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Due to the nature of this game and its characters, all spoilers for Xenoblade Chronicles 1 including Future Connected and Xenoblade Chronicles 2 on this page are unmarked. You Have Been Warned.

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Age: 18; Height: 171 cm
Click here to see Shulk's appearance in Future Connected 

"The Monado...I hope I can figure out the secret of its power one day."

Voiced by: Adam Howden (English), Shintarō Asanuma (Japanese)

Shulk (シュルク) is the main protagonist of Xenoblade. He likes to think things through and is very methodical in his approach to most situations. Early details show that he is able to wield the Monado due to the fact that he was one of the few known survivors on a previous expedition to retrieve the sacred weapon. He first acquires the sword when his home, Colony 9, is attacked. His first act upon acquiring the "destined weapon" is to fight for an end to the war with the Mechonis and avenge Fiora.

  • Achilles' Heel: Aggro, gameplay-wise. Because of his frailty and many of his attacks requiring him to attack enemies from the back or the sides, his effectiveness in battle is reduced drastically if the enemies aggro on him. Which is why his 4th and 5th optional skill trees unlock skills that lower his aggro, such as "Forced Mercy". It lowers Shulk's aggro whenever he takes damage, thereby forcing the enemy to target someone else.
  • Attractive Zombie: All in all, he looks pretty good for what is, in a sense, a walking corpse.
  • Back from the Dead: Twice, in fact. First, when he died in the Monado expedition when he was a child, and brought back to life by Zanza to use him as a vessel. The second time, when Dickson shoots him and Zanza abandons his body. This second time, he comes back with Meyneth's intervention.
  • Back Stab: His aptly-named Back Slash art, which does massive damage from behind the target.
  • Badass Boast: Several, but this one stands out:
    Shulk: Dickson! If you're so determined to stop us... then we will kill you.
  • Badass Bookworm: He starts the story as an engineer student, but turns out he can fight like a real pro.
  • Badass Normal: Having lost his future visions and god powers, in Future Connected he's just a teenager with a homemade laser sword. It doesn't stop him from fighting his way into Alcamoth while it's swarming with monsters.
  • Berserk Button: Inverted. Shulk's case is a rare example of a Berserk Button getting unstuck as a plot point. Not long after it's revealed that Fiora isn't dead after all, he goes back to being an All-Loving Hero, to the point of offering mercy to Fiora's almost-killer while Dunban is about to finish him off. To be clear, he still wants revenge on Mumkhar for what he did to Fiora and the Emperor, but not so much as to be blinded by it.
  • Beware the Nice Ones: Usually he's the nicest guy around, but he will fight tooth and nail to protect the people he cares about. Up to Eleven if that person is Fiora.
  • Big "NO!": Gets one just before Fiora is killed. He screams another shortly after, after he stabs Metal Face in his... face and he leaves Colony 9.
  • Bishōnen: A pretty blond boy from a Nintendo game who wields a sword that no one else can use. He probably shares the title of "Most attractive Xenoblade male" with Dunban, Alvis, Zanza and Jin. Though Zanza is essentially an evil version of himself.
  • Boring, but Practical: Monado arts notwithstanding, he never gains any arts other than his initial 8. They're arguably some of the best arts in the game.
  • Broken Ace: He doesn't take the news that everything he did was a lie too well.
  • Chick Magnet: Both Fiora and Melia have feelings for him. He's also rather popular with the girls in Colony 9.
  • Childhood Friend Romance: With Fiora. Victorious Childhood Friend example; everybody who knows Shulk and Fiora can tell they love each other and have for a long time, and they are pretty much a canon couple by the end.
  • The Chosen One: Initially seems to be subverted. At first it seems as though only Shulk can use the Monado effectively, though it turns out it's only because he was the one Zanza chose to possess, and that it *could* have been anyone else had Zanza willed it, they would have sufficed so long as they could swing a sword.
    • Ultimately played straight at the end though, because Zanza reveals that he was lying about what he said at Mechonis Core, and the REAL reason he chose Shulk was because he saw that Shulk was meant to become his new vessel in a vision from before his soul was confined to Ose Tower, and THAT was the real reason he remained inside the Monado until Shulk appeared.
  • Combat Clairvoyance: The Monado gives him the ability to see the future, especially during combat.
  • Combat Pragmatist: Has special moves revolving around Back Stabbing enemies, blindsiding the enemy's flank, and kicking them while they're down. Most characters have moves like this, but Shulk's are especially prominent since he never gets more than 8 normal Arts and thus always has them available.
  • Conveniently an Orphan: His parents died when he was a kid. Although he still has mentor figures in Dickson and Dunban.
  • Dead All Along: He died as a young child, back on Valak Mountain where the Monado was found, when Dickson found him with the other dead Homs. For most of the game, the only thing keeping Shulk alive is that he's a Soul Jar for Zanza.
  • Deuteragonist: While he’s still a main character Melia takes his role of the main protagonist in Future Connected.
  • Deliberate Values Dissonance: Shulk's deliberate refusal to kill the Faced Mechon once he realises that they're Homs stems not only from his messianic nature, but also because every war in his world has been fought between Homs and emotionless Mechon drones. Of course he's going to find the idea of killing a sentient being horrifying. He becomes extremely conflicted about his revenge when he learns the true history of the Machina and Egil while discovering that they are not mindless deathbots.
  • Did You Just Punch Out Cthulhu?: He does in the end (well, slashes him, actually)
  • The Engineer: It generally only comes up in the start of the game, where he's looking for metal to make weapons and machines as well as researching the Monado. It also comes up mostly in sidequests, a number of which involve various people asking him to fix or build things for them. He's also fascinated with Nopon and High Entia engineering, and will occasionally make small talk about it. In the main story, though, it sort of gets dropped in favor of him discovering the power of the Monado firsthand.
    • This aspect of Shulk is played up in Future Connected, as his scientific and engineering skills are his main impact on the plot while the journey itself focuses more on Melia, Kino, and Nene. In item descriptions it shows that on top of making the Monado Replica EX and helping design its upgraded anti-Fog King field, he's even delved into designing new types of fabric with his REX gear. There's also multiple nods scattered throughout FC that Shulk's newfound access to the assistance of Machina science teams and their knowledge has caused the technology level of the world to skyrocket in the year since Zanza's defeat.
  • 11th-Hour Superpower: The Monado III in the main game. In Future Connected, right before the final battle he, with the help of Teelan and Radzam, upgrades the Monado Replica EX to be able to create a Hilbert Effect like field to make the Fog King tangible as the Monado Replica EX+.
  • Expy: In Future Connected, he becomes one to Addam Origo. While seen as The Hero in-universe and the most accomplished member of the party, game-wise he takes a backseat to the main protagonist (Melia/Lora), who gets A Day in the Limelight. Like with Addam, Shulk's weapon plays a pivotal role in defeating the Big Bad, and with the ether flares streaming out of it, it even resembles Pyra or Mythra's Aegis sword when upgraded.
  • Everyone Can See It: The attraction between Shulk and Fiora is well known to the people of Colony 9, to where several NPCs make note of it. Desiree pretends to hit on Shulk, then says she's kidding since she already knows he's "taken". Fiora's brother, Dunban, has been aware of it since they were children and has long since given Shulk his approval to court her. So has Reyn.
  • Foil: To Egil. Both are engineers who are known to be talented and compassionate to their respective people. After the destruction of their hometown, they both swear bloody revenge on the opposite Titan. However, while Shulk retains his compassion, Egil outright kills any Machina who tries to stop him. Shulk allies with Zanza, not knowing that he himself is Zanza's vessel; Egil claims to be Meyneth's agent, not knowing that Meyneth opposes his quest for revenge. Shulk is betrayed and killed by Zanza's disciple; Egil believes that his own god and people have betrayed him. Finally, Egil makes peace with Meyneth shortly before both of their demises, while Shulk ends up destroying Zanza for good.
  • Glass Cannon: He can buff the party's damage output with Slit Edge (only for physical parties) and Monado Enchant (only against the Mechon), and many of his Arts deal obscene damage under the right circumstances. His Agility is above average (he is the median of the party in this regard), just enough to connects hits with physical attacks against higher level enemies. However, his health is rather lacking.
  • A God, I Am Not: Late in the game, he starts displaying mysterious powers, such as continuing to see visions of the future without the need for Zanza's Monado, culminating in the True Monado appearing in his hand and enabling him to defeat Zanza. After defeating Zanza, Alvis informs him that he now has the power of creation, and what becomes of the universe is up to him. However, he is very uncomfortable with the idea of being a god. He does create a new world so that the inhabitants of the destroyed Mechonis and dying Bionis still have a place to live, but then, fulfilling Meyneth's wish for a world without gods, relinquishes his power, presumably living out the rest of his life as a mortal.
  • Guest-Star Party Member: Both he and Fiora can be temporarily added to your party in Xenoblade Chronicles 2, during the expansion pass' Challenge Mode. If you complete the challenge, they become permanent additions to your roster.
  • Happily Adopted: Although his parents died when he was 4, he fits so well in Colony 9 and his Parental Substitute figures did such a good job with him that he's completely moved on.
    • The heart-to-heart 'Those Waiting for You' involes Riki asking Shulk if he wants to be the former's Littlepon. Shulk thanks Riki for suggesting that because no-one asked him to be part of anyone else's family.
  • Healing Hands: His Light Heal art can recover a portion of a party member's health bar.
  • Heartbroken Badass: After losing Fiora, but gets better as her sanity is restored.
  • The Hero: With shades of The Smart Guy.
  • Heroes Prefer Swords: And pretty huge ones. A plot justification in him using the Monado. Amusingly, it seems Shulk hasn't ruled out using other weapons just yet. Some of his after-battle dialogue consists of asking Sharla and Melia if they could teach him how to use a rifle/ether magic, respectively. In both cases, Dunban scolds him for being willing to give up the sword so easily.
  • Heroic BSoD:
    • He falls into a huge one after Metal Face kills Fiora, which leads to him seeking revenge against the Mechon.
    • After discovering that Dickson, one of his Parental Substitutes, was Evil All Along... and that he himself has been Dead All Along for 14 years! He's almost ready to give it all up right there and then, convinced that his own existence has, beyond being Zanza's puppet, been utterly pointless; Alvis talks him out of it.
  • Heroic Spirit: Nothing stops Shulk in his quest. Not even death... TWICE.
  • Heterosexual Life-Partners: With Reyn, by virtue of being Childhood Friends.
  • Identical Stranger: Is one to Zanza. Though they're not biologically related, they share the same voice and appearance, and during the flashback Alvis shows Shulk, Klaus as a human also looks exactly like an older version of Shulk.
  • I'll Kill You!: Says this word-to-word to Metal Face after it kills Fiora.
  • The Lancer: He's placed in this role to Melia in Future Connected, due to the majority of the story being focused on her ascension to Empress and the rest on Kino and Nene's Coming-of-Age Story.
  • I Let Gwen Stacy Die: Fiora's apparent death haunts him during the first part of the story.
  • Instant Expert: The second he grabs the Monado ready for combat, he already wields it better than anyone before. There's a reason he wields it so well...
  • Intimate Healing: With Fiora, when trying to give her water via mouth-to-mouth.
  • It Sucks to Be the Chosen One: It turns out that he was chosen by Zanza... because he happened to be near to the Monado and he needed a vessel. Not to mention the fact that the being who chose him was a colossal jackass.
  • Light 'em Up: Most of the Monado attacks are energy or light-based.
  • Magic Feather: The Monado turns out to be something like this. While its Mechon-killing powers are very real, Shulk's power to see the future turns out to be all his own, as he discovers in the late-game when he loses the Monado to Zanza.
  • Nice Guy: A good studient, loyal friend, and treats everyone with respect.
  • OOC Is Serious Business: Whenever Shulk swears revenge on someone, or demonstrates a willingness to kill his enemies, you know that something has gone horribly, horribly wrong.
  • Our Zombies Are Different: He died along with the rest of his family back when he discovered the Monado. He's basically a walking corpse reanimated by Zanza.
  • Physical God: Zanza unwittingly made Shulk a god since he used him as a vessel and gained the power of the Monado, but Shulk doesn't want to be one and honors Meyneth's wish of creating world with no need for gods.
  • Roaring Rampage of Revenge: Against the Mechon for attacking Colony 9 and killing Fiora. It's lampshaded by everyone to be an Out of Character moment, as he's usually an All-Loving Hero to a T. He eventually realises that they're right and he doesn't have the stomach for it.
  • Save the Villain: When he receives a vision of Metal Face causing his own death, he shouts at him not to move. This warning is ignored.
  • Say My Name: He really goes crazy with this trope, and even does this more times in the Japanese dub! Especially when Fiora is with Shulk at the beginning of the Fallen Arm arc, he does this repeatedly, in succession.
  • Screw Destiny: Both in story and the gameplay. He always fight to change the future he sees in his visions.
  • Sensitive Guy and Manly Man: He's the sensitive guy to Dunban and Reyn's Manly Men.
  • Shorter Means Smarter: He's one of the shortest male characters in the party. He's also an engineering student back in Colony 9.
  • Single-Target Sexuality: He doesn't show any sort of attraction towards any other character but Fiora, despite his Chick Magnet status.
  • Skeptic No Longer: After it becomes clear to him that the battle between the Bionis and the Mechonis isn't just a myth and that the repercussions of that fight are what led to the current crisis, he realizes that he can't ignore what he isn't aware of and becomes more of an Agent Mulder.
  • Soul Jar: To Zanza, who brought him Back from the Dead when he was a child to serve this purpose.
  • Support Party Member: Surprisingly, Shulk is probably a better support character than Sharla. While Light Heal is underwhelming at first, most of the time it is all the healing he needs. He can nerf the enemy's offense and defense with Air Slash and Slit Edge respectively. he can extend Topple time with Shaker Edge and Monado Cyclone. His Monado Purge and Monado Enchant are very useful against Telethia and Mechon respectively. His Monado Armor, if fully leveled up, reduces the damage inflicted on your party by a whopping 75%.
  • Sympathy for the Devil: He feels sympathetic towards every major antagonist he meets, or at least wishes he could have found a peaceful solution. It doesn't matter if they're a Well-Intentioned Extremist or not, he will deliberately and knowingly invoke this attitude towards them all. The only exception to this rule is Zanza, as he even tries to let Metal Face live when they're at Sword Valley.
  • Take Up My Sword: Downplayed, in that the person who he's taking it from (Dunban) is still alive, but can't wield the Monado any more without risking his health.
  • Undead Child: He died and was reanimated at the age of four.
  • Unstoppable Rage: When he meets Metal Face for the second time, Shulk basically does a complete 180 on his personality.
  • The Voice: He can be heard just about to fight Zanza in 2, but is never mentioned or seen in the main story. This could be subverted if the Challenge Battles are considered canon, however (as Super Smash Bros. Ultimate seems to do).
  • Why Did It Have to Be Snakes?: One of his Heart-to-Hearts with Reyn reveals that Shulk is afraid of caterpillars due to Reyn putting one in his drawer. This never interferes with the gameplay, though.
  • Worthy Opponent: Is eventually regarded as one by Xord and Egil. Dickson also comes to respect his strength, even if he doesn't show it.



Age: 18; Height: 160 cm
Click here to see Mechon Fiora 

"I'm coming along as well. I'd feel better going with you boys than sitting at home worrying about you."

Voiced by: Carina Reeves (English), Eri Nakao (Japanese)

Fiora (フィオルン, Fiorung) is Shulk's childhood friend and not-so-secret crush, and Dunban's younger sister. She often cooks for Shulk, who always says it's "good" no matter what she gives him. It's lead her to believe he either has no sense of taste, or that he isn't mindful of what he's eating.

  • Absolute Cleavage: Mostly while wearing the Speed-type Frames.
  • And I Must Scream: She says that during the time she was controlled by Meyneth, she was fully aware of everything that was happening. Downplayed in that she found it less horrifying once she realized Meyneth was not evil.
  • Back from the Dead: Although turned into a Mechon. She is revived to serve as Meyneth's vessel.
  • Badass Adorable: Sweet, kind, cute, and capable of wiping the floor with her enemies' asses.
  • Bare Your Midriff: Her outfit as a Homs. She (somewhat) does away with it during her term as a Mechon.
  • Beam Spam: If you decide to use them consistently. They're all-around efficient, effective, and powerful.
  • Beauty Is Never Tarnished: Of the three Homs shown with mechanized bodies, Fiora seems to have been subjected to the least amount of Body Horror. Mumkhar's metal body looks like it could be hollow, and Gadolt even loses one of his eyes for a robot eye, but Fiora only gets a haircut. Some of her alternate equips reveal that she still has plenty of skin under her metal, though this was changed in Definitive Edition to give her doll-like joints and skin.
  • Become a Real Boy: Thanks to the efforts of a Machina doctor and High Entia technology in the form of the Regeneration Chamber (using genetic information from the Homs part of her cyborg body to regrow the rest), Fiora gets her fully organic body back for the epilogue.
  • Betty and Veronica: Starts off as the Betty to Melia, as Shulk's childhood friend and Girl Next Door. After she rejoins the party, her part-machine nature and fiery personality make her the Veronica.
  • Beware the Nice Ones: After seeing her taking care of her brother and preparing lunch for Shulk, you wouldn't expect to see her driving a freaking tank and shooting its main cannon in a Mechon's face at point-blank range!! And that's before her transformation.
  • Boobs of Steel: Pun aside, Fiora is a strong melee fighter and has a large bust to boot, especially visible in her half-Mechon form.
  • Boyish Short Hair: As a Mechon in contrast to her Homs form (though she decides to keep it short when her old body is regenerated).
  • Brainwashed and Crazy: Her personality (or rather Meyneth's, as Fiora never had control during this time) was overriden by Egil's enforced loyalty for a short time. Fiora's The Power of Love for Shulk allows Meyneth to access the inner strength to regain control.
  • Childhood Friend Romance: With Shulk. Victorious Childhood Friend example; everybody who knows Shulk and Fiora could tell they love each other and have for a long time, and they are pretty much a canon couple by the end.
  • Childhood Marriage Promise: An early heart-to-heart implies that she made one with Shulk after having an argument with Dunban. If you choose to bring it up, though, Fiora will get mad at Shulk, stating that she was too young to know what marriage meant at the time (but secretly finding it sweet that he remembered).
  • Clingy Jealous Girl: She gets angry at Shulk during the credits of Future Connected for running off on a dangerous adventure with Melia without bringing her. Shulk is unsure how to react while Reyn tries to calm her down.
  • Critical Hit Class: Her Critical Combo skill turns all of her double attacks into critical hits, and her Speed Shift aura increases her Double Attack rate and the speed of her auto-attack, turning her into a killing machine that deals Death of a Thousand Cuts.
  • Dangerously Short Skirt: Her standard Homs outfit.
  • Deuteragonist: She's Shulk's Victorious Childhood Friend, she's technically playable since the beginning (granted, as a Homs, but still), she's the vessel for Meyneth (contrasting Shulk being Zanza's vessel), they both have Evil Counterparts (Zanza for Shulk, Mumkhar for Fiora), she's the main (well, only) Mechon protagonist opposing Shulk being the main Homs protagonist, and nearly the entirety of the final cutscene is shown from her point of view (to hide the fact that her Homs body regenerated offscreen).
  • Death of a Thousand Cuts: Her strategy in battle amounts to stacking haste buffs while getting as many auto-attacks as possible with her low damage weapons.
  • Did You Get A New Hair Cut: Shulk awkwardly tries to invoke this on her during the epilogue. It's pretty clear he does notice that she has her Homs body back, but he pretends not to in order to get out of showing a preference for either one.
  • Disposable Woman: A subversion. She dies shortly after her introduction, and her death is both the cause of Shulk's initial quest and a source of angst for him. Then she's revealed to have survived her apparent death, and goes on to take a prominent role in the story.
  • Dub Name Change: She's called "Fiorung" in the original Japanese ("フィオルン" written in katakana).
  • Dual Wielding: Both as a Homs, using a pair of knives, and as a Mechon, this time with a pair of swords.
  • Emergency Transformation:
    • Vanea keeps Fiora from dying this way, turning her into a cyborg whose body is integrated with a Faced Mechon she rides in. Her alterations seem less severe than other Faces, perhaps because Vanea was involved and was unwilling to butcher a Homs the way Egil would.
    • Happens again in the ending, though less urgent than the first. Losing Meyneth's Monado means that Fiora's Mechon form will eventually run out of energy and die. So after Zanza is defeated, she spends half a year in a High Entia Regeneration Chamber to restore her original Homs body.
  • Elemental Powers: After becoming a Mechon, Fiora gains several elemental abilities:
  • 11th-Hour Ranger: With traits of the Sixth Ranger in personality as, after becoming part-Mechon, she's noticeably a lot more serious and battle-ready. Despite this, she never loses her kind nature.
  • Energy Weapon: She gains the ability to use them as a Talent Art depending on which Drones you equip her with.
  • Everybody Already Knew: She's genuinely surprised when anyone tells her that they know about her and Shulk, because she honestly thinks it's a secret. But as Sharla and others have told her, they'd have to be blind to not see it.
  • First-Episode Twist: Her temporary death and "revival", to the point that she's constantly referred to as "Seven" or "7th" outside of spoilers.
  • First Girl Wins: Fiora has known Shulk longer than either Sharla or Melia have, given that she and Shulk grew up together and she had the advantage of being his crush.
  • First Kiss: Happens when Shulk finds her unconscious on the beach of the Fallen Arm. Since Fiora was too weak to drink anything, he uses mouth-to-mouth to give her water.
    Fiora: (smiles faintly) "I can't believe it... My first kiss."
  • Girl Next Door: In the literal sense, given she's from the same hometown as Shulk, whom she's known since childhood. And, fittingly, she has the appearance and mannerism of a small-town girl.
  • Guest-Star Party Member: Along with Shulk in Xenoblade Chronicles 2 by purchasing the expansion pass and completing its Challenge Mode.
  • Hair of Gold, Heart of Gold: Fiora is compassionate to a fault, even at her own expense. When Sharla and Linada find out that her mechon body is unstable, she asks both of them to keep it a secret from the others so they won't pity her; Shulk most of all. Instead, she resolves to make the most of whatever time she has left by helping him defeat Zanza.
  • Heterosexual Life-Partners: In one of their Heart to Hearts, it's implied that she and Melia have become this.
  • Hidden Depths: From the very beginning, she's a proficient knife user. And then there's her Mechon body, in which she's capable of giving KOS-MOS a run for her money. A sidequest even mentions that Fiora was once considered for the Colony 9 Defense Force (much like Reyn and Dunban).
  • Hollywood Cyborg: Her Mechon body, which seems to have varying degrees of still-human parts depending on what armor is equipped. Compared to the other converted Face pilots shown on-screen, she doesn't appear as heavily mutilated. The extra detail on her model in the Definitive Edition shows that her skin seems to be a series of grafted panels, implying it's just for aesthetics and she's heavily mechanized (though how much is unclear, beyond it being explicitly stated several of her internal organs were removed and certain outfits implying her limbs are fully mechanical).
  • Impaled with Extreme Prejudice: Mumkhar stabbed her with Metal Face's claws. The results are not seen thanks to a Gory Discretion Shot. If it wasn't for Meyneth, she'd be dead.
  • Intimate Healing: With Shulk, when he tries to give her water via mouth-to-mouth. She even lampshades it.
  • Knife Nut: Her Weapon of Choice as a Homs are two daggers.
  • Late-Arrival Spoiler: Her first appearance in a crossover game, Project X Zone 2 has her as her Mechon self, joining alongside her predecessor KOS-MOS.
  • Lightning Bruiser: As Mechon Fiora. She rivals with Riki for the second highest Agility (her maximum Agility loses to Riki's by 1 point), her HP is above average and her Physical Defense is fantastic. As mentioned in Critical Hit Class, she can inflict massive damage and constantly heal herself at the same time.
  • Limit Break: Given that it requires her to be in very high Tension, Final Cross is about the closest the game has to a traditional version.
  • Littlest Cancer Patient: For exactly one storyline sidequest, you are required to help her find a part on the Fallen Hand that allows her to perform fully. She's also bedridden, says she's fine and doesn't want anyone else to worry, and Sharla even leaves the party to watch over her. You may end up finishing it almost immediately after it is given.
  • The Load: Fears that she'll end up like this. In certain heart-to-hearts, she implies she's actually scared of the situations she goes through, but tends to put on a brave face. She even admits in her heart-to-heart with Dunban, Recovery and Reflection, that she learnt from the Colony 9 attack, and won't end up as reckless as before.
  • Macross Missile Massacre: Post-Mechonization, she comes equipped with two detachable Attack Drones that let her pull this.
  • Magikarp Power: She's not bad when you first obtain her, however when she is able to get Speed Shift, Final Cross, and all of her skills from her extra skill branches, she can become the best character in the game bar Shulk and Melia.
  • Male Gaze: At the ending of the game, the camera pans to her body zoomed in to show she's got her Homs body back. One of the camera shots is a lingering shot of her ass.
  • Mechanically Unusual Class: Unlike the rest of the cast, most of Fiora's damage comes from her basic attacks. Using her fairly weak arts can actually LOWER her damage instead of helping. On top of this, she has plenty of different setups to fulfill multiple roles even moreso than Riki, though her full DPS build is by far her strongest later on. In addition, one of her auto attack animations hits twice, both of which can crit and proc weapons gems and double attack for even more hits, something that no other character has.
  • Modesty Shorts: Fiora wears these under her original skirt. They come as a part of that section of armor.
  • Ms. Fanservice: Fiora's armors tend to show off a lot of skin, even as a cyborg.
  • Plucky Girl: She never loses her cheerful spirit, despite the amount of crap she has to go through.
  • The Pollyanna: Her reaction to having a machine body forced on her and realising that she's slowly dying after Lady Meyneth is killed? "It'll be fine....I think."
  • The Power of Love: Her fifth Skill Tree, Innocence, has skills exclusive to her that can't be linked, which greatly boosts her performance in battle if fighting alongside Shulk on the active team.
  • Redemption Demotion: Face Nemesis was powerful enough to blindside Egil, and is implied to be on at least Metal Face's level; additionally, Mumkhar put up a hell of a fight on foot, proving it's not all the suit. When Fiora joins, she's only on par with the rest of the party, and even behind on AP and SP. Justified, as Face Nemesis got trashed falling from Galahad Fortress, the pilots aren't built to live without them for long periods of time even before said body took internal system damage in the fall, and the engineer who fixed said internal damage admits it's a patch job at best and Fiora's (almost literally) still not firing on all cylinders.
  • Red Oni, Blue Oni: Red to Shulk, Blue to Reyn. Both to Melia, who swap sides around over the course of the second half of the game.
  • Reversible Roboticizing: Fiora manages to get her old body back in the epilogue before her Mechon body shuts down thanks to the Regeneration Chamber.
  • Robotic Spouse: The possibility of Fiora becoming one is discussed by both her and Shulk in a few Heart-to-Heart's, but it's ultimately subverted due to the Machina regenerating her missing organic parts.
  • Sacrificial Lion: She is apparently killed when the Mechon invade Colony 9. It's subverted, as it turned out she was saved by being given a robot body, and then her human form restored at the end.
  • Senseless Sacrifice: She tries to use the mobile artillery to protect Shulk from Metal Face when it looks like the Monado isn't working against him. Too bad she doesn't fare any better, and gets skewered for her trouble. Downplayed in that she does manage to damage his face enough for Shulk to get a good stab in, which according to Xord freaked him out enough to make him retreat.
  • Sexy Backless Outfit: Most of her equipment has this, usually in accord with Absolute Cleavage.
  • Single-Target Sexuality: She only has eyes for Shulk.
  • Single Woman Seeks Good Man: Shulk's kindness is what wins her over.
  • Soul Jar: The same way Shulk is Zanza's, Fiora becomes Lady Meyneth's.
  • Spam Attack: Her Talent Art. Her Sword Drones in her Mechon form also allow her to do one.
  • Stepford Smiler: The girl goes through a huge amount of crap, but she never openly angsts about it.
  • Stripperiffic: Fiora's Speed set is the most revealing of her armors and shows off quite a lot of her cleavage.
  • Unwilling Roboticisation: Though she takes it in stride later on, even discussing some of the advantages of being a machina-like, like not needing food. And considering death was the alternative, it's not hard to imagine she would have picked this option willingly if she was in any condition to be asked. The biggest advantage Fiora sees in having the machina-like body is that it allows her to stand with and fight alongside Shulk against any enemy, and boy can she ever. Fiora still prefers her Homs body, though, and she gets it back in the epilogue, courtesy of the Regeneration Chamber restoring whichever organic parts were removed.
  • Walking Spoiler: It's pretty much impossible to say anything about the plot without spoiling her (temporary) death two hours into the story.
  • Weapon Twirling: She just loves to spin her weapons in "cowgirl with her revolver" style whenever she takes them out or puts them away. The latter takes around 5 seconds after every single battle... but you gotta admit she looks pretty damn cool while she does it!.
  • Your Days Are Numbered: Her cyborg body slowly begins to shut down after the loss of Meyneth. She's aware she's living on borrowed time, but doesn't give a damn beyond hoping she can last long enough to help Shulk win.



