment, a problem he doesn't have with anyone else.
    • In the field, the AI can sometimes walk off edges and fall to their doomnote ... thankfully they respawn next to you within seconds.
  • Artistic License – Biology: Meyneth claims Gadolt cannot attack Sharla because his Homs heart remains in him. Assuming this isn't Bizarre Alien Biology, Homs should store their memories and emotions in the brain, not the heart.
  • Art Shift: The art style for the Definitive Edition leans more toward the anime aesthetic seen more prominently in the sequel. Best seen with both Shulk and Fiora, whose designs here are much closer to their appearances as Blades in Xenoblade Chronicles 2.
  • As Lethal as It Needs to Be: The Monado is incapable of cutting sentient beings born from the Bionis, which severely cripples Shulk in a couple of battles. This restriction is no more once the Monado is unshackled.
  • Awesome, but Impractical: Spike Damage gems and Spike aura on the playable characters. On one hand, it can be rather cathartic to use one of the more hated enemy mechanics against the enemies and have a free damage increase for the party. On the other hand, it requires having your character take damage from the enemy; in the late game and especially against the Superbosses, that's a sign you're doing something wrong.
  • Awful Truth: Shulk surely doesn't take well to the fact that Dickson, one of his mentor figures, was Evil All Along. Not to mention that he himself was Dead All Along. For 14 years, no less.
  • Back from the Dead:
    • Four characters that were killed by Mechon (Xord, Mumkhar, Gadolt, and Fiora) are revealed to have been resurrected as core units that serve as pilots for the Faced Mechon.
    • Shulk had this twice. First he came back after Zanza started using his body as a vessel; and later, after Zanza leaves his body, making him die again, he comes back for good.
  • Back Stab: Several characters have at least one move that deals more damage struck from behind the enemy (for example, Shulk's Back Slash). It is possible to sneak behind enemies and start the fight with these attacks, giving a great advantage, or even a One-Hit Kill.
  • Badass Adorable: Don't let Riki's adorable Nopon looks and child-like attitude fool you, he's just as capable of a fighter as his "sidekicks". He can stack up some impressive status-effect Damage Over Time, and he has the second-most HP out of all the party, only beaten by Reyn by just a few hundred at level 99.
  • Badass Bookworm: Shulk, who is a mid-ranking member of Colony 9's Defense Force's engineering division. He already knew how to handle weapons before taking the Monado full-time.
  • Badass Crew: The playable characters, of course. Even the Nopon party member kicks some serious ass.
  • Battle Couple: Shulk and Fiora; long-time childhood friends with romantic tones that are hell-bent on protecting each other in battle.
  • Beak Attack: The Ansels are big flying birds with long and sharp-looking beaks. Their attack animation show them diving at the character, and their "Skewer" ability is rather self-explanatory.
  • Beautiful Dreamer: Twice. First, Shulk watches Fiora sleep when the Machina are about to fix her Mechon body. Later in the game, the roles are exchanged and Fiora is the one who watches over Shulk. Although this time, she's waiting for him to come Back from the Dead. In both cases, all characters have unique dialogue regarding them.
  • The Beautiful Elite: Rather downplayed. Shulk, Fiora, Sharla, and Melia would be top model material in the real world (especially in a swimsuit). But Dunban, while still physically attractive, is within levels reachable by the average person; and Reyn would be unthinkable in most Japanese fantasy media. The NPCs' attractiveness varies a lot throughout the game, too.
  • Beauty Equals Goodness: The good Faced-Mechon, Fiora, has good looks, has a general colour scheme of white and gold, and has a design reminiscent of KOS-MOS. Mumkhar, the evil Faced-Mechon that pilots Metal Face has a generally-black colour scheme, looks like a gonk, and is designed to look like a robotic assassin. Gadolt splits the difference. While his Face-Mechon follows Metal Face's design philosophy, bears a dark green colour scheme and bears a single red eye on his actual face, he still maintains his good looks and seems to borrow a few elements from Face Nemesis as well.
  • Behemoth Battle: The opening cutscene features a titanic clash between the the god-like entities Mechonis and Bionis. They are so big that after said battle, their still-standing corpses form the entire world in which the normal-sized characters live on.
  • Beware the Nice Ones: You would think Shulk, being a modest engineering student and nice guy, would not harm a fly. Or Fiora, a sweet girl and loving younger sister that takes care of her Handicapped Badass older brother, wouldn't be able to hurt anyone, right? WRONG!
  • Beyond the Impossible: Shulk's still able to have visions even when the Bionis Monado was taken away from him, eliciting this response from Disciple Dickson. It is later revealed it's because he had a third Monado tucked away in his heart which he eventually managed to manifest during the fight against Zanza, effectively making him a god as well.
  • Big Bad Ensemble: Egil and Zanza. Egil/Gold Face is the leader and millennia-old creator of the Mechon who intends on using them to wipe out all life on Bionis, but it turns out he has been doing so to seek revenge on Zanza/the Bionis, who attacked Egil and his people, the Machina, first and seeks to keep the life forms of the Bionis in an eternal cycle of creation and destruction to feed him for eternity. Once Egil is beaten, Zanza takes over as the villain for the last two chapters.
  • Big Bad Friend: The true antagonist of the Black Market sidequest chain is Bana, one of Gadada's closest friends and the giver of one of the chain's prerequisite quests.
  • Big Creepy-Crawlies:
    • The Arachno/Antol and Caterpile enemies are the major ones. Wisp, Apis, and Fliers being a tad big but not even close to the size of the the Archnids and Caterpiles. Wisp and Fliers also tend to not be violent unlike the spider based enemies.
    • The giant Fortress-class Mechons are a robotic version, looking like a cross between a praying mantis and some kind of wacky Victorian exercise machine.
  • Big Damn Heroes:
    • Shulk and Reyn end up overwhelmed by Mechon during the attack on Colony 9, struggling to fight off just one while many more approach. Fortunately, Dunban arrives Just in Time wielding the Monado and makes quick work of them all.
    • Fiora pulls off one of these during the Mechon attack to Colony 9, involving driving a freaking Mini-Mecha and fighting single-handed against Metal Face, saving Shulk and co at the cost of her life.
    • When the party is surrounded by Metal Face and several Mechon, Dunban and Dickson show up to lend them a hand. When they are overwhelmed, a Telethia sent by Alvis makes a swift appearance, attacking the Mechon and making them retreat.
    • The party sans Melia infiltrates the High Entia Tomb just in time to save Melia from an assassin.
    • Reyn and Sharla get one on the Fallen Arm, showing up just in time to help Shulk defend a still-recovering Fiora from a Mechon patrol.
    • Shulk gets one at the last stand against the Telethia at Colony 6 after coming back from the dead.
    • Fiora has a couple of these with Meyneth, the most of which involve saving the party from a mobile Mechonis temporarily.
  • Big Eater: Nopon as a species have very little self-control when it comes to indulging in food and drink. One sidequest reveals all the residents of Frontier Village take their meals and snacks at exact, predetermined times, otherwise they'd all gorge themselves to economic and societal collapse.
  • Big Good: Lady Meyneth, the benevolent goddess of Mechonis, the one looking for a way to put an end to the source of the conflict between the Bionis and the Mechonis. Interestingly enough, this big good was indirectly assumed to be the enemy at first.
  • Big "NO!": Shows up a few times, the earliest one being Shulk's reaction at Fiora's death.
  • BFG: Ether rifles can be BIG. Sharla is no small girl, but she's dwarfed by some of her guns.
  • BFS: The Monado itself. It starts out almost as tall as Shulk is, and can grow to three times its normal size for special attacks. Dunban also has some BFSs of his own, which he wields one-handed.
  • Bilingual Bonus: The characters that appear on the Monado's glass pane remain unchanged from the Japanese version - "machine", symbolizing that the blade will take apart Mechon, "person", given by Zanza at Prison Island, and finally "god", at the start of the ending sequence. Naturally, the characters don't know Japanese and thus can't exactly read them either; except Zanza, who audibly freaks when he sees the final kanji appear on the blade pointed against him.
  • Bird-Poop Gag: Frontier Village is a giant tree with Nopon-ridden Pterixes (large Pterodactyls) constantly flying around it. When the player speaks to the unnamed Nopon npc's who walk on the outdoor balconies, several of them will mention that falling Pterix poo is just a fact of life in the village. One of them even stops mid-sentence, apparently having caught a dropping directly in the face as they were speaking to the player. Another mentions that he hears that Colony 9 has the same problem, but with 'Bionis' poo; likely referring to the falling debris that the AA canons shoot out of the sky regularly.
  • Bittersweet Ending: Highly sweet, mind you. Zanza is defeated, leaving the two gods finally at peace but destroyed, along with the world of Bionis and Mechonis. However, the universe is rebuilt, all the races of both the Bionis and Mechonis are saved from another destruction, Fiora gets her body back, and Shulk is finally at peace. However, many people, especially Machina and High Entia, lost their lives in the process.
  • Black Magician Girl: Melia, a Squishy Wizard with some serious offensive ether arts on her arsenal.
  • Blade Lock:
    • Dunban and Shulk of all people get into one during a cutscene. Shulk does not want Dunban to kill a fellow Homs, even if it is one he hates from the bottom of his heart.
    • The Bionis and Mechonis get into one after Zanza's reawakening, which ends with the latter's sword being broken.
  • Bloodless Carnage: In Mechonis Core, when Shulk is shot through the chest by Dickson, he gazes at his oddly spotless hand afterwards, with the implication that it's supposed to be covered in blood as a form of Belated Injury Realization. Developmental storyboards indicate the scene was indeed supposed to be much more violent in its initial concept, with enough blood present that Dickson was even able to cool his cigarette in a pool of it.
  • Bodyguarding a Badass:
    • When Melia is introduced, she has a contingent of Mook bodyguards to help her track down a monster she's hunting. They all die in the fight, but she manages to beat it off and injure it with one big ether attack.
    • Likewise, much of Reyn's character development deals with him trying to keep his promise to protect Shulk, even as Shulk grows far more powerful than him. It gets even more building when Gadolt leaves Sharla in his capable hands before dying.
  • Body Surf: Zanza and Meyneth may have physical forms, but they still tend to take the bodies of others to show themselves.
  • Boss in Mook Clothing:
    • Unique Monsters are super powered versions of otherwise regular monsters wandering around the world. They are usually, but not always, bigger than their counterparts, and are distinguishable by their fancy name tag and by their unique names. Fights against them can be even tougher than bosses.
    • Fortress-class Mechon are massive house-sized behemoths of a robot. Even in their non-unique forms, they can be even more powerful than Unique Monsters of the same level. And let's not even start with their unique varieties.
    • Many areas hold otherwise regular monsters that are several levels above the one of the usual monsters. Thankfully, most of them are usually found in some out-of-the-way areas, or don't attack unless provoked.
    • The Face clones, which are mass-produced versions of Xord. The unique monster variation in Central Factory is quite powerful, as it has topple spike damage unlike the regular Mass Produced Faces and it hits hard with its arts.
    • Dragons are also this; they're gigantic, most have spike damage, and some have Instant Death Attacks. Demon King Dragonia is fairly hard for a normal enemy, having more HP than a Unique Monster at the same level (Around 656,000), really powerful arts that can hit the entire party, and an Instant Death attack. It also gives the second best EXP out of any enemy, only beaten out by the Avalanche Abaasy, which is the strongest enemy in the entire game.
    • The Deinos Sauros within Makna Forest. They're the highest level monsters you can encounter pre-Mechonis Core event at level 98, meaning unless you're something like level 93, you'd have a tough time hitting it. Even so, it has only two different attacks: A powerful physical art that topples anyone who gets in its way and a level 10 talent art that guarantees instant death unless you either have debuff resistancenote  or used Monado Shield. Also, the mere fact that the level cap's 99 means that the Deinos Sauros can never be below white when it comes to danger levels. Thus, it's impossible to fight it with its stats reduced to compensate for you being overleveled. They, therefore, give the most EXP, AP, and SP out of all the monsters in the game pre-Mechonis Core event. And let's not even get started on the Unique version, which is level 99, has a spike that topples you and it has over 2,000 attack power.
  • Bragging Rights Reward: The Monado Dogma requires you to defeat either Avalance Abassy or Demon King Dragonia for one of its components. It's not much better than the other Monado Replicas you can obtain and it's strictly inferior to the Monado III, which you gain by simply finishing the main game and starting over on New Game Plus.
  • Brainwashed and Crazy: Gadolt is one of the first Face Mechon to have their memories wiped in order to obey orders. He speaks Egil's words without resistance because of this.
  • Bridal Carry: Seen very briefly after Shulk wakes up on the Fallen Arm. Approaching the wreck of Face Nemesis, he extracts Fiora from the Mechon's chest cavity and carries her to shore, leading into one of the most heartwarming scenes in the game.
  • Brick Joke: During the Nopon Black Market side quest chain, you have to give some writing to a certain NPC. At first, he thought it was an ancient Nopon dialect, until you give him some more writing from the writer of the previous writing. Then, he realizes that it's just bad writing.
  • Broken Pedestal: Dickson becomes one to Shulk over the course of the game. Ever since Dickson found him at Valak Mountain, Shulk has looked up to him as his Parental Substitute. However, the pedestal is eventually shattered when Dickson shoots Shulk in the back and reveals himself as Zanza's disciple.
  • Brother–Sister Team:
    • Dunban and Fiora. It takes a while before they finally manage to join forces in the battlefield though.
    • Egil and Vanea on Mechonis' side. Though in this case, Vanea is much more reluctant, eventually doing what she can to stop him.
  • Bug War: Several sidequests eventually reveal that one had happened between the Spiders and Giants. The Giants originally won the war and kept the powerful white spiders under control thanks to their Soothesayer. Eventually he died and the Spiders began to grow in power once again with no way to stop them. The Giants then resorted to Giant Sacrifice in order to keep them under control. Which worked until their numbers dwindled to the point that nothing they do could stop them. It's suggested that the Spiders might have caused their extinction. There's also a war between the Chilkin and the Antols on Valak Mountain which keeps both sides in check.
  • Call a Smeerp a "Rabbit": One of the many collectables scattered throughout the game is Poison Ivy. The flavor text doesn't mention anything about it causing itchiness, but it's suggested to be poisonous...due to its purple coloration (which technically means the name is more accurate here, since actual poison ivy is safe for most animals to eat and is more closely related to cashews and pistachios than genuine ivy).
  • Calling Your Attacks: Paired with Large Ham, all over the place during battles.
  • Can't Drop the Hero: Zig-zagged. It's totally possible to take Shulk out of the party the second Dunban joins him, Reyn, and Sharla, but for a large portion of the first half of the game, the only way the other party members can damage Mechons is with Shulk - or Shulk enchanting their weapons. They later get weapons that can attack Mechons, which makes Shulk still good but much less critical to have all the time.
  • Card-Carrying Villain: The Optional Boss of a long sidequest chain. The Nopon Bana can almost he seen twirling his non-existent mustache before confronting him in battle in the "Find the Kingpin" sidequest.
  • Cartography Sidequest: Bonus EXP is obtained for discovering out-of-the-way locations and landmarks in the world.
  • Cast from Hit Points: Shulk's Battle Soul, Dunban's Final Flicker (both fill some of their talent gauge at the cost of half of their HP), and Melia's Healing Gift (which sacrifices some HP to heal another party member).
  • Casting Gag: In the Japanese dub, Dunban and his former ally-turned-villain Mumkhar are voiced by Ryō Horikawa and Norio Wakamoto, calling attention to another time where a legendary soldier had to take on a towering villain with an appetite for power.
  • Catch and Return: When Egil throws a ball of energy towards Zanza while he is still inside Shulk's body, Zanza merely throws it back at Egil, severely damaging him.
  • Chainmail Bikini: All characters, male and female, have access to equipment that are basically them in their underwear (or swimsuits). They can have some surprisingly high stats.
  • Chekhov's Gun: From the beginning of the game, two soldiers get scolded for crashing a mobile artillery unit in the Residential District. That Mini-Mecha later plays a huge role in the first battle against Metal Face.
  • Chekhov's Lecture: In Agniratha, Vanea explains to the party that the Monado isn't just a sword. It's the light within everyone, the will to survive no matter what. This light manifests itself as the True Monado during the final battle against Zanza.
  • Chewing the Scenery: Everyone gets their share of impressive movement at some point. The Nopon take the cake though; a lot of them jumping or dancing as they talk to the party.
  • Childhood Friends: Shulk, Reyn, and Fiora have spent a great part of their childhood together, and are very close because of this.
  • Child of Two Worlds: Discussed. When plans for an alliance between the three races of the Bionis surface, Melia proposes herself as a potential ambassador, since she has the privileged position of being both regent of the High Entia and of half-Homs heritage. She doesn't take the position, though, and instead continues to be part of the Party of Representatives.
  • Chronic Hero Syndrome: Pretty mandatory in a world with such a huge amount of sidequests that can be done pretty much at any time.
  • Cleavage Window: A lot of the women's armor closes at the neck, making them this.
  • Climax Boss: Several bosses in the course of the game mark a climax event or revelation; some of them even reveal further Big Bads. The ones that reveal the bad guys are Xord, Metal Face, and Egil.
  • Clipped-Wing Angel: After Xord is defeated and thrown into the ether river on the Ether Plant, he jumps back into action while the party is on the mine's elevator. This time he's rusted from the direct exposure to the ether, and unlike the first time around, he can be damaged just fine by the Monado.
  • Collection Sidequest: Filling the collectopedia of each area nets some nice rewards. As well, there are quests that involve collecting a certain number of different elements.
  • Colossus Climb: A weird sort, in that the entire game takes place on the bodies of two godlike behemoths the size of a pair of small moons.
  • Colour-Coded for Your Convenience:
    • Battle arts have all different colours that represent different kinds of abilities. This makes it easier for the player to set up strategies to use against enemies.
      • Red arts are all physical, and often have a bonus effect if done a certain way (i.e. from behind).
      • Purple arts are all ether based, and affect the enemy in some way. (i.e. sleep, burn, chill, etc.).
      • Blue arts are healing or supportive.
      • Orange arts are auras, which grant multiple forms of buffs to different characters for a limited time.
      • Pink arts inflict break on an enemy.
      • Green arts inflict topple in some way, mainly when an enemy suffers from break.
      • Yellow arts inflict daze, usually when an enemy is under topple.
      • Finally, Talent Arts are gray, and work as a wild card during Chain Attacks.
    • Each different Monado Art illuminates the blade with a different colour, but these colours don't correlate with the colours of "equivalent" Battle Arts save for Armour (Orange).
  • Combat Clairvoyance: What the Monado does in gameplay, often showing lethal attacks aimed at the team several seconds before they actually occur.
  • Combat Medic: Sharla has a wide arsenal of healing and support arts, while still having some offensive potential with her gun arts (one of which, if set properly, is a One-Hit Kill).
  • Combination Attack: Called "Chain Attacks" in this game. It allows the three members to perform a special attack each, even if it's currently affected by cooldown, and that attack will be far more likely to inflict its status effect on the enemy unless they are 100% immune to it. The higher the affinity between the members, the more attacks they will be able to execute before the Chain Attack ends, and the more Arts of the same colour are performed in a row (with Talent Arts acting as a wild card that allows to change colours in the middle), the higher the damage multiplier.
  • The Computer Is a Cheating Bastard: The "Superbosses" are all over level 100, compared to the level cap for this game which is level 99. They make up for this by having lower agility than what their level would suggest (just so that you can hit them).
    • Mumkhar counts as a Mechon-type enemy even when outside of Metal Face, requiring the use of Enchant or Anti-Mechon/Machina weapons to deal more than 1 damage. For obvious reasons, Fiora does not share this ability when she gets converted into a Face, and she takes full damage outside of Face Nemesis.
  • Control Freak: Zanza wants to keep total control over his creations, knowing full well that if they leave the Bionis, he will die.
  • Cool Old Guy: Dickson and Otharon. The former is a member of Colony 9's military force, and the latter the leader of Colony 6's military force. Both of them show several moments of badassery.
  • Cool Down:
    • One of the main combat mechanics. Most powerful attacks have long cooldown periods to prevent them from being used more than once per battle and ending combat instantly makes them useable in the next battle, with the Chain Attacks resetting their timers for its duration, allowing the use of all attacks.
    • Sharla has another form of cooldown. Her abilities overheat her gun, increasing the effectiveness of her offensive attacks and reducing the effectiveness of her healing. Not venting the extra heat before her gun overheats completely forces her into an automatic heat venting animation that takes much longer than doing it manually. In either case, Sharla can't move or attack during the animation, which is really bad if she's got high aggro. The former can be reduced by leveling up said attacks, and the latter can be reduced with the right gems and skills.
  • Cosmetic Award: In the New 3DS version, managing to level up all your characters to level 99 results in the game giving you 99 free tokens to spend on in-game models and music for the jukebox collection.
