64: 0104 (Starting Roster 1) | 0508 (Starting Roster 2) | 0912 (Unlockable Fighters)
Melee: 1317 (Starting Newcomers) | 1822 (Unlockable Fighters 1) | 2326 (Unlockable Fighters 2)
Brawl: 2731 (E3 2006) | 3239 (Smash Bros. DOJO!! 2007) | 4044 (Smash Bros. DOJO!! 2008)
For 3DS and Wii U: 4549 (Pre-Smash Direct) | 5055 (Smash Direct and E3 2014) | 5659 (Remaining Roster) | 6063 (DLC Fighters)
Ultimate: 6469 (Initial Release) | New Echo Fighters | 7075 (DLC Fighters 1) | 7682 (DLC Fighters 2)
Individual Characters: Ganondorf | Bayonetta | Joker | Hero | Steve | Sephiroth | Pyra / Mythra
Poké Ball Pokémon | Assist Trophies | Enemies | Bosses | Others
This page lists all the notable non-playable characters in the Super Smash Bros. series, such as sentient items, stage hazards, and summoned characters. Beware of spoilers.
An enemy from the Super Mario Bros. franchise. Bob-ombs are living bombs that walk around and explode when they see Mario. In Super Smash Bros., they act as items that can be thrown at others for massive damage.
- Action Bomb: They're used as hand-thrown bombs, and if not picked up within a set amount of time they'll start walking around on their own before exploding.
- Cartoon Bomb: They're classic shiny black spheres with a short wick on top.
- Death from Above: When Sudden Death matches drag on for too long, Bob-ombs rain from the sky to speed things along. This also happens in certain Spirit Battles, where they will rain down a lot more frequently.
An enemy from way back in Mario and Luigi's plumber days. These blocks of ice would break apart on the platforms, coating them in thick layers of ice if they weren't stopped. They appear as items and can be thrown at opponents to freeze them.
Strange denizens of Saturn Valley in Eagleland, though their home can also be found on the Nowhere Islands. Despite their lack of arms, they're surprisingly skilled in developing technology. In Smash Bros., they can be tossed at enemies for seemingly minimal effect, but you'd be surprised what it's capable of.
- Ambiguous Gender: There's not much of a way to determine what Mr. Saturn's gender is, despite the bows on their heads and the fact that they have "Mr." in front of their name.
- Grievous Harm with a Body: Throwing them is the only thing you can really do with them.
- Lethal Joke Character: Even though it exists as an item mostly for laughs, it can break shields incredibly easily, its minimal knockback makes it great for combos, and it takes quite a while for it to disappear.
A sandbag. The aim of the Home-Run Contest mode is to launch him as far as possible. In Brawl onward, you can knock items out of him or practice on him during online intermissions.
- Animate Inanimate Object: Sandbag can move on his own, but it's very rare. In Ultimate, he'll occasionally smile.
- Ascended Extra: In Brawl, he makes it to the battlefield proper... as an item.
- Black Bead Eyes: Look painted on, until he blinks.
- The Chew Toy: His whole reason to exist is to be beaten senseless by the playable characters. Not that he cares. In fact, he enjoys being beaten up and launched. This was the main point of his appearance in, fittingly enough, Little Mac's trailer.
- Demoted to Extra: The absence of Home-Run Contest in the base game for Ultimate was seen as this for him. He still appeared as an item, but the mode that, in a way, focused on him was gone. Thankfully subverted as of the 5.0.0 update.
- Feel No Pain: According to his trophies in Melee and Brawl, he doesn't feel pain at all. Which explains why he doesn't mind getting wailed on so much. The 3DS/Wii U trophy even says that it would almost be mean to not beat the pulp out of it. Finally explicitly shown in Ultimate, where he looks downright blissful if you beat him hard enough.
- Invincible Minor Minion: In Brawl, K.O.ing (or swallowing) him during online intermissions causes him to respawn in the middle of the stage. In Melee, he cannot be K.O'd, period.note
- No-Sell: In Brawl and 3DS/Wii U, he cannot be grappled, presumably so pummels can't be used to easily rack up its damage.
- Piñata Enemy: In his appearances as an item from Brawl onward, hitting Sandbag causes him to occasionally dispense food and items.
- Ridiculously Cute Critter: It almost makes you feel bad for beating on him... almost.
- Throw the Dog a Bone: In Ultimate, Sandbag's eyes arc with a joyful expression if he's left alone for a while without being hurt.
- Too Kinky to Torture: On the other hand, Sandbag will blush when hit in Ultimate's Home Run Contest. Beating the absolute snot out of him adds to the blush by closing his eyes and filling his eyelashes with sparkles in a blissful-like expression, so it's not really clear if Sandbag enjoys being hurt or the opposite.
- Training Dummy: Essentially a living punching bag, though he isn't actually used as such in the games' Training Modes unless you summon the item form of Sandbag. However, he fits the part mechanically, since he doesn't fight back and suffers knockback like everyone else.
A larger version of the Li'l Sparky enemy. It and its smaller cousin would move across platforms and serve as obstacles for Mario and friends to avoid. In Smash Bros., they circle the platforms they're thrown onto and hurt anyone in their path. They can also absorb certain projectiles.
- Art Evolution: In Brawl, Hotheads have very smoothly circular designs with yellow cores, orange rims, and flames and motes of fire floating around their edges. The fourth game gives them a general redesign that removes the distinction between their cores and rims as well as the external flame effects, and which modifies their edges to look like they're made up of multiple flickering flames instead of being smooth balls of energy.
- Attackable Pickup: Striking a Hothead before it is picked up will cause it to grow bigger.
- Depending on the Writer: Hotheads and Li'l Sparkies are typically balls of energy, but what element they are is varied. Watt from Paper Mario 64 uses electricity, while these Hotheads also deal fire damage.
- Elemental Embodiment: They're living Fireballs.
- Energy Absorption: Any non-physical projectile that hits it makes it bigger and allows it to do a great deal more damage.
- One-Hit Kill: After absorbing enough projectiles, they become strong enough to instantly KO anyone they hit. In Brawl, they automatically become able to do this in the last few seconds they're in play.
- Playing with Fire: They deal fire damage, and are themselves powered up by fire.
- Shock and Awe: After being thrown, they periodically release electrical bolts.
- Took a Level in Badass: Ultimate gives them a hefty amount of buffs. Unlike in earlier games, where they only "feed" off of fire and electriciy, any damaging attack increases their size; in addition, they turn directions if they roll offscreen on a surface that endlessly goes towards a blast line and can roll on wheeled crates.
An urchin that serves as the main enemy for the blowfish, Bubbles, as she tries to retrieve the golden ingots from their clutches. They serve as items, extending their spikes when thrown onto a stable surface.
- Ceiling Cling: They can even stick to walls and ceilings.
- Sea Hurtchin: These urchins stay in one place just waiting for a fighter to get hurt on their spines. They don't even look like real-life sea urchins so much as perfect spheres studded with conical spikes.
- Spikes of Villainy: They're the main antagonistic force of Clu Clu Land and very, very spiky.
The strongest of the space bugs from Galaga, these creatures have a strong tractor beam that they've used to capture many players' ships in the past. Now, they can be seen doing the same thing in Super Smash Bros.
Chicken-like creatures that have appeared in many of Link's adventures through the ages. They're normally harmless, but attacking them too much will cause them to cry out for its brethren to attack the provoker. They appear as an item in Smash Bros. where they do just that, but you can also throw them at enemies to incite their wrath on them.
A tiny fairy in a bottle. These tiny creatures have assisted Link since the very beginning, healing him for massive amounts of health and even bringing him back from the brink of death when kept inside an Empty Bottle. In Smash Bros., they don't do anything until a fighter's damage percentage is 100% or more, healing just that much when someone with that percentage picks it up.
- Back from the Brink: Fairies can only heal damage when the one who needs healing is at 100% damage of more, saving them from a surefire loss.
- Fairy in a Bottle: The item takes the form of a glass bottle holding a small Spark Fairy, which will heal you when the bottle opens.
- Spark Fairy: The fairy held inside the bottle resembles a small mote of light with insect wings.
An enemy from the Kirby series that explodes when it falls. Inhaling it would give Kirby the Crash ability. In Ultimate, this ability can be used on enemies.
- Action Bomb: They're walking nukes on legs that amble around the battlefield for a while before exploding.
A peculiar enemy that Ness and co. tend to encounter. When they spread their spores, they bring about the Mushroomized condition, which causes a wide variety of strange effects.
- Interface Screw: When thrown at an opponent, their controls will become reversed.
The trademark fighter ships of Star Fox. These effective aircraft can serve as temporary platforms on Sector Z, Corneria, and Venom, but the former two stages also shoot lasers that can cause a potentially large amount of damage.
- Energy Weapon: Their main means of attack is firing powerful laser beams.
- Helpful Mook: They can be used as platforms, though you have to be careful about not having it fly off the stage with you on it.
- Space Fighter: Small, agile one-man spaceships that zoom around in space-themed stages and shoot lasers everywhere.
Plants and members of Bowser's army who tend to make their homes in pipes. They pop out of them to try and take a bite out of Mario and co. In the original Super Smash Bros., they appear as stage hazards on the unlockable Mushroom Kingdom stage. A Piranha Plant was later Promoted to Playable in Ultimate; for more information on that, go here.
- Demoted to Extra: Has only appeared as a trophy after the first game, though they are at least referenced as drawn obstacles in Brawl's Pictochat stage.
- Man-Eating Plant: Who make their homes in pipes.
- Promoted to Playable: Piranha Plant later became the first DLC fighter released for Ultimate. The Mushroom Kingdom stage still keeps its Piranha Plant hazards, however.
- Retraux: Appears in 8-bit form in 64.
A selection of Pokémon appear from the Silph Co. building in the Saffron City stage. They include:
- Charmander: Attacks with Flamethrower.
- Venusaur: Attacks with Solar Beam.
- Chansey: Spawns eggs which either contain items or recovers damage.
- Porygon: Attacks with Tackle.
- Electrode: Attacks with Explosion.
- Action Bomb: Electrode attacks by violently detonating itself.
- Breath Weapon: Charmander attacks by breathing out a stream of fire.
- The Bus Came Back: They return alongside the Saffron City stage in Ultimate.
- Helpful Mook: Chansey will randomly spawn items and heal damage from characters that run into it.
A recurring boss in the Kirby series, usually the first one Kirby faces, and in one continuity, the guardian of Dream Land's forests. Whispy appears in Dream Land in the original and on Green Greens in Melee. In both games, he serves as a stage hazard that pushes the fighters with gale force winds.
- Blow You Away: In both stages where he appears.
- The Bus Came Back: After suffering through the two tropes below, both of his stages come back for the launch release of Ultimate.
- Chuck Cunningham Syndrome: Absent from 3DS's base game. However, he returns in the Dream Land (64) stage DLC.
- Demoted to Extra: He's degraded to a mere trophy in Wii U, though as with the above, he reappears in the Dream Land (64) stage DLC.
- Edible Ammunition: On the Green Greens stage, he can drop apples which do damage when they fall. They also provide throwable items or food for recovering.
- When Trees Attack: As if the other tropes didn't already make that apparent.
These crocodiles with large snapping jaws are part of the Kremling Krew, constantly chomping at everything in front of them. In the stages they appear in, they swim in the river, hoping to take a bite out of anyone.
A high-ranking Space Pirate alongside the likes of Ridley, known for his immense size. Kraid appears in the Brinstar Depths stage as a background character, rotating the large stage with his claws. In Ultimate, he also appears as a Master Spirit who runs a dojo teaching the Tank Style.
- Art Evolution: His appearance in Melee, through impressive for the time, is a rather simple model by today's standards. The updated model◊ in Ultimate has much greater detail, bringing it closer to his established appearance in Super Metroid and Metroid: Zero Mission. This is best exemplified by his face, where the shapes of his crests, horns, and eyes are much closer to his canonical design. His tail and arms are also given the ridges that are present in Super Metroid.
- Background Boss: One could argue that Kraid is the original stage boss. However, since he's in the background and can't be hit, he doesn't count as a proper boss, hence his placement here. He hops out of the lava of his stage, swipes at the large platform, and causes it to rotate before sinking back in.
- The Bus Came Back: Kraid's only proper appearance in Smash Bros. used to be in Melee. He only appears in Brawl as a sticker, and doesn't appear at all in 3DS/Wii U. Ultimate, however, brings back Brinstar Depths and him along with it. Ultimate is also his first physical appearance in a game since Metroid: Zero Mission, released 14 years prior.
- Demoted to Extra: After appearing in Melee as a stage hazard and trophy, Kraid's only appearance in Brawl is a sticker.
- Even the Subtitler Is Stumped: Kraid's "dialogue" in Ultimate is fortunately translated. However, whoever is providing the translation isn't very sure about it, often guessing what he means and ending sentences with question marks.Kraid: Gaaaaahhh!
(That's a... happy noise?)
- Informed Attribute: His Melee trophy says that he "immobilizes enemies with his three red eyes." This was never an ability he had in Metroid, and it's not an ability he has in Smash either.
- Kaiju: In Super Metroid, Kraid takes approximately two vertical screens in his boss fight. You can definitely see how in his stage.
- Mighty Glacier: In his Spirit Battle, Kraid uses a giant King K. Rool puppet fighter that, while powerful, is handicapped by slow movement and decreased jump strength. His Tank Style even teaches other spirits to become Mighty Glaciers, by boosting offense and defense at the expense of movement speed and jump strength.
- Red Eyes, Take Warning: A trait from his home series. Downplayed in Meleenote , but emphasized in Ultimate.
- The Unintelligible: As a Master Spirit, Kraid speaks for the first time in a video game... and it's all roars and grunts with a translator on hand.
A giant turtle that resides in Great Bay, summoned by the New Wave Bossa Nova to take Link to the Great Bay Temple. It acts as a temporary platform on the stage.
The choice ship of Star Wolf. They function exactly like the Arwings.
- Energy Weapon: Their main means of attack is firing powerful laser beams.
- Helpful Mook: They can be used as platforms, though you have to be careful about not having it fly off the stage with you on it.
- Space Fighter: Small, agile one-man spaceships that zoom around in space-themed stages and shoot lasers everywhere.
A large member of the Grub-Dog family and one of the most iconic enemies from the Pikmin series. A large Bulborb occasionally appears on the right side of the Distant Planet stage, serving as a temporary platform for those brave or foolish enough to trust it not to eat them in the process.
- Attack of the 50-Foot Whatever: This particular Bulborb is abnormally large for its species to begin with, and given the scale of the fighters on the Distant Planet stage, the players can't even see its whole body in a normal match.
- One-Hit Kill: When the Bulborb opens its mouth, any fighter who gets close enough to it will get eaten and taken off the stage as the Bulborb retreats to enjoy its meal.
The Lunar Pokémon, known to provide pleasant dreams in contrast to the Pitch-Black Pokémon, Darkrai. Cresselia appears in the background of Spear Pillar, attacking everything with Psycho Cut. Easily the most dangerous of the three Legendaries to appear on this stage.
- Adaptational Villainy: In its home series, Cresselia is one of the more benevolent legendaries, using its powers to help cure chronic nightmares. Here, its the most dangerous of the three legendary Pokémon that can appear, wildly attacking with Psycho Cut.
- Calling Your Attacks: Cresselia's siren-like cry is the only warning that it's going to attack.
- Chuck Cunningham Syndrome: Unlike Dialga, Cresselia didn't show in any capacity in 3DS/Wii U, not even as a trophy. It returns to its role in Ultimate.
- Color-Coded for Your Convenience: In Brawl, the stage will be blue if Cresselia appears, though it usually means Dialga will appear instead.
- Light Is Not Good: Despite being the personification of the full moon and sweet dreams, its incredibly dangerous and malevolent in Smash.
- Mind over Matter: Due to being a Psychic-type, it won't directly attack. Instead, it will send Psycho Cuts everywhere it can reach.
The Temporal Pokémon, said to control the flow of time itself. Dialga appears in the background of Spear Pillar, tripping up players with its time powers.
- Collision Damage: At times, Dialga will jump off its perch and onto the stage, damaging those unfortunate enough to be where it will land.
- Color-Coded for Your Convenience: In Brawl, the stage will be blue if Dialga is due to appear, though Cresselia might appear instead.
- Demoted to Extra: Compared to Palkia, Dialga doesn't even show up in 3DS and is only a trophy in Wii U. It reprises its role in Ultimate.
- Energy Weapon: At times, it will use what may be either Hyper Beam or Flash Cannon, sending a beam of light across the stage. Obviously bad news for players.
- Olympus Mons: The representation of time itself, and one of the deities involved in the creation of the Pokémon universe.
- Time Master: Roar of Time will slow down the entire battle. It will also distort the screen's image to the point of Interface Screw.
The fish from Balloon Fight, who would see anyone who gets near its waters as a tasty snack. It appears on the Summit stage and the Balloon Fight stage.
The leader of the Bulblins, desert-dwelling bandits employed by Ganondorf to assist in his conquest. Throughout the events of Twilight Princess, he led the raid on Link's home of Ordon Village and kidnapped its children. He and Link would occasionally trade blows, sometimes on horse/boarback and sometimes on foot. After his final defeat at the hands of Link, he stepped down and gave Link his Small Key. On the Bridge of Eldin stage, he'll occasionally ride by on Lord Bulbo and blow up the center for a brief time.
- Horse of a Different Color: He rides a giant horned boar named Lord Bullbo.
- I Fight for the Strongest Side!: His Brawl trophy references his saying this after Link beats in their last battle last scene in Twilight Princess.
- King Mook: Of the Bulblins. A regular Bulblin will occasionally follow him on stage.
- Somebody Set Up Us the Bomb: King Bulblin will ride onto the stage and drop a bomb, which will go off a few seconds later. The section of bridge that gets blown up will return soon after.