Age: 18; Height: 190 cm

"OK, I got it. I'll make you a promise. Shulk won't even get a scratch."
Voiced by: Jay Taylor (English), Eiji Miyashita (Japanese)

Reyn (ライン, Rein), one of Shulk's childhood friends, he is the second character introduced into the game. Although he is a member of Colony 9's Defense Force, he can often be seen at Shulk and Fiora's side. Reyn is the stereotypical fun-loving joker of the group. He uses an oversized shield-gunlance, which can switch from shield mode into gun or lance mode.

  • Audience Surrogate: His lack of book learning allows him to ask questions the other Homs take for granted, letting the player know what is and isn't common knowledge in the process.
  • Bare Your Midriff: His default costume, as shown in the picture to the right.
  • Bash Brothers: With Shulk. They're best friends whose Arts complement each other's. Shulk sets them up, Reyn knocks them down.
  • Best Friend: He's known Shulk all his life and is his closest companion. It's the reason he joins his pursuit of Metal Face, because he's sworn to always have his back, which is further lampshaded in two of their heart-to-hearts.
  • BFG: The weapon is officially deemed a "gunlance", although the first part is rarely seen except in some of his Talent Arts. It's also noticeably bigger than the ones we see in the hands of Defense Force soldiers.
  • BFS: Most of Reyn's attacks involve using the massive blade to stab or slash things.
  • The Big Guy: Class 4. The largest member of the team, with health and weaponry to match.
  • Boisterous Bruiser: He's very confident in his fighting abilities and very vocal about it. Check out his battle quotes.
  • Book Dumb: He's frequently shown to be the slowest member of the team — outright saying he prefers to leave the thinking to Shulk.
  • Butt-Monkey: He's the constant victim of lampooning from all of his companions in post-battle dialogue.
    Shulk: Reyn, you're such an easy target!
  • Catchphrase: "NOW IT'S REYN TIME!"
  • Character Development: He goes from a rather boisterous and irresponsible young man into a strong and compassionate warrior who defends his friends to the best of his ability.
  • Combos: Dive Sobat gains an additional effect if it's used after Bone Upper.
  • Conveniently an Orphan: While it's never brought up during the main story, Reyn's Heart to Hearts (primarily his final Heart to Heart with Riki) reveal his parents are dead with no explanation for what the cause was. Despite this, Reyn rarely lets this drag him down and is only saddened for a short time when bringing it up.
  • Draw Aggro: His special ability is "Mad Taunt", which gets enemies to focus on him.
  • Drop the Hammer: His weapon has the weight to function as one, which is good as Reyn frequently uses it in such a manner in his Battle Arts.
  • Dumb Muscle: While he does have some Book Dumb tendencies as mentioned above, he's much more well-spoken and intelligent than one would assume at first glance, so this is mostly averted.
  • Fiery Redhead: Hot-tempered, eager to fight, and red-haired to match.
  • The Heart: Reyn is very good at keeping the other members of the party from getting carried away with their emotions.
  • Heavy Equipment Class: Reyn can unlocks the heavy armor skill quickly compared to other party members, who require a lot more skill points to unlock heavy armour, though they can also copy the skill from Reyn if their affinity with him is high enough.
  • Heroic Build: He's huge and muscular, to contrast with Shulk's general weediness.
  • Heterosexual Life-Partners: With Shulk. The two have been together since childhood and remain inseparable over the course of the story.
  • Hidden Depths: Reyn may be rather slow academically, but he's also one of the most empathic and insightful people on the team.
  • Hot-Blooded: The most extroverted and gung-ho member of the party.
  • I Want My Beloved to Be Happy: During the confrontation with Jade Face, Reyn tries getting through to him by reminding Gadolt of his feelings for Sharla. It works, though it prompts Gadolt to invoke the trope himself by sacrificing himself so Sharla can escape the Mechonis's Core.
  • Jerk with a Heart of Gold: Reyn starts the game off as kind of rude and brash. Yet even so, he never turns his back on any of his friends, and graduates to become the party's main motivator, along with extremely empathetic.
  • The Lancer: Though his role on the team is closer to The Big Guy, he does have some traits of The Lancer. Most notably, he's Shulk's oldest and most loyal friend who can always be counted on to watch his back.
  • Luckily, My Shield Will Protect Me: The weapon is frequently used as a shield due to its massive size.
  • Lightning Bruiser: He is one of the two characters who easily possesses over 9900 HP without Gems. His Physical Defense is pretty beefy and he has Aura Burst and Dive Sobat to nerf enemy's offense. He has many strong Area of Effect attacks and his Sword Drive is the single most devastating physical attack in the game. However, his auto-attacks are on the slow side, and his stronger attacks take a while to charge, though getting glory gauntlets and Riki's cooldown skills remedy this. And despite having relatively low agility, it isn't low enough to keep him from going a full agility build using Dive Sobat to hit the evasion cap against most enemies. His high total HP and auras also let him keep aura heal gems active during the early and mid game, which means he doesn't need a lot of healing either. Additionally, a bug in Definitive Edition gives Shield Bash its level 12 cooldown at level 1, as well as level 12 arts completely negating his cooldowns in the endgame.
  • Overshadowed by Awesome: It forms part of his Character Development. He used to protect the weedy Shulk when they were young, but later in the game he realises that Shulk has become strong enough to protect himself. He then decides that even if that's the case, he can still watch his friend's back.
  • Practical Taunt: "Mad Taunt" is his Talent Art, which greatly boosts Reyn's aggro for a limited amount of time, thereby diverting attention away from other party members, keeping them safe from harm. And since he has multiple Arts that increase aggro and refill his talent meter, he's usually able to reuse Mad Taunt just as its effect has begun to wear off.
  • Red Oni, Blue Oni: He's a Red Oni to Shulk's Blue through and through, although this is later reversed as he begins to mature and become more level-headed.
  • Replacement Goldfish: Nearly mocked. Not long after they've met, when Sharla starts comparing him to her fiancé - before anyone knows whether he's truly alive or not, though Sharla believes the former - Reyn's response is "What am I, some kind of Gadolt substitute?". However, despite Sharla admitting their similarities, her relationship with Reyn isn't based around him being like Gadolt; simply Reyn being Reyn.
  • Say My Name: He screams Otharon's name when he thinks he'll die like in his vision.
  • Second Love: Initially, Sharla's drawn to him due to his similarities to Gadolt, but she gradually develops genuine feelings for Reyn for reasons all his own. The ending implies that they've either become an item, or that they're well on their way to becoming one.
  • Sensitive Guy and Manly Man: Manly Man to Shulk, Sensitive Guy to Dunban; although that's more on account of Dunban being more mature than anything else.
  • Ship Tease: With Sharla, and his final Heart-to-Heart with Riki stops just short of him stating his feelings.
  • Shipper on Deck:
    • He and the rest of Colony 9 are aware that Shulk and Fiora are into each other, and are silently rooting for them to make it official.
    • He reluctantly adopts the same stance regarding Sharla, once it becomes clear to him that her heart is still set on Gadolt. But he entrusts Sharla's happiness to Reyn instead.
  • Spell My Name with an "S": His name is spelled "Rein" in Japan.
  • Sweet and Sour Grapes: In the ending, after his I Want My Beloved to Be Happy moment mentioned above, it's implied that he actually does score with Sharla.
  • The McCoy: Reyn definitely fulfills this role as he tends to rely on emotion and instinct above all else in addition to recklessly rushing into situations regardless of the outcome.
  • Trademark Favorite Food: Energy Aubergines (better known as eggplants in the 'states) are his favorite gift. You even get an achievement for giving him one!
  • Undying Loyalty: It doesn't matter how dangerous the going gets, Reyn will never ever leave his friends' sides. Especially not Shulk's.
  • Unknown Rival: He seems to consider Gadolt his rival for Sharla's affections on a subconscious level, despite having never met him. He eventually grows out of it, though.
  • Why Did It Have to Be Snakes?: Although it never gets in the way of gameplay, one of his Heart-to-Hearts with Shulk reveals that Reyn is afraid of spiders due to Shulk placing one in his shoe.
  • Worthy Opponent: Somewhat. They're not quite hostile, but his strength and determination are eventually respected by Gadolt.
  • You Are Not Alone: When Shulk is worried about saving Otharon from a bad vision and is afraid to tell others about his visions, Reyn tells him to share his visions with the team so they can change the future together.
  • You Remind Me of X: Dunban compares him to how he used to be, and he's spot-on. Watch how Dunban acts during the prologue cutscene and then watch any five minutes of Reyn in action. You could swap their character models around during this time and nobody'd be able to tell the difference.



Age: 30; Height: 180 cm

"We may die if we take a stand here. But staying gives us the chance to change our destinies."

Voiced by: Rufus Jones (English), Ryo Horikawa (Japanese)

A high-ranking soldier of Colony 9, Dunban (ダンバン) was originally thought to be the only one capable of wielding the legendary Monado, and used the weapon to great effect against the invading Mechon at the Battle of Sword Valley, one year prior to the game's main story. During the battle, however, the Monado took a considerable toll on Dunban's health, so much so that his right arm is now almost completely paralyzed, and he is thus no longer able to wield the Monado, as any further exposure to the weapon could potentially kill him. However, he is still able to effectively wield a katana with his left arm to fight against enemies.

  • Ambiguously Brown: Especially strange since his sister is a pale-skinned green-eyed blonde.
  • Artificial Brilliance: Dunban is probably the best party member to not be player controlled, and will generally be good about using his arts when he should. Any strange behaviors can easily be fixed by changing his art palette to what the player wants (removing gutbuster forces him to use worldly slash, he's capable of using Final Flicker without killing himself unlike AI Shulk, and will usually use Peerless at the start of the battle if the player orders the party to focus attack) and unlike Reyn or Melia his AI seems to adapt to it. The only weakness is it doesn't know how to use his Tempest Kick into Daze combo.
  • Badass Normal: Without the Monado he's still an incredibly skilled swordsman, even with only one working arm.
  • Brought Down to Badass: Even though he loses both the Monado and the use of his right arm, Dunban is still an effective fighter.
  • Badass Back: Thunder has him shoot out a blast of lightning that Dazes everything he has his back to.
  • Badass Boast: "Born in a world of strife! Against the odds, we choose to fight! BLOSSOM DANCE!"
  • Badass Cape: His standard outfit comes with one worn over his crippled arm.
  • Badass Family: Has this with Fiora. Dunban is a warrior famous for his role in the victory at Sword Valley, and Fiora's his equal when it comes to fighting.
  • Batman Grabs a Gun: After learning the truth about Metal Face, Dunban attempts to kill him. It takes one hell of an If You Kill Him, You Will Be Just Like Him! speech from Shulk to stop him from doing so.
  • Big Brother Mentor: He's Fiora's literal older brother, and many of her Arts and skills synergize with his. He's known Reyn and Shulk for years and they look up to him as much they would their own older brother.
  • Blood from the Mouth: When he tries to wield the Monado again during the Mechon raid, the strain on his body eventually causes him to vomit blood and collapse.
  • Bug Catching: He mentions in a few Heart-to-Hearts that he used to do this in his youth, and still has some interest in it. He even appreciates getting some insects as gifts from other party members.
  • Cherry Blossoms: His Talent Art creates cherry blossom petals with each successful action.
  • Classy Cravat: Wears one as part of his default General's Attire, reflecting his gentlemanly nature and status as a Cultured Badass.
  • Combos: Worldly Slash, Electric Gutbuster, and Tempest Kick gain additional effects if they're used after Gale Slash. Furthermore, Thunder affects enemies in an area of effect behind him; Gale Slash sends him straight through smaller enemies (if he's close enough) and Tempest Kick finishes with his back to the enemy, so Thunder is best used after one of these (essentially weaponizing the Badass Back).
  • Cultured Badass: A soldier with legendary fighting skills, who's still nevertheless a well-spoken gentleman and fond of spouting poetry even on the battlefield. He even wears a Classy Cravat!
  • Critical Hit Class: Heat Haze is an aura that guarantees all critical hit. It makes Dunban hit like a truck and build the Party Gauge very quickly, which allows him to stack up his aura even further. His Critical Drain skill also heals him every time he scores a critical hit.
  • Deadpan Snarker: Dunban can deliver quite the few quips when he wants to. One example is when the High Entia assassins arrive to kill the party.
    Dunban: Excuse me. We ordered room service an hour ago.
    Assassin: I'm afraid you've already eaten your last meal.
  • Decoy Protagonist: You play as him for the prologue, where he's hailed as a legendary hero and the only one who can wield the Monado. Then he loses the use of his right arm and Shulk is introduced.
  • Determinator: He wasn't chosen by the Monado the way Shulk was, but was able to wield it anyway through sheer Heroic Willpower, despite the fact that it electrocuted him every time he tried to use it. Ultimately this nearly killed him, left him bedridden for a year, and permanently cost him the use of his right arm. Even this doesn't stop him, though, as he just trains himself to fight with his left arm, and sets out to do everything he can to help Shulk avenge Fiora, even if he can now only wield a mundane sword.
  • Does Not Like Spam: Hates Ether Plums with a passion. In fact, it's one of the few items that drops affinity the most when given to him. There's an achievement for giving him one anyway, however.
  • Elemental Powers:
  • Emotional Bruiser: According to Fiora, however, he's a massive softie underneath the badass persona he presents to everybody. This eventually shines through as he connects more and more with the party on an emotional level and reveals his Shipper on Deck hopes for her and Shulk.
  • Expy: Of Jin Uzuki, as the resident katana-wielding long-haired Cultured Badass older brother of the main heroine.
  • Empowered Badass Normal: With the Monado, though he could only activate Monado Enchant and Buster.
  • Eyepatch of Power: He can wear one as a head gear. And he doesn't seem to lose any depth perception for some reason.
  • First-Episode Twist: If you were able to correctly deduce what was happening in the opening scene and why he said those lines to Shulk, you may have spoiled the final act of the plot.
  • Four-Star Badass: Implied to be a Defense Force general, going by his default set of clothes.
  • Glass Cannon: He's arguably the game's third best damage-dealer, and he can dodge most anything if you spam agility gems on him, but when he does get hit, he gets hit hard. Epitomized by two of his Abilities. One of which massively improves Agility, and one of which increases the Aggro he draws, but both of which require him to be wearing absolutely no armor.
  • Handicapped Badass: Lost the use of his right arm as a result of his using the Monado in the previous Mechon invasion of Bionis — the arm's not detached or anything, but his attempts to use it are incredibly painful. He doesn't let this slow him down any, though, proving just as proficient at swordfighting and traversing the landscape as the rest of the party using his left arm instead. In addition, the player can also have him wear an eyepatch as headgear, even if it's just for show.
  • Heartbroken Badass: Even if he doesn't show it, it's clear that Fiora's apparent death affects him.
  • Heroic RRoD: Over-use of the Monado resulted in the loss of his right arm. Hmm...
  • Hijacked Destiny: Prior to Shulk being revealed as the Monado's chosen one, Dunban managed to force the Monado's use through sheer Heroic Willpower. Once Shulk was revealed to be the Monado's true wielder however, he was more than fine to let him use it from then on.
  • Horrible Judge of Character: He was old war-buddies with Mumkhar and Dickson, not knowing that the former was planning to betray him and that the latter was merely using him. Granted, the latter did a pretty good job fooling everyone else too.
  • In-Universe Nickname: "Beast", from Dickson, and "Dundun" from Riki.
  • Katanas Are Just Better: His fighting style clearly revolves around the use of one, though quite a few of his weapons turn out to be hand axes, scythes, or BFS'.
  • Large Ham: Mostly in battle. His attack cries are undeniably, ridiculously over-the-top. Doubles up as Not So Above It All given his status as the sensible Team Dad outside of combat. Blossom Dance in particular is evidence that Rufus Jones could become the English answer to the likes of Jamieson Price.
  • Master Swordsman: He manages to get the upper hand against Mumkhar without much trouble when they duel at Valak Mountain. Note that Mumkhar is cybernetically enhanced and Dunban is fighting with his weaker arm.
  • Memetic Badass: Considered to be one In-Universe at first due to his use of the Monado and the fact that his doing so is entire reason why the Homs weren't wiped out a year ago. Later on, the group comes to understand that, for all Dunban's badassery, he's still a normal person and is not to be put on a pedestal.
  • Nice Guy: Dunban is both an honorable fighter, and a genuinely kind individual.
  • Not So Stoic: Despite normally being so as noted below, Dunban notably loses all control when he learns Mumkhar was behind the attack on Colony 9, to which his desire for revenge is on the same level as Shulk's.
  • One-Handed Zweihänder: Due to his paralyzed right arm, Dunban wields katanas and BFSes in one hand.
  • One-Man Army: His Establishing Character Moment has him charging, alone and unsupported, into the midst of a Mechon army and carving a path straight through them without taking a scratch.
  • Person of Mass Destruction: As the original wielder of the Monado he wiped out enough Mechon that they weren't seen on Bionis for a year.
  • Promoted to Parent: Fiora was born twelve years after he was, and Dunban tells Shulk that he had to protect and raise her like a daughter, after their father was killed not long after.
  • Real Men Wear Pink: His motifs are cherry blossoms, though ironically he doesn't like flowers as he dislikes their impermanence.
  • Red Herring: His Famed in Story character and the fact that you can't customize his equipment during the first stint where he joins your party paints him as a classic Sacrificial Lion Guest-Star Party Member. In reality, not only does he survive and go on to become a regular part member, it's Fiora who dies at the end of said sequence.
  • Revenge Before Reason: Against Mumkhar, once the truth comes out. It's notable in that this is the first time Dunban displays any of his character flaws openly and Shulk has to help him back down because Dunban's Roaring Rampage of Revenge has the potential to be even worse than his.
  • Scars Are Forever: Has a nasty-looking scar (which looks a lot like an electrical burn) running up the whole of his right arm from where the Monado rejected him.
  • Shipper on Deck:
    • He's known that his sister, Fiora, has had a crush on Shulk for years and also knows the attraction is mutual. In a heart-to-heart with Reyn, Dunban says he approves because he believes Shulk and Fiora are good for each other.
    • Dunban also supports the possibility of Reyn getting together with Sharla and tells Reyn he should be honest with himself about his feelings for her. Reyn still denies it, but says he'll give it some thought.
  • The Stoic: A kinder version. The man goes through things that would break most people, but he bottles it up to stay strong for everyone. He lacked Shulk's special affinity for the Monado and his gift of foresight, but he still wielded the blade through sheer Heroic Willpower, despite the fact that it electrocuted him every time he tried to use it.
  • Team Dad: And this during the other half. Riki might be older and an actual father, but Dunban acts as the most mature and mentorly male member of the party.
  • The Teetotaler: If he is in the active party when talking to Nelo at the beginning of the quest "Losing the Taste for Alcohol", he will mention that he used to drink alcohol himself until Fiora advised him to stop due to the damage it could do to his health.
  • Token Good Teammate: Of the three Sword Valley "heroes" that fought in the prologue, as Mumkhar and Dickson are both antagonists later on in the game.
  • Took a Level in Badass: Dunban takes his level in badass by taking one in common sense. After he gives up the Monado, he becomes a lot calmer and much more responsible. This is most noticeable during his reunion with the party, where he tells Shulk to understand his limits after their second battle with Metal Face comes to an abrupt end. The Dunban of one year ago would have recklessly charged the Mechon without a second thought.
  • Tranquil Fury: Every last one of his encounters with Metal Face... until he realises who he is.
  • Unknown Rival: To Mumkhar to an extent. Dunban appears to have at least been aware of Mumkhar's jealousy towards him, but thought of their relationship as Vitriolic Best Buds instead of an outright hostile one. He had no idea just how much Mumkhar wanted the Monado and that Mumkhar had wanted Dunban dead for years.
  • Unskilled, but Strong: His Monado usage can best be summed up as this. He’s quite skilled with conventional weapons, however.
  • Walking Shirtless Scene: He has Inner Peace, a skill that greatly increases Agility when he's completely void of armour, creating a rare case of shirtlessness being a legitimate strategy.
  • Warrior Poet: Recites a badass Haiku about war when using Blossom Dance.
  • World's Best Warrior: Was considered this before losing the use of his right arm. He was widely regarded as a living legend, and him wielding the Monado is the only reason the Homs weren't wiped out in the Battle of Sword Valley.