  • Coup de Grâce Cutscene:
    • Alvis finishes a Telethia off in the cutscene where Purge is learnt.
    • Shulk finishes Zanza during the start of the final cutscene after the Final Battle.
  • Cryptic Conversation: Of course, this being part of Monolith's Author Appeal. Alvis would be the worst offender, remaining very ambiguous through the course of the game.
  • Curbstomp Battle: The final battle turns into this after Shulk gets his True Monado. It's pretty much this in gameplay terms as Zanza remains the same, but now Shulk has the best weapon in the game.
  • Cutscene Power to the Max:
    • It is not rare to see the characters being agile in cutscenes, but not being able to lift their feet off the ground in battles. The worst offender for this would be Meyneth controlling Fiora right after the Hopeless Boss Fight with a revealed Zanza. The fight has them flying around the area exchanging blows.
    • Played straight and inverted with Monado Speed and Shield, respectively. The cutscene in which Shulk unlocks the Monado Speed art shows him casting it over himself, Reyn and Sharla simultaneously. When the player uses it in battle, it can only grant the buff to a single party member. Inversely, the Shield cutscene has Shield only affect Reyn, while in gameplay Shield covers the whole team.
  • Cycle of Revenge: Shulk swears revenge on Mechonis and the Mechon after they attack Colony 9 and kill Fiora. It turns out the Mechon attack was instigated by Egil as revenge for Zanza and the Bionis massacring the people of Mechonis thousands of years ago. Shulk manages to shake himself out of this mentality and stop the cycle before he kills Egil, but unfortunately Zanza isn't having any of that and Dickson ends up shooting Shulk in the back.

    Tropes D to F 
  • Damager, Healer, Tank:
    • Can be done as long as Sharla is the healer and Reyn or Dunban is the tank. Most other characters fall more or less under the Glass Cannon type, so they would be the damage.
    • The party in Future Connected fits this paradigm - you start with Melia and Shulk (both Damagers) and very quickly recruit Kino (Healer) and Nene (Tank).
  • Dead All Along: Shulk, who died 14 years ago next to the Monado. Zanza used his body as a vessel. When Zanza leaves Shulk's body, he dies again. He comes back later to kick his ass.
  • Deadpan Snarker:
    • Of all things, the game text! Specifically during the quest "Désirée's Future." The game's quest text is normally very straightforward and neutral in its instructions, but it takes some potshots at poor Désirée for some reason as this particular quest goes on:
      "Listen to Désirée's long story."
      "Challenge yourself to listen to Désirée's long and boring story."
      "Try not to fall asleep while listening to Désirée's story."
      "Make it look like you enjoy listening to Désirée's long story."
    • Adding to the young woman's humiliation, the party members start going into their usual post-quest congratulations BEFORE Shulk has even helped her make a decision! Désirée actually has to cut them short with with an outraged "Do you mind?!" to get Shulk back on track. (If one assumes the quest text is from Shulk's perspective, then he can be seen as a Deadpan Snarker to Désirée during this whole conversation.)
  • Death Is a Slap on the Wrist: Dying in gameplay just forces a return to the last landmark visited, and any loot dropped by killed monsters is not lost. This is especially true if you slipped off a high point and fell to your death.
  • Declaration of Protection:
    • Shulk and Fiora. Each one always presents the idea of protecting the other. Which is funny later in the game, when both of them are perfectly capable of taking care of themselves.
    • Reyn promises he will protect Shulk during their journey. This becomes part of his Character Development later on, when he realises that Shulk has grown far more powerful than him.
  • Defeat Means Friendship: Completing "A Big Brother's Fight" would not only resolve in side characters Jiroque and Zuzaku to make up, it would also cause them to become "close brothers". However, if you complete the quest's mutual opposite, "A Little Brother's Fight", you'd have to do another side quest in order for them to come "close brothers", but once you do, you'd also cause Marcia to forgive Zuzaku when she had previously hated him. (Their feuding still stops, however).
  • Demonic Possession:
    • The only reason Shulk was alive these last 14 years is because Zanza was using him as his vessel.
    • Whoever holds a Monado can be taken over by the soul of a god that rests within, like the giant Arglas, who became Zanza's puppet when he grabbed the respective Monado. Although the Demonic part is pretty non-existant on Meyneth's side.
  • Dead-Hand Shot: The only thing we see of Fiora's corpse is the arm, before the tank she was riding in is tossed away by Metal Face.
  • Decoy Protagonist: The prologue gives the impresion that Dunban is the main character. He in fact is a playable character, but the main character seat belongs to Shulk.
  • Deus Est Machina:
    • Mechonis and Meyneth, on virtue of being Mechanical Lifeforms.
    • Taken to even greater levels with Alvis, Monado itself, who used to be a computer AI in the previous universe before it was destroyed.
  • Developer's Foresight:
    • The game will remember the outfit worn during certain cutscenes, and when doing flashbacks, it will use the same outfits worn during said cutscenes. So if you have Shulk and Fiora wearing their normal clothing during their cutscene at the park early in the game, the game will have them wearing it during any flashbacks.
    • Overlevel a character outside of the New Game Plus before a playable character joins your party, and that character would be around the same level as your other characters when they join. In Definitive Edition, this is zigzagged a bit with Expert Mode, as the new party member will join at a level based off what level your party members currently are rather than what level they could be if you used all of their stored experience, making it preferable to raise them to their maximum level just before a new member joins.
    • Initiating a Chain Attack while an enemy's busy performing an attack that will incapacitate one of your player characters, and he or she will shrug it off just so that they could join in on the Chain Attack. Conversely, a character will also survive with 1HP should the conditions within the Chain Attack would normally incapacitate them (ie, when they're hit with enough spike damage to normally be knocked out).
    • The Machina Swords are programmed to not be in their active state during cutscenes that are supposed to portray Dunban as wielding the Monado, just so that the "Monado's blade" (and circle) would look like it's coming from said sword.
    • During the one cutscene where Fiora uses her drones to attack, it will use the right Talent Art depending upon what type of drones she actually has equipped. Said Talent Art may even briefly change in behavior depending on its nature.
    • Even if you manage to beat an insanely high leveled enemy somehow early on, there's a max EXP and AP cap in place in relation to your level to prevent cheesing the game with power grinding. In fact, the cap actually becomes a cliff beyond a certain point: the cap (1.5x EXP) applies to enemies who are 7-21 levels above you, but against enemies who are 22+ levels above you, you actually receive 'less' EXP the 'lower' your level is!
    • If you revisit Galahad Fortress after reaching the Fallen Arm, go to the level where you fought Fiora in Face Nemesis and Egil in Yaldabaoth and jump off the edge that the party fell off, you'll end up on the exact same beach where Shulk and Fiora reunite.
    • The game adjusts cutscene animations accordingly should Shulk be using a Monado other than the one he should have at that point (which is guaranteed to happen on a New Game Plus). This is more obvious when on the Fallen Arm. If Shulk's using the Monado III (the only Monado whose inactive state doesn't involve its blade disappearing) up to this point, the Monado III is embedded downwards into the ground in a logical way during the cutscene that involves Shulk resting with Fiora.
    • If you wait until after Seven joins the party before doing the "biscuits for a grandson" sidequest, the only sidequest that pre-mechon Fiora has a unique comment on, Mechon Fiora will still have that unique comment, even though it is highly unlikely for the player to save such a small sidequest until that late, unless they are deliberately testing whether or not it will happen.
    • Even though the game encourages you to do the "Sunrise in the Park" Heart-to-Heart during your first visit to Outlook Park, you are not forced to do so. If you skip it and don't do it before the Mechon attack, the icon for it completely disappears, and if you had it in your Heart-to-Heart as unread, it will also disappear. However, after the events of Galahad Fortress the Heart-to-Heart will reappear in your log and you can take Shulk and Mechon-Fiora back to the park to view it. Interestingly, though, two lines of dialogue do change slightly without changing the meaning. Instead of saying "You had a big falling out..." Shulk instead says "You had that Fight and fell out with one another" and instead of thinking "Like I wanted to get married?" Fiora instead thinks "Like... I wanted to marry him?!"
    • In New Game Plus, Fiora in her Homs form inherits her party affinity and skill tree progress from her Mechon self.
    • In Definitive Edition's New Game Plus, the cutscenes where Dunban uses the Monado re-uses the Monado rather than using Dunban's currently equipped sword, though he reverts to his standard playstyle in battle.
    • Flashbacks featuring party members, such as the one in the Ether Mines, display them with the gear that they were wearing at the time.
  • Dialogue Tree: They appear in some sidequests and are a key feature in the Affinity Dialogues. In sidequests, taking different options might do something as small as changing affinity between some NPCs, to completely changing future quests.
  • Dictionary Opening: The trailer for the 3DS remake.
    The Monado - a divine sword capable of disturbing the very fabric of existance.
  • Did You Just Punch Out Cthulhu?: The party defeats Zanza, one of the creators of the New Universe.
  • Difficulty by Acceleration: A more subtle example than most. Higher-level enemies have their arts cool down faster than their lower-level counterparts, so they pull them out more often and therefore need to be countered more frequently. Fortunately, the same is true of the player, so their own cooldowns don't screw up the dynamic.
  • Disappointed by the Motive: Dunban is displeased upon finding out Metal Face's/Mumkhar's reason for doing all the terrible things he's done throughout the game thus far was simply to get back at him.
  • Disc-One Final Dungeon: The first visit to Prison Island is greatly built up, but it serves as the source of a Wham Episode. Later on, Mechonis Core takes this spot.
  • Disk One Nuke:
    • Using an exploit, it's possible to get into the post-Mechonis Core section of Tephra Cave on the first pass through, which doesn't have its enemies or map loaded but does have its lategame Ether deposits and two secret areas accessible, whose combined experience rewards will easily push the party to around level 50. Definitive Edition fixes the original exploit, but introduces a new one.
    • Once you get Melia and have her sleep and Spear Break talent arts, it's possible to use her to push the Gogols, an exceedingly high-leveled late-game enemy on Bionis Leg, off of cliffs for a One-Hit Kill. While the team thought of that and put a max EXP and AP cap in relation to your level, regardless of what level the enemy is at, it's still possible to get some really good equipment, Art Books, and level V / VI strength up gems from them, which helps makes the game up to the Mechonis proper a breeze.
  • Disney Villain Death: A strange case, as the victim Metal Face falls to his death all the way from Sword Valley, but not before being Impaled with Extreme Prejudice by his own actions. Also taking a spin on the trope, the protagonists can eventually come across the end result of the fall. Messy.
  • Disproportionate Retribution: The quests that involve slaying the Orluga of Makna forest all come from a Nopon boy who wants the protagonists to slay them for ticking him off in relatively trivial ways.
  • Divergent Character Evolution: Inverted with Dunban and Reyn gameplay-wise. They both start out as varieties of aggro-drawing tank, but with plenty of noticeable and meaningful differences. But they later learn arts that are quite similar to each other's. For example:
    • Dunban starts with Electric Gutbuster and Worldly Slash, which have added effects when used after Gale Slash. Later, Reyn learns Dive Sobat, which has an added effect when used after Bone Upper.
    • Reyn learns Last Stand, which revives him if he dies while it's active. Much later, Dunban learns Jaws of Death, which does exactly the same thing.
  • Doomed Hometown:
    • Colony 9 is brought to chaos after the attack by the Mechon. Although it manages to recover pretty fast.
    • Colony 6 is completely destroyed before Shulk and Reyn arrive. Reconstructing it forms part of a huge sidequest.
    • Agniratha, the Mechonis capital. A former bustling metropolis attacked by Telethia and the Bionis millennia before the game's events. Now a lifeless Mechon-infested ghost of what it used to be.
    • Alcamoth, after Zanza transforms all pure blood High Entia into Telethia.
  • Double Reverse Quadruple Agent: Alvis. Through the course of the story, it's impossible to tell which side he's on. At one point he's a mysterious helper, then he's acting shady with a group of shady characters, then he's back again on Shulk's side. It continues to grow from there, and it's not until the very ending that his motivations become clear.
  • The Dragon: Dickson is Zanza's closest disciple, working directly for him and leading events towards Zanza's goals.
  • Dragons Are Demonic: Xenoblade Chronicles has only three dragons, but they're the strongest group of monsters in the game, with the latter two dragons even dropping Demonic Everflames once defeated:
    • Dragon King Alcar is the antepenultimate boss of the story, guarding the way to the roof of Prison Island, serving as almost a literal example of The Dragon due to it blocking the way to the Big Bad's realm.
    • Demon King Dragonia attacks Colony 6's ether planters once it reaching 90% completion and must be defeated as a result.
    • Avalanche Abassy is one of the superbosses, appears at night on Valak Mountain during a raging blizzard, and is the most powerful enemy in the game.
  • Drill Sergeant Nasty: Colonel Vangarre of Colony 9 militia (also known as "Square-tache"). His behavior is suspiciously similar to Vanderkam in Xenosaga, who was himself an even more direct Expy of Vanderkaum in Xenogears.
  • Dual Boss: When the party comes to confront Melia's would-be assassin, she brings with her a Telethia.
  • Dual Wielding:
    • Fiora with Reverse Grip knives, no less. Which change to Dual Wielding weird-looking swords after her transformation. Straight grip this time.
    • Zanza does this with both his and Meyneth's Monado once he gets his hands on the latter.
  • Dub Name Change:
    • Fiorung is called "Fiora" in the European localizations. At the same time, Carna is called "Sharla", which is more difficult to justify, unless it was because of copyright issues or because it sounded too close to "Carnal" for Nintendo's liking.
    • Kyoshin and Kishin, on the other hand, were more rightly localised as Bionis and Mechonis respectively. Mechonis kept the pun in Kishin, which contains the kanji for "machine", while Bionis is a full departure from Kyoshin, which means "huge god"; "Bionis" contains "Bio", the Greek word for "life", playing up the organic-mechanical dichotomy between it and Mechonis.
    • Metal Face was originally called "Black Face" (黒いフェイス), which has no meaning beyond sounding cool in Japanese, but for fairly obvious reasons wasn't going to fly in western countries, especially America. "Metal Face" does end up being a bit of a non-sequitur of a name, since all of the Faced Mechon have "metal faces" (when inside their frames, anyway) but it's really just a nickname that Shulk and crew give him since he was the first Faced Mechon they encountered.
  • Dude, She's Like in a Coma: Implied with Melia in an optional series of interactions with Shulk while he is comatose. She quickly calls herself out for it.
  • Dynamic Loading: Although it's impressive how much visual data the game is capable of loading at once. We only get to see a Loading Screen before a big Cut Scene or when going from one big area to another.
  • Early Game Hell: Even setting aside the fact that running into Territorial Rotbart in the first major area you can explore is infamous among Xenoblade players, everyone's Arts are at their fewest, weakest and least efficient (including healing) at the beginning of the game. Combine that with extremely little-to-no access to Gems and the Danger Level system, and Shulk and Reyn will find that they can get easily walloped by anything moderately above their weight class. Once they gain access to new party members, stronger Arts and gear, and level up themselves, the difficulty fixes itself.
  • Early-Installment Weirdness:
    • The Nopon in this game don't say "Meh!" all that much unlike in later Xenoblade games; they don't even say it in audible cutscenes, only in text-based dialogue in sidequests. For that matter, this is the one game where the resident Nopon party member (or travelling companion) joins relatively late. The goofy leitmotif usually associated with Nopon (Riki the Legendary Hero) only plays twice in the entire story, compared to the more liberal use of its counterparts in future games.
    • Each major territory in the game has a variety of sidequests given by a nameless character that doesn't need to be handed in upon completion, and mostly involve killing certain types of monsters, gathering certain collectible/material items, and killing certain unique monsters. Such sidequests would be relegated to bulletin boards or affinity chart tasks in future games in a more streamlined fashion.
    • The named NPCs in this game have the most elaborate NPC Scheduling in the franchise by far, going from place to place at different times of the day, which makes it problematic when doing certain quests. Xenoblade Chronicles X kept such characters stationary and tend to only appear in one half of the day, and Xenoblade Chronicles 2 practically removed the depths of NPCs and their importance entirely.
    • The mundane human stand-ins are called "Homs" in the world of Bionis & Mechonis. Though Xenoblade Chronicles X would take place in a futuristic, but Earth-centric timeline, the humans playing their own role would make sense, Xenoblade Chronicles 2 would simply refer to all mortal humanoid races as humans as well despite taking place in another fantasy universe. Even when the character designs and races of Bionis & Mechonis made their return in Xenoblade Chronicles 3, they would all be referred to as humans instead of Homs, High Entia, and Machina.
    • This is the only game in the series to use British spellings in text. Xenoblade Chronicles X was localised by Nintendo of America, while Xenoblade Chronicles 2 and Xenoblade Chronicles 3 were also localised in Europe but use American spellings for a more "international" feel (along with the variety of accents used in spoken dialogue).
    • This is the only game where Vandham's name is changed in the English version, to Vangarre. He also plays a very minor role in the story while later incarnations of the character would have a bigger impact on the plot.
    • This is the only installment where the word "blade" isn't used as an important term within the game's universe. Justified as the game wasn't originally planned to be called Xenoblade.
    • This is the only game where the main characters don't appear on the cover art. Instead, only the Monado is present with the Mechonis in the background.
    • The arts loadout for each character are set up in a row and are selected with the D-pad, rather than the arts set up according to the face buttons on a controller that are done in Xenoblade Chronicles 2 (and the directions on the D-Pad for Xenoblade Chronicles 3). This tends to give each character more arts to make use of at once, at the expense of making them slower to use as a result of the selection method.
  • Earn Your Happy Ending: The party goes through a lot in the story; a lot of revelations and tragic events happen across the board. But after all of it, it all manages to end on a high note.
  • Easter Egg: You can get Mumkhar's Razor by overtrading (ie. trading with an NPC so that the item they get is noticeably more valuable than the one they give you, which makes them give you a preset extra item) with Kurralth when he's stranded at Valak Mountain as a part of his sidequest: since this is the only way to get one in the game, it's not used for any quest or Colony 6 rebuilding, it's an overtrade-exclusive item, talking to him normally before trading with him means you lose the opportunity to get it, and this is the area where you fight Mumkhar for the first time, it's probably meant to be an easter egg.
    • There are an astounding amount of generic, unnamed NPCs with their own storylines that advance as the main story progresses, which serve as small rewards for players who try to talk to 'everybody'. For example, there is a Nopon girl in Frontier Village who talks about wanting to open her own shop, and later starts practicing her "shopkeeper voice"; eventually she opens a shop in Colony 6. Players will only notice this if they talk to her multiple times in Frontier Village (there is no in-game reason to do so), talk to her again in Colony 6 (she sells nothing to the player, so there is, again, no in-game reason to do so) and recognise her distinctive speech patterns.
  • Easy Exp: Finding new areas nets some generous experience; even more so if they are hidden areas.
  • Elaborate Equals Effective: The armors are bigger and bulkier the heavier they are. Though this doesn't necesarily translate into better armor.
  • "End of the World" Special: At the end of the game, Alvis gives Shulk full control over the Monado to create a new universe. He resolves most of the issues of the old one by avoiding what Zanza and Meyneth did by becoming a god: he allows everyone the freedom to expand to the stars.
  • The Epic: Guaranteed to last 80 hours with the main storyline, 100+ with quests, including the Anti-Frustration Features. Interface hints dictate that the plot spans over 10,000 years of history, detailing the backgrounds of every race and the reasons why they were created. With that, there are three major plotlines, each having multiple sides detailing how every major character is screwing each other over while still having their own sets of idealism.
  • Epic Tracking Shot: The Action Prologue ends with a tacking shot that goes from Sword Valley to Eryth Sea, then to Makna Forest, and finally a complete shot of Bionis and Mechonis. The whole scene gives a good idea of the huge scope of the game world.
  • Eternal Engine:
    • The heart of Colony 6's ether mine is one huge machine in constant movement.
    • The entirety of Mechonis is constantly moving machinery. Central Factory in particular is the most noticeable.
  • Everyone Can See It: Shulk and Fiora, of course. Especially Dunban is quite active in putting them together. Although to be fair, it's mostly because of a Twice Shy problem, and even with that, they seem to be a few inches away from a Relationship Upgrade. And they actually upgrade it, eventually. But things got to go to hell before it happened, including Fiora literally coming back from the dead in a robot body. Not that Shulk minds it, though.
  • Event Flag: Pointed in the maps with actual flag icons, they mark points where cutscenes and plot happens.
  • Evil All Along: Dickson, who was one of Zanza's disciples.
