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The first and most iconic era of BIONICLE stars a team of six Toa destined to awaken the Great Spirit as they protect the villagers of the island of Mata Nui from the many threats unleashed by the Makuta.
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    The Toa Mata / Toa Nuva 
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Unity

Great warriors with great power, drawn from the very elements themselves. Together, they were six heroes with one destiny: to defeat Makuta and save Mata Nui.

The Toa Mata were created to get Mata Nui back on his feet should anything ever happen to him, and they were put in hibernation until they were needed. After awakening, they eventually gained enhanced Toa Nuva forms, and even later on were given Adaptive Armor that can alter its abilities for any terrainnote .


  • 100% Heroism Rating: Among the Matoran of Mata Nui, who practically worship the ground they walk on. Even after witnessing the Toa's various failings and character flaws, the Matoran (except maybe Ahkmou) still universally honor the Toa.
    • Notably averted among the Av-Matoran, although they definitely respect the Toa Nuva (and the Toa still have their Hero-Worshippers, like Solek).
  • Adaptive Armor: Given to them by Artakha as a Mid-Season Upgrade prior to the Final Battle against the Brotherhood of Makuta. Notably, the armor's level of adaptation appears to be rather sensitive; Onua Nuva's weapon turned into a Midak Skyblaster upon arriving in Karda Nui, but when he journeyed to the Swamp of Secrets with Tahu and Gali, it turned into a Nynrah Ghost Blaster. Also, the Phantoka'snote  Kanohi Nuva masks adapted to interface with the Codrex vehicles when the Toa piloted them.
  • BFG: Adaptive Armor weaponry: Midak Skyblasters and Nynrah Ghost Blasters.
    • Abnormal Ammo: Midak Skyblasters draw light from the surrounding environment and fire it as a ball. The Toa Nuva Mistika's Nynrah Ghost Blasters shoot energy that the user can control.
    • Laser Sight: Kopaka Phantoka's mask and Blizzard Blade, Gali and Onua Mistika's Nynrah Ghost Blasters.
  • Amnesiac Hero: All of them, upon washing up on the shores of the island of Mata Nui. They can't even remember their own names, although those come back pretty quick, and all of their memories are dark, vague dreams. However, in noted contrast to the Toa Metru, they have zero issues using or controlling their elemental and mask powers.
  • Back for the Finale: After being Demoted to Extra during the Metru Nui story arcs, Badasses in Distress during the Voya Nui arc, and Heroes of Another Story during the Mahri Nui arc, the Toa Nuva return in style for the Final Battle against the Brotherhood of Makuta in Karda Nui, freshly upgraded with Adaptive Armor that significantly levels the playing field. Real Life Writes the Plot, as Jaller and company were supposed to return as the featured heroes in this arcnote , but the story team felt that the Toa who started the entire Matoran saga should finish it as well.
  • Badass in Distress: Happens to the entire team twice on Voya Nui. After the Piraka defeat them and loot their Kanohi and tools, Zaktan orders them to be thrown into Mount Valmai and burned alive. Later, after Brutaka One-Hit KOs them, they get enslaved with antidermis, stripped of their Kanohi and tools (again), chained to a dungeon wall in the Piraka stronghold, and ordered to pour their elemental energies into a bottomless well until it kills them. Thankfully, after getting rescued by the Matoran resistance, they make a complete recovery and return to action none the worse for wear.
  • Bling-Bling-BANG!: The Golden Kanohi worn by the Toa Mata.
  • Bifurcated Weapon: Several of the Toa Nuva's tools.
    • Tahu Nuva's Magma Blades, which can combine to make a lava surfboard.
    • Kopaka Nuva's Ice Blades, which split into ice skates.
    • Pohatu Nuva's Climbing Claws, which combine into the Kodan Ball.
    • It's indicated that Gali Nuva's Aqua Axes can combine to make a Cool Board as well, although that probably has more to do with her being the Toa of Water.
  • Big Damn Heroes: Plenty of examples throughout the saga.
    • They arrive to bail out Jaller and Takua, who have been cornered in Kini-Nui by the Rahkshi.
    • Upon arriving in Karda Nui, they turn the tide of a battle in the sky between Av-Matoran and three Makuta. As they were literally teleported into the middle of the battle by Artakha, they're just as surprised by this turn of events as everyone else.
  • Born as an Adult: If you consider the Motoran/Toa/Turaga cycle as an analogy for youth, adulthood, and old age, then they qualify.
  • Breaking the Fellowship: After becoming Toa Nuva, they decide that they each have enough power to protect their villages alone (mostly Tahu and Kopaka, with Gali being the major dissenter).
  • Can't Kill You, Still Need You: Unknowingly subjected to this by the Brotherhood of Makuta, as their quest to awaken Mata Nui actually plays a pivotal role in Makuta Teridax's Evil Plan. The Reveal makes the entire saga Harsher in Hindsight.
  • The Caper:
    • The Toa Nuva infiltrate the Piraka stronghold to reclaim their stolen masks and Toa tools. While they have some problem getting through the door (which Reidak solves for them with some help from Lewa), the gear recovery proceeds without a hitch — mostly because the Piraka are busy fighting each other again. Unfortunately, the next phase of the mission — defeating the Piraka — doesn't go so well due to Brutaka's interference.
    • In a strange twist, they then wind up infiltrating Metru Nui's Great Temple — that is, a place that they normally protect — to swipe a hidden scroll that lists tasks that must be completed prior to Mata Nui's awakening. The absurdity of the situation is lampshaded by Pohatu.
      Pohatu: From Toa to sneak thief, in one easy lesson. Maybe, when this is over, we should see if the Dark Hunters have any openings.
    • Ironically, the Toa Nuva actually raid the Dark Hunters' base on Odina shortly afterwards, although they get caught and the Shadowed One actually lets them go in exchange for doing a job for him.
  • Character Development: Over the course of the story, Tahu and Kopaka become more cooperative while Lewa learns to take his job a bit more seriously.
  • Cool Sword: Tahu, Kopaka, and Lewa have all wielded these in various forms.
  • Delayed Causality: The Toa Nuva are capable of utilizing their Elemental Powers in this fashion, most spectacularly when Pohatu triggers every stone in the Shadowed One's fortress to crumble into dust approximately an hour after the Toa leave Odina. It appears to be a Nuva-exclusive ability, so Tahu presumably loses this ability when he gets devolved into a Toa Mata.
  • Demoted to Extra: Relatively averted during the Bara Magna story arc (really, the entire Matoran Universe up to and including Makuta himself are extras), but all of the Toa Nuva aside from Tahu and Takanuva get hit with this during the Final Battle — in the Journey's End story serial, Onua gets a single scene, Gali and Pohatu are mentioned in a single offhand comment, and Kopaka doesn't appear at all. Lewa likewise doesn't show up, but his absence is justified — he's stranded on Bota Magna at that point. Real Life Writes the Plot — Tahu and Takanuva were released as part of the BIONICLE Stars toyline while the other Toa Nuva were not, hence the story focus or lack thereof. Also, the other Toa appear in other story serials set during and after Journey's End.
  • Dual Wielding: Gali and Onua Mata, all of the Toa Nuva in their base forms, and Pohatu Phantoka.
  • Dumb Muscle: They tend to give off this vibe during their training on Daxia, as Hydraxon lampshades. It's possibly justified since they're in training, but their lack of unity continues to haunt them for nearly all of their time on the island of Mata Nui.
    Hydraxon: You Toa have plenty of power, but I'm not seeing much in the way of common sense. Without it, all that power isn't worth a pile of protodites.
  • Experienced Protagonist: It's only retroactively made (painfully) apparent during the retelling of the legends of the Toa Metru, but from the instant that the Toa Mata emerge from their canisters on the island of Mata Nui, they're never shown to have any difficulty using or controlling their elemental or mask powers.
  • Failsafe Failure: Victims of this. Upon the deployment of the Toa Mata's canisters, a signal is supposed to be emitted to draw them to the island of Mata Nui. For whatever reason, the signal never transmits, leaving the canisters to float aimlessly in the ocean. It isn't until Takua accidentally triggers the signal — 1000 years later — that the canisters finally begin to make their way to Mata Nui.
    • The Toa Nuva themselves, as failsafes against Mata Nui system failure, avert this by succeeding in their quest to awaken the Great Spirit...only for the whole thing to be a universe-sized Double Subversion when Makuta reveals that he'd managed to hijack the robot in the interim.
  • Fire-Forged Friends: By the time the Matoran return to Metru Nui, the Toa Nuva have become this.
  • Flight: Provided to all by Adaptive Armor, at least in the known Phantoka and Mistika forms.
  • Forged by the Gods:
    • The Toa themselves were created by Artakha for the sole purpose of awakening Mata Nui should the Great Spirit ever fall. Because of this, they were never Matoran like other Toa.
    • Their Golden Kanohi, Kanohi Nuva, and Adaptive Armor were also forged by Artakha.
  • Four-Philosophy Ensemble:
    • The Optimist: Tahu and Pohatu are both Honor Before Reason types and always believe that they'll be able to win.
    • The Realist: Onua, the peacekeeping Only Sane Man who loves to Take a Third Option.
    • The Cynic: Kopaka, the very logical and antisocial Deadpan Snarker, easily one of the team's best fighters, and a little rude at times.
    • The Apathetic: Lewa, what with his devil-may-care attitude and tendency to get sidetracked (and then brainwashed). Rather significantly downplayed, as he is consistently shown to be a dedicated Toa who's devoted to his village, but his treatment of the hero gig as a fun adventure game landed him in all sorts of trouble before he learned to take it more seriously.
    • The Conflicted: Gali, being the more empathic peacemaker of the group.
  • Gotta Catch Them All: A large component of the first three story arcs. Justified In-Universe: the Kanohi and Kanohi Nuva are needed to level the playing field against Makuta and the Bohrok-Kal respectively (especially since the Kal stripped the Toa Nuva's elemental powers), while a complete collection of krana is required to unlock the Bahrag's lair.note 
    • And then they have to collect all six pieces of the keystones to access the Codrex. And then they (mostly Tahu) have to collect all six pieces of Golden Armor! At least, in those cases, there are far fewer items to collect (six pieces total, instead of five or eight per Toa), and they acquire more of the pieces with relative ease — especially the keystones, some of which were simply given to them.
  • Hero of Another Story: During the Mahri Nui arc, the Toa Nuva journey across the universe, performing (or attempting) tasks to prepare the universe for Mata Nui's awakening. Gali Nuva chronicles these adventures.
  • Laser-Guided Amnesia: During their time hibernating in Toa canisters, they grow to forget everything — their time on Daxia and Karda Nui, training with Hydraxon, even their own names. Conveniently, all memories of the Order of Mata Nui are also erased. Unfortunately, the Laser Guide turns out to be off a bit, causing them to forget too much. Also, the amnesia starts to wear off when they return to Karda Nui.
  • Let's Split Up, Gang!:
    • After the disastrous attempt to retrieve the Staff of Artakha, the Toa Nuva split up into teams to tackle other tasks in preparation for Mata Nui's awakening. Surprisingly, all of these tasks are apparently completed without much difficulty, except for Tahu and Kopaka's mission to cap erupting volcanoes in the southern continents — and even then, it seems to be no worse than scorched armor.
    • Shortly after arriving in Karda Nui and beating back a Brotherhood of Makuta attack, Tahu takes Gali and Onua to investigate the Swamp of Secrets while the other Toa Nuva stay back to defend the local Av-Matoran.
  • Living Legend: Probably invoked by the Turaga on Mata Nui, but it turns out that they're also this among the Av-Matoran due to their prior heroics in Karda Nui. Most strikingly, the possibly insane Matoran whom Jaller and company run into in the realm of Karzahni lists each of the Toa Nuva by namenote .
  • Mid-Season Upgrade: Most notably the transformation into Toa Nuva, although that also winds up shackling their elemental powers to the Nuva Symbols which are vulnerable to getting stolen (as they find out the hard way). As noted above, their Adaptive Armor also qualifies.
  • Morph Weapon: Part of their Adaptive Armor. During the Final Battle in Karda Nui, their tools adapt to make them all Toa of Kryptonite against the Brotherhood of Makuta.
  • No-Sell: After they finally become truly united, Kurahk's anger power has absolutely no effect on them.
  • Pulling Themselves Together: The first action they take after making landfall on the island of Mata Nui, which is obviously justified as they were all in pieces when they emerged from their transport canisters. And then it's never mentioned again — at least until the Voya Nui saga, where Turaga Vakama theorizes that their original state of disassembly had occurred due to the extended stay in the canisters rotting their organic tissue.
  • Put on a Bus: Notably averted for the most part. While the comics and web content are focused on the year's main cast of characters, the Toa Nuva actually show up in most of the books. The Metru Nui saga is framed as a series of tales told by the Turaga to the Toa Nuva and select Matoran, so at least one Toa is present for each retellingnote . Of the eight BIONICLE Legends books prior to the Karda Nui saga (which feature the Toa Nuva as central protagonists again), the Toa Nuva are major characters for the first two books and appear in three more — and two of the remaining three booksnote  are Villain Episodes where the star Toa team (the Toa Inika or Toa Mahri) doesn't appear eithernote .
  • Retronym: "Toa Mata"; they were originally just "the Toa" as they knew of no others.
  • Sealed Good in a Can: They were inside Toa Canisters until those transported them to Mata Nui. And again (in different canisters) to Voya Nui.
  • Super Empowering: the Kanohi Nuva the Toa wear can share their powers with nearby allies.
  • Teeth-Clenched Teamwork: In the early story arcs, Tahu and Kopaka never get along, and Gali is always frustrated trying to get them to put their differences aside.
  • Time Abyss: It's eventually revealed that they were originally active before Mata Nui awakened — 100,000 years ago.
  • Training from Hell: Under Hydraxon in their Backstory.
  • Tricked-Out Shoes: Kopaka Nuva, Gali Nuva, and Onua Nuva can attach their weapon to their feet for environmental transport. Lewa also has flip-out foot claws in Mask of Light.
  • Unwitting Pawn: To Makuta Teridax. He planned on them fulfilling their destiny and awakening the body of Mata Nui, which he had already possessed.
  • The Worf Effect: Their first encounters with the Bohrok-Kal, Rahkshi, and Piraka go incredibly poorly. Not to mention Brutaka, who defeats all of them — and some Matoran besides — in a single blow, while Makuta Icarax beat up Onua Nuva off-screen and later did the same to all the Nuva save Gali with one blow each while they were in Karzahni (and he only failed with her because she managed to fire off a Nova blast.

