For tropes relating to Banjo & Kazooie's roles in Super Smash Bros. Ultimate, see Super Smash Bros. Ultimate - 70 to 75. See also Super Smash Bros. - Others for Smash-related tropes for Bottles, Mumbo Jumbo, Gruntilda, and the Mighty Jinjonator.
Banjo the Bear
- Voiced by: Chris Sutherland
The hero of the games, Banjo is a gullible, lazy being who, unless forced to go on an adventure, is usually just laying around Spiral Mountain, sleeping, eating, or playing video games.
- Adventure Duo: With Kazooie, obviously.
- Animal Stereotypes: He's a bear, so of course he's lazy and loves to eat honey.
- Awesome Backpack: His trademark blue backpack, used to carry Kazooie. He can use it as a weapon and as a healing item in Tooie.
- Aw, Look! They Really Do Love Each Other: Despite their griping, when he and Kazooie are separated in Tooie and go in radically different directions, the left-behind character will tell the other to come back for them. Also, in Grunty's Revenge, when Kazooie picks up the Distress Ball, and Banjo reunites with her, the two are happy to see each other again!
- Badass Normal: While Kazooie can learn to shoot multiple types of eggs, and possibly be turned into a fire breathing dragon for the rest of the game, Banjo never does anything supernatural outside of get transformed into stuff by the resident shaman. Even his healing move in Tooie is just him taking a nap.
- Beary Friendly: Will try and make pleasant conversation to you even if you're a boss character who's about to try and murder him. His friendliness is even more apparent since he's always with Kazooie.
- Big Brother Instinct: For what little interaction we see between Banjo and his sister, he is protective of her.
- Blatant Lies: When the nearsighted Weldar asks if he's a bear, Banjo will claim that he isn't.
- Brilliant, but Lazy: He's determined to save his sister no matter the hazards awaiting on their journey, but when he isn't doing some heroic rescuing, he'd rather slack around and play video games.
- Deadpan Snarker: Starts to join in with Kazooie in Tooie, most likely because he's already Seen It All.
- Double Jump: In Banjo-Tooie, a glitch allows him to jump in midair after using his pack wack (dubbed the Pack Jump). It jumps higher than the Failed Flap Flip that Banjo is normally stuck with when going solo.
- Dumb Is Good: He's often portrayed as simple-minded. This character trait especially stands out because he's always with Kazooie.
- Early-Bird Cameo: Banjo's first appearance was actually in Diddy Kong Racing (although Kazooie does not appear in game, she is mentioned in the manual).
- Funetik Aksent: Has an exaggerated southern voice, judging from his sole line of dialogue in Diddy Kong Racing and the dialect of his written dialogues. His normal in-game grunts are more falsetto-esque.
- Gadgeteer Genius: In Nuts and Bolts, considering the focus on custom-made vehicles.
- Genius Ditz: He manages to win at Gruntilda's trivia games in both Kazooie and Tooie despite his aforementioned simple-mindedness.
- Grievous Harm with a Body: One of the secret moves in Tooie, the "Breegull Bash", allows Banjo to pull Kazooie out of his pack and smack enemies with her like a club. This move also shows up as the pair's forward smash in Super Smash Bros. Ultimate.
- Guest Fighter
- Banjo originally appeared as a driver in Diddy Kong Racing prior to his official debut as a protagonist, which is harkened back to when he shows up as a driver in the Xbox 360 version of Sonic & Sega All-Stars Racing.
- The pair are the third DLC "Fighters Pass" character (and 73rd character overall, not counting Echo Fighters) in Super Smash Bros. Ultimate.
- Improbable Weapon User: Banjo's backpack is such an integral part of his character design and the world he lives in is already so ridiculous that nobody really questions why he uses it to whack baddies. Heck, he only ever uses it when it's completely empty.
- Innocent Blue Eyes: As he is a Nice Guy.
- Jaded Washout: Hilariously has traits of this in Tooie, immediately assuming everyone he talks to will make him do some dangerous task for them. He's usually right.
- Kindhearted Simpleton: Much more affable and friendly than Kazooie. Worth noting, though, that as of Tooie, he seems to have picked up on some of her cynicism and snarkiness.
- The Load: Kazooie is portrayed as constantly living in his backpack like a it's a nest unless it's necessary for them to separate, so you'd assume she would be The Load, but somehow it's actually Banjo. Kazooie has all of the good attack moves, carries him while flying, swims faster than he does, extends his jumps, and is smarter than he is. Most players almost exclusively use Talon Trot to move because she's much faster. The move involves him being carried on her back, making him literally a load on her back for the majority of the game. Tooie tries to fix this by introducing a separation mechanic to give Banjo something to do (and to be fair, there are Jiggies only he can get), but Kazooie is still the more useful and capable of the two, and even her solo attack is faster and more practical than Banjo's.
- The Medic: One of his solo moves in Tooie has him regenerate health by taking a nap.
- Mighty Glacier: Unlike Kazooie, he loses very few of the team's combined honeycomb max when split up. He also can't move very quickly without Kazooie. Pack Whack, his basic attack, even does twice as much damage as Wing Whack. Possibly borders on a Lightning Bruiser with the Pack Jump Glitch.
- Nice Guy: He's a brave and selfless hero to everyone.
- Not a Morning Person: Because of this, he sleeps right through the racket that was his sister being kidnapped.
- Only Sane Man: In a world with giant cyborg sharks and sentient, visually impaired welding torches, he will make the utmost effort to not notice and carry on as normal.
- Platonic Life-Partners: With Kazooie. It helps that he's a bear whilst she's a bird.
- Red Oni, Blue Oni: The idle Blue Oni to Kazooie's Red.
- Signature Laugh: "Guh-huh!"
- Stock Underwear: In Banjo Tooie, Banjo can become a washing machine. The washing machine's main mode of attack is shooting Banjo's underwear, which are shown to be classic white briefs.
- Took a Level in Badass: In the first game, a lot of the stuff he could do only because he was paired with Kazooie. In Tooie, he can learn his own moveset.
- Took a Level in Jerkass: Downplayed; he's still mostly nice, but he appears to be a lot more sharp-tongued and snarky in Tooie than the original. It's partly because he and Kazooie both speak more often than they did in the first game.
- Unskilled, but Strong: Banjo doesn't have near as much utility as Kazooie does, but he's stronger and more resilient than her when separated.
- Vitriolic Best Buds: With Kazooie. Their constant bickering coupled with weird tolerance for each other's differences could only mean this.
- Vocal Evolution: Zigzagged. In the original game (and Diddy Kong Racing) he had a very high falsetto voice. In Tooie, his vocal sounds during regular gameplay are much deeper now. He also sounds a lot less goofy when he performs actions from the previous game, or when taking damage. However, the gibberish spoken during conversations is the same hi-pitched voice heard in the original game, and when he touches something that makes him bounce backwards, his "whee" from the last game is reused.
Kazooie the Breegull
- Voiced by: Chris Sutherland
Banjo's snarky, mean-spirited sidekick. Most of the time, she resides in Banjo's backpack, although Tooie finally allows her to trek outside of it.
- Abnormal Ammo: Eggs, which she can fire out of her rear, or...her mouth... Toon Physics?
- Action Girl: Banjo can only do four things without Kazooie's help: punch, jump, run and roll. In Tooie the punch is replaced by Kazooie's beak attacks and she even helps with the rolling. She also runs faster than Banjo and extends his jumps.
- Adventure Duo: With Banjo, of course.
- Aw, Look! They Really Do Love Each Other: Separating from Banjo for an extended period of time in Tooie causes her to wonder aloud about where Banjo is.
- Badass Abnormal: In Tooie, she can learn to shoot many different types of eggs (regular ones, fiery ones, grenades, etc.), and can get turned into a fire breathing dragon for the rest of the game.
- Boring, but Practical: One of her most used moves when the duo is combined is her Talon Trot. It's a speed buff that lasts for as long as you hold the button, can scale steep cliffs, and, outside the fact that you need to get out of it to attack (among other things), is a straight up upgrade from Banjo's run.
- Deadpan Snarker: Oh, you say you're some amazing animal/giant creature/inanimate object that wants to fight and/or have an errand that needs doing? Not without your motives and the unlikeliness of your situation being questioned first. She's also known for dismissing a boss' Badass Boast with a dismissive, "That's Nice".
- Deuteragonist: Her name is half the franchise's overall title, and she's an entire half of the titular dual-character player character.
- Distress Ball: Picks this up at the beginning of Grunty's Revenge. Justified because that Gruntilda was using time travel.
- Everyone Has Standards:
- For all of her snarkiness, she is against harming young animals, as shown when she called Terry heartless for (jokingly) suggesting that she uses a grenade egg on one of his offspring to move it, because it is too big to fly.
- Even she finds the baby alien cute, though she quickly backtracks when she says so out loud.
- Fiery Redhead: She has red feathers, but it still counts.
- Fourth-Wall Observer: She loves to question the nature of her video game, while everyone just goes along with it.
- Fragile Speedster: Compared to Banjo, she takes a noticeable hit to her max honeycomb bar when split up, but is much more mobile.
- Gadgeteer Genius: In Nuts and Bolts, considering the focus on custom-made vehicles.
- Genki Girl: At least in the first game. She definitely has a lot of spunk and is pretty enthusiastic to go on adventures.
- Girliness Upgrade: She appears a lot more feminine and curvy in Nuts And Bolts, than in the original games. Either this was for player appeal or to lessen the amount of Viewer Gender Confusion.
- Glass Cannon: When split up by herself, she has very low maximum energy, but retains her deadly arsenal of egg ammunition.
- Good with Numbers: At one point, when confronted with a four-digit safe in Tooie that supposedly has an unlimited number of combinations, she offers up that it's only able to give 10,000 possible combinations.
- Guest Fighter: The pair are the third DLC "Fighters Pass" character (and 73rd character overall, not counting Echo Fighters) in Super Smash Bros. Ultimate.