  • Evolutionary Stasis: An Exploited Trope in Xenoblade Chronicles. The Big Bad Zanza hid the DNA of the Telethia, draconic monsters that serve as macroscopic digestive bacteria for his true body, the Bionis, inside of the High Entia, a sentient, technologically-advanced species created specifically for the role. By hiding them inside beings who rely on technology rather than adapting to their environment, the Telethia genes would be protected from the ravages of natural selection in order to prevent them from changing too much to be usable before Zanza was ready to consume all life en masse. Fortunately this didn't work 100%, as the High Entia royal family somehow learned the truth and set up a Breeding Cult using intermarriages with Homs to try and breed out the Telethia genes.
  • Expository Hairstyle Change: Fiora gets her hair cut along with her Unwilling Roboticisation. She decides to keep it like that after she recovers her body.
  • Expy: For a game that was originally meant to be standalone and not part of the Xeno series, Xenoblade is crawling with lookalikes from both Xenogears and Xenosaga. See the character page for details.
  • Fanservice: Party members can be stripped down to their underwear. So you have fanservice in spades for both genders. In Dunban's case, he even gets a buff (pun not intended) for wearing no clothes, a skill that can be shared with other characters. Covert Pervert much?
  • Fantastic Diet Requirement: All life on the Bionis requires ether to survive in addition to food and water.
  • Fantastic Drug: The red pollen orbs the Nopon manufacture. If they are processed correctly, they can have some good potential uses; if not, they are very addictive and dangerous for your health. There's a group of Nopon that have been selling these variety illegally to Alcamoth citizens, and a huge sidequest arc involves finding who and where they are and putting a stop to their business.
  • Fantastic Light Source: The Nopon's pollen orbs, which they manufacture and use as light sources and food.
  • Fantastic Firearms: Kino in "Future Connected" uses Gunberries, which are weapons made from wood and fruit that work like conventional firearms but use Ether instead of bullets and gunpowder.
  • Fantastic Racism: Some side quests hint that some High Entia consider the Homs and Nopon to be inferior beings; and those tend to not have a high opinion on half-Homs High Entia either, especially the Bionite Order, that pretty much hates anything that isn't a pure High Entia. That said, there are many High Entia, both named NPCs and regular NPCs, that accept and want to live in harmony with the other races.
  • Fast-Forward Mechanic: An option in the menu allows the player to skip to any time in-game. This greatly helps to find the non-player characters that show up at specific times for the loads and loads of sidequests.
  • Fetch Quest: Many quests involve taking or finding items and delivering them to someone. Lots of them don't require one to go find the quest giver later, making them easier.
  • Fighting Clown: Riki may be a Ridiculously Cute Critter with a cheerful attitude and attacks with silly names to go along with the Nopon theme, but he's just as capable of a fighter as his Hom Hom partners, having the highest HP, a steal ability, the best healing ability besides Sharla's, and several enemy debuffs at his disposal.
  • Final Dungeon Preview: The endgame features two successive dungeons which both have been visited earlier in the story on separate occasions.
    • The Bionis' Interior. The party passes briefly through it to make their way from Satorl Marsh to Makna Forest, with the location having seemingly little significance. However, the fact that it has a page in the Collectopaedia despite the apparent lack of available collectables as well as the presence of inaccessible Heart-to-Hearts and Ether Crystals on the map indicate that this is not the last time you will visit the place. Indeed, while making your second journey to Prison Island much later, you are finally able to explore the rest of the dungeon, which now contains collectables and enemies as a result of the Bionis' body returning to life.
    • Prison Island, which on the first visit is where Shulk upgrades the Monado and fights Metal Face for the second time. Despite being the backdrop for several pivotal events, the dungeon itself has few enemies, is devoid of collectables and only a few of its many floors are accessible; this changes once you return to confront the final villains of the game once and for all.
  • First-Episode Twist: Of course. Fiora's death during the Mechon attack to Colony 9.
  • First Girl Wins: Fiora ends up beating Melia in winning Shulk's affections. No surprise, since the whole first half of the game was him avenging her supposed death.
  • First Kiss: Shulk gives it to mechon-Fiora while trying to give her water via mouth-to-mouth.
  • Floating Continent: The floating islands above Eryth Sea, which include Alcamoth and Prison Island.
  • Flunky Boss: Several of them, such as Face Mechon bringing smaller support units.
  • Foreshadowing:
    • Since Shulk can see the future, he occasionally gets glimpses of lots of distant future events. Lots of them only start to make sense once the event happens.
    • Foreshadowing for the biggest plot twist in the game can be spotted as early as the prologue in Sword Valley, with Dunban and Dickson calling each other "stupid beast" and "old man" respectively.
    • An easy to miss Foreshadowing of the Mechon attack on Colony 6 can be seen when an unnamed Nopon NPC states that she hadn't heard any gossip from Colony 6 lately.
    • Throughout the game, Alvis keeps insisting to Shulk that he should find "his true Monado", foreshadowing the fact that he had a Monado tucked away within his heart the entire time which he eventually manifests into a physical form while fighting Zanza.
    • In general, a lot of Shulk’s actions become this after the reveal that he was Zanza’s vessel for most of his life.
      • Near the beginning of the game, after Fiora dies, Shulk remarks how he feels part of him is telling him to be rational, while another part of him is crying out for revenge. Even Reyn remarks on how that doesn't sound like something Shulk would say at all...
      • A small one in Tephra Cave. When Shulk and Reyn come across the bodies of dead Homs, Shulk is the first one to suggest returning them to the Bionis. It seems innocent enough, but once you find out The Reveal involving Shulk and the nature of the beings on Bionis, plus the fact that Shulk was shown to not be a religious person beforehand, this scene becomes yet more incredibly subtle foreshadowing to the major Plot Twist late game.
    • Right after killing Fiora, Metal Face shares a meaningful glance with Dunban, cluing the player in to Metal Face's identity as Mumkhar. Also of note is Metal Face's main weapon aside from that cannon on his back, his claws. Mumkhar also used claws as his main weapon. Subtle, yet easily noticed once you meet other unique faced Mechon and see that their weapon is based on what they used while they were still Homs.
    • When Sharla asks Othoron if Gadolt's alright, he replies that while Gadolt has disappeared, he can feel that Gadolt's still alive simply due to Otharon seeing Gadolt like his own son. While he is indeed right about him still being alive, he didn't know that Gadolt's ultimate fate was to be turned into a Faced Mechon.
    • After defeating Xord, he gives the first hints about his past as a Homs. The information is vague enough so the player doesn't know what this will lead into. Speaking to a certain NPC in Colony 9 after his defeat reveals that a Homs named Xord used to be the best blacksmith in the colony. Think back to the weapon he used...
    • In the first encounter with Alvis, after showing Shulk how to use Monado Purge, he throws the Monado back at him and off-handedly states "The Monado doesn't wield itself. You wield it." While at first this seems just as a metaphor on how Shulk must learn to control the Monado's power, it's later revealed to be much more literal.
    • An easy-to-miss foreshadowing exists within Frontier Village where one of the NPC Nopons you can talk to states that he mustn't eat too much or else he would have to become Heropon to pay his debts. Similar to how Riki, the playable Nopon you encounter soon afterwards, became Heropon in the first place (an unskippable cutscene reveals that the only reason why he became Heropon was because he's in serious debt).
    • When Melia enters the High Entia Tomb, the "spirit" within speaks to her about Homs integration into the bloodline, and something about escaping a curse. Turns out that half-Homs High Entia are the only ones immune to regression into Telethia.
    • Easy to miss, since it's part of a sidequest, but a pureblood High Entia, who used to embrace Homs, Nopon, and hybrids, is now suddenly on board with the whole "pureblood High Entia are supreme" spiel and the Fantastic Racism it involves. She claims this is the result of a voice she heard in a dream, which she believes was the voice of the Bionis itself; one of the most blatant hints that the Bionis/Zanza is not the benevolent being presented even before you first speak to Zanza.
    • When Zanza offers to release the Monado's true power, he says that, if he were allowed to release its power, "Only a god could stand in your way". Turns out, a god is exactly who intends to stand in Shulk's way.
    • Then about 2/3 of the way through the game, we get a dream sequence which sets up a big holy shit moment.
    • The fact that Shulk isn't very interested in food is the first clue that he's really a reanimated corpse.
    • Dickson's Wham Line early on ("Can't say I feel good deceiving these kids like this.") is a surprisingly subtle one. For one, it's your first clue that Dickson isn't as trustworthy as he seems. But further, the fact that he calls everyone in your party "kids", even Dunban, clues you in that he's older than he looks. Much older.
    • The fact that Lorithia makes a passing reference to the High Entia having yet to reach their true potential during their assault on Mechonis foreshadows their entire nature as Telethia being given sapience.
    • The fact that Zanza can only see up to the confrontation with Shulk and his friends after he obtains the Mechonis Monado foreshadows the fact that the Monado was only pretending to be on his side.
    • The fact that Alvis looked at Lorithia and Dickson in shock after their respective Inner Monologues (concerning then not being as benevolent as they let on) as if he can read their minds is not only foreshadowing his loyalty to Zanza being fake, it also foreshadows him being the Monado's spirit as he's the only in-game character who's implied have the ability to read minds (besides the Telethia).
    • The lines Alvis said when he is revealed to be Zanza's disciple is deliberately worded so that it could either be interpreted as him taunting the party or him motivating them. The fact that he repeats it later on as a Meaningful Echo means that it's meant to be interpreted as the latter - the only reason why he deliberately worded it like that is so that the other disciple that was with him at the time, Disciple Dickson, as well as Zanza himself, for that matter, would not suspect Alvis' loyalty.
    • If you pay attention to the opening cutscene, you'll notice how the Mechonis is mostly moving defensively and doesn't strike any of the major areas on it where the beings of Bionis mostly live. Meanwhile, it's the Bionis that's mostly on the offense and is aiming most of its blows at the Mechonis head: AKA, where the Machina mainly live.
    • A really subtle one but the fact that Mechon are immune to most everything but the Monado or weapons made from Mechon armor is a very subtle nod to the true nature of the Mechonis and Meyneth; being mostly defensive in trying to ensure the protection of her followers. After all, it was Egil who spearheaded the creation of offensive Mechon and programmed them to attack the Bionis.
    • Melia's primary staff in Future Connected is named "World Ender", and its description calls it "A staff that presages the end of an old age and heralds a new one". While this does refer to existing Telethia imagery and Shulk's actions at the end of the main game, it also foreshadows the plot of Xenoblade Chronicles 3, in which the world of the Bionis and Alrest destroy each other in a collision and create a new fused world called Aionios. Likewise, it also foreshadows Melia's own actions inside the story of that game, as she uses the World Ender staff to activate a Humongous Mecha to help the heroes bring an end to the world of Aionios and herald the creation of a better one.
    • Definitive Edition would add to the game's ending two extremely sneaky examples, whose full context would not be made clear until the releases of Xenoblade Chronicles 3 and Future Redeemed:
      • The very final shot of the game in the Definitive Edition remake (which was developed in parallel with 3) shows the reflection of what appears to be two celestial bodies in the reflection of Alvis's eye. The plot of Xenoblade 3 and Future Redeemed would revolve around the collision of two planets: the one which was formed to host the Bionis and Mechonis, and the remains of Earth which were left behind to form Alrest, and the efforts of the heroes to get them to unite them into one realm safely. The series would end once again on another shot of Alvis, now known as A, declaring that all of these events had been foreseen since the ending of 1.
      • The example involving the game's final shot, along with a scene from Xenoblade Chronicles 2's extra Blades DLC involving Shulk, would also turn the game's final lines into this retroactively. Alvis says that "In this world, all life will walk towards the future, hand in hand", which is recalled by Shulk in 2 when he and Rex are observing Alrest, and these words end up coming to fruition in 3 when the people of the Bionis and Alrest would unite in its final act to defeat Z, a villain who represents the refusal to move on towards the future and instead remain in an eternal present.
  • Four-Temperament Ensemble:
    • The seven party members; Reyn (choleric), Sharla (choleric/melancholic), Shulk (melancholic), Melia (melancholic/phlegmatic), Dunban (phlegmatic), Fiora (phlegmatic/sanguine), and Riki (choleric/sanguine).
    • The Big Bad and the disciples; Zanza (sanguine), Lorithia (choleric), Dickson (melancholic), and Alvis (phlegmatic).
    • The main Faced Mechons; Mysterious Face/Xord (sanguine), Metal Face/Mumkhar (choleric), Gold Face/Yaldabaoth/Egil (melancholic), Jade Face/Gadolt (phlegmatic), and Face Nemesis/Meyneth, while controlling Fiora's body (eclectic).
  • Frictionless Ice: While it's thankfully not used in any puzzles, any icy surface in Valak Mountain makes you move much faster than normal when you run on it: this can be abused by gathering speed on it and then jumping off it, causing you to be catapulted ridiculous distances. If you're really (un)lucky, you might even hit something mid-jump that the game considers to be ground, die mid-jump, and have the game fade away and return you to the last landmark before your body even has time to land. A few places even make intentional use of these ice physics to allow you to reach places you couldn't reach any other way.
  • Friendly Rivalry: You can cause the rivalry between several side characters to eventually evolve into this should you complete their quest chain.
  • Funny Background Event: At the beginning of the game, before Reyn rejoins the party, go to the military district. Go to the fence where Jan stands and look through at the soldiers doing pushups for angering Square-tache. Note the gentleman on the left - easy to miss, but it would seem this is where Reyn ended up after coming back late from his break.
  • Funny Foreigner: How the Nopon are portrayed, at least in the English version. Their strange customs, funny accents, and butchered English combine to create this impression. Crucially, many of the Nopon who have lived in Alcamoth their whole lives rather than in Frontier Village or elsewhere speak perfectly fluent English instead.
  • Fur Bikini: The jungle-themed armors look like this when worn by the women.

    Tropes G to I 
  • Gameplay and Story Integration:
    • Visions of the future play a key role in both story and gameplay, and new Monado Arts are often introduced in cutscenes (e.g. Purge, Speed), not to be forgotten 5 minutes later.
    • When Melia first joins Shulk and company, they don't realise she's a High Entia because her headwings are covered by her hat. To keep up the ploy, her headdress can't be removed or replaced until after the High Entia Tomb, long after her real heritage becomes known.
    • The best way to fight a Mechon if you don't have the Monado is to topple them over and then attack them. This technique is first seen in the very first cutscene, where three Defense Force soldiers topple a Mechon and proceed to stab its weak underbelly.
    • Shulk, Fiora, Reyn, and Dunban are from the same hometown and are close acquaintances, so they have very good synergy in combat with each other. All four are powerful physical attackers with access to topple and daze Arts, so they can either inflict heavy damage with Chain Attacks or immobilise enemies for a long period of time.
    • It's established early in the game that the Monado can't cut people. Naturally, this doesn't come into play when fighting random monsters, but later you end up fighting some High Entia assassins, and if Shulk is in battle, the Monado will only do Scratch Damage to them. This is taken further within the New Game Plus where the other type of Monados, including the Monado III, are indeed able to hurt them due to them not being limited in this regard as with the original Monado at this point within the story. This also applies to the Faced Mechon, once you know they are really just Homs in a forced symbiosis with a Mechon.
    • During cutscenes where the party will be fighting Mechon, you can sometimes see Shulk use Monado Enchant. While the Enchant status generally doesn't carry over to the battle, it conveniently explains why your party can damage normally unstoppable Mechon.
    • Some side quests and locations will be unavailable as the story progresses because their locations are either blocked and destroyed. if that happens, you will have to wait until the story is complete to go back and do them.
    • The fact that Shulk continues to have visions of the future after losing the Monado and getting it replaced by a shoddy knockoff may briefly seem like Gameplay and Story Segregation, but later it becomes clear that there's some significance to it. It makes sense after Shulk manifests the True Monado, which was apparently inside him the entire time.
    • If you see a location in a cutscene but haven't gone there yet, such as the test lab that Lorithia is shown in a couple times, 9 times out of 10 you can eventually go there.
    • Similarly to the above, if you see a party member using a new power that isn't one of their arts, such as Melia unleashing a wave of energy at the Telethia, or Shulk putting a barrier around Reyn while fighting the Arachno Queen, it isn't Cutscene Power to the Max, they've just learned a new art!
    • Sometimes in Hear-to-Hearts, a character will mention that they do like something or don't like something. The collectibles that you gather throughout the game can also be gifted between party members. Guess how you figure out what gifts increase affinity and which ones decrease affinity?
  • Gameplay and Story Segregation:
    • It is implied in the story that Riki is lazy and weak, and can barely scratch enemies, with the implication that he is only the Heropon as a punishment for being in heavy debt. In actual gameplay, Riki is just as capable as his partners, and he can even solo bosses.
    • Melia in a Frontier village cutscene doesn’t believe Shulk when he tells her he can see the future, before this however she can be warned/warn other party members about visions during battle.
    • A side effect of having your characters' current equipment shown in cutscenes is that some dialogue regarding particular weapons (such as Dunban's anti-mechon sword) becomes nonsensical when that weapon isn't the one they're currently equipped with. This reaches its peak in the New Game Plus: Dunban treats whatever sword he was equipped with in the last playthrough as the Monado, while Shulk talks about wanting to learn about the Monado when he has the Monado III. And then you reach the cutscene where Dunban drops the Monado and Shulk picks it up, and suddenly Dunban is carrying the Monado III so that Shulk can pick it up later and have it again to fight with it.
    • In the Mechonis Field, a cutscene shows that Gadolt's rifle is getting old and is starting to malfunction more often. Shulk offers Sharla to build her a new rifle, only for her to reject the offer and keep using it out of sentimental value... except that Gadolt's rifle has been long outdated as a piece of equipment by that point and while it's unsellable, you'll very likely have swapped it out for a better weapon a long time ago. In fact, as soon as the cutscene is over the gun is immediately replaced with whatever she had equipped, with no one taking notice. This is especially notable because most examples of this happening involve New Game Plus shenanigans; this incident will happen through perfectly normal game progression.
    • Agniratha is heavily implied to be destroyed after you've finished all the story-related events within the city. However, it's still possible to visit it intact simply by taking the entrance through the Central Factory (if you haven't completed the Mechonis Core event, that is).
    • The Monado is supposed to be incapable of injuring people, but it can still damage species such as the hodes or kromars, seemingly sentient beings with their own, albeit simple, cultures.
    • It's possible to obtain a second "Gadolt's Rifle" if you managed to bring the first one with you for the New Game Plus. This, in spite of the fact that it's supposed to be unique due to the fact that it was once the rifle Gadolt used during the fight against the Mechon.
    • In the sidequests where you are delivering a Mercy Kill to the High Entia-turned-Telethia in Alcamoth, during the fighting, the party members are still cheering each other on, engaging in Trash Talk, and celebrating at the end of the battles, despite the fact that these are meant to be grim Shoot the Dog quests.
    • When the protagonists end up in the Fallen Arm, at first fast travel is disabled due to their circumstances. However, as soon as they reach the Hidden Machina Village they can once again fast travel back to Bionis, even though there's no in-story explanation for how this is possible.
  • Gameplay Automation: Auto-attack is the only form of normal attacking. Everything else requires input from the player.
  • Genre-Busting: The game has the look and feel of an eastern Role-Playing Game, with a storyline to go with it. However, it contains several gameplay elements from western Role Playing Games, with an overworld structured more like The Elder Scrolls than anything else, a combat system inspired by World of Warcraft, and a sidequest system with a quest log system. The UK voice acting even has more in common with Dragon Age than the voices usually used for eastern Role Playing Games.
  • Get A Hold Of Yourself Man: Sharla falls behind the group in Agniratha in a panic when she finds that Gadolt is gone. After trying to break free of his restraint, Reyn slaps her and reminds her that a Homs soldier like Gadolt wouldn't wait around to die.
  • Giant Mook: There are numerous monsters that are scaled-up versions of smaller ones. Most are Uniques, but there are a few actual mooks like the house-sized baboons in Satorl Marsh. The mantis-like Fortress Mechons all qualify, the smallest, mass-production ones being about two stories tall with a massive boss-class in the factory level that's at least four.
  • Grimy Water: Mostly comes in poison swamp variety, but there's also some at the bottom of both Bionis and Mechonis in the form of ether-saturated water. These come into play in the Fallen arm, to keep the player from wandering off into the ocean.
  • A God Am I: Zanza was already a Physical God, but when he gets control of Meyneth's Monado, his arrogance reaches entirely new levels.
  • God in Human Form: Zanza, (once he gets out of Shulk's body), and Alvis, who is an artificial intelligence given divine powers by his master.
  • God Is Evil: Zanza, the god of Bionis, is most certainly a complete and utter bastard...
  • God Is Good: ...The Mechonis god Meyneth, on the other hand, is an incredibly motherly and compassionate deity who even pulls a Heroic Sacrifice to save the party.
  • Gods Need Prayer Badly: Variation. Zanza and Meyneth would wither and die if their creations, which are made from their life forces, leave their bodies and expand to the stars.
  • God Was My Copilot: Alvis turns out to be the manifestation of the Monado, in other words reality.