Age: 21; Height: 168 cm

"I swear I won't stop until I've scrapped each and every one of you!"

Voiced by: Kellie Bright (English), Akeno Watanabe (Japanese)

Sharla (カルナ, Carna) is a medic of Colony 6's Defense Force. She uses an ether rifle to fight, and her specialty is healing.

  • Abnormal Ammo: In this world, bullets can heal wounds better than they can inflict them, for some reason. It's explained in a cutscene though, the healing and buff bullets she fires are fired into the air before they disperse ether for whatever effect is needed.
  • Ambiguously Brown: Along with her kid brother (Juju), Otharon, and several of the survivors of Colony 6. Justified since, as Homs, they have no specified ethnicity.
  • Angst Coma: Sinks into unconsciousness after Juju is kidnapped by Xord. She remains out cold for four hours, and is even haunted by a nightmare right before waking up.
  • Bare Your Midriff: Most of her clothes. The clothing she's wearing on the right is just one of several similar outfits.
  • BFG: She wields a rather large rifle as a weapon.
  • Big Sister Instinct: Just try to hurt Juju in front of her. Even if it takes her a long and painful trek through an Ether Mine, she will find her brother and she will put a bullet between the eyes of whoever took him.
  • Break the Cutie: She almost loses her brother to Xord, and then loses her loved one after he becomes a Face.
  • The Chick: Averted, while she is more sensitive and considering of emotional cues than the boys, she's out for vengeance just like they are.
  • Chainmail Bikini: The number of outfits she has that aren't Stripperific in some way can be counted on one hand. They generally don't look like they were designed as practical armor.
  • Combat Medic: She's the primary healer, although she'll spend a lot of time fighting as well due to the insane cooldown times on her healing Arts.
  • Cool Big Sis: Adopts Melia like her own sister, encouraging the girl in adapting to normal life and in pursuing romance.
  • Crippling Overspecialization: The majority of Sharla's Arts are for healing, buffs, and debuffs. She only has 3 attack Arts. Meaning, she's unable to help sustain chain attacks. Made harder because her ether rifle overheats quickly, forcing her to repeatedly use her "Cool Off" talent Art to vent it, and the animation for it takes several seconds. It leaves her wide open to attack, unless someone covers for her.
  • Dub Name Change: In Japan she's known as "Carna" (written "カルナ" in katakana).
  • Facepalm: Her usual response whenever Reyn says or does something stupid.
  • Gainaxing: Make her lead and start running.
  • Goggles Do Nothing: She wears a set of goggles around her neck, but at no point in the story do they go ever around her eyes.
  • Healing Hands: She's the main healer until Melia joins, but she uses her rifle rather than her hands to do so.
  • Healing Shiv: Many of her arts come from her gun, with the bullets having healing and buffing effects.
  • Her Heart Will Go On: Gadolt sacrificing himself to save the party prompts Sharla to grow stronger as a character.
  • Heroic BSoD: When escaping from Agniratha, her Not Quite Dead fiancee Gadolt bravely sacrifices himself to allow the group to escape. You can imagine how Sharla acted after that.
  • Loving a Shadow: Her friendship with Reyn seems to be based mostly off his similarities to Gadolt. Reyn eventually catches on to this, but realises that he can't compete with him, leading to a "I Want My Beloved to Be Happy" moment.
  • Maybe Ever After: Two of her heart-to-hearts reveal she's fallen for Reyn, though it's uncertain whether they're actually together by the game's ending.
  • Out of Focus: After defeating Xord, Sharla largely disappears from active participation in the plot, although she does receive a brief resurgence in plot relevance when the hanging plot thread of Gadolt's disappearance is eventually addressed.
  • Roaring Rampage of Revenge: After the people of Colony 6 are revealed to have been eaten by Xord, she goes absolutely apeshit:
    Sharla: I swear I won't stop... until I've scrapped each and every ONE OF YOU!!
  • Second Love: In her final heart-to-heart with Reyn, Sharla secretly laments the fact that Reyn would be returning to Colony 9 with Shulk and Fiora, rather than move to Colony 6 with her. Which leaves her to wonder who would eventually be by her side in Reyn's absence. However, the ending shows both Colonies have been relocated to the head of the Bionis, allowing Sharla and Juju to still spend time with Reyn.
  • Shipper on Deck: She supports Melia's romantic interest in Shulk, even after Fiora's return and encourages Melia to not give up.
  • Ship Tease: There's a lot of flirting between her and Reyn, and the ending implies that they've gotten together for real.
  • Sibling Yin-Yang: The yin to Juju's yang. She's rational, he's emotional, she plans ahead, he reacts... until the end of the Ether Mine when she snaps and promises to murder every Mechon that exists, while Juju learns an important lesson about deliberate action that culminates in heading the reconstruction of Colony 6.
  • Stone Wall: Equip her with heavy armor and her healing will let the team survive near infinite amounts of punishment.
  • Team Mom: Especially in her Heart-To-Hearts with Dunban. After one, he thinks: "Now I know how Juju feels..." Lampshaded in a post-battle quote if she's in the party with Riki and Melia... because they're both older than her.
  • Trademark Favorite Food: She loves fruit, as evidenced in the fact that the presents that give the most hearts are all fruits and the fact that there's an achievement for giving her 20 of them.
  • You Gotta Have Blue Hair: For some reason the Orion equipment changes her hair to bright orange in some sort of updo, with geometric cut bangs.



Melia Antiqua

Age: 88; Height: 156 cm
Click here to see Melia's appearance in Future Connected 

"If you do not grasp the importance of loved ones until after they are gone... That is simply too late."

Voiced by: Jenna-Louise Coleman (English), Shiori Katsuta (Japanese)

Princess Melia Antiqua (メリア) is a powerful mage who lives in the Royal City of Alcamoth prior to the game's events. Her arts focus on summoning elemental spirits and ether magic. She becomes the leader of the High Entia after Sorean dies.

  • All Love Is Unrequited: She clearly has feelings for Shulk. Unfortunately for her, he only has eyes for Fiora.
  • Artificial Stupidity: Putting her on AI control is an exercise in frustration. Her AI has very little regard for tactics, preferring to mindlessly use Elementals while at point-blank range. Since she's a Squishy Wizard, this very quickly ends in her demise.
  • Awesome Moment of Crowning: Becomes Empress Melia at the end of Future Connected.
  • Bare Your Midriff: If you give her the Fur Bikini-esque Makna/Panther tops, she does this. Fanservice ensues.
  • Betty and Veronica: Initially acts as the Veronica due to her High Entia heritage and initial standoffishness, but her femininity and unrequited crush on Shulk make her the Betty when the mechonized Fiora rejoins the party.
  • Black Magician Girl: Specializes in attack ether magic.
  • Breakout Character: In Future Connected she takes the starring role with all of the plot's events centered on her and the High Entia along with being the default player controlled character. Shulk was quite literally just along for the ride since she can't fly the ship, and his only large contribution to the plot is that defeating the Fog King requires his new invention.
  • Costume Porn: Her standard outfit is very fancy.
  • Cuteness Proximity: Her quotes with Riki as the leader that give 4 hearts always has her commenting on the cuteness of Riki, as well as this quote:
    Melia: Riki, may I please stroke your soft fur?
    Riki: Melly always welcome!
    Reyn: Me too please!
  • Determinator: It doesn't matter what gets thrown at her; she will never stop forging ahead, period. Even her weakest moments are only expressions of her strongest emotions, but after they are over, she'll continue regardless of her feelings.
  • Dude, She's Like, in a Coma!: Melia tries this on Shulk, but stops and berates herself for it.
  • The Dutiful Daughter: She always tries to be dutiful to her father and her people.
  • Earn Your Happy Ending: She ends the epilogue completely satisfied after a life full of misfortune. Her smile is something to behold.
  • Elemental Powers:
  • Envy: Repeatedly states she is jealous of Fiora, but doesn't let it interfere with their relationship.
  • Exotic Eye Designs: Her irises each have a dark ring that surround a thin pupil, which signify that she is half-Homs.
  • Expy: In Future Connected, she becomes one for Lora. Both characters get their own A Day in the Limelight side stories, in which, despite The Hero being a member of the party and having a weapon that plays a pivotal role in the plot, Lora and Melia are the respective leads. Similarly, both Lora and Melia are stalked by psychoes who come to a bad end toward the end of the story, with a tragically-themed final battle.
  • Flower Motif: Her outfit in Future Connected is called "Anemone Style". White anemones, the colour of her default outfit, mean 'sincerity' in Hanakotoba (Japenese flower language).
  • Forced to Watch: She can only watch in horror as Sorean sacrifices himself to save her from Metal Face's assault.
  • Glass Cannon: Her health growth is horrible, worse than what Fiora started at. However, her attacks are guaranteed to hit, and are usually extremely powerful when leveled adequately, along with being able to stack while on reserve. The real issue with Melia starts to become the fact that there really aren't any enemies that actually need her absurd poison and chill damage to be killed, as even in the endgame the highest hp targets will die in 3 or four tics but have the potential of one hit killing her in return.
  • Graceful Loser: She acquiesces soon after realizing that her love for Shulk would never be requited. Yet she takes it well, despite her hurt feelings, and decides not to tell him how she feels. Her heart seems to have moved on after the ending, in the epilogue aside from a bit of awkwardness when accepting sidequests, her previous feelings towards Shulk are never brought up again.
  • Half-Human Hybrid: She's half Homs and half High Entia.
  • High-Class Gloves: Her royal outfits include very nice gloves.
  • The High Queen: She becomes this in Future Connected. Tyrea thinks she's TOO good, and needs someone cynical to make sure she isn't tricked and used by people. Melia finds this extremely offensive, but doesn't object.
  • Hopeless Suitor: She develops a romantic interest in Shulk following the events at the High Entia Tomb, but it isn't long before she finds out about Fiora. Sharla tries to encourage Melia to not give in so easily, but Melia replies that it's folly to deny what can be plainly seen. In one of Melia's last heart-to-hearts, she confesses to Fiora that she's in love with Shulk and admits she's jealous that he'll never look at her the same way he looks at Fiora. Fiora tries to deny it, but Melia kindly says there's no need for Fiora to pretend and says she isn't upset.
  • Hopeless with Tech: Type 2. She can use advanced technology as well as the average person in her society, but she repeatedly makes it clear she has no idea how most of it works as she "has never had need to." In Future Connected she responds to one somewhat complicated explanation of how the group is to take advantage of an ether field with Shulk's upgraded weapon by noting she doesn't understand it.
  • I Want My Beloved to Be Happy: She effectively gives up on Shulk so that he and Fiora can be happy, despite her being part-Mechon.
  • Lady of Black Magic: A mage with an array hard-hitting spells and a feminine, graceful princess.
  • The Lancer: She provides a more practical counterpoint to Shulk's idealism in the beginning and eventually becomes one of his strongest supporters. Like many characters, she also has shades of being The Smart Girl, with her particular field being more ancient knowledge.
  • Large Ham: Although she's usually very subdued compared to the rest of the party, it's a different story when fighting; her alternate shouts when using her Arts are all ridiculously over-the-top.
    Melia, when using Summon Flare: Star-searing flames of absolution!
    Melia, when using Shadow Stitch: Feel darkness blacker than midnight!
  • Last of Her Kind: At the end of Xenoblade Chronicles, Sorean and Kallian are dead, leaving Melia as the last surviving member of the Antiqua family.
  • Leotard of Power: Her default outfit if she isn't wearing any armor.
  • Limit Break: Her Battle Arts that can only be used during Elemental Burst, especially Mind Blast, could qualify.
  • Love Hurts: Shulk never does return her affections, and remains oblivious to them the entire game due to only having eyes for Fiora.
  • Magic Staff: Her Weapon of Choice, fitting for both a mage and a royal. In Future Connected her default staff has a Laser Blade tip that resembles the Monado and crosses a little into Blade on a Stick territory.
  • Meaningful Name:
    • "Melia" comes from the Greek word "Μελίαι" (Meliai), which was the name given to a race of nymphs in Greek mythology. Being half-High Entia, she shares the youthful, angelic appearance characteristic of those nymphs.
    • "Antiqua" comes from the Latin word "antiquus", meaning "old" and "time-honored", which reflects her race's older society and long-livedness. Her Japanese last name was even just "Ancient", making it even more on-the-nose.
  • Mechanically Unusual Class: Unlike most of the characters, Melia's Talent Gauge isn't filled with basic auto attacks, unless she's equipped with a Talent Boost gem. Instead, it's filled by discharging the elements she summons. This has the unfortunate effect of inducing Artificial Stupidity, as an AI controlled Melia doesn't utilize her spells in the best or fastest capacity.
  • Mini Dress Of Power: Her standard armor form is a short dress, even her royal outfits.
  • Nice Girl: Even though she's the princess and future empress of the High Entia, Melia is nothing but a kind, humble, and modest individual.
  • Nice Hat: It also helps hide her wings before she's revealed to be half High Entia.
  • Pimped-Out Cape: Her cape is pretty fancy, with as the same decorations as her dress.
  • Pimped-Out Dress: Her royal outfit has several subtle, but still fancy, details.
  • Pink Means Feminine: Her default outfit has a lot of pink.
  • Power Echoes: Her voice gains a noticeable reverb when she uses her strongest powers.
  • Properly Paranoid: She questions if it's a good idea to release Zanza from his shackles and that her ancestors must have a reason to imprison him in the first place. Her suspicions turn out to be spot on when Zanza is revealed to be the Big Bad.
  • Really 700 Years Old: 88 years old, specifically.
  • Royals Who Actually Do Something: The future ruler of the High Entia is first seen dispatching a Telethia in one blow (not really destroying it and was actually her stepmother trying to get her killed, but still). After that, she joins the Ragtag Bunch of Misfits that will eventually cease Mechonis's assault on Bionis and, later, kill an Omnicidal Maniac Jerkass God.
  • Shipper on Deck: Ships Sharla/Reyn in her last Heart to Heart.
  • Sibling Murder: Of the Mercy Kill variety, toward Kallian after he gets turned into a Telethia and fuses with Lorithia. Albeit, its implied Kallian actually finished himself off in order to kill Lorithia along with him, as he tells Melia to "leave her to me" at the end of the fight.
  • Sole Survivor: By the end of Xenoblade Chronicles, Melia becomes the last living member of the Antiqua family since her parents and brother have already died.
  • Squishy Wizard: With shades of The Red Mage. She is one of the least durable party members.
  • Sugar-and-Ice Personality: She acts very formal around Shulk, even as she develops love for him.
  • Summon Magic: Her elemental spells are this in a fashion, as they call forth an elemental spirit that can be fired to inflict damage.
  • Super Mode: When Melia's Talent Gauge is full, she enters Element Burst. While Element Burst is active, her Elemental Discharges deal more damage and she can use Burst End and Mind Blast. Element Burst has a chance of ending each time Melia discharges an element, although the chance gets lower the higher her tension is.
  • Supernatural Gold Eyes: Her eyes become these when she uses her most powerful attacks. Notably rather than just turn golden in color they outright shine with golden light.
  • Tranquil Fury:
    • She doesn't lose her cool when Lorithia gives the "Take That!" Kiss to her brother, but it's clear to all that she's pissed.
    • Even earlier than that, she's the only party member to not be fazed when Mumkhar takes mechon-Fiora hostage in exchange for the Monado. Instead, her response is to Mind Blast him and Metal Face in rapid succession, freeing Fiora in the process.
  • Trauma Button: Downplayed, but she shows the deaths of her personal guard still haunt her when in Future Connected Maxis declares his group will serve as her honor guard, she flashes back to the aforementioned deaths, and shuts down any further discussion of the idea, demanding Maxis and all his soldiers stay to protect the settlement.
  • Trauma Conga Line: Oh boy.
    • Lost her mother while young, probably just by outliving her.
    • Is a half-blood in a society that still holds a lot of racism towards all other species.
    • Grows up expecting her big brother to become emperor, leaving her to have no real purpose in life.
    • In the process of failing to kill a Telethia, watches four of her closest protectors get wiped out within moments of each other.
    • Is named heir to the throne, a position she doesn't appear to want.
    • Discovers that her stepmother is the one who keeps sending all these highly-lethal Telethia after her, and finds out much later that she has a secret stepsister who was in on it.
    • Watches her father get run through at close range, who subsequently dies in her arms mid-sentence.
    • Has her crush on Shulk suffocated by Fiora's return.
    • Watches her people get turned into Telethia, destroying a large chunk of her society just so they can then go on to destroy all remaining life.
    • As a result of this event, is forced to kill her brother personally (and, in an optional sidequest, her stepmother), as well as a number of her other transformed people.
    • Unlike the rest of the party, gets no real compensation or happy ending at the end of the original story. Future Connected however, does help mitigate this.
    • Will eventually outlive her Homs and Nopon friends, many of them several times over.
    • And through all that, she still keeps her chin up.
  • True Blue Femininity: Her default outfit has some blue to go with the pink.
  • The Woman Wearing the Queenly Mask: Literally. Melia has to act a certain way in public as the High Entia Princess, and even wears a mask to hide her Half-Homs face. It doesn't stop her from walking around Alcamoth with her face exposed as a party member, but talking to some NPCs will demonstrate that because Melia never showed her real face to the public as princess, she can blend into the crowd without anyone recognizing her.
  • Wrestler in All of Us: Her Starlight Kick attack is basically Keiji Mutoh/The Great Muta's Shining Wizard.



Age: 40; Height: 60 cm

"New Hom Hom friends! Meet this year's legendary Heropon, Riki! Riki live to serve!"

Voiced by: Wayne Forester (English), Yuki Kaida (Japanese)

Riki (リキ) is a member of the mercantile Nopon race. Although he looks like a child, he is actually 40 years old and has eleven children. A natural story-teller, he will go on at length about how he is actually the true legendary hero spoken of in the prophecies.