- Hypercompetent Sidekick: Not that Banjo's incompetent, but Kazooie is responsible for the majority of the moves the two share. As such, she also maintains most of the learned moves when the two split up, while Banjo has to learn moves before he can do anything but run and jump. It should be noted that going by the first game, Banjo should have an A attack. This move was removed and replaced with one relying on Kazooie.
- Jerk with a Heart of Gold: She may snark a lot and come off as a jerk a lot of the time, but her heart's still in the right place.
- Jumped at the Call: She is chomping at the bit to go on an adventure at the start of the game. You can forgive her for being a bit excited that Tooty gets kidnapped, and the duo will have to go rescue her.
- The Lad-ette: She's got the snarky and bold part down.
- Non-Action Guy: Inverted. She spends her time inside Banjo's backpack until her abilities are called upon, but her abilities are often called upon, and she can downright split up from Banjo in Tooie. Banjo can do exactly five things without her help—roll, jump, climb a tree, and swipe his claws (replaced by Kazooie's Rat-a-Tat Rap in the second game) and swim (and rather poorly without her help, at that). When he splits up from her in Tooie, Banjo can't even attack unless he learns to on his own.
- Platonic Life-Partners: With Banjo. It helps that she's a bird whilst he's a bear.
- Playing with Fire: She can be transformed semi-permanently into a dragon in Tooie and has the ability to endlessly breathe fire, as well as spit out infinite fire eggs.
- Plucky Girl: It's hard to notice with all her Deadpan Snarker moments, but she's very spunky and fearless.
- Red Oni, Blue Oni: The fiery Red Oni to Banjo's Blue.
- Significant Green-Eyed Redhead: She has yellow tips at the end of her feathers, but she still counts.
- Stomach of Holding: In the first game, she appears to swallow every Jiggy the pair picks up, except when they're transformed or underwater.
- Swiss Army Weapon: She effectively acts as this to Banjo when both are together.
- Tertiary Sexual Characteristics: Her original design has practically none of these, leading to a lot of Viewer Gender Confusion. However, her Nuts and Bolts design gave her lengthy eyelashes, a more feminine "featherstyle," and a curvier form. When she got redesigned back to her old look for Super Smash Bros. Ultimate she retained the eyelashes, though they're more subtle.
- Took a Level in Badass: In the first game, she was effectively Banjo's Swiss Army Weapon. In Tooie, she can learn to kick ass solo.
- Tsundere: Speaking to a lost baby alien in Tooie reveals her soft side. In fact, Kazooie is an interesting THIRD type of Tsundere: she manages to be both caustic and sentimental at the same time, always.
- Vitriolic Best Buds: With Banjo. Their constant bickering coupled with weird tolerance for each other's differences could only mean this.
- Weak, but Skilled: Kazooie can take less hits than Banjo, and overall has a weaker standard attack. As a trade-off, she's basically an avian Swiss Army knife.
- Wrench Wench: She's the one carrying the magic wrench in Nuts and Bolts.
Mumbo Jumbo the Shaman
- Voiced by: Grant Kirkhope (Banjo-Kazooie, Banjo-Tooie), Steve Burke (Banjo-Kazooie: Nuts & Bolts)
The former mentor of Gruntilda the Witch until he turned his back on her, prompting her to magically trap Mumbo's face inside of a wooden mask. In the first game, he helps out Banjo and Kazooie by providing transformation spells in exchange for Mumbo Tokens. In Tooie, he takes a more active role, allowing you to play as him and use spells in certain locations. In Nuts and Bolts, he's taken up a job as a garage mechanic.
- Body Horror: Grunty's spell on his face, which apparently never wore off after she was beaten. In Nuts and Bolts, it's gotten to the point where it's even become his actual face—and he can even pull out his eyes and juggle them!
- Cartoon Creature: His species is uncertain to this day—he has a similar body type to a Jinjo but with a skull like mask/head, but Rare confirmed that he is not a Jinjo.
- Deadpan Snarker: He makes jokes about his transformations in the first game, and a joke about the first time you need him in the second.
- FaceHeel Turn: In the Nonstandard Game Over, he tries to put the moves on the newly-hot Grunty.
- HeelFace Turn: Was a mentor to Grunty until she turned his face into a skull.
- Hey, You!: Almost exclusively refers to Banjo and Kazooie as "bear" and "bird," respectively.
- Informed Deformity: His mask is supposed to be horrific, but just take a look at his model. He is Ugly Cute at worst.
- National Stereotypes: While he's not remotely human, he has an African twang to his voice and is a stereotypical shaman, complete with tribal attire. He even lives in a mountain with a primitive village consisting of huts and a totem pole.
- Progressively Prettier: The first game gave his face a very rigid and angular design, along with a somewhat stern expression. Tooie made his head rounder and capable of friendlier-looking expressions.
- Promoted to Playable: He's playable in Tooie, and is capable of performing powerful spells via incantations. The spell performed varies according to the current level.
- Sitcom Arch-Nemesis: With Humba-Wumba, who he calls an amateur.
- Skull for a Head: As a result of a spell Grunty placed on him, he has this. In the first game, it was initially just his face, but from Tooie onwards, it's spread to his entire head.
- Squishy Wizard: Averted. He's not that squishy (only one honeycomb less than Banjo-Kazooie together), but the main reason that you play as Mumbo in Tooie is so you can make use of his various magic spells.
- Static Stun Gun: Staff actually, and it's able to kill enemies too. It's Mumbo's only attack when he's playable in Tooie.
- Teacher/Student Romance: He was previously Grunty's teacher. That said, a one sided version happens in the bad ending of the first game, when he attempts to flirt with her newly-beautiful self.
- Took a Level in Badass: He's playable in Tooie.
- Tritagonist: In Tooie, not only is he playable, he shares the spotlight with the main duo on the box art of the N64 version.
- You No Take Candle: Talks like this.
Bottles the Short-Sighted Mole
- Voiced by: Lee Ray (Banjo-Kazooie, Banjo-Tooie), Steve Burke (Banjo-Kazooie: Nuts & Bolts)
The mentor of Banjo and Kazooie in the first game. Throughout the game, he pops up via molehills, providing new abilities to help them beat Gruntilda. In the opening of the second game, he is killed by Gruntilda when she destroys Banjo's house, prompting Banjo to get revenge on Grunty—although he is revived in the end of the game. He has a minor role in Nuts and Bolts.
- Adorkable: A clumsy, cute mole with glasses.
- Animal Stereotypes: He's a mole, so he's naturally short sighted, a play off the idea that moles don't see as well above ground.
- The Artifact: His sole purpose in the first game was to teach you new moves. He sticks around for later games, but his job is taken up by Jamjars in Tooie due to Grunty killing him, and the lack of new moves in Nuts & Bolts reduces him to a bit player role.
- Back from the Dead: He appears as a ghost in the second game, but is brought back to life near the end.
- Character Tics: Scratching his head in his Idle Animation.
- Demoted to Extra:
- In Tooie, he's forced into this by the simple fact that Grunty killed him, leaving his corpse and ghost lingering near the remains of Banjo's house, forcing Banjo and co. to find a way to bring him back while stopping Grunty's plans.
- He has an even smaller role in Nuts & Bolts, since you don't learn any new moves from him in it.
- Disproportionate Retribution: He tries to erase your game pak after you ask for help five times when you say that you know the moves, but Banjo convinces him not to. In his defense it is only the beginning of the game.
- Disney Death: At the beginning of Banjo-Tooie. Played for Laughs. He comes back at the end of the game, and being dead is no obstacle to him continuing to interact with his friends.
- Distressed Dude: Part of the main objective of Banjo-Tooie is to bring him back to life.
- Dropped a Bridge on Him: In the opening of Tooie.
- Expy: His brother, Jamjars, fills in for him after his death in Tooie.
- In-Series Nickname: Kazooie refers to him as "Jamjars" in the first game, which is slang for the kind of glasses he wears.
- Meaningful Name: He's named after the extremely thick glasses that he, and seemingly every mole who isn't Jamjars, needs to see. In this case, the slang term "Coke Bottles".
- Mr. Exposition: Explains all of the moves in the first game that he can teach Banjo, as well as tell him how many notes he has collected.
- Nerd Glasses: Sports glasses and is nerdy.
- Voiced by: Chris Seavor
The villain of the series. An ugly, [[Jerkass cruel,]] fat, and incredibly gross old hag who believes she's the most beautiful woman out there, and kidnaps Tooty to steal her youth and beauty when proven wrong.
- Ambiguously Human: And she manages to look less human with each passing game: She's reduced to a skeleton and then a skull in Tooie, then gets a robotic body in Nuts and Bolts.
- And I Must Scream: She's trapped under a boulder at the end of the first game, and is stuck there for two years until the events of Tooie, fully conscious and trying in vain to escape.
- Ax-Crazy: The old hag has gone completely bonkers by the time Banjo-Tooie comes around. Being stuck in under a boulder for 2 years will do that to you.
- Bad Boss: Shown in Tooie. Every time Klungo is beaten by Banjo and Kazooie, she beats him senseless, resulting in him getting more and more bruised and battered as the game goes on, and she offers him no pay, promotions or vacation time, eventually leading to Klungo pulling a HeelFace Turn. Furthermore, she kills Mingella and Blobbelda, her own sisters for losing to Banjo in the Tower of Tragedy Quiz, even after they were the ones that saved her from being trapped under the rock.
- Badass Boast: Grunty manages to make some that rhyme!
- Big Bad: She plotted the abduction of Tooty, leading to the events of the first game. Her defeat leads to a strong desire of revenge in all subsequent games.
- Big Eater: If the line below is to be believed.Gruntilda: When I'm nice and slim once more, burgers, fries, and chips galore!
- Big, Thin, Short Trio: In Tooie, she's the Big to Mingy's Thin and Blobby's Short.
- Blonde, Brunette, Redhead: A 4-way example; She's the Brunette to Brenty's Blonde and Mingy and Blobby's Redheads.