Trouble Bugs, sometimes just called Fireballs, have the honor of being the very first enemies ever featured in the Mario and Donkey Kong games, having been the only "common" foes in the original arcade game both series come from. In Smash Bros., these living balls of fire hop out of burning oil bins in the 75m stage, moving along the platforms and harming any fighter they touch.
An invincible monstrosity created in one of the Pig King's chimera labs, the Ultimate Chimera is insanely powerful and nigh-unstoppable; even the lab that created the beast was unable to keep it contained. It appears in New Pork City as a stage hazard which will instantly KO whatever unlucky fighter gets close to it.
- Attack Its Weak Point: Subverted. Attempting to jump on the shutoff button on the chimera's back will do nothing other than get yourself bit.
- The Bus Came Back: Thanks to New Pork City returning as a stage in Ultimate, the Ultimate Chimera returns along with it.
- Mythology Gag: In MOTHER 3, touching it instantly causes a Non Standard Game Over without even initiating a battle. Ultimate echoes this by having it cause a Non-Standard Knock-out upon touch: the victim is destroyed on the spot, rather than being sent flying off-screen like in Brawl.
- Not So Invincible After All: While impossible to beat in a straight up battle, breaking the wooden platform on the bottom of the stage while the Ultimate Chimera is on it will get rid of it sooner than letting it despawn will.
- One-Hit Kill: Its bite deals 200% damage and enough knockback to be KO'ed from across New Pork City. Incidentally, it is survivable if the player ends up bouncing between the parallel walls on both ends of the stage. Not so much anymore in Ultimate, where the Ultimate Chimera will simply obliterate anyone unfortunate to be caught by its jaws.
9-Volt's mom. She's a gamer like her son, but she's much more reasonable than he is, and makes sure he isn't sacrificing sleeping time for gaming time. In Smash, she can pop up from time to time in the Gamer stage. If she does, you'd better hide, because she will get mad and blow away any fighter she sees.
- The Artifact: As a hazard, she is not shown wearing her yellow apron from Gold, despite spirits and the stickers on Gamer using artwork from it.
- Berserk Button: Seeing 9-Volt or any of the Smashers playing during bedtime.
- Glowing Eyes of Doom: Her eyes glow yellow when she appears on stage, shining searchlight-like beams and dealing considerable damage to any fighters caught in her gaze.
- Nightmare Face: She's normally a mild-mannered mom who's good at video games, but if she spots you playing Smash after bedtime, she'll roar like a lion, inexplicably grow fangs and horns, and launch you off the stage.
- Red Eyes, Take Warning: Her eyes turn red when she gets mad.
The result of the combined efforts of dungeon master Brick Road and scientist Dr. Andonuts, Dungeon Man is the world's first fusion of man and dungeon. In Smash, he'll occasionally appear in Magicant, walking along the bottom of the stage and serving as a platform.
A uniquely behaving character in Magicant, these bird-men represent the courage of those who dream up their realms. There are five in total, and once they're all defeated, they're gone for good. On the Magicant stage, the first player to make contact with the Flying Man recruits him as an ally, upon which he will start to attack that player's opponents. He can be hit and knocked away like a player character and is designated as a CPU.
- Assist Character: Unique in that he's a stage-based one, and an elaborate one at that.
- Bird People: They're muscular, bird-headed men who occasionally make squawking noises.
- Instant Gravestone: Once a Flying Man dies, a gravestone will pop out on the side of the building it came out of.
- Permadeath: Like in EarthBound and EarthBound Beginnings, if a Flying Man is KO'd, he stays dead. There are only five Flying Men, so after the fifth one dies, no more Flying Men will come out.
- Sprite/Polygon Mix: Manifests as a sprite.
A high-ranking Magikoopa who serves Bowser. He flies around the Mushroom Kingdom U stage changing the layout with his magic.
- An Ice Person: Kotake specializes in ice magic, and can freeze part of the stage.
- Flying Broomstick: They fly around on these when they appear in Gerudo Valley.
- Has Two Mommies: They're Ganondorf's adoptive parents, although they're sisters and not lovers as this trope normally implies.
- Playing with Fire: Koume's specializes in fire magic, and can spread flames for the players to avoid.
- Red Oni, Blue Oni: To each other; naturally, the ice user is blue and the fire user is red.
Four legendary Pokémon who sometimes appear in each chamber of the Kalos Pokémon League. Ho-Oh and Manahpy were previously Poké Ball summons, while Rayquaza was a boss. See their respective pages for more info.
The fourth, Registeel, is the Iron Pokémon and a member of the Regi Trio whose mysterious body is harder than any known metal.
- BFS: Though it doesn't pick them up, Registeel's earthquake attack causes the gigantic sword platforms in its chamber to uproot and swing around.
- Giant Flyer: Rayquaza is long enough to stretch across the entirety of the screen without fitting completely, and interacts with the stage by flying around above it and damaging fighters who run into it.
- Making a Splash: Manaphy transforms the main platform into a hollow funnel shape and uses Whirlpool to draw any fighters to the opening at the center.
- Olympus Mons: Four extremely powerful, unique creatures from a Mons game.
- Playing with Fire: Ho-Oh's Sacred Fire attack creates gigantic pillars of fire either just off of the platforms or underneath the two smaller platforms launching them high into the air.
A huge fairy who Pac-Man returns a lost fairy to in Pac-Land. In Super Smash Bros. she awards the winged boots to the first players who can grab them, greatly boosting their jump height.
A rabbit-like thief from the Mushroom Kingdom who is known for stealing items from Toads, though he has helped out Luigi at least once. In Smash, he appears in the Mushroom Kingdom U stage, trying to kidnap the fighters.
- Bag of Kidnapping: He tries to capture the fighters by stuffing them inside his bag.
- Flight: He's given the ability to fly straight up like a rocket, which he does not possess in his original games.
- One-Hit KO: If Nabbit successfully makes off with you, you'll be carried directly off the stage and KO'd. Wiggling and button mashing can help you escape, but the more damage you've taken, the less likely you are to break out.
- Rascally Rabbit: He has rabbit ears, and while he is not shown being evil per se, he is still a thief and, in this game, a kidnapper.
A giant grab-like creature that lurks near water and grabs Pikmin with its powerful pincers. On the Garden of Hope stage, it simply rams into opponents from either side of the stage.
- Giant Enemy Crab: While in its home franchise it's no larger than any real-life crab and only appears colossal to the insect-sized protagonists, in Smash it's much larger than the human fighters.
The two mascot legendary Pokémon of Pokémon Black and White, the Vast White and Deep Black Pokémon, said to respectively represent truth and ideals and each being one third (the other is Kyurem) of the Legendary dragon Pokémon that saved the Unova region in times past. Reshiram and Zekrom appear in the background of the Unova Pokémon League stage.
- Our Dragons Are Different: Both of them are primarily Dragon-types, though Reshiram is Dragon/Fire and Zekrom is Dragon/Electric.
- Lightning-Fire Juxtaposition: Reshiram's secondary typing is Fire contrasting with Zekrom's Electric typing.
- Playing with Fire: Reshiram will use Fusion Flare set the stage platforms on fire, localized to either the sides or the center.
- Shock and Awe: Zekrom will use Fusion Bolt to hit the stage, either hitting fighters in the center, or destroying stairways and tilting it if it hits the sides.
A shark that lurks in the waters on the edges of Tortimer Island, and which will attack any fighters who swim too far out.
- Border Patrol: It lurks in the water on the edges of its stage, and will emerge to attack any players that stray too far from the island itself. It won't appear if hazards are turned off.
- Original Generation: It's not actually from the Animal Crossing games, despite what its presence in an Animal Crossing stage might suggest — sharks are present there, technically, but only as a potential catch during fishing; sharks as actual, hostile in-game entities don't exist in the games, and this one was invented for the Smash Bros. stage.
- Threatening Shark: A large, aggressive shark that will attack anyone who approaches it or enters the water."The shallow waters around the island are home to some vicious sharks. They'll swim close and try to make a meal of an unsuspecting fighter."
Summoned creatures, also known as "Eidolons" of "Espers" in a variety of titles, whose powers are often called upon by various heroes across the franchise to bring devastation upon their foes. Cloud Strife and his party called upon their strengths throughout their journey across the Planet with Summon Materia. In Smash, they appear on the Midgar stage, wreaking havoc upon fighters with their almighty power. The summons appearing are as follows:
- Ifrit: Lord of the Inferno, who casts Hellfire to push the stage around, as well as torch any victims unfortunate enough to be struck by his flames.
- Ramuh: The Lord of Levin, whose Judgment Bolt shifts the top platforms of the stage about, as well as electrically charging them to stun and harm his foes.
- Odin: The Dark Divinity, riding into battle on his mighty steed to cleave the stage (and possibly One-Hit KO hapless fighters) with his mythic blade, Zantetsuken.
- Leviathan: The Lord of the Whorl, whose Tidal Wave will wash away any enemy unfortunate enough to fall into the mighty floods he summons.
- Bahamut ZERO: The Dreadwyrm, whose devastating Mega Flare will engulf half of the stage and destroy anyone in the blast zone.
- Absurdly Sharp Blade: Odin's sword can cleanly slice the stage in half with a well-placed Zantetsuken.
- Assist Character: The player summoner is immune to the attacks (but not the currents of Tsunami), with the exception of the Zantetsuken.
- Battle Aura: Whoever summons them is enveloped in a red aura during their attack.
- Interface Screw: Tera Flare causes a ton of screen shaking when it hits, which is likely to disrupt everyone that isn't the CPU.
- Making a Splash: Leviathan, a sea serpent with dominion over water, which uses his Tidal Wave attack to flood the stage. In Smash, he completes the elemental trifecta with Ifrit and Ramuh, taking a place usually reserved for Shiva in the main series.
- Mythology Gag: While their origins date back to the earliest of Final Fantasy titles, the Summons appear in their Final Fantasy VII incarnations (except for Ifrit, who has an updated appearance more similar to his feline incarnations).
- Playing with Fire: Ifrit, a fire demon infamous for its destructive Hellfire ability. In Smash, it attacks by creating pillars of fire and, alongside Leviathan and Ramuh, completes the major elemental trifecta.
- Shock and Awe: Ramuh, a god of thunder who appears atop a cliff to conjure the Judgement Bolt and electrify parts of the stage. In Smash, he completes the major elemental trifecta alongside Ifrit and Leviathan.
- Signature Move: The Summons each have one move they're most famous for.
- Ifrit: Performs Hellfire. Ifrit attacks the stage with powerful flames, forcing the stage to tilt and incinerating fighters close to the blast point.
- Ramuh: Performs Judgement Bolt. Lightning strikes the stage's three floating platforms, causing their locations to shift and enveloping one in electricity. Fighters who come in contact with the rigged platform will take electric damage.
- Leviathan: Performs Tidal Wave. Floods the vicinity with a raging storm. Fighters who fall off the left side of the stage are liable to be swept away by the powerful current. Fighters who fall off the right side will collide with the stage and take damage; if their damage is at least 100%, they will be instantly KO'd instead.
- Odin: Performs Zantetsuken. Odin delivers a cleaving vertical strike down the center of the stage. Any fighters caught in the blow are launched skyward to their untimely deaths. Immediately afterwards, the stage splits cleanly in two. Eventually, it melds back together, crushing anyone stuck between the halves.
- Bahamut ZERO: Performs Tera Flare. Bahamut unleashes a powerful laser beam from its mouth at the ground in the distance, then quickly approaches the foreground. Any fighters unfortunate enough to be caught in the beam are subsequently disintegrated.
- Single-Stroke Battle: Upon being summoned, Odin performs Zantetsuken to cut the battlefield in half. This will usually KO anybody that is in the middle of the stage. This carries over to the stage reformation, which can KO fighters sandwiched in the middle.
- Sprite/Polygon Mix: All of the summons are depicted as high-resolution 2D artwork, with Midgar itself being modeled in 3D.
The Goddess of Nature and a major character in Kid Icarus: Uprising. She despises humans for disrupting the balance of nature and has tried on some occasions to wipe them out, though she's been put in situations where she's had to assist Pit and Palutena instead. In the Reset Bomb Forest stage, she unleashes her reset bombs upon the warring humans in retaliation for the damage they've inflicted on nature. She also appears in most of the "Palutena's Guidance" secret taunts.
- Anti-Armor: Her spirit's effect in Ultimate is Metal Killer. Which deals extra damage to Metal enemies.
- Badass Adorable: She is the deity of all things nature-related, and has proven a formidable foe to Pit and the Underworld Army. All while looking (and to an extent, acting) like an adorable little girl.
- Deadpan Snarker: Viridi is an absolute master of sarcasm, and doesn't hold back with the snark during her conversations with Pit and Palutena.
- Does Not Like Spam: According to the Palutena's Guidance for King K. Rool, she not only doesn't like bananas, but also thinks only idiots eat them. This may be a reference to how Cavendish bananas (the type that Donkey Kong's bananas are based on) are the result of human cultivation, rather than a naturally-evolved plant.
- Dual Boss: Her Spirit battle has you fight a Mii wearing her outfit, representing her, and a black Kirby who spams Stone, who represents her rocky general Cragalanche.
- Fantastic Nuke: At her beck and call are Reset Bombs, superweapons that not only create massive explosions, but leave behind a large tangled mass of brambles that eventually becomes fertilizer for dense and impenetrable forests. The Reset Bomb Forest stage from 3DS and Ultimate demonstrate the bomb's destructive power.
- Fantastic Recruitment Drive: She's seemingly gearing up for another war on humanity and looking for new troops — having already recruited Dark Pit — and wants to recruit Lucario due to its immense life-force.
- A Form You Are Comfortable With: It's strongly implied in the Palutena's Guidance for Bayonetta that her true form is very different from what we see.
- Friendly Enemy: She declared war on humanity — who Palutena and Pit are sworn to protect — in the past, and judging by her commentary in Dark Pit's and Lucario's Guidance conversations, intends to do so again. Despite this, she has a fairly amicable relationship with Palutena and Pit and regularly converses with them. And as listed under Tsundere below, she's hinted to have a thing for Pit in spite of all the shade she throws his way.
- Gaia's Vengeance: The Reset Bomb Forest stage depicts the scene where she stops a war between human nations by dropping a divine fruit that explosively grows into a forest, designed to attack humans and everything they build. Her Spirit's effect is Metal Killer, which also shows off her hatred of anything non-natural, like refined metals.
- Green Thumb: As expected from the goddess of nature. She's one of the spirits who can make the giant beanstalk grow in World of Light.
- Hypocritical Humor:
- During the Palutena's Guidance conversation for Robin in Wii U, Viridi taunts Chrom for not making it to Smash Bros. because he and Ike are too similar and having carbon copy fighters would be pointless. Dark Pit, one of the representatives from her series and newest member of the Forces of Nature, is a literal clone and a Moveset Clone of Pit. Ditto for Chrom's own daughter being a clone of Marth.
- A DLC-exclusive example: during the Palutena's Guidance on the Mii Swordfighter, she comments that the Mii is "awfully funny looking". Guess which fighter class gets the Viridi costume? That's right; you get to make her call a Mii version of herself "funny looking".
- She's quick to swoon over the more handsome men in the cast, despite her hatred for humanity.
- Not only can the Mii Swordfighter she makes fun of wear an outfit made in her resemblance, but when found as a spirit in Ultimate, she's possessing the Mii Swordfighter itself using said outfit.
- She's ecstatic over the Inklings in their world to have taken over after humanity was killed off...except that the Inklings are pretty much still the same and fight on a regular basis.
- The Knights Who Say "Squee!": She has quite the crush on Link, and thinks Marth is quite handsome as well for a hairless monkey. She also joins the others in gushing over Mega Man. In Ultimate, she gushes over Roy and the Piranha Plant, too.
- Leaning on the Fourth Wall: Like the other Kid Icarus characters, Viridi displays a degree of Medium Awareness.Motion control... that's revolutionary! We should patent that.
- Motor Mouth: The entirety of the Palutena's Guidance on the Piranha Plant consists of her rapidly listing off all the variations of the enemy, which goes on for quite some time.
- Nature Spirit: Or Nature Goddess, more properly. This enables her to sense the life-force of others.
- Pop-Cultured Badass: She's the goddess of nature and an expert on all things Nintendo.
- Really 700 Years Old: Like all angels and goddesses. She's thousands of years old, but she's physically and mentally a little girl of around 8 years old. Lampshaded by Pit in the Palutena's Guidance about Ike in Wii U.
- Son of an Ape: She refers to humans as "monkeys" to show her disdain for them.
- Super Empowering: She grants Dark Pit the Power of Flight and also helps Pit out when Palutena's in the arena.
- This Is Unforgivable!: Mewtwo's existence makes her furious. She screams at the humans who created it in a rage for tampering with life without considering the damage a genetically-engineered creature like Mewtwo might have on the ecosystem.
- Tsundere: Just like in Uprising, Viridi loves to tease or insult Pit, but she'll still give him advice and cheer him on.
Small Fry Corps.
- Conservation of Ninjutsu: It doesn't take much send them flying Unless you're playing on Cruel, where you are weaker and the others are stronger.
- Evil Knockoff: The Polygons were this for every character, Wire Frames were of Captain Falcon and Zelda, Alloys are of Falcon, Zelda, Mario and Kirby, and Multi Man Miis are this to your Miis.
- Multi-Mook Melee: What they are used for normally.
- Original Generation: All of them are characters made for the Smash series. Even the Fighting Mii Team on the grounds that they are Face Stealers, and also because the playable versions of the Miis are technically original to Smash.
- Recurring Element: The mechanics used for these particular enemies introduced several core concepts to Super Smash Bros.'s single-player experience:
- The Fighting Polygon Team, as well as the Yoshi and Kirby teams in the original Smash Bros., codified a special battle for Smash's equivalent of Arcade Mode that pits the playable fighters up against an army of the same character (palette swapped as needed) who are all easily launched but can be dangerous if they decide to gang up on you (though this particular brand of Horde Battles is restricted to Special Orders on the Wii U version).