  • Achilles' Heel: Because Riki is so short, he is unable to fight in waist-high water, where everyone else can still fight just fine.
  • Arrogant Kung-Fu Guy: Despite his ego, Riki is a pretty strong party member.
  • And Now For Something Completely Different: The game gives you a tiny Nopon male for a hero after giving you three Homs.
  • Back Stab: Sneaky does triple damage if done from behind. Bitey-Bitey's Bleed duration is also extended if the attack connects from behind.
  • Badass Adorable: One of his battle quotes is:
    "Riki can win by himself."
  • Badass Family: His daughter Nene and adopted son Kino are just as if not more dangerous in battle as he is.
  • Be the Ball: During his introduction, he falls from a great height and hits Reyn in the face, then proceeds to bounce around the party. Melia even bumps him like a volleyball.
  • Beware the Silly Ones: Despite being more of a comic relief character, Riki is quite dangerous in battle, and even tends to have higher HP than most of the other protagonists.
  • Big Eater: He brings eating in much of his dialogue, and can eat a lot despite his small stature.
    "Riki's job is eating."
  • Big Fancy House: His house is a whole bunch of standard Nopon houses stacked together. Some of his neighbours are pretty impressed with it and chalk it to his status as the Heropon, but a family like his needs the living space.
  • Book Dumb: Comments between him and other Nopon NPCs suggest him to be almost as educationally lacking as Reyn, such as him being illiterate and sleeping through some of his classes.
  • Butt-Monkey: His intro involves him doing the saddest excuse for an entrance and being pelted with food by the other Nopon. He's the appointed Legendary Heropon because he is deeply in debt to the village.
  • Breath Weapon: This is how he performs many of his ether arts.
  • Captain Obvious: Used by him and mocked by Reyn when Riki first joins up.
    "Dinobeast is big and scary."
  • Cloud Cuckoolander: Riki's response to Dunban saying "I can feel my power returning to me!" during battle? "Power sound like sour. Sweets are better."
  • Damage Over Time: He has a rather pathetic damage output... but his health and Battle Arts that focus on debuffing and slowly sapping the health of enemies allow him to outlast almost anything. He can also purge the debuffs off to do a ton of burst damage.
  • Dude, Not Funny!: Even if it's in his nature to be optimistic, sometimes he is rather oblivious to people's feelings and/or how to properly respond to them. As a result, sometimes he say things with really bad timing, which often results in him being called out for it by the other party members, like declaring that he's bored and hungry in the aftermath of Melia's father's death.
  • Dude, Where's My Respect?: If played right, Riki is one of the most useful characters, combining elements of thief and tank with some very useful XP-boosting passive skills that can be shared with the others. At first though, the rest of the party treat him as a borderline joke, though this tapers off later, where they all find him a good friend and simply humor his "Sidekick" type moments.
  • Elemental Powers:
  • Expy: Of Chu-Chu, as the Sidekick Creature Nuisance of the team with a Verbal Tic, although unlike Chu-Chu, Riki is a powerhouse from the get-go.
  • Fake Ultimate Hero: He'd have you believe that he's a legendary heropon. Nobody is really fooled, but they humour him. Later subverted during the quest given to him by the Nopon Sage to make him become the True Heropon.
  • Fighting Clown: Riki may be tiny and silly, but he's pretty powerful. He has high amounts of health (higher than Reyn, but the latter does eventually catch up), decent bulk, and several debuffs that can severely hinder the enemy.
  • Gentle Touch vs. Firm Hand: The gentle touch to Oka's firm hand. Riki is willing to go through Determinator lengths to make sure his children are happy and healthy, while Oka is known to spank first and ask questions later. According to Nene and Kino's descriptions of what their home like is like, Oka puts a stop naughty behavior while Riki protects them from danger and teaches the life lessons.
  • Good Parents: Riki's reason for becoming the Heropon was to raise money for his large amount of children and later gives advice to Dunban on how it is to watch them grow up and leave. He continually gets moments in sidequests and Heart-to-Hearts that show despite his silliness he is a responsible father. He also adopted Kino with no fuss once he realized the small child was wandering around with no home to go back to or parents to take care of him.
  • Hidden Depths:
    • He's surprisingly empathetic and responsive to the feelings of others.
    • He's also well aware of his status as comic relief, but jumps headfirst into it because he knows the others need it, even if this sometimes results in him getting told off instead.
    • Future Connected goes to great lengths to show that despite is silliness, he's a responsible dad who would give up anything for his children (blood related or not) and his household falls into chaos without him there to help Oka with the huge number of kids.
    • Future Connected reveals that in the Time Skip he of all people invented Nopon firearms by reverse engineering Sharla's Ether Rifle. Shulk is amazed that Riki could do this and at first wonders why Riki didn't ask him for help, before realizing that the only reason Riki did something so out of character was because he got tunnel vision when it came to helping his son, due to Kino not being able to wield a Biter.
  • Impossible Thief: His Talent Art is basically standard Videogame Stealing fare... except with the right upgrades, he can learn to steal EXP, AP, and even stats!
  • Improbable Weapon User: Uncannily reminiscent of "grabber" toys like these. This apparently extends to the rest of the Nopon race; the soldiers they send to Alcamoth are all armed with them. It doesn't help that one of his later weapon skins is quite literally just a dead fish.
  • I See Dead People: It's implied he can hear voices of those who have passed. The first instance when he hears the same final words Kallian gave to Melia after defeating Disciple Lorithia and a heart-to-heart in Ose Tower with Dunban also says he can hear the voices of ghosts, supposedly those who died in the Monado expedition including Shulk's parents.
  • Intergenerational Friendship: Technically with everyone in the party since he's older than Dunban, but especially with Melia, who's about 48 years older than he is.
  • Jack-of-All-Trades: Riki is the only member who can perform all of the Damager, Healer, Tank roles effectively. As a damager he can stack up Damage Over Time and has some nasty back attacks. As a healer he has a strong Area of Effect heal, and as a tank he can use his gigantic HP and high Agility to survive. However, Melia is a much stronger Damage Over Time character, Sharla has more healing options, and Reyn and Dunban has better aggro control. Riki is a good choice for every team, but he will not always be the best.
  • Jerk with a Heart of Gold: An inversion. Although he's clearly a good guy at heart, his Pride still causes him to do some pretty dickish things. For example: After fighting the first Telethia, he pretty much takes all the credit... and most of the other Nopon seem to believe him.
  • Lightning Bruiser: Riki's health is massive; he is one of the two characters who can easily exceeds 9900 HP without the need of Gems. He rivals Fiora for the second highest Agility in the party. He has four Damage Over Time arts that can stack up very quickly to drain the enemies' health. Finally, he has an Area of Effect heal when things get dicey.
  • Literal-Minded: Riki's response to the other characters' comments tend to involve him interpreting their comments literally. Case in point, have both Riki and Reyn on your team and Riki will respond to Reyn's "Now we're getting started!" with "But Riki already started...".
  • Magic Knight: Hits hard with either his Biter or ether magic.
  • Manchild: Despite being 40 years old, having eleven kids and being the oldest among the party by their respective species' lifespans, Riki rarely acts his age (but he does have his moments), which leads to the rest of party's surprise when he reveals his marital status.
  • Older Than They Look: He's 40 and married with eleven children. The joke is lost a bit in translation. In the Japanese dub, Riki has a very high-pitched, childlike voice, which leads the party to be confused when his family shows up to bid him farewell. In English, Riki clearly has an adult voice, even if it's still high-pitched, so this comes as less of a surprise.
  • Papa Wolf: Being a father himself, his paternal instincts sometimes show up when he comments on sidequests that involve a parent fearing for their children.
  • The Pollyanna: He's constantly cheerful, even when the going gets tough.
  • Random Drop Booster: He has innate abilities that will increase enemies dropping better loot: one for medium quality loot, and one for high quality loot. These abilities can be shared among other party members if they have enough affinity points with him.
  • Sidekick Creature Nuisance: Well, Reyn thinks so. They get over it.
  • Static Character: Riki is a pretty simple Nopon, tagging along with the heroes by the request of the village elder. He is energetic and silly from start to finish without any significant changes in personality. This isn't really a bad thing though, as he is actually the second oldest party member and acts more as a support to the others as a Team Dad; he and Dunban even have an Odd Friendship over their shared parental experiences. In some heart-to-hearts, he is more focused on helping others rather than himself, and being static doesn't prevent him from having his share of Hidden Depths.
    Fiora: All I mean is... I wouldn’t change a thing about you.
    Riki: Not change Riki? That means Riki good!
    Fiora: As long as you keep cheering everyone up, you certainly are.
  • Status Effects: Half of his moveset is based around them. Bitey Bitey causes bleed damage, while Burn- and Freezinate cause Blaze and Chill damage respectively.
  • Stone Wall: Riki has the highest HP stat in the party, but has a very low damage output compared to the rest of it. However, he works around the low output via his various debuffs. With the introduction of two specific builds for Sharla as of Definitive Edition that abuse level 12 arts, there are absolutely no ways to reliably raise Riki's damage output to the level of the other cast members. In return, his heal and debuffs can make the entire party nigh unkillable.
  • The Chosen One: Parodied. He is this year's Legendary Heropon. He was chosen by the village chief/seer, but it turns out he was "chosen" because he's in serious debt to the chief. When he does repay his debt (by defeating the big, scary dinobeast AKA the Telethia all on his own), the chief sends him adventuring with Shulk and co. because of an ancient prophecy; Riki doesn't buy it for a second. Played straight in a side quest brought about by the Nopon Sage that allows him to earn the title of True Heropon.
  • Tagalong Kid: Fills this role despite being a middle-aged man due to his goofiness and Nopon mannerisms. Everybody else in the party has quite a big reason for wanting to fight the Mechon, be it avenging loved ones or trying to rescue them. Riki is pretty much roped into assisting them, and a few Heart-to-Hearts actually lampshade this. He's just along to make friends and prevent any potential threats to his family.
  • Team Dad: He has his moments and is mentally perhaps the oldest of the party. Chronologically he's second after Melia, and where wisdom is concerned second after Dunban.
  • Third-Person Person: "Riki is Heropon!"
  • Trademark Favorite Food:
    • Apparently insects, as evident with the achievement you get when you give 30 insect presents to other part members as Riki, as well as the fact that all of the presents that gives the most hearts when given to him are insects.
    • In various cutscenes, it is fish. He hunts a huge fish for Dunban at the Fallen Arm ("Grilled fish taste yum yum!"), he has an entire Heart to Heart with Reyn about it, the epilogue includes a fishing scene, and one of his most powerful weapons is literally a fish.
  • Underrated and Overleveled: Story-wise, he's a middle aged civvie who's only the Heropon because he was forced to. Gameplay wise, he's an excellent tank, and one of the best boss killers in the game.
  • Utility Party Member: Even though he's a capable fighter in his own right, Riki's talent art and various unlockable skills focus more on easing the grind of sidequests, leveling up, and exploring.
  • Verbal Tic: Adding "pon" to every second word in his vocabulary, just like the rest of the Nopon. In the Japanese dub, he ends every single sentence with "mo".
  • Videogame Stealing: His Talent Art. It's a little more than just that, though — see above.
  • What the Hell, Hero?: Riki gets called out on his Innocently Insensitive behavior several times. A few times it finally gets through to him completely, and he is deeply affected.
  • "X" Marks the Hero: A variation, as it's on his stomach rather than his face.
  • Wingding Eyes: The X variant; shows this twice: the first time during his introduction and the second time when he was knocked unconscious by the Leone Telethia.

From Bionis



"I like the look in your eye there, lad. It's time. This is war."

Voiced by: Anthony May (English) , Tsuyoshi Koyama (Japanese)

Dickson is a veteran of the battle of Sword Valley a year before the events of the game and a comrade of Dunban and Mumkhar. He is a resident of Colony 9 and looks over Shulk, Reyn, and the other residents. He claims to have found Shulk in the Valak Mountain with the Monado and his parents dead. Dickson raised Shulk as his own. It is later revealed that Dickson is a disciple of Zanza (Dickson of the Trinity) and only took Shulk in because Zanza was using him as a host.

  • The Ageless: Hasn't aged since becoming Zanza's Disciple millennia ago.
  • Age Without Youth: It's ambiguous, but it's quite possible that his age is frozen at the moment in time when he became Zanza's Disciple, as he's never shown in a "younger" body.
  • Alas, Poor Villain: Despite him being an absolutely despicable monster after his true allegiance is revealed, his death is given this treatment in-universe. Shulk sheds a tear when he realizes that the man who had been his surrogate father isn't going to walk off the wound he inflicted on him.
  • Archnemesis Dad: To Shulk after shooting him In the Back and revealing his true motives, having been the closest thing he had to a father.
  • Becoming the Mask: Possibly. His last moments suggest that, despite his claims that Shulk had always been nothing more than a tool for Zanza's revival in his eyes, he did actually come to develop some genuine affection towards him.
  • Better to Die than Be Killed: After Shulk fatally wounds him with the Replica Monado, Dickson calls the fight off and sends the heroes off to face Zanza, rather than stick around and let them see him die.
  • BFG: His gun is easily longer than his arm, yet he effortlessly wields it in one hand. It also doubles as a sword, making it a Swiss Army Weapon.
  • Blood Knight: It's revealed that this is why he follows Zanza's orders... Although his ''reason'' for doing so was to seize unlimited power.
  • Boomerang Bigot: Played with. He shares his master's contempt for Bionis lifeforms, despite being a Giant. However, the supplementary secret file claims that Giants were once Telethia like the High Entia, but are in no danger of reverting back to Telethia, meaning the Giants' origins aren't quite the same as other Bionis lifeforms. Regardless, he still doesn't think too highly of Telethia-based lifeforms either, since he helps Lorithia convert the High Entia into Telethia.
  • Broken Pedestal: He eventually becomes one to Shulk over the course of the game. Throughout his life, Shulk considered Dickson as a Parental Substitute. However, the pedestal is shattered when Dickson shoots Shulk down and reveals himself Zanza's disciple.
  • Casting a Shadow: During the battles with him, a lot of his attacks are darkness-based.
  • Co-Dragons: He, Lorithia, and Alvis serve as Zanza's lieutenants, with Dickson being the one the party faces before the final battle against Zanza.
  • Cool Sword: Dickson's sabre is both a blade and a rifle, which he wields with a single hand.
  • Dark Is Evil: Once he goes One-Winged Angel and reveals his true nature as a villain, most of his attacks become darkness-based.
  • Dying Alone: After sending the heroes off to face Zanza, Dickson goes off alone to have One Last Smoke before he dies.
  • Shock and Awe: The better to fight Mechon with.
  • Evil All Along: Turns out that everything he did was to help Zanza destroy and recreate the world. Suddenly, his early lines start to make a lot more sense as to why he said them.
  • Fantastic Racism: Refers to the Homs and Bionis lifeforms in general disparagingly as "things" that had the nerve to just sprout up everywhere.
  • Faux Affably Evil: After his true allegiance his revealed, he continues to compliment the party, but in a way that's clearly intended to mock them.
  • Good Smoking, Evil Smoking: The morally grey cigar-smoking badass variety. It becomes much more noticeable as the story approaches its climax and things get more difficult for everyone. Once Zanza returns, he doesn't pick up another one until he dies.
  • Guest-Star Party Member: He's part of the player's party for two battles: The Battle of Sword Valley in the prologue, and against the Mechon after the Ether Mines.
  • Hoax Hogan: Looks just like the Hulkster. While he's much more composed, he's still definitely a badass.
  • Inexplicably Awesome: At first. How could a middle-aged Homs be so well-traveled across the Bionis, be familiar with supposedly mythical beings such as the Telethia and High Entia, reach all the way to the Fallen Arm and establish contact with the Machina, all while being one the strongest soldiers the Homs have to offer? Absolutely no explanation is given until The Reveal.
  • Jerk with a Heart of Jerk: At first, he's a gruff man with a soft spot for the party, people of Bionis, and the Machina, making him seem to fit the archetype of a Jerk with a Heart of Gold mentor. Once he's revealed to be Zanza's disciple, it's clear that the heart of gold part was a facade and that he's all jerk.
  • Knight in Sour Armour: Goes hand in hand with his ambiguous neutrality. He's always on hand to help the heroes, but at the same time, he's frequently dismissive and cynical. When he discovers that the Face Mechon are Homs, his reaction is basically, "So what? I gave up trying to figure them out yonks ago." Subverted once it turns out he's a villain.
  • Last of His Kind: Due to Zanza exterminating his people, Dickson's the last living Giant.
  • Meaningful Name: Probably why the localization team chose to write his name as Dickson instead of the more common spelling of "Dixon."
  • Might Makes Right: His stalwart belief in this is why he follows Zanza, whom he (understandably) believes is the mightiest being in existence and thus follows without question. He freaks out when he sees hints that Shulk could be mightier.
  • Mr. Exposition: Especially earlier in the game, as he guides Shulk and co. through the lower half of Bionis.
  • No Hero Discount: So, Dickson's rolled out some sweet new tech that can pierce Mechon armour. Hooray! Also, he expects you to pay for it.
  • No Celebrities Were Harmed: Looks an awful lot like Hulk Hogan, or Willie Nelson.
  • Not Brainwashed: Dunban and the others have a hard time accepting that Dickson really is working for Zanza of his own free will. Dickson has to spell it out for them.
  • One Last Smoke: Smokes one last cigar before expiring.
  • One-Winged Angel: Transforms into his true Giant form before facing Shulk and co one last time.
  • Our Giants Are Bigger: His true form, a Giant.
  • Parental Substitute: To Shulk, having raised him after finding him on Valak Mountain.
  • Parental Betrayal: He literally shoots Shulk In the Back to free Zanza after Shulk decides not to kill Egil following their final battle.
  • Pre-Final Boss: Dickson is the last boss the party faces before fighting Zanza.
  • Rage Quit: After Shulk fatally wounds him, he ends the fight there and walks off to deny him the satisfaction of victory.
  • Really 700 Years Old: Egil remembers him from Zanza's original rampage upon Mechonis, which was well over a thousand years ago.
  • Smug Snake: After the reveal, Dickson really loves to hit the party where it hurts with truths and taunts, like when he goads Dunban over the "victory drinks" they used to share.
  • The Sociopath: He did a very good job of pretending to be a very good friend to Shulk, Reyn, and Dunban for a good chunk of their lives before shamelessly betraying them later and admitting his allegiance to an omnicidal and equally sociopathic god.
  • Staring Down Cthulhu: Gets on the receiving end of this hard from Shulk near the endgame, noting that he hasn't felt fear like that in ages. In the climactic battle with him, it gets so bad that Dickson just gives up after Shulk deals a decisive blow, which is a far cry from his usual self.
  • Strong Family Resemblance: While Dickson and Shulk are not blood related, Dickson's Homs form could pass for a much older Shulk.
  • Swiss Army Weapon: His sword, which, as mentioned above, doubles as a gun. In his true form, his weapon instead transforms between modes instead of being both at once.
  • The Svengali: Shulk himself will eventually become expendable, as he's just a Soul Jar for Zanza.
  • Undying Loyalty: For Zanza. He'll fight anyone Zanza asks simply because that's what he wants. Until the end, anyways, when he quits because fighting Shulk and company was becoming too much of a hassle. note 
  • Voluntary Shapeshifter: Dickson is actually a Giant, but is able to transform into a Homs as a disguise.
  • Walking Spoiler: Pretty much everything about the real him is a spoiler.
  • Was It All a Lie?: Dickson makes it very clear that the friend of Dunban and Shulk's adoptive father that they knew him as never really existed.
    Dunban: That's enough! Why, Dickson?! What made you like this?! Shulk looked up to you, respected you!
    Sharla: Dickson! Don't let Zanza control you! Wake up!
    Dickson: You can quit your bellyaching! I'm in total control. I've always been like this! Ever since long before any of you lot were born!


Mumkhar/Metal Face
Metal Face

"What're they trying to prove?! I'm not throwing my life away! No point dying in some godforsaken field."

Voiced by: Tim Watson (English) Norio Wakamoto (Japanese)

Mumkhar (ムムカ, Mumca) is first introduced in the opening scene at the Battle of Sword Valley, alongside Dunban and Dickson. We quickly find out that Mumkhar is an honorless fighter and is willing to flee battle and abandon his comrades to save his life. We also learn that he desires the Monado for himself.

He later returns as Metal Face (黒いフェイス, Black Face) and is the first primary antagonist and the first Faced Mechon introduced in Xenoblade. He is the main reason Shulk begins the journey to the Bionis head.

  • Alas, Poor Villain: Mostly averted, as almost no one is sorry to see him die, except Dunban who privately admits that while he could never forgive Mumkhar, he still wishes him peace out of sentiment during their times as comrades during the war.
  • Arch-Enemy: For Shulk, Reyn, and Dunban. Especially Dunban, once his true identity has been discovered. When you add in the deaths of the inhabitants of Colony 6 and the Emperor, as well as his inadvertent taunts during his last scene regarding Gadolt, both Sharla and Melia also have their reasons to hate him. So that's pretty much the entire party except for Riki and maybe Fiora, but since she rejoins the party long after Mumkhar's death, it's hard to say.
  • Ax-Crazy: While Mumkhar became ambitious after Dunban took up the Monado, he only became openly sadistic after being turned into Metal Face, relishing in the bloodshed and suffering he causes. However, this psychopathy ended up being his downfall, and prompted Egil to brainwash the next batch of Face Mechon.
  • Beard of Evil: Has a small, sharp goatee, and is definitely evil.
  • Back from the Dead: Dunban thought Mumkhar was killed fleeing from the Mechon assault. He was very wrong.
  • Body Horror: His Mechon body shows just how much of the Homs' organic body is removed during the Face conversion. To clarify: if you look closely, you'll see that the lower part of his body is hollow and can see that his entire spinal column has been replaced with something mechanical.
  • Buffy Speak:
    • Some of his voice-clips from the very brief period in the intro where he's on your side display this.
      Mumkhar: I'll draw 'em to me. Dunban! You do that... blue business ya do!
    • Later as Metal Face, he refers to the swarm of Sky Rays as "ginormous things".
  • Casting a Shadow: His Hell Hound Art during his brief time as a party member in the prologue is an AoE ether Art that draws aggro.
  • Dirty Coward: He deserts his war buddies to save his own skin less that five minutes into the game.
  • Disney Villain Death: One part of his death. It follows being Impaled with Extreme Prejudice.
  • Dub Name Change: His Mechon's name was changed from Black Face to Metal Face, likely due to the unfortunate implications tied to the Japanese name. Oddly enough, the location on the Fallen Arm where his corpse is found is still named Black Wreckage in the western release.
  • Evil Counterpart: Like Fiora, he's a dual-wielding Faced-Mechon with ties to Dunban and Shulk (Mumkhar being their enemy post-Metal Face, and Fiora being Dunban's sister and Shulk's Love Interest). Makes it rather appropriate that him killing her is what leads to her becoming a Faced-Mechon.
  • Evil Is Petty: His motives for going along with Egil's scheme calling for the mass extinction of the life on Bionis boils down to getting a one up over Dunban. Not to mention that he leaves himself plenty of free time to mock the loved ones of those he skewered.
    Dunban: Why did you betray us to the Mechonis? Why did you kill our friends at the colony? Why?!
    Mumkhar: You wanna know? Because it's your home!
    Dunban: You piece of-
  • Evil Sounds Raspy: Mumkhar's voice is very raspy. It's taken Up to Eleven once he becomes a Faced Mechon.
  • Evil Wears Black: Both his Faced Mechon his Mechon-enhanced body are black, and is the most repulsive of the Faced Mechon.
  • Face–Heel Turn: Although how much of a "Face" he once was is disputable.
  • Fallen Hero: It appears that while his was never much of a "hero", as Dunban has described him to be "unreliable", he is mentioned in the same breath to also have once been an honorable man and was genuinely one of the strongest soldiers produced by the Homs. It is suspected that Mumkhar was seduced by the power of the Monado, and was driven by envy towards his rival Dunban, who was selected above him to wield the sword. Whatever stability his mind had left was shattered by his conversion into a Face Mechon, and lost all restraint in terms of his sanity.
  • Faux Affably Evil: He takes personal enjoyment in enraging Shulk and later Dunban while being ruthless and sadistic, and he does so while being mockingly polite.
    Metal Face: Hope I'm not interrupting!
  • Finger Wag: During the encounter with Metal Face during the Colony 9 attack, he taunts Shulk this way after the Monado fails to harm him.
  • Foil: To Xord, another Homs who was converted into a Faced Mechon after the First Battle of Sword Valley.
    • Both are antagonists fought early on who each reveal something unique about the Mechon. Mumkhar introduces the Faced Mechon as a whole along with the advantages they have in battle, while Xord reveals that they are able to talk unlike the standard Mechon.
    • Mumkhar and Xord each provide motivation for the protagonists to fight the Mechon threat by attacking Colony 9 and Colony 6, respectively, and in the process killing someone who is later resurrected as Face themselves (Mumkhar impaling Fiora and Xord apparently murdering Gadolt in addition to eating a number of Colony 6’s residents).
    • In their own ways, they are both exceedingly malicious as well as bombastic. Mumkhar, however, places more emphasis on the “malicious” part, as his boisterousness is largely a side-effect of his sadistic eagerness to cause pain and misery to everyone around him and taunt them about it. By contrast, Xord’s “bombastic” side shines through more as, while he clearly has an unhealthily jovial attitude to the bloodshed he causes, he has enough humanity to exhibit sentimentality over what little recollection he has of his life as a Homs, and a Colony 9 sidequest strongly implies that Désirée is his daughter.
    • Both meet their ends by falling from a great height, compounded with another lethal factor (Mumkhar being impaled before his fall, and Xord being enveloped in an explosion upon impact).
  • Foreshadowing: Metal Face's movements are very similar to Mumkhar's, which Dunban notices on Prison Island before the actual reveal.
  • For the Evulz: Why did he attack Colony 9, killing all those innocent people? Do you really want to know, Dunban?
    Mumkhar: Because it's your home.
  • Freudian Excuse: Dunban mentions to Melia that Mumkhar was once from another Homs colony that was destroyed by Mechon many years past. While it does little to excuse his rampant atrocities, it is pointed out that he lost everything to war.
  • Glory Hound: He wants the Monado just so he can be "the new hero" instead of Dunban.
  • Gonk: Xenoblade's cast is not exactly made up of The Beautiful Elite, but they sure do look it when put next to this guy.
  • Green-Eyed Monster: He hates and envies Dunban for being the Monado's master during the war.
  • Guttural Growler: He always speaks in a low growl.
  • Hate Sink: Many of the game's villains have sympathetic points, if not outright tragic, or pushes the story into grey territory. As you could tell by now, Metal Face isn't one of them, and being the Starter Villain, players are driven to play the game just to make scrap metal out of him.
  • Hollywood Cyborg: Upon his conversion to a Mechon. His new body is both almost completely mechanical and comes with a set of built-in laser claws.
  • Hoist by His Own Petard: He meets his end when he gets impaled by a spire he blasted loose from Galahad Fortress.
  • Humongous Mecha: Like all Faced Mechon.
  • Impaled with Extreme Prejudice: By a giant falling spire which he knocked loose by trying to hit Shulk and Dunban with a parting shot.
  • Jerkass: Among his first lines of dialogue as a Face Mechon? Gloating over his murder of Fiora in front of her friends. His behavior doesn't improve from there.
  • Karma Houdini Warranty: Throughout the first half of the game, he's able to cause many deaths without suffering retribution at the hands of those he's wronged, thanks to a combination of Mechon steel and a resistance to the Monado (and even when the Monado temporarily gets opportunities to damage him, he simply retreats). This warranty completely expires once the Monado gets upgraded to the Monado II, eliminating the previous immunity and he becomes the sword's first test dummy.
  • Karmic Death:
    • When we first see him, he impales Fiora with his claws. When we last see him, he gets impaled while falling off Sword Valley. Even further, he dies as a result of rejecting Shulk and Dunban's choice to spare his life.
    • Metal Face was directly responsible for every death that occurred in spite of Shulk's visions, ultimately including his own.
  • Kick the Dog: After murdering Fiora in cold blood (and the party learns much later that Face Mechon can talk), he doesn't hesitate to rub it in the party's face. He does the same later to Melia in regards to Emperor Sorean.
  • Kick the Son of a Bitch: His attempt to kill Zanza retroactively becomes this once the player learns of Zanza's true nature, as while Mumkhar doesn't care about the reasons for the Bionis-Mechonis conflict and is only in it to kill people, Zanza turns out to be far worse than he is.
  • Knight of Cerebus: The first real sign of why this game is rated T and starts the more serious plot in motion. He's also taken 100% seriously.
  • The Lancer: The underhanded variety to Dunban during the first Homs-Mechon war.
  • Large Ham: He's very over-the-top as Metal Face (although you probably won't get that impression during his first appearance), especially with Tim Watson's English voice-acting when he's in the heat of battle or gloating at his enemies.
  • Mascot Villain: Metal Face is something of an unofficial mascot for Xenoblade Chronicles, being the first and the most iconic villain in the game. He even stars as the Stage Boss in the Super Smash Bros.' rendition of Gaur Plains and as a recurring boss in Project X Zone 2.
  • More Despicable Minion: Egil is the leader of the Mechon Army with the goal of total extermination of all life on Bionis. But he is a noble man who cares about his people, the Machina, and is revealed to have a sympathetic backstory. The party has a far more personal vendetta with Mumkhar, who is responsible for things like the burning of Colony 9, Fiora's death, the death of the High Entia Emperor, and generally going out of his way to make their lives as miserable as possible while being as smug about it as possible. Unlike his boss, he does not care one bit about the Machina or anyone else- he just wants to show up Dunban.
  • Mouth Stitched Shut: During his first few appearances from Colony 9 through Colony 6, Metal Face's mouth has the appearance of being partially stitched. He loses the "stitches" following the repair job afterward.
  • Name-Face Name: Black Face in the original, Metal Face in the dub.
  • Nice Job Fixing It, Villain: If he hadn't needlessly antagonized the Monado wielders to the point of wanting revenge above anything else, his side would have found things a lot easier. His loose cannon status even contributes to Egil's decision to brainwash the next batch of Faced Mechon (including Gadolt) so they don't have the same problem.
  • Nigh-Invulnerable: Like all Faced Mechon until the Monado is powered up he's effectiely invulnerable to harm.
  • Obviously Evil: Let's see here... Gravelly voice (especially his Japanese voice actor), hunched-over battle stance, bulging eyes, being a rude and self-serving little bastard from the moment of his appearance... The only reason Dunban was surprised was due to turning a blind eye to him until his betrayal.
    Dunban: You fought beside me at Sword Valley! Why did you change sides?! Why the Mechon?!
    Mumkhar: You're as blind as you were then! I've wanted you dead for years!
  • Playing with Fire: His Mechon body has superheated blades on his arms, allowing him to use fire-based attacks.
  • Primal Stance: His battle stance has him hunched over.
  • Psycho Supporter: He fully supports Egil's plan to exterminate all life on Bionis, but only for the joy of slaughtering innocent lives and not because of Egil's greater plans.
  • Recurring Boss: You fight him four times as Metal Face and once on-foot.note 
  • Sacrificial Lion: Same as Fiora, in that he's a fighter that dies early on and then he comes back.
  • Self-Disposing Villain: Even though he clearly has no redeeming qualities and will continue to be a threat, Shulk insists on sparing his life, purely on principle. Shortly after, he accidentally causes a large pillar to fall on himself while continuing to attack the party, and dies.
  • SkeleBot 9000: The rib cage-like markings on his chest and the thin "spine" connecting Metal Face's upper and lower body are obviously meant to give this impression.
  • Smug Snake: He's an absolute Troll that shows no respect for anyone or anything, and he doesn't take losing well. He also always thought he was better than Dunban, but when he fights Dunban hand-to-hand, Mumkhar still loses even though he has a Mechon body and Dunban is fighting with his off-hand, and with a normal weapon instead of the Monado, to boot.
  • Sole Survivor: The only survivor from his original colony.
  • Start of Darkness: Dunban mentions in one of the Heart to Hearts that while Mumkhar was cowardly and seemed unreliable, he didn't become the envious monster seen in the story until Dunban wielded the Monado.
  • Starter Villain: A pretty nasty example given that he gets the better of the protagonists in the first two encounters with him. It isn't until a decent portion of the way into the game you even learn that he's working for somebody else.
  • Strong as They Need to Be: His level goes up each time you fight him. This leads to an odd case when you fight Mumkhar on foot and he's stronger than his mech was on Prison Island and that his Metal Face form in Colony 9 was weaker than he was in the Prologue.
  • Token Evil Teammate: While Egil's forces are all pretty evil, Mumkhar stands out, as he could care less about the Bionis-Mechonis conflict; he just takes delight in murdering people and destroying lives, and then rubbing it in people's faces. His violent obsession with the party actually works against Egil's plans, leading him to ensure that all future Faced Mechon have all memory of their past lives erased.
  • Took a Level in Badass: After he becomes Metal Face he's a much more dangerous opponent than he was previously.
  • Took a Level in Jerkass: While it seems he was never a straight-laced hero, Mumkhar was called by Dunban a worthy comrade during the first Mechon war, even saving his life many times. By the time he became Metal Face, any scruples he had were gone with the wind, as he has the deaths of Dunban and his loved ones on the top of his wish list.
  • Transforming Mecha: He and the rest of the Faces can fold up into an aircraft.
  • Transhuman Treachery: Justified. He was never a particularly loyal individual to begin with, which is why the Machina decided they didn't need to brainwash him, only offer him survival and power.
  • Troll: He loves pissing off Shulk and Dunban. And he does this very very well.
  • Villain Has a Point: During his fourth encounter with the party he taunts Shulk whether or not he's willing to kill his own kind to stop the forces of Mechonis. While this is coming from the guy who attacked Colony 9 to spite Dunban, Shulk was willing to kill all Mechon that were seemingly just mindless robots. Learning the truth about the Faced Mechon made Shulk question his desire for revenge and his goals over the Bionis-Mechonis conflict.
  • The Voiceless: In his first appearance as Metal Face. He gets fitted with a voice projector before his second appearance.
  • White Mask of Doom: Metal Face's faceplate is stark white.
  • Wolverine Claws: His main weapon is a pair of clawlike weapons on each hand. After he's turned into a Mechon, he gets the ability to create laser claws from his knuckles when fighting outside of Metal Face.
  • You Can't Fight Fate: Every vision involving Mumkhar in the story comes true, from killing Fiora, to killing Sorean, to his own death.