- Bond Villain Stupidity: Before Banjo and Kazooie even enter her lair, Grunty has already kidnapped Tooty and placed her and herself in the Beauty Transfer Machine; the doors even close! Grunty could have hit the switch and made herself beautiful and Tooty ugly right then and there, and there's literally nothing B&K could have done about it - but she persists on setting up numerous worlds for B&K to go through, placing Jiggies in said worlds and her lair, taunting the duo on various occasions and even hosting a game show near the end, with Tooty as the main prize.
- Boss Subtitles: Not for herself, but for the Hag 1: Monstrous Mechanical Mud-Muncher.
- Dark Action Girl: Gruntilda is a hefty, disgusting, Green and Mean witch who has an aptitude in the dark arts of magic and is a competent tank driver.
- Deflector Shields: Her last trick in the original game. Banjo and Kazooie can't pierce it, and have to rely on the help of the Jinjos to hurt her.
- Determinator: She never gives up. Not even after being reduced to a skull.
- Dem Bones: In Tooie, but reduced to a bony head in the third game.
- Embarrassing Last Name: It's revealed to be "Winkybunion" in the final battle in Tooie.Gruntilda: Prepare to join your buddy Bottles! You'll wish you'd never taken on the mighty Gruntilda Winkybunion!Kazooie: Winkybunion? Is that your last name then?Gruntilda: Err... Um, no. Of course not. But don't you go telling anyone or I'll sue you...Banjo: Whatever you say, Winky!Gruntilda: Now die!
- Even Evil Has Standards:
- She has many appallingly gross habits and hobbies... but she draws the line at going through a toilet's septic tank.Grunty: I can't believe you went in there, now wash your hands, filthy bear!
- She also despises cheating, and she watches for you to type three Grunty's Code Vengeance-compatible codes in the sandcastle of Treasure Trove Cove. If you ignore her threat after the second cheat and go ahead with the third and final cheat anyway...Grunty: You didn't listen, I'm amazed, so now your Game Pak is erased!
- She has many appallingly gross habits and hobbies... but she draws the line at going through a toilet's septic tank.
- Evil Laugh: And a very impressive cackle it is.
- Evil Overlooker: On the original Banjo-Kazooie cover-art.
- Expy: A composite: In appearance, voice, and (of course) Evil Laugh, she's one of the Wicked Witch of the West from The Wizard of Oz. In motivation (especially in the first game), and her tendency to speak in rhyme, she owes more to the Wicked Queen from Snow White and the Seven Dwarfs.
- Fairest of Them All: Her evil plot is to become this by stealing Tooty's beauty. In the game over, she succeeds.
- Fat Bastard: She's quite rotund and also a mean old witch.
- Fat Slob: She has many disgusting habits, such as picking her nose.
- Final Boss: She's the ultimate opponent for Banjo and Kazooie in all games.
- Final-Exam Boss: In the first two games, she can only be defeated by applying several of the moves learned through the adventure, and in the second game she takes it more literally by asking questions to Banjo and Kazooie during the battle.
- Fireball: Her most used attack in the final battle in the first game. She only throws one in the first phase each time she's hit, but after that she spams them.
- Good Witch Versus Bad Witch: She's the Bad Witch to Brenty's Good Witch, which makes sense, as they were respectively based on the Wicked Witch of the West and Glinda the Good Witch.
- Green and Mean: Has green skin and is evil.
- Homing Projectile: At the end of the first phase, and again at the end of the second, she'll launch a large, white-colored magical beam that will approach Banjo and Kazooie flawlessly. It can only be gotten rid of with a Gold Feather. She'll use it a lot more often in the fifth and final phase.
- Honor Before Reason: She doesn't really have to slow her assault if you answer her questions in the Final Battle of Tooie, there's nothing stopping her from firing fast either way, though she does so anyways.
- Hot Witch: On the first game's "Game Over" sequence. Even Mumbo thinks so.
- I Am Big Boned: While she cottons to her fatness, she doesn't really like to be reminded of it. It becomes literal in Tooie, when even after going down to bones, she still retains her rotund frame.
- Impact Silhouette: She leaves a Gruntilda-shaped impact after falling from the sky, moments before a falling boulder lands on her to seal her in.
- Jerkass: She's a mean witch who'll happily suck out the beauty of a young girl in order to make herself look beautiful and kill her own siblings out of sheer apathy.
- Kick the Dog: Her treatment of Clanker. The leviathan is chained up and alone, not allowed to breath cleaner air, and the garbage he has to dispose of frequently causes him toothaches.
- Murdering a family of Jinjos with her digging machine, because she couldn't be bothered to drive it around their house. (Though she might have still been angry at them for helping Banjo defeat her.)
- Testing out the B.O.B. device by turning King Jingaling into a shambling zombie and reducing his pet to ash. There's a very long recharge period, and she could have easily used it on Banjo and Kazooie, who were leaving the castle seconds prior - Grunty is just THAT much of an evil bitch.
- Large and in Charge: Unless you get a game over, she's fat and bossy.
- Laughably Evil: She's rotten to the core, but it's impossible not to get a laugh from her rhyming, or how casual she is about her villainy in general in the second game.
- Made of Iron: She was reduced to a skeleton after being thrown from the top of her lair and being crushed by a boulder, and being trapped under said boulder for 2 years. She is then reduced to just a skull after her Hag 1 machine explodes with her inside of it. Then her head is used as a kickball by Banjo and his friends.
- Motive Decay: In the first game, her Evil Plan is to steal Tooty's beauty. From Tooie onwards, she largely drops this in favor of getting revenge on Banjo and Kazooie for her defeat.
- Nice Hat: A witch's hat.
- Nose Nuggets: Of all her habits, this is one of the worst; she tends to "pick and flick".
- Orcus on His Throne: Played straight in Banjo-Kazooie and Banjo-Tooie, but averted in Grunty's Revenge and Nuts & Bolts.
- Our Liches Are Different: By definition of being an undead wizard, she's technically a Lich in Tooie, even if she doesn't have any form of necromancy.
- The Punishment: At the end of Nuts and Bolts, she's forced to work at L.O.G.'s game factory. That said, she's basically a villain in a game series with No Fourth Wall working at a game development building.
- A Pupil Of Mine Until She Turned To Evil: She was one of Mumbo's students, but she betrayed him and cursed him into his present form.
- Rhymes on a Dime: In the first game, almost all of her dialogue consists of rhymes. Her sisters force her to stop it in Tooie, although she goes right back to it in Nuts and Bolts.
- Robot Me: Possesses one in the midquel Grunty's Revenge to escape where she was trapped. When it's destroyed she goes back below the rock to wait until her sisters can get her out. In Nuts and Bolts, she gets a body that is somewhat robotic (enough so that it has a jar for her skull, which is all thats left after Tooie).
- Scarf Of Asskicking: She has a scarf like most classic witches, and despite her gross habits, kicks a lot of ass.
- Slapstick Knows No Gender: Oh yes. She's been crushed by a boulder, fallen out of the sky into the ground, (complete with an Impact Silhouette), blown up multiple times, has her private secrets revealed to the world, and her decapitated, (but still alive) head kicked around like a soccer ball.
- Spanner in the Works: Implied in The Stinger for Banjo-Kazooie: Nuts And Bolts, where she mentioned that being sent to work at the video game factory due to losing the deed for Spiral Mountain was a big mistake, as now she has the resources to create her own game.
- Sequential Boss: The last fights with Grunty in the console games have multiple phases to them where the player has to change their tactics regarding attacking Grunty as she changes her tactics attacking them. The first game has the player pecking her when her broom stops and eventually summoning Jinjos to finish her off. For the second game, the goal is dismantling her drill tank before taking her out, and she releases poison gas in the last stage of the fight. For the third game, Grunty uses increasingly large, more powerful vehicles upon each phase.
- The Sociopath: She was bad enough in the first game, but she pulls out all the morally low stocks in Tooie.
- Supernatural Is Purple: Her scarf and stockings are striped with two shades of purple.
- Taking You with Me: As she's defeated and plummets off her lair in the first game, she attempts to cast one last spell on the duo to take them out, though it misses. Originally, the spell was supposed to turn Banjo into a frog and Tooty would have to gather Mumbo Skull Tokens to break the spell, but this was cut due to time constraints.
- Time-Limit Boss: The final phase of the boss fight with Grunty in the Hag One has her realizing her tank is equipped with "cyanide and mustard gas", which she then releases; from here, the player has to finish her before they run out of oxygen and health.
- Tomboy and Girly Girl: Tomboy to Brentilda's girly girl. She's got some rather, um, gross quirks about her, and she's also the frontwoman for her own rock band, among other things.
- Tomboy with a Girly Streak: The grossest witch of the West longs to be beautiful.
- Took a Level in Jerkass: In Banjo-Tooie, She tries to kill the main duo right from the start, only succeeding in killing Bottles. She massacres an entire family of Jinjos and turns their king, King Jingaling, into a shambling zombie, just to test out the B.O.B. device. She also shows Bad Boss tendencies, ripping out pages from Cheato the book for helping Banjo and Kazooie in the last game, and she beats Klungo senseless each time he loses to them, despite his Undying Loyalty towards her. And then she callously murders her own sisters for failing to beat B&K in a game show, despite them being the ones who rescued her in Spiral Mountain in the first place! She's more or less her old self again in Nuts and Bolts.
- Vain Sorceress: Considers herself the World's Most Beautiful Woman, and her vanity is what caused the events of the first game (and by extension her entire rivalry with the titular duo).
- Voice of the Legion: Likely due to being undead, her voice gets a slight echo in Tooie.
- We Can Rule Together: Several quotes she makes while Banjo and Kazooie are traversing her lair in the first game have her trying to convince Kazooie to abandon Banjo and work with her instead, implying she's well aware of Kazooie's status as Banjo's Hyper-Competent Sidekick.
- We Will Meet Again: "I'll be back in Banjo-[Sequel Name]!"
