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The first and most iconic era of BIONICLE stars a team of six Toa destined to awaken the Great Spirit as they protect the villagers of the island of Mata Nui from the many threats unleashed by the Makuta.
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    The Toa Mata / Toa Nuva

Great warriors with great power, drawn from the very elements themselves. Together, they were six heroes with one destiny: to defeat Makuta and save Mata Nui.

The Toa Mata were created to get Mata Nui back on his feet if necessary, and put in stasis until they were needed. After awakening, they eventually gained enhanced Toa Nuva forms, and even later on were given Adaptive Armor that can alter its abilities for any terrainnote .

  • Adaptive Armor: Given to them by Artakha.
  • BFG: Adaptive Armor weaponry: Midak Skyblasters and Nynrah Ghostblasters
    • Laser Sight: Kopaka Phantoka's mask and Blizzard Blade, Gali and Onua Mistika's Nynrah Ghost Blasters
  • Bling-Bling-BANG!: the Golden Kanohi worn by the Toa Mata
  • Bifurcated Weapon: Kopaka Nuva's Ice Blades, which split into ice skates, Tahu Nuva's Magma Blades, which also doubles as a lava-surfboard, and Pohatu Nuva's Climbing Claws, which combine into the Kodan Ball.
  • Born as an Adult: If you consider the Motoran/Toa/Turaga cycle as an analogy for youth, adulthood, and old age, then they qualify.
  • Breaking the Fellowship: After becoming Toa Nuva, they decide that they each have enough power to protect their villages alone (mostly Tahu and Kopaka, with Gali being the major dissenter).
  • Character Development: Tahu and Kopaka became more cooperative, Lewa learned to take his job a bit more seriously.
  • Cool Sword: Tahu, Kopaka, and Lewa have all wielded these in verious forms.
  • Dual Wielding: Gali and Onua Mata, all of the Toa Nuva in their base forms, and Pohatu Phantoka.
  • Flight: Provided to all by Adaptive Armor (at least in the known Phantoka and Mistika forms).
  • Forged by the Gods:
    • The Toa themselves were created by Artakha for the sole purpose of awakening Mata Nui should the Great Spirit ever fall. Because of this, they were never Matoran like other Toa.
    • Their Golden Kanohi and Adaptive Armor were also forged by Artakha, and the Golden Armor was forged by the Great Beings.
  • Four-Philosophy Ensemble:
    • The Optimist: Tahu and Pohatu are both Honor Before Reason types and always believe that they'll be able to win.
    • The Realist: Onua, the peacekeeping Only Sane Man who loves to Take a Third Option.
    • The Cynic: Kopaka, the VERY logical and anti-social Deadpan Snarker, very much the best or one of the best fighters, and a little rude at times.
    • The Apathetic: Lewa, what with his devil-may-care attitude and tendency to get sidetracked (and then brainwashed).
    • The Conflicted: Gali, being the more empathic peacemaker of the group.
  • Human Popsicle: Tahu gets frozen by Kopaka after being corrupted by the Rahkshi Kurahk in Mask of Light.
  • Laser-Guided Amnesia: Unfortunately, the Laser Guide was off a bit and they forgot too much.
  • Morph Weapon: The Adaptive Armor.
  • Retronym: "Toa Mata"; they were originally just "the Toa" as they knew of no others.
  • Sealed Good in a Can: they were inside Toa Canisters until those transported them to Mata Nui. And again to Voya Nui.
  • Super Empowering: the Kanohi Nuva the Toa wear can share their powers with other beings within range.
  • Teeth-Clenched Teamwork: In the early story arcs, Tahu and Kopaka never get along, and Gali is always frustrated trying to make them put their differences aside.
  • Training from Hell: Under Hydraxon in their Backstory.
  • Tricked-Out Shoes: Kopaka Nuva, Gali Nuva, and Onua Nuva, as mentioned, can attach their weapon to their feet for environmental transport. Lewa also has flip-out foot claws in Mask of Light.
  • Unwitting Pawn: To Makuta Teridax. He planned on them fulfilling their destiny and awakening the body of Mata Nui, which he had already possessed.


Voiced by: Scott McNeil (English), Taiten Kusunoki (Japanese)
as a Toa Mata.
as a Toa Nuva.
"And I pledge to you that as Toa of Fire I will do all I can to keep you and our home safe from harm. Remember — your bravery, your wisdom, your spirit, make you as mighty as any Toa!"

The leader and Toa of Fire, Tahu is one of the most bold and aggressive Toa, but nonetheless a fiercely noble and courageous hero who takes his role as the leader very seriously. While initially very hot-headed, he has since grown more patient and open-minded. Tahu was last seen reverted back to his Mata form, so that he could use a set of golden armor (though he retains his Adaptive Armor as well).


Voiced by: Michael Dobson (English), Masashi Sugawara (Japanese)
As a Toa Mata
As a Toa Nuva
"If you wish to help me, fine. If you wish to talk... seek out Toa Lewa."
The Toa of Ice, Kopaka is cold and aloof Toa who prefers to work alone and often butted heads with Tahu early on. He has grown to understand the importance of Unity, even if he never felt comfortable with it and simply leaves when he is no longer required. A skilled intellectual, his analytical mind has won many battles.


Voiced by: Kathleen Barr (English), Romi Park (Japanese)
As a Toa Mata
As a Toa Nuva
"For despite all our interesting elemental powers we may have, I expect that our best weapon is our minds."

The Toa of Water, Gali is as wise, warm, and gentle as the oceans she commands. Thus, she takes it upon herself to be the peacekeeper among the Toa. That said, she's far more capable than even her peaceful nature could ever suggest.

  • An Axe to Grind: Gali Nuva's Aqua Axes.
  • Artificial Gill: Her Kanohi Kaukau, Mask of Water Breathing.
  • Beware the Nice Ones: She's one of the more peaceful of the Toa, but when push comes to shove, she's willing to send an entire realm into a destructive flood.
  • Go Mad from the Revelation: In Dark Destiny, Dalu temporarily enhances Gali's sight to the point that she can see into other dimensions through her closed lids and hands. Gali utterly loses it as a result until Axonn heals her.
  • Hooks and Crooks: Gali Mata uses two.
  • Nice Girl: She's easily one of the nicest of the team and tends to play peacekeeper when Tahu and Kopaka are close to blows.
  • Psychic Dreams for Everyone: Her and Kopaka received visions of the team combining into Akamai and Wairuha.
  • Women Are Wiser: She's one of the more level-headed of the Toa.