Tahu

Voiced by: Scott McNeil (English), Taiten Kusunoki (Japanese)
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as a Toa Mata.
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as a Toa Nuva.
"And I pledge to you that as Toa of Fire I will do all I can to keep you and our home safe from harm. Remember — your bravery, your wisdom, your spirit, make you as mighty as any Toa!"

Toa of Fire and the leader of the Toa Mata/Toa Nuva, Tahu is bold and aggressive to the point of recklessness; nonetheless, he is a fiercely noble and courageous hero who takes his leadership role very seriously. While initially very hot-headed, he has since grown more patient and open-minded. Tahu was last seen reverted back to his Mata form, so that he could use a set of golden armor (though he retains his Adaptive Armor as well).


  • Accidental Truth: Cornered by the Makuta, he tries to claim that the Toa Nuva already found the Mask of Life and that the Phantoka are using it against the Makuta up above. Bitil easily calls his bluff with a telepathic flash, only to discover (to everyone's surprise) that the Ignika has actually created a body for itself, allied with the Phantoka, and defeated Icarax in single combat.
  • Actually Pretty Funny:
    • After Lewa shanghais him into swinging on vines and cracks a joke about the situation. Upon hearing the tale, Turaga Vakama heartily agrees.
    • Thinks this of Vakama's revelation that (he thought that) the Toa Metru were chosen by Makuta, to the point of laughing in his Turaga's face about it. Vakama is very not amused, to the point that Hahli thinks that she glimpses his Toa Hordika rage during his rebuttal.
  • Amnesia Episode: Inverted. During the Toa Nuva's time in Karda Nui, all of them begin to remember fragments of their previous training and adventures; however, only Tahu recalls the full history — including his trickery that caused the Toa Mata to become imprisoned in Toa canisters for 100,000 years, which he confesses to Gali.
  • Ax-Crazy: A combination of Lerahk's poison and Kurahk's anger drives him violently insane, forcing the other Toa Nuva to defeat and heal him.
  • Badass in Distress:
    • Gets buried by a rockslide triggered by Tahnok-Kal, after his fire powers mysteriously stop working. Downplayed in that he swiftly digs himself out afterwards.
    • Gets Driven to Madness during Mask of Light (see Ax-Crazy above).
    • Gets stunned by the Codrex's protective forcefield while exploring, followed by Makuta Krika draining his energy to the point that he can't create fire. While he does call for aid, he manages to escape Krika on his own — and, as it turns out, Krika wasn't trying to defeat him anyway.
  • Barrier Warrior: His Kanohi Hau, Mask of Shielding; its upgraded form can also protect those near the wearer.
  • Batman Gambit: During the Toa Nuva's training on Daxia, he takes Kopaka to storm the Order of Mata Nui's fortress and demand answers of Helryx — and promptly surrenders, causing the guards to arrest them and bring them to Helryx as desired.
  • Big Damn Heroes:
    • Saves Gali from an ambush by Tarakava and Nui-Jaga. Notably, as Gali gets knocked out early in the conflict, Tahu defeats all of the infected Rahi by himself.
    • Saves Takua from death by lava at the beginning of Mask of Light.
  • Big Good: Becomes one of these to BIONICLE as a whole after the Final Battle and Mata Nui's dormancy. Ironically, this turns him into a Supporting Protagonist in subsequent stories.
  • Blatant Lies: After Passing the Torch to the Toa Inika (see below), Tahu promises to be waiting for them when they return. The Toa Inika are barely out of earshot when Axonn calls out Tahu for this deception. As it turns out, the Toa Nuva are nowhere in sight when the Toa Inika (now Toa Mahri) return to Metru Nui, and the two Toa teams only reunite after Mata Nui's awakening.
  • Bling-Bling-BANG!: His Golden Armor. Emphasis on the "bang."
    • It Only Works Once: According to the Mask of Life, anyway. Then again, it only needs to work once.
  • Body Horror: Zaktan defeats him by stabbing him through his armor, then using the protodites that make up his own weapon to attack the tissue within.
  • Book-Ends: He starts as one of the first sets released for the franchise in 2001 as a Toa Mata. He is also one of the last sets released as the story concluded in 2010, reverted to his Toa Mata form.
  • Brought Down to Badass: The Ignika reverts Tahu back into a Toa Mata, as the Golden Armor could only be used in that form. It more than makes up for it when he absorbs all the powers of the Rahkshi that he destroys.
  • Cannot Spit It Out: While he manages to keep it together long enough to rally the other Toa Nuva to free the Bahrag, he winds up losing his nerve and being unable to tell them to unleash the Bohrok to devastate the island of Mata Nui. Onua has to do it for him.
  • The Chessmaster: Manages to trick the Toa Mata into entering the Codrex shortly before devastating energy storms begin to erupt in Karda Nui, trapping them inside. It helps that Kopaka is in on the plan, although he disagrees with Tahu's decision to employ manipulation and favors simply telling the others the truth about the Codrex and the Toa's ultimate purpose.
  • The Chosen One: For whatever reason, Helryx announces that Tahu will be the leader of the Toa Mata. Since all of the Toa awakened for the first time mere minutes earlier, and since they only just got to learn each other's (and their own) names, the others are understandably hesitant to simply accept this decision.
    • It's also implied that the Golden Armor only works when he's wearing it (as opposed to, say, Takanuva, who was also in the area when the armor was created), and the other Toa Nuva were pointedly not devolved back into Toa Mata when the armor was created.
  • Confusion Fu: Resorts to this when leading Nuhvok-Kal into the Le-Matoran's trap, suddenly taking to swinging on vines — much to Lewa's surprised amusement.
    • Leads the Toa (and assorted denizens of the Matoran Universe) in doing this on a global scale after Makuta hijacks the Mata Nui robot, as it's literally the only thing they can do against him at that point.
  • Cool Board: As noted above, Tahu Nuva's Magma Blades can combine to make a lava surfboard that can also surf on water.
  • Determinator: Absolutely refuses to accept defeat, which both irritates and impresses Kopaka.
    • Which leads to a serious out-of-character moment when it seems that absolutely nothing (not even the Vahi Mask of Time) can stop the Bohrok-Kal from accomplishing their mission.
  • Did You Just Punch Out Cthulhu?: Significantly downplayed, but he — or, more accurately, the Golden Armor that he wears — is the only one (aside from Mata Nui himself) who deals serious damage to Makuta during the Final Battle on Bara Magna. More importantly, it distracts Makuta at a critical moment, allowing Mata Nui to set up his final defeat.
  • Dramatic Irony: During the Turaga's recounting of their adventures in Metru Nui, Tahu confesses (in response to a question from Vakama) that his greatest fear is ignorance — that he might endanger or even doom his team due to a lack of information. While the narrative purpose of this confession is to foreshadow the Toa Metru's fall in the beginning of the Visorak saga, it becomes much Harsher in Hindsight when one considers that the Toa Nuva's next fight will be against the Piraka, where Tahu's fear is played out almost to the letter.
  • Dramatically Missing the Point: Turaga Vakama thinks so, anyway, as his morose retellings of his failings as a Toa Hordika are interpreted by Tahu as tales of victory. However, it's worth noting that the Order of Mata Nui ultimately agrees with Tahu on this point.
  • Easily Forgiven: After he confesses his earlier chessmaster actions (see above) to Gali, she forgives him almost immediately.
  • Eureka Moment: After the Easily Forgiven moment above, Gali makes an offhand remark about "Lewa Nuva as a fighter pilot," causing Tahu to realize that the Codrex's vehicles could give the Toa Nuva a chance to escape Karda Nui's energy storms.
  • Flaming Sword: Tahu's Fire Sword (Mata form) and Magma Blades (Nuva form).
  • Godzilla Threshold: Considers the Bohrok-Kal's beginning the process of freeing the Bahrag to be this, causing him to bust out the Kanohi Vahi, the Mask of Time. Downplayed in that even the Vahi proves incapable of stopping the Bohrok-Kal, although Tahu manages to turn it back off without causing any damage.
  • Good Is Not Soft: Even discounting his temper, he coldly refuses to empathize with Makuta Krika and later vetoes the suggestion to help the surviving Makuta evacuate from Karda Nui (although that's mostly because it's an open question whether the Toa Nuva can evacuate Karda Nui in time themselves).
  • Headbutting Heroes: With Kopaka, at least until Mask of Light.
  • Honor Before Reason / Revenge Before Reason: Zaktan's taunt about the cowardice of Toa, combined with the discovery that the Piraka have downed Gali and Kopaka, spurs Tahu to fight the Piraka leader without using his Hau Nuva. The narration even lampshades how idiotic this decision is. Unsurprisingly, Zaktan doesn't bother handicapping himself and swiftly defeats Tahu. Tahu and the other Toa Nuva are only saved from execution by an extremely lucky volcanic eruption, and as mentioned under Taught by Experience below, he learns not to fall for such baiting again.