  • Goggles Do Nothing: Sharla wears a pair hanging of her neck in her default costume. However, she never puts them on nor does anything with them, for that matter. This is the same for some headgears of other characters.
  • Going Cosmic: As the story advances, the scope of the conflict increases more and more until gods get involved. It's pretty much part of Monolith Soft's Author Appeal.
  • Gotta Catch Them All: One recurring sidequest is to find one unit of every collectible item from every region. Some items are much rarer than others.
  • Gratuitous English: Used in the Japanese dub by every single party member other then Riki and Dunban (Their art names are in Japanese) when calling their attacks.
  • Gravity Barrier: Well, those huge environments have to end somewhere, especially considering they are on the top of a titan.
  • Guest-Star Party Member:
    • Dickson and Mumkhar at the beginning of the game. Afterwards, Dickson comes back for a reprise at the end of the Ether Mine chapter.
    • Alvis, who only appears in the party for the first fight against a Telethia.
  • Guide Dang It!:
    • Many sidequests have later consequences that aren't immediately obvious. Giving one seemingly inconsequential item to an NPC early on could lead to a whole branch of later quests being lost. Also, the game clearly points out to you which quests are timed, but never tells you how long you have until they expire. A timed quest could mean anything from that NPC moving to a different location later to an entire area being destroyed.
    • Some quests are completely unavailable to you until you talk to an NPC. An NPC you might have little to no reason to talk with.
    • It's minor, but knowing which NPC trades what requires either massive trial and error or a guide. Even worse, some items aren't offered up for trade until you reach a certain affinity with the area, and certain NPCs who move locations offer completely different items afterwards. Not to mention many of the High Entia you can trade with become inaccessible after a certain event. Good luck completing the "Other" section of the Collectopaedia without a guide, whose items can only be obtained by trading with specific people. This is improved upon in Definitive Edition with the Affinity Chart showing what each NPC can trade, but moving NPCs and the Other Page is still difficult without a guide.
    • Good luck unlocking each party member's two extra skill trees without a guide, or even knowing that they have more than the default 3 skill trees in the first place. Unlocking each tree often requires the completion of several prerequisite quests, some of which may require that you first gain high affinity in the quest area.
    • If you want to gain affinity with areas, you have to do plenty of quests and talk to named NPCs after certain story event. If you don't do the latter, it's possible to lock yourself out of high affinity ratings later in the game. To make matters worse, sometimes it's necessary to talk to them as many as four times before you actually gain a reputation boost.
    • The fact that enemies are buffed or debuffed stat-wise depending on which danger level they are in (represented by the colour of its enemy tag) and what level your characters are in comparison to the enemy you decided to fight. The game mentions via a tutorial message the danger level colours and what they represent, but it doesn't tell you the monsters gets buffed or debuffed depending on said colours.
    • The exact benefits (or hindrance) of each party member's tension (essentially the morale of each and every single party member participating in battle) are only detailed within game guides.
    • Maxing out your Party Members' Arts is a big one. Learning the intermediate levels is straightforward enough, just buy the books from shops; however, the Books that teach the Advanced Levels can only be obtained via drops from level 70+ monsters. The game never tells you this, let alone what monsters drop which Books.
    • Two of Shulk's Monado Arts, Monado Armor and Monado Eater, are not leaned by progressing through the story, and can only be leaned by raising a village affinity and completing several sidequests. The game never even hints at the idea that not all Monado Arts are given to you as the story progresses.
    • A missable special scene can occur just after the events of the Mechonis Core when the party first returns to Colony 6 and Shulk is unconscious in Linada's lab aboard the Junks. When Linada is not around (this can only take place at midnight), Melia can repeatedly speak to the unconscious Shulk for some dialogue regarding her feelings towards him, and also receive a big heart's worth of affinity (probably 300 affinity points like the big heart granting at the end of the Heart-to-Hearts). It appears that Melia was going to do something to the unconscious Shulk, perhaps a kiss, but she would later be ashamed had she not stopped herself.
  • Guys Smash, Girls Shoot: Played straight for all but one character. The guys use swords (or clubs in Riki's case), Sharla uses her rifle, and Melia is a Squishy Wizard. Fiora is the exception, using her knives at close range.
  • Half-Human Hybrid:
    • Several of Alcamoth's inhabitants are half Homs, including Melia. This becomes crucial as only full High Entia are vulnerable to Zanza's Telethia regression.
    • The Faced Mechon, which are Mechon that are piloted by Homs who were turned into Machina.
  • Hamster-Wheel Power: The Pollen Works station in Frontier Village. The entire thing, including the lift that stretches across the entire tree and down several stories, appears to be powered by a single Nopon running on a wheel. When the party first arrives at the village, it's unclear if it's the same Nopon running day and night (they look similar, but have different dialog), but after Bana is outed as the kingpin in the Red Orb questline, Bana is sentenced to run the wheel day and night. Also, one NPC points out that this was Riki's job before he became Heropon.
  • Handicapped Badass: As a result of using the Monado, Dunban has lost the use of his right arm. It doesn't stop him from kicking ass with a katana or BFS.
  • Happy Dance:
    • Upon completing a quest while playing as Shulk, if you have Riki in your party, he may declare to do a "Nopon Dance" to celebrate their success, causing Shulk to wonder on how said dance goes.
    • One of the animations Riki uses within dialogs is a small dance. He uses this animation whenever he's feeling energetic while talking.
  • Headbutt of Love: Shulk and Fiora share one when they reunite.
  • Heads I Win, Tails You Lose: There are around half a dozen of these throughout the game, especially during the first third. They're normally against a Faced Mechon. The party has to survive their attacks until they use that one art that may not actually kill the party but ends the battle and advances the plot.
  • Heroes Prefer Swords: Of course. Only one of the main characters uses a proper gun, and even then it's a rifle that is more effective at healing wounds than at inflicting them.
  • Heroic Sacrifice: Lots of people give their lives to save others. Fiora (at least apparently), Gadolt, Lady Meyneth, Egil, Kallian...
  • Heroic RRoD: Dunban after using the Monado. It costed him a good deal of his health, almost killing him the second time around, and it left his right arm out of commission (not that he needs it though...).
  • He's Back!: Shulk himself pulls a serious one, making a Big Damn Heroes comeback to save the day from Dickson's attack near the end of the game.
  • Heterosexual Life-Partners: Naturally, some of the dynamics within the party end up falling within to this role. While Shulk and Reyn are already as close as brothers, the Heart to Heart events show three notable friendships form:
    • Shulk and Sharla, being that she's the only female party member who has no romantic undertones with him, they have similar scientific interests, and she eventually becomes a supporter of his relationship with Fiora. It comes full circle that she herself is all but explicitly falling in love with Reyn, Shulk's best friend.
    • Melia and Fiora due to their similarly friendly and supportive personalities that resonate with each other despite all of the hell they both go through, especially given that Fiora is more outwardly sunny but inwardly pensive, with Melia being just the opposite. The two even agree to confide in one another whenever they need support. It's a large reason why Melia gracefully bows out of trying to win Shulk's heart because she knows that Fiora is a lovely person and will treat Shulk well.
    • Dunban and Riki, in a case of an Odd Friendship. While at first glance they have nothing in common, with Dunban being The Stoic and Riki being a goofy Nopon, it turns out that Dunban being the Team Dad to the group (and especially Shulk, Reyn, and his younger sister) and Riki being a father of seven allows them to bond over what fatherhood is like.
  • Hitbox Dissonance: While this is less of a problem for larger enemies and some Elite Mooks, enemies can have a very picky hitbox for when you are "behind" or "to the side" of them, so it will sometimes look like you properly used positional ability only for its bonus effect to not proc. Unlike its sequel or Xenoblade Chronicles X, it's harder to see visually if you're behind or to the side of an enemy. The definitive edition still unfortunately has this, but they highlight when positional arts will count, and will give you a larger grace period than the Wii or 3DS versions if you fire it off but the enemy turns around.
  • Hold Your Hippogriffs: Some characters use "Bionis" as a substitute for "god" or "world". Reyn in particular makes good use of it. They stop after learning what the Bionis is.
    "What on Bionis is going on?".
  • Hong Kong Dub: Even though the dub for this game is considered one of the better dubs out there, the dub writers didn't exactly put too much thought on the lip syncing at points... for the most part it's very good, but it starts becoming noticeable when characters start Milking the Giant Cow.
  • Hopeless Boss Fight: Quite a few of them, in the form of a fight against a foe that's either overleveled or very hard to damage. These battles end after a certain amount of time passes, enough damage is caused, or, in some cases, the party is completely wiped out. Between them, there are the first encounters with Metal Face and Xord, the first two encounters with Yaldabaoth, and the first one against Zanza.
  • Hope Spot: Despite Shulk's anger over what Egil's mechon did to Fiora and many others, and Egil's equally potent anger over what Zanza (and by association, Shulk) did to the Machina, for a moment it really does look like the two might be able to set aside their differences after the battle in the Mechonis Core. And then Dickson shoots Shulk in the back.
  • HP to One: While the lead character can die from falling damage, it will only ever reduce the other party members to a minimum of 1HP, even if they fell further than the leader.
  • Humongous Mecha: Comes with the territory, considering it's part of the Xeno series. Specifically, the entire game takes place on two titans (one of which is a giant mecha) that are at least the size of large continents. Can't get much more humongous than that. However, unlike the other two games in the series, Fiora is the only party member who actually gets to pilot a mechon, and then only in cutscenes before she rejoins the party. After that, she fights on-foot like everyone else for the rest of the game.
  • Hybridization Plot: The High Entia have been purposely having children with Homs for centuries in order to eventually breed the curse of being forcibly transformed into Telethia out of the species]], Princess Melia Antiqua being one such example. It's only because of this that the High Entia as a people manage to survive upon Zanza's revival, as only those High Entia with Homs ancestry avoid sharing the fate of their full-blooded fellows of being forcibly transformed into Telethia.
  • Hybrid Power: Half-Homs High Entia, despite their usually smaller head wings and lack of Pointy Ears, are just as long-lived and capable of manipulating ether as their pure-blooded cousins. What really sets them apart is that they are cured of the genetic "curse" that can eventually turn pure High Entia into mindless Telethia.
  • Ice Crystals: They're everywhere on Valak Mountain, even being enough to be used as the trope image. At night, they even have beams of yellow light that go into the sky.
  • Iconic Item: The Monado, which is featured prominently in promotional material. Because, let's be honest, there's nothing quite as iconic as blending the Laser Blade and BFS tropes.
  • I Just Want to Be Special: The reason Mumkhar hates Dunban so much is that he was chosen as the wielder of the Monado over him.
  • "I Know You're in There Somewhere" Fight:
    • You fight against Fiora in her Nemesis Faced Mechon twice in Galahad Fortress, but you must not harm her. Turns out she and Meyneth are fully and consciously opposed to fighting the team, but her Mechon is being directly controlled by Egil.
    • You go through a similar dance with Gadolt in his Jade Faced Mechon.
  • I'll Kill You!: Shulk's response to Metal Face's brutal murder of Fiora. There's some serious anger in his voice.
  • Impaled with Extreme Prejudice:
    • Metal Face/Mumkhar's preferred method of execution is to stab through his intended victim with every claw on his hand.
    • At Prison Island, Zanza is run through by a spear thrown by Metal Face/Mumkhar before he can empower the Monado. Not that it does much to keep him dead.
    • Metal Face/Mumkhar is impaled by a piece of Galahad Fortress blown off by one of his attacks before falling from Sword Valley.
    • Zanza is impaled clean in the head by a True Monado-wielding Shulk.
  • I'm a Humanitarian: Mechon in general appear to be eating people during the initial attack on Colony 9, and Xord plays this up later on. It's later discovered this isn't actually the case. The Mechon are actually harvesting Homs to create new Face Mechon.
  • Implied Love Interest: Shulk and Fiora start off like this. Then it gets complicated with Melia.
  • Impossibly Cool Weapon: The Monado. A Cool Laser Bladed BFS Of Combat Clairvoyance And Plot Advancement. How in Bionis do you top that?! By having a God in it, that's how!
  • Improbable Power Discrepancy:
    • The strongest Brog in the game is called the Young Brog. Said Brog is about level 95 by the time you're able to encounter them, compared to the rest of the Brog which are between levels 5 to 87.
    • The Mechon on Fallen Arm are stated by their names to be the prototypical forms of the actual units used by Egil's army. Said Mechon are stronger than the mechon you had encountered before them on Sword Valley, and some quest exclusive variants (as well as a superboss) are over level 70.
    • There are several monsters in the game that are more powerful than the game's final boss to the point that the he seems Anticlimatic by comparison (especially if you level yourself up just to face these powerful monsters). Said final boss happens to be the creator of the game world.invoked
  • Inconsistent Dub: A small inconsistency in the English localization can be found on the Fallen Arm. Metal Face's corpse is called the "Black Wreckage", which is referencing his Japanese name, "Black Face."
  • Informed Equipment: Can be invoked in Definitive Edition thanks to the cosmetic override settings. Useful for hiding the Rainbow Pimp Gear in cutscenes... or making them permanent.
  • In the Back: Several Arts grant additional effects provided the player uses them while the enemy is facing away. The most obvious example is Shulk's Back Slash, which deals extra damage while also filling 20% of the Party Gauge.
  • Inexplicable Treasure Chests: Does anyone have a theory of why a bunny-sized monster leaves behind a glowing golden chest twice its size when it's killed?
  • Infinity +1 Sword: The Monado III. By far the highest damage in the game (this thing will have a higher auto attack with no gems than many late game weapons will with three), and with 75 percent critical hit rate, and three gem slots. Only available in the Final Battle and in New Game Plus, though.
  • Injured Vulnerability: There is a chain of these. Several attacks inflict Break on its target, which does nothing except opening them for a Topple attack, which causes its target to become defenseless and open to attack for a while. In turn, Daze can be inflicted on a toppled enemy, further weakening them. Finally, Sharla's Headshot art has a small chance of One Hit Killing a dazed target (which highly increases if triggered during a chain attack).
  • Interface Spoiler:
    • The Bionis' Interior has a collectable page, yet no collectibles when going through it. Looking at the map of the area also reveals several ether crystal deposits extremely out of reach.
    • The Achievements page also lists numerous achievements involving Fiora long before it's even remotely possible to get any of them.
    • One unique monster (Dark Murakmor) found in Colony 9 can drop swords long before Dunban returns to the party.
    • The weapon store in Frontier Village sells weapons and art books for Riki before he joins the party. Likewise, it's also possible to get weapons for him as a rare drop from the monsters in Makna Forest as well as find him mentioned in the description for the Rumble Box collectible (where it's revealed he's the one who named it).
    • Riki's house is identified as such even before the party meets him. They apparently just happen to know that a certain ginormous house is the home to a Nopon they haven't even met yet.
    • Looking at the party slots after Riki and Melia join reveals that there's still room for another character.
    • Any quest that will automatically fail if not completed before reaching a story event is marked with a clock to indicate such. You know that something is going to happen to Alcamoth when every single quest that you get in the city is marked this way.
    • One that most people won't notice involves the skill link system. Fiora's starting "Medium Equipment" skill is the unlink-able diamond shape, which implies that the skill is going to change in the future.
    • The mere fact that there's space for a fifth reputation area on the affection chart in spite of there being only four within Bionis itself foreshadows the existence of the Hidden Machina Village within the area of Mechonis.
    • The fact that there's a greyed-out option to use an Ether Furnace anywhere foreshadows an optional side quest from the Ether Furnace man of Colony 9 that would allow one to obtain a "portable Ether Furnace" to craft gems anywhere.
    • Defeat the high-level monsters within various areas of Bionis early and you may get armour that are meant to be equipped by Fiora. In addition, said equipment refers to the Machina when you look at their descriptions.
    • The entrance from Valak Mountain to Sword Valley is the only entrance that makes the player face the exit instead of away from it when they either warp to it or they respawn there. This doesn't seem much, until certain events within the game causes the entrance to cave in.
    • In the Definitive Edition, in the beginning of the game, Fiora suspiciously has much fewer appearance options than Shulk and Reyn. In fact, you could buy every appearance option for her, which implies she doesn't last long beyond Colony 9.
    • Also in Definitive Edition, Melia's tutorial features the art without her headdress, showing her High Entia wings. And if you happened to miss that bit, the fact that her headdress is the only piece of equipment she has which cant be changed or customised hints that there's an in-story reason why it needs to stay on. Once her wings are revealed, the headdress can be changed like any other equipment.
    • The Time Attack mode allows you to buy Master art books for every Art in the game and complete challenges with party members well before they are even introduced.
  • Interspecies Romance: Despite widespread prejudice against the practice (implied to be mentally enforced by Zanza), the High Entia have a long history of interbreeding with Homs for romantic and secret reasons (namely to try to escape their race's fate to turn into Telethia). Their usually much greater ages compared to their Homs spouses don't seem to cause much issue as mentally they are often of similar maturity. The children they produce don't appear to suffer a decrease in lifespan or any particular defects either, though a majority of them can be identified by shorter head wings than pure-blooded High Entia (there are many exceptions who can't be distinguished visually from pure bloods). The interbreeding has been going on long enough that a fair number of High Entia don't even know they have Homs ancestors, at least until Zanza returns and forcefully transforms the pure bloods.
  • In the Back: Dickson shoots Shulk in the back after the latter refuses to kill Egil.
  • Intimate Healing: Shulk steals Fiora's first kiss while giving her water mouth-to-mouth. She even lampshades it. Not that either party was complaining.
  • In-Universe Game Clock: Cycles through 24 hours with appropriate lighting changes etc. Some areas look drastically different at night, and most have different background music for day and night. You can change the hour whenever you want.
  • Invented Linguistic Distinction: The English dub has two examples. Though all of the characters sport accents from across southern England, most of them are distributed based on character rather than nationality (despite living together for most of their lives, siblings Fiora and Dunban speak in Estuary and Received Pronunciation accents, respectively, for example). Although the dialect of some characters such as Reyn approaches Cockney at times, true Cockney accents are only used by "lower-class" villains such as Mumkhar and Xord. The first exception and example of this trope is the High Entia race, who all speak in Upper Received Pronunciation accents and are the sole users of it. As a very long lived and somewhat isolationist society of High Elfish people, the language difference checks out. The other example is the Nopon race, who aren't so different accent-wise, but speak in their own unique dialect full of broken English and strange terminologies.
  • Irony: Concerning the world's two gods, Zanza and Mayneth, and how they are perceived by their creations:
    • Mayneth insists on A God I Am Not and doesn't want to be worshipped. Likely due to her benevolent treatment of them, she's actively worshipped by the Machina, who often invoke her name in an Oh, My Gods! fashion.
    • Zanza is an egotistical Control Freak who believes his creations only exist to serve him. Yet while the people of Bionis occasionally invoke the name of their titan in a religious sense, Zanza himself has been all but forgotten by the time the game takes place, and even the few who know he exists aren't aware he's a god. Bionis' culture as a whole is largely secular, and the only group that publicly worship the Bionis are viewed as dangerious fanatics.
  • Irrelevant Importance: You can't drop nor sell Gadolt's rifle, even though it doesn't take long before you get far more powerful weapons for Sharla. The same holds true for Melia's Imperial and Empress Staffs.
  • Irrelevant Sidequest: You can spend more time solving the problems of every single person on Bionis than, you know... saving the world.

    Tropes J to L 

  • Jiggle Physics: Both Sharla and Vanea have some noticeable... bounce to them. It's very evident during cutscenes. This is toned down significantly in the Definitive Edition and is subtly applied to Mecha-Fiora too.
  • Jigsaw Puzzle Plot: A staple of Monolith Soft games. Playing a second time reveals a great amount of foreshadowing and little details hidden that start to make sense in hindsight.
  • Jump Scare: Many Unique Monsters who attack on sight can and will ambush the party while fighting smaller enemies or just walking around. In particular, a Giant Spider called the Clifftop Bayern takes a little while to climb over a cliff before attacking, which may lead to the player not knowing they're being attacked from behind until the mini-boss theme kicks in. Can you say Oh, Crap!?
  • Justified Title:
    • The Monado is a blade that is deadly against the mechanical invaders. Much later, it's revealed that it's pretty much xenophobic.
    • If you go for the literal translation of Xenoblade as "strange blade," then the Monado still qualifies, being vastly more advanced than anything the peoples of Bionis ever produced on their own. Even the Machina can only make a pale imitation of it.
    • The True Monado obtained at the end of the game qualifies even more as a "strange blade" than the original. Even Zanza is shocked when Shulk pulls it seemingly out of nowhere.
  • Joke Weapon: The Monapon, obtained after defeating The Nopon Kingpin (a level 78 enemy, mind you), only has a damage range of 1-1. Its only good quality is having a 30% critical rate.
  • Kirk Summation: Meyneth delivers one to Zanza:
    "They (the Homs) are living beings! If you cannot understand this, you have no right to call yourself a god!"