Xord/Mysterious Face/Bronze Face

Voiced by: Jonathan Keeble (English), Tessho Genda (Japanese)

Xord is the second Faced Mechon that Shulk meets and is the first Mechon to talk in the game. Xord features the ability to transform into a bulky jet, similar to Metal Face.

  • Alas, Poor Villain: Shulk cries out his name after Xord pushes himself off the platform and detonates. The music playing during this moment and Xord's general energy make him seem much more pathetic and pitiful than usual.
  • Arc Villain: He's the commander of the Mechon forces that attacked and now occupy Colony 6 and is therefore the main antagonist that Shulk, Reyn, and Sharla must overcome during that portion of the game.
  • Arch-Enemy: To Sharla, as he's the Faced Mechon who led the attack on Colony 6, kidnapped Juju and is implied to have personally defeated Gadolt.
  • Big Damn Heroes: He comes back under mysterious circumstances near the end of the game to save Juju and Otharon from a Gigas-type Telethia, killing it with his hammer.
  • Blood Knight: He comes back from falling into a bath of Ether, still hungry.
  • Boisterous Bruiser: Metal Face even lampshades it.
  • Brain in a Jar: First generation Faced Mechon only had their brains and a few other organs preserved when they were transformed.
  • The Brute: Subverted. He looks the part but, as a Mass-Produced Face, he turns out to just be an Elite Mook with backstory.
  • Degraded Boss: Mass-Produced Faces that look and fight just like him show up as regular enemies much later in the game.
  • Drop the Hammer: His main weapon is a hammer. He used to use one as a blacksmith.
  • Fat Bastard: Noticeably bulkier than most other Mechon, and thoroughly unpleasant to say the least. Fitting, given his appetite and the size of his weapon.
  • Foil: To Mumkhar, another Homs who was converted into a Faced Mechon after the First Battle of Sword Valley.
    • Both are antagonists fought early on who each reveal something unique about the Mechon. Mumkhar introduces the Faced Mechon as a whole along with the advantages they have in battle, while Xord reveals that they are able to talk unlike the standard Mechon.
    • Mumkhar and Xord each provide motivation for the protagonists to fight the Mechon threat by attacking Colony 9 and Colony 6, respectively, and in the process killing someone who is later resurrected as Face themselves (Mumkhar impaling Fiora and Xord apparently murdering Gadolt in addition to eating a number of Colony 6’s residents).
    • In their own ways, they are both exceedingly malicious as well as bombastic. Mumkhar, however, places more emphasis on the “malicious” part, as his boisterousness is largely a side-effect of his sadistic eagerness to cause pain and misery to everyone around him and taunt them about it. By contrast, Xord’s “bombastic” side shines through more as, while he clearly has an unhealthily jovial attitude to the bloodshed he causes, he has enough humanity to exhibit sentimentality over what little recollection he has of his life as a Homs, and a Colony 9 sidequest strongly implies that Désirée is his daughter.
    • Both seem to meet their ends by falling from a great height, compounded with another lethal factor (Mumkhar being impaled before his fall, and Xord being enveloped in an explosion upon impact). Xord, unlike Mumkhar, survived the impact, was repaired offscreen and returned to Colony 6 to defend it from the Telethia.
  • Foreshadowing: He drops many hints that Faced Mechon are actually Homs.
  • Humongous Mecha: Complete with a jet form.
  • It Can Think: The first Mechon who displays human-like behavior in front of our heroes, cluing them in to the fact that they're something more than mindless robots.
  • I'm a Humanitarian: Plays this up far more than any other Mechon, Faced or otherwise.
  • Large Ham: Every line of his is bombastic.
  • Nigh-Invulnerable: Even moreso than Metal Face was in his first encounter, as Xord is immune to Break unless it's inflicted via Chain Attack. It also saves his life after falling on the Ether river, losing several limbs and seemingly exploding.
  • Sanity Slippage: Being turned into a Mechon clearly did his sanity no favors. At one point it's implied that he doesn't even remember his own name, and only responds to it because others have called him by it. Due to him being mostly the brain stem at this point, it's not that surprising, due to losing most of his brain in the process.
  • Shock and Awe: His hammer can channel electricity.
  • Small Role, Big Impact: He's a relatively minor character who is killed off fairly early in the scope of the full story, but he has a very significant impact on the narrative in the short amount of screen time he does have. He's the first Mechon with any speaking lines, indicating that Faced Mechon are not just lifeless machines like the other generic Mechon. Almost every line he speaks outside of random battle quotes provides some amount of foreshadowing towards later plot twists (particularly regarding the true nature of what Faced Mechon like himself actually are). He's also the first Faced Mechon to be taken out by Shulk and company, proving that Faced Mechon may be much tougher than their generic comrades, but they are not as invincible as they initially appear and can be taken down by the Homs with enough effort.
  • To Serve Man: He devours the rest of the prisoners of Colony 6 minus Juju and Gadolt before you reach him. Though given that you later learn that the Mechon aren't actually eating people, it's heavily implied he only said this to rile Sharla up.
  • Tragic Monster: He was believed killed in the Battle of Sword Valley but was instead made into a Faced Mechon.
  • Unexplained Recovery: Confusingly, the Mass-Produced Face that shows up to save Juju from the Telethia at the end is him, despite him having apparently died by that point due to exploding in the Ether Mines and having Spirit - Xord appear after defeating Dickson.
  • Villain Forgot to Level Grind: He is Level 25 in the first battle when you would typically be Level 18, in the second battle his level hasn't grown at all and is still Level 25, when you would have been doing sidequests for Colony 6 to reach the same level.
  • Was Once a Man: As a result of being a converted Homs. He was a blacksmith in Colony 9. You probably met his daughter, Desiree, while doing sidequests.
  • White Mask of Doom: Has a white faceplate.



"Do you wish to change it? The future."

Voiced by: Blake Ritson (English), Shizuma Hodoshima (Japanese)

Alvis (アルヴィース, Alviss) first meets Shulk when he is collecting some pure water crystals for Melia. They are attacked by a Telethia and Alvis teaches Shulk to use the Purge ability, while demonstrating he can use the Monado with great proficiency. Alvis is revealed to be the seer of the Emperor Sorean, and later one of Zanza's disciples.

More than that, at the end he reveals himself to be THE Monado, and the true creator of Xenoblade's world.

Xenoblade Chronicles 2 implies that he is Ontos, the missing third Aegis core of the Trinity Processor built by Klaus; Definitive Edition supports this by changing his necklace from a key to a pendant resembling a red Aegis core.

  • Big Good: While he does have an Omniscient Morality License, his ultimate goal is Zanza's ultimate downfall.
  • Bishōnen: Pretty, dresses rather fabulously, and has Ambiguously Gay mannerisms towards Shulk.
  • Co-Dragons: Subverted. While he was revealed to be one of the disciples of Zanza alongside Dickson and Lorithia, Alvis’ true goal was to help Shulk and his party stop Zanza.
  • Cool Sword: Wields one during the fight with the Telethia. Not to mention him temporarily wielding the Monado against them to demonstrate the Purge ability. Also, he constitutes the soul of the True Monado that Shulk wields at the end, like Meyneth did for theirs.
  • Cryptic Conversation: In classic Xeno style. It's clear he's more than just a seer, and most of his conversations with Shulk aren't clear until the very end of the game.
  • Crystal Dragon Jesus: He is sort of a direct parallel to the Monad from Gnosticism, which is even referenced in his true name, Monado.
  • Curtains Match the Window: His gray hair is matched by his equally grey eyes.
  • Deus Est Machina: Interestingly played, as he's an AI who became an omniscient god. Xenoblade Chronicles 2 sheds more light on this, suggesting that he might be a Blade. More specifically, an Aegis, like Mythra, Pyra and Malos, due to him having a Trinity Core Crystal named Ontos alongside Mythra and Pyra's Pneuma and Malos' Logos, and all three get their power from a reality-bending object called The Conduit, which shares the same Zohar-like shape. The Definitive Edition seems to confirm it, as it has replaced the key on his necklace with Ontos, which is red unlike Pneuma's green and Logos' purple. Although normal Core Crystals are attached to their Blade, Pyra and Mythra are able to detach theirs from their bodies, so it's possible Alvis did the same.
  • Double Reverse Quadruple Agent: First he's working for the High Entia as the royal prophet, with him advising Shulk on the side. Then it turns out he was secretly working for Zanza all along. Then at the end, he winds up betraying Zanza because he was really always on Shulk's side the whole time.
  • Enigmatic Minion: The twist is he's a lot simpler and more benevolent than you would expect him to be.
  • Expy: Takahashi could have put chaos' or Wilhelm's models in some scenes and probably a lot of people wouldn't have noticed the difference. Even their personalities, voices (specially in Japanese) and even roles in the story are almost the same. When Alvis reveals his true form to Shulk after the final battle and his true nature to help bring down Zanza is revealed, he actually takes a form similar to the Wave Existence.
  • Foreshadowing:
    • If you examine the script, you'll notice that Alvis never actually calls himself a Homs. That's just Shulk's assumption that everybody rolls with.
    • His cold and unemotional demeanor foreshadows the fact that he is actually an AI.
    • During the time when he fights alongside you, his battle lines include "resistance is futile" and "I can't let you do that". Lines made famous for their use by intelligent machines.
  • The Ghost: In Xenoblade Chronicles 2, which explains the nature of Ontos and has major implications for Alvis' true nature, but does not feature the actual character in any capacity (despite Klaus playing a major role and Shulk and Fiora appearing as optional content).
  • God Is Good: He's the true god of the Xenoblade universe. Zanza and Meyneth have just been borrowing his power. Furthermore, his goal is to free the Homs and Machina from Zanza's tyrannical reign. He just has a very longwinded way of doing it.
  • God Was My Copilot: Well, more like God Was My Acquaintance.
  • Guest-Star Party Member: He joins Shulk's party briefly in Makna Forest.
  • He Who Must Not Be Seen: In Xenoblade Chronicles 2, as the third core of the trinity processor, originally named Ontos.
  • Living Weapon: He is the personification of the true Monado, a blade which makes its way to Shulk during the final confrontation with Zanza. It's implied here and in the second game that this is his weapon as a Blade like that of Pyra/Mythra and Malos, and as it is implied that Zanza and Meyneth were borrowing power from him, that would make them and Shulk his Drivers.
  • Long Lost Sibling: The missing third core of the Trinity Processor, which makes him one to Malos and Pyra/Mythra. In the sequel, an apparent throwaway post-battle conversation between Mythra and Shulk implies that they might have some knowledge of this:
    Mythra: Shulk, your sword... is it really...?
    Shulk: Yes, everything you've heard is true.
    Mythra: It's OK. I don't know the details now, but one day, you'll need to tell me all about it.
  • Meaningful Name:
    • "Alvíss" means "All-wise" in Old Norse, and Alvis fittingly is the wise advisor to the High Entia. Not to mention that he has a very good reason for being so all-wise.
    • The Monad in Gnosticism is the first God, who created those that followed, which makes Alvis' endgame revelation somewhat clearer. In computer programming, a monad is a structure that combines various functions into a sequence that can alter the state of a program. The Monado has a set of unique functions (powers) and can alter the state of the universe. In addition, one of the characteristics of a monad is that when you call one of its functions, the function will almost always return another monad, often the one it was called from. In other words, a monad is there at the beginning, and it's there at the end. The computer science analogy is doubly appropriate given Alvis' origin as an AI. It's also worth noting that since the only consonant that can be written without a vowel after it in Japanese is "N", so Monado is literally just the Japanese transliteration of ''Monad''.
  • Mr. Exposition: Extremely knowledgeable about the history of the Monado, and at the end of the game he reveals the origin of the world the game takes place in.
  • Omniscient Morality Licence: Being the true god of the Xenoblade universe, he is effectively omniscient. While he may seem like he has Chronic Backstabbing Disorder, especially towards the end of the game, it's actually all a long Batman Gambit to ensure that Zanza is overthrown.
  • Outsourcing Fate: Lets Shulk decide what happens to the world after Zanza has been killed. As he is ultimately an AI with limited free will, this makes sense.
  • Prophet Eyes: Sort of. They're a very light grey - but the trope still works as Alvis is a seer. As it turns out, that's only half-right. Alvis is not simply a Homs seer - he's a seer because he's a god and, thus, knows everything that's going to happen and how to change the future.
  • Reality Warper: As the true Monado, he has the ability to disturb the very fabric of reality, an ability that he gives to Shulk in the end. He shares this power with his fellow Aegis cores.
  • Robo Speak: Notably used only once, when he describes his original function as an administrative AI overseeing a research facility, and then admits that Shulk has no way of understanding what that is.
  • Seers: He has the ability of foresight much like Shulk, working as a seer for the High Entia imperial family. It's later revealed that he is the origin of Shulk's ability, being an A.I. deity with the ability to predict the movement of ether particles. Xenoblade Chronicles 2 later shows that Mythra has the same ability, making it one of the many hints that Alvis is her brother.
  • Shared Family Quirks:
  • Stealth Hi/Bye: Pulls this repeatedly in his first meeting with Shulk.
  • Time Abyss: He predates both the Bionis and the Mechonis.


Sorean Antiqua

"That sword... Could it be the...?"

Voiced by: Peter Dickson (English), Joji Nakata (Japanese)

Sorean (ソレアン) Antiqua is the Emperor of the High Entia and father to Kallian. He is eventually revealed to be Melia's parent as well.

  • Cool Old Guy: Just because he's the emperor, and aged, doesn't mean he doesn't kick ass.
  • Died in Your Arms Tonight: He died in his daughter's arms.
  • Dying Speech: After Mumkhar and Fiora retreats, he has one last talk with Melia and Shulk:
    Melia: [sob] Father...
    Sorean: [sigh] Melia, the hope of our people... you must not cry.
    Melia: Don't say that! I don't care how improper it is, just let me cry!
    Sorean: Melia...
    Melia: Why does it have to be me, if all it takes is to be half Homs?!
    Sorean: Is that what you think? You are very much mistaken.
    Melia: But...
    Sorean: To become the hope of the High a fate that you choose for yourself. As long as you remember this... it is certain that you will be worthy of that name. But remember this also: it is not because you are the hope of the High Entia that I love you. It is because... I love you... that I wish for you... to become that hope. [Melia sobs, Sorean looks at Shulk] Heir to the Monado, I leave the sword in your hands. The sword... that my forefathers sealed away, with it, you can succeed.
    Shulk: Your Majesty...
    Sorean: [sigh] Melia... ugh... Cry for as long as you must. But when... when your tears are dry... [dies]
    Melia: Father, no!
  • The Emperor: The benevolent version, being one who truly cares for his peoples' well being.
  • Face Death with Dignity: However, even he realizes that he cannot escape his own death.
  • Foregone Conclusion: Shulk has a vision of him dying very early in the game. Part of the High Entia episode has them trying to learn how to prevent it. But it doesn't work.
  • Heroic Sacrifice: He dies after pushing Melia away and getting stabbed by Metal Face's claws.
  • Impaled with Extreme Prejudice: Metal Face stabs Sorean in the gut shortly after the former pushes Melia out of harm's way.
  • Last Request: Sorean's final request is to leave the Monado in Shulk's hands and for Melia become the hope of the High Entia before he dies.
  • Mentor Occupational Hazard: He, as the father and mentor to Melia, does not survive the fight with Metal Face.
  • Really 700 Years Old: Justified because High Entia have long lifespans.
  • Reasonable Authority Figure: He is very quick to be on good terms with Shulk.
  • Royals Who Actually Do Something: Takes it upon himself to travel to Prison Island to unseal Zanza.
  • Screw Destiny: His opinion of this factoid is basically, "I'm going to do what's best for my people whether or not Fate does end up coming for me."
  • Taking the Bullet: As he sees Metal Face wildly slashing towards him and Melia, who are embracing, the emperor pushes his daughter out of range and gets stabbed himself. His efforts pay off, as Metal Face's claws barely miss her.
  • Unwitting Pawn: It's shown that he's unaware of the fact that his First Consort is attempting to off his daughter, which leads to the attempts on her life. Later, he becomes one of the many disposable pawns in Zanza's resurrection plot.
  • "Well Done, Son!" Guy: For Melia. Turns out she didn't need to try and win his affection, as he loved her all along.
  • Winged Humanoid: He's got headwings like all High Entia.


Kallian Antiqua

"If that weapon is truly the Monado, we shall be forced to take action."

Voiced by: Rufus Wrightnote  (English), Yukimasa Obi (Japanese)

Kallian (カリアン) is a member of the High Entia imperial family. Noted for being both a wise, responsible and understanding young man, many believe that he has the qualities required to be the next emperor of his people and the fact that he has chosen not to follow this path, instead supporting Melia in her own bid for the throne, has come as a shock to many of them.

  • Baleful Polymorph: He transforms into a Telethia like the rest of the pure-blooded High Entia. However, he retains his mind long enough to attempt a suicide attack against Lorithia.
  • Big Brother Mentor: Comes off as one to many members of the party, but especially to Melia.
  • Dying as Yourself: He reverts to his original High Entia form moments before his death (not a literal physical change back though, as this appears to be a vision of his spirit that only Melia can see and hear, though Riki is able to hear him).
  • Expy: Of Sigurd Harcourt, as the benevolent silver-haired older half-brother whose lineage turns out to be plot-important.
  • Face Death with Dignity: He isn't ashamed about becoming a Telethia, and uses his power to fight Lorithia head-on.
  • The Good Captain: Develops into this as the Bionis-Mechonis War begins.
  • Heroic Sacrifice: Attempts it twice. The first time fails and he becomes a puppet of Lorithia. The second time he sacrifices himself as a Telethia to ensure Lorithia's death.
  • Knew It All Along: Kallian was well aware of the true purpose of the ancient tradition of every emperor's second spouse being a Homs. He knew that it would inevitably be the fate of all pure-blooded High Entia to revert to Telethia, and that it would effectively mean the extinction of their race unless they could sire enough mixed-blood High Entia to give their civilization a fighting chance for survival. As a pure-blooded High Entia himself, he knew even he would have been doomed to become a Telethia when the genocide finally arrived, and this is one of the biggest reasons why he endorsed mixed-blood Melia to become the new High Entia empress. When the end came, he finally revealed these things to Melia, and his remaining intelligence could then Face Death with Dignity.
  • Mentor Occupational Hazard: He has served as Melia's mentor for quite a few years and supported her efforts to become the next empress for her people. He eventually commits a Heroic Sacrifice to thwart Lorithia's plans towards the end of the game.
  • Really 700 Years Old: Looks like a man in his mid-20s, is actually 151. Which is mid-20s for a High Entia, mind.
  • Royals Who Actually Do Something: He leads the formation of the alliance among the races of Bionis, and formally apologizes for neglecting to help the Homs during the first Mechon invasion. Furthermore, when the alliance goes to war against the Mechon, he personally leads the attack.
  • Taking You with Me: Shortly before his death, he returned to his senses and made sure Lorithia would die as well.
  • To Be Lawful or Good: He will not accept saving either his sister or father when they are in danger if it goes against orders or the rules of their people. He realizes after his father's death that he should be good regardless of the rules.
  • Uniformity Exception: His Telethia form is the only one to keep his High Entia head, possibly out of sheer force of will. He has it even when fully transformed, comatose and under the direct control of Lorithia.
  • Winged Humanoid: As a pureblooded High Entia, he has head-wings that stretch from the back of his head most of the way down his back. They're vestigial, though.