  • Hot-Blooded: With Personality Powers to match.
  • Human Popsicle: Gets temporarily frozen by Kopaka after being corrupted by the Rahkshi Kurahk in Mask of Light.
  • Jerk with a Heart of Gold: Despite his stubbornness and fiery temper, Tahu is unquestionably devoted to the Matoran and to the Toa's quest to awaken Mata Nui. Thankfully, Tahu manages to rein in his Jerkass tendencies over the course of the story.
  • The Leader: Of the Toa Mata/Toa Nuva. Notably, despite varying levels of friction with other members of the team, no one ever questions Tahu's authority.
    • As noted in You Are in Command Now below, Tahu eventually assumes command of all of the universe's surviving Toa after Makuta's hostile takeover of Mata Nui's body, and he later becomes a key authority figure in the reformed Spherus Magna.
  • Let Us Never Speak of This Again: Demands this of Lewa after swinging on vines to weaken Nuhvok-Kal, to the point of threatening him should he ever squeal. However, as noted under Actually Pretty Funny above, it's indicated that at least the threat wasn't serious. And it should be noted that Turaga Matau later learns of the incident, probably because Tahu forgot to demand silence of the Le-Matoran who were involved.
  • Let's Split Up, Gang!: Orders the "Mistika" Toa Nuva (himself, Gali, and Onua) to split up to cover more of Karda Nui's Swamp of Secrets while searching for the Mask of Life. Naturally, each Toa gets ambushed by a Makuta shortly afterwards. Of course, none of them are ever in any real danger, but they don't know that at the time.
  • Luckily, My Shield Will Protect Me: Is almost never seen without his Kanohi Hau, the Mask of Shielding, which turns him into a Barrier Warrior. However, it cannot protect against ambushes, and extremely powerful attacks can penetrate even the Hau Nuva's protective field, as Tahu discovers the hard way during Mask of Light.
    • The Golden Armor also includes a shield, although this case is actually an Averted Trope as Tahu never uses the shield — the armor, on the other hand...
  • My God, What Have I Done?: Experiences this in the Codrex upon remembering his actions the last time the Toa were there (specifically his chessmaster gambit mentioned above) and promptly confesses it to Gali.
  • Noodle Incident:
    • The Bohrok instruction manuals include a short comic where Tahu gets stripped of his Kanohi mask and has a krana placed on his face. Subsequent material indicates that he managed to remove it before he could be absorbed into the swarm, and he refused to talk about it afterwards.
    • As one of the tasks to be performed prior to Mata Nui's reawakening, Tahu and Kopaka journey to the southern islands (including Artidax, where — unbeknownst to just about everyone — Makuta Miserix is imprisoned) to quell a series of active volcanoes. By the time they regroup with the others on Daxia, Tahu's armor is scorched, and Kopaka is in even worse shape.
  • Odd Friendship: With Lewa. Despite the Toa's opposing attitudes towards their quest (Lewa sees it as a fun adventure, Tahu as a serious mission), Tahu notes to himself that he likes Lewa and always has.
  • OOC Is Serious Business: Upon discovering three Kanohi Nuva in the Place of Shadow, he suddenly gets suspicious that the setup is some sort of trick. Unfortunately for him, he turns out to have been Properly Paranoid.
  • Painful Transformation: While he doesn't physically transform, Tahu does scream as the power of the Golden Armor courses through him and channels the powers of all the Rahkshi on Bara Magna into him.
  • Passing the Torch: Entrusts the Toa Inika with the mission of saving Mata Nui's life. It's significantly downplayed, as the Toa Nuva have determined that this quest is the Inika's destiny and not theirs, and they continue to work towards their original goal of awakening Mata Nui in the interim.
  • Ragtag Band of Misfits: During Makuta's tenure in Mata Nui's body, Tahu finds himself in a group with Kopeke (a Matoran), Johmak (a member of Order of Mata Nui), Krahka (a Rahi), Lariska, and Guardian (two Dark Hunters), the latter of whom promptly gets killed by Makuta.
  • Reasonable Authority Figure: Even before his Character Development, he proves to be a good strategist, inspirational figure, and dependable ally — he's mostly weak at handling interpersonal conflicts and differing viewpoints, and he's since improved significantly on both counts.
  • Red Oni, Blue Oni: Fittingly, he's the red to Kopaka's blue.
  • Required Secondary Powers: As a Toa of Fire, he's much more resistant to heat than the other Toa. Unfortunately, he also loses this resistance when the Bohrok-Kal steal his Nuva symbol, as he learns the hard way during a confrontation with Pahrak-Kal.
  • Secret Keeper: Near the end of the Bohrok-Kal arc, he reveals that he holds the Vahi, the legendary Mask of Time, unbeknownst to the other Toa. While it came across as something of New Powers as the Plot Demands in the animated Flash webseries (and even then, it was downplayed as the Vahi ultimately wound up not helping the situation either), the book Makuta's Revenge (released some time after the Bohrok-Kal arc concluded) includes a scene depicting Turaga Vakama handing the Vahi to Tahu; it turns out that Vakama only gave him the Vahi after the Toa's transformation into Toa Nuva, and he requested that Tahu not inform the other Toa Nuva about this development.
    • It turns out that he and Kopaka were informed of the Codrex and of the Toa Mata's true purpose during their training on Daxia, and — possibly at the behest of the Order of Mata Nui, which gave this information to them — he conceals this information from the other Toa. Kopaka likewise keeps his mouth shut, although he argues that it's better to tell the others.
  • "Shaggy Dog" Story: Downplayed. He spends much of the Bohrok-Kal arc collecting Kanohi Nuva like the rest of the Toa Nuva, only to lose them all (aside from his Hau Nuva, which he was wearing at the time and hadn't needed to acquire) when the Rahkshi destroy Ta-Koro during the very next arc. It's further downplayed by the fact that the other Toa Nuva almost never switch their Kanohi afterwards eithernote .
  • Shut Up, Hannibal!: An interesting variant, as he rebuffs Makuta Krika's speech explaining why the Makuta (including Krika himself) suck.
  • Sore Loser: Significantly downplayed, but when Ga-Koro pulls a stunning upset in a kolhii tournament, Pohatu (whose village of Po-Koro was favored to win) cheerfully clanks fists with Gali while Tahu glumly stares at the ground and declines to return the gesture.
  • Spanner in the Works: Assuming that he's the only one able to use the Golden Armor, as suggested under The Chosen One above. After seizing control of Mata Nui's robot body, Makuta is perfectly capable of killing Tahu — he even kills one of Tahu's Ragtag Band of Misfits just to make a pointbut he never bothers, which comes back to bite him hard during the Final Battle on Bara Magna.
  • Sword and Gun: In his Adaptive Armor.
  • Superpower Lottery: His use of the Golden Armor not only destroys every Rahkshi on Bara Magna, but it also grants him all forty-two Makuta powers, easily making him the most powerful Toa of all despite having been reverted to regular Toa-level control over fire and losing the ability to use Kanohi Nuva masks.
  • Taught by Experience: When Nektann pulls the I Shall Taunt You card during his fight with Tahu, the Toa — having experienced the disastrous results of taking the bait during a previous duel, with another Skakdi, no less — promptly rejects it and decisively defeats the Skakdi warlord.
  • Tragic Keepsake: Recovers Lhikan's Noble Hau from the realm of Karzahni after Gali floods it.
  • Tranquil Fury: Eventually learns to channel his anger into this, rather than reacting explosively.
  • The Trickster: When the Shadowed One demands that the Toa Nuva eliminate Roodaka in exchange for information on the whereabouts of the Staff of Artakha, Tahu agrees to the terms, much to Gali's surprise. Naturally, Tahu has no intention of killing Roodaka, instead manipulating the situation to extort her into re-mutating the Rahaga back into Toa Hagah.
  • Vine Swing: Resorts to this during a Le-Matoran ambush of Nuhvok-Kal. Lewa doesn't know whether to be stunned or amused.
  • What the Hell, Hero?:
    • Gets this from Jaller during yet another failed Leeroy Jenkins attack on Pahrak-Kal. To his credit, he manages to avoid exploding at the Matoran, which is especially notable since this incident occurs prior to his Character Development.
    • Delivers one to Takanuva in the Codrex when the semi-corrupted Toa of Light starts ranting about killing the Makuta. As Tahu points out, that kind of talk is Not So Different from the Makuta's own philosophy.
  • You Are in Command Now: Non-lethal variant. After Makuta seizes control of the Mata Nui robot, Tahu winds up assuming overall command of all of the surviving Toa in the universe. Later, after Spherus Magna is reformed, Tahu serves as one of the key leaders in the transitional government.
  • Zerg Rush: Leads a swarm of Tahnok against Nuhvok-Kal, who effortlessly sends them floating into space and pins Tahu to the ground.