- The Fighting Polygon Team further codified the concept of the Small Fry Corps., an enemy team who lacks specials and throws and the ability to grab on ledges, but who come in two or more varieties whose basic movesets are copied from a playable fighter, and who are faced as a late-game Multi-Mook Melee (and this brand of Horde Battles is still in Wii U's Classic Mode).
- The Fighting Wire Frames in the sequel further introduced the concept of a mode specifically for fighting the game's Small Fry Corps., either beating a certain amount of them or KOing as many as you can within a time limit.
Before the showdown with Master Hand, the player must face thirty abstract clones of every character in the game. Unlike the originals, they are incapable of special moves.
- Blade Below the Shoulder: The Samus polygon has a large spike in place of her arm cannon.
- Early-Bird Cameo: Three of them hinder you in the prior "Race to the Finish" level.
- Evil Knockoff: One for every character.
- Fourth-Wall Portrait: The Yoshi and Pikachu polygons resemble a realistic dinosaur and mouse, respectively.
- Multi-Mook Melee: These guys were the predecessors to the Trope Namers and you do indeed face off against an army of them.
- Purple Is Powerful: Not in this case, though they do get stronger and more ruthless on higher difficulties.
- Sinister Geometry: What, you thought "polygon" had no meaning here?
The replacements for the Fighting Polygons. The Wire Frames come in only two varieties, male (based on Captain Falcon plus his clone Ganondorf) and female (based on Zelda). This gives them an air of cold uniformity instead of being evil versions of the whole roster like before. Also unlike their predecessors, the Wireframes appear in more than one mode, and even have a mode specifically dedicated to fighting them.
- Ascended Extra: The Fighting Polygons only appeared in single player as obstacles in a stage and a fight. The Wireframes not only appeared in Adventure Mode and Event Match as enemies, but also introduced the Multi-Mook Melee mode dedicated to fighting Small Fry Corps.
- Conservation of Ninjutsu: There are tons of them, meaning that each one is about as resistant as wet tissue paper. This gets turned over on its head in Cruel Melee or Event Match 37, where they are relentless.
- Evil Knockoff: Of Zelda and Captain Falcon.
- The Faceless: Instead of proper faces, they have red versions of the Super Smash Bros. logo.
- Giant Mook: In Event 37.
- Multi-Mook Melee: Not the first to use the trope, but the first to name it!
- Purple Is Powerful: Played straight in Cruel Melee and Event 37, averted everywhere else.
- Suspiciously Similar Substitute: To the Polygons.
The third incarnation of the "Small Fry Enemy Corps." The come in four colors like a Sentai team. They only appear in Multi-Man Brawl.
- Chromatic Arrangement: Red, Blue, Yellow, and Green are all represented here.
- Composite Character: As the name suggests, they're hybrids of the Small Fries before them; wireframes covered in polygon armor.
- Demoted to Extra: Are only present in Multi-Man Brawl.
- Evil Knockoff: Red for Captain Falcon, Blue for Zelda, Yellow for Mario, and Green for Kirby.
- Law of Chromatic Superiority: Defying common conventions, Red Alloy is not the leader, but he likes to think of himself as such.
- Meaningful Name: An alloy is a combination of two materials. The fighting alloys resemble wireframes with polygons placed on top of them.
- Multi-Mook Melee: In fact, they only appear in the Multi-Man Brawl modes.
- Suspiciously Similar Substitute: Red and Blue Alloy are the Wireframes with colored polygon armor.
The Mii Fighters are the fourth incarnation of the Small Fry Corps, although they were not revealed as such initially. They come in male and female versions, but also 3 distinct fighting styles not linked to their appearance, Brawler, Swordfighter, and Gunner. On 3DS, they appear in the Multi-Man Smash modes and are also one of the choices for your penultimate opponent before the final battle. On Wii U, they always appear as the penultimate opponents in Classic Mode and are still the primary opponents of Multi-Man Smash. See Super Smash Bros. 4 - 50 to 55 for more detail about the characters generally while playable, and here for specific tropes to when they are enemy units.
- Ascended Extra: To previous Small Fry Corps in general, but especially to the poor showing the Alloys had in Brawl. These guys are not only Promoted to Playable and have more character customization than anyone on the roster, they're also big enough to appear in cutscenes, ads, and cross promotion with celebrities.
- Brought to You by the Letter "S": The Multi-Man Smash version of the Miis have shirts with a big M in them, which works for both "Multi-Man" and "Mii".
- Conservation of Ninjutsu: Somewhat averted if you play with Custom enabled. The Fighting Mii Team will make use of the best equipment you've unlocked, which brings them closer to the strength and durability of a non-team character. The results may be fatal. If you pick higher difficulty paths (green and red), they also become harder to launch, which can be problematic.
- Dissonant Serenity: When acting as Small Fry Corps, they have a tendency to smile more than the Miis they're based on.
- Demoted to Extra: In 3DS/Wii U, they were quite notable, being the penultimate boss for most Classic Mode campaigns (generally harder ones) in 3DS and the penultimate boss in all of Classic Mode in Wii U. They even had a much bigger presence in the Multi-Man Mook modes. In Ultimate, they're only really present for a few Classic Mode missions, usually in costumes pertaining to the themes of characters, and even their presence in the Multi-Mook Melee modes have also been stolen as they only appear in two modes, Century Smash (where you take on 100 of them) and Cruel Smash. All-Star Mode (also Demoted to Extra here) helped overshadow them too.
- Face Stealer: Described as stealing the appearance from your Miis rather than actually being your Miis.
- Foreshadowing: In a Japanese promo of the game, the Nintendo characters were seen about to fight a large army of Mii Fighters that were based off of J-Pop group AKB48. Nintendo characters taking on a large group of Mii Fighters at once?
- Fighting Your Friend: Subverted. They take the form of the Miis saved on the player's console, but they are not "really" them; instead, they are Face Stealers.
- Interface Spoiler: A bit of foreshadowing, many expected Miis to have a Mii-specific emblem or at least the Find Mii Crown emblem as seen on the Find Mii stage. However, they are given the generic Smash Bros. emblem instead. They were later revealed to be this game's Small Fry Corps, instead of solely playable characters.
- Mook Chivalry: Averted. Whether by accident or by design, the Miis refuse to approach the player alone, and will clump together on multiple platforms so the player has to move in instead.
- Perpetual Expression: Unlike other fighters (including the actual Mii Fighters), their expressions don't change at all whether they're attacking or when they're taking damage to account for the fact they're Face Stealers; see above.
- Promoted to Playable: Because their ranks consist of Mii Fighters, they're also the first Small Fry Corps to be selectable characters. Notably, they occupy the last spot on the playable roster and in supplementary materials despite not being the last character revealed.
- Took a Level in Badass: Compared to previous Small Fry Corps, these ones don't have as many or as strong AI Breakers against them, particularly in Cruel Smash, and the Mii Gunner is the first Small Fry with the ability to shoot, as it has shooting moves that aren't specials.
Every Kokiri in the Kokiri Forest receives their own guardian fairy at some point in their lives, but the soon-to-be Hero of Time got his later than most. That fairy was Navi, sent by the Great Deku Tree to aid Link in his quest to stop Ganondorf and save Hyrule. She assisted him by giving him information on his opponents, and introducing the Z-Targeting system that was brand new to the series at that time. She appears as part of Link's side-taunt in Brawl and 3DS/Wii U, as well as part of the Ocarina of Time Adult Link trophy in 3DS. She reappears as, this time, Young Link's side taunt when he returns in Ultimate.
- The Artifact: In Ultimate, it makes sense for her to be with Young Link, since he's based on his Ocarina of Time incarnation. It made a little less sense for her to be with the Brawl/3DS/Wii U version of Link, who is based on his Twilight Princess appearance (though Navi, or a very similar fairy, does appear in the Wii version of Twilight Princess as the pointer cursor).
- The Bus Came Back: In the Zelda series itself, Navi hasn't appeared since Ocarina of Time, and her mysterious disappearance is part of the backstory in Majora's Mask. note
- Fairy Companion: The Hero of Time's faithful guide, and possibly the Trope Codifier when it comes to video games.
Two members of the Star Fox team, one being a veteran of the original Star Fox led by James McCloud and the other being a childhood friend of Fox. They show up during the Corneria stage in Adventure Mode after you win the first round. They can also be called by Fox or Falco on the Corneria or Venom stages by quickly pressing down on the D-pad. If done correctly, Fox/Falco will kneel, and after a few seconds, the conversation will begin. A similar trick can be done on Brawl's Lylat Cruise stage, although this time the down taunt button needs to be used, and the player needs to wait for the Pleiades to warp before the conversation can begin. Additionally, Slippy appears in Snake's codec if the latter is fighting Falco. In Wii U, they appear on Orbital Gate Assault, this time with no need of doing a taunt but both Fox and Falco have to be absent for the match while every human player has to hold their grab button while loading the stage. In Ultimate, with Corneria, Venom and Lylat Cruise coming back, their respective appearances do too.
- Easter Egg: You are not told how to activate their conversations and they are mainly there just for fans of Star Fox.
- Guide Dang It!: How many people would figure out on their own to quickly tap the taunt button or do under those conditions on those particular stages?
- He Knows About Timed Hits: One of their quotes explains the controls for Melee (and Brawl, 3DS and Ultimate, for that matter).Falco: What? You're just now explaining the controls?!
- I Always Wanted to Say That: Peppy says this word-for-word after saying, "I'm a little shaken, but I'm OK."
- Mythology Gag: Some of their quotes contain these from their home games.
- Playful Hacker: Slippy hacked into Snake's codec channel, apparently just because he wanted to talk to him.
- Secret Character: Not playable, though.
- Wrong Genre Savvy: Sometimes, they'll accidentally tell you the controls for the Star Fox games.
One of Peach's loyal subjects, and one of many Toads whose species shares his name. In the Super Smash Bros. series, he's used in Princess Peach's neutral special, and if anyone hits her, he'll release spores that damage the would-be attacker. Ultimate shows the debut of Blue Toad, who does the same for Daisy, as well as both Toads fighting alongside their Princesses instead of being used as a Human Shield.
- Assist Character: The first character used as a part of another character's attack, rather than being summoned by an Assist Trophy or a PokéBall.
- Counter-Attack: Peach's counter attack. He can be customized in 3DS/Wii U to put them to sleep or be a more standard attack.
- Human Shield: Used as one by Peach in earlier installments. Since Ultimate, they're shown guarding Peach or Daisy on their own volition.
- Palette Swap: Peach uses Red Toad, while Daisy uses Blue Toad (only in gameplay terms, as the two Toads are separate characters in the Mario series).
- Status Effects: One of his customs has him release spores that puts the attacker to sleep instead of harming them.
- Took a Level in Badass: In Ultimate, Toad is not held up unwillingly by Peach, but actually stands to defend her while she ducks behind him. He also factors into her grabs, pummeling opponents while Peach holds them up, and helping her toss them in her throws.
Soldiers enlisted in Palutena's Army. They're willing to fight for Pit and Palutena, even at the cost of their lives (especially since they can just be brought back). They appear in Pit's Final Smash in Brawl, tackling opponents before passing on.
- Death Is Cheap: Palutena can just revive them with no issue, which is why they have no issue throwing themselves headfirst into danger. It's no wonder Pit's the only one who can properly hold his own, since the Centurions have no motivation because of this.
- Demoted to Extra: Thanks to Pit's Final Smash being changed up, the Centurions got demoted to a trophy in 3DS and a spirit in Ultimate.
- Helpful Mook: They live to serve and fight for Palutena.
- Heroic Sacrifice: Their appearance in the Palutena's Army Final Smash has them giving their lives to attack foes. Not that it bothers them anyway.
Short for "Flash Liquidizer Ultra Dousing Device", F.L.U.D.D. is a water pack created by Professor Elvin Gadd that assisted Mario when he was framed on Isle Delfino. In Brawl onwards, it becomes Mario's down special, spraying enemies to drive them away.
- Boring, but Practical: F.L.U.D.D. doesn't do any damage (with the exception of a Custom Special), but its push effect can keep opponents at bay. It could have plenty of practical uses this way, one of the most notable purposes being gimping an opponent's recovery by pushing them away from the ledge without restoring their recovery special.
- Making a Splash: Its default attacks deal water-attribute damage.
- Playing with Fire: Scalding F.L.U.D.D. deals fire-attribute damage.
- The Voiceless: While able to speak in its game of origin, F.L.U.D.D. doesn't talk at all in Smash Bros.
Solid Snake's support team. Hal "Otacon" Emmerich is an otaku and close friend of Snake, Mei Ling is a data analyst well-versed in Chinese proverbs, and Roy Campbell is a former member of the U.S. Army and FOXHOUND and father of another of Snake's trusted allies, Meryl Silverburgh. They can be called on the codec on the Shadow Moses Island stage by quickly pressing down on the down taunt button. If done correctly, Snake will kneel, and after a few seconds, the conversation will begin. If Snake is fighting Falco, Slippy Toad will show up on the codec instead.
- A.I. Is a Crapshoot: When calling the Colonel for information on Luigi, it's implied that the Colonel in this case is actually the AI Colonel from Metal Gear Solid 2. This still doesn't explain his hatred of Luigi.
- Breaking the Fourth Wall: As per Metal Gear standards, some of their conversations have no respect for the poor wall.Snake (about Pit): "And by trials you mean, game overs?"
Otacon: "Yeah You should know all about that."
- The Bus Came Back: They return to Ultimate along with Snake and the Shadow Moses stage. It's literally the exact same dialogues used in Brawl (outside of the codec for Link, but it's an omission of a linenote rather than a real dialogue change), even referencing that game by title, with no new ones recorded, but justified due to remaining such out of respect for the death of Takeshi Aono.
- Continuity Nod: In a handful of Codec calls, Snake references the events of The Subspace Emissary. He also has a number of these towards the Metal Gear series itself.
- Cuteness Proximity: Mei Ling adores Pikachu. A pity Snake won't catch one for her.
- Disconnected by Death: This can happen if Snake gets KO'd while they are talking. And yes, the person on the other end screams his name if he dies. Even Slippy.
- Dual Boss: As a spirit, Otacon (possessing a Dr. Mario statue) fights alongside a giant R.O.B.
- Dude, Not Funny!: When the AI Colonel mocks Luigi, Snake coldly condemns his words as a low blow.
- Easter Egg: You are not told how to active their conversations and they are mainly there just for fans of Metal Gear, though they do sometimes reveal some extra information about some Nintendo characters, too.
- Exposition Break: Just like in Metal Gear Solid, this is their only purpose (besides saving the game). However, they do it during the action, as opposed to between it.
- Foreshadowing: Some of the things they said made more sense after Metal Gear Solid 4: Guns of the Patriots came out.
- Guide Dangit: Like with Fox and Falco, how many people would figure out on their own to quickly tap the down taunt button on a particular stage? Ultimate does list on how to do this on the Tips page.
- I Always Wanted to Say That: Even Snake and Otacon are unable to resist the joy of a good "Falcoooon PUNCH!" or "FALCON KIIIIIIIICK!"
- Magic Versus Science: Conversed between Snake and Mei Ling if the opponent is Sheik.
- Medium Awareness: As in their own series, they are aware they're in a video game. Otacon makes the most direct references to it.
- Mr. Exposition: They tell all sorts of things about the other characters.
- Mythology Gag:
Mei Ling: [Pikachu will] try to pepper you with electric shocks.
- Snake and his support team love these in regards to the events of Metal Gear Solid, and once to Metal Gear Solid 2: Sons of Liberty, by way of GW, AKA the Colonel AI.
Snake: Couldn't be worse than Ocelot's old torture device
Campbell: Snake, do you copy? Snake! SNAAAAAAKE!!"
- If Snake is KO'd in mid-conversation, his support staff will begin to panic. Yes, even Slippy.
- Put on a Bus: As with Snake and other things related to Metal Gear, they do not return in 3DS/Wii U.
- Riddle for the Ages: The Colonel talking about Luigi was an impostor. Its unknown what the real one thinks of Luigi.
- Secret Character: Not playable, though. Which is just as well, since you are not told how to get them to appear.
- Shout-Out: Their conversations contain several of these, as well as in-jokes.
Krystal is an orphaned fox warrior of Sauria turned member of Star Fox, and Fox's love interest, while Leon and Panther are part of the Star Wolf team. They can be called by Fox, Falco, or Wolf on the Lylat Cruise stage by quickly pressing down on the taunt button. If done correctly, the character will kneel, and after a few seconds, the conversation will begin after the Pleiades warps.
- Ascended Extra: Krystal would go on to also become an Assist Trophy in Ultimate.
- The Casanova: Panther is quite the ladies' man and attempts to woo Krystal in at least one conversation. Fitting for someone whose debut was on Valentine's Day.
- Chuck Cunningham Syndrome: They, along with Wolf, are absent from Orbital Gate Assault in Wii U despite being present in the original game the stage takes its inspiration from. Their Easter Egg still shows up on the returning Lylat Cruise stage, however, since Wolf isn't playable, Leon and Panther's dialogue is limited compared to Brawl. Thankfully averted in Ultimate.
- Combat Sadomasochist: Leon. See The Knights Who Say "Squee!" below.
- Deadpan Snarker: Panther certainly has his moments, notably when talking to Leon and Falco.
- Easter Egg: You are not told how to active their conversations and they are mainly there just for fans of Star Fox.
- Friendly Enemies: Slippy tries to strike this dynamic with Leon due to both having long tongues. He is unsuccessful.
- Guide Dang It!: How many people would figure out on their own to quickly tap the down taunt button on a particular stage?
- The Knights Who Say "Squee!": Leon has... quite a bit to say about Wolf.Leon: Star Wolf is really giving it his all out there... I'm more than a bit envious of him. Those razor-sharp claws. Those keen fangs. He moves wildly and fights with the spirit of a warrior possessed. Any prey he sets his eye on is doomed to be shredded to pieces.
