64: 0104 (Starting Roster 1) | 0508 (Starting Roster 2) | 0912 (Unlockable Fighters)
Melee: 1317 (Starting Newcomers) | 1822 (Unlockable Fighters 1) | 2326 (Unlockable Fighters 2)
Brawl: 2731 (E3 2006) | 3239 (Smash Bros. DOJO!! 2007) | 4044 (Smash Bros. DOJO!! 2008)
For 3DS and Wii U: 4549 (Pre-Smash Direct) | 5055 (Smash Direct and E3 2014) | 5659 (Remaining Roster) | 6063 (DLC Fighters)
Ultimate: 6469 (Initial Release) | 7075 (DLC Fighters)
Echo Fighters: Echo Fighters
Poké Ball Pokémon | Assist Trophies | Enemies | Bosses | Others
This page lists all the notable non-playable characters in the Super Smash Bros. series, such as sentient items, stage hazards, and summoned characters. Beware of spoilers.
An enemy from the Super Mario Bros. franchise. Bob-ombs are living bombs that walk around and explode when they see Mario. In Super Smash Bros., they act as items that can be thrown at others for massive damage.
A sandbag. The aim of the Home-Run Contest mode is to launch him as far as possible. In Brawl onward, you can knock items out of him or practice on him during online intermissions.
- Animate Inanimate Object: Sandbag can move on his own, but it's very rare. In Ultimate, he'll occasionally smile.
- Ascended Extra: In Brawl, he makes it to the battlefield proper as an item.
- Black Bead Eyes: Look painted on, until he blinks.
- The Chew Toy: His whole reason to exist is to be beaten senseless by the playable characters. Not that he cares. In fact, he enjoys being beaten up and launched. This was the main point of his appearance in, fittingly enough, Little Mac's trailer.
- Demoted to Extra: The abscence of Home-Run Contest in Ultimate can be seen as this for him. He still appears as an item, but the mode that, in a way, focused on him is gone. Thankfully subverted as of the 5.0.0 update.
- Feel No Pain: According to his trophies in Melee and Brawl, he doesn't feel pain at all. Which explains why he doesn't mind getting wailed on so much. The 3DS/Wii U trophy even says that it would almost be mean to not beat the pulp out of it. Finally explicitly shown in Ultimate, where he looks downright blissful if you beat him hard enough.
- Invincible Minor Minion: In Brawl, K.O.ing (or swallowing) him during online intermissions causes him to respawn in the middle of the stage. In Melee, he cannot be K.O'd, period.note
- No-Sell: In Brawl and 3DS/Wii U, he cannot be grappled, presumably so pummels can't be used to easily rack up its damage.
- Piñata Enemy: During normal matches in Brawl, where hitting him will make food and other assorted items appear.
- Ridiculously Cute Critter: It almost makes you feel bad for beating on him almost.
- Throw the Dog a Bone: In Ultimate, Sandbag's eyes arc with a joyful expression if he's left alone for a while without being hurt.
- Too Kinky to Torture: On the other hand, Sandbag will blush when hit in Ultimate's Home Run Contest. Beating the absolute snot out of him adds to the blush by closing his eyes and filling his eyelashes with sparkles in a blissful-like expression, so it's not really clear if Sandbag enjoys being hurt or the opposite.
- Training Dummy: He provides the page image.
An enemy from way back in Mario and Luigi's plumber days. These blocks of ice would break apart on the platforms, coating them in thick layers of ice if they weren't stopped. They appear as items and can be thrown at opponents to freeze them.
Strange denizens of Saturn Valley in Eagleland, though their home can also be found on the Nowhere Islands. Despite their lack of arms, they're surprisingly skilled in developing technology. In Smash Bros., they can be tossed at enemies for seemingly minimal effect, but you'd be surprised what it's capable of.
- Ambiguous Gender: There's not much of a way to determine what Mr. Saturn's gender is, despite the bows on their heads and the fact that they have "Mr." in front of their name.
- Grievous Harm with a Body: Throwing them is the only thing you can really do with them.
- Lethal Joke Character: Even though it exists as an item mostly for laughs, it can break shields incredibly easily, its minimal knockback makes it great for combos, and it takes quite a while for it to disappear.
A larger version of the Li'l Sparky enemy. It and its smaller cousin would move across platforms and serve as obstacles for Mario and friends to avoid. In Smash Bros., they circle the platforms they're thrown onto and hurt anyone in their path. They can also absorb certain projectiles.
- Depending on the Writer: Hotheads and Li'l Sparkies are typically balls of energy, but what element they are is varied. Watt from Paper Mario 64 used electricity, while these Hotheads deal fire damage.
- Elemental Embodiment: Living Fireballs.
- Energy Absorption: Any non-physical projectile that hits it makes it bigger and allows it to do a great deal more damage.
- Playing with Fire: They deal fire damage, and are themselves powered up by fire.
- Took a Level in Badass: Ultimate gives them a hefty amount of buffs. Now any damaging attack increases their size, they turn directions if it rolls offscreen on a surface that endlessly goes towards a blast line and can roll on wheeled crates.
An urchin that serves as the main enemy for the blowfish, Bubbles, as she tries to retrieve the golden ingots from their clutches. They serve as items, extending their spikes when thrown onto a stable surface.
- Absentee Actor: Though the Unira are an item, Bubbles herself isn't seen in any capacity aside from her trophy appearance in Melee and as a spirit in Ultimate.
- Ceiling Cling: They can even stick to walls and ceilings.
- Sea Hurtchin: These urchins stay in one place just waiting for a fighter to get hurt on their spines. They don't even look like real-life sea urchins so much as perfect spheres studded with conical spikes.
- Spikes of Villainy: They're the main antagonistic force of Clu Clu Land and very, very spiky.
Chicken-like creatures that have appeared in many of Link's adventures through the ages. They're normally harmless, but attacking them too much will cause them to cry out for its brethren to attack the provoker. They appear as an item in Smash Bros. where they do just that, but you can also throw them at enemies to incite their wrath on them.
A tiny fairy in a bottle. These tiny creatures have assisted Link since the very beginning, healing him for massive amounts of health and even bringing him back from the brink of death when kept inside an Empty Bottle. In Smash Bros., they don't do anything until a fighter's damage percentage is 100% or more, healing just that much when someone with that percentage picks it up.
- Back from the Brink: Fairies can only heal damage when the one who needs healing is at 100% damage of more, saving them from a surefire loss.
- Fairy Companion: They do hail from the franchise that made the idea popular, after all. A fairy even appears in Toon Link's side taunt as a nod to trope image character Navi from The Legend of Zelda: Ocarina of Time, while Navi herself shows up with Link (in Brawl and 3DS/Wii U) or Young Link (in Melee and Ultimate).
The strongest of the space bugs from Galaga, these creatures have a strong tractor beam that they've used to capture many players' ships in the past. Now, they can be seen doing the same thing in Super Smash Bros.
A peculiar enemy that Ness and co. tend to encounter. When they spread their spores, they bring about the Mushroomized condition, which causes a wide variety of strange effects.
- Interface Screw: When thrown at an opponent, their controls will become reversed.
A recurring boss in the Kirby series, usually the first one Kirby faces, and in one continuity, the guardian of Dream Land's forests. Whispy appears in Dream Land in the original and on Green Greens in Melee. In both games, he serves as a stage hazard that pushes the fighters with gale force winds.
- Blow You Away: In both stages where he appears.
- The Bus Came Back: After suffering through the two tropes below, both of his stages come back for the launch release of Ultimate.
- Chuck Cunningham Syndrome: Absent from the 3DS version. However, he returns in the Dream Land (64) stage DLC.
- Demoted to Extra: He's degraded to a mere trophy in Wii U, though as with the above, he reappears in the Dream Land (64) stage DLC.
- Edible Ammunition: On the Green Greens stage, he can drop apples which do damage when they fall. They also provide throwable items or food for recovering.
- When Trees Attack: As if the other tropes didn't already make that apparent.
- Art Evolution: His appearance in Melee, through impressive for the time, is a rather simple model by today's standards. The updated model◊ in Ultimate has much greater detail, bringing it closer to his established appearance in Super Metroid and especially Metroid: Zero Mission. This is best exemplified by his face, where the shapes of his crests, horns, and eyes are much closer to Zero Mission.
- Background Boss: One could argue that Kraid is the original stage boss. However, since he's in the background and can't be hit, he doesn't count as a proper boss, hence his placement here. He hops out of the lava of his stage, swipes at the large platform, and causes it to rotate before sinking back in.
- The Bus Came Back: Kraid's only proper appearance in Smash Bros. used to be in Melee. He only appears in Brawl as a sticker, and doesn't appear at all in 3DS/Wii U. Ultimate, however, brings back Brinstar Depths and him along with it. Ultimate is also his first physical appearance in a game since Metroid: Zero Mission, released 14 years prior.
- Demoted to Extra: After appearing in Melee as a stage hazard and trophy, Kraid's only appearance in Brawl is a sticker.
- Even the Subtitler Is Stumped: Kraid's "dialogue" in Ultimate is fortunately translated. However, whoever is providing the translation isn't very sure about it, often guessing what he means and ending sentences with question marks.Kraid: Gaaaaahhh!
(That's a... happy noise?)
- Informed Attribute: His Melee trophy says that he "immobilizes enemies with his three red eyes." This was never an ability he had in Metroid, and it's not an ability he has in Smash either.
- Kaiju: In Super Metroid, Kraid takes approximately two vertical screens in his boss fight. You can definitely see how in his stage.
- Mighty Glacier: In his Spirit Battle, Kraid uses a giant King K. Rool puppet fighter that, while powerful, is handicapped by slow movement and decreased jump strength. His Tank Style even teaches other spirits to become Mighty Glaciers, by boosting offense and defense at the expense of movement speed and jump strength.
- Red Eyes, Take Warning: A trait from his home series. Downplayed in Meleenote , but emphasized in Ultimate.
- The Unintelligible: As a Master Spirit, Kraid speaks for the first time in a video game... and it's all roars and grunts with a translator on hand.
- I Fight for the Strongest Side: Though it doesn't show in the stage proper, King Bulblin is the trope namer. His Brawl trophy even bares reference to his last scene in Hyrule Castle.
The Temporal Pokémon, said to control the flow of time itself. Dialga appears in the background of Spear Pillar, tripping up players with its time powers.
- Collision Damage: At times, Dialga will jump off its perch and onto the stage, damaging those unfortunate enough to be where it will land.
- Color-Coded for Your Convenience: In Brawl, the stage will be blue if Dialga is due to appear, though Cresselia might appear instead.
- Frickin' Laser Beams: At times, it will use what may be either Hyper Beam or Flash Cannon, sending a beam of light across the stage. Obviously bad news for players.
- Olympus Mons: The representation of time itself.
- Time Master: Roar of Time will slow down the entire battle. It will also distort the screen's image to the point of Interface Screw.