- Witch Classic: of the Wicked Witch variety. She plays this trope straight full-on. She wears black clothes and a pointy hat, rides a broomstick, uses magic as her primary method of attack, has three sisters (one of whom is a Fairy Godmother), talks in rhyme (except in Banjo-Tooie at the request of an annoyed Mingella and Blobbelda), and owns a cat named Piddles in Banjo-Kazooie: Nuts and Bolts.
- World's Most Beautiful Woman: In the bad ending, Grunty steals Tooty's beauty and replaces her as the fairest in the land.
Banjo's younger sister, who was kidnapped by Gruntilda in the first game due to her being "the fairest in the land", so that Grunty could swap her ugliness for Tooty's beauty. Despite being the entire reason the enmity between Banjo and Gruntilda even began, she doesn't make any appearances outside the original game, save for a cameo in Tooie where she's seen on a milk carton.
- Beauty = Goodness: She's the fairest girl of Spiral Mountain.
- Came Back Wrong: In the alternate ending of the first game, where she is turned into a large, hideous monster after having her beauty sucked out and Grunty's ugliness put into her.
- Chuck Cunningham Syndrome: Enough to even get a lampshade from Rare, explaining that her reason for not appearing in Nuts and Bolts was because she was hauled off by the "Rubbish Video Game Characters Police" (the guys who hauled off the starter enemies in Spiral Mountain in-universe). Her absence was also lampshaded in Tooie where her face is seen on a milk carton. Tooty's only other appearance is a cameo in Super Smash Bros. Ultimate where she can be seen running around in the distance on the Spiral Mountain stage.
- Damsel in Distress: She's abducted by Gruntilda because she is considered to be more beautiful than her. However, Grunty does promise to let her go after she steals her beauty.
- Fairest of Them All: Grunty's cauldron claims Tooty is this, leading to Grunty kidnapping her. She trades this title with Grunty in the bad ending, having become an ugly monster bear.
- Girlish Pigtails: Has a girly personality and pigtails to boot. She keeps the pigtails after becoming ugly in the bad ending, but her personality becomes nasty.
- Gonk: Becomes this after Grunty steals her beauty.
- Punny Name: "2-D" (two-dimensional), which is all her character amounts to.. It also rhymes with "beauty", her defining trait and the one Grunty wants to steal. Also, she plays a piccolo in the opening (which toots out notes).
- Satellite Character: Really doesn't have much personality — she's just there to give Banjo a reason to go on his adventure.
- Shapeshifting Excludes Clothing: In the Game Over scene, her clothes get strained by her new monstrous form.
- World's Most Beautiful Woman: The reason why Grunty kidnaps her in the first place. She trades this title with Grunty in the bad ending after she turns into an ugly monster bear.
The Igor-esque right hand monster of Grunty in the first game, where he has a minor role, but is presented as a loyal, competent sidekick to Grunty. This gets thrown right out the window in Tooie, making him a Mini-Boss character who gets physically worse and worse as you meet him in the game, due to his beatings from Grunty. Afterwards, he leaves to become a video game designer, showing his first creation in Nuts and Bolts.
- Ascended Extra: He has a very minor role in the first game, where he only appears in part of the intro, the Game Over screen, and the ending when he tries in vain to free Grunty; the duo never even meets him. In Tooie, not only is he a Recurring Boss, but he also gets more screentime and characterization. Taken even further in Nuts & Bolts where not only is he a more recurring NPC, but he also has his own mini-game that can land you some extra notes.
- Attack of the 50-Foot Whatever: When he drinks his red-colored growth potion in the first fight with him. He attacks via Ground Pound.
- Boss Subtitles: Gets three in Tooie, one each for fight. The first one is "Minion With A Mission", the second is "Revenge-Seeking Minion", and the third and final one is "Career-Questioning Minion".
- Deflector Shields: Each time Klungo is hit during his fights, he interupts his attack pattern to activate a force field that will protect him from any attack, and during that period he'll throw potions at the duo. His aim is bad in the first fight, decent in the second, and nearly spot-on in the third.
- Spent two years of his life trying to push away the boulder that had trapped Gruntilda, but had seemingly made zero progress the entire time. He likely would've kept on going had Grunty's sisters never shown up to remove the boulder themselves.
- Downplayed in Grunty's Revenge. After two months of trying to free Grunty, Klungo instead opts to build Mecha-Grunty, which Grunty's ghost possesses in order to leave her trapped body. However once Grunty's ghost returns to her body after Mecha-Grunty is destroyed at the end of the game, Klungo goes right back to trying to push the boulder again.
- Doppelgänger Attack: When he drinks his blue-colored duplication potion in the third fight. He splits into two clones at the start of the fight, three after being hit once, and four after being hit twice. But in all cases, the real Klungo is the last one to spawn.
- HeelFace Turn: After getting one beating too many from Grunty, getting beaten one last time by Banjo, as well as by suggestion of the latter, Klungo finally leaves Grunty's side. It stuck as of Nuts & Bolts.
- Genius Ditz: He invented the beauty sucker and made lots of potions, but is very clumsy and speaks in grunts and hisses.
- Invisibility: When he drinks his green-colored vanishing potion in the second fight. It's not a perfect formula, however, so at times he'll be mildly visible.
- Iron Butt Monkey: To Gruntilda in the second game.
- Mad Scientist: He's stereotypically portrayed as one, being an ill-intentioned creature who uses his intellectual skills to assist Gruntilda in her plans. In Nuts and Bolts, long after having stopped serving her, he uses that intellect to make video games instead.
- Mini-Boss: The only one in Tooie, as he only has 3 HP in his battles, and the only reward for defeating him is access to the then-next part of the game.
- Minigame: In Nuts and Bolts, his game, "Hero Klungo Sssavesss Teh World", acts as this.
- Recurring Boss: In Tooie, he's fought three times, and in each fight he uses a different potion.
- Screw This, I'm Outta Here!: After his final battle with Banjo.
- Snake Talk: A non-snake example. Kazooie even mocks him for it.
- Stylistic Suck: The So Bad, It's Good mini-game starring him, "Hero Klungo Sssavesss Teh World"!
- Super Serum: Used in his boss encounters.
- The Unfought: In Kazooie, the duo never even meets the guy.
- Wound That Will Not Heal: In Nuts and Bolts, eight years after Tooie, the wounds he suffered from his beatings at Grunty's hands still haven't healed; he's shown with two black eyes and a heavily stitched up face.
Captain BlubberA hippo who's captain of The Salty Hippo. Banjo and Kazooie first meet him in Treasure Trove Cove, where his ship is already wrecked, and he'll give them a jiggy if they can salvage his lost gold. He's found again in Banjo-Tooie running a wave racer rental shop which has fallen on hard times. He also appears in Grunty's Revenge as "Little Blubber", where he hosts one minigame. He returns again in Nuts and Bolts, having crashed The Saucer of Peril in Showdown Town, and as a regular cast member in the game worlds.
- Butt-Monkey: Always seems to be down on his luck for some reason or another, usually due to crashing his ship, spending all his money, or both.
- Captain Crash: When we first see him in Kazooie and Nuts and Bolts, he's already crashed his ship.
- Dressed to Plunder: He wears striped pants, boots, a bicorne hat, and carries a cutlass on his large belt. Nuts & Bolts makes his hat fancier with a skull & crossbones and feathers and adds earrings.
- Gasshole: His voice in Kazooie and Tooie consists of belching sounds.
- Lord Error-Prone: As "Captain Flash McBlubber" in the Terrarium of Terror in Nuts and Bolts. He's made out to be a great space explorer, but he's still just the same old useless Blubber.
- Punny Name: He's a big, fat, blubbery animal, and when you first meet him in Kazooie and Tooie he's crying, i.e. "blubbering".
- Talk Like a Pirate: His dialogue is peppered with all the usual stereotypical pirate mannerisms and phrases, and his voice in Nuts and Bolts consists of arrs, yarrs, and hars.
ClankerGruntilda's personal garbage grinder found in the eponymous Clanker's Cavern. A cyborg whale/shark thing. Makes a cameo in Nuts and Bolts as an attraction in Banjoland.
- Body Horror: He's not only made of rusty metal, but his insides are coated with blood. It gets worse in Nuts and Bolts, where he is torn apart and scattered all-over one section of Banjoland, despite being still alive.
- Cyborg: His skin is covered in rusty metal plates and he has some machinery in his digestive system, but there's clearly flesh left within him.
- Gentle Giant: He's massive and very scary looking, but harmless otherwise.
- Kaiju: The largest character in the entire game.
- Mix-and-Match Critters: Most of his physical features point to him being a shark of some kind, but he also has a blowhole, which would make him a literal whale shark.
- Threatening Shark: Subverted. Despite his intimidating appearance (enough to feature on the Nightmare Fuel page), he's a gentle creature.
- Womb Level: There's a Jiggy inside him, and you'll have to travel through his intestines to reach it.
The BoggiesA family of five polar bears who lived in Freezezy Peak, later moving to the icy side of Hailfire Peaks and then Showdown Town. Boggy, the father, is fat, lazy and loves sled racing. Ms. Boggy is the opposite of her husband, being a very strict mother. The children, Moggy, Soggy and Groggy, are all troublemakers.
- Abusive Parents: Mrs. Boggy doesn't seems to mind Banjo hitting Moggy, and is even seen giving Groggy a smack herself. Boggy himself is just extremely neglectful, abandoning his children at Christmas in order to go sledding instead of buying them presents, and will actively look forward to a dirty magazine right next to his wife.
- Big Eater: Boggy and Groggy. Boggy himself gets in trouble for it in the first game after eating a Jiggy.
- Bratty Half-Pint: Moggy, Soggy and Groggy are all pretty spoiled.
- Bumbling Dad: Boggy is utterly incompetent at parenting.
- Divergent Character Evolution: Moggy, Soggy and Groggy were Palette Swaps of each other in the first game. Tooie gave them more distinct designs.