Kopaka

Voiced by: Michael Dobson (English), Masashi Sugawara (Japanese)
https://static.tvtropes.org/pmwiki/pub/images/kopakamata.png
As a Toa Mata
https://static.tvtropes.org/pmwiki/pub/images/kopakanuva.jpg
As a Toa Nuva
"If you wish to help me, fine. If you wish to talk... seek out Toa Lewa."
The Toa of Ice, Kopaka is cold and aloof Toa who prefers to work alone and often butted heads with Tahu early on. He has grown to understand the importance of Unity, even if he still isn't comfortable with it and simply leaves when he feels that he is no longer required. A skilled intellectual, his analytical mind has won many battles.
  • Ace Pilot / Instant Expert: Of the Jetrax T6, after the Toa Nuva force Makuta Antroz out of it.
  • Badass in Distress:
    • Falls off an ice bridge into a deep ravine after his ice powers mysteriously disappear, and needs to get rescued by Turaga Nuju and his Mask of Telekinesis.
    • Gets ambushed by all six Rahkshi, and while he holds his own much better than the other Toa Nuva up to that point, he eventually gets overwhelmed and needs to be rescued by his fellow Toa.
    • Later, he gets captured by Makuta Mutran, who begins to tear his mind apart using his psychic powers. He's rescued by Solek, to everyone's surprise (including Solek's), but it also turns out that the Makuta are operating under Can't Kill You, Still Need You when it comes to the Toa Nuva.
  • Big Damn Heroes: Gets knocked out during Jaller and Takua's scuffle with the Rahkshi in Ko-Wahi during Mask of Light, but when he comes to, he singlehandedly defeats the Rahkshi and allows the Matoran to escape.
  • Chainsaw Grip BFG: How he holds his adaptive weapon.
  • Combat Pragmatist: Upon arriving on Odina and encountering the Dark Hunter sentry Minion, Kopaka simply flash-freezes him while the other Toa Nuva debate how to handle the situation.
  • The Comically Serious: Often finds himself playing the Straight Man when interacting with Lewa, and to a lesser extent Pohatu.
  • Cool Sword: His Ice Blade as a Toa Mata.
  • Curb-Stomp Battle: Once they piss him off, he wipes the floor with the Voya Nui Resistance Team, despite lacking both his weapons and his mask which weakened his abilities.
  • Deadpan Snarker: All of the Toa Nuva qualify, but Kopaka really takes this Up to Eleven, befitting his status as the team's resident cynic. It's particularly noticeable given his taciturn nature.
  • Double Weapon: Kopaka Nuva's Ice Blades.
    • Dual Wielding: Briefly splits his Ice Blades apart to do this from time to time, such as after giving Jaller and Takua his shield during Mask of Light.
  • Due to the Dead: Gives a brief but heartfelt eulogy to Pohatu after the Toa of Stone is Buried Alive in a rockslide, and then journeys all the way from Ko-Wahi to Po-Koro to give the Hau Nuva that he collected during their adventure to Turaga Onewa as a Tragic Keepsake (a major case of Honor Before Reason, as no one in Po-Koro can utilize Kanohi Nuva masks and Kopaka et al. need all the power they can get). Even when it turns out that Pohatu is Not Quite Dead, Kopaka insists on giving him the mask even though Kopaka himself still needs one.
  • Fire-Forged Friends: With Pohatu especially, but also with Lewa.
  • Goggles Do Something Unusual: Kopaka's Akaku's right eye is covered by a device that functions as a scope. If one of the other Toa Mata/Nuva wore the Mask of X-Ray Vision, this would have happened to him/her as well.
    • Interestingly, the Adaptive Armor Akaku's left eye sports the scope, at least in Karda Nui.
  • Good Is Not Nice: Easily the least pleasant Toa Mata/Toa Nuva to be around, although he's unquestionably on the side of light.
  • Good Is Not Soft: After "rescuing" Roodaka from the Tahtorak-Kanohi Dragon brawl on Xia, he at least detains her long enough for the other Toa Nuva and Rahaga to arrive, setting up Tahu Nuva's successful plan to extort her into re-mutating the Rahaga back into Toa Hagah.
  • Headbutting Heroes: With Tahu, at least until Mask of Light.
    • It turns out that the two couldn't stand each other even back during their training on Daxia. Despite this, Kopaka respects Tahu's position as the Toa Mata's leader and backs him up when Lewa openly defies his orders.
  • Heroic Willpower:
    • In Comic 14, Kopaka is able to overcome Turahk's paralyzing fear and freeze the Rahkshi.
    • Averted and played straight during the Toa Nuva's raid on the Makuta's sky hive in Karda Nui. Mutran is able to use the power of fear to cause Kopaka to hesitate long enough to defeat him, but when the Makuta proceeds to tear Kopaka's mind apart, the Toa manages to maintain his sanity until Solek unexpectedly intervenes. (Of course, Mutran probably wasn't going to significantly harm Kopaka anyway.)
  • Harmless Freezing: His MO, whether fighting enemies (since Toa don't kill) or Hero Antagonists (like an Ax-Crazy Tahu or the Voya Nui Resistance Team).
  • Hoist by His Own Petard: When Avak traps him in a cage of fire, Kopaka stubbornly tries to freeze his way out (rather than targeting Avak) despite Avak informing him that it'll just make the bars hotter.
  • I Work Alone: Pretty much his Catch Phrase. Even after Character Development makes him more willing to work with others, he still prefers to operate solo as much as possible. It's at least somewhat justified due to his One-Man Army status.
    • Leave Me Alone!: Essentially what he tells Pohatu on at least two separate occasions, both while searching for Kanohi Masks of Power in Ko-Wahinote . Fortunately, Pohatu is not so easily dissuaded. For extra History Repeats points, Muaka tigers are involved in both incidents.
  • Indy Ploy: After Lewa impulsively shoots down Kirop, Kopaka captures him and quickly hatches a Batman Gambit to trick the shadow Matoran into leading the Toa Nuva to the Brotherhood of Makuta's sky hive — and, by way of Contrived Coincidence, nets them another piece of the Codrex keystone in the process.
  • Jerk with a Heart of Gold: He's Not So Different with Tahu in this regard.
  • The Lancer: Seems to have served as this to Tahu during the Toa Mata's training and initial mission to Karda Nui, as Tahu brought him along during his "raid" on the Order of Mata Nui's fort on Daxia.
  • Logical Weakness: Does not do well with fire and heat, although he seems somewhat more resistant to it than Gali. Really makes one wonder why Tahu brought him along on the mission to cap erupting volcanoes in the southern islands, instead of someone like Pohatu.
  • Luckily, My Shield Will Protect Me: His Ice Shield, both as a Toa Mata and a Toa Nuva. Notably, his Adaptive Armor does not include a shield during his time in Karda Nui.
  • Noodle Incident:
    • As one of the tasks to be performed prior to Mata Nui's reawakening, Tahu and Kopaka journey to the southern islands (including Artidax, where — unbeknownst to just about everyone — Makuta Miserix is imprisoned) to quell a series of active volcanoes. By the time they regroup with the others on Daxia, Tahu's armor is scorched, and Kopaka is in even worse shape.
    • Solek excitedly babbles about the time when Kopaka defeated three dozen Zyglak by himself. This one is somewhat Played for Laughs, as Kopaka has long since had his memory of the event removed, so he's as clueless as the audience about this exploit.
  • Number Two: Tahu appoints him as his second-in-command prior to the Final Battle.
  • One-Man Army: All of the Toa Nuva qualify, but Kopaka takes it Up to Eleven with impressive showings against the Shadow Toa and the Rahkshi. And the Zyglak, if Solek is to be believed.
    • The Worf Effect: Unfortunately, this only serves to make his defeat by Avak that much more embarrassing.
  • Out of Focus: Gets hit with this after Makuta's takeover of Mata Nui's body, not showing up in the story again until after the Final Battle. He's not even mentioned at all in the Journey's End story serial. Averted after the Final Battle, where he and Pohatu are the main protagonists of a (sadly canceled) story serial.
  • Pet the Dog: Makes a conscious effort to be gentle to the Av-Matoran, aware of the Trauma Conga Line that they've recently endured.
  • Psychic Dreams for Everyone: He and Gali received visions of the team combining into Akamai and Wairuha. Unfortunately, his vision was fragmented.
  • The Quiet One: Known for being the most quiet of the Toa Nuva, speaking even less often than Onua.
    • Beware the Quiet Ones: He's also one of the Toa Nuva's best fighters, regularly shown to defeat or at least hold his own against enemies that his teammates struggle with.
  • Red Oni, Blue Oni: Fittingly, he's the blue to Tahu's red.
  • Scissors Cuts Rock: Shortly after becoming a Toa Nuva, Kopaka showed off his newfound increase in power by freezing Tahu's flames that were surrounding him. It was part of the reason he was confident he could escape Avak's fire cage, but alas Avak's "perfect prison" trick proved even more effective.
  • Secret Keeper: It turns out that he and Tahu were informed of the Codrex and of the Toa Mata's true purpose during their training on Daxia, and Tahu orders him to conceal this information from the other Toa. Kopaka complies, going so far as to physically stop Lewa from exploration that might reveal these secrets, but he argues that it's better to tell the others.
  • The Stoic: As a Toa of Ice, he doesn't react all that much.
  • Take a Third Option: When Hydraxon unleashes Spinax on the individual Toa Mata during their training on Daxia, Kopaka is the only one who manages to escape the energy hound — by freezing him solid. Hydraxon compliments him for his original thinking. And then pummels him. Repeatedly.
  • Tranquil Fury: When they're fighting the Voya Nui Resistance Team, Dalu enhances Gali's sight to the point of madness. Kopaka immediately walks through a wall of fire and flash-freezes three of them, and he almost kills the other two before the other Toa Nuva intervene. It's described as an "icy rage."
    Kopaka: I have had enough. And more than enough.
  • What the Hell, Hero?: Pretty much yells this at a semi-corrupted Takanuva to talk him down from his Roaring Rampage of Revenge.
  • When He Smiles: Downplayed, as he actually smiles somewhat regularly, but the narrative tends to draw attention to those occasions.
  • Winged Humanoid: Kopaka Phantoka has jet wings.
  • X-Ray Vision: His Kanohi Akaku, the Mask of X-Ray Vision.
  • You Are in Command Now: Non-lethal and temporary variant. As Tahu's Number Two, Kopaka assumes command of the group assigned to protect the Av-Matoran while Tahu leads Gali and Onua down to the Swamp of Secrets.

Gali

Voiced by: Kathleen Barr (English), Romi Park (Japanese)
https://static.tvtropes.org/pmwiki/pub/images/galimata.jpg
As a Toa Mata
https://static.tvtropes.org/pmwiki/pub/images/galinuva.jpg
As a Toa Nuva
"For despite all our interesting elemental powers we may have, I expect that our best weapon is our minds."

The Toa of Water, Gali is as wise, warm, and gentle as the oceans she commands. Thus, she takes it upon herself to be the peacekeeper among the Toa. That said, she is also a formidable fighter and will not hesitate to use her awesome power in the defense of her people.


Lewa

Voiced by: Dale Wilson (English), Toshiyuki Morikawa (Japanese)
https://static.tvtropes.org/pmwiki/pub/images/lewamata.jpg
As a Toa Mata
https://static.tvtropes.org/pmwiki/pub/images/lewanuva.jpg
As a Toa Nuva
"Lewa, mystery-king of know-nothingness. That's me!"

The Toa of Air, Lewa is wild, free-spirited, and always willing to help. Initially overconfident and preferring to go it alone, his experiences being unwillingly controlled by the Makuta and Bohrok have wisened him up.


Pohatu

Voiced by: Trevor Devall (English), Keiji Fujiwara (Japanese)
https://static.tvtropes.org/pmwiki/pub/images/pohatumata.jpg
as a Toa Mata
https://static.tvtropes.org/pmwiki/pub/images/pohatunuva.jpg
as a Toa Nuva
"Why not team up? It might make things easier."

The Toa of Stone, Pohatu is a friendly, easygoing sort. Dependable and brave, he is a reliable, personable ally who boosts morale among the team.


  • Acrofatic: Subverted; if you pay attention in the online animations, you can notice that Pohatu makes heavy steps as he walks. Since he has the Mask of Speed, the weight makes no difference.
  • Armed Legs: Pohatu's large, armored feet.
  • Boisterous Bruiser: Loud, cheerful, and loves a good fight.
  • Boulder Bludgeon: Kicks heavy boulders around like they're soccer balls.
  • Everything's Better with Spinning: Pohatu Phantoka's Twin Propellers.
  • Extremity Extremist: Pohatu's main weapons are his feet.
  • The Heart: Always tries to the bring his fellow Toa together when they inevitably end up clashing.
  • Humble Hero: Regards the Po-Matoran as equals, a much different relationship than what the other Toa have with their villagers.
  • Intangible Man: Using the Mask of Speed, he's capable of vibrating fast enough to pass through solid objects a la The Flash.
  • Leeroy Jenkins: Tends to rush headfirst into battle without thinking.
  • Lightning Bruiser: Thanks to his Mask of Speed paired with his natural strength.
  • Nice Guy: Though possibly not the nicest Toa, he's easily the friendliest, and his Dark Mirror counterpart is the Token Good Teammate.
  • Non-Standard Character Design: His first two sets had an upside-down body part to facilitate his kicking function, giving him a narrow torso and wide hips.
  • Only Friend: For the longest time, he was pretty much the only Toa who would willing team up with Kopaka for any length of time, and it was his own friendly nature that helped Kopaka open up to the rest of the team.
  • This Is a Drill: Pohatu Phantoka's Twin Propellers could work like this, but this was never really used in the story.
  • Plucky Comic Relief: If Lewa's not the one cracking jokes, it's Pohatu.
  • Shoulder Cannon: Pohatu Phantoka's shoulder-mounted Midak Skyblaster.
  • Super Speed: His Kanohi Kakama, Mask of Speed. He can cross whole biomes of Mata Nui in seconds with just a casual usage of its power.
  • Strategy Schmategy: By no means stupid, but tends to fight with his might rather than with his mind.
  • Super Strength: Comparable if not a little stronger than Onua's base strength, though he falls behind when the latter taps into the Mask of Strength. Combined with his speed, however, it's a moot point.