Panther: Umm...Leon? Are you feeling all right?
Leon: Yes, of course! Fine! Just fine. Haa ha haaaa ha haaahaaa...
Panther: Set me straight here, Leon. Are you envious of the shred-DER or the shred-DEE?
- Not so Above It All: In one of the dialogues, Krystal seems like she is admonishing Peppy and Slippy for thinking they could be part of the Brawl, only to then say she is the better choice.
- Pre Ass Kicking One Liner: Panther gets a pretty good one.Do you see my red rose? It marks your imminent death!
- Red Oni, Blue Oni: Leon and Panther seem to share this mechanic when Wolf is on the stage.
- Secret Character: Not playable, though. Which is just as well, since you are not told how to get them to appear.
- Sickening Sweethearts: At the end of an entire conversation between Krystal and Panther which purely amounted to flirting with each other, Falco gets sick of it.
A talking snake obtained by Lucas's friend Duster after trading with the ghosts of Osohe Castle. In its home game, it could be used like a grappling hook. Lucas borrows it to fight, using it as his grab.
Waddle Dees are the most basic enemy in the Kirby series, Waddle Doos are a stronger variety with the ability to attack from afar with a beam whip, and Gordos are spiked balls who are usually impervious to attacks. In Brawl, these three were summoned when King Dedede used his Side Special, and could also be summoned by his Final Smash. 3DS/Wii U onwards makes it so only Gordos can be thrown, though all three appear as enemies in Smash Run.
- The Artifact: Despite no longer being involved in Dedede's moveset, a Waddle Dee still appears in one of his victory animations.
- Assist Character: For King Dedede in Brawl, being summoned onto the field using his Waddle Dee Toss attack, with Waddle Dees being the weakest and most common and Gordos being the opposite end. In 3DS/Wii U, only Gordos fulfill this role for King Dedede.
- Demoted to Extra: 3DS/Wii U removes Waddle Dees and Waddle Doos from Dedede's arsenal, though they do still appear as Smash Run enemies, Waddle Dees still appear in King Dedede's Battle Intro and one of them is still in one of King Dedede's victory poses. Waddle Doos are not so lucky in Ultimate, being now reduced to just a spirit while Waddle Dees keep the same roles as before, baring being an attackable enemy.
- Invincible Minor Minion: The Gordos that appear in Smash Run hover around and can't be defeated. On the upside, they can damage other enemies that touch them.
- Mooks: All of them become this in Smash Run in 3DS, behaving like how they do in their original series. Parasol Waddle Dees, which are Waddle Dees with a Parasol, also appear in this capacity.
- Shock and Awe: Waddle Doos can whip players with electricity.
One of the main characters in Fire Emblem: Awakening, Chrom is the leader of the Shepherds, prince of Ylisse, Lucina's father and a good friend of Robin. He appears as part of Robin's Final Smash and takes part in the Palutena's Guidance for Robin in Wii U.
Chrom gets Promoted to Playable in Ultimate, as an Echo Fighter of Roy with some elements from Ike, although he still retains his role in Robin's Final Smash. For more information on his role as a player character, see here.
- Almost Dead Guy: In Lucina's and Robin's trailer, as he lies defeated, he bemoans he never got a chance to prove his mettle in combat and will have to wait for the next time. Then the caption at the bottom of the screen corrects him.
- Assist Character: He's summoned to assist Robin with their Final Smash. He still fills this role in Ultimate, despite now being a separate playable character.
- Badass Cape: He wears a tattered white cape over his left arm. It sure looks badass in battle.
- Badass Normal: Like many a Fire Emblem lord, he's just a capable swordsman.
- Bash Brothers: With Robin, reflecting the importance of their relationship in Awakening. Chrom and a male Robin are Heterosexual Life-Partners, whereas he and a female Robin are either Platonic Life-Partners or an outright Battle Couple depending on player preferences.
- Birthmark of Destiny: The Brand on the Exalt/Mark of Naga on his bare right shoulder, symbolizing his Heroic Lineage and the blood pact his family line made with Naga in ancient times.
- Butt-Monkey: Gets ribbed quite a bit during Palutena's Guidance on Robin in Wii U.
- The Cameo: He shows during Palutena's Guidance for Robin in Wii U, becoming the target of some divine teasing by Palutena and Viridi.
- Cool Sword: The Falchion, forged from a fang of the Divine Dragon King Naga and handed down among the bloodline of the Hero King Marth. Chrom puts it to good use while Pairing Up with Robin.
- Promoted to Playable: He becomes an playable in Ultimate, but he still assists Robin in their Final Smash.
- The Resenter: In Palutena's Guidance on Robin in Wii U, he seems just a little bitter about not taking part in this fight. He promises that him and Robin will make his opponents taste the bitterness of defeat.
- Royals Who Actually Do Something: The first prince of the Halidom of Ylisse and The Captain of the Shepherds, a peacekeeping militia that protects the Ylissean people and borders. In Smash, he stands by his army's tactician, Robin, when they require his assistance.
- Super Move Portrait Attack: Robin's Final Smash uses the portrait cut-in associated with Criticals and Skills in Awakening. As Chrom is the one directing his Combination Attack with Robin, his artwork is shown.
- Sword and Sorcerer: He's the Sword to Robin's Sorcerer in their Final Smash.
- Throw the Dog a Bone: After getting the short end of the stick through Lucina's and Robin's debut trailer, the end shows that he wasn't completely shafted from a chance on the Smash battlefield. Ultimate eventually puts him on the roster.
- The Worf Effect: He may be a powerful swordsman, but he still gets his butt kicked by Captain Falcon in his daughter's and comrade's trailer.
A former W.V.B.A. (World Video Boxing Association) heavyweight champion who took Little Mac under his wing. He's quite fond of chocolate. In Smash, Doc appears on Mac's victory screen to congratulate him. He also will shout words of encouragement sometimes when Mac taunts.
- The Cameo: He will occasionally give Mac advice through his taunts. He will also appear in Mac's victory poses to congratulate him.
- Easter Egg: He will occasionally chime in when Little Mac taunts. It's random, and the game itself won't tell you.
- Trademark Favorite Food: Like his home series, he loves all things chocolate.
- Voice for the Voiceless: He serves as one for Little Mac.
One of Shulk's friends, Fiora's older brother and a renowned hero in the Battle of Sword Valley. Even though he's lost the use of his right arm, he's still a capable fighter. A party member of Xenoblade Chronicles and former wielder of the Monado, Dunban appears to assist Shulk in his Final Smash, alongside Riki.
- Assist Character: To Shulk in his Final Smash.
- Badass Cape: He wears a black cape over his barely working right arm, looking cool while not getting in the way during battle.
- Handicapped Badass: He lost the use of his right arm thanks to the Monado, but he kicks not a single ass less with only his left arm.
- Human Aliens: Same as Shulk, he's not a human, but a Homs.
- Katanas Are Just Better: His weapon of choice is a katana made of Mechon metal, which in Xenoblade Chronicles makes it capable of damaging the robots without the aid of the Monado.
- Master Swordsman: Wielded the Monado during the Battle of Sword Valley long enough to drive off the Mechon invasion, before losing the use of his right arm completely. Even then, he's able to easily wield a katana with his left.
- Situational Hand Switch: He is not actually left-handed, but he is forced to use his left arm to fight since his right arm has all but stopped working thanks to an Heroic RRoD caused by the Monado.
Usually, a step to become an Umbran Witch is to make a deal with a demon from Inferno in exchange for great magical power and to be able to summon other Infernal Demons. In Bayonetta, Madama Butterfly, Mistress of Atrocity, serves as Bayonetta's demonic sponsor, her limbs being used to create Wicked Weaves and her wings used for Bayonetta's double jump. Gomorrah, Devourer of the Divine, is one of Bayonetta's go-to demons when killing larger angels. In Smash, Madama Butterfly serves for Bayonetta's Smash attacks, her double jump, and her silhouette is visible as Bayonetta's shadow (except in 3DS due to hardware limitations). For her Final Smash, Bayonetta summons Gomorrah to chomp up her enemies, instantly KO'ing them if they're above 100%.
- Combat Stilettos: Shown in Bayonetta's Down Smash.
- The Ghost: The most we see of Madama Butterfly in this game is her hands and feet, though her full body can be seen in Bayonetta's shadow.
- Giant Foot of Stomping: Bayonetta's Down Smash summons Madama Butterfly's foot to crush her enemies. It's especially savage to opponents clinging to ledges, where they're instantly meteor smashed if hit from above.
- Good Wings, Evil Wings: The butterfly wings Bayonetta sports in double jumping are actually Madama Butterfly's wings. Given that Bayonetta serves as a Heroic Comedic Sociopath and their terms are good, it's questionable whether Madama Butterfly is completely evil or not.
- Names to Run Away from Really Fast: They don't bear the titles of "Mistress of Atrocity" and "Devourer of the Divine" for nothing.
- The Shadow Knows: In Wii U and Ultimate, Bayonetta's shadow is actually that of Madama Butterfly, the Infernal Demon from whom she derives her basic powers.
- Summon Bigger Fish: The entire point of Gommorah's appearance.
- Summon Magic: Bayonetta's Wicked Weaves allow her to summon the fists and feet of Madama Butterfly. Her Final Smash summons the draconic demon Gomorrah to nom up her opponents.
Four successors/alternate versions to Mega Man, each Mega Man being a main character and protagonist of their own series. X is a fully sentient robot that served as the basis of the Reploids, Maverick Hunter, the classic Mega Man's successor, and Dr. Light's last and greatest creation. Mega Man Volnutt is a Digger searching for energy sources alongside his adoptive family. MegaMan.EXE is a NetNavi used by Lan Hikari to take out the various viruses of their universe. Geo Stelar is a young boy fighting alongside the alien Omega-Xis to deal with the EM Viruses plaguing their world. The original Mega Man summons them all to assist him in nuking the enemy with laser beams from their Mega Busters if Mega Man's Final Smash connects with an opponent.
- All Your Colors Combined: Each Mega Man fires a different-colored beam from their Mega Busters.
- Alpha Strike: What Mega Man summons them for.
- Anime Hair: Mega Man Volnutt has rather big spikes hanging over his forehead. Geo Stellar also has large upright spikes at the back of his head.
- Assist Character: Summoned by Mega Man to assist him in nuking his target(s) with their Mega Buster beams should his Black Hole Bomb connect with an opponent.
- Energy Weapon: All four of them along with Mega Man himself shoot powerful laser beams at the victim(s).
- Helmets Are Hardly Heroic: Mega Man Volnutt is the only one in the group to not be wearing a helmet of any kind.
- Heroic Mime: They remain silent, just like the original Mega Man.
- Irony: In the Mega Man X series, robots that desire to harm humans are called "Mavericks". X fears that he could go maverick at some point. But for this appearance, he seems to have forgone that fear, as he has no qualms blasting any human that gets trapped.
- Shown Their Work: For such a short cameo, the developers took extra care detailing them. EXE, for example, fires his Buster with his right arm just like his original appearance. The others use their left.
- Token Human: Mega Man, X, Mega Man Volnutt, and MegaMan.EXE are all entirely technology, either being full androids or a software program. Geo is an ordinary human boy teaming up with an alien.
Walking suits of armor that patrol the Temple of the Ocean King and the Tower of Spirits who were originally created by the terror known as Bellum. After his defeat, they became less prompted to hurt innocent people, though the evil released from the broken Spirit Tracks corrupted them and caused them to see anyone as an intruder. They could, however, be possessed by Zelda's spirit to assist Link in the tower. Now that Bellum and Malladus are taken care of, they serve as Zelda's down special.
- Animated Armor: They're walking, inanimate suits of armor.
- Assist Character: Phantoms are summoned by Zelda as both a method of attack and defense.
- Composite Character: Of note is that neither version of Zelda that can use the Phantom Slash move (Twilight Princess Zelda in 3DS/Wii U and Link Between Worlds Zelda in Ultimate) were actually associated with Phantoms in their own games.
Rush is Mega Man's robotic canine companion and a huge asset across his adventures. In Smash Bros, Mega Man can use the Rush Coil as a recovery move, enabling him to jump on Rush's back like a spring. He also has a custom special that replaces him with Beat, a robot bird created by Dr. Cossack after Mega Man saved his daughter, Kalinka.
- Adaptational Wimp: In Mega Man's games, Beat is perfectly capable of fighting by itself, pecking at anything that comes near it. Here, he doesn't even do a small amount of damage.
- Assist Character: Rush only appears in Mega Man's up special, while Beat is a custom special.
- Canine Companion: Rush is one that can function as a spring, a jet, a submarine, a spaceship and even Power Armor. In this title, he only really uses the spring.
- Demoted to Extra: Due to the removal of custom specials in Ultimate, Beat's only appearance in that game is as a Spirit.
- Robot Dog: Rush, obviously. Beat is a robot bird.
- Team Pet: Both characters count as such, being a dog and a bird respectively.
The local storekeeper in Villager's town, Tom Nook sells a home to the Villager, which can be expanded on. He also has two sons, Timmy and Tommy Nook, who help him with the family business. In Smash, Tom and the Nooklings team up with the Villager and Isabelle's Final Smashes.
- Assist Character: Summoned by the Villager or Isabelle during their Final Smashes. They build a house or a town hall which then promptly explodes.
- Graceful Loser: While he's visibly morose about failing to be Promoted to Playable like Isabelle after her reveal trailer, he still states that he's happy for Villager and Isabelle getting to join the fight and resolves to get decent homes ready for them in the untitled-at-the-time Animal Crossing: New Horizons.
A group of outlaws from the titular game. They serve as Duck Hunt's down special, shooting at opponents and serving as somewhat of a shield. They also appear in Duck Hunt's Final Smash, having a shootout with the Hogan's Alley shooters.
Brawlers from all over the world, fighting amongst one another to prove themselves to be the champion and united by their unique ability to extend their arms across vast distances with their spring-like ARMS. They appear as part of Min Min's Final Smash attack, lending their ARMS to lay the smackdown on her opponents. Fighters that appear include:
- Spring Man: A spirited boxer. Attacks with a Toaster ARM. Also appears as an Assist Trophy and Mii Brawler costume.
- Ribbon Girl: An Idol Singer. Attacks with a Sparky ARM. Also appears as a Mii Brawler costume.
- Ninjara: A Ninja-in-training. Attacks with a Chakram ARM. Also appears as a DLC Mii Brawler Costume.
- Master Mummy: A massive and aggressive mummy. Attacks with a Megaton ARM.
- Mechanica: A Child Prodigy who pilots a Mini-Mecha. Attacks with a Revolver ARM.
- Twintelle: A glamorous movie star. Attacks with a Chilla ARM.
- Badass Normal: Mechanica doesn't have the ARMS gene, but she can still roll with the rest of the roster thanks to her Mini-Mecha.
- Mask of Power: With the exception of Master Mummy (who is covered from head to toe in bandages) and Mechanica (who is a Badass Normal), everyone with the ARMS gene wears a special mask that helps them to keep their otherwise-unwieldy spring-like arms under control.
Personas are metaphysical manifestations of one's personality, created to help one deal with hardships in life. In the Persona series, they take the form of a Fighting Spirit, with the Personas of Persona 5 being born from their users' rebellious spirits. While Joker has the power of the Wild Card, which allows him to summon multiple Personas, his first and most famous Persona is Arsène, manifested from his indignation at the injustice he suffered from those who abused their power. In Ultimate, Arsène can be summoned when his Rebellion Gauge is filled, strengthening Joker's attacks temporarily.
- Adaptational Badass: As a starter Persona, Arsène has middling-at-best stats and is very likely to be replaced with stronger Personas as the player progressed, unless the player is extremely dedicated to using certain fusion methods to strengthen him. In Ultimate, however, he is the only Persona Joker uses, and has access to powerful skills that he doesn't have by default, including Eigaon (a high tier Curse spell), Tetrakarn (a shield that deflects physical damage), and Makarakarn (a shield that deflects magic damage).
- Casting a Shadow: Arsène is primarily associated with the "Curse" element in his home game. In Ultimate, he gives Joker the ability to cast Eiha and Eigaon, dark-based magic attacks.
- Combat Stilettos: He has bladed high heels, which he'll use to kick foes into submission once he's summoned.
- Dark Is Not Evil: Arsène's design invokes a demon-like appearance, with large horns and a scary red face, and uses Curse element attacks. However, as an extension of Joker's mind and will, he's heroic.
- Named After Someone Famous: Arsène's namesake is Arsène Lupin, the Gentleman Thief of French literature fame. Viewers of famous anime might recognize his grandson, Lupin III.
- Red Baron: He refers to himself as "the Pillager of Twilight" in his home game.
- Super Mode: In practice, Arsène functions as a super mode for Joker in Ultimate, temporarily increasing his attack power when he is active.
- Tarot Motifs: Different Personas are classified under different Arcanas of the tarot deck. Arsène in particular is a part of The Fool class of Personas.
- The Voiceless: Arsène has some voiced lines in the original game, as well as in the teaser trailer for Joker's inclusion. In-game, however, he remains silent.
- Winged Humanoid: Arsène has a pair of large black raven-like wings, which he lends to Joker when summoned as part of his Wings of Rebellion recovery special.
A denizen of the Cap Kingdom who aided Mario during the events of Super Mario Odyssey in order to save his sister, Tiara, when Bowser uses her as a wedding accessory. In Ultimate, he resides on Mario's head, and will poke his eyes out when Mario uses his Super Jump Punch and when Mario throws his hat during a taunt.
Creepers are monsters commonly found in the Overworld of Minecraft, as well as the most recognizeable monster in the game. Distinguished by their ghastly green skin, strangely upright bodies, and hideous faces, Creepers are a bane to any who build, as they have a nasty habit of sneaking up on unsuspecting victims before self-destructing, their explosions causing serious damage and bodily harm to those nearby. In Ultimate, they appear as part of the Final Smash for Steve, et al., self-destructing on the hapless victim that was shoved into a TNT-filled building.