- Dysfunctional Family: The father is obsessed with sledding/TV, the children are annoying little brats and the mother is violent enough to beat one of them with her purse (not that he didn't deserve it for demanding a burger, being carried and pinning it all on Banjo).
- Family Theme Naming: Boggy's children are named Groggy, Soggy, and Moggy.
- Fat Bastard:
- Not only does Groggy whine for Banjo to give him a burger and then carry him all the way over to his mother, he later tries to put the blame on Banjo for said burger when confronted by her. This lands him a beating.
- Boggy himself appears to care more for his hobbies than his family.
- Gasshole: Both Boggy and Groggy are fat, lazy and constantly belching or farting.
- Gender Bender: Soggy was just like her brothers in Kazooie, wearing pants and nothing else. Come Tooie and she's clearly a little girl now.
- Handbag of Hurt: In Tooie, after Banjo returns Groggy to Mrs. Boggy, Groggy lies about Banjo forcing him to eat a hamburger (in actuality, he refused to let Banjo pick him up until after he ate it). Mrs. Boggy doesn't believe Groggy at all, and she hits him with her purse several times in retaliation.
- Henpecked Husband: By the time of Nuts and Bolts, Ms. Boggy has lost all patience with Boggy, kicking him out of the house until he found a job to pay the rent. Boggy also mentions her slapping him around and refusing to feed him.
- Lookalike Lovers: Ms. Boggy is essentially Boggy wearing women's clothing.
- Took a Level in Jerkass: Moggy, Soggy and Groggy were sad little children whose father forgot to buy them presents. In Tooie, they're all troublemaking brats who refuse to listen to their mother unless Banjo brings them stuff.
- Women Are Wiser: The Only Sane Man of the family is clearly Ms. Boggy. Averted with Soggy, who appears to be as naughty as her brothers, though she's the only one of the kids who doesn't get hit (Ms Boggy hits Groggy with her purse and Banjo has to slap Moggy to make him leave the park), so she may better at getting away with trouble.
Gobi the CamelA camel found in the titular Gobi's Valley. Banjo and Kazooie find him chained to a rock and free him, earning them a Jiggy, and meet him several times afterwards; each time ends with the poor camel getting slammed on the back and losing some of his water.
- Brick Joke: It takes some time, and being freed from Witchyworld, but he finally reaches the lava world in Tooie... only to lose his water to cool down Chuffy.
- Butt-Monkey: Every time the duo meets him, they Beak Bust his back to use some of his water, much to his annoyance. His attempt at leaving where they would never find him only got him captured again. And even after they save him, they have to use his water one last time anyway.
- Cruelty Is the Only Option: You have to continuously pound Gobi's water out of him to progress through the level.
- Distressed Dude: Twice. Once in Gobi's Valley, then in Witchyworld in Tooie.
- Foreshadowing: When you whack him for the final time in the first game, he leaves for the lava world, where Banjo and Kazooie would never find him. Come Banjo-Tooie, and true to his words, he heads to the lava side of Hailfire Peaks as soon as you free him.note
- Recurring Extra: He's the only NPC besides the main supporting cast (Mumbo Jumbo and Bottles) to appear in more than one level in the first game, and one of the few from it to reappear in the second.
CheatoGruntilda's living Spell Book. If Banjo and Kazooie manage to find him, he will gladly help them out against his own master by teaching them about Cheat Codes that they can input in-universe.
- Animate Inanimate Object: A living, talking Spell Book.
- Ascended Extra: Tooie gives him a bigger role by making his torn out pages a major collectible, which you can retrieve so he can remember cheats and in turn teach them to the duo. In Pilot, he runs the in-game store that you buy unlockables from, with his pages acting as currency.
- Flying Books: He's always found floating and flapping his covers and sheets.
- Strange-Syntax Speaker: Talk like this, Cheato does.
The JinjosSmall creatures that Banjo and Kazooie have to rescue in their adventures, with each individual level having five Jinjos to find. Rescuing them often results in Jiggy rewards.
- Big Damn Heroes: When Grunty puts up a shield that prevents Banjo and Kazooie from hitting her in the final battle of the first game, the Jinjos are more than pleased to help them and get back at Grunty.
- Big Good: The Jinjonator in the first game, who finishes off Gruntilda for you.
- Cartoon Creature: Jinjos are pixie-like creatures that are capable of flight and come in a multitude of colors.
- Evil Counterpart: The Minjos from Tooie, which look exactly like Jinjos, but will attack if Banjo and Kazooie get close enough.
- Red Eyes, Take Warning: The Jinjonator has those. However, the one who has to take warning is Gruntilda.
- Ridiculously Cute Critter: The Jinjos, especially their little squeaky voices in Nuts and Bolts. This just inclines you more to save them.
- Walking Spoiler: If you knew about the Jinjonator, you'd be spoiling the end of the final fight.
RoystenBanjo's long-suffering goldfish. He's far from a main character, but he's appeared in every game in the series.
- The Cameo: Most of his appearances are little more than just that. The only game where he does more than just show up is Tooie.
- Iron Butt Monkey: He's been grilled on a barbecue, crushed under a boulder, and cooked to a blackened crisp and served with chips. Somehow, he still makes appearances alive and well, swimming in a fishbowl. Nuts and Bolts lets you use his fishbowl as a vehicle part, allowing you to get him into car crashes. Which he always unflinchingly survives, as is par for the course.
- Talking Animal: He appears to be a regular fish, and Banjo keeps him as one in a bowl, but Tooie shows he can talk. Given how many other things in the series can talk, this is hardly surprising.
- Throw the Dog a Bone: Tooie lets you free him from under a large boulder and take him to the Spiral Mountain moat where he can swim free.
- Yank the Dog's Chain: ...which doesn't last long, evidently, as Mrs. Bottles has apparently cooked him up for Bottles' dinner at the end of the game.
Brentilda WinkybunionOne of Grunty's sisters, and a fairy godmother who assists Banjo and Kazooie in their quest to rescue Tooty.
- Blonde, Brunette, Redhead: A 4-way example; she's the Blonde to Grunty's Brunette and Mingy and Blobby's Redheads.
- Chekhov's Classroom: Brenty reveals secrets about Grunty, which come in handy during the "Grunty's Furnace Fun" mini-game. The correct bits of trivia are chosen at random for each playthrough, though, so you can't cheat (unless you skip the Grunty questions with jokers).
- Chuck Cunningham Syndrome: Brenty vanished after the first game, aside from a portrait of her appearing in Pawno's Emporium. Mingy and Blobby don't mention her, and the only time Grunty does is through one of the questions during the final battle with her in the HAG 1.
- Expy: Of Glinda the Good Witch from The Wizard of Oz.
- Fairy Godmother: Brenty chooses to be one to help Banjo and Kazooie rescue Tooty.
- Good Witch Versus Bad Witch: She's the Good Witch to Grunty's Bad Witch, which makes sense, as they were respectively based on Glinda and the Wicked Witch of the West.
- Offscreen Teleportation: Brenty appears in no less than 10 different locations throughout Grunty's Lair, and you never see her move from any of them. Perhaps justified, since she's some sort of fairy godmother.
- Secret Keeper: Brenty knows all of Grunty's disgusting personal secrets, and she's more than happy to share them with Banjo and Kazooie.
- Tomboy and Girly Girl: The Girly Girl to Grunty's Tomboy. She takes on the form of a kindly fairy godmother who is repulsed by Grunty's disgusting habits.
- White Sheep: Brenty is the only member of the Winkybunion family who isn't a witch with questionable hygiene.
- Voiced by: Eveline Fischer (Banjo-Tooie), Elissa Miller (Banjo-Kazooie: Nuts and Bolts)
A young Native American shaman (or rather, "sha-woman") who operates a wigwam in many worlds of the Isle O' Hags. She takes up Mumbo's role from the first game of transforming the duo however they need after Mumbo was Promoted to Playable.
- Art Evolution: Is much shorter and slimmer in Nuts and Bolts.
- Bare Your Midriff: See the image above, she now wears a top tied in a knot that exposes her navel in Nuts and Bolts, a theme that carries over to her world-specific redesigns.
- Distaff Counterpart: To Mumbo Jumbo. Both practice magic, but in Tooie Humba focuses on transformation-based magic while Mumbo uses it to perform various spells for specific situations.
- Early-Bird Cameo: Humba Wumba's name was first mentioned as a wrong answer in Grunty's Furnace Fun during Kazooie.
- Gamer Chick: Her entire schtick in Logbox 720, as the head of the "expertly marketed" Hag Trolls gaming clan.
- Hell-Bent for Leather: Her Logbox 720 outfit is composed of almost nothing but black leather.
- Hotter and Sexier: Not that she wasn't attractive in Tooie, Nuts and Bolts still made her look younger, cuter, and sexier.
- Magical Native American: Her music, outfit, and home scream Native American. She also happens to inherit Mumbo's ability to transform Banjo and Kazooie into various different objects and living beings.
- National Stereotypes: She's a stereotypical Native American in both appearance and personality.
- Sitcom Arch-Nemesis: Mumbo's. She argues she's a professional magician and Mumbo is only an amateur.
- Tonto Talk: Talks like this.
- Voiced by: Grant Kirkhope
Bottles' brother. In Banjo-Tooie, he functions like Bottles in the original game where he teaches Banjo and Kazooie new moves.
- Big Brother Instinct: It's never addressed in the game, but he is Bottles' older brother. His motive for the whole game is to save/avenge his brother.
- The Cameo: He doesn't appear in person, but his voice is heard over the radio in the beginning of Nuts & Bolts, revealing he now holds a job as the MC of Spiral Mountain's local radio station.
- Drill Sergeant Nasty: What his overall character is based on.
- Glasses Pull: He does this when he's informed of Bottles' Disney Death.
- Ironic Name: "Jamjars" is slang for large glasses with thick lenses, often considered the nerdy or geeky variety. While Jamjars does possess a nice pair of shades, he's anything but nerdy. It's also funny since "Jamjars" was a rude nickname Kazooie gave Bottles in the first game.