"Enjoy this battle, for it will be your last."

Voiced by: Rachel Atkins (English), Sayuri Yamauchi (Japanese)

Lorithia is the leader of the Research department, and a member of the Trinity, the three disciples of Zanza.

  • Boomerang Bigot: She is a High Entia who thinks her race is only good for serving Zanza as Telethia.
  • Co-Dragons: She serves this along with Dickson and Alvis to Zanza.
  • Evilutionary Biologist: As part of Zanza's Trinity, she is firmly committed to reverting the High Entia race to Telethia to further Zanza's aims.
  • Fan Disservice: Her fusion with Telethia Kallian has her appear partially naked (and most of her cleavage exposed) while leaning on top of what's left of Kallian's High Entia form. Considering that Kallian has very little free will left, that Lorithia kissed him earlier to spite Melia and she is partially embed into Kallian's mutated body, this can be somewhat unsettling.
  • Flat Character: In comparison to Dickson and Alvis, who have more personality, Lorithia gets less screen time and does little beyond scheme and sing the praises of Zanza.
  • Guide Dang It!: Her fight is infuriating if you run a mostly physical damage party, which is by far the easiest way to play the rest of the game, because it requires you to kill the mobs she summons to lower her defense. Ether damage bypasses this mechanic and allows the player to obliterate her small health pool. Melia and Riki in particular are very good at this due to Summon Ice and Burninate, allowing them to easily apply area of effect damage over time to not only her but all of her summons.
  • Hate Sink: Her constant mocking of Melia and the party, turning all the High Entia into Telethia for no good reason other than worship to Zanza and being a complete Jerkass has made her one of the most disgusting characters in the game. Every other character except Mumkhar and Zanza are more morally-grey and Zanza is a case of Evil Is Cool to boot.
  • Hoist by His Own Petard: Fusing with Telethia Kallian backfires on her spectacularly when Kallian uses what little free will he has left to commit suicide while she's still stuck to him.
  • Hypocrite: She espouses that it is the destiny of all High Entia to be transformed into Telethia and serve Zanza. You have one guess as to who she conveniently excludes from the mass-transformation (unless you can count her fusion with Kallian's Telethia form).
  • Immortality: When she's dying, she specifically states that Zanza promised her that she was immortal, as all of his disciples are. Unfortunately, as she finds out, she was only prevented from aging and not made invincible like she may have thought (as indicated by her low health voice-clips).
  • Karmic Death: Her life is ultimately ended at hands of one of the High Entia she not only turned into a Telethia, she dies while fused to said Telethia after claiming being turned into Telethia was the purpose of the High Entia (and for even more irony, she herself is a High Entia, so she technically became a Telethia herself by merging with one). Lampshaded by Melia.
    Melia: This is your destiny. Accept it with dignity!
  • Obviously Evil: Players will peg her as a baddie the moment they see her—if the red and black stripperiffic outfit wasn't enough, she spends maybe a minute on-screen before she's scheming to have Melia killed.
  • One-Winged Angel: By performing a Fusion Dance with the Telethia that Kallian had become.
  • Out-Gambitted: By a man she thought had lost all of his free will, no less.
  • Really 700 Years Old: Like most of the High Entia. She's also older than any of them thanks to the powers granted her by Zanza, having lived during the last fight between Zanza and Meyneth.
  • Summon Magic: In a similar vein to Melia.
  • Sycophantic Servant: In contrast to Dickson, who's simply a Blood Knight, and Alvis, who isn't really working for Zanza, Lorithia is fanatically obsessed with "Lord Zanza".
  • "Take That!" Kiss: After displaying Kallian in his Telethia form to Melia, she rubs it even more in her face by giving him a deep kiss.
  • Villainous Breakdown: When she starts getting low on health during her boss fight, she starts to realize that not only is she about to die, but Zanza's promise of her being made immortal was only half-true. The breakdown comes to a head once Kallian rebels and finishes her off.
  • Winged Humanoid: As a pureblooded High Entia she has the customary head-wings.


Voiced by: Katie McGuinness (English), Michiko Neya (Japanese)

An agent working for the Bionite Order, a secret group of assassins that serves the imperial family from the shadows. She conspires with Yumea to assassinate Melia in the High Entia Tomb, but she is interrupted and defeated by Shulk's group before she has a chance to kill her. She then escapes after her defeat and isn't seen again until a late-game sidequest after the events of Mechonis Core, where the party finds Tyrea by the front gates of Colony 6. There, her origins are revealed.

In truth, Tyrea is Yumea's daughter, and by extension Kallian's half-sister, who was raised to be an assassin since birth. After recovering on Junks, she leaves the colony only to find trace energy of Ether before being attacked. The party will then witness a Telethia attack the colony and follow it to Makna Forest, initially thinking it to be a transformed Tyrea. After engaging and defeating it, Tyrea soon appears unscathed and reveals that the Telethia was actually her mother, Yumea, and thanks them for granting her peace before leaving herself. It is also revealed during this sidequest that she is also a half-Homs, despite her long wings.

In Future Connected, she's living with Teelan on the Bionis Shoulder to assist in researching Telethia.

  • Ascended Extra: She has very little role besides trying to assassinate Melia in the main plot, and her backstory is only expanded on in an endgame side quest. In Future Connected, she makes an appearance as a major supporting character.
  • Cool Big Sis: Though not related by blood, Tyrea acts as one for Teelan in Future Connected, to the point where the latter calls her "Big Sis".
  • Cool Mask: Like all members of the Bionite Order, Tyrea wears one to cover her face. She loses it after her defeat in the High Entia Tomb, but in Future Connected, it's revealed that she still has it or somehow managed to retrieve it, using it as authentication to initiate a lockdown on all transporters and keep the Fog Beasts sealed inside Alcamoth.
  • Death Seeker: She mentions that after leaving the group in the main story, she searched aimlessly for a place to die, hoping she could be killed by the Fog King before saving Teelan on an impulse.
  • Dual Boss: She is faced in the High Entia Tomb alongside a Telethia.
  • Fantastic Racism: She thinks all half-blooded High Entia are inferior, with the irony being that she IS one. She also refers to Nopon as "things" or "it". She seems to soften the former view over time, and in Future Connected, little remains of it at all. And while her view of Nopon isn't exactly warm, at least it isn't fully dismissive.
  • Genius Bruiser: After becoming a researcher with Teelan. Tyrea herself is in disbelief that she took to pursuits of the mind like a fish to water.
  • Hidden Depths: Speaking to her in the last part of Future Connected has her tell the party that she's shocked at how much she feels science is her true calling, despite having being raised for a life of violence.
  • Hold the Line: Near Future Connected's climax, while Melia secures the assistance of the Companions, Tyrea leads the Gran Dell militia in defending the town's wall against hordes of fogbeasts. Note that because the militia has to focus on the smaller, weaker hordes, she fends off the largest ones almost completely by herself.
  • Lady in Red: She wears a dark crimson two-piece leotard with thigh gaps.
  • Mercy Kill: Subverted. She was ordered by Yumea to kill her when she turned into a Telethia, but when that time finally came, Melia spares Tyrea from committing matricide by doing the deed herself.
  • Multicolored Hair: Look closely at her hair and you'll notice that there is some red mixed with the grey. This is most obvious in her braided ponytail, which is tied up in a way that mixes several colors together. Seeing as she is the only High Entia with this distinction, this subtly acts as a visual indicator of her true heritage amidst the rest of her pure-blooded appearance.
  • "Not So Different" Remark: Attempts to invoke this as a means to compare Melia's actions to her own, which is promptly shut down by Reyn. By the end of Tyrea's sidequest and during Future Connected, though, Melia seems to agree with this notion but in a different light, pointing out their mixed heritages and desire to help their people as points of similarity.
  • Really 700 Years Old: Well, she is a High Entia, and given how her half-brother is 151 years old, it is safe to assume that Tyrea is around the same age. She often refers to Melia as a child as well, suggesting she is notably older than the 88 year old.
  • Sarcastic Devotee: By the end of Future Connected, Tyrea is fully accepting of Melia becoming the next ruler of the High Entia and becomes one of her most staunchest supporters. However, she still isn't above making a quip every now and then.
    Tyrea: I'm occupied with my research, as you know...Empress Melia. [bows and smirks]
    Melia: Don't mock me.
  • Took a Level in Kindness: When Melia meets Tyrea in Future Connected, she remarks that Tyrea has changed since the last time they met, as evidenced by her treating Teelan similarly to how one would treat a family member. Additionally, while Tyrea remains prideful with an aloof, sometimes sarcastic demeanor, she is considerably more supportive of Melia's endeavors than in the main story.
  • Tsundere: She tries to convince Melia that her relationship with Teelan is simply her using him for his research, but it's obvious to everyone that she loves him like family. She's also one towards Melia, initially treating her with hostility before eventually warming up to the idea of acting like her sister. In another example, despite having been so heroic and inspiring during the defense of the ramparts, she goes off on her own once the fight is over and everyone reunites. While her excuse is a bit more vulgar, it's clear she was mostly too uncomfortable with how sappy the situation had become.
  • Well-Intentioned Extremist: Being the daughter of the First Consort, her mind is always thinking of her people. Unfortunately, due to being raised as an assassin, the means through which she wants to preserve her people's future involves killing Melia, which Shulk and the party do not appreciate. Part of her growth in Future Connected is accepting Melia as the rightful heir to the throne.
  • Winged Humanoid: She has the long headwings characteristic of pureblooded High Entia. However, it's because she's a genetic throwback, her father's DNA was mixed. More importantly, as a throwback, her headwings are fully functional and capable of Flight.
  • You Are What You Hate: She despises half-blooded High Entia, yet she is (unknowingly) one herself. Finding out the truth, among other events, causes her to abandon those beliefs... the feelings of hatred, however, are not so easily dismissed when it comes to how Tyrea views herself in Future Connected.
    Melia: (During a Quiet Moment; dismayed) How can you... hate yourself that much?

    Colonel Vangarre 

Colonel Vangarre

"[...]Then I want a million press-ups from both of you! And you better not stop until your biceps explode!"'

Voiced by: Alec Newman (English), Nobuhiko Kazama (Japanese)

The colonel of the Colony 9 Defense Force. He's known for abusing his troops and assigning them impossible tasks. Reyn refers to him as "Square-tache".

  • The Dreaded: Among his own men, so much that he can even intimidate them into not dropping him to his death despite being in a position to do so by threatening to make them do sit-ups for the rest of their lives. Given Shulk, company and some Homs in the Machina Village survived a drop from that same height, his men have every reason to take his warning seriously.
  • Drill Sergeant Nasty: In his very first scene, he screams and yells at two soldiers, punches one in the face, and assigns them a million press-ups. However, he's still very dedicated to the protection of Colony 9 and the people of Bionis even when things seem hopeless and survives a close encounter with Metal Face.
  • Dub Name Change: Spelled Vandham in Japan.
  • Impossible Task: These aren't meant to be a trick or test of character; he actually expects his men to be able to carry out superhuman or physics-defying commands.
  • Incoming Ham: His first voiced line is yelling out "You idiots!" from offscreen.
  • In-Universe Nickname: "Square-tache", by Reyn.
  • Leeroy Jenkins: Almost as bad as Dunban before handing the Monado to Shulk, if not even more so. At the second battle of Sword Valley, he goes charging ahead of everyone else into a Mechon squadron armed with nothing but a grenade launcher. Otharon is even quick to lampshade his reckless behavior.
  • Made of Iron: It's initially implied he's killed in the invasion on Colony 9 at the beginning when he gets a transport thrown on him, but an NPC at reveals that he survived the attack and was in recovery for a while before showing up again just fine during the attack on Mechonis.
  • You Gotta Have Blue Hair: It's pink, which makes his moustache look all the more ridiculous.



"This battle is for my people. If you can't handle it, drop that weapon and head home."

Voiced by: Lewis MacLeod (English), Gorō Naya (Japanese)

Otharon is the leader of the Colony 6 defence force.

  • Badass Normal: Otharon can't use ether, from what we see, and he's not a crack-shot like Gadolt is. What he does have, however, are balls of steel and an incredible amount of Heroic Willpower.
  • Bald of Awesome: Has no hair, and he not only rocks the look, he's a competent military and guerilla leader.
  • Cool Old Guy: Despite his age he's an effective leader of the Colony 6 resistance forces, and puts up a decent fight against the Faced Mechon in the Ether Mines.
  • Determinator: Just try implying that he should give up on something. He simply will not rest until he's proven you wrong.
  • Dying Moment of Awesome: Narrowly subverted In-Universe thanks to Shulk and his visions.
  • Grumpy Old Man: At first, though he warms up to Shulk's party. He continues to gives lip to just about everyone though, even Dickson and Kallian.
  • Heroic Sacrifice: Shulk has a vision of him pulling one early-on and spends much of the Colony 6 story arc thinking about how to stop his death. He succeeds. He made sure Xord would fall in the Ether Mines' Ether river, but if it wasn't for Reyn grabbing him at the last moment, he would've fallen on it as well. Given how damaged Xord was by it, the results would've been.. unpleasant for him.
  • Team Dad: Very briefly serves as one to Team Shulk, accompanying the party through Satorl Marsh, before returning to help Colony 6's reconstruction.



"They're all cowards. I'll show them all."

Voiced by: Jordan Clarke (English), Kenichi Hatori (Japanese)

Juju is Sharla's younger brother. He initially lives with his sister in the Refugee Camp, but he eventually tries to head for Colony 6, only to be captured by the Mechon and led to ether mines. After Shulk, Reyn and Sharla rescue him, he and Otharon go back to Colony 6 to try repair the town.

  • A Child Shall Lead Them: Oversees the rebuilding of Colony 6 while Otharon is out commanding the Allied Force against the Mechon.
  • Annoying Younger Sibling: Before his Character Development, his habit of going into danger annoys and distresses Sharla.
  • Bratty Half-Pint: Gets increasingly bratty as Sharla, Shulk, and Reyn refuse to rescue the colonists, and then tries it by himself. It doesn't work out for him, and he's forced to grow out of it.
  • Distressed Dude: Kidnapped by Xord to use as his main course.
  • Expy: Of Dan from Xenogears, as a Bratty Half-Pint with an axe to grind. Unlike Dan he doesn't have anything against Shulk personally, he just wants the party to attack the Mechon immediately.
  • Hero-Worshipper: Towards Gadolt and, eventually, Shulk and Reyn.
  • Hot-Blooded: His first instinct is to take the fight to the Mechon. Problem is that he's an untrained kid and when he charges off alone he's captured by Xord almost immediately.
  • I Just Want to Be Badass: He's incredibly impressed with Shulk and Reyn. He's much less impressed with their rightful caution about rushing into Colony 6, so he decides to do it himself.
  • Sibling Yin-Yang: The yang to Sharla's yin... until she swears vengeance against the Mechon while he decides to rebuild Colony 6 as a cosmopolitan metropolis.
  • Tagalong Kid: Temporarily serves as this through the teams' trek through Satorl Marsh before heading Colony 6's reconstruction.
  • What an Idiot!: He makes some really reckless decisions early on, which the party is quick to lampshade In-Universe. Justified in that he's a child and doesn't understand the full consequences of them, and he eventually matures beyond this.


Gadolt/Jade Face

"I'll be fine. I'll be able to keep my mind on the battle knowing you're safe."

Voiced by: Nicholas Boulton (English), Kosuke Takeuchi (Japanese)

Gadolt is Sharla's fiancé and a colonel in the Colony 6 Defence Force. A bold, fearless man whom Juju looked up to as a father-figure, he went missing during a battle with the Mechon; leaving behind only his ether rifle.

  • Big Damn Heroes: Showing up at the last moment to shield Shulk and friends from the energy unleashed by the Mechonis's awakening.
  • Body Horror: Similar to Mumkhar, his insides appear hollowed out, giving a visual idea of what was done to turn him into Face Unit. Unlike Mumkhar, however, he still has his original right arm (albeit badly burned and a few pieces of metal grafted in) and some of the skin from his chest (right next to his visibly hollowed-out mid-section).
  • Brainwashed: Jade Face in his attacks on the party.
  • Broken Ace: He's the best shot Colony 6 has, a hero to its people, fiancé to a lovely lady and an all-round good guy. He's also wrecked with grief and guilt over not being able to protect more people, to the extent that Sharla only narrowly saves him from crossing the Despair Event Horizon.
  • Bruiser With A Soft Centre: Gadolt loves Sharla, but loses that love thanks to memory wipes.
  • Chekhov's Gunman: He's mentioned fairly early in the game but doesn't make an appearance until it nears its conclusion. It's totally worth the wait.
  • Cold Sniper: The first battle with Jade Face involves the party trying to close in on him from across a long pathway, all the while trying to take cover from his long-range laser attack. Appropriate considering that Gadolt himself was a sniper as a Homs.
  • Cyborg: The only parts of his body that don't appear mechanical are the right side of his head and part of his torse.
  • Despair Event Horizon: Only narrowly avoided thanks to Sharla. His frustration at not being able to destroy the Mechon and having to watch his friends die on a regular basis caused him a considerable amount of rage and frustration.
  • Dying Moment of Awesome: Becoming a human shield (with his giant mechon) to shield the party from the collapse of Agniratha. He dies deflecting the blast.
  • Expy: He has a close-cropped haircut. When he becomes Jade Face the upper right side of his face is replaced with metal and a glowing red eye. Then his personality is erased, turning him into an Expy of the Terminator.
  • Face of a Thug: He looks like quite a brute, but he's actually a stand-up guy.
  • Friendly Sniper: Back when he was a Homs, and it was from him that Sharla learned her marksmanship.
  • People Puppet: Egil had full control of his body until Meyneth broke it. He was also able to speak through him.
  • Red Eyes, Take Warning: After his transformation.
  • Shrouded in Myth: His marksmanship is so famed that even Dunban sings his praises. He doesn't quite have the same following, though.
  • Unwilling Roboticisation: To a greater extent than other Faces, in that he had his memories stripped out too.
  • Worthy Opponent: Similar to Reyn's case. Whereas Gadolt comes to admire Reyn's good heart and strong resolve, Reyn eventually comes to see the sniper as a good man who deserves Sharla.

From Mechonis



"Your blade. It did not cut deep enough."

Voiced by: Peter Bramhill (English), Daisuke Kirii (Japanese)

Egil is one of the main antagonists of Xenoblade, being in charge of the Mechon forces. A member of the Machina people, beings born from the Mechonis, he and his friend Arglas, the giant from Bionis, worked together to ensure a peaceful future between both the peoples of both titans. However, when Arglas was possessed by Zanza and laid waste to Mechonis, Egil swore revenge and, when both titans were put to sleep, began attacking Bionis with an army of Mechon: hoping to wipe out as much life as possible on the titan so that when Zanza returned he would have less ether energy to absorb and thus be more vulnerable to attack. Due to his thirst for vengeance, he has been abandoned by his people but continues to fight against the Bionis nonetheless. He has his own personalized Humongous Mecha, Yaldabaoth, of which he is seen in for the majority of his Appearances.