Onua

Voiced by: Scott McNeil (English), Kiyoyuki Yanada (Japanese)
https://static.tvtropes.org/pmwiki/pub/images/onuamata.png
As a Toa Mata
https://static.tvtropes.org/pmwiki/pub/images/onuanuva.png
As a Toa Nuva
"I believe I've done what I had to do. I've taken the first step toward the future. No one ever said the trip would be an easy one."

The Toa of Earth, Onua is very wise and patient hero. A Toa of few words, he only speaks if the feels there is something necessary to be said.


  • Adaptational Personality Change: In the books and comics, he's The Quiet One and considered one of the wisest of the Toa. In Mask of Light, he's more of a typical Boisterous Bruiser who accidentally demolished his own village.
  • Beware the Nice Ones: When Gorast nearly kills Gali, he grabs her and hurls her into the ground with every ounce of strength his body and his mask power could provide. Gorast compares the blow to being incomparably stronger than a Tahtorak charge.
    "Stay down while I check on Gali," Onua said, his tone that of an earthquake about to erupt. “And if she’s hurt, so help me, I will send you back where you came from in pieces.”
  • Chainsaw Grip BFG: How he holds his adaptive weapon.
  • Chainsaw Good: Onua Nuva's Quake Breakers; also used as Rollerblade Good.
  • Creepy Good: Onua Mata. He's a completely black hunchback, with long arms, Sickly Green Glowing Eyes of Doom, large claws that look like Creepy Long Fingers, and his mask makes him look like Jason Voorhes. And yet, not only is he a good guy, but also arguably the most level-headed and nicest of the team.
  • Hockey Mask and Chainsaw: Again subverted, as he gets Quake Breakers when becomes a Toa Nuva, but otherwise has the same personality.
  • "I Know You're in There Somewhere" Fight: Against a krana controlled Lewa in the Bohrok arc, it ends with him successfully getting Lewa to pull the mask off of himself.
  • Improbable Use of a Weapon: The Quake Breakers. Chainsaw rollerblades.
  • Made of Iron: He takes hits from three Piraka and he's still standing, though four proves to be a bit too much.
  • Nice Guy: He's one of the nicest of the team, never bickering or arguing with his fellow Toa.
  • The Quiet One: Usually only speaks when he has good reason to.
  • Shoot the Dog: The group discovers they have to reawaken the Bohrok and let them destroy the island of Mata Nui as part of the preparations for Mata Nui's awakening. Onua winds up being the one who does it when the others can't bring themselves to.
  • Super Strength: His Kanohi Pakari, Mask of Strength, amplifies the user's physical strength. As Onua naturally has Super Strength by virtue of being a Toa of Earth with only Pohatu giving him competition there, he's downright the strongest when using it.
  • Team Dad: Notably, he also disagreed with the Toa Nuva going their separate ways prior to the Mask of Light arc, but didn't speak against it because he felt the others would be better suited to learn from their own mistakes.

Akamai and Wairuha

Three shall become myself, Akamai, and walk the path of the warrior.
Three shall become Wairuha, and walk the path of wisdom.

The Toa Kaita are the fusion of three Toa. Akamai, the Toa of Valor, was formed from Tahu, Pohatu, and Onua, while Wairuha, the Toa of Wisdom, was formed from Kopaka, Gali, and Lewa. The Toa combined into them once to battle the Manas, and Wairuha was form once again to battle the Bohrok-Kal.


Takua / Takanuva

https://static.tvtropes.org/pmwiki/pub/images/853e533dbfbd7d96b3ac7fa92d89785d.PNG
I am Takanuva, Toa of Light!
https://static.tvtropes.org/pmwiki/pub/images/acee4aaec059b224d55768def6404b45.jpg
This was what you wanted, wasn't it? Toa consumed by darkness, Toa not hampered by things like mercy or morality. Well, now you can choke on it.
https://static.tvtropes.org/pmwiki/pub/images/250px_after_the_storm.png
Even I get lucky sometimes.

Voiced by: Jason Michas (English), Mamoru Miyano (Japanese)

You know me — always different!

Takua was an adventurous and eager Matoran who became Takanuva, the first and so far only Toa of Light. He's still unsure of himself in the role of a hero, but very willing to step up to the cause. Word of God says that he is the very first Matoran built by the Great Beings.


  • Amplifier Artifact: The Power Lance.
  • Awesome Backpack: in the Mata Nui Online Game.
    • Bag of Holding: Downplayed, as a lot of items he can obtain during the game are relatively small. A Koli ball and a lava surfboard, on the other hand...
  • Back from the Dead: He was killed when Takutanuva was crushed at the end of Mask of Light, but Vakama was able to revive him using the same ritual Takutanuva used to revive Jaller.
  • Blade on a Stick: Staff of Light originally, Power Lance in Karda Nui, then ...
  • Beware the Nice Ones: He's normally fairly easy going and understanding...until he got hit with a shadow leech and lost half of his light. He then gained something of a mean streak against the Makuta who did it to him, including contemplating killing them.
  • Care-Bear Stare: His Mask of Light has the power to spread understanding to others.
  • Casting a Shadow: Gained Shadow powers briefly while corrupted in Karda Nui.
  • Character Exaggeration: Mask of Light really played up his dislike of working to the point that he almost seems like a far cry from the Guile Hero he had previously built himself up as.
  • Cool Bike: The Ussanui, a hovering motorcycle-like mount built mostly from the bodies of Makuta's Rahkshi.
  • The Dreaded: To all Makuta as "The Toa of Light", with them being shadow-based creatures.
  • Elemental Eye Colors: Takanuva, Toa of Light has yellow eyes, representing his light-based powers. His first toy also came with yellow eyes, though later incarnations changed them to lime green.
  • The Exile: in Quest for the Toa for his poor work ethic, but he's later allowed back.
  • Featureless Protagonist: At first, he was the Player Character in the first Mata Nui Online Game.
  • Flight: Temporarily in Karda Nui, thanks to a virus given by Krika in the Toa Empire Pocket Dimension.
  • Frickin' Laser Beams: The Midak Skyblaster he used in Karda Nui.
  • Fusion Dance: With Makuta into Takutanuva (Not an inherent ability but via a quick dip in a bath of Energized Protodermis).
  • Gold and White Are Divine: He is basically the Matoran Universe's Jesus and is clad in white and gold armor. It helps that he not only wields the power of light but was also a member of the Av-Matoran, who were the prototypes for all other kinds and had more powers than the usual Matoran.
  • Guile Hero: Scored many victories against the Rahi and Bohrok when he was still a Matoran strictly by using strategy and leadership.
  • Heart Is an Awesome Power: The Avohkii grants him Toa-level control over Light... which he already has as a Toa of Light, making the mask seem redundant outside of its secondary Care-Bear Stare function. However, this redundancy makes the Avohkii a good backup for when his innate elemental powers are inhibited or nullified.
  • I Have Many Names: Protagonist example. He was called Takua, later occasionally called "The Chronicler" during the course of the Mata Nui Online Game, later upgrades to "Takanuva", the Toa of Light.
  • It Was with You All Along: Takua's journey to find the Toa of Light ended with him becoming the Toa of Light.
  • Kid-Appeal Character: Especially as Takua.
  • Light 'em Up: As a being of Light.
  • Master of Illusion: He's learned to manipulate light to create holograms.
  • Older Than They Look: He's usually presented as a Kid-Appeal Character, and in both Matoran and Toa form, he has somewhat of a youthful demeanor. It would eventually turn out that he's actually the first Matoran ever built.
  • Our Giants Are Bigger: In Karda Nui; the location's unique Light energies made him grow to at least ten feet tall.
  • Paint It Black: When corrupted with Shadow, the gold parts of his armor turned gunmetal.
  • Sixth Ranger: An unofficial one to the Toa Nuva. And a textbook example, even being referred to as "the Seventh Toa" before his identity was revealed.
  • The Slacker: As Takua, he was infamous for doing very little work, to the point that others joked he had an entire squad of Vahki to make sure he did his job. This largely went away when he became Takanuva, most likely due to the greater importance of his duty. (That, and his job is more adventuring and heroism than hard work.)
  • Superpowered Evil Side: In Karda Nui when he lost part of his light.
  • Supporting Leader: Before becoming a Toa, that is.
  • Sword and Gun: Staff and Gun, actually, in Karda Nui.
  • Trapped in Another World: Three times in a row before actually getting to Karda Nui in his own universe.
  • Vitriolic Best Buds: With Jaller, who was occasionally annoyed by Takua's adventuring antics as a Matoran.
  • Vocal Dissonance: In Mask of Light he sounds like a young teenager both before and after becoming the Toa of Light.
  • Yin-Yang Bomb: For a brief period, but it was there when he was a "Toa of Twilight".
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    The Turaga 
The chieftians of the villages of Mata Nui, who got A Day in the Limelight for the Bionicle Adventures saga, so go to that section for information on them.

    Matoran of Mata Nui 
Note: Jaller, Hahli, Kongu, Hewkii, Nuparu, and Matoro become Ascended Extras during the Bionicle Legends saga, so go to that section for information on them.

Onepu

I am Onepu, High Commander of the Ussalry, Veteran of the Makuta Wars, Right Hand of Turaga Whenua, and Champion Kolhii Forward of Onu-Koro. At your service, my Lady.

He's the captain of the Ussalry, the military force of Onu-Koro. Rather haughty and quick to pawn off his labor to Taipu.


  • Casanova Wannabe: In Mata Nui Online Game II, either he's this or he just likes flirting with Hahli, as he is shown address her as "my lady" and seems to enjoy it when he has her attention.
  • Demoted to Extra: Between being one of the original six "Mctoran", being the most highly-ranked, and sharing the mask of his Toa, it's pretty obvious in the first year that he was intended to be the "main" Onu-Matoran. Unfortunately for him, Nuparu handily took over that role.

The Chronicler's Company

A group of Matoran whom Takua banded together to defend Kini-Nui from Rahi while the Toa fought Makuta. They've since reunited to help out the survivors of Teridax's reign, minus Kapura and Hafu, who are lost on Bota Magna.

Kapura

It is as Vakama said. I practiced and became skilled. I now know the secret art of traveling great distances by moving very slowly. It is only a small matter for me to be wherever I am not. It is a useful skill.

The other Matoran never thought much of the slow-to-act Kapura, but Vakama knew how wise he truly was, and taught him the art traveling quickly by moving slowly.
  • Ambiguous Disorder: He's very slow and spacey in his mannerisms, but posesses a surprizing level of brilliance that few recognize.

Maku / Macku

It is good to be on an adventure with you again! I thought Nokama would keep me locked up in the village forever.

She's a talented girl with a thirst for adventure, who often snuck out of the village to slate said thirst and cavort with the apple of her eye, Hewkii.


  • Bearded Lady: Her choice of mask makes her look the part.
  • Demoted to Extra: Similar to Onepu, her role in the story was greatly reduced after the first arc. Unlike Onepu she was a major character during the Mata Nui arc of the story, but later faded when Hahli was introduced.
  • Plucky Girl: Macku is ever helpful, brave, and adventurous.
  • Nonstandard Character Design: Of the original "Mctoran", she's the only one to not share her mask with her respective Toa (probably due to the extremely low budget of those early sets putting the translucent Kaukau out of reach).
  • Savvy Guy, Energetic Girl: With Hewkii, especially in the Bohrok animations.
  • Tomboy and Girly Girl: The tomboy to Hahli's girly girl, she's the more experienced Kohlii player and often goes out of Ga-Koro to find her own adventures while Hahli's more of a Shrinking Violet. The way they approach their Implied Love Interest (Hewkii for Macku, Jaller for Hahli) at the end of the Bohrok animations summarizes it. Becomes zig-zagged later where it's Hahli who becomes a Toa and grows into an aggressive fighter.