- Jerk with a Heart of Gold: He's a tough military drill sergeant, but he cares about his family and Banjo and Kazooie.
- Mighty Glacier: In Tooie's multiplayer, he's the second slowest character next to Gruntilda, but can still pack a wallop. His short height also makes him a harder target to hit.
- Rhymes on a Dime: Explains his moves through a military chant.
- Stronger Sibling: Kinda a given since he's in the military. His moves are regarded more superior than Bottles' since he provides a variation of eggs and a variety of moves that Banjo and Kazooie use.
King of all things Jinjo. When Gruntilda and her sisters plowed through his village with the HAG 1, the resident Jinjos became scared and fled away from their homes. King Jingaling thus asks our heroes to rescue and bring back his people to the village. After that though, he is hit by the witches' life-sucking machine, becoming a zombie for the rest of the game. He returns in Nuts and Bolts as the owner of the Jinjo Bingo.
- Accidental Misnaming: Neither Banjo nor Kazooie can seem to get his name right. He doesn't mind, though.
- Cool Crown: Wears one that is actually larger than his head.
- Go-Karting with Bowser: Despite being a good guy, he appears to have friendly ties with some of Tooie's bosses, like how he casually mentions going on fishing trips with Lord Woo Fak Fak. Because of this, Grunty calling him a traitor sort of makes sense.
- Large and in Charge: The largest Jinjo of the village is also its ruler.
- Sacrificial Lamb: Primarily exists to show the effects of the witches' life-draining machine, at which point he becomes a zombie for most of the game. He does come back from the dead, however.
- Totally Radical: His first line of dialogue is "Yo, wassup!". Not very fitting for a king.
- Zombie Gait: He moves like this after turning into a zombie.
Leader of a sacred order of priests that worship the giant Crystal Jiggy. He opens up worlds for Banjo and Kazooie to enter, assuming they manage to get through his puzzles.
- Big Good: Holds this role in the games he appears (Tooie and Grunty's Revenge). The latter game also implies that the Jiggies you collect belong to him and his group.
- Non-Human Head: His head is a Jiggy. The rest of his body, however, appears to be fairly human.
A flamboyant frog bartender. He's also the mayor and proprietor of his seaside town, located next to a lagoon bearing his name. He returns in Nuts and Bolts as an illegal salesman of Jiggies, under the name of Jolly Dodger.
- Ambiguously Gay: "Ambiguously" is putting it mildly considering how stereotypically Camp Gay he is, but nothing is clearly stated.
- Ascended Extra: He's only found in one world in Banjo-Tooie, but he's a playable racer in Pilot and a full main cast member in Nuts and Bolts.
- The Artful Dodger: His persona in Nuts and Bolts, even having his last name changed to reflect it.
- Getting Crap Past the Radar: When approaching the broken jukebox in his tavern, he will proclaim that "[he] just loves dancing to The Salty Seamen Shanty." Make of that whatever you will.
StomponadonA gigantic dinosaur appearing in Banjo-Tooie, constantly trying to step on the heroes while crossing her Stomping Plains in Terrydactyland.
- Attack of the 50-Foot Whatever: She is so big that all we see of her is a single massive foot.
- Boss Subtitles: Strangely, despite not being a boss (nor having any dialogue or full appearance), the game introduces her with a Boss Warning Siren, followed with her name and subtitle ("Stomponadon - Triassic Steamroller"). There's no Battle Theme Music (or any music heard at all in the Stomping Plains) either. The only other non-boss characters in the game to be introduced this way are Dippy and Chompasaurus (both also found in Terrydactyland).
- Escape Sequence: She cannot be defeated. You just have to run like crazy and hide in the craters and hope Stomponadon doesn't catch you. Banjo and Kazooie together can cross the field with the gold feathers, while Kazooie alone is fast enough to outrun the stomps. Banjo alone, however, has to wait until he either unlocks and enables the Honeyback or Honeyking cheat, or learns the Snooze Pack ability to recover his health every time he's inevitably crushed (fortunately, he's immune to any attack when using this skill).
- The Faceless: Only a single foot is visible in the game, implying she's of tremendous size, and you can't see all of her.
- Giant Equals Invincible: Is far too big for you to do any damage against.
- Giant Foot of Stomping: Stomponadon, in a nutshell.
- HP to 1: If stepped on, Banjo and Kazooie get flattened, leaving them with only one Honeycomb regardless of ther current extent of the Life Meter. Unable to run, by the time they return back to normal size/shape again, Stomponadon has already squashed them again.
- Kaiju: You think Clanker was enormous from Banjo Kazooie? Well, this irate dinosaur is the biggest character in the Banjo-Kazooie series.
- Nigh-Invulnerability: You cannot harm or damage her through any means.
- Tyrannosaurus rex: Well, her foot looks like that of a T. rex.
- The Voiceless: Never says a word to you, but roars a lot as the terrible stomping commences.
A sporty aardvark. First met in Cloud Cuckooland, he challenges Banjo and Kazooie for three sporting events, with a Jiggy being awarded to our heroes if they manage to beat him in all three. Returns in Nuts and Bolts.
- Acrofatic: Despite his plump physique, he is an competent athlete, being able to outrun the Talon Trot and even the Turbo Sneakers (unless Kazooie is by herself).
- Ascended Extra: He only exists to provide a single jiggy in the final world of Banjo-Tooie, but he's a full main cast member in Nuts and Bolts. According to a tweet by Gregg Mayles, this is because Mayles "liked that he was so daft" and acted as a parody of fitness products and personalities that were popular at the time.
Mingella and Blobbelda Winkybunion
Two of Grunty's sisters.
- All Witches Have Cats: Blobby carries one around.
- Big Bad Duumvirate: In Tooie alongside their sis Gruntilda, although this is arguable considering Gruntilda just gets rid of them right before the final battle.
- Big, Thin, Short Trio: Mingy's the Thin and Blobby's the Short to Grunty's Big.
- Blonde, Brunette, Redhead: A 4-way example; They're the Redheads to Brenty's Blonde and Grunty's Brunette.
- Dropped a Bridge on Him: Are unceremoniously Squashed Flat by large weights after losing in the Tower of Tragedy.
- Fat and Skinny: Blobby's the Fat and Mingy's the Skinny, but they form a Big, Thin, Short Trio with Grunty after they rescue her.
- Squashed Flat: Their fate when they lose to Banjo and Kazooie in the Tower of Tragedy mini-game.
- Strange-Syntax Speaker: They speak in anastrophes.
- The Unfought: Banjo and Kazooie only get to face them in a quiz show at the end, no action involved.
- Wicked Witch: Like Grunty, they're evil witches with questionable hygiene.
- You Gotta Have Blue Hair: Mingy has pink hair.
The Lord of Games (L.O.G.)
- Voiced by: Steve Burke
- Hate Sink: The figure single-handedly responsible for everything fans of the franchise complain about in his game of origin, who constantly mocks them, personally, the previous games in the series, and the fact that Nuts and Bolts is going to be a Franchise Killer. In-game, he also brags about being responsible for some of the most annoying sidequests of the previous games, most notably Canary Mary.
- Purple Is Powerful: The only garment worn by this seemingly all-powerful entity is his purple cloak.
- Reality Warper: Controls everything, but only in video games. Thankfully, he's in a video game the entire time.
- Shout-Out: His "face" consists of a game of Pong.
- TV Head Robot: More like TV Robot, as his head also seems to be the only part of his body, aside from his cloak.
An obese pig and Showdown Town's Chief of Police. He moves around on a cart and has Banjo & Kazooie constantly under his vigilant watch, just in case they try anything funny.
- Dirty Cop: You can bribe him with notes if he catches you breaking the town's rules. Not recommended since you'll miss out on some vehicle parts if you do so, meaning you're better off by just not being caught.
- Fantastic Racism: He really doesn't like Jinjos, having locked up some of them for no adequately explained reason.
- Messy Pig: A rather disgusting character, regardless of being a cop or not.
A sporty Cheetah known for his gaudy fashion and braggart attitude. Banjo & Kazooie can compete with him in a variety of challenges.
- He sorta looks like Timber from Diddy Kong Racing, although as a cheetah and nowhere as charming.
- His initials bring up another T.T., a character who comes from the same game as Timber and was also responsible for presenting challenges to the player.
- Narcissist: He's very obnoxious about himself.
- Non-Standard Character Design: Pointed out by Kazooie, who thinks his overall character design clashes with the rest of the cast.
- Sore Loser: It takes a while and a few tantrums for him to (barely) admit defeat.
- You Gotta Have Blue Hair: One of the reasons he suffers from Non-Standard Character Design. Kazooie notices it too, referring to him as "blue top" when they first meet.
Conga and ChimpyThe first boss of Banjo-Kazooie, and in particular the boss of Mumbo's Mountain. Conga is a big gorilla who resides at the top of an orange tree. Whoever gets close to him will be considered an intruder, and he will attack by throwing oranges. Chimpy is a young chimpanzee who is hungry and wants an orange, but Conga won't give it to him.
- Berserk Button: Conga doesn't like when someone stands onto the orange panels that are placed in the lower part of the battlefield. If Banjo and Kazooie manage to trick Conga by making him hit the three panels with the oranges he's throwing, a Jiggy will appear.
- Everything's Better with Monkeys: Chimpy is much gentler than Conga, and all he wants is to eat an orange.
- Expy Coexistence: Given that Banjo originated in Diddy Kong Racing, Chimpy and Conga must live in the same universe as Donkey and Diddy Kong.
- HeelFace Turn: Conga appears in Banjo-Tooie, but he's no longer a boss. He's hosting the main attraction of Witchyworld, which is Mr. Patch (the level's actual boss). While it seems at first that he's tricking Banjo and Kazooie into the monster, he tells them that they must learn the Airborne Egg Shooting ability before meeting the boss, an important advice he wouldn't have given if he was still evil.