Voiced by: Dale Wilson (English), Toshiyuki Morikawa (Japanese)
As a Toa Mata
As a Toa Nuva
"Lewa, mystery-king of know-nothingness. That's me!"

The Toa of Air, Lewa is wild, free-spirited, and always willing to help. Initially overconfident and preferring to go it alone, his experiences being unwillingly controlled by the Makuta and Bohrok have wisened him up.

  • An Axe to Grind: Lewa Mata's Axe.
  • BFS: Lewa Phantoka's Air Saber.
  • Brainwashed and Crazy: Twice, first with an infected mask and then again with a krana mask, both times Onua saves him.
  • Distressed Dude: Aside from getting brainwashed, he tends to end up falling into enemy hands and has to be rescued.
  • Dual Wielding: His Air Katana.
  • Katanas Are Just Better: Lewa Nuva's usual swords are called "Air Katanas"
  • Fighting from the Inside: Happens to Lewa twice; once with an Infected Kanohi and the next a Krana.
  • Fingerless Gloves: Those two-pronged things at the ends of Tahu's, Pohatu's, and Lewa's arms are actually their hands. Lewa's differs by having two "sleeves" on the fingers, thus this trope.
  • Grand Theft Me: Tren Krom suckered Lewa into a "Freaky Friday" Flip for a while, but thankfully Artakha set things right.
  • Jetpack: Lewa Phantoka (though they're actually on his shoulders).
  • No-Holds-Barred Beatdown: Tosses aside his remaining Air Katana and proceeds to beat the stuffing out of Reidak.
  • No Pronunciation Guide: Throughout the many medias, the pronunciation of his name tends to switch between "Lay-wah", "Lee-wah", to even "Loo-wah".
  • Not Quite Flight: His Kanohi Miru, Mask of Levitation. Of course, when you're the Toa of Air, the difference is negligible.
  • Shout-Out: A possibly unintentional example with Lewa Phantoka; he only has a single Air Saber. As Lewa Nuva, Reidak snapped one of his Air Katana.
  • Sword and Gun: In his Adaptive Armor.
  • Winged Humanoid: Lewa Nuva, using his Air Katana as wings.


Voiced by: Trevor Devall (English), Keiji Fujiwara (Japanese)
as a Toa Mata
as a Toa Nuva
"Why not team up? It might make things easier."

The Toa of Stone, Pohatu is a friendly, easygoing sort. Dependable and brave, he is a reliable, personable ally who boosts morale among the team.

  • Acrofatic: Subverted; if you pay attention in the online animations, you can notice that Pohatu makes heavy steps as he walks. Since he has the Mask of Speed, the weight makes no difference.
  • Armed Legs: Pohatu's large, armored feet.
  • Boisterous Bruiser: Loud, cheerful, and loves a good fight.
  • Everything's Better with Spinning: Pohatu Phantoka's Twin Propellers.
  • Extremity Extremist: Pohatu's main weapons are his feet.
  • Lightning Bruiser: Thanks to his Mask of Speed paired with his natural strength.
  • Nice Guy: Though possibly not the nicest Toa, he's easily the friendliest, and his Dark Mirror counterpart is the Token Good Teammate.
  • Non-Standard Character Design: His first two sets had an upside-down body part to facilitate his kicking function, giving him a narrow torso and wide hips.
  • Only Friend: For the longest time, he was pretty much the only Toa who would willing team up with Kopaka for any length of time, and it was his own friendly nature that helped Kopaka open up to the rest of the team.
  • This Is a Drill: Pohatu Phantoka's Twin Propellers could work like this.
  • Shoulder Cannon: Pohatu Phantoka's shoulder-mounted Midak Skyblaster
  • Super Speed: His Kanohi Kakama, Mask of Speed.


Voiced by: Scott McNeil (English), Kiyoyuki Yanada (Japanese)
As a Toa Mata
As a Toa Nuva
"I believe I've done what I had to do. I've taken the first step toward the future. No one ever said the trip would be an easy one."

The Toa of Earth, Onua is very wise and patient hero. A Toa of few words, he only speaks if the feels there is something necessary to be said.

  • Adaptational Personality Change: In the books and comics, he's The Quiet One and considered one of the wisest of the Toa. In Mask of Light, he's more of a typical Boisterous Bruiser who accidentally demolished his own village.
  • Chainsaw Grip BFG: How he holds his adaptive weapon.
  • Chainsaw Good: Onua Nuva's Quake Breakers; also used as Rollerblade Good.
  • Creepy Good: Onua Mata. He's a completely black hunchback, with long arms, Sickly Green Glowing Eyes of Doom, large claws that look like Creepy Long Fingers, and his mask makes him look like Jason Voorhes. And yet, not only is he a good guy, but also arguably the most level-headed and nicest of the team.
  • Hockey Mask and Chainsaw: Again subverted, as he gets Quake Breakers when becomes a Toa Nuva, but otherwise has the same personality.
  • "I Know You're in There Somewhere" Fight: Against a krana controlled Lewa in the Bohrok arc, it ends with him successfully getting Lewa to pull the mask off of himself.
  • Improbable Use of a Weapon: The Quake Breakers. Chainsaw rollerblades.
  • Made of Iron: He takes hits from three Piraka and he's still standing, though four proves to be a bit too much.
  • Nice Guy: He's one of the nicest of the team, never bickering or arguing with his fellow Toa.
  • The Quiet One: Usually only speaks when he has good reason to.
  • Shoot the Dog: The group discovers they have to reawaken the Bohrok and let them destroy the island of Mata Nui as part of the preparations for Mata Nui's awakening. Onua winds up being the one who does it when the others can't bring themselves to.
  • Super Strength: His Kanohi Pakari, Mask of Strength.
  • Team Dad: Notably, he also disagreed with the Toa Nuva going their separate ways prior to the Mask of Light arc, but didn't speak against it because he felt the others would be better suited to learn from their own mistakes.

Akamai and Wairuha

Three shall become myself, Akamai, and walk the path of the warrior.
Three shall become Wairuha, and walk the path of wisdom.

The Toa Kaita are the fusion of three Toa. Akamai, the Toa of Valor, was formed from Tahu, Pohatu, and Onua, while Wairuha, the Toa of Wisdom, was formed from Kopaka, Gali, and Lewa. The Toa combined into them once to battle the Manas, and Wairuha was form once again to battle the Bohrok-Kal.