- Action Bomb: When they draw close to their victim, they self-destruct after a moment's delay, causing a powerful explosion.
The other Heroes that have appeared through the mainline Dragon Quest games. While not playable themselves, they help the four playable Heroes channel their power for their Final Smash. They include:
- The Descendant of Erdrick: The Hero of Dragon Quest I, who saved the realm of Alefgard from the dark clutches of the Dragonlord.
- The Prince of Midenhall: The Hero of Dragon Quest II, who joined forces with his cousins from Cannok and Moonbrooke to defeat the dark lord Hargon.
- The Son of Pankraz: The Hero of Dragon Quest V, who squared off against the dark priest Ladja to save his family.
- The Prince of Somnia: The Hero of Dragon Quest VI, who took it upon himself to defeat the evil wizard Murdaw.
- The Fisherman's Son: The Hero of Dragon Quest VII, who embarked on a grand journey to save his world from oblivion.
- The Sentinel of the Starry Skies: The Hero of Dragon Quest IX, who descended from the heavens to save the world from a potentially destructive power.
- The Boy from Tenton: The hero of Dragon Quest X, who reincarnated after his death to save the world from the threat of monsters.
- Combination Attack: Much like with Mega Man, they combine their powers together for the Hero's Final Smash.
- Heroes Prefer Swords: As the heroes of their respective games, all of them are shown wielding swords... except for Madason (the hero of V) since he's actually the father of the real hero in his home game.
- Winged Humanoid: The hero from IX, being a Celestrian, has angel wings.
A Childhood Friend of Shulk's, sister to Dunban, and party member of Xenoblade Chronicles, Fiora ended up getting fatally struck by Metal Face with seemingly no hope for survival. However, thanks to a Grand Theft Me from the goddess Meyneth, she survived with a new Mechon-enhanced appearance to boot. Fiora appears to help Shulk, Dunban and Riki during the former's Final Smash in Ultimate.
- Action Girlfriend: She has a Childhood Friend Romance with Shulk and is more than capable of kicking some serious tail.
- Ascended Extra: Went from being two trophies (one for her human and Mechon forms, each) in 3DS/Wii U to a part of the Chain Attack in Ultimate.
- Assist Character: Ultimate adds her to Shulk's Final Smash, even though Shulk can only have two other party members.
- Cyborg: A Homs outfitted with Mechon technology.
- Dual Wielding: She attacks with the two swords that came with her Mechon abilities.
- Human Aliens: Just like Shulk and Dunban, Fiora is a Homs.
- Late-Arrival Spoiler: The fact that she was turned into a Mechon was a major plot point in Xenoblade Chronicles.
- Power Floats: She can fly, and appears while floating, though her home series implies that this is part of Meyneth's abilities and not her own.
- Robot Girl: She appears in her Mechon form, a massive spoiler for those who are unfamiliar with Xenoblade Chronicles's story.
- The Voiceless: Fiora wasn't given any recycled dialogue to use during her appearance. Similarly, while Shulk does call her name, he has no other voice clips regarding her, and neither do Dunban and Riki.
- We Can Rebuild Him: Fiora was murdered by Metal Face and was given a Mechon body so she could survive as a Mechon pilot and act as a vessel for the goddess Meyneth. This later happens again in a much more benevolent sense as she gets her organic body back.
Jinjos are colorful, long-snouted creatures who frequently find themselves in trouble in the various regions of the Isle O'Hags. Banjo and Kazooie first encountered them as captives in Gruntilda's Lair and the magic worlds contained within. In many of the duo's adventures, finding all the Jinjos in a given world (or of a certain color in Tooie) would give them a Jiggy. In their original appearance, they repaid the duo by summoning the Mighty Jinjonator, a statue animated by Kazooie's eggs that deals the final blow against Gruntilda. In Ultimate, it appears as Banjo and Kazooie's Final Smash.
- The Bus Came Back: This is only the second time the Mighty Jinjonator has ever appeared since its debut in 1998.
- Mistaken for Granite: Banjo & Kazooie initially summon the Jinjonator from the ground as a statue, but it quickly breaks out of its stone shell to attack their opponents.
- Mythology Gag: The Banjo & Kazooie reveal trailer has them summon the Jinjonator to attack King K. Rool, who then falls and makes a hole in the ground that a boulder traps him in much like what happened to Gruntilda. The Jinjonator's role in the battle against Gruntilda is also referenced in the Gruntilda Spirit battle, where the Smash Ball will appear once Gruntilda Dedede's health is low enough.
- Red Eyes, Take Warning: Its red eyes emphasize its powerful nature. They've been given some Art Evolution by making them segmented and almost insect-like.
Like Ness, Lucas has two of his companions help him in his Final Smash. Kumatora is a tomboyish princess gifted with PSI, while Boney is Lucas's faithful dog.
- Ascended Extra: They both appeared as stickers in Brawl, and Kumatora was mentioned in Lucas's PK Starstorm trophy in Brawl and Wii U.
- Assist Character: Like with Ness, Kumatora was said to have taught Lucas how to use PK Starstorm in Brawl and Wii U, but in Ultimate, she instead performs the move herself.
- Badass Adorable: Kumatora is pretty adorable for a confirmed 17-year-old, and she's adept at all kinds of offensive PSI attacks. The same goes for Boney, being a friendly dog who proves to be a powerful asset to Lucas.
- Badass Normal: Boney is one of two main party members to be this in MOTHER 3, the other being Duster (or one of four, if Flint and Salsa are included). His main use was utilizing his insane speed to get the first hit.
- Canine Companion: Boney. He was originally the companion of Lucas's father, Flint, before joining up with Lucas.
- Tomboy Princess: Kumatora is considered the princess of Osohe Castle due to the Magypsies taking care of her, but she doesn't act or dress the part.
Two of Ness's traveling companions. Paula Polestar is an average girl from the town of Twoson who is gifted with the power of PSI. Poo is the crown prince of the exotic country of Dalaam. Both aide Ness in his Final Smash in Ulimate.
- Ascended Extra: After only making minor appearances in each game, in Ultimate, they finally show up in person to give Ness a hand.
- Assist Character: Brawl and Wii U both said that Ness was taught how to use PK Starstorm (which he never learns in EarthBound) by Poo, but in Ultimate Ness instead calls upon Poo and Paula to perform the move themselves.
- Badass Adorable: Just look at them! You wouldn't guess they're powerful users of PSI on looks alone, would you?
- Beware the Nice Ones: Paula may be a kind, cute teacher's daughter, but her PSI powers could wreck any foe's day.
- Early-Bird Cameo: They appeared in Melee as trophies.
- Royals Who Actually Do Something: Poo is the prince of Dalaam and has trained his body and mind to assist Ness. He's even mastered PK Starstorm, originally being the one to teach it to Ness before joining him to use the move.
Panther: What's so important that he'd run off by himself?
Mona: There's only one thing the Phantom Thieves of Hearts specialize in!
Fox: He's there to steal a Treasure! Have you already sent a calling card?
Mona: We're not the ones sending a card this time. In fact, we've been invited!
Led by Joker, the Phantom Thieves of Hearts are a group of teenagers (and a magic talking catnote ) united by abuses they suffered at the hands of corrupt adults and a shared desire to reform society. To that end, they delve into the Metaverse to steal the treasures of those who abuse their power and force them to repent for their misdeeds. Six of the Thieves (Morgana, Ryuji, Ann, Yusuke, Makoto and Haru) can appear to assist Joker in his Final Smash with Futaba commenting on it, and with the exceptions of Futaba and Akechi, they randomly appear in the background of the Mementos stage. Morgana also appears in Joker's taunts and victory screen. Among the Thieves' ranks are:
- Morgana (Mona): A strange cat-like being who helps organize the Thieves in the first place in the hopes of regaining his human form. Wields a cutlass and possesses the Persona of "Zorro".
- Ryuji Sakamoto (Skull): A Japanese Delinquent and former track star whose aspirations were demolished by an abusive coach. Wields a pipe and possesses the Persona "Captain Kidd".
- Ann Takamaki (Panther): A mixed-race part-time model who found herself the target of a perverted coach. Wields a whip and possesses the Persona "Carmen".
- Yusuke Kitagawa (Fox): A gifted artist whose talents were exploited by an unscrupulous mentor. Wields a katana and possesses the Persona "Goemon".
- Makoto Niijima (Queen): The student council president and sister of a public prosecutor, who desperately seeks her own path in life. Wields brass knuckles and possesses the Persona "Johanna".
- Haru Okumura (Noir): The daughter of a corporate president who is trying to marry her off as a means to attain political clout. Wields an axe and possesses the Persona "Milady".
- Futaba Sakura (Oracle / Navi): A young shut-in and Otaku who fell victim to a conspiracy responsible for her mother's murder. Doesn't fight, but provides logistical support and buffs with her Persona "Necronomicon".
- Goro Akechi (Crow): A prodigal private detective and the Phantom Thieves' main rival. Wields laser blades and possesses the Persona "Robin Hood".note
- A Shared Suffering: All of the Phantom Thieves (save for Morgana) have dealt with abuses from those who misuse their power and influence: Joker was wrongfully charged with assault from a drunkard who was assaulting a woman, Ryuji was physically abused by a teacher who was also sexually harassing Ann, Yusuke's mentor worked him like a slave to make money and increase his prestige with plagiarized art, Makoto was manipulated by school administrators and nearly extorted by a greedy yakuza, Futaba was gaslit into believing she was responsible for her mother's death, Haru was nearly married off to an abuser just to further her father's political ambitions and Akechi's father abandoned him while his mother committed suicide, leading to him being passed around several abusive foster homes.
- Assist Character: Except for Akechi, the Thieves take turns joining Joker's All-Out Attack, and cheer on fighters in Mementos.
- Badass Boast: They're pretty proud of Joker's victories, and chime in with a quote of their own during the results screen:Ryuji: Hah! Losers!
Ann: Aren't we the best?
Yusuke: And the curtain... falls.
Makoto: Don't forget this feeling!
Futaba: Hehehe... they're done for!
Haru: So much for them!
- Big "WHAT?!": Ann has one when Joker reveals his invitation for Smash. It was even her English voice actress' genuine reaction.
- Calling Card: Mentioned in the VGA teaser trailer: the Phantom Thieves send out calling cards to their intended victims before stealing their treasure.
- Celebrity Paradox: A few references in their home games have been made to other franchises that actually exist in this game. Morgana has dressed up as Sonic, Joker can reference Metal Gear and Pokemon and plays a parody of Punch-Out!!, and Futaba especially has Pac-Man stickers, a Splatoon-esque T-Shirt, references Sonic, Pokemon, and Smash itself (and in Royal, would continue with references to Final Fantasy VII: Advent Children, Dragon Quest IV, and Star Fox). For an example in-game, Futaba's Japanese code name, Navi, is a reference to the Zelda character of the same name who appears in Young Link's taunt.
- Code Name: Each member of the Thieves has their own code name, which they chose for themselves, that they use when they're out and about in the Metaverse, in order to conceal their identities. They are as follows:
- Morgana: Mona
- Ryuji: Skull
- Ann: Panther
- Yusuke: Fox
- Makoto: Queen
- Futaba: Oracle (Navi in Japanese)
- Haru: Noir
- Akechi: Crow
- Combat Commentator: With the exception of Akechi, each of them chimes in with applause when a KO occurs when fighting in Mementos, and when Joker wins, one of them will randomly throw in a victory quote just like their home series.
- Demoted to Extra:
- Goro Akechi is the only Phantom Thief to not have any sort of presence outside of his Spirit battle, as well as being the only member of the group to not be included on the Phantom Thieves of Hearts spirit, likely owing to his Guest-Star Party Member and Sixth Ranger Traitor status in the original game.Note His only appearances in-game is as a Spirit and his Phantom Thief outfit being an alternate color for Joker.
- There is also Kasumi/Sumire Yoshizawa, who doesn't appear at all, but this is justified in that she only appears in Persona 5 Royal, which hadn't been released in Japan at the time Challenger Pack 1 came out.
- Kid Hero: Each of them hover around being 16-18 years old (with the exception of Futaba, who is 15 years old), and they serve as the main protagonist team of Persona 5.
- Leitmotif: "Last Surprise" plays for almost all their Spirit battles, with the exception of Futaba, who has the new remix of "Beneath The Mask", and Akechi, who has "Rivers in the Desert". When fought collectively, the Phantom Thieves swap those out in exchange for the intro song of their home game, "Wake Up, Get Up, Get Out There".
- The Knights Who Say "Squee!": In the trailer, Futaba is especially excited at seeing all the fighters Joker faces. Knowing her, shes probably played all their games. In fact, she mentions the Smash Bros. series by name in her home game.
- Mask of Power: The source of each Phantom Thief's Persona power is in their masks. Ryuji's mask resembles a skull, Ann wears a red panther mask, Yusuke sports a fox mask, Makoto wears an intimidating metal halfmask, Futaba's mask is a pair of bulky red goggles, Haru wears a black domino mask and Akechi wears a red bird mask with a long beak. Downplayed with Morgana, who appears to wear a black cat-eared bandana mask, but who doesn't take off his mask when summoning his Persona.
- Mythology Gag: Many of the Thieves' win quotes for Joker are taken word-for-word from the post-battle results screen in Persona 5.
- Pre Ass Kicking One Liner: Morgana or Futaba will drop one when Joker successfully pulls off his Final Smash; again, most of them are taken word-for-word from their home game:Morgana: Time for some brutality! / Quiver in fear! / It's too late for apologies!
Futaba: Beat 'em up! / Here comes the pain! / Time for an All-Out Attack!
- Super Move Portrait Attack: Like in their home game, the participants of the All-Out Attack get their own special character portraits that appear before they lay the smackdown.
- This Cannot Be!: Ryuji's reaction to Joker getting into Ultimate in the announcement trailer, with his particular delivery.Ryuji: Smash Bros.?! Is this for real?!
- True Companions: They stand by each other through thick and thin against all odds. This is best represented in-game by their Spirits' aversion of the Fallacy of Division. Each of the Thieves have varying levels of strengths when their Spirits are faced individually (Morgana is an Ace, Ryuji, Ann and Akechi are Advanced, all others are Novices), but the collective Phantom Thieves of Hearts Spirit is a Legend-class. While Akechi doesn't appear in the artwork for the team Spirit, his own Spirit's Item Gravitation effect has great synergy with the Phantom Thieves' Item Autograb effect, proving that they are at their absolute best when fighting alongside each other.
- The Voice: Futaba doesn't appear in any physical capacity, but she'll occasionally throw in a Bond One-Liner when Joker performs an All-Out Attack and a win quote for the results screen.
- Voluntary Shapeshifting: Morgana has the ability to transform himself into a van that the Thieves drive around in while in Mementos and other Metaverse areas. As for why he can do this, he explains in his home game that "cats turning into buses is a widespread cognition amongst the general public".
- Wake Up, Go to School, Save the World: With the exception of Futaba, all of the human Thieves are high school students who resume daily life as normal whenever they're not fighting in the Metaverse. Almost all of them hail from Shujin Academy - Joker, Ann and Ryuji are second-year students while Makoto and Haru are their seniors. Yusuke is also a second-year but studies at Kosei High instead, whereas Akechi is a third-year who attends a school that is never named.
- Wolverine Publicity: Despite not being playable, Morgana shows up quite often in gameplay and promotional material. He appears in Joker's taunts and victory animations, as well as beside him on Ultimate's panoramic artwork - he is only one of three non-fighters present on it, an honor he shares with Mr. Saturn and Slime.
Proto Man is the first robot created by Dr. Light and thus, is considered to be Mega Man's older brother. Bass is a robot created by Dr. Wily made to rival Mega Man, but has gone against his creator several times and even helped Mega Man on occasion. Both appear in Mega Man's Final Smash in Ultimate, joining the ranks of the other Mega Men.
- Aloof Ally: Proto Man values his independence and never sticks around for long, but is a firm friend of Mega Man nonetheless.
- Ascended Extra: Both characters went from being trophies in 3DS/Wii U to being a part of Mega Legends in Ultimate.
- Assist Character: Ultimate adds them to Mega Man's Final Smash.
- Canine Companion: Bass has one in Treble, an Evil Counterpart to Rush. He shows up in Bass's Wii U trophy, but doesn't appear in Mega Legends.
- Early-Bird Cameo: Both appeared in Wii U / 3DS as trophies.
- Enemy Mine: While this isn't the first time he's teamed up with Mega Man, Bass forgoes his usual efforts and helps Mega Man during the latter's Final Smash.
- Shadow Archetype: Bass is like a dark version of Mega Man. While not outright evil, he is self-centered and obsessed with proving himself to be the superior robot, a goal which sometimes pits him against his creator Dr. Wily.
The main protagonist of Xenoblade Chronicles 2. Rex works as a salvager, a person who dives into the Cloud Sea to salvage whatever they can find beneath its surface. His expertise lands him a job of salvaging a sunken ship, where he finds Pyra in a comatose state. After awakening her, he becomes her Driver, and the two set off on a journey to get Pyra back to Elysium.
In Smash, Rex assists Pyra or Mythra during their Final Smash. He was actually planned to be a part of the base roster, but time constraints prevented that from happening. He was also planned to fight alongside Pyra and Mythra, but technical reasons made that impossible.
- Assist Character: His main function is akin to Chrom with Robin in that he helps Pyra & Mythra in their Final Smashes, like him he also appears in some of their victory poses. He also appears in some of their taunts like Morgana and the Slime, and appears in their battle entrance to give them their respective Aegis Sword.
- Butt-Monkey: Subverted. While his main goal was to find Pyra in her reveal trailer, he's shocked that she's a fighter instead of him, and Sakurai himself even pokes a bit of fun at him in the Pyra/Mythra character presentation. That said, he gets over it almost immediately and spends the rest of his time in the trailer and in-game happily supporting the Aegis sisters and cheering them on.