The Lunar Pokémon, known to provide pleasant dreams in contrast to the Pitch-Black Pokémon, Darkrai. Cresselia appears in the background of Spear Pillar, attacking everything with Psycho Cut. Easily the most dangerous of the three Legendaries to appear on this stage.
- Adaptational Villainy: In its home series, Cresselia is one of the more benevolent legendaries, using its powers to help cure chronic nightmares. Here, its the most dangerous of the three legendary Pokémon that can appear, wildly attacking with Psycho Cut.
- Calling Your Attacks: Cresselia's siren-like cry is the only warning that it's going to attack.
- Color-Coded for Your Convenience: In Brawl, the stage will be blue if Cresselia appears, though it usually means Dialga will appear instead.
- Light Is Not Good: Despite being the personification of the full moon and sweet dreams, its incredibly dangerous and malevolent.
- Mind over Matter: Due to being a Psychic-type, it won't directly attack. Instead, it will send Psycho Cuts everwhere it can reach.
- Sword Beam: Uses Psycho Cut.
An invincible monstrosity created in one of the Pig King's chimera labs, the Ultimate Chimera is insanely powerful and nigh-unstoppable; even the lab that created the beast was unable to keep it contained. It appears in New Pork City as a stage hazard which will instantly KO whatever unlucky fighter gets close to it.
- Attack Its Weak Point: Subverted. Attempting to jump on the shutoff button on the chimera's back will do nothing other than get yourself bit.
- The Bus Came Back: Thanks to New Pork City returning as a stage in Ultimate, the Ultimate Chimera returns along with it.
- Mythology Gag: In MOTHER 3, touching it instantly causes a Non-Standard Game Over without even initiating a battle. Ultimate echoes this by having it cause a Non-Standard Knock-out upon touch: the victim is destroyed on the spot, rather than being sent flying off-screen.
- Not So Invincible After All: While impossible to beat in a straight up battle, breaking the wooden platform on the bottom of the stage while the Ultimate Chimera is on it will get rid of it sooner than letting it despawn will.
- One-Hit Kill: Its bite deals 200% damage and enough knockback to be KO'ed from across New Pork City. Incidentally, it is survivable if the player ends up bouncing between the parallel walls on both ends of the stage. Not so much anymore in Ultimate, where the Ultimate Chimera will simply obliterate anyone unfortunate to be caught by its jaws.
The fish from Balloon Fight, who would see anyone who gets near its waters as a tasty snack. It appears on the Summit stage and the Balloon Fight stage.
Nintendo 3DS and Wii U
A rabbit-like thief from Mushroom Kingdom, who is known for stealing items from Toads, though he has helped out Luigi at least once. In Smash, he appears in the Mushroom Kingdom U stage, trying to kidnap the fighters.
- Bag of Kidnapping: Tries to capture the fighters in one.
- Flight: Somehow manages to gain the ability to fly straight up like a rocket, sort of like T.A.C. enemies.
- One-Hit KO: If Nabbit successfully makes off with you. Wiggling and button mashing can help you escape, but the more damage you've taken, the less likely you are to break out.
- Rascally Rabbit: He has rabbit ears, and while he is not shown being evil per say, he is still a thief and, in this game, a kidnapper.
- An Ice Person: Kotake's specialty; she can freeze part of the stage.
- Co-Dragons: To Ganondorf
- Flying Broomstick: Both Twinrova sisters get around on these.
- Has Two Mommies: They're Ganondorf's adoptive parents.
- Playing with Fire: Koume's specialty; she spreads flames for the players to avoid.
- Red Oni, Blue Oni: To each other; naturally, the ice user is blue and the fire user is red.
- Wicked Witch: The closest thing the Zelda series has to the classic witch archetype. Hook noses, old age, et al. Their combined form, Twinrova, is substantially more attractive, but doesn't make an appearance in the game proper, only as a trophy in the 3DS version and as a spirit in Ultimate when enhanced.
The two mascot legendary Pokémon of Pokémon Black and White, the Vast White and Deep Black Pokémon, said to respectively represent truth and ideals and each being one half of the Legendary Pokémon that saved the Unova region in times past. Reshiram and Zekrom appear in the background of the Unova Pokémon League stage.
- Our Dragons Are Different: Both of them are primarily Dragon-types, though Reshiram is Dragon/Fire and Zekrom is Dragon/Electric.
- Lightning/Fire Juxtaposition: Reshiram's secondary typing is Fire contrasting with Zekrom's Electric typing.
- Playing with Fire: Reshiram will use Fusion Flare set the stage platforms on fire, localized to either the sides or the center.
- Shock and Awe: Zekrom will use Fusion Bolt to hit the stage, either hitting fighters in the center, or destroying stairways and tilting it if it hits the sides.
Pokemon Ruby & Sapphire Versions [GBA], 2002 (Registeel, Rayquaza)
Pokemon Diamond & Pearl Versions [DS], 2006 (Manaphy)
Four legendary Pokémon who sometimes appear in each chamber of the Kalos Pokémon League. Ho-Oh and Manahpy were previously Poké Ball summons, while Rayquaza was a boss. See their respective pages for more info.
The fourth, Registeel, is the Iron Pokémon and a member of the Regi Trio whose mysterious body is harder than any known metal.
- BFS: Though it doesn't pick them up, Registeel's earthquake attack causes the gigantic sword platforms in its chamber to uproot and swing around.
- Making a Splash: Manaphy transforms the main platform into a hollow funnel shape and uses Whirlpool to draw any fighters to the opening at the center.
- Olympus Mons: All four of them qualify.
- Playing with Fire: Ho-Oh's Sacred Fire attack creates gigantic pillars of fire either just off of the platforms or underneath the two smaller platforms launching them high into the air.
A uniquely behaving character in Magicant, these bird-men represent the courage of those who dream up their realms. There are five in total, and once they're all defeated, they're gone for good. On the Magicant stage, the first player to make contact with the Flying Man recruits him as an ally, upon which he will start to attack that player's opponents. He can be hit and knocked away like a player character and is designated as a CPU.
- Assist Character: Unique in that he's a stage-based one, and an elaborate one at that.
- Bird People: They're muscular, bird-headed men who occasionally make squawking noises.
- Final Death: Like in EarthBound and EarthBound Beginnings, if a Flying Man is KO'd, he stays dead. There are only five Flying Men, so after the fifth one dies, no more Flying Men will come out.
- Instant Gravestone: Once a Flying Man dies, a gravestone will pop out on the side of the building it came out of.
- Sprite/Polygon Mix: Manifests as a sprite.
The result of the combined efforts of dungeon master Brick Road and scientist Dr. Andonuts, Dungeon Man is the world's first fusion of man and dungeon. In Smash, he'll occasionally appear in Magicant, walking along the bottom of the stage and serving as a platform.
The Goddess of Nature and a major character in Kid Icarus: Uprising. She hates humans for disrupting the balance of nature and has tried on many occasions to wipe them out, though she's been put in situations where she's had to assist Pit and Palutena. In the Reset Bomb Forest stage, she unleashes her reset bombs upon the warring humans in retaliation for the damage they've inflicted on nature. She also appears in most of the "Palutena's Guidance" secret taunts.
- Anti-Armor: Her spirit's effect in Ultimate is Metal Killer. Which deals extra damage to Metal enemies.
- Badass Adorable: She is the deity of all things nature-related, and has proven a formidable foe to Pit and the Underworld Army. All while looking (and to an extent, acting) like an adorable little girl.
- Deadpan Snarker: Viridi is an absolute master of sarcasm, and doesn't hold back with the snark during her conversations with Pit and Palutena.
- Does Not Like Spam: According to the Palutena's Guidance for King K. Rool, she not only doesn't like bananas, but also thinks only idiots eat them. This may be a reference to how Cavendish bananas (the type that Donkey Kong's bananas are based on) are the result of human cultivation, rather than a naturally-evolved plant.
- Fantastic Recruitment Drive: She's already recruited Dark Pit, and wants to forcibly recruit Lucario due to its immense life-force.
- A Form You Are Comfortable With: It's strongly implied in the Paultena's Guidance for Bayonetta that her true form is very different from what we see.
- Friendly Enemy: She declared war on humanity — who Palutena and Pit are sworn to protect — in the past, and judging by her commentary in Dark Pit's and Lucario's Guidance conversations, intends to do so again. Despite this, she has a fairly amicable relationship with Palutena and Pit and regularly converses with them. And as listed under Tsundere below, she's hinted to have a thing for Pit in spite of all the shade she throws his way.
- Gaia's Vengeance: The Reset Bomb Forest stage depicts the scene where she stops a war between human nations by dropping a divine fruit that explosively grows into a forest, designed to attack humans and everything they build. Her Spirit's effect is Metal Killer, which also shows off her hatred of anything non-natural, like refined metals.
- Green Thumb: As expected from the goddess of Nature. She's one of the spirits who can make the giant beanstalk grow in World of Light.
- Hypocritical Humor:
- During the Palutena's Guidance conversation for Robin, Viridi taunts Chrom for not making it to Smash Bros. because he and Ike are too similar and having carbon copy fighters would be pointless. Dark Pit, one of the representatives from her series and newest member of the Forces of Nature, is a literal clone and a Moveset Clone of Pit. Ditto for Chrom's own daughter being a clone of Marth.
- In the Palutena's Guidance for Ganondorf, Viridi calls herself a "Ganon canon" expert and proceeds to claim that Ganondorf reincarnates in each game just like Link and Zelda do. The Ganondorf from The Legend of Zelda: Ocarina of Time, The Legend of Zelda: The Wind Waker, and The Legend of Zelda: Twilight Princess are all explicitly the same person instead of reincarnations, while his other appearances are also implied to be the same.note
- A DLC-exclusive example: during the Palutena's Guidance on the Mii Swordfighter, she comments that the Mii is "awfully funny looking". Guess which fighter class gets the Viridi costume? That's right; you get to make her call a Mii version of herself "funny looking".
- Not only can the Mii Swordfighter she makes fun of wear an outfit made in her resemblance, but when found as a spirit in Ultimate, she's possessing the Mii Swordfighter itself using said outfit.
- She's ecstatic over the Inklings in their world to have taken over after humanity was killed off...except that the Inklings are pretty much still the same and fight on a regular basis.
- The Knights Who Say "Squee!": She has quite the crush on Link, and thinks Marth is quite handsome as well for a hairless monkey. She also joins the others in gushing over Mega Man. In Ultimate, she gushes over Roy and the Piranha Plant, too.
- Leaning on the Fourth Wall: Like the other Kid Icarus characters, Viridi displays a degree of Medium Awareness.Motion control That's Revolutionary! We should patent that.
- Motor Mouth: The entirety of the Palutena's Guidance on the Piranha Plant consists of her rapidly listing off all the variations of the enemy, which goes on for quite some time.
- Nature Spirit: Goddess of Nature, more like it. This enables her to sense the life-force of others.
- Pop-Cultured Badass: She's the goddess of nature and an expert on all things Nintendo.