  • Kissing In A Tree: One of Reyn's unique quotes when in battle with Shulk and Fiora.
  • Know When to Fold 'Em: Dickson seems like he falls into this after his final defeat, realizing that he's been so badly beaten that there's no point in doing a dramatic last stand, and simply walks away to avoid giving the heroes the satisfaction of seeing him die. Though really, it's strongly suggested that his decision was more than a little influenced by a genuine regret of having to go against Shulk, and a desire to keep him from having to see his Parental Substitute kick the bucket.
  • Lampshade Hanging: Part of the "Find the Kingpin!" sidequest involves a key item that the protagonists cannot read due to it being written in Nopon script. By the time you'd do the side-quest, Riki, the playable Nopon, would be in your party. If he's not one of the three active characters by the time you give said key item to the quest giver for him to read, he'd tell the party members that you should've given it to Riki so that he could read it to the rest of the group and tell them what it says.
  • Large Ham:
    • The battle dialogues are FILLED with this.
    • Xord enjoys overacting. His heavy Cockney British accent helps a lot with this. Justified in that it's implied he went insane from being turned into a face unit.
  • Laser Blade:
    • The Monado itself and its various incarnations (Except the Meyneth Monado briefly wielded by Fiora due to it being two giant mechanical-looking swords barely indistinguishable from her others). The Monado III (AKA Shulk's Monado) has a completely ethereal appearance, making it look like the entire Monado's made up of energy.
    • Dunban can also get some of these, courtesy of the Machina.
  • Laser-Guided Karma: The High Entia turn into Telethia when Bionis awakens. Yumea, the First Consort, wants High Entia blood purity, meaning no half-Homs High Entia. She turns into a Telethia, while Melia doesn't, but if she had got her way, the High Entia would have been ''royally screwed''.
  • Last Chance Hit Point: The "Unbeatable" gems give their wearer a up to a 50% chance to turn any lethal attacks into this, with the catch that it can work even if the wearer is already at 1 HP, and the Monado visions will inform in case that happens. All Guest Star Party Members, as well as Fiora while wielding the Meyneth Monado, wear a special version that gives them 100% protection, effectively making them invincible.
  • Layered Metropolis: Alcamoth and the Frontier Village. The former is an advanced muti-level city that floats above the Eryth Sea, which is located atop the Bionis' head. However, the Frontier Village is a whopping 9 level monstrosity inside a hollow tree, connected by stairs and rope bridges. Both are so big that it's possible to fall fatally from them.
  • Lazy Backup: Switching party members is only possible outside the battles. Which is probably why you're given the option to do so whenever your party changes one way or another before or during a boss battle after the relevant cutscene passed.
  • Leitmotif: Some of them. A variation of the Main Theme is used as Shulk and Fiora's love theme once; and Riki has his own upbeat theme, which also has a slower and more emotional reprise for the moment he shows his Hidden Depths.
  • Lethal Joke Weapon: The other weapon besides the Monapon obtained from the level 78 Nopon Kingpin looks like an oversized half-eaten fish. It's also one of Riki's best weapons.
  • Level Limiter: The remastered version lets you adjust your level.
  • Lighter and Softer: While Xenoblade has its share of dark moments, it pales in comparison to Xenogears. This is just the way the story was told, and it doesn't make the plot any less enjoyable.
  • Likable Villain: Egil. At first he's shown as completely ruthless, but it later is revealed that he shares a similar, and even more tragic, story as Shulk. Shulk comes to understand his pain, and tries to pull him out of the slippery slope he threw himself into.
  • Limit Break:
    • Most character's Talent Arts work this way. They are charged by striking auto attacks, and once charged they allow the use of an unique ability of the character, such as Shulk's Monado Arts and Riki's "Yoink!"
    • Melia enters a state of Element Burst after several uses of elemental attacks. In this state, she gets access to two powerful arts (Burst End and Mind Blast), and her next elemental attacks do double damage.
    • A few characters have abilities that only become available when their tension reaches high levels, such as Riki's Happy Happy.
  • Limited Animation: There are two kinds of cutscenes: "Dialogue" scenes that use a set of generic animations, and fully animated "action" scenes. The former has a limited number of character animations.
  • Limited Special Collector's Ultimate Edition: Kinda. Nintendo of Europe released a special edition that included a red Classic Controller PRO, which was supposed to resemble the Monado. The box was pretty cool too.
  • Lip Lock: Goes towards "not even caring about the lip sync", but it's ''especially' noticeable with Riki.
  • Loads and Loads of Sidequests: The game features hundreds of sidequests, ranging from simple Mass Monster Slaughters, to major Sidequest Sidestories; the biggest sidequest by far, the reconstruction of Colony 6, even slowly grants more sidequests as it's completed. Besides money and loot, oftentimes these grant generous experience, so completing them as the story advances is a good way to avoid pointless Level Grinding later on.
  • Logo Joke: The center of the Monado is positioned in the center of the Wii version's disk, which makes the hole in the disk the center of the Monado.
  • Long Song, Short Scene:
    • "Unfinished Business" is a boss theme used only once in the entire game, during an early-game boss fight that usually ends long before the track's end. The phrase "only once" is very literal here, since if the player lets the track fully play out, the music doesn't loop. Instead, the music abruptly switches to "On Obstacle in Our Path". Definitive Edition uses the song one more time in Future Connected.
    • The themenote  for Bionis' Interior also fits somewhat. The area it plays in is rather small and has no enemies, so it's entirely possible for the player to rush through it on the way to Makna Forest without hearing the whole thing. There's a Dark Reprise of that theme which plays when the party revisits the area after finishing the Mechonis Core.
  • Loophole Abuse: When told that nobody is allowed to interfere with Melia's Trial in the Tomb, Dunban suggests that only High Entia know those rules... a group of visiting Homs (and a Nopon) can't be expected to be familiar with High Entia customs. Therefore, if they just "happened" to have gone into the Tomb and found Melia under attack, nobody could accuse them of deliberately interfering, and Melia's Trial would still be valid. Kallian agrees and pretends to not notice Alvis leading the party into the Tomb, allowing them to save Melia from Tyrea and the Telethia.
  • Losing the Team Spirit: A minor version can happen in gameplay when the party is getting wiped out. The team starts to lose their morale, and the battle music changes to a quite somber tune until the team manages to get back on their feet.
  • Lost in Translation: The English version is generally excellent, but there are a few moments where things just can't carry over in quite the same way.
    • The first example is the name of the non-biological giant. In Japanese, it is called the kishin, 機神, literally "machine god". That might seem straightforward enough... except that it's pronounced exactly like another common term for certain Shinto & Buddhist divinities, 鬼神, or "ogre god/wrathful god". The double meaning is meant to be picked up on at once and make the "kishin" seem like the aggressor and the "evil" god of the pair. And this is, of course, the very opposite of the truth and Meyneth is not even remotely like a traditional "kishin". This is all perforce lost in English as the synonyms simply don't exist and there's no way to make them work without being extremely awkward.
    • Another example is when Alvis reveals his true nature to Shulk. In the Japanese, it's clearer that he's making a reference to being the monad in addition to being the sword, which brings the old Gnostic elements of Takahashi's works back into play.
  • Love Triangle:
    • Melia starts to get pretty close to Shulk until Fiora comes back.
    • If we take the Ship Tease seriously, Sharla, Reyn, and Gadolt would also count.
    • There are also some love triangles scattered throughout the side quests for good measure.
  • Lucky Seven:
    • An achievement involves performing a single attack for 777 damage.

    Tropes M to O 
  • MacGuffin: The Red Pollen Orbs is this within the Nopon Black Market side quest chain. It's implied in-story to be used a G-Rated Drug within the "secret club".
  • Mad Scientist:
    • The High Entia Naroth. Not only is he called one on the affinity chart but he also expresses a desire to experiment on Riki if he is in the party before you accept one of his quests. Especially after he finds out that Riki has a wife and kids.
    • Klaus was hell-bent on taking to action the experiment to turn humans into gods, even after Meyneth's desperate warnings.
  • Magical Weapon: The Monado is a Situational Sword that can pierce the armor of a Mechon, but will pass harmlessly through any sapient being from the Bionis. It's also very choosy about its wielders, with Dunban being able to wield it but crippled by its long term use and Shulk being the only mortal who can wield it safely and access its true powers, which include a combo platter of opening up its already long blade to reveal a variable length Laser Blade BFS, casting a shield to block enemy abilities, making allies more agile so they can dodge attacks, making allies able to also damage Mechon, seeing the future, and sealing enemies' auras.
  • Magic Feather: Shulk doesn't need the Bionis Monado in order to see visions. This becomes a plot point during the game's climax when he manages to manifest the Monado III (Aka "Shulk's Monado") from his heart during the fight with Zanza.
  • Manual Leader, A.I. Party: Only the party's leader is directly controlled most of the time. The only exception to this are during chain attack or after warning a party member of a future event, which allow the player to use one of their moves.
  • Marathon Level: The Mechonis Areas in particular are huge.
  • Marshmallow Hell: Sharla is fairly buxom and tends to give Juju a lot of hugs that put his head squarely between her breasts. This isn't helped by the fact that she gets a lot of Stripperific and Navel-Deep Neckline tops that expose only her breasts, making it all the more conspicuous.
  • Mass Monster-Slaughter Sidequest: Usually, the first quests in any new area involve killing a certain number of certain monsters.
  • Matchmaker Quest: There are several sidequests that involve people in the middle of a Love Triangle or a similar issue. One particular case has Shulk's visions show that both options don't end too well.
  • May–December Romance: In one side quest in Colony 9 you can be The Match Maker for one 66-year-old man and one 22-year-old female soldier.
  • Mayfly–December Romance: Any relationship between a High Entia and a Homs. You help such a pair in a particular questline.
  • Mechanical Evolution: Implied to be the case of the Mechonis life forms.
  • Mechanical Lifeform: The Mechonis and the Machina that used to live on it. The Machina are mechanical living creatures from Mechonis as the Homs are organic living creatures from Bionis..
  • The Medic: Sharla, as she is the only character who specialises in healing arts. Otharon even calls her medic occasionally.
  • Melting-Pot Nomenclature: Homs settlements have characters with names from various European languages.
  • Mercy Kill: A rather common objective of the endgame quests given to you by the High Entia refugees. Their pure blooded friends and family who devolved into Telethia act on fragments of their memories as instinct, mindlessly roaming the places they frequented prior to their transformations, and as such, you're asked to put them down.
  • Meta Mecha: Egil eventually uses his Mechon armor to take control of and pilot the Mechonis.
  • Mickey Mousing: Several scenes that have "Engage the Enemy" playing in the background have their most intense moment sync up with the moment the song builds up in intensity.
  • Mighty Glacier: Reyn; a slow and strong tank that hits like a truck and can take hits like one. He also has a lot of Draw Aggro abilities that allow him to make good use of those stats to protect the rest of the party.
  • Mind Screw: Almost all of the later plot points become very mind-bending. Of course, this is series tradition.
  • Monster Closet: There are a few very straight cases of this trope in the High Entia Tomb. Justified, as not only is the place supposed to be full of traps, but the "monsters" that jump you are ancient machines built to guard the place. And there's a twist too, exactly one of them is more than just a closet: it's an actual secret passage that leads to a hidden area.
  • Monsters Everywhere: Every area in the game holds monsters or some kind of enemy at some point.
  • Morale Mechanic: Tension serves as this. You gain Tension by scoring critical hits and performing Burst Affinity. You lose Tension by missing hits and losing party members. Higher Tensions help you score more critical hits and increase critical hit damage, while lower Tensions make you miss attacks even more. Fortunately, party members can encourage each other to bring their Tension back to normal.
  • Morality Kitchen Sink: The game goes all over the place with this. In chronological order:
    • Black-and-Gray Morality: Metal Face opens up the game with a horrific attack on Colony 9, sparing little to no one. Shulk may vow ruthless revenge against Mechonis, but Metal Face is an absolute monster and is the driving force behind the gang's actions. Only when he learns of who the Mechon's true leader does this change.
    • Grey-and-Gray Morality: Shulk is a Nice Guy and well-meaning, but openly preaches genocide against all mechon, even those that weren't involved with Fiora's death. On the flip side, their leader is a brutal, ruthless dictator, but turns out to have been doing everything he's done in a (misguided) attempt to defeat the real villain.
    • White-and-Grey Morality: Shulk reverses his stance on the mechon pretty much immediately after he finds out Fiora was rebuilt as one of them (and once Metal Face was gone for good), and tries to persuade Egil that the peoples of Bionis and Mechonis can live in peace together. He'd be right, too, if it weren't for...
    • Black-and-White Morality: Zanza's appearance changes it to this. He's a heartless, selfish bastard that cares about nothing but himself and attempts to kill everything on Bionis, and apart from Alvis, his Disciples' reasons for having anything to do with him are entirely selfish. Doesn't get much more black and white than that.
  • Motor Mouth: If you have story-based dialog scroll by automatically instead of by a press of a button, the characters don't pause when they narrate a text box, resulting in them speaking very quickly.
  • Ms. Fanservice: Every character can be put in their underwear. When it comes to the ladies, Sharla stands out with her… bounciness. Mechon Fiora also has a Stripperiffic outfit, being the speed armour, as the underwear armour is just her armour in her Face Unit.
  • Mundane Fantastic: An unnamed Nopon NPC within Frontier Village notes that a sea viewable within the sky is weird for the "Homs" (ie, the player characters, Riki and Melia notwithstanding), but normal for the Nopon that live within the village.
  • Mundane Made Awesome: The conclusion of the Find the Kingpin sidequest ends with a boss fight to the tune of "Tragic Decision", a song otherwise reserved for climatic storyline bosses, in particular, Egil and Zanza. For added effect, the battle is against a Card-Carrying Villain Nopon.
  • My Sister Is Off-Limits: Inverted. Dunban completely agrees with the idea of Shulk and Fiora being together, and even encourages it.
  • Mythology Gag:
    • Magic is called "Ether" in this game. You have three guesses for what magic was called in Xenogears and Xenosaga. The first two don't count.
    • The scene where the High Entia are turned into Telethia before merging with Zanza is almost identical to the scene in Xenogears where most of humanity are turned into Wels and forced to merge with Deus.
    • For his Talent Art "Blossom Dance" Dunban recites a poem, as yet another shout-out to the characters he's an Expy of, Citan and Jin, who both did the same.
    • Sharla is a Combat Medic who fights with an Ether-powered gun, similarly to Billy Lee Black.
    • Alvis is introduced comforting a Telethia in similar fashion to the way his forebearer chaos was shown pacifying a Gnosis.
    • Alcamoth bears more than a passing resemblance to Solaris, with both of them being advanced floating cities with very similar colour palettes whose inhabitants have their share of Fantastic Racism and later suffer very similar fates.
    • The Fog King has qualities similar to the Gnosis from Xenosaga, being unable to be damaged at first and seemingly coming from another dimension entirely. It's ultimately defeated in a way that resembles the Hilbert Effect, with Shulk overclocking the Monado REX to induce an Ether field that makes the Fog King tangible and thus able to be damaged by conventional weaponry.
    • The text font used for each area introduced, in which the text is shown with a silhouette of the Bionis or the Mechonis next to it is an homage to the End of Causality: Xenogears Album Cover.
    • While he ends up developing in a different direction, Shulk incorporates some aspects of previous Xeno protagonists Fei Fong Wong (the game begins with his hometown attacked by an invading machine army and his childhood friend and love interest is killed in the process, and his adoptive father Dickson is an Expy of Fei's father Khan) and Shion Uzuki (gifted mechanical engineer who goes on to develop the setting's equivalent of the Hilbert Effect). Like Fei, Shulk also turns out to be the physical reincarnation of the man who contacted with the game's equivalent of Wave Existence.
    • Melia's character freqently references Marguerite Fatima's from Xenogears. Like Margie she's a tragic heiress with a similar-looking hat and cape, her close friendship with Ridiculously Cute Critter Riki is highly reminiscent of the one shared by Marguerite Fatima and Chuchu, and Lorithea attempts to demoralize her by accusing her of having incestuous feelings for her older half-brother Kallian, a nod to the Kissing Cousins dynamic between Margie and Bart.
    • The three-stage evolution of Shulk's Monado (starting with the Monado I/Weltall before upgrading it to the Monado II/Weltall-2 and finally unleashing the True Monado III/Xenogears at the end loosely parallels the progression of Fei's three primary mechs, but modified to fit in with the game's naming scheme by switching the titular pilotable Gears for the titular Blade. Appropriately enough the final boss theme is titled "The God-Slaying Sword", in reference to Isaac Balthasar referring to the Xenogears as "the Slayer of God", and both Shulk and Fei use them at the end to defeat Deus or its Expy equvalent.
    • In the original Japanese script, Klaus declares that the intent of his experiment is such that "mankind moves one step closer to becoming gods", a reference to Xenogears' quotation of the Genesis line "Ye shall be as gods". The line was Bowdlerized in the English translation to replace mention of "gods" with the less-specific "the divine", but the reference is still apparent.
    • The ability of the Monado to select among many possible futures to materialize the one most optimal to its wielder, which is ultimately the result of it being influenced by the godlike Wave Existence Expy Alvis, makes it function very similarly to the Zohar from Xenogears, whose ability to Phenomenon Phase Shift is very similar. As of Definitive Edition, Alvis is even shown wearing a Zohar-shaped necklace on his body to match with similar characters from Xenoblade Chronicles 2.
    • The experiment that destroyed the original Earth, creating the alternate dimension that the Bionis and Mechonis reside in, is described as a "phase shift/transition", matching with terminology that was used to describe a similar process that happened to Nephilim Verum in Xenosaga and caused her to disappear into another dimension. As of Xenoblade Chronicles 3: Future Redeemed, it may not just be a Mythology Gag but a subtle Continuity Nod.
  • Myth Prologue: The first cutscene in the game has Shulk telling the ancient story of how the two titans in the Endless Sea, the Bionis and Mechonis, waged eternal battle before both dealt fatal blows to each other, after which Mechon life blossomed on Mechonis and biological life came forth on Bionis. It turns out not to be myth at all.
  • Nature vs. Technology: This trope makes up the central conflict, which follows the battle between the organic life of Bionis, an organic titan, and the Mechon of Mechonis, a mechanical titan. While the conflict is initially set up as "Bionis good, Mechonis bad", the reveal that it was the Bionis that started the conflict, and Mechonis is only attacking in retaliation, makes things far more complicated.
  • Neck Lift: In a cutscene, after Shulk stabs Egil in the shoulder with the Monado, Egil lifts him by the face and rips the sword out with his other hand.
  • New Powers as the Plot Demands: A Justified Trope. When Shulk gains a new Monado Art during the course of the plot, they often seem incredibly tailored to solve the current problem. Seconds before Reyn dies to the Arachno Queen, Shulk gains Monado Shield, blocking the physical attack. When he and Reyn save Sharla from a Mechon with speedy tentacles, Shulk gains Monado Speed to compensate. This can be seen as Zanza making sure Shulk makes it safely to Egil, by pulling out a small (and literal) Deus ex machina.
  • New Game Plus: Saving after beating the game allows to start a new game while keeping any equipped gear, up to 30 pieces of other weapons/armor, 60 items, and all gems, crystals, collectibles, levels, and party affinity. Quests, maps, and location affinity are reset. You also get to keep the Infinity +1 Sword as well.
  • Name From Another Species: The High Entia Ma'crish has a reluctant Nopon companion that she named Nopo'rikh, a big departure from the usual Nopon names.
  • No Cutscene Inventory Inertia: When Shulk has a vision about future events, and later flashes back to that vision as the moment approaches. In the vision-flashbacks, he wears whatever he had on when he first had that vision, rather that what he is more likely about to actually be wearing (i.e.: his current gear) when it comes to pass.
  • No Endor Holocaust: Zig-Zagged:
    • When the Mechonis begins moving, you get treated to the lovely sight of dozens of people spilling off of its sword towards the ocean several miles below. Later on, however, it is shown that many of them were caught out of the air by the High Entia flying machines and the Nopon's Pterix, and survived. It's stated that casualties were "kept to a minimum", but the exact number of how many were or weren't saved wasn't made clear.
    • When the Bionis begins moving, most everyone on it should have died from the earthquakes and floods from the falling Eryth Sea alone; once you return to the place, however, everything is fine beyond the High Entia turning into Telethia, along with those on the Fallen Arm being okay once Zanza slays the Mechonis itself. The same is also true regarding the ancient Bionis-vs-Mechonis battle in flashbacks, as life had flourished on both titans before they began to fight.
  • No Hero Discount: Lampshaded in Sword Valley where the party sees a supply convoy. Dickson arrives and tells them that they are carrying equipment, and asks if you want any. Then you still have to pay for it, even though you are clearly the advanced strike force.