- Blue Is Heroic: Wears a blue salvaging suit, which contrasts Pyra's red.
- Calling Your Attacks: Like in his home game, he does so in unison with the Aegis sisters when performing Burning Sword and Sacred Arrow with them.
- Early-Bird Cameo: A Mii Fighter costume based on him was released as a bonus for buying Fighters Pass Volume 1. He also showed up as a Spirit.
- Glowing Eyes of Doom: In a first for an Assist Character, Rex also gets this alongside Pyra and Mythra when teaming up with them to use their Burning Sword and Sacred Arrow Final Smashes and even when they have their Final Smashes on standby.
- Kid Hero: He's 15 years old.
- Mythology Gag: His dynamic with Pyra and Mythra is this for those who played their home game, as it's the complete inverse. Whereas he was the main player character in Xenoblade Chronicles 2 with Pyra and Mythra supporting him and taking the lead for special attacks, this time Pyra and Mythra are the main playable characters with Rex supporting them and taking the lead for the Final Smash.
- Throw the Dog a Bone: While fun was poked at him for having his spot taken by Pyra and Mythra themselves, both the reveal trailer and Sakurai's presentation went on to demonstrate that he plays a major role in the game anyway as Pyra and Mythra's support character. He's very happy to be supporting them.
The Mascot Mook of the Dragon Quest series, and one of the most standard enemies to be found. Like Morgana does for Joker, it appears during one of the Heroes taunts, one of their victory screens, on the panoramic artwork and also as a background character in Yggdrasil's Altar.
- Cute Slime Mook: An adorable little blob monster.
- Mascot Mook: One of the most well-known in gaming next to the likes of Pikachu. It's even the Trope Image.
- Oh, Crap!: One Slime has this expression on its face when its about to get crushed by Eleven in the latter's reveal trailer.
- Ridiculously Cute Critter: Who knew that a blob of goo could be so darn adorable?
- Wolverine Publicity: Like Morgana, it's featured quite prominently in promotional materials, even being seen next to the Hero in the panoramic artwork.
A mysterious entity who lives within Byleth's mind, Sothis is worshiped as the goddess and creator of the continent of Fódlan by the Church of Serios. With powers over time and a sassy personality, she works with Byleth as their Spirit Advisor and personal traveling companion. In Byleth's reveal trailer, she is the one who gives them their invitation envelope, and grants them access to the three lords' Heroes' Relics. In the game proper, she assists in Byleth's Final Smash by giving them her progenitor goddess powers to unlock the Sword of the Creator's true power and lay waste to their foes with the Sublime Heaven technique. She also serves as a Legend-classed Support Spirit that comes with the Spirit Board bundled with Byleth's DLC pack.
- Antiquated Linguistics: Her speech patterns are fancier and more archaic than her young appearance would suggest them to be.
- Ascended Meme: In Byleth's trailer, Sothis acknowledges that adding yet another swordsman to the game adds little, so she grants them the three weapons held by the leaders of the eponymous Three Houses to make up for that.
- Audience Surrogate: Her reaction to more Fire Emblem swordsmen/women and how the Avatar character has both genders playable is one of annoyance — indeed, both have been done repeatedly in the series, and the audience wasn't impressed to see more of the same. Fortunately, she solves the problem by having Byleth go the Walking Armory route with additional relic weapons.Sothis: So you return, and sooner than expected. [annoyed] I see. Too many swordsmen, are there? And you? You wield the sword as well! [angrily slaps her palms on her throne's armrests] What will you do?!
- Bad with the Bone: In Byleth's trailer, Sothis smugly bestows them with the Heroes' Relics Areadbhar, Aymr, and Failnaught — a glaive, an axe, and a bow, respectively, made from dragon bones — in response to there being "[too] many swordsmen" in Smash.
- Cool Chair: Sothis is almost always seen sitting on the humongous stone Throne of Knowledge, which, according to Fódlan myth, is what Saint Seiros sat on in order to receive a divine revelation and blessing from Sothis herself.
- Deadpan Snarker: She responds to Male Byleth only using the Sword of the Creator in combat and his idea of changing tactics being to swap to Female Byleth with wry exasperation.
- Enigmatic Empowering Entity: Not much is known about her personal history from before she arrived to Fódlan and started being worshiped as the progenitor god, and myth describes her as the one who made the Sword of the Creator for the Liberation King Nemesis. In Smash, she is the one to give Byleth the house lords' Heroes' Relics, and she provides a power boost to Byleth in their Final Smash.
- Healing Hands: Her effect as a Support Spirit is a souped up Critical Health Healing, drastically healing the player's damage/stamina once it reaches a certain threshold.
- Meme Acknowledgement: Of the proliferation of "anime sword fighters" in Smash."I see... too many swordsmen, are there?"
- Meta Guy: She convinces Byleth to join Smash, is baffled by Byleth changing gender out the blue, and after Byleth gets trounced while just using the Sword of the Creator, she lampshades that Byleth is just another generic Fire Emblem sword fighter and uses this to justify granting Byleth the other Relic weapons.
- Older than They Look: While she has the appearance of a child, she is actually older than recorded history.
- Physical God: She is worshipped by the Church of Seiros as the goddess who created Fódlan.
- Pointy Ears: As with fellow Fire Emblem characters Corrin and Tiki, theyre a sign of her draconian nature.
- Really 700 Years Old: While Sothis's exact age is unknown, she's well over thousands of years old, starkly contrasting with her childlike physical appearance.
- Sharing a Body: Sothis lives inside Byleth's mind, and if Byleth dies, so will she. As a result of sharing Byleth's body, Sothis can link minds with Byleth and grant them her powers, letting them transform into their Enlightened One form.
- Spirit Advisor: She often offers Byleth advice, and assists Byleth in their Final Smash by allowing them to use the Sword of the Creator's true power.
- Super Empowering: For Byleth's Final Smash, she grants them the full extent of her power and changes them into their Enlightened One form.
- Time Master: She possesses the power of temporal manipulation, and her signature technique, the Divine Pulse, allows her and whoever she empowers to turn back time in order to undo mistakes and change future events.
- Tiny Tyrannical Girl: Sothis has the appearance of a young girl, but bosses Byleth around, is sharp-tongued, and throws the occasional tantrum. Despite her sassy attitude, she is an ancient goddess who played a key role in the foundation of Fódlan.
The Announcer is precisely that. While the voice actor changes with every game, in each one they generally just belt out the names of the fighters and game modes, as well as declare the winners and results. This changed with 3DS/Wii U, where the then Announcer, Xander Mobus, had much more of a role in the advertising, with his acting as the host of the Super Smash Bros. for Wii U 50-Fact Extravaganza and starred in the commercials for both versions of the game. Of note is that in every game, the Announcer shares his voice actor with Master Hand.
- Animated Actors: While not animated per se, he asks someone offscreen during the Ultimate overview trailer if he gets paid overtime after noting that 74 fighters exist in the base game.
- Ascended Extra: Went from a memorable ham to a handy marketing tool for 3DS/Wii U.
- Breakout Character: Xander Mobus' tenure as the Announcer in 3DS/Wii U was extremely popular due to his charisma (both in-game and out) and his role in the marketing, to the point where the games would launch his career as a voice actor. Tellingly, he is the only Announcer to reprise his role in a later game.
- Large-Ham Announcer: Among the most famous in the history of video games, the four incarnations of the Announcer boast legendarily porky performances. Though Xander Mobus has become especially memetic, Pat Cashman deserves special mention for essentially having the same type of role he had for Bill Nye the Science Guy.
- Mr. Exposition: Xander Mobus for the 50-Fact Extravaganza, where he shows off 54 things that happen to be in the Wii U installment.
- Title Scream: For the first two games only, Jeff Manning in 64 and Dean Harrington in Melee yell the name of their respective installments at the top of their lungs at the end of the intro movies. Brawl has empty sound files with names suggesting that Pat Cashman was also supposed to continue the tradition. Xander Mobus also tweeted that he recorded himself yelling out the title, but for some reason, it was dummied out, though he does manage to carry it out for any Smash Direct or trailer that he gets to narrate.
A traveling musician from the Animal Crossing series whose songs can be heard once a week. In Super Smash Bros., he'll appear on the Smashville and Town & City stages every Saturday from 8 to 12 PM and play some of his songs during the battle.
Three Legendary Pokémon said to live hidden deep within the great lakes of the Sinnoh region, each governing an aspect of the human spirit: Uxie of Lake Acuity, with power over knowledge; Mesprit of Lake Verity, with power over emotion; and Azelf of Lake Valor, with power over will. In Smash, they will occasionally appear in the background of the Spear Pillar stage.
- The Cameo: Essentially what their appearance serves as, since they don't affect the battle at all.
- Olympus Mons: Three Legendary Pokémon of the Sinnoh region, and incredibly powerful despite their diminutive appearance.
- Power Floats: All three of them have the Levitate ability and are pretty much never seen with their feet on the ground.
The titular Metal Gear is a series of nuclear-armed bipedal tanks. The REX model was designed for the U.S. Army on Shadow Moses Island, while the RAY version was created for the Marine Corps to combat REX copies made by third-parties after REX's schematics were leaked online. They sometimes crash into the back wall on Shadow Moses Island and wreak havoc in the background. The Gekkos, autonomous fighting vehicles designed by the AT Corp, also appear in this fashion.
- Adaptational Intelligence: Normally, Metal Gear REX requires the pilot to sit in its "mouth". Here, there's no pilot present, appearing as if REX is acting on its own.
- Dumb Muscle: On paper, the Gekko are sentient machines that can cause serious damage when provoked. Most of the time, they're really clumsy.
- Early-Bird Cameo: The Gekkos made their first appearance in a video game in Brawl before their official debut in Metal Gear Solid 4 later that year.
- Humongous Mecha: The Metal Gear are designed to be walking nuclear warheads.
- Meaningful Background Event: The Shadow Moses Island stage, both versions of Metal Gear appearing, and the existence of the Gekkos serve as foreshadowing for the Metal Gear battle between Snake and Liquid Ocelot in Metal Gear Solid 4.
- Meat-Sack Robot: Those legs of the Gekkos are actually pretty-much cloned cow legs.
- Mini-Mecha: Gekkos are much smaller than the REX and RAY models.
A giant parasite used for the Space Pirates' Phazon experiments, this giant bug serves as the first boss of Metroid Prime. It appears in the Frigate Orpheon's background.
Three of Sonic's friends from across his adventures. Miles "Tails" Prower is Sonic's sidekick and an exceptionally skilled mechanic who can fly with his two tails, Knuckles the Echidna is the gullible yet well-meaning guardian of the Master Emerald, and Silver the Hedgehog is a psychic from a Bad Future where the villains succeed in their goals. They all appear in the background of Green Hill Zone.
Knuckles himself has been made into an Assist Trophy in Ultimate. For more information on that, see here.
- Ascended Extra: Knuckles is made into an Assist Trophy for Ultimate. As he still appears in the background of Green Hill Zone, he can't be summoned on that stage.
- Flight: All of them are capable of this. Tails can use his namesake like a propeller, Knuckles glides with his dreadlocks, and Silver can levitate with his psychic powers.
- Kid Hero: Respectively, Tails is 8, Knuckles is 16, and Silver is 14.
- Power Floats: Silver, as seen when he runs/levitates past Green Hill Zone. Funnily enough, he even does this when going through the giant loop in the middle, which ends up defying all laws of physics and makes his inability to do so in his debut's multiplayer a little awkward in hindsight.
- Psychic Powers: Silver is a powerful user of Psychokinesis, and puts it to good use.
The Link of Spirit Tracks is an aspiring engineer who is thrust into the life of a hero when evil forces separate Princess Zelda's spirit from her body in an attempt to awaken the Demon King, Malladus. He appears on the Spirit Train stage to drive it, but if at least one variant of Link is present among the fighters, he'll be replaced by his mentor, Alfonzo, instead.
- Composite Character: Implied, since Toon Link appearing means he isn't on the stage. However, the playable Toon Link is the star of Wind Waker and Phantom Hourglass, while this Link, the one from Spirit Tracks, is a different character who lived a few generations after him. The conductor Link also disappears when adult Link or Young Link are on the stage as well, despite again not being the same person as themnote .
- Developer's Foresight: Alfonzo appears when any form of Link is fighting on the Spirit Train stage.
- The Mentor: Alfonzo was once the greatest swordsman in Hyrule before settling down in Aboda Village to become an engineer. He serves as Link's mentor before Spirit Tracks' conflict stirs up.
Ruling families of the two warring nations Hoshido and Nohr. They appear in Corrin's trailer coaxing him to joining each other's side only to be left astonished when Corrin chooses to join the battle in Smash instead, leaving both families behind.
These Pokémon appear in the background of the Elite Four chambers on the Kalos Pokémon League stage, being released from Poké Balls to watch the fight. Occasionally, a Legendary Pokémon will appear instead to wreak havoc (see their own folder above).
The following Pokémon appear in each chamber:
- Dragonmark Chamber: Dragonite, Garchomp, Axew, Hydreigon
- Blazing Chamber: Blaziken, Infernape, Tepig, Pyroar (Male)
- Ironworks Chamber: Steelix, Scizor, Klinklang, Honedge
- Flood Chamber: Blastoise, Wailord, Piplup, Clawitzer
With the introduction of Mii Fighters, characters who are otherwise not part of the main roster can be represented. Every single costume introduced in this game has made it into Ultimate, with all of the third-party costumes once again being DLC. Characters introduced into the series by way of Mii Fighter outfits are as follows:
- X (Gunner): The protagonist of the Mega Man X series. Hailing from the distant future, X is a Maverick Hunter who fights to defend the fragile peace between humanity and the machine race known as Reploids. Also appears in Mega Man's Final Smash.
- Zero (Swordfighter): The deutertagonist of the Mega Man X series. Although he was originally created by the evil Dr. Wily, he joins X in his fight to protect mankind from the threat of Mavericks. Would recieve an Assist Trophy in Ultimate.
- MegaMan.EXE (Gunner): The protagonist of the Mega Man Battle Network series. The NetNavi of Lan Hikari, MegaMan protects the world from the threat of cyberterrorism.
- Proto Man (Gunner): The first robot created by Dr. Light. While he also shares Mega Man's sense of justice, he is a highly independent robot who prefers to do things his own way.
- Dunban (Swordfighter): A party member from Xenoblade Chronicles. A veteran of the war with Mechonis, he joined Shulk in his fight against the Mechon threat.
- Isabelle (Gunner): The dutiful assistant to the mayor from Animal Crossing. Promoted to Playable as of Ultimate.
- Heihachi Mishima (Brawler): A key character from the Tekken series. As the head honcho of the Mishima Zaibatsu, Heihachi is determined to prove himself the mightiest man alive. Would later appear in Ultimate as an 8-Bit sprite in one of PAC-MAN's taunts and as a background character.
- Akira Yuki (Brawler): The protagonist of Virtua Fighter. A practitioner of Bajiquan, he enters fighting tournaments to hone his skills. Also appears as an Assist Figure in Ultimate.
- Jacky Bryant (Brawler): Another character from Virtua Fighter. A race car driver by trade, he is also well-versed in Jeet Kun DO.
- Inkling (Gunner): The main characters of Splatoon. Rambunctious half-kids and half-squids who participate in Turf Wars. Promoted to Playable as of Ultimate.
- King K.Rool (Brawler): The antagonist of Donkey Kong Country. Leader of the Kremlings, he is determined to snuff out Donkey Kong and his crew. Promoted to Playable as of Ultimate.
- Flying Man (Brawler): Side characters from Earthbound. Inhabitants of Magicant, they are highly agile fighters.
- Chrom (Swordfighter): One of the protagonists of Fire Emblem: Awakening. The Crown Prince of Yllise, and leader of the wandering warriors known as the Shepherds. Promoted to Playable as of Ultimate.
- Black Knight (Swordfighter): A recurring character in Fire Emblem: Path of Radiance. A mysterious warrior who frequently crosses swords with Ike. Also appears as an Assist Trophy in Ultimate.
- Lloyd Irving (Swordfighter): The protagonist of Tales of Symphonia. A simple country boy until a sudden attack by raiders thrusts him into the world on a quest of salvation.
- K.K. Slider (Gunner): A recurring character from Animal Crossing. A world-famous travelling dog musician.
- Toad (Brawler): Recurring characters from the Mario series. Denizens of the Mushroom Kingdom.
- Viridi (Swordfighter): A major character from Kid Icarus: Uprising. The Goddess of Nature, who holds humanity in disdain.
- Hunter (Swordfighter): Based on the Monster Hunter series. Hunters traverse the realm to slay monters that threaten their home, using parts of the quarries to fashion weapons and armor.
- Rathalos (Swordfighter): Hunter gear from Monster Hunter made from Rathalos, one of the most dangerous dragons in the series.
- Geno (Gunner): A character from Super Mario RPG. An animate puppet who joins Mario on his quest to save the world.
- Takamaru (Swordfighter): The protagonist of The Mysterious Murasame Castle. A samurai who is on a quest to defeat the villainous Murasame. Also appears as an Assist Trophy.
- Ashley (Swordfighter): A recurring character from WarioWare. A teenage witch in training. Also appears as an Assist Trophy.
- Gil (Swordfighter): The hero of The Tower of Druaga. A knight who set off for a demonic castle to save the maiden Ki.
- Miles "Tails" Prower (Gunner): A recurring character in Sonic the Hedgehog. Sonic's best friend, and a genius mechanic.
- Knuckles the Echidna (Brawler): A recurring character in Sonic the Hedgehog. Protector of Angel Island, and Sonic's occasional rival. Also appears as an Assist Trophy in Ultimate.
- Chocobo (Hat): The feathery, yellow bird-like Mascot of the Final Fantasy series.