- Really 700 Years Old: Like all angels and goddesses. She's thousands of years old, but she's physically and mentally a little girl of around 8 years old. Lampshaded by Pit in his secret taunt about Ike.
- Son of an Ape: Refers to humans as "the monkeys."note
- Super Empowering: She grants Dark Pit the Power of Flight and also helps Pit out when Palutena's in the arena.
- This Is Unforgivable!: Mewtwo's existence makes her furious. She screams at the humans who created it in an irate rage for tampering with life without considering the damage a genetically-engineered creature like Mewtwo might have on the ecosystem.
- Tsundere: Just like in Uprising, Viridi loves to tease or insult Pit, but she'll still give him advice and cheer him on.
9-Volt's mom. She's a gamer like her son, but she's much more reasonable than he is, and makes sure he isn't sacrificing sleeping time for gaming time. In Smash, she can pop up from time to time in the Gamer stage. If she does, you'd better hide, because she will get mad and blow away any fighter she sees.
- The Artifact: As a hazard, she is not shown wearing her yellow apron from Gold, despite spirits and the stickers on Gamer using artwork from it.
- Berserk Button: Seeing 9-Volt or any of the Smashers playing during bedtime.
- Nightmare Face: She's normally a mild-mannered mom who's good at video games, but if she spots you playing Smash after bedtime, she'll roar like a lion, inexplicably grow fangs and horns, and launch you off the stage.
- Red Eyes, Take Warning: When she gets mad.
A giant grab-like creature that lurks near water and grabs Pikmin with its powerful pincers. On the Garden of Hope stage, it simply rams into opponents from either side of the stage.
- Giant Enemy Crab: Well, of course.
Summoned creatures, also known as "Eidolons" of "Espers" in a variety of titles, whose powers are often called upon by various heroes across the franchise to bring devastation upon their foes. Cloud Strife and his party called upon their strengths throughout their journey across the Planet with Summon Materia. In Smash, they appear on the Midgar stage, wreaking havoc upon fighters with their almighty power. The summons appearing are Ifrit, Ramuh, Odin, Leviathan and Bahamut ZERO.
- Absurdly Sharp Blade: Odin's sword can cleanly slice the stage in half with a well-placed Zantetsuken.
- Assist Character: The player summoner is immune to the attacks (but not the currents of Tsunami), with the exception of the Zantetsuken.
- Battle Aura: Whoever summons them is enveloped in a red aura during their attack.
- Interface Screw: Tera Flare causes a ton of screen shaking when it hits, which is likely to disrupt everyone that isn't the CPU.
- Making a Splash: Leviathan, a sea serpent with dominion over water, as evidenced in his Tidal Wave attack. In Smash, he completes the elemental trifecta with Ifrit and Ramuh, taking a place oft reserved for Shiva in the main series.
- Mythology Gag: While their origins date back to the earliest of Final Fantasy titles, the Summons appear in their Final Fantasy VII incarnations (except for Ifrit, who has an updated appearance more similar to his feline incarnations).
- Non-Elemental: Bahamut, a being known in some works as The Dragon King, who possesses unimaginable power wielded in the form of its trademark Breath Weapon, the non-elemental Mega Flare. Bahamut ZERO, a third form of Bahamut introduced in Final Fantasy VII, could be acquired by Cloud's party via a sidequest and wielded Mega Flare's superior counterpart, Tera Flare.
- Playing with Fire: Ifrit, a fire demon infamous for its destructive Hellfire ability. In Smash, it, alongside Leviathan and Ramuh, completes the major elemental trifecta.
- Shock and Awe: Ramuh, a god of thunder who often appears atop a cliff to wreak havoc upon his foes by using his staff to conjure the electrifying Judgement Bolt. In Smash, he completes the major elemental trifecta alongside Ifrit and Leviathan.
- Signature Move: The Summons each have one move they're most famous for.
- Ifrit: Performs Hellfire. Ifrit attacks the stage with powerful flames, forcing the stage to tilt and incinerating fighters close to the blast point.
- Ramuh: Performs Judgement Bolt. Lightning strikes the stage's three floating platforms, causing their locations to shift and enveloping one in electricity. Fighters who come in contact with the rigged platform will take electric damage.
- Leviathan: Performs Tidal Wave. Floods the vicinity with a raging storm. Fighters who fall off the left side of the stage are liable to be swept away by the powerful current. Fighters who fall off the right side will collide with the stage and take damage; if their damage is at least 100%, they will be instantly KO'd instead.
- Odin: Performs Zantetsuken. Odin delivers a cleaving vertical strike down the center of the stage. Any fighters caught in the blow are launched skyward to their untimely deaths. Immediately afterwards, the stage splits cleanly in two. Eventually, it melds back together, crushing anyone stuck between the halves.
- Bahamut ZERO: Performs Tera Flare. Bahamut unleashes a powerful laser beam from its mouth at the ground in the distance, then quickly approaches the foreground. Any fighters unfortunate enough to be caught in the beam are subsequently disintegrated.
- Single-Stroke Battle: Upon being summoned, Odin performs Zantetsuken to cut the battlefield in half. This will usually KO anybody that is in the middle of the stage. This carries over to the stage reformation, which can KO fighters sandwiched in the middle.
- Sprite/Polygon Mix: All of the summons are depicted as high-resolution 2D artwork, with Midgar itself being modeled in 3D.
- Chest Monster: Provides the page image.
Small Fry Corps.
- Conservation of Ninjutsu: It doesn't take much send them flying Unless you're playing on Cruel, where you are weaker and the others are stronger.
- Evil Knockoff: The Polygons were this for every character, Wire Frames were of Captain Falcon and Zelda, Alloys are of Falcon, Zelda, Mario and Kirby, and Multi Man Miis are this to your Miis.
- Multi-Mook Melee: What they are used for normally.
- Original Generation: All of them are characters made for the Smash series. Even the Fighting Mii Team on the grounds that they are Face Stealers, and also because the playable versions of the Miis are technically original to Smash.
- Recurring Element: The mechanics used for these particular enemies introduced several core concepts to Super Smash Bros.'s single-player experience:
- The Fighting Polygon Team, as well as the Yoshi and Kirby teams in the original Smash Bros., codified a special battle for Smash's equivalent of Arcade Mode that pits the playable fighters up against an army of the same character (palette swapped as needed) who are all easily launched but can be dangerous if they decide to gang up on you (though this particular brand of Horde Battles is restricted to Special Orders on the Wii U version).
- The Fighting Polygon Team further codified the concept of the Small Fry Corps., an enemy team who lacks specials and throws and the ability to grab on ledges, but who come in two or more varieties whose basic movesets are copied from a playable fighter, and who are faced as a late-game Multi-Mook Melee (and this brand of Horde Battles is still in Wii U's Classic Mode).
- The Fighting Wire Frames in the sequel further introduced the concept of a mode specifically for fighting the game's Small Fry Corps., either beating a certain amount of them or KOing as many as you can within a time limit.
Before the showdown with the Master, the player must face thirty abstract clones of every character in the game. Unlike the originals, they are incapable of special moves.
- Blade Below the Shoulder: The Samus polygon has a large spike in place of her arm cannon.
- Early-Bird Cameo: Three of them hinder you in the prior "Race to the Finish" level.
- Evil Knockoff: One for every character.
- Fourth-Wall Portrait: The Yoshi and Pikachu polygons resemble a realistic dinosaur and mouse, respectively.
- Multi-Mook Melee: These guys were the predecessors to the Trope Namers and you do indeed face off against an army of them.
- Purple Is Powerful: Not in this case, though they do get stronger and more ruthless on higher difficulties.
- Sinister Geometry: What, you thought "polygon" had no meaning here?
The replacements for the Fighting Polygons. The Wire Frames come in only two varieties, male (based on Captain Falcon plus his clone Ganondorf) and female (based on Zelda). This gives them an air of cold uniformity instead of being evil versions of the whole roster like before. Also unlike their predecessors, the Wireframes appear in more than one mode, and even have a mode specifically dedicated to fighting them.
- Ascended Extra: The Fighting Polygons only appeared in single player as obstacles in a stage and a fight. The Wireframes not only appeared in Adventure Mode and Event Match as enemies, but also introduced the Multi-Mook Melee mode dedicated to fighting Small Fry Corps.
- Conservation of Ninjutsu: There are tons of them, meaning that each one is about as resistant as wet tissue paper. This gets turned over on its head in Cruel Melee or Event Match 37, where they are relentless.
- Evil Knockoff: Of Zelda and Captain Falcon.
- The Faceless: Instead of proper faces, they have red versions of the Super Smash Bros. logo.
- Giant Mook: In Event 37.
- Multi-Mook Melee: Not the first to use the trope, but the first to name it!
- Purple Is Powerful: Played straight in Cruel Melee and Event 37, averted everywhere else.
- Suspiciously Similar Substitute: To the Polygons.
The third incarnation of the "Small Fry Enemy Corps." The come in four colors like a Sentai team. They only appear in Multi-Man Brawl.
- Chromatic Arrangement: Red, Blue, Yellow, and Green are all represented here.
- Composite Character: As the name suggests, they're hybrids of the Small Fries before them; wireframes covered in polygon armor.
- Demoted to Extra: Are only present in Multi-Man Brawl.
- Evil Knockoff: Red for Captain Falcon, Blue for Zelda, Yellow for Mario, and Green for Kirby.
- Law of Chromatic Superiority: Defying common conventions, Red Alloy is not the leader, but he likes to think of himself as such.
- Meaningful Name: An alloy is a combination of two materials. The fighting alloys resemble wireframes with polygons placed on top of them.
- Multi-Mook Melee: In fact, they only appear in the Multi-Man Brawl modes.
- Suspiciously Similar Substitute: Red and Blue Alloy are the Wireframes with colored polygon armor.
The Mii Fighters are the fourth incarnation of the Small Fry Corps, although they were not revealed as such initially. They come in male and female versions, but also 3 distinct fighting styles not linked to their appearance, Brawler, Swordfighter, and Gunner. On 3DS, they appear in the Multi-Man Smash modes and are also one of the choices for your penultimate opponent before the final battle. On Wii U, they always appear as the penultimate opponents in Classic Mode and are still the primary opponents of Multi-Man Smash. See Super Smash Bros. 4 - 50 to 55 for more detail about the characters generally while playable, and here for specific tropes to when they are enemy units.
- Ascended Extra: To previous Small Fry Corps in general, but especially to the poor showing the Alloys had in Brawl. These guys are not only Promoted to Playable and have more character customization than anyone on the roster, they're also big enough to appear in cutscenes, ads, and cross promotion with celebrities.
- Brought to You by the Letter "S": The Multi-Man Smash version of the Miis have shirts with a big M in them, which works for both "Multi-Man" and "Mii".
- Conservation of Ninjutsu: Somewhat averted if you play with Custom enabled. The Fighting Mii Team will make use of the best equipment you've unlocked, which brings them closer to the strength and durability of a non-team character. The results may be fatal. If you pick higher difficulty paths (green and red), they also become harder to launch, which can be problematic.