Takua / Takanuva
I am Takanuva, Toa of Light!
This was what you wanted, wasn't it? Toa consumed by darkness, Toa not hampered by things like mercy or morality. Well, now you can choke on it.

Voiced by: Jason Michas (English), Mamoru Miyano (Japanese)

You know me — always different!

Takua was an adventurous and eager Matoran who became Takanuva, the first and so far only Toa of Light. He's still unsure of himself in the role of a hero, but very willing to step up to the cause. Word of God says that he is the very first Matoran built by the Great Beings.

  • Amplifier Artifact: The Power Lance.
  • Awesome Backpack: in the Mata Nui Online Game.
    • Bag of Holding: Downplayed, as a lot of items he can obtain during the game are relatively small. A Koli ball and a lava surfboard, on the other hand...
  • Back from the Dead: He was killed when Takutanuva was crushed at the end of Mask of Light, but Vakama was able to revive him using the same ritual Takutanuva used to revive Jaller.
  • Blade on a Stick: Staff of Light originally, Power Lance in Karda Nui, then ...
  • Beware the Nice Ones: He's normally fairly easy going and understanding...until he got hit with a shadow leech and lost half of his light. He then gained something of a mean streak against the Makuta who did it to him, including contemplating killing them.
  • Care-Bear Stare: His Mask of Light has the power to spread understanding to others.
  • Casting a Shadow: Gained Shadow powers briefly while corrupted in Karda Nui.
  • Character Exaggeration: Mask of Light really played up his dislike of working to the point that he almost seems like a far cry from the Guile Hero he had previously built himself up as.
  • Cool Bike: The Ussanui, a hovering motorcycle-like mount built mostly from the bodies of Makuta's Rahkshi.
  • The Dreaded: To all Makuta as "The Toa of Light", with them being shadow-based creatures.
  • Elemental Eye Colors: Takanuva, Toa of Light has yellow eyes, representing his light-based powers. His first toy also came with yellow eyes, though later incarnations changed them to lime green.
  • The Exile: in Quest for the Toa for his poor work ethic, but he's later allowed back.
  • Featureless Protagonist: At first, he was the Player Character in the first Mata Nui Online Game.
  • Flight: Temporarily in Karda Nui, thanks to a virus given by Krika in the Toa Empire Pocket Dimension.
  • Frickin' Laser Beams: The Midak Skyblaster he used in Karda Nui.
  • Fusion Dance: With Makuta into Takutanuva (Not an inherent ability but via a quick dip in a bath of Energized Protodermis).
  • Gold and White Are Divine: He is basically the Matoran Universe's Jesus and is clad in white and gold armor. It helps that he not only wields the power of light but was also a member of the Av-Matoran, who were the prototypes for all other kinds and had more powers than the usual Matoran.
  • Guile Hero: Scored many victories against the Rahi and Bohrok when he was still a Matoran strictly by using strategy and leadership.
  • Heart Is an Awesome Power: The Avohkii grants him Toa-level control over Light... which he already has as a Toa of Light, making the mask seem redundant outside of its secondary Care-Bear Stare function. However, this redundancy makes the Avohkii a good backup for when his innate elemental powers are inhibited or nullified.
  • I Have Many Names: Protagonist example. He was called Takua, later occasionally called "The Chronicler" during the course of the Mata Nui Online Game, later upgrades to "Takanuva", the Toa of Light.
  • It Was with You All Along: Takua's journey to find the Toa of Light ended with him becoming the Toa of Light.
  • Kid-Appeal Character: Especially as Takua.
  • Light 'em Up: As a being of Light.
  • Master of Illusion: He's learned to manipulate light to create holograms.
  • Older Than They Look: He's usually presented as a Kid-Appeal Character, and in both Matoran and Toa form, he has somewhat of a youthful demeanor. It would eventually turn out that he's actually one of, if not the, first Matoran ever built.
  • Our Giants Are Bigger: In Karda Nui; the location's unique Light energies made him grow to at least ten feet tall.
  • Paint It Black: When corrupted with Shadow, the gold parts of his armor turned gunmetal.
  • Sixth Ranger: An unofficial one to the Toa Nuva. And a textbook example, even being referred to as "the Seventh Toa" before his identity was revealed.
  • The Slacker: As Takua, he was infamous for doing very little work, to the point that others joked he had an entire squad of Vahki to make sure he did his job. This largely went away when he became Takanuva, most likely due to the greater importance of his duty. (That, and his job is more adventuring and heroism than hard work.)
  • Superpowered Evil Side: In Karda Nui when he lost part of his light.
  • Supporting Leader: Before becoming a Toa, that is.
  • Sword and Gun: Staff and Gun, actually, in Karda Nui.
  • Trapped in Another World: Three times in a row before actually getting to Karda Nui in his own universe.
  • Vitriolic Best Buds: With Jaller, who was occasionally annoyed by Takua's adventuring antics as a Matoran.
  • Vocal Dissonance: In Mask of Light he sounds like a young teenager both before and after becoming the Toa of Light.
  • Yin-Yang Bomb: For a brief period, but it was there when he was a "Toa of Twilight".

    The Turaga 
The chieftians of the villages of Mata Nui, who got A Day in the Limelight for the Bionicle Adventures saga, so go to that section for information on them.

    Matoran of Mata Nui 
Note: Jaller, Hahli, Kongu, Hewkii, Nuparu, and Matoro become Ascended Extras during the Bionicle Legends saga, so go to that section for information on them.


I am Onepu, High Commander of the Ussalry, Veteran of the Makuta Wars, Right Hand of Turaga Whenua, and Champion Kolhii Forward of Onu-Koro. At your service, my Lady.

He's the captain of the Ussalry, the military force of Onu-Koro. Rather haughty and quick to pawn off his labor to Taipu.

  • Casanova Wannabe: In Mata Nui Online Game II, either he's this or he just likes flirting with Hahli, as he is shown address her as "my lady" and seems to enjoy it when he has her attention.
  • Demoted to Extra: Between being one of the original six "Mctoran", being the most highly-ranked, and sharing the mask of his Toa, it's pretty obvious in the first year that he was intended to be the "main" Onu-Matoran. Unfortunately for him, Nuparu handily took over that role.

The Chronicler's Company

A group of Matoran whom Takua banded together to defend Kini-Nui from Rahi while the Toa fought Makuta. They've since reunited to help out the survivors of Teridax's reign, minus Kapura and Hafu, who are lost on Bota Magna.