Hafu

Another Hafu original!

Hafu is a Matoran of many skills, most prominently carving, as was very proud and boastful of that fact.


  • The Determinator: Goes out of Po-Koro to knock down his statues to prevent the Bohrok from coming in, even if it means barring himself from entering as well.
  • Pride: To be fair, he does have the talent to back his boasts up.
  • Off-Model: In the Mata Nui Online Game and Bohrok Animations, he has the Kanohi Pakari while Taipu had a Ruru, in Mata Nui Online Game II, they switched masks. Even became a Mythology Gag due to how they share the exact same color palette.
    Hahli: Hello, Taipu!
    Hafu: I'm not Taipu!

Taipu

A long time ago many rocks fell on my head. That did not hurt much. Neither do these Rahi.

Taipu can be very gullible, but he's nontheless a loyal, hard-working sort with a big heart.


  • Distressed Dude: If you take him along when travelling through Le-Wahi, he gets grabbed by the Nui-Rama and is later rescued by Onua and Lewa.
  • Dumb Muscle: Onepu liked to trick him into doing his work as well as his own.
  • Guest-Star Party Member: When discovering Le-Wahi, the player has the option of taking him along.
  • Off-Model: In the Mata Nui Online Game and Bohrok Animations, he has the Kanohi Ruru while Hafu had a Pakari. In Mata Nui Online Game II, they switched masks.

Tamaru

Highbranch home locked and protected. Downtree guard am I, set here because... I fly not.

A spirited yet clumsy Le-Matoran whose dream of flying is dashed by his fear of heights,


  • Acrophobic Bird: Relatively speaking, anyways. He can run through the treetops just fine, but all Le-Matoran consider the canopy 'ground'-level. Above them? That he can't handle.
  • Tragic Dream: His fear of heights dashes his aspirations of joining the Gukko Force.

Kopeke

Only hardy Matoran can withstand the wind and ice of Ko-Koro. These Rahi will find me tough to overcome.

Kopeke was merely shy as opposed to the antisocial people of his village, but his talent as an ice carver is second to none. He is the the current Chronicler.


  • Ascended Extra: In contrast to Macku, Kopeke didn't initially have a physical toy. When the Matorans were remade, he got a model and was Matoro's Kohli partner.
  • Passing the Torch: After Hahli returns to Metru Nui, she hands the Chronicler title onto him.
  • Shrinking Violet: In contrast to many other Ko-matoran who are cold and anti-social, Kopeke is just shy.

    Legends of Mata Nui 
Mata Nui was the Great Spirit who was sent by the Great Beings to look after the world, until he was put to sleep a thousand years ago by his brother Makuta. Mata Nui and the Great Beings were Minor Major Characters until their secrets were revealed in the Bara Magna saga, so go to that section for information on them.

    Makuta 
https://static.tvtropes.org/pmwiki/pub/images/teridax.png

Voiced by: Lee Tockar (English), Daisuke Gori (Japanese)

I am the shape in the shadows. I am the darkness in the heart of Mata Nui. I live in the dread stories told by the Turaga around the village fires. The dark creatures — the Manas, the Rahi — are my servants. I am Makuta.

The Big Bad. The Villain to end all villains. Described in legends as the brother of Mata Nui, he envied his reverence and executed a daring plan to wrest control of the universe away from the Great Spirit. His real name is Teridax, but he prefers to go by his title of "Makuta" (specified as "the Makuta of Metru Nui" when there's more than one Makuta around) to the point that few outside his brother Makuta know what his real name even is.


  • A God Am I: when he takes control of Mata Nui's body. To be fair, he always had this mentality.
  • Animated Armor: By his Antidermis energy.
  • Badass Boast: Many times, but subverted with one of his more famous examples where he simply says "Unacceptable". There's no need for him to boast at this point, because at this point his very existence is a threat.
    Makuta: Destroy me? You cannot destroy me. No more than you can destroy the sea, or the wind. Or... the void.
    Gali: You are like the sea? The sea bears life! The sea bore us!
    Makuta: I bore you. For I am Nothing. And out of Nothing, you came. And it is into Nothing that you will go. I stand with Mata Nui, side by side. I am his brother. The people of this world are builders. But look into their hearts... and you will find that they also have the power to destroy. I am that power. I am destruction. And I WILL destroy you.
  • Big Bad: For all years bar 2009.
  • Blade on a Stick: His Staff of Darkness. It used to be Miserix's, but Teridax took it when he took over the Brotherhood.
  • Body Horror: in "The Kingdom" pocket dimension, where he absorbed the mass of his fellow Brotherhood members, in addition to their knowledge.
    • Assimilation Backfire: absorbing Matoro ends up killing them both, as Matoro was able to fight back as his will was greatly weakened after the failure of his plan in that universe.
  • Cain and Abel: with Mata Nui, according to the legends.
  • Characterization Marches On: In his first appearances, he was basically Giygas, Zeromus and Ahriman if they were a swirling mass of mechanical body parts. Nowadays, he's a much more conventional villain with an eye for planning and gambits that that'd make Xehanort and David Xanatos blush.
  • The Chessmaster: When he has around 80,000 years to plan, and even succeed at near the end, Makuta definitely counts as one of the greatest of these. A running gag among the Brotherhood is that he even has a backup plan for his breakfast.
  • Classic Villain: Representing Pride, Ambition and Envy.
  • Cold Ham: Very hammy in dialogue, and has a deep voice, but rarely raises his voice.
  • Complexity Addiction: His fondness for absurdly complicated plans is known even in-universe. For an example, in order to find out what happened to the Mask of Time, he trapped Vakama in an illusion for almost half of Time Trap, constructing a fantasy world where Vakama stayed a Matoran and the finders of the Great Disks became Toa Metru instead, and even recruited a failed creation of his to play a character in the illusion. Not only can Teridax read minds, but the illusion itself wound up giving Vakama himself far more context about the mask's fate than he knew previously!
  • Cool Mask: his Mask Of Shadow.
  • Dead Alternate Counterpart: Inverted and subverted initially; Mazeka returns to the main dimension with a good version of Teridax from an alternate dimension. In the main dimension, the Teridax here is the Big Bad who recently managed to takeover Mata Nui's body and the entire Matoran Universe. Later, in a giant robot fight between Teridax and Mata Nui in the Prototype Robot, Teridax is killed after a Colony Drop by a planet hits his head.
  • Drop the Hammer: His good twin from an alternate universe carries a warhammer.
  • Deadpan Snarker: Combines this with numerous examples of the Badass Boast. "There are a thousand ways I could destroy you right now. And nine-hundred-and-forty-one of them hurt.
  • Eldritch Abomination: During the first few years of the Matoran Arc. He's been downgraded to The Chessmaster, but some elements of this still remain.
  • Elemental Powers: Casting a Shadow, as with all Makuta.
  • Energy Being: He eventually evolved into Antidermis.
  • Everyone Calls Him "Barkeep": Usually known as "Makuta" or "the Makuta of Metru Nui".
  • Eviler Than Thou: Provoked the Brotherhood/Dark Hunter War, shattered Karzahni's mind, challenged the Barraki (though he threw that fight), and eliminated the other Makuta. In fact you can pretty much call him the Ultimate Evil of Bionicle.
  • Evil Sounds Deep: Courtesy of Lee Tockar, he sounds enough to make Darth Vader sound like a Soprano.
  • Expecting Someone Taller: For his very first actual appearance at the end of the Mata Nui Online Game, Makuta takes the form of a Matoran to mess with everyone.
    Makuta: You expected something else? Something like... THIS!?
  • Fatal Flaw: Pride. He kept a pretty good lid on it thanks to his various contingencies at first, but once his plan came to fruition, Makuta became so sure of his godly power that he didn't bother to outright smite his enemies, Just Toying with Them. As a result, the only casualties of his reign were C-List Fodder, and Mata Nui was able to turn the tables on him in their Final Battle.
  • Forgot About His Powers: As a Makuta, Teridax has dozens of different powers available to him- more than forty in total when using his main body, in fact. Not only do many of these powers never see use, even when he's not losing on purpose, but sometimes he even flat out forgets to use abilities he'd already used in that very story. Case in point: in the climax ot Time Trap, Vakama takes the Mask of Time hostage, threatening to destroy it, and time itself, if Makuta doesn't leave the Matoran alone. The best solution Makuta can think of is blasting Vakama's hammer out of his hand, and the possibility of the attack missing is enough to prevent him from trying it. He never considers just teleporting the Vahi away, even though he'd easily teleported a pair of eye beams out of the sky earlier that day- and to make matters worse, after negotiating a deal with Vakama, Teridax teleports the Toa to the island of Mata Nui... with the Vahi. Which Vakama was not holding before the teleport. Meaning that Teridax must have teleported the mask into his hands.
  • For the Evulz: In the Mask of Light movie, Makuta decides to toy with Takanuva in "a simple game of Kolhii". It doesn't end well for him when Takanuva gets pissed.
  • Fusion Dance: With Takanuva into Takutanuva
  • Genocide from the Inside: He killed all other Makuta except for his former boss Miserix and a good alternate version of himself.
  • Hoist by His Own Petard: His attempt to destroy Bara Magna allowed Mata Nui to smash his possessed body's head into a chunk of Aqua Magna, killing him permanently.
  • Hijacking Cthulhu: Taking over Mata Nui's body.
    • Ironically, if he had just waited, Mata Nui would have let him succeed him as the new Great Spirit once he saved Spherus Magna.
  • I Am the Noun: "I am Brotherhood Law!" And later, "I am the universe!"
  • Killed Off for Real: Subverted more times than it's funny, most, if not all of which were part of The Plan Then played straight. But his benevolent alternate-self still lives.
  • Large and in Charge: Towards the Rahkshi.
  • Last of His Kind (In a Self-Made Orphan kind of way, though he did leave Miserix merely trapped to have something to gloat over.)
  • Mad Scientist: Though not always successfully.
  • Manipulative Bastard: To Palpatine-like levels.
  • Mook Maker: He can spawn Kraata to make Rahkshi.
  • More Teeth than the Osmond Family: During the Metru Nui arc.
  • Mysterious Watcher: He was chosen to watch over and protect the island of Metru Nui from harm; a great honor considering it was considered one of the most important location in the Matoran Universe because that's where Mata Nui's "head" is located. He ended using said position to further his own plans for universal domination.
  • Narcissist: Honestly it's amazing the Matoran Universe can contain his ego. Even though he was loved and respected by the Matoran and other races of the universe, he resented the fact that they loved and respected the Great Spirit more than him, spurring his rebellion. He regards himself and his fellow Makuta to be an absolutely superior form of life and holds himself and wholly superior within that circle. He boasts that he has no equals and his ultimate goal is to rule the universe and be worshiped as a god.
  • No Name Given: Up until the Karda Nui arc.
  • Not So Different: Greg compares his and pre Character Development Matau at one point, stating their desires for glory are very similar to each other.
  • Obviously Evil: Hmm, let's see… Teridax has got glowing red eyes, a deep voice, a reddish-black colour palette, and towering frame in his Shadow Titan form, a name derived from the word "terror", a powerset including umbrakinesis, and instilling fear or hatred in others, delusions of godhood and Satanic overtones attached to his character. Yup. He's evil, alright.
  • One-Winged Angel: Does this a few times; with Legends of Metru Nui being the most noted example.
  • The Paragon Always Rebels: He was an exceptionally powerful member of even his already powerful species, led the army that defeated the League of Six Kingdoms to prevent them from taking over the universe, was assigned to watch Metru Nui, one of the most important locations in the Matoran Universe, and was feared and respected for his abilities and deeds. It wasn't nearly enough for him, and in his hubris and envy he turned his back on all of it and dragged his kind down the path of universal domination and godhood, killing and enslaving anyone who disagreed.
  • Pet the Dog: After Roodaka was critically injured absorbing the elemental energy needed to break his Toa Seal, it was well within his power and character to simply leave her to die, but he chose to teleport away and heal her. Roodaka being Roodaka, this actually turned out to be a mistake.]]
  • Power Gives You Wings: After fusing Nivawk with himself, he gains its wings. He never got much use out of them- his first fight after the transformation ended with the Toa Metru sealing him away until the end of the Visorak war, and he only had days of freedom before the Shadowed One disintegrated the wings with his eye beams.
  • Race Name Basis: For much of the storyline, he is simply known as "Makuta" or "The Makuta of Metru Nui." It isn't until the other Makuta make their appearance that his given name "Teridax" is finally revealed.
  • Red Eyes, Take Warning: When he takes over Mata Nui's body, the body's eyes turn red.
  • Redemption Rejection: Right before their final confrontation, Mata Nui tries to convince Teridax to help him fulfill their original purpose of reforming Spherus Magna. The latter rejects the offer and instead seeks to conquer the cosmos with the Great Spirit Robot.
  • The Resenter: Hated how, despite his actions to protect the Matoran and universe (regardless of his methods), any and all praise was given to Mata Nui and the Toa. Eventually, he decided that he might as well become God himself and force them to give him respect.
  • Satanic Archetype: A Fallen Hero from one of Mata Nui's elite soldiers, grew envious of Mata Nui, wants to supplant him and rightly believes himself capable of doing so, an absolute master of manipulation... yeah, that sound about right.
  • Shapeshifting: One of his Kraata powers.
    • Shapeshifter Baggage: Mass is shunted into a pocket dimension when he takes on a smaller form, but he still needs to absorb mass and energy if he wants to make himself bigger.
    • Shapeshifter Default Form: His "Shadow Titan" form.
  • The Sociopath: Lampshaded by Greg Farshtey who claims that Makuta "has no conscience, no emotional connection to any living thing." Additionally, he's highly manipulative, narcissistic, with a sense of charisma about him.
    • Sociopathic Hero: Before becoming a villain. Unlike Toa, he had no qualms with killing people who threatened the universe, from the reasonable (preparing to execute the Barraki for war crimes) to the extreme (trapping the leaders of the Matoran Civil War in Metru Nui inside the Archives before releasing the exhibits to kill them all). These tendencies likely played a role in how the Matoran never really gave him or the Brotherhood praise.
  • Villain with Good Publicity: During his role as the Makuta of Metru Nui and in disguise as Turaga Dume.
  • Wicked Cultured: What form does he transform Miserix into so that he can watch helplessly as he goes about his plans? A painting! Until then, he didn't even know paintings existed in Bionicle.
  • Winged Humanoid: When he absorbs Nivawk as part of his "Ultimate Dume" form, he gains wings. When he clashes with The Shadowed One, the Dark Hunter leader burns them off with his laser vision.
  • Xanatos Gambit: He put the Great Spirit Mata Nui to sleep and on the verge of death while he took over in the power vacuum — but if some heroes would arise to heal Mata Nui and wake him up again (something which Makuta was clever enough to expect would happen), then he could usurp the revival process and commit Grand Theft Me, essentially becoming the God of that world. Eight years of storyline passed before this was revealed. A quote from Time Trap says it best.
    Makuta: "Little Toa, you have not yet begun to see even the barest outlines of my plans. I have schemes within schemes that would boggle your feeble mind. You may counter one, but there are a thousand more of which you know nothing. Even my... setbacks... are planned for, and so I shall win in the end."
  • Xanatos Speed Chess: He didn't take the rescue of the Matoran of Metru Nui into account, though managed to get past that. When part of his plan called for leaving his body, he didn't expect it to be destroyed by the end, but he still managed to keep his plan going smoothly. He didn't think Mata Nui would actually die from his actions (though he assumed it was a potential risk), but relied on the Toa to succeed in fixing that and even turned it to his advantage by taking over Mata Nui's body in the short period between its revival and Mata Nui's spirit reuniting with it and finally claiming the Matoran World within it at the end of 2008's arc.
  • You Are Too Late: Probably just about as powerful and as awesome as the former Trope Namer.
  • You Can't Fight Fate: In a more ironic fashion — he and his species were originally created to help Mata Nui restore the shattered Spherus Magna to its original state, but he rebelled against that to take the universe for himself. During the final battle with Mata Nui, he ended up pulling the fragments closer together and was killed when one crushed his head. But because he brought them so close to the planet, Mata Nui was able to finish the restoration on his own.
  • You Can't Thwart Stage One: His entire evil plan ultimately succeeds, thanks to either arranging it so that the pieces would succeed in spite of, or even because of, the heroes' efforts. He only loses long after the original plan has succeeded and he himself becomes Drunk with Power, now confident that there's no way he can lose.