- Dissonant Serenity: When acting as Small Fry Corps, they have a tendency to smile more than the Miis they're based on.
- Demoted to Extra: In Smash 4, they were quite notable, being the penultimate boss for most Classic Mode campaigns (generally harder ones) in the 3DS version and the penultimate boss in all of Classic Mode in the Wii U mode. They even had a much bigger presence in the Multi-Man Mook modes. In Ultimate, they're only really present for a few Classic Mode missions, usually in costumes pertaining to the themes of characters, and even their presence in the Multi-Mook Melee modes have also been stolen as they only appear in two modes, Century Smash (where you take on 100 of them) and Cruel Smash. All-Star Mode (also Demoted to Extra here) helped overshadow them too.
- Face Stealer: Described as stealing the appearance from your Miis rather than actually being your Miis.
- Foreshadowing: In a Japanese promo of the game, the Nintendo characters were seen about to fight a large army of Mii Fighters that were based off of J-Pop group AKB48. Nintendo characters taking on a large group of Mii Fighters at once?
- Fighting Your Friend: Subverted. They take the form of the Miis saved on the player's console, but they are not "really" them; instead, they are Face Stealers.
- Interface Spoiler: A bit of foreshadowing, many expected Miis to have a Mii-specific emblem or at least the Find Mii Crown emblem as seen on the Find Mii stage. However, they are given the generic Smash Bros. emblem instead. They were later revealed to be this game's Small Fry Corps, instead of solely playable characters.
- Mook Chivalry: Averted. Whether by accident or by design, the Miis refuse to approach the player alone, and will clump together on multiple platforms so the player has to move in instead.
- Perpetual Expression: Unlike other fighters (including the actual Mii Fighters), their expressions don't change at all whether they're attacking or when they're taking damage to account for the fact they're Face Stealers; see above.
- Promoted to Playable: Because their ranks consist of Mii Fighters, they're also the first Small Fry Corps to be selectable characters. Notably, they occupy the last spot on the playable roster and in supplementary materials despite not being the last character revealed.
- Took a Level in Badass: Compared to previous Small Fry Corps, these ones don't have as many or as strong AI Breakers against them, particularly in Cruel Smash, and the Mii Gunner is the first Small Fry with the ability to shoot, as it has shooting moves that aren't specials.
Every Kokiri in the Kokiri Forest receives their own guardian fairy at some point in their lives, but the soon-to-be Hero of Time got his later than most. That fairy was Navi, sent by the Great Deku Tree to aid Link in his quest to stop Ganondorf and save Hyrule. She assisted him by giving him information on his opponents, and introducing the Z-Targeting system that was brand new to the series at that time. She appears as part of Young Link's taunt in Melee and Link's side-taunt in Brawl and Wii U. She reappears as Young Link's side taunt when he returns in Ultimate.
- Anachronism Stew: It makes sense for her to be with Young Link, since he's based on his Ocarina of Time incarnation. It makes a little less sense for her to be with Brawl/Smash 4 version of Link, who is based on his Twilight Princess appearance (though Navi does appear in the Wii version of Twilight Princess as the pointer cursor).
Two members of the Star Fox team, one being a veteran of the original Star Fox led by James McCloud and the other being a childhood friend of Fox. They show up during the Corneria stage in Adventure Mode after you win the first round. They can also be called by Fox or Falco on the Corneria or Venom stages by quickly pressing down on the D-pad. If done correctly, Fox/Falco will kneel, and after a few seconds, the conversation will begin. A similar trick can be done on Brawl's Lylat Cruise stage, although this time the down taunt button needs to be used, and the player needs to wait for the Pleiades to warp before the conversation can begin. Additionally, Slippy appears in Snake's codec if the latter is fighting Falco.
- Easter Egg: You are not told how to activate their conversations and they are mainly there just for fans of Star Fox.
- Guide Dang It!: How many people would figure out on their own to quickly tap the taunt button on two particular stages?
- He Knows About Timed Hits: One of their quotes explains the controls for Melee (and Brawl, for that matter).Falco: What? You're just now explaining the controls?!
- I Always Wanted to Say That: Peppy says this word-for-word after saying, "I'm a little shaken, but I'm OK."
- Mythology Gag: Some of their quotes contain these from their home games.
- Playful Hacker: Slippy hacked into Snake's codec channel, apparently just because he wanted to talk to him.
- Secret Character: Not playable, though.
- Wrong Genre Savvy: Sometimes they'll accidentally tell you the moveset for the Star Fox games.
One of Peach's loyal subjects, and one of many Toads whose species share his name. In the Super Smash Bros. series, he's used in Princess Peach's neutral special, and if anyone hits her, he'll release spores that damage the would-be attacker. Ultimate shows the debut of Blue Toad, who does the same for Daisy, as well as both Toads fighting alongside their Princesses instead of being used as a Human Shield.
- Assist Character: The first character used as a part of another character's attack, rather than being summoned by an Assist Trophy or a PokéBall.
- Counter Attack: Peach's counter attack. He can be customized in 3DS/Wii U to put them to sleep or be a more standard attack.
- Human Shield: Used as one by Peach in earlier installments. Since Ultimate, they're shown guarding Peach or Daisy on their own volition.
- Palette Swap: Peach uses Red Toad, while Daisy uses Blue Toad (only in gameplay terms, as the two Toads are separate characters in the Mario series).
- Standard Status Effects: One of his customs has him release spores that puts the attacker to sleep instead of harming them.
- Took a Level in Badass: In Ultimate, Toad is not held up unwillingly by Peach, but actually stands to defend her while she ducks behind him. He also factors into her grabs, pummeling opponents while Peach holds them up, and helping her toss them in her throws.
Short for "Flash Liquidizer Ultra Dousing Device", F.L.U.D.D. is a water pack created by Professor Elvin Gadd that assisted Mario when he was framed on Isle Delfino. In Brawl onwards, it becomes Mario's Down Special, spraying enemies to drive them away.
- Boring, but Practical: F.L.U.D.D. doesn't do any damage (with the exception of a Custom Special), but its push effect can keep opponents at bay. It could have plenty of practical uses this way, one of the most notable purposes being gimping an opponent's recovery by pushing them away from the ledge without restoring their recovery special.
- Making a Splash: Its default element.
- Playing with Fire: Scalding F.L.U.D.D. has this effect.
Krystal is an orphaned fox warrior of Sauria turned member of Star Fox, and Fox's love interest, while Leon and Panther are part of the Star Wolf team. They can be called by Fox, Falco, or Wolf on the Lylat Cruise stage by quickly pressing down on the taunt button. If done correctly, the character will kneel, and after a few seconds, the conversation will begin after the Pleiades warps.
- Ascended Extra: Krystal would go on to become an Assist Trophy in Ultimate.
- The Casanova: Panther is quite the ladies' man and attempts to woo Krystal in at least one conversation. Fitting for someone whose debut was on Valentine's Day.
- Chuck Cunningham Syndrome: They, along with Wolf, are absent from the Orbital Gate stage in Smash despite being present in the original game. Their Easter Egg still shows up on the returning Lylat Cruise stage, however since Wolf isn't playable, Leon and Panther's dialogue is limited compared to Brawl.
- Combat Sadomasochist: Leon. See The Knights Who Say "Squee!" below.
- Deadpan Snarker: Panther certainly has his moments, notably when talking to Leon and Falco.
- Easter Egg: You are not told how to active their conversations and they are mainly there just for fans of Star Fox.
- Friendly Enemies: Slippy tries to strike this dynamic with Leon due to both having long tongues. He is unsuccessful.
- Guide Dang It!: How many people would figure out on their own to quickly tap the down taunt button on a particular stage?
- The Knights Who Say "Squee!": Leon has...quite a bit to say about Wolf.
Panther: Umm...Leon? Are you feeling all right?
Leon: Yes, of course! Fine! Just fine. Haa ha haaaa ha haaahaaa...
Panther: Set me straight here, Leon. Are you envious of the shred-DER or the shred-DEE?
- Not So Above It All: In one of the dialogues, Krystal seems like she is admonishing Peppy and Slippy for thinking they could be part of the Brawl, only to then say she is the better choice.
- Pre Ass Kicking One Liner: Panther gets a pretty good one.
- Red Oni, Blue Oni: Leon and Panther seem to share this mechanic when Wolf is on the stage.
- Secret Character: Not playable, though. Which is just as well, since you are not told how to get them to appear.
- Sickening Sweethearts: At the end of an entire conversation between Krystal and Panther which purely amounted to flirting with each other, Falco gets sick of it.
Soldiers enlisted in Palutena's Army. They're willing to fight for Pit and Palutena, even at the cost of their lives (especially since they can just be brought back). They appear in Pit's Final Smash in Brawl, tackling opponents before passing on.
- Death Is Cheap: Palutena can just revive them with no issue, which is why they have no issue throwing themselves headfirst into danger. It's no wonder Pit's the only one who can properly hold his own, since the Centurions have no motivation because of this.
- Demoted to Extra: Thanks to Pit's Final Smash being changed up, the Centurions got demoted to a trophy in 3DS.
- Helpful Mook: They live to serve and fight for Palutena.
- Heroic Sacrifice: Their appearance in the Palutena's Army Final Smash has them giving their lives to attack foes. Not that it bothers them anyway.
Snake's support team. Hal "Otacon" Emmerich is an otaku and close friend of Snake, Mei Ling is a data analyst well-versed in Chinese proverbs, and Roy Campbell is a former member of the U.S. Army and FOXHOUND and father of another of Snake's trusted allies, Meryl Silverburgh. They can be called on the codec on the Shadow Moses Island stage by quickly pressing down on the down taunt button. If done correctly, Snake will kneel, and after a few seconds, the conversation will begin. If Snake is fighting Falco, Slippy will show up on the codec instead.
- A.I. Is a Crapshoot: When calling the Colonel for information on Luigi, it's implied that the Colonel in this case is actually the AI Colonel from Metal Gear Solid 2. This still doesn't explain his hatred of Luigi.
- Adorkable: Otacon may be a designer and creator of robots big and small, but he's a shy guy that has no luck with women (largely because all the women he loves die) and he's a huge anime fan. In fact, he wanted to build Humongous Mecha and helped to develop Metal Gear REX because he wanted to build a robot like the ones seen in mecha anime.
- Breaking the Fourth Wall: As per Metal Gear standards, some of their conversations have no respect for the poor wall.Snake (about Pit): "And by trials you mean, game overs?"
Otacon: "Yeah You should know all about that."
- The Bus Came Back: They return to Ultimate along with Snake and the Shadow Moses stage. It's literally the exact same dialogues used in Brawl, even referencing that game by title, with no new ones recorded, but justified due to remaining such out of respect for the death of Takeshi Aono.
- Continuity Nod: In a handful of Codec calls, Snake references the events of the Subspace Emissary.