It is as Vakama said. I practiced and became skilled. I now know the secret art of traveling great distances by moving very slowly. It is only a small matter for me to be wherever I am not. It is a useful skill.

The other Matoran never thought much of the slow-to-act Kapura, but Vakama knew how wise he truly was, and taught him the art traveling quickly by moving slowly.

  • Ambiguous Disorder: He's very slow and spacey in his mannerisms, but posesses a surprizing level of brilliance that few recognize.

Maku / Macku

It is good to be on an adventure with you again! I thought Nokama would keep me locked up in the village forever.

She's a talented girl with a thirst for adventure, who often snuck out of the village to slate said thirst and cavort with the apple of her eye, Hewkii.


Another Hafu original!

Hafu is a Matoran of many skills, most prominently carving, as was very proud and boastful of that fact.

  • The Determinator: Goes out of Po-Koro to knock down his statues to prevent the Bohrok from coming in, even if it means barring himself from entering as well.
  • Pride: To be fair, he does have the talent to back his boasts up.
  • Off-Model: In the Mata Nui Online Game and Bohrok Animations, he has the kanohi pakari while Taipu had a ruru, in Mata Nui Online Game II, they switched masks. Even became a Mythology Gag due to how they share exact color palette.
    Hahli: Hello, Taipu!
    Hafu: I'm not Taipu!


A long time ago many rocks fell on my head. That did not hurt much. Neither do these Rahi.

Taipu can be very gullible, but he's nontheless a loyal, hard-working sort with a big heart.

  • Distressed Dude: If you take him along when travelling through Le-Wahi, he gets grabbed by the Nui-Rama and is later rescued by Onua and Lewa.
  • Dumb Muscle: Onepu liked to trick him into doing his work as well as his own.
  • Guest-Star Party Member: When discovering Le-Wahi, the player has the option of taking him along.
  • Off-Model: In the Mata Nui Online Game and Bohrok Animations, he has the kanohi ruru while Hafu had a pakari, in Mata Nui Online Game II, they switched masks.


Highbranch home locked and protected. Downtree guard am I, set here because... I fly not.

A spirited yet clumsy Le-Matoran whose dream of flying is dashed by his fear of heights,

  • Acrophobic Bird: Relatively speaking, anyways. He can run through the treetops just fine, but all Le-Matoran consider the canopy 'ground'-level. Above them? That he can't handle.
  • Tragic Dream: His fear of heights dashes his aspirations of joining the Gukko Force.


Only hardy Matoran can withstand the wind and ice of Ko-Koro. These Rahi will find me tough to overcome.

Kopeke was merely shy as opposed to the antisocial people of his village, but his talent as an ice carver is second to none. He is the the current Chronicler.

  • Passing the Torch: After Hahli returns to Metru Nui, she hands the Chronicler title onto him.
  • Shrinking Violet: In contrast to many other Ko-matoran who are cold and anti-social, Kopeke is just shy.

    Legends of Mata Nui 
Mata Nui was the Great Spirit who was sent by the Great Beings to look after the world, until he was put to sleep a thousand years ago by his brother Makuta. Mata Nui and the Great Beings were Minor Major Characters until their secrets were revealed in the Bara Magna saga, so go to that section for information on them.


Voiced by: Lee Tockar (English), Daisuke Gori (Japanese)

I am the shape in the shadows. I am the darkness in the heart of Mata Nui. I live in the dread stories told by the Turaga around the village fires. The dark creatures — the Manas, the Rahi — are my servants. I am Makuta.

The Big Bad. The Villain to end all villains. Described in legends as the brother of Mata Nui, he envied his reverence and executed a daring plan to wrest control of the universe away from the Great Spirit. His real name is Teridax, but he prefers to go by his title of "Makuta" (specified as "the Makuta of Metru Nui" when there's more than one Makuta around) to the point that few outside his brother Makuta know what his real name even is.