- Implacable Man: No matter how many eggs Banjo and Kazooie shoot, Conga will still be alive, and after three hits he simply chooses to gives up.
- Edible Ammunition: Conga attacks by throwing oranges to the intruders.
- King Kong Copy: Conga looks and behaves like Donkey Kong in his arcade era, only he has black fur and attacks with oranges instead of barrels; his voice is also borrowed from the one Donkey premieres in Mario Kart 64. To a lesser extent, Chimpy looks similar to Diddy.
- Puzzle Boss: Conga may be the first boss in Banjo-Kazooie, but he takes longer to defeat than some of the following bosses because the bear and bird first have to figure out how to start attacking him: The have to grab an orange from his tree and give it to Chimp, who will not only reward them with a Jiggy but also elevate the trunk platform so they can reach the upper part of the battlefield. Once there, they have to talk to Bottles (whose molehill can be found in an upper corner) to learn how to use eggs. Finally, they stand in front of Conga and shoot eggs to harm him while dodging his oranges. He's defeated after three hits, and gives away his Jiggy (the one he has at hand, and likely the third one the player will get if the other present Jiggies were gotten).
NipperA giant hermit crab that resides in the tropical island of Treasure Trove Cove in Banjo-Kazooie. He tells Banjo and Kazooie that they'll "find nothing without Nipper's help", but the snarky bird responds with "Help us then crustesean brain", which offends Nipper... and that's why they have to fight.
- Attack Its Weak Point: His eyes, which can only be attacked during a brief lapse when Nipper isn't attacking.
- Giant Enemy Crab: Specifically, a Giant Hermit Crab. At least he's not much of a threat, since his claw attacks are easy to dodge.
- King Mook: Of the Snippets, and by extension the Mutie-Snipets.
- Rule of Three: Three hits are enough to put an end to this boss.
- Womb Level: A very minor one, since he's already part of a level, but after he's defeated, Banjo and Kazooie have to enter inside his now-empty shell to claim the Jiggy.
Boss Boom BoxThe boss of Rusty Bucket Bay in Banjo-Kazooie, Boss Boom Box is a sentient, gigantic wooden box who guards a Jiggy in a depository inside the Rusty Bucket. Said depository is initially locked, but it's opened after Banjo and Kazooie make a big TNT box fall above it. The boss lays disarmed at first, but when the duo approach the Jiggy, it reassembles and starts attacking them.
- Asteroids Monster: After four hits, it divides into two smaller-but-still-big boxes, each of them in turn divides into two middle-sized boxes after three hits, and those middle-sized boxes each divide into the smallest variety after just two hits. That's a total of 15 (2^4 - 1) boxes.
- Bullfight Boss: In typical Boom Box fashion, it tries to harm Banjo and Kazooie by constantly run-hopping at them; luckily, it's not an explosive creature.
- Damage-Sponge Boss: All the duo has to do to defeat this boss is hit them constantly, either with physical attacks, egg shots or gold feathers.
- King Mook: Of the Boom Boxes, naturally. The only difference, along with the bigger size, is that it doesn't explode (not even the smallest boxes that spawn from the defeated bigger boxes do).
- Time-Limit Boss: In the Pop Quiz minigame played in the game's last level, it's possible to have a rematch against this boss, but now Banjo and Kazooie will only have 70 seconds to take him down.
Mutie-Snippets, Yellow Flibbits and ZubbasIn Banjo-Kazooie, three of the bosses are actually groups of enemies unique to their respective kinds, namely the Mutie-Snippets (green, alien-like versions of Snippets found in Clanker's Cavern), Yellow Flibbits (regular Flibbits in Bubblegloop Swamp are red-colored) and Zubbas (wild hornets residing in Click Clock Wood). All of them are tasked by Gruntilda to keep Jiggies away from Banjo and Kazooie, so whenever the eponymous duo approaches their territories, the obligatory boss battles will ensue.
- Bee Afraid: The Zubbas, which relentlessly attack Banjo and Kazooie (unless the duo is transformed into a bee by Mumbo, in which case the Zubbas will gladly invite them to enjoy the visit inside the beehive; the aversion holds true for their whole presence in Tooie).
- Eye Scream: Each Mutie-Snippet has an eye that is larger than the other.
- Mini-Boss: While they're found autonomously in full levels like the non-wolfpack bosses, they're much easier to dispatch thanks to the gold feathers (even Boss Boom Box, which too is vulnerable against them, takes longer due to being an Asteroids Monster), and overall they're a smaller-scale threat compared to the other opponents fought in the first game as well as in Tooie.
- Shooting Gallery: The Zubbas return in Banjo-Tooie as friendly characters, who will invite Banjo and Kazooie (who are at that point turned into a bee by Humba) to a shooting minigame. By killing enough Zubbas, the duo is rewarded with a Cheato, while a certain higher score will net them a Jiggy.
- Time-Limit Boss: The Zubbas can be refought during Grunty's Pop Quiz minigame, but the duo must defeat them in 30 seconds or less. The Gold Feathers stop being a luxurious Game-Breaker to become a necessity.
- Wolfpack Boss: Mutie-Snippets come in a group of four, Yellow Flibbits in a group of six, and Zubbas in a group of ten.
- Attack Its Weak Point: The targets on his body.
- Boss Subtitles: Dizzy Despotic Totem God.
- Didn't Need Those Anyway!: When all targets in a base segment are shot, said segment is destroyed. But the battle will continue until all of Targitzan is gotten rid of.
- Flunky Boss: Every time one of his base segments is broken, he releases Moggies for them to attack Banjo and Kazooie. Notably, this includes when all that remains from the boss is his head, meaning that he'll only be truly defeated when all enemies are dispatched.
- Mayincatec: An Aztec and Mayan themed god.
- Odd Job Gods: The mighty god of... target-shooting.
- Punny Name: A combination of "Target" and "Tarzan".
- Self-Destruct Mechanism: After only his head remains and all enemies are defeated, he will self-destruct in an attempt to kill Banjo and Kazooie with an explosion. It's very easy to survive it, though.
- Stationary Boss: Targitzan only rotates, he never moves past the center of the battlefield.
- Taking You with Me: Attempts this with his "Sacred Self-Destruct". Once he activates this, you have 3 seconds to back away and hide before he blows up.
Old King Coal
- Boss Subtitles: Grubby Boiler Monarch.
- Damage-Sponge Boss: Old King Coal doesn't have a particular weak point, so he must be attacked continuously so his whopping 50 HP is depleted.
- Defeat Means Friendship: After being defeated, he allows Banjo and Kazooie to use his train.
- Didn't Need Those Anyway!: Losing an arm doesn't faze him. Losing his other arm fazes him a little bit, but not too much. He doesn't become worried until he loses the entire upper half of his body.
- Exactly What It Says on the Tin: He's a monster made of coal.
- Fighting a Shadow: He has no problems, well, existing after you beat him, with the implication being he exists as all coal in Glitter Gulch Mine, and what you beat was a body he made for himself to guard his train.
- Heat Wave: Unlike all other bosses except Klungo when he's using the green or blue potion, King Coal never attacks directly. His means of defeating Banjo and Kazooie is by raising the temperature of the battlefield (the train's boiler) for a brief time, and during this phase the lower floor will boil, becoming harmful.
- Kill It with Ice: He's very vulnerable to ice eggs, but chances are that the player will encounter this boss long before he or she reaches the part of Isle O' Hags where Jamjars teaches Banjo and Kazooie how to use ice eggs.
- No-Sell: Don't expect fire eggs to harm him, because he can resist the highest temperatures.
- Punny Name: A reference to the nursery rhyme, Old King Cole. Lampshaded by Kazooie.Kazooie: We want to use your train.Old King Coal: Hurrrr! You would, huh? In the cast, I'll fight you for it!Kazooie: But you're supposed to be a merry old soul...Old King Coal: Hurrrr! Not me, pal. But you'll sound be feeling my merry old sole on the top of your puny heads!
- Time-Limit Boss: If King Coal isn't defeated in 150 seconds or less, he will perform the Heat Wave on a permanent basis. Not only will the lower floor remain hot forever, but the air meter of Banjo and Kazooie will start decreasing until it reaches zero, at which point they will lose life energy until they die (they can still try to defeat King Coal to avoid demise, though).
- Attack Its Weak Point: The patches on his body.
- Boss Subtitles: Strange Wobbly Inflatable Thing.
- Breath Weapon: Shoots exploding beach balls from his mouth.
- Captain Ersatz: Seems to be based on Barney The Dinosaur.
- Chrome Champion: In the level Banjoland in Nuts and Bolts, he acquires a silver body immune to regular projectiles. He can only be defeated by luring him into the big Gobi's Valley cactus.
- Double Unlock: To access this boss, not only must the duo collect the necessary amount of tickets, they also need to learn the Airborne Egg Shooting ability from Jamjars.
- Everything's Better with Dinosaurs: He's a giant inflatable dinosaur.
- High-Altitude Battle: After being hit once, he makes boxing gloves pop out of the ground, forcing Banjo and Kazooie to take to the air to fight him.
- Make My Monster Grow: Kazooie is at first unimpressed by his size, saying that Klungo was probably bigger than him. He then inflates and becomes nearly as tall as the circus tent they're in.
- Punch-Clock Villain: Lose to him and re-challenge him, and Mr. Patch will vocally protest as he doesn't want to hurt Banjo or Kazooie again. He is, in his own words, "Not a violent inflatable". Though Kazooie insists on getting even.
- The Night That Never Ends: In Nuts and Bolts, Gruntilda rebuilds Mr. Patch and sends him to Nutty Acres to stay afloat above the farms, preventing the sunlight from feeding the plant life. Humba then asks the bear and bird to dispatch him.
- A Twinkle in the Sky: Launches off from the circus tent, Team Rocket style, when you've blown out all his patches.
- Tyrannosaurus rex: The dinosaur he's modeled after.
Lord Woo Fak Fak
- Alluring Anglerfish: A giant one.