  • No Periods, Period: Averted. One of the collection sidequests in Alcamoth is given to you by an unnamed High Entia woman who is in desperate need of a certain herb. The context implies that she might need the plant to help with her cycle.
    "The Gold Burdock is truly a girl's best friend! I'm feeling a little... bloated. Do you follow? IT HURTS!"
  • No-Sell:
    • The Mechon are highly resistant to normal attacks and need to be toppled before they can be damaged (and even then they are only temporarily disabled), except for the Monado, which damages them like normal enemies. Then you fight the first Faced Mechon who can no-sell the Monado and needs to be defeated the hard way.
    • Even after the Monado gets upgraded by Zanza to deal with Face Mechon, Egil manages to shrug off being stabbed with it because of the Apocrypha Generator. He then pulls the Monado out of himself with his bare hands and tosses Shulk aside like a ragdoll.
      Egil: Your blade. It did not cut deep enough.
  • No Sidepaths, No Exploration, No Freedom: Defied in every possible way imaginable, after Eastern Role Playing Games started moving towards this. Even the most linear areas have several sidepaths that can be explored, which usually hold secret areas, unique enemies, or sometimes even rare treasures.
  • Nominal Importance:
    • While there are a bunch of generic non-named ones, another huge group of the non-plot important NPCs are named. Those form part of the global affinity chart, and tend to play huge roles in sidequests and sidequest arcs.
    • This also holds true for monsters and enemies. If a Mook has a non-generic name accompanied by a fancy name tag, that means they're a unique monster, and they'll probably give you one hell of a fight. They even have their own theme, fittingly titled "Those Who Bear Their Name"/"You Will Know Our Names".
  • Non-Combat EXP: The game awards the player EXP for simply exploring the world map, by discovering landmarks and hidden areas. It also awards EXP for successfully completing sidequests and completing key points (called "Chapters") in the game's story. Being that it's easily over 80 hours in length (up to 100, or more, including sidequests) it's not hard to see why that is.
  • Non-Mammal Mammaries: Female Machina have breasts, which can be justified by the fact that their creator used to be human.
  • Non-Standard Game Over: If Egil is not stopped from using "Bionis Slash X", he kills the Bionis, ending the fight with it.
  • Not Growing Up Sucks: A Machina sidequest has the party helping with fixing a child whose growing algorithms have been malfunctioning for a thousand years. It's left him mentally and physically as a kid when he's in the equivalent of a Machina's twenties.
  • Not the Intended Use: While Expert Mode in Definitive Edition is intended to make the game harder, it can also be used to make Level Grinding easier by lowering one character's level and then defeating a high level enemy with a different character, with the highest bonus being granted if the enemy is at least 7 levels higher. However, if the enemy's level is at least 22 higher, then the experience gained is actually reduced, so it's best to keep the targeted characters between 7 to 21 levels lower than the enemy to maximise the benefit. The bonus is also based on the average level of your active party, so if the other party members are too strong, the bonus won't trigger. This makes Expert Mode useful for circumventing the Anti-Grinding that applies to AP and SP, which would otherwise be tedious to accumulate if one is preparing to fight the game's Superbosses.
  • Now, Where Was I Going Again?: The game tells where the player is supposed to go next with a note that can be read whenever the player wants.
  • NPC Scheduling: Every named NPC has a different schedule, and all non-named NPCs have at least a selected time of the day when they're active. And to top it off the game has tons of NPCs, and many of them either give a quest, or are involved in one somehow. Needless to say, this makes keeping track of where that one NPC is going to be when rather hard. Thankfully, one can turn the in-game clock to whatever time they want whenever they want, so if you're in a hurry to meet an NPC with an odd schedule, it's easy.
  • Number of the Beast: An achievement is given by performing a single attack doing this 666 points of damage.
  • Obviously Evil:
    • Mumkhar. The guy is a complete Gonk with a raspy voice who runs away from battle to save his own skin within the first two minutes of play time. Dunban may be Genre Blind, but the player needs only to look at his Japanese voice actor to get a clue that he's a bad egg. The only surprise is in how bad he turns out to be.
    • Even if you couldn't tell that Lorithia was bad news from her red and black, stripper/dominatrix outfit, she has maybe 30 seconds of screen time before she starts telling the player about her plans to have Melia killed. Like Mumkhar, she's later revealed to be even worse than she seems.
    • Dickson is not as blatantly obvious as Lorithia, but he is still stupid enough to comment out loud that he "feels bad about deceiving his allies". What makes it worse is that Otharon does ask him what he means with that, but neither of them make a big deal about it despite the ominousness of his words.
  • Official Couple: Shulk and Fiora end up together in the end.
  • Offscreen Teleportation: Alvis does it twice after first meeting Shulk, and pulls it off a few more times later on. It helps in making an already cryptic character even more mysterious.
  • Oh, Crap!: Quite a few times.
    • One huge one is the party's reaction when Zanza destroys Mechonis.
    • A more subtle one during the Final Boss battle, but it's notable in that it's in response to the player.
      Zanza: Did you...? No! How can you still have visions!?
    • If you decide to take on an enemy 5 or more levels above the party, your party members will respond with a combination of this, This Is Gonna Suck and You're Insane!. A pretty well-justified response, given that these encounters are Unwinnable by Design outside of the Superbosses and Casual Mode.
  • Old Save Bonus: Starting Definitive Edition with a Xenoblade Chronicles 2 save on your Switch allows you to begin the game with an extra 100,000G, but you can also opt out if you so desire.
  • Older Than They Look:
    • Riki. Would you believe that child-like fluffy ball is really 40 years old, happily married with a beautiful wife (by Nopon standards), and has 11 children under his care?
    • The High Entia as a race are this for pretty much any age past infancy. Compared to Nopon and Homs they age very slowly, and unlike many examples in other settings this applies to more than just how they look as adults. Basically they spend three or four decades looking (and to a degree acting) like children, are considered young adults when they are in their eighties, and only look at all elderly when they are three or four hundred years old. Melia for instance is in her 80s, but several other High Entia who don't look much older deride her as a "child" due to how she is still quite young by High Entia standards.
  • Ominous Latin Chanting: The Final Battle themes: "Zanza" and "The God-Slaying Sword".
  • One-Handed Zweihänder: Shulk and Dunban wield the Monado with one hand pretty often. Dunban knocks it up a notch with his late choice of weapons, some of which include axes, polearms and zanmato, which he wields with his left hand.
  • One-Hit Kill... Or Something: Sharla has the Headshot art, which has the chance of doing this on dazed enemies (a chance that highly increases if she pulls it off during a chain attack).
  • One Stat to Rule Them All: Agility for physical attackers. Since each point of Agility equals one point of dodge rate and hit rate, just 50 Agility bonus from gems can make a world of difference. A character with high enough Agility will be able to dodge many attacks coming their way as well as accurately connect every attack. Even Ether characters like Melia need Agility in order to use physical moves that deal status effects. Later games would balance this by splitting it into two separate stats: Agility for evasion and Dexterity for accuracy.
  • One-Time Dungeon:
    • A partial example in the Ether Mines. A big chunk of the dungeon gets blocked for good once it's completed.
    • The entire freaking Mechonis is locked out after a Wham Episode.
  • One-Winged Angel: Zanza takes a half-Bionis, half-Mechonis form in the last two battles against him.
  • Only One Name: Only a few characters have a surname, the Antiquas being the most prominent example.
  • Only the Chosen May Wield: Played with. Anyone can activate the Monado, and any strong enough person can control it, albeit with a high price for their health. Only the Monado's heir can wield it properly without any repercussions. Too bad that's not exactly a good thing, since that means Zanza is inside of you.
  • Ooh, Me Accent's Slipping: In-Universe. Kaleka is a Nopon NPCS who has lived in the High Entia city of Alcamoth his entire life, and usually lacks the unusual syntax of most Nopon characters. He does slip up every now and then, however.
    Kaleka: Vidian is definitely the nicest girl that Kaleka... that I know.
    • Another unnamed Nopon NPC in Frontier Village tries to lose his accent when he's trying to woo a Nopon girl who has developed an Interspecies Romance.
    "Me even stop talking like Nopon! Ahum... Ahum... Hello, I am a Nopon. Me come from... Meh! Meh-meh-meh! Me get it wrong already!"
  • Organic Technology: A Nopon trademark. Whenever it's possible, they build out of wood instead of metal or stone, prefer taming large animals over building vehicles, use bioluminescent pollen where most other species favor ether lamps. Even their "clocks" are large mushrooms that emit spores at regular intervals. It can go to damn impressive lengths: Future Connected introduces a Nopon ether gun. Homs ether rifles are complex pieces of machinery. This one is built out of sticks and a weird fruit that absorbs ether. And as far as we know, it's just as good as the real deal.
  • Our Elves Are Different: Ultimately subverted. High Entia live longer than Homs, can use ether freely but it turns out they're just the temporary form Zanza gave Telethia on a whim, and whenever he or his Disciples choose, they turn into Telethia, unless they are half-Homs.
  • Outside-the-Box Tactic: Thanks to the battles taking place anywhere in the overworld instead of a battle area, it's possible to use the terrain to one's advantage. For example, by using a combination of sleep-inducing moves and moves with knockback, it's possible to push extremely high level enemies you normally wouldn't be able to even hit off of cliffs for a one-hit kill. Similarly, it's possible to use the high ground to your advantage to dodge enemy attacks that would easily kill you, this being pretty much required if you want to take on the Fortress Units in Sword Valley.
    • A particularly memorable instance of this takes place when the party enters the Mechonis for the first time: at this point in the game, Melia will have just gotten her Starlight Kick technique (which inflicts Topple) and the area has a lot of flying enemies and walkways over bottomless pits. This makes it possible to end otherwise difficult encounters simply by luring enemies over, getting a Starlight Kick off, and laughing as they plummet to their demise. You don't get any loot this way, though, unless you're playing the Definitive Edition (where such deaths spawn loot on solid ground).
    • Sharla has a cheesey technique all to herself: namely, since she wields an ether rifle, she has an auto-attack radius that's a fair bit larger than most monsters, so she can draw aggro and then just run in circles while chipping away at the creature's health. Of course, the effectiveness of this strategy is reduced by the fact that A) Sharla's attack damage isn't the highest, B) it only really works on one monster at a time, C) some monsters have ranged arts that make this a non-option, and D) monsters of a higher level than her will dodge most of the shots, putting you in a stalemate. It still makes a surprisingly effective stalling technique, which is useful in a system where the player's abilities are balanced around cooldowns.
  • The Overworld: This game's overworld is utterly massive. It has 20 maps, each of them sprawling landscapes teeming with wildlife, landmarks, sidequests, and hidden areas. It's a telling sign when the game enables a "quick travel" function from the start and even awards EXP simply for exploring the world map.

    Tropes P to R 
  • Palette Swap: Some sets of armour are just palette swaps of each other or even identical.
  • Party of Representatives: The final party consists of a group of Homs, a Nopon, a High Entia, and a Homs-turned-Mechon, which indirectly represents the Machina.
  • Peninsula of Power Leveling:
    • Thanks to Challenge Monsters, it's particularly encouraging to come back at any point in the game and train against what were once Demonic Spiders. Just don't expect them to be easy even if you're on the same level.
    • Within Bionis' Leg, Satorl Marsh, Makna Forest and Eryth Sea, there are monsters within a few areas that are way above the average level of the monsters you'd normally encounter when you first play through them. Defeating them wields a large amount of experience points if you managed to beat them. Easier said than done if you're way underleveled, however, but a trick involving the use of Melia's arts allows you to "power level" on the Gongols of Bionis' Leg simply by relying on the fact that it's possible to kill them by flinging them off the cliff and into the water.
    • Using certain tactics and with the aid of Night Vision gemsnote , it's very much possible to defeat enemies well above the level the game expects you to be at when you first reach an area. This also, in turn, allows for the player to gain access to items and equipment well above anything they can buy from stores for quite a good while.
  • Permanently Missable Content:
    • Two entire areas' worth of quests get locked after certain story events. The game does have the courtesy to tell you that you shouldn't dilly-dally in completing these particular quests.
    • All of the quests and unique monsters found in Sword Valley, Galahad Fortress, and the Mechonis areas following the Fallen Arm will likewise be gone for good if not obtained in time.
    • Due to a glitch, the achievement "The Brave Protectors" can become unavailable after a certain point of time. The exact cause of lockout is unknown, but the most likely reason is moving Nic to Colony 6 before you've talked to all the remaining Defense Force soldiers.
    • The Monado III will be permanently unobtainable if it is not equipped after beating New Game Plus and is not deliberately carried over to the new file. The player is specifically warned about this.
  • Perplexing Plurals: Almost every major race in the game uses the same word for its name's singular or plural form: the singular for Homs is still Homs, while the plurals for the other races are still Nopon, Mechon, High Entia, and Machina. Only Giants are the exception, for whom the singular is "Giant."
  • Pint-Sized Powerhouse: Riki sure can take up lots of beating despite his size.
  • Physical God: Zanza and Meyneth, who are the spirits of Bionis and Mechonis, and can take other beings as their vessels.
  • Pimped-Out Dress:
  • Plotline Death: When Metal Face kills Fiora, the rest of the characters are completely paralyzed, so no one can go to "revive" her. And when Shulk regains his mobility, Fiora's body has been taken by the Mechon. And of course, there's the whole thing about Fiora coming Back from the Dead.
  • Plot-Triggering Death: The protagonists start their journey to destroy the Mechon to avenge Fiora's death. As events unfold, the mission becomes nobler than that.
  • Point Build System: Art Points are awarded during battle. These are used to improving the character's special attacks.
  • Point of No Return: Many, both minor and major. Areas, characters, and sidequests become inaccessible after important events in the story.
    • Many NPCs, as well as Fiora, die in the Mechon attack on Colony 9, which triggers upon completing Tephra Cave.
    • After the boss fight at the end of Sword Valley, the Mechonis sword collapses and becomes inaccessible.
    • The fight with Egil at the head of the Mechonis will cut the player off from the Mechonis, though the player can access a portion of it via the Mechonis Core for one last sidequest.
    • The events of the Mechonis Core lead to the Mechonis being completely destroyed, Eryth Sea and Alcamoth becoming ridden with Telethia, and Prison Island moving somewhere else. All sidequests and most NPCs from those areas are completely gone, along with any materials you could collect from Mechonis. Pray that you have everything you need to complete Colony 6 and your Collectopedia.
    • Proceeding to fight Disciple Dickson will railroad the player into the game's finale. The player will be warned of this.
  • Poor Communication Kills: Defied during a cutscene in the Ether Mine. Once it's clear that Shulk can see the future using the Monado, Reyn convinces him to let the rest of the party know whenever he sees a vision, so that if Shulk can't change that future in time, someone else can. Case in point, when Shulk fails to stop Otharon's fall into the ether river while fighting Xord, Reyn steps in to finish the job with a Diving Save.
  • Prehensile Tail: Bunniv tails are used to hold the clubs and other assorted items they attack with.
  • Production Foreshadowing: Fiora's Soloist Cowling outfit is based on a prototype design for the Interlink form of Mio in Xenoblade Chronicles 3.
  • Progressive Instrumentation:
    • Zanza's theme in the final boss fight starts with a voice, then adds an electric guitar, then a piano, then a violin. it works surprisingly well.
    • The God-Slaying Sword plays in the same boss fight and starts with an organ, adds a choir, adds bells, strings, and then brasses.
  • Punctuation Shaker: A few number of High Entia have names with apostrophes in them, such as Ma'crish and Vol'aren.
  • Purely Aesthetic Glasses: The entire party can wear these, assuming you're able to find some. They generally have stat-boosting gems in them, and oddly, can provide as much, or even greater, defense as actual armor does.
  • Puzzle Boss: The Lorithia/Kallian hybrid Telethia barely receives any damage until its flunkies are beat. And the latter are numbered, as killing one makes the next more vulnerable.
  • The Power of Friendship: In the gameplay itself. Not only can the party members' attacks be combined for added damage, but their skills can be linked with one another when the affinity between them grows.
  • The Power of Love:
    • Gadolt remembers his past as Homs thanks in part to talking to Sharla.
    • Kallian is able to mentally speak with his sister after they defeat Lorithia. Something that was believed to be impossible as a Telethias transformation erases almost everything of the individual. Other High Entia turned Telethia also keep something of their self that keeps them from harming or protecting certain individuals they knew/loved from other Telethia.
  • Rage Against the Heavens:
    • The entirety of Egil's plan is done in order to put a stop to Zanza, even if it also means going against his own goddess Meyneth.
    • Later on, Shulk and his party take Egil's fight against Zanza, and head to put a stop to him.
  • Rage Quit: After Disciple Dickson is beaten, he simply walks out of the fight. He doesn't want Shulk and co. to see him die and enjoy the victory.
  • Really 700 Years Old:
    • The High Entia race as a whole. They have a lifespan quite longer than Homs. For example, there's a father who is playing hide and seek with his two children. The father looks like a middle-aged man but is really 208 years old while his two kids who look like they are somewhere around ten are actually 36 and 56.
    • Taken even further with the Machina, who are all at least 1000 years old, and ultimately taken up to eleven with the Nopon Sage and Machina Neonik, whose ages are listed as 9999 and 9892. Some of the characters are implied to be even older than that, although you don't get them on your Affinity Chart.
  • Reasonable Authority Figure: All of the authority figures, more or less. Chief Dunga is nothing but helpful to the party, and fighting the Telethia was the party's idea anyway. Sorean imprisons them due to protocol, but almost immediately releases them when he realises they are not enemies, and Kallian takes this up to eleven once his father dies. Miqol has shades of this as well, making his requests, but ultimately leaving the decision to the party, and allowing them a place to stay. Even Egil, the leader of Mechonis was a Well-Intentioned Extremist.
  • Reconstruction: Of Eastern RPGs as a genre, trailing away from the No Sidepaths, No Exploration, No Freedom road a lot of its contemporaries had taken.
  • Red Oni, Blue Oni: Fiora (Red) and Shulk (Blue). Fiora is a Plucky Girl that regardless of her kindness has a strong attitude. Shulk is a kind boy that tends to think before acting and plays things slower. It's Colour Coded in a cutscene just to drive the point home.
  • Regenerating Health: Health quickly restores when not in battle or spotted by an enemy.
  • Regenerating Mana: Special attack uses restore over time, with more powerful ones restoring more slowly.
  • Regional Bonus: The cap on the play time was increased to the triple digits in the European and American releases.
  • Relationship Chart: The Affinity Chart shows how various characters throughout the game form relationships with the main cast and other characters. Their values can change over the course of the game, sometimes just from the progression of the story, but usually with choices made and how sidequests play out.
  • Relationship Values: There is a separate Relationship Chart just for party members, who can gain or lose values depending on what gifts you give them or how you help them in combat. The closer party members are, the more skills they can share with each other, the more turns they have when crafting gems and higher the chance for extra Combination Attack turns, up to 15 compared to the default 3.
  • Religious and Mythological Theme Naming: The Unique Mechon later in the game tend to be named after Demons from the Ars Goetia or Knights from Arthurian Legend. Then there's the city of Alcamoth/Achamoth, Egil's faced Mechon, Yaldabaoth, and the Monado itself, which hail from Gnosticism.
  • Removed Achilles' Heel: Face Mechon stand out for being immune to the Monado, which slices through normal Mechon with ease.
  • Respawn Point: When falling in battle, the party is sent to the last landmark they visited.
  • Retcon: The Definitive Edition changes the key around Alvis's neck into a Core Crystal, actively connecting the story with Xenoblade Chronicles 2 and confirming his true identity as Ontos. That game's story already established the connection with this game, but the Definitive Edition does the same in turn. What makes this qualify as a retcon is the Definitive Edition's straightforwardness of changing that key.
  • Revive the Ancient Custom: Because they need to rush the process to crown Melia Empress, Yumea suggests reviving an ancient tradition where the soon-to-ruler has to make it through the High Entia Tomb. However, Yumea actually made the suggestion in order to get Melia killed.
  • Rewatch Bonus: Many things Alvis says becomes this after his true nature as the Monado's spirit and his true allegiance to Shulk both come to light due to his liberal usage of Exact Words.
  • Ridiculously Cute Critter: The race of Nopon; fluffy, spherical, and overall adorable.
    • Deconstructed to an extent, as the Nopon are more than aware of it and will sometimes exploit it to their advantage. A lot of quests given by Nopon are surprisingly dark.
  • Ridiculously Small Wings: The High Entia are a group of Mages that live in the upper Bionis region at Eryth Sea, with their Capital City being called Alcamoth. They all have wings on their head, with younger High Entia members such as Melia having smaller wings. Tyrea shows the ability to fly with them at the end of a sidequest.
    • Nopon children are even cuter than their adult counterparts, having even tinier proportions, as well as noticeably rounder, beadier eyes.