  • A God Am I: when he takes control of Mata Nui's body. To be fair, he always had this mentality.
  • Animated Armor: By his Antidermis energy.
  • Badass Boast: Many times, but subverted with one of his more famous examples where he simply says "Unacceptable". There's no need for him to boast at this point, because at this point his very existence is a threat.
  • Big Bad: For all years bar 2009.
  • Blade on a Stick: His Staff of Darkness. It used to be Miserix's, but Teridax took it when he took over the Brotherhood.
  • Body Horror: in "The Kingdom" pocket dimension, where he absorbed the mass of his fellow Brotherhood members, in addition to their knowledge.
    • Assimilation Backfire: absorbing Matoro ends up killing them both, as Matoro was able to fight back as his will was greatly weakened after the failure of his plan in that universe.
  • Cain and Abel: with Mata Nui, according to the legends.
  • Characterization Marches On: In his first appearances, he was basically Giygas, Zeromus and Ahriman if they were a swirling mass of mechanical body parts. Nowadays, he's a much more conventional villain with an eye for planning and gambits that that'd make Xehanort and David Xanatos blush.
  • The Chessmaster: When he has around 80,000 years to plan, and even succeed at near the end, Makuta definitely counts as one of the greatest of these. A running gag among the Brotherhood is that he even has a backup plan for his breakfast.
  • Classic Villain: Representing Pride, Ambition and Envy.
  • Cold Ham: Very hammy in dialogue, and has a deep voice, but rarely raises his voice.
  • Complexity Addiction: His fondness for absurdly complicated plans is known even in-universe. For an example, in order to find out what happened to the Mask of Time, he trapped Vakama in an illusion for almost half of Time Trap, constructing a fantasy world where Vakama stayed a Matoran and the finders of the Great Disks became Toa Metru instead, and even recruited a failed creation of his to play a character in the illusion. Not only can Teridax read minds, but the illusion itself wound up giving Vakama himself far more context about the mask's fate than he knew previously!
  • Cool Mask: his Mask Of Shadow.
  • Dead Alternate Counterpart: Inverted and subverted initially; Mazeka returns to the main dimension with a good version of Teridax from an alternate dimension. In the main dimension, the Teridax here is the Big Bad who recently managed to takeover Mata Nui's body and the entire Matoran Universe. Later, in a giant robot fight between Teridax and Mata Nui in the Prototype Robot, Teridax is killed after a Colony Drop by a planet hits his head.
  • Drop the Hammer: His good twin from an alternate universe carries a warhammer.
  • Deadpan Snarker: Combines this with numerous examples of the Badass Boast. "There are a thousand ways I could destroy you right now. And nine-hundred-and-forty-one of them hurt.
  • Eldritch Abomination: During the first few years of the Matoran Arc. He's been downgraded to The Chessmaster, but some elements of this still remain.
  • Elemental Powers: Casting a Shadow, as with all Makuta.
  • Energy Being: He eventually evolved into Antidermis.
  • Everyone Calls Him "Barkeep": Usually known as "Makuta" or "the Makuta of Metru Nui".
  • Eviler Than Thou: Provoked the Brotherhood/Dark Hunter War, shattered Karzahni's mind, challenged the Barraki (though he threw that fight), and eliminated the other Makuta. In fact you can pretty much call him the Ultimate Evil of Bionicle.
  • Evil Sounds Deep: Courtesy of Lee Tockar, he sounds enough to make Darth Vader sound like a Soprano.
  • Expecting Someone Taller: For his very first actual appearance at the end of the Mata Nui Online Game, Makuta takes the form of a Matoran to mess with everyone.
    Makuta: You expected something else? Something like... THIS!?
  • Fatal Flaw: Pride. He kept a pretty good lid on it thanks to his various contingencies at first, but once his plan came to fruition, Makuta became so sure of his godly power that he didn't bother to outright smite his enemies, Just Toying with Them. As a result, the only casualties of his reign were C-List Fodder, and Mata Nui was able to turn the tables on him in their Final Battle.
  • Forgot About His Powers: As a Makuta, Teridax has dozens of different powers available to him- more than forty in total when using his main body, in fact. Not only do many of these powers never see use, even when he's not losing on purpose, but sometimes he even flat out forgets to use abilities he'd already used in that very story. Case in point: in the climax ot Time Trap, Vakama takes the Mask of Time hostage, threatening to destroy it, and time itself, if Makuta doesn't leave the Matoran alone. The best solution Makuta can think of is blasting Vakama's hammer out of his hand, and the possibility of the attack missing is enough to prevent him from trying it. He never considers just teleporting the Vahi away, even though he'd easily teleported a pair of eye beams out of the sky earlier that day- and to make matters worse, after negotiating a deal with Vakama, Teridax teleports the Toa to the island of Mata Nui... with the Vahi. Which Vakama was not holding before the teleport. Meaning that Teridax must have teleported the mask into his hands.
  • For the Evulz: In the Mask of Light movie, Makuta decides to toy with Takanuva in "a simple game of Kolhii".
  • Fusion Dance: With Takanuva into Takutanuva
  • Hijacking Cthulhu: Taking over Mata Nui's body.
    • Ironically, if he had just waited, he would have been given it willingly.
  • I Am the Noun: "I am Brotherhood Law!" And later, "I am the universe!"
  • Killed Off for Real: Subverted more times than it's funny, most, if not all of which were part of The Plan Then played straight. But his benevolent alternate-self still lives.
  • Large and in Charge: Towards the Rahkshi.
  • Last of His Kind (In a Self-Made Orphan kind of way, though he did leave Miserix merely trapped to have something to gloat over.)
  • Mad Scientist: Though not always successfully.
  • Manipulative Bastard: To Palpatine-like levels.
  • Mook Maker: He can spawn Kraata to make Rahkshi.
  • More Teeth than the Osmond Family: During the Metru Nui arc.
  • Mysterious Watcher: He was chosen to watch over and protect the island of Metru Nui from harm; a great honor considering it was considered one of the most important location in the Matoran Universe because that's where Mata Nui's "head" is located. He ended using said position to further his own plans for universal domination.
  • Narcissist: Honestly it's amazing the Matoran Universe can contain his ego. Even though he was loved and respected by the Matoran and other races of the universe, he resented the fact that they loved and respected the Great Spirit more than him, spurring his rebellion. He regards himself and his fellow Makuta to be an absolutely superior form of life and holds himself and wholly superior within that circle. He boasts that he has no equals and his ultimate goal is to rule the universe and be worshiped as a god.
  • No Name Given: Up until the Karda Nui arc.
  • Not So Different: Greg compares his and pre Character Development Matau at one point, stating their desires for glory are very similar to each other.
  • One-Winged Angel: Does this a few times; with Legends of Metru Nui being the most noted example.
  • Pet the Dog: After Roodaka was critically injured absorbing the elemental energy needed to break his Toa Seal, it was well within his power and character to simply leave her to die, but he chose to teleport away and heal her. Roodaka being Roodaka, this actually turned out to be a mistake.]]
  • Power Gives You Wings: After fusing Nivawk with himself, he gains its wings. He never got much use out of them- his first fight after the transformation ended with the Toa Metru sealing him away until the end of the Visorak war, and he only had days of freedom before the Shadowed One disintegrated the wings with his eye beams.
  • Race Name Basis: For much of the storyline, he is simply known as "Makuta" or "The Makuta of Metru Nui." It isn't until the other Makuta make their appearance that his given name "Teridax" is finally revealed.
  • Red Eyes, Take Warning: When he takes over Mata Nui's body, the body's eyes turn red.
  • Redemption Rejection: Right before their final confrontation, Mata Nui tries to convince Teridax to help him fulfill their original purpose of reforming Spherus Magna. The latter rejects the offer and instead seeks to conquer the cosmos with the Great Spirit Robot.
  • The Resenter: Hated how, despite his actions to protect the Matoran and universe (regardless of his methods), any and all praise was given to Mata Nui and the Toa. Eventually, he decided that he might as well become God himself and force them to give him respect.
  • Satanic Archetype: A Fallen Hero from one of Mata Nui's elite soldiers, grew envious of Mata Nui, wants to supplant him and rightly believes himself capable of doing so, an absolute master of manipulation... yeah, that sound about right.
  • Shapeshifting: One of his Kraata powers.
    • Shapeshifter Baggage: Mass is shunted into a pocket dimension when he takes on a smaller form, but he still needs to absorb mass and energy if he wants to make himself bigger.
    • Shapeshifter Default Form: His "Shadow Titan" form.
  • The Sociopath: Lampshaded by Greg Farshtey who claims that Makuta "has no conscience, no emotional connection to any living thing." Additionally, he's highly manipulative, narcissistic, with a sense of charisma about him.
    • Sociopathic Hero: Before becoming a villain. Unlike Toa, he had no qualms with killing people who threatened the universe, from the reasonable (preparing to execute the Barraki for war crimes) to the extreme (trapping the leaders of the Matoran Civil War in Metru Nui inside the Archives before releasing the exhibits to kill them all). These tendencies likely played a role in how the Matoran never really gave him or the Brotherhood praise.
  • Villain with Good Publicity: During his role as the Makuta of Metru Nui and in disguise as Turaga Dume.
  • Wicked Cultured: What form does he transform Miserix into so that he can watch helplessly as he goes about his plans? A painting! Until then, he didn't even know paintings existed in Bionicle.
  • Winged Humanoid: When he absorbs Nivawk as part of his "Ultimate Dume" form, he gains wings. When he clashes with The Shadowed One, the Dark Hunter leader burns them off with his laser vision.
  • Xanatos Gambit: He put the Great Spirit Mata Nui to sleep and on the verge of death while he took over in the power vacuum — but if some heroes would arise to heal Mata Nui and wake him up again (something which Makuta was clever enough to expect would happen), then he could usurp the revival process and commit Grand Theft Me, essentially becoming the God of that world. Eight years of storyline passed before this was revealed. A quote from Time Trap says it best.
    Makuta: "Little Toa, you have not yet begun to see even the barest outlines of my plans. I have schemes within schemes that would boggle your feeble mind. You may counter one, but there are a thousand more of which you know nothing. Even my... setbacks... are planned for, and so I shall win in the end."
  • Xanatos Speed Chess: He didn't take the rescue of the Matoran of Metru Nui into account, though managed to get past that. When part of his plan called for leaving his body, he didn't expect it to be destroyed by the end, but he still managed to keep his plan going smoothly. He didn't think Mata Nui would actually die from his actions (though he assumed it was a potential risk), but relied on the Toa to succeed in fixing that and even turned it to his advantage by taking over Mata Nui's body in the short period between its revival and Mata Nui's spirit reuniting with it and finally claiming the Matoran World within it at the end of 2008's arc.
  • You Are Too Late: Probably just about as powerful and as awesome as the former Trope Namer.
  • You Can't Fight Fate: In a more ironic fashion — he and his species were originally created to help Mata Nui restore the shattered Spherus Magna to its original state, but he rebelled against that to take the universe for himself. During the final battle with Mata Nui, he ended up pulling the fragments closer together and was killed when one crushed his head. But because he brought them so close to the planet, Mata Nui was able to finish the restoration on his own.
  • You Can't Thwart Stage One: His entire evil plan ultimately succeeds, thanks to either arranging it so that the pieces would succeed in spite of, or even because of, the heroes' efforts. He only loses long after the original plan has succeeded and he himself becomes Drunk with Power, now confident that there's no way he can lose.