Pac-Man's Distaff Counterpart who, in spite of the "Ms." title, eventually tied the knot and started a family with Pac-Man. She appears at the end of a cycle of the Pac-Land stage waving to the players as they return to her house.
- Distaff Counterpart: She's quite simply Pac-Man, but a woman.
- Out of Focus: Despite being one of the main characters in the Pac-Man series and having a new render readily available, she doesn't get a trophy in 3DS/Wii U or a Spirit in Ultimate.
- Tertiary Sexual Characteristics: She's basically Pac-Man with heels and a bow.
- Writing Around Trademarks: Possibly the case, as her name is currently in a legal mess. While she appears, she is never once mentioned by name.
Angels who appear in Purgatorio, a dimension periodically visited by the Umbra Clock Tower during battles. They are Affinity, humanoid angels seen in great numbers; Inspired, serpentine beings who appear more rarely; and Fortitudo, a being resembling a winged, inverted human face with two draconic heads growing from its top.
- Angelic Abomination: Fortitudo is a powerful angel resembling a biomechanical two-headed dragon with bird wings and an upside-down human face for a body.
- Gold and White Are Divine: All three angel types make extensive use of gold and white in their palettes.
- Holy Halo: They all have halos in the form of intricate traceries of glowing golden lines floating over their heads.
- Interface Screw: Fortitudo's roar shakes the screen.
- Mighty Roar: Fortitudo flies up to the arena and roars at the combatants before flying away.
- Monstrous Scenery: They fly around in the background during the stage's Purgatorio cycle, briefly looming over the fighters before flying away, but never directly interact with the fighters.
- Our Angels Are Different: Monstrous, metal-plated, angelic beings found in another dimension, all winged but only one type actually humanoid — the others resemble a giant winged snake and a giant winged head topped by two draconic necks.
- Winged Humanoid: The Affinities resemble armored humans with metallic wings.
Occasionally appear in the background of the Unova Pokémon League stage instead of Reshiram or Zekrom. Unlike those two, however, these Pokémon are content to just watch the fight without interfering.
- Milotic: The Tender Pokémon, a Water-type from the Hoenn region renowned for its great beauty. It evolves from the deceptively weak and plain-looking Feebas.
- Shaymin: The Gratitude Pokémon, a Grass-type Mythical Pokémon from the Sinnoh region. It appears in Smash sporting its Sky Forme, which gives it a secondary Flying-type when it holds a Garcedia flower during the daytime.
- Whimsicott: The Windveilled Pokémon, a dual-typed Grass/Fairy Pokémon from the Unova region. A mischievous creature who rides the wind and pulls pranks using its soft, cotton-like hair.
A huge flying creature known as a Titan, Azurda serves as Rex's home, transportation and mentor. He spends most of Xenoblade Chronicles 2 in a tiny larval state who stays inside Rex's helmet. In Ultimate, he appears in his larval state as part of the the Rex Mii costume, and he also serves as the main platform in the Cloud Sea of Alrest stage.
- Affectionate Nickname: Is usually just called Gramps throughout most of his home game, and by Rex in Pyra/Mythra's reveal trailer.
- Ascended Extra: Originally just a cosmetic of the Rex Mii costume, he now serves as the main part of a stage.
- Combat Commentator: He remarks on the battle taking place, including when someone loses a stock or when nobody has lost a stock in some time. He also has special comments reserved for Pyra and Mythra.
- Lampshade Hanging: "My back, a Smash stage? What will they think of next?"
- Late-Arrival Spoiler: Downplayed; only in the reveal trailer for the Rex Mii costume is it made clear that the small white creature in Rex's helmet and Azurda are one and the same.
Captain Toad is the leader of the Toad Brigade and an occasional treasure hunter. He sometimes appears in the New Donk City Hall stage on the roof of the building. If music from Captain Toad: Treasure Tracker is playing, he'll appear more frequently.
In the vast Cloud Sea of Alrest, some individuals, known as Drivers, are able to resonate with Core Crystals in order to summon and bond with a being called a Blade, who grants the Driver a weapon and supports them in battle with unique skills and powers. During Rex and Pyra's journey to find Elysium, they are accompanied by several Drivers and their signature Blade from across the various Titans of Alrest, each with their own reasons and ideologies for helping Rex find Elysium. They appear periodically on the back of Azurda, cheering on Pyra and Mythra from the sidelines.
- Nia and Dromarch: Nia is a sassy Gormotti Driver who initially joined the terrorist group Torna after having nowhere else to turn to. She was inspired by Rex's optimism in finding Elysium and decided to join his side after being disturbed by the cold, cruel tactics of Torna. Her signature Blade is the water-element Dromarch who grants Nia Twin Ring weapons. He is a well-spoken white-tiger who not only assists Nia in healing the party, but also allows her to ride on his back for comfort. Anything for his lady.
- Tora and Poppi: Tora is a Nopon engineer from Gormott who dreamed of becoming a Driver, but found himself unable to resonate with a Core Crystal (his nose bled for days after trying once). Luckily, with the research done by his Dadaponn and Grampypon, Tora was able to design and build his own Artificial Blade, Poppi, though his intentions for her may not necessarily have been for combat. She is (initially) of the earth-element and helps Tora fulfill a Stone Wall role with his Drill Shield. Having just been introduced into the world, Poppi approaches Alrest with much curiosity and child-like wonder, though she also lacks plenty of social awareness and often reveals some of Tora's more embarrassing secrets. Despite everything, Poppi loves her friends and Masterpon and will do what it takes to protect them.
- Mòrag and Brighid: Mòrag Ladair is the Special Inquisitor of the Empire of Mor Ardain (and cousin of its Emperor Niall), and one of the most renowned Drivers in all of Alrest. Initially an obstacle for Rex and co., she became an ally as both a representative of Mor Ardain and to see what the legendary Aegis Blade is capable of. She is strong-willed and dedicated to her country, and rarely loses her cool (unless one mistakes her for male). Her Blade is the graceful Jewel of Mor Ardain, Brighid. She's of the fire-element and grants Mòrag Dual Whip Swords. As to be expected of someone of her status, she is very polite and dutiful, though tends to be irritated at some of the shenanigans her party can get up to. Brighid fought alongside Mythra in a past form of herself and still has a rivalry with the Aegis despite not having any direct memories of it.
- Zeke and Pandoria: "Thunderbolt" Zeke von Genbu, Bringer of Chaos, is the bombastic Crown Prince of Tantal. He found himself in conflict with his country's outdated isolationist ways, thus was banished from his own home. He went on to become a special envoy of Indol, and was eventually tasked with tracking down and escorting Rex and the Aegis for an audience with Praetor Amalthus. Unfortunately, he has a bad habit of falling off cliffs. His Blade, Pandoria, is just as eccentric as he is, and has a poorly concealed crush on her Driver. She is of the electric-elemental and grants Zeke the Big Bang Edge.
- Bowdlerise: Similar to what happened with Pyra and Mythra, the sheer material on Brighid's outfit has been replaced by solid lilac-colored cloth.
- Robot Girl: Poppi, being an artificial Blade, looks more robotic than her Blade peers.
- Late-Arrival Spoiler: The presence of Mòrag and Zeke spoils the fact that these former adversaries become party members in Xenoblade Chronicles 2. The lack of a presence from Vandham and Roc spoils the fact that they aren't in the party for long...
Once a fighter is knocked down to their final stock or time starts to run out, Hollow Bastion transforms into a mysterious realm known as Dive to the Heart. In the background, a variety of stained glass pillars featuring important Keyblade Wielders, and their associates, from across the series can appear.
- Sora (feat. Riku, Kairi, a raft, and a paopu fruit)
- Riku (feat. Ansem, Sora, and Namine)
- Roxas (feat. Axel, Xion, and Riku)
- Xion (feat. Axel, Saïx, Xemnas, and Sora)
- Terra (feat. Ventus, Aqua, and each of their Wayfinders)
- Ventus (feat. a Bunch of Wayfinders)
- Aqua (feat. Terra, Ventus, Vanitas, and Master Xehanort)
- Adapted Out: The original versions of Sora, Riku, Terra and Aquas Dives, which featured classic Disney toon characters and imagery, have either been replaced with their Memorial Stained Glass Clock designs or edited, both to omit the Disney toon cameos and imagery. This is likely due to Writing Around Trademarks.
- Donald Duck and Goofy, Sora's most consistent traveling companions, have their appearances on his Dive to the Heart replaced with the raft and paopu fruit from the first game, which directly represents Sora's start of The Hero's Journey. Riku is moved to where Goofy was.
- Riku's Dive to the Heart replaces Mickey with Sora.
- The Cameo: Putting aside the characters themselves, you can see images of Ansem, Namine, Saix, Xemnas, Vanitas, and Xehanort.
A variety of Gothic Horror monsters from the Castlevania series that appear from time to time in Dracula's Castle.
- Medusa: A hideous snake-haired woman's head initially disguised as a stone bust (not to be confused with the Medusa from Kid Icarus).
- Mummy: A pair of Egyptian mummies.
- The Creature & Flea Man: A Frankenstein's Monster and an Igor-like man on the former's shoulder.
- Werewolf: A muscular, acrobatic wolf-man.
- Carmilla: A vampire woman taking the form of a floating mask crying Tears of Blood (specifically purple Alien Blood).
- Death: Dracula's Dragon in the form of The Grim Reaper. His scythe is also a usable item.
- Kid Dracula: Dracula's son (whether or not its an alternate version of Alucard, or another child is left ambiguous) and the protagonist of the Lighter and Softer spin off series of the same name. Though he doesn't physically appear on the stage, his shadow will occasionally flash in the background when lightning strikes.
- Anthropomorphic Shift: Inverted with Carmilla. She was introduced as a crying mask in Simon's Quest and became a bleeding skull in Rondo of Blood before becoming a beautiful vampire woman in subsequent Castlevania appearances. Ultimate goes back to her crying mask look.
- Background Boss: Subverted. Several of them will approach the center of the stage and swipe at it as if to attack, but all they do is cause a candlestick to appear.
- Bandage Mummy: Humorously referenced in Dr. Mario's Classic Mode victory screen, where he and Peach in a white, nurse-like palette are standing in front of the mummy as if it were a bandaged patient.
- Dark Is Evil: Their color palettes predominantly consist of dark grays, blues, and purples, further emphasizing their gloomy and sinister designs.
- Dual Boss: Much like in the very first Castlevania, the mummies appear as a duo when they confront Luigi in the "Vampire Killer" trailer, though only one mummy at a time appears on the in-game stage itself.
- Dynamic Entry: Several of them enter the stage by crashing through the central window.
- Game Face: Medusa's face looks like a regular woman's when she first appears on the stage, but upon waking up she develops a monstrous face with snake-like Glowing Eyes and Scary Teeth.
- Half the Man He Used to Be: It's not clear if Death was ever a fully intact "man" as we understand it, but either way his skeleton is missing everything from the waist down.
- Hero Killer: Subverted; Death is introduced ripping Luigi's soul from his body, but Nintendo UK's Twitter account confirmed Luigi turned out OK; and indeed, at the end of the trailer, his soul was just about to reenter his body before being spooked one last time.
- Mistaken for Granite: Much like in her debut game, Medusa starts off looking like a regular stone bust of a woman before coming to life and attacking.
- Monster Mash: It's to be expected in a series like Castlevania. Ultimate goes whole hog and uses the classic assortment of bosses from the first game plus a few from the second.
- Name's the Same: Medusa with her counterpart from Kid Icarus. To differentiate the two, the Spirit for the Castlevanian Medusa is titled "Medusa Head" much like the Goddamn Bats that appear in the series, while the Spirits for the Kid Icarus version are referred to as "Medusa" and "Medusa ( Kid Icarus: Uprising )".
- No-Sell: Luigi tries to use his flashlight from Luigi's Mansion: Dark Moon and plunger from Luigi's Mansion 3 on the Mummies to no avail.
- Retraux: These characters have all undergone constant Art Evolution across the Castlevania games, but Ultimate gives them the designs they had for their NES debuts (except for Werewolf and Death, who instead have their looks from Rondo of Blood and Lament of Innocence).
- Slasher Smile: Flea Man and Carmilla sport one.
- Writing Around Trademarks: In their game of origin, the Creature & Flea Man are known as "Frankenstein and Igor". Due to Creator/Universal's trademarks on Frankenstein and Son of Frankenstein (where the name "Ygor" originated), Nintendo had to make use of the names that were put in place in more recent games. This is averted in the Japanese release where the Creature is instead called "Franken".
Nobles and commoners alike from across the continent of Fódlan come to Garreg Mach Monastery to attend the Officer's Academy and learn the art of war. Located centrally between the territories of the Adrestian Empire, the Holy Kingdom of Faerghus, and the Leicester Alliance, the Monastery is also the seat of power for the Church of Seiros, the religious leaders of Fódlan. Among the students that appear at the monastery include:
- Dimitri Alexandre Blaiddyd: Crown prince of the Holy Kingdom of Faerghus and leader of the Blue Lions house. He is the sole survivor of a tragedy that claimed the lives of his family. Appears at the Marketplace.
- Dedue Molinaro: A commoner from the Duscur region, retainer to Dimitri, and member of the Blue Lions house. Because of Duscur's role in the death of Faerghus's king, he has been forced to endure discrimination by many. Appears at the Marketplace.
- Ingrid Brandl Galatea: Scion of House Galatea, childhood friend of Dimitri, and member of the Blue Lions house. Because her family's status has declined, she works hard to excel as a knight. Appears at the Marketplace.
- The Gatekeeper: The cheerful gatekeeper who guards the gates of Garreg Mach Monastery. Appears at the Marketplace.
- Edelgard von Hresvelg: Crown princess of the Adrestian Empire and leader of the Black Eagles house. She is determined to prove herself worthy of becoming the next Emperor. Appears at the Reception Hall.
- Dorothea Arnault: An orphan from the streets of Enbarr, former diva of the Mittelfrank Opera Company, and member of the Black Eagles house. She is known to flirt with just about anyone, and hopes to eventually marry into wealth. Appears at the Reception Hall.
- Petra Macneary: Crown princess of Brigid, a vassal state of the Adrestian Empire, and member of the Black Eagles house. Although Brigid and the Empire used to be enemies, she works hard to bridge the gulf between them. Appears at the Reception Hall.
- Claude von Riegan: Scion of House Riegan, the leading noble family of the Leicester Alliance, and leader of the Golden Deer house. He is a notorious trickster, but cares deeply for his friends. Appears at the Bridge.
- Lorenz Hellman Gloucester: Scion of House Gloucester and member of the Golden Deer house. He prides himself on his noble heritage, often to the point of annoyance among his peers. Appears at the Bridge.
- Hilda Valentin Goneril: Daughter of House Goneril and member of the Golden Deer house. Though exceedingly brilliant, she is also known for being exceedingly lazy. Appears at the Bridge.
- Rhea: Archbishop of the Church of Seiros. She cares deeply for the students and staff of the academy and monastery, but can be unforgivingly harsh to her enemies. Appears at the Cathedral.
- Seteth: Right-hand adviser to Rhea, who handles administrative duties in the Church. He is meticulous and dedicated to serving Rhea, and is slow to trust anyone else. Appears at the Cathedral.
- Flayn: Seteth's younger sister, a mysterious girl who lives at the monastery. She is not often seen in the academy, but is unfailingly polite and friendly. Appears at the Cathedral.
- Ambiguously Brown: Dedue and Petra both have notably darker complexions than their peers. Justified, as both hail from the distant regions of Duscur and Brigid, respectively.
- Color-Coded for Your Convenience: Each of the three houses (and by extension, the countries of Fódlan) are color coded: red for the Black Eagles and Adrestria, blue for the Blue Lions and Faerghus, and yellow for the Golden Deer and Leicester.
- Everyone Calls Him "Barkeep": The Gatekeeper's name is never revealed. Everyone refers to him by his occupational title.
- Facial Markings: Petra has a violet tattoo underneath her eye. She also has markings on her arm and back that are concealed by her academy uniform. These markings are given to pay respect to Brigid's spirits.
Heihachi Mishima is a master of Mishima-Ryu Karate and one of the most notable presidents of the Mishima Zaibatsu, a Mega-Corp specializing in military hardware. A believer in the idea that might makes right, he has his eyes set on global conquest, and will let nothing stand in his way — not even his own family! He appears on the Mishima Dojo stage in Ultimate. His younger self also appears as a Mii Fighter costume.
- Abusive Parents: One of the most infamous examples in video games. He threw Kazuya off a cliff as a child, and after Kazuya took vengeance upon Heihachi by doing the same, Heihachi responded by throwing Kazuya into a volcano...only for Kazuya to be revived. Heihachi also tried to kill his grandson, Jin Kazama, after deceiving him into helping him fight Ogre, and continues to clash with both him and Kazuya throughout the series.
- The Artifact: His Mii costume depicts his younger Tag Tournament 2 appearance because that was the latest Tekken to be released on consoles in 2015. When it was added to Ultimate in 2020, Tekken 7 was the latest one, and the costume was not updated to his older self to match.
- Ascended Extra: Went from only having a Mii Costume based off him to appearing in the background of Kazuya's stage.
- Badass Normal: His wife and the rest of his family have the Devil Gene, but Heihachi himself does not; his strength is almost entirely non-supernatural save for some Ki Attacks. Sakurai cited this as the reason he went with Kazuya instead of Heihachi, as he felt the Devil Gene powers could more easily fill out a more Smash-appropriate moveset.
- Big, Screwed-Up Family: Practically all of the drama surrounding the Mishima bloodline can be traced to him: he sealed his father, Jinpachi, in a mountain when he usurped the Mishima Zaibatsu; tossed his son, Kazuya, into a ravine (then later, into a volcano); tried to kill his grandson, Jin Kazama, after training him in the martial arts; and was forced to kill his wife, Kazumi, when she tried to kill him (on top of the fact that Kazuya and Jin both inherited the Devil Gene from her). He also adopted Lee Chaolan to serve as a rival to Kazuya, and sired an illegitimate son named Lars Alexanderson, both of whom would eventually side against the Mishimas.