  • Roaring Rampage of Revenge: Several of them; the plot starts with one of these from Shulk for the attack of Colony 9 and the death of Fiora.
  • Robot Girl: Fiora becomes a partial one after being turned into part of a Face unit.
  • Robosexual: Paired with If It's You, It's Okay. Shulk really doesn't seem to mind seeing Fiora turned into a Robot Girl.
  • Romance Sidequest: Shulk and Fiora's relationship makes much more sense when their affinity conversations are unlocked.
  • Rousing Speech: A few battles that are divided in two halves have an empowering speech between confrontations. There are the first confrontation of the party against a Telethia, and right before the 2nd fight with Disciple Dickson.
  • Rules Lawyer: Dunban finagles getting the party into the High Entia Tomb to save Melia from another Telethia by noting that, while the Trial of the Tomb is special to High Entia, there are no rules saying ''Homs'' can't interfere.
  • Running Gag:
    • Reyn is easy to tease, so naturally, several characters, main and side alike, tend to do so when talking to him.
    • A common end-battle banter with Reyn involves him getting metaphors wrong to the bewilderment of the other party members.

    Tropes S to U 
  • Sacred First Kiss: Paired with Intimate Healing. Fiora receives it from Shulk when he tries to give her water via mouth-to-mouth. She calls it out, but she doesn't seem to be mad about it.
  • Sad Battle Music: "Tragic Decision", only reserved for the most dramatic and climatic of battles with one exception. In Future Connected it also plays against Gael'gar.
  • Save Scumming: Unless you want to fight multiple hard-to-(re)spawn enemies to get some of the rarer top-tier Art Manuals and equipment, you're probably going to make use of the facts that the game doesn't determine treasure chest contents until you actually open them and that you can save and load the game anywhere outside of combat.
  • Say My Name: A lot of characters do this, but Shulk is the most notorious example, to the point where the fandom makes it seem like he does it every other line.
    "FIORAAAAAAAAA!!!!"
    • Shulk may do it the most often, but Egil gets the best one hands down.
      Egil: "I've been waiting. waiting for this day... ZAAAAANZAAAAAAAA!!!"
  • Scenery Porn: The game thrives on this, offering utterly massive fields of exploration, and rewarding the player for finding new scenic vistas to explore. In fact, the lands are so expansive that Xenoblade is one of the hardest Wii games to emulate on a PC alongside The Last Story. Some of the best vistas in the game come from the Gaur Plain, Satorl Marsh at night, and Makna Forest with its huge waterfall ranges. Taking it further, try to climb up to the Distant Fingertip secret area of the Fallen Arm. We'll wait while you collect your jaw from the floor.
  • Schizo Tech: The world is shown to have technology that is equivalent to or exceeding our own, such as buggies, airplanes, Humongous Mecha, and gigantic mine-strippers. But despite making sense there are no highways for people to drive on, and swords and melee weapons are still used prominently.
  • Science Fantasy: The lands of Bionis and Mechonis make a serious mix of fantasy and science fiction elements. The very intro starts with an ancient battle between titans that then transitions to a battle between Human Aliens and Mechanical Monsters. The Monado itself is an ancient legendary sword that also happens to be a Laser Blade. The High Entia are an old race that are both capable of ether manipulation and very technologically advanced. Et cetera.
  • Screw Destiny: Not only one of the main themes of the story, but one of the main gameplay mechanics as well. In battle, Shulk will get visions of lethal enemy attacks ahead of time, giving him a few precious seconds to kill the enemy, stop the attack, or defend against it, shattering that future.
  • Sdrawkcab Speech: The music "Zanza the Divine", which plays before and during the first two battles with the Big Bad, is an example of backmasking. A YouTuber was able to reverse the song here.
  • Secret A.I. Moves: Only enemies have arts which inflict the Pierce status debuff, which effectively turns your defenses to zero.
  • Self-Disposing Villain: The plot begins as a revenge quest to kill the mechon Metal Face, who has killed countless Homs. But when the heroes discover that Metal Face is actually a Homs named Mumkhar piloting the robotic suit, Shulk decides to let him go, despite having a chance to kill him, saying that taking the life of a fellow Homs is wrong. Mumkhar takes this opportunity to fire a blast at them, but the blast misses and hits a spire that falls down, impaling him and pinning him to a falling platform, killing him.
  • "Shaggy Dog" Story: Averted, despite the trope being name-dropped as one of the challenges in Challenge Mode.
  • Shipper on Deck: Two of them, actually. Dunban supports Shulk and Fiora, while Sharla roots for Shulk and Melia. The funny thing is that Sharla roots for Melia AFTER the party finds out that Fiora is Back from the Dead; and she eases down on it after finding how much Fiora and Shulk care for each other.
  • Shout-Out:
    • The game gives you an achievement for filling all of a character's upgrade slots with gems. The name of said achievement? "Truly outrageous".
    • You can tell it was dubbed in Britain: Shulk and Reyn's gem-crafting "To me!"/"To you!" banter is a blatant reference to the Chuckle Brothers.
    • Another British-specific one is one of Riki's Arts being named "Lurgy", which is a playground taunt ultimately derived via Popcultural Osmosis from The Goon Show.
    • If you do the Getting to Know Dorothy quest with Melia in your party, you'll hear the line "Excuse me, Princess!"
    • Accepting a sidequest from a certain High Entia female will earn you some encouragement along the lines of, "Defeat that monster, for great justice!" and then her admitting that she always wanted to say that.
    • When she is inside of the face unit, Fiora's head resembles the visor that KOS-MOS from Xenosaga sometimes wears.
    • The scene where Metal Face fires an ether spear at Zanza is similar to the Lance of Longinus scene from Neon Genesis Evangelion.
    • Upon defeating an enemy without taking damage, Melia's win-quote will be "Flawless Victory."
    • There is a Nopon NPC in Frontier Village who can be spoken to:
    "Me master of secret Nopon style of biff-bashing!
  • Sidequest Sidestory: Many sidequests tie into one another, and their consequences are shown in the affinity chart. Furthermore, some overarching sidequests arcs progress alongside the main plot, and the connection between each of the individual quests involved becomes more obvious as they are completed.
  • Sidetrack Bonus: The game rewards exploration via Non Combat Experience for discovering new locations. Also, many areas hold stuff like unique monsters and surprise quests.
  • Silent Whisper: Dunban gives one to Shulk early in the game. Though it's revealed what he said not long after.
    Dunban: It was the Monado...It was controlling me. Even so...it saved us...saved...our future...Next...it will be up to you.
  • Skill Gate Character: Skill Gate Team, in this case. Shulk/Reyn/Sharla is the first "real" team you have, and you have an entire dungeon to learn how to utilise them. The team provides the classic Damager, Healer, Tank trio which is very well-grounded and reliable. It is not unusual for players to stick with them throughout the story. However, players who are willing to experiment and complete side quests will find that other teams are much stronger, can combo much better with each other, and abuse the Topple mechanic much better.
  • Sliding Scale of Idealism Versus Cynicism: This game leans toward idealism more than Xenogears and Xenosaga but it still has its fair share of cynicism and dark themes. Just ask the entire High Entia race or all of Mechonis inhabitants. Hell, the entire freaking Universe is completely destroyed BEFORE the plot even starts.
  • Sliding Scale of Linearity vs. Openness: The game follows a mostly linear narrative, but the game practically gives free reign on what to do and where to go. The general largeness of the environments and the huge amount of sidequests certainly help.
  • Small Girl, Big Gun: Sharla may not be a small girl, per se, but her guns are pretty damn huge.
  • The Smart Guy: Surprisingly, all main characters have traits of this to different degrees (Even Reyn and Riki have their moments). However, Dunban would be the closest one to play the role straight, followed by Shulk. And he only falls behind due to his lack of experience.
  • Soundtrack Dissonance:
    • Done for a deliberate Mundane Made Awesome effect. The fight against the Optional Boss Bana the Nopon Kingpin, a Card-Carrying Villain, is done to the tune of the Sad Battle Music "Tragic Decision".
    • The track "Towering Shadow" often plays when the party learns a disturbing truth kept from them for some time, and during dangerous situations. The first time it plays, however, at the start of Sword Valley, it's just an exposition dump the party gives to Dickson as he sells weapons and gives some advice.
    • Due to Popcultural Osmosis, it's common for people to think "You Will Know Our Names" is a Theme Music Power-Up, since it does sound like triumphant shonen battle music (and it is used as such during moments like Shulk's Monado II upgrade). Those who actually played the game know otherwise.
  • Soft Water: Not only is the gradual falling damage from falling too high which can and will kill you negated by landing in deep water, you also get an ingame achievement for doing so for the first time. It's also outright invoked by an NPC rather than just being a gameplay mechanic, and even factors into the story (with various Homs that survive falling from Sword Valley and are rescued from the sea by Machina). Basically it's part of the physics of the Xenoblade world that deep water is always soft enough to land in.
  • So Long, and Thanks for All the Gear:
    • When Fiora gets killed, she keeps whatever she had equipped for New Game Plus while any gems equipped are automatically removed from her equipment. Since her early equipment is quickly outclassed and her weapons can't be equipped by anybody else, it's not a big issue.
    • Melia is a partial example, in that she does permanently join the party at some point (and thus you can eventually recover anything you gave her), but there are a few stretches during Makna Forest and Alcamoth where her equipment is not available from the party screen, which can make it annoying when following a quest or two without her.
  • Spiteful A.I.: The Nebula enemies have high physical defense, making them hard to kill, and when they get weak, they explode. The frustrating part is that when normal Nebulae explode, they die and don't leave any loot.
  • Status Effects: Unlike the usual form, your party will use them to make battles easier; in some battles, it's required that you know how to chain status effects.
  • Status Effect-Powered Ability:
    • The damage dealt by Riki's Say Sorry art is multiplied by the number of debuffs its target has plus one, but it also cures those debuffs.
    • Fiora's Spear Blade art deals triple damage to a toppled enemy.
    • Sharla's Head Shot has a chance to One-Hit Kill enemies that are dazed.
  • Sticks to the Back: All party members carry their weapons through the power of video game magic, though Dunban and Melia's weapons stick to their waist instead. Admittedly, Fiora's robot body probably has something built-in to hold her daggers, and Riki has a backpack of some sort... but it's clearly way too small to hold his weapon without it falling off so he might as well still fit.
  • Strange-Syntax Speaker: The Nopon accent gives off the illusion that the Nopon folk are not really fluent in the language of the Homs (when they actually are), with them tending to refer themselves as their given name when talking to others, them tending to add "pon" to the end of certain nouns, them calling the Homs "Hom homs", etc. An unnamed Nopon NPC Lampshades this by making up a theory on the spot as to why they speak like that when you go talk to her.
    "What's that? Friends wondering why Nopon talk so strange? Well, we take high ecclesiastical form of Late Modern Noponese, and map grammatical patterns onto Hom Hom language. This give us adorable yet expressive Nopon speech."
    ...
    "Well actually me just made that up. Though you must admit, it pretty impressive theory. Must tell it to Chief Dunga and get it adopted as official explanation."
  • A Storm Is Coming: Zanza says this nearly word for word after the events of Prison Island.
  • Story Arc: The game can pretty much be split into five arcs: the Xord arc, the Prison Island arc, the Mumkhar arc, the Egil arc, and the Zanza arc.
  • Story to Gameplay Ratio: Director Takahashi Tetsuya has described the game has being on the exact opposite side of the scale as Xenogears and Xenosaga, calling the pursuit of excessive story-to-gameplay ratio "a dead end." Although in the end, the game still has its share of long cutscenes, the longest having a combined total of ten minutes where the average length is less than three minutes. The ratio is balanced by dramatically increasing the amount of exploration and Western-RPG-like sidequests.
  • Strong Enemies, Low Rewards: Zig-zagged. High-level enemies can and will drop their standard drops if the player manages to kill them. However, if the party members are too low a level, the amount of experience earned by killing the monster in question is capped, meaning it would be more worth it to go after enemies closer in level and less difficult.
  • Subtitles Are Superfluous: Battle dialogues don't have subtitles, so people who don't speak either Japanese (most people) or English (a lot of people outside the US and the UK) will be left out during those.
  • Suicidal Overconfidence:
    • Unique Monsters attack no matter how powerful the party is.
    • The player-controlled party leader sometimes displays this if a sufficiently tough monster is targeted for attack. The rest of the party tend to disagree with their perspective.
  • Superboss: The game includes 5 bonus bosses whose levels are above the player's cap of 99. They are Final Marcus at 100, Ancient Daedala at 105, Despotic Arsene at 108, Blizzard Belgazas at 114, and Avalanche Abaasy at 120. The last one is especially nasty because he only spawns in snowstorms, meaning that in addition to being strong enough to rip apart even a maxed out party and being able to counter attacks with instant death if you don't use Monado Purge or certain gems, nightvision gems are a must to have any expectation of even touching him. To make things even worse, Avalanche Abaasy spawns in the same area as Final Marcus. If you're fighting Marcus and it suddenly changes to blizzard weather, you are likely in for a nasty turn of events.
  • Superpowered Evil Side: Being exposed to high concentrations of Ether causes the High Entia to transform into their true identity, the Telethia creatures. In this form, they are big, bulky and have access to some powerful attacks, but it comes at the cost of much intelligence and sentience, making them fully subservient to Zanza.
  • Sword of Plot Advancement: The Monado. It's the legendary sword said to have been wielded by the Bionis in the battle against Mechonis, and it's a big part of the plot, its presence being involved in several events.
  • Sword over Head: Shulk does this to Egil after his boss battle, hesitating to kill him even as Zanza is screaming in his head and telling him to do it. In the end, Shulk refuses to take Egil's life and sits down to have a chat with him. Dickson takes this chance to shoot Shulk In the Back.
  • Symbiotic Possession: Between Fiora and Meyneth, getting to the point that both are essential for the other's survival.
  • Sympathetic Villain, Despicable Villain: The initial antagonist is Egil, who commands the Mechon and their attacks on the Homs. We later learn that this is part of a revenge plan against the evil god Zanza, who slaughtered many of his people. Egil eventually realizes the error of his ways and sacrifices himself, while Zanza is one of the two most evil characters in the game (the other being Egil's minion Mumkhar/Metal Face), an arrogant god intending to slaughter all Homs (and turns the sentient High Entia into mindless beasts called Telethia to carry this out) to perpetuate his existence (rather than be friends with them as Meyneth did), and Shulk destroys him during the final battle.
  • Take Up My Sword: Non-lethal example. Shulk gets the Monado when Dunban can't wield it any longer. Later, Shulk even tries to give it back to Dunban, but he refuses, saying that Shulk wields it better than he ever could.
  • Take Your Time: Especially jarring in moments like when the characters are getting inside the Mechonis while the Bionis alliance try to fend off the Mechon army in Sword Valley. Even in those moments, it's perfectly fine to go back to Colony 9 and keep doing sidequests.
    • There are a couple of moments where the game locks out your ability to skip travel to keep you on task (most notably around the High Entia Tomb sequence), but this seems to have more to do with a heavy reliance on Event Flags than any desire to railroad the player.
  • A Taste of Power:
    • For the tutorial, the players takes control of some characters whose levels are in their twenties before the main game gives the obligatory level one characters.
    • Later in the early game Dunban rejoins with Shulk and Reyn wielding the Monado during the attack on Colony 9, and he is likely to be a much higher level than both of them. However, this is only for a few minutes before Shulk picks up the Monado and starts wielding it himself, though Dunban still sticks with the party a little while after that.
  • Team Power Walk: Shulk and Fiora get one hell of a determined walk during the battle against Disciple Dickson.
  • Theme Naming: The Gogol types within Bionis Leg, not counting Unique Monsters, are all named after four of the Seven Deadly Sins, while both of the normal Gogol types encountered of Satorl Marsh are named after demons. The only exception is the Gogol of Tephra Cave which aren't named after anything related to evil.
  • Third-Person Person: The Nopon, including Riki, zig-zag it. They sometimes speak like this, while other times they use "me" instead of "I".
  • Time-Limit Boss: Once Egil's Mechon HP is reduced enough, he starts charging up for Bionis Slash X, which does infinite damage to its unfortunate recipient, and needs to be prevented by destroying all targets around him in 2 minutes.
  • Title Drop: The name "Xenoblade" is uttered in the final boss theme when played in reversed due to the lyrics being played normally in reverse.
  • Took a Level in Badass:
    • Dunban was a badass in his own right, but when he rejoins the party after the events in the Ether Mine he takes further levels in badass by wielding an Anti-Mechon Blade with only one arm, and also by taking a level in common sense. His time out allowed him to learn to take a wiser approach instead of jumping into battle blindly.
    • Fiora knew how to fight with daggers beforehand the prologue, but once she gets her new Mechon body, she really kicks some major ass with it.
    • Melia, too. When the party first meets her, she's a frail Squishy Wizard on the verge of death. Some time with travelling with the party later, she's picked up some new techniques, including the ability to drop-kick enemies ten times her size hard enough to knock them on their ass, which brings her more up to a Kung-Fu Wizard or Magic Knight.
  • Took a Level in Jerkass: Mumkhar. He starts out as a Dirty Coward, but once transformed into a Face Mechon, he ends up attacking Colony 9 and opposing Shulk's party just For the Evulz.
  • Took a Shortcut: Dickson usually arrives to a place before the party, for some reason.
  • Tomato in the Mirror: Shulk. Think about it. After he froze to death in Valak Mountain, he was more or less a vessel for Zanza.
  • Trademark Favorite Food:
    • Shulk loves EVERYTHING that Fiora cooks, no matter how little effort she puts on it, so much so that Fiora suspects he has no sense of taste whatsoever and specifically goes to test it. Played with in that while he does hate vegetables (according to a Heart-to-Heart moment between Dunban and Sharla at Eryth Sea, along with the negative hearts from most vegetables when they're gifted to him in gameplay), he's willing to accept the ones cooked by Fiora anyway as to not upset her.
    • In many heart-to-heart events, Sharla reveals that she loves fruit. Dunban, on the other hand, hates fruit.
    • Reyn takes it a step further in that he loves Energy Aubergies, a very specific kind of vegetable. There's even an achievement for giving him one.
  • Trailers Always Spoil: The trailer used for western releases' latter part spoils a good deal of plot developments, including a few Wham Episodes. Thankfully, they're out of context.
  • Trash Talk: The party delivers some trash talk to their enemies occasionally. Such as when dodging an attack or after an easy victory.
    Shulk: Not good enough!
    Riki: Nah Nah Nah-Nah!
    Reyn: Man, what a bunch of jokers!
  • Tree Trunk Tour: All of Frontier Village, except maybe the Apex Lake, which is outdoors.
  • Triumphant Reprise: Rebuild Colony 6 enough, and its theme will eventually turn into this.
  • Tron Lines: The Faced Mechon all have bright red lights running across their bodies, which is actually the blood of their core units circulating throughout the Mechon.
  • 20 Bear Asses: A big amount of the game's quests fall into collecting a certain number of certain objects. However, as stated above, doing a lot of them unlocks more story-rich questlines, which help with town affinity.
  • Twice Shy: Everyone around Shulk and Fiora can tell they're in love with each other, but neither side seems to realise it or take any steps in pursuing a relationship. They do make progress eventually.
  • Tyke-Bomb: The entire race of High Entia, which at Zanza's whim can regress into the mindless Telethia. Those with Homs blood are immune to the regression though.
  • Unexpected Gameplay Change: The appearance of the sliding segments in Valak Mountain causes many a player to stop and question what they were doing.
  • Unexplained Recovery: Colonel Vangarre of the Colony 9 Defense Force, nicknamed "Square-tache", is apparently crushed to death by a Mechon flinging a vehicle during the attack on Colony 9 at the start of the game. It's easy to assume he had been killed, but talking to an NPC later in the story reveals that he somehow survived the crush (Maybe he yelled at the vehicle to squat its way off his spine); and later he shows up during the Alliance's assault on Sword Valley, perfectly healthy and back to being comic relief.
  • Unholy Holy Sword: The Monado: The weapon of the Bionis, and also the xenophobic manifestation of an Evil God.
  • Unnaturally Blue Lighting: Satorl Marsh at night, to the point of looking completely different from what it looks like during the day. It works.
  • Unrobotic Reveal: Hinted at by Xord during his last battle with the party, and played straight when Face Nemesis blocks Shulk's killing blow meant for Metal Face. The Face Mechon are, in fact, mechs piloted by Homs — specifically, Homs given mechanical bodies by Egil.
  • Unwilling Roboticisation: The Homs are turned into Faced Mechon. Since the Monado is initially unable to harm Homs, this make them Nigh-Invulnerable until a significant power-up.