    Rahi Beasts 

Tarakava, Tarakava Nui

A strange reptilian Rahi that hunts by lurking beneath the water and ambushing with powerful punches. They are one of many Rahi species that Makuta controlled via Infected Masks to attack the Matoran of Mata Nui. Makuta also bred a stronger mutant specimen called the Tarakava Nui sometime prior to the enactment of his plan.

Nui-Rama, Nui-Kopen

These irritable insects fly at high speeds attacking with wings, claws, and stingers. The Nui-Rama and Nui-Kopen are bitter enemies due to the fact that they share the same prey, but Makuta's Infected Masks will certainly make them cooperate against the island's do-gooders.
  • Beware My Stinger Tail: Though it's difficult to tell in the sets.
  • Big Creepy-Crawlies: Specifically, the Nui-Rama are flies, and the Nui-Kopen are wasps.
  • Giant Flyer: These are not your normal flying insects. These are big enough to challenge the local birds, who are large enough to serve as air cavalry.
  • Teeth-Clenched Teamwork: Nui-Rama and Nui-Kopen normally are enemy species, but are forced to work together due to Makuta's control. According to supplementary material, even with the mind control they seem to despise this arrangement.

Nui-Jaga

These vicious, hotheaded scorpions posess powerful stingers that can either shoot venom from afar or deliver a deadlier blow up close. Naturally, they were perfect for Makuta to enslave with his Infected Masks.
  • Beware My Stinger Tail: The first Bionicle creatures to do so, long before the Vorox were even an idea.
  • Big Creepy-Crawlies: They're larger than the Toa Mata and easily four times the size of the Matoran.
  • Dumb Muscle: Their main weakness. They can easily be tricked into attacking their own reflection with a sheet of crystal.
  • Scary Scorpions: Gigantic scorpions that can blind and poison with their venom.

Muaka, Kane-Ra, Kuma-Nui

One might not think of tigers and bulls to be similar animals, but try telling that to these beasts. With lunging necks and powerful bites, Makuta enslaved them in his bought against the island of Mata Nui, often teaming them up despite them not naturally coexisting. Worse still, the rat-like Kuma-Nui is surprisingly larger and packs a similar bite.
  • A Load of Bull: Kane-Ra is a big red angry bull
  • An Arm and a Leg: Their set's primary action feature has them attack the mask struts on their arms. Successfully removing these causes their arms to fall off in injury.
  • Informed Species: Only the Kane-Ra resembles a bull, and just barely at that. All three resemble some kind of crawling (or hunched over) angry dragon. It doesn't help that the Muaka and Kuma-Nui both share the same head, and Kane-Ra and Muaka only differ by what's on the back of their heads (Horns and vaguely feline-shaped ears, respectively) and their feet (claws for the Muaka, and vaguely hoove-shaped feet for the Kane-Ra).
  • Man Bites Man: Their primary function is to lunge out with their extendable necks to bite your face off. The sets are designed so you can tear off the mask struts on their shoulders, causing their arms to fall off.
  • Rodents of Unusual Size: The Kuma-Nui is suppose to be a mouse...that is canonically much larger than either the Kane Ra or Muaka. Both of the latter are easily as big as vehicles.
  • Panthera Awesome: Muaka are described as tiger-like. They also prey on Rahkshi.

Manas, Mana Ko

These savage crab Rahi served as the guardians of Makuta's lair. Smarter than most Rahi and powered by heat, the Toa could only stand a chance against them by combining into the Toa Kaita. The Mana Ko, rumoured to be Mukata's ultimate guardian, could fire blasts of disintegrative power on top of all that.
  • Giant Enemy Crab: One of the two crab species to appear on the island of Mata Nui, the other being the Ussal Crab.
  • Disintegrator Ray: The Mana Ko has this power.
  • Elite Mooks: Easily the most powerful Rahi on the island bar perhaps the Rahi-Nui. Even the Toa Mata were barely able to win until they combined to form Akamai and Wairuha.
  • Genius Bruiser: Compared to most Rahi, at least.
  • Good All Along: Supplementary material reveals that the Mana Ko are members of the Order of Mata Nui, specifically so that they can keep tabs on their Makuta masters without suspicion.
  • The Dreaded: Even the Toa are alarmed at just how strong and intelligent the Mana Ko are.

Gukko, Kahu

This majestic, four-winged hummingbird Rahi are usually docile, yet highly effective defenders. After ages of difficulty, the Le-Matoran eventually managed to train these birds to serve as mounts for their military, the Gukko Force. There are three named subspecies of Gukko: the hawk-like Kahu (whose wings glow in flight), the vulture-like Kewa, and the duck-like Taku.

Ussal crab (Puku / Pewku)

Strong, swift, and friendly, Ussal crabs are Matoran's best friend. They are often employed for cart-hauling, racing, and acting as mounts for Onu-Koro's military, the Ussalry. One Ussal named Pewku has grown a lot older and bigger than most, and has been passed down through many owners, such as Orkham and Takua.
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    The Bohrok Swarm 
https://static.tvtropes.org/pmwiki/pub/images/promo_art_bohrok.png
Clean it all

Bohrok are insectoid drones whose main purpose was to clean all matter from the island of Mata Nui. Unlike the other biomechanical races, they were mechanical drones driven by organic Krana parasites. Initially awakened by Makuta, the Bohrok swarms were defeated by the Toa Mata when the Toa trapped the Bohrok's twin Bahrag queens in a cage of solid Protodermis.

It was later revealed that their purpose is to ensure that the camouflage of flora on Mata Nui's face is gone in preparation for him returning to an upright position, and that they were awakened too early. The swarms were thusly reawakened by the Toa Nuva to resume their quest of destruction, and have since gone back to sleep when their mission was completed.


  • Be the Ball: They curled themselves up into balls for faster travel and hibernation.
  • Chainsaw Good: the Kohrak's Ice Shield resemble buzzsaws
  • Elemental Baggage: The Bohrok basically just blast their element out of their shields.
  • Elemental Powers
  • Face Hugger: Their Krana could latch onto Matoran faces, making them part of the Swarm.
  • Fusion Dance: They could do this, but only one group of Bohrok-Kal has been known to.
  • Hive Mind: The Krana they control are all commanded by the Bahrag.
  • Human Resources: Nuparu built the Boxor mech out of Bohrok parts. Later made Fridge Horror when it was discovered that Bohrok are transformed Matoran of Light.
  • Interim Villain: They were released prematurely by Teridax to distract the Toa while he recovered.
  • Luckily, My Shield Will Protect Me: They carried twin shields to focus their powers
  • Puppeteer Parasite: Their Kranas can do this to whoever's face they're attached to.
  • Mooks: They would be the first canister-level sets to represent the bad guys and canonically came in swarms.
  • Sealed Evil in a Can: Subversion in that they aren't evil, just awakened too early. Eventually they are freed to continue their job. Though the Bahrag seem quite quick to use Mind Rape.
  • The Swarm: They're called Bohrok Swarms for a reason.
  • Use Your Head: They could snap their heads forward like a jackhammer.
  • Was Once a Man: A small percentage of Av-Matoran were destined to transform into Bohrok at some point in their lives.
  • Wetware CPU: The Bohrok comes in two parts; a purely mechanical body and an organic "brain" called a Krana. The Body is created from the remains of an elderly Av-Matoran.