    Rahi Beasts 

Tarakava, Tarakava Nui

A strange reptilian Rahi that hunts by lurking beneath the water and ambushing with powerful punches. They are one of many Rahi species that Makuta controlled via Infected Masks to attack the Matoran of Mata Nui. Makuta also bred a stronger mutant specimen called the Tarakava Nui sometime prior to the enactment of his plan.

Nui-Rama, Nui-Kopen

These irritable insects fly at high speeds attacking with wings, claws, and stingers. The Nui-Rama and Nui-Kopen are bitter enemies due to the fact that they share the same prey, but Makuta's Infected Masks will certainly make them cooperate against the island's do-gooders.
  • Beware My Stinger Tail: Though it's difficult to tell in the sets.
  • Big Creepy-Crawlies: Specifically, the Nui-Rama are flies, and the Nui-Kopen are wasps.
  • Giant Flyer: These are not your normal flying insects. These are big enough to challenge the local birds, who are large enough to serve as air cavalry.
  • Teeth-Clenched Teamwork: Nui-Rama and Nui-Kopen normally are enemy species, but are forced to work together due to Makuta's control. According to supplementary material, even with the mind control they seem to despise this arrangement.


These vicious, hotheaded scorpions posess powerful stingers that can either shoot venom from afar or deliver a deadlier blow up close. Naturally, they were perfect for Makuta to enslave with his Infected Masks.
  • Beware My Stinger Tail: The first Bionicle creatures to do so, long before the Vorox were even an idea.
  • Big Creepy-Crawlies: They're larger than the Toa Mata and easily four times the size of the Matoran.
  • Dumb Muscle: Their main weakness. They can easily be tricked into attacking their own reflection with a sheet of crystal.
  • Scary Scorpions: Gigantic scorpions that can blind and poison with their venom.

Muaka, Kane-Ra, Kuma-Nui

One might not think of tigers and bulls to be similar animals, but try telling that to these beasts. With lunging necks and powerful bites, Makuta enslaved them in his bought against the island of Mata Nui, often teaming them up despite them not naturally coexisting. Worse still, the rat-like Kuma-Nui is surprisingly larger and packs a similar bite.
  • A Load of Bull: Kane-Ra is a big red angry bull
  • An Arm and a Leg: Their set's primary action feature has them attack the mask struts on their arms. Successfully removing these causes their arms to fall off in injury.
  • Informed Species: Only the Kane-Ra resembles a bull, and just barely at that. All three resemble some kind of crawling (or hunched over) angry dragon. It doesn't help that the Muaka and Kuma-Nui both share the same head, and Kane-Ra and Muaka only differ by what's on the back of their heads (Horns and vaguely feline-shaped ears, respectively) and their feet (claws for the Muaka, and vaguely hoove-shaped feet for the Kane-Ra).
  • Man Bites Man: Their primary function is to lunge out with their extendable necks to bite your face off. The sets are designed so you can tear off the mask struts on their shoulders, causing their arms to fall off.
  • Rodents of Unusual Size: The Kuma-Nui is suppose to be a mouse...that is canonically much larger than either the Kane Ra or Muaka. Both of the latter are easily as big as vehicles.
  • Panthera Awesome: Muaka are described as tiger-like. They also prey on Rahkshi.

Manas, Mana Ko

These savage crab Rahi served as the guardians of Makuta's lair. Smarter than most Rahi and powered by heat, the Toa could only stand a chance against them by combining into the Toa Kaita. The Mana Ko, rumored to be Mukata's ultmate guardian, could fire blasts of disintegrative power on top of all that.
  • Giant Enemy Crab: One of the two crab species to appear on the island of Mata Nui, the other being the Ussal Crab.
  • Disintegrator Ray: The Mana Ko has this power.
  • Elite Mooks: Easily the most powerful Rahi on the island bar perhaps the Rahi-Nui. Even the Toa Mata were barely able to win until they combined to form Akamai and Wairuha.
  • Genius Bruiser: Compared to most Rahi, at least.
  • Good All Along: Supplementary material reveals that the Mana Ko are members of the Order of Mata Nui, specifically so that they can keep tabs on their Makuta masters without suspicion.
  • The Dreaded: Even the Toa are alarmed at just how strong and intelligent the Mana Ko are.