- The Cameo: As a Mii Costume, a background character, and one of the characters Pac-Man can summon in his Namco Roulette.
- Cool Old Guy: He was 52 years old when he debuted in the original Tekken, but is a martial artist of great renown capable of holding his own against younger rivals.
- Evil Old Folks: He appears as his older self from Tekken 3-onwards, and suffice to say, he's not a nice person — being the CEO of a corrupt Mega-Corp and an all-round abusive father.
- Irony: Before his appearances in Smash, Heihachi first appeared in Sony's attempt at a Smash-like crossover of their own.
- Jerkass: Unpleasant to just about everyone, except for his pet bear, Kuma, and his late wife, Kazumi Mishima.
- Mythology Gag: The reveals for his Mii Costumes in 4 and Ultimate contain several references to events in his home series:
- His Mii Costume in Smash 4 is first introduced at the end of Ryu's trailer, referencing Street Fighter X Tekken.
- In Ultimate, his Mii is first seen throwing Wolf into the volcano on Wuhu Island, a reference to him throwing Kazuya into a volcano at the end of Tekken 2.
- Then, his Mii is shown fighting Yoshi. This is likely a reference to Yoshimitsu, a ninja from both the Tekken games and the Soul Series, of which Heihachi and Link both guested in.
- Unusually Uninteresting Sight: In contrast to other background characters cheering on the fighters (namely those from the Mementos, King of Fighters Stadium, Garreg Mach, and Cloud Sea of Alrest stages), Heihachi will just sit and meditate with his back turned, only standing up and observing every once and a while and possibly jeering at the competitors, as if the chaos unfolding in his dojo isn't worth his time or attention.
Judd and Li'l Judd are a pair of rotund felines from Inkopolis who act as judges for the Inklings' Turf Wars. They appear on the Moray Towers stage to do what they do best, raising the flag for the current lead fighter.
The King of Fighters Tournament is heralded as one of the most famous martial arts tournaments in history, acting as a platform for warriors from any walk of life to challenge for the right to be the best in the world. Originally meant to be a simple one-on-one tournament as seen in the Fatal Fury games, the modern structure seen in its current namesake series has adopted a team format, where contestants form trios to advance the ranks. Among the fighters that appear at the arena include:
- Andy Bogard: Terry's younger brother, Andy is a gifted martial artist. While Terry trained under Tung Fu Rue, Andy trained in Japan under Hanzo Shiranui in the art of ninjutsu, alongside his eventual girlfriend Mai Shiranui.
- Joe Higashi: A boisterous Muay Thai master, Joe became fast friends with Terry and Andy during the first King of Fighters tournament, joining forces with them against Geese.
- Tung Fu Rue: Jeff Bogard and Geese Howard's former sensei who fights with Hakkyokuseiken and whose real name is unknown. He selected Jeff to succeed him, causing Geese to murder Jeff out of jealousy. He's wise, calm, and able to focus his chi to such a degree that his body surges in size and strength.
- Billy Kane: A London orphan who was taken in by Geese to become his right-hand man and personal tournament champion. Despite his criminal activities, he has a soft spot for his sister and abhors smoking, and he's deadly with his trademark three-sectional staff.
- Geese Howard: The most infamous criminal mastermind in Southtown's history, and the original host of the King of Fighters tournament, which Geese hosted to find a set of scrolls that would grant him immortality. He trained alongside Terry's father Jeff, but grew jealous when he was passed over as successor of Hakkyokuseiken and killed him in spite.
- Rock Howard: Geese Howard's own son was raised in relative peace by his mother until her unfortunate death from illness when he was seven. Terry took the boy under his wing, training him until the day Rock entered a King of Fighters tournament hosted by Kain R. Heinlein.
- Kim Kaphwan: Ever since his entry into Wolfgang Krauser's King of Fighters tournament, the "Crown Jewel of Taekwondo" has forged a strong friendship with Terry in his search for strong opponents to face. He fathered two sons, Kim Dong Hwan and Kim Jae Hoon, who have followed in his footsteps as practitioners of the art.
- Ryuji Yamazaki: A dangerous man with psychopathic tendencies, known for his criminal activities and love of money. Despite (or perhaps due to) his insanity, he's utterly immune to Orochi's corruptive influence, and he fights like a wild animal in matches.
- Blue Mary: A close confidant of Terry's, Mary Ryan works as a private detective ever since the death of her lover, Butch, who taught her to fight in the Sambo style.
- Athena Asamiya: Originally hailing from Psycho Soldier, she descends from the very original Athena and has been a mainstay of The King of Fighters series. She's a powerful psychic and moonlights as a J-pop performer.
- Kyo Kusanagi: First entering the tournaments as a high school student, Kyo is a practitioner of the Kusanagi martial arts. He comes from a long line of fighters gifted with powers over fire who have long stood guard over the world against the wicked god of destruction Orochi.
- Iori Yagami: Iori's rivalry with Kyo mirrors that of their families, the Kusanagi and the Yagami, the latter of whom were corrupted by Orochi. Iori's flames burn just as hot as Kyo's, but Orochi's influence leaves him susceptible of flying into a blind rage.
- Goro Daimon: A Judo practitioner with a heart nearly as big as he is tall, so don't let his gruff appearance fool you. He was introduced with Kyo and Benimaru Nikaido as the final member of the "Heroes" team.
- Chang Koehan: A Korean criminal who Kim Kaphwan took upon himself to rehabilitate, putting his immense strength closer to the side of good. Unfortunately, it didn't stick, and his ball and chain now have lawless intent once more.
- Choi Bounge: Chang's partner, almost never seen without his wicked clawed gloves. His rehabilitation had less of an effect even before they reverted to their criminal ways. He's quick, nimble, and sadistic to the core.
- Ralf Jones and Clark Still: The Ikari Warriors themselves. Mercenaries knowledgable of military warfare, they often take part in tournaments under the orders of Commander Heidern with his adopted daughter Leona, with the hot-blooded Ralf contrasting well with the cool-under-pressure Clark. Their fighting styles excude immense power in different ways; Ralf's hard-hitting rapid-fire punches and Clark's deadly wrestling throws make them a deadly combination to face in any fight.
- Ryo Sakazaki: Originally appearing in Art of Fighting, Ryo is a Southtown native and heir to the Kyokugenryu Karate dojo. He enters the tournaments in order to showcase the might of Kyokugenryu, in the hopes of attracting new students. Like Terry, his family has a sordid history with the crime lord Geese Howard.
- King: A bartender from Southtown known for having an androgynous appearance in her debut and putting her Muay Thai knowledge to work as a bouncer for Mr. Big. She now runs the Illusion bar and remains friendly with Ryo, who paid for her brother's leg surgery with the help of Robert Garcia.
- Yuri Sakazaki: Ryo's younger sister, Yuri was held hostage during the events of Art of Fighting. Once she was rescued, she also trained in Kyokugenryu to defend herself, but she never lost her optimistic attitude and desire for independence.
- Adaptational Badass: The fall Geese took in Terry's trailer was based off a Stage Fatality that would lead to him falling to death. Evidently, he's Made of Iron here, since he seems to have survived it.
- Anachronism Stew: Rock Howard is fully grown despite Terry having his younger design from the earlier Fatal Fury games (i.e. when Rock was a little kid and before Terry ever met him). Sakurai noted in the November 6th, 2019 stream that continuity anachronisms like this are already common in Super Smash Bros.
- Disney Villain Death: Terry's reveal trailer shows Geese Howard once again falling to his death while trying to grab the Smash invitation letter. What makes this time unique is that he was not shoved off by one of the heroes — and he would have died even if he had grabbed the letter.
- The Dividual: Played With to a degree. Ralf and Clark are introduced together in Terry's representation as the Ikari Warriors representatives, but both can appear separately, albeit rarely, at random unless a song representing their team is playing. Ditto for Chang and Choi.
- Evil Laugh: Geese Howard can be seen (but not heard) doing this whenever he is in the background. Iori gives off a mad cackle in Terry's trailer.
- Genki Girl: As shown in the collage here, Athena and Yuri periodically strike poses that testify to their high-spirited enthusiasm.
- Head Swap: Ralf and Clark are depicted with their original The King of Fighters designs in which they were this.
- Leitmotif: Some of the characters' themes from their respective games show up as part of the KOF Stadium's music tracks, and specific characters will show up if their theme is playing. This does not apply to all fighters, as some like Rock and Mary do not have themes associated with them on the stage's play
- Mythology Gag:
- Their appearances in the background of their stage reference how inactive teammates stayed on the sidelines in older King of Fighters titles, down to (most characters) copying the same poses they have while idle. SNK games are also full of cameos like these from its characters that aren't playable.
- Rock can be seen clutching his hand in pain while it is glowing with purple energy, referencing the unique win poses he has where he would do the same thing if he wins a round with the supers he's directly inherited from Geese, like the Raging Storm or Neo Deadly Rave.
- Stroke the Beard: Tung Fu Rue does this whenever he's on the stage.
Various mobs that appear in the background of the Minecraft World stage including cows, pigs, chickens, villagers, creepers, skeletons, spiders, Endermen, and zombies.
- Villagers: Large-nosed Ambiguously Human characters that populate villages across a Minecraft world.
- Cows: Common four-legged bovine animals. Can be tamed, milked, bred, or killed for beef and leather.
- Pigs: Common docile pink mammals. Can be tamed, bred and ridden, or killed for pork.
- Chickens: Common flightless birds. Can lay eggs for the player to collect, or be killed for their meat.
- Creepers: Sinister green creatures that will hiss and explode upon provocation. See more in their individual folder above.
- Skeletons: Animated skeletons armed with bows and arrows. They burst into flame when exposed to sunlight and can occasionally be found riding on the backs of spiders.
- Zombies: Undead humanoid creatures. One of them is playable as a skin for Steve.
- Spiders: Giant arachnids that reside in dark caves and venture outside at night. They can occasionally be found giving skeletons a ride.
- Endermen: Tall, dark, mysterious creatures from the End that can teleport, move around blocks and become incredibly dangerous when provoked. One is playable as a skin for Steve.
- Your Size May Vary: The Endermen in the background of Minecraft World are properly scaled, unlike the playable skin for Steve that is sized to his regular proportions.
A mysterious old hermit who is the sole inhabitant of the Great Plateau. He occasionally glides to the top of the Great Plateau Tower during battle.
- The Cameo: His in-game appearance is limited to a background role in the Great Plateau Tower stage, where he occasionally glides to and away from the platform or in the background. He doesn't even get a spirit.
Mario's first love interest from all the way back in the original Donkey Kong. After a few bit appearances in the Mario Vs. Donkey Kong series, she appears in Super Mario Odyssey as the mayor of New Donk City.
- Running Gag: One of her dance animations shows her punching upward. Several of Ultimate's fighter videos (e.g. Mario's, Isabelle's) have the characters doing similar moves as she does this.
- Theme Music Power-Up: Touching her on the stages has her sing "Jump Up, Super Star" during the battle.
- Variable Mix: If "Jump Up, Super Star" is playing on the New Donk City Hall stage, she won't start singing along unless a fighter touches her. Other songs with Performance versions will also be affected by which band members were interacted with, though all of them also include a special version that played the entire song from the start.
An evil warlock who opposes the Church of Seiros and is part of a dark conspiracy that plans to plunge Fódlan into chaos. He appears in Byleth's trailer, casting a dark spell to banish them into a voidal prison, only for Sothis's gift of an invitation to Smash Bros. to foil his scheme.
- Adapted Out: Notably, while the beginning of Byleth's reveal trailer is a mostly identical recreation to when Solon tried to imprison Byleth in their home game, Solon's ally Kronya is absent, and he thus casts the spell of Zahras without needing to tear out Kronya's heart to use as fuel.
- Black Eyes of Crazy: He has black sclera and white irises, adding to his Obviously Evil appearance.
- Casting a Shadow: It comes with the territory of being a Dark Mage. He attempts to use the forbidden spell of Zahras to drag Byleth into an endless dark void, causing a whirlwind of darkness to envelop and imprison them. It doesn't take.
- Jaw Drop: Once Byleth breaks out of his prison again, this time as a woman, and flies off with the Heroes' Relics, he can only stare in confusion and shock with his mouth agape.
- Mad Eye: In addition to having black sclera and white irises, his right eye is held wide open, giving him a deranged appearance.
- My Brain Is Big: His forehead is huge and has veins bulging out of it, a sign of his intelligence as a Mad Scientist.
- Oh, Crap!: His expression when Byleth escapes from his trap (twice!) says it all.
- Undeathly Pallor: His skin is pitch white, a trait that he shares with his fellow members of those who slither in the dark.
Banjo and Kazooie's home of Spiral Mountain, an idyllic region on the Isle O'Hags, is inhabited by several characters they've encountered in their journeys:
- Buzzbombs: Aggressive dragonfly enemies that appeared in areas such as Bubblegloop Swamp and Click Clock Wood.
- Jinjos: Colorful, flying creatures with long snouts who rewarded Banjo and Kazooie for rescuing them. See their section under Summoned Characters above for more.
- Bottles: A nearsighted mole who taught the duo many of their unique moves. He was once killed by Grunty upon her return, but got better within a week. When that happened, his brother Jamjars took his place instead. Bottles pops out of his molehills across Spiral Mountain.
- Gruntilda Winkybunion: The duo's Arch-Enemy, this rhyme-loving witch kidnapped Banjo's sister Tooty with the intent of draining the young bear's beauty for herself. Even after being defeated and left as an undead skeleton, she still sought ways to restore her flesh and get revenge on Banjo and Kazooie. She is seen circling around the stage on her broomstick, with her flesh restored to boot.
- Mumbo Jumbo: A shaman who once mentored Grunty until she spitefully turned his head into a skull. He uses his magic to help Banjo and Kazooie, whether by giving them transformations or by going out into the world himself to change the landscape with his spells. He is occasionally seen warping across the stage.
- Tooty: Banjo's younger sister who was kidnapped by Gruntilda in an attempt to steal her beauty (which actually happens in the Game Over scene), she was rescued by Banjo and Kazooie, only to disappear from the series. She can be seen in the distance running around the area.
- Accessory-Wearing Cartoon Animal: Bottles has glasses and a vest but is otherwise naked.
- The Bus Came Back: This is Tooty's first appearance since the original Banjo-Kazooie. Her only other appearance was as a Face on a Milk Carton in Banjo-Tooie.
- Evil Laugh: Gruntilda's iconic cackle can occasionally be heard.
- Eye Scream: Mumbo can sometimes be seen juggling his own eyeballs before placing them back in their sockets, something he could do in Nuts & Bolts.
- Skull for a Head: Mumbo's head is simply a skull with a pair of eyes.
- Vain Sorceress: In case you weren't already familiar with Gruntilda's vain character from the Banjo-Kazooie games, the fact that her massive Lair overlooking Spiral Mountain is a facsimile of her head should provide a hint.
- Wicked Witch: Gruntilda is nearly identical-looking to the Trope Namer, albeit much uglier, and is appropriately the vain Big Bad of her home series. She even has a Flying Broomstick with eyes.
The various Titans that make up the landmass of Alrest. Each one is home to a different country. They all appear as background characters in the Cloud Sea of Alrest stage.
- Argentum: A group of Titans owned by the Argentum Trade Guild. The biggest one, Goldmouth, resembles a flying blimp-like whale.
- Gormott: A Titan that resembles a giraffe or a deer. It boasts lush greenery and abundant natural resources, which has attracted the attention of the Empire of Mor Ardain in the past.
- Uraya: A giant whale-like Titan. It has a vast cave-like system inside its body, where most of its residents, The Kingdom of Uraya live. Its featured on the boxart of Xenoblade Chronicles 2.
- Mor Ardain: A Titan that has a humanoid shape. This Titan has a very hot climate and it is becoming increasingly harder to grow food. It is actually nearing its death and its left arm has already broken off.
- Indol: A Titan ruled by the Indoline Praetorium. It resembles a giant flying dragon, who its residents revere.
- Genbu note : A Titan the resembles a gigantic sea turtle. Its the only Titan to have an arctic-like environment, but apparently this isn't natural.
- Bilingual Bonus:
- Argentum's name means "silver" in Latin, but "argentum" is also a word that means "money".
- Gormott's name comes from the French word "gourmand", or a gluttonous person.
- Uraya's name is derived from the Japanese word "urayamashi", which means "to be envious".
- Mor Ardain's name is a play on the Gaelic words for "great arrogance".
- Gratuitous Latin: All of their names in the Japanese dub are the Latin words for the Seven Deadly Sins. Argentum is the only one who has a Latin name in the English dub.
- Monstrous Scenery: Their country-sized forms periodically walk or fly across the far background of the stage.
- Mythology Gag: They appear in the same order as they're visited in the original game.
- Theme Naming: They're each named after one of the seven deadly sins. Genbu is the exception to this, but the Kingdom of Tantal is named after lust.
- Token Human: Mor Ardain is the only humanoid Titan.
- World Shapes: Most of the titans are continents unto themselves, swimming in or walking through the vast cloudsea.
The platform that carries the fighters around Yggdrasil's Altar also brings them close to various creatures that have appeared across the Dragon Quest series
- Slime: A smiling, gooey monster that serves as a common low-level threat to various heroes.
- Liquid Metal Slime: An extremely rare variety of Slime that is often seen as a valuable source of experience.
- Cetacea: A large flying whale-like creature who helped both the Luminary and his ancient predecessor Erdwin by ferrying them and their companions on her back across the sky.
- The Cameo: They play little to no role in the battles, largely appearing as background decoration.
- Flying Seafood Special: Cetacea resembles a flying whale with bird wings.
- Metal Slime: The Liquid Metal Slime, much like in the original game, appears very rarely and quickly leaves the stage after appearing.