- Animal Gender-Bender: He's a male anglerfish; in real life, the creatures thought of as "anglerfish" are the females of the species; the males don't have lures, or much of anything in the way of distinguishing features.
- Attack Its Weakpoint: The boils on his body, and later his eyes.
- Attack of the 50-Foot Whatever: A giant anglerfish.
- Boss Subtitles: Self-Important Anglerfish.
- Bubble Gun: During the second phase, he starts shooting air bubbles to trap Banjo and Kazooie. If they're trapped, Fak Fak will proceed to shoot a ball of light, and it will hit the duo.
- Eyes Always Shut: Even after he is woken up, he keeps his eyes closed, and can attack efficiently during that phase. He only opens the eyes during the second phase of the battle (after all of his body boils were destroyed) and attacks more viciously.
- Light Is Not Good: He's an anglerfish, and he shoots balls of light from his lure.
- Underwater Boss Battle: He's located in the deepest corners of Jolly Roger's Lagoon, and can be challenged either with Banjo and Kazooie in their usual forms, or in their submarine form courtesy of Humba.
- Anti-Villain: He's by no means an evil character. The only reason why he attacks Banjo and Kazooie is because he wrongly believes they stole his eggs (the Unga Bungas did). He's only convinced about the truth after he's defeated.
- Black Comedy: After the battle, Banjo and Kazooie help Terry retrieve the stolen eggs, of which there are four. Kazooie can give birth to the babies by using the Hatch attack, but the fourth egg she hatches (no matter which one), releases a larger-than-usual baby. Terry then jokes that Kazooie should shoot it with a grenade egg, and the otherwise snarky Kazooie is not amused at all.note
- Boss Subtitles: Disgruntled Pterodactyl Parent.
- Defeat Means Friendship: After he's defeated, he realizes that Banjo didn't steal his eggs, and rewards him with two Jiggies; one for agreeing to find his eggs, and another for finding them. A third Jiggy can also be collected right under the center of the nest after the battle.
- Ptero Soarer: Is your stereotypical fictional pterosaur resembling a toothy Pteranodon.
- Samus Is a Girl: Inverted. Judging by his voice, and how protective he is of his eggs, you'd expect him to be a female. However, both the manual and a random piece of dialogue from the zombifided King Jingaling reveal that Terry is in fact male, and that his wife left him before the events of the game, leaving him to raise the children on his own.
- Super Spit: He attacks with his own mucus during the battle. Every time his HP is depleted by 10, he releases some living mucus enemies and temporarily leaves the battlefield to rest. He returns when Banjo and Kazooie dispatches all enemies.
- Attack of the 50-Foot Whatever: He's a giant sentient welding torch.
- Blind Without 'Em: Can't tell that Banjo is a bear without his glasses.Weldar: Ahem. I believe it states quite clearly in the worker's manual that bears are not to be let into the building.Kazooie: So?Weldar: Well, you're a bear, aren't you?Banjo: Er, no.Weldar: Doh! I must remember to wear my glasses. Well, I'm out now, so I might as well get to work on you!
- Boss Banter: While all bosses in Banjo-Tooie can talk, Weldar is the second most talkative (only behind Gruntilda), as he speaks about his attacks when he first performs them. After receiving three hits, he stops talking and concentrates fully in the battle, becoming more difficult as a result.
- Boss Subtitles: Visually-Impaired Welding Torch.
- Feed It a Bomb: The only way to damage him is to shoot a grenade, fire or Clockwork Kazooie egg into his mouth when he tries to inhale the bear and bird. This is because, as a welding torch, he's filled with flammable gas.
- Fireballs: At the start of the battle, as well as after receiving three hits, he proceeds to shoot blue-colored fireballs.
- Flunky Boss: He releases Washpus, Nutsas and Boltoids after he receives one hit, and later when he receives four.
- Ground Pound: He attempts to crush Banjo and Kazooie after receiving two hits, and later after receiving five. This attack is very powerful, because it depletes all of the duo's life energy except one HP.
- No-Sell: Normal and ice eggs are harmless for him.
- Shock and Awe: He electrifies the floor after receiving three hits, making the battle more difficult as Banjo and Kazooie must make sure not to hit the electric lines.
Chilli Billi & Chilly Willy
- Affably Evil: They ordered a pizza, and only attack Banjo because they think he's the pizza delivery boy. After being defeated, they fly off and decide to get takeout instead.
- Boss Arena Idiocy: For some reason, they decided to install cannons aiming at them in their residing spots. And these cannons happen to amplify the projectile input, so the damage inflicted is appropiate for the size of the dragons.
- Boss Subtitles: "Hot N' Spicy Dragon" and "Cold N' Icy Dragon", respectively.
- Breath Weapon: Fire for Billi, ice for Willy.
- Fire/Ice Duo: The two are brothers who inhabit the respective fire and ice sides of Hailfire Peaks.
- An Ice Person: Chilly Willy attacks with ice blocks.
- Kill It with Fire: Being an ice dragon, Willy is weak against Fire Eggs.
- Kill It with Ice: And as a fire dragon, Billi is weak against Ice Eggs.
- Marathon Boss: The second dragon fought (no matter which one) will invariably have twice as many HP as the first one fought; as a result, all cannons will be required during the battle because each of them can only work until the boss is hit three times, and the total amount of HP of the boss is 3 x 4 = 12.
- No-Sell: They're immune to fire and ice respectively.
- Our Dragons Are Different: They at first seem to be eastern dragons with long, thin bodies. However, when they're defeated, they fly away, revealing themselves to have small (compared to their necks and heads) bodies with wings and four legs.
- Palette Swap: Of each other.
- Playing with Fire: Chilli Billi attacks with fireballs.
- Stronger Sibling: Whichever one you fight first, the second one will be stronger.
- Voiced by: Grant Kirkhope
In Cloud Cuckooland, there are two Mumbo Skull huts, but obviously Mumbo Jumbo himself is only in one of them. So who resides in the other? When Banjo and Kazooie enter the wrong one, they seem to have found Mumbo there as well, sleeping as usual. When "he" wakes up, "he" tells Banjo that he has a big surprise prepared for them, but upon approach he attacks the duo and reveals himself to be a cybernetic clone of Mumbo whose order is to exterminate them. The exit door is sealed shut to prevent the duo from escaping, thus forcing them to fight the impostor.
- Alien Blood: After his head falls, a green fluid (presumably motor oil or coolant) spews out from his robotic body. The body explodes afterwards.
- Boss Subtitles: Crafty Shaman Impersonator.
- Confronting Your Imposter: Averted. Mingy's boss fight will only trigger if you're playing as Banjo and Kazooie. If you try to fight him as the real Mumbo, he'll just stay asleep in his chair. Even zapping him in this state has no effect.
- Evil Counterpart: Of Mumbo Jumbo. He lacks the shaman's snarkiness or speech mannerisms.
- Evil Doppelgänger: Disguised as Mumbo Jumbo, "he" tells Banjo that he has a big surprise prepared for them, but upon approach he attacks the duo and reveals himself to be a robot clone of the shaman whose order is to exterminate them. It's unknown who built this T-800 Expy, but it's highly likely that Grunty created him as a last-ditch attempt to stop Banjo and Kazooie.
- Evil Laugh: He presents himself with a robotic laugh.
- Giant Space Flea from Nowhere: Doesn't really fit at all with Cloud Cuckooland's style or theme. Which says a lot, considering Cuckooland's main theme as being wacky and disjointed.
- I Never Said It Was Poison: Averted, because Banjo doesn't get to realize Mingy is an impostor before the fight as he doesn't get the three important hints: That Mingy calls him Banjo (the real Mumbo, as well as Humba, always refer to him as "bear", and to Kazooie as "bird"), that he doesn't ask them whether they have a Glowbo or not (Glowbos are necessary for Mumbo and Humba to lend their services), and the torches in the hut aren't lit (as he intends to use them in his attack pattern). There is a fourth clue only visible from a meta perspective: Mumbo only naps once in Tooie; every other time, he's wide awake when Banjo enters his skull.
- Homing Projectile: The more hits Mingy receives, his beams gain a higher degree of homing motion, with their trajectories bending more accurately towards the position of Banjo and Kazooie. Inexplicably, this is averted in the Replay Mode, though it's likely to make up for the player only having 5 HP during the fight (in the main game, it's possible to confront Mingy with as many as 10 HP).
- Imposter Forgot One Detail: Mingy Jongo refers to Banjo by name (as opposed to Mumbo referring to him as Bear). He also imitates Mumbo napping in his chair... which the real one only does once in Tooie.
- Jerkass: He lacks the shaman's snarkiness or speech mannerisms.
- Kaizo Trap: Inverted. It's possible to die before the battle starts if Banjo approaches Mingy with only 1 HP left. This is because, despite the surprise attack occuring during a cutscene, it does inflict damage, meaning that the battle is destined to start with the duo having one HP less than before.
- King Mook: For the Minjos. Where Minjos impersonate minor collectibles, Mingy Jongo impersonates a major character.
- Knight of Cerebus: The overarching theme of Cloud Cuckooland, inasmuch as it can be said to have one, is wacky randomness. But Mingy Jongo, an evil robot version of your friend Mumbo, is a surprisingly creepy and sinister opponent to have as that level's boss. The reveal of his true identity can even be a Jump Scare the first time around.
- Minor Injury Overreaction: After hitting him once, he stops the fight to let out a Big "NO!" over his Mumbo disguise being ruined by you giving him a Red Right Hand. Granted, looking like Mumbo is his whole reason for existence, but his reaction is still over-the-top.
- Robotic Psychopath: An evil robotic clone of Mumbo Jumbo, whose primary objective is to exterminate them.
- Shock and Awe: Mingy attacks with electric beams, shot from his rod.
- Shows Damage: He loses more and more pieces of his Mumbo disguise as you hit him.
- Teleport Spam: During the start of the battle, he only teleports every time he receives a hit, but upon the fourth one he starts teleporting every time he shoots a beam. The easiest moment to attack him is when he's resting.