- Cuteness Proximity: Mei Ling adores Pikachu. A pity Snake won't catch one for her.
- Disconnected by Death: This can happen if Snake gets KO'd while they are talking. And yes, the person on the other end screams his name if he dies. Even Slippy.
- Dual Boss: As a spirit, Otacon (possessing a Dr. Mario statue) fights alongside a giant R.O.B.
- Easter Egg: You are not told how to active their conversations and they are mainly there just for fans of Metal Gear, though they do sometimes reveal some extra information about some Nintendo characters, too.
- Exposition Break: Just like in Metal Gear Solid, this is their only purpose (besides saving the game). However, they do it during the action, as opposed to between it.
- Foreshadowing: Some of the things they said made more sense after Metal Gear Solid 4: Guns of the Patriots came out.
- Guide Dangit: Like with Fox and Falco, how many people would figure out on their own to quickly tap the down taunt button on a particular stage? Ultimate does list on how to do this on the Tips page.
- I Always Wanted to Say That: Even Snake and Otacon are unable to resist the joy of a good "Falcoooon PUNCH!" or "FALCON KIIIIIIIICK!"
- Magic Versus Science: Conversed between Snake and Mei Ling if the opponent is Sheik.
- Medium Awareness: As in their own series, they are aware of they're in a video game. Otacon makes the most direct references to it.
- Mr. Exposition: They tell all sorts of things about the other characters.
- Mythology Gag:
Mei Ling: [Pikachu will] try to pepper you with electric shocks.
- Snake and his support team love these in regards to the events of Metal Gear Solid, and once to Metal Gear Solid 2: Sons of Liberty, by way of GW, AKA the Colonel AI.
Snake: Couldn't be worse than Ocelot's old torture device
Campbell: Snake, do you copy? Snake! SNAAAAAAKE!!"
- If Snake is KO'd in mid-conversation, his support staff will begin to panic.
- Put on a Bus: As with Snake and other things related to Metal Gear, they do not return in 3DS/Wii U.
- Secret Character: Not playable, though. Which is just as well, since you are not told how to get them to appear.
- Shout-Out: Their conversations contain several of these, as well as in-jokes.
A talking snake obtained by Lucas's friend Duster after trading with the ghosts of Osohe Castle. In its home game, it could be used like a grappling hook. Lucas borrows it to fight, using it as his grab.
Waddle Dees are the most basic enemy in the Kirby series, Waddle Doos are a stronger variety with the ability to attack from afar with a beam whip, and Gordos are spiked balls who are usually impervious to attacks. In Brawl, these three were summoned when King Dedede used his Side Special, and could also be summoned by his Final Smash. 3DS/Wii U makes it so only Gordos can be thrown, though all three appear as enemies in Smash Run.
- The Artifact: Despite no longer being involved in Dedede's moveset, a Waddle Dee still appears in one of his victory animations.
- Assist Character: For King Dedede in Brawl, being summoned onto the field using his Waddle Dee Toss attack, with Waddle Dees being the weakest and most common and Gordos being the opposite end. In 3DS/Wii U, only Gordos fulfill this role for King Dedede.
- Demoted to Extra: 3DS/Wii U removes Waddle Dees and Waddle Doos from Dedede's arsenal, though they do still appear as Smash Run enemies.
- Invincible Minor Minion: The Gordos that appear in Smash Run hover around and can't be defeated. On the upside, they can damage other enemies that touch them.
- Mooks: All of them become this in Smash Run on the 3DS version, behaving like how they do in their original series. Parasol Waddle Dees, which are Waddle Dees with a Parasol, also appear in this capacity.
- Shock and Awe: Waddle Doos can whip players with electricity.
Nintendo 3DS and Wii U
The local storekeeper in Villager's town, Tom Nook sells a home to the Villager, which can be expanded on. He also has two sons, Timmy and Tommy Nook, who help him with the family business. In Smash, Tom and the Nooklings team up with the Villager and Isabelle's Final Smashes.
- Assist Character: Summoned by the Villager or Isabelle during their Final Smashes. They build a house or a town hall which then promptly explodes.
- Graceful Loser: While he's visibly morose about failing to be Promoted to Playable like Isabelle after her reveal trailer, he still states that he's happy for Villager and Isabelle getting to join the fight and resolves to get decent homes ready for them in the 2019 Animal Crossing game.
Rush is Mega Man's robotic canine companion and a huge asset across his adventures. In Smash Bros, Mega Man can use the Rush Coil as a recovery move, enabling him to jump on Rush's back like a spring. He also has a Custom Special that replaces him with Beat, a robot bird created by Dr. Cossack after Mega Man saved his daughter, Kalinka.
- Adaptational Wimp: In Mega Man's games, Beat is perfectly capable of fighting by itself, pecking at anything that comes near it. Here, he doesn't even do a small amount of damage.
- Assist Character: Rush only appears in Mega Man's Up Special, while Beat is a Custom Special.
- Canine Companion: Rush is one that can function as a spring, a jet, a submarine, a spaceship and even Power Armor. In this title, he only really uses the spring.
- Demoted to Extra: Due to the removal of Custom Specials in Ultimate, Beat's only appearance in that game is as a Spirit.
- Team Pet: Both characters count as such, being a dog and a bird respectively.
Four successors/alternate versions to Mega Man, each Mega Man being a main character and protagonist of their own series. Mega Man X is a fully sentient robot that served as the basis of the Reploids, Maverick Hunter, Mega's successor, and Dr. Light's last and greatest creation. Mega Man Volnutt is a Digger searching for energy sources alongside his adoptive family. MegaMan.EXE is a NetNavi used by Lan Hikari to take out the various viruses of their universe. Geo Stelar is a young boy fighting alongside the alien Omega-Xis to deal with the EM Viruses plaguing their world. The original Mega Man summons them all to assist him in nuking the enemy with laser beams from their Mega Busters if Mega Man's Final Smash connects with an opponent.
- All Your Colors Combined: Each Mega Man fires a different-colored beam from their Mega Busters.
- Alpha Strike: What Mega Man summons them for.
- Anime Hair: Mega Man Volnutt has rather big spikes hanging over his forehead. Geo Stellar also has large upright spikes at the back of his head.
- Assist Character: Summoned by Mega Man to assist him in nuking his target(s) with their Mega Buster beams should his Black Hole Bomb connect with an opponent.
- Frickin' Laser Beams: All four of them along with Mega Man himself shoot powerful laser beams at the victim(s).
- Helmets Are Hardly Heroic: Mega Man Volnutt is the only one in the group to not be wearing a helmet of any kind.
- Heroic Mimes: They remain silent, just like the original Mega Man.
- Irony: In the Mega Man X series, robots that desire to harm humans are called "Mavericks". X fears that he could go maverick at some point. But for this appearance, he seems to have forgone that fear, as he has no qualms blasting any human that gets trapped.
- Shown Their Work: For such a short cameo, the developers took extra care detailing them. EXE, for example, fires his Buster with his right arm just like his original appearance. The others use their left.
- Token Human: Mega Man, Mega Man X, Mega Man Volnutt, and MegaMan.EXE are all entirely technology, either being full androids or a software program. Geo is an ordinary human boy teaming up with an alien.
A former W.V.B.A. heavyweight champion who took Little Mac under his wing. He's quite fond of chocolate. In Smash, Doc appears on Mac's victory screen to congratulate him. He also will shout words of encouragement sometimes when Mac taunts.
- The Cameo: Will occasionally give Mac advice through his taunts. He will also appear on Mac's victory screen to congratulate him.
- Easter Egg: Will occasionally chime in when Little Mac taunts. It's random, and the game itself won't tell you.
- Trademark Favorite Food: Like his home series, he loves all things chocolate.
- Voice for the Voiceless: Serves as one for Little Mac.
One of the main characters in Fire Emblem: Awakening, Chrom is the leader of the Shepherds, prince of Ylisse, Lucina's father and a good friend of Robin. He appears as part of Robin's Final Smash and takes part in a "Palutena's Guidance" taunt.
- Almost Dead Guy: In Lucina's and Robin's trailer, as he lies defeated, he bemoans he never got a chance to prove his mettle in combat and will have to wait for the next time. Then the caption at the bottom of the screen corrects him.
- Assist Character: He's summoned to assist Robin with their Final Smash.
- Badass Cape: He wears a tattered white cape over his left arm. It sure looks badass in battle.
- Badass Normal: Like many a Fire Emblem lord, he's just a capable swordsman.
- Bash Brothers: With Robin, reflecting the importance of their relationship in Awakening. Chrom and a male Robin are Heterosexual Life-Partners, whereas he and a female Robin are either Platonic Life-Partners or an outright Battle Couple depending on player preferences.
- Birthmark of Destiny: The Brand on the Exalt/Mark of Naga on his bare right shoulder, symbolizing his Heroic Lineage and the blood pact his family line made with Naga in ancient times.
- Butt-Monkey: Gets ribbed quite a bit during Palutena's Guidance on Robin in 3DS/Wii U.
- The Cameo: He shows during Palutena's Guidance for Robin, becoming the target of some divine teasing by Palutena and Viridi.
- Cool Sword: The Falchion, forged from a fang of the Divine Dragon King Naga and handed down among the bloodline of the Hero King Marth. Chrom puts it to good use while Pairing Up with Robin.
- Promoted to Playable: He becomes an Echo Fighter in Ultimate, but he still assists Robin in their Final Smash.
- The Resenter: In Palutena's Guidance on Robin, he seems just a little bitter about not taking part in this fight. He promises that him and Robin will make his opponents taste the bitterness of defeat.
- Royals Who Actually Do Something: The first prince of the Halidom of Ylisse and The Captain of the Shepherds, a peacekeeping militia that protects the Ylissean people and borders. In Smash, he stands by his army's tactician, Robin, when they require his assistance.
- Super Move Portrait Attack: Robin's Final Smash uses the portrait cut-in associated with Criticals and Skills in Awakening. As Chrom is the one directing his Combination Attack with Robin, his artwork is shown.
- Sword and Sorcerer: Is the Sword to Robin's Sorcerer in their Final Smash.
- Throw the Dog a Bone: After getting the short end of the stick through Lucina's and Robin's debut trailer, the end shows that he wasn't completely shafted from a chance on the Smash battlefield. Then Ultimate straight-up put him on the roster.
- The Worf Effect: He may be a powerful swordsman, but he still gets his butt kicked by Captain Falcon in his daughter's and comrade's trailer.
- You Gotta Have Blue Hair: He has dark blue hair, as does his daughter.
One of Shulk's friends, Fiora's older brother and a renowned hero in the Battle of Sword Valley. Even though he's lost the use of his right arm, he's still a capable fighter. A party member of Xenoblade and former wielder of the Monado, Dunban appears to assist Shulk in his Final Smash, alongside Riki.
- Assist Character: To Shulk in his Final Smash.
- Badass Cape: He wears a black cape over his barely working right arm, looking cool while not getting in the way during battle.