Gukko, Kahu

This majestic, four-winged hummingbird Rahi are usually docile, yet highly effective defenders. After ages of difficulty, the Le-Matoran eventually managed to train these birds to serve as mounts for their military, the Gukko Force. There are three named subspecies of Gukko: the hawk-like Kahu (whose wings glow in flight), the vulture-like Kewa, and the duck-like Taku.

Ussal crab (Puku / Pewku)

Strong, swift, and friendly, Ussal crabs are Matoran's best friend. They are often employed for cart-hauling, racing, and acting as mounts for Onu-Koro's military, the Ussalry. One Ussal named Pewku has grown a lot older and bigger than most, and has been passed down through many owners, such as Orkham and Takua.

    The Bohrok Swarm
Clean it all

Bohrok are insectoid drones whose main purpose was to clean all matter from the island of Mata Nui. Unlike the other biomechanical races, they were mechanical drones driven by organic Krana parasites. Initially awakened by Makuta, the Bohrok swarms were defeated by the Toa Mata when the Toa trapped the Bohrok's twin Bahrag queens in a cage of solid Protodermis.

It was later revealed that their purpose is to ensure that the camouflage of flora on Mata Nui's face is gone in preparation for him returning to an upright position, and that they were awakened too early. The swarms were thusly reawakened by the Toa Nuva to resume their quest of destruction, and have since gone back to sleep when their mission was completed.

  • Be the Ball: They curled themselves up into balls for faster travel and hibernation.
  • Chainsaw Good: the Kohrak's Ice Shield resemble buzzsaws
  • Elemental Baggage: The Bohrok basically just blast their element out of their shields.
  • Elemental Powers
  • Face Hugger: Their Krana could latch onto Matoran faces, making them part of the Swarm.
  • Fusion Dance: They could do this, but only one group of Bohrok-Kal has been known to.
  • Hive Mind: The Krana they control are all commanded by the Bahrag.
  • Human Resources: Nuparu built the Boxor mech out of Bohrok parts. Later made Fridge Horror when it was discovered that Bohrok are transformed Matoran of Light.
  • Interim Villain: They were released prematurely by Teridax to distract the Toa while he recovered.
  • Luckily, My Shield Will Protect Me: They carried twin shields to focus their powers
  • Puppeteer Parasite: Their Kranas can do this to whoever's face they're attached to.
  • Mooks: They would be the first canister-level sets to represent the bad guys and canonically came in swarms.
  • Sealed Evil in a Can: Subversion in that they aren't evil, just awakened too early. Eventually they are freed to continue their job. Though the Bahrag seem quite quick to use Mind Rape.
  • The Swarm: They're called Bohrok Swarms for a reason.
  • Use Your Head: They could snap their heads forward like a jackhammer.
  • Was Once a Man: A small percentage of Av-Matoran were destined to transform into Bohrok at some point in their lives.
  • Wetware CPU: The Bohrok comes in two parts; a purely mechanical body and an organic "brain" called a Krana. The Body is created from the remains of an elderly Av-Matoran.

Bohrok Va

The Bohrok Va were robot drones that act as scouts and couriers for the Bohrok, replenishing any lost Krana. Unlike their bigger cousins, the Bohrok Va are not Krana-driven, and thus not as easily incapacitated.


Now Mata Nui will be as it was in the Before-Time! All that does not belong will be removed... beginning with you!

Cahdok and Gahdok, collectively known as the Bahrag, are the twin queens of the Bohrok Swarms, telepathically controlling them through their Krana.

  • All Your Powers Combined: They had all the powers of the six Bohrok breeds.
  • The Dividual: The two are virtually identical and operate as one. Their powers even increase the closer in proximity they are to each other.
  • Foreshadowing: They react with anger and hatred when the Toa begin to trap them, demanding to know why they would stand against their "brothers". Years of storyline passed before the Nuva realized they were telling the truth, as the Bohrok are actually transformed Av-Matoran, in a manner similar to Matoran becoming Toa.
  • Hive Queen: The Bahrag are the queens of the Bohrok Swarm and command their hive mind. Unlike other examples, they are not the same species as the ones they control, but are specifically made for this purpose.
  • Identical Twin ID Tag: Cahdok is blue and has long, thin antennae, whereas Gahdok is red and has short, flat antennae.
  • Large and in Charge: They're huge compared to their Bohrok mooks.
  • Sealed Evil in a Can: Albeit a can they can communicate through, though not enough to command the swarms anymore. Though they end up being freed by the Toa Nuva, and it turns out they're not so much "evil" as with a different idea of morality.
  • Telepathy: The way they communicate.