  • Alas, Poor Villain: Once you get to the Mechonis Capital and learn what Zanza did to his people, it is hard not to feel sympathetic for him.
  • All for Nothing: His brutal and inhumane plans to destroy Zanza end up having all been part of Zanza's own plans to enable him to awaken and return to power. Namely the attacks Egil sends using the Mechon end up motivating the Homs to use the Monado, and eventually lead Shulk to take up the sword for vengeance and free Zanza to gain more power for the sake of stopping Egil's forces. That said, his final efforts do help defeat Zanza. For his part, Egil merely remarks that he'll be remembered for what he did in death, rather than life.
  • Amazing Technicolor Population: His skin is white-greyish, like all the Machina.
  • Antagonistic Offspring: To his father Miqol, who does not approve of Egil's war on Bionis and even asks Shulk's party to kill Egil when they first meet him on Fallen Arm.
  • Anti-Magic: His Apocrypha Generator, which partially negates the Monado's power by releasing counteracting ether-waves.
  • Anti-Villain: He makes it clear that he doesn't actually hate the people of Bionis (even if he does think of them as lower life). He's simply trying to destroy the Bionis itself, and as Zanza's appearance shortly afterward reveals, he has a good reason for doing so. Him considering all life on Bionis expendable though makes him ironically similar to Zanza, albeit for different reasons.
  • Bare-Fisted Monk: With or without Yaldabaoth, he always fights with his bare hands.
  • Big Bad: As the one behind the Mechon invasion, he appears to be this. However, he's ultimately upstaged by Zanza after The Reveal.
  • Cool Sword: When he replaces Meyneth as the Mechonis's soul and wields a replica of its sword to control its movements.
  • Defeat Means Friendship: For all of five minutes (one of the longest cutscenes back-to-back by even more cutscenes) before Zanza goes and screws it up he decides that maybe the peoples of the Bionis and Mechonis can know peace between one another, but present.
  • Disc-One Final Boss: Egil initially appears to be the main source of conflict in the game and antagonizes the main party throughout. Just when he is defeated for good, it ultimately turns out that he isn't the main threat as that is quickly usurped by Zanza.
  • Early-Bird Cameo: He appears in the Monado's first vision long before he appears in the main game.
  • Evil Genius: He's the primary antagonist until Zanza reveals himself and by far the most intelligent, being the creator of the Faced Mechon and the instigator of all the Homs-Mechon wars.
  • The Extremist Was Right: Zigzagged. Zanza proved to be exactly as irreconcilably evil as Egil painted him to be. And while his methods were horrific and resulted in the deaths of himself, Meyneth, and the Mechonis (not to mention the death and/or forced conversion of countless innocent Homs along with a massacre of a huge number of Machina and kicking the survivors off the Mechonis when they tried to stop him), Egil in his final actions did manage to damage the Bionis just enough to make an opening in its body for Shulk and company to reach Zanza and finish him off.
  • Fallen Hero: He once sought to create a peaceful unity between the peoples of Bionis and Mechonis, but Zanza crushed that dream when he possessed Arglas.
  • Foil: To Shulk. Both are engineers who are known to be talented and compassionate to their respective people. After the destruction of their hometowns, they both swear bloody revenge on the opposite Titan. However, while Egil has no problem killing even other Machina who try to stop him, Shulk retains his compassion and balks at the concept of killing fellow Homs. Egil claims to be Meyneth's agent, not knowing that she opposes his quest for revenge, while Shulk allies with Zanza unaware that he himself is Zanza's vessel. Egil believes that his own god and people have betrayed him, while Shulk is betrayed and killed by Zanza's disciple. Finally, Shulk ends up destroying Zanza for good, while Egil makes peace with Meyneth shortly before both of their demises. Egil represents what Shulk would become if he continues on his quest for revenge.
  • Heroic Sacrifice: His final act of redemption is to save his newly minted friends (and his sister) from Zanza by using the Mechonis itself against him and actually makes his eventual defeat possible by punching a hole in its chest with Mechonis's remaining arm.
  • Hypocrite: Egil did what he did because Zanza massacred most of the Machina race. Egil nearly massacred the rest of them himself when they refused to help him kill Zanza, with the remaining survivors exiled from the Mechonis to the Fallen Arm, where many of Egil's older Mechon models run rampant threatening their safety.
  • Humongous Mecha: He has Yaldabaoth, a Faced Mechon that's bigger than all the other ones in the game put together. And it's golden. It's also a dragon. And to top it all off, he uplinks it with the entire Mechonis.
  • Ironic Echo: "This world no longer has a need for gods". His face when it's repeated by Meyneth before she dies says it all.
  • Kill All Humans: As his desire to stop Zanza drove him to darker depths, Egil eventually decided that the only way to stop him for good was by destroying the Bionis and all those who called it home. He reasons that this is unavoidable, as they were created to ultimately be Zanza's food.
  • Large and in Charge: As a result of Yaldabaoth, though as a Machina he towers over Shulk and company anyway.
  • Made of Iron: Aside from being a Machina, he gets stabbed through the shoulder by the Monado II and doesn't even flinch.
  • The Man Behind the Monsters: The controlling intelligence behind the Mechon and their two invasions of the Bionis, killing untold numbers of Homs.
  • My Species Doth Protest Too Much: Inverted. He is the only Machina who believes all life on Bionis should be killed to protect the people of Mechonis from Zanza. When the rest of the Machina objected, he exiled them.
  • Pre Ass Kicking One Liner: Right before he summons Yaldabaoth and defeats Shulk and his entire party:
    "Your blade... it did not cut deep enough."
  • Rage Against the Heavens: He seeks to eliminate Zanza, the soul of the Bionis. When Lady Meyneth tries to make him stop, he declares her a traitor to her own people and declares that the world no longer has a need for gods like her.
  • Really 700 Years Old: He was around when Zanza possessed Arglas and ravaged the Mechonis.
  • Roaring Rampage of Revenge: His ultimate goal is to avenge his fallen people by destroying Zanza at all costs. Even if it means killing more of his own kind along with the life of Bionis.
  • Rule of Symbolism: His giant Mech is called Yaldabaoth, which is rather fitting for a device that can puppet the entire Mechonis and reflects Egil's desire to fulfill his interpretation of Meyneth's will, becoming close to a god in the process.
  • Summon Magic: He's capable of creating Mechon during the fight with him, presumably by pulling their components out of Hammerspace and piecing them together with what looks a heck of a lot like telekinesis. Or magnetism.
  • Synchronization: Once linked to the Mechonis, the damage Mechonis receives also affects Yaldabaoth, making it explode in blue light once Zanza deals the killing blow.
  • Unwitting Pawn: In his pursuit of vengeance against Zanza, he ironically allows Zanza to break out of the imprisonment by the High-Entia and return to his full power.
  • Villain Forgot to Level Grind: Egil very noticeably makes efforts to avert this trope, as his usual response to one of his Mechon defeating Shulk in battle is to upgrade it even more before the eventual rematch.
  • Villainous Breakdown: It's subtle, but the you can definitely hear the sense of heartbreak in his voice after Meyneth makes it clear she's not on his side anymore. Him telling her that the world doesn't need gods comes off as being directed more to himself than to her. He regains his equilibrium for the final battle with him, though.
  • We Could Have Avoided All This: He realizes all too late that he could have could have avoided all this senseless death and pain if he'd trusted in the people of Bionis, who turned out to share his (and Meyneth's) desire of a "world without gods".
  • Well-Intentioned Extremist: Genocide of all still living on Bionis for the betterment of the survivors on Mechonis.
  • Wham Episode: His Establishing Character Moment, which reveals a) that the Mechon are led by an intelligent being, b) that they are in fact Well Intentioned Extremists and c) that the Bionis is not the force of good that the Homs have believed up until now.
    "This is the strongest Mechon ever built. I am Egil, leader of Mechonis! ... We fight to free this world from the tyranny of the Bionis!"
  • White Mask of Doom: His Humongous Mecha has a very disturbing one that kinda looks like a melted skull.
  • Woobie, Destroyer of Worlds: It's hard not to feel sympathetic for him, considering Zanza took over his friend's body and committed mass genocide on the Machina just so he could continue his vicious cycle of causing apocalypse to keep himself alive. Too bad that Egil's plan to kill Zanza would have resulted in the destruction of the Bionis, where Homs and other races live in.



Voiced by: Harriet Carmichael (English), Yuki Kaida (Japanese)

Vanea is Egil's sister and the daughter of the Machina chief. She does not like what Egil is doing and has asked him many times to stop killing life on Bionis. She tells her brother that she only wants a world where everyone lives in peace including him. All attempts have failed however. She is also the person who implanted Meyneth into Fiora's body.

  • Dragon with an Agenda: She assists Egil, but only because she needs to revive Lady Meyneth to try and save Mechonis from his madness.
  • Femme Fatalons: Her fingernails are long, sharp, and black, just like her brother's.
  • Gainaxing: Any time she stops walking, or whenever if she faces in a different direction, you can expect to see her boobs sway and jiggle.
  • High-Heel–Face Turn: Although how much of a "Heel" she ever was is disputable.
  • Nipple and Dimed: Vanea's breasts are almost fully exposed, minus the metallic coverings which curve inward to cover her nipples.
  • Really 700 Years Old: Old enough to remember the last time Bionis attacked.
  • Statuesque Stunner: At just shy of 7ft. tall, she towers above Shulk and the others when they meet her.
  • Stripperific: Vanea's attire leaves little to the imagination, given it's skin-tight, practically leaves her breasts on full display, and has a cut-out in back that openly exposes her buttocks and shows she's wearing a thong. Best seen when Shulk and the others first meet her.
  • Undying Loyalty: To Meyneth, whom she serves with the utmost devotion. Even going so far as to defy her brother in order to fulfill Meyneth's wishes.



Voiced by: Richard Ridings (English), Tadashi Miyazawa (Japanese)

The father of Egil and Vanea, and leader of the Machina village on the Fallen Arm. Seeing his son as beyond redemption, he requests Shulk and co. to kill him.

  • Amazing Technicolor Population: Just like his children and the other Machina.
  • Big Fun: He's surprisingly jovial for a guy from Mechonis. Which just goes to prove that they're not all Mechon.
  • Cool Chair: His legs are small, so he sits in a floating throne.
  • Eyes Always Shut: His eyelids are always closed, although some believe the lights on his cheeks are artificial eyes.
  • Large and in Charge: The chief of the humanoid Machina and possibly the largest NPC in the game.
  • Offing the Offspring: Rare heroic example. Miqol wants to put a stop to what his son is doing even if it means killing him.
  • Really 700 Years Old: He's about 6,000 years old, with only his fellow Machina Neonik, the Nopon Sage, Zanza, and Meyneth being older than he is.
  • Reasonable Authority Figure: To the Machina and Shulk's group, never giving them any trouble.

Divine Beings

    The Bionis and Mechonis 

The Bionis and Mechonis
Mechonis is on the left, Bionis is on the right.

Two towering and enormous titans that are, at the very least, the size of small continents. Before the beginning of the game, they waged a long and difficult battle that ended in the two falling into a several thousand year slumber, as life sprung up on the enormous bodies of the two giants. However, their souls live on.

  • Alien Blood: Being organic, the Bionis's blood is colored green as it actually turns out to be Ether. You can even see the Bionis bleed from its wounds during its battle against Mechonis.
  • BFS: Both wield gigantic swords that are almost as big as themselves, if not bigger. In contrast, the Mechonis wields a physical serrated sword while the Bionis wields a Laser Blade.
  • Dark Is Not Evil: The Mechonis is the benevolent one. You wouldn't guess so at first however, because the Mechonis does not look very friendly with her humongous black body and glaring red eyes.
  • Defeat Equals Explosion: Both of them do this once they suffer a mortal blow.
  • Deity of Human Origin: Both of them were scientists aboard the Space Station Rhadamanthus before Klaus's fateful experiment sent them to be reborn as gods.
  • Divine Conflict: At the beginning of the universe, the two titans fought each other.
  • Genius Loci: The combined bodies of both make up the game's Japan-sized world.
  • Hijacking Cthulhu: Since the Mechonis is a Humongous Mecha, it's possible for anyone to pilot it with the right equipment, as Egil proves when he briefly reawakens it in one of the climax moments of the plot. However, it's movements are a lot stiffer and slower than when the actual soul of the Mechonis is controlling it. Further, since he was not Meyneth, Egil had to use an alternate power source, namely the ether of the Bionis, and adapting the Mechonis to it meant that for some time he couldn't get it moving at all.
  • Humongous Mecha: The Mechonis. While their official size has never been stated, it (and the Bionis) have been theorized to be relatively the size of continents.
  • Laser Blade: The Bionis's sword. It later turns out to be the Monado itself.
  • Life Drain: Egil modified the Mechonis's sword so that it drains ether from the Bionis while it's embedded in the latter's side. That's why there are the ether processing facilities all over Sword Valley.
  • Light Is Not Good: The Bionis is the evil one. You wouldn't guess so at first however, because of the Bionis's bright white colour and his shining Laser Blade reminiscent of a Jedi.
  • Physical God: Two giant continent sized titans.
  • Red Eyes, Take Warning: Both titans have their eyes glow red when they awaken.
  • Synchronization: Bionis and Zanza's lives were linked, and if one died, the other would. Averted with the Mechonis, who survived the death of Meyneth.
  • Wave-Motion Gun: As demonstrated by Egil, the Mechonis has an ability to fire a massive laser beam from its head upon its awakening. It ends up hitting the Bionis's right shoulder while its still sleeping.

    Lady Meyneth 

Meyneth (formerly Galea)

Voiced by: Jo Wyatt (English), Mio Umeda (Japanese)

The soul of the Mechonis, she created and is worshipped by all the Machina. She wishes for all living beings on both Bionis and Mechonis to live in harmony without a need for gods.

  • Absolute Cleavage: It goes down past her groin.
  • Bifurcated Weapon: In Fiora's hands, Meyneth's Monado takes the form of two single-bladed swords, to fit her Dual Wielding fighting style. When Zanza steals it, they are combined into a single double-bladed sword (which he incidentally dual-wields with his own Monado).
  • Body Surf: Similar to Zanza she needs to inhabit a body.
  • Dark Is Not Evil: She looks the part, being a cyborg with predominantly dark colors, but she ultimately turns out to be a kindhearted and sagely scientist/goddess.
  • Defector from Decadence: The reason why she turns on Egil is because she feels he's gone too far.
  • Deity of Human Origin: Was originally Klaus's assistant before becoming a god with the destruction of the old universe. Her original name goes unrevealed in Xenoblade Chronicles, but is revealed in Xenoblade Chronicles 2 to be Galea.
  • Deprogramming: She breaks the curse Egil used to control the Faced Mechon, including Gadolt, with her powers.
  • Genius Loci: She's the soul of the Mechonis.
  • God Is Good: She's the god of Mechonis as well as its soul, but she's willing to let her creations live their own lives and not interfere in the running of them.
  • Good All Along: The first half of the game misleads the player into seeing anything from Mechonis as Always Chaotic Evil, and that Fiora has been possessed/brainwashed into villainy (invoking the Demonic Possession trope). Then the truth comes out when Meyneth cedes control for a second and Fiora reunites with Shulk.
  • Humongous Mecha: Face Nemesis and the Mechonis itself.
  • I Am Not Left-Handed: Unlike Zanza, whose grip seems permanently affixed to his Monado once he reclaims it, Meyneth seems to prefer to only pull it out in extreme circumstances; the first time is what alerts Egil to her presence in Face Nemesis, and the second time is against Zanza himself. Without it, she's no more powerful than Fiora herself.
  • The Mind Is a Plaything of the Body: Meyneth is rather startled to realize that she bears strong feelings toward a Homs boy she only just encountered.
  • Ms. Exposition: To the party during their journey through the Mechonis.
  • No Name Given: Her name when she was human was never mentioned in Xenoblade Chronicles, but it was revealed to be Galea in Xenoblade 2.
  • Our Titans Are Different: She's the soul of the Mechonis.
  • The Paragon: Though she cannot defeat Zanza, the Kirk Summation she directs at him before she sacrifices herself to protect the party inspires them to keep fighting against his tyranny.
  • Senseless Sacrifice: Subverted. Her sacrifice against Zanza results in him taking her Monado and becoming even more powerful as a result. However, she did use that opportunity to give Shulk's body life again (who up until that point, was only being kept alive due to being a Soul Jar for Zanza), which gave the people of both Bionis and Mechonis a fighting chance to stop the cycle of destruction and recreation.
  • Sharing a Body: With Fiora, after she turns on Egil. Before that, Meyneth was the one in full control.
  • Spell My Name with an "S": Spelled "Maenas" in Japan.
  • Synchronization: With Fiora. After she is killed by Zanza, the former starts to slowly die.
  • Symbiotic Possession: As opposed to Zanza's Demonic Possession, Meyneth ultimately turns out to be a force of good, and is fine with giving equal time to Fiora after inhabiting her mechanized body.
  • Taking the Bullet: She leaves Fiora's body to block the Sword Beam Zanza threw at Shulk's party. It costs her her life.
  • Took a Level in Badass: Inverted. She was once as powerful as Zanza, but unlike him, she is unwilling to consume her own creations in order to replenish her power. Because of this, she's much weaker than him by the time they confront each other again late in the game.


Lord Zanza (formerly Klaus' left half)
Zanza when you meet him on Prison Island. Or rather, Arglas.
Zanza's true form.
Voiced by: Stephen Greif and Adam Howden (English), Takashi Taniguchi and Shintarō Asanuma (Japanese)

Zanza (ザンザ, Zanza) is a giant that Shulk beholds in a vision and learns the secrets of the Monado from. Although he is shrouded in mystery, his knowledge and eventual empowerment of the Monado prove extremely beneficial to the party.

...Until they realise that he's actually the real Big Bad. The giant is actually named Arglas and was Egil's closest friend before discovering the Bionis Monado and being possessed by the evil god within: Zanza. Considered to be the soul of the Bionis, Zanza is the being responsible for all life on it and its attack on the Mechonis. Since Zanza requires a physical body to maintain his existence, being unable to remain in his spirit form forever, he has locked all life on Bionis in an endless cycle of death and rebirth: wiping out everything and creating life anew once life on Bionis reaches a certain point. This is because, if his creations evolve too much and leave the world he has created behind, then he will be without a living host and ultimately die.

It is eventually revealed that he was once a human scientist named Klaus who destroyed the previous universe in an experiment to create a new world and, together with Meyneth, became a god of the new one. Xenoblade Chronicles 2 further reveals that he is actually half of Klaus, inheriting his malevolent qualities while his benevolent ones were left with the Architect in the universe of Alrest.

  • 0% Approval Rating: Absolutely every single character who knows of his existence regards him as completely and utterly evil and without a single redeeming quality. Not even his subjects try to defend him: they sidestep the issue altogether or are planning to stab him in the back the moment he looks the other way.
  • A God Am I: And he will constantly remind the team of that. Subverted in the fact that his power is not his own, but rather that of Monado (a.k.a. Alvis).
  • Alas, Poor Villain: Surprisingly enough he does get a bit of this upon his death. Alvis confirms that Zanza was a truly lonely being and that on some level he did desire friendship. Shulk realizes that like Meyneth he could have lived with his creations and shared the future with them if he had made different decisions, and Alvis admits this was indeed a possibility, but one that at this point had passed. Zanza had simply become too deluded and full of himself to recognize even his own desires.
  • Amazing Technicolor Population: He's some kind of purple shade... or, rather, Arglas' skin is.
  • Arch-Enemy: Subverted. One is lead to believe that the High Entia are his, because they sealed him away. The honest truth is that he doesn't care about that - chalking it up to the nature of mortals - and instead wants to see Shulk kick Mechonis's ass.
  • Badass Boast: He tells Shulk that, should he master the Monado's power, "Nothing but a god can stand in (his) way." That's not an understatement.
  • Bait the Dog: During the first encounter with him at Prison Island he seemed a little shady, with the reasoning why he's there left as a mystery, but it's clear that he has the best intentions for the people of Bionis in their fight against the forces of Mechonis... if only for the short term as he definitely does not have any goodwill for the life of Mechonis or Bionis in the long term.
  • Believing Their Own Lies: The ending reveals that Zanza is not half the god he thinks himself to be.
  • Big Bad: Thought Egil was the true enemy, did you? Not so fast, bucko!
  • Big Good: Subverted. He's set up as this but doesn't actually get enough screentime to play the part. Besides, his real role is the complete opposite of this trope.
  • Bitch in Sheep's Clothing: He seems like a helpful guy when he first meets Shulk and politely explains how to power up the Monado, but his dialogue with Face Nemesis shows that he doesn't care how many he has to sacrifice for his goals.
  • Blood Knight: We never get to see the giant fight but it's implied. He gets very... animated about the prospect slaughtering the Mechon with the Monado.
  • Body Surf: Once Arglas picked up the Monado, Zanza entered his body and took control of him. His flesh remained as Arglas when the giant was imprisoned, while his soul was trapped in the Monado. Said soul drained the lives of the homs explorers who found the Monado, in order for Zanza to regain strength, and then entered Shulk's body where it waited to reunite with the rest of Zanza when Arglas' body was eventually destroyed. Having a physical body to possess is a vital aspect of Zanza's existence until near the end of the game (when attaining a second Monado allows him to break his former limits), as until that time he could only live for so long without a host.
  • Chekhov's Gunman: He's introduced as a One-Shot Character who's relevant for one plot point and is never heard from again... until much later in the game when it turns out that Zanza was one of the most influential people in the world.
  • The Chessmaster: He controlled all of the actions on Bionis, and created the High Entia to assist in the termination of life on Bionis.
  • Clipped-Wing Angel: His third form has only half the HP of his second form, and with Shulk acquiring the Monado III chances are the fight won't last very long.
  • Cool Sword: Well, the Monado was his after all... It eventually gets upgraded into an even bigger one when he emerges from Shulk's body.
  • Crystal Dragon Jesus: Seems to be based on the demiurge from Gnosticism, a delusionally prideful godlike entity that created the physical universe, but is not aware that its power comes from an even higher source.
  • Death Is Cheap: In his Giant form, he gets impaled by Metal Face. It may have been planned by Zanza all along, since from that point on, all of his soul goes into Shulk's body.
  • Deity of Human Origin: Was once a human scientist by the name of Klaus before becoming a god thanks to the Conduit.
  • Demonic Possession: How he operates. First by possessing Arglas, and after Arglas is killed by Metal Face, Shulk (although part of his soul was already in Shulk due to making contact with the Monado).
  • Dual Wielding: Zanza wields both his own and Meyneth's Monados during the final boss fight.
  • Evil Counterpart: He serves as this to many characters in this game and its sequel.
    • Like Meyneth, both are scientist ascending to godhood and controlling titan bodies. While Meyneth was a kind goddess who wanted her own creations to evolve and carve their own futures, Zanza was a Control Freak who saw his progeny as food to be consumed.
    • Like Shulk, he's a scientist connected with the Monado, and had the ability to become a Physical God at the end of his story. They even look alike and share voice actors. What sets them apart is that Shulk decided not to be a God, and Zanza became a malevolent god bent on tyrannical rule.
    • Like the Architect in Xenoblade Chronicles 2, he gained a godlike power by experimenting on the Conduit. While the Architect creates life to atone for his sins and eventually places his faith in them after seeing their potential, Zanza only creates life to extend his lifespan and demands complete servitude from them, wiping them out if they reject his rule. Bonus points for the two being literal split selves of Klaus.
  • Evil Is Petty: His reason for trying to exterminate all sentient life on the Bionis? He just doesn't want a convenient food source to leave him. The reason he attacked the Mechonis? He considered the Machina "insolent" for wanting to change the world themselves.
  • Exact Words: In a side quest, Lesunia has a dream in which the soul of Bionis tells her that the pure blood High Entia are his chosen race. Zanza never said that they would like what he has chosen them for...
  • Expy: He's basically Deus with a speaking role. Out of all the previous Xenocharacters to get a counterpart in 'Blade, this guy is probably the most similar to the original. Furthermore, he has the High Entia revert to Telethia - something that almost exactly parallels humans mutating into Wels for Deus.
  • Fallen Hero: Implied in his conversation with Face Nemesis, who apparently accuses him of sacrificing the party in his quest to defeat Mechonis. He tells her to stuff it. The whole thing takes on a much darker note when you realise what Zanza's ''actual'' nature is. Xenoblade Chronicles 2 reveals that when Zanza was originally Klaus, his goal was to try and save the world from war after he lost faith in humanity. And while his intentions might have been noble, his method for achieving said was reckless and selfish, and the entire planet suffers dearly because of it. The experiment ultimately separates his soul into two, with the "Zanza" half reincarnating into a God.
  • Fatal Flaw: His absolute pride due to his status as the god of Bionis, believing that only he himself has the right to decide the fate of his creations. It is this same disregard for all beings he considers beneath him that ultimately becomes his undoing.
  • The Fatalist: Believes firmly that anything seen in his visions is inevitable, and that the passage of fate is infallible. Therefore, when his visions begin cutting off as a sign of his impending death, he does not take it well. At all.
  • Faux Affably Evil: He politely greets Shulk and the gang to his original homeworld before they fight, and does praise Shulk for being one of the very few people that were actually useful to him. But he is also an Omnicidal Maniac that cares about nothing but himself, and is a Smug Snake to boot.
  • Final Boss, New Dimension: You are transported to outer space (or a convincing replica) for the showdown against him.
  • Foil: Mainly to himself in the form of the Architect.
    • While Zanza believes himself to be the one true god, the Architect sees himself as little more than a human who is being punished for his sins.
    • Zanza created life on the Bionis to act as food, considering them to be nothing more than bacteria that exist for his benefit. In contrast, the Architect considers the life on Alrest to be his children, creating them to replace the lives he ended.
    • Zanza uses the bodies of other beings to extend his life, and appears in a young angelic form when freed from Shulk, while the Architect allowed his body to age, making him appear like a weak, decrepit old man with a black hole consuming half of his body.
    • Zanza refuses to accept his death, fighting against fate and desiring to live forever, while the Architect is a Death Seeker that can only die when Zanza is killed by Shulk.
    • Zanza’s neglect of the people on the Bionis led him to be forgotten by its people. However, in Alrest, the Architect is revered as the creator of the world.
    • While Zanza is presented as an example of God Is Evil, the Architect is at the opposite end as an example of God Is Good, if a bit flawed.
  • For the Evulz: Even though he wishes to maintain his existence, Zanza doesn't really have much of a reason to be such a colossal jackass about it, especially when Meyneth has been maintaining her existence just fine without resorting to such tactics. Zanza's not a Well-Intentioned Extremist, he has no Freudian Excuse... He just crosses the line with each appearance like it's going out of fashion purely because he can. He even admits this to be his modus operandi when he explains that he gave the Telethia intelligence, creating the High Entia, on a random whim.
  • Genius Bruiser: Zanza's a hulking giant with extensive knowledge of the Monado. Although, the giant, named Arglas, is merely a host for Zanza's soul.
  • Genius Loci: He's the soul of the Bionis.
  • The Ghost: In Xenoblade Chronicles 2 Klaus refers to him as his "evil half", but he's not actually seen in the flesh.
  • Good Is Not Nice: While he helps Shulk, he's kind of a dick towards Face Nemesis/Meyneth - who tries to speak with him and has no malicious intentions whatsoever. The morality of the scene is completely inverted when you realise that she's actually the goodie in this scenario.
  • God of Evil: Xenoblade Chronicles 2 reveals that he is the other half of Klaus, with the Architect being this counterpart.
  • Grandpa God: His long, wild hair and muscled body makes him look like something from the Sistine Chapel, and he has the voice to match. However, it's not actually his true form; it is merely a body he stole from a Giant named Arglas after he picked up the Monado.
  • Greater-Scope Villain: Could be considered this for much of the story, as his attack on the Mechonis is what spurred Egil to attempt destroying the Bionis as revenge for the Machina lost in Zanza's initial attack, leading to the Mechon invasions that destroyed Colony 9. He takes up the reins as Big Bad when Egil has a Heel–Face Turn... just in time for Dickson to shoot Shulk in the back and release Zanza from his body.
  • Half the Man He Used to Be: The final battle ends when Shulk bisects him vertically with the Monado III.
  • Hero Killer: He kills Meyneth and Egil. He's also responsible for the deaths of most of the High Entia and the Machina.
  • Heroic Sacrifice: Subverted. He dies trying to give the Monado an upgrade to hurt Faces, though he turns out to be not so heroic (or so dead) after all.
  • Hoist by His Own Petard: The very process by which Zanza maintained his life, namely possessing bodies and adapting them to harness his powers, meant he would eventually enable the creation of a vessel capable of destroying him. As Alvis puts it, the old god would be slain by the new god that he had inadvertently created. Zanza recognized this, and was thus compelled to destroy his own creations before they could develop enough to harm him, which in turn gave them cause to harm him. In comparison, Meyneth accepted the possibility that her people could one day cause her own destruction in one form or another, and allowed them to develop in the hopes that they would be able to survive without her.
  • Humanoid Abomination: Being the soul of the Bionis, he feeds off the creatures living on him and the Telethia are his antibodies. This nature of his makes him sound like something more in common with an H.P. Lovecraft god despite his human-origins and the bodies of the inhabitants he's used to achieve his ends. His final form in his boss fight is also somewhat grotesque, looking like a cross between a Telethia and a Mechon.
  • I Just Want to Have Friends: Zanza remarks that he had hoped to have a friendship with his creations, but Shulk rebutts him, pointing out that it wasn't friendship he wanted, just worthless slaves. After Zanza's death, Alvis remarks that Zanza probably really did desire friendship, even if he was too selfish and destructive to make any friends.
  • Immortality: A Parasitic-type, as it's stated that he cannot survive permanently in his spirit form and needs a physical body to inhabit every thousand years.
  • It's All About Me: He is utterly incapable of acknowledging the value of anything that isn't himself. He believes that things like destruction, creation and the future should only belong to the Gods, and goes out of his way to destroy other Gods to ensure he's the only being with those privileges.
  • Jerkass God: He has the mindset and immense power of one.
  • Kick the Dog: He does this often but special notion to when Egil is about to get Meyneth's Monado after Zanza killed Meyneth but Zanza takes it at the very last second all while evil gloating about it.
  • Lack of Empathy: He's incapable of seeing the Homs as anything more than "bacteria, clinging to (his) body". As seen under Flanderization, this is because he was once a scientist whose evil half became a God, meaning he simply doesn't have the ability to care about what others think.
  • Light 'em Up: He wielded the Monado against the Mechonis in the past, specifically in its "sword of light" form that was used to strike the blow against the other titan.
  • Light Is Not Good: Upon exiting Shulk's body, he appears bathed in golden light and dressed in elaborate white-and-gold clothing. Not to mention the floating golden halos that accompany him everywhere.
  • Literal Split Personality: He is actually half of Klaus. His other half became The Architect as seen in Xenoblade Chronicles 2.
  • Mad Scientist: Used to be one, being obsessed with bringing himself to divinity by creating a universe. Though, as revealed in Xenoblade Chronicles 2, he was doing this to save humanity after the Earth was ruined by war. Klaus's experiment split him in half, resulting in Zanza inheriting his god complex.
  • Might Makes Right: His justification for pretty much everything he does. "Only a god can ____" might as well be his catchphrase.
  • Mr. Exposition: He reveals the truth or, rather, some of it, about the Monado to Shulk and co.
  • Narcissist: His gargantuan ego and Lack of Empathy takes this to its logical extreme.
  • Nature Is Not Nice: He's the God representing nature, and he's the real villain of the story.
  • Not Quite the Almighty: Despite what he thinks, he is not the supreme being even if he is a legitimate god-Alvis is.
  • Obviously Evil: Subverted. Melia deduces minutes after meeting him that, despite how helpful his exposition and offer of powering-up the Monado without a catch are, the High Entia ancestors must have had a reason to seal him away. Despite this, Shulk agrees and he becomes one of the most important allies to the party until he revives and reveals that she was ''right'' to be skeptical about him.
  • One-Handed Zweihänder: He dual-wields both Monados during the Final Boss fight.
  • Omnicidal Maniac: He's created a cycle of destruction and rebirth where, the moment life on Bionis looks like it's going to escape from it and abandon the old world, he possesses one of them to use as a vessel, devours everything else and creates life anew so he can live forever. It's unclear if he's ever actually accomplished this though, given Alvis presents his creation of sapient life as something he's done only once (while also at some point modifying Telethia into sapient beings), and his previous time possessing someone was to kill off the Mechonis rather than to harm life on Bionis.
  • One-Shot Character: For all his plot relevance, the giant only appears for one scene (and flashbacks). The giant, that is.
  • One-Winged Angel: After gaining Meyneth's Monado and going to confront Shulk, he grants himself Bionis-themed armor. Partway through the fight he steps it up, becoming a half-Bionis-half-Mechonis monstrosity with Zanza's upper half sticking out of the center.
  • Our Giants Are Bigger: Although it turns out that Zanza was only possessing the giant Arglas. Also, the Japanese name for the Bionis is "huge god".
  • Our Titans Are Different: He's the soul of the Bionis.
  • Physical God: Played with. He's a literal god with a physical form, but at first he needs to hijack somebody's body to provide the form.
  • Psychopathic Manchild: After he's resurrected, he can come off as incredibly petulant towards the idea of mortals defying the passage of fate without his say so or having free will. Unlike Meyneth, he doesn't realize that friendship is not synonymous with servitude. '
  • Really 700 Years Old: Much like Meyneth.
  • Red Eyes, Take Warning: Double Subverted; though his glowing red eyes lend him an intimidating aura, he's benevolent enough. Except that he only seems benevolent because you're working toward his goals at the moment. And the red eyes belonged to Arglas, the giant he was possessing.
  • Rotten Reincarnation: Zanza has been continually feeding off death and rebirthing life on Bionis to sustain his life and his godhood, sowing conflict to keep his creations from leaving and making everyone miserable for his own benefit. Naturally the main characters are immediately set on destroying him when he reveals his true colors, but are troubled by the fact that whether they die in battle or naturally, they'll just end up fuel for Zanza.
  • Sealed Badass in a Can: He took control of the entire Bionis and used it to attack Mechonis.
  • Sealed Evil in a Can: He inhabits the Monado and must inhabit the body of one of his progeny within a thousand-year period or else he dies.
  • Sealed Inside a Person-Shaped Can: In this case, Shulk.
  • Slasher Smile: While not as explicit as some examples, it is fairly obvious in Definitive Edition that he is ecstatic to finally get the chance to force the weakened Meyneth to fight him. He mocks her throughout the battle, much of the time wearing a unnerving smile as it becomes clear she is much weaker than she was when they last fought.
    "Is this the height of your skill? You call yourself a god, and speak of sharing this world with ME?!"
  • Smug Snake: He clearly fancies himself as a Manipulative Bastard, and to his credit actually does start out quite manipulative. Once he gets both Monados, however, he just throws all planning out of the window and starts wallowing in his own pride.
  • The Sociopath: Not only is he incredibly manipulative, he views all life with contempt and believes that it exists only to keep him alive.
  • Sword of Plot Advancement: The Monado itself turns out to have been created by him. He also powers it up so that it can damage beings from Bionis as well.
  • Super Empowering: He can upgrade the Monado.
  • Synchronization: Xenoblade 2 reveals that he and his good half are linked together, meaning if one dies, the other dies as well.
  • Take Up My Sword: Kind of. He once fought against Mechonis with a giant version of the Monado and encourages Shulk to take up his fight.
  • Video Game Cruelty Potential: His callous attitude towards the inhabitants of Bionis and Mechonis resembles that of an egotistic Simulation Game player, seeing the beings within the simulation as mere tools to use and abuse.
  • Villainous Breakdown: Starts to have one when the final battle begins, centered around the fact that he can no longer see the party's future, but Shulk can still see his. By the time Shulk breaks out the True Monado, Zanza's breakdown goes into full-swing.
    [After the battle starts] I shall wipe you from this world and bring forth its demise!
    [After Shulk has a vision] Did you...? No! How can you still have visions?!
    [After he loses all health in his first phase] Did you...? No!
    [Right before going One-Winged Angel] You mere vessels dare to oppose the will of a god?! Then I shall obliterate everything with my unimaginable power!
    [After he sees the Monado III] A third Monado has appeared... How can this have happened?! YOU ARE MERE MORTALS!!
    [Beginning of final phase] Your existence cannot be permitted! I will destroy you!
    [After losing a quarter of his health] IMPOSSIBLE!! How can such power dwell within you?!
    [After losing half his health] I AM A GOD! All that is and shall be! You are NOTHING!
    [On the verge of defeat] I cannot... No! I WILL NOT LET YOU LIVE!!
    [Upon defeat] No! It cannot be!
  • Walking Spoiler: Nearly everything about him is spoilerific.
  • We Can Rule Together: He tries asking Shulk to be his new Disciple... It goes down about as well as you'd expect.
  • You Can't Fight Fate: In stark contrast to the rest of the game up to then, which was full of Screw Destiny, both in story and in battle. His first few lines during The Reveal are him telling you that all things up to that exact moment were predestined, and he goes on to say that they cannot fight the fate he has decided for them.