- Handicapped Badass: He lost the use of his right arm thanks to the Monado, but he kicks not a single ass less with only his left arm.
- Human Aliens: Same as Shulk, he's not a human, but a Homs.
- Katanas Are Just Better: His weapon of choice is a katana made of Mechon metal, which in Xenoblade makes it capable of damaging the robots without the aid of the Monado.
- Master Swordsman: Wielded the Monado during the Battle of Sword Valley long enough to drive off the Mechon invasion, before losing the use of his right arm completely. Even then, he's able to easily wield a katana with his left.
- The Southpaw: He is not actually left-handed, but he is forced to use his left arm to fight since his right arm has all but stopped working thanks to an Heroic RRoD caused by the Monado.
A group of outlaws from the titular game. They serve as Duck Hunt's Down Special, shooting at opponents and serving as somewhat of a shield. They also appear in Duck Hunt's Final Smash, having a shootout with the Hogan's Alley shooters.
Usually, a step to become an Umbran Witch is to make a deal with a demon from Inferno in exchange for great magical power and to be able to summon other Infernal Demons. In Bayonetta, Madama Butterfly, Mistress of Atrocity, serves as Bayonetta's demonic sponsor, her limbs being used to create Wicked Weaves and her wings used for Bayonetta's double jump. Gomorrah, Devourer of the Divine, is one of Bayonetta's go-to demons when killing larger angels. In Smash Wii U and 3DS, Madama Butterfly serves for Bayonetta's Smash attacks, her double jump, and in the Wii U version, her silhouette is visible as Bayonetta's shadow. For her final smash, Bayonetta summons Gomorrah to chomp up her enemies, instantly KO'ing them if they're above 100%.
- Combat Stilettos: Shown in Bayonetta's Down Smash.
- Giant Foot of Stomping: Bayonetta's Down Smash summons Madama Butterfly's foot to crush her enemies. It's especially savage to opponents clinging to ledges, where they're instantly meteor smashed if hit from above.
- Good Wings, Evil Wings: The butterfly wings Bayonetta sports in double jumping are actually Madama Butterfly's wings. Given that Bayonetta serves as a Heroic Comedic Sociopath and their terms are good, it's questionable whether Madama Butterfly is completely evil or not.
- Names to Run Away from Really Fast: They don't bear the titles of "Mistress of Atrocity" and "Devourer of the Divine" for nothing.
- Summon Bigger Fish: The entire point of Gommorah's appearance.
- Summon Magic: Bayonetta's Wicked Weaves allow her to summon the fists and feet of Madama Butterfly. Her Final Smash summons the draconic demon Gomorrah to nom up her opponents.
- The Ghost: The most we see of Madama Butterfly in this game is her hands and feet, though her full body can be seen in Bayonetta's shadow.
- The Shadow Knows: In the Wii U version, Bayonetta's shadow is actually that of Madama Butterfly, the Infernal Demon from whom she derives her basic powers.
A denizen of the Cap Kingdom who aided Mario during the events of Super Mario Odyssey in order to save his sister, Tiara, when Bowser uses her as a wedding accessory. In Ultimate, he resides on Mario's head, and will poke his eyes out when Mario uses his Super Jump Punch.
Two of Ness's traveling companions. Paula Polestar is an average girl from the town of Twoson who is gifted with the power of PSI. Poo is the crown prince of the exotic country of Dalaam. Both aide Ness in his Final Smash in Ulimate.
- Ascended Extra: After only making minor appearances in each game, in Ultimate they finally show up in person to give Ness a hand.
- Assist Character: Brawl and Wii U both said that Ness was taught how to use PK Starstorm (which he never learns in EarthBound) by Poo, but in Ultimate Ness instead calls upon Poo and Paula to perform the move themselves.
- Badass Adorable: Just look at them! You wouldn't guess they're powerful users of PSI on looks alone, would you?
- Beware the Nice Ones: Paula may be a kind, cute teacher's daughter, but her PSI powers could wreck any foe's day.
- Royals Who Actually Do Something: Poo is the prince of Dalaam and has trained his body and mind to assist Ness. He's even mastered PK Starstorm, originally being the one to teach it to Ness before joining him to use the move.
- Tomboy and Girly Girl: Paula is the girly girl to Kumatora's tomboy.
Like Ness, Lucas has two of his companions help him in his Final Smash. Kumatora is a tomboyish princess gifted with PSI, while Boney is Lucas's faithful dog.
- Ascended Extra: They both appeared as stickers in Brawl, and Kumatora was mentioned in Lucas's PK Starstorm trophy in Brawl and Wii U.
- Assist Character: Like with Ness, Kumatora was said to have taught Lucas how to use PK Starstorm in Brawl and Wii U, but in Ultimate she instead performs the move herself.
- Badass Adorable: Kumatora is pretty adorable for a confirmed 17-year-old, and she's adept at all kinds of offensive PSI attacks. The same goes for Boney, being a friendly dog who proves to be a powerful asset to Lucas.
- Badass Normal: Boney is one of two main party members to be this in MOTHER 3, the other being Duster (or one of four, if Flint and Salsa are included). His main use was utilizing his insane speed to get the first hit.
- Canine Companion: Boney. He was originally the companion of Lucas's father, Flint, before joining up with Lucas.
- Tomboy and Girly Girl: Kumatora is the tomboy to Paula's girly girl, though the two never actually meet in the games.
- Tomboy Princess: Kumatora is considered the princess of Osohe Castle due to the Magypsies taking care of her, but she doesn't act or dress the part.
Proto Man is the first robot created by Dr. Light and thus, is Mega Man's older brother, while Bass is a robot created by Dr. Wily to rival Mega Man, but has gone against his creator several times and even helped Mega Man on occasion. Both appear in Mega Man's Final Smash in Ultimate, joining the ranks of the other Mega Men.
- Aloof Ally: Proto Man values his independence and never sticks around for long, but is a firm friend of Mega Man nonetheless.
- Ascended Extra: Both characters went from being trophies in 3DS/Wii U to being a part of Mega Legends in Ultimate.
- Assist Character: Ultimate adds them to Mega Man's Final Smash.
- Canine Companion: Bass has one in Treble, an Evil Counterpart to Rush. He shows up in Bass's Wii U trophy, but doesn't appear in Mega Legends.
- Enemy Mine: While this isn't the first time he's teamed up with Mega Man, Bass forgoes his usual efforts and helps Mega Man during the latter's Final Smash.
A Childhood Friend of Shulk's, sister to Dunban, and party member of Xenoblade, Fiora ended up getting fatally struck by Metal Face with seemingly no hope for survival. However, thanks to a Grand Theft Me from the goddess Meyneth, she survived with a new Mechon-enhanced appearance to boot. Fiora appears to help Shulk, Dunban and Riki during the former's Final Smash in Ultimate.
- Action Girlfriend: She has a Childhood Friend Romance with Shulk and is more than capable of kicking some serious tail.
- Ascended Extra: Went from being two trophies (one for her human and Mechon forms, each) in 3DS/Wii U to a part of the Chain Attack in Ultimate.
- Assist Character: Ultimate adds her to Shulk's Final Smash, even though Shulk can only have two other party members.
- Boobs of Steel: Literally, too. Her bust size is fairly big, as one can see in her official artwork and Wii U trophy, and she's just as capable of kicking butt as her fellow party members.
- Cyborg: A Homs outfitted with Mechon technology.
- Dual Wielding: She attacks with the two swords that came with her Mechon abilities.
- Human Aliens: Just like Shulk and Dunban, Fiora is a Homs.
- Late-Arrival Spoiler: The fact that she was turned into a Mechon was a major plot point in Xenoblade.
- Power Floats: She can fly, and appears while floating, though her home series implies that this is part of Meyneth's abilities and not her own.
- Robot Girl: She appears in her Mechon form, a massive spoiler for those who are unfamiliar with Xenoblade's story.
- The Voiceless: Fiora wasn't given any recycled dialogue to use during her appearance. Similarly, while Shulk does call her name, he has no other voice clips regarding her, and neither do Dunban and Riki.
- We Can Rebuild Him: Fiora was murdered by Metal Face and was given a Mechon body so she could survive as a Mechon pilot and act as a vessel for the goddess Meyneth. This later happens again in a much more benevolent sense as she gets her organic body back.
Personas are metaphysical manifestations of a person's personality, created to help one deal with hardships in life. In the Persona series, they take the form of a Fighting Spirit, with the Personas of Persona 5 being born from their users' rebellious spirits. While Joker has the power of the Wild Card, which allows him to summon multiple Personas, his first and most famous Persona is Arsene, manifested from his indignation at the injustice he suffered from those who abused their power. In Ultimate, Arsene can be summoned when his Rebellion Gauge is filled, strengthening Joker's attacks temporarily.
- Adaptational Badass: As a starter Persona, Arsene has middling-at-best stats and is very likely to be replaced with stronger Personas as the player progressed, unless the player is extremely dedicated to using certain fusion methods to strengthen him. In Ultimate, however, he is the only Persona Joker uses, and has access to powerful skills that he doesn't have by default, including Eigaon (a high tier Curse spell), Tetrakarn (a shield that deflects physical damage), and Makarakarn (a shield that deflects magic damage).
- Casting a Shadow: Arsene is primarily associated with the "Curse" element in his home game. In Ultimate, he gives Joker the ability to cast Eiha and Eigaon, dark-based magic attacks.
- Combat Stilettos: He has bladed high heels, which he'll use to kick foes into submission once he's summoned.
- Dark Is Not Evil: Arsene's design invokes a demon-like appearance, with large horns and a scary red face, and uses Curse element attacks. However, as an extension of Joker's mind and will, he's heroic.
- Fighting Spirit: Joker's Persona, natch.
- Named After Someone Famous: Arsene's namesake is Arsène Lupin, the Gentleman Thief of French literature fame. Viewers of famous anime might recognize his grandson, Lupin III.
- Nice Hat: Sports a large top hat as a part of his Badass in a Nice Suit design.
- Red Baron: He refers to himself as "the Pillager of Twilight" in his home game.
- Super Mode: In practice, Arsene functions as a super mode for Joker in Ultimate, temporarily increasing his attack power when he is active.
- Tarot Motifs: Different Personas are classified under different Arcanas of the tarot deck. Arsene in particular is a part of The Fool class of Personas.
- Winged Humanoid: Arsene has a pair of large black raven-like wings, which he lends to Joker when summoned as part of his Wings of Rebellion recovery special.
Led by Joker, the Phantom Thieves of Hearts are a group of teenagers (and a cat) united by abuses they suffered at the hands of corrupt adults and a shared desire to reform society. To that end, they delve into the Metaverse to steal the treasures of those who abuse their power and force them to repent for their misdeeds. Six of the Thieves (Morgana, Ryuji, Ann, Yusuke, Makoto and Haru) can appear to assist Joker in his Final Smash with Futaba commenting on it, and with the exceptions of Futaba and Akechi, they randomly appear in the background of the Mementos stage. Morgana also appears in Joker's taunts and victory screen. Among the Thieves' ranks are:
- Morgana (Mona): A strange cat-like being who helps organize the Thieves in the first place. Wields a cutlass and possesses the Persona of "Zorro".