They are an elite squad of Bohrok born from an unknown mutagenic substance. Posessing unique Elemental Powers and indepenedently-minded Krana-Kal, their mission is to rescue the Bahrag should anything happen to incapacitate them.
  • Adaptational Wimp: In Bionicle: The Game the entire group is taken on and defeated by Gali Nuva on her own, rather easily at that. In the canon series, each one of them is a Toa-level threat on their own even before they deprive the Nuva of their powers.
  • Death by Irony: After the Toa Nuva pump the Bohrok-Kal full of elemental energy through the Nuva symbols they stole, all of the Bohrok-Kal's powers go crazy and destroy them, though the krana-kal all survive. To wit;
    • Tahnok-Kal's electricity causes all of its moving parts to be fused together.
    • Gahlok-Kal's magnetism attracts all of the damaged Exo-Toa parts in the room to it, crushing it under their combined weight.
    • Lehvak-Kal's vacuum absorbs and releases enough air pressure in the area to blast it into orbit around Aqua Magna (along with the Tahnok swarm that Nuhvok-Kal sent up there).
    • Nuhvok-Kal's gravity manipulation causes it to collapse into a singularity and vanish from existence.
    • Pahrak-Kal's plasma superheats its body and causes it to melt through the chamber floor and keep going until it hits the planet's core or whatever's down there.
    • Kohrak-Kal's sonics cause it to create a frequency that literally shakes itself apart (also one of the only instances of a character being forcibly disassembled).
  • Elemental Powers: Notably, with the exception of Lehvak-Kal (who is basically an applied version of Air), each of their elements were eventually revealed to also have an associated type of Toa.
  • Filler Villain: Even more so than their generic counterparts, as they were awakened as a byproduct of the Toas defeating the Bahrag (who in turn were awakened by Teridax to be his Filler Villains) and ultimately accomplished nothing in the grand scheme of things and were quickly forgotten later on.
  • Fusion Dance: They can form Kaita like Toa and their unempowered brethren can. Unlike basic Bohrok, they actually use this form in the series proper.
  • Hoist by His Own Petard: They stole the Toa's Nuva Symbols, both to rob the Toa Nuva of their powers and reverse their seal that imprisoned the Bahrag. This became their undoing, as the Toa were still connected to their symbols, and could overload the Bohrok-Kal's powers.
  • Oh, Crap!: Several of them react in this manner as their powers go out of control, though only Gahlok-Kal actually has time to get out an "oh no" before it's destroyed.
  • Palette Swap: They were physically alike their regular cousins, and thus had the same features (Their shields, rolling, and headbutting abilities).
  • Praetorian Guard: To the Bahrag Queens. They were created specifically as their strongest warriors with the task of rescuing them should they somehow be incapacitated.
  • Quirky Miniboss Squad: Unlike the normal Bohrok, the Kal had much more powerful elemental powers, could absorb the elemental powers of the Toa Nuva through stealing the Nuva symbols, and had enough intelligence to operate on their own rather than with instructions from the Bahrag.
  • Superpower Lottery: Other than maybe the Bahrag, they were the strongest things the Toa went up against up to that point. Nuhvok-Kal and Kohrak-Kal in particular have absurd power; the former casually launched an entire army into orbit, while the latter had a sonic shield that made it impossible to even approach without being shaken into dust.
  • Telepathy: Their Krana-Kal communicate this way, but they themselves could speak the Matoran language out loud.

    The Rahkshi 
The Rahkshi are suits of armor operated by sluglike creatures called Kraata, which are spawned from the Makuta, earning the nickname "Sons of Makuta". They are used by the Brotherhood of Makuta as part of their army.

There are 42 types of Rahkshi, each possessing one of a Makuta's many powers. The main ones are the named Rahkshi that Makuta sent after the Mask of Light: Turahk, Rahkshi of Fear, Guurahk, Rahkshi of Disintegration, Lerahk, Rahkshi of Poison, Panrahk, Rahkshi of Fragmentation, Vorahk, Rahkshi of Hunger, and Kurahk, Rahkshi of Anger. Makuta also used Rahkshi of Heat Vision in his invasion of Bara Magna.

  • Close-Range Combatant: Lerahk cannot use his powers at long range; his staff must touch its target.
  • Disintegrator Ray: Guurahk's disintigration abilities.
  • Dramatic Shattering: Panrahk's shattering power.
  • Elite Mooks: The 6 to be introduced in the Chronicles saga were stated to be particularly powerful Rahkshi, possibly to explain why their later appearances have them being taken out by the dozens when they gave the Toa Nuva such a hard time.
  • Energy Absorption: Vorahk's hunger powers.
  • Emotion Bomb:
  • Eye Beams: Rahkshi of Heat Vision
  • Fighting Your Friend: Kurahk likes to turn his foes against one another, as shown when he hits Tahu, accelerating the effects of the poison Lehrahk infected him with previously and making the Toa of Fire attack Gali.
  • Flight: All of them can transform into "flight mode" for quicker travel.
  • Fusion Dance: Rahkshi Kaita Vo and Za once. Apparently, any three Rahkshi can combine together.
  • Having a Blast: Again, Panrahk with its fragmentation power.
  • Horse of a Different Color: Rahkshi Kaita Vo resembles a tiny Rahkshi riding on a steed version of one.
  • Implacable Man: They spend most of Mask of Light powering through most of the Toa's powers.
    • Conservation of Ninjutsu: The six named Rahkshi take a story arc's worth of time to kill. But facing them down by the dozen makes them easy Cannon Fodder. Could have a Real Life justification, as LEGO didn't allow the writers to let their characters use swords the traditional way at first. Possibly justified in-story, as it's known that Kraata come in varying qualities, making it plausible that the six named Rahkshi were made from very high quality Kraata and the others were mass-produced weaker versions. And indeed, when their kraata are shown in the comic and movie, they have the tell-tale purple coloration of a shadow kraata, the very strongest type.
    • In addition, when not under the orders of a Makuta, Rakhshi are less focused and easier to defeat.
  • Logical Weakness: Being creatures born of shadow, they are weak to light-based attacks. Takanuva is able to defeat one almost instantly with a single blast of light.
  • Mooks: Albeit very powerful ones.
  • Multiple Head Case: Rahkshi Kaita Za has it's component's three heads arranged in a weird triangle array.
  • Person of Mass Destruction: Panrahk, Lerahk, and Guurahk fit the bill with the nature of their powers dealing physical rather than mental damage, able to destroy an entire Matoran village in short order. When combining their powers together, they are able to destroy a mountain.
  • Poisonous Person: Lerahk. Also counts as Poison Is Evil.
  • Power Glows: Panrahk and Lerahk's Kraata and spines glow when using their powers.
  • Simple Staff: Every Rahkshi's tool.
  • Super Strength: On a purely physical level, they seem to have a slight advantage over the Toa, whom Word of God has confirmed as even the weakest of them being able to lift over a ton.
  • Terrible Trio: Rahkshi operate in teams of three.
  • Throw It In!: When Lego ended up making several colors of Kraata instead of just six for the named Rahkshi, writer Greg Farshtey made up a list of powers for them and canonized it.
  • Universal Poison: Lerahk have poison abilities, and they're VERY versatile. It was so poisonous it was able to dispel Tahu's flames.
  • Unstoppable Rage: Kurahk, and it can make others in this state as well.
  • Weaksauce Weakness: Without their staffs, a Rahkshi's powers are either weaker or completely inaccessible.
  • Wetware CPU: A Rahkshi is comprised of two parts: a mechanical, non-sentient suit of armor and the Kraata that controls it. The suit of armor itself is a disturbing variant of this trope, as it's created by dipping another Kraata in Energized Protodermis.
  • You Wouldn't Like Me When I'm Angry: It's been stated before that Kurahk also draws strength from its own anger.
  • Zerg Rush: Makuta summoned every Rahkshi on Metru Nui to attack Voporak as a distraction. These Rahkshi disintegrated when they reached Voporak's temporal zone that aged them into dust.

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