Bohrok Va

The Bohrok Va were robot drones that act as scouts and couriers for the Bohrok, replenishing any lost Krana. Unlike their bigger cousins, the Bohrok Va are not Krana-driven, and thus not as easily incapacitated.

Bahrag

https://static.tvtropes.org/pmwiki/pub/images/comic_bahrag.PNG
"You dared challenge the Bohrok swarms? You have no hope! — The mission will proceed!"
Now Mata Nui will be as it was in the Before-Time! All that does not belong will be removed... beginning with you!

Cahdok and Gahdok, collectively known as the Bahrag, are the twin queens of the Bohrok Swarms, telepathically controlling them through their Krana.


  • All Your Powers Combined: They had all the powers of the six Bohrok breeds.
  • The Dividual: The two are virtually identical and operate as one. Their powers even increase the closer in proximity they are to each other.
  • Foreshadowing: They react with anger and hatred when the Toa begin to trap them, demanding to know why they would stand against their "brothers". Years of storyline passed before the Nuva realized they were telling the truth, as the Bohrok are actually transformed Av-Matoran, in a manner similar to Matoran becoming Toa.
  • Hive Queen: The Bahrag are the queens of the Bohrok Swarm and command their hive mind. Unlike other examples, they are not the same species as the ones they control, but are specifically made for this purpose.
  • Identical Twin ID Tag: Cahdok is blue and has long, thin antennae, whereas Gahdok is red and has short, flat antennae.
  • Large and in Charge: They're huge compared to their Bohrok mooks.
  • Sealed Evil in a Can: Albeit a can they can communicate through, though not enough to command the swarms anymore. Though they end up being freed by the Toa Nuva, and it turns out they're not so much "evil" as with a different idea of morality.
  • Telepathy: The way they communicate.

Bohrok-Kal

https://static.tvtropes.org/pmwiki/pub/images/800px_set_bohrok_kal_line_up.png
Restart the swarms
They are an elite squad of Bohrok born from an unknown mutagenic substance. Possessing unique Elemental Powers and indepenedently-minded Krana-Kal, their mission is to rescue the Bahrag should anything happen to incapacitate them.
  • Adaptational Wimp: In Bionicle: The Game the entire group is taken on and defeated by Gali Nuva on her own, rather easily at that. In the canon series, each one of them is a Toa-level threat on their own even before they deprive the Nuva of their powers.
  • Death by Irony: After the Toa Nuva pump the Bohrok-Kal full of elemental energy through the Nuva symbols they stole, all of the Bohrok-Kal's powers go crazy and destroy them, though the krana-kal all survive. To wit;
    • Tahnok-Kal's electricity causes all of its moving parts to be fused together.
    • Gahlok-Kal's magnetism attracts all of the damaged Exo-Toa parts in the room to it, crushing it under their combined weight.
    • Lehvak-Kal's vacuum absorbs and releases enough air pressure in the area to blast it into orbit around Aqua Magna (along with the Tahnok swarm that Nuhvok-Kal sent up there).
    • Nuhvok-Kal's gravity manipulation causes it to collapse into a singularity and vanish from existence.
    • Pahrak-Kal's plasma superheats its body and causes it to melt through the chamber floor and keep going until it hits the planet's core or whatever's down there.
    • Kohrak-Kal's sonics cause it to create a frequency that literally shakes itself apart (also one of the only instances of a character being forcibly disassembled).
  • Elemental Powers: Notably, with the exception of Lehvak-Kal (who is basically an applied version of Air), each of their elements were eventually revealed to also have an associated type of Toa.
  • Filler Villain: Even more so than their generic counterparts, as they were awakened as a byproduct of the Toas defeating the Bahrag (who in turn were awakened by Teridax to be his Filler Villains) and ultimately accomplished nothing in the grand scheme of things and were quickly forgotten later on.
  • Fusion Dance: They can form Kaita like Toa and their unempowered brethren can. Unlike basic Bohrok, they actually use this form in the series proper.
  • Hoist by His Own Petard: They stole the Toa's Nuva Symbols, both to rob the Toa Nuva of their powers and reverse their seal that imprisoned the Bahrag. This became their undoing, as the Toa were still connected to their symbols, and could overload the Bohrok-Kal's powers.
  • Oh, Crap!: Several of them react in this manner as their powers go out of control, though only Gahlok-Kal actually has time to get out an "oh no" before it's destroyed.
  • Palette Swap: They were physically alike their regular cousins, and thus had the same features (Their shields, rolling, and headbutting abilities).
  • Praetorian Guard: To the Bahrag Queens. They were created specifically as their strongest warriors with the task of rescuing them should they somehow be incapacitated.
  • Quirky Miniboss Squad: Unlike the normal Bohrok, the Kal had much more powerful elemental powers, could absorb the elemental powers of the Toa Nuva through stealing the Nuva symbols, and had enough intelligence to operate on their own rather than with instructions from the Bahrag.
  • Smug Snake: The Kal were, to a one, exceptionally proud and arrogant.
  • Superpower Lottery: Other than maybe the Bahrag, they were the strongest things the Toa went up against up to that point. Nuhvok-Kal and Kohrak-Kal in particular have absurd power; the former casually launched an entire army into orbit, while the latter had a sonic shield that made it impossible to even approach without being shaken into dust.
  • Telepathy: Their Krana-Kal communicate this way, but they themselves could speak the Matoran language out loud.

    The Rahkshi 
https://static.tvtropes.org/pmwiki/pub/images/20141014103453set_teridaxs_rahkshi.png
"Go my sons, use the shadows, and keep my brother asleep."
The Rahkshi are suits of armor operated by sluglike creatures called Kraata, which are spawned from the Makuta, earning the nickname "Sons of Makuta". They are used by the Brotherhood of Makuta as part of their army.

There are 42 types of Rahkshi, each possessing one of a Makuta's many powers. The main ones are the named Rahkshi that Makuta sent after the Mask of Light: Turahk, Rahkshi of Fear, Guurahk, Rahkshi of Disintegration, Lerahk, Rahkshi of Poison, Panrahk, Rahkshi of Fragmentation, Vorahk, Rahkshi of Hunger, and Kurahk, Rahkshi of Anger. Makuta also used Rahkshi of Heat Vision in his invasion of Bara Magna.
  • Boss in Mook Clothing: To the Toa Nuva, the six individual Rahkshi they fought were this.
  • Close-Range Combatant: Lerahk cannot use his powers at long range; his staff must touch its target.
  • Disintegrator Ray: Guurahk's disintigration abilities.
  • Dramatic Shattering: Panrahk's shattering power.
  • Elite Mooks: The 6 to be introduced in the Chronicles saga were stated to be particularly powerful Rahkshi, possibly to explain why their later appearances have them being taken out by the dozens when they gave the Toa Nuva such a hard time. Notably, they were shown to be piloted by Shadow Kraata, the most powerful breed of them all.
  • Energy Absorption: Vorahk's hunger powers.
  • Emotion Bomb:
  • Eye Beams: Rahkshi of Heat Vision
  • Fighting Your Friend: Kurahk likes to turn his foes against one another, as shown when he hits Tahu, accelerating the effects of the poison Lehrahk infected him with previously and making the Toa of Fire attack Gali.
  • Flight: All of them can transform into "flight mode" for quicker travel.
  • Flower Mouth: Both the Rahkshi and Kraata split open their faces into four directions when vocalizing.
  • Fusion Dance: Rahkshi Kaita Vo and Za once. Apparently, any three Rahkshi can combine together.
  • Having a Blast: Again, Panrahk with its fragmentation power.
  • Hero Killer: Almost. Turahk was able to kill off Jaller through his Heroic Sacrifice, though he is later revived by Takanuva.
  • Horse of a Different Color: Rahkshi Kaita Vo resembles a tiny Rahkshi riding on a steed version of one.
  • Implacable Man: They spend most of Mask of Light powering through most of the Toa's powers.
    • Conservation of Ninjutsu: The six named Rahkshi take a story arc's worth of time to kill. But facing them down by the dozen makes them easy Cannon Fodder. Could have a Real Life justification, as LEGO didn't allow the writers to let their characters use swords the traditional way at first. Possibly justified in-story, as it's known that Kraata come in varying qualities, making it plausible that the six named Rahkshi were made from very high quality Kraata and the others were mass-produced weaker versions. And indeed, when their Kraata are shown in the comic and movie, they have the tell-tale purple coloration of a Shadow Kraata, the very strongest type.
    • In addition, when not under the orders of a Makuta, Rakhshi are less focused and easier to defeat.
  • Logical Weakness: Being creatures born of shadow, they are weak to light-based attacks. Takanuva is able to defeat one almost instantly with a single blast of light.
  • Mooks: Albeit very powerful ones.
  • Multiple Head Case: Rahkshi Kaita Za has it's component's three heads arranged in a weird triangle array.
  • Person of Mass Destruction: Panrahk, Lerahk, and Guurahk fit the bill with the nature of their powers dealing physical rather than mental damage, able to destroy an entire Matoran village in short order. When combining their powers together, they are able to destroy a mountain.
  • Poisonous Person: Lerahk. Also counts as Poison Is Evil.
  • Psycho Rangers: The Rahkshi Teridax chose were specifically picked because their powers (Turahk's Fear, Kurahk's Anger, Vorahk's Hunger, Guurahk's Disintegration, Lerahk's Poison, and Panrahk's Fragmentation) are in direct opposition of Matoran Principles (Ta-Matoran Courage, Ko-Matoran Peace, Onu-Matoran Prosperity, Ga-Matoran Creation, Le-Matoran Purity, and Po-Matoran Faith).
  • Power Glows: Panrahk and Lerahk's Kraata and spines glow when using their powers.
  • Simple Staff: Every Rahkshi's tool.
  • Super Strength: On a purely physical level, they seem to have a slight advantage over the Toa, whom Word of God has confirmed as even the weakest of them being able to lift over a ton.
  • Terrible Trio: Rahkshi operate in teams of three.
  • Throw It In!: When Lego ended up making several colors of Kraata instead of just six for the named Rahkshi, writer Greg Farshtey made up a list of powers for them and canonized it.
  • Universal Poison: Lerahk have poison abilities, and they're VERY versatile. It was so poisonous it was able to dispel Tahu's flames.
  • Unstoppable Rage: Kurahk, and it can make others in this state as well.
  • Weaksauce Weakness: Without their staffs, a Rahkshi's powers are either weaker or completely inaccessible.
  • Wetware CPU: A Rahkshi is comprised of two parts: a mechanical, non-sentient suit of armor and the Kraata that controls it. The suit of armor itself is a disturbing variant of this trope, as it's created by dipping another Kraata in Energized Protodermis.
  • You Wouldn't Like Me When I'm Angry: It's been stated before that Kurahk also draws strength from its own anger.
  • Zerg Rush: Makuta summoned every Rahkshi on Metru Nui to attack Voporak as a distraction. These Rahkshi disintegrated when they reached Voporak's temporal zone that aged them into dust.
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