- Ryuji Sakamoto (Skull): A Japanese Delinquent and former track star. Wields a pipe and possesses the Persona "Captain Kidd".
- Ann Takamaki (Panther): A mixed-race part-time model. Wields a whip and possesses the Persona "Carmen".
- Yusuke Kitagawa (Fox): A gifted artist. Wields a katana and possesses the Persona "Goemon".
- Makoto Niijima (Queen): The student council president and sister of a public prosecutor. Wields brass knuckles and possesses the Persona "Johanna".
- Haru Okumura (Noir): The daughter of a corporate president. Wields an axe and possesses the Persona "Milady".
- Futaba Sakura (Oracle / Navi): A young shut-in and Otaku. Doesn't fight, but provides logistical support and buffs with her Persona "Necronomicon".
- A Shared Suffering: All of the Phantom Thieves (save for Morgana) have dealt with abuses from those who misuse their power and influence: Joker was wrongfully charged with assault from a drunkard who was assaulting a woman, Ryuji was physically abused by a teacher who was also sexually harassing Ann, Yusuke's mentor worked him like a slave to make money and increase his prestige with plagiarized art, Makoto was manipulated by school administrators and nearly extorted by a greedy yakuza, Futaba was gaslit into believing she was responsible for her mother's death, Haru was nearly married off to an abuser just to further her father's political ambitions and Akechi's father abandoned him while his mother committed suicide, leading to him being passed around several abusive foster homes.
- Assist Character: Except for Akechi, the Thieves take turns joining Joker's All-Out Attack, and cheer on fighters in Mementos.
- Badass Boast: They're pretty proud of Joker's victories, and chime in with a quote of their own during the results screen:Ryuji: Hah! Losers!Ann: Aren't we the best?Yusuke: And the curtain... falls.Futaba: Hehehe... they're done for!Haru: So much for them!
- Big "WHAT?!": Ann has one when Joker reveals his invitation for Smash. It was even her English voice actress' genuine reaction.
- Code Name: Each member of the Thieves has their own code name, which they chose for themselves, that they use when they're out and about in the Metaverse, in order to conceal their identities. They are as follows:
- Morgana: Mona
- Ryuji: Skull
- Ann: Panther
- Yusuke: Fox
- Makoto: Queen
- Futaba: Oracle (Navi in Japanese)
- Haru: Noir
- Akechi: Crow
- Combat Commentator: With the exception of Akechi, each of them chimes in with applause when a KO occurs when fighting in Mementos, and when Joker wins, one of them will randomly throw in a victory quote just like their home series.
- Demoted to Extra: Akechi is the only Phantom Thief to not have any sort of presence outside of his Spirit battle, as well as being the only member of the group to not be included on the Phantom Thieves of Hearts spirit, likely owing to his Guest-Star Party Member status.Note His only appearances in-game is as a Spirit and his Phantom Thief outfit being an alternate color for Joker.
- Kid Hero: Each of them hover around being 16-18 years old (with the exception of Futaba, who is implied to be 15-16 years old), and they serve as the main protagonist team of Persona 5.
- Leitmotif: "Last Surprise" plays for almost all their Spirit battles, with the exception of Futaba, who has the new remix of "Beneath The Mask", and Akechi, who has "Rivers in the Desert". When fought collectively, the Phantom Thieves swap those out in exchange for the intro song of their home game, "Wake Up, Get Up, Get Out There".
- The Knights Who Say "Squee!": In the trailer, Futaba is especially excited at seeing all the fighters Joker faces. Knowing her, shes probably played all their games.
- Mask of Power: The source of each Phantom Thief's Persona power is in their masks. Ryuji's mask resembles a skull, Ann wears a red panther mask, Yusuke sports a fox mask, Makoto wears an intimidating metal halfmask, Futaba's mask is a pair of bulky red goggles, Haru wears a black domino mask and Akechi wears a red bird mask with a long beak. Downplayed with Morgana, who appears to wear a black cat-eared bandana mask, but who doesn't take off his mask when summoning his Persona.
- Mythology Gag: Many of the Thieves' win quotes for Joker are taken word-for-word from the post-battle results screen in Persona 5.
- Phantom Thief: Exactly What It Says on the Tin.
- Pre Ass Kicking One Liner: Morgana or Futaba will drop one when Joker successfully pulls off his Final Smash; again, most of them are taken word-for-word from their home game:Morgana: Time for some brutality! / Quiver in fear! / It's too late for apologies!Futaba: Beat 'em up! / Here comes the pain! / Time for an All-Out Attack!
- Super Move Portrait Attack: Like in their home game, the participants of the All-Out Attack get their own special character portraits that appear before they lay the smackdown.
- True Companions: They stand by each other through thick and thin against all odds. This is best represented in-game by their Spirits' aversion of the Fallacy of Division. Each of the Thieves have varying levels of strengths when their Spirits are faced individually (Morgana is an Ace, Ryuji, Ann and Akechi are Advanced, all others are Novices), but the collective Phantom Thieves of Hearts Spirit is a Legend-class. While Akechi doesn't appear in the artwork for the Phantom Thieves of Hearts Spirit, his Spirit's Item Gravitation effect has great synergy with the Phantom Thieves' Item Autograb effect, proving that they are at their absolute best when fighting alongside each other.
- The Voice: Futaba doesn't appear in any physical capacity, but she'll occasionally throw in a Bond One-Liner when Joker performs an All-Out Attack and a win quote for the results screen.
- Voluntary Shapeshifting: Morgana has the ability to transform himself into a van that the Thieves drive around in while in Mementos and other Metaverse areas. As for why he can do this, he explains in his home game that "cats turning into buses is a widespread cognition amongst the general public".
- Wake Up, Go to School, Save the World: With the exception of Futaba, all of the human Thieves are high school students who resume daily life as normal whenever they're not fighting in the Metaverse. Almost all of them hail from Shujin Academy - Joker, Ann and Ryuji are second-year students while Makoto and Haru are their seniors. Yusuke is also a second year but studies at Kosei High instead, whereas Akechi is a third year who attends a school that is never named.
- Wolverine Publicity: Despite not being playable, Morgana shows up quite often in gameplay and promotional material. He appears in Joker's taunts and victory animations, as well as beside him on Ultimate's panoramic artwork - he is only one of three non-fighters present on it, an honor he shares with Mr. Saturn and Slime.
The other Heroes that have appeared through the mainline Dragon Quest games. While not playable themselves, they help the 4 playable Heroes channel their power for their Final Smash.
- Combination Attack: Much like with Mega Man, they combine their powers together for the Hero's Final Smash.
- Heroes Prefer Swords: As the heroes of their respective games, all of them are shown wielding swords... except for Madason (the hero of V) since he's actually the father of the real hero in his home game.
- Winged Humanoid: The hero from IX, being a Celestrian, has angel wings.
- You Gotta Have Blue Hair: The hero from VI has spiky blue hair.
The Mascot Mook of the Dragon Quest series, and one of the most standard enemies to be found. Like Morgana does for Joker, it appears during one of the Heroes taunts, victory screens, and also as a background character in Yggdrasil's Altar.
- Mascot Mook: One of the most well-known in gaming next to the likes of Pikachu. It's even the Trope Image.
- Oh, Crap!: One Slime has this expression on its face when its about to get crushed by Hero in the latter's reveal trailer.
- Ridiculously Cute Critter: Who knew that a blob of goo could be so darn adorable?
- Wolverine Publicity: Like Morgana, it's featured quite prominently in promotional materials, even being seen next to the Hero in the panoramic artwork.
Jinjos are colorful, long-snouted creatures who frequently find themselves in trouble in the various regions of the Isle O'Hags. Banjo and Kazooie first encountered them as captives in Gruntilda's Lair and the magic worlds contained within. They repaid the duo by summoning the Mighty Jinjonator, a statue animated by Kazooie's eggs that deals the final blow against Gruntilda. In Ultimate, it appears as Banjo and Kazooie's Final Smash.
- The Bus Came Back: This is only the second time the Mighty Jinjonator has ever appeared since its debut in 1998.
- Mistaken for Granite: Banjo & Kazooie initially summon the Jinjonator from the ground as a statue, but it quickly breaks out of its stone shell to attack their opponents.
- Mythology Gag: The Banjo & Kazooie reveal trailer has them summon the Jinjonator to attack King K. Rool, who then falls and makes a hole in the ground that a boulder traps him in much like what happened to Gruntilda. The Jinjonator's role in the battle against Gruntilda is also referenced in the Gruntilda Spirit battle, where the Smash Ball will appear once Gruntilda!Dedede's health is low enough.
- Red Eyes, Take Warning: Its red eyes emphasize its powerful nature. They've been given some Art Evolution by making them segmented and almost insect-like.
The Announcer is precisely that. While the voice actor changes with every game, in each one they generally just belt out the names of the fighters and game modes, as well as declare the winners and results. This changed with 3DS/Wii U, where the then Announcer, Xander Mobus, had much more of a role in the advertising, with his acting as the host of the Super Smash Bros. for Wii U 50-Fact Extravaganza and starred in the commercials for both versions of the game.
- Animated Actors: While not animated per se, he asks someone offscreen during the Ultimate overview trailer if he gets paid overtime after noting that 74 fighters exist in the base game.
- Ascended Extra: Went from a memorable ham to a handy marketing tool for 3DS/Wii U.
- Breakout Character: Xander Mobus' tenure as the Announcer in 3DS/Wii U was extremely popular due to his charisma (both in-game and out) and his role in the marketing, to the point where the games would launch his career as a voice actor. Tellingly, he is the only Announcer to reprise his role in a later game.
- Large Ham Announcer: Among the most famous in the history of video games, the four incarnations of the Announcer boast legendarily porky performances. Though Xander Mobus has become especially memetic, Pat Cashman deserves special mention for essentially having the same type of role he had for Bill Nye the Science Guy.
- Mr. Exposition: Xander Mobus for the 50-Fact Extravaganza, where he shows off 54 things that happen to be in the Wii U installment.
- Mythology Gag: It is series tradition for the Announcer of an installment to voice Master Hand and Crazy Hand for that particular game. This spawned the common theory that it's actually Master Hand himself who is doing the announcing.
- Title Scream: For the first two games only, Jeff Manning in 64 and Dean Harrington in Melee yell the name of their respective installments at the top of their lungs at the end of the intro movies. Brawl has empty sound files with names suggesting that Pat Cashman was also supposed to continue the tradition. Xander Mobus also tweeted that he recorded himself yelling out the title, but for some reason, it was dummied out, though he does manage to carry it out for any Smash Direct or trailer that he gets to narrate.
A traveling musician from the Animal Crossing whose songs can be heard once a week. In Super Smash Bros, he'll appear on the Smashville and Town and City stages every Saturday from 8 to 12 PM and play some of his songs during the battle.