  • Useless Useful Spell:
    • Totally inverted! Status effects are immensely useful when used by the player, in fact they're part of what makes Riki the effective Fighting Clown he really is. Not only do they work on just about everything, even bosses, but there are at least four separate damage-over-time effects (Bleed, Poison, Blaze and Chill), and they all stack with each other. Riki can take major advantage of this, stacking all four on enemies quickly and re-applying them when they wear off ad-infinitum, to the point where he's considered one of the best boss killers in the game. The other main status effects, Break/Topple/Daze, render enemies not immune (and only flying monsters generally are) completely immobile and vulnerable to damage, and at higher levels the party can spam these to make sure they never have a chance to get up.
    • On the other hand, the same status effects are only mild annoyances when used by enemies: damage-over-time effects are easily out-healed, and active party members can snap each other out of Sleep, Topple or Daze (though an attack that renders this on the entire party can be problematic). Moreover Sharla's status-curing ability actually has the additional effect of making the target immune to further debuffing for a short while, (and she can hit your whole party with it later) making them all the more useless.
  • Undead Child: Shulk died and was reanimated at the age of four.
  • Unwitting Pawn: Egil and Shulk play right into Zanza's hands for the majority of the game.

    Tropes V to Z 
  • Variable Mix: The theme song to Colony 6 becomes much livelier the more you restore it, eventually culminating in a Triumphant Reprise of Colony 6's own theme.
  • The Very Definitely Final Dungeon: Prison Island, the second time around.
  • Vicious Cycle: Every time the Bionis races grow advanced enough to travel into space and leave him to die, Zanza enacts the apocalypse to reset everything. The entire game follows everyone's attempts to stop him from doing this again.
  • Victorious Childhood Friend: In the end, Fiora and Shulk get together.
  • Video Game Stealing: Riki's "Yoink!" lets him steal something from the enemy. With one quick move, not only can he steal any droppable item from the enemy, which can already let him get some bizarre things, but he can also steal stats from them, such as their strength or agility. And with the help of skills, he can upgrade the power to make it possible to even take experience points away from the enemy and share them with the party.
  • Villainous Breakdown: Zanza starts losing it after Shulk and co. kick his ass twice and he still cannot see their future, while they can. It's displayed nicely in the final battle, the first time they manage to have a vision in his presence.
    Zanza: No! How can you still have visions?!
  • Violation of Common Sense: Want all the achievements? Better jump off 200 meters into water (for "Making Waves"), or off a cliff into the blue, blue sky (for "Terminal Velocity").
  • Visible Silence: Sometimes. And it's funny, since the voice clip for the "silence" is actually a sigh or a hum.
  • Virtual Paper Doll: Any changes to armor and weapons are visible even in cutscenes, and the game even remembers what you were wearing at the time during flashbacks. Taken further in Definitive Edition, which allows you to apply a cosmetic override on any equipment slot using a running catalogue of every piece of gear ever obtained.
  • Weird Sun: The sun, and for that matter all the stars in the sky, are particularly large and bright ether particles. Instead of rotating around the world, the sun simply dims and re-lights at daytime.
  • Walking Shirtless Scene: It's possible to make every male character walk around without a shirt constantly. In fact, one of Dunban's skills, Inner Peace, grants him a whopping 30% agility boost while he is not wearing any armor, and can be linked with any of the other party members.
  • Walking Spoiler: Half the cast, to different degrees. But two characters deserve special mention.
    • The first one is Zanza. Initially revealed as some sort of Big Good, he turns out to be an absolute Evil God and the true Big Bad. It's no wonder most of who he is is a spoiler.
    • The second one is Fiora, who takes the cake, the shop, and the whole freaking baking industry! It's almost impossible to talk about the game's plot beyond the first two hours without mentioning the (FIRST!) Wham Episode involving them.
  • Was Once a Man: The faced Mechon were all once Homs. Additionally, Zanza and Meyneth were once humans.
  • Waterfall into the Abyss: Several of the islands that float above the Eryth Sea have never-ending waterfalls. You can also find areas like this at the outer edges of the Bionis.
  • Well-Intentioned Extremist: Egil. All the atrocities he does are in an attempt to put a stop to Zanza's cycle of destruction.
  • What Measure Is a Non-Human?:
    • Subverted. Shulk is horrified once he discovers that Faced Mechon have Homs inside them, and when he discovers later that there is actual life on Mechonis in the form of the Machina. This makes him forget about his Roaring Rampage of Revenge against Mechonis, as he would be taking sentient life. Later, the Telethia are played for all the horror they deserve.
    • Played straight with some of the species of monster. They use tools, have goals and have a certain level of intelligence implied. Kill as many as you want, no one ever questions the morality. Not even the Monado itself cares, as it can't hurt sentient Bionis life, yet cuts through these creatures just fine.
  • Wham Episode: This is a Monolith Soft game. Which means we will need a freaking LIST:
    • Fiora's death in the Mechon attack to Colony 9.
    • The last one carries us to the moment she's seen resurrected as a Mechon. The reveal is made when Shulk slashes open her cockpit hatch, revealing her.
    • The appearance of the Machina, revealing that Mechonis holds actual living beings, and that most of them want the war to end as much as the people of Bionis.
    • The Core of Mechonis brings Shulk's death, the revelation of Zanza, the reveal of an Evil All Along character, and a whole freaking mess of twists.
    • A little later, when all the pure-blooded High Entia are transformed into Telethia.
    • They even keep something under the sleeve for the ending. We find out that the current universe was created after Zanza DESTROYED the previous universe, and that previous universe was OUR universe, as in the "real" world.
  • Wham Line:
    • Dickson: "Can't say I feel so good about deceiving these kids." It's subtle, but it makes you go, "Wait....what?"
    • There's also this one from Miqol.
      Miqol: He [Egil] is my son.
    • In a flashback where Egil appears to be speaking with Zanza.
      Egil: Yes. I, too, desire this, Arglas.
    • Also the one where Dickson shoots Shulk.
      Dickson: You shouldn't have done that, little brat.
  • What the Hell, Hero?:
    • Denying a sidequest for whatever reason has both the quest giver reacting negatively, and possibly even other party members calling the leader out, complete with a reduction of the affinity between them.
    • The rest of the party will have something to say when trying to face a red-named (6+ levels higher) monster in battle.
      Reyn: Are you NUTS?
      Sharla: Are you trying to get us killed!?
      Shulk: Do you really think this is a good idea?
    • Kallian is given a berating directed at all of the High Entia for them not lifting a finger to help the Homs in the war against the Mechon. He admits to their mistake, as they had mistakenly assumed it was not their fight.
  • Who Wants to Live Forever?: The focus of a sidequest, where an elderly Machina is about to die: you can either go get her some Machina Energy from the wreckages near Colony 9 to allow her to live another 20 years or so, or go hunt for some rare revitalizing eggs which instead cause her to outlive everyone in Colony 6 and be left all alone. Strange that the lazy option has better end result even if it makes sense in context.
  • Wide-Open Sandbox: One of the game's main selling points is the positively vast overworld, and the game pretty much gives you free reign to stray from the main quest to do plenty of other sidequests. Thankfully, the game allows for teleportation to important locations around the overworld, meaning it's possible to stray off the path to complete a sidequest or two and teleport back to the main path.
  • Wins by Doing Absolutely Nothing: There's an in-game achievement called, "Some Help You Are!". To unlock it, you have to initiate a battle, then literally stand there while your AI-controlled party members do all the work.
  • Wolverine Claws:
    • Mumkhar wields a pair of them in the battle of Sword Valley.
    • As does Metal Face, who has a gigantic pair of claws for arms. There's a reason for this - he's actually a Mechon-ised Mumkhar.
  • Womb Level: The Bionis' Interior's this, given that it's the insides of an organic titan. While it's briefly trekked through when Shulk and the gang were going from Satorl Marsh to Makna Forest, it's eventually fully trekked once Shulk and the gang decided to take on Zanza.
  • World of Action Girls: Sharla with her big gun, Fiora with her knives, and Melia with her magic.
  • World of Buxom: Every adult female is stacked, save Melia and Fiora.
  • World Shapes: The entire universe is composed by an endless ocean and two titans where its inhabitants live. It is returned to its natural form of spiral-shaped galaxies full of stars and round planets in the ending, although the head and a bit of one shoulder of one of the two titans is still sticking out of Earth's ocean.
  • Xtreme Kool Letterz: Almost every Machina has a name with Z, X or Q in it.
  • Yellow Snow: Valak Mountain is an aversion. Sure the snow is clearly yellow at night, but it's reflecting the golden light from all the glowing crystals around the mountain.
  • You Are Number 6: Egil refers to the Homs turned into Mechon by their serial number.
  • Zip Mode: The fast travel mechanic, which turns what would be an otherwise tedious walk from one end of the world to the other into a breeze.

    Future Connected 
  • Abhorrent Admirer: Non romantically, Gael'gar for Melia. He's an insane zealot stalker who believes her to be the divine savior of the half breed High Entia from their tyrannical pureblooded ancestors. Understandably, Melia finds him disgusting.
  • And Your Reward Is Clothes:
    • A majority of the armors available are only there for this purpose. The collectopedia also unlocks a cute swimsuit for Melia that has pathetic stats.
    • One of your rewards for beating the campaign is being able to freely switch the appearance of Shulk's Monado.
  • Ascended Extra: Teelan, who was originally a minor NPC and a sidequest character in the base game, becomes a supporting character in the main story.
  • Badass Creed: The Ponspectors have a short but strong one that all 12 will chant in unison during their Chain Attack:
    We measure! Find treasure! Ponspectors 'til we die!
  • Big Bad:
    • The Fog King is the one for the main storyline. It kills most of those living in Alcamoth and forces them to move into the now very overpopulated town of Gran Dell.
    • Bana takes this role for the Gran Dell sidequests, as it's revealed that almost every problem that the villagers have had since moving there were caused by him trying to develop addictive drugs to become emperor of the Bionis Shoulder via a criminal empire. He arrived shortly before Melia and friends did with the intention of taking advantage of the chaos caused by the Fog King.
  • Big Bad Wannabe: Gael'gar is seemingly the Big Bad for the main storyline, with him being shown right from the start, being the end to Melia's entire character arc while being quickly shown to be extremely deluded and hypocritical with him aiming to rule the remaining High Entia when he realises Melia does not plan to lead them the way he wants her to (namely as a divine progenitor figure who demonises their ancestors and idolises half bloods), but he fails at killing Teelan and killing Melia. In the end, he never even gets close to the final goal he seeks and commits suicide, as the real main antagonist The Fog King starts to terrorise the Bionis Shoulder. Further, Melia and the rest of the group never treat Gael'gar as a major threat so much as a pitiable and seriously deluded man whose vileness all the same cannot be excused by whatever traumas he suffered as a half breed High Entia.
  • Superboss: While there are no enemies above the level cap, there are two enemies stronger than the Fog King that function as this, being Contemptous Greymane, a Level 78 Gogol Fog Beast that can summon reinforcements (and being a Fog Beast those enemies are stronger than normal), and Prosecutor Davrum, a Dragon enemy with a powerful spike, which can only be unlocked through getting all 12 Ponspectors.
  • Call-Back: Once again, the final sidequest has the party fight Bana and his mount to the theme of Tragic Decision.
    • In the main game, Melia is healed by Sharla while in a coma. In this game, Kino does the same thing.
    • This isn't the first time a Nopon has said "meh meh" a lot. Bonus points for Nene considering she's also a tank just like Tora.
    • A Heart-to-Heart from the main game has Riki talk about one of his littlepon who became afraid to climb trees after a bad experience. A quest near Gran Dell reveals that Nene was that littlepon, and just like Riki promised in the original Heart-to-Heart, he helped her overcome her fear.
  • Call to Agriculture: Most of High-Entia and Machina living in Gran Dell have become farmers and ranchers, adapting well to the more rural lifestyle. For the most part they enjoy it, but the main goal is returning to Alcamoth for all of them, as they would still prefer to choose where they live rather than be forced to stay there.
  • Coming of Age Story: The half of the story that is not focused on Melia is devoted to telling this for Nene and Kino. It's also arguably this for Melia, or at least the conclusion of one that began in the main game as she grows into her role as Empress of Alcamoth.
  • Cool Sword: Shulk's Monado Replica EX (in universe shortened to Monado REX), which he later upgrades into the Monado Replica EX+, which is able to cut through the Fog King like butter and has four burners shooting out of its side.
  • Cutscene Power to the Max: Melia regularly summons four or five elementals with a wave of her staff, which is quite the far cry from her usual "only three and summoned one at a time" limits. It does make for cooler action, though.
  • Cutting Off the Branches: It's made canon that Shulk and co completed the potentially missable Red Pollen Orb sidequest, as Bana remembers him from that, but it's implied that Melia was not involved with the first battle with Bana herself, as Shulk has to warn her about Bana being a lot more dangerous than he appears at first glance.
  • Damn You, Muscle Memory!: Alcamoth's minimap has been rotated 90 degrees counterclockwise from the main game, so relying on the minimap will get you disoriented.
  • A Day in the Limelight: The epilogue heavily focuses on Melia and the remnants of the High Entia and Machina. Shulk's role is relatively minor and the other protagonists get passing mentions. This is exemplified at the start of the game as Melia is chosen to be the group's leader by default rather than Shulk. In addition, almost half the epilogue is devoted to expanding on Riki's character through his children, despite him not being physically there.
  • Death Seeker: Tyrea, before we meet her; rescuing Teelan had her see death as no longer being an option. Several of the more traumatised NPCs also qualify, though most of them also get better.
  • Driven to Suicide:
    • Gael'gar after being defeated once more in his sidequest jumps off the floating island when he realises his Ax-Crazy dream of a racist holy half-High Entia empire will never come to pass.
    • Tyrea nearly reached this point in the backstory, but met Teelan during her suicide attempt and kept on living.
  • Easily Forgiven: Downplayed with Bana. While the citizens of Gran Dell said they'll work with him to improve the town and forget about his drug dealing and stealing, they also punish him by making him do community service running food to the militia. The High-Entia girl who was Bana's main victim alongside her also addicted boyfriend believe this is too light of a sentence.
  • Fantastic Racism: Downplayed somewhat: the main conflict on the Shoulder, aside from the Fog King, is flaring racial tension. After the Alcamoth refugees failed to retake their capital with heavy losses, a comment by the Machina leader was taken the wrong way and caused the resentment over the Mechon war to explode, until a good chunk of Gran Dell's High Entia population seceded and founded the Companions on the other side of the island. It's downplayed in that aside from Gael'gar the raging supremacist, most of them are good people at heart (as Melia points out, the fact that they peacefully exiled themselves instead of trying to throw the Machina out speaks volumes) and they eventually reconcile when forced to join forces by the Fog Beast attacks.
  • Floating Continent: The Bionis Shoulder remained in position flying above the clouds after the rest of the body was destroyed due to an absurd amount of Hoverstone concentrated in the ground. Shulk theorises that due to the Giants' ruins there that the floating islands in Eryth Sea and Alcamoth were constructed by Giants mining it from the Shoulder and moving it to other parts of the Bionis.
  • Foreshadowing:
    • The Fog King most closely resembles an Infernal Guldo from Xenoblade Chronicles 2 (a monster found in the Land of Morytha), while it and the other creatures that emerge from the rift are distinguished by a mysterious black fog that surrounds them. Xenoblade Chronicles 3 would heavily imply that these were the first signs of the worlds of Bionis and Alrest being present on a collision course with one another, and the black fog would come into play as being the cause of Annihilation Events. 3's own expansion, Future Redeemed outright confirmed this, with the Fogbeasts being explicitly described as purveyors of the instability between the Bionis and Alrest - which then fall under the control of the Big Bad of Future Redeemed.
    • The battle theme for Future Connected makes heavy use of flutes throughout the song - which would become a pivotal aspect of Xenoblade Chronicles 3.
    • A Nopon NPC claims to have come up with the idea of a group transformation into a monster form, something that's a near-accurate description of Ouroboros Interlinks in Xenoblade Chronicles 3.
    • Ga'elgar's characterization as a mixed High Entia who rejects the past by being virulently racist against purebloods and sabotaging any efforts to restore the Telethia to normal, foreshadows several characters and themes in Xenoblade Chronicles 3 and Xenoblade Chronicles 3: Future Redeemed - more specifically, he is a Mirror Character to Na'el and her descendants, the House of Doyle, who represent the new life created in Aionios who reject and despise the old generations who preceded them to the point of empowering Alpha to genocide them all.
  • Giant Space Flea from Nowhere: The Fog King is the main antagonist of the campaign, but there's nothing really explaining what it is or why it's even attacking everyone.
  • Heel–Face Turn: With Zanza gone, the Telethia have become quite docile, to the point where no Telethia are fought at all in Future Connected. They even aid the party several times in the story.
  • Innocuously Important Episode: The marketing for Definitive Edition mainly made it out to seem like an epilogue for the main game that brought a close to Melia's personal arc, similar to how Torna ~ The Golden Country was a prologue that expanded upon Mythra and Jin from Xenoblade Chronicles 2. What wasn't made clear was that Future Connected contained heavy Foreshadowing for the then-unannounced Xenoblade Chronicles 3, and possibly even its own expansion Future Redeemed.
  • Interspecies Romance: Several NPCs are involved in one or were at one time:
    • Winnie had one in the past, but lost her full blooded High Entia husband when he turned into a Telethia during the Bionis' resurrection. The experience made her a emotional wreck. She's also currently being pursued by a smitten Machina and a half-High Entia, though she's Oblivious to Love.
    • Another Homs woman also mentions losing her High-Entia husband to the Telethia transformation.
    • There's a Homs chef who once lived in Alcamoth with a one sided crush on Tyrea.
  • King Incognito: Melia actively refuses to reveal herself as Empress, believing that the last thing the population needs right now is a shockwave in the political sphere. Maxis, leader of the Companions, is shocked to learn that among unusually powerful wanderers who regularly helped them is actually the rightful leader of his people.
  • Later-Installment Weirdness: With ''Future Connected" being released long after the main game's debut, and after two separate entries in the franchise, there are a few things that make this apparent:
    • Nopon are back to saying "Meh!" on a regular basis, a first in the world of the twin titans. "Riki the Legendary Heropon" plays quite a bit more frequently in various cutscenes.
    • With this being a condensed story, there's no NPC affinity chart to keep logs. It may be more difficult to find certain sidequests as a few still require chatting to certain people.
    • Manual control over party members during Chain Attacks have been replaced with the ability to use the Ponspectors and their varying talents, namely to either deal lots of damage, force Daze on the enemy, or heal up your party. Arts that might be useful during a traditional Chain Attack might not be so handy here. It does, however, encourage you to complete as many Ponspector missions as possible, as this increases this initiative's effectiveness.
  • Scenery Porn: Taken to the next level. As in Xenoblade tradition, the Bionis Shoulder is gorgeous. However because it is the only real area in the epilogue, it's absolutely huge compared to the areas in the main game and many parts of Xenoblade Chronicles 2, being very similar to the size of areas in Xenoblade Chronicles X. Because of the increased draw distance and verticality of the area, vast stretches of the floating island can be gazed out at from many locations.
  • Paper-Thin Disguise: Bana has continued his criminal activity by moving to Gran Dell and changing his name to Bama. Shulk and Melia recognise him right away.
  • Production Foreshadowing: The design of the Monado REX+ is based off a very early concept version of the weapon wielded by the protagonist of Xenoblade Chronicles 3 (who would end up being Noah and his Veiled Sword). Conversely, it appears that early on one possible design for the Monado REX+ would have looked very similar to how the Veiled Sword ultimately ended up.
  • Sequel Hook: The truth behind the Fog King is never revealed, though Melia believes it is a bad omen of things to come. Xenoblade Chronicles 3 later reveals that the rifts were the initial stages of Alrest starting to merge with the world of Bionis.
  • Thematic Sequel Logo Change: The lettering of the Future Connected logo is covered in fog to represent the Fogbeasts and the Fog King, the epilogue's main antagonists, and there's added feathers to reflect Melia (Who as a High Entia has feathery head wings) taking center stage instead of Shulk.
  • Token Human: Token Homs rather. Shulk is the only Homs party member this time, with Melia being a High Entia and Nene and Kino being Nopon.
  • The Unreveal: The true natures of the Fog King and the rift are not explained. The only possible hints to their origins is that Zanza's theme plays for the first phase of the final boss, and that it somewhat resembles the Infernal Guldo. Xenoblade Chronicles 3: Future Redeemed would confirm that the fog rift and the Fogbeasts were signs of the impending intersection with Alrest and the instability that came with it, which would manifest in Xenoblade Chronicles 3 as the Black Fog and Annihilation Events.

Shulk: Cool! Let's keep this up!
Reyn: Man, what a buncha' jokers!
Fiora: Let's press on, and on, and ON!

 
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Gadolt's Sacrifice

When Shulk and his friends are almost about to die due to Egil destroying Agniratha, Gadolt uses his mech as a shield to save everyone, ending Gadolt's life in the process.

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