Future Connected Characters


Voiced by: Emma Tate (English), Yuka Yamamori (Japanese)

Kino is a young Nopon who wishes to be a "hero" like his father. He carries an Ether Gun made by his father.

  • The Baby of the Bunch: Of Riki's kids he's one of the much younger ones, adopted or not.
  • Can't Catch Up: It's revealed in a Quiet Moment that the reason Kino uses a Ether Rifle substitute - instead of a Biter like Riki does - is because his wings just didn't grow big enough when he hit his growth spurt. Riki promptly spent days looking for parts - some of which are quite rare now that the Bionis is gone, like the fruit that acts as the gun barrel - and eventually invented a completely organic rifle JUST so his son wouldn't feel bad.
  • Happily Adopted: He isn't Riki's blood son. Riki found him one day wandering around by himself and brought him home to his family who all accepted him as kin immediately.
  • Heroic Lineage: Deconstructed. Because he isn't Riki's biological child, he rushes into danger because he wants to be a hero like Riki both to repay his family for their kindness, and follow his adopted father's example. Luckily Nene followed him to ensure his safety.
  • No Social Skills: Due to being a small child. Nene frequently scolds him for it.
  • Parental Abandonment: Kino has no idea where his real parents are. Riki found him as a toddler wandering around and took him in.
  • Shrinking Violet: He's rather shy around strangers, but he gradually opens up over the course of the story.
  • Suspiciously Similar Substitute: Of Sharla. He also wields a gun and shares Noponized versions of several of her arts.


Voiced by: Emma Pierson (English), Mai Aizawa (Japanese)

One of Riki's older daughters who looks after Kino.

  • Almighty Mom: Not her, but her mother. The majority of what the audience learns of Oka comes from Nene's fear and reverence of her. She and Kino are terrified of Oka, due to her in Nene's words, "spank first ask questions later". She also mentions that Riki apologizing on his hands and knees to Oka for messing up is not an uncommon occurrence.
  • Cool Big Sis: To Kino, and all of Riki's kids in general. There was a lot of slack to pick up after Riki left on his quest, and Nene had to mature a lot to help her mom handle their entire family without him.
  • Cute Bruiser: Very strong despite her small and cutesy appearance. She can even knock giant monsters on their asses in cutscenes.
  • Declaration of Protection: Anything that wants to get to Kino has to go through her first.
  • The Gadfly: While a doting sister to Kino, she also likes to tease him sometimes.
  • Heroic Lineage: Daughter of Riki, the greatest Heropon ever produced by Frontier Village.
  • Hot-Blooded: Generally pretty fiery in combat, as she isn't scared of threatening a monster over 20 times her size. She also threatens to give the entire world (Shulk included) an Oka-style spanking if the people refuse Melia's peacemaking attempts.
  • She Is All Grown Up: Changed a lot in barely one year. According to her, Nopon puberty hits like an adorable truck. It's mostly a bit of meta-commentary, as she obviously didn't look any different from any of Riki's other children back when she wasn't a major character. This is consistent with what is said about Nopon puberty in Xenoblade Chronicles 2 involving Tora, who also grew a huge amount in very little time (though unlike Nene, Tora was larger and fatter than other Nopon children his own age even before his growth spurt, and it gets mentioned a few times that post puberty Tora is a lot larger than the average Nopon as well.)
  • Suspiciously Similar Substitute: Of Reyn. She fights with a Noponized version of his scrap Driver and shares several of his arts.
  • Why Did It Have to Be Snakes?: She has a crippling fear of heights, despite Nopon being forest creatures who love to climb up trees. One day, she decided to climb the biggest tree in Makna, did it, saw one of the best sceneries the world has to offer... and then looked down. Riki took the whole day to find her, too afraid to go back down and crying for help. Even today she has a hard time going any higher than a few branches off the ground.
  • Wise Beyond Their Years: She had to grow up fast to help take care of her younger siblings. Occasionally she slips up and reveals she wishes she could act like her silly family.


We measure! Find treasure! Ponspectors 'til we die!

A team of Nopon who are surveying the Bionis's Shoulder.

  • Faction Motto: "We measure! Find treasure! Ponspectors 'til we die!"
  • Numerical Theme Naming: They're named after the numbers one to twelve. While most of them can be determined phonetically, others require more creative thinking.
  • "Shaggy Dog" Story: The Ponspectors were investigating the Bionis's Shoulder to find Golden Shrooms they can sell to get enough money to keep their team afloat. At first, it seems to be all for nothing when they find the chest containing them only to discover all of the shrooms have dried up. Then it's subverted when one of them looks beneath the shrooms to find treasure they can use, ultimately succeeding in their mission.



The leader of the High Entia that chose to reside at the Companions' Cape. A military man through and through, he is the first person to relay to the team the severity of the events transpiring on the Bionis's Shoulder.

  • Mr. Exposition: He helps the team catch up on events that happened after the main story on the Bionis's Shoulder and explains to them what caused them to crash.



The first villain of Future Connected. A zealot High Entia who believes that all High Entia should be Half-Homs and that Melia is the start and future of their race, as he also constantly stalks Melia at the start of the game.

  • 0% Approval Rating: Due to his Fantastic Racism toward his ancestors and his horrible actions, no one likes this guy with Melia finding him disgusting and with other half-Homs High Entia such as Teelan and Tyrea hating him.
  • Ax-Crazy: Despite his friendly façade, he ends up being absolutely insane and goes Laughing Mad when he realises that Melia and Shulk are still alive and he's been beaten twice.
  • Better to Die than Be Killed: When Shulk and Melia beat him one last time and pity him in an attempt to give him a chance to better himself, Gael'gar basically breaks down at the prospect of admitting his goals were wrong and decides to jump off a cliff.
  • Big Bad Wannabe: Gael'gar is seemingly the Big Bad for the main storyline, with him being shown right from the start, being the end to Melia's entire character arc while being quickly shown to be extremely deluded and hypocritical with him aiming to rule the remaining High Entia when he realizes Melia does not plan to lead them the way he wants her to (namely as a divine progenitor figure who demonizes their ancestors and idolizes half bloods), but he fails at killing Teelan and killing Melia. In the end, he never even gets close to the final goal he seeks and commits suicide rather than accept Melia's mercy and deal with the idea he was wrong, while the real main antagonist The Fog King starts to terrorise the Bionis Shoulder. Further, Melia and the rest of the group never treat Gael'gar as a major threat so much as a pitiable and seriously deluded man whose vileness all the same cannot be excused by whatever traumas he suffered as a half breed High Entia.
  • Evil Counterpart: To Melia. Both of them are half-Homs High Entia who faced discrimination from pure-blood High Entia, but while Melia doesn't hold a grudge against pure-bloods and wishes to live with them in peace, Gael'gar hates pure-bloods and wants half-bloods to reign supreme. Both of them also use elements in battle, Melia through her staff and Gael'gar through his sword.
  • Eyes Always Shut: Usually never opens his eyes. When they do, it's when he's firmly jumped off the deep end.
  • Fantastic Racism: He absolutely hates pure blooded High Entia, to the point where he opposes the idea of Telethia turning back into High Entia through Teelan's research notes and attempts to destroy their work by bombing the house it was contained in.
  • Faux Affably Evil: He constantly smiles and seems friendly enough but opposing him and getting him mad quickly shows just how twisted of a person he truly is.
  • Flat Character: He doesn't have much in the way of motivations of why he's racist (His Freudian Excuse is not specified beyond Melia believing he must have suffered a lot for being part Homs), shows hardly any personality other than his twisted racism at pure bloods and his desire to make the new leader of the High Entia be a quasi-divine figure, and is only there to be hated by the viewer. He is also completely forgotten about for a while, only appearing in a late game sidequest which is completely optional.
  • Foil:
    • To Lorithia. Both of them start off as allies, yet are Obviously Evil, and end up becoming villains to nobody's surprise. While Lorithia uses the pureblood High Entia to transform into Telethia, Gael'gar constantly praises the halfbloods and believes the transformation of the purebloods is a divine implication.
    • To Tyrea. Both of them try to kill Melia in order to support their race of High Entia, and in both cases she's saved by Shulk. However, Tyrea does it for the purebloods, while Gael'gar does it for the halfbloods. While Tyrea comes back from being a Death Seeker, Gael'gar is eventually Driven to Suicide. In addition, while Tyrea redeems herself, Gael'gar doesn't redeem himself. Finally, Tyrea wields dual daggers while Gael'gar fights with a large broadsword.
  • Freudian Excuse Is No Excuse: Melia mentions that he had a lot of traumas suffered as a Half Breed and she pities him to the point of refusing to punish him herself, but states his vile actions can still not be excused.
  • Hate Sink: While most villains in the first game are morally grey, Gael'gar isn't one of them, and his hypocrisy and delusion combined with his racism make the player want to kick his ass. His targeting of Teelan and burning down an entire house to destroy Teelan's research only makes him worse. In the end, he is alongside Zanza, Dickson, Lorithia and Metal Face in terms of evil and being a massive prick.
  • Hypocrite: As Melia points out, him judging all pure blooded High Entia as being evil is just as bad as the pure bloods who did the same to the half bloods. The mere idea that he could be the same as them seems to pretty much break Gael'gar.
  • Knight Templar: While it is true that Sorean and Kallian decided to dilute the bloodline because of the Telethia curse, Gael'gar takes it much further and is more out of general racism instead of that. He refuses to even acknowledge pure blooded High Entia as his ancestors, wanting to set up Melia as a divine progenitor of all High Entia.
  • Laughing Mad: He constantly starts laughing multiple times upon being defeated for the last time before throwing himself off a cliff.
  • Perpetual Smiler: He's always seen smiling with his eyes being shut until he reveals how insane he is and goes off the deep end, such as when Melia refuses his ideology.
  • "Not So Different" Remark: Melia points out that his single-minded hatred for pure-blood High Entia makes him no different than the pure-bloods who discriminated against him.
  • Not-So-Well-Intentioned Extremist: He claims he's doing this for the future of the High Entia but what he actually wants is pure racism and the rejection of their people's history, both the good and the bad. In addition, while he claims to protect half-blooded High Entia he attempts to kill both Melia and Teelan just because they oppose him.
  • Obviously Evil: Dresses in very striking purple, has Eyes Always Shut, practically introduces himself spewing racist comments, chuckles to himself every two sentences... Is it really any surprise that he's not actually a good guy?
  • Sad Battle Music: His battle theme is A Tragic Decision sharing with Zanza, Egil and Bana.
  • The Sociopath: He doesn't truly care about anyone but himself and his goals, even if you are a Half-Blooded High Entia he'd still attack you if you go against him, it's clear he can't stand the possibility of being wrong and will disregard any amount of morality for his racist kingdom.
  • Starter Villain: He's the first villain you encounter in Future Connected, and takes up quite a bit of the plot. Similarly to Metal Face, he entices you on the journey because everything he does is virtually made so the audience wants to see his ass get kicked.
  • Suspiciously Similar Substitute: He's one of Mumkhar from the main game. Both are the Starter Villain for the game and seem to be allies but are Obviously Evil and end up being much worse than expected, both of them are incredibly cruel villains who attempt to kill the main female protagonist and both fail as Fiora becomes a Face Unit while getting her memories back and Melia wasn't dead from Teelan's Laboratory blowing up. Both end up dying from falling a great distance which are caused by their own actions with Gael'gar's being intentional suicide, where as Metal Face died by attempting to kill Dunban and Shulk in the back.
  • White Hair, Black Heart: As a High Entia, he naturally has white hair. He's also the most evil High Entia in the story alongside Lorithia, and makes Yumea and her racism towards half-breeds look like a good person in comparison.
  • Would Hurt a Child: He attempts to kill Teelan who is 43 in Homs years but is 9-10 years old in High Entia years, though doesn't get away with it due to Teelan's mother who has turned into a Telethia.



A High Entia child researching means to turn the Telethia back into High Entia.

  • Ascended Extra: From a generic NPC to a vital character in the story.
  • Child Prodigy: He's 43 in Homs years (which is 9-10 in High Entia years) and is practically on Shulk's level when it comes to brains.
  • Genius Bruiser: During the main game, he was training to be a soldier. However, he also received tutelage from Naroth, Alcamoth's resident Mad Scientist. In fact, if you complete a late-game sidequest, you'll learn that it was Naroth who set Teelan on the path to reversing the Telethia transformation.



The leader of Gran Dell. As a Machina, he and the other Machina have received their fair share of prejudice from the others, especially the High Entia. However, were it not for him, things would have turned out much worse for the High Entia.

  • Only Sane Man: Downplayed. While he's not the only one who thought the High Entia were needlessly throwing their lives away fighting a battle they can't win, he was the only one to voice such an opinion.

    The Fog King 

The Fog King

The main antagonist of Future Connected. A creature that appeared in Alcamoth shortly after the world was reborn and drove the refugees onto the Bionis Shoulder. It is completely immune to any and all attacks used by Homs, High Entia, Nopon and Machina, and corrupts the monsters that wander Alcamoth into "Fogbeasts", recognizable by the black fog they seem to give off.

  • Big Bad: This thing causes most of the main problems to occur in Future Connected, and it's also the Final Boss.
  • Contrasting Sequel Antagonist: Zanza was a formerly human god with the megalomaniacal narcissistic desire to remake the world in his image over and over, who happened to be the very land the world rested on. The Fog King is a completely inscrutable entity of pure malevolence with no personality at all that comes from beyond known reality itself.
  • The Corruption: After your first encounter with it, the Fog King starts corrupting monsters, turning them into "Fogbeasts".
  • Dark Is Evil: Its main body is a constantly moving cloud of black fog that shaped like a four legged monster.
  • Eldritch Abomination: It came from an unknown dimension, kills for no reason, is shaped like something from a nightmare and made of it too, and has Glowing Eyes of Doom.
  • Final Boss: The final boss of Future Connected.
  • Generic Doomsday Villain: It seems to have no goals or motivation other than killing humanoids (as it directs the Fog Beasts to attack the two settlements on Bionis Shoulder).
  • Giant Space Flea from Nowhere: All we ever learn about it is that it suddenly appeared in Alcamoth and began wrecking havoc. Shulk and Melia acknowledge that it isn't a creature of Bionis or Mechonis, with Shulk calling it "a new threat for a new world." Shulk also speculates that the universe they live in is still new, and that perhaps due to this it is unstable enough for rifts to open and let things in from other dimensions.
  • Hate Plague: Its power infects monsters all over the Bionis's Shoulder, turning them into minor unique monsters called "Fogbeasts". When a Fogbeast spots you, it spreads the Hate Plague to nearby monsters, which instantly level up and attack.
  • Intangibility: The main reason why it's considered The Dreaded.
  • Resurrective Immortality: Every time it's put down, it draws ether from the rift and becomes even stronger. It takes Shulk's upgraded Replica Monado, the Telethia attacking the rift, and a particularly powerful spell from Melia to destroy it and the rift in its entirety.

Crossover Appearances

Alternative Title(s): Xenoblade


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