Three of Sonic's friends from across his adventures. Miles "Tails" Prower is Sonic's sidekick and an exceptionally skilled mechanic who can fly with his two tails, Knuckles the Echidna is the gullible yet well-meaning guardian of the Master Emerald, and Silver the Hedgehog is a psychic from a Bad Future where the villains succeed in their goals. They all appear in the background of Green Hill Zone.
Knuckles himself has been made into an Assist Trophy as of Ultimate. For more information on that, see here.
- Ascended Extra: Knuckles is made into an Assist Trophy for Ultimate. Despite this, he can still be seen in the background for Green Hill Zone.
- Flight: All of them are capable of this. Tails can use his namesake like a propeller, Knuckles glides with his dreadlocks, and Silver can levitate with his psychic powers.
- Kid Hero: Respectively, Tails is 8, Knuckles is 16, and Silver is 14.
- Power Floats: Silver, as seen when he runs/levitates past Green Hill Zone. Funnily enough, he even does this when going through the giant loop in the middle, which ends up defying all laws of physics and makes his inability to do so in his debut's multiplayer a little awkward in hindsight.
- Psychic Powers: Silver is a powerful user of Psychokinesis, and puts it to good use.
A giant parasite used for the Space Pirates' Phazon experiments, this giant bug serves as the first boss of Metroid Prime. It appears in the Frigate Orpheon's background.
- Adaptational Intelligence: Normally, Metal Gear REX requires the pilot to sit in its "mouth". Here, there's no pilot present, appearing as if REX is acting on its own.
- Dumb Muscle: On paper, the Gekko are sentient machines that can cause serious damage when provoked. Most of the time, they're really clumsy.
- Humongous Mecha: The Metal Gear are designed to be walking nuclear warheads.
- Meaningful Background Event: The Shadow Moses Island stage, both versions of Metal Gear appearing, and the existence of the Gekkos serve as foreshadowing for the Metal Gear battle between Snake and Liquid Ocelot in Metal Gear Solid 4.
- Meat Sack Robot: Those legs of the Gekkos are actually pretty-much cloned cow legs.
- Mini-Mecha: Gekkos.
3DS and Wii U
- Composite Character: Implied, since Toon Link appearing means he isn't on the stage.
- Developers' Foresight: Alfonzo appears when any form of Link is fighting on the Spirit Train stage.
- The Hero: This Link is just one of many chosen heroes of Hyrule and beyond.
- The Mentor: Alfonzo was once the greatest swordsman in Hyrule before settling down in Aboda Village to become an engineer. He serves as Link's mentor before Spirit Tracks' conflict stirs up.
Pac-Man's Distaff Counterpart who, in spite of the "Ms." title, eventually tied the knot and started a family with Pac-Man. She appears at the end of a cycle of the Pac-Land stage waving to the players as they return to her house.
- Distaff Counterpart: One of the most famous examples in media.
- Out of Focus: Despite being one of the main characters in the Pac-Man series and having a new render readily available, she doesn't get a trophy in 3DS/Wii U or a Spirit in Ultimate.
- Tertiary Sexual Characteristics: She's basically Pac-Man with heels and a bow.
The first boss of Bayonetta and one of the Four Cardinal Virtues. Appears in the background of the Umbra Clock Tower stage, along several other angels.
- Eldritch Abomination: Fortitudo is a powerful angel resembling a biomechanical two-headed dragon with bird wings and an upside-down human face for a body.
- Mighty Roar: Pretty much the only thing he does. He'll fly up to the arena and roar at the combatants before flying away.
- Our Angels Are Different: Fortitudo is one of the four Auditio, the Cardinal Virtue of Fortitude and the Bringer of Flame, a general of Jubileus the Creator, and a favorite summon of Father Balder.
- Running Gag: One of her dance animations shows her punching upward. Several of Ultimate's fighter videos (e.g. Mario's, Isabelle's) have the characters doing similar moves as she does this.
- Theme Music Power-Up: Touching her on the stages has her sing "Jump Up, Super Star" during the battle.
- Variable Mix: If "Jump Up, Super Star" is playing on the New Donk City Hall stage, she won't start singing along unless a fighter touches her. Other songs with Performance versions will also be affected by which band members were interacted with, though all of them also include a special version that played the entire song from the start.
- Combat Referee: Their job from their home series carries over to Smash.
- Fat Cat: Subverted; Judd looks fat, but is svelte under all the fur. Whether this applies to Li'l Judd is unknown even in the source series.
- Last of His Kind: Judd is said to be the only being left from before the Mollusc Era.
- Our Clones Are Identical: Li'l Judd is implied to be a clone of Judd, and their statures are very similar.
A variety of Gothic Horror monsters from the Castlevania series that appear from time to time in Dracula's Castle.
- Medusa: A hideous snake-haired woman's head initially disguised as a stone bust (not to be confused with the Medusa from Kid Icarus).
- Mummy: A pair of Egyptian mummies.
- The Creature & Flea Man: A Frankenstein's Monster and an Igor-like man on the former's shoulder.
- Werewolf: A muscular, acrobatic wolf-man.
- Carmilla: A vampire woman taking the form of a floating mask crying Tears of Blood (specifically purple Alien Blood).
- Death: Dracula's Dragon in the form of The Grim Reaper. His scythe is also a usable item.
- Kid Dracula: Dracula's son (whether or not its an alternate version of Alucard, or another child is left ambiguous) and the protagonist of the Lighter and Softer spin off series of the same name. Though he doesn't physically appear on the stage, his shadow will occasionally flash in the background when lightning strikes.
- Anthropomorphic Shift: Inverted with Carmilla. She was introduced as a crying mask in Simon's Quest and became a bleeding skull in Rondo of Blood before becoming a beautiful vampire woman in subsequent Castlevania appearances. Ultimate goes back to her crying mask look.
- Background Boss: Subverted. Several of them will approach the center of the stage and swipe at it as if to attack, but all they do is cause a candlestick to appear.
- Bandage Mummy: Humorously referenced in Dr. Mario's Classic Mode victory screen, where he and Peach in a white, nurse-like palette are standing in front of the mummy as if it were a bandaged patient.
- Dark Is Evil: Their color palettes predominantly consist of dark grays, blues, and purples, further emphasizing their gloomy and sinister designs.
- Dual Boss: Much like in the very first Castlevania, the mummies appear as a duo when they confront Luigi in the "Vampire Killer" trailer, though only one mummy at a time appears on the in-game stage itself.
- Dynamic Entry: Several of them enter the stage by crashing through the central window.
- Game Face: Medusa's face looks like a regular woman's when she first appears on the stage, but upon waking up she develops a monstrous face with snake-like Glowing Eyes and Scary Teeth.
- Half the Man He Used to Be: It's not clear if Death was ever a fully intact "man" as we understand it, but either way his skeleton is missing everything from the waist down.
- Hero Killer: Subverted; Death is introduced ripping Luigi's soul from his body, but Nintendo UK's Twitter account confirmed Luigi turned out OK; and indeed, at the end of the trailer, his soul was just about to reenter his body before being spooked one last time.
- Mistaken for Granite: Much like in her debut game, Medusa starts off looking like a regular stone bust of a woman before coming to life and attacking.
- Monster Mash
- No-Sell: Luigi tries to use his flashlight from Luigi's Mansion: Dark Moon and plunger from Luigi's Mansion 3 on the Mummies to no avail.
- Retraux: These characters have all undergone constant Art Evolution across the Castlevania games, but Ultimate gives them the designs they had for their NES debuts (except for Werewolf and Death, who instead have their looks from Rondo of Blood and Lament of Innocence).
- Slasher Smile: Flea Man and Carmilla sport one.
The platform that carries the fighters around Yggdrasil's Altar also brings them close to various creatures that have appeared across the Dragon Quest series
- Slime: A smiling, gooey monster that serves as a common low-level threat to various heroes.
- Liquid Metal Slime: An extremely rare variety of Slime that is often seen as a valuable source of experience.
- Cetacea: A large flying whale-like creature.
Banjo and Kazooie's home of Spiral Mountain, an idyllic region on the Isle O'Hags, is inhabited by several characters they've encountered in their journeys:
- Buzzbombs: Aggressive dragonfly enemies that appeared in areas such as Bubblegloop Swamp and Click Clock Wood.
- Jinjos: Colorful, flying creatures with long snouts who rewarded Banjo and Kazooie for rescuing them. See their section under Summoned Characters above for more.
- Bottles: A nearsighted mole who taught the duo many of their unique moves. He was once killed by Grunty upon her return, but got better within a week. When that happened, his brother Jamjars took his place instead. Bottles pops out of his molehills across Spiral Mountain.
- Gruntilda Winkybunion: The duo's Arch-Enemy, this rhyme-loving witch kidnapped Banjo's sister Tooty with the intent of draining the young bear's beauty for herself. Even after being defeated and left as an undead skeleton, she still sought ways to restore her flesh and get revenge on Banjo and Kazooie. She is seen circling around the stage on her broomstick, with her flesh restored to boot.
- Mumbo Jumbo: A shaman who once mentored Grunty until she spitefully turned his head into a skull. He uses his magic to help Banjo and Kazooie, whether by giving them transformations or by going out into the world himself to change the landscape with his spells. He is occasionally seen warping across the stage.
- Tooty: Banjo's younger sister who was kidnapped by Gruntilda in an attempt to steal her beauty (which actually happens in the Game Over scene), she was rescued by Banjo and Kazooie, only to disappear from the series. She can be seen in the distance running around the area.
- Accessory-Wearing Cartoon Animal: Bottles has glasses and a vest but is otherwise naked.
- The Bus Came Back: This is Tooty's first appearance since the original Banjo-Kazooie. Her only other appearance was as a Face on a Milk Carton in Banjo-Tooie.
- Evil Laugh: Gruntilda's iconic cackle can occasionally be heard.
- Eye Scream: Mumbo can sometimes be seen juggling his own eyeballs before placing them back in their sockets, something he could do in Nuts & Bolts.
- Skull for a Head: Mumbo was cursed to look like this after being cursed by Grunty.
- Vain Sorceress: In case you weren't already familiar with Gruntilda's vain character from the Banjo-Kazooie games, the fact that her massive Lair overlooking Spiral Mountain is a facsimile of her head should provide a hint.
- Wicked Witch: Gruntilda is nearly identical-looking to the Trope Namer, albeit much uglier, and is appropriately the vain Big Bad of her home series. She even has a Flying Broomstick with eyes.
The King of Fighters Tournament is one of the most famous martial arts tournaments in the entire world. Among the fighters that appear at the arena include:
- Ryo Sakazaki: Originally appearing in the Art of Fighting, Ryo is a Southtown native and heir to the Kyokugenryu Karate dojo. He enters the tournaments in order to showcase the might of Kyokugenryu, in the hopes of attracting new students. Like Terry, his family has a sordid history with the crime lord Geese Howard.